diff options
Diffstat (limited to 'modules')
45 files changed, 615 insertions, 595 deletions
diff --git a/modules/astcenc/SCsub b/modules/astcenc/SCsub new file mode 100644 index 0000000000..0f04f2bc28 --- /dev/null +++ b/modules/astcenc/SCsub @@ -0,0 +1,55 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_astcenc = env_modules.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +thirdparty_dir = "#thirdparty/astcenc/" +thirdparty_sources = [ + "astcenc_averages_and_directions.cpp", + "astcenc_block_sizes.cpp", + "astcenc_color_quantize.cpp", + "astcenc_color_unquantize.cpp", + "astcenc_compress_symbolic.cpp", + "astcenc_compute_variance.cpp", + "astcenc_decompress_symbolic.cpp", + "astcenc_diagnostic_trace.cpp", + "astcenc_entry.cpp", + "astcenc_find_best_partitioning.cpp", + "astcenc_ideal_endpoints_and_weights.cpp", + "astcenc_image.cpp", + "astcenc_integer_sequence.cpp", + "astcenc_mathlib.cpp", + "astcenc_mathlib_softfloat.cpp", + "astcenc_partition_tables.cpp", + "astcenc_percentile_tables.cpp", + "astcenc_pick_best_endpoint_format.cpp", + "astcenc_platform_isa_detection.cpp", + "astcenc_quantization.cpp", + "astcenc_symbolic_physical.cpp", + "astcenc_weight_align.cpp", + "astcenc_weight_quant_xfer_tables.cpp", +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + +env_astcenc.Prepend(CPPPATH=[thirdparty_dir]) + +env_thirdparty = env_astcenc.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_astcenc.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/astcenc/config.py b/modules/astcenc/config.py new file mode 100644 index 0000000000..eb565b85b9 --- /dev/null +++ b/modules/astcenc/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return env.editor_build + + +def configure(env): + pass diff --git a/modules/astcenc/image_compress_astcenc.cpp b/modules/astcenc/image_compress_astcenc.cpp new file mode 100644 index 0000000000..ce10201343 --- /dev/null +++ b/modules/astcenc/image_compress_astcenc.cpp @@ -0,0 +1,251 @@ +/**************************************************************************/ +/* image_compress_astcenc.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "image_compress_astcenc.h" + +#include "core/os/os.h" +#include "core/string/print_string.h" + +#include <astcenc.h> + +void _compress_astc(Image *r_img, float p_lossy_quality, Image::ASTCFormat p_format) { + uint64_t start_time = OS::get_singleton()->get_ticks_msec(); + + // TODO: See how to handle lossy quality. + + Image::Format img_format = r_img->get_format(); + if (img_format >= Image::FORMAT_DXT1) { + return; // Do not compress, already compressed. + } + + bool is_hdr = false; + if ((img_format >= Image::FORMAT_RH) && (img_format <= Image::FORMAT_RGBE9995)) { + is_hdr = true; + r_img->convert(Image::FORMAT_RGBAF); + } else { + r_img->convert(Image::FORMAT_RGBA8); + } + + // Determine encoder output format from our enum. + + Image::Format target_format = Image::FORMAT_RGBA8; + astcenc_profile profile = ASTCENC_PRF_LDR; + unsigned int block_x = 4; + unsigned int block_y = 4; + + if (p_format == Image::ASTCFormat::ASTC_FORMAT_4x4) { + if (is_hdr) { + target_format = Image::FORMAT_ASTC_4x4_HDR; + profile = ASTCENC_PRF_HDR; + } else { + target_format = Image::FORMAT_ASTC_4x4; + } + } else if (p_format == Image::ASTCFormat::ASTC_FORMAT_8x8) { + if (is_hdr) { + target_format = Image::FORMAT_ASTC_8x8_HDR; + profile = ASTCENC_PRF_HDR; + } else { + target_format = Image::FORMAT_ASTC_8x8; + } + block_x = 8; + block_y = 8; + } + + // Compress image data and (if required) mipmaps. + + const bool mipmaps = r_img->has_mipmaps(); + int width = r_img->get_width(); + int height = r_img->get_height(); + + print_verbose(vformat("astcenc: Encoding image size %dx%d to format %s%s.", width, height, Image::get_format_name(target_format), mipmaps ? ", with mipmaps" : "")); + + // Initialize astcenc. + + astcenc_config config; + config.block_x = block_x; + config.block_y = block_y; + config.profile = profile; + const float quality = ASTCENC_PRE_MEDIUM; + + astcenc_error status = astcenc_config_init(profile, block_x, block_y, block_x, quality, 0, &config); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: Configuration initialization failed: %s.", astcenc_get_error_string(status))); + + // Context allocation. + + astcenc_context *context; + const unsigned int thread_count = OS::get_singleton()->get_processor_count(); + + status = astcenc_context_alloc(&config, thread_count, &context); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: Context allocation failed: %s.", astcenc_get_error_string(status))); + + // Compress image. + + Vector<uint8_t> image_data = r_img->get_data(); + uint8_t *slices = image_data.ptrw(); + + astcenc_image image; + image.dim_x = width; + image.dim_y = height; + image.dim_z = 1; + image.data_type = ASTCENC_TYPE_U8; + if (is_hdr) { + image.data_type = ASTCENC_TYPE_F32; + } + image.data = reinterpret_cast<void **>(&slices); + + // Compute the number of ASTC blocks in each dimension. + unsigned int block_count_x = (width + block_x - 1) / block_x; + unsigned int block_count_y = (height + block_y - 1) / block_y; + size_t comp_len = block_count_x * block_count_y * 16; + + Vector<uint8_t> compressed_data; + compressed_data.resize(comp_len); + compressed_data.fill(0); + + const astcenc_swizzle swizzle = { + ASTCENC_SWZ_R, ASTCENC_SWZ_G, ASTCENC_SWZ_B, ASTCENC_SWZ_A + }; + + status = astcenc_compress_image(context, &image, &swizzle, compressed_data.ptrw(), comp_len, 0); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: ASTC image compression failed: %s.", astcenc_get_error_string(status))); + + // Replace original image with compressed one. + + r_img->set_data(width, height, mipmaps, target_format, compressed_data); + + print_verbose(vformat("astcenc: Encoding took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time))); +} + +void _decompress_astc(Image *r_img) { + uint64_t start_time = OS::get_singleton()->get_ticks_msec(); + + // Determine decompression parameters from image format. + + Image::Format img_format = r_img->get_format(); + bool is_hdr = false; + unsigned int block_x = 0; + unsigned int block_y = 0; + if (img_format == Image::FORMAT_ASTC_4x4) { + block_x = 4; + block_y = 4; + is_hdr = false; + } else if (img_format == Image::FORMAT_ASTC_4x4_HDR) { + block_x = 4; + block_y = 4; + is_hdr = true; + } else if (img_format == Image::FORMAT_ASTC_8x8) { + block_x = 8; + block_y = 8; + is_hdr = false; + } else if (img_format == Image::FORMAT_ASTC_8x8_HDR) { + block_x = 8; + block_y = 8; + is_hdr = true; + } else { + ERR_FAIL_MSG("astcenc: Cannot decompress Image with a non-ASTC format."); + } + + // Initialize astcenc. + + astcenc_profile profile = ASTCENC_PRF_LDR; + if (is_hdr) { + profile = ASTCENC_PRF_HDR; + } + astcenc_config config; + const float quality = ASTCENC_PRE_MEDIUM; + + astcenc_error status = astcenc_config_init(profile, block_x, block_y, block_x, quality, 0, &config); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: Configuration initialization failed: %s.", astcenc_get_error_string(status))); + + // Context allocation. + + astcenc_context *context = nullptr; + const unsigned int thread_count = OS::get_singleton()->get_processor_count(); + + status = astcenc_context_alloc(&config, thread_count, &context); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: Context allocation failed: %s.", astcenc_get_error_string(status))); + + // Decompress image. + + const bool mipmaps = r_img->has_mipmaps(); + int width = r_img->get_width(); + int height = r_img->get_height(); + + astcenc_image image; + image.dim_x = width; + image.dim_y = height; + image.dim_z = 1; + image.data_type = ASTCENC_TYPE_U8; + Image::Format target_format = Image::FORMAT_RGBA8; + if (is_hdr) { + target_format = Image::FORMAT_RGBAF; + image.data_type = ASTCENC_TYPE_F32; + } + + Vector<uint8_t> image_data = r_img->get_data(); + + Vector<uint8_t> new_image_data; + new_image_data.resize(Image::get_image_data_size(width, height, target_format, false)); + new_image_data.fill(0); + uint8_t *slices = new_image_data.ptrw(); + image.data = reinterpret_cast<void **>(&slices); + + const astcenc_swizzle swizzle = { + ASTCENC_SWZ_R, ASTCENC_SWZ_G, ASTCENC_SWZ_B, ASTCENC_SWZ_A + }; + + status = astcenc_decompress_image(context, image_data.ptr(), image_data.size(), &image, &swizzle, 0); + ERR_FAIL_COND_MSG(status != ASTCENC_SUCCESS, + vformat("astcenc: ASTC decompression failed: %s.", astcenc_get_error_string(status))); + ERR_FAIL_COND_MSG(image.dim_z > 1, + "astcenc: ASTC decompression failed because this is a 3D texture, which is not supported."); + + // Replace original image with compressed one. + + Image::Format image_format = Image::FORMAT_RGBA8; + if (image.data_type == ASTCENC_TYPE_F32) { + image_format = Image::FORMAT_RGBAF; + } else if (image.data_type == ASTCENC_TYPE_U8) { + image_format = Image::FORMAT_RGBA8; + } else if (image.data_type == ASTCENC_TYPE_F16) { + image_format = Image::FORMAT_RGBAH; + } else { + ERR_FAIL_MSG("astcenc: ASTC decompression failed with an unknown format."); + } + + r_img->set_data(image.dim_x, image.dim_y, mipmaps, image_format, new_image_data); + + print_verbose(vformat("astcenc: Decompression took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time))); +} diff --git a/modules/astcenc/image_compress_astcenc.h b/modules/astcenc/image_compress_astcenc.h new file mode 100644 index 0000000000..a197a91e0d --- /dev/null +++ b/modules/astcenc/image_compress_astcenc.h @@ -0,0 +1,39 @@ +/**************************************************************************/ +/* image_compress_astcenc.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef IMAGE_COMPRESS_ASTCENC_H +#define IMAGE_COMPRESS_ASTCENC_H + +#include "core/io/image.h" + +void _compress_astc(Image *r_img, float p_lossy_quality, Image::ASTCFormat p_format); +void _decompress_astc(Image *r_img); + +#endif // IMAGE_COMPRESS_ASTCENC_H diff --git a/modules/astcenc/register_types.cpp b/modules/astcenc/register_types.cpp new file mode 100644 index 0000000000..0bb1c3432f --- /dev/null +++ b/modules/astcenc/register_types.cpp @@ -0,0 +1,48 @@ +/**************************************************************************/ +/* register_types.cpp */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#include "register_types.h" + +#include "image_compress_astcenc.h" + +void initialize_astcenc_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { + return; + } + + Image::_image_compress_astc_func = _compress_astc; + Image::_image_decompress_astc = _decompress_astc; +} + +void uninitialize_astcenc_module(ModuleInitializationLevel p_level) { + if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) { + return; + } +} diff --git a/modules/astcenc/register_types.h b/modules/astcenc/register_types.h new file mode 100644 index 0000000000..636da9ff8b --- /dev/null +++ b/modules/astcenc/register_types.h @@ -0,0 +1,39 @@ +/**************************************************************************/ +/* register_types.h */ +/**************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/**************************************************************************/ +/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/**************************************************************************/ + +#ifndef ASTCENC_REGISTER_TYPES_H +#define ASTCENC_REGISTER_TYPES_H + +#include "modules/register_module_types.h" + +void initialize_astcenc_module(ModuleInitializationLevel p_level); +void uninitialize_astcenc_module(ModuleInitializationLevel p_level); + +#endif // ASTCENC_REGISTER_TYPES_H diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 3b789a235f..5b451fbf6b 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -58,6 +58,13 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, ERR_FAIL_COND_V_MSG(height % 8 != 0, ERR_UNAVAILABLE, vformat("1-bpp BMP images must have a height that is a multiple of 8, but the imported BMP is %d pixels tall.", int(height))); + } else if (bits_per_pixel == 2) { + // Requires bit unpacking... + ERR_FAIL_COND_V_MSG(width % 4 != 0, ERR_UNAVAILABLE, + vformat("2-bpp BMP images must have a width that is a multiple of 4, but the imported BMP is %d pixels wide.", int(width))); + ERR_FAIL_COND_V_MSG(height % 4 != 0, ERR_UNAVAILABLE, + vformat("2-bpp BMP images must have a height that is a multiple of 4, but the imported BMP is %d pixels tall.", int(height))); + } else if (bits_per_pixel == 4) { // Requires bit unpacking... ERR_FAIL_COND_V_MSG(width % 2 != 0, ERR_UNAVAILABLE, @@ -88,7 +95,7 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, const uint32_t line_width = (width_bytes + 3) & ~3; // The actual data traversal is determined by - // the data width in case of 8/4/1 bit images + // the data width in case of 8/4/2/1 bit images const uint32_t w = bits_per_pixel >= 24 ? width : width_bytes; const uint8_t *line = p_buffer + (line_width * (height - 1)); const uint8_t *end_buffer = p_buffer + p_header.bmp_file_header.bmp_file_size - p_header.bmp_file_header.bmp_file_offset; @@ -114,6 +121,17 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, index += 8; line_ptr += 1; } break; + case 2: { + uint8_t color_index = *line_ptr; + + write_buffer[index + 0] = (color_index >> 6) & 3; + write_buffer[index + 1] = (color_index >> 4) & 3; + write_buffer[index + 2] = (color_index >> 2) & 3; + write_buffer[index + 3] = color_index & 3; + + index += 4; + line_ptr += 1; + } break; case 4: { uint8_t color_index = *line_ptr; diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp index b5192bd664..a6aeec54cc 100644 --- a/modules/etcpak/image_compress_etcpak.cpp +++ b/modules/etcpak/image_compress_etcpak.cpp @@ -33,8 +33,8 @@ #include "core/os/os.h" #include "core/string/print_string.h" -#include "thirdparty/etcpak/ProcessDxtc.hpp" -#include "thirdparty/etcpak/ProcessRGB.hpp" +#include <ProcessDxtc.hpp> +#include <ProcessRGB.hpp> EtcpakType _determine_etc_type(Image::UsedChannels p_channels) { switch (p_channels) { @@ -130,7 +130,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5) { target_format = Image::FORMAT_DXT5; } else { - ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format."); + ERR_FAIL_MSG("Invalid or unsupported etcpak compression format, not ETC or DXT."); } // Compress image data and (if required) mipmaps. @@ -171,7 +171,7 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua const uint8_t *src_read = r_img->get_data().ptr(); - print_verbose(vformat("ETCPAK: Encoding image size %dx%d to format %s.", width, height, Image::get_format_name(target_format))); + print_verbose(vformat("etcpak: Encoding image size %dx%d to format %s%s.", width, height, Image::get_format_name(target_format), mipmaps ? ", with mipmaps" : "")); int dest_size = Image::get_image_data_size(width, height, target_format, mipmaps); Vector<uint8_t> dest_data; @@ -232,12 +232,12 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5 || p_compresstype == EtcpakType::ETCPAK_TYPE_DXT5_RA_AS_RG) { CompressDxt5(src_mip_read, dest_mip_write, blocks, mip_w); } else { - ERR_FAIL_MSG("Invalid or unsupported Etcpak compression format."); + ERR_FAIL_MSG("etcpak: Invalid or unsupported compression format."); } } // Replace original image with compressed one. r_img->set_data(width, height, mipmaps, target_format, dest_data); - print_verbose(vformat("ETCPAK encode took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time))); + print_verbose(vformat("etcpak: Encoding took %s ms.", rtos(OS::get_singleton()->get_ticks_msec() - start_time))); } diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index fd748ea569..3fe741a582 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -553,6 +553,7 @@ @icon("res://path/to/class/icon.svg") [/codeblock] [b]Note:[/b] Only the script can have a custom icon. Inner classes are not supported. + [b]Note:[/b] As annotations describe their subject, the [code]@icon[/code] annotation must be placed before the class definition and inheritance. </description> </annotation> <annotation name="@onready"> @@ -585,6 +586,7 @@ @tool extends Node [/codeblock] + [b]Note:[/b] As annotations describe their subject, the [code]@tool[/code] annotation must be placed before the class definition and inheritance. </description> </annotation> <annotation name="@warning_ignore" qualifiers="vararg"> diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 8246c96c15..1a102bd16f 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -11,12 +11,6 @@ <link title="GDScript documentation index">$DOCS_URL/tutorials/scripting/gdscript/index.html</link> </tutorials> <methods> - <method name="get_as_byte_code" qualifiers="const"> - <return type="PackedByteArray" /> - <description> - Returns byte code for the script source code. - </description> - </method> <method name="new" qualifiers="vararg"> <return type="Variant" /> <description> diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 28f478e9cd..6b325d6451 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -248,6 +248,10 @@ Ref<Script> GDScript::get_base_script() const { } } +StringName GDScript::get_global_name() const { + return name; +} + StringName GDScript::get_instance_base_type() const { if (native.is_valid()) { return native->get_name(); @@ -1007,17 +1011,6 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const { void GDScript::_bind_methods() { ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new")); - - ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code); -} - -Vector<uint8_t> GDScript::get_as_byte_code() const { - return Vector<uint8_t>(); -}; - -// TODO: Fully remove this. There's not this kind of "bytecode" anymore. -Error GDScript::load_byte_code(const String &p_path) { - return ERR_COMPILATION_FAILED; } void GDScript::set_path(const String &p_path, bool p_take_over) { @@ -2647,8 +2640,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str Error err; Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE); - // TODO: Reintroduce binary and encrypted scripts. - if (scr.is_null()) { // Don't fail loading because of parsing error. scr.instantiate(); @@ -2663,9 +2654,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("gd"); - // TODO: Reintroduce binary and encrypted scripts. - // p_extensions->push_back("gdc"); - // p_extensions->push_back("gde"); } bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const { @@ -2674,8 +2662,7 @@ bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const { String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const { String el = p_path.get_extension().to_lower(); - // TODO: Reintroduce binary and encrypted scripts. - if (el == "gd" /*|| el == "gdc" || el == "gde"*/) { + if (el == "gd") { return "GDScript"; } return ""; diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index a53785a98d..82d04f641c 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -228,6 +228,7 @@ public: virtual bool can_instantiate() const override; virtual Ref<Script> get_base_script() const override; + virtual StringName get_global_name() const override; virtual StringName get_instance_base_type() const override; // this may not work in all scripts, will return empty if so virtual ScriptInstance *instance_create(Object *p_this) override; @@ -250,9 +251,6 @@ public: virtual void set_path(const String &p_path, bool p_take_over = false) override; String get_script_path() const; Error load_source_code(const String &p_path); - Error load_byte_code(const String &p_path); - - Vector<uint8_t> get_as_byte_code() const; bool get_property_default_value(const StringName &p_property, Variant &r_value) const override; diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index edd94da824..e04a962dcb 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -3171,7 +3171,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident for (int i = 0; i < current_enum->values.size(); i++) { const GDScriptParser::EnumNode::Value &element = current_enum->values[i]; if (element.identifier->name == p_identifier->name) { - StringName enum_name = current_enum->identifier->name ? current_enum->identifier->name : UNNAMED_ENUM; + StringName enum_name = current_enum->identifier ? current_enum->identifier->name : UNNAMED_ENUM; GDScriptParser::DataType type = make_enum_type(enum_name, parser->current_class->fqcn, false); if (element.parent_enum->identifier) { type.enum_type = element.parent_enum->identifier->name; diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index edb2e8117a..b9e6921034 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -107,6 +107,7 @@ void GDScriptTextDocument::didSave(const Variant &p_param) { } else { scr->reload(true); } + scr->update_exports(); ScriptEditor::get_singleton()->update_docs_from_script(scr); } } diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 33b5ae6942..b6feaadccf 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -71,21 +71,18 @@ class EditorExportGDScript : public EditorExportPlugin { public: virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override { - int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED; String script_key; const Ref<EditorExportPreset> &preset = get_export_preset(); if (preset.is_valid()) { - script_mode = preset->get_script_export_mode(); script_key = preset->get_script_encryption_key().to_lower(); } - if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) { + if (!p_path.ends_with(".gd")) { return; } - // TODO: Re-add compiled GDScript on export. return; } diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.gd new file mode 100644 index 0000000000..f351fc1f7b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.gd @@ -0,0 +1,7 @@ +enum { + V1, + V2 = V1, +} + +func test(): + pass diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.out b/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.out new file mode 100644 index 0000000000..d73c5eb7cd --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_unnamed_depend.out @@ -0,0 +1 @@ +GDTEST_OK diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index 788a70f640..5634c51c61 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -3124,10 +3124,11 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> p_state, const String &p_base_p // API for that in Godot, so we'd have to load as a buffer (i.e. embedded in // the material), so we do this only as fallback. Ref<Texture2D> texture = ResourceLoader::load(uri); + String extension = uri.get_extension().to_lower(); if (texture.is_valid()) { p_state->images.push_back(texture); continue; - } else if (mimetype == "image/png" || mimetype == "image/jpeg") { + } else if (mimetype == "image/png" || mimetype == "image/jpeg" || extension == "png" || extension == "jpg" || extension == "jpeg") { // Fallback to loading as byte array. // This enables us to support the spec's requirement that we honor mimetype // regardless of file URI. diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index e39127e0a1..ca94917938 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -113,6 +113,11 @@ void CSharpLanguage::init() { BindingsGenerator::handle_cmdline_args(cmdline_args); #endif + GLOBAL_DEF("dotnet/project/assembly_name", ""); +#ifdef TOOLS_ENABLED + GLOBAL_DEF("dotnet/project/solution_directory", ""); +#endif + gdmono = memnew(GDMono); gdmono->initialize(); @@ -2601,6 +2606,10 @@ Ref<Script> CSharpScript::get_base_script() const { return base_script; } +StringName CSharpScript::get_global_name() const { + return StringName(); +} + void CSharpScript::get_script_property_list(List<PropertyInfo> *r_list) const { #ifdef TOOLS_ENABLED const CSharpScript *top = this; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index ef381fd76a..6021555255 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -186,6 +186,8 @@ public: bool inherits_script(const Ref<Script> &p_script) const override; Ref<Script> get_base_script() const override; + StringName get_global_name() const override; + ScriptLanguage *get_language() const override; void get_script_method_list(List<MethodInfo> *p_list) const override; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 745a8b73f8..db96003baf 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -17,6 +17,8 @@ namespace GodotTools.Export { public partial class ExportPlugin : EditorExportPlugin { + public override string _GetName() => "C#"; + private List<string> _tempFolders = new List<string>(); public void RegisterExportSettings() diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index de10c04e31..08147d9f6a 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -411,8 +411,6 @@ namespace GodotTools _editorSettings = editorInterface.GetEditorSettings(); - GodotSharpDirs.RegisterProjectSettings(); - _errorDialog = new AcceptDialog(); editorBaseControl.AddChild(_errorDialog); diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs index 4e892be55c..7624989092 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs @@ -48,12 +48,6 @@ namespace GodotTools.Internals } } - public static void RegisterProjectSettings() - { - GlobalDef("dotnet/project/assembly_name", ""); - GlobalDef("dotnet/project/solution_directory", ""); - } - public static void DetermineProjectLocation() { static string DetermineProjectName() diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 4075a878d2..2effdecf40 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -359,24 +359,6 @@ namespace Godot } /// <summary> - /// Returns the result of the linear interpolation between - /// this color and <paramref name="to"/> by color amount <paramref name="weight"/>. - /// </summary> - /// <param name="to">The destination color for interpolation.</param> - /// <param name="weight">A color with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> - /// <returns>The resulting color of the interpolation.</returns> - public readonly Color Lerp(Color to, Color weight) - { - return new Color - ( - (float)Mathf.Lerp(r, to.r, weight.r), - (float)Mathf.Lerp(g, to.g, weight.g), - (float)Mathf.Lerp(b, to.b, weight.b), - (float)Mathf.Lerp(a, to.a, weight.a) - ); - } - - /// <summary> /// Returns the color converted to the sRGB color space. /// This method assumes the original color is in the linear color space. /// See also <see cref="SrgbToLinear"/> which performs the opposite operation. diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 1e88e18b3d..07cb34cadd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -390,24 +390,6 @@ namespace Godot } /// <summary> - /// Returns the result of the linear interpolation between - /// this vector and <paramref name="to"/> by the vector amount <paramref name="weight"/>. - /// </summary> - /// <param name="to">The destination vector for interpolation.</param> - /// <param name="weight"> - /// A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation. - /// </param> - /// <returns>The resulting vector of the interpolation.</returns> - public readonly Vector2 Lerp(Vector2 to, Vector2 weight) - { - return new Vector2 - ( - Mathf.Lerp(x, to.x, weight.x), - Mathf.Lerp(y, to.y, weight.y) - ); - } - - /// <summary> /// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>. /// </summary> /// <param name="length">The length to limit to.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 91be548a21..740fedec66 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -95,38 +95,6 @@ namespace Godot } /// <summary> - /// Returns this vector's angle with respect to the X axis, or (1, 0) vector, in radians. - /// - /// Equivalent to the result of <see cref="Mathf.Atan2(real_t, real_t)"/> when - /// called with the vector's <see cref="y"/> and <see cref="x"/> as parameters: <c>Mathf.Atan2(v.y, v.x)</c>. - /// </summary> - /// <returns>The angle of this vector, in radians.</returns> - public readonly real_t Angle() - { - return Mathf.Atan2(y, x); - } - - /// <summary> - /// Returns the angle to the given vector, in radians. - /// </summary> - /// <param name="to">The other vector to compare this vector to.</param> - /// <returns>The angle between the two vectors, in radians.</returns> - public readonly real_t AngleTo(Vector2i to) - { - return Mathf.Atan2(Cross(to), Dot(to)); - } - - /// <summary> - /// Returns the angle between the line connecting the two points and the X axis, in radians. - /// </summary> - /// <param name="to">The other vector to compare this vector to.</param> - /// <returns>The angle between the two vectors, in radians.</returns> - public readonly real_t AngleToPoint(Vector2i to) - { - return Mathf.Atan2(to.y - y, to.x - x); - } - - /// <summary> /// Returns the aspect ratio of this vector, the ratio of <see cref="x"/> to <see cref="y"/>. /// </summary> /// <returns>The <see cref="x"/> component divided by the <see cref="y"/> component.</returns> @@ -153,48 +121,6 @@ namespace Godot } /// <summary> - /// Returns the cross product of this vector and <paramref name="with"/>. - /// </summary> - /// <param name="with">The other vector.</param> - /// <returns>The cross product vector.</returns> - public readonly int Cross(Vector2i with) - { - return x * with.y - y * with.x; - } - - /// <summary> - /// Returns the squared distance between this vector and <paramref name="to"/>. - /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if - /// you need to compare vectors or need the squared distance for some formula. - /// </summary> - /// <param name="to">The other vector to use.</param> - /// <returns>The squared distance between the two vectors.</returns> - public readonly int DistanceSquaredTo(Vector2i to) - { - return (to - this).LengthSquared(); - } - - /// <summary> - /// Returns the distance between this vector and <paramref name="to"/>. - /// </summary> - /// <param name="to">The other vector to use.</param> - /// <returns>The distance between the two vectors.</returns> - public readonly real_t DistanceTo(Vector2i to) - { - return (to - this).Length(); - } - - /// <summary> - /// Returns the dot product of this vector and <paramref name="with"/>. - /// </summary> - /// <param name="with">The other vector to use.</param> - /// <returns>The dot product of the two vectors.</returns> - public readonly int Dot(Vector2i with) - { - return x * with.x + y * with.y; - } - - /// <summary> /// Returns the length (magnitude) of this vector. /// </summary> /// <seealso cref="LengthSquared"/> @@ -242,38 +168,6 @@ namespace Godot } /// <summary> - /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components - /// and <paramref name="mod"/>. - /// </summary> - /// <param name="mod">A value representing the divisor of the operation.</param> - /// <returns> - /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. - /// </returns> - public readonly Vector2i PosMod(int mod) - { - Vector2i v = this; - v.x = Mathf.PosMod(v.x, mod); - v.y = Mathf.PosMod(v.y, mod); - return v; - } - - /// <summary> - /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components - /// and <paramref name="modv"/>'s components. - /// </summary> - /// <param name="modv">A vector representing the divisors of the operation.</param> - /// <returns> - /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. - /// </returns> - public readonly Vector2i PosMod(Vector2i modv) - { - Vector2i v = this; - v.x = Mathf.PosMod(v.x, modv.x); - v.y = Mathf.PosMod(v.y, modv.y); - return v; - } - - /// <summary> /// Returns a vector with each component set to one or negative one, depending /// on the signs of this vector's components, or zero if the component is zero, /// by calling <see cref="Mathf.Sign(int)"/> on each component. @@ -287,16 +181,6 @@ namespace Godot return v; } - /// <summary> - /// Returns a perpendicular vector rotated 90 degrees counter-clockwise - /// compared to the original, with the same length. - /// </summary> - /// <returns>The perpendicular vector.</returns> - public readonly Vector2i Orthogonal() - { - return new Vector2i(y, -x); - } - // Constants private static readonly Vector2i _zero = new Vector2i(0, 0); private static readonly Vector2i _one = new Vector2i(1, 1); @@ -467,7 +351,7 @@ namespace Godot /// with the components of the given <see langword="int"/>. /// This operation uses truncated division, which is often not desired /// as it does not work well with negative numbers. - /// Consider using <see cref="PosMod(int)"/> instead + /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead /// if you want to handle negative numbers. /// </summary> /// <example> @@ -490,7 +374,7 @@ namespace Godot /// with the components of the given <see cref="Vector2i"/>. /// This operation uses truncated division, which is often not desired /// as it does not work well with negative numbers. - /// Consider using <see cref="PosMod(Vector2i)"/> instead + /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead /// if you want to handle negative numbers. /// </summary> /// <example> @@ -509,34 +393,6 @@ namespace Godot } /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector2i"/> - /// and the given <see langword="int"/>. - /// </summary> - /// <param name="vec">The vector to AND with.</param> - /// <param name="and">The integer to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector2i operator &(Vector2i vec, int and) - { - vec.x &= and; - vec.y &= and; - return vec; - } - - /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector2i"/> - /// and the given <see cref="Vector2i"/>. - /// </summary> - /// <param name="vec">The left vector to AND with.</param> - /// <param name="andv">The right vector to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector2i operator &(Vector2i vec, Vector2i andv) - { - vec.x &= andv.x; - vec.y &= andv.y; - return vec; - } - - /// <summary> /// Returns <see langword="true"/> if the vectors are equal. /// </summary> /// <param name="left">The left vector.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 031464dcc6..b017ba5853 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -396,23 +396,6 @@ namespace Godot } /// <summary> - /// Returns the result of the linear interpolation between - /// this vector and <paramref name="to"/> by the vector amount <paramref name="weight"/>. - /// </summary> - /// <param name="to">The destination vector for interpolation.</param> - /// <param name="weight">A vector with components on the range of 0.0 to 1.0, representing the amount of interpolation.</param> - /// <returns>The resulting vector of the interpolation.</returns> - public readonly Vector3 Lerp(Vector3 to, Vector3 weight) - { - return new Vector3 - ( - Mathf.Lerp(x, to.x, weight.x), - Mathf.Lerp(y, to.y, weight.y), - Mathf.Lerp(z, to.z, weight.z) - ); - } - - /// <summary> /// Returns the vector with a maximum length by limiting its length to <paramref name="length"/>. /// </summary> /// <param name="length">The length to limit to.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index e631a9f443..de0c6d27e7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -129,39 +129,6 @@ namespace Godot } /// <summary> - /// Returns the squared distance between this vector and <paramref name="to"/>. - /// This method runs faster than <see cref="DistanceTo"/>, so prefer it if - /// you need to compare vectors or need the squared distance for some formula. - /// </summary> - /// <param name="to">The other vector to use.</param> - /// <returns>The squared distance between the two vectors.</returns> - public readonly int DistanceSquaredTo(Vector3i to) - { - return (to - this).LengthSquared(); - } - - /// <summary> - /// Returns the distance between this vector and <paramref name="to"/>. - /// </summary> - /// <seealso cref="DistanceSquaredTo(Vector3i)"/> - /// <param name="to">The other vector to use.</param> - /// <returns>The distance between the two vectors.</returns> - public readonly real_t DistanceTo(Vector3i to) - { - return (to - this).Length(); - } - - /// <summary> - /// Returns the dot product of this vector and <paramref name="with"/>. - /// </summary> - /// <param name="with">The other vector to use.</param> - /// <returns>The dot product of the two vectors.</returns> - public readonly int Dot(Vector3i with) - { - return x * with.x + y * with.y + z * with.z; - } - - /// <summary> /// Returns the length (magnitude) of this vector. /// </summary> /// <seealso cref="LengthSquared"/> @@ -211,40 +178,6 @@ namespace Godot } /// <summary> - /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components - /// and <paramref name="mod"/>. - /// </summary> - /// <param name="mod">A value representing the divisor of the operation.</param> - /// <returns> - /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="mod"/>. - /// </returns> - public readonly Vector3i PosMod(int mod) - { - Vector3i v = this; - v.x = Mathf.PosMod(v.x, mod); - v.y = Mathf.PosMod(v.y, mod); - v.z = Mathf.PosMod(v.z, mod); - return v; - } - - /// <summary> - /// Returns a vector composed of the <see cref="Mathf.PosMod(int, int)"/> of this vector's components - /// and <paramref name="modv"/>'s components. - /// </summary> - /// <param name="modv">A vector representing the divisors of the operation.</param> - /// <returns> - /// A vector with each component <see cref="Mathf.PosMod(int, int)"/> by <paramref name="modv"/>'s components. - /// </returns> - public readonly Vector3i PosMod(Vector3i modv) - { - Vector3i v = this; - v.x = Mathf.PosMod(v.x, modv.x); - v.y = Mathf.PosMod(v.y, modv.y); - v.z = Mathf.PosMod(v.z, modv.z); - return v; - } - - /// <summary> /// Returns a vector with each component set to one or negative one, depending /// on the signs of this vector's components, or zero if the component is zero, /// by calling <see cref="Mathf.Sign(int)"/> on each component. @@ -455,7 +388,7 @@ namespace Godot /// with the components of the given <see langword="int"/>. /// This operation uses truncated division, which is often not desired /// as it does not work well with negative numbers. - /// Consider using <see cref="PosMod(int)"/> instead + /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead /// if you want to handle negative numbers. /// </summary> /// <example> @@ -479,7 +412,7 @@ namespace Godot /// with the components of the given <see cref="Vector3i"/>. /// This operation uses truncated division, which is often not desired /// as it does not work well with negative numbers. - /// Consider using <see cref="PosMod(Vector3i)"/> instead + /// Consider using <see cref="Mathf.PosMod(int, int)"/> instead /// if you want to handle negative numbers. /// </summary> /// <example> @@ -499,36 +432,6 @@ namespace Godot } /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector3i"/> - /// and the given <see langword="int"/>. - /// </summary> - /// <param name="vec">The vector to AND with.</param> - /// <param name="and">The integer to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector3i operator &(Vector3i vec, int and) - { - vec.x &= and; - vec.y &= and; - vec.z &= and; - return vec; - } - - /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector3i"/> - /// and the given <see cref="Vector3i"/>. - /// </summary> - /// <param name="vec">The left vector to AND with.</param> - /// <param name="andv">The right vector to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector3i operator &(Vector3i vec, Vector3i andv) - { - vec.x &= andv.x; - vec.y &= andv.y; - vec.z &= andv.z; - return vec; - } - - /// <summary> /// Returns <see langword="true"/> if the vectors are equal. /// </summary> /// <param name="left">The left vector.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs index 8146991fd7..00ecc64856 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector4i.cs @@ -433,38 +433,6 @@ namespace Godot } /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector4i"/> - /// and the given <see langword="int"/>. - /// </summary> - /// <param name="vec">The vector to AND with.</param> - /// <param name="and">The integer to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector4i operator &(Vector4i vec, int and) - { - vec.x &= and; - vec.y &= and; - vec.z &= and; - vec.w &= and; - return vec; - } - - /// <summary> - /// Performs a bitwise AND operation with this <see cref="Vector4i"/> - /// and the given <see cref="Vector4i"/>. - /// </summary> - /// <param name="vec">The left vector to AND with.</param> - /// <param name="andv">The right vector to AND with.</param> - /// <returns>The result of the bitwise AND.</returns> - public static Vector4i operator &(Vector4i vec, Vector4i andv) - { - vec.x &= andv.x; - vec.y &= andv.y; - vec.z &= andv.z; - vec.w &= andv.w; - return vec; - } - - /// <summary> /// Returns <see langword="true"/> if the vectors are equal. /// </summary> /// <param name="left">The left vector.</param> diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp index 9b071ecc02..66e12a338a 100644 --- a/modules/multiplayer/editor/replication_editor.cpp +++ b/modules/multiplayer/editor/replication_editor.cpp @@ -250,14 +250,12 @@ ReplicationEditor::ReplicationEditor() { tree->add_child(drop_label); drop_label->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT); - tree->set_drag_forwarding_compat(this); + SET_DRAG_FORWARDING_CDU(tree, ReplicationEditor); } void ReplicationEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config); ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked); - ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw); - ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw); } bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const { diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index 9b5d78d465..2b5db6462c 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -731,24 +731,21 @@ COMMAND_1(free, RID, p_object) { NavMap *map = map_owner.get_or_null(p_object); // Removes any assigned region - LocalVector<NavRegion *> regions = map->get_regions(); - for (uint32_t i = 0; i < regions.size(); i++) { - map->remove_region(regions[i]); - regions[i]->set_map(nullptr); + for (NavRegion *region : map->get_regions()) { + map->remove_region(region); + region->set_map(nullptr); } // Removes any assigned links - LocalVector<NavLink *> links = map->get_links(); - for (uint32_t i = 0; i < links.size(); i++) { - map->remove_link(links[i]); - links[i]->set_map(nullptr); + for (NavLink *link : map->get_links()) { + map->remove_link(link); + link->set_map(nullptr); } // Remove any assigned agent - LocalVector<RvoAgent *> agents = map->get_agents(); - for (uint32_t i = 0; i < agents.size(); i++) { - map->remove_agent(agents[i]); - agents[i]->set_map(nullptr); + for (RvoAgent *agent : map->get_agents()) { + map->remove_agent(agent); + agent->set_map(nullptr); } int map_index = active_maps.find(map); @@ -806,9 +803,9 @@ void GodotNavigationServer::flush_queries() { MutexLock lock(commands_mutex); MutexLock lock2(operations_mutex); - for (size_t i(0); i < commands.size(); i++) { - commands[i]->exec(this); - memdelete(commands[i]); + for (SetCommand *command : commands) { + command->exec(this); + memdelete(command); } commands.clear(); } diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index fd735f8793..7090588c6e 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -103,9 +103,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p float begin_d = 1e20; float end_d = 1e20; // Find the initial poly and the end poly on this map. - for (size_t i(0); i < polygons.size(); i++) { - const gd::Polygon &p = polygons[i]; - + for (const gd::Polygon &p : polygons) { // Only consider the polygon if it in a region with compatible layers. if ((p_navigation_layers & p.owner->get_navigation_layers()) == 0) { continue; @@ -190,9 +188,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p while (true) { // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance. - for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) { - const gd::Edge &edge = navigation_polys[least_cost_id].poly->edges[i]; - + for (const gd::Edge &edge : navigation_polys[least_cost_id].poly->edges) { // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon. for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) { const gd::Edge::Connection &connection = edge.connections[connection_index]; @@ -465,9 +461,7 @@ Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector Vector3 closest_point; real_t closest_point_d = 1e20; - for (size_t i(0); i < polygons.size(); i++) { - const gd::Polygon &p = polygons[i]; - + for (const gd::Polygon &p : polygons) { // For each face check the distance to the segment for (size_t point_id = 2; point_id < p.points.size(); point_id += 1) { const Face3 f(p.points[0].pos, p.points[point_id - 1].pos, p.points[point_id].pos); @@ -623,20 +617,20 @@ void NavMap::sync() { // Check if we need to update the links. if (regenerate_polygons) { - for (uint32_t r = 0; r < regions.size(); r++) { - regions[r]->scratch_polygons(); + for (NavRegion *region : regions) { + region->scratch_polygons(); } regenerate_links = true; } - for (uint32_t r = 0; r < regions.size(); r++) { - if (regions[r]->sync()) { + for (NavRegion *region : regions) { + if (region->sync()) { regenerate_links = true; } } - for (uint32_t l = 0; l < links.size(); l++) { - if (links[l]->check_dirty()) { + for (NavLink *link : links) { + if (link->check_dirty()) { regenerate_links = true; } } @@ -649,34 +643,32 @@ void NavMap::sync() { _new_pm_edge_free_count = 0; // Remove regions connections. - for (uint32_t r = 0; r < regions.size(); r++) { - regions[r]->get_connections().clear(); + for (NavRegion *region : regions) { + region->get_connections().clear(); } // Resize the polygon count. int count = 0; - for (uint32_t r = 0; r < regions.size(); r++) { - count += regions[r]->get_polygons().size(); + for (const NavRegion *region : regions) { + count += region->get_polygons().size(); } polygons.resize(count); // Copy all region polygons in the map. count = 0; - for (uint32_t r = 0; r < regions.size(); r++) { - const LocalVector<gd::Polygon> &polygons_source = regions[r]->get_polygons(); + for (const NavRegion *region : regions) { + const LocalVector<gd::Polygon> &polygons_source = region->get_polygons(); for (uint32_t n = 0; n < polygons_source.size(); n++) { polygons[count + n] = polygons_source[n]; } - count += regions[r]->get_polygons().size(); + count += region->get_polygons().size(); } _new_pm_polygon_count = polygons.size(); // Group all edges per key. HashMap<gd::EdgeKey, Vector<gd::Edge::Connection>, gd::EdgeKey> connections; - for (uint32_t poly_id = 0; poly_id < polygons.size(); poly_id++) { - gd::Polygon &poly(polygons[poly_id]); - + for (gd::Polygon &poly : polygons) { for (uint32_t p = 0; p < poly.points.size(); p++) { int next_point = (p + 1) % poly.points.size(); gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key); @@ -787,8 +779,7 @@ void NavMap::sync() { link_polygons.resize(links.size()); // Search for polygons within range of a nav link. - for (uint32_t l = 0; l < links.size(); l++) { - const NavLink *link = links[l]; + for (const NavLink *link : links) { const Vector3 start = link->get_start_location(); const Vector3 end = link->get_end_location(); @@ -820,9 +811,7 @@ void NavMap::sync() { } // Find any polygons within the search radius of the end point. - for (uint32_t end_index = 0; end_index < polygons.size(); end_index++) { - gd::Polygon &end_poly = polygons[end_index]; - + for (gd::Polygon &end_poly : polygons) { // For each face check the distance to the end for (uint32_t end_point_id = 2; end_point_id < end_poly.points.size(); end_point_id += 1) { const Face3 end_face(end_poly.points[0].pos, end_poly.points[end_point_id - 1].pos, end_poly.points[end_point_id].pos); @@ -906,8 +895,8 @@ void NavMap::sync() { // cannot use LocalVector here as RVO library expects std::vector to build KdTree std::vector<RVO::Agent *> raw_agents; raw_agents.reserve(agents.size()); - for (size_t i(0); i < agents.size(); i++) { - raw_agents.push_back(agents[i]->get_agent()); + for (RvoAgent *agent : agents) { + raw_agents.push_back(agent->get_agent()); } rvo.buildAgentTree(raw_agents); } @@ -941,8 +930,8 @@ void NavMap::step(real_t p_deltatime) { } void NavMap::dispatch_callbacks() { - for (int i(0); i < static_cast<int>(controlled_agents.size()); i++) { - controlled_agents[i]->dispatch_callback(); + for (RvoAgent *agent : controlled_agents) { + agent->dispatch_callback(); } } diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index fff7a02fc4..74ff9312fd 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -266,9 +266,7 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans if (err == OK) { PackedVector3Array faces; - for (uint32_t j = 0; j < md.faces.size(); ++j) { - const Geometry3D::MeshData::Face &face = md.faces[j]; - + for (const Geometry3D::MeshData::Face &face : md.faces) { for (uint32_t k = 2; k < face.indices.size(); ++k) { faces.push_back(md.vertices[face.indices[0]]); faces.push_back(md.vertices[face.indices[k - 1]]); @@ -392,9 +390,7 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans if (err == OK) { PackedVector3Array faces; - for (uint32_t j = 0; j < md.faces.size(); ++j) { - const Geometry3D::MeshData::Face &face = md.faces[j]; - + for (const Geometry3D::MeshData::Face &face : md.faces) { for (uint32_t k = 2; k < face.indices.size(); ++k) { faces.push_back(md.vertices[face.indices[0]]); faces.push_back(md.vertices[face.indices[k - 1]]); diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp index 0acaaf5fc9..d473f3b4a0 100644 --- a/modules/ogg/ogg_packet_sequence.cpp +++ b/modules/ogg/ogg_packet_sequence.cpp @@ -136,6 +136,8 @@ bool OggPacketSequencePlayback::next_ogg_packet(ogg_packet **p_packet) const { ERR_FAIL_COND_V(data_version != ogg_packet_sequence->data_version, false); ERR_FAIL_COND_V(ogg_packet_sequence->page_data.is_empty(), false); ERR_FAIL_COND_V(ogg_packet_sequence->page_granule_positions.is_empty(), false); + ERR_FAIL_COND_V(page_cursor >= ogg_packet_sequence->page_data.size(), false); + // Move on to the next page if need be. This happens first to help simplify seek logic. while (packet_cursor >= ogg_packet_sequence->page_data[page_cursor].size()) { packet_cursor = 0; diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp index 6ce8f0805f..0d201161f1 100644 --- a/modules/openxr/extensions/openxr_opengl_extension.cpp +++ b/modules/openxr/extensions/openxr_opengl_extension.cpp @@ -158,12 +158,14 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) { p_usable_swap_chains.push_back(GL_RGBA8); + p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8); } void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) { p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT32F); p_usable_depth_formats.push_back(GL_DEPTH24_STENCIL8); p_usable_depth_formats.push_back(GL_DEPTH32F_STENCIL8); + p_usable_depth_formats.push_back(GL_DEPTH_COMPONENT24); } bool OpenXROpenGLExtension::get_swapchain_image_data(XrSwapchain p_swapchain, int64_t p_swapchain_format, uint32_t p_width, uint32_t p_height, uint32_t p_sample_count, uint32_t p_array_size, void **r_swapchain_graphics_data) { diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp index d556f475d2..6b8f140923 100644 --- a/modules/openxr/openxr_api.cpp +++ b/modules/openxr/openxr_api.cpp @@ -560,6 +560,12 @@ void OpenXRAPI::destroy_instance() { instance = XR_NULL_HANDLE; } enabled_extensions.clear(); + + if (graphics_extension != nullptr) { + unregister_extension_wrapper(graphics_extension); + memdelete(graphics_extension); + graphics_extension = nullptr; + } } bool OpenXRAPI::create_session() { @@ -1347,6 +1353,10 @@ void OpenXRAPI::register_extension_wrapper(OpenXRExtensionWrapper *p_extension_w registered_extension_wrappers.push_back(p_extension_wrapper); } +void OpenXRAPI::unregister_extension_wrapper(OpenXRExtensionWrapper *p_extension_wrapper) { + registered_extension_wrappers.erase(p_extension_wrapper); +} + void OpenXRAPI::register_extension_metadata() { for (OpenXRExtensionWrapper *extension_wrapper : registered_extension_wrappers) { extension_wrapper->on_register_metadata(); diff --git a/modules/openxr/openxr_api.h b/modules/openxr/openxr_api.h index 5fb8de660e..52a1af5a09 100644 --- a/modules/openxr/openxr_api.h +++ b/modules/openxr/openxr_api.h @@ -312,6 +312,7 @@ public: void set_xr_interface(OpenXRInterface *p_xr_interface); static void register_extension_wrapper(OpenXRExtensionWrapper *p_extension_wrapper); + static void unregister_extension_wrapper(OpenXRExtensionWrapper *p_extension_wrapper); static void register_extension_metadata(); static void cleanup_extension_wrappers(); diff --git a/modules/openxr/register_types.cpp b/modules/openxr/register_types.cpp index 4e2fe3dab5..1c4d53c43a 100644 --- a/modules/openxr/register_types.cpp +++ b/modules/openxr/register_types.cpp @@ -111,6 +111,10 @@ void initialize_openxr_module(ModuleInitializationLevel p_level) { ERR_FAIL_NULL(openxr_api); if (!openxr_api->initialize(Main::get_rendering_driver_name())) { + OS::get_singleton()->alert("OpenXR was requested but failed to start.\n" + "Please check if your HMD is connected.\n" + "When using Windows MR please note that WMR only has DirectX support, make sure SteamVR is your default OpenXR runtime.\n" + "Godot will start in normal mode.\n"); memdelete(openxr_api); openxr_api = nullptr; return; diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index c74799caa3..9394f71e40 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -426,8 +426,8 @@ bool RaycastOcclusionCull::Scenario::update() { return false; } - for (unsigned int i = 0; i < removed_instances.size(); i++) { - instances.erase(removed_instances[i]); + for (const RID &scenario : removed_instances) { + instances.erase(scenario); } if (dirty_instances_array.size() / WorkerThreadPool::get_singleton()->get_thread_count() > 128) { diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index e52b87741e..79ca4a7024 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -423,11 +423,7 @@ bool TextServerAdvanced::_load_support_data(const String &p_filename) { return false; } uint64_t len = f->get_length(); -#ifdef GDEXTENSION PackedByteArray icu_data = f->get_buffer(len); -#else - PackedByteArray icu_data = f->_get_buffer(len); -#endif UErrorCode err = U_ZERO_ERROR; udata_setCommonData(icu_data.ptr(), &err); @@ -476,11 +472,7 @@ bool TextServerAdvanced::_save_support_data(const String &p_filename) const { PackedByteArray icu_data; icu_data.resize(U_ICUDATA_SIZE); memcpy(icu_data.ptrw(), U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE); -#ifdef GDEXTENSION f->store_buffer(icu_data); -#else - f->_store_buffer(icu_data); -#endif return true; #else @@ -824,29 +816,17 @@ _FORCE_INLINE_ TextServerAdvanced::FontTexturePosition TextServerAdvanced::find_ // Could not find texture to fit, create one. int texsize = MAX(p_data->size.x * p_data->oversampling * 8, 256); -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(texsize); -#else texsize = next_power_of_2(texsize); -#endif if (p_msdf) { texsize = MIN(texsize, 2048); } else { texsize = MIN(texsize, 1024); } if (mw > texsize) { // Special case, adapt to it? -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(mw); -#else texsize = next_power_of_2(mw); -#endif } if (mh > texsize) { // Special case, adapt to it? -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(mh); -#else texsize = next_power_of_2(mh); -#endif } ShelfPackTexture tex = ShelfPackTexture(texsize, texsize); @@ -949,14 +929,14 @@ static int ft_cubic_to(const FT_Vector *control1, const FT_Vector *control2, con return 0; } -void TextServerAdvanced::_generateMTSDF_threaded(uint32_t y, void *p_td) const { +void TextServerAdvanced::_generateMTSDF_threaded(void *p_td, uint32_t p_y) { MSDFThreadData *td = static_cast<MSDFThreadData *>(p_td); msdfgen::ShapeDistanceFinder<msdfgen::OverlappingContourCombiner<msdfgen::MultiAndTrueDistanceSelector>> distanceFinder(*td->shape); - int row = td->shape->inverseYAxis ? td->output->height() - y - 1 : y; + int row = td->shape->inverseYAxis ? td->output->height() - p_y - 1 : p_y; for (int col = 0; col < td->output->width(); ++col) { - int x = (y % 2) ? td->output->width() - col - 1 : col; - msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, y + .5)); + int x = (p_y % 2) ? td->output->width() - col - 1 : col; + msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, p_y + .5)); msdfgen::MultiAndTrueDistance distance = distanceFinder.distance(p); td->distancePixelConversion->operator()(td->output->operator()(x, row), distance); } @@ -1026,14 +1006,8 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( td.projection = &projection; td.distancePixelConversion = &distancePixelConversion; -#ifdef GDEXTENSION - for (int i = 0; i < h; i++) { - _generateMTSDF_threaded(i, &td); - } -#else - WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &TextServerAdvanced::_generateMTSDF_threaded, &td, h, -1, true, SNAME("FontServerRasterizeMSDF")); + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_native_group_task(&TextServerAdvanced::_generateMTSDF_threaded, &td, h, -1, true, String("FontServerRasterizeMSDF")); WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); -#endif msdfgen::msdfErrorCorrection(image, shape, projection, p_pixel_range, config); @@ -3680,6 +3654,7 @@ void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { RID TextServerAdvanced::_create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V_MSG(p_direction == DIRECTION_INHERITED, RID(), "Invalid text direction."); ShapedTextDataAdvanced *sd = memnew(ShapedTextDataAdvanced); sd->hb_buffer = hb_buffer_create(); @@ -3705,6 +3680,7 @@ void TextServerAdvanced::_shaped_text_clear(const RID &p_shaped) { void TextServerAdvanced::_shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) { ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_MSG(p_direction == DIRECTION_INHERITED, "Invalid text direction."); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -3764,8 +3740,12 @@ void TextServerAdvanced::_shaped_text_set_bidi_override(const RID &p_shaped, con } sd->bidi_override.clear(); for (int i = 0; i < p_override.size(); i++) { - if (p_override[i].get_type() == Variant::VECTOR2I) { - sd->bidi_override.push_back(p_override[i]); + if (p_override[i].get_type() == Variant::VECTOR3I) { + const Vector3i &r = p_override[i]; + sd->bidi_override.push_back(r); + } else if (p_override[i].get_type() == Variant::VECTOR2I) { + const Vector2i &r = p_override[i]; + sd->bidi_override.push_back(Vector3i(r.x, r.y, DIRECTION_INHERITED)); } } invalidate(sd, false); @@ -5570,8 +5550,31 @@ bool TextServerAdvanced::_shaped_text_shape(const RID &p_shaped) { sd->script_iter = memnew(ScriptIterator(sd->text, 0, sd->text.length())); } + int base_para_direction = UBIDI_DEFAULT_LTR; + switch (sd->direction) { + case DIRECTION_LTR: { + sd->para_direction = DIRECTION_LTR; + base_para_direction = UBIDI_LTR; + } break; + case DIRECTION_RTL: { + sd->para_direction = DIRECTION_RTL; + base_para_direction = UBIDI_RTL; + } break; + case DIRECTION_INHERITED: + case DIRECTION_AUTO: { + UBiDiDirection direction = ubidi_getBaseDirection(data, sd->utf16.length()); + if (direction != UBIDI_NEUTRAL) { + sd->para_direction = (direction == UBIDI_RTL) ? DIRECTION_RTL : DIRECTION_LTR; + base_para_direction = direction; + } else { + sd->para_direction = DIRECTION_LTR; + base_para_direction = UBIDI_DEFAULT_LTR; + } + } break; + } + if (sd->bidi_override.is_empty()) { - sd->bidi_override.push_back(Vector2i(sd->start, sd->end)); + sd->bidi_override.push_back(Vector3i(sd->start, sd->end, DIRECTION_INHERITED)); } for (int ov = 0; ov < sd->bidi_override.size(); ov++) { @@ -5587,23 +5590,22 @@ bool TextServerAdvanced::_shaped_text_shape(const RID &p_shaped) { UBiDi *bidi_iter = ubidi_openSized(end, 0, &err); ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); - switch (sd->direction) { + switch (static_cast<TextServer::Direction>(sd->bidi_override[ov].z)) { case DIRECTION_LTR: { ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_LTR, nullptr, &err); - sd->para_direction = DIRECTION_LTR; } break; case DIRECTION_RTL: { ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_RTL, nullptr, &err); - sd->para_direction = DIRECTION_RTL; + } break; + case DIRECTION_INHERITED: { + ubidi_setPara(bidi_iter, data + start, end - start, base_para_direction, nullptr, &err); } break; case DIRECTION_AUTO: { UBiDiDirection direction = ubidi_getBaseDirection(data + start, end - start); if (direction != UBIDI_NEUTRAL) { ubidi_setPara(bidi_iter, data + start, end - start, direction, nullptr, &err); - sd->para_direction = (direction == UBIDI_RTL) ? DIRECTION_RTL : DIRECTION_LTR; } else { ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_DEFAULT_LTR, nullptr, &err); - sd->para_direction = DIRECTION_LTR; } } break; } diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index e8a3a10ab8..c7fe46d554 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -72,7 +72,6 @@ #include <godot_cpp/templates/hash_map.hpp> #include <godot_cpp/templates/hash_set.hpp> #include <godot_cpp/templates/rid_owner.hpp> - #include <godot_cpp/templates/vector.hpp> using namespace godot; @@ -350,7 +349,7 @@ class TextServerAdvanced : public TextServerExtension { _FORCE_INLINE_ bool _ensure_glyph(FontAdvanced *p_font_data, const Vector2i &p_size, int32_t p_glyph) const; _FORCE_INLINE_ bool _ensure_cache_for_size(FontAdvanced *p_font_data, const Vector2i &p_size) const; _FORCE_INLINE_ void _font_clear_cache(FontAdvanced *p_font_data); - void _generateMTSDF_threaded(uint32_t y, void *p_td) const; + static void _generateMTSDF_threaded(void *p_td, uint32_t p_y); _FORCE_INLINE_ Vector2i _get_size(const FontAdvanced *p_font_data, int p_size) const { if (p_font_data->msdf) { @@ -500,7 +499,7 @@ class TextServerAdvanced : public TextServerExtension { /* Intermediate data */ Char16String utf16; Vector<UBiDi *> bidi_iter; - Vector<Vector2i> bidi_override; + Vector<Vector3i> bidi_override; ScriptIterator *script_iter = nullptr; hb_buffer_t *hb_buffer = nullptr; diff --git a/modules/text_server_adv/thorvg_svg_in_ot.cpp b/modules/text_server_adv/thorvg_svg_in_ot.cpp index 9354d3f9b3..1406e3aaa0 100644 --- a/modules/text_server_adv/thorvg_svg_in_ot.cpp +++ b/modules/text_server_adv/thorvg_svg_in_ot.cpp @@ -88,24 +88,13 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin if (!gl_state.ready) { Ref<XMLParser> parser; parser.instantiate(); -#ifdef GDEXTENSION - PackedByteArray data; - data.resize(document->svg_document_length); - memcpy(data.ptrw(), document->svg_document, document->svg_document_length); - parser->open_buffer(data); -#else parser->_open_buffer((const uint8_t *)document->svg_document, document->svg_document_length); -#endif float aspect = 1.0f; String xml_body; while (parser->read() == OK) { if (parser->has_attribute("id")) { -#ifdef GDEXTENSION const String &gl_name = parser->get_named_attribute_value("id"); -#else - const String &gl_name = parser->get_attribute_value("id"); -#endif if (gl_name.begins_with("glyph")) { int dot_pos = gl_name.find("."); int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int(); @@ -117,11 +106,7 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } if (parser->get_node_type() == XMLParser::NODE_ELEMENT && parser->get_node_name() == "svg") { if (parser->has_attribute("viewBox")) { -#ifdef GDEXTENSION PackedStringArray vb = parser->get_named_attribute_value("viewBox").split(" "); -#else - Vector<String> vb = parser->get_attribute_value("viewBox").split(" "); -#endif if (vb.size() == 4) { aspect = vb[2].to_float() / vb[3].to_float(); @@ -129,19 +114,6 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } continue; } -#ifdef GDEXTENSION - if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { - xml_body = xml_body + "<" + parser->get_node_name(); - for (int i = 0; i < parser->get_attribute_count(); i++) { - xml_body = xml_body + " " + parser->get_attribute_name(i) + "=\"" + parser->get_attribute_value(i) + "\""; - } - xml_body = xml_body + ">"; - } else if (parser->get_node_type() == XMLParser::NODE_TEXT) { - xml_body = xml_body + parser->get_node_data(); - } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) { - xml_body = xml_body + "</" + parser->get_node_name() + ">"; - } -#else if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { xml_body += vformat("<%s", parser->get_node_name()); for (int i = 0; i < parser->get_attribute_count(); i++) { @@ -153,7 +125,6 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) { xml_body += vformat("</%s>", parser->get_node_name()); } -#endif } String temp_xml = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 0 0\">" + xml_body; @@ -175,11 +146,7 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin new_h = (new_w / aspect); } -#ifdef GDEXTENSION gl_state.xml_code = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body; -#else - gl_state.xml_code = vformat("<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"%f %f %f %f\">", min_x, min_y, new_w, new_h) + xml_body; -#endif picture = tvg::Picture::gen(); result = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false); diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 034f88e387..b5d7d3a3cf 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -51,7 +51,6 @@ using namespace godot; #include "core/error/error_macros.h" #include "core/string/print_string.h" #include "core/string/translation.h" -#include "core/string/ucaps.h" #include "modules/modules_enabled.gen.h" // For freetype, msdfgen, svg. @@ -248,11 +247,7 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_ // Could not find texture to fit, create one. int texsize = MAX(p_data->size.x * p_data->oversampling * 8, 256); -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(texsize); -#else texsize = next_power_of_2(texsize); -#endif if (p_msdf) { texsize = MIN(texsize, 2048); @@ -260,18 +255,10 @@ _FORCE_INLINE_ TextServerFallback::FontTexturePosition TextServerFallback::find_ texsize = MIN(texsize, 1024); } if (mw > texsize) { // Special case, adapt to it? -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(mw); -#else texsize = next_power_of_2(mw); -#endif } if (mh > texsize) { // Special case, adapt to it? -#ifdef GDEXTENSION - texsize = Math::next_power_of_2(mh); -#else texsize = next_power_of_2(mh); -#endif } ShelfPackTexture tex = ShelfPackTexture(texsize, texsize); @@ -374,14 +361,14 @@ static int ft_cubic_to(const FT_Vector *control1, const FT_Vector *control2, con return 0; } -void TextServerFallback::_generateMTSDF_threaded(uint32_t y, void *p_td) const { +void TextServerFallback::_generateMTSDF_threaded(void *p_td, uint32_t p_y) { MSDFThreadData *td = static_cast<MSDFThreadData *>(p_td); msdfgen::ShapeDistanceFinder<msdfgen::OverlappingContourCombiner<msdfgen::MultiAndTrueDistanceSelector>> distanceFinder(*td->shape); - int row = td->shape->inverseYAxis ? td->output->height() - y - 1 : y; + int row = td->shape->inverseYAxis ? td->output->height() - p_y - 1 : p_y; for (int col = 0; col < td->output->width(); ++col) { - int x = (y % 2) ? td->output->width() - col - 1 : col; - msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, y + .5)); + int x = (p_y % 2) ? td->output->width() - col - 1 : col; + msdfgen::Point2 p = td->projection->unproject(msdfgen::Point2(x + .5, p_y + .5)); msdfgen::MultiAndTrueDistance distance = distanceFinder.distance(p); td->distancePixelConversion->operator()(td->output->operator()(x, row), distance); } @@ -451,14 +438,8 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( td.projection = &projection; td.distancePixelConversion = &distancePixelConversion; -#ifdef GDEXTENSION - for (int i = 0; i < h; i++) { - _generateMTSDF_threaded(i, &td); - } -#else - WorkerThreadPool::GroupID group_id = WorkerThreadPool::get_singleton()->add_template_group_task(this, &TextServerFallback::_generateMTSDF_threaded, &td, h, -1, true, SNAME("TextServerFBRenderMSDF")); - WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_id); -#endif + WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_native_group_task(&TextServerFallback::_generateMTSDF_threaded, &td, h, -1, true, String("TextServerFBRenderMSDF")); + WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task); msdfgen::msdfErrorCorrection(image, shape, projection, p_pixel_range, config); @@ -2683,6 +2664,7 @@ void TextServerFallback::full_copy(ShapedTextDataFallback *p_shaped) { RID TextServerFallback::_create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V_MSG(p_direction == DIRECTION_INHERITED, RID(), "Invalid text direction."); ShapedTextDataFallback *sd = memnew(ShapedTextDataFallback); sd->direction = p_direction; @@ -2706,6 +2688,7 @@ void TextServerFallback::_shaped_text_clear(const RID &p_shaped) { } void TextServerFallback::_shaped_text_set_direction(const RID &p_shaped, TextServer::Direction p_direction) { + ERR_FAIL_COND_MSG(p_direction == DIRECTION_INHERITED, "Invalid text direction."); if (p_direction == DIRECTION_RTL) { ERR_PRINT_ONCE("Right-to-left layout is not supported by this text server."); } @@ -4078,31 +4061,11 @@ double TextServerFallback::_shaped_text_get_underline_thickness(const RID &p_sha } String TextServerFallback::_string_to_upper(const String &p_string, const String &p_language) const { - String upper = p_string; - - for (int i = 0; i <= upper.length(); i++) { - const char32_t s = upper[i]; - const char32_t t = _find_upper(s); - if (s != t) { // avoid copy on write - upper[i] = t; - } - } - - return upper; + return p_string.to_upper(); } String TextServerFallback::_string_to_lower(const String &p_string, const String &p_language) const { - String lower = p_string; - - for (int i = 0; i <= lower.length(); i++) { - const char32_t s = lower[i]; - const char32_t t = _find_lower(s); - if (s != t) { // avoid copy on write - lower[i] = t; - } - } - - return lower; + return p_string.to_lower(); } PackedInt32Array TextServerFallback::_string_get_word_breaks(const String &p_string, const String &p_language, int p_chars_per_line) const { diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index b42f564534..9fb048a581 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -67,11 +67,11 @@ #include <godot_cpp/classes/image.hpp> #include <godot_cpp/classes/image_texture.hpp> #include <godot_cpp/classes/ref.hpp> +#include <godot_cpp/classes/worker_thread_pool.hpp> #include <godot_cpp/templates/hash_map.hpp> #include <godot_cpp/templates/hash_set.hpp> #include <godot_cpp/templates/rid_owner.hpp> -#include <godot_cpp/templates/thread_work_pool.hpp> #include <godot_cpp/templates/vector.hpp> using namespace godot; @@ -303,7 +303,7 @@ class TextServerFallback : public TextServerExtension { _FORCE_INLINE_ bool _ensure_glyph(FontFallback *p_font_data, const Vector2i &p_size, int32_t p_glyph) const; _FORCE_INLINE_ bool _ensure_cache_for_size(FontFallback *p_font_data, const Vector2i &p_size) const; _FORCE_INLINE_ void _font_clear_cache(FontFallback *p_font_data); - void _generateMTSDF_threaded(uint32_t y, void *p_td) const; + static void _generateMTSDF_threaded(void *p_td, uint32_t p_y); _FORCE_INLINE_ Vector2i _get_size(const FontFallback *p_font_data, int p_size) const { if (p_font_data->msdf) { diff --git a/modules/text_server_fb/thorvg_svg_in_ot.cpp b/modules/text_server_fb/thorvg_svg_in_ot.cpp index 9354d3f9b3..1406e3aaa0 100644 --- a/modules/text_server_fb/thorvg_svg_in_ot.cpp +++ b/modules/text_server_fb/thorvg_svg_in_ot.cpp @@ -88,24 +88,13 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin if (!gl_state.ready) { Ref<XMLParser> parser; parser.instantiate(); -#ifdef GDEXTENSION - PackedByteArray data; - data.resize(document->svg_document_length); - memcpy(data.ptrw(), document->svg_document, document->svg_document_length); - parser->open_buffer(data); -#else parser->_open_buffer((const uint8_t *)document->svg_document, document->svg_document_length); -#endif float aspect = 1.0f; String xml_body; while (parser->read() == OK) { if (parser->has_attribute("id")) { -#ifdef GDEXTENSION const String &gl_name = parser->get_named_attribute_value("id"); -#else - const String &gl_name = parser->get_attribute_value("id"); -#endif if (gl_name.begins_with("glyph")) { int dot_pos = gl_name.find("."); int64_t gl_idx = gl_name.substr(5, (dot_pos > 0) ? dot_pos - 5 : -1).to_int(); @@ -117,11 +106,7 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } if (parser->get_node_type() == XMLParser::NODE_ELEMENT && parser->get_node_name() == "svg") { if (parser->has_attribute("viewBox")) { -#ifdef GDEXTENSION PackedStringArray vb = parser->get_named_attribute_value("viewBox").split(" "); -#else - Vector<String> vb = parser->get_attribute_value("viewBox").split(" "); -#endif if (vb.size() == 4) { aspect = vb[2].to_float() / vb[3].to_float(); @@ -129,19 +114,6 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } continue; } -#ifdef GDEXTENSION - if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { - xml_body = xml_body + "<" + parser->get_node_name(); - for (int i = 0; i < parser->get_attribute_count(); i++) { - xml_body = xml_body + " " + parser->get_attribute_name(i) + "=\"" + parser->get_attribute_value(i) + "\""; - } - xml_body = xml_body + ">"; - } else if (parser->get_node_type() == XMLParser::NODE_TEXT) { - xml_body = xml_body + parser->get_node_data(); - } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) { - xml_body = xml_body + "</" + parser->get_node_name() + ">"; - } -#else if (parser->get_node_type() == XMLParser::NODE_ELEMENT) { xml_body += vformat("<%s", parser->get_node_name()); for (int i = 0; i < parser->get_attribute_count(); i++) { @@ -153,7 +125,6 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin } else if (parser->get_node_type() == XMLParser::NODE_ELEMENT_END) { xml_body += vformat("</%s>", parser->get_node_name()); } -#endif } String temp_xml = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"0 0 0 0\">" + xml_body; @@ -175,11 +146,7 @@ FT_Error tvg_svg_in_ot_preset_slot(FT_GlyphSlot p_slot, FT_Bool p_cache, FT_Poin new_h = (new_w / aspect); } -#ifdef GDEXTENSION gl_state.xml_code = "<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"" + rtos(min_x) + " " + rtos(min_y) + " " + rtos(new_w) + " " + rtos(new_h) + "\">" + xml_body; -#else - gl_state.xml_code = vformat("<svg xmlns=\"http://www.w3.org/2000/svg\" viewBox=\"%f %f %f %f\">", min_x, min_y, new_w, new_h) + xml_body; -#endif picture = tvg::Picture::gen(); result = picture->load(gl_state.xml_code.utf8().get_data(), gl_state.xml_code.utf8().length(), "svg+xml", false); |