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-rw-r--r--modules/denoise/config.py5
-rw-r--r--modules/mono/config.py2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs15
-rw-r--r--modules/raycast/config.py2
-rw-r--r--modules/regex/config.py2
-rw-r--r--modules/theora/config.py2
6 files changed, 19 insertions, 9 deletions
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
index 49a1f036ed..6f650354cb 100644
--- a/modules/denoise/config.py
+++ b/modules/denoise/config.py
@@ -1,11 +1,12 @@
def can_build(env, platform):
# Thirdparty dependency OpenImage Denoise includes oneDNN library
- # which only supports 64-bit architectures.
+ # and the version we use only supports x86_64.
# It's also only relevant for tools build and desktop platforms,
# as doing lightmap generation and denoising on Android or HTML5
# would be a bit far-fetched.
desktop_platforms = ["linuxbsd", "osx", "windows"]
- return env["tools"] and platform in desktop_platforms and env["bits"] == "64" and env["arch"] != "arm64"
+ supported_arch = env["bits"] == "64" and env["arch"] != "arm64" and not env["arch"].startswith("rv")
+ return env["tools"] and platform in desktop_platforms and supported_arch
def configure(env):
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 4c851a2989..df02d9a309 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,7 +2,7 @@ supported_platforms = ["windows", "osx", "linuxbsd", "server", "android", "haiku
def can_build(env, platform):
- return True
+ return not env["arch"].startswith("rv")
def configure(env):
diff --git a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
index 1d7bfaf0a4..bc09e1ebf9 100644
--- a/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.IdeMessaging/Client.cs
@@ -121,15 +121,20 @@ namespace GodotTools.IdeMessaging
this.messageHandler = messageHandler;
this.logger = logger;
- // TODO: Need to fetch the project data dir name from ProjectSettings instead of defaulting to ".godot"
string projectMetadataDir = Path.Combine(godotProjectDir, ".godot", "mono", "metadata");
+ // FileSystemWatcher requires an existing directory
+ if (!Directory.Exists(projectMetadataDir)) {
+ // Check if the non hidden version exists
+ string nonHiddenProjectMetadataDir = Path.Combine(godotProjectDir, "godot", "mono", "metadata");
+ if (Directory.Exists(nonHiddenProjectMetadataDir)) {
+ projectMetadataDir = nonHiddenProjectMetadataDir;
+ } else {
+ Directory.CreateDirectory(projectMetadataDir);
+ }
+ }
MetaFilePath = Path.Combine(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
- // FileSystemWatcher requires an existing directory
- if (!Directory.Exists(projectMetadataDir))
- Directory.CreateDirectory(projectMetadataDir);
-
fsWatcher = new FileSystemWatcher(projectMetadataDir, GodotIdeMetadata.DefaultFileName);
}
diff --git a/modules/raycast/config.py b/modules/raycast/config.py
index 5de36c5322..2f8bacd4ae 100644
--- a/modules/raycast/config.py
+++ b/modules/raycast/config.py
@@ -1,5 +1,7 @@
def can_build(env, platform):
# Depends on Embree library, which only supports x86_64 and aarch64.
+ if env["arch"].startswith("rv"):
+ return False
if platform == "android":
return env["android_arch"] in ["arm64v8", "x86_64"]
diff --git a/modules/regex/config.py b/modules/regex/config.py
index df9f44cb95..1248a8374d 100644
--- a/modules/regex/config.py
+++ b/modules/regex/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return True
+ return not env["arch"].startswith("rv")
def configure(env):
diff --git a/modules/theora/config.py b/modules/theora/config.py
index b063ed51f9..7f354a8fda 100644
--- a/modules/theora/config.py
+++ b/modules/theora/config.py
@@ -1,4 +1,6 @@
def can_build(env, platform):
+ if env["arch"].startswith("rv"):
+ return False
return env.module_check_dependencies("theora", ["ogg", "vorbis"])