diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/csg/csg_shape.cpp | 99 | ||||
-rw-r--r-- | modules/csg/csg_shape.h | 14 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGCombiner.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGMesh.xml | 2 | ||||
-rw-r--r-- | modules/csg/doc_classes/CSGShape.xml | 48 |
5 files changed, 154 insertions, 11 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index f4b061f494..80fa2454ec 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -48,18 +48,76 @@ void CSGShape::set_use_collision(bool p_enable) { PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); + set_collision_layer(collision_layer); + set_collision_mask(collision_mask); _make_dirty(); //force update } else { PhysicsServer::get_singleton()->free(root_collision_instance); root_collision_instance = RID(); root_collision_shape.unref(); } + _change_notify(); } bool CSGShape::is_using_collision() const { return use_collision; } +void CSGShape::set_collision_layer(uint32_t p_layer) { + collision_layer = p_layer; + if (root_collision_instance.is_valid()) { + PhysicsServer::get_singleton()->body_set_collision_layer(root_collision_instance, p_layer); + } +} + +uint32_t CSGShape::get_collision_layer() const { + + return collision_layer; +} + +void CSGShape::set_collision_mask(uint32_t p_mask) { + + collision_mask = p_mask; + if (root_collision_instance.is_valid()) { + PhysicsServer::get_singleton()->body_set_collision_mask(root_collision_instance, p_mask); + } +} + +uint32_t CSGShape::get_collision_mask() const { + + return collision_mask; +} + +void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_mask(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_mask(mask); +} + +bool CSGShape::get_collision_mask_bit(int p_bit) const { + + return get_collision_mask() & (1 << p_bit); +} + +void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) { + + uint32_t mask = get_collision_layer(); + if (p_value) + mask |= 1 << p_bit; + else + mask &= ~(1 << p_bit); + set_collision_layer(mask); +} + +bool CSGShape::get_collision_layer_bit(int p_bit) const { + + return get_collision_layer() & (1 << p_bit); +} + bool CSGShape::is_root_shape() const { return !parent; @@ -459,6 +517,8 @@ void CSGShape::_notification(int p_what) { PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid()); PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space()); PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id()); + set_collision_layer(collision_layer); + set_collision_mask(collision_mask); } _make_dirty(); @@ -477,7 +537,7 @@ void CSGShape::_notification(int p_what) { parent->_make_dirty(); parent = NULL; - if (use_collision && is_root_shape()) { + if (use_collision && is_root_shape() && root_collision_instance.is_valid()) { PhysicsServer::get_singleton()->free(root_collision_instance); root_collision_instance = RID(); root_collision_shape.unref(); @@ -506,9 +566,12 @@ bool CSGShape::is_calculating_tangents() const { } void CSGShape::_validate_property(PropertyInfo &property) const { - if (is_inside_tree() && property.name.begins_with("use_collision") && !is_root_shape()) { + bool is_collision_prefixed = property.name.begins_with("collision_"); + if ((is_collision_prefixed || property.name.begins_with("use_collision")) && is_inside_tree() && !is_root_shape()) { //hide collision if not root property.usage = PROPERTY_USAGE_NOEDITOR; + } else if (is_collision_prefixed && !bool(get("use_collision"))) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } } @@ -520,34 +583,52 @@ void CSGShape::_bind_methods() { ClassDB::bind_method(D_METHOD("set_operation", "operation"), &CSGShape::set_operation); ClassDB::bind_method(D_METHOD("get_operation"), &CSGShape::get_operation); + ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); + ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_use_collision", "operation"), &CSGShape::set_use_collision); ClassDB::bind_method(D_METHOD("is_using_collision"), &CSGShape::is_using_collision); - ClassDB::bind_method(D_METHOD("set_snap", "snap"), &CSGShape::set_snap); - ClassDB::bind_method(D_METHOD("get_snap"), &CSGShape::get_snap); + ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &CSGShape::set_collision_layer); + ClassDB::bind_method(D_METHOD("get_collision_layer"), &CSGShape::get_collision_layer); + + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &CSGShape::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &CSGShape::get_collision_mask); + + ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &CSGShape::set_collision_mask_bit); + ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &CSGShape::get_collision_mask_bit); + + ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &CSGShape::set_collision_layer_bit); + ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &CSGShape::get_collision_layer_bit); ClassDB::bind_method(D_METHOD("set_calculate_tangents", "enabled"), &CSGShape::set_calculate_tangents); ClassDB::bind_method(D_METHOD("is_calculating_tangents"), &CSGShape::is_calculating_tangents); ADD_PROPERTY(PropertyInfo(Variant::INT, "operation", PROPERTY_HINT_ENUM, "Union,Intersection,Subtraction"), "set_operation", "get_operation"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "snap", PROPERTY_HINT_RANGE, "0.0001,1,0.001"), "set_snap", "get_snap"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "calculate_tangents"), "set_calculate_tangents", "is_calculating_tangents"); + ADD_GROUP("Collision", "collision_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_collision"), "set_use_collision", "is_using_collision"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + BIND_ENUM_CONSTANT(OPERATION_UNION); BIND_ENUM_CONSTANT(OPERATION_INTERSECTION); BIND_ENUM_CONSTANT(OPERATION_SUBTRACTION); } CSGShape::CSGShape() { + operation = OPERATION_UNION; + parent = NULL; brush = NULL; - set_notify_local_transform(true); dirty = false; - parent = NULL; - use_collision = false; - operation = OPERATION_UNION; snap = 0.001; + use_collision = false; + collision_layer = 1; + collision_mask = 1; calculate_tangents = true; + set_notify_local_transform(true); } CSGShape::~CSGShape() { diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index 7326f3d36a..28d94bc2f2 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -61,6 +61,8 @@ private: float snap; bool use_collision; + uint32_t collision_layer; + uint32_t collision_mask; Ref<ConcavePolygonShape> root_collision_shape; RID root_collision_instance; @@ -126,6 +128,18 @@ public: void set_use_collision(bool p_enable); bool is_using_collision() const; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_layer_bit(int p_bit, bool p_value); + bool get_collision_layer_bit(int p_bit) const; + + void set_collision_mask_bit(int p_bit, bool p_value); + bool get_collision_mask_bit(int p_bit) const; + void set_snap(float p_snap); float get_snap() const; diff --git a/modules/csg/doc_classes/CSGCombiner.xml b/modules/csg/doc_classes/CSGCombiner.xml index 1cfaa74b7d..69c5df5840 100644 --- a/modules/csg/doc_classes/CSGCombiner.xml +++ b/modules/csg/doc_classes/CSGCombiner.xml @@ -4,7 +4,7 @@ A CSG node that allows you to combine other CSG modifiers. </brief_description> <description> - For complex arrangements of shapes it is sometimes needed to add structure to your CSG nodes. The CSGCombiner node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way it is possible to do operations on one set of shapes that are children of one CSGCombiner node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner node, and then do an operation that takes the two end results as their input to create the final shape. + For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner node, and then do an operation that takes the two end results as its input to create the final shape. </description> <tutorials> </tutorials> diff --git a/modules/csg/doc_classes/CSGMesh.xml b/modules/csg/doc_classes/CSGMesh.xml index 419214b7e6..58e2bc1c4b 100644 --- a/modules/csg/doc_classes/CSGMesh.xml +++ b/modules/csg/doc_classes/CSGMesh.xml @@ -4,7 +4,7 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more then two faces. </description> <tutorials> </tutorials> diff --git a/modules/csg/doc_classes/CSGShape.xml b/modules/csg/doc_classes/CSGShape.xml index ac3c2342fc..56087cbb82 100644 --- a/modules/csg/doc_classes/CSGShape.xml +++ b/modules/csg/doc_classes/CSGShape.xml @@ -11,6 +11,24 @@ <demos> </demos> <methods> + <method name="get_collision_layer_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> + <method name="get_collision_mask_bit" qualifiers="const"> + <return type="bool"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <description> + Returns an individual bit on the collision mask. + </description> + </method> <method name="is_root_shape" qualifiers="const"> <return type="bool"> </return> @@ -18,11 +36,41 @@ Returns true if this is a root shape and is thus the object that is rendered. </description> </method> + <method name="set_collision_layer_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the layer mask. Use this if you only need to change one layer's value. + </description> + </method> + <method name="set_collision_mask_bit"> + <return type="void"> + </return> + <argument index="0" name="bit" type="int"> + </argument> + <argument index="1" name="value" type="bool"> + </argument> + <description> + Sets individual bits on the collision mask. Use this if you only need to change one layer's value. + </description> + </method> </methods> <members> <member name="calculate_tangents" type="bool" setter="set_calculate_tangents" getter="is_calculating_tangents"> Calculate tangents for the CSG shape which allows the use of normal maps. This is only applied on the root shape, this setting is ignored on any child. </member> + <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer"> + The physics layers this area is in. + Collidable objects can exist in any of 32 different layers. These layers work like a tagging system, and are not visual. A collidable can use these layers to select with which objects it can collide, using the collision_mask property. + A contact is detected if object A is in any of the layers that object B scans, or object B is in any layer scanned by object A. + </member> + <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask"> + The physics layers this CSG shape scans for collisions. + </member> <member name="operation" type="int" setter="set_operation" getter="get_operation" enum="CSGShape.Operation"> The operation that is performed on this shape. This is ignored for the first CSG child node as the operation is between this node and the previous child of this nodes parent. </member> |