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-rw-r--r--modules/assimp/import_utils.h4
-rw-r--r--modules/basis_universal/SCsub6
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp5
3 files changed, 12 insertions, 3 deletions
diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h
index 0eb055956b..d037efce21 100644
--- a/modules/assimp/import_utils.h
+++ b/modules/assimp/import_utils.h
@@ -320,10 +320,10 @@ public:
static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) {
ERR_FAIL_COND(texture.is_null());
ERR_FAIL_COND(map_mode == NULL);
- aiTextureMapMode tex_mode = map_mode[0];
-
// FIXME: Commented out during Vulkan port.
/*
+ aiTextureMapMode tex_mode = map_mode[0];
+
int32_t flags = Texture2D::FLAGS_DEFAULT;
if (tex_mode == aiTextureMapMode_Wrap) {
//Default
diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub
index 3e179762a5..d7342358d7 100644
--- a/modules/basis_universal/SCsub
+++ b/modules/basis_universal/SCsub
@@ -28,7 +28,11 @@ tool_sources = [
tool_sources = [thirdparty_dir + file for file in tool_sources]
transcoder_sources = [thirdparty_dir + "transcoder/basisu_transcoder.cpp"]
-env_basisu.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
+# Treat Basis headers as system headers to avoid raising warnings. Not supported on MSVC.
+if not env.msvc:
+ env_basisu.Append(CPPFLAGS=['-isystem', Dir(thirdparty_dir).path, '-isystem', Dir(thirdparty_dir + "transcoder").path])
+else:
+ env_basisu.Prepend(CPPPATH=[thirdparty_dir, thirdparty_dir + "transcoder"])
if env['target'] == "debug":
env_basisu.Append(CPPFLAGS=["-DBASISU_DEVEL_MESSAGES=1", "-DBASISD_ENABLE_DEBUG_FLAGS=1"])
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
index 7c791a3108..a033c2b7f9 100644
--- a/modules/gdnative/arvr/arvr_interface_gdnative.cpp
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -277,7 +277,9 @@ godot_transform GDAPI godot_arvr_get_reference_frame() {
void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
// blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
+#if 0
RID *render_target = (RID *)p_render_target;
+#endif
Rect2 screen_rect = *(Rect2 *)p_rect;
if (eye == ARVRInterface::EYE_LEFT) {
@@ -297,9 +299,12 @@ void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_re
godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
// In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
// This is a handy function to expose that.
+#if 0
RID *render_target = (RID *)p_render_target;
RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
+#endif
+
#ifndef _MSC_VER
#warning need to obtain this ID again
#endif