diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/lightmapper_rd/lm_blendseams.glsl | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 2 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_raster.glsl | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/modules/lightmapper_rd/lm_blendseams.glsl b/modules/lightmapper_rd/lm_blendseams.glsl index 374c48082e..70164e27c4 100644 --- a/modules/lightmapper_rd/lm_blendseams.glsl +++ b/modules/lightmapper_rd/lm_blendseams.glsl @@ -11,7 +11,7 @@ triangles = "#define MODE_TRIANGLES"; #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { uint base_index; uint slice; vec2 uv_offset; @@ -78,7 +78,7 @@ void main() { #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { uint base_index; uint slice; vec2 uv_offset; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 7bb8346c47..0b6b72a310 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -70,7 +70,7 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2DArray de layout(set = 1, binding = 1) uniform texture2DArray source_light; #endif -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { ivec2 atlas_size; // x used for light probe mode total probes uint ray_count; uint ray_to; diff --git a/modules/lightmapper_rd/lm_raster.glsl b/modules/lightmapper_rd/lm_raster.glsl index a86968a4f3..875c3e967a 100644 --- a/modules/lightmapper_rd/lm_raster.glsl +++ b/modules/lightmapper_rd/lm_raster.glsl @@ -14,7 +14,7 @@ layout(location = 4) flat out uvec3 vertex_indices; layout(location = 5) flat out vec3 face_normal; layout(location = 6) flat out uint fragment_action; -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { vec2 atlas_size; vec2 uv_offset; vec3 to_cell_size; @@ -69,7 +69,7 @@ void main() { #include "lm_common_inc.glsl" -layout(push_constant, binding = 0, std430) uniform Params { +layout(push_constant, std430) uniform Params { vec2 atlas_size; vec2 uv_offset; vec3 to_cell_size; |