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-rw-r--r--modules/gdscript/gdscript_analyzer.cpp2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs5
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs45
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs16
5 files changed, 84 insertions, 3 deletions
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 584bb74e4f..9b0dc9577b 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1725,7 +1725,6 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
} else {
result.type_source = GDScriptParser::DataType::INFERRED;
}
- result.is_constant = false;
}
if (p_parameter->datatype_specifier != nullptr) {
@@ -1745,6 +1744,7 @@ void GDScriptAnalyzer::resolve_parameter(GDScriptParser::ParameterNode *p_parame
push_error(vformat(R"(Could not infer the type of the variable "%s" because the initial value is "null".)", p_parameter->identifier->name), p_parameter->default_value);
}
+ result.is_constant = false;
p_parameter->set_datatype(result);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index ac8d6473a6..9a46b7d164 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -1,4 +1,5 @@
using System;
+using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
#pragma warning disable CS0169
@@ -83,6 +84,10 @@ namespace Godot.SourceGenerators.Sample
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
[Export] private RID[] field_RIDArray = { default, default, default };
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int32[] field_empty_Int32Array = Array.Empty<Int32>();
+ // Note we use List and not System.Collections.Generic.
+ [Export] private int[] field_array_from_list = new List<int>(Array.Empty<int>()).ToArray();
// Variant
[Export] private Variant field_Variant = "foo";
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
new file mode 100644
index 0000000000..a6c8e52667
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -0,0 +1,19 @@
+using System;
+using System.Diagnostics.CodeAnalysis;
+
+#pragma warning disable CS0169
+#pragma warning disable CS0414
+
+namespace Godot.SourceGenerators.Sample
+{
+ [SuppressMessage("ReSharper", "BuiltInTypeReferenceStyle")]
+ [SuppressMessage("ReSharper", "RedundantNameQualifier")]
+ [SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
+ [SuppressMessage("ReSharper", "InconsistentNaming")]
+ // We split the definition of ExportedFields to verify properties work across multiple files.
+ public partial class ExportedFields : Godot.Object
+ {
+ // Note we use Array and not System.Array. This tests the generated namespace qualification.
+ [Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index 8de12de23b..9e3add4262 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -2,6 +2,7 @@ using System;
using System.Collections.Generic;
using System.Collections.Immutable;
using System.Linq;
+using System.Text;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
@@ -165,6 +166,50 @@ namespace Godot.SourceGenerators
public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
=> namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+ public static string FullQualifiedName(this ISymbol symbol)
+ => symbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedSyntax(this SyntaxNode node, SemanticModel sm)
+ {
+ StringBuilder sb = new();
+ FullQualifiedSyntax_(node, sm, sb, true);
+ return sb.ToString();
+ }
+
+ private static void FullQualifiedSyntax_(SyntaxNode node, SemanticModel sm, StringBuilder sb, bool isFirstNode)
+ {
+ if (node is NameSyntax ns && isFirstNode)
+ {
+ SymbolInfo nameInfo = sm.GetSymbolInfo(ns);
+ sb.Append(nameInfo.Symbol?.FullQualifiedName() ?? ns.ToString());
+ return;
+ }
+
+ bool innerIsFirstNode = true;
+ foreach (var child in node.ChildNodesAndTokens())
+ {
+ if (child.HasLeadingTrivia)
+ {
+ sb.Append(child.GetLeadingTrivia());
+ }
+
+ if (child.IsNode)
+ {
+ FullQualifiedSyntax_(child.AsNode()!, sm, sb, isFirstNode: innerIsFirstNode);
+ innerIsFirstNode = false;
+ }
+ else
+ {
+ sb.Append(child);
+ }
+
+ if (child.HasTrailingTrivia)
+ {
+ sb.Append(child.GetTrailingTrivia());
+ }
+ }
+ }
+
public static string SanitizeQualifiedNameForUniqueHint(this string qualifiedName)
=> qualifiedName
// AddSource() doesn't support angle brackets
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 98b9745c16..9a18ba3ab2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -170,7 +170,13 @@ namespace Godot.SourceGenerators
.Select(s => s?.Initializer ?? null)
.FirstOrDefault();
- string? value = initializer?.Value.ToString();
+ // Fully qualify the value to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
property.Name, marshalType.Value, propertyType, value));
@@ -207,7 +213,13 @@ namespace Godot.SourceGenerators
.Select(s => s.Initializer)
.FirstOrDefault(i => i != null);
- string? value = initializer?.Value.ToString();
+ // This needs to be fully qualified to avoid issues with namespaces.
+ string? value = null;
+ if (initializer != null)
+ {
+ var sm = context.Compilation.GetSemanticModel(initializer.SyntaxTree);
+ value = initializer.Value.FullQualifiedSyntax(sm);
+ }
exportedMembers.Add(new ExportedPropertyMetadata(
field.Name, marshalType.Value, fieldType, value));