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-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/Main.cs32
-rw-r--r--modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs4
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs530
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.cpp150
-rw-r--r--modules/openxr/extensions/openxr_opengl_extension.h5
-rw-r--r--modules/openxr/openxr_api.cpp5
7 files changed, 455 insertions, 277 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 345d2e4694..a4bffc1e3c 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -710,6 +710,12 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
return;
}
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ // We disable collectible assemblies in the game player, because the limitations cause
+ // issues with mocking libraries. As such, we can only reload assemblies in the editor.
+ return;
+ }
+
// TODO:
// Currently, this reloads all scripts, including those whose class is not part of the
// assembly load context being unloaded. As such, we unnecessarily reload GodotTools.
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
index 8308bada24..4ce02d221e 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/Main.cs
@@ -28,17 +28,24 @@ namespace GodotPlugins
get => _pluginLoadContext?.AssemblyLoadedPath;
}
+ public bool IsCollectible
+ {
+ [MethodImpl(MethodImplOptions.NoInlining)]
+ get => _pluginLoadContext?.IsCollectible ?? false;
+ }
+
[MethodImpl(MethodImplOptions.NoInlining)]
public static (Assembly, PluginLoadContextWrapper) CreateAndLoadFromAssemblyName(
AssemblyName assemblyName,
string pluginPath,
ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext
+ AssemblyLoadContext mainLoadContext,
+ bool isCollectible
)
{
var wrapper = new PluginLoadContextWrapper();
wrapper._pluginLoadContext = new PluginLoadContext(
- pluginPath, sharedAssemblies, mainLoadContext);
+ pluginPath, sharedAssemblies, mainLoadContext, isCollectible);
var assembly = wrapper._pluginLoadContext.LoadFromAssemblyName(assemblyName);
return (assembly, wrapper);
}
@@ -61,6 +68,7 @@ namespace GodotPlugins
private static readonly Assembly CoreApiAssembly = typeof(Godot.Object).Assembly;
private static Assembly? _editorApiAssembly;
private static PluginLoadContextWrapper? _projectLoadContext;
+ private static bool _editorHint = false;
private static readonly AssemblyLoadContext MainLoadContext =
AssemblyLoadContext.GetLoadContext(Assembly.GetExecutingAssembly()) ??
@@ -77,15 +85,17 @@ namespace GodotPlugins
{
try
{
+ _editorHint = editorHint.ToBool();
+
_dllImportResolver = new GodotDllImportResolver(godotDllHandle).OnResolveDllImport;
SharedAssemblies.Add(CoreApiAssembly.GetName());
NativeLibrary.SetDllImportResolver(CoreApiAssembly, _dllImportResolver);
- AlcReloadCfg.Configure(alcReloadEnabled: editorHint.ToBool());
+ AlcReloadCfg.Configure(alcReloadEnabled: _editorHint);
NativeFuncs.Initialize(unmanagedCallbacks, unmanagedCallbacksSize);
- if (editorHint.ToBool())
+ if (_editorHint)
{
_editorApiAssembly = Assembly.Load("GodotSharpEditor");
SharedAssemblies.Add(_editorApiAssembly.GetName());
@@ -128,7 +138,7 @@ namespace GodotPlugins
string assemblyPath = new(nAssemblyPath);
- (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath);
+ (var projectAssembly, _projectLoadContext) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
string loadedAssemblyPath = _projectLoadContext.AssemblyLoadedPath ?? assemblyPath;
*outLoadedAssemblyPath = Marshaling.ConvertStringToNative(loadedAssemblyPath);
@@ -155,7 +165,7 @@ namespace GodotPlugins
if (_editorApiAssembly == null)
throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
- var (assembly, _) = LoadPlugin(assemblyPath);
+ var (assembly, _) = LoadPlugin(assemblyPath, isCollectible: _editorHint);
NativeLibrary.SetDllImportResolver(assembly, _dllImportResolver!);
@@ -180,7 +190,7 @@ namespace GodotPlugins
}
}
- private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath)
+ private static (Assembly, PluginLoadContextWrapper) LoadPlugin(string assemblyPath, bool isCollectible)
{
string assemblyName = Path.GetFileNameWithoutExtension(assemblyPath);
@@ -194,7 +204,7 @@ namespace GodotPlugins
}
return PluginLoadContextWrapper.CreateAndLoadFromAssemblyName(
- new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext);
+ new AssemblyName(assemblyName), assemblyPath, sharedAssemblies, MainLoadContext, isCollectible);
}
[UnmanagedCallersOnly]
@@ -218,6 +228,12 @@ namespace GodotPlugins
if (pluginLoadContext == null)
return true;
+ if (!pluginLoadContext.IsCollectible)
+ {
+ Console.Error.WriteLine("Cannot unload a non-collectible assembly load context.");
+ return false;
+ }
+
Console.WriteLine("Unloading assembly load context...");
var alcWeakReference = pluginLoadContext.CreateWeakReference();
diff --git a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
index dcd572c65e..344b76a202 100644
--- a/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
+++ b/modules/mono/glue/GodotSharp/GodotPlugins/PluginLoadContext.cs
@@ -15,8 +15,8 @@ namespace GodotPlugins
public string? AssemblyLoadedPath { get; private set; }
public PluginLoadContext(string pluginPath, ICollection<string> sharedAssemblies,
- AssemblyLoadContext mainLoadContext)
- : base(isCollectible: true)
+ AssemblyLoadContext mainLoadContext, bool isCollectible)
+ : base(isCollectible)
{
_resolver = new AssemblyDependencyResolver(pluginPath);
_sharedAssemblies = sharedAssemblies;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index 371729ebec..8b1b73fcc3 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -3,6 +3,14 @@ using System.Runtime.InteropServices;
namespace Godot
{
+ /// <summary>
+ /// A 4x4 matrix used for 3D projective transformations. It can represent transformations such as
+ /// translation, rotation, scaling, shearing, and perspective division. It consists of four
+ /// <see cref="Vector4"/> columns.
+ /// For purely linear transformations (translation, rotation, and scale), it is recommended to use
+ /// <see cref="Transform3D"/>, as it is more performant and has a lower memory footprint.
+ /// Used internally as <see cref="Camera3D"/>'s projection matrix.
+ /// </summary>
[Serializable]
[StructLayout(LayoutKind.Sequential)]
public struct Projection : IEquatable<Projection>
@@ -59,48 +67,107 @@ namespace Godot
public Vector4 w;
/// <summary>
- /// Constructs a projection from 4 vectors (matrix columns).
+ /// Access whole columns in the form of <see cref="Vector4"/>.
/// </summary>
- /// <param name="x">The X column, or column index 0.</param>
- /// <param name="y">The Y column, or column index 1.</param>
- /// <param name="z">The Z column, or column index 2.</param>
- /// <param name="w">The W column, or column index 3.</param>
- public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
+ /// <param name="column">Which column vector.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> is not 0, 1, 2 or 3.
+ /// </exception>
+ public Vector4 this[int column]
{
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
+ readonly get
+ {
+ switch (column)
+ {
+ case 0:
+ return x;
+ case 1:
+ return y;
+ case 2:
+ return z;
+ case 3:
+ return w;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x = value;
+ return;
+ case 1:
+ y = value;
+ return;
+ case 2:
+ z = value;
+ return;
+ case 3:
+ w = value;
+ return;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
}
/// <summary>
- /// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
+ /// Access single values.
/// </summary>
- /// <param name="transform">The <see cref="Transform3D"/>.</param>
- public Projection(Transform3D transform)
+ /// <param name="column">Which column vector.</param>
+ /// <param name="row">Which row of the column.</param>
+ /// <exception cref="ArgumentOutOfRangeException">
+ /// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
+ /// </exception>
+ public real_t this[int column, int row]
{
- x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
- y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
- z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
- w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ readonly get
+ {
+ switch (column)
+ {
+ case 0:
+ return x[row];
+ case 1:
+ return y[row];
+ case 2:
+ return z[row];
+ case 3:
+ return w[row];
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
+ set
+ {
+ switch (column)
+ {
+ case 0:
+ x[row] = value;
+ return;
+ case 1:
+ y[row] = value;
+ return;
+ case 2:
+ z[row] = value;
+ return;
+ case 3:
+ w[row] = value;
+ return;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(column));
+ }
+ }
}
/// <summary>
- /// Constructs a new <see cref="Transform3D"/> from the <see cref="Projection"/>.
+ /// Creates a new <see cref="Projection"/> that projects positions from a depth range of
+ /// <c>-1</c> to <c>1</c> to one that ranges from <c>0</c> to <c>1</c>, and flips the projected
+ /// positions vertically, according to <paramref name="flipY"/>.
/// </summary>
- /// <param name="proj">The <see cref="Projection"/>.</param>
- public static explicit operator Transform3D(Projection proj)
- {
- return new Transform3D(
- new Basis(
- new Vector3(proj.x.x, proj.x.y, proj.x.z),
- new Vector3(proj.y.x, proj.y.y, proj.y.z),
- new Vector3(proj.z.x, proj.z.y, proj.z.z)
- ),
- new Vector3(proj.w.x, proj.w.y, proj.w.z)
- );
- }
-
+ /// <param name="flipY">If the projection should be flipped vertically.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateDepthCorrection(bool flipY)
{
return new Projection(
@@ -111,6 +178,12 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that scales a given projection to fit around
+ /// a given <see cref="AABB"/> in projection space.
+ /// </summary>
+ /// <param name="aabb">The AABB to fit the projection around.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFitAabb(AABB aabb)
{
Vector3 min = aabb.Position;
@@ -124,6 +197,25 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> for projecting positions onto a head-mounted display with
+ /// the given X:Y aspect ratio, distance between eyes, display width, distance to lens, oversampling factor,
+ /// and depth clipping planes.
+ /// <paramref name="eye"/> creates the projection for the left eye when set to 1,
+ /// or the right eye when set to 2.
+ /// </summary>
+ /// <param name="eye">
+ /// The eye to create the projection for.
+ /// The left eye when set to 1, the right eye when set to 2.
+ /// </param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="intraocularDist">The distance between the eyes.</param>
+ /// <param name="displayWidth">The display width.</param>
+ /// <param name="displayToLens">The distance to the lens.</param>
+ /// <param name="oversample">The oversampling factor.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateForHmd(int eye, real_t aspect, real_t intraocularDist, real_t displayWidth, real_t displayToLens, real_t oversample, real_t zNear, real_t zFar)
{
real_t f1 = (intraocularDist * (real_t)0.5) / displayToLens;
@@ -148,6 +240,17 @@ namespace Godot
}
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions in a frustum with
+ /// the given clipping planes.
+ /// </summary>
+ /// <param name="left">The left clipping distance.</param>
+ /// <param name="right">The right clipping distance.</param>
+ /// <param name="bottom">The bottom clipping distance.</param>
+ /// <param name="top">The top clipping distance.</param>
+ /// <param name="near">The near clipping distance.</param>
+ /// <param name="far">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFrustum(real_t left, real_t right, real_t bottom, real_t top, real_t near, real_t far)
{
if (right <= left)
@@ -179,6 +282,18 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions in a frustum with
+ /// the given size, X:Y aspect ratio, offset, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="size">The frustum size.</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="offset">The offset to apply.</param>
+ /// <param name="near">The near clipping distance.</param>
+ /// <param name="far">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateFrustumAspect(real_t size, real_t aspect, Vector2 offset, real_t near, real_t far, bool flipFov)
{
if (!flipFov)
@@ -188,6 +303,11 @@ namespace Godot
return CreateFrustum(-size / 2 + offset.x, +size / 2 + offset.x, -size / aspect / 2 + offset.y, +size / aspect / 2 + offset.y, near, far);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions into the given <see cref="Rect2"/>.
+ /// </summary>
+ /// <param name="rect">The Rect2 to project positions into.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateLightAtlasRect(Rect2 rect)
{
return new Projection(
@@ -198,6 +318,17 @@ namespace Godot
);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using an orthogonal projection with
+ /// the given clipping planes.
+ /// </summary>
+ /// <param name="left">The left clipping distance.</param>
+ /// <param name="right">The right clipping distance.</param>
+ /// <param name="bottom">The bottom clipping distance.</param>
+ /// <param name="top">The top clipping distance.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateOrthogonal(real_t left, real_t right, real_t bottom, real_t top, real_t zNear, real_t zFar)
{
Projection proj = Projection.Identity;
@@ -211,6 +342,17 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using an orthogonal projection with
+ /// the given size, X:Y aspect ratio, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="size">The frustum size.</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreateOrthogonalAspect(real_t size, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
{
if (!flipFov)
@@ -220,6 +362,17 @@ namespace Godot
return CreateOrthogonal(-size / 2, +size / 2, -size / aspect / 2, +size / aspect / 2, zNear, zFar);
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using a perspective projection with
+ /// the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping planes.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="fovyDegrees">The vertical field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreatePerspective(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov)
{
if (flipFov)
@@ -249,6 +402,27 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Creates a new <see cref="Projection"/> that projects positions using a perspective projection with
+ /// the given Y-axis field of view (in degrees), X:Y aspect ratio, and clipping distances.
+ /// The projection is adjusted for a head-mounted display with the given distance between eyes and distance
+ /// to a point that can be focused on.
+ /// <paramref name="eye"/> creates the projection for the left eye when set to 1,
+ /// or the right eye when set to 2.
+ /// <paramref name="flipFov"/> determines whether the projection's field of view is flipped over its diagonal.
+ /// </summary>
+ /// <param name="fovyDegrees">The vertical field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <param name="zNear">The near clipping distance.</param>
+ /// <param name="zFar">The far clipping distance.</param>
+ /// <param name="flipFov">If the field of view is flipped over the projection's diagonal.</param>
+ /// <param name="eye">
+ /// The eye to create the projection for.
+ /// The left eye when set to 1, the right eye when set to 2.
+ /// </param>
+ /// <param name="intraocularDist">The distance between the eyes.</param>
+ /// <param name="convergenceDist">The distance to a point of convergence that can be focused on.</param>
+ /// <returns>The created projection.</returns>
public static Projection CreatePerspectiveHmd(real_t fovyDegrees, real_t aspect, real_t zNear, real_t zFar, bool flipFov, int eye, real_t intraocularDist, real_t convergenceDist)
{
if (flipFov)
@@ -286,6 +460,13 @@ namespace Godot
return proj * cm;
}
+ /// <summary>
+ /// Returns a scalar value that is the signed factor by which areas are scaled by this matrix.
+ /// If the sign is negative, the matrix flips the orientation of the area.
+ /// The determinant can be used to calculate the invertibility of a matrix or solve linear systems
+ /// of equations involving the matrix, among other applications.
+ /// </summary>
+ /// <returns>The determinant calculated from this projection.</returns>
public readonly real_t Determinant()
{
return x.w * y.z * z.y * w.x - x.z * y.w * z.y * w.x -
@@ -302,12 +483,20 @@ namespace Godot
x.y * y.x * z.z * w.w + x.x * y.y * z.z * w.w;
}
+ /// <summary>
+ /// Returns the X:Y aspect ratio of this <see cref="Projection"/>'s viewport.
+ /// </summary>
+ /// <returns>The aspect ratio from this projection's viewport.</returns>
public readonly real_t GetAspect()
{
Vector2 vpHe = GetViewportHalfExtents();
return vpHe.x / vpHe.y;
}
+ /// <summary>
+ /// Returns the horizontal field of view of the projection (in degrees).
+ /// </summary>
+ /// <returns>The horizontal field of view of this projection.</returns>
public readonly real_t GetFov()
{
Plane rightPlane = new Plane(x.w - x.x, y.w - y.x, z.w - z.x, -w.w + w.x).Normalized();
@@ -322,11 +511,22 @@ namespace Godot
}
}
+ /// <summary>
+ /// Returns the vertical field of view of the projection (in degrees) associated with
+ /// the given horizontal field of view (in degrees) and aspect ratio.
+ /// </summary>
+ /// <param name="fovx">The horizontal field of view (in degrees).</param>
+ /// <param name="aspect">The aspect ratio.</param>
+ /// <returns>The vertical field of view of this projection.</returns>
public static real_t GetFovy(real_t fovx, real_t aspect)
{
return Mathf.RadToDeg(Mathf.Atan(aspect * Mathf.Tan(Mathf.DegToRad(fovx) * (real_t)0.5)) * (real_t)2.0);
}
+ /// <summary>
+ /// Returns the factor by which the visible level of detail is scaled by this <see cref="Projection"/>.
+ /// </summary>
+ /// <returns>The level of detail factor for this projection.</returns>
public readonly real_t GetLodMultiplier()
{
if (IsOrthogonal())
@@ -341,6 +541,12 @@ namespace Godot
}
}
+ /// <summary>
+ /// Returns the number of pixels with the given pixel width displayed per meter, after
+ /// this <see cref="Projection"/> is applied.
+ /// </summary>
+ /// <param name="forPixelWidth">The width for each pixel (in meters).</param>
+ /// <returns>The number of pixels per meter.</returns>
public readonly int GetPixelsPerMeter(int forPixelWidth)
{
Vector3 result = this * new Vector3(1, 0, -1);
@@ -348,6 +554,15 @@ namespace Godot
return (int)((result.x * (real_t)0.5 + (real_t)0.5) * forPixelWidth);
}
+ /// <summary>
+ /// Returns the clipping plane of this <see cref="Projection"/> whose index is given
+ /// by <paramref name="plane"/>.
+ /// <paramref name="plane"/> should be equal to one of <see cref="Planes.Near"/>,
+ /// <see cref="Planes.Far"/>, <see cref="Planes.Left"/>, <see cref="Planes.Top"/>,
+ /// <see cref="Planes.Right"/>, or <see cref="Planes.Bottom"/>.
+ /// </summary>
+ /// <param name="plane">The kind of clipping plane to get from the projection.</param>
+ /// <returns>The clipping plane of this projection.</returns>
public readonly Plane GetProjectionPlane(Planes plane)
{
Plane newPlane = plane switch
@@ -364,28 +579,49 @@ namespace Godot
return newPlane.Normalized();
}
+ /// <summary>
+ /// Returns the dimensions of the far clipping plane of the projection, divided by two.
+ /// </summary>
+ /// <returns>The half extents for this projection's far plane.</returns>
public readonly Vector2 GetFarPlaneHalfExtents()
{
var res = GetProjectionPlane(Planes.Far).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
return new Vector2(res.Value.x, res.Value.y);
}
+ /// <summary>
+ /// Returns the dimensions of the viewport plane that this <see cref="Projection"/>
+ /// projects positions onto, divided by two.
+ /// </summary>
+ /// <returns>The half extents for this projection's viewport plane.</returns>
public readonly Vector2 GetViewportHalfExtents()
{
var res = GetProjectionPlane(Planes.Near).Intersect3(GetProjectionPlane(Planes.Right), GetProjectionPlane(Planes.Top));
return new Vector2(res.Value.x, res.Value.y);
}
+ /// <summary>
+ /// Returns the distance for this <see cref="Projection"/> beyond which positions are clipped.
+ /// </summary>
+ /// <returns>The distance beyond which positions are clipped.</returns>
public readonly real_t GetZFar()
{
return GetProjectionPlane(Planes.Far).D;
}
+ /// <summary>
+ /// Returns the distance for this <see cref="Projection"/> before which positions are clipped.
+ /// </summary>
+ /// <returns>The distance before which positions are clipped.</returns>
public readonly real_t GetZNear()
{
return -GetProjectionPlane(Planes.Near).D;
}
+ /// <summary>
+ /// Returns a copy of this <see cref="Projection"/> with the signs of the values of the Y column flipped.
+ /// </summary>
+ /// <returns>The flipped projection.</returns>
public readonly Projection FlippedY()
{
Projection proj = this;
@@ -393,6 +629,13 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Returns a <see cref="Projection"/> with the near clipping distance adjusted to be
+ /// <paramref name="newZNear"/>.
+ /// Note: The original <see cref="Projection"/> must be a perspective projection.
+ /// </summary>
+ /// <param name="newZNear">The near clipping distance to adjust the projection to.</param>
+ /// <returns>The adjusted projection.</returns>
public readonly Projection PerspectiveZNearAdjusted(real_t newZNear)
{
Projection proj = this;
@@ -404,6 +647,12 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Returns a <see cref="Projection"/> with the X and Y values from the given <see cref="Vector2"/>
+ /// added to the first and second values of the final column respectively.
+ /// </summary>
+ /// <param name="offset">The offset to apply to the projection.</param>
+ /// <returns>The offseted projection.</returns>
public readonly Projection JitterOffseted(Vector2 offset)
{
Projection proj = this;
@@ -412,6 +661,11 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Returns a <see cref="Projection"/> that performs the inverse of this <see cref="Projection"/>'s
+ /// projective transformation.
+ /// </summary>
+ /// <returns>The inverted projection.</returns>
public readonly Projection Inverse()
{
Projection proj = this;
@@ -535,11 +789,70 @@ namespace Godot
return proj;
}
+ /// <summary>
+ /// Returns <see langword="true"/> if this <see cref="Projection"/> performs an orthogonal projection.
+ /// </summary>
+ /// <returns>If the projection performs an orthogonal projection.</returns>
public readonly bool IsOrthogonal()
{
return w.w == (real_t)1.0;
}
+ // Constants
+ private static readonly Projection _zero = new Projection(
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0),
+ new Vector4(0, 0, 0, 0)
+ );
+ private static readonly Projection _identity = new Projection(
+ new Vector4(1, 0, 0, 0),
+ new Vector4(0, 1, 0, 0),
+ new Vector4(0, 0, 1, 0),
+ new Vector4(0, 0, 0, 1)
+ );
+
+ /// <summary>
+ /// Zero projection, a projection with all components set to <c>0</c>.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero)</c>.</value>
+ public static Projection Zero { get { return _zero; } }
+
+ /// <summary>
+ /// The identity projection, with no distortion applied.
+ /// This is used as a replacement for <c>Projection()</c> in GDScript.
+ /// Do not use <c>new Projection()</c> with no arguments in C#, because it sets all values to zero.
+ /// </summary>
+ /// <value>Equivalent to <c>new Projection(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1))</c>.</value>
+ public static Projection Identity { get { return _identity; } }
+
+ /// <summary>
+ /// Constructs a projection from 4 vectors (matrix columns).
+ /// </summary>
+ /// <param name="x">The X column, or column index 0.</param>
+ /// <param name="y">The Y column, or column index 1.</param>
+ /// <param name="z">The Z column, or column index 2.</param>
+ /// <param name="w">The W column, or column index 3.</param>
+ public Projection(Vector4 x, Vector4 y, Vector4 z, Vector4 w)
+ {
+ this.x = x;
+ this.y = y;
+ this.z = z;
+ this.w = w;
+ }
+
+ /// <summary>
+ /// Constructs a new <see cref="Projection"/> from a <see cref="Transform3D"/>.
+ /// </summary>
+ /// <param name="transform">The <see cref="Transform3D"/>.</param>
+ public Projection(Transform3D transform)
+ {
+ x = new Vector4(transform.basis.Row0.x, transform.basis.Row1.x, transform.basis.Row2.x, 0);
+ y = new Vector4(transform.basis.Row0.y, transform.basis.Row1.y, transform.basis.Row2.y, 0);
+ z = new Vector4(transform.basis.Row0.z, transform.basis.Row1.z, transform.basis.Row2.z, 0);
+ w = new Vector4(transform.origin.x, transform.origin.y, transform.origin.z, 1);
+ }
+
/// <summary>
/// Composes these two projections by multiplying them
/// together. This has the effect of applying the right
@@ -646,127 +959,41 @@ namespace Godot
}
/// <summary>
- /// Access whole columns in the form of <see cref="Vector4"/>.
+ /// Constructs a new <see cref="Transform3D"/> from the <see cref="Projection"/>.
/// </summary>
- /// <param name="column">Which column vector.</param>
- /// <exception cref="ArgumentOutOfRangeException">
- /// <paramref name="column"/> is not 0, 1, 2 or 3.
- /// </exception>
- public Vector4 this[int column]
+ /// <param name="proj">The <see cref="Projection"/>.</param>
+ public static explicit operator Transform3D(Projection proj)
{
- readonly get
- {
- switch (column)
- {
- case 0:
- return x;
- case 1:
- return y;
- case 2:
- return z;
- case 3:
- return w;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
- set
- {
- switch (column)
- {
- case 0:
- x = value;
- return;
- case 1:
- y = value;
- return;
- case 2:
- z = value;
- return;
- case 3:
- w = value;
- return;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
+ return new Transform3D(
+ new Basis(
+ new Vector3(proj.x.x, proj.x.y, proj.x.z),
+ new Vector3(proj.y.x, proj.y.y, proj.y.z),
+ new Vector3(proj.z.x, proj.z.y, proj.z.z)
+ ),
+ new Vector3(proj.w.x, proj.w.y, proj.w.z)
+ );
}
/// <summary>
- /// Access single values.
+ /// Returns <see langword="true"/> if the projection is exactly equal
+ /// to the given object (<see paramref="obj"/>).
/// </summary>
- /// <param name="column">Which column vector.</param>
- /// <param name="row">Which row of the column.</param>
- /// <exception cref="ArgumentOutOfRangeException">
- /// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
- /// </exception>
- public real_t this[int column, int row]
+ /// <param name="obj">The object to compare with.</param>
+ /// <returns>Whether or not the vector and the object are equal.</returns>
+ public override readonly bool Equals(object obj)
{
- readonly get
- {
- switch (column)
- {
- case 0:
- return x[row];
- case 1:
- return y[row];
- case 2:
- return z[row];
- case 3:
- return w[row];
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
- set
- {
- switch (column)
- {
- case 0:
- x[row] = value;
- return;
- case 1:
- y[row] = value;
- return;
- case 2:
- z[row] = value;
- return;
- case 3:
- w[row] = value;
- return;
- default:
- throw new ArgumentOutOfRangeException(nameof(column));
- }
- }
+ return obj is Projection other && Equals(other);
}
- // Constants
- private static readonly Projection _zero = new Projection(
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0),
- new Vector4(0, 0, 0, 0)
- );
- private static readonly Projection _identity = new Projection(
- new Vector4(1, 0, 0, 0),
- new Vector4(0, 1, 0, 0),
- new Vector4(0, 0, 1, 0),
- new Vector4(0, 0, 0, 1)
- );
-
- /// <summary>
- /// Zero projection, a projection with all components set to <c>0</c>.
- /// </summary>
- /// <value>Equivalent to <c>new Projection(Vector4.Zero, Vector4.Zero, Vector4.Zero, Vector4.Zero)</c>.</value>
- public static Projection Zero { get { return _zero; } }
-
/// <summary>
- /// The identity projection, with no distortion applied.
- /// This is used as a replacement for <c>Projection()</c> in GDScript.
- /// Do not use <c>new Projection()</c> with no arguments in C#, because it sets all values to zero.
+ /// Returns <see langword="true"/> if the projections are exactly equal.
/// </summary>
- /// <value>Equivalent to <c>new Projection(new Vector4(1, 0, 0, 0), new Vector4(0, 1, 0, 0), new Vector4(0, 0, 1, 0), new Vector4(0, 0, 0, 1))</c>.</value>
- public static Projection Identity { get { return _identity; } }
+ /// <param name="other">The other projection.</param>
+ /// <returns>Whether or not the projections are exactly equal.</returns>
+ public readonly bool Equals(Projection other)
+ {
+ return x == other.x && y == other.y && z == other.z && w == other.w;
+ }
/// <summary>
/// Serves as the hash function for <see cref="Projection"/>.
@@ -797,26 +1024,5 @@ namespace Godot
$"{z.x.ToString(format)}, {z.y.ToString(format)}, {z.z.ToString(format)}, {z.w.ToString(format)}\n" +
$"{w.x.ToString(format)}, {w.y.ToString(format)}, {w.z.ToString(format)}, {w.w.ToString(format)}\n";
}
-
- /// <summary>
- /// Returns <see langword="true"/> if the projection is exactly equal
- /// to the given object (<see paramref="obj"/>).
- /// </summary>
- /// <param name="obj">The object to compare with.</param>
- /// <returns>Whether or not the vector and the object are equal.</returns>
- public override readonly bool Equals(object obj)
- {
- return obj is Projection other && Equals(other);
- }
-
- /// <summary>
- /// Returns <see langword="true"/> if the projections are exactly equal.
- /// </summary>
- /// <param name="other">The other projection.</param>
- /// <returns>Whether or not the projections are exactly equal.</returns>
- public readonly bool Equals(Projection other)
- {
- return x == other.x && y == other.y && z == other.z && w == other.w;
- }
}
}
diff --git a/modules/openxr/extensions/openxr_opengl_extension.cpp b/modules/openxr/extensions/openxr_opengl_extension.cpp
index ee69144123..569030cc11 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.cpp
+++ b/modules/openxr/extensions/openxr_opengl_extension.cpp
@@ -160,16 +160,8 @@ void *OpenXROpenGLExtension::set_session_create_and_get_next_pointer(void *p_nex
}
void OpenXROpenGLExtension::get_usable_swapchain_formats(Vector<int64_t> &p_usable_swap_chains) {
-#ifdef WIN32
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
- p_usable_swap_chains.push_back(GL_RGBA8);
-#elif ANDROID_ENABLED
p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8);
p_usable_swap_chains.push_back(GL_RGBA8);
-#else
- p_usable_swap_chains.push_back(GL_SRGB8_ALPHA8_EXT);
- p_usable_swap_chains.push_back(GL_RGBA8_EXT);
-#endif
}
void OpenXROpenGLExtension::get_usable_depth_formats(Vector<int64_t> &p_usable_depth_formats) {
@@ -294,59 +286,7 @@ void OpenXROpenGLExtension::cleanup_swapchain_graphics_data(void **p_swapchain_g
String OpenXROpenGLExtension::get_swapchain_format_name(int64_t p_swapchain_format) const {
// These are somewhat different per platform, will need to weed some stuff out...
switch (p_swapchain_format) {
-#ifdef WIN32
- // using definitions from GLAD
- ENUM_TO_STRING_CASE(GL_R8_SNORM)
- ENUM_TO_STRING_CASE(GL_RG8_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB8_SNORM)
- ENUM_TO_STRING_CASE(GL_RGBA8_SNORM)
- ENUM_TO_STRING_CASE(GL_R16_SNORM)
- ENUM_TO_STRING_CASE(GL_RG16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGBA16_SNORM)
- ENUM_TO_STRING_CASE(GL_RGB4)
- ENUM_TO_STRING_CASE(GL_RGB5)
- ENUM_TO_STRING_CASE(GL_RGB8)
- ENUM_TO_STRING_CASE(GL_RGB10)
- ENUM_TO_STRING_CASE(GL_RGB12)
- ENUM_TO_STRING_CASE(GL_RGB16)
- ENUM_TO_STRING_CASE(GL_RGBA2)
- ENUM_TO_STRING_CASE(GL_RGBA4)
- ENUM_TO_STRING_CASE(GL_RGB5_A1)
- ENUM_TO_STRING_CASE(GL_RGBA8)
- ENUM_TO_STRING_CASE(GL_RGB10_A2)
- ENUM_TO_STRING_CASE(GL_RGBA12)
- ENUM_TO_STRING_CASE(GL_RGBA16)
- ENUM_TO_STRING_CASE(GL_RGBA32F)
- ENUM_TO_STRING_CASE(GL_RGB32F)
- ENUM_TO_STRING_CASE(GL_RGBA16F)
- ENUM_TO_STRING_CASE(GL_RGB16F)
- ENUM_TO_STRING_CASE(GL_RGBA32UI)
- ENUM_TO_STRING_CASE(GL_RGB32UI)
- ENUM_TO_STRING_CASE(GL_RGBA16UI)
- ENUM_TO_STRING_CASE(GL_RGB16UI)
- ENUM_TO_STRING_CASE(GL_RGBA8UI)
- ENUM_TO_STRING_CASE(GL_RGB8UI)
- ENUM_TO_STRING_CASE(GL_RGBA32I)
- ENUM_TO_STRING_CASE(GL_RGB32I)
- ENUM_TO_STRING_CASE(GL_RGBA16I)
- ENUM_TO_STRING_CASE(GL_RGB16I)
- ENUM_TO_STRING_CASE(GL_RGBA8I)
- ENUM_TO_STRING_CASE(GL_RGB8I)
- ENUM_TO_STRING_CASE(GL_RGB10_A2UI)
- ENUM_TO_STRING_CASE(GL_SRGB)
- ENUM_TO_STRING_CASE(GL_SRGB8)
- ENUM_TO_STRING_CASE(GL_SRGB_ALPHA)
- ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT16)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT24)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32)
- ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
- ENUM_TO_STRING_CASE(GL_R11F_G11F_B10F)
- ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32F)
- ENUM_TO_STRING_CASE(GL_DEPTH32F_STENCIL8)
-
-#elif ANDROID_ENABLED
+#ifdef ANDROID_ENABLED
// using definitions from GLES3/gl3.h
ENUM_TO_STRING_CASE(GL_RGBA4)
@@ -418,44 +358,56 @@ String OpenXROpenGLExtension::get_swapchain_format_name(int64_t p_swapchain_form
ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
#else
- // using definitions from GL/gl.h
- ENUM_TO_STRING_CASE(GL_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA8_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA12_EXT)
- ENUM_TO_STRING_CASE(GL_ALPHA16_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE8_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE16_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE4_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE6_ALPHA2_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE8_ALPHA8_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_ALPHA4_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE12_ALPHA12_EXT)
- ENUM_TO_STRING_CASE(GL_LUMINANCE16_ALPHA16_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY4_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY8_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY12_EXT)
- ENUM_TO_STRING_CASE(GL_INTENSITY16_EXT)
- ENUM_TO_STRING_CASE(GL_RGB2_EXT)
- ENUM_TO_STRING_CASE(GL_RGB4_EXT)
- ENUM_TO_STRING_CASE(GL_RGB5_EXT)
- ENUM_TO_STRING_CASE(GL_RGB8_EXT)
- ENUM_TO_STRING_CASE(GL_RGB10_EXT)
- ENUM_TO_STRING_CASE(GL_RGB12_EXT)
- ENUM_TO_STRING_CASE(GL_RGB16_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA2_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA4_EXT)
- ENUM_TO_STRING_CASE(GL_RGB5_A1_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA8_EXT)
- ENUM_TO_STRING_CASE(GL_RGB10_A2_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA12_EXT)
- ENUM_TO_STRING_CASE(GL_RGBA16_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB8_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB_ALPHA_EXT)
- ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8_EXT)
+ // using definitions from GLAD
+ ENUM_TO_STRING_CASE(GL_R8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RG8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB8_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGBA8_SNORM)
+ ENUM_TO_STRING_CASE(GL_R16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RG16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGBA16_SNORM)
+ ENUM_TO_STRING_CASE(GL_RGB4)
+ ENUM_TO_STRING_CASE(GL_RGB5)
+ ENUM_TO_STRING_CASE(GL_RGB8)
+ ENUM_TO_STRING_CASE(GL_RGB10)
+ ENUM_TO_STRING_CASE(GL_RGB12)
+ ENUM_TO_STRING_CASE(GL_RGB16)
+ ENUM_TO_STRING_CASE(GL_RGBA2)
+ ENUM_TO_STRING_CASE(GL_RGBA4)
+ ENUM_TO_STRING_CASE(GL_RGB5_A1)
+ ENUM_TO_STRING_CASE(GL_RGBA8)
+ ENUM_TO_STRING_CASE(GL_RGB10_A2)
+ ENUM_TO_STRING_CASE(GL_RGBA12)
+ ENUM_TO_STRING_CASE(GL_RGBA16)
+ ENUM_TO_STRING_CASE(GL_RGBA32F)
+ ENUM_TO_STRING_CASE(GL_RGB32F)
+ ENUM_TO_STRING_CASE(GL_RGBA16F)
+ ENUM_TO_STRING_CASE(GL_RGB16F)
+ ENUM_TO_STRING_CASE(GL_RGBA32UI)
+ ENUM_TO_STRING_CASE(GL_RGB32UI)
+ ENUM_TO_STRING_CASE(GL_RGBA16UI)
+ ENUM_TO_STRING_CASE(GL_RGB16UI)
+ ENUM_TO_STRING_CASE(GL_RGBA8UI)
+ ENUM_TO_STRING_CASE(GL_RGB8UI)
+ ENUM_TO_STRING_CASE(GL_RGBA32I)
+ ENUM_TO_STRING_CASE(GL_RGB32I)
+ ENUM_TO_STRING_CASE(GL_RGBA16I)
+ ENUM_TO_STRING_CASE(GL_RGB16I)
+ ENUM_TO_STRING_CASE(GL_RGBA8I)
+ ENUM_TO_STRING_CASE(GL_RGB8I)
+ ENUM_TO_STRING_CASE(GL_RGB10_A2UI)
+ ENUM_TO_STRING_CASE(GL_SRGB)
+ ENUM_TO_STRING_CASE(GL_SRGB8)
+ ENUM_TO_STRING_CASE(GL_SRGB_ALPHA)
+ ENUM_TO_STRING_CASE(GL_SRGB8_ALPHA8)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT16)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT24)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32)
+ ENUM_TO_STRING_CASE(GL_DEPTH24_STENCIL8)
+ ENUM_TO_STRING_CASE(GL_R11F_G11F_B10F)
+ ENUM_TO_STRING_CASE(GL_DEPTH_COMPONENT32F)
+ ENUM_TO_STRING_CASE(GL_DEPTH32F_STENCIL8)
#endif
default: {
return String("Swapchain format 0x") + String::num_int64(p_swapchain_format, 16);
diff --git a/modules/openxr/extensions/openxr_opengl_extension.h b/modules/openxr/extensions/openxr_opengl_extension.h
index b666653c8e..473c5157c0 100644
--- a/modules/openxr/extensions/openxr_opengl_extension.h
+++ b/modules/openxr/extensions/openxr_opengl_extension.h
@@ -59,9 +59,8 @@
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glx.h>
+#include "thirdparty/glad/glad/gl.h"
+#include "thirdparty/glad/glad/glx.h"
#include <X11/Xlib.h>
#endif
diff --git a/modules/openxr/openxr_api.cpp b/modules/openxr/openxr_api.cpp
index b7c95415d0..d6580ebfa6 100644
--- a/modules/openxr/openxr_api.cpp
+++ b/modules/openxr/openxr_api.cpp
@@ -64,9 +64,8 @@
#include OPENGL_INCLUDE_H
#define GL_GLEXT_PROTOTYPES 1
#define GL3_PROTOTYPES 1
-#include <GL/gl.h>
-#include <GL/glext.h>
-#include <GL/glx.h>
+#include "thirdparty/glad/glad/gl.h"
+#include "thirdparty/glad/glad/glx.h"
#include <X11/Xlib.h>
#endif // X11_ENABLED
#endif // GLES_ENABLED