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-rw-r--r--modules/csg/csg_gizmos.cpp4
-rw-r--r--modules/csg/csg_gizmos.h4
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp10
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp28
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs20
5 files changed, 38 insertions, 28 deletions
diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp
index 42f8b9f163..2f8b354bb7 100644
--- a/modules/csg/csg_gizmos.cpp
+++ b/modules/csg/csg_gizmos.cpp
@@ -98,7 +98,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo
return Variant();
}
-void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const {
+void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
Transform3D gt = cs->get_global_transform();
@@ -201,7 +201,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i
}
}
-void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const {
+void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) {
CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node());
if (Object::cast_to<CSGSphere3D>(cs)) {
diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h
index 847313c0b4..2a6ab91102 100644
--- a/modules/csg/csg_gizmos.h
+++ b/modules/csg/csg_gizmos.h
@@ -47,8 +47,8 @@ public:
virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override;
- virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) const override;
- virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) const override;
+ virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) override;
+ virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) override;
CSGShape3DGizmoPlugin();
};
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index c0013ac23a..9574c765bc 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -431,9 +431,13 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
- Ref<GDScript> script = ResourceLoader::load(path);
- script->load_source_code(path);
- script->reload(true);
+ Error error;
+ Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
+ if (error == OK) {
+ if (script->load_source_code(path) == OK) {
+ script->reload(true);
+ }
+ }
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 4fc229a0f8..1512b4bb89 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -523,22 +523,24 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S
Array stack;
Node *current = nullptr;
- stack.push_back(owner_scene_node);
+ if (owner_scene_node != nullptr) {
+ stack.push_back(owner_scene_node);
- while (!stack.is_empty()) {
- current = stack.pop_back();
- Ref<GDScript> script = current->get_script();
- if (script.is_valid() && script->get_path() == path) {
- break;
- }
- for (int i = 0; i < current->get_child_count(); ++i) {
- stack.push_back(current->get_child(i));
+ while (!stack.is_empty()) {
+ current = stack.pop_back();
+ Ref<GDScript> script = current->get_script();
+ if (script.is_valid() && script->get_path() == path) {
+ break;
+ }
+ for (int i = 0; i < current->get_child_count(); ++i) {
+ stack.push_back(current->get_child(i));
+ }
}
- }
- Ref<GDScript> script = current->get_script();
- if (!script.is_valid() || script->get_path() != path) {
- current = owner_scene_node;
+ Ref<GDScript> script = current->get_script();
+ if (!script.is_valid() || script->get_path() != path) {
+ current = owner_scene_node;
+ }
}
String code = parser->get_text_for_completion(p_params.position);
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
index 897f1b2822..5f35d506de 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs
@@ -73,7 +73,7 @@ namespace GodotTools.Build
GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message);
}
- if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"}))
+ if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Rebuild" }))
return; // Build failed
// Notify running game for hot-reload
@@ -92,7 +92,7 @@ namespace GodotTools.Build
if (!File.Exists(GodotSharpDirs.ProjectSlnPath))
return; // No solution to build
- BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"});
+ BuildManager.BuildProjectBlocking("Debug", targets: new[] { "Clean" });
}
private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed;
@@ -129,10 +129,10 @@ namespace GodotTools.Build
RectMinSize = new Vector2(0, 228) * EditorScale;
SizeFlagsVertical = (int)SizeFlags.ExpandFill;
- var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill};
+ var toolBarHBox = new HBoxContainer { SizeFlagsHorizontal = (int)SizeFlags.ExpandFill };
AddChild(toolBarHBox);
- buildMenuBtn = new MenuButton {Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons")};
+ buildMenuBtn = new MenuButton { Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons") };
toolBarHBox.AddChild(buildMenuBtn);
var buildMenu = buildMenuBtn.GetPopup();
@@ -183,10 +183,14 @@ namespace GodotTools.Build
{
base._Notification(what);
- if (what == NotificationThemeChanged) {
- buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
- errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
- warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
+ if (what == NotificationThemeChanged)
+ {
+ if (buildMenuBtn != null)
+ buildMenuBtn.Icon = GetThemeIcon("Play", "EditorIcons");
+ if (errorsBtn != null)
+ errorsBtn.Icon = GetThemeIcon("StatusError", "EditorIcons");
+ if (warningsBtn != null)
+ warningsBtn.Icon = GetThemeIcon("NodeWarning", "EditorIcons");
}
}
}