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-rw-r--r--modules/assimp/import_utils.h2
-rw-r--r--modules/mono/build_scripts/mono_configure.py5
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs4
-rw-r--r--modules/regex/SCsub4
4 files changed, 10 insertions, 5 deletions
diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h
index 7b14804ddc..8135b352c6 100644
--- a/modules/assimp/import_utils.h
+++ b/modules/assimp/import_utils.h
@@ -394,7 +394,9 @@ public:
return Ref<Image>();
} else {
Ref<Texture> texture = ResourceLoader::load(p_path);
+ ERR_FAIL_COND_V(texture.is_null(), Ref<Image>());
Ref<Image> image = texture->get_data();
+ ERR_FAIL_COND_V(image.is_null(), Ref<Image>());
state.path_to_image_cache.insert(p_path, image);
return image;
}
diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py
index e83c3f19a6..5388061f84 100644
--- a/modules/mono/build_scripts/mono_configure.py
+++ b/modules/mono/build_scripts/mono_configure.py
@@ -432,6 +432,11 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir):
os.makedirs(target_mono_bin_dir)
copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir)
+
+ # For newer versions
+ btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll')
+ if os.path.isfile(btls_dll_path):
+ copy(btls_dll_path, target_mono_bin_dir)
else:
target_mono_lib_dir = get_android_out_dir(env) if platform == 'android' else os.path.join(target_mono_root_dir, 'lib')
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index f65d2a39f4..cf3823fd16 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -164,12 +164,12 @@ namespace GodotTools.Export
Directory.Delete(aotTempDir, recursive: true);
// TODO: Just a workaround until the export plugins can be made to abort with errors
- if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
{
string lastExportError = maybeLastExportError;
maybeLastExportError = null;
- GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed");
+ GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
}
diff --git a/modules/regex/SCsub b/modules/regex/SCsub
index 1be5af02a5..6238cd3d9f 100644
--- a/modules/regex/SCsub
+++ b/modules/regex/SCsub
@@ -6,12 +6,10 @@ Import('env_modules')
env_regex = env_modules.Clone()
if env['builtin_pcre2']:
- jit_blacklist = ['javascript', 'uwp']
-
thirdparty_dir = '#thirdparty/pcre2/src/'
thirdparty_flags = ['PCRE2_STATIC', 'HAVE_CONFIG_H']
- if 'platform' in env and env['platform'] not in jit_blacklist:
+ if env['builtin_pcre2_with_jit']:
thirdparty_flags.append('SUPPORT_JIT')
thirdparty_sources = [