diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 4 | ||||
-rw-r--r-- | modules/gdscript/gdscript_editor.cpp | 2 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs | 18 |
3 files changed, 12 insertions, 12 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index c2301c3e27..4a38caea52 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -505,7 +505,7 @@ <param index="3" name="extra_hints" type="String" default="""" /> <description> Export a numeric property as a range value. The range must be defined by [param min] and [param max], as well as an optional [param step] and a variety of extra hints. The [param step] defaults to [code]1[/code] for integer properties. For floating-point numbers this value depends on your [code]EditorSettings.interface/inspector/default_float_step[/code] setting. - If hints [code]"or_greater"[/code] and [code]"or_lesser"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"no_slider"[/code] hint will hide the slider element of the editor widget. + If hints [code]"or_greater"[/code] and [code]"or_less"[/code] are provided, the editor widget will not cap the value at range boundaries. The [code]"exp"[/code] hint will make the edited values on range to change exponentially. The [code]"no_slider"[/code] hint will hide the slider element of the editor widget. Hints also allow to indicate the units for the edited value. Using [code]"radians"[/code] you can specify that the actual value is in radians, but should be displayed in degrees in the Inspector dock. [code]"degrees"[/code] allows to add a degree sign as a unit suffix. Finally, a custom suffix can be provided using [code]"suffix:unit"[/code], where "unit" can be any string. See also [constant PROPERTY_HINT_RANGE]. [codeblock] @@ -514,7 +514,7 @@ @export_range(-10, 20, 0.2) var number: float @export_range(0, 100, 1, "or_greater") var power_percent - @export_range(0, 100, 1, "or_greater", "or_lesser") var health_delta + @export_range(0, 100, 1, "or_greater", "or_less") var health_delta @export_range(-3.14, 3.14, 0.001, "radians") var angle_radians @export_range(0, 360, 1, "degrees") var angle_degrees diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 4c908166df..c00036c9f0 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -763,7 +763,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a ScriptLanguage::CodeCompletionOption slider1("or_greater", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); slider1.insert_text = slider1.display.quote(p_quote_style); r_result.insert(slider1.display, slider1); - ScriptLanguage::CodeCompletionOption slider2("or_lesser", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); + ScriptLanguage::CodeCompletionOption slider2("or_less", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); slider2.insert_text = slider2.display.quote(p_quote_style); r_result.insert(slider2.display, slider2); ScriptLanguage::CodeCompletionOption slider3("no_slider", ScriptLanguage::CODE_COMPLETION_KIND_PLAIN_TEXT); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 33d8aef1a9..3483a04c83 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -333,14 +333,14 @@ namespace Godot /// <param name="to">The destination color for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting color of the interpolation.</returns> - public Color Lerp(Color to, float weight) + public Color Lerp(Color to, real_t weight) { return new Color ( - Mathf.Lerp(r, to.r, weight), - Mathf.Lerp(g, to.g, weight), - Mathf.Lerp(b, to.b, weight), - Mathf.Lerp(a, to.a, weight) + (float)Mathf.Lerp(r, to.r, weight), + (float)Mathf.Lerp(g, to.g, weight), + (float)Mathf.Lerp(b, to.b, weight), + (float)Mathf.Lerp(a, to.a, weight) ); } @@ -355,10 +355,10 @@ namespace Godot { return new Color ( - Mathf.Lerp(r, to.r, weight.r), - Mathf.Lerp(g, to.g, weight.g), - Mathf.Lerp(b, to.b, weight.b), - Mathf.Lerp(a, to.a, weight.a) + (float)Mathf.Lerp(r, to.r, weight.r), + (float)Mathf.Lerp(g, to.g, weight.g), + (float)Mathf.Lerp(b, to.b, weight.b), + (float)Mathf.Lerp(a, to.a, weight.a) ); } |