diff options
Diffstat (limited to 'modules')
| -rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 | ||||
| -rw-r--r-- | modules/freetype/SCsub | 2 | ||||
| -rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
| -rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 2 | ||||
| -rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
| -rw-r--r-- | modules/mono/mono_gd/gd_mono_field.cpp | 2 | ||||
| -rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 | ||||
| -rw-r--r-- | modules/visual_script/visual_script_editor.cpp | 5 | ||||
| -rw-r--r-- | modules/visual_script/visual_script_editor.h | 2 |
9 files changed, 13 insertions, 8 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 6d990f6f6f..e057a435ac 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,7 +7,7 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 7ca40c1b8b..3e2068b8db 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -59,6 +59,8 @@ if env['builtin_freetype']: if env['platform'] == 'uwp': # Include header for UWP to fix build issues env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) + # Globally too, as freetype is used in scene (see bottom) + env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' if env['platform'] == 'javascript': diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 632970f8c0..4cefdbd7cb 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 97ac6f7de6..1d26700fa0 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -4353,6 +4353,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) { current_export.type = Variant::INT; current_export.hint = is_flags ? PROPERTY_HINT_FLAGS : PROPERTY_HINT_ENUM; + current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE; Dictionary enum_values = constant; List<Variant> keys; @@ -7080,7 +7081,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType DataType member_type; for (int i = 0; i < current_class->variables.size(); i++) { - ClassNode::Member m = current_class->variables[i]; if (current_class->variables[i].identifier == p_identifier) { member_type = current_class->variables[i].data_type; current_class->variables.write[i].usages += 1; diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index f13479940d..9b9088dd82 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index fe41722af0..5d9b9213e7 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -223,6 +223,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ ERR_FAIL(); } } + + break; } ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name()); diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 28764aca40..70849c5a80 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index a80a015ed3..c5f2070963 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -765,6 +765,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { } void VisualScriptEditor::_update_members() { + ERR_FAIL_COND(!script.is_valid()); updating_members = true; @@ -3061,7 +3062,7 @@ void VisualScriptEditor::_notification(int p_what) { } } - if (is_visible_in_tree()) { + if (is_visible_in_tree() && script.is_valid()) { _update_members(); _update_graph(); } @@ -3652,7 +3653,7 @@ VisualScriptEditor::VisualScriptEditor() { new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", this, "_selected_new_virtual_method"); - new_virtual_method_select->get_cancel()->connect("pressed", this, "_selected_new_virtual_method"); + new_virtual_method_select->get_cancel(); member_popup = memnew(PopupMenu); add_child(member_popup); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 97c75dae94..ce3245bc28 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -176,7 +176,7 @@ class VisualScriptEditor : public ScriptEditorBase { void _cancel_connect_node(); void _create_new_node(const String &p_text, const String &p_category, const Vector2 &p_point); - void _selected_new_virtual_method(const String &p_text = String(""), const String &p_category = String(""), const bool p_connecting = true); + void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); int error_line; |