diff options
Diffstat (limited to 'modules')
12 files changed, 208 insertions, 48 deletions
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index e05b17168d..923b2fe30d 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -304,7 +304,7 @@ <return type="void" /> <param index="0" name="names" type="String" /> <description> - Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add specific identifiers for allowed values using a colon. If the property is a [String], then the value is stored. + Export an [int] or [String] property as an enumerated list of options. If the property is an [int], then the index of the value is stored, in the same order the values are provided. You can add explicit values using a colon. If the property is a [String], then the value is stored. See also [constant PROPERTY_HINT_ENUM]. [codeblock] @export_enum("Warrior", "Magician", "Thief") var character_class: int @@ -357,6 +357,20 @@ [codeblock] @export_flags("Fire", "Water", "Earth", "Wind") var spell_elements = 0 [/codeblock] + You can add explicit values using a colon: + [codeblock] + @export_flags("Self:4", "Allies:8", "Foes:16") var spell_targets = 0 + [/codeblock] + You can also combine several flags: + [codeblock] + @export_flags("Self:4", "Allies:8", "Self and Allies:12", "Foes:16") + var spell_targets = 0 + [/codeblock] + [b]Note:[/b] A flag value must be at least [code]1[/code] and at most [code]2 ** 32 - 1[/code]. + [b]Note:[/b] Unlike [annotation @export_enum], the previous explicit value is not taken into account. In the following example, A is 16, B is 2, C is 4. + [codeblock] + @export_flags("A:16", "B", "C") var x + [/codeblock] </description> </annotation> <annotation name="@export_flags_2d_navigation"> diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 8cfd48b52b..3543c0a79f 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -3491,6 +3491,14 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co break; } + if (context.current_class) { + if (context.type != GDScriptParser::COMPLETION_SUPER_METHOD) { + base.type = context.current_class->get_datatype(); + } else { + base.type = context.current_class->base_type; + } + } + if (_lookup_symbol_from_base(base.type, p_symbol, is_function, r_result) == OK) { return OK; } diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 0a1a64cb59..c6e4222213 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3637,15 +3637,6 @@ template <PropertyHint t_hint, Variant::Type t_type> bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node *p_node) { ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE, false, vformat(R"("%s" annotation can only be applied to variables.)", p_annotation->name)); - { - const int max_flags = 32; - - if (t_hint == PropertyHint::PROPERTY_HINT_FLAGS && p_annotation->resolved_arguments.size() > max_flags) { - push_error(vformat(R"(The argument count limit for "@export_flags" is exceeded (%d/%d).)", p_annotation->resolved_arguments.size(), max_flags), p_annotation); - return false; - } - } - VariableNode *variable = static_cast<VariableNode *>(p_node); if (variable->exported) { push_error(vformat(R"(Annotation "%s" cannot be used with another "@export" annotation.)", p_annotation->name), p_annotation); @@ -3659,14 +3650,50 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node String hint_string; for (int i = 0; i < p_annotation->resolved_arguments.size(); i++) { - if (p_annotation->name != SNAME("@export_placeholder") && String(p_annotation->resolved_arguments[i]).contains(",")) { - push_error(vformat(R"(Argument %d of annotation "%s" contains a comma. Use separate arguments instead.)", i + 1, p_annotation->name), p_annotation->arguments[i]); - return false; + String arg_string = String(p_annotation->resolved_arguments[i]); + + if (p_annotation->name != SNAME("@export_placeholder")) { + if (arg_string.is_empty()) { + push_error(vformat(R"(Argument %d of annotation "%s" is empty.)", i + 1, p_annotation->name), p_annotation->arguments[i]); + return false; + } + if (arg_string.contains(",")) { + push_error(vformat(R"(Argument %d of annotation "%s" contains a comma. Use separate arguments instead.)", i + 1, p_annotation->name), p_annotation->arguments[i]); + return false; + } + } + + if (p_annotation->name == SNAME("@export_flags")) { + const int64_t max_flags = 32; + Vector<String> t = arg_string.split(":", true, 1); + if (t[0].is_empty()) { + push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag name.)", i + 1), p_annotation->arguments[i]); + return false; + } + if (t.size() == 2) { + if (t[1].is_empty()) { + push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Expected flag value.)", i + 1), p_annotation->arguments[i]); + return false; + } + if (!t[1].is_valid_int()) { + push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be a valid integer.)", i + 1), p_annotation->arguments[i]); + return false; + } + int64_t value = t[1].to_int(); + if (value < 1 || value >= (1LL << max_flags)) { + push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": The flag value must be at least 1 and at most 2 ** %d - 1.)", i + 1, max_flags), p_annotation->arguments[i]); + return false; + } + } else if (i >= max_flags) { + push_error(vformat(R"(Invalid argument %d of annotation "@export_flags": Starting from argument %d, the flag value must be specified explicitly.)", i + 1, max_flags + 1), p_annotation->arguments[i]); + return false; + } } + if (i > 0) { hint_string += ","; } - hint_string += String(p_annotation->resolved_arguments[i]); + hint_string += arg_string; } variable->export_info.hint_string = hint_string; diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs index a4d5e1a569..1e4fd2f09a 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs @@ -22,8 +22,7 @@ namespace GodotTools.Build // TODO Use List once we have proper serialization public Godot.Collections.Array CustomProperties { get; private set; } = new(); - public string LogsDirPath => - Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.Md5Text()}_{Configuration}"); + public string LogsDirPath => GodotSharpDirs.LogsDirPathFor(Solution, Configuration); public override bool Equals(object? obj) { diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index ae0ffaf4cb..d6549c1b70 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -7,6 +7,7 @@ using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; +using Godot; using GodotTools.BuildLogger; using GodotTools.Utils; @@ -22,9 +23,11 @@ namespace GodotTools.Build if (dotnetPath == null) throw new FileNotFoundException("Cannot find the dotnet executable."); + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + var startInfo = new ProcessStartInfo(dotnetPath); - BuildArguments(buildInfo, startInfo.ArgumentList); + BuildArguments(buildInfo, startInfo.ArgumentList, editorSettings); string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString(); stdOutHandler?.Invoke(launchMessage); @@ -35,6 +38,8 @@ namespace GodotTools.Build startInfo.RedirectStandardError = true; startInfo.UseShellExecute = false; startInfo.CreateNoWindow = true; + startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"] + = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-'); // Needed when running from Developer Command Prompt for VS RemovePlatformVariable(startInfo.EnvironmentVariables); @@ -83,9 +88,11 @@ namespace GodotTools.Build if (dotnetPath == null) throw new FileNotFoundException("Cannot find the dotnet executable."); + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + var startInfo = new ProcessStartInfo(dotnetPath); - BuildPublishArguments(buildInfo, startInfo.ArgumentList); + BuildPublishArguments(buildInfo, startInfo.ArgumentList, editorSettings); string launchMessage = startInfo.GetCommandLineDisplay(new StringBuilder("Running: ")).ToString(); stdOutHandler?.Invoke(launchMessage); @@ -95,6 +102,8 @@ namespace GodotTools.Build startInfo.RedirectStandardOutput = true; startInfo.RedirectStandardError = true; startInfo.UseShellExecute = false; + startInfo.EnvironmentVariables["DOTNET_CLI_UI_LANGUAGE"] + = ((string)editorSettings.GetSetting("interface/editor/editor_language")).Replace('_', '-'); // Needed when running from Developer Command Prompt for VS RemovePlatformVariable(startInfo.EnvironmentVariables); @@ -124,7 +133,8 @@ namespace GodotTools.Build } } - private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments) + private static void BuildArguments(BuildInfo buildInfo, Collection<string> arguments, + EditorSettings editorSettings) { // `dotnet clean` / `dotnet build` commands arguments.Add(buildInfo.OnlyClean ? "clean" : "build"); @@ -150,12 +160,14 @@ namespace GodotTools.Build arguments.Add(buildInfo.Configuration); // Verbosity - arguments.Add("-v"); - arguments.Add("normal"); + AddVerbosityArguments(buildInfo, arguments, editorSettings); // Logger AddLoggerArgument(buildInfo, arguments); + // Binary log + AddBinaryLogArgument(buildInfo, arguments, editorSettings); + // Custom properties foreach (var customProperty in buildInfo.CustomProperties) { @@ -163,7 +175,8 @@ namespace GodotTools.Build } } - private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments) + private static void BuildPublishArguments(BuildInfo buildInfo, Collection<string> arguments, + EditorSettings editorSettings) { arguments.Add("publish"); // `dotnet publish` command @@ -193,12 +206,14 @@ namespace GodotTools.Build arguments.Add("true"); // Verbosity - arguments.Add("-v"); - arguments.Add("normal"); + AddVerbosityArguments(buildInfo, arguments, editorSettings); // Logger AddLoggerArgument(buildInfo, arguments); + // Binary log + AddBinaryLogArgument(buildInfo, arguments, editorSettings); + // Custom properties foreach (var customProperty in buildInfo.CustomProperties) { @@ -213,6 +228,25 @@ namespace GodotTools.Build } } + private static void AddVerbosityArguments(BuildInfo buildInfo, Collection<string> arguments, + EditorSettings editorSettings) + { + var verbosityLevel = + editorSettings.GetSetting(GodotSharpEditor.Settings.VerbosityLevel).As<VerbosityLevelId>(); + arguments.Add("-v"); + arguments.Add(verbosityLevel switch + { + VerbosityLevelId.Quiet => "quiet", + VerbosityLevelId.Minimal => "minimal", + VerbosityLevelId.Detailed => "detailed", + VerbosityLevelId.Diagnostic => "diagnostic", + _ => "normal", + }); + + if ((bool)editorSettings.GetSetting(GodotSharpEditor.Settings.NoConsoleLogging)) + arguments.Add("-noconlog"); + } + private static void AddLoggerArgument(BuildInfo buildInfo, Collection<string> arguments) { string buildLoggerPath = Path.Combine(Internals.GodotSharpDirs.DataEditorToolsDir, @@ -222,6 +256,16 @@ namespace GodotTools.Build $"-l:{typeof(GodotBuildLogger).FullName},{buildLoggerPath};{buildInfo.LogsDirPath}"); } + private static void AddBinaryLogArgument(BuildInfo buildInfo, Collection<string> arguments, + EditorSettings editorSettings) + { + if (!(bool)editorSettings.GetSetting(GodotSharpEditor.Settings.CreateBinaryLog)) + return; + + arguments.Add($"-bl:{Path.Combine(buildInfo.LogsDirPath, "msbuild.binlog")}"); + arguments.Add("-ds:False"); // Honestly never understood why -bl also switches -ds on. + } + private static void RemovePlatformVariable(StringDictionary environmentVariables) { // EnvironmentVariables is case sensitive? Seriously? diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs index 262de024ca..cf1b84e37f 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -1,4 +1,5 @@ using System; +using System.IO; using Godot; using GodotTools.Internals; using static GodotTools.Internals.Globals; @@ -14,6 +15,7 @@ namespace GodotTools.Build private Button _errorsBtn; private Button _warningsBtn; private Button _viewLogBtn; + private Button _openLogsFolderBtn; private void WarningsToggled(bool pressed) { @@ -93,6 +95,10 @@ namespace GodotTools.Build private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed; + private void OpenLogsFolderPressed() => OS.ShellOpen( + $"file://{GodotSharpDirs.LogsDirPathFor("Debug")}" + ); + private void BuildMenuOptionPressed(long id) { switch ((BuildMenuOptions)id) @@ -171,6 +177,22 @@ namespace GodotTools.Build _viewLogBtn.Toggled += ViewLogToggled; toolBarHBox.AddChild(_viewLogBtn); + // Horizontal spacer, push everything to the right. + toolBarHBox.AddChild(new Control + { + SizeFlagsHorizontal = SizeFlags.ExpandFill, + }); + + _openLogsFolderBtn = new Button + { + Text = "Show Logs in File Manager".TTR(), + Icon = GetThemeIcon("Filesystem", "EditorIcons"), + ExpandIcon = false, + FocusMode = FocusModeEnum.None, + }; + _openLogsFolderBtn.Pressed += OpenLogsFolderPressed; + toolBarHBox.AddChild(_openLogsFolderBtn); + BuildOutputView = new BuildOutputView(); AddChild(BuildOutputView); } diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index 70b48b0e3a..a284451a35 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -24,19 +24,7 @@ namespace GodotTools.Export public void RegisterExportSettings() { // TODO: These would be better as export preset options, but that doesn't seem to be supported yet - - GlobalDef("mono/export/include_scripts_content", false); - - GlobalDef("mono/export/aot/enabled", false); - GlobalDef("mono/export/aot/full_aot", false); - GlobalDef("mono/export/aot/use_interpreter", true); - - // --aot or --aot=opt1,opt2 (use 'mono --aot=help AuxAssembly.dll' to list AOT options) - GlobalDef("mono/export/aot/extra_aot_options", Array.Empty<string>()); - // --optimize/-O=opt1,opt2 (use 'mono --list-opt'' to list optimize options) - GlobalDef("mono/export/aot/extra_optimizer_options", Array.Empty<string>()); - - GlobalDef("mono/export/aot/android_toolchain_path", ""); + GlobalDef("dotnet/export/include_scripts_content", false); } private string _maybeLastExportError; @@ -56,7 +44,7 @@ namespace GodotTools.Export // TODO What if the source file is not part of the game's C# project - bool includeScriptsContent = (bool)ProjectSettings.GetSetting("mono/export/include_scripts_content"); + bool includeScriptsContent = (bool)ProjectSettings.GetSetting("dotnet/export/include_scripts_content"); if (!includeScriptsContent) { diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 5abbe8752c..43ead4af69 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -22,6 +22,14 @@ namespace GodotTools { public partial class GodotSharpEditor : EditorPlugin, ISerializationListener { + public static class Settings + { + public const string ExternalEditor = "dotnet/editor/external_editor"; + public const string VerbosityLevel = "dotnet/build/verbosity_level"; + public const string NoConsoleLogging = "dotnet/build/no_console_logging"; + public const string CreateBinaryLog = "dotnet/build/create_binary_log"; + } + private EditorSettings _editorSettings; private PopupMenu _menuPopup; @@ -171,7 +179,7 @@ namespace GodotTools [UsedImplicitly] public Error OpenInExternalEditor(Script script, int line, int col) { - var editorId = (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor"); + var editorId = _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>(); switch (editorId) { @@ -323,8 +331,7 @@ namespace GodotTools [UsedImplicitly] public bool OverridesExternalEditor() { - return (ExternalEditorId)(int)_editorSettings.GetSetting("mono/editor/external_editor") != - ExternalEditorId.None; + return _editorSettings.GetSetting(Settings.ExternalEditor).As<ExternalEditorId>() != ExternalEditorId.None; } public override bool _Build() @@ -453,7 +460,10 @@ namespace GodotTools _menuPopup.IdPressed += _MenuOptionPressed; // External editor settings - EditorDef("mono/editor/external_editor", Variant.From(ExternalEditorId.None)); + EditorDef(Settings.ExternalEditor, Variant.From(ExternalEditorId.None)); + EditorDef(Settings.VerbosityLevel, Variant.From(VerbosityLevelId.Normal)); + EditorDef(Settings.NoConsoleLogging, false); + EditorDef(Settings.CreateBinaryLog, false); string settingsHintStr = "Disabled"; @@ -481,11 +491,23 @@ namespace GodotTools _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary { ["type"] = (int)Variant.Type.Int, - ["name"] = "mono/editor/external_editor", + ["name"] = Settings.ExternalEditor, ["hint"] = (int)PropertyHint.Enum, ["hint_string"] = settingsHintStr }); + var verbosityLevels = Enum.GetValues<VerbosityLevelId>().Select(level => $"{Enum.GetName(level)}:{(int)level}"); + _editorSettings.AddPropertyInfo(new Godot.Collections.Dictionary + { + ["type"] = (int)Variant.Type.Int, + ["name"] = Settings.VerbosityLevel, + ["hint"] = (int)PropertyHint.Enum, + ["hint_string"] = string.Join(",", verbosityLevels), + }); + + OnSettingsChanged(); + _editorSettings.SettingsChanged += OnSettingsChanged; + // Export plugin var exportPlugin = new ExportPlugin(); AddExportPlugin(exportPlugin); @@ -510,6 +532,24 @@ namespace GodotTools AddChild(GodotIdeManager); } + public override void _DisablePlugin() + { + base._DisablePlugin(); + + _editorSettings.SettingsChanged -= OnSettingsChanged; + } + + private void OnSettingsChanged() + { + // We want to force NoConsoleLogging to true when the VerbosityLevel is at Detailed or above. + // At that point, there's so much info logged that it doesn't make sense to display it in + // the tiny editor window, and it'd make the editor hang or crash anyway. + var verbosityLevel = _editorSettings.GetSetting(Settings.VerbosityLevel).As<VerbosityLevelId>(); + var hideConsoleLog = (bool)_editorSettings.GetSetting(Settings.NoConsoleLogging); + if (verbosityLevel >= VerbosityLevelId.Detailed && !hideConsoleLog) + _editorSettings.SetSetting(Settings.NoConsoleLogging, Variant.From(true)); + } + protected override void Dispose(bool disposing) { if (disposing) diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs index 5de2c9833b..83621ce5af 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/GodotIdeManager.cs @@ -21,7 +21,8 @@ namespace GodotTools.Ides return _messagingServer; _messagingServer?.Dispose(); - _messagingServer = new MessagingServer(OS.GetExecutablePath(), ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger()); + _messagingServer = new MessagingServer(OS.GetExecutablePath(), + ProjectSettings.GlobalizePath(GodotSharpDirs.ResMetadataDir), new GodotLogger()); _ = _messagingServer.Listen(); @@ -76,8 +77,8 @@ namespace GodotTools.Ides public async Task<EditorPick?> LaunchIdeAsync(int millisecondsTimeout = 10000) { - var editorId = (ExternalEditorId)(int)GodotSharpEditor.Instance.GetEditorInterface() - .GetEditorSettings().GetSetting("mono/editor/external_editor"); + var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); + var editorId = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>(); string editorIdentity = GetExternalEditorIdentity(editorId); var runningServer = GetRunningOrNewServer(); diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs index 60602a5847..f55ca4c7d7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs @@ -9,7 +9,7 @@ namespace GodotTools.Ides.Rider { public static class RiderPathManager { - public static readonly string EditorPathSettingName = "mono/editor/editor_path_optional"; + public static readonly string EditorPathSettingName = "dotnet/editor/editor_path_optional"; private static string GetRiderPathFromSettings() { @@ -22,7 +22,7 @@ namespace GodotTools.Ides.Rider public static void Initialize() { var editorSettings = GodotSharpEditor.Instance.GetEditorInterface().GetEditorSettings(); - var editor = (ExternalEditorId)(int)editorSettings.GetSetting("mono/editor/external_editor"); + var editor = editorSettings.GetSetting(GodotSharpEditor.Settings.ExternalEditor).As<ExternalEditorId>(); if (editor == ExternalEditorId.Rider) { if (!editorSettings.HasSetting(EditorPathSettingName)) diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs index 7624989092..fb68fcbae6 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/GodotSharpDirs.cs @@ -115,5 +115,11 @@ namespace GodotTools.Internals return _projectCsProjPath; } } + + public static string LogsDirPathFor(string solution, string configuration) + => Path.Combine(BuildLogsDirs, $"{solution.Md5Text()}_{configuration}"); + + public static string LogsDirPathFor(string configuration) + => LogsDirPathFor(ProjectSlnPath, configuration); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs new file mode 100644 index 0000000000..0e1afe6bbf --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/VerbosityLevelId.cs @@ -0,0 +1,11 @@ +namespace GodotTools +{ + public enum VerbosityLevelId : long + { + Quiet, + Minimal, + Normal, + Detailed, + Diagnostic, + } +} |