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-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp2
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h2
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py6
-rw-r--r--modules/mono/build_scripts/solution_builder.py10
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.sln35
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs4
6 files changed, 47 insertions, 12 deletions
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 2cf566941e..5a21833ffa 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -345,7 +345,7 @@ void GridMapEditor::_validate_selection() {
_update_selection_transform();
}
-void GridMapEditor::_set_selection(bool p_active, const Vector3 p_begin, const Vector3 p_end) {
+void GridMapEditor::_set_selection(bool p_active, const Vector3 &p_begin, const Vector3 &p_end) {
selection.active = p_active;
selection.begin = p_begin;
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index da36165d4e..b9be925ff7 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -222,7 +222,7 @@ class GridMapEditor : public VBoxContainer {
void _do_paste();
void _update_selection_transform();
void _validate_selection();
- void _set_selection(bool p_active, const Vector3 p_begin = Vector3(), const Vector3 p_end = Vector3());
+ void _set_selection(bool p_active, const Vector3 &p_begin = Vector3(), const Vector3 &p_end = Vector3());
void _floor_changed(float p_value);
void _floor_mouse_exited();
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index f66ffdb573..c47cfc8a38 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -87,7 +87,7 @@ def build(env_mono):
target_filenames = ['GodotTools.dll', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
if env_mono['target'] == 'debug':
- target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.dll', 'GodotTools.ProjectEditor.dll', 'GodotTools.Core.dll']
+ target_filenames += ['GodotTools.pdb', 'GodotTools.BuildLogger.pdb', 'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
@@ -102,6 +102,10 @@ def build_project_editor_only(env_mono):
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
+
+ if env_mono['target'] == 'debug':
+ target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
+
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index 147dce45d9..d1529a64d2 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -108,14 +108,13 @@ def find_msbuild_windows(env):
if not mono_root:
raise RuntimeError('Cannot find mono root directory')
- framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
mono_bin_dir = os.path.join(mono_root, 'bin')
msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
msbuild_tools_path = find_msbuild_tools_path_reg()
if msbuild_tools_path:
- return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), {})
if os.path.isfile(msbuild_mono):
# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
@@ -126,7 +125,7 @@ def find_msbuild_windows(env):
'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
}
- return (msbuild_mono, framework_path, mono_msbuild_env)
+ return (msbuild_mono, mono_msbuild_env)
return None
@@ -172,7 +171,6 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
global verbose
verbose = env['verbose']
- framework_path = ''
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
@@ -185,8 +183,7 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
if msbuild_info is None:
raise RuntimeError('Cannot find MSBuild executable')
msbuild_path = msbuild_info[0]
- framework_path = msbuild_info[1]
- msbuild_env.update(msbuild_info[2])
+ msbuild_env.update(msbuild_info[1])
else:
msbuild_path = find_msbuild_unix('msbuild')
if msbuild_path is None:
@@ -212,7 +209,6 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
# Build solution
msbuild_args = [solution_path, '/p:Configuration=' + build_config]
- msbuild_args += ['/p:FrameworkPathOverride=' + framework_path] if framework_path else []
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name='msbuild')
diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln
new file mode 100644
index 0000000000..6f7d44bec2
--- /dev/null
+++ b/modules/mono/editor/GodotTools/GodotTools.sln
@@ -0,0 +1,35 @@
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.ProjectEditor", "GodotTools.ProjectEditor\GodotTools.ProjectEditor.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools", "GodotTools\GodotTools.csproj", "{27B00618-A6F2-4828-B922-05CAEB08C286}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Core", "GodotTools.Core\GodotTools.Core.csproj", "{639E48BD-44E5-4091-8EDD-22D36DC0768D}"
+EndProject
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.BuildLogger", "GodotTools.BuildLogger\GodotTools.BuildLogger.csproj", "{6CE9A984-37B1-4F8A-8FE9-609F05F071B3}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU
+ {27B00618-A6F2-4828-B922-05CAEB08C286}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {27B00618-A6F2-4828-B922-05CAEB08C286}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {27B00618-A6F2-4828-B922-05CAEB08C286}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {27B00618-A6F2-4828-B922-05CAEB08C286}.Release|Any CPU.Build.0 = Release|Any CPU
+ {639E48BD-44E5-4091-8EDD-22D36DC0768D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {639E48BD-44E5-4091-8EDD-22D36DC0768D}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {639E48BD-44E5-4091-8EDD-22D36DC0768D}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {639E48BD-44E5-4091-8EDD-22D36DC0768D}.Release|Any CPU.Build.0 = Release|Any CPU
+ {6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {6CE9A984-37B1-4F8A-8FE9-609F05F071B3}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
index 3ba311c283..cd9c470969 100644
--- a/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/CSharpProject.cs
@@ -11,11 +11,11 @@ namespace GodotTools
{
public static class CSharpProject
{
- public static string GenerateGameProject(string dir, string name, IEnumerable<string> files = null)
+ public static string GenerateGameProject(string dir, string name)
{
try
{
- return ProjectGenerator.GenGameProject(dir, name, files);
+ return ProjectGenerator.GenGameProject(dir, name, compileItems: new string[] { });
}
catch (Exception e)
{