diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gdnative/gdnative/vector2.cpp | 8 | ||||
-rw-r--r-- | modules/gdnative/gdnative/vector3.cpp | 8 | ||||
-rw-r--r-- | modules/gdnative/gdnative_api.json | 18 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector2.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector3.h | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_functions.cpp | 14 | ||||
-rw-r--r-- | modules/gdscript/gdscript_functions.h | 1 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Mathf.cs | 5 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector2.cs | 8 | ||||
-rw-r--r-- | modules/mono/glue/Managed/Files/Vector3.cs | 8 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml | 75 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.cpp | 20 | ||||
-rw-r--r-- | modules/visual_script/visual_script_builtin_funcs.h | 1 |
13 files changed, 134 insertions, 36 deletions
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 8fa29580d6..a2ac61b35e 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -119,6 +119,14 @@ godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, return dest; } +godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) { + godot_vector2 dest; + const Vector2 *self = (const Vector2 *)p_self; + const Vector2 *to = (const Vector2 *)p_to; + *((Vector2 *)&dest) = self->move_toward(*to, p_delta); + return dest; +} + godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index ef86c6f7e9..894683ab38 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -124,6 +124,14 @@ godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, return dest; } +godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) { + godot_vector3 dest; + const Vector3 *self = (const Vector3 *)p_self; + const Vector3 *to = (const Vector3 *)p_to; + *((Vector3 *)&dest) = self->move_toward(*to, p_delta); + return dest; +} + godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) { const Vector3 *self = (const Vector3 *)p_self; const Vector3 *b = (const Vector3 *)p_b; diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 8afe988102..52c989037e 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -26,6 +26,24 @@ ["const godot_dictionary *", "p_self"], ["const godot_bool", "p_deep"] ] + }, + { + "name": "godot_vector3_move_toward", + "return_type": "godot_vector3", + "arguments": [ + ["const godot_vector3 *", "p_self"], + ["const godot_vector3 *", "p_to"], + ["const godot_real", "p_delta"] + ] + }, + { + "name": "godot_vector2_move_toward", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_vector2 *", "p_self"], + ["const godot_vector2 *", "p_to"], + ["const godot_real", "p_delta"] + ] } ] }, diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 9e37b8e0c6..7a5ae6afa9 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -83,6 +83,8 @@ godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); +godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta); + godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 61f0c6c62e..70ec6422ac 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -90,6 +90,8 @@ godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); +godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta); + godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b); godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b); diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 5ebcddfd7c..98263d43e5 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -78,6 +78,7 @@ const char *GDScriptFunctions::get_func_name(Function p_func) { "inverse_lerp", "range_lerp", "smoothstep", + "move_toward", "dectime", "randomize", "randi", @@ -398,6 +399,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ VALIDATE_ARG_NUM(2); r_ret = Math::smoothstep((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); } break; + case MATH_MOVE_TOWARD: { + VALIDATE_ARG_COUNT(3); + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + r_ret = Math::move_toward((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); + } break; case MATH_DECTIME: { VALIDATE_ARG_COUNT(3); VALIDATE_ARG_NUM(0); @@ -1466,6 +1474,7 @@ bool GDScriptFunctions::is_deterministic(Function p_func) { case MATH_INVERSE_LERP: case MATH_RANGE_LERP: case MATH_SMOOTHSTEP: + case MATH_MOVE_TOWARD: case MATH_DECTIME: case MATH_DEG2RAD: case MATH_RAD2DEG: @@ -1669,6 +1678,11 @@ MethodInfo GDScriptFunctions::get_info(Function p_func) { mi.return_val.type = Variant::REAL; return mi; } break; + case MATH_MOVE_TOWARD: { + MethodInfo mi("move_toward", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "delta")); + mi.return_val.type = Variant::REAL; + return mi; + } break; case MATH_DECTIME: { MethodInfo mi("dectime", PropertyInfo(Variant::REAL, "value"), PropertyInfo(Variant::REAL, "amount"), PropertyInfo(Variant::REAL, "step")); mi.return_val.type = Variant::REAL; diff --git a/modules/gdscript/gdscript_functions.h b/modules/gdscript/gdscript_functions.h index c594480ff8..6ad70f2eb4 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/gdscript/gdscript_functions.h @@ -69,6 +69,7 @@ public: MATH_INVERSE_LERP, MATH_RANGE_LERP, MATH_SMOOTHSTEP, + MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, MATH_RAND, diff --git a/modules/mono/glue/Managed/Files/Mathf.cs b/modules/mono/glue/Managed/Files/Mathf.cs index 8fb8730b88..2d8c63fe7f 100644 --- a/modules/mono/glue/Managed/Files/Mathf.cs +++ b/modules/mono/glue/Managed/Files/Mathf.cs @@ -210,6 +210,11 @@ namespace Godot return a < b ? a : b; } + public static real_t MoveToward(real_t from, real_t to, real_t delta) + { + return Abs(to - from) <= delta ? to : from + Sign(to - from) * delta; + } + public static int NearestPo2(int value) { value--; diff --git a/modules/mono/glue/Managed/Files/Vector2.cs b/modules/mono/glue/Managed/Files/Vector2.cs index bb1950e1a8..a7f26283a7 100644 --- a/modules/mono/glue/Managed/Files/Vector2.cs +++ b/modules/mono/glue/Managed/Files/Vector2.cs @@ -186,6 +186,14 @@ namespace Godot return res; } + public Vector2 MoveToward(Vector2 to, real_t delta) + { + var v = this; + var vd = to - v; + var len = vd.Length(); + return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + } + public Vector2 Normalized() { var v = this; diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs index 283cb6341a..16803ae55c 100644 --- a/modules/mono/glue/Managed/Files/Vector3.cs +++ b/modules/mono/glue/Managed/Files/Vector3.cs @@ -190,6 +190,14 @@ namespace Godot ); } + public Vector3 MoveToward(Vector3 to, real_t delta) + { + var v = this; + var vd = to - v; + var len = vd.Length(); + return len <= delta || len < Mathf.Epsilon ? to : v + vd / len * delta; + } + public Axis MaxAxis() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index 74d5f29c02..21e8a38c16 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -102,114 +102,117 @@ </constant> <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc"> </constant> - <constant name="MATH_DECTIME" value="29" enum="BuiltinFunc"> + <constant name="MATH_MOVE_TOWARD" value="29" enum="BuiltinFunc"> + Moves the number toward a value, based on the third input. + </constant> + <constant name="MATH_DECTIME" value="30" enum="BuiltinFunc"> Return the result of 'value' decreased by 'step' * 'amount'. </constant> - <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc"> + <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RAND" value="31" enum="BuiltinFunc"> + <constant name="MATH_RAND" value="32" enum="BuiltinFunc"> Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> - <constant name="MATH_RANDF" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDOM" value="33" enum="BuiltinFunc"> + <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc"> Return a random floating-point value between the two inputs. </constant> - <constant name="MATH_SEED" value="34" enum="BuiltinFunc"> + <constant name="MATH_SEED" value="35" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc"> Return a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc"> + <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc"> Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis). </constant> - <constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc"> + <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc"> Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle). </constant> - <constant name="MATH_WRAP" value="42" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> </constant> - <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> Return the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> Return the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> Return the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc"> + <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc"> Create a [FuncRef] from the input. </constant> - <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc"> + <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> Convert between types. </constant> - <constant name="TYPE_OF" value="51" enum="BuiltinFunc"> + <constant name="TYPE_OF" value="52" enum="BuiltinFunc"> Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> - <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc"> + <constant name="TYPE_EXISTS" value="53" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> - <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc"> + <constant name="TEXT_CHAR" value="54" enum="BuiltinFunc"> Return a character with the given ascii value. </constant> - <constant name="TEXT_STR" value="54" enum="BuiltinFunc"> + <constant name="TEXT_STR" value="55" enum="BuiltinFunc"> Convert the input to a string. </constant> - <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc"> + <constant name="TEXT_PRINT" value="56" enum="BuiltinFunc"> Print the given string to the output window. </constant> - <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc"> + <constant name="TEXT_PRINTERR" value="57" enum="BuiltinFunc"> Print the given string to the standard error output. </constant> - <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc"> + <constant name="TEXT_PRINTRAW" value="58" enum="BuiltinFunc"> Print the given string to the standard output, without adding a newline. </constant> - <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc"> + <constant name="VAR_TO_STR" value="59" enum="BuiltinFunc"> Serialize a [Variant] to a string. </constant> - <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc"> + <constant name="STR_TO_VAR" value="60" enum="BuiltinFunc"> Deserialize a [Variant] from a string serialized using [code]VAR_TO_STR[/code]. </constant> - <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc"> + <constant name="VAR_TO_BYTES" value="61" enum="BuiltinFunc"> Serialize a [Variant] to a [PoolByteArray]. </constant> - <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc"> + <constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc"> Deserialize a [Variant] from a [PoolByteArray] serialized using [code]VAR_TO_BYTES[/code]. </constant> - <constant name="COLORN" value="62" enum="BuiltinFunc"> + <constant name="COLORN" value="63" enum="BuiltinFunc"> Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc. </constant> - <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> + <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc"> Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [code]MATH_LERP[/code], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) [/codeblock] </constant> - <constant name="FUNC_MAX" value="64" enum="BuiltinFunc"> + <constant name="FUNC_MAX" value="65" enum="BuiltinFunc"> The maximum value the [member function] property can have. </constant> </constants> diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index d207656705..75b79f8929 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -68,6 +68,7 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "lerp", "inverse_lerp", "range_lerp", + "move_toward", "dectime", "randomize", "randi", @@ -206,6 +207,7 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_LERP: case MATH_INVERSE_LERP: case MATH_SMOOTHSTEP: + case MATH_MOVE_TOWARD: case MATH_DECTIME: case MATH_WRAP: case MATH_WRAPF: @@ -347,6 +349,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const else return PropertyInfo(Variant::REAL, "weight"); } break; + case MATH_MOVE_TOWARD: { + if (p_idx == 0) + return PropertyInfo(Variant::REAL, "from"); + else if (p_idx == 1) + return PropertyInfo(Variant::REAL, "to"); + else + return PropertyInfo(Variant::REAL, "delta"); + } break; case MATH_DECTIME: { if (p_idx == 0) return PropertyInfo(Variant::REAL, "value"); @@ -580,6 +590,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons case MATH_INVERSE_LERP: case MATH_RANGE_LERP: case MATH_SMOOTHSTEP: + case MATH_MOVE_TOWARD: case MATH_DECTIME: { t = Variant::REAL; @@ -916,6 +927,13 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in VALIDATE_ARG_NUM(2); *r_return = Math::smoothstep((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); } break; + case VisualScriptBuiltinFunc::MATH_MOVE_TOWARD: { + + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + *r_return = Math::move_toward((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]); + } break; case VisualScriptBuiltinFunc::MATH_DECTIME: { VALIDATE_ARG_NUM(0); @@ -1363,6 +1381,7 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_LERP); BIND_ENUM_CONSTANT(MATH_INVERSE_LERP); BIND_ENUM_CONSTANT(MATH_RANGE_LERP); + BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD); BIND_ENUM_CONSTANT(MATH_DECTIME); BIND_ENUM_CONSTANT(MATH_RANDOMIZE); BIND_ENUM_CONSTANT(MATH_RAND); @@ -1453,6 +1472,7 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/smoothstep", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SMOOTHSTEP>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index 50854c16b1..3e452cd94f 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -67,6 +67,7 @@ public: MATH_LERP, MATH_INVERSE_LERP, MATH_RANGE_LERP, + MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, MATH_RAND, |