diff options
Diffstat (limited to 'modules')
33 files changed, 117 insertions, 117 deletions
diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index 3a37b396a4..79dc77d41d 100644 --- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -81,7 +81,7 @@ <member name="server_relay" type="bool" setter="set_server_relay_enabled" getter="is_server_relay_enabled" default="true"> Enable or disable the server feature that notifies clients of other peers' connection/disconnection, and relays messages between them. When this option is [code]false[/code], clients won't be automatically notified of other peers and won't be able to send them packets through the server. </member> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <constants> </constants> diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index 7a9a780238..afd31207f6 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -41,11 +41,11 @@ int ENetMultiplayerPeer::get_transfer_channel() const { return transfer_channel; } -void ENetMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void ENetMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { transfer_mode = p_mode; } -MultiplayerPeer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode ENetMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } @@ -455,15 +455,15 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size channel = SYSCH_MAX + transfer_channel - 1; } else { switch (transfer_mode) { - case TRANSFER_MODE_UNRELIABLE: { + case Multiplayer::TRANSFER_MODE_UNRELIABLE: { packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; channel = SYSCH_UNRELIABLE; } break; - case TRANSFER_MODE_UNRELIABLE_ORDERED: { + case Multiplayer::TRANSFER_MODE_ORDERED: { packet_flags = 0; channel = SYSCH_UNRELIABLE; } break; - case TRANSFER_MODE_RELIABLE: { + case Multiplayer::TRANSFER_MODE_RELIABLE: { packet_flags = ENET_PACKET_FLAG_RELIABLE; channel = SYSCH_RELIABLE; } break; diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h index 78e280db7c..b5316b8292 100644 --- a/modules/enet/enet_multiplayer_peer.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -32,7 +32,7 @@ #define NETWORKED_MULTIPLAYER_ENET_H #include "core/crypto/crypto.h" -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "enet_connection.h" #include <enet/enet.h> @@ -66,7 +66,7 @@ private: int target_peer = 0; int transfer_channel = 0; - TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; bool refuse_connections = false; bool server_relay = true; @@ -104,8 +104,8 @@ public: virtual void set_transfer_channel(int p_channel) override; virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer) override; virtual int get_packet_peer() const override; diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index 70b14836bf..dadd1a9d10 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -127,9 +127,9 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha E->get().methods.insert(p_function_name, method); if (p_attr.rpc_type != GODOT_METHOD_RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = String(p_name); - nd.rpc_mode = MultiplayerAPI::RPCMode(p_attr.rpc_type); + nd.rpc_mode = Multiplayer::RPCMode(p_attr.rpc_type); E->get().rpc_methods.push_back(nd); } } diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 26d3aed702..92ba9bd452 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -431,9 +431,9 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const { } } -const Vector<MultiplayerAPI::RPCConfig> NativeScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> NativeScript::get_rpc_methods() const { NativeScriptDesc *script_data = get_script_desc(); - ERR_FAIL_COND_V(!script_data, Vector<MultiplayerAPI::RPCConfig>()); + ERR_FAIL_COND_V(!script_data, Vector<Multiplayer::RPCConfig>()); return script_data->rpc_methods; } @@ -828,7 +828,7 @@ Ref<Script> NativeScriptInstance::get_script() const { return script; } -const Vector<MultiplayerAPI::RPCConfig> NativeScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> NativeScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 777a878660..a7647e8c59 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -71,7 +71,7 @@ struct NativeScriptDesc { }; Map<StringName, Method> methods; - Vector<MultiplayerAPI::RPCConfig> rpc_methods; + Vector<Multiplayer::RPCConfig> rpc_methods; OrderedHashMap<StringName, Property> properties; Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals StringName base; @@ -175,7 +175,7 @@ public: virtual void get_script_method_list(List<MethodInfo> *p_list) const override; virtual void get_script_property_list(List<PropertyInfo> *p_list) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; String get_class_documentation() const; String get_method_documentation(const StringName &p_method) const; @@ -213,7 +213,7 @@ public: String to_string(bool *r_valid); virtual Ref<Script> get_script() const; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; virtual ScriptLanguage *get_language(); diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.cpp b/modules/gdnative/net/multiplayer_peer_gdnative.cpp index 9908ed4533..575d5f5060 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.cpp +++ b/modules/gdnative/net/multiplayer_peer_gdnative.cpp @@ -72,14 +72,14 @@ int MultiplayerPeerGDNative::get_transfer_channel() const { return interface->get_transfer_channel(interface->data); } -void MultiplayerPeerGDNative::set_transfer_mode(TransferMode p_mode) { +void MultiplayerPeerGDNative::set_transfer_mode(Multiplayer::TransferMode p_mode) { ERR_FAIL_COND(interface == nullptr); interface->set_transfer_mode(interface->data, (godot_int)p_mode); } -MultiplayerPeer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { - ERR_FAIL_COND_V(interface == nullptr, TRANSFER_MODE_UNRELIABLE); - return (TransferMode)interface->get_transfer_mode(interface->data); +Multiplayer::TransferMode MultiplayerPeerGDNative::get_transfer_mode() const { + ERR_FAIL_COND_V(interface == nullptr, Multiplayer::TRANSFER_MODE_UNRELIABLE); + return (Multiplayer::TransferMode)interface->get_transfer_mode(interface->data); } void MultiplayerPeerGDNative::set_target_peer(int p_peer_id) { @@ -124,7 +124,7 @@ MultiplayerPeer::ConnectionStatus MultiplayerPeerGDNative::get_connection_status void MultiplayerPeerGDNative::_bind_methods() { ADD_PROPERTY_DEFAULT("transfer_channel", 0); - ADD_PROPERTY_DEFAULT("transfer_mode", TRANSFER_MODE_UNRELIABLE); + ADD_PROPERTY_DEFAULT("transfer_mode", Multiplayer::TRANSFER_MODE_UNRELIABLE); ADD_PROPERTY_DEFAULT("refuse_new_connections", true); } diff --git a/modules/gdnative/net/multiplayer_peer_gdnative.h b/modules/gdnative/net/multiplayer_peer_gdnative.h index ab084faae6..33e424d284 100644 --- a/modules/gdnative/net/multiplayer_peer_gdnative.h +++ b/modules/gdnative/net/multiplayer_peer_gdnative.h @@ -31,7 +31,7 @@ #ifndef MULTIPLAYER_PEER_GDNATIVE_H #define MULTIPLAYER_PEER_GDNATIVE_H -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "modules/gdnative/gdnative.h" #include "modules/gdnative/include/net/godot_net.h" @@ -58,8 +58,8 @@ public: /* Specific to MultiplayerPeer */ virtual void set_transfer_channel(int p_channel) override; virtual int get_transfer_channel() const override; - virtual void set_transfer_mode(TransferMode p_mode) override; - virtual TransferMode get_transfer_mode() const override; + virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer_id) override; virtual int get_packet_peer() const override; diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index ed1c0af3ed..feae81397e 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -100,7 +100,7 @@ String PluginScriptInstance::to_string(bool *r_valid) { return str_ret; } -const Vector<MultiplayerAPI::RPCConfig> PluginScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> PluginScriptInstance::get_rpc_methods() const { return _script->get_rpc_methods(); } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 25b62ae8ab..bdae265db2 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -71,7 +71,7 @@ public: void set_path(const String &p_path); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; virtual void refcount_incremented(); virtual bool refcount_decremented(); diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 5380858582..2b4ceda49d 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -334,9 +334,9 @@ Error PluginScript::reload(bool p_keep_state) { // rpc_mode is passed as an optional field and is not part of MethodInfo Variant var = v["rpc_mode"]; if (var != Variant()) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCConfig nd; nd.name = mi.name; - nd.rpc_mode = MultiplayerAPI::RPCMode(int(var)); + nd.rpc_mode = Multiplayer::RPCMode(int(var)); // TODO Transfer Channel if (_rpc_methods.find(nd) == -1) { _rpc_methods.push_back(nd); @@ -345,7 +345,7 @@ Error PluginScript::reload(bool p_keep_state) { } // Sort so we are 100% that they are always the same. - _rpc_methods.sort_custom<MultiplayerAPI::SortRPCConfig>(); + _rpc_methods.sort_custom<Multiplayer::SortRPCConfig>(); Array *signals = (Array *)&manifest.signals; for (int i = 0; i < signals->size(); ++i) { @@ -484,7 +484,7 @@ int PluginScript::get_member_line(const StringName &p_member) const { return -1; } -const Vector<MultiplayerAPI::RPCConfig> PluginScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> PluginScript::get_rpc_methods() const { return _rpc_methods; } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 838195147f..1a12a130d1 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -61,7 +61,7 @@ private: Map<StringName, PropertyInfo> _properties_info; Map<StringName, MethodInfo> _signals_info; Map<StringName, MethodInfo> _methods_info; - Vector<MultiplayerAPI::RPCConfig> _rpc_methods; + Vector<Multiplayer::RPCConfig> _rpc_methods; Set<Object *> _instances; //exported members @@ -136,7 +136,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; PluginScript(); void init(PluginScriptLanguage *language); diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index 7943cf7469..5409b3ff79 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -900,7 +900,7 @@ void GDScript::get_members(Set<StringName> *p_members) { } } -const Vector<MultiplayerAPI::RPCConfig> GDScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScript::get_rpc_methods() const { return rpc_functions; } @@ -1164,8 +1164,8 @@ void GDScript::_init_rpc_methods_properties() { while (cscript) { // RPC Methods for (Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.front(); E; E = E->next()) { - MultiplayerAPI::RPCConfig config = E->get()->get_rpc_config(); - if (config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + Multiplayer::RPCConfig config = E->get()->get_rpc_config(); + if (config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { config.name = E->get()->get_name(); if (rpc_functions.find(config) == -1) { rpc_functions.push_back(config); @@ -1185,7 +1185,7 @@ void GDScript::_init_rpc_methods_properties() { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } GDScript::~GDScript() { @@ -1541,7 +1541,7 @@ ScriptLanguage *GDScriptInstance::get_language() { return GDScriptLanguage::get_singleton(); } -const Vector<MultiplayerAPI::RPCConfig> GDScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> GDScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 24809ad5fd..a6fd7b3b5d 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -85,7 +85,7 @@ class GDScript : public Script { Map<StringName, MemberInfo> member_indices; //members are just indices to the instantiated script. Map<StringName, Ref<GDScript>> subclasses; Map<StringName, Vector<StringName>> _signals; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED @@ -245,7 +245,7 @@ public: virtual void get_constants(Map<StringName, Variant> *p_constants) override; virtual void get_members(Set<StringName> *p_members) override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -298,7 +298,7 @@ public: void reload_members(); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; GDScriptInstance(); ~GDScriptInstance(); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 5958326315..bed67b55f0 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -155,7 +155,7 @@ void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.reverse(); } -void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { +void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) { function = memnew(GDScriptFunction); debug_stack = EngineDebugger::is_active(); diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 3d6fb291ad..ce1a043b28 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -419,7 +419,7 @@ public: virtual void start_block() override; virtual void end_block() override; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) override; virtual GDScriptFunction *write_end() override; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index ecc86c37f3..7713d13bc8 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_CODEGEN #define GDSCRIPT_CODEGEN -#include "core/io/multiplayer_api.h" +#include "core/multiplayer/multiplayer.h" #include "core/string/string_name.h" #include "core/variant/variant.h" #include "gdscript_function.h" @@ -80,7 +80,7 @@ public: virtual void start_block() = 0; virtual void end_block() = 0; - virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, MultiplayerAPI::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; + virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0; virtual GDScriptFunction *write_end() = 0; #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index e5cbcc545f..736f6eae79 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -1857,7 +1857,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ StringName func_name; bool is_static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScriptDataType return_type; return_type.has_type = true; return_type.kind = GDScriptDataType::BUILTIN; @@ -2086,7 +2086,7 @@ Error GDScriptCompiler::_parse_setter_getter(GDScript *p_script, const GDScriptP return_type = _gdtype_from_datatype(p_variable->get_datatype(), p_script); } - codegen.generator->write_start(p_script, func_name, false, MultiplayerAPI::RPCConfig(), return_type); + codegen.generator->write_start(p_script, func_name, false, Multiplayer::RPCConfig(), return_type); if (p_is_setter) { uint32_t par_addr = codegen.generator->add_parameter(p_variable->setter_parameter->name, false, _gdtype_from_datatype(p_variable->get_datatype())); diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index 87d8c03494..b21cb47910 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -468,7 +468,7 @@ private: int _initial_line = 0; bool _static = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; GDScript *_script = nullptr; @@ -588,7 +588,7 @@ public: void disassemble(const Vector<String> &p_code_lines) const; #endif - _FORCE_INLINE_ MultiplayerAPI::RPCConfig get_rpc_config() const { return rpc_config; } + _FORCE_INLINE_ Multiplayer::RPCConfig get_rpc_config() const { return rpc_config; } GDScriptFunction(); ~GDScriptFunction(); }; diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index f4c721e00a..64a393f90c 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -133,7 +133,7 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>); // Networking. - register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<MultiplayerAPI::RPC_MODE_AUTHORITY>, 4, true); + register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true); // TODO: Warning annotations. } @@ -3393,11 +3393,11 @@ bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Nod ERR_FAIL_V_MSG(false, "Not implemented."); } -template <MultiplayerAPI::RPCMode t_mode> +template <Multiplayer::RPCMode t_mode> bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Node *p_node) { ERR_FAIL_COND_V_MSG(p_node->type != Node::VARIABLE && p_node->type != Node::FUNCTION, false, vformat(R"("%s" annotation can only be applied to variables and functions.)", p_annotation->name)); - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; rpc_config.rpc_mode = t_mode; if (p_annotation->resolved_arguments.size()) { int last = p_annotation->resolved_arguments.size() - 1; @@ -3412,19 +3412,19 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod for (int i = last; i >= 0; i--) { String mode = p_annotation->resolved_arguments[i].operator String(); if (mode == "any") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_ANY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_ANY; } else if (mode == "auth") { - rpc_config.rpc_mode = MultiplayerAPI::RPC_MODE_AUTHORITY; + rpc_config.rpc_mode = Multiplayer::RPC_MODE_AUTHORITY; } else if (mode == "sync") { rpc_config.sync = true; } else if (mode == "nosync") { rpc_config.sync = false; } else if (mode == "reliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; } else if (mode == "unreliable") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_UNRELIABLE; } else if (mode == "ordered") { - rpc_config.transfer_mode = MultiplayerPeer::TRANSFER_MODE_UNRELIABLE_ORDERED; + rpc_config.transfer_mode = Multiplayer::TRANSFER_MODE_ORDERED; } else { push_error(R"(Invalid RPC argument. Must be one of: 'sync'/'nosync' (local calls), 'any'/'auth' (permission), 'reliable'/'unreliable'/'ordered' (transfer mode).)", p_annotation); } @@ -3433,7 +3433,7 @@ bool GDScriptParser::network_annotations(const AnnotationNode *p_annotation, Nod switch (p_node->type) { case Node::FUNCTION: { FunctionNode *function = static_cast<FunctionNode *>(p_node); - if (function->rpc_config.rpc_mode != MultiplayerAPI::RPC_MODE_DISABLED) { + if (function->rpc_config.rpc_mode != Multiplayer::RPC_MODE_DISABLED) { push_error(R"(RPC annotations can only be used once per function.)", p_annotation); return false; } diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 0bce8d7ddd..4902f0d4a6 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -31,8 +31,8 @@ #ifndef GDSCRIPT_PARSER_H #define GDSCRIPT_PARSER_H -#include "core/io/multiplayer_api.h" #include "core/io/resource.h" +#include "core/multiplayer/multiplayer.h" #include "core/object/ref_counted.h" #include "core/object/script_language.h" #include "core/string/string_name.h" @@ -729,7 +729,7 @@ public: SuiteNode *body = nullptr; bool is_static = false; bool is_coroutine = false; - MultiplayerAPI::RPCConfig rpc_config; + Multiplayer::RPCConfig rpc_config; MethodInfo info; LambdaNode *source_lambda = nullptr; #ifdef TOOLS_ENABLED @@ -1340,7 +1340,7 @@ private: template <PropertyHint t_hint, Variant::Type t_type> bool export_annotations(const AnnotationNode *p_annotation, Node *p_target); bool warning_annotations(const AnnotationNode *p_annotation, Node *p_target); - template <MultiplayerAPI::RPCMode t_mode> + template <Multiplayer::RPCMode t_mode> bool network_annotations(const AnnotationNode *p_annotation, Node *p_target); // Statements. Node *parse_statement(); diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 978093b7d5..98519707a9 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -2124,7 +2124,7 @@ bool CSharpInstance::refcount_decremented() { return ref_dying; } -const Vector<MultiplayerAPI::RPCConfig> CSharpInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpInstance::get_rpc_methods() const { return script->get_rpc_methods(); } @@ -3034,13 +3034,13 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { Vector<GDMonoMethod *> methods = top->get_all_methods(); for (int i = 0; i < methods.size(); i++) { if (!methods[i]->is_static()) { - MultiplayerAPI::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); - if (MultiplayerAPI::RPC_MODE_DISABLED != mode) { - MultiplayerAPI::RPCConfig nd; + Multiplayer::RPCMode mode = p_script->_member_get_rpc_mode(methods[i]); + if (Multiplayer::RPC_MODE_DISABLED != mode) { + Multiplayer::RPCConfig nd; nd.name = methods[i]->get_name(); nd.rpc_mode = mode; // TODO Transfer mode, channel - nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; nd.channel = 0; if (-1 == p_script->rpc_functions.find(nd)) { p_script->rpc_functions.push_back(nd); @@ -3054,7 +3054,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { } // Sort so we are 100% that they are always the same. - p_script->rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + p_script->rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); p_script->load_script_signals(p_script->script_class, p_script->native); } @@ -3464,18 +3464,18 @@ int CSharpScript::get_member_line(const StringName &p_member) const { return -1; } -MultiplayerAPI::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { +Multiplayer::RPCMode CSharpScript::_member_get_rpc_mode(IMonoClassMember *p_member) const { if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute))) { - return MultiplayerAPI::RPC_MODE_ANY; + return Multiplayer::RPC_MODE_ANY; } if (p_member->has_attribute(CACHED_CLASS(PuppetAttribute))) { - return MultiplayerAPI::RPC_MODE_AUTHORITY; + return Multiplayer::RPC_MODE_AUTHORITY; } - return MultiplayerAPI::RPC_MODE_DISABLED; + return Multiplayer::RPC_MODE_DISABLED; } -const Vector<MultiplayerAPI::RPCConfig> CSharpScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> CSharpScript::get_rpc_methods() const { return rpc_functions; } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index 4552f376d0..e3bbb20dec 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -136,7 +136,7 @@ private: Map<StringName, EventSignal> event_signals; bool signals_invalidated = true; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; #ifdef TOOLS_ENABLED List<PropertyInfo> exported_members_cache; // members_cache @@ -179,7 +179,7 @@ private: static void update_script_class_info(Ref<CSharpScript> p_script); static void initialize_for_managed_type(Ref<CSharpScript> p_script, GDMonoClass *p_class, GDMonoClass *p_native); - MultiplayerAPI::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; + Multiplayer::RPCMode _member_get_rpc_mode(IMonoClassMember *p_member) const; protected: static void _bind_methods(); @@ -234,7 +234,7 @@ public: int get_member_line(const StringName &p_member) const override; - const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED bool is_placeholder_fallback_enabled() const override { return placeholder_fallback_enabled; } @@ -311,7 +311,7 @@ public: void refcount_incremented() override; bool refcount_decremented() override; - const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; void notification(int p_notification) override; void _call_notification(int p_notification); diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 142419f90a..4d5f3420b8 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -955,7 +955,7 @@ bool VisualScript::are_subnodes_edited() const { } #endif -const Vector<MultiplayerAPI::RPCConfig> VisualScript::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> VisualScript::get_rpc_methods() const { return rpc_functions; } @@ -1022,11 +1022,11 @@ void VisualScript::_set_data(const Dictionary &p_data) { if (functions[E].func_id >= 0 && nodes.has(functions[E].func_id)) { Ref<VisualScriptFunction> vsf = nodes[functions[E].func_id].node; if (vsf.is_valid()) { - if (vsf->get_rpc_mode() != MultiplayerAPI::RPC_MODE_DISABLED) { - MultiplayerAPI::RPCConfig nd; + if (vsf->get_rpc_mode() != Multiplayer::RPC_MODE_DISABLED) { + Multiplayer::RPCConfig nd; nd.name = E; nd.rpc_mode = vsf->get_rpc_mode(); - nd.transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE; // TODO + nd.transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; // TODO if (rpc_functions.find(nd) == -1) { rpc_functions.push_back(nd); } @@ -1036,7 +1036,7 @@ void VisualScript::_set_data(const Dictionary &p_data) { } // Sort so we are 100% that they are always the same. - rpc_functions.sort_custom<MultiplayerAPI::SortRPCConfig>(); + rpc_functions.sort_custom<Multiplayer::SortRPCConfig>(); } Dictionary VisualScript::_get_data() const { @@ -1833,7 +1833,7 @@ Ref<Script> VisualScriptInstance::get_script() const { return script; } -const Vector<MultiplayerAPI::RPCConfig> VisualScriptInstance::get_rpc_methods() const { +const Vector<Multiplayer::RPCConfig> VisualScriptInstance::get_rpc_methods() const { return script->get_rpc_methods(); } diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 932ebeb27f..39cef8f68b 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -234,7 +234,7 @@ private: HashMap<StringName, Function> functions; HashMap<StringName, Variable> variables; Map<StringName, Vector<Argument>> custom_signals; - Vector<MultiplayerAPI::RPCConfig> rpc_functions; + Vector<Multiplayer::RPCConfig> rpc_functions; Map<Object *, VisualScriptInstance *> instances; @@ -362,7 +362,7 @@ public: virtual int get_member_line(const StringName &p_member) const override; - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const override; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override; #ifdef TOOLS_ENABLED virtual bool are_subnodes_edited() const; @@ -443,7 +443,7 @@ public: virtual ScriptLanguage *get_language(); - virtual const Vector<MultiplayerAPI::RPCConfig> get_rpc_methods() const; + virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const; VisualScriptInstance(); ~VisualScriptInstance(); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 44fc91d8f5..ef77c0cef3 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -90,7 +90,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value } if (p_name == "rpc/mode") { - rpc_mode = MultiplayerAPI::RPCMode(int(p_value)); + rpc_mode = Multiplayer::RPCMode(int(p_value)); return true; } @@ -261,11 +261,11 @@ int VisualScriptFunction::get_argument_count() const { return arguments.size(); } -void VisualScriptFunction::set_rpc_mode(MultiplayerAPI::RPCMode p_mode) { +void VisualScriptFunction::set_rpc_mode(Multiplayer::RPCMode p_mode) { rpc_mode = p_mode; } -MultiplayerAPI::RPCMode VisualScriptFunction::get_rpc_mode() const { +Multiplayer::RPCMode VisualScriptFunction::get_rpc_mode() const { return rpc_mode; } @@ -311,14 +311,14 @@ void VisualScriptFunction::reset_state() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } VisualScriptFunction::VisualScriptFunction() { stack_size = 256; stack_less = false; sequenced = true; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + rpc_mode = Multiplayer::RPC_MODE_DISABLED; } void VisualScriptFunction::set_stack_less(bool p_enable) { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 35d9b0b4fe..bf2d8e9683 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -49,7 +49,7 @@ class VisualScriptFunction : public VisualScriptNode { bool stack_less; int stack_size; - MultiplayerAPI::RPCMode rpc_mode; + Multiplayer::RPCMode rpc_mode; bool sequenced; protected: @@ -96,8 +96,8 @@ public: void set_return_type(Variant::Type p_type); Variant::Type get_return_type() const; - void set_rpc_mode(MultiplayerAPI::RPCMode p_mode); - MultiplayerAPI::RPCMode get_rpc_mode() const; + void set_rpc_mode(Multiplayer::RPCMode p_mode); + Multiplayer::RPCMode get_rpc_mode() const; virtual VisualScriptNodeInstance *instantiate(VisualScriptInstance *p_instance) override; diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index c53af22ae1..3f137ab7b3 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -56,7 +56,7 @@ Initialize the multiplayer peer with the given [code]peer_id[/code] (must be between 1 and 2147483647). If [code]server_compatibilty[/code] is [code]false[/code] (default), the multiplayer peer will be immediately in state [constant MultiplayerPeer.CONNECTION_CONNECTED] and [signal MultiplayerPeer.connection_succeeded] will not be emitted. If [code]server_compatibilty[/code] is [code]true[/code] the peer will suppress all [signal MultiplayerPeer.peer_connected] signals until a peer with id [constant MultiplayerPeer.TARGET_PEER_SERVER] connects and then emit [signal MultiplayerPeer.connection_succeeded]. After that the signal [signal MultiplayerPeer.peer_connected] will be emitted for every already connected peer, and any new peer that might connect. If the server peer disconnects after that, signal [signal MultiplayerPeer.server_disconnected] will be emitted and state will become [constant MultiplayerPeer.CONNECTION_CONNECTED]. - You can optionally specify a [code]channels_config[/code] array of [enum MultiplayerPeer.TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel). + You can optionally specify a [code]channels_config[/code] array of [enum TransferMode] which will be used to create extra channels (WebRTC only supports one transfer mode per channel). </description> </method> <method name="remove_peer"> @@ -69,7 +69,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <constants> </constants> diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 95c8c13449..d60d694df1 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -51,11 +51,11 @@ int WebRTCMultiplayerPeer::get_transfer_channel() const { return transfer_channel; } -void WebRTCMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void WebRTCMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { transfer_mode = p_mode; } -MultiplayerPeer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode WebRTCMultiplayerPeer::get_transfer_mode() const { return transfer_mode; } @@ -204,7 +204,7 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr ERR_FAIL_COND_V(p_self_id < 1 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER); channels_config.clear(); for (int i = 0; i < p_channels_config.size(); i++) { - ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'"); + ERR_FAIL_COND_V_MSG(p_channels_config[i].get_type() != Variant::INT, ERR_INVALID_PARAMETER, "The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'"); int mode = p_channels_config[i].operator int(); // Initialize data channel configurations. Dictionary cfg; @@ -213,17 +213,17 @@ Error WebRTCMultiplayerPeer::initialize(int p_self_id, bool p_server_compat, Arr cfg["ordered"] = true; switch (mode) { - case TRANSFER_MODE_UNRELIABLE_ORDERED: + case Multiplayer::TRANSFER_MODE_ORDERED: cfg["maxPacketLifetime"] = 1; break; - case TRANSFER_MODE_UNRELIABLE: + case Multiplayer::TRANSFER_MODE_UNRELIABLE: cfg["maxPacketLifetime"] = 1; cfg["ordered"] = false; break; - case TRANSFER_MODE_RELIABLE: + case Multiplayer::TRANSFER_MODE_RELIABLE: break; default: - ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.TransferMode'. Got: %d", mode)); + ERR_FAIL_V_MSG(ERR_INVALID_PARAMETER, vformat("The 'channels_config' array must contain only enum values from 'MultiplayerPeer.Multiplayer::TransferMode'. Got: %d", mode)); } channels_config.push_back(cfg); } @@ -355,13 +355,13 @@ Error WebRTCMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_si int ch = transfer_channel; if (ch == 0) { switch (transfer_mode) { - case TRANSFER_MODE_RELIABLE: + case Multiplayer::TRANSFER_MODE_RELIABLE: ch = CH_RELIABLE; break; - case TRANSFER_MODE_UNRELIABLE_ORDERED: + case Multiplayer::TRANSFER_MODE_ORDERED: ch = CH_ORDERED; break; - case TRANSFER_MODE_UNRELIABLE: + case Multiplayer::TRANSFER_MODE_UNRELIABLE: ch = CH_UNRELIABLE; break; } diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h index ef4fe1678c..80a6491492 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -31,7 +31,7 @@ #ifndef WEBRTC_MULTIPLAYER_H #define WEBRTC_MULTIPLAYER_H -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "webrtc_peer_connection.h" class WebRTCMultiplayerPeer : public MultiplayerPeer { @@ -68,7 +68,7 @@ private: bool refuse_connections = false; ConnectionStatus connection_status = CONNECTION_DISCONNECTED; int transfer_channel = 0; - TransferMode transfer_mode = TRANSFER_MODE_RELIABLE; + Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE; int next_packet_peer = 0; bool server_compat = false; @@ -99,8 +99,8 @@ public: // MultiplayerPeer void set_transfer_channel(int p_channel) override; int get_transfer_channel() const override; - void set_transfer_mode(TransferMode p_mode) override; - TransferMode get_transfer_mode() const override; + void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_peer_id) override; int get_unique_id() const override; diff --git a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml index cd41e9a1fb..ac63379d71 100644 --- a/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml +++ b/modules/websocket/doc_classes/WebSocketMultiplayerPeer.xml @@ -32,7 +32,7 @@ </methods> <members> <member name="refuse_new_connections" type="bool" setter="set_refuse_new_connections" getter="is_refusing_new_connections" override="true" default="false" /> - <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="MultiplayerPeer.TransferMode" default="2" /> + <member name="transfer_mode" type="int" setter="set_transfer_mode" getter="get_transfer_mode" override="true" enum="TransferMode" default="2" /> </members> <signals> <signal name="peer_packet"> diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index 163cc7706b..7464cf2bf5 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -113,13 +113,13 @@ int WebSocketMultiplayerPeer::get_transfer_channel() const { return 0; } -void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) { +void WebSocketMultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) { // Websocket uses TCP, reliable } -MultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { +Multiplayer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const { // Websocket uses TCP, reliable - return TRANSFER_MODE_RELIABLE; + return Multiplayer::TRANSFER_MODE_RELIABLE; } void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) { diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 0fee196f41..d97a599fe9 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -32,7 +32,7 @@ #define WEBSOCKET_MULTIPLAYER_PEER_H #include "core/error/error_list.h" -#include "core/io/multiplayer_peer.h" +#include "core/multiplayer/multiplayer_peer.h" #include "core/templates/list.h" #include "websocket_peer.h" @@ -80,8 +80,8 @@ public: /* MultiplayerPeer */ void set_transfer_channel(int p_channel) override; int get_transfer_channel() const override; - void set_transfer_mode(TransferMode p_mode) override; - TransferMode get_transfer_mode() const override; + void set_transfer_mode(Multiplayer::TransferMode p_mode) override; + Multiplayer::TransferMode get_transfer_mode() const override; void set_target_peer(int p_target_peer) override; int get_packet_peer() const override; int get_unique_id() const override; |