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-rw-r--r--modules/bullet/bullet_physics_server.cpp16
-rw-r--r--modules/bullet/bullet_physics_server.h3
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp8
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h3
-rw-r--r--modules/bullet/godot_result_callbacks.cpp8
-rw-r--r--modules/bullet/rigid_body_bullet.cpp21
-rw-r--r--modules/bullet/rigid_body_bullet.h15
-rw-r--r--modules/bullet/shape_bullet.cpp57
-rw-r--r--modules/bullet/space_bullet.cpp10
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp4
-rw-r--r--modules/gdnative/nativescript/nativescript.h1
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h1
-rw-r--r--modules/gdscript/gdscript.cpp46
-rw-r--r--modules/gdscript/gdscript.h2
-rw-r--r--modules/gdscript/gdscript_compiler.cpp22
-rw-r--r--modules/gdscript/gdscript_compiler.h10
-rw-r--r--modules/gdscript/gdscript_function.cpp33
-rw-r--r--modules/gdscript/gdscript_function.h4
-rw-r--r--modules/gdscript/gdscript_functions.cpp12
-rw-r--r--modules/gdscript/gdscript_parser.cpp48
-rw-r--r--modules/mono/SCsub28
-rw-r--r--modules/mono/csharp_script.cpp619
-rw-r--r--modules/mono/csharp_script.h40
-rw-r--r--modules/mono/editor/GodotSharpTools/.gitignore2
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp8
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp10
-rw-r--r--modules/mono/editor/script_class_parser.cpp101
-rw-r--r--modules/mono/editor/script_class_parser.h1
-rw-r--r--modules/mono/glue/Managed/Files/Basis.cs25
-rw-r--r--modules/mono/glue/Managed/Files/Transform.cs6
-rw-r--r--modules/mono/glue/Managed/Files/Vector3.cs6
-rw-r--r--modules/mono/glue/base_object_glue.cpp20
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp21
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h7
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp25
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp27
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h5
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h91
-rw-r--r--modules/mono/signal_awaiter_utils.cpp8
-rw-r--r--modules/mono/utils/macros.h10
-rw-r--r--modules/mono/utils/mutex_utils.h67
-rw-r--r--modules/squish/config.py2
-rw-r--r--modules/squish/image_compress_squish.cpp4
-rw-r--r--modules/squish/image_compress_squish.h2
-rw-r--r--modules/squish/register_types.cpp7
-rw-r--r--modules/squish/register_types.h2
-rw-r--r--modules/visual_script/visual_script.cpp4
-rw-r--r--modules/visual_script/visual_script.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp2
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--modules/websocket/lws_helper.h15
54 files changed, 1011 insertions, 491 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 315afe3d72..7bc731e75e 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -1471,6 +1471,22 @@ bool BulletPhysicsServer::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis
return generic_6dof_joint->get_flag(p_axis, p_flag);
}
+void BulletPhysicsServer::generic_6dof_joint_set_precision(RID p_joint, int p_precision) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ generic_6dof_joint->set_precision(p_precision);
+}
+
+int BulletPhysicsServer::generic_6dof_joint_get_precision(RID p_joint) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ return generic_6dof_joint->get_precision();
+}
+
void BulletPhysicsServer::free(RID p_rid) {
if (shape_owner.owns(p_rid)) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index c8c782267e..0cea3f5ba6 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -375,6 +375,9 @@ public:
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable);
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag);
+ virtual void generic_6dof_joint_set_precision(RID p_joint, int precision);
+ virtual int generic_6dof_joint_get_precision(RID p_joint);
+
/* MISC */
virtual void free(RID p_rid);
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
index a94b88d566..812dcd2d56 100644
--- a/modules/bullet/generic_6dof_joint_bullet.cpp
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -265,3 +265,11 @@ bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOF
ERR_FAIL_INDEX_V(p_axis, 3, false);
return flags[p_axis][p_flag];
}
+
+void Generic6DOFJointBullet::set_precision(int p_precision) {
+ sixDOFConstraint->setOverrideNumSolverIterations(MAX(1, p_precision));
+}
+
+int Generic6DOFJointBullet::get_precision() const {
+ return sixDOFConstraint->getOverrideNumSolverIterations();
+}
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
index 176127ed6c..848c3a10cd 100644
--- a/modules/bullet/generic_6dof_joint_bullet.h
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -68,6 +68,9 @@ public:
void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
+
+ void set_precision(int p_precision);
+ int get_precision() const;
};
#endif
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 3b44ab838e..0117bb375f 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -102,6 +102,9 @@ bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) con
}
btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
+ if (count >= m_resultMax)
+ return 1; // not used by bullet
+
CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
@@ -172,6 +175,9 @@ btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::Loc
}
bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ if (m_count >= m_resultMax)
+ return false;
+
const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
if (needs) {
btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
@@ -249,6 +255,8 @@ bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *pr
}
btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
+ if (m_count >= m_resultMax)
+ return 1; // not used by bullet
if (m_self_object == colObj0Wrap->getCollisionObject()) {
B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 85659e1523..9dd04100ed 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -268,6 +268,7 @@ RigidBodyBullet::RigidBodyBullet() :
can_integrate_forces(false),
maxCollisionsDetection(0),
collisionsCount(0),
+ prev_collision_count(0),
maxAreasWhereIam(10),
areaWhereIamCount(0),
countGravityPointSpaces(0),
@@ -293,6 +294,9 @@ RigidBodyBullet::RigidBodyBullet() :
areasWhereIam.write[i] = NULL;
}
btBody->setSleepingThresholds(0.2, 0.2);
+
+ prev_collision_traces = &collision_traces_1;
+ curr_collision_traces = &collision_traces_2;
}
RigidBodyBullet::~RigidBodyBullet() {
@@ -410,7 +414,14 @@ void RigidBodyBullet::on_collision_filters_change() {
}
void RigidBodyBullet::on_collision_checker_start() {
+
+ prev_collision_count = collisionsCount;
collisionsCount = 0;
+
+ // Swap array
+ Vector<RigidBodyBullet *> *s = prev_collision_traces;
+ prev_collision_traces = curr_collision_traces;
+ curr_collision_traces = s;
}
void RigidBodyBullet::on_collision_checker_end() {
@@ -433,10 +444,20 @@ bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const
cd.other_object_shape = p_other_shape_index;
cd.local_shape = p_local_shape_index;
+ curr_collision_traces->write[collisionsCount] = p_otherObject;
+
++collisionsCount;
return true;
}
+bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) {
+ for (int i = prev_collision_count - 1; 0 <= i; --i) {
+ if ((*prev_collision_traces)[i] == p_other_object)
+ return true;
+ }
+ return false;
+}
+
void RigidBodyBullet::assert_no_constraints() {
if (btBody->getNumConstraintRefs()) {
WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 26e5018c87..0696073d21 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -205,9 +205,15 @@ private:
bool can_integrate_forces;
Vector<CollisionData> collisions;
+ Vector<RigidBodyBullet *> collision_traces_1;
+ Vector<RigidBodyBullet *> collision_traces_2;
+ Vector<RigidBodyBullet *> *prev_collision_traces;
+ Vector<RigidBodyBullet *> *curr_collision_traces;
+
// these parameters are used to avoid vector resize
int maxCollisionsDetection;
int collisionsCount;
+ int prev_collision_count;
Vector<AreaBullet *> areasWhereIam;
// these parameters are used to avoid vector resize
@@ -244,9 +250,17 @@ public:
virtual void on_collision_checker_end();
void set_max_collisions_detection(int p_maxCollisionsDetection) {
+
+ ERR_FAIL_COND(0 > p_maxCollisionsDetection);
+
maxCollisionsDetection = p_maxCollisionsDetection;
+
collisions.resize(p_maxCollisionsDetection);
+ collision_traces_1.resize(p_maxCollisionsDetection);
+ collision_traces_2.resize(p_maxCollisionsDetection);
+
collisionsCount = 0;
+ prev_collision_count = MIN(prev_collision_count, p_maxCollisionsDetection);
}
int get_max_collisions_detection() {
return maxCollisionsDetection;
@@ -254,6 +268,7 @@ public:
bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
+ bool was_colliding(RigidBodyBullet *p_other_object);
void assert_no_constraints();
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 8bb621a863..2027d8e1eb 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -461,7 +461,47 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
int l_width = d["width"];
int l_depth = d["depth"];
- PoolVector<real_t> l_heights = d["heights"];
+
+ // TODO This code will need adjustments if real_t is set to `double`,
+ // because that precision is unnecessary for a heightmap and Bullet doesn't support it...
+
+ PoolVector<real_t> l_heights;
+ Variant l_heights_v = d["heights"];
+
+ if (l_heights_v.get_type() == Variant::POOL_REAL_ARRAY) {
+ // Ready-to-use heights can be passed
+
+ l_heights = l_heights_v;
+
+ } else if (l_heights_v.get_type() == Variant::OBJECT) {
+ // If an image is passed, we have to convert it to a format Bullet supports.
+ // this would be expensive to do with a script, so it's nice to have it here.
+
+ Ref<Image> l_image = l_heights_v;
+ ERR_FAIL_COND(l_image.is_null());
+
+ // Float is the only common format between Godot and Bullet that can be used for decent collision.
+ // (Int16 would be nice too but we still don't have it)
+ // We could convert here automatically but it's better to not be intrusive and let the caller do it if necessary.
+ ERR_FAIL_COND(l_image->get_format() != Image::FORMAT_RF);
+
+ PoolByteArray im_data = l_image->get_data();
+
+ l_heights.resize(l_image->get_width() * l_image->get_width());
+
+ PoolRealArray::Write w = l_heights.write();
+ PoolByteArray::Read r = im_data.read();
+ float *rp = (float *)r.ptr();
+ // At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
+
+ for (int i = 0; i < l_heights.size(); ++i) {
+ w[i] = rp[i];
+ }
+
+ } else {
+ ERR_EXPLAIN("Expected PoolRealArray or float Image.");
+ ERR_FAIL();
+ }
ERR_FAIL_COND(l_width <= 0);
ERR_FAIL_COND(l_depth <= 0);
@@ -497,19 +537,8 @@ PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_min_height, real_t p_max_height) {
// TODO cell size must be tweaked using localScaling, which is a shared property for all Bullet shapes
- { // Copy
-
- // TODO If Godot supported 16-bit integer image format, we could share the same memory block for heightfields
- // without having to copy anything, optimizing memory and loading performance (Bullet only reads and doesn't take ownership of the data).
-
- const int heights_size = p_heights.size();
- heights.resize(heights_size);
- PoolVector<real_t>::Read p_heights_r = p_heights.read();
- PoolVector<real_t>::Write heights_w = heights.write();
- for (int i = heights_size - 1; 0 <= i; --i) {
- heights_w[i] = p_heights_r[i];
- }
- }
+ // If this array is resized outside of here, it should be preserved due to CoW
+ heights = p_heights;
width = p_width;
depth = p_depth;
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index ab2d1781ad..fed12cd5ed 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -786,16 +786,22 @@ void SpaceBullet::check_body_collision() {
}
const int numContacts = contactManifold->getNumContacts();
+
+ /// Since I don't need report all contacts for these objects,
+ /// So report only the first
#define REPORT_ALL_CONTACTS 0
#if REPORT_ALL_CONTACTS
for (int j = 0; j < numContacts; j++) {
btManifoldPoint &pt = contactManifold->getContactPoint(j);
#else
- // Since I don't need report all contacts for these objects, I'll report only the first
if (numContacts) {
btManifoldPoint &pt = contactManifold->getContactPoint(0);
#endif
- if (pt.getDistance() <= 0.0) {
+ if (
+ pt.getDistance() <= 0.0 ||
+ bodyA->was_colliding(bodyB) ||
+ bodyB->was_colliding(bodyA)) {
+
Vector3 collisionWorldPosition;
Vector3 collisionLocalPosition;
Vector3 normalOnB;
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index a4c34e7583..4e35014459 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -47,6 +47,7 @@ void CSGShape::set_use_collision(bool p_enable) {
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
_make_dirty(); //force update
} else {
PhysicsServer::get_singleton()->free(root_collision_instance);
@@ -468,6 +469,7 @@ void CSGShape::_notification(int p_what) {
PhysicsServer::get_singleton()->body_set_state(root_collision_instance, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
}
_make_dirty();
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index eb133502c4..bcaf3f346e 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -294,6 +294,10 @@ MethodInfo NativeScript::get_method_info(const StringName &p_method) const {
return MethodInfo();
}
+bool NativeScript::is_valid() const {
+ return true;
+}
+
bool NativeScript::is_tool() const {
NativeScriptDesc *script_data = get_script_desc();
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 51370f5fbf..e6f3c06ee5 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -160,6 +160,7 @@ public:
virtual MethodInfo get_method_info(const StringName &p_method) const;
virtual bool is_tool() const;
+ virtual bool is_valid() const;
virtual ScriptLanguage *get_language() const;
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
index 31c6c4d67f..3ade8ac004 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.h
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -102,6 +102,7 @@ public:
PropertyInfo get_property_info(const StringName &p_property) const;
bool is_tool() const { return _tool; }
+ bool is_valid() const { return true; }
virtual ScriptLanguage *get_language() const;
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 159085df34..538249c8e2 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -421,31 +421,40 @@ bool GDScript::_update_exports() {
base_cache = Ref<GDScript>();
}
- if (c->extends_used && String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
-
- String path = c->extends_file;
- if (path.is_rel_path()) {
-
- String base = get_path();
- if (base == "" || base.is_rel_path()) {
-
- ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
- } else {
- path = base.get_base_dir().plus_file(path);
+ if (c->extends_used) {
+ String path = "";
+ if (String(c->extends_file) != "" && String(c->extends_file) != get_path()) {
+ path = c->extends_file;
+ if (path.is_rel_path()) {
+
+ String base = get_path();
+ if (base == "" || base.is_rel_path()) {
+
+ ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data());
+ } else {
+ path = base.get_base_dir().plus_file(path);
+ }
}
+ } else if (c->extends_class.size() != 0) {
+ String base = c->extends_class[0];
+
+ if (ScriptServer::is_global_class(base))
+ path = ScriptServer::get_global_class_path(base);
}
- if (path != get_path()) {
+ if (path != "") {
+ if (path != get_path()) {
- Ref<GDScript> bf = ResourceLoader::load(path);
+ Ref<GDScript> bf = ResourceLoader::load(path);
- if (bf.is_valid()) {
+ if (bf.is_valid()) {
- base_cache = bf;
- bf->inheriters_cache.insert(get_instance_id());
+ base_cache = bf;
+ bf->inheriters_cache.insert(get_instance_id());
+ }
+ } else {
+ ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
}
- } else {
- ERR_PRINT(("Path extending itself in " + path).utf8().get_data());
}
}
@@ -858,7 +867,6 @@ bool GDScript::has_script_signal(const StringName &p_signal) const {
else if (base_cache.is_valid()) {
return base_cache->has_script_signal(p_signal);
}
-
#endif
return false;
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index f344beba9f..752d660ffb 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -141,7 +141,7 @@ protected:
static void _bind_methods();
public:
- bool is_valid() const { return valid; }
+ virtual bool is_valid() const { return valid; }
const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 45319c59e7..caa7fbfeca 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -132,7 +132,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
result.kind = GDScriptDataType::SCRIPT;
result.script_type = p_datatype.script_type;
result.native_type = result.script_type->get_instance_base_type();
- }
+ } break;
case GDScriptParser::DataType::GDSCRIPT: {
result.kind = GDScriptDataType::GDSCRIPT;
result.script_type = p_datatype.script_type;
@@ -1603,13 +1603,13 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Blo
return OK;
}
-Error GDScriptCompiler::_parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
+Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
Vector<int> bytecode;
CodeGen codegen;
codegen.class_node = p_class;
- codegen.script = p_script.ptr();
+ codegen.script = p_script;
codegen.function_node = p_func;
codegen.stack_max = 0;
codegen.current_line = 0;
@@ -1853,7 +1853,7 @@ Error GDScriptCompiler::_parse_function(Ref<GDScript> p_script, const GDScriptPa
return OK;
}
-Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+Error GDScriptCompiler::_parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
if (p_class->owner && p_class->owner->owner) {
// Owner is not root
@@ -1887,7 +1887,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
p_script->initializer = NULL;
p_script->subclasses.clear();
- p_script->_owner = p_owner.ptr();
+ p_script->_owner = p_owner;
p_script->tool = p_class->tool;
p_script->name = p_class->name;
@@ -1994,7 +1994,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
StringName name = p_class->_signals[i].name;
- GDScript *c = p_script.ptr();
+ GDScript *c = p_script;
while (c) {
@@ -2054,7 +2054,7 @@ Error GDScriptCompiler::_parse_class_level(Ref<GDScript> p_script, Ref<GDScript>
return OK;
}
-Error GDScriptCompiler::_parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
//parse methods
bool has_initializer = false;
@@ -2159,7 +2159,7 @@ Error GDScriptCompiler::_parse_class_blocks(Ref<GDScript> p_script, const GDScri
return OK;
}
-void GDScriptCompiler::_make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
+void GDScriptCompiler::_make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
Map<StringName, Ref<GDScript> > old_subclasses;
@@ -2178,20 +2178,20 @@ void GDScriptCompiler::_make_scripts(const Ref<GDScript> p_script, const GDScrip
subclass.instance();
}
- subclass->_owner = const_cast<GDScript *>(p_script.ptr());
+ subclass->_owner = const_cast<GDScript *>(p_script);
class_map.insert(name, subclass);
_make_scripts(subclass.ptr(), p_class->subclasses[i], p_keep_state);
}
}
-Error GDScriptCompiler::compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state) {
+Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state) {
err_line = -1;
err_column = -1;
error = "";
parser = p_parser;
- main_script = p_script.ptr();
+ main_script = p_script;
const GDScriptParser::Node *root = parser->get_parse_tree();
ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, ERR_INVALID_DATA);
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 23c6450aa7..55f5e2b48e 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -148,17 +148,17 @@ class GDScriptCompiler {
int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
- Error _parse_function(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
- Error _parse_class_level(Ref<GDScript> p_script, Ref<GDScript> p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- Error _parse_class_blocks(Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- void _make_scripts(const Ref<GDScript> p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
+ Error _parse_class_level(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
+ void _make_scripts(const GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
int err_line;
int err_column;
StringName source;
String error;
public:
- Error compile(const GDScriptParser *p_parser, Ref<GDScript> p_script, bool p_keep_state = false);
+ Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
String get_error() const;
int get_error_line() const;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index c67cf124c0..cd6c21a629 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -370,7 +370,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
}
script = p_instance->script.ptr();
} else {
- script = this->_script.ptr();
+ script = _script;
}
}
@@ -1182,7 +1182,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
GET_VARIANT_PTR(dst, argc + 3);
- const GDScript *gds = _script.ptr();
+ const GDScript *gds = _script;
const Map<StringName, GDScriptFunction *>::Element *E = NULL;
while (gds->base.ptr()) {
@@ -1253,7 +1253,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
gdfs->state.stack_size = _stack_size;
gdfs->state.self = self;
gdfs->state.alloca_size = alloca_size;
- gdfs->state.script = _script;
+ gdfs->state.script = Ref<GDScript>(_script);
gdfs->state.ip = ip + ipofs;
gdfs->state.line = line;
gdfs->state.instance_id = (p_instance && p_instance->get_owner()) ? p_instance->get_owner()->get_instance_id() : 0;
@@ -1760,22 +1760,14 @@ GDScriptFunction::~GDScriptFunction() {
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
-#ifdef DEBUG_ENABLED
- // Checking this first since it's faster
- if (!state.script.is_valid()) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
-
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
+#ifdef DEBUG_ENABLED
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant());
- }
#else
- if (!is_valid()) {
return Variant();
- }
#endif
+ }
Variant arg;
r_error.error = Variant::CallError::CALL_OK;
@@ -1842,9 +1834,6 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
return false;
if (p_extended_check) {
- //script gone? (checking this first since it's faster)
- if (!state.script.is_valid())
- return false;
//class instance gone?
if (state.instance_id && !ObjectDB::get_instance(state.instance_id))
return false;
@@ -1856,18 +1845,14 @@ bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant());
-#ifdef DEBUG_ENABLED
- // Checking this first since it's faster
- if (!state.script.is_valid()) {
- ERR_EXPLAIN("Resumed after yield, but script is gone");
- ERR_FAIL_V(Variant());
- }
-
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
+#ifdef DEBUG_ENABLED
ERR_EXPLAIN("Resumed after yield, but class instance is gone");
ERR_FAIL_V(Variant());
- }
+#else
+ return Variant();
#endif
+ }
state.result = p_arg;
Variant::CallError err;
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index a47070de4f..5509edf24a 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -225,7 +225,7 @@ private:
bool _static;
MultiplayerAPI::RPCMode rpc_mode;
- Ref<GDScript> _script;
+ GDScript *_script;
StringName name;
Vector<Variant> constants;
@@ -297,7 +297,7 @@ public:
int get_default_argument_addr(int p_idx) const;
GDScriptDataType get_return_type() const;
GDScriptDataType get_argument_type(int p_idx) const;
- GDScript *get_script() const { return const_cast<GDScript *>(_script.ptr()); }
+ GDScript *get_script() const { return _script; }
StringName get_source() const { return source; }
void debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const;
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 2f31d59c46..9ff33594ce 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -758,22 +758,14 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
r_ret = Variant();
return;
}
+ r_ret = *p_args[0];
VariantParser::StreamString ss;
ss.s = *p_args[0];
String errs;
int line;
- Error err = VariantParser::parse(&ss, r_ret, errs, line);
-
- if (err != OK) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::STRING;
- r_ret = "Parse error at line " + itos(line) + ": " + errs;
- return;
- }
-
+ (void)VariantParser::parse(&ss, r_ret, errs, line);
} break;
case VAR_TO_BYTES: {
VALIDATE_ARG_COUNT(1);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a4bda42b16..6ea0dbcb19 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3752,6 +3752,19 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
BlockNode *block = alloc_node<BlockNode>();
block->parent_class = p_class;
+ FunctionNode *function = alloc_node<FunctionNode>();
+ function->name = name;
+ function->arguments = arguments;
+ function->argument_types = argument_types;
+ function->default_values = default_values;
+ function->_static = _static;
+ function->line = fnline;
+#ifdef DEBUG_ENABLED
+ function->arguments_usage = arguments_usage;
+#endif // DEBUG_ENABLED
+ function->rpc_mode = rpc_mode;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+
if (name == "_init") {
if (_static) {
@@ -3782,7 +3795,9 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
parenthesis++;
while (true) {
+ current_function = function;
Node *arg = _parse_and_reduce_expression(p_class, _static);
+ current_function = NULL;
cparent->arguments.push_back(arg);
if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
@@ -3826,19 +3841,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
return;
}
- FunctionNode *function = alloc_node<FunctionNode>();
- function->name = name;
function->return_type = return_type;
- function->arguments = arguments;
- function->argument_types = argument_types;
- function->default_values = default_values;
- function->_static = _static;
- function->line = fnline;
-#ifdef DEBUG_ENABLED
- function->arguments_usage = arguments_usage;
-#endif // DEBUG_ENABLED
- function->rpc_mode = rpc_mode;
- rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
if (_static)
p_class->static_functions.push_back(function);
@@ -5743,18 +5746,23 @@ bool GDScriptParser::_is_type_compatible(const DataType &p_container, const Data
if (p_container.kind == DataType::BUILTIN && p_expression.kind == DataType::BUILTIN) {
bool valid = p_container.builtin_type == p_expression.builtin_type;
if (p_allow_implicit_conversion) {
- valid = valid || (p_container.builtin_type == Variant::INT && p_expression.builtin_type == Variant::REAL);
- valid = valid || (p_container.builtin_type == Variant::REAL && p_expression.builtin_type == Variant::INT);
- valid = valid || (p_container.builtin_type == Variant::STRING && p_expression.builtin_type == Variant::NODE_PATH);
- valid = valid || (p_container.builtin_type == Variant::NODE_PATH && p_expression.builtin_type == Variant::STRING);
- valid = valid || (p_container.builtin_type == Variant::BOOL && p_expression.builtin_type == Variant::REAL);
- valid = valid || (p_container.builtin_type == Variant::BOOL && p_expression.builtin_type == Variant::INT);
- valid = valid || (p_container.builtin_type == Variant::INT && p_expression.builtin_type == Variant::BOOL);
- valid = valid || (p_container.builtin_type == Variant::REAL && p_expression.builtin_type == Variant::BOOL);
+ valid = valid || Variant::can_convert_strict(p_expression.builtin_type, p_container.builtin_type);
}
return valid;
}
+ if (p_container.kind == DataType::BUILTIN && p_container.builtin_type == Variant::OBJECT) {
+ // Object built-in is a special case, it's compatible with any object and with null
+ if (p_expression.kind == DataType::BUILTIN && p_expression.builtin_type == Variant::NIL) {
+ return true;
+ }
+ if (p_expression.kind == DataType::BUILTIN) {
+ return false;
+ }
+ // If it's not a built-in, must be an object
+ return true;
+ }
+
if (p_container.kind == DataType::BUILTIN || (p_expression.kind == DataType::BUILTIN && p_expression.builtin_type != Variant::NIL)) {
// Can't mix built-ins with objects
return false;
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 0e5dd9b4cf..e1f5e2ef28 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -103,6 +103,16 @@ import os
def find_nuget_unix():
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
import os.path
import sys
@@ -129,6 +139,16 @@ def find_nuget_unix():
def find_nuget_windows():
+ import os
+
+ if 'NUGET_PATH' in os.environ:
+ hint_path = os.environ['NUGET_PATH']
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ hint_path = os.path.join(hint_path, 'nuget.exe')
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+
import mono_reg_utils as monoreg
mono_root = ''
@@ -160,14 +180,6 @@ def find_nuget_windows():
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
- if 'NUGET_PATH' in os.environ:
- hint_path = os.environ['NUGET_PATH']
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, 'nuget.exe')
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
return None
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 700e518cfc..943d95bfc9 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -50,6 +50,7 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
#include "utils/macros.h"
+#include "utils/mutex_utils.h"
#include "utils/string_utils.h"
#include "utils/thread_local.h"
@@ -378,60 +379,72 @@ static String variant_type_to_managed_name(const String &p_var_type_name) {
return "object";
if (!ClassDB::class_exists(p_var_type_name)) {
- Variant::Type var_types[] = {
- Variant::BOOL,
- Variant::INT,
- Variant::REAL,
- Variant::STRING,
- Variant::VECTOR2,
- Variant::RECT2,
- Variant::VECTOR3,
- Variant::TRANSFORM2D,
- Variant::PLANE,
- Variant::QUAT,
- Variant::AABB,
- Variant::BASIS,
- Variant::TRANSFORM,
- Variant::COLOR,
- Variant::NODE_PATH,
- Variant::_RID
- };
-
- for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
- if (p_var_type_name == Variant::get_type_name(var_types[i]))
- return p_var_type_name;
- }
+ return p_var_type_name;
+ }
- if (p_var_type_name == "String")
- return "string"; // I prefer this one >:[
+ if (p_var_type_name == Variant::get_type_name(Variant::OBJECT))
+ return "Godot.Object";
- // TODO these will be rewritten later into custom containers
+ if (p_var_type_name == Variant::get_type_name(Variant::REAL)) {
+#ifdef REAL_T_IS_DOUBLE
+ return "double";
+#else
+ return "float";
+#endif
+ }
- if (p_var_type_name == "Array")
- return "object[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::STRING))
+ return "string"; // I prefer this one >:[
- if (p_var_type_name == "Dictionary")
- return "Dictionary<object, object>";
+ if (p_var_type_name == Variant::get_type_name(Variant::DICTIONARY))
+ return "Collections.Dictionary";
- if (p_var_type_name == "PoolByteArray")
- return "byte[]";
- if (p_var_type_name == "PoolIntArray")
- return "int[]";
- if (p_var_type_name == "PoolRealArray")
- return "float[]";
- if (p_var_type_name == "PoolStringArray")
- return "string[]";
- if (p_var_type_name == "PoolVector2Array")
- return "Vector2[]";
- if (p_var_type_name == "PoolVector3Array")
- return "Vector3[]";
- if (p_var_type_name == "PoolColorArray")
- return "Color[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::ARRAY))
+ return "Collections.Array";
- return "object";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_BYTE_ARRAY))
+ return "byte[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_INT_ARRAY))
+ return "int[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_REAL_ARRAY)) {
+#ifdef REAL_T_IS_DOUBLE
+ return "double[]";
+#else
+ return "float[]";
+#endif
+ }
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_STRING_ARRAY))
+ return "string[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR2_ARRAY))
+ return "Vector2[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_VECTOR3_ARRAY))
+ return "Vector3[]";
+ if (p_var_type_name == Variant::get_type_name(Variant::POOL_COLOR_ARRAY))
+ return "Color[]";
+
+ Variant::Type var_types[] = {
+ Variant::BOOL,
+ Variant::INT,
+ Variant::VECTOR2,
+ Variant::RECT2,
+ Variant::VECTOR3,
+ Variant::TRANSFORM2D,
+ Variant::PLANE,
+ Variant::QUAT,
+ Variant::AABB,
+ Variant::BASIS,
+ Variant::TRANSFORM,
+ Variant::COLOR,
+ Variant::NODE_PATH,
+ Variant::_RID
+ };
+
+ for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i]))
+ return p_var_type_name;
}
- return p_var_type_name;
+ return "object";
}
String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const {
@@ -507,8 +520,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
MonoException *exc = NULL;
- GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames);
- MonoArray *frames = st_get_frames(p_stack_trace, (MonoObject **)&exc);
+ MonoArray *frames = invoke_method_thunk(CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames), p_stack_trace, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -532,7 +544,7 @@ Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObjec
MonoString *file_name;
int file_line_num;
MonoString *method_decl;
- get_sf_info(frame, &file_name, &file_line_num, &method_decl, (MonoObject **)&exc);
+ invoke_method_thunk(get_sf_info, frame, &file_name, &file_line_num, &method_decl, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_print_unhandled_exception(exc);
@@ -561,10 +573,8 @@ void CSharpLanguage::frame() {
MonoObject *task_scheduler = task_scheduler_handle->get_target();
if (task_scheduler) {
- GDMonoUtils::GodotTaskScheduler_Activate thunk = CACHED_METHOD_THUNK(GodotTaskScheduler, Activate);
-
MonoException *exc = NULL;
- thunk(task_scheduler, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(GodotTaskScheduler, Activate), task_scheduler, (MonoObject **)&exc);
if (exc) {
GDMonoUtils::debug_unhandled_exception(exc);
@@ -599,24 +609,20 @@ void CSharpLanguage::reload_all_scripts() {
#ifdef DEBUG_ENABLED
-#ifndef NO_THREADS
- lock->lock();
-#endif
-
List<Ref<CSharpScript> > scripts;
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ {
+ SCOPED_MUTEX_LOCK(script_instances_mutex);
+
+ SelfList<CSharpScript> *elem = script_list.first();
+ while (elem) {
+ if (elem->self()->get_path().is_resource_file()) {
+ scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
+ }
+ elem = elem->next();
}
- elem = elem->next();
}
-#ifndef NO_THREADS
- lock->unlock();
-#endif
-
//as scripts are going to be reloaded, must proceed without locking here
scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
@@ -625,6 +631,7 @@ void CSharpLanguage::reload_all_scripts() {
E->get()->load_source_code(E->get()->get_path());
E->get()->reload(true);
}
+
#endif
}
@@ -634,15 +641,17 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
#ifdef TOOLS_ENABLED
MonoReloadNode::get_singleton()->restart_reload_timer();
- reload_assemblies_if_needed(p_soft_reload);
+ if (is_assembly_reloading_needed()) {
+ reload_assemblies(p_soft_reload);
+ }
#endif
}
#ifdef TOOLS_ENABLED
-void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
+bool CSharpLanguage::is_assembly_reloading_needed() {
if (!gdmono->is_runtime_initialized())
- return;
+ return false;
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
@@ -660,164 +669,208 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
// Maybe it wasn't loaded from the default path, so check this as well
proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
- return; // No assembly to load
+ return false; // No assembly to load
}
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
- return; // Already up to date
+ return false; // Already up to date
} else {
if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
- return; // No assembly to load
+ return false; // No assembly to load
}
if (!gdmono->get_core_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
- return; // The core API assembly to load is invalidated
+ return false; // The core API assembly to load is invalidated
if (!gdmono->get_editor_api_assembly() && gdmono->metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
- return; // The editor API assembly to load is invalidated
+ return false; // The editor API assembly to load is invalidated
-#ifndef NO_THREADS
- lock->lock();
-#endif
+ return true;
+}
+
+void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
+
+ if (!gdmono->is_runtime_initialized())
+ return;
+
+ // There is no soft reloading with Mono. It's always hard reloading.
List<Ref<CSharpScript> > scripts;
- SelfList<CSharpScript> *elem = script_list.first();
- while (elem) {
- if (elem->self()->get_path().is_resource_file()) {
+ {
+ SCOPED_MUTEX_LOCK(script_instances_mutex);
- scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to CSharpScript to avoid being erased by accident
+ for (SelfList<CSharpScript> *elem = script_list.first(); elem; elem = elem->next()) {
+ if (elem->self()->get_path().is_resource_file()) {
+ // Cast to CSharpScript to avoid being erased by accident
+ scripts.push_back(Ref<CSharpScript>(elem->self()));
+ }
}
- elem = elem->next();
}
-#ifndef NO_THREADS
- lock->unlock();
-#endif
+ List<Ref<CSharpScript> > to_reload;
- //when someone asks you why dynamically typed languages are easier to write....
+ // As scripts are going to be reloaded, must proceed without locking here
- Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ scripts.sort_custom<CSharpScriptDepSort>(); // Update in inheritance dependency order
- //as scripts are going to be reloaded, must proceed without locking here
+ for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
- scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
+ Ref<CSharpScript> &script = E->get();
- for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
+ to_reload.push_back(script);
- to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
+ // Script::instances are deleted during managed object disposal, which happens on domain finalize.
+ // Only placeholders are kept. Therefore we need to keep a copy before that happens.
- if (!p_soft_reload) {
+ for (Set<Object *>::Element *E = script->instances.front(); E; E = E->next()) {
+ script->pending_reload_instances.insert(E->get()->get_instance_id());
+ }
- //save state and remove script from instances
- Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
+#ifdef TOOLS_ENABLED
+ for (Set<PlaceHolderScriptInstance *>::Element *E = script->placeholders.front(); E; E = E->next()) {
+ script->pending_reload_instances.insert(E->get()->get_owner()->get_instance_id());
+ }
+#endif
- while (E->get()->instances.front()) {
- Object *obj = E->get()->instances.front()->get();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
+ // FIXME: What about references? Need to keep them alive if only managed code references them.
- obj->get_script_instance()->get_property_state(state);
+ // Save state and remove script from instances
+ Map<ObjectID, CSharpScript::StateBackup> &owners_map = script->pending_reload_state;
- Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
- if (gchandle.is_valid())
- gchandle->release();
+ while (script->instances.front()) {
+ Object *obj = script->instances.front()->get();
+ // Save instance info
+ CSharpScript::StateBackup state;
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- }
- }
+ ERR_CONTINUE(!obj->get_script_instance());
- //same thing for placeholders
- while (E->get()->placeholders.size()) {
-
- Object *obj = E->get()->placeholders.front()->get()->get_owner();
- //save instance info
- List<Pair<StringName, Variant> > state;
- if (obj->get_script_instance()) {
- obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_id()] = state;
- obj->set_script(RefPtr());
- } else {
- // no instance found. Let's remove it so we don't loop forever
- E->get()->placeholders.erase(E->get()->placeholders.front()->get());
- }
- }
+ // TODO: Proper state backup (Not only variants, serialize managed state of scripts)
+ obj->get_script_instance()->get_property_state(state.properties);
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
- map[F->key()] = F->get(); //pending to reload, use this one instead
- }
+ Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
+ if (gchandle.is_valid())
+ gchandle->release();
- E->get()->_clear();
+ owners_map[obj->get_instance_id()] = state;
+ obj->set_script(RefPtr()); // Remove script and existing script instances (placeholder are not removed before domain reload)
}
+
+ script->_clear();
}
+ // Do domain reload
if (gdmono->reload_scripts_domain() != OK) {
// Failed to reload the scripts domain
// Make sure to add the scripts back to their owners before returning
- for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->key();
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
+ Ref<CSharpScript> scr = E->get();
+
+ for (const Map<ObjectID, CSharpScript::StateBackup>::Element *F = scr->pending_reload_state.front(); F; F = F->next()) {
Object *obj = ObjectDB::get_instance(F->key());
+
if (!obj)
continue;
+
+ ObjectID obj_id = obj->get_instance_id();
+
+ // Use a placeholder for now to avoid losing the state when saving a scene
+
obj->set_script(scr.get_ref_ptr());
- // Save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+
+ PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj);
+ obj->set_script_instance(placeholder);
+
+ // Even though build didn't fail, this tells the placeholder to keep properties and
+ // it allows using property_set_fallback for restoring the state without a valid script.
+ placeholder->set_build_failed(true);
+
+ // Restore Variant properties state, it will be kept by the placeholder until the next script reloading
+ for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
+ placeholder->property_set_fallback(G->get().first, G->get().second, NULL);
}
+
+ scr->pending_reload_state.erase(obj_id);
}
}
return;
}
- for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
+ for (List<Ref<CSharpScript> >::Element *E = to_reload.front(); E; E = E->next()) {
- Ref<CSharpScript> scr = E->key();
+ Ref<CSharpScript> scr = E->get();
scr->exports_invalidated = true;
scr->signals_invalidated = true;
scr->reload(p_soft_reload);
scr->update_exports();
- //restore state if saved
- for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
+ {
+#ifdef DEBUG_ENABLED
+ for (Set<ObjectID>::Element *F = scr->pending_reload_instances.front(); F; F = F->next()) {
+ ObjectID obj_id = F->get();
+ Object *obj = ObjectDB::get_instance(obj_id);
- Object *obj = ObjectDB::get_instance(F->key());
- if (!obj)
- continue;
+ if (!obj) {
+ scr->pending_reload_state.erase(obj_id);
+ continue;
+ }
- if (!p_soft_reload) {
- //clear it just in case (may be a pending reload state)
- obj->set_script(RefPtr());
- }
- obj->set_script(scr.get_ref_ptr());
- if (!obj->get_script_instance()) {
- //failed, save reload state for next time if not saved
- if (!scr->pending_reload_state.has(obj->get_instance_id())) {
- scr->pending_reload_state[obj->get_instance_id()] = F->get();
+ ScriptInstance *si = obj->get_script_instance();
+
+#ifdef TOOLS_ENABLED
+ if (si) {
+ // If the script instance is not null, then it must be a placeholder.
+ // Non-placeholder script instances are removed in godot_icall_Object_Disposed.
+ CRASH_COND(!si->is_placeholder());
+
+ if (scr->is_tool() || ScriptServer::is_scripting_enabled()) {
+ // Replace placeholder with a script instance
+
+ CSharpScript::StateBackup &state_backup = scr->pending_reload_state[obj_id];
+
+ // Backup placeholder script instance state before replacing it with a script instance
+ obj->get_script_instance()->get_property_state(state_backup.properties);
+
+ ScriptInstance *script_instance = scr->instance_create(obj);
+
+ if (script_instance) {
+ scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(si));
+ obj->set_script_instance(script_instance);
+ }
+
+ // TODO: Restore serialized state
+
+ for (List<Pair<StringName, Variant> >::Element *G = state_backup.properties.front(); G; G = G->next()) {
+ script_instance->set(G->get().first, G->get().second);
+ }
+
+ scr->pending_reload_state.erase(obj_id);
+ }
+
+ continue;
}
- continue;
- }
+#else
+ CRASH_COND(si != NULL);
+#endif
+ // Re-create script instance
- if (scr->valid && scr->is_tool() && obj->get_script_instance()->is_placeholder()) {
- // Script instance was a placeholder, but now the script was built successfully and is a tool script.
- // We have to replace the placeholder with an actual C# script instance.
- scr->placeholders.erase(static_cast<PlaceHolderScriptInstance *>(obj->get_script_instance()));
- ScriptInstance *script_instance = scr->instance_create(obj);
- obj->set_script_instance(script_instance); // Not necessary as it's already done in instance_create, but just in case...
- }
+ obj->set_script(scr.get_ref_ptr()); // will create the script instance as well
+
+ // TODO: Restore serialized state
- for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
- obj->get_script_instance()->set(G->get().first, G->get().second);
+ for (List<Pair<StringName, Variant> >::Element *G = scr->pending_reload_state[obj_id].properties.front(); G; G = G->next()) {
+ obj->get_script_instance()->set(G->get().first, G->get().second);
+ }
+
+ scr->pending_reload_state.erase(obj_id);
}
+#endif
- scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
+ scr->pending_reload_instances.clear();
}
-
- //if instance states were saved, set them!
}
+ // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative.
if (Engine::get_singleton()->is_editor_hint()) {
EditorNode::get_singleton()->get_inspector()->update_tree();
NodeDock::singleton->update_lists();
@@ -940,27 +993,18 @@ void CSharpLanguage::set_language_index(int p_idx) {
void CSharpLanguage::release_script_gchandle(Ref<MonoGCHandle> &p_gchandle) {
- if (!p_gchandle->is_released()) { // Do not locking unnecessarily
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->lock();
-#endif
-
+ if (!p_gchandle->is_released()) { // Do not lock unnecessarily
+ SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
p_gchandle->release();
-
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->unlock();
-#endif
}
}
-void CSharpLanguage::release_script_gchandle(MonoObject *p_pinned_expected_obj, Ref<MonoGCHandle> &p_gchandle) {
+void CSharpLanguage::release_script_gchandle(MonoObject *p_expected_obj, Ref<MonoGCHandle> &p_gchandle) {
- uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_pinned_expected_obj); // we might lock after this, so pin it
+ uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(p_expected_obj); // We might lock after this, so pin it
- if (!p_gchandle->is_released()) { // Do not locking unnecessarily
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->lock();
-#endif
+ if (!p_gchandle->is_released()) { // Do not lock unnecessarily
+ SCOPED_MUTEX_LOCK(get_singleton()->script_gchandle_release_mutex);
MonoObject *target = p_gchandle->get_target();
@@ -968,13 +1012,9 @@ void CSharpLanguage::release_script_gchandle(MonoObject *p_pinned_expected_obj,
// already released and could have been replaced) or if we can't get its target MonoObject*
// (which doesn't necessarily mean it was released, and we want it released in order to
// avoid locking other threads unnecessarily).
- if (target == p_pinned_expected_obj || target == NULL) {
+ if (target == p_expected_obj || target == NULL) {
p_gchandle->release();
}
-
-#ifndef NO_THREADS
- get_singleton()->script_gchandle_release_lock->unlock();
-#endif
}
MonoGCHandle::free_handle(pinned_gchandle);
@@ -990,13 +1030,13 @@ CSharpLanguage::CSharpLanguage() {
gdmono = NULL;
#ifdef NO_THREADS
- lock = NULL;
- gchandle_bind_lock = NULL;
- script_gchandle_release_lock = NULL;
+ script_instances_mutex = NULL;
+ script_gchandle_release_mutex = NULL;
+ language_bind_mutex = NULL;
#else
- lock = Mutex::create();
- script_bind_lock = Mutex::create();
- script_gchandle_release_lock = Mutex::create();
+ script_instances_mutex = Mutex::create();
+ script_gchandle_release_mutex = Mutex::create();
+ language_bind_mutex = Mutex::create();
#endif
lang_idx = -1;
@@ -1006,19 +1046,19 @@ CSharpLanguage::~CSharpLanguage() {
finish();
- if (lock) {
- memdelete(lock);
- lock = NULL;
+ if (script_instances_mutex) {
+ memdelete(script_instances_mutex);
+ script_instances_mutex = NULL;
}
- if (script_bind_lock) {
- memdelete(script_bind_lock);
- script_bind_lock = NULL;
+ if (language_bind_mutex) {
+ memdelete(language_bind_mutex);
+ language_bind_mutex = NULL;
}
- if (script_gchandle_release_lock) {
- memdelete(script_gchandle_release_lock);
- script_gchandle_release_lock = NULL;
+ if (script_gchandle_release_mutex) {
+ memdelete(script_gchandle_release_mutex);
+ script_gchandle_release_mutex = NULL;
}
singleton = NULL;
@@ -1055,15 +1095,12 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
script_binding.wrapper_class = type_class; // cache
script_binding.gchandle = MonoGCHandle::create_strong(mono_object);
-#ifndef NO_THREADS
- script_bind_lock->lock();
-#endif
-
- void *data = (void *)script_bindings.insert(p_object, script_binding);
+ void *data;
-#ifndef NO_THREADS
- script_bind_lock->unlock();
-#endif
+ {
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
+ data = (void *)script_bindings.insert(p_object, script_binding);
+ }
// Tie managed to unmanaged
Reference *ref = Object::cast_to<Reference>(p_object);
@@ -1093,23 +1130,19 @@ void CSharpLanguage::free_instance_binding_data(void *p_data) {
if (finalizing)
return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
-#ifndef NO_THREADS
- script_bind_lock->lock();
-#endif
+ {
+ SCOPED_MUTEX_LOCK(language_bind_mutex);
- Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
+ Map<Object *, CSharpScriptBinding>::Element *data = (Map<Object *, CSharpScriptBinding>::Element *)p_data;
- // Set the native instance field to IntPtr.Zero, if not yet garbage collected
- MonoObject *mono_object = data->value().gchandle->get_target();
- if (mono_object) {
- CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
- }
-
- script_bindings.erase(data);
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected
+ MonoObject *mono_object = data->value().gchandle->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
-#ifndef NO_THREADS
- script_bind_lock->unlock();
-#endif
+ script_bindings.erase(data);
+ }
}
void CSharpLanguage::refcount_incremented_instance_binding(Object *p_object) {
@@ -1524,7 +1557,7 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f
} else {
r_owner_deleted = false;
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
- if (p_is_finalizer) {
+ if (p_is_finalizer && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
// If the native instance is still alive, then it was
// referenced from another thread before the finalizer could
// unreference it and delete it, so we want to keep it.
@@ -1651,6 +1684,8 @@ void CSharpInstance::notification(int p_notification) {
// It's safe to call Dispose() multiple times and NOTIFICATION_PREDELETE is guaranteed
// to be sent at least once, which happens right before the call to the destructor.
+ predelete_notified = true;
+
if (base_ref) {
// It's not safe to proceed if the owner derives Reference and the refcount reached 0.
// At this point, Dispose() was already called (manually or from the finalizer) so
@@ -1666,10 +1701,8 @@ void CSharpInstance::notification(int p_notification) {
MonoObject *mono_object = get_mono_object();
ERR_FAIL_NULL(mono_object);
- GDMonoUtils::GodotObject_Dispose thunk = CACHED_METHOD_THUNK(GodotObject, Dispose);
-
MonoException *exc = NULL;
- thunk(mono_object, (MonoObject **)&exc);
+ GDMonoUtils::dispose(mono_object, &exc);
if (exc) {
GDMonoUtils::set_pending_exception(exc);
@@ -1720,12 +1753,35 @@ CSharpInstance::CSharpInstance() :
owner(NULL),
base_ref(false),
ref_dying(false),
- unsafe_referenced(false) {
+ unsafe_referenced(false),
+ predelete_notified(false),
+ destructing_script_instance(false) {
}
CSharpInstance::~CSharpInstance() {
if (gchandle.is_valid()) {
+ if (!predelete_notified && !ref_dying) {
+ // This destructor is not called from the owners destructor.
+ // This could be being called from the owner's set_script_instance method,
+ // meaning this script is being replaced with another one. If this is the case,
+ // we must call Dispose here, because Dispose calls owner->set_script_instance(NULL)
+ // and that would mess up with the new script instance if called later.
+
+ MonoObject *mono_object = gchandle->get_target();
+
+ if (mono_object) {
+ MonoException *exc = NULL;
+ destructing_script_instance = true;
+ GDMonoUtils::dispose(mono_object, &exc);
+ destructing_script_instance = false;
+
+ if (exc) {
+ GDMonoUtils::set_pending_exception(exc);
+ }
+ }
+ }
+
gchandle->release(); // Make sure it's released
}
@@ -1734,9 +1790,7 @@ CSharpInstance::~CSharpInstance() {
}
if (script.is_valid() && owner) {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
#ifdef DEBUG_ENABLED
// CSharpInstance must not be created unless it's going to be added to the list for sure
@@ -1746,10 +1800,6 @@ CSharpInstance::~CSharpInstance() {
#else
script->instances.erase(owner);
#endif
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
}
}
@@ -1882,10 +1932,8 @@ bool CSharpScript::_update_exports() {
// Dispose the temporary managed instance
- GDMonoUtils::GodotObject_Dispose thunk = CACHED_METHOD_THUNK(GodotObject, Dispose);
-
MonoException *exc = NULL;
- thunk(tmp_object, (MonoObject **)&exc);
+ GDMonoUtils::dispose(tmp_object, &exc);
if (exc) {
ERR_PRINT("Exception thrown from method Dispose() of temporary MonoObject:");
@@ -2312,17 +2360,13 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
ERR_FAIL_V(NULL);
}
- uint32_t pinned_gchandle = MonoGCHandle::new_strong_handle_pinned(mono_object); // we might lock after this, so pin it
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
-
- instances.insert(instance->owner);
+ // Tie managed to unmanaged
+ instance->gchandle = MonoGCHandle::create_strong(mono_object);
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ instances.insert(instance->owner);
+ }
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
@@ -2330,13 +2374,8 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
ctor->invoke(mono_object, p_args);
- // Tie managed to unmanaged
- instance->gchandle = MonoGCHandle::create_strong(mono_object);
-
/* STEP 3, PARTY */
- MonoGCHandle::free_handle(pinned_gchandle);
-
//@TODO make thread safe
return instance;
}
@@ -2411,17 +2450,8 @@ PlaceHolderScriptInstance *CSharpScript::placeholder_instance_create(Object *p_t
bool CSharpScript::instance_has(const Object *p_this) const {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
-
- bool ret = instances.has((Object *)p_this);
-
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
-
- return ret;
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ return instances.has((Object *)p_this);
}
bool CSharpScript::has_source_code() const {
@@ -2444,6 +2474,18 @@ void CSharpScript::set_source_code(const String &p_code) {
#endif
}
+void CSharpScript::get_script_method_list(List<MethodInfo> *p_list) const {
+
+ if (!script_class)
+ return;
+
+ // TODO: Filter out things unsuitable for explicit calls, like constructors.
+ const Vector<GDMonoMethod *> &methods = script_class->get_all_methods();
+ for (int i = 0; i < methods.size(); ++i) {
+ p_list->push_back(methods[i]->get_method_info());
+ }
+}
+
bool CSharpScript::has_method(const StringName &p_method) const {
if (!script_class)
@@ -2452,17 +2494,32 @@ bool CSharpScript::has_method(const StringName &p_method) const {
return script_class->has_fetched_method_unknown_params(p_method);
}
-Error CSharpScript::reload(bool p_keep_state) {
+MethodInfo CSharpScript::get_method_info(const StringName &p_method) const {
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->lock();
-#endif
+ if (!script_class)
+ return MethodInfo();
- bool has_instances = instances.size();
+ GDMonoClass *top = script_class;
-#ifndef NO_THREADS
- CSharpLanguage::singleton->lock->unlock();
-#endif
+ while (top && top != native) {
+ GDMonoMethod *params = top->get_fetched_method_unknown_params(p_method);
+ if (params) {
+ return params->get_method_info();
+ }
+
+ top = top->get_parent_class();
+ }
+
+ return MethodInfo();
+}
+
+Error CSharpScript::reload(bool p_keep_state) {
+
+ bool has_instances;
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ has_instances = instances.size();
+ }
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
@@ -2648,35 +2705,19 @@ CSharpScript::CSharpScript() :
_resource_path_changed();
#ifdef DEBUG_ENABLED
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
-#endif
-
- CSharpLanguage::get_singleton()->script_list.add(&script_list);
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
+ {
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ CSharpLanguage::get_singleton()->script_list.add(&this->script_list);
+ }
#endif
-
-#endif // DEBUG_ENABLED
}
CSharpScript::~CSharpScript() {
#ifdef DEBUG_ENABLED
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->lock();
+ SCOPED_MUTEX_LOCK(CSharpLanguage::get_singleton()->script_instances_mutex);
+ CSharpLanguage::get_singleton()->script_list.remove(&this->script_list);
#endif
-
- CSharpLanguage::get_singleton()->script_list.remove(&script_list);
-
-#ifndef NO_THREADS
- CSharpLanguage::get_singleton()->lock->unlock();
-#endif
-
-#endif // DEBUG_ENABLED
}
/*************** RESOURCE ***************/
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index fc604df2a0..08466bae58 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -82,6 +82,21 @@ class CSharpScript : public Script {
Set<Object *> instances;
+#ifdef DEBUG_ENABLED
+ Set<ObjectID> pending_reload_instances;
+#endif
+
+ struct StateBackup {
+ // TODO
+ // Replace with buffer containing the serialized state of managed scripts.
+ // Keep variant state backup to use only with script instance placeholders.
+ List<Pair<StringName, Variant> > properties;
+ };
+
+#ifdef TOOLS_ENABLED
+ Map<ObjectID, CSharpScript::StateBackup> pending_reload_state;
+#endif
+
String source;
StringName name;
@@ -105,10 +120,6 @@ class CSharpScript : public Script {
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
-#ifdef DEBUG_ENABLED
- Map<ObjectID, List<Pair<StringName, Variant> > > pending_reload_state;
-#endif
-
Map<StringName, PropertyInfo> member_info;
void _clear();
@@ -158,12 +169,14 @@ public:
virtual void update_exports();
virtual bool is_tool() const { return tool; }
+ virtual bool is_valid() const { return valid; }
+
virtual Ref<Script> get_base_script() const;
virtual ScriptLanguage *get_language() const;
- /* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
+ virtual void get_script_method_list(List<MethodInfo> *p_list) const;
bool has_method(const StringName &p_method) const;
- /* TODO */ MethodInfo get_method_info(const StringName &p_method) const { return MethodInfo(); }
+ MethodInfo get_method_info(const StringName &p_method) const;
virtual int get_member_line(const StringName &p_member) const;
@@ -184,6 +197,8 @@ class CSharpInstance : public ScriptInstance {
bool base_ref;
bool ref_dying;
bool unsafe_referenced;
+ bool predelete_notified;
+ bool destructing_script_instance;
Ref<CSharpScript> script;
Ref<MonoGCHandle> gchandle;
@@ -204,6 +219,8 @@ class CSharpInstance : public ScriptInstance {
public:
MonoObject *get_mono_object() const;
+ _FORCE_INLINE_ bool is_destructing_script_instance() { return destructing_script_instance; }
+
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
virtual void get_property_list(List<PropertyInfo> *p_properties) const;
@@ -253,11 +270,9 @@ class CSharpLanguage : public ScriptLanguage {
GDMono *gdmono;
SelfList<CSharpScript>::List script_list;
- Mutex *lock;
- Mutex *script_bind_lock;
- Mutex *script_gchandle_release_lock;
-
- Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
+ Mutex *script_instances_mutex;
+ Mutex *script_gchandle_release_mutex;
+ Mutex *language_bind_mutex;
Map<Object *, CSharpScriptBinding> script_bindings;
@@ -294,7 +309,8 @@ public:
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
#ifdef TOOLS_ENABLED
- void reload_assemblies_if_needed(bool p_soft_reload);
+ bool is_assembly_reloading_needed();
+ void reload_assemblies(bool p_soft_reload);
#endif
void project_assembly_loaded();
diff --git a/modules/mono/editor/GodotSharpTools/.gitignore b/modules/mono/editor/GodotSharpTools/.gitignore
new file mode 100644
index 0000000000..296ad48834
--- /dev/null
+++ b/modules/mono/editor/GodotSharpTools/.gitignore
@@ -0,0 +1,2 @@
+# nuget packages
+packages \ No newline at end of file
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index f27511ad5e..cce86efbf5 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -475,7 +475,9 @@ MonoReloadNode *MonoReloadNode::singleton = NULL;
void MonoReloadNode::_reload_timer_timeout() {
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(false);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
}
void MonoReloadNode::restart_reload_timer() {
@@ -493,7 +495,9 @@ void MonoReloadNode::_notification(int p_what) {
switch (p_what) {
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
restart_reload_timer();
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
} break;
default: {
} break;
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index d7bfa54aba..e89d21d92d 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -154,10 +154,14 @@ void MonoBottomPanel::_build_project_pressed() {
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);
- GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
+ bool build_success = GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
- MonoReloadNode::get_singleton()->restart_reload_timer();
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ if (build_success) {
+ MonoReloadNode::get_singleton()->restart_reload_timer();
+ if (CSharpLanguage::get_singleton()->is_assembly_reloading_needed()) {
+ CSharpLanguage::get_singleton()->reload_assemblies(false);
+ }
+ }
}
void MonoBottomPanel::_view_log_pressed() {
diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp
index bc8eed81cf..9042bff74a 100644
--- a/modules/mono/editor/script_class_parser.cpp
+++ b/modules/mono/editor/script_class_parser.cpp
@@ -259,6 +259,8 @@ Error ScriptClassParser::_skip_generic_type_params() {
if (err)
return err;
continue;
+ } else if (tk == TK_OP_GREATER) {
+ return OK;
} else if (tk != TK_COMMA) {
error_str = "Unexpected token: " + get_token_name(tk);
error = true;
@@ -312,27 +314,108 @@ Error ScriptClassParser::_parse_class_base(Vector<String> &r_base) {
Token tk = get_token();
+ bool generic = false;
if (tk == TK_OP_LESS) {
- // We don't add it to the base list if it's generic
Error err = _skip_generic_type_params();
if (err)
return err;
- } else if (tk == TK_COMMA) {
+ // We don't add it to the base list if it's generic
+ generic = true;
+ tk = get_token();
+ }
+
+ if (tk == TK_COMMA) {
Error err = _parse_class_base(r_base);
if (err)
return err;
- r_base.push_back(name);
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ Error err = _parse_type_constraints();
+ if (err) {
+ return err;
+ }
+
+ // An open curly bracket was parsed by _parse_type_constraints, so we can exit
} else if (tk == TK_CURLY_BRACKET_OPEN) {
- r_base.push_back(name);
+ // we are finished when we hit the open curly bracket
} else {
error_str = "Unexpected token: " + get_token_name(tk);
error = true;
return ERR_PARSE_ERROR;
}
+ if (!generic) {
+ r_base.push_back(name);
+ }
+
return OK;
}
+Error ScriptClassParser::_parse_type_constraints() {
+ Token tk = get_token();
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+ if (tk != TK_COLON) {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ while (true) {
+ tk = get_token();
+ if (tk == TK_IDENTIFIER) {
+ if (String(value) == "where") {
+ return _parse_type_constraints();
+ }
+
+ tk = get_token();
+ if (tk == TK_PERIOD) {
+ while (true) {
+ tk = get_token();
+
+ if (tk != TK_IDENTIFIER) {
+ error_str = "Expected " + get_token_name(TK_IDENTIFIER) + ", found: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+
+ tk = get_token();
+
+ if (tk != TK_PERIOD)
+ break;
+ }
+ }
+ }
+
+ if (tk == TK_COMMA) {
+ continue;
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ return _parse_type_constraints();
+ } else if (tk == TK_SYMBOL && String(value) == "(") {
+ tk = get_token();
+ if (tk != TK_SYMBOL || String(value) != ")") {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ } else if (tk == TK_OP_LESS) {
+ Error err = _skip_generic_type_params();
+ if (err)
+ return err;
+ } else if (tk == TK_CURLY_BRACKET_OPEN) {
+ return OK;
+ } else {
+ error_str = "Unexpected token: " + get_token_name(tk);
+ error = true;
+ return ERR_PARSE_ERROR;
+ }
+ }
+}
+
Error ScriptClassParser::_parse_namespace_name(String &r_name, int &r_curly_stack) {
Token tk = get_token();
@@ -425,6 +508,16 @@ Error ScriptClassParser::parse(const String &p_code) {
Error err = _skip_generic_type_params();
if (err)
return err;
+ } else if (tk == TK_IDENTIFIER && String(value) == "where") {
+ Error err = _parse_type_constraints();
+ if (err) {
+ return err;
+ }
+
+ // An open curly bracket was parsed by _parse_type_constraints, so we can exit
+ curly_stack++;
+ type_curly_stack++;
+ break;
} else {
error_str = "Unexpected token: " + get_token_name(tk);
error = true;
diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h
index 1e174c28a9..184adebaf2 100644
--- a/modules/mono/editor/script_class_parser.h
+++ b/modules/mono/editor/script_class_parser.h
@@ -65,6 +65,7 @@ private:
Error _parse_type_full_name(String &r_full_name);
Error _parse_class_base(Vector<String> &r_base);
+ Error _parse_type_constraints();
Error _parse_namespace_name(String &r_name, int &r_curly_stack);
public:
diff --git a/modules/mono/glue/Managed/Files/Basis.cs b/modules/mono/glue/Managed/Files/Basis.cs
index 54d2813abf..b318d96bb9 100644
--- a/modules/mono/glue/Managed/Files/Basis.cs
+++ b/modules/mono/glue/Managed/Files/Basis.cs
@@ -13,9 +13,9 @@ namespace Godot
{
private static readonly Basis identity = new Basis
(
- new Vector3(1f, 0f, 0f),
- new Vector3(0f, 1f, 0f),
- new Vector3(0f, 0f, 1f)
+ 1f, 0f, 0f,
+ 0f, 1f, 0f,
+ 0f, 0f, 1f
);
private static readonly Basis[] orthoBases = {
@@ -159,9 +159,9 @@ namespace Godot
{
return new Basis
(
- new Vector3(xAxis.x, yAxis.x, zAxis.x),
- new Vector3(xAxis.y, yAxis.y, zAxis.y),
- new Vector3(xAxis.z, yAxis.z, zAxis.z)
+ xAxis.x, yAxis.x, zAxis.x,
+ xAxis.y, yAxis.y, zAxis.y,
+ xAxis.z, yAxis.z, zAxis.z
);
}
@@ -535,12 +535,17 @@ namespace Godot
public Basis(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
- x = xAxis;
- y = yAxis;
- z = zAxis;
+ _x = new Vector3(xAxis.x, yAxis.x, zAxis.x);
+ _y = new Vector3(xAxis.y, yAxis.y, zAxis.y);
+ _z = new Vector3(xAxis.z, yAxis.z, zAxis.z);
+ // Same as:
+ // SetAxis(0, xAxis);
+ // SetAxis(1, yAxis);
+ // SetAxis(2, zAxis);
+ // We need to assign the struct fields so we can't do that...
}
- public Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
+ internal Basis(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz)
{
_x = new Vector3(xx, xy, xz);
_y = new Vector3(yx, yy, yz);
diff --git a/modules/mono/glue/Managed/Files/Transform.cs b/modules/mono/glue/Managed/Files/Transform.cs
index 687ed8f011..fa85855edd 100644
--- a/modules/mono/glue/Managed/Files/Transform.cs
+++ b/modules/mono/glue/Managed/Files/Transform.cs
@@ -124,9 +124,9 @@ namespace Godot
// Constants
private static readonly Transform _identity = new Transform(Basis.Identity, Vector3.Zero);
- private static readonly Transform _flipX = new Transform(new Basis(new Vector3(-1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipY = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, -1, 0), new Vector3(0, 0, 1)), Vector3.Zero);
- private static readonly Transform _flipZ = new Transform(new Basis(new Vector3(1, 0, 0), new Vector3(0, 1, 0), new Vector3(0, 0, -1)), Vector3.Zero);
+ private static readonly Transform _flipX = new Transform(new Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipY = new Transform(new Basis(1, 0, 0, 0, -1, 0, 0, 0, 1), Vector3.Zero);
+ private static readonly Transform _flipZ = new Transform(new Basis(1, 0, 0, 0, 1, 0, 0, 0, -1), Vector3.Zero);
public static Transform Identity { get { return _identity; } }
public static Transform FlipX { get { return _flipX; } }
diff --git a/modules/mono/glue/Managed/Files/Vector3.cs b/modules/mono/glue/Managed/Files/Vector3.cs
index 8e62ec778d..f6ff27989d 100644
--- a/modules/mono/glue/Managed/Files/Vector3.cs
+++ b/modules/mono/glue/Managed/Files/Vector3.cs
@@ -204,9 +204,9 @@ namespace Godot
public Basis Outer(Vector3 b)
{
return new Basis(
- new Vector3(x * b.x, x * b.y, x * b.z),
- new Vector3(y * b.x, y * b.y, y * b.z),
- new Vector3(z * b.x, z * b.y, z * b.z)
+ x * b.x, x * b.y, x * b.z,
+ y * b.x, y * b.y, y * b.z,
+ z * b.x, z * b.y, z * b.z
);
}
diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp
index d718c3cc61..58916c5283 100644
--- a/modules/mono/glue/base_object_glue.cpp
+++ b/modules/mono/glue/base_object_glue.cpp
@@ -54,8 +54,10 @@ void godot_icall_Object_Disposed(MonoObject *p_obj, Object *p_ptr) {
if (p_ptr->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(p_ptr->get_script_instance());
if (cs_instance) {
- cs_instance->mono_object_disposed(p_obj);
- p_ptr->set_script_instance(NULL);
+ if (!cs_instance->is_destructing_script_instance()) {
+ cs_instance->mono_object_disposed(p_obj);
+ p_ptr->set_script_instance(NULL);
+ }
return;
}
}
@@ -82,12 +84,14 @@ void godot_icall_Reference_Disposed(MonoObject *p_obj, Object *p_ptr, bool p_is_
if (ref->get_script_instance()) {
CSharpInstance *cs_instance = CAST_CSHARP_INSTANCE(ref->get_script_instance());
if (cs_instance) {
- bool r_owner_deleted;
- cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
- if (!r_owner_deleted && !p_is_finalizer) {
- // If the native instance is still alive and Dispose() was called
- // (instead of the finalizer), then we remove the script instance.
- ref->set_script_instance(NULL);
+ if (!cs_instance->is_destructing_script_instance()) {
+ bool r_owner_deleted;
+ cs_instance->mono_object_disposed_baseref(p_obj, p_is_finalizer, r_owner_deleted);
+ if (!r_owner_deleted && !p_is_finalizer) {
+ // If the native instance is still alive and Dispose() was called
+ // (instead of the finalizer), then we remove the script instance.
+ ref->set_script_instance(NULL);
+ }
}
return;
}
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 4e515cde28..c55f9160bd 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -151,6 +151,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
StringName name = mono_method_get_name(raw_method);
+ // get_method implicitly fetches methods and adds them to this->methods
GDMonoMethod *method = get_method(raw_method, name);
ERR_CONTINUE(!method);
@@ -449,6 +450,21 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
return delegates_list;
}
+const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() {
+
+ if (!method_list_fetched) {
+ void *iter = NULL;
+ MonoMethod *raw_method = NULL;
+ while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
+ method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method)));
+ }
+
+ method_list_fetched = true;
+ }
+
+ return method_list;
+}
+
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
@@ -460,6 +476,7 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name
attributes = NULL;
methods_fetched = false;
+ method_list_fetched = false;
fields_fetched = false;
properties_fetched = false;
delegates_fetched = false;
@@ -512,4 +529,8 @@ GDMonoClass::~GDMonoClass() {
methods.clear();
}
+
+ for (int i = 0; i < method_list.size(); ++i) {
+ memdelete(method_list[i]);
+ }
}
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 477305d503..689001f494 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -79,9 +79,14 @@ class GDMonoClass {
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
+ // This contains both the original method names and remapped method names from the native Godot identifiers to the C# functions.
+ // Most method-related functions refer to this and it's possible this is unintuitive for outside users; this may be a prime location for refactoring or renaming.
bool methods_fetched;
HashMap<MethodKey, GDMonoMethod *, MethodKey::Hasher> methods;
+ bool method_list_fetched;
+ Vector<GDMonoMethod *> method_list;
+
bool fields_fetched;
Map<StringName, GDMonoField *> fields;
Vector<GDMonoField *> fields_list;
@@ -143,6 +148,8 @@ public:
const Vector<GDMonoClass *> &get_all_delegates();
+ const Vector<GDMonoMethod *> &get_all_methods();
+
~GDMonoClass();
};
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 5d9b9213e7..f09e93e662 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -423,7 +423,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -435,7 +435,7 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 2543f5dc47..3f0a5d6e50 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -163,7 +163,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -172,7 +172,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
@@ -192,8 +192,11 @@ String mono_to_utf8_string(MonoString *p_mono_string) {
MonoError error;
char *utf8 = mono_string_to_utf8_checked(p_mono_string, &error);
- ERR_EXPLAIN("Conversion of MonoString to UTF8 failed.");
- ERR_FAIL_COND_V(!mono_error_ok(&error), String());
+ if (!mono_error_ok(&error)) {
+ ERR_PRINTS(String("Failed to convert MonoString* to UTF-8: ") + mono_error_get_message(&error));
+ mono_error_cleanup(&error);
+ return String();
+ }
String ret = String::utf8(utf8);
@@ -546,7 +549,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -555,7 +558,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
@@ -710,16 +713,14 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
if (CACHED_CLASS(Array) == type_class) {
MonoException *exc = NULL;
- GDMonoUtils::Array_GetPtr get_ptr = CACHED_METHOD_THUNK(Array, GetPtr);
- Array *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ Array *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Array, GetPtr), p_obj, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
if (CACHED_CLASS(Dictionary) == type_class) {
MonoException *exc = NULL;
- GDMonoUtils::Dictionary_GetPtr get_ptr = CACHED_METHOD_THUNK(Dictionary, GetPtr);
- Dictionary *ptr = get_ptr(p_obj, (MonoObject **)&exc);
+ Dictionary *ptr = invoke_method_thunk(CACHED_METHOD_THUNK(Dictionary, GetPtr), p_obj, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
return ptr ? Variant(*ptr) : Variant();
}
@@ -731,7 +732,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
MonoException *exc = NULL;
GDMonoUtils::IsDictionaryGenericType type_is_dict = CACHED_METHOD_THUNK(MarshalUtils, IsDictionaryGenericType);
- MonoBoolean is_dict = type_is_dict((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_dict = invoke_method_thunk(type_is_dict, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_dict) {
@@ -744,7 +745,7 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
exc = NULL;
GDMonoUtils::IsArrayGenericType type_is_array = CACHED_METHOD_THUNK(MarshalUtils, IsArrayGenericType);
- MonoBoolean is_array = type_is_array((MonoObject *)reftype, (MonoObject **)&exc);
+ MonoBoolean is_array = invoke_method_thunk(type_is_array, (MonoObject *)reftype, (MonoObject **)&exc);
UNLIKELY_UNHANDLED_EXCEPTION(exc);
if (is_array) {
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 630bda8b4e..6ef6e97f5a 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -68,6 +68,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
param_types.push_back(param_type);
}
+
+ // clear the cache
+ method_info_fetched = false;
+ method_info = MethodInfo();
}
bool GDMonoMethod::is_static() {
@@ -246,11 +250,34 @@ void GDMonoMethod::get_parameter_types(Vector<ManagedType> &types) const {
}
}
+const MethodInfo &GDMonoMethod::get_method_info() {
+
+ if (!method_info_fetched) {
+ method_info.name = name;
+ method_info.return_val = PropertyInfo(GDMonoMarshal::managed_to_variant_type(return_type), "");
+
+ Vector<StringName> names;
+ get_parameter_names(names);
+
+ for (int i = 0; i < params_count; ++i) {
+ method_info.arguments.push_back(PropertyInfo(GDMonoMarshal::managed_to_variant_type(param_types[i]), names[i]));
+ }
+
+ // TODO: default arguments
+
+ method_info_fetched = true;
+ }
+
+ return method_info;
+}
+
GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
name = p_name;
mono_method = p_method;
+ method_info_fetched = false;
+
attrs_fetched = false;
attributes = NULL;
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index 444ec2a67d..6c3ae5fce0 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -43,6 +43,9 @@ class GDMonoMethod : public GDMonoClassMember {
ManagedType return_type;
Vector<ManagedType> param_types;
+ bool method_info_fetched;
+ MethodInfo method_info;
+
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
@@ -83,6 +86,8 @@ public:
void get_parameter_names(Vector<StringName> &names) const;
void get_parameter_types(Vector<ManagedType> &types) const;
+ const MethodInfo &get_method_info();
+
GDMonoMethod(StringName p_name, MonoMethod *p_method);
~GDMonoMethod();
};
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index fe2c09799c..211987d242 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -694,4 +694,8 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
}
}
+void dispose(MonoObject *p_mono_object, MonoException **r_exc) {
+ invoke_method_thunk(CACHED_METHOD_THUNK(GodotObject, Dispose), p_mono_object, (MonoObject **)r_exc);
+}
+
} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f00680ff03..170df32991 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -243,6 +243,8 @@ MonoObject *property_get_value(MonoProperty *p_prop, void *p_obj, void **p_param
uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &r_error);
+void dispose(MonoObject *p_mono_object, MonoException **r_exc);
+
} // namespace GDMonoUtils
#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
@@ -267,4 +269,93 @@ uint64_t unbox_enum_value(MonoObject *p_boxed, MonoType *p_enum_basetype, bool &
#define GD_MONO_END_RUNTIME_INVOKE \
_runtime_invoke_count_ref -= 1;
+inline void invoke_method_thunk(void (*p_method_thunk)()) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk();
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R>
+R invoke_method_thunk(R (*p_method_thunk)()) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk();
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1>
+void invoke_method_thunk(void (*p_method_thunk)(P1), P1 p_arg1) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1>
+R invoke_method_thunk(R (*p_method_thunk)(P1), P1 p_arg1) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2), P1 p_arg1, P2 p_arg2) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3), P1 p_arg1, P2 p_arg2, P3 p_arg3) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3, class P4>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3, class P4>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
+template <class P1, class P2, class P3, class P4, class P5>
+void invoke_method_thunk(void (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
+ GD_MONO_END_RUNTIME_INVOKE;
+}
+
+template <class R, class P1, class P2, class P3, class P4, class P5>
+R invoke_method_thunk(R (*p_method_thunk)(P1, P2, P3, P4, P5), P1 p_arg1, P2 p_arg2, P3 p_arg3, P4 p_arg4, P5 p_arg5) {
+ GD_MONO_BEGIN_RUNTIME_INVOKE;
+ R r = p_method_thunk(p_arg1, p_arg2, p_arg3, p_arg4, p_arg5);
+ GD_MONO_END_RUNTIME_INVOKE;
+ return r;
+}
+
#endif // GD_MONOUTILS_H
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index fa1fbebb16..c6748309f3 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -98,11 +98,9 @@ Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argc
mono_array_set(signal_args, MonoObject *, i, boxed);
}
- GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
-
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(get_target(), signal_args, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback), get_target(), signal_args, (MonoObject **)&exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
@@ -129,14 +127,12 @@ SignalAwaiterHandle::SignalAwaiterHandle(MonoObject *p_managed) :
SignalAwaiterHandle::~SignalAwaiterHandle() {
if (!completed) {
- GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
-
MonoObject *awaiter = get_target();
if (awaiter) {
MonoException *exc = NULL;
GD_MONO_BEGIN_RUNTIME_INVOKE;
- thunk(awaiter, (MonoObject **)&exc);
+ invoke_method_thunk(CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback), awaiter, (MonoObject **)&exc);
GD_MONO_END_RUNTIME_INVOKE;
if (exc) {
diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h
index 40b47e8648..c801fb2f33 100644
--- a/modules/mono/utils/macros.h
+++ b/modules/mono/utils/macros.h
@@ -31,15 +31,17 @@
#ifndef UTIL_MACROS_H
#define UTIL_MACROS_H
+#define _GD_VARNAME_CONCAT_B(m_ignore, m_name) m_name
+#define _GD_VARNAME_CONCAT_A(m_a, m_b, m_c) _GD_VARNAME_CONCAT_B(hello there, m_a##m_b##m_c)
+#define _GD_VARNAME_CONCAT(m_a, m_b, m_c) _GD_VARNAME_CONCAT_A(m_a, m_b, m_c)
+#define GD_UNIQUE_NAME(m_name) _GD_VARNAME_CONCAT(m_name, _, __COUNTER__)
+
// noreturn
#if __cpp_static_assert
#define GD_STATIC_ASSERT(m_cond) static_assert((m_cond), "Condition '" #m_cond "' failed")
#else
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT_B(m_ignore, m_name) m_name
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT_A(m_a, m_b) GD_STATIC_ASSERT_VARNAME_CONCAT_B(hello there, m_a##m_b)
-#define _GD_STATIC_ASSERT_VARNAME_CONCAT(m_a, m_b) GD_STATIC_ASSERT_VARNAME_CONCAT_A(m_a, m_b)
-#define GD_STATIC_ASSERT(m_cond) typedef int GD_STATIC_ASSERT_VARNAME_CONCAT(godot_static_assert_, __COUNTER__)[((m_cond) ? 1 : -1)]
+#define GD_STATIC_ASSERT(m_cond) typedef int GD_UNIQUE_NAME(godot_static_assert)[((m_cond) ? 1 : -1)]
#endif
#undef _NO_RETURN_
diff --git a/modules/mono/utils/mutex_utils.h b/modules/mono/utils/mutex_utils.h
new file mode 100644
index 0000000000..07d659b6eb
--- /dev/null
+++ b/modules/mono/utils/mutex_utils.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* mutex_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef MUTEX_UTILS_H
+#define MUTEX_UTILS_H
+
+#include "core/error_macros.h"
+#include "core/os/mutex.h"
+
+#include "macros.h"
+
+class ScopedMutexLock {
+ Mutex *mutex;
+
+public:
+ ScopedMutexLock(Mutex *mutex) {
+ this->mutex = mutex;
+#ifndef NO_THREADS
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!mutex);
+#endif
+ this->mutex->lock();
+#endif
+ }
+
+ ~ScopedMutexLock() {
+#ifndef NO_THREADS
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!mutex);
+#endif
+ mutex->unlock();
+#endif
+ }
+};
+
+#define SCOPED_MUTEX_LOCK(m_mutex) ScopedMutexLock GD_UNIQUE_NAME(__scoped_mutex_lock__)(m_mutex);
+
+// TODO: Add version that receives a lambda instead, once C++11 is allowed
+
+#endif // MUTEX_UTILS_H
diff --git a/modules/squish/config.py b/modules/squish/config.py
index 098f1eafa9..1c8cd12a2d 100644
--- a/modules/squish/config.py
+++ b/modules/squish/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env['tools']
+ return True
def configure(env):
pass
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index a08ac7bd28..4161a0f6ae 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -30,8 +30,6 @@
#include "image_compress_squish.h"
-#include "core/print_string.h"
-
#include <squish.h>
void image_decompress_squish(Image *p_image) {
@@ -76,6 +74,7 @@ void image_decompress_squish(Image *p_image) {
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
+#ifdef TOOLS_ENABLED
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source) {
if (p_image->get_format() >= Image::FORMAT_DXT1)
@@ -204,3 +203,4 @@ void image_compress_squish(Image *p_image, float p_lossy_quality, Image::Compres
p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data);
}
}
+#endif
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index dfebdc955f..dd53f2787a 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -33,7 +33,9 @@
#include "core/image.h"
+#ifdef TOOLS_ENABLED
void image_compress_squish(Image *p_image, float p_lossy_quality, Image::CompressSource p_source);
+#endif
void image_decompress_squish(Image *p_image);
#endif // IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index d4ed676cce..9a5bb47f19 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -29,17 +29,14 @@
/*************************************************************************/
#include "register_types.h"
-
-#ifdef TOOLS_ENABLED
-
#include "image_compress_squish.h"
void register_squish_types() {
+#ifdef TOOLS_ENABLED
Image::set_compress_bc_func(image_compress_squish);
+#endif
Image::_image_decompress_bc = image_decompress_squish;
}
void unregister_squish_types() {}
-
-#endif
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 00f5c345c4..9dbd69c46b 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -28,7 +28,5 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef TOOLS_ENABLED
void register_squish_types();
void unregister_squish_types();
-#endif
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 186e9e63b1..5b3b3a6769 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -981,6 +981,10 @@ bool VisualScript::is_tool() const {
return false;
}
+bool VisualScript::is_valid() const {
+ return true; //always valid
+}
+
ScriptLanguage *VisualScript::get_language() const {
return VisualScriptLanguage::singleton;
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index bd666447a3..cdc9159a73 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -341,6 +341,7 @@ public:
virtual Error reload(bool p_keep_state = false);
virtual bool is_tool() const;
+ virtual bool is_valid() const;
virtual ScriptLanguage *get_language() const;
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index ded32ced23..080d0643a2 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1923,7 +1923,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
-void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type) {
+void VisualScriptEditor::_selected_method(const String &p_method, const String &p_type, const bool p_connecting) {
Ref<VisualScriptFunctionCall> vsfc = script->get_node(edited_func, selecting_method_id);
if (!vsfc.is_valid())
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index ce3245bc28..5f707c9e4c 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -234,7 +234,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _comment_node_resized(const Vector2 &p_new_size, int p_node);
int selecting_method_id;
- void _selected_method(const String &p_method, const String &p_type);
+ void _selected_method(const String &p_method, const String &p_type, const bool p_connecting);
void _draw_color_over_button(Object *obj, Color p_color);
void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
index fd8f85371b..def4f5cfd0 100644
--- a/modules/websocket/lws_helper.h
+++ b/modules/websocket/lws_helper.h
@@ -60,6 +60,7 @@ void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVec
protected: \
struct _LWSRef *_lws_ref; \
struct lws_context *context; \
+ bool _keep_servicing; \
\
static int _lws_gd_callback(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) { \
\
@@ -71,6 +72,7 @@ protected: \
if (!ref->is_valid) \
return 0; \
CNAME *helper = (CNAME *)ref->obj; \
+ helper->_keep_servicing = true; \
return helper->_handle_cb(wsi, reason, user, in, len); \
} \
\
@@ -91,11 +93,14 @@ public: \
\
void _lws_poll() { \
ERR_FAIL_COND(context == NULL); \
- \
- if (::_lws_poll(context, _lws_ref)) { \
- context = NULL; \
- _lws_ref = NULL; \
- } \
+ do { \
+ _keep_servicing = false; \
+ if (::_lws_poll(context, _lws_ref)) { \
+ context = NULL; \
+ _lws_ref = NULL; \
+ break; \
+ } \
+ } while (_keep_servicing); \
} \
\
protected: