diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/enet/doc_classes/NetworkedMultiplayerENet.xml | 2 | ||||
-rw-r--r-- | modules/freetype/SCsub | 2 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/GDScript.xml | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 1 | ||||
-rw-r--r-- | modules/gridmap/doc_classes/GridMap.xml | 2 | ||||
-rw-r--r-- | modules/visual_script/doc_classes/VisualScript.xml | 2 |
6 files changed, 6 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml index 6d990f6f6f..e057a435ac 100644 --- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml +++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml @@ -7,7 +7,7 @@ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link> <link>http://enet.bespin.org/usergroup0.html</link> </tutorials> <demos> diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 7ca40c1b8b..3e2068b8db 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -59,6 +59,8 @@ if env['builtin_freetype']: if env['platform'] == 'uwp': # Include header for UWP to fix build issues env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) + # Globally too, as freetype is used in scene (see bottom) + env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"']) sfnt = thirdparty_dir + 'src/sfnt/sfnt.c' if env['platform'] == 'javascript': diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml index 632970f8c0..4cefdbd7cb 100644 --- a/modules/gdscript/doc_classes/GDScript.xml +++ b/modules/gdscript/doc_classes/GDScript.xml @@ -8,7 +8,7 @@ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link> </tutorials> <demos> </demos> diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 97ac6f7de6..3e5ad7c99b 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType DataType member_type; for (int i = 0; i < current_class->variables.size(); i++) { - ClassNode::Member m = current_class->variables[i]; if (current_class->variables[i].identifier == p_identifier) { member_type = current_class->variables[i].data_type; current_class->variables.write[i].usages += 1; diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index f13479940d..9b9088dd82 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -10,7 +10,7 @@ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link> + <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link> </tutorials> <demos> </demos> diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml index 28764aca40..70849c5a80 100644 --- a/modules/visual_script/doc_classes/VisualScript.xml +++ b/modules/visual_script/doc_classes/VisualScript.xml @@ -9,7 +9,7 @@ You are most likely to use this class via the Visual Script editor or when writing plugins for it. </description> <tutorials> - <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link> + <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link> </tutorials> <demos> </demos> |