summaryrefslogtreecommitdiff
path: root/modules
diff options
context:
space:
mode:
Diffstat (limited to 'modules')
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/freetype/SCsub2
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gdscript/gdscript_parser.cpp1
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
6 files changed, 6 insertions, 5 deletions
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 6d990f6f6f..e057a435ac 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -7,7 +7,7 @@
A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
<link>http://enet.bespin.org/usergroup0.html</link>
</tutorials>
<demos>
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 7ca40c1b8b..3e2068b8db 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -59,6 +59,8 @@ if env['builtin_freetype']:
if env['platform'] == 'uwp':
# Include header for UWP to fix build issues
env_freetype.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ # Globally too, as freetype is used in scene (see bottom)
+ env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
if env['platform'] == 'javascript':
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 632970f8c0..4cefdbd7cb 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/getting_started/scripting/gdscript/index.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 97ac6f7de6..3e5ad7c99b 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -7080,7 +7080,6 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
DataType member_type;
for (int i = 0; i < current_class->variables.size(); i++) {
- ClassNode::Member m = current_class->variables[i];
if (current_class->variables[i].identifier == p_identifier) {
member_type = current_class->variables[i].data_type;
current_class->variables.write[i].usages += 1;
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index f13479940d..9b9088dd82 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index 28764aca40..70849c5a80 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html</link>
+ <link>https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html</link>
</tutorials>
<demos>
</demos>