diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props | 9 | ||||
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj | 2 |
2 files changed, 9 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props index eea7520b05..894053c5de 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props @@ -14,7 +14,7 @@ <GodotProjectDir Condition=" '$(GodotProjectDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir> <GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir> - <GodotProjectDirBase64>$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64> + <GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64> <!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. --> <BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath> @@ -30,6 +30,13 @@ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> </PropertyGroup> + <Target Condition=" $([MSBuild]::VersionLessThan($(MSBuildAssemblyVersion), '17.3')) " Name="GodotProjectDir" BeforeTargets="Build"> + <Error Text="Cannot build from path containing '%23', move your project or update dotnet to the latest version." Condition="$(GodotProjectDir.Contains('%23'))" /> <!-- # --> + <Error Text="Cannot build from path containing '%3B', move your project or update dotnet to the latest version." Condition="$(GodotProjectDir.Contains('%3B'))" /> <!-- ; --> + <Error Text="Cannot build from path containing newlines, move your project or update dotnet to the latest version." Condition="$(GodotProjectDir.Contains('%0A'))" /> <!-- \n --> + <Error Text="Cannot build from path containing newlines, move your project or update dotnet to the latest version." Condition="$(GodotProjectDir.Contains('%0D'))" /> <!-- \r --> + </Target> + <Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" Condition=" '$(GodotSdkImportsMicrosoftNetSdk)' == 'true' " /> <PropertyGroup> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj index 2df838cfb8..3f569ebac3 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj @@ -7,7 +7,7 @@ <PropertyGroup> <!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk --> <GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir> - <GodotProjectDirBase64>$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64> + <GodotProjectDirBase64 Condition=" $([MSBuild]::VersionGreaterThanOrEquals($(MSBuildAssemblyVersion), '17.3')) ">$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64> <!-- For compiling GetGodotPropertyDefaultValues. --> <DefineConstants>$(DefineConstants);TOOLS</DefineConstants> </PropertyGroup> |