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-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp1
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs1
2 files changed, 0 insertions, 2 deletions
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index f94464826e..33ea078696 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
NativePlatformConfig platform_ios;
platform_ios.name = "iOS";
- platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
platform_ios.entries.push_back("x86_64");
// iOS can use both Static and Dynamic libraries.
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 37e6a34977..ed758cc137 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
@@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000,
{
var iosArchs = new[]
{
- "armv7",
"arm64"
};