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-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp61
-rw-r--r--modules/gdscript/gdscript_parser.cpp3
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.cpp32
-rw-r--r--modules/gdscript/language_server/gdscript_text_document.h1
-rw-r--r--modules/gdscript/language_server/godot_lsp.h2
-rw-r--r--modules/gltf/config.py1
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml13
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml3
-rw-r--r--modules/gltf/doc_classes/GLTFTextureSampler.xml25
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.cpp2
-rw-r--r--modules/gltf/editor/editor_scene_importer_blend.h4
-rw-r--r--modules/gltf/gltf_defines.h2
-rw-r--r--modules/gltf/gltf_document.cpp138
-rw-r--r--modules/gltf/gltf_document.h9
-rw-r--r--modules/gltf/gltf_state.cpp11
-rw-r--r--modules/gltf/gltf_state.h6
-rw-r--r--modules/gltf/register_types.cpp2
-rw-r--r--modules/gltf/structures/gltf_texture.cpp11
-rw-r--r--modules/gltf/structures/gltf_texture.h3
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.cpp47
-rw-r--r--modules/gltf/structures/gltf_texture_sampler.h163
-rw-r--r--modules/mono/csharp_script.h10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs348
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs26
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs3
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs2
-rw-r--r--modules/mono/glue/runtime_interop.cpp5
-rw-r--r--modules/mono/managed_callable.cpp6
-rw-r--r--modules/mono/managed_callable.h3
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.cpp46
-rw-r--r--modules/multiplayer/multiplayer_synchronizer.h15
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp438
-rw-r--r--modules/multiplayer/scene_replication_interface.h75
-rw-r--r--modules/multiplayer/scene_replication_state.cpp267
-rw-r--r--modules/multiplayer/scene_replication_state.h135
-rw-r--r--modules/navigation/nav_map.cpp1
-rw-r--r--modules/noise/noise_texture_2d.cpp3
-rw-r--r--modules/websocket/remote_debugger_peer_websocket.h1
39 files changed, 1219 insertions, 706 deletions
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index e0deea1106..8b27307d0c 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -43,26 +43,28 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
String prev_text = "";
int prev_column = 0;
-
bool prev_is_char = false;
bool prev_is_digit = false;
bool prev_is_binary_op = false;
+
bool in_keyword = false;
bool in_word = false;
bool in_number = false;
- bool in_function_name = false;
- bool in_lambda = false;
- bool in_variable_declaration = false;
- bool in_signal_declaration = false;
- bool in_function_args = false;
- bool in_member_variable = false;
bool in_node_path = false;
bool in_node_ref = false;
bool in_annotation = false;
bool in_string_name = false;
bool is_hex_notation = false;
bool is_bin_notation = false;
+ bool in_member_variable = false;
+ bool in_lambda = false;
+
+ bool in_function_name = false;
+ bool in_function_args = false;
+ bool in_variable_declaration = false;
+ bool in_signal_declaration = false;
bool expect_type = false;
+
Color keyword_color;
Color color;
@@ -241,16 +243,21 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
}
}
- // A bit of a hack, but couldn't come up with anything better.
+ // VERY hacky... but couldn't come up with anything better.
if (j > 0 && (str[j] == '&' || str[j] == '^' || str[j] == '%' || str[j] == '+' || str[j] == '-' || str[j] == '~' || str[j] == '.')) {
- if (prev_text == "true" || prev_text == "false" || prev_text == "self" || prev_text == "null" || prev_text == "PI" || prev_text == "TAU" || prev_text == "INF" || prev_text == "NAN") {
- is_binary_op = true;
- } else if (!keywords.has(prev_text)) {
- int k = j - 1;
- while (k > 0 && is_whitespace(str[k])) {
- k--;
- }
- if (!is_symbol(str[k]) || str[k] == '"' || str[k] == '\'' || str[k] == ')' || str[k] == ']' || str[k] == '}') {
+ int to = j - 1;
+ // Find what the last text was (prev_text won't work if there's no whitespace, so we need to do it manually).
+ while (to > 0 && is_whitespace(str[to])) {
+ to--;
+ }
+ int from = to;
+ while (from > 0 && !is_symbol(str[from])) {
+ from--;
+ }
+ String word = str.substr(from + 1, to - from);
+ // Keywords need to be exceptions, except for keywords that represent a value.
+ if (word == "true" || word == "false" || word == "null" || word == "PI" || word == "TAU" || word == "INF" || word == "NAN" || word == "self" || word == "super" || !keywords.has(word)) {
+ if (!is_symbol(str[to]) || str[to] == '"' || str[to] == '\'' || str[to] == ')' || str[to] == ']' || str[to] == '}') {
is_binary_op = true;
}
}
@@ -285,16 +292,18 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
is_hex_notation = true;
} else if (!((str[j] == '-' || str[j] == '+') && str[j - 1] == 'e' && !prev_is_digit) &&
!(str[j] == '_' && (prev_is_digit || str[j - 1] == 'b' || str[j - 1] == 'x' || str[j - 1] == '.')) &&
- !((str[j] == 'e' || str[j] == '.') && (prev_is_digit || str[j - 1] == '_')) &&
+ !(str[j] == 'e' && (prev_is_digit || str[j - 1] == '_')) &&
+ !(str[j] == '.' && (prev_is_digit || (!prev_is_binary_op && (j > 0 && (str[j - 1] == '-' || str[j - 1] == '+' || str[j - 1] == '~'))))) &&
!((str[j] == '-' || str[j] == '+' || str[j] == '~') && !prev_is_binary_op && str[j - 1] != 'e')) {
- /* 1st row of condition: '+' or '-' after scientific notation;
- 2nd row of condition: '_' as a numeric separator;
- 3rd row of condition: Scientific notation 'e' and floating points;
- 4th row of condition: Multiple unary operators. */
+ /* This condition continues Number highlighting in special cases.
+ 1st row: '+' or '-' after scientific notation;
+ 2nd row: '_' as a numeric separator;
+ 3rd row: Scientific notation 'e' and floating points;
+ 4th row: Floating points inside the number, or leading if after a unary mathematical operator;
+ 5th row: Multiple unary mathematical operators */
in_number = false;
}
- } else if ((str[j] == '-' || str[j] == '+' || str[j] == '~' || (str[j] == '.' && str[j + 1] != '.' && (j == 0 || (j > 0 && str[j - 1] != '.')))) && !is_binary_op) {
- // Start a number from unary mathematical operators and floating points, except for '..'
+ } else if (!is_binary_op && (str[j] == '-' || str[j] == '+' || str[j] == '~' || (str[j] == '.' && str[j + 1] != '.' && (j == 0 || (j > 0 && str[j - 1] != '.'))))) {
in_number = true;
}
@@ -316,7 +325,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
Color col = Color();
if (global_functions.has(word)) {
// "assert" and "preload" are reserved, so highlight even if not followed by a bracket.
- if (word == "assert" || word == "preload") {
+ if (word == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::ASSERT) || word == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::PRELOAD)) {
col = global_function_color;
} else {
// For other global functions, check if followed by bracket.
@@ -406,11 +415,11 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l
in_function_args = false;
}
- if (expect_type && (prev_is_char || str[j] == '=')) {
+ if (expect_type && (prev_is_char || str[j] == '=') && str[j] != '[') {
expect_type = false;
}
- if (j > 0 && str[j] == '>' && str[j - 1] == '-') {
+ if (j > 0 && str[j - 1] == '-' && str[j] == '>') {
expect_type = true;
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index f1c841e9dc..980a946e23 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2932,13 +2932,14 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre
// Allow for trailing comma.
break;
}
+ bool use_identifier_completion = current.cursor_place == GDScriptTokenizer::CURSOR_END || current.cursor_place == GDScriptTokenizer::CURSOR_MIDDLE;
ExpressionNode *argument = parse_expression(false);
if (argument == nullptr) {
push_error(R"(Expected expression as the function argument.)");
} else {
call->arguments.push_back(argument);
- if (argument->type == Node::IDENTIFIER && current.cursor_place == GDScriptTokenizer::CURSOR_BEGINNING) {
+ if (argument->type == Node::IDENTIFIER && use_identifier_completion) {
completion_context.type = COMPLETION_IDENTIFIER;
}
}
diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp
index ccde0521f2..189e7fcc71 100644
--- a/modules/gdscript/language_server/gdscript_text_document.cpp
+++ b/modules/gdscript/language_server/gdscript_text_document.cpp
@@ -42,6 +42,7 @@ void GDScriptTextDocument::_bind_methods() {
ClassDB::bind_method(D_METHOD("didOpen"), &GDScriptTextDocument::didOpen);
ClassDB::bind_method(D_METHOD("didClose"), &GDScriptTextDocument::didClose);
ClassDB::bind_method(D_METHOD("didChange"), &GDScriptTextDocument::didChange);
+ ClassDB::bind_method(D_METHOD("willSaveWaitUntil"), &GDScriptTextDocument::willSaveWaitUntil);
ClassDB::bind_method(D_METHOD("didSave"), &GDScriptTextDocument::didSave);
ClassDB::bind_method(D_METHOD("nativeSymbol"), &GDScriptTextDocument::nativeSymbol);
ClassDB::bind_method(D_METHOD("documentSymbol"), &GDScriptTextDocument::documentSymbol);
@@ -81,6 +82,16 @@ void GDScriptTextDocument::didChange(const Variant &p_param) {
sync_script_content(doc.uri, doc.text);
}
+void GDScriptTextDocument::willSaveWaitUntil(const Variant &p_param) {
+ lsp::TextDocumentItem doc = load_document_item(p_param);
+
+ String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
+ Ref<Script> script = ResourceLoader::load(path);
+ if (script.is_valid()) {
+ ScriptEditor::get_singleton()->clear_docs_from_script(script);
+ }
+}
+
void GDScriptTextDocument::didSave(const Variant &p_param) {
lsp::TextDocumentItem doc = load_document_item(p_param);
Dictionary dict = p_param;
@@ -88,11 +99,16 @@ void GDScriptTextDocument::didSave(const Variant &p_param) {
sync_script_content(doc.uri, text);
- /*String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
-
+ String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(doc.uri);
Ref<GDScript> script = ResourceLoader::load(path);
- script->load_source_code(path);
- script->reload(true);*/
+ if (script.is_valid() && (script->load_source_code(path) == OK)) {
+ if (script->is_tool()) {
+ script->get_language()->reload_tool_script(script, true);
+ } else {
+ script->reload(true);
+ }
+ ScriptEditor::get_singleton()->update_docs_from_script(script);
+ }
}
lsp::TextDocumentItem GDScriptTextDocument::load_document_item(const Variant &p_param) {
@@ -417,14 +433,6 @@ void GDScriptTextDocument::sync_script_content(const String &p_path, const Strin
GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content);
EditorFileSystem::get_singleton()->update_file(path);
- Error error;
- Ref<GDScript> script = ResourceLoader::load(path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &error);
- if (error == OK) {
- if (script->load_source_code(path) == OK) {
- script->reload(true);
- ScriptEditor::get_singleton()->reload_scripts(true); // Refresh scripts opened in the internal editor.
- }
- }
}
void GDScriptTextDocument::show_native_symbol_in_editor(const String &p_symbol_id) {
diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h
index 87bc08a34e..456c7d71fe 100644
--- a/modules/gdscript/language_server/gdscript_text_document.h
+++ b/modules/gdscript/language_server/gdscript_text_document.h
@@ -45,6 +45,7 @@ protected:
void didOpen(const Variant &p_param);
void didClose(const Variant &p_param);
void didChange(const Variant &p_param);
+ void willSaveWaitUntil(const Variant &p_param);
void didSave(const Variant &p_param);
void sync_script_content(const String &p_path, const String &p_content);
diff --git a/modules/gdscript/language_server/godot_lsp.h b/modules/gdscript/language_server/godot_lsp.h
index fbd40796c4..024da1cab7 100644
--- a/modules/gdscript/language_server/godot_lsp.h
+++ b/modules/gdscript/language_server/godot_lsp.h
@@ -546,7 +546,7 @@ struct TextDocumentSyncOptions {
* If present will save wait until requests are sent to the server. If omitted the request should not be
* sent.
*/
- bool willSaveWaitUntil = false;
+ bool willSaveWaitUntil = true;
/**
* If present save notifications are sent to the server. If omitted the notification should not be
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 189b5a831a..130c06d264 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -26,6 +26,7 @@ def get_doc_classes():
"GLTFSpecGloss",
"GLTFState",
"GLTFTexture",
+ "GLTFTextureSampler",
]
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index 6c2f488c1c..56f3a70631 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -93,6 +93,12 @@
<description>
</description>
</method>
+ <method name="get_texture_samplers">
+ <return type="GLTFTextureSampler[]" />
+ <description>
+ Retrieves the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="get_textures">
<return type="GLTFTexture[]" />
<description>
@@ -180,6 +186,13 @@
<description>
</description>
</method>
+ <method name="set_texture_samplers">
+ <return type="void" />
+ <param index="0" name="texture_samplers" type="GLTFTextureSampler[]" />
+ <description>
+ Sets the array of texture samplers that are used by the textures contained in the GLTF.
+ </description>
+ </method>
<method name="set_textures">
<return type="void" />
<param index="0" name="textures" type="GLTFTexture[]" />
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
index c0bc424168..f4486fd504 100644
--- a/modules/gltf/doc_classes/GLTFTexture.xml
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -7,6 +7,9 @@
<tutorials>
</tutorials>
<members>
+ <member name="sampler" type="int" setter="set_sampler" getter="get_sampler" default="-1">
+ ID of the texture sampler to use when sampling the image. If -1, then the default texture sampler is used (linear filtering, and repeat wrapping in both axes).
+ </member>
<member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="0">
</member>
</members>
diff --git a/modules/gltf/doc_classes/GLTFTextureSampler.xml b/modules/gltf/doc_classes/GLTFTextureSampler.xml
new file mode 100644
index 0000000000..1cc69bfe73
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFTextureSampler.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFTextureSampler" inherits="Resource" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
+ <brief_description>
+ Represents a GLTF texture sampler
+ </brief_description>
+ <description>
+ Represents a texture sampler as defined by the base GLTF spec. Texture samplers in GLTF specify how to sample data from the texture's base image, when rendering the texture on an object.
+ </description>
+ <tutorials>
+ </tutorials>
+ <members>
+ <member name="mag_filter" type="int" setter="set_mag_filter" getter="get_mag_filter" default="9729">
+ Texture's magnification filter, used when texture appears larger on screen than the source image.
+ </member>
+ <member name="min_filter" type="int" setter="set_min_filter" getter="get_min_filter" default="9987">
+ Texture's minification filter, used when the texture appears smaller on screen than the source image.
+ </member>
+ <member name="wrap_s" type="int" setter="set_wrap_s" getter="get_wrap_s" default="10497">
+ Wrapping mode to use for S-axis (horizontal) texture coordinates.
+ </member>
+ <member name="wrap_t" type="int" setter="set_wrap_t" getter="get_wrap_t" default="10497">
+ Wrapping mode to use for T-axis (vertical) texture coordinates.
+ </member>
+ </members>
+</class>
diff --git a/modules/gltf/editor/editor_scene_importer_blend.cpp b/modules/gltf/editor/editor_scene_importer_blend.cpp
index ab52761e17..f79731dd22 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.cpp
+++ b/modules/gltf/editor/editor_scene_importer_blend.cpp
@@ -261,7 +261,7 @@ void EditorSceneFormatImporterBlend::get_import_options(const String &p_path, Li
#define ADD_OPTION_ENUM(PATH, ENUM_HINT, VALUE) \
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::INT, SNAME(PATH), PROPERTY_HINT_ENUM, ENUM_HINT), VALUE));
- ADD_OPTION_ENUM("blender/nodes/visible", "Visible Only,Renderable,All", BLEND_VISIBLE_ALL);
+ ADD_OPTION_ENUM("blender/nodes/visible", "All,Visible Only,Renderable", BLEND_VISIBLE_ALL);
ADD_OPTION_BOOL("blender/nodes/punctual_lights", true);
ADD_OPTION_BOOL("blender/nodes/cameras", true);
ADD_OPTION_BOOL("blender/nodes/custom_properties", true);
diff --git a/modules/gltf/editor/editor_scene_importer_blend.h b/modules/gltf/editor/editor_scene_importer_blend.h
index dd1c1b9889..a1485ff82e 100644
--- a/modules/gltf/editor/editor_scene_importer_blend.h
+++ b/modules/gltf/editor/editor_scene_importer_blend.h
@@ -45,9 +45,9 @@ class EditorSceneFormatImporterBlend : public EditorSceneFormatImporter {
public:
enum {
+ BLEND_VISIBLE_ALL,
BLEND_VISIBLE_VISIBLE_ONLY,
- BLEND_VISIBLE_RENDERABLE,
- BLEND_VISIBLE_ALL
+ BLEND_VISIBLE_RENDERABLE
};
enum {
BLEND_BONE_INFLUENCES_NONE,
diff --git a/modules/gltf/gltf_defines.h b/modules/gltf/gltf_defines.h
index 9ee2397968..23bf33869e 100644
--- a/modules/gltf/gltf_defines.h
+++ b/modules/gltf/gltf_defines.h
@@ -58,6 +58,7 @@ class GLTFSkin;
class GLTFSpecGloss;
class GLTFState;
class GLTFTexture;
+class GLTFTextureSampler;
// GLTF index aliases.
using GLTFAccessorIndex = int;
@@ -73,6 +74,7 @@ using GLTFNodeIndex = int;
using GLTFSkeletonIndex = int;
using GLTFSkinIndex = int;
using GLTFTextureIndex = int;
+using GLTFTextureSamplerIndex = int;
enum GLTFType {
TYPE_SCALAR,
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 8d2e37be3a..35358734d6 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -145,6 +145,12 @@ Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) {
return Error::FAILED;
}
+ /* STEP SERIALIZE TEXTURE SAMPLERS */
+ err = _serialize_texture_samplers(state);
+ if (err != OK) {
+ return Error::FAILED;
+ }
+
/* STEP SERIALIZE ANIMATIONS */
err = _serialize_animations(state);
if (err != OK) {
@@ -3219,6 +3225,11 @@ Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t = state->textures[i];
ERR_CONTINUE(t->get_src_image() == -1);
d["source"] = t->get_src_image();
+
+ GLTFTextureSamplerIndex sampler_index = t->get_sampler();
+ if (sampler_index != -1) {
+ d["sampler"] = sampler_index;
+ }
textures.push_back(d);
}
state->json["textures"] = textures;
@@ -3240,13 +3251,18 @@ Error GLTFDocument::_parse_textures(Ref<GLTFState> state) {
Ref<GLTFTexture> t;
t.instantiate();
t->set_src_image(d["source"]);
+ if (d.has("sampler")) {
+ t->set_sampler(d["sampler"]);
+ } else {
+ t->set_sampler(-1);
+ }
state->textures.push_back(t);
}
return OK;
}
-GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) {
+GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Ref<GLTFTexture> gltf_texture;
gltf_texture.instantiate();
@@ -3254,6 +3270,7 @@ GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D>
GLTFImageIndex gltf_src_image_i = state->images.size();
state->images.push_back(p_texture);
gltf_texture->set_src_image(gltf_src_image_i);
+ gltf_texture->set_sampler(_set_sampler_for_mode(state, p_filter_mode, p_repeats));
GLTFTextureIndex gltf_texture_i = state->textures.size();
state->textures.push_back(gltf_texture);
return gltf_texture_i;
@@ -3268,6 +3285,102 @@ Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextur
return state->images[image];
}
+GLTFTextureSamplerIndex GLTFDocument::_set_sampler_for_mode(Ref<GLTFState> state, StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats) {
+ for (int i = 0; i < state->texture_samplers.size(); ++i) {
+ if (state->texture_samplers[i]->get_filter_mode() == p_filter_mode) {
+ return i;
+ }
+ }
+
+ GLTFTextureSamplerIndex gltf_sampler_i = state->texture_samplers.size();
+ Ref<GLTFTextureSampler> gltf_sampler;
+ gltf_sampler.instantiate();
+ gltf_sampler->set_filter_mode(p_filter_mode);
+ gltf_sampler->set_wrap_mode(p_repeats);
+ state->texture_samplers.push_back(gltf_sampler);
+ return gltf_sampler_i;
+}
+
+Ref<GLTFTextureSampler> GLTFDocument::_get_sampler_for_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) {
+ ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture2D>());
+ const GLTFTextureSamplerIndex sampler = state->textures[p_texture]->get_sampler();
+
+ if (sampler == -1) {
+ return state->default_texture_sampler;
+ } else {
+ ERR_FAIL_INDEX_V(sampler, state->texture_samplers.size(), Ref<GLTFTextureSampler>());
+
+ return state->texture_samplers[sampler];
+ }
+}
+
+Error GLTFDocument::_serialize_texture_samplers(Ref<GLTFState> state) {
+ if (!state->texture_samplers.size()) {
+ return OK;
+ }
+
+ Array samplers;
+ for (int32_t i = 0; i < state->texture_samplers.size(); ++i) {
+ Dictionary d;
+ Ref<GLTFTextureSampler> s = state->texture_samplers[i];
+ d["magFilter"] = s->get_mag_filter();
+ d["minFilter"] = s->get_min_filter();
+ d["wrapS"] = s->get_wrap_s();
+ d["wrapT"] = s->get_wrap_t();
+ samplers.push_back(d);
+ }
+ state->json["samplers"] = samplers;
+
+ return OK;
+}
+
+Error GLTFDocument::_parse_texture_samplers(Ref<GLTFState> state) {
+ state->default_texture_sampler.instantiate();
+ state->default_texture_sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ state->default_texture_sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ state->default_texture_sampler->set_wrap_s(GLTFTextureSampler::WrapMode::REPEAT);
+ state->default_texture_sampler->set_wrap_t(GLTFTextureSampler::WrapMode::REPEAT);
+
+ if (!state->json.has("samplers")) {
+ return OK;
+ }
+
+ const Array &samplers = state->json["samplers"];
+ for (int i = 0; i < samplers.size(); ++i) {
+ const Dictionary &d = samplers[i];
+
+ Ref<GLTFTextureSampler> sampler;
+ sampler.instantiate();
+
+ if (d.has("minFilter")) {
+ sampler->set_min_filter(d["minFilter"]);
+ } else {
+ sampler->set_min_filter(GLTFTextureSampler::FilterMode::LINEAR_MIPMAP_LINEAR);
+ }
+ if (d.has("magFilter")) {
+ sampler->set_mag_filter(d["magFilter"]);
+ } else {
+ sampler->set_mag_filter(GLTFTextureSampler::FilterMode::LINEAR);
+ }
+
+ if (d.has("wrapS")) {
+ sampler->set_wrap_s(d["wrapS"]);
+ } else {
+ sampler->set_wrap_s(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ if (d.has("wrapT")) {
+ sampler->set_wrap_t(d["wrapT"]);
+ } else {
+ sampler->set_wrap_t(GLTFTextureSampler::WrapMode::DEFAULT);
+ }
+
+ state->texture_samplers.push_back(sampler);
+ }
+
+ return OK;
+}
+
Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Array materials;
for (int32_t i = 0; i < state->materials.size(); i++) {
@@ -3299,7 +3412,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture);
+ gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
bct["index"] = gltf_texture_index;
@@ -3429,7 +3542,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex orm_texture_index = -1;
if (has_ao || has_roughness || has_metalness) {
orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture);
+ orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (has_ao) {
Dictionary occt;
@@ -3484,7 +3597,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex);
+ gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
nt["scale"] = material->get_normal_scale();
if (gltf_texture_index != -1) {
@@ -3507,7 +3620,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture);
+ gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
@@ -3566,6 +3679,11 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (sgm.has("diffuseTexture")) {
const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"];
if (diffuse_texture_dict.has("index")) {
+ Ref<GLTFTextureSampler> diffuse_sampler = _get_sampler_for_texture(state, diffuse_texture_dict["index"]);
+ if (diffuse_sampler.is_valid()) {
+ material->set_texture_filter(diffuse_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, diffuse_sampler->get_wrap_mode());
+ }
Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]);
if (diffuse_texture.is_valid()) {
spec_gloss->diffuse_img = diffuse_texture->get_image();
@@ -3614,6 +3732,9 @@ Error GLTFDocument::_parse_materials(Ref<GLTFState> state) {
if (mr.has("baseColorTexture")) {
const Dictionary &bct = mr["baseColorTexture"];
if (bct.has("index")) {
+ Ref<GLTFTextureSampler> bct_sampler = _get_sampler_for_texture(state, bct["index"]);
+ material->set_texture_filter(bct_sampler->get_filter_mode());
+ material->set_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT, bct_sampler->get_wrap_mode());
material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"]));
}
if (!mr.has("baseColorFactor")) {
@@ -6477,8 +6598,10 @@ Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, Ref<FileAccess>
err = ext->import_preflight(state);
ERR_FAIL_COND_V(err != OK, err);
}
+
err = _parse_gltf_state(state, p_path, p_bake_fps);
ERR_FAIL_COND_V(err != OK, err);
+
return OK;
}
@@ -6834,6 +6957,11 @@ Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_sear
ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+ /* PARSE TEXTURE SAMPLERS */
+ err = _parse_texture_samplers(state);
+
+ ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR);
+
/* PARSE TEXTURES */
err = _parse_textures(state);
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 750d3d403e..62b6e29fe0 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -95,9 +95,14 @@ private:
String _gen_unique_bone_name(Ref<GLTFState> state,
const GLTFSkeletonIndex skel_i,
const String &p_name);
- GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture);
+ GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
Ref<Texture2D> _get_texture(Ref<GLTFState> state,
const GLTFTextureIndex p_texture);
+ GLTFTextureSamplerIndex _set_sampler_for_mode(Ref<GLTFState> state,
+ StandardMaterial3D::TextureFilter p_filter_mode, bool p_repeats);
+ Ref<GLTFTextureSampler> _get_sampler_for_texture(Ref<GLTFState> state,
+ const GLTFTextureIndex p_texture);
Error _parse_json(const String &p_path, Ref<GLTFState> state);
Error _parse_glb(Ref<FileAccess> f, Ref<GLTFState> state);
void _compute_node_heights(Ref<GLTFState> state);
@@ -145,10 +150,12 @@ private:
const bool p_for_vertex);
Error _parse_meshes(Ref<GLTFState> state);
Error _serialize_textures(Ref<GLTFState> state);
+ Error _serialize_texture_samplers(Ref<GLTFState> state);
Error _serialize_images(Ref<GLTFState> state, const String &p_path);
Error _serialize_lights(Ref<GLTFState> state);
Error _parse_images(Ref<GLTFState> state, const String &p_base_path);
Error _parse_textures(Ref<GLTFState> state);
+ Error _parse_texture_samplers(Ref<GLTFState> state);
Error _parse_materials(Ref<GLTFState> state);
void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material);
void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss,
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index a23fb39503..60192c67e6 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -64,6 +64,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes);
ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures);
ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures);
+ ClassDB::bind_method(D_METHOD("get_texture_samplers"), &GLTFState::get_texture_samplers);
+ ClassDB::bind_method(D_METHOD("set_texture_samplers", "texture_samplers"), &GLTFState::set_texture_samplers);
ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images);
ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images);
ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins);
@@ -101,6 +103,7 @@ void GLTFState::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_path"), "set_base_path", "get_base_path"); // String
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>>
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "texture_samplers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_texture_samplers", "get_texture_samplers"); //Vector<Ref<GLTFTextureSampler>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>>
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>>
@@ -236,6 +239,14 @@ void GLTFState::set_textures(TypedArray<GLTFTexture> p_textures) {
GLTFTemplateConvert::set_from_array(textures, p_textures);
}
+TypedArray<GLTFTextureSampler> GLTFState::get_texture_samplers() {
+ return GLTFTemplateConvert::to_array(texture_samplers);
+}
+
+void GLTFState::set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers) {
+ GLTFTemplateConvert::set_from_array(texture_samplers, p_texture_samplers);
+}
+
TypedArray<Texture2D> GLTFState::get_images() {
return GLTFTemplateConvert::to_array(images);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index 791431f376..afe7e82010 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -42,6 +42,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#include "core/templates/rb_map.h"
#include "scene/animation/animation_player.h"
@@ -77,6 +78,8 @@ class GLTFState : public Resource {
String scene_name;
Vector<int> root_nodes;
Vector<Ref<GLTFTexture>> textures;
+ Vector<Ref<GLTFTextureSampler>> texture_samplers;
+ Ref<GLTFTextureSampler> default_texture_sampler;
Vector<Ref<Texture2D>> images;
Vector<String> extensions_used;
Vector<String> extensions_required;
@@ -149,6 +152,9 @@ public:
TypedArray<GLTFTexture> get_textures();
void set_textures(TypedArray<GLTFTexture> p_textures);
+ TypedArray<GLTFTextureSampler> get_texture_samplers();
+ void set_texture_samplers(TypedArray<GLTFTextureSampler> p_texture_samplers);
+
TypedArray<Texture2D> get_images();
void set_images(TypedArray<Texture2D> p_images);
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index 6e7f7d6fed..b9027f6e3d 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -47,6 +47,7 @@
#include "structures/gltf_skeleton.h"
#include "structures/gltf_skin.h"
#include "structures/gltf_texture.h"
+#include "structures/gltf_texture_sampler.h"
#ifdef TOOLS_ENABLED
#include "core/config/project_settings.h"
@@ -126,6 +127,7 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GDREGISTER_CLASS(GLTFSpecGloss);
GDREGISTER_CLASS(GLTFState);
GDREGISTER_CLASS(GLTFTexture);
+ GDREGISTER_CLASS(GLTFTextureSampler);
}
#ifdef TOOLS_ENABLED
diff --git a/modules/gltf/structures/gltf_texture.cpp b/modules/gltf/structures/gltf_texture.cpp
index 2a21cb3df8..5cc96e3221 100644
--- a/modules/gltf/structures/gltf_texture.cpp
+++ b/modules/gltf/structures/gltf_texture.cpp
@@ -33,8 +33,11 @@
void GLTFTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image);
ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image);
+ ClassDB::bind_method(D_METHOD("get_sampler"), &GLTFTexture::get_sampler);
+ ClassDB::bind_method(D_METHOD("set_sampler", "sampler"), &GLTFTexture::set_sampler);
ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sampler"), "set_sampler", "get_sampler"); // int
}
GLTFImageIndex GLTFTexture::get_src_image() const {
@@ -44,3 +47,11 @@ GLTFImageIndex GLTFTexture::get_src_image() const {
void GLTFTexture::set_src_image(GLTFImageIndex val) {
src_image = val;
}
+
+GLTFTextureSamplerIndex GLTFTexture::get_sampler() const {
+ return sampler;
+}
+
+void GLTFTexture::set_sampler(GLTFTextureSamplerIndex val) {
+ sampler = val;
+}
diff --git a/modules/gltf/structures/gltf_texture.h b/modules/gltf/structures/gltf_texture.h
index b1d12dddfa..b26c8a7b07 100644
--- a/modules/gltf/structures/gltf_texture.h
+++ b/modules/gltf/structures/gltf_texture.h
@@ -39,6 +39,7 @@ class GLTFTexture : public Resource {
private:
GLTFImageIndex src_image = 0;
+ GLTFTextureSamplerIndex sampler = -1;
protected:
static void _bind_methods();
@@ -46,6 +47,8 @@ protected:
public:
GLTFImageIndex get_src_image() const;
void set_src_image(GLTFImageIndex val);
+ GLTFTextureSamplerIndex get_sampler() const;
+ void set_sampler(GLTFTextureSamplerIndex val);
};
#endif // GLTF_TEXTURE_H
diff --git a/modules/gltf/structures/gltf_texture_sampler.cpp b/modules/gltf/structures/gltf_texture_sampler.cpp
new file mode 100644
index 0000000000..6cf615b6cc
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.cpp
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* gltf_texture_sampler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gltf_texture_sampler.h"
+
+void GLTFTextureSampler::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_mag_filter"), &GLTFTextureSampler::get_mag_filter);
+ ClassDB::bind_method(D_METHOD("set_mag_filter", "filter_mode"), &GLTFTextureSampler::set_mag_filter);
+ ClassDB::bind_method(D_METHOD("get_min_filter"), &GLTFTextureSampler::get_min_filter);
+ ClassDB::bind_method(D_METHOD("set_min_filter", "filter_mode"), &GLTFTextureSampler::set_min_filter);
+ ClassDB::bind_method(D_METHOD("get_wrap_s"), &GLTFTextureSampler::get_wrap_s);
+ ClassDB::bind_method(D_METHOD("set_wrap_s", "wrap_mode"), &GLTFTextureSampler::set_wrap_s);
+ ClassDB::bind_method(D_METHOD("get_wrap_t"), &GLTFTextureSampler::get_wrap_t);
+ ClassDB::bind_method(D_METHOD("set_wrap_t", "wrap_mode"), &GLTFTextureSampler::set_wrap_t);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mag_filter"), "set_mag_filter", "get_mag_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "min_filter"), "set_min_filter", "get_min_filter");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_s"), "set_wrap_s", "get_wrap_s");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "wrap_t"), "set_wrap_t", "get_wrap_t");
+}
diff --git a/modules/gltf/structures/gltf_texture_sampler.h b/modules/gltf/structures/gltf_texture_sampler.h
new file mode 100644
index 0000000000..3fad31bbee
--- /dev/null
+++ b/modules/gltf/structures/gltf_texture_sampler.h
@@ -0,0 +1,163 @@
+/*************************************************************************/
+/* gltf_texture_sampler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GLTF_TEXTURE_SAMPLER_H
+#define GLTF_TEXTURE_SAMPLER_H
+
+#include "core/io/resource.h"
+#include "scene/resources/material.h"
+
+class GLTFTextureSampler : public Resource {
+ GDCLASS(GLTFTextureSampler, Resource);
+
+public:
+ enum FilterMode {
+ NEAREST = 9728,
+ LINEAR = 9729,
+ NEAREST_MIPMAP_NEAREST = 9984,
+ LINEAR_MIPMAP_NEAREST = 9985,
+ NEAREST_MIPMAP_LINEAR = 9986,
+ LINEAR_MIPMAP_LINEAR = 9987
+ };
+
+ enum WrapMode {
+ CLAMP_TO_EDGE = 33071,
+ MIRRORED_REPEAT = 33648,
+ REPEAT = 10497,
+ DEFAULT = REPEAT
+ };
+
+ int get_mag_filter() const {
+ return mag_filter;
+ }
+
+ void set_mag_filter(const int filter_mode) {
+ mag_filter = (FilterMode)filter_mode;
+ }
+
+ int get_min_filter() const {
+ return min_filter;
+ }
+
+ void set_min_filter(const int filter_mode) {
+ min_filter = (FilterMode)filter_mode;
+ }
+
+ int get_wrap_s() const {
+ return wrap_s;
+ }
+
+ void set_wrap_s(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ int get_wrap_t() const {
+ return wrap_t;
+ }
+
+ void set_wrap_t(const int wrap_mode) {
+ wrap_s = (WrapMode)wrap_mode;
+ }
+
+ StandardMaterial3D::TextureFilter get_filter_mode() const {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (min_filter) {
+ case NEAREST:
+ return TextureFilter::TEXTURE_FILTER_NEAREST;
+ case LINEAR:
+ return TextureFilter::TEXTURE_FILTER_LINEAR;
+ case NEAREST_MIPMAP_NEAREST:
+ case NEAREST_MIPMAP_LINEAR:
+ return TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS;
+ case LINEAR_MIPMAP_NEAREST:
+ case LINEAR_MIPMAP_LINEAR:
+ default:
+ return TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS;
+ }
+ }
+
+ void set_filter_mode(StandardMaterial3D::TextureFilter mode) {
+ using TextureFilter = StandardMaterial3D::TextureFilter;
+
+ switch (mode) {
+ case TextureFilter::TEXTURE_FILTER_NEAREST:
+ min_filter = FilterMode::NEAREST;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR:
+ min_filter = FilterMode::LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_NEAREST_WITH_MIPMAPS_ANISOTROPIC:
+ min_filter = FilterMode::NEAREST_MIPMAP_LINEAR;
+ mag_filter = FilterMode::NEAREST;
+ break;
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS:
+ case TextureFilter::TEXTURE_FILTER_LINEAR_WITH_MIPMAPS_ANISOTROPIC:
+ default:
+ min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ mag_filter = FilterMode::LINEAR;
+ break;
+ }
+ }
+
+ bool get_wrap_mode() const {
+ // BaseMaterial3D presents wrapping as a boolean property. Either the texture is repeated
+ // in both dimensions, non-mirrored, or it isn't repeated at all. This will cause oddities
+ // when people import models having other wrapping mode combinations.
+ return (wrap_s == WrapMode::REPEAT) && (wrap_t == WrapMode::REPEAT);
+ }
+
+ void set_wrap_mode(bool mat_repeats) {
+ if (mat_repeats) {
+ wrap_s = WrapMode::REPEAT;
+ wrap_t = WrapMode::REPEAT;
+ } else {
+ wrap_s = WrapMode::CLAMP_TO_EDGE;
+ wrap_t = WrapMode::CLAMP_TO_EDGE;
+ }
+ }
+
+protected:
+ static void _bind_methods();
+
+private:
+ FilterMode mag_filter = FilterMode::LINEAR;
+ FilterMode min_filter = FilterMode::LINEAR_MIPMAP_LINEAR;
+ WrapMode wrap_s = WrapMode::REPEAT;
+ WrapMode wrap_t = WrapMode::REPEAT;
+};
+
+VARIANT_ENUM_CAST(GLTFTextureSampler::FilterMode);
+VARIANT_ENUM_CAST(GLTFTextureSampler::WrapMode);
+
+#endif // GLTF_TEXTURE_SAMPLER_H
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index d469c28d4a..e5e53acb07 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -48,20 +48,10 @@ class CSharpScript;
class CSharpInstance;
class CSharpLanguage;
-#ifdef NO_SAFE_CAST
-template <typename TScriptInstance, typename TScriptLanguage>
-TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
- if (!p_inst) {
- return nullptr;
- }
- return p_inst->get_language() == TScriptLanguage::get_singleton() ? static_cast<TScriptInstance *>(p_inst) : nullptr;
-}
-#else
template <typename TScriptInstance, typename TScriptLanguage>
TScriptInstance *cast_script_instance(ScriptInstance *p_inst) {
return dynamic_cast<TScriptInstance *>(p_inst);
}
-#endif
#define CAST_CSHARP_INSTANCE(m_inst) (cast_script_instance<CSharpInstance, CSharpLanguage>(m_inst))
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index fbd59d649f..9c3bc51c44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -4,6 +4,21 @@ using System.Runtime.InteropServices;
namespace Godot
{
/// <summary>
+ /// Specifies which order Euler angle rotations should be in.
+ /// When composing, the order is the same as the letters. When decomposing,
+ /// the order is reversed (ex: YXZ decomposes Z first, then X, and Y last).
+ /// </summary>
+ public enum EulerOrder
+ {
+ XYZ,
+ XZY,
+ YXZ,
+ YZX,
+ ZXY,
+ ZYX
+ };
+
+ /// <summary>
/// 3×3 matrix used for 3D rotation and scale.
/// Almost always used as an orthogonal basis for a Transform.
///
@@ -244,50 +259,258 @@ namespace Godot
}
/// <summary>
- /// Returns the basis's rotation in the form of Euler angles
- /// (in the YXZ convention: when *decomposing*, first Z, then X, and Y last).
- /// The returned vector contains the rotation angles in
- /// the format (X angle, Y angle, Z angle).
+ /// Returns the basis's rotation in the form of Euler angles.
+ /// The Euler order depends on the [param order] parameter,
+ /// by default it uses the YXZ convention: when decomposing,
+ /// first Z, then X, and Y last. The returned vector contains
+ /// the rotation angles in the format (X angle, Y angle, Z angle).
///
/// Consider using the <see cref="GetRotationQuaternion"/> method instead, which
/// returns a <see cref="Quaternion"/> quaternion instead of Euler angles.
/// </summary>
+ /// <param name="order">The Euler order to use. By default, use YXZ order (most common).</param>
/// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns>
- public Vector3 GetEuler()
+ public Vector3 GetEuler(EulerOrder order = EulerOrder.YXZ)
{
- Basis m = Orthonormalized();
-
- Vector3 euler;
- euler.z = 0.0f;
-
- real_t mzy = m.Row1[2];
-
- if (mzy < 1.0f)
+ switch (order)
{
- if (mzy > -1.0f)
+ case EulerOrder.XYZ:
{
- euler.x = Mathf.Asin(-mzy);
- euler.y = Mathf.Atan2(m.Row0[2], m.Row2[2]);
- euler.z = Mathf.Atan2(m.Row1[0], m.Row1[1]);
+ // Euler angles in XYZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz -cy*sz sy
+ // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+ Vector3 euler;
+ real_t sy = Row0[2];
+ if (sy < (1.0f - Mathf.Epsilon))
+ {
+ if (sy > -(1.0f - Mathf.Epsilon))
+ {
+ // is this a pure Y rotation?
+ if (Row1[0] == 0 && Row0[1] == 0 && Row1[2] == 0 && Row2[1] == 0 && Row1[1] == 1)
+ {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = 0;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(-Row1[2], Row2[2]);
+ euler.y = Mathf.Asin(sy);
+ euler.z = Mathf.Atan2(-Row0[1], Row0[0]);
+ }
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = -Mathf.Tau / 4.0f;
+ euler.z = 0.0f;
+ }
+ }
+ else
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = Mathf.Tau / 4.0f;
+ euler.z = 0.0f;
+ }
+ return euler;
}
- else
+ case EulerOrder.XZY:
{
- euler.x = Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
+ // Euler angles in XZY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy -sz cz*sy
+ // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
+ // cy*sx*sz cz*sx cx*cy+sx*sz*sy
+ Vector3 euler;
+ real_t sz = Row0[1];
+ if (sz < (1.0f - Mathf.Epsilon))
+ {
+ if (sz > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row1[1]);
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = Mathf.Asin(-sz);
+ }
+ else
+ {
+ // It's -1
+ euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = Mathf.Tau / 4.0f;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = -Mathf.Atan2(Row1[2], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = -Mathf.Tau / 4.0f;
+ }
+ return euler;
}
- }
- else
- {
- euler.x = -Mathf.Pi * 0.5f;
- euler.y = -Mathf.Atan2(-m.Row0[1], m.Row0[0]);
- }
+ case EulerOrder.YXZ:
+ {
+ // Euler angles in YXZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
+ // cx*sz cx*cz -sx
+ // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
+ Vector3 euler;
+ real_t m12 = Row1[2];
+ if (m12 < (1 - Mathf.Epsilon))
+ {
+ if (m12 > -(1 - Mathf.Epsilon))
+ {
+ // is this a pure X rotation?
+ if (Row1[0] == 0 && Row0[1] == 0 && Row0[2] == 0 && Row2[0] == 0 && Row0[0] == 1)
+ {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = Mathf.Atan2(-m12, Row1[1]);
+ euler.y = 0;
+ euler.z = 0;
+ }
+ else
+ {
+ euler.x = Mathf.Asin(-m12);
+ euler.y = Mathf.Atan2(Row0[2], Row2[2]);
+ euler.z = Mathf.Atan2(Row1[0], Row1[1]);
+ }
+ }
+ else
+ { // m12 == -1
+ euler.x = Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[1], Row0[0]);
+ euler.z = 0;
+ }
+ }
+ else
+ { // m12 == 1
+ euler.x = -Mathf.Tau / 4.0f;
+ euler.y = -Mathf.Atan2(Row0[1], Row0[0]);
+ euler.z = 0;
+ }
- return euler;
+ return euler;
+ }
+ case EulerOrder.YZX:
+ {
+ // Euler angles in YZX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
+ // sz cz*cx -cz*sx
+ // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
+ Vector3 euler;
+ real_t sz = Row1[0];
+ if (sz < (1.0f - Mathf.Epsilon))
+ {
+ if (sz > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(-Row1[2], Row1[1]);
+ euler.y = Mathf.Atan2(-Row2[0], Row0[0]);
+ euler.z = Mathf.Asin(sz);
+ }
+ else
+ {
+ // It's -1
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = -Mathf.Tau / 4.0f;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = 0.0f;
+ euler.z = Mathf.Tau / 4.0f;
+ }
+ return euler;
+ }
+ case EulerOrder.ZXY:
+ {
+ // Euler angles in ZXY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
+ // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
+ // -cx*sy sx cx*cy
+ Vector3 euler;
+ real_t sx = Row2[1];
+ if (sx < (1.0f - Mathf.Epsilon))
+ {
+ if (sx > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Asin(sx);
+ euler.y = Mathf.Atan2(-Row2[0], Row2[2]);
+ euler.z = Mathf.Atan2(-Row0[1], Row1[1]);
+ }
+ else
+ {
+ // It's -1
+ euler.x = -Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = Mathf.Tau / 4.0f;
+ euler.y = Mathf.Atan2(Row0[2], Row0[0]);
+ euler.z = 0;
+ }
+ return euler;
+ }
+ case EulerOrder.ZYX:
+ {
+ // Euler angles in ZYX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
+ // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
+ // -sy cy*sx cy*cx
+ Vector3 euler;
+ real_t sy = Row2[0];
+ if (sy < (1.0f - Mathf.Epsilon))
+ {
+ if (sy > -(1.0f - Mathf.Epsilon))
+ {
+ euler.x = Mathf.Atan2(Row2[1], Row2[2]);
+ euler.y = Mathf.Asin(-sy);
+ euler.z = Mathf.Atan2(Row1[0], Row0[0]);
+ }
+ else
+ {
+ // It's -1
+ euler.x = 0;
+ euler.y = Mathf.Tau / 4.0f;
+ euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ }
+ }
+ else
+ {
+ // It's 1
+ euler.x = 0;
+ euler.y = -Mathf.Tau / 4.0f;
+ euler.z = -Mathf.Atan2(Row0[1], Row1[1]);
+ }
+ return euler;
+ }
+ default:
+ throw new ArgumentOutOfRangeException(nameof(order));
+ }
}
/// <summary>
/// Returns the basis's rotation in the form of a quaternion.
- /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in
+ /// See <see cref="GetEuler"/> if you need Euler angles, but keep in
/// mind that quaternions should generally be preferred to Euler angles.
/// </summary>
/// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns>
@@ -712,35 +935,6 @@ namespace Godot
}
/// <summary>
- /// Constructs a pure rotation basis matrix from the given Euler angles
- /// (in the YXZ convention: when *composing*, first Y, then X, and Z last),
- /// given in the vector format as (X angle, Y angle, Z angle).
- ///
- /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which
- /// uses a <see cref="Quaternion"/> quaternion instead of Euler angles.
- /// </summary>
- /// <param name="eulerYXZ">The Euler angles to create the basis from.</param>
- public Basis(Vector3 eulerYXZ)
- {
- real_t c;
- real_t s;
-
- c = Mathf.Cos(eulerYXZ.x);
- s = Mathf.Sin(eulerYXZ.x);
- var xmat = new Basis(1, 0, 0, 0, c, -s, 0, s, c);
-
- c = Mathf.Cos(eulerYXZ.y);
- s = Mathf.Sin(eulerYXZ.y);
- var ymat = new Basis(c, 0, s, 0, 1, 0, -s, 0, c);
-
- c = Mathf.Cos(eulerYXZ.z);
- s = Mathf.Sin(eulerYXZ.z);
- var zmat = new Basis(c, -s, 0, s, c, 0, 0, 0, 1);
-
- this = ymat * xmat * zmat;
- }
-
- /// <summary>
/// Constructs a pure rotation basis matrix, rotated around the given <paramref name="axis"/>
/// by <paramref name="angle"/> (in radians). The axis must be a normalized vector.
/// </summary>
@@ -800,6 +994,46 @@ namespace Godot
}
/// <summary>
+ /// Constructs a Basis matrix from Euler angles in the specified rotation order. By default, use YXZ order (most common).
+ /// </summary>
+ /// <param name="euler">The Euler angles to use.</param>
+ /// <param name="order">The order to compose the Euler angles.</param>
+ public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.YXZ)
+ {
+ real_t c, s;
+
+ c = Mathf.Cos(euler.x);
+ s = Mathf.Sin(euler.x);
+ Basis xmat = new Basis(new Vector3(1, 0, 0), new Vector3(0, c, s), new Vector3(0, -s, c));
+
+ c = Mathf.Cos(euler.y);
+ s = Mathf.Sin(euler.y);
+ Basis ymat = new Basis(new Vector3(c, 0, -s), new Vector3(0, 1, 0), new Vector3(s, 0, c));
+
+ c = Mathf.Cos(euler.z);
+ s = Mathf.Sin(euler.z);
+ Basis zmat = new Basis(new Vector3(c, s, 0), new Vector3(-s, c, 0), new Vector3(0, 0, 1));
+
+ switch (order)
+ {
+ case EulerOrder.XYZ:
+ return xmat * ymat * zmat;
+ case EulerOrder.XZY:
+ return xmat * zmat * ymat;
+ case EulerOrder.YXZ:
+ return ymat * xmat * zmat;
+ case EulerOrder.YZX:
+ return ymat * zmat * xmat;
+ case EulerOrder.ZXY:
+ return zmat * xmat * ymat;
+ case EulerOrder.ZYX:
+ return zmat * ymat * xmat;
+ default:
+ throw new ArgumentOutOfRangeException(nameof(order));
+ }
+ }
+
+ /// <summary>
/// Constructs a pure scale basis matrix with no rotation or shearing.
/// The scale values are set as the main diagonal of the matrix,
/// and all of the other parts of the matrix are zero.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
index 1b7f5158fd..bdedd2e87a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Callable.cs
@@ -72,7 +72,7 @@ namespace Godot
/// <param name="delegate">Delegate method that will be called.</param>
public Callable(Delegate @delegate)
{
- _target = null;
+ _target = @delegate?.Target as Object;
_method = null;
_delegate = @delegate;
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 3483a04c83..ee9e59f9fa 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -597,7 +597,7 @@ namespace Godot
/// <exception name="ArgumentOutOfRangeException">
/// <paramref name="rgba"/> color code is invalid.
/// </exception>
- private static Color FromHTML(string rgba)
+ private static Color FromHTML(ReadOnlySpan<char> rgba)
{
Color c;
if (rgba.Length == 0)
@@ -611,7 +611,7 @@ namespace Godot
if (rgba[0] == '#')
{
- rgba = rgba.Substring(1);
+ rgba = rgba.Slice(1);
}
// If enabled, use 1 hex digit per channel instead of 2.
@@ -665,22 +665,22 @@ namespace Godot
if (c.r < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Red part is not valid hexadecimal: {rgba}");
}
if (c.g < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Green part is not valid hexadecimal: {rgba}");
}
if (c.b < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Blue part is not valid hexadecimal: {rgba}");
}
if (c.a < 0)
{
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ throw new ArgumentOutOfRangeException($"Invalid color code. Alpha part is not valid hexadecimal: {rgba}");
}
return c;
}
@@ -817,9 +817,9 @@ namespace Godot
value = max;
}
- private static int ParseCol4(string str, int ofs)
+ private static int ParseCol4(ReadOnlySpan<char> str, int index)
{
- char character = str[ofs];
+ char character = str[index];
if (character >= '0' && character <= '9')
{
@@ -836,9 +836,9 @@ namespace Godot
return -1;
}
- private static int ParseCol8(string str, int ofs)
+ private static int ParseCol8(ReadOnlySpan<char> str, int index)
{
- return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1);
+ return ParseCol4(str, index) * 16 + ParseCol4(str, index + 1);
}
private static string ToHex32(float val)
@@ -847,16 +847,16 @@ namespace Godot
return b.HexEncode();
}
- internal static bool HtmlIsValid(string color)
+ internal static bool HtmlIsValid(ReadOnlySpan<char> color)
{
- if (string.IsNullOrEmpty(color))
+ if (color.IsEmpty)
{
return false;
}
if (color[0] == '#')
{
- color = color.Substring(1);
+ color = color.Slice(1);
}
// Check if the amount of hex digits is valid.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
index 140fc167ba..76b186cd15 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/Marshaling.cs
@@ -721,8 +721,9 @@ namespace Godot.NativeInterop
if (p_managed_callable.Delegate != null)
{
var gcHandle = CustomGCHandle.AllocStrong(p_managed_callable.Delegate);
+ IntPtr objectPtr = p_managed_callable.Target != null ? Object.GetPtr(p_managed_callable.Target) : IntPtr.Zero;
NativeFuncs.godotsharp_callable_new_with_delegate(
- GCHandle.ToIntPtr(gcHandle), out godot_callable callable);
+ GCHandle.ToIntPtr(gcHandle), objectPtr, out godot_callable callable);
return callable;
}
else
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
index bd00611383..20ede9f0dd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/NativeFuncs.cs
@@ -141,7 +141,7 @@ namespace Godot.NativeInterop
public static partial void godotsharp_packed_string_array_add(ref godot_packed_string_array r_dest,
in godot_string p_element);
- public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle,
+ public static partial void godotsharp_callable_new_with_delegate(IntPtr p_delegate_handle, IntPtr p_object,
out godot_callable r_callable);
internal static partial godot_bool godotsharp_callable_get_data_for_marshalling(in godot_callable p_callable,
diff --git a/modules/mono/glue/runtime_interop.cpp b/modules/mono/glue/runtime_interop.cpp
index 276701cdaa..2717b945f6 100644
--- a/modules/mono/glue/runtime_interop.cpp
+++ b/modules/mono/glue/runtime_interop.cpp
@@ -447,9 +447,10 @@ void godotsharp_packed_string_array_add(PackedStringArray *r_dest, const String
r_dest->append(*p_element);
}
-void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, Callable *r_callable) {
+void godotsharp_callable_new_with_delegate(GCHandleIntPtr p_delegate_handle, const Object *p_object, Callable *r_callable) {
// TODO: Use pooling for ManagedCallable instances.
- CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle));
+ ObjectID objid = p_object ? p_object->get_instance_id() : ObjectID();
+ CallableCustom *managed_callable = memnew(ManagedCallable(p_delegate_handle, objid));
memnew_placement(r_callable, Callable(managed_callable));
}
diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp
index 9305dc645a..0c2c533090 100644
--- a/modules/mono/managed_callable.cpp
+++ b/modules/mono/managed_callable.cpp
@@ -79,7 +79,9 @@ CallableCustom::CompareLessFunc ManagedCallable::get_compare_less_func() const {
}
ObjectID ManagedCallable::get_object() const {
- // TODO: If the delegate target extends Godot.Object, use that instead!
+ if (object_id != ObjectID()) {
+ return object_id;
+ }
return CSharpLanguage::get_singleton()->get_managed_callable_middleman()->get_instance_id();
}
@@ -104,7 +106,7 @@ void ManagedCallable::release_delegate_handle() {
// Why you do this clang-format...
/* clang-format off */
-ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle) : delegate_handle(p_delegate_handle) {
+ManagedCallable::ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id) : delegate_handle(p_delegate_handle), object_id(p_object_id) {
#ifdef GD_MONO_HOT_RELOAD
{
MutexLock lock(instances_mutex);
diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h
index aa3344f4d5..26cd164fb6 100644
--- a/modules/mono/managed_callable.h
+++ b/modules/mono/managed_callable.h
@@ -40,6 +40,7 @@
class ManagedCallable : public CallableCustom {
friend class CSharpLanguage;
GCHandleIntPtr delegate_handle;
+ ObjectID object_id;
#ifdef GD_MONO_HOT_RELOAD
SelfList<ManagedCallable> self_instance = this;
@@ -66,7 +67,7 @@ public:
void release_delegate_handle();
- ManagedCallable(GCHandleIntPtr p_delegate_handle);
+ ManagedCallable(GCHandleIntPtr p_delegate_handle, ObjectID p_object_id);
~ManagedCallable();
};
diff --git a/modules/multiplayer/multiplayer_synchronizer.cpp b/modules/multiplayer/multiplayer_synchronizer.cpp
index 2c3ebccaeb..9755f426d5 100644
--- a/modules/multiplayer/multiplayer_synchronizer.cpp
+++ b/modules/multiplayer/multiplayer_synchronizer.cpp
@@ -48,6 +48,8 @@ void MultiplayerSynchronizer::_stop() {
return;
}
#endif
+ root_node_cache = ObjectID();
+ reset();
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
get_multiplayer()->object_configuration_remove(node, this);
@@ -60,8 +62,11 @@ void MultiplayerSynchronizer::_start() {
return;
}
#endif
+ root_node_cache = ObjectID();
+ reset();
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
if (node) {
+ root_node_cache = node->get_instance_id();
get_multiplayer()->object_configuration_add(node, this);
_update_process();
}
@@ -94,6 +99,40 @@ void MultiplayerSynchronizer::_update_process() {
}
}
+Node *MultiplayerSynchronizer::get_root_node() {
+ return root_node_cache.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(root_node_cache)) : nullptr;
+}
+
+void MultiplayerSynchronizer::reset() {
+ net_id = 0;
+ last_sync_msec = 0;
+ last_inbound_sync = 0;
+}
+
+uint32_t MultiplayerSynchronizer::get_net_id() const {
+ return net_id;
+}
+
+void MultiplayerSynchronizer::set_net_id(uint32_t p_net_id) {
+ net_id = p_net_id;
+}
+
+bool MultiplayerSynchronizer::update_outbound_sync_time(uint64_t p_msec) {
+ if (p_msec >= last_sync_msec + interval_msec) {
+ last_sync_msec = p_msec;
+ return true;
+ }
+ return false;
+}
+
+bool MultiplayerSynchronizer::update_inbound_sync_time(uint16_t p_network_time) {
+ if (p_network_time <= last_inbound_sync && last_inbound_sync - p_network_time < 32767) {
+ return false;
+ }
+ last_inbound_sync = p_network_time;
+ return true;
+}
+
PackedStringArray MultiplayerSynchronizer::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
@@ -263,10 +302,6 @@ double MultiplayerSynchronizer::get_replication_interval() const {
return double(interval_msec) / 1000.0;
}
-uint64_t MultiplayerSynchronizer::get_replication_interval_msec() const {
- return interval_msec;
-}
-
void MultiplayerSynchronizer::set_replication_config(Ref<SceneReplicationConfig> p_config) {
replication_config = p_config;
}
@@ -299,10 +334,11 @@ NodePath MultiplayerSynchronizer::get_root_path() const {
void MultiplayerSynchronizer::set_multiplayer_authority(int p_peer_id, bool p_recursive) {
Node *node = is_inside_tree() ? get_node_or_null(root_path) : nullptr;
- if (!node) {
+ if (!node || get_multiplayer_authority() == p_peer_id) {
Node::set_multiplayer_authority(p_peer_id, p_recursive);
return;
}
+
get_multiplayer()->object_configuration_remove(node, this);
Node::set_multiplayer_authority(p_peer_id, p_recursive);
get_multiplayer()->object_configuration_add(node, this);
diff --git a/modules/multiplayer/multiplayer_synchronizer.h b/modules/multiplayer/multiplayer_synchronizer.h
index f10a95a1d4..9a7ce717cd 100644
--- a/modules/multiplayer/multiplayer_synchronizer.h
+++ b/modules/multiplayer/multiplayer_synchronizer.h
@@ -53,6 +53,11 @@ private:
HashSet<Callable> visibility_filters;
HashSet<int> peer_visibility;
+ ObjectID root_node_cache;
+ uint64_t last_sync_msec = 0;
+ uint16_t last_inbound_sync = 0;
+ uint32_t net_id = 0;
+
static Object *_get_prop_target(Object *p_obj, const NodePath &p_prop);
void _start();
void _stop();
@@ -66,11 +71,19 @@ public:
static Error get_state(const List<NodePath> &p_properties, Object *p_obj, Vector<Variant> &r_variant, Vector<const Variant *> &r_variant_ptrs);
static Error set_state(const List<NodePath> &p_properties, Object *p_obj, const Vector<Variant> &p_state);
+ void reset();
+ Node *get_root_node();
+
+ uint32_t get_net_id() const;
+ void set_net_id(uint32_t p_net_id);
+
+ bool update_outbound_sync_time(uint64_t p_msec);
+ bool update_inbound_sync_time(uint16_t p_network_time);
+
PackedStringArray get_configuration_warnings() const override;
void set_replication_interval(double p_interval);
double get_replication_interval() const;
- uint64_t get_replication_interval_msec() const;
void set_replication_config(Ref<SceneReplicationConfig> p_config);
Ref<SceneReplicationConfig> get_replication_config();
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index 53d8e82dfc..df9985916b 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -30,21 +30,47 @@
#include "scene_replication_interface.h"
+#include "scene_multiplayer.h"
+
#include "core/io/marshalls.h"
#include "scene/main/node.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-#include "scene_multiplayer.h"
+#include "scene/scene_string_names.h"
#define MAKE_ROOM(m_amount) \
if (packet_cache.size() < m_amount) \
packet_cache.resize(m_amount);
-void SceneReplicationInterface::_free_remotes(int p_id) {
- const HashMap<uint32_t, ObjectID> remotes = rep_state->peer_get_remotes(p_id);
- for (const KeyValue<uint32_t, ObjectID> &E : remotes) {
- Node *node = rep_state->get_node(E.value);
+SceneReplicationInterface::TrackedNode &SceneReplicationInterface::_track(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ tracked_nodes[p_id] = TrackedNode(p_id);
+ Node *node = get_id_as<Node>(p_id);
+ node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationInterface::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
+ }
+ return tracked_nodes[p_id];
+}
+
+void SceneReplicationInterface::_untrack(const ObjectID &p_id) {
+ if (!tracked_nodes.has(p_id)) {
+ return;
+ }
+ uint32_t net_id = tracked_nodes[p_id].net_id;
+ uint32_t peer = tracked_nodes[p_id].remote_peer;
+ tracked_nodes.erase(p_id);
+ // If it was spawned by a remote, remove it from the received nodes.
+ if (peer && peers_info.has(peer)) {
+ peers_info[peer].recv_nodes.erase(net_id);
+ }
+ // If we spawned or synced it, we need to remove it from any peer it was sent to.
+ if (net_id || peer == 0) {
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(p_id);
+ }
+ }
+}
+
+void SceneReplicationInterface::_free_remotes(const PeerInfo &p_info) {
+ for (const KeyValue<uint32_t, ObjectID> &E : p_info.recv_nodes) {
+ Node *node = tracked_nodes.has(E.value) ? get_id_as<Node>(E.value) : nullptr;
ERR_CONTINUE(!node);
node->queue_delete();
}
@@ -52,34 +78,48 @@ void SceneReplicationInterface::_free_remotes(int p_id) {
void SceneReplicationInterface::on_peer_change(int p_id, bool p_connected) {
if (p_connected) {
- rep_state->on_peer_change(p_id, p_connected);
- for (const ObjectID &oid : rep_state->get_spawned_nodes()) {
+ peers_info[p_id] = PeerInfo();
+ for (const ObjectID &oid : spawned_nodes) {
_update_spawn_visibility(p_id, oid);
}
- for (const ObjectID &oid : rep_state->get_synced_nodes()) {
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync); // ERR_BUG
- if (sync->is_multiplayer_authority()) {
- _update_sync_visibility(p_id, oid);
- }
+ for (const ObjectID &oid : sync_nodes) {
+ _update_sync_visibility(p_id, get_id_as<MultiplayerSynchronizer>(oid));
}
} else {
- _free_remotes(p_id);
- rep_state->on_peer_change(p_id, p_connected);
+ ERR_FAIL_COND(!peers_info.has(p_id));
+ _free_remotes(peers_info[p_id]);
+ peers_info.erase(p_id);
}
}
void SceneReplicationInterface::on_reset() {
- for (int pid : rep_state->get_peers()) {
- _free_remotes(pid);
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ _free_remotes(E.value);
}
- rep_state->reset();
+ peers_info.clear();
+ // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
+ for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
+ TrackedNode &tobj = E.value;
+ tobj.net_id = 0;
+ tobj.remote_peer = 0;
+ }
+ for (const ObjectID &oid : sync_nodes) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
+ ERR_CONTINUE(!sync);
+ sync->reset();
+ }
+ last_net_id = 0;
}
void SceneReplicationInterface::on_network_process() {
uint64_t msec = OS::get_singleton()->get_ticks_msec();
- for (int peer : rep_state->get_peers()) {
- _send_sync(peer, msec);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ const HashSet<ObjectID> to_sync = E.value.sync_nodes;
+ if (to_sync.is_empty()) {
+ continue; // Nothing to sync
+ }
+ uint16_t sync_net_time = ++E.value.last_sent_sync;
+ _send_sync(E.key, to_sync, sync_net_time, msec);
}
}
@@ -88,14 +128,19 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
ERR_FAIL_COND_V(!node || p_config.get_type() != Variant::OBJECT, ERR_INVALID_PARAMETER);
MultiplayerSpawner *spawner = Object::cast_to<MultiplayerSpawner>(p_config.get_validated_object());
ERR_FAIL_COND_V(!spawner, ERR_INVALID_PARAMETER);
- Error err = rep_state->config_add_spawn(node, spawner);
- ERR_FAIL_COND_V(err != OK, err);
+ // Track node.
const ObjectID oid = node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
+ tobj.spawner = spawner->get_instance_id();
+ spawned_nodes.insert(oid);
+
if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
- rep_state->ensure_net_id(oid);
+ if (tobj.net_id == 0) {
+ tobj.net_id = ++last_net_id;
+ }
_update_spawn_visibility(0, oid);
}
- ERR_FAIL_COND_V(err != OK, err);
return OK;
}
@@ -109,14 +154,22 @@ Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
Error err = _make_despawn_packet(node, len);
ERR_FAIL_COND_V(err != OK, ERR_BUG);
const ObjectID oid = p_obj->get_instance_id();
- for (int pid : rep_state->get_peers()) {
- if (!rep_state->is_peer_spawn(pid, oid)) {
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ if (!E.value.spawn_nodes.has(oid)) {
continue;
}
- _send_raw(packet_cache.ptr(), len, pid, true);
+ _send_raw(packet_cache.ptr(), len, E.key, true);
}
// Also remove spawner tracking from the replication state.
- return rep_state->config_del_spawn(node, spawner);
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ ERR_FAIL_COND_V(tobj.spawner != spawner->get_instance_id(), ERR_INVALID_PARAMETER);
+ tobj.spawner = ObjectID();
+ spawned_nodes.erase(oid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.spawn_nodes.erase(oid);
+ }
+ return OK;
}
Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_config) {
@@ -125,28 +178,40 @@ Error SceneReplicationInterface::on_replication_start(Object *p_obj, Variant p_c
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
- const ObjectID oid = node->get_instance_id();
- MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
- ERR_FAIL_COND_V_MSG(spawner && spawner->get_multiplayer_authority() != sync->get_multiplayer_authority(), ERR_INVALID_PARAMETER, "The authority of the MultiplayerSynchronizer \"" + String(sync->get_path()) + "\" differs from the authority of its \"root_node\" spawner and will not sync. Change the \"root_node\" of the MultiplayerSynchronizer to be a child of the scene root instead.");
-
- // Add to synchronizer list and setup visibility.
- rep_state->config_add_sync(node, sync);
- sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(oid));
- if (multiplayer->has_multiplayer_peer() && sync->is_multiplayer_authority()) {
- _update_sync_visibility(0, oid);
- }
-
- // Try to apply initial state if spawning (hack to apply if before ready).
- if (pending_spawn == p_obj->get_instance_id()) {
- pending_spawn = ObjectID(); // Make sure this only happens once.
- const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
- Vector<Variant> vars;
- vars.resize(props.size());
- int consumed;
- Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
- ERR_FAIL_COND_V(err, err);
- err = MultiplayerSynchronizer::set_state(props, node, vars);
- ERR_FAIL_COND_V(err, err);
+ // Add to synchronizer list.
+ TrackedNode &tobj = _track(p_obj->get_instance_id());
+ const ObjectID sid = sync->get_instance_id();
+ tobj.synchronizers.insert(sid);
+ sync_nodes.insert(sid);
+
+ // Update visibility.
+ sync->connect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed).bind(sync->get_instance_id()));
+ _update_sync_visibility(0, sync);
+
+ if (pending_spawn == p_obj->get_instance_id() && sync->get_multiplayer_authority() == pending_spawn_remote) {
+ // Try to apply synchronizer Net ID
+ ERR_FAIL_COND_V_MSG(pending_sync_net_ids.is_empty(), ERR_INVALID_DATA, vformat("The MultiplayerSynchronizer at path \"%s\" is unable to process the pending spawn since it has no network ID. This might happen when changing the multiplayer authority during the \"_ready\" callback. Make sure to only change the authority of multiplayer synchronizers during \"_enter_tree\" or the \"_spawn_custom\" callback of their multiplayer spawner.", sync->get_path()));
+ ERR_FAIL_COND_V(!peers_info.has(pending_spawn_remote), ERR_INVALID_DATA);
+ uint32_t net_id = pending_sync_net_ids[0];
+ pending_sync_net_ids.pop_front();
+ peers_info[pending_spawn_remote].recv_sync_ids[net_id] = sync->get_instance_id();
+
+ // Try to apply spawn state (before ready).
+ if (pending_buffer_size > 0) {
+ ERR_FAIL_COND_V(!node || sync->get_replication_config().is_null(), ERR_UNCONFIGURED);
+ int consumed = 0;
+ const List<NodePath> props = sync->get_replication_config()->get_spawn_properties();
+ Vector<Variant> vars;
+ vars.resize(props.size());
+ Error err = MultiplayerAPI::decode_and_decompress_variants(vars, pending_buffer, pending_buffer_size, consumed);
+ ERR_FAIL_COND_V(err, err);
+ if (consumed > 0) {
+ pending_buffer += consumed;
+ pending_buffer_size -= consumed;
+ err = MultiplayerSynchronizer::set_state(props, node, vars);
+ ERR_FAIL_COND_V(err, err);
+ }
+ }
}
return OK;
}
@@ -157,59 +222,98 @@ Error SceneReplicationInterface::on_replication_stop(Object *p_obj, Variant p_co
MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(p_config.get_validated_object());
ERR_FAIL_COND_V(!sync, ERR_INVALID_PARAMETER);
sync->disconnect("visibility_changed", callable_mp(this, &SceneReplicationInterface::_visibility_changed));
- return rep_state->config_del_sync(node, sync);
+ // Untrack synchronizer.
+ const ObjectID oid = node->get_instance_id();
+ const ObjectID sid = sync->get_instance_id();
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_INVALID_PARAMETER);
+ TrackedNode &tobj = _track(oid);
+ tobj.synchronizers.erase(sid);
+ sync_nodes.erase(sid);
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
+ E.value.sync_nodes.erase(sid);
+ if (sync->get_net_id()) {
+ E.value.recv_sync_ids.erase(sync->get_net_id());
+ }
+ }
+ return OK;
}
-void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_oid) {
- if (rep_state->is_spawned_node(p_oid)) {
- _update_spawn_visibility(p_peer, p_oid);
- }
- if (rep_state->is_synced_node(p_oid)) {
- _update_sync_visibility(p_peer, p_oid);
+void SceneReplicationInterface::_visibility_changed(int p_peer, ObjectID p_sid) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(p_sid);
+ ERR_FAIL_COND(!sync); // Bug.
+ Node *node = sync->get_root_node();
+ ERR_FAIL_COND(!node); // Bug.
+ const ObjectID oid = node->get_instance_id();
+ if (spawned_nodes.has(oid)) {
+ _update_spawn_visibility(p_peer, oid);
}
+ _update_sync_visibility(p_peer, sync);
}
-Error SceneReplicationInterface::_update_sync_visibility(int p_peer, const ObjectID &p_oid) {
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
- ERR_FAIL_COND_V(!sync || !sync->is_multiplayer_authority(), ERR_BUG);
- bool is_visible = sync->is_visible_to(p_peer);
+Error SceneReplicationInterface::_update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync) {
+ ERR_FAIL_COND_V(!p_sync, ERR_BUG);
+ if (!multiplayer->has_multiplayer_peer() || !p_sync->is_multiplayer_authority()) {
+ return OK;
+ }
+
+ const ObjectID &sid = p_sync->get_instance_id();
+ bool is_visible = p_sync->is_visible_to(p_peer);
if (p_peer == 0) {
- for (int pid : rep_state->get_peers()) {
+ for (KeyValue<int, PeerInfo> &E : peers_info) {
// Might be visible to this specific peer.
- is_visible = is_visible || sync->is_visible_to(pid);
- if (rep_state->is_peer_sync(pid, p_oid) == is_visible) {
+ is_visible = is_visible || p_sync->is_visible_to(E.key);
+ if (is_visible == E.value.sync_nodes.has(sid)) {
continue;
}
if (is_visible) {
- rep_state->peer_add_sync(pid, p_oid);
+ E.value.sync_nodes.insert(sid);
} else {
- rep_state->peer_del_sync(pid, p_oid);
+ E.value.sync_nodes.erase(sid);
}
}
return OK;
} else {
- if (is_visible == rep_state->is_peer_sync(p_peer, p_oid)) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ if (is_visible == peers_info[p_peer].sync_nodes.has(sid)) {
return OK;
}
if (is_visible) {
- return rep_state->peer_add_sync(p_peer, p_oid);
+ peers_info[p_peer].sync_nodes.insert(sid);
} else {
- return rep_state->peer_del_sync(p_peer, p_oid);
+ peers_info[p_peer].sync_nodes.erase(sid);
}
+ return OK;
}
}
Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const ObjectID &p_oid) {
- MultiplayerSpawner *spawner = rep_state->get_spawner(p_oid);
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(p_oid);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_oid));
+ const TrackedNode *tnode = tracked_nodes.getptr(p_oid);
+ ERR_FAIL_COND_V(!tnode, ERR_BUG);
+ MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tnode->spawner);
+ Node *node = get_id_as<Node>(p_oid);
ERR_FAIL_COND_V(!node || !spawner || !spawner->is_multiplayer_authority(), ERR_BUG);
- bool is_visible = !sync || sync->is_visible_to(p_peer);
+ ERR_FAIL_COND_V(!tracked_nodes.has(p_oid), ERR_BUG);
+ const HashSet<ObjectID> synchronizers = tracked_nodes[p_oid].synchronizers;
+ bool is_visible = true;
+ for (const ObjectID &sid : synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
+ ERR_CONTINUE(!sync);
+ if (!sync->is_multiplayer_authority()) {
+ continue;
+ }
+ // Spawn visibility is composed using OR when multiple synchronizers are present.
+ if (sync->is_visible_to(p_peer)) {
+ is_visible = true;
+ break;
+ }
+ is_visible = false;
+ }
// Spawn (and despawn) when needed.
HashSet<int> to_spawn;
HashSet<int> to_despawn;
if (p_peer) {
- if (is_visible == rep_state->is_peer_spawn(p_peer, p_oid)) {
+ ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
+ if (is_visible == peers_info[p_peer].spawn_nodes.has(p_oid)) {
return OK;
}
if (is_visible) {
@@ -219,33 +323,37 @@ Error SceneReplicationInterface::_update_spawn_visibility(int p_peer, const Obje
}
} else {
// Check visibility for each peers.
- for (int pid : rep_state->get_peers()) {
- bool peer_visible = is_visible || sync->is_visible_to(pid);
- if (peer_visible == rep_state->is_peer_spawn(pid, p_oid)) {
- continue;
- }
- if (peer_visible) {
- to_spawn.insert(pid);
+ for (const KeyValue<int, PeerInfo> &E : peers_info) {
+ if (is_visible) {
+ // This is fast, since the the object is visibile to everyone, we don't need to check each peer.
+ if (E.value.spawn_nodes.has(p_oid)) {
+ // Already spawned.
+ continue;
+ }
+ to_spawn.insert(E.key);
} else {
- to_despawn.insert(pid);
+ // Need to check visibility for each peer.
+ _update_spawn_visibility(E.key, p_oid);
}
}
}
if (to_spawn.size()) {
int len = 0;
- _make_spawn_packet(node, len);
+ _make_spawn_packet(node, spawner, len);
for (int pid : to_spawn) {
+ ERR_CONTINUE(!peers_info.has(pid));
int path_id;
multiplayer->get_path_cache()->send_object_cache(spawner, pid, path_id);
_send_raw(packet_cache.ptr(), len, pid, true);
- rep_state->peer_add_spawn(pid, p_oid);
+ peers_info[pid].spawn_nodes.insert(p_oid);
}
}
if (to_despawn.size()) {
int len = 0;
_make_despawn_packet(node, len);
for (int pid : to_despawn) {
- rep_state->peer_del_spawn(pid, p_oid);
+ ERR_CONTINUE(!peers_info.has(pid));
+ peers_info[pid].spawn_nodes.erase(p_oid);
_send_raw(packet_cache.ptr(), len, pid, true);
}
}
@@ -268,20 +376,20 @@ Error SceneReplicationInterface::_send_raw(const uint8_t *p_buffer, int p_size,
return peer->put_packet(p_buffer, p_size);
}
-Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
- ERR_FAIL_COND_V(!multiplayer, ERR_BUG);
+Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len) {
+ ERR_FAIL_COND_V(!multiplayer || !p_node || !p_spawner, ERR_BUG);
const ObjectID oid = p_node->get_instance_id();
- MultiplayerSpawner *spawner = rep_state->get_spawner(oid);
- ERR_FAIL_COND_V(!spawner || !p_node, ERR_BUG);
+ const TrackedNode *tnode = tracked_nodes.getptr(oid);
+ ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER);
- uint32_t nid = rep_state->get_net_id(oid);
+ uint32_t nid = tnode->net_id;
ERR_FAIL_COND_V(!nid, ERR_UNCONFIGURED);
// Prepare custom arg and scene_id
- uint8_t scene_id = spawner->find_spawnable_scene_index_from_object(oid);
+ uint8_t scene_id = p_spawner->find_spawnable_scene_index_from_object(oid);
bool is_custom = scene_id == MultiplayerSpawner::INVALID_ID;
- Variant spawn_arg = spawner->get_spawn_argument(oid);
+ Variant spawn_arg = p_spawner->get_spawn_argument(oid);
int spawn_arg_size = 0;
if (is_custom) {
Error err = MultiplayerAPI::encode_and_compress_variant(spawn_arg, nullptr, spawn_arg_size, false);
@@ -289,31 +397,51 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
}
// Prepare spawn state.
+ List<NodePath> state_props;
+ List<uint32_t> sync_ids;
+ const HashSet<ObjectID> synchronizers = tnode->synchronizers;
+ for (const ObjectID &sid : synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(sid);
+ if (!sync->is_multiplayer_authority()) {
+ continue;
+ }
+ ERR_CONTINUE(!sync);
+ ERR_FAIL_COND_V(sync->get_replication_config().is_null(), ERR_BUG);
+ for (const NodePath &prop : sync->get_replication_config()->get_spawn_properties()) {
+ state_props.push_back(prop);
+ }
+ // Ensure the synchronizer has an ID.
+ if (sync->get_net_id() == 0) {
+ sync->set_net_id(++last_net_id);
+ }
+ sync_ids.push_back(sync->get_net_id());
+ }
int state_size = 0;
Vector<Variant> state_vars;
Vector<const Variant *> state_varp;
- MultiplayerSynchronizer *synchronizer = rep_state->get_synchronizer(oid);
- if (synchronizer) {
- ERR_FAIL_COND_V(synchronizer->get_replication_config().is_null(), ERR_BUG);
- const List<NodePath> props = synchronizer->get_replication_config()->get_spawn_properties();
- Error err = MultiplayerSynchronizer::get_state(props, p_node, state_vars, state_varp);
+ if (state_props.size()) {
+ Error err = MultiplayerSynchronizer::get_state(state_props, p_node, state_vars, state_varp);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to retrieve spawn state.");
err = MultiplayerAPI::encode_and_compress_variants(state_varp.ptrw(), state_varp.size(), nullptr, state_size);
ERR_FAIL_COND_V_MSG(err != OK, err, "Unable to encode spawn state.");
}
// Encode scene ID, path ID, net ID, node name.
- int path_id = multiplayer->get_path_cache()->make_object_cache(spawner);
+ int path_id = multiplayer->get_path_cache()->make_object_cache(p_spawner);
CharString cname = p_node->get_name().operator String().utf8();
int nlen = encode_cstring(cname.get_data(), nullptr);
- MAKE_ROOM(1 + 1 + 4 + 4 + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
+ MAKE_ROOM(1 + 1 + 4 + 4 + 4 + 4 * sync_ids.size() + 4 + nlen + (is_custom ? 4 + spawn_arg_size : 0) + state_size);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_SPAWN;
ptr[1] = scene_id;
int ofs = 2;
ofs += encode_uint32(path_id, &ptr[ofs]);
ofs += encode_uint32(nid, &ptr[ofs]);
+ ofs += encode_uint32(sync_ids.size(), &ptr[ofs]);
ofs += encode_uint32(nlen, &ptr[ofs]);
+ for (uint32_t snid : sync_ids) {
+ ofs += encode_uint32(snid, &ptr[ofs]);
+ }
ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
// Write args
if (is_custom) {
@@ -334,18 +462,20 @@ Error SceneReplicationInterface::_make_spawn_packet(Node *p_node, int &r_len) {
Error SceneReplicationInterface::_make_despawn_packet(Node *p_node, int &r_len) {
const ObjectID oid = p_node->get_instance_id();
+ const TrackedNode *tnode = tracked_nodes.getptr(oid);
+ ERR_FAIL_COND_V(!tnode, ERR_INVALID_PARAMETER);
MAKE_ROOM(5);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = (uint8_t)SceneMultiplayer::NETWORK_COMMAND_DESPAWN;
int ofs = 1;
- uint32_t nid = rep_state->get_net_id(oid);
+ uint32_t nid = tnode->net_id;
ofs += encode_uint32(nid, &ptr[ofs]);
r_len = ofs;
return OK;
}
Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) {
- ERR_FAIL_COND_V_MSG(p_buffer_len < 14, ERR_INVALID_DATA, "Invalid spawn packet received");
+ ERR_FAIL_COND_V_MSG(p_buffer_len < 18, ERR_INVALID_DATA, "Invalid spawn packet received");
int ofs = 1; // The spawn/despawn command.
uint8_t scene_id = p_buffer[ofs];
ofs += 1;
@@ -357,9 +487,16 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
+ uint32_t sync_len = decode_uint32(&p_buffer[ofs]);
+ ofs += 4;
uint32_t name_len = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- ERR_FAIL_COND_V_MSG(name_len > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len));
+ ERR_FAIL_COND_V_MSG(name_len + (sync_len * 4) > uint32_t(p_buffer_len - ofs), ERR_INVALID_DATA, vformat("Invalid spawn packet size: %d, wants: %d", p_buffer_len, ofs + name_len + (sync_len * 4)));
+ List<uint32_t> sync_ids;
+ for (uint32_t i = 0; i < sync_len; i++) {
+ sync_ids.push_back(decode_uint32(&p_buffer[ofs]));
+ ofs += 4;
+ }
ERR_FAIL_COND_V_MSG(name_len < 1, ERR_INVALID_DATA, "Zero spawn name size.");
// We need to make sure no trickery happens here, but we want to allow autogenerated ("@") node names.
@@ -390,20 +527,35 @@ Error SceneReplicationInterface::on_spawn_receive(int p_from, const uint8_t *p_b
}
ERR_FAIL_COND_V(!node, ERR_UNAUTHORIZED);
node->set_name(name);
- rep_state->peer_add_remote(p_from, net_id, node, spawner);
+
+ // Add and track remote
+ ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAVAILABLE);
+ ERR_FAIL_COND_V(peers_info[p_from].recv_nodes.has(net_id), ERR_ALREADY_IN_USE);
+ ObjectID oid = node->get_instance_id();
+ TrackedNode &tobj = _track(oid);
+ tobj.spawner = spawner->get_instance_id();
+ tobj.net_id = net_id;
+ tobj.remote_peer = p_from;
+ peers_info[p_from].recv_nodes[net_id] = oid;
+
// The initial state will be applied during the sync config (i.e. before _ready).
- int state_len = p_buffer_len - ofs;
- if (state_len) {
- pending_spawn = node->get_instance_id();
- pending_buffer = &p_buffer[ofs];
- pending_buffer_size = state_len;
- }
+ pending_spawn = node->get_instance_id();
+ pending_spawn_remote = p_from;
+ pending_buffer_size = p_buffer_len - ofs;
+ pending_buffer = pending_buffer_size > 0 ? &p_buffer[ofs] : nullptr;
+ pending_sync_net_ids = sync_ids;
+
parent->add_child(node);
spawner->emit_signal(SNAME("spawned"), node);
pending_spawn = ObjectID();
+ pending_spawn_remote = 0;
pending_buffer = nullptr;
pending_buffer_size = 0;
+ if (pending_sync_net_ids.size()) {
+ pending_sync_net_ids.clear();
+ ERR_FAIL_V(ERR_INVALID_DATA); // Should have been consumed.
+ }
return OK;
}
@@ -412,12 +564,18 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
int ofs = 1; // The spawn/despawn command.
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- Node *node = nullptr;
- Error err = rep_state->peer_del_remote(p_from, net_id, &node);
- ERR_FAIL_COND_V(err != OK, err);
+
+ // Untrack remote
+ ERR_FAIL_COND_V(!peers_info.has(p_from), ERR_UNAUTHORIZED);
+ PeerInfo &pinfo = peers_info[p_from];
+ ERR_FAIL_COND_V(!pinfo.recv_nodes.has(net_id), ERR_UNAUTHORIZED);
+ Node *node = get_id_as<Node>(pinfo.recv_nodes[net_id]);
ERR_FAIL_COND_V(!node, ERR_BUG);
+ pinfo.recv_nodes.erase(net_id);
- MultiplayerSpawner *spawner = rep_state->get_spawner(node->get_instance_id());
+ const ObjectID oid = node->get_instance_id();
+ ERR_FAIL_COND_V(!tracked_nodes.has(oid), ERR_BUG);
+ MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tracked_nodes[oid].spawner);
ERR_FAIL_COND_V(!spawner, ERR_DOES_NOT_EXIST);
ERR_FAIL_COND_V(p_from != spawner->get_multiplayer_authority(), ERR_UNAUTHORIZED);
@@ -430,27 +588,24 @@ Error SceneReplicationInterface::on_despawn_receive(int p_from, const uint8_t *p
return OK;
}
-void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
- const HashSet<ObjectID> &to_sync = rep_state->get_peer_sync_nodes(p_peer);
- if (to_sync.is_empty()) {
- return;
- }
+void SceneReplicationInterface::_send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec) {
MAKE_ROOM(sync_mtu);
uint8_t *ptr = packet_cache.ptrw();
ptr[0] = SceneMultiplayer::NETWORK_COMMAND_SYNC;
int ofs = 1;
- ofs += encode_uint16(rep_state->peer_sync_next(p_peer), &ptr[1]);
+ ofs += encode_uint16(p_sync_net_time, &ptr[1]);
// Can only send updates for already notified nodes.
// This is a lazy implementation, we could optimize much more here with by grouping by replication config.
- for (const ObjectID &oid : to_sync) {
- if (!rep_state->update_sync_time(oid, p_msec)) {
+ for (const ObjectID &oid : p_synchronizers) {
+ MultiplayerSynchronizer *sync = get_id_as<MultiplayerSynchronizer>(oid);
+ ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid() || !sync->is_multiplayer_authority());
+ if (!sync->update_outbound_sync_time(p_msec)) {
continue; // nothing to sync.
}
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_CONTINUE(!sync || !sync->get_replication_config().is_valid());
- Node *node = rep_state->get_node(oid);
+
+ Node *node = sync->get_root_node();
ERR_CONTINUE(!node);
- uint32_t net_id = rep_state->get_net_id(oid);
+ uint32_t net_id = sync->get_net_id();
if (net_id == 0 || (net_id & 0x80000000)) {
int path_id = 0;
bool verified = multiplayer->get_path_cache()->send_object_cache(sync, p_peer, path_id);
@@ -458,7 +613,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
if (net_id == 0) {
// First time path based ID.
net_id = path_id | 0x80000000;
- rep_state->set_net_id(oid, net_id | 0x80000000);
+ sync->set_net_id(net_id | 0x80000000);
}
if (!verified) {
// The path based sync is not yet confirmed, skipping.
@@ -481,7 +636,7 @@ void SceneReplicationInterface::_send_sync(int p_peer, uint64_t p_msec) {
ofs = 3;
}
if (size) {
- ofs += encode_uint32(rep_state->get_net_id(oid), &ptr[ofs]);
+ ofs += encode_uint32(sync->get_net_id(), &ptr[ofs]);
ofs += encode_uint32(size, &ptr[ofs]);
MultiplayerAPI::encode_and_compress_variants(varp.ptrw(), varp.size(), &ptr[ofs], size);
ofs += size;
@@ -497,33 +652,32 @@ Error SceneReplicationInterface::on_sync_receive(int p_from, const uint8_t *p_bu
ERR_FAIL_COND_V_MSG(p_buffer_len < 11, ERR_INVALID_DATA, "Invalid sync packet received");
uint16_t time = decode_uint16(&p_buffer[1]);
int ofs = 3;
- rep_state->peer_sync_recv(p_from, time);
while (ofs + 8 < p_buffer_len) {
uint32_t net_id = decode_uint32(&p_buffer[ofs]);
ofs += 4;
uint32_t size = decode_uint32(&p_buffer[ofs]);
ofs += 4;
- Node *node = nullptr;
+ MultiplayerSynchronizer *sync = nullptr;
if (net_id & 0x80000000) {
- MultiplayerSynchronizer *sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
- ERR_FAIL_COND_V(!sync || sync->get_multiplayer_authority() != p_from, ERR_UNAUTHORIZED);
- node = sync->get_node(sync->get_root_path());
- } else {
- node = rep_state->peer_get_remote(p_from, net_id);
+ sync = Object::cast_to<MultiplayerSynchronizer>(multiplayer->get_path_cache()->get_cached_object(p_from, net_id & 0x7FFFFFFF));
+ } else if (peers_info[p_from].recv_sync_ids.has(net_id)) {
+ const ObjectID &sid = peers_info[p_from].recv_sync_ids[net_id];
+ sync = get_id_as<MultiplayerSynchronizer>(sid);
}
- if (!node) {
+ if (!sync) {
// Not received yet.
ofs += size;
continue;
}
- const ObjectID oid = node->get_instance_id();
- if (!rep_state->update_last_node_sync(oid, time)) {
+ Node *node = sync->get_root_node();
+ if (sync->get_multiplayer_authority() != p_from || !node) {
+ ERR_CONTINUE(true);
+ }
+ if (!sync->update_inbound_sync_time(time)) {
// State is too old.
ofs += size;
continue;
}
- MultiplayerSynchronizer *sync = rep_state->get_synchronizer(oid);
- ERR_FAIL_COND_V(!sync, ERR_BUG);
ERR_FAIL_COND_V(size > uint32_t(p_buffer_len - ofs), ERR_BUG);
const List<NodePath> props = sync->get_replication_config()->get_sync_properties();
Vector<Variant> vars;
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index 8981647429..ee454f604e 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -31,9 +31,10 @@
#ifndef SCENE_REPLICATION_INTERFACE_H
#define SCENE_REPLICATION_INTERFACE_H
-#include "scene/main/multiplayer_api.h"
+#include "core/object/ref_counted.h"
-#include "scene_replication_state.h"
+#include "multiplayer_spawner.h"
+#include "multiplayer_synchronizer.h"
class SceneMultiplayer;
@@ -41,25 +42,68 @@ class SceneReplicationInterface : public RefCounted {
GDCLASS(SceneReplicationInterface, RefCounted);
private:
- void _send_sync(int p_peer, uint64_t p_msec);
- Error _make_spawn_packet(Node *p_node, int &r_len);
- Error _make_despawn_packet(Node *p_node, int &r_len);
- Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+ struct TrackedNode {
+ ObjectID id;
+ uint32_t net_id = 0;
+ uint32_t remote_peer = 0;
+ ObjectID spawner;
+ HashSet<ObjectID> synchronizers;
- void _visibility_changed(int p_peer, ObjectID p_oid);
- Error _update_sync_visibility(int p_peer, const ObjectID &p_oid);
- Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
- void _free_remotes(int p_peer);
+ bool operator==(const ObjectID &p_other) { return id == p_other; }
- Ref<SceneReplicationState> rep_state;
- SceneMultiplayer *multiplayer = nullptr;
- PackedByteArray packet_cache;
- int sync_mtu = 1350; // Highly dependent on underlying protocol.
+ _FORCE_INLINE_ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
+ TrackedNode() {}
+ TrackedNode(const ObjectID &p_id) { id = p_id; }
+ TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
+ id = p_id;
+ net_id = p_net_id;
+ }
+ };
+
+ struct PeerInfo {
+ HashSet<ObjectID> sync_nodes;
+ HashSet<ObjectID> spawn_nodes;
+ HashMap<uint32_t, ObjectID> recv_sync_ids;
+ HashMap<uint32_t, ObjectID> recv_nodes;
+ uint16_t last_sent_sync = 0;
+ };
+
+ // Replication state.
+ HashMap<int, PeerInfo> peers_info;
+ uint32_t last_net_id = 0;
+ HashMap<ObjectID, TrackedNode> tracked_nodes;
+ HashSet<ObjectID> spawned_nodes;
+ HashSet<ObjectID> sync_nodes;
- // An hack to apply the initial state before ready.
+ // Pending spawn informations.
ObjectID pending_spawn;
+ int pending_spawn_remote = 0;
const uint8_t *pending_buffer = nullptr;
int pending_buffer_size = 0;
+ List<uint32_t> pending_sync_net_ids;
+
+ // Replicator config.
+ SceneMultiplayer *multiplayer = nullptr;
+ PackedByteArray packet_cache;
+ int sync_mtu = 1350; // Highly dependent on underlying protocol.
+
+ TrackedNode &_track(const ObjectID &p_id);
+ void _untrack(const ObjectID &p_id);
+
+ void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec);
+ Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len);
+ Error _make_despawn_packet(Node *p_node, int &r_len);
+ Error _send_raw(const uint8_t *p_buffer, int p_size, int p_peer, bool p_reliable);
+
+ void _visibility_changed(int p_peer, ObjectID p_oid);
+ Error _update_sync_visibility(int p_peer, MultiplayerSynchronizer *p_sync);
+ Error _update_spawn_visibility(int p_peer, const ObjectID &p_oid);
+ void _free_remotes(const PeerInfo &p_info);
+
+ template <class T>
+ static T *get_id_as(const ObjectID &p_id) {
+ return p_id.is_valid() ? Object::cast_to<T>(ObjectDB::get_instance(p_id)) : nullptr;
+ }
public:
static void make_default();
@@ -78,7 +122,6 @@ public:
Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len);
SceneReplicationInterface(SceneMultiplayer *p_multiplayer) {
- rep_state.instantiate();
multiplayer = p_multiplayer;
}
};
diff --git a/modules/multiplayer/scene_replication_state.cpp b/modules/multiplayer/scene_replication_state.cpp
deleted file mode 100644
index fbcf0acadb..0000000000
--- a/modules/multiplayer/scene_replication_state.cpp
+++ /dev/null
@@ -1,267 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "scene_replication_state.h"
-
-#include "scene/scene_string_names.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-
-SceneReplicationState::TrackedNode &SceneReplicationState::_track(const ObjectID &p_id) {
- if (!tracked_nodes.has(p_id)) {
- tracked_nodes[p_id] = TrackedNode(p_id);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(p_id));
- node->connect(SceneStringNames::get_singleton()->tree_exited, callable_mp(this, &SceneReplicationState::_untrack).bind(p_id), Node::CONNECT_ONE_SHOT);
- }
- return tracked_nodes[p_id];
-}
-
-void SceneReplicationState::_untrack(const ObjectID &p_id) {
- if (tracked_nodes.has(p_id)) {
- uint32_t net_id = tracked_nodes[p_id].net_id;
- uint32_t peer = tracked_nodes[p_id].remote_peer;
- tracked_nodes.erase(p_id);
- // If it was spawned by a remote, remove it from the received nodes.
- if (peer && peers_info.has(peer)) {
- peers_info[peer].recv_nodes.erase(net_id);
- }
- // If we spawned or synced it, we need to remove it from any peer it was sent to.
- if (net_id || peer == 0) {
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.sync_nodes.erase(p_id);
- E.value.spawn_nodes.erase(p_id);
- }
- }
- }
-}
-
-const HashMap<uint32_t, ObjectID> SceneReplicationState::peer_get_remotes(int p_peer) const {
- return peers_info.has(p_peer) ? peers_info[p_peer].recv_nodes : HashMap<uint32_t, ObjectID>();
-}
-
-bool SceneReplicationState::update_last_node_sync(const ObjectID &p_id, uint16_t p_time) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- if (p_time <= tnode->last_sync && tnode->last_sync - p_time < 32767) {
- return false;
- }
- tnode->last_sync = p_time;
- return true;
-}
-
-bool SceneReplicationState::update_sync_time(const ObjectID &p_id, uint64_t p_msec) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, false);
- MultiplayerSynchronizer *sync = get_synchronizer(p_id);
- if (!sync) {
- return false;
- }
- if (tnode->last_sync_msec == p_msec) {
- return true;
- }
- if (p_msec >= tnode->last_sync_msec + sync->get_replication_interval_msec()) {
- tnode->last_sync_msec = p_msec;
- return true;
- }
- return false;
-}
-
-uint32_t SceneReplicationState::get_net_id(const ObjectID &p_id) const {
- const TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- return tnode->net_id;
-}
-
-void SceneReplicationState::set_net_id(const ObjectID &p_id, uint32_t p_net_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND(!tnode);
- tnode->net_id = p_net_id;
-}
-
-uint32_t SceneReplicationState::ensure_net_id(const ObjectID &p_id) {
- TrackedNode *tnode = tracked_nodes.getptr(p_id);
- ERR_FAIL_COND_V(!tnode, 0);
- if (tnode->net_id == 0) {
- tnode->net_id = ++last_net_id;
- }
- return tnode->net_id;
-}
-
-void SceneReplicationState::on_peer_change(int p_peer, bool p_connected) {
- if (p_connected) {
- peers_info[p_peer] = PeerInfo();
- known_peers.insert(p_peer);
- } else {
- peers_info.erase(p_peer);
- known_peers.erase(p_peer);
- }
-}
-
-void SceneReplicationState::reset() {
- peers_info.clear();
- known_peers.clear();
- // Tracked nodes are cleared on deletion, here we only reset the ids so they can be later re-assigned.
- for (KeyValue<ObjectID, TrackedNode> &E : tracked_nodes) {
- TrackedNode &tobj = E.value;
- tobj.net_id = 0;
- tobj.remote_peer = 0;
- tobj.last_sync = 0;
- }
-}
-
-Error SceneReplicationState::config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.spawner = p_spawner->get_instance_id();
- spawned_nodes.insert(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.spawner != p_spawner->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.spawner = ObjectID();
- spawned_nodes.erase(oid);
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.spawn_nodes.erase(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != ObjectID(), ERR_ALREADY_IN_USE);
- tobj.synchronizer = p_sync->get_instance_id();
- synced_nodes.insert(oid);
- return OK;
-}
-
-Error SceneReplicationState::config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync) {
- const ObjectID oid = p_node->get_instance_id();
- ERR_FAIL_COND_V(!is_tracked(oid), ERR_INVALID_PARAMETER);
- TrackedNode &tobj = _track(oid);
- ERR_FAIL_COND_V(tobj.synchronizer != p_sync->get_instance_id(), ERR_INVALID_PARAMETER);
- tobj.synchronizer = ObjectID();
- synced_nodes.erase(oid);
- for (KeyValue<int, PeerInfo> &E : peers_info) {
- E.value.sync_nodes.erase(oid);
- }
- return OK;
-}
-
-Error SceneReplicationState::peer_add_sync(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].sync_nodes.insert(p_id);
- return OK;
-}
-
-Error SceneReplicationState::peer_del_sync(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].sync_nodes.erase(p_id);
- return OK;
-}
-
-const HashSet<ObjectID> SceneReplicationState::get_peer_sync_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].sync_nodes;
-}
-
-bool SceneReplicationState::is_peer_sync(int p_peer, const ObjectID &p_id) const {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
- return peers_info[p_peer].sync_nodes.has(p_id);
-}
-
-Error SceneReplicationState::peer_add_spawn(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].spawn_nodes.insert(p_id);
- return OK;
-}
-
-Error SceneReplicationState::peer_del_spawn(int p_peer, const ObjectID &p_id) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_INVALID_PARAMETER);
- peers_info[p_peer].spawn_nodes.erase(p_id);
- return OK;
-}
-
-const HashSet<ObjectID> SceneReplicationState::get_peer_spawn_nodes(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), HashSet<ObjectID>());
- return peers_info[p_peer].spawn_nodes;
-}
-
-bool SceneReplicationState::is_peer_spawn(int p_peer, const ObjectID &p_id) const {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), false);
- return peers_info[p_peer].spawn_nodes.has(p_id);
-}
-
-Node *SceneReplicationState::peer_get_remote(int p_peer, uint32_t p_net_id) {
- PeerInfo *info = peers_info.getptr(p_peer);
- return info && info->recv_nodes.has(p_net_id) ? Object::cast_to<Node>(ObjectDB::get_instance(info->recv_nodes[p_net_id])) : nullptr;
-}
-
-Error SceneReplicationState::peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner) {
- ERR_FAIL_COND_V(!p_node || !p_spawner, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAVAILABLE);
- PeerInfo &pinfo = peers_info[p_peer];
- ObjectID oid = p_node->get_instance_id();
- TrackedNode &tobj = _track(oid);
- tobj.spawner = p_spawner->get_instance_id();
- tobj.net_id = p_net_id;
- tobj.remote_peer = p_peer;
- tobj.last_sync = pinfo.last_recv_sync;
- // Also track as a remote.
- ERR_FAIL_COND_V(pinfo.recv_nodes.has(p_net_id), ERR_ALREADY_IN_USE);
- pinfo.recv_nodes[p_net_id] = oid;
- return OK;
-}
-
-Error SceneReplicationState::peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), ERR_UNAUTHORIZED);
- PeerInfo &info = peers_info[p_peer];
- ERR_FAIL_COND_V(!info.recv_nodes.has(p_net_id), ERR_UNAUTHORIZED);
- *r_node = Object::cast_to<Node>(ObjectDB::get_instance(info.recv_nodes[p_net_id]));
- info.recv_nodes.erase(p_net_id);
- return OK;
-}
-
-uint16_t SceneReplicationState::peer_sync_next(int p_peer) {
- ERR_FAIL_COND_V(!peers_info.has(p_peer), 0);
- PeerInfo &info = peers_info[p_peer];
- return ++info.last_sent_sync;
-}
-
-void SceneReplicationState::peer_sync_recv(int p_peer, uint16_t p_time) {
- ERR_FAIL_COND(!peers_info.has(p_peer));
- peers_info[p_peer].last_recv_sync = p_time;
-}
diff --git a/modules/multiplayer/scene_replication_state.h b/modules/multiplayer/scene_replication_state.h
deleted file mode 100644
index bdff6ae3b7..0000000000
--- a/modules/multiplayer/scene_replication_state.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*************************************************************************/
-/* scene_replication_state.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef SCENE_REPLICATION_STATE_H
-#define SCENE_REPLICATION_STATE_H
-
-#include "core/object/ref_counted.h"
-
-#include "multiplayer_spawner.h"
-#include "multiplayer_synchronizer.h"
-
-class MultiplayerSpawner;
-class MultiplayerSynchronizer;
-class Node;
-
-class SceneReplicationState : public RefCounted {
-private:
- struct TrackedNode {
- ObjectID id;
- uint32_t net_id = 0;
- uint32_t remote_peer = 0;
- ObjectID spawner;
- ObjectID synchronizer;
- uint16_t last_sync = 0;
- uint64_t last_sync_msec = 0;
-
- bool operator==(const ObjectID &p_other) { return id == p_other; }
-
- Node *get_node() const { return id.is_valid() ? Object::cast_to<Node>(ObjectDB::get_instance(id)) : nullptr; }
- MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
- MultiplayerSynchronizer *get_synchronizer() const { return synchronizer.is_valid() ? Object::cast_to<MultiplayerSynchronizer>(ObjectDB::get_instance(synchronizer)) : nullptr; }
- TrackedNode() {}
- TrackedNode(const ObjectID &p_id) { id = p_id; }
- TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
- id = p_id;
- net_id = p_net_id;
- }
- };
-
- struct PeerInfo {
- HashSet<ObjectID> sync_nodes;
- HashSet<ObjectID> spawn_nodes;
- HashMap<uint32_t, ObjectID> recv_nodes;
- uint16_t last_sent_sync = 0;
- uint16_t last_recv_sync = 0;
- };
-
- HashSet<int> known_peers;
- uint32_t last_net_id = 0;
- HashMap<ObjectID, TrackedNode> tracked_nodes;
- HashMap<int, PeerInfo> peers_info;
- HashSet<ObjectID> spawned_nodes;
- HashSet<ObjectID> synced_nodes;
-
- TrackedNode &_track(const ObjectID &p_id);
- void _untrack(const ObjectID &p_id);
- bool is_tracked(const ObjectID &p_id) const { return tracked_nodes.has(p_id); }
-
-public:
- const HashSet<int> get_peers() const { return known_peers; }
- const HashSet<ObjectID> &get_spawned_nodes() const { return spawned_nodes; }
- bool is_spawned_node(const ObjectID &p_id) const { return spawned_nodes.has(p_id); }
- const HashSet<ObjectID> &get_synced_nodes() const { return synced_nodes; }
- bool is_synced_node(const ObjectID &p_id) const { return synced_nodes.has(p_id); }
-
- MultiplayerSynchronizer *get_synchronizer(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_synchronizer() : nullptr; }
- MultiplayerSpawner *get_spawner(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_spawner() : nullptr; }
- Node *get_node(const ObjectID &p_id) { return tracked_nodes.has(p_id) ? tracked_nodes[p_id].get_node() : nullptr; }
- bool update_last_node_sync(const ObjectID &p_id, uint16_t p_time);
- bool update_sync_time(const ObjectID &p_id, uint64_t p_msec);
-
- uint32_t get_net_id(const ObjectID &p_id) const;
- void set_net_id(const ObjectID &p_id, uint32_t p_net_id);
- uint32_t ensure_net_id(const ObjectID &p_id);
-
- void reset();
- void on_peer_change(int p_peer, bool p_connected);
-
- Error config_add_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
- Error config_del_spawn(Node *p_node, MultiplayerSpawner *p_spawner);
-
- Error config_add_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
- Error config_del_sync(Node *p_node, MultiplayerSynchronizer *p_sync);
-
- Error peer_add_sync(int p_peer, const ObjectID &p_id);
- Error peer_del_sync(int p_peer, const ObjectID &p_id);
-
- const HashSet<ObjectID> get_peer_sync_nodes(int p_peer);
- bool is_peer_sync(int p_peer, const ObjectID &p_id) const;
-
- Error peer_add_spawn(int p_peer, const ObjectID &p_id);
- Error peer_del_spawn(int p_peer, const ObjectID &p_id);
-
- const HashSet<ObjectID> get_peer_spawn_nodes(int p_peer);
- bool is_peer_spawn(int p_peer, const ObjectID &p_id) const;
-
- const HashMap<uint32_t, ObjectID> peer_get_remotes(int p_peer) const;
- Node *peer_get_remote(int p_peer, uint32_t p_net_id);
- Error peer_add_remote(int p_peer, uint32_t p_net_id, Node *p_node, MultiplayerSpawner *p_spawner);
- Error peer_del_remote(int p_peer, uint32_t p_net_id, Node **r_node);
-
- uint16_t peer_sync_next(int p_peer);
- void peer_sync_recv(int p_peer, uint16_t p_time);
-
- SceneReplicationState() {}
-};
-
-#endif // SCENE_REPLICATION_STATE_H
diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp
index 394c32f20d..83862e1e34 100644
--- a/modules/navigation/nav_map.cpp
+++ b/modules/navigation/nav_map.cpp
@@ -238,6 +238,7 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
to_visit.clear();
to_visit.push_back(0);
least_cost_id = 0;
+ prev_least_cost_id = -1;
reachable_end = nullptr;
diff --git a/modules/noise/noise_texture_2d.cpp b/modules/noise/noise_texture_2d.cpp
index 8d279f9dd3..101a66371b 100644
--- a/modules/noise/noise_texture_2d.cpp
+++ b/modules/noise/noise_texture_2d.cpp
@@ -197,9 +197,6 @@ void NoiseTexture2D::_update_texture() {
use_thread = false;
first_time = false;
}
-#ifdef NO_THREADS
- use_thread = false;
-#endif
if (use_thread) {
if (!noise_thread.is_started()) {
noise_thread.start(_thread_function, this);
diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h
index a37a789cbe..0292de68ad 100644
--- a/modules/websocket/remote_debugger_peer_websocket.h
+++ b/modules/websocket/remote_debugger_peer_websocket.h
@@ -51,6 +51,7 @@ public:
static RemoteDebuggerPeer *create(const String &p_uri);
Error connect_to_host(const String &p_uri);
+
bool is_peer_connected() override;
int get_max_message_size() const override;
bool has_message() override;