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-rw-r--r--modules/bmp/image_loader_bmp.cpp20
-rw-r--r--modules/bmp/image_loader_bmp.h8
-rw-r--r--modules/gdscript/gdscript_editor.cpp4
-rw-r--r--modules/gdscript/gdscript_function.cpp50
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp32
5 files changed, 41 insertions, 73 deletions
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index a7e8dec11e..88732dff33 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -47,9 +47,6 @@ Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image,
size_t height = (size_t)p_header.bmp_info_header.bmp_height;
size_t bits_per_pixel = (size_t)p_header.bmp_info_header.bmp_bit_count;
- if (p_header.bmp_info_header.bmp_compression != BI_RGB) {
- err = FAILED;
- }
// Check whether we can load it
if (bits_per_pixel == 1) {
@@ -238,11 +235,16 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
bmp_header.bmp_info_header.bmp_colors_used = f->get_32();
bmp_header.bmp_info_header.bmp_important_colors = f->get_32();
- // Compressed bitmaps not supported, stop parsing
- if (bmp_header.bmp_info_header.bmp_compression != BI_RGB) {
- ERR_EXPLAIN("Unsupported bmp file: " + f->get_path());
- f->close();
- ERR_FAIL_V(ERR_UNAVAILABLE);
+ switch (bmp_header.bmp_info_header.bmp_compression) {
+ case BI_RLE8:
+ case BI_RLE4:
+ case BI_CMYKRLE8:
+ case BI_CMYKRLE4: {
+ // Stop parsing
+ ERR_EXPLAIN("Compressed BMP files are not supported: " + f->get_path());
+ f->close();
+ ERR_FAIL_V(ERR_UNAVAILABLE);
+ } break;
}
// Don't rely on sizeof(bmp_file_header) as structure padding
// adds 2 bytes offset leading to misaligned color table reading
@@ -257,8 +259,8 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
if (bmp_header.bmp_info_header.bmp_bit_count <= 8) {
// Support 256 colors max
color_table_size = 1 << bmp_header.bmp_info_header.bmp_bit_count;
+ ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG);
}
- ERR_FAIL_COND_V(color_table_size == 0, ERR_BUG);
PoolVector<uint8_t> bmp_color_table;
// Color table is usually 4 bytes per color -> [B][G][R][0]
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index 0082cf778a..2debb19a1c 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -42,15 +42,15 @@ protected:
enum bmp_compression_s {
BI_RGB = 0x00,
- BI_RLE8 = 0x01,
- BI_RLE4 = 0x02,
+ BI_RLE8 = 0x01, // compressed
+ BI_RLE4 = 0x02, // compressed
BI_BITFIELDS = 0x03,
BI_JPEG = 0x04,
BI_PNG = 0x05,
BI_ALPHABITFIELDS = 0x06,
BI_CMYK = 0x0b,
- BI_CMYKRLE8 = 0x0c,
- BI_CMYKRLE4 = 0x0d
+ BI_CMYKRLE8 = 0x0c, // compressed
+ BI_CMYKRLE4 = 0x0d // compressed
};
struct bmp_header_s {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index c4937f023b..521b5ed538 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -159,11 +159,11 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
for (int i = 0; i < cl->subclasses.size(); i++) {
for (int j = 0; j < cl->subclasses[i]->functions.size(); j++) {
- funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + String(cl->subclasses[i]->functions[j]->name);
+ funcs[cl->subclasses[i]->functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->functions[j]->name;
}
for (int j = 0; j < cl->subclasses[i]->static_functions.size(); j++) {
- funcs[cl->subclasses[i]->static_functions[j]->line] = String(cl->subclasses[i]->name) + "." + String(cl->subclasses[i]->static_functions[j]->name);
+ funcs[cl->subclasses[i]->static_functions[j]->line] = String(cl->subclasses[i]->name) + "." + cl->subclasses[i]->static_functions[j]->name;
}
}
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index d5e74c07c9..42f349ffc0 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1784,20 +1784,9 @@ GDScriptFunction::~GDScriptFunction() {
Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
- if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
-#ifdef DEBUG_ENABLED
- ERR_EXPLAIN("Resumed function '" + String(function->get_name()) + "()' after yield, but class instance is gone. At script: " + state.script->get_path() + ":" + itos(state.line));
- ERR_FAIL_V(Variant());
-#else
- return Variant();
-#endif
- }
-
Variant arg;
r_error.error = Variant::CallError::CALL_OK;
- ERR_FAIL_COND_V(!function, Variant());
-
if (p_argcount == 0) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
@@ -1823,44 +1812,7 @@ Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_ar
return Variant();
}
- state.result = arg;
- Variant ret = function->call(NULL, NULL, 0, r_error, &state);
-
- bool completed = true;
-
- // If the return value is a GDScriptFunctionState reference,
- // then the function did yield again after resuming.
- if (ret.is_ref()) {
- GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
- if (gdfs && gdfs->function == function) {
- completed = false;
- gdfs->first_state = first_state.is_valid() ? first_state : Ref<GDScriptFunctionState>(this);
- }
- }
-
- function = NULL; //cleaned up;
- state.result = Variant();
-
- if (completed) {
- if (first_state.is_valid()) {
- first_state->emit_signal("completed", ret);
- } else {
- emit_signal("completed", ret);
- }
- }
-
-#ifdef DEBUG_ENABLED
- if (ScriptDebugger::get_singleton())
- GDScriptLanguage::get_singleton()->exit_function();
- if (state.stack_size) {
- //free stack
- Variant *stack = (Variant *)state.stack.ptr();
- for (int i = 0; i < state.stack_size; i++)
- stack[i].~Variant();
- }
-#endif
-
- return ret;
+ return resume(arg);
}
bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 0413bbf303..c330fa1bc0 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -1026,7 +1026,6 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const {
}
PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const {
-
if (call_mode == CALL_MODE_INSTANCE || call_mode == CALL_MODE_BASIC_TYPE) {
if (p_idx == 0) {
PropertyInfo pi;
@@ -1037,6 +1036,16 @@ PropertyInfo VisualScriptPropertySet::get_input_value_port_info(int p_idx) const
}
}
+ List<PropertyInfo> props;
+ ClassDB::get_property_list(_get_base_type(), &props, true);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (E->get().name == property) {
+ PropertyInfo pinfo = PropertyInfo(E->get().type, "value", PROPERTY_HINT_TYPE_STRING, E->get().hint_string);
+ _adjust_input_index(pinfo);
+ return pinfo;
+ }
+ }
+
PropertyInfo pinfo = type_cache;
pinfo.name = "value";
_adjust_input_index(pinfo);
@@ -1047,6 +1056,13 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons
if (call_mode == CALL_MODE_BASIC_TYPE) {
return PropertyInfo(basic_type, "out");
} else if (call_mode == CALL_MODE_INSTANCE) {
+ List<PropertyInfo> props;
+ ClassDB::get_property_list(_get_base_type(), &props, true);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (E->get().name == property) {
+ return PropertyInfo(E->get().type, "pass", PROPERTY_HINT_TYPE_STRING, E->get().hint_string);
+ }
+ }
return PropertyInfo(Variant::OBJECT, "pass", PROPERTY_HINT_TYPE_STRING, get_base_type());
} else {
return PropertyInfo();
@@ -1796,14 +1812,12 @@ PropertyInfo VisualScriptPropertyGet::get_input_value_port_info(int p_idx) const
}
PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) const {
-
- if (index != StringName()) {
-
- Variant v;
- Variant::CallError ce;
- v = Variant::construct(type_cache, NULL, 0, ce);
- Variant i = v.get(index);
- return PropertyInfo(i.get_type(), "value." + String(index));
+ List<PropertyInfo> props;
+ ClassDB::get_property_list(_get_base_type(), &props, true);
+ for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) {
+ if (E->get().name == property) {
+ return PropertyInfo(E->get().type, "value." + String(index));
+ }
}
return PropertyInfo(type_cache, "value");