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-rw-r--r--modules/csg/csg_shape.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp19
-rw-r--r--modules/gdscript/gdscript_editor.cpp12
-rw-r--r--modules/gdscript/gdscript_functions.cpp3
-rw-r--r--modules/gdscript/gdscript_parser.cpp22
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp24
-rw-r--r--modules/gridmap/grid_map.cpp14
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp12
-rw-r--r--modules/mono/build_scripts/godot_tools_build.py8
-rw-r--r--modules/mono/build_scripts/solution_builder.py114
-rw-r--r--modules/mono/config.py1
-rw-r--r--modules/mono/csharp_script.cpp2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj34
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs10
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs18
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp18
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h7
-rw-r--r--modules/mono/utils/string_utils.cpp10
-rw-r--r--modules/tinyexr/SCsub3
21 files changed, 134 insertions, 205 deletions
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index d38ddf3f90..550a919d0d 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -46,7 +46,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
@@ -507,7 +507,7 @@ void CSGShape3D::_notification(int p_what) {
root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
- PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(root_collision_instance, get_instance_id());
set_collision_layer(collision_layer);
set_collision_mask(collision_mask);
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 98366f7957..06ab9e226d 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -103,15 +103,14 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
instance->owner->set_script_instance(instance);
/* STEP 2, INITIALIZE AND CONSTRUCT */
-
{
MutexLock lock(GDScriptLanguage::singleton->lock);
-
instances.insert(instance->owner);
}
-
+ if (p_argcount < 0) {
+ return instance;
+ }
initializer->call(instance, p_args, p_argcount, r_error);
-
if (r_error.error != Callable::CallError::CALL_OK) {
instance->script = Ref<GDScript>();
instance->owner->set_script_instance(nullptr);
@@ -119,10 +118,8 @@ GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argco
MutexLock lock(GDScriptLanguage::singleton->lock);
instances.erase(p_owner);
}
-
- ERR_FAIL_COND_V(r_error.error != Callable::CallError::CALL_OK, nullptr); //error constructing
+ ERR_FAIL_V_MSG(nullptr, "Error constructing a GDScriptInstance.");
}
-
//@TODO make thread safe
return instance;
}
@@ -638,12 +635,12 @@ uint16_t GDScript::get_rpc_method_id(const StringName &p_method) const {
}
StringName GDScript::get_rpc_method(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), StringName());
+ if (p_rpc_method_id >= rpc_functions.size()) return StringName();
return rpc_functions[p_rpc_method_id].name;
}
MultiplayerAPI::RPCMode GDScript::get_rpc_mode_by_id(const uint16_t p_rpc_method_id) const {
- ERR_FAIL_COND_V(p_rpc_method_id >= rpc_functions.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ if (p_rpc_method_id >= rpc_functions.size()) return MultiplayerAPI::RPC_MODE_DISABLED;
return rpc_functions[p_rpc_method_id].mode;
}
@@ -665,12 +662,12 @@ uint16_t GDScript::get_rset_property_id(const StringName &p_variable) const {
}
StringName GDScript::get_rset_property(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), StringName());
+ if (p_rset_member_id >= rpc_variables.size()) return StringName();
return rpc_variables[p_rset_member_id].name;
}
MultiplayerAPI::RPCMode GDScript::get_rset_mode_by_id(const uint16_t p_rset_member_id) const {
- ERR_FAIL_COND_V(p_rset_member_id >= rpc_variables.size(), MultiplayerAPI::RPC_MODE_DISABLED);
+ if (p_rset_member_id >= rpc_variables.size()) return MultiplayerAPI::RPC_MODE_DISABLED;
return rpc_variables[p_rset_member_id].mode;
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 7ad0682637..ab3228d076 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1427,6 +1427,7 @@ static bool _guess_identifier_type_from_base(GDScriptCompletionContext &p_contex
// Variable used in the same expression
return false;
}
+
if (_guess_expression_type(p_context, m.expression, r_type)) {
return true;
}
@@ -3490,6 +3491,17 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
return OK;
}
} break;
+ case GDScriptParser::COMPLETION_TYPE_HINT: {
+
+ GDScriptParser::DataType base_type = context._class->base_type;
+ base_type.has_type = true;
+ base_type.kind = GDScriptParser::DataType::CLASS;
+ base_type.class_type = const_cast<GDScriptParser::ClassNode *>(context._class);
+
+ if (_lookup_symbol_from_base(base_type, p_symbol, false, r_result) == OK) {
+ return OK;
+ }
+ } break;
default: {
}
}
diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 2f98e60081..85a5d86ca0 100644
--- a/modules/gdscript/gdscript_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -1197,8 +1197,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
return;
}
}
-
- r_ret = gdscr->_new(nullptr, 0, r_error);
+ r_ret = gdscr->_new(nullptr, -1 /*skip initializer*/, r_error);
if (r_error.error != Callable::CallError::CALL_OK) {
r_ret = Variant();
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a37fc579e7..c875846fcc 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -2734,6 +2734,7 @@ void GDScriptParser::_transform_match_statment(MatchNode *p_match_statement) {
IdentifierNode *id2 = alloc_node<IdentifierNode>();
id2->name = local_var->name;
+ id2->datatype = local_var->datatype;
id2->declared_block = branch->body;
id2->set_datatype(local_var->assign->get_datatype());
@@ -4033,7 +4034,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
if (!_enter_indent_block(block)) {
- _set_error("Indented block expected.");
+ _set_error(vformat("Indented block expected after declaration of \"%s\" function.", function->name));
return;
}
@@ -4960,6 +4961,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = member.identifier;
+ id->datatype = member.data_type;
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INIT_ASSIGN;
@@ -5002,6 +5004,7 @@ void GDScriptParser::_parse_class(ClassNode *p_class) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = member.identifier;
+ id->datatype = member.data_type;
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INIT_ASSIGN;
@@ -6647,6 +6650,7 @@ GDScriptParser::DataType GDScriptParser::_reduce_node_type(Node *p_node) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = cn->value.operator StringName();
+ id->datatype = cn->datatype;
op->op = OperatorNode::OP_INDEX_NAMED;
op->arguments.write[1] = id;
@@ -7571,6 +7575,10 @@ GDScriptParser::DataType GDScriptParser::_reduce_identifier_type(const DataType
}
if (_get_member_type(base_type, p_identifier, member_type)) {
+ if (!p_base_type && current_function && current_function->_static) {
+ _set_error("Can't access member variable (\"" + p_identifier.operator String() + "\") from a static function.", p_line);
+ return DataType();
+ }
return member_type;
}
@@ -8571,7 +8579,13 @@ Error GDScriptParser::_parse(const String &p_base_path) {
_set_error("Parse error: " + tokenizer->get_token_error());
}
- if (error_set && !for_completion) {
+ bool for_completion_error_set = false;
+ if (error_set && for_completion) {
+ for_completion_error_set = true;
+ error_set = false;
+ }
+
+ if (error_set) {
return ERR_PARSE_ERROR;
}
@@ -8601,6 +8615,10 @@ Error GDScriptParser::_parse(const String &p_base_path) {
// Resolve the function blocks
_check_class_blocks_types(main_class);
+ if (for_completion_error_set) {
+ error_set = true;
+ }
+
if (error_set) {
return ERR_PARSE_ERROR;
}
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index d42ca52731..76f42ead5f 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -803,19 +803,16 @@ void GDScriptTokenizerText::_advance() {
switch (next) {
- case 'a': res = 7; break;
- case 'b': res = 8; break;
- case 't': res = 9; break;
- case 'n': res = 10; break;
- case 'v': res = 11; break;
- case 'f': res = 12; break;
- case 'r': res = 13; break;
+ case 'a': res = '\a'; break;
+ case 'b': res = '\b'; break;
+ case 't': res = '\t'; break;
+ case 'n': res = '\n'; break;
+ case 'v': res = '\v'; break;
+ case 'f': res = '\f'; break;
+ case 'r': res = '\r'; break;
case '\'': res = '\''; break;
case '\"': res = '\"'; break;
case '\\': res = '\\'; break;
- case '/':
- res = '/';
- break; //wtf
case 'u': {
// hex number
@@ -847,6 +844,10 @@ void GDScriptTokenizerText::_advance() {
i += 3;
} break;
+ case '\n': {
+ line++;
+ column = 1;
+ } break;
default: {
_make_error("Invalid escape sequence");
@@ -854,7 +855,8 @@ void GDScriptTokenizerText::_advance() {
} break;
}
- str += res;
+ if (next != '\n')
+ str += res;
} else {
if (CharType(GETCHAR(i)) == '\n') {
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index df7c2f397f..0dbefbb39f 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -80,7 +80,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
baked_meshes.push_back(bm);
@@ -536,7 +536,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
RS::get_singleton()->instance_set_base(instance, mm);
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(instance, get_global_transform());
}
@@ -577,15 +577,15 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
Octant &g = *octant_map[p_key];
PhysicsServer3D::get_singleton()->body_set_state(g.static_body, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
+ PhysicsServer3D::get_singleton()->body_set_space(g.static_body, get_world_3d()->get_space());
if (g.collision_debug_instance.is_valid()) {
- RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
}
for (int i = 0; i < g.multimesh_instances.size(); i++) {
- RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
}
@@ -684,7 +684,7 @@ void GridMap::_notification(int p_what) {
}
for (int i = 0; i < baked_meshes.size(); i++) {
- RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
}
@@ -1054,7 +1054,7 @@ void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texe
RS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
RS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
if (is_inside_tree()) {
- RS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ RS::get_singleton()->instance_set_scenario(bm.instance, get_world_3d()->get_scenario());
RS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
}
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 9c3101945a..9abbac6a0b 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -556,7 +556,7 @@ void GridMapEditor::_set_clipboard_data() {
item.cell_item = itm;
item.grid_offset = Vector3(i, j, k) - selection.begin;
item.orientation = node->get_cell_item_orientation(i, j, k);
- item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
clipboard_items.push_back(item);
}
@@ -1083,12 +1083,12 @@ void GridMapEditor::_notification(int p_what) {
for (int i = 0; i < 3; i++) {
grid[i] = RS::get_singleton()->mesh_create();
- grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
- selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario());
+ selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario());
}
- selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
- paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
+ paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario());
_update_selection_transform();
_update_paste_indicator();
@@ -1168,7 +1168,7 @@ void GridMapEditor::_update_cursor_instance() {
Ref<Mesh> mesh = node->get_mesh_library()->get_item_mesh(selected_palette);
if (!mesh.is_null() && mesh->get_rid().is_valid()) {
- cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world()->get_scenario());
+ cursor_instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
RenderingServer::get_singleton()->instance_set_transform(cursor_instance, cursor_transform);
}
}
diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py
index cffacf2577..8e77f3bb44 100644
--- a/modules/mono/build_scripts/godot_tools_build.py
+++ b/modules/mono/build_scripts/godot_tools_build.py
@@ -13,13 +13,9 @@ def build_godot_tools(source, target, env):
solution_path = os.path.join(module_dir, "editor/GodotTools/GodotTools.sln")
build_config = "Debug" if env["target"] == "debug" else "Release"
- # Custom build target to make sure output is always copied to the data dir.
- extra_build_args = ["/Target:Build;GodotTools:BuildAlwaysCopyToDataDir"]
+ from .solution_builder import build_solution
- from .solution_builder import build_solution, nuget_restore
-
- nuget_restore(env, solution_path)
- build_solution(env, solution_path, build_config, extra_build_args)
+ build_solution(env, solution_path, build_config, restore=True)
# No need to copy targets. The GodotTools csproj takes care of copying them.
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index db6b4ff7aa..e8ddb7114e 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -4,91 +4,19 @@ import os
verbose = False
-def find_nuget_unix():
- import os
-
- if "NUGET_PATH" in os.environ:
- hint_path = os.environ["NUGET_PATH"]
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, "nuget")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- import os.path
- import sys
-
- hint_dirs = ["/opt/novell/mono/bin"]
- if sys.platform == "darwin":
- hint_dirs = [
- "/Library/Frameworks/Mono.framework/Versions/Current/bin",
- "/usr/local/var/homebrew/linked/mono/bin",
- ] + hint_dirs
-
- for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, "nuget")
- if os.path.isfile(hint_path):
- return hint_path
- elif os.path.isfile(hint_path + ".exe"):
- return hint_path + ".exe"
-
- for hint_dir in os.environ["PATH"].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, "nuget")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
- return hint_path + ".exe"
-
- return None
-
-
-def find_nuget_windows(env):
- import os
-
- if "NUGET_PATH" in os.environ:
- hint_path = os.environ["NUGET_PATH"]
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
- hint_path = os.path.join(hint_path, "nuget.exe")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- from .mono_reg_utils import find_mono_root_dir
-
- mono_root = env["mono_prefix"] or find_mono_root_dir(env["bits"])
-
- if mono_root:
- mono_bin_dir = os.path.join(mono_root, "bin")
- nuget_mono = os.path.join(mono_bin_dir, "nuget.bat")
-
- if os.path.isfile(nuget_mono):
- return nuget_mono
-
- # Standalone NuGet
-
- for hint_dir in os.environ["PATH"].split(os.pathsep):
- hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, "nuget.exe")
- if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
- return hint_path
-
- return None
-
-
def find_msbuild_unix(filename):
import os.path
import sys
- hint_dirs = ["/opt/novell/mono/bin"]
+ hint_dirs = []
if sys.platform == "darwin":
- hint_dirs = [
+ hint_dirs[:0] = [
"/Library/Frameworks/Mono.framework/Versions/Current/bin",
"/usr/local/var/homebrew/linked/mono/bin",
- ] + hint_dirs
+ ]
for hint_dir in hint_dirs:
- hint_path = os.path.join(hint_dir, filename)
+ hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path):
return hint_path
elif os.path.isfile(hint_path + ".exe"):
@@ -96,7 +24,7 @@ def find_msbuild_unix(filename):
for hint_dir in os.environ["PATH"].split(os.pathsep):
hint_dir = hint_dir.strip('"')
- hint_path = os.path.join(hint_dir, filename)
+ hint_path = os.path.join(hint_dir, "msbuild")
if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
return hint_path
if os.path.isfile(hint_path + ".exe") and os.access(hint_path + ".exe", os.X_OK):
@@ -162,18 +90,11 @@ def nuget_restore(env, *args):
global verbose
verbose = env["verbose"]
- # Find NuGet
- nuget_path = find_nuget_windows(env) if os.name == "nt" else find_nuget_unix()
- if nuget_path is None:
- raise RuntimeError("Cannot find NuGet executable")
-
- print("NuGet path: " + nuget_path)
-
# Do NuGet restore
run_command(nuget_path, ["restore"] + list(args), name="nuget restore")
-def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
+def build_solution(env, solution_path, build_config, extra_msbuild_args=[], restore=False):
global verbose
verbose = env["verbose"]
@@ -193,28 +114,17 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
else:
msbuild_path = find_msbuild_unix("msbuild")
if msbuild_path is None:
- xbuild_fallback = env["xbuild_fallback"]
-
- if xbuild_fallback and os.name == "nt":
- print("Option 'xbuild_fallback' not supported on Windows")
- xbuild_fallback = False
-
- if xbuild_fallback:
- print("Cannot find MSBuild executable, trying with xbuild")
- print("Warning: xbuild is deprecated")
-
- msbuild_path = find_msbuild_unix("xbuild")
-
- if msbuild_path is None:
- raise RuntimeError("Cannot find xbuild executable")
- else:
- raise RuntimeError("Cannot find MSBuild executable")
+ raise RuntimeError("Cannot find MSBuild executable")
print("MSBuild path: " + msbuild_path)
# Build solution
- msbuild_args = [solution_path, "/p:Configuration=" + build_config]
+ targets = ["Build"]
+ if restore:
+ targets.insert(0, "Restore")
+
+ msbuild_args = [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 106ca6e028..d41f3755b5 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -35,7 +35,6 @@ def configure(env):
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
)
)
- envvars.Add(BoolVariable("xbuild_fallback", "If MSBuild is not found, fallback to xbuild", False))
# TODO: It would be great if this could be detected automatically instead
envvars.Add(
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index f5911275c9..6c1c8b87ef 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -850,7 +850,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) {
to_reload.push_back(script);
if (script->get_path().empty()) {
- script->tied_class_name_for_reload = script->script_class->get_name();
+ script->tied_class_name_for_reload = script->script_class->get_name_for_lookup();
script->tied_class_namespace_for_reload = script->script_class->get_namespace();
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
index ac9379adf8..e1570d6465 100644
--- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
+++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj
@@ -8,16 +8,21 @@
<RootNamespace>GodotTools</RootNamespace>
<AssemblyName>GodotTools</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
- <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
- <DataDirToolsOutputPath>$(GodotSourceRootPath)/bin/GodotSharp/Tools</DataDirToolsOutputPath>
- <GodotApiConfiguration>Debug</GodotApiConfiguration>
<LangVersion>7</LangVersion>
+ <GodotApiConfiguration>Debug</GodotApiConfiguration> <!-- The Godot editor uses the Debug Godot API assemblies -->
+ <GodotSourceRootPath>$(SolutionDir)/../../../../</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)/bin/GodotSharp</GodotOutputDataDir>
+ <GodotApiAssembliesDir>$(GodotOutputDataDir)/Api/$(GodotApiConfiguration)</GodotApiAssembliesDir>
+ </PropertyGroup>
+ <PropertyGroup Condition=" Exists('$(GodotApiAssembliesDir)/GodotSharp.dll') ">
+ <!-- The project is part of the Godot source tree -->
+ <!-- Use the Godot source tree output folder instead of '$(ProjectDir)/bin' -->
+ <OutputPath>$(GodotOutputDataDir)/Tools</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
- <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
@@ -25,7 +30,6 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<Optimize>true</Optimize>
- <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
@@ -41,11 +45,11 @@
</Reference>
<Reference Include="System" />
<Reference Include="GodotSharp">
- <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath>
+ <HintPath>$(GodotApiAssembliesDir)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor">
- <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharpEditor.dll</HintPath>
+ <HintPath>$(GodotApiAssembliesDir)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
@@ -103,21 +107,5 @@
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
- <Target Name="CopyToDataDir" AfterTargets="Build">
- <ItemGroup>
- <GodotToolsCopy Include="$(OutputPath)\GodotTools*.dll" />
- <GodotToolsCopy Include="$(OutputPath)\Newtonsoft.Json.dll" />
- <GodotToolsCopy Include="$(OutputPath)\DotNet.Glob.dll" />
- </ItemGroup>
- <ItemGroup Condition=" '$(Configuration)' == 'Debug' ">
- <GodotToolsCopy Include="$(OutputPath)\GodotTools*.pdb" />
- </ItemGroup>
- <Copy SourceFiles="@(GodotToolsCopy)" DestinationFolder="$(DataDirToolsOutputPath)" ContinueOnError="false" />
- </Target>
- <Target Name="BuildAlwaysCopyToDataDir">
- <!-- Custom target run by SCons to make sure the CopyToDataDir target is always executed, without having to use DisableFastUpToDateCheck -->
- <CallTarget Targets="Build" />
- <CallTarget Targets="CopyToDataDir" />
- </Target>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index facaf74606..6030b72a44 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -420,7 +420,7 @@ namespace Godot
return txt;
}
- // Constructors
+ // Constructors
public Color(float r, float g, float b, float a = 1.0f)
{
this.r = r;
@@ -429,6 +429,14 @@ namespace Godot
this.a = a;
}
+ public Color(Color c, float a = 1.0f)
+ {
+ r = c.r;
+ g = c.g;
+ b = c.b;
+ this.a = a;
+ }
+
public Color(uint rgba)
{
a = (rgba & 0xFF) / 255.0f;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
index 91e614dc7b..1098ffe4e5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs
@@ -127,7 +127,7 @@ namespace Godot
{
var g = this;
- g.GrowIndividual(Margin.Left == margin ? by : 0,
+ g = g.GrowIndividual(Margin.Left == margin ? by : 0,
Margin.Top == margin ? by : 0,
Margin.Right == margin ? by : 0,
Margin.Bottom == margin ? by : 0);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
index bc2cad8713..c0b236c524 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs
@@ -122,7 +122,7 @@ namespace Godot
{
var g = this;
- g.GrowIndividual(Margin.Left == margin ? by : 0,
+ g = g.GrowIndividual(Margin.Left == margin ? by : 0,
Margin.Top == margin ? by : 0,
Margin.Right == margin ? by : 0,
Margin.Bottom == margin ? by : 0);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 099eacd7dd..41b4e9367f 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -12,7 +12,7 @@ namespace Godot
{
private static int GetSliceCount(this string instance, string splitter)
{
- if (instance.Empty() || splitter.Empty())
+ if (string.IsNullOrEmpty(instance) || string.IsNullOrEmpty(splitter))
return 0;
int pos = 0;
@@ -29,7 +29,7 @@ namespace Godot
private static string GetSliceCharacter(this string instance, char splitter, int slice)
{
- if (!instance.Empty() && slice >= 0)
+ if (!string.IsNullOrEmpty(instance) && slice >= 0)
{
int i = 0;
int prev = 0;
@@ -237,10 +237,10 @@ namespace Godot
// </summary>
public static int CompareTo(this string instance, string to, bool caseSensitive = true)
{
- if (instance.Empty())
- return to.Empty() ? 0 : -1;
+ if (string.IsNullOrEmpty(instance))
+ return string.IsNullOrEmpty(to) ? 0 : -1;
- if (to.Empty())
+ if (string.IsNullOrEmpty(to))
return 1;
int instanceIndex = 0;
@@ -287,14 +287,6 @@ namespace Godot
}
// <summary>
- // Return true if the string is empty.
- // </summary>
- public static bool Empty(this string instance)
- {
- return string.IsNullOrEmpty(instance);
- }
-
- // <summary>
// Return true if the strings ends with the given string.
// </summary>
public static bool EndsWith(this string instance, string text)
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 2c65f7e3a0..9dabb4ec4c 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -79,12 +79,26 @@ bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
-GDMonoClass *GDMonoClass::get_parent_class() {
+StringName GDMonoClass::get_namespace() const {
+ GDMonoClass *nesting_class = get_nesting_class();
+ if (!nesting_class)
+ return namespace_name;
+ return nesting_class->get_namespace();
+}
+
+String GDMonoClass::get_name_for_lookup() const {
+ GDMonoClass *nesting_class = get_nesting_class();
+ if (!nesting_class)
+ return class_name;
+ return nesting_class->get_name_for_lookup() + "/" + class_name;
+}
+
+GDMonoClass *GDMonoClass::get_parent_class() const {
MonoClass *parent_mono_class = mono_class_get_parent(mono_class);
return parent_mono_class ? GDMono::get_singleton()->get_class(parent_mono_class) : nullptr;
}
-GDMonoClass *GDMonoClass::get_nesting_class() {
+GDMonoClass *GDMonoClass::get_nesting_class() const {
MonoClass *nesting_type = mono_class_get_nesting_type(mono_class);
return nesting_type ? GDMono::get_singleton()->get_class(nesting_type) : nullptr;
}
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 9237aae057..44b146b87c 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -113,14 +113,15 @@ public:
bool is_assignable_from(GDMonoClass *p_from) const;
- _FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
+ StringName get_namespace() const;
_FORCE_INLINE_ StringName get_name() const { return class_name; }
+ String get_name_for_lookup() const;
_FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
- GDMonoClass *get_parent_class();
- GDMonoClass *get_nesting_class();
+ GDMonoClass *get_parent_class() const;
+ GDMonoClass *get_nesting_class() const;
#ifdef TOOLS_ENABLED
Vector<MonoClassField *> get_enum_fields();
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 907811355f..67b264d803 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -196,16 +196,6 @@ String str_format(const char *p_format, ...) {
return res;
}
-// va_copy was defined in the C99, but not in C++ standards before C++11.
-// When you compile C++ without --std=c++<XX> option, compilers still define
-// va_copy, otherwise you have to use the internal version (__va_copy).
-#if !defined(va_copy)
-#if defined(__GNUC__)
-#define va_copy(d, s) __va_copy((d), (s))
-#else
-#define va_copy(d, s) ((d) = (s))
-#endif
-#endif
#if defined(MINGW_ENABLED) || defined(_MSC_VER) && _MSC_VER < 1900
#define gd_vsnprintf(m_buffer, m_count, m_format, m_args_copy) vsnprintf_s(m_buffer, m_count, _TRUNCATE, m_format, m_args_copy)
diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub
index e7fd44fabd..84b3b4015b 100644
--- a/modules/tinyexr/SCsub
+++ b/modules/tinyexr/SCsub
@@ -15,6 +15,9 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_tinyexr.Prepend(CPPPATH=[thirdparty_dir])
+# Enable threaded loading with C++11.
+env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"])
+
env_thirdparty = env_tinyexr.Clone()
env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources)