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-rw-r--r--modules/bullet/bullet_physics_server.cpp8
-rw-r--r--modules/bullet/bullet_physics_server.h4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp34
-rw-r--r--modules/bullet/rigid_body_bullet.h8
-rw-r--r--modules/camera/camera_osx.mm6
-rw-r--r--modules/csg/csg.cpp11
-rw-r--r--modules/denoise/config.py2
-rw-r--r--modules/gdnative/gdnative.cpp20
-rw-r--r--modules/gdnative/gdnative/string.cpp13
-rw-r--r--modules/gdnative/gdnative_api.json8
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp16
-rw-r--r--modules/gdnative/include/gdnative/string.h1
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp4
-rw-r--r--modules/gdnative/register_types.cpp108
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp5
-rw-r--r--modules/gdscript/doc_classes/@GDScript.xml16
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp178
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h57
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp6
-rw-r--r--modules/gdscript/register_types.cpp6
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml38
-rw-r--r--modules/gridmap/grid_map.cpp80
-rw-r--r--modules/gridmap/grid_map.h19
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp57
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h3
-rw-r--r--modules/mono/build_scripts/solution_builder.py4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs36
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs4
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildManager.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/BuildTab.cs2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs10
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp4
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp2
-rw-r--r--modules/opus/SCsub3
-rw-r--r--modules/tga/image_loader_tga.cpp14
-rw-r--r--modules/webm/libvpx/SCsub4
-rw-r--r--modules/websocket/websocket_client.cpp2
39 files changed, 547 insertions, 252 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 55686543f3..f397c53344 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -707,11 +707,11 @@ void BulletPhysicsServer3D::body_add_central_force(RID p_body, const Vector3 &p_
body->apply_central_force(p_force);
}
-void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) {
+void BulletPhysicsServer3D::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->apply_force(p_force, p_pos);
+ body->apply_force(p_force, p_position);
}
void BulletPhysicsServer3D::body_add_torque(RID p_body, const Vector3 &p_torque) {
@@ -728,11 +728,11 @@ void BulletPhysicsServer3D::body_apply_central_impulse(RID p_body, const Vector3
body->apply_central_impulse(p_impulse);
}
-void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
+void BulletPhysicsServer3D::body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->apply_impulse(p_pos, p_impulse);
+ body->apply_impulse(p_impulse, p_position);
}
void BulletPhysicsServer3D::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 558d1ce5f7..8e8b33a4b8 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -223,11 +223,11 @@ public:
virtual Vector3 body_get_applied_torque(RID p_body) const;
virtual void body_add_central_force(RID p_body, const Vector3 &p_force);
- virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos);
+ virtual void body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_position = Vector3());
virtual void body_add_torque(RID p_body, const Vector3 &p_torque);
virtual void body_apply_central_impulse(RID p_body, const Vector3 &p_impulse);
- virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 9aac7ba9e4..6cfbe18a64 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -118,8 +118,8 @@ void BulletPhysicsDirectBodyState3D::add_central_force(const Vector3 &p_force) {
body->apply_central_force(p_force);
}
-void BulletPhysicsDirectBodyState3D::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
- body->apply_force(p_force, p_pos);
+void BulletPhysicsDirectBodyState3D::add_force(const Vector3 &p_force, const Vector3 &p_position) {
+ body->apply_force(p_force, p_position);
}
void BulletPhysicsDirectBodyState3D::add_torque(const Vector3 &p_torque) {
@@ -130,8 +130,8 @@ void BulletPhysicsDirectBodyState3D::apply_central_impulse(const Vector3 &p_impu
body->apply_central_impulse(p_impulse);
}
-void BulletPhysicsDirectBodyState3D::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- body->apply_impulse(p_pos, p_impulse);
+void BulletPhysicsDirectBodyState3D::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ body->apply_impulse(p_impulse, p_position);
}
void BulletPhysicsDirectBodyState3D::apply_torque_impulse(const Vector3 &p_impulse) {
@@ -604,23 +604,23 @@ Variant RigidBodyBullet::get_state(PhysicsServer3D::BodyState p_state) const {
}
void RigidBodyBullet::apply_central_impulse(const Vector3 &p_impulse) {
- btVector3 btImpu;
- G_TO_B(p_impulse, btImpu);
+ btVector3 btImpulse;
+ G_TO_B(p_impulse, btImpulse);
if (Vector3() != p_impulse) {
btBody->activate();
}
- btBody->applyCentralImpulse(btImpu);
+ btBody->applyCentralImpulse(btImpulse);
}
-void RigidBodyBullet::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
- btVector3 btImpu;
- btVector3 btPos;
- G_TO_B(p_impulse, btImpu);
- G_TO_B(p_pos, btPos);
+void RigidBodyBullet::apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position) {
+ btVector3 btImpulse;
+ btVector3 btPosition;
+ G_TO_B(p_impulse, btImpulse);
+ G_TO_B(p_position, btPosition);
if (Vector3() != p_impulse) {
btBody->activate();
}
- btBody->applyImpulse(btImpu, btPos);
+ btBody->applyImpulse(btImpulse, btPosition);
}
void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) {
@@ -632,15 +632,15 @@ void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) {
btBody->applyTorqueImpulse(btImp);
}
-void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_pos) {
+void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_position) {
btVector3 btForce;
- btVector3 btPos;
+ btVector3 btPosition;
G_TO_B(p_force, btForce);
- G_TO_B(p_pos, btPos);
+ G_TO_B(p_position, btPosition);
if (Vector3() != p_force) {
btBody->activate();
}
- btBody->applyForce(btForce, btPos);
+ btBody->applyForce(btForce, btPosition);
}
void RigidBodyBullet::apply_central_force(const Vector3 &p_force) {
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 6d159504b8..ddc9d2916a 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -111,10 +111,10 @@ public:
virtual Transform get_transform() const;
virtual void add_central_force(const Vector3 &p_force);
- virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
virtual void add_torque(const Vector3 &p_torque);
virtual void apply_central_impulse(const Vector3 &p_impulse);
- virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
virtual void apply_torque_impulse(const Vector3 &p_impulse);
virtual void set_sleep_state(bool p_sleep);
@@ -284,12 +284,12 @@ public:
void set_state(PhysicsServer3D::BodyState p_state, const Variant &p_variant);
Variant get_state(PhysicsServer3D::BodyState p_state) const;
- void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
void apply_central_impulse(const Vector3 &p_impulse);
+ void apply_impulse(const Vector3 &p_impulse, const Vector3 &p_position = Vector3());
void apply_torque_impulse(const Vector3 &p_impulse);
- void apply_force(const Vector3 &p_force, const Vector3 &p_pos);
void apply_central_force(const Vector3 &p_force);
+ void apply_force(const Vector3 &p_force, const Vector3 &p_position = Vector3());
void apply_torque(const Vector3 &p_torque);
void set_applied_force(const Vector3 &p_force);
diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm
index 9a72174723..306632a016 100644
--- a/modules/camera/camera_osx.mm
+++ b/modules/camera/camera_osx.mm
@@ -313,7 +313,12 @@ MyDeviceNotifications *device_notifications = nil;
// CameraOSX - Subclass for our camera server on OSX
void CameraOSX::update_feeds() {
+#if MAC_OS_X_VERSION_MIN_REQUIRED >= 101500
+ AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession discoverySessionWithDeviceTypes:[NSArray arrayWithObjects:AVCaptureDeviceTypeExternalUnknown, AVCaptureDeviceTypeBuiltInWideAngleCamera, nil] mediaType:AVMediaTypeVideo position:AVCaptureDevicePositionUnspecified];
+ NSArray *devices = session.devices;
+#else
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
+#endif
// remove devices that are gone..
for (int i = feeds.size() - 1; i >= 0; i--) {
@@ -325,7 +330,6 @@ void CameraOSX::update_feeds() {
};
};
- // add new devices..
for (AVCaptureDevice *device in devices) {
bool found = false;
for (int i = 0; i < feeds.size() && !found; i++) {
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index d0c9bf5d38..6c0a3a4ca3 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -523,7 +523,7 @@ void CSGBrushOperation::MeshMerge::_add_distance(List<real_t> &r_intersectionsA,
// Check if distance exists.
for (const List<real_t>::Element *E = intersections.front(); E; E = E->next()) {
- if (Math::abs(**E - p_distance) < vertex_snap) {
+ if (Math::is_equal_approx(**E, p_distance)) {
return;
}
}
@@ -1068,15 +1068,6 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // Don't create degenerate triangles.
- Vector2 split_edge1[2] = { vertices[new_vertex_idx].point, edge_points[0] };
- Vector2 split_edge2[2] = { vertices[new_vertex_idx].point, edge_points[1] };
- Vector2 new_edge[2] = { vertices[new_vertex_idx].point, vertices[opposite_vertex_idx].point };
- if (are_segements_parallel(split_edge1, new_edge, vertex_snap2) &&
- are_segements_parallel(split_edge2, new_edge, vertex_snap2)) {
- break;
- }
-
// If opposite point is on the segemnt, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
diff --git a/modules/denoise/config.py b/modules/denoise/config.py
index 091d7643c0..49a1f036ed 100644
--- a/modules/denoise/config.py
+++ b/modules/denoise/config.py
@@ -5,7 +5,7 @@ def can_build(env, platform):
# as doing lightmap generation and denoising on Android or HTML5
# would be a bit far-fetched.
desktop_platforms = ["linuxbsd", "osx", "windows"]
- return env["tools"] and platform in desktop_platforms and env["bits"] == "64"
+ return env["tools"] and platform in desktop_platforms and env["bits"] == "64" and env["arch"] != "arm64"
def configure(env):
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 3d747ba41e..bb2da70c3a 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -291,8 +291,26 @@ bool GDNative::initialize() {
return false;
}
#ifdef IPHONE_ENABLED
- // on iOS we use static linking
+ // On iOS we use static linking by default.
String path = "";
+
+ // On iOS dylibs is not allowed, but can be replaced with .framework or .xcframework.
+ // If they are used, we can run dlopen on them.
+ // They should be located under Frameworks directory, so we need to replace library path.
+ if (!lib_path.ends_with(".a")) {
+ path = ProjectSettings::get_singleton()->globalize_path(lib_path);
+
+ if (!FileAccess::exists(path)) {
+ String lib_name = lib_path.get_basename().get_file();
+ String framework_path_format = "Frameworks/$name.framework/$name";
+
+ Dictionary format_dict;
+ format_dict["name"] = lib_name;
+ String framework_path = framework_path_format.format(format_dict, "$_");
+
+ path = OS::get_singleton()->get_executable_path().get_base_dir().plus_file(framework_path);
+ }
+ }
#elif defined(ANDROID_ENABLED)
// On Android dynamic libraries are located separately from resource assets,
// we should pass library name to dlopen(). The library name is flattened
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 724a4b56cb..8b0c7474e8 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -277,13 +277,6 @@ godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string
return self->findn(*what, p_from);
}
-godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what) {
- const String *self = (const String *)p_self;
- String *what = (String *)&p_what;
-
- return self->find_last(*what);
-}
-
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) {
const String *self = (const String *)p_self;
const Variant *values = (const Variant *)p_values;
@@ -613,19 +606,19 @@ int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_le
int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) {
const String *self = (const String *)p_self;
- return self->hex_to_int64(false);
+ return self->hex_to_int(false);
}
int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) {
const String *self = (const String *)p_self;
- return self->hex_to_int64();
+ return self->hex_to_int();
}
int64_t GDAPI godot_string_to_int64(const godot_string *p_self) {
const String *self = (const String *)p_self;
- return self->to_int64();
+ return self->to_int();
}
double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) {
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index ccd8d2041c..1284ebbd66 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -3825,14 +3825,6 @@
]
},
{
- "name": "godot_string_find_last",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["godot_string", "p_what"]
- ]
- },
- {
"name": "godot_string_format",
"return_type": "godot_string",
"arguments": [
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index 5896da4640..1d4d188f23 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -127,15 +127,24 @@ void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry";
if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) {
+ TreeItem *treeItem = Object::cast_to<TreeItem>(item)->get_parent();
EditorFileDialog::FileMode mode = EditorFileDialog::FILE_MODE_OPEN_FILE;
if (id == BUTTON_SELECT_DEPENDENCES) {
mode = EditorFileDialog::FILE_MODE_OPEN_FILES;
+ } else if (treeItem->get_text(0) == "iOS") {
+ mode = EditorFileDialog::FILE_MODE_OPEN_ANY;
}
file_dialog->set_meta("target", target);
file_dialog->set_meta("section", section);
file_dialog->clear_filters();
- file_dialog->add_filter(Object::cast_to<TreeItem>(item)->get_parent()->get_metadata(0));
+
+ String filter_string = treeItem->get_metadata(0);
+ Vector<String> filters = filter_string.split(",", false, 0);
+ for (int i = 0; i < filters.size(); i++) {
+ file_dialog->add_filter(filters[i]);
+ }
+
file_dialog->set_file_mode(mode);
file_dialog->popup_centered_ratio();
@@ -309,7 +318,9 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
platform_ios.name = "iOS";
platform_ios.entries.push_back("armv7");
platform_ios.entries.push_back("arm64");
- platform_ios.library_extension = "*.dylib";
+ // iOS can use both Static and Dynamic libraries.
+ // Frameworks is actually a folder with files.
+ platform_ios.library_extension = "*.framework; Framework, *.xcframework; Binary Framework, *.a; Static Library, *.dylib; Dynamic Library";
platforms["iOS"] = platform_ios;
}
@@ -360,6 +371,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() {
//file_dialog->set_resizable(true);
add_child(file_dialog);
file_dialog->connect("file_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected));
+ file_dialog->connect("dir_selected", callable_mp(this, &GDNativeLibraryEditor::_on_library_selected));
file_dialog->connect("files_selected", callable_mp(this, &GDNativeLibraryEditor::_on_dependencies_selected));
new_architecture_dialog = memnew(ConfirmationDialog);
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 608978db76..dfd4fcab89 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -111,7 +111,6 @@ godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot
godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_array *p_keys, godot_int p_from, godot_int *r_key);
godot_int GDAPI godot_string_findn(const godot_string *p_self, godot_string p_what);
godot_int GDAPI godot_string_findn_from(const godot_string *p_self, godot_string p_what, godot_int p_from);
-godot_int GDAPI godot_string_find_last(const godot_string *p_self, godot_string p_what);
godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 06b9534fce..94aa2125c2 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1853,7 +1853,7 @@ void NativeReloadNode::_notification(int p_what) {
#ifdef TOOLS_ENABLED
switch (p_what) {
- case NOTIFICATION_WM_FOCUS_OUT: {
+ case NOTIFICATION_APPLICATION_FOCUS_OUT: {
if (unloaded) {
break;
}
@@ -1887,7 +1887,7 @@ void NativeReloadNode::_notification(int p_what) {
} break;
- case NOTIFICATION_WM_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
if (!unloaded) {
break;
}
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 136af5bd1e..d1b1513ac3 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -142,47 +142,85 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
}
}
+ // Add symbols for staticaly linked libraries on iOS
if (p_features.has("iOS")) {
- // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS.
- LibrarySymbol expected_symbols[] = {
- { "gdnative_init", true },
- { "gdnative_terminate", false },
- { "nativescript_init", false },
- { "nativescript_frame", false },
- { "nativescript_thread_enter", false },
- { "nativescript_thread_exit", false },
- { "gdnative_singleton", false }
- };
- String declare_pattern = "extern \"C\" void $name(void)$weak;\n";
- String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
- "extern void add_ios_init_callback(void (*cb)());\n";
- String linker_flags = "";
- for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
- String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
- String code = declare_pattern.replace("$name", full_name);
- code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
- additional_code += code;
-
- if (!expected_symbols[i].is_required) {
- if (linker_flags.length() > 0) {
- linker_flags += " ";
+ bool should_fake_dynamic = false;
+
+ List<String> entry_keys;
+ config->get_section_keys("entry", &entry_keys);
+
+ for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ Vector<String> tags = key.split(".");
+
+ bool skip = false;
+ for (int i = 0; i < tags.size(); i++) {
+ bool has_feature = p_features.has(tags[i]);
+
+ if (!has_feature) {
+ skip = true;
+ break;
}
- linker_flags += "-Wl,-U,_" + full_name;
}
- }
- additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
- String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
- for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
- String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
- additional_code += register_pattern.replace("$name", full_name);
+ if (skip) {
+ continue;
+ }
+
+ String entry_lib_path = config->get_value("entry", key);
+ if (entry_lib_path.begins_with("res://") && entry_lib_path.ends_with(".a")) {
+ // If we find static library that was used for export
+ // we should add a fake loopup table.
+ // In case of dynamic library being used,
+ // this symbols will not cause any issues with library loading.
+ should_fake_dynamic = true;
+ break;
+ }
}
- additional_code += "}\n";
- additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix());
- additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix());
- add_ios_cpp_code(additional_code);
- add_ios_linker_flags(linker_flags);
+ if (should_fake_dynamic) {
+ // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS.
+ LibrarySymbol expected_symbols[] = {
+ { "gdnative_init", true },
+ { "gdnative_terminate", false },
+ { "nativescript_init", false },
+ { "nativescript_frame", false },
+ { "nativescript_thread_enter", false },
+ { "nativescript_thread_exit", false },
+ { "gdnative_singleton", false }
+ };
+ String declare_pattern = "extern \"C\" void $name(void)$weak;\n";
+ String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
+ "extern void add_ios_init_callback(void (*cb)());\n";
+ String linker_flags = "";
+ for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
+ String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
+ String code = declare_pattern.replace("$name", full_name);
+ code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
+ additional_code += code;
+
+ if (!expected_symbols[i].is_required) {
+ if (linker_flags.length() > 0) {
+ linker_flags += " ";
+ }
+ linker_flags += "-Wl,-U,_" + full_name;
+ }
+ }
+
+ additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
+ String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
+ for (unsigned long i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
+ String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
+ additional_code += register_pattern.replace("$name", full_name);
+ }
+ additional_code += "}\n";
+ additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix());
+ additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix());
+
+ add_ios_cpp_code(additional_code);
+ add_ios_linker_flags(linker_flags);
+ }
}
}
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 9d9c5b6473..fe7c10cad9 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -214,6 +214,11 @@ void VideoStreamPlaybackGDNative::cleanup() {
if (pcm) {
memfree(pcm);
}
+ if (file) {
+ file->close();
+ memdelete(file);
+ file = nullptr;
+ }
pcm = nullptr;
time = 0;
num_channels = -1;
diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml
index be159b6407..f04cb4b4c3 100644
--- a/modules/gdscript/doc_classes/@GDScript.xml
+++ b/modules/gdscript/doc_classes/@GDScript.xml
@@ -619,11 +619,11 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Loads a resource from the filesystem located at [code]path[/code].
- [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing [b]Copy Path[/b].
+ Loads a resource from the filesystem located at [code]path[/code]. The resource is loaded on the method call (unless it's referenced already elsewhere, e.g. in another script or in the scene), which might cause slight delay, especially when loading scenes. To avoid unnecessary delays when loading something multiple times, either store the resource in a variable or use [method preload].
+ [b]Note:[/b] Resource paths can be obtained by right-clicking on a resource in the FileSystem dock and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
[codeblock]
- # Load a scene called main located in the root of the project directory.
- var main = load("res://main.tscn")
+ # Load a scene called main located in the root of the project directory and cache it in a variable.
+ var main = load("res://main.tscn") # main will contain a PackedScene resource.
[/codeblock]
[b]Important:[/b] The path must be absolute, a local path will just return [code]null[/code].
</description>
@@ -797,11 +797,11 @@
<argument index="0" name="path" type="String">
</argument>
<description>
- Returns a resource from the filesystem that is loaded during script parsing.
- [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path".
+ Returns a [Resource] from the filesystem located at [code]path[/code]. The resource is loaded during script parsing, i.e. is loaded with the script and [method preload] effectively acts as a reference to that resource. Note that the method requires a constant path. If you want to load a resource from a dynamic/variable path, use [method load].
+ [b]Note:[/b] Resource paths can be obtained by right clicking on a resource in the Assets Panel and choosing "Copy Path" or by dragging the file from the FileSystem dock into the script.
[codeblock]
- # Load a scene called main located in the root of the project directory.
- var main = preload("res://main.tscn")
+ # Instance a scene.
+ var diamond = preload("res://diamond.tscn").instance()
[/codeblock]
</description>
</method>
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
new file mode 100644
index 0000000000..a1b18978fc
--- /dev/null
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -0,0 +1,178 @@
+/*************************************************************************/
+/* gdscript_translation_parser_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdscript_translation_parser_plugin.h"
+
+#include "core/io/resource_loader.h"
+#include "modules/gdscript/gdscript.h"
+
+void GDScriptEditorTranslationParserPlugin::get_recognized_extensions(List<String> *r_extensions) const {
+ GDScriptLanguage::get_singleton()->get_recognized_extensions(r_extensions);
+}
+
+Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_extracted_strings) {
+ List<String> extensions;
+ get_recognized_extensions(&extensions);
+ bool extension_valid = false;
+ for (auto E = extensions.front(); E; E = E->next()) {
+ if (p_path.get_extension() == E->get()) {
+ extension_valid = true;
+ break;
+ }
+ }
+
+ if (!extension_valid) {
+ Vector<String> temp;
+ for (auto E = extensions.front(); E; E = E->next()) {
+ temp.push_back(E->get());
+ }
+ String valid_extensions = String(", ").join(temp);
+ ERR_PRINT("Argument p_path \"" + p_path + "\" has wrong extension. List of valid extensions: " + valid_extensions);
+ return ERR_INVALID_PARAMETER;
+ }
+
+ Error err;
+ RES loaded_res = ResourceLoader::load(p_path, "", false, &err);
+ if (err) {
+ ERR_PRINT("Failed to load " + p_path);
+ return err;
+ }
+
+ Ref<GDScript> gdscript = loaded_res;
+ parse_text(gdscript->get_source_code(), r_extracted_strings);
+
+ return OK;
+}
+
+void GDScriptEditorTranslationParserPlugin::parse_text(const String &p_text, Vector<String> *r_extracted_strings) {
+ // Parse and match all GDScript function API that involves translation string.
+ // E.g get_node("Label").text = "something", var test = tr("something"), "something" will be matched and collected.
+
+ Vector<String> parsed_strings;
+
+ // Search translation strings with RegEx.
+ regex.clear();
+ regex.compile(String("|").join(patterns));
+ Array results = regex.search_all(p_text);
+ _get_captured_strings(results, &parsed_strings);
+
+ // Special handling for FileDialog.
+ Vector<String> temp;
+ _parse_file_dialog(p_text, &temp);
+ parsed_strings.append_array(temp);
+
+ // Filter out / and +
+ String filter = "(?:\\\\\\n|\"[\\s\\\\]*\\+\\s*\")";
+ regex.clear();
+ regex.compile(filter);
+ for (int i = 0; i < parsed_strings.size(); i++) {
+ parsed_strings.set(i, regex.sub(parsed_strings[i], "", true));
+ }
+
+ r_extracted_strings->append_array(parsed_strings);
+}
+
+void GDScriptEditorTranslationParserPlugin::_parse_file_dialog(const String &p_source_code, Vector<String> *r_output) {
+ // FileDialog API has the form .filters = PackedStringArray(["*.png ; PNG Images","*.gd ; GDScript Files"]).
+ // First filter: Get "*.png ; PNG Images", "*.gd ; GDScript Files" from PackedStringArray.
+ regex.clear();
+ regex.compile(String("|").join(file_dialog_patterns));
+ Array results = regex.search_all(p_source_code);
+
+ Vector<String> temp;
+ _get_captured_strings(results, &temp);
+ String captured_strings = String(",").join(temp);
+
+ // Second filter: Get the texts after semicolon from "*.png ; PNG Images","*.gd ; GDScript Files".
+ String second_filter = "\"[^;]+;" + text + "\"";
+ regex.clear();
+ regex.compile(second_filter);
+ results = regex.search_all(captured_strings);
+ _get_captured_strings(results, r_output);
+ for (int i = 0; i < r_output->size(); i++) {
+ r_output->set(i, r_output->get(i).strip_edges());
+ }
+}
+
+void GDScriptEditorTranslationParserPlugin::_get_captured_strings(const Array &p_results, Vector<String> *r_output) {
+ Ref<RegExMatch> result;
+ for (int i = 0; i < p_results.size(); i++) {
+ result = p_results[i];
+ for (int j = 0; j < result->get_group_count(); j++) {
+ String s = result->get_string(j + 1);
+ // Prevent reading text with only spaces.
+ if (!s.strip_edges().empty()) {
+ r_output->push_back(s);
+ }
+ }
+ }
+}
+
+GDScriptEditorTranslationParserPlugin::GDScriptEditorTranslationParserPlugin() {
+ // Regex search pattern templates.
+ // The extra complication in the regex pattern is to ensure that the matching works when users write over multiple lines, use tabs etc.
+ const String dot = "\\.[\\s\\\\]*";
+ const String str_assign_template = "[\\s\\\\]*=[\\s\\\\]*\"" + text + "\"";
+ const String first_arg_template = "[\\s\\\\]*\\([\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)";
+ const String second_arg_template = "[\\s\\\\]*\\([\\s\\S]+?,[\\s\\\\]*\"" + text + "\"[\\s\\S]*?\\)";
+
+ // Common patterns.
+ patterns.push_back("tr" + first_arg_template);
+ patterns.push_back(dot + "text" + str_assign_template);
+ patterns.push_back(dot + "placeholder_text" + str_assign_template);
+ patterns.push_back(dot + "hint_tooltip" + str_assign_template);
+ patterns.push_back(dot + "set_text" + first_arg_template);
+ patterns.push_back(dot + "set_tooltip" + first_arg_template);
+ patterns.push_back(dot + "set_placeholder" + first_arg_template);
+
+ // Tabs and TabContainer API.
+ patterns.push_back(dot + "set_tab_title" + second_arg_template);
+ patterns.push_back(dot + "add_tab" + first_arg_template);
+
+ // PopupMenu API.
+ patterns.push_back(dot + "add_check_item" + first_arg_template);
+ patterns.push_back(dot + "add_icon_check_item" + second_arg_template);
+ patterns.push_back(dot + "add_icon_item" + second_arg_template);
+ patterns.push_back(dot + "add_icon_radio_check_item" + second_arg_template);
+ patterns.push_back(dot + "add_item" + first_arg_template);
+ patterns.push_back(dot + "add_multistate_item" + first_arg_template);
+ patterns.push_back(dot + "add_radio_check_item" + first_arg_template);
+ patterns.push_back(dot + "add_separator" + first_arg_template);
+ patterns.push_back(dot + "add_submenu_item" + first_arg_template);
+ patterns.push_back(dot + "set_item_text" + second_arg_template);
+ //patterns.push_back(dot + "set_item_tooltip" + second_arg_template); //no tr() behind this function. might be bug.
+
+ // FileDialog API - special case.
+ const String fd_text = "((?:[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*\"[\\s\\\\]*,?)*)";
+ const String packed_string_array = "[\\s\\\\]*PackedStringArray[\\s\\\\]*\\([\\s\\\\]*\\[" + fd_text + "\\][\\s\\\\]*\\)";
+ file_dialog_patterns.push_back(dot + "add_filter[\\s\\\\]*\\(" + fd_text + "[\\s\\\\]*\\)");
+ file_dialog_patterns.push_back(dot + "filters[\\s\\\\]*=" + packed_string_array);
+ file_dialog_patterns.push_back(dot + "set_filters[\\s\\\\]*\\(" + packed_string_array + "[\\s\\\\]*\\)");
+}
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
new file mode 100644
index 0000000000..ef967845b9
--- /dev/null
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* gdscript_translation_parser_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
+#define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
+
+#include "editor/editor_translation_parser.h"
+#include "modules/regex/regex.h"
+
+class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
+ GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
+
+ // Regex and search patterns that are used to match translation strings.
+ const String text = "((?:[^\"\\\\]|\\\\[\\s\\S])*(?:\"[\\s\\\\]*\\+[\\s\\\\]*\"(?:[^\"\\\\]|\\\\[\\s\\S])*)*)";
+ RegEx regex;
+ Vector<String> patterns;
+ Vector<String> file_dialog_patterns;
+
+ void _parse_file_dialog(const String &p_source_code, Vector<String> *r_output);
+ void _get_captured_strings(const Array &p_results, Vector<String> *r_output);
+
+public:
+ virtual Error parse_file(const String &p_path, Vector<String> *r_extracted_strings);
+ virtual void parse_text(const String &p_text, Vector<String> *r_extracted_strings);
+ virtual void get_recognized_extensions(List<String> *r_extensions) const;
+
+ GDScriptEditorTranslationParserPlugin();
+};
+
+#endif // GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 2db42601c6..82def3f877 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -952,16 +952,16 @@ void GDScriptTokenizerText::_advance() {
INCPOS(i);
if (hexa_found) {
- int64_t val = str.hex_to_int64();
+ int64_t val = str.hex_to_int();
_make_constant(val);
} else if (bin_found) {
- int64_t val = str.bin_to_int64();
+ int64_t val = str.bin_to_int();
_make_constant(val);
} else if (period_found || exponent_found) {
double val = str.to_double();
_make_constant(val);
} else {
- int64_t val = str.to_int64();
+ int64_t val = str.to_int();
_make_constant(val);
}
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 0625123530..53e760ffa7 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -46,7 +46,9 @@ Ref<ResourceFormatSaverGDScript> resource_saver_gd;
#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_settings.h"
+#include "editor/editor_translation_parser.h"
#include "editor/gdscript_highlighter.h"
+#include "editor/gdscript_translation_parser_plugin.h"
#ifndef GDSCRIPT_NO_LSP
#include "core/engine.h"
@@ -164,6 +166,10 @@ void register_gdscript_types() {
#ifdef TOOLS_ENABLED
ScriptEditor::register_create_syntax_highlighter_function(GDScriptSyntaxHighlighter::create);
EditorNode::add_init_callback(_editor_init);
+
+ Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
+ gdscript_translation_parser_plugin.instance();
+ EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
#endif // TOOLS_ENABLED
}
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index a213069e19..79220da7c2 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -43,27 +43,19 @@
<method name="get_cell_item" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <argument index="2" name="z" type="int">
+ <argument index="0" name="position" type="Vector3i">
</argument>
<description>
- The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
+ The [MeshLibrary] item index located at the given grid coordinates. If the cell is empty, [constant INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
<return type="int">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <argument index="2" name="z" type="int">
+ <argument index="0" name="position" type="Vector3i">
</argument>
<description>
- The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is returned if the cell is empty.
+ The orientation of the cell at the given grid coordinates. [code]-1[/code] is returned if the cell is empty.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
@@ -111,11 +103,7 @@
<method name="map_to_world" qualifiers="const">
<return type="Vector3">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
- </argument>
- <argument index="2" name="z" type="int">
+ <argument index="0" name="map_position" type="Vector3i">
</argument>
<description>
Returns the position of a grid cell in the GridMap's local coordinate space.
@@ -132,18 +120,14 @@
<method name="set_cell_item">
<return type="void">
</return>
- <argument index="0" name="x" type="int">
- </argument>
- <argument index="1" name="y" type="int">
+ <argument index="0" name="position" type="Vector3i">
</argument>
- <argument index="2" name="z" type="int">
+ <argument index="1" name="item" type="int">
</argument>
- <argument index="3" name="item" type="int">
- </argument>
- <argument index="4" name="orientation" type="int" default="0">
+ <argument index="2" name="orientation" type="int" default="0">
</argument>
<description>
- Sets the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
+ Sets the mesh index for the cell referenced by its grid coordinates.
A negative item index such as [constant INVALID_CELL_ITEM] will clear the cell.
Optionally, the item's orientation can be passed. For valid orientation values, see [method Basis.get_orthogonal_index].
</description>
@@ -185,9 +169,9 @@
</description>
</method>
<method name="world_to_map" qualifiers="const">
- <return type="Vector3">
+ <return type="Vector3i">
</return>
- <argument index="0" name="pos" type="Vector3">
+ <argument index="0" name="world_position" type="Vector3">
</argument>
<description>
Returns the coordinates of the grid cell containing the given point.
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 2975a97bfe..ccf1e49693 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -244,26 +244,26 @@ bool GridMap::get_center_z() const {
return center_z;
}
-void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
+void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
if (baked_meshes.size() && !recreating_octants) {
//if you set a cell item, baked meshes go good bye
clear_baked_meshes();
_recreate_octant_data();
}
- ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.x), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.y), 1 << 20);
+ ERR_FAIL_INDEX(ABS(p_position.z), 1 << 20);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
OctantKey ok;
- ok.x = p_x / octant_size;
- ok.y = p_y / octant_size;
- ok.z = p_z / octant_size;
+ ok.x = p_position.x / octant_size;
+ ok.y = p_position.y / octant_size;
+ ok.z = p_position.z / octant_size;
if (p_item < 0) {
//erase
@@ -318,15 +318,15 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
cell_map[key] = c;
}
-int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
+int GridMap::get_cell_item(const Vector3i &p_position) const {
+ ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, INVALID_CELL_ITEM);
+ ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, INVALID_CELL_ITEM);
+ ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, INVALID_CELL_ITEM);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
if (!cell_map.has(key)) {
return INVALID_CELL_ITEM;
@@ -334,15 +334,15 @@ int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
return cell_map[key].item;
}
-int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
+int GridMap::get_cell_item_orientation(const Vector3i &p_position) const {
+ ERR_FAIL_INDEX_V(ABS(p_position.x), 1 << 20, -1);
+ ERR_FAIL_INDEX_V(ABS(p_position.y), 1 << 20, -1);
+ ERR_FAIL_INDEX_V(ABS(p_position.z), 1 << 20, -1);
IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
+ key.x = p_position.x;
+ key.y = p_position.y;
+ key.z = p_position.z;
if (!cell_map.has(key)) {
return -1;
@@ -350,20 +350,20 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
return cell_map[key].rot;
}
-Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
- Vector3 map_pos = p_world_pos / cell_size;
- map_pos.x = floor(map_pos.x);
- map_pos.y = floor(map_pos.y);
- map_pos.z = floor(map_pos.z);
- return map_pos;
+Vector3i GridMap::world_to_map(const Vector3 &p_world_position) const {
+ Vector3 map_position = p_world_position / cell_size;
+ map_position.x = floor(map_position.x);
+ map_position.y = floor(map_position.y);
+ map_position.z = floor(map_position.z);
+ return Vector3i(map_position);
}
-Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
+Vector3 GridMap::map_to_world(const Vector3i &p_map_position) const {
Vector3 offset = _get_offset();
Vector3 world_pos(
- p_x * cell_size.x + offset.x,
- p_y * cell_size.y + offset.y,
- p_z * cell_size.z + offset.z);
+ p_map_position.x * cell_size.x + offset.x,
+ p_map_position.y * cell_size.y + offset.y,
+ p_map_position.z * cell_size.z + offset.z);
return world_pos;
}
@@ -725,7 +725,7 @@ void GridMap::_recreate_octant_data() {
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
- set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
+ set_cell_item(Vector3i(E->key()), E->get().item, E->get().rot);
}
recreating_octants = false;
}
@@ -799,12 +799,12 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
- ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
- ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
+ ClassDB::bind_method(D_METHOD("set_cell_item", "position", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_cell_item", "position"), &GridMap::get_cell_item);
+ ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "position"), &GridMap::get_cell_item_orientation);
- ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
- ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
+ ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &GridMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &GridMap::map_to_world);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 9eb9aee7d1..ca7429ea26 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -59,6 +59,15 @@ class GridMap : public Node3D {
return key < p_key.key;
}
+ _FORCE_INLINE_ operator Vector3i() const {
+ return Vector3i(x, y, z);
+ }
+
+ IndexKey(Vector3i p_vector) {
+ x = (int16_t)p_vector.x;
+ y = (int16_t)p_vector.y;
+ z = (int16_t)p_vector.z;
+ }
IndexKey() { key = 0; }
};
@@ -234,12 +243,12 @@ public:
void set_center_z(bool p_enable);
bool get_center_z() const;
- void set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot = 0);
- int get_cell_item(int p_x, int p_y, int p_z) const;
- int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
+ void set_cell_item(const Vector3i &p_position, int p_item, int p_rot = 0);
+ int get_cell_item(const Vector3i &p_position) const;
+ int get_cell_item_orientation(const Vector3i &p_position) const;
- Vector3 world_to_map(const Vector3 &p_world_pos) const;
- Vector3 map_to_world(int p_x, int p_y, int p_z) const;
+ Vector3i world_to_map(const Vector3 &p_world_position) const;
+ Vector3 map_to_world(const Vector3i &p_map_position) const;
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 1b7ce98721..0e6ec7f520 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -291,15 +291,15 @@ void GridMapEditor::_update_selection_transform() {
} else {
Vector3 scale = (selection.end - selection.begin + Vector3(1, 1, 1));
scale[edit_axis] = 1.0;
- Vector3 pos = selection.begin;
- pos[edit_axis] = edit_floor[edit_axis];
+ Vector3 position = selection.begin;
+ position[edit_axis] = edit_floor[edit_axis];
scale *= node->get_cell_size();
- pos *= node->get_cell_size();
+ position *= node->get_cell_size();
Transform xf2;
xf2.basis.scale(scale);
- xf2.origin = pos;
+ xf2.origin = position;
RenderingServer::get_singleton()->instance_set_transform(selection_level_instance[i], xf2);
}
@@ -414,11 +414,11 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
if (input_action == INPUT_PASTE) {
- paste_indicator.current = Vector3(cell[0], cell[1], cell[2]);
+ paste_indicator.current = Vector3i(cell[0], cell[1], cell[2]);
_update_paste_indicator();
} else if (input_action == INPUT_SELECT) {
- selection.current = Vector3(cell[0], cell[1], cell[2]);
+ selection.current = Vector3i(cell[0], cell[1], cell[2]);
if (p_click) {
selection.click = selection.current;
}
@@ -427,7 +427,7 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
return true;
} else if (input_action == INPUT_PICK) {
- int item = node->get_cell_item(cell[0], cell[1], cell[2]);
+ int item = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
if (item >= 0) {
selected_palette = item;
mesh_library_palette->set_current(item);
@@ -438,23 +438,23 @@ bool GridMapEditor::do_input_action(Camera3D *p_camera, const Point2 &p_point, b
}
if (input_action == INPUT_PAINT) {
SetItem si;
- si.pos = Vector3(cell[0], cell[1], cell[2]);
+ si.position = Vector3i(cell[0], cell[1], cell[2]);
si.new_value = selected_palette;
si.new_orientation = cursor_rot;
- si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
- si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
+ si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
+ si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
set_items.push_back(si);
- node->set_cell_item(cell[0], cell[1], cell[2], selected_palette, cursor_rot);
+ node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), selected_palette, cursor_rot);
return true;
} else if (input_action == INPUT_ERASE) {
SetItem si;
- si.pos = Vector3(cell[0], cell[1], cell[2]);
+ si.position = Vector3i(cell[0], cell[1], cell[2]);
si.new_value = -1;
si.new_orientation = 0;
- si.old_value = node->get_cell_item(cell[0], cell[1], cell[2]);
- si.old_orientation = node->get_cell_item_orientation(cell[0], cell[1], cell[2]);
+ si.old_value = node->get_cell_item(Vector3i(cell[0], cell[1], cell[2]));
+ si.old_orientation = node->get_cell_item_orientation(Vector3i(cell[0], cell[1], cell[2]));
set_items.push_back(si);
- node->set_cell_item(cell[0], cell[1], cell[2], -1);
+ node->set_cell_item(Vector3i(cell[0], cell[1], cell[2]), -1);
return true;
}
@@ -470,8 +470,9 @@ void GridMapEditor::_delete_selection() {
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
- undo_redo->add_do_method(node, "set_cell_item", i, j, k, GridMap::INVALID_CELL_ITEM);
- undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
+ Vector3i selected = Vector3i(i, j, k);
+ undo_redo->add_do_method(node, "set_cell_item", selected, GridMap::INVALID_CELL_ITEM);
+ undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
}
}
}
@@ -489,8 +490,9 @@ void GridMapEditor::_fill_selection() {
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
- undo_redo->add_do_method(node, "set_cell_item", i, j, k, selected_palette, cursor_rot);
- undo_redo->add_undo_method(node, "set_cell_item", i, j, k, node->get_cell_item(i, j, k), node->get_cell_item_orientation(i, j, k));
+ Vector3i selected = Vector3i(i, j, k);
+ undo_redo->add_do_method(node, "set_cell_item", selected, selected_palette, cursor_rot);
+ undo_redo->add_undo_method(node, "set_cell_item", selected, node->get_cell_item(selected), node->get_cell_item_orientation(selected));
}
}
}
@@ -515,7 +517,8 @@ void GridMapEditor::_set_clipboard_data() {
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
for (int k = selection.begin.z; k <= selection.end.z; k++) {
- int itm = node->get_cell_item(i, j, k);
+ Vector3i selected = Vector3i(i, j, k);
+ int itm = node->get_cell_item(selected);
if (itm == GridMap::INVALID_CELL_ITEM) {
continue;
}
@@ -524,8 +527,8 @@ void GridMapEditor::_set_clipboard_data() {
ClipboardItem item;
item.cell_item = itm;
- item.grid_offset = Vector3(i, j, k) - selection.begin;
- item.orientation = node->get_cell_item_orientation(i, j, k);
+ item.grid_offset = Vector3(selected) - selection.begin;
+ item.orientation = node->get_cell_item_orientation(selected);
item.instance = RenderingServer::get_singleton()->instance_create2(mesh->get_rid(), get_tree()->get_root()->get_world_3d()->get_scenario());
clipboard_items.push_back(item);
@@ -583,14 +586,14 @@ void GridMapEditor::_do_paste() {
for (List<ClipboardItem>::Element *E = clipboard_items.front(); E; E = E->next()) {
ClipboardItem &item = E->get();
- Vector3 pos = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
+ Vector3 position = rot.xform(item.grid_offset) + paste_indicator.begin + ofs;
Basis orm;
orm.set_orthogonal_index(item.orientation);
orm = rot * orm;
- undo_redo->add_do_method(node, "set_cell_item", pos.x, pos.y, pos.z, item.cell_item, orm.get_orthogonal_index());
- undo_redo->add_undo_method(node, "set_cell_item", pos.x, pos.y, pos.z, node->get_cell_item(pos.x, pos.y, pos.z), node->get_cell_item_orientation(pos.x, pos.y, pos.z));
+ undo_redo->add_do_method(node, "set_cell_item", position, item.cell_item, orm.get_orthogonal_index());
+ undo_redo->add_undo_method(node, "set_cell_item", position, node->get_cell_item(position), node->get_cell_item_orientation(position));
}
if (reselect) {
@@ -667,11 +670,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
undo_redo->create_action(TTR("GridMap Paint"));
for (List<SetItem>::Element *E = set_items.front(); E; E = E->next()) {
const SetItem &si = E->get();
- undo_redo->add_do_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.new_value, si.new_orientation);
+ undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
}
for (List<SetItem>::Element *E = set_items.back(); E; E = E->prev()) {
const SetItem &si = E->get();
- undo_redo->add_undo_method(node, "set_cell_item", si.pos.x, si.pos.y, si.pos.z, si.old_value, si.old_orientation);
+ undo_redo->add_undo_method(node, "set_cell_item", si.position, si.old_value, si.old_orientation);
}
undo_redo->commit_action();
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 0ae9b27833..84b68ba6e7 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -33,7 +33,6 @@
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
-#include "editor/pane_drag.h"
#include "grid_map.h"
class Node3DEditorPlugin;
@@ -85,7 +84,7 @@ class GridMapEditor : public VBoxContainer {
Label *spin_box_label;
struct SetItem {
- Vector3 pos;
+ Vector3i position;
int new_value;
int new_orientation;
int old_value;
diff --git a/modules/mono/build_scripts/solution_builder.py b/modules/mono/build_scripts/solution_builder.py
index 371819fd72..03f4e57f02 100644
--- a/modules/mono/build_scripts/solution_builder.py
+++ b/modules/mono/build_scripts/solution_builder.py
@@ -142,9 +142,7 @@ def build_solution(env, solution_path, build_config, extra_msbuild_args=[]):
# Build solution
- targets = ["Restore", "Build"]
-
- msbuild_args += [solution_path, "/t:%s" % ",".join(targets), "/p:Configuration=" + build_config]
+ msbuild_args += [solution_path, "/restore", "/t:Build", "/p:Configuration=" + build_config]
msbuild_args += extra_msbuild_args
run_command(msbuild_path, msbuild_args, env_override=msbuild_env, name="msbuild")
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
index e55558c100..34e42489eb 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs
@@ -47,19 +47,14 @@ namespace GodotTools.Build
private static bool PrintBuildOutput =>
(bool)EditorSettings.GetSetting("mono/builds/print_build_output");
- private static Process LaunchBuild(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
+ private static Process LaunchBuild(BuildInfo buildInfo)
{
(string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild();
if (msbuildPath == null)
throw new FileNotFoundException("Cannot find the MSBuild executable.");
- var customPropertiesList = new List<string>();
-
- if (customProperties != null)
- customPropertiesList.AddRange(customProperties);
-
- string compilerArgs = BuildArguments(buildTool, solution, targets, config, loggerOutputDir, customPropertiesList);
+ string compilerArgs = BuildArguments(buildTool, buildInfo);
var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs);
@@ -100,19 +95,7 @@ namespace GodotTools.Build
public static int Build(BuildInfo buildInfo)
{
- return Build(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
- buildInfo.LogsDirPath, buildInfo.CustomProperties);
- }
-
- public static Task<int> BuildAsync(BuildInfo buildInfo)
- {
- return BuildAsync(buildInfo.Solution, buildInfo.Targets, buildInfo.Configuration,
- buildInfo.LogsDirPath, buildInfo.CustomProperties);
- }
-
- public static int Build(string solution, string[] targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
- {
- using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
+ using (var process = LaunchBuild(buildInfo))
{
process.WaitForExit();
@@ -120,9 +103,9 @@ namespace GodotTools.Build
}
}
- public static async Task<int> BuildAsync(string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties = null)
+ public static async Task<int> BuildAsync(BuildInfo buildInfo)
{
- using (var process = LaunchBuild(solution, targets, config, loggerOutputDir, customProperties))
+ using (var process = LaunchBuild(buildInfo))
{
await process.WaitForExitAsync();
@@ -130,17 +113,18 @@ namespace GodotTools.Build
}
}
- private static string BuildArguments(BuildTool buildTool, string solution, IEnumerable<string> targets, string config, string loggerOutputDir, IEnumerable<string> customProperties)
+ private static string BuildArguments(BuildTool buildTool, BuildInfo buildInfo)
{
string arguments = string.Empty;
if (buildTool == BuildTool.DotnetCli)
arguments += "msbuild "; // `dotnet msbuild` command
- arguments += $@"""{solution}"" /v:normal /t:{string.Join(",", targets)} ""/p:{"Configuration=" + config}"" " +
- $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{loggerOutputDir}""";
+ arguments += $@"""{buildInfo.Solution}"" /t:{string.Join(",", buildInfo.Targets)} " +
+ $@"""/p:{"Configuration=" + buildInfo.Configuration}"" /v:normal " +
+ $@"""/l:{typeof(GodotBuildLogger).FullName},{GodotBuildLogger.AssemblyPath};{buildInfo.LogsDirPath}""";
- foreach (string customProperty in customProperties)
+ foreach (string customProperty in buildInfo.CustomProperties)
{
arguments += " /p:" + customProperty;
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
index cca0983c01..ab090c46e7 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs
@@ -12,6 +12,7 @@ namespace GodotTools
public string Solution { get; }
public string[] Targets { get; }
public string Configuration { get; }
+ public bool Restore { get; }
public Array<string> CustomProperties { get; } = new Array<string>(); // TODO Use List once we have proper serialization
public string LogsDirPath => Path.Combine(GodotSharpDirs.BuildLogsDirs, $"{Solution.MD5Text()}_{Configuration}");
@@ -39,11 +40,12 @@ namespace GodotTools
{
}
- public BuildInfo(string solution, string[] targets, string configuration)
+ public BuildInfo(string solution, string[] targets, string configuration, bool restore)
{
Solution = solution;
Targets = targets;
Configuration = configuration;
+ Restore = restore;
}
}
}
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
index 598787ba03..0974d23176 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs
@@ -175,7 +175,7 @@ namespace GodotTools
{
pr.Step("Building project solution", 0);
- var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Restore", "Build"}, config);
+ var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true);
bool escapeNeedsDoubleBackslash = buildTool == BuildTool.MsBuildMono || buildTool == BuildTool.DotnetCli;
diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
index 0106e1f1ac..8596cd24af 100644
--- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs
@@ -113,7 +113,7 @@ namespace GodotTools
throw new IndexOutOfRangeException("Item list index out of range");
// Get correct issue idx from issue list
- int issueIndex = (int)issuesList.GetItemMetadata(idx);
+ int issueIndex = (int)(long)issuesList.GetItemMetadata(idx);
if (issueIndex < 0 || issueIndex >= issues.Count)
throw new IndexOutOfRangeException("Issue index out of range");
diff --git a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
index ae05710f4f..b30c857c64 100644
--- a/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/HotReloadAssemblyWatcher.cs
@@ -10,7 +10,7 @@ namespace GodotTools
public override void _Notification(int what)
{
- if (what == Node.NotificationWmFocusIn)
+ if (what == Node.NotificationWmWindowFocusIn)
{
RestartTimer();
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
index 9384da0e48..e050d1fdd1 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs
@@ -84,7 +84,7 @@ namespace Godot
public static void Print(params object[] what)
{
- godot_icall_GD_print(Array.ConvertAll(what, x => x?.ToString()));
+ godot_icall_GD_print(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
}
public static void PrintStack()
@@ -94,22 +94,22 @@ namespace Godot
public static void PrintErr(params object[] what)
{
- godot_icall_GD_printerr(Array.ConvertAll(what, x => x?.ToString()));
+ godot_icall_GD_printerr(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
}
public static void PrintRaw(params object[] what)
{
- godot_icall_GD_printraw(Array.ConvertAll(what, x => x?.ToString()));
+ godot_icall_GD_printraw(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
}
public static void PrintS(params object[] what)
{
- godot_icall_GD_prints(Array.ConvertAll(what, x => x?.ToString()));
+ godot_icall_GD_prints(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
}
public static void PrintT(params object[] what)
{
- godot_icall_GD_printt(Array.ConvertAll(what, x => x?.ToString()));
+ godot_icall_GD_printt(Array.ConvertAll(what ?? new object[]{"null"}, x => x != null ? x.ToString() : "null"));
}
public static float Randf()
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index 27e402d777..abb2761909 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -114,7 +114,7 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
}
void unhandled_exception(MonoException *p_exc) {
- mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
+ mono_print_unhandled_exception((MonoObject *)p_exc);
if (GDMono::get_singleton()->get_unhandled_exception_policy() == GDMono::POLICY_TERMINATE_APP) {
// Too bad 'mono_invoke_unhandled_exception_hook' is not exposed to embedders
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 158742846b..92734a0792 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -1035,6 +1035,10 @@ Variant mono_object_to_variant_no_err(MonoObject *p_obj, const ManagedType &p_ty
}
String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) {
+ if (p_obj == nullptr) {
+ return String("null");
+ }
+
ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj));
Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type);
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index 00b3d47db9..b08219d258 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -110,7 +110,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) {
for (int i = 0; i < p_height; i++) {
for (int j = 0; j < p_width; j++) {
- float v = get_noise_2d(i, j);
+ float v = get_noise_2d(j, i);
v = v * 0.5 + 0.5; // Normalize [0..1]
uint8_t value = uint8_t(CLAMP(v * 255.0, 0, 255));
wd8[(i * p_width + j) * 4 + 0] = value;
diff --git a/modules/opus/SCsub b/modules/opus/SCsub
index e51590d808..52c61fa708 100644
--- a/modules/opus/SCsub
+++ b/modules/opus/SCsub
@@ -227,6 +227,9 @@ if env["builtin_opus"]:
env_opus.Append(CPPDEFINES=["OPUS_ARM_OPT"])
elif "arch" in env and env["arch"] == "arm64":
env_opus.Append(CPPDEFINES=["OPUS_ARM64_OPT"])
+ elif env["platform"] == "osx":
+ if "arch" in env and env["arch"] == "arm64":
+ env_opus.Append(CPPDEFINES=["OPUS_ARM64_OPT"])
env_thirdparty = env_opus.Clone()
env_thirdparty.disable_warnings()
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index ce889a4928..1475d24792 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -30,6 +30,8 @@
#include "image_loader_tga.h"
+#include "core/error_macros.h"
+#include "core/io/file_access_memory.h"
#include "core/os/os.h"
#include "core/print_string.h"
@@ -311,5 +313,17 @@ void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const
p_extensions->push_back("tga");
}
+static Ref<Image> _tga_mem_loader_func(const uint8_t *p_png, int p_size) {
+ FileAccessMemory memfile;
+ Error open_memfile_error = memfile.open_custom(p_png, p_size);
+ ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for TGA image buffer.");
+ Ref<Image> img;
+ img.instance();
+ Error load_error = ImageLoaderTGA().load_image(img, &memfile, false, 1.0f);
+ ERR_FAIL_COND_V_MSG(load_error, Ref<Image>(), "Failed to load TGA image.");
+ return img;
+}
+
ImageLoaderTGA::ImageLoaderTGA() {
+ Image::_tga_mem_loader_func = _tga_mem_loader_func;
}
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index dd6866ad0e..d0744fa313 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -238,6 +238,7 @@ else:
is_x11_or_server_arm = (env["platform"] == "linuxbsd" or env["platform"] == "server") and (
platform.machine().startswith("arm") or platform.machine().startswith("aarch")
)
+ is_macos_x86 = env["platform"] == "osx" and ("arch" in env and (env["arch"] != "arm64"))
is_ios_x86 = env["platform"] == "iphone" and ("arch" in env and env["arch"].startswith("x86"))
is_android_x86 = env["platform"] == "android" and env["android_arch"].startswith("x86")
if is_android_x86:
@@ -248,14 +249,15 @@ else:
and (
env["platform"] == "windows"
or env["platform"] == "linuxbsd"
- or env["platform"] == "osx"
or env["platform"] == "haiku"
+ or is_macos_x86
or is_android_x86
or is_ios_x86
)
)
webm_cpu_arm = (
is_x11_or_server_arm
+ or (not is_macos_x86 and env["platform"] == "osx")
or (not is_ios_x86 and env["platform"] == "iphone")
or (not is_android_x86 and env["platform"] == "android")
)
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index 3900180739..8feaa9af5a 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -66,7 +66,7 @@ Error WebSocketClient::connect_to_url(String p_url, const Vector<String> p_proto
}
// Port
- p_len = host.find_last(":");
+ p_len = host.rfind(":");
if (p_len != -1 && p_len == host.find(":")) {
port = host.substr(p_len, host.length() - p_len).to_int();
host = host.substr(0, p_len);