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-rw-r--r--modules/bullet/space_bullet.cpp67
1 files changed, 26 insertions, 41 deletions
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index c93220fc17..5a6579a413 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -650,7 +650,6 @@ void SpaceBullet::check_ghost_overlaps() {
/// Algorithm support variables
btCollisionShape *other_body_shape;
btConvexShape *area_shape;
- btGjkPairDetector::ClosestPointInput gjk_input;
AreaBullet *area;
int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
@@ -704,10 +703,6 @@ void SpaceBullet::check_ghost_overlaps() {
btTransform area_shape_treansform(area->get_bt_shape_transform(y));
area_shape_treansform.getOrigin() *= area_scale;
- gjk_input.m_transformA =
- area->get_transform__bullet() *
- area_shape_treansform;
-
area_shape = static_cast<btConvexShape *>(area->get_bt_shape(y));
// For each other object shape
@@ -721,45 +716,35 @@ void SpaceBullet::check_ghost_overlaps() {
btTransform other_shape_transform(otherObject->get_bt_shape_transform(z));
other_shape_transform.getOrigin() *= other_body_scale;
- gjk_input.m_transformB =
- otherObject->get_transform__bullet() *
- other_shape_transform;
-
- if (other_body_shape->isConvex()) {
-
- btPointCollector result;
- btGjkPairDetector gjk_pair_detector(
- area_shape,
- static_cast<btConvexShape *>(other_body_shape),
- gjk_simplex_solver,
- gjk_epa_pen_solver);
- gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
-
- if (0 >= result.m_distance) {
- hasOverlap = true;
- goto collision_found;
- }
-
- } else {
-
- btCollisionObjectWrapper obA(NULL, area_shape, area->get_bt_ghost(), gjk_input.m_transformA, -1, y);
- btCollisionObjectWrapper obB(NULL, other_body_shape, otherObject->get_bt_collision_object(), gjk_input.m_transformB, -1, z);
-
- btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
-
- if (!algorithm)
- continue;
+ btCollisionObjectWrapper obA(
+ NULL,
+ area_shape,
+ area->get_bt_ghost(),
+ area->get_transform__bullet() * area_shape_treansform,
+ -1,
+ y);
+ btCollisionObjectWrapper obB(
+ NULL,
+ other_body_shape,
+ otherObject->get_bt_collision_object(),
+ otherObject->get_transform__bullet() * other_shape_transform,
+ -1,
+ z);
+
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
+
+ if (!algorithm)
+ continue;
- GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
- algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
- algorithm->~btCollisionAlgorithm();
- dispatcher->freeCollisionAlgorithm(algorithm);
+ algorithm->~btCollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(algorithm);
- if (contactPointResult.hasHit()) {
- hasOverlap = true;
- goto collision_found;
- }
+ if (contactPointResult.hasHit()) {
+ hasOverlap = true;
+ goto collision_found;
}
} // ~For each other object shape