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-rw-r--r--modules/bullet/area_bullet.cpp10
-rw-r--r--modules/bullet/area_bullet.h3
-rw-r--r--modules/bullet/bullet_physics_server.cpp22
-rw-r--r--modules/bullet/bullet_physics_server.h7
-rw-r--r--modules/bullet/collision_object_bullet.cpp166
-rw-r--r--modules/bullet/collision_object_bullet.h40
-rw-r--r--modules/bullet/godot_motion_state.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp42
-rw-r--r--modules/bullet/rigid_body_bullet.h11
-rw-r--r--modules/bullet/shape_bullet.cpp17
-rw-r--r--modules/bullet/shape_owner_bullet.h9
-rw-r--r--modules/bullet/soft_body_bullet.cpp6
-rw-r--r--modules/bullet/soft_body_bullet.h7
-rw-r--r--modules/bullet/space_bullet.cpp29
-rw-r--r--modules/csg/csg.cpp2
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml2
-rw-r--r--modules/gdscript/gdscript_function.cpp23
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/editor/bindings_generator.cpp8
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp2
-rw-r--r--modules/mono/glue/nodepath_glue.cpp2
-rw-r--r--modules/mono/glue/rid_glue.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp87
-rw-r--r--modules/mono/mono_gd/gd_mono.h7
-rw-r--r--modules/thekla_unwrap/config.py3
-rw-r--r--modules/visual_script/visual_script_editor.cpp10
-rw-r--r--modules/visual_script/visual_script_editor.h2
-rw-r--r--modules/visual_script/visual_script_nodes.cpp4
-rw-r--r--modules/visual_script/visual_script_property_selector.cpp6
-rw-r--r--modules/websocket/lws_client.cpp9
-rw-r--r--modules/xatlas_unwrap/config.py4
-rw-r--r--modules/xatlas_unwrap/register_types.cpp18
33 files changed, 259 insertions, 311 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index a3ba3aa0bf..a0486443c2 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -58,7 +58,7 @@ AreaBullet::AreaBullet() :
isScratched(false) {
btGhost = bulletnew(btGhostObject);
- btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
+ reload_shapes();
setupBulletCollisionObject(btGhost);
/// Collision objects with a callback still have collision response with dynamic rigid bodies.
/// In order to use collision objects as trigger, you have to disable the collision response.
@@ -166,11 +166,9 @@ bool AreaBullet::is_monitoring() const {
return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
}
-void AreaBullet::main_shape_resetted() {
- if (get_main_shape())
- btGhost->setCollisionShape(get_main_shape());
- else
- btGhost->setCollisionShape(BulletPhysicsServer::get_empty_shape());
+void AreaBullet::main_shape_changed() {
+ CRASH_COND(!get_main_shape())
+ btGhost->setCollisionShape(get_main_shape());
}
void AreaBullet::reload_body() {
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index a6bf73906c..1c5962cfe3 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -142,7 +142,7 @@ public:
_FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; }
_FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; }
- virtual void main_shape_resetted();
+ virtual void main_shape_changed();
virtual void reload_body();
virtual void set_space(SpaceBullet *p_space);
@@ -157,6 +157,7 @@ public:
virtual void on_collision_filters_change();
virtual void on_collision_checker_start() {}
+ virtual void on_collision_checker_end() { isTransformChanged = false; }
void add_overlap(CollisionObjectBullet *p_otherObject);
void put_overlap_as_exit(int p_index);
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 53a38967c3..315afe3d72 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -74,12 +74,6 @@
body->get_space()->add_constraint(joint, joint->is_disabled_collisions_between_bodies());
// <--------------- Joint creation asserts
-btEmptyShape *BulletPhysicsServer::emptyShape(ShapeBullet::create_shape_empty());
-
-btEmptyShape *BulletPhysicsServer::get_empty_shape() {
- return emptyShape;
-}
-
void BulletPhysicsServer::_bind_methods() {
//ClassDB::bind_method(D_METHOD("DoTest"), &BulletPhysicsServer::DoTest);
}
@@ -89,9 +83,7 @@ BulletPhysicsServer::BulletPhysicsServer() :
active(true),
active_spaces_count(0) {}
-BulletPhysicsServer::~BulletPhysicsServer() {
- bulletdelete(emptyShape);
-}
+BulletPhysicsServer::~BulletPhysicsServer() {}
RID BulletPhysicsServer::shape_create(ShapeType p_shape) {
ShapeBullet *shape = NULL;
@@ -338,7 +330,7 @@ Transform BulletPhysicsServer::area_get_shape_transform(RID p_area, int p_shape_
void BulletPhysicsServer::area_remove_shape(RID p_area, int p_shape_idx) {
AreaBullet *area = area_owner.get(p_area);
ERR_FAIL_COND(!area);
- return area->remove_shape(p_shape_idx);
+ return area->remove_shape_full(p_shape_idx);
}
void BulletPhysicsServer::area_clear_shapes(RID p_area) {
@@ -346,7 +338,7 @@ void BulletPhysicsServer::area_clear_shapes(RID p_area) {
ERR_FAIL_COND(!area);
for (int i = area->get_shape_count(); 0 < i; --i)
- area->remove_shape(0);
+ area->remove_shape_full(0);
}
void BulletPhysicsServer::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
@@ -567,7 +559,7 @@ void BulletPhysicsServer::body_remove_shape(RID p_body, int p_shape_idx) {
RigidBodyBullet *body = rigid_body_owner.get(p_body);
ERR_FAIL_COND(!body);
- body->remove_shape(p_shape_idx);
+ body->remove_shape_full(p_shape_idx);
}
void BulletPhysicsServer::body_clear_shapes(RID p_body) {
@@ -1486,7 +1478,7 @@ void BulletPhysicsServer::free(RID p_rid) {
// Notify the shape is configured
for (Map<ShapeOwnerBullet *, int>::Element *element = shape->get_owners().front(); element; element = element->next()) {
- static_cast<ShapeOwnerBullet *>(element->key())->remove_shape(shape);
+ static_cast<ShapeOwnerBullet *>(element->key())->remove_shape_full(shape);
}
shape_owner.free(p_rid);
@@ -1497,7 +1489,7 @@ void BulletPhysicsServer::free(RID p_rid) {
body->set_space(NULL);
- body->remove_all_shapes(true);
+ body->remove_all_shapes(true, true);
rigid_body_owner.free(p_rid);
bulletdelete(body);
@@ -1517,7 +1509,7 @@ void BulletPhysicsServer::free(RID p_rid) {
area->set_space(NULL);
- area->remove_all_shapes(true);
+ area->remove_all_shapes(true, true);
area_owner.free(p_rid);
bulletdelete(area);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 4c52cace67..6b7dcd86e6 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -60,13 +60,6 @@ class BulletPhysicsServer : public PhysicsServer {
mutable RID_Owner<SoftBodyBullet> soft_body_owner;
mutable RID_Owner<JointBullet> joint_owner;
-private:
- /// This is used as replacement of collision shape inside a compound or main shape
- static btEmptyShape *emptyShape;
-
-public:
- static btEmptyShape *get_empty_shape();
-
protected:
static void _bind_methods();
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
index 61834b8e3f..a3944b4f99 100644
--- a/modules/bullet/collision_object_bullet.cpp
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -43,8 +43,7 @@
@author AndreaCatania
*/
-#define enableDynamicAabbTree true
-#define initialChildCapacity 1
+#define enableDynamicAabbTree false
CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
@@ -60,7 +59,10 @@ void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_tra
void CollisionObjectBullet::ShapeWrapper::claim_bt_shape(const btVector3 &body_scale) {
if (!bt_shape) {
- bt_shape = shape->create_bt_shape(scale * body_scale);
+ if (active)
+ bt_shape = shape->create_bt_shape(scale * body_scale);
+ else
+ bt_shape = ShapeBullet::create_shape_empty();
}
}
@@ -72,7 +74,8 @@ CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
bt_collision_object(NULL),
body_scale(1., 1., 1.),
force_shape_reset(false),
- space(NULL) {}
+ space(NULL),
+ isTransformChanged(false) {}
CollisionObjectBullet::~CollisionObjectBullet() {
// Remove all overlapping, notify is not required since godot take care of it
@@ -90,7 +93,7 @@ bool equal(real_t first, real_t second) {
void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
body_scale = p_new_scale;
- on_body_scale_changed();
+ body_scale_changed();
}
}
@@ -100,7 +103,7 @@ btVector3 CollisionObjectBullet::get_bt_body_scale() const {
return s;
}
-void CollisionObjectBullet::on_body_scale_changed() {
+void CollisionObjectBullet::body_scale_changed() {
force_shape_reset = true;
}
@@ -186,49 +189,33 @@ Transform CollisionObjectBullet::get_transform() const {
void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
bt_collision_object->setWorldTransform(p_global_transform);
+ notify_transform_changed();
}
const btTransform &CollisionObjectBullet::get_transform__bullet() const {
return bt_collision_object->getWorldTransform();
}
+void CollisionObjectBullet::notify_transform_changed() {
+ isTransformChanged = true;
+}
+
RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
CollisionObjectBullet(p_type),
mainShape(NULL) {
}
RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
- remove_all_shapes(true);
+ remove_all_shapes(true, true);
if (mainShape && mainShape->isCompound()) {
bulletdelete(mainShape);
}
}
-/* Not used
-void RigidCollisionObjectBullet::_internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) {
- bool at_least_one_was_changed = false;
- btTransform old_transf;
- // Inverse because I need remove the shapes
- // Fetch all shapes to be sure to remove all shapes
- for (int i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) {
- if (compoundShape->getChildShape(i) == p_old_shape) {
-
- old_transf = compoundShape->getChildTransform(i);
- compoundShape->removeChildShapeByIndex(i);
- compoundShape->addChildShape(old_transf, p_new_shape);
- at_least_one_was_changed = true;
- }
- }
-
- if (at_least_one_was_changed) {
- on_shapes_changed();
- }
-}*/
-
void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform) {
shapes.push_back(ShapeWrapper(p_shape, p_transform, true));
p_shape->add_owner(this);
- on_shapes_changed();
+ reload_shapes();
}
void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
@@ -236,17 +223,31 @@ void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
shp.shape->remove_owner(this);
p_shape->add_owner(this);
shp.shape = p_shape;
- on_shapes_changed();
+ reload_shapes();
}
-void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
- ERR_FAIL_INDEX(p_index, get_shape_count());
+int RigidCollisionObjectBullet::get_shape_count() const {
+ return shapes.size();
+}
- shapes.write[p_index].set_transform(p_transform);
- on_shape_changed(shapes.write[p_index].shape);
+ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
+ return shapes[p_index].shape;
}
-void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
+btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
+ return shapes[p_index].bt_shape;
+}
+
+int RigidCollisionObjectBullet::find_shape(ShapeBullet *p_shape) const {
+ const int size = shapes.size();
+ for (int i = 0; i < size; ++i) {
+ if (shapes[i].shape == p_shape)
+ return i;
+ }
+ return -1;
+}
+
+void RigidCollisionObjectBullet::remove_shape_full(ShapeBullet *p_shape) {
// Remove the shape, all the times it appears
// Reverse order required for delete.
for (int i = shapes.size() - 1; 0 <= i; --i) {
@@ -255,35 +256,32 @@ void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
shapes.remove(i);
}
}
- on_shapes_changed();
+ reload_shapes();
}
-void RigidCollisionObjectBullet::remove_shape(int p_index) {
+void RigidCollisionObjectBullet::remove_shape_full(int p_index) {
ERR_FAIL_INDEX(p_index, get_shape_count());
internal_shape_destroy(p_index);
shapes.remove(p_index);
- on_shapes_changed();
+ reload_shapes();
}
-void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) {
+void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody, bool p_force_not_reload) {
// Reverse order required for delete.
for (int i = shapes.size() - 1; 0 <= i; --i) {
internal_shape_destroy(i, p_permanentlyFromThisBody);
}
shapes.clear();
- on_shapes_changed();
+ if (!p_force_not_reload)
+ reload_shapes();
}
-int RigidCollisionObjectBullet::get_shape_count() const {
- return shapes.size();
-}
-
-ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
- return shapes[p_index].shape;
-}
+void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
+ ERR_FAIL_INDEX(p_index, get_shape_count());
-btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
- return shapes[p_index].bt_shape;
+ shapes.write[p_index].set_transform(p_transform);
+ // Note, enableDynamicAabbTree is false because on transform change compound is destroyed
+ reload_shapes();
}
const btTransform &RigidCollisionObjectBullet::get_bt_shape_transform(int p_index) const {
@@ -296,21 +294,26 @@ Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
return trs;
}
-void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_shape) {
- const int size = shapes.size();
- for (int i = 0; i < size; ++i) {
- if (shapes[i].shape == p_shape) {
- bulletdelete(shapes.write[i].bt_shape);
- }
- }
- on_shapes_changed();
+void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
+ shapes.write[p_index].active = !p_disabled;
+ shape_changed(p_index);
+}
+
+bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
+ return !shapes[p_index].active;
}
-void RigidCollisionObjectBullet::on_shapes_changed() {
+void RigidCollisionObjectBullet::shape_changed(int p_shape_index) {
+ bulletdelete(shapes.write[p_shape_index].bt_shape);
+ reload_shapes();
+}
- if (mainShape && mainShape->isCompound()) {
+void RigidCollisionObjectBullet::reload_shapes() {
+
+ if (mainShape && mainShape->isCompound())
+ // Destroy compound
bulletdelete(mainShape);
- }
+
mainShape = NULL;
ShapeWrapper *shpWrapper;
@@ -325,55 +328,38 @@ void RigidCollisionObjectBullet::on_shapes_changed() {
force_shape_reset = false;
}
- btVector3 body_scale(get_bt_body_scale());
-
- if (!shape_count)
- return;
+ const btVector3 body_scale(get_bt_body_scale());
// Try to optimize by not using compound
if (1 == shape_count) {
shpWrapper = &shapes.write[0];
- if (shpWrapper->active && shpWrapper->transform.getOrigin().isZero() && shpWrapper->transform.getBasis() == shpWrapper->transform.getBasis().getIdentity()) {
+ if (shpWrapper->transform.getOrigin().isZero() && shpWrapper->transform.getBasis() == shpWrapper->transform.getBasis().getIdentity()) {
shpWrapper->claim_bt_shape(body_scale);
mainShape = shpWrapper->bt_shape;
- main_shape_resetted();
+ main_shape_changed();
return;
}
}
- btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity));
+ // Optimization not possible use a compound shape
+ btCompoundShape *compoundShape = bulletnew(btCompoundShape(enableDynamicAabbTree, shape_count));
- // Insert all shapes into compound
for (int i(0); i < shape_count; ++i) {
shpWrapper = &shapes.write[i];
- if (shpWrapper->active) {
- shpWrapper->claim_bt_shape(body_scale);
-
- btTransform scaled_shape_transform(shpWrapper->transform);
- scaled_shape_transform.getOrigin() *= body_scale;
- compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
- } else {
- compoundShape->addChildShape(btTransform(), BulletPhysicsServer::get_empty_shape());
- }
+ shpWrapper->claim_bt_shape(body_scale);
+ btTransform scaled_shape_transform(shpWrapper->transform);
+ scaled_shape_transform.getOrigin() *= body_scale;
+ compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
}
compoundShape->recalculateLocalAabb();
mainShape = compoundShape;
- main_shape_resetted();
-}
-
-void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
- shapes.write[p_index].active = !p_disabled;
- on_shapes_changed();
-}
-
-bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
- return !shapes[p_index].active;
+ main_shape_changed();
}
-void RigidCollisionObjectBullet::on_body_scale_changed() {
- CollisionObjectBullet::on_body_scale_changed();
- on_shapes_changed();
+void RigidCollisionObjectBullet::body_scale_changed() {
+ CollisionObjectBullet::body_scale_changed();
+ reload_shapes();
}
void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index ea06cecb17..4a0c805ce5 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -132,6 +132,7 @@ protected:
/// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
/// This array is used mainly to know which area hold the pointer of this object
Vector<AreaBullet *> areasOverlapped;
+ bool isTransformChanged;
public:
CollisionObjectBullet(Type p_type);
@@ -157,7 +158,7 @@ public:
void set_body_scale(const Vector3 &p_new_scale);
const Vector3 &get_body_scale() const { return body_scale; }
btVector3 get_bt_body_scale() const;
- virtual void on_body_scale_changed();
+ virtual void body_scale_changed();
void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
void remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
@@ -185,8 +186,9 @@ public:
virtual void reload_body() = 0;
virtual void set_space(SpaceBullet *p_space) = 0;
_FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
- /// This is an event that is called when a collision checker starts
+
virtual void on_collision_checker_start() = 0;
+ virtual void on_collision_checker_end() = 0;
virtual void dispatch_callbacks() = 0;
@@ -197,7 +199,6 @@ public:
virtual void on_enter_area(AreaBullet *p_area) = 0;
virtual void on_exit_area(AreaBullet *p_area);
- /// GodotObjectFlags
void set_godot_object_flags(int flags);
int get_godot_object_flags() const;
@@ -205,11 +206,13 @@ public:
Transform get_transform() const;
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
+
+ bool is_transform_changed() const { return isTransformChanged; }
+ virtual void notify_transform_changed();
};
class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
protected:
- /// This could be a compound shape in case multi please collision are found
btCollisionShape *mainShape;
Vector<ShapeWrapper> shapes;
@@ -219,31 +222,34 @@ public:
_FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
- /// This is used to set new shape or replace existing
- //virtual void _internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) = 0;
+ _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
+
void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform());
void set_shape(int p_index, ShapeBullet *p_shape);
- void set_shape_transform(int p_index, const Transform &p_transform);
- virtual void remove_shape(ShapeBullet *p_shape);
- void remove_shape(int p_index);
- void remove_all_shapes(bool p_permanentlyFromThisBody = false);
-
- virtual void on_shape_changed(const ShapeBullet *const p_shape);
- virtual void on_shapes_changed();
-
- _FORCE_INLINE_ btCollisionShape *get_main_shape() const { return mainShape; }
int get_shape_count() const;
ShapeBullet *get_shape(int p_index) const;
btCollisionShape *get_bt_shape(int p_index) const;
+
+ int find_shape(ShapeBullet *p_shape) const;
+
+ virtual void remove_shape_full(ShapeBullet *p_shape);
+ void remove_shape_full(int p_index);
+ void remove_all_shapes(bool p_permanentlyFromThisBody = false, bool p_force_not_reload = false);
+
+ void set_shape_transform(int p_index, const Transform &p_transform);
+
const btTransform &get_bt_shape_transform(int p_index) const;
Transform get_shape_transform(int p_index) const;
void set_shape_disabled(int p_index, bool p_disabled);
bool is_shape_disabled(int p_index);
- virtual void main_shape_resetted() = 0;
- virtual void on_body_scale_changed();
+ virtual void shape_changed(int p_shape_index);
+ virtual void reload_shapes();
+
+ virtual void main_shape_changed() = 0;
+ virtual void body_scale_changed();
private:
void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index fa58e86589..5844ef8bf3 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -82,7 +82,7 @@ public:
virtual void setWorldTransform(const btTransform &worldTrans) {
bodyCurrentWorldTransform = worldTrans;
- owner->scratch();
+ owner->notify_transform_changed();
}
public:
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index d9a77885b3..37e7718969 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -265,13 +265,13 @@ RigidBodyBullet::RigidBodyBullet() :
angularDamp(0),
can_sleep(true),
omit_forces_integration(false),
+ can_integrate_forces(false),
maxCollisionsDetection(0),
collisionsCount(0),
maxAreasWhereIam(10),
areaWhereIamCount(0),
countGravityPointSpaces(0),
isScratchedSpaceOverrideModificator(false),
- isTransformChanged(false),
previousActiveState(true),
force_integration_callback(NULL) {
@@ -279,9 +279,10 @@ RigidBodyBullet::RigidBodyBullet() :
// Initial properties
const btVector3 localInertia(0, 0, 0);
- btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, BulletPhysicsServer::get_empty_shape(), localInertia);
+ btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, NULL, localInertia);
btBody = bulletnew(btRigidBody(cInfo));
+ reload_shapes();
setupBulletCollisionObject(btBody);
set_mode(PhysicsServer::BODY_MODE_RIGID);
@@ -314,11 +315,9 @@ void RigidBodyBullet::destroy_kinematic_utilities() {
}
}
-void RigidBodyBullet::main_shape_resetted() {
- if (get_main_shape())
- btBody->setCollisionShape(get_main_shape());
- else
- btBody->setCollisionShape(BulletPhysicsServer::get_empty_shape());
+void RigidBodyBullet::main_shape_changed() {
+ CRASH_COND(!get_main_shape())
+ btBody->setCollisionShape(get_main_shape());
set_continuous_collision_detection(is_continuous_collision_detection_enabled()); // Reset
}
@@ -333,7 +332,7 @@ void RigidBodyBullet::reload_body() {
void RigidBodyBullet::set_space(SpaceBullet *p_space) {
// Clear the old space if there is one
if (space) {
- isTransformChanged = false;
+ can_integrate_forces = false;
// Remove all eventual constraints
assert_no_constraints();
@@ -350,8 +349,8 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) {
}
void RigidBodyBullet::dispatch_callbacks() {
- /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
- if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
+ /// The check isFirstTransformChanged is necessary in order to call integrated forces only when the first transform is sent
+ if ((btBody->isKinematicObject() || btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && can_integrate_forces) {
if (omit_forces_integration)
btBody->clearForces();
@@ -400,10 +399,6 @@ void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const String
}
}
-void RigidBodyBullet::scratch() {
- isTransformChanged = true;
-}
-
void RigidBodyBullet::scratch_space_override_modificator() {
isScratchedSpaceOverrideModificator = true;
}
@@ -418,6 +413,11 @@ void RigidBodyBullet::on_collision_checker_start() {
collisionsCount = 0;
}
+void RigidBodyBullet::on_collision_checker_end() {
+ // Always true if active and not a static or kinematic body
+ isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
+}
+
bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
if (collisionsCount >= maxCollisionsDetection) {
@@ -520,7 +520,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer::BodyParameter p_param) const {
void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
// This is necessary to block force_integration untile next move
- isTransformChanged = false;
+ can_integrate_forces = false;
destroy_kinematic_utilities();
// The mode change is relevant to its mass
switch (p_mode) {
@@ -777,8 +777,7 @@ void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transfor
// The kinematic use MotionState class
godotMotionState->moveBody(p_global_transform);
}
- btBody->setWorldTransform(p_global_transform);
- scratch();
+ CollisionObjectBullet::set_transform__bullet(p_global_transform);
}
const btTransform &RigidBodyBullet::get_transform__bullet() const {
@@ -791,8 +790,8 @@ const btTransform &RigidBodyBullet::get_transform__bullet() const {
}
}
-void RigidBodyBullet::on_shapes_changed() {
- RigidCollisionObjectBullet::on_shapes_changed();
+void RigidBodyBullet::reload_shapes() {
+ RigidCollisionObjectBullet::reload_shapes();
const btScalar invMass = btBody->getInvMass();
const btScalar mass = invMass == 0 ? 0 : 1 / invMass;
@@ -987,6 +986,11 @@ void RigidBodyBullet::reload_kinematic_shapes() {
kinematic_utilities->copyAllOwnerShapes();
}
+void RigidBodyBullet::notify_transform_changed() {
+ RigidCollisionObjectBullet::notify_transform_changed();
+ can_integrate_forces = true;
+}
+
void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
btVector3 localInertia(0, 0, 0);
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index 25dac30951..26e5018c87 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -202,6 +202,7 @@ private:
real_t angularDamp;
bool can_sleep;
bool omit_forces_integration;
+ bool can_integrate_forces;
Vector<CollisionData> collisions;
// these parameters are used to avoid vector resize
@@ -216,7 +217,6 @@ private:
int countGravityPointSpaces;
bool isScratchedSpaceOverrideModificator;
- bool isTransformChanged;
bool previousActiveState; // Last check state
ForceIntegrationCallback *force_integration_callback;
@@ -231,17 +231,18 @@ public:
_FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; }
- virtual void main_shape_resetted();
+ virtual void main_shape_changed();
virtual void reload_body();
virtual void set_space(SpaceBullet *p_space);
virtual void dispatch_callbacks();
void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
- void scratch();
void scratch_space_override_modificator();
virtual void on_collision_filters_change();
virtual void on_collision_checker_start();
+ virtual void on_collision_checker_end();
+
void set_max_collisions_detection(int p_maxCollisionsDetection) {
maxCollisionsDetection = p_maxCollisionsDetection;
collisions.resize(p_maxCollisionsDetection);
@@ -302,7 +303,7 @@ public:
virtual void set_transform__bullet(const btTransform &p_global_transform);
virtual const btTransform &get_transform__bullet() const;
- virtual void on_shapes_changed();
+ virtual void reload_shapes();
virtual void on_enter_area(AreaBullet *p_area);
virtual void on_exit_area(AreaBullet *p_area);
@@ -311,6 +312,8 @@ public:
/// Kinematic
void reload_kinematic_shapes();
+ virtual void notify_transform_changed();
+
private:
void _internal_set_mass(real_t p_mass);
};
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 4a2263407c..8bb621a863 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -34,6 +34,7 @@
#include "bullet_physics_server.h"
#include "bullet_types_converter.h"
#include "bullet_utilities.h"
+#include "core/project_settings.h"
#include "shape_owner_bullet.h"
#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h>
@@ -64,7 +65,8 @@ btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
void ShapeBullet::notifyShapeChanged() {
for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) {
- static_cast<ShapeOwnerBullet *>(E->key())->on_shape_changed(this);
+ ShapeOwnerBullet *owner = static_cast<ShapeOwnerBullet *>(E->key());
+ owner->shape_changed(owner->find_shape(this));
}
}
@@ -400,18 +402,22 @@ void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
btVector3 supVec_1;
btVector3 supVec_2;
for (int i = 0; i < src_face_count; ++i) {
- G_TO_B(facesr[i * 3], supVec_0);
+ G_TO_B(facesr[i * 3 + 0], supVec_0);
G_TO_B(facesr[i * 3 + 1], supVec_1);
G_TO_B(facesr[i * 3 + 2], supVec_2);
- shapeInterface->addTriangle(supVec_0, supVec_1, supVec_2);
+ // Inverted from standard godot otherwise btGenerateInternalEdgeInfo generates wrong edge info
+ shapeInterface->addTriangle(supVec_2, supVec_1, supVec_0);
}
const bool useQuantizedAabbCompression = true;
meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
- btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
- btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
+
+ if (GLOBAL_DEF("physics/3d/smooth_trimesh_collision", false)) {
+ btTriangleInfoMap *triangleInfoMap = new btTriangleInfoMap();
+ btGenerateInternalEdgeInfo(meshShape, triangleInfoMap);
+ }
} else {
meshShape = NULL;
ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
@@ -426,6 +432,7 @@ btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_
cs = ShapeBullet::create_shape_empty();
cs->setLocalScaling(p_implicit_scale);
prepare(cs);
+ cs->setMargin(0);
return cs;
}
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
index 29d42d12f2..72ddbc482c 100644
--- a/modules/bullet/shape_owner_bullet.h
+++ b/modules/bullet/shape_owner_bullet.h
@@ -45,11 +45,10 @@ class CollisionObjectBullet;
/// E.G. BodyShape is a child of this
class ShapeOwnerBullet {
public:
- /// This is used to set new shape or replace existing
- //virtual void _internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) = 0;
- virtual void on_shape_changed(const ShapeBullet *const p_shape) = 0;
- virtual void on_shapes_changed() = 0;
- virtual void remove_shape(class ShapeBullet *p_shape) = 0;
+ virtual int find_shape(ShapeBullet *p_shape) const = 0;
+ virtual void shape_changed(int p_shape_index) = 0;
+ virtual void reload_shapes() = 0;
+ virtual void remove_shape_full(class ShapeBullet *p_shape) = 0;
virtual ~ShapeOwnerBullet() {}
};
#endif
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index f373ce5db4..94f350210f 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -72,12 +72,6 @@ void SoftBodyBullet::set_space(SpaceBullet *p_space) {
}
}
-void SoftBodyBullet::dispatch_callbacks() {}
-
-void SoftBodyBullet::on_collision_filters_change() {}
-
-void SoftBodyBullet::on_collision_checker_start() {}
-
void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index c775193584..d04bfca046 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -91,9 +91,10 @@ public:
virtual void reload_body();
virtual void set_space(SpaceBullet *p_space);
- virtual void dispatch_callbacks();
- virtual void on_collision_filters_change();
- virtual void on_collision_checker_start();
+ virtual void dispatch_callbacks() {}
+ virtual void on_collision_filters_change() {}
+ virtual void on_collision_checker_start() {}
+ virtual void on_collision_checker_end() {}
virtual void on_enter_area(AreaBullet *p_area);
virtual void on_exit_area(AreaBullet *p_area);
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index ba4c72f4c7..ab2d1781ad 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -175,7 +175,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
btResult.m_collisionFilterGroup = 0;
btResult.m_collisionFilterMask = p_collision_mask;
- space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002);
+ space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, space->dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
r_closest_unsafe = 1.0;
r_closest_safe = 1.0;
@@ -540,17 +540,20 @@ void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep
void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
- // Notify all Collision objects the collision checker is started
const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
+
+ // Notify all Collision objects the collision checker is started
for (int i = colObjArray.size() - 1; 0 <= i; --i) {
- CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer());
- assert(NULL != colObj);
- colObj->on_collision_checker_start();
+ static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_start();
}
SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo());
sb->check_ghost_overlaps();
sb->check_body_collision();
+
+ for (int i = colObjArray.size() - 1; 0 <= i; --i) {
+ static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->on_collision_checker_end();
+ }
}
BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
@@ -571,7 +574,6 @@ void SpaceBullet::create_empty_world(bool p_create_soft_world) {
gjk_epa_pen_solver = bulletnew(btGjkEpaPenetrationDepthSolver);
gjk_simplex_solver = bulletnew(btVoronoiSimplexSolver);
- gjk_simplex_solver->setEqualVertexThreshold(0.f);
void *world_mem;
if (p_create_soft_world) {
@@ -650,7 +652,6 @@ void SpaceBullet::check_ghost_overlaps() {
btConvexShape *area_shape;
btGjkPairDetector::ClosestPointInput gjk_input;
AreaBullet *area;
- RigidCollisionObjectBullet *otherObject;
int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
/// For each areas
@@ -677,13 +678,17 @@ void SpaceBullet::check_ghost_overlaps() {
// For each overlapping
for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
- if (ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
- if (!static_cast<AreaBullet *>(ghostOverlaps[i]->getUserPointer())->is_monitorable())
- continue;
- } else if (ghostOverlaps[i]->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
+ btCollisionObject *overlapped_bt_co = ghostOverlaps[i];
+ RigidCollisionObjectBullet *otherObject = static_cast<RigidCollisionObjectBullet *>(overlapped_bt_co->getUserPointer());
+
+ if (!area->is_transform_changed() && !otherObject->is_transform_changed())
continue;
- otherObject = static_cast<RigidCollisionObjectBullet *>(ghostOverlaps[i]->getUserPointer());
+ if (overlapped_bt_co->getUserIndex() == CollisionObjectBullet::TYPE_AREA) {
+ if (!static_cast<AreaBullet *>(overlapped_bt_co->getUserPointer())->is_monitorable())
+ continue;
+ } else if (overlapped_bt_co->getUserIndex() != CollisionObjectBullet::TYPE_RIGID_BODY)
+ continue;
bool hasOverlap = false;
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f0103bb71d..88f3c0338a 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -805,7 +805,7 @@ void CSGBrushOperation::_merge_poly(MeshMerge &mesh, int p_face_idx, const Build
//process points that were not processed
for (int i = 0; i < edge_process.size(); i++) {
- if (edge_process[i] == true)
+ if (edge_process[i])
continue; //already processed
int intersect_poly = -1;
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index 76c551e8d7..6d990f6f6f 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -76,7 +76,7 @@
<return type="int">
</return>
<description>
- Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet_peer]
+ Returns the channel of the next packet that will be retrieved via [method PacketPeer.get_packet]
</description>
</method>
<method name="get_peer_address" qualifiers="const">
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 8088dcf17d..f09ff224e8 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -419,8 +419,8 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
profile.call_count++;
profile.frame_call_count++;
}
-#endif
bool exit_ok = false;
+#endif
#ifdef DEBUG_ENABLED
OPCODE_WHILE(ip < _code_size) {
@@ -673,13 +673,15 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_SET_MEMBER) {
CHECK_SPACE(3);
-#ifdef DEBUG_ENABLED
int indexname = _code_ptr[ip + 1];
GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count);
const StringName *index = &_global_names_ptr[indexname];
GET_VARIANT_PTR(src, 2);
bool valid;
+#ifndef DEBUG_ENABLED
+ ClassDB::set_property(p_instance->owner, *index, *src, &valid);
+#else
bool ok = ClassDB::set_property(p_instance->owner, *index, *src, &valid);
if (!ok) {
err_text = "Internal error setting property: " + String(*index);
@@ -696,12 +698,14 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_GET_MEMBER) {
CHECK_SPACE(3);
-#ifdef DEBUG_ENABLED
int indexname = _code_ptr[ip + 1];
GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count);
const StringName *index = &_global_names_ptr[indexname];
GET_VARIANT_PTR(dst, 2);
+#ifndef DEBUG_ENABLED
+ ClassDB::get_property(p_instance->owner, *index, *dst);
+#else
bool ok = ClassDB::get_property(p_instance->owner, *index, *dst);
if (!ok) {
err_text = "Internal error getting property: " + String(*index);
@@ -779,11 +783,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) {
CHECK_SPACE(4);
- GET_VARIANT_PTR(type, 1);
GET_VARIANT_PTR(dst, 2);
GET_VARIANT_PTR(src, 3);
#ifdef DEBUG_ENABLED
+ GET_VARIANT_PTR(type, 1);
GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *());
GD_ERR_BREAK(!nc);
if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) {
@@ -808,11 +812,11 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSIGN_TYPED_SCRIPT) {
CHECK_SPACE(4);
- GET_VARIANT_PTR(type, 1);
GET_VARIANT_PTR(dst, 2);
GET_VARIANT_PTR(src, 3);
#ifdef DEBUG_ENABLED
+ GET_VARIANT_PTR(type, 1);
Script *base_type = Object::cast_to<Script>(type->operator Object *());
GD_ERR_BREAK(!base_type);
@@ -1310,7 +1314,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
#endif
}
+#ifdef DEBUG_ENABLED
exit_ok = true;
+#endif
OPCODE_BREAK;
}
@@ -1387,7 +1393,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
CHECK_SPACE(2);
GET_VARIANT_PTR(r, 1);
retvalue = *r;
+#ifdef DEBUG_ENABLED
exit_ok = true;
+#endif
OPCODE_BREAK;
}
@@ -1459,9 +1467,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
OPCODE(OPCODE_ASSERT) {
CHECK_SPACE(2);
- GET_VARIANT_PTR(test, 1);
#ifdef DEBUG_ENABLED
+ GET_VARIANT_PTR(test, 1);
bool result = test->booleanize();
if (!result) {
@@ -1516,8 +1524,9 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
DISPATCH_OPCODE;
OPCODE(OPCODE_END) {
-
+#ifdef DEBUG_ENABLED
exit_ok = true;
+#endif
OPCODE_BREAK;
}
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index a79fcccaeb..5f2655eb92 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -679,7 +679,7 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
Variant::Type ct = tokenizer->get_token_type();
- if (p_parsing_constant == false) {
+ if (!p_parsing_constant) {
if (ct == Variant::ARRAY) {
if (tokenizer->get_token(2) == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
ArrayNode *arr = alloc_node<ArrayNode>();
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 91fd482235..5160d42367 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -1194,7 +1194,7 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
MonoObject *ret = method->invoke(mono_object, args);
- if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
+ if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret))
return true;
break;
@@ -1459,7 +1459,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
#ifdef DEBUG_ENABLED
- CRASH_COND(base_ref == true);
+ CRASH_COND(base_ref);
CRASH_COND(gchandle.is_null());
#endif
CSharpLanguage::get_singleton()->release_script_gchandle(p_obj, gchandle);
@@ -1468,7 +1468,7 @@ void CSharpInstance::mono_object_disposed(MonoObject *p_obj) {
void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_owner_deleted) {
#ifdef DEBUG_ENABLED
- CRASH_COND(base_ref == false);
+ CRASH_COND(!base_ref);
CRASH_COND(gchandle.is_null());
#endif
if (_unreference_owner_unsafe()) {
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 2c3435fc1c..bcf08026bc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1269,12 +1269,12 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK "\n");
output.push_back("uint64_t get_core_api_hash() { return ");
- output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "U; }\n");
output.push_back("#ifdef TOOLS_ENABLED\n"
"uint64_t get_editor_api_hash() { return ");
- output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) +
- "; }\n#endif // TOOLS_ENABLED\n");
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + "U; }\n");
+ output.push_back("#endif // TOOLS_ENABLED\n");
output.push_back("uint32_t get_bindings_version() { return ");
output.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
@@ -2019,7 +2019,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
// bool
itype = TypeInterface::create_value_type(String("bool"));
- itype.c_arg_in = "&%s";
+ itype.c_arg_in = "&%s_in";
// /* MonoBoolean <---> bool
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
itype.c_out = "\treturn (%0)%1;\n";
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 8d9b345a92..0ac59a1be8 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -63,7 +63,7 @@ void MonoBottomPanel::_update_build_tabs_list() {
item_tooltip += "Running";
}
- if (!tab->build_exited || !tab->build_result == MonoBuildTab::RESULT_SUCCESS) {
+ if (!tab->build_exited || tab->build_result == MonoBuildTab::RESULT_ERROR) {
item_tooltip += "\nErrors: " + itos(tab->error_count);
}
diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp
index 4b7648a4f9..422d73104d 100644
--- a/modules/mono/glue/nodepath_glue.cpp
+++ b/modules/mono/glue/nodepath_glue.cpp
@@ -40,7 +40,7 @@ NodePath *godot_icall_NodePath_Ctor(MonoString *p_path) {
void godot_icall_NodePath_Dtor(NodePath *p_ptr) {
ERR_FAIL_NULL(p_ptr);
- _GodotSharp::get_singleton()->queue_dispose(p_ptr);
+ memdelete(p_ptr);
}
MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp
index 5d66b8aa6f..6c002b5b9d 100644
--- a/modules/mono/glue/rid_glue.cpp
+++ b/modules/mono/glue/rid_glue.cpp
@@ -45,7 +45,7 @@ RID *godot_icall_RID_Ctor(Object *p_from) {
void godot_icall_RID_Dtor(RID *p_ptr) {
ERR_FAIL_NULL(p_ptr);
- _GodotSharp::get_singleton()->queue_dispose(p_ptr);
+ memdelete(p_ptr);
}
uint32_t godot_icall_RID_get_id(RID *p_ptr) {
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index bf5455de16..0c4433112d 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -671,14 +671,18 @@ Error GDMono::_unload_scripts_domain() {
print_verbose("Mono: Unloading scripts domain...");
- _GodotSharp::get_singleton()->_dispose_callback();
-
if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
mono_gc_collect(mono_gc_max_generation());
- mono_domain_finalize(scripts_domain, 2000);
+ finalizing_scripts_domain = true;
+
+ if (!mono_domain_finalize(scripts_domain, 2000)) {
+ ERR_PRINT("Mono: Domain finalization timeout");
+ }
+
+ finalizing_scripts_domain = false;
mono_gc_collect(mono_gc_max_generation());
@@ -696,8 +700,6 @@ Error GDMono::_unload_scripts_domain() {
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
- _GodotSharp::get_singleton()->_dispose_callback();
-
MonoException *exc = NULL;
mono_domain_try_unload(domain, (MonoObject **)&exc);
@@ -800,7 +802,9 @@ Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
mono_domain_set(root_domain, true);
mono_gc_collect(mono_gc_max_generation());
- mono_domain_finalize(p_domain, 2000);
+ if (!mono_domain_finalize(p_domain, 2000)) {
+ ERR_PRINT("Mono: Domain finalization timeout");
+ }
mono_gc_collect(mono_gc_max_generation());
_domain_assemblies_cleanup(mono_domain_get_id(p_domain));
@@ -875,6 +879,7 @@ GDMono::GDMono() {
gdmono_log = memnew(GDMonoLog);
runtime_initialized = false;
+ finalizing_scripts_domain = false;
root_domain = NULL;
scripts_domain = NULL;
@@ -941,29 +946,6 @@ GDMono::~GDMono() {
_GodotSharp *_GodotSharp::singleton = NULL;
-void _GodotSharp::_dispose_callback() {
-
-#ifndef NO_THREADS
- queue_mutex->lock();
-#endif
-
- for (List<NodePath *>::Element *E = np_delete_queue.front(); E; E = E->next()) {
- memdelete(E->get());
- }
-
- for (List<RID *>::Element *E = rid_delete_queue.front(); E; E = E->next()) {
- memdelete(E->get());
- }
-
- np_delete_queue.clear();
- rid_delete_queue.clear();
- queue_empty = true;
-
-#ifndef NO_THREADS
- queue_mutex->unlock();
-#endif
-}
-
void _GodotSharp::attach_thread() {
GDMonoUtils::attach_current_thread();
@@ -1012,6 +994,8 @@ bool _GodotSharp::is_domain_finalizing_for_unload(MonoDomain *p_domain) {
if (!p_domain)
return true;
+ if (p_domain == SCRIPTS_DOMAIN && GDMono::get_singleton()->is_finalizing_scripts_domain())
+ return true;
return mono_domain_is_unloading(p_domain);
}
@@ -1025,49 +1009,6 @@ bool _GodotSharp::is_runtime_initialized() {
return GDMono::get_singleton()->is_runtime_initialized();
}
-#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
- m_queue.push_back(m_inst); \
- if (queue_empty) { \
- queue_empty = false; \
- if (!is_domain_finalizing_for_unload(SCRIPTS_DOMAIN)) { /* call_deferred may not be safe here */ \
- call_deferred("_dispose_callback"); \
- } \
- }
-
-void _GodotSharp::queue_dispose(NodePath *p_node_path) {
-
- if (GDMonoUtils::is_main_thread() && !is_domain_finalizing_for_unload(SCRIPTS_DOMAIN)) {
- memdelete(p_node_path);
- } else {
-#ifndef NO_THREADS
- queue_mutex->lock();
-#endif
-
- ENQUEUE_FOR_DISPOSAL(np_delete_queue, p_node_path);
-
-#ifndef NO_THREADS
- queue_mutex->unlock();
-#endif
- }
-}
-
-void _GodotSharp::queue_dispose(RID *p_rid) {
-
- if (GDMonoUtils::is_main_thread() && !is_domain_finalizing_for_unload(SCRIPTS_DOMAIN)) {
- memdelete(p_rid);
- } else {
-#ifndef NO_THREADS
- queue_mutex->lock();
-#endif
-
- ENQUEUE_FOR_DISPOSAL(rid_delete_queue, p_rid);
-
-#ifndef NO_THREADS
- queue_mutex->unlock();
-#endif
- }
-}
-
void _GodotSharp::_bind_methods() {
ClassDB::bind_method(D_METHOD("attach_thread"), &_GodotSharp::attach_thread);
@@ -1080,8 +1021,6 @@ void _GodotSharp::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_runtime_shutting_down"), &_GodotSharp::is_runtime_shutting_down);
ClassDB::bind_method(D_METHOD("is_runtime_initialized"), &_GodotSharp::is_runtime_initialized);
-
- ClassDB::bind_method(D_METHOD("_dispose_callback"), &_GodotSharp::_dispose_callback);
}
_GodotSharp::_GodotSharp() {
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index 97c2252f7c..745dcc34eb 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -172,6 +172,8 @@ public:
_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; }
+ _FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; }
+
_FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ MonoDomain *get_tools_domain() { return tools_domain; }
@@ -260,8 +262,6 @@ class _GodotSharp : public Object {
friend class GDMono;
- void _dispose_callback();
-
bool _is_domain_finalizing_for_unload(int32_t p_domain_id);
List<NodePath *> np_delete_queue;
@@ -295,9 +295,6 @@ public:
bool is_runtime_shutting_down();
bool is_runtime_initialized();
- void queue_dispose(NodePath *p_node_path);
- void queue_dispose(RID *p_rid);
-
_GodotSharp();
~_GodotSharp();
};
diff --git a/modules/thekla_unwrap/config.py b/modules/thekla_unwrap/config.py
index bd092bdc16..fad6095064 100644
--- a/modules/thekla_unwrap/config.py
+++ b/modules/thekla_unwrap/config.py
@@ -1,5 +1,6 @@
def can_build(env, platform):
- return (env['tools'] and platform not in ["android", "ios"])
+ #return (env['tools'] and platform not in ["android", "ios"])
+ return False
def configure(env):
pass
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 79f71535ad..7fdd7fe446 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -1940,7 +1940,7 @@ void VisualScriptEditor::_draw_color_over_button(Object *obj, Color p_color) {
button->draw_rect(Rect2(normal->get_offset(), button->get_size() - normal->get_minimum_size()), p_color);
}
-void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud) {
+void VisualScriptEditor::_button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud) {
Array ud = p_ud;
ERR_FAIL_COND(ud.size() != 2);
@@ -2639,7 +2639,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
undo_redo->create_action(TTR("Add Node"));
undo_redo->add_do_method(script.ptr(), "add_node", edited_func, new_id, vnode_new, ofs);
- if (vnode_old.is_valid() && p_connecting == true) {
+ if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode_new, new_id);
connect_data(vnode_old, vnode_new, new_id);
}
@@ -2806,7 +2806,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
}
}
Ref<VisualScriptNode> vnode_old = script->get_node(edited_func, port_action_node);
- if (vnode_old.is_valid() && p_connecting == true) {
+ if (vnode_old.is_valid() && p_connecting) {
connect_seq(vnode_old, vnode, port_action_new_node);
connect_data(vnode_old, vnode, port_action_new_node);
}
@@ -2816,7 +2816,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri
void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<VisualScriptNode> vnode_new, int new_id) {
VisualScriptOperator *vnode_operator = Object::cast_to<VisualScriptOperator>(vnode_new.ptr());
- if (vnode_operator != NULL && vnode_operator->has_input_sequence_port() == false) {
+ if (vnode_operator != NULL && !vnode_operator->has_input_sequence_port()) {
return;
}
VisualScriptConstructor *vnode_constructor = Object::cast_to<VisualScriptConstructor>(vnode_new.ptr());
@@ -2826,7 +2826,7 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual
if (vnode_old->get_output_sequence_port_count() <= 0) {
return;
}
- if (vnode_new->has_input_sequence_port() == false) {
+ if (!vnode_new->has_input_sequence_port()) {
return;
}
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index fb90e346a4..97c75dae94 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -237,7 +237,7 @@ class VisualScriptEditor : public ScriptEditorBase {
void _selected_method(const String &p_method, const String &p_type);
void _draw_color_over_button(Object *obj, Color p_color);
- void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, Variant p_ud);
+ void _button_resource_previewed(const String &p_path, const Ref<Texture> &p_preview, const Ref<Texture> &p_small_preview, Variant p_ud);
VisualScriptNode::TypeGuess _guess_output_type(int p_port_action_node, int p_port_action_output, Set<int> &visited_nodes);
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index 5c880f48d1..865f93a148 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -853,7 +853,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
- if (instance->get_variable(variable, p_outputs[0]) == false) {
+ if (!instance->get_variable(variable, p_outputs[0])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("VariableGet not found in script: ") + "'" + String(variable) + "'";
return false;
@@ -975,7 +975,7 @@ public:
virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
- if (instance->set_variable(variable, *p_inputs[0]) == false) {
+ if (!instance->set_variable(variable, *p_inputs[0])) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = RTR("VariableSet not found in script: ") + "'" + String(variable) + "'";
diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp
index cd29df9855..d3637939c9 100644
--- a/modules/visual_script/visual_script_property_selector.cpp
+++ b/modules/visual_script/visual_script_property_selector.cpp
@@ -149,7 +149,7 @@ void VisualScriptPropertySelector::_update_search() {
Control::get_icon("PoolColorArray", "EditorIcons")
};
- if (!seq_connect && visual_script_generic == false) {
+ if (!seq_connect && !visual_script_generic) {
get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box);
get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box);
get_visual_node_names("functions/by_type/" + Variant::get_type_name(type), Set<String>(), found, root, search_box);
@@ -228,7 +228,7 @@ void VisualScriptPropertySelector::_update_search() {
}
}
- if (seq_connect == true && visual_script_generic == false) {
+ if (seq_connect && !visual_script_generic) {
String text = search_box->get_text();
create_visualscript_item(String("VisualScriptCondition"), root, text, String("Condition"));
create_visualscript_item(String("VisualScriptSwitch"), root, text, String("Switch"));
@@ -392,7 +392,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt
break;
}
}
- if (is_filter == true) {
+ if (is_filter) {
continue;
}
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
index cd814760e6..b3e5f6ffab 100644
--- a/modules/websocket/lws_client.cpp
+++ b/modules/websocket/lws_client.cpp
@@ -80,9 +80,12 @@ Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
char hbuf[1024];
char pbuf[2048];
String addr_str = (String)addr;
- strncpy(abuf, addr_str.ascii().get_data(), 1024);
- strncpy(hbuf, p_host.utf8().get_data(), 1024);
- strncpy(pbuf, p_path.utf8().get_data(), 2048);
+ strncpy(abuf, addr_str.ascii().get_data(), 1023);
+ abuf[1023] = '\0';
+ strncpy(hbuf, p_host.utf8().get_data(), 1023);
+ hbuf[1023] = '\0';
+ strncpy(pbuf, p_path.utf8().get_data(), 2047);
+ pbuf[2047] = '\0';
i.context = context;
if (p_protocols.size() > 0)
diff --git a/modules/xatlas_unwrap/config.py b/modules/xatlas_unwrap/config.py
index 962d33280f..2dda5db7e0 100644
--- a/modules/xatlas_unwrap/config.py
+++ b/modules/xatlas_unwrap/config.py
@@ -1,6 +1,6 @@
def can_build(env, platform):
- return False #xatlas is buggy
- #return (env['tools'] and platform not in ["android", "ios"])
+ #return False #xatlas is buggy
+ return (env['tools'] and platform not in ["android", "ios"])
def configure(env):
pass
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 9df16aac70..57eea4eda6 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -75,8 +75,9 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
xatlas::CharterOptions chart_options;
xatlas::PackerOptions pack_options;
+ pack_options.method = xatlas::PackMethod::TexelArea;
pack_options.texelArea = 1.0 / p_texel_size;
- pack_options.quality = 4;
+ pack_options.quality = 3;
xatlas::Atlas *atlas = xatlas::Create();
printf("adding mesh..\n");
@@ -93,7 +94,10 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
float w = *r_size_hint_x;
float h = *r_size_hint_y;
- printf("final texsize: %f,%f\n", w, h);
+ if (w == 0 || h == 0) {
+ return false; //could not bake
+ }
+
const xatlas::OutputMesh *const *output_meshes = xatlas::GetOutputMeshes(atlas);
const xatlas::OutputMesh *output = output_meshes[0];
@@ -102,11 +106,17 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
*r_uv = (float *)malloc(sizeof(float) * output->vertexCount * 2);
*r_index = (int *)malloc(sizeof(int) * output->indexCount);
+ float max_x = 0;
+ float max_y = 0;
for (int i = 0; i < output->vertexCount; i++) {
(*r_vertex)[i] = output->vertexArray[i].xref;
- (*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0];
- (*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1];
+ (*r_uv)[i * 2 + 0] = output->vertexArray[i].uv[0] / w;
+ (*r_uv)[i * 2 + 1] = output->vertexArray[i].uv[1] / h;
+ max_x = MAX(max_x, output->vertexArray[i].uv[0]);
+ max_y = MAX(max_y, output->vertexArray[i].uv[1]);
}
+
+ printf("final texsize: %f,%f - max %f,%f\n", w, h, max_x, max_y);
*r_vertex_count = output->vertexCount;
for (int i = 0; i < output->indexCount; i++) {