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-rw-r--r--modules/bmp/image_loader_bmp.cpp2
-rw-r--r--modules/csg/csg_shape.cpp52
-rw-r--r--modules/fbx/editor_scene_importer_fbx.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp4
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp4
-rw-r--r--modules/gdscript/gdscript.cpp2
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp11
-rw-r--r--modules/gdscript/gdscript_byte_codegen.cpp94
-rw-r--r--modules/gdscript/gdscript_byte_codegen.h1
-rw-r--r--modules/gdscript/gdscript_cache.cpp2
-rw-r--r--modules/gdscript/gdscript_codegen.h1
-rw-r--r--modules/gdscript/gdscript_compiler.cpp20
-rw-r--r--modules/gdscript/gdscript_parser.h2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd9
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out3
-rw-r--r--modules/gdscript/tests/test_gdscript.cpp4
-rw-r--r--modules/glslang/register_types.cpp7
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml2
-rw-r--r--modules/gltf/gltf_document.cpp238
-rw-r--r--modules/gltf/gltf_document.h6
-rw-r--r--modules/gltf/gltf_node.cpp11
-rw-r--r--modules/gltf/gltf_node.h4
-rw-r--r--modules/jpg/image_loader_jpegd.cpp2
-rw-r--r--modules/mbedtls/crypto_mbedtls.cpp4
-rw-r--r--modules/minimp3/resource_importer_mp3.cpp2
-rw-r--r--modules/mono/godotsharp_dirs.cpp4
-rw-r--r--modules/mono/utils/string_utils.cpp2
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp2
-rw-r--r--modules/svg/image_loader_svg.cpp2
-rw-r--r--modules/text_server_adv/dynamic_font_adv.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp2
-rw-r--r--modules/text_server_fb/dynamic_font_fb.cpp2
-rw-r--r--modules/tga/image_loader_tga.cpp2
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp2
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp1
-rw-r--r--modules/webm/video_stream_webm.cpp2
-rw-r--r--modules/webp/image_loader_webp.cpp2
38 files changed, 272 insertions, 244 deletions
diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp
index f22e74cafb..27b49a6609 100644
--- a/modules/bmp/image_loader_bmp.cpp
+++ b/modules/bmp/image_loader_bmp.cpp
@@ -205,7 +205,7 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f,
// A valid bmp file should always at least have a
// file header and a minimal info header
- if (f->get_len() > BITMAP_FILE_HEADER_SIZE + BITMAP_INFO_HEADER_MIN_SIZE) {
+ if (f->get_length() > BITMAP_FILE_HEADER_SIZE + BITMAP_INFO_HEADER_MIN_SIZE) {
// File Header
bmp_header.bmp_file_header.bmp_signature = f->get_16();
if (bmp_header.bmp_file_header.bmp_signature == BITMAP_SIGNATURE) {
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 541b7036ac..67dfdfb5eb 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -923,45 +923,43 @@ CSGBrush *CSGSphere3D::_build_brush() {
Ref<Material> *materialsw = materials.ptrw();
bool *invertw = invert.ptrw();
+ const double lat_step = 1.0 / rings;
+ const double lon_step = 1.0 / radial_segments;
int face = 0;
- const double lat_step = Math_TAU / rings;
- const double lon_step = Math_TAU / radial_segments;
-
for (int i = 1; i <= rings; i++) {
- double lat0 = lat_step * (i - 1) - Math_TAU / 4;
- double z0 = Math::sin(lat0);
- double zr0 = Math::cos(lat0);
- double u0 = double(i - 1) / rings;
-
- double lat1 = lat_step * i - Math_TAU / 4;
- double z1 = Math::sin(lat1);
- double zr1 = Math::cos(lat1);
- double u1 = double(i) / rings;
-
- for (int j = radial_segments; j >= 1; j--) {
- double lng0 = lon_step * (j - 1);
+ double lat0 = Math_PI * (0.5 - (i - 1) * lat_step);
+ double c0 = Math::cos(lat0);
+ double s0 = Math::sin(lat0);
+ double v0 = double(i - 1) / rings;
+
+ double lat1 = Math_PI * (0.5 - i * lat_step);
+ double c1 = Math::cos(lat1);
+ double s1 = Math::sin(lat1);
+ double v1 = double(i) / rings;
+
+ for (int j = 1; j <= radial_segments; j++) {
+ double lng0 = Math_TAU * (0.5 - (j - 1) * lon_step);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
- double v0 = double(i - 1) / radial_segments;
+ double u0 = double(j - 1) / radial_segments;
- double lng1 = lon_step * j;
+ double lng1 = Math_TAU * (0.5 - j * lon_step);
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
- double v1 = double(i) / radial_segments;
+ double u1 = double(j) / radial_segments;
Vector3 v[4] = {
- Vector3(x1 * zr0, z0, y1 * zr0) * radius,
- Vector3(x1 * zr1, z1, y1 * zr1) * radius,
- Vector3(x0 * zr1, z1, y0 * zr1) * radius,
- Vector3(x0 * zr0, z0, y0 * zr0) * radius
+ Vector3(x0 * c0, s0, y0 * c0) * radius,
+ Vector3(x1 * c0, s0, y1 * c0) * radius,
+ Vector3(x1 * c1, s1, y1 * c1) * radius,
+ Vector3(x0 * c1, s1, y0 * c1) * radius,
};
Vector2 u[4] = {
- Vector2(v1, u0),
- Vector2(v1, u1),
- Vector2(v0, u1),
- Vector2(v0, u0),
-
+ Vector2(u0, v0),
+ Vector2(u1, v0),
+ Vector2(u1, v1),
+ Vector2(u0, v1),
};
if (i < rings) {
diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp
index 58bc450e9d..f60277f60a 100644
--- a/modules/fbx/editor_scene_importer_fbx.cpp
+++ b/modules/fbx/editor_scene_importer_fbx.cpp
@@ -102,7 +102,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
FBXDocParser::TokenList tokens;
bool is_binary = false;
- data.resize(f->get_len());
+ data.resize(f->get_length());
ERR_FAIL_COND_V(data.size() < 64, nullptr);
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index a0d7fbf726..a48245814f 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -212,6 +212,8 @@ ScriptInstance *PluginScript::instance_create(Object *p_this) {
}
bool PluginScript::instance_has(const Object *p_this) const {
+ ERR_FAIL_COND_V(!_language, false);
+
_language->lock();
bool hasit = _instances.has((Object *)p_this);
_language->unlock();
@@ -441,7 +443,7 @@ Error PluginScript::load_source_code(const String &p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err, err, "Cannot open file '" + p_path + "'.");
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
uint64_t r = f->get_buffer(w, len);
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 1b7838846f..8b0434c7dd 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -58,7 +58,7 @@ int64_t GDAPI godot_videodecoder_file_seek(void *ptr, int64_t pos, int whence) {
FileAccess *file = reinterpret_cast<FileAccess *>(ptr);
if (file) {
- int64_t len = file->get_len();
+ int64_t len = file->get_length();
switch (whence) {
case SEEK_SET: {
if (pos > len) {
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index ca646dff15..d34cccb3af 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -546,7 +546,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
}
const String text_edit_color_theme = EditorSettings::get_singleton()->get("text_editor/theme/color_theme");
- const bool default_theme = text_edit_color_theme == "Default";
+ const bool default_theme = text_edit_color_theme == "Godot 2";
if (default_theme || EditorSettings::get_singleton()->is_dark_theme()) {
function_definition_color = Color(0.4, 0.9, 1.0);
@@ -558,7 +558,7 @@ void GDScriptSyntaxHighlighter::_update_cache() {
EDITOR_DEF("text_editor/highlighting/gdscript/function_definition_color", function_definition_color);
EDITOR_DEF("text_editor/highlighting/gdscript/node_path_color", node_path_color);
- if (text_edit_color_theme == "Adaptive" || default_theme) {
+ if (text_edit_color_theme == "Default" || default_theme) {
EditorSettings::get_singleton()->set_initial_value(
"text_editor/highlighting/gdscript/function_definition_color",
function_definition_color,
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 2896420239..d7814e85b0 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1045,7 +1045,7 @@ Error GDScript::load_source_code(const String &p_path) {
ERR_FAIL_COND_V(err, err);
}
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
uint64_t r = f->get_buffer(w, len);
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 7b04959227..d8d60b35c6 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -543,6 +543,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
} else {
// TODO: Add warning.
mark_node_unsafe(member.variable->initializer);
+ member.variable->use_conversion_assign = true;
}
} else if (datatype.builtin_type == Variant::INT && member.variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
#ifdef DEBUG_ENABLED
@@ -552,6 +553,7 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas
if (member.variable->initializer->get_datatype().is_variant()) {
// TODO: Warn unsafe assign.
mark_node_unsafe(member.variable->initializer);
+ member.variable->use_conversion_assign = true;
}
}
} else if (member.variable->infer_datatype) {
@@ -1145,6 +1147,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
} else {
// TODO: Add warning.
mark_node_unsafe(p_variable->initializer);
+ p_variable->use_conversion_assign = true;
}
#ifdef DEBUG_ENABLED
} else if (type.builtin_type == Variant::INT && p_variable->initializer->get_datatype().builtin_type == Variant::FLOAT) {
@@ -1154,6 +1157,7 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable
if (p_variable->initializer->get_datatype().is_variant()) {
// TODO: Warn unsafe assign.
mark_node_unsafe(p_variable->initializer);
+ p_variable->use_conversion_assign = true;
}
}
} else if (p_variable->infer_datatype) {
@@ -1608,10 +1612,12 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
} else {
// TODO: Add warning.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
} else {
// TODO: Warning in this case.
mark_node_unsafe(p_assignment);
+ p_assignment->use_conversion_assign = true;
}
}
} else {
@@ -1621,6 +1627,9 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig
if (assignee_type.has_no_type() || assigned_value_type.is_variant()) {
mark_node_unsafe(p_assignment);
+ if (assignee_type.is_hard_type()) {
+ p_assignment->use_conversion_assign = true;
+ }
}
if (p_assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) {
@@ -2059,9 +2068,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa
if (p_call->is_super) {
base_type = parser->current_class->base_type;
+ base_type.is_meta_type = false;
is_self = true;
} else if (callee_type == GDScriptParser::Node::IDENTIFIER) {
base_type = parser->current_class->get_datatype();
+ base_type.is_meta_type = false;
is_self = true;
} else if (callee_type == GDScriptParser::Node::SUBSCRIPT) {
GDScriptParser::SubscriptNode *subscript = static_cast<GDScriptParser::SubscriptNode *>(p_call->callee);
diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp
index ea34a2ca2d..77a972ef12 100644
--- a/modules/gdscript/gdscript_byte_codegen.cpp
+++ b/modules/gdscript/gdscript_byte_codegen.cpp
@@ -779,63 +779,43 @@ void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const
append(p_name);
}
-void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
- if (p_target.type.has_type && !p_source.type.has_type) {
- // Typed assignment.
- switch (p_target.type.kind) {
- case GDScriptDataType::BUILTIN: {
- if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
- append(p_target);
- append(p_source);
- } else {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
- append(p_target);
- append(p_source);
- append(p_target.type.builtin_type);
- }
- } break;
- case GDScriptDataType::NATIVE: {
- int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
- Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
- class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
- append(p_target);
- append(p_source);
- append(class_idx);
- } break;
- case GDScriptDataType::SCRIPT:
- case GDScriptDataType::GDSCRIPT: {
- Variant script = p_target.type.script_type;
- int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
-
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
+void GDScriptByteCodeGenerator::write_assign_with_conversion(const Address &p_target, const Address &p_source) {
+ switch (p_target.type.kind) {
+ case GDScriptDataType::BUILTIN: {
+ if (p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
append(p_target);
append(p_source);
- append(idx);
- } break;
- default: {
- ERR_PRINT("Compiler bug: unresolved assign.");
-
- // Shouldn't get here, but fail-safe to a regular assignment
- append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
append(p_target);
append(p_source);
+ append(p_target.type.builtin_type);
}
- }
- } else {
- if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ } break;
+ case GDScriptDataType::NATIVE: {
+ int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type];
+ Variant nc = GDScriptLanguage::get_singleton()->get_global_array()[class_idx];
+ class_idx = get_constant_pos(nc) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3);
append(p_target);
append(p_source);
- } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
- // Need conversion..
- append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(class_idx);
+ } break;
+ case GDScriptDataType::SCRIPT:
+ case GDScriptDataType::GDSCRIPT: {
+ Variant script = p_target.type.script_type;
+ int idx = get_constant_pos(script) | (GDScriptFunction::ADDR_TYPE_CONSTANT << GDScriptFunction::ADDR_BITS);
+
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3);
append(p_target);
append(p_source);
- append(p_target.type.builtin_type);
- } else {
- // Either untyped assignment or already type-checked by the parser
+ append(idx);
+ } break;
+ default: {
+ ERR_PRINT("Compiler bug: unresolved assign.");
+
+ // Shouldn't get here, but fail-safe to a regular assignment
append(GDScriptFunction::OPCODE_ASSIGN, 2);
append(p_target);
append(p_source);
@@ -843,6 +823,24 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr
}
}
+void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) {
+ if (p_target.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type == Variant::ARRAY && p_target.type.has_container_element_type()) {
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_ARRAY, 2);
+ append(p_target);
+ append(p_source);
+ } else if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) {
+ // Need conversion.
+ append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2);
+ append(p_target);
+ append(p_source);
+ append(p_target.type.builtin_type);
+ } else {
+ append(GDScriptFunction::OPCODE_ASSIGN, 2);
+ append(p_target);
+ append(p_source);
+ }
+}
+
void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) {
append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1);
append(p_target);
diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h
index f8c05fea83..b1f3cd5fb3 100644
--- a/modules/gdscript/gdscript_byte_codegen.h
+++ b/modules/gdscript/gdscript_byte_codegen.h
@@ -450,6 +450,7 @@ public:
virtual void write_set_member(const Address &p_value, const StringName &p_name) override;
virtual void write_get_member(const Address &p_target, const StringName &p_name) override;
virtual void write_assign(const Address &p_target, const Address &p_source) override;
+ virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) override;
virtual void write_assign_true(const Address &p_target) override;
virtual void write_assign_false(const Address &p_target) override;
virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override;
diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp
index 6aa76703f1..601cdb4080 100644
--- a/modules/gdscript/gdscript_cache.cpp
+++ b/modules/gdscript/gdscript_cache.cpp
@@ -153,7 +153,7 @@ String GDScriptCache::get_source_code(const String &p_path) {
ERR_FAIL_COND_V(err, "");
}
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
source_file.resize(len + 1);
uint64_t r = f->get_buffer(source_file.ptrw(), len);
f->close();
diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h
index 399c9d6de7..cac6544f03 100644
--- a/modules/gdscript/gdscript_codegen.h
+++ b/modules/gdscript/gdscript_codegen.h
@@ -111,6 +111,7 @@ public:
virtual void write_set_member(const Address &p_value, const StringName &p_name) = 0;
virtual void write_get_member(const Address &p_target, const StringName &p_name) = 0;
virtual void write_assign(const Address &p_target, const Address &p_source) = 0;
+ virtual void write_assign_with_conversion(const Address &p_target, const Address &p_source) = 0;
virtual void write_assign_true(const Address &p_target) = 0;
virtual void write_assign_false(const Address &p_target) = 0;
virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 4ac9864d4f..c7ca9449c2 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1084,7 +1084,11 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), setter_function, args);
} else {
// Just assign.
- gen->write_assign(target, op_result);
+ if (assignment->use_conversion_assign) {
+ gen->write_assign_with_conversion(target, op_result);
+ } else {
+ gen->write_assign(target, op_result);
+ }
}
if (op_result.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
@@ -1792,7 +1796,11 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
if (error) {
return error;
}
- gen->write_assign(local, src_address);
+ if (lv->use_conversion_assign) {
+ gen->write_assign_with_conversion(local, src_address);
+ } else {
+ gen->write_assign(local, src_address);
+ }
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -1930,7 +1938,11 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_
return nullptr;
}
- codegen.generator->write_assign(dst_address, src_address);
+ if (field->use_conversion_assign) {
+ codegen.generator->write_assign_with_conversion(dst_address, src_address);
+ } else {
+ codegen.generator->write_assign(dst_address, src_address);
+ }
if (src_address.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -2211,7 +2223,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
if (err) {
return err;
}
- if (base.is_null() && !base->is_valid()) {
+ if (base.is_null() || !base->is_valid()) {
return ERR_COMPILATION_FAILED;
}
}
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index b1b29a7bd1..ee5e411cad 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -370,6 +370,7 @@ public:
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *assignee = nullptr;
ExpressionNode *assigned_value = nullptr;
+ bool use_conversion_assign = false;
AssignmentNode() {
type = ASSIGNMENT;
@@ -1119,6 +1120,7 @@ public:
MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
int assignments = 0;
int usages = 0;
+ bool use_conversion_assign = false;
#ifdef TOOLS_ENABLED
String doc_description;
#endif // TOOLS_ENABLED
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd
new file mode 100644
index 0000000000..d21d8bce96
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.gd
@@ -0,0 +1,9 @@
+extends Node
+
+func test():
+ set_name("TestNodeName")
+ if get_name() == &"TestNodeName":
+ print("Name is equal")
+ else:
+ print("Name is not equal")
+ print(get_name() is StringName)
diff --git a/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
new file mode 100644
index 0000000000..dc4348d9c3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/call_self_get_name.out
@@ -0,0 +1,3 @@
+GDTEST_OK
+Name is equal
+True
diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp
index 8ad5cdacad..fc73b5bb72 100644
--- a/modules/gdscript/tests/test_gdscript.cpp
+++ b/modules/gdscript/tests/test_gdscript.cpp
@@ -215,8 +215,8 @@ void test(TestType p_type) {
init_language(fa->get_path_absolute().get_base_dir());
Vector<uint8_t> buf;
- uint64_t flen = fa->get_len();
- buf.resize(fa->get_len() + 1);
+ uint64_t flen = fa->get_length();
+ buf.resize(flen + 1);
fa->get_buffer(buf.ptrw(), flen);
buf.write[flen] = 0;
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index 4331daadfc..8979eabfc3 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -179,11 +179,18 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
return ret;
}
+static String _get_cache_key_function_glsl(const RenderingDevice::Capabilities *p_capabilities) {
+ String version;
+ version = "SpirVGen=" + itos(glslang::GetSpirvGeneratorVersion()) + ", major=" + itos(p_capabilities->version_major) + ", minor=" + itos(p_capabilities->version_minor) + " , subgroup_size=" + itos(p_capabilities->subgroup_operations) + " , subgroup_ops=" + itos(p_capabilities->subgroup_operations) + " , subgroup_in_shaders=" + itos(p_capabilities->subgroup_in_shaders);
+ return version;
+}
+
void preregister_glslang_types() {
// initialize in case it's not initialized. This is done once per thread
// and it's safe to call multiple times
glslang::InitializeProcess();
RenderingDevice::shader_set_compile_function(_compile_shader_glsl);
+ RenderingDevice::shader_set_get_cache_key_function(_get_cache_key_function_glsl);
}
void register_glslang_types() {
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
index 5b7d4fadec..af7be55e4b 100644
--- a/modules/gltf/doc_classes/GLTFNode.xml
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -13,8 +13,6 @@
</member>
<member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
</member>
- <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1">
- </member>
<member name="height" type="int" setter="set_height" getter="get_height" default="-1">
</member>
<member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index b3fa17bfb5..abac0a2e17 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -233,7 +233,7 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) {
}
Vector<uint8_t> array;
- array.resize(f->get_len());
+ array.resize(f->get_length());
f->get_buffer(array.ptrw(), array.size());
String text;
text.parse_utf8((const char *)array.ptr(), array.size());
@@ -2821,8 +2821,8 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
blend_weights.write[j] = weights[j];
}
- mesh->set_blend_weights(blend_weights);
}
+ mesh->set_blend_weights(blend_weights);
mesh->set_mesh(import_mesh);
state->meshes.push_back(mesh);
@@ -4108,81 +4108,10 @@ Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> state,
subtree_set.get_members(subtree_nodes, subtree_root);
for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) {
- ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED);
-
- // We modified the tree, recompute all the heights
- _compute_node_heights(state);
- }
- }
-
- return OK;
-}
-
-Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const GLTFNodeIndex node_index) {
- Ref<GLTFNode> node = state->nodes[node_index];
-
- // Can we just "steal" this joint if it is just a spatial node?
- if (node->skin < 0 && node->mesh < 0 && node->camera < 0) {
- node->joint = true;
- // Add the joint to the skeletons joints
- skeleton->joints.push_back(node_index);
- return OK;
- }
-
- GLTFNode *fake_joint = memnew(GLTFNode);
- const GLTFNodeIndex fake_joint_index = state->nodes.size();
- state->nodes.push_back(fake_joint);
-
- // We better not be a joint, or we messed up in our logic
- if (node->joint) {
- return FAILED;
- }
-
- fake_joint->translation = node->translation;
- fake_joint->rotation = node->rotation;
- fake_joint->scale = node->scale;
- fake_joint->xform = node->xform;
- fake_joint->joint = true;
-
- // We can use the exact same name here, because the joint will be inside a skeleton and not the scene
- fake_joint->set_name(node->get_name());
-
- // Clear the nodes transforms, since it will be parented to the fake joint
- node->translation = Vector3(0, 0, 0);
- node->rotation = Quat();
- node->scale = Vector3(1, 1, 1);
- node->xform = Transform();
-
- // Transfer the node children to the fake joint
- for (int child_i = 0; child_i < node->children.size(); ++child_i) {
- Ref<GLTFNode> child = state->nodes[node->children[child_i]];
- child->parent = fake_joint_index;
- }
-
- fake_joint->children = node->children;
- node->children.clear();
-
- // add the fake joint to the parent and remove the original joint
- if (node->parent >= 0) {
- Ref<GLTFNode> parent = state->nodes[node->parent];
- parent->children.erase(node_index);
- parent->children.push_back(fake_joint_index);
- fake_joint->parent = node->parent;
- }
-
- // Add the node to the fake joint
- fake_joint->children.push_back(node_index);
- node->parent = fake_joint_index;
- node->fake_joint_parent = fake_joint_index;
-
- // Add the fake joint to the skeletons joints
- skeleton->joints.push_back(fake_joint_index);
-
- // Replace skin_skeletons with fake joints if we must.
- for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) {
- Ref<GLTFSkin> skin = state->skins.write[skin_i];
- if (skin->skin_root == node_index) {
- skin->skin_root = fake_joint_index;
+ Ref<GLTFNode> node = state->nodes[subtree_nodes[subtree_i]];
+ node->joint = true;
+ // Add the joint to the skeletons joints
+ skeleton->joints.push_back(subtree_nodes[subtree_i]);
}
}
@@ -4920,10 +4849,9 @@ void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) {
}
}
-BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index) {
+BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
- Ref<GLTFNode> bone_node = state->nodes[gltf_node->parent];
-
+ Ref<GLTFNode> bone_node = state->nodes[bone_index];
BoneAttachment3D *bone_attachment = memnew(BoneAttachment3D);
print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name());
@@ -5008,7 +4936,7 @@ EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFSta
return mi;
}
-Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
+Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr);
@@ -5057,7 +4985,7 @@ Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent,
light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation);
return light;
}
- return nullptr;
+ return memnew(Node3D);
}
Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) {
@@ -5429,31 +5357,22 @@ void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> st
void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
Ref<GLTFNode> gltf_node = state->nodes[node_index];
+ if (gltf_node->skeleton >= 0) {
+ _generate_skeleton_bone_node(state, scene_parent, scene_root, node_index);
+ return;
+ }
+
Node3D *current_node = nullptr;
// Is our parent a skeleton
Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent);
- if (gltf_node->skeleton >= 0) {
- Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
-
- if (active_skeleton != skeleton) {
- ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons");
-
- // Add it to the scene if it has not already been added
- if (skeleton->get_parent() == nullptr) {
- scene_parent->add_child(skeleton);
- skeleton->set_owner(scene_root);
- }
- }
-
- active_skeleton = skeleton;
- current_node = skeleton;
- }
+ const bool non_bone_parented_to_skeleton = active_skeleton;
- // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment
- if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) {
- BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index);
+ // skinned meshes must not be placed in a bone attachment.
+ if (non_bone_parented_to_skeleton && gltf_node->skin < 0) {
+ // Bone Attachment - Parent Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
scene_parent->add_child(bone_attachment);
bone_attachment->set_owner(scene_root);
@@ -5467,7 +5386,86 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
}
// We still have not managed to make a node
- if (current_node == nullptr) {
+ if (gltf_node->mesh >= 0) {
+ current_node = _generate_mesh_instance(state, scene_parent, node_index);
+ } else if (gltf_node->camera >= 0) {
+ current_node = _generate_camera(state, scene_parent, node_index);
+ } else if (gltf_node->light >= 0) {
+ current_node = _generate_light(state, scene_parent, node_index);
+ } else {
+ current_node = _generate_spatial(state, scene_parent, node_index);
+ }
+
+ scene_parent->add_child(current_node);
+ if (current_node != scene_root) {
+ current_node->set_owner(scene_root);
+ }
+ current_node->set_transform(gltf_node->xform);
+ current_node->set_name(gltf_node->get_name());
+
+ state->scene_nodes.insert(node_index, current_node);
+
+ for (int i = 0; i < gltf_node->children.size(); ++i) {
+ _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]);
+ }
+}
+
+void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) {
+ Ref<GLTFNode> gltf_node = state->nodes[node_index];
+
+ Node3D *current_node = nullptr;
+
+ Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton;
+ // In this case, this node is already a bone in skeleton.
+ const bool is_skinned_mesh = (gltf_node->skin >= 0 && gltf_node->mesh >= 0);
+ const bool requires_extra_node = (gltf_node->mesh >= 0 || gltf_node->camera >= 0 || gltf_node->light >= 0);
+
+ Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent);
+ if (active_skeleton != skeleton) {
+ if (active_skeleton) {
+ // Bone Attachment - Direct Parented Skeleton Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, gltf_node->parent);
+
+ scene_parent->add_child(bone_attachment);
+ bone_attachment->set_owner(scene_root);
+
+ // There is no gltf_node that represent this, so just directly create a unique name
+ bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D"));
+
+ // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
+ // and attach it to the bone_attachment
+ scene_parent = bone_attachment;
+ WARN_PRINT(vformat("glTF: Generating scene detected direct parented Skeletons at node %d", node_index));
+ }
+
+ // Add it to the scene if it has not already been added
+ if (skeleton->get_parent() == nullptr) {
+ scene_parent->add_child(skeleton);
+ skeleton->set_owner(scene_root);
+ }
+ }
+
+ active_skeleton = skeleton;
+ current_node = skeleton;
+
+ if (requires_extra_node) {
+ // skinned meshes must not be placed in a bone attachment.
+ if (!is_skinned_mesh) {
+ // Bone Attachment - Same Node Case
+ BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index, node_index);
+
+ scene_parent->add_child(bone_attachment);
+ bone_attachment->set_owner(scene_root);
+
+ // There is no gltf_node that represent this, so just directly create a unique name
+ bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D"));
+
+ // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node
+ // and attach it to the bone_attachment
+ scene_parent = bone_attachment;
+ }
+
+ // We still have not managed to make a node
if (gltf_node->mesh >= 0) {
current_node = _generate_mesh_instance(state, scene_parent, node_index);
} else if (gltf_node->camera >= 0) {
@@ -5476,22 +5474,18 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent
current_node = _generate_light(state, scene_parent, node_index);
}
- if (!current_node) {
- current_node = _generate_spatial(state, scene_parent, node_index);
- }
-
scene_parent->add_child(current_node);
if (current_node != scene_root) {
current_node->set_owner(scene_root);
}
- current_node->set_transform(gltf_node->xform);
+ // Do not set transform here. Transform is already applied to our bone.
current_node->set_name(gltf_node->get_name());
}
state->scene_nodes.insert(node_index, current_node);
for (int i = 0; i < gltf_node->children.size(); ++i) {
- _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]);
+ _generate_scene_node(state, active_skeleton, scene_root, gltf_node->children[i]);
}
}
@@ -5632,28 +5626,30 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
const GLTFAnimation::Track &track = track_i->get();
- //need to find the path
+ //need to find the path: for skeletons, weight tracks will affect the mesh
NodePath node_path;
+ //for skeletons, transform tracks always affect bones
+ NodePath transform_node_path;
GLTFNodeIndex node_index = track_i->key();
- if (state->nodes[node_index]->fake_joint_parent >= 0) {
- // Should be same as parent
- node_index = state->nodes[node_index]->fake_joint_parent;
- }
const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()];
+ Node *root = ap->get_parent();
+ ERR_FAIL_COND(root == nullptr);
+ Map<GLTFNodeIndex, Node *>::Element *node_element = state->scene_nodes.find(node_index);
+ ERR_CONTINUE_MSG(node_element == nullptr, vformat("Unable to find node %d for animation", node_index));
+ node_path = root->get_path_to(node_element->get());
+
if (gltf_node->skeleton >= 0) {
- const Skeleton3D *sk = Object::cast_to<Skeleton3D>(state->scene_nodes.find(node_index)->get());
+ const Skeleton3D *sk = state->skeletons[gltf_node->skeleton]->godot_skeleton;
ERR_FAIL_COND(sk == nullptr);
const String path = ap->get_parent()->get_path_to(sk);
const String bone = gltf_node->get_name();
- node_path = path + ":" + bone;
+ transform_node_path = path + ":" + bone;
} else {
- Node *root = ap->get_parent();
- Node *godot_node = state->scene_nodes.find(node_index)->get();
- node_path = root->get_path_to(godot_node);
+ transform_node_path = node_path;
}
for (int i = 0; i < track.rotation_track.times.size(); i++) {
@@ -5672,11 +5668,13 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
- if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
+ // Animated TRS properties will not affect a skinned mesh.
+ const bool transform_affects_skinned_mesh_instance = gltf_node->skeleton < 0 && gltf_node->skin >= 0;
+ if ((track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) && !transform_affects_skinned_mesh_instance) {
//make transform track
int track_idx = animation->get_track_count();
animation->add_track(Animation::TYPE_TRANSFORM);
- animation->track_set_path(track_idx, node_path);
+ animation->track_set_path(track_idx, transform_node_path);
//first determine animation length
const double increment = 1.0 / bake_fps;
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index bda1ce87d6..900c367010 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -260,11 +260,12 @@ private:
Error _serialize_animations(Ref<GLTFState> state);
BoneAttachment3D *_generate_bone_attachment(Ref<GLTFState> state,
Skeleton3D *skeleton,
- const GLTFNodeIndex node_index);
+ const GLTFNodeIndex node_index,
+ const GLTFNodeIndex bone_index);
EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent,
const GLTFNodeIndex node_index);
- Light3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
+ Node3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index);
Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent,
const GLTFNodeIndex node_index);
void _assign_scene_names(Ref<GLTFState> state);
@@ -365,6 +366,7 @@ public:
void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent,
Node3D *scene_root,
const GLTFNodeIndex node_index);
+ void _generate_skeleton_bone_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index);
void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
const GLTFAnimationIndex index, const int bake_fps);
GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state,
diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp
index 777c6fbd9a..f6f33ef009 100644
--- a/modules/gltf/gltf_node.cpp
+++ b/modules/gltf/gltf_node.cpp
@@ -55,8 +55,6 @@ void GLTFNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &GLTFNode::set_scale);
ClassDB::bind_method(D_METHOD("get_children"), &GLTFNode::get_children);
ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children);
- ClassDB::bind_method(D_METHOD("get_fake_joint_parent"), &GLTFNode::get_fake_joint_parent);
- ClassDB::bind_method(D_METHOD("set_fake_joint_parent", "fake_joint_parent"), &GLTFNode::set_fake_joint_parent);
ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light);
ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light);
@@ -72,7 +70,6 @@ void GLTFNode::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int>
- ADD_PROPERTY(PropertyInfo(Variant::INT, "fake_joint_parent"), "set_fake_joint_parent", "get_fake_joint_parent"); // GLTFNodeIndex
ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex
}
@@ -172,14 +169,6 @@ void GLTFNode::set_children(Vector<int> p_children) {
children = p_children;
}
-GLTFNodeIndex GLTFNode::get_fake_joint_parent() {
- return fake_joint_parent;
-}
-
-void GLTFNode::set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent) {
- fake_joint_parent = p_fake_joint_parent;
-}
-
GLTFLightIndex GLTFNode::get_light() {
return light;
}
diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h
index ce8aff8944..3a5689d004 100644
--- a/modules/gltf/gltf_node.h
+++ b/modules/gltf/gltf_node.h
@@ -53,7 +53,6 @@ private:
Quat rotation;
Vector3 scale = Vector3(1, 1, 1);
Vector<int> children;
- GLTFNodeIndex fake_joint_parent = -1;
GLTFLightIndex light = -1;
protected:
@@ -96,9 +95,6 @@ public:
Vector<int> get_children();
void set_children(Vector<int> p_children);
- GLTFNodeIndex get_fake_joint_parent();
- void set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent);
-
GLTFLightIndex get_light();
void set_light(GLTFLightIndex p_light);
};
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 18beff41d8..d237544d66 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -105,7 +105,7 @@ Error jpeg_load_image_from_buffer(Image *p_image, const uint8_t *p_buffer, int p
Error ImageLoaderJPG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- uint64_t src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_length();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp
index 4a42e9af0d..c389609984 100644
--- a/modules/mbedtls/crypto_mbedtls.cpp
+++ b/modules/mbedtls/crypto_mbedtls.cpp
@@ -58,7 +58,7 @@ Error CryptoKeyMbedTLS::load(String p_path, bool p_public_only) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open CryptoKeyMbedTLS file '" + p_path + "'.");
- uint64_t flen = f->get_len();
+ uint64_t flen = f->get_length();
out.resize(flen + 1);
f->get_buffer(out.ptrw(), flen);
out.write[flen] = 0; // string terminator
@@ -146,7 +146,7 @@ Error X509CertificateMbedTLS::load(String p_path) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, ERR_INVALID_PARAMETER, "Cannot open X509CertificateMbedTLS file '" + p_path + "'.");
- uint64_t flen = f->get_len();
+ uint64_t flen = f->get_length();
out.resize(flen + 1);
f->get_buffer(out.ptrw(), flen);
out.write[flen] = 0; // string terminator
diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp
index 96cce49c86..f5137965da 100644
--- a/modules/minimp3/resource_importer_mp3.cpp
+++ b/modules/minimp3/resource_importer_mp3.cpp
@@ -79,7 +79,7 @@ Error ResourceImporterMP3::import(const String &p_source_file, const String &p_s
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
Vector<uint8_t> data;
data.resize(len);
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 020a40575c..68134b9b20 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -63,8 +63,8 @@ String _get_expected_build_config() {
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
- if (EditorSettings::get_singleton()) {
- return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
+ if (EditorPaths::get_singleton()) {
+ return EditorPaths::get_singleton()->get_data_dir().plus_file("mono");
} else {
String settings_path;
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index 5d53394658..ee68458268 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -170,7 +170,7 @@ Error read_all_file_utf8(const String &p_path, String &r_content) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
sourcef.resize(len + 1);
uint8_t *w = sourcef.ptrw();
uint64_t r = f->get_buffer(w, len);
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 17380001f5..e3aa630cef 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -79,7 +79,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_source_file + "'.");
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
Vector<uint8_t> data;
data.resize(len);
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 24fe654946..4911346b96 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -140,7 +140,7 @@ Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p
}
Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
- uint64_t size = f->get_len();
+ uint64_t size = f->get_length();
Vector<uint8_t> src_image;
src_image.resize(size + 1);
uint8_t *src_w = src_image.ptrw();
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index faeb83f920..c29aac05bb 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -66,7 +66,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
}
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
font_mem_cache.resize(len);
f->get_buffer(font_mem_cache.ptrw(), len);
font_mem = font_mem_cache.ptr();
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 361852547f..7eff3f8dee 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -181,7 +181,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
UErrorCode err = U_ZERO_ERROR;
// ICU data found.
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
icu_data = (uint8_t *)memalloc(len);
f->get_buffer(icu_data, len);
f->close();
diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp
index 406f60b6f5..a261ba8f37 100644
--- a/modules/text_server_fb/dynamic_font_fb.cpp
+++ b/modules/text_server_fb/dynamic_font_fb.cpp
@@ -65,7 +65,7 @@ DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size(
ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'.");
}
- uint64_t len = f->get_len();
+ uint64_t len = f->get_length();
font_mem_cache.resize(len);
f->get_buffer(font_mem_cache.ptrw(), len);
font_mem = font_mem_cache.ptr();
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 52b92ee930..3cfd4ff36a 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -226,7 +226,7 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- uint64_t src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_length();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
ERR_FAIL_COND_V(src_image_len < (int64_t)sizeof(tga_header_s), ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index cfb75fb93b..eb7a8597e6 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -37,7 +37,7 @@
Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- uint64_t src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_length();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 3b24de433c..df34ec22ce 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -132,6 +132,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const {
case TEXT_PRINT:
case TEXT_PRINTERR:
case TEXT_PRINTRAW:
+ case MATH_SEED:
return true;
default:
return false;
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 15bf9dbf2d..34addb5c9f 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -74,7 +74,7 @@ public:
virtual int Length(long long *total, long long *available) {
if (file) {
- const uint64_t len = file->get_len();
+ const uint64_t len = file->get_length();
if (total) {
*total = len;
}
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index d7e88d76b1..1f2a456619 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -147,7 +147,7 @@ static Ref<Image> _webp_mem_loader_func(const uint8_t *p_png, int p_size) {
Error ImageLoaderWEBP::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) {
Vector<uint8_t> src_image;
- uint64_t src_image_len = f->get_len();
+ uint64_t src_image_len = f->get_length();
ERR_FAIL_COND_V(src_image_len == 0, ERR_FILE_CORRUPT);
src_image.resize(src_image_len);