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-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs2
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
index 8fe08e7e1d..746612477d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs
@@ -117,7 +117,7 @@ namespace Godot
/// {
/// for (int i = 0; i < 100; i++)
/// {
- /// await ToSignal(GetTree(), "idle_frame");
+ /// await ToSignal(GetTree(), "process_frame");
/// GD.Print($"Frame {i}");
/// }
/// }
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index cded1e587c..c62de64a85 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -121,7 +121,7 @@ public:
ret = STEP_EXIT_FUNCTION_BIT;
break; //return the yield
case VisualScriptYield::YIELD_FRAME:
- state->connect_to_signal(tree, "idle_frame", Array());
+ state->connect_to_signal(tree, "process_frame", Array());
break;
case VisualScriptYield::YIELD_PHYSICS_FRAME:
state->connect_to_signal(tree, "physics_frame", Array());