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-rw-r--r--modules/SCsub12
-rw-r--r--modules/arkit/SCsub15
-rw-r--r--modules/arkit/arkit.gdip18
-rw-r--r--modules/arkit/arkit_interface.h134
-rw-r--r--modules/arkit/arkit_interface.mm791
-rw-r--r--modules/arkit/arkit_module.h37
-rw-r--r--modules/arkit/arkit_session_delegate.h50
-rw-r--r--modules/arkit/arkit_session_delegate.mm56
-rw-r--r--modules/arkit/config.py6
-rw-r--r--modules/basis_universal/texture_basisu.cpp1
-rw-r--r--modules/basis_universal/texture_basisu.h2
-rw-r--r--modules/bmp/image_loader_bmp.h30
-rw-r--r--modules/bullet/area_bullet.h10
-rw-r--r--modules/bullet/btRayShape.cpp4
-rw-r--r--modules/bullet/btRayShape.h6
-rw-r--r--modules/bullet/bullet_physics_server.cpp40
-rw-r--r--modules/bullet/bullet_physics_server.h36
-rw-r--r--modules/bullet/collision_object_bullet.h2
-rw-r--r--modules/bullet/config.py3
-rw-r--r--modules/bullet/godot_motion_state.h2
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h2
-rw-r--r--modules/bullet/godot_result_callbacks.h38
-rw-r--r--modules/bullet/rid_bullet.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp14
-rw-r--r--modules/bullet/rigid_body_bullet.h32
-rw-r--r--modules/bullet/shape_bullet.cpp10
-rw-r--r--modules/bullet/shape_bullet.h10
-rw-r--r--modules/bullet/soft_body_bullet.cpp8
-rw-r--r--modules/bullet/soft_body_bullet.h8
-rw-r--r--modules/bullet/space_bullet.cpp24
-rw-r--r--modules/bullet/space_bullet.h16
-rw-r--r--modules/camera_iphone/SCsub15
-rw-r--r--modules/camera_iphone/camera.gdip18
-rw-r--r--modules/camera_iphone/camera_ios.h45
-rw-r--r--modules/camera_iphone/camera_ios.mm445
-rw-r--r--modules/camera_iphone/camera_module.cpp40
-rw-r--r--modules/camera_iphone/camera_module.h32
-rw-r--r--modules/camera_iphone/config.py6
-rw-r--r--modules/csg/csg.h32
-rw-r--r--modules/csg/csg_shape.cpp51
-rw-r--r--modules/csg/csg_shape.h28
-rw-r--r--modules/cvtt/image_compress_cvtt.cpp28
-rw-r--r--modules/dds/texture_loader_dds.cpp12
-rw-r--r--modules/dds/texture_loader_dds.h2
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml18
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp25
-rw-r--r--modules/enet/networked_multiplayer_enet.h39
-rw-r--r--modules/etc/texture_loader_pkm.cpp12
-rw-r--r--modules/etc/texture_loader_pkm.h2
-rw-r--r--modules/fbx/data/fbx_material.h5
-rw-r--r--modules/fbx/data/pivot_transform.cpp15
-rw-r--r--modules/gamecenter/SCsub15
-rw-r--r--modules/gamecenter/config.py6
-rw-r--r--modules/gamecenter/game_center.h71
-rw-r--r--modules/gamecenter/game_center.mm380
-rw-r--r--modules/gamecenter/game_center_delegate.h35
-rw-r--r--modules/gamecenter/game_center_delegate.mm45
-rw-r--r--modules/gamecenter/game_center_module.h32
-rw-r--r--modules/gamecenter/gamecenter.gdip17
-rw-r--r--modules/gdnative/android/android_gdn.cpp2
-rw-r--r--modules/gdnative/gdnative.cpp12
-rw-r--r--modules/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/gdnative/aabb.cpp188
-rw-r--r--modules/gdnative/gdnative/array.cpp355
-rw-r--r--modules/gdnative/gdnative/basis.cpp257
-rw-r--r--modules/gdnative/gdnative/callable.cpp207
-rw-r--r--modules/gdnative/gdnative/color.cpp169
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp142
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp9
-rw-r--r--modules/gdnative/gdnative/node_path.cpp82
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp1107
-rw-r--r--modules/gdnative/gdnative/plane.cpp132
-rw-r--r--modules/gdnative/gdnative/quat.cpp196
-rw-r--r--modules/gdnative/gdnative/rect2.cpp295
-rw-r--r--modules/gdnative/gdnative/rid.cpp38
-rw-r--r--modules/gdnative/gdnative/signal.cpp (renamed from modules/inappstore/in_app_store_module.cpp)29
-rw-r--r--modules/gdnative/gdnative/string.cpp1241
-rw-r--r--modules/gdnative/gdnative/string_name.cpp45
-rw-r--r--modules/gdnative/gdnative/transform.cpp191
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp172
-rw-r--r--modules/gdnative/gdnative/variant.cpp723
-rw-r--r--modules/gdnative/gdnative/vector2.cpp420
-rw-r--r--modules/gdnative/gdnative/vector3.cpp424
-rw-r--r--modules/gdnative/gdnative_api.json13319
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp2
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h6
-rw-r--r--modules/gdnative/include/gdnative/aabb.h69
-rw-r--r--modules/gdnative/include/gdnative/array.h97
-rw-r--r--modules/gdnative/include/gdnative/basis.h87
-rw-r--r--modules/gdnative/include/gdnative/callable.h70
-rw-r--r--modules/gdnative/include/gdnative/color.h68
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h52
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h27
-rw-r--r--modules/gdnative/include/gdnative/math_defs.h (renamed from modules/icloud/icloud_module.cpp)44
-rw-r--r--modules/gdnative/include/gdnative/node_path.h33
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h400
-rw-r--r--modules/gdnative/include/gdnative/plane.h50
-rw-r--r--modules/gdnative/include/gdnative/quat.h69
-rw-r--r--modules/gdnative/include/gdnative/rect2.h107
-rw-r--r--modules/gdnative/include/gdnative/rid.h19
-rw-r--r--modules/gdnative/include/gdnative/signal.h (renamed from modules/arkit/arkit_module.cpp)35
-rw-r--r--modules/gdnative/include/gdnative/string.h231
-rw-r--r--modules/gdnative/include/gdnative/string_name.h24
-rw-r--r--modules/gdnative/include/gdnative/transform.h60
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h60
-rw-r--r--modules/gdnative/include/gdnative/variant.h230
-rw-r--r--modules/gdnative/include/gdnative/variant_struct.h (renamed from modules/gamecenter/game_center_module.cpp)31
-rw-r--r--modules/gdnative/include/gdnative/vector2.h144
-rw-r--r--modules/gdnative/include/gdnative/vector3.h149
-rw-r--r--modules/gdnative/include/text/godot_text.h12
-rw-r--r--modules/gdnative/include/videodecoder/godot_videodecoder.h8
-rw-r--r--modules/gdnative/include/xr/godot_xr.h8
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp452
-rw-r--r--modules/gdnative/nativescript/api_generator.h1
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp30
-rw-r--r--modules/gdnative/nativescript/nativescript.h37
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h6
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h2
-rw-r--r--modules/gdnative/tests/test_string.h1979
-rw-r--r--modules/gdnative/tests/test_variant.h205
-rw-r--r--modules/gdnative/text/text_server_gdnative.cpp46
-rw-r--r--modules/gdnative/text/text_server_gdnative.h11
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.cpp4
-rw-r--r--modules/gdnative/videodecoder/video_stream_gdnative.h4
-rw-r--r--modules/gdnative/xr/xr_interface_gdnative.cpp10
-rw-r--r--modules/gdnavigation/nav_utils.h14
-rw-r--r--modules/gdnavigation/rvo_agent.h2
-rw-r--r--modules/gdscript/editor/gdscript_highlighter.cpp14
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.cpp2
-rw-r--r--modules/gdscript/editor/gdscript_translation_parser_plugin.h4
-rw-r--r--modules/gdscript/gdscript.cpp15
-rw-r--r--modules/gdscript/gdscript.h18
-rw-r--r--modules/gdscript/gdscript_compiler.cpp67
-rw-r--r--modules/gdscript/gdscript_compiler.h4
-rw-r--r--modules/gdscript/gdscript_function.cpp7
-rw-r--r--modules/gdscript/gdscript_function.h16
-rw-r--r--modules/gdscript/gdscript_parser.h6
-rw-r--r--modules/gdscript/gdscript_tokenizer.h1
-rw-r--r--modules/gdscript/language_server/gdscript_language_protocol.cpp2
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.cpp15
-rw-r--r--modules/gdscript/language_server/gdscript_language_server.h10
-rw-r--r--modules/gdscript/language_server/gdscript_workspace.cpp2
-rw-r--r--modules/gdscript/language_server/lsp.hpp16
-rw-r--r--modules/glslang/register_types.cpp2
-rw-r--r--modules/gltf/gltf_camera.h4
-rw-r--r--modules/gltf/gltf_document.cpp56
-rw-r--r--modules/gltf/gltf_document.h5
-rw-r--r--modules/gltf/gltf_skeleton.cpp2
-rw-r--r--modules/gltf/gltf_skin.cpp2
-rw-r--r--modules/gltf/gltf_state.cpp6
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/gridmap/grid_map.cpp27
-rw-r--r--modules/gridmap/grid_map.h54
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp15
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h34
-rw-r--r--modules/icloud/SCsub15
-rw-r--r--modules/icloud/config.py6
-rw-r--r--modules/icloud/icloud.gdip17
-rw-r--r--modules/icloud/icloud.h60
-rw-r--r--modules/icloud/icloud.mm345
-rw-r--r--modules/icloud/icloud_module.h32
-rw-r--r--modules/inappstore/SCsub15
-rw-r--r--modules/inappstore/config.py6
-rw-r--r--modules/inappstore/in_app_store.h77
-rw-r--r--modules/inappstore/in_app_store.mm411
-rw-r--r--modules/inappstore/in_app_store_module.h32
-rw-r--r--modules/inappstore/inappstore.gdip17
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.cpp30
-rw-r--r--modules/lightmapper_rd/lightmapper_rd.h102
-rw-r--r--modules/lightmapper_rd/lm_common_inc.glsl4
-rw-r--r--modules/lightmapper_rd/lm_compute.glsl11
-rw-r--r--modules/lightmapper_rd/register_types.cpp22
-rw-r--r--[-rwxr-xr-x]modules/mbedtls/SCsub0
-rw-r--r--[-rwxr-xr-x]modules/mbedtls/config.py0
-rw-r--r--modules/mbedtls/packet_peer_mbed_dtls.cpp1
-rw-r--r--[-rwxr-xr-x]modules/mbedtls/packet_peer_mbed_dtls.h2
-rw-r--r--[-rwxr-xr-x]modules/mbedtls/register_types.h0
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.cpp2
-rw-r--r--modules/mbedtls/ssl_context_mbedtls.h4
-rw-r--r--modules/mbedtls/stream_peer_mbedtls.cpp1
-rw-r--r--[-rwxr-xr-x]modules/mbedtls/stream_peer_mbedtls.h2
-rw-r--r--modules/minimp3/audio_stream_mp3.cpp3
-rw-r--r--modules/minimp3/audio_stream_mp3.h6
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp14
-rw-r--r--modules/mobile_vr/mobile_vr_interface.h26
-rw-r--r--modules/mono/csharp_script.cpp6
-rw-r--r--modules/mono/csharp_script.h2
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs6
-rw-r--r--[-rwxr-xr-x]modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs0
-rw-r--r--[-rwxr-xr-x]modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs0
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs2
-rw-r--r--modules/mono/editor/bindings_generator.cpp186
-rw-r--r--modules/mono/editor/bindings_generator.h1
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs101
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs27
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs114
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs21
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj1
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp4
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp14
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp2
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h4
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp15
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h2
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp2
-rw-r--r--modules/mono/mono_gd/support/android_support.cpp18
-rw-r--r--[-rwxr-xr-x]modules/mono/mono_gd/support/android_support.h0
-rw-r--r--[-rwxr-xr-x]modules/mono/mono_gd/support/ios_support.h0
-rw-r--r--modules/opensimplex/doc_classes/NoiseTexture.xml1
-rw-r--r--modules/opensimplex/doc_classes/OpenSimplexNoise.xml1
-rw-r--r--modules/opensimplex/noise_texture.cpp27
-rw-r--r--modules/opensimplex/noise_texture.h18
-rw-r--r--modules/opensimplex/open_simplex_noise.cpp12
-rw-r--r--modules/opensimplex/open_simplex_noise.h10
-rw-r--r--modules/pvr/texture_loader_pvr.cpp4
-rw-r--r--modules/pvr/texture_loader_pvr.h2
-rw-r--r--modules/regex/regex.cpp2
-rw-r--r--modules/regex/regex.h6
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp13
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.h24
-rw-r--r--modules/text_server_adv/SCsub43
-rw-r--r--modules/text_server_adv/bitmap_font_adv.cpp92
-rw-r--r--modules/text_server_adv/bitmap_font_adv.h6
-rw-r--r--modules/text_server_adv/config.py2
-rw-r--r--modules/text_server_adv/dynamic_font_adv.cpp12
-rw-r--r--modules/text_server_adv/dynamic_font_adv.h19
-rw-r--r--modules/text_server_adv/font_adv.h23
-rw-r--r--modules/text_server_adv/script_iterator.h6
-rw-r--r--modules/text_server_adv/text_server_adv.cpp102
-rw-r--r--modules/text_server_adv/text_server_adv.h11
-rw-r--r--modules/text_server_fb/bitmap_font_fb.cpp89
-rw-r--r--modules/text_server_fb/bitmap_font_fb.h6
-rw-r--r--modules/text_server_fb/config.py2
-rw-r--r--modules/text_server_fb/dynamic_font_fb.cpp13
-rw-r--r--modules/text_server_fb/dynamic_font_fb.h19
-rw-r--r--modules/text_server_fb/font_fb.h23
-rw-r--r--modules/text_server_fb/text_server_fb.cpp82
-rw-r--r--modules/text_server_fb/text_server_fb.h11
-rw-r--r--modules/tga/image_loader_tga.cpp25
-rw-r--r--modules/tga/image_loader_tga.h24
-rw-r--r--modules/theora/video_stream_theora.cpp28
-rw-r--r--modules/theora/video_stream_theora.h53
-rw-r--r--modules/upnp/upnp.cpp3
-rw-r--r--modules/upnp/upnp.h6
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml14
-rw-r--r--modules/visual_script/visual_script.cpp9
-rw-r--r--modules/visual_script/visual_script.h91
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp25
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h1
-rw-r--r--modules/visual_script/visual_script_editor.cpp38
-rw-r--r--modules/visual_script/visual_script_expression.cpp21
-rw-r--r--modules/visual_script/visual_script_expression.h47
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp12
-rw-r--r--modules/visual_script/visual_script_flow_control.h2
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp48
-rw-r--r--modules/visual_script/visual_script_nodes.cpp61
-rw-r--r--modules/visual_script/visual_script_nodes.h4
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp10
-rw-r--r--modules/webm/video_stream_webm.cpp4
-rw-r--r--modules/webm/video_stream_webm.h2
-rw-r--r--modules/webrtc/webrtc_data_channel_js.cpp7
-rw-r--r--modules/webrtc/webrtc_data_channel_js.h8
-rw-r--r--modules/websocket/emws_client.cpp4
-rw-r--r--modules/websocket/emws_client.h8
-rw-r--r--modules/websocket/emws_peer.cpp2
-rw-r--r--modules/websocket/emws_peer.h6
-rw-r--r--modules/websocket/websocket_client.cpp1
-rw-r--r--modules/websocket/websocket_client.h2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp9
-rw-r--r--modules/websocket/websocket_multiplayer_peer.h16
-rw-r--r--modules/websocket/wsl_client.cpp5
-rw-r--r--modules/websocket/wsl_client.h14
-rw-r--r--modules/websocket/wsl_peer.cpp4
-rw-r--r--modules/websocket/wsl_peer.h38
-rw-r--r--modules/websocket/wsl_server.cpp13
-rw-r--r--modules/websocket/wsl_server.h22
-rw-r--r--modules/webxr/doc_classes/WebXRInterface.xml122
-rw-r--r--modules/webxr/godot_webxr.h1
-rw-r--r--modules/webxr/native/library_godot_webxr.js23
-rw-r--r--modules/webxr/native/webxr.externs.js4
-rw-r--r--modules/webxr/webxr_interface_js.cpp31
-rw-r--r--modules/webxr/webxr_interface_js.h2
-rw-r--r--modules/xatlas_unwrap/register_types.cpp5
286 files changed, 9211 insertions, 22194 deletions
diff --git a/modules/SCsub b/modules/SCsub
index 24598f4b28..64da3bd0be 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -45,18 +45,6 @@ for name, path in env.module_list.items():
else:
SConscript(path + "/SCsub") # Custom.
- # Some modules are not linked automatically but can be enabled optionally
- # on iOS, so we handle those specially.
- if env["platform"] == "iphone" and name in [
- "arkit",
- "camera",
- "camera_iphone",
- "gamecenter",
- "inappstore",
- "icloud",
- ]:
- continue
-
lib = env_modules.add_library("module_%s" % name, env.modules_sources)
env.Prepend(LIBS=[lib])
if env["vsproj"]:
diff --git a/modules/arkit/SCsub b/modules/arkit/SCsub
deleted file mode 100644
index 7e103d6565..0000000000
--- a/modules/arkit/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_arkit = env_modules.Clone()
-
-# (iOS) Enable module support
-env_arkit.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_arkit.add_source_files(modules_sources, "*.cpp")
-env_arkit.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_arkit_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/arkit/arkit.gdip b/modules/arkit/arkit.gdip
deleted file mode 100644
index 22c0a07e26..0000000000
--- a/modules/arkit/arkit.gdip
+++ /dev/null
@@ -1,18 +0,0 @@
-[config]
-name="ARKit"
-binary="arkit_lib.a"
-
-initialization="register_arkit_types"
-deinitialization="unregister_arkit_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=["AVFoundation.framework", "ARKit.framework"]
-
-capabilities=["arkit"]
-
-files=[]
-
-[plist]
-NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/arkit/arkit_interface.h b/modules/arkit/arkit_interface.h
deleted file mode 100644
index f9b7709aba..0000000000
--- a/modules/arkit/arkit_interface.h
+++ /dev/null
@@ -1,134 +0,0 @@
-/*************************************************************************/
-/* arkit_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARKIT_INTERFACE_H
-#define ARKIT_INTERFACE_H
-
-#include "servers/camera/camera_feed.h"
-#include "servers/xr/xr_interface.h"
-#include "servers/xr/xr_positional_tracker.h"
-
-/**
- @author Bastiaan Olij <mux213@gmail.com>
-
- ARKit interface between iPhone and Godot
-*/
-
-// forward declaration for some needed objects
-class ARKitShader;
-
-#ifdef __OBJC__
-
-typedef ARAnchor GodotARAnchor;
-
-#else
-
-typedef void GodotARAnchor;
-#endif
-
-class ARKitInterface : public XRInterface {
- GDCLASS(ARKitInterface, XRInterface);
-
-private:
- bool initialized;
- bool session_was_started;
- bool plane_detection_is_enabled;
- bool light_estimation_is_enabled;
- real_t ambient_intensity;
- real_t ambient_color_temperature;
-
- Transform transform;
- CameraMatrix projection;
- float eye_height, z_near, z_far;
-
- Ref<CameraFeed> feed;
- size_t image_width[2];
- size_t image_height[2];
- Vector<uint8_t> img_data[2];
-
- struct anchor_map {
- XRPositionalTracker *tracker;
- unsigned char uuid[16];
- };
-
- ///@TODO should use memory map object from Godot?
- unsigned int num_anchors;
- unsigned int max_anchors;
- anchor_map *anchors;
- XRPositionalTracker *get_anchor_for_uuid(const unsigned char *p_uuid);
- void remove_anchor_for_uuid(const unsigned char *p_uuid);
- void remove_all_anchors();
-
-protected:
- static void _bind_methods();
-
-public:
- void start_session();
- void stop_session();
-
- bool get_anchor_detection_is_enabled() const override;
- void set_anchor_detection_is_enabled(bool p_enable) override;
- virtual int get_camera_feed_id() override;
-
- bool get_light_estimation_is_enabled() const;
- void set_light_estimation_is_enabled(bool p_enable);
-
- real_t get_ambient_intensity() const;
- real_t get_ambient_color_temperature() const;
-
- /* while Godot has its own raycast logic this takes ARKits camera into account and hits on any ARAnchor */
- Array raycast(Vector2 p_screen_coord);
-
- virtual void notification(int p_what) override;
-
- virtual StringName get_name() const override;
- virtual int get_capabilities() const override;
-
- virtual bool is_initialized() const override;
- virtual bool initialize() override;
- virtual void uninitialize() override;
-
- virtual Size2 get_render_targetsize() override;
- virtual bool is_stereo() override;
- virtual Transform get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) override;
- virtual CameraMatrix get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) override;
- virtual void commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) override;
-
- virtual void process() override;
-
- // called by delegate (void * because C++ and Obj-C don't always mix, should really change all platform/iphone/*.cpp files to .mm)
- void _add_or_update_anchor(GodotARAnchor *p_anchor);
- void _remove_anchor(GodotARAnchor *p_anchor);
-
- ARKitInterface();
- ~ARKitInterface();
-};
-
-#endif /* !ARKIT_INTERFACE_H */
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm
deleted file mode 100644
index 608afd4ff3..0000000000
--- a/modules/arkit/arkit_interface.mm
+++ /dev/null
@@ -1,791 +0,0 @@
-/*************************************************************************/
-/* arkit_interface.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/input/input.h"
-#include "core/os/os.h"
-#include "scene/resources/surface_tool.h"
-#include "servers/rendering/rendering_server_globals.h"
-
-#import <ARKit/ARKit.h>
-#import <UIKit/UIKit.h>
-
-#include <dlfcn.h>
-
-#include "arkit_interface.h"
-#include "arkit_session_delegate.h"
-
-// just a dirty workaround for now, declare these as globals. I'll probably encapsulate ARSession and associated logic into an mm object and change ARKitInterface to a normal cpp object that consumes it.
-API_AVAILABLE(ios(11.0))
-ARSession *ar_session;
-
-ARKitSessionDelegate *ar_delegate;
-NSTimeInterval last_timestamp;
-
-/* this is called when we initialize or when we come back from having our app pushed to the background, just (re)start our session */
-void ARKitInterface::start_session() {
- // We're active...
- session_was_started = true;
-
- // Ignore this if we're not initialized...
- if (initialized) {
- print_line("Starting ARKit session");
-
- if (@available(iOS 11, *)) {
- Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration");
- ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new];
-
- configuration.lightEstimationEnabled = light_estimation_is_enabled;
- if (plane_detection_is_enabled) {
- if (@available(iOS 11.3, *)) {
- configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal;
- } else {
- configuration.planeDetection = ARPlaneDetectionHorizontal;
- }
- } else {
- configuration.planeDetection = 0;
- }
-
- // make sure our camera is on
- if (feed.is_valid()) {
- feed->set_active(true);
- }
-
- [ar_session runWithConfiguration:configuration];
- }
- }
-}
-
-void ARKitInterface::stop_session() {
- session_was_started = false;
-
- // Ignore this if we're not initialized...
- if (initialized) {
- // make sure our camera is off
- if (feed.is_valid()) {
- feed->set_active(false);
- }
-
- if (@available(iOS 11.0, *)) {
- [ar_session pause];
- }
- }
-}
-
-void ARKitInterface::notification(int p_what) {
- // TODO, this is not being called, need to find out why, possibly because this is not a node.
- // in that case we need to find a way to get these notifications!
- switch (p_what) {
- case DisplayServer::WINDOW_EVENT_FOCUS_IN: {
- print_line("Focus in");
-
- start_session();
- }; break;
- case DisplayServer::WINDOW_EVENT_FOCUS_OUT: {
- print_line("Focus out");
-
- stop_session();
- }; break;
- default:
- break;
- }
-}
-
-bool ARKitInterface::get_anchor_detection_is_enabled() const {
- return plane_detection_is_enabled;
-}
-
-void ARKitInterface::set_anchor_detection_is_enabled(bool p_enable) {
- if (plane_detection_is_enabled != p_enable) {
- plane_detection_is_enabled = p_enable;
-
- // Restart our session (this will be ignore if we're not initialised)
- if (session_was_started) {
- start_session();
- }
- }
-}
-
-int ARKitInterface::get_camera_feed_id() {
- if (feed.is_null()) {
- return 0;
- } else {
- return feed->get_id();
- }
-}
-
-bool ARKitInterface::get_light_estimation_is_enabled() const {
- return light_estimation_is_enabled;
-}
-
-void ARKitInterface::set_light_estimation_is_enabled(bool p_enable) {
- if (light_estimation_is_enabled != p_enable) {
- light_estimation_is_enabled = p_enable;
-
- // Restart our session (this will be ignore if we're not initialised)
- if (session_was_started) {
- start_session();
- }
- }
-}
-
-real_t ARKitInterface::get_ambient_intensity() const {
- return ambient_intensity;
-}
-
-real_t ARKitInterface::get_ambient_color_temperature() const {
- return ambient_color_temperature;
-}
-
-StringName ARKitInterface::get_name() const {
- return "ARKit";
-}
-
-int ARKitInterface::get_capabilities() const {
- return ARKitInterface::XR_MONO + ARKitInterface::XR_AR;
-}
-
-Array ARKitInterface::raycast(Vector2 p_screen_coord) {
- if (@available(iOS 11, *)) {
- Array arr;
- Size2 screen_size = DisplayServer::get_singleton()->screen_get_size();
- CGPoint point;
- point.x = p_screen_coord.x / screen_size.x;
- point.y = p_screen_coord.y / screen_size.y;
-
- ///@TODO maybe give more options here, for now we're taking just ARAchors into account that were found during plane detection keeping their size into account
-
- NSArray<ARHitTestResult *> *results = [ar_session.currentFrame hitTest:point types:ARHitTestResultTypeExistingPlaneUsingExtent];
-
- for (ARHitTestResult *result in results) {
- Transform transform;
-
- matrix_float4x4 m44 = result.worldTransform;
- transform.basis.elements[0].x = m44.columns[0][0];
- transform.basis.elements[1].x = m44.columns[0][1];
- transform.basis.elements[2].x = m44.columns[0][2];
- transform.basis.elements[0].y = m44.columns[1][0];
- transform.basis.elements[1].y = m44.columns[1][1];
- transform.basis.elements[2].y = m44.columns[1][2];
- transform.basis.elements[0].z = m44.columns[2][0];
- transform.basis.elements[1].z = m44.columns[2][1];
- transform.basis.elements[2].z = m44.columns[2][2];
- transform.origin.x = m44.columns[3][0];
- transform.origin.y = m44.columns[3][1];
- transform.origin.z = m44.columns[3][2];
-
- /* important, NOT scaled to world_scale !! */
- arr.push_back(transform);
- }
-
- return arr;
- } else {
- return Array();
- }
-}
-
-void ARKitInterface::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_notification", "what"), &ARKitInterface::_notification);
-
- ClassDB::bind_method(D_METHOD("set_light_estimation_is_enabled", "enable"), &ARKitInterface::set_light_estimation_is_enabled);
- ClassDB::bind_method(D_METHOD("get_light_estimation_is_enabled"), &ARKitInterface::get_light_estimation_is_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "light_estimation"), "set_light_estimation_is_enabled", "get_light_estimation_is_enabled");
-
- ClassDB::bind_method(D_METHOD("get_ambient_intensity"), &ARKitInterface::get_ambient_intensity);
- ClassDB::bind_method(D_METHOD("get_ambient_color_temperature"), &ARKitInterface::get_ambient_color_temperature);
-
- ClassDB::bind_method(D_METHOD("raycast", "screen_coord"), &ARKitInterface::raycast);
-}
-
-bool ARKitInterface::is_stereo() {
- // this is a mono device...
- return false;
-}
-
-bool ARKitInterface::is_initialized() const {
- return initialized;
-}
-
-bool ARKitInterface::initialize() {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, false);
-
- if (@available(iOS 11, *)) {
- if (!initialized) {
- print_line("initializing ARKit");
-
- // create our ar session and delegate
- Class ARSessionClass = NSClassFromString(@"ARSession");
- if (ARSessionClass == Nil) {
- void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW);
- if (arkit_handle) {
- ARSessionClass = NSClassFromString(@"ARSession");
- } else {
- print_line("ARKit init failed");
- return false;
- }
- }
- ar_session = [ARSessionClass new];
- ar_delegate = [ARKitSessionDelegate new];
- ar_delegate.arkit_interface = this;
- ar_session.delegate = ar_delegate;
-
- // reset our transform
- transform = Transform();
-
- // make this our primary interface
- xr_server->set_primary_interface(this);
-
- // make sure we have our feed setup
- if (feed.is_null()) {
- feed.instance();
- feed->set_name("ARKit");
-
- CameraServer *cs = CameraServer::get_singleton();
- if (cs != NULL) {
- cs->add_feed(feed);
- }
- }
- feed->set_active(true);
-
- // yeah!
- initialized = true;
-
- // Start our session...
- start_session();
- }
-
- return true;
- } else {
- return false;
- }
-}
-
-void ARKitInterface::uninitialize() {
- if (initialized) {
- XRServer *xr_server = XRServer::get_singleton();
- if (xr_server != NULL) {
- // no longer our primary interface
- xr_server->clear_primary_interface_if(this);
- }
-
- if (feed.is_valid()) {
- CameraServer *cs = CameraServer::get_singleton();
- if ((cs != NULL)) {
- cs->remove_feed(feed);
- }
- feed.unref();
- }
-
- remove_all_anchors();
-
- if (@available(iOS 11.0, *)) {
- ar_session = nil;
- }
-
- ar_delegate = nil;
- initialized = false;
- session_was_started = false;
- }
-}
-
-Size2 ARKitInterface::get_render_targetsize() {
- // _THREAD_SAFE_METHOD_
-
- Size2 target_size = DisplayServer::get_singleton()->screen_get_size();
-
- return target_size;
-}
-
-Transform ARKitInterface::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
- // _THREAD_SAFE_METHOD_
-
- Transform transform_for_eye;
-
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL_V(xr_server, transform_for_eye);
-
- if (initialized) {
- float world_scale = xr_server->get_world_scale();
-
- // just scale our origin point of our transform, note that we really shouldn't be using world_scale in ARKit but....
- transform_for_eye = transform;
- transform_for_eye.origin *= world_scale;
-
- transform_for_eye = p_cam_transform * xr_server->get_reference_frame() * transform_for_eye;
- } else {
- // huh? well just return what we got....
- transform_for_eye = p_cam_transform;
- }
-
- return transform_for_eye;
-}
-
-CameraMatrix ARKitInterface::get_projection_for_eye(XRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
- // Remember our near and far, it will be used in process when we obtain our projection from our ARKit session.
- z_near = p_z_near;
- z_far = p_z_far;
-
- return projection;
-}
-
-void ARKitInterface::commit_for_eye(XRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
- // _THREAD_SAFE_METHOD_
-
- // We must have a valid render target
- ERR_FAIL_COND(!p_render_target.is_valid());
-
- // Because we are rendering to our device we must use our main viewport!
- ERR_FAIL_COND(p_screen_rect == Rect2());
-
- // get the size of our screen
- // Rect2 screen_rect = p_screen_rect;
-
- // screen_rect.position.x += screen_rect.size.x;
- // screen_rect.size.x = -screen_rect.size.x;
- // screen_rect.position.y += screen_rect.size.y;
- // screen_rect.size.y = -screen_rect.size.y;
-
- // VSG::rasterizer->set_current_render_target(RID());
- // VSG::rasterizer->blit_render_target_to_screen(p_render_target, screen_rect, 0);
-}
-
-XRPositionalTracker *ARKitInterface::get_anchor_for_uuid(const unsigned char *p_uuid) {
- if (anchors == NULL) {
- num_anchors = 0;
- max_anchors = 10;
- anchors = (anchor_map *)malloc(sizeof(anchor_map) * max_anchors);
- }
-
- ERR_FAIL_NULL_V(anchors, NULL);
-
- for (unsigned int i = 0; i < num_anchors; i++) {
- if (memcmp(anchors[i].uuid, p_uuid, 16) == 0) {
- return anchors[i].tracker;
- }
- }
-
- if (num_anchors + 1 == max_anchors) {
- max_anchors += 10;
- anchors = (anchor_map *)realloc(anchors, sizeof(anchor_map) * max_anchors);
- ERR_FAIL_NULL_V(anchors, NULL);
- }
-
- XRPositionalTracker *new_tracker = memnew(XRPositionalTracker);
- new_tracker->set_tracker_type(XRServer::TRACKER_ANCHOR);
-
- char tracker_name[256];
- sprintf(tracker_name, "Anchor %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x", p_uuid[0], p_uuid[1], p_uuid[2], p_uuid[3], p_uuid[4], p_uuid[5], p_uuid[6], p_uuid[7], p_uuid[8], p_uuid[9], p_uuid[10], p_uuid[11], p_uuid[12], p_uuid[13], p_uuid[14], p_uuid[15]);
-
- String name = tracker_name;
- print_line("Adding tracker " + name);
- new_tracker->set_tracker_name(name);
-
- // add our tracker
- XRServer::get_singleton()->add_tracker(new_tracker);
- anchors[num_anchors].tracker = new_tracker;
- memcpy(anchors[num_anchors].uuid, p_uuid, 16);
- num_anchors++;
-
- return new_tracker;
-}
-
-void ARKitInterface::remove_anchor_for_uuid(const unsigned char *p_uuid) {
- if (anchors != NULL) {
- for (unsigned int i = 0; i < num_anchors; i++) {
- if (memcmp(anchors[i].uuid, p_uuid, 16) == 0) {
- // remove our tracker
- XRServer::get_singleton()->remove_tracker(anchors[i].tracker);
- memdelete(anchors[i].tracker);
-
- // bring remaining forward
- for (unsigned int j = i + 1; j < num_anchors; j++) {
- anchors[j - 1] = anchors[j];
- };
-
- // decrease count
- num_anchors--;
- return;
- }
- }
- }
-}
-
-void ARKitInterface::remove_all_anchors() {
- if (anchors != NULL) {
- for (unsigned int i = 0; i < num_anchors; i++) {
- // remove our tracker
- XRServer::get_singleton()->remove_tracker(anchors[i].tracker);
- memdelete(anchors[i].tracker);
- };
-
- free(anchors);
- anchors = NULL;
- num_anchors = 0;
- }
-}
-
-void ARKitInterface::process() {
- // _THREAD_SAFE_METHOD_
-
- if (@available(iOS 11.0, *)) {
- if (initialized) {
- // get our next ARFrame
- ARFrame *current_frame = ar_session.currentFrame;
- if (last_timestamp != current_frame.timestamp) {
- // only process if we have a new frame
- last_timestamp = current_frame.timestamp;
-
- // get some info about our screen and orientation
- Size2 screen_size = DisplayServer::get_singleton()->screen_get_size();
- UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
-
- if (@available(iOS 13, *)) {
- orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- orientation = [[UIApplication sharedApplication] statusBarOrientation];
-#endif
- }
-
- // Grab our camera image for our backbuffer
- CVPixelBufferRef pixelBuffer = current_frame.capturedImage;
- if ((CVPixelBufferGetPlaneCount(pixelBuffer) == 2) && (feed != NULL)) {
- // Plane 0 is our Y and Plane 1 is our CbCr buffer
-
- // ignored, we check each plane separately
- // image_width = CVPixelBufferGetWidth(pixelBuffer);
- // image_height = CVPixelBufferGetHeight(pixelBuffer);
-
- // printf("Pixel buffer %i - %i\n", image_width, image_height);
-
- CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-
- // get our buffers
- unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
- unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
-
- if (dataY == NULL) {
- print_line("Couldn't access Y pixel buffer data");
- } else if (dataCbCr == NULL) {
- print_line("Couldn't access CbCr pixel buffer data");
- } else {
- Ref<Image> img[2];
- size_t extraLeft, extraRight, extraTop, extraBottom;
-
- CVPixelBufferGetExtendedPixels(pixelBuffer, &extraLeft, &extraRight, &extraTop, &extraBottom);
-
- {
- // do Y
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
- size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
-
- if ((image_width[0] != new_width) || (image_height[0] != new_height)) {
- printf("- Camera padding l:%lu r:%lu t:%lu b:%lu\n", extraLeft, extraRight, extraTop, extraBottom);
- printf("- Camera Y plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row);
-
- image_width[0] = new_width;
- image_height[0] = new_height;
- img_data[0].resize(new_width * new_height);
- }
-
- uint8_t *w = img_data[0].ptrw();
- if (new_width == bytes_per_row) {
- memcpy(w, dataY, new_width * new_height);
- } else {
- size_t offset_a = 0;
- size_t offset_b = extraLeft + (extraTop * bytes_per_row);
- for (size_t r = 0; r < new_height; r++) {
- memcpy(w + offset_a, dataY + offset_b, new_width);
- offset_a += new_width;
- offset_b += bytes_per_row;
- }
- }
-
- img[0].instance();
- img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
- }
-
- {
- // do CbCr
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
- size_t bytes_per_row = CVPixelBufferGetBytesPerRowOfPlane(pixelBuffer, 0);
-
- if ((image_width[1] != new_width) || (image_height[1] != new_height)) {
- printf("- Camera CbCr plane size: %lu, %lu - %lu\n", new_width, new_height, bytes_per_row);
-
- image_width[1] = new_width;
- image_height[1] = new_height;
- img_data[1].resize(2 * new_width * new_height);
- }
-
- uint8_t *w = img_data[1].ptrw();
- if ((2 * new_width) == bytes_per_row) {
- memcpy(w, dataCbCr, 2 * new_width * new_height);
- } else {
- size_t offset_a = 0;
- size_t offset_b = extraLeft + (extraTop * bytes_per_row);
- for (size_t r = 0; r < new_height; r++) {
- memcpy(w + offset_a, dataCbCr + offset_b, 2 * new_width);
- offset_a += 2 * new_width;
- offset_b += bytes_per_row;
- }
- }
-
- img[1].instance();
- img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
- }
-
- // set our texture...
- feed->set_YCbCr_imgs(img[0], img[1]);
-
- // now build our transform to display this as a background image that matches our camera
- CGAffineTransform affine_transform = [current_frame displayTransformForOrientation:orientation viewportSize:CGSizeMake(screen_size.width, screen_size.height)];
-
- // we need to invert this, probably row v.s. column notation
- affine_transform = CGAffineTransformInvert(affine_transform);
-
- if (orientation != UIInterfaceOrientationPortrait) {
- affine_transform.b = -affine_transform.b;
- affine_transform.d = -affine_transform.d;
- affine_transform.ty = 1.0 - affine_transform.ty;
- } else {
- affine_transform.c = -affine_transform.c;
- affine_transform.a = -affine_transform.a;
- affine_transform.tx = 1.0 - affine_transform.tx;
- }
-
- Transform2D display_transform = Transform2D(
- affine_transform.a, affine_transform.b,
- affine_transform.c, affine_transform.d,
- affine_transform.tx, affine_transform.ty);
-
- feed->set_transform(display_transform);
- }
-
- // and unlock
- CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
- }
-
- // Record light estimation to apply to our scene
- if (light_estimation_is_enabled) {
- ambient_intensity = current_frame.lightEstimate.ambientIntensity;
-
- ///@TODO it's there, but not there.. what to do with this...
- // https://developer.apple.com/documentation/arkit/arlightestimate?language=objc
- // ambient_color_temperature = current_frame.lightEstimate.ambientColorTemperature;
- }
-
- // Process our camera
- ARCamera *camera = current_frame.camera;
-
- // strangely enough we have to states, rolling them up into one
- if (camera.trackingState == ARTrackingStateNotAvailable) {
- // no tracking, would be good if we black out the screen or something...
- tracking_state = XRInterface::XR_NOT_TRACKING;
- } else {
- if (camera.trackingState == ARTrackingStateNormal) {
- tracking_state = XRInterface::XR_NORMAL_TRACKING;
- } else if (camera.trackingStateReason == ARTrackingStateReasonExcessiveMotion) {
- tracking_state = XRInterface::XR_EXCESSIVE_MOTION;
- } else if (camera.trackingStateReason == ARTrackingStateReasonInsufficientFeatures) {
- tracking_state = XRInterface::XR_INSUFFICIENT_FEATURES;
- } else {
- tracking_state = XRInterface::XR_UNKNOWN_TRACKING;
- }
-
- // copy our current frame transform
- matrix_float4x4 m44 = camera.transform;
- if (orientation == UIInterfaceOrientationLandscapeLeft) {
- transform.basis.elements[0].x = m44.columns[0][0];
- transform.basis.elements[1].x = m44.columns[0][1];
- transform.basis.elements[2].x = m44.columns[0][2];
- transform.basis.elements[0].y = m44.columns[1][0];
- transform.basis.elements[1].y = m44.columns[1][1];
- transform.basis.elements[2].y = m44.columns[1][2];
- } else if (orientation == UIInterfaceOrientationPortrait) {
- transform.basis.elements[0].x = m44.columns[1][0];
- transform.basis.elements[1].x = m44.columns[1][1];
- transform.basis.elements[2].x = m44.columns[1][2];
- transform.basis.elements[0].y = -m44.columns[0][0];
- transform.basis.elements[1].y = -m44.columns[0][1];
- transform.basis.elements[2].y = -m44.columns[0][2];
- } else if (orientation == UIInterfaceOrientationLandscapeRight) {
- transform.basis.elements[0].x = -m44.columns[0][0];
- transform.basis.elements[1].x = -m44.columns[0][1];
- transform.basis.elements[2].x = -m44.columns[0][2];
- transform.basis.elements[0].y = -m44.columns[1][0];
- transform.basis.elements[1].y = -m44.columns[1][1];
- transform.basis.elements[2].y = -m44.columns[1][2];
- } else if (orientation == UIInterfaceOrientationPortraitUpsideDown) {
- // this may not be correct
- transform.basis.elements[0].x = m44.columns[1][0];
- transform.basis.elements[1].x = m44.columns[1][1];
- transform.basis.elements[2].x = m44.columns[1][2];
- transform.basis.elements[0].y = m44.columns[0][0];
- transform.basis.elements[1].y = m44.columns[0][1];
- transform.basis.elements[2].y = m44.columns[0][2];
- }
- transform.basis.elements[0].z = m44.columns[2][0];
- transform.basis.elements[1].z = m44.columns[2][1];
- transform.basis.elements[2].z = m44.columns[2][2];
- transform.origin.x = m44.columns[3][0];
- transform.origin.y = m44.columns[3][1];
- transform.origin.z = m44.columns[3][2];
-
- // copy our current frame projection, investigate using projectionMatrixWithViewportSize:orientation:zNear:zFar: so we can set our own near and far
- m44 = [camera projectionMatrixForOrientation:orientation viewportSize:CGSizeMake(screen_size.width, screen_size.height) zNear:z_near zFar:z_far];
- projection.matrix[0][0] = m44.columns[0][0];
- projection.matrix[1][0] = m44.columns[1][0];
- projection.matrix[2][0] = m44.columns[2][0];
- projection.matrix[3][0] = m44.columns[3][0];
- projection.matrix[0][1] = m44.columns[0][1];
- projection.matrix[1][1] = m44.columns[1][1];
- projection.matrix[2][1] = m44.columns[2][1];
- projection.matrix[3][1] = m44.columns[3][1];
- projection.matrix[0][2] = m44.columns[0][2];
- projection.matrix[1][2] = m44.columns[1][2];
- projection.matrix[2][2] = m44.columns[2][2];
- projection.matrix[3][2] = m44.columns[3][2];
- projection.matrix[0][3] = m44.columns[0][3];
- projection.matrix[1][3] = m44.columns[1][3];
- projection.matrix[2][3] = m44.columns[2][3];
- projection.matrix[3][3] = m44.columns[3][3];
- }
- }
- }
- }
-}
-
-void ARKitInterface::_add_or_update_anchor(GodotARAnchor *p_anchor) {
- // _THREAD_SAFE_METHOD_
-
- if (@available(iOS 11.0, *)) {
- ARAnchor *anchor = (ARAnchor *)p_anchor;
-
- unsigned char uuid[16];
- [anchor.identifier getUUIDBytes:uuid];
-
- XRPositionalTracker *tracker = get_anchor_for_uuid(uuid);
- if (tracker != NULL) {
- // lets update our mesh! (using Arjens code as is for now)
- // we should also probably limit how often we do this...
-
- // can we safely cast this?
- ARPlaneAnchor *planeAnchor = (ARPlaneAnchor *)anchor;
-
- if (@available(iOS 11.3, *)) {
- if (planeAnchor.geometry.triangleCount > 0) {
- Ref<SurfaceTool> surftool;
- surftool.instance();
- surftool->begin(Mesh::PRIMITIVE_TRIANGLES);
-
- for (int j = planeAnchor.geometry.triangleCount * 3 - 1; j >= 0; j--) {
- int16_t index = planeAnchor.geometry.triangleIndices[j];
- simd_float3 vrtx = planeAnchor.geometry.vertices[index];
- simd_float2 textcoord = planeAnchor.geometry.textureCoordinates[index];
- surftool->set_uv(Vector2(textcoord[0], textcoord[1]));
- surftool->set_color(Color(0.8, 0.8, 0.8));
- surftool->add_vertex(Vector3(vrtx[0], vrtx[1], vrtx[2]));
- }
-
- surftool->generate_normals();
- tracker->set_mesh(surftool->commit());
- } else {
- Ref<Mesh> nomesh;
- tracker->set_mesh(nomesh);
- }
- } else {
- Ref<Mesh> nomesh;
- tracker->set_mesh(nomesh);
- }
-
- // Note, this also contains a scale factor which gives us an idea of the size of the anchor
- // We may extract that in our XRAnchor class
- Basis b;
- matrix_float4x4 m44 = anchor.transform;
- b.elements[0].x = m44.columns[0][0];
- b.elements[1].x = m44.columns[0][1];
- b.elements[2].x = m44.columns[0][2];
- b.elements[0].y = m44.columns[1][0];
- b.elements[1].y = m44.columns[1][1];
- b.elements[2].y = m44.columns[1][2];
- b.elements[0].z = m44.columns[2][0];
- b.elements[1].z = m44.columns[2][1];
- b.elements[2].z = m44.columns[2][2];
- tracker->set_orientation(b);
- tracker->set_rw_position(Vector3(m44.columns[3][0], m44.columns[3][1], m44.columns[3][2]));
- }
- }
-}
-
-void ARKitInterface::_remove_anchor(GodotARAnchor *p_anchor) {
- // _THREAD_SAFE_METHOD_
-
- if (@available(iOS 11.0, *)) {
- ARAnchor *anchor = (ARAnchor *)p_anchor;
-
- unsigned char uuid[16];
- [anchor.identifier getUUIDBytes:uuid];
-
- remove_anchor_for_uuid(uuid);
- }
-}
-
-ARKitInterface::ARKitInterface() {
- initialized = false;
- session_was_started = false;
- plane_detection_is_enabled = false;
- light_estimation_is_enabled = false;
- if (@available(iOS 11.0, *)) {
- ar_session = nil;
- }
- z_near = 0.01;
- z_far = 1000.0;
- projection.set_perspective(60.0, 1.0, z_near, z_far, false);
- anchors = NULL;
- num_anchors = 0;
- ambient_intensity = 1.0;
- ambient_color_temperature = 1.0;
- image_width[0] = 0;
- image_width[1] = 0;
- image_height[0] = 0;
- image_height[1] = 0;
-}
-
-ARKitInterface::~ARKitInterface() {
- remove_all_anchors();
-
- // and make sure we cleanup if we haven't already
- if (is_initialized()) {
- uninitialize();
- }
-}
diff --git a/modules/arkit/arkit_module.h b/modules/arkit/arkit_module.h
deleted file mode 100644
index ca48371152..0000000000
--- a/modules/arkit/arkit_module.h
+++ /dev/null
@@ -1,37 +0,0 @@
-/*************************************************************************/
-/* arkit_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARKIT_REGISTER_TYPES_H
-#define ARKIT_REGISTER_TYPES_H
-
-void register_arkit_types();
-void unregister_arkit_types();
-
-#endif // ARKIT_REGISTER_TYPES_H
diff --git a/modules/arkit/arkit_session_delegate.h b/modules/arkit/arkit_session_delegate.h
deleted file mode 100644
index f227d50b35..0000000000
--- a/modules/arkit/arkit_session_delegate.h
+++ /dev/null
@@ -1,50 +0,0 @@
-/*************************************************************************/
-/* arkit_session_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ARKIT_SESSION_DELEGATE_H
-#define ARKIT_SESSION_DELEGATE_H
-
-#import <ARKit/ARKit.h>
-#import <UIKit/UIKit.h>
-
-class ARKitInterface;
-
-@interface ARKitSessionDelegate : NSObject <ARSessionDelegate> {
- ARKitInterface *arkit_interface;
-}
-
-@property(nonatomic) ARKitInterface *arkit_interface;
-
-- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
-- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
-- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors API_AVAILABLE(ios(11.0));
-@end
-
-#endif /* !ARKIT_SESSION_DELEGATE_H */
diff --git a/modules/arkit/arkit_session_delegate.mm b/modules/arkit/arkit_session_delegate.mm
deleted file mode 100644
index 97af5bf42c..0000000000
--- a/modules/arkit/arkit_session_delegate.mm
+++ /dev/null
@@ -1,56 +0,0 @@
-/*************************************************************************/
-/* arkit_session_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "arkit_session_delegate.h"
-#include "arkit_interface.h"
-
-@implementation ARKitSessionDelegate
-
-@synthesize arkit_interface;
-
-- (void)session:(ARSession *)session didAddAnchors:(NSArray<ARAnchor *> *)anchors {
- for (ARAnchor *anchor in anchors) {
- arkit_interface->_add_or_update_anchor(anchor);
- }
-}
-
-- (void)session:(ARSession *)session didRemoveAnchors:(NSArray<ARAnchor *> *)anchors {
- for (ARAnchor *anchor in anchors) {
- arkit_interface->_remove_anchor(anchor);
- }
-}
-
-- (void)session:(ARSession *)session didUpdateAnchors:(NSArray<ARAnchor *> *)anchors {
- for (ARAnchor *anchor in anchors) {
- arkit_interface->_add_or_update_anchor(anchor);
- }
-}
-
-@end
diff --git a/modules/arkit/config.py b/modules/arkit/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/arkit/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp
index 66eb81d7f2..92882a1cc8 100644
--- a/modules/basis_universal/texture_basisu.cpp
+++ b/modules/basis_universal/texture_basisu.cpp
@@ -207,7 +207,6 @@ Vector<uint8_t> TextureBasisU::get_basisu_data() const {
};
TextureBasisU::TextureBasisU() {
- flags = FLAGS_DEFAULT;
texture = RenderingServer::get_singleton()->texture_create();
};
diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h
index 0a4783eaff..282a0dfc8a 100644
--- a/modules/basis_universal/texture_basisu.h
+++ b/modules/basis_universal/texture_basisu.h
@@ -47,7 +47,7 @@ class TextureBasisU : public Texture {
RID texture;
Size2 tex_size;
- uint32_t flags;
+ uint32_t flags = FLAGS_DEFAULT;
Vector<uint8_t> data;
diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h
index d3f12f0115..379e971458 100644
--- a/modules/bmp/image_loader_bmp.h
+++ b/modules/bmp/image_loader_bmp.h
@@ -55,24 +55,24 @@ protected:
struct bmp_header_s {
struct bmp_file_header_s {
- uint16_t bmp_signature;
- uint32_t bmp_file_size;
- uint32_t bmp_file_padding;
- uint32_t bmp_file_offset;
+ uint16_t bmp_signature = 0;
+ uint32_t bmp_file_size = 0;
+ uint32_t bmp_file_padding = 0;
+ uint32_t bmp_file_offset = 0;
} bmp_file_header;
struct bmp_info_header_s {
- uint32_t bmp_header_size;
- uint32_t bmp_width;
- uint32_t bmp_height;
- uint16_t bmp_planes;
- uint16_t bmp_bit_count;
- uint32_t bmp_compression;
- uint32_t bmp_size_image;
- uint32_t bmp_pixels_per_meter_x;
- uint32_t bmp_pixels_per_meter_y;
- uint32_t bmp_colors_used;
- uint32_t bmp_important_colors;
+ uint32_t bmp_header_size = 0;
+ uint32_t bmp_width = 0;
+ uint32_t bmp_height = 0;
+ uint16_t bmp_planes = 0;
+ uint16_t bmp_bit_count = 0;
+ uint32_t bmp_compression = 0;
+ uint32_t bmp_size_image = 0;
+ uint32_t bmp_pixels_per_meter_x = 0;
+ uint32_t bmp_pixels_per_meter_y = 0;
+ uint32_t bmp_colors_used = 0;
+ uint32_t bmp_important_colors = 0;
} bmp_info_header;
};
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
index a5fa678fec..7cf666c119 100644
--- a/modules/bullet/area_bullet.h
+++ b/modules/bullet/area_bullet.h
@@ -80,18 +80,18 @@ public:
private:
// These are used by function callEvent. Instead to create this each call I create if one time.
Variant call_event_res[5];
- Variant *call_event_res_ptr[5];
+ Variant *call_event_res_ptr[5] = {};
- btGhostObject *btGhost;
+ btGhostObject *btGhost = nullptr;
Vector<OverlappingObjectData> overlappingObjects;
bool monitorable = true;
PhysicsServer3D::AreaSpaceOverrideMode spOv_mode = PhysicsServer3D::AREA_SPACE_OVERRIDE_DISABLED;
bool spOv_gravityPoint = false;
- real_t spOv_gravityPointDistanceScale = 0;
- real_t spOv_gravityPointAttenuation = 1;
+ real_t spOv_gravityPointDistanceScale = 0.0;
+ real_t spOv_gravityPointAttenuation = 1.0;
Vector3 spOv_gravityVec = Vector3(0, -1, 0);
- real_t spOv_gravityMag = 10;
+ real_t spOv_gravityMag = 10.0;
real_t spOv_linearDump = 0.1;
real_t spOv_angularDump = 0.1;
int spOv_priority = 0;
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
index 1568cca63d..109854c9dd 100644
--- a/modules/bullet/btRayShape.cpp
+++ b/modules/bullet/btRayShape.cpp
@@ -39,11 +39,9 @@
*/
btRayShape::btRayShape(btScalar length) :
- btConvexInternalShape(),
- m_shapeAxis(0, 0, 1) {
+ btConvexInternalShape() {
m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
setLength(length);
- slipsOnSlope = false;
}
btRayShape::~btRayShape() {
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
index dcc4cc79c7..330755aa31 100644
--- a/modules/bullet/btRayShape.h
+++ b/modules/bullet/btRayShape.h
@@ -42,10 +42,10 @@
/// Ray shape around z axis
ATTRIBUTE_ALIGNED16(class)
btRayShape : public btConvexInternalShape {
- btScalar m_length;
- bool slipsOnSlope;
+ btScalar m_length = 0;
+ bool slipsOnSlope = false;
/// The default axis is the z
- btVector3 m_shapeAxis;
+ btVector3 m_shapeAxis = btVector3(0, 0, 1);
btTransform m_cacheSupportPoint;
btScalar m_cacheScaledLength;
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 632682a15d..26e9f5a044 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -625,14 +625,14 @@ uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const {
return 0;
}
-void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
+void BulletPhysicsServer3D::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_param(p_param, p_value);
}
-float BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const {
+real_t BulletPhysicsServer3D::body_get_param(RID p_body, BodyParameter p_param) const {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
@@ -807,11 +807,11 @@ int BulletPhysicsServer3D::body_get_max_contacts_reported(RID p_body) const {
return body->get_max_collisions_detection();
}
-void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
+void BulletPhysicsServer3D::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
// Not supported by bullet and even Godot
}
-float BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const {
+real_t BulletPhysicsServer3D::body_get_contacts_reported_depth_threshold(RID p_body) const {
// Not supported by bullet and even Godot
return 0.;
}
@@ -862,7 +862,7 @@ bool BulletPhysicsServer3D::body_test_motion(RID p_body, const Transform &p_from
return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result, p_exclude_raycast_shapes);
}
-int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) {
+int BulletPhysicsServer3D::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
ERR_FAIL_COND_V(!body->get_space(), 0);
@@ -1059,16 +1059,16 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) {
return body->get_linear_stiffness();
}
-void BulletPhysicsServer3D::soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) {
+void BulletPhysicsServer3D::soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
- body->set_areaAngular_stiffness(p_stiffness);
+ body->set_angular_stiffness(p_stiffness);
}
-real_t BulletPhysicsServer3D::soft_body_get_areaAngular_stiffness(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_angular_stiffness(RID p_body) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
- return body->get_areaAngular_stiffness();
+ return body->get_angular_stiffness();
}
void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {
@@ -1221,7 +1221,7 @@ RID BulletPhysicsServer3D::joint_create_pin(RID p_body_A, const Vector3 &p_local
CreateThenReturnRID(joint_owner, joint);
}
-void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) {
+void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
@@ -1229,7 +1229,7 @@ void BulletPhysicsServer3D::pin_joint_set_param(RID p_joint, PinJointParam p_par
pin_joint->set_param(p_param, p_value);
}
-float BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
+real_t BulletPhysicsServer3D::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
@@ -1309,7 +1309,7 @@ RID BulletPhysicsServer3D::joint_create_hinge_simple(RID p_body_A, const Vector3
CreateThenReturnRID(joint_owner, joint);
}
-void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) {
+void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
@@ -1317,7 +1317,7 @@ void BulletPhysicsServer3D::hinge_joint_set_param(RID p_joint, HingeJointParam p
hinge_joint->set_param(p_param, p_value);
}
-float BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
+real_t BulletPhysicsServer3D::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
@@ -1361,7 +1361,7 @@ RID BulletPhysicsServer3D::joint_create_slider(RID p_body_A, const Transform &p_
CreateThenReturnRID(joint_owner, joint);
}
-void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) {
+void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
@@ -1369,7 +1369,7 @@ void BulletPhysicsServer3D::slider_joint_set_param(RID p_joint, SliderJointParam
slider_joint->set_param(p_param, p_value);
}
-float BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
+real_t BulletPhysicsServer3D::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0);
@@ -1395,7 +1395,7 @@ RID BulletPhysicsServer3D::joint_create_cone_twist(RID p_body_A, const Transform
CreateThenReturnRID(joint_owner, joint);
}
-void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) {
+void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
@@ -1403,7 +1403,7 @@ void BulletPhysicsServer3D::cone_twist_joint_set_param(RID p_joint, ConeTwistJoi
coneTwist_joint->set_param(p_param, p_value);
}
-float BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
+real_t BulletPhysicsServer3D::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0.);
ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.);
@@ -1431,7 +1431,7 @@ RID BulletPhysicsServer3D::joint_create_generic_6dof(RID p_body_A, const Transfo
CreateThenReturnRID(joint_owner, joint);
}
-void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) {
+void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
@@ -1439,7 +1439,7 @@ void BulletPhysicsServer3D::generic_6dof_joint_set_param(RID p_joint, Vector3::A
generic_6dof_joint->set_param(p_axis, p_param, p_value);
}
-float BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
+real_t BulletPhysicsServer3D::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
JointBullet *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
@@ -1525,7 +1525,7 @@ void BulletPhysicsServer3D::init() {
BulletPhysicsDirectBodyState3D::initSingleton();
}
-void BulletPhysicsServer3D::step(float p_deltaTime) {
+void BulletPhysicsServer3D::step(real_t p_deltaTime) {
if (!active) {
return;
}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index b5dc84c8f5..97b719ae8e 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -207,8 +207,8 @@ public:
/// This is not supported by physics server
virtual uint32_t body_get_user_flags(RID p_body) const override;
- virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value) override;
- virtual float body_get_param(RID p_body, BodyParameter p_param) const override;
+ virtual void body_set_param(RID p_body, BodyParameter p_param, real_t p_value) override;
+ virtual real_t body_get_param(RID p_body, BodyParameter p_param) const override;
virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin) override;
virtual real_t body_get_kinematic_safe_margin(RID p_body) const override;
@@ -241,8 +241,8 @@ public:
virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) override;
virtual int body_get_max_contacts_reported(RID p_body) const override;
- virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) override;
- virtual float body_get_contacts_reported_depth_threshold(RID p_body) const override;
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) override;
+ virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const override;
virtual void body_set_omit_force_integration(RID p_body, bool p_omit) override;
virtual bool body_is_omitting_force_integration(RID p_body) const override;
@@ -256,7 +256,7 @@ public:
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = nullptr, bool p_exclude_raycast_shapes = true) override;
- virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin = 0.001) override;
+ virtual int body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, real_t p_margin = 0.001) override;
/* SOFT BODY API */
@@ -298,8 +298,8 @@ public:
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
virtual real_t soft_body_get_linear_stiffness(RID p_body) override;
- virtual void soft_body_set_areaAngular_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_areaAngular_stiffness(RID p_body) override;
+ virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override;
+ virtual real_t soft_body_get_angular_stiffness(RID p_body) override;
virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override;
virtual real_t soft_body_get_volume_stiffness(RID p_body) override;
@@ -337,8 +337,8 @@ public:
virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) override;
- virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) override;
- virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) override;
+ virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const override;
virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) override;
virtual Vector3 pin_joint_get_local_a(RID p_joint) const override;
@@ -349,8 +349,8 @@ public:
virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) override;
virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) override;
- virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) override;
- virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override;
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) override;
+ virtual real_t hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const override;
virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) override;
virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const override;
@@ -358,20 +358,20 @@ public:
/// Reference frame is A
virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
- virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) override;
- virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) override;
+ virtual real_t slider_joint_get_param(RID p_joint, SliderJointParam p_param) const override;
/// Reference frame is A
virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
- virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) override;
- virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) override;
+ virtual real_t cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const override;
/// Reference frame is A
virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) override;
- virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) override;
- virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override;
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) override;
+ virtual real_t generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) override;
virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) override;
virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) override;
@@ -393,7 +393,7 @@ public:
}
virtual void init() override;
- virtual void step(float p_deltaTime) override;
+ virtual void step(real_t p_deltaTime) override;
virtual void flush_queries() override;
virtual void finish() override;
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
index bea28f2183..c8081a53f1 100644
--- a/modules/bullet/collision_object_bullet.h
+++ b/modules/bullet/collision_object_bullet.h
@@ -110,7 +110,7 @@ public:
};
protected:
- Type type;
+ Type type = TYPE_AREA;
ObjectID instance_id;
uint32_t collisionLayer = 0;
uint32_t collisionMask = 0;
diff --git a/modules/bullet/config.py b/modules/bullet/config.py
index d22f9454ed..be7cf74f6f 100644
--- a/modules/bullet/config.py
+++ b/modules/bullet/config.py
@@ -1,5 +1,6 @@
def can_build(env, platform):
- return True
+ # API Changed and bullet is disabled at the moment
+ return False
def configure(env):
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 0669d2739a..ca17349130 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -51,7 +51,7 @@ class GodotMotionState : public btMotionState {
/// This data is used to store last world position
btTransform bodyCurrentWorldTransform;
- RigidBodyBullet *owner;
+ RigidBodyBullet *owner = nullptr;
public:
GodotMotionState(RigidBodyBullet *p_owner) :
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
index f705edef81..25798aecb4 100644
--- a/modules/bullet/godot_ray_world_algorithm.h
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -45,7 +45,7 @@ class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
const btDiscreteDynamicsWorld *m_world;
btPersistentManifold *m_manifoldPtr;
bool m_ownManifold = false;
- bool m_isSwapped;
+ bool m_isSwapped = false;
public:
GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
index 4f40f7ecfd..f92665f3e4 100644
--- a/modules/bullet/godot_result_callbacks.h
+++ b/modules/bullet/godot_result_callbacks.h
@@ -59,8 +59,8 @@ struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResult
bool m_pickRay = false;
int m_shapeId = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
public:
GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
@@ -84,8 +84,8 @@ public:
// store all colliding object
struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
public:
- PhysicsDirectSpaceState3D::ShapeResult *m_results;
- int m_resultMax;
+ PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int count = 0;
@@ -117,8 +117,8 @@ public:
const Set<RID> *m_exclude;
int m_shapeId = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
@@ -134,13 +134,13 @@ public:
struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeResult *m_results;
- int m_resultMax;
+ PhysicsDirectSpaceState3D::ShapeResult *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int m_count = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),
@@ -159,13 +159,13 @@ public:
struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- Vector3 *m_results;
- int m_resultMax;
+ Vector3 *m_results = nullptr;
+ int m_resultMax = 0;
const Set<RID> *m_exclude;
int m_count = 0;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),
@@ -183,14 +183,14 @@ public:
struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
public:
const btCollisionObject *m_self_object;
- PhysicsDirectSpaceState3D::ShapeRestInfo *m_result;
+ PhysicsDirectSpaceState3D::ShapeRestInfo *m_result = nullptr;
const Set<RID> *m_exclude;
bool m_collided = false;
- real_t m_min_distance = 0;
- const btCollisionObject *m_rest_info_collision_object;
+ real_t m_min_distance = 0.0;
+ const btCollisionObject *m_rest_info_collision_object = nullptr;
btVector3 m_rest_info_bt_point;
- bool collide_with_bodies;
- bool collide_with_areas;
+ bool collide_with_bodies = false;
+ bool collide_with_areas = false;
GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState3D::ShapeRestInfo *p_result, const Set<RID> *p_exclude, bool p_collide_with_bodies, bool p_collide_with_areas) :
m_self_object(p_self_object),
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
index 0b74a0cc4d..face6b4861 100644
--- a/modules/bullet/rid_bullet.h
+++ b/modules/bullet/rid_bullet.h
@@ -41,7 +41,7 @@ class BulletPhysicsServer3D;
class RIDBullet {
RID self;
- BulletPhysicsServer3D *physicsServer;
+ BulletPhysicsServer3D *physicsServer = nullptr;
public:
_FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index 4763098584..a5093afe9d 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -56,11 +56,11 @@ Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const {
return gVec;
}
-float BulletPhysicsDirectBodyState3D::get_total_angular_damp() const {
+real_t BulletPhysicsDirectBodyState3D::get_total_angular_damp() const {
return body->btBody->getAngularDamping();
}
-float BulletPhysicsDirectBodyState3D::get_total_linear_damp() const {
+real_t BulletPhysicsDirectBodyState3D::get_total_linear_damp() const {
return body->btBody->getLinearDamping();
}
@@ -74,7 +74,7 @@ Basis BulletPhysicsDirectBodyState3D::get_principal_inertia_axes() const {
return Basis();
}
-float BulletPhysicsDirectBodyState3D::get_inverse_mass() const {
+real_t BulletPhysicsDirectBodyState3D::get_inverse_mass() const {
return body->btBody->getInvMass();
}
@@ -158,7 +158,7 @@ Vector3 BulletPhysicsDirectBodyState3D::get_contact_local_normal(int p_contact_i
return body->collisions[p_contact_idx].hitNormal;
}
-float BulletPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
+real_t BulletPhysicsDirectBodyState3D::get_contact_impulse(int p_contact_idx) const {
return body->collisions[p_contact_idx].appliedImpulse;
}
@@ -412,7 +412,7 @@ void RigidBodyBullet::on_collision_checker_end() {
isTransformChanged = btBody->isActive() && !btBody->isStaticOrKinematicObject();
}
-bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
+bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index) {
if (collisionsCount >= maxCollisionsDetection) {
return false;
}
@@ -710,12 +710,12 @@ bool RigidBodyBullet::is_axis_locked(PhysicsServer3D::BodyAxis p_axis) const {
}
void RigidBodyBullet::reload_axis_lock() {
- btBody->setLinearFactor(btVector3(float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z))));
+ btBody->setLinearFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_LINEAR_Z))));
if (PhysicsServer3D::BODY_MODE_CHARACTER == mode) {
/// When character angular is always locked
btBody->setAngularFactor(btVector3(0., 0., 0.));
} else {
- btBody->setAngularFactor(btVector3(float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_X)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Y)), float(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Z))));
+ btBody->setAngularFactor(btVector3(btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_X)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Y)), btScalar(!is_axis_locked(PhysicsServer3D::BODY_AXIS_ANGULAR_Z))));
}
}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index fc3f2db796..a4be7f9e07 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -81,21 +81,21 @@ public:
}
public:
- RigidBodyBullet *body;
- real_t deltaTime;
+ RigidBodyBullet *body = nullptr;
+ real_t deltaTime = 0.0;
private:
BulletPhysicsDirectBodyState3D() {}
public:
virtual Vector3 get_total_gravity() const override;
- virtual float get_total_angular_damp() const override;
- virtual float get_total_linear_damp() const override;
+ virtual real_t get_total_angular_damp() const override;
+ virtual real_t get_total_linear_damp() const override;
virtual Vector3 get_center_of_mass() const override;
virtual Basis get_principal_inertia_axes() const override;
// get the mass
- virtual float get_inverse_mass() const override;
+ virtual real_t get_inverse_mass() const override;
// get density of this body space
virtual Vector3 get_inverse_inertia() const override;
// get density of this body space
@@ -124,7 +124,7 @@ public:
virtual Vector3 get_contact_local_position(int p_contact_idx) const override;
virtual Vector3 get_contact_local_normal(int p_contact_idx) const override;
- virtual float get_contact_impulse(int p_contact_idx) const override;
+ virtual real_t get_contact_impulse(int p_contact_idx) const override;
virtual int get_contact_local_shape(int p_contact_idx) const override;
virtual RID get_contact_collider(int p_contact_idx) const override;
@@ -144,13 +144,13 @@ public:
class RigidBodyBullet : public RigidCollisionObjectBullet {
public:
struct CollisionData {
- RigidBodyBullet *otherObject;
- int other_object_shape;
- int local_shape;
+ RigidBodyBullet *otherObject = nullptr;
+ int other_object_shape = 0;
+ int local_shape = 0;
Vector3 hitLocalLocation;
Vector3 hitWorldLocation;
Vector3 hitNormal;
- float appliedImpulse;
+ real_t appliedImpulse = 0.0;
};
struct ForceIntegrationCallback {
@@ -169,7 +169,7 @@ public:
};
struct KinematicUtilities {
- RigidBodyBullet *owner;
+ RigidBodyBullet *owner = nullptr;
btScalar safe_margin;
Vector<KinematicShape> shapes;
@@ -194,10 +194,10 @@ private:
GodotMotionState *godotMotionState;
btRigidBody *btBody;
uint16_t locked_axis = 0;
- real_t mass = 1;
- real_t gravity_scale = 1;
- real_t linearDamp = 0;
- real_t angularDamp = 0;
+ real_t mass = 1.0;
+ real_t gravity_scale = 1.0;
+ real_t linearDamp = 0.0;
+ real_t angularDamp = 0.0;
bool can_sleep = true;
bool omit_forces_integration = false;
bool can_integrate_forces = false;
@@ -264,7 +264,7 @@ public:
}
bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
- bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
+ bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const real_t &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index);
bool was_colliding(RigidBodyBullet *p_other_object);
void set_activation_state(bool p_active);
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index cc2ec28a9e..82876ab77c 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -480,7 +480,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
Vector<real_t> l_heights;
Variant l_heights_v = d["heights"];
+#ifdef REAL_T_IS_DOUBLE
+ if (l_heights_v.get_type() == Variant::PACKED_FLOAT64_ARRAY) {
+#else
if (l_heights_v.get_type() == Variant::PACKED_FLOAT32_ARRAY) {
+#endif
// Ready-to-use heights can be passed
l_heights = l_heights_v;
@@ -503,7 +507,7 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
real_t *w = l_heights.ptrw();
const uint8_t *r = im_data.ptr();
- float *rp = (float *)r;
+ real_t *rp = (real_t *)r;
// At this point, `rp` could be used directly for Bullet, but I don't know how safe it would be.
for (int i = 0; i < l_heights.size(); ++i) {
@@ -511,7 +515,11 @@ void HeightMapShapeBullet::set_data(const Variant &p_data) {
}
} else {
+#ifdef REAL_T_IS_DOUBLE
+ ERR_FAIL_MSG("Expected PackedFloat64Array or float Image.");
+#else
ERR_FAIL_MSG("Expected PackedFloat32Array or float Image.");
+#endif
}
ERR_FAIL_COND(l_width <= 0);
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
index 63475822de..bfd95747eb 100644
--- a/modules/bullet/shape_bullet.h
+++ b/modules/bullet/shape_bullet.h
@@ -213,10 +213,10 @@ private:
class HeightMapShapeBullet : public ShapeBullet {
public:
Vector<real_t> heights;
- int width;
- int depth;
- real_t min_height;
- real_t max_height;
+ int width = 0;
+ int depth = 0;
+ real_t min_height = 0.0;
+ real_t max_height = 0.0;
HeightMapShapeBullet();
@@ -231,7 +231,7 @@ private:
class RayShapeBullet : public ShapeBullet {
public:
- real_t length = 1;
+ real_t length = 1.0;
bool slips_on_slope = false;
RayShapeBullet();
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index a490179964..91a1934e07 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -259,10 +259,10 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
}
}
-void SoftBodyBullet::set_areaAngular_stiffness(real_t p_val) {
- areaAngular_stiffness = p_val;
+void SoftBodyBullet::set_angular_stiffness(real_t p_val) {
+ angular_stiffness = p_val;
if (bt_soft_body) {
- mat0->m_kAST = areaAngular_stiffness;
+ mat0->m_kAST = angular_stiffness;
}
}
@@ -409,7 +409,7 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->generateBendingConstraints(2, mat0);
mat0->m_kLST = linear_stiffness;
- mat0->m_kAST = areaAngular_stiffness;
+ mat0->m_kAST = angular_stiffness;
mat0->m_kVST = volume_stiffness;
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index b15b72daf9..23f6fba9a6 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -59,7 +59,7 @@ class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body = nullptr;
Vector<Vector<int>> indices_table;
- btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
+ btSoftBody::Material *mat0 = nullptr; // This is just a copy of pointer managed by btSoftBody
bool isScratched = false;
Ref<Mesh> soft_mesh;
@@ -67,7 +67,7 @@ private:
int simulation_precision = 5;
real_t total_mass = 1.;
real_t linear_stiffness = 0.5; // [0,1]
- real_t areaAngular_stiffness = 0.5; // [0,1]
+ real_t angular_stiffness = 0.5; // [0,1]
real_t volume_stiffness = 0.5; // [0,1]
real_t pressure_coefficient = 0.; // [-inf,+inf]
real_t pose_matching_coefficient = 0.; // [0,1]
@@ -129,8 +129,8 @@ public:
void set_linear_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
- void set_areaAngular_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_areaAngular_stiffness() const { return areaAngular_stiffness; }
+ void set_angular_stiffness(real_t p_val);
+ _FORCE_INLINE_ real_t get_angular_stiffness() const { return angular_stiffness; }
void set_volume_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; }
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index d7dd11d2a5..7d337bc4d0 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -117,7 +117,7 @@ bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const V
}
}
-int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return 0;
}
@@ -152,7 +152,7 @@ int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Tra
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas, ShapeRestInfo *r_info) {
r_closest_safe = 0.0f;
r_closest_unsafe = 0.0f;
btVector3 bt_motion;
@@ -214,7 +214,7 @@ bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transf
}
/// Returns the list of contacts pairs in this order: Local contact, other body contact
-bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
if (p_result_max <= 0) {
return false;
}
@@ -250,7 +250,7 @@ bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &
return btQuery.m_count;
}
-bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
+bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_collide_with_bodies, bool p_collide_with_areas) {
ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->getornull(p_shape);
ERR_FAIL_COND_V(!shape, false);
@@ -841,7 +841,7 @@ void SpaceBullet::check_body_collision() {
Vector3 collisionWorldPosition;
Vector3 collisionLocalPosition;
Vector3 normalOnB;
- float appliedImpulse = pt.m_appliedImpulse;
+ real_t appliedImpulse = pt.m_appliedImpulse;
B_TO_G(pt.m_normalWorldOnB, normalOnB);
// The pt.m_index only contains the shape index when more than one collision shape is used
@@ -1062,7 +1062,7 @@ bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_f
return has_penetration;
}
-int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, float p_margin) {
+int SpaceBullet::test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin) {
btTransform body_transform;
G_TO_B(p_transform, body_transform);
UNSCALE_BT_BASIS(body_transform);
@@ -1092,13 +1092,13 @@ private:
btDbvtVolume bounds;
const btCollisionObject *self_collision_object;
- uint32_t collision_layer;
- uint32_t collision_mask;
+ uint32_t collision_layer = 0;
+ uint32_t collision_mask = 0;
struct CompoundLeafCallback : btDbvt::ICollide {
private:
- RecoverPenetrationBroadPhaseCallback *parent_callback;
- btCollisionObject *collision_object;
+ RecoverPenetrationBroadPhaseCallback *parent_callback = nullptr;
+ btCollisionObject *collision_object = nullptr;
public:
CompoundLeafCallback(RecoverPenetrationBroadPhaseCallback *p_parent_callback, btCollisionObject *p_collision_object) :
@@ -1116,8 +1116,8 @@ private:
public:
struct BroadphaseResult {
- btCollisionObject *collision_object;
- int compound_child_index;
+ btCollisionObject *collision_object = nullptr;
+ int compound_child_index = 0;
};
Vector<BroadphaseResult> results;
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
index 0f2482e551..87aa2b9e93 100644
--- a/modules/bullet/space_bullet.h
+++ b/modules/bullet/space_bullet.h
@@ -78,11 +78,11 @@ public:
virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, bool p_pick_ray = false) override;
- virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &r_closest_safe, float &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, real_t p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, real_t p_margin, real_t &r_closest_safe, real_t &r_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false, ShapeRestInfo *r_info = nullptr) override;
/// Returns the list of contacts pairs in this order: Local contact, other body contact
- virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
- virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, real_t p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, real_t p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_collide_with_bodies = true, bool p_collide_with_areas = false) override;
virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const override;
};
@@ -100,12 +100,12 @@ class SpaceBullet : public RIDBullet {
btGhostPairCallback *ghostPairCallback = nullptr;
GodotFilterCallback *godotFilterCallback = nullptr;
- btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver;
- btVoronoiSimplexSolver *gjk_simplex_solver;
+ btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver = nullptr;
+ btVoronoiSimplexSolver *gjk_simplex_solver = nullptr;
BulletPhysicsDirectSpaceState *direct_access;
Vector3 gravityDirection = Vector3(0, -1, 0);
- real_t gravityMagnitude = 10;
+ real_t gravityMagnitude = 10.0;
real_t linear_damp = 0.0;
real_t angular_damp = 0.0;
@@ -189,7 +189,7 @@ public:
real_t get_angular_damp() const { return angular_damp; }
bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer3D::MotionResult *r_result, bool p_exclude_raycast_shapes);
- int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, float p_margin);
+ int test_ray_separation(RigidBodyBullet *p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, PhysicsServer3D::SeparationResult *r_results, int p_result_max, real_t p_margin);
private:
void create_empty_world(bool p_create_soft_world);
diff --git a/modules/camera_iphone/SCsub b/modules/camera_iphone/SCsub
deleted file mode 100644
index 0a37d9a6f5..0000000000
--- a/modules/camera_iphone/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_camera = env_modules.Clone()
-
-# (iOS) Enable module support
-env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_camera.add_source_files(modules_sources, "*.cpp")
-env_camera.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/camera_iphone/camera.gdip b/modules/camera_iphone/camera.gdip
deleted file mode 100644
index 09017b8d27..0000000000
--- a/modules/camera_iphone/camera.gdip
+++ /dev/null
@@ -1,18 +0,0 @@
-[config]
-name="Camera"
-binary="camera_lib.a"
-
-initialization="register_camera_types"
-deinitialization="unregister_camera_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=["AVFoundation.framework"]
-
-capabilities=[]
-
-files=[]
-
-[plist]
-NSCameraUsageDescription="Device camera is used for some functionality"
diff --git a/modules/camera_iphone/camera_ios.h b/modules/camera_iphone/camera_ios.h
deleted file mode 100644
index 0566457a0f..0000000000
--- a/modules/camera_iphone/camera_ios.h
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* camera_ios.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef CAMERAIOS_H
-#define CAMERAIOS_H
-
-#include "servers/camera_server.h"
-
-class CameraIOS : public CameraServer {
-private:
-public:
- CameraIOS();
- ~CameraIOS();
-
- void update_feeds();
-};
-
-#endif /* CAMERAIOS_H */
diff --git a/modules/camera_iphone/camera_ios.mm b/modules/camera_iphone/camera_ios.mm
deleted file mode 100644
index 39568fbd6c..0000000000
--- a/modules/camera_iphone/camera_ios.mm
+++ /dev/null
@@ -1,445 +0,0 @@
-/*************************************************************************/
-/* camera_ios.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-///@TODO this is a near duplicate of CameraOSX, we should find a way to combine those to minimize code duplication!!!!
-// If you fix something here, make sure you fix it there as wel!
-
-#include "camera_ios.h"
-#include "servers/camera/camera_feed.h"
-
-#import <AVFoundation/AVFoundation.h>
-#import <UIKit/UIKit.h>
-
-//////////////////////////////////////////////////////////////////////////
-// MyCaptureSession - This is a little helper class so we can capture our frames
-
-@interface MyCaptureSession : AVCaptureSession <AVCaptureVideoDataOutputSampleBufferDelegate> {
- Ref<CameraFeed> feed;
- size_t width[2];
- size_t height[2];
- Vector<uint8_t> img_data[2];
-
- AVCaptureDeviceInput *input;
- AVCaptureVideoDataOutput *output;
-}
-
-@end
-
-@implementation MyCaptureSession
-
-- (id)initForFeed:(Ref<CameraFeed>)p_feed andDevice:(AVCaptureDevice *)p_device {
- if (self = [super init]) {
- NSError *error;
- feed = p_feed;
- width[0] = 0;
- height[0] = 0;
- width[1] = 0;
- height[1] = 0;
-
- // prepare our device
- [p_device lockForConfiguration:&error];
-
- [p_device setFocusMode:AVCaptureFocusModeLocked];
- [p_device setExposureMode:AVCaptureExposureModeLocked];
- [p_device setWhiteBalanceMode:AVCaptureWhiteBalanceModeLocked];
-
- [p_device unlockForConfiguration];
-
- [self beginConfiguration];
-
- // setup our capture
- self.sessionPreset = AVCaptureSessionPreset1280x720;
-
- input = [AVCaptureDeviceInput deviceInputWithDevice:p_device error:&error];
- if (!input) {
- print_line("Couldn't get input device for camera");
- } else {
- [self addInput:input];
- }
-
- output = [AVCaptureVideoDataOutput new];
- if (!output) {
- print_line("Couldn't get output device for camera");
- } else {
- NSDictionary *settings = @{ (NSString *)kCVPixelBufferPixelFormatTypeKey : @(kCVPixelFormatType_420YpCbCr8BiPlanarFullRange) };
- output.videoSettings = settings;
-
- // discard if the data output queue is blocked (as we process the still image)
- [output setAlwaysDiscardsLateVideoFrames:YES];
-
- // now set ourselves as the delegate to receive new frames. Note that we're doing this on the main thread at the moment, we may need to change this..
- [output setSampleBufferDelegate:self queue:dispatch_get_main_queue()];
-
- [self addOutput:output];
- }
-
- [self commitConfiguration];
-
- // kick off our session..
- [self startRunning];
- };
- return self;
-}
-
-- (void)cleanup {
- // stop running
- [self stopRunning];
-
- // cleanup
- [self beginConfiguration];
-
- if (input) {
- [self removeInput:input];
- // don't release this
- input = nil;
- }
-
- if (output) {
- [self removeOutput:output];
- [output setSampleBufferDelegate:nil queue:NULL];
- output = nil;
- }
-
- [self commitConfiguration];
-}
-
-- (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection {
- // This gets called every time our camera has a new image for us to process.
- // May need to investigate in a way to throttle this if we get more images then we're rendering frames..
-
- // For now, version 1, we're just doing the bare minimum to make this work...
-
- CVImageBufferRef pixelBuffer = CMSampleBufferGetImageBuffer(sampleBuffer);
- // int width = CVPixelBufferGetWidth(pixelBuffer);
- // int height = CVPixelBufferGetHeight(pixelBuffer);
-
- // It says that we need to lock this on the documentation pages but it's not in the samples
- // need to lock our base address so we can access our pixel buffers, better safe then sorry?
- CVPixelBufferLockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-
- // get our buffers
- unsigned char *dataY = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 0);
- unsigned char *dataCbCr = (unsigned char *)CVPixelBufferGetBaseAddressOfPlane(pixelBuffer, 1);
- if (dataY == NULL) {
- print_line("Couldn't access Y pixel buffer data");
- } else if (dataCbCr == NULL) {
- print_line("Couldn't access CbCr pixel buffer data");
- } else {
- UIInterfaceOrientation orientation = UIInterfaceOrientationUnknown;
-
- if (@available(iOS 13, *)) {
- orientation = [UIApplication sharedApplication].delegate.window.windowScene.interfaceOrientation;
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- orientation = [[UIApplication sharedApplication] statusBarOrientation];
-#endif
- }
-
- Ref<Image> img[2];
-
- {
- // do Y
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 0);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 0);
-
- if ((width[0] != new_width) || (height[0] != new_height)) {
- width[0] = new_width;
- height[0] = new_height;
- img_data[0].resize(new_width * new_height);
- }
-
- uint8_t *w = img_data[0].ptrw();
- memcpy(w, dataY, new_width * new_height);
-
- img[0].instance();
- img[0]->create(new_width, new_height, 0, Image::FORMAT_R8, img_data[0]);
- }
-
- {
- // do CbCr
- size_t new_width = CVPixelBufferGetWidthOfPlane(pixelBuffer, 1);
- size_t new_height = CVPixelBufferGetHeightOfPlane(pixelBuffer, 1);
-
- if ((width[1] != new_width) || (height[1] != new_height)) {
- width[1] = new_width;
- height[1] = new_height;
- img_data[1].resize(2 * new_width * new_height);
- }
-
- uint8_t *w = img_data[1].ptrw();
- memcpy(w, dataCbCr, 2 * new_width * new_height);
-
- ///TODO GLES2 doesn't support FORMAT_RG8, need to do some form of conversion
- img[1].instance();
- img[1]->create(new_width, new_height, 0, Image::FORMAT_RG8, img_data[1]);
- }
-
- // set our texture...
- feed->set_YCbCr_imgs(img[0], img[1]);
-
- // update our matrix to match the orientation, note, before changing anything
- // here, be aware that the project orientation settings must match your xcode
- // settings or this will go wrong!
- Transform2D display_transform;
- switch (orientation) {
- case UIInterfaceOrientationPortrait: {
- display_transform = Transform2D(0.0, -1.0, -1.0, 0.0, 1.0, 1.0);
- } break;
- case UIInterfaceOrientationLandscapeRight: {
- display_transform = Transform2D(1.0, 0.0, 0.0, -1.0, 0.0, 1.0);
- } break;
- case UIInterfaceOrientationLandscapeLeft: {
- display_transform = Transform2D(-1.0, 0.0, 0.0, 1.0, 1.0, 0.0);
- } break;
- default: {
- display_transform = Transform2D(0.0, 1.0, 1.0, 0.0, 0.0, 0.0);
- } break;
- }
-
- //TODO: this is correct for the camera on the back, I have a feeling this needs to be inversed for the camera on the front!
- feed->set_transform(display_transform);
- }
-
- // and unlock
- CVPixelBufferUnlockBaseAddress(pixelBuffer, kCVPixelBufferLock_ReadOnly);
-}
-
-@end
-
-//////////////////////////////////////////////////////////////////////////
-// CameraFeedIOS - Subclass for camera feeds in iOS
-
-class CameraFeedIOS : public CameraFeed {
-private:
- AVCaptureDevice *device;
- MyCaptureSession *capture_session;
-
-public:
- bool get_is_arkit() const;
- AVCaptureDevice *get_device() const;
-
- CameraFeedIOS();
- ~CameraFeedIOS();
-
- void set_device(AVCaptureDevice *p_device);
-
- bool activate_feed();
- void deactivate_feed();
-};
-
-AVCaptureDevice *CameraFeedIOS::get_device() const {
- return device;
-};
-
-CameraFeedIOS::CameraFeedIOS() {
- capture_session = NULL;
- device = NULL;
- transform = Transform2D(1.0, 0.0, 0.0, 1.0, 0.0, 0.0); /* should re-orientate this based on device orientation */
-};
-
-void CameraFeedIOS::set_device(AVCaptureDevice *p_device) {
- device = p_device;
-
- // get some info
- NSString *device_name = p_device.localizedName;
- name = device_name.UTF8String;
- position = CameraFeed::FEED_UNSPECIFIED;
- if ([p_device position] == AVCaptureDevicePositionBack) {
- position = CameraFeed::FEED_BACK;
- } else if ([p_device position] == AVCaptureDevicePositionFront) {
- position = CameraFeed::FEED_FRONT;
- };
-};
-
-CameraFeedIOS::~CameraFeedIOS() {
- if (capture_session) {
- capture_session = nil;
- };
-
- if (device) {
- device = nil;
- };
-};
-
-bool CameraFeedIOS::activate_feed() {
- if (capture_session) {
- // already recording!
- } else {
- // start camera capture
- capture_session = [[MyCaptureSession alloc] initForFeed:this andDevice:device];
- };
-
- return true;
-};
-
-void CameraFeedIOS::deactivate_feed() {
- // end camera capture if we have one
- if (capture_session) {
- [capture_session cleanup];
- capture_session = nil;
- };
-};
-
-//////////////////////////////////////////////////////////////////////////
-// MyDeviceNotifications - This is a little helper class gets notifications
-// when devices are connected/disconnected
-
-@interface MyDeviceNotifications : NSObject {
- CameraIOS *camera_server;
-}
-
-@end
-
-@implementation MyDeviceNotifications
-
-- (void)devices_changed:(NSNotification *)notification {
- camera_server->update_feeds();
-}
-
-- (id)initForServer:(CameraIOS *)p_server {
- if (self = [super init]) {
- camera_server = p_server;
-
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(devices_changed:) name:AVCaptureDeviceWasDisconnectedNotification object:nil];
- };
- return self;
-}
-
-- (void)dealloc {
- // remove notifications
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil];
- [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil];
-}
-
-@end
-
-MyDeviceNotifications *device_notifications = nil;
-
-//////////////////////////////////////////////////////////////////////////
-// CameraIOS - Subclass for our camera server on iPhone
-
-void CameraIOS::update_feeds() {
- // this way of doing things is deprecated but still works,
- // rewrite to using AVCaptureDeviceDiscoverySession
-
- NSMutableArray *deviceTypes = [NSMutableArray array];
-
- if (@available(iOS 10, *)) {
- [deviceTypes addObject:AVCaptureDeviceTypeBuiltInWideAngleCamera];
- [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTelephotoCamera];
-
- if (@available(iOS 10.2, *)) {
- [deviceTypes addObject:AVCaptureDeviceTypeBuiltInDualCamera];
- }
-
- if (@available(iOS 11.1, *)) {
- [deviceTypes addObject:AVCaptureDeviceTypeBuiltInTrueDepthCamera];
- }
-
- AVCaptureDeviceDiscoverySession *session = [AVCaptureDeviceDiscoverySession
- discoverySessionWithDeviceTypes:deviceTypes
- mediaType:AVMediaTypeVideo
- position:AVCaptureDevicePositionUnspecified];
-
- // remove devices that are gone..
- for (int i = feeds.size() - 1; i >= 0; i--) {
- Ref<CameraFeedIOS> feed(feeds[i]);
-
- if (feed.is_null()) {
- // feed not managed by us
- } else if (![session.devices containsObject:feed->get_device()]) {
- // remove it from our array, this will also destroy it ;)
- remove_feed(feed);
- };
- };
-
- // add new devices..
- for (AVCaptureDevice *device in session.devices) {
- bool found = false;
-
- for (int i = 0; i < feeds.size() && !found; i++) {
- Ref<CameraFeedIOS> feed(feeds[i]);
-
- if (feed.is_null()) {
- // feed not managed by us
- } else if (feed->get_device() == device) {
- found = true;
- };
- };
-
- if (!found) {
- Ref<CameraFeedIOS> newfeed;
- newfeed.instance();
- newfeed->set_device(device);
- add_feed(newfeed);
- };
- };
- }
-};
-
-CameraIOS::CameraIOS() {
- // check if we have our usage description
- NSString *usage_desc = [[NSBundle mainBundle] objectForInfoDictionaryKey:@"NSCameraUsageDescription"];
- if (usage_desc == NULL) {
- // don't initialise if we don't get anything
- print_line("No NSCameraUsageDescription key in pList, no access to cameras.");
- return;
- } else if (usage_desc.length == 0) {
- // don't initialise if we don't get anything
- print_line("Empty NSCameraUsageDescription key in pList, no access to cameras.");
- return;
- }
-
- // now we'll request access.
- // If this is the first time the user will be prompted with the string (iOS will read it).
- // Once a decision is made it is returned. If the user wants to change it later on they
- // need to go into setting.
- print_line("Requesting Camera permissions");
-
- [AVCaptureDevice requestAccessForMediaType:AVMediaTypeVideo
- completionHandler:^(BOOL granted) {
- if (granted) {
- print_line("Access to cameras granted!");
-
- // Find available cameras we have at this time
- update_feeds();
-
- // should only have one of these....
- device_notifications = [[MyDeviceNotifications alloc] initForServer:this];
- } else {
- print_line("No access to cameras!");
- }
- }];
-};
-
-CameraIOS::~CameraIOS() {
- device_notifications = nil;
-};
diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp
deleted file mode 100644
index 7ea035892e..0000000000
--- a/modules/camera_iphone/camera_module.cpp
+++ /dev/null
@@ -1,40 +0,0 @@
-/*************************************************************************/
-/* camera_module.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "camera_module.h"
-
-#include "camera_ios.h"
-
-void register_camera_types() {
- CameraServer::make_default<CameraIOS>();
-}
-
-void unregister_camera_types() {
-}
diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h
deleted file mode 100644
index 5a94d8b529..0000000000
--- a/modules/camera_iphone/camera_module.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* camera_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-void register_camera_types();
-void unregister_camera_types();
diff --git a/modules/camera_iphone/config.py b/modules/camera_iphone/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/camera_iphone/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/csg/csg.h b/modules/csg/csg.h
index 1612c16a32..3fbed66e5c 100644
--- a/modules/csg/csg.h
+++ b/modules/csg/csg.h
@@ -48,9 +48,9 @@ struct CSGBrush {
Vector3 vertices[3];
Vector2 uvs[3];
AABB aabb;
- bool smooth;
- bool invert;
- int material;
+ bool smooth = false;
+ bool invert = false;
+ int material = 0;
};
Vector<Face> faces;
@@ -74,20 +74,20 @@ struct CSGBrushOperation {
struct MeshMerge {
struct Face {
- bool from_b;
- bool inside;
- int points[3];
+ bool from_b = false;
+ bool inside = false;
+ int points[3] = {};
Vector2 uvs[3];
- bool smooth;
- bool invert;
- int material_idx;
+ bool smooth = false;
+ bool invert = false;
+ int material_idx = 0;
};
struct FaceBVH {
- int face;
- int left;
- int right;
- int next;
+ int face = 0;
+ int left = 0;
+ int right = 0;
+ int next = 0;
Vector3 center;
AABB aabb;
};
@@ -142,7 +142,7 @@ struct CSGBrushOperation {
Map<Ref<Material>, int> materials;
Map<Vector3, int> vertex_map;
OAHashMap<VertexKey, int, VertexKeyHash> snap_cache;
- float vertex_snap;
+ float vertex_snap = 0.0;
inline void _add_distance(List<real_t> &r_intersectionsA, List<real_t> &r_intersectionsB, bool p_from_B, real_t p_distance) const;
inline bool _bvh_inside(FaceBVH *facebvhptr, int p_max_depth, int p_bvh_first, int p_face_idx) const;
@@ -159,7 +159,7 @@ struct CSGBrushOperation {
};
struct Face2D {
- int vertex_idx[3];
+ int vertex_idx[3] = {};
};
Vector<Vertex2D> vertices;
@@ -167,7 +167,7 @@ struct CSGBrushOperation {
Plane plane;
Transform to_2D;
Transform to_3D;
- float vertex_snap2;
+ float vertex_snap2 = 0.0;
inline int _get_point_idx(const Vector2 &p_point);
inline int _add_vertex(const Vertex2D &p_vertex);
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 042c3aaca7..40ba457e43 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -45,7 +45,8 @@ void CSGShape3D::set_use_collision(bool p_enable) {
if (use_collision) {
root_collision_shape.instance();
- root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
@@ -58,7 +59,7 @@ void CSGShape3D::set_use_collision(bool p_enable) {
root_collision_instance = RID();
root_collision_shape.unref();
}
- _change_notify();
+ notify_property_list_changed();
}
bool CSGShape3D::is_using_collision() const {
@@ -494,7 +495,8 @@ void CSGShape3D::_notification(int p_what) {
if (use_collision && is_root_shape()) {
root_collision_shape.instance();
- root_collision_instance = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ root_collision_instance = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(root_collision_instance, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_set_state(root_collision_instance, PhysicsServer3D::BODY_STATE_TRANSFORM, get_global_transform());
PhysicsServer3D::get_singleton()->body_add_shape(root_collision_instance, root_collision_shape->get_rid());
PhysicsServer3D::get_singleton()->body_set_space(root_collision_instance, get_world_3d()->get_space());
@@ -625,15 +627,6 @@ void CSGShape3D::_bind_methods() {
}
CSGShape3D::CSGShape3D() {
- operation = OPERATION_UNION;
- parent = nullptr;
- brush = nullptr;
- dirty = false;
- snap = 0.001;
- use_collision = false;
- collision_layer = 1;
- collision_mask = 1;
- calculate_tangents = true;
set_notify_local_transform(true);
}
@@ -927,25 +920,27 @@ CSGBrush *CSGSphere3D::_build_brush() {
bool *invertw = invert.ptrw();
int face = 0;
+ const double lat_step = Math_TAU / rings;
+ const double lon_step = Math_TAU / radial_segments;
for (int i = 1; i <= rings; i++) {
- double lat0 = Math_PI * (-0.5 + (double)(i - 1) / rings);
+ double lat0 = lat_step * (i - 1) - Math_TAU / 4;
double z0 = Math::sin(lat0);
double zr0 = Math::cos(lat0);
double u0 = double(i - 1) / rings;
- double lat1 = Math_PI * (-0.5 + (double)i / rings);
+ double lat1 = lat_step * i - Math_TAU / 4;
double z1 = Math::sin(lat1);
double zr1 = Math::cos(lat1);
double u1 = double(i) / rings;
for (int j = radial_segments; j >= 1; j--) {
- double lng0 = 2 * Math_PI * (double)(j - 1) / radial_segments;
+ double lng0 = lon_step * (j - 1);
double x0 = Math::cos(lng0);
double y0 = Math::sin(lng0);
double v0 = double(i - 1) / radial_segments;
- double lng1 = 2 * Math_PI * (double)(j) / radial_segments;
+ double lng1 = lon_step * j;
double x1 = Math::cos(lng1);
double y1 = Math::sin(lng1);
double v1 = double(i) / radial_segments;
@@ -1038,7 +1033,6 @@ void CSGSphere3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
- _change_notify("radius");
}
float CSGSphere3D::get_radius() const {
@@ -1208,7 +1202,6 @@ void CSGBox3D::set_size(const Vector3 &p_size) {
size = p_size;
_make_dirty();
update_gizmo();
- _change_notify("size");
}
Vector3 CSGBox3D::get_size() const {
@@ -1266,8 +1259,8 @@ CSGBrush *CSGCylinder3D::_build_brush() {
float inc = float(i) / sides;
float inc_n = float((i + 1)) / sides;
- float ang = inc * Math_PI * 2.0;
- float ang_n = inc_n * Math_PI * 2.0;
+ float ang = inc * Math_TAU;
+ float ang_n = inc_n * Math_TAU;
Vector3 base(Math::cos(ang), 0, Math::sin(ang));
Vector3 base_n(Math::cos(ang_n), 0, Math::sin(ang_n));
@@ -1390,7 +1383,6 @@ void CSGCylinder3D::set_radius(const float p_radius) {
radius = p_radius;
_make_dirty();
update_gizmo();
- _change_notify("radius");
}
float CSGCylinder3D::get_radius() const {
@@ -1401,7 +1393,6 @@ void CSGCylinder3D::set_height(const float p_height) {
height = p_height;
_make_dirty();
update_gizmo();
- _change_notify("height");
}
float CSGCylinder3D::get_height() const {
@@ -1508,8 +1499,8 @@ CSGBrush *CSGTorus3D::_build_brush() {
float inci = float(i) / sides;
float inci_n = float((i + 1)) / sides;
- float angi = inci * Math_PI * 2.0;
- float angi_n = inci_n * Math_PI * 2.0;
+ float angi = inci * Math_TAU;
+ float angi_n = inci_n * Math_TAU;
Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
@@ -1518,8 +1509,8 @@ CSGBrush *CSGTorus3D::_build_brush() {
float incj = float(j) / ring_sides;
float incj_n = float((j + 1)) / ring_sides;
- float angj = incj * Math_PI * 2.0;
- float angj_n = incj_n * Math_PI * 2.0;
+ float angj = incj * Math_TAU;
+ float angj_n = incj_n * Math_TAU;
Vector2 normalj = Vector2(Math::cos(angj), Math::sin(angj)) * radius + Vector2(min_radius + radius, 0);
Vector2 normalj_n = Vector2(Math::cos(angj_n), Math::sin(angj_n)) * radius + Vector2(min_radius + radius, 0);
@@ -1611,7 +1602,6 @@ void CSGTorus3D::set_inner_radius(const float p_inner_radius) {
inner_radius = p_inner_radius;
_make_dirty();
update_gizmo();
- _change_notify("inner_radius");
}
float CSGTorus3D::get_inner_radius() const {
@@ -1622,7 +1612,6 @@ void CSGTorus3D::set_outer_radius(const float p_outer_radius) {
outer_radius = p_outer_radius;
_make_dirty();
update_gizmo();
- _change_notify("outer_radius");
}
float CSGTorus3D::get_outer_radius() const {
@@ -1891,8 +1880,8 @@ CSGBrush *CSGPolygon3D::_build_brush() {
float inci = float(i) / spin_sides;
float inci_n = float((i + 1)) / spin_sides;
- float angi = -(inci * spin_degrees / 360.0) * Math_PI * 2.0;
- float angi_n = -(inci_n * spin_degrees / 360.0) * Math_PI * 2.0;
+ float angi = -Math::deg2rad(inci * spin_degrees);
+ float angi_n = -Math::deg2rad(inci_n * spin_degrees);
Vector3 normali = Vector3(Math::cos(angi), 0, Math::sin(angi));
Vector3 normali_n = Vector3(Math::cos(angi_n), 0, Math::sin(angi_n));
@@ -2269,7 +2258,7 @@ void CSGPolygon3D::set_mode(Mode p_mode) {
mode = p_mode;
_make_dirty();
update_gizmo();
- _change_notify();
+ notify_property_list_changed();
}
CSGPolygon3D::Mode CSGPolygon3D::get_mode() const {
diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h
index 7dff8b6d3b..de7de09f00 100644
--- a/modules/csg/csg_shape.h
+++ b/modules/csg/csg_shape.h
@@ -50,23 +50,23 @@ public:
};
private:
- Operation operation;
- CSGShape3D *parent;
+ Operation operation = OPERATION_UNION;
+ CSGShape3D *parent = nullptr;
- CSGBrush *brush;
+ CSGBrush *brush = nullptr;
AABB node_aabb;
- bool dirty;
- float snap;
+ bool dirty = false;
+ float snap = 0.001;
- bool use_collision;
- uint32_t collision_layer;
- uint32_t collision_mask;
+ bool use_collision = false;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
Ref<ConcavePolygonShape3D> root_collision_shape;
RID root_collision_instance;
- bool calculate_tangents;
+ bool calculate_tangents = true;
Ref<ArrayMesh> root_mesh;
@@ -85,12 +85,12 @@ private:
Vector<Vector2> uvs;
Vector<float> tans;
Ref<Material> material;
- int last_added;
+ int last_added = 0;
- Vector3 *verticesw;
- Vector3 *normalsw;
- Vector2 *uvsw;
- float *tansw;
+ Vector3 *verticesw = nullptr;
+ Vector3 *normalsw = nullptr;
+ Vector2 *uvsw = nullptr;
+ float *tansw = nullptr;
};
//mikktspace callbacks
diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp
index 6661dbbb0b..3beca3d12a 100644
--- a/modules/cvtt/image_compress_cvtt.cpp
+++ b/modules/cvtt/image_compress_cvtt.cpp
@@ -33,30 +33,31 @@
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/string/print_string.h"
+#include "core/templates/safe_refcount.h"
#include <ConvectionKernels.h>
struct CVTTCompressionJobParams {
- bool is_hdr;
- bool is_signed;
- int bytes_per_pixel;
+ bool is_hdr = false;
+ bool is_signed = false;
+ int bytes_per_pixel = 0;
cvtt::Options options;
};
struct CVTTCompressionRowTask {
const uint8_t *in_mm_bytes;
- uint8_t *out_mm_bytes;
- int y_start;
- int width;
- int height;
+ uint8_t *out_mm_bytes = nullptr;
+ int y_start = 0;
+ int width = 0;
+ int height = 0;
};
struct CVTTCompressionJobQueue {
CVTTCompressionJobParams job_params;
const CVTTCompressionRowTask *job_tasks;
- uint32_t num_tasks;
- uint32_t current_task;
+ uint32_t num_tasks = 0;
+ SafeNumeric<uint32_t> current_task;
};
static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const CVTTCompressionRowTask &p_row_task) {
@@ -131,7 +132,7 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const
static void _digest_job_queue(void *p_job_queue) {
CVTTCompressionJobQueue *job_queue = static_cast<CVTTCompressionJobQueue *>(p_job_queue);
- for (uint32_t next_task = atomic_increment(&job_queue->current_task); next_task <= job_queue->num_tasks; next_task = atomic_increment(&job_queue->current_task)) {
+ for (uint32_t next_task = job_queue->current_task.increment(); next_task <= job_queue->num_tasks; next_task = job_queue->current_task.increment()) {
_digest_row_task(job_queue->job_params, job_queue->job_tasks[next_task - 1]);
}
}
@@ -263,16 +264,17 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann
const CVTTCompressionRowTask *tasks_rb = tasks.ptr();
job_queue.job_tasks = &tasks_rb[0];
- job_queue.current_task = 0;
+ job_queue.current_task.set(0);
job_queue.num_tasks = static_cast<uint32_t>(tasks.size());
for (int i = 0; i < num_job_threads; i++) {
- threads_wb[i] = Thread::create(_digest_job_queue, &job_queue);
+ threads_wb[i] = memnew(Thread);
+ threads_wb[i]->start(_digest_job_queue, &job_queue);
}
_digest_job_queue(&job_queue);
for (int i = 0; i < num_job_threads; i++) {
- Thread::wait_to_finish(threads_wb[i]);
+ threads_wb[i]->wait_to_finish();
memdelete(threads_wb[i]);
}
}
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index 2865b3c9ae..2fef576b77 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -69,11 +69,11 @@ enum DDSFormat {
struct DDSFormatInfo {
const char *name;
- bool compressed;
- bool palette;
- uint32_t divisor;
- uint32_t block_size;
- Image::Format format;
+ bool compressed = false;
+ bool palette = false;
+ uint32_t divisor = 0;
+ uint32_t block_size = 0;
+ Image::Format format = Image::Format::FORMAT_BPTC_RGBA;
};
static const DDSFormatInfo dds_format_info[DDS_MAX] = {
@@ -94,7 +94,7 @@ static const DDSFormatInfo dds_format_info[DDS_MAX] = {
{ "GRAYSCALE_ALPHA", false, false, 1, 2, Image::FORMAT_LA8 }
};
-RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index 605e791969..cf93156423 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -36,7 +36,7 @@
class ResourceFormatDDS : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
index f46ef2d812..c8f32ffde6 100644
--- a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -5,6 +5,8 @@
</brief_description>
<description>
A PacketPeer implementation that should be passed to [member SceneTree.network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
+ ENet's purpose is to provide a relatively thin, simple and robust network communication layer on top of UDP (User Datagram Protocol).
+ [b]Note:[/b] ENet only uses UDP, not TCP. When forwarding the server port to make your server accessible on the public Internet, you only need to forward the server port in UDP. You can use the [UPNP] class to try to forward the server port automatically when starting the server.
</description>
<tutorials>
<link title="High-level multiplayer">https://docs.godotengine.org/en/latest/tutorials/networking/high_level_multiplayer.html</link>
@@ -122,6 +124,22 @@
Configure the [CryptoKey] to use when [member use_dtls] is [code]true[/code]. Remember to also call [method set_dtls_certificate] to setup your [X509Certificate].
</description>
</method>
+ <method name="set_peer_timeout">
+ <return type="void">
+ </return>
+ <argument index="0" name="id" type="int">
+ </argument>
+ <argument index="1" name="timeout_limit" type="int">
+ </argument>
+ <argument index="2" name="timeout_min" type="int">
+ </argument>
+ <argument index="3" name="timeout_max" type="int">
+ </argument>
+ <description>
+ Sets the timeout parameters for a peer. The timeout parameters control how and when a peer will timeout from a failure to acknowledge reliable traffic. Timeout values are expressed in milliseconds.
+ The [code]timeout_limit[/code] is a factor that, multiplied by a value based on the avarage round trip time, will determine the timeout limit for a reliable packet. When that limit is reached, the timeout will be doubled, and the peer will be disconnected if that limit has reached [code]timeout_min[/code]. The [code]timeout_max[/code] parameter, on the other hand, defines a fixed timeout for which any packet must be acknowledged or the peer will be dropped.
+ </description>
+ </method>
</methods>
<members>
<member name="always_ordered" type="bool" setter="set_always_ordered" getter="is_always_ordered" default="false">
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 66db9ab84e..276f13e553 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -784,6 +784,14 @@ int NetworkedMultiplayerENet::get_peer_port(int p_peer_id) const {
#endif
}
+void NetworkedMultiplayerENet::set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max) {
+ ERR_FAIL_COND_MSG(!peer_map.has(p_peer_id), vformat("Peer ID %d not found in the list of peers.", p_peer_id));
+ ERR_FAIL_COND_MSG(!is_server() && p_peer_id != 1, "Can't change the timeout of peers other then the server when acting as a client.");
+ ERR_FAIL_COND_MSG(peer_map[p_peer_id] == nullptr, vformat("Peer ID %d found in the list of peers, but is null.", p_peer_id));
+ ERR_FAIL_COND_MSG(p_timeout_limit > p_timeout_min || p_timeout_min > p_timeout_max, "Timeout limit must be less than minimum timeout, which itself must be less then maximum timeout");
+ enet_peer_timeout(peer_map[p_peer_id], p_timeout_limit, p_timeout_min, p_timeout_max);
+}
+
void NetworkedMultiplayerENet::set_transfer_channel(int p_channel) {
ERR_FAIL_COND_MSG(p_channel < -1 || p_channel >= channel_count, vformat("The transfer channel must be set between 0 and %d, inclusive (got %d).", channel_count - 1, p_channel));
ERR_FAIL_COND_MSG(p_channel == SYSCH_CONFIG, vformat("The channel %d is reserved.", SYSCH_CONFIG));
@@ -838,6 +846,7 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_dtls_verify_enabled"), &NetworkedMultiplayerENet::is_dtls_verify_enabled);
ClassDB::bind_method(D_METHOD("get_peer_address", "id"), &NetworkedMultiplayerENet::get_peer_address);
ClassDB::bind_method(D_METHOD("get_peer_port", "id"), &NetworkedMultiplayerENet::get_peer_port);
+ ClassDB::bind_method(D_METHOD("set_peer_timeout", "id", "timeout_limit", "timeout_min", "timeout_max"), &NetworkedMultiplayerENet::set_peer_timeout);
ClassDB::bind_method(D_METHOD("get_packet_channel"), &NetworkedMultiplayerENet::get_packet_channel);
ClassDB::bind_method(D_METHOD("get_last_packet_channel"), &NetworkedMultiplayerENet::get_last_packet_channel);
@@ -866,28 +875,12 @@ void NetworkedMultiplayerENet::_bind_methods() {
}
NetworkedMultiplayerENet::NetworkedMultiplayerENet() {
- active = false;
- server = false;
- refuse_connections = false;
- server_relay = true;
- unique_id = 0;
- target_peer = 0;
- current_packet.packet = nullptr;
- transfer_mode = TRANSFER_MODE_RELIABLE;
- channel_count = SYSCH_MAX;
- transfer_channel = -1;
- always_ordered = false;
- connection_status = CONNECTION_DISCONNECTED;
- compression_mode = COMPRESS_NONE;
enet_compressor.context = this;
enet_compressor.compress = enet_compress;
enet_compressor.decompress = enet_decompress;
enet_compressor.destroy = enet_compressor_destroy;
bind_ip = IP_Address("*");
-
- dtls_enabled = false;
- dtls_verify = true;
}
NetworkedMultiplayerENet::~NetworkedMultiplayerENet() {
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 4baa48be5e..b99b14d218 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -62,35 +62,35 @@ private:
SYSCH_MAX
};
- bool active;
- bool server;
+ bool active = false;
+ bool server = false;
- uint32_t unique_id;
+ uint32_t unique_id = 0;
- int target_peer;
- TransferMode transfer_mode;
- int transfer_channel;
- int channel_count;
- bool always_ordered;
+ int target_peer = 0;
+ TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
+ int transfer_channel = -1;
+ int channel_count = SYSCH_MAX;
+ bool always_ordered = false;
ENetEvent event;
- ENetPeer *peer;
- ENetHost *host;
+ ENetPeer *peer = nullptr;
+ ENetHost *host = nullptr;
- bool refuse_connections;
- bool server_relay;
+ bool refuse_connections = false;
+ bool server_relay = true;
- ConnectionStatus connection_status;
+ ConnectionStatus connection_status = CONNECTION_DISCONNECTED;
Map<int, ENetPeer *> peer_map;
struct Packet {
- ENetPacket *packet;
- int from;
- int channel;
+ ENetPacket *packet = nullptr;
+ int from = 0;
+ int channel = 0;
};
- CompressionMode compression_mode;
+ CompressionMode compression_mode = COMPRESS_NONE;
List<Packet> incoming_packets;
@@ -110,10 +110,10 @@ private:
IP_Address bind_ip;
- bool dtls_enabled;
+ bool dtls_enabled = false;
Ref<CryptoKey> dtls_key;
Ref<X509Certificate> dtls_cert;
- bool dtls_verify;
+ bool dtls_verify = true;
protected:
static void _bind_methods();
@@ -127,6 +127,7 @@ public:
virtual IP_Address get_peer_address(int p_peer_id) const;
virtual int get_peer_port(int p_peer_id) const;
+ void set_peer_timeout(int p_peer_id, int p_timeout_limit, int p_timeout_min, int p_timeout_max);
Error create_server(int p_port, int p_max_clients = 32, int p_in_bandwidth = 0, int p_out_bandwidth = 0);
Error create_client(const String &p_address, int p_port, int p_in_bandwidth = 0, int p_out_bandwidth = 0, int p_client_port = 0);
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index b0ea109f76..95db9315d5 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -35,14 +35,14 @@
struct ETC1Header {
char tag[6]; // "PKM 10"
- uint16_t format; // Format == number of mips (== zero)
- uint16_t texWidth; // Texture dimensions, multiple of 4 (big-endian)
- uint16_t texHeight;
- uint16_t origWidth; // Original dimensions (big-endian)
- uint16_t origHeight;
+ uint16_t format = 0; // Format == number of mips (== zero)
+ uint16_t texWidth = 0; // Texture dimensions, multiple of 4 (big-endian)
+ uint16_t texHeight = 0;
+ uint16_t origWidth = 0; // Original dimensions (big-endian)
+ uint16_t origHeight = 0;
};
-RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatPKM::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 67fbee3a7e..2ed5e75807 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -36,7 +36,7 @@
class ResourceFormatPKM : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h
index e974a256f6..23310b8e1d 100644
--- a/modules/fbx/data/fbx_material.h
+++ b/modules/fbx/data/fbx_material.h
@@ -217,9 +217,6 @@ struct FBXMaterial : public Reference {
{ "TransparencyFactor", PROPERTY_DESC_TRANSPARENT },
{ "Maya|opacity", PROPERTY_DESC_TRANSPARENT },
- /* Metallic */
- { "Shininess", PROPERTY_DESC_METALLIC },
- { "Reflectivity", PROPERTY_DESC_METALLIC },
{ "Maya|metalness", PROPERTY_DESC_METALLIC },
{ "Maya|metallic", PROPERTY_DESC_METALLIC },
@@ -241,6 +238,8 @@ struct FBXMaterial : public Reference {
{ "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR },
/* Ignore */
+ { "Shininess", PROPERTY_DESC_IGNORE },
+ { "Reflectivity", PROPERTY_DESC_IGNORE },
{ "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE },
{ "Maya", PROPERTY_DESC_IGNORE },
{ "Diffuse", PROPERTY_DESC_ALBEDO_COLOR },
diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp
index 7a56074bc5..1895af6f9f 100644
--- a/modules/fbx/data/pivot_transform.cpp
+++ b/modules/fbx/data/pivot_transform.cpp
@@ -76,12 +76,14 @@ void PivotTransform::ReadTransformChain() {
const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok));
if (ok) {
scaling = Scaling;
+ } else {
+ scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok));
if (ok) {
geometric_scaling = GeometricScaling;
} else {
- geometric_scaling = Vector3(0, 0, 0);
+ geometric_scaling = Vector3(1, 1, 1);
}
const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok));
@@ -207,6 +209,8 @@ Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_r
Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse();
//Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin);
+ ERR_FAIL_COND_V_MSG(local_transform.basis.determinant() == 0, Transform(), "Det == 0 prevented in scene file");
+
// manual hack to force SSC not to be compensated for - until we can handle it properly with tests
return parent_global_xform * local_transform;
}
@@ -290,5 +294,14 @@ void PivotTransform::Execute() {
ComputePivotTransform();
ImportUtils::debug_xform("global xform: ", GlobalTransform);
+
+ if (LocalTransform.basis.determinant() == 0) {
+ print_error("Serious det == 0!");
+ }
+
+ if (GlobalTransform.basis.determinant() == 0) {
+ print_error("Serious! node has det == 0!");
+ }
+
computed_global_xform = true;
}
diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub
deleted file mode 100644
index 72fbf7ab0e..0000000000
--- a/modules/gamecenter/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_gamecenter = env_modules.Clone()
-
-# (iOS) Enable module support
-env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_gamecenter.add_source_files(modules_sources, "*.cpp")
-env_gamecenter.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/gamecenter/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h
deleted file mode 100644
index 1ac00ca126..0000000000
--- a/modules/gamecenter/game_center.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*************************************************************************/
-/* game_center.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GAME_CENTER_H
-#define GAME_CENTER_H
-
-#include "core/object/class_db.h"
-
-class GameCenter : public Object {
- GDCLASS(GameCenter, Object);
-
- static GameCenter *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- bool authenticated;
-
- void return_connect_error(const char *p_error_description);
-
-public:
- Error authenticate();
- bool is_authenticated();
-
- Error post_score(Dictionary p_score);
- Error award_achievement(Dictionary p_params);
- void reset_achievements();
- void request_achievements();
- void request_achievement_descriptions();
- Error show_game_center(Dictionary p_params);
- Error request_identity_verification_signature();
-
- void game_center_closed();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static GameCenter *get_singleton();
-
- GameCenter();
- ~GameCenter();
-};
-
-#endif
diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm
deleted file mode 100644
index b971bc1da3..0000000000
--- a/modules/gamecenter/game_center.mm
+++ /dev/null
@@ -1,380 +0,0 @@
-/*************************************************************************/
-/* game_center.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "game_center.h"
-#import "platform/iphone/app_delegate.h"
-
-#import "game_center_delegate.h"
-#import "platform/iphone/view_controller.h"
-#import <GameKit/GameKit.h>
-
-GameCenter *GameCenter::instance = NULL;
-GodotGameCenterDelegate *gameCenterDelegate = nil;
-
-void GameCenter::_bind_methods() {
- ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate);
- ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated);
-
- ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score);
- ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement);
- ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements);
- ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements);
- ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions);
- ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center);
- ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event);
-};
-
-Error GameCenter::authenticate() {
- //if this class isn't available, game center isn't implemented
- if ((NSClassFromString(@"GKLocalPlayer")) == nil) {
- return ERR_UNAVAILABLE;
- }
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE);
-
- UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- // This handler is called several times. First when the view needs to be shown, then again
- // after the view is cancelled or the user logs in. Or if the user's already logged in, it's
- // called just once to confirm they're authenticated. This is why no result needs to be specified
- // in the presentViewController phase. In this case, more calls to this function will follow.
- _weakify(root_controller);
- _weakify(player);
- player.authenticateHandler = (^(UIViewController *controller, NSError *error) {
- _strongify(root_controller);
- _strongify(player);
-
- if (controller) {
- [root_controller presentViewController:controller animated:YES completion:nil];
- } else {
- Dictionary ret;
- ret["type"] = "authentication";
- if (player.isAuthenticated) {
- ret["result"] = "ok";
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
-
- GameCenter::get_singleton()->authenticated = true;
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- GameCenter::get_singleton()->authenticated = false;
- };
-
- pending_events.push_back(ret);
- };
- });
-
- return OK;
-};
-
-bool GameCenter::is_authenticated() {
- return authenticated;
-};
-
-Error GameCenter::post_score(Dictionary p_score) {
- ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER);
- float score = p_score["score"];
- String category = p_score["category"];
-
- NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()];
- GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str];
- reporter.value = score;
-
- ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE);
-
- [GKScore reportScores:@[ reporter ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "post_score";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-Error GameCenter::award_achievement(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER);
- String name = p_params["name"];
- float progress = p_params["progress"];
-
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str];
- ERR_FAIL_COND_V(!achievement, FAILED);
-
- ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE);
-
- achievement.percentComplete = progress;
- achievement.showsCompletionBanner = NO;
- if (p_params.has("show_completion_banner")) {
- achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO;
- }
-
- [GKAchievement reportAchievements:@[ achievement ]
- withCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "award_achievement";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::request_achievement_descriptions() {
- [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievement_descriptions";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedStringArray titles;
- PackedStringArray unachieved_descriptions;
- PackedStringArray achieved_descriptions;
- PackedInt32Array maximum_points;
- Array hidden;
- Array replayable;
-
- for (NSUInteger i = 0; i < [descriptions count]; i++) {
- GKAchievementDescription *description = [descriptions objectAtIndex:i];
-
- const char *str = [description.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.title UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.unachievedDescription UTF8String];
- unachieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [description.achievedDescription UTF8String];
- achieved_descriptions.push_back(String::utf8(str != NULL ? str : ""));
-
- maximum_points.push_back(description.maximumPoints);
-
- hidden.push_back(description.hidden == YES);
-
- replayable.push_back(description.replayable == YES);
- }
-
- ret["names"] = names;
- ret["titles"] = titles;
- ret["unachieved_descriptions"] = unachieved_descriptions;
- ret["achieved_descriptions"] = achieved_descriptions;
- ret["maximum_points"] = maximum_points;
- ret["hidden"] = hidden;
- ret["replayable"] = replayable;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::request_achievements() {
- [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) {
- Dictionary ret;
- ret["type"] = "achievements";
- if (error == nil) {
- ret["result"] = "ok";
- PackedStringArray names;
- PackedFloat32Array percentages;
-
- for (NSUInteger i = 0; i < [achievements count]; i++) {
- GKAchievement *achievement = [achievements objectAtIndex:i];
- const char *str = [achievement.identifier UTF8String];
- names.push_back(String::utf8(str != NULL ? str : ""));
-
- percentages.push_back(achievement.percentComplete);
- }
-
- ret["names"] = names;
- ret["progress"] = percentages;
-
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-void GameCenter::reset_achievements() {
- [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) {
- Dictionary ret;
- ret["type"] = "reset_achievements";
- if (error == nil) {
- ret["result"] = "ok";
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- };
-
- pending_events.push_back(ret);
- }];
-};
-
-Error GameCenter::show_game_center(Dictionary p_params) {
- ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED);
-
- GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault;
- if (p_params.has("view")) {
- String view_name = p_params["view"];
- if (view_name == "default") {
- view_state = GKGameCenterViewControllerStateDefault;
- } else if (view_name == "leaderboards") {
- view_state = GKGameCenterViewControllerStateLeaderboards;
- } else if (view_name == "achievements") {
- view_state = GKGameCenterViewControllerStateAchievements;
- } else if (view_name == "challenges") {
- view_state = GKGameCenterViewControllerStateChallenges;
- } else {
- return ERR_INVALID_PARAMETER;
- }
- }
-
- GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init];
- ERR_FAIL_COND_V(!controller, FAILED);
-
- UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController;
- ERR_FAIL_COND_V(!root_controller, FAILED);
-
- controller.gameCenterDelegate = gameCenterDelegate;
- controller.viewState = view_state;
- if (view_state == GKGameCenterViewControllerStateLeaderboards) {
- controller.leaderboardIdentifier = nil;
- if (p_params.has("leaderboard_name")) {
- String name = p_params["leaderboard_name"];
- NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()];
- controller.leaderboardIdentifier = name_str;
- }
- }
-
- [root_controller presentViewController:controller animated:YES completion:nil];
-
- return OK;
-};
-
-Error GameCenter::request_identity_verification_signature() {
- ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED);
-
- GKLocalPlayer *player = [GKLocalPlayer localPlayer];
- [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) {
- Dictionary ret;
- ret["type"] = "identity_verification_signature";
- if (error == nil) {
- ret["result"] = "ok";
- ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String];
- ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String];
- ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String];
- ret["timestamp"] = timestamp;
- if (@available(iOS 13, *)) {
- ret["player_id"] = [player.teamPlayerID UTF8String];
-#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR
- } else {
- ret["player_id"] = [player.playerID UTF8String];
-#endif
- }
- } else {
- ret["result"] = "error";
- ret["error_code"] = (int64_t)error.code;
- ret["error_description"] = [error.localizedDescription UTF8String];
- };
-
- pending_events.push_back(ret);
- }];
-
- return OK;
-};
-
-void GameCenter::game_center_closed() {
- Dictionary ret;
- ret["type"] = "show_game_center";
- ret["result"] = "ok";
- pending_events.push_back(ret);
-}
-
-int GameCenter::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant GameCenter::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-GameCenter *GameCenter::get_singleton() {
- return instance;
-};
-
-GameCenter::GameCenter() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- authenticated = false;
-
- gameCenterDelegate = [[GodotGameCenterDelegate alloc] init];
-};
-
-GameCenter::~GameCenter() {
- if (gameCenterDelegate) {
- gameCenterDelegate = nil;
- }
-}
diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h
deleted file mode 100644
index ef1d2ae93d..0000000000
--- a/modules/gamecenter/game_center_delegate.h
+++ /dev/null
@@ -1,35 +0,0 @@
-/*************************************************************************/
-/* game_center_delegate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#import <GameKit/GameKit.h>
-
-@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate>
-
-@end
diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm
deleted file mode 100644
index 6e20db572b..0000000000
--- a/modules/gamecenter/game_center_delegate.mm
+++ /dev/null
@@ -1,45 +0,0 @@
-/*************************************************************************/
-/* game_center_delegate.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#import "game_center_delegate.h"
-
-#include "game_center.h"
-
-@implementation GodotGameCenterDelegate
-
-- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- if (GameCenter::get_singleton()) {
- GameCenter::get_singleton()->game_center_closed();
- }
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
-}
-
-@end
diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h
deleted file mode 100644
index 5df3645b1c..0000000000
--- a/modules/gamecenter/game_center_module.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* game_center_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-void register_gamecenter_types();
-void unregister_gamecenter_types();
diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip
deleted file mode 100644
index eb44effbdd..0000000000
--- a/modules/gamecenter/gamecenter.gdip
+++ /dev/null
@@ -1,17 +0,0 @@
-[config]
-name="GameCenter"
-binary="gamecenter_lib.a"
-
-initialization="register_gamecenter_types"
-deinitialization="unregister_gamecenter_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=["GameKit.framework"]
-
-capabilities=["gamekit"]
-
-files=[]
-
-[plist]
diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp
index a48e51a390..fe3b3e7e12 100644
--- a/modules/gdnative/android/android_gdn.cpp
+++ b/modules/gdnative/android/android_gdn.cpp
@@ -48,7 +48,7 @@ extern "C" {
JNIEnv *GDAPI godot_android_get_env() {
#ifdef __ANDROID__
- return ThreadAndroid::get_env();
+ return get_jni_env();
#else
return nullptr;
#endif
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index e3a359e09a..86bd8b820d 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -110,6 +110,16 @@ bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_property) const
return false;
}
+void GDNativeLibrary::reset_state() {
+ config_file.instance();
+ current_library_path = "";
+ current_dependencies.clear();
+ symbol_prefix = default_symbol_prefix;
+ load_once = default_load_once;
+ singleton = default_singleton;
+ reloadable = default_reloadable;
+}
+
void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
// set entries
List<String> entry_key_list;
@@ -508,7 +518,7 @@ Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_
return result;
}
-RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
Ref<GDNativeLibrary> lib;
lib.instance();
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 765087d176..a28c58ec0d 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -63,6 +63,8 @@ class GDNativeLibrary : public Resource {
bool reloadable;
public:
+ virtual void reset_state() override;
+
GDNativeLibrary();
~GDNativeLibrary();
@@ -166,7 +168,7 @@ public:
class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 41b5029ef4..5d3f224adc 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -31,195 +31,15 @@
#include "gdnative/aabb.h"
#include "core/math/aabb.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_aabb) == sizeof(AABB), "AABB size mismatch");
-
-void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- AABB *dest = (AABB *)r_dest;
- *dest = AABB(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
- godot_vector3 raw_ret;
- const AABB *self = (const AABB *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
- AABB *self = (AABB *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
- godot_vector3 raw_ret;
- const AABB *self = (const AABB *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
- AABB *self = (AABB *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
- godot_string ret;
- const AABB *self = (const AABB *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- *((AABB *)&dest) = self->abs();
- return dest;
-}
-
-godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- return self->encloses(*with);
-}
-
-godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- *((AABB *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const AABB *with = (const AABB *)p_with;
- *((AABB *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
- const AABB *self = (const AABB *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const AABB *self = (const AABB *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
- const AABB *self = (const AABB *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
- const AABB *self = (const AABB *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((AABB *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
- godot_aabb dest;
- const AABB *self = (const AABB *)p_self;
-
- *((AABB *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const AABB *self = (const AABB *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
- const AABB *self = (const AABB *)p_self;
- const AABB *b = (const AABB *)p_b;
- return *self == *b;
+void GDAPI godot_aabb_new(godot_aabb *p_self) {
+ memnew_placement(p_self, AABB);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index 7099b9d459..e68b60c5e6 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -33,367 +33,28 @@
#include "core/os/memory.h"
#include "core/variant/array.h"
-#include "core/math/color.h"
-
-#include "core/variant/variant.h"
+static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_array) == sizeof(Array), "Array size mismatch");
-
-void GDAPI godot_array_new(godot_array *r_dest) {
- Array *dest = (Array *)r_dest;
- memnew_placement(dest, Array);
-}
-
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
- Array *dest = (Array *)r_dest;
- const Array *src = (const Array *)p_src;
- memnew_placement(dest, Array(*src));
-}
-
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca) {
- Array *dest = (Array *)r_dest;
- Vector<Color> *pca = (Vector<Color> *)p_pca;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector3> *pca = (Vector<Vector3> *)p_pv3a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector2> *pca = (Vector<Vector2> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) {
- Array *dest = (Array *)r_dest;
- Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) {
- Array *dest = (Array *)r_dest;
- Vector<String> *pca = (Vector<String> *)p_psa;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra) {
- Array *dest = (Array *)r_dest;
- Vector<float> *pca = (Vector<float> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra) {
- Array *dest = (Array *)r_dest;
- Vector<double> *pca = (Vector<double> *)p_pra;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia) {
- Array *dest = (Array *)r_dest;
- Vector<int32_t> *pca = (Vector<int32_t> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia) {
- Array *dest = (Array *)r_dest;
- Vector<int64_t> *pca = (Vector<int64_t> *)p_pia;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba) {
- Array *dest = (Array *)r_dest;
- Vector<uint8_t> *pca = (Vector<uint8_t> *)p_pba;
- memnew_placement(dest, Array);
- dest->resize(pca->size());
-
- for (int i = 0; i < dest->size(); i++) {
- Variant v = pca->operator[](i);
- dest->operator[](i) = v;
- }
-}
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->operator[](p_idx) = *val;
-}
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Array *self = (const Array *)p_self;
- memnew_placement(dest, Variant(self->operator[](p_idx)));
- return raw_dest;
-}
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- return (godot_variant *)&self->operator[](p_idx);
-}
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) {
- const Array *self = (const Array *)p_self;
- return (const godot_variant *)&self->operator[](p_idx);
-}
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- Variant *val = (Variant *)p_value;
- self->append(*val);
-}
-
-void GDAPI godot_array_clear(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->clear();
-}
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->count(*val);
-}
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->is_empty();
-}
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->erase(*val);
-}
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->front();
- return v;
-}
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->back();
- return v;
-}
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find(*val, p_from);
-}
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->find_last(*val);
-}
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- return self->has(*val);
-}
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->hash();
-}
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->insert(p_pos, *val);
-}
-
-void GDAPI godot_array_invert(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->invert();
-}
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_back();
- return v;
-}
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self) {
- Array *self = (Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->pop_front();
- return v;
-}
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_back(*val);
-}
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value) {
- Array *self = (Array *)p_self;
- const Variant *val = (const Variant *)p_value;
- self->push_front(*val);
-}
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx) {
- Array *self = (Array *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size) {
- Array *self = (Array *)p_self;
- self->resize(p_size);
-}
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from) {
- const Array *self = (const Array *)p_self;
- const Variant *val = (const Variant *)p_what;
- return self->rfind(*val, p_from);
-}
-
-godot_int GDAPI godot_array_size(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- return self->size();
-}
-
-void GDAPI godot_array_sort(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->sort();
-}
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- self->sort_custom((Object *)p_obj, *func);
-}
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) {
- Array *self = (Array *)p_self;
- return self->bsearch(*(const Variant *)p_value, p_before);
-}
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) {
- Array *self = (Array *)p_self;
- const String *func = (const String *)p_func;
- return self->bsearch_custom(*(const Variant *)p_value, (Object *)p_obj, *func, p_before);
+void GDAPI godot_array_new(godot_array *p_self) {
+ memnew_placement(p_self, Array);
}
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep) {
- const Array *self = (const Array *)p_self;
- godot_array res;
- Array *val = (Array *)&res;
- memnew_placement(val, Array);
- *val = self->duplicate(p_deep);
- return res;
-}
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep) {
- const Array *self = (const Array *)p_self;
- godot_array res;
- Array *val = (Array *)&res;
- memnew_placement(val, Array);
- *val = self->slice(p_begin, p_end, p_step, p_deep);
- return res;
-}
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self) {
- const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->max();
- return v;
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index) {
+ Array *self = (Array *)p_self;
+ return (godot_variant *)&self->operator[](p_index);
}
-godot_variant GDAPI godot_array_min(const godot_array *p_self) {
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index) {
const Array *self = (const Array *)p_self;
- godot_variant v;
- Variant *val = (Variant *)&v;
- memnew_placement(val, Variant);
- *val = self->min();
- return v;
-}
-
-void GDAPI godot_array_shuffle(godot_array *p_self) {
- Array *self = (Array *)p_self;
- self->shuffle();
+ return (const godot_variant *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index bfcd9bbf2c..df3e1255ac 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -31,266 +31,25 @@
#include "gdnative/basis.h"
#include "core/math/basis.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_basis) == sizeof(Basis), "Basis size mismatch");
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*x_axis, *y_axis, *z_axis);
-}
-
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*axis, p_phi);
-}
-
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler) {
- const Vector3 *euler = (const Vector3 *)p_euler;
- Basis *dest = (Basis *)r_dest;
- *dest = Basis(*euler);
-}
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self) {
- godot_string ret;
- const Basis *self = (const Basis *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->inverse();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->transposed();
- return dest;
-}
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- *((Basis *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->determinant();
-}
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Basis *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale) {
- godot_basis dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Basis *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self) {
- godot_quat dest;
- const Basis *self = (const Basis *)p_self;
- *((Quat *)&dest) = self->get_quat();
- return dest;
-}
-
-void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat) {
- Basis *self = (Basis *)p_self;
- const Quat *quat = (const Quat *)p_quat;
- self->set_quat(*quat);
+void GDAPI godot_basis_new(godot_basis *p_self) {
+ memnew_placement(p_self, Basis);
}
-void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale) {
+godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
Basis *self = (Basis *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_axis_angle_scale(*axis, p_phi, *scale);
-}
-
-void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale) {
- Basis *self = (Basis *)p_self;
- const Vector3 *euler = (const Vector3 *)p_euler;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_euler_scale(*euler, *scale);
-}
-
-void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale) {
- Basis *self = (Basis *)p_self;
- const Quat *quat = (const Quat *)p_quat;
- const Vector3 *scale = (const Vector3 *)p_scale;
- self->set_quat_scale(*quat, *scale);
-}
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- *((Vector3 *)&dest) = self->get_euler();
- return dest;
-}
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotx(*with);
-}
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdoty(*with);
-}
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with) {
- const Basis *self = (const Basis *)p_self;
- const Vector3 *with = (const Vector3 *)p_with;
- return self->tdotz(*with);
-}
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
- const Basis *self = (const Basis *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform_inv(*v);
- return dest;
-}
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self) {
- const Basis *self = (const Basis *)p_self;
- return self->get_orthogonal_index();
-}
-
-void GDAPI godot_basis_new(godot_basis *r_dest) {
- Basis *dest = (Basis *)r_dest;
- *dest = Basis();
-}
-
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler) {
- Basis *dest = (Basis *)r_dest;
- const Quat *euler = (const Quat *)p_euler;
- *dest = Basis(*euler);
-}
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) {
- const Basis *self = (const Basis *)p_self;
- Vector3 *elements = (Vector3 *)p_elements;
- elements[0] = self->elements[0];
- elements[1] = self->elements[1];
- elements[2] = self->elements[2];
-}
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_axis(p_axis);
- return dest;
-}
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_axis(p_axis, *value);
-}
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row) {
- godot_vector3 dest;
- Vector3 *d = (Vector3 *)&dest;
- const Basis *self = (const Basis *)p_self;
- *d = self->get_row(p_row);
- return dest;
-}
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value) {
- Basis *self = (Basis *)p_self;
- const Vector3 *value = (const Vector3 *)p_value;
- self->set_row(p_row, *value);
-}
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b) {
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- return *self == *b;
-}
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
- const Basis *self = (const Basis *)p_self;
- *dest = *self * p_b;
- return raw_dest;
+ return (godot_vector3 *)&self->operator[](p_index);
}
-godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t) {
- godot_basis raw_dest;
- Basis *dest = (Basis *)&raw_dest;
+const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index) {
const Basis *self = (const Basis *)p_self;
- const Basis *b = (const Basis *)p_b;
- *dest = self->slerp(*b, p_t);
- return raw_dest;
+ return (const godot_vector3 *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index d4730a14b3..7c62b5928f 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -30,36 +30,17 @@
#include "gdnative/callable.h"
-#include "core/io/resource.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
+static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
+
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_callable) == sizeof(Callable), "Callable size mismatch");
-static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
-
-// Callable
-
-void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method) {
- Callable *dest = (Callable *)r_dest;
- const Object *object = (const Object *)p_object;
- const StringName *method = (const StringName *)p_method;
- memnew_placement(dest, Callable(object, *method));
-}
-
-void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method) {
- Callable *dest = (Callable *)r_dest;
- const StringName *method = (const StringName *)p_method;
- memnew_placement(dest, Callable(ObjectID(p_objectid), *method));
-}
-
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
- Callable *dest = (Callable *)r_dest;
- const Callable *src = (const Callable *)p_src;
- memnew_placement(dest, Callable(*src));
+void GDAPI godot_callable_new(godot_callable *p_self) {
+ memnew_placement(p_self, Callable);
}
void GDAPI godot_callable_destroy(godot_callable *p_self) {
@@ -67,186 +48,6 @@ void GDAPI godot_callable_destroy(godot_callable *p_self) {
self->~Callable();
}
-godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value) {
- const Callable *self = (const Callable *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- Variant *return_value = (Variant *)r_return_value;
- Variant ret;
- Callable::CallError err;
- self->call(arguments, p_argcount, ret, err);
- if (return_value)
- (*return_value) = ret;
- return (godot_int)err.error;
-}
-
-void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
- const Callable *self = (const Callable *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- self->call_deferred(arguments, p_argcount);
-}
-
-godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_null();
-}
-
-godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_custom();
-}
-
-godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->is_standard();
-}
-
-godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return (godot_object *)self->get_object();
-}
-
-uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return (uint64_t)self->get_object_id();
-}
-
-godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self) {
- godot_string_name raw_dest;
- const Callable *self = (const Callable *)p_self;
- StringName *dest = (StringName *)&raw_dest;
- memnew_placement(dest, StringName(self->get_method()));
- return raw_dest;
-}
-
-uint32_t GDAPI godot_callable_hash(const godot_callable *p_self) {
- const Callable *self = (const Callable *)p_self;
- return self->hash();
-}
-
-godot_string GDAPI godot_callable_as_string(const godot_callable *p_self) {
- godot_string ret;
- const Callable *self = (const Callable *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other) {
- const Callable *self = (const Callable *)p_self;
- const Callable *other = (const Callable *)p_other;
- return *self == *other;
-}
-
-godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other) {
- const Callable *self = (const Callable *)p_self;
- const Callable *other = (const Callable *)p_other;
- return *self < *other;
-}
-
-// Signal
-
-void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name) {
- Signal *dest = (Signal *)r_dest;
- const Object *object = (const Object *)p_object;
- const StringName *name = (const StringName *)p_name;
- memnew_placement(dest, Signal(object, *name));
-}
-
-void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name) {
- Signal *dest = (Signal *)r_dest;
- const StringName *name = (const StringName *)p_name;
- memnew_placement(dest, Signal(ObjectID(p_objectid), *name));
-}
-
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
- Signal *dest = (Signal *)r_dest;
- const Signal *src = (const Signal *)p_src;
- memnew_placement(dest, Signal(*src));
-}
-
-void GDAPI godot_signal_destroy(godot_signal *p_self) {
- Signal *self = (Signal *)p_self;
- self->~Signal();
-}
-
-godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount) {
- const Signal *self = (const Signal *)p_self;
- const Variant **arguments = (const Variant **)p_arguments;
- return (godot_int)self->emit(arguments, p_argcount);
-}
-
-godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags) {
- Signal *self = (Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- const Array *binds_ar = (const Array *)p_binds;
- Vector<Variant> binds;
- for (int i = 0; i < binds_ar->size(); i++) {
- binds.push_back(binds_ar->get(i));
- }
- return (godot_int)self->connect(*callable, binds, p_flags);
-}
-
-void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable) {
- Signal *self = (Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- self->disconnect(*callable);
-}
-
-godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return self->is_null();
-}
-
-godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable) {
- const Signal *self = (const Signal *)p_self;
- const Callable *callable = (const Callable *)p_callable;
- return self->is_connected(*callable);
-}
-
-godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self) {
- godot_array raw_dest;
- const Signal *self = (const Signal *)p_self;
- Array *dest = (Array *)&raw_dest;
- memnew_placement(dest, Array(self->get_connections()));
- return raw_dest;
-}
-
-godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return (godot_object *)self->get_object();
-}
-
-uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self) {
- const Signal *self = (const Signal *)p_self;
- return (uint64_t)self->get_object_id();
-}
-
-godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self) {
- godot_string_name raw_dest;
- const Signal *self = (const Signal *)p_self;
- StringName *dest = (StringName *)&raw_dest;
- memnew_placement(dest, StringName(self->get_name()));
- return raw_dest;
-}
-
-godot_string GDAPI godot_signal_as_string(const godot_signal *p_self) {
- godot_string ret;
- const Signal *self = (const Signal *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other) {
- const Signal *self = (const Signal *)p_self;
- const Signal *other = (const Signal *)p_other;
- return *self == *other;
-}
-
-godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other) {
- const Signal *self = (const Signal *)p_self;
- const Signal *other = (const Signal *)p_other;
- return *self < *other;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 939dec3a47..12a800d333 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -31,178 +31,25 @@
#include "gdnative/color.h"
#include "core/math/color.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_color) == sizeof(Color), "Color size mismatch");
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b, p_a);
-}
-
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b) {
- Color *dest = (Color *)r_dest;
- *dest = Color(p_r, p_g, p_b);
-}
-
-godot_real godot_color_get_r(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->r;
-}
-
-void godot_color_set_r(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->r = val;
-}
-
-godot_real godot_color_get_g(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->g;
-}
-
-void godot_color_set_g(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->g = val;
-}
-
-godot_real godot_color_get_b(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->b;
+void GDAPI godot_color_new(godot_color *p_self) {
+ memnew_placement(p_self, Color);
}
-void godot_color_set_b(godot_color *p_self, const godot_real val) {
+float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
Color *self = (Color *)p_self;
- self->b = val;
-}
-
-godot_real godot_color_get_a(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->a;
-}
-
-void godot_color_set_a(godot_color *p_self, const godot_real val) {
- Color *self = (Color *)p_self;
- self->a = val;
-}
-
-godot_real godot_color_get_h(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_h();
-}
-
-godot_real godot_color_get_s(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_s();
-}
-
-godot_real godot_color_get_v(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->get_v();
-}
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self) {
- godot_string ret;
- const Color *self = (const Color *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_rgba32();
-}
-
-godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_abgr32();
-}
-
-godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_abgr64();
-}
-
-godot_int GDAPI godot_color_to_argb64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_argb64();
-}
-
-godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_rgba64();
-}
-
-godot_int GDAPI godot_color_to_argb32(const godot_color *p_self) {
- const Color *self = (const Color *)p_self;
- return self->to_argb32();
-}
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->inverted();
- return dest;
-}
-
-godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- *((Color *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- const Color *over = (const Color *)p_over;
- *((Color *)&dest) = self->blend(*over);
- return dest;
-}
-
-godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->darkened(p_amount);
- return dest;
-}
-
-godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->from_hsv(p_h, p_s, p_v, p_a);
- return dest;
-}
-
-godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount) {
- godot_color dest;
- const Color *self = (const Color *)p_self;
- *((Color *)&dest) = self->lightened(p_amount);
- return dest;
-}
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha) {
- godot_string dest;
- const Color *self = (const Color *)p_self;
-
- memnew_placement(&dest, String(self->to_html(p_with_alpha)));
- return dest;
-}
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b) {
- const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self == *b;
+ return (float *)&self->operator[](p_index);
}
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b) {
+const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index) {
const Color *self = (const Color *)p_self;
- const Color *b = (const Color *)p_b;
- return *self < *b;
+ return (const float *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index f3c040428a..9fa4a27a83 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -30,26 +30,17 @@
#include "gdnative/dictionary.h"
-#include "core/variant/variant.h"
-// core/variant/variant.h before to avoid compile errors with MSVC
-#include "core/io/json.h"
#include "core/variant/dictionary.h"
+#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_dictionary) == sizeof(Dictionary), "Dictionary size mismatch");
-
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
- Dictionary *dest = (Dictionary *)r_dest;
- memnew_placement(dest, Dictionary);
-}
-
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
- Dictionary *dest = (Dictionary *)r_dest;
- const Dictionary *src = (const Dictionary *)p_src;
- memnew_placement(dest, Dictionary(*src));
+void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
+ memnew_placement(p_self, Dictionary);
}
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
@@ -57,133 +48,14 @@ void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
self->~Dictionary();
}
-godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep) {
- const Dictionary *self = (const Dictionary *)p_self;
- godot_dictionary res;
- Dictionary *val = (Dictionary *)&res;
- memnew_placement(val, Dictionary);
- *val = self->duplicate(p_deep);
- return res;
-}
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->is_empty();
-}
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self) {
- Dictionary *self = (Dictionary *)p_self;
- self->clear();
-}
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->has(*key);
-}
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Array *keys = (const Array *)p_keys;
- return self->has_all(*keys);
-}
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- self->erase(*key);
-}
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self) {
- const Dictionary *self = (const Dictionary *)p_self;
- return self->hash();
-}
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->keys()));
- return dest;
-}
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self) {
- godot_array dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(&dest, Array(self->values()));
- return dest;
-}
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key) {
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- memnew_placement(dest, Variant(self->operator[](*key)));
- return raw_dest;
-}
-
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
- self->operator[](*key) = *value;
-}
-
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key) {
Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)&self->operator[](*key);
+ return (godot_variant *)&self->operator[](*((const Variant *)p_key));
}
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (const godot_variant *)&self->operator[](*key);
-}
-
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return (godot_variant *)self->next(key);
-}
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Dictionary *b = (const Dictionary *)p_b;
- return *self == *b;
-}
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self) {
- godot_string raw_dest;
- String *dest = (String *)&raw_dest;
- const Dictionary *self = (const Dictionary *)p_self;
- memnew_placement(dest, String(JSON::print(Variant(*self))));
- return raw_dest;
-}
-
-// GDNative core 1.1
-
-godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key) {
- Dictionary *self = (Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- return self->erase(*key);
-}
-
-godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default) {
- const Dictionary *self = (const Dictionary *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *def = (const Variant *)p_default;
-
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- memnew_placement(dest, Variant(self->get(*key, *def)));
-
- return raw_dest;
+ return (const godot_variant *)&self->operator[](*((const Variant *)p_key));
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index 1c11130d89..b84ce2d192 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -99,7 +99,7 @@ godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classnam
godot_dictionary GDAPI godot_get_global_constants() {
godot_dictionary constants;
- godot_dictionary_new(&constants);
+ memnew_placement(&constants, Dictionary);
Dictionary *p_constants = (Dictionary *)&constants;
const int constants_count = CoreConstants::get_global_constant_count();
for (int i = 0; i < constants_count; ++i) {
@@ -127,16 +127,15 @@ void GDAPI godot_free(void *p_ptr) {
memfree(p_ptr);
}
+// Helper print functions.
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
}
-
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line) {
_err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
}
-
-void GDAPI godot_print(const godot_string *p_message) {
- print_line(*(String *)p_message);
+void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_SCRIPT);
}
void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 7b215c0d0b..02c2f9b22b 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -31,24 +31,15 @@
#include "gdnative/node_path.h"
#include "core/string/node_path.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_node_path) == sizeof(NodePath), "NodePath size mismatch");
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
- NodePath *dest = (NodePath *)r_dest;
- const String *from = (const String *)p_from;
- memnew_placement(dest, NodePath(*from));
-}
-
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
- NodePath *dest = (NodePath *)r_dest;
- const NodePath *src = (const NodePath *)p_src;
- memnew_placement(dest, NodePath(*src));
+void GDAPI godot_node_path_new(godot_node_path *p_self) {
+ memnew_placement(p_self, NodePath);
}
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
@@ -56,71 +47,6 @@ void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
self->~NodePath();
}
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self) {
- godot_string ret;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_absolute();
-}
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_name_count();
-}
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_name(p_idx)));
- return dest;
-}
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->get_subname_count();
-}
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
-
- memnew_placement(&dest, String(self->get_subname(p_idx)));
- return dest;
-}
-
-godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) {
- godot_string dest;
- const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&dest, String(self->get_concatenated_subnames()));
- return dest;
-}
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- return self->is_empty();
-}
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b) {
- const NodePath *self = (const NodePath *)p_self;
- const NodePath *b = (const NodePath *)p_b;
- return *self == *b;
-}
-
-godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self) {
- const NodePath *self = (const NodePath *)p_self;
- godot_node_path res;
- NodePath *val = (NodePath *)&res;
- memnew_placement(val, NodePath);
- *val = self->get_as_property_path();
- return res;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index e714999234..63a2425b87 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -30,1110 +30,247 @@
#include "gdnative/packed_arrays.h"
-#include "core/variant/array.h"
-
#include "core/variant/variant.h"
-#include "core/math/color.h"
#include "core/math/vector2.h"
-#include "core/math/vector3.h"
+#include "core/math/vector3i.h"
+
+static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch");
+static_assert(sizeof(godot_packed_int32_array) == sizeof(PackedInt32Array), "PackedInt32Array size mismatch");
+static_assert(sizeof(godot_packed_int64_array) == sizeof(PackedInt64Array), "PackedInt64Array size mismatch");
+static_assert(sizeof(godot_packed_float32_array) == sizeof(PackedFloat32Array), "PackedFloat32Array size mismatch");
+static_assert(sizeof(godot_packed_float64_array) == sizeof(PackedFloat64Array), "PackedFloat64Array size mismatch");
+static_assert(sizeof(godot_packed_string_array) == sizeof(PackedStringArray), "PackedStringArray size mismatch");
+static_assert(sizeof(godot_packed_vector2_array) == sizeof(PackedVector2Array), "PackedVector2Array size mismatch");
+static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
+static_assert(sizeof(godot_packed_vector3_array) == sizeof(PackedVector3Array), "PackedVector3Array size mismatch");
+static_assert(sizeof(godot_packed_vector3i_array) == sizeof(Vector<Vector3i>), "Vector<Vector3i> size mismatch");
+static_assert(sizeof(godot_packed_color_array) == sizeof(PackedColorArray), "PackedColorArray size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_packed_byte_array) == sizeof(Vector<uint8_t>), "Vector<uint8_t> size mismatch");
-static_assert(sizeof(godot_packed_int32_array) == sizeof(Vector<int32_t>), "Vector<int32_t> size mismatch");
-static_assert(sizeof(godot_packed_int64_array) == sizeof(Vector<int64_t>), "Vector<int64_t> size mismatch");
-static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vector<float> size mismatch");
-static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch");
-static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch");
-static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch");
-static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch");
-static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch");
-static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch");
-
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- memnew_placement(dest, Vector<uint8_t>);
-}
-
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- const Vector<uint8_t> *src = (const Vector<uint8_t> *)p_src;
- memnew_placement(dest, Vector<uint8_t>(*src));
-}
-
-void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a) {
- Vector<uint8_t> *dest = (Vector<uint8_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<uint8_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->ptr();
-}
-
-uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- Vector<uint8_t> *array = (Vector<uint8_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
- Vector<uint8_t> *self = (Vector<uint8_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) {
- const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
+ memnew_placement(p_self, PackedByteArray);
}
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
- ((Vector<uint8_t> *)p_self)->~Vector();
+ ((PackedByteArray *)p_self)->~PackedByteArray();
}
-// int32
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- memnew_placement(dest, Vector<int32_t>);
+uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index) {
+ PackedByteArray *self = (PackedByteArray *)p_self;
+ return (uint8_t *)&self->operator[](p_index);
}
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- const Vector<int32_t> *src = (const Vector<int32_t> *)p_src;
- memnew_placement(dest, Vector<int32_t>(*src));
+const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index) {
+ const PackedByteArray *self = (const PackedByteArray *)p_self;
+ return (const uint8_t *)&self->operator[](p_index);
}
-void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a) {
- Vector<int32_t> *dest = (Vector<int32_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<int32_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->ptr();
-}
-
-int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- Vector<int32_t> *array = (Vector<int32_t> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data) {
- Vector<int32_t> *self = (Vector<int32_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->size();
-}
+// int32
-godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) {
- const Vector<int32_t> *self = (const Vector<int32_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
+ memnew_placement(p_self, PackedInt32Array);
}
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
- ((Vector<int32_t> *)p_self)->~Vector();
-}
-
-// int64
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- memnew_placement(dest, Vector<int64_t>);
-}
-
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- const Vector<int64_t> *src = (const Vector<int64_t> *)p_src;
- memnew_placement(dest, Vector<int64_t>(*src));
-}
-
-void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a) {
- Vector<int64_t> *dest = (Vector<int64_t> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<int64_t>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->ptr();
-}
-
-int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return self->ptrw();
+ ((PackedInt32Array *)p_self)->~PackedInt32Array();
}
-void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->push_back(p_data);
+int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index) {
+ PackedInt32Array *self = (PackedInt32Array *)p_self;
+ return (int32_t *)&self->operator[](p_index);
}
-void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- Vector<int64_t> *array = (Vector<int64_t> *)p_array;
- self->append_array(*array);
+const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index) {
+ const PackedInt32Array *self = (const PackedInt32Array *)p_self;
+ return (const int32_t *)&self->operator[](p_index);
}
-godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data) {
- Vector<int64_t> *self = (Vector<int64_t> *)p_self;
- self->set(p_idx, p_data);
-}
-
-int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->size();
-}
+// int64
-godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) {
- const Vector<int64_t> *self = (const Vector<int64_t> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
+ memnew_placement(p_self, PackedInt64Array);
}
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
- ((Vector<int64_t> *)p_self)->~Vector();
-}
-
-// float32
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- memnew_placement(dest, Vector<float>);
-}
-
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- const Vector<float> *src = (const Vector<float> *)p_src;
- memnew_placement(dest, Vector<float>(*src));
-}
-
-void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a) {
- Vector<float> *dest = (Vector<float> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<float>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->ptr();
-}
-
-float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- return self->ptrw();
-}
-
-void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array) {
- Vector<float> *self = (Vector<float> *)p_self;
- Vector<float> *array = (Vector<float> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value) {
- Vector<float> *self = (Vector<float> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->sort();
+ ((PackedInt64Array *)p_self)->~PackedInt64Array();
}
-void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->invert();
+int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index) {
+ PackedInt64Array *self = (PackedInt64Array *)p_self;
+ return (int64_t *)&self->operator[](p_index);
}
-void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->push_back(p_data);
+const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index) {
+ const PackedInt64Array *self = (const PackedInt64Array *)p_self;
+ return (const int64_t *)&self->operator[](p_index);
}
-void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data) {
- Vector<float> *self = (Vector<float> *)p_self;
- self->set(p_idx, p_data);
-}
-
-float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->size();
-}
+// float32
-godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) {
- const Vector<float> *self = (const Vector<float> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
+ memnew_placement(p_self, PackedFloat32Array);
}
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
- ((Vector<float> *)p_self)->~Vector();
-}
-
-// float64
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- memnew_placement(dest, Vector<double>);
-}
-
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- const Vector<double> *src = (const Vector<double> *)p_src;
- memnew_placement(dest, Vector<double>(*src));
-}
-
-void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a) {
- Vector<double> *dest = (Vector<double> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<double>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->ptr();
+ ((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
-double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- return self->ptrw();
+float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index) {
+ PackedFloat32Array *self = (PackedFloat32Array *)p_self;
+ return (float *)&self->operator[](p_index);
}
-void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->push_back(p_data);
+const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index) {
+ const PackedFloat32Array *self = (const PackedFloat32Array *)p_self;
+ return (const float *)&self->operator[](p_index);
}
-void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array) {
- Vector<double> *self = (Vector<double> *)p_self;
- Vector<double> *array = (Vector<double> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- return (godot_error)self->insert(p_idx, p_data);
-}
-
-godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value) {
- Vector<double> *self = (Vector<double> *)p_self;
- return (godot_bool)self->has(p_value);
-}
-
-void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->push_back(p_data);
-}
-
-void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data) {
- Vector<double> *self = (Vector<double> *)p_self;
- self->set(p_idx, p_data);
-}
-
-double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->get(p_idx);
-}
-
-godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->size();
-}
+// float64
-godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) {
- const Vector<double> *self = (const Vector<double> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
+ memnew_placement(p_self, PackedFloat64Array);
}
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
- ((Vector<double> *)p_self)->~Vector();
-}
-
-// string
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- memnew_placement(dest, Vector<String>);
-}
-
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- const Vector<String> *src = (const Vector<String> *)p_src;
- memnew_placement(dest, Vector<String>(*src));
-}
-
-void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a) {
- Vector<String> *dest = (Vector<String> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<String>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return (const godot_string *)self->ptr();
-}
-
-godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- return (godot_string *)self->ptrw();
-}
-
-void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array) {
- Vector<String> *self = (Vector<String> *)p_self;
- Vector<String> *array = (Vector<String> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_value;
- return (godot_bool)self->has(s);
+ ((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
-void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->sort();
+double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index) {
+ PackedFloat64Array *self = (PackedFloat64Array *)p_self;
+ return (double *)&self->operator[](p_index);
}
-void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->invert();
+const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index) {
+ const PackedFloat64Array *self = (const PackedFloat64Array *)p_self;
+ return (const double *)&self->operator[](p_index);
}
-void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size) {
- Vector<String> *self = (Vector<String> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
- Vector<String> *self = (Vector<String> *)p_self;
- String &s = *(String *)p_data;
- self->set(p_idx, s);
-}
-
-godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- godot_string str;
- String *s = (String *)&str;
- memnew_placement(s, String);
- *s = self->get(p_idx);
- return str;
-}
-
-godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return self->size();
-}
+// string
-godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) {
- const Vector<String> *self = (const Vector<String> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
+ memnew_placement(p_self, PackedStringArray);
}
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
- ((Vector<String> *)p_self)->~Vector();
-}
-
-// vector2
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- memnew_placement(dest, Vector<Vector2>);
-}
-
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- const Vector<Vector2> *src = (const Vector<Vector2> *)p_src;
- memnew_placement(dest, Vector<Vector2>(*src));
-}
-
-void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a) {
- Vector<Vector2> *dest = (Vector<Vector2> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector2>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
+ ((PackedStringArray *)p_self)->~PackedStringArray();
}
-const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return (const godot_vector2 *)self->ptr();
+godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index) {
+ PackedStringArray *self = (PackedStringArray *)p_self;
+ return (godot_string *)&self->operator[](p_index);
}
-godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- return (godot_vector2 *)self->ptrw();
+const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index) {
+ const PackedStringArray *self = (const PackedStringArray *)p_self;
+ return (const godot_string *)&self->operator[](p_index);
}
-void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector<Vector2> *array = (Vector<Vector2> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &v = *(Vector2 *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
- Vector<Vector2> *self = (Vector<Vector2> *)p_self;
- Vector2 &s = *(Vector2 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- godot_vector2 v;
- Vector2 *s = (Vector2 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return self->size();
-}
+// vector2
-godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) {
- const Vector<Vector2> *self = (const Vector<Vector2> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
+ memnew_placement(p_self, PackedVector2Array);
}
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
- ((Vector<Vector2> *)p_self)->~Vector();
-}
-
-// vector2i
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- memnew_placement(dest, Vector<Vector2i>);
-}
-
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src;
- memnew_placement(dest, Vector<Vector2i>(*src));
-}
-
-void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) {
- Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector2i>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return (const godot_vector2i *)self->ptr();
-}
-
-godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- return (godot_vector2i *)self->ptrw();
-}
-
-void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->push_back(s);
+ ((PackedVector2Array *)p_self)->~PackedVector2Array();
}
-void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector<Vector2i> *array = (Vector<Vector2i> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- return (godot_error)self->insert(p_idx, s);
+godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index) {
+ PackedVector2Array *self = (PackedVector2Array *)p_self;
+ return (godot_vector2 *)&self->operator[](p_index);
}
-godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &v = *(Vector2i *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->invert();
+const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index) {
+ const PackedVector2Array *self = (const PackedVector2Array *)p_self;
+ return (const godot_vector2 *)&self->operator[](p_index);
}
-void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->push_back(s);
-}
+// vector2i
-void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->remove(p_idx);
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self) {
+ memnew_placement(p_self, Vector<Vector2i>);
}
-void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) {
- Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- self->resize(p_size);
+void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
+ ((Vector<Vector2i> *)p_self)->~Vector();
}
-void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) {
+godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index) {
Vector<Vector2i> *self = (Vector<Vector2i> *)p_self;
- Vector2i &s = *(Vector2i *)p_data;
- self->set(p_idx, s);
+ return (godot_vector2i *)&self->operator[](p_index);
}
-godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) {
+const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index) {
const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- godot_vector2i v;
- Vector2i *s = (Vector2i *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) {
- const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self;
- return self->is_empty();
-}
-
-void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
- ((Vector<Vector2i> *)p_self)->~Vector();
+ return (const godot_vector2i *)&self->operator[](p_index);
}
// vector3
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- memnew_placement(dest, Vector<Vector3>);
-}
-
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- const Vector<Vector3> *src = (const Vector<Vector3> *)p_src;
- memnew_placement(dest, Vector<Vector3>(*src));
-}
-
-void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a) {
- Vector<Vector3> *dest = (Vector<Vector3> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Vector3>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
-}
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return (const godot_vector3 *)self->ptr();
-}
-
-godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- return (godot_vector3 *)self->ptrw();
-}
-
-void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector<Vector3> *array = (Vector<Vector3> *)p_array;
- self->append_array(*array);
-}
-
-godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- return (godot_error)self->insert(p_idx, s);
-}
-
-godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &v = *(Vector3 *)p_value;
- return (godot_bool)self->has(v);
-}
-
-void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->sort();
-}
-
-void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->invert();
-}
-
-void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
- Vector<Vector3> *self = (Vector<Vector3> *)p_self;
- Vector3 &s = *(Vector3 *)p_data;
- self->set(p_idx, s);
-}
-
-godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- godot_vector3 v;
- Vector3 *s = (Vector3 *)&v;
- *s = self->get(p_idx);
- return v;
-}
-
-godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return self->size();
-}
-
-godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) {
- const Vector<Vector3> *self = (const Vector<Vector3> *)p_self;
- return self->is_empty();
+void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
+ memnew_placement(p_self, PackedVector3Array);
}
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
- ((Vector<Vector3> *)p_self)->~Vector();
-}
-
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- memnew_placement(dest, Vector<Color>);
+ ((PackedVector3Array *)p_self)->~PackedVector3Array();
}
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- const Vector<Color> *src = (const Vector<Color> *)p_src;
- memnew_placement(dest, Vector<Color>(*src));
-}
-
-void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a) {
- Vector<Color> *dest = (Vector<Color> *)r_dest;
- Array *a = (Array *)p_a;
- memnew_placement(dest, Vector<Color>);
-
- dest->resize(a->size());
- for (int i = 0; i < a->size(); i++) {
- dest->set(i, (*a)[i]);
- }
+godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index) {
+ PackedVector3Array *self = (PackedVector3Array *)p_self;
+ return (godot_vector3 *)&self->operator[](p_index);
}
-const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return (const godot_color *)self->ptr();
+const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index) {
+ const PackedVector3Array *self = (const PackedVector3Array *)p_self;
+ return (const godot_vector3 *)&self->operator[](p_index);
}
-godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- return (godot_color *)self->ptrw();
-}
-
-void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Vector<Color> *array = (Vector<Color> *)p_array;
- self->append_array(*array);
-}
+// vector3i
-godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- return (godot_error)self->insert(p_idx, s);
+void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self) {
+ memnew_placement(p_self, Vector<Vector3i>);
}
-godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &c = *(Color *)p_value;
- return (godot_bool)self->has(c);
+void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
+ ((Vector<Vector3i> *)p_self)->~Vector();
}
-void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->sort();
+godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index) {
+ Vector<Vector3i> *self = (Vector<Vector3i> *)p_self;
+ return (godot_vector3i *)&self->operator[](p_index);
}
-void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->invert();
+const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index) {
+ const Vector<Vector3i> *self = (const Vector<Vector3i> *)p_self;
+ return (const godot_vector3i *)&self->operator[](p_index);
}
-void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->push_back(s);
-}
-
-void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->remove(p_idx);
-}
-
-void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- self->resize(p_size);
-}
-
-void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
- Vector<Color> *self = (Vector<Color> *)p_self;
- Color &s = *(Color *)p_data;
- self->set(p_idx, s);
-}
+// color
-godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- godot_color v;
- Color *s = (Color *)&v;
- *s = self->get(p_idx);
- return v;
+void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
+ memnew_placement(p_self, PackedColorArray);
}
-godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return self->size();
+void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
+ ((PackedColorArray *)p_self)->~PackedColorArray();
}
-godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) {
- const Vector<Color> *self = (const Vector<Color> *)p_self;
- return self->is_empty();
+godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index) {
+ PackedColorArray *self = (PackedColorArray *)p_self;
+ return (godot_color *)&self->operator[](p_index);
}
-void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
- ((Vector<Color> *)p_self)->~Vector();
+const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index) {
+ const PackedColorArray *self = (const PackedColorArray *)p_self;
+ return (const godot_color *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 32a90d08fa..61d5e09fad 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -31,139 +31,15 @@
#include "gdnative/plane.h"
#include "core/math/plane.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_plane) == sizeof(Plane), "Plane size mismatch");
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(p_a, p_b, p_c, p_d);
-}
-
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3) {
- const Vector3 *v1 = (const Vector3 *)p_v1;
- const Vector3 *v2 = (const Vector3 *)p_v2;
- const Vector3 *v3 = (const Vector3 *)p_v3;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*v1, *v2, *v3);
-}
-
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d) {
- const Vector3 *normal = (const Vector3 *)p_normal;
- Plane *dest = (Plane *)r_dest;
- *dest = Plane(*normal, p_d);
-}
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self) {
- godot_string ret;
- const Plane *self = (const Plane *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self) {
- godot_plane dest;
- const Plane *self = (const Plane *)p_self;
- *((Plane *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- *((Vector3 *)&dest) = self->center();
- return dest;
-}
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->is_point_over(*point);
-}
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->distance_to(*point);
-}
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point, p_epsilon);
-}
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point) {
- godot_vector3 dest;
- const Plane *self = (const Plane *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- *((Vector3 *)&dest) = self->project(*point);
- return dest;
-}
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- const Plane *c = (const Plane *)p_c;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersect_3(*b, *c, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *dir = (const Vector3 *)p_dir;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_ray(*from, *dir, dest);
-}
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 *begin = (const Vector3 *)p_begin;
- const Vector3 *end = (const Vector3 *)p_end;
- Vector3 *dest = (Vector3 *)r_dest;
- return self->intersects_segment(*begin, *end, dest);
-}
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Plane *self = (const Plane *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b) {
- const Plane *self = (const Plane *)p_self;
- const Plane *b = (const Plane *)p_b;
- return *self == *b;
-}
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal) {
- Plane *self = (Plane *)p_self;
- const Vector3 *normal = (const Vector3 *)p_normal;
- self->set_normal(*normal);
-}
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- const Vector3 normal = self->get_normal();
- godot_vector3 *v3 = (godot_vector3 *)&normal;
- return *v3;
-}
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self) {
- const Plane *self = (const Plane *)p_self;
- return self->d;
-}
-
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d) {
- Plane *self = (Plane *)p_self;
- self->d = p_d;
+void GDAPI godot_plane_new(godot_plane *p_self) {
+ memnew_placement(p_self, Plane);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 29edad6636..836d6390d6 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -31,205 +31,25 @@
#include "gdnative/quat.h"
#include "core/math/quat.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_quat) == sizeof(Quat), "Quat size mismatch");
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(p_x, p_y, p_z, p_w);
-}
-
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle) {
- const Vector3 *axis = (const Vector3 *)p_axis;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*axis, p_angle);
+void GDAPI godot_quat_new(godot_quat *p_self) {
+ memnew_placement(p_self, Quat);
}
-void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis) {
- const Basis *basis = (const Basis *)p_basis;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*basis);
-}
-
-void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler) {
- const Vector3 *euler = (const Vector3 *)p_euler;
- Quat *dest = (Quat *)r_dest;
- *dest = Quat(*euler);
-}
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->x;
-}
-
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->x = val;
-}
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->y;
-}
-
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val) {
+godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
Quat *self = (Quat *)p_self;
- self->y = val;
-}
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->z;
-}
-
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->z = val;
-}
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->w;
-}
-
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val) {
- Quat *self = (Quat *)p_self;
- self->w = val;
-}
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self) {
- godot_string ret;
- const Quat *self = (const Quat *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->length_squared();
-}
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->normalized();
- return dest;
-}
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self) {
- const Quat *self = (const Quat *)p_self;
- return self->is_normalized();
-}
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- *((Quat *)&dest) = self->inverse();
- return dest;
-}
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return self->dot(*b);
+ return (godot_real_t *)&self->operator[](p_index);
}
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v) {
- godot_vector3 dest;
+const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index) {
const Quat *self = (const Quat *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *((Vector3 *)&dest) = self->xform(*v);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerp(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *((Quat *)&dest) = self->slerpni(*b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t) {
- godot_quat dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- const Quat *pre_a = (const Quat *)p_pre_a;
- const Quat *post_b = (const Quat *)p_post_b;
- *((Quat *)&dest) = self->cubic_slerp(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b) {
- const Quat *self = (const Quat *)p_self;
- const Quat *b = (const Quat *)p_b;
- return *self == *b;
-}
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self) {
- godot_quat raw_dest;
- Quat *dest = (Quat *)&raw_dest;
- const Quat *self = (const Quat *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle) {
- Quat *self = (Quat *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- self->set_axis_angle(*axis, p_angle);
+ return (const godot_real_t *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 40e8e64ca1..086592ec22 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -30,300 +30,21 @@
#include "gdnative/rect2.h"
-#include "core/math/transform_2d.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "core/math/rect2.h"
static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch");
static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch");
-// Rect2
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
- const Vector2 *position = (const Vector2 *)p_pos;
- const Vector2 *size = (const Vector2 *)p_size;
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(*position, *size);
-}
-
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height) {
- Rect2 *dest = (Rect2 *)r_dest;
- *dest = Rect2(p_x, p_y, p_width, p_height);
-}
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self) {
- godot_string ret;
- const Rect2 *self = (const Rect2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self) {
- godot_rect2i dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2i *)&dest) = Rect2i(*self);
- return dest;
-}
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->intersects(*b);
-}
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return self->encloses(*b);
-}
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) {
- const Rect2 *self = (const Rect2 *)p_self;
- return self->has_no_area();
-}
-
-godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->intersection(*b);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- *((Rect2 *)&dest) = self->merge(*b);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *point = (const Vector2 *)p_point;
- return self->has_point(*point);
-}
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
-
- *((Rect2 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by);
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *((Rect2 *)&dest) = self->abs();
- return dest;
-}
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to) {
- godot_rect2 dest;
- const Rect2 *self = (const Rect2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Rect2 *)&dest) = self->expand(*to);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b) {
- const Rect2 *self = (const Rect2 *)p_self;
- const Rect2 *b = (const Rect2 *)p_b;
- return *self == *b;
-}
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_position();
- return dest;
-}
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self) {
- godot_vector2 dest;
- Vector2 *d = (Vector2 *)&dest;
- const Rect2 *self = (const Rect2 *)p_self;
- *d = self->get_size();
- return dest;
-}
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *position = (const Vector2 *)p_pos;
- self->set_position(*position);
-}
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size) {
- Rect2 *self = (Rect2 *)p_self;
- const Vector2 *size = (const Vector2 *)p_size;
- self->set_size(*size);
-}
-
-// Rect2i
-
-void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size) {
- const Vector2i *position = (const Vector2i *)p_pos;
- const Vector2i *size = (const Vector2i *)p_size;
- Rect2i *dest = (Rect2i *)r_dest;
- *dest = Rect2i(*position, *size);
-}
-
-void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height) {
- Rect2i *dest = (Rect2i *)r_dest;
- *dest = Rect2i(p_x, p_y, p_width, p_height);
-}
-
-godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self) {
- godot_string ret;
- const Rect2i *self = (const Rect2i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self) {
- godot_rect2 dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2 *)&dest) = Rect2(*self);
- return dest;
-}
-
-godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self) {
- const Rect2i *self = (const Rect2i *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return self->intersects(*b);
-}
-
-godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return self->encloses(*b);
-}
-
-godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) {
- const Rect2i *self = (const Rect2i *)p_self;
- return self->has_no_area();
-}
-
-godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->intersection(*b);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- *((Rect2i *)&dest) = self->merge(*b);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Vector2i *point = (const Vector2i *)p_point;
- return self->has_point(*point);
-}
-
-godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
-
- *((Rect2i *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->grow_individual(p_left, p_top, p_right, p_bottom);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by);
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *((Rect2i *)&dest) = self->abs();
- return dest;
-}
-
-godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to) {
- godot_rect2i dest;
- const Rect2i *self = (const Rect2i *)p_self;
- const Vector2i *to = (const Vector2i *)p_to;
- *((Rect2i *)&dest) = self->expand(*to);
- return dest;
-}
-
-godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b) {
- const Rect2i *self = (const Rect2i *)p_self;
- const Rect2i *b = (const Rect2i *)p_b;
- return *self == *b;
-}
-
-godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self) {
- godot_vector2i dest;
- Vector2i *d = (Vector2i *)&dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *d = self->get_position();
- return dest;
-}
-
-godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self) {
- godot_vector2i dest;
- Vector2i *d = (Vector2i *)&dest;
- const Rect2i *self = (const Rect2i *)p_self;
- *d = self->get_size();
- return dest;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos) {
- Rect2i *self = (Rect2i *)p_self;
- const Vector2i *position = (const Vector2i *)p_pos;
- self->set_position(*position);
+void GDAPI godot_rect2_new(godot_rect2 *p_self) {
+ memnew_placement(p_self, Rect2);
}
-void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size) {
- Rect2i *self = (Rect2i *)p_self;
- const Vector2i *size = (const Vector2i *)p_size;
- self->set_size(*size);
+void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
+ memnew_placement(p_self, Rect2i);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 33685ef51f..5cab9a21ed 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -30,45 +30,17 @@
#include "gdnative/rid.h"
-#include "core/io/resource.h"
+#include "core/os/memory.h"
#include "core/templates/rid.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_rid) == sizeof(RID), "RID size mismatch");
-
-void GDAPI godot_rid_new(godot_rid *r_dest) {
- RID *dest = (RID *)r_dest;
- memnew_placement(dest, RID);
-}
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self) {
- const RID *self = (const RID *)p_self;
- return self->get_id();
-}
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from) {
- const Resource *res_from = Object::cast_to<Resource>((Object *)p_from);
- godot_rid_new(r_dest);
- if (res_from) {
- RID *dest = (RID *)r_dest;
- *dest = RID(res_from->get_rid());
- }
-}
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b) {
- const RID *self = (const RID *)p_self;
- const RID *b = (const RID *)p_b;
- return *self < *b;
+void GDAPI godot_rid_new(godot_rid *p_self) {
+ memnew_placement(p_self, RID);
}
#ifdef __cplusplus
diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/gdnative/gdnative/signal.cpp
index c89735cd1c..bcb4c93b62 100644
--- a/modules/inappstore/in_app_store_module.cpp
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* in_app_store_module.cpp */
+/* signal.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "in_app_store_module.h"
+#include "gdnative/signal.h"
-#include "core/config/engine.h"
+#include "core/variant/callable.h"
+#include "core/variant/variant.h"
-#include "in_app_store.h"
+static_assert(sizeof(godot_signal) == sizeof(Signal), "Signal size mismatch");
-InAppStore *store_kit;
+#ifdef __cplusplus
+extern "C" {
+#endif
-void register_inappstore_types() {
- store_kit = memnew(InAppStore);
- Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit));
+void GDAPI godot_signal_new(godot_signal *p_self) {
+ memnew_placement(p_self, Signal);
}
-void unregister_inappstore_types() {
- if (store_kit) {
- memdelete(store_kit);
- }
+void GDAPI godot_signal_destroy(godot_signal *p_self) {
+ Signal *self = (Signal *)p_self;
+ self->~Signal();
}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 734bbe0d16..19d95f2048 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -30,57 +30,15 @@
#include "gdnative/string.h"
-#include "core/string/string_name.h"
#include "core/string/ustring.h"
-#include "core/variant/variant.h"
-#include <string.h>
+static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch");
+static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_char16_string) == sizeof(Char16String), "Char16String size mismatch");
-static_assert(sizeof(godot_char_string) == sizeof(CharString), "CharString size mismatch");
-static_assert(sizeof(godot_string) == sizeof(String), "String size mismatch");
-static_assert(sizeof(godot_char_type) == sizeof(char32_t), "char32_t size mismatch");
-
-godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) {
- const CharString *cs = (const CharString *)p_cs;
-
- return cs->length();
-}
-
-const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs) {
- const CharString *cs = (const CharString *)p_cs;
-
- return cs->get_data();
-}
-
-void GDAPI godot_char_string_destroy(godot_char_string *p_cs) {
- CharString *cs = (CharString *)p_cs;
-
- cs->~CharString();
-}
-
-godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs) {
- const Char16String *cs = (const Char16String *)p_cs;
-
- return cs->length();
-}
-
-const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs) {
- const Char16String *cs = (const Char16String *)p_cs;
-
- return cs->get_data();
-}
-
-void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs) {
- Char16String *cs = (Char16String *)p_cs;
-
- cs->~Char16String();
-}
-
void GDAPI godot_string_new(godot_string *r_dest) {
String *dest = (String *)r_dest;
memnew_placement(dest, String);
@@ -167,1206 +125,11 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
-const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
- String *self = (String *)p_self;
- return &(self->operator[](p_idx));
-}
-
-godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) {
- const String *self = (const String *)p_self;
- return self->operator[](p_idx);
-}
-
-const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- return self->get_data();
-}
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b) {
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- return *self < *b;
-}
-
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b) {
- godot_string ret;
- const String *self = (const String *)p_self;
- const String *b = (const String *)p_b;
- memnew_placement(&ret, String(*self + *b));
- return ret;
-}
-
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
}
-/* Standard size stuff */
-
-godot_int GDAPI godot_string_length(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->length();
-}
-
-/* Helpers */
-
-signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->casecmp_to(*str);
-}
-
-signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->nocasecmp_to(*str);
-}
-
-signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
- const String *self = (const String *)p_self;
- const String *str = (const String *)p_str;
-
- return self->naturalnocasecmp_to(*str);
-}
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->begins_with(*string);
-}
-
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array) {
- const String *self = (const String *)p_self;
-
- return self->begins_with(p_char_array);
-}
-
-godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->bigrams()));
- return ret;
-};
-
-godot_string GDAPI godot_string_chr(godot_char_type p_character) {
- godot_string result;
- memnew_placement(&result, String(String::chr(p_character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->ends_with(*string);
-}
-
-godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array) {
- const String *self = (const String *)p_self;
-
- return self->ends_with(p_char_array);
-}
-
-godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->count(*what, p_from, p_to);
-}
-
-godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->countn(*what, p_from, p_to);
-}
-
-godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->find(*what);
-}
-
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->find(*what, p_from);
-}
-
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- return self->findmk(*keys);
-}
-
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- return self->findmk(*keys, p_from);
-}
-
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key) {
- const String *self = (const String *)p_self;
- const Vector<String> *keys = (const Vector<String> *)p_keys;
- int key;
- int ret = self->findmk(*keys, p_from, &key);
- if (r_key) {
- *r_key = key;
- }
- return ret;
-}
-
-godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->findn(*what);
-}
-
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->findn(*what, p_from);
-}
-
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- godot_string result;
- memnew_placement(&result, String(self->format(*values)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder) {
- const String *self = (const String *)p_self;
- const Variant *values = (const Variant *)p_values;
- String placeholder = String(p_placeholder);
- godot_string result;
- memnew_placement(&result, String(self->format(*values, placeholder)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::hex_encode_buffer(p_buffer, p_len)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *content = (const String *)p_string;
- godot_string result;
- memnew_placement(&result, String(self->insert(p_at_pos, *content)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_numeric();
-}
-
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_of(*string);
-}
-
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->is_subsequence_ofi(*string);
-}
-
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->lpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->match(*wildcard);
-}
-
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard) {
- const String *self = (const String *)p_self;
- const String *wildcard = (const String *)p_wildcard;
-
- return self->matchn(*wildcard);
-}
-
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5) {
- godot_string result;
- memnew_placement(&result, String(String::md5(p_md5)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex) {
- godot_string result;
- memnew_placement(&result, String(String::num_int64(p_num, p_base, true)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_real(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_real(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_scientific(double p_num) {
- godot_string result;
- memnew_placement(&result, String(String::num_scientific(p_num)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals) {
- godot_string result;
- memnew_placement(&result, String(String::num(p_num, p_decimals)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_decimals(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->pad_zeros(p_digits)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replacen(*key, *with)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfind(*what);
-}
-
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfindn(*what);
-}
-
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfind(*what, p_from);
-}
-
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from) {
- const String *self = (const String *)p_self;
- const String *what = (const String *)p_what;
-
- return self->rfindn(*what, p_from);
-}
-
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with) {
- const String *self = (const String *)p_self;
- const String *key = (const String *)p_key;
- const String *with = (const String *)p_with;
- godot_string result;
- memnew_placement(&result, String(self->replace_first(*key, *with)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character) {
- const String *self = (const String *)p_self;
- const String *character = (const String *)p_character;
- godot_string result;
- memnew_placement(&result, String(self->rpad(p_min_length, *character)));
-
- return result;
-}
-
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string) {
- const String *self = (const String *)p_self;
- const String *string = (const String *)p_string;
-
- return self->similarity(*string);
-}
-
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error) {
- const String *self = (const String *)p_self;
- const Array *values = (const Array *)p_values;
-
- godot_string result;
- String return_value = self->sprintf(*values, p_error);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->substr(p_from, p_chars)));
-
- return result;
-}
-
-godot_int GDAPI godot_string_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_int();
-}
-
-double GDAPI godot_string_to_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->to_float();
-}
-
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->capitalize()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore(false)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->camelcase_to_underscore()));
-
- return result;
-}
-
-double GDAPI godot_string_char_to_float(const char *p_what) {
- return String::to_float(p_what);
-}
-
-double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end) {
- return String::to_float(p_str, r_end);
-}
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what) {
- return String::to_int(p_what);
-}
-
-godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str) {
- return String::to_int(p_str);
-}
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) {
- return String::to_int(p_what, p_len);
-}
-
-godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len) {
- return String::to_int(p_str, p_len);
-}
-
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int(false);
-}
-
-godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hex_to_int();
-}
-
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_string result;
- memnew_placement(&result, String(self->get_slice(*splitter, p_slice)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice)));
-
- return result;
-}
-
-godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, false)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split(*splitter, p_allow_empty, p_maxsplit)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, false)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->rsplit(*splitter, p_allow_empty, p_maxsplit)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, false)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats(*splitter, true)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, false)));
- return ret;
-}
-
-godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_float32_array ret;
- memnew_placement(&ret, Vector<float>(self->split_floats_mk(*splitters, true)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, false)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints(*splitter, true)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, false)));
- return ret;
-}
-
-godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters) {
- const String *self = (const String *)p_self;
- const Vector<String> *splitters = (const Vector<String> *)p_splitters;
-
- godot_packed_int32_array ret;
- memnew_placement(&ret, Vector<int>(self->split_ints_mk(*splitters, true)));
- return ret;
-}
-
-godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_packed_string_array ret;
- memnew_placement(&ret, Vector<String>(self->split_spaces()));
- return ret;
-}
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter) {
- const String *self = (const String *)p_self;
- const String *splitter = (const String *)p_splitter;
-
- return self->get_slice_count(*splitter);
-}
-
-godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char) {
- return String::char_lowercase(p_char);
-}
-
-godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char) {
- return String::char_uppercase(p_char);
-}
-
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_lower()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->to_upper()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_basename()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->get_extension()));
-
- return result;
-}
-
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->left(p_pos)));
-
- return result;
-}
-
-godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) {
- const String *self = (const String *)p_self;
-
- return self->ord_at(p_idx);
-}
-
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) {
- const String *self = (const String *)p_self;
- const String *file = (const String *)p_file;
- godot_string result;
- memnew_placement(&result, String(self->plus_file(*file)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->right(p_pos)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->repeat(p_count)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_edges(p_left, p_right)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->strip_escapes()));
-
- return result;
-}
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) {
- String *self = (String *)p_self;
-
- return self->erase(p_pos, p_chars);
-}
-
-godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->ascii()));
-
- return result;
-}
-
-godot_char_string GDAPI godot_string_latin1(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->ascii(true)));
-
- return result;
-}
-
-godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char_string result;
-
- memnew_placement(&result, CharString(self->utf8()));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8);
-}
-
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) {
- String *self = (String *)p_self;
-
- return self->parse_utf8(p_utf8, p_len);
-}
-
-godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::utf8(p_utf8, p_len)));
-
- return result;
-}
-
-godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- godot_char16_string result;
-
- memnew_placement(&result, Char16String(self->utf16()));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16) {
- String *self = (String *)p_self;
-
- return self->parse_utf16(p_utf16);
-}
-
-godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len) {
- String *self = (String *)p_self;
-
- return self->parse_utf16(p_utf16, p_len);
-}
-
-godot_string GDAPI godot_string_chars_to_utf16(const char16_t *p_utf16) {
- godot_string result;
- memnew_placement(&result, String(String::utf16(p_utf16)));
-
- return result;
-}
-
-godot_string GDAPI godot_string_chars_to_utf16_with_len(const char16_t *p_utf16, godot_int p_len) {
- godot_string result;
- memnew_placement(&result, String(String::utf16(p_utf16, p_len)));
-
- return result;
-}
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash();
-}
-
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->hash64();
-}
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) {
- return String::hash(p_cstr);
-}
-
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) {
- return String::hash(p_cstr, p_len);
-}
-
-uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str) {
- return String::hash(p_str);
-}
-
-uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len) {
- return String::hash(p_str, p_len);
-}
-
-godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->md5_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->md5_text()));
-
- return result;
-}
-
-godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->sha1_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_sha1_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->sha1_text()));
-
- return result;
-}
-
-godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_packed_byte_array result;
- memnew_placement(&result, PackedByteArray(self->sha256_buffer()));
- return result;
-}
-
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- memnew_placement(&result, String(self->sha256_text()));
-
- return result;
-}
-
-godot_bool godot_string_is_empty(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_empty();
-}
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_base_dir();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->get_file();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_humanize_size(uint64_t p_size) {
- godot_string result;
- String return_value = String::humanize_size(p_size);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_abs_path();
-}
-
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_rel_path();
-}
-
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_resource_file();
-}
-
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) {
- const String *self = (const String *)p_self;
- String *path = (String *)p_path;
- godot_string result;
- String return_value = self->path_to_file(*path);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->simplify_path();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_escape_multiline();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->c_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->http_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->json_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_escape(true);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->xml_unescape();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_decode();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->percent_encode();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts) {
- const String *self = (const String *)p_self;
- const Vector<String> *parts = (const Vector<String> *)p_parts;
- godot_string result;
- String return_value = self->join(*parts);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_filename();
-}
-
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_float();
-}
-
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_hex_number(p_with_prefix);
-}
-
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_html_color();
-}
-
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_identifier();
-}
-
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_integer();
-}
-
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) {
- const String *self = (const String *)p_self;
-
- return self->is_valid_ip_address();
-}
-
-godot_string GDAPI godot_string_dedent(const godot_string *p_self) {
- const String *self = (const String *)p_self;
- godot_string result;
- String return_value = self->dedent();
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix) {
- const String *self = (const String *)p_self;
- String *prefix = (String *)p_prefix;
- godot_string result;
- String return_value = self->trim_prefix(*prefix);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix) {
- const String *self = (const String *)p_self;
- String *suffix = (String *)p_suffix;
- godot_string result;
- String return_value = self->trim_suffix(*suffix);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars) {
- const String *self = (const String *)p_self;
- String *chars = (String *)p_chars;
- godot_string result;
- String return_value = self->lstrip(*chars);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
-godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars) {
- const String *self = (const String *)p_self;
- String *chars = (String *)p_chars;
- godot_string result;
- String return_value = self->rstrip(*chars);
- memnew_placement(&result, String(return_value));
-
- return result;
-}
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index 3d83f744d6..c9d2dd5bc3 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -31,54 +31,27 @@
#include "gdnative/string_name.h"
#include "core/string/string_name.h"
-#include "core/string/ustring.h"
-#include <string.h>
+static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_string_name) == sizeof(StringName), "StringName size mismatch");
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
+void GDAPI godot_string_name_new(godot_string_name *r_dest) {
StringName *dest = (StringName *)r_dest;
- const String *name = (const String *)p_name;
- memnew_placement(dest, StringName(*name));
+ memnew_placement(dest, StringName);
}
-void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
+void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
StringName *dest = (StringName *)r_dest;
- memnew_placement(dest, StringName(p_name));
-}
-
-godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
- godot_string ret;
- const StringName *self = (const StringName *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
- const StringName *self = (const StringName *)p_self;
- return self->hash();
-}
-
-const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
- const StringName *self = (const StringName *)p_self;
- return self->data_unique_pointer();
+ const StringName *src = (const StringName *)p_src;
+ memnew_placement(dest, StringName(*src));
}
-godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
- const StringName *self = (const StringName *)p_self;
- const StringName *other = (const StringName *)p_other;
- return self == other;
-}
-
-godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
- const StringName *self = (const StringName *)p_self;
- const StringName *other = (const StringName *)p_other;
- return self < other;
+void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
+ StringName *dest = (StringName *)r_dest;
+ memnew_placement(dest, StringName(p_contents));
}
void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index 059e12b401..eae981bd07 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -31,198 +31,15 @@
#include "gdnative/transform.h"
#include "core/math/transform.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_transform) == sizeof(Transform), "Transform size mismatch");
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
- const Vector3 *x_axis = (const Vector3 *)p_x_axis;
- const Vector3 *y_axis = (const Vector3 *)p_y_axis;
- const Vector3 *z_axis = (const Vector3 *)p_z_axis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- dest->basis.set_axis(0, *x_axis);
- dest->basis.set_axis(1, *y_axis);
- dest->basis.set_axis(2, *z_axis);
- dest->origin = *origin;
-}
-
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin) {
- const Basis *basis = (const Basis *)p_basis;
- const Vector3 *origin = (const Vector3 *)p_origin;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*basis, *origin);
-}
-
-void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat) {
- const Quat *quat = (const Quat *)p_quat;
- Transform *dest = (Transform *)r_dest;
- *dest = Transform(*quat);
-}
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
- godot_basis dest;
- const Transform *self = (const Transform *)p_self;
- *((Basis *)&dest) = self->basis;
- return dest;
-}
-
-void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v) {
- Transform *self = (Transform *)p_self;
- const Basis *v = (const Basis *)p_v;
- self->basis = *v;
-}
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
- godot_vector3 dest;
- const Transform *self = (const Transform *)p_self;
- *((Vector3 *)&dest) = self->origin;
- return dest;
-}
-
-void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v) {
- Transform *self = (Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->origin = *v;
-}
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self) {
- godot_string ret;
- const Transform *self = (const Transform *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- *((Transform *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Transform *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *scale = (const Vector3 *)p_scale;
- *((Transform *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *ofs = (const Vector3 *)p_ofs;
- *((Transform *)&dest) = self->translated(*ofs);
- return dest;
-}
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up) {
- godot_transform dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *target = (const Vector3 *)p_target;
- const Vector3 *up = (const Vector3 *)p_up;
- *((Transform *)&dest) = self->looking_at(*target, *up);
- return dest;
-}
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v) {
- godot_plane raw_dest;
- Plane *dest = (Plane *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Plane *v = (const Plane *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest) {
- Transform *dest = (Transform *)r_dest;
- *dest = Transform();
-}
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b) {
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- return *self == *b;
-}
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b) {
- godot_transform raw_dest;
- Transform *dest = (Transform *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Transform *b = (const Transform *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
- godot_aabb raw_dest;
- AABB *dest = (AABB *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const AABB *v = (const AABB *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
- godot_aabb raw_dest;
- AABB *dest = (AABB *)&raw_dest;
- const Transform *self = (const Transform *)p_self;
- const AABB *v = (const AABB *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
+void GDAPI godot_transform_new(godot_transform *p_self) {
+ memnew_placement(p_self, Transform);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 878599514d..679174d5a5 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -31,179 +31,25 @@
#include "gdnative/transform2d.h"
#include "core/math/transform_2d.h"
-#include "core/variant/variant.h"
+
+static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
#ifdef __cplusplus
extern "C" {
#endif
-static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch");
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
- const Vector2 *pos = (const Vector2 *)p_pos;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(p_rot, *pos);
-}
-
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin) {
- const Vector2 *x_axis = (const Vector2 *)p_x_axis;
- const Vector2 *y_axis = (const Vector2 *)p_y_axis;
- const Vector2 *origin = (const Vector2 *)p_origin;
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D(x_axis->x, x_axis->y, y_axis->x, y_axis->y, origin->x, origin->y);
-}
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self) {
- godot_string ret;
- const Transform2D *self = (const Transform2D *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->inverse();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->affine_inverse();
- return dest;
-}
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self) {
- const Transform2D *self = (const Transform2D *)p_self;
- return self->get_rotation();
-}
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_origin();
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self) {
- godot_vector2 dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Vector2 *)&dest) = self->get_scale();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- *((Transform2D *)&dest) = self->orthonormalized();
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
-
- *((Transform2D *)&dest) = self->rotated(p_phi);
- return dest;
+void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
+ memnew_placement(p_self, Transform2D);
}
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *scale = (const Vector2 *)p_scale;
- *((Transform2D *)&dest) = self->scaled(*scale);
- return dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *offset = (const Vector2 *)p_offset;
- *((Transform2D *)&dest) = self->translated(*offset);
- return dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform(*v);
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Vector2 *v = (const Vector2 *)p_v;
- *dest = self->basis_xform_inv(*v);
- return raw_dest;
-}
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c) {
- godot_transform2d dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *m = (const Transform2D *)p_m;
- *((Transform2D *)&dest) = self->interpolate_with(*m, p_c);
- return dest;
-}
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- return *self == *b;
-}
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b) {
- godot_transform2d raw_dest;
- Transform2D *dest = (Transform2D *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Transform2D *b = (const Transform2D *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest) {
- Transform2D *dest = (Transform2D *)r_dest;
- *dest = Transform2D();
-}
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
- const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform(*v);
- return raw_dest;
+godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
+ Transform2D *self = (Transform2D *)p_self;
+ return (godot_vector2 *)&self->operator[](p_index);
}
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v) {
- godot_rect2 raw_dest;
- Rect2 *dest = (Rect2 *)&raw_dest;
+const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index) {
const Transform2D *self = (const Transform2D *)p_self;
- const Rect2 *v = (const Rect2 *)p_v;
- *dest = self->xform_inv(*v);
- return raw_dest;
+ return (const godot_vector2 *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 7ee5fe59e2..ee4353bb48 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -55,16 +55,11 @@ static_assert(sizeof(godot_variant) == sizeof(Variant), "Variant size mismatch")
#pragma GCC pop_options
#endif
-// Constructors
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return (godot_variant_type)self->get_type();
-}
+// Memory
void GDAPI godot_variant_new_copy(godot_variant *p_dest, const godot_variant *p_src) {
Variant *dest = (Variant *)p_dest;
- Variant *src = (Variant *)p_src;
+ const Variant *src = (const Variant *)p_src;
memnew_placement(dest, Variant(*src));
}
@@ -78,139 +73,134 @@ void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b) {
memnew_placement_custom(dest, Variant, Variant(p_b));
}
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i) {
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_i));
}
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i) {
- Variant *dest = (Variant *)r_dest;
- memnew_placement_custom(dest, Variant, Variant(p_i));
-}
-
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r) {
+void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_r) {
Variant *dest = (Variant *)r_dest;
memnew_placement_custom(dest, Variant, Variant(p_r));
}
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s) {
Variant *dest = (Variant *)r_dest;
- String *s = (String *)p_s;
+ const String *s = (const String *)p_s;
memnew_placement_custom(dest, Variant, Variant(*s));
}
void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s) {
Variant *dest = (Variant *)r_dest;
- StringName *s = (StringName *)p_s;
+ const StringName *s = (const StringName *)p_s;
memnew_placement_custom(dest, Variant, Variant(*s));
}
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2) {
Variant *dest = (Variant *)r_dest;
- Vector2 *v2 = (Vector2 *)p_v2;
+ const Vector2 *v2 = (const Vector2 *)p_v2;
memnew_placement_custom(dest, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2) {
Variant *dest = (Variant *)r_dest;
- Vector2i *v2 = (Vector2i *)p_v2;
+ const Vector2i *v2 = (const Vector2i *)p_v2;
memnew_placement_custom(dest, Variant, Variant(*v2));
}
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2) {
Variant *dest = (Variant *)r_dest;
- Rect2 *rect2 = (Rect2 *)p_rect2;
+ const Rect2 *rect2 = (const Rect2 *)p_rect2;
memnew_placement_custom(dest, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_rect2i(godot_variant *r_dest, const godot_rect2i *p_rect2) {
Variant *dest = (Variant *)r_dest;
- Rect2i *rect2 = (Rect2i *)p_rect2;
+ const Rect2i *rect2 = (const Rect2i *)p_rect2;
memnew_placement_custom(dest, Variant, Variant(*rect2));
}
void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3 *p_v3) {
Variant *dest = (Variant *)r_dest;
- Vector3 *v3 = (Vector3 *)p_v3;
+ const Vector3 *v3 = (const Vector3 *)p_v3;
memnew_placement_custom(dest, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_vector3i(godot_variant *r_dest, const godot_vector3i *p_v3) {
Variant *dest = (Variant *)r_dest;
- Vector3i *v3 = (Vector3i *)p_v3;
+ const Vector3i *v3 = (const Vector3i *)p_v3;
memnew_placement_custom(dest, Variant, Variant(*v3));
}
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d) {
Variant *dest = (Variant *)r_dest;
- Transform2D *t2d = (Transform2D *)p_t2d;
+ const Transform2D *t2d = (const Transform2D *)p_t2d;
memnew_placement_custom(dest, Variant, Variant(*t2d));
}
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane) {
Variant *dest = (Variant *)r_dest;
- Plane *plane = (Plane *)p_plane;
+ const Plane *plane = (const Plane *)p_plane;
memnew_placement_custom(dest, Variant, Variant(*plane));
}
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat) {
Variant *dest = (Variant *)r_dest;
- Quat *quat = (Quat *)p_quat;
+ const Quat *quat = (const Quat *)p_quat;
memnew_placement_custom(dest, Variant, Variant(*quat));
}
void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
- AABB *aabb = (AABB *)p_aabb;
+ const AABB *aabb = (const AABB *)p_aabb;
memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
Variant *dest = (Variant *)r_dest;
- Basis *basis = (Basis *)p_basis;
+ const Basis *basis = (const Basis *)p_basis;
memnew_placement_custom(dest, Variant, Variant(*basis));
}
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans) {
Variant *dest = (Variant *)r_dest;
- Transform *trans = (Transform *)p_trans;
+ const Transform *trans = (const Transform *)p_trans;
memnew_placement_custom(dest, Variant, Variant(*trans));
}
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color) {
Variant *dest = (Variant *)r_dest;
- Color *color = (Color *)p_color;
+ const Color *color = (const Color *)p_color;
memnew_placement_custom(dest, Variant, Variant(*color));
}
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np) {
Variant *dest = (Variant *)r_dest;
- NodePath *np = (NodePath *)p_np;
+ const NodePath *np = (const NodePath *)p_np;
memnew_placement_custom(dest, Variant, Variant(*np));
}
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid) {
Variant *dest = (Variant *)r_dest;
- RID *rid = (RID *)p_rid;
+ const RID *rid = (const RID *)p_rid;
memnew_placement_custom(dest, Variant, Variant(*rid));
}
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_cb) {
Variant *dest = (Variant *)r_dest;
- Callable *cb = (Callable *)p_cb;
+ const Callable *cb = (const Callable *)p_cb;
memnew_placement_custom(dest, Variant, Variant(*cb));
}
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal) {
Variant *dest = (Variant *)r_dest;
- Signal *signal = (Signal *)p_signal;
+ const Signal *signal = (const Signal *)p_signal;
memnew_placement_custom(dest, Variant, Variant(*signal));
}
void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj) {
Variant *dest = (Variant *)r_dest;
- Object *obj = (Object *)p_obj;
- Reference *reference = Object::cast_to<Reference>(obj);
+ const Object *obj = (const Object *)p_obj;
+ const Reference *reference = Object::cast_to<Reference>(obj);
REF ref;
if (reference) {
ref = REF(reference);
@@ -229,67 +219,67 @@ void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict) {
Variant *dest = (Variant *)r_dest;
- Dictionary *dict = (Dictionary *)p_dict;
+ const Dictionary *dict = (const Dictionary *)p_dict;
memnew_placement_custom(dest, Variant, Variant(*dict));
}
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr) {
Variant *dest = (Variant *)r_dest;
- Array *arr = (Array *)p_arr;
+ const Array *arr = (const Array *)p_arr;
memnew_placement_custom(dest, Variant, Variant(*arr));
}
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba) {
Variant *dest = (Variant *)r_dest;
- PackedByteArray *pba = (PackedByteArray *)p_pba;
+ const PackedByteArray *pba = (const PackedByteArray *)p_pba;
memnew_placement_custom(dest, Variant, Variant(*pba));
}
void GDAPI godot_variant_new_packed_int32_array(godot_variant *r_dest, const godot_packed_int32_array *p_pia) {
Variant *dest = (Variant *)r_dest;
- PackedInt32Array *pia = (PackedInt32Array *)p_pia;
+ const PackedInt32Array *pia = (const PackedInt32Array *)p_pia;
memnew_placement_custom(dest, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_packed_int64_array(godot_variant *r_dest, const godot_packed_int64_array *p_pia) {
Variant *dest = (Variant *)r_dest;
- PackedInt64Array *pia = (PackedInt64Array *)p_pia;
+ const PackedInt64Array *pia = (const PackedInt64Array *)p_pia;
memnew_placement_custom(dest, Variant, Variant(*pia));
}
void GDAPI godot_variant_new_packed_float32_array(godot_variant *r_dest, const godot_packed_float32_array *p_pra) {
Variant *dest = (Variant *)r_dest;
- PackedFloat32Array *pra = (PackedFloat32Array *)p_pra;
+ const PackedFloat32Array *pra = (const PackedFloat32Array *)p_pra;
memnew_placement_custom(dest, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_packed_float64_array(godot_variant *r_dest, const godot_packed_float64_array *p_pra) {
Variant *dest = (Variant *)r_dest;
- PackedFloat64Array *pra = (PackedFloat64Array *)p_pra;
+ const PackedFloat64Array *pra = (const PackedFloat64Array *)p_pra;
memnew_placement_custom(dest, Variant, Variant(*pra));
}
void GDAPI godot_variant_new_packed_string_array(godot_variant *r_dest, const godot_packed_string_array *p_psa) {
Variant *dest = (Variant *)r_dest;
- PackedStringArray *psa = (PackedStringArray *)p_psa;
+ const PackedStringArray *psa = (const PackedStringArray *)p_psa;
memnew_placement_custom(dest, Variant, Variant(*psa));
}
void GDAPI godot_variant_new_packed_vector2_array(godot_variant *r_dest, const godot_packed_vector2_array *p_pv2a) {
Variant *dest = (Variant *)r_dest;
- PackedVector2Array *pv2a = (PackedVector2Array *)p_pv2a;
+ const PackedVector2Array *pv2a = (const PackedVector2Array *)p_pv2a;
memnew_placement_custom(dest, Variant, Variant(*pv2a));
}
void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const godot_packed_vector3_array *p_pv3a) {
Variant *dest = (Variant *)r_dest;
- PackedVector3Array *pv3a = (PackedVector3Array *)p_pv3a;
+ const PackedVector3Array *pv3a = (const PackedVector3Array *)p_pv3a;
memnew_placement_custom(dest, Variant, Variant(*pv3a));
}
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca) {
Variant *dest = (Variant *)r_dest;
- PackedColorArray *pca = (PackedColorArray *)p_pca;
+ const PackedColorArray *pca = (const PackedColorArray *)p_pca;
memnew_placement_custom(dest, Variant, Variant(*pca));
}
@@ -298,17 +288,12 @@ godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self) {
return self->operator bool();
}
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->operator uint64_t();
-}
-
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self) {
+godot_int GDAPI godot_variant_as_int(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator int64_t();
}
-double GDAPI godot_variant_as_real(const godot_variant *p_self) {
+godot_float GDAPI godot_variant_as_float(const godot_variant *p_self) {
const Variant *self = (const Variant *)p_self;
return self->operator double();
}
@@ -569,47 +554,137 @@ godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_v
return raw_dest;
}
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error) {
+void GDAPI godot_variant_destroy(godot_variant *p_self) {
+ Variant *self = (Variant *)p_self;
+ self->~Variant();
+}
+
+// Dynamic interaction.
+
+void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
Variant *self = (Variant *)p_self;
- String *method = (String *)p_method;
+ const StringName *method = (const StringName *)p_method;
const Variant **args = (const Variant **)p_args;
- godot_variant raw_dest;
- Variant *dest = (Variant *)&raw_dest;
- Callable::CallError error;
Variant ret;
+ Callable::CallError error;
self->call(*method, args, p_argcount, ret, error);
- memnew_placement_custom(dest, Variant, Variant(ret));
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
if (r_error) {
r_error->error = (godot_variant_call_error_error)error.error;
r_error->argument = error.argument;
r_error->expected = (godot_variant_type)error.expected;
}
- return raw_dest;
}
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method) {
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
+ Variant::Operator op = (Variant::Operator)p_op;
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *ret = (Variant *)r_return;
+ Variant::evaluate(op, *a, *b, *ret, *r_valid);
+}
+
+void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set(*key, *value, r_valid);
+}
+
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *name = (const StringName *)p_name;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*name, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_keyed(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob) {
+ Variant *self = (Variant *)p_self;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_indexed(p_index, value, *r_valid, *r_oob);
+}
+
+godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const String *method = (const String *)p_method;
- return self->has_method(*method);
+ const Variant *key = (const Variant *)p_key;
+ Variant ret;
+
+ ret = self->get(*key, r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
}
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other) {
+godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator==(*other);
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
}
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other) {
+godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->operator<(*other);
+ const Variant *key = (const Variant *)p_key;
+ Variant ret;
+
+ ret = self->get_keyed(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
+godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob) {
+ const Variant *self = (const Variant *)p_self;
+ Variant ret;
+
+ ret = self->get_indexed(p_index, *r_valid, *r_oob);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
}
-uint32_t GDAPI godot_variant_hash(const godot_variant *p_self) {
+/// Iteration.
+bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
- return self->hash();
+ Variant *iter = (Variant *)r_iter;
+
+ return self->iter_init(*iter, *r_valid);
}
+bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ return self->iter_next(*iter, *r_valid);
+}
+
+godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ Variant result = self->iter_next(*iter, *r_valid);
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(result));
+ return ret;
+}
+
+/// Variant functions.
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other) {
const Variant *self = (const Variant *)p_self;
const Variant *other = (const Variant *)p_other;
@@ -621,27 +696,503 @@ godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self) {
return self->booleanize();
}
-void GDAPI godot_variant_destroy(godot_variant *p_self) {
- Variant *self = (Variant *)p_self;
- self->~Variant();
+void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *dst = (Variant *)r_dst;
+ Variant::blend(*a, *b, p_c, *dst);
}
-// GDNative core 1.1
+void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst) {
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *dst = (Variant *)r_dst;
+ Variant::interpolate(*a, *b, p_c, *dst);
+}
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op) {
- Variant::Operator op = (Variant::Operator)p_op;
- godot_string raw_dest;
- String *dest = (String *)&raw_dest;
- memnew_placement(dest, String(Variant::get_operator_name(op))); // operator = is overloaded by String
- return raw_dest;
+godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep) {
+ const Variant *self = (const Variant *)p_self;
+ Variant result = self->duplicate(p_deep);
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(result));
+ return ret;
}
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid) {
- Variant::Operator op = (Variant::Operator)p_op;
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
+godot_string GDAPI godot_variant_stringify(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ String result = *self;
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(result));
+ return ret;
+}
+
+// Discovery API
+
+/// Operators
+godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_validated_operator_evaluator)Variant::get_validated_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_ptr_operator_evaluator)Variant::get_ptr_operator_evaluator((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b) {
+ return (godot_variant_type)Variant::get_operator_return_type((Variant::Operator)p_operator, (Variant::Type)p_type_a, (Variant::Type)p_type_b);
+}
+
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator) {
+ String op_name = Variant::get_operator_name((Variant::Operator)p_operator);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(op_name));
+ return ret;
+}
+
+/// Built-in Methods
+
+bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::has_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::has_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_validated_builtin_method)Variant::get_validated_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_ptr_builtin_method)Variant::get_ptr_builtin_method((Variant::Type)p_type, StringName(p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::get_builtin_method_argument_count((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::get_builtin_method_argument_count((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
+ return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
+ return (godot_variant_type)Variant::get_builtin_method_argument_type((Variant::Type)p_type, StringName(p_method), p_argument);
+}
+
+godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument) {
+ String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, *((const StringName *)p_method), p_argument);
+ return *(godot_string *)&name;
+}
+
+godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument) {
+ String name = Variant::get_builtin_method_argument_name((Variant::Type)p_type, StringName(p_method), p_argument);
+ return *(godot_string *)&name;
+}
+
+bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::has_builtin_method_return_value((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::has_builtin_method_return_value((Variant::Type)p_type, StringName(p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method) {
+ return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return (godot_variant_type)Variant::get_builtin_method_return_type((Variant::Type)p_type, StringName(p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_const((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_vararg((Variant::Type)p_type, StringName(p_method));
+}
+
+int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type) {
+ return Variant::get_builtin_method_count((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> list;
+ Variant::get_builtin_method_list((Variant::Type)p_type, &list);
+ int i = 0;
+ for (const List<StringName>::Element *E = list.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i], StringName, StringName(E->get()));
+ }
+}
+
+/// Constructors
+
+int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type) {
+ return Variant::get_constructor_count((Variant::Type)p_type);
+}
+
+godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor) {
+ return (godot_validated_constructor)Variant::get_validated_constructor((Variant::Type)p_type, p_constructor);
+}
+
+godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor) {
+ return (godot_ptr_constructor)Variant::get_ptr_constructor((Variant::Type)p_type, p_constructor);
+}
+
+int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor) {
+ return Variant::get_constructor_argument_count((Variant::Type)p_type, p_constructor);
+}
+
+godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument) {
+ return (godot_variant_type)Variant::get_constructor_argument_type((Variant::Type)p_type, p_constructor, p_argument);
+}
+
+godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument) {
+ String name = Variant::get_constructor_argument_name((Variant::Type)p_type, p_constructor, p_argument);
+ godot_string ret;
+ memnew_placement(&ret, String(name));
+ return ret;
+}
+
+void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argcount, godot_variant_call_error *r_error) {
+ Variant::construct((Variant::Type)p_type, *((Variant *)p_base), (const Variant **)p_args, p_argcount, *((Callable::CallError *)r_error));
+}
+
+/// Properties.
+godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_variant_type)Variant::get_member_type((Variant::Type)p_type, StringName(p_member));
+}
+
+int GDAPI godot_variant_get_member_count(godot_variant_type p_type) {
+ return Variant::get_member_count((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> members;
+ Variant::get_member_list((Variant::Type)p_type, &members);
+ int i = 0;
+ for (const List<StringName>::Element *E = members.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i++], StringName, StringName(E->get()));
+ }
+}
+
+godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_validated_setter)Variant::get_member_validated_setter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_validated_getter)Variant::get_member_validated_getter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_ptr_setter)Variant::get_member_ptr_setter((Variant::Type)p_type, StringName(p_member));
+}
+
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member) {
+ return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member) {
+ return (godot_ptr_getter)Variant::get_member_ptr_getter((Variant::Type)p_type, StringName(p_member));
+}
+
+/// Indexing.
+bool GDAPI godot_variant_has_indexing(godot_variant_type p_type) {
+ return Variant::has_indexing((Variant::Type)p_type);
+}
+
+godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type) {
+ return (godot_variant_type)Variant::get_indexed_element_type((Variant::Type)p_type);
+}
+
+godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type) {
+ return (godot_validated_indexed_setter)Variant::get_member_validated_indexed_setter((Variant::Type)p_type);
+}
+
+godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type) {
+ return (godot_validated_indexed_getter)Variant::get_member_validated_indexed_getter((Variant::Type)p_type);
+}
+
+godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type) {
+ return (godot_ptr_indexed_setter)Variant::get_member_ptr_indexed_setter((Variant::Type)p_type);
+}
+
+godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type) {
+ return (godot_ptr_indexed_getter)Variant::get_member_ptr_indexed_getter((Variant::Type)p_type);
+}
+
+uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->get_indexed_size();
+}
+
+/// Keying.
+bool GDAPI godot_variant_is_keyed(godot_variant_type p_type) {
+ return Variant::is_keyed((Variant::Type)p_type);
+}
+
+godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type) {
+ return (godot_validated_keyed_setter)Variant::get_member_validated_keyed_setter((Variant::Type)p_type);
+}
+
+godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type) {
+ return (godot_validated_keyed_getter)Variant::get_member_validated_keyed_getter((Variant::Type)p_type);
+}
+
+godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type) {
+ return (godot_validated_keyed_checker)Variant::get_member_validated_keyed_checker((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type) {
+ return (godot_ptr_keyed_setter)Variant::get_member_ptr_keyed_setter((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type) {
+ return (godot_ptr_keyed_getter)Variant::get_member_ptr_keyed_getter((Variant::Type)p_type);
+}
+
+godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type) {
+ return (godot_ptr_keyed_checker)Variant::get_member_ptr_keyed_checker((Variant::Type)p_type);
+}
+
+/// Constants.
+int GDAPI godot_variant_get_constants_count(godot_variant_type p_type) {
+ return Variant::get_constants_count_for_type((Variant::Type)p_type);
+}
+
+void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list) {
+ List<StringName> constants;
+ int i = 0;
+ Variant::get_constants_for_type((Variant::Type)p_type, &constants);
+ for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ memnew_placement_custom(&r_list[i++], StringName, StringName(E->get()));
+ }
+}
+
+bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant) {
+ return Variant::has_constant((Variant::Type)p_type, *((const StringName *)p_constant));
+}
+
+bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant) {
+ return Variant::has_constant((Variant::Type)p_type, StringName(p_constant));
+}
+
+godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant) {
+ Variant constant = Variant::get_constant_value((Variant::Type)p_type, *((const StringName *)p_constant));
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(constant));
+ return ret;
+}
+
+godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant) {
+ Variant constant = Variant::get_constant_value((Variant::Type)p_type, StringName(p_constant));
+ godot_variant ret;
+ memnew_placement_custom(&ret, Variant, Variant(constant));
+ return ret;
+}
+
+/// Utilities.
+bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function) {
+ return Variant::has_utility_function(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function) {
+ return Variant::has_utility_function(StringName(p_function));
+}
+
+void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
+ const StringName *function = (const StringName *)p_function;
Variant *ret = (Variant *)r_ret;
- Variant::evaluate(op, *a, *b, *ret, *r_valid);
+ const Variant **args = (const Variant **)p_args;
+ Callable::CallError error;
+
+ Variant::call_utility_function(*function, ret, args, p_argument_count, error);
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error) {
+ Variant *ret = (Variant *)r_ret;
+ const Variant **args = (const Variant **)p_args;
+ Callable::CallError error;
+
+ Variant::call_utility_function(StringName(p_function), ret, args, p_argument_count, error);
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function) {
+ return (godot_ptr_utility_function)Variant::get_ptr_utility_function(*((const StringName *)p_function));
+}
+
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function) {
+ return (godot_ptr_utility_function)Variant::get_ptr_utility_function(StringName(p_function));
+}
+
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function) {
+ return (godot_validated_utility_function)Variant::get_validated_utility_function(*((const StringName *)p_function));
+}
+
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function) {
+ return (godot_validated_utility_function)Variant::get_validated_utility_function(StringName(p_function));
+}
+
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function) {
+ return (godot_variant_utility_function_type)Variant::get_utility_function_type(*((const StringName *)p_function));
+}
+
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function) {
+ return (godot_variant_utility_function_type)Variant::get_utility_function_type(StringName(p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function) {
+ return Variant::get_utility_function_argument_count(*((const StringName *)p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function) {
+ return Variant::get_utility_function_argument_count(StringName(p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument) {
+ return (godot_variant_type)Variant::get_utility_function_argument_type(*((const StringName *)p_function), p_argument);
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument) {
+ return (godot_variant_type)Variant::get_utility_function_argument_type(StringName(p_function), p_argument);
+}
+
+godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument) {
+ String argument_name = Variant::get_utility_function_argument_name(*((const StringName *)p_function), p_argument);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(argument_name));
+ return ret;
+}
+
+godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument) {
+ String argument_name = Variant::get_utility_function_argument_name(StringName(p_function), p_argument);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(argument_name));
+ return ret;
+}
+
+bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function) {
+ return Variant::has_utility_function_return_value(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function) {
+ return Variant::has_utility_function_return_value(StringName(p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function) {
+ return (godot_variant_type)Variant::get_utility_function_return_type(*((const StringName *)p_function));
+}
+
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function) {
+ return (godot_variant_type)Variant::get_utility_function_return_type(StringName(p_function));
+}
+
+bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function) {
+ return Variant::is_utility_function_vararg(*((const StringName *)p_function));
+}
+
+bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function) {
+ return Variant::is_utility_function_vararg(StringName(p_function));
+}
+
+int GDAPI godot_variant_get_utility_function_count() {
+ return Variant::get_utility_function_count();
+}
+
+void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions) {
+ List<StringName> functions;
+ godot_string_name *func = r_functions;
+ Variant::get_utility_function_list(&functions);
+
+ for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) {
+ memnew_placement_custom(func++, StringName, StringName(E->get()));
+ }
+}
+
+// Introspection.
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (godot_variant_type)self->get_type();
+}
+
+bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *method = (const StringName *)p_method;
+ return self->has_method(*method);
+}
+
+bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member) {
+ return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return self->has_key(*key, *r_valid);
+}
+
+godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type) {
+ String name = Variant::get_type_name((Variant::Type)p_type);
+ godot_string ret;
+ memnew_placement_custom(&ret, String, String(name));
+ return ret;
+}
+
+bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to) {
+ return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to);
+}
+
+bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to) {
+ return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 6f42935228..ebb1996649 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -31,430 +31,40 @@
#include "gdnative/vector2.h"
#include "core/math/vector2.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch");
static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch");
-// Vector2
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
- Vector2 *dest = (Vector2 *)r_dest;
- *dest = Vector2(p_x, p_y);
-}
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self) {
- godot_string ret;
- const Vector2 *self = (const Vector2 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self) {
- godot_vector2i dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2i *)&dest) = Vector2i(*self);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->angle();
-}
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->is_normalized();
-}
-
-godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Vector2 *)&dest) = self->direction_to(*to);
- return dest;
-}
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_to(*to);
-}
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->distance_squared_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- return self->angle_to_point(*to);
-}
-
-godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *((Vector2 *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- const Vector2 *pre_a = (const Vector2 *)p_pre_a;
- const Vector2 *post_b = (const Vector2 *)p_post_b;
- *((Vector2 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *to = (const Vector2 *)p_to;
- *((Vector2 *)&dest) = self->move_toward(*to, p_delta);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->rotated(p_phi);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->orthogonal();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *by = (const Vector2 *)p_by;
- *((Vector2 *)&dest) = self->snapped(*by);
- return dest;
-}
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->aspect();
-}
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *with = (const Vector2 *)p_with;
- return self->dot(*with);
-}
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *n = (const Vector2 *)p_n;
- *((Vector2 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *((Vector2 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length) {
- godot_vector2 dest;
- const Vector2 *self = (const Vector2 *)p_self;
-
- *((Vector2 *)&dest) = self->clamped(p_length);
- return dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b) {
- const Vector2 *self = (const Vector2 *)p_self;
- const Vector2 *b = (const Vector2 *)p_b;
- return *self < *b;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self) {
- godot_vector2 raw_dest;
- Vector2 *dest = (Vector2 *)&raw_dest;
- const Vector2 *self = (const Vector2 *)p_self;
- *dest = -(*self);
- return raw_dest;
+void GDAPI godot_vector2_new(godot_vector2 *p_self) {
+ memnew_placement(p_self, Vector2);
}
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x) {
- Vector2 *self = (Vector2 *)p_self;
- self->x = p_x;
+void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
+ memnew_placement(p_self, Vector2i);
}
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y) {
+godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
Vector2 *self = (Vector2 *)p_self;
- self->y = p_y;
+ return (godot_real_t *)&self->operator[](p_index);
}
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self) {
+const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index) {
const Vector2 *self = (const Vector2 *)p_self;
- return self->x;
-}
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self) {
- const Vector2 *self = (const Vector2 *)p_self;
- return self->y;
-}
-
-// Vector2i
-
-void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y) {
- Vector2i *dest = (Vector2i *)r_dest;
- *dest = Vector2i(p_x, p_y);
-}
-
-godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self) {
- godot_string ret;
- const Vector2i *self = (const Vector2i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self) {
- godot_vector2 dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2 *)&dest) = Vector2(*self);
- return dest;
-}
-
-godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self) {
- const Vector2i *self = (const Vector2i *)p_self;
- return self->aspect();
-}
-
-godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self) {
- godot_vector2i dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2i *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self) {
- godot_vector2i dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *((Vector2i *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = *self * p_b;
- return raw_dest;
+ return (const godot_real_t *)&self->operator[](p_index);
}
-godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b) {
- const Vector2i *self = (const Vector2i *)p_self;
- const Vector2i *b = (const Vector2i *)p_b;
- return *self < *b;
-}
-
-godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self) {
- godot_vector2i raw_dest;
- Vector2i *dest = (Vector2i *)&raw_dest;
- const Vector2i *self = (const Vector2i *)p_self;
- *dest = -(*self);
- return raw_dest;
-}
-
-void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x) {
- Vector2i *self = (Vector2i *)p_self;
- self->x = p_x;
-}
-
-void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y) {
+int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index) {
Vector2i *self = (Vector2i *)p_self;
- self->y = p_y;
-}
-
-godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self) {
- const Vector2i *self = (const Vector2i *)p_self;
- return self->x;
+ return (int32_t *)&self->operator[](p_index);
}
-godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self) {
+const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index) {
const Vector2i *self = (const Vector2i *)p_self;
- return self->y;
+ return (const int32_t *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 75aeb59c87..0fe1b292a7 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -30,433 +30,41 @@
#include "gdnative/vector3.h"
-#include "core/templates/vector.h"
-#include "core/variant/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include "core/math/vector3.h"
static_assert(sizeof(godot_vector3) == sizeof(Vector3), "Vector3 size mismatch");
static_assert(sizeof(godot_vector3i) == sizeof(Vector3i), "Vector3i size mismatch");
-// Vector3
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
- Vector3 *dest = (Vector3 *)r_dest;
- *dest = Vector3(p_x, p_y, p_z);
-}
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self) {
- godot_string ret;
- const Vector3 *self = (const Vector3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self) {
- godot_vector3i dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3i *)&dest) = Vector3i(*self);
- return dest;
-}
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->min_axis();
-}
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->max_axis();
-}
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length();
-}
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->length_squared();
-}
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self) {
- const Vector3 *self = (const Vector3 *)p_self;
- return self->is_normalized();
-}
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->normalized();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->inverse();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *snap_axis = (const Vector3 *)p_by;
-
- *((Vector3 *)&dest) = self->snapped(*snap_axis);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *axis = (const Vector3 *)p_axis;
- *((Vector3 *)&dest) = self->rotated(*axis, p_phi);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->lerp(*b, p_t);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- const Vector3 *pre_a = (const Vector3 *)p_pre_a;
- const Vector3 *post_b = (const Vector3 *)p_post_b;
- *((Vector3 *)&dest) = self->cubic_interpolate(*b, *pre_a, *post_b, p_t);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- *((Vector3 *)&dest) = self->move_toward(*to, p_delta);
- return dest;
-}
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->dot(*b);
-}
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Vector3 *)&dest) = self->cross(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *((Basis *)&dest) = self->outer(*b);
- return dest;
-}
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self) {
- godot_basis dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Basis *)&dest) = self->to_diagonal_matrix();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->floor();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *((Vector3 *)&dest) = self->ceil();
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- *((Vector3 *)&dest) = self->direction_to(*to);
- return dest;
-}
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_to(*b);
-}
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return self->distance_squared_to(*b);
-}
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to) {
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->angle_to(*to);
-}
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->slide(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->bounce(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n) {
- godot_vector3 dest;
- const Vector3 *self = (const Vector3 *)p_self;
- const Vector3 *n = (const Vector3 *)p_n;
- *((Vector3 *)&dest) = self->reflect(*n);
- return dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- Vector3 *self = (Vector3 *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self == *b;
-}
+#ifdef __cplusplus
+extern "C" {
+#endif
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b) {
- Vector3 *self = (Vector3 *)p_self;
- const Vector3 *b = (const Vector3 *)p_b;
- return *self < *b;
+void GDAPI godot_vector3_new(godot_vector3 *p_self) {
+ memnew_placement(p_self, Vector3);
}
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self) {
- godot_vector3 raw_dest;
- Vector3 *dest = (Vector3 *)&raw_dest;
- const Vector3 *self = (const Vector3 *)p_self;
- *dest = -(*self);
- return raw_dest;
+void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
+ memnew_placement(p_self, Vector3i);
}
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val) {
+godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
- self->set_axis(p_axis, p_val);
+ return (godot_real_t *)&self->operator[](p_index);
}
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis) {
+const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index) {
const Vector3 *self = (const Vector3 *)p_self;
- return self->get_axis(p_axis);
-}
-
-// Vector3i
-
-void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z) {
- Vector3i *dest = (Vector3i *)r_dest;
- *dest = Vector3i(p_x, p_y, p_z);
-}
-
-godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self) {
- godot_string ret;
- const Vector3i *self = (const Vector3i *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self) {
- godot_vector3 dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3 *)&dest) = Vector3(*self);
- return dest;
-}
-
-godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self) {
- const Vector3i *self = (const Vector3i *)p_self;
- return self->min_axis();
-}
-
-godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self) {
- const Vector3i *self = (const Vector3i *)p_self;
- return self->max_axis();
-}
-
-godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self) {
- godot_vector3i dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3i *)&dest) = self->abs();
- return dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self) {
- godot_vector3i dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *((Vector3i *)&dest) = self->sign();
- return dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self + *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self - *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self * *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- *dest = *self * p_b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- *dest = *self / *b;
- return raw_dest;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- Vector3i *self = (Vector3i *)p_self;
- *dest = *self / p_b;
- return raw_dest;
-}
-
-godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- return *self == *b;
-}
-
-godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b) {
- Vector3i *self = (Vector3i *)p_self;
- const Vector3i *b = (const Vector3i *)p_b;
- return *self < *b;
-}
-
-godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self) {
- godot_vector3i raw_dest;
- Vector3i *dest = (Vector3i *)&raw_dest;
- const Vector3i *self = (const Vector3i *)p_self;
- *dest = -(*self);
- return raw_dest;
+ return (const godot_real_t *)&self->operator[](p_index);
}
-void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val) {
+int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index) {
Vector3i *self = (Vector3i *)p_self;
- self->set_axis(p_axis, p_val);
+ return (int32_t *)&self->operator[](p_index);
}
-godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis) {
+const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index) {
const Vector3i *self = (const Vector3i *)p_self;
- return self->get_axis(p_axis);
+ return (const int32_t *)&self->operator[](p_index);
}
#ifdef __cplusplus
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index a29a0808ca..c163fbbc1b 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1,8074 +1,5249 @@
{
- "core": {
- "type": "CORE",
- "version": {
- "major": 4,
- "minor": 0
- },
- "next": null,
- "api": [
- {
- "name": "godot_aabb_new",
- "return_type": "void",
- "arguments": [
- ["godot_aabb *", "r_dest"],
- ["const godot_vector3 *", "p_pos"],
- ["const godot_vector3 *", "p_size"]
- ]
- },
- {
- "name": "godot_aabb_get_position",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_set_position",
- "return_type": "void",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_v"]
- ]
- },
- {
- "name": "godot_aabb_get_size",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_set_size",
- "return_type": "void",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_v"]
- ]
- },
- {
- "name": "godot_aabb_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_abs",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_area",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_has_no_area",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_has_no_surface",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_intersects",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_encloses",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_merge",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_intersection",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_with"]
- ]
- },
- {
- "name": "godot_aabb_intersects_plane",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_plane *", "p_plane"]
- ]
- },
- {
- "name": "godot_aabb_intersects_segment",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_from"],
- ["const godot_vector3 *", "p_to"]
- ]
- },
- {
- "name": "godot_aabb_has_point",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_point"]
- ]
- },
- {
- "name": "godot_aabb_get_support",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_dir"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis_index",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_longest_axis_size",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis_index",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_get_shortest_axis_size",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_aabb *", "p_self"]
- ]
- },
- {
- "name": "godot_aabb_expand",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_vector3 *", "p_to_point"]
- ]
- },
- {
- "name": "godot_aabb_grow",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_real", "p_by"]
- ]
- },
- {
- "name": "godot_aabb_get_endpoint",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_aabb_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_aabb *", "p_self"],
- ["const godot_aabb *", "p_b"]
- ]
- },
- {
- "name": "godot_array_new",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"]
- ]
- },
- {
- "name": "godot_array_new_copy",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_array *", "p_src"]
- ]
- },
- {
- "name": "godot_array_new_packed_color_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_color_array *", "p_pca"]
- ]
- },
- {
- "name": "godot_array_new_packed_vector3_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_vector3_array *", "p_pv3a"]
- ]
- },
- {
- "name": "godot_array_new_packed_vector2_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_vector2_array *", "p_pv2a"]
- ]
- },
- {
- "name": "godot_array_new_packed_vector2i_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_vector2i_array *", "p_pv2a"]
- ]
- },
- {
- "name": "godot_array_new_packed_string_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_string_array *", "p_psa"]
- ]
- },
- {
- "name": "godot_array_new_packed_float32_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_float32_array *", "p_pra"]
- ]
- },
- {
- "name": "godot_array_new_packed_float64_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_float64_array *", "p_pra"]
- ]
- },
- {
- "name": "godot_array_new_packed_int32_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_int32_array *", "p_pia"]
- ]
- },
- {
- "name": "godot_array_new_packed_int64_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_int64_array *", "p_pia"]
- ]
- },
- {
- "name": "godot_array_new_packed_byte_array",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "r_dest"],
- ["const godot_packed_byte_array *", "p_pba"]
- ]
- },
- {
- "name": "godot_array_set",
- "return_type": "void",
- "arguments": [
- ["godot_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_variant *", "p_value"]
- ]
- },
- {
- "name": "godot_array_get",
- "return_type": "godot_variant",
- "arguments": [
- ["const godot_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_array_operator_index",
- "return_type": "godot_variant *",
- "arguments": [
- ["godot_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_array_operator_index_const",
- "return_type": "const godot_variant *",
- "arguments": [
- ["const godot_array *", "p_self"],
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- {
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- ["const godot_real", "g"]
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- {
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- ["const godot_color *", "p_self"]
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- {
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- ["const godot_real", "b"]
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- },
- {
- "name": "godot_color_get_a",
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- ["const godot_color *", "p_self"]
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- {
- "name": "godot_color_set_a",
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- ["const godot_real", "a"]
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- {
- "name": "godot_color_get_h",
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- {
- "name": "godot_color_get_s",
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- ["const godot_color *", "p_self"]
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- {
- "name": "godot_color_get_v",
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- ["const godot_color *", "p_self"]
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- {
- "name": "godot_color_as_string",
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- ["const godot_color *", "p_self"]
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- {
- "name": "godot_color_to_rgba32",
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- ["const godot_color *", "p_self"]
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- {
- "name": "godot_color_to_argb32",
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- "name": "godot_color_inverted",
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- "name": "godot_color_lerp",
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- ["const godot_color *", "p_b"],
- ["const godot_real", "p_t"]
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- ["const godot_color *", "p_over"]
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- ["const godot_bool", "p_with_alpha"]
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- ["const godot_real", "p_amount"]
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- ["const godot_int", "p_idx"],
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- ["const godot_int", "p_idx"]
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- },
- {
- "name": "godot_packed_vector2i_array_resize",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_int", "p_size"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_ptr",
- "return_type": "const godot_vector2i *",
- "arguments": [
- ["const godot_packed_vector2i_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_ptrw",
- "return_type": "godot_vector2i *",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_set",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_vector2i *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_get",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_packed_vector2i_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_size",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_packed_vector2i_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector2i_array_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector2i_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_new",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "r_dest"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_new_copy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "r_dest"],
- ["const godot_packed_vector3_array *", "p_src"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_new_with_array",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "r_dest"],
- ["const godot_array *", "p_a"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_is_empty",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_append",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_vector3 *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_append_array",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_packed_vector3_array *", "p_array"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_insert",
- "return_type": "godot_error",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_vector3 *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_has",
- "return_type": "godot_bool",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_vector3 *", "p_value"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_sort",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_invert",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_push_back",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_vector3 *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_remove",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_resize",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_int", "p_size"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_ptr",
- "return_type": "const godot_vector3 *",
- "arguments": [
- ["const godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_ptrw",
- "return_type": "godot_vector3 *",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_set",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_vector3 *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_get",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_packed_vector3_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_size",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_vector3_array_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_vector3_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_new",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "r_dest"]
- ]
- },
- {
- "name": "godot_packed_color_array_new_copy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "r_dest"],
- ["const godot_packed_color_array *", "p_src"]
- ]
- },
- {
- "name": "godot_packed_color_array_new_with_array",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "r_dest"],
- ["const godot_array *", "p_a"]
- ]
- },
- {
- "name": "godot_packed_color_array_is_empty",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_append",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_color *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_color_array_append_array",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_packed_color_array *", "p_array"]
- ]
- },
- {
- "name": "godot_packed_color_array_insert",
- "return_type": "godot_error",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_color *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_color_array_has",
- "return_type": "godot_bool",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_color *", "p_value"]
- ]
- },
- {
- "name": "godot_packed_color_array_sort",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_invert",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_push_back",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_color *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_color_array_remove",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_packed_color_array_resize",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_size"]
- ]
- },
- {
- "name": "godot_packed_color_array_ptr",
- "return_type": "const godot_color *",
- "arguments": [
- ["const godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_ptrw",
- "return_type": "godot_color *",
- "arguments": [
- ["godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_set",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"],
- ["const godot_color *", "p_data"]
- ]
- },
- {
- "name": "godot_packed_color_array_get",
- "return_type": "godot_color",
- "arguments": [
- ["const godot_packed_color_array *", "p_self"],
- ["const godot_int", "p_idx"]
- ]
- },
- {
- "name": "godot_packed_color_array_size",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_packed_color_array_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_packed_color_array *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_new_with_reals",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "r_dest"],
- ["const godot_real", "p_a"],
- ["const godot_real", "p_b"],
- ["const godot_real", "p_c"],
- ["const godot_real", "p_d"]
- ]
- },
- {
- "name": "godot_plane_new_with_vectors",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "r_dest"],
- ["const godot_vector3 *", "p_v1"],
- ["const godot_vector3 *", "p_v2"],
- ["const godot_vector3 *", "p_v3"]
- ]
- },
- {
- "name": "godot_plane_new_with_normal",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "r_dest"],
- ["const godot_vector3 *", "p_normal"],
- ["const godot_real", "p_d"]
- ]
- },
- {
- "name": "godot_plane_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_normalized",
- "return_type": "godot_plane",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_center",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_is_point_over",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
- ]
- },
- {
- "name": "godot_plane_distance_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
- ]
- },
- {
- "name": "godot_plane_has_point",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"],
- ["const godot_real", "p_epsilon"]
- ]
- },
- {
- "name": "godot_plane_project",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_point"]
- ]
- },
- {
- "name": "godot_plane_intersect_3",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_plane *", "p_b"],
- ["const godot_plane *", "p_c"]
- ]
- },
- {
- "name": "godot_plane_intersects_ray",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_vector3 *", "p_from"],
- ["const godot_vector3 *", "p_dir"]
- ]
- },
- {
- "name": "godot_plane_intersects_segment",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["godot_vector3 *", "r_dest"],
- ["const godot_vector3 *", "p_begin"],
- ["const godot_vector3 *", "p_end"]
- ]
- },
- {
- "name": "godot_plane_operator_neg",
- "return_type": "godot_plane",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_plane *", "p_self"],
- ["const godot_plane *", "p_b"]
- ]
- },
- {
- "name": "godot_plane_set_normal",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "p_self"],
- ["const godot_vector3 *", "p_normal"]
- ]
- },
- {
- "name": "godot_plane_get_normal",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_get_d",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_plane *", "p_self"]
- ]
- },
- {
- "name": "godot_plane_set_d",
- "return_type": "void",
- "arguments": [
- ["godot_plane *", "p_self"],
- ["const godot_real", "p_d"]
- ]
- },
- {
- "name": "godot_quat_new",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_real", "p_x"],
- ["const godot_real", "p_y"],
- ["const godot_real", "p_z"],
- ["const godot_real", "p_w"]
- ]
- },
- {
- "name": "godot_quat_new_with_axis_angle",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_vector3 *", "p_axis"],
- ["const godot_real", "p_angle"]
- ]
- },
- {
- "name": "godot_quat_new_with_basis",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_basis *", "p_basis"]
- ]
- },
- {
- "name": "godot_quat_new_with_euler",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "r_dest"],
- ["const godot_vector3 *", "p_euler"]
- ]
- },
- {
- "name": "godot_quat_get_x",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_x",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_get_y",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_y",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_get_z",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_z",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_get_w",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_set_w",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_real", "val"]
- ]
- },
- {
- "name": "godot_quat_set_axis_angle",
- "return_type": "void",
- "arguments": [
- ["godot_quat *", "p_self"],
- ["const godot_vector3 *", "p_axis"],
- ["const godot_real", "p_angle"]
- ]
- },
- {
- "name": "godot_quat_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_length",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_length_squared",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_normalized",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_is_normalized",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_inverse",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_quat_dot",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"]
- ]
- },
- {
- "name": "godot_quat_xform",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_vector3 *", "p_v"]
- ]
- },
- {
- "name": "godot_quat_slerp",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_quat_slerpni",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_quat_cubic_slerp",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"],
- ["const godot_quat *", "p_pre_a"],
- ["const godot_quat *", "p_post_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_quat_operator_multiply",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_quat_operator_add",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"]
- ]
- },
- {
- "name": "godot_quat_operator_subtract",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"]
- ]
- },
- {
- "name": "godot_quat_operator_divide",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_quat_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_quat *", "p_self"],
- ["const godot_quat *", "p_b"]
- ]
- },
- {
- "name": "godot_quat_operator_neg",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_quat *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_new_with_position_and_size",
- "return_type": "void",
- "arguments": [
- ["godot_rect2 *", "r_dest"],
- ["const godot_vector2 *", "p_pos"],
- ["const godot_vector2 *", "p_size"]
- ]
- },
- {
- "name": "godot_rect2_new",
- "return_type": "void",
- "arguments": [
- ["godot_rect2 *", "r_dest"],
- ["const godot_real", "p_x"],
- ["const godot_real", "p_y"],
- ["const godot_real", "p_width"],
- ["const godot_real", "p_height"]
- ]
- },
- {
- "name": "godot_rect2_as_rect2i",
- "return_type": "godot_rect2i",
- "arguments": [
- ["const godot_rect2 *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_rect2 *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_get_area",
- "return_type": "godot_real",
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- ["const godot_rect2 *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_grow_individual",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_real", "p_left"],
- ["const godot_real", "p_top"],
- ["const godot_real", "p_right"],
- ["const godot_real", "p_bottom"]
- ]
- },
- {
- "name": "godot_rect2_grow_side",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_int", "p_side"],
- ["const godot_real", "p_by"]
- ]
- },
- {
- "name": "godot_rect2_abs",
- "return_type": "godot_rect2",
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- ["const godot_rect2 *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_intersects",
- "return_type": "godot_bool",
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- ["const godot_rect2 *", "p_self"],
- ["const godot_rect2 *", "p_b"]
- ]
- },
- {
- "name": "godot_rect2_encloses",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_rect2 *", "p_b"]
- ]
- },
- {
- "name": "godot_rect2_has_no_area",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_rect2 *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2_intersection",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_rect2 *", "p_b"]
- ]
- },
- {
- "name": "godot_rect2_merge",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_rect2 *", "p_b"]
- ]
- },
- {
- "name": "godot_rect2_has_point",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_vector2 *", "p_point"]
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- {
- "name": "godot_rect2_grow",
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- ["const godot_rect2 *", "p_self"],
- ["const godot_real", "p_by"]
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- {
- "name": "godot_rect2_expand",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_rect2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
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- },
- {
- "name": "godot_rect2_operator_equal",
- "return_type": "godot_bool",
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- ["const godot_rect2 *", "p_b"]
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- {
- "name": "godot_rect2_get_position",
- "return_type": "godot_vector2",
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- ["const godot_rect2 *", "p_self"]
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- {
- "name": "godot_rect2_get_size",
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- ["const godot_rect2 *", "p_self"]
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- {
- "name": "godot_rect2_set_position",
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- ["const godot_vector2 *", "p_pos"]
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- {
- "name": "godot_rect2_set_size",
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- ["godot_rect2 *", "p_self"],
- ["const godot_vector2 *", "p_size"]
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- {
- "name": "godot_rect2i_new_with_position_and_size",
- "return_type": "void",
- "arguments": [
- ["godot_rect2i *", "r_dest"],
- ["const godot_vector2i *", "p_pos"],
- ["const godot_vector2i *", "p_size"]
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- {
- "name": "godot_rect2i_new",
- "return_type": "void",
- "arguments": [
- ["godot_rect2i *", "r_dest"],
- ["const godot_int", "p_x"],
- ["const godot_int", "p_y"],
- ["const godot_int", "p_width"],
- ["const godot_int", "p_height"]
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- },
- {
- "name": "godot_rect2i_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_rect2i *", "p_self"]
- ]
- },
- {
- "name": "godot_rect2i_as_rect2",
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- "arguments": [
- ["const godot_rect2i *", "p_self"]
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- {
- "name": "godot_rect2i_get_area",
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- ["const godot_rect2i *", "p_self"]
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- {
- "name": "godot_rect2i_intersects",
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- ["const godot_rect2i *", "p_self"],
- ["const godot_rect2i *", "p_b"]
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- {
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- "return_type": "godot_bool",
- "arguments": [
- ["const godot_rect2i *", "p_self"],
- ["const godot_rect2i *", "p_b"]
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- {
- "name": "godot_rect2i_has_no_area",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_rect2i *", "p_self"]
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- {
- "name": "godot_rect2i_intersection",
- "return_type": "godot_rect2i",
- "arguments": [
- ["const godot_rect2i *", "p_self"],
- ["const godot_rect2i *", "p_b"]
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- },
- {
- "name": "godot_rect2i_merge",
- "return_type": "godot_rect2i",
- "arguments": [
- ["const godot_rect2i *", "p_self"],
- ["const godot_rect2i *", "p_b"]
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- {
- "name": "godot_rect2i_has_point",
- "return_type": "godot_bool",
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- ["const godot_rect2i *", "p_self"],
- ["const godot_vector2i *", "p_point"]
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- ["const godot_int", "p_by"]
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- ["const godot_rect2i *", "p_self"],
- ["const godot_int", "p_left"],
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- ["const godot_int", "p_bottom"]
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- {
- "name": "godot_rect2i_grow_side",
- "return_type": "godot_rect2i",
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- ["const godot_rect2i *", "p_self"],
- ["const godot_int", "p_side"],
- ["const godot_int", "p_by"]
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- {
- "name": "godot_rect2i_abs",
- "return_type": "godot_rect2i",
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- ["const godot_rect2i *", "p_self"]
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- {
- "name": "godot_rect2i_expand",
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- ["const godot_vector2i *", "p_to"]
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- {
- "name": "godot_rect2i_operator_equal",
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- ["const godot_rect2i *", "p_b"]
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- {
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- {
- "name": "godot_rect2i_set_position",
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- ["const godot_vector2i *", "p_pos"]
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- ["const godot_vector2i *", "p_size"]
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- "name": "godot_rid_get_id",
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- "name": "godot_rid_new_with_resource",
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- "name": "godot_char16_string_length",
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- {
- "name": "godot_char16_string_get_data",
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- {
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- "name": "godot_string_new_copy",
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- ["const godot_string *", "p_src"]
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- "name": "godot_string_new_with_latin1_chars",
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- ["const char *", "p_contents"]
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- "name": "godot_string_new_with_utf8_chars",
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- ["godot_string *", "r_dest"],
- ["const char *", "p_contents"]
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- {
- "name": "godot_string_new_with_utf16_chars",
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- ["const char16_t *", "p_contents"]
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- {
- "name": "godot_string_new_with_utf32_chars",
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- ["const char32_t *", "p_contents"]
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- {
- "name": "godot_string_new_with_wide_chars",
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- ["const wchar_t *", "p_contents"]
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- {
- "name": "godot_string_new_with_latin1_chars_and_len",
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- "arguments": [
- ["godot_string *", "r_dest"],
- ["const char *", "p_contents"],
- ["const int", "p_size"]
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- {
- "name": "godot_string_new_with_utf8_chars_and_len",
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- ["godot_string *", "r_dest"],
- ["const char *", "p_contents"],
- ["const int", "p_size"]
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- "name": "godot_string_new_with_utf16_chars_and_len",
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- "arguments": [
- ["godot_string *", "r_dest"],
- ["const char16_t *", "p_contents"],
- ["const int", "p_size"]
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- {
- "name": "godot_string_new_with_utf32_chars_and_len",
- "return_type": "void",
- "arguments": [
- ["godot_string *", "r_dest"],
- ["const char32_t *", "p_contents"],
- ["const int", "p_size"]
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- "name": "godot_string_new_with_wide_chars_and_len",
- "return_type": "void",
- "arguments": [
- ["godot_string *", "r_dest"],
- ["const wchar_t *", "p_contents"],
- ["const int", "p_size"]
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- {
- "name": "godot_string_operator_index",
- "return_type": "const godot_char_type *",
- "arguments": [
- ["godot_string *", "p_self"],
- ["const godot_int", "p_idx"]
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- {
- "name": "godot_string_operator_index_const",
- "return_type": "godot_char_type",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_int", "p_idx"]
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- {
- "name": "godot_string_get_data",
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- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_operator_equal",
- "return_type": "godot_bool",
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_b"]
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- "name": "godot_string_operator_less",
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- ["const godot_string *", "p_b"]
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- {
- "name": "godot_string_operator_plus",
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_b"]
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- {
- "name": "godot_string_count",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"],
- ["godot_int", "p_to"]
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- {
- "name": "godot_string_countn",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"],
- ["godot_int", "p_to"]
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- {
- "name": "godot_string_dedent",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_length",
- "return_type": "godot_int",
- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_casecmp_to",
- "return_type": "signed char",
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_str"]
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- {
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- ["const godot_string *", "p_str"]
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- ["const godot_string *", "p_str"]
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- {
- "name": "godot_string_begins_with",
- "return_type": "godot_bool",
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_string"]
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- {
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- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const char *", "p_char_array"]
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- {
- "name": "godot_string_bigrams",
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- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_chr",
- "return_type": "godot_string",
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- ["godot_char_type", "p_character"]
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- {
- "name": "godot_string_ends_with",
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- ["const godot_string *", "p_string"]
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- "arguments": [
- ["const godot_string *", "p_self"],
- ["const char *", "p_char_array"]
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"]
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- {
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- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"]
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- ["const godot_packed_string_array *", "p_keys"]
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- ["const godot_packed_string_array *", "p_keys"],
- ["godot_int", "p_from"]
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- "name": "godot_string_findmk_from_in_place",
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- ["const godot_packed_string_array *", "p_keys"],
- ["godot_int", "p_from"],
- ["godot_int *", "r_key"]
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- {
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- ["const godot_string *", "p_what"]
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- {
- "name": "godot_string_findn_from",
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- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_what"],
- ["godot_int", "p_from"]
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- "name": "godot_string_format",
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- ["const godot_string *", "p_self"],
- ["const godot_variant *", "p_values"]
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- ["const godot_string *", "p_self"],
- ["const godot_variant *", "p_values"],
- ["const char *", "p_placeholder"]
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- {
- "name": "godot_string_hex_encode_buffer",
- "return_type": "godot_string",
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- ["godot_int", "p_len"]
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- {
- "name": "godot_string_insert",
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- ["godot_int", "p_at_pos"],
- ["const godot_string *", "p_string"]
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- {
- "name": "godot_string_is_numeric",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"]
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- {
- "name": "godot_string_is_subsequence_of",
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- ["const godot_string *", "p_string"]
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- {
- "name": "godot_string_is_subsequence_ofi",
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- "arguments": [
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- ["const godot_string *", "p_string"]
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- {
- "name": "godot_string_lpad",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["godot_int", "p_min_length"]
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- },
- {
- "name": "godot_string_lpad_with_custom_character",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["godot_int", "p_min_length"],
- ["const godot_string *", "p_character"]
- ]
- },
- {
- "name": "godot_string_match",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_wildcard"]
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- },
- {
- "name": "godot_string_matchn",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_string *", "p_self"],
- ["const godot_string *", "p_wildcard"]
- ]
- },
- {
- "name": "godot_string_md5",
- "return_type": "godot_string",
- "arguments": [
- ["const uint8_t *", "p_md5"]
- ]
- },
- {
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- "name": "godot_string_xml_unescape",
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- "name": "godot_string_percent_decode",
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- "name": "godot_string_join",
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- ["const godot_packed_string_array *", "p_parts"]
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- "name": "godot_string_is_valid_filename",
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- "name": "godot_string_is_valid_float",
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- "name": "godot_string_is_valid_hex_number",
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- ["godot_bool", "p_with_prefix"]
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- "name": "godot_string_is_valid_html_color",
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- {
- "name": "godot_string_is_valid_identifier",
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- "name": "godot_string_is_valid_integer",
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- "name": "godot_string_is_valid_ip_address",
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- ["const godot_basis *", "p_basis"],
- ["const godot_vector3 *", "p_origin"]
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- ["const godot_basis *", "p_v"]
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- ["const godot_vector3 *", "p_v"]
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- ["const godot_transform2d *", "p_b"]
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- ["const godot_rect2 *", "p_v"]
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- ["const uint64_t", "p_i"]
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- ["const int64_t", "p_i"]
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- ["const double", "p_r"]
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- ["const godot_string_name *", "p_s"]
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- ["const godot_vector2 *", "p_v2"]
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- ["const godot_vector2i *", "p_v2"]
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- ["const godot_rect2 *", "p_rect2"]
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- ["const godot_rect2i *", "p_rect2"]
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- ["const godot_vector3 *", "p_v3"]
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- ["const godot_vector3i *", "p_v3"]
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- "name": "godot_variant_new_transform2d",
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- ["const godot_transform2d *", "p_t2d"]
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- "name": "godot_variant_new_plane",
- "return_type": "void",
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- ["const godot_plane *", "p_plane"]
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- "name": "godot_variant_new_quat",
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- "arguments": [
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- ["const godot_quat *", "p_quat"]
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- "name": "godot_variant_new_aabb",
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- "arguments": [
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- ["const godot_aabb *", "p_aabb"]
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- "name": "godot_variant_new_basis",
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- "arguments": [
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- ["const godot_basis *", "p_basis"]
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- "arguments": [
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- ["const godot_transform *", "p_trans"]
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- "name": "godot_variant_new_color",
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- "arguments": [
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- ["const godot_color *", "p_color"]
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- "name": "godot_variant_new_node_path",
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- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_node_path *", "p_np"]
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- "name": "godot_variant_new_rid",
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- "arguments": [
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- ["const godot_rid *", "p_rid"]
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- "name": "godot_variant_new_object",
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- "arguments": [
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- ["const godot_object *", "p_obj"]
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- {
- "name": "godot_variant_new_callable",
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- "arguments": [
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- ["const godot_callable *", "p_cb"]
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- "name": "godot_variant_new_signal",
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- "arguments": [
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- ["const godot_signal *", "p_signal"]
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- {
- "name": "godot_variant_new_dictionary",
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- "arguments": [
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- ["const godot_dictionary *", "p_dict"]
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- "name": "godot_variant_new_array",
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- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_array *", "p_arr"]
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- {
- "name": "godot_variant_new_packed_byte_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_byte_array *", "p_pba"]
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- {
- "name": "godot_variant_new_packed_int32_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_int32_array *", "p_pia"]
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- {
- "name": "godot_variant_new_packed_int64_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_int64_array *", "p_pia"]
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- {
- "name": "godot_variant_new_packed_float32_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_float32_array *", "p_pra"]
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- {
- "name": "godot_variant_new_packed_float64_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_float64_array *", "p_pra"]
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- },
- {
- "name": "godot_variant_new_packed_string_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_string_array *", "p_psa"]
- ]
- },
- {
- "name": "godot_variant_new_packed_vector2_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_vector2_array *", "p_pv2a"]
- ]
- },
- {
- "name": "godot_variant_new_packed_vector3_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_vector3_array *", "p_pv3a"]
- ]
- },
- {
- "name": "godot_variant_new_packed_color_array",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "r_dest"],
- ["const godot_packed_color_array *", "p_pca"]
- ]
- },
- {
- "name": "godot_variant_as_bool",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_uint",
- "return_type": "uint64_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_int",
- "return_type": "int64_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_real",
- "return_type": "double",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_string_name",
- "return_type": "godot_string_name",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector2",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector2i",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_rect2",
- "return_type": "godot_rect2",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_rect2i",
- "return_type": "godot_rect2i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector3",
- "return_type": "godot_vector3",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_vector3i",
- "return_type": "godot_vector3i",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_transform2d",
- "return_type": "godot_transform2d",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_plane",
- "return_type": "godot_plane",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_quat",
- "return_type": "godot_quat",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_aabb",
- "return_type": "godot_aabb",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_basis",
- "return_type": "godot_basis",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_transform",
- "return_type": "godot_transform",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_color",
- "return_type": "godot_color",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_node_path",
- "return_type": "godot_node_path",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_rid",
- "return_type": "godot_rid",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_object",
- "return_type": "godot_object *",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_callable",
- "return_type": "godot_callable",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_signal",
- "return_type": "godot_signal",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_dictionary",
- "return_type": "godot_dictionary",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_array",
- "return_type": "godot_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_byte_array",
- "return_type": "godot_packed_byte_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_int32_array",
- "return_type": "godot_packed_int32_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_int64_array",
- "return_type": "godot_packed_int64_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_float32_array",
- "return_type": "godot_packed_float32_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_float64_array",
- "return_type": "godot_packed_float64_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_string_array",
- "return_type": "godot_packed_string_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_vector2_array",
- "return_type": "godot_packed_vector2_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_vector3_array",
- "return_type": "godot_packed_vector3_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_as_packed_color_array",
- "return_type": "godot_packed_color_array",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_call",
- "return_type": "godot_variant",
- "arguments": [
- ["godot_variant *", "p_self"],
- ["const godot_string *", "p_method"],
- ["const godot_variant **", "p_args"],
- ["const godot_int", "p_argcount"],
- ["godot_variant_call_error *", "r_error"]
- ]
- },
- {
- "name": "godot_variant_has_method",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_string *", "p_method"]
- ]
- },
- {
- "name": "godot_variant_hash",
- "return_type": "uint32_t",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_operator_less",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_get_operator_name",
- "return_type": "godot_string",
- "arguments": [
- ["godot_variant_operator", "p_op"]
- ]
- },
- {
- "name": "godot_variant_evaluate",
- "return_type": "void",
- "arguments": [
- ["godot_variant_operator", "p_op"],
- ["const godot_variant *", "p_a"],
- ["const godot_variant *", "p_b"],
- ["godot_variant *", "r_ret"],
- ["godot_bool *", "r_valid"]
- ]
- },
- {
- "name": "godot_variant_hash_compare",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"],
- ["const godot_variant *", "p_other"]
- ]
- },
- {
- "name": "godot_variant_booleanize",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_variant_destroy",
- "return_type": "void",
- "arguments": [
- ["godot_variant *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_as_vector2i",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_sign",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_move_toward",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"],
- ["const godot_real", "p_delta"]
- ]
- },
- {
- "name": "godot_vector2_direction_to",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_new",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "r_dest"],
- ["const godot_real", "p_x"],
- ["const godot_real", "p_y"]
- ]
- },
- {
- "name": "godot_vector2_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_normalized",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_length",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_angle",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_length_squared",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_is_normalized",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_distance_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_distance_squared_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_angle_to",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_angle_to_point",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_to"]
- ]
- },
- {
- "name": "godot_vector2_lerp",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_vector2_cubic_interpolate",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"],
- ["const godot_vector2 *", "p_pre_a"],
- ["const godot_vector2 *", "p_post_b"],
- ["const godot_real", "p_t"]
- ]
- },
- {
- "name": "godot_vector2_rotated",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_phi"]
- ]
- },
- {
- "name": "godot_vector2_orthogonal",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_floor",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_snapped",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_by"]
- ]
- },
- {
- "name": "godot_vector2_aspect",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_dot",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_with"]
- ]
- },
- {
- "name": "godot_vector2_slide",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_bounce",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_reflect",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_n"]
- ]
- },
- {
- "name": "godot_vector2_abs",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_clamped",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_length"]
- ]
- },
- {
- "name": "godot_vector2_operator_add",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_subtract",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_multiply_vector",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_multiply_scalar",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_divide_vector",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_divide_scalar",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_real", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_less",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2 *", "p_self"],
- ["const godot_vector2 *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2_operator_neg",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_set_x",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "p_self"],
- ["const godot_real", "p_x"]
- ]
- },
- {
- "name": "godot_vector2_set_y",
- "return_type": "void",
- "arguments": [
- ["godot_vector2 *", "p_self"],
- ["const godot_real", "p_y"]
- ]
- },
- {
- "name": "godot_vector2_get_x",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2_get_y",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2 *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_new",
- "return_type": "void",
- "arguments": [
- ["godot_vector2i *", "r_dest"],
- ["const godot_int", "p_x"],
- ["const godot_int", "p_y"]
- ]
- },
- {
- "name": "godot_vector2i_as_string",
- "return_type": "godot_string",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_as_vector2",
- "return_type": "godot_vector2",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_aspect",
- "return_type": "godot_real",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_abs",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_sign",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_operator_add",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_subtract",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_multiply_vector",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_multiply_scalar",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_int", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_divide_vector",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_divide_scalar",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_int", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_equal",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_less",
- "return_type": "godot_bool",
- "arguments": [
- ["const godot_vector2i *", "p_self"],
- ["const godot_vector2i *", "p_b"]
- ]
- },
- {
- "name": "godot_vector2i_operator_neg",
- "return_type": "godot_vector2i",
- "arguments": [
- ["const godot_vector2i *", "p_self"]
- ]
- },
- {
- "name": "godot_vector2i_set_x",
- "return_type": "void",
- "arguments": [
- ["godot_vector2i *", "p_self"],
- ["const godot_int", "p_x"]
- ]
- },
- {
- "name": "godot_vector2i_set_y",
- "return_type": "void",
- "arguments": [
- ["godot_vector2i *", "p_self"],
- ["const godot_int", "p_y"]
- ]
- },
- {
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+ },
+ {
+ "name": "godot_variant_new_rect2i",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_rect2"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector3",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_v3"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector3i",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_v3"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform2d",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_t2d"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_plane",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_plane"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_quat",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_quat"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_aabb",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_aabb"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_basis",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_basis"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_trans"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_color",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_color"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_node_path",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_np"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rid",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_rid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_object",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_object *",
+ "p_obj"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_callable",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_cb"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_signal",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_signal"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_dictionary",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_dict"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_arr"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_byte_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_pba"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_int32_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_pia"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_int64_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_pia"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_float32_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_pra"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_float64_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_pra"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_string_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_psa"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_vector2_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_pv2a"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_vector3_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_pv3a"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_new_packed_color_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_pca"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_bool",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_int",
+ "return_type": "int64_t",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_float",
+ "return_type": "double",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_string_name",
+ "return_type": "godot_string_name",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector2i",
+ "return_type": "godot_vector2i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rect2",
+ "return_type": "godot_rect2",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rect2i",
+ "return_type": "godot_rect2i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector3",
+ "return_type": "godot_vector3",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector3i",
+ "return_type": "godot_vector3i",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform2d",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_plane",
+ "return_type": "godot_plane",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_quat",
+ "return_type": "godot_quat",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_aabb",
+ "return_type": "godot_aabb",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_basis",
+ "return_type": "godot_basis",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform",
+ "return_type": "godot_transform",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_color",
+ "return_type": "godot_color",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_node_path",
+ "return_type": "godot_node_path",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rid",
+ "return_type": "godot_rid",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_object",
+ "return_type": "godot_object *",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_callable",
+ "return_type": "godot_callable",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_signal",
+ "return_type": "godot_signal",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_dictionary",
+ "return_type": "godot_dictionary",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_array",
+ "return_type": "godot_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_byte_array",
+ "return_type": "godot_packed_byte_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_int32_array",
+ "return_type": "godot_packed_int32_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_int64_array",
+ "return_type": "godot_packed_int64_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_float32_array",
+ "return_type": "godot_packed_float32_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_float64_array",
+ "return_type": "godot_packed_float64_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_string_array",
+ "return_type": "godot_packed_string_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_vector2_array",
+ "return_type": "godot_packed_vector2_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_vector3_array",
+ "return_type": "godot_packed_vector3_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_as_packed_color_array",
+ "return_type": "godot_packed_color_array",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_destroy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_evaluate",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_op"
+ ],
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_name"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_keyed",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_indexed",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ],
+ [
+ "bool *",
+ "r_oob"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_named",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_string_name *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_keyed",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ],
+ [
+ "bool *",
+ "r_oob"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_init",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_next",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_iter_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_variant *",
+ "r_iter"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_hash_compare",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const godot_variant *",
+ "p_other"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_booleanize",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_blend",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "float",
+ "p_c"
+ ],
+ [
+ "godot_variant *",
+ "r_dst"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_interpolate",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_a"
+ ],
+ [
+ "const godot_variant *",
+ "p_b"
+ ],
+ [
+ "float",
+ "p_c"
+ ],
+ [
+ "godot_variant *",
+ "r_dst"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_duplicate",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "godot_bool",
+ "p_deep"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_stringify",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_operator_evaluator",
+ "return_type": "godot_validated_operator_evaluator",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_operator_evaluator",
+ "return_type": "godot_ptr_operator_evaluator",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_operator_return_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_a"
+ ],
+ [
+ "godot_variant_type",
+ "p_type_b"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_operator_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_operator",
+ "p_operator"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_builtin_method",
+ "return_type": "godot_validated_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_builtin_method_with_cstring",
+ "return_type": "godot_validated_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_builtin_method",
+ "return_type": "godot_ptr_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_builtin_method_with_cstring",
+ "return_type": "godot_ptr_builtin_method",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_count_with_cstring",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_argument_name_with_cstring",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_return_value",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_builtin_method_return_value_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_return_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_return_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_const",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_const_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_vararg",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_vararg_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_builtin_method_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_constructor",
+ "return_type": "godot_validated_constructor",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_constructor",
+ "return_type": "godot_ptr_constructor",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constructor_argument_name",
+ "return_type": "godot_string",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "int",
+ "p_constructor"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_construct",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_variant *",
+ "p_base"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_member_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_setter",
+ "return_type": "godot_validated_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_setter_with_cstring",
+ "return_type": "godot_validated_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_getter",
+ "return_type": "godot_validated_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_getter_with_cstring",
+ "return_type": "godot_validated_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_setter",
+ "return_type": "godot_ptr_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_setter_with_cstring",
+ "return_type": "godot_ptr_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_getter",
+ "return_type": "godot_ptr_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_getter_with_cstring",
+ "return_type": "godot_ptr_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_member"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_indexing",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed_element_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_indexed_setter",
+ "return_type": "godot_validated_indexed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_indexed_getter",
+ "return_type": "godot_validated_indexed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_indexed_setter",
+ "return_type": "godot_ptr_indexed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_indexed_getter",
+ "return_type": "godot_ptr_indexed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_indexed_size",
+ "return_type": "uint64_t",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_keyed",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_setter",
+ "return_type": "godot_validated_keyed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_getter",
+ "return_type": "godot_validated_keyed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_keyed_checker",
+ "return_type": "godot_validated_keyed_checker",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_setter",
+ "return_type": "godot_ptr_keyed_setter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_getter",
+ "return_type": "godot_ptr_keyed_getter",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_keyed_checker",
+ "return_type": "godot_ptr_keyed_checker",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constants_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constants_list",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "godot_string_name *",
+ "r_list"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_constant",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_constant_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constant_value",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_constant_value_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_constant"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_utility_function",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_has_utility_function_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call_utility_function",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ],
+ [
+ "godot_variant *",
+ "r_ret"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_call_utility_function_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "godot_variant *",
+ "r_ret"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_utility_function",
+ "return_type": "godot_ptr_utility_function",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_ptr_utility_function_with_cstring",
+ "return_type": "godot_ptr_utility_function",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_utility_function",
+ "return_type": "godot_validated_utility_function",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_validated_utility_function_with_cstring",
+ "return_type": "godot_validated_utility_function",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_type",
+ "return_type": "godot_variant_utility_function_type",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_type_with_cstring",
+ "return_type": "godot_variant_utility_function_type",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_argument_count",
+ "return_type": "int",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_argument_count_with_cstring",
+ "return_type": "int",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_argument_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "const godot_string_name *",
+ "p_function"
+ ],
+ [
+ "int",
+ "p_argument"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_get_utility_function_argument_type_with_cstring",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ [
+ "const char *",
+ "p_function"
+ ],
+ [
+ "int",
+ "p_argument"
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+ "p_self"
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+ "p_self"
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+ "return_type": "const godot_color *",
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+ "p_self"
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+ "return_type": "void",
+ "arguments": [
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+ "p_self"
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+ {
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+ "return_type": "void",
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+ "p_self"
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+ {
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+ {
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+ "return_type": "void",
+ "arguments": [
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+ "godot_rect2 *",
+ "p_self"
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+ {
+ "name": "godot_rect2i_new",
+ "return_type": "void",
+ "arguments": [
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+ "p_self"
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+ {
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+ "return_type": "void",
+ "arguments": [
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+ "p_self"
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+ {
+ "name": "godot_signal_new",
+ "return_type": "void",
+ "arguments": [
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+ "godot_signal *",
+ "p_self"
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+ {
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+ "return_type": "void",
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+ "p_self"
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+ {
+ "name": "godot_string_new",
+ "return_type": "void",
+ "arguments": [
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+ "r_dest"
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+ "name": "godot_net_bind_multiplayer_peer",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_multiplayer_peer *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_set_webrtc_library",
+ "return_type": "godot_error",
+ "arguments": [
+ [
+ "const godot_net_webrtc_library *",
+ "p_library"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_peer_connection",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_webrtc_peer_connection *",
+ "p_interface"
+ ]
+ ]
+ },
+ {
+ "name": "godot_net_bind_webrtc_data_channel",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_object *",
+ "p_obj"
+ ],
+ [
+ "const godot_net_webrtc_data_channel *",
+ "p_interface"
+ ]
+ ]
+ }
+ ]
+ },
+ {
+ "name": "text",
+ "type": "TEXT",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_text_register_interface",
+ "return_type": "void",
+ "arguments": [
+ [
+ "const godot_text_interface_gdnative *",
+ "p_interface"
+ ],
+ [
+ "const godot_string *",
+ "p_name"
+ ],
+ [
+ "uint32_t",
+ "p_features"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_new",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "r_dest"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_range",
+ "return_type": "godot_vector2i",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_range",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_range"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_count",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_count",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_count"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_repeat",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_repeat",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_repeat"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_flags",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_flags",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_flags"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_offset",
+ "return_type": "godot_vector2",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_offset",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_offset"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_advance",
+ "return_type": "godot_float",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_advance",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_float",
+ "p_advance"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_font",
+ "return_type": "godot_rid",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_font",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_rid *",
+ "p_font"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_font_size",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_font_size",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_size"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_get_index",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_glyph *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_glyph_set_index",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_glyph *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_new",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "r_dest"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_glyph_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_is_empty",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_append",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_packed_glyph_array *",
+ "p_array"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_has",
+ "return_type": "godot_bool",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_value"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_sort",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_invert",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_remove",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_resize",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_size"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_ptr",
+ "return_type": "const godot_glyph *",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_ptrw",
+ "return_type": "godot_glyph *",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_set",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ],
+ [
+ "const godot_glyph *",
+ "p_data"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_get",
+ "return_type": "godot_glyph",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ],
+ [
+ "const godot_int",
+ "p_idx"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ [
+ "const godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_packed_glyph_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_glyph_array *",
+ "p_self"
+ ]
+ ]
+ }
+ ]
+ }
+ ]
}
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
index d3cca5b1be..dfb26c13e3 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.cpp
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -257,7 +257,7 @@ void GDNativeLibraryEditor::_translate_to_config_file() {
}
}
- library->_change_notify();
+ library->notify_property_list_changed();
}
}
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
index 184db3d817..61afb1aaaa 100644
--- a/modules/gdnative/gdnative_library_editor_plugin.h
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -95,9 +95,9 @@ public:
class GDNativeLibraryEditorPlugin : public EditorPlugin {
GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin);
- GDNativeLibraryEditor *library_editor;
- EditorNode *editor;
- Button *button;
+ GDNativeLibraryEditor *library_editor = nullptr;
+ EditorNode *editor = nullptr;
+ Button *button = nullptr;
public:
virtual String get_name() const override { return "GDNativeLibrary"; }
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index daf5ebfdd8..be0235221f 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_AABB_SIZE 24
+#define GODOT_AABB_SIZE (sizeof(godot_real_t) * 6)
#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
@@ -46,72 +46,9 @@ typedef struct {
} godot_aabb;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
-void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_abs(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
-
-godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
-
-godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
-
-godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
-
-godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
-
-godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
-
-godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
-
-godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
-godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+void GDAPI godot_aabb_new(godot_aabb *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 9cc5bdfad5..7603edaa73 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -46,102 +46,13 @@ typedef struct {
} godot_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/packed_arrays.h>
-#include <gdnative/variant.h>
-
#include <gdnative/gdnative.h>
+#include <gdnative/variant_struct.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_array_new(godot_array *r_dest);
-void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
-void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca);
-void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a);
-void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a);
-void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a);
-void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa);
-void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra);
-void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra);
-void GDAPI godot_array_new_packed_int32_array(godot_array *r_dest, const godot_packed_int32_array *p_pia);
-void GDAPI godot_array_new_packed_int64_array(godot_array *r_dest, const godot_packed_int64_array *p_pia);
-void GDAPI godot_array_new_packed_byte_array(godot_array *r_dest, const godot_packed_byte_array *p_pba);
-
-void GDAPI godot_array_set(godot_array *p_self, const godot_int p_idx, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p_idx);
-
-godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
-
-const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_clear(godot_array *p_self);
-
-godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value);
-
-godot_bool GDAPI godot_array_is_empty(const godot_array *p_self);
-
-void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value);
-
-godot_variant GDAPI godot_array_front(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_back(const godot_array *p_self);
-
-godot_int GDAPI godot_array_find(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_find_last(const godot_array *p_self, const godot_variant *p_what);
-
-godot_bool GDAPI godot_array_has(const godot_array *p_self, const godot_variant *p_value);
-
-godot_int GDAPI godot_array_hash(const godot_array *p_self);
-
-void GDAPI godot_array_insert(godot_array *p_self, const godot_int p_pos, const godot_variant *p_value);
-
-void GDAPI godot_array_invert(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_back(godot_array *p_self);
-
-godot_variant GDAPI godot_array_pop_front(godot_array *p_self);
-
-void GDAPI godot_array_push_back(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_push_front(godot_array *p_self, const godot_variant *p_value);
-
-void GDAPI godot_array_remove(godot_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_array_resize(godot_array *p_self, const godot_int p_size);
-
-godot_int GDAPI godot_array_rfind(const godot_array *p_self, const godot_variant *p_what, const godot_int p_from);
-
-godot_int GDAPI godot_array_size(const godot_array *p_self);
-
-void GDAPI godot_array_sort(godot_array *p_self);
-
-void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
-
-godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
-
-godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
-
+void GDAPI godot_array_new(godot_array *p_self);
void GDAPI godot_array_destroy(godot_array *p_self);
-
-godot_array GDAPI godot_array_duplicate(const godot_array *p_self, const godot_bool p_deep);
-
-godot_array GDAPI godot_array_slice(const godot_array *p_self, const godot_int p_begin, const godot_int p_end, const godot_int p_step, const godot_bool p_deep);
-
-godot_variant GDAPI godot_array_max(const godot_array *p_self);
-
-godot_variant GDAPI godot_array_min(const godot_array *p_self);
-
-void GDAPI godot_array_shuffle(godot_array *p_self);
+godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index c6dab4c3c1..af8d7cbdd3 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_BASIS_SIZE 36
+#define GODOT_BASIS_SIZE (sizeof(godot_real_t) * 9)
#ifndef GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_BASIS_TYPE_DEFINED
@@ -46,88 +46,11 @@ typedef struct {
} godot_basis;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/quat.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
-void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
-void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
-void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
-
-godot_string GDAPI godot_basis_as_string(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_inverse(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_transposed(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_orthonormalized(const godot_basis *p_self);
-
-godot_real GDAPI godot_basis_determinant(const godot_basis *p_self);
-
-godot_basis GDAPI godot_basis_rotated(const godot_basis *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_basis GDAPI godot_basis_scaled(const godot_basis *p_self, const godot_vector3 *p_scale);
-
-godot_vector3 GDAPI godot_basis_get_scale(const godot_basis *p_self);
-
-godot_vector3 GDAPI godot_basis_get_euler(const godot_basis *p_self);
-
-godot_quat GDAPI godot_basis_get_quat(const godot_basis *p_self);
-
-void GDAPI godot_basis_set_quat(godot_basis *p_self, const godot_quat *p_quat);
-
-void GDAPI godot_basis_set_axis_angle_scale(godot_basis *p_self, const godot_vector3 *p_axis, godot_real p_phi, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_euler_scale(godot_basis *p_self, const godot_vector3 *p_euler, const godot_vector3 *p_scale);
-
-void GDAPI godot_basis_set_quat_scale(godot_basis *p_self, const godot_quat *p_quat, const godot_vector3 *p_scale);
-
-godot_real GDAPI godot_basis_tdotx(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdoty(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_real GDAPI godot_basis_tdotz(const godot_basis *p_self, const godot_vector3 *p_with);
-
-godot_vector3 GDAPI godot_basis_xform(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_basis_xform_inv(const godot_basis *p_self, const godot_vector3 *p_v);
-
-godot_int GDAPI godot_basis_get_orthogonal_index(const godot_basis *p_self);
-
-void GDAPI godot_basis_new(godot_basis *r_dest);
-
-// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
-
-godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
-
-void GDAPI godot_basis_set_axis(godot_basis *p_self, const godot_int p_axis, const godot_vector3 *p_value);
-
-godot_vector3 GDAPI godot_basis_get_row(const godot_basis *p_self, const godot_int p_row);
-
-void GDAPI godot_basis_set_row(godot_basis *p_self, const godot_int p_row, const godot_vector3 *p_value);
-
-godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
-
-godot_basis GDAPI godot_basis_operator_multiply_scalar(const godot_basis *p_self, const godot_real p_b);
-godot_basis GDAPI godot_basis_slerp(const godot_basis *p_self, const godot_basis *p_b, const godot_real p_t);
+void GDAPI godot_basis_new(godot_basis *p_self);
+godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index b3daaa7d0c..6f359ada5e 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -46,79 +46,11 @@ typedef struct {
} godot_callable;
#endif
-#define GODOT_SIGNAL_SIZE (16)
-
-#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
-} godot_signal;
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string_name.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Callable
-
-void GDAPI godot_callable_new_with_object(godot_callable *r_dest, const godot_object *p_object, const godot_string_name *p_method);
-void GDAPI godot_callable_new_with_object_id(godot_callable *r_dest, uint64_t p_objectid, const godot_string_name *p_method);
-void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
+void GDAPI godot_callable_new(godot_callable *p_self);
void GDAPI godot_callable_destroy(godot_callable *p_self);
-godot_int GDAPI godot_callable_call(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount, godot_variant *r_return_value);
-void GDAPI godot_callable_call_deferred(const godot_callable *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_bool GDAPI godot_callable_is_null(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_custom(const godot_callable *p_self);
-godot_bool GDAPI godot_callable_is_standard(const godot_callable *p_self);
-
-godot_object GDAPI *godot_callable_get_object(const godot_callable *p_self);
-uint64_t GDAPI godot_callable_get_object_id(const godot_callable *p_self);
-godot_string_name GDAPI godot_callable_get_method(const godot_callable *p_self);
-
-uint32_t GDAPI godot_callable_hash(const godot_callable *p_self);
-
-godot_string GDAPI godot_callable_as_string(const godot_callable *p_self);
-
-godot_bool GDAPI godot_callable_operator_equal(const godot_callable *p_self, const godot_callable *p_other);
-godot_bool GDAPI godot_callable_operator_less(const godot_callable *p_self, const godot_callable *p_other);
-
-// Signal
-
-void GDAPI godot_signal_new_with_object(godot_signal *r_dest, const godot_object *p_object, const godot_string_name *p_name);
-void GDAPI godot_signal_new_with_object_id(godot_signal *r_dest, uint64_t p_objectid, const godot_string_name *p_name);
-void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
-
-void GDAPI godot_signal_destroy(godot_signal *p_self);
-
-godot_int GDAPI godot_signal_emit(const godot_signal *p_self, const godot_variant **p_arguments, godot_int p_argcount);
-
-godot_int GDAPI godot_signal_connect(godot_signal *p_self, const godot_callable *p_callable, const godot_array *p_binds, uint32_t p_flags);
-void GDAPI godot_signal_disconnect(godot_signal *p_self, const godot_callable *p_callable);
-
-godot_bool GDAPI godot_signal_is_null(const godot_signal *p_self);
-godot_bool GDAPI godot_signal_is_connected(const godot_signal *p_self, const godot_callable *p_callable);
-
-godot_array GDAPI godot_signal_get_connections(const godot_signal *p_self);
-
-godot_object GDAPI *godot_signal_get_object(const godot_signal *p_self);
-uint64_t GDAPI godot_signal_get_object_id(const godot_signal *p_self);
-godot_string_name GDAPI godot_signal_get_name(const godot_signal *p_self);
-
-godot_string GDAPI godot_signal_as_string(const godot_signal *p_self);
-
-godot_bool GDAPI godot_signal_operator_equal(const godot_signal *p_self, const godot_signal *p_other);
-godot_bool GDAPI godot_signal_operator_less(const godot_signal *p_self, const godot_signal *p_other);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index c6ef921ad9..17a021e6ea 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -35,9 +35,10 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_COLOR_SIZE 16
+// Colors should always use 32-bit floats, so don't use real_t here.
+#define GODOT_COLOR_SIZE (sizeof(float) * 4)
#ifndef GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_COLOR_TYPE_DEFINED
@@ -46,68 +47,11 @@ typedef struct {
} godot_color;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
-void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
-
-godot_real godot_color_get_r(const godot_color *p_self);
-void godot_color_set_r(godot_color *p_self, const godot_real r);
-
-godot_real godot_color_get_g(const godot_color *p_self);
-void godot_color_set_g(godot_color *p_self, const godot_real g);
-
-godot_real godot_color_get_b(const godot_color *p_self);
-void godot_color_set_b(godot_color *p_self, const godot_real b);
-
-godot_real godot_color_get_a(const godot_color *p_self);
-void godot_color_set_a(godot_color *p_self, const godot_real a);
-
-godot_real godot_color_get_h(const godot_color *p_self);
-godot_real godot_color_get_s(const godot_color *p_self);
-godot_real godot_color_get_v(const godot_color *p_self);
-
-godot_string GDAPI godot_color_as_string(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr32(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_abgr64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_rgba64(const godot_color *p_self);
-
-godot_int GDAPI godot_color_to_argb32(const godot_color *p_self);
-
-godot_color GDAPI godot_color_inverted(const godot_color *p_self);
-
-godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t);
-
-godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over);
-
-godot_color GDAPI godot_color_darkened(const godot_color *p_self, const godot_real p_amount);
-
-godot_color GDAPI godot_color_from_hsv(const godot_color *p_self, const godot_real p_h, const godot_real p_s, const godot_real p_v, const godot_real p_a);
-
-godot_color GDAPI godot_color_lightened(const godot_color *p_self, const godot_real p_amount);
-
-godot_string GDAPI godot_color_to_html(const godot_color *p_self, const godot_bool p_with_alpha);
-
-godot_bool GDAPI godot_color_operator_equal(const godot_color *p_self, const godot_color *p_b);
-godot_bool GDAPI godot_color_operator_less(const godot_color *p_self, const godot_color *p_b);
+void GDAPI godot_color_new(godot_color *p_self);
+float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
+const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index 3f664567d8..d2afbc4c94 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -46,62 +46,14 @@ typedef struct {
} godot_dictionary;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
+#include <gdnative/variant_struct.h>
-void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
-void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
+void GDAPI godot_dictionary_new(godot_dictionary *p_self);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
-
-godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self, const godot_bool p_deep);
-
-godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self);
-
-void GDAPI godot_dictionary_clear(godot_dictionary *p_self);
-
-godot_bool GDAPI godot_dictionary_has(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_has_all(const godot_dictionary *p_self, const godot_array *p_keys);
-
-void GDAPI godot_dictionary_erase(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_int GDAPI godot_dictionary_hash(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_keys(const godot_dictionary *p_self);
-
-godot_array GDAPI godot_dictionary_values(const godot_dictionary *p_self);
-
-godot_variant GDAPI godot_dictionary_get(const godot_dictionary *p_self, const godot_variant *p_key);
-void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_value);
-
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
-
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
-godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
-
-godot_string GDAPI godot_dictionary_to_json(const godot_dictionary *p_self);
-
-// GDNative core 1.1
-
-godot_bool GDAPI godot_dictionary_erase_with_return(godot_dictionary *p_self, const godot_variant *p_key);
-
-godot_variant GDAPI godot_dictionary_get_with_default(const godot_dictionary *p_self, const godot_variant *p_key, const godot_variant *p_default);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index cc8bf52fe4..a4ed7ebb8c 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -62,8 +62,6 @@ extern "C" {
#include <stdbool.h>
#include <stdint.h>
-#define GODOT_API_VERSION 1
-
////// Error
typedef enum {
@@ -118,21 +116,6 @@ typedef enum {
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
} godot_error;
-////// bool
-
-typedef bool godot_bool;
-
-#define GODOT_TRUE 1
-#define GODOT_FALSE 0
-
-/////// int
-
-typedef int64_t godot_int;
-
-/////// real
-
-typedef float godot_real;
-
/////// Object (forward declared)
typedef void godot_object;
@@ -215,7 +198,7 @@ void GDAPI godot_object_destroy(godot_object *p_o);
////// Singleton API
-godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
+godot_object GDAPI *godot_global_get_singleton(char *p_name); // Result shouldn't be freed.
////// MethodBind API
@@ -281,12 +264,10 @@ void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
void GDAPI godot_free(void *p_ptr);
-//print using Godot's error handler list
+// Helper print functions.
void GDAPI godot_print_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
void GDAPI godot_print_warning(const char *p_description, const char *p_function, const char *p_file, int p_line);
-void GDAPI godot_print(const godot_string *p_message);
-
-// GDNATIVE CORE 1.0.2?
+void GDAPI godot_print_script_error(const char *p_description, const char *p_function, const char *p_file, int p_line);
//tags used for safe dynamic casting
void GDAPI *godot_get_class_tag(const godot_string_name *p_class);
@@ -301,4 +282,4 @@ uint64_t GDAPI godot_object_get_instance_id(const godot_object *p_object);
}
#endif
-#endif // GODOT_C_H
+#endif // GODOT_GDNATIVE_H
diff --git a/modules/icloud/icloud_module.cpp b/modules/gdnative/include/gdnative/math_defs.h
index 8a2c41a38c..b5cf389506 100644
--- a/modules/icloud/icloud_module.cpp
+++ b/modules/gdnative/include/gdnative/math_defs.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* icloud_module.cpp */
+/* math_defs.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,39 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "icloud_module.h"
+#ifndef GODOT_GDNATIVE_MATH_DEFS_H
+#define GODOT_GDNATIVE_MATH_DEFS_H
-#include "core/config/engine.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
-#include "icloud.h"
+#include <stdbool.h>
+#include <stdint.h>
-ICloud *icloud;
+////// bool
-void register_icloud_types() {
- icloud = memnew(ICloud);
- Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud));
-}
+typedef bool godot_bool;
+
+#define GODOT_TRUE 1
+#define GODOT_FALSE 0
+
+/////// int
+
+typedef int64_t godot_int;
-void unregister_icloud_types() {
- if (icloud) {
- memdelete(icloud);
- }
+/////// float
+
+typedef double godot_float;
+
+#ifdef REAL_T_IS_DOUBLE
+typedef double godot_real_t;
+#else
+typedef float godot_real_t;
+#endif
+
+#ifdef __cplusplus
}
+#endif
+
+#endif // GODOT_C_H
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 052e4469a2..3c31b9a98f 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -46,42 +46,11 @@ typedef struct {
} godot_node_path;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/string.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
-void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
+void GDAPI godot_node_path_new(godot_node_path *p_self);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
-godot_string GDAPI godot_node_path_as_string(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_absolute(const godot_node_path *p_self);
-
-godot_int GDAPI godot_node_path_get_name_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_name(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self);
-
-godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
-
-godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
-
-godot_bool GDAPI godot_node_path_operator_equal(const godot_node_path *p_self, const godot_node_path *p_b);
-
-godot_node_path godot_node_path_get_as_property_path(const godot_node_path *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index f5b95eadd3..621ed60cdf 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -136,6 +136,17 @@ typedef struct {
} godot_packed_vector3_array;
#endif
+/////// PackedVector3iArray
+
+#define GODOT_PACKED_VECTOR3I_ARRAY_SIZE (2 * sizeof(void *))
+
+#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_PACKED_VECTOR3I_ARRAY_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_PACKED_VECTOR3I_ARRAY_SIZE];
+} godot_packed_vector3i_array;
+#endif
+
/////// PackedColorArray
#define GODOT_PACKED_COLOR_ARRAY_SIZE (2 * sizeof(void *))
@@ -147,384 +158,87 @@ typedef struct {
} godot_packed_color_array;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
-#include <gdnative/color.h>
-#include <gdnative/vector2.h>
-#include <gdnative/vector3.h>
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// byte
-
-void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *r_dest);
-void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
-void GDAPI godot_packed_byte_array_new_with_array(godot_packed_byte_array *r_dest, const godot_array *p_a);
-
-const uint8_t GDAPI *godot_packed_byte_array_ptr(const godot_packed_byte_array *p_self);
-uint8_t GDAPI *godot_packed_byte_array_ptrw(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_append(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_append_array(godot_packed_byte_array *p_self, const godot_packed_byte_array *p_array);
-
-godot_error GDAPI godot_packed_byte_array_insert(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-
-godot_bool GDAPI godot_packed_byte_array_has(godot_packed_byte_array *p_self, const uint8_t p_value);
-
-void GDAPI godot_packed_byte_array_sort(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_invert(godot_packed_byte_array *p_self);
-
-void GDAPI godot_packed_byte_array_push_back(godot_packed_byte_array *p_self, const uint8_t p_data);
-
-void GDAPI godot_packed_byte_array_remove(godot_packed_byte_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_byte_array_resize(godot_packed_byte_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_byte_array_set(godot_packed_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
-uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self);
-
-godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self);
+// Byte.
+void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
+uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
+const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
-// int32
-
-void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *r_dest);
-void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
-void GDAPI godot_packed_int32_array_new_with_array(godot_packed_int32_array *r_dest, const godot_array *p_a);
-
-const int32_t GDAPI *godot_packed_int32_array_ptr(const godot_packed_int32_array *p_self);
-int32_t GDAPI *godot_packed_int32_array_ptrw(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_append(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_append_array(godot_packed_int32_array *p_self, const godot_packed_int32_array *p_array);
-
-godot_error GDAPI godot_packed_int32_array_insert(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-
-godot_bool GDAPI godot_packed_int32_array_has(godot_packed_int32_array *p_self, const int32_t p_value);
-
-void GDAPI godot_packed_int32_array_sort(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_invert(godot_packed_int32_array *p_self);
-
-void GDAPI godot_packed_int32_array_push_back(godot_packed_int32_array *p_self, const int32_t p_data);
-
-void GDAPI godot_packed_int32_array_remove(godot_packed_int32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int32_array_resize(godot_packed_int32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int32_array_set(godot_packed_int32_array *p_self, const godot_int p_idx, const int32_t p_data);
-int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self);
-
-godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self);
+// Int32.
+void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
+int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
+const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
-// int64
-
-void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *r_dest);
-void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
-void GDAPI godot_packed_int64_array_new_with_array(godot_packed_int64_array *r_dest, const godot_array *p_a);
-
-const int64_t GDAPI *godot_packed_int64_array_ptr(const godot_packed_int64_array *p_self);
-int64_t GDAPI *godot_packed_int64_array_ptrw(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_append(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_append_array(godot_packed_int64_array *p_self, const godot_packed_int64_array *p_array);
-
-godot_error GDAPI godot_packed_int64_array_insert(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-
-godot_bool GDAPI godot_packed_int64_array_has(godot_packed_int64_array *p_self, const int64_t p_value);
-
-void GDAPI godot_packed_int64_array_sort(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_invert(godot_packed_int64_array *p_self);
-
-void GDAPI godot_packed_int64_array_push_back(godot_packed_int64_array *p_self, const int64_t p_data);
-
-void GDAPI godot_packed_int64_array_remove(godot_packed_int64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_int64_array_resize(godot_packed_int64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_int64_array_set(godot_packed_int64_array *p_self, const godot_int p_idx, const int64_t p_data);
-int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self);
-
-godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self);
+// Int64.
+void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
+int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
+const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
-// float32
-
-void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *r_dest);
-void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
-void GDAPI godot_packed_float32_array_new_with_array(godot_packed_float32_array *r_dest, const godot_array *p_a);
-
-const float GDAPI *godot_packed_float32_array_ptr(const godot_packed_float32_array *p_self);
-float GDAPI *godot_packed_float32_array_ptrw(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_append(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_append_array(godot_packed_float32_array *p_self, const godot_packed_float32_array *p_array);
-
-godot_error GDAPI godot_packed_float32_array_insert(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-
-godot_bool GDAPI godot_packed_float32_array_has(godot_packed_float32_array *p_self, const float p_value);
-
-void GDAPI godot_packed_float32_array_sort(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_invert(godot_packed_float32_array *p_self);
-
-void GDAPI godot_packed_float32_array_push_back(godot_packed_float32_array *p_self, const float p_data);
-
-void GDAPI godot_packed_float32_array_remove(godot_packed_float32_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float32_array_resize(godot_packed_float32_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float32_array_set(godot_packed_float32_array *p_self, const godot_int p_idx, const float p_data);
-float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self);
-
-godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self);
+// Float32.
+void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
+float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
+const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
-// float64
-
-void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *r_dest);
-void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
-void GDAPI godot_packed_float64_array_new_with_array(godot_packed_float64_array *r_dest, const godot_array *p_a);
-
-const double GDAPI *godot_packed_float64_array_ptr(const godot_packed_float64_array *p_self);
-double GDAPI *godot_packed_float64_array_ptrw(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_append(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_append_array(godot_packed_float64_array *p_self, const godot_packed_float64_array *p_array);
-
-godot_error GDAPI godot_packed_float64_array_insert(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-
-godot_bool GDAPI godot_packed_float64_array_has(godot_packed_float64_array *p_self, const double p_value);
-
-void GDAPI godot_packed_float64_array_sort(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_invert(godot_packed_float64_array *p_self);
-
-void GDAPI godot_packed_float64_array_push_back(godot_packed_float64_array *p_self, const double p_data);
-
-void GDAPI godot_packed_float64_array_remove(godot_packed_float64_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_float64_array_resize(godot_packed_float64_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_float64_array_set(godot_packed_float64_array *p_self, const godot_int p_idx, const double p_data);
-double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self);
-
-godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self);
+// Float64.
+void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
+double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
+const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
-// string
-
-void GDAPI godot_packed_string_array_new(godot_packed_string_array *r_dest);
-void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
-void GDAPI godot_packed_string_array_new_with_array(godot_packed_string_array *r_dest, const godot_array *p_a);
-
-const godot_string GDAPI *godot_packed_string_array_ptr(const godot_packed_string_array *p_self);
-godot_string GDAPI *godot_packed_string_array_ptrw(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_append(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_append_array(godot_packed_string_array *p_self, const godot_packed_string_array *p_array);
-
-godot_error GDAPI godot_packed_string_array_insert(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-
-godot_bool GDAPI godot_packed_string_array_has(godot_packed_string_array *p_self, const godot_string *p_value);
-
-void GDAPI godot_packed_string_array_sort(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_invert(godot_packed_string_array *p_self);
-
-void GDAPI godot_packed_string_array_push_back(godot_packed_string_array *p_self, const godot_string *p_data);
-
-void GDAPI godot_packed_string_array_remove(godot_packed_string_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_string_array_resize(godot_packed_string_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_string_array_set(godot_packed_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
-godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self);
-
-godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self);
+// String.
+void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
+godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
+const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
-// vector2
-
-void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *r_dest);
-void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
-void GDAPI godot_packed_vector2_array_new_with_array(godot_packed_vector2_array *r_dest, const godot_array *p_a);
-
-const godot_vector2 GDAPI *godot_packed_vector2_array_ptr(const godot_packed_vector2_array *p_self);
-godot_vector2 GDAPI *godot_packed_vector2_array_ptrw(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_append(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_append_array(godot_packed_vector2_array *p_self, const godot_packed_vector2_array *p_array);
-
-godot_error GDAPI godot_packed_vector2_array_insert(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-
-godot_bool GDAPI godot_packed_vector2_array_has(godot_packed_vector2_array *p_self, const godot_vector2 *p_value);
-
-void GDAPI godot_packed_vector2_array_sort(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_invert(godot_packed_vector2_array *p_self);
-
-void GDAPI godot_packed_vector2_array_push_back(godot_packed_vector2_array *p_self, const godot_vector2 *p_data);
-
-void GDAPI godot_packed_vector2_array_remove(godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2_array_resize(godot_packed_vector2_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2_array_set(godot_packed_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
-godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self);
+// Vector2.
+void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
+godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
-// vector2i
-
-void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest);
-void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
-void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a);
-
-const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self);
-godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array);
-
-godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-
-godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value);
-
-void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self);
-
-void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data);
-
-void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data);
-godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self);
-
-godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self);
+// Vector2i.
+void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
+godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
+const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
-// vector3
-
-void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest);
-void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
-void GDAPI godot_packed_vector3_array_new_with_array(godot_packed_vector3_array *r_dest, const godot_array *p_a);
-
-const godot_vector3 GDAPI *godot_packed_vector3_array_ptr(const godot_packed_vector3_array *p_self);
-godot_vector3 GDAPI *godot_packed_vector3_array_ptrw(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_append(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_append_array(godot_packed_vector3_array *p_self, const godot_packed_vector3_array *p_array);
-
-godot_error GDAPI godot_packed_vector3_array_insert(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-
-godot_bool GDAPI godot_packed_vector3_array_has(godot_packed_vector3_array *p_self, const godot_vector3 *p_value);
-
-void GDAPI godot_packed_vector3_array_sort(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_invert(godot_packed_vector3_array *p_self);
-
-void GDAPI godot_packed_vector3_array_push_back(godot_packed_vector3_array *p_self, const godot_vector3 *p_data);
-
-void GDAPI godot_packed_vector3_array_remove(godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_vector3_array_resize(godot_packed_vector3_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_vector3_array_set(godot_packed_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
-godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_array *p_self, const godot_int p_idx);
-
-godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self);
-
-godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self);
+// Vector3.
+void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
+godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
+const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
-// color
-
-void GDAPI godot_packed_color_array_new(godot_packed_color_array *r_dest);
-void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
-void GDAPI godot_packed_color_array_new_with_array(godot_packed_color_array *r_dest, const godot_array *p_a);
-
-const godot_color GDAPI *godot_packed_color_array_ptr(const godot_packed_color_array *p_self);
-godot_color GDAPI *godot_packed_color_array_ptrw(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_append(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_append_array(godot_packed_color_array *p_self, const godot_packed_color_array *p_array);
-
-godot_error GDAPI godot_packed_color_array_insert(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-
-godot_bool GDAPI godot_packed_color_array_has(godot_packed_color_array *p_self, const godot_color *p_value);
-
-void GDAPI godot_packed_color_array_sort(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_invert(godot_packed_color_array *p_self);
-
-void GDAPI godot_packed_color_array_push_back(godot_packed_color_array *p_self, const godot_color *p_data);
-
-void GDAPI godot_packed_color_array_remove(godot_packed_color_array *p_self, const godot_int p_idx);
-
-void GDAPI godot_packed_color_array_resize(godot_packed_color_array *p_self, const godot_int p_size);
-
-void GDAPI godot_packed_color_array_set(godot_packed_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
-godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p_self, const godot_int p_idx);
+// Vector3i.
-godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self);
+void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
+godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
+const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
-godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self);
+// Color.
+void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
+godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
+const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
#ifdef __cplusplus
}
#endif
-#endif // GODOT_POOL_ARRAYS_H
+#endif // GODOT_PACKED_ARRAYS_H
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index a8625d4cd6..ed10955e5f 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_PLANE_SIZE 16
+#define GODOT_PLANE_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_PLANE_TYPE_DEFINED
@@ -46,53 +46,9 @@ typedef struct {
} godot_plane;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
-void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
-void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
-
-godot_string GDAPI godot_plane_as_string(const godot_plane *p_self);
-
-godot_plane GDAPI godot_plane_normalized(const godot_plane *p_self);
-
-godot_vector3 GDAPI godot_plane_center(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_is_point_over(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_real GDAPI godot_plane_distance_to(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_has_point(const godot_plane *p_self, const godot_vector3 *p_point, const godot_real p_epsilon);
-
-godot_vector3 GDAPI godot_plane_project(const godot_plane *p_self, const godot_vector3 *p_point);
-
-godot_bool GDAPI godot_plane_intersect_3(const godot_plane *p_self, godot_vector3 *r_dest, const godot_plane *p_b, const godot_plane *p_c);
-
-godot_bool GDAPI godot_plane_intersects_ray(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_from, const godot_vector3 *p_dir);
-
-godot_bool GDAPI godot_plane_intersects_segment(const godot_plane *p_self, godot_vector3 *r_dest, const godot_vector3 *p_begin, const godot_vector3 *p_end);
-
-godot_plane GDAPI godot_plane_operator_neg(const godot_plane *p_self);
-
-godot_bool GDAPI godot_plane_operator_equal(const godot_plane *p_self, const godot_plane *p_b);
-
-void GDAPI godot_plane_set_normal(godot_plane *p_self, const godot_vector3 *p_normal);
-
-godot_vector3 GDAPI godot_plane_get_normal(const godot_plane *p_self);
-
-godot_real GDAPI godot_plane_get_d(const godot_plane *p_self);
-void GDAPI godot_plane_set_d(godot_plane *p_self, const godot_real p_d);
+void GDAPI godot_plane_new(godot_plane *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 68ca1765dd..69bf427611 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_QUAT_SIZE 16
+#define GODOT_QUAT_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_QUAT_TYPE_DEFINED
@@ -46,70 +46,11 @@ typedef struct {
} godot_quat;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
-void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
-void GDAPI godot_quat_new_with_basis(godot_quat *r_dest, const godot_basis *p_basis);
-void GDAPI godot_quat_new_with_euler(godot_quat *r_dest, const godot_vector3 *p_euler);
-
-godot_real GDAPI godot_quat_get_x(const godot_quat *p_self);
-void GDAPI godot_quat_set_x(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_y(const godot_quat *p_self);
-void GDAPI godot_quat_set_y(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_z(const godot_quat *p_self);
-void GDAPI godot_quat_set_z(godot_quat *p_self, const godot_real val);
-
-godot_real GDAPI godot_quat_get_w(const godot_quat *p_self);
-void GDAPI godot_quat_set_w(godot_quat *p_self, const godot_real val);
-
-godot_string GDAPI godot_quat_as_string(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_length_squared(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_normalized(const godot_quat *p_self);
-
-godot_bool GDAPI godot_quat_is_normalized(const godot_quat *p_self);
-
-godot_quat GDAPI godot_quat_inverse(const godot_quat *p_self);
-
-godot_real GDAPI godot_quat_dot(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_vector3 GDAPI godot_quat_xform(const godot_quat *p_self, const godot_vector3 *p_v);
-
-godot_quat GDAPI godot_quat_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_slerpni(const godot_quat *p_self, const godot_quat *p_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_cubic_slerp(const godot_quat *p_self, const godot_quat *p_b, const godot_quat *p_pre_a, const godot_quat *p_post_b, const godot_real p_t);
-
-godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const godot_real p_b);
-
-godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_quat_operator_equal(const godot_quat *p_self, const godot_quat *p_b);
-
-godot_quat GDAPI godot_quat_operator_neg(const godot_quat *p_self);
-void GDAPI godot_quat_set_axis_angle(godot_quat *p_self, const godot_vector3 *p_axis, const godot_real p_angle);
+void GDAPI godot_quat_new(godot_quat *p_self);
+godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index d3cb276e14..9e51254cfe 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -35,119 +35,30 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
+
+#define GODOT_RECT2_SIZE (sizeof(godot_real_t) * 4)
#ifndef GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT2_TYPE_DEFINED
typedef struct godot_rect2 {
- uint8_t _dont_touch_that[16];
+ uint8_t _dont_touch_that[GODOT_RECT2_SIZE];
} godot_rect2;
#endif
+#define GODOT_RECT2I_SIZE (sizeof(int32_t) * 4)
+
#ifndef GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_RECT2I_TYPE_DEFINED
typedef struct godot_rect2i {
- uint8_t _dont_touch_that[16];
+ uint8_t _dont_touch_that[GODOT_RECT2I_SIZE];
} godot_rect2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Rect2
-
-void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
-void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
-
-godot_string GDAPI godot_rect2_as_string(const godot_rect2 *p_self);
-
-godot_rect2i GDAPI godot_rect2_as_rect2i(const godot_rect2 *p_self);
-
-godot_real GDAPI godot_rect2_get_area(const godot_rect2 *p_self);
-
-godot_bool GDAPI godot_rect2_intersects(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_bool GDAPI godot_rect2_has_point(const godot_rect2 *p_self, const godot_vector2 *p_point);
-
-godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom);
-
-godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by);
-
-godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self);
-
-godot_rect2 GDAPI godot_rect2_expand(const godot_rect2 *p_self, const godot_vector2 *p_to);
-
-godot_bool GDAPI godot_rect2_operator_equal(const godot_rect2 *p_self, const godot_rect2 *p_b);
-
-godot_vector2 GDAPI godot_rect2_get_position(const godot_rect2 *p_self);
-
-godot_vector2 GDAPI godot_rect2_get_size(const godot_rect2 *p_self);
-
-void GDAPI godot_rect2_set_position(godot_rect2 *p_self, const godot_vector2 *p_pos);
-
-void GDAPI godot_rect2_set_size(godot_rect2 *p_self, const godot_vector2 *p_size);
-
-// Rect2I
-
-void GDAPI godot_rect2i_new_with_position_and_size(godot_rect2i *r_dest, const godot_vector2i *p_pos, const godot_vector2i *p_size);
-void GDAPI godot_rect2i_new(godot_rect2i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_width, const godot_int p_height);
-
-godot_string GDAPI godot_rect2i_as_string(const godot_rect2i *p_self);
-
-godot_rect2 GDAPI godot_rect2i_as_rect2(const godot_rect2i *p_self);
-
-godot_int GDAPI godot_rect2i_get_area(const godot_rect2i *p_self);
-
-godot_bool GDAPI godot_rect2i_intersects(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_bool GDAPI godot_rect2i_has_point(const godot_rect2i *p_self, const godot_vector2i *p_point);
-
-godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom);
-
-godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by);
-
-godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self);
-
-godot_rect2i GDAPI godot_rect2i_expand(const godot_rect2i *p_self, const godot_vector2i *p_to);
-
-godot_bool GDAPI godot_rect2i_operator_equal(const godot_rect2i *p_self, const godot_rect2i *p_b);
-
-godot_vector2i GDAPI godot_rect2i_get_position(const godot_rect2i *p_self);
-
-godot_vector2i GDAPI godot_rect2i_get_size(const godot_rect2i *p_self);
-
-void GDAPI godot_rect2i_set_position(godot_rect2i *p_self, const godot_vector2i *p_pos);
-void GDAPI godot_rect2i_set_size(godot_rect2i *p_self, const godot_vector2i *p_size);
+void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2i_new(godot_rect2i *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index cbf066d47f..7ea8cfd174 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -46,26 +46,9 @@ typedef struct {
} godot_rid;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_rid_new(godot_rid *r_dest);
-
-godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
-
-void GDAPI godot_rid_new_with_resource(godot_rid *r_dest, const godot_object *p_from);
-
-godot_bool GDAPI godot_rid_operator_equal(const godot_rid *p_self, const godot_rid *p_b);
-
-godot_bool GDAPI godot_rid_operator_less(const godot_rid *p_self, const godot_rid *p_b);
+void GDAPI godot_rid_new(godot_rid *p_self);
#ifdef __cplusplus
}
diff --git a/modules/arkit/arkit_module.cpp b/modules/gdnative/include/gdnative/signal.h
index be3c5e29ca..ad84542677 100644
--- a/modules/arkit/arkit_module.cpp
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* arkit_module.cpp */
+/* signal.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,18 +28,31 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "arkit_module.h"
+#ifndef GODOT_SIGNAL_H
+#define GODOT_SIGNAL_H
-#include "arkit_interface.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
-void register_arkit_types() {
- // does it make sense to register the class?
+#include <stdint.h>
- Ref<ARKitInterface> arkit_interface;
- arkit_interface.instance();
- XRServer::get_singleton()->add_interface(arkit_interface);
-}
+#define GODOT_SIGNAL_SIZE (16)
+
+#ifndef GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_SIGNAL_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_SIGNAL_SIZE];
+} godot_signal;
+#endif
+
+#include <gdnative/gdnative.h>
-void unregister_arkit_types() {
- // should clean itself up nicely :)
+void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_destroy(godot_signal *p_self);
+
+#ifdef __cplusplus
}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index e58be18b21..10fbb2c078 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -39,61 +39,26 @@ extern "C" {
#include <stdint.h>
#ifndef __cplusplus
-typedef uint32_t char32_t;
typedef uint16_t char16_t;
+typedef uint32_t char32_t;
#endif
typedef char32_t godot_char_type;
#define GODOT_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR_STRING_SIZE sizeof(void *)
-#define GODOT_CHAR16_STRING_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string;
-
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
-} godot_char_string;
-#endif
-
-#ifndef GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_CHAR16_STRING_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_CHAR16_STRING_SIZE];
-} godot_char16_string;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/array.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
-const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
-void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
-
-godot_int GDAPI godot_char16_string_length(const godot_char16_string *p_cs);
-const char16_t GDAPI *godot_char16_string_get_data(const godot_char16_string *p_cs);
-void GDAPI godot_char16_string_destroy(godot_char16_string *p_cs);
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
+void GDAPI godot_string_destroy(godot_string *p_self);
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents);
void GDAPI godot_string_new_with_utf8_chars(godot_string *r_dest, const char *p_contents);
@@ -107,198 +72,6 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-const godot_char_type GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
-godot_char_type GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
-const godot_char_type GDAPI *godot_string_get_data(const godot_string *p_self);
-
-godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
-godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
-godot_string GDAPI godot_string_operator_plus(const godot_string *p_self, const godot_string *p_b);
-
-/* Standard size stuff */
-
-/*+++*/ godot_int GDAPI godot_string_length(const godot_string *p_self);
-
-/* Helpers */
-
-signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
-
-godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_packed_string_array GDAPI godot_string_bigrams(const godot_string *p_self);
-godot_string GDAPI godot_string_chr(godot_char_type p_character);
-godot_bool GDAPI godot_string_ends_with(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_ends_with_char_array(const godot_string *p_self, const char *p_char_array);
-godot_int GDAPI godot_string_count(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_countn(const godot_string *p_self, const godot_string *p_what, godot_int p_from, godot_int p_to);
-godot_int GDAPI godot_string_find(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_find_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_findmk(const godot_string *p_self, const godot_packed_string_array *p_keys);
-godot_int GDAPI godot_string_findmk_from(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from);
-godot_int GDAPI godot_string_findmk_from_in_place(const godot_string *p_self, const godot_packed_string_array *p_keys, godot_int p_from, godot_int *r_key);
-godot_int GDAPI godot_string_findn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_findn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_format(const godot_string *p_self, const godot_variant *p_values);
-godot_string GDAPI godot_string_format_with_custom_placeholder(const godot_string *p_self, const godot_variant *p_values, const char *p_placeholder);
-godot_string GDAPI godot_string_hex_encode_buffer(const uint8_t *p_buffer, godot_int p_len);
-godot_int GDAPI godot_string_hex_to_int(const godot_string *p_self);
-godot_int GDAPI godot_string_hex_to_int_with_prefix(const godot_string *p_self);
-godot_string GDAPI godot_string_insert(const godot_string *p_self, godot_int p_at_pos, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_numeric(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_subsequence_of(const godot_string *p_self, const godot_string *p_string);
-godot_bool GDAPI godot_string_is_subsequence_ofi(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_lpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_lpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_bool GDAPI godot_string_match(const godot_string *p_self, const godot_string *p_wildcard);
-godot_bool GDAPI godot_string_matchn(const godot_string *p_self, const godot_string *p_wildcard);
-godot_string GDAPI godot_string_md5(const uint8_t *p_md5);
-godot_string GDAPI godot_string_num(double p_num);
-godot_string GDAPI godot_string_num_int64(int64_t p_num, godot_int p_base);
-godot_string GDAPI godot_string_num_int64_capitalized(int64_t p_num, godot_int p_base, godot_bool p_capitalize_hex);
-godot_string GDAPI godot_string_num_real(double p_num);
-godot_string GDAPI godot_string_num_scientific(double p_num);
-godot_string GDAPI godot_string_num_with_decimals(double p_num, godot_int p_decimals);
-godot_string GDAPI godot_string_pad_decimals(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_pad_zeros(const godot_string *p_self, godot_int p_digits);
-godot_string GDAPI godot_string_replace_first(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replace(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_string GDAPI godot_string_replacen(const godot_string *p_self, const godot_string *p_key, const godot_string *p_with);
-godot_int GDAPI godot_string_rfind(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfindn(const godot_string *p_self, const godot_string *p_what);
-godot_int GDAPI godot_string_rfind_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_int GDAPI godot_string_rfindn_from(const godot_string *p_self, const godot_string *p_what, godot_int p_from);
-godot_string GDAPI godot_string_rpad(const godot_string *p_self, godot_int p_min_length);
-godot_string GDAPI godot_string_rpad_with_custom_character(const godot_string *p_self, godot_int p_min_length, const godot_string *p_character);
-godot_real GDAPI godot_string_similarity(const godot_string *p_self, const godot_string *p_string);
-godot_string GDAPI godot_string_sprintf(const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
-godot_string GDAPI godot_string_substr(const godot_string *p_self, godot_int p_from, godot_int p_chars);
-double GDAPI godot_string_to_float(const godot_string *p_self);
-godot_int GDAPI godot_string_to_int(const godot_string *p_self);
-
-godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self);
-godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self);
-godot_string GDAPI godot_string_capitalize(const godot_string *p_self);
-
-double GDAPI godot_string_char_to_float(const char *p_what);
-double GDAPI godot_string_wchar_to_float(const wchar_t *p_str, const wchar_t **r_end);
-
-godot_int GDAPI godot_string_char_to_int(const char *p_what);
-godot_int GDAPI godot_string_wchar_to_int(const wchar_t *p_str);
-
-godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len);
-godot_int GDAPI godot_string_wchar_to_int_with_len(const wchar_t *p_str, int p_len);
-
-godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, const godot_string *p_splitter);
-godot_string GDAPI godot_string_get_slice(const godot_string *p_self, const godot_string *p_splitter, godot_int p_slice);
-godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, godot_char_type p_splitter, godot_int p_slice);
-
-godot_packed_string_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_split_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_string_array GDAPI godot_string_rsplit(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_string_array GDAPI godot_string_rsplit_with_maxsplit(const godot_string *p_self, const godot_string *p_splitter, const godot_bool p_allow_empty, const godot_int p_maxsplit);
-
-godot_packed_float32_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_float32_array GDAPI godot_string_split_floats_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_allow_empty(const godot_string *p_self, const godot_string *p_splitter);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-godot_packed_int32_array GDAPI godot_string_split_ints_mk_allow_empty(const godot_string *p_self, const godot_packed_string_array *p_splitters);
-
-godot_packed_string_array GDAPI godot_string_split_spaces(const godot_string *p_self);
-
-godot_char_type GDAPI godot_string_char_lowercase(godot_char_type p_char);
-godot_char_type GDAPI godot_string_char_uppercase(godot_char_type p_char);
-godot_string GDAPI godot_string_to_lower(const godot_string *p_self);
-godot_string GDAPI godot_string_to_upper(const godot_string *p_self);
-
-godot_string GDAPI godot_string_get_basename(const godot_string *p_self);
-godot_string GDAPI godot_string_get_extension(const godot_string *p_self);
-godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos);
-godot_char_type GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx);
-godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file);
-godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos);
-godot_string GDAPI godot_string_repeat(const godot_string *p_self, godot_int p_count);
-godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right);
-godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
-
-void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
-
-godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
-godot_char_string GDAPI godot_string_latin1(const godot_string *p_self);
-
-godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
-godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
-
-godot_char16_string GDAPI godot_string_utf16(const godot_string *p_self);
-godot_bool GDAPI godot_string_parse_utf16(godot_string *p_self, const char16_t *p_utf16);
-godot_bool GDAPI godot_string_parse_utf16_with_len(godot_string *p_self, const char16_t *p_utf16, godot_int p_len);
-
-uint32_t GDAPI godot_string_hash(const godot_string *p_self);
-uint64_t GDAPI godot_string_hash64(const godot_string *p_self);
-
-uint32_t GDAPI godot_string_hash_chars(const char *p_cstr);
-uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len);
-uint32_t GDAPI godot_string_hash_wide_chars(const wchar_t *p_str);
-uint32_t GDAPI godot_string_hash_wide_chars_with_len(const wchar_t *p_str, godot_int p_len);
-
-godot_packed_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_md5_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha1_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha1_text(const godot_string *p_self);
-godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self);
-godot_string GDAPI godot_string_sha256_text(const godot_string *p_self);
-
-godot_bool godot_string_is_empty(const godot_string *p_self);
-
-// path functions
-godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self);
-godot_string GDAPI godot_string_get_file(const godot_string *p_self);
-godot_string GDAPI godot_string_humanize_size(uint64_t p_size);
-godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self);
-godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path);
-godot_string GDAPI godot_string_simplify_path(const godot_string *p_self);
-
-godot_string GDAPI godot_string_c_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self);
-godot_string GDAPI godot_string_c_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_http_unescape(const godot_string *p_self);
-godot_string GDAPI godot_string_json_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self);
-godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self);
-
-godot_string GDAPI godot_string_percent_decode(const godot_string *p_self);
-godot_string GDAPI godot_string_percent_encode(const godot_string *p_self);
-godot_string GDAPI godot_string_join(const godot_string *p_self, const godot_packed_string_array *p_parts);
-
-godot_bool GDAPI godot_string_is_valid_filename(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix);
-godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self);
-godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self);
-
-godot_string GDAPI godot_string_dedent(const godot_string *p_self);
-godot_string GDAPI godot_string_trim_prefix(const godot_string *p_self, const godot_string *p_prefix);
-godot_string GDAPI godot_string_trim_suffix(const godot_string *p_self, const godot_string *p_suffix);
-godot_string GDAPI godot_string_lstrip(const godot_string *p_self, const godot_string *p_chars);
-godot_string GDAPI godot_string_rstrip(const godot_string *p_self, const godot_string *p_chars);
-
-void GDAPI godot_string_destroy(godot_string *p_self);
-
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
index b468f716e1..346f626e81 100644
--- a/modules/gdnative/include/gdnative/string_name.h
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -47,30 +47,14 @@ typedef struct {
} godot_string_name;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
-void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
-
-godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
-
-uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
-const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
-
-godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
-godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
-
+void GDAPI godot_string_name_new(godot_string_name *r_dest);
+void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src);
void GDAPI godot_string_name_destroy(godot_string_name *p_self);
+void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 948cb2ecfd..e67862d140 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM_SIZE 48
+#define GODOT_TRANSFORM_SIZE (sizeof(godot_real_t) * 12)
#ifndef GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM_TYPE_DEFINED
@@ -46,63 +46,9 @@ typedef struct {
} godot_transform;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector3.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
-void GDAPI godot_transform_new_with_quat(godot_transform *r_dest, const godot_quat *p_quat);
-
-godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
-void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
-
-godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
-void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_affine_inverse(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_orthonormalized(const godot_transform *p_self);
-
-godot_transform GDAPI godot_transform_rotated(const godot_transform *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_transform GDAPI godot_transform_scaled(const godot_transform *p_self, const godot_vector3 *p_scale);
-
-godot_transform GDAPI godot_transform_translated(const godot_transform *p_self, const godot_vector3 *p_ofs);
-
-godot_transform GDAPI godot_transform_looking_at(const godot_transform *p_self, const godot_vector3 *p_target, const godot_vector3 *p_up);
-
-godot_plane GDAPI godot_transform_xform_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-godot_plane GDAPI godot_transform_xform_inv_plane(const godot_transform *p_self, const godot_plane *p_v);
-
-void GDAPI godot_transform_new_identity(godot_transform *r_dest);
-
-godot_bool GDAPI godot_transform_operator_equal(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_transform GDAPI godot_transform_operator_multiply(const godot_transform *p_self, const godot_transform *p_b);
-
-godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-
-godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
+void GDAPI godot_transform_new(godot_transform *p_self);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 51c5306c7d..4a2bca7cfc 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_TRANSFORM2D_SIZE 24
+#define GODOT_TRANSFORM2D_SIZE (sizeof(godot_real_t) * 6)
#ifndef GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_TRANSFORM2D_TYPE_DEFINED
@@ -46,61 +46,11 @@ typedef struct {
} godot_transform2d;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#include <gdnative/variant.h>
-#include <gdnative/vector2.h>
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
-void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
-
-godot_string GDAPI godot_transform2d_as_string(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_inverse(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_affine_inverse(const godot_transform2d *p_self);
-
-godot_real GDAPI godot_transform2d_get_rotation(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_origin(const godot_transform2d *p_self);
-
-godot_vector2 GDAPI godot_transform2d_get_scale(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_orthonormalized(const godot_transform2d *p_self);
-
-godot_transform2d GDAPI godot_transform2d_rotated(const godot_transform2d *p_self, const godot_real p_phi);
-
-godot_transform2d GDAPI godot_transform2d_scaled(const godot_transform2d *p_self, const godot_vector2 *p_scale);
-
-godot_transform2d GDAPI godot_transform2d_translated(const godot_transform2d *p_self, const godot_vector2 *p_offset);
-
-godot_vector2 GDAPI godot_transform2d_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_vector2 GDAPI godot_transform2d_basis_xform_inv_vector2(const godot_transform2d *p_self, const godot_vector2 *p_v);
-
-godot_transform2d GDAPI godot_transform2d_interpolate_with(const godot_transform2d *p_self, const godot_transform2d *p_m, const godot_real p_c);
-
-godot_bool GDAPI godot_transform2d_operator_equal(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-godot_transform2d GDAPI godot_transform2d_operator_multiply(const godot_transform2d *p_self, const godot_transform2d *p_b);
-
-void GDAPI godot_transform2d_new_identity(godot_transform2d *r_dest);
-
-godot_rect2 GDAPI godot_transform2d_xform_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
-godot_rect2 GDAPI godot_transform2d_xform_inv_rect2(const godot_transform2d *p_self, const godot_rect2 *p_v);
+void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
+const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index a50947cb72..329a6faf51 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -35,16 +35,8 @@
extern "C" {
#endif
-#include <stdint.h>
-
-#define GODOT_VARIANT_SIZE (16 + sizeof(int64_t))
-
-#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
-} godot_variant;
-#endif
+#include <gdnative/math_defs.h>
+#include <gdnative/variant_struct.h>
typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_NIL,
@@ -146,10 +138,35 @@ typedef enum godot_variant_operator {
GODOT_VARIANT_OP_MAX,
} godot_variant_operator;
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
+typedef enum godot_variant_utility_function_type {
+ GODOT_UTILITY_FUNC_TYPE_MATH,
+ GODOT_UTILITY_FUNC_TYPE_RANDOM,
+ GODOT_UTILITY_FUNC_TYPE_GENERAL,
+} godot_variant_utility_function_type;
+
+// Types for function pointers.
+typedef void (*godot_validated_operator_evaluator)(const godot_variant *p_left, const godot_variant *p_right, godot_variant *r_result);
+typedef void (*godot_ptr_operator_evaluator)(const void *p_left, const void *p_right, void *r_result);
+typedef void (*godot_validated_builtin_method)(godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant *r_return);
+typedef void (*godot_ptr_builtin_method)(void *p_base, const void **p_args, void *r_return, int p_argument_count);
+typedef void (*godot_validated_constructor)(godot_variant *p_base, const godot_variant **p_args);
+typedef void (*godot_ptr_constructor)(void *p_base, const void **p_args);
+typedef void (*godot_validated_setter)(godot_variant *p_base, const godot_variant *p_value);
+typedef void (*godot_validated_getter)(const godot_variant *p_base, godot_variant *r_value);
+typedef void (*godot_ptr_setter)(void *p_base, const void *p_value);
+typedef void (*godot_ptr_getter)(const void *p_base, void *r_value);
+typedef void (*godot_validated_indexed_setter)(godot_variant *p_base, godot_int p_index, const godot_variant *p_value, bool *r_oob);
+typedef void (*godot_validated_indexed_getter)(const godot_variant *p_base, godot_int p_index, godot_variant *r_value, bool *r_oob);
+typedef void (*godot_ptr_indexed_setter)(void *p_base, godot_int p_index, const void *p_value);
+typedef void (*godot_ptr_indexed_getter)(const void *p_base, godot_int p_index, void *r_value);
+typedef void (*godot_validated_keyed_setter)(godot_variant *p_base, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+typedef void (*godot_validated_keyed_getter)(const godot_variant *p_base, const godot_variant *p_key, godot_variant *r_value, bool *r_valid);
+typedef bool (*godot_validated_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key, bool *r_valid);
+typedef void (*godot_ptr_keyed_setter)(void *p_base, const void *p_key, const void *p_value);
+typedef void (*godot_ptr_keyed_getter)(const void *p_base, const void *p_key, void *r_value);
+typedef bool (*godot_ptr_keyed_checker)(const godot_variant *p_base, const godot_variant *p_key);
+typedef void (*godot_validated_utility_function)(godot_variant *r_return, const godot_variant **p_arguments, int p_argument_count);
+typedef void (*godot_ptr_utility_function)(void *r_return, const void **p_arguments, int p_argument_count);
#include <gdnative/aabb.h>
#include <gdnative/array.h>
@@ -163,6 +180,7 @@ typedef enum godot_variant_operator {
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
#include <gdnative/rid.h>
+#include <gdnative/signal.h>
#include <gdnative/string.h>
#include <gdnative/string_name.h>
#include <gdnative/transform.h>
@@ -173,22 +191,15 @@ typedef enum godot_variant_operator {
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
+// Memory.
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-
void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
-void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
-void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
-void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
+void GDAPI godot_variant_new_int(godot_variant *r_dest, const godot_int p_i);
+void GDAPI godot_variant_new_float(godot_variant *r_dest, const godot_float p_f);
void GDAPI godot_variant_new_string(godot_variant *r_dest, const godot_string *p_s);
-void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_vector2(godot_variant *r_dest, const godot_vector2 *p_v2);
void GDAPI godot_variant_new_vector2i(godot_variant *r_dest, const godot_vector2i *p_v2);
void GDAPI godot_variant_new_rect2(godot_variant *r_dest, const godot_rect2 *p_rect2);
@@ -202,11 +213,12 @@ void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aab
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
+void GDAPI godot_variant_new_string_name(godot_variant *r_dest, const godot_string_name *p_s);
void GDAPI godot_variant_new_node_path(godot_variant *r_dest, const godot_node_path *p_np);
void GDAPI godot_variant_new_rid(godot_variant *r_dest, const godot_rid *p_rid);
+void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_callable(godot_variant *r_dest, const godot_callable *p_callable);
void GDAPI godot_variant_new_signal(godot_variant *r_dest, const godot_signal *p_signal);
-void GDAPI godot_variant_new_object(godot_variant *r_dest, const godot_object *p_obj);
void GDAPI godot_variant_new_dictionary(godot_variant *r_dest, const godot_dictionary *p_dict);
void GDAPI godot_variant_new_array(godot_variant *r_dest, const godot_array *p_arr);
void GDAPI godot_variant_new_packed_byte_array(godot_variant *r_dest, const godot_packed_byte_array *p_pba);
@@ -220,11 +232,9 @@ void GDAPI godot_variant_new_packed_vector3_array(godot_variant *r_dest, const g
void GDAPI godot_variant_new_packed_color_array(godot_variant *r_dest, const godot_packed_color_array *p_pca);
godot_bool GDAPI godot_variant_as_bool(const godot_variant *p_self);
-uint64_t GDAPI godot_variant_as_uint(const godot_variant *p_self);
-int64_t GDAPI godot_variant_as_int(const godot_variant *p_self);
-double GDAPI godot_variant_as_real(const godot_variant *p_self);
+godot_int GDAPI godot_variant_as_int(const godot_variant *p_self);
+godot_float GDAPI godot_variant_as_float(const godot_variant *p_self);
godot_string GDAPI godot_variant_as_string(const godot_variant *p_self);
-godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_vector2 GDAPI godot_variant_as_vector2(const godot_variant *p_self);
godot_vector2i GDAPI godot_variant_as_vector2i(const godot_variant *p_self);
godot_rect2 GDAPI godot_variant_as_rect2(const godot_variant *p_self);
@@ -238,11 +248,12 @@ godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
+godot_string_name GDAPI godot_variant_as_string_name(const godot_variant *p_self);
godot_node_path GDAPI godot_variant_as_node_path(const godot_variant *p_self);
godot_rid GDAPI godot_variant_as_rid(const godot_variant *p_self);
+godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_callable GDAPI godot_variant_as_callable(const godot_variant *p_self);
godot_signal GDAPI godot_variant_as_signal(const godot_variant *p_self);
-godot_object GDAPI *godot_variant_as_object(const godot_variant *p_self);
godot_dictionary GDAPI godot_variant_as_dictionary(const godot_variant *p_self);
godot_array GDAPI godot_variant_as_array(const godot_variant *p_self);
godot_packed_byte_array GDAPI godot_variant_as_packed_byte_array(const godot_variant *p_self);
@@ -255,24 +266,153 @@ godot_packed_vector2_array GDAPI godot_variant_as_packed_vector2_array(const god
godot_packed_vector3_array GDAPI godot_variant_as_packed_vector3_array(const godot_variant *p_self);
godot_packed_color_array GDAPI godot_variant_as_packed_color_array(const godot_variant *p_self);
-godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant_call_error *r_error);
-
-godot_bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string *p_method);
-
-godot_bool GDAPI godot_variant_operator_equal(const godot_variant *p_self, const godot_variant *p_other);
-godot_bool GDAPI godot_variant_operator_less(const godot_variant *p_self, const godot_variant *p_other);
+void GDAPI godot_variant_destroy(godot_variant *p_self);
-uint32_t GDAPI godot_variant_hash(const godot_variant *p_self);
+// Dynamic interaction.
+
+void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
+void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_name, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
+void GDAPI godot_variant_set_indexed(godot_variant *p_self, godot_int p_index, const godot_variant *p_value, bool *r_valid, bool *r_oob);
+godot_variant GDAPI godot_variant_get(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const godot_string_name *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+godot_variant GDAPI godot_variant_get_indexed(const godot_variant *p_self, godot_int p_index, bool *r_valid, bool *r_oob);
+/// Iteration.
+bool GDAPI godot_variant_iter_init(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+bool GDAPI godot_variant_iter_next(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+godot_variant GDAPI godot_variant_iter_get(const godot_variant *p_self, godot_variant *r_iter, bool *r_valid);
+
+/// Variant functions.
godot_bool GDAPI godot_variant_hash_compare(const godot_variant *p_self, const godot_variant *p_other);
-
godot_bool GDAPI godot_variant_booleanize(const godot_variant *p_self);
-
-void GDAPI godot_variant_destroy(godot_variant *p_self);
-
-// GDNative core 1.1
-
-godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_op);
-void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_ret, godot_bool *r_valid);
+void GDAPI godot_variant_blend(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+void GDAPI godot_variant_interpolate(const godot_variant *p_a, const godot_variant *p_b, float p_c, godot_variant *r_dst);
+godot_variant GDAPI godot_variant_duplicate(const godot_variant *p_self, godot_bool p_deep);
+godot_string GDAPI godot_variant_stringify(const godot_variant *p_self);
+
+// Discovery API.
+
+/// Operators.
+godot_validated_operator_evaluator GDAPI godot_variant_get_validated_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_ptr_operator_evaluator GDAPI godot_variant_get_ptr_operator_evaluator(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_variant_type GDAPI godot_variant_get_operator_return_type(godot_variant_operator p_operator, godot_variant_type p_type_a, godot_variant_type p_type_b);
+godot_string GDAPI godot_variant_get_operator_name(godot_variant_operator p_operator);
+
+/// Built-in methods.
+bool GDAPI godot_variant_has_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_validated_builtin_method GDAPI godot_variant_get_validated_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method(godot_variant_type p_type, const godot_string_name *p_method);
+godot_ptr_builtin_method GDAPI godot_variant_get_ptr_builtin_method_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count(godot_variant_type p_type, const godot_string_name *p_method);
+int GDAPI godot_variant_get_builtin_method_argument_count_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_variant_type GDAPI godot_variant_get_builtin_method_argument_type_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name(godot_variant_type p_type, const godot_string_name *p_method, int p_argument);
+godot_string GDAPI godot_variant_get_builtin_method_argument_name_with_cstring(godot_variant_type p_type, const char *p_method, int p_argument);
+bool GDAPI godot_variant_has_builtin_method_return_value(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_builtin_method_return_value_with_cstring(godot_variant_type p_type, const char *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_variant_type p_type, const godot_string_name *p_method);
+godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
+int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_builtin_method_list(godot_variant_type p_type, godot_string_name *r_list);
+
+/// Constructors.
+int GDAPI godot_variant_get_constructor_count(godot_variant_type p_type);
+godot_validated_constructor GDAPI godot_variant_get_validated_constructor(godot_variant_type p_type, int p_constructor);
+godot_ptr_constructor GDAPI godot_variant_get_ptr_constructor(godot_variant_type p_type, int p_constructor);
+int GDAPI godot_variant_get_constructor_argument_count(godot_variant_type p_type, int p_constructor);
+godot_variant_type GDAPI godot_variant_get_constructor_argument_type(godot_variant_type p_type, int p_constructor, int p_argument);
+godot_string GDAPI godot_variant_get_constructor_argument_name(godot_variant_type p_type, int p_constructor, int p_argument);
+void GDAPI godot_variant_construct(godot_variant_type p_type, godot_variant *p_base, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+
+/// Properties.
+godot_variant_type GDAPI godot_variant_get_member_type(godot_variant_type p_type, const godot_string_name *p_member);
+godot_variant_type GDAPI godot_variant_get_member_type_with_cstring(godot_variant_type p_type, const char *p_member);
+int GDAPI godot_variant_get_member_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_member_list(godot_variant_type p_type, godot_string_name *r_list);
+godot_validated_setter GDAPI godot_variant_get_validated_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_setter GDAPI godot_variant_get_validated_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_validated_getter GDAPI godot_variant_get_validated_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_setter GDAPI godot_variant_get_ptr_setter_with_cstring(godot_variant_type p_type, const char *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter(godot_variant_type p_type, const godot_string_name *p_member);
+godot_ptr_getter GDAPI godot_variant_get_ptr_getter_with_cstring(godot_variant_type p_type, const char *p_member);
+
+/// Indexing.
+bool GDAPI godot_variant_has_indexing(godot_variant_type p_type);
+godot_variant_type GDAPI godot_variant_get_indexed_element_type(godot_variant_type p_type);
+godot_validated_indexed_setter GDAPI godot_variant_get_validated_indexed_setter(godot_variant_type p_type);
+godot_validated_indexed_getter GDAPI godot_variant_get_validated_indexed_getter(godot_variant_type p_type);
+godot_ptr_indexed_setter GDAPI godot_variant_get_ptr_indexed_setter(godot_variant_type p_type);
+godot_ptr_indexed_getter GDAPI godot_variant_get_ptr_indexed_getter(godot_variant_type p_type);
+uint64_t GDAPI godot_variant_get_indexed_size(const godot_variant *p_self);
+
+/// Keying.
+bool GDAPI godot_variant_is_keyed(godot_variant_type p_type);
+godot_validated_keyed_setter GDAPI godot_variant_get_validated_keyed_setter(godot_variant_type p_type);
+godot_validated_keyed_getter GDAPI godot_variant_get_validated_keyed_getter(godot_variant_type p_type);
+godot_validated_keyed_checker GDAPI godot_variant_get_validated_keyed_checker(godot_variant_type p_type);
+godot_ptr_keyed_setter GDAPI godot_variant_get_ptr_keyed_setter(godot_variant_type p_type);
+godot_ptr_keyed_getter GDAPI godot_variant_get_ptr_keyed_getter(godot_variant_type p_type);
+godot_ptr_keyed_checker GDAPI godot_variant_get_ptr_keyed_checker(godot_variant_type p_type);
+
+/// Constants.
+int GDAPI godot_variant_get_constants_count(godot_variant_type p_type);
+void GDAPI godot_variant_get_constants_list(godot_variant_type p_type, godot_string_name *r_list);
+bool GDAPI godot_variant_has_constant(godot_variant_type p_type, const godot_string_name *p_constant);
+bool GDAPI godot_variant_has_constant_with_cstring(godot_variant_type p_type, const char *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value(godot_variant_type p_type, const godot_string_name *p_constant);
+godot_variant GDAPI godot_variant_get_constant_value_with_cstring(godot_variant_type p_type, const char *p_constant);
+
+/// Utilities.
+bool GDAPI godot_variant_has_utility_function(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_with_cstring(const char *p_function);
+void GDAPI godot_variant_call_utility_function(const godot_string_name *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_utility_function_with_cstring(const char *p_function, godot_variant *r_ret, const godot_variant **p_args, int p_argument_count, godot_variant_call_error *r_error);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function(const godot_string_name *p_function);
+godot_ptr_utility_function GDAPI godot_variant_get_ptr_utility_function_with_cstring(const char *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function(const godot_string_name *p_function);
+godot_validated_utility_function GDAPI godot_variant_get_validated_utility_function_with_cstring(const char *p_function);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type(const godot_string_name *p_function);
+godot_variant_utility_function_type GDAPI godot_variant_get_utility_function_type_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count(const godot_string_name *p_function);
+int GDAPI godot_variant_get_utility_function_argument_count_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type(const godot_string_name *p_function, int p_argument);
+godot_variant_type GDAPI godot_variant_get_utility_function_argument_type_with_cstring(const char *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name(const godot_string_name *p_function, int p_argument);
+godot_string GDAPI godot_variant_get_utility_function_argument_name_with_cstring(const char *p_function, int p_argument);
+bool GDAPI godot_variant_has_utility_function_return_value(const godot_string_name *p_function);
+bool GDAPI godot_variant_has_utility_function_return_value_with_cstring(const char *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type(const godot_string_name *p_function);
+godot_variant_type GDAPI godot_variant_get_utility_function_return_type_with_cstring(const char *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg(const godot_string_name *p_function);
+bool GDAPI godot_variant_is_utility_function_vararg_with_cstring(const char *p_function);
+int GDAPI godot_variant_get_utility_function_count();
+void GDAPI godot_variant_get_utility_function_list(godot_string_name *r_functions);
+
+// Introspection.
+
+godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_self);
+bool GDAPI godot_variant_has_method(const godot_variant *p_self, const godot_string_name *p_method);
+bool GDAPI godot_variant_has_member(godot_variant_type p_type, const godot_string_name *p_member);
+bool GDAPI godot_variant_has_key(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid);
+
+godot_string GDAPI godot_variant_get_type_name(godot_variant_type p_type);
+bool GDAPI godot_variant_can_convert(godot_variant_type p_from, godot_variant_type p_to);
+bool GDAPI godot_variant_can_convert_strict(godot_variant_type p_from, godot_variant_type p_to);
#ifdef __cplusplus
}
diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gdnative/include/gdnative/variant_struct.h
index 8f6ef291c0..321c76c206 100644
--- a/modules/gamecenter/game_center_module.cpp
+++ b/modules/gdnative/include/gdnative/variant_struct.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* game_center_module.cpp */
+/* variant_struct.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,21 +28,26 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "game_center_module.h"
+#ifndef GODOT_VARIANT_STRUCT_H
+#define GODOT_VARIANT_STRUCT_H
-#include "core/config/engine.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
-#include "game_center.h"
+#include <gdnative/math_defs.h>
-GameCenter *game_center;
+#define GODOT_VARIANT_SIZE (sizeof(godot_real_t) * 4 + sizeof(int64_t))
-void register_gamecenter_types() {
- game_center = memnew(GameCenter);
- Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center));
-}
+#ifndef GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_VARIANT_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_VARIANT_SIZE];
+} godot_variant;
+#endif
-void unregister_gamecenter_types() {
- if (game_center) {
- memdelete(game_center);
- }
+#ifdef __cplusplus
}
+#endif
+
+#endif
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index eb146a9232..5ebb705ba4 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_VECTOR2_SIZE 8
+#define GODOT_VECTOR2_SIZE (sizeof(godot_real_t) * 2)
#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
@@ -46,7 +46,7 @@ typedef struct {
} godot_vector2;
#endif
-#define GODOT_VECTOR2I_SIZE 8
+#define GODOT_VECTOR2I_SIZE (sizeof(int32_t) * 2)
#ifndef GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR2I_TYPE_DEFINED
@@ -55,140 +55,14 @@ typedef struct {
} godot_vector2i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-// Vector2
-
-void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
-
-godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
-
-godot_vector2i GDAPI godot_vector2_as_vector2i(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_normalized(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_angle(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_self);
-
-godot_bool GDAPI godot_vector2_is_normalized(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_direction_to(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to);
-
-godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t);
-
-godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 *p_to, const godot_real p_delta);
-
-godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi);
-
-godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_sign(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_snapped(const godot_vector2 *p_self, const godot_vector2 *p_by);
-
-godot_real GDAPI godot_vector2_aspect(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_dot(const godot_vector2 *p_self, const godot_vector2 *p_with);
-
-godot_vector2 GDAPI godot_vector2_slide(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_bounce(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_reflect(const godot_vector2 *p_self, const godot_vector2 *p_n);
-
-godot_vector2 GDAPI godot_vector2_abs(const godot_vector2 *p_self);
-
-godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const godot_real p_length);
-
-godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_multiply_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_divide_scalar(const godot_vector2 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_self, const godot_vector2 *p_b);
-
-godot_vector2 GDAPI godot_vector2_operator_neg(const godot_vector2 *p_self);
-
-void GDAPI godot_vector2_set_x(godot_vector2 *p_self, const godot_real p_x);
-
-void GDAPI godot_vector2_set_y(godot_vector2 *p_self, const godot_real p_y);
-
-godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_self);
-
-godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_self);
-
-// Vector2i
-
-void GDAPI godot_vector2i_new(godot_vector2i *r_dest, const godot_int p_x, const godot_int p_y);
-
-godot_string GDAPI godot_vector2i_as_string(const godot_vector2i *p_self);
-
-godot_vector2 GDAPI godot_vector2i_as_vector2(const godot_vector2i *p_self);
-
-godot_real GDAPI godot_vector2i_aspect(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_abs(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_sign(const godot_vector2i *p_self);
-
-godot_vector2i GDAPI godot_vector2i_operator_add(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_subtract(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_multiply_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_vector(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_divide_scalar(const godot_vector2i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector2i_operator_equal(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_bool GDAPI godot_vector2i_operator_less(const godot_vector2i *p_self, const godot_vector2i *p_b);
-
-godot_vector2i GDAPI godot_vector2i_operator_neg(const godot_vector2i *p_self);
-
-void GDAPI godot_vector2i_set_x(godot_vector2i *p_self, const godot_int p_x);
-
-void GDAPI godot_vector2i_set_y(godot_vector2i *p_self, const godot_int p_y);
-
-godot_int GDAPI godot_vector2i_get_x(const godot_vector2i *p_self);
-
-godot_int GDAPI godot_vector2i_get_y(const godot_vector2i *p_self);
+void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector2i_operator_index_const(const godot_vector2i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index e0205c2fc7..d37ebd3cc9 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -35,9 +35,9 @@
extern "C" {
#endif
-#include <stdint.h>
+#include <gdnative/math_defs.h>
-#define GODOT_VECTOR3_SIZE 12
+#define GODOT_VECTOR3_SIZE (sizeof(godot_real_t) * 3)
#ifndef GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3_TYPE_DEFINED
@@ -46,7 +46,7 @@ typedef struct {
} godot_vector3;
#endif
-#define GODOT_VECTOR3I_SIZE 12
+#define GODOT_VECTOR3I_SIZE (sizeof(int32_t) * 3)
#ifndef GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_VECTOR3I_TYPE_DEFINED
@@ -55,145 +55,14 @@ typedef struct {
} godot_vector3i;
#endif
-// reduce extern "C" nesting for VS2013
-#ifdef __cplusplus
-}
-#endif
-
-#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-typedef enum {
- GODOT_VECTOR3_AXIS_X,
- GODOT_VECTOR3_AXIS_Y,
- GODOT_VECTOR3_AXIS_Z,
-} godot_vector3_axis;
-
-// Vector3
-
-void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z);
-
-godot_string GDAPI godot_vector3_as_string(const godot_vector3 *p_self);
-
-godot_vector3i GDAPI godot_vector3_as_vector3i(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_min_axis(const godot_vector3 *p_self);
-
-godot_int GDAPI godot_vector3_max_axis(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length(const godot_vector3 *p_self);
-
-godot_real GDAPI godot_vector3_length_squared(const godot_vector3 *p_self);
-
-godot_bool GDAPI godot_vector3_is_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_normalized(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_inverse(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const godot_vector3 *p_by);
-
-godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi);
-
-godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t);
-
-godot_vector3 GDAPI godot_vector3_move_toward(const godot_vector3 *p_self, const godot_vector3 *p_to, const godot_real p_delta);
-
-godot_real GDAPI godot_vector3_dot(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_cross(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_outer(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_basis GDAPI godot_vector3_to_diagonal_matrix(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_abs(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_sign(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_floor(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_ceil(const godot_vector3 *p_self);
-
-godot_vector3 GDAPI godot_vector3_direction_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_distance_squared_to(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_real GDAPI godot_vector3_angle_to(const godot_vector3 *p_self, const godot_vector3 *p_to);
-
-godot_vector3 GDAPI godot_vector3_slide(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_bounce(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const godot_vector3 *p_n);
-
-godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_multiply_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_divide_scalar(const godot_vector3 *p_self, const godot_real p_b);
-
-godot_bool GDAPI godot_vector3_operator_equal(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_bool GDAPI godot_vector3_operator_less(const godot_vector3 *p_self, const godot_vector3 *p_b);
-
-godot_vector3 GDAPI godot_vector3_operator_neg(const godot_vector3 *p_self);
-
-void GDAPI godot_vector3_set_axis(godot_vector3 *p_self, const godot_vector3_axis p_axis, const godot_real p_val);
-
-godot_real GDAPI godot_vector3_get_axis(const godot_vector3 *p_self, const godot_vector3_axis p_axis);
-
-// Vector3i
-
-void GDAPI godot_vector3i_new(godot_vector3i *r_dest, const godot_int p_x, const godot_int p_y, const godot_int p_z);
-
-godot_string GDAPI godot_vector3i_as_string(const godot_vector3i *p_self);
-
-godot_vector3 GDAPI godot_vector3i_as_vector3(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_min_axis(const godot_vector3i *p_self);
-
-godot_int GDAPI godot_vector3i_max_axis(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_abs(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_sign(const godot_vector3i *p_self);
-
-godot_vector3i GDAPI godot_vector3i_operator_add(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_subtract(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_multiply_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_vector(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_divide_scalar(const godot_vector3i *p_self, const godot_int p_b);
-
-godot_bool GDAPI godot_vector3i_operator_equal(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_bool GDAPI godot_vector3i_operator_less(const godot_vector3i *p_self, const godot_vector3i *p_b);
-
-godot_vector3i GDAPI godot_vector3i_operator_neg(const godot_vector3i *p_self);
-
-void GDAPI godot_vector3i_set_axis(godot_vector3i *p_self, const godot_vector3_axis p_axis, const godot_int p_val);
-
-godot_int GDAPI godot_vector3i_get_axis(const godot_vector3i *p_self, const godot_vector3_axis p_axis);
+void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
+const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
+int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
+const int32_t GDAPI *godot_vector3i_operator_index_const(const godot_vector3i *p_self, godot_int p_index);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h
index 9de47edf87..86fc745134 100644
--- a/modules/gdnative/include/text/godot_text.h
+++ b/modules/gdnative/include/text/godot_text.h
@@ -74,11 +74,19 @@ typedef struct {
godot_rid (*create_font_system)(void *, const godot_string *, int);
godot_rid (*create_font_resource)(void *, const godot_string *, int);
godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int);
+ godot_rid (*create_font_bitmap)(void *, float, float, int);
+ void (*font_bitmap_add_texture)(void *, godot_rid *, const godot_object *);
+ void (*font_bitmap_add_char)(void *, godot_rid *, char32_t, int, const godot_rect2 *, const godot_vector2 *, float);
+ void (*font_bitmap_add_kerning_pair)(void *, godot_rid *, char32_t, char32_t, int);
float (*font_get_height)(void *, godot_rid *, int);
float (*font_get_ascent)(void *, godot_rid *, int);
float (*font_get_descent)(void *, godot_rid *, int);
float (*font_get_underline_position)(void *, godot_rid *, int);
float (*font_get_underline_thickness)(void *, godot_rid *, int);
+ int (*font_get_spacing_space)(void *, godot_rid *);
+ void (*font_set_spacing_space)(void *, godot_rid *, int);
+ int (*font_get_spacing_glyph)(void *, godot_rid *);
+ void (*font_set_spacing_glyph)(void *, godot_rid *, int);
void (*font_set_antialiased)(void *, godot_rid *, bool);
bool (*font_get_antialiased)(void *, godot_rid *);
godot_dictionary (*font_get_feature_list)(void *, godot_rid *);
@@ -175,8 +183,8 @@ void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags);
godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self);
void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset);
-godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance);
+godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self);
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance);
godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self);
void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font);
diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h
index e5a2657997..dc2cf5ec07 100644
--- a/modules/gdnative/include/videodecoder/godot_videodecoder.h
+++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h
@@ -49,11 +49,11 @@ typedef struct
const char *(*get_plugin_name)();
const char **(*get_supported_extensions)(int *count);
godot_bool (*open_file)(void *, void *); // data struct, and a FileAccess pointer
- godot_real (*get_length)(const void *);
- godot_real (*get_playback_position)(const void *);
- void (*seek)(void *, godot_real);
+ godot_float (*get_length)(const void *);
+ godot_float (*get_playback_position)(const void *);
+ void (*seek)(void *, godot_float);
void (*set_audio_track)(void *, godot_int);
- void (*update)(void *, godot_real);
+ void (*update)(void *, godot_float);
godot_packed_byte_array *(*get_videoframe)(void *);
godot_int (*get_audioframe)(void *, float *, int);
godot_int (*get_channels)(const void *);
diff --git a/modules/gdnative/include/xr/godot_xr.h b/modules/gdnative/include/xr/godot_xr.h
index 235242bc84..7eaf1c7ec3 100644
--- a/modules/gdnative/include/xr/godot_xr.h
+++ b/modules/gdnative/include/xr/godot_xr.h
@@ -58,7 +58,7 @@ typedef struct {
void (*uninitialize)(void *);
godot_vector2 (*get_render_targetsize)(const void *);
godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
- void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+ void (*fill_projection_for_eye)(void *, godot_float *, godot_int, godot_float, godot_float, godot_float);
void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
void (*process)(void *);
godot_int (*get_external_texture_for_eye)(void *, godot_int);
@@ -69,7 +69,7 @@ typedef struct {
void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_interface);
// helper functions to access XRServer data
-godot_real GDAPI godot_xr_get_worldscale();
+godot_float GDAPI godot_xr_get_worldscale();
godot_transform GDAPI godot_xr_get_reference_frame();
// helper functions for rendering
@@ -81,8 +81,8 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g
void GDAPI godot_xr_remove_controller(godot_int p_controller_id);
void GDAPI godot_xr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
-godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative);
+godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 6b46c9418a..3e75478cd8 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -36,6 +36,7 @@
#include "core/core_constants.h"
#include "core/object/class_db.h"
#include "core/os/file_access.h"
+#include "core/string/string_builder.h"
#include "core/templates/pair.h"
// helper stuff
@@ -65,14 +66,14 @@ struct MethodAPI {
Map<int, Variant> default_arguments;
- int argument_count;
- bool has_varargs;
- bool is_editor;
- bool is_noscript;
- bool is_const;
- bool is_reverse;
- bool is_virtual;
- bool is_from_script;
+ int argument_count = 0;
+ bool has_varargs = false;
+ bool is_editor = false;
+ bool is_noscript = false;
+ bool is_const = false;
+ bool is_reverse = false;
+ bool is_virtual = false;
+ bool is_from_script = false;
};
struct PropertyAPI {
@@ -80,12 +81,14 @@ struct PropertyAPI {
String getter;
String setter;
String type;
- int index;
+ int index = 0;
};
struct ConstantAPI {
String constant_name;
- int constant_value;
+ int constant_value = 0;
+ Variant builtin_constant_value; // For builtin types;
+ String builtin_constant_type; // For builtin types;
};
struct SignalAPI {
@@ -100,23 +103,35 @@ struct EnumAPI {
List<Pair<int, String>> values;
};
+struct OperatorAPI { // For builtin types;
+ String name;
+ int oper = Variant::OP_MAX;
+ String other_type;
+ String return_type;
+};
+
struct ClassAPI {
String class_name;
String super_class_name;
- ClassDB::APIType api_type;
+ ClassDB::APIType api_type = ClassDB::API_NONE;
- bool is_singleton;
+ bool is_singleton = false;
String singleton_name;
- bool is_instanciable;
+ bool is_instantiable = false;
// @Unclear
- bool is_reference;
+ bool is_reference = false;
+ bool has_indexing = false; // For builtin types.
+ String indexed_type; // For builtin types.
+ bool is_keyed = false; // For builtin types.
List<MethodAPI> methods;
+ List<MethodAPI> constructors; // For builtin types.
List<PropertyAPI> properties;
List<ConstantAPI> constants;
List<SignalAPI> signals_;
List<EnumAPI> enums;
+ List<OperatorAPI> operators; // For builtin types.
};
static String get_type_name(const PropertyInfo &info) {
@@ -127,7 +142,7 @@ static String get_type_name(const PropertyInfo &info) {
return info.class_name;
}
if (info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- return info.hint_string;
+ return info.class_name;
}
if (info.type == Variant::NIL && (info.usage & PROPERTY_USAGE_NIL_IS_VARIANT)) {
return "Variant";
@@ -180,13 +195,34 @@ List<ClassAPI> generate_c_api_classes() {
global_constants_api.api_type = ClassDB::API_CORE;
global_constants_api.is_singleton = true;
global_constants_api.singleton_name = "CoreConstants";
- global_constants_api.is_instanciable = false;
+ global_constants_api.is_instantiable = false;
const int constants_count = CoreConstants::get_global_constant_count();
+
+ Map<StringName, EnumAPI> enum_api_map;
for (int i = 0; i < constants_count; ++i) {
- ConstantAPI constant_api;
- constant_api.constant_name = CoreConstants::get_global_constant_name(i);
- constant_api.constant_value = CoreConstants::get_global_constant_value(i);
- global_constants_api.constants.push_back(constant_api);
+ StringName enum_name = CoreConstants::get_global_constant_enum(i);
+ String name = String(CoreConstants::get_global_constant_name(i));
+ int value = CoreConstants::get_global_constant_value(i);
+
+ if (enum_name == StringName()) {
+ ConstantAPI constant_api;
+ constant_api.constant_name = name;
+ constant_api.constant_value = value;
+ global_constants_api.constants.push_back(constant_api);
+ } else {
+ EnumAPI enum_api;
+ if (enum_api_map.has(enum_name)) {
+ enum_api = enum_api_map[enum_name];
+ } else {
+ enum_api.name = String(enum_name);
+ }
+ enum_api.values.push_back(Pair(value, name));
+
+ enum_api_map[enum_name] = enum_api;
+ }
+ }
+ for (const Map<StringName, EnumAPI>::Element *E = enum_api_map.front(); E; E = E->next()) {
+ global_constants_api.enums.push_back(E->get());
}
global_constants_api.constants.sort_custom<ConstantAPIComparator>();
api.push_back(global_constants_api);
@@ -195,6 +231,10 @@ List<ClassAPI> generate_c_api_classes() {
for (List<StringName>::Element *e = classes.front(); e != nullptr; e = e->next()) {
StringName class_name = e->get();
+ if (!ClassDB::is_class_exposed(class_name)) {
+ continue;
+ }
+
ClassAPI class_api;
class_api.api_type = ClassDB::get_api_type(e->get());
class_api.class_name = class_name;
@@ -209,7 +249,7 @@ List<ClassAPI> generate_c_api_classes() {
class_api.singleton_name = name;
}
}
- class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
+ class_api.is_instantiable = !class_api.is_singleton && ClassDB::can_instance(class_name);
{
List<StringName> inheriters;
@@ -290,7 +330,9 @@ List<ClassAPI> generate_c_api_classes() {
property_api.type = p->get().name.get_slice(":", 1);
property_api.name = p->get().name.get_slice(":", 0);
} else {
- property_api.type = get_type_name(p->get());
+ MethodInfo minfo;
+ ClassDB::get_method_info(class_name, property_api.getter, &minfo, true, false);
+ property_api.type = get_type_name(minfo.return_val);
}
property_api.index = ClassDB::get_property_index(class_name, p->get().name);
@@ -352,7 +394,7 @@ List<ClassAPI> generate_c_api_classes() {
arg_type = arg_info.name.get_slice(":", 1);
arg_name = arg_info.name.get_slice(":", 0);
} else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
- arg_type = arg_info.hint_string;
+ arg_type = arg_info.class_name;
} else if (arg_info.type == Variant::NIL) {
arg_type = "Variant";
} else if (arg_info.type == Variant::OBJECT) {
@@ -402,6 +444,192 @@ List<ClassAPI> generate_c_api_classes() {
}
/*
+ * Reads the builtin Variant API to a list
+ */
+List<ClassAPI> generate_c_builtin_api_types() {
+ List<ClassAPI> api;
+
+ // Special class for the utility methods.
+ {
+ ClassAPI utility_api;
+ utility_api.class_name = "Utilities";
+ utility_api.is_instantiable = false;
+
+ List<StringName> utility_functions;
+ Variant::get_utility_function_list(&utility_functions);
+ for (const List<StringName>::Element *E = utility_functions.front(); E; E = E->next()) {
+ const StringName &function_name = E->get();
+
+ MethodAPI function_api;
+ function_api.method_name = function_name;
+ function_api.has_varargs = Variant::is_utility_function_vararg(function_name);
+ function_api.argument_count = function_api.has_varargs ? 0 : Variant::get_utility_function_argument_count(function_name);
+ function_api.is_const = Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH;
+
+ for (int i = 0; i < function_api.argument_count; i++) {
+ function_api.argument_names.push_back(Variant::get_utility_function_argument_name(function_name, i));
+ Variant::Type arg_type = Variant::get_utility_function_argument_type(function_name, i);
+ function_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ if (Variant::has_utility_function_return_value(function_name)) {
+ Variant::Type ret_type = Variant::get_utility_function_return_type(function_name);
+ function_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
+ } else {
+ function_api.return_type = "void";
+ }
+
+ utility_api.methods.push_back(function_api);
+ }
+
+ api.push_back(utility_api);
+ }
+
+ for (int t = 0; t < Variant::VARIANT_MAX; t++) {
+ Variant::Type type = (Variant::Type)t;
+
+ ClassAPI class_api;
+ class_api.class_name = Variant::get_type_name(type);
+ class_api.is_instantiable = true;
+ class_api.has_indexing = Variant::has_indexing(type);
+ class_api.indexed_type = Variant::get_type_name(Variant::get_indexed_element_type(type));
+ class_api.is_keyed = Variant::is_keyed(type);
+ // Types that are passed by reference.
+ switch (type) {
+ case Variant::OBJECT:
+ case Variant::DICTIONARY:
+ case Variant::ARRAY:
+ case Variant::PACKED_BYTE_ARRAY:
+ case Variant::PACKED_INT32_ARRAY:
+ case Variant::PACKED_INT64_ARRAY:
+ case Variant::PACKED_FLOAT32_ARRAY:
+ case Variant::PACKED_FLOAT64_ARRAY:
+ case Variant::PACKED_STRING_ARRAY:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::PACKED_COLOR_ARRAY:
+ class_api.is_reference = true;
+ break;
+ default:
+ class_api.is_reference = false;
+ break;
+ }
+
+ // Methods.
+
+ List<StringName> methods;
+ Variant::get_builtin_method_list(type, &methods);
+ for (const List<StringName>::Element *E = methods.front(); E; E = E->next()) {
+ const StringName &method_name = E->get();
+
+ MethodAPI method_api;
+
+ method_api.method_name = method_name;
+ method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
+ method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
+ method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+
+ for (int i = 0; i < method_api.argument_count; i++) {
+ method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
+ Variant::Type arg_type = Variant::get_builtin_method_argument_type(type, method_name, i);
+ method_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ Vector<Variant> default_arguments = Variant::get_builtin_method_default_arguments(type, method_name);
+
+ int default_start = method_api.argument_names.size() - default_arguments.size();
+
+ for (int i = 0; i < default_arguments.size(); i++) {
+ method_api.default_arguments[default_start + i] = default_arguments[i];
+ }
+
+ if (Variant::has_builtin_method_return_value(type, method_name)) {
+ Variant::Type ret_type = Variant::get_builtin_method_return_type(type, method_name);
+ method_api.return_type = ret_type == Variant::NIL ? "Variant" : Variant::get_type_name(ret_type);
+ } else {
+ method_api.return_type = "void";
+ }
+
+ class_api.methods.push_back(method_api);
+ }
+
+ // Constructors.
+
+ for (int c = 0; c < Variant::get_constructor_count(type); c++) {
+ MethodAPI constructor_api;
+
+ constructor_api.method_name = Variant::get_type_name(type);
+ constructor_api.argument_count = Variant::get_constructor_argument_count(type, c);
+ constructor_api.return_type = Variant::get_type_name(type);
+
+ for (int i = 0; i < constructor_api.argument_count; i++) {
+ constructor_api.argument_names.push_back(Variant::get_constructor_argument_name(type, c, i));
+ Variant::Type arg_type = Variant::get_constructor_argument_type(type, c, i);
+ constructor_api.argument_types.push_back(arg_type == Variant::NIL ? "Variant" : Variant::get_type_name(arg_type));
+ }
+
+ class_api.constructors.push_back(constructor_api);
+ }
+
+ // Constants.
+
+ List<StringName> constants;
+ Variant::get_constants_for_type(type, &constants);
+ for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ const StringName &constant_name = E->get();
+ ConstantAPI constant_api;
+
+ constant_api.constant_name = constant_name;
+ constant_api.builtin_constant_value = Variant::get_constant_value(type, constant_name);
+ constant_api.builtin_constant_type = Variant::get_type_name(constant_api.builtin_constant_value.get_type());
+
+ class_api.constants.push_back(constant_api);
+ }
+
+ // Members.
+
+ List<StringName> members;
+ Variant::get_member_list(type, &members);
+ for (const List<StringName>::Element *E = members.front(); E; E = E->next()) {
+ const StringName &member_name = E->get();
+
+ PropertyAPI member_api;
+ member_api.name = member_name;
+ Variant::Type member_type = Variant::get_member_type(type, member_name);
+ member_api.type = member_type == Variant::NIL ? "Variant" : Variant::get_type_name(member_type);
+
+ class_api.properties.push_back(member_api);
+ }
+
+ // Operators.
+
+ for (int op = 0; op < Variant::OP_MAX; op++) {
+ Variant::Operator oper = (Variant::Operator)op;
+
+ for (int ot = 0; ot < Variant::VARIANT_MAX; ot++) {
+ Variant::Type other_type = (Variant::Type)ot;
+
+ if (!Variant::get_validated_operator_evaluator(oper, type, other_type)) {
+ continue;
+ }
+
+ OperatorAPI oper_api;
+ oper_api.name = Variant::get_operator_name(oper);
+ oper_api.oper = oper;
+ oper_api.other_type = Variant::get_type_name(other_type);
+ oper_api.return_type = Variant::get_type_name(Variant::get_operator_return_type(oper, type, other_type));
+
+ class_api.operators.push_back(oper_api);
+ }
+ }
+
+ api.push_back(class_api);
+ }
+
+ return api;
+}
+
+/*
* Generates the JSON source from the API in p_api
*/
static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
@@ -421,9 +649,8 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back(String("\t\t\"api_type\": \"") + (api.api_type == ClassDB::API_CORE ? "core" : (api.api_type == ClassDB::API_EDITOR ? "tools" : "none")) + "\",\n");
source.push_back(String("\t\t\"singleton\": ") + (api.is_singleton ? "true" : "false") + ",\n");
source.push_back("\t\t\"singleton_name\": \"" + api.singleton_name + "\",\n");
- source.push_back(String("\t\t\"instanciable\": ") + (api.is_instanciable ? "true" : "false") + ",\n");
+ source.push_back(String("\t\t\"instantiable\": ") + (api.is_instantiable ? "true" : "false") + ",\n");
source.push_back(String("\t\t\"is_reference\": ") + (api.is_reference ? "true" : "false") + ",\n");
- // @Unclear
source.push_back("\t\t\"constants\": {\n");
for (List<ConstantAPI>::Element *e = api.constants.front(); e; e = e->next()) {
@@ -508,6 +735,165 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
return source;
}
+static int indent_level = 0;
+
+static void append_indented(StringBuilder &p_source, const String &p_text) {
+ for (int i = 0; i < indent_level; i++) {
+ p_source.append("\t");
+ }
+ p_source.append(p_text);
+ p_source.append("\n");
+}
+
+static void append_indented(StringBuilder &p_source, const char *p_text) {
+ for (int i = 0; i < indent_level; i++) {
+ p_source.append("\t");
+ }
+ p_source.append(p_text);
+ p_source.append("\n");
+}
+
+static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_method) {
+ append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
+ append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
+ append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
+
+ append_indented(p_source, R"("arguments": [)");
+ indent_level++;
+ for (int i = 0; i < p_method.argument_count; i++) {
+ append_indented(p_source, "{");
+ indent_level++;
+
+ append_indented(p_source, vformat(R"("name": "%s",)", p_method.argument_names[i]));
+ append_indented(p_source, vformat(R"("type": "%s",)", p_method.argument_types[i]));
+ append_indented(p_source, vformat(R"("has_default_value": %s,)", p_method.default_arguments.has(i) ? "true" : "false"));
+ append_indented(p_source, vformat(R"("default_value": "%s")", p_method.default_arguments.has(i) ? p_method.default_arguments[i].operator String() : ""));
+
+ indent_level--;
+ append_indented(p_source, i < p_method.argument_count - 1 ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(p_source, "]");
+}
+
+static List<String> generate_c_builtin_api_json(const List<ClassAPI> &p_api) {
+ StringBuilder source;
+
+ source.append("[\n");
+
+ indent_level = 1;
+
+ for (const List<ClassAPI>::Element *C = p_api.front(); C; C = C->next()) {
+ const ClassAPI &class_api = C->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", class_api.class_name));
+ append_indented(source, vformat(R"("is_instantiable": %s,)", class_api.is_instantiable ? "true" : "false"));
+ append_indented(source, vformat(R"("is_reference": %s,)", class_api.is_reference ? "true" : "false"));
+ append_indented(source, vformat(R"("has_indexing": %s,)", class_api.has_indexing ? "true" : "false"));
+ append_indented(source, vformat(R"("indexed_type": "%s",)", class_api.has_indexing && class_api.indexed_type == "Nil" ? "Variant" : class_api.indexed_type));
+ append_indented(source, vformat(R"("is_keyed": %s,)", class_api.is_keyed ? "true" : "false"));
+
+ // Constructors.
+ append_indented(source, R"("constructors": [)");
+ indent_level++;
+ for (const List<MethodAPI>::Element *E = class_api.constructors.front(); E; E = E->next()) {
+ const MethodAPI &constructor = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ write_builtin_method(source, constructor);
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Constants.
+ append_indented(source, R"("constants": [)");
+ indent_level++;
+ for (const List<ConstantAPI>::Element *E = class_api.constants.front(); E; E = E->next()) {
+ const ConstantAPI &constant = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", constant.constant_name));
+ append_indented(source, vformat(R"("type": "%s",)", constant.builtin_constant_type));
+ append_indented(source, vformat(R"("value": "%s")", constant.builtin_constant_value.operator String()));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Methods.
+ append_indented(source, R"("methods": [)");
+ indent_level++;
+ for (const List<MethodAPI>::Element *E = class_api.methods.front(); E; E = E->next()) {
+ const MethodAPI &method = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ write_builtin_method(source, method);
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Members.
+ append_indented(source, R"("members": [)");
+ indent_level++;
+ for (const List<PropertyAPI>::Element *E = class_api.properties.front(); E; E = E->next()) {
+ const PropertyAPI &member = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", member.name));
+ append_indented(source, vformat(R"("type": "%s")", member.type));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "],");
+
+ // Operators.
+ append_indented(source, R"("operators": [)");
+ indent_level++;
+ for (const List<OperatorAPI>::Element *E = class_api.operators.front(); E; E = E->next()) {
+ const OperatorAPI &oper = E->get();
+ append_indented(source, "{");
+ indent_level++;
+
+ append_indented(source, vformat(R"("name": "%s",)", oper.name));
+ append_indented(source, vformat(R"("operator": %d,)", oper.oper));
+ append_indented(source, vformat(R"("other_type": "%s",)", oper.other_type));
+ append_indented(source, vformat(R"("return_type": "%s")", oper.return_type));
+
+ indent_level--;
+ append_indented(source, E->next() ? "}," : "}");
+ }
+ indent_level--;
+ append_indented(source, "]");
+
+ indent_level--;
+ append_indented(source, C->next() ? "}," : "}");
+ }
+
+ indent_level--;
+ source.append("]\n");
+
+ List<String> result;
+ result.push_back(source.as_string());
+ return result;
+}
+
#endif
/*
@@ -526,3 +912,19 @@ Error generate_c_api(const String &p_path) {
return save_file(p_path, json_source);
#endif
}
+/*
+ * Saves the builtin Godot API to a JSON file located at
+ * p_path
+ */
+Error generate_c_builtin_api(const String &p_path) {
+#ifndef TOOLS_ENABLED
+ return ERR_BUG;
+#else
+
+ List<ClassAPI> api = generate_c_builtin_api_types();
+
+ List<String> json_source = generate_c_builtin_api_json(api);
+
+ return save_file(p_path, json_source);
+#endif
+}
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index a324ded4a9..611abb2a2d 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -35,5 +35,6 @@
#include "core/typedefs.h"
Error generate_c_api(const String &p_path);
+Error generate_c_builtin_api(const String &p_path);
#endif // API_GENERATOR_H
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index e08961564d..1bdbb0b03b 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -1196,13 +1196,6 @@ void NativeScriptLanguage::_unload_stuff(bool p_reload) {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
-#ifndef NO_THREADS
- has_objects_to_register = false;
-#endif
-
-#ifdef DEBUG_ENABLED
- profiling = false;
-#endif
_init_call_type = "nativescript_init";
_init_call_name = "nativescript_init";
@@ -1257,6 +1250,15 @@ void NativeScriptLanguage::init() {
}
exit(0);
}
+
+ E = args.find("--gdnative-generate-json-builtin-api");
+
+ if (E && E->next()) {
+ if (generate_c_builtin_api(E->next()->get()) != OK) {
+ ERR_PRINT("Failed to generate C builtin API\n");
+ }
+ exit(0);
+ }
#endif
#ifdef TOOLS_ENABLED
@@ -1668,7 +1670,7 @@ void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeSc
MutexLock lock(mutex);
libs_to_init.insert(lib);
scripts_to_register.insert(script);
- has_objects_to_register = true;
+ has_objects_to_register.set();
}
#endif
@@ -1724,6 +1726,12 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
S->get().erase(script);
if (S->get().size() == 0) {
library_script_users.erase(S);
+
+ Map<String, Ref<GDNative>>::Element *G = library_gdnatives.find(script->lib_path);
+ if (G && G->get()->get_library()->is_reloadable()) {
+ G->get()->terminate();
+ library_gdnatives.erase(G);
+ }
}
}
#ifndef NO_THREADS
@@ -1751,7 +1759,7 @@ void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
void NativeScriptLanguage::frame() {
#ifndef NO_THREADS
- if (has_objects_to_register) {
+ if (has_objects_to_register.is_set()) {
MutexLock lock(mutex);
for (Set<Ref<GDNativeLibrary>>::Element *L = libs_to_init.front(); L; L = L->next()) {
init_library(L->get());
@@ -1761,7 +1769,7 @@ void NativeScriptLanguage::frame() {
register_script(S->get());
}
scripts_to_register.clear();
- has_objects_to_register = false;
+ has_objects_to_register.clear();
}
#endif
@@ -1932,7 +1940,7 @@ void NativeReloadNode::_notification(int p_what) {
#endif
}
-RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderNativeScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_no_cache) {
return ResourceFormatLoaderText::singleton->load(p_path, p_original_path, r_error);
}
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index 9d72bf39d1..d6ba2bbec1 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -40,6 +40,7 @@
#include "core/os/thread_safe.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/ordered_hash_map.h"
+#include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h"
#include "scene/main/node.h"
@@ -51,8 +52,8 @@ struct NativeScriptDesc {
struct Method {
godot_nativescript_instance_method method;
MethodInfo info;
- int rpc_mode;
- uint16_t rpc_method_id;
+ int rpc_mode = 0;
+ uint16_t rpc_method_id = 0;
String documentation;
};
@@ -61,7 +62,7 @@ struct NativeScriptDesc {
godot_nativescript_property_get_func getter;
PropertyInfo info;
Variant default_value;
- int rset_mode;
+ int rset_mode = 0;
uint16_t rset_property_id;
String documentation;
};
@@ -78,7 +79,7 @@ struct NativeScriptDesc {
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
StringName base;
StringName base_native_type;
- NativeScriptDesc *base_data;
+ NativeScriptDesc *base_data = nullptr;
godot_nativescript_instance_create_func create_func;
godot_nativescript_instance_destroy_func destroy_func;
@@ -86,7 +87,7 @@ struct NativeScriptDesc {
const void *type_tag = nullptr;
- bool is_tool;
+ bool is_tool = false;
inline NativeScriptDesc() {
zeromem(&create_func, sizeof(godot_nativescript_instance_create_func));
@@ -254,7 +255,7 @@ class NativeScriptLanguage : public ScriptLanguage {
private:
static NativeScriptLanguage *singleton;
- int lang_idx;
+ int lang_idx = 0;
void _unload_stuff(bool p_reload = false);
@@ -262,7 +263,7 @@ private:
#ifndef NO_THREADS
Set<Ref<GDNativeLibrary>> libs_to_init;
Set<NativeScript *> scripts_to_register;
- volatile bool has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
+ SafeFlag has_objects_to_register; // so that we don't lock mutex every frame - it's rarely needed
void defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script);
#endif
@@ -279,19 +280,19 @@ private:
struct ProfileData {
StringName signature;
- uint64_t call_count;
- uint64_t self_time;
- uint64_t total_time;
- uint64_t frame_call_count;
- uint64_t frame_self_time;
- uint64_t frame_total_time;
- uint64_t last_frame_call_count;
- uint64_t last_frame_self_time;
- uint64_t last_frame_total_time;
+ uint64_t call_count = 0;
+ uint64_t self_time = 0;
+ uint64_t total_time = 0;
+ uint64_t frame_call_count = 0;
+ uint64_t frame_self_time = 0;
+ uint64_t frame_total_time = 0;
+ uint64_t last_frame_call_count = 0;
+ uint64_t last_frame_self_time = 0;
+ uint64_t last_frame_total_time = 0;
};
Map<StringName, ProfileData> profile_data;
- bool profiling;
+ bool profiling = false;
public:
// These two maps must only be touched on the main thread
@@ -402,7 +403,7 @@ public:
class ResourceFormatLoaderNativeScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
index 865080fddf..536eb550e0 100644
--- a/modules/gdnative/pluginscript/pluginscript_instance.h
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -44,10 +44,10 @@ class PluginScriptInstance : public ScriptInstance {
private:
Ref<PluginScript> _script;
- Object *_owner;
+ Object *_owner = nullptr;
Variant _owner_variant;
- godot_pluginscript_instance_data *_data;
- const godot_pluginscript_instance_desc *_desc;
+ godot_pluginscript_instance_data *_data = nullptr;
+ const godot_pluginscript_instance_desc *_desc = nullptr;
public:
_FORCE_INLINE_ Object *get_owner() { return _owner; }
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
index cd1879a13e..f2165cd225 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -39,7 +39,7 @@ ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptL
_language = language;
}
-RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
index 7b1a7f5423..e5d665c186 100644
--- a/modules/gdnative/pluginscript/pluginscript_loader.h
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -43,7 +43,7 @@ class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
public:
ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h
deleted file mode 100644
index 3e2ba7451b..0000000000
--- a/modules/gdnative/tests/test_string.h
+++ /dev/null
@@ -1,1979 +0,0 @@
-/*************************************************************************/
-/* test_string.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef TEST_GDNATIVE_STRING_H
-#define TEST_GDNATIVE_STRING_H
-
-namespace TestGDNativeString {
-
-#include "gdnative/string.h"
-
-#include "tests/test_macros.h"
-
-int u32scmp(const char32_t *l, const char32_t *r) {
- for (; *l == *r && *l && *r; l++, r++)
- ;
- return *l - *r;
-}
-
-TEST_CASE("[GDNative String] Construct from Latin-1 char string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- CHECK(u32scmp(godot_string_get_data(&s), U"Hello") == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars_and_len(&s, "Hello", 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"Hel") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from wchar_t string") {
- godot_string s;
-
- godot_string_new_with_wide_chars(&s, L"Give me");
- CHECK(u32scmp(godot_string_get_data(&s), U"Give me") == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_wide_chars_and_len(&s, L"Give me", 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"Giv") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-8 char string") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 };
- static const uint8_t u8str[] = { 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf8_chars(&s, (const char *)u8str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- godot_char_string cs = godot_string_utf8(&s);
- godot_string_parse_utf8(&s, godot_char_string_get_data(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char_string_destroy(&cs);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- cs = godot_string_utf8(&s);
- godot_string_parse_utf8_with_len(&s, godot_char_string_get_data(&cs), godot_char_string_length(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char_string_destroy(&cs);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-8 string with BOM") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x304A, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x304A, 0 };
- static const uint8_t u8str[] = { 0xEF, 0xBB, 0xBF, 0x45, 0x20, 0xE3, 0x81, 0x8A, 0xE3, 0x98, 0x8F, 0xE3, 0x82, 0x88, 0xE3, 0x81, 0x86, 0xF0, 0x9F, 0x8E, 0xA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf8_chars(&s, (const char *)u8str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf8_chars_and_len(&s, (const char *)u8str, 8);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-16 string") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 };
- static const char16_t u16str[] = { 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf16_chars(&s, u16str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str, 4);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- godot_char16_string cs = godot_string_utf16(&s);
- godot_string_parse_utf16(&s, godot_char16_string_get_data(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char16_string_destroy(&cs);
-
- godot_string_new_with_utf32_chars(&s, u32str);
- cs = godot_string_utf16(&s);
- godot_string_parse_utf16_with_len(&s, godot_char16_string_get_data(&cs), godot_char16_string_length(&cs));
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
- godot_char16_string_destroy(&cs);
-}
-
-TEST_CASE("[GDNative String] Construct from UTF-16 string with BOM ") {
- static const char32_t u32str[] = { 0x0045, 0x0020, 0x1F3A4, 0x360F, 0x3088, 0x3046, 0x1F3A4, 0 };
- static const char32_t u32str_short[] = { 0x0045, 0x0020, 0x1F3A4, 0 };
- static const char16_t u16str[] = { 0xFEFF, 0x0045, 0x0020, 0xD83C, 0xDFA4, 0x360F, 0x3088, 0x3046, 0xD83C, 0xDFA4, 0 };
- static const char16_t u16str_swap[] = { 0xFFFE, 0x4500, 0x2000, 0x3CD8, 0xA4DF, 0x0F36, 0x8830, 0x4630, 0x3CD8, 0xA4DF, 0 };
-
- godot_string s;
-
- godot_string_new_with_utf16_chars(&s, u16str);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars(&s, u16str_swap);
- CHECK(u32scmp(godot_string_get_data(&s), u32str) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-
- godot_string_new_with_utf16_chars_and_len(&s, u16str_swap, 5);
- CHECK(u32scmp(godot_string_get_data(&s), u32str_short) == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct string copy") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- godot_string_new_copy(&t, &s);
- CHECK(u32scmp(godot_string_get_data(&t), U"Hello") == 0);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Construct empty string") {
- godot_string s;
-
- godot_string_new(&s);
- CHECK(u32scmp(godot_string_get_data(&s), U"") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] ASCII/Latin-1") {
- godot_string s;
- godot_string_new_with_utf32_chars(&s, U"Primero Leche");
-
- godot_char_string cs = godot_string_ascii(&s);
- CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0);
- godot_char_string_destroy(&cs);
-
- cs = godot_string_latin1(&s);
- CHECK(strcmp(godot_char_string_get_data(&cs), "Primero Leche") == 0);
- godot_char_string_destroy(&cs);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Comparisons (equal)") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Test Compare");
- godot_string_new_with_latin1_chars(&t, "Test Compare");
- CHECK(godot_string_operator_equal(&s, &t));
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Comparisons (operator <)") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "Bees");
-
- godot_string_new_with_latin1_chars(&t, "Elephant");
- CHECK(godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Amber");
- CHECK(!godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Beatrix");
- CHECK(!godot_string_operator_less(&s, &t));
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Concatenation (operator +)") {
- godot_string s, t, x;
-
- godot_string_new_with_latin1_chars(&s, "Hel");
- godot_string_new_with_latin1_chars(&t, "lo");
- x = godot_string_operator_plus(&s, &t);
- CHECK(u32scmp(godot_string_get_data(&x), U"Hello") == 0);
- godot_string_destroy(&x);
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Testing size and length of string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Mellon");
- CHECK(godot_string_length(&s) == 6);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "Mellon1");
- CHECK(godot_string_length(&s) == 7);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Testing for empty string") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Mellon");
- CHECK(!godot_string_is_empty(&s));
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "");
- CHECK(godot_string_is_empty(&s));
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Test chr") {
- godot_string s;
-
- s = godot_string_chr('H');
- CHECK(u32scmp(godot_string_get_data(&s), U"H") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_chr(0x3012);
- CHECK(godot_string_operator_index_const(&s, 0) == 0x3012);
- godot_string_destroy(&s);
-
- ERR_PRINT_OFF
- s = godot_string_chr(0xd812);
- CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Unpaired UTF-16 surrogate
- godot_string_destroy(&s);
-
- s = godot_string_chr(0x20d812);
- CHECK(godot_string_operator_index_const(&s, 0) == 0xfffd); // Outside UTF-32 range
- godot_string_destroy(&s);
- ERR_PRINT_ON
-}
-
-TEST_CASE("[GDNative String] Operator []") {
- godot_string s;
-
- godot_string_new_with_latin1_chars(&s, "Hello");
- CHECK(*godot_string_operator_index(&s, 1) == 'e');
- CHECK(godot_string_operator_index_const(&s, 0) == 'H');
- CHECK(godot_string_ord_at(&s, 0) == 'H');
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Case function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "MoMoNgA");
-
- t = godot_string_to_upper(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"MOMONGA") == 0);
- godot_string_destroy(&t);
-
- t = godot_string_to_lower(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"momonga") == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Case compare function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "MoMoNgA");
- godot_string_new_with_latin1_chars(&t, "momonga");
-
- CHECK(godot_string_casecmp_to(&s, &t) != 0);
- CHECK(godot_string_nocasecmp_to(&s, &t) == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] Natural compare function test") {
- godot_string s, t;
-
- godot_string_new_with_latin1_chars(&s, "img2.png");
- godot_string_new_with_latin1_chars(&t, "img10.png");
-
- CHECK(godot_string_nocasecmp_to(&s, &t) > 0);
- CHECK(godot_string_naturalnocasecmp_to(&s, &t) < 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] hex_encode_buffer") {
- static const uint8_t u8str[] = { 0x45, 0xE3, 0x81, 0x8A, 0x8F, 0xE3 };
- godot_string s = godot_string_hex_encode_buffer(u8str, 6);
- CHECK(u32scmp(godot_string_get_data(&s), U"45e3818a8fe3") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Substr") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Killer Baby");
- t = godot_string_substr(&s, 3, 4);
- CHECK(u32scmp(godot_string_get_data(&t), U"ler ") == 0);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Pretty Woman Woman");
-
- godot_string_new_with_latin1_chars(&t, "Revenge of the Monster Truck");
- CHECK(godot_string_find(&s, &t) == -1);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "tty");
- CHECK(godot_string_find(&s, &t) == 3);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Wo");
- CHECK(godot_string_find_from(&s, &t, 9) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "man");
- CHECK(godot_string_rfind(&s, &t) == 15);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find no case") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Pretty Whale Whale");
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_findn(&s, &t) == 7);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_findn_from(&s, &t, 9) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "WHA");
- CHECK(godot_string_rfindn(&s, &t) == 13);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Revenge of the Monster SawFish");
- CHECK(godot_string_findn(&s, &t) == -1);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Find MK") {
- godot_packed_string_array keys;
- godot_packed_string_array_new(&keys);
-
-#define PUSH_KEY(x) \
- { \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- godot_packed_string_array_push_back(&keys, &t); \
- godot_string_destroy(&t); \
- }
-
- PUSH_KEY("sty")
- PUSH_KEY("tty")
- PUSH_KEY("man")
-
- godot_string s;
- godot_string_new_with_latin1_chars(&s, "Pretty Woman");
- godot_int key = 0;
-
- CHECK(godot_string_findmk(&s, &keys) == 3);
- CHECK(godot_string_findmk_from_in_place(&s, &keys, 0, &key) == 3);
- CHECK(key == 1);
-
- CHECK(godot_string_findmk_from(&s, &keys, 5) == 9);
- CHECK(godot_string_findmk_from_in_place(&s, &keys, 5, &key) == 9);
- CHECK(key == 2);
-
- godot_string_destroy(&s);
- godot_packed_string_array_destroy(&keys);
-
-#undef PUSH_KEY
-}
-
-TEST_CASE("[GDNative String] Find and replace") {
- godot_string s, c, w;
- godot_string_new_with_latin1_chars(&s, "Happy Birthday, Anna!");
- godot_string_new_with_latin1_chars(&c, "Birthday");
- godot_string_new_with_latin1_chars(&w, "Halloween");
- godot_string t = godot_string_replace(&s, &c, &w);
- CHECK(u32scmp(godot_string_get_data(&t), U"Happy Halloween, Anna!") == 0);
- godot_string_destroy(&s);
- godot_string_destroy(&c);
- godot_string_destroy(&w);
-
- godot_string_new_with_latin1_chars(&c, "H");
- godot_string_new_with_latin1_chars(&w, "W");
- s = godot_string_replace_first(&t, &c, &w);
- godot_string_destroy(&t);
- godot_string_destroy(&c);
- godot_string_destroy(&w);
-
- CHECK(u32scmp(godot_string_get_data(&s), U"Wappy Halloween, Anna!") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Insertion") {
- godot_string s, t, r, u;
- godot_string_new_with_latin1_chars(&s, "Who is Frederic?");
- godot_string_new_with_latin1_chars(&t, "?");
- godot_string_new_with_latin1_chars(&r, " Chopin");
-
- u = godot_string_insert(&s, godot_string_find(&s, &t), &r);
- CHECK(u32scmp(godot_string_get_data(&u), U"Who is Frederic Chopin?") == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
- godot_string_destroy(&r);
- godot_string_destroy(&u);
-}
-
-TEST_CASE("[GDNative String] Number to string") {
- godot_string s;
- s = godot_string_num(3.141593);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_with_decimals(3.141593, 3);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.142") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_real(3.141593);
- CHECK(u32scmp(godot_string_get_data(&s), U"3.141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_scientific(30000000);
- CHECK(u32scmp(godot_string_get_data(&s), U"3e+07") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64(3141593, 10);
- CHECK(u32scmp(godot_string_get_data(&s), U"3141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64(0xA141593, 16);
- CHECK(u32scmp(godot_string_get_data(&s), U"a141593") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_num_int64_capitalized(0xA141593, 16, true);
- CHECK(u32scmp(godot_string_get_data(&s), U"A141593") == 0);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] String to integer") {
- static const wchar_t *wnums[4] = { L"1237461283", L"- 22", L"0", L" - 1123412" };
- static const char *nums[4] = { "1237461283", "- 22", "0", " - 1123412" };
- static const int num[4] = { 1237461283, -22, 0, -1123412 };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK(godot_string_to_int(&s) == num[i]);
- godot_string_destroy(&s);
-
- CHECK(godot_string_char_to_int(nums[i]) == num[i]);
- CHECK(godot_string_wchar_to_int(wnums[i]) == num[i]);
- }
-}
-
-TEST_CASE("[GDNative String] Hex to integer") {
- static const char *nums[4] = { "0xFFAE", "22", "0", "AADDAD" };
- static const int64_t num[4] = { 0xFFAE, 0x22, 0, 0xAADDAD };
- static const bool wo_prefix[4] = { false, true, true, true };
- static const bool w_prefix[4] = { true, false, true, false };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK((godot_string_hex_to_int_with_prefix(&s) == num[i]) == w_prefix[i]);
- CHECK((godot_string_hex_to_int(&s) == num[i]) == wo_prefix[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] String to float") {
- static const wchar_t *wnums[4] = { L"-12348298412.2", L"0.05", L"2.0002", L" -0.0001" };
- static const char *nums[4] = { "-12348298412.2", "0.05", "2.0002", " -0.0001" };
- static const double num[4] = { -12348298412.2, 0.05, 2.0002, -0.0001 };
-
- for (int i = 0; i < 4; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, nums[i]);
- CHECK(!(ABS(godot_string_to_float(&s) - num[i]) > 0.00001));
- godot_string_destroy(&s);
-
- CHECK(!(ABS(godot_string_char_to_float(nums[i]) - num[i]) > 0.00001));
- CHECK(!(ABS(godot_string_wchar_to_float(wnums[i], nullptr) - num[i]) > 0.00001));
- }
-}
-
-TEST_CASE("[GDNative String] CamelCase to underscore") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "TestTestStringGD");
-
- t = godot_string_camelcase_to_underscore(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"Test_Test_String_GD") == 0);
- godot_string_destroy(&t);
-
- t = godot_string_camelcase_to_underscore_lowercased(&s);
- CHECK(u32scmp(godot_string_get_data(&t), U"test_test_string_gd") == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Slicing") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus");
- godot_string_new_with_latin1_chars(&c, ",");
-
- const char32_t *slices[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" };
- for (int i = 0; i < godot_string_get_slice_count(&s, &c); i++) {
- godot_string t;
- t = godot_string_get_slice(&s, &c, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0);
- godot_string_destroy(&t);
-
- t = godot_string_get_slicec(&s, U',', i);
- CHECK(u32scmp(godot_string_get_data(&t), slices[i]) == 0);
- godot_string_destroy(&t);
- }
-
- godot_string_destroy(&c);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Splitting") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "Mars,Jupiter,Saturn,Uranus");
- godot_string_new_with_latin1_chars(&c, ",");
-
- godot_packed_string_array l;
-
- const char32_t *slices_l[3] = { U"Mars", U"Jupiter", U"Saturn,Uranus" };
- const char32_t *slices_r[3] = { U"Mars,Jupiter", U"Saturn", U"Uranus" };
-
- l = godot_string_split_with_maxsplit(&s, &c, true, 2);
- CHECK(godot_packed_string_array_size(&l) == 3);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_l[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
-
- l = godot_string_rsplit_with_maxsplit(&s, &c, true, 2);
- CHECK(godot_packed_string_array_size(&l) == 3);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_r[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
- godot_string_destroy(&s);
-
- godot_string_new_with_latin1_chars(&s, "Mars Jupiter Saturn Uranus");
- const char32_t *slices_s[4] = { U"Mars", U"Jupiter", U"Saturn", U"Uranus" };
- l = godot_string_split_spaces(&s);
- for (int i = 0; i < godot_packed_string_array_size(&l); i++) {
- godot_string t = godot_packed_string_array_get(&l, i);
- CHECK(u32scmp(godot_string_get_data(&t), slices_s[i]) == 0);
- godot_string_destroy(&t);
- }
- godot_packed_string_array_destroy(&l);
- godot_string_destroy(&s);
-
- godot_string c1, c2;
- godot_string_new_with_latin1_chars(&c1, ";");
- godot_string_new_with_latin1_chars(&c2, " ");
-
- godot_string_new_with_latin1_chars(&s, "1.2;2.3 4.5");
- const double slices_d[3] = { 1.2, 2.3, 4.5 };
-
- godot_packed_float32_array lf = godot_string_split_floats_allow_empty(&s, &c1);
- CHECK(godot_packed_float32_array_size(&lf) == 2);
- for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) {
- CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001);
- }
- godot_packed_float32_array_destroy(&lf);
-
- godot_packed_string_array keys;
- godot_packed_string_array_new(&keys);
- godot_packed_string_array_push_back(&keys, &c1);
- godot_packed_string_array_push_back(&keys, &c2);
-
- lf = godot_string_split_floats_mk_allow_empty(&s, &keys);
- CHECK(godot_packed_float32_array_size(&lf) == 3);
- for (int i = 0; i < godot_packed_float32_array_size(&lf); i++) {
- CHECK(ABS(godot_packed_float32_array_get(&lf, i) - slices_d[i]) <= 0.00001);
- }
- godot_packed_float32_array_destroy(&lf);
-
- godot_string_destroy(&s);
- godot_string_new_with_latin1_chars(&s, "1;2 4");
- const int slices_i[3] = { 1, 2, 4 };
-
- godot_packed_int32_array li = godot_string_split_ints_allow_empty(&s, &c1);
- CHECK(godot_packed_int32_array_size(&li) == 2);
- for (int i = 0; i < godot_packed_int32_array_size(&li); i++) {
- CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]);
- }
- godot_packed_int32_array_destroy(&li);
-
- li = godot_string_split_ints_mk_allow_empty(&s, &keys);
- CHECK(godot_packed_int32_array_size(&li) == 3);
- for (int i = 0; i < godot_packed_int32_array_size(&li); i++) {
- CHECK(godot_packed_int32_array_get(&li, i) == slices_i[i]);
- }
- godot_packed_int32_array_destroy(&li);
-
- godot_string_destroy(&s);
- godot_string_destroy(&c);
- godot_string_destroy(&c1);
- godot_string_destroy(&c2);
- godot_packed_string_array_destroy(&keys);
-}
-
-TEST_CASE("[GDNative String] Erasing") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "Josephine is such a cute girl!");
- godot_string_new_with_latin1_chars(&t, "cute ");
-
- godot_string_erase(&s, godot_string_find(&s, &t), godot_string_length(&t));
-
- CHECK(u32scmp(godot_string_get_data(&s), U"Josephine is such a girl!") == 0);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-struct test_27_data {
- char const *data;
- char const *part;
- bool expected;
-};
-
-TEST_CASE("[GDNative String] Begins with") {
- test_27_data tc[] = {
- { "res://foobar", "res://", true },
- { "res", "res://", false },
- { "abc", "abc", true }
- };
- size_t count = sizeof(tc) / sizeof(tc[0]);
- bool state = true;
- for (size_t i = 0; state && i < count; ++i) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, tc[i].data);
-
- state = godot_string_begins_with_char_array(&s, tc[i].part) == tc[i].expected;
- if (state) {
- godot_string t;
- godot_string_new_with_latin1_chars(&t, tc[i].part);
- state = godot_string_begins_with(&s, &t) == tc[i].expected;
- godot_string_destroy(&t);
- }
- godot_string_destroy(&s);
-
- CHECK(state);
- if (!state) {
- break;
- }
- };
- CHECK(state);
-}
-
-TEST_CASE("[GDNative String] Ends with") {
- test_27_data tc[] = {
- { "res://foobar", "foobar", true },
- { "res", "res://", false },
- { "abc", "abc", true }
- };
- size_t count = sizeof(tc) / sizeof(tc[0]);
- bool state = true;
- for (size_t i = 0; state && i < count; ++i) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, tc[i].data);
-
- state = godot_string_ends_with_char_array(&s, tc[i].part) == tc[i].expected;
- if (state) {
- godot_string t;
- godot_string_new_with_latin1_chars(&t, tc[i].part);
- state = godot_string_ends_with(&s, &t) == tc[i].expected;
- godot_string_destroy(&t);
- }
- godot_string_destroy(&s);
-
- CHECK(state);
- if (!state) {
- break;
- }
- };
- CHECK(state);
-}
-
-TEST_CASE("[GDNative String] format") {
- godot_string value_format, t;
- godot_string_new_with_latin1_chars(&value_format, "red=\"$red\" green=\"$green\" blue=\"$blue\" alpha=\"$alpha\"");
-
- godot_variant key_v, val_v;
- godot_dictionary value_dictionary;
- godot_dictionary_new(&value_dictionary);
-
- godot_string_new_with_latin1_chars(&t, "red");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_int(&val_v, 10);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "green");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_int(&val_v, 20);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "blue");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "bla");
- godot_variant_new_string(&val_v, &t);
- godot_string_destroy(&t);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_string_new_with_latin1_chars(&t, "alpha");
- godot_variant_new_string(&key_v, &t);
- godot_string_destroy(&t);
- godot_variant_new_real(&val_v, 0.4);
- godot_dictionary_set(&value_dictionary, &key_v, &val_v);
- godot_variant_destroy(&key_v);
- godot_variant_destroy(&val_v);
-
- godot_variant dict_v;
- godot_variant_new_dictionary(&dict_v, &value_dictionary);
- godot_string s = godot_string_format_with_custom_placeholder(&value_format, &dict_v, "$_");
-
- CHECK(u32scmp(godot_string_get_data(&s), U"red=\"10\" green=\"20\" blue=\"bla\" alpha=\"0.4\"") == 0);
-
- godot_dictionary_destroy(&value_dictionary);
- godot_string_destroy(&s);
- godot_variant_destroy(&dict_v);
- godot_string_destroy(&value_format);
-}
-
-TEST_CASE("[GDNative String] sprintf") {
- //godot_string GDAPI (const godot_string *p_self, const godot_array *p_values, godot_bool *p_error);
- godot_string format, output;
- godot_array args;
- bool error;
-
-#define ARRAY_PUSH_STRING(x) \
- { \
- godot_variant v; \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- godot_variant_new_string(&v, &t); \
- godot_string_destroy(&t); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
-#define ARRAY_PUSH_INT(x) \
- { \
- godot_variant v; \
- godot_variant_new_int(&v, x); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
-#define ARRAY_PUSH_REAL(x) \
- { \
- godot_variant v; \
- godot_variant_new_real(&v, x); \
- godot_array_push_back(&args, &v); \
- godot_variant_destroy(&v); \
- }
-
- godot_array_new(&args);
-
- // %%
- godot_string_new_with_latin1_chars(&format, "fish %% frog");
- godot_array_clear(&args);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish % frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
- //////// INTS
-
- // Int
- godot_string_new_with_latin1_chars(&format, "fish %d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int left padded with zeroes.
- godot_string_new_with_latin1_chars(&format, "fish %05d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 00005 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int left padded with spaces.
- godot_string_new_with_latin1_chars(&format, "fish %5d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int right padded with spaces.
- godot_string_new_with_latin1_chars(&format, "fish %-5d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int with sign (positive).
- godot_string_new_with_latin1_chars(&format, "fish %+d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish +5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Negative int.
- godot_string_new_with_latin1_chars(&format, "fish %d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(-5);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish -5 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Hex (lower)
- godot_string_new_with_latin1_chars(&format, "fish %x frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(45);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 2d frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Hex (upper)
- godot_string_new_with_latin1_chars(&format, "fish %X frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(45);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 2D frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Octal
- godot_string_new_with_latin1_chars(&format, "fish %o frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 143 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
- ////// REALS
-
- // Real
- godot_string_new_with_latin1_chars(&format, "fish %f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real left-padded
- godot_string_new_with_latin1_chars(&format, "fish %11f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real right-padded
- godot_string_new_with_latin1_chars(&format, "fish %-11f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real given int.
- godot_string_new_with_latin1_chars(&format, "fish %f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.000000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with sign (positive).
- godot_string_new_with_latin1_chars(&format, "fish %+f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish +99.990000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with 1 decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.1f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 100.0 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with 12 decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.12f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990000000000 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Real with no decimals.
- godot_string_new_with_latin1_chars(&format, "fish %.f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 100 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- /////// Strings.
-
- // String
- godot_string_new_with_latin1_chars(&format, "fish %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // String left-padded
- godot_string_new_with_latin1_chars(&format, "fish %10s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // String right-padded
- godot_string_new_with_latin1_chars(&format, "fish %-10s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Characters
-
- // Character as string.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("A");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character as int.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(65);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish A frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Dynamic width
-
- // String dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- REQUIRE(u32scmp(godot_string_get_data(&output), U"fish cheese frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Int dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*d frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_INT(99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- REQUIRE(u32scmp(godot_string_get_data(&output), U"fish 99 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Float dynamic width
- godot_string_new_with_latin1_chars(&format, "fish %*.*f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_INT(10);
- ARRAY_PUSH_INT(3);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error == false);
- CHECK(u32scmp(godot_string_get_data(&output), U"fish 99.990 frog") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- ///// Errors
-
- // More formats than arguments.
- godot_string_new_with_latin1_chars(&format, "fish %s %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"not enough arguments for format string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // More arguments than formats.
- godot_string_new_with_latin1_chars(&format, "fish %s frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("hello");
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"not all arguments converted during string formatting") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Incomplete format.
- godot_string_new_with_latin1_chars(&format, "fish %10");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"incomplete format") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Bad character in format string
- godot_string_new_with_latin1_chars(&format, "fish %&f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"unsupported format character") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Too many decimals.
- godot_string_new_with_latin1_chars(&format, "fish %2.2.2f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"too many decimal points in format") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // * not a number
- godot_string_new_with_latin1_chars(&format, "fish %*f frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("cheese");
- ARRAY_PUSH_REAL(99.99);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"* wants number") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character too long.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- ARRAY_PUSH_STRING("sc");
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- // Character bad type.
- godot_string_new_with_latin1_chars(&format, "fish %c frog");
- godot_array_clear(&args);
- godot_array t;
- godot_array_new(&t);
- godot_variant v;
- godot_variant_new_array(&v, &t);
- godot_array_destroy(&t);
- godot_array_push_back(&args, &v);
- godot_variant_destroy(&v);
- output = godot_string_sprintf(&format, &args, &error);
- REQUIRE(error);
- CHECK(u32scmp(godot_string_get_data(&output), U"%c requires number or single-character string") == 0);
- godot_string_destroy(&format);
- godot_string_destroy(&output);
-
- godot_array_destroy(&args);
-#undef ARRAY_PUSH_INT
-#undef ARRAY_PUSH_REAL
-#undef ARRAY_PUSH_STRING
-}
-
-TEST_CASE("[GDNative String] is_numeric") {
-#define IS_NUM_TEST(x, r) \
- { \
- godot_string t; \
- godot_string_new_with_latin1_chars(&t, x); \
- CHECK(godot_string_is_numeric(&t) == r); \
- godot_string_destroy(&t); \
- }
-
- IS_NUM_TEST("12", true);
- IS_NUM_TEST("1.2", true);
- IS_NUM_TEST("AF", false);
- IS_NUM_TEST("-12", true);
- IS_NUM_TEST("-1.2", true);
-
-#undef IS_NUM_TEST
-}
-
-TEST_CASE("[GDNative String] pad") {
- godot_string s, c;
- godot_string_new_with_latin1_chars(&s, "test");
- godot_string_new_with_latin1_chars(&c, "x");
-
- godot_string l = godot_string_lpad_with_custom_character(&s, 10, &c);
- CHECK(u32scmp(godot_string_get_data(&l), U"xxxxxxtest") == 0);
- godot_string_destroy(&l);
-
- godot_string r = godot_string_rpad_with_custom_character(&s, 10, &c);
- CHECK(u32scmp(godot_string_get_data(&r), U"testxxxxxx") == 0);
- godot_string_destroy(&r);
-
- godot_string_destroy(&s);
- godot_string_destroy(&c);
-
- godot_string_new_with_latin1_chars(&s, "10.10");
- c = godot_string_pad_decimals(&s, 4);
- CHECK(u32scmp(godot_string_get_data(&c), U"10.1000") == 0);
- godot_string_destroy(&c);
- c = godot_string_pad_zeros(&s, 4);
- CHECK(u32scmp(godot_string_get_data(&c), U"0010.10") == 0);
- godot_string_destroy(&c);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] is_subsequence_of") {
- godot_string a, t;
- godot_string_new_with_latin1_chars(&a, "is subsequence of");
-
- godot_string_new_with_latin1_chars(&t, "sub");
- CHECK(godot_string_is_subsequence_of(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Sub");
- CHECK(!godot_string_is_subsequence_of(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Sub");
- CHECK(godot_string_is_subsequence_ofi(&t, &a));
- godot_string_destroy(&t);
-
- godot_string_destroy(&a);
-}
-
-TEST_CASE("[GDNative String] match") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "*.png");
-
- godot_string_new_with_latin1_chars(&t, "img1.png");
- CHECK(godot_string_match(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "img1.jpeg");
- CHECK(!godot_string_match(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "img1.Png");
- CHECK(!godot_string_match(&t, &s));
- CHECK(godot_string_matchn(&t, &s));
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] IPVX address to string") {
- godot_string ip;
-
- godot_string_new_with_latin1_chars(&ip, "192.168.0.1");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "192.368.0.1");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85a3:0000:0000:8a2e:0370:7334");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85j3:0000:0000:8a2e:0370:7334");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8:85f345:0000:0000:8a2e:0370:7334");
- CHECK(!godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "2001:0db8::0:8a2e:370:7334");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-
- godot_string_new_with_latin1_chars(&ip, "::ffff:192.168.0.1");
- CHECK(godot_string_is_valid_ip_address(&ip));
- godot_string_destroy(&ip);
-}
-
-TEST_CASE("[GDNative String] Capitalize against many strings") {
-#define CAP_TEST(i, o) \
- godot_string_new_with_latin1_chars(&input, i); \
- godot_string_new_with_latin1_chars(&output, o); \
- test = godot_string_capitalize(&input); \
- CHECK(u32scmp(godot_string_get_data(&output), godot_string_get_data(&test)) == 0); \
- godot_string_destroy(&input); \
- godot_string_destroy(&output); \
- godot_string_destroy(&test);
-
- godot_string input, output, test;
-
- CAP_TEST("bytes2var", "Bytes 2 Var");
- CAP_TEST("linear2db", "Linear 2 Db");
- CAP_TEST("vector3", "Vector 3");
- CAP_TEST("sha256", "Sha 256");
- CAP_TEST("2db", "2 Db");
- CAP_TEST("PascalCase", "Pascal Case");
- CAP_TEST("PascalPascalCase", "Pascal Pascal Case");
- CAP_TEST("snake_case", "Snake Case");
- CAP_TEST("snake_snake_case", "Snake Snake Case");
- CAP_TEST("sha256sum", "Sha 256 Sum");
- CAP_TEST("cat2dog", "Cat 2 Dog");
- CAP_TEST("function(name)", "Function(name)");
- CAP_TEST("snake_case_function(snake_case_arg)", "Snake Case Function(snake Case Arg)");
- CAP_TEST("snake_case_function( snake_case_arg )", "Snake Case Function( Snake Case Arg )");
-
-#undef CAP_TEST
-}
-
-TEST_CASE("[GDNative String] lstrip and rstrip") {
-#define LSTRIP_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_latin1_chars(&xx, x); \
- godot_string_new_with_latin1_chars(&yy, y); \
- godot_string_new_with_latin1_chars(&zz, z); \
- rr = godot_string_lstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define RSTRIP_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_latin1_chars(&xx, x); \
- godot_string_new_with_latin1_chars(&yy, y); \
- godot_string_new_with_latin1_chars(&zz, z); \
- rr = godot_string_rstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define LSTRIP_UTF8_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_utf8_chars(&xx, x); \
- godot_string_new_with_utf8_chars(&yy, y); \
- godot_string_new_with_utf8_chars(&zz, z); \
- rr = godot_string_lstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
-#define RSTRIP_UTF8_TEST(x, y, z) \
- { \
- godot_string xx, yy, zz, rr; \
- godot_string_new_with_utf8_chars(&xx, x); \
- godot_string_new_with_utf8_chars(&yy, y); \
- godot_string_new_with_utf8_chars(&zz, z); \
- rr = godot_string_rstrip(&xx, &yy); \
- state = state && (u32scmp(godot_string_get_data(&rr), godot_string_get_data(&zz)) == 0); \
- godot_string_destroy(&xx); \
- godot_string_destroy(&yy); \
- godot_string_destroy(&zz); \
- godot_string_destroy(&rr); \
- }
-
- bool state = true;
-
- // strip none
- LSTRIP_TEST("abc", "", "abc");
- RSTRIP_TEST("abc", "", "abc");
- // strip one
- LSTRIP_TEST("abc", "a", "bc");
- RSTRIP_TEST("abc", "c", "ab");
- // strip lots
- LSTRIP_TEST("bababbababccc", "ab", "ccc");
- RSTRIP_TEST("aaabcbcbcbbcbbc", "cb", "aaa");
- // strip empty string
- LSTRIP_TEST("", "", "");
- RSTRIP_TEST("", "", "");
- // strip to empty string
- LSTRIP_TEST("abcabcabc", "bca", "");
- RSTRIP_TEST("abcabcabc", "bca", "");
- // don't strip wrong end
- LSTRIP_TEST("abc", "c", "abc");
- LSTRIP_TEST("abca", "a", "bca");
- RSTRIP_TEST("abc", "a", "abc");
- RSTRIP_TEST("abca", "a", "abc");
- // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5)
- // and the same second as "ÿ" (\u00ff)
- LSTRIP_UTF8_TEST("¿", "µÿ", "¿");
- RSTRIP_UTF8_TEST("¿", "µÿ", "¿");
- LSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "¿ÿ");
- RSTRIP_UTF8_TEST("µ¿ÿ", "µÿ", "µ¿");
-
- // the above tests repeated with additional superfluous strip chars
-
- // strip none
- LSTRIP_TEST("abc", "qwjkl", "abc");
- RSTRIP_TEST("abc", "qwjkl", "abc");
- // strip one
- LSTRIP_TEST("abc", "qwajkl", "bc");
- RSTRIP_TEST("abc", "qwcjkl", "ab");
- // strip lots
- LSTRIP_TEST("bababbababccc", "qwabjkl", "ccc");
- RSTRIP_TEST("aaabcbcbcbbcbbc", "qwcbjkl", "aaa");
- // strip empty string
- LSTRIP_TEST("", "qwjkl", "");
- RSTRIP_TEST("", "qwjkl", "");
- // strip to empty string
- LSTRIP_TEST("abcabcabc", "qwbcajkl", "");
- RSTRIP_TEST("abcabcabc", "qwbcajkl", "");
- // don't strip wrong end
- LSTRIP_TEST("abc", "qwcjkl", "abc");
- LSTRIP_TEST("abca", "qwajkl", "bca");
- RSTRIP_TEST("abc", "qwajkl", "abc");
- RSTRIP_TEST("abca", "qwajkl", "abc");
- // in utf-8 "¿" (\u00bf) has the same first byte as "µ" (\u00b5)
- // and the same second as "ÿ" (\u00ff)
- LSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿");
- RSTRIP_UTF8_TEST("¿", "qwaµÿjkl", "¿");
- LSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "¿ÿ");
- RSTRIP_UTF8_TEST("µ¿ÿ", "qwaµÿjkl", "µ¿");
-
- CHECK(state);
-
-#undef LSTRIP_TEST
-#undef RSTRIP_TEST
-#undef LSTRIP_UTF8_TEST
-#undef RSTRIP_UTF8_TEST
-}
-
-TEST_CASE("[GDNative String] Cyrillic to_lower()") {
- godot_string upper, lower, test;
- godot_string_new_with_utf8_chars(&upper, "АБВГДЕЁЖЗИЙКЛМНОПРСТУФХЦЧШЩЪЫЬЭЮЯ");
- godot_string_new_with_utf8_chars(&lower, "абвгдеёжзийклмнопрстуфхцчшщъыьэюя");
-
- test = godot_string_to_lower(&upper);
-
- CHECK((u32scmp(godot_string_get_data(&test), godot_string_get_data(&lower)) == 0));
-
- godot_string_destroy(&upper);
- godot_string_destroy(&lower);
- godot_string_destroy(&test);
-}
-
-TEST_CASE("[GDNative String] Count and countn functionality") {
-#define COUNT_TEST(x, y, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_count(&s, &t, 0, 0) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTR_TEST(x, y, a, b, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_count(&s, &t, a, b) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTN_TEST(x, y, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_countn(&s, &t, 0, 0) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
-
-#define COUNTNR_TEST(x, y, a, b, r) \
- { \
- godot_string s, t; \
- godot_string_new_with_latin1_chars(&s, x); \
- godot_string_new_with_latin1_chars(&t, y); \
- state = state && (godot_string_countn(&s, &t, a, b) == r); \
- godot_string_destroy(&s); \
- godot_string_destroy(&t); \
- }
- bool state = true;
-
- COUNT_TEST("", "Test", 0);
- COUNT_TEST("Test", "", 0);
- COUNT_TEST("Test", "test", 0);
- COUNT_TEST("Test", "TEST", 0);
- COUNT_TEST("TEST", "TEST", 1);
- COUNT_TEST("Test", "Test", 1);
- COUNT_TEST("aTest", "Test", 1);
- COUNT_TEST("Testa", "Test", 1);
- COUNT_TEST("TestTestTest", "Test", 3);
- COUNT_TEST("TestTestTest", "TestTest", 1);
- COUNT_TEST("TestGodotTestGodotTestGodot", "Test", 3);
-
- COUNTR_TEST("TestTestTestTest", "Test", 4, 8, 1);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 12, 2);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 16, 3);
- COUNTR_TEST("TestTestTestTest", "Test", 4, 0, 3);
-
- COUNTN_TEST("Test", "test", 1);
- COUNTN_TEST("Test", "TEST", 1);
- COUNTN_TEST("testTest-Testatest", "tEst", 4);
- COUNTNR_TEST("testTest-TeStatest", "tEsT", 4, 16, 2);
-
- CHECK(state);
-
-#undef COUNT_TEST
-#undef COUNTR_TEST
-#undef COUNTN_TEST
-#undef COUNTNR_TEST
-}
-
-TEST_CASE("[GDNative String] Bigrams") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, "abcd");
- godot_packed_string_array bigr = godot_string_bigrams(&s);
- godot_string_destroy(&s);
-
- CHECK(godot_packed_string_array_size(&bigr) == 3);
-
- t = godot_packed_string_array_get(&bigr, 0);
- CHECK(u32scmp(godot_string_get_data(&t), U"ab") == 0);
- godot_string_destroy(&t);
-
- t = godot_packed_string_array_get(&bigr, 1);
- CHECK(u32scmp(godot_string_get_data(&t), U"bc") == 0);
- godot_string_destroy(&t);
-
- t = godot_packed_string_array_get(&bigr, 2);
- CHECK(u32scmp(godot_string_get_data(&t), U"cd") == 0);
- godot_string_destroy(&t);
-
- godot_packed_string_array_destroy(&bigr);
-}
-
-TEST_CASE("[GDNative String] c-escape/unescape") {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, "\\1\a2\b\f3\n45\r6\t7\v8\'9\?0\"");
- godot_string t = godot_string_c_escape(&s);
- godot_string u = godot_string_c_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] dedent") {
- godot_string s, t;
- godot_string_new_with_latin1_chars(&s, " aaa\n bbb");
- godot_string_new_with_latin1_chars(&t, "aaa\nbbb");
- godot_string u = godot_string_dedent(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Path functions") {
- static const char *path[4] = { "C:\\Godot\\project\\test.tscn", "/Godot/project/test.xscn", "../Godot/project/test.scn", "Godot\\test.doc" };
- static const char *base_dir[4] = { "C:\\Godot\\project", "/Godot/project", "../Godot/project", "Godot" };
- static const char *base_name[4] = { "C:\\Godot\\project\\test", "/Godot/project/test", "../Godot/project/test", "Godot\\test" };
- static const char *ext[4] = { "tscn", "xscn", "scn", "doc" };
- static const char *file[4] = { "test.tscn", "test.xscn", "test.scn", "test.doc" };
- static const bool abs[4] = { true, true, false, false };
-
- for (int i = 0; i < 4; i++) {
- godot_string s, t, u, f;
- godot_string_new_with_latin1_chars(&s, path[i]);
-
- t = godot_string_get_base_dir(&s);
- godot_string_new_with_latin1_chars(&u, base_dir[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_basename(&s);
- godot_string_new_with_latin1_chars(&u, base_name[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_extension(&s);
- godot_string_new_with_latin1_chars(&u, ext[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_get_file(&s);
- godot_string_new_with_latin1_chars(&u, file[i]);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string s_simp;
- s_simp = godot_string_simplify_path(&s);
- t = godot_string_get_base_dir(&s_simp);
- godot_string_new_with_latin1_chars(&u, file[i]);
- f = godot_string_plus_file(&t, &u);
- CHECK(u32scmp(godot_string_get_data(&f), godot_string_get_data(&s_simp)) == 0);
- godot_string_destroy(&f);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&s_simp);
-
- CHECK(godot_string_is_abs_path(&s) == abs[i]);
- CHECK(godot_string_is_rel_path(&s) != abs[i]);
-
- godot_string_destroy(&s);
- }
-
- static const char *file_name[3] = { "test.tscn", "test://.xscn", "?tes*t.scn" };
- static const bool valid[3] = { true, false, false };
- for (int i = 0; i < 3; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, file_name[i]);
- CHECK(godot_string_is_valid_filename(&s) == valid[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] hash") {
- godot_string a, b, c;
- godot_string_new_with_latin1_chars(&a, "Test");
- godot_string_new_with_latin1_chars(&b, "Test");
- godot_string_new_with_latin1_chars(&c, "West");
- CHECK(godot_string_hash(&a) == godot_string_hash(&b));
- CHECK(godot_string_hash(&a) != godot_string_hash(&c));
-
- CHECK(godot_string_hash64(&a) == godot_string_hash64(&b));
- CHECK(godot_string_hash64(&a) != godot_string_hash64(&c));
-
- godot_string_destroy(&a);
- godot_string_destroy(&b);
- godot_string_destroy(&c);
-}
-
-TEST_CASE("[GDNative String] http_escape/unescape") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'");
- godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3A%27docs%27");
-
- u = godot_string_http_escape(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- u = godot_string_http_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] percent_encode/decode") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "Godot Engine:'docs'");
- godot_string_new_with_latin1_chars(&t, "Godot%20Engine%3a%27docs%27");
-
- u = godot_string_percent_encode(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- u = godot_string_percent_decode(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&s);
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] xml_escape/unescape") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\"Test\" <test@test&'test'>");
-
- t = godot_string_xml_escape_with_quotes(&s);
- u = godot_string_xml_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- t = godot_string_xml_escape(&s);
- u = godot_string_xml_unescape(&t);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Strip escapes") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\t\tTest Test\r\n Test");
- godot_string_new_with_latin1_chars(&t, "Test Test Test");
-
- u = godot_string_strip_escapes(&s);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&t);
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Strip edges") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "\t Test Test ");
-
- godot_string_new_with_latin1_chars(&t, "Test Test ");
- u = godot_string_strip_edges(&s, true, false);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "\t Test Test");
- u = godot_string_strip_edges(&s, false, true);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "Test Test");
- u = godot_string_strip_edges(&s, true, true);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Similarity") {
- godot_string a, b, c;
- godot_string_new_with_latin1_chars(&a, "Test");
- godot_string_new_with_latin1_chars(&b, "West");
- godot_string_new_with_latin1_chars(&c, "Toad");
-
- CHECK(godot_string_similarity(&a, &b) > godot_string_similarity(&a, &c));
-
- godot_string_destroy(&a);
- godot_string_destroy(&b);
- godot_string_destroy(&c);
-}
-
-TEST_CASE("[GDNative String] Trim") {
- godot_string s, t, u, p;
- godot_string_new_with_latin1_chars(&s, "aaaTestbbb");
-
- godot_string_new_with_latin1_chars(&p, "aaa");
- godot_string_new_with_latin1_chars(&t, "Testbbb");
- u = godot_string_trim_prefix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&p);
-
- godot_string_new_with_latin1_chars(&p, "bbb");
- godot_string_new_with_latin1_chars(&t, "aaaTest");
- u = godot_string_trim_suffix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
- godot_string_destroy(&p);
-
- godot_string_new_with_latin1_chars(&p, "Test");
- u = godot_string_trim_suffix(&s, &p);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&s)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&p);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Right/Left") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, "aaaTestbbb");
- // ^
-
- godot_string_new_with_latin1_chars(&t, "tbbb");
- u = godot_string_right(&s, 6);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&t, "aaaTes");
- u = godot_string_left(&s, 6);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
-}
-
-TEST_CASE("[GDNative String] Repeat") {
- godot_string t, u;
- godot_string_new_with_latin1_chars(&t, "ab");
-
- u = godot_string_repeat(&t, 4);
- CHECK(u32scmp(godot_string_get_data(&u), U"abababab") == 0);
- godot_string_destroy(&u);
-
- godot_string_destroy(&t);
-}
-
-TEST_CASE("[GDNative String] SHA1/SHA256/MD5") {
- godot_string s, t, sha1, sha256, md5;
- godot_string_new_with_latin1_chars(&s, "Godot");
- godot_string_new_with_latin1_chars(&sha1, "a1e91f39b9fce6a9998b14bdbe2aa2b39dc2d201");
- static uint8_t sha1_buf[20] = {
- 0xA1, 0xE9, 0x1F, 0x39, 0xB9, 0xFC, 0xE6, 0xA9, 0x99, 0x8B, 0x14, 0xBD, 0xBE, 0x2A, 0xA2, 0xB3,
- 0x9D, 0xC2, 0xD2, 0x01
- };
- godot_string_new_with_latin1_chars(&sha256, "2a02b2443f7985d89d09001086ae3dcfa6eb0f55c6ef170715d42328e16e6cb8");
- static uint8_t sha256_buf[32] = {
- 0x2A, 0x02, 0xB2, 0x44, 0x3F, 0x79, 0x85, 0xD8, 0x9D, 0x09, 0x00, 0x10, 0x86, 0xAE, 0x3D, 0xCF,
- 0xA6, 0xEB, 0x0F, 0x55, 0xC6, 0xEF, 0x17, 0x07, 0x15, 0xD4, 0x23, 0x28, 0xE1, 0x6E, 0x6C, 0xB8
- };
- godot_string_new_with_latin1_chars(&md5, "4a336d087aeb0390da10ee2ea7cb87f8");
- static uint8_t md5_buf[16] = {
- 0x4A, 0x33, 0x6D, 0x08, 0x7A, 0xEB, 0x03, 0x90, 0xDA, 0x10, 0xEE, 0x2E, 0xA7, 0xCB, 0x87, 0xF8
- };
-
- godot_packed_byte_array buf = godot_string_sha1_buffer(&s);
- CHECK(memcmp(sha1_buf, godot_packed_byte_array_ptr(&buf), 20) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_sha1_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha1)) == 0);
- godot_string_destroy(&t);
-
- buf = godot_string_sha256_buffer(&s);
- CHECK(memcmp(sha256_buf, godot_packed_byte_array_ptr(&buf), 32) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_sha256_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&sha256)) == 0);
- godot_string_destroy(&t);
-
- buf = godot_string_md5_buffer(&s);
- CHECK(memcmp(md5_buf, godot_packed_byte_array_ptr(&buf), 16) == 0);
- godot_packed_byte_array_destroy(&buf);
-
- t = godot_string_md5_text(&s);
- CHECK(u32scmp(godot_string_get_data(&t), godot_string_get_data(&md5)) == 0);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
- godot_string_destroy(&sha1);
- godot_string_destroy(&sha256);
- godot_string_destroy(&md5);
-}
-
-TEST_CASE("[GDNative String] Join") {
- godot_string s, t, u;
- godot_string_new_with_latin1_chars(&s, ", ");
-
- godot_packed_string_array parts;
- godot_packed_string_array_new(&parts);
- godot_string_new_with_latin1_chars(&t, "One");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "B");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
- godot_string_new_with_latin1_chars(&t, "C");
- godot_packed_string_array_push_back(&parts, &t);
- godot_string_destroy(&t);
-
- godot_string_new_with_latin1_chars(&u, "One, B, C");
- t = godot_string_join(&s, &parts);
- CHECK(u32scmp(godot_string_get_data(&u), godot_string_get_data(&t)) == 0);
- godot_string_destroy(&u);
- godot_string_destroy(&t);
-
- godot_string_destroy(&s);
- godot_packed_string_array_destroy(&parts);
-}
-
-TEST_CASE("[GDNative String] Is_*") {
- static const char *data[12] = { "-30", "100", "10.1", "10,1", "1e2", "1e-2", "1e2e3", "0xAB", "AB", "Test1", "1Test", "Test*1" };
- static bool isnum[12] = { true, true, true, false, false, false, false, false, false, false, false, false };
- static bool isint[12] = { true, true, false, false, false, false, false, false, false, false, false, false };
- static bool ishex[12] = { true, true, false, false, true, false, true, false, true, false, false, false };
- static bool ishex_p[12] = { false, false, false, false, false, false, false, true, false, false, false, false };
- static bool isflt[12] = { true, true, true, false, true, true, false, false, false, false, false, false };
- static bool isid[12] = { false, false, false, false, false, false, false, false, true, true, false, false };
-
- for (int i = 0; i < 12; i++) {
- godot_string s;
- godot_string_new_with_latin1_chars(&s, data[i]);
- CHECK(godot_string_is_numeric(&s) == isnum[i]);
- CHECK(godot_string_is_valid_integer(&s) == isint[i]);
- CHECK(godot_string_is_valid_hex_number(&s, false) == ishex[i]);
- CHECK(godot_string_is_valid_hex_number(&s, true) == ishex_p[i]);
- CHECK(godot_string_is_valid_float(&s) == isflt[i]);
- CHECK(godot_string_is_valid_identifier(&s) == isid[i]);
- godot_string_destroy(&s);
- }
-}
-
-TEST_CASE("[GDNative String] humanize_size") {
- godot_string s;
-
- s = godot_string_humanize_size(1000);
- CHECK(u32scmp(godot_string_get_data(&s), U"1000 B") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(1025);
- CHECK(u32scmp(godot_string_get_data(&s), U"1.00 KiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(1025300);
- CHECK(u32scmp(godot_string_get_data(&s), U"1001.2 KiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(100523550);
- CHECK(u32scmp(godot_string_get_data(&s), U"95.86 MiB") == 0);
- godot_string_destroy(&s);
-
- s = godot_string_humanize_size(5345555000);
- CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0);
- godot_string_destroy(&s);
-}
-} // namespace TestGDNativeString
-
-#endif // TEST_GDNATIVE_STRING_H
diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h
new file mode 100644
index 0000000000..aeceb6e68f
--- /dev/null
+++ b/modules/gdnative/tests/test_variant.h
@@ -0,0 +1,205 @@
+/*************************************************************************/
+/* test_variant.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TEST_GDNATIVE_VARIANT_H
+#define TEST_GDNATIVE_VARIANT_H
+
+#include <gdnative/gdnative.h>
+#include <gdnative/variant.h>
+
+#include "tests/test_macros.h"
+
+namespace TestGDNativeVariant {
+
+TEST_CASE("[GDNative Variant] New Variant with copy") {
+ godot_variant src;
+ godot_variant_new_int(&src, 42);
+
+ godot_variant copy;
+ godot_variant_new_copy(&copy, &src);
+
+ CHECK(godot_variant_as_int(&copy) == 42);
+ CHECK(godot_variant_get_type(&copy) == GODOT_VARIANT_TYPE_INT);
+
+ godot_variant_destroy(&src);
+ godot_variant_destroy(&copy);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with Nil") {
+ godot_variant val;
+ godot_variant_new_nil(&val);
+
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_NIL);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with bool") {
+ godot_variant val;
+ godot_variant_new_bool(&val, true);
+
+ CHECK(godot_variant_as_bool(&val));
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_BOOL);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with float") {
+ godot_variant val;
+ godot_variant_new_float(&val, 4.2);
+
+ CHECK(godot_variant_as_float(&val) == 4.2);
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_FLOAT);
+
+ godot_variant_destroy(&val);
+}
+
+TEST_CASE("[GDNative Variant] New Variant with String") {
+ String str = "something";
+
+ godot_variant val;
+ godot_variant_new_string(&val, (godot_string *)&str);
+ godot_string gd_str = godot_variant_as_string(&val);
+ String *result = (String *)&gd_str;
+
+ CHECK(*result == String("something"));
+ CHECK(godot_variant_get_type(&val) == GODOT_VARIANT_TYPE_STRING);
+
+ godot_variant_destroy(&val);
+ godot_string_destroy(&gd_str);
+}
+
+TEST_CASE("[GDNative Variant] Variant call") {
+ String str("something");
+ godot_variant self;
+ godot_variant_new_string(&self, (godot_string *)&str);
+
+ godot_variant ret;
+
+ godot_string_name method;
+ godot_string_name_new_with_latin1_chars(&method, "is_valid_identifier");
+
+ godot_variant_call_error error;
+ godot_variant_call(&self, &method, NULL, 0, &ret, &error);
+
+ CHECK(godot_variant_get_type(&ret) == GODOT_VARIANT_TYPE_BOOL);
+ CHECK(godot_variant_as_bool(&ret));
+
+ godot_variant_destroy(&ret);
+ godot_variant_destroy(&self);
+ godot_string_name_destroy(&method);
+}
+
+TEST_CASE("[GDNative Variant] Variant evaluate") {
+ godot_variant one;
+ godot_variant_new_int(&one, 1);
+ godot_variant two;
+ godot_variant_new_int(&two, 2);
+
+ godot_variant three;
+ godot_variant_new_nil(&three);
+ bool valid = false;
+
+ godot_variant_evaluate(GODOT_VARIANT_OP_ADD, &one, &two, &three, &valid);
+
+ CHECK(godot_variant_get_type(&three) == GODOT_VARIANT_TYPE_INT);
+ CHECK(godot_variant_as_int(&three) == 3);
+ CHECK(valid);
+
+ godot_variant_destroy(&one);
+ godot_variant_destroy(&two);
+ godot_variant_destroy(&three);
+}
+
+TEST_CASE("[GDNative Variant] Variant set/get named") {
+ godot_string_name x;
+ godot_string_name_new_with_latin1_chars(&x, "x");
+
+ Vector2 vec(0, 0);
+ godot_variant self;
+ godot_variant_new_vector2(&self, (godot_vector2 *)&vec);
+
+ godot_variant set;
+ godot_variant_new_float(&set, 1.0);
+
+ bool set_valid = false;
+ godot_variant_set_named(&self, &x, &set, &set_valid);
+
+ bool get_valid = false;
+ godot_variant get = godot_variant_get_named(&self, &x, &get_valid);
+
+ CHECK(get_valid);
+ CHECK(set_valid);
+ CHECK(godot_variant_get_type(&get) == GODOT_VARIANT_TYPE_FLOAT);
+ CHECK(godot_variant_as_float(&get) == 1.0);
+
+ godot_string_name_destroy(&x);
+ godot_variant_destroy(&self);
+ godot_variant_destroy(&set);
+ godot_variant_destroy(&get);
+}
+
+TEST_CASE("[GDNative Variant] Get utility function argument name") {
+ godot_string_name function;
+ godot_string_name_new_with_latin1_chars(&function, "pow");
+
+ godot_string arg_name = godot_variant_get_utility_function_argument_name(&function, 0);
+
+ String *arg_name_str = (String *)&arg_name;
+
+ CHECK(*arg_name_str == "base");
+
+ godot_string_destroy(&arg_name);
+ godot_string_name_destroy(&function);
+}
+
+TEST_CASE("[GDNative Variant] Get utility function list") {
+ int count = godot_variant_get_utility_function_count();
+
+ godot_string_name *c_list = (godot_string_name *)godot_alloc(count * sizeof(godot_string_name));
+ godot_variant_get_utility_function_list(c_list);
+
+ List<StringName> cpp_list;
+ Variant::get_utility_function_list(&cpp_list);
+
+ godot_string_name *cur = c_list;
+
+ for (const List<StringName>::Element *E = cpp_list.front(); E; E = E->next()) {
+ const StringName &cpp_name = E->get();
+ StringName *c_name = (StringName *)cur++;
+
+ CHECK(*c_name == cpp_name);
+ }
+
+ godot_free(c_list);
+}
+} // namespace TestGDNativeVariant
+
+#endif // TEST_GDNATIVE_VARIANT_H
diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp
index f670d4af6f..7cd8de5f2e 100644
--- a/modules/gdnative/text/text_server_gdnative.cpp
+++ b/modules/gdnative/text/text_server_gdnative.cpp
@@ -113,6 +113,28 @@ RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size,
return rid;
}
+RID TextServerGDNative::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ ERR_FAIL_COND_V(interface == nullptr, RID());
+ godot_rid result = interface->create_font_bitmap(data, p_height, p_ascent, p_base_size);
+ RID rid = *(RID *)&result;
+ return rid;
+}
+
+void TextServerGDNative::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_texture(data, (godot_rid *)&p_font, (const godot_object *)p_texture.ptr());
+}
+
+void TextServerGDNative::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_char(data, (godot_rid *)&p_font, p_char, p_texture_idx, (const godot_rect2 *)&p_rect, (const godot_vector2 *)&p_align, p_advance);
+}
+
+void TextServerGDNative::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_bitmap_add_kerning_pair(data, (godot_rid *)&p_font, p_A, p_B, p_kerning);
+}
+
float TextServerGDNative::font_get_height(RID p_font, int p_size) const {
ERR_FAIL_COND_V(interface == nullptr, 0.f);
return interface->font_get_height(data, (godot_rid *)&p_font, p_size);
@@ -138,6 +160,26 @@ float TextServerGDNative::font_get_underline_thickness(RID p_font, int p_size) c
return interface->font_get_underline_thickness(data, (godot_rid *)&p_font, p_size);
}
+int TextServerGDNative::font_get_spacing_space(RID p_font) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_spacing_space(data, (godot_rid *)&p_font);
+}
+
+void TextServerGDNative::font_set_spacing_space(RID p_font, int p_value) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_spacing_space(data, (godot_rid *)&p_font, p_value);
+}
+
+int TextServerGDNative::font_get_spacing_glyph(RID p_font) const {
+ ERR_FAIL_COND_V(interface == nullptr, 0);
+ return interface->font_get_spacing_glyph(data, (godot_rid *)&p_font);
+}
+
+void TextServerGDNative::font_set_spacing_glyph(RID p_font, int p_value) {
+ ERR_FAIL_COND(interface == nullptr);
+ interface->font_set_spacing_glyph(data, (godot_rid *)&p_font, p_value);
+}
+
void TextServerGDNative::font_set_antialiased(RID p_font, bool p_antialiased) {
ERR_FAIL_COND(interface == nullptr);
interface->font_set_antialiased(data, (godot_rid *)&p_font, p_antialiased);
@@ -703,12 +745,12 @@ void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_of
self->y_off = offset->y;
}
-godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
+godot_float GDAPI godot_glyph_get_advance(const godot_glyph *p_self) {
const TextServer::Glyph *self = (const TextServer::Glyph *)p_self;
return self->advance;
}
-void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) {
+void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_float p_advance) {
TextServer::Glyph *self = (TextServer::Glyph *)p_self;
self->advance = p_advance;
}
diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h
index 9cbb94217e..931bb44885 100644
--- a/modules/gdnative/text/text_server_gdnative.h
+++ b/modules/gdnative/text/text_server_gdnative.h
@@ -64,6 +64,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -72,6 +77,12 @@ public:
virtual float font_get_underline_position(RID p_font, int p_size) const override;
virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual int font_get_spacing_space(RID p_font) const override;
+ virtual void font_set_spacing_space(RID p_font, int p_value) override;
+
+ virtual int font_get_spacing_glyph(RID p_font) const override;
+ virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+
virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
virtual bool font_get_antialiased(RID p_font) const override;
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
index 18d26a9528..f2fb0a2fdc 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp
@@ -250,7 +250,7 @@ void VideoStreamPlaybackGDNative::play() {
playing = true;
- delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms");
delay_compensation /= 1000.0;
}
@@ -360,7 +360,7 @@ void VideoStreamGDNative::set_audio_track(int p_track) {
/* --- NOTE ResourceFormatLoaderVideoStreamGDNative starts here. ----- */
-RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderVideoStreamGDNative::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
if (r_error) {
diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h
index e64cda6602..140888cd4b 100644
--- a/modules/gdnative/videodecoder/video_stream_gdnative.h
+++ b/modules/gdnative/videodecoder/video_stream_gdnative.h
@@ -118,7 +118,7 @@ class VideoStreamPlaybackGDNative : public VideoStreamPlayback {
AudioMixCallback mix_callback = nullptr;
int num_channels = -1;
- float time = 0;
+ float time = 0.0;
bool seek_backward = false;
int mix_rate = 0;
double delay_compensation = 0;
@@ -196,7 +196,7 @@ public:
class ResourceFormatLoaderVideoStreamGDNative : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp
index d4fd2876b5..5bbf70174c 100644
--- a/modules/gdnative/xr/xr_interface_gdnative.cpp
+++ b/modules/gdnative/xr/xr_interface_gdnative.cpp
@@ -190,7 +190,7 @@ CameraMatrix XRInterfaceGDNative::get_projection_for_eye(XRInterface::Eyes p_eye
ERR_FAIL_COND_V(interface == nullptr, CameraMatrix());
- interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+ interface->fill_projection_for_eye(data, (godot_float *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
return cm;
}
@@ -234,7 +234,7 @@ void GDAPI godot_xr_register_interface(const godot_xr_interface_gdnative *p_inte
XRServer::get_singleton()->add_interface(new_interface);
}
-godot_real GDAPI godot_xr_get_worldscale() {
+godot_float GDAPI godot_xr_get_worldscale() {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 1.0);
@@ -249,7 +249,7 @@ godot_transform GDAPI godot_xr_get_reference_frame() {
if (xr_server != nullptr) {
*reference_frame_ptr = xr_server->get_reference_frame();
} else {
- godot_transform_new_identity(&reference_frame);
+ memnew_placement(&reference_frame, Transform);
}
return reference_frame;
@@ -387,7 +387,7 @@ void GDAPI godot_xr_set_controller_button(godot_int p_controller_id, godot_int p
}
}
-void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_float p_value, godot_bool p_can_be_negative) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL(xr_server);
@@ -406,7 +406,7 @@ void GDAPI godot_xr_set_controller_axis(godot_int p_controller_id, godot_int p_a
}
}
-godot_real GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
+godot_float GDAPI godot_xr_get_controller_rumble(godot_int p_controller_id) {
XRServer *xr_server = XRServer::get_singleton();
ERR_FAIL_NULL_V(xr_server, 0.0);
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index d1d1687a1f..d257a95ef1 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -51,7 +51,7 @@ union PointKey {
int64_t z : 21;
};
- uint64_t key;
+ uint64_t key = 0;
bool operator<(const PointKey &p_key) const { return key < p_key.key; }
};
@@ -86,8 +86,6 @@ struct Edge {
/// The other `Polygon` at this edge id has this `Polygon`.
int other_edge = -1;
-
- Edge() {}
};
struct Polygon {
@@ -111,8 +109,6 @@ struct Connection {
int A_edge = -1;
Polygon *B = nullptr;
int B_edge = -1;
-
- Connection() {}
};
struct NavigationPoly {
@@ -141,12 +137,12 @@ struct NavigationPoly {
};
struct FreeEdge {
- bool is_free;
- Polygon *poly;
- uint32_t edge_id;
+ bool is_free = false;
+ Polygon *poly = nullptr;
+ uint32_t edge_id = 0;
Vector3 edge_center;
Vector3 edge_dir;
- float edge_len_squared;
+ float edge_len_squared = 0.0;
};
} // namespace gd
diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h
index d9e3345498..369cb1f9a3 100644
--- a/modules/gdnavigation/rvo_agent.h
+++ b/modules/gdnavigation/rvo_agent.h
@@ -53,7 +53,7 @@ class RvoAgent : public NavRid {
NavMap *map = nullptr;
RVO::Agent agent;
AvoidanceComputedCallback callback;
- uint32_t map_update_id;
+ uint32_t map_update_id = 0;
public:
RvoAgent();
diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp
index b792ff54d6..ccc942d86b 100644
--- a/modules/gdscript/editor/gdscript_highlighter.cpp
+++ b/modules/gdscript/editor/gdscript_highlighter.cpp
@@ -269,19 +269,21 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line)
col = keywords[word];
} else if (member_keywords.has(word)) {
col = member_keywords[word];
+ }
+
+ if (col != Color()) {
for (int k = j - 1; k >= 0; k--) {
if (str[k] == '.') {
- col = Color(); //member indexing not allowed
+ col = Color(); // keyword & member indexing not allowed
break;
} else if (str[k] > 32) {
break;
}
}
- }
-
- if (col != Color()) {
- in_keyword = true;
- keyword_color = col;
+ if (col != Color()) {
+ in_keyword = true;
+ keyword_color = col;
+ }
}
}
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
index 6e930b6bf4..9d0d91162c 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp
@@ -44,7 +44,7 @@ Error GDScriptEditorTranslationParserPlugin::parse_file(const String &p_path, Ve
// Search strings in AssignmentNode -> text = "__", hint_tooltip = "__" etc.
Error err;
- RES loaded_res = ResourceLoader::load(p_path, "", false, &err);
+ RES loaded_res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_REUSE, &err);
if (err) {
ERR_PRINT("Failed to load " + p_path);
return err;
diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
index 5358a77140..fcf438422a 100644
--- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h
+++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h
@@ -39,8 +39,8 @@
class GDScriptEditorTranslationParserPlugin : public EditorTranslationParserPlugin {
GDCLASS(GDScriptEditorTranslationParserPlugin, EditorTranslationParserPlugin);
- Vector<String> *ids;
- Vector<Vector<String>> *ids_ctx_plural;
+ Vector<String> *ids = nullptr;
+ Vector<Vector<String>> *ids_ctx_plural = nullptr;
// List of patterns used for extracting translation strings.
StringName tr_func = "tr";
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 502e294275..a129b73c1a 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -219,7 +219,7 @@ StringName GDScript::get_instance_base_type() const {
}
struct _GDScriptMemberSort {
- int index;
+ int index = 0;
StringName name;
_FORCE_INLINE_ bool operator<(const _GDScriptMemberSort &p_member) const { return index < p_member.index; }
};
@@ -1162,17 +1162,6 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript)
GDScript::GDScript() :
script_list(this) {
- valid = false;
- subclass_count = 0;
- initializer = nullptr;
- _base = nullptr;
- _owner = nullptr;
- tool = false;
-#ifdef TOOLS_ENABLED
- source_changed_cache = false;
- placeholder_fallback_enabled = false;
-#endif
-
#ifdef DEBUG_ENABLED
{
MutexLock lock(GDScriptLanguage::get_singleton()->lock);
@@ -2327,7 +2316,7 @@ Ref<GDScript> GDScriptLanguage::get_orphan_subclass(const String &p_qualified_na
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderGDScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h
index 37f01b2571..12c909fd4f 100644
--- a/modules/gdscript/gdscript.h
+++ b/modules/gdscript/gdscript.h
@@ -57,11 +57,11 @@ public:
class GDScript : public Script {
GDCLASS(GDScript, Script);
- bool tool;
- bool valid;
+ bool tool = false;
+ bool valid = false;
struct MemberInfo {
- int index;
+ int index = 0;
StringName setter;
StringName getter;
MultiplayerAPI::RPCMode rpc_mode;
@@ -77,8 +77,8 @@ class GDScript : public Script {
Ref<GDScriptNativeClass> native;
Ref<GDScript> base;
- GDScript *_base; //fast pointer access
- GDScript *_owner; //for subclasses
+ GDScript *_base = nullptr; //fast pointer access
+ GDScript *_owner = nullptr; //for subclasses
Set<StringName> members; //members are just indices to the instanced script.
Map<StringName, Variant> constants;
@@ -97,8 +97,8 @@ class GDScript : public Script {
Map<StringName, Variant> member_default_values_cache;
Ref<GDScript> base_cache;
Set<ObjectID> inheriters_cache;
- bool source_changed_cache;
- bool placeholder_fallback_enabled;
+ bool source_changed_cache = false;
+ bool placeholder_fallback_enabled = false;
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
DocData::ClassDoc doc;
@@ -121,7 +121,7 @@ class GDScript : public Script {
GDScriptFunction *implicit_initializer = nullptr;
GDScriptFunction *initializer = nullptr; //direct pointer to new , faster to locate
- int subclass_count;
+ int subclass_count = 0;
Set<Object *> instances;
//exported members
String source;
@@ -529,7 +529,7 @@ public:
class ResourceFormatLoaderGDScript : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index b491440d4c..7f873ccd7a 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -255,36 +255,59 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code
}
// Try class constants.
- GDScript *owner = codegen.script;
- while (owner) {
- GDScript *scr = owner;
- GDScriptNativeClass *nc = nullptr;
- while (scr) {
- if (scr->constants.has(identifier)) {
- return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
+ {
+ GDScript *owner = codegen.script;
+ while (owner) {
+ GDScript *scr = owner;
+ GDScriptNativeClass *nc = nullptr;
+ while (scr) {
+ if (scr->constants.has(identifier)) {
+ return GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::CLASS_CONSTANT, gen->add_or_get_name(identifier)); // TODO: Get type here.
+ }
+ if (scr->native.is_valid()) {
+ nc = scr->native.ptr();
+ }
+ scr = scr->_base;
}
- if (scr->native.is_valid()) {
- nc = scr->native.ptr();
+
+ // Class C++ integer constant.
+ if (nc) {
+ bool success = false;
+ int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
+ if (success) {
+ return codegen.add_constant(constant);
+ }
}
- scr = scr->_base;
+
+ owner = owner->_owner;
}
+ }
- // Class C++ integer constant.
- if (nc) {
- bool success = false;
- int constant = ClassDB::get_integer_constant(nc->get_name(), identifier, &success);
- if (success) {
- return codegen.add_constant(constant);
+ // Try signals and methods (can be made callables).
+ {
+ if (codegen.class_node->members_indices.has(identifier)) {
+ const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]];
+ if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ // Get like it was a property.
+ GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
+ GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
+
+ gen->write_get_named(temp, identifier, self);
+ return temp;
}
}
- owner = owner->_owner;
- }
+ // Try in native base.
+ GDScript *scr = codegen.script;
+ GDScriptNativeClass *nc = nullptr;
+ while (scr) {
+ if (scr->native.is_valid()) {
+ nc = scr->native.ptr();
+ }
+ scr = scr->_base;
+ }
- // Try signals and methods (can be made callables);
- if (codegen.class_node->members_indices.has(identifier)) {
- const GDScriptParser::ClassNode::Member &member = codegen.class_node->members[codegen.class_node->members_indices[identifier]];
- if (member.type == GDScriptParser::ClassNode::Member::FUNCTION || member.type == GDScriptParser::ClassNode::Member::SIGNAL) {
+ if (nc && (ClassDB::has_signal(nc->get_name(), identifier) || ClassDB::has_method(nc->get_name(), identifier))) {
// Get like it was a property.
GDScriptCodeGenerator::Address temp = codegen.add_temporary(); // TODO: Get type here.
GDScriptCodeGenerator::Address self(GDScriptCodeGenerator::Address::SELF);
diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h
index 00953ad752..651391f972 100644
--- a/modules/gdscript/gdscript_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -133,8 +133,8 @@ class GDScriptCompiler {
Error _parse_class_level(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
Error _parse_class_blocks(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
void _make_scripts(GDScript *p_script, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
- int err_line;
- int err_column;
+ int err_line = 0;
+ int err_column = 0;
StringName source;
String error;
bool within_await = false;
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index 2171426e6f..c6c9a439df 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -77,14 +77,14 @@ int GDScriptFunction::get_max_stack_size() const {
}
struct _GDFKC {
- int order;
+ int order = 0;
List<int> pos;
};
struct _GDFKCS {
- int order;
+ int order = 0;
StringName id;
- int pos;
+ int pos = 0;
bool operator<(const _GDFKCS &p_r) const {
return order < p_r.order;
@@ -294,7 +294,6 @@ void GDScriptFunctionState::_bind_methods() {
GDScriptFunctionState::GDScriptFunctionState() :
scripts_list(this),
instances_list(this) {
- function = nullptr;
}
GDScriptFunctionState::~GDScriptFunctionState() {
diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h
index 6c791836b9..e64630a743 100644
--- a/modules/gdscript/gdscript_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -420,19 +420,19 @@ private:
public:
struct CallState {
- GDScript *script;
- GDScriptInstance *instance;
+ GDScript *script = nullptr;
+ GDScriptInstance *instance = nullptr;
#ifdef DEBUG_ENABLED
StringName function_name;
String script_path;
#endif
Vector<uint8_t> stack;
- int stack_size;
+ int stack_size = 0;
Variant self;
- uint32_t alloca_size;
- int ip;
- int line;
- int defarg;
+ uint32_t alloca_size = 0;
+ int ip = 0;
+ int line = 0;
+ int defarg = 0;
Variant result;
};
@@ -488,7 +488,7 @@ public:
class GDScriptFunctionState : public Reference {
GDCLASS(GDScriptFunctionState, Reference);
friend class GDScriptFunction;
- GDScriptFunction *function;
+ GDScriptFunction *function = nullptr;
GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Ref<GDScriptFunctionState> first_state;
diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h
index f43708b81f..d59b68b602 100644
--- a/modules/gdscript/gdscript_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -351,7 +351,7 @@ public:
OP_COMP_GREATER_EQUAL,
};
- OpType operation;
+ OpType operation = OpType::OP_ADDITION;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *left_operand = nullptr;
ExpressionNode *right_operand = nullptr;
@@ -753,7 +753,7 @@ public:
struct MatchBranchNode : public Node {
Vector<PatternNode *> patterns;
- SuiteNode *block;
+ SuiteNode *block = nullptr;
bool has_wildcard = false;
MatchBranchNode() {
@@ -1001,7 +1001,7 @@ public:
OP_LOGIC_NOT,
};
- OpType operation;
+ OpType operation = OP_POSITIVE;
Variant::Operator variant_op = Variant::OP_MAX;
ExpressionNode *operand = nullptr;
diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index cdb0072294..bea4b14019 100644
--- a/modules/gdscript/gdscript_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -178,7 +178,6 @@ public:
}
Token() {
- type = EMPTY;
}
};
diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp
index 5e3d6213d3..912c9a174e 100644
--- a/modules/gdscript/language_server/gdscript_language_protocol.cpp
+++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp
@@ -163,7 +163,7 @@ void GDScriptLanguageProtocol::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialized", "params"), &GDScriptLanguageProtocol::initialized);
ClassDB::bind_method(D_METHOD("on_client_connected"), &GDScriptLanguageProtocol::on_client_connected);
ClassDB::bind_method(D_METHOD("on_client_disconnected"), &GDScriptLanguageProtocol::on_client_disconnected);
- ClassDB::bind_method(D_METHOD("notify_client", "method", "params"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("notify_client", "method", "params", "client_id"), &GDScriptLanguageProtocol::notify_client, DEFVAL(Variant()), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_smart_resolve_enabled"), &GDScriptLanguageProtocol::is_smart_resolve_enabled);
ClassDB::bind_method(D_METHOD("get_text_document"), &GDScriptLanguageProtocol::get_text_document);
ClassDB::bind_method(D_METHOD("get_workspace"), &GDScriptLanguageProtocol::get_workspace);
diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp
index aac9cb7fd7..98ada9de4d 100644
--- a/modules/gdscript/language_server/gdscript_language_server.cpp
+++ b/modules/gdscript/language_server/gdscript_language_server.cpp
@@ -36,12 +36,6 @@
#include "editor/editor_node.h"
GDScriptLanguageServer::GDScriptLanguageServer() {
- thread = nullptr;
- thread_running = false;
- started = false;
-
- use_thread = false;
- port = 6008;
_EDITOR_DEF("network/language_server/remote_port", port);
_EDITOR_DEF("network/language_server/enable_smart_resolve", true);
_EDITOR_DEF("network/language_server/show_native_symbols_in_editor", false);
@@ -87,9 +81,8 @@ void GDScriptLanguageServer::start() {
if (protocol.start(port, IP_Address("127.0.0.1")) == OK) {
EditorNode::get_log()->add_message("--- GDScript language server started ---", EditorLog::MSG_TYPE_EDITOR);
if (use_thread) {
- ERR_FAIL_COND(thread != nullptr);
thread_running = true;
- thread = Thread::create(GDScriptLanguageServer::thread_main, this);
+ thread.start(GDScriptLanguageServer::thread_main, this);
}
set_process_internal(!use_thread);
started = true;
@@ -98,11 +91,9 @@ void GDScriptLanguageServer::start() {
void GDScriptLanguageServer::stop() {
if (use_thread) {
- ERR_FAIL_COND(nullptr == thread);
+ ERR_FAIL_COND(!thread.is_started());
thread_running = false;
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = nullptr;
+ thread.wait_to_finish();
}
protocol.stop();
started = false;
diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h
index 218f42199e..29c5ddd70e 100644
--- a/modules/gdscript/language_server/gdscript_language_server.h
+++ b/modules/gdscript/language_server/gdscript_language_server.h
@@ -40,11 +40,11 @@ class GDScriptLanguageServer : public EditorPlugin {
GDScriptLanguageProtocol protocol;
- Thread *thread;
- bool thread_running;
- bool started;
- bool use_thread;
- int port;
+ Thread thread;
+ bool thread_running = false;
+ bool started = false;
+ bool use_thread = false;
+ int port = 6008;
static void thread_main(void *p_userdata);
private:
diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp
index 7b502f079b..69cad1a335 100644
--- a/modules/gdscript/language_server/gdscript_workspace.cpp
+++ b/modules/gdscript/language_server/gdscript_workspace.cpp
@@ -350,7 +350,7 @@ Error GDScriptWorkspace::parse_local_script(const String &p_path) {
String GDScriptWorkspace::get_file_path(const String &p_uri) const {
String path = p_uri;
path = path.replace(root_uri + "/", "res://");
- path = path.http_unescape();
+ path = path.uri_decode();
return path;
}
diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp
index 6a913edbbf..6635098be2 100644
--- a/modules/gdscript/language_server/lsp.hpp
+++ b/modules/gdscript/language_server/lsp.hpp
@@ -547,7 +547,7 @@ struct TextDocumentItem {
* The version number of this document (it will increase after each
* change, including undo/redo).
*/
- int version;
+ int version = 0;
/**
* The content of the opened text document.
@@ -584,7 +584,7 @@ struct TextDocumentContentChangeEvent {
/**
* The length of the range that got replaced.
*/
- int rangeLength;
+ int rangeLength = 0;
/**
* The new text of the range/document.
@@ -656,12 +656,12 @@ struct Diagnostic {
* The diagnostic's severity. Can be omitted. If omitted it is up to the
* client to interpret diagnostics as error, warning, info or hint.
*/
- int severity;
+ int severity = 0;
/**
* The diagnostic's code, which might appear in the user interface.
*/
- int code;
+ int code = 0;
/**
* A human-readable string describing the source of this
@@ -833,7 +833,7 @@ struct CompletionItem {
* an icon is chosen by the editor. The standardized set
* of available values is defined in `CompletionItemKind`.
*/
- int kind;
+ int kind = 0;
/**
* A human-readable string with additional information
@@ -891,7 +891,7 @@ struct CompletionItem {
* The format of the insert text. The format applies to both the `insertText` property
* and the `newText` property of a provided `textEdit`.
*/
- int insertTextFormat;
+ int insertTextFormat = 0;
/**
* An edit which is applied to a document when selecting this completion. When an edit is provided the value of
@@ -1003,7 +1003,7 @@ struct CompletionList {
* This list it not complete. Further typing should result in recomputing
* this list.
*/
- bool isIncomplete;
+ bool isIncomplete = false;
/**
* The completion items.
@@ -1661,7 +1661,7 @@ struct ServerCapabilities {
signatureHelpProvider.triggerCharacters.push_back(",");
signatureHelpProvider.triggerCharacters.push_back("(");
dict["signatureHelpProvider"] = signatureHelpProvider.to_json();
- dict["codeLensProvider"] = false; // codeLensProvider.to_json();
+ //dict["codeLensProvider"] = codeLensProvider.to_json();
dict["documentOnTypeFormattingProvider"] = documentOnTypeFormattingProvider.to_json();
dict["renameProvider"] = renameProvider.to_json();
dict["documentLinkProvider"] = documentLinkProvider.to_json();
diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp
index a7ae3e6bab..545aa68747 100644
--- a/modules/glslang/register_types.cpp
+++ b/modules/glslang/register_types.cpp
@@ -53,7 +53,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage
int ClientInputSemanticsVersion = 100; // maps to, say, #define VULKAN 100
glslang::EShTargetClientVersion VulkanClientVersion = glslang::EShTargetVulkan_1_0;
- glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_0;
+ glslang::EShTargetLanguageVersion TargetVersion = glslang::EShTargetSpv_1_3;
glslang::TShader::ForbidIncluder includer;
glslang::TShader shader(stages[p_stage]);
diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h
index e5c2041793..bf94b80bef 100644
--- a/modules/gltf/gltf_camera.h
+++ b/modules/gltf/gltf_camera.h
@@ -38,8 +38,8 @@ class GLTFCamera : public Resource {
private:
bool perspective = true;
- float fov_size = 75;
- float zfar = 4000;
+ float fov_size = 75.0;
+ float zfar = 4000.0;
float znear = 0.05;
protected:
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index ebf30b13f2..4868347a74 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -57,8 +57,12 @@
#include "core/version_hash.gen.h"
#include "drivers/png/png_driver_common.h"
#include "editor/import/resource_importer_scene.h"
+#ifdef MODULE_CSG_ENABLED
#include "modules/csg/csg_shape.h"
+#endif // MODULE_CSG_ENABLED
+#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
+#endif // MODULE_GRIDMAP_ENABLED
#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
@@ -2387,7 +2391,7 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
e["targetNames"] = target_names;
for (int j = 0; j < target_names.size(); j++) {
- real_t weight = 0;
+ real_t weight = 0.0;
if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) {
weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j];
}
@@ -5101,7 +5105,6 @@ Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent
}
void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) {
bool retflag = true;
- Node3D *spatial = cast_to<Node3D>(p_current);
_check_visibility(p_current, retflag);
if (retflag) {
return;
@@ -5110,9 +5113,11 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
gltf_node.instance();
gltf_node->set_name(_gen_unique_name(state, p_current->get_name()));
if (cast_to<Node3D>(p_current)) {
+ Node3D *spatial = cast_to<Node3D>(p_current);
_convert_spatial(state, spatial, gltf_node);
}
if (cast_to<MeshInstance3D>(p_current)) {
+ Node3D *spatial = cast_to<Node3D>(p_current);
_convert_mesh_to_gltf(p_current, state, spatial, gltf_node);
} else if (cast_to<BoneAttachment3D>(p_current)) {
_convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag);
@@ -5124,18 +5129,22 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
return;
} else if (cast_to<MultiMeshInstance3D>(p_current)) {
_convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root);
+#ifdef MODULE_CSG_ENABLED
} else if (cast_to<CSGShape3D>(p_current)) {
if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) {
_convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state);
}
+#endif // MODULE_CSG_ENABLED
+#ifdef MODULE_GRIDMAP_ENABLED
} else if (cast_to<GridMap>(p_current)) {
_convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root);
+#endif // MODULE_GRIDMAP_ENABLED
} else if (cast_to<Camera3D>(p_current)) {
Camera3D *camera = Object::cast_to<Camera3D>(p_current);
- _convert_camera_to_gltf(camera, state, spatial, gltf_node);
+ _convert_camera_to_gltf(camera, state, camera, gltf_node);
} else if (cast_to<Light3D>(p_current)) {
Light3D *light = Object::cast_to<Light3D>(p_current);
- _convert_light_to_gltf(light, state, spatial, gltf_node);
+ _convert_light_to_gltf(light, state, light, gltf_node);
} else if (cast_to<AnimationPlayer>(p_current)) {
AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current);
_convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root);
@@ -5154,6 +5163,7 @@ void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, No
}
}
+#ifdef MODULE_CSG_ENABLED
void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) {
CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current);
csg->call("_update_shape");
@@ -5180,6 +5190,7 @@ void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_g
gltf_node->xform = csg->get_meshes()[0];
gltf_node->set_name(_gen_unique_name(state, csg->get_name()));
}
+#endif // MODULE_CSG_ENABLED
void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex current_node_i,
GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) {
@@ -5229,6 +5240,7 @@ void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state,
}
}
+#ifdef MODULE_GRIDMAP_ENABLED
void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) {
GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent);
ERR_FAIL_COND(!grid_map);
@@ -5260,6 +5272,7 @@ void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNod
new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell)));
}
}
+#endif // MODULE_GRIDMAP_ENABLED
void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) {
MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent);
@@ -5275,8 +5288,7 @@ void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, con
transform.origin =
Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y);
real_t rotation = xform_2d.get_rotation();
- Quat quat;
- quat.set_axis_angle(Vector3(0, 1, 0), rotation);
+ Quat quat(Vector3(0, 1, 0), rotation);
Size2 scale = xform_2d.get_scale();
transform.basis.set_quat_scale(quat,
Vector3(scale.x, 0, scale.y));
@@ -5557,7 +5569,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->set_loop(true);
}
- float length = 0;
+ float length = 0.0;
for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) {
const GLTFAnimation::Track &track = track_i->get();
@@ -6028,14 +6040,12 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state
p_track.rotation_track.interpolation = gltf_interpolation;
for (int32_t key_i = 0; key_i < key_count; key_i++) {
- Quat rotation;
Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i);
Vector3 rotation_radian;
rotation_radian.x = Math::deg2rad(rotation_degrees.x);
rotation_radian.y = Math::deg2rad(rotation_degrees.y);
rotation_radian.z = Math::deg2rad(rotation_degrees.z);
- rotation.set_euler(rotation_radian);
- p_track.rotation_track.values.write[key_i] = rotation;
+ p_track.rotation_track.values.write[key_i] = Quat(rotation_radian);
}
} else if (path.find(":scale") != -1) {
p_track.scale_track.times = times;
@@ -6287,18 +6297,22 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
}
} else if (String(orig_track_path).find(":") == -1) {
- const Node *node = ap->get_parent()->get_node_or_null(orig_track_path);
- for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) {
- if (scene_node_i->get() == node) {
- GLTFNodeIndex node_index = scene_node_i->key();
- Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index);
- GLTFAnimation::Track track;
- if (node_track_i) {
- track = node_track_i->get();
+ ERR_CONTINUE(!ap->get_parent());
+ for (int32_t node_i = 0; node_i < ap->get_parent()->get_child_count(); node_i++) {
+ const Node *child = ap->get_parent()->get_child(node_i);
+ const Node *node = child->get_node_or_null(orig_track_path);
+ for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) {
+ if (scene_node_i->get() == node) {
+ GLTFNodeIndex node_index = scene_node_i->key();
+ Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index);
+ GLTFAnimation::Track track;
+ if (node_track_i) {
+ track = node_track_i->get();
+ }
+ track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
+ gltf_animation->get_tracks().insert(node_index, track);
+ break;
}
- track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index);
- gltf_animation->get_tracks().insert(node_index, track);
- break;
}
}
}
diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h
index 111324d1e6..ddf307e6a7 100644
--- a/modules/gltf/gltf_document.h
+++ b/modules/gltf/gltf_document.h
@@ -34,6 +34,7 @@
#include "editor/import/resource_importer_scene.h"
#include "editor/import/scene_importer_mesh_node_3d.h"
#include "gltf_animation.h"
+#include "modules/modules_enabled.gen.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/light_3d.h"
@@ -377,7 +378,9 @@ public:
const GLTFNodeIndex p_gltf_current,
const GLTFNodeIndex p_gltf_root);
+#ifdef MODULE_CSG_ENABLED
void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state);
+#endif // MODULE_CSG_ENABLED
void _create_gltf_node(Ref<GLTFState> state,
Node *p_scene_parent,
@@ -395,12 +398,14 @@ public:
void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state,
Node3D *spatial,
Ref<GLTFNode> gltf_node);
+#ifdef MODULE_GRIDMAP_ENABLED
void _convert_grid_map_to_gltf(
Node *p_scene_parent,
const GLTFNodeIndex &p_parent_node_index,
const GLTFNodeIndex &p_root_node_index,
Ref<GLTFNode> gltf_node, Ref<GLTFState> state,
Node *p_root_node);
+#endif // MODULE_GRIDMAP_ENABLED
void _convert_mult_mesh_instance_to_gltf(
Node *p_scene_parent,
const GLTFNodeIndex &p_parent_node_index,
diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp
index 739779d3bd..d6c7a25eaf 100644
--- a/modules/gltf/gltf_skeleton.cpp
+++ b/modules/gltf/gltf_skeleton.cpp
@@ -41,7 +41,7 @@ void GLTFSkeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node);
ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node);
ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count);
- ClassDB::bind_method(D_METHOD("get_bone_attachment"), &GLTFSkeleton::get_bone_attachment);
+ ClassDB::bind_method(D_METHOD("get_bone_attachment", "idx"), &GLTFSkeleton::get_bone_attachment);
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex>
ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex>
diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp
index fd39e4f45a..5a61e5778c 100644
--- a/modules/gltf/gltf_skin.cpp
+++ b/modules/gltf/gltf_skin.cpp
@@ -142,7 +142,7 @@ void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) {
joint_i_to_name = Map<int, StringName>();
Array keys = p_joint_i_to_name.keys();
for (int i = 0; i < keys.size(); i++) {
- joint_i_to_name[keys[i]] = joint_i_to_name[keys[i]];
+ joint_i_to_name[keys[i]] = p_joint_i_to_name[keys[i]];
}
}
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index eedc743330..86f8f44612 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -51,8 +51,8 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_accessors", "accessors"), &GLTFState::set_accessors);
ClassDB::bind_method(D_METHOD("get_meshes"), &GLTFState::get_meshes);
ClassDB::bind_method(D_METHOD("set_meshes", "meshes"), &GLTFState::set_meshes);
- ClassDB::bind_method(D_METHOD("get_animation_players_count"), &GLTFState::get_animation_players_count);
- ClassDB::bind_method(D_METHOD("get_animation_player"), &GLTFState::get_animation_player);
+ ClassDB::bind_method(D_METHOD("get_animation_players_count", "idx"), &GLTFState::get_animation_players_count);
+ ClassDB::bind_method(D_METHOD("get_animation_player", "idx"), &GLTFState::get_animation_player);
ClassDB::bind_method(D_METHOD("get_materials"), &GLTFState::get_materials);
ClassDB::bind_method(D_METHOD("set_materials", "materials"), &GLTFState::set_materials);
ClassDB::bind_method(D_METHOD("get_scene_name"), &GLTFState::get_scene_name);
@@ -77,7 +77,7 @@ void GLTFState::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node);
ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations);
ClassDB::bind_method(D_METHOD("set_animations", "animations"), &GLTFState::set_animations);
- ClassDB::bind_method(D_METHOD("get_scene_node"), &GLTFState::get_scene_node);
+ ClassDB::bind_method(D_METHOD("get_scene_node", "idx"), &GLTFState::get_scene_node);
ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary
ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 4dccb03369..e28cc57f9b 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -8,6 +8,7 @@
GridMaps use a [MeshLibrary] which contains a list of tiles. Each tile is a mesh with materials plus optional collision and navigation shapes.
A GridMap contains a collection of cells. Each grid cell refers to a tile in the [MeshLibrary]. All cells in the map have the same dimensions.
Internally, a GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
+ [b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
</description>
<tutorials>
<link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
@@ -40,6 +41,7 @@
<return type="Array">
</return>
<description>
+ Returns an array of [ArrayMesh]es and [Transform] references of all bake meshes that exist within the current GridMap.
</description>
</method>
<method name="get_cell_item" qualifiers="const">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 5a17541075..e7c252dc53 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -189,7 +189,6 @@ void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
}
_recreate_octant_data();
- _change_notify("mesh_library");
}
Ref<MeshLibrary> GridMap::get_mesh_library() const {
@@ -286,7 +285,8 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) {
//create octant because it does not exist
Octant *g = memnew(Octant);
g->dirty = true;
- g->static_body = PhysicsServer3D::get_singleton()->body_create(PhysicsServer3D::BODY_MODE_STATIC);
+ g->static_body = PhysicsServer3D::get_singleton()->body_create();
+ PhysicsServer3D::get_singleton()->body_set_mode(g->static_body, PhysicsServer3D::BODY_MODE_STATIC);
PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
@@ -491,7 +491,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
Octant::MultimeshInstance mmi;
RID mm = RS::get_singleton()->multimesh_create();
- RS::get_singleton()->multimesh_allocate(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
+ RS::get_singleton()->multimesh_allocate_data(mm, E->get().size(), RS::MULTIMESH_TRANSFORM_3D);
RS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
int idx = 0;
@@ -700,8 +700,6 @@ void GridMap::_update_visibility() {
return;
}
- _change_notify("visible");
-
for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
Octant *octant = e->value();
for (int i = 0; i < octant->multimesh_instances.size(); i++) {
@@ -1046,26 +1044,7 @@ RID GridMap::get_bake_mesh_instance(int p_idx) {
}
GridMap::GridMap() {
- collision_layer = 1;
- collision_mask = 1;
-
- cell_size = Vector3(2, 2, 2);
- octant_size = 8;
- awaiting_update = false;
- _in_tree = false;
- center_x = true;
- center_y = true;
- center_z = true;
-
- clip = false;
- clip_floor = 0;
- clip_axis = Vector3::AXIS_Z;
- clip_above = true;
- cell_scale = 1.0;
-
- navigation = nullptr;
set_notify_transform(true);
- recreating_octants = false;
}
GridMap::~GridMap() {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index 48ad95f9ff..e5ec4bb602 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -53,7 +53,7 @@ class GridMap : public Node3D {
int16_t y;
int16_t z;
};
- uint64_t key;
+ uint64_t key = 0;
_FORCE_INLINE_ bool operator<(const IndexKey &p_key) const {
return key < p_key.key;
@@ -68,7 +68,7 @@ class GridMap : public Node3D {
y = (int16_t)p_vector.y;
z = (int16_t)p_vector.z;
}
- IndexKey() { key = 0; }
+ IndexKey() {}
};
/**
@@ -80,13 +80,7 @@ class GridMap : public Node3D {
unsigned int rot : 5;
unsigned int layer : 8;
};
- uint32_t cell;
-
- Cell() {
- item = 0;
- rot = 0;
- layer = 0;
- }
+ uint32_t cell = 0;
};
/**
@@ -103,7 +97,7 @@ class GridMap : public Node3D {
RID instance;
RID multimesh;
struct Item {
- int index;
+ int index = 0;
Transform transform;
IndexKey key;
};
@@ -116,7 +110,7 @@ class GridMap : public Node3D {
RID collision_debug;
RID collision_debug_instance;
- bool dirty;
+ bool dirty = false;
RID static_body;
Map<IndexKey, NavMesh> navmesh_ids;
};
@@ -129,35 +123,37 @@ class GridMap : public Node3D {
int16_t empty;
};
- uint64_t key;
+ uint64_t key = 0;
_FORCE_INLINE_ bool operator<(const OctantKey &p_key) const {
return key < p_key.key;
}
//OctantKey(const IndexKey& p_k, int p_item) { indexkey=p_k.key; item=p_item; }
- OctantKey() { key = 0; }
+ OctantKey() {}
};
- uint32_t collision_layer;
- uint32_t collision_mask;
+ uint32_t collision_layer = 1;
+ uint32_t collision_mask = 1;
Transform last_transform;
- bool _in_tree;
- Vector3 cell_size;
- int octant_size;
- bool center_x, center_y, center_z;
- float cell_scale;
- Navigation3D *navigation;
+ bool _in_tree = false;
+ Vector3 cell_size = Vector3(2, 2, 2);
+ int octant_size = 8;
+ bool center_x = true;
+ bool center_y = true;
+ bool center_z = true;
+ float cell_scale = 1.0;
+ Navigation3D *navigation = nullptr;
- bool clip;
- bool clip_above;
- int clip_floor;
+ bool clip = false;
+ bool clip_above = true;
+ int clip_floor = 0;
- bool recreating_octants;
+ bool recreating_octants = false;
- Vector3::Axis clip_axis;
+ Vector3::Axis clip_axis = Vector3::AXIS_Z;
Ref<MeshLibrary> mesh_library;
@@ -167,10 +163,10 @@ class GridMap : public Node3D {
void _recreate_octant_data();
struct BakeLight {
- RS::LightType type;
+ RS::LightType type = RS::LightType::LIGHT_DIRECTIONAL;
Vector3 pos;
Vector3 dir;
- float param[RS::LIGHT_PARAM_MAX];
+ float param[RS::LIGHT_PARAM_MAX] = {};
};
_FORCE_INLINE_ Vector3 _octant_get_offset(const OctantKey &p_key) const {
@@ -183,7 +179,7 @@ class GridMap : public Node3D {
bool _octant_update(const OctantKey &p_key);
void _octant_clean_up(const OctantKey &p_key);
void _octant_transform(const OctantKey &p_key);
- bool awaiting_update;
+ bool awaiting_update = false;
void _queue_octants_dirty();
void _update_octants_callback();
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index 4732a3f62d..da9cdb9bc5 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -769,7 +769,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In
struct _CGMEItemSort {
String name;
- int id;
+ int id = 0;
_FORCE_INLINE_ bool operator<(const _CGMEItemSort &r_it) const { return name < r_it.name; }
};
@@ -1151,7 +1151,6 @@ void GridMapEditor::_bind_methods() {
}
GridMapEditor::GridMapEditor(EditorNode *p_editor) {
- input_action = INPUT_NONE;
editor = p_editor;
undo_redo = p_editor->get_undo_redo();
@@ -1173,7 +1172,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
floor->set_min(-32767);
floor->set_max(32767);
floor->set_step(1);
- floor->get_line_edit()->add_theme_constant_override("minimum_spaces", 16);
+ floor->get_line_edit()->add_theme_constant_override("minimum_character_width", 16);
spatial_editor_hb->add_child(floor);
floor->connect("value_changed", callable_mp(this, &GridMapEditor::_floor_changed));
@@ -1234,7 +1233,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
settings_pick_distance->set_value(EDITOR_DEF("editors/grid_map/pick_distance", 5000.0));
settings_vbc->add_margin_child(TTR("Pick Distance:"), settings_pick_distance);
- clip_mode = CLIP_DISABLED;
options->get_popup()->connect("id_pressed", callable_mp(this, &GridMapEditor::_menu_option));
HBoxContainer *hb = memnew(HBoxContainer);
@@ -1275,8 +1273,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
EDITOR_DEF("editors/grid_map/preview_size", 64);
- display_mode = DISPLAY_THUMBNAIL;
-
mesh_library_palette = memnew(ItemList);
add_child(mesh_library_palette);
mesh_library_palette->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1296,11 +1292,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
edit_floor[1] = -1;
edit_floor[2] = -1;
- cursor_visible = false;
- selected_palette = -1;
- lock_view = false;
- cursor_rot = 0;
-
selection_mesh = RenderingServer::get_singleton()->mesh_create();
paste_mesh = RenderingServer::get_singleton()->mesh_create();
@@ -1418,8 +1409,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
}
_set_selection(false);
- updating = false;
- accumulated_floor_delta = 0.0;
indicator_mat.instance();
indicator_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index 0c0ec64680..6c7f0bedf6 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -65,11 +65,11 @@ class GridMapEditor : public VBoxContainer {
};
UndoRedo *undo_redo;
- InputAction input_action;
+ InputAction input_action = INPUT_NONE;
Panel *panel;
MenuButton *options;
SpinBox *floor;
- double accumulated_floor_delta;
+ double accumulated_floor_delta = 0.0;
Button *mode_thumbnail;
Button *mode_list;
LineEdit *search_box;
@@ -82,19 +82,19 @@ class GridMapEditor : public VBoxContainer {
struct SetItem {
Vector3i position;
- int new_value;
- int new_orientation;
- int old_value;
- int old_orientation;
+ int new_value = 0;
+ int new_orientation = 0;
+ int old_value = 0;
+ int old_orientation = 0;
};
List<SetItem> set_items;
GridMap *node = nullptr;
MeshLibrary *last_mesh_library;
- ClipMode clip_mode;
+ ClipMode clip_mode = CLIP_DISABLED;
- bool lock_view;
+ bool lock_view = false;
Transform grid_xform;
Transform edit_grid_xform;
Vector3::Axis edit_axis;
@@ -112,9 +112,9 @@ class GridMapEditor : public VBoxContainer {
RID paste_instance;
struct ClipboardItem {
- int cell_item;
+ int cell_item = 0;
Vector3 grid_offset;
- int orientation;
+ int orientation = 0;
RID instance;
};
@@ -125,14 +125,14 @@ class GridMapEditor : public VBoxContainer {
Ref<StandardMaterial3D> outer_mat;
Ref<StandardMaterial3D> selection_floor_mat;
- bool updating;
+ bool updating = false;
struct Selection {
Vector3 click;
Vector3 current;
Vector3 begin;
Vector3 end;
- bool active;
+ bool active = false;
} selection;
Selection last_selection;
@@ -141,18 +141,18 @@ class GridMapEditor : public VBoxContainer {
Vector3 current;
Vector3 begin;
Vector3 end;
- int orientation;
+ int orientation = 0;
};
PasteIndicator paste_indicator;
- bool cursor_visible;
+ bool cursor_visible = false;
Transform cursor_transform;
Vector3 cursor_origin;
- int display_mode;
- int selected_palette;
- int cursor_rot;
+ int display_mode = DISPLAY_THUMBNAIL;
+ int selected_palette = -1;
+ int cursor_rot = 0;
enum Menu {
MENU_OPTION_NEXT_LEVEL,
diff --git a/modules/icloud/SCsub b/modules/icloud/SCsub
deleted file mode 100644
index 805a484600..0000000000
--- a/modules/icloud/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_icloud = env_modules.Clone()
-
-# (iOS) Enable module support
-env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_icloud.add_source_files(modules_sources, "*.cpp")
-env_icloud.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/icloud/config.py b/modules/icloud/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/icloud/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/icloud/icloud.gdip b/modules/icloud/icloud.gdip
deleted file mode 100644
index 9f81be8a34..0000000000
--- a/modules/icloud/icloud.gdip
+++ /dev/null
@@ -1,17 +0,0 @@
-[config]
-name="iCloud"
-binary="icloud_lib.a"
-
-initialization="register_icloud_types"
-deinitialization="unregister_icloud_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=[]
-
-capabilities=[]
-
-files=[]
-
-[plist]
diff --git a/modules/icloud/icloud.h b/modules/icloud/icloud.h
deleted file mode 100644
index 7b7aa52b63..0000000000
--- a/modules/icloud/icloud.h
+++ /dev/null
@@ -1,60 +0,0 @@
-/*************************************************************************/
-/* icloud.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef ICLOUD_H
-#define ICLOUD_H
-
-#include "core/object/class_db.h"
-
-class ICloud : public Object {
- GDCLASS(ICloud, Object);
-
- static ICloud *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
-public:
- Error remove_key(String p_param);
- Array set_key_values(Dictionary p_params);
- Variant get_key_value(String p_param);
- Error synchronize_key_values();
- Variant get_all_key_values();
-
- int get_pending_event_count();
- Variant pop_pending_event();
-
- static ICloud *get_singleton();
-
- ICloud();
- ~ICloud();
-};
-
-#endif
diff --git a/modules/icloud/icloud.mm b/modules/icloud/icloud.mm
deleted file mode 100644
index 937ef38018..0000000000
--- a/modules/icloud/icloud.mm
+++ /dev/null
@@ -1,345 +0,0 @@
-/*************************************************************************/
-/* icloud.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "icloud.h"
-
-#import "platform/iphone/app_delegate.h"
-
-#import <Foundation/Foundation.h>
-
-ICloud *ICloud::instance = NULL;
-
-void ICloud::_bind_methods() {
- ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key);
-
- ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values);
- ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value);
-
- ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values);
- ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &ICloud::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &ICloud::pop_pending_event);
-};
-
-int ICloud::get_pending_event_count() {
- return pending_events.size();
-};
-
-Variant ICloud::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-};
-
-ICloud *ICloud::get_singleton() {
- return instance;
-};
-
-//convert from apple's abstract type to godot's abstract type....
-Variant nsobject_to_variant(NSObject *object) {
- if ([object isKindOfClass:[NSString class]]) {
- const char *str = [(NSString *)object UTF8String];
- return String::utf8(str != NULL ? str : "");
- } else if ([object isKindOfClass:[NSData class]]) {
- PackedByteArray ret;
- NSData *data = (NSData *)object;
- if ([data length] > 0) {
- ret.resize([data length]);
- {
- // PackedByteArray::Write w = ret.write();
- copymem((void *)ret.ptr(), [data bytes], [data length]);
- }
- }
- return ret;
- } else if ([object isKindOfClass:[NSArray class]]) {
- Array result;
- NSArray *array = (NSArray *)object;
- for (NSUInteger i = 0; i < [array count]; ++i) {
- NSObject *value = [array objectAtIndex:i];
- result.push_back(nsobject_to_variant(value));
- }
- return result;
- } else if ([object isKindOfClass:[NSDictionary class]]) {
- Dictionary result;
- NSDictionary *dic = (NSDictionary *)object;
-
- NSArray *keys = [dic allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSObject *k = [keys objectAtIndex:i];
- NSObject *v = [dic objectForKey:k];
-
- result[nsobject_to_variant(k)] = nsobject_to_variant(v);
- }
- return result;
- } else if ([object isKindOfClass:[NSNumber class]]) {
- //Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit)
- //To avoid errors, we'll cast as broadly as possible, and only return int or float.
- //bool, char, int, uint, longlong -> int
- //float, double -> float
- NSNumber *num = (NSNumber *)object;
- if (strcmp([num objCType], @encode(BOOL)) == 0) {
- return Variant((int)[num boolValue]);
- } else if (strcmp([num objCType], @encode(char)) == 0) {
- return Variant((int)[num charValue]);
- } else if (strcmp([num objCType], @encode(int)) == 0) {
- return Variant([num intValue]);
- } else if (strcmp([num objCType], @encode(unsigned int)) == 0) {
- return Variant((int)[num unsignedIntValue]);
- } else if (strcmp([num objCType], @encode(long long)) == 0) {
- return Variant((int)[num longValue]);
- } else if (strcmp([num objCType], @encode(float)) == 0) {
- return Variant([num floatValue]);
- } else if (strcmp([num objCType], @encode(double)) == 0) {
- return Variant((float)[num doubleValue]);
- } else {
- return Variant();
- }
- } else if ([object isKindOfClass:[NSDate class]]) {
- //this is a type that icloud supports...but how did you submit it in the first place?
- //I guess this is a type that *might* show up, if you were, say, trying to make your game
- //compatible with existing cloud data written by another engine's version of your game
- WARN_PRINT("NSDate unsupported, returning null Variant");
- return Variant();
- } else if ([object isKindOfClass:[NSNull class]] or object == nil) {
- return Variant();
- } else {
- WARN_PRINT("Trying to convert unknown NSObject type to Variant");
- return Variant();
- }
-}
-
-NSObject *variant_to_nsobject(Variant v) {
- if (v.get_type() == Variant::STRING) {
- return [[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()];
- } else if (v.get_type() == Variant::FLOAT) {
- return [NSNumber numberWithDouble:(double)v];
- } else if (v.get_type() == Variant::INT) {
- return [NSNumber numberWithLongLong:(long)(int)v];
- } else if (v.get_type() == Variant::BOOL) {
- return [NSNumber numberWithBool:BOOL((bool)v)];
- } else if (v.get_type() == Variant::DICTIONARY) {
- NSMutableDictionary *result = [[NSMutableDictionary alloc] init];
- Dictionary dic = v;
- Array keys = dic.keys();
- for (int i = 0; i < keys.size(); ++i) {
- NSString *key = [[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()];
- NSObject *value = variant_to_nsobject(dic[keys[i]]);
-
- if (key == NULL || value == NULL) {
- return NULL;
- }
-
- [result setObject:value forKey:key];
- }
- return result;
- } else if (v.get_type() == Variant::ARRAY) {
- NSMutableArray *result = [[NSMutableArray alloc] init];
- Array arr = v;
- for (int i = 0; i < arr.size(); ++i) {
- NSObject *value = variant_to_nsobject(arr[i]);
- if (value == NULL) {
- //trying to add something unsupported to the array. cancel the whole array
- return NULL;
- }
- [result addObject:value];
- }
- return result;
- } else if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
- PackedByteArray arr = v;
- // PackedByteArray::Read r = arr.read();
- NSData *result = [NSData dataWithBytes:arr.ptr() length:arr.size()];
- return result;
- }
- WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type()) + "'").utf8().get_data());
- return NULL;
-}
-
-Error ICloud::remove_key(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return ERR_INVALID_PARAMETER;
- }
-
- [store removeObjectForKey:key];
- return OK;
-}
-
-//return an array of the keys that could not be set
-Array ICloud::set_key_values(Dictionary p_params) {
- Array keys = p_params.keys();
-
- Array error_keys;
-
- for (int i = 0; i < keys.size(); ++i) {
- String variant_key = keys[i];
- Variant variant_value = p_params[variant_key];
-
- NSString *key = [[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()];
- if (key == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSObject *value = variant_to_nsobject(variant_value);
-
- if (value == NULL) {
- error_keys.push_back(variant_key);
- continue;
- }
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- [store setObject:value forKey:key];
- }
-
- return error_keys;
-}
-
-Variant ICloud::get_key_value(String p_param) {
- NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()];
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- if (![[store dictionaryRepresentation] objectForKey:key]) {
- return Variant();
- }
-
- Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]);
-
- return result;
-}
-
-Variant ICloud::get_all_key_values() {
- Dictionary result;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- NSDictionary *store_dictionary = [store dictionaryRepresentation];
-
- NSArray *keys = [store_dictionary allKeys];
- int count = [keys count];
- for (int i = 0; i < count; ++i) {
- NSString *k = [keys objectAtIndex:i];
- NSObject *v = [store_dictionary objectForKey:k];
-
- const char *str = [k UTF8String];
- if (str != NULL) {
- result[String::utf8(str)] = nsobject_to_variant(v);
- }
- }
-
- return result;
-}
-
-Error ICloud::synchronize_key_values() {
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- BOOL result = [store synchronize];
- if (result == YES) {
- return OK;
- } else {
- return FAILED;
- }
-}
-
-/*
-Error ICloud::initial_sync() {
- //you sometimes have to write something to the store to get it to download new data. go apple!
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
- if ([store boolForKey:@"isb"])
- {
- [store setBool:NO forKey:@"isb"];
- }
- else
- {
- [store setBool:YES forKey:@"isb"];
- }
- return synchronize();
-}
-
-*/
-ICloud::ICloud() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
- //connected = false;
-
- [[NSNotificationCenter defaultCenter]
- addObserverForName:NSUbiquitousKeyValueStoreDidChangeExternallyNotification
- object:[NSUbiquitousKeyValueStore defaultStore]
- queue:nil
- usingBlock:^(NSNotification *notification) {
- NSDictionary *userInfo = [notification userInfo];
- NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue];
-
- Dictionary ret;
- ret["type"] = "key_value_changed";
-
- //PackedStringArray result_keys;
- //Array result_values;
- Dictionary keyValues;
- String reason = "";
-
- if (change == NSUbiquitousKeyValueStoreServerChange) {
- reason = "server";
- } else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) {
- reason = "initial_sync";
- } else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) {
- reason = "quota_violation";
- } else if (change == NSUbiquitousKeyValueStoreAccountChange) {
- reason = "account";
- }
-
- ret["reason"] = reason;
-
- NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore];
-
- NSArray *keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey];
- for (NSString *key in keys) {
- const char *str = [key UTF8String];
- if (str == NULL) {
- continue;
- }
-
- NSObject *object = [store objectForKey:key];
-
- //figure out what kind of object it is
- Variant value = nsobject_to_variant(object);
-
- keyValues[String::utf8(str)] = value;
- }
-
- ret["changed_values"] = keyValues;
- pending_events.push_back(ret);
- }];
-}
-
-ICloud::~ICloud() {}
diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h
deleted file mode 100644
index fb8b5fe66e..0000000000
--- a/modules/icloud/icloud_module.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* icloud_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-void register_icloud_types();
-void unregister_icloud_types();
diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub
deleted file mode 100644
index cee6a256d5..0000000000
--- a/modules/inappstore/SCsub
+++ /dev/null
@@ -1,15 +0,0 @@
-#!/usr/bin/env python
-
-Import("env")
-Import("env_modules")
-
-env_inappstore = env_modules.Clone()
-
-# (iOS) Enable module support
-env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"])
-
-# (iOS) Build as separate static library
-modules_sources = []
-env_inappstore.add_source_files(modules_sources, "*.cpp")
-env_inappstore.add_source_files(modules_sources, "*.mm")
-mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources)
diff --git a/modules/inappstore/config.py b/modules/inappstore/config.py
deleted file mode 100644
index e68603fc93..0000000000
--- a/modules/inappstore/config.py
+++ /dev/null
@@ -1,6 +0,0 @@
-def can_build(env, platform):
- return platform == "iphone"
-
-
-def configure(env):
- pass
diff --git a/modules/inappstore/in_app_store.h b/modules/inappstore/in_app_store.h
deleted file mode 100644
index c66c306319..0000000000
--- a/modules/inappstore/in_app_store.h
+++ /dev/null
@@ -1,77 +0,0 @@
-/*************************************************************************/
-/* in_app_store.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef IN_APP_STORE_H
-#define IN_APP_STORE_H
-
-#include "core/object/class_db.h"
-
-#ifdef __OBJC__
-@class GodotProductsDelegate;
-@class GodotTransactionsObserver;
-
-typedef GodotProductsDelegate InAppStoreProductDelegate;
-typedef GodotTransactionsObserver InAppStoreTransactionObserver;
-#else
-typedef void InAppStoreProductDelegate;
-typedef void InAppStoreTransactionObserver;
-#endif
-
-class InAppStore : public Object {
- GDCLASS(InAppStore, Object);
-
- static InAppStore *instance;
- static void _bind_methods();
-
- List<Variant> pending_events;
-
- InAppStoreProductDelegate *products_request_delegate;
- InAppStoreTransactionObserver *transactions_observer;
-
-public:
- Error request_product_info(Dictionary p_params);
- Error restore_purchases();
- Error purchase(Dictionary p_params);
-
- int get_pending_event_count();
- Variant pop_pending_event();
- void finish_transaction(String product_id);
- void set_auto_finish_transaction(bool b);
-
- void _post_event(Variant p_event);
- void _record_purchase(String product_id);
-
- static InAppStore *get_singleton();
-
- InAppStore();
- ~InAppStore();
-};
-
-#endif
diff --git a/modules/inappstore/in_app_store.mm b/modules/inappstore/in_app_store.mm
deleted file mode 100644
index 427808ae75..0000000000
--- a/modules/inappstore/in_app_store.mm
+++ /dev/null
@@ -1,411 +0,0 @@
-/*************************************************************************/
-/* in_app_store.mm */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "in_app_store.h"
-
-#import <Foundation/Foundation.h>
-#import <StoreKit/StoreKit.h>
-
-InAppStore *InAppStore::instance = NULL;
-
-@interface SKProduct (LocalizedPrice)
-
-@property(nonatomic, readonly) NSString *localizedPrice;
-
-@end
-
-//----------------------------------//
-// SKProduct extension
-//----------------------------------//
-@implementation SKProduct (LocalizedPrice)
-
-- (NSString *)localizedPrice {
- NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init];
- [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4];
- [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle];
- [numberFormatter setLocale:self.priceLocale];
- NSString *formattedString = [numberFormatter stringFromNumber:self.price];
- return formattedString;
-}
-
-@end
-
-@interface GodotProductsDelegate : NSObject <SKProductsRequestDelegate>
-
-@property(nonatomic, strong) NSMutableArray *loadedProducts;
-@property(nonatomic, strong) NSMutableArray *pendingRequests;
-
-- (void)performRequestWithProductIDs:(NSSet *)productIDs;
-- (Error)purchaseProductWithProductID:(NSString *)productID;
-- (void)reset;
-
-@end
-
-@implementation GodotProductsDelegate
-
-- (instancetype)init {
- self = [super init];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (void)godot_commonInit {
- self.loadedProducts = [NSMutableArray new];
- self.pendingRequests = [NSMutableArray new];
-}
-
-- (void)performRequestWithProductIDs:(NSSet *)productIDs {
- SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:productIDs];
-
- request.delegate = self;
- [self.pendingRequests addObject:request];
- [request start];
-}
-
-- (Error)purchaseProductWithProductID:(NSString *)productID {
- SKProduct *product = nil;
-
- NSLog(@"searching for product!");
-
- if (self.loadedProducts) {
- for (SKProduct *storedProduct in self.loadedProducts) {
- if ([storedProduct.productIdentifier isEqualToString:productID]) {
- product = storedProduct;
- break;
- }
- }
- }
-
- if (!product) {
- return ERR_INVALID_PARAMETER;
- }
-
- NSLog(@"product found!");
-
- SKPayment *payment = [SKPayment paymentWithProduct:product];
- [[SKPaymentQueue defaultQueue] addPayment:payment];
-
- NSLog(@"purchase sent!");
-
- return OK;
-}
-
-- (void)reset {
- [self.loadedProducts removeAllObjects];
- [self.pendingRequests removeAllObjects];
-}
-
-- (void)request:(SKRequest *)request didFailWithError:(NSError *)error {
- [self.pendingRequests removeObject:request];
-
- Dictionary ret;
- ret["type"] = "product_info";
- ret["result"] = "error";
- ret["error"] = String::utf8([error.localizedDescription UTF8String]);
-
- InAppStore::get_singleton()->_post_event(ret);
-}
-
-- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response {
- [self.pendingRequests removeObject:request];
-
- NSArray *products = response.products;
- [self.loadedProducts addObjectsFromArray:products];
-
- Dictionary ret;
- ret["type"] = "product_info";
- ret["result"] = "ok";
- PackedStringArray titles;
- PackedStringArray descriptions;
- PackedFloat32Array prices;
- PackedStringArray ids;
- PackedStringArray localized_prices;
- PackedStringArray currency_codes;
-
- for (NSUInteger i = 0; i < [products count]; i++) {
- SKProduct *product = [products objectAtIndex:i];
-
- const char *str = [product.localizedTitle UTF8String];
- titles.push_back(String::utf8(str != NULL ? str : ""));
-
- str = [product.localizedDescription UTF8String];
- descriptions.push_back(String::utf8(str != NULL ? str : ""));
- prices.push_back([product.price doubleValue]);
- ids.push_back(String::utf8([product.productIdentifier UTF8String]));
- localized_prices.push_back(String::utf8([product.localizedPrice UTF8String]));
- currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String]));
- }
-
- ret["titles"] = titles;
- ret["descriptions"] = descriptions;
- ret["prices"] = prices;
- ret["ids"] = ids;
- ret["localized_prices"] = localized_prices;
- ret["currency_codes"] = currency_codes;
-
- PackedStringArray invalid_ids;
-
- for (NSString *ipid in response.invalidProductIdentifiers) {
- invalid_ids.push_back(String::utf8([ipid UTF8String]));
- }
-
- ret["invalid_ids"] = invalid_ids;
-
- InAppStore::get_singleton()->_post_event(ret);
-}
-
-@end
-
-@interface GodotTransactionsObserver : NSObject <SKPaymentTransactionObserver>
-
-@property(nonatomic, assign) BOOL shouldAutoFinishTransactions;
-@property(nonatomic, strong) NSMutableDictionary *pendingTransactions;
-
-- (void)finishTransactionWithProductID:(NSString *)productID;
-- (void)reset;
-
-@end
-
-@implementation GodotTransactionsObserver
-
-- (instancetype)init {
- self = [super init];
-
- if (self) {
- [self godot_commonInit];
- }
-
- return self;
-}
-
-- (void)godot_commonInit {
- self.pendingTransactions = [NSMutableDictionary new];
-}
-
-- (void)finishTransactionWithProductID:(NSString *)productID {
- SKPaymentTransaction *transaction = self.pendingTransactions[productID];
-
- if (transaction) {
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- }
-
- self.pendingTransactions[productID] = nil;
-}
-
-- (void)reset {
- [self.pendingTransactions removeAllObjects];
-}
-
-- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions {
- printf("transactions updated!\n");
- for (SKPaymentTransaction *transaction in transactions) {
- switch (transaction.transactionState) {
- case SKPaymentTransactionStatePurchased: {
- printf("status purchased!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- String transactionId = String::utf8([transaction.transactionIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- ret["transaction_id"] = transactionId;
-
- NSData *receipt = nil;
- int sdk_version = [[[UIDevice currentDevice] systemVersion] intValue];
-
- NSBundle *bundle = [NSBundle mainBundle];
- // Get the transaction receipt file path location in the app bundle.
- NSURL *receiptFileURL = [bundle appStoreReceiptURL];
-
- // Read in the contents of the transaction file.
- receipt = [NSData dataWithContentsOfURL:receiptFileURL];
-
- NSString *receipt_to_send = nil;
-
- if (receipt != nil) {
- receipt_to_send = [receipt base64EncodedStringWithOptions:0];
- }
- Dictionary receipt_ret;
- receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : "");
- receipt_ret["sdk"] = sdk_version;
- ret["receipt"] = receipt_ret;
-
- InAppStore::get_singleton()->_post_event(ret);
-
- if (self.shouldAutoFinishTransactions) {
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } else {
- self.pendingTransactions[transaction.payment.productIdentifier] = transaction;
- }
-
- } break;
- case SKPaymentTransactionStateFailed: {
- printf("status transaction failed!\n");
- String pid = String::utf8([transaction.payment.productIdentifier UTF8String]);
- Dictionary ret;
- ret["type"] = "purchase";
- ret["result"] = "error";
- ret["product_id"] = pid;
- ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]);
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- case SKPaymentTransactionStateRestored: {
- printf("status transaction restored!\n");
- String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]);
- InAppStore::get_singleton()->_record_purchase(pid);
- Dictionary ret;
- ret["type"] = "restore";
- ret["result"] = "ok";
- ret["product_id"] = pid;
- InAppStore::get_singleton()->_post_event(ret);
- [[SKPaymentQueue defaultQueue] finishTransaction:transaction];
- } break;
- default: {
- printf("status default %i!\n", (int)transaction.transactionState);
- } break;
- }
- }
-}
-
-@end
-
-void InAppStore::_bind_methods() {
- ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info);
- ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases);
- ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase);
-
- ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count);
- ClassDB::bind_method(D_METHOD("pop_pending_event"), &InAppStore::pop_pending_event);
- ClassDB::bind_method(D_METHOD("finish_transaction"), &InAppStore::finish_transaction);
- ClassDB::bind_method(D_METHOD("set_auto_finish_transaction"), &InAppStore::set_auto_finish_transaction);
-}
-
-Error InAppStore::request_product_info(Dictionary p_params) {
- ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER);
-
- PackedStringArray pids = p_params["product_ids"];
- printf("************ request product info! %i\n", pids.size());
-
- NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:pids.size()];
- for (int i = 0; i < pids.size(); i++) {
- printf("******** adding %s to product list\n", pids[i].utf8().get_data());
- NSString *pid = [[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()];
- [array addObject:pid];
- };
-
- NSSet *products = [[NSSet alloc] initWithArray:array];
-
- [products_request_delegate performRequestWithProductIDs:products];
-
- return OK;
-}
-
-Error InAppStore::restore_purchases() {
- printf("restoring purchases!\n");
- [[SKPaymentQueue defaultQueue] restoreCompletedTransactions];
-
- return OK;
-}
-
-Error InAppStore::purchase(Dictionary p_params) {
- ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE);
- if (![SKPaymentQueue canMakePayments]) {
- return ERR_UNAVAILABLE;
- }
-
- printf("purchasing!\n");
- Dictionary params = p_params;
- ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER);
-
- NSString *pid = [[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()];
-
- return [products_request_delegate purchaseProductWithProductID:pid];
-}
-
-int InAppStore::get_pending_event_count() {
- return pending_events.size();
-}
-
-Variant InAppStore::pop_pending_event() {
- Variant front = pending_events.front()->get();
- pending_events.pop_front();
-
- return front;
-}
-
-void InAppStore::_post_event(Variant p_event) {
- pending_events.push_back(p_event);
-}
-
-void InAppStore::_record_purchase(String product_id) {
- String skey = "purchased/" + product_id;
- NSString *key = [[NSString alloc] initWithUTF8String:skey.utf8().get_data()];
- [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key];
- [[NSUserDefaults standardUserDefaults] synchronize];
-}
-
-InAppStore *InAppStore::get_singleton() {
- return instance;
-}
-
-InAppStore::InAppStore() {
- ERR_FAIL_COND(instance != NULL);
- instance = this;
-
- products_request_delegate = [[GodotProductsDelegate alloc] init];
- transactions_observer = [[GodotTransactionsObserver alloc] init];
-
- [[SKPaymentQueue defaultQueue] addTransactionObserver:transactions_observer];
-}
-
-void InAppStore::finish_transaction(String product_id) {
- NSString *prod_id = [NSString stringWithCString:product_id.utf8().get_data() encoding:NSUTF8StringEncoding];
-
- [transactions_observer finishTransactionWithProductID:prod_id];
-}
-
-void InAppStore::set_auto_finish_transaction(bool b) {
- transactions_observer.shouldAutoFinishTransactions = b;
-}
-
-InAppStore::~InAppStore() {
- [products_request_delegate reset];
- [transactions_observer reset];
-
- products_request_delegate = nil;
- [[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer];
- transactions_observer = nil;
-}
diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h
deleted file mode 100644
index dc38969825..0000000000
--- a/modules/inappstore/in_app_store_module.h
+++ /dev/null
@@ -1,32 +0,0 @@
-/*************************************************************************/
-/* in_app_store_module.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-void register_inappstore_types();
-void unregister_inappstore_types();
diff --git a/modules/inappstore/inappstore.gdip b/modules/inappstore/inappstore.gdip
deleted file mode 100644
index 7a5efb8ad3..0000000000
--- a/modules/inappstore/inappstore.gdip
+++ /dev/null
@@ -1,17 +0,0 @@
-[config]
-name="InAppStore"
-binary="inappstore_lib.a"
-
-initialization="register_inappstore_types"
-deinitialization="unregister_inappstore_types"
-
-[dependencies]
-linked=[]
-embedded=[]
-system=["StoreKit.framework"]
-
-capabilities=[]
-
-files=[]
-
-[plist]
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp
index 3067e002d8..61ebabdfb6 100644
--- a/modules/lightmapper_rd/lightmapper_rd.cpp
+++ b/modules/lightmapper_rd/lightmapper_rd.cpp
@@ -93,8 +93,8 @@ void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, con
l.direction[2] = p_direction.z;
l.range = p_range;
l.attenuation = p_attenuation;
- l.spot_angle = Math::deg2rad(p_spot_angle);
- l.spot_attenuation = p_spot_attenuation;
+ l.cos_spot_angle = Math::cos(Math::deg2rad(p_spot_angle));
+ l.inv_spot_attenuation = 1.0f / p_spot_attenuation;
l.color[0] = p_color.r;
l.color[1] = p_color.g;
l.color[2] = p_color.b;
@@ -1225,23 +1225,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
switch (p_quality) {
case BAKE_QUALITY_LOW: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_ray_count");
} break;
case BAKE_QUALITY_MEDIUM: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_ray_count");
} break;
case BAKE_QUALITY_HIGH: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_ray_count");
} break;
case BAKE_QUALITY_ULTRA: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_ray_count");
} break;
}
push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
- int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/gpu_lightmapper/performance/region_size")));
- int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_pass");
+ int max_region_size = nearest_power_of_2_templated(int(GLOBAL_GET("rendering/lightmapping/bake_performance/region_size")));
+ int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_pass");
int x_regions = (atlas_size.width - 1) / max_region_size + 1;
int y_regions = (atlas_size.height - 1) / max_region_size + 1;
@@ -1347,23 +1347,23 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
switch (p_quality) {
case BAKE_QUALITY_LOW: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/low_quality_probe_ray_count");
} break;
case BAKE_QUALITY_MEDIUM: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count");
} break;
case BAKE_QUALITY_HIGH: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/high_quality_probe_ray_count");
} break;
case BAKE_QUALITY_ULTRA: {
- push_constant.ray_count = GLOBAL_GET("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count");
+ push_constant.ray_count = GLOBAL_GET("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count");
} break;
}
push_constant.atlas_size[0] = probe_positions.size();
push_constant.ray_count = CLAMP(push_constant.ray_count, 16, 8192);
- int max_rays = GLOBAL_GET("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass");
+ int max_rays = GLOBAL_GET("rendering/lightmapping/bake_performance/max_rays_per_probe_pass");
int ray_iterations = (push_constant.ray_count - 1) / max_rays + 1;
for (int i = 0; i < ray_iterations; i++) {
@@ -1436,7 +1436,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
dst[j + 3] = src[j + 3];
}
}
- rd->texture_update(light_accum_tex, i, ds, true);
+ rd->texture_update(light_accum_tex, i, ds);
}
}
}
@@ -1537,7 +1537,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d
{
//pre copy
for (int i = 0; i < atlas_slices * (p_bake_sh ? 4 : 1); i++) {
- rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i, true);
+ rd->texture_copy(light_accum_tex, light_accum_tex2, Vector3(), Vector3(), Vector3(atlas_size.width, atlas_size.height, 1), 0, 0, i, i);
}
Vector<RID> framebuffers;
diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h
index bb735baf6c..f2a826a447 100644
--- a/modules/lightmapper_rd/lightmapper_rd.h
+++ b/modules/lightmapper_rd/lightmapper_rd.h
@@ -46,18 +46,18 @@ class LightmapperRD : public Lightmapper {
};
struct Light {
- float position[3];
+ float position[3] = {};
uint32_t type = LIGHT_TYPE_DIRECTIONAL;
- float direction[3];
- float energy;
- float color[3];
- float size;
- float range;
- float attenuation;
- float spot_angle;
- float spot_attenuation;
- uint32_t static_bake;
- uint32_t pad[3];
+ float direction[3] = {};
+ float energy = 0.0;
+ float color[3] = {};
+ float size = 0.0;
+ float range = 0.0;
+ float attenuation = 0.0;
+ float cos_spot_angle = 0.0;
+ float inv_spot_attenuation = 0.0;
+ uint32_t static_bake = 0;
+ uint32_t pad[3] = {};
bool operator<(const Light &p_light) const {
return type < p_light.type;
@@ -65,10 +65,10 @@ class LightmapperRD : public Lightmapper {
};
struct Vertex {
- float position[3];
- float normal_z;
- float uv[2];
- float normal_xy[2];
+ float position[3] = {};
+ float normal_z = 0.0;
+ float uv[2] = {};
+ float normal_xy[2] = {};
bool operator==(const Vertex &p_vtx) const {
return (position[0] == p_vtx.position[0]) &&
@@ -102,7 +102,7 @@ class LightmapperRD : public Lightmapper {
};
struct Probe {
- float position[4];
+ float position[4] = {};
};
Vector<Probe> probe_positions;
@@ -158,15 +158,15 @@ class LightmapperRD : public Lightmapper {
};
struct Box {
- float min_bounds[3];
- float pad0;
- float max_bounds[3];
- float pad1;
+ float min_bounds[3] = {};
+ float pad0 = 0.0;
+ float max_bounds[3] = {};
+ float pad1 = 0.0;
};
struct Triangle {
- uint32_t indices[3];
- uint32_t slice;
+ uint32_t indices[3] = {};
+ uint32_t slice = 0;
bool operator<(const Triangle &p_triangle) const {
return slice < p_triangle.slice;
}
@@ -177,8 +177,8 @@ class LightmapperRD : public Lightmapper {
Vector<Light> lights;
struct TriangleSort {
- uint32_t cell_index;
- uint32_t triangle_index;
+ uint32_t cell_index = 0;
+ uint32_t triangle_index = 0;
bool operator<(const TriangleSort &p_triangle_sort) const {
return cell_index < p_triangle_sort.cell_index; //sorting by triangle index in this case makes no sense
}
@@ -187,44 +187,44 @@ class LightmapperRD : public Lightmapper {
void _plot_triangle_into_triangle_index_list(int p_size, const Vector3i &p_ofs, const AABB &p_bounds, const Vector3 p_points[], uint32_t p_triangle_index, LocalVector<TriangleSort> &triangles, uint32_t p_grid_size);
struct RasterPushConstant {
- float atlas_size[2];
- float uv_offset[2];
- float to_cell_size[3];
- uint32_t base_triangle;
- float to_cell_offset[3];
- float bias;
- int32_t grid_size[3];
- uint32_t pad2;
+ float atlas_size[2] = {};
+ float uv_offset[2] = {};
+ float to_cell_size[3] = {};
+ uint32_t base_triangle = 0;
+ float to_cell_offset[3] = {};
+ float bias = 0.0;
+ int32_t grid_size[3] = {};
+ uint32_t pad2 = 0;
};
struct RasterSeamsPushConstant {
- uint32_t base_index;
- uint32_t slice;
- float uv_offset[2];
- uint32_t debug;
- float blend;
- uint32_t pad[2];
+ uint32_t base_index = 0;
+ uint32_t slice = 0;
+ float uv_offset[2] = {};
+ uint32_t debug = 0;
+ float blend = 0.0;
+ uint32_t pad[2] = {};
};
struct PushConstant {
- int32_t atlas_size[2];
- uint32_t ray_count;
- uint32_t ray_to;
+ int32_t atlas_size[2] = {};
+ uint32_t ray_count = 0;
+ uint32_t ray_to = 0;
- float world_size[3];
- float bias;
+ float world_size[3] = {};
+ float bias = 0.0;
- float to_cell_offset[3];
- uint32_t ray_from;
+ float to_cell_offset[3] = {};
+ uint32_t ray_from = 0;
- float to_cell_size[3];
- uint32_t light_count;
+ float to_cell_size[3] = {};
+ uint32_t light_count = 0;
- int32_t grid_size;
- int32_t atlas_slice;
- int32_t region_ofs[2];
+ int32_t grid_size = 0;
+ int32_t atlas_slice = 0;
+ int32_t region_ofs[2] = {};
- float environment_xform[12];
+ float environment_xform[12] = {};
};
Vector<Ref<Image>> bake_textures;
diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl
index 0ff455936e..f8a0cd16de 100644
--- a/modules/lightmapper_rd/lm_common_inc.glsl
+++ b/modules/lightmapper_rd/lm_common_inc.glsl
@@ -56,8 +56,8 @@ struct Light {
float range;
float attenuation;
- float spot_angle;
- float spot_attenuation;
+ float cos_spot_angle;
+ float inv_spot_attenuation;
bool static_bake;
uint pad[3];
diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl
index 8a9adbc5cc..eb9d817f99 100644
--- a/modules/lightmapper_rd/lm_compute.glsl
+++ b/modules/lightmapper_rd/lm_compute.glsl
@@ -313,13 +313,16 @@ void main() {
if (lights.data[i].type == LIGHT_TYPE_SPOT) {
vec3 rel = normalize(position - light_pos);
- float angle = acos(dot(rel, lights.data[i].direction));
- if (angle > lights.data[i].spot_angle) {
+ float cos_spot_angle = lights.data[i].cos_spot_angle;
+ float cos_angle = dot(rel, lights.data[i].direction);
+
+ if (cos_angle < cos_spot_angle) {
continue; //invisible, dont try
}
- float d = clamp(angle / lights.data[i].spot_angle, 0, 1);
- attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation);
+ float scos = max(cos_angle, cos_spot_angle);
+ float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle));
+ attenuation *= 1.0 - pow(spot_rim, lights.data[i].inv_spot_attenuation);
}
}
diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp
index a7b8c063fd..191bb3d765 100644
--- a/modules/lightmapper_rd/register_types.cpp
+++ b/modules/lightmapper_rd/register_types.cpp
@@ -41,18 +41,18 @@ static Lightmapper *create_lightmapper_rd() {
#endif
void register_lightmapper_rd_types() {
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_ray_count", 16);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_ray_count", 64);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_ray_count", 256);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_ray_count", 1024);
- GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_pass", 32);
- GLOBAL_DEF("rendering/gpu_lightmapper/performance/region_size", 512);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_ray_count", 16);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_ray_count", 64);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_ray_count", 256);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_ray_count", 1024);
+ GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_pass", 32);
+ GLOBAL_DEF("rendering/lightmapping/bake_performance/region_size", 512);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/low_quality_probe_ray_count", 64);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/medium_quality_probe_ray_count", 256);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/high_quality_probe_ray_count", 512);
- GLOBAL_DEF("rendering/gpu_lightmapper/quality/ultra_quality_probe_ray_count", 2048);
- GLOBAL_DEF("rendering/gpu_lightmapper/performance/max_rays_per_probe_pass", 64);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/low_quality_probe_ray_count", 64);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/medium_quality_probe_ray_count", 256);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/high_quality_probe_ray_count", 512);
+ GLOBAL_DEF("rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count", 2048);
+ GLOBAL_DEF("rendering/lightmapping/bake_performance/max_rays_per_probe_pass", 64);
#ifndef _3D_DISABLED
ClassDB::register_class<LightmapperRD>();
Lightmapper::create_gpu = create_lightmapper_rd;
diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub
index 4fcbe8fb43..4fcbe8fb43 100755..100644
--- a/modules/mbedtls/SCsub
+++ b/modules/mbedtls/SCsub
diff --git a/modules/mbedtls/config.py b/modules/mbedtls/config.py
index d22f9454ed..d22f9454ed 100755..100644
--- a/modules/mbedtls/config.py
+++ b/modules/mbedtls/config.py
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp
index b2f8d668bf..8a6cdfb131 100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.cpp
+++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp
@@ -246,7 +246,6 @@ int PacketPeerMbedDTLS::get_max_packet_size() const {
PacketPeerMbedDTLS::PacketPeerMbedDTLS() {
ssl_ctx.instance();
- status = STATUS_DISCONNECTED;
}
PacketPeerMbedDTLS::~PacketPeerMbedDTLS() {
diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h
index 0feec04c6e..6554c74a21 100755..100644
--- a/modules/mbedtls/packet_peer_mbed_dtls.h
+++ b/modules/mbedtls/packet_peer_mbed_dtls.h
@@ -44,7 +44,7 @@ private:
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
- Status status;
+ Status status = STATUS_DISCONNECTED;
String hostname;
Ref<PacketPeerUDP> base;
diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h
index 46ffb8522b..46ffb8522b 100755..100644
--- a/modules/mbedtls/register_types.h
+++ b/modules/mbedtls/register_types.h
diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp
index 046f30588a..cbb532587f 100644
--- a/modules/mbedtls/ssl_context_mbedtls.cpp
+++ b/modules/mbedtls/ssl_context_mbedtls.cpp
@@ -76,7 +76,6 @@ void CookieContextMbedTLS::clear() {
}
CookieContextMbedTLS::CookieContextMbedTLS() {
- inited = false;
}
CookieContextMbedTLS::~CookieContextMbedTLS() {
@@ -205,7 +204,6 @@ mbedtls_ssl_context *SSLContextMbedTLS::get_context() {
}
SSLContextMbedTLS::SSLContextMbedTLS() {
- inited = false;
}
SSLContextMbedTLS::~SSLContextMbedTLS() {
diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h
index d243185726..30632018a8 100644
--- a/modules/mbedtls/ssl_context_mbedtls.h
+++ b/modules/mbedtls/ssl_context_mbedtls.h
@@ -50,7 +50,7 @@ class CookieContextMbedTLS : public Reference {
friend class SSLContextMbedTLS;
protected:
- bool inited;
+ bool inited = false;
mbedtls_entropy_context entropy;
mbedtls_ctr_drbg_context ctr_drbg;
mbedtls_ssl_cookie_ctx cookie_ctx;
@@ -65,7 +65,7 @@ public:
class SSLContextMbedTLS : public Reference {
protected:
- bool inited;
+ bool inited = false;
static PackedByteArray _read_file(String p_path);
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index 1332d0923c..d7597aa435 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -274,7 +274,6 @@ int StreamPeerMbedTLS::get_available_bytes() const {
StreamPeerMbedTLS::StreamPeerMbedTLS() {
ssl_ctx.instance();
- status = STATUS_DISCONNECTED;
}
StreamPeerMbedTLS::~StreamPeerMbedTLS() {
diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h
index ccbbebe4f8..b89d7fb238 100755..100644
--- a/modules/mbedtls/stream_peer_mbedtls.h
+++ b/modules/mbedtls/stream_peer_mbedtls.h
@@ -36,7 +36,7 @@
class StreamPeerMbedTLS : public StreamPeerSSL {
private:
- Status status;
+ Status status = STATUS_DISCONNECTED;
String hostname;
Ref<StreamPeer> base;
diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp
index 8627f71987..b128b81000 100644
--- a/modules/minimp3/audio_stream_mp3.cpp
+++ b/modules/minimp3/audio_stream_mp3.cpp
@@ -159,7 +159,8 @@ void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) {
const uint8_t *src_datar = p_data.ptr();
mp3dec_ex_t mp3d;
- mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE);
+ int err = mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE);
+ ERR_FAIL_COND(err != 0);
channels = mp3d.info.channels;
sample_rate = mp3d.info.hz;
diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h
index de02ba6003..ce001fc418 100644
--- a/modules/minimp3/audio_stream_mp3.h
+++ b/modules/minimp3/audio_stream_mp3.h
@@ -78,11 +78,11 @@ class AudioStreamMP3 : public AudioStream {
void *data = nullptr;
uint32_t data_len = 0;
- float sample_rate = 1;
+ float sample_rate = 1.0;
int channels = 1;
- float length = 0;
+ float length = 0.0;
bool loop = false;
- float loop_offset = 0;
+ float loop_offset = 0.0;
void clear_data();
protected:
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index a9073ea4a0..25b110dc62 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -448,19 +448,7 @@ void MobileVRInterface::process() {
};
};
-MobileVRInterface::MobileVRInterface() {
- initialized = false;
-
- // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
- eye_height = 1.85;
- intraocular_dist = 6.0;
- display_width = 14.5;
- display_to_lens = 4.0;
- oversample = 1.5;
- k1 = 0.215;
- k2 = 0.215;
- last_ticks = 0;
-};
+MobileVRInterface::MobileVRInterface() {}
MobileVRInterface::~MobileVRInterface() {
// and make sure we cleanup if we haven't already
diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h
index 1afa6c39b6..d28c2196af 100644
--- a/modules/mobile_vr/mobile_vr_interface.h
+++ b/modules/mobile_vr/mobile_vr_interface.h
@@ -51,19 +51,21 @@ class MobileVRInterface : public XRInterface {
GDCLASS(MobileVRInterface, XRInterface);
private:
- bool initialized;
+ bool initialized = false;
Basis orientation;
- float eye_height;
- uint64_t last_ticks;
- real_t intraocular_dist;
- real_t display_width;
- real_t display_to_lens;
- real_t oversample;
+ // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
+ float eye_height = 1.85;
+ uint64_t last_ticks = 0;
+
+ real_t intraocular_dist = 6.0;
+ real_t display_width = 14.5;
+ real_t display_to_lens = 4.0;
+ real_t oversample = 1.5;
//@TODO not yet used, these are needed in our distortion shader...
- real_t k1;
- real_t k2;
+ real_t k1 = 0.215;
+ real_t k2 = 0.215;
/*
logic for processing our sensor data, this was originally in our positional tracker logic but I think
@@ -73,9 +75,9 @@ private:
Vector3 scale_magneto(const Vector3 &p_magnetometer);
Basis combine_acc_mag(const Vector3 &p_grav, const Vector3 &p_magneto);
- int mag_count;
- bool has_gyro;
- bool sensor_first;
+ int mag_count = 0;
+ bool has_gyro = false;
+ bool sensor_first = false;
Vector3 last_accerometer_data;
Vector3 last_magnetometer_data;
Vector3 mag_current_min;
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 18fe44108f..25cc64393a 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -2604,7 +2604,7 @@ void CSharpScript::load_script_signals(GDMonoClass *p_class, GDMonoClass *p_nati
MonoCustomAttrInfo *event_attrs = mono_custom_attrs_from_event(top->get_mono_ptr(), raw_event);
if (event_attrs) {
if (mono_custom_attrs_has_attr(event_attrs, CACHED_CLASS(SignalAttribute)->get_mono_ptr())) {
- const char *event_name = mono_event_get_name(raw_event);
+ String event_name = String::utf8(mono_event_get_name(raw_event));
found_event_signals.push_back(StringName(event_name));
}
@@ -2808,7 +2808,7 @@ int CSharpScript::_try_get_member_export_hint(IMonoClassMember *p_member, Manage
name_only_hint_string += ",";
}
- String enum_field_name = mono_field_get_name(field);
+ String enum_field_name = String::utf8(mono_field_get_name(field));
r_hint_string += enum_field_name;
name_only_hint_string += enum_field_name;
@@ -3644,7 +3644,7 @@ void CSharpScript::get_members(Set<StringName> *p_members) {
/*************** RESOURCE ***************/
-RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 85edd8b9c6..a31135cd32 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -542,7 +542,7 @@ public:
class ResourceFormatLoaderCSharpScript : public ResourceFormatLoader {
public:
- RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false) override;
+ RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE) override;
void get_recognized_extensions(List<String> *p_extensions) const override;
bool handles_type(const String &p_type) const override;
String get_resource_type(const String &p_path) const override;
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
index 5ef55fea49..774c49e705 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs
@@ -86,7 +86,7 @@ namespace GodotTools.Build
{
case BuildTool.DotnetCli:
{
- string dotnetCliPath = OS.PathWhich("dotnet");
+ string dotnetCliPath = FindBuildEngineOnUnix("dotnet");
if (!string.IsNullOrEmpty(dotnetCliPath))
return (dotnetCliPath, BuildTool.DotnetCli);
GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono.");
@@ -122,7 +122,11 @@ namespace GodotTools.Build
if (OS.IsMacOS)
{
result.Add("/Library/Frameworks/Mono.framework/Versions/Current/bin/");
+ result.Add("/opt/local/bin/");
result.Add("/usr/local/var/homebrew/linked/mono/bin/");
+ result.Add("/usr/local/bin/");
+ result.Add("/usr/local/bin/dotnet/");
+ result.Add("/usr/local/share/dotnet/");
}
result.Add("/opt/novell/mono/bin/");
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
index 5bb8d444c2..5bb8d444c2 100755..100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
index 93ef837a83..93ef837a83 100755..100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/XcodeHelper.cs
diff --git a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
index 16f91a0925..ed25cdaa63 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Ides/Rider/RiderPathManager.cs
@@ -104,7 +104,7 @@ namespace GodotTools.Ides.Rider
if (line >= 0)
{
args.Add("--line");
- args.Add(line.ToString());
+ args.Add((line + 1).ToString()); // https://github.com/JetBrains/godot-support/issues/61
}
args.Add(scriptPath);
try
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 38e403b2e1..b1875aec3f 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -39,6 +39,7 @@
#include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/string/ucaps.h"
+#include "main/main.h"
#include "../glue/cs_glue_version.gen.h"
#include "../godotsharp_defs.h"
@@ -783,6 +784,72 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
}
}
+void BindingsGenerator::_generate_array_extensions(StringBuilder &p_output) {
+ p_output.append("using System;\n\n");
+ p_output.append("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ // The class where we put the extensions doesn't matter, so just use "GD".
+ p_output.append(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
+
+#define ARRAY_IS_EMPTY(m_type) \
+ p_output.append("\n" INDENT2 "/// <summary>\n"); \
+ p_output.append(INDENT2 "/// Returns true if this " #m_type " array is empty or doesn't exist.\n"); \
+ p_output.append(INDENT2 "/// </summary>\n"); \
+ p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array check.</param>\n"); \
+ p_output.append(INDENT2 "/// <returns>Whether or not the array is empty.</returns>\n"); \
+ p_output.append(INDENT2 "public static bool IsEmpty(this " #m_type "[] instance)\n"); \
+ p_output.append(INDENT2 OPEN_BLOCK); \
+ p_output.append(INDENT3 "return instance == null || instance.Length == 0;\n"); \
+ p_output.append(INDENT2 CLOSE_BLOCK);
+
+#define ARRAY_JOIN(m_type) \
+ p_output.append("\n" INDENT2 "/// <summary>\n"); \
+ p_output.append(INDENT2 "/// Converts this " #m_type " array to a string delimited by the given string.\n"); \
+ p_output.append(INDENT2 "/// </summary>\n"); \
+ p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
+ p_output.append(INDENT2 "/// <param name=\"delimiter\">The delimiter to use between items.</param>\n"); \
+ p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \
+ p_output.append(INDENT2 "public static string Join(this " #m_type "[] instance, string delimiter = \", \")\n"); \
+ p_output.append(INDENT2 OPEN_BLOCK); \
+ p_output.append(INDENT3 "return String.Join(delimiter, instance);\n"); \
+ p_output.append(INDENT2 CLOSE_BLOCK);
+
+#define ARRAY_STRINGIFY(m_type) \
+ p_output.append("\n" INDENT2 "/// <summary>\n"); \
+ p_output.append(INDENT2 "/// Converts this " #m_type " array to a string with brackets.\n"); \
+ p_output.append(INDENT2 "/// </summary>\n"); \
+ p_output.append(INDENT2 "/// <param name=\"instance\">The " #m_type " array to convert.</param>\n"); \
+ p_output.append(INDENT2 "/// <returns>A single string with all items.</returns>\n"); \
+ p_output.append(INDENT2 "public static string Stringify(this " #m_type "[] instance)\n"); \
+ p_output.append(INDENT2 OPEN_BLOCK); \
+ p_output.append(INDENT3 "return \"[\" + instance.Join() + \"]\";\n"); \
+ p_output.append(INDENT2 CLOSE_BLOCK);
+
+#define ARRAY_ALL(m_type) \
+ ARRAY_IS_EMPTY(m_type) \
+ ARRAY_JOIN(m_type) \
+ ARRAY_STRINGIFY(m_type)
+
+ ARRAY_ALL(byte);
+ ARRAY_ALL(int);
+ ARRAY_ALL(long);
+ ARRAY_ALL(float);
+ ARRAY_ALL(double);
+ ARRAY_ALL(string);
+ ARRAY_ALL(Color);
+ ARRAY_ALL(Vector2);
+ ARRAY_ALL(Vector2i);
+ ARRAY_ALL(Vector3);
+ ARRAY_ALL(Vector3i);
+
+#undef ARRAY_ALL
+#undef ARRAY_IS_EMPTY
+#undef ARRAY_JOIN
+#undef ARRAY_STRINGIFY
+
+ p_output.append(INDENT1 CLOSE_BLOCK); // End of GD class.
+ p_output.append(CLOSE_BLOCK); // End of namespace.
+}
+
void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) {
// Constants (in partial GD class)
@@ -926,6 +993,19 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_proj_dir) {
compile_items.push_back(output_file);
}
+ // Generate source file for array extensions
+ {
+ StringBuilder extensions_source;
+ _generate_array_extensions(extensions_source);
+ String output_file = path::join(base_gen_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_extensions.cs");
+ Error save_err = _save_file(output_file, extensions_source);
+ if (save_err != OK) {
+ return save_err;
+ }
+
+ compile_items.push_back(output_file);
+ }
+
for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
const TypeInterface &itype = E.get();
@@ -1479,6 +1559,12 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
ERR_FAIL_COND_V_MSG(prop_itype->is_singleton, ERR_BUG,
"Property type is a singleton: '" + p_itype.name + "." + String(p_iprop.cname) + "'.");
+ if (p_itype.api_type == ClassDB::API_CORE) {
+ ERR_FAIL_COND_V_MSG(prop_itype->api_type == ClassDB::API_EDITOR, ERR_BUG,
+ "Property '" + p_itype.name + "." + String(p_iprop.cname) + "' has type '" + prop_itype->name +
+ "' from the editor API. Core API cannot have dependencies on the editor API.");
+ }
+
if (p_iprop.prop_doc && p_iprop.prop_doc->description.size()) {
String xml_summary = bbcode_to_xml(fix_doc_description(p_iprop.prop_doc->description), &p_itype);
Vector<String> summary_lines = xml_summary.length() ? xml_summary.split("\n") : Vector<String>();
@@ -1575,6 +1661,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
ERR_FAIL_COND_V_MSG(return_type->is_singleton, ERR_BUG,
"Method return type is a singleton: '" + p_itype.name + "." + p_imethod.name + "'.");
+ if (p_itype.api_type == ClassDB::API_CORE) {
+ ERR_FAIL_COND_V_MSG(return_type->api_type == ClassDB::API_EDITOR, ERR_BUG,
+ "Method '" + p_itype.name + "." + p_imethod.name + "' has return type '" + return_type->name +
+ "' from the editor API. Core API cannot have dependencies on the editor API.");
+ }
+
String method_bind_field = "__method_bind_" + itos(p_method_bind_count);
String arguments_sig;
@@ -1593,6 +1685,12 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
"Argument type is a singleton: '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "'.");
+ if (p_itype.api_type == ClassDB::API_CORE) {
+ ERR_FAIL_COND_V_MSG(arg_type->api_type == ClassDB::API_EDITOR, ERR_BUG,
+ "Argument '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "' has type '" +
+ arg_type->name + "' from the editor API. Core API cannot have dependencies on the editor API.");
+ }
+
if (iarg.default_argument.size()) {
CRASH_COND_MSG(!_arg_default_value_is_assignable_to_type(iarg.def_param_value, *arg_type),
"Invalid default value for parameter '" + iarg.name + "' of method '" + p_itype.name + "." + p_imethod.name + "'.");
@@ -1806,7 +1904,13 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf
const TypeInterface *arg_type = _get_type_or_placeholder(iarg.type);
ERR_FAIL_COND_V_MSG(arg_type->is_singleton, ERR_BUG,
- "Argument type is a singleton: '" + iarg.name + "' of signal" + p_itype.name + "." + p_isignal.name + "'.");
+ "Argument type is a singleton: '" + iarg.name + "' of signal '" + p_itype.name + "." + p_isignal.name + "'.");
+
+ if (p_itype.api_type == ClassDB::API_CORE) {
+ ERR_FAIL_COND_V_MSG(arg_type->api_type == ClassDB::API_EDITOR, ERR_BUG,
+ "Argument '" + iarg.name + "' of signal '" + p_itype.name + "." + p_isignal.name + "' has type '" +
+ arg_type->name + "' from the editor API. Core API cannot have dependencies on the editor API.");
+ }
// Add the current arguments to the signature
@@ -2932,9 +3036,9 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
}
break;
case Variant::FLOAT:
-#ifndef REAL_T_IS_DOUBLE
- r_iarg.default_argument += "f";
-#endif
+ if (r_iarg.type.cname == name_cache.type_float) {
+ r_iarg.default_argument += "f";
+ }
break;
case Variant::STRING:
case Variant::STRING_NAME:
@@ -2947,23 +3051,32 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "\"" + r_iarg.default_argument + "\"";
}
break;
- case Variant::TRANSFORM:
- if (p_val.operator Transform() == Transform()) {
- r_iarg.default_argument.clear();
- }
- r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
+ case Variant::PLANE: {
+ Plane plane = p_val.operator Plane();
+ r_iarg.default_argument = "new Plane(new Vector3(" + plane.normal.operator String() + "), " + rtos(plane.d) + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
- case Variant::PLANE:
- case Variant::AABB:
+ } break;
+ case Variant::AABB: {
+ AABB aabb = p_val.operator ::AABB();
+ r_iarg.default_argument = "new AABB(new Vector3(" + aabb.position.operator String() + "), new Vector3(" + aabb.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::RECT2: {
+ Rect2 rect = p_val.operator Rect2();
+ r_iarg.default_argument = "new Rect2(new Vector2(" + rect.position.operator String() + "), new Vector2(" + rect.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::RECT2I: {
+ Rect2i rect = p_val.operator Rect2i();
+ r_iarg.default_argument = "new Rect2i(new Vector2i(" + rect.position.operator String() + "), new Vector2i(" + rect.position.operator String() + "))";
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
case Variant::COLOR:
- r_iarg.default_argument = "new Color(1, 1, 1, 1)";
+ r_iarg.default_argument = "new %s(" + r_iarg.default_argument + ")";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::VECTOR2:
case Variant::VECTOR2I:
- case Variant::RECT2:
- case Variant::RECT2I:
case Variant::VECTOR3:
case Variant::VECTOR3I:
r_iarg.default_argument = "new %s" + r_iarg.default_argument;
@@ -3001,12 +3114,43 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar
r_iarg.default_argument = "new %s {}";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
break;
- case Variant::TRANSFORM2D:
- case Variant::BASIS:
- case Variant::QUAT:
- r_iarg.default_argument = Variant::get_type_name(p_val.get_type()) + ".Identity";
+ case Variant::TRANSFORM2D: {
+ Transform2D transform = p_val.operator Transform2D();
+ if (transform == Transform2D()) {
+ r_iarg.default_argument = "Transform2D.Identity";
+ } else {
+ r_iarg.default_argument = "new Transform2D(new Vector2" + transform.elements[0].operator String() + ", new Vector2" + transform.elements[1].operator String() + ", new Vector2" + transform.elements[2].operator String() + ")";
+ }
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
- break;
+ } break;
+ case Variant::TRANSFORM: {
+ Transform transform = p_val.operator Transform();
+ if (transform == Transform()) {
+ r_iarg.default_argument = "Transform.Identity";
+ } else {
+ Basis basis = transform.basis;
+ r_iarg.default_argument = "new Transform(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ", new Vector3" + transform.origin.operator String() + ")";
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::BASIS: {
+ Basis basis = p_val.operator Basis();
+ if (basis == Basis()) {
+ r_iarg.default_argument = "Basis.Identity";
+ } else {
+ r_iarg.default_argument = "new Basis(new Vector3" + basis.get_column(0).operator String() + ", new Vector3" + basis.get_column(1).operator String() + ", new Vector3" + basis.get_column(2).operator String() + ")";
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
+ case Variant::QUAT: {
+ Quat quat = p_val.operator Quat();
+ if (quat == Quat()) {
+ r_iarg.default_argument = "Quat.Identity";
+ } else {
+ r_iarg.default_argument = "new Quat" + quat.operator String();
+ }
+ r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
+ } break;
case Variant::CALLABLE:
case Variant::SIGNAL:
CRASH_NOW_MSG("Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value.");
@@ -3546,6 +3690,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (!bindings_generator.initialized) {
ERR_PRINT("Failed to initialize the bindings generator");
+ Main::cleanup(true);
::exit(0);
}
@@ -3572,6 +3717,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
}
// Exit once done
+ Main::cleanup(true);
::exit(0);
}
}
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index b18dfb0ec4..876046176b 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -661,6 +661,7 @@ class BindingsGenerator {
Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, StringBuilder &p_output);
Error _generate_cs_signal(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::SignalInterface &p_isignal, StringBuilder &p_output);
+ void _generate_array_extensions(StringBuilder &p_output);
void _generate_global_constants(StringBuilder &p_output);
Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, StringBuilder &p_output);
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
index 90141928ca..0c333d06ef 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs
@@ -104,7 +104,7 @@ namespace Godot
/// <summary>
/// The HSV hue of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is a long process, refer to the source code for details. Setting uses <see cref="FromHSV"/>.</value>
public float h
{
get
@@ -145,14 +145,14 @@ namespace Godot
}
set
{
- this = FromHsv(value, s, v, a);
+ this = FromHSV(value, s, v, a);
}
}
/// <summary>
/// The HSV saturation of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is equivalent to the ratio between the min and max RGB value. Setting uses <see cref="FromHSV"/>.</value>
public float s
{
get
@@ -166,14 +166,14 @@ namespace Godot
}
set
{
- this = FromHsv(h, value, v, a);
+ this = FromHSV(h, value, v, a);
}
}
/// <summary>
/// The HSV value (brightness) of this color, on the range 0 to 1.
/// </summary>
- /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHsv"/>.</value>
+ /// <value>Getting is equivalent to using `Max()` on the RGB components. Setting uses <see cref="FromHSV"/>.</value>
public float v
{
get
@@ -182,7 +182,7 @@ namespace Godot
}
set
{
- this = FromHsv(h, s, value, a);
+ this = FromHSV(h, s, value, a);
}
}
@@ -455,7 +455,7 @@ namespace Godot
/// </summary>
/// <param name="includeAlpha">Whether or not to include alpha. If false, the color is RGB instead of RGBA.</param>
/// <returns>A string for the HTML hexadecimal representation of this color.</returns>
- public string ToHtml(bool includeAlpha = true)
+ public string ToHTML(bool includeAlpha = true)
{
var txt = string.Empty;
@@ -532,18 +532,50 @@ namespace Godot
}
/// <summary>
+ /// Constructs a color either from an HTML color code or from a
+ /// standardized color name. Supported
+ /// color names are the same as the <see cref="Colors"/> constants.
+ /// </summary>
+ /// <param name="code">The HTML color code or color name to construct from.</param>
+ public Color(string code)
+ {
+ if (HtmlIsValid(code))
+ {
+ this = FromHTML(code);
+ }
+ else
+ {
+ this = Named(code);
+ }
+ }
+
+ /// <summary>
+ /// Constructs a color either from an HTML color code or from a
+ /// standardized color name, with `alpha` on the range of 0 to 1. Supported
+ /// color names are the same as the <see cref="Colors"/> constants.
+ /// </summary>
+ /// <param name="code">The HTML color code or color name to construct from.</param>
+ /// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
+ public Color(string code, float alpha)
+ {
+ this = new Color(code);
+ a = alpha;
+ }
+
+ /// <summary>
/// Constructs a color from the HTML hexadecimal color string in RGBA format.
/// </summary>
/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
- public Color(string rgba)
+ private static Color FromHTML(string rgba)
{
+ Color c;
if (rgba.Length == 0)
{
- r = 0f;
- g = 0f;
- b = 0f;
- a = 1.0f;
- return;
+ c.r = 0f;
+ c.g = 0f;
+ c.b = 0f;
+ c.a = 1.0f;
+ return c;
}
if (rgba[0] == '#')
@@ -577,47 +609,48 @@ namespace Godot
throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
}
- a = 1.0f;
+ c.a = 1.0f;
if (isShorthand)
{
- r = ParseCol4(rgba, 0) / 15f;
- g = ParseCol4(rgba, 1) / 15f;
- b = ParseCol4(rgba, 2) / 15f;
+ c.r = ParseCol4(rgba, 0) / 15f;
+ c.g = ParseCol4(rgba, 1) / 15f;
+ c.b = ParseCol4(rgba, 2) / 15f;
if (alpha)
{
- a = ParseCol4(rgba, 3) / 15f;
+ c.a = ParseCol4(rgba, 3) / 15f;
}
}
else
{
- r = ParseCol8(rgba, 0) / 255f;
- g = ParseCol8(rgba, 2) / 255f;
- b = ParseCol8(rgba, 4) / 255f;
+ c.r = ParseCol8(rgba, 0) / 255f;
+ c.g = ParseCol8(rgba, 2) / 255f;
+ c.b = ParseCol8(rgba, 4) / 255f;
if (alpha)
{
- a = ParseCol8(rgba, 6) / 255f;
+ c.a = ParseCol8(rgba, 6) / 255f;
}
}
- if (r < 0)
+ if (c.r < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
}
- if (g < 0)
+ if (c.g < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
}
- if (b < 0)
+ if (c.b < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
}
- if (a < 0)
+ if (c.a < 0)
{
throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
}
+ return c;
}
/// <summary>
@@ -640,9 +673,8 @@ namespace Godot
/// the constants defined in <see cref="Colors"/>.
/// </summary>
/// <param name="name">The name of the color.</param>
- /// <param name="alpha">The alpha (transparency) component represented on the range of 0 to 1. Default: 1.</param>
/// <returns>The constructed color.</returns>
- public static Color ColorN(string name, float alpha = 1f)
+ private static Color Named(string name)
{
name = name.Replace(" ", String.Empty);
name = name.Replace("-", String.Empty);
@@ -656,9 +688,7 @@ namespace Godot
throw new ArgumentOutOfRangeException($"Invalid Color Name: {name}");
}
- Color color = Colors.namedColors[name];
- color.a = alpha;
- return color;
+ return Colors.namedColors[name];
}
/// <summary>
@@ -671,11 +701,11 @@ namespace Godot
/// <param name="value">The HSV value (brightness), typically on the range of 0 to 1.</param>
/// <param name="alpha">The alpha (transparency) value, typically on the range of 0 to 1.</param>
/// <returns>The constructed color.</returns>
- public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
+ public static Color FromHSV(float hue, float saturation, float value, float alpha = 1.0f)
{
if (saturation == 0)
{
- // acp_hromatic (grey)
+ // Achromatic (grey)
return new Color(value, value, value, alpha);
}
@@ -715,7 +745,7 @@ namespace Godot
/// <param name="hue">Output parameter for the HSV hue.</param>
/// <param name="saturation">Output parameter for the HSV saturation.</param>
/// <param name="value">Output parameter for the HSV value.</param>
- public void ToHsv(out float hue, out float saturation, out float value)
+ public void ToHSV(out float hue, out float saturation, out float value)
{
float max = (float)Mathf.Max(r, Mathf.Max(g, b));
float min = (float)Mathf.Min(r, Mathf.Min(g, b));
@@ -803,7 +833,8 @@ namespace Godot
}
// Check if each hex digit is valid.
- for (int i = 0; i < len; i++) {
+ for (int i = 0; i < len; i++)
+ {
if (ParseCol4(color, i) == -1)
{
return false;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
new file mode 100644
index 0000000000..763f470504
--- /dev/null
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/PackedSceneExtensions.cs
@@ -0,0 +1,27 @@
+namespace Godot
+{
+ public partial class PackedScene
+ {
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, erroring on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return (T)(object)Instance(editState);
+ }
+
+ /// <summary>
+ /// Instantiates the scene's node hierarchy, returning null on failure.
+ /// Triggers child scene instantiation(s). Triggers a
+ /// `Node.NotificationInstanced` notification on the root node.
+ /// </summary>
+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
+ public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
+ {
+ return Instance(editState) as T;
+ }
+ }
+}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
index 5f64c09a89..74fa05d1fd 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Extensions/ResourceLoaderExtensions.cs
@@ -2,7 +2,7 @@ namespace Godot
{
public static partial class ResourceLoader
{
- public static T Load<T>(string path, string typeHint = null, bool noCache = false) where T : class
+ public static T Load<T>(string path, string typeHint = null, CacheMode noCache = CacheMode.Reuse) where T : class
{
return (T)(object)Load(path, typeHint, noCache);
}
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
index 0700f197ff..98efa89ef0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs
@@ -97,6 +97,36 @@ namespace Godot
return b;
}
+ /// <summary>
+ /// Converts a string containing a binary number into an integer.
+ /// Binary strings can either be prefixed with `0b` or not,
+ /// and they can also start with a `-` before the optional prefix.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
+ public static int BinToInt(this string instance)
+ {
+ if (instance.Length == 0)
+ {
+ return 0;
+ }
+
+ int sign = 1;
+
+ if (instance[0] == '-')
+ {
+ sign = -1;
+ instance = instance.Substring(1);
+ }
+
+ if (instance.StartsWith("0b"))
+ {
+ instance = instance.Substring(2);
+ }
+
+ return sign * Convert.ToInt32(instance, 2);;
+ }
+
// <summary>
// Return the amount of substrings in string.
// </summary>
@@ -432,24 +462,24 @@ namespace Godot
}
// <summary>
- // Hash the string and return a 32 bits integer.
+ // Hash the string and return a 32 bits unsigned integer.
// </summary>
- public static int Hash(this string instance)
+ public static uint Hash(this string instance)
{
- int index = 0;
- int hashv = 5381;
- int c;
+ uint hash = 5381;
- while ((c = instance[index++]) != 0)
- hashv = (hashv << 5) + hashv + c; // hash * 33 + c
+ foreach(uint c in instance)
+ {
+ hash = (hash << 5) + hash + c; // hash * 33 + c
+ }
- return hashv;
+ return hash;
}
/// <summary>
/// Returns a hexadecimal representation of this byte as a string.
/// </summary>
- /// <param name="bytes">The byte to encode.</param>
+ /// <param name="b">The byte to encode.</param>
/// <returns>The hexadecimal representation of this byte.</returns>
internal static string HexEncode(this byte b)
{
@@ -493,11 +523,20 @@ namespace Godot
return ret;
}
- // <summary>
- // Convert a string containing an hexadecimal number into an int.
- // </summary>
+ /// <summary>
+ /// Converts a string containing a hexadecimal number into an integer.
+ /// Hexadecimal strings can either be prefixed with `0x` or not,
+ /// and they can also start with a `-` before the optional prefix.
+ /// </summary>
+ /// <param name="instance">The string to convert.</param>
+ /// <returns>The converted string.</returns>
public static int HexToInt(this string instance)
{
+ if (instance.Length == 0)
+ {
+ return 0;
+ }
+
int sign = 1;
if (instance[0] == '-')
@@ -506,10 +545,12 @@ namespace Godot
instance = instance.Substring(1);
}
- if (!instance.StartsWith("0x"))
- return 0;
+ if (instance.StartsWith("0x"))
+ {
+ instance = instance.Substring(2);
+ }
- return sign * int.Parse(instance.Substring(2), NumberStyles.HexNumber);
+ return sign * int.Parse(instance, NumberStyles.HexNumber);
}
// <summary>
@@ -892,22 +933,6 @@ namespace Godot
}
// <summary>
- // Decode a percent-encoded string. See [method percent_encode].
- // </summary>
- public static string PercentDecode(this string instance)
- {
- return Uri.UnescapeDataString(instance);
- }
-
- // <summary>
- // Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request.
- // </summary>
- public static string PercentEncode(this string instance)
- {
- return Uri.EscapeDataString(instance);
- }
-
- // <summary>
// If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
// </summary>
public static string PlusFile(this string instance, string file)
@@ -1169,6 +1194,33 @@ namespace Godot
return Encoding.UTF8.GetBytes(instance);
}
+ /// <summary>
+ /// Decodes a string in URL encoded format. This is meant to
+ /// decode parameters in a URL when receiving an HTTP request.
+ /// This mostly wraps around `System.Uri.UnescapeDataString()`,
+ /// but also handles `+`.
+ /// See <see cref="URIEncode"/> for encoding.
+ /// </summary>
+ /// <param name="instance">The string to decode.</param>
+ /// <returns>The unescaped string.</returns>
+ public static string URIDecode(this string instance)
+ {
+ return Uri.UnescapeDataString(instance.Replace("+", "%20"));
+ }
+
+ /// <summary>
+ /// Encodes a string to URL friendly format. This is meant to
+ /// encode parameters in a URL when sending an HTTP request.
+ /// This wraps around `System.Uri.EscapeDataString()`.
+ /// See <see cref="URIDecode"/> for decoding.
+ /// </summary>
+ /// <param name="instance">The string to encode.</param>
+ /// <returns>The escaped string.</returns>
+ public static string URIEncode(this string instance)
+ {
+ return Uri.EscapeDataString(instance);
+ }
+
// <summary>
// Return a copy of the string with special characters escaped using the XML standard.
// </summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 42dbdf25c3..3b895bbbf6 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -111,10 +111,10 @@ namespace Godot
}
/// <summary>
- /// Returns the minimum angle to the given vector, in radians.
+ /// Returns the unsigned minimum angle to the given vector, in radians.
/// </summary>
/// <param name="to">The other vector to compare this vector to.</param>
- /// <returns>The angle between the two vectors, in radians.</returns>
+ /// <returns>The unsigned angle between the two vectors, in radians.</returns>
public real_t AngleTo(Vector3 to)
{
return Mathf.Atan2(Cross(to).Length(), Dot(to));
@@ -469,6 +469,23 @@ namespace Godot
}
/// <summary>
+ /// Returns the signed angle to the given vector, in radians.
+ /// The sign of the angle is positive in a counter-clockwise
+ /// direction and negative in a clockwise direction when viewed
+ /// from the side specified by the `axis`.
+ /// </summary>
+ /// <param name="to">The other vector to compare this vector to.</param>
+ /// <param name="axis">The reference axis to use for the angle sign.</param>
+ /// <returns>The signed angle between the two vectors, in radians.</returns>
+ public real_t SignedAngleTo(Vector3 to, Vector3 axis)
+ {
+ Vector3 crossTo = Cross(to);
+ real_t unsignedAngle = Mathf.Atan2(crossTo.Length(), Dot(to));
+ real_t sign = crossTo.Dot(axis);
+ return (sign < 0) ? -unsignedAngle : unsignedAngle;
+ }
+
+ /// <summary>
/// Returns the result of the spherical linear interpolation between
/// this vector and `to` by amount `weight`.
///
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
index 86a16c17f1..7c1a23d510 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
+++ b/modules/mono/glue/GodotSharp/GodotSharp/GodotSharp.csproj
@@ -30,6 +30,7 @@
<Compile Include="Core\DynamicObject.cs" />
<Compile Include="Core\Extensions\NodeExtensions.cs" />
<Compile Include="Core\Extensions\ObjectExtensions.cs" />
+ <Compile Include="Core\Extensions\PackedSceneExtensions.cs" />
<Compile Include="Core\Extensions\ResourceLoaderExtensions.cs" />
<Compile Include="Core\Extensions\SceneTreeExtensions.cs" />
<Compile Include="Core\GD.cs" />
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index c6920814b9..1fe06bfbee 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -379,8 +379,8 @@ GDMonoClass *GDMonoAssembly::get_class(MonoClass *p_mono_class) {
return match->value();
}
- StringName namespace_name = mono_class_get_namespace(p_mono_class);
- StringName class_name = mono_class_get_name(p_mono_class);
+ StringName namespace_name = String::utf8(mono_class_get_namespace(p_mono_class));
+ StringName class_name = String::utf8(mono_class_get_name(p_mono_class));
GDMonoClass *wrapped_class = memnew(GDMonoClass(namespace_name, class_name, p_mono_class, this));
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 0ed7fcf375..f9fddd931b 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -177,7 +177,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
void *iter = nullptr;
MonoMethod *raw_method = nullptr;
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) {
- StringName name = mono_method_get_name(raw_method);
+ StringName name = String::utf8(mono_method_get_name(raw_method));
// get_method implicitly fetches methods and adds them to this->methods
GDMonoMethod *method = get_method(raw_method, name);
@@ -319,7 +319,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method) {
MonoMethodSignature *sig = mono_method_signature(p_raw_method);
int params_count = mono_signature_get_param_count(sig);
- StringName method_name = mono_method_get_name(p_raw_method);
+ StringName method_name = String::utf8(mono_method_get_name(p_raw_method));
return get_method(p_raw_method, method_name, params_count);
}
@@ -392,7 +392,7 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
void *iter = nullptr;
MonoClassField *raw_field = nullptr;
while ((raw_field = mono_class_get_fields(mono_class, &iter)) != nullptr) {
- StringName name = mono_field_get_name(raw_field);
+ StringName name = String::utf8(mono_field_get_name(raw_field));
Map<StringName, GDMonoField *>::Element *match = fields.find(name);
@@ -441,7 +441,7 @@ const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() {
void *iter = nullptr;
MonoProperty *raw_property = nullptr;
while ((raw_property = mono_class_get_properties(mono_class, &iter)) != nullptr) {
- StringName name = mono_property_get_name(raw_property);
+ StringName name = String::utf8(mono_property_get_name(raw_property));
Map<StringName, GDMonoProperty *>::Element *match = properties.find(name);
@@ -468,14 +468,14 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
MonoClass *raw_class = nullptr;
while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != nullptr) {
if (mono_class_is_delegate(raw_class)) {
- StringName name = mono_class_get_name(raw_class);
+ StringName name = String::utf8(mono_class_get_name(raw_class));
Map<StringName, GDMonoClass *>::Element *match = delegates.find(name);
if (match) {
delegates_list.push_back(match->get());
} else {
- GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly));
+ GDMonoClass *delegate = memnew(GDMonoClass(String::utf8(mono_class_get_namespace(raw_class)), String::utf8(mono_class_get_name(raw_class)), raw_class, assembly));
delegates.insert(name, delegate);
delegates_list.push_back(delegate);
}
@@ -492,7 +492,7 @@ const Vector<GDMonoMethod *> &GDMonoClass::get_all_methods() {
void *iter = nullptr;
MonoMethod *raw_method = nullptr;
while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != nullptr) {
- method_list.push_back(memnew(GDMonoMethod(mono_method_get_name(raw_method), raw_method)));
+ method_list.push_back(memnew(GDMonoMethod(String::utf8(mono_method_get_name(raw_method)), raw_method)));
}
method_list_fetched = true;
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index d91bb8210f..1d4d52dfce 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -509,7 +509,7 @@ IMonoClassMember::Visibility GDMonoField::get_visibility() {
GDMonoField::GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner) {
owner = p_owner;
mono_field = p_mono_field;
- name = mono_field_get_name(mono_field);
+ name = String::utf8(mono_field_get_name(mono_field));
MonoType *field_type = mono_field_get_type(mono_field);
type.type_encoding = mono_type_get_type(field_type);
MonoClass *field_type_class = mono_class_from_mono_type(field_type);
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index e1d283242c..dafd36c36b 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -189,8 +189,6 @@ void GDMonoLog::initialize() {
GDMonoLog::GDMonoLog() {
singleton = this;
-
- log_level_id = -1;
}
GDMonoLog::~GDMonoLog() {
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 9a95e3cb0a..f7a53156ab 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -46,9 +46,9 @@
class GDMonoLog {
#ifdef GD_MONO_LOG_ENABLED
- int log_level_id;
+ int log_level_id = -1;
- FileAccess *log_file;
+ FileAccess *log_file = nullptr;
String log_file_path;
bool _try_create_logs_dir(const String &p_logs_dir);
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index 286858bff1..359f6bba4d 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -1204,7 +1204,7 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type
if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) {
MonoReflectionType *elem_reftype = nullptr;
GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype);
- return system_generic_list_to_Array(p_obj, p_type.type_class, elem_reftype);
+ return system_generic_list_to_Array_variant(p_obj, p_type.type_class, elem_reftype);
}
} break;
}
@@ -1333,15 +1333,22 @@ MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_cl
return mono_object;
}
-Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) {
+Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, [[maybe_unused]] MonoReflectionType *p_elem_reftype) {
GDMonoMethod *to_array = p_class->get_method("ToArray", 0);
CRASH_COND(to_array == nullptr);
MonoException *exc = nullptr;
- MonoArray *mono_array = (MonoArray *)to_array->invoke_raw(p_obj, nullptr, &exc);
+ MonoObject *array = to_array->invoke_raw(p_obj, nullptr, &exc);
UNHANDLED_EXCEPTION(exc);
- return mono_array_to_Array(mono_array);
+ ERR_FAIL_NULL_V(array, Variant());
+
+ ManagedType type = ManagedType::from_class(mono_object_get_class(array));
+
+ bool result_is_array = type.type_encoding != MONO_TYPE_SZARRAY && type.type_encoding != MONO_TYPE_ARRAY;
+ ERR_FAIL_COND_V(result_is_array, Variant());
+
+ return mono_object_to_variant(array, type);
}
MonoArray *Array_to_mono_array(const Array &p_array) {
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 7d0036a1d8..668809ae5d 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -140,7 +140,7 @@ MonoObject *Dictionary_to_system_generic_dict(const Dictionary &p_dict, GDMonoCl
Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype);
MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
-Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
+Variant system_generic_list_to_Array_variant(MonoObject *p_obj, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype);
// Array
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
index dc3d225082..5391b7775e 100644
--- a/modules/mono/mono_gd/gd_mono_property.cpp
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -40,7 +40,7 @@
GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner) {
owner = p_owner;
mono_property = p_mono_property;
- name = mono_property_get_name(mono_property);
+ name = String::utf8(mono_property_get_name(mono_property));
MonoMethod *prop_method = mono_property_get_get_method(mono_property);
diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp
index 59e1385e7e..cba29d63cd 100644
--- a/modules/mono/mono_gd/support/android_support.cpp
+++ b/modules/mono/mono_gd/support/android_support.cpp
@@ -109,7 +109,7 @@ bool jni_exception_check(JNIEnv *p_env) {
String app_native_lib_dir_cache;
String determine_app_native_lib_dir() {
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
ScopedLocalRef<jclass> activityThreadClass(env, env->FindClass("android/app/ActivityThread"));
jmethodID currentActivityThread = env->GetStaticMethodID(activityThreadClass, "currentActivityThread", "()Landroid/app/ActivityThread;");
@@ -253,7 +253,7 @@ int32_t get_build_version_sdk_int() {
// android.os.Build.VERSION.SDK_INT
if (build_version_sdk_int == 0) {
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
jclass versionClass = env->FindClass("android/os/Build$VERSION");
ERR_FAIL_NULL_V(versionClass, 0);
@@ -281,7 +281,7 @@ MonoBoolean _gd_mono_init_cert_store() {
// return false;
// }
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
ScopedLocalRef<jclass> keyStoreClass(env, env->FindClass("java/security/KeyStore"));
@@ -322,7 +322,7 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) {
return nullptr;
}
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
ScopedLocalRef<jstring> js_alias(env, env->NewStringUTF(alias_utf8));
mono_free(alias_utf8);
@@ -380,7 +380,7 @@ void cleanup() {
if (godot_dl_handle)
gd_mono_android_dlclose(godot_dl_handle, nullptr);
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
if (certStore) {
env->DeleteGlobalRef(certStore);
@@ -437,7 +437,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_up_state(const char
*r_is_up = 0;
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface");
ERR_FAIL_NULL_V(networkInterfaceClass, 0);
@@ -469,7 +469,7 @@ GD_PINVOKE_EXPORT mono_bool _monodroid_get_network_interface_supports_multicast(
*r_supports_multicast = 0;
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
jclass networkInterfaceClass = env->FindClass("java/net/NetworkInterface");
ERR_FAIL_NULL_V(networkInterfaceClass, 0);
@@ -507,7 +507,7 @@ static void interop_get_active_network_dns_servers(char **r_dns_servers, int *dn
CRASH_COND(get_build_version_sdk_int() < 23);
#endif
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
GodotJavaWrapper *godot_java = ((OS_Android *)OS::get_singleton())->get_godot_java();
jobject activity = godot_java->get_activity();
@@ -648,7 +648,7 @@ GD_PINVOKE_EXPORT const char *_monodroid_timezone_get_default_id() {
//
// TimeZone.getDefault().getID()
- JNIEnv *env = ThreadAndroid::get_env();
+ JNIEnv *env = get_jni_env();
ScopedLocalRef<jclass> timeZoneClass(env, env->FindClass("java/util/TimeZone"));
ERR_FAIL_NULL_V(timeZoneClass, nullptr);
diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h
index 0c5dd2764c..0c5dd2764c 100755..100644
--- a/modules/mono/mono_gd/support/android_support.h
+++ b/modules/mono/mono_gd/support/android_support.h
diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h
index 28a8806d0e..28a8806d0e 100755..100644
--- a/modules/mono/mono_gd/support/ios_support.h
+++ b/modules/mono/mono_gd/support/ios_support.h
diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml
index 7df261d2ba..86e7f9cc08 100644
--- a/modules/opensimplex/doc_classes/NoiseTexture.xml
+++ b/modules/opensimplex/doc_classes/NoiseTexture.xml
@@ -32,6 +32,7 @@
</member>
<member name="seamless" type="bool" setter="set_seamless" getter="get_seamless" default="false">
Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate.
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</member>
<member name="width" type="int" setter="set_width" getter="get_width" default="512">
Width of the generated texture.
diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
index dcda5c2324..ad82f87213 100644
--- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
+++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml
@@ -109,6 +109,7 @@
</argument>
<description>
Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]).
+ [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.
</description>
</method>
</methods>
diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp
index 1d75e46747..f5d401b058 100644
--- a/modules/opensimplex/noise_texture.cpp
+++ b/modules/opensimplex/noise_texture.cpp
@@ -33,16 +33,6 @@
#include "core/core_string_names.h"
NoiseTexture::NoiseTexture() {
- update_queued = false;
- noise_thread = nullptr;
- regen_queued = false;
- first_time = true;
-
- size = Vector2i(512, 512);
- seamless = false;
- as_normal_map = false;
- bump_strength = 8.0;
-
noise = Ref<OpenSimplexNoise>();
_queue_update();
@@ -52,10 +42,7 @@ NoiseTexture::~NoiseTexture() {
if (texture.is_valid()) {
RS::get_singleton()->free(texture);
}
- if (noise_thread) {
- Thread::wait_to_finish(noise_thread);
- memdelete(noise_thread);
- }
+ noise_thread.wait_to_finish();
}
void NoiseTexture::_bind_methods() {
@@ -109,11 +96,9 @@ void NoiseTexture::_set_texture_data(const Ref<Image> &p_image) {
void NoiseTexture::_thread_done(const Ref<Image> &p_image) {
_set_texture_data(p_image);
- Thread::wait_to_finish(noise_thread);
- memdelete(noise_thread);
- noise_thread = nullptr;
+ noise_thread.wait_to_finish();
if (regen_queued) {
- noise_thread = Thread::create(_thread_function, this);
+ noise_thread.start(_thread_function, this);
regen_queued = false;
}
}
@@ -165,8 +150,8 @@ void NoiseTexture::_update_texture() {
use_thread = false;
#endif
if (use_thread) {
- if (!noise_thread) {
- noise_thread = Thread::create(_thread_function, this);
+ if (!noise_thread.is_started()) {
+ noise_thread.start(_thread_function, this);
regen_queued = false;
} else {
regen_queued = true;
@@ -231,7 +216,7 @@ void NoiseTexture::set_as_normal_map(bool p_as_normal_map) {
}
as_normal_map = p_as_normal_map;
_queue_update();
- _change_notify();
+ notify_property_list_changed();
}
bool NoiseTexture::is_normal_map() {
diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h
index 9f6e2cbf43..e89479d962 100644
--- a/modules/opensimplex/noise_texture.h
+++ b/modules/opensimplex/noise_texture.h
@@ -45,20 +45,20 @@ class NoiseTexture : public Texture2D {
private:
Ref<Image> data;
- Thread *noise_thread;
+ Thread noise_thread;
- bool first_time;
- bool update_queued;
- bool regen_queued;
+ bool first_time = true;
+ bool update_queued = false;
+ bool regen_queued = false;
mutable RID texture;
- uint32_t flags;
+ uint32_t flags = 0;
Ref<OpenSimplexNoise> noise;
- Vector2i size;
- bool seamless;
- bool as_normal_map;
- float bump_strength;
+ Vector2i size = Vector2i(512, 512);
+ bool seamless = false;
+ bool as_normal_map = false;
+ float bump_strength = 8.0;
void _thread_done(const Ref<Image> &p_image);
static void _thread_function(void *p_ud);
diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp
index e4e2e0613a..3773946112 100644
--- a/modules/opensimplex/open_simplex_noise.cpp
+++ b/modules/opensimplex/open_simplex_noise.cpp
@@ -33,12 +33,6 @@
#include "core/core_string_names.h"
OpenSimplexNoise::OpenSimplexNoise() {
- seed = 0;
- persistence = 0.5;
- octaves = 3;
- period = 64;
- lacunarity = 2.0;
-
_init_seeds();
}
@@ -131,10 +125,10 @@ Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const {
float ii = (float)i / (float)p_size;
float jj = (float)j / (float)p_size;
- ii *= 2.0 * Math_PI;
- jj *= 2.0 * Math_PI;
+ ii *= Math_TAU;
+ jj *= Math_TAU;
- float radius = p_size / (2.0 * Math_PI);
+ float radius = p_size / Math_TAU;
float x = radius * Math::sin(jj);
float y = radius * Math::cos(jj);
diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h
index f18dd4d798..847c157409 100644
--- a/modules/opensimplex/open_simplex_noise.h
+++ b/modules/opensimplex/open_simplex_noise.h
@@ -48,11 +48,11 @@ class OpenSimplexNoise : public Resource {
osn_context contexts[MAX_OCTAVES];
- int seed;
- float persistence; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
- int octaves; // Number of noise layers
- float period; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain.
- float lacunarity; // Controls period change across octaves. 2 is usually a good value to address all detail levels.
+ int seed = 0;
+ float persistence = 0.5; // Controls details, value in [0,1]. Higher increases grain, lower increases smoothness.
+ int octaves = 3; // Number of noise layers
+ float period = 64.0; // Distance above which we start to see similarities. The higher, the longer "hills" will be on a terrain.
+ float lacunarity = 2.0; // Controls period change across octaves. 2 is usually a good value to address all detail levels.
public:
OpenSimplexNoise();
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 70a3c8b5a9..83f032ca2b 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -46,7 +46,7 @@ enum PVRFLags {
PVR_VFLIP = 0x00010000
};
-RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
@@ -207,7 +207,7 @@ ResourceFormatPVR::ResourceFormatPVR() {
struct PVRTCBlock {
//blocks are 64 bits
- uint32_t data[2];
+ uint32_t data[2] = {};
};
_FORCE_INLINE_ bool is_po2(uint32_t p_input) {
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index da425c3237..26071ce30f 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -36,7 +36,7 @@
class ResourceFormatPVR : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index fe8136ef35..6bae12e7e6 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -365,12 +365,10 @@ Array RegEx::get_names() const {
RegEx::RegEx() {
general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr);
- code = nullptr;
}
RegEx::RegEx(const String &p_pattern) {
general_ctx = pcre2_general_context_create_32(&_regex_malloc, &_regex_free, nullptr);
- code = nullptr;
compile(p_pattern);
}
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index 46505855d7..f5773042fb 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -42,8 +42,8 @@ class RegExMatch : public Reference {
GDCLASS(RegExMatch, Reference);
struct Range {
- int start;
- int end;
+ int start = 0;
+ int end = 0;
};
String subject;
@@ -72,7 +72,7 @@ class RegEx : public Reference {
GDCLASS(RegEx, Reference);
void *general_ctx;
- void *code;
+ void *code = nullptr;
String pattern;
void _pattern_info(uint32_t what, void *where) const;
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 4b2be47e74..6732078efc 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -47,7 +47,7 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
if (vorbis_stream->channels == 1 && mixed > 0) {
//mix mono to stereo
- for (int i = start_buffer; i < mixed; i++) {
+ for (int i = start_buffer; i < start_buffer + mixed; i++) {
p_buffer[i].r = p_buffer[i].l;
}
}
@@ -263,16 +263,7 @@ void AudioStreamOGGVorbis::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset"), "set_loop_offset", "get_loop_offset");
}
-AudioStreamOGGVorbis::AudioStreamOGGVorbis() {
- data = nullptr;
- data_len = 0;
- length = 0;
- sample_rate = 1;
- channels = 1;
- loop_offset = 0;
- decode_mem_size = 0;
- loop = false;
-}
+AudioStreamOGGVorbis::AudioStreamOGGVorbis() {}
AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {
clear_data();
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index efc8fc6c27..2bd70a2722 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -41,11 +41,11 @@ class AudioStreamOGGVorbis;
class AudioStreamPlaybackOGGVorbis : public AudioStreamPlaybackResampled {
GDCLASS(AudioStreamPlaybackOGGVorbis, AudioStreamPlaybackResampled);
- stb_vorbis *ogg_stream;
+ stb_vorbis *ogg_stream = nullptr;
stb_vorbis_alloc ogg_alloc;
- uint32_t frames_mixed;
- bool active;
- int loops;
+ uint32_t frames_mixed = 0;
+ bool active = false;
+ int loops = 0;
friend class AudioStreamOGGVorbis;
@@ -76,15 +76,15 @@ class AudioStreamOGGVorbis : public AudioStream {
friend class AudioStreamPlaybackOGGVorbis;
- void *data;
- uint32_t data_len;
+ void *data = nullptr;
+ uint32_t data_len = 0;
- int decode_mem_size;
- float sample_rate;
- int channels;
- float length;
- bool loop;
- float loop_offset;
+ int decode_mem_size = 0;
+ float sample_rate = 1.0;
+ int channels = 1;
+ float length = 0.0;
+ bool loop = false;
+ float loop_offset = 0.0;
void clear_data();
protected:
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index 3589c8546d..b4067d41c2 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -38,6 +38,7 @@ def make_icu_data(target, source, env):
# Thirdparty source files
thirdparty_obj = []
+freetype_enabled = env.module_check_dependencies("text_server_adv", ["freetype"])
if env["builtin_harfbuzz"]:
env_harfbuzz = env_modules.Clone()
@@ -57,11 +58,9 @@ if env["builtin_harfbuzz"]:
"src/hb-face.cc",
"src/hb-fallback-shape.cc",
"src/hb-font.cc",
- "src/hb-ft.cc",
#'src/hb-gdi.cc',
#'src/hb-glib.cc',
#'src/hb-gobject-structs.cc',
- "src/hb-graphite2.cc",
"src/hb-icu.cc",
"src/hb-map.cc",
"src/hb-number.cc",
@@ -109,17 +108,29 @@ if env["builtin_harfbuzz"]:
"src/hb-unicode.cc",
#'src/hb-uniscribe.cc'
]
+
+ if freetype_enabled:
+ thirdparty_sources += [
+ "src/hb-ft.cc",
+ "src/hb-graphite2.cc",
+ ]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_harfbuzz.Append(
CPPPATH=[
"#thirdparty/harfbuzz/src",
- "#thirdparty/freetype/include",
- "#thirdparty/graphite/include",
"#thirdparty/icu4c/common/",
]
)
+ if freetype_enabled:
+ env_harfbuzz.Append(
+ CPPPATH=[
+ "#thirdparty/freetype/include",
+ "#thirdparty/graphite/include",
+ ]
+ )
+
if env["platform"] == "android" or env["platform"] == "linuxbsd" or env["platform"] == "server":
env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"])
@@ -133,12 +144,18 @@ if env["builtin_harfbuzz"]:
CCFLAGS=[
"-DHAVE_ICU_BUILTIN",
"-DHAVE_ICU",
- "-DHAVE_FREETYPE",
- "-DHAVE_GRAPHITE2",
- "-DGRAPHITE2_STATIC",
]
)
+ if freetype_enabled:
+ env_harfbuzz.Append(
+ CCFLAGS=[
+ "-DHAVE_FREETYPE",
+ "-DHAVE_GRAPHITE2",
+ "-DGRAPHITE2_STATIC",
+ ]
+ )
+
lib = env_harfbuzz.add_library("harfbuzz_builtin", thirdparty_sources)
thirdparty_obj += lib
@@ -156,7 +173,7 @@ if env["builtin_harfbuzz"]:
env.Append(LIBS=[lib])
-if env["builtin_graphite"]:
+if env["builtin_graphite"] and freetype_enabled:
env_graphite = env_modules.Clone()
env_graphite.disable_warnings()
@@ -488,12 +505,18 @@ if env_text_server_adv["tools"]:
env_text_server_adv.Append(
CPPPATH=[
"#thirdparty/harfbuzz/src",
- "#thirdparty/freetype/include",
- "#thirdparty/graphite/include",
"#thirdparty/icu4c/common/",
]
)
+if freetype_enabled:
+ env_text_server_adv.Append(
+ CPPPATH=[
+ "#thirdparty/freetype/include",
+ "#thirdparty/graphite/include",
+ ]
+ )
+
env_text_server_adv.add_source_files(module_obj, "*.cpp")
env.modules_sources += module_obj
diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp
index 01fa94aa7c..e33556b232 100644
--- a/modules/text_server_adv/bitmap_font_adv.cpp
+++ b/modules/text_server_adv/bitmap_font_adv.cpp
@@ -36,7 +36,7 @@
struct hb_bmp_font_t {
BitmapFontDataAdvanced *face = nullptr;
- float font_size = 0;
+ float font_size = 0.0;
bool unref = false; /* Whether to destroy bm_face when done. */
};
@@ -340,7 +340,7 @@ Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_bas
char_map[idx] = c;
} else if (type == "kerning") {
KerningPairKey kpk;
- float k = 0;
+ float k = 0.0;
if (keys.has("first")) {
kpk.A = keys["first"].to_int();
}
@@ -367,61 +367,63 @@ Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_bas
return OK;
}
-Error BitmapFontDataAdvanced::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE);
+Error BitmapFontDataAdvanced::bitmap_new(float p_height, float p_ascent, int p_base_size) {
+ height = p_height;
+ ascent = p_ascent;
- const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data;
+ base_size = p_base_size;
+ if (base_size == 0) {
+ base_size = height;
+ }
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> image = memnew(Image(data->img));
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(image);
+ char_map.clear();
+ textures.clear();
+ kerning_map.clear();
- textures.push_back(tex);
+ for (Map<float, hb_font_t *>::Element *E = cache.front(); E; E = E->next()) {
+ hb_font_destroy(E->get());
}
+ cache.clear();
- for (int i = 0; i < data->charcount; i++) {
- const int *c = &data->char_rects[i * 8];
+ valid = true;
- Character chr;
- chr.rect.position.x = c[1];
- chr.rect.position.y = c[2];
- chr.rect.size.x = c[3];
- chr.rect.size.y = c[4];
- if (c[7] < 0) {
- chr.advance.x = c[3];
- } else {
- chr.advance.x = c[7];
- }
- chr.align = Vector2(c[6], c[5]);
- char_map[c[0]] = chr;
- }
+ return OK;
+}
- for (int i = 0; i < data->kerning_count; i++) {
- KerningPairKey kpk;
- kpk.A = data->kernings[i * 3 + 0];
- kpk.B = data->kernings[i * 3 + 1];
+void BitmapFontDataAdvanced::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(!valid);
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
- if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = data->kernings[i * 3 + 2];
- }
- }
+ textures.push_back(p_texture);
+}
- height = data->height;
- ascent = data->ascent;
+void BitmapFontDataAdvanced::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(!valid);
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
+ Character chr;
+ chr.rect = p_rect;
+ chr.texture_idx = p_texture_idx;
+ if (p_advance < 0) {
+ chr.advance.x = chr.rect.size.x;
+ } else {
+ chr.advance.x = p_advance;
}
+ chr.align = p_align;
+ char_map[p_char] = chr;
+}
- valid = true;
+void BitmapFontDataAdvanced::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(!valid);
- return OK;
+ KerningPairKey kpk;
+ kpk.A = p_A;
+ kpk.B = p_B;
+
+ if (p_kerning == 0 && kerning_map.has(kpk)) {
+ kerning_map.erase(kpk);
+ } else {
+ kerning_map[kpk] = p_kerning;
+ }
}
float BitmapFontDataAdvanced::get_height(int p_size) const {
@@ -540,7 +542,7 @@ Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c == nullptr, Vector2());
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += c->align * (float(p_size) / float(base_size));
cpos.y -= ascent * (float(p_size) / float(base_size));
if (RenderingServer::get_singleton() != nullptr) {
diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h
index c314f1b087..da7c2b00ac 100644
--- a/modules/text_server_adv/bitmap_font_adv.h
+++ b/modules/text_server_adv/bitmap_font_adv.h
@@ -74,7 +74,11 @@ public:
virtual void clear_cache() override{};
virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float get_height(int p_size) const override;
virtual float get_ascent(int p_size) const override;
diff --git a/modules/text_server_adv/config.py b/modules/text_server_adv/config.py
index 22482fce24..d22f9454ed 100644
--- a/modules/text_server_adv/config.py
+++ b/modules/text_server_adv/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env.module_check_dependencies("text_server_adv", ["freetype"])
+ return True
def configure(env):
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index fcefa60d98..b60b9ddaec 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -30,6 +30,8 @@
#include "dynamic_font_adv.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include FT_STROKER_H
#include FT_ADVANCES_H
#include FT_MULTIPLE_MASTERS_H
@@ -124,8 +126,8 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
fds->size = p_size;
fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font;
fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_position = -fds->face->underline_position / 64.0 / oversampling * fds->scale_color_font;
- fds->underline_thickness = fds->face->underline_thickness / 64.0 / oversampling * fds->scale_color_font;
+ fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
+ fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
//Load os2 TTF pable
fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2);
@@ -946,7 +948,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vect
ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
if (ch.texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += ch.align;
Color modulate = p_color;
if (FT_HAS_COLOR(fds->face)) {
@@ -977,7 +979,7 @@ Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, in
ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
if (ch.texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += ch.align;
Color modulate = p_color;
if (FT_HAS_COLOR(fds->face)) {
@@ -1001,3 +1003,5 @@ DynamicFontDataAdvanced::~DynamicFontDataAdvanced() {
FT_Done_FreeType(library);
}
}
+
+#endif // MODULE_FREETYPE_ENABLED
diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h
index c35dd9390b..d69a30b321 100644
--- a/modules/text_server_adv/dynamic_font_adv.h
+++ b/modules/text_server_adv/dynamic_font_adv.h
@@ -33,6 +33,10 @@
#include "font_adv.h"
+#include "modules/modules_enabled.gen.h"
+
+#ifdef MODULE_FREETYPE_ENABLED
+
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_TRUETYPE_TABLES_H
@@ -74,14 +78,11 @@ private:
uint32_t size : 16;
uint32_t outline_size : 16;
};
- uint32_t key;
+ uint32_t key = 0;
};
bool operator<(CacheID right) const {
return key < right.key;
}
- CacheID() {
- key = 0;
- }
};
struct DataAtSize {
@@ -91,10 +92,10 @@ private:
int size = 0;
float scale_color_font = 1.f;
- float ascent = 0;
- float descent = 0;
- float underline_position = 0;
- float underline_thickness = 0;
+ float ascent = 0.0;
+ float descent = 0.0;
+ float underline_position = 0.0;
+ float underline_thickness = 0.0;
Vector<CharTexture> textures;
HashMap<uint32_t, Character> glyph_map;
@@ -188,4 +189,6 @@ public:
virtual ~DynamicFontDataAdvanced() override;
};
+#endif // MODULE_FREETYPE_ENABLED
+
#endif // DYNAMIC_FONT_ADV_H
diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h
index 4bbd2dd4bf..2b6d977451 100644
--- a/modules/text_server_adv/font_adv.h
+++ b/modules/text_server_adv/font_adv.h
@@ -39,11 +39,18 @@ struct FontDataAdvanced {
Map<String, bool> lang_support_overrides;
Map<String, bool> script_support_overrides;
bool valid = false;
+ int spacing_space = 0;
+ int spacing_glyph = 0;
virtual void clear_cache() = 0;
- virtual Error load_from_file(const String &p_filename, int p_base_size) = 0;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0;
+ virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
virtual float get_height(int p_size) const = 0;
virtual float get_ascent(int p_size) const = 0;
@@ -58,6 +65,18 @@ struct FontDataAdvanced {
virtual float get_underline_position(int p_size) const = 0;
virtual float get_underline_thickness(int p_size) const = 0;
+ virtual int get_spacing_space() const { return spacing_space; };
+ virtual void set_spacing_space(int p_value) {
+ spacing_space = p_value;
+ clear_cache();
+ };
+
+ virtual int get_spacing_glyph() const { return spacing_glyph; };
+ virtual void set_spacing_glyph(int p_value) {
+ spacing_glyph = p_value;
+ clear_cache();
+ };
+
virtual void set_antialiased(bool p_antialiased) = 0;
virtual bool get_antialiased() const = 0;
diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h
index ad476f7c75..896a0e5c15 100644
--- a/modules/text_server_adv/script_iterator.h
+++ b/modules/text_server_adv/script_iterator.h
@@ -45,9 +45,9 @@
class ScriptIterator {
public:
struct ScriptRange {
- int start;
- int end;
- hb_script_t script;
+ int start = 0;
+ int end = 0;
+ hb_script_t script = HB_SCRIPT_COMMON;
};
Vector<ScriptRange> script_ranges;
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 8b05611089..2e3c2d1cab 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -529,10 +529,12 @@ RID TextServerAdvanced::create_font_system(const String &p_name, int p_base_size
RID TextServerAdvanced::create_font_resource(const String &p_filename, int p_base_size) {
_THREAD_SAFE_METHOD_
FontDataAdvanced *fd = nullptr;
- if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
- fd = memnew(DynamicFontDataAdvanced);
- } else if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
+ if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
fd = memnew(BitmapFontDataAdvanced);
+#ifdef MODULE_FREETYPE_ENABLED
+ } else if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
+ fd = memnew(DynamicFontDataAdvanced);
+#endif
} else {
return RID();
}
@@ -549,10 +551,12 @@ RID TextServerAdvanced::create_font_resource(const String &p_filename, int p_bas
RID TextServerAdvanced::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
_THREAD_SAFE_METHOD_
FontDataAdvanced *fd = nullptr;
- if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
- fd = memnew(DynamicFontDataAdvanced);
- } else if (p_type == "fnt" || p_type == "font") {
+ if (p_type == "fnt" || p_type == "font") {
fd = memnew(BitmapFontDataAdvanced);
+#ifdef MODULE_FREETYPE_ENABLED
+ } else if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
+ fd = memnew(DynamicFontDataAdvanced);
+#endif
} else {
return RID();
}
@@ -566,6 +570,39 @@ RID TextServerAdvanced::create_font_memory(const uint8_t *p_data, size_t p_size,
return font_owner.make_rid(fd);
}
+RID TextServerAdvanced::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = memnew(BitmapFontDataAdvanced);
+ Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
+ if (err != OK) {
+ memdelete(fd);
+ return RID();
+ }
+
+ return font_owner.make_rid(fd);
+}
+
+void TextServerAdvanced::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_texture(p_texture);
+}
+
+void TextServerAdvanced::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+}
+
+void TextServerAdvanced::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+}
+
float TextServerAdvanced::font_get_height(RID p_font, int p_size) const {
_THREAD_SAFE_METHOD_
const FontDataAdvanced *fd = font_owner.getornull(p_font);
@@ -601,6 +638,34 @@ float TextServerAdvanced::font_get_underline_thickness(RID p_font, int p_size) c
return fd->get_underline_thickness(p_size);
}
+int TextServerAdvanced::font_get_spacing_space(RID p_font) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, 0);
+ return fd->get_spacing_space();
+}
+
+void TextServerAdvanced::font_set_spacing_space(RID p_font, int p_value) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->set_spacing_space(p_value);
+}
+
+int TextServerAdvanced::font_get_spacing_glyph(RID p_font) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, 0);
+ return fd->get_spacing_glyph();
+}
+
+void TextServerAdvanced::font_set_spacing_glyph(RID p_font, int p_value) {
+ _THREAD_SAFE_METHOD_
+ FontDataAdvanced *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->set_spacing_glyph(p_value);
+}
+
void TextServerAdvanced::font_set_antialiased(RID p_font, bool p_antialiased) {
_THREAD_SAFE_METHOD_
FontDataAdvanced *fd = font_owner.getornull(p_font);
@@ -1602,11 +1667,18 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
HashMap<int, bool> breaks;
UErrorCode err = U_ZERO_ERROR;
- for (int i = 0; i < sd->spans.size(); i++) {
- UBreakIterator *bi = ubrk_open(UBRK_LINE, sd->spans[i].language.ascii().get_data(), data + _convert_pos_inv(sd, sd->spans[i].start), _convert_pos_inv(sd, sd->spans[i].end - sd->spans[i].start), &err);
+ int i = 0;
+ while (i < sd->spans.size()) {
+ String language = sd->spans[i].language;
+ int r_start = sd->spans[i].start;
+ while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) {
+ i++;
+ }
+ int r_end = sd->spans[i].end;
+ UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err);
if (U_FAILURE(err)) {
//No data loaded - use fallback.
- for (int j = sd->spans[i].start; j < sd->spans[i].end; j++) {
+ for (int j = r_start; j < r_end; j++) {
char32_t c = sd->text[j - sd->start];
if (is_whitespace(c)) {
breaks[j] = false;
@@ -1617,8 +1689,8 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
} else {
while (ubrk_next(bi) != UBRK_DONE) {
- int pos = _convert_pos(sd, ubrk_current(bi)) + sd->spans[i].start - 1;
- if (pos != sd->spans[i].end) {
+ int pos = _convert_pos(sd, ubrk_current(bi)) + r_start - 1;
+ if (pos != r_end) {
if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) {
breaks[pos] = true;
} else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) {
@@ -1628,6 +1700,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
}
ubrk_close(bi);
+ i++;
}
sd->sort_valid = false;
@@ -1636,7 +1709,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
const char32_t *ch = sd->text.ptr();
Glyph *sd_glyphs = sd->glyphs.ptrw();
- for (int i = 0; i < sd_size; i++) {
+ for (i = 0; i < sd_size; i++) {
if (sd_glyphs[i].count > 0) {
char32_t c = ch[sd_glyphs[i].start - sd->start];
if (c == 0xfffc) {
@@ -2041,6 +2114,11 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star
gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / fd->get_font_scale(fs)));
gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / fd->get_font_scale(fs)));
}
+ if (fd->get_spacing_space() && is_whitespace(p_sd->text[glyph_info[i].cluster])) {
+ gl.advance += fd->get_spacing_space();
+ } else {
+ gl.advance += fd->get_spacing_glyph();
+ }
if (p_sd->preserve_control) {
last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || is_whitespace(p_sd->text[glyph_info[i].cluster]) || is_linebreak(p_sd->text[glyph_info[i].cluster]));
diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h
index 89fae477f9..b53b5716e5 100644
--- a/modules/text_server_adv/text_server_adv.h
+++ b/modules/text_server_adv/text_server_adv.h
@@ -126,6 +126,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -134,6 +139,12 @@ public:
virtual float font_get_underline_position(RID p_font, int p_size) const override;
virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual int font_get_spacing_space(RID p_font) const override;
+ virtual void font_set_spacing_space(RID p_font, int p_value) override;
+
+ virtual int font_get_spacing_glyph(RID p_font) const override;
+ virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+
virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
virtual bool font_get_antialiased(RID p_font) const override;
diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp
index 5c691b7bbd..c58f8cbba1 100644
--- a/modules/text_server_fb/bitmap_font_fb.cpp
+++ b/modules/text_server_fb/bitmap_font_fb.cpp
@@ -148,7 +148,7 @@ Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_bas
char_map[idx] = c;
} else if (type == "kerning") {
KerningPairKey kpk;
- float k = 0;
+ float k = 0.0;
if (keys.has("first")) {
kpk.A = keys["first"].to_int();
}
@@ -175,61 +175,58 @@ Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_bas
return OK;
}
-Error BitmapFontDataFallback::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) {
- _THREAD_SAFE_METHOD_
- ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE);
- ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE);
+Error BitmapFontDataFallback::bitmap_new(float p_height, float p_ascent, int p_base_size) {
+ height = p_height;
+ ascent = p_ascent;
- const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data;
+ base_size = p_base_size;
+ if (base_size == 0) {
+ base_size = height;
+ }
- if (RenderingServer::get_singleton() != nullptr) {
- Ref<Image> image = memnew(Image(data->img));
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(image);
+ char_map.clear();
+ textures.clear();
+ kerning_map.clear();
- textures.push_back(tex);
- }
+ valid = true;
- for (int i = 0; i < data->charcount; i++) {
- const int *c = &data->char_rects[i * 8];
-
- Character chr;
- chr.rect.position.x = c[1];
- chr.rect.position.y = c[2];
- chr.rect.size.x = c[3];
- chr.rect.size.y = c[4];
- if (c[7] < 0) {
- chr.advance.x = c[3];
- } else {
- chr.advance.x = c[7];
- }
- chr.align = Vector2(c[6], c[5]);
- char_map[c[0]] = chr;
- }
+ return OK;
+}
- for (int i = 0; i < data->kerning_count; i++) {
- KerningPairKey kpk;
- kpk.A = data->kernings[i * 3 + 0];
- kpk.B = data->kernings[i * 3 + 1];
+void BitmapFontDataFallback::bitmap_add_texture(const Ref<Texture> &p_texture) {
+ ERR_FAIL_COND(!valid);
+ ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
- if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) {
- kerning_map.erase(kpk);
- } else {
- kerning_map[kpk] = data->kernings[i * 3 + 2];
- }
- }
+ textures.push_back(p_texture);
+}
- height = data->height;
- ascent = data->ascent;
+void BitmapFontDataFallback::bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ ERR_FAIL_COND(!valid);
- base_size = p_base_size;
- if (base_size == 0) {
- base_size = height;
+ Character chr;
+ chr.rect = p_rect;
+ chr.texture_idx = p_texture_idx;
+ if (p_advance < 0) {
+ chr.advance.x = chr.rect.size.x;
+ } else {
+ chr.advance.x = p_advance;
}
+ chr.align = p_align;
+ char_map[p_char] = chr;
+}
- valid = true;
+void BitmapFontDataFallback::bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) {
+ ERR_FAIL_COND(!valid);
- return OK;
+ KerningPairKey kpk;
+ kpk.A = p_A;
+ kpk.B = p_B;
+
+ if (p_kerning == 0 && kerning_map.has(kpk)) {
+ kerning_map.erase(kpk);
+ } else {
+ kerning_map[kpk] = p_kerning;
+ }
}
float BitmapFontDataFallback::get_height(int p_size) const {
@@ -321,7 +318,7 @@ Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vecto
ERR_FAIL_COND_V(c == nullptr, Vector2());
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2());
if (c->texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += c->align * (float(p_size) / float(base_size));
cpos.y -= ascent * (float(p_size) / float(base_size));
diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h
index 33401b85fa..7cd7507ebc 100644
--- a/modules/text_server_fb/bitmap_font_fb.h
+++ b/modules/text_server_fb/bitmap_font_fb.h
@@ -70,7 +70,11 @@ public:
virtual void clear_cache() override{};
virtual Error load_from_file(const String &p_filename, int p_base_size) override;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override;
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) override;
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) override;
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float get_height(int p_size) const override;
virtual float get_ascent(int p_size) const override;
diff --git a/modules/text_server_fb/config.py b/modules/text_server_fb/config.py
index 491377a369..7a73080ae9 100644
--- a/modules/text_server_fb/config.py
+++ b/modules/text_server_fb/config.py
@@ -1,5 +1,5 @@
def can_build(env, platform):
- return env.module_check_dependencies("text_server_fb", ["freetype"])
+ return True
def configure(env):
diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp
index 4eecba6ae8..66d36bc885 100644
--- a/modules/text_server_fb/dynamic_font_fb.cpp
+++ b/modules/text_server_fb/dynamic_font_fb.cpp
@@ -30,6 +30,8 @@
#include "dynamic_font_fb.h"
+#ifdef MODULE_FREETYPE_ENABLED
+
#include FT_STROKER_H
#include FT_ADVANCES_H
@@ -124,8 +126,9 @@ DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size(
fds->size = p_size;
fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font;
fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font;
- fds->underline_position = -fds->face->underline_position / 64.0 / oversampling * fds->scale_color_font;
- fds->underline_thickness = fds->face->underline_thickness / 64.0 / oversampling * fds->scale_color_font;
+ fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
+ fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
+
if (p_outline_size != 0) {
size_cache_outline[id] = fds;
} else {
@@ -626,7 +629,7 @@ Vector2 DynamicFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vect
ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
if (ch.texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += ch.align;
Color modulate = p_color;
@@ -658,7 +661,7 @@ Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, in
ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2());
if (ch.texture_idx != -1) {
- Point2 cpos = p_pos;
+ Point2i cpos = p_pos;
cpos += ch.align;
Color modulate = p_color;
@@ -683,3 +686,5 @@ DynamicFontDataFallback::~DynamicFontDataFallback() {
FT_Done_FreeType(library);
}
}
+
+#endif // MODULE_FREETYPE_ENABLED
diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h
index f1cd758f2c..eb70f46666 100644
--- a/modules/text_server_fb/dynamic_font_fb.h
+++ b/modules/text_server_fb/dynamic_font_fb.h
@@ -33,6 +33,10 @@
#include "font_fb.h"
+#include "modules/modules_enabled.gen.h"
+
+#ifdef MODULE_FREETYPE_ENABLED
+
#include <ft2build.h>
#include FT_FREETYPE_H
@@ -70,14 +74,11 @@ private:
uint32_t size : 16;
uint32_t outline_size : 16;
};
- uint32_t key;
+ uint32_t key = 0;
};
bool operator<(CacheID right) const {
return key < right.key;
}
- CacheID() {
- key = 0;
- }
};
struct DataAtSize {
@@ -86,10 +87,10 @@ private:
int size = 0;
float scale_color_font = 1.f;
- float ascent = 0;
- float descent = 0;
- float underline_position = 0;
- float underline_thickness = 0;
+ float ascent = 0.0;
+ float descent = 0.0;
+ float underline_position = 0.0;
+ float underline_thickness = 0.0;
Vector<CharTexture> textures;
HashMap<char32_t, Character> char_map;
@@ -166,4 +167,6 @@ public:
virtual ~DynamicFontDataFallback() override;
};
+#endif // MODULE_FREETYPE_ENABLED
+
#endif // DYNAMIC_FONT_FALLBACK_H
diff --git a/modules/text_server_fb/font_fb.h b/modules/text_server_fb/font_fb.h
index cc72919542..218f3df03a 100644
--- a/modules/text_server_fb/font_fb.h
+++ b/modules/text_server_fb/font_fb.h
@@ -37,11 +37,18 @@ struct FontDataFallback {
Map<String, bool> lang_support_overrides;
Map<String, bool> script_support_overrides;
bool valid = false;
+ int spacing_space = 0;
+ int spacing_glyph = 0;
virtual void clear_cache() = 0;
- virtual Error load_from_file(const String &p_filename, int p_base_size) = 0;
- virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0;
+ virtual Error load_from_file(const String &p_filename, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { return ERR_CANT_CREATE; };
+ virtual Error bitmap_new(float p_height, float p_ascent, int p_base_size) { return ERR_CANT_CREATE; };
+
+ virtual void bitmap_add_texture(const Ref<Texture> &p_texture) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_char(char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) { ERR_FAIL_MSG("Not supported."); };
+ virtual void bitmap_add_kerning_pair(char32_t p_A, char32_t p_B, int p_kerning) { ERR_FAIL_MSG("Not supported."); };
virtual float get_height(int p_size) const = 0;
virtual float get_ascent(int p_size) const = 0;
@@ -50,6 +57,18 @@ struct FontDataFallback {
virtual float get_underline_position(int p_size) const = 0;
virtual float get_underline_thickness(int p_size) const = 0;
+ virtual int get_spacing_space() const { return spacing_space; };
+ virtual void set_spacing_space(int p_value) {
+ spacing_space = p_value;
+ clear_cache();
+ };
+
+ virtual int get_spacing_glyph() const { return spacing_glyph; };
+ virtual void set_spacing_glyph(int p_value) {
+ spacing_glyph = p_value;
+ clear_cache();
+ };
+
virtual void set_antialiased(bool p_antialiased) = 0;
virtual bool get_antialiased() const = 0;
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index e60d269408..60ab14738a 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -107,10 +107,12 @@ RID TextServerFallback::create_font_system(const String &p_name, int p_base_size
RID TextServerFallback::create_font_resource(const String &p_filename, int p_base_size) {
_THREAD_SAFE_METHOD_
FontDataFallback *fd = nullptr;
- if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
- fd = memnew(DynamicFontDataFallback);
- } else if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
+ if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") {
fd = memnew(BitmapFontDataFallback);
+#ifdef MODULE_FREETYPE_ENABLED
+ } else if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") {
+ fd = memnew(DynamicFontDataFallback);
+#endif
} else {
return RID();
}
@@ -127,10 +129,12 @@ RID TextServerFallback::create_font_resource(const String &p_filename, int p_bas
RID TextServerFallback::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) {
_THREAD_SAFE_METHOD_
FontDataFallback *fd = nullptr;
- if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
- fd = memnew(DynamicFontDataFallback);
- } else if (p_type == "fnt" || p_type == "font") {
+ if (p_type == "fnt" || p_type == "font") {
fd = memnew(BitmapFontDataFallback);
+#ifdef MODULE_FREETYPE_ENABLED
+ } else if (p_type == "ttf" || p_type == "otf" || p_type == "woff") {
+ fd = memnew(DynamicFontDataFallback);
+#endif
} else {
return RID();
}
@@ -144,6 +148,39 @@ RID TextServerFallback::create_font_memory(const uint8_t *p_data, size_t p_size,
return font_owner.make_rid(fd);
}
+RID TextServerFallback::create_font_bitmap(float p_height, float p_ascent, int p_base_size) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = memnew(BitmapFontDataFallback);
+ Error err = fd->bitmap_new(p_height, p_ascent, p_base_size);
+ if (err != OK) {
+ memdelete(fd);
+ return RID();
+ }
+
+ return font_owner.make_rid(fd);
+}
+
+void TextServerFallback::font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_texture(p_texture);
+}
+
+void TextServerFallback::font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_char(p_char, p_texture_idx, p_rect, p_align, p_advance);
+}
+
+void TextServerFallback::font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->bitmap_add_kerning_pair(p_A, p_B, p_kerning);
+}
+
float TextServerFallback::font_get_height(RID p_font, int p_size) const {
_THREAD_SAFE_METHOD_
const FontDataFallback *fd = font_owner.getornull(p_font);
@@ -179,6 +216,34 @@ float TextServerFallback::font_get_underline_thickness(RID p_font, int p_size) c
return fd->get_underline_thickness(p_size);
}
+int TextServerFallback::font_get_spacing_space(RID p_font) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, 0);
+ return fd->get_spacing_space();
+}
+
+void TextServerFallback::font_set_spacing_space(RID p_font, int p_value) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->set_spacing_space(p_value);
+}
+
+int TextServerFallback::font_get_spacing_glyph(RID p_font) const {
+ _THREAD_SAFE_METHOD_
+ const FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND_V(!fd, 0);
+ return fd->get_spacing_glyph();
+}
+
+void TextServerFallback::font_set_spacing_glyph(RID p_font, int p_value) {
+ _THREAD_SAFE_METHOD_
+ FontDataFallback *fd = font_owner.getornull(p_font);
+ ERR_FAIL_COND(!fd);
+ fd->set_spacing_glyph(p_value);
+}
+
void TextServerFallback::font_set_antialiased(RID p_font, bool p_antialiased) {
_THREAD_SAFE_METHOD_
FontDataFallback *fd = font_owner.getornull(p_font);
@@ -1184,6 +1249,11 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) {
sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5));
}
}
+ if (fd->get_spacing_space() && is_whitespace(sd->text[j])) {
+ gl.advance += fd->get_spacing_space();
+ } else {
+ gl.advance += fd->get_spacing_glyph();
+ }
sd->upos = MAX(sd->upos, fd->get_underline_position(gl.font_size));
sd->uthk = MAX(sd->uthk, fd->get_underline_thickness(gl.font_size));
diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h
index d142b320e4..b10369d172 100644
--- a/modules/text_server_fb/text_server_fb.h
+++ b/modules/text_server_fb/text_server_fb.h
@@ -81,6 +81,11 @@ public:
virtual RID create_font_system(const String &p_name, int p_base_size = 16) override;
virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override;
virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override;
+ virtual RID create_font_bitmap(float p_height, float p_ascent, int p_base_size = 16) override;
+
+ virtual void font_bitmap_add_texture(RID p_font, const Ref<Texture> &p_texture) override;
+ virtual void font_bitmap_add_char(RID p_font, char32_t p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance) override;
+ virtual void font_bitmap_add_kerning_pair(RID p_font, char32_t p_A, char32_t p_B, int p_kerning) override;
virtual float font_get_height(RID p_font, int p_size) const override;
virtual float font_get_ascent(RID p_font, int p_size) const override;
@@ -89,6 +94,12 @@ public:
virtual float font_get_underline_position(RID p_font, int p_size) const override;
virtual float font_get_underline_thickness(RID p_font, int p_size) const override;
+ virtual int font_get_spacing_space(RID p_font) const override;
+ virtual void font_set_spacing_space(RID p_font, int p_value) override;
+
+ virtual int font_get_spacing_glyph(RID p_font) const override;
+ virtual void font_set_spacing_glyph(RID p_font, int p_value) override;
+
virtual void font_set_antialiased(RID p_font, bool p_antialiased) override;
virtual bool font_get_antialiased(RID p_font) const override;
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index 2da9159228..ef53661557 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -56,6 +56,10 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
compressed_pos += 1;
count = (c & 0x7f) + 1;
+ if (output_pos + count * p_pixel_size > output_pos) {
+ return ERR_PARSE_ERROR;
+ }
+
if (c & 0x80) {
for (size_t i = 0; i < p_pixel_size; i++) {
pixels_w[i] = p_compressed_buffer[compressed_pos];
@@ -79,7 +83,7 @@ Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t
return OK;
}
-Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome) {
+Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size) {
#define TGA_PUT_PIXEL(r, g, b, a) \
int image_data_ofs = ((y * width) + x); \
image_data_w[image_data_ofs * 4 + 0] = r; \
@@ -130,6 +134,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
if (p_is_monochrome) {
while (y != y_end) {
while (x != x_end) {
+ if (i > p_output_size) {
+ return ERR_PARSE_ERROR;
+ }
uint8_t shade = p_buffer[i];
TGA_PUT_PIXEL(shade, shade, shade, 0xff)
@@ -143,6 +150,9 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else {
while (y != y_end) {
while (x != x_end) {
+ if (i > p_output_size) {
+ return ERR_PARSE_ERROR;
+ }
uint8_t index = p_buffer[i];
uint8_t r = 0x00;
uint8_t g = 0x00;
@@ -171,6 +181,10 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 24) {
while (y != y_end) {
while (x != x_end) {
+ if (i + 2 > p_output_size) {
+ return ERR_PARSE_ERROR;
+ }
+
uint8_t r = p_buffer[i + 2];
uint8_t g = p_buffer[i + 1];
uint8_t b = p_buffer[i + 0];
@@ -186,6 +200,10 @@ Error ImageLoaderTGA::convert_to_image(Ref<Image> p_image, const uint8_t *p_buff
} else if (p_header.pixel_depth == 32) {
while (y != y_end) {
while (x != x_end) {
+ if (i + 3 > p_output_size) {
+ return ERR_PARSE_ERROR;
+ }
+
uint8_t a = p_buffer[i + 3];
uint8_t r = p_buffer[i + 2];
uint8_t g = p_buffer[i + 1];
@@ -279,7 +297,7 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
const uint8_t *src_image_r = src_image.ptr();
const size_t pixel_size = tga_header.pixel_depth >> 3;
- const size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;
+ size_t buffer_size = (tga_header.image_width * tga_header.image_height) * pixel_size;
Vector<uint8_t> uncompressed_buffer;
uncompressed_buffer.resize(buffer_size);
@@ -297,11 +315,12 @@ Error ImageLoaderTGA::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
}
} else {
buffer = src_image_r;
+ buffer_size = src_image_len;
};
if (err == OK) {
const uint8_t *palette_r = palette.ptr();
- err = convert_to_image(p_image, buffer, tga_header, palette_r, is_monochrome);
+ err = convert_to_image(p_image, buffer, tga_header, palette_r, is_monochrome, buffer_size);
}
}
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index 249e33411e..cb2ce07edd 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -57,23 +57,23 @@ class ImageLoaderTGA : public ImageFormatLoader {
};
struct tga_header_s {
- uint8_t id_length;
- uint8_t color_map_type;
+ uint8_t id_length = 0;
+ uint8_t color_map_type = 0;
tga_type_e image_type;
- uint16_t first_color_entry;
- uint16_t color_map_length;
- uint8_t color_map_depth;
+ uint16_t first_color_entry = 0;
+ uint16_t color_map_length = 0;
+ uint8_t color_map_depth = 0;
- uint16_t x_origin;
- uint16_t y_origin;
- uint16_t image_width;
- uint16_t image_height;
- uint8_t pixel_depth;
- uint8_t image_descriptor;
+ uint16_t x_origin = 0;
+ uint16_t y_origin = 0;
+ uint16_t image_width = 0;
+ uint16_t image_height = 0;
+ uint8_t pixel_depth = 0;
+ uint8_t image_descriptor = 0;
};
static Error decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size);
- static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome);
+ static Error convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const tga_header_s &p_header, const uint8_t *p_palette, const bool p_is_monochrome, size_t p_output_size);
public:
virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale);
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index 243265769e..c5f6dc0d99 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -140,9 +140,7 @@ void VideoStreamPlaybackTheora::clear() {
#ifdef THEORA_USE_THREAD_STREAMING
thread_exit = true;
thread_sem->post(); //just in case
- Thread::wait_to_finish(thread);
- memdelete(thread);
- thread = nullptr;
+ thread.wait_to_finish();
ring_buffer.clear();
#endif
@@ -181,7 +179,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
int read = file->get_buffer(read_buffer.ptr(), to_read);
ring_buffer.write(read_buffer.ptr(), read);
- thread = Thread::create(_streaming_thread, this);
+ thread.start(_streaming_thread, this);
#endif
@@ -556,7 +554,7 @@ void VideoStreamPlaybackTheora::play() {
}
playing = true;
- delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms");
delay_compensation /= 1000.0;
};
@@ -647,31 +645,13 @@ void VideoStreamPlaybackTheora::_streaming_thread(void *ud) {
#endif
VideoStreamPlaybackTheora::VideoStreamPlaybackTheora() {
- file = nullptr;
- theora_p = 0;
- vorbis_p = 0;
- videobuf_ready = 0;
- playing = false;
- frames_pending = 0;
- videobuf_time = 0;
- paused = false;
-
- buffering = false;
texture = Ref<ImageTexture>(memnew(ImageTexture));
- mix_callback = nullptr;
- mix_udata = nullptr;
- audio_track = 0;
- delay_compensation = 0;
- audio_frames_wrote = 0;
#ifdef THEORA_USE_THREAD_STREAMING
int rb_power = nearest_shift(RB_SIZE_KB * 1024);
ring_buffer.resize(rb_power);
read_buffer.resize(RB_SIZE_KB * 1024);
thread_sem = Semaphore::create();
- thread = nullptr;
- thread_exit = false;
- thread_eof = false;
#endif
};
@@ -697,7 +677,7 @@ void VideoStreamTheora::_bind_methods() {
////////////
-RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderTheora::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
if (r_error) {
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index d2036b5cb4..2685a8a013 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -36,6 +36,7 @@
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/ring_buffer.h"
+#include "core/templates/safe_refcount.h"
#include "scene/resources/video_stream.h"
#include "servers/audio_server.h"
@@ -52,12 +53,12 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
};
//Image frames[MAX_FRAMES];
- Image::Format format;
+ Image::Format format = Image::Format::FORMAT_L8;
Vector<uint8_t> frame_data;
- int frames_pending;
- FileAccess *file;
+ int frames_pending = 0;
+ FileAccess *file = nullptr;
String file_name;
- int audio_frames_wrote;
+ int audio_frames_wrote = 0;
Point2i size;
int buffer_data();
@@ -65,8 +66,8 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
void video_write();
float get_time() const;
- bool theora_eos;
- bool vorbis_eos;
+ bool theora_eos = false;
+ bool vorbis_eos = false;
ogg_sync_state oy;
ogg_page og;
@@ -74,33 +75,33 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
ogg_stream_state to;
th_info ti;
th_comment tc;
- th_dec_ctx *td;
+ th_dec_ctx *td = nullptr;
vorbis_info vi;
vorbis_dsp_state vd;
vorbis_block vb;
vorbis_comment vc;
th_pixel_fmt px_fmt;
- double videobuf_time;
- int pp_inc;
+ double videobuf_time = 0;
+ int pp_inc = 0;
- int theora_p;
- int vorbis_p;
- int pp_level_max;
- int pp_level;
- int videobuf_ready;
+ int theora_p = 0;
+ int vorbis_p = 0;
+ int pp_level_max = 0;
+ int pp_level = 0;
+ int videobuf_ready = 0;
- bool playing;
- bool buffering;
+ bool playing = false;
+ bool buffering = false;
- double last_update_time;
- double time;
- double delay_compensation;
+ double last_update_time = 0;
+ double time = 0;
+ double delay_compensation = 0;
Ref<ImageTexture> texture;
AudioMixCallback mix_callback;
- void *mix_udata;
- bool paused;
+ void *mix_udata = nullptr;
+ bool paused = false;
#ifdef THEORA_USE_THREAD_STREAMING
@@ -110,16 +111,16 @@ class VideoStreamPlaybackTheora : public VideoStreamPlayback {
RingBuffer<uint8_t> ring_buffer;
Vector<uint8_t> read_buffer;
- bool thread_eof;
+ bool thread_eof = false;
Semaphore *thread_sem;
- Thread *thread;
- volatile bool thread_exit;
+ Thread thread;
+ SafeFlag thread_exit;
static void _streaming_thread(void *ud);
#endif
- int audio_track;
+ int audio_track = 0;
protected:
void clear();
@@ -185,7 +186,7 @@ public:
class ResourceFormatLoaderTheora : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index 8c3be884bd..cff13251ce 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -393,9 +393,6 @@ void UPNP::_bind_methods() {
}
UPNP::UPNP() {
- discover_multicast_if = "";
- discover_local_port = 0;
- discover_ipv6 = false;
}
UPNP::~UPNP() {
diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h
index 9dfa907476..a0cca96bc8 100644
--- a/modules/upnp/upnp.h
+++ b/modules/upnp/upnp.h
@@ -41,9 +41,9 @@ class UPNP : public Reference {
GDCLASS(UPNP, Reference);
private:
- String discover_multicast_if;
- int discover_local_port;
- bool discover_ipv6;
+ String discover_multicast_if = "";
+ int discover_local_port = 0;
+ bool discover_ipv6 = false;
Vector<Ref<UPNPDevice>> devices;
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
index 4004f1a04c..219ffd01d3 100644
--- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -202,24 +202,20 @@
<constant name="BYTES_TO_VAR" value="62" enum="BuiltinFunc">
Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES].
</constant>
- <constant name="COLORN" value="63" enum="BuiltinFunc">
- Return the [Color] with the given name and alpha ranging from 0 to 1.
- [b]Note:[/b] Names are defined in [code]color_names.inc[/code].
- </constant>
- <constant name="MATH_SMOOTHSTEP" value="64" enum="BuiltinFunc">
+ <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc">
Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula:
[codeblock]
var t = clamp((weight - from) / (to - from), 0.0, 1.0)
return t * t * (3.0 - 2.0 * t)
[/codeblock]
</constant>
- <constant name="MATH_POSMOD" value="65" enum="BuiltinFunc">
+ <constant name="MATH_POSMOD" value="64" enum="BuiltinFunc">
</constant>
- <constant name="MATH_LERP_ANGLE" value="66" enum="BuiltinFunc">
+ <constant name="MATH_LERP_ANGLE" value="65" enum="BuiltinFunc">
</constant>
- <constant name="TEXT_ORD" value="67" enum="BuiltinFunc">
+ <constant name="TEXT_ORD" value="66" enum="BuiltinFunc">
</constant>
- <constant name="FUNC_MAX" value="68" enum="BuiltinFunc">
+ <constant name="FUNC_MAX" value="67" enum="BuiltinFunc">
Represents the size of the [enum BuiltinFunc] enum.
</constant>
</constants>
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index fe92f59179..2517b17168 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -137,7 +137,6 @@ Ref<VisualScript> VisualScriptNode::get_visual_script() const {
}
VisualScriptNode::VisualScriptNode() {
- breakpoint = false;
}
////////////////
@@ -145,8 +144,6 @@ VisualScriptNode::VisualScriptNode() {
/////////////////////
VisualScriptNodeInstance::VisualScriptNodeInstance() {
- sequence_outputs = nullptr;
- input_ports = nullptr;
}
VisualScriptNodeInstance::~VisualScriptNodeInstance() {
@@ -2623,14 +2620,8 @@ void VisualScriptLanguage::get_registered_node_names(List<String> *r_names) {
}
VisualScriptLanguage::VisualScriptLanguage() {
- notification = "_notification";
- _step = "_step";
- _subcall = "_subcall";
singleton = this;
- _debug_parse_err_node = -1;
- _debug_parse_err_file = "";
- _debug_call_stack_pos = 0;
int dmcs = GLOBAL_DEF("debug/settings/visual_script/max_call_stack", 1024);
ProjectSettings::get_singleton()->set_custom_property_info("debug/settings/visual_script/max_call_stack", PropertyInfo(Variant::INT, "debug/settings/visual_script/max_call_stack", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater")); //minimum is 1024
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index bdb3c3a16b..72362e0ef4 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -49,7 +49,7 @@ class VisualScriptNode : public Resource {
Ref<VisualScript> script_used;
Array default_input_values;
- bool breakpoint;
+ bool breakpoint = false;
void _set_default_input_values(Array p_values);
Array _get_default_input_values() const;
@@ -90,13 +90,9 @@ public:
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) = 0;
struct TypeGuess {
- Variant::Type type;
+ Variant::Type type = Variant::NIL;
StringName gdclass;
Ref<Script> script;
-
- TypeGuess() {
- type = Variant::NIL;
- }
};
virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
@@ -114,19 +110,19 @@ class VisualScriptNodeInstance {
INPUT_DEFAULT_VALUE_BIT = INPUT_SHIFT, // from unassigned input port, using default value (edited by user)
};
- int id;
- int sequence_index;
- VisualScriptNodeInstance **sequence_outputs;
- int sequence_output_count;
+ int id = 0;
+ int sequence_index = 0;
+ VisualScriptNodeInstance **sequence_outputs = nullptr;
+ int sequence_output_count = 0;
Vector<VisualScriptNodeInstance *> dependencies;
- int *input_ports;
- int input_port_count;
- int *output_ports;
- int output_port_count;
- int working_mem_idx;
- int pass_idx;
+ int *input_ports = nullptr;
+ int input_port_count = 0;
+ int *output_ports = nullptr;
+ int output_port_count = 0;
+ int working_mem_idx = 0;
+ int pass_idx = 0;
- VisualScriptNode *base;
+ VisualScriptNode *base = nullptr;
public:
enum StartMode {
@@ -178,7 +174,7 @@ public:
uint64_t from_output : 16;
uint64_t to_node : 24;
};
- uint64_t id;
+ uint64_t id = 0;
};
bool operator<(const SequenceConnection &p_connection) const {
@@ -194,7 +190,7 @@ public:
uint64_t to_node : 24;
uint64_t to_port : 8;
};
- uint64_t id;
+ uint64_t id = 0;
};
bool operator<(const DataConnection &p_connection) const {
@@ -208,7 +204,7 @@ private:
StringName base_type;
struct Argument {
String name;
- Variant::Type type;
+ Variant::Type type = Variant::Type::NIL;
};
struct NodeData {
@@ -231,7 +227,7 @@ private:
struct Variable {
PropertyInfo info;
Variant default_value;
- bool _export;
+ bool _export = false;
// Add getter & setter options here.
};
@@ -388,26 +384,27 @@ public:
};
class VisualScriptInstance : public ScriptInstance {
- Object *owner;
+ Object *owner = nullptr;
Ref<VisualScript> script;
Map<StringName, Variant> variables; // Using variable path, not script.
Map<int, VisualScriptNodeInstance *> instances;
struct Function {
- int node;
- int max_stack;
- int trash_pos;
- int flow_stack_size;
- int pass_stack_size;
- int node_count;
- int argument_count;
+ int node = 0;
+ int max_stack = 0;
+ int trash_pos = 0;
+ int flow_stack_size = 0;
+ int pass_stack_size = 0;
+ int node_count = 0;
+ int argument_count = 0;
};
Map<StringName, Function> functions;
Vector<Variant> default_values;
- int max_input_args, max_output_args;
+ int max_input_args = 0;
+ int max_output_args = 0;
StringName source;
@@ -479,14 +476,14 @@ class VisualScriptFunctionState : public Reference {
ObjectID instance_id;
ObjectID script_id;
- VisualScriptInstance *instance;
+ VisualScriptInstance *instance = nullptr;
StringName function;
Vector<uint8_t> stack;
- int working_mem_index;
- int variant_stack_size;
- VisualScriptNodeInstance *node;
- int flow_stack_pos;
- int pass;
+ int working_mem_index = 0;
+ int variant_stack_size = 0;
+ VisualScriptNodeInstance *node = nullptr;
+ int flow_stack_pos = 0;
+ int pass = 0;
Variant _signal_callback(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -507,25 +504,25 @@ class VisualScriptLanguage : public ScriptLanguage {
Map<String, VisualScriptNodeRegisterFunc> register_funcs;
struct CallLevel {
- Variant *stack;
- Variant **work_mem;
- const StringName *function;
- VisualScriptInstance *instance;
- int *current_id;
+ Variant *stack = nullptr;
+ Variant **work_mem = nullptr;
+ const StringName *function = nullptr;
+ VisualScriptInstance *instance = nullptr;
+ int *current_id = nullptr;
};
- int _debug_parse_err_node;
- String _debug_parse_err_file;
+ int _debug_parse_err_node = -1;
+ String _debug_parse_err_file = "";
String _debug_error;
- int _debug_call_stack_pos;
+ int _debug_call_stack_pos = 0;
int _debug_max_call_stack;
CallLevel *_call_stack;
public:
- StringName notification;
+ StringName notification = "_notification";
StringName _get_output_port_unsequenced;
- StringName _step;
- StringName _subcall;
+ StringName _step = "_step";
+ StringName _subcall = "_subcall";
static VisualScriptLanguage *singleton;
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 2558c1d7ec..7ca14fbca8 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -101,7 +101,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"str2var",
"var2bytes",
"bytes2var",
- "color_named",
"smoothstep",
"posmod",
"lerp_angle",
@@ -200,7 +199,6 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case LOGIC_MAX:
case LOGIC_MIN:
case TYPE_CONVERT:
- case COLORN:
return 2;
case MATH_LERP:
case MATH_LERP_ANGLE:
@@ -476,13 +474,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::BOOL, "allow_objects");
}
} break;
- case COLORN: {
- if (p_idx == 0) {
- return PropertyInfo(Variant::STRING, "name");
- } else {
- return PropertyInfo(Variant::FLOAT, "alpha");
- }
- } break;
case FUNC_MAX: {
}
}
@@ -635,9 +626,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
t = Variant::BOOL;
}
} break;
- case COLORN: {
- t = Variant::COLOR;
- } break;
case FUNC_MAX: {
}
}
@@ -659,7 +647,7 @@ String VisualScriptBuiltinFunc::get_caption() const {
void VisualScriptBuiltinFunc::set_func(BuiltinFunc p_which) {
ERR_FAIL_INDEX(p_which, FUNC_MAX);
func = p_which;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1176,15 +1164,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
*r_return = ret;
} break;
- case VisualScriptBuiltinFunc::COLORN: {
- VALIDATE_ARG_NUM(1);
-
- Color color = Color::named(*p_inputs[0]);
- color.a = *p_inputs[1];
-
- *r_return = String(color);
-
- } break;
default: {
}
}
@@ -1292,7 +1271,6 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(STR_TO_VAR);
BIND_ENUM_CONSTANT(VAR_TO_BYTES);
BIND_ENUM_CONSTANT(BYTES_TO_VAR);
- BIND_ENUM_CONSTANT(COLORN);
BIND_ENUM_CONSTANT(MATH_SMOOTHSTEP);
BIND_ENUM_CONSTANT(MATH_POSMOD);
BIND_ENUM_CONSTANT(MATH_LERP_ANGLE);
@@ -1388,5 +1366,4 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/str2var", create_builtin_func_node<VisualScriptBuiltinFunc::STR_TO_VAR>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/var2bytes", create_builtin_func_node<VisualScriptBuiltinFunc::VAR_TO_BYTES>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/bytes2var", create_builtin_func_node<VisualScriptBuiltinFunc::BYTES_TO_VAR>);
- VisualScriptLanguage::singleton->add_register_func("functions/built_in/color_named", create_builtin_func_node<VisualScriptBuiltinFunc::COLORN>);
}
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index eaa2ef41e2..1fafaf1d98 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -101,7 +101,6 @@ public:
STR_TO_VAR,
VAR_TO_BYTES,
BYTES_TO_VAR,
- COLORN,
MATH_SMOOTHSTEP,
MATH_POSMOD,
MATH_LERP_ANGLE,
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 1e82259e59..fcd55b3049 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -61,7 +61,7 @@ protected:
}
void _sig_changed() {
- _change_notify();
+ notify_property_list_changed();
emit_signal("changed");
}
@@ -172,7 +172,7 @@ protected:
public:
void edit(const StringName &p_sig) {
sig = p_sig;
- _change_notify();
+ notify_property_list_changed();
}
VisualScriptEditorSignalEdit() { undo_redo = nullptr; }
@@ -195,11 +195,10 @@ protected:
}
void _var_changed() {
- _change_notify();
+ notify_property_list_changed();
emit_signal("changed");
}
void _var_value_changed() {
- _change_notify("value"); // So the whole tree is not redrawn, makes editing smoother in general.
emit_signal("changed");
}
@@ -331,7 +330,7 @@ protected:
public:
void edit(const StringName &p_var) {
var = p_var;
- _change_notify();
+ notify_property_list_changed();
}
VisualScriptEditorVariableEdit() { undo_redo = nullptr; }
@@ -981,6 +980,10 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
}
_update_graph_connections();
+
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
+
// Use default_func instead of default_func for now I think that should be good stop gap solution to ensure not breaking anything.
graph->call_deferred("set_scroll_ofs", script->get_scroll() * EDSCALE);
updating_graph = false;
@@ -3685,16 +3688,23 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_
return;
}
+ Vector2 new_size = p_new_size;
+ if (graph->is_using_snap()) {
+ Vector2 snap = Vector2(graph->get_snap(), graph->get_snap());
+ Vector2 min_size = (gn->get_minimum_size() + (snap * 0.5)).snapped(snap);
+ new_size = new_size.snapped(snap).max(min_size);
+ }
+
updating_graph = true;
graph->set_block_minimum_size_adjust(true); //faster resize
undo_redo->create_action(TTR("Resize Comment"), UndoRedo::MERGE_ENDS);
- undo_redo->add_do_method(vsc.ptr(), "set_size", p_new_size / EDSCALE);
+ undo_redo->add_do_method(vsc.ptr(), "set_size", new_size / EDSCALE);
undo_redo->add_undo_method(vsc.ptr(), "set_size", vsc->get_size());
undo_redo->commit_action();
- gn->set_custom_minimum_size(p_new_size);
+ gn->set_custom_minimum_size(new_size);
gn->set_size(Size2(1, 1));
graph->set_block_minimum_size_adjust(false);
updating_graph = false;
@@ -4264,13 +4274,13 @@ VisualScriptEditor::VisualScriptEditor() {
edit_menu->set_shortcut_context(this);
edit_menu->set_text(TTR("Edit"));
edit_menu->set_switch_on_hover(true);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/delete_selected"), EDIT_DELETE_NODES);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_graph_delete"), EDIT_DELETE_NODES);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/toggle_breakpoint"), EDIT_TOGGLE_BREAKPOINT);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/find_node_type"), EDIT_FIND_NODE_TYPE);
edit_menu->get_popup()->add_separator();
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/copy_nodes"), EDIT_COPY_NODES);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/cut_nodes"), EDIT_CUT_NODES);
- edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/paste_nodes"), EDIT_PASTE_NODES);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_copy"), EDIT_COPY_NODES);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_cut"), EDIT_CUT_NODES);
+ edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("ui_paste"), EDIT_PASTE_NODES);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/create_function"), EDIT_CREATE_FUNCTION);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/refresh_nodes"), REFRESH_GRAPH);
@@ -4326,6 +4336,8 @@ VisualScriptEditor::VisualScriptEditor() {
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate));
graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input));
graph->set_drag_forwarding(this);
+ float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity");
+ graph->set_minimap_opacity(graph_minimap_opacity);
graph->hide();
graph->connect("scroll_offset_changed", callable_mp(this, &VisualScriptEditor::_graph_ofs_changed));
@@ -4508,12 +4520,8 @@ void VisualScriptEditor::free_clipboard() {
static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- ED_SHORTCUT("visual_script_editor/delete_selected", TTR("Delete Selected"), KEY_DELETE);
ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F);
- ED_SHORTCUT("visual_script_editor/copy_nodes", TTR("Copy Nodes"), KEY_MASK_CMD + KEY_C);
- ED_SHORTCUT("visual_script_editor/cut_nodes", TTR("Cut Nodes"), KEY_MASK_CMD + KEY_X);
- ED_SHORTCUT("visual_script_editor/paste_nodes", TTR("Paste Nodes"), KEY_MASK_CMD + KEY_V);
ED_SHORTCUT("visual_script_editor/create_function", TTR("Make Function"), KEY_MASK_CMD + KEY_G);
ED_SHORTCUT("visual_script_editor/refresh_nodes", TTR("Refresh Graph"), KEY_MASK_CMD + KEY_R);
ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E);
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 9596fda95c..f673cbb06d 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -63,7 +63,7 @@ bool VisualScriptExpression::_set(const StringName &p_name, const Variant &p_val
}
expression_dirty = true;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
return true;
}
@@ -1506,13 +1506,20 @@ VisualScriptNodeInstance *VisualScriptExpression::instance(VisualScriptInstance
return instance;
}
+void VisualScriptExpression::reset_state() {
+ if (nodes) {
+ memdelete(nodes);
+ nodes = nullptr;
+ root = nullptr;
+ }
+
+ error_str = String();
+ error_set = false;
+ str_ofs = 0;
+ inputs.clear();
+}
+
VisualScriptExpression::VisualScriptExpression() {
- output_type = Variant::NIL;
- expression_dirty = true;
- error_set = true;
- root = nullptr;
- nodes = nullptr;
- sequenced = false;
}
VisualScriptExpression::~VisualScriptExpression() {
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 7fe665769d..c35075ea53 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -39,20 +39,18 @@ class VisualScriptExpression : public VisualScriptNode {
friend class VisualScriptNodeInstanceExpression;
struct Input {
- Variant::Type type;
+ Variant::Type type = Variant::NIL;
String name;
-
- Input() { type = Variant::NIL; }
};
Vector<Input> inputs;
- Variant::Type output_type;
+ Variant::Type output_type = Variant::NIL;
String expression;
- bool sequenced;
- int str_ofs;
- bool expression_dirty;
+ bool sequenced = false;
+ int str_ofs = 0;
+ bool expression_dirty = true;
bool _compile_expression();
@@ -114,7 +112,7 @@ class VisualScriptExpression : public VisualScriptNode {
Error _get_token(Token &r_token);
String error_str;
- bool error_set;
+ bool error_set = true;
struct ENode {
enum Type {
@@ -131,11 +129,10 @@ class VisualScriptExpression : public VisualScriptNode {
TYPE_CALL
};
- ENode *next;
+ ENode *next = nullptr;
- Type type;
+ Type type = Type::TYPE_SELF;
- ENode() { next = nullptr; }
virtual ~ENode() {
if (next) {
memdelete(next);
@@ -144,17 +141,17 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct Expression {
- bool is_op;
+ bool is_op = false;
union {
Variant::Operator op;
- ENode *node;
+ ENode *node = nullptr;
};
};
ENode *_parse_expression();
struct InputNode : public ENode {
- int index;
+ int index = 0;
InputNode() {
type = TYPE_INPUT;
}
@@ -168,9 +165,9 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct OperatorNode : public ENode {
- Variant::Operator op;
+ Variant::Operator op = Variant::Operator::OP_ADD;
- ENode *nodes[2];
+ ENode *nodes[2] = { nullptr, nullptr };
OperatorNode() {
type = TYPE_OPERATOR;
@@ -184,8 +181,8 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct IndexNode : public ENode {
- ENode *base;
- ENode *index;
+ ENode *base = nullptr;
+ ENode *index = nullptr;
IndexNode() {
type = TYPE_INDEX;
@@ -193,7 +190,7 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct NamedIndexNode : public ENode {
- ENode *base;
+ ENode *base = nullptr;
StringName name;
NamedIndexNode() {
@@ -202,7 +199,7 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct ConstructorNode : public ENode {
- Variant::Type data_type;
+ Variant::Type data_type = Variant::Type::NIL;
Vector<ENode *> arguments;
ConstructorNode() {
@@ -211,7 +208,7 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct CallNode : public ENode {
- ENode *base;
+ ENode *base = nullptr;
StringName method;
Vector<ENode *> arguments;
@@ -235,7 +232,7 @@ class VisualScriptExpression : public VisualScriptNode {
};
struct BuiltinFuncNode : public ENode {
- VisualScriptBuiltinFunc::BuiltinFunc func;
+ VisualScriptBuiltinFunc::BuiltinFunc func = VisualScriptBuiltinFunc::BuiltinFunc::BYTES_TO_VAR;
Vector<ENode *> arguments;
BuiltinFuncNode() {
type = TYPE_BUILTIN_FUNC;
@@ -250,8 +247,8 @@ class VisualScriptExpression : public VisualScriptNode {
return node;
}
- ENode *root;
- ENode *nodes;
+ ENode *root = nullptr;
+ ENode *nodes = nullptr;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -259,6 +256,8 @@ protected:
void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ virtual void reset_state() override;
+
virtual int get_output_sequence_port_count() const override;
virtual bool has_input_sequence_port() const override;
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 0049e254c4..e2a8323509 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -628,7 +628,7 @@ VisualScriptNodeInstance *VisualScriptSwitch::instance(VisualScriptInstance *p_i
bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value) {
if (String(p_name) == "case_count") {
case_values.resize(p_value);
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
return true;
}
@@ -638,7 +638,7 @@ bool VisualScriptSwitch::_set(const StringName &p_name, const Variant &p_value)
ERR_FAIL_INDEX_V(idx, case_values.size(), false);
case_values.write[idx].type = Variant::Type(int(p_value));
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
return true;
@@ -677,6 +677,10 @@ void VisualScriptSwitch::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
+void VisualScriptSwitch::reset_state() {
+ case_values.clear();
+}
+
void VisualScriptSwitch::_bind_methods() {
}
@@ -733,7 +737,7 @@ void VisualScriptTypeCast::set_base_type(const StringName &p_type) {
}
base_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -747,7 +751,7 @@ void VisualScriptTypeCast::set_base_script(const String &p_path) {
}
script = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 46a72bb92d..d9c4dedafd 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -202,6 +202,8 @@ protected:
static void _bind_methods();
public:
+ virtual void reset_state() override;
+
virtual int get_output_sequence_port_count() const override;
virtual bool has_input_sequence_port() const override;
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index d016b938de..b5aacb0506 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -281,7 +281,7 @@ void VisualScriptFunctionCall::set_basic_type(Variant::Type p_type) {
}
basic_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -295,7 +295,7 @@ void VisualScriptFunctionCall::set_base_type(const StringName &p_type) {
}
base_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -309,7 +309,7 @@ void VisualScriptFunctionCall::set_base_script(const String &p_path) {
}
base_script = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -328,7 +328,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
base_type = obj->get_class();
}
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -425,7 +425,7 @@ void VisualScriptFunctionCall::set_function(const StringName &p_type) {
_update_method_cache();
}
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -439,7 +439,7 @@ void VisualScriptFunctionCall::set_base_path(const NodePath &p_type) {
}
base_path = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -453,7 +453,7 @@ void VisualScriptFunctionCall::set_call_mode(CallMode p_mode) {
}
call_mode = p_mode;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -476,7 +476,7 @@ void VisualScriptFunctionCall::set_rpc_call_mode(VisualScriptFunctionCall::RPCCa
}
rpc_call_mode = p_mode;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
VisualScriptFunctionCall::RPCCallMode VisualScriptFunctionCall::get_rpc_call_mode() const {
@@ -1067,7 +1067,7 @@ void VisualScriptPropertySet::set_basic_type(Variant::Type p_type) {
}
basic_type = p_type;
- _change_notify();
+ notify_property_list_changed();
_update_base_type();
ports_changed_notify();
}
@@ -1082,7 +1082,7 @@ void VisualScriptPropertySet::set_base_type(const StringName &p_type) {
}
base_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1096,7 +1096,7 @@ void VisualScriptPropertySet::set_base_script(const String &p_path) {
}
base_script = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1191,7 +1191,7 @@ void VisualScriptPropertySet::set_property(const StringName &p_type) {
property = p_type;
index = StringName();
_update_cache();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1206,7 +1206,7 @@ void VisualScriptPropertySet::set_base_path(const NodePath &p_type) {
base_path = p_type;
_update_base_type();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1221,7 +1221,7 @@ void VisualScriptPropertySet::set_call_mode(CallMode p_mode) {
call_mode = p_mode;
_update_base_type();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1243,7 +1243,7 @@ void VisualScriptPropertySet::set_index(const StringName &p_type) {
}
index = p_type;
_update_cache();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1259,7 +1259,7 @@ void VisualScriptPropertySet::set_assign_op(AssignOp p_op) {
assign_op = p_op;
_update_cache();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1760,7 +1760,7 @@ void VisualScriptPropertyGet::set_base_type(const StringName &p_type) {
}
base_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1774,7 +1774,7 @@ void VisualScriptPropertyGet::set_base_script(const String &p_path) {
}
base_script = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1871,7 +1871,7 @@ void VisualScriptPropertyGet::set_property(const StringName &p_type) {
property = p_type;
_update_cache();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1885,7 +1885,7 @@ void VisualScriptPropertyGet::set_base_path(const NodePath &p_type) {
}
base_path = p_type;
- _change_notify();
+ notify_property_list_changed();
_update_base_type();
ports_changed_notify();
}
@@ -1900,7 +1900,7 @@ void VisualScriptPropertyGet::set_call_mode(CallMode p_mode) {
}
call_mode = p_mode;
- _change_notify();
+ notify_property_list_changed();
_update_base_type();
ports_changed_notify();
}
@@ -1915,7 +1915,7 @@ void VisualScriptPropertyGet::set_basic_type(Variant::Type p_type) {
}
basic_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1937,7 +1937,7 @@ void VisualScriptPropertyGet::set_index(const StringName &p_type) {
}
index = p_type;
_update_cache();
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2261,7 +2261,7 @@ void VisualScriptEmitSignal::set_signal(const StringName &p_type) {
name = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index ae2b548f21..fed6637acb 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -57,7 +57,7 @@ bool VisualScriptFunction::_set(const StringName &p_name, const Variant &p_value
arguments.write[i].type = Variant::NIL;
}
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
return true;
}
if (String(p_name).begins_with("argument_")) {
@@ -303,6 +303,14 @@ VisualScriptNodeInstance *VisualScriptFunction::instance(VisualScriptInstance *p
return instance;
}
+void VisualScriptFunction::reset_state() {
+ arguments.clear();
+ stack_size = 256;
+ stack_less = false;
+ sequenced = true;
+ rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
+}
+
VisualScriptFunction::VisualScriptFunction() {
stack_size = 256;
stack_less = false;
@@ -312,7 +320,7 @@ VisualScriptFunction::VisualScriptFunction() {
void VisualScriptFunction::set_stack_less(bool p_enable) {
stack_less = p_enable;
- _change_notify();
+ notify_property_list_changed();
}
bool VisualScriptFunction::is_stack_less() const {
@@ -421,7 +429,7 @@ bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) {
inputports.write[i].type = Variant::NIL;
}
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
return true;
}
if (String(p_name).begins_with("input_") && is_input_port_editable()) {
@@ -457,7 +465,7 @@ bool VisualScriptLists::_set(const StringName &p_name, const Variant &p_value) {
outputports.write[i].type = Variant::NIL;
}
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
return true;
}
if (String(p_name).begins_with("output_") && is_output_port_editable()) {
@@ -578,7 +586,7 @@ void VisualScriptLists::add_input_data_port(Variant::Type p_type, const String &
}
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type) {
@@ -590,7 +598,7 @@ void VisualScriptLists::set_input_data_port_type(int p_idx, Variant::Type p_type
inputports.write[p_idx].type = p_type;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name) {
@@ -602,7 +610,7 @@ void VisualScriptLists::set_input_data_port_name(int p_idx, const String &p_name
inputports.write[p_idx].name = p_name;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::remove_input_data_port(int p_argidx) {
@@ -615,7 +623,7 @@ void VisualScriptLists::remove_input_data_port(int p_argidx) {
inputports.remove(p_argidx);
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
// output data port interaction
@@ -634,7 +642,7 @@ void VisualScriptLists::add_output_data_port(Variant::Type p_type, const String
}
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_type) {
@@ -646,7 +654,7 @@ void VisualScriptLists::set_output_data_port_type(int p_idx, Variant::Type p_typ
outputports.write[p_idx].type = p_type;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_name) {
@@ -658,7 +666,7 @@ void VisualScriptLists::set_output_data_port_name(int p_idx, const String &p_nam
outputports.write[p_idx].name = p_name;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
void VisualScriptLists::remove_output_data_port(int p_argidx) {
@@ -671,7 +679,7 @@ void VisualScriptLists::remove_output_data_port(int p_argidx) {
outputports.remove(p_argidx);
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
// sequences
@@ -687,6 +695,13 @@ bool VisualScriptLists::is_sequenced() const {
return sequenced;
}
+void VisualScriptLists::reset_state() {
+ inputports.clear();
+ outputports.clear();
+ sequenced = false;
+ flags = 0;
+}
+
VisualScriptLists::VisualScriptLists() {
// initialize
sequenced = false;
@@ -1433,7 +1448,7 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) {
Callable::CallError ce;
Variant::construct(type, value, nullptr, 0, ce);
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
Variant::Type VisualScriptConstant::get_constant_type() const {
@@ -1764,7 +1779,7 @@ String VisualScriptGlobalConstant::get_caption() const {
void VisualScriptGlobalConstant::set_global_constant(int p_which) {
index = p_which;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1850,7 +1865,7 @@ String VisualScriptClassConstant::get_caption() const {
void VisualScriptClassConstant::set_class_constant(const StringName &p_which) {
name = p_which;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1876,7 +1891,7 @@ void VisualScriptClassConstant::set_base_type(const StringName &p_which) {
} else {
name = "";
}
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -1983,7 +1998,7 @@ String VisualScriptBasicTypeConstant::get_text() const {
void VisualScriptBasicTypeConstant::set_basic_type_constant(const StringName &p_which) {
name = p_which;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2010,7 +2025,7 @@ void VisualScriptBasicTypeConstant::set_basic_type(Variant::Type p_which) {
} else {
name = "";
}
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2140,7 +2155,7 @@ String VisualScriptMathConstant::get_caption() const {
void VisualScriptMathConstant::set_math_constant(MathConstant p_which) {
constant = p_which;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2233,7 +2248,7 @@ String VisualScriptEngineSingleton::get_caption() const {
void VisualScriptEngineSingleton::set_singleton(const String &p_string) {
singleton = p_string;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2342,7 +2357,7 @@ String VisualScriptSceneNode::get_caption() const {
void VisualScriptSceneNode::set_node_path(const NodePath &p_path) {
path = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -2620,7 +2635,7 @@ String VisualScriptResourcePath::get_caption() const {
void VisualScriptResourcePath::set_resource_path(const String &p_path) {
path = p_path;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -3748,7 +3763,7 @@ void VisualScriptDeconstruct::set_deconstruct_type(Variant::Type p_type) {
type = p_type;
_update_elements();
ports_changed_notify();
- _change_notify(); //to make input appear/disappear
+ notify_property_list_changed(); //to make input appear/disappear
}
Variant::Type VisualScriptDeconstruct::get_deconstruct_type() const {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index ae5e04d096..7392443e4e 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -99,6 +99,8 @@ public:
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance) override;
+ virtual void reset_state() override;
+
VisualScriptFunction();
};
@@ -134,6 +136,8 @@ protected:
static void _bind_methods();
public:
+ virtual void reset_state() override;
+
virtual bool is_output_port_editable() const;
virtual bool is_output_port_name_editable() const;
virtual bool is_output_port_type_editable() const;
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 6c9af4e600..25fabd7b87 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -152,7 +152,7 @@ void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
}
yield_mode = p_mode;
ports_changed_notify();
- _change_notify();
+ notify_property_list_changed();
}
VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
@@ -359,7 +359,7 @@ void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
base_type = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -374,7 +374,7 @@ void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
signal = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -389,7 +389,7 @@ void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
base_path = p_type;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
@@ -404,7 +404,7 @@ void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
call_mode = p_mode;
- _change_notify();
+ notify_property_list_changed();
ports_changed_notify();
}
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 5d8245c64c..101001cba0 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -156,7 +156,7 @@ void VideoStreamPlaybackWebm::stop() {
void VideoStreamPlaybackWebm::play() {
stop();
- delay_compensation = ProjectSettings::get_singleton()->get("audio/video_delay_compensation_ms");
+ delay_compensation = ProjectSettings::get_singleton()->get("audio/video/video_delay_compensation_ms");
delay_compensation /= 1000.0;
playing = true;
@@ -429,7 +429,7 @@ void VideoStreamWebm::set_audio_track(int p_track) {
////////////
-RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) {
+RES ResourceFormatLoaderWebm::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
if (r_error) {
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index cb3cf58850..60e02ab38b 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -126,7 +126,7 @@ public:
class ResourceFormatLoaderWebm : public ResourceFormatLoader {
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, bool p_no_cache = false);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
virtual String get_resource_type(const String &p_path) const;
diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp
index 9f2b084cb1..dfbec80c86 100644
--- a/modules/webrtc/webrtc_data_channel_js.cpp
+++ b/modules/webrtc/webrtc_data_channel_js.cpp
@@ -182,16 +182,9 @@ bool WebRTCDataChannelJS::is_negotiated() const {
}
WebRTCDataChannelJS::WebRTCDataChannelJS() {
- queue_count = 0;
- _was_string = false;
- _write_mode = WRITE_MODE_BINARY;
- _js_id = 0;
}
WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) {
- queue_count = 0;
- _was_string = false;
- _write_mode = WRITE_MODE_BINARY;
_js_id = js_id;
godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close);
diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h
index 8c56b62303..db58ebccff 100644
--- a/modules/webrtc/webrtc_data_channel_js.h
+++ b/modules/webrtc/webrtc_data_channel_js.h
@@ -42,16 +42,16 @@ private:
String _label;
String _protocol;
- bool _was_string;
- WriteMode _write_mode;
+ bool _was_string = false;
+ WriteMode _write_mode = WRITE_MODE_BINARY;
enum {
PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
};
- int _js_id;
+ int _js_id = 0;
RingBuffer<uint8_t> in_buffer;
- int queue_count;
+ int queue_count = 0;
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
static void _on_open(void *p_obj);
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
index aec01a1eea..25b6d6ef0e 100644
--- a/modules/websocket/emws_client.cpp
+++ b/modules/websocket/emws_client.cpp
@@ -140,11 +140,7 @@ Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffe
}
EMWSClient::EMWSClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
- _js_id = 0;
}
EMWSClient::~EMWSClient() {
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
index fdf7a231d2..2ab7dc83d0 100644
--- a/modules/websocket/emws_client.h
+++ b/modules/websocket/emws_client.h
@@ -41,10 +41,10 @@ class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
- int _js_id;
- bool _is_connecting;
- int _in_buf_size;
- int _in_pkt_size;
+ int _js_id = 0;
+ bool _is_connecting = false;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
static void _esws_on_connect(void *obj, char *proto);
static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string);
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
index 496c1edc04..5e75e10d68 100644
--- a/modules/websocket/emws_peer.cpp
+++ b/modules/websocket/emws_peer.cpp
@@ -106,8 +106,6 @@ void EMWSPeer::set_no_delay(bool p_enabled) {
}
EMWSPeer::EMWSPeer() {
- peer_sock = -1;
- write_mode = WRITE_MODE_BINARY;
close();
};
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
index 07f61b62a0..abe5bf2bdb 100644
--- a/modules/websocket/emws_peer.h
+++ b/modules/websocket/emws_peer.h
@@ -56,12 +56,12 @@ class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
- int peer_sock;
- WriteMode write_mode;
+ int peer_sock = -1;
+ WriteMode write_mode = WRITE_MODE_BINARY;
Vector<uint8_t> _packet_buffer;
PacketBuffer<uint8_t> _in_buffer;
- uint8_t _is_string;
+ uint8_t _is_string = 0;
public:
Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string);
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
index eb0252e6d1..425013f811 100644
--- a/modules/websocket/websocket_client.cpp
+++ b/modules/websocket/websocket_client.cpp
@@ -33,7 +33,6 @@
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
- verify_ssl = true;
}
WebSocketClient::~WebSocketClient() {
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
index 78b77b89cd..0225c9b3d3 100644
--- a/modules/websocket/websocket_client.h
+++ b/modules/websocket/websocket_client.h
@@ -42,7 +42,7 @@ class WebSocketClient : public WebSocketMultiplayerPeer {
protected:
Ref<WebSocketPeer> _peer;
- bool verify_ssl;
+ bool verify_ssl = true;
Ref<X509Certificate> ssl_cert;
static void _bind_methods();
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index f94642475c..011cb86535 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -33,15 +33,6 @@
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
- _is_multiplayer = false;
- _peer_id = 0;
- _target_peer = 0;
- _refusing = false;
-
- _current_packet.source = 0;
- _current_packet.destination = 0;
- _current_packet.size = 0;
- _current_packet.data = nullptr;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h
index e593163b7c..48a6607d89 100644
--- a/modules/websocket/websocket_multiplayer_peer.h
+++ b/modules/websocket/websocket_multiplayer_peer.h
@@ -55,20 +55,20 @@ protected:
};
struct Packet {
- int source;
- int destination;
- uint8_t *data;
- uint32_t size;
+ int source = 0;
+ int destination = 0;
+ uint8_t *data = nullptr;
+ uint32_t size = 0;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer>> _peer_map;
Packet _current_packet;
- bool _is_multiplayer;
- int _target_peer;
- int _peer_id;
- int _refusing;
+ bool _is_multiplayer = false;
+ int _target_peer = 0;
+ int _peer_id = 0;
+ int _refusing = false;
static void _bind_methods();
diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp
index 3e2f48e9b3..a075ae3982 100644
--- a/modules/websocket/wsl_client.cpp
+++ b/modules/websocket/wsl_client.cpp
@@ -337,11 +337,6 @@ Error WSLClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLClient::WSLClient() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
-
_peer.instance();
_tcp.instance();
disconnect_from_host();
diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h
index 8712b57f2c..e7c91ed333 100644
--- a/modules/websocket/wsl_client.h
+++ b/modules/websocket/wsl_client.h
@@ -44,27 +44,27 @@ class WSLClient : public WebSocketClient {
GDCIIMPL(WSLClient, WebSocketClient);
private:
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
Ref<WSLPeer> _peer;
Ref<StreamPeerTCP> _tcp;
Ref<StreamPeer> _connection;
CharString _request;
- int _requested;
+ int _requested = 0;
uint8_t _resp_buf[WSL_MAX_HEADER_SIZE];
- int _resp_pos;
+ int _resp_pos = 0;
String _response;
String _key;
String _host;
Vector<String> _protocols;
- bool _use_ssl;
+ bool _use_ssl = false;
void _do_handshake();
bool _verify_headers(String &r_protocol);
diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp
index 9d016e1139..dbbf86d0da 100644
--- a/modules/websocket/wsl_peer.cpp
+++ b/modules/websocket/wsl_peer.cpp
@@ -329,10 +329,6 @@ void WSLPeer::invalidate() {
}
WSLPeer::WSLPeer() {
- _data = nullptr;
- _is_string = 0;
- close_code = -1;
- write_mode = WRITE_MODE_BINARY;
}
WSLPeer::~WSLPeer() {
diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h
index 01efa4b21e..5e6a7e8554 100644
--- a/modules/websocket/wsl_peer.h
+++ b/modules/websocket/wsl_peer.h
@@ -48,29 +48,17 @@ class WSLPeer : public WebSocketPeer {
public:
struct PeerData {
- bool polling;
- bool destroy;
- bool valid;
- bool is_server;
- bool closing;
- void *obj;
- void *peer;
+ bool polling = false;
+ bool destroy = false;
+ bool valid = false;
+ bool is_server = false;
+ bool closing = false;
+ void *obj = nullptr;
+ void *peer = nullptr;
Ref<StreamPeer> conn;
Ref<StreamPeerTCP> tcp;
- int id;
- wslay_event_context_ptr ctx;
-
- PeerData() {
- polling = false;
- destroy = false;
- valid = false;
- is_server = false;
- id = 1;
- ctx = nullptr;
- obj = nullptr;
- closing = false;
- peer = nullptr;
- }
+ int id = 1;
+ wslay_event_context_ptr ctx = nullptr;
};
static String compute_key_response(String p_key);
@@ -80,17 +68,17 @@ private:
static bool _wsl_poll(struct PeerData *p_data);
static void _wsl_destroy(struct PeerData **p_data);
- struct PeerData *_data;
- uint8_t _is_string;
+ struct PeerData *_data = nullptr;
+ uint8_t _is_string = 0;
// Our packet info is just a boolean (is_string), using uint8_t for it.
PacketBuffer<uint8_t> _in_buffer;
Vector<uint8_t> _packet_buffer;
- WriteMode write_mode;
+ WriteMode write_mode = WRITE_MODE_BINARY;
public:
- int close_code;
+ int close_code = -1;
String close_reason;
void poll(); // Used by client and server.
diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp
index 9df076bf3f..437eb2061b 100644
--- a/modules/websocket/wsl_server.cpp
+++ b/modules/websocket/wsl_server.cpp
@@ -34,15 +34,6 @@
#include "core/config/project_settings.h"
#include "core/os/os.h"
-WSLServer::PendingPeer::PendingPeer() {
- use_ssl = false;
- time = 0;
- has_request = false;
- response_sent = 0;
- req_pos = 0;
- memset(req_buf, 0, sizeof(req_buf));
-}
-
bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols) {
Vector<String> psa = String((char *)req_buf).split("\r\n");
int len = psa.size();
@@ -310,10 +301,6 @@ Error WSLServer::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer
}
WSLServer::WSLServer() {
- _in_buf_size = DEF_BUF_SHIFT;
- _in_pkt_size = DEF_PKT_SHIFT;
- _out_buf_size = DEF_BUF_SHIFT;
- _out_pkt_size = DEF_PKT_SHIFT;
_server.instance();
}
diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h
index 8b2d4d3a04..75669e12ee 100644
--- a/modules/websocket/wsl_server.h
+++ b/modules/websocket/wsl_server.h
@@ -53,26 +53,24 @@ private:
public:
Ref<StreamPeerTCP> tcp;
Ref<StreamPeer> connection;
- bool use_ssl;
+ bool use_ssl = false;
- int time;
- uint8_t req_buf[WSL_MAX_HEADER_SIZE];
- int req_pos;
+ int time = 0;
+ uint8_t req_buf[WSL_MAX_HEADER_SIZE] = {};
+ int req_pos = 0;
String key;
String protocol;
- bool has_request;
+ bool has_request = false;
CharString response;
- int response_sent;
-
- PendingPeer();
+ int response_sent = 0;
Error do_handshake(const Vector<String> p_protocols);
};
- int _in_buf_size;
- int _in_pkt_size;
- int _out_buf_size;
- int _out_pkt_size;
+ int _in_buf_size = DEF_BUF_SHIFT;
+ int _in_pkt_size = DEF_PKT_SHIFT;
+ int _out_buf_size = DEF_BUF_SHIFT;
+ int _out_pkt_size = DEF_PKT_SHIFT;
List<Ref<PendingPeer>> _pending;
Ref<TCP_Server> _server;
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml
index bddffd910e..2407d44496 100644
--- a/modules/webxr/doc_classes/WebXRInterface.xml
+++ b/modules/webxr/doc_classes/WebXRInterface.xml
@@ -10,75 +10,79 @@
Since WebXR is based on Javascript, it makes extensive use of callbacks, which means that [WebXRInterface] is forced to use signals, where other AR/VR interfaces would instead use functions that return a result immediately. This makes [WebXRInterface] quite a bit more complicated to intialize than other AR/VR interfaces.
Here's the minimum code required to start an immersive VR session:
[codeblock]
- var webxr_interface
- var vr_supported = false
+ extends Node3D
- func _ready():
- # We assume this node has a canvas layer with a button on it as a child.
- # This button is for the user to consent to entering immersive VR mode.
- $CanvasLayer/Button.connect("pressed", self, "_on_Button_pressed")
+ var webxr_interface
+ var vr_supported = false
- webxr_interface = XRServer.find_interface("WebXR")
- if webxr_interface:
- # WebXR uses a lot of asynchronous callbacks, so we connect to various
- # signals in order to receive them.
- webxr_interface.connect("session_supported", self, "_webxr_session_supported")
- webxr_interface.connect("session_started", self, "_webxr_session_started")
- webxr_interface.connect("session_ended", self, "_webxr_session_ended")
- webxr_interface.connect("session_failed", self, "_webxr_session_failed")
+ func _ready():
+ # We assume this node has a button as a child.
+ # This button is for the user to consent to entering immersive VR mode.
+ $Button.connect("pressed", self, "_on_Button_pressed")
- # This returns immediately - our _webxr_session_supported() method
- # (which we connected to the "session_supported" signal above) will
- # be called sometime later to let us know if it's supported or not.
- webxr_interface.is_session_supported("immersive-vr")
+ webxr_interface = XRServer.find_interface("WebXR")
+ if webxr_interface:
+ # WebXR uses a lot of asynchronous callbacks, so we connect to various
+ # signals in order to receive them.
+ webxr_interface.connect("session_supported", self, "_webxr_session_supported")
+ webxr_interface.connect("session_started", self, "_webxr_session_started")
+ webxr_interface.connect("session_ended", self, "_webxr_session_ended")
+ webxr_interface.connect("session_failed", self, "_webxr_session_failed")
- func _webxr_session_supported(session_mode, supported):
- if session_mode == 'immersive-vr':
- vr_supported = supported
+ # This returns immediately - our _webxr_session_supported() method
+ # (which we connected to the "session_supported" signal above) will
+ # be called sometime later to let us know if it's supported or not.
+ webxr_interface.is_session_supported("immersive-vr")
- func _on_Button_pressed():
- if not vr_supported:
- OS.alert("Your browser doesn't support VR")
- return
+ func _webxr_session_supported(session_mode, supported):
+ if session_mode == 'immersive-vr':
+ vr_supported = supported
- # We want an immersive VR session, as opposed to AR ('immersive-ar') or a
- # simple 3DoF viewer ('viewer').
- webxr_interface.session_mode = 'immersive-vr'
- # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting
- # experience (it puts you 1.6m above the ground if you have 3DoF headset),
- # whereas as 'local' puts you down at the XROrigin.
- # This list means it'll first try to request 'bounded-floor', then
- # fallback on 'local-floor' and ultimately 'local', if nothing else is
- # supported.
- webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local'
- # In order to use 'local-floor' or 'bounded-floor' we must also
- # mark the features as required or optional.
- webxr_interface.required_features = 'local-floor'
- webxr_interface.optional_features = 'bounded-floor'
+ func _on_Button_pressed():
+ if not vr_supported:
+ OS.alert("Your browser doesn't support VR")
+ return
- # This will return false if we're unable to even request the session,
- # however, it can still fail asynchronously later in the process, so we
- # only know if it's really succeeded or failed when our
- # _webxr_session_started() or _webxr_session_failed() methods are called.
- if not webxr_interface.initialize():
- OS.alert("Failed to initialize")
- return
+ # We want an immersive VR session, as opposed to AR ('immersive-ar') or a
+ # simple 3DoF viewer ('viewer').
+ webxr_interface.session_mode = 'immersive-vr'
+ # 'bounded-floor' is room scale, 'local-floor' is a standing or sitting
+ # experience (it puts you 1.6m above the ground if you have 3DoF headset),
+ # whereas as 'local' puts you down at the XROrigin.
+ # This list means it'll first try to request 'bounded-floor', then
+ # fallback on 'local-floor' and ultimately 'local', if nothing else is
+ # supported.
+ webxr_interface.requested_reference_space_types = 'bounded-floor, local-floor, local'
+ # In order to use 'local-floor' or 'bounded-floor' we must also
+ # mark the features as required or optional.
+ webxr_interface.required_features = 'local-floor'
+ webxr_interface.optional_features = 'bounded-floor'
- func _webxr_session_started():
- # This tells Godot to start rendering to the headset.
- get_viewport().xr = true
- # This will be the reference space type you ultimately got, out of the
- # types that you requested above. This is useful if you want the game to
- # work a little differently in 'bounded-floor' versus 'local-floor'.
- print ("Reference space type: " + webxr_interface.reference_space_type)
+ # This will return false if we're unable to even request the session,
+ # however, it can still fail asynchronously later in the process, so we
+ # only know if it's really succeeded or failed when our
+ # _webxr_session_started() or _webxr_session_failed() methods are called.
+ if not webxr_interface.initialize():
+ OS.alert("Failed to initialize")
+ return
- func _webxr_session_ended():
- # If the user exits immersive mode, then we tell Godot to render to the web
- # page again.
- get_viewport().xr = false
+ func _webxr_session_started():
+ $Button.visible = false
+ # This tells Godot to start rendering to the headset.
+ get_viewport().xr = true
+ # This will be the reference space type you ultimately got, out of the
+ # types that you requested above. This is useful if you want the game to
+ # work a little differently in 'bounded-floor' versus 'local-floor'.
+ print ("Reference space type: " + webxr_interface.reference_space_type)
- func _webxr_session_failed(message):
- OS.alert("Failed to initialize: " + message)
+ func _webxr_session_ended():
+ $Button.visible = true
+ # If the user exits immersive mode, then we tell Godot to render to the web
+ # page again.
+ get_viewport().xr = false
+
+ func _webxr_session_failed(message):
+ OS.alert("Failed to initialize: " + message)
[/codeblock]
There are several ways to handle "controller" input:
- Using [XRController3D] nodes and their [signal XRController3D.button_pressed] and [signal XRController3D.button_released] signals. This is how controllers are typically handled in AR/VR apps in Godot, however, this will only work with advanced VR controllers like the Oculus Touch or Index controllers, for example. The buttons codes are defined by [url=https://immersive-web.github.io/webxr-gamepads-module/#xr-standard-gamepad-mapping]Section 3.3 of the WebXR Gamepads Module[/url].
diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h
index 5e50ffde28..41a690f473 100644
--- a/modules/webxr/godot_webxr.h
+++ b/modules/webxr/godot_webxr.h
@@ -61,6 +61,7 @@ extern void godot_webxr_initialize(
GodotWebXRSimpleEventCallback p_on_simple_event);
extern void godot_webxr_uninitialize();
+extern int godot_webxr_get_view_count();
extern int *godot_webxr_get_render_targetsize();
extern float *godot_webxr_get_transform_for_eye(int p_eye);
extern float *godot_webxr_get_projection_for_eye(int p_eye);
diff --git a/modules/webxr/native/library_godot_webxr.js b/modules/webxr/native/library_godot_webxr.js
index 3041c16c79..8e9ef8a73c 100644
--- a/modules/webxr/native/library_godot_webxr.js
+++ b/modules/webxr/native/library_godot_webxr.js
@@ -380,6 +380,11 @@ const GodotWebXR = {
gl.deleteTexture(texture);
}
GodotWebXR.textures[i] = null;
+
+ const texture_id = GodotWebXR.texture_ids[i];
+ if (texture_id !== null) {
+ GL.textures[texture_id] = null;
+ }
GodotWebXR.texture_ids[i] = null;
}
@@ -394,6 +399,15 @@ const GodotWebXR = {
GodotWebXR.pauseResumeMainLoop();
},
+ godot_webxr_get_view_count__proxy: 'sync',
+ godot_webxr_get_view_count__sig: 'i',
+ godot_webxr_get_view_count: function () {
+ if (!GodotWebXR.session || !GodotWebXR.pose) {
+ return 0;
+ }
+ return GodotWebXR.pose.views.length;
+ },
+
godot_webxr_get_render_targetsize__proxy: 'sync',
godot_webxr_get_render_targetsize__sig: 'i',
godot_webxr_get_render_targetsize: function () {
@@ -451,7 +465,7 @@ const GodotWebXR = {
godot_webxr_get_external_texture_for_eye__proxy: 'sync',
godot_webxr_get_external_texture_for_eye__sig: 'ii',
godot_webxr_get_external_texture_for_eye: function (p_eye) {
- if (!GodotWebXR.session || !GodotWebXR.pose) {
+ if (!GodotWebXR.session) {
return 0;
}
@@ -460,6 +474,13 @@ const GodotWebXR = {
return GodotWebXR.texture_ids[view_index];
}
+ // Check pose separately and after returning the cached texture id,
+ // because we won't get a pose in some cases if we lose tracking, and
+ // we don't want to return 0 just because tracking was lost.
+ if (!GodotWebXR.pose) {
+ return 0;
+ }
+
const glLayer = GodotWebXR.session.renderState.baseLayer;
const view = GodotWebXR.pose.views[view_index];
const viewport = glLayer.getViewport(view);
diff --git a/modules/webxr/native/webxr.externs.js b/modules/webxr/native/webxr.externs.js
index 03dc05bc83..9ea105aa93 100644
--- a/modules/webxr/native/webxr.externs.js
+++ b/modules/webxr/native/webxr.externs.js
@@ -33,7 +33,7 @@ XR.prototype.ondevicechanged;
*
* @return {!Promise<boolean>}
*/
-XR.prototype.isSessionSupported = function(mode) {}
+XR.prototype.isSessionSupported = function(mode) {};
/**
* @param {string} mode
@@ -41,7 +41,7 @@ XR.prototype.isSessionSupported = function(mode) {}
*
* @return {!Promise<XRSession>}
*/
-XR.prototype.requestSession = function(mode, options) {}
+XR.prototype.requestSession = function(mode, options) {};
/**
* @constructor
diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp
index 6594553146..74789fc98e 100644
--- a/modules/webxr/webxr_interface_js.cpp
+++ b/modules/webxr/webxr_interface_js.cpp
@@ -78,6 +78,8 @@ void _emwebxr_on_session_failed(char *p_message) {
Ref<XRInterface> interface = xr_server->find_interface("WebXR");
ERR_FAIL_COND(interface.is_null());
+ interface->uninitialize();
+
String message = String(p_message);
interface->emit_signal("session_failed", message);
}
@@ -197,12 +199,11 @@ StringName WebXRInterfaceJS::get_name() const {
};
int WebXRInterfaceJS::get_capabilities() const {
- return XRInterface::XR_STEREO;
+ return XRInterface::XR_STEREO | XRInterface::XR_MONO;
};
bool WebXRInterfaceJS::is_stereo() {
- // @todo WebXR can be mono! So, how do we know? Count the views in the frame?
- return true;
+ return godot_webxr_get_view_count() == 2;
};
bool WebXRInterfaceJS::is_initialized() const {
@@ -225,6 +226,12 @@ bool WebXRInterfaceJS::initialize() {
// make this our primary interface
xr_server->set_primary_interface(this);
+ // Clear render_targetsize to make sure it gets reset to the new size.
+ // Clearing in uninitialize() doesn't work because a frame can still be
+ // rendered after it's called, which will fill render_targetsize again.
+ render_targetsize.width = 0;
+ render_targetsize.height = 0;
+
initialized = true;
godot_webxr_initialize(
@@ -278,22 +285,24 @@ Transform WebXRInterfaceJS::_js_matrix_to_transform(float *p_js_matrix) {
}
Size2 WebXRInterfaceJS::get_render_targetsize() {
- Size2 target_size;
+ if (render_targetsize.width != 0 && render_targetsize.height != 0) {
+ return render_targetsize;
+ }
int *js_size = godot_webxr_get_render_targetsize();
if (!initialized || js_size == nullptr) {
- // As a default, use half the window size.
- target_size = DisplayServer::get_singleton()->window_get_size();
- target_size.width /= 2.0;
- return target_size;
+ // As a temporary default (until WebXR is fully initialized), use half the window size.
+ Size2 temp = DisplayServer::get_singleton()->window_get_size();
+ temp.width /= 2.0;
+ return temp;
}
- target_size.width = js_size[0];
- target_size.height = js_size[1];
+ render_targetsize.width = js_size[0];
+ render_targetsize.height = js_size[1];
free(js_size);
- return target_size;
+ return render_targetsize;
};
Transform WebXRInterfaceJS::get_transform_for_eye(XRInterface::Eyes p_eye, const Transform &p_cam_transform) {
diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h
index 93da9a6d12..49299b252f 100644
--- a/modules/webxr/webxr_interface_js.h
+++ b/modules/webxr/webxr_interface_js.h
@@ -47,7 +47,6 @@ class WebXRInterfaceJS : public WebXRInterface {
private:
bool initialized;
- // @todo Should these really use enums instead of strings?
String session_mode;
String required_features;
String optional_features;
@@ -55,6 +54,7 @@ private:
String reference_space_type;
bool controllers_state[2];
+ Size2 render_targetsize;
Transform _js_matrix_to_transform(float *p_js_matrix);
void _update_tracker(int p_controller_id);
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index 9f6e7efb27..fb4df10904 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -154,6 +154,7 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
float h = *r_size_hint_y;
if (w == 0 || h == 0) {
+ xatlas::Destroy(atlas);
return false; //could not bake because there is no area
}
@@ -163,8 +164,8 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
*r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
*r_indices = (int *)malloc(sizeof(int) * output.indexCount);
- float max_x = 0;
- float max_y = 0;
+ float max_x = 0.0;
+ float max_y = 0.0;
for (uint32_t i = 0; i < output.vertexCount; i++) {
(*r_vertices)[i] = output.vertexArray[i].xref;
(*r_uvs)[i * 2 + 0] = output.vertexArray[i].uv[0] / w;