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-rw-r--r--modules/SCsub1
-rw-r--r--modules/freetype/SCsub1
-rw-r--r--modules/gdnative/SCsub3
-rw-r--r--modules/recast/SCsub1
-rw-r--r--modules/svg/SCsub2
5 files changed, 7 insertions, 1 deletions
diff --git a/modules/SCsub b/modules/SCsub
index c1cf5a6c1a..ea8b58b8c5 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -18,5 +18,6 @@ for x in env.module_list:
SConscript(x + "/SCsub")
lib = env_modules.Library("modules", env.modules_sources)
+env_modules.NoCache(lib)
env.Prepend(LIBS=[lib])
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 19e384af73..9169c7d674 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -69,6 +69,7 @@ if env['builtin_freetype']:
env.Append(CPPPATH=["#thirdparty/libpng"])
lib = env.Library("freetype_builtin", thirdparty_sources)
+ env.NoCache(lib)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index f5a593cf4e..1641d26cbf 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -248,4 +248,5 @@ if ARGUMENTS.get('gdnative_wrapper', False):
if not env.msvc:
gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
- gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource])
+ lib = gd_wrapper_env.Library("#bin/gdnative_wrapper_code", [gensource])
+ gd_wrapper_env.NoCache(lib)
diff --git a/modules/recast/SCsub b/modules/recast/SCsub
index 500c0ec055..335ab6c16e 100644
--- a/modules/recast/SCsub
+++ b/modules/recast/SCsub
@@ -25,6 +25,7 @@ if env['builtin_recast']:
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
lib = env.Library("recast_builtin", thirdparty_sources)
+ env.NoCache(lib)
env.Append(LIBS=[lib])
# Godot source files
diff --git a/modules/svg/SCsub b/modules/svg/SCsub
index 5be9367808..1b71fbeca4 100644
--- a/modules/svg/SCsub
+++ b/modules/svg/SCsub
@@ -13,6 +13,8 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# env.add_source_files(env.modules_sources, thirdparty_sources)
lib = env.Library("svg_builtin", thirdparty_sources)
+env.NoCache(lib)
+
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")