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-rw-r--r--modules/gltf/doc_classes/GLTFState.xml4
-rw-r--r--modules/gltf/gltf_document.cpp370
-rw-r--r--modules/gltf/gltf_state.cpp4
-rw-r--r--modules/gltf/gltf_state.h8
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp7
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.h2
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs23
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs30
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs32
9 files changed, 270 insertions, 210 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
index d0740cf7ca..9a554a0d49 100644
--- a/modules/gltf/doc_classes/GLTFState.xml
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -66,7 +66,7 @@
</description>
</method>
<method name="get_materials">
- <return type="BaseMaterial3D[]" />
+ <return type="Material[]" />
<description>
</description>
</method>
@@ -169,7 +169,7 @@
</method>
<method name="set_materials">
<return type="void" />
- <param index="0" name="materials" type="BaseMaterial3D[]" />
+ <param index="0" name="materials" type="Material[]" />
<description>
</description>
</method>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index f27e2385c6..eb8f7e5ebc 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -2484,12 +2484,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) {
if (surface_i < instance_materials.size()) {
v = instance_materials.get(surface_i);
}
- Ref<BaseMaterial3D> mat = v;
+ Ref<Material> mat = v;
if (!mat.is_valid()) {
mat = import_mesh->get_surface_material(surface_i);
}
if (mat.is_valid()) {
- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
+ HashMap<Ref<Material>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat);
if (material_cache_i && material_cache_i->value != -1) {
primitive["material"] = material_cache_i->value;
} else {
@@ -2937,16 +2937,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
}
}
- Ref<BaseMaterial3D> mat;
+ Ref<Material> mat;
String mat_name;
if (!state->discard_meshes_and_materials) {
if (p.has("material")) {
const int material = p["material"];
ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT);
- Ref<BaseMaterial3D> mat3d = state->materials[material];
+ Ref<Material> mat3d = state->materials[material];
ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT);
- if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+
+ Ref<BaseMaterial3D> base_material = mat3d;
+ if (has_vertex_color && base_material.is_valid()) {
+ base_material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
@@ -2954,7 +2956,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) {
Ref<StandardMaterial3D> mat3d;
mat3d.instantiate();
if (has_vertex_color) {
- mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ mat3d->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
}
mat = mat3d;
}
@@ -3382,8 +3384,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
Array materials;
for (int32_t i = 0; i < state->materials.size(); i++) {
Dictionary d;
-
- Ref<BaseMaterial3D> material = state->materials[i];
+ Ref<Material> material = state->materials[i];
if (material.is_null()) {
materials.push_back(d);
continue;
@@ -3391,11 +3392,12 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
if (!material->get_name().is_empty()) {
d["name"] = _gen_unique_name(state, material->get_name());
}
- {
+ Ref<BaseMaterial3D> base_material = material;
+ if (base_material.is_valid()) {
Dictionary mr;
{
Array arr;
- const Color c = material->get_albedo().srgb_to_linear();
+ const Color c = base_material->get_albedo().srgb_to_linear();
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
@@ -3404,167 +3406,169 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
}
{
Dictionary bct;
- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- GLTFTextureIndex gltf_texture_index = -1;
+ if (base_material.is_valid()) {
+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
+ GLTFTextureIndex gltf_texture_index = -1;
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- albedo_texture->set_name(material->get_name() + "_albedo");
- gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (gltf_texture_index != -1) {
- bct["index"] = gltf_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- bct["extensions"] = extensions;
- state->use_khr_texture_transform = true;
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
+ albedo_texture->set_name(material->get_name() + "_albedo");
+ gltf_texture_index = _set_texture(state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ }
+ if (gltf_texture_index != -1) {
+ bct["index"] = gltf_texture_index;
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ bct["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
+ mr["baseColorTexture"] = bct;
}
- mr["baseColorTexture"] = bct;
}
}
-
- mr["metallicFactor"] = material->get_metallic();
- mr["roughnessFactor"] = material->get_roughness();
- bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
- bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
- bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
- if (has_ao || has_roughness || has_metalness) {
- Dictionary mrt;
- Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
- BaseMaterial3D::TextureChannel roughness_channel = material->get_roughness_texture_channel();
- Ref<Texture2D> metallic_texture = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
- BaseMaterial3D::TextureChannel metalness_channel = material->get_metallic_texture_channel();
- Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
- BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel();
- Ref<ImageTexture> orm_texture;
- orm_texture.instantiate();
- Ref<Image> orm_image;
- orm_image.instantiate();
- int32_t height = 0;
- int32_t width = 0;
- Ref<Image> ao_image;
- if (has_ao) {
- height = ao_texture->get_height();
- width = ao_texture->get_width();
- ao_image = ao_texture->get_image();
- Ref<ImageTexture> img_tex = ao_image;
- if (img_tex.is_valid()) {
- ao_image = img_tex->get_image();
+ if (base_material.is_valid()) {
+ mr["metallicFactor"] = base_material->get_metallic();
+ mr["roughnessFactor"] = base_material->get_roughness();
+ bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid();
+ bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid();
+ bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid();
+ if (has_ao || has_roughness || has_metalness) {
+ Dictionary mrt;
+ Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS);
+ BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel();
+ Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC);
+ BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel();
+ Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION);
+ BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel();
+ Ref<ImageTexture> orm_texture;
+ orm_texture.instantiate();
+ Ref<Image> orm_image;
+ orm_image.instantiate();
+ int32_t height = 0;
+ int32_t width = 0;
+ Ref<Image> ao_image;
+ if (has_ao) {
+ height = ao_texture->get_height();
+ width = ao_texture->get_width();
+ ao_image = ao_texture->get_image();
+ Ref<ImageTexture> img_tex = ao_image;
+ if (img_tex.is_valid()) {
+ ao_image = img_tex->get_image();
+ }
+ if (ao_image->is_compressed()) {
+ ao_image->decompress();
+ }
}
- if (ao_image->is_compressed()) {
- ao_image->decompress();
+ Ref<Image> roughness_image;
+ if (has_roughness) {
+ height = roughness_texture->get_height();
+ width = roughness_texture->get_width();
+ roughness_image = roughness_texture->get_image();
+ Ref<ImageTexture> img_tex = roughness_image;
+ if (img_tex.is_valid()) {
+ roughness_image = img_tex->get_image();
+ }
+ if (roughness_image->is_compressed()) {
+ roughness_image->decompress();
+ }
}
- }
- Ref<Image> roughness_image;
- if (has_roughness) {
- height = roughness_texture->get_height();
- width = roughness_texture->get_width();
- roughness_image = roughness_texture->get_image();
- Ref<ImageTexture> img_tex = roughness_image;
- if (img_tex.is_valid()) {
- roughness_image = img_tex->get_image();
+ Ref<Image> metallness_image;
+ if (has_metalness) {
+ height = metallic_texture->get_height();
+ width = metallic_texture->get_width();
+ metallness_image = metallic_texture->get_image();
+ Ref<ImageTexture> img_tex = metallness_image;
+ if (img_tex.is_valid()) {
+ metallness_image = img_tex->get_image();
+ }
+ if (metallness_image->is_compressed()) {
+ metallness_image->decompress();
+ }
}
- if (roughness_image->is_compressed()) {
- roughness_image->decompress();
+ Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
+ if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
+ height = albedo_texture->get_height();
+ width = albedo_texture->get_width();
}
- }
- Ref<Image> metallness_image;
- if (has_metalness) {
- height = metallic_texture->get_height();
- width = metallic_texture->get_width();
- metallness_image = metallic_texture->get_image();
- Ref<ImageTexture> img_tex = metallness_image;
- if (img_tex.is_valid()) {
- metallness_image = img_tex->get_image();
+ orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
+ if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
+ ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
- if (metallness_image->is_compressed()) {
- metallness_image->decompress();
+ if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
+ roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
}
- }
- Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO);
- if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) {
- height = albedo_texture->get_height();
- width = albedo_texture->get_width();
- }
- orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8);
- if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) {
- ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) {
- roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
- metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
- }
- for (int32_t h = 0; h < height; h++) {
- for (int32_t w = 0; w < width; w++) {
- Color c = Color(1.0f, 1.0f, 1.0f);
- if (has_ao) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
- c.r = ao_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
- c.r = ao_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
- c.r = ao_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
- c.r = ao_image->get_pixel(w, h).a;
+ if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) {
+ metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS);
+ }
+ for (int32_t h = 0; h < height; h++) {
+ for (int32_t w = 0; w < width; w++) {
+ Color c = Color(1.0f, 1.0f, 1.0f);
+ if (has_ao) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) {
+ c.r = ao_image->get_pixel(w, h).a;
+ }
}
- }
- if (has_roughness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
- c.g = roughness_image->get_pixel(w, h).a;
+ if (has_roughness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) {
+ c.g = roughness_image->get_pixel(w, h).a;
+ }
}
- }
- if (has_metalness) {
- if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).r;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).g;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).b;
- } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
- c.b = metallness_image->get_pixel(w, h).a;
+ if (has_metalness) {
+ if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).r;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).g;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).b;
+ } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) {
+ c.b = metallness_image->get_pixel(w, h).a;
+ }
}
+ orm_image->set_pixel(w, h, c);
}
- orm_image->set_pixel(w, h, c);
}
- }
- orm_image->generate_mipmaps();
- orm_texture->set_image(orm_image);
- GLTFTextureIndex orm_texture_index = -1;
- if (has_ao || has_roughness || has_metalness) {
- orm_texture->set_name(material->get_name() + "_orm");
- orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
- }
- if (has_ao) {
- Dictionary occt;
- occt["index"] = orm_texture_index;
- d["occlusionTexture"] = occt;
- }
- if (has_roughness || has_metalness) {
- mrt["index"] = orm_texture_index;
- Dictionary extensions = _serialize_texture_transform_uv1(material);
- if (!extensions.is_empty()) {
- mrt["extensions"] = extensions;
- state->use_khr_texture_transform = true;
+ orm_image->generate_mipmaps();
+ orm_texture->set_image(orm_image);
+ GLTFTextureIndex orm_texture_index = -1;
+ if (has_ao || has_roughness || has_metalness) {
+ orm_texture->set_name(material->get_name() + "_orm");
+ orm_texture_index = _set_texture(state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ }
+ if (has_ao) {
+ Dictionary occt;
+ occt["index"] = orm_texture_index;
+ d["occlusionTexture"] = occt;
+ }
+ if (has_roughness || has_metalness) {
+ mrt["index"] = orm_texture_index;
+ Dictionary extensions = _serialize_texture_transform_uv1(material);
+ if (!extensions.is_empty()) {
+ mrt["extensions"] = extensions;
+ state->use_khr_texture_transform = true;
+ }
+ mr["metallicRoughnessTexture"] = mrt;
}
- mr["metallicRoughnessTexture"] = mrt;
}
}
d["pbrMetallicRoughness"] = mr;
}
-
- if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) {
Dictionary nt;
Ref<ImageTexture> tex;
tex.instantiate();
{
- Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
+ Ref<Texture2D> normal_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_NORMAL);
if (normal_texture.is_valid()) {
// Code for uncompressing RG normal maps
Ref<Image> img = normal_texture->get_image();
@@ -3594,30 +3598,30 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
GLTFTextureIndex gltf_texture_index = -1;
if (tex.is_valid() && tex->get_image().is_valid()) {
tex->set_name(material->get_name() + "_normal");
- gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ gltf_texture_index = _set_texture(state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
- nt["scale"] = material->get_normal_scale();
+ nt["scale"] = base_material->get_normal_scale();
if (gltf_texture_index != -1) {
nt["index"] = gltf_texture_index;
d["normalTexture"] = nt;
}
}
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
- const Color c = material->get_emission().linear_to_srgb();
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ const Color c = base_material->get_emission().linear_to_srgb();
Array arr;
arr.push_back(c.r);
arr.push_back(c.g);
arr.push_back(c.b);
d["emissiveFactor"] = arr;
}
- if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
+ if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) {
Dictionary et;
- Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
+ Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION);
GLTFTextureIndex gltf_texture_index = -1;
if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) {
emission_texture->set_name(material->get_name() + "_emission");
- gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
+ gltf_texture_index = _set_texture(state, emission_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT));
}
if (gltf_texture_index != -1) {
@@ -3625,14 +3629,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) {
d["emissiveTexture"] = et;
}
}
- const bool ds = material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
+ const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED;
if (ds) {
d["doubleSided"] = ds;
}
- if (material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
+ if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) {
d["alphaMode"] = "MASK";
- d["alphaCutoff"] = material->get_alpha_scissor_threshold();
- } else if (material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
+ d["alphaCutoff"] = base_material->get_alpha_scissor_threshold();
+ } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) {
d["alphaMode"] = "BLEND";
}
materials.push_back(d);
@@ -3838,29 +3842,37 @@ void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<BaseMater
if (d.has("extensions")) {
const Dictionary &extensions = d["extensions"];
if (extensions.has("KHR_texture_transform")) {
- const Dictionary &texture_transform = extensions["KHR_texture_transform"];
- const Array &offset_arr = texture_transform["offset"];
- if (offset_arr.size() == 2) {
- const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
- material->set_uv1_offset(offset_vector3);
- }
+ if (material.is_valid()) {
+ const Dictionary &texture_transform = extensions["KHR_texture_transform"];
+ const Array &offset_arr = texture_transform["offset"];
+ if (offset_arr.size() == 2) {
+ const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f);
+ material->set_uv1_offset(offset_vector3);
+ }
- const Array &scale_arr = texture_transform["scale"];
- if (scale_arr.size() == 2) {
- const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
- material->set_uv1_scale(scale_vector3);
+ const Array &scale_arr = texture_transform["scale"];
+ if (scale_arr.size() == 2) {
+ const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f);
+ material->set_uv1_scale(scale_vector3);
+ }
}
}
}
}
void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) {
+ if (r_spec_gloss.is_null()) {
+ return;
+ }
if (r_spec_gloss->spec_gloss_img.is_null()) {
return;
}
if (r_spec_gloss->diffuse_img.is_null()) {
return;
}
+ if (p_material.is_null()) {
+ return;
+ }
bool has_roughness = false;
bool has_metal = false;
p_material->set_roughness(1.0f);
@@ -6657,21 +6669,17 @@ Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) {
}
Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) {
- if (p_material.is_valid()) {
- Vector3 offset = p_material->get_uv1_offset();
- Vector3 scale = p_material->get_uv1_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- return Dictionary();
+ ERR_FAIL_NULL_V(p_material, Dictionary());
+ Vector3 offset = p_material->get_uv1_offset();
+ Vector3 scale = p_material->get_uv1_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
}
Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) {
- if (p_material.is_valid()) {
- Vector3 offset = p_material->get_uv2_offset();
- Vector3 scale = p_material->get_uv2_scale();
- return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
- }
- return Dictionary();
+ ERR_FAIL_NULL_V(p_material, Dictionary());
+ Vector3 offset = p_material->get_uv2_offset();
+ Vector3 scale = p_material->get_uv2_scale();
+ return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y));
}
Error GLTFDocument::_serialize_version(Ref<GLTFState> state) {
diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp
index ac5665e396..6654c9e5d2 100644
--- a/modules/gltf/gltf_state.cpp
+++ b/modules/gltf/gltf_state.cpp
@@ -209,11 +209,11 @@ void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) {
GLTFTemplateConvert::set_from_array(meshes, p_meshes);
}
-TypedArray<BaseMaterial3D> GLTFState::get_materials() {
+TypedArray<Material> GLTFState::get_materials() {
return GLTFTemplateConvert::to_array(materials);
}
-void GLTFState::set_materials(TypedArray<BaseMaterial3D> p_materials) {
+void GLTFState::set_materials(TypedArray<Material> p_materials) {
GLTFTemplateConvert::set_from_array(materials, p_materials);
}
diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h
index e24017b0fd..1c20520b22 100644
--- a/modules/gltf/gltf_state.h
+++ b/modules/gltf/gltf_state.h
@@ -72,8 +72,8 @@ class GLTFState : public Resource {
Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to.
Vector<AnimationPlayer *> animation_players;
- HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache;
- Vector<Ref<BaseMaterial3D>> materials;
+ HashMap<Ref<Material>, GLTFMaterialIndex> material_cache;
+ Vector<Ref<Material>> materials;
String scene_name;
Vector<int> root_nodes;
@@ -138,8 +138,8 @@ public:
TypedArray<GLTFMesh> get_meshes();
void set_meshes(TypedArray<GLTFMesh> p_meshes);
- TypedArray<BaseMaterial3D> get_materials();
- void set_materials(TypedArray<BaseMaterial3D> p_materials);
+ TypedArray<Material> get_materials();
+ void set_materials(TypedArray<Material> p_materials);
String get_scene_name();
void set_scene_name(String p_scene_name);
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 9c6cbebf0e..c8aedc8b92 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -459,6 +459,7 @@ void GridMapEditor::_delete_selection() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Delete Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -479,6 +480,7 @@ void GridMapEditor::_fill_selection() {
return;
}
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Fill Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -572,6 +574,7 @@ void GridMapEditor::_do_paste() {
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
Vector3 ofs = paste_indicator.current - paste_indicator.click;
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Paste Selection"));
for (const ClipboardItem &item : clipboard_items) {
@@ -659,6 +662,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
} else {
if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
@@ -680,6 +684,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
+ Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
@@ -1142,8 +1147,6 @@ void GridMapEditor::_bind_methods() {
}
GridMapEditor::GridMapEditor() {
- undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
int mw = EDITOR_DEF("editors/grid_map/palette_min_width", 230);
Control *ec = memnew(Control);
ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.h b/modules/gridmap/editor/grid_map_editor_plugin.h
index 91f14690ca..1cf2e4cb89 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.h
+++ b/modules/gridmap/editor/grid_map_editor_plugin.h
@@ -41,7 +41,6 @@
#include "scene/gui/spin_box.h"
class ConfirmationDialog;
-class EditorUndoRedoManager;
class MenuButton;
class Node3DEditorPlugin;
@@ -66,7 +65,6 @@ class GridMapEditor : public VBoxContainer {
DISPLAY_LIST
};
- Ref<EditorUndoRedoManager> undo_redo;
InputAction input_action = INPUT_NONE;
Panel *panel = nullptr;
MenuButton *options = nullptr;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
index f2667c6807..3f9e986f62 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs
@@ -282,7 +282,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by
- /// the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="start">The start value for the interpolation.</param>
/// <param name="control1">Control point that defines the bezier curve.</param>
@@ -303,6 +303,27 @@ namespace Godot
}
/// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on a one dimensional Bezier curve defined by
+ /// the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="start">The start value for the interpolation.</param>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public static real_t BezierDerivative(real_t start, real_t control1, real_t control2, real_t end, real_t t)
+ {
+ // Formula from Wikipedia article on Bezier curves
+ real_t omt = 1 - t;
+ real_t omt2 = omt * omt;
+ real_t t2 = t * t;
+
+ real_t d = (control1 - start) * 3 * omt2 + (control2 - control1) * 6 * omt * t + (end - control2) * 3 * t2;
+ return d;
+ }
+
+ /// <summary>
/// Converts an angle expressed in degrees to radians.
/// </summary>
/// <param name="deg">An angle expressed in degrees.</param>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 535391f447..c471eceded 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -240,7 +240,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
@@ -249,14 +249,28 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector2
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector2 BezierDerivative(Vector2 control1, Vector2 control2, Vector2 end, real_t t)
+ {
+ return new Vector2(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t)
+ );
}
/// <summary>
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
index 53bd0b0908..fefdee33a5 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs
@@ -234,7 +234,7 @@ namespace Godot
/// <summary>
/// Returns the point at the given <paramref name="t"/> on a one-dimensional Bezier curve defined by this vector
- /// and the given <paramref name="control1"/>, <paramref name="control2"/> and <paramref name="end"/> points.
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
/// </summary>
/// <param name="control1">Control point that defines the bezier curve.</param>
/// <param name="control2">Control point that defines the bezier curve.</param>
@@ -243,14 +243,30 @@ namespace Godot
/// <returns>The interpolated vector.</returns>
public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
{
- // Formula from Wikipedia article on Bezier curves
- real_t omt = 1 - t;
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
+ return new Vector3
+ (
+ Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierInterpolate(z, control1.z, control2.z, end.z, t)
+ );
+ }
- return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3;
+ /// <summary>
+ /// Returns the derivative at the given <paramref name="t"/> on the Bezier curve defined by this vector
+ /// and the given <paramref name="control1"/>, <paramref name="control2"/>, and <paramref name="end"/> points.
+ /// </summary>
+ /// <param name="control1">Control point that defines the bezier curve.</param>
+ /// <param name="control2">Control point that defines the bezier curve.</param>
+ /// <param name="end">The destination value for the interpolation.</param>
+ /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param>
+ /// <returns>The resulting value of the interpolation.</returns>
+ public readonly Vector3 BezierDerivative(Vector3 control1, Vector3 control2, Vector3 end, real_t t)
+ {
+ return new Vector3(
+ Mathf.BezierDerivative(x, control1.x, control2.x, end.x, t),
+ Mathf.BezierDerivative(y, control1.y, control2.y, end.y, t),
+ Mathf.BezierDerivative(z, control1.z, control2.z, end.y, t)
+ );
}
/// <summary>