diff options
Diffstat (limited to 'modules')
544 files changed, 50298 insertions, 11204 deletions
diff --git a/modules/SCsub b/modules/SCsub index edfc4ed9c6..24598f4b28 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -47,7 +47,14 @@ for name, path in env.module_list.items(): # Some modules are not linked automatically but can be enabled optionally # on iOS, so we handle those specially. - if env["platform"] == "iphone" and name in ["arkit", "camera"]: + if env["platform"] == "iphone" and name in [ + "arkit", + "camera", + "camera_iphone", + "gamecenter", + "inappstore", + "icloud", + ]: continue lib = env_modules.add_library("module_%s" % name, env.modules_sources) diff --git a/modules/arkit/arkit.gdip b/modules/arkit/arkit.gdip new file mode 100644 index 0000000000..22c0a07e26 --- /dev/null +++ b/modules/arkit/arkit.gdip @@ -0,0 +1,18 @@ +[config] +name="ARKit" +binary="arkit_lib.a" + +initialization="register_arkit_types" +deinitialization="unregister_arkit_types" + +[dependencies] +linked=[] +embedded=[] +system=["AVFoundation.framework", "ARKit.framework"] + +capabilities=["arkit"] + +files=[] + +[plist] +NSCameraUsageDescription="Device camera is used for some functionality" diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm index e8fa023ac7..1c42e6e008 100644 --- a/modules/arkit/arkit_interface.mm +++ b/modules/arkit/arkit_interface.mm @@ -398,14 +398,14 @@ XRPositionalTracker *ARKitInterface::get_anchor_for_uuid(const unsigned char *p_ } XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); - new_tracker->set_type(XRServer::TRACKER_ANCHOR); + new_tracker->set_tracker_type(XRServer::TRACKER_ANCHOR); char tracker_name[256]; sprintf(tracker_name, "Anchor %02x%02x%02x%02x-%02x%02x-%02x%02x-%02x%02x-%02x%02x%02x%02x%02x%02x", p_uuid[0], p_uuid[1], p_uuid[2], p_uuid[3], p_uuid[4], p_uuid[5], p_uuid[6], p_uuid[7], p_uuid[8], p_uuid[9], p_uuid[10], p_uuid[11], p_uuid[12], p_uuid[13], p_uuid[14], p_uuid[15]); String name = tracker_name; print_line("Adding tracker " + name); - new_tracker->set_name(name); + new_tracker->set_tracker_name(name); // add our tracker XRServer::get_singleton()->add_tracker(new_tracker); @@ -712,8 +712,8 @@ void ARKitInterface::_add_or_update_anchor(GodotARAnchor *p_anchor) { int16_t index = planeAnchor.geometry.triangleIndices[j]; simd_float3 vrtx = planeAnchor.geometry.vertices[index]; simd_float2 textcoord = planeAnchor.geometry.textureCoordinates[index]; - surftool->add_uv(Vector2(textcoord[0], textcoord[1])); - surftool->add_color(Color(0.8, 0.8, 0.8)); + surftool->set_uv(Vector2(textcoord[0], textcoord[1])); + surftool->set_color(Color(0.8, 0.8, 0.8)); surftool->add_vertex(Vector3(vrtx[0], vrtx[1], vrtx[2])); } diff --git a/modules/arkit/register_types.cpp b/modules/arkit/arkit_module.cpp index 91069ab364..87ee3b87a5 100644 --- a/modules/arkit/register_types.cpp +++ b/modules/arkit/arkit_module.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.cpp */ +/* arkit_module.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "register_types.h" +#include "arkit_module.h" #include "arkit_interface.h" diff --git a/modules/arkit/register_types.h b/modules/arkit/arkit_module.h index f8939a1e3f..8aa8175ed5 100644 --- a/modules/arkit/register_types.h +++ b/modules/arkit/arkit_module.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* register_types.h */ +/* arkit_module.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ diff --git a/modules/assimp/SCsub b/modules/assimp/SCsub deleted file mode 100644 index f1d0c742b4..0000000000 --- a/modules/assimp/SCsub +++ /dev/null @@ -1,94 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_assimp = env_modules.Clone() - -# Force bundled version for now, there's no released version of Assimp with -# support for ArmaturePopulate which we use from their master branch. -if True: # env['builtin_assimp']: - thirdparty_dir = "#thirdparty/assimp" - - env_assimp.Prepend(CPPPATH=["#thirdparty/assimp"]) - env_assimp.Prepend(CPPPATH=["#thirdparty/assimp/code"]) - env_assimp.Prepend(CPPPATH=["#thirdparty/assimp/include"]) - - # env_assimp.Append(CPPDEFINES=['ASSIMP_DOUBLE_PRECISION']) # TODO default to what godot is compiled with for future double support - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_SINGLETHREADED"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_BOOST_WORKAROUND"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OWN_ZLIB"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_EXPORT"]) - - # Importers we don't need - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3DS_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_3MF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_AC_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_AMF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_ASE_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_ASSBIN_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_B3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_BLEND_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_BVH_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_C4D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_COB_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_COLLADA_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_CSM_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_DXF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_GLTF2_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_GLTF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_HMP_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IFC_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IRR_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_IRRMESH_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_LWO_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_LWS_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_M3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD2_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD3_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD5_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MD5_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MDC_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MDL_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MMD_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_MS3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_NDO_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_NFF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OBJ_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OFF_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OGRE_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_OPENGEX_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_PLY_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_Q3BSP_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_Q3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_RAW_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_SIB_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_SMD_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_STEP_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_STL_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_TERRAGEN_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_X3D_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_XGL_IMPORTER"]) - env_assimp.Append(CPPDEFINES=["ASSIMP_BUILD_NO_X_IMPORTER"]) - - if env["platform"] == "windows": - env_assimp.Append(CPPDEFINES=["PLATFORM_WINDOWS"]) - env_assimp.Append(CPPDEFINES=[("PLATFORM", "WINDOWS")]) - elif env["platform"] == "linuxbsd": - env_assimp.Append(CPPDEFINES=["PLATFORM_LINUX"]) - env_assimp.Append(CPPDEFINES=[("PLATFORM", "LINUX")]) - elif env["platform"] == "osx": - env_assimp.Append(CPPDEFINES=["PLATFORM_DARWIN"]) - env_assimp.Append(CPPDEFINES=[("PLATFORM", "DARWIN")]) - - env_thirdparty = env_assimp.Clone() - env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/CApi/*.cpp")) - env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Common/*.cpp")) - env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/PostProcessing/*.cpp")) - env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/Material/*.cpp")) - env_thirdparty.add_source_files(env.modules_sources, Glob("#thirdparty/assimp/code/FBX/*.cpp")) - -# Godot's own source files -env_assimp.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp deleted file mode 100644 index e5becfd559..0000000000 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ /dev/null @@ -1,1486 +0,0 @@ -/*************************************************************************/ -/* editor_scene_importer_assimp.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "editor_scene_importer_assimp.h" -#include "core/io/image_loader.h" -#include "editor/import/resource_importer_scene.h" -#include "import_utils.h" -#include "scene/3d/camera_3d.h" -#include "scene/3d/light_3d.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/main/node.h" -#include "scene/resources/material.h" -#include "scene/resources/surface_tool.h" - -#include <assimp/matrix4x4.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/Importer.hpp> -#include <assimp/LogStream.hpp> - -// move into assimp -aiBone *get_bone_by_name(const aiScene *scene, aiString bone_name) { - for (unsigned int mesh_id = 0; mesh_id < scene->mNumMeshes; ++mesh_id) { - aiMesh *mesh = scene->mMeshes[mesh_id]; - - // iterate over all the bones on the mesh for this node only! - for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { - aiBone *bone = mesh->mBones[boneIndex]; - if (bone->mName == bone_name) { - printf("matched bone by name: %s\n", bone->mName.C_Str()); - return bone; - } - } - } - - return nullptr; -} - -void EditorSceneImporterAssimp::get_extensions(List<String> *r_extensions) const { - const String import_setting_string = "filesystem/import/open_asset_import/"; - - Map<String, ImportFormat> import_format; - { - Vector<String> exts; - exts.push_back("fbx"); - ImportFormat import = { exts, true }; - import_format.insert("fbx", import); - } - for (Map<String, ImportFormat>::Element *E = import_format.front(); E; E = E->next()) { - _register_project_setting_import(E->key(), import_setting_string, E->get().extensions, r_extensions, - E->get().is_default); - } -} - -void EditorSceneImporterAssimp::_register_project_setting_import(const String generic, const String import_setting_string, - const Vector<String> &exts, List<String> *r_extensions, - const bool p_enabled) const { - const String use_generic = "use_" + generic; - _GLOBAL_DEF(import_setting_string + use_generic, p_enabled, true); - if (ProjectSettings::get_singleton()->get(import_setting_string + use_generic)) { - for (int32_t i = 0; i < exts.size(); i++) { - r_extensions->push_back(exts[i]); - } - } -} - -uint32_t EditorSceneImporterAssimp::get_import_flags() const { - return IMPORT_SCENE; -} - -void EditorSceneImporterAssimp::_bind_methods() { -} - -Node *EditorSceneImporterAssimp::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, - List<String> *r_missing_deps, Error *r_err) { - Assimp::Importer importer; - importer.SetPropertyBool(AI_CONFIG_PP_FD_REMOVE, true); - // Cannot remove pivot points because the static mesh will be in the wrong place - importer.SetPropertyBool(AI_CONFIG_IMPORT_FBX_PRESERVE_PIVOTS, false); - int32_t max_bone_weights = 4; - //if (p_flags & IMPORT_ANIMATION_EIGHT_WEIGHTS) { - // const int eight_bones = 8; - // importer.SetPropertyBool(AI_CONFIG_PP_LBW_MAX_WEIGHTS, eight_bones); - // max_bone_weights = eight_bones; - //} - - importer.SetPropertyInteger(AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); - - //importer.SetPropertyFloat(AI_CONFIG_PP_DB_THRESHOLD, 1.0f); - int32_t post_process_Steps = aiProcess_CalcTangentSpace | - aiProcess_GlobalScale | - // imports models and listens to their file scale for CM to M conversions - //aiProcess_FlipUVs | - aiProcess_FlipWindingOrder | - // very important for culling so that it is done in the correct order. - //aiProcess_DropNormals | - //aiProcess_GenSmoothNormals | - //aiProcess_JoinIdenticalVertices | - aiProcess_ImproveCacheLocality | - //aiProcess_RemoveRedundantMaterials | // Causes a crash - //aiProcess_SplitLargeMeshes | - aiProcess_Triangulate | - aiProcess_GenUVCoords | - //aiProcess_FindDegenerates | - //aiProcess_SortByPType | - // aiProcess_FindInvalidData | - aiProcess_TransformUVCoords | - aiProcess_FindInstances | - //aiProcess_FixInfacingNormals | - //aiProcess_ValidateDataStructure | - aiProcess_OptimizeMeshes | - aiProcess_PopulateArmatureData | - //aiProcess_OptimizeGraph | - //aiProcess_Debone | - // aiProcess_EmbedTextures | - //aiProcess_SplitByBoneCount | - 0; - String g_path = ProjectSettings::get_singleton()->globalize_path(p_path); - aiScene *scene = (aiScene *)importer.ReadFile(g_path.utf8().ptr(), post_process_Steps); - - ERR_FAIL_COND_V_MSG(scene == nullptr, nullptr, String("Open Asset Import failed to open: ") + String(importer.GetErrorString())); - - return _generate_scene(p_path, scene, p_flags, p_bake_fps, max_bone_weights); -} - -template <class T> -struct EditorSceneImporterAssetImportInterpolate { - T lerp(const T &a, const T &b, float c) const { - return a + (b - a) * c; - } - - T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { - float t2 = t * t; - float t3 = t2 * t; - - return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); - } - - T bezier(T start, T control_1, T control_2, T end, float t) { - /* Formula from Wikipedia article on Bezier curves. */ - real_t omt = (1.0 - t); - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; - } -}; - -//thank you for existing, partial specialization -template <> -struct EditorSceneImporterAssetImportInterpolate<Quat> { - Quat lerp(const Quat &a, const Quat &b, float c) const { - ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized."); - ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized."); - - return a.slerp(b, c).normalized(); - } - - Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) { - ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized."); - ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized."); - - return p1.slerp(p2, c).normalized(); - } - - Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) { - ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized."); - - return start.slerp(end, t).normalized(); - } -}; - -template <class T> -T EditorSceneImporterAssimp::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, - AssetImportAnimation::Interpolation p_interp) { - //could use binary search, worth it? - int idx = -1; - for (int i = 0; i < p_times.size(); i++) { - if (p_times[i] > p_time) { - break; - } - idx++; - } - - EditorSceneImporterAssetImportInterpolate<T> interp; - - switch (p_interp) { - case AssetImportAnimation::INTERP_LINEAR: { - if (idx == -1) { - return p_values[0]; - } else if (idx >= p_times.size() - 1) { - return p_values[p_times.size() - 1]; - } - - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); - - return interp.lerp(p_values[idx], p_values[idx + 1], c); - - } break; - case AssetImportAnimation::INTERP_STEP: { - if (idx == -1) { - return p_values[0]; - } else if (idx >= p_times.size() - 1) { - return p_values[p_times.size() - 1]; - } - - return p_values[idx]; - - } break; - case AssetImportAnimation::INTERP_CATMULLROMSPLINE: { - if (idx == -1) { - return p_values[1]; - } else if (idx >= p_times.size() - 1) { - return p_values[1 + p_times.size() - 1]; - } - - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); - - return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); - - } break; - case AssetImportAnimation::INTERP_CUBIC_SPLINE: { - if (idx == -1) { - return p_values[1]; - } else if (idx >= p_times.size() - 1) { - return p_values[(p_times.size() - 1) * 3 + 1]; - } - - float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); - - T from = p_values[idx * 3 + 1]; - T c1 = from + p_values[idx * 3 + 2]; - T to = p_values[idx * 3 + 4]; - T c2 = to + p_values[idx * 3 + 3]; - - return interp.bezier(from, c1, c2, to, c); - - } break; - } - - ERR_FAIL_V(p_values[0]); -} - -aiBone *EditorSceneImporterAssimp::get_bone_from_stack(ImportState &state, aiString name) { - List<aiBone *>::Element *iter; - aiBone *bone = nullptr; - for (iter = state.bone_stack.front(); iter; iter = iter->next()) { - bone = (aiBone *)iter->get(); - - if (bone && bone->mName == name) { - state.bone_stack.erase(bone); - return bone; - } - } - - return nullptr; -} - -Node3D * -EditorSceneImporterAssimp::_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, - const int32_t p_max_bone_weights) { - ERR_FAIL_COND_V(scene == nullptr, nullptr); - - ImportState state; - state.path = p_path; - state.assimp_scene = scene; - state.max_bone_weights = p_max_bone_weights; - state.animation_player = nullptr; - state.import_flags = p_flags; - - // populate light map - for (unsigned int l = 0; l < scene->mNumLights; l++) { - aiLight *ai_light = scene->mLights[l]; - ERR_CONTINUE(ai_light == nullptr); - state.light_cache[AssimpUtils::get_assimp_string(ai_light->mName)] = l; - } - - // fill camera cache - for (unsigned int c = 0; c < scene->mNumCameras; c++) { - aiCamera *ai_camera = scene->mCameras[c]; - ERR_CONTINUE(ai_camera == nullptr); - state.camera_cache[AssimpUtils::get_assimp_string(ai_camera->mName)] = c; - } - - if (scene->mRootNode) { - state.nodes.push_back(scene->mRootNode); - - // make flat node tree - in order to make processing deterministic - for (unsigned int i = 0; i < scene->mRootNode->mNumChildren; i++) { - _generate_node(state, scene->mRootNode->mChildren[i]); - } - - RegenerateBoneStack(state); - - Node *last_valid_parent = nullptr; - - List<const aiNode *>::Element *iter; - for (iter = state.nodes.front(); iter; iter = iter->next()) { - const aiNode *element_assimp_node = iter->get(); - const aiNode *parent_assimp_node = element_assimp_node->mParent; - - String node_name = AssimpUtils::get_assimp_string(element_assimp_node->mName); - //print_verbose("node: " + node_name); - - Node3D *spatial = nullptr; - Transform transform = AssimpUtils::assimp_matrix_transform(element_assimp_node->mTransformation); - - // retrieve this node bone - aiBone *bone = get_bone_from_stack(state, element_assimp_node->mName); - - if (state.light_cache.has(node_name)) { - spatial = create_light(state, node_name, transform); - } else if (state.camera_cache.has(node_name)) { - spatial = create_camera(state, node_name, transform); - } else if (state.armature_nodes.find(element_assimp_node)) { - // create skeleton - print_verbose("Making skeleton: " + node_name); - Skeleton3D *skeleton = memnew(Skeleton3D); - spatial = skeleton; - if (!state.armature_skeletons.has(element_assimp_node)) { - state.armature_skeletons.insert(element_assimp_node, skeleton); - } - } else if (bone != nullptr) { - continue; - } else { - spatial = memnew(Node3D); - } - - ERR_CONTINUE_MSG(spatial == nullptr, "FBX Import - are we out of ram?"); - // we on purpose set the transform and name after creating the node. - - spatial->set_name(node_name); - spatial->set_global_transform(transform); - - // first element is root - if (iter == state.nodes.front()) { - state.root = spatial; - } - - // flat node map parent lookup tool - state.flat_node_map.insert(element_assimp_node, spatial); - - Map<const aiNode *, Node3D *>::Element *parent_lookup = state.flat_node_map.find(parent_assimp_node); - - // note: this always fails on the root node :) keep that in mind this is by design - if (parent_lookup) { - Node3D *parent_node = parent_lookup->value(); - - ERR_FAIL_COND_V_MSG(parent_node == nullptr, state.root, - "Parent node invalid even though lookup successful, out of ram?"); - - if (spatial != state.root) { - parent_node->add_child(spatial); - spatial->set_owner(state.root); - } else { - // required - think about it root never has a parent yet is valid, anything else without a parent is not valid. - } - } else if (spatial != state.root) { - // if the ainode is not in the tree - // parent it to the last good parent found - if (last_valid_parent) { - last_valid_parent->add_child(spatial); - spatial->set_owner(state.root); - } else { - // this is a serious error? - memdelete(spatial); - } - } - - // update last valid parent - last_valid_parent = spatial; - } - print_verbose("node counts: " + itos(state.nodes.size())); - - // make clean bone stack - RegenerateBoneStack(state); - - print_verbose("generating godot bone data"); - - print_verbose("Godot bone stack count: " + itos(state.bone_stack.size())); - - // This is a list of bones, duplicates are from other meshes and must be dealt with properly - for (List<aiBone *>::Element *element = state.bone_stack.front(); element; element = element->next()) { - aiBone *bone = element->get(); - - ERR_CONTINUE_MSG(!bone, "invalid bone read from assimp?"); - - // Utilities for armature lookup - for now only FBX makes these - aiNode *armature_for_bone = bone->mArmature; - - // Utilities for bone node lookup - for now only FBX makes these - aiNode *bone_node = bone->mNode; - aiNode *parent_node = bone_node->mParent; - - String bone_name = AssimpUtils::get_anim_string_from_assimp(bone->mName); - ERR_CONTINUE_MSG(armature_for_bone == nullptr, "Armature for bone invalid: " + bone_name); - Skeleton3D *skeleton = state.armature_skeletons[armature_for_bone]; - - state.skeleton_bone_map[bone] = skeleton; - - if (bone_name.empty()) { - bone_name = "untitled_bone_name"; - WARN_PRINT("Untitled bone name detected... report with file please"); - } - - // todo: this is where skin support goes - if (skeleton && skeleton->find_bone(bone_name) == -1) { - print_verbose("[Godot Glue] Imported bone" + bone_name); - int boneIdx = skeleton->get_bone_count(); - - Transform pform = AssimpUtils::assimp_matrix_transform(bone->mNode->mTransformation); - skeleton->add_bone(bone_name); - skeleton->set_bone_rest(boneIdx, pform); - - if (parent_node != nullptr) { - int parent_bone_id = skeleton->find_bone(AssimpUtils::get_anim_string_from_assimp(parent_node->mName)); - int current_bone_id = boneIdx; - skeleton->set_bone_parent(current_bone_id, parent_bone_id); - } - } - } - - print_verbose("generating mesh phase from skeletal mesh"); - - List<Node3D *> cleanup_template_nodes; - - for (Map<const aiNode *, Node3D *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - const aiNode *assimp_node = key_value_pair->key(); - Node3D *mesh_template = key_value_pair->value(); - - ERR_CONTINUE(assimp_node == nullptr); - ERR_CONTINUE(mesh_template == nullptr); - - Node *parent_node = mesh_template->get_parent(); - - if (mesh_template == state.root) { - continue; - } - - if (parent_node == nullptr) { - print_error("Found invalid parent node!"); - continue; // root node - } - - String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); - Transform node_transform = AssimpUtils::assimp_matrix_transform(assimp_node->mTransformation); - - if (assimp_node->mNumMeshes > 0) { - MeshInstance3D *mesh = create_mesh(state, assimp_node, node_name, parent_node, node_transform); - if (mesh) { - parent_node->remove_child(mesh_template); - - // re-parent children - List<Node *> children; - // re-parent all children to new node - // note: since get_child_count will change during execution we must build a list first to be safe. - for (int childId = 0; childId < mesh_template->get_child_count(); childId++) { - // get child - Node *child = mesh_template->get_child(childId); - children.push_back(child); - } - - for (List<Node *>::Element *element = children.front(); element; element = element->next()) { - // reparent the children to the real mesh node. - mesh_template->remove_child(element->get()); - mesh->add_child(element->get()); - element->get()->set_owner(state.root); - } - - // update mesh in list so that each mesh node is available - // this makes the template unavailable which is the desired behaviour - state.flat_node_map[assimp_node] = mesh; - - cleanup_template_nodes.push_back(mesh_template); - - // clean up this list we don't need it - children.clear(); - } - } - } - - for (List<Node3D *>::Element *element = cleanup_template_nodes.front(); element; element = element->next()) { - if (element->get()) { - memdelete(element->get()); - } - } - } - - if (p_flags & IMPORT_ANIMATION && scene->mNumAnimations) { - state.animation_player = memnew(AnimationPlayer); - state.root->add_child(state.animation_player); - state.animation_player->set_owner(state.root); - - for (uint32_t i = 0; i < scene->mNumAnimations; i++) { - _import_animation(state, i, p_bake_fps); - } - } - - // - // Cleanup operations - // - - state.mesh_cache.clear(); - state.material_cache.clear(); - state.light_cache.clear(); - state.camera_cache.clear(); - state.assimp_node_map.clear(); - state.path_to_image_cache.clear(); - state.nodes.clear(); - state.flat_node_map.clear(); - state.armature_skeletons.clear(); - state.bone_stack.clear(); - return state.root; -} - -void EditorSceneImporterAssimp::_insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id, - int anim_fps, Ref<Animation> animation, float ticks_per_second, - Skeleton3D *skeleton, const NodePath &node_path, - const String &node_name, aiBone *track_bone) { - const aiNodeAnim *assimp_track = assimp_anim->mChannels[track_id]; - //make transform track - int track_idx = animation->get_track_count(); - animation->add_track(Animation::TYPE_TRANSFORM); - animation->track_set_path(track_idx, node_path); - //first determine animation length - - float increment = 1.0 / float(anim_fps); - float time = 0.0; - - bool last = false; - - Vector<Vector3> pos_values; - Vector<float> pos_times; - Vector<Vector3> scale_values; - Vector<float> scale_times; - Vector<Quat> rot_values; - Vector<float> rot_times; - - for (size_t p = 0; p < assimp_track->mNumPositionKeys; p++) { - aiVector3D pos = assimp_track->mPositionKeys[p].mValue; - pos_values.push_back(Vector3(pos.x, pos.y, pos.z)); - pos_times.push_back(assimp_track->mPositionKeys[p].mTime / ticks_per_second); - } - - for (size_t r = 0; r < assimp_track->mNumRotationKeys; r++) { - aiQuaternion quat = assimp_track->mRotationKeys[r].mValue; - rot_values.push_back(Quat(quat.x, quat.y, quat.z, quat.w).normalized()); - rot_times.push_back(assimp_track->mRotationKeys[r].mTime / ticks_per_second); - } - - for (size_t sc = 0; sc < assimp_track->mNumScalingKeys; sc++) { - aiVector3D scale = assimp_track->mScalingKeys[sc].mValue; - scale_values.push_back(Vector3(scale.x, scale.y, scale.z)); - scale_times.push_back(assimp_track->mScalingKeys[sc].mTime / ticks_per_second); - } - - while (true) { - Vector3 pos; - Quat rot; - Vector3 scale(1, 1, 1); - - if (pos_values.size()) { - pos = _interpolate_track<Vector3>(pos_times, pos_values, time, AssetImportAnimation::INTERP_LINEAR); - } - - if (rot_values.size()) { - rot = _interpolate_track<Quat>(rot_times, rot_values, time, - AssetImportAnimation::INTERP_LINEAR) - .normalized(); - } - - if (scale_values.size()) { - scale = _interpolate_track<Vector3>(scale_times, scale_values, time, AssetImportAnimation::INTERP_LINEAR); - } - - if (skeleton) { - int skeleton_bone = skeleton->find_bone(node_name); - - if (skeleton_bone >= 0 && track_bone) { - Transform xform; - xform.basis.set_quat_scale(rot, scale); - xform.origin = pos; - - xform = skeleton->get_bone_rest(skeleton_bone).inverse() * xform; - - rot = xform.basis.get_rotation_quat(); - rot.normalize(); - scale = xform.basis.get_scale(); - pos = xform.origin; - } else { - ERR_FAIL_MSG("Skeleton bone lookup failed for skeleton: " + skeleton->get_name()); - } - } - - animation->track_set_interpolation_type(track_idx, Animation::INTERPOLATION_LINEAR); - animation->transform_track_insert_key(track_idx, time, pos, rot, scale); - - if (last) { //done this way so a key is always inserted past the end (for proper interpolation) - break; - } - time += increment; - if (time >= animation->get_length()) { - last = true; - } - } -} - -// I really do not like this but need to figure out a better way of removing it later. -Node *EditorSceneImporterAssimp::get_node_by_name(ImportState &state, String name) { - for (Map<const aiNode *, Node3D *>::Element *key_value_pair = state.flat_node_map.front(); key_value_pair; key_value_pair = key_value_pair->next()) { - const aiNode *assimp_node = key_value_pair->key(); - Node3D *node = key_value_pair->value(); - - String node_name = AssimpUtils::get_assimp_string(assimp_node->mName); - if (name == node_name && node) { - return node; - } - } - return nullptr; -} - -/* Bone stack is a fifo handler for multiple armatures since armatures aren't a thing in assimp (yet) */ -void EditorSceneImporterAssimp::RegenerateBoneStack(ImportState &state) { - state.bone_stack.clear(); - // build bone stack list - for (unsigned int mesh_id = 0; mesh_id < state.assimp_scene->mNumMeshes; ++mesh_id) { - aiMesh *mesh = state.assimp_scene->mMeshes[mesh_id]; - - // iterate over all the bones on the mesh for this node only! - for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { - aiBone *bone = mesh->mBones[boneIndex]; - - // doubtful this is required right now but best to check - if (!state.bone_stack.find(bone)) { - //print_verbose("[assimp] bone stack added: " + String(bone->mName.C_Str()) ); - state.bone_stack.push_back(bone); - } - } - } -} - -/* Bone stack is a fifo handler for multiple armatures since armatures aren't a thing in assimp (yet) */ -void EditorSceneImporterAssimp::RegenerateBoneStack(ImportState &state, aiMesh *mesh) { - state.bone_stack.clear(); - // iterate over all the bones on the mesh for this node only! - for (unsigned int boneIndex = 0; boneIndex < mesh->mNumBones; boneIndex++) { - aiBone *bone = mesh->mBones[boneIndex]; - if (state.bone_stack.find(bone) == nullptr) { - state.bone_stack.push_back(bone); - } - } -} - -// animation tracks are per bone - -void EditorSceneImporterAssimp::_import_animation(ImportState &state, int p_animation_index, int p_bake_fps) { - ERR_FAIL_INDEX(p_animation_index, (int)state.assimp_scene->mNumAnimations); - - const aiAnimation *anim = state.assimp_scene->mAnimations[p_animation_index]; - String name = AssimpUtils::get_anim_string_from_assimp(anim->mName); - if (name == String()) { - name = "Animation " + itos(p_animation_index + 1); - } - print_verbose("import animation: " + name); - float ticks_per_second = anim->mTicksPerSecond; - - if (state.assimp_scene->mMetaData != nullptr && Math::is_equal_approx(ticks_per_second, 0.0f)) { - int32_t time_mode = 0; - state.assimp_scene->mMetaData->Get("TimeMode", time_mode); - ticks_per_second = AssimpUtils::get_fbx_fps(time_mode, state.assimp_scene); - } - - //? - //if ((p_path.get_file().get_extension().to_lower() == "glb" || p_path.get_file().get_extension().to_lower() == "gltf") && Math::is_equal_approx(ticks_per_second, 0.0f)) { - // ticks_per_second = 1000.0f; - //} - - if (Math::is_equal_approx(ticks_per_second, 0.0f)) { - ticks_per_second = 25.0f; - } - - Ref<Animation> animation; - animation.instance(); - animation->set_name(name); - animation->set_length(anim->mDuration / ticks_per_second); - - if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { - animation->set_loop(true); - } - - // generate bone stack for animation import - RegenerateBoneStack(state); - - //regular tracks - for (size_t i = 0; i < anim->mNumChannels; i++) { - const aiNodeAnim *track = anim->mChannels[i]; - String node_name = AssimpUtils::get_assimp_string(track->mNodeName); - print_verbose("track name import: " + node_name); - if (track->mNumRotationKeys == 0 && track->mNumPositionKeys == 0 && track->mNumScalingKeys == 0) { - continue; //do not bother - } - - Skeleton3D *skeleton = nullptr; - NodePath node_path; - aiBone *bone = nullptr; - - // Import skeleton bone animation for this track - // Any bone will do, no point in processing more than just what is in the skeleton - { - bone = get_bone_from_stack(state, track->mNodeName); - - if (bone) { - // get skeleton by bone - skeleton = state.armature_skeletons[bone->mArmature]; - - if (skeleton) { - String path = state.root->get_path_to(skeleton); - path += ":" + node_name; - node_path = path; - - if (node_path != NodePath()) { - _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, - node_path, node_name, bone); - } else { - print_error("Failed to find valid node path for animation"); - } - } - } - } - - // not a bone - // note this is flaky it uses node names which is unreliable - Node *allocated_node = get_node_by_name(state, node_name); - // todo: implement skeleton grabbing for node based animations too :) - // check if node exists, if it does then also apply animation track for node and bones above are all handled. - // this is now inclusive animation handling so that - // we import all the data and do not miss anything. - if (allocated_node) { - node_path = state.root->get_path_to(allocated_node); - - if (node_path != NodePath()) { - _insert_animation_track(state, anim, i, p_bake_fps, animation, ticks_per_second, skeleton, - node_path, node_name, nullptr); - } - } - } - - //blend shape tracks - - for (size_t i = 0; i < anim->mNumMorphMeshChannels; i++) { - const aiMeshMorphAnim *anim_mesh = anim->mMorphMeshChannels[i]; - - const String prop_name = AssimpUtils::get_assimp_string(anim_mesh->mName); - const String mesh_name = prop_name.split("*")[0]; - - ERR_CONTINUE(prop_name.split("*").size() != 2); - - Node *item = get_node_by_name(state, mesh_name); - ERR_CONTINUE_MSG(!item, "failed to look up node by name"); - const MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(item); - ERR_CONTINUE(mesh_instance == nullptr); - - String base_path = state.root->get_path_to(mesh_instance); - - Ref<Mesh> mesh = mesh_instance->get_mesh(); - ERR_CONTINUE(mesh.is_null()); - - //add the tracks for this mesh - int base_track = animation->get_track_count(); - for (int j = 0; j < mesh->get_blend_shape_count(); j++) { - animation->add_track(Animation::TYPE_VALUE); - animation->track_set_path(base_track + j, base_path + ":blend_shapes/" + mesh->get_blend_shape_name(j)); - } - - for (size_t k = 0; k < anim_mesh->mNumKeys; k++) { - for (size_t j = 0; j < anim_mesh->mKeys[k].mNumValuesAndWeights; j++) { - float t = anim_mesh->mKeys[k].mTime / ticks_per_second; - float w = anim_mesh->mKeys[k].mWeights[j]; - - animation->track_insert_key(base_track + j, t, w); - } - } - } - - if (animation->get_track_count()) { - state.animation_player->add_animation(name, animation); - } -} - -// -// Mesh Generation from indices ? why do we need so much mesh code -// [debt needs looked into] -Ref<Mesh> -EditorSceneImporterAssimp::_generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, - const aiNode *assimp_node, Ref<Skin> &skin, - Skeleton3D *&skeleton_assigned) { - Ref<ArrayMesh> mesh; - mesh.instance(); - bool has_uvs = false; - bool compress_vert_data = state.import_flags & IMPORT_USE_COMPRESSION; - uint32_t mesh_flags = compress_vert_data ? Mesh::ARRAY_COMPRESS_DEFAULT : 0; - - Map<String, uint32_t> morph_mesh_string_lookup; - - for (int i = 0; i < p_surface_indices.size(); i++) { - const unsigned int mesh_idx = p_surface_indices[0]; - const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; - for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { - String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); - if (!morph_mesh_string_lookup.has(ai_anim_mesh_name)) { - morph_mesh_string_lookup.insert(ai_anim_mesh_name, j); - mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); - if (ai_anim_mesh_name.empty()) { - ai_anim_mesh_name = String("morph_") + itos(j); - } - mesh->add_blend_shape(ai_anim_mesh_name); - } - } - } - // - // Process Vertex Weights - // - for (int i = 0; i < p_surface_indices.size(); i++) { - const unsigned int mesh_idx = p_surface_indices[i]; - const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_idx]; - - Map<uint32_t, Vector<BoneInfo>> vertex_weights; - - if (ai_mesh->mNumBones > 0) { - for (size_t b = 0; b < ai_mesh->mNumBones; b++) { - aiBone *bone = ai_mesh->mBones[b]; - - if (!skeleton_assigned) { - print_verbose("Assigned mesh skeleton during mesh creation"); - skeleton_assigned = state.skeleton_bone_map[bone]; - - if (!skin.is_valid()) { - print_verbose("Configured new skin"); - skin.instance(); - } else { - print_verbose("Reusing existing skin!"); - } - } - // skeleton_assigned = - String bone_name = AssimpUtils::get_assimp_string(bone->mName); - int bone_index = skeleton_assigned->find_bone(bone_name); - ERR_CONTINUE(bone_index == -1); - for (size_t w = 0; w < bone->mNumWeights; w++) { - aiVertexWeight ai_weights = bone->mWeights[w]; - - BoneInfo bi; - uint32_t vertex_index = ai_weights.mVertexId; - bi.bone = bone_index; - bi.weight = ai_weights.mWeight; - - if (!vertex_weights.has(vertex_index)) { - vertex_weights[vertex_index] = Vector<BoneInfo>(); - } - - vertex_weights[vertex_index].push_back(bi); - } - } - } - - // - // Create mesh from data from assimp - // - - Ref<SurfaceTool> st; - st.instance(); - st->begin(Mesh::PRIMITIVE_TRIANGLES); - - for (size_t j = 0; j < ai_mesh->mNumVertices; j++) { - // Get the texture coordinates if they exist - if (ai_mesh->HasTextureCoords(0)) { - has_uvs = true; - st->add_uv(Vector2(ai_mesh->mTextureCoords[0][j].x, 1.0f - ai_mesh->mTextureCoords[0][j].y)); - } - - if (ai_mesh->HasTextureCoords(1)) { - has_uvs = true; - st->add_uv2(Vector2(ai_mesh->mTextureCoords[1][j].x, 1.0f - ai_mesh->mTextureCoords[1][j].y)); - } - - // Assign vertex colors - if (ai_mesh->HasVertexColors(0)) { - Color color = Color(ai_mesh->mColors[0]->r, ai_mesh->mColors[0]->g, ai_mesh->mColors[0]->b, - ai_mesh->mColors[0]->a); - st->add_color(color); - } - - // Work out normal calculations? - this needs work it doesn't work properly on huestos - if (ai_mesh->mNormals != nullptr) { - const aiVector3D normals = ai_mesh->mNormals[j]; - const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); - st->add_normal(godot_normal); - if (ai_mesh->HasTangentsAndBitangents()) { - const aiVector3D tangents = ai_mesh->mTangents[j]; - const Vector3 godot_tangent = Vector3(tangents.x, tangents.y, tangents.z); - const aiVector3D bitangent = ai_mesh->mBitangents[j]; - const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z); - float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f; - st->add_tangent(Plane(tangents.x, tangents.y, tangents.z, d)); - } - } - - // We have vertex weights right? - if (vertex_weights.has(j)) { - Vector<BoneInfo> bone_info = vertex_weights[j]; - Vector<int> bones; - bones.resize(bone_info.size()); - Vector<float> weights; - weights.resize(bone_info.size()); - - // todo? do we really need to loop over all bones? - assimp may have helper to find all influences on this vertex. - for (int k = 0; k < bone_info.size(); k++) { - bones.write[k] = bone_info[k].bone; - weights.write[k] = bone_info[k].weight; - } - - st->add_bones(bones); - st->add_weights(weights); - } - - // Assign vertex - const aiVector3D pos = ai_mesh->mVertices[j]; - - // note we must include node offset transform as this is relative to world space not local space. - Vector3 godot_pos = Vector3(pos.x, pos.y, pos.z); - st->add_vertex(godot_pos); - } - - // fire replacement for face handling - for (size_t j = 0; j < ai_mesh->mNumFaces; j++) { - const aiFace face = ai_mesh->mFaces[j]; - for (unsigned int k = 0; k < face.mNumIndices; k++) { - st->add_index(face.mIndices[k]); - } - } - - if (ai_mesh->HasTangentsAndBitangents() == false && has_uvs) { - st->generate_tangents(); - } - - aiMaterial *ai_material = state.assimp_scene->mMaterials[ai_mesh->mMaterialIndex]; - Ref<StandardMaterial3D> mat; - mat.instance(); - - int32_t mat_two_sided = 0; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_TWOSIDED, mat_two_sided)) { - if (mat_two_sided > 0) { - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); - } else { - mat->set_cull_mode(StandardMaterial3D::CULL_BACK); - } - } - - aiString mat_name; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_NAME, mat_name)) { - mat->set_name(AssimpUtils::get_assimp_string(mat_name)); - } - - // Culling handling for meshes - - // cull all back faces - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); - - // Now process materials - aiTextureType base_color = aiTextureType_BASE_COLOR; - { - String filename, path; - AssimpImageData image_data; - - if (AssimpUtils::GetAssimpTexture(state, ai_material, base_color, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - - // anything transparent must be culled - if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { - mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode - } - - mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture); - } - } - - aiTextureType tex_diffuse = aiTextureType_DIFFUSE; - { - String filename, path; - AssimpImageData image_data; - - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_diffuse, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - - // anything transparent must be culled - if (image_data.raw_image->detect_alpha() != Image::ALPHA_NONE) { - mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode - } - - mat->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, image_data.texture); - } - - aiColor4D clr_diffuse; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_COLOR_DIFFUSE, clr_diffuse)) { - if (Math::is_equal_approx(clr_diffuse.a, 1.0f) == false) { - mat->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); - mat->set_cull_mode(StandardMaterial3D::CULL_DISABLED); // since you can see both sides in transparent mode - } - mat->set_albedo(Color(clr_diffuse.r, clr_diffuse.g, clr_diffuse.b, clr_diffuse.a)); - } - } - - aiTextureType tex_normal = aiTextureType_NORMALS; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture); - } else { - aiString texture_path; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_NORMAL_TEXTURE, AI_PROPERTIES, texture_path)) { - if (AssimpUtils::CreateAssimpTexture(state, texture_path, filename, path, image_data)) { - mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture); - } - } - } - } - - aiTextureType tex_normal_camera = aiTextureType_NORMAL_CAMERA; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_normal_camera, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture); - } - } - - aiTextureType tex_emission_color = aiTextureType_EMISSION_COLOR; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emission_color, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_feature(StandardMaterial3D::Feature::FEATURE_NORMAL_MAPPING, true); - mat->set_texture(StandardMaterial3D::TEXTURE_NORMAL, image_data.texture); - } - } - - aiTextureType tex_metalness = aiTextureType_METALNESS; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_metalness, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture); - } - } - - aiTextureType tex_roughness = aiTextureType_DIFFUSE_ROUGHNESS; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_roughness, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_texture(StandardMaterial3D::TEXTURE_ROUGHNESS, image_data.texture); - } - } - - aiTextureType tex_emissive = aiTextureType_EMISSIVE; - { - String filename = ""; - String path = ""; - Ref<Image> texture; - AssimpImageData image_data; - - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_emissive, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true); - mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture); - } else { - // Process emission textures - aiString texture_emissive_path; - if (AI_SUCCESS == - ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE, AI_PROPERTIES, texture_emissive_path)) { - if (AssimpUtils::CreateAssimpTexture(state, texture_emissive_path, filename, path, image_data)) { - mat->set_feature(StandardMaterial3D::FEATURE_EMISSION, true); - mat->set_texture(StandardMaterial3D::TEXTURE_EMISSION, image_data.texture); - } - } else { - float pbr_emission = 0.0f; - if (AI_SUCCESS == ai_material->Get(AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR, AI_NULL, pbr_emission)) { - mat->set_emission(Color(pbr_emission, pbr_emission, pbr_emission, 1.0f)); - } - } - } - } - - aiTextureType tex_specular = aiTextureType_SPECULAR; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_specular, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_texture(StandardMaterial3D::TEXTURE_METALLIC, image_data.texture); - } - } - - aiTextureType tex_ao_map = aiTextureType_AMBIENT_OCCLUSION; - { - String filename, path; - Ref<ImageTexture> texture; - AssimpImageData image_data; - - // Process texture normal map - if (AssimpUtils::GetAssimpTexture(state, ai_material, tex_ao_map, filename, path, image_data)) { - AssimpUtils::set_texture_mapping_mode(image_data.map_mode, image_data.texture); - mat->set_feature(StandardMaterial3D::FEATURE_AMBIENT_OCCLUSION, true); - mat->set_texture(StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION, image_data.texture); - } - } - - Array array_mesh = st->commit_to_arrays(); - Array morphs; - morphs.resize(ai_mesh->mNumAnimMeshes); - Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; - - for (size_t j = 0; j < ai_mesh->mNumAnimMeshes; j++) { - String ai_anim_mesh_name = AssimpUtils::get_assimp_string(ai_mesh->mAnimMeshes[j]->mName); - - if (ai_anim_mesh_name.empty()) { - ai_anim_mesh_name = String("morph_") + itos(j); - } - - Array array_copy; - array_copy.resize(RenderingServer::ARRAY_MAX); - - for (int l = 0; l < RenderingServer::ARRAY_MAX; l++) { - array_copy[l] = array_mesh[l].duplicate(true); - } - - const size_t num_vertices = ai_mesh->mAnimMeshes[j]->mNumVertices; - array_copy[Mesh::ARRAY_INDEX] = Variant(); - if (ai_mesh->mAnimMeshes[j]->HasPositions()) { - PackedVector3Array vertices; - vertices.resize(num_vertices); - for (size_t l = 0; l < num_vertices; l++) { - const aiVector3D ai_pos = ai_mesh->mAnimMeshes[j]->mVertices[l]; - Vector3 position = Vector3(ai_pos.x, ai_pos.y, ai_pos.z); - vertices.ptrw()[l] = position; - } - PackedVector3Array new_vertices = array_copy[RenderingServer::ARRAY_VERTEX].duplicate(true); - ERR_CONTINUE(vertices.size() != new_vertices.size()); - for (int32_t l = 0; l < new_vertices.size(); l++) { - Vector3 *w = new_vertices.ptrw(); - w[l] = vertices[l]; - } - array_copy[RenderingServer::ARRAY_VERTEX] = new_vertices; - } - - int32_t color_set = 0; - if (ai_mesh->mAnimMeshes[j]->HasVertexColors(color_set)) { - PackedColorArray colors; - colors.resize(num_vertices); - for (size_t l = 0; l < num_vertices; l++) { - const aiColor4D ai_color = ai_mesh->mAnimMeshes[j]->mColors[color_set][l]; - Color color = Color(ai_color.r, ai_color.g, ai_color.b, ai_color.a); - colors.ptrw()[l] = color; - } - PackedColorArray new_colors = array_copy[RenderingServer::ARRAY_COLOR].duplicate(true); - ERR_CONTINUE(colors.size() != new_colors.size()); - for (int32_t l = 0; l < colors.size(); l++) { - Color *w = new_colors.ptrw(); - w[l] = colors[l]; - } - array_copy[RenderingServer::ARRAY_COLOR] = new_colors; - } - - if (ai_mesh->mAnimMeshes[j]->HasNormals()) { - PackedVector3Array normals; - normals.resize(num_vertices); - for (size_t l = 0; l < num_vertices; l++) { - const aiVector3D ai_normal = ai_mesh->mAnimMeshes[j]->mNormals[l]; - Vector3 normal = Vector3(ai_normal.x, ai_normal.y, ai_normal.z); - normals.ptrw()[l] = normal; - } - PackedVector3Array new_normals = array_copy[RenderingServer::ARRAY_NORMAL].duplicate(true); - ERR_CONTINUE(normals.size() != new_normals.size()); - for (int l = 0; l < normals.size(); l++) { - Vector3 *w = new_normals.ptrw(); - w[l] = normals[l]; - } - array_copy[RenderingServer::ARRAY_NORMAL] = new_normals; - } - - if (ai_mesh->mAnimMeshes[j]->HasTangentsAndBitangents()) { - PackedColorArray tangents; - tangents.resize(num_vertices); - Color *w = tangents.ptrw(); - for (size_t l = 0; l < num_vertices; l++) { - AssimpUtils::calc_tangent_from_mesh(ai_mesh, j, l, l, w); - } - PackedFloat32Array new_tangents = array_copy[RenderingServer::ARRAY_TANGENT].duplicate(true); - ERR_CONTINUE(new_tangents.size() != tangents.size() * 4); - for (int32_t l = 0; l < tangents.size(); l++) { - new_tangents.ptrw()[l + 0] = tangents[l].r; - new_tangents.ptrw()[l + 1] = tangents[l].g; - new_tangents.ptrw()[l + 2] = tangents[l].b; - new_tangents.ptrw()[l + 3] = tangents[l].a; - } - array_copy[RenderingServer::ARRAY_TANGENT] = new_tangents; - } - - morphs[j] = array_copy; - } - mesh->add_surface_from_arrays(primitive, array_mesh, morphs, Dictionary(), mesh_flags); - mesh->surface_set_material(i, mat); - mesh->surface_set_name(i, AssimpUtils::get_assimp_string(ai_mesh->mName)); - } - - return mesh; -} - -/** - * Create a new mesh for the node supplied - */ -MeshInstance3D * -EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform) { - /* MESH NODE */ - Ref<Mesh> mesh; - Ref<Skin> skin; - // see if we have mesh cache for this. - Vector<int> surface_indices; - - RegenerateBoneStack(state); - - // Configure indices - for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { - int mesh_index = assimp_node->mMeshes[i]; - // create list of mesh indexes - surface_indices.push_back(mesh_index); - } - - //surface_indices.sort(); - String mesh_key; - for (int i = 0; i < surface_indices.size(); i++) { - if (i > 0) { - mesh_key += ":"; - } - mesh_key += itos(surface_indices[i]); - } - - Skeleton3D *skeleton = nullptr; - aiNode *armature = nullptr; - - if (!state.mesh_cache.has(mesh_key)) { - mesh = _generate_mesh_from_surface_indices(state, surface_indices, assimp_node, skin, skeleton); - state.mesh_cache[mesh_key] = mesh; - } - - MeshInstance3D *mesh_node = memnew(MeshInstance3D); - mesh = state.mesh_cache[mesh_key]; - mesh_node->set_mesh(mesh); - - // if we have a valid skeleton set it up - if (skin.is_valid()) { - for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { - unsigned int mesh_index = assimp_node->mMeshes[i]; - const aiMesh *ai_mesh = state.assimp_scene->mMeshes[mesh_index]; - - // please remember bone id relative to the skin is NOT the mesh relative index. - // it is the index relative to the skeleton that is why - // we have state.bone_id_map, it allows for duplicate bone id's too :) - // hope this makes sense - - int bind_count = 0; - for (unsigned int boneId = 0; boneId < ai_mesh->mNumBones; ++boneId) { - aiBone *iterBone = ai_mesh->mBones[boneId]; - - // used to reparent mesh to the correct armature later on if assigned. - if (!armature) { - print_verbose("Configured mesh armature, will reparent later to armature"); - armature = iterBone->mArmature; - } - - if (skeleton) { - int id = skeleton->find_bone(AssimpUtils::get_assimp_string(iterBone->mName)); - if (id != -1) { - print_verbose("Set bind bone: mesh: " + itos(mesh_index) + " bone index: " + itos(id)); - Transform t = AssimpUtils::assimp_matrix_transform(iterBone->mOffsetMatrix); - - skin->add_bind(bind_count, t); - skin->set_bind_bone(bind_count, id); - bind_count++; - } - } - } - } - - print_verbose("Finished configuring bind pose for skin mesh"); - } - - // this code parents all meshes with bones to the armature they are for - // GLTF2 specification relies on this and we are enforcing it for FBX. - if (armature && state.flat_node_map[armature]) { - Node *armature_parent = state.flat_node_map[armature]; - print_verbose("Parented mesh " + node_name + " to armature " + armature_parent->get_name()); - // static mesh handling - armature_parent->add_child(mesh_node); - // transform must be identity - mesh_node->set_global_transform(Transform()); - mesh_node->set_name(node_name); - mesh_node->set_owner(state.root); - } else { - // static mesh handling - active_node->add_child(mesh_node); - mesh_node->set_global_transform(node_transform); - mesh_node->set_name(node_name); - mesh_node->set_owner(state.root); - } - - if (skeleton) { - print_verbose("Attempted to set skeleton path!"); - mesh_node->set_skeleton_path(mesh_node->get_path_to(skeleton)); - mesh_node->set_skin(skin); - } - - return mesh_node; -} - -/** - * Create a light for the scene - * Automatically caches lights for lookup later - */ -Node3D *EditorSceneImporterAssimp::create_light( - ImportState &state, - const String &node_name, - Transform &look_at_transform) { - Light3D *light = nullptr; - aiLight *assimp_light = state.assimp_scene->mLights[state.light_cache[node_name]]; - ERR_FAIL_COND_V(!assimp_light, nullptr); - - if (assimp_light->mType == aiLightSource_DIRECTIONAL) { - light = memnew(DirectionalLight3D); - } else if (assimp_light->mType == aiLightSource_POINT) { - light = memnew(OmniLight3D); - } else if (assimp_light->mType == aiLightSource_SPOT) { - light = memnew(SpotLight3D); - } - ERR_FAIL_COND_V(light == nullptr, nullptr); - - if (assimp_light->mType != aiLightSource_POINT) { - Vector3 pos = Vector3( - assimp_light->mPosition.x, - assimp_light->mPosition.y, - assimp_light->mPosition.z); - Vector3 look_at = Vector3( - assimp_light->mDirection.y, - assimp_light->mDirection.x, - assimp_light->mDirection.z) - .normalized(); - Vector3 up = Vector3( - assimp_light->mUp.x, - assimp_light->mUp.y, - assimp_light->mUp.z); - - look_at_transform.set_look_at(pos, look_at, up); - } - // properties for light variables should be put here. - // not really hugely important yet but we will need them in the future - - light->set_color( - Color(assimp_light->mColorDiffuse.r, assimp_light->mColorDiffuse.g, assimp_light->mColorDiffuse.b)); - - return light; -} - -/** - * Create camera for the scene - */ -Node3D *EditorSceneImporterAssimp::create_camera( - ImportState &state, - const String &node_name, - Transform &look_at_transform) { - aiCamera *camera = state.assimp_scene->mCameras[state.camera_cache[node_name]]; - ERR_FAIL_COND_V(!camera, nullptr); - - Camera3D *camera_node = memnew(Camera3D); - ERR_FAIL_COND_V(!camera_node, nullptr); - float near = camera->mClipPlaneNear; - if (Math::is_equal_approx(near, 0.0f)) { - near = 0.1f; - } - camera_node->set_perspective(Math::rad2deg(camera->mHorizontalFOV) * 2.0f, near, camera->mClipPlaneFar); - Vector3 pos = Vector3(camera->mPosition.x, camera->mPosition.y, camera->mPosition.z); - Vector3 look_at = Vector3(camera->mLookAt.y, camera->mLookAt.x, camera->mLookAt.z).normalized(); - Vector3 up = Vector3(camera->mUp.x, camera->mUp.y, camera->mUp.z); - - look_at_transform.set_look_at(pos + look_at_transform.origin, look_at, up); - return camera_node; -} - -/** - * Generate node - * Recursive call to iterate over all nodes - */ -void EditorSceneImporterAssimp::_generate_node( - ImportState &state, - const aiNode *assimp_node) { - ERR_FAIL_COND(assimp_node == nullptr); - state.nodes.push_back(assimp_node); - String parent_name = AssimpUtils::get_assimp_string(assimp_node->mParent->mName); - - // please note - // duplicate bone names exist - // this is why we only check if the bone exists - // so everything else is useless but the name - // please do not copy any other values from get_bone_by_name. - aiBone *parent_bone = get_bone_by_name(state.assimp_scene, assimp_node->mParent->mName); - aiBone *current_bone = get_bone_by_name(state.assimp_scene, assimp_node->mName); - - // is this an armature - // parent null - // and this is the first bone :) - if (parent_bone == nullptr && current_bone) { - state.armature_nodes.push_back(assimp_node->mParent); - print_verbose("found valid armature: " + parent_name); - } - - for (size_t i = 0; i < assimp_node->mNumChildren; i++) { - _generate_node(state, assimp_node->mChildren[i]); - } -} diff --git a/modules/assimp/godot_update_assimp.sh b/modules/assimp/godot_update_assimp.sh deleted file mode 100755 index ff8ff59e97..0000000000 --- a/modules/assimp/godot_update_assimp.sh +++ /dev/null @@ -1,262 +0,0 @@ -rm -rf ../../thirdparty/assimp -cd ../../thirdparty/ -git clone https://github.com/assimp/assimp.git -cd assimp -rm -rf code/3DSExporter.h -rm -rf code/3DSLoader.h -rm -rf code/3MFXmlTags.h -rm -rf code/ABCImporter.h -rm -rf code/ACLoader.h -rm -rf code/AMFImporter_Macro.hpp -rm -rf code/ASELoader.h -rm -rf code/assbin_chunks.h -rm -rf code/AssbinExporter.h -rm -rf code/AssbinLoader.h -rm -rf code/AssimpCExport.cpp -rm -rf code/AssxmlExporter.h -rm -rf code/B3DImporter.h -# rm -rf code/BaseProcess.cpp -# rm -rf code/BaseProcess.h -# rm -rf code/Bitmap.cpp -rm -rf code/BlenderBMesh.cpp -rm -rf code/BlenderBMesh.h -rm -rf code/BlenderCustomData.cpp -rm -rf code/BlenderCustomData.h -rm -rf code/BlenderIntermediate.h -rm -rf code/BlenderLoader.h -rm -rf code/BlenderModifier.h -rm -rf code/BlenderSceneGen.h -rm -rf code/BlenderTessellator.h -rm -rf code/BVHLoader.h -rm -rf code/C4DImporter.h -# rm -rf code/CalcTangentsProcess.h -# rm -rf code/CInterfaceIOWrapper.cpp -# rm -rf code/CInterfaceIOWrapper.h -rm -rf code/COBLoader.h -rm -rf code/COBScene.h -rm -rf code/ColladaExporter.h -rm -rf code/ColladaLoader.h -# rm -rf code/ComputeUVMappingProcess.h -# rm -rf code/ConvertToLHProcess.h -# rm -rf code/CreateAnimMesh.cpp -rm -rf code/CSMLoader.h -rm -rf code/D3MFExporter.h -rm -rf code/D3MFImporter.h -rm -rf code/D3MFOpcPackage.h -# rm -rf code/DeboneProcess.h -# rm -rf code/DefaultIOStream.cpp -# rm -rf code/DefaultIOSystem.cpp -# rm -rf code/DefaultProgressHandler.h -# rm -rf code/DropFaceNormalsProcess.cpp -# rm -rf code/DropFaceNormalsProcess.h -rm -rf code/DXFHelper.h -rm -rf code/DXFLoader.h -# rm -rf code/EmbedTexturesProcess.cpp -# rm -rf code/EmbedTexturesProcess.h -# rm -rf code/FBXCommon.h -# rm -rf code/FBXCompileConfig.h -# rm -rf code/FBXDeformer.cpp -# rm -rf code/FBXDocumentUtil.cpp -# rm -rf code/FBXDocumentUtil.h -# rm -rf code/FBXExporter.h -# rm -rf code/FBXExportNode.h -# rm -rf code/FBXExportProperty.h -# rm -rf code/FBXImporter.cpp -# rm -rf code/FBXImporter.h -# rm -rf code/FBXImportSettings.h -# rm -rf code/FBXMeshGeometry.h -# rm -rf code/FBXModel.cpp -# rm -rf code/FBXNodeAttribute.cpp -# rm -rf code/FBXParser.h -# rm -rf code/FBXProperties.cpp -# rm -rf code/FBXProperties.h -# rm -rf code/FBXTokenizer.cpp -# rm -rf code/FBXTokenizer.h -# rm -rf code/FBXUtil.cpp -# rm -rf code/FBXUtil.h -# rm -rf code/FileLogStream.h -# rm -rf code/FindDegenerates.h -# rm -rf code/FindInstancesProcess.h -# rm -rf code/FindInvalidDataProcess.h -rm -rf code/FIReader.hpp -# rm -rf code/FixNormalsStep.cpp -# rm -rf code/FixNormalsStep.h -# rm -rf code/GenFaceNormalsProcess.cpp -# rm -rf code/GenFaceNormalsProcess.h -# rm -rf code/GenVertexNormalsProcess.cpp -# rm -rf code/GenVertexNormalsProcess.h -rm -rf code/glTF2Asset.h -rm -rf code/glTF2Asset.inl -rm -rf code/glTF2AssetWriter.inl -rm -rf code/glTF2Exporter.cpp -rm -rf code/glTF2Importer.cpp -rm -rf code/glTF2AssetWriter.h -rm -rf code/glTFAsset.h -rm -rf code/glTFAsset.inl -rm -rf code/glTFAssetWriter.inl -rm -rf code/glTFExporter.cpp -rm -rf code/glTFImporter.cpp -rm -rf code/glTF2Exporter.h -rm -rf code/glTF2Importer.h -rm -rf code/glTFAssetWriter.h -rm -rf code/glTFExporter.h -rm -rf code/glTFImporter.h -rm -rf code/HalfLifeFileData.h -rm -rf code/HMPFileData.h -rm -rf code/HMPLoader.h -rm -rf code/HMPLoader.cpp -rm -rf code/IFF.h -# rm -rf code/Importer.h -# rm -rf code/ImproveCacheLocality.h -rm -rf code/IRRLoader.h -rm -rf code/IRRMeshLoader.h -rm -rf code/IRRShared.h -# rm -rf code/JoinVerticesProcess.h -# rm -rf code/LimitBoneWeightsProcess.cpp -# rm -rf code/LimitBoneWeightsProcess.h -rm -rf code/LWSLoader.h -rm -rf code/makefile.mingw -# rm -rf code/MakeVerboseFormat.cpp -# rm -rf code/MakeVerboseFormat.h -# rm -rf code/MaterialSystem.h -rm -rf code/MD2FileData.h -rm -rf code/MD2Loader.h -rm -rf code/MD2NormalTable.h -rm -rf code/MD3FileData.h -rm -rf code/MD3Loader.h -rm -rf code/MD4FileData.h -rm -rf code/MD5Loader.h -rm -rf code/MD5Parser.cpp -rm -rf code/MDCFileData.h -rm -rf code/MDCLoader.h -rm -rf code/MDLDefaultColorMap.h -# rm -rf code/MMDCpp14.h -# rm -rf code/MMDImporter.h -rm -rf code/MS3DLoader.h -rm -rf code/NDOLoader.h -rm -rf code/NFFLoader.h -rm -rf code/ObjExporter.h -rm -rf code/ObjFileImporter.h -rm -rf code/ObjFileMtlImporter.h -rm -rf code/ObjFileParser.h -rm -rf code/ObjTools.h -rm -rf code/ObjExporter.cpp -rm -rf code/ObjFileImporter.cpp -rm -rf code/ObjFileMtlImporter.cpp -rm -rf code/ObjFileParser.cpp -rm -rf code/OFFLoader.h -rm -rf code/OFFLoader.cpp -rm -rf code/OgreImporter.cpp -rm -rf code/OgreImporter.h -rm -rf code/OgreParsingUtils.h -rm -rf code/OgreXmlSerializer.h -rm -rf code/OgreXmlSerializer.cpp -rm -rf code/OgreBinarySerializer.cpp -rm -rf code/OpenGEXExporter.cpp -rm -rf code/OpenGEXExporter.h -rm -rf code/OpenGEXImporter.h -rm -rf code/OpenGEXStructs.h -rm -rf code/OpenGEXImporter.cpp -# rm -rf code/OptimizeGraph.h -# rm -rf code/OptimizeMeshes.cpp -# rm -rf code/OptimizeMeshes.h -rm -rf code/PlyExporter.h -rm -rf code/PlyLoader.h -# rm -rf code/PolyTools.h -# rm -rf code/PostStepRegistry.cpp -# rm -rf code/PretransformVertices.h -rm -rf code/Q3BSPFileData.h -rm -rf code/Q3BSPFileImporter.h -rm -rf code/Q3BSPFileParser.cpp -rm -rf code/Q3BSPFileParser.h -rm -rf code/Q3BSPZipArchive.cpp -rm -rf code/Q3BSPZipArchive.h -rm -rf code/Q3DLoader.h -rm -rf code/Q3DLoader.cpp -rm -rf code/Q3BSPFileImporter.cpp -rm -rf code/RawLoader.h -# rm -rf code/RemoveComments.cpp -# rm -rf code/RemoveRedundantMaterials.cpp -# rm -rf code/RemoveRedundantMaterials.h -# rm -rf code/RemoveVCProcess.h -# rm -rf code/ScaleProcess.cpp -# rm -rf code/ScaleProcess.h -# rm -rf code/scene.cpp -# rm -rf code/ScenePreprocessor.cpp -# rm -rf code/ScenePreprocessor.h -# rm -rf code/ScenePrivate.h -# rm -rf code/SGSpatialSort.cpp -rm -rf code/SIBImporter.h -rm -rf code/SMDLoader.cpp -# rm -rf code/simd.cpp -# rm -rf code/simd.h -# rm -rf code/SortByPTypeProcess.h -# rm -rf code/SplitByBoneCountProcess.h -# rm -rf code/SplitLargeMeshes.h -# rm -rf code/StdOStreamLogStream.h -rm -rf code/StepExporter.h -rm -rf code/StepExporter.cpp -rm -rf code/STLExporter.cpp -rm -rf code/STLExporter.h -rm -rf code/STLLoader.h -rm -rf code/STLLoader.cpp -# rm -rf code/TargetAnimation.cpp -# rm -rf code/TargetAnimation.h -rm -rf code/TerragenLoader.h -rm -rf code/TerragenLoader.cpp -# rm -rf code/TextureTransform.h -# rm -rf code/TriangulateProcess.h -rm -rf code/UnrealLoader.h -# rm -rf code/ValidateDataStructure.h -# rm -rf code/Version.cpp -# rm -rf code/VertexTriangleAdjacency.cpp -# rm -rf code/VertexTriangleAdjacency.h -# rm -rf code/Win32DebugLogStream.h -rm -rf code/X3DImporter_Macro.hpp -rm -rf code/X3DImporter_Metadata.cpp -rm -rf code/X3DImporter_Networking.cpp -rm -rf code/X3DImporter_Texturing.cpp -rm -rf code/X3DImporter_Shape.cpp -rm -rf code/X3DImporter_Rendering.cpp -rm -rf code/X3DImporter_Postprocess.cpp -rm -rf code/X3DImporter_Light.cpp -rm -rf code/X3DImporter_Group.cpp -rm -rf code/X3DImporter_Geometry3D.cpp -rm -rf code/X3DImporter_Geometry2D.cpp -rm -rf code/X3DImporter.cpp -rm -rf code/X3DExporter.cpp -rm -rf code/X3DVocabulary.cpp -rm -rf code/XFileExporter.h -rm -rf code/XFileExporter.cpp -rm -rf code/XFileHelper.h -rm -rf code/XFileHelper.cpp -rm -rf code/XFileImporter.h -rm -rf code/XFileImporter.cpp -rm -rf code/XFileParser.h -rm -rf code/XFileParser.cpp -rm -rf code/XGLLoader.h -rm -rf code/XGLLoader.cpp -rm -rf code/Importer -rm -rf .git -rm -rf cmake-modules -rm -rf doc -rm -rf packaging -rm -rf port -rm -rf samples -rm -rf scripts -rm -rf test -rm -rf tools -rm -rf contrib/zlib -rm -rf contrib/android-cmake -rm -rf contrib/gtest -rm -rf contrib/clipper -rm -rf contrib/irrXML -rm -rf contrib/Open3DGC -rm -rf contrib/openddlparser -rm -rf contrib/poly2tri -#rm -rf contrib/rapidjson -rm -rf contrib/unzip -rm -rf contrib/zip -rm -rf contrib/stb_image -rm .travis* - diff --git a/modules/assimp/import_state.h b/modules/assimp/import_state.h deleted file mode 100644 index ee22800ac4..0000000000 --- a/modules/assimp/import_state.h +++ /dev/null @@ -1,132 +0,0 @@ -/*************************************************************************/ -/* import_state.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef EDITOR_SCENE_IMPORT_STATE_H -#define EDITOR_SCENE_IMPORT_STATE_H - -#include "core/bind/core_bind.h" -#include "core/io/resource_importer.h" -#include "core/vector.h" -#include "editor/import/resource_importer_scene.h" -#include "editor/project_settings_editor.h" -#include "scene/3d/mesh_instance_3d.h" -#include "scene/3d/node_3d.h" -#include "scene/3d/skeleton_3d.h" -#include "scene/animation/animation_player.h" -#include "scene/resources/animation.h" -#include "scene/resources/surface_tool.h" - -#include <assimp/matrix4x4.h> -#include <assimp/scene.h> -#include <assimp/types.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/LogStream.hpp> -#include <assimp/Logger.hpp> - -namespace AssimpImporter { -/** Import state is for global scene import data - * This makes the code simpler and contains useful lookups. - */ -struct ImportState { - String path; - Node3D *root; - const aiScene *assimp_scene; - uint32_t max_bone_weights; - - Map<String, Ref<Mesh>> mesh_cache; - Map<int, Ref<Material>> material_cache; - Map<String, int> light_cache; - Map<String, int> camera_cache; - - // very useful for when you need to ask assimp for the bone mesh - - Map<const aiNode *, Node *> assimp_node_map; - Map<String, Ref<Image>> path_to_image_cache; - - // Generation 3 - determinisitic iteration - // to lower potential recursion errors - List<const aiNode *> nodes; - Map<const aiNode *, Node3D *> flat_node_map; - AnimationPlayer *animation_player; - - // Generation 3 - deterministic armatures - // list of armature nodes - flat and simple to parse - // assimp node, node in godot - List<aiNode *> armature_nodes; - Map<const aiNode *, Skeleton3D *> armature_skeletons; - Map<aiBone *, Skeleton3D *> skeleton_bone_map; - // Generation 3 - deterministic bone handling - // bones from the stack are popped when found - // this means we can detect - // what bones are for other armatures - List<aiBone *> bone_stack; - - // EditorSceneImporter::ImportFlags - uint32_t import_flags; -}; - -struct AssimpImageData { - Ref<Image> raw_image; - Ref<ImageTexture> texture; - aiTextureMapMode map_mode[2]; -}; - -/** Recursive state is used to push state into functions instead of specifying them - * This makes the code easier to handle too and add extra arguments without breaking things - */ -struct RecursiveState { - RecursiveState() {} // do not construct :) - RecursiveState( - Transform &_node_transform, - Skeleton3D *_skeleton, - Node3D *_new_node, - String &_node_name, - aiNode *_assimp_node, - Node *_parent_node, - aiBone *_bone) : - node_transform(_node_transform), - skeleton(_skeleton), - new_node(_new_node), - node_name(_node_name), - assimp_node(_assimp_node), - parent_node(_parent_node), - bone(_bone) {} - - Transform node_transform; - Skeleton3D *skeleton = nullptr; - Node3D *new_node = nullptr; - String node_name; - aiNode *assimp_node = nullptr; - Node *parent_node = nullptr; - aiBone *bone = nullptr; -}; -} // namespace AssimpImporter - -#endif // EDITOR_SCENE_IMPORT_STATE_H diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h deleted file mode 100644 index dc85d06fed..0000000000 --- a/modules/assimp/import_utils.h +++ /dev/null @@ -1,463 +0,0 @@ -/*************************************************************************/ -/* import_utils.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMPORT_UTILS_IMPORTER_ASSIMP_H -#define IMPORT_UTILS_IMPORTER_ASSIMP_H - -#include "core/io/image_loader.h" -#include "import_state.h" - -#include <assimp/SceneCombiner.h> -#include <assimp/cexport.h> -#include <assimp/cimport.h> -#include <assimp/matrix4x4.h> -#include <assimp/pbrmaterial.h> -#include <assimp/postprocess.h> -#include <assimp/scene.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/Importer.hpp> -#include <assimp/LogStream.hpp> -#include <assimp/Logger.hpp> -#include <string> - -using namespace AssimpImporter; - -#define AI_PROPERTIES aiTextureType_UNKNOWN, 0 -#define AI_NULL 0, 0 -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_FACTOR "$raw.Maya|baseColor" -#define AI_MATKEY_FBX_MAYA_METALNESS_FACTOR "$raw.Maya|metalness" -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_FACTOR "$raw.Maya|diffuseRoughness" - -#define AI_MATKEY_FBX_MAYA_EMISSION_TEXTURE "$raw.Maya|emissionColor|file" -#define AI_MATKEY_FBX_MAYA_EMISSIVE_FACTOR "$raw.Maya|emission" -#define AI_MATKEY_FBX_MAYA_METALNESS_TEXTURE "$raw.Maya|metalness|file" -#define AI_MATKEY_FBX_MAYA_METALNESS_UV_XFORM "$raw.Maya|metalness|uvtrafo" -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_TEXTURE "$raw.Maya|diffuseRoughness|file" -#define AI_MATKEY_FBX_MAYA_DIFFUSE_ROUGHNESS_UV_XFORM "$raw.Maya|diffuseRoughness|uvtrafo" -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_TEXTURE "$raw.Maya|baseColor|file" -#define AI_MATKEY_FBX_MAYA_BASE_COLOR_UV_XFORM "$raw.Maya|baseColor|uvtrafo" -#define AI_MATKEY_FBX_MAYA_NORMAL_TEXTURE "$raw.Maya|normalCamera|file" -#define AI_MATKEY_FBX_MAYA_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo" - -#define AI_MATKEY_FBX_NORMAL_TEXTURE "$raw.Maya|normalCamera|file" -#define AI_MATKEY_FBX_NORMAL_UV_XFORM "$raw.Maya|normalCamera|uvtrafo" - -#define AI_MATKEY_FBX_MAYA_STINGRAY_DISPLACEMENT_SCALING_FACTOR "$raw.Maya|displacementscaling" -#define AI_MATKEY_FBX_MAYA_STINGRAY_BASE_COLOR_FACTOR "$raw.Maya|base_color" -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_FACTOR "$raw.Maya|emissive" -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_FACTOR "$raw.Maya|metallic" -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_FACTOR "$raw.Maya|roughness" -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_INTENSITY_FACTOR "$raw.Maya|emissive_intensity" - -#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_TEXTURE "$raw.Maya|TEX_normal_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_NORMAL_UV_XFORM "$raw.Maya|TEX_normal_map|uvtrafo" -#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_TEXTURE "$raw.Maya|TEX_color_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_COLOR_UV_XFORM "$raw.Maya|TEX_color_map|uvtrafo" -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_TEXTURE "$raw.Maya|TEX_metallic_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_METALLIC_UV_XFORM "$raw.Maya|TEX_metallic_map|uvtrafo" -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_TEXTURE "$raw.Maya|TEX_roughness_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_ROUGHNESS_UV_XFORM "$raw.Maya|TEX_roughness_map|uvtrafo" -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_TEXTURE "$raw.Maya|TEX_emissive_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_EMISSIVE_UV_XFORM "$raw.Maya|TEX_emissive_map|uvtrafo" -#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_TEXTURE "$raw.Maya|TEX_ao_map|file" -#define AI_MATKEY_FBX_MAYA_STINGRAY_AO_UV_XFORM "$raw.Maya|TEX_ao_map|uvtrafo" - -/** - * Assimp Utils - * Conversion tools / glue code to convert from assimp to godot -*/ -class AssimpUtils { -public: - /** - * calculate tangents for mesh data from assimp data - */ - static void calc_tangent_from_mesh(const aiMesh *ai_mesh, int i, int tri_index, int index, Color *w) { - const aiVector3D normals = ai_mesh->mAnimMeshes[i]->mNormals[tri_index]; - const Vector3 godot_normal = Vector3(normals.x, normals.y, normals.z); - const aiVector3D tangent = ai_mesh->mAnimMeshes[i]->mTangents[tri_index]; - const Vector3 godot_tangent = Vector3(tangent.x, tangent.y, tangent.z); - const aiVector3D bitangent = ai_mesh->mAnimMeshes[i]->mBitangents[tri_index]; - const Vector3 godot_bitangent = Vector3(bitangent.x, bitangent.y, bitangent.z); - float d = godot_normal.cross(godot_tangent).dot(godot_bitangent) > 0.0f ? 1.0f : -1.0f; - Color plane_tangent = Color(tangent.x, tangent.y, tangent.z, d); - w[index] = plane_tangent; - } - - struct AssetImportFbx { - enum ETimeMode { - TIME_MODE_DEFAULT = 0, - TIME_MODE_120 = 1, - TIME_MODE_100 = 2, - TIME_MODE_60 = 3, - TIME_MODE_50 = 4, - TIME_MODE_48 = 5, - TIME_MODE_30 = 6, - TIME_MODE_30_DROP = 7, - TIME_MODE_NTSC_DROP_FRAME = 8, - TIME_MODE_NTSC_FULL_FRAME = 9, - TIME_MODE_PAL = 10, - TIME_MODE_CINEMA = 11, - TIME_MODE_1000 = 12, - TIME_MODE_CINEMA_ND = 13, - TIME_MODE_CUSTOM = 14, - TIME_MODE_TIME_MODE_COUNT = 15 - }; - enum UpAxis { - UP_VECTOR_AXIS_X = 1, - UP_VECTOR_AXIS_Y = 2, - UP_VECTOR_AXIS_Z = 3 - }; - enum FrontAxis { - FRONT_PARITY_EVEN = 1, - FRONT_PARITY_ODD = 2, - }; - - enum CoordAxis { - COORD_RIGHT = 0, - COORD_LEFT = 1 - }; - }; - - /** Get assimp string - * automatically filters the string data - */ - static String get_assimp_string(const aiString &p_string) { - //convert an assimp String to a Godot String - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - if (name.find(":") != -1) { - String replaced_name = name.split(":")[1]; - print_verbose("Replacing " + name + " containing : with " + replaced_name); - name = replaced_name; - } - - return name; - } - - static String get_anim_string_from_assimp(const aiString &p_string) { - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - if (name.find(":") != -1) { - String replaced_name = name.split(":")[1]; - print_verbose("Replacing " + name + " containing : with " + replaced_name); - name = replaced_name; - } - return name; - } - - /** - * No filter logic get_raw_string_from_assimp - * This just convers the aiString to a parsed utf8 string - * Without removing special chars etc - */ - static String get_raw_string_from_assimp(const aiString &p_string) { - String name; - name.parse_utf8(p_string.C_Str() /*,p_string.length*/); - return name; - } - - static Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) { - return Ref<Animation>(); - } - - /** - * Converts aiMatrix4x4 to godot Transform - */ - static const Transform assimp_matrix_transform(const aiMatrix4x4 p_matrix) { - aiMatrix4x4 matrix = p_matrix; - Transform xform; - xform.set(matrix.a1, matrix.a2, matrix.a3, matrix.b1, matrix.b2, matrix.b3, matrix.c1, matrix.c2, matrix.c3, matrix.a4, matrix.b4, matrix.c4); - return xform; - } - - /** Get fbx fps for time mode meta data - */ - static float get_fbx_fps(int32_t time_mode, const aiScene *p_scene) { - switch (time_mode) { - case AssetImportFbx::TIME_MODE_DEFAULT: - return 24; //hack - case AssetImportFbx::TIME_MODE_120: - return 120; - case AssetImportFbx::TIME_MODE_100: - return 100; - case AssetImportFbx::TIME_MODE_60: - return 60; - case AssetImportFbx::TIME_MODE_50: - return 50; - case AssetImportFbx::TIME_MODE_48: - return 48; - case AssetImportFbx::TIME_MODE_30: - return 30; - case AssetImportFbx::TIME_MODE_30_DROP: - return 30; - case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: - return 29.9700262f; - case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: - return 29.9700262f; - case AssetImportFbx::TIME_MODE_PAL: - return 25; - case AssetImportFbx::TIME_MODE_CINEMA: - return 24; - case AssetImportFbx::TIME_MODE_1000: - return 1000; - case AssetImportFbx::TIME_MODE_CINEMA_ND: - return 23.976f; - case AssetImportFbx::TIME_MODE_CUSTOM: - int32_t frame_rate = -1; - p_scene->mMetaData->Get("FrameRate", frame_rate); - return frame_rate; - } - return 0; - } - - /** - * Get global transform for the current node - so we can use world space rather than - * local space coordinates - * useful if you need global - although recommend using local wherever possible over global - * as you could break fbx scaling :) - */ - static Transform _get_global_assimp_node_transform(const aiNode *p_current_node) { - aiNode const *current_node = p_current_node; - Transform xform; - while (current_node != nullptr) { - xform = assimp_matrix_transform(current_node->mTransformation) * xform; - current_node = current_node->mParent; - } - return xform; - } - - /** - * Find hardcoded textures from assimp which could be in many different directories - */ - static void find_texture_path(const String &p_path, _Directory &dir, String &path, bool &found, String extension) { - Vector<String> paths; - paths.push_back(path.get_basename() + extension); - paths.push_back(path + extension); - paths.push_back(path); - paths.push_back(p_path.get_base_dir().plus_file(path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file(path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file(path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("textures/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("Textures/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../Textures/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../textures/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("texture/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("Texture/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../Texture/" + path.get_file())); - paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file().get_basename() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file() + extension)); - paths.push_back(p_path.get_base_dir().plus_file("../texture/" + path.get_file())); - for (int i = 0; i < paths.size(); i++) { - if (dir.file_exists(paths[i])) { - found = true; - path = paths[i]; - return; - } - } - } - - /** find the texture path for the supplied fbx path inside godot - * very simple lookup for subfolders etc for a texture which may or may not be in a directory - */ - static void find_texture_path(const String &r_p_path, String &r_path, bool &r_found) { - _Directory dir; - - List<String> exts; - ImageLoader::get_recognized_extensions(&exts); - - Vector<String> split_path = r_path.get_basename().split("*"); - if (split_path.size() == 2) { - r_found = true; - return; - } - - if (dir.file_exists(r_p_path.get_base_dir() + r_path.get_file())) { - r_path = r_p_path.get_base_dir() + r_path.get_file(); - r_found = true; - return; - } - - for (int32_t i = 0; i < exts.size(); i++) { - if (r_found) { - return; - } - find_texture_path(r_p_path, dir, r_path, r_found, "." + exts[i]); - } - } - - /** - * set_texture_mapping_mode - * Helper to check the mapping mode of the texture (repeat, clamp and mirror) - */ - static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { - ERR_FAIL_COND(texture.is_null()); - ERR_FAIL_COND(map_mode == nullptr); - // FIXME: Commented out during Vulkan port. - /* - aiTextureMapMode tex_mode = map_mode[0]; - - int32_t flags = Texture2D::FLAGS_DEFAULT; - if (tex_mode == aiTextureMapMode_Wrap) { - //Default - } else if (tex_mode == aiTextureMapMode_Clamp) { - flags = flags & ~Texture2D::FLAG_REPEAT; - } else if (tex_mode == aiTextureMapMode_Mirror) { - flags = flags | Texture2D::FLAG_MIRRORED_REPEAT; - } - texture->set_flags(flags); - */ - } - - /** - * Load or load from cache image :) - */ - static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path) { - Map<String, Ref<Image>>::Element *match = state.path_to_image_cache.find(p_path); - - // if our cache contains this image then don't bother - if (match) { - return match->get(); - } - - Vector<String> split_path = p_path.get_basename().split("*"); - if (split_path.size() == 2) { - size_t texture_idx = split_path[1].to_int(); - ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Image>()); - aiTexture *tex = p_scene->mTextures[texture_idx]; - String filename = AssimpUtils::get_raw_string_from_assimp(tex->mFilename); - filename = filename.get_file(); - print_verbose("Open Asset Import: Loading embedded texture " + filename); - if (tex->mHeight == 0) { - if (tex->CheckFormat("png")) { - ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, Ref<Image>()); - Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - state.path_to_image_cache.insert(p_path, img); - return img; - } else if (tex->CheckFormat("jpg")) { - ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, Ref<Image>()); - Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); - ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - state.path_to_image_cache.insert(p_path, img); - return img; - } else if (tex->CheckFormat("dds")) { - ERR_FAIL_COND_V_MSG(true, Ref<Image>(), "Open Asset Import: Embedded dds not implemented"); - } - } else { - Ref<Image> img; - img.instance(); - PackedByteArray arr; - uint32_t size = tex->mWidth * tex->mHeight; - arr.resize(size); - memcpy(arr.ptrw(), tex->pcData, size); - ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>()); - //ARGB8888 to RGBA8888 - for (int32_t i = 0; i < arr.size() / 4; i++) { - arr.ptrw()[(4 * i) + 3] = arr[(4 * i) + 0]; - arr.ptrw()[(4 * i) + 0] = arr[(4 * i) + 1]; - arr.ptrw()[(4 * i) + 1] = arr[(4 * i) + 2]; - arr.ptrw()[(4 * i) + 2] = arr[(4 * i) + 3]; - } - img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); - ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); - state.path_to_image_cache.insert(p_path, img); - return img; - } - return Ref<Image>(); - } else { - Ref<Texture2D> texture = ResourceLoader::load(p_path); - ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); - Ref<Image> image = texture->get_data(); - ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); - state.path_to_image_cache.insert(p_path, image); - return image; - } - - return Ref<Image>(); - } - - /* create texture from assimp data, if found in path */ - static bool CreateAssimpTexture( - AssimpImporter::ImportState &state, - aiString texture_path, - String &filename, - String &path, - AssimpImageData &image_state) { - filename = get_raw_string_from_assimp(texture_path); - path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); - bool found = false; - find_texture_path(state.path, path, found); - if (found) { - image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); - if (image_state.raw_image.is_valid()) { - image_state.texture.instance(); - image_state.texture->create_from_image(image_state.raw_image); - // FIXME: Commented out during Vulkan port. - //image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); - return true; - } - } - - return false; - } - /** GetAssimpTexture - * Designed to retrieve textures for you - */ - static bool GetAssimpTexture( - AssimpImporter::ImportState &state, - aiMaterial *ai_material, - aiTextureType texture_type, - String &filename, - String &path, - AssimpImageData &image_state) { - aiString ai_filename = aiString(); - if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, nullptr, nullptr, nullptr, nullptr, image_state.map_mode)) { - return CreateAssimpTexture(state, ai_filename, filename, path, image_state); - } - - return false; - } -}; - -#endif // IMPORT_UTILS_IMPORTER_ASSIMP_H diff --git a/modules/basis_universal/SCsub b/modules/basis_universal/SCsub index dc7b176d24..351628a0e3 100644 --- a/modules/basis_universal/SCsub +++ b/modules/basis_universal/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_basisu = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/basis_universal/" tool_sources = [ @@ -41,8 +44,16 @@ if env["target"] == "debug": env_thirdparty = env_basisu.Clone() env_thirdparty.disable_warnings() if env["tools"]: - env_thirdparty.add_source_files(env.modules_sources, tool_sources) -env_thirdparty.add_source_files(env.modules_sources, transcoder_sources) + env_thirdparty.add_source_files(thirdparty_obj, tool_sources) +env_thirdparty.add_source_files(thirdparty_obj, transcoder_sources) +env.modules_sources += thirdparty_obj # Godot source files -env_basisu.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_basisu.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 2ed0340927..5831d3de2a 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -39,44 +39,36 @@ #include <transcoder/basisu_transcoder.h> void TextureBasisU::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_basisu_data", "data"), &TextureBasisU::set_basisu_data); ClassDB::bind_method(D_METHOD("get_basisu_data"), &TextureBasisU::get_data); ClassDB::bind_method(D_METHOD("import"), &TextureBasisU::import); ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "basisu_data"), "set_basisu_data", "get_basisu_data"); - }; int TextureBasisU::get_width() const { - return tex_size.x; }; int TextureBasisU::get_height() const { - return tex_size.y; }; RID TextureBasisU::get_rid() const { - return texture; }; bool TextureBasisU::has_alpha() const { - return false; }; void TextureBasisU::set_flags(uint32_t p_flags) { - flags = p_flags; RenderingServer::get_singleton()->texture_set_flags(texture, p_flags); }; uint32_t TextureBasisU::get_flags() const { - return flags; }; @@ -95,12 +87,10 @@ void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) { Image::Format imgfmt; if (OS::get_singleton()->has_feature("s3tc")) { - format = basist::cTFBC3; // get this from renderer imgfmt = Image::FORMAT_DXT5; } else if (OS::get_singleton()->has_feature("etc2")) { - format = basist::cTFETC2; imgfmt = Image::FORMAT_ETC2_RGBA8; }; @@ -126,7 +116,6 @@ void TextureBasisU::set_basisu_data(const Vector<uint8_t>& p_data) { int ofs = 0; tr.start_transcoding(ptr, size); for (int i=0; i<info.m_total_levels; i++) { - basist::basisu_image_level_info level; tr.get_image_level_info(ptr, size, level, 0, i); @@ -214,19 +203,16 @@ Error TextureBasisU::import(const Ref<Image>& p_img) { Vector<uint8_t> TextureBasisU::get_basisu_data() const { - return data; }; TextureBasisU::TextureBasisU() { - flags = FLAGS_DEFAULT; texture = RenderingServer::get_singleton()->texture_create(); }; TextureBasisU::~TextureBasisU() { - RenderingServer::get_singleton()->free(texture); }; diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 20ecf15a59..99248f9162 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -41,7 +41,6 @@ #if 0 class TextureBasisU : public Texture { - GDCLASS(TextureBasisU, Texture); RES_BASE_EXTENSION("butex"); @@ -74,7 +73,6 @@ public: TextureBasisU(); ~TextureBasisU(); - }; #endif diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 757afeb9e3..b08970d110 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -30,6 +30,8 @@ #include "image_loader_bmp.h" +#include "core/io/file_access_memory.h" + Error ImageLoaderBMP::convert_to_image(Ref<Image> p_image, const uint8_t *p_buffer, const uint8_t *p_color_buffer, @@ -293,9 +295,21 @@ Error ImageLoaderBMP::load_image(Ref<Image> p_image, FileAccess *f, return err; } -void ImageLoaderBMP::get_recognized_extensions( - List<String> *p_extensions) const { +void ImageLoaderBMP::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("bmp"); } -ImageLoaderBMP::ImageLoaderBMP() {} +static Ref<Image> _bmp_mem_loader_func(const uint8_t *p_bmp, int p_size) { + FileAccessMemory memfile; + Error open_memfile_error = memfile.open_custom(p_bmp, p_size); + ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for BMP image buffer."); + Ref<Image> img; + img.instance(); + Error load_error = ImageLoaderBMP().load_image(img, &memfile, false, 1.0f); + ERR_FAIL_COND_V_MSG(load_error, Ref<Image>(), "Failed to load BMP image."); + return img; +} + +ImageLoaderBMP::ImageLoaderBMP() { + Image::_bmp_mem_loader_func = _bmp_mem_loader_func; +} diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub index 21bdcca18e..bfac0df5b0 100644 --- a/modules/bullet/SCsub +++ b/modules/bullet/SCsub @@ -7,6 +7,8 @@ env_bullet = env_modules.Clone() # Thirdparty source files +thirdparty_obj = [] + if env["builtin_bullet"]: # Build only version 2 for now (as of 2.89) # Sync file list with relevant upstream CMakeLists.txt for each folder. @@ -208,8 +210,16 @@ if env["builtin_bullet"]: env_thirdparty = env_bullet.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj # Godot source files -env_bullet.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_bullet.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index c0bcc858fe..152fd785c0 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -32,7 +32,7 @@ #define AREABULLET_H #include "collision_object_bullet.h" -#include "core/vector.h" +#include "core/templates/vector.h" #include "servers/physics_server_3d.h" #include "space_bullet.h" diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 8f64c11867..3b548b7faa 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -32,9 +32,9 @@ #include "bullet_utilities.h" #include "cone_twist_joint_bullet.h" -#include "core/class_db.h" -#include "core/error_macros.h" -#include "core/ustring.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" +#include "core/string/ustring.h" #include "generic_6dof_joint_bullet.h" #include "hinge_joint_bullet.h" #include "pin_joint_bullet.h" @@ -1463,22 +1463,6 @@ bool BulletPhysicsServer3D::generic_6dof_joint_get_flag(RID p_joint, Vector3::Ax return generic_6dof_joint->get_flag(p_axis, p_flag); } -void BulletPhysicsServer3D::generic_6dof_joint_set_precision(RID p_joint, int p_precision) { - JointBullet *joint = joint_owner.getornull(p_joint); - ERR_FAIL_COND(!joint); - ERR_FAIL_COND(joint->get_type() != JOINT_6DOF); - Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); - generic_6dof_joint->set_precision(p_precision); -} - -int BulletPhysicsServer3D::generic_6dof_joint_get_precision(RID p_joint) { - JointBullet *joint = joint_owner.getornull(p_joint); - ERR_FAIL_COND_V(!joint, 0); - ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0); - Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint); - return generic_6dof_joint->get_precision(); -} - void BulletPhysicsServer3D::free(RID p_rid) { if (shape_owner.owns(p_rid)) { ShapeBullet *shape = shape_owner.getornull(p_rid); @@ -1553,9 +1537,6 @@ void BulletPhysicsServer3D::step(float p_deltaTime) { } } -void BulletPhysicsServer3D::sync() { -} - void BulletPhysicsServer3D::flush_queries() { if (!active) { return; diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 6078babaf8..07a32e510c 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -32,8 +32,8 @@ #define BULLET_PHYSICS_SERVER_H #include "area_bullet.h" -#include "core/rid.h" -#include "core/rid_owner.h" +#include "core/templates/rid.h" +#include "core/templates/rid_owner.h" #include "joint_bullet.h" #include "rigid_body_bullet.h" #include "servers/physics_server_3d.h" @@ -376,9 +376,6 @@ public: virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) override; virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) override; - virtual void generic_6dof_joint_set_precision(RID p_joint, int precision) override; - virtual int generic_6dof_joint_get_precision(RID p_joint) override; - /* MISC */ virtual void free(RID p_rid) override; @@ -397,7 +394,6 @@ public: virtual void init() override; virtual void step(float p_deltaTime) override; - virtual void sync() override; virtual void flush_queries() override; virtual void finish() override; diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 36b3a9550c..e2d05f2c38 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -31,10 +31,10 @@ #ifndef COLLISION_OBJECT_BULLET_H #define COLLISION_OBJECT_BULLET_H -#include "core/class_db.h" #include "core/math/transform.h" #include "core/math/vector3.h" -#include "core/vset.h" +#include "core/object/class_db.h" +#include "core/templates/vset.h" #include "shape_owner_bullet.h" #include <LinearMath/btTransform.h> diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 56a66dba45..d75bf1fb98 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -273,11 +273,3 @@ bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6D ERR_FAIL_INDEX_V(p_axis, 3, false); return flags[p_axis][p_flag]; } - -void Generic6DOFJointBullet::set_precision(int p_precision) { - sixDOFConstraint->setOverrideNumSolverIterations(MAX(1, p_precision)); -} - -int Generic6DOFJointBullet::get_precision() const { - return sixDOFConstraint->getOverrideNumSolverIterations(); -} diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 316708bb11..ed25337745 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -68,9 +68,6 @@ public: void set_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag, bool p_value); bool get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const; - - void set_precision(int p_precision); - int get_precision() const; }; #endif diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 5a96268ee9..13e7255abf 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -31,7 +31,7 @@ #ifndef GODOT_COLLISION_DISPATCHER_H #define GODOT_COLLISION_DISPATCHER_H -#include "core/int_types.h" +#include <cstdint> #include <btBulletDynamicsCommon.h> diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index 009d0dff63..d29b699ecd 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -31,8 +31,8 @@ #include "register_types.h" #include "bullet_physics_server.h" -#include "core/class_db.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" +#include "core/object/class_db.h" /** @author AndreaCatania diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index 3551ca05f9..0db09b2b78 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -31,7 +31,7 @@ #ifndef RID_BULLET_H #define RID_BULLET_H -#include "core/rid.h" +#include "core/templates/rid.h" /** @author AndreaCatania diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index eb599df74c..284a22717b 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -323,9 +323,6 @@ void RigidBodyBullet::set_space(SpaceBullet *p_space) { can_integrate_forces = false; isScratchedSpaceOverrideModificator = false; - // Remove all eventual constraints - assert_no_constraints(); - // Remove this object form the physics world space->remove_rigid_body(this); } @@ -443,12 +440,6 @@ bool RigidBodyBullet::was_colliding(RigidBodyBullet *p_other_object) { return false; } -void RigidBodyBullet::assert_no_constraints() { - if (btBody->getNumConstraintRefs()) { - WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body."); - } -} - void RigidBodyBullet::set_activation_state(bool p_active) { if (p_active) { btBody->activate(); @@ -744,7 +735,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) { } btBody->setCcdSweptSphereRadius(radius * 0.2); } else { - btBody->setCcdMotionThreshold(10000.0); + btBody->setCcdMotionThreshold(0.); btBody->setCcdSweptSphereRadius(0.); } } @@ -824,7 +815,7 @@ void RigidBodyBullet::reload_shapes() { btBody->updateInertiaTensor(); reload_kinematic_shapes(); - set_continuous_collision_detection(btBody->getCcdMotionThreshold() < 9998.0); + set_continuous_collision_detection(is_continuous_collision_detection_enabled()); reload_body(); } diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index c643611397..8ff96577b6 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -267,8 +267,6 @@ public: bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, const float &p_appliedImpulse, int p_other_shape_index, int p_local_shape_index); bool was_colliding(RigidBodyBullet *p_other_object); - void assert_no_constraints(); - void set_activation_state(bool p_active); bool is_active() const; diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index fdc2944dad..c7b761e92a 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -34,7 +34,7 @@ #include "bullet_physics_server.h" #include "bullet_types_converter.h" #include "bullet_utilities.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "shape_owner_bullet.h" #include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h> diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index a35a1d8a18..1c29dc1b1f 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -32,7 +32,7 @@ #define SHAPE_BULLET_H #include "core/math/geometry_3d.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "rid_bullet.h" #include "servers/physics_server_3d.h" diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 0fe057f92b..196bfa65d7 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -34,8 +34,8 @@ #include "bullet_types_converter.h" #include "bullet_utilities.h" #include "constraint_bullet.h" -#include "core/project_settings.h" -#include "core/ustring.h" +#include "core/config/project_settings.h" +#include "core/string/ustring.h" #include "godot_collision_configuration.h" #include "godot_collision_dispatcher.h" #include "rigid_body_bullet.h" @@ -478,10 +478,20 @@ void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) { } void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) { + btRigidBody *btBody = p_body->get_bt_rigid_body(); + + int constraints = btBody->getNumConstraintRefs(); + if (constraints > 0) { + WARN_PRINT("A body connected to joints was removed. Ensure bodies are disconnected from joints before removing them."); + for (int i = 0; i < constraints; i++) { + dynamicsWorld->removeConstraint(btBody->getConstraintRef(i)); + } + } + if (p_body->is_static()) { - dynamicsWorld->removeCollisionObject(p_body->get_bt_rigid_body()); + dynamicsWorld->removeCollisionObject(btBody); } else { - dynamicsWorld->removeRigidBody(p_body->get_bt_rigid_body()); + dynamicsWorld->removeRigidBody(btBody); } } diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index de281064af..d24a482403 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -31,8 +31,8 @@ #ifndef SPACE_BULLET_H #define SPACE_BULLET_H -#include "core/variant.h" -#include "core/vector.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #include "godot_result_callbacks.h" #include "rid_bullet.h" #include "servers/physics_server_3d.h" @@ -167,7 +167,7 @@ public: BulletPhysicsDirectSpaceState *get_direct_state(); void set_debug_contacts(int p_amount) { contactDebug.resize(p_amount); } - _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.empty(); } + _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.is_empty(); } _FORCE_INLINE_ void reset_debug_contact_count() { contactDebugCount = 0; } diff --git a/modules/camera/SCsub b/modules/camera/SCsub index 631a65bde2..de97724d09 100644 --- a/modules/camera/SCsub +++ b/modules/camera/SCsub @@ -5,17 +5,7 @@ Import("env_modules") env_camera = env_modules.Clone() -if env["platform"] == "iphone": - # (iOS) Enable module support - env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) - - # (iOS) Build as separate static library - modules_sources = [] - env_camera.add_source_files(modules_sources, "register_types.cpp") - env_camera.add_source_files(modules_sources, "camera_ios.mm") - mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources) - -elif env["platform"] == "windows": +if env["platform"] == "windows": env_camera.add_source_files(env.modules_sources, "register_types.cpp") env_camera.add_source_files(env.modules_sources, "camera_win.cpp") diff --git a/modules/camera/config.py b/modules/camera/config.py index 87d7542741..8a22751aa7 100644 --- a/modules/camera/config.py +++ b/modules/camera/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return platform == "iphone" or platform == "osx" or platform == "windows" + return platform == "osx" or platform == "windows" def configure(env): diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 3b6c916914..9479310a13 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -33,9 +33,6 @@ #if defined(WINDOWS_ENABLED) #include "camera_win.h" #endif -#if defined(IPHONE_ENABLED) -#include "camera_ios.h" -#endif #if defined(OSX_ENABLED) #include "camera_osx.h" #endif @@ -44,9 +41,6 @@ void register_camera_types() { #if defined(WINDOWS_ENABLED) CameraServer::make_default<CameraWindows>(); #endif -#if defined(IPHONE_ENABLED) - CameraServer::make_default<CameraIOS>(); -#endif #if defined(OSX_ENABLED) CameraServer::make_default<CameraOSX>(); #endif diff --git a/modules/camera_iphone/SCsub b/modules/camera_iphone/SCsub new file mode 100644 index 0000000000..0a37d9a6f5 --- /dev/null +++ b/modules/camera_iphone/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_camera = env_modules.Clone() + +# (iOS) Enable module support +env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + +# (iOS) Build as separate static library +modules_sources = [] +env_camera.add_source_files(modules_sources, "*.cpp") +env_camera.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/camera_iphone/camera.gdip b/modules/camera_iphone/camera.gdip new file mode 100644 index 0000000000..09017b8d27 --- /dev/null +++ b/modules/camera_iphone/camera.gdip @@ -0,0 +1,18 @@ +[config] +name="Camera" +binary="camera_lib.a" + +initialization="register_camera_types" +deinitialization="unregister_camera_types" + +[dependencies] +linked=[] +embedded=[] +system=["AVFoundation.framework"] + +capabilities=[] + +files=[] + +[plist] +NSCameraUsageDescription="Device camera is used for some functionality" diff --git a/modules/camera/camera_ios.h b/modules/camera_iphone/camera_ios.h index 7da43e4851..7da43e4851 100644 --- a/modules/camera/camera_ios.h +++ b/modules/camera_iphone/camera_ios.h diff --git a/modules/camera/camera_ios.mm b/modules/camera_iphone/camera_ios.mm index e4cb928805..e4cb928805 100644 --- a/modules/camera/camera_ios.mm +++ b/modules/camera_iphone/camera_ios.mm diff --git a/modules/camera_iphone/camera_module.cpp b/modules/camera_iphone/camera_module.cpp new file mode 100644 index 0000000000..f3d00be204 --- /dev/null +++ b/modules/camera_iphone/camera_module.cpp @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* camera_module.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "camera_module.h" + +#include "camera_ios.h" + +void register_camera_types() { + CameraServer::make_default<CameraIOS>(); +} + +void unregister_camera_types() { +} diff --git a/modules/camera_iphone/camera_module.h b/modules/camera_iphone/camera_module.h new file mode 100644 index 0000000000..d123071a70 --- /dev/null +++ b/modules/camera_iphone/camera_module.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* camera_module.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_camera_types(); +void unregister_camera_types(); diff --git a/modules/assimp/config.py b/modules/camera_iphone/config.py index 53b8f2f2e3..e68603fc93 100644 --- a/modules/assimp/config.py +++ b/modules/camera_iphone/config.py @@ -1,5 +1,5 @@ def can_build(env, platform): - return env["tools"] + return platform == "iphone" def configure(env): diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 47982d519a..04e1c4de35 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -32,7 +32,7 @@ #include "core/math/geometry_2d.h" #include "core/math/math_funcs.h" -#include "core/sort_array.h" +#include "core/templates/sort_array.h" // Static helper functions. diff --git a/modules/csg/csg.h b/modules/csg/csg.h index 34ee239c17..ef1103e1ac 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -31,16 +31,16 @@ #ifndef CSG_H #define CSG_H -#include "core/list.h" -#include "core/map.h" #include "core/math/aabb.h" #include "core/math/plane.h" #include "core/math/transform.h" #include "core/math/vector2.h" #include "core/math/vector3.h" -#include "core/oa_hash_map.h" -#include "core/reference.h" -#include "core/vector.h" +#include "core/object/reference.h" +#include "core/templates/list.h" +#include "core/templates/map.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/vector.h" #include "scene/resources/material.h" struct CSGBrush { diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index cce72770f5..e5bb547b5a 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -56,8 +56,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, } if (Object::cast_to<CSGBox3D>(cs)) { - static const char *hname[3] = { "Width", "Height", "Depth" }; - return hname[p_idx]; + return "Size"; } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -81,14 +80,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(EditorNode3DGizmo *p_gizmo, int if (Object::cast_to<CSGBox3D>(cs)) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); - switch (p_idx) { - case 0: - return s->get_width(); - case 1: - return s->get_height(); - case 2: - return s->get_depth(); - } + return s->get_size(); } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -149,17 +141,9 @@ void CSGShape3DGizmoPlugin::set_handle(EditorNode3DGizmo *p_gizmo, int p_idx, Ca d = 0.001; } - switch (p_idx) { - case 0: - s->set_width(d * 2); - break; - case 1: - s->set_height(d * 2); - break; - case 2: - s->set_depth(d * 2); - break; - } + Vector3 h = s->get_size(); + h[p_idx] = d * 2; + s->set_size(h); } if (Object::cast_to<CSGCylinder3D>(cs)) { @@ -229,38 +213,14 @@ void CSGShape3DGizmoPlugin::commit_handle(EditorNode3DGizmo *p_gizmo, int p_idx, if (Object::cast_to<CSGBox3D>(cs)) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); if (p_cancel) { - switch (p_idx) { - case 0: - s->set_width(p_restore); - break; - case 1: - s->set_height(p_restore); - break; - case 2: - s->set_depth(p_restore); - break; - } + s->set_size(p_restore); return; } UndoRedo *ur = Node3DEditor::get_singleton()->get_undo_redo(); - ur->create_action(TTR("Change Box Shape Extents")); - static const char *method[3] = { "set_width", "set_height", "set_depth" }; - float current = 0; - switch (p_idx) { - case 0: - current = s->get_width(); - break; - case 1: - current = s->get_height(); - break; - case 2: - current = s->get_depth(); - break; - } - - ur->add_do_method(s, method[p_idx], current); - ur->add_undo_method(s, method[p_idx], p_restore); + ur->create_action(TTR("Change Box Shape Size")); + ur->add_do_method(s, "set_size", s->get_size()); + ur->add_undo_method(s, "set_size", p_restore); ur->commit_action(); } @@ -319,7 +279,7 @@ bool CSGShape3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { return Object::cast_to<CSGSphere3D>(p_spatial) || Object::cast_to<CSGBox3D>(p_spatial) || Object::cast_to<CSGCylinder3D>(p_spatial) || Object::cast_to<CSGTorus3D>(p_spatial) || Object::cast_to<CSGMesh3D>(p_spatial) || Object::cast_to<CSGPolygon3D>(p_spatial); } -String CSGShape3DGizmoPlugin::get_name() const { +String CSGShape3DGizmoPlugin::get_gizmo_name() const { return "CSGShape3D"; } @@ -408,9 +368,13 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { CSGBox3D *s = Object::cast_to<CSGBox3D>(cs); Vector<Vector3> handles; - handles.push_back(Vector3(s->get_width() * 0.5, 0, 0)); - handles.push_back(Vector3(0, s->get_height() * 0.5, 0)); - handles.push_back(Vector3(0, 0, s->get_depth() * 0.5)); + + for (int i = 0; i < 3; i++) { + Vector3 h; + h[i] = s->get_size()[i] / 2; + handles.push_back(h); + } + p_gizmo->add_handles(handles, handles_material); } diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index 83ee847caf..cf44f76f37 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -40,7 +40,7 @@ class CSGShape3DGizmoPlugin : public EditorNode3DGizmoPlugin { public: bool has_gizmo(Node3D *p_spatial) override; - String get_name() const override; + String get_gizmo_name() const override; int get_priority() const override; bool is_selectable_when_hidden() const override; void redraw(EditorNode3DGizmo *p_gizmo) override; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index 8f2ebc7232..0a20dbd229 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -701,7 +701,7 @@ CSGPrimitive3D::CSGPrimitive3D() { CSGBrush *CSGMesh3D::_build_brush() { if (!mesh.is_valid()) { - return nullptr; + return memnew(CSGBrush); } Vector<Vector3> vertices; @@ -719,7 +719,7 @@ CSGBrush *CSGMesh3D::_build_brush() { if (arrays.size() == 0) { _make_dirty(); - ERR_FAIL_COND_V(arrays.size() == 0, nullptr); + ERR_FAIL_COND_V(arrays.size() == 0, memnew(CSGBrush)); } Vector<Vector3> avertices = arrays[Mesh::ARRAY_VERTEX]; @@ -840,7 +840,7 @@ CSGBrush *CSGMesh3D::_build_brush() { } if (vertices.size() == 0) { - return nullptr; + return memnew(CSGBrush); } return _create_brush_from_arrays(vertices, uvs, smooth, materials); @@ -1125,7 +1125,7 @@ CSGBrush *CSGBox3D::_build_brush() { int face = 0; - Vector3 vertex_mul(width * 0.5, height * 0.5, depth * 0.5); + Vector3 vertex_mul = size / 2; { for (int i = 0; i < 6; i++) { @@ -1194,55 +1194,25 @@ CSGBrush *CSGBox3D::_build_brush() { } void CSGBox3D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_width", "width"), &CSGBox3D::set_width); - ClassDB::bind_method(D_METHOD("get_width"), &CSGBox3D::get_width); - - ClassDB::bind_method(D_METHOD("set_height", "height"), &CSGBox3D::set_height); - ClassDB::bind_method(D_METHOD("get_height"), &CSGBox3D::get_height); - - ClassDB::bind_method(D_METHOD("set_depth", "depth"), &CSGBox3D::set_depth); - ClassDB::bind_method(D_METHOD("get_depth"), &CSGBox3D::get_depth); + ClassDB::bind_method(D_METHOD("set_size", "size"), &CSGBox3D::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &CSGBox3D::get_size); ClassDB::bind_method(D_METHOD("set_material", "material"), &CSGBox3D::set_material); ClassDB::bind_method(D_METHOD("get_material"), &CSGBox3D::get_material); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "width", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_width", "get_width"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "height", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_height", "get_height"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "depth", PROPERTY_HINT_EXP_RANGE, "0.001,1000.0,0.001,or_greater"), "set_depth", "get_depth"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "StandardMaterial3D,ShaderMaterial"), "set_material", "get_material"); } -void CSGBox3D::set_width(const float p_width) { - width = p_width; - _make_dirty(); - update_gizmo(); - _change_notify("width"); -} - -float CSGBox3D::get_width() const { - return width; -} - -void CSGBox3D::set_height(const float p_height) { - height = p_height; - _make_dirty(); - update_gizmo(); - _change_notify("height"); -} - -float CSGBox3D::get_height() const { - return height; -} - -void CSGBox3D::set_depth(const float p_depth) { - depth = p_depth; +void CSGBox3D::set_size(const Vector3 &p_size) { + size = p_size; _make_dirty(); update_gizmo(); - _change_notify("depth"); + _change_notify("size"); } -float CSGBox3D::get_depth() const { - return depth; +Vector3 CSGBox3D::get_size() const { + return size; } void CSGBox3D::set_material(const Ref<Material> &p_material) { @@ -1255,13 +1225,6 @@ Ref<Material> CSGBox3D::get_material() const { return material; } -CSGBox3D::CSGBox3D() { - // defaults - width = 2.0; - height = 2.0; - depth = 2.0; -} - /////////////// CSGBrush *CSGCylinder3D::_build_brush() { @@ -1502,7 +1465,7 @@ CSGBrush *CSGTorus3D::_build_brush() { float max_radius = outer_radius; if (min_radius == max_radius) { - return nullptr; //sorry, can't + return memnew(CSGBrush); //sorry, can't } if (min_radius > max_radius) { @@ -1721,7 +1684,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { // set our bounding box if (polygon.size() < 3) { - return nullptr; + return memnew(CSGBrush); } Vector<Point2> final_polygon = polygon; @@ -1733,7 +1696,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { Vector<int> triangles = Geometry2D::triangulate_polygon(final_polygon); if (triangles.size() < 3) { - return nullptr; + return memnew(CSGBrush); } Path3D *path = nullptr; @@ -1767,15 +1730,15 @@ CSGBrush *CSGPolygon3D::_build_brush() { if (mode == MODE_PATH) { if (!has_node(path_node)) { - return nullptr; + return memnew(CSGBrush); } Node *n = get_node(path_node); if (!n) { - return nullptr; + return memnew(CSGBrush); } path = Object::cast_to<Path3D>(n); if (!path) { - return nullptr; + return memnew(CSGBrush); } if (path != path_cache) { @@ -1793,10 +1756,10 @@ CSGBrush *CSGPolygon3D::_build_brush() { } curve = path->get_curve(); if (curve.is_null()) { - return nullptr; + return memnew(CSGBrush); } if (curve->get_baked_length() <= 0) { - return nullptr; + return memnew(CSGBrush); } } CSGBrush *brush = memnew(CSGBrush); diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index d93693f145..be76cee543 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -240,27 +240,19 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref<Material> material; - float width; - float height; - float depth; + Vector3 size = Vector3(2, 2, 2); protected: static void _bind_methods(); public: - void set_width(const float p_width); - float get_width() const; - - void set_height(const float p_height); - float get_height() const; - - void set_depth(const float p_depth); - float get_depth() const; + void set_size(const Vector3 &p_size); + Vector3 get_size() const; void set_material(const Ref<Material> &p_material); Ref<Material> get_material() const; - CSGBox3D(); + CSGBox3D() {} }; class CSGCylinder3D : public CSGPrimitive3D { diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index 492bf68c44..b1d0454b76 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -11,17 +11,11 @@ <methods> </methods> <members> - <member name="depth" type="float" setter="set_depth" getter="get_depth" default="2.0"> - Depth of the box measured from the center of the box. - </member> - <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> - Height of the box measured from the center of the box. - </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="width" type="float" setter="set_width" getter="get_width" default="2.0"> - Width of the box measured from the center of the box. + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3( 2, 2, 2 )"> + The box's width, height and depth. </member> </members> <constants> diff --git a/modules/csg/icons/CSGBox3D.svg b/modules/csg/icons/CSGBox3D.svg index 67e34df444..ceef9196a7 100644 --- a/modules/csg/icons/CSGBox3D.svg +++ b/modules/csg/icons/CSGBox3D.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m12 9c-0.55401 0-1 0.44599-1 1v1h2v2h1c0.55401 0 1-0.44599 1-1v-2c0-0.55401-0.44599-1-1-1h-2zm1 4h-2v-2h-1c-0.55401 0-1 0.44599-1 1v2c0 0.55401 0.44599 1 1 1h2c0.55401 0 1-0.44599 1-1v-1z" fill="#84c2ff"/> -<path transform="translate(0 1036.4)" d="m8 0.94531-7 3.5v7.2227l7 3.5 0.29492-0.14844c-0.18282-0.30101-0.29492-0.64737-0.29492-1.0195v-2c0-0.72651 0.40824-1.3664 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b/modules/csg/icons/CSGCapsule3D.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g> -<path d="m8 1c-2.7527 0-5 2.2418-5 4.9902v4.0176c0 2.7484 2.2473 4.9922 5 4.9922 0.092943 0 0.18367-0.008623 0.27539-0.013672-0.17055-0.29341-0.27539-0.62792-0.27539-0.98633v-2c0-0.72887 0.41095-1.3691 1.0059-1.7188v-0.28125c0.34771-0.034464 0.68259-0.10691 1.0156-0.19922 0.10394-0.99856 0.95603-1.8008 1.9785-1.8008h1v-2.0098c0-2.7484-2.2473-4.9902-5-4.9902zm-1.0059 2.127v4.8574c-0.66556-0.1047-1.2974-0.37231-1.9941-0.66211v-1.3223c0-1.3474 0.79841-2.4642 1.9941-2.873zm2.0117 0c1.1957 0.4088 1.9941 1.5256 1.9941 2.873v1.3457c-0.68406 0.3054-1.3142 0.57292-1.9941 0.66602v-4.8848zm-4.0059 6.334c0.67836 0.2231 1.3126 0.44599 1.9941 0.52539v2.8848c-1.1957-0.4092-1.9941-1.5237-1.9941-2.8711v-0.53906z" fill="#fc9c9c"/> -<path d="m12 9c-0.55401 0-1 0.44599-1 1v1h2v2h1c0.55401 0 1-0.44599 1-1v-2c0-0.55401-0.44599-1-1-1zm1 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100644 --- a/modules/cvtt/SCsub +++ b/modules/cvtt/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_cvtt = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/cvtt/" thirdparty_sources = [ "ConvectionKernels.cpp", @@ -17,7 +20,15 @@ env_cvtt.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_cvtt.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj # Godot source files -env_cvtt.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_cvtt.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 2a4f836478..787b6dbf80 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -32,7 +32,7 @@ #include "core/os/os.h" #include "core/os/thread.h" -#include "core/print_string.h" +#include "core/string/print_string.h" #include <ConvectionKernels.h> @@ -171,6 +171,7 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normalmap flags |= cvtt::Flags::Uniform; } + options.flags = flags; Image::Format target_format = Image::FORMAT_BPTC_RGBA; diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index c1772199af..483fb876a6 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -31,7 +31,7 @@ #ifndef IMAGE_COMPRESS_CVTT_H #define IMAGE_COMPRESS_CVTT_H -#include "core/image.h" +#include "core/io/image.h" void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels); void image_decompress_cvtt(Image *p_image); diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 2f4f7d7a4c..627153fbc8 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -373,7 +373,6 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, int colcount = size/4; for(int i=0;i<colcount;i++) { - uint8_t r = wb[i*4+1]; uint8_t g = wb[i*4+2]; uint8_t b = wb[i*4+3]; @@ -392,7 +391,6 @@ RES ResourceFormatDDS::load(const String &p_path, const String &p_original_path, int colcount = size/3; for(int i=0;i<colcount;i++) { - SWAP( wb[i*3+0],wb[i*3+2] ); }*/ } break; diff --git a/modules/denoise/SCsub b/modules/denoise/SCsub index bf3bd7d073..97feea2b44 100644 --- a/modules/denoise/SCsub +++ b/modules/denoise/SCsub @@ -8,6 +8,9 @@ Import("env_modules") env_oidn = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/oidn/" thirdparty_sources = [ "core/api.cpp", @@ -106,7 +109,8 @@ env_oidn.Append( env_thirdparty = env_oidn.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj weights_in_path = thirdparty_dir + "weights/rtlightmap_hdr.tza" weights_out_path = thirdparty_dir + "weights/rtlightmap_hdr.gen.cpp" @@ -114,5 +118,12 @@ weights_out_path = thirdparty_dir + "weights/rtlightmap_hdr.gen.cpp" env_thirdparty.Depends(weights_out_path, weights_in_path) env_thirdparty.CommandNoCache(weights_out_path, weights_in_path, resource_to_cpp.tza_to_cpp) -env_oidn.add_source_files(env.modules_sources, "denoise_wrapper.cpp") -env_modules.add_source_files(env.modules_sources, ["register_types.cpp", "lightmap_denoiser.cpp"]) +# Godot source files + +module_obj = [] + +env_oidn.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h index 74a9d8af86..f4e4335d9b 100644 --- a/modules/denoise/lightmap_denoiser.h +++ b/modules/denoise/lightmap_denoiser.h @@ -31,7 +31,7 @@ #ifndef LIGHTMAP_DENOISER_H #define LIGHTMAP_DENOISER_H -#include "core/class_db.h" +#include "core/object/class_db.h" #include "scene/3d/lightmapper.h" struct OIDNDeviceImpl; diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp index b78734a531..552495ed87 100644 --- a/modules/denoise/register_types.cpp +++ b/modules/denoise/register_types.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "lightmap_denoiser.h" void register_denoise_types() { diff --git a/modules/enet/SCsub b/modules/enet/SCsub index c8f4b3885e..580e5a3eb0 100644 --- a/modules/enet/SCsub +++ b/modules/enet/SCsub @@ -7,6 +7,8 @@ env_enet = env_modules.Clone() # Thirdparty source files +thirdparty_obj = [] + if env["builtin_enet"]: thirdparty_dir = "#thirdparty/enet/" thirdparty_sources = [ @@ -26,6 +28,16 @@ if env["builtin_enet"]: env_thirdparty = env_enet.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_enet.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -env_enet.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 18051f756a..2683f3155b 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "register_types.h" -#include "core/error_macros.h" +#include "core/error/error_macros.h" #include "networked_multiplayer_enet.h" static bool enet_ok = false; diff --git a/modules/etc/SCsub b/modules/etc/SCsub index 383bbf83c3..9b46f17916 100644 --- a/modules/etc/SCsub +++ b/modules/etc/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_etc = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/etc2comp/" thirdparty_sources = [ @@ -31,7 +34,15 @@ env_etc.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_etc.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj # Godot source files -env_etc.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_etc.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_compress_etc.cpp index d1ba3dc355..552d3025f4 100644 --- a/modules/etc/image_etc.cpp +++ b/modules/etc/image_compress_etc.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* image_etc.cpp */ +/* image_compress_etc.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,15 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "image_etc.h" -#include "Etc.h" -#include "EtcFilter.h" -#include "core/image.h" +#include "image_compress_etc.h" + +#include "core/io/image.h" #include "core/os/copymem.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" + +#include <Etc.h> +#include <EtcFilter.h> static Image::Format _get_etc2_mode(Image::UsedChannels format) { switch (format) { @@ -106,7 +108,6 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f // If VRAM compression is using ETC, but image has alpha, convert to RGBA4444 or LA8 // This saves space while maintaining the alpha channel if (detected_channels == Image::USED_CHANNELS_RGBA) { - if (p_img->has_mipmaps()) { // Image doesn't support mipmaps with RGBA4444 textures p_img->clear_mipmaps(); @@ -114,7 +115,6 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f p_img->convert(Image::FORMAT_RGBA4444); return; } else if (detected_channels == Image::USE_CHANNELS_LA) { - p_img->convert(Image::FORMAT_LA8); return; } @@ -166,12 +166,12 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f int encoding_time = 0; float effort = 0.0; //default, reasonable time - if (p_lossy_quality > 0.75) { - effort = 0.4; + if (p_lossy_quality > 0.95) { + effort = 80; } else if (p_lossy_quality > 0.85) { - effort = 0.6; - } else if (p_lossy_quality > 0.95) { - effort = 0.8; + effort = 60; + } else if (p_lossy_quality > 0.75) { + effort = 40; } Etc::ErrorMetric error_metric = Etc::ErrorMetric::RGBX; // NOTE: we can experiment with other error metrics diff --git a/modules/etc/image_etc.h b/modules/etc/image_compress_etc.h index 7b4f26e127..016e64e4fc 100644 --- a/modules/etc/image_etc.h +++ b/modules/etc/image_compress_etc.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* image_etc.h */ +/* image_compress_etc.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,9 +28,9 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef IMAGE_ETC1_H -#define IMAGE_ETC1_H +#ifndef IMAGE_COMPRESS_ETC_H +#define IMAGE_COMPRESS_ETC_H void _register_etc_compress_func(); -#endif // IMAGE_ETC_H +#endif // IMAGE_COMPRESS_ETC_H diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp index 0972857808..225ba6b954 100644 --- a/modules/etc/register_types.cpp +++ b/modules/etc/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "image_etc.h" +#include "image_compress_etc.h" #include "texture_loader_pkm.h" static Ref<ResourceFormatPKM> resource_loader_pkm; diff --git a/modules/fbx/README.md b/modules/fbx/README.md new file mode 100644 index 0000000000..2a2f186463 --- /dev/null +++ b/modules/fbx/README.md @@ -0,0 +1,196 @@ +# Open Source FBX Specification for the Importer + +The goal of this document is to make everything in FBX clearly stated, any errors will be corrected over time this +is a first draft. + +## fbx parser - originally from assimp + +- Folder: /modules/fbx/fbx_parser +- Upstream: assimp +- Original Version: git (308db73d0b3c2d1870cd3e465eaa283692a4cf23, 2019) +- License: BSD-3-Clause + +This can never be updated from upstream, we have heavily modified the parser to provide memory safety and add some +functionality. If anything we should give this parser back to assimp at some point as it has a lot of new features. + +# Updating assimp fbx parser + +Don't. it's not possible the code is rewritten in many areas to remove thirdparty deps and various bugs are fixed. + +Many days were put into rewriting the parser to use safe code and safe memory accessors. + +# File Headers + +FBX Binaries start with the header "Kaydara FBX Binary" + +FBX ASCII documents contain a larger header, sometimes with copyright information for a file. + +Detecting these is pretty simple. + +# What is an OP link? +It's an object to property link. It lists the properties for that object in some cases. Source and destination based by +ID. + +# What is a OO link? +Its an object to object link, it contains the ID source and destination ID. + +# FBX Node connections + +Nodes in FBX are connected using OO links, This means Object to Object. + +FBX has a single other kind of link which is Object Property, this is used for Object to Property Links, this can be + extra attributes, defaults, or even some simple settings. + +# Bones / Joints / Locators + +Bones in FBX are nodes, they initially have the Model:: Type, then have links to SubDeformer the sub deformer +is part of the skin there is also an explicit Skin link, which then links to the geometry using OO links in the +document. + +# Rotation Order in FBX compared to Godot + +**Godot uses the rotation order:** YXZ + +**FBX has dynamic rotation order to prevent gimbal lock with complex animations** + +```cpp +enum RotOrder { + RotOrder_EulerXYZ = 0 + RotOrder_EulerXZY, + RotOrder_EulerYZX, + RotOrder_EulerYXZ, + RotOrder_EulerZXY, + RotOrder_EulerZYX, + RotOrder_SphericXYZ // nobody uses this - as far as we can tell +}; +``` + + +# Pivot transforms + +### Pivot description: +- Maya and 3DS max consider everything to be in node space (bones joints, skins, lights, cameras, etc) +- Everything is a node, this means essentially nodes are auto or variants +- They are local to the node in the tree. +- They are used to calculate where a node is in space +```c++ +// For a better reference you can check editor_scene_importer_fbx.h +// references: GenFBXTransform / read the data in +// references: ComputePivotTransform / run the calculation +// This is the local pivot transform for the node, not the global transforms +Transform ComputePivotTransform( + Transform chain[TransformationComp_MAXIMUM], + Transform &geometric_transform) { + // Maya pivots + Transform T = chain[TransformationComp_Translation]; + Transform Roff = chain[TransformationComp_RotationOffset]; + Transform Rp = chain[TransformationComp_RotationPivot]; + Transform Rpre = chain[TransformationComp_PreRotation]; + Transform R = chain[TransformationComp_Rotation]; + Transform Rpost = chain[TransformationComp_PostRotation]; + Transform Soff = chain[TransformationComp_ScalingOffset]; + Transform Sp = chain[TransformationComp_ScalingPivot]; + Transform S = chain[TransformationComp_Scaling]; + + // 3DS Max Pivots + Transform OT = chain[TransformationComp_GeometricTranslation]; + Transform OR = chain[TransformationComp_GeometricRotation]; + Transform OS = chain[TransformationComp_GeometricScaling]; + + // Calculate 3DS max pivot transform - use geometric space (e.g doesn't effect children nodes only the current node) + geometric_transform = OT * OR * OS; + // Calculate standard maya pivots + return T * Roff * Rp * Rpre * R * Rpost.inverse() * Rp.inverse() * Soff * Sp * S * Sp.inverse(); +} +``` + +# Transform inheritance for FBX Nodes + +The goal of below is to explain why they implement this in the first place. + +The use case is to make nodes have an option to override their local scaling or to make scaling influenced by orientation, which i would imagine would be useful for when you need to rotate a node and the child to scale based on the orientation rather than setting on the rotation matrix planes. +```cpp +// not modified the formatting here since this code must remain clear +enum TransformInheritance { + Transform_RrSs = 0, + // Parent Rotation * Local Rotation * Parent Scale * Local Scale -- Parent Rotation Offset * Parent ScalingOffset (Local scaling is offset by rotation of parent node) + Transform_RSrs = 1, // Parent Rotation * Parent Scale * Local Rotation * Local Scale -- Parent * Local (normal mode) + Transform_Rrs = 2, // Parent Rotation * Local Rotation * Local Scale -- Node transform scale is the only relevant component + TransformInheritance_MAX // end-of-enum sentinel +}; + +enum TransformInheritance { + Transform_RrSs = 0, + // Local scaling is offset by rotation of parent node + Transform_RSrs = 1, + // Parent * Local (normal mode) + Transform_Rrs = 2, + // Node transform scale is the only relevant component + TransformInheritance_MAX // end-of-enum sentinel +}; +``` + +# Axis in FBX + +Godot has one format for the declared axis + +AXIS X, AXIS Y, -AXIS Z + +FBX supports any format you can think of. As it has to support Maya and 3DS Max. + +#### FBX File Header +```json +GlobalSettings: { + Version: 1000 + Properties70: { + P: "UpAxis", "int", "Integer", "",1 + P: "UpAxisSign", "int", "Integer", "",1 + P: "FrontAxis", "int", "Integer", "",2 + P: "FrontAxisSign", "int", "Integer", "",1 + P: "CoordAxis", "int", "Integer", "",0 + P: "CoordAxisSign", "int", "Integer", "",1 + P: "OriginalUpAxis", "int", "Integer", "",1 + P: "OriginalUpAxisSign", "int", "Integer", "",1 + P: "UnitScaleFactor", "double", "Number", "",1 + P: "OriginalUnitScaleFactor", "double", "Number", "",1 + P: "AmbientColor", "ColorRGB", "Color", "",0,0,0 + P: "DefaultCamera", "KString", "", "", "Producer Perspective" + P: "TimeMode", "enum", "", "",6 + P: "TimeProtocol", "enum", "", "",2 + P: "SnapOnFrameMode", "enum", "", "",0 + P: "TimeSpanStart", "KTime", "Time", "",0 + P: "TimeSpanStop", "KTime", "Time", "",92372316000 + P: "CustomFrameRate", "double", "Number", "",-1 + P: "TimeMarker", "Compound", "", "" + P: "CurrentTimeMarker", "int", "Integer", "",-1 + } +} +``` + +#### FBX FILE declares axis dynamically using FBX header +Coord is X +Up is Y +Front is Z + +#### GODOT - constant reference point +Coord is X positive, +Y is up positive, +Front is -Z negative + +### Explaining MeshGeometry indexing + +Reference type declared: +- Direct (directly related to the mapping information type) +- IndexToDirect (Map with key value, meaning depends on the MappingInformationType) + +ControlPoint is a vertex +* None The mapping is undetermined. +* ByVertex There will be one mapping coordinate for each surface control point/vertex. + * If you have direct reference type vertices [x] + * If you have IndexToDirect reference type the UV +* ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex) +* ByPolygon There can be only one mapping coordinate for the whole polygon. + * One mapping per polygon polygon x has this normal x + * For each vertex of the polygon then set the normal to x +* ByEdge There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements. (Mapping is referencing the edge id) +* AllSame There can be only one mapping coordinate for the whole surface. diff --git a/modules/fbx/SCsub b/modules/fbx/SCsub new file mode 100644 index 0000000000..84220a66fa --- /dev/null +++ b/modules/fbx/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_fbx = env_modules.Clone() + +# Make includes relative to the folder path specified here so our includes are clean +env_fbx.Prepend(CPPPATH=["#modules/fbx/"]) + +# Godot's own source files +env_fbx.add_source_files(env.modules_sources, "tools/*.cpp") +env_fbx.add_source_files(env.modules_sources, "data/*.cpp") +env_fbx.add_source_files(env.modules_sources, "fbx_parser/*.cpp") +env_fbx.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/fbx/config.py b/modules/fbx/config.py new file mode 100644 index 0000000000..78929800b3 --- /dev/null +++ b/modules/fbx/config.py @@ -0,0 +1,16 @@ +def can_build(env, platform): + return env["tools"] + + +def configure(env): + pass + + +def get_doc_classes(): + return [ + "EditorSceneImporterFBX", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h new file mode 100644 index 0000000000..e45dd84d6a --- /dev/null +++ b/modules/fbx/data/fbx_anim_container.h @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* fbx_anim_container.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_ANIM_CONTAINER_H +#define FBX_ANIM_CONTAINER_H + +#include "core/math/vector3.h" + +// Generic keyframes 99.99 percent of files will be vector3, except if quat interp is used, or visibility tracks +// FBXTrack is used in a map in the implementation in fbx/editor_scene_importer_fbx.cpp +// to avoid having to rewrite the entire logic I refactored this into the code instead. +// once it works I can rewrite so we can add the fun misc features / small features +struct FBXTrack { + bool has_default = false; + Vector3 default_value; + std::map<int64_t, Vector3> keyframes; +}; + +#endif //MODEL_ABSTRACTION_ANIM_CONTAINER_H diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp new file mode 100644 index 0000000000..7ccb0b3717 --- /dev/null +++ b/modules/fbx/data/fbx_bone.cpp @@ -0,0 +1,56 @@ +/*************************************************************************/ +/* fbx_bone.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fbx_bone.h" + +#include "fbx_node.h" +#include "import_state.h" + +Ref<FBXNode> FBXSkinDeformer::get_link(const ImportState &state) const { + print_verbose("bone name: " + bone->bone_name); + + // safe for when deformers must be polyfilled when skin has different count of binds to bones in the scene ;) + if (!cluster) { + return nullptr; + } + + ERR_FAIL_COND_V_MSG(cluster->TargetNode() == nullptr, nullptr, "bone has invalid target node"); + + Ref<FBXNode> link_node; + uint64_t id = cluster->TargetNode()->ID(); + if (state.fbx_target_map.has(id)) { + link_node = state.fbx_target_map[id]; + } else { + print_error("link node not found for " + itos(id)); + } + + // the node in space this is for, like if it's FOR a target. + return link_node; +} diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h new file mode 100644 index 0000000000..5d797da24f --- /dev/null +++ b/modules/fbx/data/fbx_bone.h @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* fbx_bone.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_BONE_H +#define FBX_BONE_H + +#include "fbx_node.h" +#include "import_state.h" + +#include "fbx_parser/FBXDocument.h" + +struct PivotTransform; + +struct FBXBone : public Reference { + uint64_t parent_bone_id = 0; + uint64_t bone_id = 0; + + bool valid_parent = false; // if the parent bone id is set up. + String bone_name = String(); // bone name + + bool is_root_bone() const { + return !valid_parent; + } + + // Godot specific data + int godot_bone_id = -2; // godot internal bone id assigned after import + + // if a bone / armature is the root then FBX skeleton will contain the bone not any other skeleton. + // this is to support joints by themselves in scenes + bool valid_armature_id = false; + uint64_t armature_id = 0; + + /* link node is the parent bone */ + mutable const FBXDocParser::Geometry *geometry = nullptr; + mutable const FBXDocParser::ModelLimbNode *limb_node = nullptr; + + void set_node(Ref<FBXNode> p_node) { + node = p_node; + } + + // Stores the pivot xform for this bone + + Ref<FBXNode> node = nullptr; + Ref<FBXBone> parent_bone = nullptr; + Ref<FBXSkeleton> fbx_skeleton = nullptr; +}; + +struct FBXSkinDeformer { + FBXSkinDeformer(Ref<FBXBone> p_bone, const FBXDocParser::Cluster *p_cluster) : + cluster(p_cluster), bone(p_bone) {} + ~FBXSkinDeformer() {} + const FBXDocParser::Cluster *cluster; + Ref<FBXBone> bone; + + /* get associate model - the model can be invalid sometimes */ + Ref<FBXBone> get_associate_model() const { + return bone->parent_bone; + } + + Ref<FBXNode> get_link(const ImportState &state) const; +}; + +#endif // FBX_BONE_H diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp new file mode 100644 index 0000000000..3da9e4e1ff --- /dev/null +++ b/modules/fbx/data/fbx_material.cpp @@ -0,0 +1,464 @@ +/*************************************************************************/ +/* fbx_material.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fbx_material.h" +#include "scene/resources/material.h" +#include "scene/resources/texture.h" +#include "tools/validation_tools.h" + +String FBXMaterial::get_material_name() const { + return material_name; +} + +void FBXMaterial::set_imported_material(FBXDocParser::Material *p_material) { + material = p_material; +} + +void FBXMaterial::add_search_string(String p_filename, String p_current_directory, String search_directory, Vector<String> &texture_search_paths) { + if (search_directory.is_empty()) { + texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(p_filename)); + } else { + texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file(search_directory + "/" + p_filename)); + texture_search_paths.push_back(p_current_directory.get_base_dir().plus_file("../" + search_directory + "/" + p_filename)); + } +} + +String find_file(const String &p_base, const String &p_file_to_find) { + _Directory dir; + dir.open(p_base); + + dir.list_dir_begin(); + String n = dir.get_next(); + while (n != String()) { + if (n == "." || n == "..") { + n = dir.get_next(); + continue; + } + if (dir.current_is_dir()) { + // Don't use `path_to` or the returned path will be wrong. + const String f = find_file(p_base + "/" + n, p_file_to_find); + if (f != "") { + return f; + } + } else if (n == p_file_to_find) { + return p_base + "/" + n; + } + n = dir.get_next(); + } + dir.list_dir_end(); + + return String(); +} + +// fbx will not give us good path information and let's not regex them to fix them +// no relative paths are in fbx generally they have a rel field but it's populated incorrectly by the SDK. +String FBXMaterial::find_texture_path_by_filename(const String p_filename, const String p_current_directory) { + _Directory dir; + Vector<String> paths; + add_search_string(p_filename, p_current_directory, "", paths); + add_search_string(p_filename, p_current_directory, "texture", paths); + add_search_string(p_filename, p_current_directory, "textures", paths); + add_search_string(p_filename, p_current_directory, "Textures", paths); + add_search_string(p_filename, p_current_directory, "materials", paths); + add_search_string(p_filename, p_current_directory, "mats", paths); + add_search_string(p_filename, p_current_directory, "pictures", paths); + add_search_string(p_filename, p_current_directory, "images", paths); + + for (int i = 0; i < paths.size(); i++) { + if (dir.file_exists(paths[i])) { + return paths[i]; + } + } + + // We were not able to find the texture in the common locations, + // try to find it into the project globally. + // The common textures can be stored into one of those folders: + // res://asset + // res://texture + // res://material + // res://mat + // res://image + // res://picture + // + // Note the folders can also be called with custom names, like: + // res://my_assets + // since the keyword `asset` is into the directory name the textures will be + // searched there too. + + dir.open("res://"); + dir.list_dir_begin(); + String n = dir.get_next(); + while (n != String()) { + if (n == "." || n == "..") { + n = dir.get_next(); + continue; + } + if (dir.current_is_dir()) { + const String lower_n = n.to_lower(); + if ( + // Don't need to use plural. + lower_n.find("asset") >= 0 || + lower_n.find("texture") >= 0 || + lower_n.find("material") >= 0 || + lower_n.find("mat") >= 0 || + lower_n.find("image") >= 0 || + lower_n.find("picture") >= 0) { + // Don't use `path_to` or the returned path will be wrong. + const String f = find_file(String("res://") + n, p_filename); + if (f != "") { + return f; + } + } + } + n = dir.get_next(); + } + dir.list_dir_end(); + + return ""; +} + +template <class T> +T extract_from_prop(FBXDocParser::PropertyPtr prop, const T &p_default, const std::string &p_name, const String &p_type) { + ERR_FAIL_COND_V_MSG(prop == nullptr, p_default, "invalid property passed to extractor"); + const FBXDocParser::TypedProperty<T> *val = dynamic_cast<const FBXDocParser::TypedProperty<T> *>(prop); + + ERR_FAIL_COND_V_MSG(val == nullptr, p_default, "The FBX is corrupted, the property `" + String(p_name.c_str()) + "` is a `" + String(typeid(*prop).name()) + "` but should be a " + p_type); + // Make sure to not lost any eventual opacity. + return val->Value(); +} + +Ref<StandardMaterial3D> FBXMaterial::import_material(ImportState &state) { + ERR_FAIL_COND_V(material == nullptr, nullptr); + + const String p_fbx_current_directory = state.path; + + Ref<StandardMaterial3D> spatial_material; + spatial_material.instance(); + + // read the material file + // is material two sided + // read material name + print_verbose("[material] material name: " + ImportUtils::FBXNodeToName(material->Name())); + + material_name = ImportUtils::FBXNodeToName(material->Name()); + + for (const std::pair<std::string, const FBXDocParser::Texture *> iter : material->Textures()) { + const uint64_t texture_id = iter.second->ID(); + const std::string &fbx_mapping_name = iter.first; + const FBXDocParser::Texture *fbx_texture_data = iter.second; + const String absolute_texture_path = iter.second->FileName().c_str(); + const String texture_name = absolute_texture_path.get_file(); + const String file_extension = absolute_texture_path.get_extension().to_upper(); + + const String debug_string = "texture id: " + itos(texture_id) + " texture name: " + String(iter.second->Name().c_str()) + " mapping name: " + String(fbx_mapping_name.c_str()); + // remember errors STILL need this string at the end for when you aren't in verbose debug mode :) they need context for when you're not verbose-ing. + print_verbose(debug_string); + + const String file_extension_uppercase = file_extension.to_upper(); + + if (fbx_transparency_flags.count(fbx_mapping_name) > 0) { + // just enable it later let's make this fine-tuned. + spatial_material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); + } + + ERR_CONTINUE_MSG(file_extension.is_empty(), "your texture has no file extension so we had to ignore it, let us know if you think this is wrong file an issue on github! " + debug_string); + ERR_CONTINUE_MSG(fbx_texture_map.count(fbx_mapping_name) <= 0, "This material has a texture with mapping name: " + String(fbx_mapping_name.c_str()) + " which is not yet supported by this importer. Consider opening an issue so we can support it."); + ERR_CONTINUE_MSG( + file_extension_uppercase != "PNG" && + file_extension_uppercase != "JPEG" && + file_extension_uppercase != "JPG" && + file_extension_uppercase != "TGA" && + file_extension_uppercase != "WEBP" && + file_extension_uppercase != "DDS", + "The FBX file contains a texture with an unrecognized extension: " + file_extension_uppercase); + + print_verbose("Getting FBX mapping mode for " + String(fbx_mapping_name.c_str())); + // get the texture map type + const StandardMaterial3D::TextureParam mapping_mode = fbx_texture_map.at(fbx_mapping_name); + print_verbose("Set FBX mapping mode to " + get_texture_param_name(mapping_mode)); + + Ref<Texture> texture; + print_verbose("texture mapping name: " + texture_name); + + if (state.cached_image_searches.has(texture_name)) { + texture = state.cached_image_searches[texture_name]; + } else { + String path = find_texture_path_by_filename(texture_name, p_fbx_current_directory); + if (!path.is_empty()) { + Ref<Texture2D> image_texture = ResourceLoader::load(path); + + ERR_CONTINUE(image_texture.is_null()); + + texture = image_texture; + state.cached_image_searches.insert(texture_name, texture); + print_verbose("Created texture from loaded image file."); + + } else if (fbx_texture_data != nullptr && fbx_texture_data->Media() != nullptr && fbx_texture_data->Media()->IsEmbedded()) { + // This is an embedded texture. Extract it. + Ref<Image> image; + //image.instance(); // oooo double instance bug? why make Image::_png_blah call + + const String extension = texture_name.get_extension().to_upper(); + if (extension == "PNG") { + // The stored file is a PNG. + image = Image::_png_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength()); + ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded PNG image load fail."); + + } else if ( + extension == "JPEG" || + extension == "JPG") { + // The stored file is a JPEG. + image = Image::_jpg_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength()); + ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded JPEG image load fail."); + + } else if (extension == "TGA") { + // The stored file is a TGA. + image = Image::_tga_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength()); + ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded TGA image load fail."); + + } else if (extension == "WEBP") { + // The stored file is a WEBP. + image = Image::_webp_mem_loader_func(fbx_texture_data->Media()->Content(), fbx_texture_data->Media()->ContentLength()); + ERR_CONTINUE_MSG(image.is_valid() == false, "FBX Embedded WEBP image load fail."); + + // } else if (extension == "DDS") { + // // In this moment is not possible to extract a DDS from a buffer, TODO consider add it to godot. See `textureloader_dds.cpp::load(). + // // The stored file is a DDS. + } else { + ERR_CONTINUE_MSG(true, "The embedded image with extension: " + extension + " is not yet supported. Open an issue please."); + } + + Ref<ImageTexture> image_texture; + image_texture.instance(); + image_texture->create_from_image(image); + + texture = image_texture; + + // TODO: this is potentially making something with the same name have a match incorrectly USE FBX ID as Hash. #fuck it later. + state.cached_image_searches[texture_name] = texture; + print_verbose("Created texture from embedded image."); + } else { + ERR_CONTINUE_MSG(true, "The FBX texture, with name: `" + texture_name + "`, is not found into the project nor is stored as embedded file. Make sure to insert the texture as embedded file or into the project, then reimport."); + } + } + + spatial_material->set_texture(mapping_mode, texture); + } + + if (spatial_material.is_valid()) { + spatial_material->set_name(material_name); + } + + /// ALL below is related to properties + for (FBXDocParser::LazyPropertyMap::value_type iter : material->Props()->GetLazyProperties()) { + const std::string name = iter.first; + + if (name.empty()) { + continue; + } + + PropertyDesc desc = PROPERTY_DESC_NOT_FOUND; + if (fbx_properties_desc.count(name) > 0) { + desc = fbx_properties_desc.at(name); + } + + // check if we can ignore this it will be done at the next phase + if (desc == PROPERTY_DESC_NOT_FOUND || desc == PROPERTY_DESC_IGNORE) { + // count the texture mapping references. Skip this one if it's found and we can't look up a property value. + if (fbx_texture_map.count(name) > 0) { + continue; // safe to ignore it's a texture mapping. + } + } + + if (desc == PROPERTY_DESC_IGNORE) { + //WARN_PRINT("[Ignored] The FBX material parameter: `" + String(name.c_str()) + "` is ignored."); + continue; + } else { + print_verbose("FBX Material parameter: " + String(name.c_str())); + + // Check for Diffuse material system / lambert materials / legacy basically + if (name == "Diffuse" && !warning_non_pbr_material) { + ValidationTracker::get_singleton()->add_validation_error(state.path, "Invalid material settings change to Ai Standard Surface shader, mat name: " + material_name.c_escape()); + warning_non_pbr_material = true; + } + } + + // DISABLE when adding support for all weird and wonderful material formats + if (desc == PROPERTY_DESC_NOT_FOUND) { + continue; + } + + ERR_CONTINUE_MSG(desc == PROPERTY_DESC_NOT_FOUND, "The FBX material parameter: `" + String(name.c_str()) + "` was not recognized. Please open an issue so we can add the support to it."); + + const FBXDocParser::PropertyTable *tbl = material->Props(); + FBXDocParser::PropertyPtr prop = tbl->Get(name); + + ERR_CONTINUE_MSG(prop == nullptr, "This file may be corrupted because is not possible to extract the material parameter: " + String(name.c_str())); + + if (spatial_material.is_null()) { + // Done here so if no data no material is created. + spatial_material.instance(); + } + + const FBXDocParser::TypedProperty<real_t> *real_value = dynamic_cast<const FBXDocParser::TypedProperty<real_t> *>(prop); + const FBXDocParser::TypedProperty<Vector3> *vector_value = dynamic_cast<const FBXDocParser::TypedProperty<Vector3> *>(prop); + + if (!real_value && !vector_value) { + //WARN_PRINT("unsupported datatype in property: " + String(name.c_str())); + continue; + } + + if (vector_value && !real_value) { + if (vector_value->Value() == Vector3(0, 0, 0) && !real_value) { + continue; + } + } + + switch (desc) { + case PROPERTY_DESC_ALBEDO_COLOR: { + if (vector_value) { + const Vector3 &color = vector_value->Value(); + // Make sure to not lost any eventual opacity. + if (color != Vector3(0, 0, 0)) { + Color c = Color(); + c[0] = color[0]; + c[1] = color[1]; + c[2] = color[2]; + spatial_material->set_albedo(c); + } + + } else if (real_value) { + print_error("albedo is unsupported format?"); + } + } break; + case PROPERTY_DESC_TRANSPARENT: { + if (real_value) { + const real_t opacity = real_value->Value(); + if (opacity < (1.0 - CMP_EPSILON)) { + Color c = spatial_material->get_albedo(); + c.a = opacity; + spatial_material->set_albedo(c); + + spatial_material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA); + spatial_material->set_depth_draw_mode(BaseMaterial3D::DEPTH_DRAW_OPAQUE_ONLY); + } + } else if (vector_value) { + print_error("unsupported transparent desc type vector!"); + } + } break; + case PROPERTY_DESC_SPECULAR: { + if (real_value) { + print_verbose("specular real value: " + rtos(real_value->Value())); + spatial_material->set_specular(MIN(1.0, real_value->Value())); + } + + if (vector_value) { + print_error("unsupported specular vector value: " + vector_value->Value()); + } + } break; + + case PROPERTY_DESC_SPECULAR_COLOR: { + if (vector_value) { + print_error("unsupported specular color: " + vector_value->Value()); + } + } break; + case PROPERTY_DESC_SHINYNESS: { + if (real_value) { + print_error("unsupported shinyness:" + rtos(real_value->Value())); + } + } break; + case PROPERTY_DESC_METALLIC: { + if (real_value) { + print_verbose("metallic real value: " + rtos(real_value->Value())); + spatial_material->set_metallic(MIN(1.0f, real_value->Value())); + } else { + print_error("unsupported value type for metallic"); + } + } break; + case PROPERTY_DESC_ROUGHNESS: { + if (real_value) { + print_verbose("roughness real value: " + rtos(real_value->Value())); + spatial_material->set_roughness(MIN(1.0f, real_value->Value())); + } else { + print_error("unsupported value type for roughness"); + } + } break; + case PROPERTY_DESC_COAT: { + if (real_value) { + print_verbose("clearcoat real value: " + rtos(real_value->Value())); + spatial_material->set_clearcoat(MIN(1.0f, real_value->Value())); + } else { + print_error("unsupported value type for clearcoat"); + } + } break; + case PROPERTY_DESC_COAT_ROUGHNESS: { + // meaning is that approx equal to zero is disabled not actually zero. ;) + if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) { + print_verbose("clearcoat real value: " + rtos(real_value->Value())); + spatial_material->set_clearcoat_gloss(1.0 - real_value->Value()); + } else { + print_error("unsupported value type for clearcoat gloss"); + } + } break; + case PROPERTY_DESC_EMISSIVE: { + if (real_value && Math::is_equal_approx(real_value->Value(), 0.0f)) { + print_verbose("Emissive real value: " + rtos(real_value->Value())); + spatial_material->set_emission_energy(real_value->Value()); + } else if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) { + const Vector3 &color = vector_value->Value(); + Color c; + c[0] = color[0]; + c[1] = color[1]; + c[2] = color[2]; + spatial_material->set_emission(c); + } + } break; + case PROPERTY_DESC_EMISSIVE_COLOR: { + if (vector_value && !vector_value->Value().is_equal_approx(Vector3(0, 0, 0))) { + const Vector3 &color = vector_value->Value(); + Color c; + c[0] = color[0]; + c[1] = color[1]; + c[2] = color[2]; + spatial_material->set_emission(c); + } else { + print_error("unsupported value type for emissive color"); + } + } break; + case PROPERTY_DESC_NOT_FOUND: + case PROPERTY_DESC_IGNORE: + break; + default: + break; + } + } + + return spatial_material; +} diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h new file mode 100644 index 0000000000..08b93ac01b --- /dev/null +++ b/modules/fbx/data/fbx_material.h @@ -0,0 +1,286 @@ +/*************************************************************************/ +/* fbx_material.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_MATERIAL_H +#define FBX_MATERIAL_H + +#include "tools/import_utils.h" + +#include "core/object/reference.h" +#include "core/string/ustring.h" + +struct FBXMaterial : public Reference { + String material_name = String(); + bool warning_non_pbr_material = false; + FBXDocParser::Material *material = nullptr; + + /* Godot materials + *** Texture Maps: + * Albedo - color, texture + * Metallic - specular, metallic, texture + * Roughness - roughness, texture + * Emission - color, texture + * Normal Map - scale, texture + * Ambient Occlusion - texture + * Refraction - scale, texture + *** Has Settings for: + * UV1 - SCALE, OFFSET + * UV2 - SCALE, OFFSET + *** Flags for + * Transparent + * Cull Mode + */ + + enum class MapMode { + AlbedoM = 0, + MetallicM, + SpecularM, + EmissionM, + RoughnessM, + NormalM, + AmbientOcclusionM, + RefractionM, + ReflectionM, + }; + + /* Returns the string representation of the TextureParam enum */ + static String get_texture_param_name(StandardMaterial3D::TextureParam param) { + switch (param) { + case StandardMaterial3D::TEXTURE_ALBEDO: + return "TEXTURE_ALBEDO"; + case StandardMaterial3D::TEXTURE_METALLIC: + return "TEXTURE_METALLIC"; + case StandardMaterial3D::TEXTURE_ROUGHNESS: + return "TEXTURE_ROUGHNESS"; + case StandardMaterial3D::TEXTURE_EMISSION: + return "TEXTURE_EMISSION"; + case StandardMaterial3D::TEXTURE_NORMAL: + return "TEXTURE_NORMAL"; + case StandardMaterial3D::TEXTURE_RIM: + return "TEXTURE_RIM"; + case StandardMaterial3D::TEXTURE_CLEARCOAT: + return "TEXTURE_CLEARCOAT"; + case StandardMaterial3D::TEXTURE_FLOWMAP: + return "TEXTURE_FLOWMAP"; + case StandardMaterial3D::TEXTURE_AMBIENT_OCCLUSION: + return "TEXTURE_AMBIENT_OCCLUSION"; + // case StandardMaterial3D::TEXTURE_DEPTH: // TODO: work out how to make this function again! + // return "TEXTURE_DEPTH"; + case StandardMaterial3D::TEXTURE_SUBSURFACE_SCATTERING: + return "TEXTURE_SUBSURFACE_SCATTERING"; + // case StandardMaterial3D::TEXTURE_TRANSMISSION: // TODO: work out how to make this function again! + // return "TEXTURE_TRANSMISSION"; + case StandardMaterial3D::TEXTURE_REFRACTION: + return "TEXTURE_REFRACTION"; + case StandardMaterial3D::TEXTURE_DETAIL_MASK: + return "TEXTURE_DETAIL_MASK"; + case StandardMaterial3D::TEXTURE_DETAIL_ALBEDO: + return "TEXTURE_DETAIL_ALBEDO"; + case StandardMaterial3D::TEXTURE_DETAIL_NORMAL: + return "TEXTURE_DETAIL_NORMAL"; + case StandardMaterial3D::TEXTURE_MAX: + return "TEXTURE_MAX"; + default: + return "broken horribly"; + } + }; + + // TODO make this static? + const std::map<std::string, bool> fbx_transparency_flags = { + /* Transparent */ + { "TransparentColor", true }, + { "Maya|opacity", true } + }; + + // TODO make this static? + const std::map<std::string, StandardMaterial3D::TextureParam> fbx_texture_map = { + /* Diffuse */ + { "Maya|base", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "DiffuseColor", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "Maya|DiffuseTexture", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "Maya|baseColor", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "Maya|baseColor|file", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "3dsMax|Parameters|base_color_map", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "Maya|TEX_color_map|file", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + { "Maya|TEX_color_map", StandardMaterial3D::TextureParam::TEXTURE_ALBEDO }, + /* Emission */ + { "EmissiveColor", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "EmissiveFactor", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "Maya|emissionColor", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "Maya|emissionColor|file", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "3dsMax|Parameters|emission_map", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "Maya|TEX_emissive_map", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + { "Maya|TEX_emissive_map|file", StandardMaterial3D::TextureParam::TEXTURE_EMISSION }, + /* Metallic */ + { "Maya|metalness", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + { "Maya|metalness|file", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + { "3dsMax|Parameters|metalness_map", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + { "Maya|TEX_metallic_map", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + { "Maya|TEX_metallic_map|file", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + + /* Roughness */ + // Arnold Roughness Map + { "Maya|specularRoughness", StandardMaterial3D::TextureParam::TEXTURE_ROUGHNESS }, + + { "3dsMax|Parameters|roughness_map", StandardMaterial3D::TextureParam::TEXTURE_ROUGHNESS }, + { "Maya|TEX_roughness_map", StandardMaterial3D::TextureParam::TEXTURE_ROUGHNESS }, + { "Maya|TEX_roughness_map|file", StandardMaterial3D::TextureParam::TEXTURE_ROUGHNESS }, + + /* Normal */ + { "NormalMap", StandardMaterial3D::TextureParam::TEXTURE_NORMAL }, + //{ "Bump", Material::TextureParam::TEXTURE_NORMAL }, + //{ "3dsMax|Parameters|bump_map", Material::TextureParam::TEXTURE_NORMAL }, + { "Maya|NormalTexture", StandardMaterial3D::TextureParam::TEXTURE_NORMAL }, + //{ "Maya|normalCamera", Material::TextureParam::TEXTURE_NORMAL }, + //{ "Maya|normalCamera|file", Material::TextureParam::TEXTURE_NORMAL }, + { "Maya|TEX_normal_map", StandardMaterial3D::TextureParam::TEXTURE_NORMAL }, + { "Maya|TEX_normal_map|file", StandardMaterial3D::TextureParam::TEXTURE_NORMAL }, + /* AO */ + { "Maya|TEX_ao_map", StandardMaterial3D::TextureParam::TEXTURE_AMBIENT_OCCLUSION }, + { "Maya|TEX_ao_map|file", StandardMaterial3D::TextureParam::TEXTURE_AMBIENT_OCCLUSION }, + + // TODO: specular workflow conversion + // { "SpecularColor", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + // { "Maya|specularColor", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + // { "Maya|SpecularTexture", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + // { "Maya|SpecularTexture|file", StandardMaterial3D::TextureParam::TEXTURE_METALLIC }, + // { "ShininessExponent", SpatialMaterial::TextureParam::UNSUPPORTED }, + // { "ReflectionFactor", SpatialMaterial::TextureParam::UNSUPPORTED }, + + //{ "TransparentColor",SpatialMaterial::TextureParam::TEXTURE_CHANNEL_ALPHA }, + //{ "TransparencyFactor",SpatialMaterial::TextureParam::TEXTURE_CHANNEL_ALPHA } + + // TODO: diffuse roughness + //{ "Maya|diffuseRoughness", SpatialMaterial::TextureParam::UNSUPPORTED }, + //{ "Maya|diffuseRoughness|file", SpatialMaterial::TextureParam::UNSUPPORTED }, + + }; + + // TODO make this static? + enum PropertyDesc { + PROPERTY_DESC_NOT_FOUND, + PROPERTY_DESC_ALBEDO_COLOR, + PROPERTY_DESC_TRANSPARENT, + PROPERTY_DESC_METALLIC, + PROPERTY_DESC_ROUGHNESS, + PROPERTY_DESC_SPECULAR, + PROPERTY_DESC_SPECULAR_COLOR, + PROPERTY_DESC_SHINYNESS, + PROPERTY_DESC_COAT, + PROPERTY_DESC_COAT_ROUGHNESS, + PROPERTY_DESC_EMISSIVE, + PROPERTY_DESC_EMISSIVE_COLOR, + PROPERTY_DESC_IGNORE + }; + + const std::map<std::string, PropertyDesc> fbx_properties_desc = { + /* Albedo */ + { "DiffuseColor", PROPERTY_DESC_ALBEDO_COLOR }, + { "Maya|baseColor", PROPERTY_DESC_ALBEDO_COLOR }, + + /* Specular */ + { "Maya|specular", PROPERTY_DESC_SPECULAR }, + { "Maya|specularColor", PROPERTY_DESC_SPECULAR_COLOR }, + + /* Specular roughness - arnold roughness map */ + { "Maya|specularRoughness", PROPERTY_DESC_ROUGHNESS }, + + /* Transparent */ + { "Opacity", PROPERTY_DESC_TRANSPARENT }, + { "TransparencyFactor", PROPERTY_DESC_TRANSPARENT }, + { "Maya|opacity", PROPERTY_DESC_TRANSPARENT }, + + /* Metallic */ + { "Shininess", PROPERTY_DESC_METALLIC }, + { "Reflectivity", PROPERTY_DESC_METALLIC }, + { "Maya|metalness", PROPERTY_DESC_METALLIC }, + { "Maya|metallic", PROPERTY_DESC_METALLIC }, + + /* Roughness */ + { "Maya|roughness", PROPERTY_DESC_ROUGHNESS }, + + /* Coat */ + //{ "Maya|coat", PROPERTY_DESC_COAT }, + + /* Coat roughness */ + //{ "Maya|coatRoughness", PROPERTY_DESC_COAT_ROUGHNESS }, + + /* Emissive */ + { "Maya|emission", PROPERTY_DESC_EMISSIVE }, + { "Maya|emissive", PROPERTY_DESC_EMISSIVE }, + + /* Emissive color */ + { "EmissiveColor", PROPERTY_DESC_EMISSIVE_COLOR }, + { "Maya|emissionColor", PROPERTY_DESC_EMISSIVE_COLOR }, + + /* Ignore */ + { "Maya|diffuseRoughness", PROPERTY_DESC_IGNORE }, + { "Maya", PROPERTY_DESC_IGNORE }, + { "Diffuse", PROPERTY_DESC_ALBEDO_COLOR }, + { "Maya|TypeId", PROPERTY_DESC_IGNORE }, + { "Ambient", PROPERTY_DESC_IGNORE }, + { "AmbientColor", PROPERTY_DESC_IGNORE }, + { "ShininessExponent", PROPERTY_DESC_IGNORE }, + { "Specular", PROPERTY_DESC_IGNORE }, + { "SpecularColor", PROPERTY_DESC_IGNORE }, + { "SpecularFactor", PROPERTY_DESC_IGNORE }, + //{ "BumpFactor", PROPERTY_DESC_IGNORE }, + { "Maya|exitToBackground", PROPERTY_DESC_IGNORE }, + { "Maya|indirectDiffuse", PROPERTY_DESC_IGNORE }, + { "Maya|indirectSpecular", PROPERTY_DESC_IGNORE }, + { "Maya|internalReflections", PROPERTY_DESC_IGNORE }, + { "DiffuseFactor", PROPERTY_DESC_IGNORE }, + { "AmbientFactor", PROPERTY_DESC_IGNORE }, + { "ReflectionColor", PROPERTY_DESC_IGNORE }, + { "Emissive", PROPERTY_DESC_IGNORE }, + { "Maya|coatColor", PROPERTY_DESC_IGNORE }, + { "Maya|coatNormal", PROPERTY_DESC_IGNORE }, + { "Maya|coatIOR", PROPERTY_DESC_IGNORE }, + }; + + /* storing the texture properties like color */ + template <class T> + struct TexturePropertyMapping : Reference { + StandardMaterial3D::TextureParam map_mode = StandardMaterial3D::TextureParam::TEXTURE_ALBEDO; + const T property = T(); + }; + + static void add_search_string(String p_filename, String p_current_directory, String search_directory, Vector<String> &texture_search_paths); + + static String find_texture_path_by_filename(const String p_filename, const String p_current_directory); + + String get_material_name() const; + + void set_imported_material(FBXDocParser::Material *p_material); + + Ref<StandardMaterial3D> import_material(ImportState &state); +}; + +#endif // FBX_MATERIAL_H diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp new file mode 100644 index 0000000000..d1c4b70b5c --- /dev/null +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -0,0 +1,1461 @@ +/*************************************************************************/ +/* fbx_mesh_data.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fbx_mesh_data.h" + +#include "core/templates/local_vector.h" +#include "scene/resources/mesh.h" +#include "scene/resources/surface_tool.h" + +#include "thirdparty/misc/triangulator.h" + +template <class T> +T collect_first(const Vector<VertexData<T>> *p_data, T p_fall_back) { + if (p_data->is_empty()) { + return p_fall_back; + } + + return (*p_data)[0].data; +} + +template <class T> +HashMap<int, T> collect_all(const Vector<VertexData<T>> *p_data, HashMap<int, T> p_fall_back) { + if (p_data->is_empty()) { + return p_fall_back; + } + + HashMap<int, T> collection; + for (int i = 0; i < p_data->size(); i += 1) { + const VertexData<T> &vd = (*p_data)[i]; + collection[vd.polygon_index] = vd.data; + } + return collection; +} + +template <class T> +T collect_average(const Vector<VertexData<T>> *p_data, T p_fall_back) { + if (p_data->is_empty()) { + return p_fall_back; + } + + T combined = (*p_data)[0].data; // Make sure the data is always correctly initialized. + print_verbose("size of data: " + itos(p_data->size())); + for (int i = 1; i < p_data->size(); i += 1) { + combined += (*p_data)[i].data; + } + combined = combined / real_t(p_data->size()); + + return combined.normalized(); +} + +HashMap<int, Vector3> collect_normal(const Vector<VertexData<Vector3>> *p_data, HashMap<int, Vector3> p_fall_back) { + if (p_data->is_empty()) { + return p_fall_back; + } + + HashMap<int, Vector3> collection; + for (int i = 0; i < p_data->size(); i += 1) { + const VertexData<Vector3> &vd = (*p_data)[i]; + collection[vd.polygon_index] = vd.data; + } + return collection; +} + +HashMap<int, Vector2> collect_uv(const Vector<VertexData<Vector2>> *p_data, HashMap<int, Vector2> p_fall_back) { + if (p_data->is_empty()) { + return p_fall_back; + } + + HashMap<int, Vector2> collection; + for (int i = 0; i < p_data->size(); i += 1) { + const VertexData<Vector2> &vd = (*p_data)[i]; + collection[vd.polygon_index] = vd.data; + } + return collection; +} + +typedef int Vertex; +typedef int SurfaceId; +typedef int PolygonId; +typedef int DataIndex; + +struct SurfaceData { + Ref<SurfaceTool> surface_tool; + OrderedHashMap<Vertex, int> lookup_table; // proposed fix is to replace lookup_table[vertex_id] to give the position of the vertices_map[int] index. + LocalVector<Vertex> vertices_map; // this must be ordered the same as insertion <-- slow to do find() operation. + Ref<Material> material; + HashMap<PolygonId, Vector<DataIndex>> surface_polygon_vertex; + Array morphs; +}; + +EditorSceneImporterMeshNode3D *FBXMeshData::create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression) { + mesh_geometry = p_mesh_geometry; + // todo: make this just use a uint64_t FBX ID this is a copy of our original materials unfortunately. + const std::vector<const FBXDocParser::Material *> &material_lookup = model->GetMaterials(); + + // TODO: perf hotspot on large files + // this can be a very large copy + std::vector<int> polygon_indices = mesh_geometry->get_polygon_indices(); + std::vector<Vector3> vertices = mesh_geometry->get_vertices(); + + // Phase 1. Parse all FBX data. + HashMap<int, Vector3> normals; + HashMap<int, HashMap<int, Vector3>> normals_raw = extract_per_vertex_data( + vertices.size(), + mesh_geometry->get_edge_map(), + polygon_indices, + mesh_geometry->get_normals(), + &collect_all, + HashMap<int, Vector3>()); + + // List<int> keys; + // normals.get_key_list(&keys); + // + // const std::vector<Assimp::FBX::MeshGeometry::Edge>& edges = mesh_geometry->get_edge_map(); + // for (int index = 0; index < keys.size(); index++) { + // const int key = keys[index]; + // const int v1 = edges[key].vertex_0; + // const int v2 = edges[key].vertex_1; + // const Vector3& n1 = normals.get(v1); + // const Vector3& n2 = normals.get(v2); + // print_verbose("[" + itos(v1) + "] n1: " + n1 + "\n[" + itos(v2) + "] n2: " + n2); + // //print_verbose("[" + itos(key) + "] n1: " + n1 + ", n2: " + n2) ; + // //print_verbose("vindex: " + itos(edges[key].vertex_0) + ", vindex2: " + itos(edges[key].vertex_1)); + // //Vector3 ver1 = vertices[edges[key].vertex_0]; + // //Vector3 ver2 = vertices[edges[key].vertex_1]; + // /*real_t angle1 = Math::rad2deg(n1.angle_to(n2)); + // real_t angle2 = Math::rad2deg(n2.angle_to(n1)); + // print_verbose("angle of normals: " + rtos(angle1) + " angle 2" + rtos(angle2));*/ + // } + + HashMap<int, Vector2> uvs_0; + HashMap<int, HashMap<int, Vector2>> uvs_0_raw = extract_per_vertex_data( + vertices.size(), + mesh_geometry->get_edge_map(), + polygon_indices, + mesh_geometry->get_uv_0(), + &collect_all, + HashMap<int, Vector2>()); + + HashMap<int, Vector2> uvs_1; + HashMap<int, HashMap<int, Vector2>> uvs_1_raw = extract_per_vertex_data( + vertices.size(), + mesh_geometry->get_edge_map(), + polygon_indices, + mesh_geometry->get_uv_1(), + &collect_all, + HashMap<int, Vector2>()); + + HashMap<int, Color> colors; + HashMap<int, HashMap<int, Color>> colors_raw = extract_per_vertex_data( + vertices.size(), + mesh_geometry->get_edge_map(), + polygon_indices, + mesh_geometry->get_colors(), + &collect_all, + HashMap<int, Color>()); + + // TODO what about tangents? + // TODO what about bi-nomials? + // TODO there is other? + + HashMap<int, SurfaceId> polygon_surfaces = extract_per_polygon( + vertices.size(), + polygon_indices, + mesh_geometry->get_material_allocation_id(), + -1); + + HashMap<String, MorphVertexData> morphs; + extract_morphs(mesh_geometry, morphs); + + // TODO please add skinning. + //mesh_id = mesh_geometry->ID(); + + sanitize_vertex_weights(state); + + // Re organize polygon vertices to to correctly take into account strange + // UVs. + reorganize_vertices( + polygon_indices, + vertices, + normals, + uvs_0, + uvs_1, + colors, + morphs, + normals_raw, + colors_raw, + uvs_0_raw, + uvs_1_raw); + + const int color_count = colors.size(); + print_verbose("Vertex color count: " + itos(color_count)); + + // Make sure that from this moment on the mesh_geometry is no used anymore. + // This is a safety step, because the mesh_geometry data are no more valid + // at this point. + + const int vertex_count = vertices.size(); + + print_verbose("Vertex count: " + itos(vertex_count)); + + // The map key is the material allocator id that is also used as surface id. + HashMap<SurfaceId, SurfaceData> surfaces; + + // Phase 2. For each material create a surface tool (So a different mesh). + { + if (polygon_surfaces.is_empty()) { + // No material, just use the default one with index -1. + // Set -1 to all polygons. + const int polygon_count = count_polygons(polygon_indices); + for (int p = 0; p < polygon_count; p += 1) { + polygon_surfaces[p] = -1; + } + } + + // Create the surface now. + for (const int *polygon_id = polygon_surfaces.next(nullptr); polygon_id != nullptr; polygon_id = polygon_surfaces.next(polygon_id)) { + const int surface_id = polygon_surfaces[*polygon_id]; + if (surfaces.has(surface_id) == false) { + SurfaceData sd; + sd.surface_tool.instance(); + sd.surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); + + if (surface_id < 0) { + // nothing to do + } else if (surface_id < (int)material_lookup.size()) { + const FBXDocParser::Material *mat_mapping = material_lookup.at(surface_id); + const uint64_t mapping_id = mat_mapping->ID(); + if (state.cached_materials.has(mapping_id)) { + sd.material = state.cached_materials[mapping_id]; + } + } else { + WARN_PRINT("out of bounds surface detected, FBX file has corrupt material data"); + } + + surfaces.set(surface_id, sd); + } + } + } + + // Phase 3. Map the vertices relative to each surface, in this way we can + // just insert the vertices that we need per each surface. + { + PolygonId polygon_index = -1; + SurfaceId surface_id = -1; + SurfaceData *surface_data = nullptr; + + for (size_t polygon_vertex = 0; polygon_vertex < polygon_indices.size(); polygon_vertex += 1) { + if (is_start_of_polygon(polygon_indices, polygon_vertex)) { + polygon_index += 1; + ERR_FAIL_COND_V_MSG(polygon_surfaces.has(polygon_index) == false, nullptr, "The FBX file is corrupted, This surface_index is not expected."); + surface_id = polygon_surfaces[polygon_index]; + surface_data = surfaces.getptr(surface_id); + CRASH_COND(surface_data == nullptr); // Can't be null. + } + + const int vertex = get_vertex_from_polygon_vertex(polygon_indices, polygon_vertex); + + // The vertex position in the surface + // Uses a lookup table for speed with large scenes + bool has_polygon_vertex_index = surface_data->lookup_table.has(vertex); + int surface_polygon_vertex_index = -1; + + if (has_polygon_vertex_index) { + surface_polygon_vertex_index = surface_data->lookup_table[vertex]; + } else { + surface_polygon_vertex_index = surface_data->vertices_map.size(); + surface_data->lookup_table[vertex] = surface_polygon_vertex_index; + surface_data->vertices_map.push_back(vertex); + } + + surface_data->surface_polygon_vertex[polygon_index].push_back(surface_polygon_vertex_index); + } + } + + //print_verbose("[debug UV 1] UV1: " + itos(uvs_0.size())); + //print_verbose("[debug UV 2] UV2: " + itos(uvs_1.size())); + + // Phase 4. Per each surface just insert the vertices and add the indices. + for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { + SurfaceData *surface = surfaces.getptr(*surface_id); + + // Just add the vertices data. + for (unsigned int i = 0; i < surface->vertices_map.size(); i += 1) { + const Vertex vertex = surface->vertices_map[i]; + + // This must be done before add_vertex because the surface tool is + // expecting this before the st->add_vertex() call + add_vertex(state, + surface->surface_tool, + state.scale, + vertex, + vertices, + normals, + uvs_0, + uvs_1, + colors); + } + + // Triangulate the various polygons and add the indices. + for (const PolygonId *polygon_id = surface->surface_polygon_vertex.next(nullptr); polygon_id != nullptr; polygon_id = surface->surface_polygon_vertex.next(polygon_id)) { + const Vector<DataIndex> *indices = surface->surface_polygon_vertex.getptr(*polygon_id); + + triangulate_polygon( + surface->surface_tool, + *indices, + surface->vertices_map, + vertices); + } + } + + // Phase 5. Compose the morphs if any. + for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { + SurfaceData *surface = surfaces.getptr(*surface_id); + + for (const String *morph_name = morphs.next(nullptr); morph_name != nullptr; morph_name = morphs.next(morph_name)) { + MorphVertexData *morph_data = morphs.getptr(*morph_name); + + // As said by the docs, this is not supposed to be different than + // vertex_count. + CRASH_COND(morph_data->vertices.size() != vertex_count); + CRASH_COND(morph_data->normals.size() != vertex_count); + + Vector3 *vertices_ptr = morph_data->vertices.ptrw(); + Vector3 *normals_ptr = morph_data->normals.ptrw(); + + Ref<SurfaceTool> morph_st; + morph_st.instance(); + morph_st->begin(Mesh::PRIMITIVE_TRIANGLES); + + for (unsigned int vi = 0; vi < surface->vertices_map.size(); vi += 1) { + const Vertex vertex = surface->vertices_map[vi]; + add_vertex( + state, + morph_st, + state.scale, + vertex, + vertices, + normals, + uvs_0, + uvs_1, + colors, + vertices_ptr[vertex], + normals_ptr[vertex]); + } + + morph_st->generate_tangents(); + surface->morphs.push_back(morph_st->commit_to_arrays()); + } + } + + // Phase 6. Compose the mesh and return it. + Ref<EditorSceneImporterMesh> mesh; + mesh.instance(); + + // Add blend shape info. + for (const String *morph_name = morphs.next(nullptr); morph_name != nullptr; morph_name = morphs.next(morph_name)) { + mesh->add_blend_shape(*morph_name); + } + + // TODO always normalized, Why? + mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + + // Add surfaces. + int in_mesh_surface_id = 0; + for (const SurfaceId *surface_id = surfaces.next(nullptr); surface_id != nullptr; surface_id = surfaces.next(surface_id)) { + SurfaceData *surface = surfaces.getptr(*surface_id); + + // you can't generate them without a valid uv map. + if (uvs_0_raw.size() > 0) { + surface->surface_tool->generate_tangents(); + } + + Array mesh_array = surface->surface_tool->commit_to_arrays(); + Array blend_shapes = surface->morphs; + + if (surface->material.is_valid()) { + mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes, Dictionary(), surface->material, surface->material->get_name()); + } else { + mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, mesh_array, blend_shapes); + } + + in_mesh_surface_id += 1; + } + + EditorSceneImporterMeshNode3D *godot_mesh = memnew(EditorSceneImporterMeshNode3D); + godot_mesh->set_mesh(mesh); + return godot_mesh; +} + +void FBXMeshData::sanitize_vertex_weights(const ImportState &state) { + const int max_vertex_influence_count = RS::ARRAY_WEIGHTS_SIZE; + Map<int, int> skeleton_to_skin_bind_id; + // TODO: error's need added + const FBXDocParser::Skin *fbx_skin = mesh_geometry->DeformerSkin(); + + if (fbx_skin == nullptr || fbx_skin->Clusters().size() == 0) { + return; // do nothing + } + + // + // Precalculate the skin cluster mapping + // + + int bind_id = 0; + for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) { + Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()]; + skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id); + bind_id++; + } + + for (const Vertex *v = vertex_weights.next(nullptr); v != nullptr; v = vertex_weights.next(v)) { + VertexWeightMapping *vm = vertex_weights.getptr(*v); + ERR_CONTINUE(vm->bones.size() != vm->weights.size()); // No message, already checked. + ERR_CONTINUE(vm->bones_ref.size() != vm->weights.size()); // No message, already checked. + + const int initial_size = vm->weights.size(); + { + // Init bone id + int *bones_ptr = vm->bones.ptrw(); + Ref<FBXBone> *bones_ref_ptr = vm->bones_ref.ptrw(); + + for (int i = 0; i < vm->weights.size(); i += 1) { + // At this point this is not possible because the skeleton is already initialized. + CRASH_COND(bones_ref_ptr[i]->godot_bone_id == -2); + bones_ptr[i] = skeleton_to_skin_bind_id[bones_ref_ptr[i]->godot_bone_id]; + } + + // From this point on the data is no more valid. + vm->bones_ref.clear(); + } + + { + // Sort + real_t *weights_ptr = vm->weights.ptrw(); + int *bones_ptr = vm->bones.ptrw(); + for (int i = 0; i < vm->weights.size(); i += 1) { + for (int x = i + 1; x < vm->weights.size(); x += 1) { + if (weights_ptr[i] < weights_ptr[x]) { + SWAP(weights_ptr[i], weights_ptr[x]); + SWAP(bones_ptr[i], bones_ptr[x]); + } + } + } + } + + { + // Resize + vm->weights.resize(max_vertex_influence_count); + vm->bones.resize(max_vertex_influence_count); + real_t *weights_ptr = vm->weights.ptrw(); + int *bones_ptr = vm->bones.ptrw(); + for (int i = initial_size; i < max_vertex_influence_count; i += 1) { + weights_ptr[i] = 0.0; + bones_ptr[i] = 0; + } + + // Normalize + real_t sum = 0.0; + for (int i = 0; i < max_vertex_influence_count; i += 1) { + sum += weights_ptr[i]; + } + if (sum > 0.0) { + for (int i = 0; i < vm->weights.size(); i += 1) { + weights_ptr[i] = weights_ptr[i] / sum; + } + } + } + } +} + +void FBXMeshData::reorganize_vertices( + // TODO: perf hotspot on insane files + std::vector<int> &r_polygon_indices, + std::vector<Vector3> &r_vertices, + HashMap<int, Vector3> &r_normals, + HashMap<int, Vector2> &r_uv_1, + HashMap<int, Vector2> &r_uv_2, + HashMap<int, Color> &r_color, + HashMap<String, MorphVertexData> &r_morphs, + HashMap<int, HashMap<int, Vector3>> &r_normals_raw, + HashMap<int, HashMap<int, Color>> &r_colors_raw, + HashMap<int, HashMap<int, Vector2>> &r_uv_1_raw, + HashMap<int, HashMap<int, Vector2>> &r_uv_2_raw) { + // Key: OldVertex; Value: [New vertices]; + HashMap<int, Vector<int>> duplicated_vertices; + + PolygonId polygon_index = -1; + for (int pv = 0; pv < (int)r_polygon_indices.size(); pv += 1) { + if (is_start_of_polygon(r_polygon_indices, pv)) { + polygon_index += 1; + } + const Vertex index = get_vertex_from_polygon_vertex(r_polygon_indices, pv); + + bool need_duplication = false; + Vector2 this_vert_poly_uv1 = Vector2(); + Vector2 this_vert_poly_uv2 = Vector2(); + Vector3 this_vert_poly_normal = Vector3(); + Color this_vert_poly_color = Color(); + + // Take the normal and see if we need to duplicate this polygon. + if (r_normals_raw.has(index)) { + const HashMap<PolygonId, Vector3> *nrml_arr = r_normals_raw.getptr(index); + + if (nrml_arr->has(polygon_index)) { + this_vert_poly_normal = nrml_arr->get(polygon_index); + } else if (nrml_arr->has(-1)) { + this_vert_poly_normal = nrml_arr->get(-1); + } else { + print_error("invalid normal detected: " + itos(index) + " polygon index: " + itos(polygon_index)); + for (const PolygonId *pid = nrml_arr->next(nullptr); pid != nullptr; pid = nrml_arr->next(pid)) { + print_verbose("debug contents key: " + itos(*pid)); + + if (nrml_arr->has(*pid)) { + print_verbose("contents valid: " + nrml_arr->get(*pid)); + } + } + } + + // Now, check if we need to duplicate it. + for (const PolygonId *pid = nrml_arr->next(nullptr); pid != nullptr; pid = nrml_arr->next(pid)) { + if (*pid == polygon_index) { + continue; + } + + const Vector3 vert_poly_normal = *nrml_arr->getptr(*pid); + if ((this_vert_poly_normal - vert_poly_normal).length_squared() > CMP_EPSILON) { + // Yes this polygon need duplication. + need_duplication = true; + break; + } + } + } + + // TODO: make me vertex color + // Take the normal and see if we need to duplicate this polygon. + if (r_colors_raw.has(index)) { + const HashMap<PolygonId, Color> *color_arr = r_colors_raw.getptr(index); + + if (color_arr->has(polygon_index)) { + this_vert_poly_color = color_arr->get(polygon_index); + } else if (color_arr->has(-1)) { + this_vert_poly_color = color_arr->get(-1); + } else { + print_error("invalid color detected: " + itos(index) + " polygon index: " + itos(polygon_index)); + for (const PolygonId *pid = color_arr->next(nullptr); pid != nullptr; pid = color_arr->next(pid)) { + print_verbose("debug contents key: " + itos(*pid)); + + if (color_arr->has(*pid)) { + print_verbose("contents valid: " + color_arr->get(*pid)); + } + } + } + + // Now, check if we need to duplicate it. + for (const PolygonId *pid = color_arr->next(nullptr); pid != nullptr; pid = color_arr->next(pid)) { + if (*pid == polygon_index) { + continue; + } + + const Color vert_poly_color = *color_arr->getptr(*pid); + if (!this_vert_poly_color.is_equal_approx(vert_poly_color)) { + // Yes this polygon need duplication. + need_duplication = true; + break; + } + } + } + + // Take the UV1 and UV2 and see if we need to duplicate this polygon. + { + HashMap<int, HashMap<int, Vector2>> *uv_raw = &r_uv_1_raw; + Vector2 *this_vert_poly_uv = &this_vert_poly_uv1; + for (int kk = 0; kk < 2; kk++) { + if (uv_raw->has(index)) { + const HashMap<PolygonId, Vector2> *uvs = uv_raw->getptr(index); + + if (uvs->has(polygon_index)) { + // This Polygon has its own uv. + (*this_vert_poly_uv) = *uvs->getptr(polygon_index); + + // Check if we need to duplicate it. + for (const PolygonId *pid = uvs->next(nullptr); pid != nullptr; pid = uvs->next(pid)) { + if (*pid == polygon_index) { + continue; + } + const Vector2 vert_poly_uv = *uvs->getptr(*pid); + if (((*this_vert_poly_uv) - vert_poly_uv).length_squared() > CMP_EPSILON) { + // Yes this polygon need duplication. + need_duplication = true; + break; + } + } + } else if (uvs->has(-1)) { + // It has the default UV. + (*this_vert_poly_uv) = *uvs->getptr(-1); + } else if (uvs->size() > 0) { + // No uv, this is strange, just take the first and duplicate. + (*this_vert_poly_uv) = *uvs->getptr(*uvs->next(nullptr)); + WARN_PRINT("No UVs for this polygon, while there is no default and some other polygons have it. This FBX file may be corrupted."); + } + } + uv_raw = &r_uv_2_raw; + this_vert_poly_uv = &this_vert_poly_uv2; + } + } + + // If we want to duplicate it, Let's see if we already duplicated this + // vertex. + if (need_duplication) { + if (duplicated_vertices.has(index)) { + Vertex similar_vertex = -1; + // Let's see if one of the new vertices has the same data of this. + const Vector<int> *new_vertices = duplicated_vertices.getptr(index); + for (int j = 0; j < new_vertices->size(); j += 1) { + const Vertex new_vertex = (*new_vertices)[j]; + bool same_uv1 = false; + bool same_uv2 = false; + bool same_normal = false; + bool same_color = false; + + if (r_uv_1.has(new_vertex)) { + if ((this_vert_poly_uv1 - (*r_uv_1.getptr(new_vertex))).length_squared() <= CMP_EPSILON) { + same_uv1 = true; + } + } + + if (r_uv_2.has(new_vertex)) { + if ((this_vert_poly_uv2 - (*r_uv_2.getptr(new_vertex))).length_squared() <= CMP_EPSILON) { + same_uv2 = true; + } + } + + if (r_color.has(new_vertex)) { + if (this_vert_poly_color.is_equal_approx((*r_color.getptr(new_vertex)))) { + same_color = true; + } + } + + if (r_normals.has(new_vertex)) { + if ((this_vert_poly_normal - (*r_normals.getptr(new_vertex))).length_squared() <= CMP_EPSILON) { + same_uv2 = true; + } + } + + if (same_uv1 && same_uv2 && same_normal && same_color) { + similar_vertex = new_vertex; + break; + } + } + + if (similar_vertex != -1) { + // Update polygon. + if (is_end_of_polygon(r_polygon_indices, pv)) { + r_polygon_indices[pv] = ~similar_vertex; + } else { + r_polygon_indices[pv] = similar_vertex; + } + need_duplication = false; + } + } + } + + if (need_duplication) { + const Vertex old_index = index; + const Vertex new_index = r_vertices.size(); + + // Polygon index. + if (is_end_of_polygon(r_polygon_indices, pv)) { + r_polygon_indices[pv] = ~new_index; + } else { + r_polygon_indices[pv] = new_index; + } + + // Vertex position. + r_vertices.push_back(r_vertices[old_index]); + + // Normals + if (r_normals_raw.has(old_index)) { + r_normals.set(new_index, this_vert_poly_normal); + r_normals_raw.getptr(old_index)->erase(polygon_index); + r_normals_raw[new_index][polygon_index] = this_vert_poly_normal; + } + + // Vertex Color + if (r_colors_raw.has(old_index)) { + r_color.set(new_index, this_vert_poly_color); + r_colors_raw.getptr(old_index)->erase(polygon_index); + r_colors_raw[new_index][polygon_index] = this_vert_poly_color; + } + + // UV 0 + if (r_uv_1_raw.has(old_index)) { + r_uv_1.set(new_index, this_vert_poly_uv1); + r_uv_1_raw.getptr(old_index)->erase(polygon_index); + r_uv_1_raw[new_index][polygon_index] = this_vert_poly_uv1; + } + + // UV 1 + if (r_uv_2_raw.has(old_index)) { + r_uv_2.set(new_index, this_vert_poly_uv2); + r_uv_2_raw.getptr(old_index)->erase(polygon_index); + r_uv_2_raw[new_index][polygon_index] = this_vert_poly_uv2; + } + + // Morphs + for (const String *mname = r_morphs.next(nullptr); mname != nullptr; mname = r_morphs.next(mname)) { + MorphVertexData *d = r_morphs.getptr(*mname); + // This can't never happen. + CRASH_COND(d == nullptr); + if (d->vertices.size() > old_index) { + d->vertices.push_back(d->vertices[old_index]); + } + if (d->normals.size() > old_index) { + d->normals.push_back(d->normals[old_index]); + } + } + + if (vertex_weights.has(old_index)) { + vertex_weights.set(new_index, vertex_weights[old_index]); + } + + duplicated_vertices[old_index].push_back(new_index); + } else { + if (r_normals_raw.has(index) && + r_normals.has(index) == false) { + r_normals.set(index, this_vert_poly_normal); + } + + if (r_colors_raw.has(index) && r_color.has(index) == false) { + r_color.set(index, this_vert_poly_color); + } + + if (r_uv_1_raw.has(index) && + r_uv_1.has(index) == false) { + r_uv_1.set(index, this_vert_poly_uv1); + } + + if (r_uv_2_raw.has(index) && + r_uv_2.has(index) == false) { + r_uv_2.set(index, this_vert_poly_uv2); + } + } + } +} + +void FBXMeshData::add_vertex( + const ImportState &state, + Ref<SurfaceTool> p_surface_tool, + real_t p_scale, + Vertex p_vertex, + const std::vector<Vector3> &p_vertices_position, + const HashMap<int, Vector3> &p_normals, + const HashMap<int, Vector2> &p_uvs_0, + const HashMap<int, Vector2> &p_uvs_1, + const HashMap<int, Color> &p_colors, + const Vector3 &p_morph_value, + const Vector3 &p_morph_normal) { + ERR_FAIL_INDEX_MSG(p_vertex, (Vertex)p_vertices_position.size(), "FBX file is corrupted, the position of the vertex can't be retrieved."); + + if (p_normals.has(p_vertex)) { + p_surface_tool->set_normal(p_normals[p_vertex] + p_morph_normal); + } + + if (p_uvs_0.has(p_vertex)) { + //print_verbose("uv1: [" + itos(p_vertex) + "] " + p_uvs_0[p_vertex]); + // Inverts Y UV. + p_surface_tool->set_uv(Vector2(p_uvs_0[p_vertex].x, 1 - p_uvs_0[p_vertex].y)); + } + + if (p_uvs_1.has(p_vertex)) { + //print_verbose("uv2: [" + itos(p_vertex) + "] " + p_uvs_1[p_vertex]); + // Inverts Y UV. + p_surface_tool->set_uv2(Vector2(p_uvs_1[p_vertex].x, 1 - p_uvs_1[p_vertex].y)); + } + + if (p_colors.has(p_vertex)) { + p_surface_tool->set_color(p_colors[p_vertex]); + } + + // TODO what about binormals? + // TODO there is other? + + if (vertex_weights.has(p_vertex)) { + // Let's extract the weight info. + const VertexWeightMapping *vm = vertex_weights.getptr(p_vertex); + const Vector<int> &bones = vm->bones; + + // the bug is that the bone idx is wrong because it is not ref'ing the skin. + + if (bones.size() > RS::ARRAY_WEIGHTS_SIZE) { + print_error("[weight overflow detected]"); + } + + p_surface_tool->set_weights(vm->weights); + // 0 1 2 3 4 5 6 7 < local skeleton / skin for mesh + // 0 1 2 3 4 5 6 7 8 9 10 < actual skeleton with all joints + p_surface_tool->set_bones(bones); + } + + // The surface tool want the vertex position as last thing. + p_surface_tool->add_vertex((p_vertices_position[p_vertex] + p_morph_value) * p_scale); +} + +void FBXMeshData::triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, const Vector<Vertex> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const { + const int polygon_vertex_count = p_polygon_vertex.size(); + if (polygon_vertex_count == 1) { + // point to triangle + st->add_index(p_polygon_vertex[0]); + st->add_index(p_polygon_vertex[0]); + st->add_index(p_polygon_vertex[0]); + return; + } else if (polygon_vertex_count == 2) { + // line to triangle + st->add_index(p_polygon_vertex[1]); + st->add_index(p_polygon_vertex[1]); + st->add_index(p_polygon_vertex[0]); + return; + } else if (polygon_vertex_count == 3) { + // triangle to triangle + st->add_index(p_polygon_vertex[0]); + st->add_index(p_polygon_vertex[2]); + st->add_index(p_polygon_vertex[1]); + return; + } else if (polygon_vertex_count == 4) { + // quad to triangle - this code is awesome for import times + // it prevents triangles being generated slowly + st->add_index(p_polygon_vertex[0]); + st->add_index(p_polygon_vertex[2]); + st->add_index(p_polygon_vertex[1]); + st->add_index(p_polygon_vertex[2]); + st->add_index(p_polygon_vertex[0]); + st->add_index(p_polygon_vertex[3]); + return; + } else { + // non triangulated - we must run the triangulation algorithm + bool is_simple_convex = false; + // this code is 'slow' but required it triangulates all the unsupported geometry. + // Doesn't allow for bigger polygons because those are unlikely be convex + if (polygon_vertex_count <= 6) { + // Start from true, check if it's false. + is_simple_convex = true; + Vector3 first_vec; + for (int i = 0; i < polygon_vertex_count; i += 1) { + const Vector3 p1 = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]]; + const Vector3 p2 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 1) % polygon_vertex_count]]]; + const Vector3 p3 = p_vertices[p_surface_vertex_map[p_polygon_vertex[(i + 2) % polygon_vertex_count]]]; + + const Vector3 edge1 = p1 - p2; + const Vector3 edge2 = p3 - p2; + + const Vector3 res = edge1.normalized().cross(edge2.normalized()).normalized(); + if (i == 0) { + first_vec = res; + } else { + if (first_vec.dot(res) < 0.0) { + // Ok we found an angle that is not the same dir of the + // others. + is_simple_convex = false; + break; + } + } + } + } + + if (is_simple_convex) { + // This is a convex polygon, so just triangulate it. + for (int i = 0; i < (polygon_vertex_count - 2); i += 1) { + st->add_index(p_polygon_vertex[2 + i]); + st->add_index(p_polygon_vertex[1 + i]); + st->add_index(p_polygon_vertex[0]); + } + return; + } + } + + { + // This is a concave polygon. + + std::vector<Vector3> poly_vertices(polygon_vertex_count); + for (int i = 0; i < polygon_vertex_count; i += 1) { + poly_vertices[i] = p_vertices[p_surface_vertex_map[p_polygon_vertex[i]]]; + } + + const Vector3 poly_norm = get_poly_normal(poly_vertices); + if (poly_norm.length_squared() <= CMP_EPSILON) { + ERR_FAIL_COND_MSG(poly_norm.length_squared() <= CMP_EPSILON, "The normal of this poly was not computed. Is this FBX file corrupted."); + } + + // Select the plan coordinate. + int axis_1_coord = 0; + int axis_2_coord = 1; + { + real_t inv = poly_norm.z; + + const real_t axis_x = ABS(poly_norm.x); + const real_t axis_y = ABS(poly_norm.y); + const real_t axis_z = ABS(poly_norm.z); + + if (axis_x > axis_y) { + if (axis_x > axis_z) { + // For the most part the normal point toward X. + axis_1_coord = 1; + axis_2_coord = 2; + inv = poly_norm.x; + } + } else if (axis_y > axis_z) { + // For the most part the normal point toward Y. + axis_1_coord = 2; + axis_2_coord = 0; + inv = poly_norm.y; + } + + // Swap projection axes to take the negated projection vector into account + if (inv < 0.0f) { + SWAP(axis_1_coord, axis_2_coord); + } + } + + TriangulatorPoly triangulator_poly; + triangulator_poly.Init(polygon_vertex_count); + std::vector<Vector2> projected_vertices(polygon_vertex_count); + for (int i = 0; i < polygon_vertex_count; i += 1) { + const Vector2 pv(poly_vertices[i][axis_1_coord], poly_vertices[i][axis_2_coord]); + projected_vertices[i] = pv; + triangulator_poly.GetPoint(i) = pv; + } + triangulator_poly.SetOrientation(TRIANGULATOR_CCW); + + List<TriangulatorPoly> out_poly; + + TriangulatorPartition triangulator_partition; + if (triangulator_partition.Triangulate_OPT(&triangulator_poly, &out_poly) == 0) { // Good result. + if (triangulator_partition.Triangulate_EC(&triangulator_poly, &out_poly) == 0) { // Medium result. + if (triangulator_partition.Triangulate_MONO(&triangulator_poly, &out_poly) == 0) { // Really poor result. + ERR_FAIL_MSG("The triangulation of this polygon failed, please try to triangulate your mesh or check if it has broken polygons."); + } + } + } + + std::vector<Vector2> tris(out_poly.size()); + for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) { + TriangulatorPoly &tp = I->get(); + + ERR_FAIL_COND_MSG(tp.GetNumPoints() != 3, "The triangulator retuned more points, how this is possible?"); + // Find Index + for (int i = 2; i >= 0; i -= 1) { + const Vector2 vertex = tp.GetPoint(i); + bool done = false; + // Find Index + for (int y = 0; y < polygon_vertex_count; y += 1) { + if ((projected_vertices[y] - vertex).length_squared() <= CMP_EPSILON) { + // This seems the right vertex + st->add_index(p_polygon_vertex[y]); + done = true; + break; + } + } + ERR_FAIL_COND(done == false); + } + } + } +} + +void FBXMeshData::gen_weight_info(Ref<SurfaceTool> st, Vertex vertex_id) const { + if (vertex_weights.is_empty()) { + return; + } + + if (vertex_weights.has(vertex_id)) { + // Let's extract the weight info. + const VertexWeightMapping *vm = vertex_weights.getptr(vertex_id); + st->set_weights(vm->weights); + st->set_bones(vm->bones); + } +} + +int FBXMeshData::get_vertex_from_polygon_vertex(const std::vector<int> &p_polygon_indices, int p_index) const { + if (p_index < 0 || p_index >= (int)p_polygon_indices.size()) { + return -1; + } + + const int vertex = p_polygon_indices[p_index]; + if (vertex >= 0) { + return vertex; + } else { + // Negative numbers are the end of the face, reversing the bits is + // possible to obtain the positive correct vertex number. + return ~vertex; + } +} + +bool FBXMeshData::is_end_of_polygon(const std::vector<int> &p_polygon_indices, int p_index) const { + if (p_index < 0 || p_index >= (int)p_polygon_indices.size()) { + return false; + } + + const int vertex = p_polygon_indices[p_index]; + + // If the index is negative this is the end of the Polygon. + return vertex < 0; +} + +bool FBXMeshData::is_start_of_polygon(const std::vector<int> &p_polygon_indices, int p_index) const { + if (p_index < 0 || p_index >= (int)p_polygon_indices.size()) { + return false; + } + + if (p_index == 0) { + return true; + } + + // If the previous indices is negative this is the begin of a new Polygon. + return p_polygon_indices[p_index - 1] < 0; +} + +int FBXMeshData::count_polygons(const std::vector<int> &p_polygon_indices) const { + // The negative numbers define the end of the polygon. Counting the amount of + // negatives the numbers of polygons are obtained. + int count = 0; + for (size_t i = 0; i < p_polygon_indices.size(); i += 1) { + if (p_polygon_indices[i] < 0) { + count += 1; + } + } + return count; +} + +template <class R, class T> +HashMap<int, R> FBXMeshData::extract_per_vertex_data( + int p_vertex_count, + const std::vector<FBXDocParser::MeshGeometry::Edge> &p_edge_map, + const std::vector<int> &p_mesh_indices, + const FBXDocParser::MeshGeometry::MappingData<T> &p_mapping_data, + R (*collector_function)(const Vector<VertexData<T>> *p_vertex_data, R p_fall_back), + R p_fall_back) const { + /* When index_to_direct is set + * index size is 184 ( contains index for the data array [values 0, 96] ) + * data size is 96 (contains uv coordinates) + * this means index is simple data reduction basically + */ + //// + if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct && p_mapping_data.index.size() == 0) { + print_verbose("debug count: index size: " + itos(p_mapping_data.index.size()) + ", data size: " + itos(p_mapping_data.data.size())); + print_verbose("vertex indices count: " + itos(p_mesh_indices.size())); + print_verbose("Edge map size: " + itos(p_edge_map.size())); + } + + ERR_FAIL_COND_V_MSG(p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct && p_mapping_data.index.size() == 0, (HashMap<int, R>()), "FBX importer needs to map correctly to this field, please specify the override index name to fix this problem!"); + ERR_FAIL_COND_V_MSG(p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index && p_mapping_data.index.size() == 0, (HashMap<int, R>()), "The FBX seems corrupted"); + + // Aggregate vertex data. + HashMap<Vertex, Vector<VertexData<T>>> aggregate_vertex_data; + + switch (p_mapping_data.map_type) { + case FBXDocParser::MeshGeometry::MapType::none: { + // No data nothing to do. + return (HashMap<int, R>()); + } + case FBXDocParser::MeshGeometry::MapType::vertex: { + ERR_FAIL_COND_V_MSG(p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct, (HashMap<int, R>()), "We will support in future"); + + if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::direct) { + // The data is mapped per vertex directly. + ERR_FAIL_COND_V_MSG((int)p_mapping_data.data.size() != p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR01"); + for (size_t vertex_index = 0; vertex_index < p_mapping_data.data.size(); vertex_index += 1) { + aggregate_vertex_data[vertex_index].push_back({ -1, p_mapping_data.data[vertex_index] }); + } + } else { + // The data is mapped per vertex using a reference. + // The indices array, contains a *reference_id for each vertex. + // * Note that the reference_id is the id of data into the data array. + // + // https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_layer_element_html + ERR_FAIL_COND_V_MSG((int)p_mapping_data.index.size() != p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR02"); + for (size_t vertex_index = 0; vertex_index < p_mapping_data.index.size(); vertex_index += 1) { + ERR_FAIL_INDEX_V_MSG(p_mapping_data.index[vertex_index], (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR03."); + aggregate_vertex_data[vertex_index].push_back({ -1, p_mapping_data.data[p_mapping_data.index[vertex_index]] }); + } + } + } break; + case FBXDocParser::MeshGeometry::MapType::polygon_vertex: { + if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct) { + // The data is mapped using each index from the indexes array then direct to the data (data reduction algorithm) + ERR_FAIL_COND_V_MSG((int)p_mesh_indices.size() != (int)p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR04"); + int polygon_id = -1; + for (size_t polygon_vertex_index = 0; polygon_vertex_index < p_mapping_data.index.size(); polygon_vertex_index += 1) { + if (is_start_of_polygon(p_mesh_indices, polygon_vertex_index)) { + polygon_id += 1; + } + const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); + ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05"); + ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06"); + const int index_to_direct = p_mapping_data.index[polygon_vertex_index]; + T value = p_mapping_data.data[index_to_direct]; + aggregate_vertex_data[vertex_index].push_back({ polygon_id, value }); + } + } else if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::direct) { + // The data are mapped per polygon vertex directly. + ERR_FAIL_COND_V_MSG((int)p_mesh_indices.size() != (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR04"); + int polygon_id = -1; + for (size_t polygon_vertex_index = 0; polygon_vertex_index < p_mapping_data.data.size(); polygon_vertex_index += 1) { + if (is_start_of_polygon(p_mesh_indices, polygon_vertex_index)) { + polygon_id += 1; + } + const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); + ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05"); + ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06"); + + aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[polygon_vertex_index] }); + } + } else { + // The data is mapped per polygon_vertex using a reference. + // The indices array, contains a *reference_id for each polygon_vertex. + // * Note that the reference_id is the id of data into the data array. + // + // https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_layer_element_html + ERR_FAIL_COND_V_MSG(p_mesh_indices.size() != p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR7"); + int polygon_id = -1; + for (size_t polygon_vertex_index = 0; polygon_vertex_index < p_mapping_data.index.size(); polygon_vertex_index += 1) { + if (is_start_of_polygon(p_mesh_indices, polygon_vertex_index)) { + polygon_id += 1; + } + const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); + ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR8"); + ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR9."); + ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] < 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR10."); + ERR_FAIL_COND_V_MSG(p_mapping_data.index[polygon_vertex_index] >= (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR11."); + aggregate_vertex_data[vertex_index].push_back({ polygon_id, p_mapping_data.data[p_mapping_data.index[polygon_vertex_index]] }); + } + } + } break; + case FBXDocParser::MeshGeometry::MapType::polygon: { + if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::direct) { + // The data are mapped per polygon directly. + const int polygon_count = count_polygons(p_mesh_indices); + ERR_FAIL_COND_V_MSG(polygon_count != (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR12"); + + // Advance each polygon vertex, each new polygon advance the polygon index. + int polygon_index = -1; + for (size_t polygon_vertex_index = 0; + polygon_vertex_index < p_mesh_indices.size(); + polygon_vertex_index += 1) { + if (is_start_of_polygon(p_mesh_indices, polygon_vertex_index)) { + polygon_index += 1; + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR13"); + } + + const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); + ERR_FAIL_INDEX_V_MSG(vertex_index, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR14"); + + aggregate_vertex_data[vertex_index].push_back({ polygon_index, p_mapping_data.data[polygon_index] }); + } + ERR_FAIL_COND_V_MSG((polygon_index + 1) != polygon_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR16. Not all Polygons are present in the file."); + } else { + // The data is mapped per polygon using a reference. + // The indices array, contains a *reference_id for each polygon. + // * Note that the reference_id is the id of data into the data array. + // + // https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_layer_element_html + const int polygon_count = count_polygons(p_mesh_indices); + ERR_FAIL_COND_V_MSG(polygon_count != (int)p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR17"); + + // Advance each polygon vertex, each new polygon advance the polygon index. + int polygon_index = -1; + for (size_t polygon_vertex_index = 0; + polygon_vertex_index < p_mesh_indices.size(); + polygon_vertex_index += 1) { + if (is_start_of_polygon(p_mesh_indices, polygon_vertex_index)) { + polygon_index += 1; + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR18"); + ERR_FAIL_INDEX_V_MSG(p_mapping_data.index[polygon_index], (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR19"); + } + + const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); + ERR_FAIL_INDEX_V_MSG(vertex_index, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR20"); + + aggregate_vertex_data[vertex_index].push_back({ polygon_index, p_mapping_data.data[p_mapping_data.index[polygon_index]] }); + } + ERR_FAIL_COND_V_MSG((polygon_index + 1) != polygon_count, (HashMap<int, R>()), "FBX file seems corrupted: #ERR22. Not all Polygons are present in the file."); + } + } break; + case FBXDocParser::MeshGeometry::MapType::edge: { + if (p_mapping_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::direct) { + // The data are mapped per edge directly. + ERR_FAIL_COND_V_MSG(p_edge_map.size() != p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR23"); + for (size_t edge_index = 0; edge_index < p_mapping_data.data.size(); edge_index += 1) { + const FBXDocParser::MeshGeometry::Edge edge = FBXDocParser::MeshGeometry::get_edge(p_edge_map, edge_index); + ERR_FAIL_INDEX_V_MSG(edge.vertex_0, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR24"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_1, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR25"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_0, (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR26"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_1, (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR27"); + aggregate_vertex_data[edge.vertex_0].push_back({ -1, p_mapping_data.data[edge_index] }); + aggregate_vertex_data[edge.vertex_1].push_back({ -1, p_mapping_data.data[edge_index] }); + } + } else { + // The data is mapped per edge using a reference. + // The indices array, contains a *reference_id for each polygon. + // * Note that the reference_id is the id of data into the data array. + // + // https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_layer_element_html + ERR_FAIL_COND_V_MSG(p_edge_map.size() != p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file seems corrupted: #ERR28"); + for (size_t edge_index = 0; edge_index < p_mapping_data.data.size(); edge_index += 1) { + const FBXDocParser::MeshGeometry::Edge edge = FBXDocParser::MeshGeometry::get_edge(p_edge_map, edge_index); + ERR_FAIL_INDEX_V_MSG(edge.vertex_0, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR29"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_1, p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR30"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_0, (int)p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR31"); + ERR_FAIL_INDEX_V_MSG(edge.vertex_1, (int)p_mapping_data.index.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR32"); + ERR_FAIL_INDEX_V_MSG(p_mapping_data.index[edge.vertex_0], (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR33"); + ERR_FAIL_INDEX_V_MSG(p_mapping_data.index[edge.vertex_1], (int)p_mapping_data.data.size(), (HashMap<int, R>()), "FBX file corrupted: #ERR34"); + aggregate_vertex_data[edge.vertex_0].push_back({ -1, p_mapping_data.data[p_mapping_data.index[edge_index]] }); + aggregate_vertex_data[edge.vertex_1].push_back({ -1, p_mapping_data.data[p_mapping_data.index[edge_index]] }); + } + } + } break; + case FBXDocParser::MeshGeometry::MapType::all_the_same: { + // No matter the mode, no matter the data size; The first always win + // and is set to all the vertices. + ERR_FAIL_COND_V_MSG(p_mapping_data.data.size() <= 0, (HashMap<int, R>()), "FBX file seems corrupted: #ERR35"); + if (p_mapping_data.data.size() > 0) { + for (int vertex_index = 0; vertex_index < p_vertex_count; vertex_index += 1) { + aggregate_vertex_data[vertex_index].push_back({ -1, p_mapping_data.data[0] }); + } + } + } break; + } + + if (aggregate_vertex_data.size() == 0) { + return (HashMap<int, R>()); + } + + // A map is used because turns out that the some FBX file are not well organized + // with vertices well compacted. Using a map allows avoid those issues. + HashMap<Vertex, R> result; + + // Aggregate the collected data. + for (const Vertex *index = aggregate_vertex_data.next(nullptr); index != nullptr; index = aggregate_vertex_data.next(index)) { + Vector<VertexData<T>> *aggregated_vertex = aggregate_vertex_data.getptr(*index); + // This can't be null because we are just iterating. + CRASH_COND(aggregated_vertex == nullptr); + + ERR_FAIL_INDEX_V_MSG(0, aggregated_vertex->size(), (HashMap<int, R>()), "The FBX file is corrupted, No valid data for this vertex index."); + result[*index] = collector_function(aggregated_vertex, p_fall_back); + } + + // Sanitize the data now, if the file is broken we can try import it anyway. + bool problem_found = false; + for (size_t i = 0; i < p_mesh_indices.size(); i += 1) { + const Vertex vertex = get_vertex_from_polygon_vertex(p_mesh_indices, i); + if (result.has(vertex) == false) { + result[vertex] = p_fall_back; + problem_found = true; + } + } + if (problem_found) { + WARN_PRINT("Some data is missing, this FBX file may be corrupted: #WARN0."); + } + + return result; +} + +template <class T> +HashMap<int, T> FBXMeshData::extract_per_polygon( + int p_vertex_count, + const std::vector<int> &p_polygon_indices, + const FBXDocParser::MeshGeometry::MappingData<T> &p_fbx_data, + T p_fallback_value) const { + ERR_FAIL_COND_V_MSG(p_fbx_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct && p_fbx_data.data.size() == 0, (HashMap<int, T>()), "invalid index to direct array"); + ERR_FAIL_COND_V_MSG(p_fbx_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index && p_fbx_data.index.size() == 0, (HashMap<int, T>()), "The FBX seems corrupted"); + + const int polygon_count = count_polygons(p_polygon_indices); + + // Aggregate vertex data. + HashMap<int, Vector<T>> aggregate_polygon_data; + + switch (p_fbx_data.map_type) { + case FBXDocParser::MeshGeometry::MapType::none: { + // No data nothing to do. + return (HashMap<int, T>()); + } + case FBXDocParser::MeshGeometry::MapType::vertex: { + ERR_FAIL_V_MSG((HashMap<int, T>()), "This data can't be extracted and organized per polygon, since into the FBX is mapped per vertex. This should not happen."); + } break; + case FBXDocParser::MeshGeometry::MapType::polygon_vertex: { + ERR_FAIL_V_MSG((HashMap<int, T>()), "This data can't be extracted and organized per polygon, since into the FBX is mapped per polygon vertex. This should not happen."); + } break; + case FBXDocParser::MeshGeometry::MapType::polygon: { + if (p_fbx_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::index_to_direct) { + // The data is stored efficiently index_to_direct allows less data in the FBX file. + for (int polygon_index = 0; + polygon_index < polygon_count; + polygon_index += 1) { + if (p_fbx_data.index.size() == 0) { + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.data.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62"); + aggregate_polygon_data[polygon_index].push_back(p_fbx_data.data[polygon_index]); + } else { + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62"); + + const int index_to_direct = p_fbx_data.index[polygon_index]; + T value = p_fbx_data.data[index_to_direct]; + aggregate_polygon_data[polygon_index].push_back(value); + } + } + } else if (p_fbx_data.ref_type == FBXDocParser::MeshGeometry::ReferenceType::direct) { + // The data are mapped per polygon directly. + ERR_FAIL_COND_V_MSG(polygon_count != (int)p_fbx_data.data.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR51"); + + // Advance each polygon vertex, each new polygon advance the polygon index. + for (int polygon_index = 0; + polygon_index < polygon_count; + polygon_index += 1) { + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.data.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR52"); + aggregate_polygon_data[polygon_index].push_back(p_fbx_data.data[polygon_index]); + } + } else { + // The data is mapped per polygon using a reference. + // The indices array, contains a *reference_id for each polygon. + // * Note that the reference_id is the id of data into the data array. + // + // https://help.autodesk.com/view/FBX/2017/ENU/?guid=__cpp_ref_class_fbx_layer_element_html + ERR_FAIL_COND_V_MSG(polygon_count != (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file seems corrupted: #ERR52"); + + // Advance each polygon vertex, each new polygon advance the polygon index. + for (int polygon_index = 0; + polygon_index < polygon_count; + polygon_index += 1) { + ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR53"); + ERR_FAIL_INDEX_V_MSG(p_fbx_data.index[polygon_index], (int)p_fbx_data.data.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR54"); + aggregate_polygon_data[polygon_index].push_back(p_fbx_data.data[p_fbx_data.index[polygon_index]]); + } + } + } break; + case FBXDocParser::MeshGeometry::MapType::edge: { + ERR_FAIL_V_MSG((HashMap<int, T>()), "This data can't be extracted and organized per polygon, since into the FBX is mapped per edge. This should not happen."); + } break; + case FBXDocParser::MeshGeometry::MapType::all_the_same: { + // No matter the mode, no matter the data size; The first always win + // and is set to all the vertices. + ERR_FAIL_COND_V_MSG(p_fbx_data.data.size() <= 0, (HashMap<int, T>()), "FBX file seems corrupted: #ERR55"); + if (p_fbx_data.data.size() > 0) { + for (int polygon_index = 0; polygon_index < polygon_count; polygon_index += 1) { + aggregate_polygon_data[polygon_index].push_back(p_fbx_data.data[0]); + } + } + } break; + } + + if (aggregate_polygon_data.size() == 0) { + return (HashMap<int, T>()); + } + + // A map is used because turns out that the some FBX file are not well organized + // with vertices well compacted. Using a map allows avoid those issues. + HashMap<int, T> polygons; + + // Take the first value for each vertex. + for (const Vertex *index = aggregate_polygon_data.next(nullptr); index != nullptr; index = aggregate_polygon_data.next(index)) { + Vector<T> *aggregated_polygon = aggregate_polygon_data.getptr(*index); + // This can't be null because we are just iterating. + CRASH_COND(aggregated_polygon == nullptr); + + ERR_FAIL_INDEX_V_MSG(0, (int)aggregated_polygon->size(), (HashMap<int, T>()), "The FBX file is corrupted, No valid data for this polygon index."); + + // Validate the final value. + polygons[*index] = (*aggregated_polygon)[0]; + } + + // Sanitize the data now, if the file is broken we can try import it anyway. + bool problem_found = false; + for (int polygon_i = 0; polygon_i < polygon_count; polygon_i += 1) { + if (polygons.has(polygon_i) == false) { + polygons[polygon_i] = p_fallback_value; + problem_found = true; + } + } + if (problem_found) { + WARN_PRINT("Some data is missing, this FBX file may be corrupted: #WARN1."); + } + + return polygons; +} + +void FBXMeshData::extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry, HashMap<String, MorphVertexData> &r_data) { + r_data.clear(); + + const int vertex_count = mesh_geometry->get_vertices().size(); + + for (const FBXDocParser::BlendShape *blend_shape : mesh_geometry->get_blend_shapes()) { + for (const FBXDocParser::BlendShapeChannel *blend_shape_channel : blend_shape->BlendShapeChannels()) { + const std::vector<const FBXDocParser::ShapeGeometry *> &shape_geometries = blend_shape_channel->GetShapeGeometries(); + for (const FBXDocParser::ShapeGeometry *shape_geometry : shape_geometries) { + String morph_name = ImportUtils::FBXAnimMeshName(shape_geometry->Name()).c_str(); + if (morph_name.is_empty()) { + morph_name = "morph"; + } + + // TODO we have only these?? + const std::vector<unsigned int> &morphs_vertex_indices = shape_geometry->GetIndices(); + const std::vector<Vector3> &morphs_vertices = shape_geometry->GetVertices(); + const std::vector<Vector3> &morphs_normals = shape_geometry->GetNormals(); + + ERR_FAIL_COND_MSG((int)morphs_vertex_indices.size() > vertex_count, "The FBX file is corrupted: #ERR103"); + ERR_FAIL_COND_MSG(morphs_vertex_indices.size() != morphs_vertices.size(), "The FBX file is corrupted: #ERR104"); + ERR_FAIL_COND_MSG((int)morphs_vertices.size() > vertex_count, "The FBX file is corrupted: #ERR105"); + ERR_FAIL_COND_MSG(morphs_normals.size() != 0 && morphs_normals.size() != morphs_vertices.size(), "The FBX file is corrupted: #ERR106"); + + if (r_data.has(morph_name) == false) { + // This morph doesn't exist yet. + // Create it. + MorphVertexData md; + md.vertices.resize(vertex_count); + md.normals.resize(vertex_count); + r_data.set(morph_name, md); + } + + MorphVertexData *data = r_data.getptr(morph_name); + Vector3 *data_vertices_ptr = data->vertices.ptrw(); + Vector3 *data_normals_ptr = data->normals.ptrw(); + + for (int i = 0; i < (int)morphs_vertex_indices.size(); i += 1) { + const Vertex vertex = morphs_vertex_indices[i]; + + ERR_FAIL_INDEX_MSG(vertex, vertex_count, "The blend shapes of this FBX file are corrupted. It has a not valid vertex."); + + data_vertices_ptr[vertex] = morphs_vertices[i]; + + if (morphs_normals.size() != 0) { + data_normals_ptr[vertex] = morphs_normals[i]; + } + } + } + } + } +} diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h new file mode 100644 index 0000000000..b6e87bb9e2 --- /dev/null +++ b/modules/fbx/data/fbx_mesh_data.h @@ -0,0 +1,184 @@ +/*************************************************************************/ +/* fbx_mesh_data.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_MESH_DATA_H +#define FBX_MESH_DATA_H + +#include "core/templates/hash_map.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/resources/surface_tool.h" + +#include "fbx_bone.h" +#include "fbx_parser/FBXMeshGeometry.h" +#include "import_state.h" +#include "tools/import_utils.h" + +struct FBXNode; +struct FBXMeshData; +struct FBXBone; +struct ImportState; + +struct VertexWeightMapping { + Vector<real_t> weights; + Vector<int> bones; + // This extra vector is used because the bone id is computed in a second step. + // TODO Get rid of this extra step is a good idea. + Vector<Ref<FBXBone>> bones_ref; +}; + +template <class T> +struct VertexData { + int polygon_index; + T data; +}; + +// Caches mesh information and instantiates meshes for you using helper functions. +struct FBXMeshData : Reference { + struct MorphVertexData { + // TODO we have only these?? + /// Each element is a vertex. Not supposed to be void. + Vector<Vector3> vertices; + /// Each element is a vertex. Not supposed to be void. + Vector<Vector3> normals; + }; + + // FIXME: remove this is a hack for testing only + mutable const FBXDocParser::MeshGeometry *mesh_geometry = nullptr; + + Ref<FBXNode> mesh_node = nullptr; + /// vertex id, Weight Info + /// later: perf we can use array here + HashMap<int, VertexWeightMapping> vertex_weights; + + // translate fbx mesh data from document context to FBX Mesh Geometry Context + bool valid_weight_indexes = false; + + EditorSceneImporterMeshNode3D *create_fbx_mesh(const ImportState &state, const FBXDocParser::MeshGeometry *p_mesh_geometry, const FBXDocParser::Model *model, bool use_compression); + + void gen_weight_info(Ref<SurfaceTool> st, int vertex_id) const; + + /* mesh maximum weight count */ + bool valid_weight_count = false; + int max_weight_count = 0; + uint64_t armature_id = 0; + bool valid_armature_id = false; + EditorSceneImporterMeshNode3D *godot_mesh_instance = nullptr; + +private: + void sanitize_vertex_weights(const ImportState &state); + + /// Make sure to reorganize the vertices so that the correct UV is taken. + /// This step is needed because differently from the normal, that can be + /// combined, the UV may need its own triangle because sometimes they have + /// really different UV for the same vertex but different polygon. + /// This function make sure to add another vertex for those UVS. + void reorganize_vertices( + std::vector<int> &r_polygon_indices, + std::vector<Vector3> &r_vertices, + HashMap<int, Vector3> &r_normals, + HashMap<int, Vector2> &r_uv_1, + HashMap<int, Vector2> &r_uv_2, + HashMap<int, Color> &r_color, + HashMap<String, MorphVertexData> &r_morphs, + HashMap<int, HashMap<int, Vector3>> &r_normals_raw, + HashMap<int, HashMap<int, Color>> &r_colors_raw, + HashMap<int, HashMap<int, Vector2>> &r_uv_1_raw, + HashMap<int, HashMap<int, Vector2>> &r_uv_2_raw); + + void add_vertex( + const ImportState &state, + Ref<SurfaceTool> p_surface_tool, + real_t p_scale, + int p_vertex, + const std::vector<Vector3> &p_vertices_position, + const HashMap<int, Vector3> &p_normals, + const HashMap<int, Vector2> &p_uvs_0, + const HashMap<int, Vector2> &p_uvs_1, + const HashMap<int, Color> &p_colors, + const Vector3 &p_morph_value = Vector3(), + const Vector3 &p_morph_normal = Vector3()); + + void triangulate_polygon(Ref<SurfaceTool> st, Vector<int> p_polygon_vertex, Vector<int> p_surface_vertex_map, const std::vector<Vector3> &p_vertices) const; + + /// This function is responsible to convert the FBX polygon vertex to + /// vertex index. + /// The polygon vertices are stored in an array with some negative + /// values. The negative values define the last face index. + /// For example the following `face_array` contains two faces, the former + /// with 3 vertices and the latter with a line: + /// [0,2,-2,3,-5] + /// Parsed as: + /// [0, 2, 1, 3, 4] + /// The negative values are computed using this formula: `(-value) - 1` + /// + /// Returns the vertex index from the poligon vertex. + /// Returns -1 if `p_index` is invalid. + int get_vertex_from_polygon_vertex(const std::vector<int> &p_face_indices, int p_index) const; + + /// Returns true if this polygon_vertex_index is the end of a new polygon. + bool is_end_of_polygon(const std::vector<int> &p_face_indices, int p_index) const; + + /// Returns true if this polygon_vertex_index is the begin of a new polygon. + bool is_start_of_polygon(const std::vector<int> &p_face_indices, int p_index) const; + + /// Returns the number of polygons. + int count_polygons(const std::vector<int> &p_face_indices) const; + + /// Used to extract data from the `MappingData` aligned with vertex. + /// Useful to extract normal/uvs/colors/tangents/etc... + /// If the function fails somehow, it returns an hollow vector and print an error. + template <class R, class T> + HashMap<int, R> extract_per_vertex_data( + int p_vertex_count, + const std::vector<FBXDocParser::MeshGeometry::Edge> &p_edges, + const std::vector<int> &p_mesh_indices, + const FBXDocParser::MeshGeometry::MappingData<T> &p_mapping_data, + R (*collector_function)(const Vector<VertexData<T>> *p_vertex_data, R p_fall_back), + R p_fall_back) const; + + /// Used to extract data from the `MappingData` organized per polygon. + /// Useful to extract the material + /// If the function fails somehow, it returns an hollow vector and print an error. + template <class T> + HashMap<int, T> extract_per_polygon( + int p_vertex_count, + const std::vector<int> &p_face_indices, + const FBXDocParser::MeshGeometry::MappingData<T> &p_fbx_data, + T p_fallback_value) const; + + /// Extracts the morph data and organizes it per vertices. + /// The returned `MorphVertexData` arrays are never something different + /// then the `vertex_count`. + void extract_morphs(const FBXDocParser::MeshGeometry *mesh_geometry, HashMap<String, MorphVertexData> &r_data); +}; + +#endif // FBX_MESH_DATA_H diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h new file mode 100644 index 0000000000..d8efcaa982 --- /dev/null +++ b/modules/fbx/data/fbx_node.h @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* fbx_node.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_NODE_H +#define FBX_NODE_H + +#include "fbx_skeleton.h" +#include "model_abstraction.h" +#include "pivot_transform.h" + +#include "fbx_parser/FBXDocument.h" + +class Node3D; +struct PivotTransform; + +struct FBXNode : Reference, ModelAbstraction { + uint64_t current_node_id = 0; + String node_name = String(); + Node3D *godot_node = nullptr; + + // used to parent the skeleton once the tree is built. + Ref<FBXSkeleton> skeleton_node = Ref<FBXSkeleton>(); + + void set_parent(Ref<FBXNode> p_parent) { + fbx_parent = p_parent; + } + + void set_pivot_transform(Ref<PivotTransform> p_pivot_transform) { + pivot_transform = p_pivot_transform; + } + + Ref<PivotTransform> pivot_transform = Ref<PivotTransform>(); // local and global xform data + Ref<FBXNode> fbx_parent = Ref<FBXNode>(); // parent node +}; + +#endif // FBX_NODE_H diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp new file mode 100644 index 0000000000..93aeffc132 --- /dev/null +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* fbx_skeleton.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "fbx_skeleton.h" + +#include "import_state.h" + +#include "tools/import_utils.h" + +void FBXSkeleton::init_skeleton(const ImportState &state) { + int skeleton_bone_count = skeleton_bones.size(); + + if (skeleton == nullptr && skeleton_bone_count > 0) { + skeleton = memnew(Skeleton3D); + + if (fbx_node.is_valid()) { + // cache skeleton attachment for later during node creation + // can't be done until after node hierarchy is built + if (fbx_node->godot_node != state.root) { + fbx_node->skeleton_node = Ref<FBXSkeleton>(this); + print_verbose("cached armature skeleton attachment for node " + fbx_node->node_name); + } else { + // root node must never be a skeleton to prevent cyclic skeletons from being allowed (skeleton in a skeleton) + fbx_node->godot_node->add_child(skeleton); + skeleton->set_owner(state.root_owner); + skeleton->set_name("Skeleton3D"); + print_verbose("created armature skeleton for root"); + } + } else { + memfree(skeleton); + skeleton = nullptr; + print_error("[doc] skeleton has no valid node to parent nodes to - erasing"); + skeleton_bones.clear(); + return; + } + } + + // Make the bone name uniques. + for (int x = 0; x < skeleton_bone_count; x++) { + Ref<FBXBone> bone = skeleton_bones[x]; + if (bone.is_valid()) { + // Make sure the bone name is unique. + const String bone_name = bone->bone_name; + int same_name_count = 0; + for (int y = x; y < skeleton_bone_count; y++) { + Ref<FBXBone> other_bone = skeleton_bones[y]; + if (other_bone.is_valid()) { + if (other_bone->bone_name == bone_name) { + same_name_count += 1; + other_bone->bone_name += "_" + itos(same_name_count); + } + } + } + } + } + + Map<int, Ref<FBXBone>> bone_map; + // implement fbx cluster skin logic here this is where it goes + int bone_count = 0; + for (int x = 0; x < skeleton_bone_count; x++) { + Ref<FBXBone> bone = skeleton_bones[x]; + if (bone.is_valid()) { + skeleton->add_bone(bone->bone_name); + bone->godot_bone_id = bone_count; + bone->fbx_skeleton = Ref<FBXSkeleton>(this); + bone_map.insert(bone_count, bone); + print_verbose("added bone " + itos(bone->bone_id) + " " + bone->bone_name); + bone_count++; + } + } + + ERR_FAIL_COND_MSG(skeleton->get_bone_count() != bone_count, "Not all bones got added, is the file corrupted?"); + + for (Map<int, Ref<FBXBone>>::Element *bone_element = bone_map.front(); bone_element; bone_element = bone_element->next()) { + const Ref<FBXBone> bone = bone_element->value(); + int bone_index = bone_element->key(); + print_verbose("working on bone: " + itos(bone_index) + " bone name:" + bone->bone_name); + + skeleton->set_bone_rest(bone->godot_bone_id, get_unscaled_transform(bone->node->pivot_transform->LocalTransform, state.scale)); + + // lookup parent ID + if (bone->valid_parent && state.fbx_bone_map.has(bone->parent_bone_id)) { + Ref<FBXBone> parent_bone = state.fbx_bone_map[bone->parent_bone_id]; + int bone_id = skeleton->find_bone(parent_bone->bone_name); + if (bone_id != -1) { + skeleton->set_bone_parent(bone_index, bone_id); + } else { + print_error("invalid bone parent: " + parent_bone->bone_name); + } + } else { + if (bone->godot_bone_id != -1) { + skeleton->set_bone_parent(bone_index, -1); // no parent for this bone + } + } + } +} diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h new file mode 100644 index 0000000000..a2e330114c --- /dev/null +++ b/modules/fbx/data/fbx_skeleton.h @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* fbx_skeleton.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_SKELETON_H +#define FBX_SKELETON_H + +#include "fbx_bone.h" +#include "fbx_node.h" +#include "model_abstraction.h" + +#include "core/object/reference.h" +#include "scene/3d/skeleton_3d.h" + +struct FBXNode; +struct ImportState; +struct FBXBone; + +struct FBXSkeleton : Reference { + Ref<FBXNode> fbx_node = Ref<FBXNode>(); + Vector<Ref<FBXBone>> skeleton_bones = Vector<Ref<FBXBone>>(); + Skeleton3D *skeleton = nullptr; + + void init_skeleton(const ImportState &state); +}; + +#endif // FBX_SKELETON_H diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h new file mode 100644 index 0000000000..34021ca7b1 --- /dev/null +++ b/modules/fbx/data/import_state.h @@ -0,0 +1,112 @@ +/*************************************************************************/ +/* import_state.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMPORT_STATE_H +#define IMPORT_STATE_H + +#include "fbx_mesh_data.h" +#include "tools/import_utils.h" +#include "tools/validation_tools.h" + +#include "pivot_transform.h" + +#include "core/core_bind.h" +#include "core/io/resource_importer.h" +#include "core/templates/vector.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/project_settings_editor.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/animation.h" +#include "scene/resources/surface_tool.h" + +#include "modules/fbx/fbx_parser/FBXDocument.h" +#include "modules/fbx/fbx_parser/FBXImportSettings.h" +#include "modules/fbx/fbx_parser/FBXMeshGeometry.h" +#include "modules/fbx/fbx_parser/FBXParser.h" +#include "modules/fbx/fbx_parser/FBXTokenizer.h" +#include "modules/fbx/fbx_parser/FBXUtil.h" + +struct FBXBone; +struct FBXMeshData; +struct FBXNode; +struct FBXSkeleton; + +struct ImportState { + bool enable_material_import = true; + bool enable_animation_import = true; + + Map<StringName, Ref<Texture>> cached_image_searches; + Map<uint64_t, Ref<Material>> cached_materials; + + String path = String(); + Node3D *root_owner = nullptr; + Node3D *root = nullptr; + real_t scale = 0.01; + Ref<FBXNode> fbx_root_node = Ref<FBXNode>(); + // skeleton map - merged automatically when they are on the same x node in the tree so we can merge them automatically. + Map<uint64_t, Ref<FBXSkeleton>> skeleton_map = Map<uint64_t, Ref<FBXSkeleton>>(); + + // nodes on the same level get merged automatically. + //Map<uint64_t, Skeleton3D *> armature_map; + AnimationPlayer *animation_player = nullptr; + + // Generation 4 - Raw document accessing for bone/skin/joint/kLocators + // joints are not necessarily bones but must be merged into the skeleton + // (bone id), bone + Map<uint64_t, Ref<FBXBone>> fbx_bone_map = Map<uint64_t, Ref<FBXBone>>(); // this is the bone name and setup information required for joints + // this will never contain joints only bones attached to a mesh. + + // Generation 4 - Raw document for creating the nodes transforms in the scene + // this is a list of the nodes in the scene + // (id, node) + List<Ref<FBXNode>> fbx_node_list = List<Ref<FBXNode>>(); + + // All nodes which have been created in the scene + // this will not contain the root node of the scene + Map<uint64_t, Ref<FBXNode>> fbx_target_map = Map<uint64_t, Ref<FBXNode>>(); + + // mesh nodes which are created in node / mesh step - used for populating skin poses in MeshSkins + Map<uint64_t, Ref<FBXNode>> MeshNodes = Map<uint64_t, Ref<FBXNode>>(); + // mesh skin map + Map<uint64_t, Ref<Skin>> MeshSkins = Map<uint64_t, Ref<Skin>>(); + + // this is the container for the mesh weight information and eventually + // any mesh data + // but not the skin, just stuff important for rendering + // skin is applied to mesh instance so not really required to be in here yet. + // maybe later + // fbx mesh id, FBXMeshData + Map<uint64_t, Ref<FBXMeshData>> renderer_mesh_data = Map<uint64_t, Ref<FBXMeshData>>(); +}; + +#endif // IMPORT_STATE_H diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h new file mode 100644 index 0000000000..b21ab0badb --- /dev/null +++ b/modules/fbx/data/model_abstraction.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* model_abstraction.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MODEL_ABSTRACTION_H +#define MODEL_ABSTRACTION_H + +#include "modules/fbx/fbx_parser/FBXDocument.h" + +struct ModelAbstraction { + mutable const FBXDocParser::Model *fbx_model = nullptr; + + void set_model(const FBXDocParser::Model *p_model) { + fbx_model = p_model; + } + + bool has_model() const { + return fbx_model != nullptr; + } + + const FBXDocParser::Model *get_model() const { + return fbx_model; + } +}; + +#endif // MODEL_ABSTRACTION_H diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp new file mode 100644 index 0000000000..c12e94097f --- /dev/null +++ b/modules/fbx/data/pivot_transform.cpp @@ -0,0 +1,294 @@ +/*************************************************************************/ +/* pivot_transform.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "pivot_transform.h" + +#include "tools/import_utils.h" + +void PivotTransform::ReadTransformChain() { + const FBXDocParser::PropertyTable *props = fbx_model->Props(); + const FBXDocParser::Model::RotOrder &rot = fbx_model->RotationOrder(); + const FBXDocParser::TransformInheritance &inheritType = fbx_model->InheritType(); + inherit_type = inheritType; // copy the inherit type we need it in the second step. + print_verbose("Model: " + String(fbx_model->Name().c_str()) + " Has inherit type: " + itos(fbx_model->InheritType())); + bool ok = false; + raw_pre_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", ok)); + if (ok) { + pre_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_pre_rotation)); + print_verbose("valid pre_rotation: " + raw_pre_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI))); + } + raw_post_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "PostRotation", ok)); + if (ok) { + post_rotation = ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder_EulerXYZ, ImportUtils::deg2rad(raw_post_rotation)); + print_verbose("valid post_rotation: " + raw_post_rotation + " euler conversion: " + (pre_rotation.get_euler() * (180 / Math_PI))); + } + const Vector3 &RotationPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationPivot", ok)); + if (ok) { + rotation_pivot = ImportUtils::FixAxisConversions(RotationPivot); + } + const Vector3 &RotationOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "RotationOffset", ok)); + if (ok) { + rotation_offset = ImportUtils::FixAxisConversions(RotationOffset); + } + const Vector3 &ScalingOffset = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingOffset", ok)); + if (ok) { + scaling_offset = ImportUtils::FixAxisConversions(ScalingOffset); + } + const Vector3 &ScalingPivot = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "ScalingPivot", ok)); + if (ok) { + scaling_pivot = ImportUtils::FixAxisConversions(ScalingPivot); + } + const Vector3 &Translation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Translation", ok)); + if (ok) { + translation = ImportUtils::FixAxisConversions(Translation); + } + raw_rotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Rotation", ok)); + if (ok) { + rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(raw_rotation)); + } + const Vector3 &Scaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "Lcl Scaling", ok)); + if (ok) { + scaling = Scaling; + } + const Vector3 &GeometricScaling = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricScaling", ok)); + if (ok) { + geometric_scaling = GeometricScaling; + } else { + geometric_scaling = Vector3(0, 0, 0); + } + + const Vector3 &GeometricRotation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricRotation", ok)); + if (ok) { + geometric_rotation = ImportUtils::EulerToQuaternion(rot, ImportUtils::deg2rad(GeometricRotation)); + } else { + geometric_rotation = Quat(); + } + + const Vector3 &GeometricTranslation = ImportUtils::safe_import_vector3(FBXDocParser::PropertyGet<Vector3>(props, "GeometricTranslation", ok)); + if (ok) { + geometric_translation = ImportUtils::FixAxisConversions(GeometricTranslation); + } else { + geometric_translation = Vector3(0, 0, 0); + } + + if (geometric_rotation != Quat()) { + print_error("geometric rotation is unsupported!"); + //CRASH_COND(true); + } + + if (!geometric_scaling.is_equal_approx(Vector3(1, 1, 1))) { + print_error("geometric scaling is unsupported!"); + //CRASH_COND(true); + } + + if (!geometric_translation.is_equal_approx(Vector3(0, 0, 0))) { + print_error("geometric translation is unsupported."); + //CRASH_COND(true); + } +} + +Transform PivotTransform::ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { + Transform T, Roff, Rp, Soff, Sp, S; + + // Here I assume this is the operation which needs done. + // Its WorldTransform * V + + // Origin pivots + T.set_origin(p_translation); + Roff.set_origin(rotation_offset); + Rp.set_origin(rotation_pivot); + Soff.set_origin(scaling_offset); + Sp.set_origin(scaling_pivot); + + // Scaling node + S.scale(p_scaling); + // Rotation pivots + Transform Rpre = Transform(pre_rotation); + Transform R = Transform(p_rotation); + Transform Rpost = Transform(post_rotation); + + return T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); +} + +Transform PivotTransform::ComputeGlobalTransform(Transform t) const { + Vector3 pos = t.origin; + Vector3 scale = t.basis.get_scale(); + Quat rot = t.basis.get_rotation_quat(); + return ComputeGlobalTransform(pos, rot, scale); +} + +Transform PivotTransform::ComputeLocalTransform(Transform t) const { + Vector3 pos = t.origin; + Vector3 scale = t.basis.get_scale(); + Quat rot = t.basis.get_rotation_quat(); + return ComputeLocalTransform(pos, rot, scale); +} + +Transform PivotTransform::ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const { + Transform T, Roff, Rp, Soff, Sp, S; + + // Here I assume this is the operation which needs done. + // Its WorldTransform * V + + // Origin pivots + T.set_origin(p_translation); + Roff.set_origin(rotation_offset); + Rp.set_origin(rotation_pivot); + Soff.set_origin(scaling_offset); + Sp.set_origin(scaling_pivot); + + // Scaling node + S.scale(p_scaling); + + // Rotation pivots + Transform Rpre = Transform(pre_rotation); + Transform R = Transform(p_rotation); + Transform Rpost = Transform(post_rotation); + + Transform parent_global_xform; + Transform parent_local_scaling_m; + + if (parent_transform.is_valid()) { + parent_global_xform = parent_transform->GlobalTransform; + parent_local_scaling_m = parent_transform->Local_Scaling_Matrix; + } + + Transform local_rotation_m, parent_global_rotation_m; + Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat(); + parent_global_rotation_m.basis.set_quat(parent_global_rotation); + local_rotation_m = Rpre * R * Rpost; + + //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized()); + + Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; + Vector3 parent_translation = parent_global_xform.get_origin(); + parent_shear_translation.origin = parent_translation; + parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform; + parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation; + local_shear_scaling = S; + + // Inherit type handler - we don't care about T here, just reordering RSrs etc. + Transform global_rotation_scale; + if (inherit_type == FBXDocParser::Transform_RrSs) { + global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling; + } else if (inherit_type == FBXDocParser::Transform_RSrs) { + global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling; + } else if (inherit_type == FBXDocParser::Transform_Rrs) { + Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.affine_inverse(); + global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling; + } + Transform local_transform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); + //Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); + + // manual hack to force SSC not to be compensated for - until we can handle it properly with tests + return parent_global_xform * local_transform; +} + +void PivotTransform::ComputePivotTransform() { + Transform T, Roff, Rp, Soff, Sp, S; + + // Here I assume this is the operation which needs done. + // Its WorldTransform * V + + // Origin pivots + T.set_origin(translation); + Roff.set_origin(rotation_offset); + Rp.set_origin(rotation_pivot); + Soff.set_origin(scaling_offset); + Sp.set_origin(scaling_pivot); + + // Scaling node + if (!scaling.is_equal_approx(Vector3())) { + S.scale(scaling); + } else { + S.scale(Vector3(1, 1, 1)); + } + Local_Scaling_Matrix = S; // copy for when node / child is looking for the value of this. + + // Rotation pivots + Transform Rpre = Transform(pre_rotation); + Transform R = Transform(rotation); + Transform Rpost = Transform(post_rotation); + + Transform parent_global_xform; + Transform parent_local_scaling_m; + + if (parent_transform.is_valid()) { + parent_global_xform = parent_transform->GlobalTransform; + parent_local_scaling_m = parent_transform->Local_Scaling_Matrix; + } + + Transform local_rotation_m, parent_global_rotation_m; + Quat parent_global_rotation = parent_global_xform.basis.get_rotation_quat(); + parent_global_rotation_m.basis.set_quat(parent_global_rotation); + local_rotation_m = Rpre * R * Rpost; + + //Basis parent_global_rotation = Basis(parent_global_xform.get_basis().get_rotation_quat().normalized()); + + Transform local_shear_scaling, parent_shear_scaling, parent_shear_rotation, parent_shear_translation; + Vector3 parent_translation = parent_global_xform.get_origin(); + parent_shear_translation.origin = parent_translation; + parent_shear_rotation = parent_shear_translation.affine_inverse() * parent_global_xform; + parent_shear_scaling = parent_global_rotation_m.affine_inverse() * parent_shear_rotation; + local_shear_scaling = S; + + // Inherit type handler - we don't care about T here, just reordering RSrs etc. + Transform global_rotation_scale; + if (inherit_type == FBXDocParser::Transform_RrSs) { + global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_shear_scaling * local_shear_scaling; + } else if (inherit_type == FBXDocParser::Transform_RSrs) { + global_rotation_scale = parent_global_rotation_m * parent_shear_scaling * local_rotation_m * local_shear_scaling; + } else if (inherit_type == FBXDocParser::Transform_Rrs) { + Transform parent_global_shear_m_noLocal = parent_shear_scaling * parent_local_scaling_m.inverse(); + global_rotation_scale = parent_global_rotation_m * local_rotation_m * parent_global_shear_m_noLocal * local_shear_scaling; + } + LocalTransform = Transform(); + LocalTransform = T * Roff * Rp * Rpre * R * Rpost.affine_inverse() * Rp.affine_inverse() * Soff * Sp * S * Sp.affine_inverse(); + + ERR_FAIL_COND_MSG(LocalTransform.basis.determinant() == 0, "invalid scale reset"); + + Transform local_translation_pivoted = Transform(Basis(), LocalTransform.origin); + GlobalTransform = Transform(); + //GlobalTransform = parent_global_xform * LocalTransform; + Transform global_origin = Transform(Basis(), parent_translation); + GlobalTransform = (global_origin * local_translation_pivoted) * global_rotation_scale; + + ImportUtils::debug_xform("local xform calculation", LocalTransform); + print_verbose("scale of node: " + S.basis.get_scale_local()); + print_verbose("---------------------------------------------------------------"); +} + +void PivotTransform::Execute() { + ReadTransformChain(); + ComputePivotTransform(); + + ImportUtils::debug_xform("global xform: ", GlobalTransform); + computed_global_xform = true; +} diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h new file mode 100644 index 0000000000..025c8dd58d --- /dev/null +++ b/modules/fbx/data/pivot_transform.h @@ -0,0 +1,115 @@ +/*************************************************************************/ +/* pivot_transform.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef PIVOT_TRANSFORM_H +#define PIVOT_TRANSFORM_H + +#include "core/math/transform.h" +#include "core/object/reference.h" + +#include "model_abstraction.h" + +#include "fbx_parser/FBXDocument.h" +#include "tools/import_utils.h" + +enum TransformationComp { + TransformationComp_Translation, + TransformationComp_Scaling, + TransformationComp_Rotation, + TransformationComp_RotationOffset, + TransformationComp_RotationPivot, + TransformationComp_PreRotation, + TransformationComp_PostRotation, + TransformationComp_ScalingOffset, + TransformationComp_ScalingPivot, + TransformationComp_GeometricTranslation, + TransformationComp_GeometricRotation, + TransformationComp_GeometricScaling, + TransformationComp_MAXIMUM +}; +// Abstract away pivot data so its simpler to handle +struct PivotTransform : Reference, ModelAbstraction { + // at the end we want to keep geometric_ everything, post and pre rotation + // these are used during animation data processing / keyframe ingestion the rest can be simplified down / out. + Quat pre_rotation = Quat(); + Quat post_rotation = Quat(); + Quat rotation = Quat(); + Quat geometric_rotation = Quat(); + Vector3 rotation_pivot = Vector3(); + Vector3 rotation_offset = Vector3(); + Vector3 scaling_offset = Vector3(1.0, 1.0, 1.0); + Vector3 scaling_pivot = Vector3(1.0, 1.0, 1.0); + Vector3 translation = Vector3(); + Vector3 scaling = Vector3(1.0, 1.0, 1.0); + Vector3 geometric_scaling = Vector3(1.0, 1.0, 1.0); + Vector3 geometric_translation = Vector3(); + + Vector3 raw_rotation = Vector3(); + Vector3 raw_post_rotation = Vector3(); + Vector3 raw_pre_rotation = Vector3(); + + /* Read pivots from the document */ + void ReadTransformChain(); + + void debug_pivot_xform(String p_name) { + print_verbose("debugging node name: " + p_name); + print_verbose("raw rotation: " + raw_rotation * (180 / Math_PI)); + print_verbose("raw pre_rotation " + raw_pre_rotation * (180 / Math_PI)); + print_verbose("raw post_rotation " + raw_post_rotation * (180 / Math_PI)); + } + + Transform ComputeGlobalTransform(Transform t) const; + Transform ComputeLocalTransform(Transform t) const; + Transform ComputeGlobalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; + Transform ComputeLocalTransform(Vector3 p_translation, Quat p_rotation, Vector3 p_scaling) const; + + /* Extract into xforms and calculate once */ + void ComputePivotTransform(); + + /* Execute the command for the pivot generation */ + void Execute(); + + void set_parent(Ref<PivotTransform> p_parent) { + parent_transform = p_parent; + } + + bool computed_global_xform = false; + Ref<PivotTransform> parent_transform = Ref<PivotTransform>(); + //Transform chain[TransformationComp_MAXIMUM]; + + // cached for later use + Transform GlobalTransform = Transform(); + Transform LocalTransform = Transform(); + Transform Local_Scaling_Matrix = Transform(); // used for inherit type. + Transform GeometricTransform = Transform(); // 3DS max only + FBXDocParser::TransformInheritance inherit_type = FBXDocParser::TransformInheritance_MAX; // maya fbx requires this - sorry <3 +}; + +#endif // PIVOT_TRANSFORM_H diff --git a/modules/fbx/doc_classes/EditorSceneImporterFBX.xml b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml new file mode 100644 index 0000000000..72b6e0f5fd --- /dev/null +++ b/modules/fbx/doc_classes/EditorSceneImporterFBX.xml @@ -0,0 +1,36 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="3.2"> + <brief_description> + FBX 3D asset importer. + </brief_description> + <description> + This is an FBX 3D asset importer with full support for most FBX features. + If exporting a FBX scene from Autodesk Maya, use these FBX export settings: + [codeblock] + - Smoothing Groups + - Smooth Mesh + - Triangluate (for meshes with blend shapes) + - Bake Animation + - Resample All + - Deformed Models + - Skins + - Blend Shapes + - Curve Filters + - Constant Key Reducer + - Auto Tangents Only + - *Do not check* Constraints (as it will break the file) + - Can check Embed Media (embeds textures into the exported FBX file) + - Note that when importing embedded media, the texture and mesh will be a single immutable file. + - You will have to re-export then re-import the FBX if the texture has changed. + - Units: Centimeters + - Up Axis: Y + - Binary format in FBX 2017 + [/codeblock] + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <constants> + </constants> +</class> diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp new file mode 100644 index 0000000000..d37befbbfd --- /dev/null +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -0,0 +1,1424 @@ +/*************************************************************************/ +/* editor_scene_importer_fbx.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_scene_importer_fbx.h" + +#include "data/fbx_anim_container.h" +#include "data/fbx_material.h" +#include "data/fbx_mesh_data.h" +#include "data/fbx_skeleton.h" +#include "tools/import_utils.h" + +#include "core/io/image_loader.h" +#include "editor/editor_log.h" +#include "editor/editor_node.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/import/scene_importer_mesh_node_3d.h" +#include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/light_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/main/node.h" +#include "scene/resources/material.h" + +#include "fbx_parser/FBXDocument.h" +#include "fbx_parser/FBXImportSettings.h" +#include "fbx_parser/FBXMeshGeometry.h" +#include "fbx_parser/FBXParser.h" +#include "fbx_parser/FBXProperties.h" +#include "fbx_parser/FBXTokenizer.h" + +#include <string> + +void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const { + // register FBX as the one and only format for FBX importing + const String import_setting_string = "filesystem/import/fbx/"; + const String fbx_str = "fbx"; + Vector<String> exts; + exts.push_back(fbx_str); + _register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, + true); +} + +void EditorSceneImporterFBX::_register_project_setting_import(const String generic, + const String import_setting_string, + const Vector<String> &exts, + List<String> *r_extensions, + const bool p_enabled) const { + const String use_generic = "use_" + generic; + _GLOBAL_DEF(import_setting_string + use_generic, p_enabled, true); + if (ProjectSettings::get_singleton()->get(import_setting_string + use_generic)) { + for (int32_t i = 0; i < exts.size(); i++) { + r_extensions->push_back(exts[i]); + } + } +} + +uint32_t EditorSceneImporterFBX::get_import_flags() const { + return IMPORT_SCENE; +} + +Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, + List<String> *r_missing_deps, Error *r_err) { + // done for performance when re-importing lots of files when testing importer in verbose only! + if (OS::get_singleton()->is_stdout_verbose()) { + EditorLog *log = EditorNode::get_log(); + log->clear(); + } + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + + ERR_FAIL_COND_V(!f, NULL); + + { + PackedByteArray data; + // broadphase tokenizing pass in which we identify the core + // syntax elements of FBX (brackets, commas, key:value mappings) + FBXDocParser::TokenList tokens; + + bool is_binary = false; + data.resize(f->get_len()); + f->get_buffer(data.ptrw(), data.size()); + PackedByteArray fbx_header; + fbx_header.resize(64); + for (int32_t byte_i = 0; byte_i < 64; byte_i++) { + fbx_header.ptrw()[byte_i] = data.ptr()[byte_i]; + } + + String fbx_header_string; + if (fbx_header.size() >= 0) { + fbx_header_string.parse_utf8((const char *)fbx_header.ptr(), fbx_header.size()); + } + + print_verbose("[doc] opening fbx file: " + p_path); + print_verbose("[doc] fbx header: " + fbx_header_string); + + // safer to check this way as there can be different formatted headers + if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) { + is_binary = true; + print_verbose("[doc] is binary"); + FBXDocParser::TokenizeBinary(tokens, (const char *)data.ptrw(), (size_t)data.size()); + } else { + print_verbose("[doc] is ascii"); + FBXDocParser::Tokenize(tokens, (const char *)data.ptrw(), (size_t)data.size()); + } + + // The import process explained: + // 1. Tokens are made, these are then taken into the 'parser' below + // 2. The parser constructs 'Elements' and all 'real' FBX Types. + // 3. This creates a problem: shared_ptr ownership, should Elements later 'take ownership' + // 4. No, it shouldn't so we should either a.) use weak ref for elements; but this is not correct. + + // use this information to construct a very rudimentary + // parse-tree representing the FBX scope structure + FBXDocParser::Parser parser(tokens, is_binary); + FBXDocParser::ImportSettings settings; + settings.strictMode = false; + + // this function leaks a lot + FBXDocParser::Document doc(parser, settings); + + // yeah so closing the file is a good idea (prevents readonly states) + f->close(); + + // safety for version handling + if (doc.IsSafeToImport()) { + bool is_blender_fbx = false; + //const FBXDocParser::PropertyPtr app_vendor = p_document->GlobalSettingsPtr()->Props() + // p_document->Creator() + const FBXDocParser::PropertyTable *import_props = doc.GetMetadataProperties(); + const FBXDocParser::PropertyPtr app_name = import_props->Get("Original|ApplicationName"); + const FBXDocParser::PropertyPtr app_vendor = import_props->Get("Original|ApplicationVendor"); + const FBXDocParser::PropertyPtr app_version = import_props->Get("Original|ApplicationVersion"); + // + if (app_name) { + const FBXDocParser::TypedProperty<std::string> *app_name_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_name); + if (app_name_string) { + print_verbose("FBX App Name: " + String(app_name_string->Value().c_str())); + } + } + + if (app_vendor) { + const FBXDocParser::TypedProperty<std::string> *app_vendor_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_vendor); + if (app_vendor_string) { + print_verbose("FBX App Vendor: " + String(app_vendor_string->Value().c_str())); + is_blender_fbx = app_vendor_string->Value().find("Blender") != std::string::npos; + } + } + + if (app_version) { + const FBXDocParser::TypedProperty<std::string> *app_version_string = dynamic_cast<const FBXDocParser::TypedProperty<std::string> *>(app_version); + if (app_version_string) { + print_verbose("FBX App Version: " + String(app_version_string->Value().c_str())); + } + } + + if (is_blender_fbx) { + WARN_PRINT("Blender FBX files will not work properly with keyframes or skeletons until we make fixes stand by."); + } + + Node3D *spatial = _generate_scene(p_path, &doc, p_flags, p_bake_fps, 8); + // todo: move to document shutdown (will need to be validated after moving; this code has been validated already) + for (FBXDocParser::TokenPtr token : tokens) { + if (token) { + delete token; + token = nullptr; + } + } + + return spatial; + + } else { + print_error("Cannot import file: " + p_path + " version of file is unsupported, please re-export in your modelling package file version is: " + itos(doc.FBXVersion())); + } + } + + return memnew(Node3D); +} + +template <class T> +struct EditorSceneImporterAssetImportInterpolate { + T lerp(const T &a, const T &b, float c) const { + return a + (b - a) * c; + } + + T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { + const float t2 = t * t; + const float t3 = t2 * t; + + return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + } + + T bezier(T start, T control_1, T control_2, T end, float t) { + /* Formula from Wikipedia article on Bezier curves. */ + const real_t omt = (1.0 - t); + const real_t omt2 = omt * omt; + const real_t omt3 = omt2 * omt; + const real_t t2 = t * t; + const real_t t3 = t2 * t; + + return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; + } +}; + +//thank you for existing, partial specialization +template <> +struct EditorSceneImporterAssetImportInterpolate<Quat> { + Quat lerp(const Quat &a, const Quat &b, float c) const { + ERR_FAIL_COND_V(!a.is_normalized(), Quat()); + ERR_FAIL_COND_V(!b.is_normalized(), Quat()); + + return a.slerp(b, c).normalized(); + } + + Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, float c) { + ERR_FAIL_COND_V(!p1.is_normalized(), Quat()); + ERR_FAIL_COND_V(!p2.is_normalized(), Quat()); + + return p1.slerp(p2, c).normalized(); + } + + Quat bezier(Quat start, Quat control_1, Quat control_2, Quat end, float t) { + ERR_FAIL_COND_V(!start.is_normalized(), Quat()); + ERR_FAIL_COND_V(!end.is_normalized(), Quat()); + + return start.slerp(end, t).normalized(); + } +}; + +template <class T> +T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, + AssetImportAnimation::Interpolation p_interp) { + //could use binary search, worth it? + int idx = -1; + for (int i = 0; i < p_times.size(); i++) { + if (p_times[i] > p_time) + break; + idx++; + } + + EditorSceneImporterAssetImportInterpolate<T> interp; + + switch (p_interp) { + case AssetImportAnimation::INTERP_LINEAR: { + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.lerp(p_values[idx], p_values[idx + 1], c); + + } break; + case AssetImportAnimation::INTERP_STEP: { + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + return p_values[idx]; + + } break; + case AssetImportAnimation::INTERP_CATMULLROMSPLINE: { + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[1 + p_times.size() - 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); + + } break; + case AssetImportAnimation::INTERP_CUBIC_SPLINE: { + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[(p_times.size() - 1) * 3 + 1]; + } + + float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + T from = p_values[idx * 3 + 1]; + T c1 = from + p_values[idx * 3 + 2]; + T to = p_values[idx * 3 + 4]; + T c2 = to + p_values[idx * 3 + 3]; + + return interp.bezier(from, c1, c2, to, c); + + } break; + } + + ERR_FAIL_V(p_values[0]); +} + +Node3D *EditorSceneImporterFBX::_generate_scene( + const String &p_path, + const FBXDocParser::Document *p_document, + const uint32_t p_flags, + int p_bake_fps, + const int32_t p_max_bone_weights) { + ImportState state; + state.path = p_path; + state.animation_player = NULL; + + // create new root node for scene + Node3D *scene_root = memnew(Node3D); + state.root = memnew(Node3D); + state.root_owner = scene_root; // the real scene root... sorry compatibility code is painful... + + state.root->set_name("RootNode"); + scene_root->add_child(state.root); + state.root->set_owner(scene_root); + + state.fbx_root_node.instance(); + state.fbx_root_node->godot_node = state.root; + + // Size relative to cm. + const real_t fbx_unit_scale = p_document->GlobalSettingsPtr()->UnitScaleFactor(); + + print_verbose("FBX unit scale import value: " + rtos(fbx_unit_scale)); + // Set FBX file scale is relative to CM must be converted to M + state.scale = fbx_unit_scale / 100.0; + print_verbose("FBX unit scale is: " + rtos(state.scale)); + + // Enabled by default. + state.enable_material_import = true; + // Enabled by default. + state.enable_animation_import = true; + Ref<FBXNode> root_node; + root_node.instance(); + + // make sure fake noFBXDocParser::PropertyPtr ptrde always has a transform too ;) + Ref<PivotTransform> pivot_transform; + pivot_transform.instance(); + root_node->pivot_transform = pivot_transform; + root_node->node_name = "root node"; + root_node->current_node_id = 0; + root_node->godot_node = state.root; + + // cache this node onto the fbx_target map. + state.fbx_target_map.insert(0, root_node); + + // cache basic node information from FBX document + // grabs all FBX bones + BuildDocumentBones(Ref<FBXBone>(), state, p_document, 0L); + BuildDocumentNodes(Ref<PivotTransform>(), state, p_document, 0L, nullptr); + + // Build document skinning information + + // Algorithm is this: + // Get Deformer: object with "Skin" class. + // Deformer:: has link to Geometry:: (correct mesh for skin) + // Deformer:: has Source which is the SubDeformer:: (e.g. the Cluster) + // Notes at the end it configures the vertex weight mapping. + + for (uint64_t skin_id : p_document->GetSkinIDs()) { + // Validate the parser + FBXDocParser::LazyObject *lazy_skin = p_document->GetObject(skin_id); + ERR_CONTINUE_MSG(lazy_skin == nullptr, "invalid lazy object [serious parser bug]"); + + // Validate the parser + const FBXDocParser::Skin *skin = lazy_skin->Get<FBXDocParser::Skin>(); + ERR_CONTINUE_MSG(skin == nullptr, "invalid skin added to skin list [parser bug]"); + + const std::vector<const FBXDocParser::Connection *> source_to_destination = p_document->GetConnectionsBySourceSequenced(skin_id); + FBXDocParser::MeshGeometry *mesh = nullptr; + uint64_t mesh_id = 0; + + // Most likely only contains the mesh link for the skin + // The mesh geometry. + for (const FBXDocParser::Connection *con : source_to_destination) { + // do something + print_verbose("src: " + itos(con->src)); + FBXDocParser::Object *ob = con->DestinationObject(); + mesh = dynamic_cast<FBXDocParser::MeshGeometry *>(ob); + + if (mesh) { + mesh_id = mesh->ID(); + break; + } + } + + // Validate the mesh exists and was retrieved + ERR_CONTINUE_MSG(mesh_id == 0, "mesh id is invalid"); + const std::vector<const FBXDocParser::Cluster *> clusters = skin->Clusters(); + + // NOTE: this will ONLY work on skinned bones (it is by design.) + // A cluster is a skinned bone so SKINS won't contain unskinned bones so we need to pre-add all bones and parent them in a step beforehand. + for (const FBXDocParser::Cluster *cluster : clusters) { + ERR_CONTINUE_MSG(cluster == nullptr, "invalid bone cluster"); + const uint64_t deformer_id = cluster->ID(); + std::vector<const FBXDocParser::Connection *> connections = p_document->GetConnectionsByDestinationSequenced(deformer_id); + + // Weight data always has a node in the scene lets grab the limb's node in the scene :) (reverse set to true since it's the opposite way around) + const FBXDocParser::ModelLimbNode *limb_node = ProcessDOMConnection<FBXDocParser::ModelLimbNode>(p_document, deformer_id, true); + + ERR_CONTINUE_MSG(limb_node == nullptr, "unable to resolve model for skinned bone"); + + const uint64_t model_id = limb_node->ID(); + + // This will never happen, so if it does you know you fucked up. + ERR_CONTINUE_MSG(!state.fbx_bone_map.has(model_id), "missing LimbNode detected"); + + // new bone instance + Ref<FBXBone> bone_element = state.fbx_bone_map[model_id]; + + // + // Bone Weight Information Configuration + // + + // Cache Weight Information into bone for later usage if you want the raw data. + const std::vector<unsigned int> &indexes = cluster->GetIndices(); + const std::vector<float> &weights = cluster->GetWeights(); + Ref<FBXMeshData> mesh_vertex_data; + + // this data will pre-exist if vertex weight information is found + if (state.renderer_mesh_data.has(mesh_id)) { + mesh_vertex_data = state.renderer_mesh_data[mesh_id]; + } else { + mesh_vertex_data.instance(); + state.renderer_mesh_data.insert(mesh_id, mesh_vertex_data); + } + + mesh_vertex_data->armature_id = bone_element->armature_id; + mesh_vertex_data->valid_armature_id = true; + + //print_verbose("storing mesh vertex data for mesh to use later"); + ERR_CONTINUE_MSG(indexes.size() != weights.size(), "[doc] error mismatch between weight info"); + + for (size_t idx = 0; idx < indexes.size(); idx++) { + const size_t vertex_index = indexes[idx]; + const real_t influence_weight = weights[idx]; + + VertexWeightMapping &vm = mesh_vertex_data->vertex_weights[vertex_index]; + vm.weights.push_back(influence_weight); + vm.bones.push_back(0); // bone id is pushed on here during sanitization phase + vm.bones_ref.push_back(bone_element); + } + + for (const int *vertex_index = mesh_vertex_data->vertex_weights.next(nullptr); + vertex_index != nullptr; + vertex_index = mesh_vertex_data->vertex_weights.next(vertex_index)) { + VertexWeightMapping *vm = mesh_vertex_data->vertex_weights.getptr(*vertex_index); + const int influence_count = vm->weights.size(); + if (influence_count > mesh_vertex_data->max_weight_count) { + mesh_vertex_data->max_weight_count = influence_count; + mesh_vertex_data->valid_weight_count = true; + } + } + + if (mesh_vertex_data->max_weight_count > 4) { + if (mesh_vertex_data->max_weight_count > 8) { + ERR_PRINT("[doc] Serious: maximum bone influences is 8 in this branch."); + } + // Clamp to 8 bone vertex influences. + mesh_vertex_data->max_weight_count = 8; + print_verbose("[doc] Using 8 vertex bone influences configuration."); + } else { + mesh_vertex_data->max_weight_count = 4; + print_verbose("[doc] Using 4 vertex bone influences configuration."); + } + } + } + + // do we globally allow for import of materials + // (prevents overwrite of materials; so you can handle them explicitly) + if (state.enable_material_import) { + const std::vector<uint64_t> &materials = p_document->GetMaterialIDs(); + + for (uint64_t material_id : materials) { + FBXDocParser::LazyObject *lazy_material = p_document->GetObject(material_id); + FBXDocParser::Material *mat = (FBXDocParser::Material *)lazy_material->Get<FBXDocParser::Material>(); + ERR_CONTINUE_MSG(!mat, "Could not convert fbx material by id: " + itos(material_id)); + + Ref<FBXMaterial> material; + material.instance(); + material->set_imported_material(mat); + + Ref<StandardMaterial3D> godot_material = material->import_material(state); + + state.cached_materials.insert(material_id, godot_material); + } + } + + // build skin and skeleton information + print_verbose("[doc] Skeleton3D Bone count: " + itos(state.fbx_bone_map.size())); + + // Importing bones using document based method from FBX directly + // We do not use the assimp bone format to determine this information anymore. + if (state.fbx_bone_map.size() > 0) { + // We are using a single skeleton only method here + // this is because we really have no concept of skeletons in FBX + // their are bones in a scene but they have no specific armature + // we can detect armatures but the issue lies in the complexity + // we opted to merge the entire scene onto one skeleton for now + // if we need to change this we have an archive of the old code. + + // bind pose normally only has 1 per mesh but can have more than one + // this is the point of skins + // in FBX first bind pose is the master for the first skin + + // In order to handle the FBX skeleton we must also inverse any parent transforms on the bones + // just to rule out any parent node transforms in the bone data + // this is trivial to do and allows us to use the single skeleton method and merge them + // this means that the nodes from maya kLocators will be preserved as bones + // in the same rig without having to match this across skeletons and merge by detection + // we can just merge and undo any parent transforms + for (Map<uint64_t, Ref<FBXBone>>::Element *bone_element = state.fbx_bone_map.front(); bone_element; bone_element = bone_element->next()) { + Ref<FBXBone> bone = bone_element->value(); + Ref<FBXSkeleton> fbx_skeleton_inst; + + uint64_t armature_id = bone->armature_id; + if (state.skeleton_map.has(armature_id)) { + fbx_skeleton_inst = state.skeleton_map[armature_id]; + } else { + fbx_skeleton_inst.instance(); + state.skeleton_map.insert(armature_id, fbx_skeleton_inst); + } + + print_verbose("populating skeleton with bone: " + bone->bone_name); + + // // populate bone skeleton - since fbx has no DOM for the skeleton just a node. + // bone->bone_skeleton = fbx_skeleton_inst; + + // now populate bone on the armature node list + fbx_skeleton_inst->skeleton_bones.push_back(bone); + + CRASH_COND_MSG(!state.fbx_target_map.has(armature_id), "invalid armature [serious]"); + + Ref<FBXNode> node = state.fbx_target_map[armature_id]; + + CRASH_COND_MSG(node.is_null(), "invalid node [serious]"); + CRASH_COND_MSG(node->pivot_transform.is_null(), "invalid pivot transform [serious]"); + fbx_skeleton_inst->fbx_node = node; + + ERR_CONTINUE_MSG(fbx_skeleton_inst->fbx_node.is_null(), "invalid skeleton node [serious]"); + + // we need to have a valid armature id and the model configured for the bone to be assigned fully. + // happens once per skeleton + + if (state.fbx_target_map.has(armature_id) && !fbx_skeleton_inst->fbx_node->has_model()) { + print_verbose("allocated fbx skeleton primary / armature node for the level: " + fbx_skeleton_inst->fbx_node->node_name); + } else if (!state.fbx_target_map.has(armature_id) && !fbx_skeleton_inst->fbx_node->has_model()) { + print_error("bones are not mapped to an armature node for armature id: " + itos(armature_id) + " bone: " + bone->bone_name); + // this means bone will be removed and not used, which is safe actually and no skeleton will be created. + } + } + + // setup skeleton instances if required :) + for (Map<uint64_t, Ref<FBXSkeleton>>::Element *skeleton_node = state.skeleton_map.front(); skeleton_node; skeleton_node = skeleton_node->next()) { + Ref<FBXSkeleton> &skeleton = skeleton_node->value(); + skeleton->init_skeleton(state); + + ERR_CONTINUE_MSG(skeleton->fbx_node.is_null(), "invalid fbx target map, missing skeleton"); + } + + // This list is not populated + for (Map<uint64_t, Ref<FBXNode>>::Element *skin_mesh = state.MeshNodes.front(); skin_mesh; skin_mesh = skin_mesh->next()) { + } + } + + // build godot node tree + if (state.fbx_node_list.size() > 0) { + for (List<Ref<FBXNode>>::Element *node_element = state.fbx_node_list.front(); + node_element; + node_element = node_element->next()) { + Ref<FBXNode> fbx_node = node_element->get(); + EditorSceneImporterMeshNode3D *mesh_node = nullptr; + Ref<FBXMeshData> mesh_data_precached; + + // check for valid geometry + if (fbx_node->fbx_model == nullptr) { + print_error("[doc] fundamental flaw, submit bug immediately with full import log with verbose logging on"); + } else { + const std::vector<const FBXDocParser::Geometry *> &geometry = fbx_node->fbx_model->GetGeometry(); + for (const FBXDocParser::Geometry *mesh : geometry) { + print_verbose("[doc] [" + itos(mesh->ID()) + "] mesh: " + fbx_node->node_name); + + if (mesh == nullptr) + continue; + + const FBXDocParser::MeshGeometry *mesh_geometry = dynamic_cast<const FBXDocParser::MeshGeometry *>(mesh); + if (mesh_geometry) { + uint64_t mesh_id = mesh_geometry->ID(); + + // this data will pre-exist if vertex weight information is found + if (state.renderer_mesh_data.has(mesh_id)) { + mesh_data_precached = state.renderer_mesh_data[mesh_id]; + } else { + mesh_data_precached.instance(); + state.renderer_mesh_data.insert(mesh_id, mesh_data_precached); + } + + mesh_data_precached->mesh_node = fbx_node; + + // mesh node, mesh id + mesh_node = mesh_data_precached->create_fbx_mesh(state, mesh_geometry, fbx_node->fbx_model, (p_flags & IMPORT_USE_COMPRESSION) != 0); + if (!state.MeshNodes.has(mesh_id)) { + state.MeshNodes.insert(mesh_id, fbx_node); + } + } + + const FBXDocParser::ShapeGeometry *shape_geometry = dynamic_cast<const FBXDocParser::ShapeGeometry *>(mesh); + if (shape_geometry != nullptr) { + print_verbose("[doc] valid shape geometry converted"); + } + } + } + + Ref<FBXSkeleton> node_skeleton = fbx_node->skeleton_node; + + if (node_skeleton.is_valid()) { + Skeleton3D *skel = node_skeleton->skeleton; + fbx_node->godot_node = skel; + } else if (mesh_node == nullptr) { + fbx_node->godot_node = memnew(Node3D); + } else { + fbx_node->godot_node = mesh_node; + } + + fbx_node->godot_node->set_name(fbx_node->node_name); + + // assign parent if valid + if (fbx_node->fbx_parent.is_valid()) { + fbx_node->fbx_parent->godot_node->add_child(fbx_node->godot_node); + fbx_node->godot_node->set_owner(state.root_owner); + } + + // Node Transform debug, set local xform data. + fbx_node->godot_node->set_transform(get_unscaled_transform(fbx_node->pivot_transform->LocalTransform, state.scale)); + + // populate our mesh node reference + if (mesh_node != nullptr && mesh_data_precached.is_valid()) { + mesh_data_precached->godot_mesh_instance = mesh_node; + } + } + } + + for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { + const uint64_t mesh_id = mesh_data->key(); + Ref<FBXMeshData> mesh = mesh_data->value(); + + const FBXDocParser::MeshGeometry *mesh_geometry = p_document->GetObject(mesh_id)->Get<FBXDocParser::MeshGeometry>(); + + ERR_CONTINUE_MSG(mesh->mesh_node.is_null(), "invalid mesh allocation"); + + const FBXDocParser::Skin *mesh_skin = mesh_geometry->DeformerSkin(); + + if (!mesh_skin) { + continue; // safe to continue + } + + // + // Skin bone configuration + // + + // + // Get Mesh Node Xform only + // + // ERR_CONTINUE_MSG(!state.fbx_target_map.has(mesh_id), "invalid xform for the skin pose: " + itos(mesh_id)); + // Ref<FBXNode> mesh_node_xform_data = state.fbx_target_map[mesh_id]; + + if (!mesh_skin) { + continue; // not a deformer. + } + + if (mesh_skin->Clusters().size() == 0) { + continue; // possibly buggy mesh + } + + // Lookup skin or create it if it's not found. + Ref<Skin> skin; + if (!state.MeshSkins.has(mesh_id)) { + print_verbose("Created new skin"); + skin.instance(); + state.MeshSkins.insert(mesh_id, skin); + } else { + print_verbose("Grabbed skin"); + skin = state.MeshSkins[mesh_id]; + } + + for (const FBXDocParser::Cluster *cluster : mesh_skin->Clusters()) { + // node or bone this cluster targets (in theory will only be a bone target) + uint64_t skin_target_id = cluster->TargetNode()->ID(); + + print_verbose("adding cluster [" + itos(cluster->ID()) + "] " + String(cluster->Name().c_str()) + " for target: [" + itos(skin_target_id) + "] " + String(cluster->TargetNode()->Name().c_str())); + ERR_CONTINUE_MSG(!state.fbx_bone_map.has(skin_target_id), "no bone found by that ID? locator"); + + const Ref<FBXBone> bone = state.fbx_bone_map[skin_target_id]; + const Ref<FBXSkeleton> skeleton = bone->fbx_skeleton; + const Ref<FBXNode> skeleton_node = skeleton->fbx_node; + + skin->add_named_bind( + bone->bone_name, + get_unscaled_transform( + skeleton_node->pivot_transform->GlobalTransform.affine_inverse() * cluster->TransformLink().affine_inverse(), state.scale)); + } + + print_verbose("cluster name / id: " + String(mesh_skin->Name().c_str()) + " [" + itos(mesh_skin->ID()) + "]"); + print_verbose("skeleton has " + itos(state.fbx_bone_map.size()) + " binds"); + print_verbose("fbx skin has " + itos(mesh_skin->Clusters().size()) + " binds"); + } + + // mesh data iteration for populating skeleton mapping + for (Map<uint64_t, Ref<FBXMeshData>>::Element *mesh_data = state.renderer_mesh_data.front(); mesh_data; mesh_data = mesh_data->next()) { + Ref<FBXMeshData> mesh = mesh_data->value(); + const uint64_t mesh_id = mesh_data->key(); + EditorSceneImporterMeshNode3D *mesh_instance = mesh->godot_mesh_instance; + const int mesh_weights = mesh->max_weight_count; + Ref<FBXSkeleton> skeleton; + const bool valid_armature = mesh->valid_armature_id; + const uint64_t armature = mesh->armature_id; + + if (mesh_weights > 0) { + // this is a bug, it means the weights were found but the skeleton wasn't + ERR_CONTINUE_MSG(!valid_armature, "[doc] fbx armature is missing"); + } else { + continue; // safe to continue not a bug just a normal mesh + } + + if (state.skeleton_map.has(armature)) { + skeleton = state.skeleton_map[armature]; + print_verbose("[doc] armature mesh to skeleton mapping has been allocated"); + } else { + print_error("[doc] unable to find armature mapping"); + } + + ERR_CONTINUE_MSG(!mesh_instance, "[doc] invalid mesh mapping for skeleton assignment"); + ERR_CONTINUE_MSG(skeleton.is_null(), "[doc] unable to resolve the correct skeleton but we have weights!"); + + mesh_instance->set_skeleton_path(mesh_instance->get_path_to(skeleton->skeleton)); + print_verbose("[doc] allocated skeleton to mesh " + mesh_instance->get_name()); + + // do we have a mesh skin for this mesh + ERR_CONTINUE_MSG(!state.MeshSkins.has(mesh_id), "no skin found for mesh"); + + Ref<Skin> mesh_skin = state.MeshSkins[mesh_id]; + + ERR_CONTINUE_MSG(mesh_skin.is_null(), "invalid skin stored in map"); + print_verbose("[doc] allocated skin to mesh " + mesh_instance->get_name()); + mesh_instance->set_skin(mesh_skin); + } + + // build skin and skeleton information + print_verbose("[doc] Skeleton3D Bone count: " + itos(state.fbx_bone_map.size())); + const FBXDocParser::FileGlobalSettings *FBXSettings = p_document->GlobalSettingsPtr(); + + // Configure constraints + // NOTE: constraints won't be added quite yet, we don't have a real need for them *yet*. (they can be supported later on) + // const std::vector<uint64_t> fbx_constraints = p_document->GetConstraintStackIDs(); + + // get the animation FPS + float fps_setting = ImportUtils::get_fbx_fps(FBXSettings); + + // enable animation import, only if local animation is enabled + if (state.enable_animation_import && (p_flags & IMPORT_ANIMATION)) { + // document animation stack list - get by ID so we can unload any non used animation stack + const std::vector<uint64_t> animation_stack = p_document->GetAnimationStackIDs(); + + for (uint64_t anim_id : animation_stack) { + FBXDocParser::LazyObject *lazyObject = p_document->GetObject(anim_id); + const FBXDocParser::AnimationStack *stack = lazyObject->Get<FBXDocParser::AnimationStack>(); + + if (stack != nullptr) { + String animation_name = ImportUtils::FBXNodeToName(stack->Name()); + print_verbose("Valid animation stack has been found: " + animation_name); + // ReferenceTime is the same for some animations? + // LocalStop time is the start and end time + float r_start = CONVERT_FBX_TIME(stack->ReferenceStart()); + float r_stop = CONVERT_FBX_TIME(stack->ReferenceStop()); + float start_time = CONVERT_FBX_TIME(stack->LocalStart()); + float end_time = CONVERT_FBX_TIME(stack->LocalStop()); + float duration = end_time - start_time; + + print_verbose("r_start " + rtos(r_start) + ", r_stop " + rtos(r_stop)); + print_verbose("start_time" + rtos(start_time) + " end_time " + rtos(end_time)); + print_verbose("anim duration : " + rtos(duration)); + + // we can safely create the animation player + if (state.animation_player == nullptr) { + print_verbose("Creating animation player"); + state.animation_player = memnew(AnimationPlayer); + state.root->add_child(state.animation_player); + state.animation_player->set_owner(state.root_owner); + } + + Ref<Animation> animation; + animation.instance(); + animation->set_name(animation_name); + animation->set_length(duration); + + print_verbose("Animation length: " + rtos(animation->get_length()) + " seconds"); + + // i think assimp was duplicating things, this lets me know to just reference or ignore this to prevent duplicate information in tracks + // this would mean that we would be doing three times as much work per track if my theory is correct. + // this was not the case but this is a good sanity check for the animation handler from the document. + // it also lets us know if the FBX specification massively changes the animation system, in theory such a change would make this show + // an fbx specification error, so best keep it in + // the overhead is tiny. + Map<uint64_t, const FBXDocParser::AnimationCurve *> CheckForDuplication; + + const std::vector<const FBXDocParser::AnimationLayer *> &layers = stack->Layers(); + print_verbose("FBX Animation layers: " + itos(layers.size())); + for (const FBXDocParser::AnimationLayer *layer : layers) { + std::vector<const FBXDocParser::AnimationCurveNode *> node_list = layer->Nodes(); + print_verbose("Layer: " + ImportUtils::FBXNodeToName(layer->Name()) + ", " + " AnimCurveNode count " + itos(node_list.size())); + + // first thing to do here is that i need to first get the animcurvenode to a Vector3 + // we now need to put this into the track information for godot. + // to do this we need to know which track is what? + + // target id, [ track name, [time index, vector] ] + // new map needs to be [ track name, keyframe_data ] + Map<uint64_t, Map<StringName, FBXTrack>> AnimCurveNodes; + + // struct AnimTrack { + // // Animation track can be + // // visible, T, R, S + // Map<StringName, Map<uint64_t, Vector3> > animation_track; + // }; + + // Map<uint64_t, AnimTrack> AnimCurveNodes; + + // so really, what does this mean to make an animtion track. + // we need to know what object the curves are for. + // we need the target ID and the target name for the track reduction. + + FBXDocParser::Model::RotOrder quat_rotation_order = FBXDocParser::Model::RotOrder_EulerXYZ; + + // T:: R:: S:: Visible:: Custom:: + for (const FBXDocParser::AnimationCurveNode *curve_node : node_list) { + // when Curves() is called the curves are actually read, we could replace this with our own ProcessDomConnection code here if required. + // We may need to do this but ideally we use Curves + // note: when you call this there might be a delay in opening it + // uses mutable type to 'cache' the response until the AnimationCurveNode is cleaned up. + std::map<std::string, const FBXDocParser::AnimationCurve *> curves = curve_node->Curves(); + const FBXDocParser::Object *object = curve_node->Target(); + const FBXDocParser::Model *target = curve_node->TargetAsModel(); + if (target == nullptr) { + if (object != nullptr) { + print_error("[doc] warning failed to find a target Model for curve: " + String(object->Name().c_str())); + } else { + //print_error("[doc] failed to resolve object"); + continue; + } + + continue; + } else { + //print_verbose("[doc] applied rotation order: " + itos(target->RotationOrder())); + quat_rotation_order = target->RotationOrder(); + } + + uint64_t target_id = target->ID(); + String target_name = ImportUtils::FBXNodeToName(target->Name()); + + const FBXDocParser::PropertyTable *properties = curve_node->Props(); + bool got_x = false, got_y = false, got_z = false; + float offset_x = FBXDocParser::PropertyGet<float>(properties, "d|X", got_x); + float offset_y = FBXDocParser::PropertyGet<float>(properties, "d|Y", got_y); + float offset_z = FBXDocParser::PropertyGet<float>(properties, "d|Z", got_z); + + String curve_node_name = ImportUtils::FBXNodeToName(curve_node->Name()); + + // Reduce all curves for this node into a single container + // T, R, S is what we expect, although other tracks are possible + // like for example visibility tracks. + + // We are not ordered here, we don't care about ordering, this happens automagically by godot when we insert with the + // key time :), so order is unimportant because the insertion will happen at a time index + // good to know: we do not need a list of these in another format :) + //Map<String, Vector<const Assimp::FBX::AnimationCurve *> > unordered_track; + + // T + // R + // S + // Map[String, List<VECTOR>] + + // So this is a reduction of the animation curve nodes + // We build this as a lookup, this is essentially our 'animation track' + //AnimCurveNodes.insert(curve_node_name, Map<uint64_t, Vector3>()); + + // create the animation curve information with the target id + // so the point of this makes a track with the name "T" for example + // the target ID is also set here, this means we don't need to do anything extra when we are in the 'create all animation tracks' step + FBXTrack &keyframe_map = AnimCurveNodes[target_id][StringName(curve_node_name)]; + + if (got_x && got_y && got_z) { + Vector3 default_value = Vector3(offset_x, offset_y, offset_z); + keyframe_map.default_value = default_value; + keyframe_map.has_default = true; + //print_verbose("track name: " + curve_node_name); + //print_verbose("xyz default: " + default_value); + } + // target id, [ track name, [time index, vector] ] + // Map<uint64_t, Map<StringName, Map<uint64_t, Vector3> > > AnimCurveNodes; + + // we probably need the target id here. + // so map[uint64_t map]... + // Map<uint64_t, Vector3D> translation_keys, rotation_keys, scale_keys; + + // extra const required by C++11 colon/Range operator + // note: do not use C++17 syntax here for dicts. + // this is banned in Godot. + for (std::pair<const std::string, const FBXDocParser::AnimationCurve *> &kvp : curves) { + const String curve_element = ImportUtils::FBXNodeToName(kvp.first); + const FBXDocParser::AnimationCurve *curve = kvp.second; + String curve_name = ImportUtils::FBXNodeToName(curve->Name()); + uint64_t curve_id = curve->ID(); + + if (CheckForDuplication.has(curve_id)) { + print_error("(FBX spec changed?) We found a duplicate curve being used for an alternative node - report to godot issue tracker"); + } else { + CheckForDuplication.insert(curve_id, curve); + } + + // FBX has no name for AnimCurveNode::, most of the time, not seen any with valid name here. + const std::map<int64_t, float> &track_time = curve->GetValueTimeTrack(); + + if (track_time.size() > 0) { + for (std::pair<int64_t, float> keyframe : track_time) { + if (curve_element == "d|X") { + keyframe_map.keyframes[keyframe.first].x = keyframe.second; + } else if (curve_element == "d|Y") { + keyframe_map.keyframes[keyframe.first].y = keyframe.second; + } else if (curve_element == "d|Z") { + keyframe_map.keyframes[keyframe.first].z = keyframe.second; + } else { + //print_error("FBX Unsupported element: " + curve_element); + } + + //print_verbose("[" + itos(target_id) + "] Keyframe added: " + itos(keyframe_map.size())); + + //print_verbose("Keyframe t:" + rtos(animation_track_time) + " v: " + rtos(keyframe.second)); + } + } + } + } + + // Map<uint64_t, Map<StringName, Map<uint64_t, Vector3> > > AnimCurveNodes; + // add this animation track here + + // target id, [ track name, [time index, vector] ] + //std::map<uint64_t, std::map<StringName, FBXTrack > > AnimCurveNodes; + for (Map<uint64_t, Map<StringName, FBXTrack>>::Element *track = AnimCurveNodes.front(); track; track = track->next()) { + // 5 tracks + // current track index + // track count is 5 + // track count is 5. + // next track id is 5. + const uint64_t target_id = track->key(); + int track_idx = animation->add_track(Animation::TYPE_TRANSFORM); + + // animation->track_set_path(track_idx, node_path); + // animation->track_set_path(track_idx, node_path); + Ref<FBXBone> bone; + + // note we must not run the below code if the entry doesn't exist, it will create dummy entries which is very bad. + // remember that state.fbx_bone_map[target_id] will create a new entry EVEN if you only read. + // this would break node animation targets, so if you change this be warned. :) + if (state.fbx_bone_map.has(target_id)) { + bone = state.fbx_bone_map[target_id]; + } + + Transform target_transform; + + if (state.fbx_target_map.has(target_id)) { + Ref<FBXNode> node_ref = state.fbx_target_map[target_id]; + target_transform = node_ref->pivot_transform->GlobalTransform; + //print_verbose("[doc] allocated animation node transform"); + } + + //int size_targets = state.fbx_target_map.size(); + //print_verbose("Target ID map: " + itos(size_targets)); + //print_verbose("[doc] debug bone map size: " + itos(state.fbx_bone_map.size())); + + // if this is a skeleton mapped track we can just set the path for the track. + // todo: implement node paths here at some + if (state.fbx_bone_map.size() > 0 && state.fbx_bone_map.has(target_id)) { + if (bone->fbx_skeleton.is_valid() && bone.is_valid()) { + Ref<FBXSkeleton> fbx_skeleton = bone->fbx_skeleton; + String bone_path = state.root->get_path_to(fbx_skeleton->skeleton); + bone_path += ":" + fbx_skeleton->skeleton->get_bone_name(bone->godot_bone_id); + print_verbose("[doc] track bone path: " + bone_path); + NodePath path = bone_path; + animation->track_set_path(track_idx, path); + } + } else if (state.fbx_target_map.has(target_id)) { + //print_verbose("[doc] we have a valid target for a node animation"); + Ref<FBXNode> target_node = state.fbx_target_map[target_id]; + if (target_node.is_valid() && target_node->godot_node != nullptr) { + String node_path = state.root->get_path_to(target_node->godot_node); + NodePath path = node_path; + animation->track_set_path(track_idx, path); + //print_verbose("[doc] node animation path: " + node_path); + } + } else { + // note: this could actually be unsafe this means we should be careful about continuing here, if we see bizzare effects later we should disable this. + // I am not sure if this is unsafe or not, testing will tell us this. + print_error("[doc] invalid fbx target detected for this track"); + continue; + } + + // everything in FBX and Maya is a node therefore if this happens something is seriously broken. + if (!state.fbx_target_map.has(target_id)) { + print_error("unable to resolve this to an FBX object."); + continue; + } + + Ref<FBXNode> target_node = state.fbx_target_map[target_id]; + const FBXDocParser::Model *model = target_node->fbx_model; + const FBXDocParser::PropertyTable *props = model->Props(); + + Map<StringName, FBXTrack> &track_data = track->value(); + FBXTrack &translation_keys = track_data[StringName("T")]; + FBXTrack &rotation_keys = track_data[StringName("R")]; + FBXTrack &scale_keys = track_data[StringName("S")]; + + double increment = 1.0f / fps_setting; + double time = 0.0f; + + bool last = false; + + Vector<Vector3> pos_values; + Vector<float> pos_times; + Vector<Vector3> scale_values; + Vector<float> scale_times; + Vector<Quat> rot_values; + Vector<float> rot_times; + + double max_duration = 0; + double anim_length = animation->get_length(); + + for (std::pair<int64_t, Vector3> position_key : translation_keys.keyframes) { + pos_values.push_back(position_key.second * state.scale); + double animation_track_time = CONVERT_FBX_TIME(position_key.first); + + if (animation_track_time > max_duration) { + max_duration = animation_track_time; + } + + //print_verbose("pos keyframe: t:" + rtos(animation_track_time) + " value " + position_key.second); + pos_times.push_back(animation_track_time); + } + + for (std::pair<int64_t, Vector3> scale_key : scale_keys.keyframes) { + scale_values.push_back(scale_key.second); + double animation_track_time = CONVERT_FBX_TIME(scale_key.first); + + if (animation_track_time > max_duration) { + max_duration = animation_track_time; + } + //print_verbose("scale keyframe t:" + rtos(animation_track_time)); + scale_times.push_back(animation_track_time); + } + + // + // Pre and Post keyframe rotation handler + // -- Required because Maya and Autodesk <3 the pain when it comes to implementing animation code! enjoy <3 + + bool got_pre = false; + bool got_post = false; + + Quat post_rotation; + Quat pre_rotation; + + // Rotation matrix + const Vector3 &PreRotation = FBXDocParser::PropertyGet<Vector3>(props, "PreRotation", got_pre); + const Vector3 &PostRotation = FBXDocParser::PropertyGet<Vector3>(props, "PostRotation", got_post); + + FBXDocParser::Model::RotOrder rot_order = model->RotationOrder(); + if (got_pre) { + pre_rotation = ImportUtils::EulerToQuaternion(rot_order, ImportUtils::deg2rad(PreRotation)); + } + if (got_post) { + post_rotation = ImportUtils::EulerToQuaternion(rot_order, ImportUtils::deg2rad(PostRotation)); + } + + Quat lastQuat = Quat(); + + for (std::pair<int64_t, Vector3> rotation_key : rotation_keys.keyframes) { + double animation_track_time = CONVERT_FBX_TIME(rotation_key.first); + + //print_verbose("euler rotation key: " + rotation_key.second); + Quat rot_key_value = ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_key.second)); + + if (lastQuat != Quat() && rot_key_value.dot(lastQuat) < 0) { + rot_key_value.x = -rot_key_value.x; + rot_key_value.y = -rot_key_value.y; + rot_key_value.z = -rot_key_value.z; + rot_key_value.w = -rot_key_value.w; + } + // pre_post rotation possibly could fix orientation + Quat final_rotation = pre_rotation * rot_key_value * post_rotation; + + lastQuat = final_rotation; + + if (animation_track_time > max_duration) { + max_duration = animation_track_time; + } + + rot_values.push_back(final_rotation); + rot_times.push_back(animation_track_time); + } + + bool valid_rest = false; + Transform bone_rest; + int skeleton_bone = -1; + if (state.fbx_bone_map.has(target_id)) { + if (bone.is_valid() && bone->fbx_skeleton.is_valid()) { + skeleton_bone = bone->godot_bone_id; + if (skeleton_bone >= 0) { + bone_rest = bone->fbx_skeleton->skeleton->get_bone_rest(skeleton_bone); + valid_rest = true; + } + } + + if (!valid_rest) { + print_verbose("invalid rest!"); + } + } + + const Vector3 def_pos = translation_keys.has_default ? (translation_keys.default_value * state.scale) : bone_rest.origin; + const Quat def_rot = rotation_keys.has_default ? ImportUtils::EulerToQuaternion(quat_rotation_order, ImportUtils::deg2rad(rotation_keys.default_value)) : bone_rest.basis.get_rotation_quat(); + const Vector3 def_scale = scale_keys.has_default ? scale_keys.default_value : bone_rest.basis.get_scale(); + print_verbose("track defaults: p(" + def_pos + ") s(" + def_scale + ") r(" + def_rot + ")"); + + while (true) { + Vector3 pos = def_pos; + Quat rot = def_rot; + Vector3 scale = def_scale; + + if (pos_values.size()) { + pos = _interpolate_track<Vector3>(pos_times, pos_values, time, + AssetImportAnimation::INTERP_LINEAR); + } + + if (rot_values.size()) { + rot = _interpolate_track<Quat>(rot_times, rot_values, time, + AssetImportAnimation::INTERP_LINEAR); + } + + if (scale_values.size()) { + scale = _interpolate_track<Vector3>(scale_times, scale_values, time, + AssetImportAnimation::INTERP_LINEAR); + } + + // node animations must also include pivots + if (skeleton_bone >= 0) { + Transform xform = Transform(); + xform.basis.set_quat_scale(rot, scale); + xform.origin = pos; + const Transform t = bone_rest.affine_inverse() * xform; + + // populate this again + rot = t.basis.get_rotation_quat(); + rot.normalize(); + scale = t.basis.get_scale(); + pos = t.origin; + } + + animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + + if (last) { + break; + } + + time += increment; + if (time > anim_length) { + last = true; + time = anim_length; + break; + } + } + } + } + state.animation_player->add_animation(animation_name, animation); + } + } + + // AnimStack elements contain start stop time and name of animation + // AnimLayer is the current active layer of the animation (multiple layers can be active we only support 1) + // AnimCurveNode has a OP link back to the model which is the real node. + // AnimCurveNode has a direct link to AnimationCurve (of which it may have more than one) + + // Store animation stack in list + // iterate over all AnimStacks like the cache node algorithm recursively + // this can then be used with ProcessDomConnection<> to link from + // AnimStack:: <-- (OO) --> AnimLayer:: <-- (OO) --> AnimCurveNode:: (which can OP resolve) to Model:: + } + + // + // Cleanup operations - explicit to prevent errors on shutdown - found that ref to ref does behave badly sometimes. + // + + state.renderer_mesh_data.clear(); + state.MeshSkins.clear(); + state.fbx_target_map.clear(); + state.fbx_node_list.clear(); + + for (Map<uint64_t, Ref<FBXBone>>::Element *element = state.fbx_bone_map.front(); element; element = element->next()) { + Ref<FBXBone> bone = element->value(); + bone->parent_bone.unref(); + bone->node.unref(); + bone->fbx_skeleton.unref(); + } + + for (Map<uint64_t, Ref<FBXSkeleton>>::Element *element = state.skeleton_map.front(); element; element = element->next()) { + Ref<FBXSkeleton> skel = element->value(); + skel->fbx_node.unref(); + skel->skeleton_bones.clear(); + } + + state.fbx_bone_map.clear(); + state.skeleton_map.clear(); + state.fbx_root_node.unref(); + + return scene_root; +} + +void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone, + ImportState &state, const FBXDocParser::Document *p_doc, + uint64_t p_id) { + const std::vector<const FBXDocParser::Connection *> &conns = p_doc->GetConnectionsByDestinationSequenced(p_id, "Model"); + // FBX can do an join like this + // Model -> SubDeformer (bone) -> Deformer (skin pose) + // This is important because we need to somehow link skin back to bone id in skeleton :) + // The rules are: + // A subdeformer will exist if 'limbnode' class tag present + // The subdeformer will not necessarily have a deformer as joints do not have one + for (const FBXDocParser::Connection *con : conns) { + // goto: bone creation + //print_verbose("con: " + String(con->PropertyName().c_str())); + + // ignore object-property links we want the object to object links nothing else + if (con->PropertyName().length()) { + continue; + } + + // convert connection source object into Object base class + const FBXDocParser::Object *const object = con->SourceObject(); + + if (nullptr == object) { + print_verbose("failed to convert source object for Model link"); + continue; + } + + // FBX Model::Cube, Model::Bone001, etc elements + // This detects if we can cast the object into this model structure. + const FBXDocParser::Model *const model = dynamic_cast<const FBXDocParser::Model *>(object); + + // declare our bone element reference (invalid, unless we create a bone in this step) + // this lets us pass valid armature information into children objects and this is why we moved this up here + // previously this was created .instanced() on the same line. + Ref<FBXBone> bone_element; + + if (model != nullptr) { + // model marked with limb node / casted. + const FBXDocParser::ModelLimbNode *const limb_node = dynamic_cast<const FBXDocParser::ModelLimbNode *>(model); + if (limb_node != nullptr) { + // Write bone into bone list for FBX + + ERR_FAIL_COND_MSG(state.fbx_bone_map.has(limb_node->ID()), "[serious] duplicate LimbNode detected"); + + bool parent_is_bone = state.fbx_bone_map.find(p_id); + bone_element.instance(); + + // used to build the bone hierarchy in the skeleton + bone_element->parent_bone_id = parent_is_bone ? p_id : 0; + bone_element->valid_parent = parent_is_bone; + bone_element->limb_node = limb_node; + + // parent is a node and this is the first bone + if (!parent_is_bone) { + uint64_t armature_id = p_id; + bone_element->valid_armature_id = true; + bone_element->armature_id = armature_id; + print_verbose("[doc] valid armature has been configured for first child: " + itos(armature_id)); + } else if (p_parent_bone.is_valid()) { + if (p_parent_bone->valid_armature_id) { + bone_element->valid_armature_id = true; + bone_element->armature_id = p_parent_bone->armature_id; + print_verbose("[doc] bone has valid armature id:" + itos(bone_element->armature_id)); + } else { + print_error("[doc] unassigned armature id: " + String(limb_node->Name().c_str())); + } + } else { + print_error("[doc] error is this a bone? " + String(limb_node->Name().c_str())); + } + + if (!parent_is_bone) { + print_verbose("[doc] Root bone: " + bone_element->bone_name); + } + + uint64_t limb_id = limb_node->ID(); + bone_element->bone_id = limb_id; + bone_element->bone_name = ImportUtils::FBXNodeToName(model->Name()); + bone_element->parent_bone = p_parent_bone; + + // insert limb by ID into list. + state.fbx_bone_map.insert(limb_node->ID(), bone_element); + } + + // recursion call - child nodes + BuildDocumentBones(bone_element, state, p_doc, model->ID()); + } + } +} + +void EditorSceneImporterFBX::BuildDocumentNodes( + Ref<PivotTransform> parent_transform, + ImportState &state, + const FBXDocParser::Document *p_doc, + uint64_t id, + Ref<FBXNode> parent_node) { + // tree + // here we get the node 0 on the root by default + const std::vector<const FBXDocParser::Connection *> &conns = p_doc->GetConnectionsByDestinationSequenced(id, "Model"); + + // branch + for (const FBXDocParser::Connection *con : conns) { + // ignore object-property links + if (con->PropertyName().length()) { + // really important we document why this is ignored. + print_verbose("ignoring property link - no docs on why this is ignored"); + continue; + } + + // convert connection source object into Object base class + // Source objects can exist with 'null connections' this means that we only for sure know the source exists. + const FBXDocParser::Object *const source_object = con->SourceObject(); + + if (nullptr == source_object) { + print_verbose("failed to convert source object for Model link"); + continue; + } + + // FBX Model::Cube, Model::Bone001, etc elements + // This detects if we can cast the object into this model structure. + const FBXDocParser::Model *const model = dynamic_cast<const FBXDocParser::Model *>(source_object); + // model is the current node + if (nullptr != model) { + uint64_t current_node_id = model->ID(); + + Ref<FBXNode> new_node; + new_node.instance(); + new_node->current_node_id = current_node_id; + new_node->node_name = ImportUtils::FBXNodeToName(model->Name()); + + Ref<PivotTransform> fbx_transform; + fbx_transform.instance(); + fbx_transform->set_parent(parent_transform); + fbx_transform->set_model(model); + fbx_transform->debug_pivot_xform("name: " + new_node->node_name); + fbx_transform->Execute(); + + new_node->set_pivot_transform(fbx_transform); + + // check if this node is a bone + if (state.fbx_bone_map.has(current_node_id)) { + Ref<FBXBone> bone = state.fbx_bone_map[current_node_id]; + if (bone.is_valid()) { + bone->set_node(new_node); + print_verbose("allocated bone data: " + bone->bone_name); + } + } + + // set the model, we can't just assign this safely + new_node->set_model(model); + + if (parent_node.is_valid()) { + new_node->set_parent(parent_node); + } else { + new_node->set_parent(state.fbx_root_node); + } + + CRASH_COND_MSG(new_node->pivot_transform.is_null(), "invalid fbx target map pivot transform [serious]"); + + // populate lookup tables with references + // [fbx_node_id, fbx_node] + + state.fbx_node_list.push_back(new_node); + if (!state.fbx_target_map.has(new_node->current_node_id)) { + state.fbx_target_map[new_node->current_node_id] = new_node; + } + + // print node name + print_verbose("[doc] new node " + new_node->node_name); + + // sub branches + BuildDocumentNodes(new_node->pivot_transform, state, p_doc, current_node_id, new_node); + } + } +} diff --git a/modules/assimp/editor_scene_importer_assimp.h b/modules/fbx/editor_scene_importer_fbx.h index 7be80c4ad0..ff1d243ede 100644 --- a/modules/assimp/editor_scene_importer_assimp.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* editor_scene_importer_assimp.h */ +/* editor_scene_importer_fbx.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,13 +28,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_SCENE_IMPORTER_ASSIMP_H -#define EDITOR_SCENE_IMPORTER_ASSIMP_H +#ifndef EDITOR_SCENE_IMPORTER_FBX_H +#define EDITOR_SCENE_IMPORTER_FBX_H #ifdef TOOLS_ENABLED -#include "core/bind/core_bind.h" + +#include "data/import_state.h" +#include "tools/import_utils.h" + +#include "core/core_bind.h" #include "core/io/resource_importer.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/local_vector.h" +#include "core/templates/vector.h" +#include "core/variant/dictionary.h" #include "editor/import/resource_importer_scene.h" #include "editor/project_settings_editor.h" #include "scene/3d/mesh_instance_3d.h" @@ -44,35 +51,16 @@ #include "scene/resources/animation.h" #include "scene/resources/surface_tool.h" -#include <assimp/matrix4x4.h> -#include <assimp/scene.h> -#include <assimp/types.h> -#include <assimp/DefaultLogger.hpp> -#include <assimp/LogStream.hpp> -#include <assimp/Logger.hpp> -#include <map> - -#include "import_state.h" -#include "import_utils.h" +#include "fbx_parser/FBXDocument.h" +#include "fbx_parser/FBXImportSettings.h" +#include "fbx_parser/FBXMeshGeometry.h" +#include "fbx_parser/FBXUtil.h" -using namespace AssimpImporter; - -class AssimpStream : public Assimp::LogStream { -public: - // Constructor - AssimpStream() {} - - // Destructor - ~AssimpStream() {} - // Write something using your own functionality - void write(const char *message) { - print_verbose(String("Open Asset Import: ") + String(message).strip_edges()); - } -}; +#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL -class EditorSceneImporterAssimp : public EditorSceneImporter { +class EditorSceneImporterFBX : public EditorSceneImporter { private: - GDCLASS(EditorSceneImporterAssimp, EditorSceneImporter); + GDCLASS(EditorSceneImporterFBX, EditorSceneImporter); struct AssetImportAnimation { enum Interpolation { @@ -83,67 +71,63 @@ private: }; }; - struct BoneInfo { - uint32_t bone; - float weight; - }; + // ------------------------------------------------------------------------------------------------ + template <typename T> + const T *ProcessDOMConnection( + const FBXDocParser::Document *doc, + uint64_t current_element, + bool reverse_lookup = false) { + const std::vector<const FBXDocParser::Connection *> &conns = reverse_lookup ? doc->GetConnectionsByDestinationSequenced(current_element) : doc->GetConnectionsBySourceSequenced(current_element); + //print_verbose("[doc] looking for " + String(element_to_find)); + // using the temp pattern here so we can debug before it returns + // in some cases we return too early, with 'deformer object base class' in wrong place + // in assimp this means we can accidentally return too early... + const T *return_obj = nullptr; + + for (const FBXDocParser::Connection *con : conns) { + const FBXDocParser::Object *source_object = con->SourceObject(); + const FBXDocParser::Object *dest_object = con->DestinationObject(); + if (source_object && dest_object != nullptr) { + //print_verbose("[doc] connection name: " + String(source_object->Name().c_str()) + ", dest: " + String(dest_object->Name().c_str())); + const T *temp = dynamic_cast<const T *>(reverse_lookup ? source_object : dest_object); + if (temp) { + return_obj = temp; + } + } + } + + if (return_obj != nullptr) { + //print_verbose("[doc] returned valid element"); + //print_verbose("Found object for bone"); + return return_obj; + } + + // safe to return nothing, need to use nullptr here as nullptr is used internally for FBX document. + return nullptr; + } + + void BuildDocumentBones(Ref<FBXBone> p_parent_bone, + ImportState &state, const FBXDocParser::Document *p_doc, + uint64_t p_id); - Ref<Mesh> _generate_mesh_from_surface_indices(ImportState &state, const Vector<int> &p_surface_indices, - const aiNode *assimp_node, Ref<Skin> &skin, - Skeleton3D *&skeleton_assigned); - - // simple object creation functions - Node3D *create_light(ImportState &state, - const String &node_name, - Transform &look_at_transform); - Node3D *create_camera( - ImportState &state, - const String &node_name, - Transform &look_at_transform); - // non recursive - linear so must not use recursive arguments - MeshInstance3D *create_mesh(ImportState &state, const aiNode *assimp_node, const String &node_name, Node *active_node, Transform node_transform); - // recursive node generator - void _generate_node(ImportState &state, const aiNode *assimp_node); - void _insert_animation_track(ImportState &scene, const aiAnimation *assimp_anim, int track_id, - int anim_fps, Ref<Animation> animation, float ticks_per_second, - Skeleton3D *skeleton, const NodePath &node_path, - const String &node_name, aiBone *track_bone); - - void _import_animation(ImportState &state, int p_animation_index, int p_bake_fps); - Node *get_node_by_name(ImportState &state, String name); - aiBone *get_bone_from_stack(ImportState &state, aiString name); - Node3D *_generate_scene(const String &p_path, aiScene *scene, const uint32_t p_flags, int p_bake_fps, const int32_t p_max_bone_weights); + void BuildDocumentNodes(Ref<PivotTransform> parent_transform, ImportState &state, const FBXDocParser::Document *doc, uint64_t id, Ref<FBXNode> fbx_parent); + + Node3D *_generate_scene(const String &p_path, const FBXDocParser::Document *p_document, + const uint32_t p_flags, + int p_bake_fps, const int32_t p_max_bone_weights); template <class T> T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time, AssetImportAnimation::Interpolation p_interp); void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const; - struct ImportFormat { - Vector<String> extensions; - bool is_default; - }; - -protected: - static void _bind_methods(); - public: - EditorSceneImporterAssimp() { - Assimp::DefaultLogger::create("", Assimp::Logger::VERBOSE); - unsigned int severity = Assimp::Logger::Info | Assimp::Logger::Err | Assimp::Logger::Warn; - Assimp::DefaultLogger::get()->attachStream(new AssimpStream(), severity); - } - ~EditorSceneImporterAssimp() { - Assimp::DefaultLogger::kill(); - } + EditorSceneImporterFBX() {} + ~EditorSceneImporterFBX() {} virtual void get_extensions(List<String> *r_extensions) const override; virtual uint32_t get_import_flags() const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; - Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path); - - static void RegenerateBoneStack(ImportState &state); - - void RegenerateBoneStack(ImportState &state, aiMesh *mesh); + virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = NULL) override; }; -#endif -#endif + +#endif // TOOLS_ENABLED +#endif // EDITOR_SCENE_IMPORTER_FBX_H diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h new file mode 100644 index 0000000000..0a46a7df26 --- /dev/null +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -0,0 +1,282 @@ +/*************************************************************************/ +/* ByteSwapper.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file Helper class tp perform various byte oder swappings + (e.g. little to big endian) */ +#ifndef BYTE_SWAPPER_H +#define BYTE_SWAPPER_H + +#include <stdint.h> +#include <algorithm> +#include <locale> + +namespace FBXDocParser { +// -------------------------------------------------------------------------------------- +/** Defines some useful byte order swap routines. + * + * This is required to read big-endian model formats on little-endian machines, + * and vice versa. Direct use of this class is DEPRECATED. Use #StreamReader instead. */ +// -------------------------------------------------------------------------------------- +class ByteSwap { + ByteSwap() {} + +public: + // ---------------------------------------------------------------------- + /** Swap two bytes of data + * @param[inout] _szOut A void* to save the reintcasts for the caller. */ + static inline void Swap2(void *_szOut) { + uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut); + std::swap(szOut[0], szOut[1]); + } + + // ---------------------------------------------------------------------- + /** Swap four bytes of data + * @param[inout] _szOut A void* to save the reintcasts for the caller. */ + static inline void Swap4(void *_szOut) { + uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut); + std::swap(szOut[0], szOut[3]); + std::swap(szOut[1], szOut[2]); + } + + // ---------------------------------------------------------------------- + /** Swap eight bytes of data + * @param[inout] _szOut A void* to save the reintcasts for the caller. */ + static inline void Swap8(void *_szOut) { + uint8_t *const szOut = reinterpret_cast<uint8_t *>(_szOut); + std::swap(szOut[0], szOut[7]); + std::swap(szOut[1], szOut[6]); + std::swap(szOut[2], szOut[5]); + std::swap(szOut[3], szOut[4]); + } + + // ---------------------------------------------------------------------- + /** ByteSwap a float. Not a joke. + * @param[inout] fOut ehm. .. */ + static inline void Swap(float *fOut) { + Swap4(fOut); + } + + // ---------------------------------------------------------------------- + /** ByteSwap a double. Not a joke. + * @param[inout] fOut ehm. .. */ + static inline void Swap(double *fOut) { + Swap8(fOut); + } + + // ---------------------------------------------------------------------- + /** ByteSwap an int16t. Not a joke. + * @param[inout] fOut ehm. .. */ + static inline void Swap(int16_t *fOut) { + Swap2(fOut); + } + + static inline void Swap(uint16_t *fOut) { + Swap2(fOut); + } + + // ---------------------------------------------------------------------- + /** ByteSwap an int32t. Not a joke. + * @param[inout] fOut ehm. .. */ + static inline void Swap(int32_t *fOut) { + Swap4(fOut); + } + + static inline void Swap(uint32_t *fOut) { + Swap4(fOut); + } + + // ---------------------------------------------------------------------- + /** ByteSwap an int64t. Not a joke. + * @param[inout] fOut ehm. .. */ + static inline void Swap(int64_t *fOut) { + Swap8(fOut); + } + + static inline void Swap(uint64_t *fOut) { + Swap8(fOut); + } + + // ---------------------------------------------------------------------- + //! Templatized ByteSwap + //! \returns param tOut as swapped + template <typename Type> + static inline Type Swapped(Type tOut) { + return _swapper<Type, sizeof(Type)>()(tOut); + } + +private: + template <typename T, size_t size> + struct _swapper; +}; + +template <typename T> +struct ByteSwap::_swapper<T, 2> { + T operator()(T tOut) { + Swap2(&tOut); + return tOut; + } +}; + +template <typename T> +struct ByteSwap::_swapper<T, 4> { + T operator()(T tOut) { + Swap4(&tOut); + return tOut; + } +}; + +template <typename T> +struct ByteSwap::_swapper<T, 8> { + T operator()(T tOut) { + Swap8(&tOut); + return tOut; + } +}; + +// -------------------------------------------------------------------------------------- +// ByteSwap macros for BigEndian/LittleEndian support +// -------------------------------------------------------------------------------------- +#if (defined AI_BUILD_BIG_ENDIAN) +#define AI_LE(t) (t) +#define AI_BE(t) ByteSwap::Swapped(t) +#define AI_LSWAP2(p) +#define AI_LSWAP4(p) +#define AI_LSWAP8(p) +#define AI_LSWAP2P(p) +#define AI_LSWAP4P(p) +#define AI_LSWAP8P(p) +#define LE_NCONST const +#define AI_SWAP2(p) ByteSwap::Swap2(&(p)) +#define AI_SWAP4(p) ByteSwap::Swap4(&(p)) +#define AI_SWAP8(p) ByteSwap::Swap8(&(p)) +#define AI_SWAP2P(p) ByteSwap::Swap2((p)) +#define AI_SWAP4P(p) ByteSwap::Swap4((p)) +#define AI_SWAP8P(p) ByteSwap::Swap8((p)) +#define BE_NCONST +#else +#define AI_BE(t) (t) +#define AI_LE(t) ByteSwap::Swapped(t) +#define AI_SWAP2(p) +#define AI_SWAP4(p) +#define AI_SWAP8(p) +#define AI_SWAP2P(p) +#define AI_SWAP4P(p) +#define AI_SWAP8P(p) +#define BE_NCONST const +#define AI_LSWAP2(p) ByteSwap::Swap2(&(p)) +#define AI_LSWAP4(p) ByteSwap::Swap4(&(p)) +#define AI_LSWAP8(p) ByteSwap::Swap8(&(p)) +#define AI_LSWAP2P(p) ByteSwap::Swap2((p)) +#define AI_LSWAP4P(p) ByteSwap::Swap4((p)) +#define AI_LSWAP8P(p) ByteSwap::Swap8((p)) +#define LE_NCONST +#endif + +namespace Intern { + +// -------------------------------------------------------------------------------------------- +template <typename T, bool doit> +struct ByteSwapper { + void operator()(T *inout) { + ByteSwap::Swap(inout); + } +}; + +template <typename T> +struct ByteSwapper<T, false> { + void operator()(T *) { + } +}; + +// -------------------------------------------------------------------------------------------- +template <bool SwapEndianess, typename T, bool RuntimeSwitch> +struct Getter { + void operator()(T *inout, bool le) { + le = !le; + if (le) { + ByteSwapper<T, (sizeof(T) > 1 ? true : false)>()(inout); + } else + ByteSwapper<T, false>()(inout); + } +}; + +template <bool SwapEndianess, typename T> +struct Getter<SwapEndianess, T, false> { + void operator()(T *inout, bool /*le*/) { + // static branch + ByteSwapper<T, (SwapEndianess && sizeof(T) > 1)>()(inout); + } +}; +} // namespace Intern +} // namespace FBXDocParser + +#endif // BYTE_SWAPPER_H diff --git a/modules/fbx/fbx_parser/CREDITS b/modules/fbx/fbx_parser/CREDITS new file mode 100644 index 0000000000..62b449614e --- /dev/null +++ b/modules/fbx/fbx_parser/CREDITS @@ -0,0 +1,183 @@ +=============================================================== +Open Asset Import Library (Assimp) +Developers and Contributors +=============================================================== + +The following is a non-exhaustive list of all constributors over the years. +If you think your name should be listed here, drop us a line and we'll add you. + +- Alexander Gessler, +3DS-, BLEND-, ASE-, DXF-, HMP-, MDL-, MD2-, MD3-, MD5-, MDC-, NFF-, PLY-, STL-, RAW-, OFF-, MS3D-, Q3D- and LWO-Loader, Assimp-Viewer, assimp-cmd, -noboost, Website (Design). + +- Thomas Schulze, +X-, Collada-, BVH-Loader, Postprocessing framework. Data structure & Interface design, documentation. + +- Kim Kulling, +Obj-, Q3BSD-, OpenGEX-Loader, Logging system, CMake-build-environment, Linux-build, Website ( Admin ), Coverity ( Admin ), Glitter ( Admin ). + +- R.Schmidt, +Linux build, eclipse support. + +- Matthias Gubisch, +Assimp.net +Visual Studio 9 support, bugfixes. + +- Mark Sibly +B3D-Loader, Assimp testing + +- Jonathan Klein +Ogre Loader, VC2010 fixes and CMake fixes. + +- Sebastian Hempel, +PyAssimp (first version) +Compile-Bugfixes for mingw, add environment for static library support in make. + +- Jonathan Pokrass +Supplied a bugfix concerning the scaling in the md3 loader. + +- Andrew Galante, +Submitted patches to make Assimp compile with GCC-4, a makefile and the xcode3 workspace. + +- Andreas Nagel +First Assimp testing & verification under Windows Vista 64 Bit. + +- Marius Schr�der +Allowed us to use many of his models for screenshots and testing. + +- Christian Schubert +Supplied various XFiles for testing purposes. + +- Tizian Wieland +Searched the web for hundreds of test models for internal use + +- John Connors +Supplied patches for linux and SCons. + +- T. R. +The GUY who performed some of the CSM mocaps. + +- Andy Maloney +Contributed fixes for the documentation and the doxygen markup + +- Zhao Lei +Contributed several bugfixes fixing memory leaks and improving float parsing + +- sueastside +Updated PyAssimp to the latest Assimp data structures and provided a script to keep the Python binding up-to-date. + +- Tobias Rittig +Collada testing with Cinema 4D + +- Brad Grantham +Improvements in OpenGL-Sample. + +- Robert Ramirez +Add group loading feature to Obj-Loader. + +- Chris Maiwald +Many bugreports, improving Assimp's portability, regular testing & feedback. + +- Stepan Hrbek +Bugreport and fix for a obj-materialloader crash. + +- David Nadlinger +D bindings, CMake install support. + +- Dario Accornero +Contributed several patches regarding Mac OS/XCode targets, bug reports. + +- Martin Walser (Samhayne) +Contributed the 'SimpleTexturedOpenGl' sample. + +- Matthias Fauconneau +Contributed a fix for the Q3-BSP loader. + +- Jørgen P. Tjernø +Contributed updated and improved xcode workspaces + +- drparallax +Contributed the /samples/SimpleAssimpViewX sample + +- Carsten Fuchs +Contributed a fix for the Normalize method in aiQuaternion. + +- dbburgess +Contributes a Android-specific build issue: log the hardware architecture for ARM. + +- alfiereinre7 +Contributes a obj-fileparser fix: missing tokens in the obj-token list. + +- Roman Kharitonov +Contributes a fix for the configure script environment. + +- Ed Diana +Contributed AssimpDelphi (/port/AssimpDelphi). + +- rdb +Contributes a bundle of fixes and improvements for the bsp-importer. + +- Mick P +For contributing the De-bone postprocessing step and filing various bug reports. + +- Rosen Diankov +Contributed patches to build assimp debian packages using cmake. + +- Mark Page +Contributed a patch to fix the VertexTriangleAdjacency postprocessing step. + +- IOhannes +Contributed the Debian build fixes ( architecture macro ). + +- gellule +Several LWO and LWS fixes (pivoting). + +- Marcel Metz +GCC/Linux fixes for the SimpleOpenGL sample. + +- Brian Miller +Bugfix for a compiler fix for iOS on arm. + +- Séverin Lemaignan +Rewrite of PyAssimp, distutils and Python3 support + +- albert-wang +Bugfixes for the collada parser + +- Ya ping Jin +Bugfixes for uv-tanget calculation. + +- Jonne Nauha +Ogre Binary format support + +- Filip Wasil, Tieto Poland Sp. z o.o. +Android JNI asset extraction support + +- Richard Steffen +Contributed ExportProperties interface +Contributed X File exporter +Contributed Step (stp) exporter + +- Thomas Iorns (mesilliac) +Initial FBX Export support + +For a more detailed list just check: https://github.com/assimp/assimp/network/members + + +======== +Patreons +======== + +Huge thanks to our Patreons! + +- migenius +- Marcus +- Cort +- elect +- Steffen + + +=================== +Commercial Sponsors +=================== + +- MyDidimo (mydidimo.com): Sponsored development of FBX Export support diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp new file mode 100644 index 0000000000..bfd3e97314 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -0,0 +1,290 @@ +/*************************************************************************/ +/* FBXAnimation.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXAnimation.cpp + * @brief Assimp::FBX::AnimationCurve, Assimp::FBX::AnimationCurveNode, + * Assimp::FBX::AnimationLayer, Assimp::FBX::AnimationStack + */ + +#include "FBXCommon.h" +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXParser.h" + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +AnimationCurve::AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document & /*doc*/) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + const ElementPtr KeyTime = GetRequiredElement(sc, "KeyTime"); + const ElementPtr KeyValueFloat = GetRequiredElement(sc, "KeyValueFloat"); + + // note preserved keys and values for legacy FBXConverter.cpp + // we can remove this once the animation system is written + // and clean up this code so we do not have copies everywhere. + ParseVectorDataArray(keys, KeyTime); + ParseVectorDataArray(values, KeyValueFloat); + + if (keys.size() != values.size()) { + DOMError("the number of key times does not match the number of keyframe values", KeyTime); + } + + // put the two lists into the map, underlying container is really just a dictionary + // these will always match, if not an error will throw and the file will not import + // this is useful because we then can report something and fix this later if it becomes an issue + // at this point we do not need a different count of these elements so this makes the + // most sense to do. + for (size_t x = 0; x < keys.size(); x++) { + keyvalues[keys[x]] = values[x]; + } + + const ElementPtr KeyAttrDataFloat = sc->GetElement("KeyAttrDataFloat"); + if (KeyAttrDataFloat) { + ParseVectorDataArray(attributes, KeyAttrDataFloat); + } + + const ElementPtr KeyAttrFlags = sc->GetElement("KeyAttrFlags"); + if (KeyAttrFlags) { + ParseVectorDataArray(flags, KeyAttrFlags); + } +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurve::~AnimationCurve() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, + const Document &doc, const char *const *target_prop_whitelist /*= NULL*/, + size_t whitelist_size /*= 0*/) : + Object(id, element, name), target(), doc(doc) { + const ScopePtr sc = GetRequiredScope(element); + + // find target node + const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; + const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); + + for (const Connection *con : conns) { + // link should go for a property + if (!con->PropertyName().length()) { + continue; + } + + Object *object = con->DestinationObject(); + + if (!object) { + DOMWarning("failed to read destination object for AnimationCurveNode->Model link, ignoring", element); + continue; + } + + target = object; + prop = con->PropertyName(); + break; + } + + props = GetPropertyTable(doc, "AnimationCurveNode.FbxAnimCurveNode", element, sc, false); +} + +// ------------------------------------------------------------------------------------------------ +AnimationCurveNode::~AnimationCurveNode() { + curves.clear(); +} + +// ------------------------------------------------------------------------------------------------ +const AnimationMap &AnimationCurveNode::Curves() const { + /* Lazy loaded animation curves, will only load if required */ + if (curves.empty()) { + // resolve attached animation curves + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurve"); + + for (const Connection *con : conns) { + // So the advantage of having this STL boilerplate is that it's dead simple once you get it. + // The other advantage is casting is guaranteed to be safe and nullptr will be returned in the last step if it fails. + Object *ob = con->SourceObject(); + AnimationCurve *anim_curve = dynamic_cast<AnimationCurve *>(ob); + ERR_CONTINUE_MSG(!anim_curve, "Failed to convert animation curve from object"); + + curves.insert(std::make_pair(con->PropertyName(), anim_curve)); + } + } + + return curves; +} + +// ------------------------------------------------------------------------------------------------ +AnimationLayer::AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Object(id, element, name), doc(doc) { + const ScopePtr sc = GetRequiredScope(element); + + // note: the props table here bears little importance and is usually absent + props = GetPropertyTable(doc, "AnimationLayer.FbxAnimLayer", element, sc, true); +} + +// ------------------------------------------------------------------------------------------------ +AnimationLayer::~AnimationLayer() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +const AnimationCurveNodeList AnimationLayer::Nodes(const char *const *target_prop_whitelist, + size_t whitelist_size /*= 0*/) const { + AnimationCurveNodeList nodes; + + // resolve attached animation nodes + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationCurveNode"); + nodes.reserve(conns.size()); + + for (const Connection *con : conns) { + // link should not go to a property + if (con->PropertyName().length()) { + continue; + } + + Object *ob = con->SourceObject(); + + if (!ob) { + DOMWarning("failed to read source object for AnimationCurveNode->AnimationLayer link, ignoring", element); + continue; + } + + const AnimationCurveNode *anim = dynamic_cast<AnimationCurveNode *>(ob); + if (!anim) { + DOMWarning("source object for ->AnimationLayer link is not an AnimationCurveNode", element); + continue; + } + + if (target_prop_whitelist) { + const char *s = anim->TargetProperty().c_str(); + bool ok = false; + for (size_t i = 0; i < whitelist_size; ++i) { + if (!strcmp(s, target_prop_whitelist[i])) { + ok = true; + break; + } + } + if (!ok) { + continue; + } + } + nodes.push_back(anim); + } + + return nodes; +} + +// ------------------------------------------------------------------------------------------------ +AnimationStack::AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + + // note: we don't currently use any of these properties so we shouldn't bother if it is missing + props = GetPropertyTable(doc, "AnimationStack.FbxAnimStack", element, sc, true); + + // resolve attached animation layers + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "AnimationLayer"); + layers.reserve(conns.size()); + + for (const Connection *con : conns) { + // link should not go to a property + if (con->PropertyName().length()) { + continue; + } + + Object *ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for AnimationLayer->AnimationStack link, ignoring", element); + continue; + } + + const AnimationLayer *anim = dynamic_cast<const AnimationLayer *>(ob); + + if (!anim) { + DOMWarning("source object for ->AnimationStack link is not an AnimationLayer", element); + continue; + } + + layers.push_back(anim); + } +} + +// ------------------------------------------------------------------------------------------------ +AnimationStack::~AnimationStack() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp new file mode 100644 index 0000000000..0fc66b13cd --- /dev/null +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -0,0 +1,467 @@ +/*************************************************************************/ +/* FBXBinaryTokenizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ +/** @file FBXBinaryTokenizer.cpp + * @brief Implementation of a fake lexer for binary fbx files - + * we emit tokens so the parser needs almost no special handling + * for binary files. + */ + +#include "ByteSwapper.h" +#include "FBXTokenizer.h" +#include "core/string/print_string.h" + +#include <stdint.h> + +namespace FBXDocParser { +//enum Flag +//{ +// e_unknown_0 = 1 << 0, +// e_unknown_1 = 1 << 1, +// e_unknown_2 = 1 << 2, +// e_unknown_3 = 1 << 3, +// e_unknown_4 = 1 << 4, +// e_unknown_5 = 1 << 5, +// e_unknown_6 = 1 << 6, +// e_unknown_7 = 1 << 7, +// e_unknown_8 = 1 << 8, +// e_unknown_9 = 1 << 9, +// e_unknown_10 = 1 << 10, +// e_unknown_11 = 1 << 11, +// e_unknown_12 = 1 << 12, +// e_unknown_13 = 1 << 13, +// e_unknown_14 = 1 << 14, +// e_unknown_15 = 1 << 15, +// e_unknown_16 = 1 << 16, +// e_unknown_17 = 1 << 17, +// e_unknown_18 = 1 << 18, +// e_unknown_19 = 1 << 19, +// e_unknown_20 = 1 << 20, +// e_unknown_21 = 1 << 21, +// e_unknown_22 = 1 << 22, +// e_unknown_23 = 1 << 23, +// e_flag_field_size_64_bit = 1 << 24, // Not sure what is +// e_unknown_25 = 1 << 25, +// e_unknown_26 = 1 << 26, +// e_unknown_27 = 1 << 27, +// e_unknown_28 = 1 << 28, +// e_unknown_29 = 1 << 29, +// e_unknown_30 = 1 << 30, +// e_unknown_31 = 1 << 31 +//}; +// +//bool check_flag(uint32_t flags, Flag to_check) +//{ +// return (flags & to_check) != 0; +//} +// ------------------------------------------------------------------------------------------------ +Token::Token(const char *sbegin, const char *send, TokenType type, size_t offset) : + sbegin(sbegin), + send(send), + type(type), + line(offset), + column(BINARY_MARKER) { +#ifdef DEBUG_ENABLED + contents = std::string(sbegin, static_cast<size_t>(send - sbegin)); +#endif + // calc length + // measure from sBegin to sEnd and validate? +} + +namespace { + +// ------------------------------------------------------------------------------------------------ +// signal tokenization error +void TokenizeError(const std::string &message, size_t offset) { + print_error("[FBX-Tokenize] " + String(message.c_str()) + ", offset " + itos(offset)); +} + +// ------------------------------------------------------------------------------------------------ +size_t Offset(const char *begin, const char *cursor) { + //ai_assert(begin <= cursor); + + return cursor - begin; +} + +// ------------------------------------------------------------------------------------------------ +void TokenizeError(const std::string &message, const char *begin, const char *cursor) { + TokenizeError(message, Offset(begin, cursor)); +} + +// ------------------------------------------------------------------------------------------------ +uint32_t ReadWord(const char *input, const char *&cursor, const char *end) { + const size_t k_to_read = sizeof(uint32_t); + if (Offset(cursor, end) < k_to_read) { + TokenizeError("cannot ReadWord, out of bounds", input, cursor); + } + + uint32_t word; + ::memcpy(&word, cursor, 4); + AI_SWAP4(word); + + cursor += k_to_read; + + return word; +} + +// ------------------------------------------------------------------------------------------------ +uint64_t ReadDoubleWord(const char *input, const char *&cursor, const char *end) { + const size_t k_to_read = sizeof(uint64_t); + if (Offset(cursor, end) < k_to_read) { + TokenizeError("cannot ReadDoubleWord, out of bounds", input, cursor); + } + + uint64_t dword /*= *reinterpret_cast<const uint64_t*>(cursor)*/; + ::memcpy(&dword, cursor, sizeof(uint64_t)); + AI_SWAP8(dword); + + cursor += k_to_read; + + return dword; +} + +// ------------------------------------------------------------------------------------------------ +uint8_t ReadByte(const char *input, const char *&cursor, const char *end) { + if (Offset(cursor, end) < sizeof(uint8_t)) { + TokenizeError("cannot ReadByte, out of bounds", input, cursor); + } + + uint8_t word; /* = *reinterpret_cast< const uint8_t* >( cursor )*/ + ::memcpy(&word, cursor, sizeof(uint8_t)); + ++cursor; + + return word; +} + +// ------------------------------------------------------------------------------------------------ +unsigned int ReadString(const char *&sbegin_out, const char *&send_out, const char *input, + const char *&cursor, const char *end, bool long_length = false, bool allow_null = false) { + const uint32_t len_len = long_length ? 4 : 1; + if (Offset(cursor, end) < len_len) { + TokenizeError("cannot ReadString, out of bounds reading length", input, cursor); + } + + const uint32_t length = long_length ? ReadWord(input, cursor, end) : ReadByte(input, cursor, end); + + if (Offset(cursor, end) < length) { + TokenizeError("cannot ReadString, length is out of bounds", input, cursor); + } + + sbegin_out = cursor; + cursor += length; + + send_out = cursor; + + if (!allow_null) { + for (unsigned int i = 0; i < length; ++i) { + if (sbegin_out[i] == '\0') { + TokenizeError("failed ReadString, unexpected NUL character in string", input, cursor); + } + } + } + + return length; +} + +// ------------------------------------------------------------------------------------------------ +void ReadData(const char *&sbegin_out, const char *&send_out, const char *input, const char *&cursor, const char *end) { + if (Offset(cursor, end) < 1) { + TokenizeError("cannot ReadData, out of bounds reading length", input, cursor); + } + + const char type = *cursor; + sbegin_out = cursor++; + + switch (type) { + // 16 bit int + case 'Y': + cursor += 2; + break; + + // 1 bit bool flag (yes/no) + case 'C': + cursor += 1; + break; + + // 32 bit int + case 'I': + // <- fall through + + // float + case 'F': + cursor += 4; + break; + + // double + case 'D': + cursor += 8; + break; + + // 64 bit int + case 'L': + cursor += 8; + break; + + // note: do not write cursor += ReadWord(...cursor) as this would be UB + + // raw binary data + case 'R': { + const uint32_t length = ReadWord(input, cursor, end); + cursor += length; + break; + } + + case 'b': + // TODO: what is the 'b' type code? Right now we just skip over it / + // take the full range we could get + cursor = end; + break; + + // array of * + case 'f': + case 'd': + case 'l': + case 'i': + case 'c': { + const uint32_t length = ReadWord(input, cursor, end); + const uint32_t encoding = ReadWord(input, cursor, end); + + const uint32_t comp_len = ReadWord(input, cursor, end); + + // compute length based on type and check against the stored value + if (encoding == 0) { + uint32_t stride = 0; + switch (type) { + case 'f': + case 'i': + stride = 4; + break; + + case 'd': + case 'l': + stride = 8; + break; + + case 'c': + stride = 1; + break; + + default: + break; + }; + //ai_assert(stride > 0); + if (length * stride != comp_len) { + TokenizeError("cannot ReadData, calculated data stride differs from what the file claims", input, cursor); + } + } + // zip/deflate algorithm (encoding==1)? take given length. anything else? die + else if (encoding != 1) { + TokenizeError("cannot ReadData, unknown encoding", input, cursor); + } + cursor += comp_len; + break; + } + + // string + case 'S': { + const char *sb, *se; + // 0 characters can legally happen in such strings + ReadString(sb, se, input, cursor, end, true, true); + break; + } + default: + TokenizeError("cannot ReadData, unexpected type code: " + std::string(&type, 1), input, cursor); + } + + if (cursor > end) { + TokenizeError("cannot ReadData, the remaining size is too small for the data type: " + std::string(&type, 1), input, cursor); + } + + // the type code is contained in the returned range + send_out = cursor; +} + +// ------------------------------------------------------------------------------------------------ +bool ReadScope(TokenList &output_tokens, const char *input, const char *&cursor, const char *end, bool const is64bits) { + // the first word contains the offset at which this block ends + const uint64_t end_offset = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); + + // we may get 0 if reading reached the end of the file - + // fbx files have a mysterious extra footer which I don't know + // how to extract any information from, but at least it always + // starts with a 0. + if (!end_offset) { + return false; + } + + if (end_offset > Offset(input, end)) { + TokenizeError("block offset is out of range", input, cursor); + } else if (end_offset < Offset(input, cursor)) { + TokenizeError("block offset is negative out of range", input, cursor); + } + + // the second data word contains the number of properties in the scope + const uint64_t prop_count = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); + + // the third data word contains the length of the property list + const uint64_t prop_length = is64bits ? ReadDoubleWord(input, cursor, end) : ReadWord(input, cursor, end); + + // now comes the name of the scope/key + const char *sbeg, *send; + ReadString(sbeg, send, input, cursor, end); + + output_tokens.push_back(new_Token(sbeg, send, TokenType_KEY, Offset(input, cursor))); + + // now come the individual properties + const char *begin_cursor = cursor; + for (unsigned int i = 0; i < prop_count; ++i) { + ReadData(sbeg, send, input, cursor, begin_cursor + prop_length); + + output_tokens.push_back(new_Token(sbeg, send, TokenType_DATA, Offset(input, cursor))); + + if (i != prop_count - 1) { + output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_COMMA, Offset(input, cursor))); + } + } + + if (Offset(begin_cursor, cursor) != prop_length) { + TokenizeError("property length not reached, something is wrong", input, cursor); + } + + // at the end of each nested block, there is a NUL record to indicate + // that the sub-scope exists (i.e. to distinguish between P: and P : {}) + // this NUL record is 13 bytes long on 32 bit version and 25 bytes long on 64 bit. + const size_t sentinel_block_length = is64bits ? (sizeof(uint64_t) * 3 + 1) : (sizeof(uint32_t) * 3 + 1); + + if (Offset(input, cursor) < end_offset) { + if (end_offset - Offset(input, cursor) < sentinel_block_length) { + TokenizeError("insufficient padding bytes at block end", input, cursor); + } + + output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_OPEN_BRACKET, Offset(input, cursor))); + + // XXX this is vulnerable to stack overflowing .. + while (Offset(input, cursor) < end_offset - sentinel_block_length) { + ReadScope(output_tokens, input, cursor, input + end_offset - sentinel_block_length, is64bits); + } + output_tokens.push_back(new_Token(cursor, cursor + 1, TokenType_CLOSE_BRACKET, Offset(input, cursor))); + + for (unsigned int i = 0; i < sentinel_block_length; ++i) { + if (cursor[i] != '\0') { + TokenizeError("failed to read nested block sentinel, expected all bytes to be 0", input, cursor); + } + } + cursor += sentinel_block_length; + } + + if (Offset(input, cursor) != end_offset) { + TokenizeError("scope length not reached, something is wrong", input, cursor); + } + + return true; +} +} // anonymous namespace + +// ------------------------------------------------------------------------------------------------ +// TODO: Test FBX Binary files newer than the 7500 version to check if the 64 bits address behaviour is consistent +void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length) { + if (length < 0x1b) { + //TokenizeError("file is too short",0); + } + + //uint32_t offset = 0x15; + /* const char* cursor = input + 0x15; + const uint32_t flags = ReadWord(input, cursor, input + length); + const uint8_t padding_0 = ReadByte(input, cursor, input + length); // unused + const uint8_t padding_1 = ReadByte(input, cursor, input + length); // unused*/ + + if (strncmp(input, "Kaydara FBX Binary", 18)) { + TokenizeError("magic bytes not found", 0); + } + + const char *cursor = input + 18; + /*Result ignored*/ ReadByte(input, cursor, input + length); + /*Result ignored*/ ReadByte(input, cursor, input + length); + /*Result ignored*/ ReadByte(input, cursor, input + length); + /*Result ignored*/ ReadByte(input, cursor, input + length); + /*Result ignored*/ ReadByte(input, cursor, input + length); + const uint32_t version = ReadWord(input, cursor, input + length); + print_verbose("FBX Version: " + itos(version)); + //ASSIMP_LOG_DEBUG_F("FBX version: ", version); + const bool is64bits = version >= 7500; + const char *end = input + length; + while (cursor < end) { + if (!ReadScope(output_tokens, input, cursor, input + length, is64bits)) { + break; + } + } +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h new file mode 100644 index 0000000000..98a3d78f0d --- /dev/null +++ b/modules/fbx/fbx_parser/FBXCommon.h @@ -0,0 +1,110 @@ +/*************************************************************************/ +/* FBXCommon.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXCommon.h +* Some useful constants and enums for dealing with FBX files. +*/ +#ifndef FBX_COMMON_H +#define FBX_COMMON_H + +#include <string> + +namespace FBXDocParser { +const std::string NULL_RECORD = { // 13 null bytes + '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0' +}; // who knows why +const std::string SEPARATOR = { '\x00', '\x01' }; // for use inside strings +const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import +const int64_t SECOND = 46186158000; // FBX's kTime unit + +// rotation order. We'll probably use EulerXYZ for everything +enum RotOrder { + RotOrder_EulerXYZ = 0, + RotOrder_EulerXZY, + RotOrder_EulerYZX, + RotOrder_EulerYXZ, + RotOrder_EulerZXY, + RotOrder_EulerZYX, + + RotOrder_SphericXYZ, + + RotOrder_MAX // end-of-enum sentinel +}; + +enum TransformInheritance { + Transform_RrSs = 0, + Transform_RSrs = 1, + Transform_Rrs = 2, + TransformInheritance_MAX // end-of-enum sentinel +}; +} // namespace FBXDocParser + +#endif // FBX_COMMON_H diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp new file mode 100644 index 0000000000..325641bc32 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -0,0 +1,279 @@ +/*************************************************************************/ +/* FBXDeformer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXNoteAttribute.cpp + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation + */ + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXMeshGeometry.h" +#include "FBXParser.h" +#include "core/math/math_funcs.h" +#include "core/math/transform.h" + +#include <iostream> + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Deformer::Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + + const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); + props = GetPropertyTable(doc, "Deformer.Fbx" + classname, element, sc, true); +} + +// ------------------------------------------------------------------------------------------------ +Deformer::~Deformer() { +} + +Constraint::Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); + // used something.fbx as this is a cache name. + props = GetPropertyTable(doc, "Something.Fbx" + classname, element, sc, true); +} + +Constraint::~Constraint() { +} + +// ------------------------------------------------------------------------------------------------ +Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Deformer(id, element, doc, name), valid_transformAssociateModel(false) { + const ScopePtr sc = GetRequiredScope(element); + // for( auto element : sc.Elements()) + // { + // std::cout << "cluster element: " << element.first << std::endl; + // } + // + // element: Indexes + // element: Transform + // element: TransformAssociateModel + // element: TransformLink + // element: UserData + // element: Version + // element: Weights + + const ElementPtr Indexes = sc->GetElement("Indexes"); + const ElementPtr Weights = sc->GetElement("Weights"); + + const ElementPtr TransformAssociateModel = sc->GetElement("TransformAssociateModel"); + if (TransformAssociateModel != nullptr) { + //Transform t = ReadMatrix(*TransformAssociateModel); + link_mode = SkinLinkMode_Additive; + valid_transformAssociateModel = true; + } else { + link_mode = SkinLinkMode_Normalized; + valid_transformAssociateModel = false; + } + + const ElementPtr Transform = GetRequiredElement(sc, "Transform", element); + const ElementPtr TransformLink = GetRequiredElement(sc, "TransformLink", element); + + // todo: check if we need this + //const Element& TransformAssociateModel = GetRequiredElement(sc, "TransformAssociateModel", &element); + + transform = ReadMatrix(Transform); + transformLink = ReadMatrix(TransformLink); + + // it is actually possible that there be Deformer's with no weights + if (!!Indexes != !!Weights) { + DOMError("either Indexes or Weights are missing from Cluster", element); + } + + if (Indexes) { + ParseVectorDataArray(indices, Indexes); + ParseVectorDataArray(weights, Weights); + } + + if (indices.size() != weights.size()) { + DOMError("sizes of index and weight array don't match up", element); + } + + // read assigned node + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Model"); + for (const Connection *con : conns) { + const Model *mod = ProcessSimpleConnection<Model>(*con, false, "Model -> Cluster", element); + if (mod) { + node = mod; + break; + } + } + + if (!node) { + DOMError("failed to read target Node for Cluster", element); + node = nullptr; + } +} + +// ------------------------------------------------------------------------------------------------ +Cluster::~Cluster() { +} + +// ------------------------------------------------------------------------------------------------ +Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Deformer(id, element, doc, name), accuracy(0.0f) { + const ScopePtr sc = GetRequiredScope(element); + + // keep this it is used for debugging and any FBX format changes + // for (auto element : sc.Elements()) { + // std::cout << "skin element: " << element.first << std::endl; + // } + + const ElementPtr Link_DeformAcuracy = sc->GetElement("Link_DeformAcuracy"); + if (Link_DeformAcuracy) { + accuracy = ParseTokenAsFloat(GetRequiredToken(Link_DeformAcuracy, 0)); + } + + const ElementPtr SkinType = sc->GetElement("SkinningType"); + + if (SkinType) { + std::string skin_type = ParseTokenAsString(GetRequiredToken(SkinType, 0)); + + if (skin_type == "Linear") { + skinType = Skin_Linear; + } else if (skin_type == "Rigid") { + skinType = Skin_Rigid; + } else if (skin_type == "DualQuaternion") { + skinType = Skin_DualQuaternion; + } else if (skin_type == "Blend") { + skinType = Skin_Blend; + } else { + print_error("[doc:skin] could not find valid skin type: " + String(skin_type.c_str())); + } + } + + // resolve assigned clusters + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer"); + + // + + clusters.reserve(conns.size()); + for (const Connection *con : conns) { + const Cluster *cluster = ProcessSimpleConnection<Cluster>(*con, false, "Cluster -> Skin", element); + if (cluster) { + clusters.push_back(cluster); + continue; + } + } +} + +// ------------------------------------------------------------------------------------------------ +Skin::~Skin() { +} +// ------------------------------------------------------------------------------------------------ +BlendShape::BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Deformer(id, element, doc, name) { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer"); + blendShapeChannels.reserve(conns.size()); + for (const Connection *con : conns) { + const BlendShapeChannel *bspc = ProcessSimpleConnection<BlendShapeChannel>(*con, false, "BlendShapeChannel -> BlendShape", element); + if (bspc) { + blendShapeChannels.push_back(bspc); + continue; + } + } +} +// ------------------------------------------------------------------------------------------------ +BlendShape::~BlendShape() { +} +// ------------------------------------------------------------------------------------------------ +BlendShapeChannel::BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Deformer(id, element, doc, name) { + const ScopePtr sc = GetRequiredScope(element); + const ElementPtr DeformPercent = sc->GetElement("DeformPercent"); + if (DeformPercent) { + percent = ParseTokenAsFloat(GetRequiredToken(DeformPercent, 0)); + } + const ElementPtr FullWeights = sc->GetElement("FullWeights"); + if (FullWeights) { + ParseVectorDataArray(fullWeights, FullWeights); + } + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Geometry"); + shapeGeometries.reserve(conns.size()); + for (const Connection *con : conns) { + const ShapeGeometry *const sg = ProcessSimpleConnection<ShapeGeometry>(*con, false, "Shape -> BlendShapeChannel", element); + if (sg) { + shapeGeometries.push_back(sg); + continue; + } + } +} +// ------------------------------------------------------------------------------------------------ +BlendShapeChannel::~BlendShapeChannel() { +} +// ------------------------------------------------------------------------------------------------ +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp new file mode 100644 index 0000000000..74798a655a --- /dev/null +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -0,0 +1,713 @@ +/*************************************************************************/ +/* FBXDocument.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the* + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXDocument.cpp + * @brief Implementation of the FBX DOM classes + */ + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXImportSettings.h" +#include "FBXMeshGeometry.h" +#include "FBXParser.h" +#include "FBXProperties.h" +#include "FBXUtil.h" + +#include <algorithm> +#include <functional> +#include <iostream> +#include <map> +#include <memory> + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +LazyObject::LazyObject(uint64_t id, const ElementPtr element, const Document &doc) : + doc(doc), element(element), id(id), flags() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +LazyObject::~LazyObject() { + object.reset(); +} + +ObjectPtr LazyObject::LoadObject() { + if (IsBeingConstructed() || FailedToConstruct()) { + return nullptr; + } + + if (object) { + return object.get(); + } + + TokenPtr key = element->KeyToken(); + ERR_FAIL_COND_V(!key, nullptr); + const TokenList &tokens = element->Tokens(); + + if (tokens.size() < 3) { + //DOMError("expected at least 3 tokens: id, name and class tag",&element); + return nullptr; + } + + const char *err = nullptr; + std::string name = ParseTokenAsString(tokens[1], err); + if (err) { + DOMError(err, element); + } + + // small fix for binary reading: binary fbx files don't use + // prefixes such as Model:: in front of their names. The + // loading code expects this at many places, though! + // so convert the binary representation (a 0x0001) to the + // double colon notation. + if (tokens[1]->IsBinary()) { + for (size_t i = 0; i < name.length(); ++i) { + if (name[i] == 0x0 && name[i + 1] == 0x1) { + name = name.substr(i + 2) + "::" + name.substr(0, i); + } + } + } + + const std::string classtag = ParseTokenAsString(tokens[2], err); + if (err) { + DOMError(err, element); + } + + // prevent recursive calls + flags |= BEING_CONSTRUCTED; + + // this needs to be relatively fast since it happens a lot, + // so avoid constructing strings all the time. + const char *obtype = key->begin(); + const size_t length = static_cast<size_t>(key->end() - key->begin()); + + if (!strncmp(obtype, "Pose", length)) { + object.reset(new FbxPose(id, element, doc, name)); + } else if (!strncmp(obtype, "Geometry", length)) { + if (!strcmp(classtag.c_str(), "Mesh")) { + object.reset(new MeshGeometry(id, element, name, doc)); + } + if (!strcmp(classtag.c_str(), "Shape")) { + object.reset(new ShapeGeometry(id, element, name, doc)); + } + if (!strcmp(classtag.c_str(), "Line")) { + object.reset(new LineGeometry(id, element, name, doc)); + } + } else if (!strncmp(obtype, "NodeAttribute", length)) { + if (!strcmp(classtag.c_str(), "Camera")) { + object.reset(new Camera(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "CameraSwitcher")) { + object.reset(new CameraSwitcher(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "Light")) { + object.reset(new Light(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "Null")) { + object.reset(new Null(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "LimbNode")) { + // This is an older format for bones + // this is what blender uses I believe + object.reset(new LimbNode(id, element, doc, name)); + } + } else if (!strncmp(obtype, "Constraint", length)) { + object.reset(new Constraint(id, element, doc, name)); + } else if (!strncmp(obtype, "Deformer", length)) { + if (!strcmp(classtag.c_str(), "Cluster")) { + object.reset(new Cluster(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "Skin")) { + object.reset(new Skin(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "BlendShape")) { + object.reset(new BlendShape(id, element, doc, name)); + } else if (!strcmp(classtag.c_str(), "BlendShapeChannel")) { + object.reset(new BlendShapeChannel(id, element, doc, name)); + } + } else if (!strncmp(obtype, "Model", length)) { + // Model is normal node + + // LimbNode model is a 'bone' node. + if (!strcmp(classtag.c_str(), "LimbNode")) { + object.reset(new ModelLimbNode(id, element, doc, name)); + + } else if (strcmp(classtag.c_str(), "IKEffector") && strcmp(classtag.c_str(), "FKEffector")) { + // FK and IK effectors are not supporte + object.reset(new Model(id, element, doc, name)); + } + } else if (!strncmp(obtype, "Material", length)) { + object.reset(new Material(id, element, doc, name)); + } else if (!strncmp(obtype, "Texture", length)) { + object.reset(new Texture(id, element, doc, name)); + } else if (!strncmp(obtype, "LayeredTexture", length)) { + object.reset(new LayeredTexture(id, element, doc, name)); + } else if (!strncmp(obtype, "Video", length)) { + object.reset(new Video(id, element, doc, name)); + } else if (!strncmp(obtype, "AnimationStack", length)) { + object.reset(new AnimationStack(id, element, name, doc)); + } else if (!strncmp(obtype, "AnimationLayer", length)) { + object.reset(new AnimationLayer(id, element, name, doc)); + } else if (!strncmp(obtype, "AnimationCurve", length)) { + object.reset(new AnimationCurve(id, element, name, doc)); + } else if (!strncmp(obtype, "AnimationCurveNode", length)) { + object.reset(new AnimationCurveNode(id, element, name, doc)); + } else { + ERR_FAIL_V_MSG(nullptr, "FBX contains unsupported object: " + String(obtype)); + } + + flags &= ~BEING_CONSTRUCTED; + + return object.get(); +} + +// ------------------------------------------------------------------------------------------------ +Object::Object(uint64_t id, const ElementPtr element, const std::string &name) : + element(element), name(name), id(id) { +} + +// ------------------------------------------------------------------------------------------------ +Object::~Object() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +FileGlobalSettings::FileGlobalSettings(const Document &doc, const PropertyTable *props) : + props(props), doc(doc) { + // empty +} + +// ------------------------------------------------------------------------------------------------ +FileGlobalSettings::~FileGlobalSettings() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +// ------------------------------------------------------------------------------------------------ +Document::Document(const Parser &parser, const ImportSettings &settings) : + settings(settings), parser(parser), SafeToImport(false) { + // Cannot use array default initialization syntax because vc8 fails on it + for (unsigned int &timeStamp : creationTimeStamp) { + timeStamp = 0; + } + + // we must check if we can read the header version safely, if its outdated then drop it. + if (ReadHeader()) { + SafeToImport = true; + ReadPropertyTemplates(); + + ReadGlobalSettings(); + + // This order is important, connections need parsed objects to check + // whether connections are ok or not. Objects may not be evaluated yet, + // though, since this may require valid connections. + ReadObjects(); + ReadConnections(); + } +} + +// ------------------------------------------------------------------------------------------------ +Document::~Document() { + for (PropertyTemplateMap::value_type v : templates) { + delete v.second; + } + + for (ObjectMap::value_type &v : objects) { + delete v.second; + } + + for (ConnectionMap::value_type &v : src_connections) { + delete v.second; + } + + if (metadata_properties != nullptr) { + delete metadata_properties; + } + // clear globals import pointer + globals.reset(); +} + +// ------------------------------------------------------------------------------------------------ +static const unsigned int LowerSupportedVersion = 7300; +static const unsigned int UpperSupportedVersion = 7700; + +bool Document::ReadHeader() { + // Read ID objects from "Objects" section + ScopePtr sc = parser.GetRootScope(); + ElementPtr ehead = sc->GetElement("FBXHeaderExtension"); + if (!ehead || !ehead->Compound()) { + DOMError("no FBXHeaderExtension dictionary found"); + } + + const ScopePtr shead = ehead->Compound(); + fbxVersion = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(shead, "FBXVersion", ehead), 0)); + + // While we may have some success with newer files, we don't support + // the older 6.n fbx format + if (fbxVersion < LowerSupportedVersion) { + DOMWarning("unsupported, old format version, FBX 2015-2020, you must re-export in a more modern version of your original modelling application"); + return false; + } + if (fbxVersion > UpperSupportedVersion) { + DOMWarning("unsupported, newer format version, supported are only FBX 2015, up to FBX 2020" + " trying to read it nevertheless"); + } + + const ElementPtr ecreator = shead->GetElement("Creator"); + if (ecreator) { + creator = ParseTokenAsString(GetRequiredToken(ecreator, 0)); + } + + // + // Scene Info + // + + const ElementPtr scene_info = shead->GetElement("SceneInfo"); + + if (scene_info) { + PropertyTable *fileExportProps = const_cast<PropertyTable *>(GetPropertyTable(*this, "", scene_info, scene_info->Compound(), true)); + + if (fileExportProps) { + metadata_properties = fileExportProps; + } + } + + const ElementPtr etimestamp = shead->GetElement("CreationTimeStamp"); + if (etimestamp && etimestamp->Compound()) { + const ScopePtr stimestamp = etimestamp->Compound(); + creationTimeStamp[0] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Year"), 0)); + creationTimeStamp[1] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Month"), 0)); + creationTimeStamp[2] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Day"), 0)); + creationTimeStamp[3] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Hour"), 0)); + creationTimeStamp[4] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Minute"), 0)); + creationTimeStamp[5] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Second"), 0)); + creationTimeStamp[6] = ParseTokenAsInt(GetRequiredToken(GetRequiredElement(stimestamp, "Millisecond"), 0)); + } + + return true; +} + +// ------------------------------------------------------------------------------------------------ +void Document::ReadGlobalSettings() { + ERR_FAIL_COND_MSG(globals != nullptr, "Global settings is already setup this is a serious error and should be reported"); + + const ScopePtr sc = parser.GetRootScope(); + const ElementPtr ehead = sc->GetElement("GlobalSettings"); + if (nullptr == ehead || !ehead->Compound()) { + DOMWarning("no GlobalSettings dictionary found"); + globals = std::make_shared<FileGlobalSettings>(*this, new PropertyTable()); + return; + } + + const PropertyTable *props = GetPropertyTable(*this, "", ehead, ehead->Compound(), true); + + //double v = PropertyGet<float>( *props, std::string("UnitScaleFactor"), 1.0 ); + + if (!props) { + DOMError("GlobalSettings dictionary contains no property table"); + } + + globals = std::make_shared<FileGlobalSettings>(*this, props); +} + +// ------------------------------------------------------------------------------------------------ +void Document::ReadObjects() { + // read ID objects from "Objects" section + const ScopePtr sc = parser.GetRootScope(); + const ElementPtr eobjects = sc->GetElement("Objects"); + if (!eobjects || !eobjects->Compound()) { + DOMError("no Objects dictionary found"); + } + + // add a dummy entry to represent the Model::RootNode object (id 0), + // which is only indirectly defined in the input file + objects[0] = new LazyObject(0L, eobjects, *this); + + const ScopePtr sobjects = eobjects->Compound(); + for (const ElementMap::value_type &iter : sobjects->Elements()) { + // extract ID + const TokenList &tok = iter.second->Tokens(); + + if (tok.empty()) { + DOMError("expected ID after object key", iter.second); + } + + const char *err; + const uint64_t id = ParseTokenAsID(tok[0], err); + if (err) { + DOMError(err, iter.second); + } + + // id=0 is normally implicit + if (id == 0L) { + DOMError("encountered object with implicitly defined id 0", iter.second); + } + + if (objects.find(id) != objects.end()) { + DOMWarning("encountered duplicate object id, ignoring first occurrence", iter.second); + } + + objects[id] = new LazyObject(id, iter.second, *this); + + // grab all animation stacks upfront since there is no listing of them + if (!strcmp(iter.first.c_str(), "AnimationStack")) { + animationStacks.push_back(id); + } else if (!strcmp(iter.first.c_str(), "Constraint")) { + constraints.push_back(id); + } else if (!strcmp(iter.first.c_str(), "Pose")) { + bind_poses.push_back(id); + } else if (!strcmp(iter.first.c_str(), "Material")) { + materials.push_back(id); + } else if (!strcmp(iter.first.c_str(), "Deformer")) { + TokenPtr key = iter.second->KeyToken(); + ERR_CONTINUE_MSG(!key, "[parser bug] invalid token key for deformer"); + const TokenList &tokens = iter.second->Tokens(); + const std::string class_tag = ParseTokenAsString(tokens[2], err); + + if (err) { + DOMError(err, iter.second); + } + + if (class_tag == "Skin") { + //print_verbose("registered skin:" + itos(id)); + skins.push_back(id); + } + } + } +} + +// ------------------------------------------------------------------------------------------------ +void Document::ReadPropertyTemplates() { + const ScopePtr sc = parser.GetRootScope(); + // read property templates from "Definitions" section + const ElementPtr edefs = sc->GetElement("Definitions"); + if (!edefs || !edefs->Compound()) { + DOMWarning("no Definitions dictionary found"); + return; + } + + const ScopePtr sdefs = edefs->Compound(); + const ElementCollection otypes = sdefs->GetCollection("ObjectType"); + for (ElementMap::const_iterator it = otypes.first; it != otypes.second; ++it) { + const ElementPtr el = (*it).second; + const ScopePtr sc_2 = el->Compound(); + if (!sc_2) { + DOMWarning("expected nested scope in ObjectType, ignoring", el); + continue; + } + + const TokenList &tok = el->Tokens(); + if (tok.empty()) { + DOMWarning("expected name for ObjectType element, ignoring", el); + continue; + } + + const std::string &oname = ParseTokenAsString(tok[0]); + + const ElementCollection templs = sc_2->GetCollection("PropertyTemplate"); + for (ElementMap::const_iterator iter = templs.first; iter != templs.second; ++iter) { + const ElementPtr el_2 = (*iter).second; + const ScopePtr sc_3 = el_2->Compound(); + if (!sc_3) { + DOMWarning("expected nested scope in PropertyTemplate, ignoring", el); + continue; + } + + const TokenList &tok_2 = el_2->Tokens(); + if (tok_2.empty()) { + DOMWarning("expected name for PropertyTemplate element, ignoring", el); + continue; + } + + const std::string &pname = ParseTokenAsString(tok_2[0]); + + const ElementPtr Properties70 = sc_3->GetElement("Properties70"); + if (Properties70) { + // PropertyTable(const ElementPtr element, const PropertyTable* templateProps); + const PropertyTable *props = new PropertyTable(Properties70, nullptr); + + templates[oname + "." + pname] = props; + } + } + } +} + +// ------------------------------------------------------------------------------------------------ +void Document::ReadConnections() { + const ScopePtr sc = parser.GetRootScope(); + + // read property templates from "Definitions" section + const ElementPtr econns = sc->GetElement("Connections"); + if (!econns || !econns->Compound()) { + DOMError("no Connections dictionary found"); + } + + uint64_t insertionOrder = 0l; + const ScopePtr sconns = econns->Compound(); + const ElementCollection conns = sconns->GetCollection("C"); + for (ElementMap::const_iterator it = conns.first; it != conns.second; ++it) { + const ElementPtr el = (*it).second; + const std::string &type = ParseTokenAsString(GetRequiredToken(el, 0)); + + // PP = property-property connection, ignored for now + // (tokens: "PP", ID1, "Property1", ID2, "Property2") + if (type == "PP") { + continue; + } + + const uint64_t src = ParseTokenAsID(GetRequiredToken(el, 1)); + const uint64_t dest = ParseTokenAsID(GetRequiredToken(el, 2)); + + // OO = object-object connection + // OP = object-property connection, in which case the destination property follows the object ID + const std::string &prop = (type == "OP" ? ParseTokenAsString(GetRequiredToken(el, 3)) : ""); + + if (objects.find(src) == objects.end()) { + DOMWarning("source object for connection does not exist", el); + continue; + } + + // dest may be 0 (root node) but we added a dummy object before + if (objects.find(dest) == objects.end()) { + DOMWarning("destination object for connection does not exist", el); + continue; + } + + // add new connection + const Connection *const c = new Connection(insertionOrder++, src, dest, prop, *this); + src_connections.insert(ConnectionMap::value_type(src, c)); + dest_connections.insert(ConnectionMap::value_type(dest, c)); + } +} + +// ------------------------------------------------------------------------------------------------ +const std::vector<const AnimationStack *> &Document::AnimationStacks() const { + if (!animationStacksResolved.empty() || animationStacks.empty()) { + return animationStacksResolved; + } + + animationStacksResolved.reserve(animationStacks.size()); + for (uint64_t id : animationStacks) { + LazyObject *lazy = GetObject(id); + + // Two things happen here: + // We cast internally an Object PTR to an Animation Stack PTR + // We return invalid weak_ptrs for objects which are invalid + + const AnimationStack *stack = lazy->Get<AnimationStack>(); + ERR_CONTINUE_MSG(!stack, "invalid ptr to AnimationStack - conversion failure"); + + // We push back the weak reference :) to keep things simple, as ownership is on the parser side so it wont be cleaned up. + animationStacksResolved.push_back(stack); + } + + return animationStacksResolved; +} + +// ------------------------------------------------------------------------------------------------ +LazyObject *Document::GetObject(uint64_t id) const { + ObjectMap::const_iterator it = objects.find(id); + return it == objects.end() ? nullptr : (*it).second; +} + +#define MAX_CLASSNAMES 6 + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, const ConnectionMap &conns) const { + std::vector<const Connection *> temp; + + const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range = + conns.equal_range(id); + + temp.reserve(std::distance(range.first, range.second)); + for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) { + temp.push_back((*it).second); + } + + std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare)); + + return temp; // NRVO should handle this +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsSequenced(uint64_t id, bool is_src, + const ConnectionMap &conns, + const char *const *classnames, + size_t count) const + +{ + size_t lengths[MAX_CLASSNAMES]; + + const size_t c = count; + for (size_t i = 0; i < c; ++i) { + lengths[i] = strlen(classnames[i]); + } + + std::vector<const Connection *> temp; + const std::pair<ConnectionMap::const_iterator, ConnectionMap::const_iterator> range = + conns.equal_range(id); + + temp.reserve(std::distance(range.first, range.second)); + for (ConnectionMap::const_iterator it = range.first; it != range.second; ++it) { + TokenPtr key = (is_src ? (*it).second->LazyDestinationObject() : (*it).second->LazySourceObject())->GetElement()->KeyToken(); + + const char *obtype = key->begin(); + + for (size_t i = 0; i < c; ++i) { + //ai_assert(classnames[i]); + if (static_cast<size_t>(std::distance(key->begin(), key->end())) == lengths[i] && !strncmp(classnames[i], obtype, lengths[i])) { + obtype = nullptr; + break; + } + } + + if (obtype) { + continue; + } + + temp.push_back((*it).second); + } + + std::sort(temp.begin(), temp.end(), std::mem_fn(&Connection::Compare)); + return temp; // NRVO should handle this +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source) const { + return GetConnectionsSequenced(source, ConnectionsBySource()); +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t src, const char *classname) const { + const char *arr[] = { classname }; + return GetConnectionsBySourceSequenced(src, arr, 1); +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsBySourceSequenced(uint64_t source, + const char *const *classnames, size_t count) const { + return GetConnectionsSequenced(source, true, ConnectionsBySource(), classnames, count); +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest, + const char *classname) const { + const char *arr[] = { classname }; + return GetConnectionsByDestinationSequenced(dest, arr, 1); +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest) const { + return GetConnectionsSequenced(dest, ConnectionsByDestination()); +} + +// ------------------------------------------------------------------------------------------------ +std::vector<const Connection *> Document::GetConnectionsByDestinationSequenced(uint64_t dest, + const char *const *classnames, size_t count) const { + return GetConnectionsSequenced(dest, false, ConnectionsByDestination(), classnames, count); +} + +// ------------------------------------------------------------------------------------------------ +Connection::Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop, + const Document &doc) : + insertionOrder(insertionOrder), prop(prop), src(src), dest(dest), doc(doc) { +} + +// ------------------------------------------------------------------------------------------------ +Connection::~Connection() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +LazyObject *Connection::LazySourceObject() const { + LazyObject *const lazy = doc.GetObject(src); + return lazy; +} + +// ------------------------------------------------------------------------------------------------ +LazyObject *Connection::LazyDestinationObject() const { + LazyObject *const lazy = doc.GetObject(dest); + return lazy; +} + +// ------------------------------------------------------------------------------------------------ +Object *Connection::SourceObject() const { + LazyObject *lazy = doc.GetObject(src); + //ai_assert(lazy); + return lazy->LoadObject(); +} + +// ------------------------------------------------------------------------------------------------ +Object *Connection::DestinationObject() const { + LazyObject *lazy = doc.GetObject(dest); + //ai_assert(lazy); + return lazy->LoadObject(); +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h new file mode 100644 index 0000000000..7c08f3de65 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -0,0 +1,1319 @@ +/*************************************************************************/ +/* FBXDocument.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/** @file FBXDocument.h + * @brief FBX DOM + */ +#ifndef FBX_DOCUMENT_H +#define FBX_DOCUMENT_H + +#include "FBXCommon.h" +#include "FBXParser.h" +#include "FBXProperties.h" +#include "core/math/transform.h" +#include "core/math/vector2.h" +#include "core/math/vector3.h" +#include "core/string/print_string.h" +#include <stdint.h> +#include <numeric> + +#define _AI_CONCAT(a, b) a##b +#define AI_CONCAT(a, b) _AI_CONCAT(a, b) + +namespace FBXDocParser { + +class Parser; +class Object; +struct ImportSettings; +class Connection; + +class PropertyTable; +class Document; +class Material; +class ShapeGeometry; +class LineGeometry; +class Geometry; + +class Video; + +class AnimationCurve; +class AnimationCurveNode; +class AnimationLayer; +class AnimationStack; + +class BlendShapeChannel; +class BlendShape; +class Skin; +class Cluster; + +typedef Object *ObjectPtr; +#define new_Object new Object + +/** Represents a delay-parsed FBX objects. Many objects in the scene + * are not needed by assimp, so it makes no sense to parse them + * upfront. */ +class LazyObject { +public: + LazyObject(uint64_t id, const ElementPtr element, const Document &doc); + ~LazyObject(); + + ObjectPtr LoadObject(); + + /* Casting weak pointers to their templated type safely and preserving ref counting and safety + * with lock() keyword to prevent leaking memory + */ + template <typename T> + const T *Get() { + ObjectPtr ob = LoadObject(); + return dynamic_cast<const T *>(ob); + } + + uint64_t ID() const { + return id; + } + + bool IsBeingConstructed() const { + return (flags & BEING_CONSTRUCTED) != 0; + } + + bool FailedToConstruct() const { + return (flags & FAILED_TO_CONSTRUCT) != 0; + } + + ElementPtr GetElement() const { + return element; + } + + const Document &GetDocument() const { + return doc; + } + +private: + const Document &doc; + ElementPtr element = nullptr; + std::shared_ptr<Object> object = nullptr; + const uint64_t id = 0; + + enum Flags { + BEING_CONSTRUCTED = 0x1, + FAILED_TO_CONSTRUCT = 0x2 + }; + + unsigned int flags = 0; +}; + +/** Base class for in-memory (DOM) representations of FBX objects */ +class Object { +public: + Object(uint64_t id, const ElementPtr element, const std::string &name); + + virtual ~Object(); + + ElementPtr SourceElement() const { + return element; + } + + const std::string &Name() const { + return name; + } + + uint64_t ID() const { + return id; + } + +protected: + const ElementPtr element; + const std::string name; + const uint64_t id = 0; +}; + +/** DOM class for generic FBX NoteAttribute blocks. NoteAttribute's just hold a property table, + * fixed members are added by deriving classes. */ +class NodeAttribute : public Object { +public: + NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~NodeAttribute(); + + const PropertyTable *Props() const { + return props; + } + +private: + const PropertyTable *props; +}; + +/** DOM base class for FBX camera settings attached to a node */ +class CameraSwitcher : public NodeAttribute { +public: + CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~CameraSwitcher(); + + int CameraID() const { + return cameraId; + } + + const std::string &CameraName() const { + return cameraName; + } + + const std::string &CameraIndexName() const { + return cameraIndexName; + } + +private: + int cameraId; + std::string cameraName; + std::string cameraIndexName; +}; + +#define fbx_stringize(a) #a + +#define fbx_simple_property(name, type, default_value) \ + type name() const { \ + return PropertyGet<type>(Props(), fbx_stringize(name), (default_value)); \ + } + +// XXX improve logging +#define fbx_simple_enum_property(name, type, default_value) \ + type name() const { \ + const int ival = PropertyGet<int>(Props(), fbx_stringize(name), static_cast<int>(default_value)); \ + if (ival < 0 || ival >= AI_CONCAT(type, _MAX)) { \ + return static_cast<type>(default_value); \ + } \ + return static_cast<type>(ival); \ + } + +class FbxPoseNode; +class FbxPose : public Object { +public: + FbxPose(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + const std::vector<FbxPoseNode *> &GetBindPoses() const { + return pose_nodes; + } + + virtual ~FbxPose(); + +private: + std::vector<FbxPoseNode *> pose_nodes; +}; + +class FbxPoseNode { +public: + FbxPoseNode(const ElementPtr element, const Document &doc, const std::string &name) { + const ScopePtr sc = GetRequiredScope(element); + + // get pose node transform + const ElementPtr Transform = GetRequiredElement(sc, "Matrix", element); + transform = ReadMatrix(Transform); + + // get node id this pose node is for + const ElementPtr NodeId = sc->GetElement("Node3D"); + if (NodeId) { + target_id = ParseTokenAsInt64(GetRequiredToken(NodeId, 0)); + } + + print_verbose("added posenode " + itos(target_id) + " transform: " + transform); + } + virtual ~FbxPoseNode() { + } + + uint64_t GetNodeID() const { + return target_id; + } + + Transform GetBindPose() const { + return transform; + } + +private: + uint64_t target_id; + Transform transform; +}; + +/** DOM base class for FBX cameras attached to a node */ +class Camera : public NodeAttribute { +public: + Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Camera(); + + fbx_simple_property(Position, Vector3, Vector3(0, 0, 0)); + fbx_simple_property(UpVector, Vector3, Vector3(0, 1, 0)); + fbx_simple_property(InterestPosition, Vector3, Vector3(0, 0, 0)); + + fbx_simple_property(AspectWidth, float, 1.0f); + fbx_simple_property(AspectHeight, float, 1.0f); + fbx_simple_property(FilmWidth, float, 1.0f); + fbx_simple_property(FilmHeight, float, 1.0f); + + fbx_simple_property(NearPlane, float, 0.1f); + fbx_simple_property(FarPlane, float, 100.0f); + + fbx_simple_property(FilmAspectRatio, float, 1.0f); + fbx_simple_property(ApertureMode, int, 0); + + fbx_simple_property(FieldOfView, float, 1.0f); + fbx_simple_property(FocalLength, float, 1.0f); +}; + +/** DOM base class for FBX null markers attached to a node */ +class Null : public NodeAttribute { +public: + Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~Null(); +}; + +/** DOM base class for FBX limb node markers attached to a node */ +class LimbNode : public NodeAttribute { +public: + LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~LimbNode(); +}; + +/** DOM base class for FBX lights attached to a node */ +class Light : public NodeAttribute { +public: + Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~Light(); + + enum Type { + Type_Point, + Type_Directional, + Type_Spot, + Type_Area, + Type_Volume, + + Type_MAX // end-of-enum sentinel + }; + + enum Decay { + Decay_None, + Decay_Linear, + Decay_Quadratic, + Decay_Cubic, + + Decay_MAX // end-of-enum sentinel + }; + + fbx_simple_property(Color, Vector3, Vector3(1, 1, 1)); + fbx_simple_enum_property(LightType, Type, 0); + fbx_simple_property(CastLightOnObject, bool, false); + fbx_simple_property(DrawVolumetricLight, bool, true); + fbx_simple_property(DrawGroundProjection, bool, true); + fbx_simple_property(DrawFrontFacingVolumetricLight, bool, false); + fbx_simple_property(Intensity, float, 100.0f); + fbx_simple_property(InnerAngle, float, 0.0f); + fbx_simple_property(OuterAngle, float, 45.0f); + fbx_simple_property(Fog, int, 50); + fbx_simple_enum_property(DecayType, Decay, 2); + fbx_simple_property(DecayStart, float, 1.0f); + fbx_simple_property(FileName, std::string, ""); + + fbx_simple_property(EnableNearAttenuation, bool, false); + fbx_simple_property(NearAttenuationStart, float, 0.0f); + fbx_simple_property(NearAttenuationEnd, float, 0.0f); + fbx_simple_property(EnableFarAttenuation, bool, false); + fbx_simple_property(FarAttenuationStart, float, 0.0f); + fbx_simple_property(FarAttenuationEnd, float, 0.0f); + + fbx_simple_property(CastShadows, bool, true); + fbx_simple_property(ShadowColor, Vector3, Vector3(0, 0, 0)); + + fbx_simple_property(AreaLightShape, int, 0); + + fbx_simple_property(LeftBarnDoor, float, 20.0f); + fbx_simple_property(RightBarnDoor, float, 20.0f); + fbx_simple_property(TopBarnDoor, float, 20.0f); + fbx_simple_property(BottomBarnDoor, float, 20.0f); + fbx_simple_property(EnableBarnDoor, bool, true); +}; + +class Model; + +typedef Model *ModelPtr; +#define new_Model new Model + +/** DOM base class for FBX models (even though its semantics are more "node" than "model" */ +class Model : public Object { +public: + enum RotOrder { + RotOrder_EulerXYZ = 0, + RotOrder_EulerXZY, + RotOrder_EulerYZX, + RotOrder_EulerYXZ, + RotOrder_EulerZXY, + RotOrder_EulerZYX, + + RotOrder_SphericXYZ, + + RotOrder_MAX // end-of-enum sentinel + }; + + Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Model(); + + fbx_simple_property(QuaternionInterpolate, int, 0); + + fbx_simple_property(RotationOffset, Vector3, Vector3()); + fbx_simple_property(RotationPivot, Vector3, Vector3()); + fbx_simple_property(ScalingOffset, Vector3, Vector3()); + fbx_simple_property(ScalingPivot, Vector3, Vector3()); + fbx_simple_property(TranslationActive, bool, false); + fbx_simple_property(TranslationMin, Vector3, Vector3()); + fbx_simple_property(TranslationMax, Vector3, Vector3()); + + fbx_simple_property(TranslationMinX, bool, false); + fbx_simple_property(TranslationMaxX, bool, false); + fbx_simple_property(TranslationMinY, bool, false); + fbx_simple_property(TranslationMaxY, bool, false); + fbx_simple_property(TranslationMinZ, bool, false); + fbx_simple_property(TranslationMaxZ, bool, false); + + fbx_simple_enum_property(RotationOrder, RotOrder, 0); + fbx_simple_property(RotationSpaceForLimitOnly, bool, false); + fbx_simple_property(RotationStiffnessX, float, 0.0f); + fbx_simple_property(RotationStiffnessY, float, 0.0f); + fbx_simple_property(RotationStiffnessZ, float, 0.0f); + fbx_simple_property(AxisLen, float, 0.0f); + + fbx_simple_property(PreRotation, Vector3, Vector3()); + fbx_simple_property(PostRotation, Vector3, Vector3()); + fbx_simple_property(RotationActive, bool, false); + + fbx_simple_property(RotationMin, Vector3, Vector3()); + fbx_simple_property(RotationMax, Vector3, Vector3()); + + fbx_simple_property(RotationMinX, bool, false); + fbx_simple_property(RotationMaxX, bool, false); + fbx_simple_property(RotationMinY, bool, false); + fbx_simple_property(RotationMaxY, bool, false); + fbx_simple_property(RotationMinZ, bool, false); + fbx_simple_property(RotationMaxZ, bool, false); + fbx_simple_enum_property(InheritType, TransformInheritance, 0); + + fbx_simple_property(ScalingActive, bool, false); + fbx_simple_property(ScalingMin, Vector3, Vector3()); + fbx_simple_property(ScalingMax, Vector3, Vector3(1, 1, 1)); + fbx_simple_property(ScalingMinX, bool, false); + fbx_simple_property(ScalingMaxX, bool, false); + fbx_simple_property(ScalingMinY, bool, false); + fbx_simple_property(ScalingMaxY, bool, false); + fbx_simple_property(ScalingMinZ, bool, false); + fbx_simple_property(ScalingMaxZ, bool, false); + + fbx_simple_property(GeometricTranslation, Vector3, Vector3()); + fbx_simple_property(GeometricRotation, Vector3, Vector3()); + fbx_simple_property(GeometricScaling, Vector3, Vector3(1, 1, 1)); + + fbx_simple_property(MinDampRangeX, float, 0.0f); + fbx_simple_property(MinDampRangeY, float, 0.0f); + fbx_simple_property(MinDampRangeZ, float, 0.0f); + fbx_simple_property(MaxDampRangeX, float, 0.0f); + fbx_simple_property(MaxDampRangeY, float, 0.0f); + fbx_simple_property(MaxDampRangeZ, float, 0.0f); + + fbx_simple_property(MinDampStrengthX, float, 0.0f); + fbx_simple_property(MinDampStrengthY, float, 0.0f); + fbx_simple_property(MinDampStrengthZ, float, 0.0f); + fbx_simple_property(MaxDampStrengthX, float, 0.0f); + fbx_simple_property(MaxDampStrengthY, float, 0.0f); + fbx_simple_property(MaxDampStrengthZ, float, 0.0f); + + fbx_simple_property(PreferredAngleX, float, 0.0f); + fbx_simple_property(PreferredAngleY, float, 0.0f); + fbx_simple_property(PreferredAngleZ, float, 0.0f); + + fbx_simple_property(Show, bool, true); + fbx_simple_property(LODBox, bool, false); + fbx_simple_property(Freeze, bool, false); + + const std::string &Shading() const { + return shading; + } + + const std::string &Culling() const { + return culling; + } + + const PropertyTable *Props() const { + return props; + } + + /** Get material links */ + const std::vector<const Material *> &GetMaterials() const { + return materials; + } + + /** Get geometry links */ + const std::vector<const Geometry *> &GetGeometry() const { + return geometry; + } + + /** Get node attachments */ + const std::vector<const NodeAttribute *> &GetAttributes() const { + return attributes; + } + + /** convenience method to check if the node has a Null node marker */ + bool IsNull() const; + +private: + void ResolveLinks(const ElementPtr element, const Document &doc); + +private: + std::vector<const Material *> materials; + std::vector<const Geometry *> geometry; + std::vector<const NodeAttribute *> attributes; + + std::string shading; + std::string culling; + const PropertyTable *props = nullptr; +}; + +class ModelLimbNode : public Model { +public: + ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~ModelLimbNode(); +}; + +/** DOM class for generic FBX textures */ +class Texture : public Object { +public: + Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Texture(); + + const std::string &Type() const { + return type; + } + + const std::string &FileName() const { + return fileName; + } + + const std::string &RelativeFilename() const { + return relativeFileName; + } + + const std::string &AlphaSource() const { + return alphaSource; + } + + const Vector2 &UVTranslation() const { + return uvTrans; + } + + const Vector2 &UVScaling() const { + return uvScaling; + } + + const PropertyTable *Props() const { + return props; + } + + // return a 4-tuple + const unsigned int *Crop() const { + return crop; + } + + const Video *Media() const { + return media; + } + +private: + Vector2 uvTrans; + Vector2 uvScaling; + + std::string type; + std::string relativeFileName; + std::string fileName; + std::string alphaSource; + const PropertyTable *props = nullptr; + + unsigned int crop[4] = { 0 }; + + const Video *media = nullptr; +}; + +/** DOM class for layered FBX textures */ +class LayeredTexture : public Object { +public: + LayeredTexture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~LayeredTexture(); + + // Can only be called after construction of the layered texture object due to construction flag. + void fillTexture(const Document &doc); + + enum BlendMode { + BlendMode_Translucent, + BlendMode_Additive, + BlendMode_Modulate, + BlendMode_Modulate2, + BlendMode_Over, + BlendMode_Normal, + BlendMode_Dissolve, + BlendMode_Darken, + BlendMode_ColorBurn, + BlendMode_LinearBurn, + BlendMode_DarkerColor, + BlendMode_Lighten, + BlendMode_Screen, + BlendMode_ColorDodge, + BlendMode_LinearDodge, + BlendMode_LighterColor, + BlendMode_SoftLight, + BlendMode_HardLight, + BlendMode_VividLight, + BlendMode_LinearLight, + BlendMode_PinLight, + BlendMode_HardMix, + BlendMode_Difference, + BlendMode_Exclusion, + BlendMode_Subtract, + BlendMode_Divide, + BlendMode_Hue, + BlendMode_Saturation, + BlendMode_Color, + BlendMode_Luminosity, + BlendMode_Overlay, + BlendMode_BlendModeCount + }; + + const Texture *getTexture(int index = 0) const { + return textures[index]; + } + int textureCount() const { + return static_cast<int>(textures.size()); + } + BlendMode GetBlendMode() const { + return blendMode; + } + float Alpha() { + return alpha; + } + +private: + std::vector<const Texture *> textures; + BlendMode blendMode; + float alpha; +}; + +typedef std::map<std::string, const Texture *> TextureMap; +typedef std::map<std::string, const LayeredTexture *> LayeredTextureMap; + +/** DOM class for generic FBX videos */ +class Video : public Object { +public: + Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Video(); + + const std::string &Type() const { + return type; + } + + bool IsEmbedded() const { + return contentLength > 0; + } + + const std::string &FileName() const { + return fileName; + } + + const std::string &RelativeFilename() const { + return relativeFileName; + } + + const PropertyTable *Props() const { + return props; + } + + const uint8_t *Content() const { + return content; + } + + uint64_t ContentLength() const { + return contentLength; + } + + uint8_t *RelinquishContent() { + uint8_t *ptr = content; + content = 0; + return ptr; + } + + bool operator==(const Video &other) const { + return ( + type == other.type && relativeFileName == other.relativeFileName && fileName == other.fileName); + } + + bool operator<(const Video &other) const { + return std::tie(type, relativeFileName, fileName) < std::tie(other.type, other.relativeFileName, other.fileName); + } + +private: + std::string type; + std::string relativeFileName; + std::string fileName; + const PropertyTable *props = nullptr; + + uint64_t contentLength = 0; + uint8_t *content = nullptr; +}; + +/** DOM class for generic FBX materials */ +class Material : public Object { +public: + Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Material(); + + const std::string &GetShadingModel() const { + return shading; + } + + bool IsMultilayer() const { + return multilayer; + } + + const PropertyTable *Props() const { + return props; + } + + const TextureMap &Textures() const { + return textures; + } + + const LayeredTextureMap &LayeredTextures() const { + return layeredTextures; + } + +private: + std::string shading; + bool multilayer; + const PropertyTable *props; + + TextureMap textures; + LayeredTextureMap layeredTextures; +}; + +// signed int keys (this can happen!) +typedef std::vector<int64_t> KeyTimeList; +typedef std::vector<float> KeyValueList; + +/** Represents a FBX animation curve (i.e. a 1-dimensional set of keyframes and values therefor) */ +class AnimationCurve : public Object { +public: + AnimationCurve(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + virtual ~AnimationCurve(); + + /** get list of keyframe positions (time). + * Invariant: |GetKeys()| > 0 */ + const KeyTimeList &GetKeys() const { + return keys; + } + + /** get list of keyframe values. + * Invariant: |GetKeys()| == |GetValues()| && |GetKeys()| > 0*/ + const KeyValueList &GetValues() const { + return values; + } + + const std::map<int64_t, float> &GetValueTimeTrack() const { + return keyvalues; + } + + const std::vector<float> &GetAttributes() const { + return attributes; + } + + const std::vector<unsigned int> &GetFlags() const { + return flags; + } + +private: + KeyTimeList keys; + KeyValueList values; + std::vector<float> attributes; + std::map<int64_t, float> keyvalues; + std::vector<unsigned int> flags; +}; + +/* Typedef for pointers for the animation handler */ +typedef std::shared_ptr<AnimationCurve> AnimationCurvePtr; +typedef std::weak_ptr<AnimationCurve> AnimationCurveWeakPtr; +typedef std::map<std::string, const AnimationCurve *> AnimationMap; + +/* Animation Curve node ptr */ +typedef std::shared_ptr<AnimationCurveNode> AnimationCurveNodePtr; +typedef std::weak_ptr<AnimationCurveNode> AnimationCurveNodeWeakPtr; + +/** Represents a FBX animation curve (i.e. a mapping from single animation curves to nodes) */ +class AnimationCurveNode : public Object { +public: + /* the optional white list specifies a list of property names for which the caller + wants animations for. If the curve node does not match one of these, std::range_error + will be thrown. */ + AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc, + const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0); + + virtual ~AnimationCurveNode(); + + const PropertyTable *Props() const { + return props; + } + + const AnimationMap &Curves() const; + + /** Object the curve is assigned to, this can be NULL if the + * target object has no DOM representation or could not + * be read for other reasons.*/ + Object *Target() const { + return target; + } + + Model *TargetAsModel() const { + return dynamic_cast<Model *>(target); + } + + NodeAttribute *TargetAsNodeAttribute() const { + return dynamic_cast<NodeAttribute *>(target); + } + + /** Property of Target() that is being animated*/ + const std::string &TargetProperty() const { + return prop; + } + +private: + Object *target = nullptr; + const PropertyTable *props; + mutable AnimationMap curves; + std::string prop; + const Document &doc; +}; + +typedef std::vector<const AnimationCurveNode *> AnimationCurveNodeList; + +typedef std::shared_ptr<AnimationLayer> AnimationLayerPtr; +typedef std::weak_ptr<AnimationLayer> AnimationLayerWeakPtr; +typedef std::vector<const AnimationLayer *> AnimationLayerList; + +/** Represents a FBX animation layer (i.e. a list of node animations) */ +class AnimationLayer : public Object { +public: + AnimationLayer(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + virtual ~AnimationLayer(); + + const PropertyTable *Props() const { + //ai_assert(props.get()); + return props; + } + + /* the optional white list specifies a list of property names for which the caller + wants animations for. Curves not matching this list will not be added to the + animation layer. */ + const AnimationCurveNodeList Nodes(const char *const *target_prop_whitelist = nullptr, size_t whitelist_size = 0) const; + +private: + const PropertyTable *props; + const Document &doc; +}; + +/** Represents a FBX animation stack (i.e. a list of animation layers) */ +class AnimationStack : public Object { +public: + AnimationStack(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + virtual ~AnimationStack(); + + fbx_simple_property(LocalStart, int64_t, 0L); + fbx_simple_property(LocalStop, int64_t, 0L); + fbx_simple_property(ReferenceStart, int64_t, 0L); + fbx_simple_property(ReferenceStop, int64_t, 0L); + + const PropertyTable *Props() const { + return props; + } + + const AnimationLayerList &Layers() const { + return layers; + } + +private: + const PropertyTable *props = nullptr; + AnimationLayerList layers; +}; + +/** DOM class for deformers */ +class Deformer : public Object { +public: + Deformer(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~Deformer(); + + const PropertyTable *Props() const { + //ai_assert(props.get()); + return props; + } + +private: + const PropertyTable *props; +}; + +/** Constraints are from Maya they can help us with BoneAttachments :) **/ +class Constraint : public Object { +public: + Constraint(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + virtual ~Constraint(); + +private: + const PropertyTable *props; +}; + +typedef std::vector<float> WeightArray; +typedef std::vector<unsigned int> WeightIndexArray; + +/** DOM class for BlendShapeChannel deformers */ +class BlendShapeChannel : public Deformer { +public: + BlendShapeChannel(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~BlendShapeChannel(); + + float DeformPercent() const { + return percent; + } + + const WeightArray &GetFullWeights() const { + return fullWeights; + } + + const std::vector<const ShapeGeometry *> &GetShapeGeometries() const { + return shapeGeometries; + } + +private: + float percent; + WeightArray fullWeights; + std::vector<const ShapeGeometry *> shapeGeometries; +}; + +/** DOM class for BlendShape deformers */ +class BlendShape : public Deformer { +public: + BlendShape(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~BlendShape(); + + const std::vector<const BlendShapeChannel *> &BlendShapeChannels() const { + return blendShapeChannels; + } + +private: + std::vector<const BlendShapeChannel *> blendShapeChannels; +}; + +/** DOM class for skin deformer clusters (aka sub-deformers) */ +class Cluster : public Deformer { +public: + Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Cluster(); + + /** get the list of deformer weights associated with this cluster. + * Use #GetIndices() to get the associated vertices. Both arrays + * have the same size (and may also be empty). */ + const std::vector<float> &GetWeights() const { + return weights; + } + + /** get indices into the vertex data of the geometry associated + * with this cluster. Use #GetWeights() to get the associated weights. + * Both arrays have the same size (and may also be empty). */ + const std::vector<unsigned int> &GetIndices() const { + return indices; + } + + /** */ + const Transform &GetTransform() const { + return transform; + } + + const Transform &TransformLink() const { + return transformLink; + } + + const Model *TargetNode() const { + return node; + } + + const Transform &TransformAssociateModel() const { + return transformAssociateModel; + } + + bool TransformAssociateModelValid() const { + return valid_transformAssociateModel; + } + + // property is not in the fbx file + // if the cluster has an associate model + // we then have an additive type + enum SkinLinkMode { + SkinLinkMode_Normalized = 0, + SkinLinkMode_Additive = 1 + }; + + SkinLinkMode GetLinkMode() { + return link_mode; + } + +private: + std::vector<float> weights; + std::vector<unsigned int> indices; + + Transform transform; + Transform transformLink; + Transform transformAssociateModel; + SkinLinkMode link_mode; + bool valid_transformAssociateModel; + const Model *node = nullptr; +}; + +/** DOM class for skin deformers */ +class Skin : public Deformer { +public: + Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name); + + virtual ~Skin(); + + float DeformAccuracy() const { + return accuracy; + } + + const std::vector<const Cluster *> &Clusters() const { + return clusters; + } + + enum SkinType { + Skin_Rigid = 0, + Skin_Linear, + Skin_DualQuaternion, + Skin_Blend + }; + + const SkinType &GetSkinType() const { + return skinType; + } + +private: + float accuracy; + SkinType skinType; + std::vector<const Cluster *> clusters; +}; + +/** Represents a link between two FBX objects. */ +class Connection { +public: + Connection(uint64_t insertionOrder, uint64_t src, uint64_t dest, const std::string &prop, const Document &doc); + ~Connection(); + + // note: a connection ensures that the source and dest objects exist, but + // not that they have DOM representations, so the return value of one of + // these functions can still be NULL. + Object *SourceObject() const; + Object *DestinationObject() const; + + // these, however, are always guaranteed to be valid + LazyObject *LazySourceObject() const; + LazyObject *LazyDestinationObject() const; + + /** return the name of the property the connection is attached to. + * this is an empty string for object to object (OO) connections. */ + const std::string &PropertyName() const { + return prop; + } + + uint64_t InsertionOrder() const { + return insertionOrder; + } + + int CompareTo(const Connection *c) const { + //ai_assert(nullptr != c); + + // note: can't subtract because this would overflow uint64_t + if (InsertionOrder() > c->InsertionOrder()) { + return 1; + } else if (InsertionOrder() < c->InsertionOrder()) { + return -1; + } + return 0; + } + + bool Compare(const Connection *c) const { + //ai_assert(nullptr != c); + + return InsertionOrder() < c->InsertionOrder(); + } + +public: + uint64_t insertionOrder; + const std::string prop; + + uint64_t src, dest; + const Document &doc; +}; + +// XXX again, unique_ptr would be useful. shared_ptr is too +// bloated since the objects have a well-defined single owner +// during their entire lifetime (Document). FBX files have +// up to many thousands of objects (most of which we never use), +// so the memory overhead for them should be kept at a minimum. +typedef std::map<uint64_t, LazyObject *> ObjectMap; +typedef std::map<std::string, const PropertyTable *> PropertyTemplateMap; +typedef std::multimap<uint64_t, const Connection *> ConnectionMap; + +/** DOM class for global document settings, a single instance per document can + * be accessed via Document.Globals(). */ +class FileGlobalSettings { +public: + FileGlobalSettings(const Document &doc, const PropertyTable *props); + + ~FileGlobalSettings(); + + const PropertyTable *Props() const { + return props; + } + + const Document &GetDocument() const { + return doc; + } + + fbx_simple_property(UpAxis, int, 1); + fbx_simple_property(UpAxisSign, int, 1); + fbx_simple_property(FrontAxis, int, 2); + fbx_simple_property(FrontAxisSign, int, 1); + fbx_simple_property(CoordAxis, int, 0); + fbx_simple_property(CoordAxisSign, int, 1); + fbx_simple_property(OriginalUpAxis, int, 0); + fbx_simple_property(OriginalUpAxisSign, int, 1); + fbx_simple_property(UnitScaleFactor, float, 1); + fbx_simple_property(OriginalUnitScaleFactor, float, 1); + fbx_simple_property(AmbientColor, Vector3, Vector3(0, 0, 0)); + fbx_simple_property(DefaultCamera, std::string, ""); + + enum FrameRate { + FrameRate_DEFAULT = 0, + FrameRate_120 = 1, + FrameRate_100 = 2, + FrameRate_60 = 3, + FrameRate_50 = 4, + FrameRate_48 = 5, + FrameRate_30 = 6, + FrameRate_30_DROP = 7, + FrameRate_NTSC_DROP_FRAME = 8, + FrameRate_NTSC_FULL_FRAME = 9, + FrameRate_PAL = 10, + FrameRate_CINEMA = 11, + FrameRate_1000 = 12, + FrameRate_CINEMA_ND = 13, + FrameRate_CUSTOM = 14, + + FrameRate_MAX // end-of-enum sentinel + }; + + fbx_simple_enum_property(TimeMode, FrameRate, FrameRate_DEFAULT); + fbx_simple_property(TimeSpanStart, uint64_t, 0L); + fbx_simple_property(TimeSpanStop, uint64_t, 0L); + fbx_simple_property(CustomFrameRate, float, -1.0f); + +private: + const PropertyTable *props = nullptr; + const Document &doc; +}; + +/** DOM root for a FBX file */ +class Document { +public: + Document(const Parser &parser, const ImportSettings &settings); + + ~Document(); + + LazyObject *GetObject(uint64_t id) const; + + bool IsSafeToImport() const { + return SafeToImport; + } + + bool IsBinary() const { + return parser.IsBinary(); + } + + unsigned int FBXVersion() const { + return fbxVersion; + } + + const std::string &Creator() const { + return creator; + } + + // elements (in this order): Year, Month, Day, Hour, Second, Millisecond + const unsigned int *CreationTimeStamp() const { + return creationTimeStamp; + } + + const FileGlobalSettings *GlobalSettingsPtr() const { + return globals.get(); + } + + const PropertyTable *GetMetadataProperties() const { + return metadata_properties; + } + + const PropertyTemplateMap &Templates() const { + return templates; + } + + const ObjectMap &Objects() const { + return objects; + } + + const ImportSettings &Settings() const { + return settings; + } + + const ConnectionMap &ConnectionsBySource() const { + return src_connections; + } + + const ConnectionMap &ConnectionsByDestination() const { + return dest_connections; + } + + // note: the implicit rule in all DOM classes is to always resolve + // from destination to source (since the FBX object hierarchy is, + // with very few exceptions, a DAG, this avoids cycles). In all + // cases that may involve back-facing edges in the object graph, + // use LazyObject::IsBeingConstructed() to check. + + std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source) const; + std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest) const; + + std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source, const char *classname) const; + std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest, const char *classname) const; + + std::vector<const Connection *> GetConnectionsBySourceSequenced(uint64_t source, + const char *const *classnames, size_t count) const; + std::vector<const Connection *> GetConnectionsByDestinationSequenced(uint64_t dest, + const char *const *classnames, + size_t count) const; + + const std::vector<const AnimationStack *> &AnimationStacks() const; + const std::vector<uint64_t> &GetAnimationStackIDs() const { + return animationStacks; + } + + const std::vector<uint64_t> &GetConstraintStackIDs() const { + return constraints; + } + + const std::vector<uint64_t> &GetBindPoseIDs() const { + return bind_poses; + }; + + const std::vector<uint64_t> &GetMaterialIDs() const { + return materials; + }; + + const std::vector<uint64_t> &GetSkinIDs() const { + return skins; + } + +private: + std::vector<const Connection *> GetConnectionsSequenced(uint64_t id, const ConnectionMap &) const; + std::vector<const Connection *> GetConnectionsSequenced(uint64_t id, bool is_src, + const ConnectionMap &, + const char *const *classnames, + size_t count) const; + bool ReadHeader(); + void ReadObjects(); + void ReadPropertyTemplates(); + void ReadConnections(); + void ReadGlobalSettings(); + +private: + const ImportSettings &settings; + + ObjectMap objects; + const Parser &parser; + bool SafeToImport = false; + + PropertyTemplateMap templates; + ConnectionMap src_connections; + ConnectionMap dest_connections; + + unsigned int fbxVersion = 0; + std::string creator; + unsigned int creationTimeStamp[7] = { 0 }; + + std::vector<uint64_t> animationStacks; + std::vector<uint64_t> bind_poses; + // constraints aren't in the tree / at least they are not easy to access. + std::vector<uint64_t> constraints; + std::vector<uint64_t> materials; + std::vector<uint64_t> skins; + mutable std::vector<const AnimationStack *> animationStacksResolved; + PropertyTable *metadata_properties = nullptr; + std::shared_ptr<FileGlobalSettings> globals = nullptr; +}; +} // namespace FBXDocParser + +namespace std { +template <> +struct hash<const FBXDocParser::Video> { + std::size_t operator()(const FBXDocParser::Video &video) const { + using std::hash; + using std::size_t; + using std::string; + + size_t res = 17; + res = res * 31 + hash<string>()(video.Name()); + res = res * 31 + hash<string>()(video.RelativeFilename()); + res = res * 31 + hash<string>()(video.Type()); + + return res; + } +}; +} // namespace std + +#endif // FBX_DOCUMENT_H diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp new file mode 100644 index 0000000000..70b2b3bbe9 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -0,0 +1,172 @@ +/*************************************************************************/ +/* FBXDocumentUtil.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXDocumentUtil.cpp + * @brief Implementation of the FBX DOM utility functions declared in FBXDocumentUtil.h + */ + +#include "FBXDocumentUtil.h" +#include "FBXDocument.h" +#include "FBXParser.h" +#include "FBXProperties.h" +#include "FBXUtil.h" +#include "core/string/print_string.h" + +namespace FBXDocParser { +namespace Util { + +void DOMError(const std::string &message) { + print_error("[FBX-DOM]" + String(message.c_str())); +} + +void DOMError(const std::string &message, const Token *token) { + print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); +} + +void DOMError(const std::string &message, const std::shared_ptr<Token> token) { + print_error("[FBX-DOM]" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); +} + +void DOMError(const std::string &message, const Element *element /*= NULL*/) { + if (element) { + DOMError(message, element->KeyToken()); + } + print_error("[FBX-DOM] " + String(message.c_str())); +} + +void DOMError(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) { + if (element) { + DOMError(message, element->KeyToken()); + } + print_error("[FBX-DOM] " + String(message.c_str())); +} + +void DOMWarning(const std::string &message) { + print_verbose("[FBX-DOM] warning:" + String(message.c_str())); +} + +void DOMWarning(const std::string &message, const Token *token) { + print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); +} + +void DOMWarning(const std::string &message, const Element *element /*= NULL*/) { + if (element) { + DOMWarning(message, element->KeyToken()); + return; + } + print_verbose("[FBX-DOM] warning:" + String(message.c_str())); +} + +void DOMWarning(const std::string &message, const std::shared_ptr<Token> token) { + print_verbose("[FBX-DOM] warning:" + String(message.c_str()) + ";" + String(token->StringContents().c_str())); +} + +void DOMWarning(const std::string &message, const std::shared_ptr<Element> element /*= NULL*/) { + if (element) { + DOMWarning(message, element->KeyToken()); + return; + } + print_verbose("[FBX-DOM] warning:" + String(message.c_str())); +} + +// ------------------------------------------------------------------------------------------------ +// fetch a property table and the corresponding property template +const PropertyTable *GetPropertyTable(const Document &doc, + const std::string &templateName, + const ElementPtr element, + const ScopePtr sc, + bool no_warn /*= false*/) { + // todo: make this an abstraction + const ElementPtr Properties70 = sc->GetElement("Properties70"); + const PropertyTable *templateProps = static_cast<const PropertyTable *>(nullptr); + + if (templateName.length()) { + PropertyTemplateMap::const_iterator it = doc.Templates().find(templateName); + if (it != doc.Templates().end()) { + templateProps = (*it).second; + } + } + + if (!Properties70 || !Properties70->Compound()) { + if (!no_warn) { + DOMWarning("property table (Properties70) not found", element); + } + if (templateProps) { + return templateProps; + } else { + return new const PropertyTable(); + } + } + + return new PropertyTable(Properties70, templateProps); +} +} // namespace Util +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h new file mode 100644 index 0000000000..fb6eb04aea --- /dev/null +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -0,0 +1,141 @@ +/*************************************************************************/ +/* FBXDocumentUtil.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2012, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXDocumentUtil.h + * @brief FBX internal utilities used by the DOM reading code + */ +#ifndef FBX_DOCUMENT_UTIL_H +#define FBX_DOCUMENT_UTIL_H + +#include "FBXDocument.h" +#include <memory> +#include <string> + +struct Token; +struct Element; + +namespace FBXDocParser { +namespace Util { + +// Parser errors +void DOMError(const std::string &message); +void DOMError(const std::string &message, const Token *token); +void DOMError(const std::string &message, const Element *element); +void DOMError(const std::string &message, const std::shared_ptr<Element> element); +void DOMError(const std::string &message, const std::shared_ptr<Token> token); + +// Parser warnings +void DOMWarning(const std::string &message); +void DOMWarning(const std::string &message, const Token *token); +void DOMWarning(const std::string &message, const Element *element); +void DOMWarning(const std::string &message, const std::shared_ptr<Token> token); +void DOMWarning(const std::string &message, const std::shared_ptr<Element> element); + +// fetch a property table and the corresponding property template +const PropertyTable *GetPropertyTable(const Document &doc, + const std::string &templateName, + const ElementPtr element, + const ScopePtr sc, + bool no_warn = false); + +// ------------------------------------------------------------------------------------------------ +template <typename T> +const T *ProcessSimpleConnection(const Connection &con, + bool is_object_property_conn, + const char *name, + const ElementPtr element, + const char **propNameOut = nullptr) { + if (is_object_property_conn && !con.PropertyName().length()) { + DOMWarning("expected incoming " + std::string(name) + + " link to be an object-object connection, ignoring", + element); + return nullptr; + } else if (!is_object_property_conn && con.PropertyName().length()) { + DOMWarning("expected incoming " + std::string(name) + + " link to be an object-property connection, ignoring", + element); + return nullptr; + } + + if (is_object_property_conn && propNameOut) { + // note: this is ok, the return value of PropertyValue() is guaranteed to + // remain valid and unchanged as long as the document exists. + *propNameOut = con.PropertyName().c_str(); + } + + // Cast Object to AnimationPlayer for example using safe functions, which return nullptr etc + Object *ob = con.SourceObject(); + ERR_FAIL_COND_V_MSG(!ob, nullptr, "Failed to load object from SourceObject ptr"); + return dynamic_cast<const T *>(ob); +} +} // namespace Util +} // namespace FBXDocParser + +#endif // FBX_DOCUMENT_UTIL_H diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h new file mode 100644 index 0000000000..4abca6b990 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -0,0 +1,173 @@ +/*************************************************************************/ +/* FBXImportSettings.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXImportSettings.h + * @brief FBX importer runtime configuration + */ +#ifndef FBX_IMPORT_SETTINGS_H +#define FBX_IMPORT_SETTINGS_H + +namespace FBXDocParser { + +/** FBX import settings, parts of which are publicly accessible via their corresponding AI_CONFIG constants */ +struct ImportSettings { + ImportSettings() : + strictMode(true), readAllLayers(true), readAllMaterials(true), readMaterials(true), readTextures(true), readCameras(true), readLights(true), readAnimations(true), readWeights(true), preservePivots(true), optimizeEmptyAnimationCurves(true), useLegacyEmbeddedTextureNaming(false), removeEmptyBones(true), convertToMeters(false) { + // empty + } + + /** enable strict mode: + * - only accept fbx 2012, 2013 files + * - on the slightest error, give up. + * + * Basically, strict mode means that the fbx file will actually + * be validated. Strict mode is off by default. */ + bool strictMode; + + /** specifies whether all geometry layers are read and scanned for + * usable data channels. The FBX spec indicates that many readers + * will only read the first channel and that this is in some way + * the recommended way- in reality, however, it happens a lot that + * vertex data is spread among multiple layers. The default + * value for this option is true.*/ + bool readAllLayers; + + /** specifies whether all materials are read, or only those that + * are referenced by at least one mesh. Reading all materials + * may make FBX reading a lot slower since all objects + * need to be processed . + * This bit is ignored unless readMaterials=true*/ + bool readAllMaterials; + + /** import materials (true) or skip them and assign a default + * material. The default value is true.*/ + bool readMaterials; + + /** import embedded textures? Default value is true.*/ + bool readTextures; + + /** import cameras? Default value is true.*/ + bool readCameras; + + /** import light sources? Default value is true.*/ + bool readLights; + + /** import animations (i.e. animation curves, the node + * skeleton is always imported). Default value is true. */ + bool readAnimations; + + /** read bones (vertex weights and deform info). + * Default value is true. */ + bool readWeights; + + /** preserve transformation pivots and offsets. Since these can + * not directly be represented in assimp, additional dummy + * nodes will be generated. Note that settings this to false + * can make animation import a lot slower. The default value + * is true. + * + * The naming scheme for the generated nodes is: + * <OriginalName>_$AssimpFbx$_<TransformName> + * + * where <TransformName> is one of + * RotationPivot + * RotationOffset + * PreRotation + * PostRotation + * ScalingPivot + * ScalingOffset + * Translation + * Scaling + * Rotation + **/ + bool preservePivots; + + /** do not import animation curves that specify a constant + * values matching the corresponding node transformation. + * The default value is true. */ + bool optimizeEmptyAnimationCurves; + + /** use legacy naming for embedded textures eg: (*0, *1, *2) + */ + bool useLegacyEmbeddedTextureNaming; + + /** Empty bones shall be removed + */ + bool removeEmptyBones; + + /** Set to true to perform a conversion from cm to meter after the import + */ + bool convertToMeters; +}; +} // namespace FBXDocParser + +#endif // FBX_IMPORT_SETTINGS_H diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp new file mode 100644 index 0000000000..5d25809d7b --- /dev/null +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -0,0 +1,407 @@ +/*************************************************************************/ +/* FBXMaterial.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2020, assimp team + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXMaterial.cpp + * @brief Assimp::FBX::Material and Assimp::FBX::Texture implementation + */ + +#include "ByteSwapper.h" +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXImportSettings.h" +#include "FBXParser.h" +#include "FBXProperties.h" + +#include "FBXUtil.h" +#include <algorithm> // std::transform + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Material::Material(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr ShadingModel = sc->GetElement("ShadingModel"); + const ElementPtr MultiLayer = sc->GetElement("MultiLayer"); + + if (MultiLayer) { + multilayer = !!ParseTokenAsInt(GetRequiredToken(MultiLayer, 0)); + } + + if (ShadingModel) { + shading = ParseTokenAsString(GetRequiredToken(ShadingModel, 0)); + } else { + DOMWarning("shading mode not specified, assuming phong", element); + shading = "phong"; + } + + std::string templateName; + + if (shading == "phong") { + templateName = "Material.Phong"; + } else if (shading == "lambert") { + templateName = "Material.Lambert"; + } else if (shading == "unknown") { + templateName = "Material.StingRay"; + } else { + DOMWarning("shading mode not recognized: " + shading, element); + } + + props = GetPropertyTable(doc, templateName, element, sc); + + // resolve texture links + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (const Connection *con : conns) { + // texture link to properties, not objects + if (!con->PropertyName().length()) { + continue; + } + + Object *ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Texture *tex = dynamic_cast<const Texture *>(ob); + if (!tex) { + LayeredTexture *layeredTexture = dynamic_cast<LayeredTexture *>(ob); + + if (!layeredTexture) { + DOMWarning("source object for texture link is not a texture or layered texture, ignoring", element); + continue; + } + + const std::string &prop = con->PropertyName(); + if (layeredTextures.find(prop) != layeredTextures.end()) { + DOMWarning("duplicate layered texture link: " + prop, element); + } + + layeredTextures[prop] = layeredTexture; + layeredTexture->fillTexture(doc); + } else { + const std::string &prop = con->PropertyName(); + if (textures.find(prop) != textures.end()) { + DOMWarning("duplicate texture link: " + prop, element); + } + + textures[prop] = tex; + } + } +} + +// ------------------------------------------------------------------------------------------------ +Material::~Material() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +// ------------------------------------------------------------------------------------------------ +Texture::Texture(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), uvScaling(1.0f, 1.0f), media(nullptr) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr Type = sc->GetElement("Type"); + const ElementPtr FileName = sc->GetElement("FileName"); + const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename"); + const ElementPtr ModelUVTranslation = sc->GetElement("ModelUVTranslation"); + const ElementPtr ModelUVScaling = sc->GetElement("ModelUVScaling"); + const ElementPtr Texture_Alpha_Source = sc->GetElement("Texture_Alpha_Source"); + const ElementPtr Cropping = sc->GetElement("Cropping"); + + if (Type) { + type = ParseTokenAsString(GetRequiredToken(Type, 0)); + } + + if (FileName) { + fileName = ParseTokenAsString(GetRequiredToken(FileName, 0)); + } + + if (RelativeFilename) { + relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0)); + } + + if (ModelUVTranslation) { + uvTrans = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 0)), + ParseTokenAsFloat(GetRequiredToken(ModelUVTranslation, 1))); + } + + if (ModelUVScaling) { + uvScaling = Vector2(ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 0)), + ParseTokenAsFloat(GetRequiredToken(ModelUVScaling, 1))); + } + + if (Cropping) { + crop[0] = ParseTokenAsInt(GetRequiredToken(Cropping, 0)); + crop[1] = ParseTokenAsInt(GetRequiredToken(Cropping, 1)); + crop[2] = ParseTokenAsInt(GetRequiredToken(Cropping, 2)); + crop[3] = ParseTokenAsInt(GetRequiredToken(Cropping, 3)); + } else { + // vc8 doesn't support the crop() syntax in initialization lists + // (and vc9 WARNS about the new (i.e. compliant) behaviour). + crop[0] = crop[1] = crop[2] = crop[3] = 0; + } + + if (Texture_Alpha_Source) { + alphaSource = ParseTokenAsString(GetRequiredToken(Texture_Alpha_Source, 0)); + } + + props = GetPropertyTable(doc, "Texture.FbxFileTexture", element, sc); + + // 3DS Max and FBX SDK use "Scaling" and "Translation" instead of "ModelUVScaling" and "ModelUVTranslation". Use these properties if available. + bool ok; + const Vector3 &scaling = PropertyGet<Vector3>(props, "Scaling", ok); + if (ok) { + uvScaling.x = scaling.x; + uvScaling.y = scaling.y; + } + + const Vector3 &trans = PropertyGet<Vector3>(props, "Translation", ok); + if (ok) { + uvTrans.x = trans.x; + uvTrans.y = trans.y; + } + + // resolve video links + if (doc.Settings().readTextures) { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (const Connection *con : conns) { + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Video *const video = dynamic_cast<const Video *>(ob); + if (video) { + media = video; + } + } + } +} + +Texture::~Texture() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +LayeredTexture::LayeredTexture(uint64_t id, const ElementPtr element, const Document & /*doc*/, const std::string &name) : + Object(id, element, name), blendMode(BlendMode_Modulate), alpha(1) { + const ScopePtr sc = GetRequiredScope(element); + + ElementPtr BlendModes = sc->GetElement("BlendModes"); + ElementPtr Alphas = sc->GetElement("Alphas"); + + if (BlendModes != 0) { + blendMode = (BlendMode)ParseTokenAsInt(GetRequiredToken(BlendModes, 0)); + } + if (Alphas != 0) { + alpha = ParseTokenAsFloat(GetRequiredToken(Alphas, 0)); + } +} + +LayeredTexture::~LayeredTexture() { +} + +void LayeredTexture::fillTexture(const Document &doc) { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID()); + for (size_t i = 0; i < conns.size(); ++i) { + const Connection *con = conns.at(i); + + const Object *const ob = con->SourceObject(); + if (!ob) { + DOMWarning("failed to read source object for texture link, ignoring", element); + continue; + } + + const Texture *const tex = dynamic_cast<const Texture *>(ob); + + textures.push_back(tex); + } +} + +// ------------------------------------------------------------------------------------------------ +Video::Video(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), contentLength(0), content(0) { + const ScopePtr sc = GetRequiredScope(element); + + const ElementPtr Type = sc->GetElement("Type"); + // File Version 7500 Crashes if this is not checked fully. + // As of writing this comment 7700 exists, in August 2020 + ElementPtr FileName = nullptr; + if (HasElement(sc, "Filename")) { + FileName = (ElementPtr)sc->GetElement("Filename"); + } else if (HasElement(sc, "FileName")) { + FileName = (ElementPtr)sc->GetElement("FileName"); + } else { + print_error("file has invalid video material returning..."); + return; + } + const ElementPtr RelativeFilename = sc->GetElement("RelativeFilename"); + const ElementPtr Content = sc->GetElement("Content"); + + if (Type) { + type = ParseTokenAsString(GetRequiredToken(Type, 0)); + } + + if (FileName) { + fileName = ParseTokenAsString(GetRequiredToken(FileName, 0)); + } + + if (RelativeFilename) { + relativeFileName = ParseTokenAsString(GetRequiredToken(RelativeFilename, 0)); + } + + if (Content && !Content->Tokens().empty()) { + //this field is omitted when the embedded texture is already loaded, let's ignore if it's not found + try { + const Token *token = GetRequiredToken(Content, 0); + const char *data = token->begin(); + if (!token->IsBinary()) { + if (*data != '"') { + DOMError("embedded content is not surrounded by quotation marks", element); + } else { + size_t targetLength = 0; + auto numTokens = Content->Tokens().size(); + // First time compute size (it could be large like 64Gb and it is good to allocate it once) + for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) { + const Token *dataToken = GetRequiredToken(Content, tokenIdx); + size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes + const char *base64data = dataToken->begin() + 1; + const size_t outLength = Util::ComputeDecodedSizeBase64(base64data, tokenLength); + if (outLength == 0) { + DOMError("Corrupted embedded content found", element); + } + targetLength += outLength; + } + if (targetLength == 0) { + DOMError("Corrupted embedded content found", element); + } else { + content = new uint8_t[targetLength]; + contentLength = static_cast<uint64_t>(targetLength); + size_t dst_offset = 0; + for (uint32_t tokenIdx = 0; tokenIdx < numTokens; ++tokenIdx) { + const Token *dataToken = GetRequiredToken(Content, tokenIdx); + ERR_FAIL_COND(!dataToken); + size_t tokenLength = dataToken->end() - dataToken->begin() - 2; // ignore double quotes + const char *base64data = dataToken->begin() + 1; + dst_offset += Util::DecodeBase64(base64data, tokenLength, content + dst_offset, targetLength - dst_offset); + } + if (targetLength != dst_offset) { + delete[] content; + contentLength = 0; + DOMError("Corrupted embedded content found", element); + } + } + } + } else if (static_cast<size_t>(token->end() - data) < 5) { + DOMError("binary data array is too short, need five (5) bytes for type signature and element count", element); + } else if (*data != 'R') { + DOMWarning("video content is not raw binary data, ignoring", element); + } else { + // read number of elements + uint32_t len = 0; + ::memcpy(&len, data + 1, sizeof(len)); + AI_SWAP4(len); + + contentLength = len; + + content = new uint8_t[len]; + ::memcpy(content, data + 5, len); + } + } catch (...) { + // //we don't need the content data for contents that has already been loaded + // ASSIMP_LOG_VERBOSE_DEBUG_F("Caught exception in FBXMaterial (likely because content was already loaded): ", + // runtimeError.what()); + } + } + + props = GetPropertyTable(doc, "Video.FbxVideo", element, sc); +} + +Video::~Video() { + if (content) { + delete[] content; + } + + if (props != nullptr) { + delete props; + props = nullptr; + } +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp new file mode 100644 index 0000000000..4fa5fc0ac9 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -0,0 +1,485 @@ +/*************************************************************************/ +/* FBXMeshGeometry.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXMeshGeometry.cpp + * @brief Assimp::FBX::MeshGeometry implementation + */ + +#include <functional> + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXImportSettings.h" +#include "FBXMeshGeometry.h" +#include "core/math/vector3.h" + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Geometry::Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Object(id, element, name), skin() { + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), "Deformer"); + for (const Connection *con : conns) { + const Skin *sk = ProcessSimpleConnection<Skin>(*con, false, "Skin -> Geometry", element); + if (sk) { + skin = sk; + } + const BlendShape *bsp = ProcessSimpleConnection<BlendShape>(*con, false, "BlendShape -> Geometry", + element); + if (bsp) { + blendShapes.push_back(bsp); + } + } +} + +// ------------------------------------------------------------------------------------------------ +Geometry::~Geometry() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +const std::vector<const BlendShape *> &Geometry::get_blend_shapes() const { + return blendShapes; +} + +// ------------------------------------------------------------------------------------------------ +const Skin *Geometry::DeformerSkin() const { + return skin; +} + +// ------------------------------------------------------------------------------------------------ +MeshGeometry::MeshGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Geometry(id, element, name, doc) { + print_verbose("mesh name: " + String(name.c_str())); + + ScopePtr sc = element->Compound(); + ERR_FAIL_COND_MSG(sc == nullptr, "failed to read geometry, prevented crash"); + ERR_FAIL_COND_MSG(!HasElement(sc, "Vertices"), "Detected mesh with no vertexes, didn't populate the mesh"); + + // must have Mesh elements: + const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element); + const ElementPtr PolygonVertexIndex = GetRequiredElement(sc, "PolygonVertexIndex", element); + + if (HasElement(sc, "Edges")) { + const ElementPtr element_edges = GetRequiredElement(sc, "Edges", element); + ParseVectorDataArray(m_edges, element_edges); + } + + // read mesh data into arrays + ParseVectorDataArray(m_vertices, Vertices); + ParseVectorDataArray(m_face_indices, PolygonVertexIndex); + + ERR_FAIL_COND_MSG(m_vertices.empty(), "mesh with no vertexes in FBX file, did you mean to delete it?"); + ERR_FAIL_COND_MSG(m_face_indices.empty(), "mesh has no faces, was this intended?"); + + // Retrieve layer elements, for all of the mesh + const ElementCollection &Layer = sc->GetCollection("Layer"); + + // Store all layers + std::vector<std::tuple<int, std::string>> valid_layers; + + // now read the sub mesh information from the geometry (normals, uvs, etc) + for (ElementMap::const_iterator it = Layer.first; it != Layer.second; ++it) { + const ScopePtr layer = GetRequiredScope(it->second); + const ElementCollection &LayerElement = layer->GetCollection("LayerElement"); + for (ElementMap::const_iterator eit = LayerElement.first; eit != LayerElement.second; ++eit) { + std::string layer_name = eit->first; + ElementPtr element_layer = eit->second; + const ScopePtr layer_element = GetRequiredScope(element_layer); + + // Actual usable 'type' LayerElementUV, LayerElementNormal, etc + const ElementPtr Type = GetRequiredElement(layer_element, "Type"); + const ElementPtr TypedIndex = GetRequiredElement(layer_element, "TypedIndex"); + const std::string &type = ParseTokenAsString(GetRequiredToken(Type, 0)); + const int typedIndex = ParseTokenAsInt(GetRequiredToken(TypedIndex, 0)); + + // we only need the layer name and the typed index. + valid_layers.push_back(std::tuple<int, std::string>(typedIndex, type)); + } + } + + // get object / mesh directly from the FBX by the element ID. + const ScopePtr top = GetRequiredScope(element); + + // iterate over all layers for the mesh (uvs, normals, smoothing groups, colors, etc) + for (size_t x = 0; x < valid_layers.size(); x++) { + const int layer_id = std::get<0>(valid_layers[x]); + const std::string &layer_type_name = std::get<1>(valid_layers[x]); + + // Get collection of elements from the XLayerMap (example: LayerElementUV) + // this must contain our proper elements. + + // This is stupid, because it means we select them ALL not just the one we want. + // but it's fine we can match by id. + + const ElementCollection &candidates = top->GetCollection(layer_type_name); + + ElementMap::const_iterator iter; + for (iter = candidates.first; iter != candidates.second; ++iter) { + const ScopePtr layer_scope = GetRequiredScope(iter->second); + TokenPtr layer_token = GetRequiredToken(iter->second, 0); + const int index = ParseTokenAsInt(layer_token); + + ERR_FAIL_COND_MSG(layer_scope == nullptr, "prevented crash, layer scope is invalid"); + + if (index == layer_id) { + const std::string &MappingInformationType = ParseTokenAsString(GetRequiredToken( + GetRequiredElement(layer_scope, "MappingInformationType"), 0)); + + const std::string &ReferenceInformationType = ParseTokenAsString(GetRequiredToken( + GetRequiredElement(layer_scope, "ReferenceInformationType"), 0)); + + if (layer_type_name == "LayerElementUV") { + if (index == 0) { + m_uv_0 = resolve_vertex_data_array<Vector2>(layer_scope, MappingInformationType, ReferenceInformationType, "UV"); + } else if (index == 1) { + m_uv_1 = resolve_vertex_data_array<Vector2>(layer_scope, MappingInformationType, ReferenceInformationType, "UV"); + } + } else if (layer_type_name == "LayerElementMaterial") { + m_material_allocation_ids = resolve_vertex_data_array<int>(layer_scope, MappingInformationType, ReferenceInformationType, "Materials"); + } else if (layer_type_name == "LayerElementNormal") { + m_normals = resolve_vertex_data_array<Vector3>(layer_scope, MappingInformationType, ReferenceInformationType, "Normals"); + } else if (layer_type_name == "LayerElementColor") { + m_colors = resolve_vertex_data_array<Color>(layer_scope, MappingInformationType, ReferenceInformationType, "Colors", "ColorIndex"); + // NOTE: this is a useful sanity check to ensure you're getting any color data which is not default. + // const Color first_color_check = m_colors.data[0]; + // bool colors_are_all_the_same = true; + // size_t i = 1; + // for(i = 1; i < m_colors.data.size(); i++) + // { + // const Color current_color = m_colors.data[i]; + // if(current_color.is_equal_approx(first_color_check)) + // { + // continue; + // } + // else + // { + // colors_are_all_the_same = false; + // break; + // } + // } + // + // if(colors_are_all_the_same) + // { + // print_error("Color serialisation is not working for vertex colors some should be different in the test asset."); + // } + // else + // { + // print_verbose("Color array has unique colors at index: " + itos(i)); + // } + } + } + } + } + + print_verbose("Mesh statistics \nuv_0: " + m_uv_0.debug_info() + "\nuv_1: " + m_uv_1.debug_info() + "\nvertices: " + itos(m_vertices.size())); + + // Compose the edge of the mesh. + // You can see how the edges are stored into the FBX here: https://gist.github.com/AndreaCatania/da81840f5aa3b2feedf189e26c5a87e6 + for (size_t i = 0; i < m_edges.size(); i += 1) { + ERR_FAIL_INDEX_MSG((size_t)m_edges[i], m_face_indices.size(), "The edge is pointing to a weird location in the face indices. The FBX is corrupted."); + int polygon_vertex_0 = m_face_indices[m_edges[i]]; + int polygon_vertex_1; + if (polygon_vertex_0 < 0) { + // The polygon_vertex_0 points to the end of a polygon, so it's + // connected with the beginning of polygon in the edge list. + + // Fist invert the vertex. + polygon_vertex_0 = ~polygon_vertex_0; + + // Search the start vertex of the polygon. + // Iterate from the polygon_vertex_index backward till the start of + // the polygon is found. + ERR_FAIL_COND_MSG(m_edges[i] - 1 < 0, "The polygon is not yet started and we already need the final vertex. This FBX is corrupted."); + bool found_it = false; + for (int x = m_edges[i] - 1; x >= 0; x -= 1) { + if (x == 0) { + // This for sure is the start. + polygon_vertex_1 = m_face_indices[x]; + found_it = true; + break; + } else if (m_face_indices[x] < 0) { + // This is the end of the previous polygon, so the next is + // the start of the polygon we need. + polygon_vertex_1 = m_face_indices[x + 1]; + found_it = true; + break; + } + } + // As the algorithm above, this check is useless. Because the first + // ever vertex is always considered the begining of a polygon. + ERR_FAIL_COND_MSG(found_it == false, "Was not possible to find the first vertex of this polygon. FBX file is corrupted."); + + } else { + ERR_FAIL_INDEX_MSG((size_t)(m_edges[i] + 1), m_face_indices.size(), "FBX The other FBX edge seems to point to an invalid vertices. This FBX file is corrupted."); + // Take the next vertex + polygon_vertex_1 = m_face_indices[m_edges[i] + 1]; + } + + if (polygon_vertex_1 < 0) { + // We don't care if the `polygon_vertex_1` is the end of the polygon, + // for `polygon_vertex_1` so we can just invert it. + polygon_vertex_1 = ~polygon_vertex_1; + } + + ERR_FAIL_COND_MSG(polygon_vertex_0 == polygon_vertex_1, "The vertices of this edge can't be the same, Is this a point???. This FBX file is corrupted."); + + // Just create the edge. + edge_map.push_back({ polygon_vertex_0, polygon_vertex_1 }); + } +} + +MeshGeometry::~MeshGeometry() { + // empty +} + +const std::vector<Vector3> &MeshGeometry::get_vertices() const { + return m_vertices; +} + +const std::vector<MeshGeometry::Edge> &MeshGeometry::get_edge_map() const { + return edge_map; +} + +const std::vector<int> &MeshGeometry::get_polygon_indices() const { + return m_face_indices; +} + +const std::vector<int> &MeshGeometry::get_edges() const { + return m_edges; +} + +const MeshGeometry::MappingData<Vector3> &MeshGeometry::get_normals() const { + return m_normals; +} + +const MeshGeometry::MappingData<Vector2> &MeshGeometry::get_uv_0() const { + //print_verbose("get uv_0 " + m_uv_0.debug_info() ); + return m_uv_0; +} + +const MeshGeometry::MappingData<Vector2> &MeshGeometry::get_uv_1() const { + //print_verbose("get uv_1 " + m_uv_1.debug_info() ); + return m_uv_1; +} + +const MeshGeometry::MappingData<Color> &MeshGeometry::get_colors() const { + return m_colors; +} + +const MeshGeometry::MappingData<int> &MeshGeometry::get_material_allocation_id() const { + return m_material_allocation_ids; +} + +int MeshGeometry::get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b) { + for (size_t i = 0; i < p_map.size(); i += 1) { + if ((p_map[i].vertex_0 == p_vertex_a && p_map[i].vertex_1 == p_vertex_b) || (p_map[i].vertex_1 == p_vertex_a && p_map[i].vertex_0 == p_vertex_b)) { + return i; + } + } + return -1; +} + +MeshGeometry::Edge MeshGeometry::get_edge(const std::vector<Edge> &p_map, int p_id) { + ERR_FAIL_INDEX_V_MSG((size_t)p_id, p_map.size(), Edge({ -1, -1 }), "ID not found."); + return p_map[p_id]; +} + +template <class T> +MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array( + const ScopePtr source, + const std::string &MappingInformationType, + const std::string &ReferenceInformationType, + const std::string &dataElementName, + const std::string &indexOverride) { + ERR_FAIL_COND_V_MSG(source == nullptr, MappingData<T>(), "Invalid scope operator preventing memory corruption"); + + // UVIndex, MaterialIndex, NormalIndex, etc.. + std::string indexDataElementName; + + if (indexOverride != "") { + // Colors should become ColorIndex + indexDataElementName = indexOverride; + } else { + // Some indexes will exist. + indexDataElementName = dataElementName + "Index"; + } + + // goal: expand everything to be per vertex + + ReferenceType l_ref_type = ReferenceType::direct; + + // Read the reference type into the enumeration + if (ReferenceInformationType == "IndexToDirect") { + l_ref_type = ReferenceType::index_to_direct; + } else if (ReferenceInformationType == "Index") { + // set non legacy index to direct mapping + l_ref_type = ReferenceType::index; + } else if (ReferenceInformationType == "Direct") { + l_ref_type = ReferenceType::direct; + } else { + ERR_FAIL_V_MSG(MappingData<T>(), "invalid reference type has the FBX format changed?"); + } + + MapType l_map_type = MapType::none; + + if (MappingInformationType == "None") { + l_map_type = MapType::none; + } else if (MappingInformationType == "ByVertice") { + l_map_type = MapType::vertex; + } else if (MappingInformationType == "ByPolygonVertex") { + l_map_type = MapType::polygon_vertex; + } else if (MappingInformationType == "ByPolygon") { + l_map_type = MapType::polygon; + } else if (MappingInformationType == "ByEdge") { + l_map_type = MapType::edge; + } else if (MappingInformationType == "AllSame") { + l_map_type = MapType::all_the_same; + } else { + print_error("invalid mapping type: " + String(MappingInformationType.c_str())); + } + + // create mapping data + MeshGeometry::MappingData<T> tempData; + tempData.map_type = l_map_type; + tempData.ref_type = l_ref_type; + + // parse data into array + ParseVectorDataArray(tempData.data, GetRequiredElement(source, dataElementName)); + + // index array wont always exist + const ElementPtr element = GetOptionalElement(source, indexDataElementName); + if (element) { + ParseVectorDataArray(tempData.index, element); + } + + return tempData; +} +// ------------------------------------------------------------------------------------------------ +ShapeGeometry::ShapeGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Geometry(id, element, name, doc) { + const ScopePtr sc = element->Compound(); + if (nullptr == sc) { + DOMError("failed to read Geometry object (class: Shape), no data scope found"); + } + const ElementPtr Indexes = GetRequiredElement(sc, "Indexes", element); + const ElementPtr Normals = GetRequiredElement(sc, "Normals", element); + const ElementPtr Vertices = GetRequiredElement(sc, "Vertices", element); + ParseVectorDataArray(m_indices, Indexes); + ParseVectorDataArray(m_vertices, Vertices); + ParseVectorDataArray(m_normals, Normals); +} + +// ------------------------------------------------------------------------------------------------ +ShapeGeometry::~ShapeGeometry() { + // empty +} +// ------------------------------------------------------------------------------------------------ +const std::vector<Vector3> &ShapeGeometry::GetVertices() const { + return m_vertices; +} +// ------------------------------------------------------------------------------------------------ +const std::vector<Vector3> &ShapeGeometry::GetNormals() const { + return m_normals; +} +// ------------------------------------------------------------------------------------------------ +const std::vector<unsigned int> &ShapeGeometry::GetIndices() const { + return m_indices; +} +// ------------------------------------------------------------------------------------------------ +LineGeometry::LineGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc) : + Geometry(id, element, name, doc) { + const ScopePtr sc = element->Compound(); + if (!sc) { + DOMError("failed to read Geometry object (class: Line), no data scope found"); + } + const ElementPtr Points = GetRequiredElement(sc, "Points", element); + const ElementPtr PointsIndex = GetRequiredElement(sc, "PointsIndex", element); + ParseVectorDataArray(m_vertices, Points); + ParseVectorDataArray(m_indices, PointsIndex); +} + +// ------------------------------------------------------------------------------------------------ +LineGeometry::~LineGeometry() { + // empty +} +// ------------------------------------------------------------------------------------------------ +const std::vector<Vector3> &LineGeometry::GetVertices() const { + return m_vertices; +} +// ------------------------------------------------------------------------------------------------ +const std::vector<int> &LineGeometry::GetIndices() const { + return m_indices; +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h new file mode 100644 index 0000000000..666da46edd --- /dev/null +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -0,0 +1,263 @@ +/*************************************************************************/ +/* FBXMeshGeometry.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above +copyright notice, this list of conditions and the +following disclaimer. + +* Redistributions in binary form must reproduce the above +copyright notice, this list of conditions and the +following disclaimer in the documentation and/or other +materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its +contributors may be used to endorse or promote products +derived from this software without specific prior +written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +#ifndef FBX_MESH_GEOMETRY_H +#define FBX_MESH_GEOMETRY_H + +#include "core/math/color.h" +#include "core/math/vector2.h" +#include "core/math/vector3.h" +#include "core/templates/vector.h" + +#include "FBXDocument.h" +#include "FBXParser.h" + +#include <iostream> + +#define AI_MAX_NUMBER_OF_TEXTURECOORDS 4 +#define AI_MAX_NUMBER_OF_COLOR_SETS 8 + +namespace FBXDocParser { + +/* + * DOM base class for all kinds of FBX geometry + */ +class Geometry : public Object { +public: + Geometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + virtual ~Geometry(); + + /** Get the Skin attached to this geometry or NULL */ + const Skin *DeformerSkin() const; + + const std::vector<const BlendShape *> &get_blend_shapes() const; + + size_t get_blend_shape_count() const { + return blendShapes.size(); + } + +private: + const Skin *skin = nullptr; + std::vector<const BlendShape *> blendShapes; +}; + +typedef std::vector<int> MatIndexArray; + +/// Map Geometry stores the FBX file information. +/// +/// # FBX doc. +/// ## Reference type declared: +/// - Direct (directly related to the mapping information type) +/// - IndexToDirect (Map with key value, meaning depends on the MappingInformationType) +/// +/// ## Map Type: +/// * None The mapping is undetermined. +/// * ByVertex There will be one mapping coordinate for each surface control point/vertex (ControlPoint is a vertex). +/// * If you have direct reference type verticies[x] +/// * If you have IndexToDirect reference type the UV +/// * ByPolygonVertex There will be one mapping coordinate for each vertex, for every polygon of which it is a part. This means that a vertex will have as many mapping coordinates as polygons of which it is a part. (Sorted by polygon, referencing vertex) +/// * ByPolygon There can be only one mapping coordinate for the whole polygon. +/// * One mapping per polygon polygon x has this normal x +/// * For each vertex of the polygon then set the normal to x +/// * ByEdge There will be one mapping coordinate for each unique edge in the mesh. This is meant to be used with smoothing layer elements. (Mapping is referencing the edge id) +/// * AllSame There can be only one mapping coordinate for the whole surface. +class MeshGeometry : public Geometry { +public: + enum class MapType { + none = 0, // No mapping type. Stored as "None". + vertex, // Maps per vertex. Stored as "ByVertice". + polygon_vertex, // Maps per polygon vertex. Stored as "ByPolygonVertex". + polygon, // Maps per polygon. Stored as "ByPolygon". + edge, // Maps per edge. Stored as "ByEdge". + all_the_same // Uaps to everything. Stored as "AllSame". + }; + + enum class ReferenceType { + direct = 0, + index = 1, + index_to_direct = 2 + }; + + template <class T> + struct MappingData { + MapType map_type = MapType::none; + ReferenceType ref_type = ReferenceType::direct; + std::vector<T> data; + /// The meaning of the indices depends from the `MapType`. + /// If `ref_type` is `direct` this map is hollow. + std::vector<int> index; + + String debug_info() const { + return "indexes: " + itos(index.size()) + " data: " + itos(data.size()); + } + }; + + struct Edge { + int vertex_0 = 0, vertex_1 = 0; + Edge(int v0, int v1) : + vertex_0(v0), vertex_1(v1) {} + Edge() {} + }; + +public: + MeshGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + + virtual ~MeshGeometry(); + + const std::vector<Vector3> &get_vertices() const; + const std::vector<Edge> &get_edge_map() const; + const std::vector<int> &get_polygon_indices() const; + const std::vector<int> &get_edges() const; + const MappingData<Vector3> &get_normals() const; + const MappingData<Vector2> &get_uv_0() const; + const MappingData<Vector2> &get_uv_1() const; + const MappingData<Color> &get_colors() const; + const MappingData<int> &get_material_allocation_id() const; + + /// Returns -1 if the vertices doesn't form an edge. Vertex order, doesn't + // matter. + static int get_edge_id(const std::vector<Edge> &p_map, int p_vertex_a, int p_vertex_b); + // Retuns the edge point bu that ID, or the edge with -1 vertices if the + // id is not valid. + static Edge get_edge(const std::vector<Edge> &p_map, int p_id); + +private: + // Read directly from the FBX file. + std::vector<Vector3> m_vertices; + std::vector<Edge> edge_map; + std::vector<int> m_face_indices; + std::vector<int> m_edges; + MappingData<Vector3> m_normals; + MappingData<Vector2> m_uv_0; // first uv coordinates + MappingData<Vector2> m_uv_1; // second uv coordinates + MappingData<Color> m_colors; // colors for the mesh + MappingData<int> m_material_allocation_ids; // slot of material used + + template <class T> + MappingData<T> resolve_vertex_data_array( + const ScopePtr source, + const std::string &MappingInformationType, + const std::string &ReferenceInformationType, + const std::string &dataElementName, + const std::string &indexOverride = ""); +}; + +/* + * DOM class for FBX geometry of type "Shape" + */ +class ShapeGeometry : public Geometry { +public: + /** The class constructor */ + ShapeGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + + /** The class destructor */ + virtual ~ShapeGeometry(); + + /** Get a list of all vertex points, non-unique*/ + const std::vector<Vector3> &GetVertices() const; + + /** Get a list of all vertex normals or an empty array if + * no normals are specified. */ + const std::vector<Vector3> &GetNormals() const; + + /** Return list of vertex indices. */ + const std::vector<unsigned int> &GetIndices() const; + +private: + std::vector<Vector3> m_vertices; + std::vector<Vector3> m_normals; + std::vector<unsigned int> m_indices; +}; +/** +* DOM class for FBX geometry of type "Line" +*/ +class LineGeometry : public Geometry { +public: + /** The class constructor */ + LineGeometry(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc); + + /** The class destructor */ + virtual ~LineGeometry(); + + /** Get a list of all vertex points, non-unique*/ + const std::vector<Vector3> &GetVertices() const; + + /** Return list of vertex indices. */ + const std::vector<int> &GetIndices() const; + +private: + std::vector<Vector3> m_vertices; + std::vector<int> m_indices; +}; +} // namespace FBXDocParser + +#endif // FBX_MESH_GEOMETRY_H diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp new file mode 100644 index 0000000000..5867f59d6a --- /dev/null +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -0,0 +1,176 @@ +/*************************************************************************/ +/* FBXModel.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXModel.cpp + * @brief Assimp::FBX::Model implementation + */ + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXMeshGeometry.h" +#include "FBXParser.h" + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Model::Model(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), shading("Y") { + const ScopePtr sc = GetRequiredScope(element); + const ElementPtr Shading = sc->GetElement("Shading"); + const ElementPtr Culling = sc->GetElement("Culling"); + + if (Shading) { + shading = GetRequiredToken(Shading, 0)->StringContents(); + } + + if (Culling) { + culling = ParseTokenAsString(GetRequiredToken(Culling, 0)); + } + + props = GetPropertyTable(doc, "Model.FbxNode", element, sc); + ResolveLinks(element, doc); +} + +// ------------------------------------------------------------------------------------------------ +Model::~Model() { + if (props != nullptr) { + delete props; + props = nullptr; + } +} + +ModelLimbNode::ModelLimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Model(id, element, doc, name){}; + +ModelLimbNode::~ModelLimbNode() { +} + +// ------------------------------------------------------------------------------------------------ +void Model::ResolveLinks(const ElementPtr element, const Document &doc) { + const char *const arr[] = { "Geometry", "Material", "NodeAttribute" }; + + // resolve material + const std::vector<const Connection *> &conns = doc.GetConnectionsByDestinationSequenced(ID(), arr, 3); + + materials.reserve(conns.size()); + geometry.reserve(conns.size()); + attributes.reserve(conns.size()); + for (const Connection *con : conns) { + // material and geometry links should be Object-Object connections + if (con->PropertyName().length()) { + continue; + } + + const Object *const ob = con->SourceObject(); + if (!ob) { + //DOMWarning("failed to read source object for incoming Model link, ignoring",&element); + continue; + } + + const Material *const mat = dynamic_cast<const Material *>(ob); + if (mat) { + materials.push_back(mat); + continue; + } + + const Geometry *const geo = dynamic_cast<const Geometry *>(ob); + if (geo) { + geometry.push_back(geo); + continue; + } + + const NodeAttribute *const att = dynamic_cast<const NodeAttribute *>(ob); + if (att) { + attributes.push_back(att); + continue; + } + + DOMWarning("source object for model link is neither Material, NodeAttribute nor Geometry, ignoring", element); + continue; + } +} + +// ------------------------------------------------------------------------------------------------ +bool Model::IsNull() const { + const std::vector<const NodeAttribute *> &attrs = GetAttributes(); + for (const NodeAttribute *att : attrs) { + const Null *null_tag = dynamic_cast<const Null *>(att); + if (null_tag) { + return true; + } + } + + return false; +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp new file mode 100644 index 0000000000..c5051bd147 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -0,0 +1,183 @@ +/*************************************************************************/ +/* FBXNodeAttribute.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXNoteAttribute.cpp + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation + */ + +#include "FBXDocument.h" +#include "FBXDocumentUtil.h" +#include "FBXParser.h" +#include <iostream> + +namespace FBXDocParser { +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +NodeAttribute::NodeAttribute(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name), props() { + const ScopePtr sc = GetRequiredScope(element); + + const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); + + // hack on the deriving type but Null/LimbNode attributes are the only case in which + // the property table is by design absent and no warning should be generated + // for it. + const bool is_null_or_limb = !strcmp(classname.c_str(), "Null") || !strcmp(classname.c_str(), "LimbNode"); + props = GetPropertyTable(doc, "NodeAttribute.Fbx" + classname, element, sc, is_null_or_limb); +} + +// ------------------------------------------------------------------------------------------------ +NodeAttribute::~NodeAttribute() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +CameraSwitcher::CameraSwitcher(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + NodeAttribute(id, element, doc, name) { + const ScopePtr sc = GetRequiredScope(element); + const ElementPtr CameraId = sc->GetElement("CameraId"); + const ElementPtr CameraName = sc->GetElement("CameraName"); + const ElementPtr CameraIndexName = sc->GetElement("CameraIndexName"); + + if (CameraId) { + cameraId = ParseTokenAsInt(GetRequiredToken(CameraId, 0)); + } + + if (CameraName) { + cameraName = GetRequiredToken(CameraName, 0)->StringContents(); + } + + if (CameraIndexName && CameraIndexName->Tokens().size()) { + cameraIndexName = GetRequiredToken(CameraIndexName, 0)->StringContents(); + } +} + +// ------------------------------------------------------------------------------------------------ +CameraSwitcher::~CameraSwitcher() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +Camera::Camera(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + NodeAttribute(id, element, doc, name) { + // empty +} + +// ------------------------------------------------------------------------------------------------ +Camera::~Camera() { + // empty +} + +// ------------------------------------------------------------------------------------------------ +Light::Light(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + NodeAttribute(id, element, doc, name) { + // empty +} + +// ------------------------------------------------------------------------------------------------ +Light::~Light() { +} + +// ------------------------------------------------------------------------------------------------ +Null::Null(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + NodeAttribute(id, element, doc, name) { +} + +// ------------------------------------------------------------------------------------------------ +Null::~Null() { +} + +// ------------------------------------------------------------------------------------------------ +LimbNode::LimbNode(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + NodeAttribute(id, element, doc, name) { + //std::cout << "limb node: " << name << std::endl; + //const Scope &sc = GetRequiredScope(element); + + //const ElementPtr const TypeFlag = sc["TypeFlags"]; + + // keep this it can dump new properties for you + // for( auto element : sc.Elements()) + // { + // std::cout << "limbnode element: " << element.first << std::endl; + // } + + // if(TypeFlag) + // { + // // std::cout << "type flag: " << GetRequiredToken(*TypeFlag, 0).StringContents() << std::endl; + // } +} + +// ------------------------------------------------------------------------------------------------ +LimbNode::~LimbNode() { +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h new file mode 100644 index 0000000000..edc52009b3 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -0,0 +1,111 @@ +/*************************************************************************/ +/* FBXParseTools.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_PARSE_TOOLS_H +#define FBX_PARSE_TOOLS_H + +#include "core/error/error_macros.h" +#include "core/string/ustring.h" + +#include <stdint.h> +#include <algorithm> +#include <locale> + +template <class char_t> +inline bool IsNewLine(char_t c) { + return c == '\n' || c == '\r'; +} +template <class char_t> +inline bool IsSpace(char_t c) { + return (c == (char_t)' ' || c == (char_t)'\t'); +} + +template <class char_t> +inline bool IsSpaceOrNewLine(char_t c) { + return IsNewLine(c) || IsSpace(c); +} + +template <class char_t> +inline bool IsLineEnd(char_t c) { + return (c == (char_t)'\r' || c == (char_t)'\n' || c == (char_t)'\0' || c == (char_t)'\f'); +} + +// ------------------------------------------------------------------------------------ +// Special version of the function, providing higher accuracy and safety +// It is mainly used by fast_atof to prevent ugly and unwanted integer overflows. +// ------------------------------------------------------------------------------------ +inline uint64_t strtoul10_64(const char *in, bool &errored, const char **out = 0, unsigned int *max_inout = 0) { + unsigned int cur = 0; + uint64_t value = 0; + + errored = *in < '0' || *in > '9'; + ERR_FAIL_COND_V_MSG(errored, 0, "The string cannot be converted parser error"); + + for (;;) { + if (*in < '0' || *in > '9') { + break; + } + + const uint64_t new_value = (value * (uint64_t)10) + ((uint64_t)(*in - '0')); + + // numeric overflow, we rely on you + if (new_value < value) { + //WARN_PRINT( "Converting the string \" " + in + " \" into a value resulted in overflow." ); + return 0; + } + + value = new_value; + + ++in; + ++cur; + + if (max_inout && *max_inout == cur) { + if (out) { /* skip to end */ + while (*in >= '0' && *in <= '9') { + ++in; + } + *out = in; + } + + return value; + } + } + if (out) { + *out = in; + } + + if (max_inout) { + *max_inout = cur; + } + + return value; +} + +#endif // FBX_PARSE_TOOLS_H diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp new file mode 100644 index 0000000000..208358f55e --- /dev/null +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -0,0 +1,1295 @@ +/*************************************************************************/ +/* FBXParser.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXParser.cpp + * @brief Implementation of the FBX parser and the rudimentary DOM that we use + */ + +#include "thirdparty/zlib/zlib.h" +#include <stdlib.h> /* strtol */ + +#include "ByteSwapper.h" +#include "FBXParseTools.h" +#include "FBXParser.h" +#include "FBXTokenizer.h" +#include "core/math/math_defs.h" +#include "core/math/transform.h" +#include "core/math/vector3.h" +#include "core/string/print_string.h" + +using namespace FBXDocParser; +namespace { + +// Initially, we did reinterpret_cast, breaking strict aliasing rules. +// This actually caused trouble on Android, so let's be safe this time. +// https://github.com/assimp/assimp/issues/24 +template <typename T> +T SafeParse(const char *data, const char *end) { + // Actual size validation happens during Tokenization so + // this is valid as an assertion. + (void)(end); + //ai_assert(static_cast<size_t>(end - data) >= sizeof(T)); + T result = static_cast<T>(0); + ::memcpy(&result, data, sizeof(T)); + return result; +} +} // namespace + +namespace FBXDocParser { + +// ------------------------------------------------------------------------------------------------ +Element::Element(const TokenPtr key_token, Parser &parser) : + key_token(key_token) { + TokenPtr n = nullptr; + do { + n = parser.AdvanceToNextToken(); + if (n == nullptr) { + continue; + } + + if (!n) { + print_error("unexpected end of file, expected closing bracket" + String(parser.LastToken()->StringContents().c_str())); + } + + if (n && n->Type() == TokenType_DATA) { + tokens.push_back(n); + TokenPtr prev = n; + n = parser.AdvanceToNextToken(); + + if (n == nullptr) { + break; + } + + if (!n) { + print_error("unexpected end of file, expected bracket, comma or key" + String(parser.LastToken()->StringContents().c_str())); + } + + const TokenType ty = n->Type(); + + // some exporters are missing a comma on the next line + if (ty == TokenType_DATA && prev->Type() == TokenType_DATA && (n->Line() == prev->Line() + 1)) { + tokens.push_back(n); + continue; + } + + if (ty != TokenType_OPEN_BRACKET && ty != TokenType_CLOSE_BRACKET && ty != TokenType_COMMA && ty != TokenType_KEY) { + print_error("unexpected token; expected bracket, comma or key" + String(n->StringContents().c_str())); + } + } + + if (n && n->Type() == TokenType_OPEN_BRACKET) { + compound = new_Scope(parser); + parser.scopes.push_back(compound); + + // current token should be a TOK_CLOSE_BRACKET + n = parser.CurrentToken(); + + if (n && n->Type() != TokenType_CLOSE_BRACKET) { + print_error("expected closing bracket" + String(n->StringContents().c_str())); + } + + parser.AdvanceToNextToken(); + return; + } + } while (n && n->Type() != TokenType_KEY && n->Type() != TokenType_CLOSE_BRACKET); +} + +// ------------------------------------------------------------------------------------------------ +Element::~Element() { +} + +// ------------------------------------------------------------------------------------------------ +Scope::Scope(Parser &parser, bool topLevel) { + if (!topLevel) { + TokenPtr t = parser.CurrentToken(); + if (t->Type() != TokenType_OPEN_BRACKET) { + print_error("expected open bracket" + String(t->StringContents().c_str())); + } + } + + TokenPtr n = parser.AdvanceToNextToken(); + if (n == nullptr) { + print_error("unexpected end of file"); + } + + // note: empty scopes are allowed + while (n && n->Type() != TokenType_CLOSE_BRACKET) { + if (n->Type() != TokenType_KEY) { + print_error("unexpected token, expected TOK_KEY" + String(n->StringContents().c_str())); + } + + const std::string str = n->StringContents(); + + // std::multimap<std::string, ElementPtr> (key and value) + elements.insert(ElementMap::value_type(str, new_Element(n, parser))); + + // Element() should stop at the next Key token (or right after a Close token) + n = parser.CurrentToken(); + if (n == nullptr) { + if (topLevel) { + return; + } + + //print_error("unexpected end of file" + String(parser.LastToken()->StringContents().c_str())); + } + } +} + +// ------------------------------------------------------------------------------------------------ +Scope::~Scope() { + for (ElementMap::value_type &v : elements) { + delete v.second; + v.second = nullptr; + } + + elements.clear(); +} + +// ------------------------------------------------------------------------------------------------ +Parser::Parser(const TokenList &tokens, bool is_binary) : + tokens(tokens), last(), current(), cursor(tokens.begin()), is_binary(is_binary) { + root = new_Scope(*this, true); + scopes.push_back(root); +} + +// ------------------------------------------------------------------------------------------------ +Parser::~Parser() { + for (ScopePtr scope : scopes) { + delete scope; + scope = nullptr; + } +} + +// ------------------------------------------------------------------------------------------------ +TokenPtr Parser::AdvanceToNextToken() { + last = current; + if (cursor == tokens.end()) { + current = nullptr; + } else { + current = *cursor++; + } + return current; +} + +// ------------------------------------------------------------------------------------------------ +TokenPtr Parser::CurrentToken() const { + return current; +} + +// ------------------------------------------------------------------------------------------------ +TokenPtr Parser::LastToken() const { + return last; +} + +// ------------------------------------------------------------------------------------------------ +uint64_t ParseTokenAsID(const TokenPtr t, const char *&err_out) { + ERR_FAIL_COND_V_MSG(t == nullptr, 0L, "Invalid token passed to ParseTokenAsID"); + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return 0L; + } + + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'L') { + err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)"; + return 0L; + } + + uint64_t id = SafeParse<uint64_t>(data + 1, t->end()); + return id; + } + + // XXX: should use size_t here + unsigned int length = static_cast<unsigned int>(t->end() - t->begin()); + //ai_assert(length > 0); + + const char *out = nullptr; + bool errored = false; + + const uint64_t id = strtoul10_64(t->begin(), errored, &out, &length); + if (errored || out > t->end()) { + err_out = "failed to parse ID (text)"; + return 0L; + } + + return id; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsID() with print_error handling +uint64_t ParseTokenAsID(const TokenPtr t) { + const char *err = nullptr; + const uint64_t i = ParseTokenAsID(t, err); + if (err) { + print_error(String(err) + " " + String(t->StringContents().c_str())); + } + return i; +} + +// ------------------------------------------------------------------------------------------------ +size_t ParseTokenAsDim(const TokenPtr t, const char *&err_out) { + // same as ID parsing, except there is a trailing asterisk + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return 0; + } + + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'L') { + err_out = "failed to parse ID, unexpected data type, expected L(ong) (binary)"; + return 0; + } + + uint64_t id = SafeParse<uint64_t>(data + 1, t->end()); + AI_SWAP8(id); + return static_cast<size_t>(id); + } + + if (*t->begin() != '*') { + err_out = "expected asterisk before array dimension"; + return 0; + } + + // XXX: should use size_t here + unsigned int length = static_cast<unsigned int>(t->end() - t->begin()); + if (length == 0) { + err_out = "expected valid integer number after asterisk"; + return 0; + } + + const char *out = nullptr; + bool errored = false; + const size_t id = static_cast<size_t>(strtoul10_64(t->begin() + 1, errored, &out, &length)); + if (errored || out > t->end()) { + print_error("failed to parse id"); + err_out = "failed to parse ID"; + return 0; + } + + return id; +} + +// ------------------------------------------------------------------------------------------------ +float ParseTokenAsFloat(const TokenPtr t, const char *&err_out) { + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return 0.0f; + } + + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'F' && data[0] != 'D') { + err_out = "failed to parse F(loat) or D(ouble), unexpected data type (binary)"; + return 0.0f; + } + + if (data[0] == 'F') { + return SafeParse<float>(data + 1, t->end()); + } else { + return static_cast<float>(SafeParse<double>(data + 1, t->end())); + } + } + +// need to copy the input string to a temporary buffer +// first - next in the fbx token stream comes ',', +// which fast_atof could interpret as decimal point. +#define MAX_FLOAT_LENGTH 31 + char temp[MAX_FLOAT_LENGTH + 1]; + const size_t length = static_cast<size_t>(t->end() - t->begin()); + std::copy(t->begin(), t->end(), temp); + temp[std::min(static_cast<size_t>(MAX_FLOAT_LENGTH), length)] = '\0'; + + return atof(temp); +} + +// ------------------------------------------------------------------------------------------------ +int ParseTokenAsInt(const TokenPtr t, const char *&err_out) { + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return 0; + } + + // binary files are simple to parse + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'I') { + err_out = "failed to parse I(nt), unexpected data type (binary)"; + return 0; + } + + int32_t ival = SafeParse<int32_t>(data + 1, t->end()); + AI_SWAP4(ival); + return static_cast<int>(ival); + } + + // ASCII files are unsafe. + const size_t length = static_cast<size_t>(t->end() - t->begin()); + if (length == 0) { + err_out = "expected valid integer number after asterisk"; + ERR_FAIL_V_MSG(0, "expected valid integer number after asterisk"); + } + + // must not be null for strtol to work + char *out = (char *)t->end(); + // string begin, end ptr ref, base 10 + const int value = strtol(t->begin(), &out, 10); + if (out == nullptr || out != t->end()) { + err_out = "failed to parse ID"; + ERR_FAIL_V_MSG(0, "failed to parse ID"); + } + + return value; +} + +// ------------------------------------------------------------------------------------------------ +int64_t ParseTokenAsInt64(const TokenPtr t, const char *&err_out) { + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return 0L; + } + + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'L') { + err_out = "failed to parse Int64, unexpected data type"; + return 0L; + } + + int64_t id = SafeParse<int64_t>(data + 1, t->end()); + AI_SWAP8(id); + return id; + } + + // XXX: should use size_t here + unsigned int length = static_cast<unsigned int>(t->end() - t->begin()); + //ai_assert(length > 0); + + char *out = nullptr; + const int64_t id = strtol(t->begin(), &out, length); + if (out > t->end()) { + err_out = "failed to parse Int64 (text)"; + return 0L; + } + + return id; +} + +// ------------------------------------------------------------------------------------------------ +std::string ParseTokenAsString(const TokenPtr t, const char *&err_out) { + err_out = nullptr; + + if (t->Type() != TokenType_DATA) { + err_out = "expected TOK_DATA token"; + return ""; + } + + if (t->IsBinary()) { + const char *data = t->begin(); + if (data[0] != 'S') { + err_out = "failed to parse String, unexpected data type (binary)"; + return ""; + } + + // read string length + int32_t len = SafeParse<int32_t>(data + 1, t->end()); + AI_SWAP4(len); + + //ai_assert(t.end() - data == 5 + len); + return std::string(data + 5, len); + } + + const size_t length = static_cast<size_t>(t->end() - t->begin()); + if (length < 2) { + err_out = "token is too short to hold a string"; + return ""; + } + + const char *s = t->begin(), *e = t->end() - 1; + if (*s != '\"' || *e != '\"') { + err_out = "expected double quoted string"; + return ""; + } + + return std::string(s + 1, length - 2); +} + +namespace { + +// ------------------------------------------------------------------------------------------------ +// read the type code and element count of a binary data array and stop there +void ReadBinaryDataArrayHead(const char *&data, const char *end, char &type, uint32_t &count, + const ElementPtr el) { + TokenPtr token = el->KeyToken(); + if (static_cast<size_t>(end - data) < 5) { + print_error("binary data array is too short, need five (5) bytes for type signature and element count: " + String(token->StringContents().c_str())); + } + + // data type + type = *data; + + // read number of elements + uint32_t len = SafeParse<uint32_t>(data + 1, end); + AI_SWAP4(len); + + count = len; + data += 5; +} + +// ------------------------------------------------------------------------------------------------ +// read binary data array, assume cursor points to the 'compression mode' field (i.e. behind the header) +void ReadBinaryDataArray(char type, uint32_t count, const char *&data, const char *end, + std::vector<char> &buff, + const ElementPtr /*el*/) { + uint32_t encmode = SafeParse<uint32_t>(data, end); + AI_SWAP4(encmode); + data += 4; + + // next comes the compressed length + uint32_t comp_len = SafeParse<uint32_t>(data, end); + AI_SWAP4(comp_len); + data += 4; + + //ai_assert(data + comp_len == end); + + // determine the length of the uncompressed data by looking at the type signature + uint32_t stride = 0; + switch (type) { + case 'f': + case 'i': + stride = 4; + break; + + case 'd': + case 'l': + stride = 8; + break; + } + + const uint32_t full_length = stride * count; + buff.resize(full_length); + + if (encmode == 0) { + //ai_assert(full_length == comp_len); + + // plain data, no compression + std::copy(data, end, buff.begin()); + } else if (encmode == 1) { + // zlib/deflate, next comes ZIP head (0x78 0x01) + // see http://www.ietf.org/rfc/rfc1950.txt + + z_stream zstream; + zstream.opaque = Z_NULL; + zstream.zalloc = Z_NULL; + zstream.zfree = Z_NULL; + zstream.data_type = Z_BINARY; + + // http://hewgill.com/journal/entries/349-how-to-decompress-gzip-stream-with-zlib + if (Z_OK != inflateInit(&zstream)) { + print_error("failure initializing zlib"); + } + + zstream.next_in = reinterpret_cast<Bytef *>(const_cast<char *>(data)); + zstream.avail_in = comp_len; + + zstream.avail_out = static_cast<uInt>(buff.size()); + zstream.next_out = reinterpret_cast<Bytef *>(&*buff.begin()); + const int ret = inflate(&zstream, Z_FINISH); + + if (ret != Z_STREAM_END && ret != Z_OK) { + print_error("failure decompressing compressed data section"); + } + + // terminate zlib + inflateEnd(&zstream); + } +#ifdef ASSIMP_BUILD_DEBUG + else { + // runtime check for this happens at tokenization stage + //ai_assert(false); + } +#endif + + data += comp_len; + //ai_assert(data == end); +} +} // namespace + +// ------------------------------------------------------------------------------------------------ +// read an array of float3 tuples +void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el) { + out.resize(0); + + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + if (tok.empty()) { + print_error("unexpected empty element" + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (count % 3 != 0) { + print_error("number of floats is not a multiple of three (3) (binary)" + String(token->StringContents().c_str())); + } + + if (!count) { + return; + } + + if (type != 'd' && type != 'f') { + print_error("expected float or double array (binary)" + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4)); + + const uint32_t count3 = count / 3; + out.reserve(count3); + + if (type == 'd') { + const double *d = reinterpret_cast<const double *>(&buff[0]); + for (unsigned int i = 0; i < count3; ++i, d += 3) { + out.push_back(Vector3(static_cast<real_t>(d[0]), + static_cast<real_t>(d[1]), + static_cast<real_t>(d[2]))); + } + // for debugging + /*for ( size_t i = 0; i < out.size(); i++ ) { + aiVector3D vec3( out[ i ] ); + std::stringstream stream; + stream << " vec3.x = " << vec3.x << " vec3.y = " << vec3.y << " vec3.z = " << vec3.z << std::endl; + DefaultLogger::get()->info( stream.str() ); + }*/ + } else if (type == 'f') { + const float *f = reinterpret_cast<const float *>(&buff[0]); + for (unsigned int i = 0; i < count3; ++i, f += 3) { + out.push_back(Vector3(f[0], f[1], f[2])); + } + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // may throw bad_alloc if the input is rubbish, but this need + // not to be prevented - importing would fail but we wouldn't + // crash since assimp handles this case properly. + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + if (a->Tokens().size() % 3 != 0) { + print_error("number of floats is not a multiple of three (3)" + String(token->StringContents().c_str())); + } else { + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + Vector3 v; + v.x = ParseTokenAsFloat(*it++); + v.y = ParseTokenAsFloat(*it++); + v.z = ParseTokenAsFloat(*it++); + + out.push_back(v); + } + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of color4 tuples +void ParseVectorDataArray(std::vector<Color> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + + TokenPtr token = el->KeyToken(); + + if (tok.empty()) { + print_error("unexpected empty element" + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (count % 4 != 0) { + print_error("number of floats is not a multiple of four (4) (binary)" + String(token->StringContents().c_str())); + } + + if (!count) { + return; + } + + if (type != 'd' && type != 'f') { + print_error("expected float or double array (binary)" + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4)); + + const uint32_t count4 = count / 4; + out.reserve(count4); + + if (type == 'd') { + const double *d = reinterpret_cast<const double *>(&buff[0]); + for (unsigned int i = 0; i < count4; ++i, d += 4) { + out.push_back(Color(static_cast<float>(d[0]), + static_cast<float>(d[1]), + static_cast<float>(d[2]), + static_cast<float>(d[3]))); + } + } else if (type == 'f') { + const float *f = reinterpret_cast<const float *>(&buff[0]); + for (unsigned int i = 0; i < count4; ++i, f += 4) { + out.push_back(Color(f[0], f[1], f[2], f[3])); + } + } + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() above + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + if (a->Tokens().size() % 4 != 0) { + print_error("number of floats is not a multiple of four (4)" + String(token->StringContents().c_str())); + } + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + Color v; + v.r = ParseTokenAsFloat(*it++); + v.g = ParseTokenAsFloat(*it++); + v.b = ParseTokenAsFloat(*it++); + v.a = ParseTokenAsFloat(*it++); + + out.push_back(v); + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of float2 tuples +void ParseVectorDataArray(std::vector<Vector2> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + if (tok.empty()) { + print_error("unexpected empty element" + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (count % 2 != 0) { + print_error("number of floats is not a multiple of two (2) (binary)" + String(token->StringContents().c_str())); + } + + if (!count) { + return; + } + + if (type != 'd' && type != 'f') { + print_error("expected float or double array (binary)" + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4)); + + const uint32_t count2 = count / 2; + out.reserve(count2); + + if (type == 'd') { + const double *d = reinterpret_cast<const double *>(&buff[0]); + for (unsigned int i = 0; i < count2; ++i, d += 2) { + out.push_back(Vector2(static_cast<float>(d[0]), + static_cast<float>(d[1]))); + } + } else if (type == 'f') { + const float *f = reinterpret_cast<const float *>(&buff[0]); + for (unsigned int i = 0; i < count2; ++i, f += 2) { + out.push_back(Vector2(f[0], f[1])); + } + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() above + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + if (a->Tokens().size() % 2 != 0) { + print_error("number of floats is not a multiple of two (2)" + String(token->StringContents().c_str())); + } else { + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + Vector2 v; + v.x = ParseTokenAsFloat(*it++); + v.y = ParseTokenAsFloat(*it++); + out.push_back(v); + } + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of ints +void ParseVectorDataArray(std::vector<int> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + if (tok.empty()) { + print_error("unexpected empty element" + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (!count) { + return; + } + + if (type != 'i') { + print_error("expected int array (binary)" + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * 4); + + out.reserve(count); + + const int32_t *ip = reinterpret_cast<const int32_t *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++ip) { + int32_t val = *ip; + AI_SWAP4(val); + out.push_back(val); + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + const int ival = ParseTokenAsInt(*it++); + out.push_back(ival); + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of floats +void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + if (tok.empty()) { + print_error("unexpected empty element: " + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (!count) { + return; + } + + if (type != 'd' && type != 'f') { + print_error("expected float or double array (binary) " + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * (type == 'd' ? 8 : 4)); + + if (type == 'd') { + const double *d = reinterpret_cast<const double *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++d) { + out.push_back(static_cast<float>(*d)); + } + } else if (type == 'f') { + const float *f = reinterpret_cast<const float *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++f) { + out.push_back(*f); + } + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + const float ival = ParseTokenAsFloat(*it++); + out.push_back(ival); + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of uints +void ParseVectorDataArray(std::vector<unsigned int> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + const TokenPtr token = el->KeyToken(); + + ERR_FAIL_COND_MSG(!token, "invalid ParseVectorDataArrat token invalid"); + + if (tok.empty()) { + print_error("unexpected empty element: " + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (!count) { + return; + } + + if (type != 'i') { + print_error("expected (u)int array (binary)" + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * 4); + + out.reserve(count); + + const int32_t *ip = reinterpret_cast<const int32_t *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++ip) { + int32_t val = *ip; + if (val < 0) { + print_error("encountered negative integer index (binary)"); + } + + out.push_back(val); + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + const int ival = ParseTokenAsInt(*it++); + if (ival < 0) { + print_error("encountered negative integer index"); + } + out.push_back(static_cast<unsigned int>(ival)); + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of uint64_ts +void ParseVectorDataArray(std::vector<uint64_t> &out, const ElementPtr el) { + out.resize(0); + + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + ERR_FAIL_COND(!token); + + if (tok.empty()) { + print_error("unexpected empty element " + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (!count) { + return; + } + + if (type != 'l') { + print_error("expected long array (binary): " + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * 8); + + out.reserve(count); + + const uint64_t *ip = reinterpret_cast<const uint64_t *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++ip) { + uint64_t val = *ip; + AI_SWAP8(val); + out.push_back(val); + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + const uint64_t ival = ParseTokenAsID(*it++); + + out.push_back(ival); + } +} + +// ------------------------------------------------------------------------------------------------ +// read an array of int64_ts +void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el) { + out.resize(0); + const TokenList &tok = el->Tokens(); + TokenPtr token = el->KeyToken(); + ERR_FAIL_COND(!token); + if (tok.empty()) { + print_error("unexpected empty element: " + String(token->StringContents().c_str())); + } + + if (tok[0]->IsBinary()) { + const char *data = tok[0]->begin(), *end = tok[0]->end(); + + char type; + uint32_t count; + ReadBinaryDataArrayHead(data, end, type, count, el); + + if (!count) { + return; + } + + if (type != 'l') { + print_error("expected long array (binary) " + String(token->StringContents().c_str())); + } + + std::vector<char> buff; + ReadBinaryDataArray(type, count, data, end, buff, el); + + //ai_assert(data == end); + //ai_assert(buff.size() == count * 8); + + out.reserve(count); + + const int64_t *ip = reinterpret_cast<const int64_t *>(&buff[0]); + for (unsigned int i = 0; i < count; ++i, ++ip) { + int64_t val = *ip; + AI_SWAP8(val); + out.push_back(val); + } + + return; + } + + const size_t dim = ParseTokenAsDim(tok[0]); + + // see notes in ParseVectorDataArray() + out.reserve(dim); + + const ScopePtr scope = GetRequiredScope(el); + const ElementPtr a = GetRequiredElement(scope, "a", el); + + for (TokenList::const_iterator it = a->Tokens().begin(), end = a->Tokens().end(); it != end;) { + const int64_t val = ParseTokenAsInt64(*it++); + out.push_back(val); + } +} + +// ------------------------------------------------------------------------------------------------ +Transform ReadMatrix(const ElementPtr element) { + std::vector<float> values; + ParseVectorDataArray(values, element); + + if (values.size() != 16) { + print_error("expected 16 matrix elements"); + } + + // clean values to prevent any IBM damage on inverse() / affine_inverse() + for (float &value : values) { + if (::Math::is_equal_approx(0, value)) { + value = 0; + } + } + + Transform xform; + Basis basis; + + basis.set( + Vector3(values[0], values[1], values[2]), + Vector3(values[4], values[5], values[6]), + Vector3(values[8], values[9], values[10])); + + xform.basis = basis; + xform.origin = Vector3(values[12], values[13], values[14]); + // determine if we need to think about this with dynamic rotation order? + // for example: + // xform.basis = z_axis * y_axis * x_axis; + //xform.basis.transpose(); + + print_verbose("xform verbose basis: " + (xform.basis.get_euler() * (180 / Math_PI)) + " xform origin:" + xform.origin); + + return xform; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsString() with print_error handling +std::string ParseTokenAsString(const TokenPtr t) { + ERR_FAIL_COND_V(!t, ""); + const char *err; + const std::string &i = ParseTokenAsString(t, err); + if (err) { + print_error(String(err) + ", " + String(t->StringContents().c_str())); + } + return i; +} + +// ------------------------------------------------------------------------------------------------ +// extract a required element from a scope, abort if the element cannot be found +ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= NULL*/) { + const ElementPtr el = sc->GetElement(index); + TokenPtr token = el->KeyToken(); + ERR_FAIL_COND_V(!token, nullptr); + if (!el) { + print_error("did not find required element \"" + String(index.c_str()) + "\" " + String(token->StringContents().c_str())); + } + return el; +} + +bool HasElement(const ScopePtr sc, const std::string &index) { + const ElementPtr el = sc->GetElement(index); + if (nullptr == el) { + return false; + } + + return true; +} + +// ------------------------------------------------------------------------------------------------ +// extract a required element from a scope, abort if the element cannot be found +ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element /*= NULL*/) { + const ElementPtr el = sc->GetElement(index); + return el; +} + +// ------------------------------------------------------------------------------------------------ +// extract required compound scope +ScopePtr GetRequiredScope(const ElementPtr el) { + if (el) { + ScopePtr s = el->Compound(); + TokenPtr token = el->KeyToken(); + ERR_FAIL_COND_V(!token, nullptr); + if (s) { + return s; + } + + ERR_FAIL_V_MSG(nullptr, "expected compound scope " + String(token->StringContents().c_str())); + } + + ERR_FAIL_V_MSG(nullptr, "Invalid element supplied to parser"); +} + +// ------------------------------------------------------------------------------------------------ +// get token at a particular index +TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index) { + if (el) { + const TokenList &x = el->Tokens(); + TokenPtr token = el->KeyToken(); + + ERR_FAIL_COND_V(!token, nullptr); + + if (index >= x.size()) { + ERR_FAIL_V_MSG(nullptr, "missing token at index: " + itos(index) + " " + String(token->StringContents().c_str())); + } + + return x[index]; + } + + return nullptr; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsDim() with print_error handling +size_t ParseTokenAsDim(const TokenPtr t) { + const char *err; + const size_t i = ParseTokenAsDim(t, err); + if (err) { + print_error(String(err) + " " + String(t->StringContents().c_str())); + } + return i; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsFloat() with print_error handling +float ParseTokenAsFloat(const TokenPtr t) { + const char *err; + const float i = ParseTokenAsFloat(t, err); + if (err) { + print_error(String(err) + " " + String(t->StringContents().c_str())); + } + return i; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsInt() with print_error handling +int ParseTokenAsInt(const TokenPtr t) { + const char *err; + const int i = ParseTokenAsInt(t, err); + if (err) { + print_error(String(err) + " " + String(t->StringContents().c_str())); + } + return i; +} + +// ------------------------------------------------------------------------------------------------ +// wrapper around ParseTokenAsInt64() with print_error handling +int64_t ParseTokenAsInt64(const TokenPtr t) { + const char *err; + const int64_t i = ParseTokenAsInt64(t, err); + if (err) { + print_error(String(err) + " " + String(t->StringContents().c_str())); + } + return i; +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h new file mode 100644 index 0000000000..3cba81ff83 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -0,0 +1,263 @@ +/*************************************************************************/ +/* FBXParser.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXParser.h + * @brief FBX parsing code + */ +#ifndef FBX_PARSER_H +#define FBX_PARSER_H + +#include <stdint.h> +#include <map> +#include <memory> + +#include "core/math/color.h" +#include "core/math/transform.h" +#include "core/math/vector2.h" +#include "core/math/vector3.h" + +#include "FBXTokenizer.h" + +namespace FBXDocParser { + +class Scope; +class Parser; +class Element; + +typedef Element *ElementPtr; +typedef Scope *ScopePtr; + +typedef std::vector<ScopePtr> ScopeList; +typedef std::multimap<std::string, ElementPtr> ElementMap; +typedef std::pair<ElementMap::const_iterator, ElementMap::const_iterator> ElementCollection; + +#define new_Scope new Scope +#define new_Element new Element + +/** FBX data entity that consists of a key:value tuple. + * + * Example: + * @verbatim + * AnimationCurve: 23, "AnimCurve::", "" { + * [..] + * } + * @endverbatim + * + * As can be seen in this sample, elements can contain nested #Scope + * as their trailing member. **/ +class Element { +public: + Element(TokenPtr key_token, Parser &parser); + ~Element(); + + ScopePtr Compound() const { + return compound; + } + + TokenPtr KeyToken() const { + return key_token; + } + + const TokenList &Tokens() const { + return tokens; + } + +private: + TokenList tokens; + ScopePtr compound = nullptr; + std::vector<ScopePtr> compound_scope; + TokenPtr key_token = nullptr; +}; + +/** FBX data entity that consists of a 'scope', a collection + * of not necessarily unique #Element instances. + * + * Example: + * @verbatim + * GlobalSettings: { + * Version: 1000 + * Properties70: + * [...] + * } + * @endverbatim */ +class Scope { +public: + Scope(Parser &parser, bool topLevel = false); + ~Scope(); + + ElementPtr GetElement(const std::string &index) const { + ElementMap::const_iterator it = elements.find(index); + return it == elements.end() ? nullptr : (*it).second; + } + + ElementPtr FindElementCaseInsensitive(const std::string &elementName) const { + for (auto element = elements.begin(); element != elements.end(); ++element) { + if (element->first.compare(elementName)) { + return element->second; + } + } + + // nothing to reference / expired. + return nullptr; + } + + ElementCollection GetCollection(const std::string &index) const { + return elements.equal_range(index); + } + + const ElementMap &Elements() const { + return elements; + } + +private: + ElementMap elements; +}; + +/** FBX parsing class, takes a list of input tokens and generates a hierarchy + * of nested #Scope instances, representing the fbx DOM.*/ +class Parser { +public: + /** Parse given a token list. Does not take ownership of the tokens - + * the objects must persist during the entire parser lifetime */ + Parser(const TokenList &tokens, bool is_binary); + ~Parser(); + + ScopePtr GetRootScope() const { + return root; + } + + bool IsBinary() const { + return is_binary; + } + +private: + friend class Scope; + friend class Element; + + TokenPtr AdvanceToNextToken(); + TokenPtr LastToken() const; + TokenPtr CurrentToken() const; + +private: + ScopeList scopes; + const TokenList &tokens; + + TokenPtr last = nullptr, current = nullptr; + TokenList::const_iterator cursor; + ScopePtr root = nullptr; + + const bool is_binary; +}; + +/* token parsing - this happens when building the DOM out of the parse-tree*/ +uint64_t ParseTokenAsID(const TokenPtr t, const char *&err_out); +size_t ParseTokenAsDim(const TokenPtr t, const char *&err_out); +float ParseTokenAsFloat(const TokenPtr t, const char *&err_out); +int ParseTokenAsInt(const TokenPtr t, const char *&err_out); +int64_t ParseTokenAsInt64(const TokenPtr t, const char *&err_out); +std::string ParseTokenAsString(const TokenPtr t, const char *&err_out); + +/* wrapper around ParseTokenAsXXX() with DOMError handling */ +uint64_t ParseTokenAsID(const TokenPtr t); +size_t ParseTokenAsDim(const TokenPtr t); +float ParseTokenAsFloat(const TokenPtr t); +int ParseTokenAsInt(const TokenPtr t); +int64_t ParseTokenAsInt64(const TokenPtr t); +std::string ParseTokenAsString(const TokenPtr t); + +/* read data arrays */ +void ParseVectorDataArray(std::vector<Vector3> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<Color> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<Vector2> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<int> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<float> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<unsigned int> &out, const ElementPtr el); +void ParseVectorDataArray(std::vector<uint64_t> &out, const ElementPtr ep); +void ParseVectorDataArray(std::vector<int64_t> &out, const ElementPtr el); +bool HasElement(const ScopePtr sc, const std::string &index); + +// extract a required element from a scope, abort if the element cannot be found +ElementPtr GetRequiredElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr); +ScopePtr GetRequiredScope(const ElementPtr el); // New in 2020. (less likely to destroy application) +ElementPtr GetOptionalElement(const ScopePtr sc, const std::string &index, const ElementPtr element = nullptr); +// extract required compound scope +ScopePtr GetRequiredScope(const ElementPtr el); +// get token at a particular index +TokenPtr GetRequiredToken(const ElementPtr el, unsigned int index); + +// ------------------------------------------------------------------------------------------------ +// read a 4x4 matrix from an array of 16 floats +Transform ReadMatrix(const ElementPtr element); +} // namespace FBXDocParser + +#endif // FBX_PARSER_H diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp new file mode 100644 index 0000000000..1bee2fa2f0 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXPose.cpp @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* FBXPose.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXNoteAttribute.cpp + * @brief Assimp::FBX::NodeAttribute (and subclasses) implementation + */ + +#include "FBXDocument.h" +#include "FBXParser.h" +#include <iostream> + +namespace FBXDocParser { + +class FbxPoseNode; +// ------------------------------------------------------------------------------------------------ +FbxPose::FbxPose(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : + Object(id, element, name) { + const ScopePtr sc = GetRequiredScope(element); + //const std::string &classname = ParseTokenAsString(GetRequiredToken(element, 2)); + + const ElementCollection &PoseNodes = sc->GetCollection("PoseNode"); + for (ElementMap::const_iterator it = PoseNodes.first; it != PoseNodes.second; ++it) { + std::string entry_name = (*it).first; + ElementPtr some_element = (*it).second; + FbxPoseNode *pose_node = new FbxPoseNode(some_element, doc, entry_name); + pose_nodes.push_back(pose_node); + } +} + +// ------------------------------------------------------------------------------------------------ +FbxPose::~FbxPose() { + pose_nodes.clear(); + // empty +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp new file mode 100644 index 0000000000..2994a84dbd --- /dev/null +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -0,0 +1,237 @@ +/*************************************************************************/ +/* FBXProperties.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXProperties.cpp + * @brief Implementation of the FBX dynamic properties system + */ + +#include "FBXProperties.h" +#include "FBXDocumentUtil.h" +#include "FBXParser.h" +#include "FBXTokenizer.h" + +namespace FBXDocParser { + +using namespace Util; + +// ------------------------------------------------------------------------------------------------ +Property::Property() { +} + +// ------------------------------------------------------------------------------------------------ +Property::~Property() { +} + +namespace { + +// ------------------------------------------------------------------------------------------------ +// read a typed property out of a FBX element. The return value is NULL if the property cannot be read. +PropertyPtr ReadTypedProperty(const ElementPtr element) { + //ai_assert(element.KeyToken().StringContents() == "P"); + + const TokenList &tok = element->Tokens(); + //ai_assert(tok.size() >= 5); + + const std::string &s = ParseTokenAsString(tok[1]); + const char *const cs = s.c_str(); + if (!strcmp(cs, "KString")) { + return new TypedProperty<std::string>(ParseTokenAsString(tok[4])); + } else if (!strcmp(cs, "bool") || !strcmp(cs, "Bool")) { + return new TypedProperty<bool>(ParseTokenAsInt(tok[4]) != 0); + } else if (!strcmp(cs, "int") || !strcmp(cs, "Int") || !strcmp(cs, "enum") || !strcmp(cs, "Enum")) { + return new TypedProperty<int>(ParseTokenAsInt(tok[4])); + } else if (!strcmp(cs, "ULongLong")) { + return new TypedProperty<uint64_t>(ParseTokenAsID(tok[4])); + } else if (!strcmp(cs, "KTime")) { + return new TypedProperty<int64_t>(ParseTokenAsInt64(tok[4])); + } else if (!strcmp(cs, "Vector3D") || + !strcmp(cs, "ColorRGB") || + !strcmp(cs, "Vector") || + !strcmp(cs, "Color") || + !strcmp(cs, "Lcl Translation") || + !strcmp(cs, "Lcl Rotation") || + !strcmp(cs, "Lcl Scaling")) { + return new TypedProperty<Vector3>(Vector3( + ParseTokenAsFloat(tok[4]), + ParseTokenAsFloat(tok[5]), + ParseTokenAsFloat(tok[6]))); + } else if (!strcmp(cs, "double") || !strcmp(cs, "Number") || !strcmp(cs, "Float") || !strcmp(cs, "float") || !strcmp(cs, "FieldOfView") || !strcmp(cs, "UnitScaleFactor")) { + return new TypedProperty<float>(ParseTokenAsFloat(tok[4])); + } + + return nullptr; +} + +// ------------------------------------------------------------------------------------------------ +// peek into an element and check if it contains a FBX property, if so return its name. +std::string PeekPropertyName(const Element &element) { + //ai_assert(element.KeyToken().StringContents() == "P"); + const TokenList &tok = element.Tokens(); + if (tok.size() < 4) { + return ""; + } + + return ParseTokenAsString(tok[0]); +} +} // namespace + +// ------------------------------------------------------------------------------------------------ +PropertyTable::PropertyTable() : + templateProps(), element() { +} + +// ------------------------------------------------------------------------------------------------ +PropertyTable::PropertyTable(const ElementPtr element, const PropertyTable *templateProps) : + templateProps(templateProps), element(element) { + const ScopePtr scope = GetRequiredScope(element); + ERR_FAIL_COND(!scope); + for (const ElementMap::value_type &v : scope->Elements()) { + if (v.first != "P") { + DOMWarning("expected only P elements in property table", v.second); + continue; + } + + const std::string &name = PeekPropertyName(*v.second); + if (!name.length()) { + DOMWarning("could not read property name", v.second); + continue; + } + + LazyPropertyMap::const_iterator it = lazyProps.find(name); + if (it != lazyProps.end()) { + DOMWarning("duplicate property name, will hide previous value: " + name, v.second); + continue; + } + + // since the above checks for duplicates we can be sure to insert the only match here. + lazyProps[name] = v.second; + } +} + +// ------------------------------------------------------------------------------------------------ +PropertyTable::~PropertyTable() { + for (PropertyMap::value_type &v : props) { + delete v.second; + } +} + +// ------------------------------------------------------------------------------------------------ +PropertyPtr PropertyTable::Get(const std::string &name) const { + PropertyMap::const_iterator it = props.find(name); + if (it == props.end()) { + // hasn't been parsed yet? + LazyPropertyMap::const_iterator lit = lazyProps.find(name); + if (lit != lazyProps.end()) { + props[name] = ReadTypedProperty(lit->second); + it = props.find(name); + + //ai_assert(it != props.end()); + } + + if (it == props.end()) { + // check property template + if (templateProps) { + return templateProps->Get(name); + } + + return nullptr; + } + } + + return (*it).second; +} + +DirectPropertyMap PropertyTable::GetUnparsedProperties() const { + DirectPropertyMap result; + + // Loop through all the lazy properties (which is all the properties) + for (const LazyPropertyMap::value_type &element : lazyProps) { + // Skip parsed properties + if (props.end() != props.find(element.first)) + continue; + + // Read the element's value. + // Wrap the naked pointer (since the call site is required to acquire ownership) + // std::unique_ptr from C++11 would be preferred both as a wrapper and a return value. + Property *prop = ReadTypedProperty(element.second); + + // Element could not be read. Skip it. + if (!prop) + continue; + + // Add to result + result[element.first] = prop; + } + + return result; +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h new file mode 100644 index 0000000000..a007660c45 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -0,0 +1,221 @@ +/*************************************************************************/ +/* FBXProperties.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXProperties.h + * @brief FBX dynamic properties + */ +#ifndef FBX_PROPERTIES_H +#define FBX_PROPERTIES_H + +#include "FBXParser.h" +#include <map> +#include <memory> +#include <string> +#include <vector> + +namespace FBXDocParser { + +// Forward declarations +class Element; + +/** Represents a dynamic property. Type info added by deriving classes, + * see #TypedProperty. + Example: + @verbatim + P: "ShininessExponent", "double", "Number", "",0.5 + @endvebatim +*/ +class Property { +protected: + Property(); + +public: + virtual ~Property(); + +public: + template <typename T> + const T *As() const { + return dynamic_cast<const T *>(this); + } +}; + +template <typename T> +class TypedProperty : public Property { +public: + explicit TypedProperty(const T &value) : + value(value) { + // empty + } + + const T &Value() const { + return value; + } + +private: + T value; +}; + +#define new_Property new Property +typedef Property *PropertyPtr; +typedef std::map<std::string, PropertyPtr> DirectPropertyMap; +typedef std::map<std::string, PropertyPtr> PropertyMap; +typedef std::map<std::string, ElementPtr> LazyPropertyMap; + +/** + * Represents a property table as can be found in the newer FBX files (Properties60, Properties70) + */ +class PropertyTable { +public: + // in-memory property table with no source element + PropertyTable(); + PropertyTable(const ElementPtr element, const PropertyTable *templateProps); + ~PropertyTable(); + + PropertyPtr Get(const std::string &name) const; + + // PropertyTable's need not be coupled with FBX elements so this can be NULL + ElementPtr GetElement() const { + return element; + } + + PropertyMap &GetProperties() const { + return props; + } + + const LazyPropertyMap &GetLazyProperties() const { + return lazyProps; + } + + const PropertyTable *TemplateProps() const { + return templateProps; + } + + DirectPropertyMap GetUnparsedProperties() const; + +private: + LazyPropertyMap lazyProps; + mutable PropertyMap props; + const PropertyTable *templateProps = nullptr; + const ElementPtr element = nullptr; +}; + +// ------------------------------------------------------------------------------------------------ +template <typename T> +inline T PropertyGet(const PropertyTable *in, const std::string &name, const T &defaultValue) { + PropertyPtr prop = in->Get(name); + if (nullptr == prop) { + return defaultValue; + } + + // strong typing, no need to be lenient + const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>(); + if (nullptr == tprop) { + return defaultValue; + } + + return tprop->Value(); +} + +// ------------------------------------------------------------------------------------------------ +template <typename T> +inline T PropertyGet(const PropertyTable *in, const std::string &name, bool &result, bool useTemplate = false) { + PropertyPtr prop = in->Get(name); + if (nullptr == prop) { + if (!useTemplate) { + result = false; + return T(); + } + const PropertyTable *templ = in->TemplateProps(); + if (nullptr == templ) { + result = false; + return T(); + } + prop = templ->Get(name); + if (nullptr == prop) { + result = false; + return T(); + } + } + + // strong typing, no need to be lenient + const TypedProperty<T> *const tprop = prop->As<TypedProperty<T>>(); + if (nullptr == tprop) { + result = false; + return T(); + } + + result = true; + return tprop->Value(); +} +} // namespace FBXDocParser + +#endif // FBX_PROPERTIES_H diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp new file mode 100644 index 0000000000..3748bfabf8 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -0,0 +1,251 @@ +/*************************************************************************/ +/* FBXTokenizer.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXTokenizer.cpp + * @brief Implementation of the FBX broadphase lexer + */ + +// tab width for logging columns +#define ASSIMP_FBX_TAB_WIDTH 4 + +#include "FBXTokenizer.h" +#include "core/string/print_string.h" + +namespace FBXDocParser { + +// ------------------------------------------------------------------------------------------------ +Token::Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column) : + sbegin(p_sbegin), + send(p_send), + type(p_type), + line(p_line), + column(p_column) { +#ifdef DEBUG_ENABLED + contents = std::string(sbegin, static_cast<size_t>(send - sbegin)); +#endif +} + +// ------------------------------------------------------------------------------------------------ +Token::~Token() { +} + +namespace { + +// ------------------------------------------------------------------------------------------------ +void TokenizeError(const std::string &message, unsigned int line, unsigned int column) { + print_error("[FBX-Tokenize]" + String(message.c_str()) + " " + itos(line) + ":" + itos(column)); +} + +// process a potential data token up to 'cur', adding it to 'output_tokens'. +// ------------------------------------------------------------------------------------------------ +void ProcessDataToken(TokenList &output_tokens, const char *&start, const char *&end, + unsigned int line, + unsigned int column, + TokenType type = TokenType_DATA, + bool must_have_token = false) { + if (start && end) { + // sanity check: + // tokens should have no whitespace outside quoted text and [start,end] should + // properly delimit the valid range. + bool in_double_quotes = false; + for (const char *c = start; c != end + 1; ++c) { + if (*c == '\"') { + in_double_quotes = !in_double_quotes; + } + + if (!in_double_quotes && IsSpaceOrNewLine(*c)) { + TokenizeError("unexpected whitespace in token", line, column); + } + } + + if (in_double_quotes) { + TokenizeError("non-terminated double quotes", line, column); + } + + output_tokens.push_back(new_Token(start, end + 1, type, line, column)); + } else if (must_have_token) { + TokenizeError("unexpected character, expected data token", line, column); + } + + start = end = nullptr; +} +} // namespace + +// ------------------------------------------------------------------------------------------------ +void Tokenize(TokenList &output_tokens, const char *input, size_t length) { + // line and column numbers numbers are one-based + unsigned int line = 1; + unsigned int column = 1; + + bool comment = false; + bool in_double_quotes = false; + bool pending_data_token = false; + + const char *token_begin = nullptr, *token_end = nullptr; + + // input (starting string), *cur the current string, column += + // modified to fix strlen() and stop buffer overflow + for (size_t x = 0; x < length; x++) { + const char c = input[x]; + const char *cur = &input[x]; + column += (c == '\t' ? ASSIMP_FBX_TAB_WIDTH : 1); + + if (IsLineEnd(c)) { + comment = false; + + column = 0; + ++line; + } + + if (comment) { + continue; + } + + if (in_double_quotes) { + if (c == '\"') { + in_double_quotes = false; + token_end = cur; + + ProcessDataToken(output_tokens, token_begin, token_end, line, column); + pending_data_token = false; + } + continue; + } + + switch (c) { + case '\"': + if (token_begin) { + TokenizeError("unexpected double-quote", line, column); + } + token_begin = cur; + in_double_quotes = true; + continue; + + case ';': + ProcessDataToken(output_tokens, token_begin, token_end, line, column); + comment = true; + continue; + + case '{': + ProcessDataToken(output_tokens, token_begin, token_end, line, column); + output_tokens.push_back(new_Token(cur, cur + 1, TokenType_OPEN_BRACKET, line, column)); + continue; + + case '}': + ProcessDataToken(output_tokens, token_begin, token_end, line, column); + output_tokens.push_back(new_Token(cur, cur + 1, TokenType_CLOSE_BRACKET, line, column)); + continue; + + case ',': + if (pending_data_token) { + ProcessDataToken(output_tokens, token_begin, token_end, line, column, TokenType_DATA, true); + } + output_tokens.push_back(new_Token(cur, cur + 1, TokenType_COMMA, line, column)); + continue; + + case ':': + if (pending_data_token) { + ProcessDataToken(output_tokens, token_begin, token_end, line, column, TokenType_KEY, true); + } else { + TokenizeError("unexpected colon", line, column); + } + continue; + } + + if (IsSpaceOrNewLine(c)) { + if (token_begin) { + // peek ahead and check if the next token is a colon in which + // case this counts as KEY token. + TokenType type = TokenType_DATA; + for (const char *peek = cur; *peek && IsSpaceOrNewLine(*peek); ++peek) { + if (*peek == ':') { + type = TokenType_KEY; + cur = peek; + break; + } + } + + ProcessDataToken(output_tokens, token_begin, token_end, line, column, type); + } + + pending_data_token = false; + } else { + token_end = cur; + if (!token_begin) { + token_begin = cur; + } + + pending_data_token = true; + } + } +} +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h new file mode 100644 index 0000000000..1761869c69 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -0,0 +1,203 @@ +/*************************************************************************/ +/* FBXTokenizer.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXTokenizer.h + * @brief FBX lexer + */ +#ifndef FBX_TOKENIZER_H +#define FBX_TOKENIZER_H + +#include "FBXParseTools.h" +#include "core/string/ustring.h" +#include <iostream> +#include <memory> +#include <string> +#include <vector> + +namespace FBXDocParser { +/** Rough classification for text FBX tokens used for constructing the + * basic scope hierarchy. */ +enum TokenType { + // { + TokenType_OPEN_BRACKET = 0, + + // } + TokenType_CLOSE_BRACKET, + + // '"blablubb"', '2', '*14' - very general token class, + // further processing happens at a later stage. + TokenType_DATA, + + // + TokenType_BINARY_DATA, + + // , + TokenType_COMMA, + + // blubb: + TokenType_KEY +}; + +/** Represents a single token in a FBX file. Tokens are + * classified by the #TokenType enumerated types. + * + * Offers iterator protocol. Tokens are immutable. */ +class Token { +private: + static const unsigned int BINARY_MARKER = static_cast<unsigned int>(-1); + +public: + /** construct a textual token */ + Token(const char *p_sbegin, const char *p_send, TokenType p_type, unsigned int p_line, unsigned int p_column); + + /** construct a binary token */ + Token(const char *p_sbegin, const char *p_send, TokenType p_type, size_t p_offset); + ~Token(); + +public: + std::string StringContents() const { + return std::string(begin(), end()); + } + + bool IsBinary() const { + return column == BINARY_MARKER; + } + + const char *begin() const { + return sbegin; + } + + const char *end() const { + return send; + } + + TokenType Type() const { + return type; + } + + size_t Offset() const { + return offset; + } + + unsigned int Line() const { + return static_cast<unsigned int>(line); + } + + unsigned int Column() const { + return column; + } + +private: +#ifdef DEBUG_ENABLED + // full string copy for the sole purpose that it nicely appears + // in msvc's debugger window. + std::string contents; +#endif + + const char *sbegin = nullptr; + const char *send = nullptr; + const TokenType type; + + union { + size_t line; + size_t offset; + }; + const unsigned int column = 0; +}; + +// Fixed leak by using shared_ptr for tokens +typedef Token *TokenPtr; +typedef std::vector<TokenPtr> TokenList; + +#define new_Token new Token + +/** Main FBX tokenizer function. Transform input buffer into a list of preprocessed tokens. + * + * Skips over comments and generates line and column numbers. + * + * @param output_tokens Receives a list of all tokens in the input data. + * @param input_buffer Textual input buffer to be processed, 0-terminated. + * @print_error if something goes wrong */ +void Tokenize(TokenList &output_tokens, const char *input, size_t length); + +/** Tokenizer function for binary FBX files. + * + * Emits a token list suitable for direct parsing. + * + * @param output_tokens Receives a list of all tokens in the input data. + * @param input_buffer Binary input buffer to be processed. + * @param length Length of input buffer, in bytes. There is no 0-terminal. + * @print_error if something goes wrong */ +void TokenizeBinary(TokenList &output_tokens, const char *input, size_t length); +} // namespace FBXDocParser + +#endif // FBX_TOKENIZER_H diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp new file mode 100644 index 0000000000..508407ea51 --- /dev/null +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -0,0 +1,220 @@ +/*************************************************************************/ +/* FBXUtil.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXUtil.cpp + * @brief Implementation of internal FBX utility functions + */ + +#include "FBXUtil.h" +#include "FBXTokenizer.h" +#include <cstring> +#include <string> + +namespace FBXDocParser { +namespace Util { + +// ------------------------------------------------------------------------------------------------ +const char *TokenTypeString(TokenType t) { + switch (t) { + case TokenType_OPEN_BRACKET: + return "TOK_OPEN_BRACKET"; + + case TokenType_CLOSE_BRACKET: + return "TOK_CLOSE_BRACKET"; + + case TokenType_DATA: + return "TOK_DATA"; + + case TokenType_COMMA: + return "TOK_COMMA"; + + case TokenType_KEY: + return "TOK_KEY"; + + case TokenType_BINARY_DATA: + return "TOK_BINARY_DATA"; + } + + //ai_assert(false); + return ""; +} + +// Generated by this formula: T["ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"[i]] = i; +static const uint8_t base64DecodeTable[128] = { + 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, + 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, + 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 255, 62, 255, 255, 255, 63, + 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 255, 255, 255, 255, 255, 255, + 255, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, + 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 255, 255, 255, 255, 255, + 255, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, + 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 255, 255, 255, 255, 255 +}; + +uint8_t DecodeBase64(char ch) { + const auto idx = static_cast<uint8_t>(ch); + if (idx > 127) + return 255; + return base64DecodeTable[idx]; +} + +size_t ComputeDecodedSizeBase64(const char *in, size_t inLength) { + if (inLength < 2) { + return 0; + } + const size_t equals = size_t(in[inLength - 1] == '=') + size_t(in[inLength - 2] == '='); + const size_t full_length = (inLength * 3) >> 2; // div by 4 + if (full_length < equals) { + return 0; + } + return full_length - equals; +} + +size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength) { + if (maxOutLength == 0 || inLength < 2) { + return 0; + } + const size_t realLength = inLength - size_t(in[inLength - 1] == '=') - size_t(in[inLength - 2] == '='); + size_t dst_offset = 0; + int val = 0, valb = -8; + for (size_t src_offset = 0; src_offset < realLength; ++src_offset) { + const uint8_t table_value = Util::DecodeBase64(in[src_offset]); + if (table_value == 255) { + return 0; + } + val = (val << 6) + table_value; + valb += 6; + if (valb >= 0) { + out[dst_offset++] = static_cast<uint8_t>((val >> valb) & 0xFF); + valb -= 8; + val &= 0xFFF; + } + } + return dst_offset; +} + +static const char to_base64_string[] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; +char EncodeBase64(char byte) { + return to_base64_string[(size_t)byte]; +} + +/** Encodes a block of 4 bytes to base64 encoding +* @param bytes Bytes to encode. +* @param out_string String to write encoded values to. +* @param string_pos Position in out_string. +*/ +void EncodeByteBlock(const char *bytes, std::string &out_string, size_t string_pos) { + char b0 = (bytes[0] & 0xFC) >> 2; + char b1 = (bytes[0] & 0x03) << 4 | ((bytes[1] & 0xF0) >> 4); + char b2 = (bytes[1] & 0x0F) << 2 | ((bytes[2] & 0xC0) >> 6); + char b3 = (bytes[2] & 0x3F); + + out_string[string_pos + 0] = EncodeBase64(b0); + out_string[string_pos + 1] = EncodeBase64(b1); + out_string[string_pos + 2] = EncodeBase64(b2); + out_string[string_pos + 3] = EncodeBase64(b3); +} + +std::string EncodeBase64(const char *data, size_t length) { + // calculate extra bytes needed to get a multiple of 3 + size_t extraBytes = 3 - length % 3; + + // number of base64 bytes + size_t encodedBytes = 4 * (length + extraBytes) / 3; + + std::string encoded_string(encodedBytes, '='); + + // read blocks of 3 bytes + for (size_t ib3 = 0; ib3 < length / 3; ib3++) { + const size_t iByte = ib3 * 3; + const size_t iEncodedByte = ib3 * 4; + const char *currData = &data[iByte]; + + EncodeByteBlock(currData, encoded_string, iEncodedByte); + } + + // if size of data is not a multiple of 3, also encode the final bytes (and add zeros where needed) + if (extraBytes > 0) { + char finalBytes[4] = { 0, 0, 0, 0 }; + memcpy(&finalBytes[0], &data[length - length % 3], length % 3); + + const size_t iEncodedByte = encodedBytes - 4; + EncodeByteBlock(&finalBytes[0], encoded_string, iEncodedByte); + + // add '=' at the end + for (size_t i = 0; i < 4 * extraBytes / 3; i++) + encoded_string[encodedBytes - i - 1] = '='; + } + return encoded_string; +} +} // namespace Util +} // namespace FBXDocParser diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h new file mode 100644 index 0000000000..553d5fbc6b --- /dev/null +++ b/modules/fbx/fbx_parser/FBXUtil.h @@ -0,0 +1,122 @@ +/*************************************************************************/ +/* FBXUtil.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +/* +Open Asset Import Library (assimp) +---------------------------------------------------------------------- + +Copyright (c) 2006-2019, assimp team + + +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +---------------------------------------------------------------------- +*/ + +/** @file FBXUtil.h + * @brief FBX utility functions for internal use + */ +#ifndef FBX_UTIL_H +#define FBX_UTIL_H + +#include "FBXTokenizer.h" +#include <stdint.h> + +namespace FBXDocParser { + +namespace Util { + +/** Get a string representation for a #TokenType. */ +const char *TokenTypeString(TokenType t); + +/** Decode a single Base64-encoded character. +* +* @param ch Character to decode (from base64 to binary). +* @return decoded byte value*/ +uint8_t DecodeBase64(char ch); + +/** Compute decoded size of a Base64-encoded string +* +* @param in Characters to decode. +* @param inLength Number of characters to decode. +* @return size of the decoded data (number of bytes)*/ +size_t ComputeDecodedSizeBase64(const char *in, size_t inLength); + +/** Decode a Base64-encoded string +* +* @param in Characters to decode. +* @param inLength Number of characters to decode. +* @param out Pointer where we will store the decoded data. +* @param maxOutLength Size of output buffer. +* @return size of the decoded data (number of bytes)*/ +size_t DecodeBase64(const char *in, size_t inLength, uint8_t *out, size_t maxOutLength); + +char EncodeBase64(char byte); + +/** Encode bytes in base64-encoding +* +* @param data Binary data to encode. +* @param inLength Number of bytes to encode. +* @return base64-encoded string*/ +std::string EncodeBase64(const char *data, size_t length); +} // namespace Util +} // namespace FBXDocParser + +#endif // FBX_UTIL_H diff --git a/modules/fbx/fbx_parser/LICENSE b/modules/fbx/fbx_parser/LICENSE new file mode 100644 index 0000000000..b42fc6efe6 --- /dev/null +++ b/modules/fbx/fbx_parser/LICENSE @@ -0,0 +1,39 @@ +The files in this folder were originally from ASSIMP, but have been heavily modified to fix bugs and match coding +conventions of the Godot Engine project. We have kept a copy of the applicable licenses in the folder as required by +the license. + +Open Asset Import Library (assimp) + +Copyright (c) 2006-2020, assimp team +All rights reserved. + +Redistribution and use of this software in source and binary forms, +with or without modification, are permitted provided that the +following conditions are met: + +* Redistributions of source code must retain the above + copyright notice, this list of conditions and the + following disclaimer. + +* Redistributions in binary form must reproduce the above + copyright notice, this list of conditions and the + following disclaimer in the documentation and/or other + materials provided with the distribution. + +* Neither the name of the assimp team, nor the names of its + contributors may be used to endorse or promote products + derived from this software without specific prior + written permission of the assimp team. + +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + diff --git a/modules/assimp/register_types.cpp b/modules/fbx/register_types.cpp index 6cb0fc982f..28fa69282e 100644 --- a/modules/assimp/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -31,22 +31,22 @@ #include "register_types.h" #include "editor/editor_node.h" -#include "editor_scene_importer_assimp.h" +#include "editor_scene_importer_fbx.h" #ifdef TOOLS_ENABLED static void _editor_init() { - Ref<EditorSceneImporterAssimp> import_assimp; - import_assimp.instance(); - ResourceImporterScene::get_singleton()->add_importer(import_assimp); + Ref<EditorSceneImporterFBX> import_fbx; + import_fbx.instance(); + ResourceImporterScene::get_singleton()->add_importer(import_fbx); } #endif -void register_assimp_types() { +void register_fbx_types() { #ifdef TOOLS_ENABLED ClassDB::APIType prev_api = ClassDB::get_current_api(); ClassDB::set_current_api(ClassDB::API_EDITOR); - ClassDB::register_class<EditorSceneImporterAssimp>(); + ClassDB::register_class<EditorSceneImporterFBX>(); ClassDB::set_current_api(prev_api); @@ -54,5 +54,5 @@ void register_assimp_types() { #endif } -void unregister_assimp_types() { +void unregister_fbx_types() { } diff --git a/modules/assimp/register_types.h b/modules/fbx/register_types.h index f399a7acc6..26328c4c15 100644 --- a/modules/assimp/register_types.h +++ b/modules/fbx/register_types.h @@ -28,10 +28,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef ASSIMP_REGISTER_TYPES_H -#define ASSIMP_REGISTER_TYPES_H +#ifndef FBX_REGISTER_TYPES_H +#define FBX_REGISTER_TYPES_H -void register_assimp_types(); -void unregister_assimp_types(); +void register_fbx_types(); +void unregister_fbx_types(); -#endif // ASSIMP_REGISTER_TYPES_H +#endif // FBX_REGISTER_TYPES_H diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp new file mode 100644 index 0000000000..5c9e433ab8 --- /dev/null +++ b/modules/fbx/tools/import_utils.cpp @@ -0,0 +1,151 @@ +/*************************************************************************/ +/* import_utils.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "import_utils.h" + +Vector3 ImportUtils::deg2rad(const Vector3 &p_rotation) { + return p_rotation / 180.0 * Math_PI; +} + +Vector3 ImportUtils::rad2deg(const Vector3 &p_rotation) { + return p_rotation / Math_PI * 180.0; +} + +Basis ImportUtils::EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) { + Basis ret; + + // FBX is using intrinsic euler, we can convert intrinsic to extrinsic (the one used in godot + // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf + switch (mode) { + case FBXDocParser::Model::RotOrder_EulerXYZ: + ret.set_euler_zyx(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_EulerXZY: + ret.set_euler_yzx(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_EulerYZX: + ret.set_euler_xzy(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_EulerYXZ: + ret.set_euler_zxy(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_EulerZXY: + ret.set_euler_yxz(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_EulerZYX: + ret.set_euler_xyz(p_rotation); + break; + + case FBXDocParser::Model::RotOrder_SphericXYZ: + // TODO do this. + break; + + default: + // If you land here, Please integrate all enums. + CRASH_NOW_MSG("This is not unreachable."); + } + + return ret; +} + +Quat ImportUtils::EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation) { + return ImportUtils::EulerToBasis(mode, p_rotation); +} + +Vector3 ImportUtils::BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation) { + // FBX is using intrinsic euler, we can convert intrinsic to extrinsic (the one used in godot + // by simply invert its order: https://www.cs.utexas.edu/~theshark/courses/cs354/lectures/cs354-14.pdf + switch (mode) { + case FBXDocParser::Model::RotOrder_EulerXYZ: + return p_rotation.get_euler_zyx(); + + case FBXDocParser::Model::RotOrder_EulerXZY: + return p_rotation.get_euler_yzx(); + + case FBXDocParser::Model::RotOrder_EulerYZX: + return p_rotation.get_euler_xzy(); + + case FBXDocParser::Model::RotOrder_EulerYXZ: + return p_rotation.get_euler_zxy(); + + case FBXDocParser::Model::RotOrder_EulerZXY: + return p_rotation.get_euler_yxz(); + + case FBXDocParser::Model::RotOrder_EulerZYX: + return p_rotation.get_euler_xyz(); + + case FBXDocParser::Model::RotOrder_SphericXYZ: + // TODO + return Vector3(); + + default: + // If you land here, Please integrate all enums. + CRASH_NOW_MSG("This is not unreachable."); + return Vector3(); + } +} + +Vector3 ImportUtils::QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation) { + return BasisToEuler(mode, p_rotation); +} + +Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale) { + Transform unscaled = Transform(p_initial.basis, p_initial.origin * p_scale); + ERR_FAIL_COND_V_MSG(unscaled.basis.determinant() == 0, Transform(), "det is zero unscaled?"); + return unscaled; +} + +Vector3 get_poly_normal(const std::vector<Vector3> &p_vertices) { + ERR_FAIL_COND_V_MSG(p_vertices.size() < 3, Vector3(0, 0, 0), "At least 3 vertices are necesary"); + // Using long double to make sure that normal is computed for even really tiny objects. + typedef long double ldouble; + ldouble x = 0.0; + ldouble y = 0.0; + ldouble z = 0.0; + for (size_t i = 0; i < p_vertices.size(); i += 1) { + const Vector3 current = p_vertices[i]; + const Vector3 next = p_vertices[(i + 1) % p_vertices.size()]; + x += (ldouble(current.y) - ldouble(next.y)) * (ldouble(current.z) + ldouble(next.z)); + y += (ldouble(current.z) - ldouble(next.z)) * (ldouble(current.x) + ldouble(next.x)); + z += (ldouble(current.x) - ldouble(next.x)) * (ldouble(current.y) + ldouble(next.y)); + } + const ldouble l2 = x * x + y * y + z * z; + if (l2 == 0.0) { + return (p_vertices[0] - p_vertices[1]).normalized().cross((p_vertices[0] - p_vertices[2]).normalized()).normalized(); + } else { + const double l = Math::sqrt(double(l2)); + return Vector3(x / l, y / l, z / l); + } +} diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h new file mode 100644 index 0000000000..98a0cef908 --- /dev/null +++ b/modules/fbx/tools/import_utils.h @@ -0,0 +1,400 @@ +/*************************************************************************/ +/* import_utils.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMPORT_UTILS_FBX_IMPORTER_H +#define IMPORT_UTILS_FBX_IMPORTER_H + +#include "core/io/image_loader.h" + +#include "data/import_state.h" +#include "fbx_parser/FBXDocument.h" + +#include <string> + +#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL + +/** + * Import Utils + * Conversion tools / glue code to convert from FBX to Godot +*/ +class ImportUtils { +public: + /// Convert a vector from degrees to radians. + static Vector3 deg2rad(const Vector3 &p_rotation); + + /// Convert a vector from radians to degrees. + static Vector3 rad2deg(const Vector3 &p_rotation); + + /// Converts rotation order vector (in rad) to quaternion. + static Basis EulerToBasis(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); + + /// Converts rotation order vector (in rad) to quaternion. + static Quat EulerToQuaternion(FBXDocParser::Model::RotOrder mode, const Vector3 &p_rotation); + + /// Converts basis into rotation order vector (in rad). + static Vector3 BasisToEuler(FBXDocParser::Model::RotOrder mode, const Basis &p_rotation); + + /// Converts quaternion into rotation order vector (in rad). + static Vector3 QuaternionToEuler(FBXDocParser::Model::RotOrder mode, const Quat &p_rotation); + + static void debug_xform(String name, const Transform &t) { + print_verbose(name + " " + t.origin + " rotation: " + (t.basis.get_euler() * (180 / Math_PI))); + } + + static String FBXNodeToName(const std::string &name) { + // strip Model:: prefix, avoiding ambiguities (i.e. don't strip if + // this causes ambiguities, well possible between empty identifiers, + // such as "Model::" and ""). Make sure the behaviour is consistent + // across multiple calls to FixNodeName(). + + // We must remove this from the name + // Some bones have this + // SubDeformer:: + // Meshes, Joints have this, some other IK elements too. + // Model:: + + String node_name = String(name.c_str()); + + if (node_name.substr(0, 7) == "Model::") { + node_name = node_name.substr(7, node_name.length() - 7); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 13) == "SubDeformer::") { + node_name = node_name.substr(13, node_name.length() - 13); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 11) == "AnimStack::") { + node_name = node_name.substr(11, node_name.length() - 11); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 15) == "AnimCurveNode::") { + node_name = node_name.substr(15, node_name.length() - 15); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 11) == "AnimCurve::") { + node_name = node_name.substr(11, node_name.length() - 11); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 10) == "Geometry::") { + node_name = node_name.substr(10, node_name.length() - 10); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 10) == "Material::") { + node_name = node_name.substr(10, node_name.length() - 10); + return node_name.replace(":", ""); + } + + if (node_name.substr(0, 9) == "Texture::") { + node_name = node_name.substr(9, node_name.length() - 9); + return node_name.replace(":", ""); + } + + return node_name.replace(":", ""); + } + + static std::string FBXAnimMeshName(const std::string &name) { + if (name.length()) { + size_t indexOf = name.find_first_of("::"); + if (indexOf != std::string::npos && indexOf < name.size() - 2) { + return name.substr(indexOf + 2); + } + } + return name.length() ? name : "AnimMesh"; + } + + static Vector3 safe_import_vector3(const Vector3 &p_vec) { + Vector3 vector = p_vec; + if (Math::is_equal_approx(0, vector.x)) { + vector.x = 0; + } + + if (Math::is_equal_approx(0, vector.y)) { + vector.y = 0; + } + + if (Math::is_equal_approx(0, vector.z)) { + vector.z = 0; + } + return vector; + } + + static void debug_xform(String name, const Basis &t) { + //print_verbose(name + " rotation: " + (t.get_euler() * (180 / Math_PI))); + } + + static Vector3 FixAxisConversions(Vector3 input) { + return Vector3(input.x, input.y, input.z); + } + + static void AlignMeshAxes(std::vector<Vector3> &vertex_data) { + for (size_t x = 0; x < vertex_data.size(); x++) { + vertex_data[x] = FixAxisConversions(vertex_data[x]); + } + } + + struct AssetImportFbx { + enum ETimeMode { + TIME_MODE_DEFAULT = 0, + TIME_MODE_120 = 1, + TIME_MODE_100 = 2, + TIME_MODE_60 = 3, + TIME_MODE_50 = 4, + TIME_MODE_48 = 5, + TIME_MODE_30 = 6, + TIME_MODE_30_DROP = 7, + TIME_MODE_NTSC_DROP_FRAME = 8, + TIME_MODE_NTSC_FULL_FRAME = 9, + TIME_MODE_PAL = 10, + TIME_MODE_CINEMA = 11, + TIME_MODE_1000 = 12, + TIME_MODE_CINEMA_ND = 13, + TIME_MODE_CUSTOM = 14, + TIME_MODE_TIME_MODE_COUNT = 15 + }; + enum UpAxis { + UP_VECTOR_AXIS_X = 1, + UP_VECTOR_AXIS_Y = 2, + UP_VECTOR_AXIS_Z = 3 + }; + enum FrontAxis { + FRONT_PARITY_EVEN = 1, + FRONT_PARITY_ODD = 2, + }; + + enum CoordAxis { + COORD_RIGHT = 0, + COORD_LEFT = 1 + }; + }; + + /** Get fbx fps for time mode meta data + */ + static float get_fbx_fps(int32_t time_mode) { + switch (time_mode) { + case AssetImportFbx::TIME_MODE_DEFAULT: + return 24; + case AssetImportFbx::TIME_MODE_120: + return 120; + case AssetImportFbx::TIME_MODE_100: + return 100; + case AssetImportFbx::TIME_MODE_60: + return 60; + case AssetImportFbx::TIME_MODE_50: + return 50; + case AssetImportFbx::TIME_MODE_48: + return 48; + case AssetImportFbx::TIME_MODE_30: + return 30; + case AssetImportFbx::TIME_MODE_30_DROP: + return 30; + case AssetImportFbx::TIME_MODE_NTSC_DROP_FRAME: + return 29.9700262f; + case AssetImportFbx::TIME_MODE_NTSC_FULL_FRAME: + return 29.9700262f; + case AssetImportFbx::TIME_MODE_PAL: + return 25; + case AssetImportFbx::TIME_MODE_CINEMA: + return 24; + case AssetImportFbx::TIME_MODE_1000: + return 1000; + case AssetImportFbx::TIME_MODE_CINEMA_ND: + return 23.976f; + case AssetImportFbx::TIME_MODE_CUSTOM: + return -1; + } + return 0; + } + + static float get_fbx_fps(const FBXDocParser::FileGlobalSettings *FBXSettings) { + int time_mode = FBXSettings->TimeMode(); + + // get the animation FPS + float frames_per_second = get_fbx_fps(time_mode); + + // handle animation custom FPS time. + if (time_mode == ImportUtils::AssetImportFbx::TIME_MODE_CUSTOM) { + print_verbose("FBX Animation has custom FPS setting"); + frames_per_second = FBXSettings->CustomFrameRate(); + + // not our problem this is the modeller, we can print as an error so they can fix the source. + if (frames_per_second == 0) { + print_error("Custom animation time in file is set to 0 value, animation won't play, please edit your file to correct the FPS value"); + } + } + return frames_per_second; + } + + /** + * Find hardcoded textures from assimp which could be in many different directories + */ + + /** + * set_texture_mapping_mode + * Helper to check the mapping mode of the texture (repeat, clamp and mirror) + */ + // static void set_texture_mapping_mode(aiTextureMapMode *map_mode, Ref<ImageTexture> texture) { + // ERR_FAIL_COND(texture.is_null()); + // ERR_FAIL_COND(map_mode == NULL); + // aiTextureMapMode tex_mode = map_mode[0]; + + // int32_t flags = Texture::FLAGS_DEFAULT; + // if (tex_mode == aiTextureMapMode_Wrap) { + // //Default + // } else if (tex_mode == aiTextureMapMode_Clamp) { + // flags = flags & ~Texture::FLAG_REPEAT; + // } else if (tex_mode == aiTextureMapMode_Mirror) { + // flags = flags | Texture::FLAG_MIRRORED_REPEAT; + // } + // texture->set_flags(flags); + // } + + /** + * Load or load from cache image :) + * We need to upgrade this in the later version :) should not be hard + */ + //static Ref<Image> load_image(ImportState &state, const aiScene *p_scene, String p_path){ + // Map<String, Ref<Image> >::Element *match = state.path_to_image_cache.find(p_path); + + // // if our cache contains this image then don't bother + // if (match) { + // return match->get(); + // } + + // Vector<String> split_path = p_path.get_basename().split("*"); + // if (split_path.size() == 2) { + // size_t texture_idx = split_path[1].to_int(); + // ERR_FAIL_COND_V(texture_idx >= p_scene->mNumTextures, Ref<Image>()); + // aiTexture *tex = p_scene->mTextures[texture_idx]; + // String filename = AssimpUtils::get_raw_string_from_assimp(tex->mFilename); + // filename = filename.get_file(); + // print_verbose("Open Asset Import: Loading embedded texture " + filename); + // if (tex->mHeight == 0) { + // if (tex->CheckFormat("png")) { + // Ref<Image> img = Image::_png_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); + // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + // state.path_to_image_cache.insert(p_path, img); + // return img; + // } else if (tex->CheckFormat("jpg")) { + // Ref<Image> img = Image::_jpg_mem_loader_func((uint8_t *)tex->pcData, tex->mWidth); + // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + // state.path_to_image_cache.insert(p_path, img); + // return img; + // } else if (tex->CheckFormat("dds")) { + // ERR_FAIL_COND_V_MSG(true, Ref<Image>(), "Open Asset Import: Embedded dds not implemented"); + // } + // } else { + // Ref<Image> img; + // img.instance(); + // PoolByteArray arr; + // uint32_t size = tex->mWidth * tex->mHeight; + // arr.resize(size); + // memcpy(arr.write().ptr(), tex->pcData, size); + // ERR_FAIL_COND_V(arr.size() % 4 != 0, Ref<Image>()); + // //ARGB8888 to RGBA8888 + // for (int32_t i = 0; i < arr.size() / 4; i++) { + // arr.write().ptr()[(4 * i) + 3] = arr[(4 * i) + 0]; + // arr.write().ptr()[(4 * i) + 0] = arr[(4 * i) + 1]; + // arr.write().ptr()[(4 * i) + 1] = arr[(4 * i) + 2]; + // arr.write().ptr()[(4 * i) + 2] = arr[(4 * i) + 3]; + // } + // img->create(tex->mWidth, tex->mHeight, true, Image::FORMAT_RGBA8, arr); + // ERR_FAIL_COND_V(img.is_null(), Ref<Image>()); + // state.path_to_image_cache.insert(p_path, img); + // return img; + // } + // return Ref<Image>(); + // } else { + // Ref<Texture> texture = ResourceLoader::load(p_path); + // ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); + // Ref<Image> image = texture->get_data(); + // ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); + // state.path_to_image_cache.insert(p_path, image); + // return image; + // } + + // return Ref<Image>(); + //} + + // /* create texture from assimp data, if found in path */ + // static bool CreateAssimpTexture( + // AssimpImporter::ImportState &state, + // aiString texture_path, + // String &filename, + // String &path, + // AssimpImageData &image_state) { + // filename = get_raw_string_from_assimp(texture_path); + // path = state.path.get_base_dir().plus_file(filename.replace("\\", "/")); + // bool found = false; + // find_texture_path(state.path, path, found); + // if (found) { + // image_state.raw_image = AssimpUtils::load_image(state, state.assimp_scene, path); + // if (image_state.raw_image.is_valid()) { + // image_state.texture.instance(); + // image_state.texture->create_from_image(image_state.raw_image); + // image_state.texture->set_storage(ImageTexture::STORAGE_COMPRESS_LOSSY); + // return true; + // } + // } + + // return false; + // } + // /** GetAssimpTexture + // * Designed to retrieve textures for you + // */ + // static bool GetAssimpTexture( + // AssimpImporter::ImportState &state, + // aiMaterial *ai_material, + // aiTextureType texture_type, + // String &filename, + // String &path, + // AssimpImageData &image_state) { + // aiString ai_filename = aiString(); + // if (AI_SUCCESS == ai_material->GetTexture(texture_type, 0, &ai_filename, NULL, NULL, NULL, NULL, image_state.map_mode)) { + // return CreateAssimpTexture(state, ai_filename, filename, path, image_state); + // } + + // return false; + // } +}; + +// Apply the transforms so the basis will have scale 1. +Transform get_unscaled_transform(const Transform &p_initial, real_t p_scale); + +/// Uses the Newell's method to compute any polygon normal. +/// The polygon must be at least size of 3 or bigger. +Vector3 get_poly_normal(const std::vector<Vector3> &p_vertices); + +#endif // IMPORT_UTILS_FBX_IMPORTER_H diff --git a/modules/fbx/tools/validation_tools.cpp b/modules/fbx/tools/validation_tools.cpp new file mode 100644 index 0000000000..0c4d7abe8d --- /dev/null +++ b/modules/fbx/tools/validation_tools.cpp @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* validation_tools.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "validation_tools.h" + +#ifdef TOOLS_ENABLED + +#include "core/string/print_string.h" +#include "core/string/ustring.h" + +ValidationTracker::Entries *ValidationTracker::entries_singleton = memnew(ValidationTracker::Entries); + +// for printing our CSV to dump validation problems of files +// later we can make some agnostic tooling for this but this is fine for the time being. +void ValidationTracker::Entries::add_validation_error(String asset_path, String message) { + print_error(message); + // note: implementation is static + validation_entries[asset_path].push_back(message); +} + +#endif // TOOLS_ENABLED diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h new file mode 100644 index 0000000000..649842a1cb --- /dev/null +++ b/modules/fbx/tools/validation_tools.h @@ -0,0 +1,92 @@ +/*************************************************************************/ +/* validation_tools.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FBX_VALIDATION_TOOLS_H +#define FBX_VALIDATION_TOOLS_H + +#ifdef TOOLS_ENABLED + +#include "core/io/json.h" +#include "core/os/file_access.h" +#include "core/string/ustring.h" +#include "core/templates/local_vector.h" +#include "core/templates/map.h" + +class ValidationTracker { +protected: + struct Entries { + Map<String, LocalVector<String>> validation_entries = Map<String, LocalVector<String>>(); + + // for printing our CSV to dump validation problems of files + // later we can make some agnostic tooling for this but this is fine for the time being. + void add_validation_error(String asset_path, String message); + void print_to_csv() { + print_verbose("Exporting assset validation log please wait"); + String massive_log_file; + + String csv_header = "file_path, error message, extra data\n"; + massive_log_file += csv_header; + + for (Map<String, LocalVector<String>>::Element *element = validation_entries.front(); element; element = element->next()) { + for (unsigned int x = 0; x < element->value().size(); x++) { + const String &line_entry = element->key() + ", " + element->value()[x].c_escape() + "\n"; + massive_log_file += line_entry; + } + } + + String path = "asset_validation_errors.csv"; + Error err; + FileAccess *file = FileAccess::open(path, FileAccess::WRITE, &err); + if (!file || err) { + if (file) + memdelete(file); + print_error("ValidationTracker Error - failed to create file - path: %s\n" + path); + return; + } + + file->store_string(massive_log_file); + if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) { + print_error("ValidationTracker Error - failed to write to file - path: %s\n" + path); + } + file->close(); + memdelete(file); + } + }; + // asset path, error messages + static Entries *entries_singleton; + +public: + static Entries *get_singleton() { + return entries_singleton; + } +}; + +#endif // TOOLS_ENABLED +#endif // FBX_VALIDATION_TOOLS_H diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index bfc1658bb4..fc2535a6ca 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_freetype = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_freetype"]: thirdparty_dir = "#thirdparty/freetype/" thirdparty_sources = [ @@ -84,6 +87,7 @@ if env["builtin_freetype"]: env_thirdparty = env_freetype.Clone() env_thirdparty.disable_warnings() lib = env_thirdparty.add_library("freetype_builtin", thirdparty_sources) + thirdparty_obj += lib # Needs to be appended to arrive after libscene in the linker call, # but we don't want it to arrive *after* system libs, so manual hack @@ -98,5 +102,13 @@ if env["builtin_freetype"]: if not inserted: env.Append(LIBS=[lib]) + # Godot source files -env_freetype.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_freetype.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/gamecenter/SCsub b/modules/gamecenter/SCsub new file mode 100644 index 0000000000..72fbf7ab0e --- /dev/null +++ b/modules/gamecenter/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_gamecenter = env_modules.Clone() + +# (iOS) Enable module support +env_gamecenter.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + +# (iOS) Build as separate static library +modules_sources = [] +env_gamecenter.add_source_files(modules_sources, "*.cpp") +env_gamecenter.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library("#bin/libgodot_gamecenter_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/gamecenter/config.py b/modules/gamecenter/config.py new file mode 100644 index 0000000000..e68603fc93 --- /dev/null +++ b/modules/gamecenter/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return platform == "iphone" + + +def configure(env): + pass diff --git a/modules/gamecenter/game_center.h b/modules/gamecenter/game_center.h new file mode 100644 index 0000000000..76fd295460 --- /dev/null +++ b/modules/gamecenter/game_center.h @@ -0,0 +1,71 @@ +/*************************************************************************/ +/* game_center.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GAME_CENTER_H +#define GAME_CENTER_H + +#include "core/object/class_db.h" + +class GameCenter : public Object { + GDCLASS(GameCenter, Object); + + static GameCenter *instance; + static void _bind_methods(); + + List<Variant> pending_events; + + bool authenticated; + + void return_connect_error(const char *p_error_description); + +public: + Error authenticate(); + bool is_authenticated(); + + Error post_score(Dictionary p_score); + Error award_achievement(Dictionary p_params); + void reset_achievements(); + void request_achievements(); + void request_achievement_descriptions(); + Error show_game_center(Dictionary p_params); + Error request_identity_verification_signature(); + + void game_center_closed(); + + int get_pending_event_count(); + Variant pop_pending_event(); + + static GameCenter *get_singleton(); + + GameCenter(); + ~GameCenter(); +}; + +#endif diff --git a/modules/gamecenter/game_center.mm b/modules/gamecenter/game_center.mm new file mode 100644 index 0000000000..114f639a32 --- /dev/null +++ b/modules/gamecenter/game_center.mm @@ -0,0 +1,380 @@ +/*************************************************************************/ +/* game_center.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "game_center.h" +#import "platform/iphone/app_delegate.h" + +#import "game_center_delegate.h" +#import "platform/iphone/view_controller.h" +#import <GameKit/GameKit.h> + +GameCenter *GameCenter::instance = NULL; +GodotGameCenterDelegate *gameCenterDelegate = nil; + +void GameCenter::_bind_methods() { + ClassDB::bind_method(D_METHOD("authenticate"), &GameCenter::authenticate); + ClassDB::bind_method(D_METHOD("is_authenticated"), &GameCenter::is_authenticated); + + ClassDB::bind_method(D_METHOD("post_score"), &GameCenter::post_score); + ClassDB::bind_method(D_METHOD("award_achievement", "achievement"), &GameCenter::award_achievement); + ClassDB::bind_method(D_METHOD("reset_achievements"), &GameCenter::reset_achievements); + ClassDB::bind_method(D_METHOD("request_achievements"), &GameCenter::request_achievements); + ClassDB::bind_method(D_METHOD("request_achievement_descriptions"), &GameCenter::request_achievement_descriptions); + ClassDB::bind_method(D_METHOD("show_game_center"), &GameCenter::show_game_center); + ClassDB::bind_method(D_METHOD("request_identity_verification_signature"), &GameCenter::request_identity_verification_signature); + + ClassDB::bind_method(D_METHOD("get_pending_event_count"), &GameCenter::get_pending_event_count); + ClassDB::bind_method(D_METHOD("pop_pending_event"), &GameCenter::pop_pending_event); +}; + +Error GameCenter::authenticate() { + //if this class isn't available, game center isn't implemented + if ((NSClassFromString(@"GKLocalPlayer")) == nil) { + return ERR_UNAVAILABLE; + } + + GKLocalPlayer *player = [GKLocalPlayer localPlayer]; + ERR_FAIL_COND_V(![player respondsToSelector:@selector(authenticateHandler)], ERR_UNAVAILABLE); + + UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; + ERR_FAIL_COND_V(!root_controller, FAILED); + + // This handler is called several times. First when the view needs to be shown, then again + // after the view is cancelled or the user logs in. Or if the user's already logged in, it's + // called just once to confirm they're authenticated. This is why no result needs to be specified + // in the presentViewController phase. In this case, more calls to this function will follow. + _weakify(root_controller); + _weakify(player); + player.authenticateHandler = (^(UIViewController *controller, NSError *error) { + _strongify(root_controller); + _strongify(player); + + if (controller) { + [root_controller presentViewController:controller animated:YES completion:nil]; + } else { + Dictionary ret; + ret["type"] = "authentication"; + if (player.isAuthenticated) { + ret["result"] = "ok"; + if (@available(iOS 13, *)) { + ret["player_id"] = [player.teamPlayerID UTF8String]; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + ret["player_id"] = [player.playerID UTF8String]; +#endif + } + + GameCenter::get_singleton()->authenticated = true; + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + GameCenter::get_singleton()->authenticated = false; + }; + + pending_events.push_back(ret); + }; + }); + + return OK; +}; + +bool GameCenter::is_authenticated() { + return authenticated; +}; + +Error GameCenter::post_score(Dictionary p_score) { + ERR_FAIL_COND_V(!p_score.has("score") || !p_score.has("category"), ERR_INVALID_PARAMETER); + float score = p_score["score"]; + String category = p_score["category"]; + + NSString *cat_str = [[NSString alloc] initWithUTF8String:category.utf8().get_data()]; + GKScore *reporter = [[GKScore alloc] initWithLeaderboardIdentifier:cat_str]; + reporter.value = score; + + ERR_FAIL_COND_V([GKScore respondsToSelector:@selector(reportScores)], ERR_UNAVAILABLE); + + [GKScore reportScores:@[ reporter ] + withCompletionHandler:^(NSError *error) { + Dictionary ret; + ret["type"] = "post_score"; + if (error == nil) { + ret["result"] = "ok"; + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + +Error GameCenter::award_achievement(Dictionary p_params) { + ERR_FAIL_COND_V(!p_params.has("name") || !p_params.has("progress"), ERR_INVALID_PARAMETER); + String name = p_params["name"]; + float progress = p_params["progress"]; + + NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; + GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier:name_str]; + ERR_FAIL_COND_V(!achievement, FAILED); + + ERR_FAIL_COND_V([GKAchievement respondsToSelector:@selector(reportAchievements)], ERR_UNAVAILABLE); + + achievement.percentComplete = progress; + achievement.showsCompletionBanner = NO; + if (p_params.has("show_completion_banner")) { + achievement.showsCompletionBanner = p_params["show_completion_banner"] ? YES : NO; + } + + [GKAchievement reportAchievements:@[ achievement ] + withCompletionHandler:^(NSError *error) { + Dictionary ret; + ret["type"] = "award_achievement"; + if (error == nil) { + ret["result"] = "ok"; + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + +void GameCenter::request_achievement_descriptions() { + [GKAchievementDescription loadAchievementDescriptionsWithCompletionHandler:^(NSArray *descriptions, NSError *error) { + Dictionary ret; + ret["type"] = "achievement_descriptions"; + if (error == nil) { + ret["result"] = "ok"; + PackedStringArray names; + PackedStringArray titles; + PackedStringArray unachieved_descriptions; + PackedStringArray achieved_descriptions; + PackedInt32Array maximum_points; + Array hidden; + Array replayable; + + for (NSUInteger i = 0; i < [descriptions count]; i++) { + GKAchievementDescription *description = [descriptions objectAtIndex:i]; + + const char *str = [description.identifier UTF8String]; + names.push_back(String::utf8(str != NULL ? str : "")); + + str = [description.title UTF8String]; + titles.push_back(String::utf8(str != NULL ? str : "")); + + str = [description.unachievedDescription UTF8String]; + unachieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); + + str = [description.achievedDescription UTF8String]; + achieved_descriptions.push_back(String::utf8(str != NULL ? str : "")); + + maximum_points.push_back(description.maximumPoints); + + hidden.push_back(description.hidden == YES); + + replayable.push_back(description.replayable == YES); + } + + ret["names"] = names; + ret["titles"] = titles; + ret["unachieved_descriptions"] = unachieved_descriptions; + ret["achieved_descriptions"] = achieved_descriptions; + ret["maximum_points"] = maximum_points; + ret["hidden"] = hidden; + ret["replayable"] = replayable; + + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + }; + + pending_events.push_back(ret); + }]; +}; + +void GameCenter::request_achievements() { + [GKAchievement loadAchievementsWithCompletionHandler:^(NSArray *achievements, NSError *error) { + Dictionary ret; + ret["type"] = "achievements"; + if (error == nil) { + ret["result"] = "ok"; + PackedStringArray names; + PackedFloat32Array percentages; + + for (NSUInteger i = 0; i < [achievements count]; i++) { + GKAchievement *achievement = [achievements objectAtIndex:i]; + const char *str = [achievement.identifier UTF8String]; + names.push_back(String::utf8(str != NULL ? str : "")); + + percentages.push_back(achievement.percentComplete); + } + + ret["names"] = names; + ret["progress"] = percentages; + + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + }; + + pending_events.push_back(ret); + }]; +}; + +void GameCenter::reset_achievements() { + [GKAchievement resetAchievementsWithCompletionHandler:^(NSError *error) { + Dictionary ret; + ret["type"] = "reset_achievements"; + if (error == nil) { + ret["result"] = "ok"; + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + }; + + pending_events.push_back(ret); + }]; +}; + +Error GameCenter::show_game_center(Dictionary p_params) { + ERR_FAIL_COND_V(!NSProtocolFromString(@"GKGameCenterControllerDelegate"), FAILED); + + GKGameCenterViewControllerState view_state = GKGameCenterViewControllerStateDefault; + if (p_params.has("view")) { + String view_name = p_params["view"]; + if (view_name == "default") { + view_state = GKGameCenterViewControllerStateDefault; + } else if (view_name == "leaderboards") { + view_state = GKGameCenterViewControllerStateLeaderboards; + } else if (view_name == "achievements") { + view_state = GKGameCenterViewControllerStateAchievements; + } else if (view_name == "challenges") { + view_state = GKGameCenterViewControllerStateChallenges; + } else { + return ERR_INVALID_PARAMETER; + } + } + + GKGameCenterViewController *controller = [[GKGameCenterViewController alloc] init]; + ERR_FAIL_COND_V(!controller, FAILED); + + UIViewController *root_controller = [[UIApplication sharedApplication] delegate].window.rootViewController; + ERR_FAIL_COND_V(!root_controller, FAILED); + + controller.gameCenterDelegate = gameCenterDelegate; + controller.viewState = view_state; + if (view_state == GKGameCenterViewControllerStateLeaderboards) { + controller.leaderboardIdentifier = nil; + if (p_params.has("leaderboard_name")) { + String name = p_params["leaderboard_name"]; + NSString *name_str = [[NSString alloc] initWithUTF8String:name.utf8().get_data()]; + controller.leaderboardIdentifier = name_str; + } + } + + [root_controller presentViewController:controller animated:YES completion:nil]; + + return OK; +}; + +Error GameCenter::request_identity_verification_signature() { + ERR_FAIL_COND_V(!is_authenticated(), ERR_UNAUTHORIZED); + + GKLocalPlayer *player = [GKLocalPlayer localPlayer]; + [player generateIdentityVerificationSignatureWithCompletionHandler:^(NSURL *publicKeyUrl, NSData *signature, NSData *salt, uint64_t timestamp, NSError *error) { + Dictionary ret; + ret["type"] = "identity_verification_signature"; + if (error == nil) { + ret["result"] = "ok"; + ret["public_key_url"] = [publicKeyUrl.absoluteString UTF8String]; + ret["signature"] = [[signature base64EncodedStringWithOptions:0] UTF8String]; + ret["salt"] = [[salt base64EncodedStringWithOptions:0] UTF8String]; + ret["timestamp"] = timestamp; + if (@available(iOS 13, *)) { + ret["player_id"] = [player.teamPlayerID UTF8String]; +#if !defined(TARGET_OS_SIMULATOR) || !TARGET_OS_SIMULATOR + } else { + ret["player_id"] = [player.playerID UTF8String]; +#endif + } + } else { + ret["result"] = "error"; + ret["error_code"] = (int64_t)error.code; + ret["error_description"] = [error.localizedDescription UTF8String]; + }; + + pending_events.push_back(ret); + }]; + + return OK; +}; + +void GameCenter::game_center_closed() { + Dictionary ret; + ret["type"] = "show_game_center"; + ret["result"] = "ok"; + pending_events.push_back(ret); +} + +int GameCenter::get_pending_event_count() { + return pending_events.size(); +}; + +Variant GameCenter::pop_pending_event() { + Variant front = pending_events.front()->get(); + pending_events.pop_front(); + + return front; +}; + +GameCenter *GameCenter::get_singleton() { + return instance; +}; + +GameCenter::GameCenter() { + ERR_FAIL_COND(instance != NULL); + instance = this; + authenticated = false; + + gameCenterDelegate = [[GodotGameCenterDelegate alloc] init]; +}; + +GameCenter::~GameCenter() { + if (gameCenterDelegate) { + gameCenterDelegate = nil; + } +} diff --git a/modules/gamecenter/game_center_delegate.h b/modules/gamecenter/game_center_delegate.h new file mode 100644 index 0000000000..1b7025f915 --- /dev/null +++ b/modules/gamecenter/game_center_delegate.h @@ -0,0 +1,35 @@ +/*************************************************************************/ +/* game_center_delegate.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import <GameKit/GameKit.h> + +@interface GodotGameCenterDelegate : NSObject <GKGameCenterControllerDelegate> + +@end diff --git a/modules/gamecenter/game_center_delegate.mm b/modules/gamecenter/game_center_delegate.mm new file mode 100644 index 0000000000..9a10c439c6 --- /dev/null +++ b/modules/gamecenter/game_center_delegate.mm @@ -0,0 +1,45 @@ +/*************************************************************************/ +/* game_center_delegate.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#import "game_center_delegate.h" + +#include "game_center.h" + +@implementation GodotGameCenterDelegate + +- (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController { + //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone + if (GameCenter::get_singleton()) { + GameCenter::get_singleton()->game_center_closed(); + } + [gameCenterViewController dismissViewControllerAnimated:YES completion:nil]; +} + +@end diff --git a/modules/gamecenter/game_center_module.cpp b/modules/gamecenter/game_center_module.cpp new file mode 100644 index 0000000000..6c5157345f --- /dev/null +++ b/modules/gamecenter/game_center_module.cpp @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* game_center_module.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "game_center_module.h" + +#include "core/config/engine.h" + +#include "game_center.h" + +GameCenter *game_center; + +void register_gamecenter_types() { + game_center = memnew(GameCenter); + Engine::get_singleton()->add_singleton(Engine::Singleton("GameCenter", game_center)); +} + +void unregister_gamecenter_types() { + if (game_center) { + memdelete(game_center); + } +} diff --git a/modules/gamecenter/game_center_module.h b/modules/gamecenter/game_center_module.h new file mode 100644 index 0000000000..8da3ae02ee --- /dev/null +++ b/modules/gamecenter/game_center_module.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* game_center_module.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_gamecenter_types(); +void unregister_gamecenter_types(); diff --git a/modules/gamecenter/gamecenter.gdip b/modules/gamecenter/gamecenter.gdip new file mode 100644 index 0000000000..eb44effbdd --- /dev/null +++ b/modules/gamecenter/gamecenter.gdip @@ -0,0 +1,17 @@ +[config] +name="GameCenter" +binary="gamecenter_lib.a" + +initialization="register_gamecenter_types" +deinitialization="unregister_gamecenter_types" + +[dependencies] +linked=[] +embedded=[] +system=["GameKit.framework"] + +capabilities=["gamekit"] + +files=[] + +[plist] diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub index 0e2291c1f9..45354ce692 100644 --- a/modules/gdnative/SCsub +++ b/modules/gdnative/SCsub @@ -20,6 +20,7 @@ SConscript("net/SCsub") SConscript("xr/SCsub") SConscript("pluginscript/SCsub") SConscript("videodecoder/SCsub") +SConscript("text/SCsub") import gdnative_builders @@ -30,5 +31,3 @@ _, gensource = env_gdnative.CommandNoCache( env.Run(gdnative_builders.build_gdnative_api_struct, "Generating GDNative API."), ) env_gdnative.add_source_files(env.modules_sources, [gensource]) - -env.use_ptrcall = True diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py index 7603e7d69d..fd860e9763 100644 --- a/modules/gdnative/config.py +++ b/modules/gdnative/config.py @@ -3,7 +3,7 @@ def can_build(env, platform): def configure(env): - env.use_ptrcall = True + pass def get_doc_classes(): diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index bb2da70c3a..bb72dd69b8 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -30,11 +30,11 @@ #include "gdnative.h" -#include "core/global_constants.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" @@ -286,7 +286,7 @@ bool GDNative::initialize() { } String lib_path = library->get_current_library_path(); - if (lib_path.empty()) { + if (lib_path.is_empty()) { ERR_PRINT("No library set for this platform"); return false; } diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 6d26c2141d..bba2c04a2a 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -31,10 +31,10 @@ #ifndef GDNATIVE_H #define GDNATIVE_H +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/thread_safe.h" -#include "core/resource.h" #include "gdnative/gdnative.h" #include "gdnative_api_struct.gen.h" diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index d5970e8004..dc1b79b9e5 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -31,7 +31,7 @@ #include "gdnative/aabb.h" #include "core/math/aabb.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 59953f5182..403d651165 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -30,12 +30,12 @@ #include "gdnative/array.h" -#include "core/array.h" #include "core/os/memory.h" +#include "core/variant/array.h" -#include "core/color.h" +#include "core/math/color.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { @@ -90,6 +90,18 @@ void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot } } +void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a) { + Array *dest = (Array *)r_dest; + Vector<Vector2i> *pca = (Vector<Vector2i> *)p_pv2a; + memnew_placement(dest, Array); + dest->resize(pca->size()); + + for (int i = 0; i < dest->size(); i++) { + Variant v = pca->operator[](i); + dest->operator[](i) = v; + } +} + void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa) { Array *dest = (Array *)r_dest; Vector<String> *pca = (Vector<String> *)p_psa; @@ -203,9 +215,9 @@ godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant return self->count(*val); } -godot_bool GDAPI godot_array_empty(const godot_array *p_self) { +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self) { const Array *self = (const Array *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value) { diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 990fd3795d..e5891562a1 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -31,7 +31,7 @@ #include "gdnative/basis.h" #include "core/math/basis.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index 868b324227..f200e9f171 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -30,9 +30,9 @@ #include "gdnative/callable.h" -#include "core/callable.h" -#include "core/resource.h" -#include "core/variant.h" +#include "core/io/resource.h" +#include "core/variant/callable.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index c75e74daba..a93181e142 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -30,8 +30,8 @@ #include "gdnative/color.h" -#include "core/color.h" -#include "core/variant.h" +#include "core/math/color.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { @@ -148,13 +148,6 @@ godot_color GDAPI godot_color_inverted(const godot_color *p_self) { return dest; } -godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { - godot_color dest; - const Color *self = (const Color *)p_self; - *((Color *)&dest) = self->contrasted(); - return dest; -} - godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { godot_color dest; const Color *self = (const Color *)p_self; diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index a126974815..b34d73dc40 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -30,10 +30,10 @@ #include "gdnative/dictionary.h" -#include "core/variant.h" -// core/variant.h before to avoid compile errors with MSVC -#include "core/dictionary.h" +#include "core/variant/variant.h" +// core/variant/variant.h before to avoid compile errors with MSVC #include "core/io/json.h" +#include "core/variant/dictionary.h" #ifdef __cplusplus extern "C" { @@ -71,9 +71,9 @@ godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self) { return self->size(); } -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self) { +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self) { const Dictionary *self = (const Dictionary *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_dictionary_clear(godot_dictionary *p_self) { diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index e94190b07b..4142ea892b 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -30,12 +30,12 @@ #include "gdnative/gdnative.h" -#include "core/class_db.h" -#include "core/engine.h" -#include "core/error_macros.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" #include "core/os/os.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "modules/gdnative/gdnative.h" @@ -101,10 +101,10 @@ godot_dictionary GDAPI godot_get_global_constants() { godot_dictionary constants; godot_dictionary_new(&constants); Dictionary *p_constants = (Dictionary *)&constants; - const int constants_count = GlobalConstants::get_global_constant_count(); + const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { - const char *name = GlobalConstants::get_global_constant_name(i); - int value = GlobalConstants::get_global_constant_value(i); + const char *name = CoreConstants::get_global_constant_name(i); + int value = CoreConstants::get_global_constant_value(i); (*p_constants)[name] = value; } return constants; diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 88ed650ebe..c031498612 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -30,8 +30,8 @@ #include "gdnative/node_path.h" -#include "core/node_path.h" -#include "core/variant.h" +#include "core/string/node_path.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index de93c1d9b3..351c456a5d 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -30,11 +30,11 @@ #include "gdnative/packed_arrays.h" -#include "core/array.h" +#include "core/variant/array.h" -#include "core/variant.h" +#include "core/variant/variant.h" -#include "core/color.h" +#include "core/math/color.h" #include "core/math/vector2.h" #include "core/math/vector3.h" @@ -49,6 +49,7 @@ static_assert(sizeof(godot_packed_float32_array) == sizeof(Vector<float>), "Vect static_assert(sizeof(godot_packed_float64_array) == sizeof(Vector<double>), "Vector<double> size mismatch"); static_assert(sizeof(godot_packed_string_array) == sizeof(Vector<String>), "Vector<String> size mismatch"); static_assert(sizeof(godot_packed_vector2_array) == sizeof(Vector<Vector2>), "Vector<Vector2> size mismatch"); +static_assert(sizeof(godot_packed_vector2i_array) == sizeof(Vector<Vector2i>), "Vector<Vector2i> size mismatch"); static_assert(sizeof(godot_packed_vector3_array) == sizeof(Vector<Vector3>), "Vector<Vector3> size mismatch"); static_assert(sizeof(godot_packed_color_array) == sizeof(Vector<Color>), "Vector<Color> size mismatch"); @@ -149,9 +150,9 @@ godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_se return self->size(); } -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self) { +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self) { const Vector<uint8_t> *self = (const Vector<uint8_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) { @@ -253,9 +254,9 @@ godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self) { +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self) { const Vector<int32_t> *self = (const Vector<int32_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) { @@ -357,9 +358,9 @@ godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self) { +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self) { const Vector<int64_t> *self = (const Vector<int64_t> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) { @@ -461,9 +462,9 @@ godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array return self->size(); } -godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self) { +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self) { const Vector<float> *self = (const Vector<float> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) { @@ -565,9 +566,9 @@ godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array return self->size(); } -godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self) { +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self) { const Vector<double> *self = (const Vector<double> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) { @@ -678,9 +679,9 @@ godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array * return self->size(); } -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self) { +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self) { const Vector<String> *self = (const Vector<String> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) { @@ -790,15 +791,127 @@ godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array return self->size(); } -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self) { +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self) { const Vector<Vector2> *self = (const Vector<Vector2> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) { ((Vector<Vector2> *)p_self)->~Vector(); } +// vector2i + +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + memnew_placement(dest, Vector<Vector2i>); +} + +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + const Vector<Vector2i> *src = (const Vector<Vector2i> *)p_src; + memnew_placement(dest, Vector<Vector2i>(*src)); +} + +void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a) { + Vector<Vector2i> *dest = (Vector<Vector2i> *)r_dest; + Array *a = (Array *)p_a; + memnew_placement(dest, Vector<Vector2i>); + + dest->resize(a->size()); + for (int i = 0; i < a->size(); i++) { + dest->set(i, (*a)[i]); + } +} + +const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return (const godot_vector2i *)self->ptr(); +} + +godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + return (godot_vector2i *)self->ptrw(); +} + +void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector<Vector2i> *array = (Vector<Vector2i> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &v = *(Vector2i *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data) { + Vector<Vector2i> *self = (Vector<Vector2i> *)p_self; + Vector2i &s = *(Vector2i *)p_data; + self->set(p_idx, s); +} + +godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + godot_vector2i v; + Vector2i *s = (Vector2i *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self) { + const Vector<Vector2i> *self = (const Vector<Vector2i> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) { + ((Vector<Vector2i> *)p_self)->~Vector(); +} + // vector3 void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest) { @@ -902,9 +1015,9 @@ godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array return self->size(); } -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self) { +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self) { const Vector<Vector3> *self = (const Vector<Vector3> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) { @@ -1014,9 +1127,9 @@ godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_ return self->size(); } -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self) { +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self) { const Vector<Color> *self = (const Vector<Color> *)p_self; - return self->empty(); + return self->is_empty(); } void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) { diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index d4ed8d00f4..99fb5ff10a 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -31,7 +31,7 @@ #include "gdnative/plane.h" #include "core/math/plane.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp index de6308ad2a..a41886e780 100644 --- a/modules/gdnative/gdnative/quat.cpp +++ b/modules/gdnative/gdnative/quat.cpp @@ -31,7 +31,7 @@ #include "gdnative/quat.h" #include "core/math/quat.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index 516f4d75ce..aeb034a4c0 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -31,7 +31,7 @@ #include "gdnative/rect2.h" #include "core/math/transform_2d.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { @@ -90,11 +90,11 @@ godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self) { return self->has_no_area(); } -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b) { +godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; const Rect2 *b = (const Rect2 *)p_b; - *((Rect2 *)&dest) = self->clip(*b); + *((Rect2 *)&dest) = self->intersection(*b); return dest; } @@ -127,10 +127,10 @@ godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const g return dest; } -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by) { +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_side, const godot_real p_by) { godot_rect2 dest; const Rect2 *self = (const Rect2 *)p_self; - *((Rect2 *)&dest) = self->grow_margin((Margin)p_margin, p_by); + *((Rect2 *)&dest) = self->grow_side((Side)p_side, p_by); return dest; } @@ -233,11 +233,11 @@ godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self) { return self->has_no_area(); } -godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b) { +godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b) { godot_rect2i dest; const Rect2i *self = (const Rect2i *)p_self; const Rect2i *b = (const Rect2i *)p_b; - *((Rect2i *)&dest) = self->clip(*b); + *((Rect2i *)&dest) = self->intersection(*b); return dest; } @@ -270,10 +270,10 @@ godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, cons return dest; } -godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by) { +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_side, const godot_int p_by) { godot_rect2i dest; const Rect2i *self = (const Rect2i *)p_self; - *((Rect2i *)&dest) = self->grow_margin((Margin)p_margin, p_by); + *((Rect2i *)&dest) = self->grow_side((Side)p_side, p_by); return dest; } diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index d7a63f33a7..24af04558b 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -30,9 +30,9 @@ #include "gdnative/rid.h" -#include "core/resource.h" -#include "core/rid.h" -#include "core/variant.h" +#include "core/io/resource.h" +#include "core/templates/rid.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 1fa19f4ff5..743c47c01a 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -30,9 +30,9 @@ #include "gdnative/string.h" -#include "core/string_name.h" -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" #include <string.h> @@ -1087,10 +1087,10 @@ godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) { return result; } -godot_bool godot_string_empty(const godot_string *p_self) { +godot_bool godot_string_is_empty(const godot_string *p_self) { const String *self = (const String *)p_self; - return self->empty(); + return self->is_empty(); } // path functions diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index 7bbaaeeaa0..a840d74e18 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -30,8 +30,8 @@ #include "gdnative/string_name.h" -#include "core/string_name.h" -#include "core/ustring.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" #include <string.h> diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp index d19de93e9b..b17d6f8d4c 100644 --- a/modules/gdnative/gdnative/transform.cpp +++ b/modules/gdnative/gdnative/transform.cpp @@ -31,7 +31,7 @@ #include "gdnative/transform.h" #include "core/math/transform.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index c0f7878eb0..3c1105e323 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -31,7 +31,7 @@ #include "gdnative/transform2d.h" #include "core/math/transform_2d.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index dac4feb0e5..417abeaad3 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -30,8 +30,8 @@ #include "gdnative/variant.h" -#include "core/reference.h" -#include "core/variant.h" +#include "core/object/reference.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { @@ -576,7 +576,9 @@ godot_variant GDAPI godot_variant_call(godot_variant *p_self, const godot_string godot_variant raw_dest; Variant *dest = (Variant *)&raw_dest; Callable::CallError error; - memnew_placement_custom(dest, Variant, Variant(self->call(*method, args, p_argcount, error))); + Variant ret; + self->call(*method, args, p_argcount, ret, error); + memnew_placement_custom(dest, Variant, Variant(ret)); if (r_error) { r_error->error = (godot_variant_call_error_error)error.error; r_error->argument = error.argument; diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 1ee716df86..0c2a414c08 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -31,7 +31,7 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { @@ -154,10 +154,10 @@ godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const god return dest; } -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self) { +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; - *((Vector2 *)&dest) = self->tangent(); + *((Vector2 *)&dest) = self->orthogonal(); return dest; } diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index 32cad30c17..3284afdc31 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -30,8 +30,8 @@ #include "gdnative/vector3.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #ifdef __cplusplus extern "C" { diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 82bfbd23de..e104c77eae 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -260,6 +260,14 @@ ] }, { + "name": "godot_array_new_packed_vector2i_array", + "return_type": "void", + "arguments": [ + ["godot_array *", "r_dest"], + ["const godot_packed_vector2i_array *", "p_pv2a"] + ] + }, + { "name": "godot_array_new_packed_string_array", "return_type": "void", "arguments": [ @@ -372,7 +380,7 @@ ] }, { - "name": "godot_array_empty", + "name": "godot_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_array *", "p_self"] @@ -1255,13 +1263,6 @@ ] }, { - "name": "godot_color_contrasted", - "return_type": "godot_color", - "arguments": [ - ["const godot_color *", "p_self"] - ] - }, - { "name": "godot_color_lerp", "return_type": "godot_color", "arguments": [ @@ -1387,7 +1388,7 @@ ] }, { - "name": "godot_dictionary_empty", + "name": "godot_dictionary_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_dictionary *", "p_self"] @@ -1646,7 +1647,7 @@ ] }, { - "name": "godot_packed_byte_array_empty", + "name": "godot_packed_byte_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_byte_array *", "p_self"] @@ -1792,7 +1793,7 @@ ] }, { - "name": "godot_packed_int32_array_empty", + "name": "godot_packed_int32_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_int32_array *", "p_self"] @@ -1938,7 +1939,7 @@ ] }, { - "name": "godot_packed_int64_array_empty", + "name": "godot_packed_int64_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_int64_array *", "p_self"] @@ -2084,7 +2085,7 @@ ] }, { - "name": "godot_packed_float32_array_empty", + "name": "godot_packed_float32_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_float32_array *", "p_self"] @@ -2230,7 +2231,7 @@ ] }, { - "name": "godot_packed_float64_array_empty", + "name": "godot_packed_float64_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_float64_array *", "p_self"] @@ -2376,7 +2377,7 @@ ] }, { - "name": "godot_packed_string_array_empty", + "name": "godot_packed_string_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_string_array *", "p_self"] @@ -2522,7 +2523,7 @@ ] }, { - "name": "godot_packed_vector2_array_empty", + "name": "godot_packed_vector2_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_vector2_array *", "p_self"] @@ -2645,6 +2646,152 @@ ] }, { + "name": "godot_packed_vector2i_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_vector2i_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"], + ["const godot_packed_vector2i_array *", "p_src"] + ] + }, + { + "name": "godot_packed_vector2i_array_new_with_array", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "r_dest"], + ["const godot_array *", "p_a"] + ] + }, + { + "name": "godot_packed_vector2i_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_packed_vector2i_array *", "p_array"] + ] + }, + { + "name": "godot_packed_vector2i_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_value"] + ] + }, + { + "name": "godot_packed_vector2i_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_vector2i_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_vector2i_array_ptr", + "return_type": "const godot_vector2i *", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_ptrw", + "return_type": "godot_vector2i *", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_vector2i *", "p_data"] + ] + }, + { + "name": "godot_packed_vector2i_array_get", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_vector2i_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_packed_vector2i_array *", "p_self"] + ] + }, + { + "name": "godot_packed_vector2i_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_vector2i_array *", "p_self"] + ] + }, + { "name": "godot_packed_vector3_array_new", "return_type": "void", "arguments": [ @@ -2668,7 +2815,7 @@ ] }, { - "name": "godot_packed_vector3_array_empty", + "name": "godot_packed_vector3_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_vector3_array *", "p_self"] @@ -2814,7 +2961,7 @@ ] }, { - "name": "godot_packed_color_array_empty", + "name": "godot_packed_color_array_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_packed_color_array *", "p_self"] @@ -3387,11 +3534,11 @@ ] }, { - "name": "godot_rect2_grow_margin", + "name": "godot_rect2_grow_side", "return_type": "godot_rect2", "arguments": [ ["const godot_rect2 *", "p_self"], - ["const godot_int", "p_margin"], + ["const godot_int", "p_side"], ["const godot_real", "p_by"] ] }, @@ -3426,7 +3573,7 @@ ] }, { - "name": "godot_rect2_clip", + "name": "godot_rect2_intersection", "return_type": "godot_rect2", "arguments": [ ["const godot_rect2 *", "p_self"], @@ -3568,7 +3715,7 @@ ] }, { - "name": "godot_rect2i_clip", + "name": "godot_rect2i_intersection", "return_type": "godot_rect2i", "arguments": [ ["const godot_rect2i *", "p_self"], @@ -3611,11 +3758,11 @@ ] }, { - "name": "godot_rect2i_grow_margin", + "name": "godot_rect2i_grow_side", "return_type": "godot_rect2i", "arguments": [ ["const godot_rect2i *", "p_self"], - ["const godot_int", "p_margin"], + ["const godot_int", "p_side"], ["const godot_int", "p_by"] ] }, @@ -4858,7 +5005,7 @@ ] }, { - "name": "godot_string_empty", + "name": "godot_string_is_empty", "return_type": "godot_bool", "arguments": [ ["const godot_string *", "p_self"] @@ -6266,7 +6413,7 @@ ] }, { - "name": "godot_vector2_tangent", + "name": "godot_vector2_orthogonal", "return_type": "godot_vector2", "arguments": [ ["const godot_vector2 *", "p_self"] @@ -7622,6 +7769,306 @@ ] } ] + }, + { + "name": "text", + "type": "TEXT", + "version": { + "major": 1, + "minor": 0 + }, + "next": null, + "api": [ + { + "name": "godot_text_register_interface", + "return_type": "void", + "arguments": [ + ["const godot_text_interface_gdnative *", "p_interface"], + ["const godot_string *", "p_name"], + ["uint32_t", "p_features"] + ] + }, + { + "name": "godot_glyph_new", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "r_dest"] + ] + }, + { + "name": "godot_glyph_get_range", + "return_type": "godot_vector2i", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_range", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["const godot_vector2i *", "p_range"] + ] + }, + { + "name": "godot_glyph_get_count", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_count", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_count"] + ] + }, + { + "name": "godot_glyph_get_repeat", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_repeat", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_repeat"] + ] + }, + { + "name": "godot_glyph_get_flags", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_flags", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_flags"] + ] + }, + { + "name": "godot_glyph_get_offset", + "return_type": "godot_vector2", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_offset", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["const godot_vector2 *", "p_offset"] + ] + }, + { + "name": "godot_glyph_get_advance", + "return_type": "godot_real", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_advance", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_real", "p_advance"] + ] + }, + { + "name": "godot_glyph_get_font", + "return_type": "godot_rid", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_font", + "return_type": "void ", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_rid *", "p_font"] + ] + }, + { + "name": "godot_glyph_get_font_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_font_size", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_size"] + ] + }, + { + "name": "godot_glyph_get_index", + "return_type": "godot_int", + "arguments": [ + ["const godot_glyph *", "p_self"] + ] + }, + { + "name": "godot_glyph_set_index", + "return_type": "void", + "arguments": [ + ["godot_glyph *", "p_self"], + ["godot_int", "p_index"] + ] + }, + { + "name": "godot_packed_glyph_array_new", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "r_dest"] + ] + }, + { + "name": "godot_packed_glyph_array_new_copy", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "r_dest"], + ["const godot_packed_glyph_array *", "p_src"] + ] + }, + { + "name": "godot_packed_glyph_array_is_empty", + "return_type": "godot_bool", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_append", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_append_array", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_packed_glyph_array *", "p_array"] + ] + }, + { + "name": "godot_packed_glyph_array_insert", + "return_type": "godot_error", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_has", + "return_type": "godot_bool", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_value"] + ] + }, + { + "name": "godot_packed_glyph_array_sort", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_invert", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_push_back", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_remove", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_glyph_array_resize", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_size"] + ] + }, + { + "name": "godot_packed_glyph_array_ptr", + "return_type": "const godot_glyph *", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_ptrw", + "return_type": "godot_glyph *", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_set", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"], + ["const godot_glyph *", "p_data"] + ] + }, + { + "name": "godot_packed_glyph_array_get", + "return_type": "godot_glyph", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"], + ["const godot_int", "p_idx"] + ] + }, + { + "name": "godot_packed_glyph_array_size", + "return_type": "godot_int", + "arguments": [ + ["const godot_packed_glyph_array *", "p_self"] + ] + }, + { + "name": "godot_packed_glyph_array_destroy", + "return_type": "void", + "arguments": [ + ["godot_packed_glyph_array *", "p_self"] + ] + } + ] } ] } diff --git a/modules/gdnative/gdnative_builders.py b/modules/gdnative/gdnative_builders.py index 28e4957b2f..d03298d7a9 100644 --- a/modules/gdnative/gdnative_builders.py +++ b/modules/gdnative/gdnative_builders.py @@ -24,6 +24,7 @@ def _build_gdnative_api_struct_header(api): "#include <net/godot_net.h>", "#include <pluginscript/godot_pluginscript.h>", "#include <videodecoder/godot_videodecoder.h>", + "#include <text/godot_text.h>", "", "#ifdef __cplusplus", 'extern "C" {', diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index f0f095ddf5..eafe0f43a4 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -65,7 +65,7 @@ void GDNativeLibraryEditor::_update_tree() { continue; } Map<String, NativePlatformConfig>::Element *E = platforms.find(filter_list->get_item_metadata(i)); - if (!text.empty()) { + if (!text.is_empty()) { text += ", "; } text += E->get().name; @@ -91,7 +91,7 @@ void GDNativeLibraryEditor::_update_tree() { bit->add_button(1, get_theme_icon("Folder", "EditorIcons"), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry")); String file = entry_configs[target].library; - if (!file.empty()) { + if (!file.is_empty()) { bit->add_button(1, get_theme_icon("Clear", "EditorIcons"), BUTTON_CLEAR_LIBRARY, false, TTR("Clear")); } bit->set_text(1, file); @@ -195,7 +195,7 @@ void GDNativeLibraryEditor::_on_item_activated() { void GDNativeLibraryEditor::_on_create_new_entry() { String platform = new_architecture_dialog->get_meta("platform"); String entry = new_architecture_input->get_text().strip_edges(); - if (!entry.empty()) { + if (!entry.is_empty()) { platforms[platform].entries.push_back(entry); _update_tree(); } @@ -248,7 +248,7 @@ void GDNativeLibraryEditor::_translate_to_config_file() { for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) { for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) { String target = E->key() + "." + it->get(); - if (entry_configs[target].library.empty() && entry_configs[target].dependencies.empty()) { + if (entry_configs[target].library.is_empty() && entry_configs[target].dependencies.is_empty()) { continue; } @@ -308,11 +308,11 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { platform_android.library_extension = "*.so"; platforms["Android"] = platform_android; - // TODO: Javascript platform is not supported yet - // NativePlatformConfig platform_html5; - // platform_html5.name = "HTML5"; - // platform_html5.library_extension = "*.wasm"; - // platforms["Javascript"] = platform_html5; + NativePlatformConfig platform_html5; + platform_html5.name = "HTML5"; + platform_html5.entries.push_back("wasm32"); + platform_html5.library_extension = "*.wasm"; + platforms["HTML5"] = platform_html5; NativePlatformConfig platform_ios; platform_ios.name = "iOS"; @@ -327,7 +327,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { VBoxContainer *container = memnew(VBoxContainer); add_child(container); - container->set_anchors_and_margins_preset(PRESET_WIDE); + container->set_anchors_and_offsets_preset(PRESET_WIDE); HBoxContainer *hbox = memnew(HBoxContainer); container->add_child(hbox); @@ -381,8 +381,8 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { new_architecture_input = memnew(LineEdit); new_architecture_dialog->add_child(new_architecture_input); // new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE); - new_architecture_input->set_anchors_and_margins_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE); - new_architecture_dialog->get_ok()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry)); + new_architecture_input->set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE); + new_architecture_dialog->get_ok_button()->connect("pressed", callable_mp(this, &GDNativeLibraryEditor::_on_create_new_entry)); } void GDNativeLibraryEditorPlugin::edit(Object *p_node) { diff --git a/modules/gdnative/icons/GDNativeLibrary.svg b/modules/gdnative/icons/GDNativeLibrary.svg index b494c7af6e..0ddfd4e6f2 100644 --- a/modules/gdnative/icons/GDNativeLibrary.svg +++ b/modules/gdnative/icons/GDNativeLibrary.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2l2.2578 0.56445a5 5 0 0 0 0.2793 0.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 0.68555 0.28516l0.5625 2.2539v-5.2695a2 2 0 0 1 -1 -1.7305 2 2 0 0 1 1 -1.7285v-0.27148h1 4.5762a5 5 0 0 0 -0.11328 -0.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm2 7v1 5 1h5c0.55228 0 1-0.4477 1-1v-5c0-0.5523-0.44772-1-1-1v4l-1-1-1 1v-4h-3z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2l2.2578.56445a5 5 0 0 0 .2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 .68555.28516l.5625 2.2539v-5.2695a2 2 0 0 1 -1-1.7305 2 2 0 0 1 1-1.7285v-.27148h1 4.5762a5 5 0 0 0 -.11328-.25195l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm2 7v1 5 1h5c.55228 0 1-.4477 1-1v-5c0-.5523-.44772-1-1-1v4l-1-1-1 1v-4z" fill="#e0e0e0"/></svg> diff --git a/modules/gdnative/icons/NativeScript.svg b/modules/gdnative/icons/NativeScript.svg index fb9e135627..2224b36b29 100644 --- a/modules/gdnative/icons/NativeScript.svg +++ b/modules/gdnative/icons/NativeScript.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625h3v1 1h2v-0.95117a2 2 0 0 1 0 -0.048828 2 2 0 0 1 2 -2 2 2 0 0 1 2 2v1h5v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3 -3 3 3 0 0 0 -3 -3v-2h-2zm6 0v2h2v-2h-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3 -3h-2zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1v-2zm4 0v4h2v-4h-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625h3v1 1h2v-.95117a2 2 0 0 1 0-.048828 2 2 0 0 1 2-2 2 2 0 0 1 2 2v1h5v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-6 7v4 4h2a3 3 0 0 0 3-3 3 3 0 0 0 -3-3v-2zm6 0v2h2v-2zm3 2v6h2v-4a1 1 0 0 1 1 1v3h2v-3a3 3 0 0 0 -3-3zm-7 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1zm4 0v4h2v-4z" fill="#e0e0e0"/></svg> diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index 4db685873f..1374a899e5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -65,6 +65,7 @@ void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src); void GDAPI godot_array_new_packed_color_array(godot_array *r_dest, const godot_packed_color_array *p_pca); void GDAPI godot_array_new_packed_vector3_array(godot_array *r_dest, const godot_packed_vector3_array *p_pv3a); void GDAPI godot_array_new_packed_vector2_array(godot_array *r_dest, const godot_packed_vector2_array *p_pv2a); +void GDAPI godot_array_new_packed_vector2i_array(godot_array *r_dest, const godot_packed_vector2i_array *p_pv2a); void GDAPI godot_array_new_packed_string_array(godot_array *r_dest, const godot_packed_string_array *p_psa); void GDAPI godot_array_new_packed_float32_array(godot_array *r_dest, const godot_packed_float32_array *p_pra); void GDAPI godot_array_new_packed_float64_array(godot_array *r_dest, const godot_packed_float64_array *p_pra); @@ -86,7 +87,7 @@ void GDAPI godot_array_clear(godot_array *p_self); godot_int GDAPI godot_array_count(const godot_array *p_self, const godot_variant *p_value); -godot_bool GDAPI godot_array_empty(const godot_array *p_self); +godot_bool GDAPI godot_array_is_empty(const godot_array *p_self); void GDAPI godot_array_erase(godot_array *p_self, const godot_variant *p_value); diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index e7737bf8e1..e64097ef57 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -93,8 +93,6 @@ godot_int GDAPI godot_color_to_argb32(const godot_color *p_self); godot_color GDAPI godot_color_inverted(const godot_color *p_self); -godot_color GDAPI godot_color_contrasted(const godot_color *p_self); - godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index 873efaa9bf..f02e43f173 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -67,7 +67,7 @@ godot_dictionary GDAPI godot_dictionary_duplicate(const godot_dictionary *p_self godot_int GDAPI godot_dictionary_size(const godot_dictionary *p_self); -godot_bool GDAPI godot_dictionary_empty(const godot_dictionary *p_self); +godot_bool GDAPI godot_dictionary_is_empty(const godot_dictionary *p_self); void GDAPI godot_dictionary_clear(godot_dictionary *p_self); diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index 6a1727d76f..135d4036fc 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -114,6 +114,17 @@ typedef struct { } godot_packed_vector2_array; #endif +/////// PackedVector2iArray + +#define GODOT_PACKED_VECTOR2I_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED +#define GODOT_CORE_API_GODOT_PACKED_VECTOR2I_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_VECTOR2I_ARRAY_SIZE]; +} godot_packed_vector2i_array; +#endif + /////// PackedVector3Array #define GODOT_PACKED_VECTOR3_ARRAY_SIZE (2 * sizeof(void *)) @@ -184,7 +195,7 @@ uint8_t GDAPI godot_packed_byte_array_get(const godot_packed_byte_array *p_self, godot_int GDAPI godot_packed_byte_array_size(const godot_packed_byte_array *p_self); -godot_bool GDAPI godot_packed_byte_array_empty(const godot_packed_byte_array *p_self); +godot_bool GDAPI godot_packed_byte_array_is_empty(const godot_packed_byte_array *p_self); void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self); @@ -220,7 +231,7 @@ int32_t GDAPI godot_packed_int32_array_get(const godot_packed_int32_array *p_sel godot_int GDAPI godot_packed_int32_array_size(const godot_packed_int32_array *p_self); -godot_bool GDAPI godot_packed_int32_array_empty(const godot_packed_int32_array *p_self); +godot_bool GDAPI godot_packed_int32_array_is_empty(const godot_packed_int32_array *p_self); void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self); @@ -256,7 +267,7 @@ int64_t GDAPI godot_packed_int64_array_get(const godot_packed_int64_array *p_sel godot_int GDAPI godot_packed_int64_array_size(const godot_packed_int64_array *p_self); -godot_bool GDAPI godot_packed_int64_array_empty(const godot_packed_int64_array *p_self); +godot_bool GDAPI godot_packed_int64_array_is_empty(const godot_packed_int64_array *p_self); void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self); @@ -292,7 +303,7 @@ float GDAPI godot_packed_float32_array_get(const godot_packed_float32_array *p_s godot_int GDAPI godot_packed_float32_array_size(const godot_packed_float32_array *p_self); -godot_bool GDAPI godot_packed_float32_array_empty(const godot_packed_float32_array *p_self); +godot_bool GDAPI godot_packed_float32_array_is_empty(const godot_packed_float32_array *p_self); void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self); @@ -328,7 +339,7 @@ double GDAPI godot_packed_float64_array_get(const godot_packed_float64_array *p_ godot_int GDAPI godot_packed_float64_array_size(const godot_packed_float64_array *p_self); -godot_bool GDAPI godot_packed_float64_array_empty(const godot_packed_float64_array *p_self); +godot_bool GDAPI godot_packed_float64_array_is_empty(const godot_packed_float64_array *p_self); void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self); @@ -364,7 +375,7 @@ godot_string GDAPI godot_packed_string_array_get(const godot_packed_string_array godot_int GDAPI godot_packed_string_array_size(const godot_packed_string_array *p_self); -godot_bool GDAPI godot_packed_string_array_empty(const godot_packed_string_array *p_self); +godot_bool GDAPI godot_packed_string_array_is_empty(const godot_packed_string_array *p_self); void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self); @@ -400,10 +411,46 @@ godot_vector2 GDAPI godot_packed_vector2_array_get(const godot_packed_vector2_ar godot_int GDAPI godot_packed_vector2_array_size(const godot_packed_vector2_array *p_self); -godot_bool GDAPI godot_packed_vector2_array_empty(const godot_packed_vector2_array *p_self); +godot_bool GDAPI godot_packed_vector2_array_is_empty(const godot_packed_vector2_array *p_self); void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self); +// vector2i + +void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *r_dest); +void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src); +void GDAPI godot_packed_vector2i_array_new_with_array(godot_packed_vector2i_array *r_dest, const godot_array *p_a); + +const godot_vector2i GDAPI *godot_packed_vector2i_array_ptr(const godot_packed_vector2i_array *p_self); +godot_vector2i GDAPI *godot_packed_vector2i_array_ptrw(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_append(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); + +void GDAPI godot_packed_vector2i_array_append_array(godot_packed_vector2i_array *p_self, const godot_packed_vector2i_array *p_array); + +godot_error GDAPI godot_packed_vector2i_array_insert(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); + +godot_bool GDAPI godot_packed_vector2i_array_has(godot_packed_vector2i_array *p_self, const godot_vector2i *p_value); + +void GDAPI godot_packed_vector2i_array_sort(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_invert(godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_push_back(godot_packed_vector2i_array *p_self, const godot_vector2i *p_data); + +void GDAPI godot_packed_vector2i_array_remove(godot_packed_vector2i_array *p_self, const godot_int p_idx); + +void GDAPI godot_packed_vector2i_array_resize(godot_packed_vector2i_array *p_self, const godot_int p_size); + +void GDAPI godot_packed_vector2i_array_set(godot_packed_vector2i_array *p_self, const godot_int p_idx, const godot_vector2i *p_data); +godot_vector2i GDAPI godot_packed_vector2i_array_get(const godot_packed_vector2i_array *p_self, const godot_int p_idx); + +godot_int GDAPI godot_packed_vector2i_array_size(const godot_packed_vector2i_array *p_self); + +godot_bool GDAPI godot_packed_vector2i_array_is_empty(const godot_packed_vector2i_array *p_self); + +void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self); + // vector3 void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *r_dest); @@ -436,7 +483,7 @@ godot_vector3 GDAPI godot_packed_vector3_array_get(const godot_packed_vector3_ar godot_int GDAPI godot_packed_vector3_array_size(const godot_packed_vector3_array *p_self); -godot_bool GDAPI godot_packed_vector3_array_empty(const godot_packed_vector3_array *p_self); +godot_bool GDAPI godot_packed_vector3_array_is_empty(const godot_packed_vector3_array *p_self); void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self); @@ -472,7 +519,7 @@ godot_color GDAPI godot_packed_color_array_get(const godot_packed_color_array *p godot_int GDAPI godot_packed_color_array_size(const godot_packed_color_array *p_self); -godot_bool GDAPI godot_packed_color_array_empty(const godot_packed_color_array *p_self); +godot_bool GDAPI godot_packed_color_array_is_empty(const godot_packed_color_array *p_self); void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self); diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index f317afc9da..5bf546e8c9 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -80,7 +80,7 @@ godot_bool GDAPI godot_rect2_encloses(const godot_rect2 *p_self, const godot_rec godot_bool GDAPI godot_rect2_has_no_area(const godot_rect2 *p_self); -godot_rect2 GDAPI godot_rect2_clip(const godot_rect2 *p_self, const godot_rect2 *p_b); +godot_rect2 GDAPI godot_rect2_intersection(const godot_rect2 *p_self, const godot_rect2 *p_b); godot_rect2 GDAPI godot_rect2_merge(const godot_rect2 *p_self, const godot_rect2 *p_b); @@ -90,7 +90,7 @@ godot_rect2 GDAPI godot_rect2_grow(const godot_rect2 *p_self, const godot_real p godot_rect2 GDAPI godot_rect2_grow_individual(const godot_rect2 *p_self, const godot_real p_left, const godot_real p_top, const godot_real p_right, const godot_real p_bottom); -godot_rect2 GDAPI godot_rect2_grow_margin(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); +godot_rect2 GDAPI godot_rect2_grow_side(const godot_rect2 *p_self, const godot_int p_margin, const godot_real p_by); godot_rect2 GDAPI godot_rect2_abs(const godot_rect2 *p_self); @@ -123,7 +123,7 @@ godot_bool GDAPI godot_rect2i_encloses(const godot_rect2i *p_self, const godot_r godot_bool GDAPI godot_rect2i_has_no_area(const godot_rect2i *p_self); -godot_rect2i GDAPI godot_rect2i_clip(const godot_rect2i *p_self, const godot_rect2i *p_b); +godot_rect2i GDAPI godot_rect2i_intersection(const godot_rect2i *p_self, const godot_rect2i *p_b); godot_rect2i GDAPI godot_rect2i_merge(const godot_rect2i *p_self, const godot_rect2i *p_b); @@ -133,7 +133,7 @@ godot_rect2i GDAPI godot_rect2i_grow(const godot_rect2i *p_self, const godot_int godot_rect2i GDAPI godot_rect2i_grow_individual(const godot_rect2i *p_self, const godot_int p_left, const godot_int p_top, const godot_int p_right, const godot_int p_bottom); -godot_rect2i GDAPI godot_rect2i_grow_margin(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); +godot_rect2i GDAPI godot_rect2i_grow_side(const godot_rect2i *p_self, const godot_int p_margin, const godot_int p_by); godot_rect2i GDAPI godot_rect2i_abs(const godot_rect2i *p_self); diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 0582d95f63..101e119d4d 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -35,8 +35,13 @@ extern "C" { #endif +#include <stddef.h> #include <stdint.h> -#include <wchar.h> + +#ifndef __cplusplus +typedef uint32_t char32_t; +typedef uint16_t char16_t; +#endif typedef char32_t godot_char_type; @@ -251,7 +256,7 @@ godot_string GDAPI godot_string_sha1_text(const godot_string *p_self); godot_packed_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self); godot_string GDAPI godot_string_sha256_text(const godot_string *p_self); -godot_bool godot_string_empty(const godot_string *p_self); +godot_bool godot_string_is_empty(const godot_string *p_self); // path functions godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self); diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index 0a611b76e9..2e803d602b 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -52,7 +52,7 @@ typedef enum godot_variant_type { // atomic types GODOT_VARIANT_TYPE_BOOL, GODOT_VARIANT_TYPE_INT, - GODOT_VARIANT_TYPE_REAL, + GODOT_VARIANT_TYPE_FLOAT, GODOT_VARIANT_TYPE_STRING, // math types diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 35b02c5a75..0585ba4a78 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -102,7 +102,7 @@ godot_vector2 GDAPI godot_vector2_move_toward(const godot_vector2 *p_self, const godot_vector2 GDAPI godot_vector2_rotated(const godot_vector2 *p_self, const godot_real p_phi); -godot_vector2 GDAPI godot_vector2_tangent(const godot_vector2 *p_self); +godot_vector2 GDAPI godot_vector2_orthogonal(const godot_vector2 *p_self); godot_vector2 GDAPI godot_vector2_floor(const godot_vector2 *p_self); diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index 825033c99c..cc12d58037 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -85,7 +85,6 @@ typedef enum { } godot_nativescript_property_hint; typedef enum { - GODOT_PROPERTY_USAGE_STORAGE = 1, GODOT_PROPERTY_USAGE_EDITOR = 2, GODOT_PROPERTY_USAGE_NETWORK = 4, diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 406c3ba663..e4b1fd5eb0 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -72,6 +72,7 @@ typedef struct { godot_string_name name; godot_bool is_tool; godot_string_name base; + godot_string icon_path; // Member lines format: {<string>: <int>} godot_dictionary member_lines; @@ -127,6 +128,7 @@ typedef struct { const char **string_delimiters; // nullptr terminated array godot_bool has_named_classes; godot_bool supports_builtin_mode; + godot_bool can_inherit_from_file; godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name); godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_packed_string_array *r_functions); diff --git a/modules/gdnative/include/text/godot_text.h b/modules/gdnative/include/text/godot_text.h new file mode 100644 index 0000000000..200a822e6d --- /dev/null +++ b/modules/gdnative/include/text/godot_text.h @@ -0,0 +1,231 @@ +/*************************************************************************/ +/* godot_text.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GODOT_NATIVETEXT_H +#define GODOT_NATIVETEXT_H + +#include <gdnative/gdnative.h> + +#ifdef __cplusplus +extern "C" { +#endif + +#define GODOT_TEXT_API_MAJOR 1 +#define GODOT_TEXT_API_MINOR 0 + +#define GODOT_GLYPH_SIZE 40 + +#ifndef GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_GLYPH_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_GLYPH_SIZE]; +} godot_glyph; +#endif + +#define GODOT_PACKED_GLYPH_ARRAY_SIZE (2 * sizeof(void *)) + +#ifndef GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +#define GODOT_TEXT_API_GODOT_PACKED_GLYPH_ARRAY_TYPE_DEFINED +typedef struct { + uint8_t _dont_touch_that[GODOT_PACKED_GLYPH_ARRAY_SIZE]; +} godot_packed_glyph_array; +#endif + +typedef struct { + godot_gdnative_api_version version; + void *(*constructor)(godot_object *); + void (*destructor)(void *); + godot_string (*get_name)(const void *); + godot_bool (*has_feature)(const void *, godot_int); + bool (*load_support_data)(void *, const godot_string *); + godot_string (*get_support_data_filename)(const void *); + godot_string (*get_support_data_info)(const void *); + bool (*save_support_data)(void *, const godot_string *); + bool (*is_locale_right_to_left)(void *, const godot_string *); + void (*free)(void *, godot_rid *); + bool (*has)(void *, godot_rid *); + godot_rid (*create_font_system)(void *, const godot_string *, int); + godot_rid (*create_font_resource)(void *, const godot_string *, int); + godot_rid (*create_font_memory)(void *, const uint8_t *, size_t, godot_string *, int); + float (*font_get_height)(void *, godot_rid *, int); + float (*font_get_ascent)(void *, godot_rid *, int); + float (*font_get_descent)(void *, godot_rid *, int); + float (*font_get_underline_position)(void *, godot_rid *, int); + float (*font_get_underline_thickness)(void *, godot_rid *, int); + void (*font_set_antialiased)(void *, godot_rid *, bool); + bool (*font_get_antialiased)(void *, godot_rid *); + godot_dictionary (*font_get_feature_list)(void *, godot_rid *); + godot_dictionary (*font_get_variation_list)(void *, godot_rid *); + void (*font_set_variation)(void *, godot_rid *, const godot_string *, double); + double (*font_get_variation)(void *, godot_rid *, const godot_string *); + void (*font_set_distance_field_hint)(void *, godot_rid *, bool); + bool (*font_get_distance_field_hint)(void *, godot_rid *); + void (*font_set_hinting)(void *, godot_rid *, godot_int); + godot_int (*font_get_hinting)(void *, godot_rid *); + void (*font_set_force_autohinter)(void *, godot_rid *, bool); + bool (*font_get_force_autohinter)(void *, godot_rid *); + bool (*font_has_char)(void *, godot_rid *, char32_t); + godot_string (*font_get_supported_chars)(void *, godot_rid *); + bool (*font_has_outline)(void *, godot_rid *); + int (*font_get_base_size)(void *, godot_rid *); + bool (*font_is_language_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_language_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_language_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_language_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_language_support_overrides)(void *, godot_rid *); + bool (*font_is_script_supported)(void *, godot_rid *, const godot_string *); + void (*font_set_script_support_override)(void *, godot_rid *, const godot_string *, bool); + bool (*font_get_script_support_override)(void *, godot_rid *, const godot_string *); + void (*font_remove_script_support_override)(void *, godot_rid *, const godot_string *); + godot_packed_string_array (*font_get_script_support_overrides)(void *, godot_rid *); + uint32_t (*font_get_glyph_index)(void *, godot_rid *, char32_t, char32_t); + godot_vector2 (*font_get_glyph_advance)(void *, godot_rid *, uint32_t, int); + godot_vector2 (*font_get_glyph_kerning)(void *, godot_rid *, uint32_t, uint32_t, int); + godot_vector2 (*font_draw_glyph)(void *, godot_rid *, godot_rid *, int, const godot_vector2 *, uint32_t, const godot_color *); + godot_vector2 (*font_draw_glyph_outline)(void *, godot_rid *, godot_rid *, int, int, const godot_vector2 *, uint32_t, const godot_color *); + float (*font_get_oversampling)(void *); + void (*font_set_oversampling)(void *, float); + godot_packed_string_array (*get_system_fonts)(void *); + godot_rid (*create_shaped_text)(void *, godot_int, godot_int); + void (*shaped_text_clear)(void *, godot_rid *); + void (*shaped_text_set_direction)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_direction)(void *, godot_rid *); + void (*shaped_text_set_bidi_override)(void *, godot_rid *, const godot_packed_vector2i_array *); + void (*shaped_text_set_orientation)(void *, godot_rid *, godot_int); + godot_int (*shaped_text_get_orientation)(void *, godot_rid *); + void (*shaped_text_set_preserve_invalid)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_invalid)(void *, godot_rid *); + void (*shaped_text_set_preserve_control)(void *, godot_rid *, bool); + bool (*shaped_text_get_preserve_control)(void *, godot_rid *); + bool (*shaped_text_add_string)(void *, godot_rid *, const godot_string *, const godot_rid **, int, const godot_dictionary *, const godot_string *); + bool (*shaped_text_add_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int, godot_int); + bool (*shaped_text_resize_object)(void *, godot_rid *, const godot_variant *, const godot_vector2 *, godot_int); + godot_rid (*shaped_text_substr)(void *, godot_rid *, godot_int, godot_int); + godot_rid (*shaped_text_get_parent)(void *, godot_rid *); + float (*shaped_text_fit_to_width)(void *, godot_rid *, float, uint8_t); + float (*shaped_text_tab_align)(void *, godot_rid *, godot_packed_float32_array *); + bool (*shaped_text_shape)(void *, godot_rid *); + bool (*shaped_text_update_breaks)(void *, godot_rid *); + bool (*shaped_text_update_justification_ops)(void *, godot_rid *); + bool (*shaped_text_is_ready)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_get_glyphs)(void *, godot_rid *); + godot_vector2i (*shaped_text_get_range)(void *, godot_rid *); + godot_packed_glyph_array (*shaped_text_sort_logical)(void *, godot_rid *); + godot_packed_vector2i_array (*shaped_text_get_line_breaks_adv)(void *, godot_rid *, godot_packed_float32_array *, int, bool, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_line_breaks)(void *, godot_rid *, float, int, uint8_t); + godot_packed_vector2i_array (*shaped_text_get_word_breaks)(void *, godot_rid *); + godot_array (*shaped_text_get_objects)(void *, godot_rid *); + godot_rect2 (*shaped_text_get_object_rect)(void *, godot_rid *, const godot_variant *); + godot_vector2 (*shaped_text_get_size)(void *, godot_rid *); + float (*shaped_text_get_ascent)(void *, godot_rid *); + float (*shaped_text_get_descent)(void *, godot_rid *); + float (*shaped_text_get_width)(void *, godot_rid *); + float (*shaped_text_get_underline_position)(void *, godot_rid *); + float (*shaped_text_get_underline_thickness)(void *, godot_rid *); + godot_string (*format_number)(void *, const godot_string *, const godot_string *); + godot_string (*parse_number)(void *, const godot_string *, const godot_string *); + godot_string (*percent_sign)(void *, const godot_string *); +} godot_text_interface_gdnative; + +void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features); + +// Glyph + +void GDAPI godot_glyph_new(godot_glyph *r_dest); + +godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self); +void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range); + +godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self); +void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count); + +godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self); +void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat); + +godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self); +void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags); + +godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self); +void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset); + +godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self); +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance); + +godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font); + +godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self); +void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size); + +godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self); +void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index); + +// GlyphArray + +void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest); +void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src); + +const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self); +godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array); + +godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data); + +godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value); + +void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data); + +void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, godot_int p_idx); + +void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, godot_int p_size); + +void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, godot_int p_idx, const godot_glyph *p_data); +godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, godot_int p_idx); + +godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self); + +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self); + +void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self); + +// Grapheme + +#ifdef __cplusplus +} +#endif + +#endif /* !GODOT_NATIVETEXT_H */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 8dbaec4e75..c10de8d5a0 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -32,11 +32,11 @@ #ifdef TOOLS_ENABLED -#include "core/class_db.h" -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" +#include "core/object/class_db.h" #include "core/os/file_access.h" -#include "core/pair.h" +#include "core/templates/pair.h" // helper stuff @@ -173,19 +173,19 @@ List<ClassAPI> generate_c_api_classes() { ClassDB::get_class_list(&classes); classes.sort_custom<StringName::AlphCompare>(); - // Register global constants as a fake GlobalConstants singleton class + // Register global constants as a fake CoreConstants singleton class { ClassAPI global_constants_api; - global_constants_api.class_name = "GlobalConstants"; + global_constants_api.class_name = "CoreConstants"; global_constants_api.api_type = ClassDB::API_CORE; global_constants_api.is_singleton = true; - global_constants_api.singleton_name = "GlobalConstants"; + global_constants_api.singleton_name = "CoreConstants"; global_constants_api.is_instanciable = false; - const int constants_count = GlobalConstants::get_global_constant_count(); + const int constants_count = CoreConstants::get_global_constant_count(); for (int i = 0; i < constants_count; ++i) { ConstantAPI constant_api; - constant_api.constant_name = GlobalConstants::get_global_constant_name(i); - constant_api.constant_value = GlobalConstants::get_global_constant_value(i); + constant_api.constant_name = CoreConstants::get_global_constant_name(i); + constant_api.constant_value = CoreConstants::get_global_constant_value(i); global_constants_api.constants.push_back(constant_api); } global_constants_api.constants.sort_custom<ConstantAPIComparator>(); @@ -295,7 +295,7 @@ List<ClassAPI> generate_c_api_classes() { property_api.index = ClassDB::get_property_index(class_name, p->get().name); - if (!property_api.setter.empty() || !property_api.getter.empty()) { + if (!property_api.setter.is_empty() || !property_api.getter.is_empty()) { class_api.properties.push_back(property_api); } } diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index edbb1d1f23..8555af5215 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -31,8 +31,8 @@ #ifndef API_GENERATOR_H #define API_GENERATOR_H +#include "core/string/ustring.h" #include "core/typedefs.h" -#include "core/ustring.h" Error generate_c_api(const String &p_path); diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index e47548f3e9..411acbe1ad 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -30,11 +30,11 @@ #include "nativescript/godot_nativescript.h" -#include "core/class_db.h" -#include "core/error_macros.h" -#include "core/global_constants.h" -#include "core/project_settings.h" -#include "core/variant.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" +#include "core/error/error_macros.h" +#include "core/object/class_db.h" +#include "core/variant/variant.h" #include "gdnative/gdnative.h" #include <stdint.h> diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 632f4e5fee..ad2ae6fd4a 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -34,12 +34,12 @@ #include "gdnative/gdnative.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/core_string_names.h" -#include "core/global_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" #include "scene/resources/resource_format_text.h" @@ -717,7 +717,7 @@ String NativeScript::get_property_documentation(const StringName &p_path) const } Variant NativeScript::_new(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { - if (lib_path.empty() || class_name.empty() || library.is_null()) { + if (lib_path.is_empty() || class_name.is_empty() || library.is_null()) { r_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; return Variant(); } @@ -1800,7 +1800,7 @@ bool NativeScriptLanguage::handles_global_class_type(const String &p_type) const } String NativeScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { - if (!p_path.empty()) { + if (!p_path.is_empty()) { Ref<NativeScript> script = ResourceLoader::load(p_path, "NativeScript"); if (script.is_valid()) { if (r_base_type) { diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 145bf7dcb6..e91d9b7bfb 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -31,15 +31,16 @@ #ifndef NATIVE_SCRIPT_H #define NATIVE_SCRIPT_H +#include "core/doc_data.h" +#include "core/io/resource.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/oa_hash_map.h" -#include "core/ordered_hash_map.h" +#include "core/object/script_language.h" #include "core/os/mutex.h" #include "core/os/thread_safe.h" -#include "core/resource.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/ordered_hash_map.h" +#include "core/templates/self_list.h" #include "scene/main/node.h" #include "modules/gdnative/gdnative.h" @@ -152,6 +153,13 @@ public: virtual void set_source_code(const String &p_code) override; virtual Error reload(bool p_keep_state = false) override; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + virtual bool has_method(const StringName &p_method) const override; virtual MethodInfo get_method_info(const StringName &p_method) const override; diff --git a/modules/gdnative/net/webrtc_gdnative.cpp b/modules/gdnative/net/webrtc_gdnative.cpp index a7355e4d12..d8c3ddc5f8 100644 --- a/modules/gdnative/net/webrtc_gdnative.cpp +++ b/modules/gdnative/net/webrtc_gdnative.cpp @@ -54,7 +54,7 @@ godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *p #ifdef WEBRTC_GDNATIVE_ENABLED return (godot_error)WebRTCPeerConnectionGDNative::set_default_library(p_lib); #else - return ERR_UNAVAILABLE; + return (godot_error)ERR_UNAVAILABLE; #endif } } diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index 7d17a7d5ab..0942fb40a8 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -32,7 +32,7 @@ // Godot imports #include "core/os/os.h" -#include "core/variant.h" +#include "core/variant/variant.h" // PluginScript imports #include "pluginscript_language.h" diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 690d1a0432..76ff9f7097 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -32,7 +32,7 @@ #define PLUGINSCRIPT_INSTANCE_H // Godot imports -#include "core/script_language.h" +#include "core/object/script_language.h" // PluginScript imports #include <pluginscript/godot_pluginscript.h> diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index bccbe95033..93e3181972 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -29,9 +29,9 @@ /*************************************************************************/ // Godot imports +#include "core/config/project_settings.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" // PluginScript imports #include "pluginscript_language.h" #include "pluginscript_script.h" @@ -142,6 +142,10 @@ bool PluginScriptLanguage::supports_builtin_mode() const { return _desc.supports_builtin_mode; } +bool PluginScriptLanguage::can_inherit_from_file() const { + return _desc.can_inherit_from_file; +} + int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const { if (_desc.find_function) { return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code); @@ -398,6 +402,32 @@ void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool #endif } +bool PluginScriptLanguage::handles_global_class_type(const String &p_type) const { + return p_type == "PluginScript"; +} + +String PluginScriptLanguage::get_global_class_name(const String &p_path, String *r_base_type, String *r_icon_path) const { + if (!p_path.is_empty()) { + Ref<PluginScript> script = ResourceLoader::load(p_path, "PluginScript"); + if (script.is_valid()) { + if (r_base_type) { + *r_base_type = script->get_instance_base_type(); + } + if (r_icon_path) { + *r_icon_path = script->get_script_class_icon_path(); + } + return script->get_script_class_name(); + } + if (r_base_type) { + *r_base_type = String(); + } + if (r_icon_path) { + *r_icon_path = String(); + } + } + return String(); +} + void PluginScriptLanguage::lock() { _lock.lock(); } diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index dd6758713f..7548eba4a0 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -34,9 +34,9 @@ // Godot imports #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/map.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/object/script_language.h" +#include "core/templates/map.h" +#include "core/templates/self_list.h" // PluginScript imports #include "pluginscript_loader.h" #include <pluginscript/godot_pluginscript.h> @@ -78,7 +78,7 @@ public: virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; - virtual bool can_inherit_from_file() { return true; } + virtual bool can_inherit_from_file() const; virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint); @@ -122,6 +122,11 @@ public: virtual void frame(); + /* GLOBAL CLASSES */ + + virtual bool handles_global_class_type(const String &p_type) const; + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const; + void lock(); void unlock(); diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index 35fc79c2ca..7d80f4c733 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -34,7 +34,7 @@ // Godot imports #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/script_language.h" +#include "core/object/script_language.h" class PluginScriptLanguage; diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 87c6288806..d69ab2fcb7 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -302,6 +302,7 @@ Error PluginScript::reload(bool p_keep_state) { _data = manifest.data; _name = *(StringName *)&manifest.name; _tool = manifest.is_tool; + _icon_path = *(String *)&manifest.icon_path; Dictionary *members = (Dictionary *)&manifest.member_lines; for (const Variant *key = members->next(); key != nullptr; key = members->next(key)) { diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 9cd38cd4b4..12d93cc407 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -32,7 +32,9 @@ #define PLUGINSCRIPT_SCRIPT_H // Godot imports -#include "core/script_language.h" + +#include "core/doc_data.h" +#include "core/object/script_language.h" // PluginScript imports #include "pluginscript_language.h" #include <pluginscript/godot_pluginscript.h> @@ -67,6 +69,7 @@ private: String _source; String _path; StringName _name; + String _icon_path; protected: static void _bind_methods(); @@ -82,6 +85,14 @@ protected: virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override; #endif public: + String get_script_class_name() const { + return _name; + } + + String get_script_class_icon_path() const { + return _icon_path; + } + virtual bool can_instance() const override; virtual Ref<Script> get_base_script() const override; //for script inheritance @@ -97,6 +108,13 @@ public: // TODO: load_source_code only allow utf-8 file, should handle bytecode as well ? virtual Error load_source_code(const String &p_path); +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + virtual bool has_method(const StringName &p_method) const override; virtual MethodInfo get_method_info(const StringName &p_method) const override; diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 97a48b0e89..b354c23a9e 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -30,11 +30,11 @@ #include "register_types.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/dir_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/scene_tree.h" #include "pluginscript_language.h" diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index 3a2d0b09a3..b88bf58256 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -40,11 +40,11 @@ #include "videodecoder/register_types.h" #include "xr/register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/editor_export.h" diff --git a/modules/gdnative/tests/test_string.h b/modules/gdnative/tests/test_string.h index aeb855a1c4..7eccc74987 100644 --- a/modules/gdnative/tests/test_string.h +++ b/modules/gdnative/tests/test_string.h @@ -259,11 +259,11 @@ TEST_CASE("[GDNative String] Testing for empty string") { godot_string s; godot_string_new_with_latin1_chars(&s, "Mellon"); - CHECK(!godot_string_empty(&s)); + CHECK(!godot_string_is_empty(&s)); godot_string_destroy(&s); godot_string_new_with_latin1_chars(&s, ""); - CHECK(godot_string_empty(&s)); + CHECK(godot_string_is_empty(&s)); godot_string_destroy(&s); } @@ -1974,7 +1974,6 @@ TEST_CASE("[GDNative String] humanize_size") { CHECK(u32scmp(godot_string_get_data(&s), U"4.97 GiB") == 0); godot_string_destroy(&s); } - } // namespace TestGDNativeString #endif // TEST_GDNATIVE_STRING_H diff --git a/modules/gdnative/text/SCsub b/modules/gdnative/text/SCsub new file mode 100644 index 0000000000..0b2db3b504 --- /dev/null +++ b/modules/gdnative/text/SCsub @@ -0,0 +1,6 @@ +#!/usr/bin/env python + +Import("env") +Import("env_gdnative") + +env_gdnative.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gdnative/xr/config.py b/modules/gdnative/text/config.py index d22f9454ed..d22f9454ed 100644 --- a/modules/gdnative/xr/config.py +++ b/modules/gdnative/text/config.py diff --git a/modules/gdnative/text/register_types.cpp b/modules/gdnative/text/register_types.cpp new file mode 100644 index 0000000000..e1d4547aa0 --- /dev/null +++ b/modules/gdnative/text/register_types.cpp @@ -0,0 +1,36 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" +#include "text_server_gdnative.h" + +void register_text_server_gdn_types() {} + +void unregister_text_server_gdn_types() {} diff --git a/modules/gdnative/text/register_types.h b/modules/gdnative/text/register_types.h new file mode 100644 index 0000000000..027653e58e --- /dev/null +++ b/modules/gdnative/text/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_REGISTER_TYPES_H +#define TEXT_REGISTER_TYPES_H + +void register_text_server_gdn_types(); +void unregister_text_server_gdn_types(); + +#endif // TEXT_REGISTER_TYPES_H diff --git a/modules/gdnative/text/text_server_gdnative.cpp b/modules/gdnative/text/text_server_gdnative.cpp new file mode 100644 index 0000000000..baaa3c0e21 --- /dev/null +++ b/modules/gdnative/text/text_server_gdnative.cpp @@ -0,0 +1,853 @@ +/*************************************************************************/ +/* text_server_gdnative.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_gdnative.h" + +bool TextServerGDNative::has_feature(Feature p_feature) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->has_feature(data, (godot_int)p_feature); +} + +String TextServerGDNative::get_name() const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_name(data); + String name = *(String *)&result; + godot_string_destroy(&result); + return name; +} + +void TextServerGDNative::free(RID p_rid) { + ERR_FAIL_COND(interface == nullptr); + interface->free(data, (godot_rid *)&p_rid); +} + +bool TextServerGDNative::has(RID p_rid) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->has(data, (godot_rid *)&p_rid); +} + +bool TextServerGDNative::load_support_data(const String &p_filename) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->load_support_data(data, (godot_string *)&p_filename); +} + +#ifdef TOOLS_ENABLED + +String TextServerGDNative::get_support_data_filename() { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_support_data_filename(data); + String name = *(String *)&result; + godot_string_destroy(&result); + return name; +} + +String TextServerGDNative::get_support_data_info() { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->get_support_data_info(data); + String info = *(String *)&result; + godot_string_destroy(&result); + return info; +} + +bool TextServerGDNative::save_support_data(const String &p_filename) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->save_support_data(data, (godot_string *)&p_filename); +} + +#endif + +bool TextServerGDNative::is_locale_right_to_left(const String &p_locale) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->is_locale_right_to_left(data, (godot_string *)&p_locale); +} + +/*************************************************************************/ +/* Font interface */ +/*************************************************************************/ + +RID TextServerGDNative::create_font_system(const String &p_name, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_system(data, (const godot_string *)&p_name, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::create_font_resource(const String &p_filename, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_resource(data, (const godot_string *)&p_filename, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_font_memory(data, p_data, p_size, (godot_string *)&p_type, p_base_size); + RID rid = *(RID *)&result; + return rid; +} + +float TextServerGDNative::font_get_height(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_height(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_ascent(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_ascent(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_descent(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_descent(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_underline_position(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_underline_position(data, (godot_rid *)&p_font, p_size); +} + +float TextServerGDNative::font_get_underline_thickness(RID p_font, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_underline_thickness(data, (godot_rid *)&p_font, p_size); +} + +void TextServerGDNative::font_set_antialiased(RID p_font, bool p_antialiased) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_antialiased(data, (godot_rid *)&p_font, p_antialiased); +} + +bool TextServerGDNative::font_get_antialiased(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_antialiased(data, (godot_rid *)&p_font); +} + +Dictionary TextServerGDNative::font_get_variation_list(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, Dictionary()); + godot_dictionary result = interface->font_get_variation_list(data, (godot_rid *)&p_font); + Dictionary info = *(Dictionary *)&result; + godot_dictionary_destroy(&result); + + return info; +} + +void TextServerGDNative::font_set_variation(RID p_font, const String &p_name, double p_value) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name, p_value); +} + +double TextServerGDNative::font_get_variation(RID p_font, const String &p_name) const { + return interface->font_get_variation(data, (godot_rid *)&p_font, (godot_string *)&p_name); +} + +void TextServerGDNative::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_hinting(data, (godot_rid *)&p_font, (godot_int)p_hinting); +} + +TextServer::Hinting TextServerGDNative::font_get_hinting(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::HINTING_NONE); + return (TextServer::Hinting)interface->font_get_hinting(data, (godot_rid *)&p_font); +} + +Dictionary TextServerGDNative::font_get_feature_list(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, Dictionary()); + godot_dictionary result = interface->font_get_feature_list(data, (godot_rid *)&p_font); + Dictionary info = *(Dictionary *)&result; + godot_dictionary_destroy(&result); + + return info; +} + +void TextServerGDNative::font_set_distance_field_hint(RID p_font, bool p_distance_field) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_distance_field_hint(data, (godot_rid *)&p_font, p_distance_field); +} + +bool TextServerGDNative::font_get_distance_field_hint(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_distance_field_hint(data, (godot_rid *)&p_font); +} + +void TextServerGDNative::font_set_force_autohinter(RID p_font, bool p_enabeld) { + ERR_FAIL_COND(interface == nullptr); + interface->font_set_force_autohinter(data, (godot_rid *)&p_font, p_enabeld); +} + +bool TextServerGDNative::font_get_force_autohinter(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_force_autohinter(data, (godot_rid *)&p_font); +} + +bool TextServerGDNative::font_has_char(RID p_font, char32_t p_char) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_has_char(data, (godot_rid *)&p_font, p_char); +} + +String TextServerGDNative::font_get_supported_chars(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->font_get_supported_chars(data, (godot_rid *)&p_font); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +bool TextServerGDNative::font_has_outline(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_has_outline(data, (godot_rid *)&p_font); +} + +float TextServerGDNative::font_get_base_size(RID p_font) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->font_get_base_size(data, (godot_rid *)&p_font); +} + +bool TextServerGDNative::font_is_language_supported(RID p_font, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_is_language_supported(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +void TextServerGDNative::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language, p_supported); +} + +bool TextServerGDNative::font_get_language_support_override(RID p_font, const String &p_language) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +void TextServerGDNative::font_remove_language_support_override(RID p_font, const String &p_language) { + ERR_FAIL_COND(interface == nullptr); + interface->font_remove_language_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_language); +} + +Vector<String> TextServerGDNative::font_get_language_support_overrides(RID p_font) { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->font_get_language_support_overrides(data, (godot_rid *)&p_font); + Vector<String> ret = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return ret; +} + +bool TextServerGDNative::font_is_script_supported(RID p_font, const String &p_script) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_is_script_supported(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +void TextServerGDNative::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script, p_supported); +} + +bool TextServerGDNative::font_get_script_support_override(RID p_font, const String &p_script) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->font_get_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +void TextServerGDNative::font_remove_script_support_override(RID p_font, const String &p_script) { + ERR_FAIL_COND(interface == nullptr); + interface->font_remove_script_support_override(data, (godot_rid *)&p_font, (godot_string *)&p_script); +} + +Vector<String> TextServerGDNative::font_get_script_support_overrides(RID p_font) { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->font_get_script_support_overrides(data, (godot_rid *)&p_font); + Vector<String> ret = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return ret; +} + +uint32_t TextServerGDNative::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const { + ERR_FAIL_COND_V(interface == nullptr, 0); + return interface->font_get_glyph_index(data, (godot_rid *)&p_font, p_char, p_variation_selector); +} + +Vector2 TextServerGDNative::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_get_glyph_advance(data, (godot_rid *)&p_font, p_index, p_size); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +Vector2 TextServerGDNative::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_get_glyph_kerning(data, (godot_rid *)&p_font, p_index_a, p_index_b, p_size); + Vector2 kerning = *(Vector2 *)&result; + return kerning; +} + +Vector2 TextServerGDNative::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_draw_glyph(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +Vector2 TextServerGDNative::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2()); + godot_vector2 result = interface->font_draw_glyph_outline(data, (godot_rid *)&p_font, (godot_rid *)&p_canvas, p_size, p_outline_size, (const godot_vector2 *)&p_pos, p_index, (const godot_color *)&p_color); + Vector2 advance = *(Vector2 *)&result; + return advance; +} + +float TextServerGDNative::font_get_oversampling() const { + ERR_FAIL_COND_V(interface == nullptr, 1.f); + return interface->font_get_oversampling(data); +} + +void TextServerGDNative::font_set_oversampling(float p_oversampling) { + ERR_FAIL_COND(interface == nullptr); + return interface->font_set_oversampling(data, p_oversampling); +} + +Vector<String> TextServerGDNative::get_system_fonts() const { + ERR_FAIL_COND_V(interface == nullptr, Vector<String>()); + godot_packed_string_array result = interface->get_system_fonts(data); + Vector<String> fonts = *(Vector<String> *)&result; + godot_packed_string_array_destroy(&result); + return fonts; +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +RID TextServerGDNative::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->create_shaped_text(data, (godot_int)p_direction, (godot_int)p_orientation); + RID rid = *(RID *)&result; + return rid; +} + +void TextServerGDNative::shaped_text_clear(RID p_shaped) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_clear(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_direction(data, (godot_rid *)&p_shaped, (godot_int)p_direction); +} + +TextServer::Direction TextServerGDNative::shaped_text_get_direction(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::DIRECTION_LTR); + return (TextServer::Direction)interface->shaped_text_get_direction(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_orientation(data, (godot_rid *)&p_shaped, (godot_int)p_orientation); +} + +TextServer::Orientation TextServerGDNative::shaped_text_get_orientation(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, TextServer::ORIENTATION_HORIZONTAL); + return (TextServer::Orientation)interface->shaped_text_get_orientation(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_bidi_override(data, (godot_rid *)&p_shaped, (const godot_packed_vector2i_array *)&p_override); +} + +void TextServerGDNative::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_preserve_invalid(data, (godot_rid *)&p_shaped, p_enabled); +} + +bool TextServerGDNative::shaped_text_get_preserve_invalid(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return (TextServer::Orientation)interface->shaped_text_get_preserve_invalid(data, (godot_rid *)&p_shaped); +} + +void TextServerGDNative::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + ERR_FAIL_COND(interface == nullptr); + interface->shaped_text_set_preserve_control(data, (godot_rid *)&p_shaped, p_enabled); +} + +bool TextServerGDNative::shaped_text_get_preserve_control(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return (TextServer::Orientation)interface->shaped_text_get_preserve_control(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_add_string(data, (godot_rid *)&p_shaped, (const godot_string *)&p_text, (const godot_rid **)p_fonts.ptr(), p_size, (const godot_dictionary *)&p_opentype_features, (const godot_string *)&p_language); +} + +bool TextServerGDNative::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_add_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align, p_length); +} + +bool TextServerGDNative::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_resize_object(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key, (const godot_vector2 *)&p_size, (godot_int)p_inline_align); +} + +RID TextServerGDNative::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->shaped_text_substr(data, (godot_rid *)&p_shaped, (godot_int)p_start, (godot_int)p_length); + RID rid = *(RID *)&result; + return rid; +} + +RID TextServerGDNative::shaped_text_get_parent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, RID()); + godot_rid result = interface->shaped_text_get_parent(data, (godot_rid *)&p_shaped); + RID rid = *(RID *)&result; + return rid; +} + +float TextServerGDNative::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t p_jst_flags) { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_fit_to_width(data, (godot_rid *)&p_shaped, p_width, p_jst_flags); +} + +float TextServerGDNative::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_tab_align(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_tab_stops); +} + +bool TextServerGDNative::shaped_text_shape(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_shape(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_update_breaks(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_update_breaks(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_update_justification_ops(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_update_justification_ops(data, (godot_rid *)&p_shaped); +} + +bool TextServerGDNative::shaped_text_is_ready(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, false); + return interface->shaped_text_is_ready(data, (godot_rid *)&p_shaped); +} + +Vector<TextServer::Glyph> TextServerGDNative::shaped_text_get_glyphs(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); + godot_packed_glyph_array result = interface->shaped_text_get_glyphs(data, (godot_rid *)&p_shaped); + Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; + godot_packed_glyph_array_destroy(&result); + return glyphs; +} + +Vector2i TextServerGDNative::shaped_text_get_range(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector2i()); + godot_vector2i result = interface->shaped_text_get_range(data, (godot_rid *)&p_shaped); + Vector2i range = *(Vector2i *)&result; + return range; +} + +Vector<TextServer::Glyph> TextServerGDNative::shaped_text_sort_logical(RID p_shaped) { + ERR_FAIL_COND_V(interface == nullptr, Vector<TextServer::Glyph>()); + godot_packed_glyph_array result = interface->shaped_text_sort_logical(data, (godot_rid *)&p_shaped); + Vector<TextServer::Glyph> glyphs = *(Vector<TextServer::Glyph> *)&result; + godot_packed_glyph_array_destroy(&result); + return glyphs; +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start, bool p_once, uint8_t p_break_flags) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_line_breaks_adv != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks_adv(data, (godot_rid *)&p_shaped, (godot_packed_float32_array *)&p_width, p_start, p_once, p_break_flags); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_line_breaks_adv(p_shaped, p_width, p_break_flags); + } +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start, uint8_t p_break_flags) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_line_breaks != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_line_breaks(data, (godot_rid *)&p_shaped, p_width, p_start, p_break_flags); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_line_breaks(p_shaped, p_width, p_break_flags); + } +} + +Vector<Vector2i> TextServerGDNative::shaped_text_get_word_breaks(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Vector<Vector2i>()); + if (interface->shaped_text_get_word_breaks != nullptr) { + godot_packed_vector2i_array result = interface->shaped_text_get_word_breaks(data, (godot_rid *)&p_shaped); + Vector<Vector2i> breaks = *(Vector<Vector2i> *)&result; + godot_packed_vector2i_array_destroy(&result); + return breaks; + } else { + return TextServer::shaped_text_get_word_breaks(p_shaped); + } +} + +Array TextServerGDNative::shaped_text_get_objects(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Array()); + godot_array result = interface->shaped_text_get_objects(data, (godot_rid *)&p_shaped); + Array rect = *(Array *)&result; + return rect; +} + +Rect2 TextServerGDNative::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + ERR_FAIL_COND_V(interface == nullptr, Rect2()); + godot_rect2 result = interface->shaped_text_get_object_rect(data, (godot_rid *)&p_shaped, (const godot_variant *)&p_key); + Rect2 rect = *(Rect2 *)&result; + return rect; +} + +Size2 TextServerGDNative::shaped_text_get_size(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, Size2()); + godot_vector2 result = interface->shaped_text_get_size(data, (godot_rid *)&p_shaped); + Size2 size = *(Size2 *)&result; + return size; +} + +float TextServerGDNative::shaped_text_get_ascent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_ascent(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_descent(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_descent(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_width(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_width(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_underline_position(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_underline_position(data, (godot_rid *)&p_shaped); +} + +float TextServerGDNative::shaped_text_get_underline_thickness(RID p_shaped) const { + ERR_FAIL_COND_V(interface == nullptr, 0.f); + return interface->shaped_text_get_underline_thickness(data, (godot_rid *)&p_shaped); +} + +String TextServerGDNative::format_number(const String &p_string, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + godot_string result = interface->format_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); + if (interface->format_number == nullptr) { + return p_string; + } + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +String TextServerGDNative::parse_number(const String &p_string, const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + if (interface->parse_number == nullptr) { + return p_string; + } + godot_string result = interface->parse_number(data, (const godot_string *)&p_string, (const godot_string *)&p_language); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +String TextServerGDNative::percent_sign(const String &p_language) const { + ERR_FAIL_COND_V(interface == nullptr, String()); + if (interface->percent_sign == nullptr) { + return "%"; + } + godot_string result = interface->percent_sign(data, (const godot_string *)&p_language); + String ret = *(String *)&result; + godot_string_destroy(&result); + return ret; +} + +TextServer *TextServerGDNative::create_func(Error &r_error, void *p_user_data) { + const godot_text_interface_gdnative *interface = (const godot_text_interface_gdnative *)p_user_data; + r_error = OK; + + TextServerGDNative *server = memnew(TextServerGDNative()); + server->interface = interface; + server->data = interface->constructor((godot_object *)server); + + return server; +} + +TextServerGDNative::TextServerGDNative() { + data = nullptr; + interface = nullptr; +} + +TextServerGDNative::~TextServerGDNative() { + if (interface != nullptr) { + interface->destructor(data); + data = nullptr; + interface = nullptr; + } +} + +/*************************************************************************/ +/* GDNative functions */ +/*************************************************************************/ + +#ifdef __cplusplus +extern "C" { +#endif + +static_assert(sizeof(godot_glyph) == sizeof(TextServer::Glyph), "Glyph size mismatch"); +static_assert(sizeof(godot_packed_glyph_array) == sizeof(Vector<TextServer::Glyph>), "Vector<Glyph> size mismatch"); + +void GDAPI godot_text_register_interface(const godot_text_interface_gdnative *p_interface, const godot_string *p_name, uint32_t p_features) { + ERR_FAIL_COND(p_interface->version.major != 1); + String name = *(String *)p_name; + TextServerManager::register_create_function(name + "(GDNative)", p_features, TextServerGDNative::create_func, (void *)p_interface); +} + +// Glyph + +void GDAPI godot_glyph_new(godot_glyph *r_dest) { + TextServer::Glyph *dest = (TextServer::Glyph *)r_dest; + *dest = TextServer::Glyph(); +} + +godot_vector2i GDAPI godot_glyph_get_range(const godot_glyph *p_self) { + godot_vector2i dest; + Vector2i *d = (Vector2i *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + d->x = self->start; + d->y = self->end; + return dest; +} + +void GDAPI godot_glyph_set_range(godot_glyph *p_self, const godot_vector2i *p_range) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const Vector2i *range = (const Vector2i *)p_range; + self->start = range->x; + self->end = range->y; +} + +godot_int GDAPI godot_glyph_get_count(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->count; +} + +void GDAPI godot_glyph_set_count(godot_glyph *p_self, godot_int p_count) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->count = p_count; +} + +godot_int GDAPI godot_glyph_get_repeat(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->repeat; +} + +void GDAPI godot_glyph_set_repeat(godot_glyph *p_self, godot_int p_repeat) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->repeat = p_repeat; +} + +godot_int GDAPI godot_glyph_get_flags(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->flags; +} + +void GDAPI godot_glyph_set_flags(godot_glyph *p_self, godot_int p_flags) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->flags = p_flags; +} + +godot_vector2 GDAPI godot_glyph_get_offset(const godot_glyph *p_self) { + godot_vector2 dest; + Vector2 *d = (Vector2 *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + d->x = self->x_off; + d->y = self->y_off; + return dest; +} + +void GDAPI godot_glyph_set_offset(godot_glyph *p_self, const godot_vector2 *p_offset) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const Vector2 *offset = (const Vector2 *)p_offset; + self->x_off = offset->x; + self->y_off = offset->y; +} + +godot_real GDAPI godot_glyph_get_advance(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->advance; +} + +void GDAPI godot_glyph_set_advance(godot_glyph *p_self, godot_real p_advance) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->advance = p_advance; +} + +godot_rid GDAPI godot_glyph_get_font(const godot_glyph *p_self) { + godot_rid dest; + RID *d = (RID *)&dest; + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + *d = self->font_rid; + return dest; +} + +void GDAPI godot_glyph_set_font(godot_glyph *p_self, godot_rid *p_font) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + const RID *font = (const RID *)p_font; + self->font_rid = *font; +} + +godot_int GDAPI godot_glyph_get_font_size(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->font_size; +} + +void GDAPI godot_glyph_set_font_size(godot_glyph *p_self, godot_int p_size) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->font_size = p_size; +} + +godot_int GDAPI godot_glyph_get_index(const godot_glyph *p_self) { + const TextServer::Glyph *self = (const TextServer::Glyph *)p_self; + return self->index; +} + +void GDAPI godot_glyph_set_index(godot_glyph *p_self, godot_int p_index) { + TextServer::Glyph *self = (TextServer::Glyph *)p_self; + self->index = p_index; +} + +// GlyphArray + +void GDAPI godot_packed_glyph_array_new(godot_packed_glyph_array *r_dest) { + Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; + memnew_placement(dest, Vector<TextServer::Glyph>); +} + +void GDAPI godot_packed_glyph_array_new_copy(godot_packed_glyph_array *r_dest, const godot_packed_glyph_array *p_src) { + Vector<TextServer::Glyph> *dest = (Vector<TextServer::Glyph> *)r_dest; + const Vector<TextServer::Glyph> *src = (const Vector<TextServer::Glyph> *)p_src; + memnew_placement(dest, Vector<TextServer::Glyph>(*src)); +} + +const godot_glyph GDAPI *godot_packed_glyph_array_ptr(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return (const godot_glyph *)self->ptr(); +} + +godot_glyph GDAPI *godot_packed_glyph_array_ptrw(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + return (godot_glyph *)self->ptrw(); +} + +void GDAPI godot_packed_glyph_array_append(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_glyph_array_append_array(godot_packed_glyph_array *p_self, const godot_packed_glyph_array *p_array) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + Vector<TextServer::Glyph> *array = (Vector<TextServer::Glyph> *)p_array; + self->append_array(*array); +} + +godot_error GDAPI godot_packed_glyph_array_insert(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + return (godot_error)self->insert(p_idx, s); +} + +godot_bool GDAPI godot_packed_glyph_array_has(godot_packed_glyph_array *p_self, const godot_glyph *p_value) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &v = *(TextServer::Glyph *)p_value; + return (godot_bool)self->has(v); +} + +void GDAPI godot_packed_glyph_array_sort(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->sort(); +} + +void GDAPI godot_packed_glyph_array_invert(godot_packed_glyph_array *p_self) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->invert(); +} + +void GDAPI godot_packed_glyph_array_push_back(godot_packed_glyph_array *p_self, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->push_back(s); +} + +void GDAPI godot_packed_glyph_array_remove(godot_packed_glyph_array *p_self, const godot_int p_idx) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->remove(p_idx); +} + +void GDAPI godot_packed_glyph_array_resize(godot_packed_glyph_array *p_self, const godot_int p_size) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + self->resize(p_size); +} + +void GDAPI godot_packed_glyph_array_set(godot_packed_glyph_array *p_self, const godot_int p_idx, const godot_glyph *p_data) { + Vector<TextServer::Glyph> *self = (Vector<TextServer::Glyph> *)p_self; + TextServer::Glyph &s = *(TextServer::Glyph *)p_data; + self->set(p_idx, s); +} + +godot_glyph GDAPI godot_packed_glyph_array_get(const godot_packed_glyph_array *p_self, const godot_int p_idx) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + godot_glyph v; + TextServer::Glyph *s = (TextServer::Glyph *)&v; + *s = self->get(p_idx); + return v; +} + +godot_int GDAPI godot_packed_glyph_array_size(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return self->size(); +} + +godot_bool GDAPI godot_packed_glyph_array_is_empty(const godot_packed_glyph_array *p_self) { + const Vector<TextServer::Glyph> *self = (const Vector<TextServer::Glyph> *)p_self; + return self->is_empty(); +} + +void GDAPI godot_packed_glyph_array_destroy(godot_packed_glyph_array *p_self) { + ((Vector<TextServer::Glyph> *)p_self)->~Vector(); +} + +#ifdef __cplusplus +} +#endif diff --git a/modules/gdnative/text/text_server_gdnative.h b/modules/gdnative/text/text_server_gdnative.h new file mode 100644 index 0000000000..959302aaf4 --- /dev/null +++ b/modules/gdnative/text/text_server_gdnative.h @@ -0,0 +1,187 @@ +/*************************************************************************/ +/* text_server_gdnative.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_GDNATIVE_H +#define TEXT_SERVER_GDNATIVE_H + +#include "modules/gdnative/gdnative.h" + +#include "servers/text_server.h" + +class TextServerGDNative : public TextServer { + GDCLASS(TextServerGDNative, TextServer); + + const godot_text_interface_gdnative *interface = nullptr; + void *data = nullptr; + +protected: + static void _bind_methods(){}; + +public: + virtual bool has_feature(Feature p_feature) override; + virtual String get_name() const override; + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + +#ifdef TOOLS_ENABLED + virtual String get_support_data_filename() override; + virtual String get_support_data_info() override; + virtual bool save_support_data(const String &p_filename) override; +#endif + + virtual bool is_locale_right_to_left(const String &p_locale) override; + + /* Font interface */ + virtual RID create_font_system(const String &p_name, int p_base_size = 16) override; + virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override; + virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override; + + virtual float font_get_height(RID p_font, int p_size) const override; + virtual float font_get_ascent(RID p_font, int p_size) const override; + virtual float font_get_descent(RID p_font, int p_size) const override; + + virtual float font_get_underline_position(RID p_font, int p_size) const override; + virtual float font_get_underline_thickness(RID p_font, int p_size) const override; + + virtual void font_set_antialiased(RID p_font, bool p_antialiased) override; + virtual bool font_get_antialiased(RID p_font) const override; + + virtual Dictionary font_get_feature_list(RID p_font) const override; + virtual Dictionary font_get_variation_list(RID p_font) const override; + + virtual void font_set_variation(RID p_font, const String &p_name, double p_value) override; + virtual double font_get_variation(RID p_font, const String &p_name) const override; + + virtual void font_set_hinting(RID p_font, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font) const override; + + virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override; + virtual bool font_get_distance_field_hint(RID p_font) const override; + + virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override; + virtual bool font_get_force_autohinter(RID p_font) const override; + + virtual bool font_has_char(RID p_font, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font) const override; + + virtual bool font_has_outline(RID p_font) const override; + virtual float font_get_base_size(RID p_font) const override; + + virtual bool font_is_language_supported(RID p_font, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font, const String &p_language) override; + Vector<String> font_get_language_support_overrides(RID p_font) override; + + virtual bool font_is_script_supported(RID p_font, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font, const String &p_script) override; + Vector<String> font_get_script_support_overrides(RID p_font) override; + + virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override; + virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override; + virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override; + + virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + + virtual float font_get_oversampling() const override; + virtual void font_set_oversampling(float p_oversampling) override; + + virtual Vector<String> get_system_fonts() const override; + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + + virtual void shaped_text_clear(RID p_shaped) override; + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override; + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override; + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; + virtual Vector<Vector2i> shaped_text_get_line_breaks_adv(RID p_shaped, const Vector<float> &p_width, int p_start = 0, bool p_once = true, uint8_t /*TextBreakFlag*/ p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual Vector<Vector2i> shaped_text_get_line_breaks(RID p_shaped, float p_width, int p_start = 0, uint8_t p_break_flags = BREAK_MANDATORY | BREAK_WORD_BOUND) const override; + virtual Vector<Vector2i> shaped_text_get_word_breaks(RID p_shaped) const override; + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + + virtual String format_number(const String &p_string, const String &p_language = "") const override; + virtual String parse_number(const String &p_string, const String &p_language = "") const override; + virtual String percent_sign(const String &p_language = "") const override; + + static TextServer *create_func(Error &r_error, void *p_user_data); + + TextServerGDNative(); + ~TextServerGDNative(); +}; + +#endif // TEXT_SERVER_GDNATIVE_H diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 4181d8813f..8ee1c8d183 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/class_db.h" +#include "core/object/class_db.h" #include "video_stream_gdnative.h" static Ref<ResourceFormatLoaderVideoStreamGDNative> resource_loader_vsgdnative; diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index fe7c10cad9..61e882f2fe 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -30,7 +30,7 @@ #include "video_stream_gdnative.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "servers/audio_server.h" VideoDecoderServer *VideoDecoderServer::instance = nullptr; diff --git a/modules/gdnative/xr/xr_interface_gdnative.cpp b/modules/gdnative/xr/xr_interface_gdnative.cpp index d03fc33935..d1d575db62 100644 --- a/modules/gdnative/xr/xr_interface_gdnative.cpp +++ b/modules/gdnative/xr/xr_interface_gdnative.cpp @@ -302,12 +302,12 @@ godot_int GDAPI godot_xr_add_controller(char *p_device_name, godot_int p_hand, g ERR_FAIL_NULL_V(input, 0); XRPositionalTracker *new_tracker = memnew(XRPositionalTracker); - new_tracker->set_name(p_device_name); - new_tracker->set_type(XRServer::TRACKER_CONTROLLER); + new_tracker->set_tracker_name(p_device_name); + new_tracker->set_tracker_type(XRServer::TRACKER_CONTROLLER); if (p_hand == 1) { - new_tracker->set_hand(XRPositionalTracker::TRACKER_LEFT_HAND); + new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_LEFT); } else if (p_hand == 2) { - new_tracker->set_hand(XRPositionalTracker::TRACKER_RIGHT_HAND); + new_tracker->set_tracker_hand(XRPositionalTracker::TRACKER_HAND_RIGHT); } // also register as joystick... diff --git a/modules/gdnavigation/SCsub b/modules/gdnavigation/SCsub index 877d601c6a..22b5509b32 100644 --- a/modules/gdnavigation/SCsub +++ b/modules/gdnavigation/SCsub @@ -5,6 +5,10 @@ Import("env_modules") env_navigation = env_modules.Clone() +# Thirdparty source files + +thirdparty_obj = [] + # Recast Thirdparty source files if env["builtin_recast"]: thirdparty_dir = "#thirdparty/recastnavigation/Recast/" @@ -23,28 +27,37 @@ if env["builtin_recast"]: ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/Include"]) + env_navigation.Prepend(CPPPATH=[thirdparty_dir + "Include"]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) - + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) # RVO Thirdparty source files if env["builtin_rvo2"]: - thirdparty_dir = "#thirdparty/rvo2" + thirdparty_dir = "#thirdparty/rvo2/" thirdparty_sources = [ - "/src/Agent.cpp", - "/src/KdTree.cpp", + "Agent.cpp", + "KdTree.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - env_navigation.Prepend(CPPPATH=[thirdparty_dir + "/src"]) + env_navigation.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_navigation.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + + +env.modules_sources += thirdparty_obj # Godot source files -env_navigation.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_navigation.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h index e3e02f3d7c..c00d60ced7 100644 --- a/modules/gdnavigation/gd_navigation_server.h +++ b/modules/gdnavigation/gd_navigation_server.h @@ -31,8 +31,8 @@ #ifndef GD_NAVIGATION_SERVER_H #define GD_NAVIGATION_SERVER_H -#include "core/rid.h" -#include "core/rid_owner.h" +#include "core/templates/rid.h" +#include "core/templates/rid_owner.h" #include "servers/navigation_server_3d.h" #include "nav_map.h" diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp index 7919e6a01f..c8c1b422e8 100644 --- a/modules/gdnavigation/nav_map.cpp +++ b/modules/gdnavigation/nav_map.cpp @@ -707,7 +707,7 @@ void NavMap::sync() { } if (regenerate_links) { - map_update_id = map_update_id + 1 % 9999999; + map_update_id = (map_update_id + 1) % 9999999; } if (agents_dirty) { diff --git a/modules/gdnavigation/nav_rid.h b/modules/gdnavigation/nav_rid.h index c119ecc5e0..b727fceb04 100644 --- a/modules/gdnavigation/nav_rid.h +++ b/modules/gdnavigation/nav_rid.h @@ -31,7 +31,7 @@ #ifndef NAV_RID_H #define NAV_RID_H -#include "core/rid.h" +#include "core/templates/rid.h" /** @author AndreaCatania diff --git a/modules/gdnavigation/navigation_mesh_generator.cpp b/modules/gdnavigation/navigation_mesh_generator.cpp index 5329600e39..88428d5eb4 100644 --- a/modules/gdnavigation/navigation_mesh_generator.cpp +++ b/modules/gdnavigation/navigation_mesh_generator.cpp @@ -151,7 +151,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, if (Object::cast_to<CSGShape3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { CSGShape3D *csg_shape = Object::cast_to<CSGShape3D>(p_node); Array meshes = csg_shape->get_meshes(); - if (!meshes.empty()) { + if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_verticies, p_indices); @@ -176,10 +176,10 @@ void NavigationMeshGenerator::_parse_geometry(Transform p_accumulated_transform, BoxShape3D *box = Object::cast_to<BoxShape3D>(*s); if (box) { - Ref<CubeMesh> cube_mesh; - cube_mesh.instance(); - cube_mesh->set_size(box->get_extents() * 2.0); - mesh = cube_mesh; + Ref<BoxMesh> box_mesh; + box_mesh.instance(); + box_mesh->set_size(box->get_size()); + mesh = box_mesh; } CapsuleShape3D *capsule = Object::cast_to<CapsuleShape3D>(*s); diff --git a/modules/gdnavigation/register_types.cpp b/modules/gdnavigation/register_types.cpp index 088b26bf17..1ae19ebe47 100644 --- a/modules/gdnavigation/register_types.cpp +++ b/modules/gdnavigation/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "gd_navigation_server.h" #include "servers/navigation_server_3d.h" diff --git a/modules/gdnavigation/rvo_agent.h b/modules/gdnavigation/rvo_agent.h index 1ad9d3ed76..de36508edb 100644 --- a/modules/gdnavigation/rvo_agent.h +++ b/modules/gdnavigation/rvo_agent.h @@ -31,7 +31,7 @@ #ifndef RVO_AGENT_H #define RVO_AGENT_H -#include "core/class_db.h" +#include "core/object/class_db.h" #include "nav_rid.h" #include <Agent.h> diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py index 6fc227e7f5..61ce6185a5 100644 --- a/modules/gdscript/config.py +++ b/modules/gdscript/config.py @@ -10,7 +10,6 @@ def get_doc_classes(): return [ "@GDScript", "GDScript", - "GDScriptFunctionState", ] diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index e170667a30..4ed129b3ff 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -55,8 +55,7 @@ <description> Returns the absolute value of parameter [code]s[/code] (i.e. positive value). [codeblock] - # a is 1 - a = abs(-1) + a = abs(-1) # a is 1 [/codeblock] </description> </method> @@ -94,14 +93,15 @@ <argument index="1" name="message" type="String" default=""""> </argument> <description> - Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated and the program is halted until you resume it. Only executes in debug builds, or when running the game from the editor. Use it for debugging purposes, to make sure a statement is [code]true[/code] during development. + Asserts that the [code]condition[/code] is [code]true[/code]. If the [code]condition[/code] is [code]false[/code], an error is generated. When running from the editor, the running project will also be paused until you resume it. This can be used as a stronger form of [method push_error] for reporting errors to project developers or add-on users. + [b]Note:[/b] For performance reasons, the code inside [method assert] is only executed in debug builds or when running the project from the editor. Don't include code that has side effects in an [method assert] call. Otherwise, the project will behave differently when exported in release mode. The optional [code]message[/code] argument, if given, is shown in addition to the generic "Assertion failed" message. You can use this to provide additional details about why the assertion failed. [codeblock] - # Imagine we always want speed to be between 0 and 20 - speed = -10 + # Imagine we always want speed to be between 0 and 20. + var speed = -10 assert(speed < 20) # True, the program will continue assert(speed >= 0) # False, the program will stop - assert(speed >= 0 && speed < 20) # You can also combine the two conditional statements in one check + assert(speed >= 0 and speed < 20) # You can also combine the two conditional statements in one check assert(speed < 20, "speed = %f, but the speed limit is 20" % speed) # Show a message with clarifying details [/codeblock] </description> @@ -165,10 +165,10 @@ <description> Rounds [code]s[/code] upward (towards positive infinity), returning the smallest whole number that is not less than [code]s[/code]. [codeblock] - i = ceil(1.45) # i is 2 - i = ceil(1.001) # i is 2 + a = ceil(1.45) # a is 2.0 + a = ceil(1.001) # a is 2.0 [/codeblock] - See also [method floor], [method round], and [method stepify]. + See also [method floor], [method round], [method stepify], and [int]. </description> </method> <method name="char"> @@ -198,13 +198,9 @@ <description> Clamps [code]value[/code] and returns a value not less than [code]min[/code] and not more than [code]max[/code]. [codeblock] - speed = 1000 - # a is 20 - a = clamp(speed, 1, 20) - - speed = -10 - # a is 1 - a = clamp(speed, 1, 20) + a = clamp(1000, 1, 20) # a is 20 + a = clamp(-10, 1, 20) # a is 1 + a = clamp(15, 1, 20) # a is 15 [/codeblock] </description> </method> @@ -235,9 +231,8 @@ <description> Returns the cosine of angle [code]s[/code] in radians. [codeblock] - # Prints 1 then -1 - print(cos(PI * 2)) - print(cos(PI)) + a = cos(TAU) # a is 1.0 + a = cos(PI) # a is -1.0 [/codeblock] </description> </method> @@ -249,8 +244,7 @@ <description> Returns the hyperbolic cosine of [code]s[/code] in radians. [codeblock] - # Prints 1.543081 - print(cosh(1)) + print(cosh(1)) # Prints 1.543081 [/codeblock] </description> </method> @@ -275,8 +269,7 @@ <description> Returns the result of [code]value[/code] decreased by [code]step[/code] * [code]amount[/code]. [codeblock] - # a = 59 - a = dectime(60, 10, 0.1)) + a = dectime(60, 10, 0.1)) # a is 59.0 [/codeblock] </description> </method> @@ -288,8 +281,7 @@ <description> Converts an angle expressed in degrees to radians. [codeblock] - # r is 3.141593 - r = deg2rad(180) + r = deg2rad(180) # r is 3.141593 [/codeblock] </description> </method> @@ -299,7 +291,7 @@ <argument index="0" name="dict" type="Dictionary"> </argument> <description> - Converts a previously converted instance to a dictionary, back into an instance. Useful for deserializing. + Converts a dictionary (previously created with [method inst2dict]) back to an instance. Useful for deserializing. </description> </method> <method name="ease"> @@ -335,13 +327,12 @@ <description> Rounds [code]s[/code] downward (towards negative infinity), returning the largest whole number that is not more than [code]s[/code]. [codeblock] - # a is 2.0 - a = floor(2.99) - # a is -3.0 - a = floor(-2.99) + a = floor(2.45) # a is 2.0 + a = floor(2.99) # a is 2.0 + a = floor(-2.99) # a is -3.0 [/codeblock] - See also [method ceil], [method round], and [method stepify]. - [b]Note:[/b] This method returns a float. If you need an integer, you can use [code]int(s)[/code] directly. + See also [method ceil], [method round], [method stepify], and [int]. + [b]Note:[/b] This method returns a float. If you need an integer and [code]s[/code] is a non-negative number, you can use [code]int(s)[/code] directly. </description> </method> <method name="fmod"> @@ -354,8 +345,7 @@ <description> Returns the floating-point remainder of [code]a/b[/code], keeping the sign of [code]a[/code]. [codeblock] - # Remainder is 1.5 - var remainder = fmod(7, 5.5) + r = fmod(7, 5.5) # r is 1.5 [/codeblock] For the integer remainder operation, use the % operator. </description> @@ -386,24 +376,6 @@ [/codeblock] </description> </method> - <method name="funcref"> - <return type="FuncRef"> - </return> - <argument index="0" name="instance" type="Object"> - </argument> - <argument index="1" name="funcname" type="String"> - </argument> - <description> - Returns a reference to the specified function [code]funcname[/code] in the [code]instance[/code] node. As functions aren't first-class objects in GDscript, use [code]funcref[/code] to store a [FuncRef] in a variable and call it later. - [codeblock] - func foo(): - return("bar") - - a = funcref(self, "foo") - print(a.call_func()) # Prints bar - [/codeblock] - </description> - </method> <method name="get_stack"> <return type="Array"> </return> @@ -791,9 +763,9 @@ <argument index="1" name="exp" type="float"> </argument> <description> - Returns the result of [code]x[/code] raised to the power of [code]y[/code]. + Returns the result of [code]base[/code] raised to the power of [code]exp[/code]. [codeblock] - pow(2, 5) # Returns 32 + pow(2, 5) # Returns 32.0 [/codeblock] </description> </method> @@ -818,7 +790,7 @@ Converts one or more arguments to strings in the best way possible and prints them to the console. [codeblock] a = [1, 2, 3] - print("a", "b", a) # Prints ab[1, 2, 3] + print("a", "=", a) # Prints a=[1, 2, 3] [/codeblock] [b]Note:[/b] Consider using [method push_error] and [method push_warning] to print error and warning messages instead of [method print]. This distinguishes them from print messages used for debugging purposes, while also displaying a stack trace when an error or warning is printed. </description> @@ -917,21 +889,7 @@ <description> Converts an angle expressed in radians to degrees. [codeblock] - rad2deg(0.523599) # Returns 30 - [/codeblock] - </description> - </method> - <method name="rand_range"> - <return type="float"> - </return> - <argument index="0" name="from" type="float"> - </argument> - <argument index="1" name="to" type="float"> - </argument> - <description> - Random range, any floating point value between [code]from[/code] and [code]to[/code]. - [codeblock] - prints(rand_range(0, 1), rand_range(0, 1)) # Prints e.g. 0.135591 0.405263 + rad2deg(0.523599) # Returns 30.0 [/codeblock] </description> </method> @@ -954,6 +912,20 @@ [/codeblock] </description> </method> + <method name="randf_range"> + <return type="float"> + </return> + <argument index="0" name="from" type="float"> + </argument> + <argument index="1" name="to" type="float"> + </argument> + <description> + Random range, any floating point value between [code]from[/code] and [code]to[/code]. + [codeblock] + prints(randf_range(-10, 10), randf_range(-10, 10)) # Prints e.g. -3.844535 7.45315 + [/codeblock] + </description> + </method> <method name="randi"> <return type="int"> </return> @@ -967,6 +939,21 @@ [/codeblock] </description> </method> + <method name="randi_range"> + <return type="int"> + </return> + <argument index="0" name="from" type="int"> + </argument> + <argument index="1" name="to" type="int"> + </argument> + <description> + Random range, any 32-bit integer value between [code]from[/code] and [code]to[/code] (inclusive). If [code]to[/code] is lesser than [code]from[/code] they are swapped. + [codeblock] + print(randi_range(0, 1)) # Prints 0 or 1 + print(randi_range(-10, 1000)) # Prints any number from -10 to 1000 + [/codeblock] + </description> + </method> <method name="randomize"> <return type="void"> </return> @@ -1024,9 +1011,11 @@ <description> Rounds [code]s[/code] to the nearest whole number, with halfway cases rounded away from zero. [codeblock] - round(2.6) # Returns 3 + a = round(2.49) # a is 2.0 + a = round(2.5) # a is 3.0 + a = round(2.51) # a is 3.0 [/codeblock] - See also [method floor], [method ceil], and [method stepify]. + See also [method floor], [method ceil], [method stepify], and [int]. </description> </method> <method name="seed"> @@ -1096,9 +1085,9 @@ This S-shaped curve is the cubic Hermite interpolator, given by [code]f(s) = 3*s^2 - 2*s^3[/code]. [codeblock] smoothstep(0, 2, -5.0) # Returns 0.0 - smoothstep(0, 2, 0.5) # Returns 0.15625 - smoothstep(0, 2, 1.0) # Returns 0.5 - smoothstep(0, 2, 2.0) # Returns 1.0 + smoothstep(0, 2, 0.5) # Returns 0.15625 + smoothstep(0, 2, 1.0) # Returns 0.5 + smoothstep(0, 2, 2.0) # Returns 1.0 [/codeblock] </description> </method> @@ -1123,12 +1112,9 @@ <description> Returns the position of the first non-zero digit, after the decimal point. Note that the maximum return value is 10, which is a design decision in the implementation. [codeblock] - # n is 0 - n = step_decimals(5) - # n is 4 - n = step_decimals(1.0005) - # n is 9 - n = step_decimals(0.000000005) + n = step_decimals(5) # n is 0 + n = step_decimals(1.0005) # n is 4 + n = step_decimals(0.000000005) # n is 9 [/codeblock] </description> </method> @@ -1142,10 +1128,10 @@ <description> Snaps float value [code]s[/code] to a given [code]step[/code]. This can also be used to round a floating point number to an arbitrary number of decimals. [codeblock] - stepify(100, 32) # Returns 96 + stepify(100, 32) # Returns 96.0 stepify(3.14159, 0.01) # Returns 3.14 [/codeblock] - See also [method ceil], [method floor], and [method round]. + See also [method ceil], [method floor], [method round], and [int]. </description> </method> <method name="str" qualifiers="vararg"> @@ -1195,8 +1181,8 @@ <description> Returns the hyperbolic tangent of [code]s[/code]. [codeblock] - a = log(2.0) # Returns 0.693147 - tanh(a) # Returns 0.6 + a = log(2.0) # a is 0.693147 + b = tanh(a) # b is 0.6 [/codeblock] </description> </method> diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml deleted file mode 100644 index 5e369b32d9..0000000000 --- a/modules/gdscript/doc_classes/GDScriptFunctionState.xml +++ /dev/null @@ -1,45 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" ?> -<class name="GDScriptFunctionState" inherits="Reference" version="4.0"> - <brief_description> - State of a function call after yielding. - </brief_description> - <description> - FIXME: Outdated docs as of GDScript rewrite in 4.0. - Calling [code]yield[/code] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object. - </description> - <tutorials> - </tutorials> - <methods> - <method name="is_valid" qualifiers="const"> - <return type="bool"> - </return> - <argument index="0" name="extended_check" type="bool" default="false"> - </argument> - <description> - Check whether the function call may be resumed. This is not the case if the function state was already resumed. - If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. - </description> - </method> - <method name="resume"> - <return type="Variant"> - </return> - <argument index="0" name="arg" type="Variant" default="null"> - </argument> - <description> - Resume execution of the yielded function call. - If handed an argument, return the argument from the [code]yield[/code] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments. - This function returns what the resumed function call returns, possibly another function state if yielded again. - </description> - </method> - </methods> - <signals> - <signal name="completed"> - <argument index="0" name="result" type="Variant"> - </argument> - <description> - </description> - </signal> - </signals> - <constants> - </constants> -</class> diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 49357f3d2e..e38647eaab 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -42,7 +42,7 @@ private: Color color; String start_key; String end_key; - bool line_only; + bool line_only = false; }; Vector<ColorRegion> color_regions; Map<int, int> color_region_cache; diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index 5ea416d4cc..d763df01f5 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H #define GDSCRIPT_TRANSLATION_PARSER_PLUGIN_H -#include "core/set.h" +#include "core/templates/set.h" #include "editor/editor_translation_parser.h" #include "modules/gdscript/gdscript_parser.h" #include "modules/regex/regex.h" diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index e70e3f7272..2220341b84 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -32,13 +32,13 @@ #include <stdint.h> +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/core_string_names.h" -#include "core/engine.h" -#include "core/global_constants.h" #include "core/io/file_access_encrypted.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "gdscript_analyzer.h" #include "gdscript_cache.h" #include "gdscript_compiler.h" @@ -231,7 +231,7 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) { } #endif -void GDScript::get_script_method_list(List<MethodInfo> *p_list) const { +void GDScript::_get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const { const GDScript *current = this; while (current) { for (const Map<StringName, GDScriptFunction *>::Element *E = current->member_functions.front(); E; E = E->next()) { @@ -239,18 +239,29 @@ void GDScript::get_script_method_list(List<MethodInfo> *p_list) const { MethodInfo mi; mi.name = E->key(); for (int i = 0; i < func->get_argument_count(); i++) { - mi.arguments.push_back(func->get_argument_type(i)); + PropertyInfo arginfo = func->get_argument_type(i); +#ifdef TOOLS_ENABLED + arginfo.name = func->get_argument_name(i); +#endif + mi.arguments.push_back(arginfo); } mi.return_val = func->get_return_type(); - p_list->push_back(mi); + r_list->push_back(mi); + } + if (!p_include_base) { + return; } current = current->_base; } } -void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const { +void GDScript::get_script_method_list(List<MethodInfo> *r_list) const { + _get_script_method_list(r_list, true); +} + +void GDScript::_get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const { const GDScript *sptr = this; List<PropertyInfo> props; @@ -269,15 +280,22 @@ void GDScript::get_script_property_list(List<PropertyInfo> *p_list) const { for (int i = 0; i < msort.size(); i++) { props.push_front(sptr->member_info[msort[i].name]); } + if (!p_include_base) { + break; + } sptr = sptr->_base; } for (List<PropertyInfo>::Element *E = props.front(); E; E = E->next()) { - p_list->push_back(E->get()); + r_list->push_back(E->get()); } } +void GDScript::get_script_property_list(List<PropertyInfo> *r_list) const { + _get_script_property_list(r_list, true); +} + bool GDScript::has_method(const StringName &p_method) const { return member_functions.has(p_method); } @@ -383,6 +401,183 @@ void GDScript::_update_exports_values(Map<StringName, Variant> &values, List<Pro propnames.push_back(E->get()); } } + +void GDScript::_add_doc(const DocData::ClassDoc &p_inner_class) { + if (_owner) { + _owner->_add_doc(p_inner_class); + } else { + for (int i = 0; i < docs.size(); i++) { + if (docs[i].name == p_inner_class.name) { + docs.remove(i); + break; + } + } + docs.append(p_inner_class); + } +} + +void GDScript::_clear_doc() { + docs.clear(); + doc = DocData::ClassDoc(); +} + +void GDScript::_update_doc() { + _clear_doc(); + + doc.script_path = "\"" + get_path().get_slice("://", 1) + "\""; + if (!name.is_empty()) { + doc.name = name; + } else { + doc.name = doc.script_path; + } + + if (_owner) { + doc.name = _owner->doc.name + "." + doc.name; + doc.script_path = doc.script_path + "." + doc.name; + } + + doc.is_script_doc = true; + + if (base.is_valid() && base->is_valid()) { + if (base->doc.name != String()) { + doc.inherits = base->doc.name; + } else { + doc.inherits = base->get_instance_base_type(); + } + } else if (native.is_valid()) { + doc.inherits = native->get_name(); + } + + doc.brief_description = doc_brief_description; + doc.description = doc_description; + doc.tutorials = doc_tutorials; + + for (Map<String, DocData::EnumDoc>::Element *E = doc_enums.front(); E; E = E->next()) { + if (E->value().description != "") { + doc.enums[E->key()] = E->value().description; + } + } + + List<MethodInfo> methods; + _get_script_method_list(&methods, false); + for (int i = 0; i < methods.size(); i++) { + // Ignore internal methods. + if (methods[i].name[0] == '@') { + continue; + } + + DocData::MethodDoc method_doc; + const String &class_name = methods[i].name; + if (member_functions.has(class_name)) { + GDScriptFunction *fn = member_functions[class_name]; + + // Change class name if return type is script reference. + GDScriptDataType return_type = fn->get_return_type(); + if (return_type.kind == GDScriptDataType::GDSCRIPT) { + methods[i].return_val.class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(return_type.script_type)); + } + + // Change class name if argumetn is script reference. + for (int j = 0; j < fn->get_argument_count(); j++) { + GDScriptDataType arg_type = fn->get_argument_type(j); + if (arg_type.kind == GDScriptDataType::GDSCRIPT) { + methods[i].arguments[j].class_name = _get_gdscript_reference_class_name(Object::cast_to<GDScript>(arg_type.script_type)); + } + } + } + if (doc_functions.has(methods[i].name)) { + DocData::method_doc_from_methodinfo(method_doc, methods[i], doc_functions[methods[i].name]); + } else { + DocData::method_doc_from_methodinfo(method_doc, methods[i], String()); + } + doc.methods.push_back(method_doc); + } + + List<PropertyInfo> props; + _get_script_property_list(&props, false); + for (int i = 0; i < props.size(); i++) { + ScriptMemberInfo scr_member_info; + scr_member_info.propinfo = props[i]; + scr_member_info.propinfo.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + if (member_indices.has(props[i].name)) { + const MemberInfo &mi = member_indices[props[i].name]; + scr_member_info.setter = mi.setter; + scr_member_info.getter = mi.getter; + if (mi.data_type.kind == GDScriptDataType::GDSCRIPT) { + scr_member_info.propinfo.class_name = _get_gdscript_reference_class_name( + Object::cast_to<GDScript>(mi.data_type.script_type)); + } + } + if (member_default_values.has(props[i].name)) { + scr_member_info.has_default_value = true; + scr_member_info.default_value = member_default_values[props[i].name]; + } + if (doc_variables.has(props[i].name)) { + scr_member_info.doc_string = doc_variables[props[i].name]; + } + + DocData::PropertyDoc prop_doc; + DocData::property_doc_from_scriptmemberinfo(prop_doc, scr_member_info); + doc.properties.push_back(prop_doc); + } + + List<MethodInfo> signals; + _get_script_signal_list(&signals, false); + for (int i = 0; i < signals.size(); i++) { + DocData::MethodDoc signal_doc; + if (doc_signals.has(signals[i].name)) { + DocData::signal_doc_from_methodinfo(signal_doc, signals[i], signals[i].name); + } else { + DocData::signal_doc_from_methodinfo(signal_doc, signals[i], String()); + } + doc.signals.push_back(signal_doc); + } + + for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) { + if (subclasses.has(E->key())) { + continue; + } + + // Enums. + bool is_enum = false; + if (E->value().get_type() == Variant::DICTIONARY) { + if (doc_enums.has(E->key())) { + is_enum = true; + for (int i = 0; i < doc_enums[E->key()].values.size(); i++) { + doc_enums[E->key()].values.write[i].enumeration = E->key(); + doc.constants.push_back(doc_enums[E->key()].values[i]); + } + } + } + if (!is_enum && doc_enums.has("@unnamed_enums")) { + for (int i = 0; i < doc_enums["@unnamed_enums"].values.size(); i++) { + if (E->key() == doc_enums["@unnamed_enums"].values[i].name) { + is_enum = true; + DocData::ConstantDoc constant_doc; + constant_doc.enumeration = "@unnamed_enums"; + DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_enums["@unnamed_enums"].values[i].description); + doc.constants.push_back(constant_doc); + break; + } + } + } + if (!is_enum) { + DocData::ConstantDoc constant_doc; + String doc_description; + if (doc_constants.has(E->key())) { + doc_description = doc_constants[E->key()]; + } + DocData::constant_doc_from_variant(constant_doc, E->key(), E->value(), doc_description); + doc.constants.push_back(constant_doc); + } + } + + for (Map<StringName, Ref<GDScript>>::Element *E = subclasses.front(); E; E = E->next()) { + E->get()->_update_doc(); + } + + _add_doc(doc); +} #endif bool GDScript::_update_exports(bool *r_err, bool p_recursive_call) { @@ -598,10 +793,10 @@ Error GDScript::reload(bool p_keep_state) { { String source_path = path; - if (source_path.empty()) { + if (source_path.is_empty()) { source_path = get_path(); } - if (!source_path.empty()) { + if (!source_path.is_empty()) { MutexLock lock(GDScriptCache::singleton->lock); if (!GDScriptCache::singleton->shallow_gdscript_cache.has(source_path)) { GDScriptCache::singleton->shallow_gdscript_cache[source_path] = this; @@ -617,7 +812,7 @@ Error GDScript::reload(bool p_keep_state) { GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); } // TODO: Show all error messages. - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_PARSE_ERROR); } @@ -628,8 +823,12 @@ Error GDScript::reload(bool p_keep_state) { if (EngineDebugger::is_active()) { GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), parser.get_errors().front()->get().line, "Parser Error: " + parser.get_errors().front()->get().message); } - // TODO: Show all error messages. - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_errors().front()->get().line, ("Parse Error: " + parser.get_errors().front()->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + + const List<GDScriptParser::ParserError>::Element *e = parser.get_errors().front(); + while (e != nullptr) { + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), e->get().line, ("Parse Error: " + e->get().message).utf8().get_data(), ERR_HANDLER_SCRIPT); + e = e->next(); + } ERR_FAIL_V(ERR_PARSE_ERROR); } @@ -638,12 +837,16 @@ Error GDScript::reload(bool p_keep_state) { GDScriptCompiler compiler; err = compiler.compile(&parser, this, p_keep_state); +#ifdef TOOLS_ENABLED + _update_doc(); +#endif + if (err) { if (can_run) { if (EngineDebugger::is_active()) { GDScriptLanguage::get_singleton()->debug_break_parse(get_path(), compiler.get_error_line(), "Parser Error: " + compiler.get_error()); } - _err_print_error("GDScript::reload", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT); + _err_print_error("GDScript::reload", path.is_empty() ? "built-in" : (const char *)path.utf8().get_data(), compiler.get_error_line(), ("Compile Error: " + compiler.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT); ERR_FAIL_V(ERR_COMPILATION_FAILED); } else { return err; @@ -911,7 +1114,7 @@ bool GDScript::has_script_signal(const StringName &p_signal) const { return false; } -void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const { +void GDScript::_get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const { for (const Map<StringName, Vector<StringName>>::Element *E = _signals.front(); E; E = E->next()) { MethodInfo mi; mi.name = E->key(); @@ -920,20 +1123,43 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const { arg.name = E->get()[i]; mi.arguments.push_back(arg); } - r_signals->push_back(mi); + r_list->push_back(mi); + } + + if (!p_include_base) { + return; } if (base.is_valid()) { - base->get_script_signal_list(r_signals); + base->get_script_signal_list(r_list); } #ifdef TOOLS_ENABLED else if (base_cache.is_valid()) { - base_cache->get_script_signal_list(r_signals); + base_cache->get_script_signal_list(r_list); } #endif } +void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const { + _get_script_signal_list(r_signals, true); +} + +String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) { + ERR_FAIL_NULL_V(p_gdscript, String()); + + String class_name; + while (p_gdscript) { + if (class_name == "") { + class_name = p_gdscript->get_script_class_name(); + } else { + class_name = p_gdscript->get_script_class_name() + "." + class_name; + } + p_gdscript = p_gdscript->_owner; + } + return class_name; +} + GDScript::GDScript() : script_list(this) { valid = false; @@ -1061,6 +1287,13 @@ GDScript::~GDScript() { _save_orphaned_subclasses(); +#ifdef TOOLS_ENABLED + // Clearing inner class doc, script doc only cleared when the script source deleted. + if (_owner) { + _clear_doc(); + } +#endif + #ifdef DEBUG_ENABLED { MutexLock lock(GDScriptLanguage::get_singleton()->lock); @@ -1092,7 +1325,8 @@ bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) { // Try conversion Callable::CallError ce; const Variant *value = &p_value; - Variant converted = Variant::construct(member->data_type.builtin_type, &value, 1, ce); + Variant converted; + Variant::construct(member->data_type.builtin_type, converted, &value, 1, ce); if (ce.error == Callable::CallError::CALL_OK) { members.write[member->index] = converted; return true; @@ -1500,9 +1734,9 @@ void GDScriptLanguage::remove_named_global_constant(const StringName &p_name) { void GDScriptLanguage::init() { //populate global constants - int gcc = GlobalConstants::get_global_constant_count(); + int gcc = CoreConstants::get_global_constant_count(); for (int i = 0; i < gcc; i++) { - _add_global(StaticCString::create(GlobalConstants::get_global_constant_name(i)), GlobalConstants::get_global_constant_value(i)); + _add_global(StaticCString::create(CoreConstants::get_global_constant_name(i)), CoreConstants::get_global_constant_value(i)); } _add_global(StaticCString::create("PI"), Math_PI); @@ -1888,8 +2122,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { w++; } - for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { - p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i))); + List<StringName> functions; + GDScriptUtilityFunctions::get_function_list(&functions); + + for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) { + p_words->push_back(String(E->get())); } } @@ -1914,7 +2151,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b if (err == OK) { const GDScriptParser::ClassNode *c = parser.get_tree(); if (r_icon_path) { - if (c->icon_path.empty() || c->icon_path.is_abs_path()) { + if (c->icon_path.is_empty() || c->icon_path.is_abs_path()) { *r_icon_path = c->icon_path; } else if (c->icon_path.is_rel_path()) { *r_icon_path = p_path.get_base_dir().plus_file(c->icon_path).simplify_path(); @@ -1926,7 +2163,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b GDScriptParser subparser; while (subclass) { if (subclass->extends_used) { - if (!subclass->extends_path.empty()) { + if (!subclass->extends_path.is_empty()) { if (subclass->extends.size() == 0) { get_global_class_name(subclass->extends_path, r_base_type); subclass = nullptr; @@ -1940,7 +2177,7 @@ String GDScriptLanguage::get_global_class_name(const String &p_path, String *r_b } String subsource = subfile->get_as_utf8_string(); - if (subsource.empty()) { + if (subsource.is_empty()) { break; } String subpath = subclass->extends_path; @@ -2137,7 +2374,7 @@ void ResourceFormatLoaderGDScript::get_dependencies(const String &p_path, List<S ERR_FAIL_COND_MSG(!file, "Cannot open file '" + p_path + "'."); String source = file->get_as_utf8_string(); - if (source.empty()) { + if (source.is_empty()) { return; } diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index 79317ff846..11c449c5f2 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -33,9 +33,10 @@ #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/doc_data.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/script_language.h" +#include "core/object/script_language.h" #include "gdscript_function.h" class GDScriptNativeClass : public Reference { @@ -71,8 +72,8 @@ class GDScript : public Script { friend class GDScriptFunction; friend class GDScriptAnalyzer; friend class GDScriptCompiler; - friend class GDScriptFunctions; friend class GDScriptLanguage; + friend struct GDScriptUtilityFunctionsDefinitions; Ref<GDScriptNativeClass> native; Ref<GDScript> base; @@ -91,9 +92,7 @@ class GDScript : public Script { #ifdef TOOLS_ENABLED Map<StringName, int> member_lines; - Map<StringName, Variant> member_default_values; - List<PropertyInfo> members_cache; Map<StringName, Variant> member_default_values_cache; Ref<GDScript> base_cache; @@ -102,6 +101,20 @@ class GDScript : public Script { bool placeholder_fallback_enabled; void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames); + DocData::ClassDoc doc; + Vector<DocData::ClassDoc> docs; + String doc_brief_description; + String doc_description; + Vector<DocData::TutorialDoc> doc_tutorials; + Map<String, String> doc_functions; + Map<String, String> doc_variables; + Map<String, String> doc_constants; + Map<String, String> doc_signals; + Map<String, DocData::EnumDoc> doc_enums; + void _clear_doc(); + void _update_doc(); + void _add_doc(const DocData::ClassDoc &p_inner_class); + #endif Map<StringName, PropertyInfo> member_info; @@ -141,6 +154,13 @@ class GDScript : public Script { void _save_orphaned_subclasses(); void _init_rpc_methods_properties(); + void _get_script_property_list(List<PropertyInfo> *r_list, bool p_include_base) const; + void _get_script_method_list(List<MethodInfo> *r_list, bool p_include_base) const; + void _get_script_signal_list(List<MethodInfo> *r_list, bool p_include_base) const; + + // This method will map the class name from "Reference" to "MyClass.InnerClass". + static String _get_gdscript_reference_class_name(const GDScript *p_gdscript); + protected: bool _get(const StringName &p_name, Variant &r_ret) const; bool _set(const StringName &p_name, const Variant &p_value); @@ -191,6 +211,12 @@ public: virtual void set_source_code(const String &p_code) override; virtual void update_exports() override; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + return docs; + } +#endif // TOOLS_ENABLED + virtual Error reload(bool p_keep_state = false) override; void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too... @@ -244,8 +270,8 @@ public: class GDScriptInstance : public ScriptInstance { friend class GDScript; friend class GDScriptFunction; - friend class GDScriptFunctions; friend class GDScriptCompiler; + friend struct GDScriptUtilityFunctionsDefinitions; ObjectID owner_id; Object *owner; @@ -444,7 +470,8 @@ public: virtual Script *create_script() const; virtual bool has_named_classes() const; virtual bool supports_builtin_mode() const; - virtual bool can_inherit_from_file() { return true; } + virtual bool supports_documentation() const; + virtual bool can_inherit_from_file() const { return true; } virtual int find_function(const String &p_function, const String &p_code) const; virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 943a49060f..a828cad1cf 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -30,13 +30,14 @@ #include "gdscript_analyzer.h" -#include "core/class_db.h" -#include "core/hash_map.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" +#include "core/object/class_db.h" +#include "core/object/script_language.h" #include "core/os/file_access.h" -#include "core/project_settings.h" -#include "core/script_language.h" +#include "core/templates/hash_map.h" #include "gdscript.h" +#include "gdscript_utility_functions.h" // TODO: Move this to a central location (maybe core?). static HashMap<StringName, StringName> underscore_map; @@ -59,7 +60,7 @@ static const char *underscore_classes[] = { nullptr, }; static StringName get_real_class_name(const StringName &p_source) { - if (underscore_map.empty()) { + if (underscore_map.is_empty()) { const char **class_name = underscore_classes; while (*class_name != nullptr) { underscore_map[*class_name] = String("_") + *class_name; @@ -72,6 +73,39 @@ static StringName get_real_class_name(const StringName &p_source) { return p_source; } +static MethodInfo info_from_utility_func(const StringName &p_function) { + ERR_FAIL_COND_V(!Variant::has_utility_function(p_function), MethodInfo()); + + MethodInfo info(p_function); + + if (Variant::has_utility_function_return_value(p_function)) { + info.return_val.type = Variant::get_utility_function_return_type(p_function); + if (info.return_val.type == Variant::NIL) { + info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + } + } + + if (Variant::is_utility_function_vararg(p_function)) { + info.flags |= METHOD_FLAG_VARARG; + } else { + for (int i = 0; i < Variant::get_utility_function_argument_count(p_function); i++) { + PropertyInfo pi; +#ifdef DEBUG_METHODS_ENABLED + pi.name = Variant::get_utility_function_argument_name(p_function, i); +#else + pi.name = "arg" + itos(i + 1); +#endif + pi.type = Variant::get_utility_function_argument_type(p_function, i); + if (pi.type == Variant::NIL) { + pi.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; + } + info.arguments.push_back(pi); + } + } + + return info; +} + void GDScriptAnalyzer::cleanup() { underscore_map.clear(); } @@ -175,7 +209,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, int extends_index = 0; - if (!p_class->extends_path.empty()) { + if (!p_class->extends_path.is_empty()) { Ref<GDScriptParserRef> parser = get_parser_for(p_class->extends_path); if (parser.is_null()) { push_error(vformat(R"(Could not resolve super class path "%s".)", p_class->extends_path), p_class); @@ -190,7 +224,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, base = parser->get_parser()->head->get_datatype(); } else { - if (p_class->extends.empty()) { + if (p_class->extends.is_empty()) { return ERR_PARSE_ERROR; } const StringName &name = p_class->extends[extends_index++]; @@ -342,7 +376,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type result.type_source = result.ANNOTATED_EXPLICIT; result.builtin_type = Variant::OBJECT; - if (p_type->type_chain.empty()) { + if (p_type->type_chain.is_empty()) { // void. result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = Variant::NIL; @@ -577,6 +611,12 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas GDScriptParser::DataType datatype = member.constant->get_datatype(); if (member.constant->initializer) { + if (member.constant->initializer->type == GDScriptParser::Node::ARRAY) { + const_fold_array(static_cast<GDScriptParser::ArrayNode *>(member.constant->initializer)); + } else if (member.constant->initializer->type == GDScriptParser::Node::DICTIONARY) { + const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(member.constant->initializer)); + } + if (!member.constant->initializer->is_constant) { push_error(R"(Initializer for a constant must be a constant expression.)", member.constant->initializer); } @@ -854,7 +894,12 @@ void GDScriptAnalyzer::resolve_function_signature(GDScriptParser::FunctionNode * parser->push_warning(p_function->parameters[i]->identifier, GDScriptWarning::UNUSED_PARAMETER, p_function->identifier->name, p_function->parameters[i]->identifier->name); } is_shadowing(p_function->parameters[i]->identifier, "function parameter"); -#endif +#endif // DEBUG_ENABLED +#ifdef TOOLS_ENABLED + if (p_function->parameters[i]->default_value && p_function->parameters[i]->default_value->is_constant) { + p_function->default_arg_values.push_back(p_function->parameters[i]->default_value->reduced_value); + } +#endif // TOOLS_ENABLED } if (p_function->identifier->name == "_init") { @@ -972,17 +1017,19 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { if (!call->arguments[i]->is_constant) { all_is_constant = false; - } else { + } else if (all_is_constant) { args.write[i] = call->arguments[i]->reduced_value; } GDScriptParser::DataType arg_type = call->arguments[i]->get_datatype(); - if (arg_type.kind != GDScriptParser::DataType::BUILTIN) { - all_is_constant = false; - push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]); - } else if (arg_type.builtin_type != Variant::INT && arg_type.builtin_type != Variant::FLOAT) { - all_is_constant = false; - push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]); + if (!arg_type.is_variant()) { + if (arg_type.kind != GDScriptParser::DataType::BUILTIN) { + all_is_constant = false; + push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]); + } else if (arg_type.builtin_type != Variant::INT && arg_type.builtin_type != Variant::FLOAT) { + all_is_constant = false; + push_error(vformat(R"*(Invalid argument for "range()" call. Argument %d should be int or float but "%s" was given.)*", i + 1, arg_type.to_string()), call->arguments[i]); + } } } @@ -1005,11 +1052,15 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) { } } - GDScriptParser::DataType list_type; - list_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - list_type.kind = GDScriptParser::DataType::BUILTIN; - list_type.builtin_type = Variant::ARRAY; - p_for->list->set_datatype(list_type); + if (p_for->list->is_constant) { + p_for->list->set_datatype(type_from_variant(p_for->list->reduced_value, p_for->list)); + } else { + GDScriptParser::DataType list_type; + list_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + list_type.kind = GDScriptParser::DataType::BUILTIN; + list_type.builtin_type = Variant::ARRAY; + p_for->list->set_datatype(list_type); + } } } } @@ -1113,6 +1164,11 @@ void GDScriptAnalyzer::resolve_constant(GDScriptParser::ConstantNode *p_constant GDScriptParser::DataType type; reduce_expression(p_constant->initializer); + if (p_constant->initializer->type == GDScriptParser::Node::ARRAY) { + const_fold_array(static_cast<GDScriptParser::ArrayNode *>(p_constant->initializer)); + } else if (p_constant->initializer->type == GDScriptParser::Node::DICTIONARY) { + const_fold_dictionary(static_cast<GDScriptParser::DictionaryNode *>(p_constant->initializer)); + } if (!p_constant->initializer->is_constant) { push_error(vformat(R"(Assigned value for constant "%s" isn't a constant expression.)", p_constant->identifier->name), p_constant->initializer); @@ -1422,22 +1478,9 @@ void GDScriptAnalyzer::reduce_expression(GDScriptParser::ExpressionNode *p_expre } void GDScriptAnalyzer::reduce_array(GDScriptParser::ArrayNode *p_array) { - bool all_is_constant = true; - for (int i = 0; i < p_array->elements.size(); i++) { GDScriptParser::ExpressionNode *element = p_array->elements[i]; reduce_expression(element); - all_is_constant = all_is_constant && element->is_constant; - } - - if (all_is_constant) { - Array array; - array.resize(p_array->elements.size()); - for (int i = 0; i < p_array->elements.size(); i++) { - array[i] = p_array->elements[i]->reduced_value; - } - p_array->is_constant = true; - p_array->reduced_value = array; } // It's array in any case. @@ -1607,7 +1650,7 @@ void GDScriptAnalyzer::reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_o if (p_binary_op->reduced_value.get_type() == Variant::STRING) { push_error(vformat(R"(%s in operator %s.)", p_binary_op->reduced_value, Variant::get_operator_name(p_binary_op->variant_op)), p_binary_op); } else { - push_error(vformat(R"(Invalid operands to operator %s, %s and %s.".)", + push_error(vformat(R"(Invalid operands to operator %s, %s and %s.)", Variant::get_operator_name(p_binary_op->variant_op), Variant::get_type_name(p_binary_op->left_operand->reduced_value.get_type()), Variant::get_type_name(p_binary_op->right_operand->reduced_value.get_type())), @@ -1692,7 +1735,6 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa // Call to name directly. StringName function_name = p_call->function_name; Variant::Type builtin_type = GDScriptParser::get_builtin_type(function_name); - GDScriptFunctions::Function builtin_function = GDScriptParser::get_builtin_function(function_name); if (builtin_type < Variant::VARIANT_MAX) { // Is a builtin constructor. @@ -1705,7 +1747,27 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa call_type.native_type = function_name; // "Object". } - if (all_is_constant) { + bool safe_to_fold = true; + switch (builtin_type) { + // Those are stored by reference so not suited for compile-time construction. + // Because in this case they would be the same reference in all constructed values. + case Variant::OBJECT: + case Variant::PACKED_BYTE_ARRAY: + case Variant::PACKED_INT32_ARRAY: + case Variant::PACKED_INT64_ARRAY: + case Variant::PACKED_FLOAT32_ARRAY: + case Variant::PACKED_FLOAT64_ARRAY: + case Variant::PACKED_STRING_ARRAY: + case Variant::PACKED_VECTOR2_ARRAY: + case Variant::PACKED_VECTOR3_ARRAY: + case Variant::PACKED_COLOR_ARRAY: + safe_to_fold = false; + break; + default: + break; + } + + if (all_is_constant && safe_to_fold) { // Construct here. Vector<const Variant *> args; for (int i = 0; i < p_call->arguments.size(); i++) { @@ -1713,7 +1775,8 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa } Callable::CallError err; - Variant value = Variant::construct(builtin_type, (const Variant **)args.ptr(), args.size(), err); + Variant value; + Variant::construct(builtin_type, value, (const Variant **)args.ptr(), args.size(), err); switch (err.error) { case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: @@ -1813,10 +1876,10 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa } p_call->set_datatype(call_type); return; - } else if (builtin_function < GDScriptFunctions::FUNC_MAX) { - MethodInfo function_info = GDScriptFunctions::get_info(builtin_function); + } else if (GDScriptUtilityFunctions::function_exists(function_name)) { + MethodInfo function_info = GDScriptUtilityFunctions::get_function_info(function_name); - if (all_is_constant && GDScriptFunctions::is_deterministic(builtin_function)) { + if (all_is_constant && GDScriptUtilityFunctions::is_function_constant(function_name)) { // Can call on compilation. Vector<const Variant *> args; for (int i = 0; i < p_call->arguments.size(); i++) { @@ -1825,23 +1888,65 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool is_awa Variant value; Callable::CallError err; - GDScriptFunctions::call(builtin_function, (const Variant **)args.ptr(), args.size(), value, err); + GDScriptUtilityFunctions::get_function(function_name)(&value, (const Variant **)args.ptr(), args.size(), err); switch (err.error) { case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: { PropertyInfo wrong_arg = function_info.arguments[err.argument]; - push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*", GDScriptFunctions::get_func_name(builtin_function), err.argument + 1, + push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*", function_name, err.argument + 1, type_from_property(wrong_arg).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()), p_call->arguments[err.argument]); } break; case Callable::CallError::CALL_ERROR_INVALID_METHOD: - push_error(vformat(R"(Invalid call for function "%s".)", GDScriptFunctions::get_func_name(builtin_function)), p_call); + push_error(vformat(R"(Invalid call for function "%s".)", function_name), p_call); break; case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: - push_error(vformat(R"*(Too many arguments for "%s()" call. Expected at most %d but received %d.)*", GDScriptFunctions::get_func_name(builtin_function), err.expected, p_call->arguments.size()), p_call); + push_error(vformat(R"*(Too many arguments for "%s()" call. Expected at most %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call); break; case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: - push_error(vformat(R"*(Too few arguments for "%s()" call. Expected at least %d but received %d.)*", GDScriptFunctions::get_func_name(builtin_function), err.expected, p_call->arguments.size()), p_call); + push_error(vformat(R"*(Too few arguments for "%s()" call. Expected at least %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call); + break; + case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL: + break; // Can't happen in a builtin constructor. + case Callable::CallError::CALL_OK: + p_call->is_constant = true; + p_call->reduced_value = value; + break; + } + } else { + validate_call_arg(function_info, p_call); + } + p_call->set_datatype(type_from_property(function_info.return_val)); + return; + } else if (Variant::has_utility_function(function_name)) { + MethodInfo function_info = info_from_utility_func(function_name); + + if (all_is_constant && Variant::get_utility_function_type(function_name) == Variant::UTILITY_FUNC_TYPE_MATH) { + // Can call on compilation. + Vector<const Variant *> args; + for (int i = 0; i < p_call->arguments.size(); i++) { + args.push_back(&(p_call->arguments[i]->reduced_value)); + } + + Variant value; + Callable::CallError err; + Variant::call_utility_function(function_name, &value, (const Variant **)args.ptr(), args.size(), err); + + switch (err.error) { + case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: { + PropertyInfo wrong_arg = function_info.arguments[err.argument]; + push_error(vformat(R"*(Invalid argument for "%s()" function: argument %d should be %s but is %s.)*", function_name, err.argument + 1, + type_from_property(wrong_arg).to_string(), p_call->arguments[err.argument]->get_datatype().to_string()), + p_call->arguments[err.argument]); + } break; + case Callable::CallError::CALL_ERROR_INVALID_METHOD: + push_error(vformat(R"(Invalid call for function "%s".)", function_name), p_call); + break; + case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: + push_error(vformat(R"*(Too many arguments for "%s()" call. Expected at most %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call); + break; + case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: + push_error(vformat(R"*(Too few arguments for "%s()" call. Expected at least %d but received %d.)*", function_name, err.expected, p_call->arguments.size()), p_call); break; case Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL: break; // Can't happen in a builtin constructor. @@ -1984,8 +2089,6 @@ void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) { } void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary) { - bool all_is_constant = true; - HashMap<Variant, GDScriptParser::ExpressionNode *, VariantHasher, VariantComparator> elements; for (int i = 0; i < p_dictionary->elements.size(); i++) { @@ -1994,7 +2097,6 @@ void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dicti reduce_expression(element.key); } reduce_expression(element.value); - all_is_constant = all_is_constant && element.key->is_constant && element.value->is_constant; if (element.key->is_constant) { if (elements.has(element.key->reduced_value)) { @@ -2005,16 +2107,6 @@ void GDScriptAnalyzer::reduce_dictionary(GDScriptParser::DictionaryNode *p_dicti } } - if (all_is_constant) { - Dictionary dict; - for (int i = 0; i < p_dictionary->elements.size(); i++) { - const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i]; - dict[element.key->reduced_value] = element.value->reduced_value; - } - p_dictionary->is_constant = true; - p_dictionary->reduced_value = dict; - } - // It's dictionary in any case. GDScriptParser::DataType dict_type; dict_type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -2039,9 +2131,17 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) p_get_node->set_datatype(result); } -GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const StringName &p_class_name) { +GDScriptParser::DataType GDScriptAnalyzer::make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source) { Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(p_class_name)); - ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + Error err = ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED); + + if (err) { + push_error(vformat(R"(Could not resolve class "%s", because of a parser error.)", p_class_name), p_source); + GDScriptParser::DataType type; + type.type_source = GDScriptParser::DataType::UNDETECTED; + type.kind = GDScriptParser::DataType::VARIANT; + return type; + } GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -2090,7 +2190,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod } default: { Callable::CallError temp; - Variant dummy = Variant::construct(base.builtin_type, nullptr, 0, temp); + Variant dummy; + Variant::construct(base.builtin_type, dummy, nullptr, 0, temp); List<PropertyInfo> properties; dummy.get_property_list(&properties); for (const List<PropertyInfo>::Element *E = properties.front(); E != nullptr; E = E->next()) { @@ -2294,10 +2395,12 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident StringName name = p_identifier->name; p_identifier->source = GDScriptParser::IdentifierNode::UNDEFINED_SOURCE; - // Check globals. - if (GDScriptParser::get_builtin_type(name) < Variant::VARIANT_MAX) { + // Check globals. We make an exception for Variant::OBJECT because it's the base class for + // non-builtin types so we allow doing e.g. Object.new() + Variant::Type builtin_type = GDScriptParser::get_builtin_type(name); + if (builtin_type != Variant::OBJECT && builtin_type < Variant::VARIANT_MAX) { if (can_be_builtin) { - p_identifier->set_datatype(make_builtin_meta_type(GDScriptParser::get_builtin_type(name))); + p_identifier->set_datatype(make_builtin_meta_type(builtin_type)); return; } else { push_error(R"(Builtin type cannot be used as a name on its own.)", p_identifier); @@ -2310,7 +2413,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident } if (ScriptServer::is_global_class(name)) { - p_identifier->set_datatype(make_global_class_meta_type(name)); + p_identifier->set_datatype(make_global_class_meta_type(name, p_identifier)); return; } @@ -2357,7 +2460,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident // Not found. // Check if it's a builtin function. - if (parser->get_builtin_function(name) < GDScriptFunctions::FUNC_MAX) { + if (GDScriptUtilityFunctions::function_exists(name)) { push_error(vformat(R"(Built-in function "%s" cannot be used as an identifier.)", name), p_identifier); } else { push_error(vformat(R"(Identifier "%s" not declared in the current scope.)", name), p_identifier); @@ -2451,7 +2554,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri if (p_subscript->base->is_constant) { // Just try to get it. bool valid = false; - Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, &valid); + Variant value = p_subscript->base->reduced_value.get_named(p_subscript->attribute->name, valid); if (!valid) { push_error(vformat(R"(Cannot get member "%s" from "%s".)", p_subscript->attribute->name, p_subscript->base->reduced_value), p_subscript->index); } else { @@ -2552,7 +2655,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri error = index_type.builtin_type != Variant::INT && index_type.builtin_type != Variant::STRING; break; // Don't support indexing, but we will check it later. - case Variant::_RID: + case Variant::RID: case Variant::BOOL: case Variant::CALLABLE: case Variant::FLOAT: @@ -2585,7 +2688,7 @@ void GDScriptAnalyzer::reduce_subscript(GDScriptParser::SubscriptNode *p_subscri switch (base_type.builtin_type) { // Can't index at all. - case Variant::_RID: + case Variant::RID: case Variant::BOOL: case Variant::CALLABLE: case Variant::FLOAT: @@ -2727,7 +2830,7 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) mark_node_unsafe(p_unary_op); } else { bool valid = false; - result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), p_unary_op->operand->get_datatype(), valid, p_unary_op); + result = get_operation_type(p_unary_op->variant_op, p_unary_op->operand->get_datatype(), valid, p_unary_op); if (!valid) { push_error(vformat(R"(Invalid operand of type "%s" for unary operator "%s".)", p_unary_op->operand->get_datatype().to_string(), Variant::get_operator_name(p_unary_op->variant_op)), p_unary_op->operand); @@ -2737,6 +2840,46 @@ void GDScriptAnalyzer::reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op) p_unary_op->set_datatype(result); } +void GDScriptAnalyzer::const_fold_array(GDScriptParser::ArrayNode *p_array) { + bool all_is_constant = true; + + for (int i = 0; i < p_array->elements.size(); i++) { + GDScriptParser::ExpressionNode *element = p_array->elements[i]; + all_is_constant = all_is_constant && element->is_constant; + if (!all_is_constant) { + return; + } + } + + Array array; + array.resize(p_array->elements.size()); + for (int i = 0; i < p_array->elements.size(); i++) { + array[i] = p_array->elements[i]->reduced_value; + } + p_array->is_constant = true; + p_array->reduced_value = array; +} + +void GDScriptAnalyzer::const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary) { + bool all_is_constant = true; + + for (int i = 0; i < p_dictionary->elements.size(); i++) { + const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i]; + all_is_constant = all_is_constant && element.key->is_constant && element.value->is_constant; + if (!all_is_constant) { + return; + } + } + + Dictionary dict; + for (int i = 0; i < p_dictionary->elements.size(); i++) { + const GDScriptParser::DictionaryNode::Pair &element = p_dictionary->elements[i]; + dict[element.key->reduced_value] = element.value->reduced_value; + } + p_dictionary->is_constant = true; + p_dictionary->reduced_value = dict; +} + GDScriptParser::DataType GDScriptAnalyzer::type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source) { GDScriptParser::DataType result; result.is_constant = true; @@ -2842,7 +2985,8 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::Node *p_source, GD if (p_base_type.kind == GDScriptParser::DataType::BUILTIN) { // Construct a base type to get methods. Callable::CallError err; - Variant dummy = Variant::construct(p_base_type.builtin_type, nullptr, 0, err); + Variant dummy; + Variant::construct(p_base_type.builtin_type, dummy, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { ERR_FAIL_V_MSG(false, "Could not construct base Variant type."); } @@ -3052,81 +3196,31 @@ bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, con } #endif -GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) { - // This function creates dummy variant values and apply the operation to those. Less error-prone than keeping a table of valid operations. +GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source) { + // Unary version. + GDScriptParser::DataType nil_type; + nil_type.builtin_type = Variant::NIL; + return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source); +} +GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source) { GDScriptParser::DataType result; result.kind = GDScriptParser::DataType::VARIANT; Variant::Type a_type = p_a.builtin_type; Variant::Type b_type = p_b.builtin_type; - Variant a; - REF a_ref; - if (a_type == Variant::OBJECT) { - a_ref.instance(); - a = a_ref; - } else { - Callable::CallError err; - a = Variant::construct(a_type, nullptr, 0, err); - if (err.error != Callable::CallError::CALL_OK) { - r_valid = false; - ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(a_type))); - } - } - Variant b; - REF b_ref; - if (b_type == Variant::OBJECT) { - b_ref.instance(); - b = b_ref; - } else { - Callable::CallError err; - b = Variant::construct(b_type, nullptr, 0, err); - if (err.error != Callable::CallError::CALL_OK) { - r_valid = false; - ERR_FAIL_V_MSG(result, vformat("Could not construct value of type %s", Variant::get_type_name(b_type))); - } - } - - // Avoid division by zero. - switch (b_type) { - case Variant::INT: - b = 1; - break; - case Variant::FLOAT: - b = 1.0; - break; - case Variant::VECTOR2: - b = Vector2(1.0, 1.0); - break; - case Variant::VECTOR2I: - b = Vector2i(1, 1); - break; - case Variant::VECTOR3: - b = Vector3(1.0, 1.0, 1.0); - break; - case Variant::VECTOR3I: - b = Vector3i(1, 1, 1); - break; - case Variant::COLOR: - b = Color(1.0, 1.0, 1.0, 1.0); - break; - default: - // No change needed. - break; - } + Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type); - // Avoid error in formatting operator (%) where it doesn't find a placeholder. - if (a_type == Variant::STRING && b_type != Variant::ARRAY) { - a = String("%s"); + if (op_eval == nullptr) { + r_valid = false; + return result; } - Variant ret; - Variant::evaluate(p_operation, a, b, ret, r_valid); + r_valid = true; - if (r_valid) { - return type_from_variant(ret, p_source); - } + result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); return result; } @@ -3308,12 +3402,12 @@ Error GDScriptAnalyzer::resolve_inheritance() { Error GDScriptAnalyzer::resolve_interface() { resolve_class_interface(parser->head); - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::resolve_body() { resolve_class_body(parser->head); - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::resolve_program() { @@ -3328,8 +3422,7 @@ Error GDScriptAnalyzer::resolve_program() { } depended_parsers[E->get()]->raise_status(GDScriptParserRef::FULLY_SOLVED); } - depended_parsers.clear(); - return parser->errors.empty() ? OK : ERR_PARSE_ERROR; + return parser->errors.is_empty() ? OK : ERR_PARSE_ERROR; } Error GDScriptAnalyzer::analyze() { diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index c3911cce76..9925167856 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -31,9 +31,9 @@ #ifndef GDSCRIPT_ANALYZER_H #define GDSCRIPT_ANALYZER_H -#include "core/object.h" -#include "core/reference.h" -#include "core/set.h" +#include "core/object/object.h" +#include "core/object/reference.h" +#include "core/templates/set.h" #include "gdscript_cache.h" #include "gdscript_parser.h" @@ -89,16 +89,20 @@ class GDScriptAnalyzer { void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op); void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op); + void const_fold_array(GDScriptParser::ArrayNode *p_array); + void const_fold_dictionary(GDScriptParser::DictionaryNode *p_dictionary); + // Helpers. GDScriptParser::DataType type_from_variant(const Variant &p_value, const GDScriptParser::Node *p_source); GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const; GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const; - GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name); + GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name, const GDScriptParser::Node *p_source); bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg); bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call); bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); + GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index eabf53581d..a5d96077d9 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -40,10 +40,6 @@ uint32_t GDScriptByteCodeGenerator::add_parameter(const StringName &p_name, bool function->_argument_count++; function->argument_types.push_back(p_type); if (p_is_optional) { - if (function->_default_arg_count == 0) { - append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); - } - function->default_arguments.push_back(opcodes.size()); function->_default_arg_count++; } @@ -77,15 +73,31 @@ uint32_t GDScriptByteCodeGenerator::add_or_get_name(const StringName &p_name) { uint32_t GDScriptByteCodeGenerator::add_temporary() { current_temporaries++; - return increase_stack(); + int idx = increase_stack(); +#ifdef DEBUG_ENABLED + temp_stack.push_back(idx); +#endif + return idx; } void GDScriptByteCodeGenerator::pop_temporary() { + ERR_FAIL_COND(current_temporaries == 0); current_stack_size--; +#ifdef DEBUG_ENABLED + if (temp_stack.back()->get() != current_stack_size) { + ERR_PRINT("Mismatched popping of temporary value"); + } + temp_stack.pop_back(); +#endif current_temporaries--; } -void GDScriptByteCodeGenerator::start_parameters() {} +void GDScriptByteCodeGenerator::start_parameters() { + if (function->_default_arg_count > 0) { + append(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT); + function->default_arguments.push_back(opcodes.size()); + } +} void GDScriptByteCodeGenerator::end_parameters() { function->default_arguments.invert(); @@ -111,7 +123,12 @@ void GDScriptByteCodeGenerator::write_start(GDScript *p_script, const StringName } GDScriptFunction *GDScriptByteCodeGenerator::write_end() { - append(GDScriptFunction::OPCODE_END); +#ifdef DEBUG_ENABLED + if (current_temporaries != 0) { + ERR_PRINT("Non-zero temporary variables at end of function: " + itos(current_temporaries)); + } +#endif + append(GDScriptFunction::OPCODE_END, 0); if (constant_map.size()) { function->_constant_count = constant_map.size(); @@ -151,18 +168,163 @@ GDScriptFunction *GDScriptByteCodeGenerator::write_end() { } if (function->default_arguments.size()) { - function->_default_arg_count = function->default_arguments.size(); + function->_default_arg_count = function->default_arguments.size() - 1; function->_default_arg_ptr = &function->default_arguments[0]; } else { function->_default_arg_count = 0; function->_default_arg_ptr = nullptr; } + if (operator_func_map.size()) { + function->operator_funcs.resize(operator_func_map.size()); + function->_operator_funcs_count = function->operator_funcs.size(); + function->_operator_funcs_ptr = function->operator_funcs.ptr(); + for (const Map<Variant::ValidatedOperatorEvaluator, int>::Element *E = operator_func_map.front(); E; E = E->next()) { + function->operator_funcs.write[E->get()] = E->key(); + } + } else { + function->_operator_funcs_count = 0; + function->_operator_funcs_ptr = nullptr; + } + + if (setters_map.size()) { + function->setters.resize(setters_map.size()); + function->_setters_count = function->setters.size(); + function->_setters_ptr = function->setters.ptr(); + for (const Map<Variant::ValidatedSetter, int>::Element *E = setters_map.front(); E; E = E->next()) { + function->setters.write[E->get()] = E->key(); + } + } else { + function->_setters_count = 0; + function->_setters_ptr = nullptr; + } + + if (getters_map.size()) { + function->getters.resize(getters_map.size()); + function->_getters_count = function->getters.size(); + function->_getters_ptr = function->getters.ptr(); + for (const Map<Variant::ValidatedGetter, int>::Element *E = getters_map.front(); E; E = E->next()) { + function->getters.write[E->get()] = E->key(); + } + } else { + function->_getters_count = 0; + function->_getters_ptr = nullptr; + } + + if (keyed_setters_map.size()) { + function->keyed_setters.resize(keyed_setters_map.size()); + function->_keyed_setters_count = function->keyed_setters.size(); + function->_keyed_setters_ptr = function->keyed_setters.ptr(); + for (const Map<Variant::ValidatedKeyedSetter, int>::Element *E = keyed_setters_map.front(); E; E = E->next()) { + function->keyed_setters.write[E->get()] = E->key(); + } + } else { + function->_keyed_setters_count = 0; + function->_keyed_setters_ptr = nullptr; + } + + if (keyed_getters_map.size()) { + function->keyed_getters.resize(keyed_getters_map.size()); + function->_keyed_getters_count = function->keyed_getters.size(); + function->_keyed_getters_ptr = function->keyed_getters.ptr(); + for (const Map<Variant::ValidatedKeyedGetter, int>::Element *E = keyed_getters_map.front(); E; E = E->next()) { + function->keyed_getters.write[E->get()] = E->key(); + } + } else { + function->_keyed_getters_count = 0; + function->_keyed_getters_ptr = nullptr; + } + + if (indexed_setters_map.size()) { + function->indexed_setters.resize(indexed_setters_map.size()); + function->_indexed_setters_count = function->indexed_setters.size(); + function->_indexed_setters_ptr = function->indexed_setters.ptr(); + for (const Map<Variant::ValidatedIndexedSetter, int>::Element *E = indexed_setters_map.front(); E; E = E->next()) { + function->indexed_setters.write[E->get()] = E->key(); + } + } else { + function->_indexed_setters_count = 0; + function->_indexed_setters_ptr = nullptr; + } + + if (indexed_getters_map.size()) { + function->indexed_getters.resize(indexed_getters_map.size()); + function->_indexed_getters_count = function->indexed_getters.size(); + function->_indexed_getters_ptr = function->indexed_getters.ptr(); + for (const Map<Variant::ValidatedIndexedGetter, int>::Element *E = indexed_getters_map.front(); E; E = E->next()) { + function->indexed_getters.write[E->get()] = E->key(); + } + } else { + function->_indexed_getters_count = 0; + function->_indexed_getters_ptr = nullptr; + } + + if (builtin_method_map.size()) { + function->builtin_methods.resize(builtin_method_map.size()); + function->_builtin_methods_ptr = function->builtin_methods.ptr(); + function->_builtin_methods_count = builtin_method_map.size(); + for (const Map<Variant::ValidatedBuiltInMethod, int>::Element *E = builtin_method_map.front(); E; E = E->next()) { + function->builtin_methods.write[E->get()] = E->key(); + } + } else { + function->_builtin_methods_ptr = nullptr; + function->_builtin_methods_count = 0; + } + + if (constructors_map.size()) { + function->constructors.resize(constructors_map.size()); + function->_constructors_ptr = function->constructors.ptr(); + function->_constructors_count = constructors_map.size(); + for (const Map<Variant::ValidatedConstructor, int>::Element *E = constructors_map.front(); E; E = E->next()) { + function->constructors.write[E->get()] = E->key(); + } + } else { + function->_constructors_ptr = nullptr; + function->_constructors_count = 0; + } + + if (utilities_map.size()) { + function->utilities.resize(utilities_map.size()); + function->_utilities_ptr = function->utilities.ptr(); + function->_utilities_count = utilities_map.size(); + for (const Map<Variant::ValidatedUtilityFunction, int>::Element *E = utilities_map.front(); E; E = E->next()) { + function->utilities.write[E->get()] = E->key(); + } + } else { + function->_utilities_ptr = nullptr; + function->_utilities_count = 0; + } + + if (gds_utilities_map.size()) { + function->gds_utilities.resize(gds_utilities_map.size()); + function->_gds_utilities_ptr = function->gds_utilities.ptr(); + function->_gds_utilities_count = gds_utilities_map.size(); + for (const Map<GDScriptUtilityFunctions::FunctionPtr, int>::Element *E = gds_utilities_map.front(); E; E = E->next()) { + function->gds_utilities.write[E->get()] = E->key(); + } + } else { + function->_gds_utilities_ptr = nullptr; + function->_gds_utilities_count = 0; + } + + if (method_bind_map.size()) { + function->methods.resize(method_bind_map.size()); + function->_methods_ptr = function->methods.ptrw(); + function->_methods_count = method_bind_map.size(); + for (const Map<MethodBind *, int>::Element *E = method_bind_map.front(); E; E = E->next()) { + function->methods.write[E->get()] = E->key(); + } + } else { + function->_methods_ptr = nullptr; + function->_methods_count = 0; + } + if (debug_stack) { function->stack_debug = stack_debug; } function->_stack_size = stack_max; - function->_call_size = call_max; + function->_instruction_args_size = instr_args_max; + function->_ptrcall_args_size = ptrcall_max; ended = true; return function; @@ -178,37 +340,77 @@ void GDScriptByteCodeGenerator::set_initial_line(int p_line) { function->_initial_line = p_line; } -void GDScriptByteCodeGenerator::write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { - append(GDScriptFunction::OPCODE_OPERATOR); +#define HAS_BUILTIN_TYPE(m_var) \ + (m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN) + +#define IS_BUILTIN_TYPE(m_var, m_type) \ + (m_var.type.has_type && m_var.type.kind == GDScriptDataType::BUILTIN && m_var.type.builtin_type == m_type) + +void GDScriptByteCodeGenerator::write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) { + if (HAS_BUILTIN_TYPE(p_left_operand)) { + // Gather specific operator. + Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, Variant::NIL); + + append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3); + append(p_left_operand); + append(Address()); + append(p_target); + append(op_func); + return; + } + + // No specific types, perform variant evaluation. + append(GDScriptFunction::OPCODE_OPERATOR, 3); + append(p_left_operand); + append(Address()); + append(p_target); append(p_operator); +} + +void GDScriptByteCodeGenerator::write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) { + if (HAS_BUILTIN_TYPE(p_left_operand) && HAS_BUILTIN_TYPE(p_right_operand)) { + // Gather specific operator. + Variant::ValidatedOperatorEvaluator op_func = Variant::get_validated_operator_evaluator(p_operator, p_left_operand.type.builtin_type, p_right_operand.type.builtin_type); + + append(GDScriptFunction::OPCODE_OPERATOR_VALIDATED, 3); + append(p_left_operand); + append(p_right_operand); + append(p_target); + append(op_func); + return; + } + + // No specific types, perform variant evaluation. + append(GDScriptFunction::OPCODE_OPERATOR, 3); append(p_left_operand); append(p_right_operand); append(p_target); + append(p_operator); } void GDScriptByteCodeGenerator::write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) { - append(GDScriptFunction::OPCODE_EXTENDS_TEST); + append(GDScriptFunction::OPCODE_EXTENDS_TEST, 3); append(p_source); append(p_type); append(p_target); } void GDScriptByteCodeGenerator::write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) { - append(GDScriptFunction::OPCODE_IS_BUILTIN); + append(GDScriptFunction::OPCODE_IS_BUILTIN, 3); append(p_source); - append(p_type); append(p_target); + append(p_type); } void GDScriptByteCodeGenerator::write_and_left_operand(const Address &p_left_operand) { - append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_operand) { - append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. @@ -216,29 +418,29 @@ void GDScriptByteCodeGenerator::write_and_right_operand(const Address &p_right_o void GDScriptByteCodeGenerator::write_end_and(const Address &p_target) { // If here means both operands are true. - append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); // Jump away from the fail condition. - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 3); // Here it means one of operands is false. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); - append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1); append(p_target); } void GDScriptByteCodeGenerator::write_or_left_operand(const Address &p_left_operand) { - append(GDScriptFunction::OPCODE_JUMP_IF); + append(GDScriptFunction::OPCODE_JUMP_IF, 1); append(p_left_operand); logic_op_jump_pos1.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_operand) { - append(GDScriptFunction::OPCODE_JUMP_IF); + append(GDScriptFunction::OPCODE_JUMP_IF, 1); append(p_right_operand); logic_op_jump_pos2.push_back(opcodes.size()); append(0); // Jump target, will be patched. @@ -246,17 +448,17 @@ void GDScriptByteCodeGenerator::write_or_right_operand(const Address &p_right_op void GDScriptByteCodeGenerator::write_end_or(const Address &p_target) { // If here means both operands are false. - append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1); append(p_target); // Jump away from the success condition. - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 3); - // Here it means one of operands is false. + // Here it means one of operands is true. patch_jump(logic_op_jump_pos1.back()->get()); patch_jump(logic_op_jump_pos2.back()->get()); logic_op_jump_pos1.pop_back(); logic_op_jump_pos2.pop_back(); - append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); } @@ -265,18 +467,18 @@ void GDScriptByteCodeGenerator::write_start_ternary(const Address &p_target) { } void GDScriptByteCodeGenerator::write_ternary_condition(const Address &p_condition) { - append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); ternary_jump_fail_pos.push_back(opcodes.size()); append(0); // Jump target, will be patched. } void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { - append(GDScriptFunction::OPCODE_ASSIGN); + append(GDScriptFunction::OPCODE_ASSIGN, 2); append(ternary_result.back()->get()); append(p_expr); // Jump away from the false path. - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); ternary_jump_skip_pos.push_back(opcodes.size()); append(0); // Fail must jump here. @@ -285,7 +487,7 @@ void GDScriptByteCodeGenerator::write_ternary_true_expr(const Address &p_expr) { } void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) { - append(GDScriptFunction::OPCODE_ASSIGN); + append(GDScriptFunction::OPCODE_ASSIGN, 2); append(ternary_result.back()->get()); append(p_expr); } @@ -296,43 +498,100 @@ void GDScriptByteCodeGenerator::write_end_ternary() { } void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { - append(GDScriptFunction::OPCODE_SET); + if (HAS_BUILTIN_TYPE(p_target)) { + if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_setter(p_target.type.builtin_type)) { + // Use indexed setter instead. + Variant::ValidatedIndexedSetter setter = Variant::get_member_validated_indexed_setter(p_target.type.builtin_type); + append(GDScriptFunction::OPCODE_SET_INDEXED_VALIDATED, 3); + append(p_target); + append(p_index); + append(p_source); + append(setter); + return; + } else if (Variant::get_member_validated_keyed_setter(p_target.type.builtin_type)) { + Variant::ValidatedKeyedSetter setter = Variant::get_member_validated_keyed_setter(p_target.type.builtin_type); + append(GDScriptFunction::OPCODE_SET_KEYED_VALIDATED, 3); + append(p_target); + append(p_index); + append(p_source); + append(setter); + return; + } + } + + append(GDScriptFunction::OPCODE_SET_KEYED, 3); append(p_target); append(p_index); append(p_source); } void GDScriptByteCodeGenerator::write_get(const Address &p_target, const Address &p_index, const Address &p_source) { - append(GDScriptFunction::OPCODE_GET); + if (HAS_BUILTIN_TYPE(p_source)) { + if (IS_BUILTIN_TYPE(p_index, Variant::INT) && Variant::get_member_validated_indexed_getter(p_source.type.builtin_type)) { + // Use indexed getter instead. + Variant::ValidatedIndexedGetter getter = Variant::get_member_validated_indexed_getter(p_source.type.builtin_type); + append(GDScriptFunction::OPCODE_GET_INDEXED_VALIDATED, 3); + append(p_source); + append(p_index); + append(p_target); + append(getter); + return; + } else if (Variant::get_member_validated_keyed_getter(p_source.type.builtin_type)) { + Variant::ValidatedKeyedGetter getter = Variant::get_member_validated_keyed_getter(p_source.type.builtin_type); + append(GDScriptFunction::OPCODE_GET_KEYED_VALIDATED, 3); + append(p_source); + append(p_index); + append(p_target); + append(getter); + return; + } + } + append(GDScriptFunction::OPCODE_GET_KEYED, 3); append(p_source); append(p_index); append(p_target); } void GDScriptByteCodeGenerator::write_set_named(const Address &p_target, const StringName &p_name, const Address &p_source) { - append(GDScriptFunction::OPCODE_SET_NAMED); + if (HAS_BUILTIN_TYPE(p_target) && Variant::get_member_validated_setter(p_target.type.builtin_type, p_name)) { + Variant::ValidatedSetter setter = Variant::get_member_validated_setter(p_target.type.builtin_type, p_name); + append(GDScriptFunction::OPCODE_SET_NAMED_VALIDATED, 2); + append(p_target); + append(p_source); + append(setter); + return; + } + append(GDScriptFunction::OPCODE_SET_NAMED, 2); append(p_target); - append(p_name); append(p_source); + append(p_name); } void GDScriptByteCodeGenerator::write_get_named(const Address &p_target, const StringName &p_name, const Address &p_source) { - append(GDScriptFunction::OPCODE_GET_NAMED); + if (HAS_BUILTIN_TYPE(p_source) && Variant::get_member_validated_getter(p_source.type.builtin_type, p_name)) { + Variant::ValidatedGetter getter = Variant::get_member_validated_getter(p_source.type.builtin_type, p_name); + append(GDScriptFunction::OPCODE_GET_NAMED_VALIDATED, 2); + append(p_source); + append(p_target); + append(getter); + return; + } + append(GDScriptFunction::OPCODE_GET_NAMED, 2); append(p_source); - append(p_name); append(p_target); + append(p_name); } void GDScriptByteCodeGenerator::write_set_member(const Address &p_value, const StringName &p_name) { - append(GDScriptFunction::OPCODE_SET_MEMBER); - append(p_name); + append(GDScriptFunction::OPCODE_SET_MEMBER, 1); append(p_value); + append(p_name); } void GDScriptByteCodeGenerator::write_get_member(const Address &p_target, const StringName &p_name) { - append(GDScriptFunction::OPCODE_GET_MEMBER); - append(p_name); + append(GDScriptFunction::OPCODE_GET_MEMBER, 1); append(p_target); + append(p_name); } void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Address &p_source) { @@ -340,34 +599,35 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr // Typed assignment. switch (p_target.type.kind) { case GDScriptDataType::BUILTIN: { - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); - append(p_target.type.builtin_type); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); append(p_source); + append(p_target.type.builtin_type); } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_target.type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE); - append(class_idx); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_NATIVE, 3); append(p_target); append(p_source); + append(class_idx); } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_target.type.script_type; int idx = get_constant_pos(script); + idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT); - append(idx); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_SCRIPT, 3); append(p_target); append(p_source); + append(idx); } break; default: { ERR_PRINT("Compiler bug: unresolved assign."); // Shouldn't get here, but fail-safe to a regular assignment - append(GDScriptFunction::OPCODE_ASSIGN); + append(GDScriptFunction::OPCODE_ASSIGN, 2); append(p_target); append(p_source); } @@ -375,13 +635,13 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr } else { if (p_target.type.kind == GDScriptDataType::BUILTIN && p_source.type.kind == GDScriptDataType::BUILTIN && p_target.type.builtin_type != p_source.type.builtin_type) { // Need conversion.. - append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN); - append(p_target.type.builtin_type); + append(GDScriptFunction::OPCODE_ASSIGN_TYPED_BUILTIN, 2); append(p_target); append(p_source); + append(p_target.type.builtin_type); } else { // Either untyped assignment or already type-checked by the parser - append(GDScriptFunction::OPCODE_ASSIGN); + append(GDScriptFunction::OPCODE_ASSIGN, 2); append(p_target); append(p_source); } @@ -389,34 +649,42 @@ void GDScriptByteCodeGenerator::write_assign(const Address &p_target, const Addr } void GDScriptByteCodeGenerator::write_assign_true(const Address &p_target) { - append(GDScriptFunction::OPCODE_ASSIGN_TRUE); + append(GDScriptFunction::OPCODE_ASSIGN_TRUE, 1); append(p_target); } void GDScriptByteCodeGenerator::write_assign_false(const Address &p_target) { - append(GDScriptFunction::OPCODE_ASSIGN_FALSE); + append(GDScriptFunction::OPCODE_ASSIGN_FALSE, 1); append(p_target); } +void GDScriptByteCodeGenerator::write_assign_default_parameter(const Address &p_dst, const Address &p_src) { + write_assign(p_dst, p_src); + function->default_arguments.push_back(opcodes.size()); +} + void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) { + int index = 0; + switch (p_type.kind) { case GDScriptDataType::BUILTIN: { - append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN); - append(p_type.builtin_type); + append(GDScriptFunction::OPCODE_CAST_TO_BUILTIN, 2); + index = p_type.builtin_type; } break; case GDScriptDataType::NATIVE: { int class_idx = GDScriptLanguage::get_singleton()->get_global_map()[p_type.native_type]; class_idx |= (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); - append(GDScriptFunction::OPCODE_CAST_TO_NATIVE); - append(class_idx); + append(GDScriptFunction::OPCODE_CAST_TO_NATIVE, 3); + index = class_idx; } break; case GDScriptDataType::SCRIPT: case GDScriptDataType::GDSCRIPT: { Variant script = p_type.script_type; int idx = get_constant_pos(script); + idx |= (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); - append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT); - append(idx); + append(GDScriptFunction::OPCODE_CAST_TO_SCRIPT, 3); + index = idx; } break; default: { return; @@ -425,147 +693,307 @@ void GDScriptByteCodeGenerator::write_cast(const Address &p_target, const Addres append(p_source); append(p_target); + append(index); } void GDScriptByteCodeGenerator::write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { - append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - append(p_arguments.size()); - append(p_base); - append(p_function_name); + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(p_base); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function_name); } void GDScriptByteCodeGenerator::write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CALL_SELF_BASE); - append(p_function_name); - append(p_arguments.size()); + append(GDScriptFunction::OPCODE_CALL_SELF_BASE, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function_name); } void GDScriptByteCodeGenerator::write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CALL_ASYNC); - append(p_arguments.size()); - append(p_base); - append(p_function_name); + append(GDScriptFunction::OPCODE_CALL_ASYNC, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(p_base); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function_name); } -void GDScriptByteCodeGenerator::write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CALL_BUILT_IN); - append(p_function); - append(p_arguments.size()); +void GDScriptByteCodeGenerator::write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) { + append(GDScriptFunction::OPCODE_CALL_GDSCRIPT_UTILITY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function); } -void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { - append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - append(p_arguments.size()); - append(p_base); - append(p_method->get_name()); +void GDScriptByteCodeGenerator::write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) { + bool is_validated = true; + if (Variant::is_utility_function_vararg(p_function)) { + is_validated = true; // Vararg works fine with any argument, since they can be any type. + } else if (p_arguments.size() == Variant::get_utility_function_argument_count(p_function)) { + bool all_types_exact = true; + for (int i = 0; i < p_arguments.size(); i++) { + if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_utility_function_argument_type(p_function, i))) { + all_types_exact = false; + break; + } + } + + is_validated = all_types_exact; + } + + if (is_validated) { + append(GDScriptFunction::OPCODE_CALL_UTILITY_VALIDATED, 1 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + append(p_arguments.size()); + append(Variant::get_validated_utility_function(p_function)); + } else { + append(GDScriptFunction::OPCODE_CALL_UTILITY, 1 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + append(p_arguments.size()); + append(p_function); + } +} + +void GDScriptByteCodeGenerator::write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) { + bool is_validated = false; + + // Check if all types are correct. + if (Variant::is_builtin_method_vararg(p_type, p_method)) { + is_validated = true; // Vararg works fine with any argument, since they can be any type. + } else if (p_arguments.size() == Variant::get_builtin_method_argument_count(p_type, p_method)) { + bool all_types_exact = true; + for (int i = 0; i < p_arguments.size(); i++) { + if (!IS_BUILTIN_TYPE(p_arguments[i], Variant::get_builtin_method_argument_type(p_type, p_method, i))) { + all_types_exact = false; + break; + } + } + + is_validated = all_types_exact; + } + + if (!is_validated) { + // Perform regular call. + write_call(p_target, p_base, p_method, p_arguments); + return; + } + + append(GDScriptFunction::OPCODE_CALL_BUILTIN_TYPE_VALIDATED, 2 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(p_base); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(Variant::get_validated_builtin_method(p_type, p_method)); } -void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) { - append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - append(p_arguments.size()); +void GDScriptByteCodeGenerator::write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) { + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } append(p_base); - append(p_method->get_name()); + append(p_target); + append(p_arguments.size()); + append(p_method); +} + +void GDScriptByteCodeGenerator::write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) { +#define CASE_TYPE(m_type) \ + case Variant::m_type: \ + append(GDScriptFunction::OPCODE_CALL_PTRCALL_##m_type, 2 + p_arguments.size()); \ + break + + bool is_ptrcall = true; + + if (p_method->has_return()) { + MethodInfo info; + ClassDB::get_method_info(p_method->get_instance_class(), p_method->get_name(), &info); + switch (info.return_val.type) { + CASE_TYPE(BOOL); + CASE_TYPE(INT); + CASE_TYPE(FLOAT); + CASE_TYPE(STRING); + CASE_TYPE(VECTOR2); + CASE_TYPE(VECTOR2I); + CASE_TYPE(RECT2); + CASE_TYPE(RECT2I); + CASE_TYPE(VECTOR3); + CASE_TYPE(VECTOR3I); + CASE_TYPE(TRANSFORM2D); + CASE_TYPE(PLANE); + CASE_TYPE(AABB); + CASE_TYPE(BASIS); + CASE_TYPE(TRANSFORM); + CASE_TYPE(COLOR); + CASE_TYPE(STRING_NAME); + CASE_TYPE(NODE_PATH); + CASE_TYPE(RID); + CASE_TYPE(QUAT); + CASE_TYPE(OBJECT); + CASE_TYPE(CALLABLE); + CASE_TYPE(SIGNAL); + CASE_TYPE(DICTIONARY); + CASE_TYPE(ARRAY); + CASE_TYPE(PACKED_BYTE_ARRAY); + CASE_TYPE(PACKED_INT32_ARRAY); + CASE_TYPE(PACKED_INT64_ARRAY); + CASE_TYPE(PACKED_FLOAT32_ARRAY); + CASE_TYPE(PACKED_FLOAT64_ARRAY); + CASE_TYPE(PACKED_STRING_ARRAY); + CASE_TYPE(PACKED_VECTOR2_ARRAY); + CASE_TYPE(PACKED_VECTOR3_ARRAY); + CASE_TYPE(PACKED_COLOR_ARRAY); + default: + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL_METHOD_BIND : GDScriptFunction::OPCODE_CALL_METHOD_BIND_RET, 2 + p_arguments.size()); + is_ptrcall = false; + break; + } + } else { + append(GDScriptFunction::OPCODE_CALL_PTRCALL_NO_RETURN, 2 + p_arguments.size()); + } + for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(p_base); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_method); + if (is_ptrcall) { + alloc_ptrcall(p_arguments.size()); + } + +#undef CASE_TYPE } void GDScriptByteCodeGenerator::write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) { - append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - append(p_arguments.size()); - append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); - append(p_function_name); + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function_name); } void GDScriptByteCodeGenerator::write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) { - append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); - append(p_arguments.size()); - append(p_base); - append(p_function_name); + append(p_target.mode == Address::NIL ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN, 2 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } + append(p_base); append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_function_name); } void GDScriptByteCodeGenerator::write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CONSTRUCT); - append(p_type); - append(p_arguments.size()); + // Try to find an appropriate constructor. + bool all_have_type = true; + Vector<Variant::Type> arg_types; + for (int i = 0; i < p_arguments.size(); i++) { + if (!HAS_BUILTIN_TYPE(p_arguments[i])) { + all_have_type = false; + break; + } + arg_types.push_back(p_arguments[i].type.builtin_type); + } + if (all_have_type) { + int valid_constructor = -1; + for (int i = 0; i < Variant::get_constructor_count(p_type); i++) { + if (Variant::get_constructor_argument_count(p_type, i) != p_arguments.size()) { + continue; + } + int types_correct = true; + for (int j = 0; j < arg_types.size(); j++) { + if (arg_types[j] != Variant::get_constructor_argument_type(p_type, i, j)) { + types_correct = false; + break; + } + } + if (types_correct) { + valid_constructor = i; + break; + } + } + if (valid_constructor >= 0) { + append(GDScriptFunction::OPCODE_CONSTRUCT_VALIDATED, 1 + p_arguments.size()); + for (int i = 0; i < p_arguments.size(); i++) { + append(p_arguments[i]); + } + append(p_target); + append(p_arguments.size()); + append(Variant::get_validated_constructor(p_type, valid_constructor)); + return; + } + } + + append(GDScriptFunction::OPCODE_CONSTRUCT, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); - alloc_call(p_arguments.size()); + append(p_arguments.size()); + append(p_type); } void GDScriptByteCodeGenerator::write_construct_array(const Address &p_target, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY); - append(p_arguments.size()); + append(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); + append(p_arguments.size()); } void GDScriptByteCodeGenerator::write_construct_dictionary(const Address &p_target, const Vector<Address> &p_arguments) { - append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY); - append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. + append(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY, 1 + p_arguments.size()); for (int i = 0; i < p_arguments.size(); i++) { append(p_arguments[i]); } append(p_target); + append(p_arguments.size() / 2); // This is number of key-value pairs, so only half of actual arguments. } void GDScriptByteCodeGenerator::write_await(const Address &p_target, const Address &p_operand) { - append(GDScriptFunction::OPCODE_AWAIT); + append(GDScriptFunction::OPCODE_AWAIT, 1); append(p_operand); - append(GDScriptFunction::OPCODE_AWAIT_RESUME); + append(GDScriptFunction::OPCODE_AWAIT_RESUME, 1); append(p_target); } void GDScriptByteCodeGenerator::write_if(const Address &p_condition) { - append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); if_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. } void GDScriptByteCodeGenerator::write_else() { - append(GDScriptFunction::OPCODE_JUMP); // Jump from true if block; + append(GDScriptFunction::OPCODE_JUMP, 0); // Jump from true if block; int else_jmp_addr = opcodes.size(); append(0); // Jump destination, will be patched. @@ -579,41 +1007,144 @@ void GDScriptByteCodeGenerator::write_endif() { if_jmp_addrs.pop_back(); } -void GDScriptByteCodeGenerator::write_for(const Address &p_variable, const Address &p_list) { - int counter_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); - int container_pos = increase_stack() | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS); +void GDScriptByteCodeGenerator::start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) { + Address counter(Address::LOCAL_VARIABLE, add_local("@counter_pos", p_iterator_type), p_iterator_type); + Address container(Address::LOCAL_VARIABLE, add_local("@container_pos", p_list_type), p_list_type); - current_breaks_to_patch.push_back(List<int>()); + // Store state. + for_counter_variables.push_back(counter); + for_container_variables.push_back(container); +} + +void GDScriptByteCodeGenerator::write_for_assignment(const Address &p_variable, const Address &p_list) { + const Address &container = for_container_variables.back()->get(); // Assign container. - append(GDScriptFunction::OPCODE_ASSIGN); - append(container_pos); + append(GDScriptFunction::OPCODE_ASSIGN, 2); + append(container); append(p_list); + for_iterator_variables.push_back(p_variable); +} + +void GDScriptByteCodeGenerator::write_for() { + const Address &iterator = for_iterator_variables.back()->get(); + const Address &counter = for_counter_variables.back()->get(); + const Address &container = for_container_variables.back()->get(); + + current_breaks_to_patch.push_back(List<int>()); + + GDScriptFunction::Opcode begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN; + GDScriptFunction::Opcode iterate_opcode = GDScriptFunction::OPCODE_ITERATE; + + if (container.type.has_type) { + if (container.type.kind == GDScriptDataType::BUILTIN) { + switch (container.type.builtin_type) { + case Variant::INT: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_INT; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_INT; + break; + case Variant::FLOAT: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_FLOAT; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_FLOAT; + break; + case Variant::VECTOR2: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2; + break; + case Variant::VECTOR2I: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR2I; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR2I; + break; + case Variant::VECTOR3: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3; + break; + case Variant::VECTOR3I: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_VECTOR3I; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_VECTOR3I; + break; + case Variant::STRING: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_STRING; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_STRING; + break; + case Variant::DICTIONARY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_DICTIONARY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_DICTIONARY; + break; + case Variant::ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_ARRAY; + break; + case Variant::PACKED_BYTE_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_BYTE_ARRAY; + break; + case Variant::PACKED_INT32_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT32_ARRAY; + break; + case Variant::PACKED_INT64_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_INT64_ARRAY; + break; + case Variant::PACKED_FLOAT32_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT32_ARRAY; + break; + case Variant::PACKED_FLOAT64_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_FLOAT64_ARRAY; + break; + case Variant::PACKED_STRING_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_STRING_ARRAY; + break; + case Variant::PACKED_VECTOR2_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR2_ARRAY; + break; + case Variant::PACKED_VECTOR3_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_VECTOR3_ARRAY; + break; + case Variant::PACKED_COLOR_ARRAY: + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_PACKED_COLOR_ARRAY; + break; + default: + break; + } + } else { + begin_opcode = GDScriptFunction::OPCODE_ITERATE_BEGIN_OBJECT; + iterate_opcode = GDScriptFunction::OPCODE_ITERATE_OBJECT; + } + } + // Begin loop. - append(GDScriptFunction::OPCODE_ITERATE_BEGIN); - append(counter_pos); - append(container_pos); + append(begin_opcode, 3); + append(counter); + append(container); + append(iterator); for_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. - append(p_variable); - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(opcodes.size() + 6); // Skip over 'continue' code. // Next iteration. int continue_addr = opcodes.size(); continue_addrs.push_back(continue_addr); - append(GDScriptFunction::OPCODE_ITERATE); - append(counter_pos); - append(container_pos); + append(iterate_opcode, 3); + append(counter); + append(container); + append(iterator); for_jmp_addrs.push_back(opcodes.size()); append(0); // Jump destination, will be patched. - append(p_variable); } void GDScriptByteCodeGenerator::write_endfor() { // Jump back to loop check. - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); continue_addrs.pop_back(); @@ -629,7 +1160,10 @@ void GDScriptByteCodeGenerator::write_endfor() { } current_breaks_to_patch.pop_back(); - current_stack_size -= 2; // Remove loop temporaries. + // Pop state. + for_iterator_variables.pop_back(); + for_counter_variables.pop_back(); + for_container_variables.pop_back(); } void GDScriptByteCodeGenerator::start_while_condition() { @@ -639,7 +1173,7 @@ void GDScriptByteCodeGenerator::start_while_condition() { void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { // Condition check. - append(GDScriptFunction::OPCODE_JUMP_IF_NOT); + append(GDScriptFunction::OPCODE_JUMP_IF_NOT, 1); append(p_condition); while_jmp_addrs.push_back(opcodes.size()); append(0); // End of loop address, will be patched. @@ -647,7 +1181,7 @@ void GDScriptByteCodeGenerator::write_while(const Address &p_condition) { void GDScriptByteCodeGenerator::write_endwhile() { // Jump back to loop check. - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); continue_addrs.pop_back(); @@ -685,39 +1219,39 @@ void GDScriptByteCodeGenerator::end_match() { } void GDScriptByteCodeGenerator::write_break() { - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); current_breaks_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_continue() { - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); append(continue_addrs.back()->get()); } void GDScriptByteCodeGenerator::write_continue_match() { - append(GDScriptFunction::OPCODE_JUMP); + append(GDScriptFunction::OPCODE_JUMP, 0); match_continues_to_patch.back()->get().push_back(opcodes.size()); append(0); } void GDScriptByteCodeGenerator::write_breakpoint() { - append(GDScriptFunction::OPCODE_BREAKPOINT); + append(GDScriptFunction::OPCODE_BREAKPOINT, 0); } void GDScriptByteCodeGenerator::write_newline(int p_line) { - append(GDScriptFunction::OPCODE_LINE); + append(GDScriptFunction::OPCODE_LINE, 0); append(p_line); current_line = p_line; } void GDScriptByteCodeGenerator::write_return(const Address &p_return_value) { - append(GDScriptFunction::OPCODE_RETURN); + append(GDScriptFunction::OPCODE_RETURN, 1); append(p_return_value); } void GDScriptByteCodeGenerator::write_assert(const Address &p_test, const Address &p_message) { - append(GDScriptFunction::OPCODE_ASSERT); + append(GDScriptFunction::OPCODE_ASSERT, 2); append(p_test); append(p_message); } diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index 62438b6dd2..21576b08a4 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -33,6 +33,9 @@ #include "gdscript_codegen.h" +#include "gdscript_function.h" +#include "gdscript_utility_functions.h" + class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { bool ended = false; GDScriptFunction *function = nullptr; @@ -41,6 +44,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { Vector<int> opcodes; List<Map<StringName, int>> stack_id_stack; Map<StringName, int> stack_identifiers; + List<int> stack_identifiers_counts; Map<StringName, int> local_constants; List<GDScriptFunction::StackDebug> stack_debug; @@ -49,18 +53,40 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { int current_stack_size = 0; int current_temporaries = 0; + int current_locals = 0; + int current_line = 0; + int stack_max = 0; + int instr_args_max = 0; + int ptrcall_max = 0; + +#ifdef DEBUG_ENABLED + List<int> temp_stack; +#endif HashMap<Variant, int, VariantHasher, VariantComparator> constant_map; Map<StringName, int> name_map; #ifdef TOOLS_ENABLED Vector<StringName> named_globals; #endif - int current_line = 0; - int stack_max = 0; - int call_max = 0; - - List<int> if_jmp_addrs; // List since this can be nested. + Map<Variant::ValidatedOperatorEvaluator, int> operator_func_map; + Map<Variant::ValidatedSetter, int> setters_map; + Map<Variant::ValidatedGetter, int> getters_map; + Map<Variant::ValidatedKeyedSetter, int> keyed_setters_map; + Map<Variant::ValidatedKeyedGetter, int> keyed_getters_map; + Map<Variant::ValidatedIndexedSetter, int> indexed_setters_map; + Map<Variant::ValidatedIndexedGetter, int> indexed_getters_map; + Map<Variant::ValidatedBuiltInMethod, int> builtin_method_map; + Map<Variant::ValidatedConstructor, int> constructors_map; + Map<Variant::ValidatedUtilityFunction, int> utilities_map; + Map<GDScriptUtilityFunctions::FunctionPtr, int> gds_utilities_map; + Map<MethodBind *, int> method_bind_map; + + // Lists since these can be nested. + List<int> if_jmp_addrs; List<int> for_jmp_addrs; + List<Address> for_iterator_variables; + List<Address> for_counter_variables; + List<Address> for_container_variables; List<int> while_jmp_addrs; List<int> continue_addrs; @@ -76,6 +102,7 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { List<List<int>> match_continues_to_patch; void add_stack_identifier(const StringName &p_id, int p_stackpos) { + current_locals++; stack_identifiers[p_id] = p_stackpos; if (debug_stack) { block_identifiers[p_id] = p_stackpos; @@ -89,17 +116,26 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { } void push_stack_identifiers() { + stack_identifiers_counts.push_back(current_locals); stack_id_stack.push_back(stack_identifiers); if (debug_stack) { - block_identifier_stack.push_back(block_identifiers); + Map<StringName, int> block_ids(block_identifiers); + block_identifier_stack.push_back(block_ids); block_identifiers.clear(); } } void pop_stack_identifiers() { + current_locals = stack_identifiers_counts.back()->get(); + stack_identifiers_counts.pop_back(); stack_identifiers = stack_id_stack.back()->get(); - current_stack_size = stack_identifiers.size() + current_temporaries; stack_id_stack.pop_back(); +#ifdef DEBUG_ENABLED + if (current_temporaries != 0) { + ERR_PRINT("Leaving block with non-zero temporary variables: " + itos(current_temporaries)); + } +#endif + current_stack_size = current_locals; if (debug_stack) { for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) { @@ -134,22 +170,123 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { return pos; } + int get_operation_pos(const Variant::ValidatedOperatorEvaluator p_operation) { + if (operator_func_map.has(p_operation)) + return operator_func_map[p_operation]; + int pos = operator_func_map.size(); + operator_func_map[p_operation] = pos; + return pos; + } + + int get_setter_pos(const Variant::ValidatedSetter p_setter) { + if (setters_map.has(p_setter)) + return setters_map[p_setter]; + int pos = setters_map.size(); + setters_map[p_setter] = pos; + return pos; + } + + int get_getter_pos(const Variant::ValidatedGetter p_getter) { + if (getters_map.has(p_getter)) + return getters_map[p_getter]; + int pos = getters_map.size(); + getters_map[p_getter] = pos; + return pos; + } + + int get_keyed_setter_pos(const Variant::ValidatedKeyedSetter p_keyed_setter) { + if (keyed_setters_map.has(p_keyed_setter)) + return keyed_setters_map[p_keyed_setter]; + int pos = keyed_setters_map.size(); + keyed_setters_map[p_keyed_setter] = pos; + return pos; + } + + int get_keyed_getter_pos(const Variant::ValidatedKeyedGetter p_keyed_getter) { + if (keyed_getters_map.has(p_keyed_getter)) + return keyed_getters_map[p_keyed_getter]; + int pos = keyed_getters_map.size(); + keyed_getters_map[p_keyed_getter] = pos; + return pos; + } + + int get_indexed_setter_pos(const Variant::ValidatedIndexedSetter p_indexed_setter) { + if (indexed_setters_map.has(p_indexed_setter)) + return indexed_setters_map[p_indexed_setter]; + int pos = indexed_setters_map.size(); + indexed_setters_map[p_indexed_setter] = pos; + return pos; + } + + int get_indexed_getter_pos(const Variant::ValidatedIndexedGetter p_indexed_getter) { + if (indexed_getters_map.has(p_indexed_getter)) + return indexed_getters_map[p_indexed_getter]; + int pos = indexed_getters_map.size(); + indexed_getters_map[p_indexed_getter] = pos; + return pos; + } + + int get_builtin_method_pos(const Variant::ValidatedBuiltInMethod p_method) { + if (builtin_method_map.has(p_method)) { + return builtin_method_map[p_method]; + } + int pos = builtin_method_map.size(); + builtin_method_map[p_method] = pos; + return pos; + } + + int get_constructor_pos(const Variant::ValidatedConstructor p_constructor) { + if (constructors_map.has(p_constructor)) { + return constructors_map[p_constructor]; + } + int pos = constructors_map.size(); + constructors_map[p_constructor] = pos; + return pos; + } + + int get_utility_pos(const Variant::ValidatedUtilityFunction p_utility) { + if (utilities_map.has(p_utility)) { + return utilities_map[p_utility]; + } + int pos = utilities_map.size(); + utilities_map[p_utility] = pos; + return pos; + } + + int get_gds_utility_pos(const GDScriptUtilityFunctions::FunctionPtr p_gds_utility) { + if (gds_utilities_map.has(p_gds_utility)) { + return gds_utilities_map[p_gds_utility]; + } + int pos = gds_utilities_map.size(); + gds_utilities_map[p_gds_utility] = pos; + return pos; + } + + int get_method_bind_pos(MethodBind *p_method) { + if (method_bind_map.has(p_method)) { + return method_bind_map[p_method]; + } + int pos = method_bind_map.size(); + method_bind_map[p_method] = pos; + return pos; + } + void alloc_stack(int p_level) { if (p_level >= stack_max) stack_max = p_level + 1; } - void alloc_call(int p_params) { - if (p_params >= call_max) - call_max = p_params; - } - int increase_stack() { int top = current_stack_size++; alloc_stack(current_stack_size); return top; } + void alloc_ptrcall(int p_params) { + if (p_params >= ptrcall_max) + ptrcall_max = p_params; + } + int address_of(const Address &p_address) { switch (p_address.mode) { case Address::SELF: @@ -177,8 +314,13 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { return -1; // Unreachable. } - void append(int code) { - opcodes.push_back(code); + void append(GDScriptFunction::Opcode p_code, int p_argument_count) { + opcodes.push_back((p_code & GDScriptFunction::INSTR_MASK) | (p_argument_count << GDScriptFunction::INSTR_BITS)); + instr_args_max = MAX(instr_args_max, p_argument_count); + } + + void append(int p_code) { + opcodes.push_back(p_code); } void append(const Address &p_address) { @@ -189,6 +331,54 @@ class GDScriptByteCodeGenerator : public GDScriptCodeGenerator { opcodes.push_back(get_name_map_pos(p_name)); } + void append(const Variant::ValidatedOperatorEvaluator p_operation) { + opcodes.push_back(get_operation_pos(p_operation)); + } + + void append(const Variant::ValidatedSetter p_setter) { + opcodes.push_back(get_setter_pos(p_setter)); + } + + void append(const Variant::ValidatedGetter p_getter) { + opcodes.push_back(get_getter_pos(p_getter)); + } + + void append(const Variant::ValidatedKeyedSetter p_keyed_setter) { + opcodes.push_back(get_keyed_setter_pos(p_keyed_setter)); + } + + void append(const Variant::ValidatedKeyedGetter p_keyed_getter) { + opcodes.push_back(get_keyed_getter_pos(p_keyed_getter)); + } + + void append(const Variant::ValidatedIndexedSetter p_indexed_setter) { + opcodes.push_back(get_indexed_setter_pos(p_indexed_setter)); + } + + void append(const Variant::ValidatedIndexedGetter p_indexed_getter) { + opcodes.push_back(get_indexed_getter_pos(p_indexed_getter)); + } + + void append(const Variant::ValidatedBuiltInMethod p_method) { + opcodes.push_back(get_builtin_method_pos(p_method)); + } + + void append(const Variant::ValidatedConstructor p_constructor) { + opcodes.push_back(get_constructor_pos(p_constructor)); + } + + void append(const Variant::ValidatedUtilityFunction p_utility) { + opcodes.push_back(get_utility_pos(p_utility)); + } + + void append(const GDScriptUtilityFunctions::FunctionPtr p_gds_utility) { + opcodes.push_back(get_gds_utility_pos(p_gds_utility)); + } + + void append(MethodBind *p_method) { + opcodes.push_back(get_method_bind_pos(p_method)); + } + void patch_jump(int p_address) { opcodes.write[p_address] = opcodes.size(); } @@ -216,7 +406,8 @@ public: #endif virtual void set_initial_line(int p_line) override; - virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override; + virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) override; + virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) override; virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) override; virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) override; virtual void write_and_left_operand(const Address &p_left_operand) override; @@ -239,13 +430,16 @@ public: virtual void write_assign(const Address &p_target, const Address &p_source) override; virtual void write_assign_true(const Address &p_target) override; virtual void write_assign_false(const Address &p_target) override; + virtual void write_assign_default_parameter(const Address &p_dst, const Address &p_src) override; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) override; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; - virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) override; - virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; - virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) override; + virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) override; + virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) override; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) override; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) override; @@ -255,7 +449,9 @@ public: virtual void write_if(const Address &p_condition) override; virtual void write_else() override; virtual void write_endif() override; - virtual void write_for(const Address &p_variable, const Address &p_list) override; + virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) override; + virtual void write_for_assignment(const Address &p_variable, const Address &p_list) override; + virtual void write_for() override; virtual void write_endfor() override; virtual void start_while_condition() override; virtual void write_while(const Address &p_condition) override; diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index 57b95f5b21..95d24a8b08 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -31,7 +31,7 @@ #include "gdscript_cache.h" #include "core/os/file_access.h" -#include "core/vector.h" +#include "core/templates/vector.h" #include "gdscript.h" #include "gdscript_analyzer.h" #include "gdscript_parser.h" diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 865df34051..90c5884985 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -31,10 +31,10 @@ #ifndef GDSCRIPT_CACHE_H #define GDSCRIPT_CACHE_H -#include "core/hash_map.h" +#include "core/object/reference.h" #include "core/os/mutex.h" -#include "core/reference.h" -#include "core/set.h" +#include "core/templates/hash_map.h" +#include "core/templates/set.h" #include "gdscript.h" class GDScriptAnalyzer; diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index 31e1e6ba23..e776007bd7 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -32,10 +32,10 @@ #define GDSCRIPT_CODEGEN #include "core/io/multiplayer_api.h" -#include "core/string_name.h" -#include "core/variant.h" +#include "core/string/string_name.h" +#include "core/variant/variant.h" #include "gdscript_function.h" -#include "gdscript_functions.h" +#include "gdscript_utility_functions.h" class GDScriptCodeGenerator { public: @@ -98,7 +98,8 @@ public: // virtual void alloc_stack(int p_level) = 0; // Is this needed? // virtual void alloc_call(int p_arg_count) = 0; // This might be automatic from other functions. - virtual void write_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0; + virtual void write_unary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand) = 0; + virtual void write_binary_operator(const Address &p_target, Variant::Operator p_operator, const Address &p_left_operand, const Address &p_right_operand) = 0; virtual void write_type_test(const Address &p_target, const Address &p_source, const Address &p_type) = 0; virtual void write_type_test_builtin(const Address &p_target, const Address &p_source, Variant::Type p_type) = 0; virtual void write_and_left_operand(const Address &p_left_operand) = 0; @@ -121,13 +122,16 @@ public: virtual void write_assign(const Address &p_target, const Address &p_source) = 0; virtual void write_assign_true(const Address &p_target) = 0; virtual void write_assign_false(const Address &p_target) = 0; + virtual void write_assign_default_parameter(const Address &dst, const Address &src) = 0; virtual void write_cast(const Address &p_target, const Address &p_source, const GDScriptDataType &p_type) = 0; virtual void write_call(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_super_call(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_call_async(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; - virtual void write_call_builtin(const Address &p_target, GDScriptFunctions::Function p_function, const Vector<Address> &p_arguments) = 0; - virtual void write_call_method_bind(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; - virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, const MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_utility(const Address &p_target, const StringName &p_function, const Vector<Address> &p_arguments) = 0; + virtual void write_call_gdscript_utility(const Address &p_target, GDScriptUtilityFunctions::FunctionPtr p_function, const Vector<Address> &p_arguments) = 0; + virtual void write_call_builtin_type(const Address &p_target, const Address &p_base, Variant::Type p_type, const StringName &p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_method_bind(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; + virtual void write_call_ptrcall(const Address &p_target, const Address &p_base, MethodBind *p_method, const Vector<Address> &p_arguments) = 0; virtual void write_call_self(const Address &p_target, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_call_script_function(const Address &p_target, const Address &p_base, const StringName &p_function_name, const Vector<Address> &p_arguments) = 0; virtual void write_construct(const Address &p_target, Variant::Type p_type, const Vector<Address> &p_arguments) = 0; @@ -138,7 +142,9 @@ public: // virtual void write_elseif(const Address &p_condition) = 0; This kind of makes things more difficult for no real benefit. virtual void write_else() = 0; virtual void write_endif() = 0; - virtual void write_for(const Address &p_variable, const Address &p_list) = 0; + virtual void start_for(const GDScriptDataType &p_iterator_type, const GDScriptDataType &p_list_type) = 0; + virtual void write_for_assignment(const Address &p_variable, const Address &p_list) = 0; + virtual void write_for() = 0; virtual void write_endfor() = 0; virtual void start_while_condition() = 0; // Used to allow a jump to the expression evaluation. virtual void write_while(const Address &p_condition) = 0; diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index bad450c9f9..24b24ad534 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -33,6 +33,7 @@ #include "gdscript.h" #include "gdscript_byte_codegen.h" #include "gdscript_cache.h" +#include "gdscript_utility_functions.h" bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) { if (codegen.function_node && codegen.function_node->is_static) { @@ -98,14 +99,15 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } break; case GDScriptParser::DataType::SCRIPT: { result.kind = GDScriptDataType::SCRIPT; - result.script_type = Ref<Script>(p_datatype.script_type).ptr(); + result.script_type_ref = Ref<Script>(p_datatype.script_type); + result.script_type = result.script_type_ref.ptr(); result.native_type = result.script_type->get_instance_base_type(); } break; case GDScriptParser::DataType::CLASS: { // Locate class by constructing the path to it and following that path GDScriptParser::ClassNode *class_type = p_datatype.class_type; if (class_type) { - if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.empty() && class_type->fqcn.begins_with(main_script->name))) { + if (class_type->fqcn.begins_with(main_script->path) || (!main_script->name.is_empty() && class_type->fqcn.begins_with(main_script->name))) { // Local class. List<StringName> names; while (class_type->outer) { @@ -124,11 +126,13 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D names.pop_back(); } result.kind = GDScriptDataType::GDSCRIPT; - result.script_type = script.ptr(); + result.script_type_ref = script; + result.script_type = result.script_type_ref.ptr(); result.native_type = script->get_instance_base_type(); } else { result.kind = GDScriptDataType::GDSCRIPT; - result.script_type = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path).ptr(); + result.script_type_ref = GDScriptCache::get_shallow_script(p_datatype.script_path, main_script->path); + result.script_type = result.script_type_ref.ptr(); result.native_type = p_datatype.native_type; } } @@ -151,13 +155,55 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D // Only hold strong reference to the script if it's not the owner of the // element qualified with this type, to avoid cyclic references (leaks). - if (result.script_type && result.script_type != p_owner) { - result.script_type_ref = Ref<Script>(result.script_type); + if (result.script_type && result.script_type == p_owner) { + result.script_type_ref = Ref<Script>(); } return result; } +static bool _is_exact_type(const PropertyInfo &p_par_type, const GDScriptDataType &p_arg_type) { + if (!p_arg_type.has_type) { + return false; + } + if (p_par_type.type == Variant::NIL) { + return false; + } + if (p_par_type.type == Variant::OBJECT) { + if (p_arg_type.kind == GDScriptDataType::BUILTIN) { + return false; + } + StringName class_name; + if (p_arg_type.kind == GDScriptDataType::NATIVE) { + class_name = p_arg_type.native_type; + } else { + class_name = p_arg_type.native_type == StringName() ? p_arg_type.script_type->get_instance_base_type() : p_arg_type.native_type; + } + return p_par_type.class_name == class_name || ClassDB::is_parent_class(class_name, p_par_type.class_name); + } else { + if (p_arg_type.kind != GDScriptDataType::BUILTIN) { + return false; + } + return p_par_type.type == p_arg_type.builtin_type; + } +} + +static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScriptCodeGenerator::Address> &p_arguments) { + if (p_method->get_argument_count() != p_arguments.size()) { + // ptrcall won't work with default arguments. + return false; + } + MethodInfo info; + ClassDB::get_method_info(p_method->get_instance_class(), p_method->get_name(), &info); + for (int i = 0; i < p_arguments.size(); i++) { + const PropertyInfo &prop = info.arguments[i]; + if (!_is_exact_type(prop, p_arguments[i].type)) { + return false; + } + } + return true; +} + GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) { if (p_expression->is_constant) { return codegen.add_constant(p_expression->reduced_value); @@ -395,7 +441,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code gen->pop_temporary(); } - return source; + return result; } break; case GDScriptParser::Node::CALL: { const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(p_expression); @@ -411,15 +457,17 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code arguments.push_back(arg); } - if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != Variant::VARIANT_MAX) { + if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_type(call->function_name) != Variant::VARIANT_MAX) { // Construct a built-in type. Variant::Type vtype = GDScriptParser::get_builtin_type(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); gen->write_construct(result, vtype, arguments); - } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name) != GDScriptFunctions::FUNC_MAX) { - // Built-in function. - GDScriptFunctions::Function func = GDScriptParser::get_builtin_function(static_cast<GDScriptParser::IdentifierNode *>(call->callee)->name); - gen->write_call_builtin(result, func, arguments); + } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && Variant::has_utility_function(call->function_name)) { + // Variant utility function. + gen->write_call_utility(result, call->function_name, arguments); + } else if (!call->is_super && call->callee->type == GDScriptParser::Node::IDENTIFIER && GDScriptUtilityFunctions::function_exists(call->function_name)) { + // GDScript utility function. + gen->write_call_gdscript_utility(result, GDScriptUtilityFunctions::get_function(call->function_name), arguments); } else { // Regular function. const GDScriptParser::ExpressionNode *callee = call->callee; @@ -430,7 +478,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } else { if (callee->type == GDScriptParser::Node::IDENTIFIER) { // Self function call. - if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") { + if (ClassDB::has_method(codegen.script->native->get_name(), call->function_name)) { + // Native method, use faster path. + GDScriptCodeGenerator::Address self; + self.mode = GDScriptCodeGenerator::Address::SELF; + MethodBind *method = ClassDB::get_method(codegen.script->native->get_name(), call->function_name); + + if (_have_exact_arguments(method, arguments)) { + // Exact arguments, use ptrcall. + gen->write_call_ptrcall(result, self, method, arguments); + } else { + // Not exact arguments, but still can use method bind call. + gen->write_call_method_bind(result, self, method, arguments); + } + } else if ((codegen.function_node && codegen.function_node->is_static) || call->function_name == "new") { GDScriptCodeGenerator::Address self; self.mode = GDScriptCodeGenerator::Address::CLASS; gen->write_call(result, self, call->function_name, arguments); @@ -447,6 +508,28 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } if (within_await) { gen->write_call_async(result, base, call->function_name, arguments); + } else if (base.type.has_type && base.type.kind != GDScriptDataType::BUILTIN) { + // Native method, use faster path. + StringName class_name; + if (base.type.kind == GDScriptDataType::NATIVE) { + class_name = base.type.native_type; + } else { + class_name = base.type.native_type == StringName() ? base.type.script_type->get_instance_base_type() : base.type.native_type; + } + if (ClassDB::class_exists(class_name) && ClassDB::has_method(class_name, call->function_name)) { + MethodBind *method = ClassDB::get_method(class_name, call->function_name); + if (_have_exact_arguments(method, arguments)) { + // Exact arguments, use ptrcall. + gen->write_call_ptrcall(result, base, method, arguments); + } else { + // Not exact arguments, but still can use method bind call. + gen->write_call_method_bind(result, base, method, arguments); + } + } else { + gen->write_call(result, base, call->function_name, arguments); + } + } else if (base.type.has_type && base.type.kind == GDScriptDataType::BUILTIN) { + gen->write_call_builtin_type(result, base, base.type.builtin_type, call->function_name, arguments); } else { gen->write_call(result, base, call->function_name, arguments); } @@ -493,7 +576,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code GDScriptCodeGenerator::Address result = codegen.add_temporary(_gdtype_from_datatype(get_node->get_datatype())); MethodBind *get_node_method = ClassDB::get_method("Node", "get_node"); - gen->write_call_method_bind(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args); + gen->write_call_ptrcall(result, GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), get_node_method, args); return result; } break; @@ -600,7 +683,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code return GDScriptCodeGenerator::Address(); } - gen->write_operator(result, unary->variant_op, operand, GDScriptCodeGenerator::Address()); + gen->write_unary_operator(result, unary->variant_op, operand); if (operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); @@ -668,7 +751,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code GDScriptCodeGenerator::Address left_operand = _parse_expression(codegen, r_error, binary->left_operand); GDScriptCodeGenerator::Address right_operand = _parse_expression(codegen, r_error, binary->right_operand); - gen->write_operator(result, binary->variant_op, left_operand, right_operand); + gen->write_binary_operator(result, binary->variant_op, left_operand, right_operand); if (right_operand.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); @@ -831,7 +914,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } else { gen->write_get(value, key, prev_base); } - gen->write_operator(value, assignment->variant_op, value, assigned); + gen->write_binary_operator(value, assignment->variant_op, value, assigned); if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); } @@ -889,7 +972,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { GDScriptCodeGenerator::Address member = codegen.add_temporary(); gen->write_get_member(member, name); - gen->write_operator(assigned, assignment->variant_op, member, assigned); + gen->write_binary_operator(assigned, assignment->variant_op, member, assigned); gen->pop_temporary(); } @@ -939,7 +1022,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { // Perform operation. op_result = codegen.add_temporary(); - gen->write_operator(op_result, assignment->variant_op, target, assigned); + gen->write_binary_operator(op_result, assignment->variant_op, target, assigned); } else { op_result = assigned; assigned = GDScriptCodeGenerator::Address(); @@ -995,7 +1078,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Check type equality. GDScriptCodeGenerator::Address type_equality_addr = codegen.add_temporary(equality_type); - codegen.generator->write_operator(type_equality_addr, Variant::OP_EQUAL, p_type_addr, literal_type_addr); + codegen.generator->write_binary_operator(type_equality_addr, Variant::OP_EQUAL, p_type_addr, literal_type_addr); codegen.generator->write_and_left_operand(type_equality_addr); // Get literal. @@ -1006,7 +1089,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Check value equality. GDScriptCodeGenerator::Address equality_addr = codegen.add_temporary(equality_type); - codegen.generator->write_operator(equality_addr, Variant::OP_EQUAL, p_value_addr, literal_addr); + codegen.generator->write_binary_operator(equality_addr, Variant::OP_EQUAL, p_value_addr, literal_addr); codegen.generator->write_and_right_operand(equality_addr); // AND both together (reuse temporary location). @@ -1055,14 +1138,14 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Evaluate expression type. Vector<GDScriptCodeGenerator::Address> typeof_args; typeof_args.push_back(expr_addr); - codegen.generator->write_call_builtin(result_addr, GDScriptFunctions::TYPE_OF, typeof_args); + codegen.generator->write_call_utility(result_addr, "typeof", typeof_args); // Check type equality. - codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr); + codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, result_addr); codegen.generator->write_and_left_operand(result_addr); // Check value equality. - codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_value_addr, expr_addr); + codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_value_addr, expr_addr); codegen.generator->write_and_right_operand(equality_test_addr); // AND both type and value equality. @@ -1108,7 +1191,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Check type equality. GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); - codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr); + codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, array_type_addr); codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. @@ -1119,12 +1202,12 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); Vector<GDScriptCodeGenerator::Address> len_args; len_args.push_back(p_value_addr); - codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, len_args); + codegen.generator->write_call_gdscript_utility(value_length_addr, GDScriptUtilityFunctions::get_function("len"), len_args); // Test length compatibility. temp_type.builtin_type = Variant::BOOL; GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); - codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr); + codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, array_length_addr); codegen.generator->write_and_right_operand(length_compat_addr); // AND type and length check. @@ -1173,7 +1256,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Also get type of element. Vector<GDScriptCodeGenerator::Address> typeof_args; typeof_args.push_back(element_addr); - codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, typeof_args); + codegen.generator->write_call_utility(element_type_addr, "typeof", typeof_args); // Try the pattern inside the element. test_addr = _parse_match_pattern(codegen, r_error, p_pattern->array[i], element_addr, element_type_addr, p_previous_test, false, true); @@ -1207,7 +1290,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Check type equality. GDScriptCodeGenerator::Address result_addr = codegen.add_temporary(temp_type); - codegen.generator->write_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr); + codegen.generator->write_binary_operator(result_addr, Variant::OP_EQUAL, p_type_addr, dict_type_addr); codegen.generator->write_and_left_operand(result_addr); // Store pattern length in constant map. @@ -1218,12 +1301,12 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c GDScriptCodeGenerator::Address value_length_addr = codegen.add_temporary(temp_type); Vector<GDScriptCodeGenerator::Address> func_args; func_args.push_back(p_value_addr); - codegen.generator->write_call_builtin(value_length_addr, GDScriptFunctions::LEN, func_args); + codegen.generator->write_call_gdscript_utility(value_length_addr, GDScriptUtilityFunctions::get_function("len"), func_args); // Test length compatibility. temp_type.builtin_type = Variant::BOOL; GDScriptCodeGenerator::Address length_compat_addr = codegen.add_temporary(temp_type); - codegen.generator->write_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr); + codegen.generator->write_binary_operator(length_compat_addr, p_pattern->rest_used ? Variant::OP_GREATER_EQUAL : Variant::OP_EQUAL, value_length_addr, dict_length_addr); codegen.generator->write_and_right_operand(length_compat_addr); // AND type and length check. @@ -1287,7 +1370,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_match_pattern(CodeGen &c // Also get type of value. func_args.clear(); func_args.push_back(element_addr); - codegen.generator->write_call_builtin(element_type_addr, GDScriptFunctions::TYPE_OF, func_args); + codegen.generator->write_call_utility(element_type_addr, "typeof", func_args); // Try the pattern inside the value. test_addr = _parse_match_pattern(codegen, r_error, element.value_pattern, element_addr, element_type_addr, test_addr, false, true); @@ -1397,16 +1480,30 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui codegen.start_block(); // Evaluate the match expression. + GDScriptCodeGenerator::Address value_local = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype())); GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test); if (error) { return error; } + // Assign to local. + // TODO: This can be improved by passing the target to parse_expression(). + gen->write_assign(value_local, value); + + if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + // Then, let's save the type of the value in the stack too, so we can reuse for later comparisons. - GDScriptCodeGenerator::Address type = codegen.add_temporary(); + GDScriptDataType typeof_type; + typeof_type.has_type = true; + typeof_type.kind = GDScriptDataType::BUILTIN; + typeof_type.builtin_type = Variant::INT; + GDScriptCodeGenerator::Address type = codegen.add_local("@match_type", typeof_type); + Vector<GDScriptCodeGenerator::Address> typeof_args; typeof_args.push_back(value); - gen->write_call_builtin(type, GDScriptFunctions::TYPE_OF, typeof_args); + gen->write_call_utility(type, "typeof", typeof_args); // Now we can actually start testing. // For each branch. @@ -1457,12 +1554,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui gen->write_endif(); } - gen->pop_temporary(); - - if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - codegen.generator->pop_temporary(); - } - gen->end_match(); } break; case GDScriptParser::Node::IF: { @@ -1500,12 +1591,20 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui codegen.start_block(); GDScriptCodeGenerator::Address iterator = codegen.add_local(for_n->variable->name, _gdtype_from_datatype(for_n->variable->get_datatype())); + gen->start_for(iterator.type, _gdtype_from_datatype(for_n->list->get_datatype())); + GDScriptCodeGenerator::Address list = _parse_expression(codegen, error, for_n->list); if (error) { return error; } - gen->write_for(iterator, list); + gen->write_for_assignment(iterator, list); + + if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) { + codegen.generator->pop_temporary(); + } + + gen->write_for(); error = _parse_block(codegen, for_n->loop); if (error) { @@ -1514,10 +1613,6 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui gen->write_endfor(); - if (list.mode == GDScriptCodeGenerator::Address::TEMPORARY) { - codegen.generator->pop_temporary(); - } - codegen.end_block(); } break; case GDScriptParser::Node::WHILE: { @@ -1749,7 +1844,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser return error; } GDScriptCodeGenerator::Address dst_addr = codegen.parameters[parameter->identifier->name]; - codegen.generator->write_assign(dst_addr, src_addr); + codegen.generator->write_assign_default_parameter(dst_addr, src_addr); if (src_addr.mode == GDScriptCodeGenerator::Address::TEMPORARY) { codegen.generator->pop_temporary(); } @@ -1794,6 +1889,7 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser codegen.generator->set_initial_line(p_func->start_line); #ifdef TOOLS_ENABLED p_script->member_lines[func_name] = p_func->start_line; + p_script->doc_functions[func_name] = p_func->doc_description; #endif } else { codegen.generator->set_initial_line(0); @@ -1807,6 +1903,21 @@ Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser p_script->implicit_initializer = gd_function; } + if (p_func) { + // if no return statement -> return type is void not unresolved Variant + if (p_func->body->has_return) { + gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype()); + } else { + gd_function->return_type = GDScriptDataType(); + gd_function->return_type.has_type = true; + gd_function->return_type.kind = GDScriptDataType::BUILTIN; + gd_function->return_type.builtin_type = Variant::NIL; + } +#ifdef TOOLS_ENABLED + gd_function->default_arg_values = p_func->default_arg_values; +#endif + } + p_script->member_functions[func_name] = gd_function; memdelete(codegen.generator); @@ -1904,6 +2015,24 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar } } +#ifdef TOOLS_ENABLED + p_script->doc_functions.clear(); + p_script->doc_variables.clear(); + p_script->doc_constants.clear(); + p_script->doc_enums.clear(); + p_script->doc_signals.clear(); + p_script->doc_tutorials.clear(); + + p_script->doc_brief_description = p_class->doc_brief_description; + p_script->doc_description = p_class->doc_description; + for (int i = 0; i < p_class->doc_tutorials.size(); i++) { + DocData::TutorialDoc td; + td.title = p_class->doc_tutorials[i].first; + td.link = p_class->doc_tutorials[i].second; + p_script->doc_tutorials.append(td); + } +#endif + p_script->native = Ref<GDScriptNativeClass>(); p_script->base = Ref<GDScript>(); p_script->_base = nullptr; @@ -1963,6 +2092,8 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar } p_script->member_indices = base->member_indices; + native = base->native; + p_script->native = native; } break; default: { _set_error("Parser bug: invalid inheritance.", p_class); @@ -2014,20 +2145,23 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar prop_info.hint = export_info.hint; prop_info.hint_string = export_info.hint_string; prop_info.usage = export_info.usage; -#ifdef TOOLS_ENABLED - if (variable->initializer != nullptr && variable->initializer->type == GDScriptParser::Node::LITERAL) { - p_script->member_default_values[name] = static_cast<const GDScriptParser::LiteralNode *>(variable->initializer)->value; - } -#endif } else { prop_info.usage = PROPERTY_USAGE_SCRIPT_VARIABLE; } +#ifdef TOOLS_ENABLED + p_script->doc_variables[name] = variable->doc_description; +#endif p_script->member_info[name] = prop_info; p_script->member_indices[name] = minfo; p_script->members.insert(name); #ifdef TOOLS_ENABLED + if (variable->initializer != nullptr && variable->initializer->is_constant) { + p_script->member_default_values[name] = variable->initializer->reduced_value; + } else { + p_script->member_default_values.erase(name); + } p_script->member_lines[name] = variable->start_line; #endif } break; @@ -2038,8 +2172,10 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->constants.insert(name, constant->initializer->reduced_value); #ifdef TOOLS_ENABLED - p_script->member_lines[name] = constant->start_line; + if (constant->doc_description != String()) { + p_script->doc_constants[name] = constant->doc_description; + } #endif } break; @@ -2050,6 +2186,15 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->constants.insert(name, enum_value.value); #ifdef TOOLS_ENABLED p_script->member_lines[name] = enum_value.identifier->start_line; + if (!p_script->doc_enums.has("@unnamed_enums")) { + p_script->doc_enums["@unnamed_enums"] = DocData::EnumDoc(); + p_script->doc_enums["@unnamed_enums"].name = "@unnamed_enums"; + } + DocData::ConstantDoc const_doc; + const_doc.name = enum_value.identifier->name; + const_doc.value = Variant(enum_value.value).operator String(); // TODO-DOC: enum value currently is int. + const_doc.description = enum_value.doc_description; + p_script->doc_enums["@unnamed_enums"].values.push_back(const_doc); #endif } break; @@ -2085,6 +2230,11 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar parameters_names.write[j] = signal->parameters[j]->identifier->name; } p_script->_signals[name] = parameters_names; +#ifdef TOOLS_ENABLED + if (!signal->doc_description.is_empty()) { + p_script->doc_signals[name] = signal->doc_description; + } +#endif } break; case GDScriptParser::ClassNode::Member::ENUM: { @@ -2101,6 +2251,16 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->constants.insert(enum_n->identifier->name, new_enum); #ifdef TOOLS_ENABLED p_script->member_lines[enum_n->identifier->name] = enum_n->start_line; + p_script->doc_enums[enum_n->identifier->name] = DocData::EnumDoc(); + p_script->doc_enums[enum_n->identifier->name].name = enum_n->identifier->name; + p_script->doc_enums[enum_n->identifier->name].description = enum_n->doc_description; + for (int j = 0; j < enum_n->values.size(); j++) { + DocData::ConstantDoc const_doc; + const_doc.name = enum_n->values[j].identifier->name; + const_doc.value = Variant(enum_n->values[j].value).operator String(); + const_doc.description = enum_n->values[j].doc_description; + p_script->doc_enums[enum_n->identifier->name].values.push_back(const_doc); + } #endif } break; default: diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index db02079d26..157c801f56 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -31,7 +31,7 @@ #ifndef GDSCRIPT_COMPILER_H #define GDSCRIPT_COMPILER_H -#include "core/set.h" +#include "core/templates/set.h" #include "gdscript.h" #include "gdscript_codegen.h" #include "gdscript_function.h" @@ -51,12 +51,11 @@ class GDScriptCompiler { GDScriptCodeGenerator *generator = nullptr; Map<StringName, GDScriptCodeGenerator::Address> parameters; Map<StringName, GDScriptCodeGenerator::Address> locals; - List<Set<StringName>> locals_in_scope; + List<Map<StringName, GDScriptCodeGenerator::Address>> locals_stack; GDScriptCodeGenerator::Address add_local(const StringName &p_name, const GDScriptDataType &p_type) { uint32_t addr = generator->add_local(p_name, p_type); locals[p_name] = GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::LOCAL_VARIABLE, addr, p_type); - locals_in_scope.back()->get().insert(p_name); return locals[p_name]; } @@ -102,17 +101,14 @@ class GDScriptCompiler { } void start_block() { - Set<StringName> scope; - locals_in_scope.push_back(scope); + Map<StringName, GDScriptCodeGenerator::Address> old_locals = locals; + locals_stack.push_back(old_locals); generator->start_block(); } void end_block() { - Set<StringName> &scope = locals_in_scope.back()->get(); - for (Set<StringName>::Element *E = scope.front(); E; E = E->next()) { - locals.erase(E->get()); - } - locals_in_scope.pop_back(); + locals = locals_stack.back()->get(); + locals_stack.pop_back(); generator->end_block(); } }; diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp new file mode 100644 index 0000000000..5938cfd7b2 --- /dev/null +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -0,0 +1,842 @@ +/*************************************************************************/ +/* gdscript_disassembler.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifdef DEBUG_ENABLED + +#include "gdscript_function.h" + +#include "core/string/string_builder.h" +#include "gdscript.h" + +static String _get_variant_string(const Variant &p_variant) { + String txt; + if (p_variant.get_type() == Variant::STRING) { + txt = "\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::STRING_NAME) { + txt = "&\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::NODE_PATH) { + txt = "^\"" + String(p_variant) + "\""; + } else if (p_variant.get_type() == Variant::OBJECT) { + Object *obj = p_variant; + if (!obj) { + txt = "null"; + } else { + GDScriptNativeClass *cls = Object::cast_to<GDScriptNativeClass>(obj); + if (cls) { + txt += cls->get_name(); + txt += " (class)"; + } else { + txt = obj->get_class(); + if (obj->get_script_instance()) { + txt += "(" + obj->get_script_instance()->get_script()->get_path() + ")"; + } + } + } + } else { + txt = p_variant; + } + return txt; +} + +static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) { + int addr = p_address & GDScriptFunction::ADDR_MASK; + + switch (p_address >> GDScriptFunction::ADDR_BITS) { + case GDScriptFunction::ADDR_TYPE_SELF: { + return "self"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS: { + return "class"; + } break; + case GDScriptFunction::ADDR_TYPE_MEMBER: { + return "member(" + p_script->debug_get_member_by_index(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { + return "class_const(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { + return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK: { + return "stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { + return "var_stack(" + itos(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_GLOBAL: { + return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { + return "named_global(" + p_function.get_global_name(addr) + ")"; + } break; + case GDScriptFunction::ADDR_TYPE_NIL: { + return "nil"; + } break; + } + + return "<err>"; +} + +void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { +#define DADDR(m_ip) (_disassemble_address(_script, *this, _code_ptr[ip + m_ip])) + + for (int ip = 0; ip < _code_size;) { + StringBuilder text; + int incr = 0; + + text += " "; + text += itos(ip); + text += ": "; + + // This makes the compiler complain if some opcode is unchecked in the switch. + Opcode code = Opcode(_code_ptr[ip] & INSTR_MASK); + int instr_var_args = (_code_ptr[ip] & INSTR_ARGS_MASK) >> INSTR_BITS; + + switch (code) { + case OPCODE_OPERATOR: { + int operation = _code_ptr[ip + 4]; + + text += "operator "; + + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " "; + text += Variant::get_operator_name(Variant::Operator(operation)); + text += " "; + text += DADDR(2); + + incr += 5; + } break; + case OPCODE_OPERATOR_VALIDATED: { + text += "validated operator "; + + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " <operator function> "; + text += DADDR(2); + + incr += 5; + } break; + case OPCODE_EXTENDS_TEST: { + text += "is object "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += " is "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_IS_BUILTIN: { + text += "is builtin "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += " is "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 3])); + + incr += 4; + } break; + case OPCODE_SET_KEYED: { + text += "set keyed "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "] = "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_SET_KEYED_VALIDATED: { + text += "set keyed validated "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "] = "; + text += DADDR(3); + + incr += 5; + } break; + case OPCODE_SET_INDEXED_VALIDATED: { + text += "set indexed validated "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "] = "; + text += DADDR(3); + + incr += 5; + } break; + case OPCODE_GET_KEYED: { + text += "get keyed "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "]"; + + incr += 4; + } break; + case OPCODE_GET_KEYED_VALIDATED: { + text += "get keyed validated "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "]"; + + incr += 5; + } break; + case OPCODE_GET_INDEXED_VALIDATED: { + text += "get indexed validated "; + text += DADDR(3); + text += " = "; + text += DADDR(1); + text += "["; + text += DADDR(2); + text += "]"; + + incr += 5; + } break; + case OPCODE_SET_NAMED: { + text += "set_named "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 3]]; + text += "\"] = "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_SET_NAMED_VALIDATED: { + text += "set_named validated "; + text += DADDR(1); + text += "[\""; + text += "<unknown name>"; + text += "\"] = "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_GET_NAMED: { + text += "get_named "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 3]]; + text += "\"]"; + + incr += 4; + } break; + case OPCODE_GET_NAMED_VALIDATED: { + text += "get_named validated "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += "[\""; + text += "<unknown name>"; + text += "\"]"; + + incr += 4; + } break; + case OPCODE_SET_MEMBER: { + text += "set_member "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"] = "; + text += DADDR(1); + + incr += 3; + } break; + case OPCODE_GET_MEMBER: { + text += "get_member "; + text += DADDR(1); + text += " = "; + text += "[\""; + text += _global_names_ptr[_code_ptr[ip + 2]]; + text += "\"]"; + + incr += 3; + } break; + case OPCODE_ASSIGN: { + text += "assign "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 3; + } break; + case OPCODE_ASSIGN_TRUE: { + text += "assign "; + text += DADDR(1); + text += " = true"; + + incr += 2; + } break; + case OPCODE_ASSIGN_FALSE: { + text += "assign "; + text += DADDR(1); + text += " = false"; + + incr += 2; + } break; + case OPCODE_ASSIGN_TYPED_BUILTIN: { + text += "assign typed builtin ("; + text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 3]); + text += ") "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_NATIVE: { + text += "assign typed native ("; + text += DADDR(3); + text += ") "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_ASSIGN_TYPED_SCRIPT: { + Variant script = _constants_ptr[_code_ptr[ip + 3]]; + Script *sc = Object::cast_to<Script>(script.operator Object *()); + + text += "assign typed script ("; + text += sc->get_path(); + text += ") "; + text += DADDR(1); + text += " = "; + text += DADDR(2); + + incr += 4; + } break; + case OPCODE_CAST_TO_BUILTIN: { + text += "cast builtin "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += " as "; + text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 1])); + + incr += 4; + } break; + case OPCODE_CAST_TO_NATIVE: { + text += "cast native "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += " as "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_CAST_TO_SCRIPT: { + text += "cast "; + text += DADDR(2); + text += " = "; + text += DADDR(1); + text += " as "; + text += DADDR(3); + + incr += 4; + } break; + case OPCODE_CONSTRUCT: { + Variant::Type t = Variant::Type(_code_ptr[ip + 3 + instr_var_args]); + int argc = _code_ptr[ip + 1 + instr_var_args]; + + text += "construct "; + text += DADDR(1 + argc); + text += " = "; + + text += Variant::get_type_name(t) + "("; + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(i + 1); + } + text += ")"; + + incr = 3 + instr_var_args; + } break; + case OPCODE_CONSTRUCT_VALIDATED: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + + text += "construct validated "; + text += DADDR(1 + argc); + text += " = "; + + text += "<unkown type>("; + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(i + 1); + } + text += ")"; + + incr = 3 + instr_var_args; + } break; + case OPCODE_CONSTRUCT_ARRAY: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += " make_array "; + text += DADDR(1 + argc); + text += " = ["; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + + text += "]"; + + incr += 3 + argc; + } break; + case OPCODE_CONSTRUCT_DICTIONARY: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += "make_dict "; + text += DADDR(1 + argc * 2); + text += " = {"; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i * 2 + 0); + text += ": "; + text += DADDR(1 + i * 2 + 1); + } + + text += "}"; + + incr += 3 + argc * 2; + } break; + case OPCODE_CALL: + case OPCODE_CALL_RETURN: + case OPCODE_CALL_ASYNC: { + bool ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_RETURN; + bool async = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_ASYNC; + + if (ret) { + text += "call-ret "; + } else if (async) { + text += "call-async "; + } else { + text += "call "; + } + + int argc = _code_ptr[ip + 1 + instr_var_args]; + if (ret || async) { + text += DADDR(2 + argc) + " = "; + } + + text += DADDR(1 + argc) + "."; + text += String(_global_names_ptr[_code_ptr[ip + 2 + instr_var_args]]); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + case OPCODE_CALL_METHOD_BIND: + case OPCODE_CALL_METHOD_BIND_RET: { + bool ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_METHOD_BIND_RET; + + if (ret) { + text += "call-method_bind-ret "; + } else { + text += "call-method_bind "; + } + + MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]]; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + if (ret) { + text += DADDR(2 + argc) + " = "; + } + + text += DADDR(1 + argc) + "."; + text += method->get_name(); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + case OPCODE_CALL_PTRCALL_NO_RETURN: { + text += "call-ptrcall (no return) "; + + MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]]; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + + text += DADDR(1 + argc) + "."; + text += method->get_name(); + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + +#define DISASSEMBLE_PTRCALL(m_type) \ + case OPCODE_CALL_PTRCALL_##m_type: { \ + text += "call-ptrcall (return "; \ + text += #m_type; \ + text += ") "; \ + MethodBind *method = _methods_ptr[_code_ptr[ip + 2 + instr_var_args]]; \ + int argc = _code_ptr[ip + 1 + instr_var_args]; \ + text += DADDR(2 + argc) + " = "; \ + text += DADDR(1 + argc) + "."; \ + text += method->get_name(); \ + text += "("; \ + for (int i = 0; i < argc; i++) { \ + if (i > 0) \ + text += ", "; \ + text += DADDR(1 + i); \ + } \ + text += ")"; \ + incr = 5 + argc; \ + } break + + DISASSEMBLE_PTRCALL(BOOL); + DISASSEMBLE_PTRCALL(INT); + DISASSEMBLE_PTRCALL(FLOAT); + DISASSEMBLE_PTRCALL(STRING); + DISASSEMBLE_PTRCALL(VECTOR2); + DISASSEMBLE_PTRCALL(VECTOR2I); + DISASSEMBLE_PTRCALL(RECT2); + DISASSEMBLE_PTRCALL(RECT2I); + DISASSEMBLE_PTRCALL(VECTOR3); + DISASSEMBLE_PTRCALL(VECTOR3I); + DISASSEMBLE_PTRCALL(TRANSFORM2D); + DISASSEMBLE_PTRCALL(PLANE); + DISASSEMBLE_PTRCALL(AABB); + DISASSEMBLE_PTRCALL(BASIS); + DISASSEMBLE_PTRCALL(TRANSFORM); + DISASSEMBLE_PTRCALL(COLOR); + DISASSEMBLE_PTRCALL(STRING_NAME); + DISASSEMBLE_PTRCALL(NODE_PATH); + DISASSEMBLE_PTRCALL(RID); + DISASSEMBLE_PTRCALL(QUAT); + DISASSEMBLE_PTRCALL(OBJECT); + DISASSEMBLE_PTRCALL(CALLABLE); + DISASSEMBLE_PTRCALL(SIGNAL); + DISASSEMBLE_PTRCALL(DICTIONARY); + DISASSEMBLE_PTRCALL(ARRAY); + DISASSEMBLE_PTRCALL(PACKED_BYTE_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_INT32_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_INT64_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_FLOAT32_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_FLOAT64_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_STRING_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_VECTOR2_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_VECTOR3_ARRAY); + DISASSEMBLE_PTRCALL(PACKED_COLOR_ARRAY); + + case OPCODE_CALL_BUILTIN_TYPE_VALIDATED: { + int argc = _code_ptr[ip + 1 + instr_var_args]; + + text += "call-builtin-method validated "; + + text += DADDR(2 + argc) + " = "; + + text += DADDR(1) + "."; + text += "<unknown method>"; + + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 5 + argc; + } break; + case OPCODE_CALL_UTILITY: { + text += "call-utility "; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += DADDR(1 + argc) + " = "; + + text += _global_names_ptr[_code_ptr[ip + 2 + instr_var_args]]; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_UTILITY_VALIDATED: { + text += "call-utility "; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += DADDR(1 + argc) + " = "; + + text += "<unkown function>"; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_GDSCRIPT_UTILITY: { + text += "call-gscript-utility "; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += DADDR(1 + argc) + " = "; + + text += "<unknown function>"; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_CALL_SELF_BASE: { + text += "call-self-base "; + + int argc = _code_ptr[ip + 1 + instr_var_args]; + text += DADDR(2 + argc) + " = "; + + text += _global_names_ptr[_code_ptr[ip + 2 + instr_var_args]]; + text += "("; + + for (int i = 0; i < argc; i++) { + if (i > 0) + text += ", "; + text += DADDR(1 + i); + } + text += ")"; + + incr = 4 + argc; + } break; + case OPCODE_AWAIT: { + text += "await "; + text += DADDR(1); + + incr += 2; + } break; + case OPCODE_AWAIT_RESUME: { + text += "await resume "; + text += DADDR(1); + + incr = 2; + } break; + case OPCODE_JUMP: { + text += "jump "; + text += itos(_code_ptr[ip + 1]); + + incr = 2; + } break; + case OPCODE_JUMP_IF: { + text += "jump-if "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_IF_NOT: { + text += "jump-if-not "; + text += DADDR(1); + text += " to "; + text += itos(_code_ptr[ip + 2]); + + incr = 3; + } break; + case OPCODE_JUMP_TO_DEF_ARGUMENT: { + text += "jump-to-default-argument "; + + incr = 1; + } break; + case OPCODE_RETURN: { + text += "return "; + text += DADDR(1); + + incr = 2; + } break; + +#define DISASSEMBLE_ITERATE(m_type) \ + case OPCODE_ITERATE_##m_type: { \ + text += "for-loop (typed "; \ + text += #m_type; \ + text += ") "; \ + text += DADDR(3); \ + text += " in "; \ + text += DADDR(2); \ + text += " counter "; \ + text += DADDR(1); \ + text += " end "; \ + text += itos(_code_ptr[ip + 4]); \ + incr += 5; \ + } break + +#define DISASSEMBLE_ITERATE_BEGIN(m_type) \ + case OPCODE_ITERATE_BEGIN_##m_type: { \ + text += "for-init (typed "; \ + text += #m_type; \ + text += ") "; \ + text += DADDR(3); \ + text += " in "; \ + text += DADDR(2); \ + text += " counter "; \ + text += DADDR(1); \ + text += " end "; \ + text += itos(_code_ptr[ip + 4]); \ + incr += 5; \ + } break + +#define DISASSEMBLE_ITERATE_TYPES(m_macro) \ + m_macro(INT); \ + m_macro(FLOAT); \ + m_macro(VECTOR2); \ + m_macro(VECTOR2I); \ + m_macro(VECTOR3); \ + m_macro(VECTOR3I); \ + m_macro(STRING); \ + m_macro(DICTIONARY); \ + m_macro(ARRAY); \ + m_macro(PACKED_BYTE_ARRAY); \ + m_macro(PACKED_INT32_ARRAY); \ + m_macro(PACKED_INT64_ARRAY); \ + m_macro(PACKED_FLOAT32_ARRAY); \ + m_macro(PACKED_FLOAT64_ARRAY); \ + m_macro(PACKED_STRING_ARRAY); \ + m_macro(PACKED_VECTOR2_ARRAY); \ + m_macro(PACKED_VECTOR3_ARRAY); \ + m_macro(PACKED_COLOR_ARRAY); \ + m_macro(OBJECT) + + case OPCODE_ITERATE_BEGIN: { + text += "for-init "; + text += DADDR(3); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 4]); + + incr += 5; + } break; + DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE_BEGIN); + case OPCODE_ITERATE: { + text += "for-loop "; + text += DADDR(2); + text += " in "; + text += DADDR(2); + text += " counter "; + text += DADDR(1); + text += " end "; + text += itos(_code_ptr[ip + 4]); + + incr += 5; + } break; + DISASSEMBLE_ITERATE_TYPES(DISASSEMBLE_ITERATE); + case OPCODE_LINE: { + int line = _code_ptr[ip + 1] - 1; + if (line >= 0 && line < p_code_lines.size()) { + text += "line "; + text += itos(line + 1); + text += ": "; + text += p_code_lines[line]; + } else { + text += ""; + } + + incr += 2; + } break; + case OPCODE_ASSERT: { + text += "assert ("; + text += DADDR(1); + text += ", "; + text += DADDR(2); + text += ")"; + + incr += 3; + } break; + case OPCODE_BREAKPOINT: { + text += "breakpoint"; + + incr += 1; + } break; + case OPCODE_END: { + text += "== END =="; + + incr += 1; + } break; + } + + ip += incr; + if (text.get_string_length() > 0) { + print_line(text.as_string()); + } + } +} + +#endif diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 2e372575da..c4d5982622 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -30,16 +30,17 @@ #include "gdscript.h" -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" #include "core/os/file_access.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" #include "gdscript_tokenizer.h" +#include "gdscript_utility_functions.h" #ifdef TOOLS_ENABLED -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" #endif @@ -122,10 +123,10 @@ static void get_function_names_recursively(const GDScriptParser::ClassNode *p_cl for (int i = 0; i < p_class->members.size(); i++) { if (p_class->members[i].type == GDScriptParser::ClassNode::Member::FUNCTION) { const GDScriptParser::FunctionNode *function = p_class->members[i].function; - r_funcs[function->start_line] = p_prefix.empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name); + r_funcs[function->start_line] = p_prefix.is_empty() ? String(function->identifier->name) : p_prefix + "." + String(function->identifier->name); } else if (p_class->members[i].type == GDScriptParser::ClassNode::Member::CLASS) { String new_prefix = p_class->members[i].m_class->identifier->name; - get_function_names_recursively(p_class->members[i].m_class, p_prefix.empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs); + get_function_names_recursively(p_class->members[i].m_class, p_prefix.is_empty() ? new_prefix : p_prefix + "." + new_prefix, r_funcs); } } } @@ -193,6 +194,10 @@ bool GDScriptLanguage::supports_builtin_mode() const { return true; } +bool GDScriptLanguage::supports_documentation() const { + return true; +} + int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const { GDScriptTokenizer tokenizer; tokenizer.set_source_code(p_code); @@ -383,8 +388,8 @@ void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> } bool skip = false; - for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) { - if (E->key() == GlobalConstants::get_global_constant_name(i)) { + for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { + if (E->key() == CoreConstants::get_global_constant_name(i)) { skip = true; break; } @@ -407,11 +412,14 @@ void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) con } void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const { - for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { - p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i))); + List<StringName> functions; + GDScriptUtilityFunctions::get_function_list(&functions); + + for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) { + p_functions->push_back(GDScriptUtilityFunctions::get_function_info(E->get())); } - //not really "functions", but.. + // Not really "functions", but show in documentation. { MethodInfo mi; mi.name = "preload"; @@ -468,7 +476,7 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na s += p_args[i].get_slice(":", 0); if (th) { String type = p_args[i].get_slice(":", 1); - if (!type.empty() && type != "var") { + if (!type.is_empty() && type != "var") { s += ": " + type; } } @@ -792,6 +800,9 @@ static void _find_identifiers_in_class(const GDScriptParser::ClassNode *p_class, continue; } option = ScriptCodeCompletionOption(member.constant->identifier->name, ScriptCodeCompletionOption::KIND_CONSTANT); + if (member.constant->initializer) { + option.default_value = member.constant->initializer->reduced_value; + } break; case GDScriptParser::ClassNode::Member::CLASS: if (p_only_functions) { @@ -970,7 +981,8 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } break; case GDScriptParser::DataType::BUILTIN: { Callable::CallError err; - Variant tmp = Variant::construct(base_type.builtin_type, nullptr, 0, err); + Variant tmp; + Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { return; } @@ -1022,9 +1034,12 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool _find_identifiers_in_class(p_context.current_class, p_only_functions, (!p_context.current_function || p_context.current_function->is_static), false, r_result, p_recursion_depth + 1); } - for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { - MethodInfo function = GDScriptFunctions::get_info(GDScriptFunctions::Function(i)); - ScriptCodeCompletionOption option(String(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i))), ScriptCodeCompletionOption::KIND_FUNCTION); + List<StringName> functions; + GDScriptUtilityFunctions::get_function_list(&functions); + + for (const List<StringName>::Element *E = functions.front(); E; E = E->next()) { + MethodInfo function = GDScriptUtilityFunctions::get_function_info(E->get()); + ScriptCodeCompletionOption option(String(E->get()), ScriptCodeCompletionOption::KIND_FUNCTION); if (function.arguments.size() || (function.flags & METHOD_FLAG_VARARG)) { option.insert_text += "("; } else { @@ -1050,10 +1065,8 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool } static const char *_keywords[] = { - "and", "in", "not", "or", "false", "PI", "TAU", "INF", "NAN", "self", "true", "as", "assert", - "breakpoint", "class", "extends", "is", "func", "preload", "signal", "tool", "await", - "const", "enum", "static", "super", "var", "break", "continue", "if", "elif", - "else", "for", "pass", "return", "match", "while", + "false", "PI", "TAU", "INF", "NAN", "self", "true", "breakpoint", "tool", "super", + "break", "continue", "pass", "return", 0 }; @@ -1064,6 +1077,33 @@ static void _find_identifiers(GDScriptParser::CompletionContext &p_context, bool kw++; } + static const char *_keywords_with_space[] = { + "and", "in", "not", "or", "as", "class", "extends", "is", "func", "signal", "await", + "const", "enum", "static", "var", "if", "elif", "else", "for", "match", "while", + 0 + }; + + const char **kws = _keywords_with_space; + while (*kws) { + ScriptCodeCompletionOption option(*kws, ScriptCodeCompletionOption::KIND_PLAIN_TEXT); + option.insert_text += " "; + r_result.insert(option.display, option); + kws++; + } + + static const char *_keywords_with_args[] = { + "assert", "preload", + 0 + }; + + const char **kwa = _keywords_with_args; + while (*kwa) { + ScriptCodeCompletionOption option(*kwa, ScriptCodeCompletionOption::KIND_FUNCTION); + option.insert_text += "("; + r_result.insert(option.display, option); + kwa++; + } + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); for (const Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E != nullptr; E = E->next()) { if (!E->value().is_singleton) { @@ -1255,8 +1295,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, r_type.type.builtin_type = GDScriptParser::get_builtin_type(call->function_name); found = true; break; - } else if (GDScriptParser::get_builtin_function(call->function_name) < GDScriptFunctions::FUNC_MAX) { - MethodInfo mi = GDScriptFunctions::get_info(GDScriptParser::get_builtin_function(call->function_name)); + } else if (GDScriptUtilityFunctions::function_exists(call->function_name)) { + MethodInfo mi = GDScriptUtilityFunctions::get_function_info(call->function_name); r_type = _type_from_property(mi.return_val); found = true; break; @@ -1520,7 +1560,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, found = _guess_identifier_type_from_base(c, base, id, r_type); } else if (!found && index.type.kind == GDScriptParser::DataType::BUILTIN) { Callable::CallError err; - Variant base_val = Variant::construct(base.type.builtin_type, nullptr, 0, err); + Variant base_val; + Variant::construct(base.type.builtin_type, base_val, nullptr, 0, err); bool valid = false; Variant res = base_val.get(index.value, &valid); if (valid) { @@ -1557,9 +1598,14 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, Callable::CallError ce; bool v1_use_value = p1.value.get_type() != Variant::NIL && p1.value.get_type() != Variant::OBJECT; - Variant v1 = (v1_use_value) ? p1.value : Variant::construct(p1.type.builtin_type, nullptr, 0, ce); + Variant d1; + Variant::construct(p1.type.builtin_type, d1, nullptr, 0, ce); + Variant d2; + Variant::construct(p2.type.builtin_type, d2, nullptr, 0, ce); + + Variant v1 = (v1_use_value) ? p1.value : d1; bool v2_use_value = p2.value.get_type() != Variant::NIL && p2.value.get_type() != Variant::OBJECT; - Variant v2 = (v2_use_value) ? p2.value : Variant::construct(p2.type.builtin_type, nullptr, 0, ce); + Variant v2 = (v2_use_value) ? p2.value : d2; // avoid potential invalid ops if ((op->variant_op == Variant::OP_DIVIDE || op->variant_op == Variant::OP_MODULE) && v2.get_type() == Variant::INT) { v2 = 1; @@ -1949,7 +1995,8 @@ static bool _guess_identifier_type_from_base(GDScriptParser::CompletionContext & } break; case GDScriptParser::DataType::BUILTIN: { Callable::CallError err; - Variant tmp = Variant::construct(base_type.builtin_type, nullptr, 0, err); + Variant tmp; + Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { return false; @@ -2099,7 +2146,8 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } break; case GDScriptParser::DataType::BUILTIN: { Callable::CallError err; - Variant tmp = Variant::construct(base_type.builtin_type, nullptr, 0, err); + Variant tmp; + Variant::construct(base_type.builtin_type, tmp, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { return false; } @@ -2136,9 +2184,9 @@ static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_co r_result.insert(option.display, option); } } else { - for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) { - if (GlobalConstants::get_global_constant_enum(i) == current_enum) { - ScriptCodeCompletionOption option(GlobalConstants::get_global_constant_name(i), ScriptCodeCompletionOption::KIND_ENUM); + for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { + if (CoreConstants::get_global_constant_enum(i) == current_enum) { + ScriptCodeCompletionOption option(CoreConstants::get_global_constant_name(i), ScriptCodeCompletionOption::KIND_ENUM); r_result.insert(option.display, option); } } @@ -2254,7 +2302,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c case GDScriptParser::DataType::BUILTIN: { if (base.get_type() == Variant::NIL) { Callable::CallError err; - base = Variant::construct(base_type.builtin_type, nullptr, 0, err); + Variant::construct(base_type.builtin_type, base, nullptr, 0, err); if (err.error != Callable::CallError::CALL_OK) { return; } @@ -2301,13 +2349,8 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c GDScriptCompletionIdentifier connect_base; - if (GDScriptParser::get_builtin_function(call->function_name) < GDScriptFunctions::FUNC_MAX) { - MethodInfo info = GDScriptFunctions::get_info(GDScriptParser::get_builtin_function(call->function_name)); - - if ((info.name == "load" || info.name == "preload") && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) { - _get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), r_result); - } - + if (GDScriptUtilityFunctions::function_exists(call->function_name)) { + MethodInfo info = GDScriptUtilityFunctions::get_function_info(call->function_name); r_arghint = _make_arguments_hint(info, p_argidx); return; } else if (GDScriptParser::get_builtin_type(call->function_name) < Variant::VARIANT_MAX) { @@ -2404,6 +2447,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path Variant::get_constants_for_type(completion_context.builtin_type, &constants); for (const List<StringName>::Element *E = constants.front(); E != nullptr; E = E->next()) { ScriptCodeCompletionOption option(E->get(), ScriptCodeCompletionOption::KIND_CONSTANT); + bool valid = false; + Variant default_value = Variant::get_constant_value(completion_context.builtin_type, E->get(), &valid); + if (valid) { + option.default_value = default_value; + } options.insert(option.display, option); } } break; @@ -2463,7 +2511,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_path break; } - if (!type.enumeration.empty()) { + if (!type.enumeration.is_empty()) { _find_enumeration_candidates(completion_context, type.enumeration, options); r_forced = options.size() > 0; } else { @@ -2875,7 +2923,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co v = v_ref; } else { Callable::CallError err; - v = Variant::construct(base_type.builtin_type, NULL, 0, err); + Variant::construct(base_type.builtin_type, v, NULL, 0, err); if (err.error != Callable::CallError::CALL_OK) { break; } @@ -2930,13 +2978,11 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol } } - for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { - if (GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)) == p_symbol) { - r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_METHOD; - r_result.class_name = "@GDScript"; - r_result.class_member = p_symbol; - return OK; - } + if (GDScriptUtilityFunctions::function_exists(p_symbol)) { + r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_METHOD; + r_result.class_name = "@GDScript"; + r_result.class_member = p_symbol; + return OK; } if ("PI" == p_symbol || "TAU" == p_symbol || "INF" == p_symbol || "NAN" == p_symbol) { diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index e59f99fc56..6d49022d3c 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -30,1565 +30,7 @@ #include "gdscript_function.h" -#include "core/os/os.h" #include "gdscript.h" -#include "gdscript_functions.h" - -#ifdef DEBUG_ENABLED -#include "core/string_builder.h" -#endif - -Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { - int address = p_address & ADDR_MASK; - - //sequential table (jump table generated by compiler) - switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) { - case ADDR_TYPE_SELF: { -#ifdef DEBUG_ENABLED - if (unlikely(!p_instance)) { - r_error = "Cannot access self without instance."; - return nullptr; - } -#endif - return &self; - } break; - case ADDR_TYPE_CLASS: { - return &static_ref; - } break; - case ADDR_TYPE_MEMBER: { -#ifdef DEBUG_ENABLED - if (unlikely(!p_instance)) { - r_error = "Cannot access member without instance."; - return nullptr; - } -#endif - //member indexing is O(1) - return &p_instance->members.write[address]; - } break; - case ADDR_TYPE_CLASS_CONSTANT: { - //todo change to index! - GDScript *s = p_script; -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - const StringName *sn = &_global_names_ptr[address]; - - while (s) { - GDScript *o = s; - while (o) { - Map<StringName, Variant>::Element *E = o->constants.find(*sn); - if (E) { - return &E->get(); - } - o = o->_owner; - } - s = s->_base; - } - - ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug."); - } break; - case ADDR_TYPE_LOCAL_CONSTANT: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _constant_count, nullptr); -#endif - return &_constants_ptr[address]; - } break; - case ADDR_TYPE_STACK: - case ADDR_TYPE_STACK_VARIABLE: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _stack_size, nullptr); -#endif - return &p_stack[address]; - } break; - case ADDR_TYPE_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr); -#endif - return &GDScriptLanguage::get_singleton()->get_global_array()[address]; - } break; -#ifdef TOOLS_ENABLED - case ADDR_TYPE_NAMED_GLOBAL: { -#ifdef DEBUG_ENABLED - ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); -#endif - StringName id = _global_names_ptr[address]; - - if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { - return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; - } else { - r_error = "Autoload singleton '" + String(id) + "' has been removed."; - return nullptr; - } - } break; -#endif - case ADDR_TYPE_NIL: { - return &nil; - } break; - } - - ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode)."); - return nullptr; -} - -#ifdef DEBUG_ENABLED -static String _get_var_type(const Variant *p_var) { - String basestr; - - if (p_var->get_type() == Variant::OBJECT) { - bool was_freed; - Object *bobj = p_var->get_validated_object_with_check(was_freed); - if (!bobj) { - if (was_freed) { - basestr = "null instance"; - } else { - basestr = "previously freed"; - } - } else { - if (bobj->get_script_instance()) { - basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")"; - } else { - basestr = bobj->get_class(); - } - } - - } else { - basestr = Variant::get_type_name(p_var->get_type()); - } - - return basestr; -} -#endif // DEBUG_ENABLED - -String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const { - String err_text; - - if (p_err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { - int errorarg = p_err.argument; - // Handle the Object to Object case separately as we don't have further class details. -#ifdef DEBUG_ENABLED - if (p_err.expected == Variant::OBJECT && argptrs[errorarg]->get_type() == p_err.expected) { - err_text = "Invalid type in " + p_where + ". The Object-derived class of argument " + itos(errorarg + 1) + " (" + _get_var_type(argptrs[errorarg]) + ") is not a subclass of the expected argument class."; - } else -#endif // DEBUG_ENABLED - { - err_text = "Invalid type in " + p_where + ". Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(Variant::Type(p_err.expected)) + "."; - } - } else if (p_err.error == Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { - err_text = "Invalid call to " + p_where + ". Expected " + itos(p_err.argument) + " arguments."; - } else if (p_err.error == Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { - err_text = "Invalid call to " + p_where + ". Expected " + itos(p_err.argument) + " arguments."; - } else if (p_err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - err_text = "Invalid call. Nonexistent " + p_where + "."; - } else if (p_err.error == Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL) { - err_text = "Attempt to call " + p_where + " on a null instance."; - } else { - err_text = "Bug, call error: #" + itos(p_err.error); - } - - return err_text; -} - -#if defined(__GNUC__) -#define OPCODES_TABLE \ - static const void *switch_table_ops[] = { \ - &&OPCODE_OPERATOR, \ - &&OPCODE_EXTENDS_TEST, \ - &&OPCODE_IS_BUILTIN, \ - &&OPCODE_SET, \ - &&OPCODE_GET, \ - &&OPCODE_SET_NAMED, \ - &&OPCODE_GET_NAMED, \ - &&OPCODE_SET_MEMBER, \ - &&OPCODE_GET_MEMBER, \ - &&OPCODE_ASSIGN, \ - &&OPCODE_ASSIGN_TRUE, \ - &&OPCODE_ASSIGN_FALSE, \ - &&OPCODE_ASSIGN_TYPED_BUILTIN, \ - &&OPCODE_ASSIGN_TYPED_NATIVE, \ - &&OPCODE_ASSIGN_TYPED_SCRIPT, \ - &&OPCODE_CAST_TO_BUILTIN, \ - &&OPCODE_CAST_TO_NATIVE, \ - &&OPCODE_CAST_TO_SCRIPT, \ - &&OPCODE_CONSTRUCT, \ - &&OPCODE_CONSTRUCT_ARRAY, \ - &&OPCODE_CONSTRUCT_DICTIONARY, \ - &&OPCODE_CALL, \ - &&OPCODE_CALL_RETURN, \ - &&OPCODE_CALL_ASYNC, \ - &&OPCODE_CALL_BUILT_IN, \ - &&OPCODE_CALL_SELF_BASE, \ - &&OPCODE_AWAIT, \ - &&OPCODE_AWAIT_RESUME, \ - &&OPCODE_JUMP, \ - &&OPCODE_JUMP_IF, \ - &&OPCODE_JUMP_IF_NOT, \ - &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ - &&OPCODE_RETURN, \ - &&OPCODE_ITERATE_BEGIN, \ - &&OPCODE_ITERATE, \ - &&OPCODE_ASSERT, \ - &&OPCODE_BREAKPOINT, \ - &&OPCODE_LINE, \ - &&OPCODE_END \ - }; \ - static_assert((sizeof(switch_table_ops) / sizeof(switch_table_ops[0]) == (OPCODE_END + 1)), "Opcodes in jump table aren't the same as opcodes in enum."); - -#define OPCODE(m_op) \ - m_op: -#define OPCODE_WHILE(m_test) -#define OPCODES_END \ - OPSEXIT: -#define OPCODES_OUT \ - OPSOUT: -#define DISPATCH_OPCODE goto *switch_table_ops[_code_ptr[ip]] -#define OPCODE_SWITCH(m_test) DISPATCH_OPCODE; -#define OPCODE_BREAK goto OPSEXIT -#define OPCODE_OUT goto OPSOUT -#else -#define OPCODES_TABLE -#define OPCODE(m_op) case m_op: -#define OPCODE_WHILE(m_test) while (m_test) -#define OPCODES_END -#define OPCODES_OUT -#define DISPATCH_OPCODE continue -#define OPCODE_SWITCH(m_test) switch (m_test) -#define OPCODE_BREAK break -#define OPCODE_OUT break -#endif - -Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state) { - OPCODES_TABLE; - - if (!_code_ptr) { - return Variant(); - } - - r_err.error = Callable::CallError::CALL_OK; - - Variant self; - Variant static_ref; - Variant retvalue; - Variant *stack = nullptr; - Variant **call_args; - int defarg = 0; - -#ifdef DEBUG_ENABLED - - //GDScriptLanguage::get_singleton()->calls++; - -#endif - - uint32_t alloca_size = 0; - GDScript *script; - int ip = 0; - int line = _initial_line; - - if (p_state) { - //use existing (supplied) state (awaited) - stack = (Variant *)p_state->stack.ptr(); - call_args = (Variant **)&p_state->stack.ptr()[sizeof(Variant) * p_state->stack_size]; //ptr() to avoid bounds check - line = p_state->line; - ip = p_state->ip; - alloca_size = p_state->stack.size(); - script = p_state->script; - p_instance = p_state->instance; - defarg = p_state->defarg; - self = p_state->self; - - } else { - if (p_argcount != _argument_count) { - if (p_argcount > _argument_count) { - r_err.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_err.argument = _argument_count; - - return Variant(); - } else if (p_argcount < _argument_count - _default_arg_count) { - r_err.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_err.argument = _argument_count - _default_arg_count; - return Variant(); - } else { - defarg = _argument_count - p_argcount; - } - } - - alloca_size = sizeof(Variant *) * _call_size + sizeof(Variant) * _stack_size; - - if (alloca_size) { - uint8_t *aptr = (uint8_t *)alloca(alloca_size); - - if (_stack_size) { - stack = (Variant *)aptr; - for (int i = 0; i < p_argcount; i++) { - if (!argument_types[i].has_type) { - memnew_placement(&stack[i], Variant(*p_args[i])); - continue; - } - - if (!argument_types[i].is_type(*p_args[i], true)) { - r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_err.argument = i; - r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; - return Variant(); - } - if (argument_types[i].kind == GDScriptDataType::BUILTIN) { - Variant arg = Variant::construct(argument_types[i].builtin_type, &p_args[i], 1, r_err); - memnew_placement(&stack[i], Variant(arg)); - } else { - memnew_placement(&stack[i], Variant(*p_args[i])); - } - } - for (int i = p_argcount; i < _stack_size; i++) { - memnew_placement(&stack[i], Variant); - } - } else { - stack = nullptr; - } - - if (_call_size) { - call_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; - } else { - call_args = nullptr; - } - - } else { - stack = nullptr; - call_args = nullptr; - } - - if (p_instance) { - if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) { - self = REF(static_cast<Reference *>(p_instance->owner)); - } else { - self = p_instance->owner; - } - script = p_instance->script.ptr(); - } else { - script = _script; - } - } - - static_ref = script; - - String err_text; - -#ifdef DEBUG_ENABLED - - if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->enter_function(p_instance, this, stack, &ip, &line); - } - -#define GD_ERR_BREAK(m_cond) \ - { \ - if (unlikely(m_cond)) { \ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true. Breaking..:"); \ - OPCODE_BREAK; \ - } \ - } - -#define CHECK_SPACE(m_space) \ - GD_ERR_BREAK((ip + m_space) > _code_size) - -#define GET_VARIANT_PTR(m_v, m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \ - if (unlikely(!m_v)) \ - OPCODE_BREAK; - -#else -#define GD_ERR_BREAK(m_cond) -#define CHECK_SPACE(m_space) -#define GET_VARIANT_PTR(m_v, m_code_ofs) \ - Variant *m_v; \ - m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); - -#endif - -#ifdef DEBUG_ENABLED - - uint64_t function_start_time = 0; - uint64_t function_call_time = 0; - - if (GDScriptLanguage::get_singleton()->profiling) { - function_start_time = OS::get_singleton()->get_ticks_usec(); - function_call_time = 0; - profile.call_count++; - profile.frame_call_count++; - } - bool exit_ok = false; - bool awaited = false; -#endif - -#ifdef DEBUG_ENABLED - OPCODE_WHILE(ip < _code_size) { - int last_opcode = _code_ptr[ip]; -#else - OPCODE_WHILE(true) { -#endif - - OPCODE_SWITCH(_code_ptr[ip]) { - OPCODE(OPCODE_OPERATOR) { - CHECK_SPACE(5); - - bool valid; - Variant::Operator op = (Variant::Operator)_code_ptr[ip + 1]; - GD_ERR_BREAK(op >= Variant::OP_MAX); - - GET_VARIANT_PTR(a, 2); - GET_VARIANT_PTR(b, 3); - GET_VARIANT_PTR(dst, 4); - -#ifdef DEBUG_ENABLED - - Variant ret; - Variant::evaluate(op, *a, *b, ret, valid); -#else - Variant::evaluate(op, *a, *b, *dst, valid); -#endif -#ifdef DEBUG_ENABLED - if (!valid) { - if (ret.get_type() == Variant::STRING) { - //return a string when invalid with the error - err_text = ret; - err_text += " in operator '" + Variant::get_operator_name(op) + "'."; - } else { - err_text = "Invalid operands '" + Variant::get_type_name(a->get_type()) + "' and '" + Variant::get_type_name(b->get_type()) + "' in operator '" + Variant::get_operator_name(op) + "'."; - } - OPCODE_BREAK; - } - *dst = ret; -#endif - ip += 5; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_EXTENDS_TEST) { - CHECK_SPACE(4); - - GET_VARIANT_PTR(a, 1); - GET_VARIANT_PTR(b, 2); - GET_VARIANT_PTR(dst, 3); - -#ifdef DEBUG_ENABLED - if (b->get_type() != Variant::OBJECT || b->operator Object *() == nullptr) { - err_text = "Right operand of 'is' is not a class."; - OPCODE_BREAK; - } -#endif - - bool extends_ok = false; - if (a->get_type() == Variant::OBJECT && a->operator Object *() != nullptr) { -#ifdef DEBUG_ENABLED - bool was_freed; - Object *obj_A = a->get_validated_object_with_check(was_freed); - - if (was_freed) { - err_text = "Left operand of 'is' is a previously freed instance."; - OPCODE_BREAK; - } - - Object *obj_B = b->get_validated_object_with_check(was_freed); - - if (was_freed) { - err_text = "Right operand of 'is' is a previously freed instance."; - OPCODE_BREAK; - } -#else - - Object *obj_A = *a; - Object *obj_B = *b; -#endif // DEBUG_ENABLED - - GDScript *scr_B = Object::cast_to<GDScript>(obj_B); - - if (scr_B) { - //if B is a script, the only valid condition is that A has an instance which inherits from the script - //in other situation, this shoul return false. - - if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) { - GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr()); - //bool found=false; - while (cmp) { - if (cmp == scr_B) { - //inherits from script, all ok - extends_ok = true; - break; - } - - cmp = cmp->_base; - } - } - - } else { - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(obj_B); - -#ifdef DEBUG_ENABLED - if (!nc) { - err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "')."; - OPCODE_BREAK; - } -#endif - extends_ok = ClassDB::is_parent_class(obj_A->get_class_name(), nc->get_name()); - } - } - - *dst = extends_ok; - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_IS_BUILTIN) { - CHECK_SPACE(4); - - GET_VARIANT_PTR(value, 1); - Variant::Type var_type = (Variant::Type)_code_ptr[ip + 2]; - GET_VARIANT_PTR(dst, 3); - - GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX); - - *dst = value->get_type() == var_type; - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_SET) { - CHECK_SPACE(3); - - GET_VARIANT_PTR(dst, 1); - GET_VARIANT_PTR(index, 2); - GET_VARIANT_PTR(value, 3); - - bool valid; - dst->set(*index, *value, &valid); - -#ifdef DEBUG_ENABLED - if (!valid) { - String v = index->operator String(); - if (v != "") { - v = "'" + v + "'"; - } else { - v = "of type '" + _get_var_type(index) + "'"; - } - err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'"; - OPCODE_BREAK; - } -#endif - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_GET) { - CHECK_SPACE(3); - - GET_VARIANT_PTR(src, 1); - GET_VARIANT_PTR(index, 2); - GET_VARIANT_PTR(dst, 3); - - bool valid; -#ifdef DEBUG_ENABLED - //allow better error message in cases where src and dst are the same stack position - Variant ret = src->get(*index, &valid); -#else - *dst = src->get(*index, &valid); - -#endif -#ifdef DEBUG_ENABLED - if (!valid) { - String v = index->operator String(); - if (v != "") { - v = "'" + v + "'"; - } else { - v = "of type '" + _get_var_type(index) + "'"; - } - err_text = "Invalid get index " + v + " (on base: '" + _get_var_type(src) + "')."; - OPCODE_BREAK; - } - *dst = ret; -#endif - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_SET_NAMED) { - CHECK_SPACE(3); - - GET_VARIANT_PTR(dst, 1); - GET_VARIANT_PTR(value, 3); - - int indexname = _code_ptr[ip + 2]; - - GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - - bool valid; - dst->set_named(*index, *value, &valid); - -#ifdef DEBUG_ENABLED - if (!valid) { - String err_type; - err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'."; - OPCODE_BREAK; - } -#endif - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_GET_NAMED) { - CHECK_SPACE(4); - - GET_VARIANT_PTR(src, 1); - GET_VARIANT_PTR(dst, 3); - - int indexname = _code_ptr[ip + 2]; - - GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - - bool valid; -#ifdef DEBUG_ENABLED - //allow better error message in cases where src and dst are the same stack position - Variant ret = src->get_named(*index, &valid); - -#else - *dst = src->get_named(*index, &valid); -#endif -#ifdef DEBUG_ENABLED - if (!valid) { - if (src->has_method(*index)) { - err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' or funcref(obj, \"" + index->operator String() + "\") ?"; - } else { - err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "')."; - } - OPCODE_BREAK; - } - *dst = ret; -#endif - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_SET_MEMBER) { - CHECK_SPACE(3); - int indexname = _code_ptr[ip + 1]; - GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - GET_VARIANT_PTR(src, 2); - - bool valid; -#ifndef DEBUG_ENABLED - ClassDB::set_property(p_instance->owner, *index, *src, &valid); -#else - bool ok = ClassDB::set_property(p_instance->owner, *index, *src, &valid); - if (!ok) { - err_text = "Internal error setting property: " + String(*index); - OPCODE_BREAK; - } else if (!valid) { - err_text = "Error setting property '" + String(*index) + "' with value of type " + Variant::get_type_name(src->get_type()) + "."; - OPCODE_BREAK; - } -#endif - ip += 3; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_GET_MEMBER) { - CHECK_SPACE(3); - int indexname = _code_ptr[ip + 1]; - GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); - const StringName *index = &_global_names_ptr[indexname]; - GET_VARIANT_PTR(dst, 2); - -#ifndef DEBUG_ENABLED - ClassDB::get_property(p_instance->owner, *index, *dst); -#else - bool ok = ClassDB::get_property(p_instance->owner, *index, *dst); - if (!ok) { - err_text = "Internal error getting property: " + String(*index); - OPCODE_BREAK; - } -#endif - ip += 3; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN) { - CHECK_SPACE(3); - GET_VARIANT_PTR(dst, 1); - GET_VARIANT_PTR(src, 2); - - *dst = *src; - - ip += 3; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN_TRUE) { - CHECK_SPACE(2); - GET_VARIANT_PTR(dst, 1); - - *dst = true; - - ip += 2; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN_FALSE) { - CHECK_SPACE(2); - GET_VARIANT_PTR(dst, 1); - - *dst = false; - - ip += 2; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN_TYPED_BUILTIN) { - CHECK_SPACE(4); - GET_VARIANT_PTR(dst, 2); - GET_VARIANT_PTR(src, 3); - - Variant::Type var_type = (Variant::Type)_code_ptr[ip + 1]; - GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX); - - if (src->get_type() != var_type) { -#ifdef DEBUG_ENABLED - if (Variant::can_convert_strict(src->get_type(), var_type)) { -#endif // DEBUG_ENABLED - Callable::CallError ce; - *dst = Variant::construct(var_type, const_cast<const Variant **>(&src), 1, ce); - } else { -#ifdef DEBUG_ENABLED - err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + - "' to a variable of type '" + Variant::get_type_name(var_type) + "'."; - OPCODE_BREAK; - } - } else { -#endif // DEBUG_ENABLED - *dst = *src; - } - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) { - CHECK_SPACE(4); - GET_VARIANT_PTR(dst, 2); - GET_VARIANT_PTR(src, 3); - -#ifdef DEBUG_ENABLED - GET_VARIANT_PTR(type, 1); - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *()); - GD_ERR_BREAK(!nc); - if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { - err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + - "' to a variable of type '" + nc->get_name() + "'."; - OPCODE_BREAK; - } - Object *src_obj = src->operator Object *(); - - if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { - err_text = "Trying to assign value of type '" + src_obj->get_class_name() + - "' to a variable of type '" + nc->get_name() + "'."; - OPCODE_BREAK; - } -#endif // DEBUG_ENABLED - *dst = *src; - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSIGN_TYPED_SCRIPT) { - CHECK_SPACE(4); - GET_VARIANT_PTR(dst, 2); - GET_VARIANT_PTR(src, 3); - -#ifdef DEBUG_ENABLED - GET_VARIANT_PTR(type, 1); - Script *base_type = Object::cast_to<Script>(type->operator Object *()); - - GD_ERR_BREAK(!base_type); - - if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { - err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'."; - OPCODE_BREAK; - } - - if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { - ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); - if (!scr_inst) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_class_name() + - "' to a variable of type '" + base_type->get_path().get_file() + "'."; - OPCODE_BREAK; - } - - Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); - bool valid = false; - - while (src_type) { - if (src_type == base_type) { - valid = true; - break; - } - src_type = src_type->get_base_script().ptr(); - } - - if (!valid) { - err_text = "Trying to assign value of type '" + src->operator Object *()->get_script_instance()->get_script()->get_path().get_file() + - "' to a variable of type '" + base_type->get_path().get_file() + "'."; - OPCODE_BREAK; - } - } -#endif // DEBUG_ENABLED - - *dst = *src; - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CAST_TO_BUILTIN) { - CHECK_SPACE(4); - Variant::Type to_type = (Variant::Type)_code_ptr[ip + 1]; - GET_VARIANT_PTR(src, 2); - GET_VARIANT_PTR(dst, 3); - - GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX); - - Callable::CallError err; - *dst = Variant::construct(to_type, (const Variant **)&src, 1, err); - -#ifdef DEBUG_ENABLED - if (err.error != Callable::CallError::CALL_OK) { - err_text = "Invalid cast: could not convert value to '" + Variant::get_type_name(to_type) + "'."; - OPCODE_BREAK; - } -#endif - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CAST_TO_NATIVE) { - CHECK_SPACE(4); - GET_VARIANT_PTR(to_type, 1); - GET_VARIANT_PTR(src, 2); - GET_VARIANT_PTR(dst, 3); - - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(to_type->operator Object *()); - GD_ERR_BREAK(!nc); - -#ifdef DEBUG_ENABLED - if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { - err_text = "Invalid cast: can't convert a non-object value to an object type."; - OPCODE_BREAK; - } -#endif - Object *src_obj = src->operator Object *(); - - if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { - *dst = Variant(); // invalid cast, assign NULL - } else { - *dst = *src; - } - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CAST_TO_SCRIPT) { - CHECK_SPACE(4); - GET_VARIANT_PTR(to_type, 1); - GET_VARIANT_PTR(src, 2); - GET_VARIANT_PTR(dst, 3); - - Script *base_type = Object::cast_to<Script>(to_type->operator Object *()); - - GD_ERR_BREAK(!base_type); - -#ifdef DEBUG_ENABLED - if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { - err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'."; - OPCODE_BREAK; - } -#endif - - bool valid = false; - - if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { - ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); - - if (scr_inst) { - Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); - - while (src_type) { - if (src_type == base_type) { - valid = true; - break; - } - src_type = src_type->get_base_script().ptr(); - } - } - } - - if (valid) { - *dst = *src; // Valid cast, copy the source object - } else { - *dst = Variant(); // invalid cast, assign NULL - } - - ip += 4; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CONSTRUCT) { - CHECK_SPACE(2); - Variant::Type t = Variant::Type(_code_ptr[ip + 1]); - int argc = _code_ptr[ip + 2]; - CHECK_SPACE(argc + 2); - Variant **argptrs = call_args; - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(v, 3 + i); - argptrs[i] = v; - } - - GET_VARIANT_PTR(dst, 3 + argc); - Callable::CallError err; - *dst = Variant::construct(t, (const Variant **)argptrs, argc, err); - -#ifdef DEBUG_ENABLED - if (err.error != Callable::CallError::CALL_OK) { - err_text = _get_call_error(err, "'" + Variant::get_type_name(t) + "' constructor", (const Variant **)argptrs); - OPCODE_BREAK; - } -#endif - - ip += 4 + argc; - //construct a basic type - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CONSTRUCT_ARRAY) { - CHECK_SPACE(1); - int argc = _code_ptr[ip + 1]; - Array array; //arrays are always shared - array.resize(argc); - CHECK_SPACE(argc + 2); - - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(v, 2 + i); - array[i] = *v; - } - - GET_VARIANT_PTR(dst, 2 + argc); - - *dst = array; - - ip += 3 + argc; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CONSTRUCT_DICTIONARY) { - CHECK_SPACE(1); - int argc = _code_ptr[ip + 1]; - Dictionary dict; //arrays are always shared - - CHECK_SPACE(argc * 2 + 2); - - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(k, 2 + i * 2 + 0); - GET_VARIANT_PTR(v, 2 + i * 2 + 1); - dict[*k] = *v; - } - - GET_VARIANT_PTR(dst, 2 + argc * 2); - - *dst = dict; - - ip += 3 + argc * 2; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CALL_ASYNC) - OPCODE(OPCODE_CALL_RETURN) - OPCODE(OPCODE_CALL) { - CHECK_SPACE(4); - bool call_ret = _code_ptr[ip] != OPCODE_CALL; -#ifdef DEBUG_ENABLED - bool call_async = _code_ptr[ip] == OPCODE_CALL_ASYNC; -#endif - - int argc = _code_ptr[ip + 1]; - GET_VARIANT_PTR(base, 2); - int nameg = _code_ptr[ip + 3]; - - GD_ERR_BREAK(nameg < 0 || nameg >= _global_names_count); - const StringName *methodname = &_global_names_ptr[nameg]; - - GD_ERR_BREAK(argc < 0); - ip += 4; - CHECK_SPACE(argc + 1); - Variant **argptrs = call_args; - - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(v, i); - argptrs[i] = v; - } - -#ifdef DEBUG_ENABLED - uint64_t call_time = 0; - - if (GDScriptLanguage::get_singleton()->profiling) { - call_time = OS::get_singleton()->get_ticks_usec(); - } - -#endif - Callable::CallError err; - if (call_ret) { - GET_VARIANT_PTR(ret, argc); - base->call_ptr(*methodname, (const Variant **)argptrs, argc, ret, err); -#ifdef DEBUG_ENABLED - if (!call_async && ret->get_type() == Variant::OBJECT) { - // Check if getting a function state without await. - bool was_freed = false; - Object *obj = ret->get_validated_object_with_check(was_freed); - - if (was_freed) { - err_text = "Got a freed object as a result of the call."; - OPCODE_BREAK; - } - if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { - err_text = R"(Trying to call an async function without "await".)"; - OPCODE_BREAK; - } - } -#endif - } else { - base->call_ptr(*methodname, (const Variant **)argptrs, argc, nullptr, err); - } -#ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->profiling) { - function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; - } - - if (err.error != Callable::CallError::CALL_OK) { - String methodstr = *methodname; - String basestr = _get_var_type(base); - - if (methodstr == "call") { - if (argc >= 1) { - methodstr = String(*argptrs[0]) + " (via call)"; - if (err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { - err.argument += 1; - } - } - } else if (methodstr == "free") { - if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - if (base->is_ref()) { - err_text = "Attempted to free a reference."; - OPCODE_BREAK; - } else if (base->get_type() == Variant::OBJECT) { - err_text = "Attempted to free a locked object (calling or emitting)."; - OPCODE_BREAK; - } - } - } - err_text = _get_call_error(err, "function '" + methodstr + "' in base '" + basestr + "'", (const Variant **)argptrs); - OPCODE_BREAK; - } -#endif - - //_call_func(nullptr,base,*methodname,ip,argc,p_instance,stack); - ip += argc + 1; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CALL_BUILT_IN) { - CHECK_SPACE(4); - - GDScriptFunctions::Function func = GDScriptFunctions::Function(_code_ptr[ip + 1]); - int argc = _code_ptr[ip + 2]; - GD_ERR_BREAK(argc < 0); - - ip += 3; - CHECK_SPACE(argc + 1); - Variant **argptrs = call_args; - - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(v, i); - argptrs[i] = v; - } - - GET_VARIANT_PTR(dst, argc); - - Callable::CallError err; - - GDScriptFunctions::call(func, (const Variant **)argptrs, argc, *dst, err); - -#ifdef DEBUG_ENABLED - if (err.error != Callable::CallError::CALL_OK) { - String methodstr = GDScriptFunctions::get_func_name(func); - if (dst->get_type() == Variant::STRING) { - //call provided error string - err_text = "Error calling built-in function '" + methodstr + "': " + String(*dst); - } else { - err_text = _get_call_error(err, "built-in function '" + methodstr + "'", (const Variant **)argptrs); - } - OPCODE_BREAK; - } -#endif - ip += argc + 1; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_CALL_SELF_BASE) { - CHECK_SPACE(2); - int self_fun = _code_ptr[ip + 1]; - -#ifdef DEBUG_ENABLED - if (self_fun < 0 || self_fun >= _global_names_count) { - err_text = "compiler bug, function name not found"; - OPCODE_BREAK; - } -#endif - const StringName *methodname = &_global_names_ptr[self_fun]; - - int argc = _code_ptr[ip + 2]; - - CHECK_SPACE(2 + argc + 1); - - Variant **argptrs = call_args; - - for (int i = 0; i < argc; i++) { - GET_VARIANT_PTR(v, i + 3); - argptrs[i] = v; - } - - GET_VARIANT_PTR(dst, argc + 3); - - const GDScript *gds = _script; - - const Map<StringName, GDScriptFunction *>::Element *E = nullptr; - while (gds->base.ptr()) { - gds = gds->base.ptr(); - E = gds->member_functions.find(*methodname); - if (E) { - break; - } - } - - Callable::CallError err; - - if (E) { - *dst = E->get()->call(p_instance, (const Variant **)argptrs, argc, err); - } else if (gds->native.ptr()) { - if (*methodname != GDScriptLanguage::get_singleton()->strings._init) { - MethodBind *mb = ClassDB::get_method(gds->native->get_name(), *methodname); - if (!mb) { - err.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - } else { - *dst = mb->call(p_instance->owner, (const Variant **)argptrs, argc, err); - } - } else { - err.error = Callable::CallError::CALL_OK; - } - } else { - if (*methodname != GDScriptLanguage::get_singleton()->strings._init) { - err.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - } else { - err.error = Callable::CallError::CALL_OK; - } - } - - if (err.error != Callable::CallError::CALL_OK) { - String methodstr = *methodname; - err_text = _get_call_error(err, "function '" + methodstr + "'", (const Variant **)argptrs); - - OPCODE_BREAK; - } - - ip += 4 + argc; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_AWAIT) { - CHECK_SPACE(2); - - //do the oneshot connect - GET_VARIANT_PTR(argobj, 1); - - Signal sig; - bool is_signal = true; - - { - Variant result = *argobj; - - if (argobj->get_type() == Variant::OBJECT) { - bool was_freed = false; - Object *obj = argobj->get_validated_object_with_check(was_freed); - - if (was_freed) { - err_text = "Trying to await on a freed object."; - OPCODE_BREAK; - } - - // Is this even possible to be null at this point? - if (obj) { - if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { - static StringName completed = _scs_create("completed"); - result = Signal(obj, completed); - } - } - } - - if (result.get_type() != Variant::SIGNAL) { - ip += 4; // Skip OPCODE_AWAIT_RESUME and its data. - // The stack pointer should be the same, so we don't need to set a return value. - is_signal = false; - } else { - sig = result; - } - } - - if (is_signal) { - Ref<GDScriptFunctionState> gdfs = memnew(GDScriptFunctionState); - gdfs->function = this; - - gdfs->state.stack.resize(alloca_size); - //copy variant stack - for (int i = 0; i < _stack_size; i++) { - memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i])); - } - gdfs->state.stack_size = _stack_size; - gdfs->state.self = self; - gdfs->state.alloca_size = alloca_size; - gdfs->state.ip = ip + 2; - gdfs->state.line = line; - gdfs->state.script = _script; - { - MutexLock lock(GDScriptLanguage::get_singleton()->lock); - _script->pending_func_states.add(&gdfs->scripts_list); - if (p_instance) { - gdfs->state.instance = p_instance; - p_instance->pending_func_states.add(&gdfs->instances_list); - } else { - gdfs->state.instance = nullptr; - } - } -#ifdef DEBUG_ENABLED - gdfs->state.function_name = name; - gdfs->state.script_path = _script->get_path(); -#endif - gdfs->state.defarg = defarg; - gdfs->function = this; - - retvalue = gdfs; - - Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback"), varray(gdfs), Object::CONNECT_ONESHOT); - if (err != OK) { - err_text = "Error connecting to signal: " + sig.get_name() + " during await."; - OPCODE_BREAK; - } - -#ifdef DEBUG_ENABLED - exit_ok = true; - awaited = true; -#endif - OPCODE_BREAK; - } - } - DISPATCH_OPCODE; // Needed for synchronous calls (when result is immediately available). - - OPCODE(OPCODE_AWAIT_RESUME) { - CHECK_SPACE(2); -#ifdef DEBUG_ENABLED - if (!p_state) { - err_text = ("Invalid Resume (bug?)"); - OPCODE_BREAK; - } -#endif - GET_VARIANT_PTR(result, 1); - *result = p_state->result; - ip += 2; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_JUMP) { - CHECK_SPACE(2); - int to = _code_ptr[ip + 1]; - - GD_ERR_BREAK(to < 0 || to > _code_size); - ip = to; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_JUMP_IF) { - CHECK_SPACE(3); - - GET_VARIANT_PTR(test, 1); - - bool result = test->booleanize(); - - if (result) { - int to = _code_ptr[ip + 2]; - GD_ERR_BREAK(to < 0 || to > _code_size); - ip = to; - } else { - ip += 3; - } - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_JUMP_IF_NOT) { - CHECK_SPACE(3); - - GET_VARIANT_PTR(test, 1); - - bool result = test->booleanize(); - - if (!result) { - int to = _code_ptr[ip + 2]; - GD_ERR_BREAK(to < 0 || to > _code_size); - ip = to; - } else { - ip += 3; - } - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_JUMP_TO_DEF_ARGUMENT) { - CHECK_SPACE(2); - ip = _default_arg_ptr[defarg]; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_RETURN) { - CHECK_SPACE(2); - GET_VARIANT_PTR(r, 1); - retvalue = *r; -#ifdef DEBUG_ENABLED - exit_ok = true; -#endif - OPCODE_BREAK; - } - - OPCODE(OPCODE_ITERATE_BEGIN) { - CHECK_SPACE(8); //space for this a regular iterate - - GET_VARIANT_PTR(counter, 1); - GET_VARIANT_PTR(container, 2); - - bool valid; - if (!container->iter_init(*counter, valid)) { -#ifdef DEBUG_ENABLED - if (!valid) { - err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "'."; - OPCODE_BREAK; - } -#endif - int jumpto = _code_ptr[ip + 3]; - GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); - ip = jumpto; - } else { - GET_VARIANT_PTR(iterator, 4); - - *iterator = container->iter_get(*counter, valid); -#ifdef DEBUG_ENABLED - if (!valid) { - err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "'."; - OPCODE_BREAK; - } -#endif - ip += 5; //skip regular iterate which is always next - } - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ITERATE) { - CHECK_SPACE(4); - - GET_VARIANT_PTR(counter, 1); - GET_VARIANT_PTR(container, 2); - - bool valid; - if (!container->iter_next(*counter, valid)) { -#ifdef DEBUG_ENABLED - if (!valid) { - err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "' (type changed since first iteration?)."; - OPCODE_BREAK; - } -#endif - int jumpto = _code_ptr[ip + 3]; - GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); - ip = jumpto; - } else { - GET_VARIANT_PTR(iterator, 4); - - *iterator = container->iter_get(*counter, valid); -#ifdef DEBUG_ENABLED - if (!valid) { - err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?)."; - OPCODE_BREAK; - } -#endif - ip += 5; //loop again - } - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_ASSERT) { - CHECK_SPACE(3); - -#ifdef DEBUG_ENABLED - GET_VARIANT_PTR(test, 1); - bool result = test->booleanize(); - - if (!result) { - String message_str; - if (_code_ptr[ip + 2] != 0) { - GET_VARIANT_PTR(message, 2); - message_str = *message; - } - if (message_str.empty()) { - err_text = "Assertion failed."; - } else { - err_text = "Assertion failed: " + message_str; - } - OPCODE_BREAK; - } - -#endif - ip += 3; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_BREAKPOINT) { -#ifdef DEBUG_ENABLED - if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->debug_break("Breakpoint Statement", true); - } -#endif - ip += 1; - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_LINE) { - CHECK_SPACE(2); - - line = _code_ptr[ip + 1]; - ip += 2; - - if (EngineDebugger::is_active()) { - // line - bool do_break = false; - - if (EngineDebugger::get_script_debugger()->get_lines_left() > 0) { - if (EngineDebugger::get_script_debugger()->get_depth() <= 0) { - EngineDebugger::get_script_debugger()->set_lines_left(EngineDebugger::get_script_debugger()->get_lines_left() - 1); - } - if (EngineDebugger::get_script_debugger()->get_lines_left() <= 0) { - do_break = true; - } - } - - if (EngineDebugger::get_script_debugger()->is_breakpoint(line, source)) { - do_break = true; - } - - if (do_break) { - GDScriptLanguage::get_singleton()->debug_break("Breakpoint", true); - } - - EngineDebugger::get_singleton()->line_poll(); - } - } - DISPATCH_OPCODE; - - OPCODE(OPCODE_END) { -#ifdef DEBUG_ENABLED - exit_ok = true; -#endif - OPCODE_BREAK; - } - -#if 0 // Enable for debugging. - default: { - err_text = "Illegal opcode " + itos(_code_ptr[ip]) + " at address " + itos(ip); - OPCODE_BREAK; - } -#endif - } - - OPCODES_END -#ifdef DEBUG_ENABLED - if (exit_ok) { - OPCODE_OUT; - } - //error - // function, file, line, error, explanation - String err_file; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->path != "") { - err_file = p_instance->script->path; - } else if (script) { - err_file = script->path; - } - if (err_file == "") { - err_file = "<built-in>"; - } - String err_func = name; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->name != "") { - err_func = p_instance->script->name + "." + err_func; - } - int err_line = line; - if (err_text == "") { - err_text = "Internal Script Error! - opcode #" + itos(last_opcode) + " (report please)."; - } - - if (!GDScriptLanguage::get_singleton()->debug_break(err_text, false)) { - // debugger break did not happen - - _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, err_text.utf8().get_data(), ERR_HANDLER_SCRIPT); - } - -#endif - OPCODE_OUT; - } - - OPCODES_OUT -#ifdef DEBUG_ENABLED - if (GDScriptLanguage::get_singleton()->profiling) { - uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - function_start_time; - profile.total_time += time_taken; - profile.self_time += time_taken - function_call_time; - profile.frame_total_time += time_taken; - profile.frame_self_time += time_taken - function_call_time; - GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time; - } - - // Check if this is the last time the function is resuming from await - // Will be true if never awaited as well - // When it's the last resume it will postpone the exit from stack, - // so the debugger knows which function triggered the resume of the next function (if any) - if (!p_state || awaited) { - if (EngineDebugger::is_active()) { - GDScriptLanguage::get_singleton()->exit_function(); - } -#endif - - if (_stack_size) { - //free stack - for (int i = 0; i < _stack_size; i++) { - stack[i].~Variant(); - } - } - -#ifdef DEBUG_ENABLED - } -#endif - - return retvalue; -} const int *GDScriptFunction::get_code() const { return _code_ptr; @@ -1672,7 +114,7 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String ERR_CONTINUE(!sdmap.has(sd.identifier)); sdmap[sd.identifier].pos.pop_back(); - if (sdmap[sd.identifier].pos.empty()) { + if (sdmap[sd.identifier].pos.is_empty()) { sdmap.erase(sd.identifier); } } @@ -1697,31 +139,13 @@ void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<String } } -GDScriptFunction::GDScriptFunction() : - function_list(this) { - _stack_size = 0; - _call_size = 0; - rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; +GDScriptFunction::GDScriptFunction() { name = "<anonymous>"; #ifdef DEBUG_ENABLED - _func_cname = nullptr; - { MutexLock lock(GDScriptLanguage::get_singleton()->lock); - GDScriptLanguage::get_singleton()->function_list.add(&function_list); } - - profile.call_count = 0; - profile.self_time = 0; - profile.total_time = 0; - profile.frame_call_count = 0; - profile.frame_self_time = 0; - profile.frame_total_time = 0; - profile.last_frame_call_count = 0; - profile.last_frame_self_time = 0; - profile.last_frame_total_time = 0; - #endif } @@ -1882,506 +306,3 @@ GDScriptFunctionState::~GDScriptFunctionState() { instances_list.remove_from_list(); } } - -#ifdef DEBUG_ENABLED -static String _get_variant_string(const Variant &p_variant) { - String txt; - if (p_variant.get_type() == Variant::STRING) { - txt = "\"" + String(p_variant) + "\""; - } else if (p_variant.get_type() == Variant::STRING_NAME) { - txt = "&\"" + String(p_variant) + "\""; - } else if (p_variant.get_type() == Variant::NODE_PATH) { - txt = "^\"" + String(p_variant) + "\""; - } else if (p_variant.get_type() == Variant::OBJECT) { - Object *obj = p_variant; - if (!obj) { - txt = "null"; - } else { - GDScriptNativeClass *cls = Object::cast_to<GDScriptNativeClass>(obj); - if (cls) { - txt += cls->get_name(); - txt += " (class)"; - } else { - txt = obj->get_class(); - if (obj->get_script_instance()) { - txt += "(" + obj->get_script_instance()->get_script()->get_path() + ")"; - } - } - } - } else { - txt = p_variant; - } - return txt; -} - -static String _disassemble_address(const GDScript *p_script, const GDScriptFunction &p_function, int p_address) { - int addr = p_address & GDScriptFunction::ADDR_MASK; - - switch (p_address >> GDScriptFunction::ADDR_BITS) { - case GDScriptFunction::ADDR_TYPE_SELF: { - return "self"; - } break; - case GDScriptFunction::ADDR_TYPE_CLASS: { - return "class"; - } break; - case GDScriptFunction::ADDR_TYPE_MEMBER: { - return "member(" + p_script->debug_get_member_by_index(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT: { - return "class_const(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT: { - return "const(" + _get_variant_string(p_function.get_constant(addr)) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_STACK: { - return "stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_STACK_VARIABLE: { - return "var_stack(" + itos(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_GLOBAL: { - return "global(" + _get_variant_string(GDScriptLanguage::get_singleton()->get_global_array()[addr]) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NAMED_GLOBAL: { - return "named_global(" + p_function.get_global_name(addr) + ")"; - } break; - case GDScriptFunction::ADDR_TYPE_NIL: { - return "nil"; - } break; - } - - return "<err>"; -} - -void GDScriptFunction::disassemble(const Vector<String> &p_code_lines) const { -#define DADDR(m_ip) (_disassemble_address(_script, *this, _code_ptr[ip + m_ip])) - - for (int ip = 0; ip < _code_size;) { - StringBuilder text; - int incr = 0; - - text += " "; - text += itos(ip); - text += ": "; - - // This makes the compiler complain if some opcode is unchecked in the switch. - Opcode code = Opcode(_code_ptr[ip]); - - switch (code) { - case OPCODE_OPERATOR: { - int operation = _code_ptr[ip + 1]; - - text += "operator "; - - text += DADDR(4); - text += " = "; - text += DADDR(2); - text += " "; - text += Variant::get_operator_name(Variant::Operator(operation)); - text += " "; - text += DADDR(3); - - incr += 5; - } break; - case OPCODE_EXTENDS_TEST: { - text += "is object "; - text += DADDR(3); - text += " = "; - text += DADDR(1); - text += " is "; - text += DADDR(2); - - incr += 4; - } break; - case OPCODE_IS_BUILTIN: { - text += "is builtin "; - text += DADDR(3); - text += " = "; - text += DADDR(1); - text += " is "; - text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 2])); - - incr += 4; - } break; - case OPCODE_SET: { - text += "set "; - text += DADDR(1); - text += "["; - text += DADDR(2); - text += "] = "; - text += DADDR(3); - - incr += 4; - } break; - case OPCODE_GET: { - text += "get "; - text += DADDR(3); - text += " = "; - text += DADDR(1); - text += "["; - text += DADDR(2); - text += "]"; - - incr += 4; - } break; - case OPCODE_SET_NAMED: { - text += "set_named "; - text += DADDR(1); - text += "[\""; - text += _global_names_ptr[_code_ptr[ip + 2]]; - text += "\"] = "; - text += DADDR(3); - - incr += 4; - } break; - case OPCODE_GET_NAMED: { - text += "get_named "; - text += DADDR(3); - text += " = "; - text += DADDR(1); - text += "[\""; - text += _global_names_ptr[_code_ptr[ip + 2]]; - text += "\"]"; - - incr += 4; - } break; - case OPCODE_SET_MEMBER: { - text += "set_member "; - text += "[\""; - text += _global_names_ptr[_code_ptr[ip + 1]]; - text += "\"] = "; - text += DADDR(2); - - incr += 3; - } break; - case OPCODE_GET_MEMBER: { - text += "get_member "; - text += DADDR(2); - text += " = "; - text += "[\""; - text += _global_names_ptr[_code_ptr[ip + 1]]; - text += "\"]"; - - incr += 3; - } break; - case OPCODE_ASSIGN: { - text += "assign "; - text += DADDR(1); - text += " = "; - text += DADDR(2); - - incr += 3; - } break; - case OPCODE_ASSIGN_TRUE: { - text += "assign "; - text += DADDR(1); - text += " = true"; - - incr += 2; - } break; - case OPCODE_ASSIGN_FALSE: { - text += "assign "; - text += DADDR(1); - text += " = false"; - - incr += 2; - } break; - case OPCODE_ASSIGN_TYPED_BUILTIN: { - text += "assign typed builtin ("; - text += Variant::get_type_name((Variant::Type)_code_ptr[ip + 1]); - text += ") "; - text += DADDR(2); - text += " = "; - text += DADDR(3); - - incr += 4; - } break; - case OPCODE_ASSIGN_TYPED_NATIVE: { - Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); - - text += "assign typed native ("; - text += nc->get_name().operator String(); - text += ") "; - text += DADDR(2); - text += " = "; - text += DADDR(3); - - incr += 4; - } break; - case OPCODE_ASSIGN_TYPED_SCRIPT: { - Variant script = _constants_ptr[_code_ptr[ip + 1]]; - Script *sc = Object::cast_to<Script>(script.operator Object *()); - - text += "assign typed script ("; - text += sc->get_path(); - text += ") "; - text += DADDR(2); - text += " = "; - text += DADDR(3); - - incr += 4; - } break; - case OPCODE_CAST_TO_BUILTIN: { - text += "cast builtin "; - text += DADDR(3); - text += " = "; - text += DADDR(2); - text += " as "; - text += Variant::get_type_name(Variant::Type(_code_ptr[ip + 1])); - - incr += 4; - } break; - case OPCODE_CAST_TO_NATIVE: { - Variant class_name = _constants_ptr[_code_ptr[ip + 1]]; - GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(class_name.operator Object *()); - - text += "cast native "; - text += DADDR(3); - text += " = "; - text += DADDR(2); - text += " as "; - text += nc->get_name(); - - incr += 4; - } break; - case OPCODE_CAST_TO_SCRIPT: { - text += "cast "; - text += DADDR(3); - text += " = "; - text += DADDR(2); - text += " as "; - text += DADDR(1); - - incr += 4; - } break; - case OPCODE_CONSTRUCT: { - Variant::Type t = Variant::Type(_code_ptr[ip + 1]); - int argc = _code_ptr[ip + 2]; - - text += "construct "; - text += DADDR(3 + argc); - text += " = "; - - text += Variant::get_type_name(t) + "("; - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(i + 3); - } - text += ")"; - - incr = 4 + argc; - } break; - case OPCODE_CONSTRUCT_ARRAY: { - int argc = _code_ptr[ip + 1]; - text += " make_array "; - text += DADDR(2 + argc); - text += " = ["; - - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(2 + i); - } - - text += "]"; - - incr += 3 + argc; - } break; - case OPCODE_CONSTRUCT_DICTIONARY: { - int argc = _code_ptr[ip + 1]; - text += "make_dict "; - text += DADDR(2 + argc * 2); - text += " = {"; - - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(2 + i * 2 + 0); - text += ": "; - text += DADDR(2 + i * 2 + 1); - } - - text += "}"; - - incr += 3 + argc * 2; - } break; - case OPCODE_CALL: - case OPCODE_CALL_RETURN: - case OPCODE_CALL_ASYNC: { - bool ret = _code_ptr[ip] == OPCODE_CALL_RETURN; - bool async = _code_ptr[ip] == OPCODE_CALL_ASYNC; - - if (ret) { - text += "call-ret "; - } else if (async) { - text += "call-async "; - } else { - text += "call "; - } - - int argc = _code_ptr[ip + 1]; - if (ret || async) { - text += DADDR(4 + argc) + " = "; - } - - text += DADDR(2) + "."; - text += String(_global_names_ptr[_code_ptr[ip + 3]]); - text += "("; - - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(4 + i); - } - text += ")"; - - incr = 5 + argc; - } break; - case OPCODE_CALL_BUILT_IN: { - text += "call-built-in "; - - int argc = _code_ptr[ip + 2]; - text += DADDR(3 + argc) + " = "; - - text += GDScriptFunctions::get_func_name(GDScriptFunctions::Function(_code_ptr[ip + 1])); - text += "("; - - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(3 + i); - } - text += ")"; - - incr = 4 + argc; - } break; - case OPCODE_CALL_SELF_BASE: { - text += "call-self-base "; - - int argc = _code_ptr[ip + 2]; - text += DADDR(3 + argc) + " = "; - - text += _global_names_ptr[_code_ptr[ip + 1]]; - text += "("; - - for (int i = 0; i < argc; i++) { - if (i > 0) - text += ", "; - text += DADDR(3 + i); - } - text += ")"; - - incr = 4 + argc; - } break; - case OPCODE_AWAIT: { - text += "await "; - text += DADDR(1); - - incr += 2; - } break; - case OPCODE_AWAIT_RESUME: { - text += "await resume "; - text += DADDR(1); - - incr = 2; - } break; - case OPCODE_JUMP: { - text += "jump "; - text += itos(_code_ptr[ip + 1]); - - incr = 2; - } break; - case OPCODE_JUMP_IF: { - text += "jump-if "; - text += DADDR(1); - text += " to "; - text += itos(_code_ptr[ip + 2]); - - incr = 3; - } break; - case OPCODE_JUMP_IF_NOT: { - text += "jump-if-not "; - text += DADDR(1); - text += " to "; - text += itos(_code_ptr[ip + 2]); - - incr = 3; - } break; - case OPCODE_JUMP_TO_DEF_ARGUMENT: { - text += "jump-to-default-argument "; - - incr = 1; - } break; - case OPCODE_RETURN: { - text += "return "; - text += DADDR(1); - - incr = 2; - } break; - case OPCODE_ITERATE_BEGIN: { - text += "for-init "; - text += DADDR(4); - text += " in "; - text += DADDR(2); - text += " counter "; - text += DADDR(1); - text += " end "; - text += itos(_code_ptr[ip + 3]); - - incr += 5; - } break; - case OPCODE_ITERATE: { - text += "for-loop "; - text += DADDR(4); - text += " in "; - text += DADDR(2); - text += " counter "; - text += DADDR(1); - text += " end "; - text += itos(_code_ptr[ip + 3]); - - incr += 5; - } break; - case OPCODE_LINE: { - int line = _code_ptr[ip + 1] - 1; - if (line >= 0 && line < p_code_lines.size()) { - text += "line "; - text += itos(line + 1); - text += ": "; - text += p_code_lines[line]; - } else { - text += ""; - } - - incr += 2; - } break; - case OPCODE_ASSERT: { - text += "assert ("; - text += DADDR(1); - text += ", "; - text += DADDR(2); - text += ")"; - - incr += 3; - } break; - case OPCODE_BREAKPOINT: { - text += "breakpoint"; - - incr += 1; - } break; - case OPCODE_END: { - text += "== END =="; - - incr += 1; - } break; - } - - ip += incr; - if (text.get_string_length() > 0) { - print_line(text.as_string()); - } - } -} -#endif diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index c98ac09310..b669870b51 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -31,13 +31,14 @@ #ifndef GDSCRIPT_FUNCTION_H #define GDSCRIPT_FUNCTION_H +#include "core/object/reference.h" +#include "core/object/script_language.h" #include "core/os/thread.h" -#include "core/pair.h" -#include "core/reference.h" -#include "core/script_language.h" -#include "core/self_list.h" -#include "core/string_name.h" -#include "core/variant.h" +#include "core/string/string_name.h" +#include "core/templates/pair.h" +#include "core/templates/self_list.h" +#include "core/variant/variant.h" +#include "gdscript_utility_functions.h" class GDScriptInstance; class GDScript; @@ -159,12 +160,19 @@ class GDScriptFunction { public: enum Opcode { OPCODE_OPERATOR, + OPCODE_OPERATOR_VALIDATED, OPCODE_EXTENDS_TEST, OPCODE_IS_BUILTIN, - OPCODE_SET, - OPCODE_GET, + OPCODE_SET_KEYED, + OPCODE_SET_KEYED_VALIDATED, + OPCODE_SET_INDEXED_VALIDATED, + OPCODE_GET_KEYED, + OPCODE_GET_KEYED_VALIDATED, + OPCODE_GET_INDEXED_VALIDATED, OPCODE_SET_NAMED, + OPCODE_SET_NAMED_VALIDATED, OPCODE_GET_NAMED, + OPCODE_GET_NAMED_VALIDATED, OPCODE_SET_MEMBER, OPCODE_GET_MEMBER, OPCODE_ASSIGN, @@ -176,14 +184,56 @@ public: OPCODE_CAST_TO_BUILTIN, OPCODE_CAST_TO_NATIVE, OPCODE_CAST_TO_SCRIPT, - OPCODE_CONSTRUCT, //only for basic types!! + OPCODE_CONSTRUCT, // Only for basic types! + OPCODE_CONSTRUCT_VALIDATED, // Only for basic types! OPCODE_CONSTRUCT_ARRAY, OPCODE_CONSTRUCT_DICTIONARY, OPCODE_CALL, OPCODE_CALL_RETURN, OPCODE_CALL_ASYNC, - OPCODE_CALL_BUILT_IN, + OPCODE_CALL_UTILITY, + OPCODE_CALL_UTILITY_VALIDATED, + OPCODE_CALL_GDSCRIPT_UTILITY, + OPCODE_CALL_BUILTIN_TYPE_VALIDATED, OPCODE_CALL_SELF_BASE, + OPCODE_CALL_METHOD_BIND, + OPCODE_CALL_METHOD_BIND_RET, + // ptrcall have one instruction per return type. + OPCODE_CALL_PTRCALL_NO_RETURN, + OPCODE_CALL_PTRCALL_BOOL, + OPCODE_CALL_PTRCALL_INT, + OPCODE_CALL_PTRCALL_FLOAT, + OPCODE_CALL_PTRCALL_STRING, + OPCODE_CALL_PTRCALL_VECTOR2, + OPCODE_CALL_PTRCALL_VECTOR2I, + OPCODE_CALL_PTRCALL_RECT2, + OPCODE_CALL_PTRCALL_RECT2I, + OPCODE_CALL_PTRCALL_VECTOR3, + OPCODE_CALL_PTRCALL_VECTOR3I, + OPCODE_CALL_PTRCALL_TRANSFORM2D, + OPCODE_CALL_PTRCALL_PLANE, + OPCODE_CALL_PTRCALL_QUAT, + OPCODE_CALL_PTRCALL_AABB, + OPCODE_CALL_PTRCALL_BASIS, + OPCODE_CALL_PTRCALL_TRANSFORM, + OPCODE_CALL_PTRCALL_COLOR, + OPCODE_CALL_PTRCALL_STRING_NAME, + OPCODE_CALL_PTRCALL_NODE_PATH, + OPCODE_CALL_PTRCALL_RID, + OPCODE_CALL_PTRCALL_OBJECT, + OPCODE_CALL_PTRCALL_CALLABLE, + OPCODE_CALL_PTRCALL_SIGNAL, + OPCODE_CALL_PTRCALL_DICTIONARY, + OPCODE_CALL_PTRCALL_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY, + OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY, OPCODE_AWAIT, OPCODE_AWAIT_RESUME, OPCODE_JUMP, @@ -192,7 +242,45 @@ public: OPCODE_JUMP_TO_DEF_ARGUMENT, OPCODE_RETURN, OPCODE_ITERATE_BEGIN, + OPCODE_ITERATE_BEGIN_INT, + OPCODE_ITERATE_BEGIN_FLOAT, + OPCODE_ITERATE_BEGIN_VECTOR2, + OPCODE_ITERATE_BEGIN_VECTOR2I, + OPCODE_ITERATE_BEGIN_VECTOR3, + OPCODE_ITERATE_BEGIN_VECTOR3I, + OPCODE_ITERATE_BEGIN_STRING, + OPCODE_ITERATE_BEGIN_DICTIONARY, + OPCODE_ITERATE_BEGIN_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, + OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_BEGIN_OBJECT, OPCODE_ITERATE, + OPCODE_ITERATE_INT, + OPCODE_ITERATE_FLOAT, + OPCODE_ITERATE_VECTOR2, + OPCODE_ITERATE_VECTOR2I, + OPCODE_ITERATE_VECTOR3, + OPCODE_ITERATE_VECTOR3I, + OPCODE_ITERATE_STRING, + OPCODE_ITERATE_DICTIONARY, + OPCODE_ITERATE_ARRAY, + OPCODE_ITERATE_PACKED_BYTE_ARRAY, + OPCODE_ITERATE_PACKED_INT32_ARRAY, + OPCODE_ITERATE_PACKED_INT64_ARRAY, + OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, + OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, + OPCODE_ITERATE_PACKED_STRING_ARRAY, + OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, + OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, + OPCODE_ITERATE_PACKED_COLOR_ARRAY, + OPCODE_ITERATE_OBJECT, OPCODE_ASSERT, OPCODE_BREAKPOINT, OPCODE_LINE, @@ -215,6 +303,12 @@ public: ADDR_TYPE_NIL = 9 }; + enum Instruction { + INSTR_BITS = 20, + INSTR_MASK = ((1 << INSTR_BITS) - 1), + INSTR_ARGS_MASK = ~INSTR_MASK, + }; + struct StackDebug { int line; int pos; @@ -229,33 +323,72 @@ private: StringName source; mutable Variant nil; - mutable Variant *_constants_ptr; - int _constant_count; - const StringName *_global_names_ptr; - int _global_names_count; - const int *_default_arg_ptr; - int _default_arg_count; - const int *_code_ptr; - int _code_size; - int _argument_count; - int _stack_size; - int _call_size; - int _initial_line; - bool _static; - MultiplayerAPI::RPCMode rpc_mode; - - GDScript *_script; + mutable Variant *_constants_ptr = nullptr; + int _constant_count = 0; + const StringName *_global_names_ptr = nullptr; + int _global_names_count = 0; + const int *_default_arg_ptr = nullptr; + int _default_arg_count = 0; + int _operator_funcs_count = 0; + const Variant::ValidatedOperatorEvaluator *_operator_funcs_ptr = nullptr; + int _setters_count = 0; + const Variant::ValidatedSetter *_setters_ptr = nullptr; + int _getters_count = 0; + const Variant::ValidatedGetter *_getters_ptr = nullptr; + int _keyed_setters_count = 0; + const Variant::ValidatedKeyedSetter *_keyed_setters_ptr = nullptr; + int _keyed_getters_count = 0; + const Variant::ValidatedKeyedGetter *_keyed_getters_ptr = nullptr; + int _indexed_setters_count = 0; + const Variant::ValidatedIndexedSetter *_indexed_setters_ptr = nullptr; + int _indexed_getters_count = 0; + const Variant::ValidatedIndexedGetter *_indexed_getters_ptr = nullptr; + int _builtin_methods_count = 0; + const Variant::ValidatedBuiltInMethod *_builtin_methods_ptr = nullptr; + int _constructors_count = 0; + const Variant::ValidatedConstructor *_constructors_ptr = nullptr; + int _utilities_count = 0; + const Variant::ValidatedUtilityFunction *_utilities_ptr = nullptr; + int _gds_utilities_count = 0; + const GDScriptUtilityFunctions::FunctionPtr *_gds_utilities_ptr = nullptr; + int _methods_count = 0; + MethodBind **_methods_ptr = nullptr; + const int *_code_ptr = nullptr; + int _code_size = 0; + int _argument_count = 0; + int _stack_size = 0; + int _instruction_args_size = 0; + int _ptrcall_args_size = 0; + + int _initial_line = 0; + bool _static = false; + MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; + + GDScript *_script = nullptr; StringName name; Vector<Variant> constants; Vector<StringName> global_names; Vector<int> default_arguments; + Vector<Variant::ValidatedOperatorEvaluator> operator_funcs; + Vector<Variant::ValidatedSetter> setters; + Vector<Variant::ValidatedGetter> getters; + Vector<Variant::ValidatedKeyedSetter> keyed_setters; + Vector<Variant::ValidatedKeyedGetter> keyed_getters; + Vector<Variant::ValidatedIndexedSetter> indexed_setters; + Vector<Variant::ValidatedIndexedGetter> indexed_getters; + Vector<Variant::ValidatedBuiltInMethod> builtin_methods; + Vector<Variant::ValidatedConstructor> constructors; + Vector<Variant::ValidatedUtilityFunction> utilities; + Vector<GDScriptUtilityFunctions::FunctionPtr> gds_utilities; + Vector<MethodBind *> methods; Vector<int> code; Vector<GDScriptDataType> argument_types; GDScriptDataType return_type; #ifdef TOOLS_ENABLED Vector<StringName> arg_names; + Vector<Variant> default_arg_values; #endif List<StackDebug> stack_debug; @@ -265,22 +398,22 @@ private: friend class GDScriptLanguage; - SelfList<GDScriptFunction> function_list; + SelfList<GDScriptFunction> function_list{ this }; #ifdef DEBUG_ENABLED CharString func_cname; - const char *_func_cname; + const char *_func_cname = nullptr; struct Profile { StringName signature; - uint64_t call_count; - uint64_t self_time; - uint64_t total_time; - uint64_t frame_call_count; - uint64_t frame_self_time; - uint64_t frame_total_time; - uint64_t last_frame_call_count; - uint64_t last_frame_self_time; - uint64_t last_frame_total_time; + uint64_t call_count = 0; + uint64_t self_time = 0; + uint64_t total_time = 0; + uint64_t frame_call_count = 0; + uint64_t frame_self_time = 0; + uint64_t frame_total_time = 0; + uint64_t last_frame_call_count = 0; + uint64_t last_frame_self_time = 0; + uint64_t last_frame_total_time = 0; } profile; #endif @@ -335,6 +468,11 @@ public: ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), Variant()); return default_arguments[p_idx]; } +#ifdef TOOLS_ENABLED + const Vector<Variant> &get_default_arg_values() const { + return default_arg_values; + } +#endif // TOOLS_ENABLED Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state = nullptr); diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp deleted file mode 100644 index 31ce63bc6e..0000000000 --- a/modules/gdscript/gdscript_functions.cpp +++ /dev/null @@ -1,1964 +0,0 @@ -/*************************************************************************/ -/* gdscript_functions.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "gdscript_functions.h" - -#include "core/class_db.h" -#include "core/func_ref.h" -#include "core/io/json.h" -#include "core/io/marshalls.h" -#include "core/math/math_funcs.h" -#include "core/os/os.h" -#include "core/reference.h" -#include "core/variant_parser.h" -#include "gdscript.h" - -const char *GDScriptFunctions::get_func_name(Function p_func) { - ERR_FAIL_INDEX_V(p_func, FUNC_MAX, ""); - - static const char *_names[FUNC_MAX] = { - "sin", - "cos", - "tan", - "sinh", - "cosh", - "tanh", - "asin", - "acos", - "atan", - "atan2", - "sqrt", - "fmod", - "fposmod", - "posmod", - "floor", - "ceil", - "round", - "abs", - "sign", - "pow", - "log", - "exp", - "is_nan", - "is_inf", - "is_equal_approx", - "is_zero_approx", - "ease", - "step_decimals", - "stepify", - "lerp", - "lerp_angle", - "inverse_lerp", - "range_lerp", - "smoothstep", - "move_toward", - "dectime", - "randomize", - "randi", - "randf", - "rand_range", - "seed", - "rand_seed", - "deg2rad", - "rad2deg", - "linear2db", - "db2linear", - "polar2cartesian", - "cartesian2polar", - "wrapi", - "wrapf", - "max", - "min", - "clamp", - "nearest_po2", - "weakref", - "funcref", - "convert", - "typeof", - "type_exists", - "char", - "ord", - "str", - "print", - "printt", - "prints", - "printerr", - "printraw", - "print_debug", - "push_error", - "push_warning", - "var2str", - "str2var", - "var2bytes", - "bytes2var", - "range", - "load", - "inst2dict", - "dict2inst", - "validate_json", - "parse_json", - "to_json", - "hash", - "Color8", - "ColorN", - "print_stack", - "get_stack", - "instance_from_id", - "len", - "is_instance_valid", - }; - - return _names[p_func]; -} - -void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Callable::CallError &r_error) { - r_error.error = Callable::CallError::CALL_OK; -#ifdef DEBUG_ENABLED - -#define VALIDATE_ARG_COUNT(m_count) \ - if (p_arg_count < m_count) { \ - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; \ - r_error.argument = m_count; \ - r_error.expected = m_count; \ - r_ret = Variant(); \ - return; \ - } \ - if (p_arg_count > m_count) { \ - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; \ - r_error.argument = m_count; \ - r_error.expected = m_count; \ - r_ret = Variant(); \ - return; \ - } - -#define VALIDATE_ARG_NUM(m_arg) \ - if (!p_args[m_arg]->is_num()) { \ - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; \ - r_error.argument = m_arg; \ - r_error.expected = Variant::FLOAT; \ - r_ret = Variant(); \ - return; \ - } - -#else - -#define VALIDATE_ARG_COUNT(m_count) -#define VALIDATE_ARG_NUM(m_arg) -#endif - - //using a switch, so the compiler generates a jumptable - - switch (p_func) { - case MATH_SIN: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::sin((double)*p_args[0]); - } break; - case MATH_COS: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::cos((double)*p_args[0]); - } break; - case MATH_TAN: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::tan((double)*p_args[0]); - } break; - case MATH_SINH: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::sinh((double)*p_args[0]); - } break; - case MATH_COSH: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::cosh((double)*p_args[0]); - } break; - case MATH_TANH: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::tanh((double)*p_args[0]); - } break; - case MATH_ASIN: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::asin((double)*p_args[0]); - } break; - case MATH_ACOS: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::acos((double)*p_args[0]); - } break; - case MATH_ATAN: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::atan((double)*p_args[0]); - } break; - case MATH_ATAN2: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::atan2((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_SQRT: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::sqrt((double)*p_args[0]); - } break; - case MATH_FMOD: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::fmod((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_FPOSMOD: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::fposmod((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_POSMOD: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::posmod((int)*p_args[0], (int)*p_args[1]); - } break; - case MATH_FLOOR: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::floor((double)*p_args[0]); - } break; - case MATH_CEIL: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::ceil((double)*p_args[0]); - } break; - case MATH_ROUND: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::round((double)*p_args[0]); - } break; - case MATH_ABS: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() == Variant::INT) { - int64_t i = *p_args[0]; - r_ret = ABS(i); - } else if (p_args[0]->get_type() == Variant::FLOAT) { - double r = *p_args[0]; - r_ret = Math::abs(r); - } else { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::FLOAT; - r_ret = Variant(); - } - } break; - case MATH_SIGN: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() == Variant::INT) { - int64_t i = *p_args[0]; - r_ret = i < 0 ? -1 : (i > 0 ? +1 : 0); - } else if (p_args[0]->get_type() == Variant::FLOAT) { - real_t r = *p_args[0]; - r_ret = r < 0.0 ? -1.0 : (r > 0.0 ? +1.0 : 0.0); - } else { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::FLOAT; - r_ret = Variant(); - } - } break; - case MATH_POW: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::pow((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_LOG: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::log((double)*p_args[0]); - } break; - case MATH_EXP: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::exp((double)*p_args[0]); - } break; - case MATH_ISNAN: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::is_nan((double)*p_args[0]); - } break; - case MATH_ISINF: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::is_inf((double)*p_args[0]); - } break; - case MATH_ISEQUALAPPROX: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::is_equal_approx((real_t)*p_args[0], (real_t)*p_args[1]); - } break; - case MATH_ISZEROAPPROX: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::is_zero_approx((real_t)*p_args[0]); - } break; - case MATH_EASE: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::ease((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_STEP_DECIMALS: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::step_decimals((double)*p_args[0]); - } break; - case MATH_STEPIFY: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::stepify((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_LERP: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(2); - const double t = (double)*p_args[2]; - switch (p_args[0]->get_type() == p_args[1]->get_type() ? p_args[0]->get_type() : Variant::FLOAT) { - case Variant::VECTOR2: { - r_ret = ((Vector2)*p_args[0]).lerp((Vector2)*p_args[1], t); - } break; - case Variant::VECTOR3: { - r_ret = (p_args[0]->operator Vector3()).lerp(p_args[1]->operator Vector3(), t); - } break; - case Variant::COLOR: { - r_ret = ((Color)*p_args[0]).lerp((Color)*p_args[1], t); - } break; - default: { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::lerp((double)*p_args[0], (double)*p_args[1], t); - } break; - } - } break; - case MATH_LERP_ANGLE: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - r_ret = Math::lerp_angle((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case MATH_INVERSE_LERP: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - r_ret = Math::inverse_lerp((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case MATH_RANGE_LERP: { - VALIDATE_ARG_COUNT(5); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - VALIDATE_ARG_NUM(3); - VALIDATE_ARG_NUM(4); - r_ret = Math::range_lerp((double)*p_args[0], (double)*p_args[1], (double)*p_args[2], (double)*p_args[3], (double)*p_args[4]); - } break; - case MATH_SMOOTHSTEP: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - r_ret = Math::smoothstep((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case MATH_MOVE_TOWARD: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - r_ret = Math::move_toward((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case MATH_DECTIME: { - VALIDATE_ARG_COUNT(3); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - r_ret = Math::dectime((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case MATH_RANDOMIZE: { - VALIDATE_ARG_COUNT(0); - Math::randomize(); - r_ret = Variant(); - } break; - case MATH_RAND: { - VALIDATE_ARG_COUNT(0); - r_ret = Math::rand(); - } break; - case MATH_RANDF: { - VALIDATE_ARG_COUNT(0); - r_ret = Math::randf(); - } break; - case MATH_RANDOM: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - r_ret = Math::random((double)*p_args[0], (double)*p_args[1]); - } break; - case MATH_SEED: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - uint64_t seed = *p_args[0]; - Math::seed(seed); - r_ret = Variant(); - } break; - case MATH_RANDSEED: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - uint64_t seed = *p_args[0]; - int ret = Math::rand_from_seed(&seed); - Array reta; - reta.push_back(ret); - reta.push_back(seed); - r_ret = reta; - - } break; - case MATH_DEG2RAD: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::deg2rad((double)*p_args[0]); - } break; - case MATH_RAD2DEG: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::rad2deg((double)*p_args[0]); - } break; - case MATH_LINEAR2DB: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::linear2db((double)*p_args[0]); - } break; - case MATH_DB2LINEAR: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - r_ret = Math::db2linear((double)*p_args[0]); - } break; - case MATH_POLAR2CARTESIAN: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - double r = *p_args[0]; - double th = *p_args[1]; - r_ret = Vector2(r * Math::cos(th), r * Math::sin(th)); - } break; - case MATH_CARTESIAN2POLAR: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - double x = *p_args[0]; - double y = *p_args[1]; - r_ret = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x)); - } break; - case MATH_WRAP: { - VALIDATE_ARG_COUNT(3); - r_ret = Math::wrapi((int64_t)*p_args[0], (int64_t)*p_args[1], (int64_t)*p_args[2]); - } break; - case MATH_WRAPF: { - VALIDATE_ARG_COUNT(3); - r_ret = Math::wrapf((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]); - } break; - case LOGIC_MAX: { - VALIDATE_ARG_COUNT(2); - if (p_args[0]->get_type() == Variant::INT && p_args[1]->get_type() == Variant::INT) { - int64_t a = *p_args[0]; - int64_t b = *p_args[1]; - r_ret = MAX(a, b); - } else { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - - real_t a = *p_args[0]; - real_t b = *p_args[1]; - - r_ret = MAX(a, b); - } - - } break; - case LOGIC_MIN: { - VALIDATE_ARG_COUNT(2); - if (p_args[0]->get_type() == Variant::INT && p_args[1]->get_type() == Variant::INT) { - int64_t a = *p_args[0]; - int64_t b = *p_args[1]; - r_ret = MIN(a, b); - } else { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - - real_t a = *p_args[0]; - real_t b = *p_args[1]; - - r_ret = MIN(a, b); - } - } break; - case LOGIC_CLAMP: { - VALIDATE_ARG_COUNT(3); - if (p_args[0]->get_type() == Variant::INT && p_args[1]->get_type() == Variant::INT && p_args[2]->get_type() == Variant::INT) { - int64_t a = *p_args[0]; - int64_t b = *p_args[1]; - int64_t c = *p_args[2]; - r_ret = CLAMP(a, b, c); - } else { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - - real_t a = *p_args[0]; - real_t b = *p_args[1]; - real_t c = *p_args[2]; - - r_ret = CLAMP(a, b, c); - } - } break; - case LOGIC_NEAREST_PO2: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - int64_t num = *p_args[0]; - r_ret = next_power_of_2(num); - } break; - case OBJ_WEAKREF: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() == Variant::OBJECT) { - if (p_args[0]->is_ref()) { - Ref<WeakRef> wref = memnew(WeakRef); - REF r = *p_args[0]; - if (r.is_valid()) { - wref->set_ref(r); - } - r_ret = wref; - } else { - Ref<WeakRef> wref = memnew(WeakRef); - Object *obj = *p_args[0]; - if (obj) { - wref->set_obj(obj); - } - r_ret = wref; - } - } else if (p_args[0]->get_type() == Variant::NIL) { - Ref<WeakRef> wref = memnew(WeakRef); - r_ret = wref; - } else { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = Variant(); - return; - } - } break; - case FUNC_FUNCREF: { - VALIDATE_ARG_COUNT(2); - if (p_args[0]->get_type() != Variant::OBJECT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = Variant(); - return; - } - if (p_args[1]->get_type() != Variant::STRING && p_args[1]->get_type() != Variant::NODE_PATH) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::STRING; - r_ret = Variant(); - return; - } - - Ref<FuncRef> fr = memnew(FuncRef); - - fr->set_instance(*p_args[0]); - fr->set_function(*p_args[1]); - - r_ret = fr; - - } break; - case TYPE_CONVERT: { - VALIDATE_ARG_COUNT(2); - VALIDATE_ARG_NUM(1); - int type = *p_args[1]; - if (type < 0 || type >= Variant::VARIANT_MAX) { - r_ret = RTR("Invalid type argument to convert(), use TYPE_* constants."); - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::INT; - return; - - } else { - r_ret = Variant::construct(Variant::Type(type), p_args, 1, r_error); - } - } break; - case TYPE_OF: { - VALIDATE_ARG_COUNT(1); - r_ret = p_args[0]->get_type(); - - } break; - case TYPE_EXISTS: { - VALIDATE_ARG_COUNT(1); - r_ret = ClassDB::class_exists(*p_args[0]); - - } break; - case TEXT_CHAR: { - VALIDATE_ARG_COUNT(1); - VALIDATE_ARG_NUM(0); - char32_t result[2] = { *p_args[0], 0 }; - r_ret = String(result); - } break; - case TEXT_ORD: { - VALIDATE_ARG_COUNT(1); - - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - return; - } - - String str = p_args[0]->operator String(); - - if (str.length() != 1) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = RTR("Expected a string of length 1 (a character)."); - return; - } - - r_ret = str.get(0); - - } break; - case TEXT_STR: { - if (p_arg_count < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - r_ret = Variant(); - - return; - } - String str; - for (int i = 0; i < p_arg_count; i++) { - String os = p_args[i]->operator String(); - - if (i == 0) { - str = os; - } else { - str += os; - } - } - - r_ret = str; - - } break; - case TEXT_PRINT: { - String str; - for (int i = 0; i < p_arg_count; i++) { - str += p_args[i]->operator String(); - } - - print_line(str); - r_ret = Variant(); - - } break; - case TEXT_PRINT_TABBED: { - String str; - for (int i = 0; i < p_arg_count; i++) { - if (i) { - str += "\t"; - } - str += p_args[i]->operator String(); - } - - print_line(str); - r_ret = Variant(); - - } break; - case TEXT_PRINT_SPACED: { - String str; - for (int i = 0; i < p_arg_count; i++) { - if (i) { - str += " "; - } - str += p_args[i]->operator String(); - } - - print_line(str); - r_ret = Variant(); - - } break; - - case TEXT_PRINTERR: { - String str; - for (int i = 0; i < p_arg_count; i++) { - str += p_args[i]->operator String(); - } - - print_error(str); - r_ret = Variant(); - - } break; - case TEXT_PRINTRAW: { - String str; - for (int i = 0; i < p_arg_count; i++) { - str += p_args[i]->operator String(); - } - - OS::get_singleton()->print("%s", str.utf8().get_data()); - r_ret = Variant(); - - } break; - case TEXT_PRINT_DEBUG: { - String str; - for (int i = 0; i < p_arg_count; i++) { - str += p_args[i]->operator String(); - } - - ScriptLanguage *script = GDScriptLanguage::get_singleton(); - if (script->debug_get_stack_level_count() > 0) { - str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()"; - } - - print_line(str); - r_ret = Variant(); - } break; - case PUSH_ERROR: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - break; - } - - String message = *p_args[0]; - ERR_PRINT(message); - r_ret = Variant(); - } break; - case PUSH_WARNING: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - break; - } - - String message = *p_args[0]; - WARN_PRINT(message); - r_ret = Variant(); - } break; - case VAR_TO_STR: { - VALIDATE_ARG_COUNT(1); - String vars; - VariantWriter::write_to_string(*p_args[0], vars); - r_ret = vars; - } break; - case STR_TO_VAR: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - return; - } - r_ret = *p_args[0]; - - VariantParser::StreamString ss; - ss.s = *p_args[0]; - - String errs; - int line; - (void)VariantParser::parse(&ss, r_ret, errs, line); - } break; - case VAR_TO_BYTES: { - bool full_objects = false; - if (p_arg_count < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - r_ret = Variant(); - return; - } else if (p_arg_count > 2) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = 2; - r_ret = Variant(); - } else if (p_arg_count == 2) { - if (p_args[1]->get_type() != Variant::BOOL) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::BOOL; - r_ret = Variant(); - return; - } - full_objects = *p_args[1]; - } - - PackedByteArray barr; - int len; - Error err = encode_variant(*p_args[0], nullptr, len, full_objects); - if (err) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::NIL; - r_ret = "Unexpected error encoding variable to bytes, likely unserializable type found (Object or RID)."; - return; - } - - barr.resize(len); - { - uint8_t *w = barr.ptrw(); - encode_variant(*p_args[0], w, len, full_objects); - } - r_ret = barr; - } break; - case BYTES_TO_VAR: { - bool allow_objects = false; - if (p_arg_count < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - r_ret = Variant(); - return; - } else if (p_arg_count > 2) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = 2; - r_ret = Variant(); - } else if (p_arg_count == 2) { - if (p_args[1]->get_type() != Variant::BOOL) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::BOOL; - r_ret = Variant(); - return; - } - allow_objects = *p_args[1]; - } - - if (p_args[0]->get_type() != Variant::PACKED_BYTE_ARRAY) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::PACKED_BYTE_ARRAY; - r_ret = Variant(); - return; - } - - PackedByteArray varr = *p_args[0]; - Variant ret; - { - const uint8_t *r = varr.ptr(); - Error err = decode_variant(ret, r, varr.size(), nullptr, allow_objects); - if (err != OK) { - r_ret = RTR("Not enough bytes for decoding bytes, or invalid format."); - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::PACKED_BYTE_ARRAY; - return; - } - } - - r_ret = ret; - - } break; - case GEN_RANGE: { - switch (p_arg_count) { - case 0: { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - r_error.expected = 1; - r_ret = Variant(); - - } break; - case 1: { - VALIDATE_ARG_NUM(0); - int count = *p_args[0]; - Array arr; - if (count <= 0) { - r_ret = arr; - return; - } - Error err = arr.resize(count); - if (err != OK) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_ret = Variant(); - return; - } - - for (int i = 0; i < count; i++) { - arr[i] = i; - } - - r_ret = arr; - } break; - case 2: { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - - int from = *p_args[0]; - int to = *p_args[1]; - - Array arr; - if (from >= to) { - r_ret = arr; - return; - } - Error err = arr.resize(to - from); - if (err != OK) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_ret = Variant(); - return; - } - for (int i = from; i < to; i++) { - arr[i - from] = i; - } - r_ret = arr; - } break; - case 3: { - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - - int from = *p_args[0]; - int to = *p_args[1]; - int incr = *p_args[2]; - if (incr == 0) { - r_ret = RTR("Step argument is zero!"); - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - return; - } - - Array arr; - if (from >= to && incr > 0) { - r_ret = arr; - return; - } - if (from <= to && incr < 0) { - r_ret = arr; - return; - } - - //calculate how many - int count = 0; - if (incr > 0) { - count = ((to - from - 1) / incr) + 1; - } else { - count = ((from - to - 1) / -incr) + 1; - } - - Error err = arr.resize(count); - - if (err != OK) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; - r_ret = Variant(); - return; - } - - if (incr > 0) { - int idx = 0; - for (int i = from; i < to; i += incr) { - arr[idx++] = i; - } - } else { - int idx = 0; - for (int i = from; i > to; i += incr) { - arr[idx++] = i; - } - } - - r_ret = arr; - } break; - default: { - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = 3; - r_error.expected = 3; - r_ret = Variant(); - - } break; - } - - } break; - case RESOURCE_LOAD: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - } else { - r_ret = ResourceLoader::load(*p_args[0]); - } - - } break; - case INST2DICT: { - VALIDATE_ARG_COUNT(1); - - if (p_args[0]->get_type() == Variant::NIL) { - r_ret = Variant(); - } else if (p_args[0]->get_type() != Variant::OBJECT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_ret = Variant(); - } else { - Object *obj = *p_args[0]; - if (!obj) { - r_ret = Variant(); - - } else if (!obj->get_script_instance() || obj->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::DICTIONARY; - r_ret = RTR("Not a script with an instance"); - return; - } else { - GDScriptInstance *ins = static_cast<GDScriptInstance *>(obj->get_script_instance()); - Ref<GDScript> base = ins->get_script(); - if (base.is_null()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::DICTIONARY; - r_ret = RTR("Not based on a script"); - return; - } - - GDScript *p = base.ptr(); - Vector<StringName> sname; - - while (p->_owner) { - sname.push_back(p->name); - p = p->_owner; - } - sname.invert(); - - if (!p->path.is_resource_file()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::DICTIONARY; - r_ret = Variant(); - - r_ret = RTR("Not based on a resource file"); - - return; - } - - NodePath cp(sname, Vector<StringName>(), false); - - Dictionary d; - d["@subpath"] = cp; - d["@path"] = p->get_path(); - - for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { - if (!d.has(E->key())) { - d[E->key()] = ins->members[E->get().index]; - } - } - r_ret = d; - } - } - - } break; - case DICT2INST: { - VALIDATE_ARG_COUNT(1); - - if (p_args[0]->get_type() != Variant::DICTIONARY) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::DICTIONARY; - r_ret = Variant(); - - return; - } - - Dictionary d = *p_args[0]; - - if (!d.has("@path")) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = RTR("Invalid instance dictionary format (missing @path)"); - - return; - } - - Ref<Script> scr = ResourceLoader::load(d["@path"]); - if (!scr.is_valid()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = RTR("Invalid instance dictionary format (can't load script at @path)"); - return; - } - - Ref<GDScript> gdscr = scr; - - if (!gdscr.is_valid()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = Variant(); - r_ret = RTR("Invalid instance dictionary format (invalid script at @path)"); - return; - } - - NodePath sub; - if (d.has("@subpath")) { - sub = d["@subpath"]; - } - - for (int i = 0; i < sub.get_name_count(); i++) { - gdscr = gdscr->subclasses[sub.get_name(i)]; - if (!gdscr.is_valid()) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = Variant(); - r_ret = RTR("Invalid instance dictionary (invalid subclasses)"); - return; - } - } - r_ret = gdscr->_new(nullptr, -1 /*skip initializer*/, r_error); - - if (r_error.error != Callable::CallError::CALL_OK) { - r_ret = Variant(); - return; - } - - GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(r_ret)->get_script_instance()); - Ref<GDScript> gd_ref = ins->get_script(); - - for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) { - if (d.has(E->key())) { - ins->members.write[E->get().index] = d[E->key()]; - } - } - - } break; - case VALIDATE_JSON: { - VALIDATE_ARG_COUNT(1); - - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - return; - } - - String errs; - int errl; - - Error err = JSON::parse(*p_args[0], r_ret, errs, errl); - - if (err != OK) { - r_ret = itos(errl) + ":" + errs; - } else { - r_ret = ""; - } - - } break; - case PARSE_JSON: { - VALIDATE_ARG_COUNT(1); - - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::STRING; - r_ret = Variant(); - return; - } - - String errs; - int errl; - - Error err = JSON::parse(*p_args[0], r_ret, errs, errl); - - if (err != OK) { - r_ret = Variant(); - ERR_PRINT(vformat("Error parsing JSON at line %s: %s", errl, errs)); - } - - } break; - case TO_JSON: { - VALIDATE_ARG_COUNT(1); - - r_ret = JSON::print(*p_args[0]); - } break; - case HASH: { - VALIDATE_ARG_COUNT(1); - r_ret = p_args[0]->hash(); - - } break; - case COLOR8: { - if (p_arg_count < 3) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 3; - r_ret = Variant(); - - return; - } - if (p_arg_count > 4) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = 4; - r_ret = Variant(); - - return; - } - - VALIDATE_ARG_NUM(0); - VALIDATE_ARG_NUM(1); - VALIDATE_ARG_NUM(2); - - Color color((float)*p_args[0] / 255.0f, (float)*p_args[1] / 255.0f, (float)*p_args[2] / 255.0f); - - if (p_arg_count == 4) { - VALIDATE_ARG_NUM(3); - color.a = (float)*p_args[3] / 255.0f; - } - - r_ret = color; - - } break; - case COLORN: { - if (p_arg_count < 1) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; - r_error.argument = 1; - r_ret = Variant(); - return; - } - - if (p_arg_count > 2) { - r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; - r_error.argument = 2; - r_ret = Variant(); - return; - } - - if (p_args[0]->get_type() != Variant::STRING) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_ret = Variant(); - } else { - Color color = Color::named(*p_args[0]); - if (p_arg_count == 2) { - VALIDATE_ARG_NUM(1); - color.a = *p_args[1]; - } - r_ret = color; - } - - } break; - - case PRINT_STACK: { - VALIDATE_ARG_COUNT(0); - - ScriptLanguage *script = GDScriptLanguage::get_singleton(); - for (int i = 0; i < script->debug_get_stack_level_count(); i++) { - print_line("Frame " + itos(i) + " - " + script->debug_get_stack_level_source(i) + ":" + itos(script->debug_get_stack_level_line(i)) + " in function '" + script->debug_get_stack_level_function(i) + "'"); - }; - } break; - - case GET_STACK: { - VALIDATE_ARG_COUNT(0); - - ScriptLanguage *script = GDScriptLanguage::get_singleton(); - Array ret; - for (int i = 0; i < script->debug_get_stack_level_count(); i++) { - Dictionary frame; - frame["source"] = script->debug_get_stack_level_source(i); - frame["function"] = script->debug_get_stack_level_function(i); - frame["line"] = script->debug_get_stack_level_line(i); - ret.push_back(frame); - }; - r_ret = ret; - } break; - - case INSTANCE_FROM_ID: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::INT && p_args[0]->get_type() != Variant::FLOAT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::INT; - r_ret = Variant(); - break; - } - - ObjectID id = *p_args[0]; - r_ret = ObjectDB::get_instance(id); - - } break; - case LEN: { - VALIDATE_ARG_COUNT(1); - switch (p_args[0]->get_type()) { - case Variant::STRING: { - String d = *p_args[0]; - r_ret = d.length(); - } break; - case Variant::DICTIONARY: { - Dictionary d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::ARRAY: { - Array d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_BYTE_ARRAY: { - Vector<uint8_t> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_INT32_ARRAY: { - Vector<int32_t> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_INT64_ARRAY: { - Vector<int64_t> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_FLOAT32_ARRAY: { - Vector<float> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_FLOAT64_ARRAY: { - Vector<double> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_STRING_ARRAY: { - Vector<String> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_VECTOR2_ARRAY: { - Vector<Vector2> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_VECTOR3_ARRAY: { - Vector<Vector3> d = *p_args[0]; - r_ret = d.size(); - } break; - case Variant::PACKED_COLOR_ARRAY: { - Vector<Color> d = *p_args[0]; - r_ret = d.size(); - } break; - default: { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - r_ret = Variant(); - r_ret = RTR("Object can't provide a length."); - } - } - - } break; - case IS_INSTANCE_VALID: { - VALIDATE_ARG_COUNT(1); - if (p_args[0]->get_type() != Variant::OBJECT) { - r_ret = false; - } else { - Object *obj = p_args[0]->get_validated_object(); - r_ret = obj != nullptr; - } - - } break; - case FUNC_MAX: { - ERR_FAIL(); - } break; - } -} - -bool GDScriptFunctions::is_deterministic(Function p_func) { - //man i couldn't have chosen a worse function name, - //way too controversial.. - - switch (p_func) { - case MATH_SIN: - case MATH_COS: - case MATH_TAN: - case MATH_SINH: - case MATH_COSH: - case MATH_TANH: - case MATH_ASIN: - case MATH_ACOS: - case MATH_ATAN: - case MATH_ATAN2: - case MATH_SQRT: - case MATH_FMOD: - case MATH_FPOSMOD: - case MATH_POSMOD: - case MATH_FLOOR: - case MATH_CEIL: - case MATH_ROUND: - case MATH_ABS: - case MATH_SIGN: - case MATH_POW: - case MATH_LOG: - case MATH_EXP: - case MATH_ISNAN: - case MATH_ISINF: - case MATH_EASE: - case MATH_STEP_DECIMALS: - case MATH_STEPIFY: - case MATH_LERP: - case MATH_INVERSE_LERP: - case MATH_RANGE_LERP: - case MATH_SMOOTHSTEP: - case MATH_MOVE_TOWARD: - case MATH_DECTIME: - case MATH_DEG2RAD: - case MATH_RAD2DEG: - case MATH_LINEAR2DB: - case MATH_DB2LINEAR: - case MATH_POLAR2CARTESIAN: - case MATH_CARTESIAN2POLAR: - case MATH_WRAP: - case MATH_WRAPF: - case LOGIC_MAX: - case LOGIC_MIN: - case LOGIC_CLAMP: - case LOGIC_NEAREST_PO2: - case TYPE_CONVERT: - case TYPE_OF: - case TYPE_EXISTS: - case TEXT_CHAR: - case TEXT_ORD: - case TEXT_STR: - case COLOR8: - case LEN: - // enable for debug only, otherwise not desirable - case GEN_RANGE: - return true; - default: - return false; - } - - return false; -} - -MethodInfo GDScriptFunctions::get_info(Function p_func) { -#ifdef DEBUG_ENABLED - //using a switch, so the compiler generates a jumptable - - switch (p_func) { - case MATH_SIN: { - MethodInfo mi("sin", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - - } break; - case MATH_COS: { - MethodInfo mi("cos", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_TAN: { - MethodInfo mi("tan", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_SINH: { - MethodInfo mi("sinh", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_COSH: { - MethodInfo mi("cosh", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_TANH: { - MethodInfo mi("tanh", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ASIN: { - MethodInfo mi("asin", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ACOS: { - MethodInfo mi("acos", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ATAN: { - MethodInfo mi("atan", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ATAN2: { - MethodInfo mi("atan2", PropertyInfo(Variant::FLOAT, "y"), PropertyInfo(Variant::FLOAT, "x")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_SQRT: { - MethodInfo mi("sqrt", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_FMOD: { - MethodInfo mi("fmod", PropertyInfo(Variant::FLOAT, "a"), PropertyInfo(Variant::FLOAT, "b")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_FPOSMOD: { - MethodInfo mi("fposmod", PropertyInfo(Variant::FLOAT, "a"), PropertyInfo(Variant::FLOAT, "b")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_POSMOD: { - MethodInfo mi("posmod", PropertyInfo(Variant::INT, "a"), PropertyInfo(Variant::INT, "b")); - mi.return_val.type = Variant::INT; - return mi; - } break; - case MATH_FLOOR: { - MethodInfo mi("floor", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_CEIL: { - MethodInfo mi("ceil", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ROUND: { - MethodInfo mi("round", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ABS: { - MethodInfo mi("abs", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_SIGN: { - MethodInfo mi("sign", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_POW: { - MethodInfo mi("pow", PropertyInfo(Variant::FLOAT, "base"), PropertyInfo(Variant::FLOAT, "exp")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_LOG: { - MethodInfo mi("log", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_EXP: { - MethodInfo mi("exp", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_ISNAN: { - MethodInfo mi("is_nan", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::BOOL; - return mi; - } break; - case MATH_ISINF: { - MethodInfo mi("is_inf", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::BOOL; - return mi; - } break; - case MATH_ISEQUALAPPROX: { - MethodInfo mi("is_equal_approx", PropertyInfo(Variant::FLOAT, "a"), PropertyInfo(Variant::FLOAT, "b")); - mi.return_val.type = Variant::BOOL; - return mi; - } break; - case MATH_ISZEROAPPROX: { - MethodInfo mi("is_zero_approx", PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::BOOL; - return mi; - } break; - case MATH_EASE: { - MethodInfo mi("ease", PropertyInfo(Variant::FLOAT, "s"), PropertyInfo(Variant::FLOAT, "curve")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_STEP_DECIMALS: { - MethodInfo mi("step_decimals", PropertyInfo(Variant::FLOAT, "step")); - mi.return_val.type = Variant::INT; - return mi; - } break; - case MATH_STEPIFY: { - MethodInfo mi("stepify", PropertyInfo(Variant::FLOAT, "s"), PropertyInfo(Variant::FLOAT, "step")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_LERP: { - MethodInfo mi("lerp", PropertyInfo(Variant::NIL, "from"), PropertyInfo(Variant::NIL, "to"), PropertyInfo(Variant::FLOAT, "weight")); - mi.return_val.type = Variant::NIL; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; - } break; - case MATH_LERP_ANGLE: { - MethodInfo mi("lerp_angle", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "weight")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_INVERSE_LERP: { - MethodInfo mi("inverse_lerp", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "weight")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_RANGE_LERP: { - MethodInfo mi("range_lerp", PropertyInfo(Variant::FLOAT, "value"), PropertyInfo(Variant::FLOAT, "istart"), PropertyInfo(Variant::FLOAT, "istop"), PropertyInfo(Variant::FLOAT, "ostart"), PropertyInfo(Variant::FLOAT, "ostop")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_SMOOTHSTEP: { - MethodInfo mi("smoothstep", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "s")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_MOVE_TOWARD: { - MethodInfo mi("move_toward", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to"), PropertyInfo(Variant::FLOAT, "delta")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_DECTIME: { - MethodInfo mi("dectime", PropertyInfo(Variant::FLOAT, "value"), PropertyInfo(Variant::FLOAT, "amount"), PropertyInfo(Variant::FLOAT, "step")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_RANDOMIZE: { - MethodInfo mi("randomize"); - mi.return_val.type = Variant::NIL; - return mi; - } break; - case MATH_RAND: { - MethodInfo mi("randi"); - mi.return_val.type = Variant::INT; - return mi; - } break; - case MATH_RANDF: { - MethodInfo mi("randf"); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_RANDOM: { - MethodInfo mi("rand_range", PropertyInfo(Variant::FLOAT, "from"), PropertyInfo(Variant::FLOAT, "to")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_SEED: { - MethodInfo mi("seed", PropertyInfo(Variant::INT, "seed")); - mi.return_val.type = Variant::NIL; - return mi; - } break; - case MATH_RANDSEED: { - MethodInfo mi("rand_seed", PropertyInfo(Variant::INT, "seed")); - mi.return_val.type = Variant::ARRAY; - return mi; - } break; - case MATH_DEG2RAD: { - MethodInfo mi("deg2rad", PropertyInfo(Variant::FLOAT, "deg")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_RAD2DEG: { - MethodInfo mi("rad2deg", PropertyInfo(Variant::FLOAT, "rad")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_LINEAR2DB: { - MethodInfo mi("linear2db", PropertyInfo(Variant::FLOAT, "nrg")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_DB2LINEAR: { - MethodInfo mi("db2linear", PropertyInfo(Variant::FLOAT, "db")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case MATH_POLAR2CARTESIAN: { - MethodInfo mi("polar2cartesian", PropertyInfo(Variant::FLOAT, "r"), PropertyInfo(Variant::FLOAT, "th")); - mi.return_val.type = Variant::VECTOR2; - return mi; - } break; - case MATH_CARTESIAN2POLAR: { - MethodInfo mi("cartesian2polar", PropertyInfo(Variant::FLOAT, "x"), PropertyInfo(Variant::FLOAT, "y")); - mi.return_val.type = Variant::VECTOR2; - return mi; - } break; - case MATH_WRAP: { - MethodInfo mi("wrapi", PropertyInfo(Variant::INT, "value"), PropertyInfo(Variant::INT, "min"), PropertyInfo(Variant::INT, "max")); - mi.return_val.type = Variant::INT; - return mi; - } break; - case MATH_WRAPF: { - MethodInfo mi("wrapf", PropertyInfo(Variant::FLOAT, "value"), PropertyInfo(Variant::FLOAT, "min"), PropertyInfo(Variant::FLOAT, "max")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case LOGIC_MAX: { - MethodInfo mi("max", PropertyInfo(Variant::FLOAT, "a"), PropertyInfo(Variant::FLOAT, "b")); - mi.return_val.type = Variant::FLOAT; - return mi; - - } break; - case LOGIC_MIN: { - MethodInfo mi("min", PropertyInfo(Variant::FLOAT, "a"), PropertyInfo(Variant::FLOAT, "b")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case LOGIC_CLAMP: { - MethodInfo mi("clamp", PropertyInfo(Variant::FLOAT, "value"), PropertyInfo(Variant::FLOAT, "min"), PropertyInfo(Variant::FLOAT, "max")); - mi.return_val.type = Variant::FLOAT; - return mi; - } break; - case LOGIC_NEAREST_PO2: { - MethodInfo mi("nearest_po2", PropertyInfo(Variant::INT, "value")); - mi.return_val.type = Variant::INT; - return mi; - } break; - case OBJ_WEAKREF: { - MethodInfo mi("weakref", PropertyInfo(Variant::OBJECT, "obj")); - mi.return_val.type = Variant::OBJECT; - mi.return_val.class_name = "WeakRef"; - - return mi; - - } break; - case FUNC_FUNCREF: { - MethodInfo mi("funcref", PropertyInfo(Variant::OBJECT, "instance"), PropertyInfo(Variant::STRING, "funcname")); - mi.return_val.type = Variant::OBJECT; - mi.return_val.class_name = "FuncRef"; - return mi; - - } break; - case TYPE_CONVERT: { - MethodInfo mi("convert", PropertyInfo(Variant::NIL, "what", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::INT, "type")); - mi.return_val.type = Variant::NIL; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; - } break; - case TYPE_OF: { - MethodInfo mi("typeof", PropertyInfo(Variant::NIL, "what", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); - mi.return_val.type = Variant::INT; - return mi; - - } break; - case TYPE_EXISTS: { - MethodInfo mi("type_exists", PropertyInfo(Variant::STRING, "type")); - mi.return_val.type = Variant::BOOL; - return mi; - - } break; - case TEXT_CHAR: { - MethodInfo mi("char", PropertyInfo(Variant::INT, "code")); - mi.return_val.type = Variant::STRING; - return mi; - - } break; - case TEXT_ORD: { - MethodInfo mi("ord", PropertyInfo(Variant::STRING, "char")); - mi.return_val.type = Variant::INT; - return mi; - - } break; - case TEXT_STR: { - MethodInfo mi("str"); - mi.return_val.type = Variant::STRING; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINT: { - MethodInfo mi("print"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINT_TABBED: { - MethodInfo mi("printt"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINT_SPACED: { - MethodInfo mi("prints"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINTERR: { - MethodInfo mi("printerr"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINTRAW: { - MethodInfo mi("printraw"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case TEXT_PRINT_DEBUG: { - MethodInfo mi("print_debug"); - mi.return_val.type = Variant::NIL; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - - } break; - case PUSH_ERROR: { - MethodInfo mi(Variant::NIL, "push_error", PropertyInfo(Variant::STRING, "message")); - mi.return_val.type = Variant::NIL; - return mi; - - } break; - case PUSH_WARNING: { - MethodInfo mi(Variant::NIL, "push_warning", PropertyInfo(Variant::STRING, "message")); - mi.return_val.type = Variant::NIL; - return mi; - - } break; - case VAR_TO_STR: { - MethodInfo mi("var2str", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); - mi.return_val.type = Variant::STRING; - return mi; - } break; - case STR_TO_VAR: { - MethodInfo mi(Variant::NIL, "str2var", PropertyInfo(Variant::STRING, "string")); - mi.return_val.type = Variant::NIL; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; - } break; - case VAR_TO_BYTES: { - MethodInfo mi("var2bytes", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), PropertyInfo(Variant::BOOL, "full_objects")); - mi.default_arguments.push_back(false); - mi.return_val.type = Variant::PACKED_BYTE_ARRAY; - return mi; - } break; - case BYTES_TO_VAR: { - MethodInfo mi(Variant::NIL, "bytes2var", PropertyInfo(Variant::PACKED_BYTE_ARRAY, "bytes"), PropertyInfo(Variant::BOOL, "allow_objects")); - mi.default_arguments.push_back(false); - mi.return_val.type = Variant::NIL; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; - } break; - case GEN_RANGE: { - MethodInfo mi("range"); - mi.return_val.type = Variant::ARRAY; - mi.flags |= METHOD_FLAG_VARARG; - return mi; - } break; - case RESOURCE_LOAD: { - MethodInfo mi("load", PropertyInfo(Variant::STRING, "path")); - mi.return_val.type = Variant::OBJECT; - mi.return_val.class_name = "Resource"; - return mi; - } break; - case INST2DICT: { - MethodInfo mi("inst2dict", PropertyInfo(Variant::OBJECT, "inst")); - mi.return_val.type = Variant::DICTIONARY; - return mi; - } break; - case DICT2INST: { - MethodInfo mi("dict2inst", PropertyInfo(Variant::DICTIONARY, "dict")); - mi.return_val.type = Variant::OBJECT; - return mi; - } break; - case VALIDATE_JSON: { - MethodInfo mi("validate_json", PropertyInfo(Variant::STRING, "json")); - mi.return_val.type = Variant::STRING; - return mi; - } break; - case PARSE_JSON: { - MethodInfo mi(Variant::NIL, "parse_json", PropertyInfo(Variant::STRING, "json")); - mi.return_val.type = Variant::NIL; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; - } break; - case TO_JSON: { - MethodInfo mi("to_json", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); - mi.return_val.type = Variant::STRING; - return mi; - } break; - case HASH: { - MethodInfo mi("hash", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); - mi.return_val.type = Variant::INT; - return mi; - } break; - case COLOR8: { - MethodInfo mi("Color8", PropertyInfo(Variant::INT, "r8"), PropertyInfo(Variant::INT, "g8"), PropertyInfo(Variant::INT, "b8"), PropertyInfo(Variant::INT, "a8")); - mi.default_arguments.push_back(255); - mi.return_val.type = Variant::COLOR; - return mi; - } break; - case COLORN: { - MethodInfo mi("ColorN", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::FLOAT, "alpha")); - mi.default_arguments.push_back(1.0f); - mi.return_val.type = Variant::COLOR; - return mi; - } break; - - case PRINT_STACK: { - MethodInfo mi("print_stack"); - mi.return_val.type = Variant::NIL; - return mi; - } break; - case GET_STACK: { - MethodInfo mi("get_stack"); - mi.return_val.type = Variant::ARRAY; - return mi; - } break; - - case INSTANCE_FROM_ID: { - MethodInfo mi("instance_from_id", PropertyInfo(Variant::INT, "instance_id")); - mi.return_val.type = Variant::OBJECT; - return mi; - } break; - case LEN: { - MethodInfo mi("len", PropertyInfo(Variant::NIL, "var", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT)); - mi.return_val.type = Variant::INT; - return mi; - } break; - case IS_INSTANCE_VALID: { - MethodInfo mi("is_instance_valid", PropertyInfo(Variant::OBJECT, "instance")); - mi.return_val.type = Variant::BOOL; - return mi; - } break; - default: { - ERR_FAIL_V(MethodInfo()); - } break; - } -#endif - MethodInfo mi; - mi.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; - return mi; -} diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 2a69db130b..0c93702bfb 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -30,15 +30,15 @@ #include "gdscript_parser.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/math/math_defs.h" #include "core/os/file_access.h" -#include "core/project_settings.h" #include "gdscript.h" #ifdef DEBUG_ENABLED #include "core/os/os.h" -#include "core/string_builder.h" +#include "core/string/string_builder.h" #endif // DEBUG_ENABLED #ifdef TOOLS_ENABLED @@ -47,7 +47,7 @@ static HashMap<StringName, Variant::Type> builtin_types; Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { - if (builtin_types.empty()) { + if (builtin_types.is_empty()) { builtin_types["bool"] = Variant::BOOL; builtin_types["int"] = Variant::INT; builtin_types["float"] = Variant::FLOAT; @@ -65,7 +65,7 @@ Variant::Type GDScriptParser::get_builtin_type(const StringName &p_type) { builtin_types["Basis"] = Variant::BASIS; builtin_types["Transform"] = Variant::TRANSFORM; builtin_types["Color"] = Variant::COLOR; - builtin_types["RID"] = Variant::_RID; + builtin_types["RID"] = Variant::RID; builtin_types["Object"] = Variant::OBJECT; builtin_types["StringName"] = Variant::STRING_NAME; builtin_types["NodePath"] = Variant::NODE_PATH; @@ -98,15 +98,6 @@ void GDScriptParser::cleanup() { builtin_types.clear(); } -GDScriptFunctions::Function GDScriptParser::get_builtin_function(const StringName &p_name) { - for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) { - if (p_name == GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i))) { - return GDScriptFunctions::Function(i); - } - } - return GDScriptFunctions::FUNC_MAX; -} - void GDScriptParser::get_annotation_list(List<MethodInfo> *r_annotations) const { List<StringName> keys; valid_annotations.get_key_list(&keys); @@ -184,23 +175,25 @@ void GDScriptParser::push_error(const String &p_message, const Node *p_origin) { #ifdef DEBUG_ENABLED void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const String &p_symbol1, const String &p_symbol2, const String &p_symbol3, const String &p_symbol4) { + ERR_FAIL_COND(p_source == nullptr); Vector<String> symbols; - if (!p_symbol1.empty()) { + if (!p_symbol1.is_empty()) { symbols.push_back(p_symbol1); } - if (!p_symbol2.empty()) { + if (!p_symbol2.is_empty()) { symbols.push_back(p_symbol2); } - if (!p_symbol3.empty()) { + if (!p_symbol3.is_empty()) { symbols.push_back(p_symbol3); } - if (!p_symbol4.empty()) { + if (!p_symbol4.is_empty()) { symbols.push_back(p_symbol4); } push_warning(p_source, p_code, symbols); } void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_code, const Vector<String> &p_symbols) { + ERR_FAIL_COND(p_source == nullptr); if (is_ignoring_warnings) { return; } @@ -291,7 +284,7 @@ void GDScriptParser::pop_completion_call() { if (!for_completion) { return; } - ERR_FAIL_COND_MSG(completion_call_stack.empty(), "Trying to pop empty completion call stack"); + ERR_FAIL_COND_MSG(completion_call_stack.is_empty(), "Trying to pop empty completion call stack"); completion_call_stack.pop_back(); } @@ -299,7 +292,7 @@ void GDScriptParser::set_last_completion_call_arg(int p_argument) { if (!for_completion || passed_cursor) { return; } - ERR_FAIL_COND_MSG(completion_call_stack.empty(), "Trying to set argument on empty completion call stack"); + ERR_FAIL_COND_MSG(completion_call_stack.is_empty(), "Trying to set argument on empty completion call stack"); completion_call_stack.back()->get().argument = p_argument; } @@ -365,7 +358,7 @@ Error GDScriptParser::parse(const String &p_source_code, const String &p_script_ } #endif - if (errors.empty()) { + if (errors.is_empty()) { return OK; } else { return ERR_PARSE_ERROR; @@ -376,7 +369,7 @@ GDScriptTokenizer::Token GDScriptParser::advance() { if (current.type == GDScriptTokenizer::Token::TK_EOF) { ERR_FAIL_COND_V_MSG(current.type == GDScriptTokenizer::Token::TK_EOF, current, "GDScript parser bug: Trying to advance past the end of stream."); } - if (for_completion && !completion_call_stack.empty()) { + if (for_completion && !completion_call_stack.is_empty()) { if (completion_call.call == nullptr && tokenizer.is_past_cursor()) { completion_call = completion_call_stack.back()->get(); passed_cursor = true; @@ -507,7 +500,7 @@ void GDScriptParser::parse_program() { // Order here doesn't matter, but there should be only one of each at most. switch (current.type) { case GDScriptTokenizer::Token::CLASS_NAME: - if (!annotation_stack.empty()) { + if (!annotation_stack.is_empty()) { push_error(R"("class_name" should be used before annotations.)"); } advance(); @@ -518,7 +511,7 @@ void GDScriptParser::parse_program() { } break; case GDScriptTokenizer::Token::EXTENDS: - if (!annotation_stack.empty()) { + if (!annotation_stack.is_empty()) { push_error(R"("extends" should be used before annotations.)"); } advance(); @@ -556,6 +549,17 @@ void GDScriptParser::parse_program() { parse_class_body(); +#ifdef TOOLS_ENABLED + for (Map<int, GDScriptTokenizer::CommentData>::Element *E = tokenizer.get_comments().front(); E; E = E->next()) { + if (E->get().new_line && E->get().comment.begins_with("##")) { + class_doc_line = MIN(class_doc_line, E->key()); + } + } + if (has_comment(class_doc_line)) { + get_class_doc_comment(class_doc_line, head->doc_brief_description, head->doc_description, head->doc_tutorials, false); + } +#endif // TOOLS_ENABLED + if (!check(GDScriptTokenizer::Token::TK_EOF)) { push_error("Expected end of file."); } @@ -666,8 +670,12 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() if (member == nullptr) { return; } +#ifdef TOOLS_ENABLED + int doc_comment_line = member->start_line - 1; +#endif // TOOLS_ENABLED + // Consume annotations. - while (!annotation_stack.empty()) { + while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { last_annotation->apply(this, member); @@ -678,7 +686,25 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() clear_unused_annotations(); return; } +#ifdef TOOLS_ENABLED + if (last_annotation->start_line == doc_comment_line) { + doc_comment_line--; + } +#endif // TOOLS_ENABLED + } + +#ifdef TOOLS_ENABLED + // Consume doc comments. + class_doc_line = MIN(class_doc_line, doc_comment_line - 1); + if (has_comment(doc_comment_line)) { + if constexpr (std::is_same_v<T, ClassNode>) { + get_class_doc_comment(doc_comment_line, member->doc_brief_description, member->doc_description, member->doc_tutorials, true); + } else { + member->doc_description = get_doc_comment(doc_comment_line); + } } +#endif // TOOLS_ENABLED + if (member->identifier != nullptr) { // Enums may be unnamed. // TODO: Consider names in outer scope too, for constants and classes (and static functions?) @@ -1048,6 +1074,7 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { item.parent_enum = enum_node; item.line = previous.start_line; item.leftmost_column = previous.leftmost_column; + item.rightmost_column = previous.rightmost_column; if (elements.has(item.identifier->name)) { push_error(vformat(R"(Name "%s" was already in this enum (at line %d).)", item.identifier->name, elements[item.identifier->name]), item.identifier); @@ -1086,6 +1113,31 @@ GDScriptParser::EnumNode *GDScriptParser::parse_enum() { pop_multiline(); consume(GDScriptTokenizer::Token::BRACE_CLOSE, R"(Expected closing "}" for enum.)"); +#ifdef TOOLS_ENABLED + // Enum values documentaion. + for (int i = 0; i < enum_node->values.size(); i++) { + if (i == enum_node->values.size() - 1) { + // If close bracket is same line as last value. + if (enum_node->values[i].line != previous.start_line && has_comment(enum_node->values[i].line)) { + if (named) { + enum_node->values.write[i].doc_description = get_doc_comment(enum_node->values[i].line, true); + } else { + current_class->set_enum_value_doc(enum_node->values[i].identifier->name, get_doc_comment(enum_node->values[i].line, true)); + } + } + } else { + // If two values are same line. + if (enum_node->values[i].line != enum_node->values[i + 1].line && has_comment(enum_node->values[i].line)) { + if (named) { + enum_node->values.write[i].doc_description = get_doc_comment(enum_node->values[i].line, true); + } else { + current_class->set_enum_value_doc(enum_node->values[i].identifier->name, get_doc_comment(enum_node->values[i].line, true)); + } + } + } + } +#endif // TOOLS_ENABLED + end_statement("enum"); return enum_node; @@ -1419,9 +1471,13 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { } #ifdef DEBUG_ENABLED - if (unreachable) { + if (unreachable && result != nullptr) { current_suite->has_unreachable_code = true; - push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name); + if (current_function) { + push_warning(result, GDScriptWarning::UNREACHABLE_CODE, current_function->identifier->name); + } else { + // TODO: Properties setters and getters with unreachable code are not being warned + } } #endif @@ -1642,7 +1698,7 @@ GDScriptParser::MatchBranchNode *GDScriptParser::parse_match_branch() { branch->patterns.push_back(pattern); } while (match(GDScriptTokenizer::Token::COMMA)); - if (branch->patterns.empty()) { + if (branch->patterns.is_empty()) { push_error(R"(No pattern found for "match" branch.)"); } @@ -2486,26 +2542,28 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_call(ExpressionNode *p_pre } } - if (!check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) { - // Arguments. - push_completion_call(call); - make_completion_context(COMPLETION_CALL_ARGUMENTS, call, 0, true); - int argument_index = 0; - do { - make_completion_context(COMPLETION_CALL_ARGUMENTS, call, argument_index++, true); - if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) { - // Allow for trailing comma. - break; - } - ExpressionNode *argument = parse_expression(false); - if (argument == nullptr) { - push_error(R"(Expected expression as the function argument.)"); - } else { - call->arguments.push_back(argument); - } - } while (match(GDScriptTokenizer::Token::COMMA)); - pop_completion_call(); + // Arguments. + CompletionType ct = COMPLETION_CALL_ARGUMENTS; + if (call->function_name == "load") { + ct = COMPLETION_RESOURCE_PATH; } + push_completion_call(call); + int argument_index = 0; + do { + make_completion_context(ct, call, argument_index++, true); + if (check(GDScriptTokenizer::Token::PARENTHESIS_CLOSE)) { + // Allow for trailing comma. + break; + } + ExpressionNode *argument = parse_expression(false); + if (argument == nullptr) { + push_error(R"(Expected expression as the function argument.)"); + } else { + call->arguments.push_back(argument); + } + ct = COMPLETION_CALL_ARGUMENTS; + } while (match(GDScriptTokenizer::Token::COMMA)); + pop_completion_call(); pop_multiline(); consume(GDScriptTokenizer::Token::PARENTHESIS_CLOSE, R"*(Expected closing ")" after call arguments.)*"); @@ -2616,6 +2674,218 @@ GDScriptParser::TypeNode *GDScriptParser::parse_type(bool p_allow_void) { return type; } +#ifdef TOOLS_ENABLED +static bool _in_codeblock(String p_line, bool p_already_in, int *r_block_begins = nullptr) { + int start_block = p_line.rfind("[codeblock]"); + int end_block = p_line.rfind("[/codeblock]"); + + if (start_block != -1 && r_block_begins) { + *r_block_begins = start_block; + } + + if (p_already_in) { + if (end_block == -1) { + return true; + } else if (start_block == -1) { + return false; + } else { + return start_block > end_block; + } + } else { + if (start_block == -1) { + return false; + } else if (end_block == -1) { + return true; + } else { + return start_block > end_block; + } + } +} + +bool GDScriptParser::has_comment(int p_line) { + return tokenizer.get_comments().has(p_line); +} + +String GDScriptParser::get_doc_comment(int p_line, bool p_single_line) { + const Map<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments(); + ERR_FAIL_COND_V(!comments.has(p_line), String()); + + if (p_single_line) { + if (comments[p_line].comment.begins_with("##")) { + return comments[p_line].comment.trim_prefix("##").strip_edges(); + } + return ""; + } + + String doc; + + int line = p_line; + bool in_codeblock = false; + + while (comments.has(line - 1)) { + if (!comments[line - 1].new_line || !comments[line - 1].comment.begins_with("##")) { + break; + } + line--; + } + + int codeblock_begins = 0; + while (comments.has(line)) { + if (!comments[line].new_line || !comments[line].comment.begins_with("##")) { + break; + } + String doc_line = comments[line].comment.trim_prefix("##"); + + in_codeblock = _in_codeblock(doc_line, in_codeblock, &codeblock_begins); + + if (in_codeblock) { + int i = 0; + for (; i < codeblock_begins; i++) { + if (doc_line[i] != ' ') { + break; + } + } + doc_line = doc_line.substr(i); + } else { + doc_line = doc_line.strip_edges(); + } + String line_join = (in_codeblock) ? "\n" : " "; + + doc = (doc.is_empty()) ? doc_line : doc + line_join + doc_line; + line++; + } + + return doc; +} + +void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String &p_desc, Vector<Pair<String, String>> &p_tutorials, bool p_inner_class) { + const Map<int, GDScriptTokenizer::CommentData> &comments = tokenizer.get_comments(); + if (!comments.has(p_line)) { + return; + } + ERR_FAIL_COND(p_brief != "" || p_desc != "" || p_tutorials.size() != 0); + + int line = p_line; + bool in_codeblock = false; + enum Mode { + BRIEF, + DESC, + TUTORIALS, + DONE, + }; + Mode mode = BRIEF; + + if (p_inner_class) { + while (comments.has(line - 1)) { + if (!comments[line - 1].new_line || !comments[line - 1].comment.begins_with("##")) { + break; + } + line--; + } + } + + int codeblock_begins = 0; + while (comments.has(line)) { + if (!comments[line].new_line || !comments[line].comment.begins_with("##")) { + break; + } + + String title, link; // For tutorials. + String doc_line = comments[line++].comment.trim_prefix("##"); + String striped_line = doc_line.strip_edges(); + + // Set the read mode. + if (striped_line.begins_with("@desc:") && p_desc == "") { + mode = DESC; + striped_line = striped_line.trim_prefix("@desc:"); + in_codeblock = _in_codeblock(doc_line, in_codeblock); + + } else if (striped_line.begins_with("@tutorial")) { + int begin_scan = String("@tutorial").length(); + if (begin_scan >= striped_line.length()) { + continue; // invalid syntax. + } + + if (striped_line[begin_scan] == ':') { // No title. + // Syntax: ## @tutorial: https://godotengine.org/ // The title argument is optional. + title = ""; + link = striped_line.trim_prefix("@tutorial:").strip_edges(); + + } else { + /* Syntax: + @tutorial ( The Title Here ) : http://the.url/ + ^ open ^ close ^ colon ^ url + */ + int open_bracket_pos = begin_scan, close_bracket_pos = 0; + while (open_bracket_pos < striped_line.length() && (striped_line[open_bracket_pos] == ' ' || striped_line[open_bracket_pos] == '\t')) { + open_bracket_pos++; + } + if (open_bracket_pos == striped_line.length() || striped_line[open_bracket_pos++] != '(') { + continue; // invalid syntax. + } + close_bracket_pos = open_bracket_pos; + while (close_bracket_pos < striped_line.length() && striped_line[close_bracket_pos] != ')') { + close_bracket_pos++; + } + if (close_bracket_pos == striped_line.length()) { + continue; // invalid syntax. + } + + int colon_pos = close_bracket_pos + 1; + while (colon_pos < striped_line.length() && (striped_line[colon_pos] == ' ' || striped_line[colon_pos] == '\t')) { + colon_pos++; + } + if (colon_pos == striped_line.length() || striped_line[colon_pos++] != ':') { + continue; // invalid syntax. + } + + title = striped_line.substr(open_bracket_pos, close_bracket_pos - open_bracket_pos).strip_edges(); + link = striped_line.substr(colon_pos).strip_edges(); + } + + mode = TUTORIALS; + in_codeblock = false; + } else if (striped_line.is_empty()) { + continue; + } else { + // Tutorial docs are single line, we need a @tag after it. + if (mode == TUTORIALS) { + mode = DONE; + } + + in_codeblock = _in_codeblock(doc_line, in_codeblock, &codeblock_begins); + } + + if (in_codeblock) { + int i = 0; + for (; i < codeblock_begins; i++) { + if (doc_line[i] != ' ') { + break; + } + } + doc_line = doc_line.substr(i); + } else { + doc_line = striped_line; + } + String line_join = (in_codeblock) ? "\n" : " "; + + switch (mode) { + case BRIEF: + p_brief = (p_brief.length() == 0) ? doc_line : p_brief + line_join + doc_line; + break; + case DESC: + p_desc = (p_desc.length() == 0) ? doc_line : p_desc + line_join + doc_line; + break; + case TUTORIALS: + p_tutorials.append(Pair<String, String>(title, link)); + break; + case DONE: + return; + } + } +} +#endif // TOOLS_ENABLED + GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Type p_token_type) { // Function table for expression parsing. // clang-format destroys the alignment here, so turn off for the table. @@ -2802,7 +3072,9 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) Callable::CallError error; Vector<Variant> args = varray(string->name); const Variant *name = args.ptr(); - p_annotation->resolved_arguments.push_back(Variant::construct(parameter.type, &(name), 1, error)); + Variant r; + Variant::construct(parameter.type, r, &(name), 1, error); + p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); p_annotation->resolved_arguments.remove(p_annotation->resolved_arguments.size() - 1); @@ -2824,7 +3096,9 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) } Callable::CallError error; const Variant *args = &value; - p_annotation->resolved_arguments.push_back(Variant::construct(parameter.type, &(args), 1, error)); + Variant r; + Variant::construct(parameter.type, r, &(args), 1, error); + p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); p_annotation->resolved_arguments.remove(p_annotation->resolved_arguments.size() - 1); @@ -3006,11 +3280,11 @@ String GDScriptParser::DataType::to_string() const { return script_type->get_class_name().operator String(); } String name = script_type->get_name(); - if (!name.empty()) { + if (!name.is_empty()) { return name; } name = script_path; - if (!name.empty()) { + if (!name.is_empty()) { return name; } return native_type.operator String(); @@ -3055,7 +3329,7 @@ void GDScriptParser::TreePrinter::decrease_indent() { } void GDScriptParser::TreePrinter::push_line(const String &p_line) { - if (!p_line.empty()) { + if (!p_line.is_empty()) { push_text(p_line); } printed += "\n"; @@ -3264,7 +3538,7 @@ void GDScriptParser::TreePrinter::print_class(ClassNode *p_class) { if (p_class->extends_used) { bool first = true; push_text(" Extends "); - if (!p_class->extends_path.empty()) { + if (!p_class->extends_path.is_empty()) { push_text(vformat(R"("%s")", p_class->extends_path)); first = false; } @@ -3726,7 +4000,7 @@ void GDScriptParser::TreePrinter::print_ternary_op(TernaryOpNode *p_ternary_op) } void GDScriptParser::TreePrinter::print_type(TypeNode *p_type) { - if (p_type->type_chain.empty()) { + if (p_type->type_chain.is_empty()) { push_text("Void"); } else { for (int i = 0; i < p_type->type_chain.size(); i++) { @@ -3846,7 +4120,7 @@ void GDScriptParser::TreePrinter::print_tree(const GDScriptParser &p_parser) { if (p_parser.is_tool()) { push_line("@tool"); } - if (!p_parser.get_tree()->icon_path.empty()) { + if (!p_parser.get_tree()->icon_path.is_empty()) { push_text(R"(@icon (")"); push_text(p_parser.get_tree()->icon_path); push_line("\")"); diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 4c9473c7bd..4cecdc6970 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -31,23 +31,22 @@ #ifndef GDSCRIPT_PARSER_H #define GDSCRIPT_PARSER_H -#include "core/hash_map.h" #include "core/io/multiplayer_api.h" -#include "core/list.h" -#include "core/map.h" -#include "core/reference.h" -#include "core/resource.h" -#include "core/script_language.h" -#include "core/string_name.h" -#include "core/ustring.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/io/resource.h" +#include "core/object/reference.h" +#include "core/object/script_language.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" +#include "core/templates/hash_map.h" +#include "core/templates/list.h" +#include "core/templates/map.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #include "gdscript_cache.h" -#include "gdscript_functions.h" #include "gdscript_tokenizer.h" #ifdef DEBUG_ENABLED -#include "core/string_builder.h" +#include "core/string/string_builder.h" #include "gdscript_warning.h" #endif // DEBUG_ENABLED @@ -413,9 +412,16 @@ public: int line = 0; int leftmost_column = 0; int rightmost_column = 0; +#ifdef TOOLS_ENABLED + String doc_description; +#endif // TOOLS_ENABLED }; + IdentifierNode *identifier = nullptr; Vector<Value> values; +#ifdef TOOLS_ENABLED + String doc_description; +#endif // TOOLS_ENABLED EnumNode() { type = ENUM; @@ -568,6 +574,17 @@ public: Vector<StringName> extends; // List for indexing: extends A.B.C DataType base_type; String fqcn; // Fully-qualified class name. Identifies uniquely any class in the project. +#ifdef TOOLS_ENABLED + String doc_description; + String doc_brief_description; + Vector<Pair<String, String>> doc_tutorials; + + // EnumValue docs are parsed after itself, so we need a method to add/modify the doc property later. + void set_enum_value_doc(const StringName &p_name, const String &p_doc_description) { + ERR_FAIL_INDEX(members_indices[p_name], members.size()); + members.write[members_indices[p_name]].enum_value.doc_description = p_doc_description; + } +#endif // TOOLS_ENABLED bool resolved_interface = false; bool resolved_body = false; @@ -602,6 +619,9 @@ public: TypeNode *datatype_specifier = nullptr; bool infer_datatype = false; int usages = 0; +#ifdef TOOLS_ENABLED + String doc_description; +#endif // TOOLS_ENABLED ConstantNode() { type = CONSTANT; @@ -653,6 +673,10 @@ public: bool is_coroutine = false; MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; MethodInfo info; +#ifdef TOOLS_ENABLED + Vector<Variant> default_arg_values; + String doc_description; +#endif // TOOLS_ENABLED bool resolved_signature = false; bool resolved_body = false; @@ -820,6 +844,9 @@ public: IdentifierNode *identifier = nullptr; Vector<ParameterNode *> parameters; HashMap<StringName, int> parameters_indices; +#ifdef TOOLS_ENABLED + String doc_description; +#endif // TOOLS_ENABLED SignalNode() { type = SIGNAL; @@ -1012,6 +1039,9 @@ public: MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED; int assignments = 0; int usages = 0; +#ifdef TOOLS_ENABLED + String doc_description; +#endif // TOOLS_ENABLED VariableNode() { type = VARIABLE; @@ -1270,13 +1300,19 @@ private: ExpressionNode *parse_subscript(ExpressionNode *p_previous_operand, bool p_can_assign); ExpressionNode *parse_invalid_token(ExpressionNode *p_previous_operand, bool p_can_assign); TypeNode *parse_type(bool p_allow_void = false); +#ifdef TOOLS_ENABLED + // Doc comments. + int class_doc_line = 0x7FFFFFFF; + bool has_comment(int p_line); + String get_doc_comment(int p_line, bool p_single_line = false); + void get_class_doc_comment(int p_line, String &p_brief, String &p_desc, Vector<Pair<String, String>> &p_tutorials, bool p_inner_class); +#endif // TOOLS_ENABLED public: Error parse(const String &p_source_code, const String &p_script_path, bool p_for_completion); ClassNode *get_tree() const { return head; } bool is_tool() const { return _is_tool; } static Variant::Type get_builtin_type(const StringName &p_type); - static GDScriptFunctions::Function get_builtin_function(const StringName &p_name); CompletionContext get_completion_context() const { return completion_context; } CompletionCall get_completion_call() const { return completion_call; } diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 9a40aa50ac..febb066223 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -30,7 +30,7 @@ #include "gdscript_tokenizer.h" -#include "core/error_macros.h" +#include "core/error/error_macros.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -221,7 +221,7 @@ String GDScriptTokenizer::get_token_name(Token::Type p_token_type) { void GDScriptTokenizer::set_source_code(const String &p_source_code) { source = p_source_code; - if (source.empty()) { + if (source.is_empty()) { _source = U""; } else { _source = source.ptr(); @@ -287,7 +287,7 @@ void GDScriptTokenizer::push_paren(char32_t p_char) { } bool GDScriptTokenizer::pop_paren(char32_t p_expected) { - if (paren_stack.empty()) { + if (paren_stack.is_empty()) { return false; } char32_t actual = paren_stack.back()->get(); @@ -405,7 +405,7 @@ void GDScriptTokenizer::push_error(const Token &p_error) { } GDScriptTokenizer::Token GDScriptTokenizer::make_paren_error(char32_t p_paren) { - if (paren_stack.empty()) { + if (paren_stack.is_empty()) { return make_error(vformat("Closing \"%c\" doesn't have an opening counterpart.", p_paren)); } Token error = make_error(vformat("Closing \"%c\" doesn't match the opening \"%c\".", p_paren, paren_stack.back()->get())); @@ -1014,9 +1014,17 @@ void GDScriptTokenizer::check_indent() { } if (_peek() == '#') { // Comment. Advance to the next line. +#ifdef TOOLS_ENABLED + String comment; + while (_peek() != '\n' && !_is_at_end()) { + comment += _advance(); + } + comments[line] = CommentData(comment, true); +#else while (_peek() != '\n' && !_is_at_end()) { _advance(); } +#endif // TOOLS_ENABLED if (_is_at_end()) { // Reached the end with an empty line, so just dedent as much as needed. pending_indents -= indent_level(); @@ -1125,18 +1133,26 @@ void GDScriptTokenizer::_skip_whitespace() { newline(!is_bol); // Don't create new line token if line is empty. check_indent(); break; - case '#': + case '#': { // Comment. +#ifdef TOOLS_ENABLED + String comment; + while (_peek() != '\n' && !_is_at_end()) { + comment += _advance(); + } + comments[line] = CommentData(comment, is_bol); +#else while (_peek() != '\n' && !_is_at_end()) { _advance(); } +#endif // TOOLS_ENABLED if (_is_at_end()) { return; } _advance(); // Consume '\n' newline(!is_bol); check_indent(); - break; + } break; default: return; } diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index 4453982d08..70556d7166 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -31,10 +31,11 @@ #ifndef GDSCRIPT_TOKENIZER_H #define GDSCRIPT_TOKENIZER_H -#include "core/list.h" -#include "core/set.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/templates/list.h" +#include "core/templates/map.h" +#include "core/templates/set.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" class GDScriptTokenizer { public: @@ -181,6 +182,21 @@ public: } }; +#ifdef TOOLS_ENABLED + struct CommentData { + String comment; + bool new_line = false; + CommentData() {} + CommentData(const String &p_comment, bool p_new_line) { + comment = p_comment; + new_line = p_new_line; + } + }; + const Map<int, CommentData> &get_comments() const { + return comments; + } +#endif // TOOLS_ENABLED + private: String source; const char32_t *_source = nullptr; @@ -207,10 +223,14 @@ private: int position = 0; int length = 0; +#ifdef TOOLS_ENABLED + Map<int, CommentData> comments; +#endif // TOOLS_ENABLED + _FORCE_INLINE_ bool _is_at_end() { return position >= length; } _FORCE_INLINE_ char32_t _peek(int p_offset = 0) { return position + p_offset >= 0 && position + p_offset < length ? _current[p_offset] : '\0'; } int indent_level() const { return indent_stack.size(); } - bool has_error() const { return !error_stack.empty(); } + bool has_error() const { return !error_stack.is_empty(); } Token pop_error(); char32_t _advance(); void _skip_whitespace(); diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp new file mode 100644 index 0000000000..b1780446d0 --- /dev/null +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -0,0 +1,718 @@ +/*************************************************************************/ +/* gdscript_utility_functions.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_utility_functions.h" + +#include "core/io/resource_loader.h" +#include "core/object/class_db.h" +#include "core/object/method_bind.h" +#include "core/object/object.h" +#include "core/templates/oa_hash_map.h" +#include "core/templates/vector.h" +#include "gdscript.h" + +#ifdef DEBUG_ENABLED + +#define VALIDATE_ARG_COUNT(m_count) \ + if (p_arg_count < m_count) { \ + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; \ + r_error.argument = m_count; \ + r_error.expected = m_count; \ + *r_ret = Variant(); \ + return; \ + } \ + if (p_arg_count > m_count) { \ + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; \ + r_error.argument = m_count; \ + r_error.expected = m_count; \ + *r_ret = Variant(); \ + return; \ + } + +#define VALIDATE_ARG_INT(m_arg) \ + if (p_args[m_arg]->get_type() != Variant::INT) { \ + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; \ + r_error.argument = m_arg; \ + r_error.expected = Variant::INT; \ + *r_ret = Variant(); \ + return; \ + } + +#define VALIDATE_ARG_NUM(m_arg) \ + if (!p_args[m_arg]->is_num()) { \ + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; \ + r_error.argument = m_arg; \ + r_error.expected = Variant::FLOAT; \ + *r_ret = Variant(); \ + return; \ + } + +#else + +#define VALIDATE_ARG_COUNT(m_count) +#define VALIDATE_ARG_INT(m_arg) +#define VALIDATE_ARG_NUM(m_arg) + +#endif + +struct GDScriptUtilityFunctionsDefinitions { + static inline void convert(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(2); + VALIDATE_ARG_INT(1); + int type = *p_args[1]; + if (type < 0 || type >= Variant::VARIANT_MAX) { + *r_ret = RTR("Invalid type argument to convert(), use TYPE_* constants."); + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::INT; + return; + + } else { + Variant::construct(Variant::Type(type), *r_ret, p_args, 1, r_error); + } + } + + static inline void type_exists(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + *r_ret = ClassDB::class_exists(*p_args[0]); + } + + static inline void _char(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + VALIDATE_ARG_INT(0); + char32_t result[2] = { *p_args[0], 0 }; + *r_ret = String(result); + } + + static inline void str(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + if (p_arg_count < 1) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 1; + *r_ret = Variant(); + return; + } + + String str; + for (int i = 0; i < p_arg_count; i++) { + String os = p_args[i]->operator String(); + + if (i == 0) { + str = os; + } else { + str += os; + } + } + *r_ret = str; + } + + static inline void range(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + switch (p_arg_count) { + case 0: { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 1; + r_error.expected = 1; + *r_ret = Variant(); + } break; + case 1: { + VALIDATE_ARG_NUM(0); + int count = *p_args[0]; + Array arr; + if (count <= 0) { + *r_ret = arr; + return; + } + Error err = arr.resize(count); + if (err != OK) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + *r_ret = Variant(); + return; + } + + for (int i = 0; i < count; i++) { + arr[i] = i; + } + + *r_ret = arr; + } break; + case 2: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + + int from = *p_args[0]; + int to = *p_args[1]; + + Array arr; + if (from >= to) { + *r_ret = arr; + return; + } + Error err = arr.resize(to - from); + if (err != OK) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + *r_ret = Variant(); + return; + } + for (int i = from; i < to; i++) { + arr[i - from] = i; + } + *r_ret = arr; + } break; + case 3: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + VALIDATE_ARG_NUM(2); + + int from = *p_args[0]; + int to = *p_args[1]; + int incr = *p_args[2]; + if (incr == 0) { + *r_ret = RTR("Step argument is zero!"); + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + return; + } + + Array arr; + if (from >= to && incr > 0) { + *r_ret = arr; + return; + } + if (from <= to && incr < 0) { + *r_ret = arr; + return; + } + + // Calculate how many. + int count = 0; + if (incr > 0) { + count = ((to - from - 1) / incr) + 1; + } else { + count = ((from - to - 1) / -incr) + 1; + } + + Error err = arr.resize(count); + + if (err != OK) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + *r_ret = Variant(); + return; + } + + if (incr > 0) { + int idx = 0; + for (int i = from; i < to; i += incr) { + arr[idx++] = i; + } + } else { + int idx = 0; + for (int i = from; i > to; i += incr) { + arr[idx++] = i; + } + } + + *r_ret = arr; + } break; + default: { + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = 3; + r_error.expected = 3; + *r_ret = Variant(); + + } break; + } + } + + static inline void load(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + if (p_args[0]->get_type() != Variant::STRING) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::STRING; + *r_ret = Variant(); + } else { + *r_ret = ResourceLoader::load(*p_args[0]); + } + } + + static inline void inst2dict(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + + if (p_args[0]->get_type() == Variant::NIL) { + *r_ret = Variant(); + } else if (p_args[0]->get_type() != Variant::OBJECT) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + *r_ret = Variant(); + } else { + Object *obj = *p_args[0]; + if (!obj) { + *r_ret = Variant(); + + } else if (!obj->get_script_instance() || obj->get_script_instance()->get_language() != GDScriptLanguage::get_singleton()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::DICTIONARY; + *r_ret = RTR("Not a script with an instance"); + return; + } else { + GDScriptInstance *ins = static_cast<GDScriptInstance *>(obj->get_script_instance()); + Ref<GDScript> base = ins->get_script(); + if (base.is_null()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::DICTIONARY; + *r_ret = RTR("Not based on a script"); + return; + } + + GDScript *p = base.ptr(); + Vector<StringName> sname; + + while (p->_owner) { + sname.push_back(p->name); + p = p->_owner; + } + sname.invert(); + + if (!p->path.is_resource_file()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::DICTIONARY; + *r_ret = Variant(); + + *r_ret = RTR("Not based on a resource file"); + + return; + } + + NodePath cp(sname, Vector<StringName>(), false); + + Dictionary d; + d["@subpath"] = cp; + d["@path"] = p->get_path(); + + for (Map<StringName, GDScript::MemberInfo>::Element *E = base->member_indices.front(); E; E = E->next()) { + if (!d.has(E->key())) { + d[E->key()] = ins->members[E->get().index]; + } + } + *r_ret = d; + } + } + } + + static inline void dict2inst(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + + if (p_args[0]->get_type() != Variant::DICTIONARY) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::DICTIONARY; + *r_ret = Variant(); + + return; + } + + Dictionary d = *p_args[0]; + + if (!d.has("@path")) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::OBJECT; + *r_ret = RTR("Invalid instance dictionary format (missing @path)"); + + return; + } + + Ref<Script> scr = ResourceLoader::load(d["@path"]); + if (!scr.is_valid()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::OBJECT; + *r_ret = RTR("Invalid instance dictionary format (can't load script at @path)"); + return; + } + + Ref<GDScript> gdscr = scr; + + if (!gdscr.is_valid()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::OBJECT; + *r_ret = Variant(); + *r_ret = RTR("Invalid instance dictionary format (invalid script at @path)"); + return; + } + + NodePath sub; + if (d.has("@subpath")) { + sub = d["@subpath"]; + } + + for (int i = 0; i < sub.get_name_count(); i++) { + gdscr = gdscr->subclasses[sub.get_name(i)]; + if (!gdscr.is_valid()) { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::OBJECT; + *r_ret = Variant(); + *r_ret = RTR("Invalid instance dictionary (invalid subclasses)"); + return; + } + } + *r_ret = gdscr->_new(nullptr, -1 /*skip initializer*/, r_error); + + if (r_error.error != Callable::CallError::CALL_OK) { + *r_ret = Variant(); + return; + } + + GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(*r_ret)->get_script_instance()); + Ref<GDScript> gd_ref = ins->get_script(); + + for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) { + if (d.has(E->key())) { + ins->members.write[E->get().index] = d[E->key()]; + } + } + } + + static inline void Color8(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + if (p_arg_count < 3) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_error.argument = 3; + *r_ret = Variant(); + return; + } + if (p_arg_count > 4) { + r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_error.argument = 4; + *r_ret = Variant(); + return; + } + + VALIDATE_ARG_INT(0); + VALIDATE_ARG_INT(1); + VALIDATE_ARG_INT(2); + + Color color((int64_t)*p_args[0] / 255.0f, (int64_t)*p_args[1] / 255.0f, (int64_t)*p_args[2] / 255.0f); + + if (p_arg_count == 4) { + VALIDATE_ARG_INT(3); + color.a = (int64_t)*p_args[3] / 255.0f; + } + + *r_ret = color; + } + + static inline void print_debug(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + String str; + for (int i = 0; i < p_arg_count; i++) { + str += p_args[i]->operator String(); + } + + ScriptLanguage *script = GDScriptLanguage::get_singleton(); + if (script->debug_get_stack_level_count() > 0) { + str += "\n At: " + script->debug_get_stack_level_source(0) + ":" + itos(script->debug_get_stack_level_line(0)) + ":" + script->debug_get_stack_level_function(0) + "()"; + } + + print_line(str); + *r_ret = Variant(); + } + + static inline void print_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(0); + + ScriptLanguage *script = GDScriptLanguage::get_singleton(); + for (int i = 0; i < script->debug_get_stack_level_count(); i++) { + print_line("Frame " + itos(i) + " - " + script->debug_get_stack_level_source(i) + ":" + itos(script->debug_get_stack_level_line(i)) + " in function '" + script->debug_get_stack_level_function(i) + "'"); + }; + } + + static inline void get_stack(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(0); + + ScriptLanguage *script = GDScriptLanguage::get_singleton(); + Array ret; + for (int i = 0; i < script->debug_get_stack_level_count(); i++) { + Dictionary frame; + frame["source"] = script->debug_get_stack_level_source(i); + frame["function"] = script->debug_get_stack_level_function(i); + frame["line"] = script->debug_get_stack_level_line(i); + ret.push_back(frame); + }; + *r_ret = ret; + } + + static inline void len(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) { + VALIDATE_ARG_COUNT(1); + switch (p_args[0]->get_type()) { + case Variant::STRING: { + String d = *p_args[0]; + *r_ret = d.length(); + } break; + case Variant::DICTIONARY: { + Dictionary d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::ARRAY: { + Array d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_BYTE_ARRAY: { + Vector<uint8_t> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_INT32_ARRAY: { + Vector<int32_t> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_INT64_ARRAY: { + Vector<int64_t> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_FLOAT32_ARRAY: { + Vector<float> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_FLOAT64_ARRAY: { + Vector<double> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_STRING_ARRAY: { + Vector<String> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_VECTOR2_ARRAY: { + Vector<Vector2> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_VECTOR3_ARRAY: { + Vector<Vector3> d = *p_args[0]; + *r_ret = d.size(); + } break; + case Variant::PACKED_COLOR_ARRAY: { + Vector<Color> d = *p_args[0]; + *r_ret = d.size(); + } break; + default: { + r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument = 0; + r_error.expected = Variant::NIL; + *r_ret = vformat(RTR("Value of type '%s' can't provide a length."), Variant::get_type_name(p_args[0]->get_type())); + } + } + } +}; + +struct GDScriptUtilityFunctionInfo { + GDScriptUtilityFunctions::FunctionPtr function; + MethodInfo info; + bool is_constant = false; +}; + +static OAHashMap<StringName, GDScriptUtilityFunctionInfo> utility_function_table; +static List<StringName> utility_function_name_table; + +static void _register_function(const String &p_name, const MethodInfo &p_method_info, GDScriptUtilityFunctions::FunctionPtr p_function, bool p_is_const) { + StringName sname(p_name); + + ERR_FAIL_COND(utility_function_table.has(sname)); + + GDScriptUtilityFunctionInfo function; + function.function = p_function; + function.info = p_method_info; + function.is_constant = p_is_const; + + utility_function_table.insert(sname, function); + utility_function_name_table.push_back(sname); +} + +#define REGISTER_FUNC(m_func, m_is_const, m_return_type, ...) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name, __VA_ARGS__); \ + info.return_val.type = m_return_type; \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define REGISTER_FUNC_NO_ARGS(m_func, m_is_const, m_return_type) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name); \ + info.return_val.type = m_return_type; \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define REGISTER_VARARG_FUNC(m_func, m_is_const, m_return_type) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name); \ + info.return_val.type = m_return_type; \ + info.flags |= METHOD_FLAG_VARARG; \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define REGISTER_VARIANT_FUNC(m_func, m_is_const, ...) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name, __VA_ARGS__); \ + info.return_val.type = Variant::NIL; \ + info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT; \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define REGISTER_CLASS_FUNC(m_func, m_is_const, m_return_type, ...) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name, __VA_ARGS__); \ + info.return_val.type = Variant::OBJECT; \ + info.return_val.hint = PROPERTY_HINT_RESOURCE_TYPE; \ + info.return_val.class_name = m_return_type; \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define REGISTER_FUNC_DEF(m_func, m_is_const, m_default, m_return_type, ...) \ + { \ + String name(#m_func); \ + if (name.begins_with("_")) { \ + name = name.substr(1, name.length() - 1); \ + } \ + MethodInfo info = MethodInfo(name, __VA_ARGS__); \ + info.return_val.type = m_return_type; \ + info.default_arguments.push_back(m_default); \ + _register_function(name, info, GDScriptUtilityFunctionsDefinitions::m_func, m_is_const); \ + } + +#define ARG(m_name, m_type) \ + PropertyInfo(m_type, m_name) + +#define VARARG(m_name) \ + PropertyInfo(Variant::NIL, m_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT) + +void GDScriptUtilityFunctions::register_functions() { + REGISTER_VARIANT_FUNC(convert, true, VARARG("what"), ARG("type", Variant::INT)); + REGISTER_FUNC(type_exists, true, Variant::BOOL, ARG("type", Variant::STRING_NAME)); + REGISTER_FUNC(_char, true, Variant::STRING, ARG("char", Variant::INT)); + REGISTER_VARARG_FUNC(str, true, Variant::STRING); + REGISTER_VARARG_FUNC(range, false, Variant::ARRAY); + REGISTER_CLASS_FUNC(load, false, "Resource", ARG("path", Variant::STRING)); + REGISTER_FUNC(inst2dict, false, Variant::DICTIONARY, ARG("instance", Variant::OBJECT)); + REGISTER_FUNC(dict2inst, false, Variant::OBJECT, ARG("dictionary", Variant::DICTIONARY)); + REGISTER_FUNC_DEF(Color8, true, 255, Variant::COLOR, ARG("r8", Variant::INT), ARG("g8", Variant::INT), ARG("b8", Variant::INT), ARG("a8", Variant::INT)); + REGISTER_VARARG_FUNC(print_debug, false, Variant::NIL); + REGISTER_FUNC_NO_ARGS(print_stack, false, Variant::NIL); + REGISTER_FUNC_NO_ARGS(get_stack, false, Variant::ARRAY); + REGISTER_FUNC(len, true, Variant::INT, VARARG("var")); +} + +void GDScriptUtilityFunctions::unregister_functions() { + utility_function_name_table.clear(); + utility_function_table.clear(); +} + +GDScriptUtilityFunctions::FunctionPtr GDScriptUtilityFunctions::get_function(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, nullptr); + return info->function; +} + +bool GDScriptUtilityFunctions::has_function_return_value(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, false); + return info->info.return_val.type != Variant::NIL || bool(info->info.return_val.usage & PROPERTY_USAGE_NIL_IS_VARIANT); +} + +Variant::Type GDScriptUtilityFunctions::get_function_return_type(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, Variant::NIL); + return info->info.return_val.type; +} + +StringName GDScriptUtilityFunctions::get_function_return_class(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, StringName()); + return info->info.return_val.class_name; +} + +Variant::Type GDScriptUtilityFunctions::get_function_argument_type(const StringName &p_function, int p_arg) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, Variant::NIL); + ERR_FAIL_COND_V(p_arg >= info->info.arguments.size(), Variant::NIL); + return info->info.arguments[p_arg].type; +} + +int GDScriptUtilityFunctions::get_function_argument_count(const StringName &p_function, int p_arg) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, 0); + return info->info.arguments.size(); +} + +bool GDScriptUtilityFunctions::is_function_vararg(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, false); + return (bool)(info->info.flags & METHOD_FLAG_VARARG); +} + +bool GDScriptUtilityFunctions::is_function_constant(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, false); + return info->is_constant; +} + +bool GDScriptUtilityFunctions::function_exists(const StringName &p_function) { + return utility_function_table.has(p_function); +} + +void GDScriptUtilityFunctions::get_function_list(List<StringName> *r_functions) { + for (const List<StringName>::Element *E = utility_function_name_table.front(); E; E = E->next()) { + r_functions->push_back(E->get()); + } +} + +MethodInfo GDScriptUtilityFunctions::get_function_info(const StringName &p_function) { + GDScriptUtilityFunctionInfo *info = utility_function_table.lookup_ptr(p_function); + ERR_FAIL_COND_V(!info, MethodInfo()); + return info->info; +} diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h new file mode 100644 index 0000000000..50867438d9 --- /dev/null +++ b/modules/gdscript/gdscript_utility_functions.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* gdscript_utility_functions.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GDSCRIPT_UTILITY_FUNCTIONS_H +#define GDSCRIPT_UTILITY_FUNCTIONS_H + +#include "core/string/string_name.h" +#include "core/variant/variant.h" + +class GDScriptUtilityFunctions { +public: + typedef void (*FunctionPtr)(Variant *r_ret, const Variant **p_args, int p_arg_count, Callable::CallError &r_error); + + static FunctionPtr get_function(const StringName &p_function); + static bool has_function_return_value(const StringName &p_function); + static Variant::Type get_function_return_type(const StringName &p_function); + static StringName get_function_return_class(const StringName &p_function); + static Variant::Type get_function_argument_type(const StringName &p_function, int p_arg); + static int get_function_argument_count(const StringName &p_function, int p_arg); + static bool is_function_vararg(const StringName &p_function); + static bool is_function_constant(const StringName &p_function); + + static bool function_exists(const StringName &p_function); + static void get_function_list(List<StringName> *r_functions); + static MethodInfo get_function_info(const StringName &p_function); + + static void register_functions(); + static void unregister_functions(); +}; + +#endif // GDSCRIPT_UTILITY_FUNCTIONS_H diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp new file mode 100644 index 0000000000..dacd7df498 --- /dev/null +++ b/modules/gdscript/gdscript_vm.cpp @@ -0,0 +1,2922 @@ +/*************************************************************************/ +/* gdscript_vm.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_function.h" + +#include "core/core_string_names.h" +#include "core/os/os.h" +#include "gdscript.h" + +Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant &static_ref, Variant *p_stack, String &r_error) const { + int address = p_address & ADDR_MASK; + + //sequential table (jump table generated by compiler) + switch ((p_address & ADDR_TYPE_MASK) >> ADDR_BITS) { + case ADDR_TYPE_SELF: { +#ifdef DEBUG_ENABLED + if (unlikely(!p_instance)) { + r_error = "Cannot access self without instance."; + return nullptr; + } +#endif + return &self; + } break; + case ADDR_TYPE_CLASS: { + return &static_ref; + } break; + case ADDR_TYPE_MEMBER: { +#ifdef DEBUG_ENABLED + if (unlikely(!p_instance)) { + r_error = "Cannot access member without instance."; + return nullptr; + } +#endif + //member indexing is O(1) + return &p_instance->members.write[address]; + } break; + case ADDR_TYPE_CLASS_CONSTANT: { + //todo change to index! + GDScript *s = p_script; +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); +#endif + const StringName *sn = &_global_names_ptr[address]; + + while (s) { + GDScript *o = s; + while (o) { + Map<StringName, Variant>::Element *E = o->constants.find(*sn); + if (E) { + return &E->get(); + } + o = o->_owner; + } + s = s->_base; + } + + ERR_FAIL_V_MSG(nullptr, "GDScriptCompiler bug."); + } break; + case ADDR_TYPE_LOCAL_CONSTANT: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _constant_count, nullptr); +#endif + return &_constants_ptr[address]; + } break; + case ADDR_TYPE_STACK: + case ADDR_TYPE_STACK_VARIABLE: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _stack_size, nullptr); +#endif + return &p_stack[address]; + } break; + case ADDR_TYPE_GLOBAL: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, GDScriptLanguage::get_singleton()->get_global_array_size(), nullptr); +#endif + return &GDScriptLanguage::get_singleton()->get_global_array()[address]; + } break; +#ifdef TOOLS_ENABLED + case ADDR_TYPE_NAMED_GLOBAL: { +#ifdef DEBUG_ENABLED + ERR_FAIL_INDEX_V(address, _global_names_count, nullptr); +#endif + StringName id = _global_names_ptr[address]; + + if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(id)) { + return (Variant *)&GDScriptLanguage::get_singleton()->get_named_globals_map()[id]; + } else { + r_error = "Autoload singleton '" + String(id) + "' has been removed."; + return nullptr; + } + } break; +#endif + case ADDR_TYPE_NIL: { + return &nil; + } break; + } + + ERR_FAIL_V_MSG(nullptr, "Bad code! (unknown addressing mode)."); + return nullptr; +} + +#ifdef DEBUG_ENABLED +static String _get_var_type(const Variant *p_var) { + String basestr; + + if (p_var->get_type() == Variant::OBJECT) { + bool was_freed; + Object *bobj = p_var->get_validated_object_with_check(was_freed); + if (!bobj) { + if (was_freed) { + basestr = "null instance"; + } else { + basestr = "previously freed"; + } + } else { + if (bobj->get_script_instance()) { + basestr = bobj->get_class() + " (" + bobj->get_script_instance()->get_script()->get_path().get_file() + ")"; + } else { + basestr = bobj->get_class(); + } + } + + } else { + basestr = Variant::get_type_name(p_var->get_type()); + } + + return basestr; +} +#endif // DEBUG_ENABLED + +String GDScriptFunction::_get_call_error(const Callable::CallError &p_err, const String &p_where, const Variant **argptrs) const { + String err_text; + + if (p_err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { + int errorarg = p_err.argument; + // Handle the Object to Object case separately as we don't have further class details. +#ifdef DEBUG_ENABLED + if (p_err.expected == Variant::OBJECT && argptrs[errorarg]->get_type() == p_err.expected) { + err_text = "Invalid type in " + p_where + ". The Object-derived class of argument " + itos(errorarg + 1) + " (" + _get_var_type(argptrs[errorarg]) + ") is not a subclass of the expected argument class."; + } else +#endif // DEBUG_ENABLED + { + err_text = "Invalid type in " + p_where + ". Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(Variant::Type(p_err.expected)) + "."; + } + } else if (p_err.error == Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) { + err_text = "Invalid call to " + p_where + ". Expected " + itos(p_err.argument) + " arguments."; + } else if (p_err.error == Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) { + err_text = "Invalid call to " + p_where + ". Expected " + itos(p_err.argument) + " arguments."; + } else if (p_err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { + err_text = "Invalid call. Nonexistent " + p_where + "."; + } else if (p_err.error == Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL) { + err_text = "Attempt to call " + p_where + " on a null instance."; + } else { + err_text = "Bug, call error: #" + itos(p_err.error); + } + + return err_text; +} + +#if defined(__GNUC__) +#define OPCODES_TABLE \ + static const void *switch_table_ops[] = { \ + &&OPCODE_OPERATOR, \ + &&OPCODE_OPERATOR_VALIDATED, \ + &&OPCODE_EXTENDS_TEST, \ + &&OPCODE_IS_BUILTIN, \ + &&OPCODE_SET_KEYED, \ + &&OPCODE_SET_KEYED_VALIDATED, \ + &&OPCODE_SET_INDEXED_VALIDATED, \ + &&OPCODE_GET_KEYED, \ + &&OPCODE_GET_KEYED_VALIDATED, \ + &&OPCODE_GET_INDEXED_VALIDATED, \ + &&OPCODE_SET_NAMED, \ + &&OPCODE_SET_NAMED_VALIDATED, \ + &&OPCODE_GET_NAMED, \ + &&OPCODE_GET_NAMED_VALIDATED, \ + &&OPCODE_SET_MEMBER, \ + &&OPCODE_GET_MEMBER, \ + &&OPCODE_ASSIGN, \ + &&OPCODE_ASSIGN_TRUE, \ + &&OPCODE_ASSIGN_FALSE, \ + &&OPCODE_ASSIGN_TYPED_BUILTIN, \ + &&OPCODE_ASSIGN_TYPED_NATIVE, \ + &&OPCODE_ASSIGN_TYPED_SCRIPT, \ + &&OPCODE_CAST_TO_BUILTIN, \ + &&OPCODE_CAST_TO_NATIVE, \ + &&OPCODE_CAST_TO_SCRIPT, \ + &&OPCODE_CONSTRUCT, \ + &&OPCODE_CONSTRUCT_VALIDATED, \ + &&OPCODE_CONSTRUCT_ARRAY, \ + &&OPCODE_CONSTRUCT_DICTIONARY, \ + &&OPCODE_CALL, \ + &&OPCODE_CALL_RETURN, \ + &&OPCODE_CALL_ASYNC, \ + &&OPCODE_CALL_UTILITY, \ + &&OPCODE_CALL_UTILITY_VALIDATED, \ + &&OPCODE_CALL_GDSCRIPT_UTILITY, \ + &&OPCODE_CALL_BUILTIN_TYPE_VALIDATED, \ + &&OPCODE_CALL_SELF_BASE, \ + &&OPCODE_CALL_METHOD_BIND, \ + &&OPCODE_CALL_METHOD_BIND_RET, \ + &&OPCODE_CALL_PTRCALL_NO_RETURN, \ + &&OPCODE_CALL_PTRCALL_BOOL, \ + &&OPCODE_CALL_PTRCALL_INT, \ + &&OPCODE_CALL_PTRCALL_FLOAT, \ + &&OPCODE_CALL_PTRCALL_STRING, \ + &&OPCODE_CALL_PTRCALL_VECTOR2, \ + &&OPCODE_CALL_PTRCALL_VECTOR2I, \ + &&OPCODE_CALL_PTRCALL_RECT2, \ + &&OPCODE_CALL_PTRCALL_RECT2I, \ + &&OPCODE_CALL_PTRCALL_VECTOR3, \ + &&OPCODE_CALL_PTRCALL_VECTOR3I, \ + &&OPCODE_CALL_PTRCALL_TRANSFORM2D, \ + &&OPCODE_CALL_PTRCALL_PLANE, \ + &&OPCODE_CALL_PTRCALL_QUAT, \ + &&OPCODE_CALL_PTRCALL_AABB, \ + &&OPCODE_CALL_PTRCALL_BASIS, \ + &&OPCODE_CALL_PTRCALL_TRANSFORM, \ + &&OPCODE_CALL_PTRCALL_COLOR, \ + &&OPCODE_CALL_PTRCALL_STRING_NAME, \ + &&OPCODE_CALL_PTRCALL_NODE_PATH, \ + &&OPCODE_CALL_PTRCALL_RID, \ + &&OPCODE_CALL_PTRCALL_OBJECT, \ + &&OPCODE_CALL_PTRCALL_CALLABLE, \ + &&OPCODE_CALL_PTRCALL_SIGNAL, \ + &&OPCODE_CALL_PTRCALL_DICTIONARY, \ + &&OPCODE_CALL_PTRCALL_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_BYTE_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_INT32_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_INT64_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_STRING_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_CALL_PTRCALL_PACKED_COLOR_ARRAY, \ + &&OPCODE_AWAIT, \ + &&OPCODE_AWAIT_RESUME, \ + &&OPCODE_JUMP, \ + &&OPCODE_JUMP_IF, \ + &&OPCODE_JUMP_IF_NOT, \ + &&OPCODE_JUMP_TO_DEF_ARGUMENT, \ + &&OPCODE_RETURN, \ + &&OPCODE_ITERATE_BEGIN, \ + &&OPCODE_ITERATE_BEGIN_INT, \ + &&OPCODE_ITERATE_BEGIN_FLOAT, \ + &&OPCODE_ITERATE_BEGIN_VECTOR2, \ + &&OPCODE_ITERATE_BEGIN_VECTOR2I, \ + &&OPCODE_ITERATE_BEGIN_VECTOR3, \ + &&OPCODE_ITERATE_BEGIN_VECTOR3I, \ + &&OPCODE_ITERATE_BEGIN_STRING, \ + &&OPCODE_ITERATE_BEGIN_DICTIONARY, \ + &&OPCODE_ITERATE_BEGIN_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_BYTE_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_INT32_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_INT64_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_STRING_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_PACKED_COLOR_ARRAY, \ + &&OPCODE_ITERATE_BEGIN_OBJECT, \ + &&OPCODE_ITERATE, \ + &&OPCODE_ITERATE_INT, \ + &&OPCODE_ITERATE_FLOAT, \ + &&OPCODE_ITERATE_VECTOR2, \ + &&OPCODE_ITERATE_VECTOR2I, \ + &&OPCODE_ITERATE_VECTOR3, \ + &&OPCODE_ITERATE_VECTOR3I, \ + &&OPCODE_ITERATE_STRING, \ + &&OPCODE_ITERATE_DICTIONARY, \ + &&OPCODE_ITERATE_ARRAY, \ + &&OPCODE_ITERATE_PACKED_BYTE_ARRAY, \ + &&OPCODE_ITERATE_PACKED_INT32_ARRAY, \ + &&OPCODE_ITERATE_PACKED_INT64_ARRAY, \ + &&OPCODE_ITERATE_PACKED_FLOAT32_ARRAY, \ + &&OPCODE_ITERATE_PACKED_FLOAT64_ARRAY, \ + &&OPCODE_ITERATE_PACKED_STRING_ARRAY, \ + &&OPCODE_ITERATE_PACKED_VECTOR2_ARRAY, \ + &&OPCODE_ITERATE_PACKED_VECTOR3_ARRAY, \ + &&OPCODE_ITERATE_PACKED_COLOR_ARRAY, \ + &&OPCODE_ITERATE_OBJECT, \ + &&OPCODE_ASSERT, \ + &&OPCODE_BREAKPOINT, \ + &&OPCODE_LINE, \ + &&OPCODE_END \ + }; \ + static_assert((sizeof(switch_table_ops) / sizeof(switch_table_ops[0]) == (OPCODE_END + 1)), "Opcodes in jump table aren't the same as opcodes in enum."); + +#define OPCODE(m_op) \ + m_op: +#define OPCODE_WHILE(m_test) \ + OPSWHILE: +#define OPCODES_END \ + OPSEXIT: +#define OPCODES_OUT \ + OPSOUT: +#define DISPATCH_OPCODE goto OPSWHILE +#define OPCODE_SWITCH(m_test) goto *switch_table_ops[m_test]; +#define OPCODE_BREAK goto OPSEXIT +#define OPCODE_OUT goto OPSOUT +#else +#define OPCODES_TABLE +#define OPCODE(m_op) case m_op: +#define OPCODE_WHILE(m_test) while (m_test) +#define OPCODES_END +#define OPCODES_OUT +#define DISPATCH_OPCODE continue +#define OPCODE_SWITCH(m_test) switch (m_test) +#define OPCODE_BREAK break +#define OPCODE_OUT break +#endif + +// Helpers for VariantInternal methods in macros. +#define OP_GET_BOOL get_bool +#define OP_GET_INT get_int +#define OP_GET_FLOAT get_float +#define OP_GET_VECTOR2 get_vector2 +#define OP_GET_VECTOR2I get_vector2i +#define OP_GET_VECTOR3 get_vector3 +#define OP_GET_VECTOR3I get_vector3i +#define OP_GET_RECT2 get_rect2 +#define OP_GET_RECT2I get_rect2i +#define OP_GET_QUAT get_quat +#define OP_GET_COLOR get_color +#define OP_GET_STRING get_string +#define OP_GET_STRING_NAME get_string_name +#define OP_GET_NODE_PATH get_node_path +#define OP_GET_CALLABLE get_callable +#define OP_GET_SIGNAL get_signal +#define OP_GET_ARRAY get_array +#define OP_GET_DICTIONARY get_dictionary +#define OP_GET_PACKED_BYTE_ARRAY get_byte_array +#define OP_GET_PACKED_INT32_ARRAY get_int32_array +#define OP_GET_PACKED_INT64_ARRAY get_int64_array +#define OP_GET_PACKED_FLOAT32_ARRAY get_float32_array +#define OP_GET_PACKED_FLOAT64_ARRAY get_float64_array +#define OP_GET_PACKED_STRING_ARRAY get_string_array +#define OP_GET_PACKED_VECTOR2_ARRAY get_vector2_array +#define OP_GET_PACKED_VECTOR3_ARRAY get_vector3_array +#define OP_GET_PACKED_COLOR_ARRAY get_color_array +#define OP_GET_TRANSFORM get_transform +#define OP_GET_TRANSFORM2D get_transform2d +#define OP_GET_PLANE get_plane +#define OP_GET_AABB get_aabb +#define OP_GET_BASIS get_basis +#define OP_GET_RID get_rid + +Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Callable::CallError &r_err, CallState *p_state) { + OPCODES_TABLE; + + if (!_code_ptr) { + return Variant(); + } + + r_err.error = Callable::CallError::CALL_OK; + + Variant self; + Variant static_ref; + Variant retvalue; + Variant *stack = nullptr; + Variant **instruction_args; + const void **call_args_ptr = nullptr; + int defarg = 0; + +#ifdef DEBUG_ENABLED + + //GDScriptLanguage::get_singleton()->calls++; + +#endif + + uint32_t alloca_size = 0; + GDScript *script; + int ip = 0; + int line = _initial_line; + + if (p_state) { + //use existing (supplied) state (awaited) + stack = (Variant *)p_state->stack.ptr(); + instruction_args = (Variant **)&p_state->stack.ptr()[sizeof(Variant) * p_state->stack_size]; //ptr() to avoid bounds check + line = p_state->line; + ip = p_state->ip; + alloca_size = p_state->stack.size(); + script = p_state->script; + p_instance = p_state->instance; + defarg = p_state->defarg; + self = p_state->self; + + } else { + if (p_argcount != _argument_count) { + if (p_argcount > _argument_count) { + r_err.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; + r_err.argument = _argument_count; + + return Variant(); + } else if (p_argcount < _argument_count - _default_arg_count) { + r_err.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; + r_err.argument = _argument_count - _default_arg_count; + return Variant(); + } else { + defarg = _argument_count - p_argcount; + } + } + + alloca_size = sizeof(Variant *) * _instruction_args_size + sizeof(Variant) * _stack_size; + + if (alloca_size) { + uint8_t *aptr = (uint8_t *)alloca(alloca_size); + + if (_stack_size) { + stack = (Variant *)aptr; + for (int i = 0; i < p_argcount; i++) { + if (!argument_types[i].has_type) { + memnew_placement(&stack[i], Variant(*p_args[i])); + continue; + } + + if (!argument_types[i].is_type(*p_args[i], true)) { + r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_err.argument = i; + r_err.expected = argument_types[i].kind == GDScriptDataType::BUILTIN ? argument_types[i].builtin_type : Variant::OBJECT; + return Variant(); + } + if (argument_types[i].kind == GDScriptDataType::BUILTIN) { + Variant arg; + Variant::construct(argument_types[i].builtin_type, arg, &p_args[i], 1, r_err); + memnew_placement(&stack[i], Variant(arg)); + } else { + memnew_placement(&stack[i], Variant(*p_args[i])); + } + } + for (int i = p_argcount; i < _stack_size; i++) { + memnew_placement(&stack[i], Variant); + } + } else { + stack = nullptr; + } + + if (_instruction_args_size) { + instruction_args = (Variant **)&aptr[sizeof(Variant) * _stack_size]; + } else { + instruction_args = nullptr; + } + + } else { + stack = nullptr; + instruction_args = nullptr; + } + + if (p_instance) { + if (p_instance->base_ref && static_cast<Reference *>(p_instance->owner)->is_referenced()) { + self = REF(static_cast<Reference *>(p_instance->owner)); + } else { + self = p_instance->owner; + } + script = p_instance->script.ptr(); + } else { + script = _script; + } + } + if (_ptrcall_args_size) { + call_args_ptr = (const void **)alloca(_ptrcall_args_size * sizeof(void *)); + } else { + call_args_ptr = nullptr; + } + + static_ref = script; + + String err_text; + +#ifdef DEBUG_ENABLED + + if (EngineDebugger::is_active()) { + GDScriptLanguage::get_singleton()->enter_function(p_instance, this, stack, &ip, &line); + } + +#define GD_ERR_BREAK(m_cond) \ + { \ + if (unlikely(m_cond)) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition ' " _STR(m_cond) " ' is true. Breaking..:"); \ + OPCODE_BREAK; \ + } \ + } + +#define CHECK_SPACE(m_space) \ + GD_ERR_BREAK((ip + m_space) > _code_size) + +#define GET_VARIANT_PTR(m_v, m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); \ + if (unlikely(!m_v)) \ + OPCODE_BREAK; + +#else +#define GD_ERR_BREAK(m_cond) +#define CHECK_SPACE(m_space) +#define GET_VARIANT_PTR(m_v, m_code_ofs) \ + Variant *m_v; \ + m_v = _get_variant(_code_ptr[ip + m_code_ofs], p_instance, script, self, static_ref, stack, err_text); + +#endif + +#define GET_INSTRUCTION_ARG(m_v, m_idx) \ + Variant *m_v = instruction_args[m_idx] + +#ifdef DEBUG_ENABLED + + uint64_t function_start_time = 0; + uint64_t function_call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + function_start_time = OS::get_singleton()->get_ticks_usec(); + function_call_time = 0; + profile.call_count++; + profile.frame_call_count++; + } + bool exit_ok = false; + bool awaited = false; +#endif + +#ifdef DEBUG_ENABLED + OPCODE_WHILE(ip < _code_size) { + int last_opcode = _code_ptr[ip]; +#else + OPCODE_WHILE(true) { +#endif + // Load arguments for the instruction before each instruction. + int instr_arg_count = ((_code_ptr[ip]) & INSTR_ARGS_MASK) >> INSTR_BITS; + for (int i = 0; i < instr_arg_count; i++) { + GET_VARIANT_PTR(v, i + 1); + instruction_args[i] = v; + } + + OPCODE_SWITCH(_code_ptr[ip] & INSTR_MASK) { + OPCODE(OPCODE_OPERATOR) { + CHECK_SPACE(5); + + bool valid; + Variant::Operator op = (Variant::Operator)_code_ptr[ip + 4]; + GD_ERR_BREAK(op >= Variant::OP_MAX); + + GET_INSTRUCTION_ARG(a, 0); + GET_INSTRUCTION_ARG(b, 1); + GET_INSTRUCTION_ARG(dst, 2); + +#ifdef DEBUG_ENABLED + + Variant ret; + Variant::evaluate(op, *a, *b, ret, valid); +#else + Variant::evaluate(op, *a, *b, *dst, valid); +#endif +#ifdef DEBUG_ENABLED + if (!valid) { + if (ret.get_type() == Variant::STRING) { + //return a string when invalid with the error + err_text = ret; + err_text += " in operator '" + Variant::get_operator_name(op) + "'."; + } else { + err_text = "Invalid operands '" + Variant::get_type_name(a->get_type()) + "' and '" + Variant::get_type_name(b->get_type()) + "' in operator '" + Variant::get_operator_name(op) + "'."; + } + OPCODE_BREAK; + } + *dst = ret; +#endif + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_OPERATOR_VALIDATED) { + CHECK_SPACE(5); + + int operator_idx = _code_ptr[ip + 4]; + GD_ERR_BREAK(operator_idx < 0 || operator_idx >= _operator_funcs_count); + Variant::ValidatedOperatorEvaluator operator_func = _operator_funcs_ptr[operator_idx]; + + GET_INSTRUCTION_ARG(a, 0); + GET_INSTRUCTION_ARG(b, 1); + GET_INSTRUCTION_ARG(dst, 2); + + operator_func(a, b, dst); + + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_EXTENDS_TEST) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(a, 0); + GET_INSTRUCTION_ARG(b, 1); + GET_INSTRUCTION_ARG(dst, 2); + +#ifdef DEBUG_ENABLED + if (b->get_type() != Variant::OBJECT || b->operator Object *() == nullptr) { + err_text = "Right operand of 'is' is not a class."; + OPCODE_BREAK; + } +#endif + + bool extends_ok = false; + if (a->get_type() == Variant::OBJECT && a->operator Object *() != nullptr) { +#ifdef DEBUG_ENABLED + bool was_freed; + Object *obj_A = a->get_validated_object_with_check(was_freed); + + if (was_freed) { + err_text = "Left operand of 'is' is a previously freed instance."; + OPCODE_BREAK; + } + + Object *obj_B = b->get_validated_object_with_check(was_freed); + + if (was_freed) { + err_text = "Right operand of 'is' is a previously freed instance."; + OPCODE_BREAK; + } +#else + + Object *obj_A = *a; + Object *obj_B = *b; +#endif // DEBUG_ENABLED + + GDScript *scr_B = Object::cast_to<GDScript>(obj_B); + + if (scr_B) { + //if B is a script, the only valid condition is that A has an instance which inherits from the script + //in other situation, this shoul return false. + + if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) { + GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr()); + //bool found=false; + while (cmp) { + if (cmp == scr_B) { + //inherits from script, all ok + extends_ok = true; + break; + } + + cmp = cmp->_base; + } + } + + } else { + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(obj_B); + +#ifdef DEBUG_ENABLED + if (!nc) { + err_text = "Right operand of 'is' is not a class (type: '" + obj_B->get_class() + "')."; + OPCODE_BREAK; + } +#endif + extends_ok = ClassDB::is_parent_class(obj_A->get_class_name(), nc->get_name()); + } + } + + *dst = extends_ok; + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_IS_BUILTIN) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(value, 0); + GET_INSTRUCTION_ARG(dst, 1); + Variant::Type var_type = (Variant::Type)_code_ptr[ip + 3]; + + GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX); + + *dst = value->get_type() == var_type; + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_KEYED) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(index, 1); + GET_INSTRUCTION_ARG(value, 2); + + bool valid; + dst->set(*index, *value, &valid); + +#ifdef DEBUG_ENABLED + if (!valid) { + String v = index->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'"; + OPCODE_BREAK; + } +#endif + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_KEYED_VALIDATED) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(index, 1); + GET_INSTRUCTION_ARG(value, 2); + + int index_setter = _code_ptr[ip + 4]; + GD_ERR_BREAK(index_setter < 0 || index_setter >= _keyed_setters_count); + const Variant::ValidatedKeyedSetter setter = _keyed_setters_ptr[index_setter]; + + bool valid; + setter(dst, index, value, &valid); + +#ifdef DEBUG_ENABLED + if (!valid) { + String v = index->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'"; + OPCODE_BREAK; + } +#endif + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_INDEXED_VALIDATED) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(index, 1); + GET_INSTRUCTION_ARG(value, 2); + + int index_setter = _code_ptr[ip + 4]; + GD_ERR_BREAK(index_setter < 0 || index_setter >= _indexed_setters_count); + const Variant::ValidatedIndexedSetter setter = _indexed_setters_ptr[index_setter]; + + int64_t int_index = *VariantInternal::get_int(index); + + bool oob; + setter(dst, int_index, value, &oob); + +#ifdef DEBUG_ENABLED + if (oob) { + String v = index->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Out of bounds set index " + v + " (on base: '" + _get_var_type(dst) + "')"; + OPCODE_BREAK; + } +#endif + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_KEYED) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(index, 1); + GET_INSTRUCTION_ARG(dst, 2); + + bool valid; +#ifdef DEBUG_ENABLED + // Allow better error message in cases where src and dst are the same stack position. + Variant ret = src->get(*index, &valid); +#else + *dst = src->get(*index, &valid); + +#endif +#ifdef DEBUG_ENABLED + if (!valid) { + String v = index->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Invalid get index " + v + " (on base: '" + _get_var_type(src) + "')."; + OPCODE_BREAK; + } + *dst = ret; +#endif + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_KEYED_VALIDATED) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(key, 1); + GET_INSTRUCTION_ARG(dst, 2); + + int index_getter = _code_ptr[ip + 4]; + GD_ERR_BREAK(index_getter < 0 || index_getter >= _keyed_getters_count); + const Variant::ValidatedKeyedGetter getter = _keyed_getters_ptr[index_getter]; + + bool valid; +#ifdef DEBUG_ENABLED + // Allow better error message in cases where src and dst are the same stack position. + Variant ret; + getter(src, key, &ret, &valid); +#else + getter(src, key, dst, &valid); +#endif +#ifdef DEBUG_ENABLED + if (!valid) { + String v = key->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(key) + "'"; + } + err_text = "Invalid get index " + v + " (on base: '" + _get_var_type(src) + "')."; + OPCODE_BREAK; + } + *dst = ret; +#endif + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_INDEXED_VALIDATED) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(index, 1); + GET_INSTRUCTION_ARG(dst, 2); + + int index_getter = _code_ptr[ip + 4]; + GD_ERR_BREAK(index_getter < 0 || index_getter >= _indexed_getters_count); + const Variant::ValidatedIndexedGetter getter = _indexed_getters_ptr[index_getter]; + + int64_t int_index = *VariantInternal::get_int(index); + + bool oob; + getter(src, int_index, dst, &oob); + +#ifdef DEBUG_ENABLED + if (oob) { + String v = index->operator String(); + if (v != "") { + v = "'" + v + "'"; + } else { + v = "of type '" + _get_var_type(index) + "'"; + } + err_text = "Out of bounds get index " + v + " (on base: '" + _get_var_type(src) + "')"; + OPCODE_BREAK; + } +#endif + ip += 5; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_NAMED) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(value, 1); + + int indexname = _code_ptr[ip + 3]; + + GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); + const StringName *index = &_global_names_ptr[indexname]; + + bool valid; + dst->set_named(*index, *value, valid); + +#ifdef DEBUG_ENABLED + if (!valid) { + String err_type; + err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'."; + OPCODE_BREAK; + } +#endif + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_NAMED_VALIDATED) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(value, 1); + + int index_setter = _code_ptr[ip + 3]; + GD_ERR_BREAK(index_setter < 0 || index_setter >= _setters_count); + const Variant::ValidatedSetter setter = _setters_ptr[index_setter]; + + setter(dst, value); + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_NAMED) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(dst, 1); + + int indexname = _code_ptr[ip + 3]; + + GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); + const StringName *index = &_global_names_ptr[indexname]; + + bool valid; +#ifdef DEBUG_ENABLED + //allow better error message in cases where src and dst are the same stack position + Variant ret = src->get_named(*index, valid); + +#else + *dst = src->get_named(*index, valid); +#endif +#ifdef DEBUG_ENABLED + if (!valid) { + if (src->has_method(*index)) { + err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' or funcref(obj, \"" + index->operator String() + "\") ?"; + } else { + err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "')."; + } + OPCODE_BREAK; + } + *dst = ret; +#endif + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_NAMED_VALIDATED) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(dst, 1); + + int index_getter = _code_ptr[ip + 3]; + GD_ERR_BREAK(index_getter < 0 || index_getter >= _getters_count); + const Variant::ValidatedGetter getter = _getters_ptr[index_getter]; + + getter(src, dst); + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_SET_MEMBER) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(src, 0); + int indexname = _code_ptr[ip + 2]; + GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); + const StringName *index = &_global_names_ptr[indexname]; + + bool valid; +#ifndef DEBUG_ENABLED + ClassDB::set_property(p_instance->owner, *index, *src, &valid); +#else + bool ok = ClassDB::set_property(p_instance->owner, *index, *src, &valid); + if (!ok) { + err_text = "Internal error setting property: " + String(*index); + OPCODE_BREAK; + } else if (!valid) { + err_text = "Error setting property '" + String(*index) + "' with value of type " + Variant::get_type_name(src->get_type()) + "."; + OPCODE_BREAK; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_GET_MEMBER) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(dst, 0); + int indexname = _code_ptr[ip + 2]; + GD_ERR_BREAK(indexname < 0 || indexname >= _global_names_count); + const StringName *index = &_global_names_ptr[indexname]; +#ifndef DEBUG_ENABLED + ClassDB::get_property(p_instance->owner, *index, *dst); +#else + bool ok = ClassDB::get_property(p_instance->owner, *index, *dst); + if (!ok) { + err_text = "Internal error getting property: " + String(*index); + OPCODE_BREAK; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN) { + CHECK_SPACE(3); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + + *dst = *src; + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN_TRUE) { + CHECK_SPACE(2); + GET_INSTRUCTION_ARG(dst, 0); + + *dst = true; + + ip += 2; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN_FALSE) { + CHECK_SPACE(2); + GET_INSTRUCTION_ARG(dst, 0); + + *dst = false; + + ip += 2; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN_TYPED_BUILTIN) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + + Variant::Type var_type = (Variant::Type)_code_ptr[ip + 3]; + GD_ERR_BREAK(var_type < 0 || var_type >= Variant::VARIANT_MAX); + + if (src->get_type() != var_type) { +#ifdef DEBUG_ENABLED + if (Variant::can_convert_strict(src->get_type(), var_type)) { +#endif // DEBUG_ENABLED + Callable::CallError ce; + Variant::construct(var_type, *dst, const_cast<const Variant **>(&src), 1, ce); + } else { +#ifdef DEBUG_ENABLED + err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + + "' to a variable of type '" + Variant::get_type_name(var_type) + "'."; + OPCODE_BREAK; + } + } else { +#endif // DEBUG_ENABLED + *dst = *src; + } + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN_TYPED_NATIVE) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + +#ifdef DEBUG_ENABLED + GET_INSTRUCTION_ARG(type, 2); + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(type->operator Object *()); + GD_ERR_BREAK(!nc); + if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { + err_text = "Trying to assign value of type '" + Variant::get_type_name(src->get_type()) + + "' to a variable of type '" + nc->get_name() + "'."; + OPCODE_BREAK; + } + Object *src_obj = src->operator Object *(); + + if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { + err_text = "Trying to assign value of type '" + src_obj->get_class_name() + + "' to a variable of type '" + nc->get_name() + "'."; + OPCODE_BREAK; + } +#endif // DEBUG_ENABLED + *dst = *src; + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSIGN_TYPED_SCRIPT) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(dst, 0); + GET_INSTRUCTION_ARG(src, 1); + +#ifdef DEBUG_ENABLED + GET_INSTRUCTION_ARG(type, 2); + Script *base_type = Object::cast_to<Script>(type->operator Object *()); + + GD_ERR_BREAK(!base_type); + + if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { + err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'."; + OPCODE_BREAK; + } + + if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { + ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); + if (!scr_inst) { + err_text = "Trying to assign value of type '" + src->operator Object *()->get_class_name() + + "' to a variable of type '" + base_type->get_path().get_file() + "'."; + OPCODE_BREAK; + } + + Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); + bool valid = false; + + while (src_type) { + if (src_type == base_type) { + valid = true; + break; + } + src_type = src_type->get_base_script().ptr(); + } + + if (!valid) { + err_text = "Trying to assign value of type '" + src->operator Object *()->get_script_instance()->get_script()->get_path().get_file() + + "' to a variable of type '" + base_type->get_path().get_file() + "'."; + OPCODE_BREAK; + } + } +#endif // DEBUG_ENABLED + + *dst = *src; + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CAST_TO_BUILTIN) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(dst, 1); + Variant::Type to_type = (Variant::Type)_code_ptr[ip + 3]; + + GD_ERR_BREAK(to_type < 0 || to_type >= Variant::VARIANT_MAX); + + Callable::CallError err; + Variant::construct(to_type, *dst, (const Variant **)&src, 1, err); + +#ifdef DEBUG_ENABLED + if (err.error != Callable::CallError::CALL_OK) { + err_text = "Invalid cast: could not convert value to '" + Variant::get_type_name(to_type) + "'."; + OPCODE_BREAK; + } +#endif + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CAST_TO_NATIVE) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(dst, 1); + GET_INSTRUCTION_ARG(to_type, 2); + + GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(to_type->operator Object *()); + GD_ERR_BREAK(!nc); + +#ifdef DEBUG_ENABLED + if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { + err_text = "Invalid cast: can't convert a non-object value to an object type."; + OPCODE_BREAK; + } +#endif + Object *src_obj = src->operator Object *(); + + if (src_obj && !ClassDB::is_parent_class(src_obj->get_class_name(), nc->get_name())) { + *dst = Variant(); // invalid cast, assign NULL + } else { + *dst = *src; + } + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CAST_TO_SCRIPT) { + CHECK_SPACE(4); + GET_INSTRUCTION_ARG(src, 0); + GET_INSTRUCTION_ARG(dst, 1); + GET_INSTRUCTION_ARG(to_type, 2); + + Script *base_type = Object::cast_to<Script>(to_type->operator Object *()); + + GD_ERR_BREAK(!base_type); + +#ifdef DEBUG_ENABLED + if (src->get_type() != Variant::OBJECT && src->get_type() != Variant::NIL) { + err_text = "Trying to assign a non-object value to a variable of type '" + base_type->get_path().get_file() + "'."; + OPCODE_BREAK; + } +#endif + + bool valid = false; + + if (src->get_type() != Variant::NIL && src->operator Object *() != nullptr) { + ScriptInstance *scr_inst = src->operator Object *()->get_script_instance(); + + if (scr_inst) { + Script *src_type = src->operator Object *()->get_script_instance()->get_script().ptr(); + + while (src_type) { + if (src_type == base_type) { + valid = true; + break; + } + src_type = src_type->get_base_script().ptr(); + } + } + } + + if (valid) { + *dst = *src; // Valid cast, copy the source object + } else { + *dst = Variant(); // invalid cast, assign NULL + } + + ip += 4; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CONSTRUCT) { + CHECK_SPACE(2 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + + Variant::Type t = Variant::Type(_code_ptr[ip + 2]); + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + Callable::CallError err; + Variant::construct(t, *dst, (const Variant **)argptrs, argc, err); + +#ifdef DEBUG_ENABLED + if (err.error != Callable::CallError::CALL_OK) { + err_text = _get_call_error(err, "'" + Variant::get_type_name(t) + "' constructor", (const Variant **)argptrs); + OPCODE_BREAK; + } +#endif + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CONSTRUCT_VALIDATED) { + CHECK_SPACE(2 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + + int constructor_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(constructor_idx < 0 || constructor_idx >= _constructors_count); + Variant::ValidatedConstructor constructor = _constructors_ptr[constructor_idx]; + + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + constructor(dst, (const Variant **)argptrs); + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CONSTRUCT_ARRAY) { + CHECK_SPACE(1 + instr_arg_count); + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + Array array; + array.resize(argc); + + for (int i = 0; i < argc; i++) { + array[i] = *(instruction_args[i]); + } + + GET_INSTRUCTION_ARG(dst, argc); + + *dst = array; + + ip += 2; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CONSTRUCT_DICTIONARY) { + CHECK_SPACE(2 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + Dictionary dict; + + for (int i = 0; i < argc; i++) { + GET_INSTRUCTION_ARG(k, i * 2 + 0); + GET_INSTRUCTION_ARG(v, i * 2 + 1); + dict[*k] = *v; + } + + GET_INSTRUCTION_ARG(dst, argc * 2); + + *dst = dict; + + ip += 2; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_ASYNC) + OPCODE(OPCODE_CALL_RETURN) + OPCODE(OPCODE_CALL) { + CHECK_SPACE(3 + instr_arg_count); + bool call_ret = (_code_ptr[ip] & INSTR_MASK) != OPCODE_CALL; +#ifdef DEBUG_ENABLED + bool call_async = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_ASYNC; +#endif + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + int methodname_idx = _code_ptr[ip + 2]; + GD_ERR_BREAK(methodname_idx < 0 || methodname_idx >= _global_names_count); + const StringName *methodname = &_global_names_ptr[methodname_idx]; + + GET_INSTRUCTION_ARG(base, argc); + Variant **argptrs = instruction_args; + +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } + +#endif + Callable::CallError err; + if (call_ret) { + GET_INSTRUCTION_ARG(ret, argc + 1); + base->call(*methodname, (const Variant **)argptrs, argc, *ret, err); +#ifdef DEBUG_ENABLED + if (!call_async && ret->get_type() == Variant::OBJECT) { + // Check if getting a function state without await. + bool was_freed = false; + Object *obj = ret->get_validated_object_with_check(was_freed); + + if (was_freed) { + err_text = "Got a freed object as a result of the call."; + OPCODE_BREAK; + } + if (obj && obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { + err_text = R"(Trying to call an async function without "await".)"; + OPCODE_BREAK; + } + } +#endif + } else { + Variant ret; + base->call(*methodname, (const Variant **)argptrs, argc, ret, err); + } +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } + + if (err.error != Callable::CallError::CALL_OK) { + String methodstr = *methodname; + String basestr = _get_var_type(base); + + if (methodstr == "call") { + if (argc >= 1) { + methodstr = String(*argptrs[0]) + " (via call)"; + if (err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { + err.argument += 1; + } + } + } else if (methodstr == "free") { + if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { + if (base->is_ref()) { + err_text = "Attempted to free a reference."; + OPCODE_BREAK; + } else if (base->get_type() == Variant::OBJECT) { + err_text = "Attempted to free a locked object (calling or emitting)."; + OPCODE_BREAK; + } + } + } else if (methodstr == "call_recursive" && basestr == "TreeItem") { + if (argc >= 1) { + methodstr = String(*argptrs[0]) + " (via TreeItem.call_recursive)"; + if (err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { + err.argument += 1; + } + } + } + err_text = _get_call_error(err, "function '" + methodstr + "' in base '" + basestr + "'", (const Variant **)argptrs); + OPCODE_BREAK; + } +#endif + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_METHOD_BIND) + OPCODE(OPCODE_CALL_METHOD_BIND_RET) { + CHECK_SPACE(3 + instr_arg_count); + bool call_ret = (_code_ptr[ip] & INSTR_MASK) == OPCODE_CALL_METHOD_BIND_RET; + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; + + GET_INSTRUCTION_ARG(base, argc); + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *base_obj = base->get_validated_object_with_check(freed); + if (freed) { + err_text = "Trying to call a function on a previously freed instance."; + OPCODE_BREAK; + } else if (!base_obj) { + err_text = "Trying to call a function on a null value."; + OPCODE_BREAK; + } +#else + Object *base_obj = base->operator Object *(); +#endif + Variant **argptrs = instruction_args; + +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + Callable::CallError err; + if (call_ret) { + GET_INSTRUCTION_ARG(ret, argc + 1); + *ret = method->call(base_obj, (const Variant **)argptrs, argc, err); + } else { + method->call(base_obj, (const Variant **)argptrs, argc, err); + } + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } + + if (err.error != Callable::CallError::CALL_OK) { + String methodstr = method->get_name(); + String basestr = _get_var_type(base); + + if (methodstr == "call") { + if (argc >= 1) { + methodstr = String(*argptrs[0]) + " (via call)"; + if (err.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) { + err.argument += 1; + } + } + } else if (methodstr == "free") { + if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { + if (base->is_ref()) { + err_text = "Attempted to free a reference."; + OPCODE_BREAK; + } else if (base->get_type() == Variant::OBJECT) { + err_text = "Attempted to free a locked object (calling or emitting)."; + OPCODE_BREAK; + } + } + } + err_text = _get_call_error(err, "function '" + methodstr + "' in base '" + basestr + "'", (const Variant **)argptrs); + OPCODE_BREAK; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + +#ifdef DEBUG_ENABLED +#define OPCODE_CALL_PTR(m_type) \ + OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \ + CHECK_SPACE(3 + instr_arg_count); \ + ip += instr_arg_count; \ + int argc = _code_ptr[ip + 1]; \ + GD_ERR_BREAK(argc < 0); \ + GET_INSTRUCTION_ARG(base, argc); \ + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); \ + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; \ + bool freed = false; \ + Object *base_obj = base->get_validated_object_with_check(freed); \ + if (freed) { \ + err_text = "Trying to call a function on a previously freed instance."; \ + OPCODE_BREAK; \ + } else if (!base_obj) { \ + err_text = "Trying to call a function on a null value."; \ + OPCODE_BREAK; \ + } \ + const void **argptrs = call_args_ptr; \ + for (int i = 0; i < argc; i++) { \ + GET_INSTRUCTION_ARG(v, i); \ + argptrs[i] = VariantInternal::get_opaque_pointer((const Variant *)v); \ + } \ + uint64_t call_time = 0; \ + if (GDScriptLanguage::get_singleton()->profiling) { \ + call_time = OS::get_singleton()->get_ticks_usec(); \ + } \ + GET_INSTRUCTION_ARG(ret, argc + 1); \ + VariantInternal::initialize(ret, Variant::m_type); \ + void *ret_opaque = VariantInternal::OP_GET_##m_type(ret); \ + method->ptrcall(base_obj, argptrs, ret_opaque); \ + if (GDScriptLanguage::get_singleton()->profiling) { \ + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; \ + } \ + ip += 3; \ + } \ + DISPATCH_OPCODE +#else +#define OPCODE_CALL_PTR(m_type) \ + OPCODE(OPCODE_CALL_PTRCALL_##m_type) { \ + CHECK_SPACE(3 + instr_arg_count); \ + int argc = _code_ptr[ip + 1]; \ + GET_INSTRUCTION_ARG(base, argc); \ + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; \ + Object *base_obj = *VariantInternal::get_object(base); \ + const void **argptrs = call_args_ptr; \ + for (int i = 0; i < argc; i++) { \ + GET_INSTRUCTION_ARG(v, i); \ + argptrs[i] = VariantInternal::get_opaque_pointer((const Variant *)v); \ + } \ + GET_INSTRUCTION_ARG(ret, argc + 1); \ + VariantInternal::initialize(ret, Variant::m_type); \ + void *ret_opaque = VariantInternal::OP_GET_##m_type(ret); \ + method->ptrcall(base_obj, argptrs, ret_opaque); \ + ip += 3; \ + } \ + DISPATCH_OPCODE +#endif + + OPCODE_CALL_PTR(BOOL); + OPCODE_CALL_PTR(INT); + OPCODE_CALL_PTR(FLOAT); + OPCODE_CALL_PTR(STRING); + OPCODE_CALL_PTR(VECTOR2); + OPCODE_CALL_PTR(VECTOR2I); + OPCODE_CALL_PTR(RECT2); + OPCODE_CALL_PTR(RECT2I); + OPCODE_CALL_PTR(VECTOR3); + OPCODE_CALL_PTR(VECTOR3I); + OPCODE_CALL_PTR(TRANSFORM2D); + OPCODE_CALL_PTR(PLANE); + OPCODE_CALL_PTR(QUAT); + OPCODE_CALL_PTR(AABB); + OPCODE_CALL_PTR(BASIS); + OPCODE_CALL_PTR(TRANSFORM); + OPCODE_CALL_PTR(COLOR); + OPCODE_CALL_PTR(STRING_NAME); + OPCODE_CALL_PTR(NODE_PATH); + OPCODE_CALL_PTR(RID); + OPCODE_CALL_PTR(CALLABLE); + OPCODE_CALL_PTR(SIGNAL); + OPCODE_CALL_PTR(DICTIONARY); + OPCODE_CALL_PTR(ARRAY); + OPCODE_CALL_PTR(PACKED_BYTE_ARRAY); + OPCODE_CALL_PTR(PACKED_INT32_ARRAY); + OPCODE_CALL_PTR(PACKED_INT64_ARRAY); + OPCODE_CALL_PTR(PACKED_FLOAT32_ARRAY); + OPCODE_CALL_PTR(PACKED_FLOAT64_ARRAY); + OPCODE_CALL_PTR(PACKED_STRING_ARRAY); + OPCODE_CALL_PTR(PACKED_VECTOR2_ARRAY); + OPCODE_CALL_PTR(PACKED_VECTOR3_ARRAY); + OPCODE_CALL_PTR(PACKED_COLOR_ARRAY); + OPCODE(OPCODE_CALL_PTRCALL_OBJECT) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; + + GET_INSTRUCTION_ARG(base, argc); +#ifdef DEBUG_ENABLED + bool freed = false; + Object *base_obj = base->get_validated_object_with_check(freed); + if (freed) { + err_text = "Trying to call a function on a previously freed instance."; + OPCODE_BREAK; + } else if (!base_obj) { + err_text = "Trying to call a function on a null value."; + OPCODE_BREAK; + } +#else + Object *base_obj = *VariantInternal::get_object(base); +#endif + + const void **argptrs = call_args_ptr; + + for (int i = 0; i < argc; i++) { + GET_INSTRUCTION_ARG(v, i); + argptrs[i] = VariantInternal::get_opaque_pointer((const Variant *)v); + } +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + GET_INSTRUCTION_ARG(ret, argc + 1); + VariantInternal::initialize(ret, Variant::OBJECT); + Object **ret_opaque = VariantInternal::get_object(ret); + method->ptrcall(base_obj, argptrs, ret_opaque); + VariantInternal::object_assign(ret, *ret_opaque); // Set so ID is correct too. + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + OPCODE(OPCODE_CALL_PTRCALL_NO_RETURN) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _methods_count); + MethodBind *method = _methods_ptr[_code_ptr[ip + 2]]; + + GET_INSTRUCTION_ARG(base, argc); +#ifdef DEBUG_ENABLED + bool freed = false; + Object *base_obj = base->get_validated_object_with_check(freed); + if (freed) { + err_text = "Trying to call a function on a previously freed instance."; + OPCODE_BREAK; + } else if (!base_obj) { + err_text = "Trying to call a function on a null value."; + OPCODE_BREAK; + } +#else + Object *base_obj = *VariantInternal::get_object(base); +#endif + const void **argptrs = call_args_ptr; + + for (int i = 0; i < argc; i++) { + GET_INSTRUCTION_ARG(v, i); + argptrs[i] = VariantInternal::get_opaque_pointer((const Variant *)v); + } +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + GET_INSTRUCTION_ARG(ret, argc + 1); + VariantInternal::initialize(ret, Variant::NIL); + method->ptrcall(base_obj, argptrs, nullptr); + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_BUILTIN_TYPE_VALIDATED) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GET_INSTRUCTION_ARG(base, argc); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _builtin_methods_count); + Variant::ValidatedBuiltInMethod method = _builtin_methods_ptr[_code_ptr[ip + 2]]; + Variant **argptrs = instruction_args; + +#ifdef DEBUG_ENABLED + uint64_t call_time = 0; + if (GDScriptLanguage::get_singleton()->profiling) { + call_time = OS::get_singleton()->get_ticks_usec(); + } +#endif + + GET_INSTRUCTION_ARG(ret, argc + 1); + method(base, (const Variant **)argptrs, argc, ret); + +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + function_call_time += OS::get_singleton()->get_ticks_usec() - call_time; + } +#endif + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_UTILITY) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _global_names_count); + StringName function = _global_names_ptr[_code_ptr[ip + 2]]; + + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + Callable::CallError err; + Variant::call_utility_function(function, dst, (const Variant **)argptrs, argc, err); + +#ifdef DEBUG_ENABLED + if (err.error != Callable::CallError::CALL_OK) { + String methodstr = function; + if (dst->get_type() == Variant::STRING) { + // Call provided error string. + err_text = "Error calling utility function '" + methodstr + "': " + String(*dst); + } else { + err_text = _get_call_error(err, "utility function '" + methodstr + "'", (const Variant **)argptrs); + } + OPCODE_BREAK; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_UTILITY_VALIDATED) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _utilities_count); + Variant::ValidatedUtilityFunction function = _utilities_ptr[_code_ptr[ip + 2]]; + + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + function(dst, (const Variant **)argptrs, argc); + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_GDSCRIPT_UTILITY) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int argc = _code_ptr[ip + 1]; + GD_ERR_BREAK(argc < 0); + + GD_ERR_BREAK(_code_ptr[ip + 2] < 0 || _code_ptr[ip + 2] >= _gds_utilities_count); + GDScriptUtilityFunctions::FunctionPtr function = _gds_utilities_ptr[_code_ptr[ip + 2]]; + + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + Callable::CallError err; + function(dst, (const Variant **)argptrs, argc, err); + +#ifdef DEBUG_ENABLED + if (err.error != Callable::CallError::CALL_OK) { + // TODO: Add this information in debug. + String methodstr = "<unkown function>"; + if (dst->get_type() == Variant::STRING) { + // Call provided error string. + err_text = "Error calling GDScript utility function '" + methodstr + "': " + String(*dst); + } else { + err_text = _get_call_error(err, "GDScript utility function '" + methodstr + "'", (const Variant **)argptrs); + } + OPCODE_BREAK; + } +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_CALL_SELF_BASE) { + CHECK_SPACE(3 + instr_arg_count); + + ip += instr_arg_count; + + int self_fun = _code_ptr[ip + 1]; +#ifdef DEBUG_ENABLED + if (self_fun < 0 || self_fun >= _global_names_count) { + err_text = "compiler bug, function name not found"; + OPCODE_BREAK; + } +#endif + const StringName *methodname = &_global_names_ptr[self_fun]; + + int argc = _code_ptr[ip + 2]; + GD_ERR_BREAK(argc < 0); + + Variant **argptrs = instruction_args; + + GET_INSTRUCTION_ARG(dst, argc); + + const GDScript *gds = _script; + + const Map<StringName, GDScriptFunction *>::Element *E = nullptr; + while (gds->base.ptr()) { + gds = gds->base.ptr(); + E = gds->member_functions.find(*methodname); + if (E) { + break; + } + } + + Callable::CallError err; + + if (E) { + *dst = E->get()->call(p_instance, (const Variant **)argptrs, argc, err); + } else if (gds->native.ptr()) { + if (*methodname != GDScriptLanguage::get_singleton()->strings._init) { + MethodBind *mb = ClassDB::get_method(gds->native->get_name(), *methodname); + if (!mb) { + err.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + } else { + *dst = mb->call(p_instance->owner, (const Variant **)argptrs, argc, err); + } + } else { + err.error = Callable::CallError::CALL_OK; + } + } else { + if (*methodname != GDScriptLanguage::get_singleton()->strings._init) { + err.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; + } else { + err.error = Callable::CallError::CALL_OK; + } + } + + if (err.error != Callable::CallError::CALL_OK) { + String methodstr = *methodname; + err_text = _get_call_error(err, "function '" + methodstr + "'", (const Variant **)argptrs); + + OPCODE_BREAK; + } + + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_AWAIT) { + CHECK_SPACE(2); + + // Do the oneshot connect. + GET_INSTRUCTION_ARG(argobj, 0); + + Signal sig; + bool is_signal = true; + + { + Variant result = *argobj; + + if (argobj->get_type() == Variant::OBJECT) { + bool was_freed = false; + Object *obj = argobj->get_validated_object_with_check(was_freed); + + if (was_freed) { + err_text = "Trying to await on a freed object."; + OPCODE_BREAK; + } + + // Is this even possible to be null at this point? + if (obj) { + if (obj->is_class_ptr(GDScriptFunctionState::get_class_ptr_static())) { + static StringName completed = _scs_create("completed"); + result = Signal(obj, completed); + } + } + } + + if (result.get_type() != Variant::SIGNAL) { + ip += 4; // Skip OPCODE_AWAIT_RESUME and its data. + // The stack pointer should be the same, so we don't need to set a return value. + is_signal = false; + } else { + sig = result; + } + } + + if (is_signal) { + Ref<GDScriptFunctionState> gdfs = memnew(GDScriptFunctionState); + gdfs->function = this; + + gdfs->state.stack.resize(alloca_size); + //copy variant stack + for (int i = 0; i < _stack_size; i++) { + memnew_placement(&gdfs->state.stack.write[sizeof(Variant) * i], Variant(stack[i])); + } + gdfs->state.stack_size = _stack_size; + gdfs->state.self = self; + gdfs->state.alloca_size = alloca_size; + gdfs->state.ip = ip + 2; + gdfs->state.line = line; + gdfs->state.script = _script; + { + MutexLock lock(GDScriptLanguage::get_singleton()->lock); + _script->pending_func_states.add(&gdfs->scripts_list); + if (p_instance) { + gdfs->state.instance = p_instance; + p_instance->pending_func_states.add(&gdfs->instances_list); + } else { + gdfs->state.instance = nullptr; + } + } +#ifdef DEBUG_ENABLED + gdfs->state.function_name = name; + gdfs->state.script_path = _script->get_path(); +#endif + gdfs->state.defarg = defarg; + gdfs->function = this; + + retvalue = gdfs; + + Error err = sig.connect(Callable(gdfs.ptr(), "_signal_callback"), varray(gdfs), Object::CONNECT_ONESHOT); + if (err != OK) { + err_text = "Error connecting to signal: " + sig.get_name() + " during await."; + OPCODE_BREAK; + } + +#ifdef DEBUG_ENABLED + exit_ok = true; + awaited = true; +#endif + OPCODE_BREAK; + } + } + DISPATCH_OPCODE; // Needed for synchronous calls (when result is immediately available). + + OPCODE(OPCODE_AWAIT_RESUME) { + CHECK_SPACE(2); +#ifdef DEBUG_ENABLED + if (!p_state) { + err_text = ("Invalid Resume (bug?)"); + OPCODE_BREAK; + } +#endif + GET_INSTRUCTION_ARG(result, 0); + *result = p_state->result; + ip += 2; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_JUMP) { + CHECK_SPACE(2); + int to = _code_ptr[ip + 1]; + + GD_ERR_BREAK(to < 0 || to > _code_size); + ip = to; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_JUMP_IF) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(test, 0); + + bool result = test->booleanize(); + + if (result) { + int to = _code_ptr[ip + 2]; + GD_ERR_BREAK(to < 0 || to > _code_size); + ip = to; + } else { + ip += 3; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_JUMP_IF_NOT) { + CHECK_SPACE(3); + + GET_INSTRUCTION_ARG(test, 0); + + bool result = test->booleanize(); + + if (!result) { + int to = _code_ptr[ip + 2]; + GD_ERR_BREAK(to < 0 || to > _code_size); + ip = to; + } else { + ip += 3; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_JUMP_TO_DEF_ARGUMENT) { + CHECK_SPACE(2); + ip = _default_arg_ptr[defarg]; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_RETURN) { + CHECK_SPACE(2); + GET_INSTRUCTION_ARG(r, 0); + retvalue = *r; +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif + OPCODE_BREAK; + } + + OPCODE(OPCODE_ITERATE_BEGIN) { + CHECK_SPACE(8); // Space for this and a regular iterate. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + bool valid; + if (!container->iter_init(*counter, valid)) { +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "'."; + OPCODE_BREAK; + } +#endif + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + + *iterator = container->iter_get(*counter, valid); +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "'."; + OPCODE_BREAK; + } +#endif + ip += 5; // Skip regular iterate which is always next. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_INT) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + int64_t size = *VariantInternal::get_int(container); + + VariantInternal::initialize(counter, Variant::INT); + *VariantInternal::get_int(counter) = 0; + + if (size > 0) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::INT); + *VariantInternal::get_int(iterator) = 0; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_FLOAT) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + double size = *VariantInternal::get_float(container); + + VariantInternal::initialize(counter, Variant::FLOAT); + *VariantInternal::get_float(counter) = 0.0; + + if (size > 0) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::FLOAT); + *VariantInternal::get_float(iterator) = 0; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_VECTOR2) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Vector2 *bounds = VariantInternal::get_vector2(container); + + VariantInternal::initialize(counter, Variant::FLOAT); + *VariantInternal::get_float(counter) = bounds->x; + + if (bounds->x < bounds->y) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::FLOAT); + *VariantInternal::get_float(iterator) = bounds->x; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_VECTOR2I) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Vector2i *bounds = VariantInternal::get_vector2i(container); + + VariantInternal::initialize(counter, Variant::FLOAT); + *VariantInternal::get_int(counter) = bounds->x; + + if (bounds->x < bounds->y) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::INT); + *VariantInternal::get_int(iterator) = bounds->x; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_VECTOR3) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Vector3 *bounds = VariantInternal::get_vector3(container); + double from = bounds->x; + double to = bounds->y; + double step = bounds->z; + + VariantInternal::initialize(counter, Variant::FLOAT); + *VariantInternal::get_float(counter) = from; + + bool do_continue = from == to ? false : (from < to ? step > 0 : step < 0); + + if (do_continue) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::FLOAT); + *VariantInternal::get_float(iterator) = from; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_VECTOR3I) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Vector3i *bounds = VariantInternal::get_vector3i(container); + int64_t from = bounds->x; + int64_t to = bounds->y; + int64_t step = bounds->z; + + VariantInternal::initialize(counter, Variant::INT); + *VariantInternal::get_int(counter) = from; + + bool do_continue = from == to ? false : (from < to ? step > 0 : step < 0); + + if (do_continue) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::INT); + *VariantInternal::get_int(iterator) = from; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_STRING) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + String *str = VariantInternal::get_string(container); + + VariantInternal::initialize(counter, Variant::INT); + *VariantInternal::get_int(counter) = 0; + + if (!str->is_empty()) { + GET_INSTRUCTION_ARG(iterator, 2); + VariantInternal::initialize(iterator, Variant::STRING); + *VariantInternal::get_string(iterator) = str->substr(0, 1); + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_DICTIONARY) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Dictionary *dict = VariantInternal::get_dictionary(container); + const Variant *next = dict->next(nullptr); + *counter = *next; + + if (!dict->is_empty()) { + GET_INSTRUCTION_ARG(iterator, 2); + *iterator = *next; + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_BEGIN_ARRAY) { + CHECK_SPACE(8); // Check space for iterate instruction too. + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + Array *array = VariantInternal::get_array(container); + + VariantInternal::initialize(counter, Variant::INT); + *VariantInternal::get_int(counter) = 0; + + if (!array->is_empty()) { + GET_INSTRUCTION_ARG(iterator, 2); + *iterator = array->get(0); + + // Skip regular iterate. + ip += 5; + } else { + // Jump to end of loop. + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } + } + DISPATCH_OPCODE; + +#define OPCODE_ITERATE_BEGIN_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_var_ret_type, m_ret_type, m_ret_get_func) \ + OPCODE(OPCODE_ITERATE_BEGIN_PACKED_##m_var_type##_ARRAY) { \ + CHECK_SPACE(8); \ + GET_INSTRUCTION_ARG(counter, 0); \ + GET_INSTRUCTION_ARG(container, 1); \ + Vector<m_elem_type> *array = VariantInternal::m_get_func(container); \ + VariantInternal::initialize(counter, Variant::INT); \ + *VariantInternal::get_int(counter) = 0; \ + if (!array->is_empty()) { \ + GET_INSTRUCTION_ARG(iterator, 2); \ + VariantInternal::initialize(iterator, Variant::m_var_ret_type); \ + m_ret_type *it = VariantInternal::m_ret_get_func(iterator); \ + *it = array->get(0); \ + ip += 5; \ + } else { \ + int jumpto = _code_ptr[ip + 4]; \ + GD_ERR_BREAK(jumpto<0 || jumpto> _code_size); \ + ip = jumpto; \ + } \ + } \ + DISPATCH_OPCODE + + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(BYTE, uint8_t, get_byte_array, INT, int64_t, get_int); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(INT32, int32_t, get_int32_array, INT, int64_t, get_int); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(INT64, int64_t, get_int64_array, INT, int64_t, get_int); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(FLOAT32, float, get_float32_array, FLOAT, double, get_float); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(FLOAT64, double, get_float64_array, FLOAT, double, get_float); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(STRING, String, get_string_array, STRING, String, get_string); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(VECTOR2, Vector2, get_vector2_array, VECTOR2, Vector2, get_vector2); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(VECTOR3, Vector3, get_vector3_array, VECTOR3, Vector3, get_vector3); + OPCODE_ITERATE_BEGIN_PACKED_ARRAY(COLOR, Color, get_color_array, COLOR, Color, get_color); + + OPCODE(OPCODE_ITERATE_BEGIN_OBJECT) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *obj = container->get_validated_object_with_check(freed); + if (freed) { + err_text = "Trying to iterate on a previously freed object."; + OPCODE_BREAK; + } else if (!obj) { + err_text = "Trying to iterate on a null value."; + OPCODE_BREAK; + } +#else + Object *obj = *VariantInternal::get_object(container); +#endif + Array ref; + ref.push_back(*counter); + Variant vref; + VariantInternal::initialize(&vref, Variant::ARRAY); + *VariantInternal::get_array(&vref) = ref; + + Variant **args = instruction_args; // Overriding an instruction argument, but we don't need access to that anymore. + args[0] = &vref; + + Callable::CallError ce; + Variant has_next = obj->call(CoreStringNames::get_singleton()->_iter_init, (const Variant **)args, 1, ce); + +#ifdef DEBUG_ENABLED + if (ce.error != Callable::CallError::CALL_OK) { + err_text = vformat(R"(There was an error calling "_iter_next" on iterator object of type %s.)", *container); + OPCODE_BREAK; + } +#endif + if (!has_next.booleanize()) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *iterator = obj->call(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce); +#ifdef DEBUG_ENABLED + if (ce.error != Callable::CallError::CALL_OK) { + err_text = vformat(R"(There was an error calling "_iter_get" on iterator object of type %s.)", *container); + OPCODE_BREAK; + } +#endif + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + bool valid; + if (!container->iter_next(*counter, valid)) { +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Unable to iterate on object of type '" + Variant::get_type_name(container->get_type()) + "' (type changed since first iteration?)."; + OPCODE_BREAK; + } +#endif + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + + *iterator = container->iter_get(*counter, valid); +#ifdef DEBUG_ENABLED + if (!valid) { + err_text = "Unable to obtain iterator object of type '" + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?)."; + OPCODE_BREAK; + } +#endif + ip += 5; //loop again + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_INT) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + int64_t size = *VariantInternal::get_int(container); + int64_t *count = VariantInternal::get_int(counter); + + (*count)++; + + if (*count >= size) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_int(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_FLOAT) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + double size = *VariantInternal::get_float(container); + double *count = VariantInternal::get_float(counter); + + (*count)++; + + if (*count >= size) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_float(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_VECTOR2) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Vector2 *bounds = VariantInternal::get_vector2((const Variant *)container); + double *count = VariantInternal::get_float(counter); + + (*count)++; + + if (*count >= bounds->y) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_float(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_VECTOR2I) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Vector2i *bounds = VariantInternal::get_vector2i((const Variant *)container); + int64_t *count = VariantInternal::get_int(counter); + + (*count)++; + + if (*count >= bounds->y) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_int(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_VECTOR3) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Vector3 *bounds = VariantInternal::get_vector3((const Variant *)container); + double *count = VariantInternal::get_float(counter); + + *count += bounds->z; + + if ((bounds->z < 0 && *count <= bounds->y) || (bounds->z > 0 && *count >= bounds->y)) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_float(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_VECTOR3I) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Vector3i *bounds = VariantInternal::get_vector3i((const Variant *)container); + int64_t *count = VariantInternal::get_int(counter); + + *count += bounds->z; + + if ((bounds->z < 0 && *count <= bounds->y) || (bounds->z > 0 && *count >= bounds->y)) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_int(iterator) = *count; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_STRING) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const String *str = VariantInternal::get_string((const Variant *)container); + int64_t *idx = VariantInternal::get_int(counter); + (*idx)++; + + if (*idx >= str->length()) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *VariantInternal::get_string(iterator) = str->substr(*idx, 1); + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_DICTIONARY) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Dictionary *dict = VariantInternal::get_dictionary((const Variant *)container); + const Variant *next = dict->next(counter); + + if (!next) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *counter = *next; + *iterator = *next; + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ITERATE_ARRAY) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + + const Array *array = VariantInternal::get_array((const Variant *)container); + int64_t *idx = VariantInternal::get_int(counter); + (*idx)++; + + if (*idx >= array->size()) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *iterator = array->get(*idx); + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + +#define OPCODE_ITERATE_PACKED_ARRAY(m_var_type, m_elem_type, m_get_func, m_ret_get_func) \ + OPCODE(OPCODE_ITERATE_PACKED_##m_var_type##_ARRAY) { \ + CHECK_SPACE(4); \ + GET_INSTRUCTION_ARG(counter, 0); \ + GET_INSTRUCTION_ARG(container, 1); \ + const Vector<m_elem_type> *array = VariantInternal::m_get_func((const Variant *)container); \ + int64_t *idx = VariantInternal::get_int(counter); \ + (*idx)++; \ + if (*idx >= array->size()) { \ + int jumpto = _code_ptr[ip + 4]; \ + GD_ERR_BREAK(jumpto<0 || jumpto> _code_size); \ + ip = jumpto; \ + } else { \ + GET_INSTRUCTION_ARG(iterator, 2); \ + *VariantInternal::m_ret_get_func(iterator) = array->get(*idx); \ + ip += 5; \ + } \ + } \ + DISPATCH_OPCODE + + OPCODE_ITERATE_PACKED_ARRAY(BYTE, uint8_t, get_byte_array, get_int); + OPCODE_ITERATE_PACKED_ARRAY(INT32, int32_t, get_int32_array, get_int); + OPCODE_ITERATE_PACKED_ARRAY(INT64, int64_t, get_int64_array, get_int); + OPCODE_ITERATE_PACKED_ARRAY(FLOAT32, float, get_float32_array, get_float); + OPCODE_ITERATE_PACKED_ARRAY(FLOAT64, double, get_float64_array, get_float); + OPCODE_ITERATE_PACKED_ARRAY(STRING, String, get_string_array, get_string); + OPCODE_ITERATE_PACKED_ARRAY(VECTOR2, Vector2, get_vector2_array, get_vector2); + OPCODE_ITERATE_PACKED_ARRAY(VECTOR3, Vector3, get_vector3_array, get_vector3); + OPCODE_ITERATE_PACKED_ARRAY(COLOR, Color, get_color_array, get_color); + + OPCODE(OPCODE_ITERATE_OBJECT) { + CHECK_SPACE(4); + + GET_INSTRUCTION_ARG(counter, 0); + GET_INSTRUCTION_ARG(container, 1); + +#ifdef DEBUG_ENABLED + bool freed = false; + Object *obj = container->get_validated_object_with_check(freed); + if (freed) { + err_text = "Trying to iterate on a previously freed object."; + OPCODE_BREAK; + } else if (!obj) { + err_text = "Trying to iterate on a null value."; + OPCODE_BREAK; + } +#else + Object *obj = *VariantInternal::get_object(container); +#endif + Array ref; + ref.push_back(*counter); + Variant vref; + VariantInternal::initialize(&vref, Variant::ARRAY); + *VariantInternal::get_array(&vref) = ref; + + Variant **args = instruction_args; // Overriding an instruction argument, but we don't need access to that anymore. + args[0] = &vref; + + Callable::CallError ce; + Variant has_next = obj->call(CoreStringNames::get_singleton()->_iter_next, (const Variant **)args, 1, ce); + +#ifdef DEBUG_ENABLED + if (ce.error != Callable::CallError::CALL_OK) { + err_text = vformat(R"(There was an error calling "_iter_next" on iterator object of type %s.)", *container); + OPCODE_BREAK; + } +#endif + if (!has_next.booleanize()) { + int jumpto = _code_ptr[ip + 4]; + GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size); + ip = jumpto; + } else { + GET_INSTRUCTION_ARG(iterator, 2); + *iterator = obj->call(CoreStringNames::get_singleton()->_iter_get, (const Variant **)args, 1, ce); +#ifdef DEBUG_ENABLED + if (ce.error != Callable::CallError::CALL_OK) { + err_text = vformat(R"(There was an error calling "_iter_get" on iterator object of type %s.)", *container); + OPCODE_BREAK; + } +#endif + + ip += 5; // Loop again. + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_ASSERT) { + CHECK_SPACE(3); + +#ifdef DEBUG_ENABLED + GET_INSTRUCTION_ARG(test, 0); + bool result = test->booleanize(); + + if (!result) { + String message_str; + if (_code_ptr[ip + 2] != 0) { + GET_INSTRUCTION_ARG(message, 1); + message_str = *message; + } + if (message_str.is_empty()) { + err_text = "Assertion failed."; + } else { + err_text = "Assertion failed: " + message_str; + } + OPCODE_BREAK; + } + +#endif + ip += 3; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_BREAKPOINT) { +#ifdef DEBUG_ENABLED + if (EngineDebugger::is_active()) { + GDScriptLanguage::get_singleton()->debug_break("Breakpoint Statement", true); + } +#endif + ip += 1; + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_LINE) { + CHECK_SPACE(2); + + line = _code_ptr[ip + 1]; + ip += 2; + + if (EngineDebugger::is_active()) { + // line + bool do_break = false; + + if (EngineDebugger::get_script_debugger()->get_lines_left() > 0) { + if (EngineDebugger::get_script_debugger()->get_depth() <= 0) { + EngineDebugger::get_script_debugger()->set_lines_left(EngineDebugger::get_script_debugger()->get_lines_left() - 1); + } + if (EngineDebugger::get_script_debugger()->get_lines_left() <= 0) { + do_break = true; + } + } + + if (EngineDebugger::get_script_debugger()->is_breakpoint(line, source)) { + do_break = true; + } + + if (do_break) { + GDScriptLanguage::get_singleton()->debug_break("Breakpoint", true); + } + + EngineDebugger::get_singleton()->line_poll(); + } + } + DISPATCH_OPCODE; + + OPCODE(OPCODE_END) { +#ifdef DEBUG_ENABLED + exit_ok = true; +#endif + OPCODE_BREAK; + } + +#if 0 // Enable for debugging. + default: { + err_text = "Illegal opcode " + itos(_code_ptr[ip]) + " at address " + itos(ip); + OPCODE_BREAK; + } +#endif + } + + OPCODES_END +#ifdef DEBUG_ENABLED + if (exit_ok) { + OPCODE_OUT; + } + //error + // function, file, line, error, explanation + String err_file; + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->path != "") { + err_file = p_instance->script->path; + } else if (script) { + err_file = script->path; + } + if (err_file == "") { + err_file = "<built-in>"; + } + String err_func = name; + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->name != "") { + err_func = p_instance->script->name + "." + err_func; + } + int err_line = line; + if (err_text == "") { + err_text = "Internal Script Error! - opcode #" + itos(last_opcode) + " (report please)."; + } + + if (!GDScriptLanguage::get_singleton()->debug_break(err_text, false)) { + // debugger break did not happen + + _err_print_error(err_func.utf8().get_data(), err_file.utf8().get_data(), err_line, err_text.utf8().get_data(), ERR_HANDLER_SCRIPT); + } + +#endif + OPCODE_OUT; + } + + OPCODES_OUT +#ifdef DEBUG_ENABLED + if (GDScriptLanguage::get_singleton()->profiling) { + uint64_t time_taken = OS::get_singleton()->get_ticks_usec() - function_start_time; + profile.total_time += time_taken; + profile.self_time += time_taken - function_call_time; + profile.frame_total_time += time_taken; + profile.frame_self_time += time_taken - function_call_time; + GDScriptLanguage::get_singleton()->script_frame_time += time_taken - function_call_time; + } + + // Check if this is the last time the function is resuming from await + // Will be true if never awaited as well + // When it's the last resume it will postpone the exit from stack, + // so the debugger knows which function triggered the resume of the next function (if any) + if (!p_state || awaited) { + if (EngineDebugger::is_active()) { + GDScriptLanguage::get_singleton()->exit_function(); + } +#endif + + if (_stack_size) { + //free stack + for (int i = 0; i < _stack_size; i++) { + stack[i].~Variant(); + } + } + +#ifdef DEBUG_ENABLED + } +#endif + + return retvalue; +} diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index 105facd9d0..56704d3e0a 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -30,7 +30,7 @@ #include "gdscript_warning.h" -#include "core/variant.h" +#include "core/variant/variant.h" #ifdef DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index e183d6f302..e0857703d8 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -33,8 +33,8 @@ #ifdef DEBUG_ENABLED -#include "core/ustring.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" class GDScriptWarning { public: diff --git a/modules/gdscript/icons/GDScript.svg b/modules/gdscript/icons/GDScript.svg index 953bb9ae9e..aa59125ea9 100644 --- a/modules/gdscript/icons/GDScript.svg +++ b/modules/gdscript/icons/GDScript.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2l2.2578 0.56445a5 5 0 0 0 0.2793 0.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 0.68555 0.28516l0.5625 2.2539h2l0.56445-2.2578a5 5 0 0 0 0.6875 -0.2793l1.9902 1.1934 1.4141-1.4141-1.1953-1.9941a5 5 0 0 0 0.28516 -0.68555l2.2539-0.5625v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm1 5a2 2 0 0 1 2 2 2 2 0 0 1 -2 2 2 2 0 0 1 -2 -2 2 2 0 0 1 2 -2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2l2.2578.56445a5 5 0 0 0 .2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953a5 5 0 0 0 .68555.28516l.5625 2.2539h2l.56445-2.2578a5 5 0 0 0 .6875-.2793l1.9902 1.1934 1.4141-1.4141-1.1953-1.9941a5 5 0 0 0 .28516-.68555l2.2539-.5625v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm1 5a2 2 0 0 1 2 2 2 2 0 0 1 -2 2 2 2 0 0 1 -2-2 2 2 0 0 1 2-2z" fill="#e0e0e0"/></svg> diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 668dfd4835..d2d2c23249 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -147,7 +147,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p r_symbol.script_path = path; r_symbol.children.clear(); r_symbol.name = p_class->identifier != nullptr ? String(p_class->identifier->name) : String(); - if (r_symbol.name.empty()) { + if (r_symbol.name.is_empty()) { r_symbol.name = path.get_file(); } r_symbol.kind = lsp::SymbolKind::Class; @@ -215,9 +215,9 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p String value_text; if (default_value.get_type() == Variant::OBJECT) { RES res = default_value; - if (res.is_valid() && !res->get_path().empty()) { + if (res.is_valid() && !res->get_path().is_empty()) { value_text = "preload(\"" + res->get_path() + "\")"; - if (symbol.documentation.empty()) { + if (symbol.documentation.is_empty()) { if (Map<String, ExtendGDScriptParser *>::Element *S = GDScriptLanguageProtocol::get_singleton()->get_workspace()->scripts.find(res->get_path())) { symbol.documentation = S->get()->class_symbol.documentation; } @@ -228,7 +228,7 @@ void ExtendGDScriptParser::parse_class_symbol(const GDScriptParser::ClassNode *p } else { value_text = JSON::print(default_value); } - if (!value_text.empty()) { + if (!value_text.is_empty()) { symbol.detail += " = " + value_text; } @@ -453,7 +453,7 @@ String ExtendGDScriptParser::get_text_for_lookup_symbol(const lsp::Position &p_c String line = lines[i]; String first_part = line.substr(0, p_cursor.character); String last_part = line.substr(p_cursor.character + 1, lines[i].length()); - if (!p_symbol.empty()) { + if (!p_symbol.is_empty()) { String left_cursor_text; for (int c = p_cursor.character - 1; c >= 0; c--) { left_cursor_text = line.substr(c, p_cursor.character - c); @@ -589,7 +589,7 @@ const lsp::DocumentSymbol *ExtendGDScriptParser::get_symbol_defined_at_line(int } const lsp::DocumentSymbol *ExtendGDScriptParser::get_member_symbol(const String &p_name, const String &p_subclass) const { - if (p_subclass.empty()) { + if (p_subclass.is_empty()) { const lsp::DocumentSymbol *const *ptr = members.getptr(p_name); if (ptr) { return *ptr; @@ -611,7 +611,7 @@ const List<lsp::DocumentLink> &ExtendGDScriptParser::get_document_links() const } const Array &ExtendGDScriptParser::get_member_completions() { - if (member_completions.empty()) { + if (member_completions.is_empty()) { const String *name = members.next(nullptr); while (name) { const lsp::DocumentSymbol *symbol = members.get(*name); @@ -723,8 +723,8 @@ Dictionary ExtendGDScriptParser::dump_class_api(const GDScriptParser::ClassNode } break; case ClassNode::Member::ENUM: { Dictionary enum_dict; - for (int j = 0; j < m.m_enum->values.size(); i++) { - enum_dict[m.m_enum->values[i].identifier->name] = m.m_enum->values[i].value; + for (int j = 0; j < m.m_enum->values.size(); j++) { + enum_dict[m.m_enum->values[j].identifier->name] = m.m_enum->values[j].value; } Dictionary api; diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index 0c031d7883..bb02d3dc99 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -32,7 +32,7 @@ #define GDSCRIPT_EXTEND_PARSER_H #include "../gdscript_parser.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "lsp.hpp" #ifndef LINE_NUMBER_TO_INDEX diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index 2a67d2ff4f..cf96722c82 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -30,9 +30,10 @@ #include "gdscript_language_protocol.h" +#include "core/config/project_settings.h" #include "core/io/json.h" #include "core/os/copymem.h" -#include "core/project_settings.h" +#include "editor/doc_tools.h" #include "editor/editor_log.h" #include "editor/editor_node.h" @@ -95,7 +96,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() { // Response String output = GDScriptLanguageProtocol::get_singleton()->process_message(msg); - if (!output.empty()) { + if (!output.is_empty()) { res_queue.push_back(output.utf8()); } } @@ -104,7 +105,7 @@ Error GDScriptLanguageProtocol::LSPeer::handle_data() { Error GDScriptLanguageProtocol::LSPeer::send_data() { int sent = 0; - if (!res_queue.empty()) { + if (!res_queue.is_empty()) { CharString c_res = res_queue[0]; if (res_sent < c_res.size()) { Error err = connection->put_partial_data((const uint8_t *)c_res.get_data() + res_sent, c_res.size() - res_sent - 1, sent); @@ -140,7 +141,7 @@ void GDScriptLanguageProtocol::on_client_disconnected(const int &p_client_id) { String GDScriptLanguageProtocol::process_message(const String &p_text) { String ret = process_string(p_text); - if (ret.empty()) { + if (ret.is_empty()) { return ret; } else { return format_output(ret); @@ -212,7 +213,7 @@ Dictionary GDScriptLanguageProtocol::initialize(const Dictionary &p_params) { void GDScriptLanguageProtocol::initialized(const Variant &p_params) { lsp::GodotCapabilities capabilities; - DocData *doc = EditorHelp::get_doc_data(); + DocTools *doc = EditorHelp::get_doc_data(); for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { lsp::GodotNativeClassInfo gdclass; gdclass.name = E->get().name; diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index c6fe3169dc..abe849059f 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -147,7 +147,7 @@ Array GDScriptTextDocument::completion(const Dictionary &p_params) { List<ScriptCodeCompletionOption> options; GDScriptLanguageProtocol::get_singleton()->get_workspace()->completion(params, &options); - if (!options.empty()) { + if (!options.is_empty()) { int i = 0; arr.resize(options.size()); @@ -257,7 +257,7 @@ Dictionary GDScriptTextDocument::resolve(const Dictionary &p_params) { if ((item.kind == lsp::CompletionItemKind::Method || item.kind == lsp::CompletionItemKind::Function) && !item.label.ends_with("):")) { item.insertText = item.label + "("; - if (symbol && symbol->children.empty()) { + if (symbol && symbol->children.is_empty()) { item.insertText += ")"; } } else if (item.kind == lsp::CompletionItemKind::Event) { @@ -341,7 +341,7 @@ Variant GDScriptTextDocument::declaration(const Dictionary &p_params) { params.load(p_params); List<const lsp::DocumentSymbol *> symbols; Array arr = this->find_symbols(params, symbols); - if (arr.empty() && !symbols.empty() && !symbols.front()->get()->native_class.empty()) { // Find a native symbol + if (arr.is_empty() && !symbols.is_empty() && !symbols.front()->get()->native_class.is_empty()) { // Find a native symbol const lsp::DocumentSymbol *symbol = symbols.front()->get(); if (GDScriptLanguageProtocol::get_singleton()->is_goto_native_symbols_enabled()) { String id; @@ -425,7 +425,7 @@ Array GDScriptTextDocument::find_symbols(const lsp::TextDocumentPositionParams & GDScriptLanguageProtocol::get_singleton()->get_workspace()->resolve_related_symbols(p_location, list); for (List<const lsp::DocumentSymbol *>::Element *E = list.front(); E; E = E->next()) { if (const lsp::DocumentSymbol *s = E->get()) { - if (!s->uri.empty()) { + if (!s->uri.is_empty()) { lsp::Location location; location.uri = s->uri; location.range = s->range; diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index b2fd0c31f9..2a5755bec6 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -31,8 +31,8 @@ #ifndef GDSCRIPT_TEXT_DOCUMENT_H #define GDSCRIPT_TEXT_DOCUMENT_H +#include "core/object/reference.h" #include "core/os/file_access.h" -#include "core/reference.h" #include "lsp.hpp" class GDScriptTextDocument : public Reference { diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 776193e37c..bccb239f28 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -32,8 +32,9 @@ #include "../gdscript.h" #include "../gdscript_parser.h" -#include "core/project_settings.h" -#include "core/script_language.h" +#include "core/config/project_settings.h" +#include "core/object/script_language.h" +#include "editor/doc_tools.h" #include "editor/editor_file_system.h" #include "editor/editor_help.h" #include "editor/editor_node.h" @@ -79,7 +80,7 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_native_symbol(const String &p_ if (const Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(class_name)) { const lsp::DocumentSymbol &class_symbol = E->value(); - if (p_member.empty()) { + if (p_member.is_empty()) { return &class_symbol; } else { for (int i = 0; i < class_symbol.children.size(); i++) { @@ -170,7 +171,7 @@ ExtendGDScriptParser *GDScriptWorkspace::get_parse_result(const String &p_path) Array GDScriptWorkspace::symbol(const Dictionary &p_params) { String query = p_params["query"]; Array arr; - if (!query.empty()) { + if (!query.is_empty()) { for (Map<String, ExtendGDScriptParser *>::Element *E = scripts.front(); E; E = E->next()) { Vector<lsp::DocumentedSymbolInformation> script_symbols; E->get()->get_symbols().symbol_tree_as_list(E->key(), script_symbols); @@ -189,7 +190,7 @@ Error GDScriptWorkspace::initialize() { return OK; } - DocData *doc = EditorHelp::get_doc_data(); + DocTools *doc = EditorHelp::get_doc_data(); for (Map<String, DocData::ClassDoc>::Element *E = doc->class_list.front(); E; E = E->next()) { const DocData::ClassDoc &class_data = E->value(); lsp::DocumentSymbol class_symbol; @@ -198,7 +199,7 @@ Error GDScriptWorkspace::initialize() { class_symbol.native_class = class_name; class_symbol.kind = lsp::SymbolKind::Class; class_symbol.detail = String("<Native> class ") + class_name; - if (!class_data.inherits.empty()) { + if (!class_data.inherits.is_empty()) { class_symbol.detail += " extends " + class_data.inherits; } class_symbol.documentation = class_data.brief_description + "\n" + class_data.description; @@ -262,7 +263,7 @@ Error GDScriptWorkspace::initialize() { symbol_arg.kind = lsp::SymbolKind::Variable; symbol_arg.detail = arg.type; - if (!arg_default_value_started && !arg.default_value.empty()) { + if (!arg_default_value_started && !arg.default_value.is_empty()) { arg_default_value_started = true; } String arg_str = arg.name + ": " + arg.type; @@ -277,11 +278,11 @@ Error GDScriptWorkspace::initialize() { symbol.children.push_back(symbol_arg); } if (data.qualifiers.find("vararg") != -1) { - params += params.empty() ? "..." : ", ..."; + params += params.is_empty() ? "..." : ", ..."; } String return_type = data.return_type; - if (return_type.empty()) { + if (return_type.is_empty()) { return_type = "void"; } symbol.detail = "func " + class_name + "." + data.name + "(" + params + ") -> " + return_type; @@ -447,13 +448,13 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } lsp::Position pos = p_doc_pos.position; - if (symbol_identifier.empty()) { + if (symbol_identifier.is_empty()) { Vector2i offset; symbol_identifier = parser->get_identifier_under_position(p_doc_pos.position, offset); pos.character += offset.y; } - if (!symbol_identifier.empty()) { + if (!symbol_identifier.is_empty()) { if (ScriptServer::is_global_class(symbol_identifier)) { String class_path = ScriptServer::get_global_class_path(symbol_identifier); symbol = get_script_symbol(class_path); @@ -473,7 +474,7 @@ const lsp::DocumentSymbol *GDScriptWorkspace::resolve_symbol(const lsp::TextDocu } else { String member = ret.class_member; - if (member.empty() && symbol_identifier != ret.class_name) { + if (member.is_empty() && symbol_identifier != ret.class_name) { member = symbol_identifier; } symbol = get_native_symbol(ret.class_name, member); @@ -528,7 +529,7 @@ void GDScriptWorkspace::resolve_related_symbols(const lsp::TextDocumentPositionP const lsp::DocumentSymbol *GDScriptWorkspace::resolve_native_symbol(const lsp::NativeSymbolInspectParams &p_params) { if (Map<StringName, lsp::DocumentSymbol>::Element *E = native_symbols.find(p_params.native_class)) { const lsp::DocumentSymbol &symbol = E->get(); - if (p_params.symbol_name.empty() || p_params.symbol_name == symbol.name) { + if (p_params.symbol_name.is_empty() || p_params.symbol_name == symbol.name) { return &symbol; } diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index e45b06747d..fc244c6357 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -32,7 +32,7 @@ #define GDSCRIPT_WORKSPACE_H #include "../gdscript_parser.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "editor/editor_file_system.h" #include "gdscript_extend_parser.h" #include "lsp.hpp" diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index cf27a1578c..e844a402e2 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -31,9 +31,9 @@ #ifndef GODOT_LSP_H #define GODOT_LSP_H -#include "core/class_db.h" -#include "core/list.h" -#include "editor/doc_data.h" +#include "core/doc_data.h" +#include "core/object/class_db.h" +#include "core/templates/list.h" namespace lsp { @@ -687,7 +687,7 @@ struct Diagnostic { dict["severity"] = severity; dict["message"] = message; dict["source"] = source; - if (!relatedInformation.empty()) { + if (!relatedInformation.is_empty()) { Array arr; arr.resize(relatedInformation.size()); for (int i = 0; i < relatedInformation.size(); i++) { @@ -1191,7 +1191,7 @@ struct DocumentSymbol { void symbol_tree_as_list(const String &p_uri, Vector<DocumentedSymbolInformation> &r_list, const String &p_container = "", bool p_join_name = false) const { DocumentedSymbolInformation si; - if (p_join_name && !p_container.empty()) { + if (p_join_name && !p_container.is_empty()) { si.name = p_container + ">" + name; } else { si.name = name; @@ -1781,7 +1781,6 @@ static String marked_documentation(const String &p_bbcode) { } return markdown; } - } // namespace lsp #endif diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index da4cbe34c7..0c4996e9bb 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -38,6 +38,7 @@ #include "gdscript_analyzer.h" #include "gdscript_cache.h" #include "gdscript_tokenizer.h" +#include "gdscript_utility_functions.h" #ifdef TESTS_ENABLED #include "tests/test_gdscript.h" @@ -59,7 +60,7 @@ GDScriptCache *gdscript_cache = nullptr; #include "editor/gdscript_translation_parser_plugin.h" #ifndef GDSCRIPT_NO_LSP -#include "core/engine.h" +#include "core/config/engine.h" #include "language_server/gdscript_language_server.h" #endif // !GDSCRIPT_NO_LSP @@ -112,7 +113,6 @@ static void _editor_init() { void register_gdscript_types() { ClassDB::register_class<GDScript>(); - ClassDB::register_virtual_class<GDScriptFunctionState>(); script_language_gd = memnew(GDScriptLanguage); ScriptServer::register_language(script_language_gd); @@ -131,6 +131,8 @@ void register_gdscript_types() { gdscript_translation_parser_plugin.instance(); EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD); #endif // TOOLS_ENABLED + + GDScriptUtilityFunctions::register_functions(); } void unregister_gdscript_types() { @@ -157,6 +159,7 @@ void unregister_gdscript_types() { GDScriptParser::cleanup(); GDScriptAnalyzer::cleanup(); + GDScriptUtilityFunctions::unregister_functions(); } #ifdef TESTS_ENABLED diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 68d9984b43..29efa33e70 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -30,10 +30,13 @@ #include "test_gdscript.h" +#include "core/config/project_settings.h" +#include "core/io/file_access_pack.h" #include "core/os/file_access.h" #include "core/os/main_loop.h" #include "core/os/os.h" -#include "core/string_builder.h" +#include "core/string/string_builder.h" +#include "scene/resources/packed_scene.h" #include "modules/gdscript/gdscript_analyzer.h" #include "modules/gdscript/gdscript_compiler.h" @@ -179,10 +182,64 @@ static void test_compiler(const String &p_code, const String &p_script_path, con } } +void init_autoloads() { + Map<StringName, ProjectSettings::AutoloadInfo> autoloads = ProjectSettings::get_singleton()->get_autoload_list(); + + // First pass, add the constants so they exist before any script is loaded. + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->get(); + + if (info.is_singleton) { + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->add_global_constant(info.name, Variant()); + } + } + } + + // Second pass, load into global constants. + for (Map<StringName, ProjectSettings::AutoloadInfo>::Element *E = autoloads.front(); E; E = E->next()) { + const ProjectSettings::AutoloadInfo &info = E->get(); + + if (!info.is_singleton) { + // Skip non-singletons since we don't have a scene tree here anyway. + continue; + } + + RES res = ResourceLoader::load(info.path); + ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); + Node *n = nullptr; + if (res->is_class("PackedScene")) { + Ref<PackedScene> ps = res; + n = ps->instance(); + } else if (res->is_class("Script")) { + Ref<Script> script_res = res; + StringName ibt = script_res->get_instance_base_type(); + bool valid_type = ClassDB::is_parent_class(ibt, "Node"); + ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); + + Object *obj = ClassDB::instance(ibt); + + ERR_CONTINUE_MSG(obj == nullptr, + "Cannot instance script for autoload, expected 'Node' inheritance, got: " + + String(ibt)); + + n = Object::cast_to<Node>(obj); + n->set_script(script_res); + } + + ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); + n->set_name(info.name); + + for (int i = 0; i < ScriptServer::get_language_count(); i++) { + ScriptServer::get_language(i)->add_global_constant(info.name, n); + } + } +} + void test(TestType p_type) { List<String> cmdlargs = OS::get_singleton()->get_cmdline_args(); - if (cmdlargs.empty()) { + if (cmdlargs.is_empty()) { return; } @@ -195,6 +252,21 @@ void test(TestType p_type) { FileAccessRef fa = FileAccess::open(test, FileAccess::READ); ERR_FAIL_COND_MSG(!fa, "Could not open file: " + test); + // Init PackedData since it's used by ProjectSettings. + PackedData *packed_data = memnew(PackedData); + + // Setup project settings since it's needed by the languages to get the global scripts. + // This also sets up the base resource path. + Error err = ProjectSettings::get_singleton()->setup(fa->get_path_absolute().get_base_dir(), String(), true); + if (err) { + print_line("Could not load project settings."); + // Keep going since some scripts still work without this. + } + + // Initialize the language for the test routine. + ScriptServer::init_languages(); + init_autoloads(); + Vector<uint8_t> buf; int flen = fa->get_len(); buf.resize(fa->get_len() + 1); @@ -226,6 +298,9 @@ void test(TestType p_type) { case TEST_BYTECODE: print_line("Not implemented."); } -} + // Destroy stuff we set up earlier. + ScriptServer::finish_languages(); + memdelete(packed_data); +} } // namespace TestGDScript diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index 5aa962dcf8..6182629802 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -41,7 +41,6 @@ enum TestType { }; void test(TestType p_type); - } // namespace TestGDScript #endif // TEST_GDSCRIPT_H diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub index c1d23a138b..182272ffc7 100644 --- a/modules/glslang/SCsub +++ b/modules/glslang/SCsub @@ -6,9 +6,13 @@ Import("env_modules") env_glslang = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_glslang"]: thirdparty_dir = "#thirdparty/glslang/" thirdparty_sources = [ + "glslang/CInterface/glslang_c_interface.cpp", "glslang/MachineIndependent/RemoveTree.cpp", "glslang/MachineIndependent/ParseHelper.cpp", "glslang/MachineIndependent/iomapper.cpp", @@ -30,7 +34,6 @@ if env["builtin_glslang"]: "glslang/MachineIndependent/intermOut.cpp", "glslang/MachineIndependent/SymbolTable.cpp", "glslang/MachineIndependent/glslang_tab.cpp", - "glslang/MachineIndependent/pch.cpp", "glslang/MachineIndependent/Versions.cpp", "glslang/MachineIndependent/ShaderLang.cpp", "glslang/MachineIndependent/parseConst.cpp", @@ -40,6 +43,7 @@ if env["builtin_glslang"]: "glslang/GenericCodeGen/Link.cpp", "glslang/GenericCodeGen/CodeGen.cpp", "OGLCompilersDLL/InitializeDll.cpp", + "SPIRV/CInterface/spirv_c_interface.cpp", "SPIRV/InReadableOrder.cpp", "SPIRV/GlslangToSpv.cpp", "SPIRV/SpvBuilder.cpp", @@ -49,6 +53,7 @@ if env["builtin_glslang"]: "SPIRV/SPVRemapper.cpp", "SPIRV/SpvPostProcess.cpp", "SPIRV/Logger.cpp", + "StandAlone/ResourceLimits.cpp", ] if env["platform"] == "windows": @@ -64,9 +69,20 @@ if env["builtin_glslang"]: else: env_glslang.Prepend(CPPPATH=[thirdparty_dir]) + env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"]) + env_thirdparty = env_glslang.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_glslang.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_glslang.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index dd28c4ad4a..3238e0108e 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -33,115 +33,10 @@ #include "servers/rendering/rendering_device.h" #include <SPIRV/GlslangToSpv.h> +#include <StandAlone/ResourceLimits.h> #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> -static const TBuiltInResource default_builtin_resource = { - /*maxLights*/ 32, - /*maxClipPlanes*/ 6, - /*maxTextureUnits*/ 32, - /*maxTextureCoords*/ 32, - /*maxVertexAttribs*/ 64, - /*maxVertexUniformComponents*/ 4096, - /*maxVaryingFloats*/ 64, - /*maxVertexTextureImageUnits*/ 32, - /*maxCombinedTextureImageUnits*/ 80, - /*maxTextureImageUnits*/ 32, - /*maxFragmentUniformComponents*/ 4096, - /*maxDrawBuffers*/ 32, - /*maxVertexUniformVectors*/ 128, - /*maxVaryingVectors*/ 8, - /*maxFragmentUniformVectors*/ 16, - /*maxVertexOutputVectors*/ 16, - /*maxFragmentInputVectors*/ 15, - /*minProgramTexelOffset*/ -8, - /*maxProgramTexelOffset*/ 7, - /*maxClipDistances*/ 8, - /*maxComputeWorkGroupCountX*/ 65535, - /*maxComputeWorkGroupCountY*/ 65535, - /*maxComputeWorkGroupCountZ*/ 65535, - /*maxComputeWorkGroupSizeX*/ 1024, - /*maxComputeWorkGroupSizeY*/ 1024, - /*maxComputeWorkGroupSizeZ*/ 64, - /*maxComputeUniformComponents*/ 1024, - /*maxComputeTextureImageUnits*/ 16, - /*maxComputeImageUniforms*/ 8, - /*maxComputeAtomicCounters*/ 8, - /*maxComputeAtomicCounterBuffers*/ 1, - /*maxVaryingComponents*/ 60, - /*maxVertexOutputComponents*/ 64, - /*maxGeometryInputComponents*/ 64, - /*maxGeometryOutputComponents*/ 128, - /*maxFragmentInputComponents*/ 128, - /*maxImageUnits*/ 8, - /*maxCombinedImageUnitsAndFragmentOutputs*/ 8, - /*maxCombinedShaderOutputResources*/ 8, - /*maxImageSamples*/ 0, - /*maxVertexImageUniforms*/ 0, - /*maxTessControlImageUniforms*/ 0, - /*maxTessEvaluationImageUniforms*/ 0, - /*maxGeometryImageUniforms*/ 0, - /*maxFragmentImageUniforms*/ 8, - /*maxCombinedImageUniforms*/ 8, - /*maxGeometryTextureImageUnits*/ 16, - /*maxGeometryOutputVertices*/ 256, - /*maxGeometryTotalOutputComponents*/ 1024, - /*maxGeometryUniformComponents*/ 1024, - /*maxGeometryVaryingComponents*/ 64, - /*maxTessControlInputComponents*/ 128, - /*maxTessControlOutputComponents*/ 128, - /*maxTessControlTextureImageUnits*/ 16, - /*maxTessControlUniformComponents*/ 1024, - /*maxTessControlTotalOutputComponents*/ 4096, - /*maxTessEvaluationInputComponents*/ 128, - /*maxTessEvaluationOutputComponents*/ 128, - /*maxTessEvaluationTextureImageUnits*/ 16, - /*maxTessEvaluationUniformComponents*/ 1024, - /*maxTessPatchComponents*/ 120, - /*maxPatchVertices*/ 32, - /*maxTessGenLevel*/ 64, - /*maxViewports*/ 16, - /*maxVertexAtomicCounters*/ 0, - /*maxTessControlAtomicCounters*/ 0, - /*maxTessEvaluationAtomicCounters*/ 0, - /*maxGeometryAtomicCounters*/ 0, - /*maxFragmentAtomicCounters*/ 8, - /*maxCombinedAtomicCounters*/ 8, - /*maxAtomicCounterBindings*/ 1, - /*maxVertexAtomicCounterBuffers*/ 0, - /*maxTessControlAtomicCounterBuffers*/ 0, - /*maxTessEvaluationAtomicCounterBuffers*/ 0, - /*maxGeometryAtomicCounterBuffers*/ 0, - /*maxFragmentAtomicCounterBuffers*/ 1, - /*maxCombinedAtomicCounterBuffers*/ 1, - /*maxAtomicCounterBufferSize*/ 16384, - /*maxTransformFeedbackBuffers*/ 4, - /*maxTransformFeedbackInterleavedComponents*/ 64, - /*maxCullDistances*/ 8, - /*maxCombinedClipAndCullDistances*/ 8, - /*maxSamples*/ 4, - /*maxMeshOutputVerticesNV*/ 0, - /*maxMeshOutputPrimitivesNV*/ 0, - /*maxMeshWorkGroupSizeX_NV*/ 0, - /*maxMeshWorkGroupSizeY_NV*/ 0, - /*maxMeshWorkGroupSizeZ_NV*/ 0, - /*maxTaskWorkGroupSizeX_NV*/ 0, - /*maxTaskWorkGroupSizeY_NV*/ 0, - /*maxTaskWorkGroupSizeZ_NV*/ 0, - /*maxMeshViewCountNV*/ 0, - /*limits*/ { - /*nonInductiveForLoops*/ true, - /*whileLoops*/ true, - /*doWhileLoops*/ true, - /*generalUniformIndexing*/ true, - /*generalAttributeMatrixVectorIndexing*/ true, - /*generalVaryingIndexing*/ true, - /*generalSamplerIndexing*/ true, - /*generalVariableIndexing*/ true, - /*generalConstantMatrixVectorIndexing*/ true, - } -}; - static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error) { Vector<uint8_t> ret; @@ -175,7 +70,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage std::string pre_processed_code; //preprocess - if (!shader.preprocess(&default_builtin_resource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { + if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { if (r_error) { (*r_error) = "Failed pre-process:\n"; (*r_error) += shader.getInfoLog(); @@ -190,7 +85,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage shader.setStrings(&cs_strings, 1); //parse - if (!shader.parse(&default_builtin_resource, DefaultVersion, false, messages)) { + if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) { if (r_error) { (*r_error) = "Failed parse:\n"; (*r_error) += shader.getInfoLog(); diff --git a/modules/gltf/SCsub b/modules/gltf/SCsub new file mode 100644 index 0000000000..5d03ee8361 --- /dev/null +++ b/modules/gltf/SCsub @@ -0,0 +1,10 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_gltf = env_modules.Clone() +env_gltf.Prepend(CPPPATH=["."]) + +# Godot's own source files +env_gltf.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/gltf/config.py b/modules/gltf/config.py new file mode 100644 index 0000000000..1505a456d7 --- /dev/null +++ b/modules/gltf/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return env["tools"] and not env["disable_3d"] + + +def configure(env): + pass diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp new file mode 100644 index 0000000000..894d7150b5 --- /dev/null +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* editor_scene_exporter_gltf_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "editor_scene_exporter_gltf_plugin.h" +#include "core/config/project_settings.h" +#include "core/object/object.h" +#include "core/templates/vector.h" +#include "editor/editor_file_system.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/gui/check_box.h" +#include "scene/main/node.h" + +#include "editor/editor_node.h" + +String SceneExporterGLTFPlugin::get_name() const { + return "ConvertGLTF2"; +} + +bool SceneExporterGLTFPlugin::has_main_screen() const { + return false; +} + +SceneExporterGLTFPlugin::SceneExporterGLTFPlugin(EditorNode *p_node) { + editor = p_node; + convert_gltf2.instance(); + file_export_lib = memnew(EditorFileDialog); + editor->get_gui_base()->add_child(file_export_lib); + file_export_lib->connect("file_selected", callable_mp(this, &SceneExporterGLTFPlugin::_gltf2_dialog_action)); + file_export_lib->set_title(TTR("Export Library")); + file_export_lib->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE); + file_export_lib->set_access(EditorFileDialog::ACCESS_FILESYSTEM); + file_export_lib->clear_filters(); + file_export_lib->add_filter("*.glb"); + file_export_lib->add_filter("*.gltf"); + file_export_lib->set_title(TTR("Export Mesh GLTF2")); + String gltf_scene_name = TTR("Export GLTF..."); + add_tool_menu_item(gltf_scene_name, callable_mp(this, &SceneExporterGLTFPlugin::convert_scene_to_gltf2)); +} + +void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) { + Node *root = editor->get_tree()->get_edited_scene_root(); + if (!root) { + editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); + return; + } + List<String> deps; + convert_gltf2->save_scene(root, p_file, p_file, 0, 1000.0f, &deps); + EditorFileSystem::get_singleton()->scan_changes(); +} + +void SceneExporterGLTFPlugin::convert_scene_to_gltf2() { + Node *root = editor->get_tree()->get_edited_scene_root(); + if (!root) { + editor->show_accept(TTR("This operation can't be done without a scene."), TTR("OK")); + return; + } + String filename = String(root->get_filename().get_file().get_basename()); + if (filename.is_empty()) { + filename = root->get_name(); + } + file_export_lib->set_current_file(filename + String(".gltf")); + file_export_lib->popup_centered_ratio(); +} diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h new file mode 100644 index 0000000000..1a8910d866 --- /dev/null +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* editor_scene_exporter_gltf_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H +#define EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "editor_scene_importer_gltf.h" + +class SceneExporterGLTFPlugin : public EditorPlugin { + GDCLASS(SceneExporterGLTFPlugin, EditorPlugin); + + Ref<PackedSceneGLTF> convert_gltf2; + EditorNode *editor = nullptr; + EditorFileDialog *file_export_lib = nullptr; + void _gltf2_dialog_action(String p_file); + void convert_scene_to_gltf2(); + +public: + virtual String get_name() const override; + bool has_main_screen() const override; + SceneExporterGLTFPlugin(class EditorNode *p_node); +}; + +#endif // EDITOR_SCENE_EXPORTER_GLTF_PLUGIN_H diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp new file mode 100644 index 0000000000..51cb3a6d2e --- /dev/null +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -0,0 +1,180 @@ +/*************************************************************************/ +/* editor_scene_importer_gltf.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "core/crypto/crypto_core.h" +#include "core/io/json.h" +#include "core/math/disjoint_set.h" +#include "core/math/math_defs.h" +#include "core/os/file_access.h" +#include "core/os/os.h" +#include "editor/import/resource_importer_scene.h" +#include "modules/gltf/gltf_state.h" +#include "modules/regex/regex.h" +#include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/surface_tool.h" + +#include "modules/gltf/editor_scene_importer_gltf.h" + +uint32_t EditorSceneImporterGLTF::get_import_flags() const { + return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION; +} + +void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const { + r_extensions->push_back("gltf"); + r_extensions->push_back("glb"); +} + +Node *EditorSceneImporterGLTF::import_scene(const String &p_path, + uint32_t p_flags, int p_bake_fps, + List<String> *r_missing_deps, + Error *r_err) { + Ref<PackedSceneGLTF> importer; + importer.instance(); + return importer->import_scene(p_path, p_flags, p_bake_fps, r_missing_deps, r_err, Ref<GLTFState>()); +} + +Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path, + uint32_t p_flags, + int p_bake_fps) { + return Ref<Animation>(); +} + +void PackedSceneGLTF::_bind_methods() { + ClassDB::bind_method( + D_METHOD("export_gltf", "node", "path", "flags", "bake_fps"), + &PackedSceneGLTF::export_gltf, DEFVAL(0), DEFVAL(1000.0f)); + ClassDB::bind_method(D_METHOD("pack_gltf", "path", "flags", "bake_fps", "state"), + &PackedSceneGLTF::pack_gltf, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>())); + ClassDB::bind_method(D_METHOD("import_gltf_scene", "path", "flags", "bake_fps", "state"), + &PackedSceneGLTF::import_gltf_scene, DEFVAL(0), DEFVAL(1000.0f), DEFVAL(Ref<GLTFState>())); +} +Node *PackedSceneGLTF::import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state) { + Error err = FAILED; + List<String> deps; + return import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state); +} + +Node *PackedSceneGLTF::import_scene(const String &p_path, uint32_t p_flags, + int p_bake_fps, + List<String> *r_missing_deps, + Error *r_err, + Ref<GLTFState> r_state) { + if (r_state == Ref<GLTFState>()) { + r_state.instance(); + } + r_state->use_named_skin_binds = + p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS; + + Ref<GLTFDocument> gltf_document; + gltf_document.instance(); + Error err = gltf_document->parse(r_state, p_path); + *r_err = err; + ERR_FAIL_COND_V(err != Error::OK, nullptr); + + Node3D *root = memnew(Node3D); + for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) { + gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]); + } + gltf_document->_process_mesh_instances(r_state, root); + if (r_state->animations.size()) { + AnimationPlayer *ap = memnew(AnimationPlayer); + root->add_child(ap); + ap->set_owner(root); + for (int i = 0; i < r_state->animations.size(); i++) { + gltf_document->_import_animation(r_state, ap, i, p_bake_fps); + } + } + + return cast_to<Node3D>(root); +} + +void PackedSceneGLTF::pack_gltf(String p_path, int32_t p_flags, + real_t p_bake_fps, Ref<GLTFState> r_state) { + Error err = FAILED; + List<String> deps; + Node *root = import_scene(p_path, p_flags, p_bake_fps, &deps, &err, r_state); + ERR_FAIL_COND(err != OK); + pack(root); +} + +void PackedSceneGLTF::save_scene(Node *p_node, const String &p_path, + const String &p_src_path, uint32_t p_flags, + int p_bake_fps, List<String> *r_missing_deps, + Error *r_err) { + Error err = FAILED; + if (r_err) { + *r_err = err; + } + Ref<GLTFDocument> gltf_document; + gltf_document.instance(); + Ref<GLTFState> state; + state.instance(); + err = gltf_document->serialize(state, p_node, p_path); + if (r_err) { + *r_err = err; + } +} + +void PackedSceneGLTF::_build_parent_hierachy(Ref<GLTFState> state) { + // build the hierarchy + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) { + for (int j = 0; j < state->nodes[node_i]->children.size(); j++) { + GLTFNodeIndex child_i = state->nodes[node_i]->children[j]; + ERR_FAIL_INDEX(child_i, state->nodes.size()); + if (state->nodes.write[child_i]->parent != -1) { + continue; + } + state->nodes.write[child_i]->parent = node_i; + } + } +} + +Error PackedSceneGLTF::export_gltf(Node *p_root, String p_path, + int32_t p_flags, + real_t p_bake_fps) { + ERR_FAIL_COND_V(!p_root, FAILED); + List<String> deps; + Error err; + String path = p_path; + int32_t flags = p_flags; + real_t baked_fps = p_bake_fps; + Ref<PackedSceneGLTF> exporter; + exporter.instance(); + exporter->save_scene(p_root, path, "", flags, baked_fps, &deps, &err); + int32_t error_code = err; + if (error_code != 0) { + return Error(error_code); + } + return OK; +} diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h new file mode 100644 index 0000000000..3da987493c --- /dev/null +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -0,0 +1,96 @@ +/*************************************************************************/ +/* editor_scene_importer_gltf.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef EDITOR_SCENE_IMPORTER_GLTF_H +#define EDITOR_SCENE_IMPORTER_GLTF_H + +#include "core/config/project_settings.h" +#include "core/io/json.h" +#include "core/object/object.h" +#include "core/templates/vector.h" +#include "editor/import/resource_importer_scene.h" +#include "modules/csg/csg_shape.h" +#include "modules/gridmap/grid_map.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/multimesh_instance_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/gui/check_box.h" +#include "scene/main/node.h" +#include "scene/resources/packed_scene.h" +#include "scene/resources/surface_tool.h" + +#include "gltf_document.h" +#include "gltf_state.h" + +class AnimationPlayer; +class BoneAttachment; +class EditorSceneImporterMeshNode3D; + +#ifdef TOOLS_ENABLED +class EditorSceneImporterGLTF : public EditorSceneImporter { + GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter); + +public: + virtual uint32_t get_import_flags() const override; + virtual void get_extensions(List<String> *r_extensions) const override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, + int p_bake_fps, + List<String> *r_missing_deps = NULL, + Error *r_err = NULL) override; + virtual Ref<Animation> import_animation(const String &p_path, + uint32_t p_flags, int p_bake_fps) override; +}; +#endif + +class PackedSceneGLTF : public PackedScene { + GDCLASS(PackedSceneGLTF, PackedScene); + +protected: + static void _bind_methods(); + +public: + virtual void save_scene(Node *p_node, const String &p_path, const String &p_src_path, + uint32_t p_flags, int p_bake_fps, + List<String> *r_missing_deps, Error *r_err = NULL); + virtual void _build_parent_hierachy(Ref<GLTFState> state); + virtual Error export_gltf(Node *p_root, String p_path, int32_t p_flags = 0, + real_t p_bake_fps = 1000.0f); + virtual Node *import_scene(const String &p_path, uint32_t p_flags, + int p_bake_fps, + List<String> *r_missing_deps, + Error *r_err, + Ref<GLTFState> r_state); + virtual Node *import_gltf_scene(const String &p_path, uint32_t p_flags, float p_bake_fps, Ref<GLTFState> r_state = Ref<GLTFState>()); + virtual void pack_gltf(String p_path, int32_t p_flags = 0, + real_t p_bake_fps = 1000.0f, Ref<GLTFState> r_state = Ref<GLTFState>()); +}; +#endif // EDITOR_SCENE_IMPORTER_GLTF_H diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp new file mode 100644 index 0000000000..9267c58598 --- /dev/null +++ b/modules/gltf/gltf_accessor.cpp @@ -0,0 +1,189 @@ +/*************************************************************************/ +/* gltf_accessor.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_accessor.h" + +void GLTFAccessor::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_buffer_view"), &GLTFAccessor::get_buffer_view); + ClassDB::bind_method(D_METHOD("set_buffer_view", "buffer_view"), &GLTFAccessor::set_buffer_view); + ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFAccessor::get_byte_offset); + ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFAccessor::set_byte_offset); + ClassDB::bind_method(D_METHOD("get_component_type"), &GLTFAccessor::get_component_type); + ClassDB::bind_method(D_METHOD("set_component_type", "component_type"), &GLTFAccessor::set_component_type); + ClassDB::bind_method(D_METHOD("get_normalized"), &GLTFAccessor::get_normalized); + ClassDB::bind_method(D_METHOD("set_normalized", "normalized"), &GLTFAccessor::set_normalized); + ClassDB::bind_method(D_METHOD("get_count"), &GLTFAccessor::get_count); + ClassDB::bind_method(D_METHOD("set_count", "count"), &GLTFAccessor::set_count); + ClassDB::bind_method(D_METHOD("get_type"), &GLTFAccessor::get_type); + ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFAccessor::set_type); + ClassDB::bind_method(D_METHOD("get_min"), &GLTFAccessor::get_min); + ClassDB::bind_method(D_METHOD("set_min", "min"), &GLTFAccessor::set_min); + ClassDB::bind_method(D_METHOD("get_max"), &GLTFAccessor::get_max); + ClassDB::bind_method(D_METHOD("set_max", "max"), &GLTFAccessor::set_max); + ClassDB::bind_method(D_METHOD("get_sparse_count"), &GLTFAccessor::get_sparse_count); + ClassDB::bind_method(D_METHOD("set_sparse_count", "sparse_count"), &GLTFAccessor::set_sparse_count); + ClassDB::bind_method(D_METHOD("get_sparse_indices_buffer_view"), &GLTFAccessor::get_sparse_indices_buffer_view); + ClassDB::bind_method(D_METHOD("set_sparse_indices_buffer_view", "sparse_indices_buffer_view"), &GLTFAccessor::set_sparse_indices_buffer_view); + ClassDB::bind_method(D_METHOD("get_sparse_indices_byte_offset"), &GLTFAccessor::get_sparse_indices_byte_offset); + ClassDB::bind_method(D_METHOD("set_sparse_indices_byte_offset", "sparse_indices_byte_offset"), &GLTFAccessor::set_sparse_indices_byte_offset); + ClassDB::bind_method(D_METHOD("get_sparse_indices_component_type"), &GLTFAccessor::get_sparse_indices_component_type); + ClassDB::bind_method(D_METHOD("set_sparse_indices_component_type", "sparse_indices_component_type"), &GLTFAccessor::set_sparse_indices_component_type); + ClassDB::bind_method(D_METHOD("get_sparse_values_buffer_view"), &GLTFAccessor::get_sparse_values_buffer_view); + ClassDB::bind_method(D_METHOD("set_sparse_values_buffer_view", "sparse_values_buffer_view"), &GLTFAccessor::set_sparse_values_buffer_view); + ClassDB::bind_method(D_METHOD("get_sparse_values_byte_offset"), &GLTFAccessor::get_sparse_values_byte_offset); + ClassDB::bind_method(D_METHOD("set_sparse_values_byte_offset", "sparse_values_byte_offset"), &GLTFAccessor::set_sparse_values_byte_offset); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer_view"), "set_buffer_view", "get_buffer_view"); // GLTFBufferViewIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "component_type"), "set_component_type", "get_component_type"); // int + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "normalized"), "set_normalized", "get_normalized"); // bool + ADD_PROPERTY(PropertyInfo(Variant::INT, "count"), "set_count", "get_count"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "type"), "set_type", "get_type"); // GLTFDocument::GLTFType + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "min"), "set_min", "get_min"); // Vector<real_t> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT64_ARRAY, "max"), "set_max", "get_max"); // Vector<real_t> + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_count"), "set_sparse_count", "get_sparse_count"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_buffer_view"), "set_sparse_indices_buffer_view", "get_sparse_indices_buffer_view"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_byte_offset"), "set_sparse_indices_byte_offset", "get_sparse_indices_byte_offset"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_indices_component_type"), "set_sparse_indices_component_type", "get_sparse_indices_component_type"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_buffer_view"), "set_sparse_values_buffer_view", "get_sparse_values_buffer_view"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "sparse_values_byte_offset"), "set_sparse_values_byte_offset", "get_sparse_values_byte_offset"); // int +} + +GLTFBufferViewIndex GLTFAccessor::get_buffer_view() { + return buffer_view; +} + +void GLTFAccessor::set_buffer_view(GLTFBufferViewIndex p_buffer_view) { + buffer_view = p_buffer_view; +} + +int GLTFAccessor::get_byte_offset() { + return byte_offset; +} + +void GLTFAccessor::set_byte_offset(int p_byte_offset) { + byte_offset = p_byte_offset; +} + +int GLTFAccessor::get_component_type() { + return component_type; +} + +void GLTFAccessor::set_component_type(int p_component_type) { + component_type = p_component_type; +} + +bool GLTFAccessor::get_normalized() { + return normalized; +} + +void GLTFAccessor::set_normalized(bool p_normalized) { + normalized = p_normalized; +} + +int GLTFAccessor::get_count() { + return count; +} + +void GLTFAccessor::set_count(int p_count) { + count = p_count; +} + +int GLTFAccessor::get_type() { + return (int)type; +} + +void GLTFAccessor::set_type(int p_type) { + type = (GLTFDocument::GLTFType)p_type; // TODO: Register enum +} + +Vector<double> GLTFAccessor::get_min() { + return min; +} + +void GLTFAccessor::set_min(Vector<double> p_min) { + min = p_min; +} + +Vector<double> GLTFAccessor::get_max() { + return max; +} + +void GLTFAccessor::set_max(Vector<double> p_max) { + max = p_max; +} + +int GLTFAccessor::get_sparse_count() { + return sparse_count; +} + +void GLTFAccessor::set_sparse_count(int p_sparse_count) { + sparse_count = p_sparse_count; +} + +int GLTFAccessor::get_sparse_indices_buffer_view() { + return sparse_indices_buffer_view; +} + +void GLTFAccessor::set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view) { + sparse_indices_buffer_view = p_sparse_indices_buffer_view; +} + +int GLTFAccessor::get_sparse_indices_byte_offset() { + return sparse_indices_byte_offset; +} + +void GLTFAccessor::set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset) { + sparse_indices_byte_offset = p_sparse_indices_byte_offset; +} + +int GLTFAccessor::get_sparse_indices_component_type() { + return sparse_indices_component_type; +} + +void GLTFAccessor::set_sparse_indices_component_type(int p_sparse_indices_component_type) { + sparse_indices_component_type = p_sparse_indices_component_type; +} + +int GLTFAccessor::get_sparse_values_buffer_view() { + return sparse_values_buffer_view; +} + +void GLTFAccessor::set_sparse_values_buffer_view(int p_sparse_values_buffer_view) { + sparse_values_buffer_view = p_sparse_values_buffer_view; +} + +int GLTFAccessor::get_sparse_values_byte_offset() { + return sparse_values_byte_offset; +} + +void GLTFAccessor::set_sparse_values_byte_offset(int p_sparse_values_byte_offset) { + sparse_values_byte_offset = p_sparse_values_byte_offset; +} diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h new file mode 100644 index 0000000000..7317928848 --- /dev/null +++ b/modules/gltf/gltf_accessor.h @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* gltf_accessor.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_ACCESSOR_H +#define GLTF_ACCESSOR_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +struct GLTFAccessor : public Resource { + GDCLASS(GLTFAccessor, Resource); + friend class GLTFDocument; + +private: + GLTFBufferViewIndex buffer_view = 0; + int byte_offset = 0; + int component_type = 0; + bool normalized = false; + int count = 0; + GLTFDocument::GLTFType + type = GLTFDocument::TYPE_SCALAR; + Vector<double> min; + Vector<double> max; + int sparse_count = 0; + int sparse_indices_buffer_view = 0; + int sparse_indices_byte_offset = 0; + int sparse_indices_component_type = 0; + int sparse_values_buffer_view = 0; + int sparse_values_byte_offset = 0; + +protected: + static void _bind_methods(); + +public: + GLTFBufferViewIndex get_buffer_view(); + void set_buffer_view(GLTFBufferViewIndex p_buffer_view); + + int get_byte_offset(); + void set_byte_offset(int p_byte_offset); + + int get_component_type(); + void set_component_type(int p_component_type); + + bool get_normalized(); + void set_normalized(bool p_normalized); + + int get_count(); + void set_count(int p_count); + + int get_type(); + void set_type(int p_type); + + Vector<double> get_min(); + void set_min(Vector<double> p_min); + + Vector<double> get_max(); + void set_max(Vector<double> p_max); + + int get_sparse_count(); + void set_sparse_count(int p_sparse_count); + + int get_sparse_indices_buffer_view(); + void set_sparse_indices_buffer_view(int p_sparse_indices_buffer_view); + + int get_sparse_indices_byte_offset(); + void set_sparse_indices_byte_offset(int p_sparse_indices_byte_offset); + + int get_sparse_indices_component_type(); + void set_sparse_indices_component_type(int p_sparse_indices_component_type); + + int get_sparse_values_buffer_view(); + void set_sparse_values_buffer_view(int p_sparse_values_buffer_view); + + int get_sparse_values_byte_offset(); + void set_sparse_values_byte_offset(int p_sparse_values_byte_offset); +}; +#endif // GLTF_ACCESSOR_H diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp new file mode 100644 index 0000000000..85ba117627 --- /dev/null +++ b/modules/gltf/gltf_animation.cpp @@ -0,0 +1,53 @@ +/*************************************************************************/ +/* gltf_animation.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_animation.h" + +void GLTFAnimation::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_loop"), &GLTFAnimation::get_loop); + ClassDB::bind_method(D_METHOD("set_loop", "loop"), &GLTFAnimation::set_loop); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "get_loop"); // bool +} + +bool GLTFAnimation::get_loop() const { + return loop; +} + +void GLTFAnimation::set_loop(bool p_val) { + loop = p_val; +} + +Map<int, GLTFAnimation::Track> &GLTFAnimation::get_tracks() { + return tracks; +} + +GLTFAnimation::GLTFAnimation() { +} diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h new file mode 100644 index 0000000000..37fd1a2007 --- /dev/null +++ b/modules/gltf/gltf_animation.h @@ -0,0 +1,74 @@ +/*************************************************************************/ +/* gltf_animation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_ANIMATION_H +#define GLTF_ANIMATION_H + +#include "core/io/resource.h" + +class GLTFAnimation : public Resource { + GDCLASS(GLTFAnimation, Resource); + +protected: + static void _bind_methods(); + +public: + enum Interpolation { + INTERP_LINEAR, + INTERP_STEP, + INTERP_CATMULLROMSPLINE, + INTERP_CUBIC_SPLINE, + }; + + template <class T> + struct Channel { + Interpolation interpolation; + Vector<float> times; + Vector<T> values; + }; + + struct Track { + Channel<Vector3> translation_track; + Channel<Quat> rotation_track; + Channel<Vector3> scale_track; + Vector<Channel<float>> weight_tracks; + }; + +public: + bool get_loop() const; + void set_loop(bool p_val); + Map<int, GLTFAnimation::Track> &get_tracks(); + GLTFAnimation(); + +private: + bool loop = false; + Map<int, Track> tracks; +}; +#endif // GLTF_ANIMATION_H diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp new file mode 100644 index 0000000000..edfdad40bb --- /dev/null +++ b/modules/gltf/gltf_buffer_view.cpp @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* gltf_buffer_view.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_buffer_view.h" + +void GLTFBufferView::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer); + ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer); + ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset); + ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset); + ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length); + ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length); + ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride); + ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride); + ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices); + ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool +} + +GLTFBufferIndex GLTFBufferView::get_buffer() { + return buffer; +} + +void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) { + buffer = p_buffer; +} + +int GLTFBufferView::get_byte_offset() { + return byte_offset; +} + +void GLTFBufferView::set_byte_offset(int p_byte_offset) { + byte_offset = p_byte_offset; +} + +int GLTFBufferView::get_byte_length() { + return byte_length; +} + +void GLTFBufferView::set_byte_length(int p_byte_length) { + byte_length = p_byte_length; +} + +int GLTFBufferView::get_byte_stride() { + return byte_stride; +} + +void GLTFBufferView::set_byte_stride(int p_byte_stride) { + byte_stride = p_byte_stride; +} + +bool GLTFBufferView::get_indices() { + return indices; +} + +void GLTFBufferView::set_indices(bool p_indices) { + indices = p_indices; +} diff --git a/modules/gltf/gltf_buffer_view.h b/modules/gltf/gltf_buffer_view.h new file mode 100644 index 0000000000..0b0c8af173 --- /dev/null +++ b/modules/gltf/gltf_buffer_view.h @@ -0,0 +1,68 @@ +/*************************************************************************/ +/* gltf_buffer_view.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_BUFFER_VIEW_H +#define GLTF_BUFFER_VIEW_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFBufferView : public Resource { + GDCLASS(GLTFBufferView, Resource); + friend class GLTFDocument; + +private: + GLTFBufferIndex buffer = -1; + int byte_offset = 0; + int byte_length = 0; + int byte_stride = -1; + bool indices = false; + +protected: + static void _bind_methods(); + +public: + GLTFBufferIndex get_buffer(); + void set_buffer(GLTFBufferIndex p_buffer); + + int get_byte_offset(); + void set_byte_offset(int p_byte_offset); + + int get_byte_length(); + void set_byte_length(int p_byte_length); + + int get_byte_stride(); + void set_byte_stride(int p_byte_stride); + + bool get_indices(); + void set_indices(bool p_indices); + // matrices need to be transformed to this +}; +#endif // GLTF_BUFFER_VIEW_H diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp new file mode 100644 index 0000000000..e5cfc1cbb1 --- /dev/null +++ b/modules/gltf/gltf_camera.cpp @@ -0,0 +1,47 @@ +/*************************************************************************/ +/* gltf_camera.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_camera.h" + +void GLTFCamera::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_perspective"), &GLTFCamera::get_perspective); + ClassDB::bind_method(D_METHOD("set_perspective", "perspective"), &GLTFCamera::set_perspective); + ClassDB::bind_method(D_METHOD("get_fov_size"), &GLTFCamera::get_fov_size); + ClassDB::bind_method(D_METHOD("set_fov_size", "fov_size"), &GLTFCamera::set_fov_size); + ClassDB::bind_method(D_METHOD("get_zfar"), &GLTFCamera::get_zfar); + ClassDB::bind_method(D_METHOD("set_zfar", "zfar"), &GLTFCamera::set_zfar); + ClassDB::bind_method(D_METHOD("get_znear"), &GLTFCamera::get_znear); + ClassDB::bind_method(D_METHOD("set_znear", "znear"), &GLTFCamera::set_znear); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "perspective"), "set_perspective", "get_perspective"); // bool + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fov_size"), "set_fov_size", "get_fov_size"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "zfar"), "set_zfar", "get_zfar"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "znear"), "set_znear", "get_znear"); // float +} diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h new file mode 100644 index 0000000000..7e167af7be --- /dev/null +++ b/modules/gltf/gltf_camera.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* gltf_camera.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_CAMERA_H +#define GLTF_CAMERA_H + +#include "core/io/resource.h" + +class GLTFCamera : public Resource { + GDCLASS(GLTFCamera, Resource); + +private: + bool perspective = true; + float fov_size = 75; + float zfar = 4000; + float znear = 0.05; + +protected: + static void _bind_methods(); + +public: + bool get_perspective() const { return perspective; } + void set_perspective(bool p_val) { perspective = p_val; } + float get_fov_size() const { return fov_size; } + void set_fov_size(float p_val) { fov_size = p_val; } + float get_zfar() const { return zfar; } + void set_zfar(float p_val) { zfar = p_val; } + float get_znear() const { return znear; } + void set_znear(float p_val) { znear = p_val; } +}; +#endif // GLTF_CAMERA_H diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp new file mode 100644 index 0000000000..5eaa1741ea --- /dev/null +++ b/modules/gltf/gltf_document.cpp @@ -0,0 +1,6403 @@ +/*************************************************************************/ +/* gltf_document.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_document.h" +#include "gltf_accessor.h" +#include "gltf_animation.h" +#include "gltf_camera.h" +#include "gltf_light.h" +#include "gltf_mesh.h" +#include "gltf_node.h" +#include "gltf_skeleton.h" +#include "gltf_skin.h" +#include "gltf_spec_gloss.h" +#include "gltf_state.h" +#include "gltf_texture.h" + +#include <stdio.h> +#include <stdlib.h> + +#include "core/core_bind.h" +#include "core/crypto/crypto_core.h" +#include "core/io/json.h" +#include "core/math/disjoint_set.h" +#include "core/os/file_access.h" +#include "core/variant/typed_array.h" +#include "core/version.h" +#include "core/version_hash.gen.h" +#include "drivers/png/png_driver_common.h" +#include "editor/import/resource_importer_scene.h" +#include "modules/csg/csg_shape.h" +#include "modules/gridmap/grid_map.h" +#include "modules/regex/regex.h" +#include "scene/2d/node_2d.h" +#include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/camera_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/multimesh_instance_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/surface_tool.h" +#include <limits> + +Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { + uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); + + _convert_scene_node(state, p_root, p_root, -1, -1); + if (!state->buffers.size()) { + state->buffers.push_back(Vector<uint8_t>()); + } + + /* STEP 1 CONVERT MESH INSTANCES */ + _convert_mesh_instances(state); + + /* STEP 2 SERIALIZE CAMERAS */ + Error err = _serialize_cameras(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 3 CREATE SKINS */ + err = _serialize_skins(state); + if (err != OK) { + return Error::FAILED; + } + /* STEP 4 CREATE BONE ATTACHMENTS */ + err = _serialize_bone_attachment(state); + if (err != OK) { + return Error::FAILED; + } + /* STEP 5 SERIALIZE MESHES (we have enough info now) */ + err = _serialize_meshes(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 6 SERIALIZE TEXTURES */ + err = _serialize_materials(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 7 SERIALIZE IMAGES */ + err = _serialize_images(state, p_path); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 8 SERIALIZE TEXTURES */ + err = _serialize_textures(state); + if (err != OK) { + return Error::FAILED; + } + + // /* STEP 9 SERIALIZE ANIMATIONS */ + err = _serialize_animations(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 10 SERIALIZE ACCESSORS */ + err = _encode_accessors(state); + if (err != OK) { + return Error::FAILED; + } + + for (GLTFBufferViewIndex i = 0; i < state->buffer_views.size(); i++) { + state->buffer_views.write[i]->buffer = 0; + } + + /* STEP 11 SERIALIZE BUFFER VIEWS */ + err = _encode_buffer_views(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 12 SERIALIZE NODES */ + err = _serialize_nodes(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 13 SERIALIZE SCENE */ + err = _serialize_scenes(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 14 SERIALIZE SCENE */ + err = _serialize_lights(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 15 SERIALIZE EXTENSIONS */ + err = _serialize_extensions(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 16 SERIALIZE VERSION */ + err = _serialize_version(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 17 SERIALIZE FILE */ + err = _serialize_file(state, p_path); + if (err != OK) { + return Error::FAILED; + } + uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time; + float elapsed_sec = double(elapsed) / 1000000.0; + elapsed_sec = Math::stepify(elapsed_sec, 0.01f); + print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2)); + + return OK; +} + +Error GLTFDocument::_serialize_extensions(Ref<GLTFState> state) const { + const String texture_transform = "KHR_texture_transform"; + const String punctual_lights = "KHR_lights_punctual"; + Array extensions_used; + extensions_used.push_back(punctual_lights); + extensions_used.push_back(texture_transform); + state->json["extensionsUsed"] = extensions_used; + Array extensions_required; + extensions_required.push_back(texture_transform); + state->json["extensionsRequired"] = extensions_required; + return OK; +} + +Error GLTFDocument::_serialize_scenes(Ref<GLTFState> state) { + Array scenes; + const int loaded_scene = 0; + state->json["scene"] = loaded_scene; + + if (state->nodes.size()) { + Dictionary s; + if (!state->scene_name.is_empty()) { + s["name"] = state->scene_name; + } + + Array nodes; + nodes.push_back(0); + s["nodes"] = nodes; + scenes.push_back(s); + } + state->json["scenes"] = scenes; + + return OK; +} + +Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + if (!f) { + return err; + } + + Vector<uint8_t> array; + array.resize(f->get_len()); + f->get_buffer(array.ptrw(), array.size()); + String text; + text.parse_utf8((const char *)array.ptr(), array.size()); + + String err_txt; + int err_line; + Variant v; + err = JSON::parse(text, v, err_txt, err_line); + if (err != OK) { + _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + return err; + } + state->json = v; + + return OK; +} + +Error GLTFDocument::_serialize_bone_attachment(Ref<GLTFState> state) { + for (int skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { + for (int attachment_i = 0; attachment_i < state->skeletons[skeleton_i]->bone_attachments.size(); attachment_i++) { + BoneAttachment3D *bone_attachment = state->skeletons[skeleton_i]->bone_attachments[attachment_i]; + String bone_name = bone_attachment->get_bone_name(); + bone_name = _sanitize_bone_name(bone_name); + int32_t bone = state->skeletons[skeleton_i]->godot_skeleton->find_bone(bone_name); + ERR_CONTINUE(bone == -1); + for (int skin_i = 0; skin_i < state->skins.size(); skin_i++) { + if (state->skins[skin_i]->skeleton != skeleton_i) { + continue; + } + + for (int node_i = 0; node_i < bone_attachment->get_child_count(); node_i++) { + ERR_CONTINUE(bone >= state->skins[skin_i]->joints.size()); + _convert_scene_node(state, bone_attachment->get_child(node_i), bone_attachment->get_owner(), state->skins[skin_i]->joints[bone], 0); + } + break; + } + } + } + return OK; +} + +Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + if (!f) { + return err; + } + + uint32_t magic = f->get_32(); + ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF + f->get_32(); // version + f->get_32(); // length + + uint32_t chunk_length = f->get_32(); + uint32_t chunk_type = f->get_32(); + + ERR_FAIL_COND_V(chunk_type != 0x4E4F534A, ERR_PARSE_ERROR); //JSON + Vector<uint8_t> json_data; + json_data.resize(chunk_length); + uint32_t len = f->get_buffer(json_data.ptrw(), chunk_length); + ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT); + + String text; + text.parse_utf8((const char *)json_data.ptr(), json_data.size()); + + String err_txt; + int err_line; + Variant v; + err = JSON::parse(text, v, err_txt, err_line); + if (err != OK) { + _err_print_error("", p_path.utf8().get_data(), err_line, err_txt.utf8().get_data(), ERR_HANDLER_SCRIPT); + return err; + } + + state->json = v; + + //data? + + chunk_length = f->get_32(); + chunk_type = f->get_32(); + + if (f->eof_reached()) { + return OK; //all good + } + + ERR_FAIL_COND_V(chunk_type != 0x004E4942, ERR_PARSE_ERROR); //BIN + + state->glb_data.resize(chunk_length); + len = f->get_buffer(state->glb_data.ptrw(), chunk_length); + ERR_FAIL_COND_V(len != chunk_length, ERR_FILE_CORRUPT); + + return OK; +} + +static Array _vec3_to_arr(const Vector3 &p_vec3) { + Array array; + array.resize(3); + array[0] = p_vec3.x; + array[1] = p_vec3.y; + array[2] = p_vec3.z; + return array; +} + +static Vector3 _arr_to_vec3(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 3, Vector3()); + return Vector3(p_array[0], p_array[1], p_array[2]); +} + +static Array _quat_to_array(const Quat &p_quat) { + Array array; + array.resize(4); + array[0] = p_quat.x; + array[1] = p_quat.y; + array[2] = p_quat.z; + array[3] = p_quat.w; + return array; +} + +static Quat _arr_to_quat(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 4, Quat()); + return Quat(p_array[0], p_array[1], p_array[2], p_array[3]); +} + +static Transform _arr_to_xform(const Array &p_array) { + ERR_FAIL_COND_V(p_array.size() != 16, Transform()); + + Transform xform; + xform.basis.set_axis(Vector3::AXIS_X, Vector3(p_array[0], p_array[1], p_array[2])); + xform.basis.set_axis(Vector3::AXIS_Y, Vector3(p_array[4], p_array[5], p_array[6])); + xform.basis.set_axis(Vector3::AXIS_Z, Vector3(p_array[8], p_array[9], p_array[10])); + xform.set_origin(Vector3(p_array[12], p_array[13], p_array[14])); + + return xform; +} + +static Vector<real_t> _xform_to_array(const Transform p_transform) { + Vector<real_t> array; + array.resize(16); + Vector3 axis_x = p_transform.get_basis().get_axis(Vector3::AXIS_X); + array.write[0] = axis_x.x; + array.write[1] = axis_x.y; + array.write[2] = axis_x.z; + array.write[3] = 0.0f; + Vector3 axis_y = p_transform.get_basis().get_axis(Vector3::AXIS_Y); + array.write[4] = axis_y.x; + array.write[5] = axis_y.y; + array.write[6] = axis_y.z; + array.write[7] = 0.0f; + Vector3 axis_z = p_transform.get_basis().get_axis(Vector3::AXIS_Z); + array.write[8] = axis_z.x; + array.write[9] = axis_z.y; + array.write[10] = axis_z.z; + array.write[11] = 0.0f; + Vector3 origin = p_transform.get_origin(); + array.write[12] = origin.x; + array.write[13] = origin.y; + array.write[14] = origin.z; + array.write[15] = 1.0f; + return array; +} + +Error GLTFDocument::_serialize_nodes(Ref<GLTFState> state) { + Array nodes; + for (int i = 0; i < state->nodes.size(); i++) { + Dictionary node; + Ref<GLTFNode> n = state->nodes[i]; + Dictionary extensions; + node["extensions"] = extensions; + if (!n->get_name().is_empty()) { + node["name"] = n->get_name(); + } + if (n->camera != -1) { + node["camera"] = n->camera; + } + if (n->light != -1) { + Dictionary lights_punctual; + extensions["KHR_lights_punctual"] = lights_punctual; + lights_punctual["light"] = n->light; + } + if (n->mesh != -1) { + node["mesh"] = n->mesh; + } + if (n->skin != -1) { + node["skin"] = n->skin; + } + if (n->skeleton != -1 && n->skin < 0) { + } + if (n->xform != Transform()) { + node["matrix"] = _xform_to_array(n->xform); + } + + if (!n->rotation.is_equal_approx(Quat())) { + node["rotation"] = _quat_to_array(n->rotation); + } + + if (!n->scale.is_equal_approx(Vector3(1.0f, 1.0f, 1.0f))) { + node["scale"] = _vec3_to_arr(n->scale); + } + + if (!n->translation.is_equal_approx(Vector3())) { + node["translation"] = _vec3_to_arr(n->translation); + } + if (n->children.size()) { + Array children; + for (int j = 0; j < n->children.size(); j++) { + children.push_back(n->children[j]); + } + node["children"] = children; + } + nodes.push_back(node); + } + state->json["nodes"] = nodes; + return OK; +} + +String GLTFDocument::_sanitize_scene_name(const String &name) { + RegEx regex("([^a-zA-Z0-9_ -]+)"); + String p_name = regex.sub(name, "", true); + return p_name; +} + +String GLTFDocument::_gen_unique_name(Ref<GLTFState> state, const String &p_name) { + const String s_name = _sanitize_scene_name(p_name); + + String name; + int index = 1; + while (true) { + name = s_name; + + if (index > 1) { + name += " " + itos(index); + } + if (!state->unique_names.has(name)) { + break; + } + index++; + } + + state->unique_names.insert(name); + + return name; +} + +String GLTFDocument::_sanitize_bone_name(const String &name) { + String p_name = name.camelcase_to_underscore(true); + + RegEx pattern_nocolon(":"); + p_name = pattern_nocolon.sub(p_name, "_", true); + + RegEx pattern_noslash("/"); + p_name = pattern_noslash.sub(p_name, "_", true); + + RegEx pattern_nospace(" +"); + p_name = pattern_nospace.sub(p_name, "_", true); + + RegEx pattern_multiple("_+"); + p_name = pattern_multiple.sub(p_name, "_", true); + + RegEx pattern_padded("0+(\\d+)"); + p_name = pattern_padded.sub(p_name, "$1", true); + + return p_name; +} + +String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) { + String s_name = _sanitize_bone_name(p_name); + if (s_name.is_empty()) { + s_name = "bone"; + } + String name; + int index = 1; + while (true) { + name = s_name; + + if (index > 1) { + name += "_" + itos(index); + } + if (!state->skeletons[skel_i]->unique_names.has(name)) { + break; + } + index++; + } + + state->skeletons.write[skel_i]->unique_names.insert(name); + + return name; +} + +Error GLTFDocument::_parse_scenes(Ref<GLTFState> state) { + ERR_FAIL_COND_V(!state->json.has("scenes"), ERR_FILE_CORRUPT); + const Array &scenes = state->json["scenes"]; + int loaded_scene = 0; + if (state->json.has("scene")) { + loaded_scene = state->json["scene"]; + } else { + WARN_PRINT("The load-time scene is not defined in the glTF2 file. Picking the first scene."); + } + + if (scenes.size()) { + ERR_FAIL_COND_V(loaded_scene >= scenes.size(), ERR_FILE_CORRUPT); + const Dictionary &s = scenes[loaded_scene]; + ERR_FAIL_COND_V(!s.has("nodes"), ERR_UNAVAILABLE); + const Array &nodes = s["nodes"]; + for (int j = 0; j < nodes.size(); j++) { + state->root_nodes.push_back(nodes[j]); + } + + if (s.has("name") && s["name"] != "") { + state->scene_name = _gen_unique_name(state, s["name"]); + } else { + state->scene_name = _gen_unique_name(state, "Scene"); + } + } + + return OK; +} + +Error GLTFDocument::_parse_nodes(Ref<GLTFState> state) { + ERR_FAIL_COND_V(!state->json.has("nodes"), ERR_FILE_CORRUPT); + const Array &nodes = state->json["nodes"]; + for (int i = 0; i < nodes.size(); i++) { + Ref<GLTFNode> node; + node.instance(); + const Dictionary &n = nodes[i]; + + if (n.has("name")) { + node->set_name(n["name"]); + } + if (n.has("camera")) { + node->camera = n["camera"]; + } + if (n.has("mesh")) { + node->mesh = n["mesh"]; + } + if (n.has("skin")) { + node->skin = n["skin"]; + } + if (n.has("matrix")) { + node->xform = _arr_to_xform(n["matrix"]); + } else { + if (n.has("translation")) { + node->translation = _arr_to_vec3(n["translation"]); + } + if (n.has("rotation")) { + node->rotation = _arr_to_quat(n["rotation"]); + } + if (n.has("scale")) { + node->scale = _arr_to_vec3(n["scale"]); + } + + node->xform.basis.set_quat_scale(node->rotation, node->scale); + node->xform.origin = node->translation; + } + + if (n.has("extensions")) { + Dictionary extensions = n["extensions"]; + if (extensions.has("KHR_lights_punctual")) { + Dictionary lights_punctual = extensions["KHR_lights_punctual"]; + if (lights_punctual.has("light")) { + GLTFLightIndex light = lights_punctual["light"]; + node->light = light; + } + } + } + + if (n.has("children")) { + const Array &children = n["children"]; + for (int j = 0; j < children.size(); j++) { + node->children.push_back(children[j]); + } + } + + state->nodes.push_back(node); + } + + // build the hierarchy + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) { + for (int j = 0; j < state->nodes[node_i]->children.size(); j++) { + GLTFNodeIndex child_i = state->nodes[node_i]->children[j]; + + ERR_FAIL_INDEX_V(child_i, state->nodes.size(), ERR_FILE_CORRUPT); + ERR_CONTINUE(state->nodes[child_i]->parent != -1); //node already has a parent, wtf. + + state->nodes.write[child_i]->parent = node_i; + } + } + + _compute_node_heights(state); + + return OK; +} + +void GLTFDocument::_compute_node_heights(Ref<GLTFState> state) { + state->root_nodes.clear(); + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); ++node_i) { + Ref<GLTFNode> node = state->nodes[node_i]; + node->height = 0; + + GLTFNodeIndex current_i = node_i; + while (current_i >= 0) { + const GLTFNodeIndex parent_i = state->nodes[current_i]->parent; + if (parent_i >= 0) { + ++node->height; + } + current_i = parent_i; + } + + if (node->height == 0) { + state->root_nodes.push_back(node_i); + } + } +} + +static Vector<uint8_t> _parse_base64_uri(const String &uri) { + int start = uri.find(","); + ERR_FAIL_COND_V(start == -1, Vector<uint8_t>()); + + CharString substr = uri.right(start + 1).ascii(); + + int strlen = substr.length(); + + Vector<uint8_t> buf; + buf.resize(strlen / 4 * 3 + 1 + 1); + + size_t len = 0; + ERR_FAIL_COND_V(CryptoCore::b64_decode(buf.ptrw(), buf.size(), &len, (unsigned char *)substr.get_data(), strlen) != OK, Vector<uint8_t>()); + + buf.resize(len); + + return buf; +} +Error GLTFDocument::_encode_buffer_glb(Ref<GLTFState> state, const String &p_path) { + print_verbose("glTF: Total buffers: " + itos(state->buffers.size())); + + if (!state->buffers.size()) { + return OK; + } + Array buffers; + if (state->buffers.size()) { + Vector<uint8_t> buffer_data = state->buffers[0]; + Dictionary gltf_buffer; + + gltf_buffer["byteLength"] = buffer_data.size(); + buffers.push_back(gltf_buffer); + } + + for (GLTFBufferIndex i = 1; i < state->buffers.size() - 1; i++) { + Vector<uint8_t> buffer_data = state->buffers[i]; + Dictionary gltf_buffer; + String filename = p_path.get_basename().get_file() + itos(i) + ".bin"; + String path = p_path.get_base_dir() + "/" + filename; + Error err; + FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err); + if (!f) { + return err; + } + if (buffer_data.size() == 0) { + return OK; + } + f->create(FileAccess::ACCESS_RESOURCES); + f->store_buffer(buffer_data.ptr(), buffer_data.size()); + f->close(); + gltf_buffer["uri"] = filename; + gltf_buffer["byteLength"] = buffer_data.size(); + buffers.push_back(gltf_buffer); + } + state->json["buffers"] = buffers; + + return OK; +} + +Error GLTFDocument::_encode_buffer_bins(Ref<GLTFState> state, const String &p_path) { + print_verbose("glTF: Total buffers: " + itos(state->buffers.size())); + + if (!state->buffers.size()) { + return OK; + } + Array buffers; + + for (GLTFBufferIndex i = 0; i < state->buffers.size(); i++) { + Vector<uint8_t> buffer_data = state->buffers[i]; + Dictionary gltf_buffer; + String filename = p_path.get_basename().get_file() + itos(i) + ".bin"; + String path = p_path.get_base_dir() + "/" + filename; + Error err; + FileAccessRef f = FileAccess::open(path, FileAccess::WRITE, &err); + if (!f) { + return err; + } + if (buffer_data.size() == 0) { + return OK; + } + f->create(FileAccess::ACCESS_RESOURCES); + f->store_buffer(buffer_data.ptr(), buffer_data.size()); + f->close(); + gltf_buffer["uri"] = filename; + gltf_buffer["byteLength"] = buffer_data.size(); + buffers.push_back(gltf_buffer); + } + state->json["buffers"] = buffers; + + return OK; +} + +Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_path) { + if (!state->json.has("buffers")) { + return OK; + } + + const Array &buffers = state->json["buffers"]; + for (GLTFBufferIndex i = 0; i < buffers.size(); i++) { + if (i == 0 && state->glb_data.size()) { + state->buffers.push_back(state->glb_data); + + } else { + const Dictionary &buffer = buffers[i]; + if (buffer.has("uri")) { + Vector<uint8_t> buffer_data; + String uri = buffer["uri"]; + + if (uri.begins_with("data:")) { // Embedded data using base64. + // Validate data MIME types and throw an error if it's one we don't know/support. + if (!uri.begins_with("data:application/octet-stream;base64") && + !uri.begins_with("data:application/gltf-buffer;base64")) { + ERR_PRINT("glTF: Got buffer with an unknown URI data type: " + uri); + } + buffer_data = _parse_base64_uri(uri); + } else { // Relative path to an external image file. + uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. + buffer_data = FileAccess::get_file_as_array(uri); + ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri); + } + + ERR_FAIL_COND_V(!buffer.has("byteLength"), ERR_PARSE_ERROR); + int byteLength = buffer["byteLength"]; + ERR_FAIL_COND_V(byteLength < buffer_data.size(), ERR_PARSE_ERROR); + state->buffers.push_back(buffer_data); + } + } + } + + print_verbose("glTF: Total buffers: " + itos(state->buffers.size())); + + return OK; +} + +Error GLTFDocument::_encode_buffer_views(Ref<GLTFState> state) { + Array buffers; + for (GLTFBufferViewIndex i = 0; i < state->buffer_views.size(); i++) { + Dictionary d; + + Ref<GLTFBufferView> buffer_view = state->buffer_views[i]; + + d["buffer"] = buffer_view->buffer; + d["byteLength"] = buffer_view->byte_length; + + d["byteOffset"] = buffer_view->byte_offset; + + if (buffer_view->byte_stride != -1) { + d["byteStride"] = buffer_view->byte_stride; + } + + // TODO Sparse + // d["target"] = buffer_view->indices; + + ERR_FAIL_COND_V(!d.has("buffer"), ERR_INVALID_DATA); + ERR_FAIL_COND_V(!d.has("byteLength"), ERR_INVALID_DATA); + buffers.push_back(d); + } + print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size())); + state->json["bufferViews"] = buffers; + return OK; +} + +Error GLTFDocument::_parse_buffer_views(Ref<GLTFState> state) { + ERR_FAIL_COND_V(!state->json.has("bufferViews"), ERR_FILE_CORRUPT); + const Array &buffers = state->json["bufferViews"]; + for (GLTFBufferViewIndex i = 0; i < buffers.size(); i++) { + const Dictionary &d = buffers[i]; + + Ref<GLTFBufferView> buffer_view; + buffer_view.instance(); + + ERR_FAIL_COND_V(!d.has("buffer"), ERR_PARSE_ERROR); + buffer_view->buffer = d["buffer"]; + ERR_FAIL_COND_V(!d.has("byteLength"), ERR_PARSE_ERROR); + buffer_view->byte_length = d["byteLength"]; + + if (d.has("byteOffset")) { + buffer_view->byte_offset = d["byteOffset"]; + } + + if (d.has("byteStride")) { + buffer_view->byte_stride = d["byteStride"]; + } + + if (d.has("target")) { + const int target = d["target"]; + buffer_view->indices = target == GLTFDocument::ELEMENT_ARRAY_BUFFER; + } + + state->buffer_views.push_back(buffer_view); + } + + print_verbose("glTF: Total buffer views: " + itos(state->buffer_views.size())); + + return OK; +} + +Error GLTFDocument::_encode_accessors(Ref<GLTFState> state) { + Array accessors; + for (GLTFAccessorIndex i = 0; i < state->accessors.size(); i++) { + Dictionary d; + + Ref<GLTFAccessor> accessor = state->accessors[i]; + d["componentType"] = accessor->component_type; + d["count"] = accessor->count; + d["type"] = _get_accessor_type_name(accessor->type); + d["byteOffset"] = accessor->byte_offset; + d["normalized"] = accessor->normalized; + d["max"] = accessor->max; + d["min"] = accessor->min; + d["bufferView"] = accessor->buffer_view; //optional because it may be sparse... + + // Dictionary s; + // s["count"] = accessor->sparse_count; + // ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR); + + // s["indices"] = accessor->sparse_accessors; + // ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR); + + // Dictionary si; + + // si["bufferView"] = accessor->sparse_indices_buffer_view; + + // ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR); + // si["componentType"] = accessor->sparse_indices_component_type; + + // if (si.has("byteOffset")) { + // si["byteOffset"] = accessor->sparse_indices_byte_offset; + // } + + // ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR); + // s["indices"] = si; + // Dictionary sv; + + // sv["bufferView"] = accessor->sparse_values_buffer_view; + // if (sv.has("byteOffset")) { + // sv["byteOffset"] = accessor->sparse_values_byte_offset; + // } + // ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR); + // s["values"] = sv; + // ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR); + // d["sparse"] = s; + accessors.push_back(d); + } + + state->json["accessors"] = accessors; + ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); + print_verbose("glTF: Total accessors: " + itos(state->accessors.size())); + + return OK; +} + +String GLTFDocument::_get_accessor_type_name(const GLTFDocument::GLTFType p_type) { + if (p_type == GLTFDocument::TYPE_SCALAR) { + return "SCALAR"; + } + if (p_type == GLTFDocument::TYPE_VEC2) { + return "VEC2"; + } + if (p_type == GLTFDocument::TYPE_VEC3) { + return "VEC3"; + } + if (p_type == GLTFDocument::TYPE_VEC4) { + return "VEC4"; + } + + if (p_type == GLTFDocument::TYPE_MAT2) { + return "MAT2"; + } + if (p_type == GLTFDocument::TYPE_MAT3) { + return "MAT3"; + } + if (p_type == GLTFDocument::TYPE_MAT4) { + return "MAT4"; + } + ERR_FAIL_V("SCALAR"); +} + +GLTFDocument::GLTFType GLTFDocument::_get_type_from_str(const String &p_string) { + if (p_string == "SCALAR") + return GLTFDocument::TYPE_SCALAR; + + if (p_string == "VEC2") + return GLTFDocument::TYPE_VEC2; + if (p_string == "VEC3") + return GLTFDocument::TYPE_VEC3; + if (p_string == "VEC4") + return GLTFDocument::TYPE_VEC4; + + if (p_string == "MAT2") + return GLTFDocument::TYPE_MAT2; + if (p_string == "MAT3") + return GLTFDocument::TYPE_MAT3; + if (p_string == "MAT4") + return GLTFDocument::TYPE_MAT4; + + ERR_FAIL_V(GLTFDocument::TYPE_SCALAR); +} + +Error GLTFDocument::_parse_accessors(Ref<GLTFState> state) { + ERR_FAIL_COND_V(!state->json.has("accessors"), ERR_FILE_CORRUPT); + const Array &accessors = state->json["accessors"]; + for (GLTFAccessorIndex i = 0; i < accessors.size(); i++) { + const Dictionary &d = accessors[i]; + + Ref<GLTFAccessor> accessor; + accessor.instance(); + + ERR_FAIL_COND_V(!d.has("componentType"), ERR_PARSE_ERROR); + accessor->component_type = d["componentType"]; + ERR_FAIL_COND_V(!d.has("count"), ERR_PARSE_ERROR); + accessor->count = d["count"]; + ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); + accessor->type = _get_type_from_str(d["type"]); + + if (d.has("bufferView")) { + accessor->buffer_view = d["bufferView"]; //optional because it may be sparse... + } + + if (d.has("byteOffset")) { + accessor->byte_offset = d["byteOffset"]; + } + + if (d.has("normalized")) { + accessor->normalized = d["normalized"]; + } + + if (d.has("max")) { + accessor->max = d["max"]; + } + + if (d.has("min")) { + accessor->min = d["min"]; + } + + if (d.has("sparse")) { + //eeh.. + + const Dictionary &s = d["sparse"]; + + ERR_FAIL_COND_V(!s.has("count"), ERR_PARSE_ERROR); + accessor->sparse_count = s["count"]; + ERR_FAIL_COND_V(!s.has("indices"), ERR_PARSE_ERROR); + const Dictionary &si = s["indices"]; + + ERR_FAIL_COND_V(!si.has("bufferView"), ERR_PARSE_ERROR); + accessor->sparse_indices_buffer_view = si["bufferView"]; + ERR_FAIL_COND_V(!si.has("componentType"), ERR_PARSE_ERROR); + accessor->sparse_indices_component_type = si["componentType"]; + + if (si.has("byteOffset")) { + accessor->sparse_indices_byte_offset = si["byteOffset"]; + } + + ERR_FAIL_COND_V(!s.has("values"), ERR_PARSE_ERROR); + const Dictionary &sv = s["values"]; + + ERR_FAIL_COND_V(!sv.has("bufferView"), ERR_PARSE_ERROR); + accessor->sparse_values_buffer_view = sv["bufferView"]; + if (sv.has("byteOffset")) { + accessor->sparse_values_byte_offset = sv["byteOffset"]; + } + } + + state->accessors.push_back(accessor); + } + + print_verbose("glTF: Total accessors: " + itos(state->accessors.size())); + + return OK; +} + +double GLTFDocument::_filter_number(double p_float) { + if (Math::is_nan(p_float)) { + return 0.0f; + } + return p_float; +} + +String GLTFDocument::_get_component_type_name(const uint32_t p_component) { + switch (p_component) { + case GLTFDocument::COMPONENT_TYPE_BYTE: + return "Byte"; + case GLTFDocument::COMPONENT_TYPE_UNSIGNED_BYTE: + return "UByte"; + case GLTFDocument::COMPONENT_TYPE_SHORT: + return "Short"; + case GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT: + return "UShort"; + case GLTFDocument::COMPONENT_TYPE_INT: + return "Int"; + case GLTFDocument::COMPONENT_TYPE_FLOAT: + return "Float"; + } + + return "<Error>"; +} + +String GLTFDocument::_get_type_name(const GLTFType p_component) { + static const char *names[] = { + "float", + "vec2", + "vec3", + "vec4", + "mat2", + "mat3", + "mat4" + }; + + return names[p_component]; +} + +Error GLTFDocument::_encode_buffer_view(Ref<GLTFState> state, const double *src, const int count, const GLTFType type, const int component_type, const bool normalized, const int byte_offset, const bool for_vertex, GLTFBufferViewIndex &r_accessor) { + const int component_count_for_type[7] = { + 1, 2, 3, 4, 4, 9, 16 + }; + + const int component_count = component_count_for_type[type]; + const int component_size = _get_component_type_size(component_type); + ERR_FAIL_COND_V(component_size == 0, FAILED); + + int skip_every = 0; + int skip_bytes = 0; + //special case of alignments, as described in spec + switch (component_type) { + case COMPONENT_TYPE_BYTE: + case COMPONENT_TYPE_UNSIGNED_BYTE: { + if (type == TYPE_MAT2) { + skip_every = 2; + skip_bytes = 2; + } + if (type == TYPE_MAT3) { + skip_every = 3; + skip_bytes = 1; + } + } break; + case COMPONENT_TYPE_SHORT: + case COMPONENT_TYPE_UNSIGNED_SHORT: { + if (type == TYPE_MAT3) { + skip_every = 6; + skip_bytes = 4; + } + } break; + default: { + } + } + + Ref<GLTFBufferView> bv; + bv.instance(); + const uint32_t offset = bv->byte_offset = byte_offset; + Vector<uint8_t> &gltf_buffer = state->buffers.write[0]; + + int stride = _get_component_type_size(component_type); + if (for_vertex && stride % 4) { + stride += 4 - (stride % 4); //according to spec must be multiple of 4 + } + //use to debug + print_verbose("glTF: encoding type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); + + print_verbose("glTF: encoding accessor offset " + itos(byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(gltf_buffer.size()) + " view len " + itos(bv->byte_length)); + + const int buffer_end = (stride * (count - 1)) + _get_component_type_size(component_type); + // TODO define bv->byte_stride + bv->byte_offset = gltf_buffer.size(); + + switch (component_type) { + case COMPONENT_TYPE_BYTE: { + Vector<int8_t> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + if (normalized) { + buffer.write[dst_i] = d * 128.0; + } else { + buffer.write[dst_i] = d; + } + src++; + dst_i++; + } + } + int64_t old_size = gltf_buffer.size(); + gltf_buffer.resize(old_size + (buffer.size() * sizeof(int8_t))); + copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int8_t)); + bv->byte_length = buffer.size() * sizeof(int8_t); + } break; + case COMPONENT_TYPE_UNSIGNED_BYTE: { + Vector<uint8_t> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + if (normalized) { + buffer.write[dst_i] = d * 255.0; + } else { + buffer.write[dst_i] = d; + } + src++; + dst_i++; + } + } + gltf_buffer.append_array(buffer); + bv->byte_length = buffer.size() * sizeof(uint8_t); + } break; + case COMPONENT_TYPE_SHORT: { + Vector<int16_t> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + if (normalized) { + buffer.write[dst_i] = d * 32768.0; + } else { + buffer.write[dst_i] = d; + } + src++; + dst_i++; + } + } + int64_t old_size = gltf_buffer.size(); + gltf_buffer.resize(old_size + (buffer.size() * sizeof(int16_t))); + copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int16_t)); + bv->byte_length = buffer.size() * sizeof(int16_t); + } break; + case COMPONENT_TYPE_UNSIGNED_SHORT: { + Vector<uint16_t> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + if (normalized) { + buffer.write[dst_i] = d * 65535.0; + } else { + buffer.write[dst_i] = d; + } + src++; + dst_i++; + } + } + int64_t old_size = gltf_buffer.size(); + gltf_buffer.resize(old_size + (buffer.size() * sizeof(uint16_t))); + copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(uint16_t)); + bv->byte_length = buffer.size() * sizeof(uint16_t); + } break; + case COMPONENT_TYPE_INT: { + Vector<int> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + buffer.write[dst_i] = d; + src++; + dst_i++; + } + } + int64_t old_size = gltf_buffer.size(); + gltf_buffer.resize(old_size + (buffer.size() * sizeof(int32_t))); + copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(int32_t)); + bv->byte_length = buffer.size() * sizeof(int32_t); + } break; + case COMPONENT_TYPE_FLOAT: { + Vector<float> buffer; + buffer.resize(count * component_count); + int32_t dst_i = 0; + for (int i = 0; i < count; i++) { + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + dst_i += skip_bytes; + } + double d = *src; + buffer.write[dst_i] = d; + src++; + dst_i++; + } + } + int64_t old_size = gltf_buffer.size(); + gltf_buffer.resize(old_size + (buffer.size() * sizeof(float))); + copymem(gltf_buffer.ptrw() + old_size, buffer.ptrw(), buffer.size() * sizeof(float)); + bv->byte_length = buffer.size() * sizeof(float); + } break; + } + ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_INVALID_DATA); + + ERR_FAIL_COND_V((int)(offset + buffer_end) > gltf_buffer.size(), ERR_INVALID_DATA); + r_accessor = bv->buffer = state->buffer_views.size(); + state->buffer_views.push_back(bv); + return OK; +} + +Error GLTFDocument::_decode_buffer_view(Ref<GLTFState> state, double *dst, const GLTFBufferViewIndex p_buffer_view, const int skip_every, const int skip_bytes, const int element_size, const int count, const GLTFType type, const int component_count, const int component_type, const int component_size, const bool normalized, const int byte_offset, const bool for_vertex) { + const Ref<GLTFBufferView> bv = state->buffer_views[p_buffer_view]; + + int stride = element_size; + if (bv->byte_stride != -1) { + stride = bv->byte_stride; + } + if (for_vertex && stride % 4) { + stride += 4 - (stride % 4); //according to spec must be multiple of 4 + } + + ERR_FAIL_INDEX_V(bv->buffer, state->buffers.size(), ERR_PARSE_ERROR); + + const uint32_t offset = bv->byte_offset + byte_offset; + Vector<uint8_t> buffer = state->buffers[bv->buffer]; //copy on write, so no performance hit + const uint8_t *bufptr = buffer.ptr(); + + //use to debug + print_verbose("glTF: type " + _get_type_name(type) + " component type: " + _get_component_type_name(component_type) + " stride: " + itos(stride) + " amount " + itos(count)); + print_verbose("glTF: accessor offset " + itos(byte_offset) + " view offset: " + itos(bv->byte_offset) + " total buffer len: " + itos(buffer.size()) + " view len " + itos(bv->byte_length)); + + const int buffer_end = (stride * (count - 1)) + element_size; + ERR_FAIL_COND_V(buffer_end > bv->byte_length, ERR_PARSE_ERROR); + + ERR_FAIL_COND_V((int)(offset + buffer_end) > buffer.size(), ERR_PARSE_ERROR); + + //fill everything as doubles + + for (int i = 0; i < count; i++) { + const uint8_t *src = &bufptr[offset + i * stride]; + + for (int j = 0; j < component_count; j++) { + if (skip_every && j > 0 && (j % skip_every) == 0) { + src += skip_bytes; + } + + double d = 0; + + switch (component_type) { + case COMPONENT_TYPE_BYTE: { + int8_t b = int8_t(*src); + if (normalized) { + d = (double(b) / 128.0); + } else { + d = double(b); + } + } break; + case COMPONENT_TYPE_UNSIGNED_BYTE: { + uint8_t b = *src; + if (normalized) { + d = (double(b) / 255.0); + } else { + d = double(b); + } + } break; + case COMPONENT_TYPE_SHORT: { + int16_t s = *(int16_t *)src; + if (normalized) { + d = (double(s) / 32768.0); + } else { + d = double(s); + } + } break; + case COMPONENT_TYPE_UNSIGNED_SHORT: { + uint16_t s = *(uint16_t *)src; + if (normalized) { + d = (double(s) / 65535.0); + } else { + d = double(s); + } + } break; + case COMPONENT_TYPE_INT: { + d = *(int *)src; + } break; + case COMPONENT_TYPE_FLOAT: { + d = *(float *)src; + } break; + } + + *dst++ = d; + src += component_size; + } + } + + return OK; +} + +int GLTFDocument::_get_component_type_size(const int component_type) { + switch (component_type) { + case COMPONENT_TYPE_BYTE: + case COMPONENT_TYPE_UNSIGNED_BYTE: + return 1; + break; + case COMPONENT_TYPE_SHORT: + case COMPONENT_TYPE_UNSIGNED_SHORT: + return 2; + break; + case COMPONENT_TYPE_INT: + case COMPONENT_TYPE_FLOAT: + return 4; + break; + default: { + ERR_FAIL_V(0); + } + } + return 0; +} + +Vector<double> GLTFDocument::_decode_accessor(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + //spec, for reference: + //https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment + + ERR_FAIL_INDEX_V(p_accessor, state->accessors.size(), Vector<double>()); + + const Ref<GLTFAccessor> a = state->accessors[p_accessor]; + + const int component_count_for_type[7] = { + 1, 2, 3, 4, 4, 9, 16 + }; + + const int component_count = component_count_for_type[a->type]; + const int component_size = _get_component_type_size(a->component_type); + ERR_FAIL_COND_V(component_size == 0, Vector<double>()); + int element_size = component_count * component_size; + + int skip_every = 0; + int skip_bytes = 0; + //special case of alignments, as described in spec + switch (a->component_type) { + case COMPONENT_TYPE_BYTE: + case COMPONENT_TYPE_UNSIGNED_BYTE: { + if (a->type == TYPE_MAT2) { + skip_every = 2; + skip_bytes = 2; + element_size = 8; //override for this case + } + if (a->type == TYPE_MAT3) { + skip_every = 3; + skip_bytes = 1; + element_size = 12; //override for this case + } + } break; + case COMPONENT_TYPE_SHORT: + case COMPONENT_TYPE_UNSIGNED_SHORT: { + if (a->type == TYPE_MAT3) { + skip_every = 6; + skip_bytes = 4; + element_size = 16; //override for this case + } + } break; + default: { + } + } + + Vector<double> dst_buffer; + dst_buffer.resize(component_count * a->count); + double *dst = dst_buffer.ptrw(); + + if (a->buffer_view >= 0) { + ERR_FAIL_INDEX_V(a->buffer_view, state->buffer_views.size(), Vector<double>()); + + const Error err = _decode_buffer_view(state, dst, a->buffer_view, skip_every, skip_bytes, element_size, a->count, a->type, component_count, a->component_type, component_size, a->normalized, a->byte_offset, p_for_vertex); + if (err != OK) + return Vector<double>(); + } else { + //fill with zeros, as bufferview is not defined. + for (int i = 0; i < (a->count * component_count); i++) { + dst_buffer.write[i] = 0; + } + } + + if (a->sparse_count > 0) { + // I could not find any file using this, so this code is so far untested + Vector<double> indices; + indices.resize(a->sparse_count); + const int indices_component_size = _get_component_type_size(a->sparse_indices_component_type); + + Error err = _decode_buffer_view(state, indices.ptrw(), a->sparse_indices_buffer_view, 0, 0, indices_component_size, a->sparse_count, TYPE_SCALAR, 1, a->sparse_indices_component_type, indices_component_size, false, a->sparse_indices_byte_offset, false); + if (err != OK) + return Vector<double>(); + + Vector<double> data; + data.resize(component_count * a->sparse_count); + err = _decode_buffer_view(state, data.ptrw(), a->sparse_values_buffer_view, skip_every, skip_bytes, element_size, a->sparse_count, a->type, component_count, a->component_type, component_size, a->normalized, a->sparse_values_byte_offset, p_for_vertex); + if (err != OK) + return Vector<double>(); + + for (int i = 0; i < indices.size(); i++) { + const int write_offset = int(indices[i]) * component_count; + + for (int j = 0; j < component_count; j++) { + dst[write_offset + j] = data[i * component_count + j]; + } + } + } + + return dst_buffer; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_ints(Ref<GLTFState> state, const Vector<int32_t> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 1; + const int ret_size = p_attribs.size(); + Vector<double> attribs; + attribs.resize(ret_size); + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + attribs.write[i] = Math::stepify(p_attribs[i], 1.0); + if (i == 0) { + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = attribs[(i * element_count) + type_i]; + type_min.write[type_i] = attribs[(i * element_count) + type_i]; + } + } + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]); + type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]); + type_max.write[type_i] = _filter_number(type_max.write[type_i]); + type_min.write[type_i] = _filter_number(type_min.write[type_i]); + } + } + + ERR_FAIL_COND_V(attribs.size() == 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR; + const int component_type = GLTFDocument::COMPONENT_TYPE_INT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = ret_size; + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +Vector<int> GLTFDocument::_decode_accessor_as_ints(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<int> ret; + + if (attribs.size() == 0) + return ret; + + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size(); + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = int(attribs_ptr[i]); + } + } + return ret; +} + +Vector<float> GLTFDocument::_decode_accessor_as_floats(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<float> ret; + + if (attribs.size() == 0) + return ret; + + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size(); + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = float(attribs_ptr[i]); + } + } + return ret; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec2(Ref<GLTFState> state, const Vector<Vector2> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 2; + + const int ret_size = p_attribs.size() * element_count; + Vector<double> attribs; + attribs.resize(ret_size); + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + + for (int i = 0; i < p_attribs.size(); i++) { + Vector2 attrib = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE); + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC2; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_color(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + + const int ret_size = p_attribs.size() * 4; + Vector<double> attribs; + attribs.resize(ret_size); + + const int element_count = 4; + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Color attrib = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +void GLTFDocument::_calc_accessor_min_max(int i, const int element_count, Vector<double> &type_max, Vector<double> attribs, Vector<double> &type_min) { + if (i == 0) { + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = attribs[(i * element_count) + type_i]; + type_min.write[type_i] = attribs[(i * element_count) + type_i]; + } + } + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]); + type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]); + type_max.write[type_i] = _filter_number(type_max.write[type_i]); + type_min.write[type_i] = _filter_number(type_min.write[type_i]); + } +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_weights(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + + const int ret_size = p_attribs.size() * 4; + Vector<double> attribs; + attribs.resize(ret_size); + + const int element_count = 4; + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Color attrib = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_joints(Ref<GLTFState> state, const Vector<Color> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + + const int element_count = 4; + const int ret_size = p_attribs.size() * element_count; + Vector<double> attribs; + attribs.resize(ret_size); + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Color attrib = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(attrib.r, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(attrib.g, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::stepify(attrib.b, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::stepify(attrib.a, CMP_NORMALIZE_TOLERANCE); + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; + const int component_type = GLTFDocument::COMPONENT_TYPE_UNSIGNED_SHORT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_quats(Ref<GLTFState> state, const Vector<Quat> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 4; + + const int ret_size = p_attribs.size() * element_count; + Vector<double> attribs; + attribs.resize(ret_size); + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Quat quat = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(quat.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(quat.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::stepify(quat.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 3] = Math::stepify(quat.w, CMP_NORMALIZE_TOLERANCE); + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC4; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +Vector<Vector2> GLTFDocument::_decode_accessor_as_vec2(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Vector2> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 2 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size() / 2; + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = Vector2(attribs_ptr[i * 2 + 0], attribs_ptr[i * 2 + 1]); + } + } + return ret; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_floats(Ref<GLTFState> state, const Vector<real_t> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 1; + const int ret_size = p_attribs.size(); + Vector<double> attribs; + attribs.resize(ret_size); + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + + for (int i = 0; i < p_attribs.size(); i++) { + attribs.write[i] = Math::stepify(p_attribs[i], CMP_NORMALIZE_TOLERANCE); + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + + ERR_FAIL_COND_V(!attribs.size(), -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_SCALAR; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = ret_size; + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_vec3(Ref<GLTFState> state, const Vector<Vector3> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 3; + const int ret_size = p_attribs.size() * element_count; + Vector<double> attribs; + attribs.resize(ret_size); + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Vector3 attrib = p_attribs[i]; + attribs.write[(i * element_count) + 0] = Math::stepify(attrib.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 1] = Math::stepify(attrib.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[(i * element_count) + 2] = Math::stepify(attrib.z, CMP_NORMALIZE_TOLERANCE); + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_VEC3; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +GLTFAccessorIndex GLTFDocument::_encode_accessor_as_xform(Ref<GLTFState> state, const Vector<Transform> p_attribs, const bool p_for_vertex) { + if (p_attribs.size() == 0) { + return -1; + } + const int element_count = 16; + const int ret_size = p_attribs.size() * element_count; + Vector<double> attribs; + attribs.resize(ret_size); + + Vector<double> type_max; + type_max.resize(element_count); + Vector<double> type_min; + type_min.resize(element_count); + for (int i = 0; i < p_attribs.size(); i++) { + Transform attrib = p_attribs[i]; + Basis basis = attrib.get_basis(); + Vector3 axis_0 = basis.get_axis(Vector3::AXIS_X); + + attribs.write[i * element_count + 0] = Math::stepify(axis_0.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 1] = Math::stepify(axis_0.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 2] = Math::stepify(axis_0.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 3] = 0.0; + + Vector3 axis_1 = basis.get_axis(Vector3::AXIS_Y); + attribs.write[i * element_count + 4] = Math::stepify(axis_1.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 5] = Math::stepify(axis_1.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 6] = Math::stepify(axis_1.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 7] = 0.0; + + Vector3 axis_2 = basis.get_axis(Vector3::AXIS_Z); + attribs.write[i * element_count + 8] = Math::stepify(axis_2.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 9] = Math::stepify(axis_2.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 10] = Math::stepify(axis_2.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 11] = 0.0; + + Vector3 origin = attrib.get_origin(); + attribs.write[i * element_count + 12] = Math::stepify(origin.x, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 13] = Math::stepify(origin.y, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 14] = Math::stepify(origin.z, CMP_NORMALIZE_TOLERANCE); + attribs.write[i * element_count + 15] = 1.0; + + _calc_accessor_min_max(i, element_count, type_max, attribs, type_min); + } + ERR_FAIL_COND_V(attribs.size() % element_count != 0, -1); + + Ref<GLTFAccessor> accessor; + accessor.instance(); + GLTFBufferIndex buffer_view_i; + int64_t size = state->buffers[0].size(); + const GLTFDocument::GLTFType type = GLTFDocument::TYPE_MAT4; + const int component_type = GLTFDocument::COMPONENT_TYPE_FLOAT; + + accessor->max = type_max; + accessor->min = type_min; + accessor->normalized = false; + accessor->count = p_attribs.size(); + accessor->type = type; + accessor->component_type = component_type; + accessor->byte_offset = 0; + Error err = _encode_buffer_view(state, attribs.ptr(), p_attribs.size(), type, component_type, accessor->normalized, size, p_for_vertex, buffer_view_i); + if (err != OK) { + return -1; + } + accessor->buffer_view = buffer_view_i; + state->accessors.push_back(accessor); + return state->accessors.size() - 1; +} + +Vector<Vector3> GLTFDocument::_decode_accessor_as_vec3(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Vector3> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 3 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size() / 3; + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = Vector3(attribs_ptr[i * 3 + 0], attribs_ptr[i * 3 + 1], attribs_ptr[i * 3 + 2]); + } + } + return ret; +} + +Vector<Color> GLTFDocument::_decode_accessor_as_color(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Color> ret; + + if (attribs.size() == 0) + return ret; + + const int type = state->accessors[p_accessor]->type; + ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); + int vec_len = 3; + if (type == TYPE_VEC4) { + vec_len = 4; + } + + ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret); + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size() / vec_len; + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0); + } + } + return ret; +} +Vector<Quat> GLTFDocument::_decode_accessor_as_quat(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Quat> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); + const double *attribs_ptr = attribs.ptr(); + const int ret_size = attribs.size() / 4; + ret.resize(ret_size); + { + for (int i = 0; i < ret_size; i++) { + ret.write[i] = Quat(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]).normalized(); + } + } + return ret; +} +Vector<Transform2D> GLTFDocument::_decode_accessor_as_xform2d(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Transform2D> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret); + ret.resize(attribs.size() / 4); + for (int i = 0; i < ret.size(); i++) { + ret.write[i][0] = Vector2(attribs[i * 4 + 0], attribs[i * 4 + 1]); + ret.write[i][1] = Vector2(attribs[i * 4 + 2], attribs[i * 4 + 3]); + } + return ret; +} + +Vector<Basis> GLTFDocument::_decode_accessor_as_basis(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Basis> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 9 != 0, ret); + ret.resize(attribs.size() / 9); + for (int i = 0; i < ret.size(); i++) { + ret.write[i].set_axis(0, Vector3(attribs[i * 9 + 0], attribs[i * 9 + 1], attribs[i * 9 + 2])); + ret.write[i].set_axis(1, Vector3(attribs[i * 9 + 3], attribs[i * 9 + 4], attribs[i * 9 + 5])); + ret.write[i].set_axis(2, Vector3(attribs[i * 9 + 6], attribs[i * 9 + 7], attribs[i * 9 + 8])); + } + return ret; +} + +Vector<Transform> GLTFDocument::_decode_accessor_as_xform(Ref<GLTFState> state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { + const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); + Vector<Transform> ret; + + if (attribs.size() == 0) + return ret; + + ERR_FAIL_COND_V(attribs.size() % 16 != 0, ret); + ret.resize(attribs.size() / 16); + for (int i = 0; i < ret.size(); i++) { + ret.write[i].basis.set_axis(0, Vector3(attribs[i * 16 + 0], attribs[i * 16 + 1], attribs[i * 16 + 2])); + ret.write[i].basis.set_axis(1, Vector3(attribs[i * 16 + 4], attribs[i * 16 + 5], attribs[i * 16 + 6])); + ret.write[i].basis.set_axis(2, Vector3(attribs[i * 16 + 8], attribs[i * 16 + 9], attribs[i * 16 + 10])); + ret.write[i].set_origin(Vector3(attribs[i * 16 + 12], attribs[i * 16 + 13], attribs[i * 16 + 14])); + } + return ret; +} + +Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { + Array meshes; + for (GLTFMeshIndex gltf_mesh_i = 0; gltf_mesh_i < state->meshes.size(); gltf_mesh_i++) { + print_verbose("glTF: Serializing mesh: " + itos(gltf_mesh_i)); + Ref<EditorSceneImporterMesh> import_mesh = state->meshes.write[gltf_mesh_i]->get_mesh(); + if (import_mesh.is_null()) { + continue; + } + Array primitives; + Array targets; + Dictionary gltf_mesh; + Array target_names; + Array weights; + for (int surface_i = 0; surface_i < import_mesh->get_surface_count(); surface_i++) { + Dictionary primitive; + Mesh::PrimitiveType primitive_type = import_mesh->get_surface_primitive_type(surface_i); + switch (primitive_type) { + case Mesh::PRIMITIVE_POINTS: { + primitive["mode"] = 0; + break; + } + case Mesh::PRIMITIVE_LINES: { + primitive["mode"] = 1; + break; + } + // case Mesh::PRIMITIVE_LINE_LOOP: { + // primitive["mode"] = 2; + // break; + // } + case Mesh::PRIMITIVE_LINE_STRIP: { + primitive["mode"] = 3; + break; + } + case Mesh::PRIMITIVE_TRIANGLES: { + primitive["mode"] = 4; + break; + } + case Mesh::PRIMITIVE_TRIANGLE_STRIP: { + primitive["mode"] = 5; + break; + } + // case Mesh::PRIMITIVE_TRIANGLE_FAN: { + // primitive["mode"] = 6; + // break; + // } + default: { + ERR_FAIL_V(FAILED); + } + } + + Array array = import_mesh->get_surface_arrays(surface_i); + Dictionary attributes; + { + Vector<Vector3> a = array[Mesh::ARRAY_VERTEX]; + ERR_FAIL_COND_V(!a.size(), ERR_INVALID_DATA); + attributes["POSITION"] = _encode_accessor_as_vec3(state, a, true); + } + { + Vector<real_t> a = array[Mesh::ARRAY_TANGENT]; + if (a.size()) { + const int ret_size = a.size() / 4; + Vector<Color> attribs; + attribs.resize(ret_size); + for (int i = 0; i < ret_size; i++) { + Color out; + out.r = a[(i * 4) + 0]; + out.g = a[(i * 4) + 1]; + out.b = a[(i * 4) + 2]; + out.a = a[(i * 4) + 3]; + attribs.write[i] = out; + } + attributes["TANGENT"] = _encode_accessor_as_color(state, attribs, true); + } + } + { + Vector<Vector3> a = array[Mesh::ARRAY_NORMAL]; + if (a.size()) { + const int ret_size = a.size(); + Vector<Vector3> attribs; + attribs.resize(ret_size); + for (int i = 0; i < ret_size; i++) { + attribs.write[i] = Vector3(a[i]).normalized(); + } + attributes["NORMAL"] = _encode_accessor_as_vec3(state, attribs, true); + } + } + { + Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV]; + if (a.size()) { + attributes["TEXCOORD_0"] = _encode_accessor_as_vec2(state, a, true); + } + } + { + Vector<Vector2> a = array[Mesh::ARRAY_TEX_UV2]; + if (a.size()) { + attributes["TEXCOORD_1"] = _encode_accessor_as_vec2(state, a, true); + } + } + { + Vector<Color> a = array[Mesh::ARRAY_COLOR]; + if (a.size()) { + attributes["COLOR_0"] = _encode_accessor_as_color(state, a, true); + } + } + Map<int, int> joint_i_to_bone_i; + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); node_i++) { + GLTFSkinIndex skin_i = -1; + if (state->nodes[node_i]->mesh == gltf_mesh_i) { + skin_i = state->nodes[node_i]->skin; + } + if (skin_i != -1) { + joint_i_to_bone_i = state->skins[skin_i]->joint_i_to_bone_i; + break; + } + } + { + Array a = array[Mesh::ARRAY_BONES]; + if (a.size()) { + const int ret_size = a.size() / 4; + Vector<Color> attribs; + attribs.resize(ret_size); + { + for (int array_i = 0; array_i < attribs.size(); array_i++) { + int32_t joint_0 = a[(array_i * 4) + 0]; + int32_t joint_1 = a[(array_i * 4) + 1]; + int32_t joint_2 = a[(array_i * 4) + 2]; + int32_t joint_3 = a[(array_i * 4) + 3]; + attribs.write[array_i] = Color(joint_0, joint_1, joint_2, joint_3); + } + } + attributes["JOINTS_0"] = _encode_accessor_as_joints(state, attribs, true); + } + } + { + Array a = array[Mesh::ARRAY_WEIGHTS]; + if (a.size()) { + const int ret_size = a.size() / 4; + Vector<Color> attribs; + attribs.resize(ret_size); + for (int i = 0; i < ret_size; i++) { + attribs.write[i] = Color(a[(i * 4) + 0], a[(i * 4) + 1], a[(i * 4) + 2], a[(i * 4) + 3]); + } + attributes["WEIGHTS_0"] = _encode_accessor_as_weights(state, attribs, true); + } + } + { + Vector<int32_t> mesh_indices = array[Mesh::ARRAY_INDEX]; + if (mesh_indices.size()) { + if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) { + //swap around indices, convert ccw to cw for front face + const int is = mesh_indices.size(); + for (int k = 0; k < is; k += 3) { + SWAP(mesh_indices.write[k + 0], mesh_indices.write[k + 2]); + } + } + primitive["indices"] = _encode_accessor_as_ints(state, mesh_indices, true); + } else { + if (primitive_type == Mesh::PRIMITIVE_TRIANGLES) { + //generate indices because they need to be swapped for CW/CCW + const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX]; + Ref<SurfaceTool> st; + st.instance(); + st->create_from_triangle_arrays(array); + st->index(); + Vector<int32_t> generated_indices = st->commit_to_arrays()[Mesh::ARRAY_INDEX]; + const int vs = vertices.size(); + generated_indices.resize(vs); + { + for (int k = 0; k < vs; k += 3) { + generated_indices.write[k] = k; + generated_indices.write[k + 1] = k + 2; + generated_indices.write[k + 2] = k + 1; + } + } + primitive["indices"] = _encode_accessor_as_ints(state, generated_indices, true); + } + } + } + + primitive["attributes"] = attributes; + + //blend shapes + print_verbose("glTF: Mesh has targets"); + if (import_mesh->get_blend_shape_count()) { + ArrayMesh::BlendShapeMode shape_mode = import_mesh->get_blend_shape_mode(); + for (int morph_i = 0; morph_i < import_mesh->get_blend_shape_count(); morph_i++) { + Array array_morph = import_mesh->get_surface_blend_shape_arrays(surface_i, morph_i); + target_names.push_back(import_mesh->get_blend_shape_name(morph_i)); + Dictionary t; + Vector<Vector3> varr = array_morph[Mesh::ARRAY_VERTEX]; + Array mesh_arrays = import_mesh->get_surface_arrays(surface_i); + if (varr.size()) { + Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + if (shape_mode == ArrayMesh::BlendShapeMode::BLEND_SHAPE_MODE_NORMALIZED) { + const int max_idx = src_varr.size(); + for (int blend_i = 0; blend_i < max_idx; blend_i++) { + varr.write[blend_i] = Vector3(varr[blend_i]) - src_varr[blend_i]; + } + } + + t["POSITION"] = _encode_accessor_as_vec3(state, varr, true); + } + + Vector<Vector3> narr = array_morph[Mesh::ARRAY_NORMAL]; + if (varr.size()) { + t["NORMAL"] = _encode_accessor_as_vec3(state, narr, true); + } + Vector<real_t> tarr = array_morph[Mesh::ARRAY_TANGENT]; + if (tarr.size()) { + const int ret_size = tarr.size() / 4; + Vector<Color> attribs; + attribs.resize(ret_size); + for (int i = 0; i < ret_size; i++) { + Color tangent; + tangent.r = tarr[(i * 4) + 0]; + tangent.r = tarr[(i * 4) + 1]; + tangent.r = tarr[(i * 4) + 2]; + tangent.r = tarr[(i * 4) + 3]; + } + t["TANGENT"] = _encode_accessor_as_color(state, attribs, true); + } + targets.push_back(t); + } + } + + Ref<BaseMaterial3D> mat = import_mesh->get_surface_material(surface_i); + if (mat.is_valid()) { + Map<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Element *material_cache_i = state->material_cache.find(mat); + if (material_cache_i && material_cache_i->get() != -1) { + primitive["material"] = material_cache_i->get(); + } else { + GLTFMaterialIndex mat_i = state->materials.size(); + state->materials.push_back(mat); + primitive["material"] = mat_i; + state->material_cache.insert(mat, mat_i); + } + } + + if (targets.size()) { + primitive["targets"] = targets; + } + + primitives.push_back(primitive); + } + + Dictionary e; + e["targetNames"] = target_names; + + for (int j = 0; j < target_names.size(); j++) { + real_t weight = 0; + if (j < state->meshes.write[gltf_mesh_i]->get_blend_weights().size()) { + weight = state->meshes.write[gltf_mesh_i]->get_blend_weights()[j]; + } + weights.push_back(weight); + } + if (weights.size()) { + gltf_mesh["weights"] = weights; + } + + ERR_FAIL_COND_V(target_names.size() != weights.size(), FAILED); + + gltf_mesh["extras"] = e; + + gltf_mesh["primitives"] = primitives; + + meshes.push_back(gltf_mesh); + } + + state->json["meshes"] = meshes; + print_verbose("glTF: Total meshes: " + itos(meshes.size())); + + return OK; +} + +Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { + if (!state->json.has("meshes")) { + return OK; + } + + Array meshes = state->json["meshes"]; + for (GLTFMeshIndex i = 0; i < meshes.size(); i++) { + print_verbose("glTF: Parsing mesh: " + itos(i)); + Dictionary d = meshes[i]; + + Ref<GLTFMesh> mesh; + mesh.instance(); + bool has_vertex_color = false; + + ERR_FAIL_COND_V(!d.has("primitives"), ERR_PARSE_ERROR); + + Array primitives = d["primitives"]; + const Dictionary &extras = d.has("extras") ? (Dictionary)d["extras"] : Dictionary(); + Ref<EditorSceneImporterMesh> import_mesh; + import_mesh.instance(); + for (int j = 0; j < primitives.size(); j++) { + Dictionary p = primitives[j]; + + Array array; + array.resize(Mesh::ARRAY_MAX); + + ERR_FAIL_COND_V(!p.has("attributes"), ERR_PARSE_ERROR); + + Dictionary a = p["attributes"]; + + Mesh::PrimitiveType primitive = Mesh::PRIMITIVE_TRIANGLES; + if (p.has("mode")) { + const int mode = p["mode"]; + ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); + static const Mesh::PrimitiveType primitives2[7] = { + Mesh::PRIMITIVE_POINTS, + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted + Mesh::PRIMITIVE_LINES, + Mesh::PRIMITIVE_TRIANGLES, + Mesh::PRIMITIVE_TRIANGLE_STRIP, + Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted +#ifndef _MSC_VER +#warning line loop and triangle fan are not supported and need to be converted to lines and triangles +#endif + + }; + + primitive = primitives2[mode]; + } + + ERR_FAIL_COND_V(!a.has("POSITION"), ERR_PARSE_ERROR); + if (a.has("POSITION")) { + array[Mesh::ARRAY_VERTEX] = _decode_accessor_as_vec3(state, a["POSITION"], true); + } + if (a.has("NORMAL")) { + array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true); + } + if (a.has("TANGENT")) { + array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(state, a["TANGENT"], true); + } + if (a.has("TEXCOORD_0")) { + array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(state, a["TEXCOORD_0"], true); + } + if (a.has("TEXCOORD_1")) { + array[Mesh::ARRAY_TEX_UV2] = _decode_accessor_as_vec2(state, a["TEXCOORD_1"], true); + } + if (a.has("COLOR_0")) { + array[Mesh::ARRAY_COLOR] = _decode_accessor_as_color(state, a["COLOR_0"], true); + has_vertex_color = true; + } + if (a.has("JOINTS_0")) { + array[Mesh::ARRAY_BONES] = _decode_accessor_as_ints(state, a["JOINTS_0"], true); + } + if (a.has("WEIGHTS_0")) { + Vector<float> weights = _decode_accessor_as_floats(state, a["WEIGHTS_0"], true); + { //gltf does not seem to normalize the weights for some reason.. + int wc = weights.size(); + float *w = weights.ptrw(); + + for (int k = 0; k < wc; k += 4) { + float total = 0.0; + total += w[k + 0]; + total += w[k + 1]; + total += w[k + 2]; + total += w[k + 3]; + if (total > 0.0) { + w[k + 0] /= total; + w[k + 1] /= total; + w[k + 2] /= total; + w[k + 3] /= total; + } + } + } + array[Mesh::ARRAY_WEIGHTS] = weights; + } + + if (p.has("indices")) { + Vector<int> indices = _decode_accessor_as_ints(state, p["indices"], false); + + if (primitive == Mesh::PRIMITIVE_TRIANGLES) { + //swap around indices, convert ccw to cw for front face + + const int is = indices.size(); + int *w = indices.ptrw(); + for (int k = 0; k < is; k += 3) { + SWAP(w[k + 1], w[k + 2]); + } + } + array[Mesh::ARRAY_INDEX] = indices; + + } else if (primitive == Mesh::PRIMITIVE_TRIANGLES) { + //generate indices because they need to be swapped for CW/CCW + const Vector<Vector3> &vertices = array[Mesh::ARRAY_VERTEX]; + ERR_FAIL_COND_V(vertices.size() == 0, ERR_PARSE_ERROR); + Vector<int> indices; + const int vs = vertices.size(); + indices.resize(vs); + { + int *w = indices.ptrw(); + for (int k = 0; k < vs; k += 3) { + w[k] = k; + w[k + 1] = k + 2; + w[k + 2] = k + 1; + } + } + array[Mesh::ARRAY_INDEX] = indices; + } + + bool generate_tangents = (primitive == Mesh::PRIMITIVE_TRIANGLES && !a.has("TANGENT") && a.has("TEXCOORD_0") && a.has("NORMAL")); + + if (generate_tangents) { + //must generate mikktspace tangents.. ergh.. + Ref<SurfaceTool> st; + st.instance(); + st->create_from_triangle_arrays(array); + st->generate_tangents(); + array = st->commit_to_arrays(); + } + + Array morphs; + //blend shapes + if (p.has("targets")) { + print_verbose("glTF: Mesh has targets"); + const Array &targets = p["targets"]; + + //ideally BLEND_SHAPE_MODE_RELATIVE since gltf2 stores in displacement + //but it could require a larger refactor? + import_mesh->set_blend_shape_mode(Mesh::BLEND_SHAPE_MODE_NORMALIZED); + + if (j == 0) { + const Array &target_names = extras.has("targetNames") ? (Array)extras["targetNames"] : Array(); + for (int k = 0; k < targets.size(); k++) { + const String name = k < target_names.size() ? (String)target_names[k] : String("morph_") + itos(k); + import_mesh->add_blend_shape(name); + } + } + + for (int k = 0; k < targets.size(); k++) { + const Dictionary &t = targets[k]; + + Array array_copy; + array_copy.resize(Mesh::ARRAY_MAX); + + for (int l = 0; l < Mesh::ARRAY_MAX; l++) { + array_copy[l] = array[l]; + } + + array_copy[Mesh::ARRAY_INDEX] = Variant(); + + if (t.has("POSITION")) { + Vector<Vector3> varr = _decode_accessor_as_vec3(state, t["POSITION"], true); + const Vector<Vector3> src_varr = array[Mesh::ARRAY_VERTEX]; + const int size = src_varr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + const int max_idx = varr.size(); + varr.resize(size); + + Vector3 *w_varr = varr.ptrw(); + const Vector3 *r_varr = varr.ptr(); + const Vector3 *r_src_varr = src_varr.ptr(); + for (int l = 0; l < size; l++) { + if (l < max_idx) { + w_varr[l] = r_varr[l] + r_src_varr[l]; + } else { + w_varr[l] = r_src_varr[l]; + } + } + } + array_copy[Mesh::ARRAY_VERTEX] = varr; + } + if (t.has("NORMAL")) { + Vector<Vector3> narr = _decode_accessor_as_vec3(state, t["NORMAL"], true); + const Vector<Vector3> src_narr = array[Mesh::ARRAY_NORMAL]; + int size = src_narr.size(); + ERR_FAIL_COND_V(size == 0, ERR_PARSE_ERROR); + { + int max_idx = narr.size(); + narr.resize(size); + + Vector3 *w_narr = narr.ptrw(); + const Vector3 *r_narr = narr.ptr(); + const Vector3 *r_src_narr = src_narr.ptr(); + for (int l = 0; l < size; l++) { + if (l < max_idx) { + w_narr[l] = r_narr[l] + r_src_narr[l]; + } else { + w_narr[l] = r_src_narr[l]; + } + } + } + array_copy[Mesh::ARRAY_NORMAL] = narr; + } + if (t.has("TANGENT")) { + const Vector<Vector3> tangents_v3 = _decode_accessor_as_vec3(state, t["TANGENT"], true); + const Vector<float> src_tangents = array[Mesh::ARRAY_TANGENT]; + ERR_FAIL_COND_V(src_tangents.size() == 0, ERR_PARSE_ERROR); + + Vector<float> tangents_v4; + + { + int max_idx = tangents_v3.size(); + + int size4 = src_tangents.size(); + tangents_v4.resize(size4); + float *w4 = tangents_v4.ptrw(); + + const Vector3 *r3 = tangents_v3.ptr(); + const float *r4 = src_tangents.ptr(); + + for (int l = 0; l < size4 / 4; l++) { + if (l < max_idx) { + w4[l * 4 + 0] = r3[l].x + r4[l * 4 + 0]; + w4[l * 4 + 1] = r3[l].y + r4[l * 4 + 1]; + w4[l * 4 + 2] = r3[l].z + r4[l * 4 + 2]; + } else { + w4[l * 4 + 0] = r4[l * 4 + 0]; + w4[l * 4 + 1] = r4[l * 4 + 1]; + w4[l * 4 + 2] = r4[l * 4 + 2]; + } + w4[l * 4 + 3] = r4[l * 4 + 3]; //copy flip value + } + } + + array_copy[Mesh::ARRAY_TANGENT] = tangents_v4; + } + + if (generate_tangents) { + Ref<SurfaceTool> st; + st.instance(); + st->create_from_triangle_arrays(array_copy); + st->deindex(); + st->generate_tangents(); + array_copy = st->commit_to_arrays(); + } + + morphs.push_back(array_copy); + } + } + + //just add it + + Ref<BaseMaterial3D> mat; + if (p.has("material")) { + const int material = p["material"]; + ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT); + Ref<BaseMaterial3D> mat3d = state->materials[material]; + if (has_vertex_color) { + mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + } + mat = mat3d; + + } else if (has_vertex_color) { + Ref<StandardMaterial3D> mat3d; + mat3d.instance(); + mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat = mat3d; + } + + import_mesh->add_surface(primitive, array, morphs, Dictionary(), mat); + } + + Vector<float> blend_weights; + blend_weights.resize(import_mesh->get_blend_shape_count()); + for (int32_t weight_i = 0; weight_i < blend_weights.size(); weight_i++) { + blend_weights.write[weight_i] = 0.0f; + } + + if (d.has("weights")) { + const Array &weights = d["weights"]; + for (int j = 0; j < weights.size(); j++) { + blend_weights.write[j] = weights[j]; + } + mesh->set_blend_weights(blend_weights); + } + mesh->set_mesh(import_mesh); + + state->meshes.push_back(mesh); + } + + print_verbose("glTF: Total meshes: " + itos(state->meshes.size())); + + return OK; +} + +Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path) { + Array images; + for (int i = 0; i < state->images.size(); i++) { + Dictionary d; + + ERR_CONTINUE(state->images[i].is_null()); + + Ref<Image> image = state->images[i]->get_data(); + ERR_CONTINUE(image.is_null()); + + if (p_path.to_lower().ends_with("glb")) { + GLTFBufferViewIndex bvi; + + Ref<GLTFBufferView> bv; + bv.instance(); + + const GLTFBufferIndex bi = 0; + bv->buffer = bi; + bv->byte_offset = state->buffers[bi].size(); + ERR_FAIL_INDEX_V(bi, state->buffers.size(), ERR_PARAMETER_RANGE_ERROR); + + Vector<uint8_t> buffer; + Ref<ImageTexture> img_tex = image; + if (img_tex.is_valid()) { + image = img_tex->get_data(); + } + Error err = PNGDriverCommon::image_to_png(image, buffer); + ERR_FAIL_COND_V_MSG(err, err, "Can't convert image to PNG."); + + bv->byte_length = buffer.size(); + state->buffers.write[bi].resize(state->buffers[bi].size() + bv->byte_length); + copymem(&state->buffers.write[bi].write[bv->byte_offset], buffer.ptr(), buffer.size()); + ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT); + + state->buffer_views.push_back(bv); + bvi = state->buffer_views.size() - 1; + d["bufferView"] = bvi; + d["mimeType"] = "image/png"; + } else { + String name = state->images[i]->get_name(); + if (name.is_empty()) { + name = itos(i); + } + name = _gen_unique_name(state, name); + name = name.pad_zeros(3); + Ref<_Directory> dir; + dir.instance(); + String texture_dir = "textures"; + String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir; + dir->open(p_path.get_base_dir()); + if (!dir->dir_exists(new_texture_dir)) { + dir->make_dir(new_texture_dir); + } + name = name + ".png"; + image->save_png(new_texture_dir.plus_file(name)); + d["uri"] = texture_dir.plus_file(name); + } + images.push_back(d); + } + + print_verbose("Total images: " + itos(state->images.size())); + + if (!images.size()) { + return OK; + } + state->json["images"] = images; + + return OK; +} + +Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_path) { + if (!state->json.has("images")) { + return OK; + } + + // Ref: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#images + + const Array &images = state->json["images"]; + for (int i = 0; i < images.size(); i++) { + const Dictionary &d = images[i]; + + // glTF 2.0 supports PNG and JPEG types, which can be specified as (from spec): + // "- a URI to an external file in one of the supported images formats, or + // - a URI with embedded base64-encoded data, or + // - a reference to a bufferView; in that case mimeType must be defined." + // Since mimeType is optional for external files and base64 data, we'll have to + // fall back on letting Godot parse the data to figure out if it's PNG or JPEG. + + // We'll assume that we use either URI or bufferView, so let's warn the user + // if their image somehow uses both. And fail if it has neither. + ERR_CONTINUE_MSG(!d.has("uri") && !d.has("bufferView"), "Invalid image definition in glTF file, it should specific an 'uri' or 'bufferView'."); + if (d.has("uri") && d.has("bufferView")) { + WARN_PRINT("Invalid image definition in glTF file using both 'uri' and 'bufferView'. 'bufferView' will take precedence."); + } + + String mimetype; + if (d.has("mimeType")) { // Should be "image/png" or "image/jpeg". + mimetype = d["mimeType"]; + } + + Vector<uint8_t> data; + const uint8_t *data_ptr = nullptr; + int data_size = 0; + + if (d.has("uri")) { + // Handles the first two bullet points from the spec (embedded data, or external file). + String uri = d["uri"]; + + if (uri.begins_with("data:")) { // Embedded data using base64. + // Validate data MIME types and throw a warning if it's one we don't know/support. + if (!uri.begins_with("data:application/octet-stream;base64") && + !uri.begins_with("data:application/gltf-buffer;base64") && + !uri.begins_with("data:image/png;base64") && + !uri.begins_with("data:image/jpeg;base64")) { + WARN_PRINT(vformat("glTF: Image index '%d' uses an unsupported URI data type: %s. Skipping it.", i, uri)); + state->images.push_back(Ref<Texture2D>()); // Placeholder to keep count. + continue; + } + data = _parse_base64_uri(uri); + data_ptr = data.ptr(); + data_size = data.size(); + // mimeType is optional, but if we have it defined in the URI, let's use it. + if (mimetype.is_empty()) { + if (uri.begins_with("data:image/png;base64")) { + mimetype = "image/png"; + } else if (uri.begins_with("data:image/jpeg;base64")) { + mimetype = "image/jpeg"; + } + } + } else { // Relative path to an external image file. + uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. + // The spec says that if mimeType is defined, we should enforce it. + // So we should only rely on ResourceLoader::load if mimeType is not defined, + // otherwise we should use the same logic as for buffers. + if (mimetype == "image/png" || mimetype == "image/jpeg") { + // Load data buffer and rely on PNG and JPEG-specific logic below to load the image. + // This makes it possible to load a file with a wrong extension but correct MIME type, + // e.g. "foo.jpg" containing PNG data and with MIME type "image/png". ResourceLoader would fail. + data = FileAccess::get_file_as_array(uri); + ERR_FAIL_COND_V_MSG(data.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load image file as an array: " + uri); + data_ptr = data.ptr(); + data_size = data.size(); + } else { + // Good old ResourceLoader will rely on file extension. + Ref<Texture2D> texture = ResourceLoader::load(uri); + state->images.push_back(texture); + continue; + } + } + } else if (d.has("bufferView")) { + // Handles the third bullet point from the spec (bufferView). + ERR_FAIL_COND_V_MSG(mimetype.is_empty(), ERR_FILE_CORRUPT, + vformat("glTF: Image index '%d' specifies 'bufferView' but no 'mimeType', which is invalid.", i)); + + const GLTFBufferViewIndex bvi = d["bufferView"]; + + ERR_FAIL_INDEX_V(bvi, state->buffer_views.size(), ERR_PARAMETER_RANGE_ERROR); + + Ref<GLTFBufferView> bv = state->buffer_views[bvi]; + + const GLTFBufferIndex bi = bv->buffer; + ERR_FAIL_INDEX_V(bi, state->buffers.size(), ERR_PARAMETER_RANGE_ERROR); + + ERR_FAIL_COND_V(bv->byte_offset + bv->byte_length > state->buffers[bi].size(), ERR_FILE_CORRUPT); + + data_ptr = &state->buffers[bi][bv->byte_offset]; + data_size = bv->byte_length; + } + + Ref<Image> img; + + if (mimetype == "image/png") { // Load buffer as PNG. + ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE); + img = Image::_png_mem_loader_func(data_ptr, data_size); + } else if (mimetype == "image/jpeg") { // Loader buffer as JPEG. + ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE); + img = Image::_jpg_mem_loader_func(data_ptr, data_size); + } else { + // We can land here if we got an URI with base64-encoded data with application/* MIME type, + // and the optional mimeType property was not defined to tell us how to handle this data (or was invalid). + // So let's try PNG first, then JPEG. + ERR_FAIL_COND_V(Image::_png_mem_loader_func == nullptr, ERR_UNAVAILABLE); + img = Image::_png_mem_loader_func(data_ptr, data_size); + if (img.is_null()) { + ERR_FAIL_COND_V(Image::_jpg_mem_loader_func == nullptr, ERR_UNAVAILABLE); + img = Image::_jpg_mem_loader_func(data_ptr, data_size); + } + } + + ERR_FAIL_COND_V_MSG(img.is_null(), ERR_FILE_CORRUPT, + vformat("glTF: Couldn't load image index '%d' with its given mimetype: %s.", i, mimetype)); + + Ref<ImageTexture> t; + t.instance(); + t->create_from_image(img); + + state->images.push_back(t); + } + + print_verbose("glTF: Total images: " + itos(state->images.size())); + + return OK; +} + +Error GLTFDocument::_serialize_textures(Ref<GLTFState> state) { + if (!state->textures.size()) { + return OK; + } + + Array textures; + for (int32_t i = 0; i < state->textures.size(); i++) { + Dictionary d; + Ref<GLTFTexture> t = state->textures[i]; + ERR_CONTINUE(t->get_src_image() == -1); + d["source"] = t->get_src_image(); + textures.push_back(d); + } + state->json["textures"] = textures; + + return OK; +} + +Error GLTFDocument::_parse_textures(Ref<GLTFState> state) { + if (!state->json.has("textures")) + return OK; + + const Array &textures = state->json["textures"]; + for (GLTFTextureIndex i = 0; i < textures.size(); i++) { + const Dictionary &d = textures[i]; + + ERR_FAIL_COND_V(!d.has("source"), ERR_PARSE_ERROR); + + Ref<GLTFTexture> t; + t.instance(); + t->set_src_image(d["source"]); + state->textures.push_back(t); + } + + return OK; +} + +GLTFTextureIndex GLTFDocument::_set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture) { + ERR_FAIL_COND_V(p_texture.is_null(), -1); + Ref<GLTFTexture> gltf_texture; + gltf_texture.instance(); + ERR_FAIL_COND_V(p_texture->get_data().is_null(), -1); + GLTFImageIndex gltf_src_image_i = state->images.size(); + state->images.push_back(p_texture); + gltf_texture->set_src_image(gltf_src_image_i); + GLTFTextureIndex gltf_texture_i = state->textures.size(); + state->textures.push_back(gltf_texture); + return gltf_texture_i; +} + +Ref<Texture2D> GLTFDocument::_get_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture) { + ERR_FAIL_INDEX_V(p_texture, state->textures.size(), Ref<Texture2D>()); + const GLTFImageIndex image = state->textures[p_texture]->get_src_image(); + + ERR_FAIL_INDEX_V(image, state->images.size(), Ref<Texture2D>()); + + return state->images[image]; +} + +Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { + Array materials; + for (int32_t i = 0; i < state->materials.size(); i++) { + Dictionary d; + + Ref<BaseMaterial3D> material = state->materials[i]; + if (material.is_null()) { + materials.push_back(d); + continue; + } + if (!material->get_name().is_empty()) { + d["name"] = _gen_unique_name(state, material->get_name()); + } + { + Dictionary mr; + { + Array arr; + const Color c = material->get_albedo().to_linear(); + arr.push_back(c.r); + arr.push_back(c.g); + arr.push_back(c.b); + arr.push_back(c.a); + mr["baseColorFactor"] = arr; + } + { + Dictionary bct; + Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + GLTFTextureIndex gltf_texture_index = -1; + + if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + albedo_texture->set_name(material->get_name() + "_albedo"); + gltf_texture_index = _set_texture(state, albedo_texture); + } + if (gltf_texture_index != -1) { + bct["index"] = gltf_texture_index; + bct["extensions"] = _serialize_texture_transform_uv1(material); + mr["baseColorTexture"] = bct; + } + } + + mr["metallicFactor"] = material->get_metallic(); + mr["roughnessFactor"] = material->get_roughness(); + bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_data().is_valid(); + bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); + bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_data().is_valid(); + if (has_ao || has_roughness || has_metalness) { + Dictionary mrt; + Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); + BaseMaterial3D::TextureChannel roughness_channel = material->get_roughness_texture_channel(); + Ref<Texture2D> metallic_texture = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); + BaseMaterial3D::TextureChannel metalness_channel = material->get_metallic_texture_channel(); + Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); + BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel(); + Ref<ImageTexture> orm_texture; + orm_texture.instance(); + Ref<Image> orm_image; + orm_image.instance(); + int32_t height = 0; + int32_t width = 0; + Ref<Image> ao_image; + if (has_ao) { + height = ao_texture->get_height(); + width = ao_texture->get_width(); + ao_image = ao_texture->get_data(); + Ref<ImageTexture> img_tex = ao_image; + if (img_tex.is_valid()) { + ao_image = img_tex->get_data(); + } + if (ao_image->is_compressed()) { + ao_image->decompress(); + } + } + Ref<Image> roughness_image; + if (has_roughness) { + height = roughness_texture->get_height(); + width = roughness_texture->get_width(); + roughness_image = roughness_texture->get_data(); + Ref<ImageTexture> img_tex = roughness_image; + if (img_tex.is_valid()) { + roughness_image = img_tex->get_data(); + } + if (roughness_image->is_compressed()) { + roughness_image->decompress(); + } + } + Ref<Image> metallness_image; + if (has_metalness) { + height = metallic_texture->get_height(); + width = metallic_texture->get_width(); + metallness_image = metallic_texture->get_data(); + Ref<ImageTexture> img_tex = metallness_image; + if (img_tex.is_valid()) { + metallness_image = img_tex->get_data(); + } + if (metallness_image->is_compressed()) { + metallness_image->decompress(); + } + } + Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + if (albedo_texture.is_valid() && albedo_texture->get_data().is_valid()) { + height = albedo_texture->get_height(); + width = albedo_texture->get_width(); + } + orm_image->create(width, height, false, Image::FORMAT_RGBA8); + if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { + ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { + roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { + metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + for (int32_t h = 0; h < height; h++) { + for (int32_t w = 0; w < width; w++) { + Color c = Color(1.0f, 1.0f, 1.0f); + if (has_ao) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { + c.r = ao_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { + c.r = ao_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { + c.r = ao_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { + c.r = ao_image->get_pixel(w, h).a; + } + } + if (has_roughness) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).a; + } + } + if (has_metalness) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).a; + } + } + orm_image->set_pixel(w, h, c); + } + } + orm_image->generate_mipmaps(); + orm_texture->create_from_image(orm_image); + GLTFTextureIndex orm_texture_index = -1; + if (has_ao || has_roughness || has_metalness) { + orm_texture->set_name(material->get_name() + "_orm"); + orm_texture_index = _set_texture(state, orm_texture); + } + if (has_ao) { + Dictionary ot; + ot["index"] = orm_texture_index; + d["occlusionTexture"] = ot; + } + if (has_roughness || has_metalness) { + mrt["index"] = orm_texture_index; + mrt["extensions"] = _serialize_texture_transform_uv1(material); + mr["metallicRoughnessTexture"] = mrt; + } + } + d["pbrMetallicRoughness"] = mr; + } + + if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { + Dictionary nt; + Ref<ImageTexture> tex; + tex.instance(); + { + Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); + // Code for uncompressing RG normal maps + Ref<Image> img = normal_texture->get_data(); + Ref<ImageTexture> img_tex = img; + if (img_tex.is_valid()) { + img = img_tex->get_data(); + } + img->decompress(); + img->convert(Image::FORMAT_RGBA8); + for (int32_t y = 0; y < img->get_height(); y++) { + for (int32_t x = 0; x < img->get_width(); x++) { + Color c = img->get_pixel(x, y); + Vector2 red_green = Vector2(c.r, c.g); + red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f); + float blue = 1.0f - red_green.dot(red_green); + blue = MAX(0.0f, blue); + c.b = Math::sqrt(blue); + img->set_pixel(x, y, c); + } + } + tex->create_from_image(img); + } + Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); + GLTFTextureIndex gltf_texture_index = -1; + if (tex.is_valid() && tex->get_data().is_valid()) { + tex->set_name(material->get_name() + "_normal"); + gltf_texture_index = _set_texture(state, tex); + } + nt["scale"] = material->get_normal_scale(); + if (gltf_texture_index != -1) { + nt["index"] = gltf_texture_index; + d["normalTexture"] = nt; + } + } + + if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + const Color c = material->get_emission().to_srgb(); + Array arr; + arr.push_back(c.r); + arr.push_back(c.g); + arr.push_back(c.b); + d["emissiveFactor"] = arr; + } + if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + Dictionary et; + Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); + GLTFTextureIndex gltf_texture_index = -1; + if (emission_texture.is_valid() && emission_texture->get_data().is_valid()) { + emission_texture->set_name(material->get_name() + "_emission"); + gltf_texture_index = _set_texture(state, emission_texture); + } + + if (gltf_texture_index != -1) { + et["index"] = gltf_texture_index; + d["emissiveTexture"] = et; + } + } + const bool ds = material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED; + if (ds) { + d["doubleSided"] = ds; + } + if (material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) { + d["alphaMode"] = "MASK"; + d["alphaCutoff"] = material->get_alpha_scissor_threshold(); + } else if (material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) { + d["alphaMode"] = "BLEND"; + } + materials.push_back(d); + } + state->json["materials"] = materials; + print_verbose("Total materials: " + itos(state->materials.size())); + + return OK; +} + +Error GLTFDocument::_parse_materials(Ref<GLTFState> state) { + if (!state->json.has("materials")) + return OK; + + const Array &materials = state->json["materials"]; + for (GLTFMaterialIndex i = 0; i < materials.size(); i++) { + const Dictionary &d = materials[i]; + + Ref<StandardMaterial3D> material; + material.instance(); + if (d.has("name")) { + material->set_name(d["name"]); + } + material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + Dictionary pbr_spec_gloss_extensions; + if (d.has("extensions")) { + pbr_spec_gloss_extensions = d["extensions"]; + } + if (pbr_spec_gloss_extensions.has("KHR_materials_pbrSpecularGlossiness")) { + WARN_PRINT("Material uses a specular and glossiness workflow. Textures will be converted to roughness and metallic workflow, which may not be 100% accurate."); + Dictionary sgm = pbr_spec_gloss_extensions["KHR_materials_pbrSpecularGlossiness"]; + + Ref<GLTFSpecGloss> spec_gloss; + spec_gloss.instance(); + if (sgm.has("diffuseTexture")) { + const Dictionary &diffuse_texture_dict = sgm["diffuseTexture"]; + if (diffuse_texture_dict.has("index")) { + Ref<Texture2D> diffuse_texture = _get_texture(state, diffuse_texture_dict["index"]); + if (diffuse_texture.is_valid()) { + spec_gloss->diffuse_img = diffuse_texture->get_data(); + material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_texture); + } + } + } + if (sgm.has("diffuseFactor")) { + const Array &arr = sgm["diffuseFactor"]; + ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR); + const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); + spec_gloss->diffuse_factor = c; + material->set_albedo(spec_gloss->diffuse_factor); + } + + if (sgm.has("specularFactor")) { + const Array &arr = sgm["specularFactor"]; + ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); + spec_gloss->specular_factor = Color(arr[0], arr[1], arr[2]); + } + + if (sgm.has("glossinessFactor")) { + spec_gloss->gloss_factor = sgm["glossinessFactor"]; + material->set_roughness(1.0f - CLAMP(spec_gloss->gloss_factor, 0.0f, 1.0f)); + } + if (sgm.has("specularGlossinessTexture")) { + const Dictionary &spec_gloss_texture = sgm["specularGlossinessTexture"]; + if (spec_gloss_texture.has("index")) { + const Ref<Texture2D> orig_texture = _get_texture(state, spec_gloss_texture["index"]); + if (orig_texture.is_valid()) { + spec_gloss->spec_gloss_img = orig_texture->get_data(); + } + } + } + spec_gloss_to_rough_metal(spec_gloss, material); + + } else if (d.has("pbrMetallicRoughness")) { + const Dictionary &mr = d["pbrMetallicRoughness"]; + if (mr.has("baseColorFactor")) { + const Array &arr = mr["baseColorFactor"]; + ERR_FAIL_COND_V(arr.size() != 4, ERR_PARSE_ERROR); + const Color c = Color(arr[0], arr[1], arr[2], arr[3]).to_srgb(); + material->set_albedo(c); + } + + if (mr.has("baseColorTexture")) { + const Dictionary &bct = mr["baseColorTexture"]; + if (bct.has("index")) { + material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, _get_texture(state, bct["index"])); + } + if (!mr.has("baseColorFactor")) { + material->set_albedo(Color(1, 1, 1)); + } + _set_texture_transform_uv1(bct, material); + } + + if (mr.has("metallicFactor")) { + material->set_metallic(mr["metallicFactor"]); + } else { + material->set_metallic(1.0); + } + + if (mr.has("roughnessFactor")) { + material->set_roughness(mr["roughnessFactor"]); + } else { + material->set_roughness(1.0); + } + + if (mr.has("metallicRoughnessTexture")) { + const Dictionary &bct = mr["metallicRoughnessTexture"]; + if (bct.has("index")) { + const Ref<Texture2D> t = _get_texture(state, bct["index"]); + material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, t); + material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE); + material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, t); + material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN); + if (!mr.has("metallicFactor")) { + material->set_metallic(1); + } + if (!mr.has("roughnessFactor")) { + material->set_roughness(1); + } + } + } + } + + if (d.has("normalTexture")) { + const Dictionary &bct = d["normalTexture"]; + if (bct.has("index")) { + material->set_texture(BaseMaterial3D::TEXTURE_NORMAL, _get_texture(state, bct["index"])); + material->set_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING, true); + } + if (bct.has("scale")) { + material->set_normal_scale(bct["scale"]); + } + } + if (d.has("occlusionTexture")) { + const Dictionary &bct = d["occlusionTexture"]; + if (bct.has("index")) { + material->set_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION, _get_texture(state, bct["index"])); + material->set_ao_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_RED); + material->set_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION, true); + } + } + + if (d.has("emissiveFactor")) { + const Array &arr = d["emissiveFactor"]; + ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); + const Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); + material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true); + + material->set_emission(c); + } + + if (d.has("emissiveTexture")) { + const Dictionary &bct = d["emissiveTexture"]; + if (bct.has("index")) { + material->set_texture(BaseMaterial3D::TEXTURE_EMISSION, _get_texture(state, bct["index"])); + material->set_feature(BaseMaterial3D::FEATURE_EMISSION, true); + material->set_emission(Color(0, 0, 0)); + } + } + + if (d.has("doubleSided")) { + const bool ds = d["doubleSided"]; + if (ds) { + material->set_cull_mode(BaseMaterial3D::CULL_DISABLED); + } + } + + if (d.has("alphaMode")) { + const String &am = d["alphaMode"]; + if (am == "BLEND") { + material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_DEPTH_PRE_PASS); + } else if (am == "MASK") { + material->set_transparency(BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR); + if (d.has("alphaCutoff")) { + material->set_alpha_scissor_threshold(d["alphaCutoff"]); + } else { + material->set_alpha_scissor_threshold(0.5f); + } + } + } + state->materials.push_back(material); + } + + print_verbose("Total materials: " + itos(state->materials.size())); + + return OK; +} + +void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material) { + if (d.has("extensions")) { + const Dictionary &extensions = d["extensions"]; + if (extensions.has("KHR_texture_transform")) { + const Dictionary &texture_transform = extensions["KHR_texture_transform"]; + const Array &offset_arr = texture_transform["offset"]; + if (offset_arr.size() == 2) { + const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f); + material->set_uv1_offset(offset_vector3); + } + + const Array &scale_arr = texture_transform["scale"]; + if (scale_arr.size() == 2) { + const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f); + material->set_uv1_scale(scale_vector3); + } + } + } +} + +void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) { + if (r_spec_gloss->spec_gloss_img.is_null()) { + return; + } + if (r_spec_gloss->diffuse_img.is_null()) { + return; + } + Ref<Image> rm_img; + rm_img.instance(); + bool has_roughness = false; + bool has_metal = false; + p_material->set_roughness(1.0f); + p_material->set_metallic(1.0f); + rm_img->create(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), false, Image::FORMAT_RGBA8); + r_spec_gloss->spec_gloss_img->decompress(); + if (r_spec_gloss->diffuse_img.is_valid()) { + r_spec_gloss->diffuse_img->decompress(); + r_spec_gloss->diffuse_img->resize(r_spec_gloss->spec_gloss_img->get_width(), r_spec_gloss->spec_gloss_img->get_height(), Image::INTERPOLATE_LANCZOS); + r_spec_gloss->spec_gloss_img->resize(r_spec_gloss->diffuse_img->get_width(), r_spec_gloss->diffuse_img->get_height(), Image::INTERPOLATE_LANCZOS); + } + for (int32_t y = 0; y < r_spec_gloss->spec_gloss_img->get_height(); y++) { + for (int32_t x = 0; x < r_spec_gloss->spec_gloss_img->get_width(); x++) { + const Color specular_pixel = r_spec_gloss->spec_gloss_img->get_pixel(x, y).to_linear(); + Color specular = Color(specular_pixel.r, specular_pixel.g, specular_pixel.b); + specular *= r_spec_gloss->specular_factor; + Color diffuse = Color(1.0f, 1.0f, 1.0f); + diffuse *= r_spec_gloss->diffuse_img->get_pixel(x, y).to_linear(); + float metallic = 0.0f; + Color base_color; + spec_gloss_to_metal_base_color(specular, diffuse, base_color, metallic); + Color mr = Color(1.0f, 1.0f, 1.0f); + mr.g = specular_pixel.a; + mr.b = metallic; + if (!Math::is_equal_approx(mr.g, 1.0f)) { + has_roughness = true; + } + if (!Math::is_equal_approx(mr.b, 0.0f)) { + has_metal = true; + } + mr.g *= r_spec_gloss->gloss_factor; + mr.g = 1.0f - mr.g; + rm_img->set_pixel(x, y, mr); + if (r_spec_gloss->diffuse_img.is_valid()) { + r_spec_gloss->diffuse_img->set_pixel(x, y, base_color.to_srgb()); + } + } + } + rm_img->generate_mipmaps(); + r_spec_gloss->diffuse_img->generate_mipmaps(); + Ref<ImageTexture> diffuse_image_texture; + diffuse_image_texture.instance(); + diffuse_image_texture->create_from_image(r_spec_gloss->diffuse_img); + p_material->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, diffuse_image_texture); + Ref<ImageTexture> rm_image_texture; + rm_image_texture.instance(); + rm_image_texture->create_from_image(rm_img); + if (has_roughness) { + p_material->set_texture(BaseMaterial3D::TEXTURE_ROUGHNESS, rm_image_texture); + p_material->set_roughness_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_GREEN); + } + + if (has_metal) { + p_material->set_texture(BaseMaterial3D::TEXTURE_METALLIC, rm_image_texture); + p_material->set_metallic_texture_channel(BaseMaterial3D::TEXTURE_CHANNEL_BLUE); + } +} + +void GLTFDocument::spec_gloss_to_metal_base_color(const Color &p_specular_factor, const Color &p_diffuse, Color &r_base_color, float &r_metallic) { + const Color DIELECTRIC_SPECULAR = Color(0.04f, 0.04f, 0.04f); + Color specular = Color(p_specular_factor.r, p_specular_factor.g, p_specular_factor.b); + const float one_minus_specular_strength = 1.0f - get_max_component(specular); + const float dielectric_specular_red = DIELECTRIC_SPECULAR.r; + float brightness_diffuse = get_perceived_brightness(p_diffuse); + const float brightness_specular = get_perceived_brightness(specular); + r_metallic = solve_metallic(dielectric_specular_red, brightness_diffuse, brightness_specular, one_minus_specular_strength); + const float one_minus_metallic = 1.0f - r_metallic; + const Color base_color_from_diffuse = p_diffuse * (one_minus_specular_strength / (1.0f - dielectric_specular_red) / MAX(one_minus_metallic, CMP_EPSILON)); + const Color base_color_from_specular = (specular - (DIELECTRIC_SPECULAR * (one_minus_metallic))) * (1.0f / MAX(r_metallic, CMP_EPSILON)); + r_base_color.r = Math::lerp(base_color_from_diffuse.r, base_color_from_specular.r, r_metallic * r_metallic); + r_base_color.g = Math::lerp(base_color_from_diffuse.g, base_color_from_specular.g, r_metallic * r_metallic); + r_base_color.b = Math::lerp(base_color_from_diffuse.b, base_color_from_specular.b, r_metallic * r_metallic); + r_base_color.a = p_diffuse.a; + r_base_color.r = CLAMP(r_base_color.r, 0.0f, 1.0f); + r_base_color.g = CLAMP(r_base_color.g, 0.0f, 1.0f); + r_base_color.b = CLAMP(r_base_color.b, 0.0f, 1.0f); + r_base_color.a = CLAMP(r_base_color.a, 0.0f, 1.0f); +} + +GLTFNodeIndex GLTFDocument::_find_highest_node(Ref<GLTFState> state, const Vector<GLTFNodeIndex> &subset) { + int highest = -1; + GLTFNodeIndex best_node = -1; + + for (int i = 0; i < subset.size(); ++i) { + const GLTFNodeIndex node_i = subset[i]; + const Ref<GLTFNode> node = state->nodes[node_i]; + + if (highest == -1 || node->height < highest) { + highest = node->height; + best_node = node_i; + } + } + + return best_node; +} + +bool GLTFDocument::_capture_nodes_in_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin, const GLTFNodeIndex node_index) { + bool found_joint = false; + + for (int i = 0; i < state->nodes[node_index]->children.size(); ++i) { + found_joint |= _capture_nodes_in_skin(state, skin, state->nodes[node_index]->children[i]); + } + + if (found_joint) { + // Mark it if we happen to find another skins joint... + if (state->nodes[node_index]->joint && skin->joints.find(node_index) < 0) { + skin->joints.push_back(node_index); + } else if (skin->non_joints.find(node_index) < 0) { + skin->non_joints.push_back(node_index); + } + } + + if (skin->joints.find(node_index) > 0) { + return true; + } + + return false; +} + +void GLTFDocument::_capture_nodes_for_multirooted_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) { + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (int i = 0; i < skin->joints.size(); ++i) { + const GLTFNodeIndex node_index = skin->joints[i]; + const GLTFNodeIndex parent = state->nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (skin->joints.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> roots; + disjoint_set.get_representatives(roots); + + if (roots.size() <= 1) { + return; + } + + int maxHeight = -1; + + // Determine the max height rooted tree + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex root = roots[i]; + + if (maxHeight == -1 || state->nodes[root]->height < maxHeight) { + maxHeight = state->nodes[root]->height; + } + } + + // Go up the tree till all of the multiple roots of the skin are at the same hierarchy level. + // This sucks, but 99% of all game engines (not just Godot) would have this same issue. + for (int i = 0; i < roots.size(); ++i) { + GLTFNodeIndex current_node = roots[i]; + while (state->nodes[current_node]->height > maxHeight) { + GLTFNodeIndex parent = state->nodes[current_node]->parent; + + if (state->nodes[parent]->joint && skin->joints.find(parent) < 0) { + skin->joints.push_back(parent); + } else if (skin->non_joints.find(parent) < 0) { + skin->non_joints.push_back(parent); + } + + current_node = parent; + } + + // replace the roots + roots.write[i] = current_node; + } + + // Climb up the tree until they all have the same parent + bool all_same; + + do { + all_same = true; + const GLTFNodeIndex first_parent = state->nodes[roots[0]]->parent; + + for (int i = 1; i < roots.size(); ++i) { + all_same &= (first_parent == state->nodes[roots[i]]->parent); + } + + if (!all_same) { + for (int i = 0; i < roots.size(); ++i) { + const GLTFNodeIndex current_node = roots[i]; + const GLTFNodeIndex parent = state->nodes[current_node]->parent; + + if (state->nodes[parent]->joint && skin->joints.find(parent) < 0) { + skin->joints.push_back(parent); + } else if (skin->non_joints.find(parent) < 0) { + skin->non_joints.push_back(parent); + } + + roots.write[i] = parent; + } + } + + } while (!all_same); +} + +Error GLTFDocument::_expand_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) { + _capture_nodes_for_multirooted_skin(state, skin); + + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin->joints); + all_skin_nodes.append_array(skin->non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state->nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + + Vector<GLTFNodeIndex> out_roots; + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + + out_roots.sort(); + + for (int i = 0; i < out_roots.size(); ++i) { + _capture_nodes_in_skin(state, skin, out_roots[i]); + } + + skin->roots = out_roots; + + return OK; +} + +Error GLTFDocument::_verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin) { + // This may seem duplicated from expand_skins, but this is really a sanity check! (so it kinda is) + // In case additional interpolating logic is added to the skins, this will help ensure that you + // do not cause it to self implode into a fiery blaze + + // We are going to re-calculate the root nodes and compare them to the ones saved in the skin, + // then ensure the multiple trees (if they exist) are on the same sublevel + + // Grab all nodes that lay in between skin joints/nodes + DisjointSet<GLTFNodeIndex> disjoint_set; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin->joints); + all_skin_nodes.append_array(skin->non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state->nodes[node_index]->parent; + disjoint_set.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + disjoint_set.create_union(parent, node_index); + } + } + + Vector<GLTFNodeIndex> out_owners; + disjoint_set.get_representatives(out_owners); + + Vector<GLTFNodeIndex> out_roots; + + for (int i = 0; i < out_owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, out_owners[i]); + + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + out_roots.push_back(root); + } + + out_roots.sort(); + + ERR_FAIL_COND_V(out_roots.size() == 0, FAILED); + + // Make sure the roots are the exact same (they better be) + ERR_FAIL_COND_V(out_roots.size() != skin->roots.size(), FAILED); + for (int i = 0; i < out_roots.size(); ++i) { + ERR_FAIL_COND_V(out_roots[i] != skin->roots[i], FAILED); + } + + // Single rooted skin? Perfectly ok! + if (out_roots.size() == 1) { + return OK; + } + + // Make sure all parents of a multi-rooted skin are the SAME + const GLTFNodeIndex parent = state->nodes[out_roots[0]]->parent; + for (int i = 1; i < out_roots.size(); ++i) { + if (state->nodes[out_roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + +Error GLTFDocument::_parse_skins(Ref<GLTFState> state) { + if (!state->json.has("skins")) + return OK; + + const Array &skins = state->json["skins"]; + + // Create the base skins, and mark nodes that are joints + for (int i = 0; i < skins.size(); i++) { + const Dictionary &d = skins[i]; + + Ref<GLTFSkin> skin; + skin.instance(); + + ERR_FAIL_COND_V(!d.has("joints"), ERR_PARSE_ERROR); + + const Array &joints = d["joints"]; + + if (d.has("inverseBindMatrices")) { + skin->inverse_binds = _decode_accessor_as_xform(state, d["inverseBindMatrices"], false); + ERR_FAIL_COND_V(skin->inverse_binds.size() != joints.size(), ERR_PARSE_ERROR); + } + + for (int j = 0; j < joints.size(); j++) { + const GLTFNodeIndex node = joints[j]; + ERR_FAIL_INDEX_V(node, state->nodes.size(), ERR_PARSE_ERROR); + + skin->joints.push_back(node); + skin->joints_original.push_back(node); + + state->nodes.write[node]->joint = true; + } + + if (d.has("name")) { + skin->set_name(d["name"]); + } + + if (d.has("skeleton")) { + skin->skin_root = d["skeleton"]; + } + + state->skins.push_back(skin); + } + + for (GLTFSkinIndex i = 0; i < state->skins.size(); ++i) { + Ref<GLTFSkin> skin = state->skins.write[i]; + + // Expand the skin to capture all the extra non-joints that lie in between the actual joints, + // and expand the hierarchy to ensure multi-rooted trees lie on the same height level + ERR_FAIL_COND_V(_expand_skin(state, skin), ERR_PARSE_ERROR); + ERR_FAIL_COND_V(_verify_skin(state, skin), ERR_PARSE_ERROR); + } + + print_verbose("glTF: Total skins: " + itos(state->skins.size())); + + return OK; +} + +Error GLTFDocument::_determine_skeletons(Ref<GLTFState> state) { + // Using a disjoint set, we are going to potentially combine all skins that are actually branches + // of a main skeleton, or treat skins defining the same set of nodes as ONE skeleton. + // This is another unclear issue caused by the current glTF specification. + + DisjointSet<GLTFNodeIndex> skeleton_sets; + + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + const Ref<GLTFSkin> skin = state->skins[skin_i]; + + Vector<GLTFNodeIndex> all_skin_nodes; + all_skin_nodes.append_array(skin->joints); + all_skin_nodes.append_array(skin->non_joints); + + for (int i = 0; i < all_skin_nodes.size(); ++i) { + const GLTFNodeIndex node_index = all_skin_nodes[i]; + const GLTFNodeIndex parent = state->nodes[node_index]->parent; + skeleton_sets.insert(node_index); + + if (all_skin_nodes.find(parent) >= 0) { + skeleton_sets.create_union(parent, node_index); + } + } + + // We are going to connect the separate skin subtrees in each skin together + // so that the final roots are entire sets of valid skin trees + for (int i = 1; i < skin->roots.size(); ++i) { + skeleton_sets.create_union(skin->roots[0], skin->roots[i]); + } + } + + { // attempt to joint all touching subsets (siblings/parent are part of another skin) + Vector<GLTFNodeIndex> groups_representatives; + skeleton_sets.get_representatives(groups_representatives); + + Vector<GLTFNodeIndex> highest_group_members; + Vector<Vector<GLTFNodeIndex>> groups; + for (int i = 0; i < groups_representatives.size(); ++i) { + Vector<GLTFNodeIndex> group; + skeleton_sets.get_members(group, groups_representatives[i]); + highest_group_members.push_back(_find_highest_node(state, group)); + groups.push_back(group); + } + + for (int i = 0; i < highest_group_members.size(); ++i) { + const GLTFNodeIndex node_i = highest_group_members[i]; + + // Attach any siblings together (this needs to be done n^2/2 times) + for (int j = i + 1; j < highest_group_members.size(); ++j) { + const GLTFNodeIndex node_j = highest_group_members[j]; + + // Even if they are siblings under the root! :) + if (state->nodes[node_i]->parent == state->nodes[node_j]->parent) { + skeleton_sets.create_union(node_i, node_j); + } + } + + // Attach any parenting going on together (we need to do this n^2 times) + const GLTFNodeIndex node_i_parent = state->nodes[node_i]->parent; + if (node_i_parent >= 0) { + for (int j = 0; j < groups.size() && i != j; ++j) { + const Vector<GLTFNodeIndex> &group = groups[j]; + + if (group.find(node_i_parent) >= 0) { + const GLTFNodeIndex node_j = highest_group_members[j]; + skeleton_sets.create_union(node_i, node_j); + } + } + } + } + } + + // At this point, the skeleton groups should be finalized + Vector<GLTFNodeIndex> skeleton_owners; + skeleton_sets.get_representatives(skeleton_owners); + + // Mark all the skins actual skeletons, after we have merged them + for (GLTFSkeletonIndex skel_i = 0; skel_i < skeleton_owners.size(); ++skel_i) { + const GLTFNodeIndex skeleton_owner = skeleton_owners[skel_i]; + Ref<GLTFSkeleton> skeleton; + skeleton.instance(); + + Vector<GLTFNodeIndex> skeleton_nodes; + skeleton_sets.get_members(skeleton_nodes, skeleton_owner); + + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + Ref<GLTFSkin> skin = state->skins.write[skin_i]; + + // If any of the the skeletons nodes exist in a skin, that skin now maps to the skeleton + for (int i = 0; i < skeleton_nodes.size(); ++i) { + GLTFNodeIndex skel_node_i = skeleton_nodes[i]; + if (skin->joints.find(skel_node_i) >= 0 || skin->non_joints.find(skel_node_i) >= 0) { + skin->skeleton = skel_i; + continue; + } + } + } + + Vector<GLTFNodeIndex> non_joints; + for (int i = 0; i < skeleton_nodes.size(); ++i) { + const GLTFNodeIndex node_i = skeleton_nodes[i]; + + if (state->nodes[node_i]->joint) { + skeleton->joints.push_back(node_i); + } else { + non_joints.push_back(node_i); + } + } + + state->skeletons.push_back(skeleton); + + _reparent_non_joint_skeleton_subtrees(state, state->skeletons.write[skel_i], non_joints); + } + + for (GLTFSkeletonIndex skel_i = 0; skel_i < state->skeletons.size(); ++skel_i) { + Ref<GLTFSkeleton> skeleton = state->skeletons.write[skel_i]; + + for (int i = 0; i < skeleton->joints.size(); ++i) { + const GLTFNodeIndex node_i = skeleton->joints[i]; + Ref<GLTFNode> node = state->nodes[node_i]; + + ERR_FAIL_COND_V(!node->joint, ERR_PARSE_ERROR); + ERR_FAIL_COND_V(node->skeleton >= 0, ERR_PARSE_ERROR); + node->skeleton = skel_i; + } + + ERR_FAIL_COND_V(_determine_skeleton_roots(state, skel_i), ERR_PARSE_ERROR); + } + + return OK; +} + +Error GLTFDocument::_reparent_non_joint_skeleton_subtrees(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const Vector<GLTFNodeIndex> &non_joints) { + DisjointSet<GLTFNodeIndex> subtree_set; + + // Populate the disjoint set with ONLY non joints that are in the skeleton hierarchy (non_joints vector) + // This way we can find any joints that lie in between joints, as the current glTF specification + // mentions nothing about non-joints being in between joints of the same skin. Hopefully one day we + // can remove this code. + + // skinD depicted here explains this issue: + // https://github.com/KhronosGroup/glTF-Asset-Generator/blob/master/Output/Positive/Animation_Skin + + for (int i = 0; i < non_joints.size(); ++i) { + const GLTFNodeIndex node_i = non_joints[i]; + + subtree_set.insert(node_i); + + const GLTFNodeIndex parent_i = state->nodes[node_i]->parent; + if (parent_i >= 0 && non_joints.find(parent_i) >= 0 && !state->nodes[parent_i]->joint) { + subtree_set.create_union(parent_i, node_i); + } + } + + // Find all the non joint subtrees and re-parent them to a new "fake" joint + + Vector<GLTFNodeIndex> non_joint_subtree_roots; + subtree_set.get_representatives(non_joint_subtree_roots); + + for (int root_i = 0; root_i < non_joint_subtree_roots.size(); ++root_i) { + const GLTFNodeIndex subtree_root = non_joint_subtree_roots[root_i]; + + Vector<GLTFNodeIndex> subtree_nodes; + subtree_set.get_members(subtree_nodes, subtree_root); + + for (int subtree_i = 0; subtree_i < subtree_nodes.size(); ++subtree_i) { + ERR_FAIL_COND_V(_reparent_to_fake_joint(state, skeleton, subtree_nodes[subtree_i]), FAILED); + + // We modified the tree, recompute all the heights + _compute_node_heights(state); + } + } + + return OK; +} + +Error GLTFDocument::_reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, const GLTFNodeIndex node_index) { + Ref<GLTFNode> node = state->nodes[node_index]; + + // Can we just "steal" this joint if it is just a spatial node? + if (node->skin < 0 && node->mesh < 0 && node->camera < 0) { + node->joint = true; + // Add the joint to the skeletons joints + skeleton->joints.push_back(node_index); + return OK; + } + + GLTFNode *fake_joint = memnew(GLTFNode); + const GLTFNodeIndex fake_joint_index = state->nodes.size(); + state->nodes.push_back(fake_joint); + + // We better not be a joint, or we messed up in our logic + if (node->joint) + return FAILED; + + fake_joint->translation = node->translation; + fake_joint->rotation = node->rotation; + fake_joint->scale = node->scale; + fake_joint->xform = node->xform; + fake_joint->joint = true; + + // We can use the exact same name here, because the joint will be inside a skeleton and not the scene + fake_joint->set_name(node->get_name()); + + // Clear the nodes transforms, since it will be parented to the fake joint + node->translation = Vector3(0, 0, 0); + node->rotation = Quat(); + node->scale = Vector3(1, 1, 1); + node->xform = Transform(); + + // Transfer the node children to the fake joint + for (int child_i = 0; child_i < node->children.size(); ++child_i) { + Ref<GLTFNode> child = state->nodes[node->children[child_i]]; + child->parent = fake_joint_index; + } + + fake_joint->children = node->children; + node->children.clear(); + + // add the fake joint to the parent and remove the original joint + if (node->parent >= 0) { + Ref<GLTFNode> parent = state->nodes[node->parent]; + parent->children.erase(node_index); + parent->children.push_back(fake_joint_index); + fake_joint->parent = node->parent; + } + + // Add the node to the fake joint + fake_joint->children.push_back(node_index); + node->parent = fake_joint_index; + node->fake_joint_parent = fake_joint_index; + + // Add the fake joint to the skeletons joints + skeleton->joints.push_back(fake_joint_index); + + // Replace skin_skeletons with fake joints if we must. + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + Ref<GLTFSkin> skin = state->skins.write[skin_i]; + if (skin->skin_root == node_index) { + skin->skin_root = fake_joint_index; + } + } + + return OK; +} + +Error GLTFDocument::_determine_skeleton_roots(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i) { + DisjointSet<GLTFNodeIndex> disjoint_set; + + for (GLTFNodeIndex i = 0; i < state->nodes.size(); ++i) { + const Ref<GLTFNode> node = state->nodes[i]; + + if (node->skeleton != skel_i) { + continue; + } + + disjoint_set.insert(i); + + if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) { + disjoint_set.create_union(node->parent, i); + } + } + + Ref<GLTFSkeleton> skeleton = state->skeletons.write[skel_i]; + + Vector<GLTFNodeIndex> owners; + disjoint_set.get_representatives(owners); + + Vector<GLTFNodeIndex> roots; + + for (int i = 0; i < owners.size(); ++i) { + Vector<GLTFNodeIndex> set; + disjoint_set.get_members(set, owners[i]); + const GLTFNodeIndex root = _find_highest_node(state, set); + ERR_FAIL_COND_V(root < 0, FAILED); + roots.push_back(root); + } + + roots.sort(); + + skeleton->roots = roots; + + if (roots.size() == 0) { + return FAILED; + } else if (roots.size() == 1) { + return OK; + } + + // Check that the subtrees have the same parent root + const GLTFNodeIndex parent = state->nodes[roots[0]]->parent; + for (int i = 1; i < roots.size(); ++i) { + if (state->nodes[roots[i]]->parent != parent) { + return FAILED; + } + } + + return OK; +} + +Error GLTFDocument::_create_skeletons(Ref<GLTFState> state) { + for (GLTFSkeletonIndex skel_i = 0; skel_i < state->skeletons.size(); ++skel_i) { + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; + + Skeleton3D *skeleton = memnew(Skeleton3D); + gltf_skeleton->godot_skeleton = skeleton; + + // Make a unique name, no gltf node represents this skeleton + skeleton->set_name(_gen_unique_name(state, "Skeleton3D")); + + List<GLTFNodeIndex> bones; + + for (int i = 0; i < gltf_skeleton->roots.size(); ++i) { + bones.push_back(gltf_skeleton->roots[i]); + } + + // Make the skeleton creation deterministic by going through the roots in + // a sorted order, and DEPTH FIRST + bones.sort(); + + while (!bones.is_empty()) { + const GLTFNodeIndex node_i = bones.front()->get(); + bones.pop_front(); + + Ref<GLTFNode> node = state->nodes[node_i]; + ERR_FAIL_COND_V(node->skeleton != skel_i, FAILED); + + { // Add all child nodes to the stack (deterministically) + Vector<GLTFNodeIndex> child_nodes; + for (int i = 0; i < node->children.size(); ++i) { + const GLTFNodeIndex child_i = node->children[i]; + if (state->nodes[child_i]->skeleton == skel_i) { + child_nodes.push_back(child_i); + } + } + + // Depth first insertion + child_nodes.sort(); + for (int i = child_nodes.size() - 1; i >= 0; --i) { + bones.push_front(child_nodes[i]); + } + } + + const int bone_index = skeleton->get_bone_count(); + + if (node->get_name().is_empty()) { + node->set_name("bone"); + } + + node->set_name(_gen_unique_bone_name(state, skel_i, node->get_name())); + + skeleton->add_bone(node->get_name()); + skeleton->set_bone_rest(bone_index, node->xform); + + if (node->parent >= 0 && state->nodes[node->parent]->skeleton == skel_i) { + const int bone_parent = skeleton->find_bone(state->nodes[node->parent]->get_name()); + ERR_FAIL_COND_V(bone_parent < 0, FAILED); + skeleton->set_bone_parent(bone_index, skeleton->find_bone(state->nodes[node->parent]->get_name())); + } + + state->scene_nodes.insert(node_i, skeleton); + } + } + + ERR_FAIL_COND_V(_map_skin_joints_indices_to_skeleton_bone_indices(state), ERR_PARSE_ERROR); + + return OK; +} + +Error GLTFDocument::_map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFState> state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + Ref<GLTFSkin> skin = state->skins.write[skin_i]; + + Ref<GLTFSkeleton> skeleton = state->skeletons[skin->skeleton]; + + for (int joint_index = 0; joint_index < skin->joints_original.size(); ++joint_index) { + const GLTFNodeIndex node_i = skin->joints_original[joint_index]; + const Ref<GLTFNode> node = state->nodes[node_i]; + + const int bone_index = skeleton->godot_skeleton->find_bone(node->get_name()); + ERR_FAIL_COND_V(bone_index < 0, FAILED); + + skin->joint_i_to_bone_i.insert(joint_index, bone_index); + } + } + + return OK; +} + +Error GLTFDocument::_serialize_skins(Ref<GLTFState> state) { + _remove_duplicate_skins(state); + return OK; +} + +Error GLTFDocument::_create_skins(Ref<GLTFState> state) { + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + Ref<GLTFSkin> gltf_skin = state->skins.write[skin_i]; + + Ref<Skin> skin; + skin.instance(); + + // Some skins don't have IBM's! What absolute monsters! + const bool has_ibms = !gltf_skin->inverse_binds.is_empty(); + + for (int joint_i = 0; joint_i < gltf_skin->joints_original.size(); ++joint_i) { + GLTFNodeIndex node = gltf_skin->joints_original[joint_i]; + String bone_name = state->nodes[node]->get_name(); + + Transform xform; + if (has_ibms) { + xform = gltf_skin->inverse_binds[joint_i]; + } + + if (state->use_named_skin_binds) { + skin->add_named_bind(bone_name, xform); + } else { + int32_t bone_i = gltf_skin->joint_i_to_bone_i[joint_i]; + skin->add_bind(bone_i, xform); + } + } + + gltf_skin->godot_skin = skin; + } + + // Purge the duplicates! + _remove_duplicate_skins(state); + + // Create unique names now, after removing duplicates + for (GLTFSkinIndex skin_i = 0; skin_i < state->skins.size(); ++skin_i) { + Ref<Skin> skin = state->skins.write[skin_i]->godot_skin; + if (skin->get_name().is_empty()) { + // Make a unique name, no gltf node represents this skin + skin->set_name(_gen_unique_name(state, "Skin")); + } + } + + return OK; +} + +bool GLTFDocument::_skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_b) { + if (skin_a->get_bind_count() != skin_b->get_bind_count()) { + return false; + } + + for (int i = 0; i < skin_a->get_bind_count(); ++i) { + if (skin_a->get_bind_bone(i) != skin_b->get_bind_bone(i)) { + return false; + } + + Transform a_xform = skin_a->get_bind_pose(i); + Transform b_xform = skin_b->get_bind_pose(i); + + if (a_xform != b_xform) { + return false; + } + } + + return true; +} + +void GLTFDocument::_remove_duplicate_skins(Ref<GLTFState> state) { + for (int i = 0; i < state->skins.size(); ++i) { + for (int j = i + 1; j < state->skins.size(); ++j) { + const Ref<Skin> skin_i = state->skins[i]->godot_skin; + const Ref<Skin> skin_j = state->skins[j]->godot_skin; + + if (_skins_are_same(skin_i, skin_j)) { + // replace it and delete the old + state->skins.write[j]->godot_skin = skin_i; + } + } + } +} + +Error GLTFDocument::_serialize_lights(Ref<GLTFState> state) { + Array lights; + for (GLTFLightIndex i = 0; i < state->lights.size(); i++) { + Dictionary d; + Ref<GLTFLight> light = state->lights[i]; + Array color; + color.resize(3); + color[0] = light->color.r; + color[1] = light->color.g; + color[2] = light->color.b; + d["color"] = color; + d["type"] = light->type; + if (light->type == "spot") { + Dictionary s; + float inner_cone_angle = light->inner_cone_angle; + s["innerConeAngle"] = inner_cone_angle; + float outer_cone_angle = light->outer_cone_angle; + s["outerConeAngle"] = outer_cone_angle; + d["spot"] = s; + } + float intensity = light->intensity; + d["intensity"] = intensity; + float range = light->range; + d["range"] = range; + lights.push_back(d); + } + + if (!state->lights.size()) { + return OK; + } + + Dictionary extensions; + if (state->json.has("extensions")) { + extensions = state->json["extensions"]; + } else { + state->json["extensions"] = extensions; + } + Dictionary lights_punctual; + extensions["KHR_lights_punctual"] = lights_punctual; + lights_punctual["lights"] = lights; + + print_verbose("glTF: Total lights: " + itos(state->lights.size())); + + return OK; +} + +Error GLTFDocument::_serialize_cameras(Ref<GLTFState> state) { + Array cameras; + cameras.resize(state->cameras.size()); + for (GLTFCameraIndex i = 0; i < state->cameras.size(); i++) { + Dictionary d; + + Ref<GLTFCamera> camera = state->cameras[i]; + + if (camera->get_perspective() == false) { + Dictionary og; + og["ymag"] = Math::deg2rad(camera->get_fov_size()); + og["xmag"] = Math::deg2rad(camera->get_fov_size()); + og["zfar"] = camera->get_zfar(); + og["znear"] = camera->get_znear(); + d["orthographic"] = og; + d["type"] = "orthographic"; + } else if (camera->get_perspective()) { + Dictionary ppt; + // GLTF spec is in radians, Godot's camera is in degrees. + ppt["yfov"] = Math::deg2rad(camera->get_fov_size()); + ppt["zfar"] = camera->get_zfar(); + ppt["znear"] = camera->get_znear(); + d["perspective"] = ppt; + d["type"] = "perspective"; + } + cameras[i] = d; + } + + if (!state->cameras.size()) { + return OK; + } + + state->json["cameras"] = cameras; + + print_verbose("glTF: Total cameras: " + itos(state->cameras.size())); + + return OK; +} + +Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { + if (!state->json.has("extensions")) { + return OK; + } + Dictionary extensions = state->json["extensions"]; + if (!extensions.has("KHR_lights_punctual")) { + return OK; + } + Dictionary lights_punctual = extensions["KHR_lights_punctual"]; + if (!lights_punctual.has("lights")) { + return OK; + } + + const Array &lights = lights_punctual["lights"]; + + for (GLTFLightIndex light_i = 0; light_i < lights.size(); light_i++) { + const Dictionary &d = lights[light_i]; + + Ref<GLTFLight> light; + light.instance(); + ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); + const String &type = d["type"]; + light->type = type; + + if (d.has("color")) { + const Array &arr = d["color"]; + ERR_FAIL_COND_V(arr.size() != 3, ERR_PARSE_ERROR); + const Color c = Color(arr[0], arr[1], arr[2]).to_srgb(); + light->color = c; + } + if (d.has("intensity")) { + light->intensity = d["intensity"]; + } + if (d.has("range")) { + light->range = d["range"]; + } + if (type == "spot") { + const Dictionary &spot = d["spot"]; + light->inner_cone_angle = spot["innerConeAngle"]; + light->outer_cone_angle = spot["outerConeAngle"]; + ERR_FAIL_COND_V_MSG(light->inner_cone_angle >= light->outer_cone_angle, ERR_PARSE_ERROR, "The inner angle must be smaller than the outer angle."); + } else if (type != "point" && type != "directional") { + ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Light type is unknown."); + } + + state->lights.push_back(light); + } + + print_verbose("glTF: Total lights: " + itos(state->lights.size())); + + return OK; +} + +Error GLTFDocument::_parse_cameras(Ref<GLTFState> state) { + if (!state->json.has("cameras")) + return OK; + + const Array cameras = state->json["cameras"]; + + for (GLTFCameraIndex i = 0; i < cameras.size(); i++) { + const Dictionary &d = cameras[i]; + + Ref<GLTFCamera> camera; + camera.instance(); + ERR_FAIL_COND_V(!d.has("type"), ERR_PARSE_ERROR); + const String &type = d["type"]; + if (type == "orthographic") { + camera->set_perspective(false); + if (d.has("orthographic")) { + const Dictionary &og = d["orthographic"]; + // GLTF spec is in radians, Godot's camera is in degrees. + camera->set_fov_size(Math::rad2deg(real_t(og["ymag"]))); + camera->set_zfar(og["zfar"]); + camera->set_znear(og["znear"]); + } else { + camera->set_fov_size(10); + } + } else if (type == "perspective") { + camera->set_perspective(true); + if (d.has("perspective")) { + const Dictionary &ppt = d["perspective"]; + // GLTF spec is in radians, Godot's camera is in degrees. + camera->set_fov_size(Math::rad2deg(real_t(ppt["yfov"]))); + camera->set_zfar(ppt["zfar"]); + camera->set_znear(ppt["znear"]); + } else { + camera->set_fov_size(10); + } + } else { + ERR_FAIL_V_MSG(ERR_PARSE_ERROR, "Camera3D should be in 'orthographic' or 'perspective'"); + } + + state->cameras.push_back(camera); + } + + print_verbose("glTF: Total cameras: " + itos(state->cameras.size())); + + return OK; +} + +String GLTFDocument::interpolation_to_string(const GLTFAnimation::Interpolation p_interp) { + String interp = "LINEAR"; + if (p_interp == GLTFAnimation::INTERP_STEP) { + interp = "STEP"; + } else if (p_interp == GLTFAnimation::INTERP_LINEAR) { + interp = "LINEAR"; + } else if (p_interp == GLTFAnimation::INTERP_CATMULLROMSPLINE) { + interp = "CATMULLROMSPLINE"; + } else if (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE) { + interp = "CUBICSPLINE"; + } + + return interp; +} + +Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { + if (!state->animation_players.size()) { + return OK; + } + for (int32_t player_i = 0; player_i < state->animation_players.size(); player_i++) { + List<StringName> animation_names; + AnimationPlayer *animation_player = state->animation_players[player_i]; + animation_player->get_animation_list(&animation_names); + if (animation_names.size()) { + for (int animation_name_i = 0; animation_name_i < animation_names.size(); animation_name_i++) { + _convert_animation(state, animation_player, animation_names[animation_name_i]); + } + } + } + Array animations; + for (GLTFAnimationIndex animation_i = 0; animation_i < state->animations.size(); animation_i++) { + Dictionary d; + Ref<GLTFAnimation> gltf_animation = state->animations[animation_i]; + if (!gltf_animation->get_tracks().size()) { + continue; + } + + if (!gltf_animation->get_name().is_empty()) { + d["name"] = gltf_animation->get_name(); + } + Array channels; + Array samplers; + + for (Map<int, GLTFAnimation::Track>::Element *track_i = gltf_animation->get_tracks().front(); track_i; track_i = track_i->next()) { + GLTFAnimation::Track track = track_i->get(); + if (track.translation_track.times.size()) { + Dictionary t; + t["sampler"] = samplers.size(); + Dictionary s; + + s["interpolation"] = interpolation_to_string(track.translation_track.interpolation); + Vector<real_t> times = Variant(track.translation_track.times); + s["input"] = _encode_accessor_as_floats(state, times, false); + Vector<Vector3> values = Variant(track.translation_track.values); + s["output"] = _encode_accessor_as_vec3(state, values, false); + + samplers.push_back(s); + + Dictionary target; + target["path"] = "translation"; + target["node"] = track_i->key(); + + t["target"] = target; + channels.push_back(t); + } + if (track.rotation_track.times.size()) { + Dictionary t; + t["sampler"] = samplers.size(); + Dictionary s; + + s["interpolation"] = interpolation_to_string(track.rotation_track.interpolation); + Vector<real_t> times = Variant(track.rotation_track.times); + s["input"] = _encode_accessor_as_floats(state, times, false); + Vector<Quat> values = track.rotation_track.values; + s["output"] = _encode_accessor_as_quats(state, values, false); + + samplers.push_back(s); + + Dictionary target; + target["path"] = "rotation"; + target["node"] = track_i->key(); + + t["target"] = target; + channels.push_back(t); + } + if (track.scale_track.times.size()) { + Dictionary t; + t["sampler"] = samplers.size(); + Dictionary s; + + s["interpolation"] = interpolation_to_string(track.scale_track.interpolation); + Vector<real_t> times = Variant(track.scale_track.times); + s["input"] = _encode_accessor_as_floats(state, times, false); + Vector<Vector3> values = Variant(track.scale_track.values); + s["output"] = _encode_accessor_as_vec3(state, values, false); + + samplers.push_back(s); + + Dictionary target; + target["path"] = "scale"; + target["node"] = track_i->key(); + + t["target"] = target; + channels.push_back(t); + } + if (track.weight_tracks.size()) { + Dictionary t; + t["sampler"] = samplers.size(); + Dictionary s; + + Vector<real_t> times; + Vector<real_t> values; + + for (int32_t times_i = 0; times_i < track.weight_tracks[0].times.size(); times_i++) { + real_t time = track.weight_tracks[0].times[times_i]; + times.push_back(time); + } + + values.resize(times.size() * track.weight_tracks.size()); + // TODO Sort by order in blend shapes + for (int k = 0; k < track.weight_tracks.size(); k++) { + Vector<float> wdata = track.weight_tracks[k].values; + for (int l = 0; l < wdata.size(); l++) { + values.write[l * track.weight_tracks.size() + k] = wdata.write[l]; + } + } + + s["interpolation"] = interpolation_to_string(track.weight_tracks[track.weight_tracks.size() - 1].interpolation); + s["input"] = _encode_accessor_as_floats(state, times, false); + s["output"] = _encode_accessor_as_floats(state, values, false); + + samplers.push_back(s); + + Dictionary target; + target["path"] = "weights"; + target["node"] = track_i->key(); + + t["target"] = target; + channels.push_back(t); + } + } + if (channels.size() && samplers.size()) { + d["channels"] = channels; + d["samplers"] = samplers; + animations.push_back(d); + } + } + + state->json["animations"] = animations; + + print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'."); + + return OK; +} + +Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { + if (!state->json.has("animations")) + return OK; + + const Array &animations = state->json["animations"]; + + for (GLTFAnimationIndex i = 0; i < animations.size(); i++) { + const Dictionary &d = animations[i]; + + Ref<GLTFAnimation> animation; + animation.instance(); + + if (!d.has("channels") || !d.has("samplers")) + continue; + + Array channels = d["channels"]; + Array samplers = d["samplers"]; + + if (d.has("name")) { + const String name = d["name"]; + if (name.begins_with("loop") || name.ends_with("loop") || name.begins_with("cycle") || name.ends_with("cycle")) { + animation->set_loop(true); + } + animation->set_name(_sanitize_scene_name(name)); + } + + for (int j = 0; j < channels.size(); j++) { + const Dictionary &c = channels[j]; + if (!c.has("target")) + continue; + + const Dictionary &t = c["target"]; + if (!t.has("node") || !t.has("path")) { + continue; + } + + ERR_FAIL_COND_V(!c.has("sampler"), ERR_PARSE_ERROR); + const int sampler = c["sampler"]; + ERR_FAIL_INDEX_V(sampler, samplers.size(), ERR_PARSE_ERROR); + + GLTFNodeIndex node = t["node"]; + String path = t["path"]; + + ERR_FAIL_INDEX_V(node, state->nodes.size(), ERR_PARSE_ERROR); + + GLTFAnimation::Track *track = nullptr; + + if (!animation->get_tracks().has(node)) { + animation->get_tracks()[node] = GLTFAnimation::Track(); + } + + track = &animation->get_tracks()[node]; + + const Dictionary &s = samplers[sampler]; + + ERR_FAIL_COND_V(!s.has("input"), ERR_PARSE_ERROR); + ERR_FAIL_COND_V(!s.has("output"), ERR_PARSE_ERROR); + + const int input = s["input"]; + const int output = s["output"]; + + GLTFAnimation::Interpolation interp = GLTFAnimation::INTERP_LINEAR; + int output_count = 1; + if (s.has("interpolation")) { + const String &in = s["interpolation"]; + if (in == "STEP") { + interp = GLTFAnimation::INTERP_STEP; + } else if (in == "LINEAR") { + interp = GLTFAnimation::INTERP_LINEAR; + } else if (in == "CATMULLROMSPLINE") { + interp = GLTFAnimation::INTERP_CATMULLROMSPLINE; + output_count = 3; + } else if (in == "CUBICSPLINE") { + interp = GLTFAnimation::INTERP_CUBIC_SPLINE; + output_count = 3; + } + } + + const Vector<float> times = _decode_accessor_as_floats(state, input, false); + if (path == "translation") { + const Vector<Vector3> translations = _decode_accessor_as_vec3(state, output, false); + track->translation_track.interpolation = interp; + track->translation_track.times = Variant(times); //convert via variant + track->translation_track.values = Variant(translations); //convert via variant + } else if (path == "rotation") { + const Vector<Quat> rotations = _decode_accessor_as_quat(state, output, false); + track->rotation_track.interpolation = interp; + track->rotation_track.times = Variant(times); //convert via variant + track->rotation_track.values = rotations; + } else if (path == "scale") { + const Vector<Vector3> scales = _decode_accessor_as_vec3(state, output, false); + track->scale_track.interpolation = interp; + track->scale_track.times = Variant(times); //convert via variant + track->scale_track.values = Variant(scales); //convert via variant + } else if (path == "weights") { + const Vector<float> weights = _decode_accessor_as_floats(state, output, false); + + ERR_FAIL_INDEX_V(state->nodes[node]->mesh, state->meshes.size(), ERR_PARSE_ERROR); + Ref<GLTFMesh> mesh = state->meshes[state->nodes[node]->mesh]; + ERR_CONTINUE(!mesh->get_blend_weights().size()); + const int wc = mesh->get_blend_weights().size(); + + track->weight_tracks.resize(wc); + + const int expected_value_count = times.size() * output_count * wc; + ERR_FAIL_COND_V_MSG(weights.size() != expected_value_count, ERR_PARSE_ERROR, "Invalid weight data, expected " + itos(expected_value_count) + " weight values, got " + itos(weights.size()) + " instead."); + + const int wlen = weights.size() / wc; + for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea + GLTFAnimation::Channel<float> cf; + cf.interpolation = interp; + cf.times = Variant(times); + Vector<float> wdata; + wdata.resize(wlen); + for (int l = 0; l < wlen; l++) { + wdata.write[l] = weights[l * wc + k]; + } + + cf.values = wdata; + track->weight_tracks.write[k] = cf; + } + } else { + WARN_PRINT("Invalid path '" + path + "'."); + } + } + + state->animations.push_back(animation); + } + + print_verbose("glTF: Total animations '" + itos(state->animations.size()) + "'."); + + return OK; +} + +void GLTFDocument::_assign_scene_names(Ref<GLTFState> state) { + for (int i = 0; i < state->nodes.size(); i++) { + Ref<GLTFNode> n = state->nodes[i]; + + // Any joints get unique names generated when the skeleton is made, unique to the skeleton + if (n->skeleton >= 0) + continue; + + if (n->get_name().is_empty()) { + if (n->mesh >= 0) { + n->set_name(_gen_unique_name(state, "Mesh")); + } else if (n->camera >= 0) { + n->set_name(_gen_unique_name(state, "Camera3D")); + } else { + n->set_name(_gen_unique_name(state, "Node")); + } + } + + n->set_name(_gen_unique_name(state, n->get_name())); + } +} + +BoneAttachment3D *GLTFDocument::_generate_bone_attachment(Ref<GLTFState> state, Skeleton3D *skeleton, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + Ref<GLTFNode> bone_node = state->nodes[gltf_node->parent]; + + BoneAttachment3D *bone_attachment = memnew(BoneAttachment3D); + print_verbose("glTF: Creating bone attachment for: " + gltf_node->get_name()); + + ERR_FAIL_COND_V(!bone_node->joint, nullptr); + + bone_attachment->set_bone_name(bone_node->get_name()); + + return bone_attachment; +} + +GLTFMeshIndex GLTFDocument::_convert_mesh_instance(Ref<GLTFState> state, MeshInstance3D *p_mesh_instance) { + ERR_FAIL_NULL_V(p_mesh_instance, -1); + if (p_mesh_instance->get_mesh().is_null()) { + return -1; + } + Ref<EditorSceneImporterMesh> import_mesh; + import_mesh.instance(); + Ref<Mesh> godot_mesh = p_mesh_instance->get_mesh(); + if (godot_mesh.is_null()) { + return -1; + } + Vector<float> blend_weights; + Vector<String> blend_names; + int32_t blend_count = godot_mesh->get_blend_shape_count(); + blend_names.resize(blend_count); + blend_weights.resize(blend_count); + for (int32_t blend_i = 0; blend_i < godot_mesh->get_blend_shape_count(); blend_i++) { + String blend_name = godot_mesh->get_blend_shape_name(blend_i); + blend_names.write[blend_i] = blend_name; + import_mesh->add_blend_shape(blend_name); + } + for (int32_t surface_i = 0; surface_i < godot_mesh->get_surface_count(); surface_i++) { + Mesh::PrimitiveType primitive_type = godot_mesh->surface_get_primitive_type(surface_i); + Array arrays = godot_mesh->surface_get_arrays(surface_i); + Array blend_shape_arrays = godot_mesh->surface_get_blend_shape_arrays(surface_i); + Ref<Material> mat = godot_mesh->surface_get_material(surface_i); + Ref<ArrayMesh> godot_array_mesh = godot_mesh; + String surface_name; + if (godot_array_mesh.is_valid()) { + surface_name = godot_array_mesh->surface_get_name(surface_i); + } + if (p_mesh_instance->get_surface_material(surface_i).is_valid()) { + mat = p_mesh_instance->get_surface_material(surface_i); + } + if (p_mesh_instance->get_material_override().is_valid()) { + mat = p_mesh_instance->get_material_override(); + } + import_mesh->add_surface(primitive_type, arrays, blend_shape_arrays, Dictionary(), mat, surface_name); + } + for (int32_t blend_i = 0; blend_i < blend_count; blend_i++) { + blend_weights.write[blend_i] = 0.0f; + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instance(); + gltf_mesh->set_mesh(import_mesh); + gltf_mesh->set_blend_weights(blend_weights); + GLTFMeshIndex mesh_i = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + return mesh_i; +} + +EditorSceneImporterMeshNode3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr); + + EditorSceneImporterMeshNode3D *mi = memnew(EditorSceneImporterMeshNode3D); + print_verbose("glTF: Creating mesh for: " + gltf_node->get_name()); + + Ref<GLTFMesh> mesh = state->meshes.write[gltf_node->mesh]; + if (mesh.is_null()) { + return mi; + } + Ref<EditorSceneImporterMesh> import_mesh = mesh->get_mesh(); + if (import_mesh.is_null()) { + return mi; + } + mi->set_mesh(import_mesh); + for (int i = 0; i < mesh->get_blend_weights().size(); i++) { + mi->set("blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i), mesh->get_blend_weights()[i]); + } + return mi; +} + +Light3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); + + print_verbose("glTF: Creating light for: " + gltf_node->get_name()); + + Ref<GLTFLight> l = state->lights[gltf_node->light]; + + float intensity = l->intensity; + if (intensity > 10) { + // GLTF spec has the default around 1, but Blender defaults lights to 100. + // The only sane way to handle this is to check where it came from and + // handle it accordingly. If it's over 10, it probably came from Blender. + intensity /= 100; + } + + if (l->type == "directional") { + DirectionalLight3D *light = memnew(DirectionalLight3D); + light->set_param(Light3D::PARAM_ENERGY, intensity); + light->set_color(l->color); + return light; + } + + const float range = CLAMP(l->range, 0, 4096); + // Doubling the range will double the effective brightness, so we need double attenuation (half brightness). + // We want to have double intensity give double brightness, so we need half the attenuation. + const float attenuation = range / intensity; + if (l->type == "point") { + OmniLight3D *light = memnew(OmniLight3D); + light->set_param(OmniLight3D::PARAM_ATTENUATION, attenuation); + light->set_param(OmniLight3D::PARAM_RANGE, range); + light->set_color(l->color); + return light; + } + if (l->type == "spot") { + SpotLight3D *light = memnew(SpotLight3D); + light->set_param(SpotLight3D::PARAM_ATTENUATION, attenuation); + light->set_param(SpotLight3D::PARAM_RANGE, range); + light->set_param(SpotLight3D::PARAM_SPOT_ANGLE, Math::rad2deg(l->outer_cone_angle)); + light->set_color(l->color); + + // Line of best fit derived from guessing, see https://www.desmos.com/calculator/biiflubp8b + // The points in desmos are not exact, except for (1, infinity). + float angle_ratio = l->inner_cone_angle / l->outer_cone_angle; + float angle_attenuation = 0.2 / (1 - angle_ratio) - 0.1; + light->set_param(SpotLight3D::PARAM_SPOT_ATTENUATION, angle_attenuation); + return light; + } + return nullptr; +} + +Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr); + + Camera3D *camera = memnew(Camera3D); + print_verbose("glTF: Creating camera for: " + gltf_node->get_name()); + + Ref<GLTFCamera> c = state->cameras[gltf_node->camera]; + if (c->get_perspective()) { + camera->set_perspective(c->get_fov_size(), c->get_znear(), c->get_zfar()); + } else { + camera->set_orthogonal(c->get_fov_size(), c->get_znear(), c->get_zfar()); + } + + return camera; +} + +GLTFCameraIndex GLTFDocument::_convert_camera(Ref<GLTFState> state, Camera3D *p_camera) { + print_verbose("glTF: Converting camera: " + p_camera->get_name()); + + Ref<GLTFCamera> c; + c.instance(); + + if (p_camera->get_projection() == Camera3D::Projection::PROJECTION_PERSPECTIVE) { + c->set_perspective(true); + c->set_fov_size(p_camera->get_fov()); + c->set_zfar(p_camera->get_far()); + c->set_znear(p_camera->get_near()); + } else { + c->set_fov_size(p_camera->get_fov()); + c->set_zfar(p_camera->get_far()); + c->set_znear(p_camera->get_near()); + } + GLTFCameraIndex camera_index = state->cameras.size(); + state->cameras.push_back(c); + return camera_index; +} + +GLTFLightIndex GLTFDocument::_convert_light(Ref<GLTFState> state, Light3D *p_light) { + print_verbose("glTF: Converting light: " + p_light->get_name()); + + Ref<GLTFLight> l; + l.instance(); + l->color = p_light->get_color(); + if (cast_to<DirectionalLight3D>(p_light)) { + l->type = "directional"; + DirectionalLight3D *light = cast_to<DirectionalLight3D>(p_light); + l->intensity = light->get_param(DirectionalLight3D::PARAM_ENERGY); + l->range = FLT_MAX; // Range for directional lights is infinite in Godot. + } else if (cast_to<OmniLight3D>(p_light)) { + l->type = "point"; + OmniLight3D *light = cast_to<OmniLight3D>(p_light); + l->range = light->get_param(OmniLight3D::PARAM_RANGE); + float attenuation = p_light->get_param(OmniLight3D::PARAM_ATTENUATION); + l->intensity = l->range / attenuation; + } else if (cast_to<SpotLight3D>(p_light)) { + l->type = "spot"; + SpotLight3D *light = cast_to<SpotLight3D>(p_light); + l->range = light->get_param(SpotLight3D::PARAM_RANGE); + float attenuation = light->get_param(SpotLight3D::PARAM_ATTENUATION); + l->intensity = l->range / attenuation; + l->outer_cone_angle = Math::deg2rad(light->get_param(SpotLight3D::PARAM_SPOT_ANGLE)); + + // This equation is the inverse of the import equation (which has a desmos link). + float angle_ratio = 1 - (0.2 / (0.1 + light->get_param(SpotLight3D::PARAM_SPOT_ATTENUATION))); + angle_ratio = MAX(0, angle_ratio); + l->inner_cone_angle = l->outer_cone_angle * angle_ratio; + } + + GLTFLightIndex light_index = state->lights.size(); + state->lights.push_back(l); + return light_index; +} + +GLTFSkeletonIndex GLTFDocument::_convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton) { + print_verbose("glTF: Converting skeleton: " + p_skeleton->get_name()); + Ref<GLTFSkeleton> gltf_skeleton; + gltf_skeleton.instance(); + gltf_skeleton->set_name(_gen_unique_name(state, p_skeleton->get_name())); + gltf_skeleton->godot_skeleton = p_skeleton; + GLTFSkeletonIndex skeleton_i = state->skeletons.size(); + state->skeletons.push_back(gltf_skeleton); + return skeleton_i; +} + +void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node) { + Transform xform = p_spatial->get_transform(); + p_node->scale = xform.basis.get_scale(); + p_node->rotation = xform.basis.get_rotation_quat(); + p_node->translation = xform.origin; +} + +Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + Node3D *spatial = memnew(Node3D); + print_verbose("glTF: Converting spatial: " + gltf_node->get_name()); + + return spatial; +} +void GLTFDocument::_convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, const GLTFNodeIndex p_gltf_parent, const GLTFNodeIndex p_gltf_root) { + bool retflag = true; + Node3D *spatial = cast_to<Node3D>(p_current); + _check_visibility(p_current, retflag); + if (retflag) { + return; + } + Ref<GLTFNode> gltf_node; + gltf_node.instance(); + gltf_node->set_name(_gen_unique_name(state, p_current->get_name())); + if (cast_to<Node3D>(p_current)) { + _convert_spatial(state, spatial, gltf_node); + } + if (cast_to<MeshInstance3D>(p_current)) { + _convert_mesh_to_gltf(p_current, state, spatial, gltf_node); + } else if (cast_to<BoneAttachment3D>(p_current)) { + _convert_bone_attachment_to_gltf(p_current, state, gltf_node, retflag); + // TODO 2020-12-21 iFire Handle the case of objects under the bone attachment. + return; + } else if (cast_to<Skeleton3D>(p_current)) { + _convert_skeleton_to_gltf(p_current, state, p_gltf_parent, p_gltf_root, gltf_node, p_root); + // We ignore the Godot Engine node that is the skeleton. + return; + } else if (cast_to<MultiMeshInstance3D>(p_current)) { + _convert_mult_mesh_instance_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + } else if (cast_to<CSGShape3D>(p_current)) { + if (p_current->get_parent() && cast_to<CSGShape3D>(p_current)->is_root_shape()) { + _convert_csg_shape_to_gltf(p_current, p_gltf_parent, gltf_node, state); + } + } else if (cast_to<GridMap>(p_current)) { + _convert_grid_map_to_gltf(p_current, p_gltf_parent, p_gltf_root, gltf_node, state, p_root); + } else if (cast_to<Camera3D>(p_current)) { + Camera3D *camera = Object::cast_to<Camera3D>(p_current); + _convert_camera_to_gltf(camera, state, spatial, gltf_node); + } else if (cast_to<Light3D>(p_current)) { + Light3D *light = Object::cast_to<Light3D>(p_current); + _convert_light_to_gltf(light, state, spatial, gltf_node); + } else if (cast_to<AnimationPlayer>(p_current)) { + AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_current); + _convert_animation_player_to_gltf(animation_player, state, p_gltf_parent, p_gltf_root, gltf_node, p_current, p_root); + } + GLTFNodeIndex current_node_i = state->nodes.size(); + GLTFNodeIndex gltf_root = p_gltf_root; + if (gltf_root == -1) { + gltf_root = current_node_i; + Array scenes; + scenes.push_back(gltf_root); + state->json["scene"] = scenes; + } + _create_gltf_node(state, p_current, current_node_i, p_gltf_parent, gltf_root, gltf_node); + for (int node_i = 0; node_i < p_current->get_child_count(); node_i++) { + _convert_scene_node(state, p_current->get_child(node_i), p_root, current_node_i, gltf_root); + } +} + +void GLTFDocument::_convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state) { + CSGShape3D *csg = Object::cast_to<CSGShape3D>(p_current); + csg->call("_update_shape"); + Array meshes = csg->get_meshes(); + if (meshes.size() != 2) { + return; + } + Ref<Material> mat; + if (csg->get_material_override().is_valid()) { + mat = csg->get_material_override(); + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instance(); + Ref<EditorSceneImporterMesh> import_mesh; + import_mesh.instance(); + Ref<ArrayMesh> array_mesh = csg->get_meshes()[1]; + for (int32_t surface_i = 0; surface_i < array_mesh->get_surface_count(); surface_i++) { + import_mesh->add_surface(Mesh::PrimitiveType::PRIMITIVE_TRIANGLES, array_mesh->surface_get_arrays(surface_i), Array(), Dictionary(), mat, array_mesh->surface_get_name(surface_i)); + } + gltf_mesh->set_mesh(import_mesh); + GLTFMeshIndex mesh_i = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + gltf_node->mesh = mesh_i; + gltf_node->xform = csg->get_meshes()[0]; + gltf_node->set_name(_gen_unique_name(state, csg->get_name())); +} + +void GLTFDocument::_create_gltf_node(Ref<GLTFState> state, Node *p_scene_parent, GLTFNodeIndex current_node_i, + GLTFNodeIndex p_parent_node_index, GLTFNodeIndex p_root_gltf_node, Ref<GLTFNode> gltf_node) { + state->scene_nodes.insert(current_node_i, p_scene_parent); + state->nodes.push_back(gltf_node); + if (current_node_i == p_parent_node_index) { + return; + } + if (p_parent_node_index == -1) { + return; + } + state->nodes.write[p_parent_node_index]->children.push_back(current_node_i); +} + +void GLTFDocument::_convert_animation_player_to_gltf(AnimationPlayer *animation_player, Ref<GLTFState> state, const GLTFNodeIndex &p_gltf_current, const GLTFNodeIndex &p_gltf_root_index, Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, Node *p_root) { + ERR_FAIL_COND(!animation_player); + state->animation_players.push_back(animation_player); + print_verbose(String("glTF: Converting animation player: ") + animation_player->get_name()); +} + +void GLTFDocument::_check_visibility(Node *p_node, bool &retflag) { + retflag = true; + Node3D *spatial = Object::cast_to<Node3D>(p_node); + Node2D *node_2d = Object::cast_to<Node2D>(p_node); + if (node_2d && !node_2d->is_visible()) { + return; + } + if (spatial && !spatial->is_visible()) { + return; + } + retflag = false; +} + +void GLTFDocument::_convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { + ERR_FAIL_COND(!camera); + GLTFCameraIndex camera_index = _convert_camera(state, camera); + if (camera_index != -1) { + gltf_node->camera = camera_index; + } +} + +void GLTFDocument::_convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { + ERR_FAIL_COND(!light); + GLTFLightIndex light_index = _convert_light(state, light); + if (light_index != -1) { + gltf_node->light = light_index; + } +} + +void GLTFDocument::_convert_grid_map_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { + GridMap *grid_map = Object::cast_to<GridMap>(p_scene_parent); + ERR_FAIL_COND(!grid_map); + Array cells = grid_map->get_used_cells(); + for (int32_t k = 0; k < cells.size(); k++) { + GLTFNode *new_gltf_node = memnew(GLTFNode); + gltf_node->children.push_back(state->nodes.size()); + state->nodes.push_back(new_gltf_node); + Vector3 cell_location = cells[k]; + int32_t cell = grid_map->get_cell_item( + Vector3(cell_location.x, cell_location.y, cell_location.z)); + EditorSceneImporterMeshNode3D *import_mesh_node = memnew(EditorSceneImporterMeshNode3D); + import_mesh_node->set_mesh(grid_map->get_mesh_library()->get_item_mesh(cell)); + Transform cell_xform; + cell_xform.basis.set_orthogonal_index( + grid_map->get_cell_item_orientation( + Vector3(cell_location.x, cell_location.y, cell_location.z))); + cell_xform.basis.scale(Vector3(grid_map->get_cell_scale(), + grid_map->get_cell_scale(), + grid_map->get_cell_scale())); + cell_xform.set_origin(grid_map->map_to_world( + Vector3(cell_location.x, cell_location.y, cell_location.z))); + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instance(); + gltf_mesh = import_mesh_node; + new_gltf_node->mesh = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + new_gltf_node->xform = cell_xform * grid_map->get_transform(); + new_gltf_node->set_name(_gen_unique_name(state, grid_map->get_mesh_library()->get_item_name(cell))); + } +} + +void GLTFDocument::_convert_mult_mesh_instance_to_gltf(Node *p_scene_parent, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Ref<GLTFState> state, Node *p_root_node) { + MultiMeshInstance3D *multi_mesh_instance = Object::cast_to<MultiMeshInstance3D>(p_scene_parent); + ERR_FAIL_COND(!multi_mesh_instance); + Ref<MultiMesh> multi_mesh = multi_mesh_instance->get_multimesh(); + if (multi_mesh.is_valid()) { + for (int32_t instance_i = 0; instance_i < multi_mesh->get_instance_count(); + instance_i++) { + GLTFNode *new_gltf_node = memnew(GLTFNode); + Transform transform; + if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_2D) { + Transform2D xform_2d = multi_mesh->get_instance_transform_2d(instance_i); + transform.origin = + Vector3(xform_2d.get_origin().x, 0, xform_2d.get_origin().y); + real_t rotation = xform_2d.get_rotation(); + Quat quat; + quat.set_axis_angle(Vector3(0, 1, 0), rotation); + Size2 scale = xform_2d.get_scale(); + transform.basis.set_quat_scale(quat, + Vector3(scale.x, 0, scale.y)); + transform = + multi_mesh_instance->get_transform() * transform; + } else if (multi_mesh->get_transform_format() == MultiMesh::TRANSFORM_3D) { + transform = multi_mesh_instance->get_transform() * + multi_mesh->get_instance_transform(instance_i); + } + Ref<ArrayMesh> mm = multi_mesh->get_mesh(); + if (mm.is_valid()) { + Ref<EditorSceneImporterMesh> mesh; + mesh.instance(); + for (int32_t surface_i = 0; surface_i < mm->get_surface_count(); surface_i++) { + Array surface = mm->surface_get_arrays(surface_i); + mesh->add_surface(mm->surface_get_primitive_type(surface_i), surface, Array(), Dictionary(), + mm->surface_get_material(surface_i), mm->get_name()); + } + Ref<GLTFMesh> gltf_mesh; + gltf_mesh.instance(); + gltf_mesh->set_name(multi_mesh->get_name()); + gltf_mesh->set_mesh(mesh); + new_gltf_node->mesh = state->meshes.size(); + state->meshes.push_back(gltf_mesh); + } + new_gltf_node->xform = transform; + new_gltf_node->set_name(_gen_unique_name(state, multi_mesh_instance->get_name())); + gltf_node->children.push_back(state->nodes.size()); + state->nodes.push_back(new_gltf_node); + } + } +} + +void GLTFDocument::_convert_skeleton_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, const GLTFNodeIndex &p_parent_node_index, const GLTFNodeIndex &p_root_node_index, Ref<GLTFNode> gltf_node, Node *p_root_node) { + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(p_scene_parent); + if (skeleton) { + // Remove placeholder skeleton3d node by not creating the gltf node + // Skins are per mesh + for (int node_i = 0; node_i < skeleton->get_child_count(); node_i++) { + _convert_scene_node(state, skeleton->get_child(node_i), p_root_node, p_parent_node_index, p_root_node_index); + } + } +} + +void GLTFDocument::_convert_bone_attachment_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Ref<GLTFNode> gltf_node, bool &retflag) { + retflag = true; + BoneAttachment3D *bone_attachment = Object::cast_to<BoneAttachment3D>(p_scene_parent); + if (bone_attachment) { + Node *node = bone_attachment->get_parent(); + while (node) { + Skeleton3D *bone_attachment_skeleton = Object::cast_to<Skeleton3D>(node); + if (bone_attachment_skeleton) { + for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { + if (state->skeletons[skeleton_i]->godot_skeleton != bone_attachment_skeleton) { + continue; + } + state->skeletons.write[skeleton_i]->bone_attachments.push_back(bone_attachment); + break; + } + break; + } + node = node->get_parent(); + } + gltf_node.unref(); + return; + } + retflag = false; +} + +void GLTFDocument::_convert_mesh_to_gltf(Node *p_scene_parent, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node) { + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(p_scene_parent); + if (mi) { + GLTFMeshIndex gltf_mesh_index = _convert_mesh_instance(state, mi); + if (gltf_mesh_index != -1) { + gltf_node->mesh = gltf_mesh_index; + } + } +} + +void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, const GLTFNodeIndex node_index) { + Ref<GLTFNode> gltf_node = state->nodes[node_index]; + + Node3D *current_node = nullptr; + + // Is our parent a skeleton + Skeleton3D *active_skeleton = Object::cast_to<Skeleton3D>(scene_parent); + + if (gltf_node->skeleton >= 0) { + Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; + + if (active_skeleton != skeleton) { + ERR_FAIL_COND_MSG(active_skeleton != nullptr, "glTF: Generating scene detected direct parented Skeletons"); + + // Add it to the scene if it has not already been added + if (skeleton->get_parent() == nullptr) { + scene_parent->add_child(skeleton); + skeleton->set_owner(scene_root); + } + } + + active_skeleton = skeleton; + current_node = skeleton; + } + + // If we have an active skeleton, and the node is node skinned, we need to create a bone attachment + if (current_node == nullptr && active_skeleton != nullptr && gltf_node->skin < 0) { + BoneAttachment3D *bone_attachment = _generate_bone_attachment(state, active_skeleton, node_index); + + scene_parent->add_child(bone_attachment); + bone_attachment->set_owner(scene_root); + + // There is no gltf_node that represent this, so just directly create a unique name + bone_attachment->set_name(_gen_unique_name(state, "BoneAttachment3D")); + + // We change the scene_parent to our bone attachment now. We do not set current_node because we want to make the node + // and attach it to the bone_attachment + scene_parent = bone_attachment; + } + + // We still have not managed to make a node + if (current_node == nullptr) { + if (gltf_node->mesh >= 0) { + current_node = _generate_mesh_instance(state, scene_parent, node_index); + } else if (gltf_node->camera >= 0) { + current_node = _generate_camera(state, scene_parent, node_index); + } else if (gltf_node->light >= 0) { + current_node = _generate_light(state, scene_parent, node_index); + } + + if (!current_node) { + current_node = _generate_spatial(state, scene_parent, node_index); + } + + scene_parent->add_child(current_node); + if (current_node != scene_root) { + current_node->set_owner(scene_root); + } + current_node->set_transform(gltf_node->xform); + current_node->set_name(gltf_node->get_name()); + } + + state->scene_nodes.insert(node_index, current_node); + + for (int i = 0; i < gltf_node->children.size(); ++i) { + _generate_scene_node(state, current_node, scene_root, gltf_node->children[i]); + } +} + +template <class T> +struct EditorSceneImporterGLTFInterpolate { + T lerp(const T &a, const T &b, float c) const { + return a + (b - a) * c; + } + + T catmull_rom(const T &p0, const T &p1, const T &p2, const T &p3, float t) { + const float t2 = t * t; + const float t3 = t2 * t; + + return 0.5f * ((2.0f * p1) + (-p0 + p2) * t + (2.0f * p0 - 5.0f * p1 + 4.0f * p2 - p3) * t2 + (-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3); + } + + T bezier(T start, T control_1, T control_2, T end, float t) { + /* Formula from Wikipedia article on Bezier curves. */ + const real_t omt = (1.0 - t); + const real_t omt2 = omt * omt; + const real_t omt3 = omt2 * omt; + const real_t t2 = t * t; + const real_t t3 = t2 * t; + + return start * omt3 + control_1 * omt2 * t * 3.0 + control_2 * omt * t2 * 3.0 + end * t3; + } +}; + +// thank you for existing, partial specialization +template <> +struct EditorSceneImporterGLTFInterpolate<Quat> { + Quat lerp(const Quat &a, const Quat &b, const float c) const { + ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quat(), "The quaternion \"a\" must be normalized."); + ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quat(), "The quaternion \"b\" must be normalized."); + + return a.slerp(b, c).normalized(); + } + + Quat catmull_rom(const Quat &p0, const Quat &p1, const Quat &p2, const Quat &p3, const float c) { + ERR_FAIL_COND_V_MSG(!p1.is_normalized(), Quat(), "The quaternion \"p1\" must be normalized."); + ERR_FAIL_COND_V_MSG(!p2.is_normalized(), Quat(), "The quaternion \"p2\" must be normalized."); + + return p1.slerp(p2, c).normalized(); + } + + Quat bezier(const Quat start, const Quat control_1, const Quat control_2, const Quat end, const float t) { + ERR_FAIL_COND_V_MSG(!start.is_normalized(), Quat(), "The start quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!end.is_normalized(), Quat(), "The end quaternion must be normalized."); + + return start.slerp(end, t).normalized(); + } +}; + +template <class T> +T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { + //could use binary search, worth it? + int idx = -1; + for (int i = 0; i < p_times.size(); i++) { + if (p_times[i] > p_time) + break; + idx++; + } + + EditorSceneImporterGLTFInterpolate<T> interp; + + switch (p_interp) { + case GLTFAnimation::INTERP_LINEAR: { + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.lerp(p_values[idx], p_values[idx + 1], c); + } break; + case GLTFAnimation::INTERP_STEP: { + if (idx == -1) { + return p_values[0]; + } else if (idx >= p_times.size() - 1) { + return p_values[p_times.size() - 1]; + } + + return p_values[idx]; + } break; + case GLTFAnimation::INTERP_CATMULLROMSPLINE: { + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[1 + p_times.size() - 1]; + } + + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + return interp.catmull_rom(p_values[idx - 1], p_values[idx], p_values[idx + 1], p_values[idx + 3], c); + } break; + case GLTFAnimation::INTERP_CUBIC_SPLINE: { + if (idx == -1) { + return p_values[1]; + } else if (idx >= p_times.size() - 1) { + return p_values[(p_times.size() - 1) * 3 + 1]; + } + + const float c = (p_time - p_times[idx]) / (p_times[idx + 1] - p_times[idx]); + + const T from = p_values[idx * 3 + 1]; + const T c1 = from + p_values[idx * 3 + 2]; + const T to = p_values[idx * 3 + 4]; + const T c2 = to + p_values[idx * 3 + 3]; + + return interp.bezier(from, c1, c2, to, c); + } break; + } + + ERR_FAIL_V(p_values[0]); +} + +void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, const GLTFAnimationIndex index, const int bake_fps) { + Ref<GLTFAnimation> anim = state->animations[index]; + + String name = anim->get_name(); + if (name.is_empty()) { + // No node represent these, and they are not in the hierarchy, so just make a unique name + name = _gen_unique_name(state, "Animation"); + } + + Ref<Animation> animation; + animation.instance(); + animation->set_name(name); + + if (anim->get_loop()) { + animation->set_loop(true); + } + + float length = 0; + + for (Map<int, GLTFAnimation::Track>::Element *track_i = anim->get_tracks().front(); track_i; track_i = track_i->next()) { + const GLTFAnimation::Track &track = track_i->get(); + //need to find the path + NodePath node_path; + + GLTFNodeIndex node_index = track_i->key(); + if (state->nodes[node_index]->fake_joint_parent >= 0) { + // Should be same as parent + node_index = state->nodes[node_index]->fake_joint_parent; + } + + const Ref<GLTFNode> gltf_node = state->nodes[track_i->key()]; + + if (gltf_node->skeleton >= 0) { + const Skeleton3D *sk = Object::cast_to<Skeleton3D>(state->scene_nodes.find(node_index)->get()); + ERR_FAIL_COND(sk == nullptr); + + const String path = ap->get_parent()->get_path_to(sk); + const String bone = gltf_node->get_name(); + node_path = path + ":" + bone; + } else { + Node *root = ap->get_parent(); + Node *godot_node = state->scene_nodes.find(node_index)->get(); + node_path = root->get_path_to(godot_node); + } + + for (int i = 0; i < track.rotation_track.times.size(); i++) { + length = MAX(length, track.rotation_track.times[i]); + } + for (int i = 0; i < track.translation_track.times.size(); i++) { + length = MAX(length, track.translation_track.times[i]); + } + for (int i = 0; i < track.scale_track.times.size(); i++) { + length = MAX(length, track.scale_track.times[i]); + } + + for (int i = 0; i < track.weight_tracks.size(); i++) { + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + length = MAX(length, track.weight_tracks[i].times[j]); + } + } + + if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) { + //make transform track + int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_TRANSFORM); + animation->track_set_path(track_idx, node_path); + //first determine animation length + + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + + Vector3 base_pos; + Quat base_rot; + Vector3 base_scale = Vector3(1, 1, 1); + + if (!track.rotation_track.values.size()) { + base_rot = state->nodes[track_i->key()]->rotation.normalized(); + } + + if (!track.translation_track.values.size()) { + base_pos = state->nodes[track_i->key()]->translation; + } + + if (!track.scale_track.values.size()) { + base_scale = state->nodes[track_i->key()]->scale; + } + + bool last = false; + while (true) { + Vector3 pos = base_pos; + Quat rot = base_rot; + Vector3 scale = base_scale; + + if (track.translation_track.times.size()) { + pos = _interpolate_track<Vector3>(track.translation_track.times, track.translation_track.values, time, track.translation_track.interpolation); + } + + if (track.rotation_track.times.size()) { + rot = _interpolate_track<Quat>(track.rotation_track.times, track.rotation_track.values, time, track.rotation_track.interpolation); + } + + if (track.scale_track.times.size()) { + scale = _interpolate_track<Vector3>(track.scale_track.times, track.scale_track.values, time, track.scale_track.interpolation); + } + + if (gltf_node->skeleton >= 0) { + Transform xform; + xform.basis.set_quat_scale(rot, scale); + xform.origin = pos; + + const Skeleton3D *skeleton = state->skeletons[gltf_node->skeleton]->godot_skeleton; + const int bone_idx = skeleton->find_bone(gltf_node->get_name()); + xform = skeleton->get_bone_rest(bone_idx).affine_inverse() * xform; + + rot = xform.basis.get_rotation_quat(); + rot.normalize(); + scale = xform.basis.get_scale(); + pos = xform.origin; + } + + animation->transform_track_insert_key(track_idx, time, pos, rot, scale); + + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } + + for (int i = 0; i < track.weight_tracks.size(); i++) { + ERR_CONTINUE(gltf_node->mesh < 0 || gltf_node->mesh >= state->meshes.size()); + Ref<GLTFMesh> mesh = state->meshes[gltf_node->mesh]; + ERR_CONTINUE(mesh.is_null()); + ERR_CONTINUE(mesh->get_mesh().is_null()); + ERR_CONTINUE(mesh->get_mesh()->get_mesh().is_null()); + const String prop = "blend_shapes/" + mesh->get_mesh()->get_blend_shape_name(i); + + const String blend_path = String(node_path) + ":" + prop; + + const int track_idx = animation->get_track_count(); + animation->add_track(Animation::TYPE_VALUE); + animation->track_set_path(track_idx, blend_path); + + // Only LINEAR and STEP (NEAREST) can be supported out of the box by Godot's Animation, + // the other modes have to be baked. + GLTFAnimation::Interpolation gltf_interp = track.weight_tracks[i].interpolation; + if (gltf_interp == GLTFAnimation::INTERP_LINEAR || gltf_interp == GLTFAnimation::INTERP_STEP) { + animation->track_set_interpolation_type(track_idx, gltf_interp == GLTFAnimation::INTERP_STEP ? Animation::INTERPOLATION_NEAREST : Animation::INTERPOLATION_LINEAR); + for (int j = 0; j < track.weight_tracks[i].times.size(); j++) { + const float t = track.weight_tracks[i].times[j]; + const float attribs = track.weight_tracks[i].values[j]; + animation->track_insert_key(track_idx, t, attribs); + } + } else { + // CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies. + const float increment = 1.0 / float(bake_fps); + float time = 0.0; + bool last = false; + while (true) { + _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + if (last) { + break; + } + time += increment; + if (time >= length) { + last = true; + time = length; + } + } + } + } + } + + animation->set_length(length); + + ap->add_animation(name, animation); +} + +void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { + for (GLTFNodeIndex mi_node_i = 0; mi_node_i < state->nodes.size(); ++mi_node_i) { + Ref<GLTFNode> node = state->nodes[mi_node_i]; + + if (node->mesh < 0) { + continue; + } + Array json_skins; + if (state->json.has("skins")) { + json_skins = state->json["skins"]; + } + Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(mi_node_i); + if (!mi_element) { + continue; + } + MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get()); + ERR_CONTINUE(!mi); + Transform mi_xform = mi->get_transform(); + node->scale = mi_xform.basis.get_scale(); + node->rotation = mi_xform.basis.get_rotation_quat(); + node->translation = mi_xform.origin; + + Dictionary json_skin; + Skeleton3D *skeleton = Object::cast_to<Skeleton3D>(mi->get_node(mi->get_skeleton_path())); + if (!skeleton) { + continue; + } + if (!skeleton->get_bone_count()) { + continue; + } + Ref<Skin> skin = mi->get_skin(); + if (skin.is_null()) { + skin = skeleton->register_skin(nullptr)->get_skin(); + } + Ref<GLTFSkin> gltf_skin; + gltf_skin.instance(); + Array json_joints; + GLTFSkeletonIndex skeleton_gltf_i = -1; + + NodePath skeleton_path = mi->get_skeleton_path(); + bool is_unique = true; + for (int32_t skin_i = 0; skin_i < state->skins.size(); skin_i++) { + Ref<GLTFSkin> prev_gltf_skin = state->skins.write[skin_i]; + if (gltf_skin.is_null()) { + continue; + } + GLTFSkeletonIndex prev_skeleton = prev_gltf_skin->get_skeleton(); + if (prev_skeleton == -1 || prev_skeleton >= state->skeletons.size()) { + continue; + } + if (prev_gltf_skin->get_godot_skin() == skin && state->skeletons[prev_skeleton]->godot_skeleton == skeleton) { + node->skin = skin_i; + node->skeleton = prev_skeleton; + is_unique = false; + break; + } + } + if (!is_unique) { + continue; + } + GLTFSkeletonIndex skeleton_i = _convert_skeleton(state, skeleton); + skeleton_gltf_i = skeleton_i; + ERR_CONTINUE(skeleton_gltf_i == -1); + gltf_skin->skeleton = skeleton_gltf_i; + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skeleton_gltf_i]; + for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { + String godot_bone_name = skin->get_bind_name(bind_i); + if (godot_bone_name.is_empty()) { + int32_t bone = skin->get_bind_bone(bind_i); + godot_bone_name = skeleton->get_bone_name(bone); + } + if (skeleton->find_bone(godot_bone_name) == -1) { + godot_bone_name = skeleton->get_bone_name(0); + } + BoneId bone_index = skeleton->find_bone(godot_bone_name); + ERR_CONTINUE(bone_index == -1); + Ref<GLTFNode> joint_node; + joint_node.instance(); + String gltf_bone_name = _gen_unique_bone_name(state, skeleton_gltf_i, godot_bone_name); + joint_node->set_name(gltf_bone_name); + + Transform bone_rest_xform = skeleton->get_bone_rest(bone_index); + joint_node->scale = bone_rest_xform.basis.get_scale(); + joint_node->rotation = bone_rest_xform.basis.get_rotation_quat(); + joint_node->translation = bone_rest_xform.origin; + joint_node->joint = true; + + int32_t joint_node_i = state->nodes.size(); + state->nodes.push_back(joint_node); + gltf_skeleton->godot_bone_node.insert(bone_index, joint_node_i); + int32_t joint_index = gltf_skin->joints.size(); + gltf_skin->joint_i_to_bone_i.insert(joint_index, bone_index); + gltf_skin->joints.push_back(joint_node_i); + gltf_skin->joints_original.push_back(joint_node_i); + gltf_skin->inverse_binds.push_back(skin->get_bind_pose(bind_i)); + json_joints.push_back(joint_node_i); + for (Map<GLTFNodeIndex, Node *>::Element *skin_scene_node_i = state->scene_nodes.front(); skin_scene_node_i; skin_scene_node_i = skin_scene_node_i->next()) { + if (skin_scene_node_i->get() == skeleton) { + gltf_skin->skin_root = skin_scene_node_i->key(); + json_skin["skeleton"] = skin_scene_node_i->key(); + } + } + gltf_skin->godot_skin = skin; + gltf_skin->set_name(_gen_unique_name(state, skin->get_name())); + } + for (int32_t bind_i = 0; bind_i < skin->get_bind_count(); bind_i++) { + String bone_name = skeleton->get_bone_name(bind_i); + String godot_bone_name = skin->get_bind_name(bind_i); + int32_t bone = -1; + if (skin->get_bind_bone(bind_i) != -1) { + bone = skin->get_bind_bone(bind_i); + godot_bone_name = skeleton->get_bone_name(bone); + } + bone = skeleton->find_bone(godot_bone_name); + if (bone == -1) { + continue; + } + BoneId bone_parent = skeleton->get_bone_parent(bone); + GLTFNodeIndex joint_node_i = gltf_skeleton->godot_bone_node[bone]; + ERR_CONTINUE(joint_node_i >= state->nodes.size()); + if (bone_parent != -1) { + GLTFNodeIndex parent_joint_gltf_node = gltf_skin->joints[bone_parent]; + Ref<GLTFNode> parent_joint_node = state->nodes.write[parent_joint_gltf_node]; + parent_joint_node->children.push_back(joint_node_i); + } else { + Node *node_parent = skeleton->get_parent(); + ERR_CONTINUE(!node_parent); + for (Map<GLTFNodeIndex, Node *>::Element *E = state->scene_nodes.front(); E; E = E->next()) { + if (E->get() == node_parent) { + GLTFNodeIndex gltf_node_i = E->key(); + Ref<GLTFNode> gltf_node = state->nodes.write[gltf_node_i]; + gltf_node->children.push_back(joint_node_i); + break; + } + } + } + } + _expand_skin(state, gltf_skin); + node->skin = state->skins.size(); + state->skins.push_back(gltf_skin); + + json_skin["inverseBindMatrices"] = _encode_accessor_as_xform(state, gltf_skin->inverse_binds, false); + json_skin["joints"] = json_joints; + json_skin["name"] = gltf_skin->get_name(); + json_skins.push_back(json_skin); + state->json["skins"] = json_skins; + } +} + +float GLTFDocument::solve_metallic(float p_dielectric_specular, float diffuse, float specular, float p_one_minus_specular_strength) { + if (specular <= p_dielectric_specular) { + return 0.0f; + } + + const float a = p_dielectric_specular; + const float b = diffuse * p_one_minus_specular_strength / (1.0f - p_dielectric_specular) + specular - 2.0f * p_dielectric_specular; + const float c = p_dielectric_specular - specular; + const float D = b * b - 4.0f * a * c; + return CLAMP((-b + Math::sqrt(D)) / (2.0f * a), 0.0f, 1.0f); +} + +float GLTFDocument::get_perceived_brightness(const Color p_color) { + const Color coeff = Color(R_BRIGHTNESS_COEFF, G_BRIGHTNESS_COEFF, B_BRIGHTNESS_COEFF); + const Color value = coeff * (p_color * p_color); + + const float r = value.r; + const float g = value.g; + const float b = value.b; + + return Math::sqrt(r + g + b); +} + +float GLTFDocument::get_max_component(const Color &p_color) { + const float r = p_color.r; + const float g = p_color.g; + const float b = p_color.b; + + return MAX(MAX(r, g), b); +} + +void GLTFDocument::_process_mesh_instances(Ref<GLTFState> state, Node *scene_root) { + for (GLTFNodeIndex node_i = 0; node_i < state->nodes.size(); ++node_i) { + Ref<GLTFNode> node = state->nodes[node_i]; + + if (node->skin >= 0 && node->mesh >= 0) { + const GLTFSkinIndex skin_i = node->skin; + + Map<GLTFNodeIndex, Node *>::Element *mi_element = state->scene_nodes.find(node_i); + EditorSceneImporterMeshNode3D *mi = Object::cast_to<EditorSceneImporterMeshNode3D>(mi_element->get()); + ERR_FAIL_COND(mi == nullptr); + + const GLTFSkeletonIndex skel_i = state->skins.write[node->skin]->skeleton; + Ref<GLTFSkeleton> gltf_skeleton = state->skeletons.write[skel_i]; + Skeleton3D *skeleton = gltf_skeleton->godot_skeleton; + ERR_FAIL_COND(skeleton == nullptr); + + mi->get_parent()->remove_child(mi); + skeleton->add_child(mi); + mi->set_owner(skeleton->get_owner()); + + mi->set_skin(state->skins.write[skin_i]->godot_skin); + mi->set_skeleton_path(mi->get_path_to(skeleton)); + mi->set_transform(Transform()); + } + } +} + +GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state, GLTFAnimation::Track p_track, Ref<Animation> p_animation, Transform p_bone_rest, int32_t p_track_i, GLTFNodeIndex p_node_i) { + Animation::InterpolationType interpolation = p_animation->track_get_interpolation_type(p_track_i); + + GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { + gltf_interpolation = GLTFAnimation::INTERP_STEP; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { + gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; + } + Animation::TrackType track_type = p_animation->track_get_type(p_track_i); + int32_t key_count = p_animation->track_get_key_count(p_track_i); + Vector<float> times; + times.resize(key_count); + String path = p_animation->track_get_path(p_track_i); + for (int32_t key_i = 0; key_i < key_count; key_i++) { + times.write[key_i] = p_animation->track_get_key_time(p_track_i, key_i); + } + const float BAKE_FPS = 30.0f; + if (track_type == Animation::TYPE_TRANSFORM) { + p_track.translation_track.times = times; + p_track.translation_track.interpolation = gltf_interpolation; + p_track.rotation_track.times = times; + p_track.rotation_track.interpolation = gltf_interpolation; + p_track.scale_track.times = times; + p_track.scale_track.interpolation = gltf_interpolation; + + p_track.scale_track.values.resize(key_count); + p_track.scale_track.interpolation = gltf_interpolation; + p_track.translation_track.values.resize(key_count); + p_track.translation_track.interpolation = gltf_interpolation; + p_track.rotation_track.values.resize(key_count); + p_track.rotation_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 translation; + Quat rotation; + Vector3 scale; + Error err = p_animation->transform_track_get_key(p_track_i, key_i, &translation, &rotation, &scale); + ERR_CONTINUE(err != OK); + Transform xform; + xform.basis.set_quat_scale(rotation, scale); + xform.origin = translation; + xform = p_bone_rest * xform; + p_track.translation_track.values.write[key_i] = xform.get_origin(); + p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat(); + p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); + } + } else if (path.find(":transform") != -1) { + p_track.translation_track.times = times; + p_track.translation_track.interpolation = gltf_interpolation; + p_track.rotation_track.times = times; + p_track.rotation_track.interpolation = gltf_interpolation; + p_track.scale_track.times = times; + p_track.scale_track.interpolation = gltf_interpolation; + + p_track.scale_track.values.resize(key_count); + p_track.scale_track.interpolation = gltf_interpolation; + p_track.translation_track.values.resize(key_count); + p_track.translation_track.interpolation = gltf_interpolation; + p_track.rotation_track.values.resize(key_count); + p_track.rotation_track.interpolation = gltf_interpolation; + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Transform xform = p_animation->track_get_key_value(p_track_i, key_i); + p_track.translation_track.values.write[key_i] = xform.get_origin(); + p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quat(); + p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); + } + } else if (track_type == Animation::TYPE_VALUE) { + if (path.find("/rotation_quat") != -1) { + p_track.rotation_track.times = times; + p_track.rotation_track.interpolation = gltf_interpolation; + + p_track.rotation_track.values.resize(key_count); + p_track.rotation_track.interpolation = gltf_interpolation; + + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Quat rotation_track = p_animation->track_get_key_value(p_track_i, key_i); + p_track.rotation_track.values.write[key_i] = rotation_track; + } + } else if (path.find(":translation") != -1) { + p_track.translation_track.times = times; + p_track.translation_track.interpolation = gltf_interpolation; + + p_track.translation_track.values.resize(key_count); + p_track.translation_track.interpolation = gltf_interpolation; + + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 translation = p_animation->track_get_key_value(p_track_i, key_i); + p_track.translation_track.values.write[key_i] = translation; + } + } else if (path.find(":rotation_degrees") != -1) { + p_track.rotation_track.times = times; + p_track.rotation_track.interpolation = gltf_interpolation; + + p_track.rotation_track.values.resize(key_count); + p_track.rotation_track.interpolation = gltf_interpolation; + + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Quat rotation; + Vector3 rotation_degrees = p_animation->track_get_key_value(p_track_i, key_i); + Vector3 rotation_radian; + rotation_radian.x = Math::deg2rad(rotation_degrees.x); + rotation_radian.y = Math::deg2rad(rotation_degrees.y); + rotation_radian.z = Math::deg2rad(rotation_degrees.z); + rotation.set_euler(rotation_radian); + p_track.rotation_track.values.write[key_i] = rotation; + } + } else if (path.find(":scale") != -1) { + p_track.scale_track.times = times; + p_track.scale_track.interpolation = gltf_interpolation; + + p_track.scale_track.values.resize(key_count); + p_track.scale_track.interpolation = gltf_interpolation; + + for (int32_t key_i = 0; key_i < key_count; key_i++) { + Vector3 scale_track = p_animation->track_get_key_value(p_track_i, key_i); + p_track.scale_track.values.write[key_i] = scale_track; + } + } + } else if (track_type == Animation::TYPE_BEZIER) { + if (path.find("/scale") != -1) { + const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; + if (!p_track.scale_track.times.size()) { + Vector<float> new_times; + new_times.resize(keys); + for (int32_t key_i = 0; key_i < keys; key_i++) { + new_times.write[key_i] = key_i / BAKE_FPS; + } + p_track.scale_track.times = new_times; + p_track.scale_track.interpolation = gltf_interpolation; + + p_track.scale_track.values.resize(keys); + + for (int32_t key_i = 0; key_i < keys; key_i++) { + p_track.scale_track.values.write[key_i] = Vector3(1.0f, 1.0f, 1.0f); + } + p_track.scale_track.interpolation = gltf_interpolation; + } + + for (int32_t key_i = 0; key_i < keys; key_i++) { + Vector3 bezier_track = p_track.scale_track.values[key_i]; + if (path.find("/scale:x") != -1) { + bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.x = p_bone_rest.affine_inverse().basis.get_scale().x * bezier_track.x; + } else if (path.find("/scale:y") != -1) { + bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.y = p_bone_rest.affine_inverse().basis.get_scale().y * bezier_track.y; + } else if (path.find("/scale:z") != -1) { + bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.z = p_bone_rest.affine_inverse().basis.get_scale().z * bezier_track.z; + } + p_track.scale_track.values.write[key_i] = bezier_track; + } + } else if (path.find("/translation") != -1) { + const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; + if (!p_track.translation_track.times.size()) { + Vector<float> new_times; + new_times.resize(keys); + for (int32_t key_i = 0; key_i < keys; key_i++) { + new_times.write[key_i] = key_i / BAKE_FPS; + } + p_track.translation_track.times = new_times; + p_track.translation_track.interpolation = gltf_interpolation; + + p_track.translation_track.values.resize(keys); + p_track.translation_track.interpolation = gltf_interpolation; + } + + for (int32_t key_i = 0; key_i < keys; key_i++) { + Vector3 bezier_track = p_track.translation_track.values[key_i]; + if (path.find("/translation:x") != -1) { + bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.x = p_bone_rest.affine_inverse().origin.x * bezier_track.x; + } else if (path.find("/translation:y") != -1) { + bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.y = p_bone_rest.affine_inverse().origin.y * bezier_track.y; + } else if (path.find("/translation:z") != -1) { + bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); + bezier_track.z = p_bone_rest.affine_inverse().origin.z * bezier_track.z; + } + p_track.translation_track.values.write[key_i] = bezier_track; + } + } + } + + return p_track; +} + +void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name) { + Ref<Animation> animation = ap->get_animation(p_animation_track_name); + Ref<GLTFAnimation> gltf_animation; + gltf_animation.instance(); + gltf_animation->set_name(_gen_unique_name(state, p_animation_track_name)); + + for (int32_t track_i = 0; track_i < animation->get_track_count(); track_i++) { + if (!animation->track_is_enabled(track_i)) { + continue; + } + String orig_track_path = animation->track_get_path(track_i); + if (String(orig_track_path).find(":translation") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":translation"); + const NodePath path = node_suffix[0]; + const Node *node = ap->get_parent()->get_node_or_null(path); + for (Map<GLTFNodeIndex, Node *>::Element *translation_scene_node_i = state->scene_nodes.front(); translation_scene_node_i; translation_scene_node_i = translation_scene_node_i->next()) { + if (translation_scene_node_i->get() == node) { + GLTFNodeIndex node_index = translation_scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *translation_track_i = gltf_animation->get_tracks().find(node_index); + GLTFAnimation::Track track; + if (translation_track_i) { + track = translation_track_i->get(); + } + track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + gltf_animation->get_tracks().insert(node_index, track); + } + } + } else if (String(orig_track_path).find(":rotation_degrees") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); + const NodePath path = node_suffix[0]; + const Node *node = ap->get_parent()->get_node_or_null(path); + for (Map<GLTFNodeIndex, Node *>::Element *rotation_degree_scene_node_i = state->scene_nodes.front(); rotation_degree_scene_node_i; rotation_degree_scene_node_i = rotation_degree_scene_node_i->next()) { + if (rotation_degree_scene_node_i->get() == node) { + GLTFNodeIndex node_index = rotation_degree_scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *rotation_degree_track_i = gltf_animation->get_tracks().find(node_index); + GLTFAnimation::Track track; + if (rotation_degree_track_i) { + track = rotation_degree_track_i->get(); + } + track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + gltf_animation->get_tracks().insert(node_index, track); + } + } + } else if (String(orig_track_path).find(":scale") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":scale"); + const NodePath path = node_suffix[0]; + const Node *node = ap->get_parent()->get_node_or_null(path); + for (Map<GLTFNodeIndex, Node *>::Element *scale_scene_node_i = state->scene_nodes.front(); scale_scene_node_i; scale_scene_node_i = scale_scene_node_i->next()) { + if (scale_scene_node_i->get() == node) { + GLTFNodeIndex node_index = scale_scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *scale_track_i = gltf_animation->get_tracks().find(node_index); + GLTFAnimation::Track track; + if (scale_track_i) { + track = scale_track_i->get(); + } + track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + gltf_animation->get_tracks().insert(node_index, track); + } + } + } else if (String(orig_track_path).find(":transform") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":transform"); + const NodePath path = node_suffix[0]; + const Node *node = ap->get_parent()->get_node_or_null(path); + for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { + if (transform_track_i->get() == node) { + GLTFAnimation::Track track; + track = _convert_animation_track(state, track, animation, Transform(), track_i, transform_track_i->key()); + gltf_animation->get_tracks().insert(transform_track_i->key(), track); + } + } + } else if (String(orig_track_path).find(":blend_shapes/") != -1) { + const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); + const NodePath path = node_suffix[0]; + const String suffix = node_suffix[1]; + const Node *node = ap->get_parent()->get_node_or_null(path); + for (Map<GLTFNodeIndex, Node *>::Element *transform_track_i = state->scene_nodes.front(); transform_track_i; transform_track_i = transform_track_i->next()) { + if (transform_track_i->get() == node) { + const MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(node); + if (!mi) { + continue; + } + Ref<ArrayMesh> array_mesh = mi->get_mesh(); + if (array_mesh.is_null()) { + continue; + } + if (node_suffix.size() != 2) { + continue; + } + GLTFNodeIndex mesh_index = -1; + for (GLTFNodeIndex node_i = 0; node_i < state->scene_nodes.size(); node_i++) { + if (state->scene_nodes[node_i] == node) { + mesh_index = node_i; + break; + } + } + ERR_CONTINUE(mesh_index == -1); + Ref<Mesh> mesh = mi->get_mesh(); + ERR_CONTINUE(mesh.is_null()); + for (int32_t shape_i = 0; shape_i < mesh->get_blend_shape_count(); shape_i++) { + if (mesh->get_blend_shape_name(shape_i) != suffix) { + continue; + } + GLTFAnimation::Track track; + Map<int, GLTFAnimation::Track>::Element *blend_shape_track_i = gltf_animation->get_tracks().find(mesh_index); + if (blend_shape_track_i) { + track = blend_shape_track_i->get(); + } + Animation::InterpolationType interpolation = animation->track_get_interpolation_type(track_i); + + GLTFAnimation::Interpolation gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + if (interpolation == Animation::InterpolationType::INTERPOLATION_LINEAR) { + gltf_interpolation = GLTFAnimation::INTERP_LINEAR; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_NEAREST) { + gltf_interpolation = GLTFAnimation::INTERP_STEP; + } else if (interpolation == Animation::InterpolationType::INTERPOLATION_CUBIC) { + gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; + } + Animation::TrackType track_type = animation->track_get_type(track_i); + if (track_type == Animation::TYPE_VALUE) { + int32_t key_count = animation->track_get_key_count(track_i); + GLTFAnimation::Channel<float> weight; + weight.interpolation = gltf_interpolation; + weight.times.resize(key_count); + for (int32_t time_i = 0; time_i < key_count; time_i++) { + weight.times.write[time_i] = animation->track_get_key_time(track_i, time_i); + } + weight.values.resize(key_count); + for (int32_t value_i = 0; value_i < key_count; value_i++) { + weight.values.write[value_i] = animation->track_get_key_value(track_i, value_i); + } + track.weight_tracks.push_back(weight); + } + gltf_animation->get_tracks()[mesh_index] = track; + } + } + } + + } else if (String(orig_track_path).find(":") != -1) { + //Process skeleton + const Vector<String> node_suffix = String(orig_track_path).split(":"); + const String node = node_suffix[0]; + const NodePath node_path = node; + const String suffix = node_suffix[1]; + Node *godot_node = ap->get_parent()->get_node_or_null(node_path); + Skeleton3D *skeleton = nullptr; + GLTFSkeletonIndex skeleton_gltf_i = -1; + for (GLTFSkeletonIndex skeleton_i = 0; skeleton_i < state->skeletons.size(); skeleton_i++) { + if (state->skeletons[skeleton_i]->godot_skeleton == cast_to<Skeleton3D>(godot_node)) { + skeleton = state->skeletons[skeleton_i]->godot_skeleton; + skeleton_gltf_i = skeleton_i; + ERR_CONTINUE(!skeleton); + Ref<GLTFSkeleton> skeleton_gltf = state->skeletons[skeleton_gltf_i]; + int32_t bone = skeleton->find_bone(suffix); + ERR_CONTINUE(bone == -1); + Transform xform = skeleton->get_bone_rest(bone); + if (!skeleton_gltf->godot_bone_node.has(bone)) { + continue; + } + GLTFNodeIndex node_i = skeleton_gltf->godot_bone_node[bone]; + Map<int, GLTFAnimation::Track>::Element *property_track_i = gltf_animation->get_tracks().find(node_i); + GLTFAnimation::Track track; + if (property_track_i) { + track = property_track_i->get(); + } + track = _convert_animation_track(state, track, animation, xform, track_i, node_i); + gltf_animation->get_tracks()[node_i] = track; + } + } + } else if (String(orig_track_path).find(":") == -1) { + const Node *node = ap->get_parent()->get_node_or_null(orig_track_path); + for (Map<GLTFNodeIndex, Node *>::Element *scene_node_i = state->scene_nodes.front(); scene_node_i; scene_node_i = scene_node_i->next()) { + if (scene_node_i->get() == node) { + GLTFNodeIndex node_index = scene_node_i->key(); + Map<int, GLTFAnimation::Track>::Element *node_track_i = gltf_animation->get_tracks().find(node_index); + GLTFAnimation::Track track; + if (node_track_i) { + track = node_track_i->get(); + } + track = _convert_animation_track(state, track, animation, Transform(), track_i, node_index); + gltf_animation->get_tracks().insert(node_index, track); + break; + } + } + } + } + if (gltf_animation->get_tracks().size()) { + state->animations.push_back(gltf_animation); + } +} + +Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binary) { + Error err; + FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); + if (!f) { + return err; + } + uint32_t magic = f->get_32(); + if (magic == 0x46546C67) { + //binary file + //text file + err = _parse_glb(p_path, state); + if (err) + return FAILED; + } else { + //text file + err = _parse_json(p_path, state); + if (err) + return FAILED; + } + f->close(); + + ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); + + Dictionary asset = state->json["asset"]; + + ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); + + String version = asset["version"]; + + state->major_version = version.get_slice(".", 0).to_int(); + state->minor_version = version.get_slice(".", 1).to_int(); + + /* STEP 0 PARSE SCENE */ + err = _parse_scenes(state); + if (err != OK) + return Error::FAILED; + + /* STEP 1 PARSE NODES */ + err = _parse_nodes(state); + if (err != OK) + return Error::FAILED; + + /* STEP 2 PARSE BUFFERS */ + err = _parse_buffers(state, p_path.get_base_dir()); + if (err != OK) + return Error::FAILED; + + /* STEP 3 PARSE BUFFER VIEWS */ + err = _parse_buffer_views(state); + if (err != OK) + return Error::FAILED; + + /* STEP 4 PARSE ACCESSORS */ + err = _parse_accessors(state); + if (err != OK) + return Error::FAILED; + + /* STEP 5 PARSE IMAGES */ + err = _parse_images(state, p_path.get_base_dir()); + if (err != OK) + return Error::FAILED; + + /* STEP 6 PARSE TEXTURES */ + err = _parse_textures(state); + if (err != OK) + return Error::FAILED; + + /* STEP 7 PARSE TEXTURES */ + err = _parse_materials(state); + if (err != OK) + return Error::FAILED; + + /* STEP 9 PARSE SKINS */ + err = _parse_skins(state); + if (err != OK) + return Error::FAILED; + + /* STEP 10 DETERMINE SKELETONS */ + err = _determine_skeletons(state); + if (err != OK) + return Error::FAILED; + + /* STEP 11 CREATE SKELETONS */ + err = _create_skeletons(state); + if (err != OK) + return Error::FAILED; + + /* STEP 12 CREATE SKINS */ + err = _create_skins(state); + if (err != OK) + return Error::FAILED; + + /* STEP 13 PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); + if (err != OK) + return Error::FAILED; + + /* STEP 14 PARSE LIGHTS */ + err = _parse_lights(state); + if (err != OK) { + return Error::FAILED; + } + + /* STEP 15 PARSE CAMERAS */ + err = _parse_cameras(state); + if (err != OK) + return Error::FAILED; + + /* STEP 16 PARSE ANIMATIONS */ + err = _parse_animations(state); + if (err != OK) + return Error::FAILED; + + /* STEP 17 ASSIGN SCENE NAMES */ + _assign_scene_names(state); + + return OK; +} + +Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) { + Dictionary extension; + Ref<BaseMaterial3D> mat = p_material; + if (mat.is_valid()) { + Dictionary texture_transform; + Array offset; + offset.resize(2); + offset[0] = mat->get_uv2_offset().x; + offset[1] = mat->get_uv2_offset().y; + texture_transform["offset"] = offset; + Array scale; + scale.resize(2); + scale[0] = mat->get_uv2_scale().x; + scale[1] = mat->get_uv2_scale().y; + texture_transform["scale"] = scale; + // Godot doesn't support texture rotation + extension["KHR_texture_transform"] = texture_transform; + } + return extension; +} + +Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) { + Dictionary extension; + if (p_material.is_valid()) { + Dictionary texture_transform; + Array offset; + offset.resize(2); + offset[0] = p_material->get_uv1_offset().x; + offset[1] = p_material->get_uv1_offset().y; + texture_transform["offset"] = offset; + Array scale; + scale.resize(2); + scale[0] = p_material->get_uv1_scale().x; + scale[1] = p_material->get_uv1_scale().y; + texture_transform["scale"] = scale; + // Godot doesn't support texture rotation + extension["KHR_texture_transform"] = texture_transform; + } + return extension; +} + +Error GLTFDocument::_serialize_version(Ref<GLTFState> state) { + const String version = "2.0"; + state->major_version = version.get_slice(".", 0).to_int(); + state->minor_version = version.get_slice(".", 1).to_int(); + Dictionary asset; + asset["version"] = version; + + String hash = VERSION_HASH; + asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash); + state->json["asset"] = asset; + ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); + ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); + return OK; +} + +Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { + Error err = FAILED; + if (p_path.to_lower().ends_with("glb")) { + err = _encode_buffer_glb(state, p_path); + ERR_FAIL_COND_V(err != OK, err); + FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err); + ERR_FAIL_COND_V(!f, FAILED); + + String json = JSON::print(state->json); + + const uint32_t magic = 0x46546C67; // GLTF + const int32_t header_size = 12; + const int32_t chunk_header_size = 8; + + for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { + json += " "; + } + CharString cs = json.utf8(); + const uint32_t text_chunk_length = cs.length(); + + const uint32_t text_chunk_type = 0x4E4F534A; //JSON + int32_t binary_data_length = 0; + if (state->buffers.size()) { + binary_data_length = state->buffers[0].size(); + } + const int32_t binary_chunk_length = binary_data_length; + const int32_t binary_chunk_type = 0x004E4942; //BIN + + f->create(FileAccess::ACCESS_RESOURCES); + f->store_32(magic); + f->store_32(state->major_version); // version + f->store_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + f->store_32(text_chunk_length); + f->store_32(text_chunk_type); + f->store_buffer((uint8_t *)&cs[0], cs.length()); + if (binary_chunk_length) { + f->store_32(binary_chunk_length); + f->store_32(binary_chunk_type); + f->store_buffer(state->buffers[0].ptr(), binary_data_length); + } + + f->close(); + } else { + err = _encode_buffer_bins(state, p_path); + ERR_FAIL_COND_V(err != OK, err); + FileAccessRef f = FileAccess::open(p_path, FileAccess::WRITE, &err); + ERR_FAIL_COND_V(!f, FAILED); + + f->create(FileAccess::ACCESS_RESOURCES); + String json = JSON::print(state->json); + f->store_string(json); + f->close(); + } + return err; +} diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h new file mode 100644 index 0000000000..0f4772cd26 --- /dev/null +++ b/modules/gltf/gltf_document.h @@ -0,0 +1,427 @@ +/*************************************************************************/ +/* gltf_document.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_DOCUMENT_H +#define GLTF_DOCUMENT_H + +#include "editor/import/resource_importer_scene.h" +#include "editor/import/scene_importer_mesh_node_3d.h" +#include "gltf_animation.h" +#include "scene/2d/node_2d.h" +#include "scene/3d/bone_attachment_3d.h" +#include "scene/3d/light_3d.h" +#include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/node_3d.h" +#include "scene/3d/skeleton_3d.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/material.h" +#include "scene/resources/texture.h" + +class GLTFState; +class GLTFSkin; +class GLTFNode; +class GLTFSpecGloss; +class GLTFSkeleton; + +using GLTFAccessorIndex = int; +using GLTFAnimationIndex = int; +using GLTFBufferIndex = int; +using GLTFBufferViewIndex = int; +using GLTFCameraIndex = int; +using GLTFImageIndex = int; +using GLTFMaterialIndex = int; +using GLTFMeshIndex = int; +using GLTFLightIndex = int; +using GLTFNodeIndex = int; +using GLTFSkeletonIndex = int; +using GLTFSkinIndex = int; +using GLTFTextureIndex = int; + +class GLTFDocument : public Resource { + GDCLASS(GLTFDocument, Resource); + friend class GLTFState; + friend class GLTFSkin; + friend class GLTFSkeleton; + +public: + enum GLTFType { + TYPE_SCALAR, + TYPE_VEC2, + TYPE_VEC3, + TYPE_VEC4, + TYPE_MAT2, + TYPE_MAT3, + TYPE_MAT4, + }; + + enum { + ARRAY_BUFFER = 34962, + ELEMENT_ARRAY_BUFFER = 34963, + + TYPE_BYTE = 5120, + TYPE_UNSIGNED_BYTE = 5121, + TYPE_SHORT = 5122, + TYPE_UNSIGNED_SHORT = 5123, + TYPE_UNSIGNED_INT = 5125, + TYPE_FLOAT = 5126, + + COMPONENT_TYPE_BYTE = 5120, + COMPONENT_TYPE_UNSIGNED_BYTE = 5121, + COMPONENT_TYPE_SHORT = 5122, + COMPONENT_TYPE_UNSIGNED_SHORT = 5123, + COMPONENT_TYPE_INT = 5125, + COMPONENT_TYPE_FLOAT = 5126, + }; + +private: + template <class T> + static Array to_array(const Vector<T> &p_inp) { + Array ret; + for (int i = 0; i < p_inp.size(); i++) { + ret.push_back(p_inp[i]); + } + return ret; + } + + template <class T> + static Array to_array(const Set<T> &p_inp) { + Array ret; + typename Set<T>::Element *elem = p_inp.front(); + while (elem) { + ret.push_back(elem->get()); + elem = elem->next(); + } + return ret; + } + + template <class T> + static void set_from_array(Vector<T> &r_out, const Array &p_inp) { + r_out.clear(); + for (int i = 0; i < p_inp.size(); i++) { + r_out.push_back(p_inp[i]); + } + } + + template <class T> + static void set_from_array(Set<T> &r_out, const Array &p_inp) { + r_out.clear(); + for (int i = 0; i < p_inp.size(); i++) { + r_out.insert(p_inp[i]); + } + } + template <class K, class V> + static Dictionary to_dict(const Map<K, V> &p_inp) { + Dictionary ret; + for (typename Map<K, V>::Element *E = p_inp.front(); E; E = E->next()) { + ret[E->key()] = E->value(); + } + return ret; + } + + template <class K, class V> + static void set_from_dict(Map<K, V> &r_out, const Dictionary &p_inp) { + r_out.clear(); + Array keys = p_inp.keys(); + for (int i = 0; i < keys.size(); i++) { + r_out[keys[i]] = p_inp[keys[i]]; + } + } + double _filter_number(double p_float); + String _get_component_type_name(const uint32_t p_component); + int _get_component_type_size(const int component_type); + Error _parse_scenes(Ref<GLTFState> state); + Error _parse_nodes(Ref<GLTFState> state); + String _get_type_name(const GLTFType p_component); + String _get_accessor_type_name(const GLTFDocument::GLTFType p_type); + String _sanitize_scene_name(const String &name); + String _gen_unique_name(Ref<GLTFState> state, const String &p_name); + String _sanitize_bone_name(const String &name); + String _gen_unique_bone_name(Ref<GLTFState> state, + const GLTFSkeletonIndex skel_i, + const String &p_name); + GLTFTextureIndex _set_texture(Ref<GLTFState> state, Ref<Texture2D> p_texture); + Ref<Texture2D> _get_texture(Ref<GLTFState> state, + const GLTFTextureIndex p_texture); + Error _parse_json(const String &p_path, Ref<GLTFState> state); + Error _parse_glb(const String &p_path, Ref<GLTFState> state); + void _compute_node_heights(Ref<GLTFState> state); + Error _parse_buffers(Ref<GLTFState> state, const String &p_base_path); + Error _parse_buffer_views(Ref<GLTFState> state); + GLTFType _get_type_from_str(const String &p_string); + Error _parse_accessors(Ref<GLTFState> state); + Error _decode_buffer_view(Ref<GLTFState> state, double *dst, + const GLTFBufferViewIndex p_buffer_view, + const int skip_every, const int skip_bytes, + const int element_size, const int count, + const GLTFType type, const int component_count, + const int component_type, const int component_size, + const bool normalized, const int byte_offset, + const bool for_vertex); + Vector<double> _decode_accessor(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<float> _decode_accessor_as_floats(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<int> _decode_accessor_as_ints(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Vector2> _decode_accessor_as_vec2(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Vector3> _decode_accessor_as_vec3(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Color> _decode_accessor_as_color(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Quat> _decode_accessor_as_quat(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Transform2D> _decode_accessor_as_xform2d(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Basis> _decode_accessor_as_basis(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Vector<Transform> _decode_accessor_as_xform(Ref<GLTFState> state, + const GLTFAccessorIndex p_accessor, + const bool p_for_vertex); + Error _parse_meshes(Ref<GLTFState> state); + Error _serialize_textures(Ref<GLTFState> state); + Error _serialize_images(Ref<GLTFState> state, const String &p_path); + Error _serialize_lights(Ref<GLTFState> state); + Error _parse_images(Ref<GLTFState> state, const String &p_base_path); + Error _parse_textures(Ref<GLTFState> state); + Error _parse_materials(Ref<GLTFState> state); + void _set_texture_transform_uv1(const Dictionary &d, Ref<BaseMaterial3D> material); + void spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, + Ref<BaseMaterial3D> p_material); + static void spec_gloss_to_metal_base_color(const Color &p_specular_factor, + const Color &p_diffuse, + Color &r_base_color, + float &r_metallic); + GLTFNodeIndex _find_highest_node(Ref<GLTFState> state, + const Vector<GLTFNodeIndex> &subset); + bool _capture_nodes_in_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin, + const GLTFNodeIndex node_index); + void _capture_nodes_for_multirooted_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin); + Error _expand_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin); + Error _verify_skin(Ref<GLTFState> state, Ref<GLTFSkin> skin); + Error _parse_skins(Ref<GLTFState> state); + Error _determine_skeletons(Ref<GLTFState> state); + Error _reparent_non_joint_skeleton_subtrees( + Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, + const Vector<GLTFNodeIndex> &non_joints); + Error _reparent_to_fake_joint(Ref<GLTFState> state, Ref<GLTFSkeleton> skeleton, + const GLTFNodeIndex node_index); + Error _determine_skeleton_roots(Ref<GLTFState> state, + const GLTFSkeletonIndex skel_i); + Error _create_skeletons(Ref<GLTFState> state); + Error _map_skin_joints_indices_to_skeleton_bone_indices(Ref<GLTFState> state); + Error _serialize_skins(Ref<GLTFState> state); + Error _create_skins(Ref<GLTFState> state); + bool _skins_are_same(const Ref<Skin> skin_a, const Ref<Skin> skin_b); + void _remove_duplicate_skins(Ref<GLTFState> state); + Error _serialize_cameras(Ref<GLTFState> state); + Error _parse_cameras(Ref<GLTFState> state); + Error _parse_lights(Ref<GLTFState> state); + Error _parse_animations(Ref<GLTFState> state); + Error _serialize_animations(Ref<GLTFState> state); + BoneAttachment3D *_generate_bone_attachment(Ref<GLTFState> state, + Skeleton3D *skeleton, + const GLTFNodeIndex node_index); + EditorSceneImporterMeshNode3D *_generate_mesh_instance(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); + Camera3D *_generate_camera(Ref<GLTFState> state, Node *scene_parent, + const GLTFNodeIndex node_index); + Light3D *_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index); + Node3D *_generate_spatial(Ref<GLTFState> state, Node *scene_parent, + const GLTFNodeIndex node_index); + void _assign_scene_names(Ref<GLTFState> state); + template <class T> + T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, + const float p_time, + const GLTFAnimation::Interpolation p_interp); + GLTFAccessorIndex _encode_accessor_as_quats(Ref<GLTFState> state, + const Vector<Quat> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_weights(Ref<GLTFState> state, + const Vector<Color> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_joints(Ref<GLTFState> state, + const Vector<Color> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_floats(Ref<GLTFState> state, + const Vector<real_t> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_vec2(Ref<GLTFState> state, + const Vector<Vector2> p_attribs, + const bool p_for_vertex); + + void _calc_accessor_vec2_min_max(int i, const int element_count, Vector<double> &type_max, Vector2 attribs, Vector<double> &type_min) { + if (i == 0) { + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = attribs[(i * element_count) + type_i]; + type_min.write[type_i] = attribs[(i * element_count) + type_i]; + } + } + for (int32_t type_i = 0; type_i < element_count; type_i++) { + type_max.write[type_i] = MAX(attribs[(i * element_count) + type_i], type_max[type_i]); + type_min.write[type_i] = MIN(attribs[(i * element_count) + type_i], type_min[type_i]); + type_max.write[type_i] = _filter_number(type_max.write[type_i]); + type_min.write[type_i] = _filter_number(type_min.write[type_i]); + } + } + + GLTFAccessorIndex _encode_accessor_as_vec3(Ref<GLTFState> state, + const Vector<Vector3> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_color(Ref<GLTFState> state, + const Vector<Color> p_attribs, + const bool p_for_vertex); + + void _calc_accessor_min_max(int p_i, const int p_element_count, Vector<double> &p_type_max, Vector<double> p_attribs, Vector<double> &p_type_min); + + GLTFAccessorIndex _encode_accessor_as_ints(Ref<GLTFState> state, + const Vector<int32_t> p_attribs, + const bool p_for_vertex); + GLTFAccessorIndex _encode_accessor_as_xform(Ref<GLTFState> state, + const Vector<Transform> p_attribs, + const bool p_for_vertex); + Error _encode_buffer_view(Ref<GLTFState> state, const double *src, + const int count, const GLTFType type, + const int component_type, const bool normalized, + const int byte_offset, const bool for_vertex, + GLTFBufferViewIndex &r_accessor); + Error _encode_accessors(Ref<GLTFState> state); + Error _encode_buffer_views(Ref<GLTFState> state); + Error _serialize_materials(Ref<GLTFState> state); + Error _serialize_meshes(Ref<GLTFState> state); + Error _serialize_nodes(Ref<GLTFState> state); + Error _serialize_scenes(Ref<GLTFState> state); + String interpolation_to_string(const GLTFAnimation::Interpolation p_interp); + GLTFAnimation::Track _convert_animation_track(Ref<GLTFState> state, + GLTFAnimation::Track p_track, + Ref<Animation> p_animation, Transform p_bone_rest, + int32_t p_track_i, + GLTFNodeIndex p_node_i); + Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path); + Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path); + Error _serialize_bone_attachment(Ref<GLTFState> state); + Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material); + Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material); + Error _serialize_version(Ref<GLTFState> state); + Error _serialize_file(Ref<GLTFState> state, const String p_path); + Error _serialize_extensions(Ref<GLTFState> state) const; + +public: + // http://www.itu.int/rec/R-REC-BT.601 + // http://www.itu.int/dms_pubrec/itu-r/rec/bt/R-REC-BT.601-7-201103-I!!PDF-E.pdf + static constexpr float R_BRIGHTNESS_COEFF = 0.299f; + static constexpr float G_BRIGHTNESS_COEFF = 0.587f; + static constexpr float B_BRIGHTNESS_COEFF = 0.114f; + +private: + // https://github.com/microsoft/glTF-SDK/blob/master/GLTFSDK/Source/PBRUtils.cpp#L9 + // https://bghgary.github.io/glTF/convert-between-workflows-bjs/js/babylon.pbrUtilities.js + static float solve_metallic(float p_dielectric_specular, float diffuse, + float specular, + float p_one_minus_specular_strength); + static float get_perceived_brightness(const Color p_color); + static float get_max_component(const Color &p_color); + +public: + void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root); + void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent, + Node3D *scene_root, + const GLTFNodeIndex node_index); + void _import_animation(Ref<GLTFState> state, AnimationPlayer *ap, + const GLTFAnimationIndex index, const int bake_fps); + GLTFMeshIndex _convert_mesh_instance(Ref<GLTFState> state, + MeshInstance3D *p_mesh_instance); + void _convert_mesh_instances(Ref<GLTFState> state); + GLTFCameraIndex _convert_camera(Ref<GLTFState> state, Camera3D *p_camera); + void _convert_light_to_gltf(Light3D *light, Ref<GLTFState> state, Node3D *spatial, Ref<GLTFNode> gltf_node); + GLTFLightIndex _convert_light(Ref<GLTFState> state, Light3D *p_light); + GLTFSkeletonIndex _convert_skeleton(Ref<GLTFState> state, Skeleton3D *p_skeleton); + void _convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref<GLTFNode> p_node); + void _convert_scene_node(Ref<GLTFState> state, Node *p_current, Node *p_root, + const GLTFNodeIndex p_gltf_current, + const GLTFNodeIndex p_gltf_root); + + void _convert_csg_shape_to_gltf(Node *p_current, GLTFNodeIndex p_gltf_parent, Ref<GLTFNode> gltf_node, Ref<GLTFState> state); + + void _create_gltf_node(Ref<GLTFState> state, + Node *p_scene_parent, + GLTFNodeIndex current_node_i, + GLTFNodeIndex p_parent_node_index, + GLTFNodeIndex p_root_gltf_node, + Ref<GLTFNode> gltf_node); + void _convert_animation_player_to_gltf( + AnimationPlayer *animation_player, Ref<GLTFState> state, + const GLTFNodeIndex &p_gltf_current, + const GLTFNodeIndex &p_gltf_root_index, + Ref<GLTFNode> p_gltf_node, Node *p_scene_parent, + Node *p_root); + void _check_visibility(Node *p_node, bool &retflag); + void _convert_camera_to_gltf(Camera3D *camera, Ref<GLTFState> state, + Node3D *spatial, + Ref<GLTFNode> gltf_node); + void _convert_grid_map_to_gltf( + Node *p_scene_parent, + const GLTFNodeIndex &p_parent_node_index, + const GLTFNodeIndex &p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state, + Node *p_root_node); + void _convert_mult_mesh_instance_to_gltf( + Node *p_scene_parent, + const GLTFNodeIndex &p_parent_node_index, + const GLTFNodeIndex &p_root_node_index, + Ref<GLTFNode> gltf_node, Ref<GLTFState> state, + Node *p_root_node); + void _convert_skeleton_to_gltf( + Node *p_scene_parent, Ref<GLTFState> state, + const GLTFNodeIndex &p_parent_node_index, + const GLTFNodeIndex &p_root_node_index, + Ref<GLTFNode> gltf_node, Node *p_root_node); + void _convert_bone_attachment_to_gltf(Node *p_scene_parent, + Ref<GLTFState> state, + Ref<GLTFNode> gltf_node, + bool &retflag); + void _convert_mesh_to_gltf(Node *p_scene_parent, + Ref<GLTFState> state, Node3D *spatial, + Ref<GLTFNode> gltf_node); + void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, + String p_animation_track_name); + Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path); + Error parse(Ref<GLTFState> state, String p_paths, bool p_read_binary = false); +}; + +#endif // GLTF_DOCUMENT_H diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp new file mode 100644 index 0000000000..da0e504474 --- /dev/null +++ b/modules/gltf/gltf_light.cpp @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* gltf_light.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_light.h" + +void GLTFLight::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); + ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); + ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); + ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); + ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); + ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); + ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); + ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); + ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle); + ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle); + ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float + ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float +} + +Color GLTFLight::get_color() { + return color; +} + +void GLTFLight::set_color(Color p_color) { + color = p_color; +} + +float GLTFLight::get_intensity() { + return intensity; +} + +void GLTFLight::set_intensity(float p_intensity) { + intensity = p_intensity; +} + +String GLTFLight::get_type() { + return type; +} + +void GLTFLight::set_type(String p_type) { + type = p_type; +} + +float GLTFLight::get_range() { + return range; +} + +void GLTFLight::set_range(float p_range) { + range = p_range; +} + +float GLTFLight::get_inner_cone_angle() { + return inner_cone_angle; +} + +void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) { + inner_cone_angle = p_inner_cone_angle; +} + +float GLTFLight::get_outer_cone_angle() { + return outer_cone_angle; +} + +void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { + outer_cone_angle = p_outer_cone_angle; +} diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h new file mode 100644 index 0000000000..966ef5dd44 --- /dev/null +++ b/modules/gltf/gltf_light.h @@ -0,0 +1,72 @@ +/*************************************************************************/ +/* gltf_light.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_LIGHT_H +#define GLTF_LIGHT_H + +#include "core/config/engine.h" +#include "core/io/resource.h" + +class GLTFLight : public Resource { + GDCLASS(GLTFLight, Resource) + friend class GLTFDocument; + +protected: + static void _bind_methods(); + +private: + Color color; + float intensity = 0.0f; + String type; + float range = 0.0f; + float inner_cone_angle = 0.0f; + float outer_cone_angle = 0.0f; + +public: + Color get_color(); + void set_color(Color p_color); + + float get_intensity(); + void set_intensity(float p_intensity); + + String get_type(); + void set_type(String p_type); + + float get_range(); + void set_range(float p_range); + + float get_inner_cone_angle(); + void set_inner_cone_angle(float p_inner_cone_angle); + + float get_outer_cone_angle(); + void set_outer_cone_angle(float p_outer_cone_angle); +}; + +#endif // GLTF_LIGHT_H diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp new file mode 100644 index 0000000000..09995faab3 --- /dev/null +++ b/modules/gltf/gltf_mesh.cpp @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* gltf_mesh.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_mesh.h" +#include "editor/import/scene_importer_mesh.h" + +void GLTFMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFMesh::get_mesh); + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFMesh::set_mesh); + ClassDB::bind_method(D_METHOD("get_blend_weights"), &GLTFMesh::get_blend_weights); + ClassDB::bind_method(D_METHOD("set_blend_weights", "blend_weights"), &GLTFMesh::set_blend_weights); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh"), "set_mesh", "get_mesh"); + ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "blend_weights"), "set_blend_weights", "get_blend_weights"); // Vector<float> +} + +Ref<EditorSceneImporterMesh> GLTFMesh::get_mesh() { + return mesh; +} + +void GLTFMesh::set_mesh(Ref<EditorSceneImporterMesh> p_mesh) { + mesh = p_mesh; +} + +Vector<float> GLTFMesh::get_blend_weights() { + return blend_weights; +} + +void GLTFMesh::set_blend_weights(Vector<float> p_blend_weights) { + blend_weights = p_blend_weights; +} diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h new file mode 100644 index 0000000000..5fb3069ad2 --- /dev/null +++ b/modules/gltf/gltf_mesh.h @@ -0,0 +1,55 @@ +/*************************************************************************/ +/* gltf_mesh.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_MESH_H +#define GLTF_MESH_H + +#include "core/io/resource.h" +#include "editor/import/resource_importer_scene.h" +#include "editor/import/scene_importer_mesh.h" +#include "scene/resources/mesh.h" + +class GLTFMesh : public Resource { + GDCLASS(GLTFMesh, Resource); + +private: + Ref<EditorSceneImporterMesh> mesh; + Vector<float> blend_weights; + +protected: + static void _bind_methods(); + +public: + Ref<EditorSceneImporterMesh> get_mesh(); + void set_mesh(Ref<EditorSceneImporterMesh> p_mesh); + Vector<float> get_blend_weights(); + void set_blend_weights(Vector<float> p_blend_weights); +}; +#endif // GLTF_MESH_H diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp new file mode 100644 index 0000000000..2fbd3f85d4 --- /dev/null +++ b/modules/gltf/gltf_node.cpp @@ -0,0 +1,189 @@ +/*************************************************************************/ +/* gltf_node.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_node.h" + +void GLTFNode::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_parent"), &GLTFNode::get_parent); + ClassDB::bind_method(D_METHOD("set_parent", "parent"), &GLTFNode::set_parent); + ClassDB::bind_method(D_METHOD("get_height"), &GLTFNode::get_height); + ClassDB::bind_method(D_METHOD("set_height", "height"), &GLTFNode::set_height); + ClassDB::bind_method(D_METHOD("get_xform"), &GLTFNode::get_xform); + ClassDB::bind_method(D_METHOD("set_xform", "xform"), &GLTFNode::set_xform); + ClassDB::bind_method(D_METHOD("get_mesh"), &GLTFNode::get_mesh); + ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &GLTFNode::set_mesh); + ClassDB::bind_method(D_METHOD("get_camera"), &GLTFNode::get_camera); + ClassDB::bind_method(D_METHOD("set_camera", "camera"), &GLTFNode::set_camera); + ClassDB::bind_method(D_METHOD("get_skin"), &GLTFNode::get_skin); + ClassDB::bind_method(D_METHOD("set_skin", "skin"), &GLTFNode::set_skin); + ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFNode::get_skeleton); + ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFNode::set_skeleton); + ClassDB::bind_method(D_METHOD("get_joint"), &GLTFNode::get_joint); + ClassDB::bind_method(D_METHOD("set_joint", "joint"), &GLTFNode::set_joint); + ClassDB::bind_method(D_METHOD("get_translation"), &GLTFNode::get_translation); + ClassDB::bind_method(D_METHOD("set_translation", "translation"), &GLTFNode::set_translation); + ClassDB::bind_method(D_METHOD("get_rotation"), &GLTFNode::get_rotation); + ClassDB::bind_method(D_METHOD("set_rotation", "rotation"), &GLTFNode::set_rotation); + ClassDB::bind_method(D_METHOD("get_scale"), &GLTFNode::get_scale); + ClassDB::bind_method(D_METHOD("set_scale", "scale"), &GLTFNode::set_scale); + ClassDB::bind_method(D_METHOD("get_children"), &GLTFNode::get_children); + ClassDB::bind_method(D_METHOD("set_children", "children"), &GLTFNode::set_children); + ClassDB::bind_method(D_METHOD("get_fake_joint_parent"), &GLTFNode::get_fake_joint_parent); + ClassDB::bind_method(D_METHOD("set_fake_joint_parent", "fake_joint_parent"), &GLTFNode::set_fake_joint_parent); + ClassDB::bind_method(D_METHOD("get_light"), &GLTFNode::get_light); + ClassDB::bind_method(D_METHOD("set_light", "light"), &GLTFNode::set_light); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "parent"), "set_parent", "get_parent"); // GLTFNodeIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "height"), "set_height", "get_height"); // int + ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "xform"), "set_xform", "get_xform"); // Transform + ADD_PROPERTY(PropertyInfo(Variant::INT, "mesh"), "set_mesh", "get_mesh"); // GLTFMeshIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "camera"), "set_camera", "get_camera"); // GLTFCameraIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "skin"), "set_skin", "get_skin"); // GLTFSkinIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // GLTFSkeletonIndex + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "joint"), "set_joint", "get_joint"); // bool + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation"), "set_translation", "get_translation"); // Vector3 + ADD_PROPERTY(PropertyInfo(Variant::QUAT, "rotation"), "set_rotation", "get_rotation"); // Quat + ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale"), "set_scale", "get_scale"); // Vector3 + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "children"), "set_children", "get_children"); // Vector<int> + ADD_PROPERTY(PropertyInfo(Variant::INT, "fake_joint_parent"), "set_fake_joint_parent", "get_fake_joint_parent"); // GLTFNodeIndex + ADD_PROPERTY(PropertyInfo(Variant::INT, "light"), "set_light", "get_light"); // GLTFLightIndex +} + +GLTFNodeIndex GLTFNode::get_parent() { + return parent; +} + +void GLTFNode::set_parent(GLTFNodeIndex p_parent) { + parent = p_parent; +} + +int GLTFNode::get_height() { + return height; +} + +void GLTFNode::set_height(int p_height) { + height = p_height; +} + +Transform GLTFNode::get_xform() { + return xform; +} + +void GLTFNode::set_xform(Transform p_xform) { + xform = p_xform; +} + +GLTFMeshIndex GLTFNode::get_mesh() { + return mesh; +} + +void GLTFNode::set_mesh(GLTFMeshIndex p_mesh) { + mesh = p_mesh; +} + +GLTFCameraIndex GLTFNode::get_camera() { + return camera; +} + +void GLTFNode::set_camera(GLTFCameraIndex p_camera) { + camera = p_camera; +} + +GLTFSkinIndex GLTFNode::get_skin() { + return skin; +} + +void GLTFNode::set_skin(GLTFSkinIndex p_skin) { + skin = p_skin; +} + +GLTFSkeletonIndex GLTFNode::get_skeleton() { + return skeleton; +} + +void GLTFNode::set_skeleton(GLTFSkeletonIndex p_skeleton) { + skeleton = p_skeleton; +} + +bool GLTFNode::get_joint() { + return joint; +} + +void GLTFNode::set_joint(bool p_joint) { + joint = p_joint; +} + +Vector3 GLTFNode::get_translation() { + return translation; +} + +void GLTFNode::set_translation(Vector3 p_translation) { + translation = p_translation; +} + +Quat GLTFNode::get_rotation() { + return rotation; +} + +void GLTFNode::set_rotation(Quat p_rotation) { + rotation = p_rotation; +} + +Vector3 GLTFNode::get_scale() { + return scale; +} + +void GLTFNode::set_scale(Vector3 p_scale) { + scale = p_scale; +} + +Vector<int> GLTFNode::get_children() { + return children; +} + +void GLTFNode::set_children(Vector<int> p_children) { + children = p_children; +} + +GLTFNodeIndex GLTFNode::get_fake_joint_parent() { + return fake_joint_parent; +} + +void GLTFNode::set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent) { + fake_joint_parent = p_fake_joint_parent; +} + +GLTFLightIndex GLTFNode::get_light() { + return light; +} + +void GLTFNode::set_light(GLTFLightIndex p_light) { + light = p_light; +} diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h new file mode 100644 index 0000000000..b96e700ec2 --- /dev/null +++ b/modules/gltf/gltf_node.h @@ -0,0 +1,105 @@ +/*************************************************************************/ +/* gltf_node.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_NODE_H +#define GLTF_NODE_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFNode : public Resource { + GDCLASS(GLTFNode, Resource); + friend class GLTFDocument; + friend class PackedSceneGLTF; + +private: + // matrices need to be transformed to this + GLTFNodeIndex parent = -1; + int height = -1; + Transform xform; + GLTFMeshIndex mesh = -1; + GLTFCameraIndex camera = -1; + GLTFSkinIndex skin = -1; + GLTFSkeletonIndex skeleton = -1; + bool joint = false; + Vector3 translation; + Quat rotation; + Vector3 scale = Vector3(1, 1, 1); + Vector<int> children; + GLTFNodeIndex fake_joint_parent = -1; + GLTFLightIndex light = -1; + +protected: + static void _bind_methods(); + +public: + GLTFNodeIndex get_parent(); + void set_parent(GLTFNodeIndex p_parent); + + int get_height(); + void set_height(int p_height); + + Transform get_xform(); + void set_xform(Transform p_xform); + + GLTFMeshIndex get_mesh(); + void set_mesh(GLTFMeshIndex p_mesh); + + GLTFCameraIndex get_camera(); + void set_camera(GLTFCameraIndex p_camera); + + GLTFSkinIndex get_skin(); + void set_skin(GLTFSkinIndex p_skin); + + GLTFSkeletonIndex get_skeleton(); + void set_skeleton(GLTFSkeletonIndex p_skeleton); + + bool get_joint(); + void set_joint(bool p_joint); + + Vector3 get_translation(); + void set_translation(Vector3 p_translation); + + Quat get_rotation(); + void set_rotation(Quat p_rotation); + + Vector3 get_scale(); + void set_scale(Vector3 p_scale); + + Vector<int> get_children(); + void set_children(Vector<int> p_children); + + GLTFNodeIndex get_fake_joint_parent(); + void set_fake_joint_parent(GLTFNodeIndex p_fake_joint_parent); + + GLTFLightIndex get_light(); + void set_light(GLTFLightIndex p_light); +}; +#endif // GLTF_NODE_H diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp new file mode 100644 index 0000000000..35671335d3 --- /dev/null +++ b/modules/gltf/gltf_skeleton.cpp @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* gltf_skeleton.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_skeleton.h" + +void GLTFSkeleton::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkeleton::get_joints); + ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkeleton::set_joints); + ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkeleton::get_roots); + ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkeleton::set_roots); + ClassDB::bind_method(D_METHOD("get_godot_skeleton"), &GLTFSkeleton::get_godot_skeleton); + ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFSkeleton::get_unique_names); + ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFSkeleton::set_unique_names); + ClassDB::bind_method(D_METHOD("get_godot_bone_node"), &GLTFSkeleton::get_godot_bone_node); + ClassDB::bind_method(D_METHOD("set_godot_bone_node", "godot_bone_node"), &GLTFSkeleton::set_godot_bone_node); + ClassDB::bind_method(D_METHOD("get_bone_attachment_count"), &GLTFSkeleton::get_bone_attachment_count); + ClassDB::bind_method(D_METHOD("get_bone_attachment"), &GLTFSkeleton::get_bone_attachment); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "godot_bone_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_godot_bone_node", "get_godot_bone_node"); // Map<int32_t, +} + +Vector<GLTFNodeIndex> GLTFSkeleton::get_joints() { + return joints; +} + +void GLTFSkeleton::set_joints(Vector<GLTFNodeIndex> p_joints) { + joints = p_joints; +} + +Vector<GLTFNodeIndex> GLTFSkeleton::get_roots() { + return roots; +} + +void GLTFSkeleton::set_roots(Vector<GLTFNodeIndex> p_roots) { + roots = p_roots; +} + +Skeleton3D *GLTFSkeleton::get_godot_skeleton() { + return godot_skeleton; +} + +Array GLTFSkeleton::get_unique_names() { + return GLTFDocument::to_array(unique_names); +} + +void GLTFSkeleton::set_unique_names(Array p_unique_names) { + GLTFDocument::set_from_array(unique_names, p_unique_names); +} + +Dictionary GLTFSkeleton::get_godot_bone_node() { + return GLTFDocument::to_dict(godot_bone_node); +} + +void GLTFSkeleton::set_godot_bone_node(Dictionary p_indict) { + GLTFDocument::set_from_dict(godot_bone_node, p_indict); +} + +BoneAttachment3D *GLTFSkeleton::get_bone_attachment(int idx) { + ERR_FAIL_INDEX_V(idx, bone_attachments.size(), nullptr); + return bone_attachments[idx]; +} + +int32_t GLTFSkeleton::get_bone_attachment_count() { + return bone_attachments.size(); +} diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h new file mode 100644 index 0000000000..6263fa3c5d --- /dev/null +++ b/modules/gltf/gltf_skeleton.h @@ -0,0 +1,101 @@ +/*************************************************************************/ +/* gltf_skeleton.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_SKELETON_H +#define GLTF_SKELETON_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFSkeleton : public Resource { + GDCLASS(GLTFSkeleton, Resource); + friend class GLTFDocument; + +private: + // The *synthesized* skeletons joints + Vector<GLTFNodeIndex> joints; + + // The roots of the skeleton. If there are multiple, each root must have the + // same parent (ie roots are siblings) + Vector<GLTFNodeIndex> roots; + + // The created Skeleton3D for the scene + Skeleton3D *godot_skeleton = nullptr; + + // Set of unique bone names for the skeleton + Set<String> unique_names; + + Map<int32_t, GLTFNodeIndex> godot_bone_node; + + Vector<BoneAttachment3D *> bone_attachments; + +protected: + static void _bind_methods(); + +public: + Vector<GLTFNodeIndex> get_joints(); + void set_joints(Vector<GLTFNodeIndex> p_joints); + + Vector<GLTFNodeIndex> get_roots(); + void set_roots(Vector<GLTFNodeIndex> p_roots); + + Skeleton3D *get_godot_skeleton(); + + // Skeleton *get_godot_skeleton() { + // return this->godot_skeleton; + // } + // void set_godot_skeleton(Skeleton p_*godot_skeleton) { + // this->godot_skeleton = p_godot_skeleton; + // } + + Array get_unique_names(); + void set_unique_names(Array p_unique_names); + + //Map<int32_t, GLTFNodeIndex> get_godot_bone_node() { + // return this->godot_bone_node; + //} + //void set_godot_bone_node(Map<int32_t, GLTFNodeIndex> p_godot_bone_node) { + // this->godot_bone_node = p_godot_bone_node; + //} + Dictionary get_godot_bone_node(); + void set_godot_bone_node(Dictionary p_indict); + + //Dictionary get_godot_bone_node() { + // return VariantConversion::to_dict(this->godot_bone_node); + //} + //void set_godot_bone_node(Dictionary p_indict) { + // VariantConversion::set_from_dict(this->godot_bone_node, p_indict); + //} + + BoneAttachment3D *get_bone_attachment(int idx); + + int32_t get_bone_attachment_count(); +}; +#endif // GLTF_SKELETON_H diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp new file mode 100644 index 0000000000..1b94b9d106 --- /dev/null +++ b/modules/gltf/gltf_skin.cpp @@ -0,0 +1,155 @@ +/*************************************************************************/ +/* gltf_skin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_skin.h" + +void GLTFSkin::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_skin_root"), &GLTFSkin::get_skin_root); + ClassDB::bind_method(D_METHOD("set_skin_root", "skin_root"), &GLTFSkin::set_skin_root); + ClassDB::bind_method(D_METHOD("get_joints_original"), &GLTFSkin::get_joints_original); + ClassDB::bind_method(D_METHOD("set_joints_original", "joints_original"), &GLTFSkin::set_joints_original); + ClassDB::bind_method(D_METHOD("get_inverse_binds"), &GLTFSkin::get_inverse_binds); + ClassDB::bind_method(D_METHOD("set_inverse_binds", "inverse_binds"), &GLTFSkin::set_inverse_binds); + ClassDB::bind_method(D_METHOD("get_joints"), &GLTFSkin::get_joints); + ClassDB::bind_method(D_METHOD("set_joints", "joints"), &GLTFSkin::set_joints); + ClassDB::bind_method(D_METHOD("get_non_joints"), &GLTFSkin::get_non_joints); + ClassDB::bind_method(D_METHOD("set_non_joints", "non_joints"), &GLTFSkin::set_non_joints); + ClassDB::bind_method(D_METHOD("get_roots"), &GLTFSkin::get_roots); + ClassDB::bind_method(D_METHOD("set_roots", "roots"), &GLTFSkin::set_roots); + ClassDB::bind_method(D_METHOD("get_skeleton"), &GLTFSkin::get_skeleton); + ClassDB::bind_method(D_METHOD("set_skeleton", "skeleton"), &GLTFSkin::set_skeleton); + ClassDB::bind_method(D_METHOD("get_joint_i_to_bone_i"), &GLTFSkin::get_joint_i_to_bone_i); + ClassDB::bind_method(D_METHOD("set_joint_i_to_bone_i", "joint_i_to_bone_i"), &GLTFSkin::set_joint_i_to_bone_i); + ClassDB::bind_method(D_METHOD("get_joint_i_to_name"), &GLTFSkin::get_joint_i_to_name); + ClassDB::bind_method(D_METHOD("set_joint_i_to_name", "joint_i_to_name"), &GLTFSkin::set_joint_i_to_name); + ClassDB::bind_method(D_METHOD("get_godot_skin"), &GLTFSkin::get_godot_skin); + ClassDB::bind_method(D_METHOD("set_godot_skin", "godot_skin"), &GLTFSkin::set_godot_skin); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "skin_root"), "set_skin_root", "get_skin_root"); // GLTFNodeIndex + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints_original"), "set_joints_original", "get_joints_original"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "inverse_binds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_inverse_binds", "get_inverse_binds"); // Vector<Transform> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "joints"), "set_joints", "get_joints"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "non_joints"), "set_non_joints", "get_non_joints"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "roots"), "set_roots", "get_roots"); // Vector<GLTFNodeIndex> + ADD_PROPERTY(PropertyInfo(Variant::INT, "skeleton"), "set_skeleton", "get_skeleton"); // int + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_bone_i", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_bone_i", "get_joint_i_to_bone_i"); // Map<int, + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "joint_i_to_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL), "set_joint_i_to_name", "get_joint_i_to_name"); // Map<int, + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "godot_skin"), "set_godot_skin", "get_godot_skin"); // Ref<Skin> +} + +GLTFNodeIndex GLTFSkin::get_skin_root() { + return skin_root; +} + +void GLTFSkin::set_skin_root(GLTFNodeIndex p_skin_root) { + skin_root = p_skin_root; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_joints_original() { + return joints_original; +} + +void GLTFSkin::set_joints_original(Vector<GLTFNodeIndex> p_joints_original) { + joints_original = p_joints_original; +} + +Array GLTFSkin::get_inverse_binds() { + return GLTFDocument::to_array(inverse_binds); +} + +void GLTFSkin::set_inverse_binds(Array p_inverse_binds) { + GLTFDocument::set_from_array(inverse_binds, p_inverse_binds); +} + +Vector<GLTFNodeIndex> GLTFSkin::get_joints() { + return joints; +} + +void GLTFSkin::set_joints(Vector<GLTFNodeIndex> p_joints) { + joints = p_joints; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_non_joints() { + return non_joints; +} + +void GLTFSkin::set_non_joints(Vector<GLTFNodeIndex> p_non_joints) { + non_joints = p_non_joints; +} + +Vector<GLTFNodeIndex> GLTFSkin::get_roots() { + return roots; +} + +void GLTFSkin::set_roots(Vector<GLTFNodeIndex> p_roots) { + roots = p_roots; +} + +int GLTFSkin::get_skeleton() { + return skeleton; +} + +void GLTFSkin::set_skeleton(int p_skeleton) { + skeleton = p_skeleton; +} + +Dictionary GLTFSkin::get_joint_i_to_bone_i() { + return GLTFDocument::to_dict(joint_i_to_bone_i); +} + +void GLTFSkin::set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i) { + GLTFDocument::set_from_dict(joint_i_to_bone_i, p_joint_i_to_bone_i); +} + +Dictionary GLTFSkin::get_joint_i_to_name() { + Dictionary ret; + Map<int, StringName>::Element *elem = joint_i_to_name.front(); + while (elem) { + ret[elem->key()] = String(elem->value()); + elem = elem->next(); + } + return ret; +} + +void GLTFSkin::set_joint_i_to_name(Dictionary p_joint_i_to_name) { + joint_i_to_name = Map<int, StringName>(); + Array keys = p_joint_i_to_name.keys(); + for (int i = 0; i < keys.size(); i++) { + joint_i_to_name[keys[i]] = joint_i_to_name[keys[i]]; + } +} + +Ref<Skin> GLTFSkin::get_godot_skin() { + return godot_skin; +} + +void GLTFSkin::set_godot_skin(Ref<Skin> p_godot_skin) { + godot_skin = p_godot_skin; +} diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h new file mode 100644 index 0000000000..09e1a37a55 --- /dev/null +++ b/modules/gltf/gltf_skin.h @@ -0,0 +1,109 @@ +/*************************************************************************/ +/* gltf_skin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_SKIN_H +#define GLTF_SKIN_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFSkin : public Resource { + GDCLASS(GLTFSkin, Resource); + friend class GLTFDocument; + +private: + // The "skeleton" property defined in the gltf spec. -1 = Scene Root + GLTFNodeIndex skin_root = -1; + + Vector<GLTFNodeIndex> joints_original; + Vector<Transform> inverse_binds; + + // Note: joints + non_joints should form a complete subtree, or subtrees + // with a common parent + + // All nodes that are skins that are caught in-between the original joints + // (inclusive of joints_original) + Vector<GLTFNodeIndex> joints; + + // All Nodes that are caught in-between skin joint nodes, and are not + // defined as joints by any skin + Vector<GLTFNodeIndex> non_joints; + + // The roots of the skin. In the case of multiple roots, their parent *must* + // be the same (the roots must be siblings) + Vector<GLTFNodeIndex> roots; + + // The GLTF Skeleton this Skin points to (after we determine skeletons) + GLTFSkeletonIndex skeleton = -1; + + // A mapping from the joint indices (in the order of joints_original) to the + // Godot Skeleton's bone_indices + Map<int, int> joint_i_to_bone_i; + Map<int, StringName> joint_i_to_name; + + // The Actual Skin that will be created as a mapping between the IBM's of + // this skin to the generated skeleton for the mesh instances. + Ref<Skin> godot_skin; + +protected: + static void _bind_methods(); + +public: + GLTFNodeIndex get_skin_root(); + void set_skin_root(GLTFNodeIndex p_skin_root); + + Vector<GLTFNodeIndex> get_joints_original(); + void set_joints_original(Vector<GLTFNodeIndex> p_joints_original); + + Array get_inverse_binds(); + void set_inverse_binds(Array p_inverse_binds); + + Vector<GLTFNodeIndex> get_joints(); + void set_joints(Vector<GLTFNodeIndex> p_joints); + + Vector<GLTFNodeIndex> get_non_joints(); + void set_non_joints(Vector<GLTFNodeIndex> p_non_joints); + + Vector<GLTFNodeIndex> get_roots(); + void set_roots(Vector<GLTFNodeIndex> p_roots); + + int get_skeleton(); + void set_skeleton(int p_skeleton); + + Dictionary get_joint_i_to_bone_i(); + void set_joint_i_to_bone_i(Dictionary p_joint_i_to_bone_i); + + Dictionary get_joint_i_to_name(); + void set_joint_i_to_name(Dictionary p_joint_i_to_name); + + Ref<Skin> get_godot_skin(); + void set_godot_skin(Ref<Skin> p_godot_skin); +}; +#endif // GLTF_SKIN_H diff --git a/modules/gltf/gltf_spec_gloss.cpp b/modules/gltf/gltf_spec_gloss.cpp new file mode 100644 index 0000000000..7f27805d62 --- /dev/null +++ b/modules/gltf/gltf_spec_gloss.cpp @@ -0,0 +1,90 @@ +/*************************************************************************/ +/* gltf_spec_gloss.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_spec_gloss.h" + +void GLTFSpecGloss::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_diffuse_img"), &GLTFSpecGloss::get_diffuse_img); + ClassDB::bind_method(D_METHOD("set_diffuse_img", "diffuse_img"), &GLTFSpecGloss::set_diffuse_img); + ClassDB::bind_method(D_METHOD("get_diffuse_factor"), &GLTFSpecGloss::get_diffuse_factor); + ClassDB::bind_method(D_METHOD("set_diffuse_factor", "diffuse_factor"), &GLTFSpecGloss::set_diffuse_factor); + ClassDB::bind_method(D_METHOD("get_gloss_factor"), &GLTFSpecGloss::get_gloss_factor); + ClassDB::bind_method(D_METHOD("set_gloss_factor", "gloss_factor"), &GLTFSpecGloss::set_gloss_factor); + ClassDB::bind_method(D_METHOD("get_specular_factor"), &GLTFSpecGloss::get_specular_factor); + ClassDB::bind_method(D_METHOD("set_specular_factor", "specular_factor"), &GLTFSpecGloss::set_specular_factor); + ClassDB::bind_method(D_METHOD("get_spec_gloss_img"), &GLTFSpecGloss::get_spec_gloss_img); + ClassDB::bind_method(D_METHOD("set_spec_gloss_img", "spec_gloss_img"), &GLTFSpecGloss::set_spec_gloss_img); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "diffuse_img"), "set_diffuse_img", "get_diffuse_img"); // Ref<Image> + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "diffuse_factor"), "set_diffuse_factor", "get_diffuse_factor"); // Color + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gloss_factor"), "set_gloss_factor", "get_gloss_factor"); // float + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_factor"), "set_specular_factor", "get_specular_factor"); // Color + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "spec_gloss_img"), "set_spec_gloss_img", "get_spec_gloss_img"); // Ref<Image> +} + +Ref<Image> GLTFSpecGloss::get_diffuse_img() { + return diffuse_img; +} + +void GLTFSpecGloss::set_diffuse_img(Ref<Image> p_diffuse_img) { + diffuse_img = p_diffuse_img; +} + +Color GLTFSpecGloss::get_diffuse_factor() { + return diffuse_factor; +} + +void GLTFSpecGloss::set_diffuse_factor(Color p_diffuse_factor) { + diffuse_factor = p_diffuse_factor; +} + +float GLTFSpecGloss::get_gloss_factor() { + return gloss_factor; +} + +void GLTFSpecGloss::set_gloss_factor(float p_gloss_factor) { + gloss_factor = p_gloss_factor; +} + +Color GLTFSpecGloss::get_specular_factor() { + return specular_factor; +} + +void GLTFSpecGloss::set_specular_factor(Color p_specular_factor) { + specular_factor = p_specular_factor; +} + +Ref<Image> GLTFSpecGloss::get_spec_gloss_img() { + return spec_gloss_img; +} + +void GLTFSpecGloss::set_spec_gloss_img(Ref<Image> p_spec_gloss_img) { + spec_gloss_img = p_spec_gloss_img; +} diff --git a/modules/gltf/gltf_spec_gloss.h b/modules/gltf/gltf_spec_gloss.h new file mode 100644 index 0000000000..e06c6c14f3 --- /dev/null +++ b/modules/gltf/gltf_spec_gloss.h @@ -0,0 +1,67 @@ +/*************************************************************************/ +/* gltf_spec_gloss.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_SPEC_GLOSS_H +#define GLTF_SPEC_GLOSS_H + +#include "core/io/image.h" +#include "core/io/resource.h" + +class GLTFSpecGloss : public Resource { + GDCLASS(GLTFSpecGloss, Resource); + friend class GLTFDocument; + +private: + Ref<Image> diffuse_img = nullptr; + Color diffuse_factor = Color(1.0f, 1.0f, 1.0f); + float gloss_factor = 1.0f; + Color specular_factor = Color(1.0f, 1.0f, 1.0f); + Ref<Image> spec_gloss_img = nullptr; + +protected: + static void _bind_methods(); + +public: + Ref<Image> get_diffuse_img(); + void set_diffuse_img(Ref<Image> p_diffuse_img); + + Color get_diffuse_factor(); + void set_diffuse_factor(Color p_diffuse_factor); + + float get_gloss_factor(); + void set_gloss_factor(float p_gloss_factor); + + Color get_specular_factor(); + void set_specular_factor(Color p_specular_factor); + + Ref<Image> get_spec_gloss_img(); + void set_spec_gloss_img(Ref<Image> p_spec_gloss_img); +}; +#endif // GLTF_SPEC_GLOSS_H diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp new file mode 100644 index 0000000000..403ae26bd3 --- /dev/null +++ b/modules/gltf/gltf_state.cpp @@ -0,0 +1,296 @@ +/*************************************************************************/ +/* gltf_state.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_state.h" + +void GLTFState::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_json"), &GLTFState::get_json); + ClassDB::bind_method(D_METHOD("set_json", "json"), &GLTFState::set_json); + ClassDB::bind_method(D_METHOD("get_major_version"), &GLTFState::get_major_version); + ClassDB::bind_method(D_METHOD("set_major_version", "major_version"), &GLTFState::set_major_version); + ClassDB::bind_method(D_METHOD("get_minor_version"), &GLTFState::get_minor_version); + ClassDB::bind_method(D_METHOD("set_minor_version", "minor_version"), &GLTFState::set_minor_version); + ClassDB::bind_method(D_METHOD("get_glb_data"), &GLTFState::get_glb_data); + ClassDB::bind_method(D_METHOD("set_glb_data", "glb_data"), &GLTFState::set_glb_data); + ClassDB::bind_method(D_METHOD("get_use_named_skin_binds"), &GLTFState::get_use_named_skin_binds); + ClassDB::bind_method(D_METHOD("set_use_named_skin_binds", "use_named_skin_binds"), &GLTFState::set_use_named_skin_binds); + ClassDB::bind_method(D_METHOD("get_nodes"), &GLTFState::get_nodes); + ClassDB::bind_method(D_METHOD("set_nodes", "nodes"), &GLTFState::set_nodes); + ClassDB::bind_method(D_METHOD("get_buffers"), &GLTFState::get_buffers); + ClassDB::bind_method(D_METHOD("set_buffers", "buffers"), &GLTFState::set_buffers); + ClassDB::bind_method(D_METHOD("get_buffer_views"), &GLTFState::get_buffer_views); + ClassDB::bind_method(D_METHOD("set_buffer_views", "buffer_views"), &GLTFState::set_buffer_views); + ClassDB::bind_method(D_METHOD("get_accessors"), &GLTFState::get_accessors); + ClassDB::bind_method(D_METHOD("set_accessors", "accessors"), &GLTFState::set_accessors); + ClassDB::bind_method(D_METHOD("get_meshes"), &GLTFState::get_meshes); + ClassDB::bind_method(D_METHOD("set_meshes", "meshes"), &GLTFState::set_meshes); + ClassDB::bind_method(D_METHOD("get_animation_players_count"), &GLTFState::get_animation_players_count); + ClassDB::bind_method(D_METHOD("get_animation_player"), &GLTFState::get_animation_player); + ClassDB::bind_method(D_METHOD("get_materials"), &GLTFState::get_materials); + ClassDB::bind_method(D_METHOD("set_materials", "materials"), &GLTFState::set_materials); + ClassDB::bind_method(D_METHOD("get_scene_name"), &GLTFState::get_scene_name); + ClassDB::bind_method(D_METHOD("set_scene_name", "scene_name"), &GLTFState::set_scene_name); + ClassDB::bind_method(D_METHOD("get_root_nodes"), &GLTFState::get_root_nodes); + ClassDB::bind_method(D_METHOD("set_root_nodes", "root_nodes"), &GLTFState::set_root_nodes); + ClassDB::bind_method(D_METHOD("get_textures"), &GLTFState::get_textures); + ClassDB::bind_method(D_METHOD("set_textures", "textures"), &GLTFState::set_textures); + ClassDB::bind_method(D_METHOD("get_images"), &GLTFState::get_images); + ClassDB::bind_method(D_METHOD("set_images", "images"), &GLTFState::set_images); + ClassDB::bind_method(D_METHOD("get_skins"), &GLTFState::get_skins); + ClassDB::bind_method(D_METHOD("set_skins", "skins"), &GLTFState::set_skins); + ClassDB::bind_method(D_METHOD("get_cameras"), &GLTFState::get_cameras); + ClassDB::bind_method(D_METHOD("set_cameras", "cameras"), &GLTFState::set_cameras); + ClassDB::bind_method(D_METHOD("get_lights"), &GLTFState::get_lights); + ClassDB::bind_method(D_METHOD("set_lights", "lights"), &GLTFState::set_lights); + ClassDB::bind_method(D_METHOD("get_unique_names"), &GLTFState::get_unique_names); + ClassDB::bind_method(D_METHOD("set_unique_names", "unique_names"), &GLTFState::set_unique_names); + ClassDB::bind_method(D_METHOD("get_skeletons"), &GLTFState::get_skeletons); + ClassDB::bind_method(D_METHOD("set_skeletons", "skeletons"), &GLTFState::set_skeletons); + ClassDB::bind_method(D_METHOD("get_skeleton_to_node"), &GLTFState::get_skeleton_to_node); + ClassDB::bind_method(D_METHOD("set_skeleton_to_node", "skeleton_to_node"), &GLTFState::set_skeleton_to_node); + ClassDB::bind_method(D_METHOD("get_animations"), &GLTFState::get_animations); + ClassDB::bind_method(D_METHOD("set_animations", "animations"), &GLTFState::set_animations); + ClassDB::bind_method(D_METHOD("get_scene_node"), &GLTFState::get_scene_node); + + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "json"), "set_json", "get_json"); // Dictionary + ADD_PROPERTY(PropertyInfo(Variant::INT, "major_version"), "set_major_version", "get_major_version"); // int + ADD_PROPERTY(PropertyInfo(Variant::INT, "minor_version"), "set_minor_version", "get_minor_version"); // int + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "glb_data"), "set_glb_data", "get_glb_data"); // Vector<uint8_t> + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_named_skin_binds"), "set_use_named_skin_binds", "get_use_named_skin_binds"); // bool + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_nodes", "get_nodes"); // Vector<Ref<GLTFNode>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buffers"), "set_buffers", "get_buffers"); // Vector<Vector<uint8_t> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "buffer_views", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_buffer_views", "get_buffer_views"); // Vector<Ref<GLTFBufferView>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "accessors", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_accessors", "get_accessors"); // Vector<Ref<GLTFAccessor>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_meshes", "get_meshes"); // Vector<Ref<GLTFMesh>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "materials", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_materials", "get_materials"); // Vector<Ref<Material> + ADD_PROPERTY(PropertyInfo(Variant::STRING, "scene_name"), "set_scene_name", "get_scene_name"); // String + ADD_PROPERTY(PropertyInfo(Variant::PACKED_INT32_ARRAY, "root_nodes"), "set_root_nodes", "get_root_nodes"); // Vector<int> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "textures", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_textures", "get_textures"); // Vector<Ref<GLTFTexture>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_images", "get_images"); // Vector<Ref<Texture> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skins", "get_skins"); // Vector<Ref<GLTFSkin>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "cameras", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_cameras", "get_cameras"); // Vector<Ref<GLTFCamera>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "lights", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_lights", "get_lights"); // Vector<Ref<GLTFLight>> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "unique_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_unique_names", "get_unique_names"); // Set<String> + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "skeletons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeletons", "get_skeletons"); // Vector<Ref<GLTFSkeleton>> + ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "skeleton_to_node", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_skeleton_to_node", "get_skeleton_to_node"); // Map<GLTFSkeletonIndex, + ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_INTERNAL | PROPERTY_USAGE_EDITOR), "set_animations", "get_animations"); // Vector<Ref<GLTFAnimation>> +} + +Dictionary GLTFState::get_json() { + return json; +} + +void GLTFState::set_json(Dictionary p_json) { + json = p_json; +} + +int GLTFState::get_major_version() { + return major_version; +} + +void GLTFState::set_major_version(int p_major_version) { + major_version = p_major_version; +} + +int GLTFState::get_minor_version() { + return minor_version; +} + +void GLTFState::set_minor_version(int p_minor_version) { + minor_version = p_minor_version; +} + +Vector<uint8_t> GLTFState::get_glb_data() { + return glb_data; +} + +void GLTFState::set_glb_data(Vector<uint8_t> p_glb_data) { + glb_data = p_glb_data; +} + +bool GLTFState::get_use_named_skin_binds() { + return use_named_skin_binds; +} + +void GLTFState::set_use_named_skin_binds(bool p_use_named_skin_binds) { + use_named_skin_binds = p_use_named_skin_binds; +} + +Array GLTFState::get_nodes() { + return GLTFDocument::to_array(nodes); +} + +void GLTFState::set_nodes(Array p_nodes) { + GLTFDocument::set_from_array(nodes, p_nodes); +} + +Array GLTFState::get_buffers() { + return GLTFDocument::to_array(buffers); +} + +void GLTFState::set_buffers(Array p_buffers) { + GLTFDocument::set_from_array(buffers, p_buffers); +} + +Array GLTFState::get_buffer_views() { + return GLTFDocument::to_array(buffer_views); +} + +void GLTFState::set_buffer_views(Array p_buffer_views) { + GLTFDocument::set_from_array(buffer_views, p_buffer_views); +} + +Array GLTFState::get_accessors() { + return GLTFDocument::to_array(accessors); +} + +void GLTFState::set_accessors(Array p_accessors) { + GLTFDocument::set_from_array(accessors, p_accessors); +} + +Array GLTFState::get_meshes() { + return GLTFDocument::to_array(meshes); +} + +void GLTFState::set_meshes(Array p_meshes) { + GLTFDocument::set_from_array(meshes, p_meshes); +} + +Array GLTFState::get_materials() { + return GLTFDocument::to_array(materials); +} + +void GLTFState::set_materials(Array p_materials) { + GLTFDocument::set_from_array(materials, p_materials); +} + +String GLTFState::get_scene_name() { + return scene_name; +} + +void GLTFState::set_scene_name(String p_scene_name) { + scene_name = p_scene_name; +} + +Array GLTFState::get_root_nodes() { + return GLTFDocument::to_array(root_nodes); +} + +void GLTFState::set_root_nodes(Array p_root_nodes) { + GLTFDocument::set_from_array(root_nodes, p_root_nodes); +} + +Array GLTFState::get_textures() { + return GLTFDocument::to_array(textures); +} + +void GLTFState::set_textures(Array p_textures) { + GLTFDocument::set_from_array(textures, p_textures); +} + +Array GLTFState::get_images() { + return GLTFDocument::to_array(images); +} + +void GLTFState::set_images(Array p_images) { + GLTFDocument::set_from_array(images, p_images); +} + +Array GLTFState::get_skins() { + return GLTFDocument::to_array(skins); +} + +void GLTFState::set_skins(Array p_skins) { + GLTFDocument::set_from_array(skins, p_skins); +} + +Array GLTFState::get_cameras() { + return GLTFDocument::to_array(cameras); +} + +void GLTFState::set_cameras(Array p_cameras) { + GLTFDocument::set_from_array(cameras, p_cameras); +} + +Array GLTFState::get_lights() { + return GLTFDocument::to_array(lights); +} + +void GLTFState::set_lights(Array p_lights) { + GLTFDocument::set_from_array(lights, p_lights); +} + +Array GLTFState::get_unique_names() { + return GLTFDocument::to_array(unique_names); +} + +void GLTFState::set_unique_names(Array p_unique_names) { + GLTFDocument::set_from_array(unique_names, p_unique_names); +} + +Array GLTFState::get_skeletons() { + return GLTFDocument::to_array(skeletons); +} + +void GLTFState::set_skeletons(Array p_skeletons) { + GLTFDocument::set_from_array(skeletons, p_skeletons); +} + +Dictionary GLTFState::get_skeleton_to_node() { + return GLTFDocument::to_dict(skeleton_to_node); +} + +void GLTFState::set_skeleton_to_node(Dictionary p_skeleton_to_node) { + GLTFDocument::set_from_dict(skeleton_to_node, p_skeleton_to_node); +} + +Array GLTFState::get_animations() { + return GLTFDocument::to_array(animations); +} + +void GLTFState::set_animations(Array p_animations) { + GLTFDocument::set_from_array(animations, p_animations); +} + +Node *GLTFState::get_scene_node(GLTFNodeIndex idx) { + if (!scene_nodes.has(idx)) { + return nullptr; + } + return scene_nodes[idx]; +} + +int GLTFState::get_animation_players_count(int idx) { + return animation_players.size(); +} + +AnimationPlayer *GLTFState::get_animation_player(int idx) { + ERR_FAIL_INDEX_V(idx, animation_players.size(), nullptr); + return animation_players[idx]; +} diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h new file mode 100644 index 0000000000..f21472ad1b --- /dev/null +++ b/modules/gltf/gltf_state.h @@ -0,0 +1,180 @@ +/*************************************************************************/ +/* gltf_state.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_STATE_H +#define GLTF_STATE_H + +#include "core/io/resource.h" +#include "core/templates/vector.h" +#include "editor_scene_importer_gltf.h" +#include "gltf_accessor.h" +#include "gltf_animation.h" +#include "gltf_buffer_view.h" +#include "gltf_camera.h" +#include "gltf_document.h" +#include "gltf_light.h" +#include "gltf_mesh.h" +#include "gltf_node.h" +#include "gltf_skeleton.h" +#include "gltf_skin.h" +#include "gltf_texture.h" +#include "scene/animation/animation_player.h" +#include "scene/resources/texture.h" + +class GLTFState : public Resource { + GDCLASS(GLTFState, Resource); + friend class GLTFDocument; + friend class PackedSceneGLTF; + + Dictionary json; + int major_version = 0; + int minor_version = 0; + Vector<uint8_t> glb_data; + + bool use_named_skin_binds = false; + + Vector<Ref<GLTFNode>> nodes; + Vector<Vector<uint8_t>> buffers; + Vector<Ref<GLTFBufferView>> buffer_views; + Vector<Ref<GLTFAccessor>> accessors; + + Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to. + + Vector<AnimationPlayer *> animation_players; + Map<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache; + Vector<Ref<BaseMaterial3D>> materials; + + String scene_name; + Vector<int> root_nodes; + Vector<Ref<GLTFTexture>> textures; + Vector<Ref<Texture2D>> images; + + Vector<Ref<GLTFSkin>> skins; + Vector<Ref<GLTFCamera>> cameras; + Vector<Ref<GLTFLight>> lights; + Set<String> unique_names; + + Vector<Ref<GLTFSkeleton>> skeletons; + Map<GLTFSkeletonIndex, GLTFNodeIndex> skeleton_to_node; + Vector<Ref<GLTFAnimation>> animations; + Map<GLTFNodeIndex, Node *> scene_nodes; + +protected: + static void _bind_methods(); + +public: + Dictionary get_json(); + void set_json(Dictionary p_json); + + int get_major_version(); + void set_major_version(int p_major_version); + + int get_minor_version(); + void set_minor_version(int p_minor_version); + + Vector<uint8_t> get_glb_data(); + void set_glb_data(Vector<uint8_t> p_glb_data); + + bool get_use_named_skin_binds(); + void set_use_named_skin_binds(bool p_use_named_skin_binds); + + Array get_nodes(); + void set_nodes(Array p_nodes); + + Array get_buffers(); + void set_buffers(Array p_buffers); + + Array get_buffer_views(); + void set_buffer_views(Array p_buffer_views); + + Array get_accessors(); + void set_accessors(Array p_accessors); + + Array get_meshes(); + void set_meshes(Array p_meshes); + + Array get_materials(); + void set_materials(Array p_materials); + + String get_scene_name(); + void set_scene_name(String p_scene_name); + + Array get_root_nodes(); + void set_root_nodes(Array p_root_nodes); + + Array get_textures(); + void set_textures(Array p_textures); + + Array get_images(); + void set_images(Array p_images); + + Array get_skins(); + void set_skins(Array p_skins); + + Array get_cameras(); + void set_cameras(Array p_cameras); + + Array get_lights(); + void set_lights(Array p_lights); + + Array get_unique_names(); + void set_unique_names(Array p_unique_names); + + Array get_skeletons(); + void set_skeletons(Array p_skeletons); + + Dictionary get_skeleton_to_node(); + void set_skeleton_to_node(Dictionary p_skeleton_to_node); + + Array get_animations(); + void set_animations(Array p_animations); + + Node *get_scene_node(GLTFNodeIndex idx); + + int get_animation_players_count(int idx); + + AnimationPlayer *get_animation_player(int idx); + + //void set_scene_nodes(Map<GLTFNodeIndex, Node *> p_scene_nodes) { + // this->scene_nodes = p_scene_nodes; + //} + + //void set_animation_players(Vector<AnimationPlayer *> p_animation_players) { + // this->animation_players = p_animation_players; + //} + + //Map<Ref<Material>, GLTFMaterialIndex> get_material_cache() { + // return this->material_cache; + //} + //void set_material_cache(Map<Ref<Material>, GLTFMaterialIndex> p_material_cache) { + // this->material_cache = p_material_cache; + //} +}; +#endif // GLTF_STATE_H diff --git a/modules/gltf/gltf_texture.cpp b/modules/gltf/gltf_texture.cpp new file mode 100644 index 0000000000..55434a5047 --- /dev/null +++ b/modules/gltf/gltf_texture.cpp @@ -0,0 +1,46 @@ +/*************************************************************************/ +/* gltf_texture.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gltf_texture.h" + +void GLTFTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_src_image"), &GLTFTexture::get_src_image); + ClassDB::bind_method(D_METHOD("set_src_image", "src_image"), &GLTFTexture::set_src_image); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "src_image"), "set_src_image", "get_src_image"); // int +} + +GLTFImageIndex GLTFTexture::get_src_image() const { + return src_image; +} + +void GLTFTexture::set_src_image(GLTFImageIndex val) { + src_image = val; +} diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h new file mode 100644 index 0000000000..5e0c9c307b --- /dev/null +++ b/modules/gltf/gltf_texture.h @@ -0,0 +1,51 @@ +/*************************************************************************/ +/* gltf_texture.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLTF_TEXTURE_H +#define GLTF_TEXTURE_H + +#include "core/io/resource.h" +#include "gltf_document.h" + +class GLTFTexture : public Resource { + GDCLASS(GLTFTexture, Resource); + +private: + GLTFImageIndex src_image; + +protected: + static void _bind_methods(); + +public: + GLTFImageIndex get_src_image() const; + void set_src_image(GLTFImageIndex val); +}; + +#endif // GLTF_TEXTURE_H diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp new file mode 100644 index 0000000000..bd5775af34 --- /dev/null +++ b/modules/gltf/register_types.cpp @@ -0,0 +1,88 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "editor/editor_node.h" +#include "editor_scene_exporter_gltf_plugin.h" +#include "editor_scene_importer_gltf.h" +#include "gltf_accessor.h" +#include "gltf_animation.h" +#include "gltf_buffer_view.h" +#include "gltf_camera.h" +#include "gltf_document.h" +#include "gltf_light.h" +#include "gltf_mesh.h" +#include "gltf_node.h" +#include "gltf_skeleton.h" +#include "gltf_skin.h" +#include "gltf_spec_gloss.h" +#include "gltf_state.h" +#include "gltf_texture.h" + +#ifndef _3D_DISABLED +#ifdef TOOLS_ENABLED +static void _editor_init() { + Ref<EditorSceneImporterGLTF> import_gltf; + import_gltf.instance(); + ResourceImporterScene::get_singleton()->add_importer(import_gltf); +} +#endif +#endif + +void register_gltf_types() { +#ifndef _3D_DISABLED +#ifdef TOOLS_ENABLED + ClassDB::register_class<EditorSceneImporterGLTF>(); + ClassDB::APIType prev_api = ClassDB::get_current_api(); + ClassDB::set_current_api(ClassDB::API_EDITOR); + EditorPlugins::add_by_type<SceneExporterGLTFPlugin>(); + ClassDB::set_current_api(prev_api); + EditorNode::add_init_callback(_editor_init); +#endif + ClassDB::register_class<GLTFSpecGloss>(); + ClassDB::register_class<GLTFNode>(); + ClassDB::register_class<GLTFAnimation>(); + ClassDB::register_class<GLTFBufferView>(); + ClassDB::register_class<GLTFAccessor>(); + ClassDB::register_class<GLTFTexture>(); + ClassDB::register_class<GLTFSkeleton>(); + ClassDB::register_class<GLTFSkin>(); + ClassDB::register_class<GLTFMesh>(); + ClassDB::register_class<GLTFCamera>(); + ClassDB::register_class<GLTFLight>(); + ClassDB::register_class<GLTFState>(); + ClassDB::register_class<GLTFDocument>(); + ClassDB::register_class<PackedSceneGLTF>(); +#endif +} + +void unregister_gltf_types() { +} diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h new file mode 100644 index 0000000000..ffbc586ade --- /dev/null +++ b/modules/gltf/register_types.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_gltf_types(); +void unregister_gltf_types(); diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index ccf1e49693..633b209f0f 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -31,7 +31,7 @@ #include "grid_map.h" #include "core/io/marshalls.h" -#include "core/message_queue.h" +#include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" #include "scene/resources/surface_tool.h" @@ -706,7 +706,7 @@ void GridMap::_update_visibility() { Octant *octant = e->value(); for (int i = 0; i < octant->multimesh_instances.size(); i++) { const Octant::MultimeshInstance &mi = octant->multimesh_instances[i]; - RS::get_singleton()->instance_set_visible(mi.instance, is_visible()); + RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree()); } } } diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 0e6ec7f520..55cc0bfb9d 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -724,7 +724,7 @@ bool GridMapEditor::forward_spatial_input_event(Camera3D *p_camera, const Ref<In return true; } else { selected_palette = -1; - mesh_library_palette->unselect_all(); + mesh_library_palette->deselect_all(); update_palette(); _update_cursor_instance(); return true; @@ -1030,11 +1030,15 @@ void GridMapEditor::_notification(int p_what) { for (int i = 0; i < 3; i++) { grid[i] = RS::get_singleton()->mesh_create(); grid_instance[i] = RS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); selection_level_instance[i] = RenderingServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_level_instance[i], 1 << Node3DEditorViewport::MISC_TOOL_LAYER); } selection_instance = RenderingServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(selection_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); paste_instance = RenderingServer::get_singleton()->instance_create2(paste_mesh, get_tree()->get_root()->get_world_3d()->get_scenario()); + RenderingServer::get_singleton()->instance_set_layer_mask(paste_instance, 1 << Node3DEditorViewport::MISC_TOOL_LAYER); _update_selection_transform(); _update_paste_indicator(); @@ -1284,7 +1288,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { info_message->set_align(Label::ALIGN_CENTER); info_message->set_autowrap(true); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); - info_message->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); + info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); mesh_library_palette->add_child(info_message); edit_axis = Vector3::AXIS_Y; diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 7e136ff9bb..69c8d999fd 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -41,12 +41,10 @@ class GridMapEditor : public VBoxContainer { GDCLASS(GridMapEditor, VBoxContainer); enum { - GRID_CURSOR_SIZE = 50 }; enum InputAction { - INPUT_NONE, INPUT_PAINT, INPUT_ERASE, @@ -56,7 +54,6 @@ class GridMapEditor : public VBoxContainer { }; enum ClipMode { - CLIP_DISABLED, CLIP_ABOVE, CLIP_BELOW @@ -93,7 +90,7 @@ class GridMapEditor : public VBoxContainer { List<SetItem> set_items; - GridMap *node; + GridMap *node = nullptr; MeshLibrary *last_mesh_library; ClipMode clip_mode; @@ -158,7 +155,6 @@ class GridMapEditor : public VBoxContainer { int cursor_rot; enum Menu { - MENU_OPTION_NEXT_LEVEL, MENU_OPTION_PREV_LEVEL, MENU_OPTION_LOCK_VIEW, diff --git a/modules/gridmap/icons/GridMap.svg b/modules/gridmap/icons/GridMap.svg index eafe1211f2..7a36fd888c 100644 --- a/modules/gridmap/icons/GridMap.svg +++ b/modules/gridmap/icons/GridMap.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path transform="translate(0 1036.4)" d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m8 1-6 3v8l6 3 6-3v-2l-2-1-4 2-2-1v-4l2-1v-2l2-1zm4 2-2 1v2l2 1 2-1v-2z" fill="#fc9c9c" fill-opacity=".99608"/></svg> diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 906e506b62..ab384fa942 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" #ifndef _3D_DISABLED -#include "core/class_db.h" +#include "core/object/class_db.h" #include "grid_map.h" #include "grid_map_editor_plugin.h" #endif diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 333b1cf377..af3741bae9 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -31,7 +31,7 @@ #include "image_loader_hdr.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { String header = f->get_token(); diff --git a/modules/icloud/SCsub b/modules/icloud/SCsub new file mode 100644 index 0000000000..805a484600 --- /dev/null +++ b/modules/icloud/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_icloud = env_modules.Clone() + +# (iOS) Enable module support +env_icloud.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + +# (iOS) Build as separate static library +modules_sources = [] +env_icloud.add_source_files(modules_sources, "*.cpp") +env_icloud.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library("#bin/libgodot_icloud_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/icloud/config.py b/modules/icloud/config.py new file mode 100644 index 0000000000..e68603fc93 --- /dev/null +++ b/modules/icloud/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return platform == "iphone" + + +def configure(env): + pass diff --git a/modules/icloud/icloud.gdip b/modules/icloud/icloud.gdip new file mode 100644 index 0000000000..9f81be8a34 --- /dev/null +++ b/modules/icloud/icloud.gdip @@ -0,0 +1,17 @@ +[config] +name="iCloud" +binary="icloud_lib.a" + +initialization="register_icloud_types" +deinitialization="unregister_icloud_types" + +[dependencies] +linked=[] +embedded=[] +system=[] + +capabilities=[] + +files=[] + +[plist] diff --git a/modules/icloud/icloud.h b/modules/icloud/icloud.h new file mode 100644 index 0000000000..35eede0bf9 --- /dev/null +++ b/modules/icloud/icloud.h @@ -0,0 +1,60 @@ +/*************************************************************************/ +/* icloud.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef ICLOUD_H +#define ICLOUD_H + +#include "core/object/class_db.h" + +class ICloud : public Object { + GDCLASS(ICloud, Object); + + static ICloud *instance; + static void _bind_methods(); + + List<Variant> pending_events; + +public: + Error remove_key(String p_param); + Array set_key_values(Dictionary p_params); + Variant get_key_value(String p_param); + Error synchronize_key_values(); + Variant get_all_key_values(); + + int get_pending_event_count(); + Variant pop_pending_event(); + + static ICloud *get_singleton(); + + ICloud(); + ~ICloud(); +}; + +#endif diff --git a/modules/icloud/icloud.mm b/modules/icloud/icloud.mm new file mode 100644 index 0000000000..8a8ddbefe9 --- /dev/null +++ b/modules/icloud/icloud.mm @@ -0,0 +1,345 @@ +/*************************************************************************/ +/* icloud.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "icloud.h" + +#import "platform/iphone/app_delegate.h" + +#import <Foundation/Foundation.h> + +ICloud *ICloud::instance = NULL; + +void ICloud::_bind_methods() { + ClassDB::bind_method(D_METHOD("remove_key"), &ICloud::remove_key); + + ClassDB::bind_method(D_METHOD("set_key_values"), &ICloud::set_key_values); + ClassDB::bind_method(D_METHOD("get_key_value"), &ICloud::get_key_value); + + ClassDB::bind_method(D_METHOD("synchronize_key_values"), &ICloud::synchronize_key_values); + ClassDB::bind_method(D_METHOD("get_all_key_values"), &ICloud::get_all_key_values); + + ClassDB::bind_method(D_METHOD("get_pending_event_count"), &ICloud::get_pending_event_count); + ClassDB::bind_method(D_METHOD("pop_pending_event"), &ICloud::pop_pending_event); +}; + +int ICloud::get_pending_event_count() { + return pending_events.size(); +}; + +Variant ICloud::pop_pending_event() { + Variant front = pending_events.front()->get(); + pending_events.pop_front(); + + return front; +}; + +ICloud *ICloud::get_singleton() { + return instance; +}; + +//convert from apple's abstract type to godot's abstract type.... +Variant nsobject_to_variant(NSObject *object) { + if ([object isKindOfClass:[NSString class]]) { + const char *str = [(NSString *)object UTF8String]; + return String::utf8(str != NULL ? str : ""); + } else if ([object isKindOfClass:[NSData class]]) { + PackedByteArray ret; + NSData *data = (NSData *)object; + if ([data length] > 0) { + ret.resize([data length]); + { + // PackedByteArray::Write w = ret.write(); + copymem((void *)ret.ptr(), [data bytes], [data length]); + } + } + return ret; + } else if ([object isKindOfClass:[NSArray class]]) { + Array result; + NSArray *array = (NSArray *)object; + for (NSUInteger i = 0; i < [array count]; ++i) { + NSObject *value = [array objectAtIndex:i]; + result.push_back(nsobject_to_variant(value)); + } + return result; + } else if ([object isKindOfClass:[NSDictionary class]]) { + Dictionary result; + NSDictionary *dic = (NSDictionary *)object; + + NSArray *keys = [dic allKeys]; + int count = [keys count]; + for (int i = 0; i < count; ++i) { + NSObject *k = [keys objectAtIndex:i]; + NSObject *v = [dic objectForKey:k]; + + result[nsobject_to_variant(k)] = nsobject_to_variant(v); + } + return result; + } else if ([object isKindOfClass:[NSNumber class]]) { + //Every type except numbers can reliably identify its type. The following is comparing to the *internal* representation, which isn't guaranteed to match the type that was used to create it, and is not advised, particularly when dealing with potential platform differences (ie, 32/64 bit) + //To avoid errors, we'll cast as broadly as possible, and only return int or float. + //bool, char, int, uint, longlong -> int + //float, double -> float + NSNumber *num = (NSNumber *)object; + if (strcmp([num objCType], @encode(BOOL)) == 0) { + return Variant((int)[num boolValue]); + } else if (strcmp([num objCType], @encode(char)) == 0) { + return Variant((int)[num charValue]); + } else if (strcmp([num objCType], @encode(int)) == 0) { + return Variant([num intValue]); + } else if (strcmp([num objCType], @encode(unsigned int)) == 0) { + return Variant((int)[num unsignedIntValue]); + } else if (strcmp([num objCType], @encode(long long)) == 0) { + return Variant((int)[num longValue]); + } else if (strcmp([num objCType], @encode(float)) == 0) { + return Variant([num floatValue]); + } else if (strcmp([num objCType], @encode(double)) == 0) { + return Variant((float)[num doubleValue]); + } else { + return Variant(); + } + } else if ([object isKindOfClass:[NSDate class]]) { + //this is a type that icloud supports...but how did you submit it in the first place? + //I guess this is a type that *might* show up, if you were, say, trying to make your game + //compatible with existing cloud data written by another engine's version of your game + WARN_PRINT("NSDate unsupported, returning null Variant"); + return Variant(); + } else if ([object isKindOfClass:[NSNull class]] or object == nil) { + return Variant(); + } else { + WARN_PRINT("Trying to convert unknown NSObject type to Variant"); + return Variant(); + } +} + +NSObject *variant_to_nsobject(Variant v) { + if (v.get_type() == Variant::STRING) { + return [[NSString alloc] initWithUTF8String:((String)v).utf8().get_data()]; + } else if (v.get_type() == Variant::FLOAT) { + return [NSNumber numberWithDouble:(double)v]; + } else if (v.get_type() == Variant::INT) { + return [NSNumber numberWithLongLong:(long)(int)v]; + } else if (v.get_type() == Variant::BOOL) { + return [NSNumber numberWithBool:BOOL((bool)v)]; + } else if (v.get_type() == Variant::DICTIONARY) { + NSMutableDictionary *result = [[NSMutableDictionary alloc] init]; + Dictionary dic = v; + Array keys = dic.keys(); + for (int i = 0; i < keys.size(); ++i) { + NSString *key = [[NSString alloc] initWithUTF8String:((String)(keys[i])).utf8().get_data()]; + NSObject *value = variant_to_nsobject(dic[keys[i]]); + + if (key == NULL || value == NULL) { + return NULL; + } + + [result setObject:value forKey:key]; + } + return result; + } else if (v.get_type() == Variant::ARRAY) { + NSMutableArray *result = [[NSMutableArray alloc] init]; + Array arr = v; + for (int i = 0; i < arr.size(); ++i) { + NSObject *value = variant_to_nsobject(arr[i]); + if (value == NULL) { + //trying to add something unsupported to the array. cancel the whole array + return NULL; + } + [result addObject:value]; + } + return result; + } else if (v.get_type() == Variant::PACKED_BYTE_ARRAY) { + PackedByteArray arr = v; + // PackedByteArray::Read r = arr.read(); + NSData *result = [NSData dataWithBytes:arr.ptr() length:arr.size()]; + return result; + } + WARN_PRINT(String("Could not add unsupported type to iCloud: '" + Variant::get_type_name(v.get_type()) + "'").utf8().get_data()); + return NULL; +} + +Error ICloud::remove_key(String p_param) { + NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()]; + + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + + if (![[store dictionaryRepresentation] objectForKey:key]) { + return ERR_INVALID_PARAMETER; + } + + [store removeObjectForKey:key]; + return OK; +} + +//return an array of the keys that could not be set +Array ICloud::set_key_values(Dictionary p_params) { + Array keys = p_params.keys(); + + Array error_keys; + + for (int i = 0; i < keys.size(); ++i) { + String variant_key = keys[i]; + Variant variant_value = p_params[variant_key]; + + NSString *key = [[NSString alloc] initWithUTF8String:variant_key.utf8().get_data()]; + if (key == NULL) { + error_keys.push_back(variant_key); + continue; + } + + NSObject *value = variant_to_nsobject(variant_value); + + if (value == NULL) { + error_keys.push_back(variant_key); + continue; + } + + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + [store setObject:value forKey:key]; + } + + return error_keys; +} + +Variant ICloud::get_key_value(String p_param) { + NSString *key = [[NSString alloc] initWithUTF8String:p_param.utf8().get_data()]; + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + + if (![[store dictionaryRepresentation] objectForKey:key]) { + return Variant(); + } + + Variant result = nsobject_to_variant([[store dictionaryRepresentation] objectForKey:key]); + + return result; +} + +Variant ICloud::get_all_key_values() { + Dictionary result; + + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + NSDictionary *store_dictionary = [store dictionaryRepresentation]; + + NSArray *keys = [store_dictionary allKeys]; + int count = [keys count]; + for (int i = 0; i < count; ++i) { + NSString *k = [keys objectAtIndex:i]; + NSObject *v = [store_dictionary objectForKey:k]; + + const char *str = [k UTF8String]; + if (str != NULL) { + result[String::utf8(str)] = nsobject_to_variant(v); + } + } + + return result; +} + +Error ICloud::synchronize_key_values() { + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + BOOL result = [store synchronize]; + if (result == YES) { + return OK; + } else { + return FAILED; + } +} + +/* +Error ICloud::initial_sync() { + //you sometimes have to write something to the store to get it to download new data. go apple! + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + if ([store boolForKey:@"isb"]) + { + [store setBool:NO forKey:@"isb"]; + } + else + { + [store setBool:YES forKey:@"isb"]; + } + return synchronize(); +} + +*/ +ICloud::ICloud() { + ERR_FAIL_COND(instance != NULL); + instance = this; + //connected = false; + + [[NSNotificationCenter defaultCenter] + addObserverForName:NSUbiquitousKeyValueStoreDidChangeExternallyNotification + object:[NSUbiquitousKeyValueStore defaultStore] + queue:nil + usingBlock:^(NSNotification *notification) { + NSDictionary *userInfo = [notification userInfo]; + NSInteger change = [[userInfo objectForKey:NSUbiquitousKeyValueStoreChangeReasonKey] integerValue]; + + Dictionary ret; + ret["type"] = "key_value_changed"; + + //PackedStringArray result_keys; + //Array result_values; + Dictionary keyValues; + String reason = ""; + + if (change == NSUbiquitousKeyValueStoreServerChange) { + reason = "server"; + } else if (change == NSUbiquitousKeyValueStoreInitialSyncChange) { + reason = "initial_sync"; + } else if (change == NSUbiquitousKeyValueStoreQuotaViolationChange) { + reason = "quota_violation"; + } else if (change == NSUbiquitousKeyValueStoreAccountChange) { + reason = "account"; + } + + ret["reason"] = reason; + + NSUbiquitousKeyValueStore *store = [NSUbiquitousKeyValueStore defaultStore]; + + NSArray *keys = [userInfo objectForKey:NSUbiquitousKeyValueStoreChangedKeysKey]; + for (NSString *key in keys) { + const char *str = [key UTF8String]; + if (str == NULL) { + continue; + } + + NSObject *object = [store objectForKey:key]; + + //figure out what kind of object it is + Variant value = nsobject_to_variant(object); + + keyValues[String::utf8(str)] = value; + } + + ret["changed_values"] = keyValues; + pending_events.push_back(ret); + }]; +} + +ICloud::~ICloud() {} diff --git a/modules/icloud/icloud_module.cpp b/modules/icloud/icloud_module.cpp new file mode 100644 index 0000000000..43fdc7d45e --- /dev/null +++ b/modules/icloud/icloud_module.cpp @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* icloud_module.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "icloud_module.h" + +#include "core/config/engine.h" + +#include "icloud.h" + +ICloud *icloud; + +void register_icloud_types() { + icloud = memnew(ICloud); + Engine::get_singleton()->add_singleton(Engine::Singleton("ICloud", icloud)); +} + +void unregister_icloud_types() { + if (icloud) { + memdelete(icloud); + } +} diff --git a/modules/icloud/icloud_module.h b/modules/icloud/icloud_module.h new file mode 100644 index 0000000000..7fd057525e --- /dev/null +++ b/modules/icloud/icloud_module.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* icloud_module.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_icloud_types(); +void unregister_icloud_types(); diff --git a/modules/inappstore/SCsub b/modules/inappstore/SCsub new file mode 100644 index 0000000000..cee6a256d5 --- /dev/null +++ b/modules/inappstore/SCsub @@ -0,0 +1,15 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_inappstore = env_modules.Clone() + +# (iOS) Enable module support +env_inappstore.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) + +# (iOS) Build as separate static library +modules_sources = [] +env_inappstore.add_source_files(modules_sources, "*.cpp") +env_inappstore.add_source_files(modules_sources, "*.mm") +mod_lib = env_modules.add_library("#bin/libgodot_inappstore_module" + env["LIBSUFFIX"], modules_sources) diff --git a/modules/inappstore/config.py b/modules/inappstore/config.py new file mode 100644 index 0000000000..e68603fc93 --- /dev/null +++ b/modules/inappstore/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return platform == "iphone" + + +def configure(env): + pass diff --git a/modules/inappstore/in_app_store.h b/modules/inappstore/in_app_store.h new file mode 100644 index 0000000000..c8e5d17cec --- /dev/null +++ b/modules/inappstore/in_app_store.h @@ -0,0 +1,77 @@ +/*************************************************************************/ +/* in_app_store.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IN_APP_STORE_H +#define IN_APP_STORE_H + +#include "core/object/class_db.h" + +#ifdef __OBJC__ +@class GodotProductsDelegate; +@class GodotTransactionsObserver; + +typedef GodotProductsDelegate InAppStoreProductDelegate; +typedef GodotTransactionsObserver InAppStoreTransactionObserver; +#else +typedef void InAppStoreProductDelegate; +typedef void InAppStoreTransactionObserver; +#endif + +class InAppStore : public Object { + GDCLASS(InAppStore, Object); + + static InAppStore *instance; + static void _bind_methods(); + + List<Variant> pending_events; + + InAppStoreProductDelegate *products_request_delegate; + InAppStoreTransactionObserver *transactions_observer; + +public: + Error request_product_info(Dictionary p_params); + Error restore_purchases(); + Error purchase(Dictionary p_params); + + int get_pending_event_count(); + Variant pop_pending_event(); + void finish_transaction(String product_id); + void set_auto_finish_transaction(bool b); + + void _post_event(Variant p_event); + void _record_purchase(String product_id); + + static InAppStore *get_singleton(); + + InAppStore(); + ~InAppStore(); +}; + +#endif diff --git a/modules/inappstore/in_app_store.mm b/modules/inappstore/in_app_store.mm new file mode 100644 index 0000000000..62977318c1 --- /dev/null +++ b/modules/inappstore/in_app_store.mm @@ -0,0 +1,411 @@ +/*************************************************************************/ +/* in_app_store.mm */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "in_app_store.h" + +#import <Foundation/Foundation.h> +#import <StoreKit/StoreKit.h> + +InAppStore *InAppStore::instance = NULL; + +@interface SKProduct (LocalizedPrice) + +@property(nonatomic, readonly) NSString *localizedPrice; + +@end + +//----------------------------------// +// SKProduct extension +//----------------------------------// +@implementation SKProduct (LocalizedPrice) + +- (NSString *)localizedPrice { + NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; + [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; + [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; + [numberFormatter setLocale:self.priceLocale]; + NSString *formattedString = [numberFormatter stringFromNumber:self.price]; + return formattedString; +} + +@end + +@interface GodotProductsDelegate : NSObject <SKProductsRequestDelegate> + +@property(nonatomic, strong) NSMutableArray *loadedProducts; +@property(nonatomic, strong) NSMutableArray *pendingRequests; + +- (void)performRequestWithProductIDs:(NSSet *)productIDs; +- (Error)purchaseProductWithProductID:(NSString *)productID; +- (void)reset; + +@end + +@implementation GodotProductsDelegate + +- (instancetype)init { + self = [super init]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.loadedProducts = [NSMutableArray new]; + self.pendingRequests = [NSMutableArray new]; +} + +- (void)performRequestWithProductIDs:(NSSet *)productIDs { + SKProductsRequest *request = [[SKProductsRequest alloc] initWithProductIdentifiers:productIDs]; + + request.delegate = self; + [self.pendingRequests addObject:request]; + [request start]; +} + +- (Error)purchaseProductWithProductID:(NSString *)productID { + SKProduct *product = nil; + + NSLog(@"searching for product!"); + + if (self.loadedProducts) { + for (SKProduct *storedProduct in self.loadedProducts) { + if ([storedProduct.productIdentifier isEqualToString:productID]) { + product = storedProduct; + break; + } + } + } + + if (!product) { + return ERR_INVALID_PARAMETER; + } + + NSLog(@"product found!"); + + SKPayment *payment = [SKPayment paymentWithProduct:product]; + [[SKPaymentQueue defaultQueue] addPayment:payment]; + + NSLog(@"purchase sent!"); + + return OK; +} + +- (void)reset { + [self.loadedProducts removeAllObjects]; + [self.pendingRequests removeAllObjects]; +} + +- (void)request:(SKRequest *)request didFailWithError:(NSError *)error { + [self.pendingRequests removeObject:request]; + + Dictionary ret; + ret["type"] = "product_info"; + ret["result"] = "error"; + ret["error"] = String::utf8([error.localizedDescription UTF8String]); + + InAppStore::get_singleton()->_post_event(ret); +} + +- (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { + [self.pendingRequests removeObject:request]; + + NSArray *products = response.products; + [self.loadedProducts addObjectsFromArray:products]; + + Dictionary ret; + ret["type"] = "product_info"; + ret["result"] = "ok"; + PackedStringArray titles; + PackedStringArray descriptions; + PackedFloat32Array prices; + PackedStringArray ids; + PackedStringArray localized_prices; + PackedStringArray currency_codes; + + for (NSUInteger i = 0; i < [products count]; i++) { + SKProduct *product = [products objectAtIndex:i]; + + const char *str = [product.localizedTitle UTF8String]; + titles.push_back(String::utf8(str != NULL ? str : "")); + + str = [product.localizedDescription UTF8String]; + descriptions.push_back(String::utf8(str != NULL ? str : "")); + prices.push_back([product.price doubleValue]); + ids.push_back(String::utf8([product.productIdentifier UTF8String])); + localized_prices.push_back(String::utf8([product.localizedPrice UTF8String])); + currency_codes.push_back(String::utf8([[[product priceLocale] objectForKey:NSLocaleCurrencyCode] UTF8String])); + } + + ret["titles"] = titles; + ret["descriptions"] = descriptions; + ret["prices"] = prices; + ret["ids"] = ids; + ret["localized_prices"] = localized_prices; + ret["currency_codes"] = currency_codes; + + PackedStringArray invalid_ids; + + for (NSString *ipid in response.invalidProductIdentifiers) { + invalid_ids.push_back(String::utf8([ipid UTF8String])); + } + + ret["invalid_ids"] = invalid_ids; + + InAppStore::get_singleton()->_post_event(ret); +} + +@end + +@interface GodotTransactionsObserver : NSObject <SKPaymentTransactionObserver> + +@property(nonatomic, assign) BOOL shouldAutoFinishTransactions; +@property(nonatomic, strong) NSMutableDictionary *pendingTransactions; + +- (void)finishTransactionWithProductID:(NSString *)productID; +- (void)reset; + +@end + +@implementation GodotTransactionsObserver + +- (instancetype)init { + self = [super init]; + + if (self) { + [self godot_commonInit]; + } + + return self; +} + +- (void)godot_commonInit { + self.pendingTransactions = [NSMutableDictionary new]; +} + +- (void)finishTransactionWithProductID:(NSString *)productID { + SKPaymentTransaction *transaction = self.pendingTransactions[productID]; + + if (transaction) { + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } + + self.pendingTransactions[productID] = nil; +} + +- (void)reset { + [self.pendingTransactions removeAllObjects]; +} + +- (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { + printf("transactions updated!\n"); + for (SKPaymentTransaction *transaction in transactions) { + switch (transaction.transactionState) { + case SKPaymentTransactionStatePurchased: { + printf("status purchased!\n"); + String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); + String transactionId = String::utf8([transaction.transactionIdentifier UTF8String]); + InAppStore::get_singleton()->_record_purchase(pid); + Dictionary ret; + ret["type"] = "purchase"; + ret["result"] = "ok"; + ret["product_id"] = pid; + ret["transaction_id"] = transactionId; + + NSData *receipt = nil; + int sdk_version = [[[UIDevice currentDevice] systemVersion] intValue]; + + NSBundle *bundle = [NSBundle mainBundle]; + // Get the transaction receipt file path location in the app bundle. + NSURL *receiptFileURL = [bundle appStoreReceiptURL]; + + // Read in the contents of the transaction file. + receipt = [NSData dataWithContentsOfURL:receiptFileURL]; + + NSString *receipt_to_send = nil; + + if (receipt != nil) { + receipt_to_send = [receipt base64EncodedStringWithOptions:0]; + } + Dictionary receipt_ret; + receipt_ret["receipt"] = String::utf8(receipt_to_send != nil ? [receipt_to_send UTF8String] : ""); + receipt_ret["sdk"] = sdk_version; + ret["receipt"] = receipt_ret; + + InAppStore::get_singleton()->_post_event(ret); + + if (self.shouldAutoFinishTransactions) { + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } else { + self.pendingTransactions[transaction.payment.productIdentifier] = transaction; + } + + } break; + case SKPaymentTransactionStateFailed: { + printf("status transaction failed!\n"); + String pid = String::utf8([transaction.payment.productIdentifier UTF8String]); + Dictionary ret; + ret["type"] = "purchase"; + ret["result"] = "error"; + ret["product_id"] = pid; + ret["error"] = String::utf8([transaction.error.localizedDescription UTF8String]); + InAppStore::get_singleton()->_post_event(ret); + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } break; + case SKPaymentTransactionStateRestored: { + printf("status transaction restored!\n"); + String pid = String::utf8([transaction.originalTransaction.payment.productIdentifier UTF8String]); + InAppStore::get_singleton()->_record_purchase(pid); + Dictionary ret; + ret["type"] = "restore"; + ret["result"] = "ok"; + ret["product_id"] = pid; + InAppStore::get_singleton()->_post_event(ret); + [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; + } break; + default: { + printf("status default %i!\n", (int)transaction.transactionState); + } break; + } + } +} + +@end + +void InAppStore::_bind_methods() { + ClassDB::bind_method(D_METHOD("request_product_info"), &InAppStore::request_product_info); + ClassDB::bind_method(D_METHOD("restore_purchases"), &InAppStore::restore_purchases); + ClassDB::bind_method(D_METHOD("purchase"), &InAppStore::purchase); + + ClassDB::bind_method(D_METHOD("get_pending_event_count"), &InAppStore::get_pending_event_count); + ClassDB::bind_method(D_METHOD("pop_pending_event"), &InAppStore::pop_pending_event); + ClassDB::bind_method(D_METHOD("finish_transaction"), &InAppStore::finish_transaction); + ClassDB::bind_method(D_METHOD("set_auto_finish_transaction"), &InAppStore::set_auto_finish_transaction); +} + +Error InAppStore::request_product_info(Dictionary p_params) { + ERR_FAIL_COND_V(!p_params.has("product_ids"), ERR_INVALID_PARAMETER); + + PackedStringArray pids = p_params["product_ids"]; + printf("************ request product info! %i\n", pids.size()); + + NSMutableArray *array = [[NSMutableArray alloc] initWithCapacity:pids.size()]; + for (int i = 0; i < pids.size(); i++) { + printf("******** adding %s to product list\n", pids[i].utf8().get_data()); + NSString *pid = [[NSString alloc] initWithUTF8String:pids[i].utf8().get_data()]; + [array addObject:pid]; + }; + + NSSet *products = [[NSSet alloc] initWithArray:array]; + + [products_request_delegate performRequestWithProductIDs:products]; + + return OK; +} + +Error InAppStore::restore_purchases() { + printf("restoring purchases!\n"); + [[SKPaymentQueue defaultQueue] restoreCompletedTransactions]; + + return OK; +} + +Error InAppStore::purchase(Dictionary p_params) { + ERR_FAIL_COND_V(![SKPaymentQueue canMakePayments], ERR_UNAVAILABLE); + if (![SKPaymentQueue canMakePayments]) { + return ERR_UNAVAILABLE; + } + + printf("purchasing!\n"); + Dictionary params = p_params; + ERR_FAIL_COND_V(!params.has("product_id"), ERR_INVALID_PARAMETER); + + NSString *pid = [[NSString alloc] initWithUTF8String:String(params["product_id"]).utf8().get_data()]; + + return [products_request_delegate purchaseProductWithProductID:pid]; +} + +int InAppStore::get_pending_event_count() { + return pending_events.size(); +} + +Variant InAppStore::pop_pending_event() { + Variant front = pending_events.front()->get(); + pending_events.pop_front(); + + return front; +} + +void InAppStore::_post_event(Variant p_event) { + pending_events.push_back(p_event); +} + +void InAppStore::_record_purchase(String product_id) { + String skey = "purchased/" + product_id; + NSString *key = [[NSString alloc] initWithUTF8String:skey.utf8().get_data()]; + [[NSUserDefaults standardUserDefaults] setBool:YES forKey:key]; + [[NSUserDefaults standardUserDefaults] synchronize]; +} + +InAppStore *InAppStore::get_singleton() { + return instance; +} + +InAppStore::InAppStore() { + ERR_FAIL_COND(instance != NULL); + instance = this; + + products_request_delegate = [[GodotProductsDelegate alloc] init]; + transactions_observer = [[GodotTransactionsObserver alloc] init]; + + [[SKPaymentQueue defaultQueue] addTransactionObserver:transactions_observer]; +} + +void InAppStore::finish_transaction(String product_id) { + NSString *prod_id = [NSString stringWithCString:product_id.utf8().get_data() encoding:NSUTF8StringEncoding]; + + [transactions_observer finishTransactionWithProductID:prod_id]; +} + +void InAppStore::set_auto_finish_transaction(bool b) { + transactions_observer.shouldAutoFinishTransactions = b; +} + +InAppStore::~InAppStore() { + [products_request_delegate reset]; + [transactions_observer reset]; + + products_request_delegate = nil; + [[SKPaymentQueue defaultQueue] removeTransactionObserver:transactions_observer]; + transactions_observer = nil; +} diff --git a/modules/inappstore/in_app_store_module.cpp b/modules/inappstore/in_app_store_module.cpp new file mode 100644 index 0000000000..039bdd4f83 --- /dev/null +++ b/modules/inappstore/in_app_store_module.cpp @@ -0,0 +1,48 @@ +/*************************************************************************/ +/* in_app_store_module.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "in_app_store_module.h" + +#include "core/config/engine.h" + +#include "in_app_store.h" + +InAppStore *store_kit; + +void register_inappstore_types() { + store_kit = memnew(InAppStore); + Engine::get_singleton()->add_singleton(Engine::Singleton("InAppStore", store_kit)); +} + +void unregister_inappstore_types() { + if (store_kit) { + memdelete(store_kit); + } +} diff --git a/modules/inappstore/in_app_store_module.h b/modules/inappstore/in_app_store_module.h new file mode 100644 index 0000000000..44673e58bc --- /dev/null +++ b/modules/inappstore/in_app_store_module.h @@ -0,0 +1,32 @@ +/*************************************************************************/ +/* in_app_store_module.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +void register_inappstore_types(); +void unregister_inappstore_types(); diff --git a/modules/inappstore/inappstore.gdip b/modules/inappstore/inappstore.gdip new file mode 100644 index 0000000000..7a5efb8ad3 --- /dev/null +++ b/modules/inappstore/inappstore.gdip @@ -0,0 +1,17 @@ +[config] +name="InAppStore" +binary="inappstore_lib.a" + +initialization="register_inappstore_types" +deinitialization="unregister_inappstore_types" + +[dependencies] +linked=[] +embedded=[] +system=["StoreKit.framework"] + +capabilities=[] + +files=[] + +[plist] diff --git a/modules/jpg/SCsub b/modules/jpg/SCsub index 8ee8e6dd6e..7c6ceeea29 100644 --- a/modules/jpg/SCsub +++ b/modules/jpg/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_jpg = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/jpeg-compressor/" thirdparty_sources = [ @@ -17,7 +20,15 @@ env_jpg.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_jpg.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_jpg.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_jpg.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 9c7ace5cf2..e5f041c618 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -31,7 +31,7 @@ #include "image_loader_jpegd.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" #include <jpgd.h> #include <string.h> diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index 320da182f8..d1d8e18583 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -151,7 +151,7 @@ Variant JSONRPC::process_action(const Variant &p_action, bool p_process_arr_elem } String JSONRPC::process_string(const String &p_input) { - if (p_input.empty()) { + if (p_input.is_empty()) { return String(); } diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index 6f3f8003e0..c2acf84515 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -31,8 +31,8 @@ #ifndef GODOT_JSON_RPC_H #define GODOT_JSON_RPC_H -#include "core/class_db.h" -#include "core/variant.h" +#include "core/object/class_db.h" +#include "core/variant/variant.h" class JSONRPC : public Object { GDCLASS(JSONRPC, Object) diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index 0d3e446e3e..e6affaee41 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "register_types.h" -#include "core/class_db.h" +#include "core/object/class_db.h" #include "jsonrpc.h" void register_jsonrpc_types() { diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 4de523baa0..566fdbc791 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "lightmapper_rd.h" +#include "core/config/project_settings.h" #include "core/math/geometry_2d.h" -#include "core/project_settings.h" #include "lm_blendseams.glsl.gen.h" #include "lm_compute.glsl.gen.h" #include "lm_raster.glsl.gen.h" @@ -40,8 +40,8 @@ //#define DEBUG_TEXTURES void LightmapperRD::add_mesh(const MeshData &p_mesh) { - ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->empty()); - ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->empty()); + ERR_FAIL_COND(p_mesh.albedo_on_uv2.is_null() || p_mesh.albedo_on_uv2->is_empty()); + ERR_FAIL_COND(p_mesh.emission_on_uv2.is_null() || p_mesh.emission_on_uv2->is_empty()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_width() != p_mesh.emission_on_uv2->get_width()); ERR_FAIL_COND(p_mesh.albedo_on_uv2->get_height() != p_mesh.emission_on_uv2->get_height()); ERR_FAIL_COND(p_mesh.points.size() == 0); @@ -447,7 +447,6 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i if (cell != last_cell) { //cell changed, update pointer to indices giw[cell * 2 + 1] = i; - last_cell = cell; solidw[cell] = true; } tiw[i] = triangle_sort[i].triangle_index; @@ -543,7 +542,7 @@ void LightmapperRD::_create_acceleration_structures(RenderingDevice *rd, Size2i tf.width = grid_size; tf.height = grid_size; tf.depth = grid_size; - tf.type = RD::TEXTURE_TYPE_3D; + tf.texture_type = RD::TEXTURE_TYPE_3D; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; Vector<Vector<uint8_t>> texdata; @@ -695,7 +694,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d tf.width = atlas_size.width; tf.height = atlas_size.height; tf.array_layers = atlas_slices; - tf.type = RD::TEXTURE_TYPE_2D_ARRAY; + tf.texture_type = RD::TEXTURE_TYPE_2D_ARRAY; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT; tf.format = RD::DATA_FORMAT_R8G8B8A8_UNORM; @@ -826,84 +825,84 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 1; u.ids.push_back(vertex_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 2; u.ids.push_back(triangle_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 3; u.ids.push_back(box_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 4; u.ids.push_back(triangle_cell_indices_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 5; u.ids.push_back(lights_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 6; u.ids.push_back(seams_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 7; u.ids.push_back(probe_positions_buffer); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 8; u.ids.push_back(grid_texture); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 9; u.ids.push_back(grid_texture_sdf); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 10; u.ids.push_back(albedo_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 11; u.ids.push_back(emission_array_tex); base_uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 12; u.ids.push_back(sampler); base_uniforms.push_back(u); @@ -917,7 +916,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d tf.width = atlas_size.width; tf.height = atlas_size.height; tf.depth = 1; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; tf.format = RD::DATA_FORMAT_D32_SFLOAT; @@ -1049,14 +1048,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(position_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(unocclude_tex); //will be unused uniforms.push_back(u); @@ -1089,42 +1088,42 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(light_source_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; u.ids.push_back(light_dest_tex); //will be unused uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(position_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(normal_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.ids.push_back(light_accum_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(light_primary_dynamic_tex); uniforms.push_back(u); @@ -1169,49 +1168,49 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(light_dest_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; u.ids.push_back(light_source_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(position_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(normal_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 4; u.ids.push_back(light_accum_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 5; u.ids.push_back(unocclude_tex); //reuse unocclude tex uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 6; u.ids.push_back(light_environment_tex); //reuse unocclude tex uniforms.push_back(u); @@ -1317,28 +1316,28 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(light_probe_buffer); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; u.ids.push_back(light_dest_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 2; u.ids.push_back(light_primary_dynamic_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(light_environment_tex); uniforms.push_back(u); @@ -1463,14 +1462,14 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(light_accum_tex); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1; u.ids.push_back(light_accum_tex2); uniforms.push_back(u); @@ -1554,7 +1553,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 0; u.ids.push_back(light_accum_tex2); uniforms.push_back(u); diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index cd000414cf..e17b5473a8 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -31,7 +31,7 @@ #ifndef LIGHTMAPPER_RD_H #define LIGHTMAPPER_RD_H -#include "core/local_vector.h" +#include "core/templates/local_vector.h" #include "scene/3d/lightmapper.h" #include "scene/resources/mesh.h" #include "servers/rendering/rendering_device.h" diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index 0e6d7590cc..b16adaf5d6 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "lightmapper_rd.h" #include "scene/3d/lightmapper.h" diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub index 5f5d25a3ee..4fcbe8fb43 100755 --- a/modules/mbedtls/SCsub +++ b/modules/mbedtls/SCsub @@ -5,8 +5,11 @@ Import("env_modules") env_mbed_tls = env_modules.Clone() +# Thirdparty source files + +thirdparty_obj = [] + if env["builtin_mbedtls"]: - # Thirdparty source files thirdparty_sources = [ "aes.c", "aesni.c", @@ -96,7 +99,21 @@ if env["builtin_mbedtls"]: env_thirdparty = env_mbed_tls.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_mbed_tls.add_source_files(module_obj, "*.cpp") + +if env["tests"]: + env_mbed_tls.Append(CPPDEFINES=["TESTS_ENABLED"]) + env_mbed_tls.add_source_files(module_obj, "./tests/*.cpp") + +env.modules_sources += module_obj -# Module sources -env_mbed_tls.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 12a982df6e..56bdd20e6b 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -32,10 +32,10 @@ #include "core/os/file_access.h" -#include "core/engine.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" #include "core/io/certs_compressed.gen.h" #include "core/io/compression.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" @@ -44,6 +44,7 @@ #define PEM_END_CRT "-----END CERTIFICATE-----\n" #include <mbedtls/debug.h> +#include <mbedtls/md.h> #include <mbedtls/pem.h> CryptoKey *CryptoKeyMbedTLS::create() { @@ -186,6 +187,68 @@ Error X509CertificateMbedTLS::save(String p_path) { return OK; } +bool HMACContextMbedTLS::is_md_type_allowed(mbedtls_md_type_t p_md_type) { + switch (p_md_type) { + case MBEDTLS_MD_SHA1: + case MBEDTLS_MD_SHA256: + return true; + default: + return false; + } +} + +HMACContext *HMACContextMbedTLS::create() { + return memnew(HMACContextMbedTLS); +} + +Error HMACContextMbedTLS::start(HashingContext::HashType p_hash_type, PackedByteArray p_key) { + ERR_FAIL_COND_V_MSG(ctx != nullptr, ERR_FILE_ALREADY_IN_USE, "HMACContext already started."); + + // HMAC keys can be any size. + ERR_FAIL_COND_V_MSG(p_key.is_empty(), ERR_INVALID_PARAMETER, "Key must not be empty."); + + hash_type = p_hash_type; + mbedtls_md_type_t ht = CryptoMbedTLS::md_type_from_hashtype(p_hash_type, hash_len); + + bool allowed = HMACContextMbedTLS::is_md_type_allowed(ht); + ERR_FAIL_COND_V_MSG(!allowed, ERR_INVALID_PARAMETER, "Unsupported hash type."); + + ctx = memalloc(sizeof(mbedtls_md_context_t)); + mbedtls_md_init((mbedtls_md_context_t *)ctx); + + mbedtls_md_setup((mbedtls_md_context_t *)ctx, mbedtls_md_info_from_type((mbedtls_md_type_t)ht), 1); + int ret = mbedtls_md_hmac_starts((mbedtls_md_context_t *)ctx, (const uint8_t *)p_key.ptr(), (size_t)p_key.size()); + return ret ? FAILED : OK; +} + +Error HMACContextMbedTLS::update(PackedByteArray p_data) { + ERR_FAIL_COND_V_MSG(ctx == nullptr, ERR_INVALID_DATA, "Start must be called before update."); + + ERR_FAIL_COND_V_MSG(p_data.is_empty(), ERR_INVALID_PARAMETER, "Src must not be empty."); + + int ret = mbedtls_md_hmac_update((mbedtls_md_context_t *)ctx, (const uint8_t *)p_data.ptr(), (size_t)p_data.size()); + return ret ? FAILED : OK; +} + +PackedByteArray HMACContextMbedTLS::finish() { + ERR_FAIL_COND_V_MSG(ctx == nullptr, PackedByteArray(), "Start must be called before finish."); + ERR_FAIL_COND_V_MSG(hash_len == 0, PackedByteArray(), "Unsupported hash type."); + + PackedByteArray out; + out.resize(hash_len); + + unsigned char *out_ptr = (unsigned char *)out.ptrw(); + int ret = mbedtls_md_hmac_finish((mbedtls_md_context_t *)ctx, out_ptr); + + mbedtls_md_free((mbedtls_md_context_t *)ctx); + memfree((mbedtls_md_context_t *)ctx); + ctx = nullptr; + hash_len = 0; + + ERR_FAIL_COND_V_MSG(ret, PackedByteArray(), "Error received while finishing HMAC"); + return out; +} + Crypto *CryptoMbedTLS::create() { return memnew(CryptoMbedTLS); } @@ -199,6 +262,7 @@ void CryptoMbedTLS::initialize_crypto() { Crypto::_load_default_certificates = load_default_certificates; X509CertificateMbedTLS::make_default(); CryptoKeyMbedTLS::make_default(); + HMACContextMbedTLS::make_default(); } void CryptoMbedTLS::finalize_crypto() { @@ -210,6 +274,7 @@ void CryptoMbedTLS::finalize_crypto() { } X509CertificateMbedTLS::finalize(); CryptoKeyMbedTLS::finalize(); + HMACContextMbedTLS::finalize(); } CryptoMbedTLS::CryptoMbedTLS() { @@ -313,7 +378,7 @@ PackedByteArray CryptoMbedTLS::generate_random_bytes(int p_bytes) { return out; } -mbedtls_md_type_t CryptoMbedTLS::_md_type_from_hashtype(HashingContext::HashType p_hash_type, int &r_size) { +mbedtls_md_type_t CryptoMbedTLS::md_type_from_hashtype(HashingContext::HashType p_hash_type, int &r_size) { switch (p_hash_type) { case HashingContext::HASH_MD5: r_size = 16; @@ -332,7 +397,7 @@ mbedtls_md_type_t CryptoMbedTLS::_md_type_from_hashtype(HashingContext::HashType Vector<uint8_t> CryptoMbedTLS::sign(HashingContext::HashType p_hash_type, Vector<uint8_t> p_hash, Ref<CryptoKey> p_key) { int size; - mbedtls_md_type_t type = _md_type_from_hashtype(p_hash_type, size); + mbedtls_md_type_t type = CryptoMbedTLS::md_type_from_hashtype(p_hash_type, size); ERR_FAIL_COND_V_MSG(type == MBEDTLS_MD_NONE, Vector<uint8_t>(), "Invalid hash type."); ERR_FAIL_COND_V_MSG(p_hash.size() != size, Vector<uint8_t>(), "Invalid hash provided. Size must be " + itos(size)); Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS>>(p_key); @@ -350,7 +415,7 @@ Vector<uint8_t> CryptoMbedTLS::sign(HashingContext::HashType p_hash_type, Vector bool CryptoMbedTLS::verify(HashingContext::HashType p_hash_type, Vector<uint8_t> p_hash, Vector<uint8_t> p_signature, Ref<CryptoKey> p_key) { int size; - mbedtls_md_type_t type = _md_type_from_hashtype(p_hash_type, size); + mbedtls_md_type_t type = CryptoMbedTLS::md_type_from_hashtype(p_hash_type, size); ERR_FAIL_COND_V_MSG(type == MBEDTLS_MD_NONE, false, "Invalid hash type."); ERR_FAIL_COND_V_MSG(p_hash.size() != size, false, "Invalid hash provided. Size must be " + itos(size)); Ref<CryptoKeyMbedTLS> key = static_cast<Ref<CryptoKeyMbedTLS>>(p_key); diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index 2a446f9d48..990f8ae578 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -32,7 +32,7 @@ #define CRYPTO_MBEDTLS_H #include "core/crypto/crypto.h" -#include "core/resource.h" +#include "core/io/resource.h" #include <mbedtls/ctr_drbg.h> #include <mbedtls/entropy.h> @@ -101,12 +101,31 @@ public: friend class SSLContextMbedTLS; }; +class HMACContextMbedTLS : public HMACContext { +private: + HashingContext::HashType hash_type; + int hash_len = 0; + void *ctx = nullptr; + +public: + static HMACContext *create(); + static void make_default() { HMACContext::_create = create; } + static void finalize() { HMACContext::_create = nullptr; } + + static bool is_md_type_allowed(mbedtls_md_type_t p_md_type); + + virtual Error start(HashingContext::HashType p_hash_type, PackedByteArray p_key); + virtual Error update(PackedByteArray p_data); + virtual PackedByteArray finish(); + + HMACContextMbedTLS() {} +}; + class CryptoMbedTLS : public Crypto { private: mbedtls_entropy_context entropy; mbedtls_ctr_drbg_context ctr_drbg; static X509CertificateMbedTLS *default_certs; - mbedtls_md_type_t _md_type_from_hashtype(HashingContext::HashType p_hash_type, int &r_size); public: static Crypto *create(); @@ -114,6 +133,7 @@ public: static void finalize_crypto(); static X509CertificateMbedTLS *get_default_certificates(); static void load_default_certificates(String p_path); + static mbedtls_md_type_t md_type_from_hashtype(HashingContext::HashType p_hash_type, int &r_size); virtual PackedByteArray generate_random_bytes(int p_bytes); virtual Ref<CryptoKey> generate_rsa(int p_bytes); diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index 84a27c29bd..59abbac8ec 100644 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -35,6 +35,10 @@ #include "packet_peer_mbed_dtls.h" #include "stream_peer_mbedtls.h" +#ifdef TESTS_ENABLED +#include "tests/test_crypto_mbedtls.h" +#endif + void register_mbedtls_types() { CryptoMbedTLS::initialize_crypto(); StreamPeerMbedTLS::initialize_ssl(); diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index baaeb6eb85..96703a7eb7 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -35,7 +35,7 @@ #include "core/os/file_access.h" -#include "core/reference.h" +#include "core/object/reference.h" #include <mbedtls/config.h> #include <mbedtls/ctr_drbg.h> diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.cpp b/modules/mbedtls/tests/test_crypto_mbedtls.cpp new file mode 100644 index 0000000000..c5a27aa794 --- /dev/null +++ b/modules/mbedtls/tests/test_crypto_mbedtls.cpp @@ -0,0 +1,62 @@ +/*************************************************************************/ +/* test_crypto_mbedtls.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "modules/mbedtls/tests/test_crypto_mbedtls.h" + +#include "modules/mbedtls/crypto_mbedtls.h" +#include "tests/test_macros.h" + +namespace TestCryptoMbedTLS { + +void hmac_digest_test(HashingContext::HashType ht, String expected_hex) { + CryptoMbedTLS crypto; + PackedByteArray key = String("supersecretkey").to_utf8_buffer(); + PackedByteArray msg = String("Return of the MAC!").to_utf8_buffer(); + PackedByteArray digest = crypto.hmac_digest(ht, key, msg); + String hex = String::hex_encode_buffer(digest.ptr(), digest.size()); + CHECK(hex == expected_hex); +} + +void hmac_context_digest_test(HashingContext::HashType ht, String expected_hex) { + HMACContextMbedTLS ctx; + PackedByteArray key = String("supersecretkey").to_utf8_buffer(); + PackedByteArray msg1 = String("Return of ").to_utf8_buffer(); + PackedByteArray msg2 = String("the MAC!").to_utf8_buffer(); + Error err = ctx.start(ht, key); + CHECK(err == OK); + err = ctx.update(msg1); + CHECK(err == OK); + err = ctx.update(msg2); + CHECK(err == OK); + PackedByteArray digest = ctx.finish(); + String hex = String::hex_encode_buffer(digest.ptr(), digest.size()); + CHECK(hex == expected_hex); +} +} // namespace TestCryptoMbedTLS diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.h b/modules/mbedtls/tests/test_crypto_mbedtls.h new file mode 100644 index 0000000000..7b1e062239 --- /dev/null +++ b/modules/mbedtls/tests/test_crypto_mbedtls.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* test_crypto_mbedtls.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_CRYPTO_MBEDTLS_H +#define TEST_CRYPTO_MBEDTLS_H + +#include "core/crypto/hashing_context.h" + +#include "tests/test_macros.h" + +namespace TestCryptoMbedTLS { + +void hmac_digest_test(HashingContext::HashType ht, String expected_hex); + +TEST_CASE("[CryptoMbedTLS] HMAC digest") { + // SHA-256 + hmac_digest_test(HashingContext::HashType::HASH_SHA256, "fe442023f8a7d36a810e1e7cd8a8e2816457f350a008fbf638296afa12085e59"); + + // SHA-1 + hmac_digest_test(HashingContext::HashType::HASH_SHA1, "a0ac4cd68a2f4812c355983d94e8d025afe7dddf"); +} + +void hmac_context_digest_test(HashingContext::HashType ht, String expected_hex); + +TEST_CASE("[HMACContext] HMAC digest") { + // SHA-256 + hmac_context_digest_test(HashingContext::HashType::HASH_SHA256, "fe442023f8a7d36a810e1e7cd8a8e2816457f350a008fbf638296afa12085e59"); + + // SHA-1 + hmac_context_digest_test(HashingContext::HashType::HASH_SHA1, "a0ac4cd68a2f4812c355983d94e8d025afe7dddf"); +} +} // namespace TestCryptoMbedTLS + +#endif // TEST_CRYPTO_MBEDTLS_H diff --git a/modules/meshoptimizer/SCsub b/modules/meshoptimizer/SCsub new file mode 100644 index 0000000000..3f86bb4f00 --- /dev/null +++ b/modules/meshoptimizer/SCsub @@ -0,0 +1,45 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_meshoptimizer = env_modules.Clone() + +# Thirdparty source files + +thirdparty_obj = [] + +thirdparty_dir = "#thirdparty/meshoptimizer/" +thirdparty_sources = [ + "allocator.cpp", + "clusterizer.cpp", + "indexcodec.cpp", + "indexgenerator.cpp", + "overdrawanalyzer.cpp", + "overdrawoptimizer.cpp", + "simplifier.cpp", + "spatialorder.cpp", + "stripifier.cpp", + "vcacheanalyzer.cpp", + "vcacheoptimizer.cpp", + "vertexcodec.cpp", + "vertexfilter.cpp", + "vfetchanalyzer.cpp", + "vfetchoptimizer.cpp", +] +thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + +env_thirdparty = env_meshoptimizer.Clone() +env_thirdparty.disable_warnings() +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_meshoptimizer.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/meshoptimizer/config.py b/modules/meshoptimizer/config.py new file mode 100644 index 0000000000..82e4e43397 --- /dev/null +++ b/modules/meshoptimizer/config.py @@ -0,0 +1,7 @@ +def can_build(env, platform): + # Having this on release by default, it's small and a lot of users like to do procedural stuff + return True + + +def configure(env): + pass diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp new file mode 100644 index 0000000000..26c8c6ab72 --- /dev/null +++ b/modules/meshoptimizer/register_types.cpp @@ -0,0 +1,43 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" +#include "scene/resources/surface_tool.h" +#include "thirdparty/meshoptimizer/meshoptimizer.h" + +void register_meshoptimizer_types() { + SurfaceTool::optimize_vertex_cache_func = meshopt_optimizeVertexCache; + SurfaceTool::simplify_func = meshopt_simplify; +} + +void unregister_meshoptimizer_types() { + SurfaceTool::optimize_vertex_cache_func = nullptr; + SurfaceTool::simplify_func = nullptr; +} diff --git a/modules/meshoptimizer/register_types.h b/modules/meshoptimizer/register_types.h new file mode 100644 index 0000000000..42b3a76a85 --- /dev/null +++ b/modules/meshoptimizer/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MESHOPTIMIZER_REGISTER_TYPES_H +#define MESHOPTIMIZER_REGISTER_TYPES_H + +void register_meshoptimizer_types(); +void unregister_meshoptimizer_types(); + +#endif // PVR_REGISTER_TYPES_H diff --git a/modules/minimp3/SCsub b/modules/minimp3/SCsub new file mode 100644 index 0000000000..f4d1605d55 --- /dev/null +++ b/modules/minimp3/SCsub @@ -0,0 +1,17 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_minimp3 = env_modules.Clone() + +thirdparty_dir = "#thirdparty/minimp3/" + +# Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC. +if not env.msvc: + env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) +else: + env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) + +# Godot's own source files +env_minimp3.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp new file mode 100644 index 0000000000..b20c043e0c --- /dev/null +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -0,0 +1,228 @@ +/*************************************************************************/ +/* audio_stream_mp3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#define MINIMP3_ONLY_MP3 +#define MINIMP3_FLOAT_OUTPUT +#define MINIMP3_IMPLEMENTATION +#define MINIMP3_NO_STDIO + +#include "audio_stream_mp3.h" + +#include "core/os/file_access.h" + +void AudioStreamPlaybackMP3::_mix_internal(AudioFrame *p_buffer, int p_frames) { + ERR_FAIL_COND(!active); + + int todo = p_frames; + + while (todo && active) { + mp3dec_frame_info_t frame_info; + mp3d_sample_t *buf_frame = nullptr; + + int samples_mixed = mp3dec_ex_read_frame(mp3d, &buf_frame, &frame_info, mp3_stream->channels); + + if (samples_mixed) { + p_buffer[p_frames - todo] = AudioFrame(buf_frame[0], buf_frame[samples_mixed - 1]); + --todo; + ++frames_mixed; + } + + else { + //EOF + if (mp3_stream->loop) { + seek(mp3_stream->loop_offset); + loops++; + } else { + //fill remainder with silence + for (int i = p_frames - todo; i < p_frames; i++) { + p_buffer[i] = AudioFrame(0, 0); + } + active = false; + todo = 0; + } + } + } +} + +float AudioStreamPlaybackMP3::get_stream_sampling_rate() { + return mp3_stream->sample_rate; +} + +void AudioStreamPlaybackMP3::start(float p_from_pos) { + active = true; + seek(p_from_pos); + loops = 0; + _begin_resample(); +} + +void AudioStreamPlaybackMP3::stop() { + active = false; +} + +bool AudioStreamPlaybackMP3::is_playing() const { + return active; +} + +int AudioStreamPlaybackMP3::get_loop_count() const { + return loops; +} + +float AudioStreamPlaybackMP3::get_playback_position() const { + return float(frames_mixed) / mp3_stream->sample_rate; +} + +void AudioStreamPlaybackMP3::seek(float p_time) { + if (!active) + return; + + if (p_time >= mp3_stream->get_length()) { + p_time = 0; + } + + frames_mixed = uint32_t(mp3_stream->sample_rate * p_time); + mp3dec_ex_seek(mp3d, frames_mixed * mp3_stream->channels); +} + +AudioStreamPlaybackMP3::~AudioStreamPlaybackMP3() { + if (mp3d) { + mp3dec_ex_close(mp3d); + memfree(mp3d); + } +} + +Ref<AudioStreamPlayback> AudioStreamMP3::instance_playback() { + Ref<AudioStreamPlaybackMP3> mp3s; + + ERR_FAIL_COND_V(data == nullptr, mp3s); + + mp3s.instance(); + mp3s->mp3_stream = Ref<AudioStreamMP3>(this); + mp3s->mp3d = (mp3dec_ex_t *)memalloc(sizeof(mp3dec_ex_t)); + + int errorcode = mp3dec_ex_open_buf(mp3s->mp3d, (const uint8_t *)data, data_len, MP3D_SEEK_TO_SAMPLE); + + mp3s->frames_mixed = 0; + mp3s->active = false; + mp3s->loops = 0; + + if (errorcode) { + ERR_FAIL_COND_V(errorcode, Ref<AudioStreamPlaybackMP3>()); + } + + return mp3s; +} + +String AudioStreamMP3::get_stream_name() const { + return ""; //return stream_name; +} + +void AudioStreamMP3::clear_data() { + if (data) { + memfree(data); + data = nullptr; + data_len = 0; + } +} + +void AudioStreamMP3::set_data(const Vector<uint8_t> &p_data) { + int src_data_len = p_data.size(); + const uint8_t *src_datar = p_data.ptr(); + + mp3dec_ex_t mp3d; + mp3dec_ex_open_buf(&mp3d, src_datar, src_data_len, MP3D_SEEK_TO_SAMPLE); + + channels = mp3d.info.channels; + sample_rate = mp3d.info.hz; + length = float(mp3d.samples) / (sample_rate * float(channels)); + + mp3dec_ex_close(&mp3d); + + clear_data(); + + data = memalloc(src_data_len); + copymem(data, src_datar, src_data_len); + data_len = src_data_len; +} + +Vector<uint8_t> AudioStreamMP3::get_data() const { + Vector<uint8_t> vdata; + + if (data_len && data) { + vdata.resize(data_len); + { + uint8_t *w = vdata.ptrw(); + copymem(w, data, data_len); + } + } + + return vdata; +} + +void AudioStreamMP3::set_loop(bool p_enable) { + loop = p_enable; +} + +bool AudioStreamMP3::has_loop() const { + return loop; +} + +void AudioStreamMP3::set_loop_offset(float p_seconds) { + loop_offset = p_seconds; +} + +float AudioStreamMP3::get_loop_offset() const { + return loop_offset; +} + +float AudioStreamMP3::get_length() const { + return length; +} + +void AudioStreamMP3::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamMP3::set_data); + ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamMP3::get_data); + + ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamMP3::set_loop); + ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamMP3::has_loop); + + ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamMP3::set_loop_offset); + ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamMP3::get_loop_offset); + + ADD_PROPERTY(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "loop_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop_offset", "get_loop_offset"); +} + +AudioStreamMP3::AudioStreamMP3() { +} + +AudioStreamMP3::~AudioStreamMP3() { + clear_data(); +} diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h new file mode 100644 index 0000000000..8d67190ac5 --- /dev/null +++ b/modules/minimp3/audio_stream_mp3.h @@ -0,0 +1,110 @@ +/*************************************************************************/ +/* audio_stream_mp3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef AUDIO_STREAM_MP3_H +#define AUDIO_STREAM_MP3_H + +#include "core/io/resource_loader.h" +#include "servers/audio/audio_stream.h" + +#include "minimp3_ex.h" + +class AudioStreamMP3; + +class AudioStreamPlaybackMP3 : public AudioStreamPlaybackResampled { + GDCLASS(AudioStreamPlaybackMP3, AudioStreamPlaybackResampled); + + mp3dec_ex_t *mp3d = nullptr; + uint32_t frames_mixed = 0; + bool active = false; + int loops = 0; + + friend class AudioStreamMP3; + + Ref<AudioStreamMP3> mp3_stream; + +protected: + virtual void _mix_internal(AudioFrame *p_buffer, int p_frames) override; + virtual float get_stream_sampling_rate() override; + +public: + virtual void start(float p_from_pos = 0.0) override; + virtual void stop() override; + virtual bool is_playing() const override; + + virtual int get_loop_count() const override; //times it looped + + virtual float get_playback_position() const override; + virtual void seek(float p_time) override; + + AudioStreamPlaybackMP3() {} + ~AudioStreamPlaybackMP3(); +}; + +class AudioStreamMP3 : public AudioStream { + GDCLASS(AudioStreamMP3, AudioStream); + OBJ_SAVE_TYPE(AudioStream) //children are all saved as AudioStream, so they can be exchanged + RES_BASE_EXTENSION("mp3str"); + + friend class AudioStreamPlaybackMP3; + + void *data = nullptr; + uint32_t data_len = 0; + + float sample_rate = 1; + int channels = 1; + float length = 0; + bool loop = false; + float loop_offset = 0; + void clear_data(); + +protected: + static void _bind_methods(); + +public: + void set_loop(bool p_enable); + bool has_loop() const; + + void set_loop_offset(float p_seconds); + float get_loop_offset() const; + + virtual Ref<AudioStreamPlayback> instance_playback() override; + virtual String get_stream_name() const override; + + void set_data(const Vector<uint8_t> &p_data); + Vector<uint8_t> get_data() const; + + virtual float get_length() const override; + + AudioStreamMP3(); + virtual ~AudioStreamMP3(); +}; + +#endif // AUDIO_STREAM_MP3_H diff --git a/modules/minimp3/config.py b/modules/minimp3/config.py new file mode 100644 index 0000000000..bd35d099b9 --- /dev/null +++ b/modules/minimp3/config.py @@ -0,0 +1,16 @@ +def can_build(env, platform): + return True + + +def configure(env): + pass + + +def get_doc_classes(): + return [ + "AudioStreamMP3", + ] + + +def get_doc_path(): + return "doc_classes" diff --git a/modules/minimp3/doc_classes/AudioStreamMP3.xml b/modules/minimp3/doc_classes/AudioStreamMP3.xml new file mode 100644 index 0000000000..92e777ca0f --- /dev/null +++ b/modules/minimp3/doc_classes/AudioStreamMP3.xml @@ -0,0 +1,26 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="AudioStreamMP3" inherits="AudioStream" version="4.0"> + <brief_description> + MP3 audio stream driver. + </brief_description> + <description> + MP3 audio stream driver. + </description> + <tutorials> + </tutorials> + <methods> + </methods> + <members> + <member name="data" type="PackedByteArray" setter="set_data" getter="get_data" default="PackedByteArray( )"> + Contains the audio data in bytes. + </member> + <member name="loop" type="bool" setter="set_loop" getter="has_loop" default="false"> + If [code]true[/code], the stream will automatically loop when it reaches the end. + </member> + <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset" default="0.0"> + Time in seconds at which the stream starts after being looped. + </member> + </members> + <constants> + </constants> +</class> diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp new file mode 100644 index 0000000000..2c648b8efe --- /dev/null +++ b/modules/minimp3/register_types.cpp @@ -0,0 +1,52 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "audio_stream_mp3.h" + +#ifdef TOOLS_ENABLED +#include "core/config/engine.h" +#include "resource_importer_mp3.h" +#endif + +void register_minimp3_types() { +#ifdef TOOLS_ENABLED + if (Engine::get_singleton()->is_editor_hint()) { + Ref<ResourceImporterMP3> mp3_import; + mp3_import.instance(); + ResourceFormatImporter::get_singleton()->add_importer(mp3_import); + } +#endif + ClassDB::register_class<AudioStreamMP3>(); +} + +void unregister_minimp3_types() { +} diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h new file mode 100644 index 0000000000..0d841e4987 --- /dev/null +++ b/modules/minimp3/register_types.h @@ -0,0 +1,37 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef MINIMP3_REGISTER_TYPES_H +#define MINIMP3_REGISTER_TYPES_H + +void register_minimp3_types(); +void unregister_minimp3_types(); + +#endif // MINIMP3_REGISTER_TYPES_H diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp new file mode 100644 index 0000000000..82e536a755 --- /dev/null +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -0,0 +1,104 @@ +/*************************************************************************/ +/* resource_importer_mp3.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "resource_importer_mp3.h" + +#include "core/io/resource_saver.h" +#include "core/os/file_access.h" +#include "scene/resources/texture.h" + +String ResourceImporterMP3::get_importer_name() const { + return "mp3"; +} + +String ResourceImporterMP3::get_visible_name() const { + return "MP3"; +} + +void ResourceImporterMP3::get_recognized_extensions(List<String> *p_extensions) const { + p_extensions->push_back("mp3"); +} + +String ResourceImporterMP3::get_save_extension() const { + return "mp3str"; +} + +String ResourceImporterMP3::get_resource_type() const { + return "AudioStreamMP3"; +} + +bool ResourceImporterMP3::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const { + return true; +} + +int ResourceImporterMP3::get_preset_count() const { + return 0; +} + +String ResourceImporterMP3::get_preset_name(int p_idx) const { + return String(); +} + +void ResourceImporterMP3::get_import_options(List<ImportOption> *r_options, int p_preset) const { + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "loop_offset"), 0)); +} + +Error ResourceImporterMP3::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { + bool loop = p_options["loop"]; + float loop_offset = p_options["loop_offset"]; + + FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ); + + ERR_FAIL_COND_V(!f, ERR_CANT_OPEN); + + size_t len = f->get_len(); + + Vector<uint8_t> data; + data.resize(len); + uint8_t *w = data.ptrw(); + + f->get_buffer(w, len); + + memdelete(f); + + Ref<AudioStreamMP3> mp3_stream; + mp3_stream.instance(); + + mp3_stream->set_data(data); + ERR_FAIL_COND_V(!mp3_stream->get_data().size(), ERR_FILE_CORRUPT); + mp3_stream->set_loop(loop); + mp3_stream->set_loop_offset(loop_offset); + + return ResourceSaver::save(p_save_path + ".mp3str", mp3_stream); +} + +ResourceImporterMP3::ResourceImporterMP3() { +} diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h new file mode 100644 index 0000000000..c1e8315e21 --- /dev/null +++ b/modules/minimp3/resource_importer_mp3.h @@ -0,0 +1,58 @@ +/*************************************************************************/ +/* resource_importer_mp3.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef RESOURCE_IMPORTER_MP3_H +#define RESOURCE_IMPORTER_MP3_H + +#include "audio_stream_mp3.h" +#include "core/io/resource_importer.h" + +class ResourceImporterMP3 : public ResourceImporter { + GDCLASS(ResourceImporterMP3, ResourceImporter); + +public: + virtual String get_importer_name() const override; + virtual String get_visible_name() const override; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; + virtual String get_save_extension() const override; + virtual String get_resource_type() const override; + + virtual int get_preset_count() const override; + virtual String get_preset_name(int p_idx) const override; + + virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override; + virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override; + + virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override; + + ResourceImporterMP3(); +}; + +#endif // RESOURCE_IMPORTER_MP3_H diff --git a/modules/mono/SCsub b/modules/mono/SCsub index e8f3174a0a..3b94949470 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -40,6 +40,11 @@ if env_mono["tools"] and env_mono["mono_glue"] and env_mono["build_cil"]: godot_tools_build.build(env_mono, api_sln_cmd) + # Build Godot.NET.Sdk + import build_scripts.godot_net_sdk_build as godot_net_sdk_build + + godot_net_sdk_build.build(env_mono) + # Add sources env_mono.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/mono/build_scripts/godot_net_sdk_build.py b/modules/mono/build_scripts/godot_net_sdk_build.py new file mode 100644 index 0000000000..3bfba0f0f6 --- /dev/null +++ b/modules/mono/build_scripts/godot_net_sdk_build.py @@ -0,0 +1,45 @@ +# Build Godot.NET.Sdk solution + +import os + +from SCons.Script import Dir + + +def build_godot_net_sdk(source, target, env): + # source and target elements are of type SCons.Node.FS.File, hence why we convert them to str + + module_dir = env["module_dir"] + + solution_path = os.path.join(module_dir, "editor/Godot.NET.Sdk/Godot.NET.Sdk.sln") + build_config = "Release" + + from .solution_builder import build_solution + + extra_msbuild_args = ["/p:GodotPlatform=" + env["platform"]] + + build_solution(env, solution_path, build_config, extra_msbuild_args) + # No need to copy targets. The Godot.NET.Sdk csproj takes care of copying them. + + +def build(env_mono): + assert env_mono["tools"] + + output_dir = Dir("#bin").abspath + editor_tools_dir = os.path.join(output_dir, "GodotSharp", "Tools") + nupkgs_dir = os.path.join(editor_tools_dir, "nupkgs") + + module_dir = os.getcwd() + + package_version_file = os.path.join( + module_dir, "editor", "Godot.NET.Sdk", "Godot.NET.Sdk", "Godot.NET.Sdk_PackageVersion.txt" + ) + + with open(package_version_file, mode="r") as f: + version = f.read().strip() + + target_filenames = ["Godot.NET.Sdk.%s.nupkg" % version] + + targets = [os.path.join(nupkgs_dir, filename) for filename in target_filenames] + + cmd = env_mono.CommandNoCache(targets, [], build_godot_net_sdk, module_dir=module_dir) + env_mono.AlwaysBuild(cmd) diff --git a/modules/mono/build_scripts/make_android_mono_config.py b/modules/mono/build_scripts/make_android_mono_config.py index d276d7d886..28494bff6e 100644 --- a/modules/mono/build_scripts/make_android_mono_config.py +++ b/modules/mono/build_scripts/make_android_mono_config.py @@ -32,17 +32,16 @@ namespace { static const int config_compressed_size = %d; static const int config_uncompressed_size = %d; static const unsigned char config_compressed_data[] = { %s }; - } // namespace String get_godot_android_mono_config() { Vector<uint8_t> data; data.resize(config_uncompressed_size); uint8_t* w = data.ptrw(); - Compression::decompress(w.ptr(), config_uncompressed_size, config_compressed_data, + Compression::decompress(w, config_uncompressed_size, config_compressed_data, config_compressed_size, Compression::MODE_DEFLATE); String s; - if (s.parse_utf8((const char *)w.ptr(), data.size())) { + if (s.parse_utf8((const char *)w, data.size())) { ERR_FAIL_V(String()); } return s; diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index 6057004166..309abfbff7 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -97,6 +97,7 @@ def configure(env, env_mono): copy_mono_root = env["copy_mono_root"] mono_prefix = env["mono_prefix"] + mono_bcl = env["mono_bcl"] mono_lib_names = ["mono-2.0-sgen", "monosgen-2.0"] @@ -262,7 +263,8 @@ def configure(env, env_mono): env_mono.Append(CPPDEFINES=["_REENTRANT"]) if mono_static: - env.Append(LINKFLAGS=["-rdynamic"]) + if not is_javascript: + env.Append(LINKFLAGS=["-rdynamic"]) mono_lib_file = os.path.join(mono_lib_path, "lib" + mono_lib + ".a") @@ -397,7 +399,7 @@ def configure(env, env_mono): if tools_enabled: # Only supported for editor builds. - copy_mono_root_files(env, mono_root) + copy_mono_root_files(env, mono_root, mono_bcl) def make_template_dir(env, mono_root): @@ -430,7 +432,7 @@ def make_template_dir(env, mono_root): copy_mono_shared_libs(env, mono_root, template_mono_root_dir) -def copy_mono_root_files(env, mono_root): +def copy_mono_root_files(env, mono_root, mono_bcl): from glob import glob from shutil import copy from shutil import rmtree @@ -455,7 +457,7 @@ def copy_mono_root_files(env, mono_root): # Copy framework assemblies - mono_framework_dir = os.path.join(mono_root, "lib", "mono", "4.5") + mono_framework_dir = mono_bcl or os.path.join(mono_root, "lib", "mono", "4.5") mono_framework_facades_dir = os.path.join(mono_framework_dir, "Facades") editor_mono_framework_dir = os.path.join(editor_mono_root_dir, "lib", "mono", "4.5") diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index d7b2028204..5f7e0b2308 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -32,9 +32,9 @@ #ifdef DEBUG_METHODS_ENABLED +#include "core/config/project_settings.h" #include "core/io/json.h" #include "core/os/file_access.h" -#include "core/project_settings.h" #include "core/version.h" void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { @@ -71,7 +71,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { while ((k = t->method_map.next(k))) { String name = k->operator String(); - ERR_CONTINUE(name.empty()); + ERR_CONTINUE(name.is_empty()); if (name[0] == '_') { continue; // Ignore non-virtual methods that start with an underscore @@ -122,7 +122,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { method_dict["hint_flags"] = mb->get_hint_flags(); } - if (!methods.empty()) { + if (!methods.is_empty()) { class_dict["methods"] = methods; } } @@ -149,7 +149,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { constant_dict["value"] = t->constant_map[F->get()]; } - if (!constants.empty()) { + if (!constants.is_empty()) { class_dict["constants"] = constants; } } @@ -184,7 +184,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { } } - if (!signals.empty()) { + if (!signals.is_empty()) { class_dict["signals"] = signals; } } @@ -214,7 +214,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["getter"] = psg->getter; } - if (!properties.empty()) { + if (!properties.is_empty()) { class_dict["property_setget"] = properties; } } @@ -233,7 +233,7 @@ void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api) { property_dict["usage"] = F->get().usage; } - if (!property_list.empty()) { + if (!property_list.is_empty()) { class_dict["property_list"] = property_list; } } diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 7f016ac3d6..6b7f5a4d88 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -31,13 +31,13 @@ #ifndef CLASS_DB_API_JSON_H #define CLASS_DB_API_JSON_H -// 'core/method_bind.h' defines DEBUG_METHODS_ENABLED, but it looks like we -// cannot include it here. That's why we include it through 'core/class_db.h'. -#include "core/class_db.h" +// 'core/object/method_bind.h' defines DEBUG_METHODS_ENABLED, but it looks like we +// cannot include it here. That's why we include it through 'core/object/class_db.h'. +#include "core/object/class_db.h" #ifdef DEBUG_METHODS_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" void class_db_api_to_json(const String &p_output_file, ClassDB::APIType p_api); diff --git a/modules/mono/config.py b/modules/mono/config.py index d060ae9b28..4c851a2989 100644 --- a/modules/mono/config.py +++ b/modules/mono/config.py @@ -11,7 +11,6 @@ def configure(env): if platform not in supported_platforms: raise RuntimeError("This module does not currently support building for this platform") - env.use_ptrcall = True env.add_module_version_string("mono") from SCons.Script import BoolVariable, PathVariable, Variables, Help @@ -28,6 +27,14 @@ def configure(env): PathVariable.PathAccept, ) ) + envvars.Add( + PathVariable( + "mono_bcl", + "Path to a custom Mono BCL (Base Class Library) directory for the target platform", + "", + PathVariable.PathAccept, + ) + ) envvars.Add(BoolVariable("mono_static", "Statically link Mono", default_mono_static)) envvars.Add(BoolVariable("mono_glue", "Build with the Mono glue sources", True)) envvars.Add(BoolVariable("build_cil", "Build C# solutions", True)) diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 70b731d611..381e45f5a3 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -33,6 +33,7 @@ #include <mono/metadata/threads.h> #include <stdint.h> +#include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" #include "core/io/json.h" @@ -40,7 +41,6 @@ #include "core/os/mutex.h" #include "core/os/os.h" #include "core/os/thread.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "editor/bindings_generator.h" @@ -346,14 +346,18 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin "// }\n" "}\n"; - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + // Replaces all spaces in p_class_name with underscores to prevent + // erronous C# Script templates from being generated when the object name + // has spaces in it. + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name); + .replace("%CLASS%", class_name_no_spaces); Ref<CSharpScript> script; script.instance(); script->set_source_code(script_template); - script->set_name(p_class_name); + script->set_name(class_name_no_spaces); return script; } @@ -364,9 +368,10 @@ bool CSharpLanguage::is_using_templates() { void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { String src = p_script->get_source_code(); - String base_class_name = get_base_class_name(p_base_class_name, p_class_name); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", p_class_name) + .replace("%CLASS%", class_name_no_spaces) .replace("%TS%", _get_indentation()); p_script->set_source_code(src); } @@ -395,7 +400,7 @@ bool CSharpLanguage::supports_builtin_mode() const { #ifdef TOOLS_ENABLED static String variant_type_to_managed_name(const String &p_var_type_name) { - if (p_var_type_name.empty()) { + if (p_var_type_name.is_empty()) { return "object"; } @@ -477,7 +482,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { Variant::COLOR, Variant::STRING_NAME, Variant::NODE_PATH, - Variant::_RID, + Variant::RID, Variant::CALLABLE }; @@ -757,7 +762,7 @@ bool CSharpLanguage::is_assembly_reloading_needed() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -854,7 +859,7 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { to_reload.push_back(script); - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { script->tied_class_name_for_reload = script->script_class->get_name_for_lookup(); script->tied_class_namespace_for_reload = script->script_class->get_namespace(); } @@ -940,8 +945,6 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { // Use a placeholder for now to avoid losing the state when saving a scene - obj->set_script(scr); - PlaceHolderScriptInstance *placeholder = scr->placeholder_instance_create(obj); obj->set_script_instance(placeholder); @@ -968,12 +971,12 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { for (List<Ref<CSharpScript>>::Element *E = to_reload.front(); E; E = E->next()) { Ref<CSharpScript> script = E->get(); - if (!script->get_path().empty()) { #ifdef TOOLS_ENABLED - script->exports_invalidated = true; + script->exports_invalidated = true; #endif - script->signals_invalidated = true; + script->signals_invalidated = true; + if (!script->get_path().is_empty()) { script->reload(p_soft_reload); if (!script->valid) { @@ -1443,7 +1446,7 @@ Map<Object *, CSharpScriptBinding>::Element *CSharpLanguage::insert_script_bindi void CSharpLanguage::free_instance_binding_data(void *p_data) { if (GDMono::get_singleton() == nullptr) { #ifdef DEBUG_ENABLED - CRASH_COND(!script_bindings.empty()); + CRASH_COND(!script_bindings.is_empty()); #endif // Mono runtime finalized, all the gchandle bindings were already released return; @@ -1949,6 +1952,7 @@ MonoObject *CSharpInstance::_internal_new_managed() { } void CSharpInstance::mono_object_disposed(MonoObject *p_obj) { + // Must make sure event signals are not left dangling disconnect_event_signals(); #ifdef DEBUG_ENABLED @@ -1964,6 +1968,9 @@ void CSharpInstance::mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_f CRASH_COND(gchandle.is_released()); #endif + // Must make sure event signals are not left dangling + disconnect_event_signals(); + r_remove_script_instance = false; if (_unreference_owner_unsafe()) { @@ -2223,6 +2230,9 @@ CSharpInstance::~CSharpInstance() { destructing_script_instance = true; + // Must make sure event signals are not left dangling + disconnect_event_signals(); + if (!gchandle.is_released()) { if (!predelete_notified && !ref_dying) { // This destructor is not called from the owners destructor. @@ -2979,7 +2989,7 @@ void CSharpScript::update_script_class_info(Ref<CSharpScript> p_script) { p_script->tool = nesting_class && nesting_class->has_attribute(CACHED_CLASS(ToolAttribute)); } -#if TOOLS_ENABLED +#ifdef TOOLS_ENABLED if (!p_script->tool) { p_script->tool = p_script->script_class->get_assembly() == GDMono::get_singleton()->get_tools_assembly(); } @@ -3118,7 +3128,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg ERR_FAIL_COND_V_MSG(p_argcount == 0, nullptr, "Cannot create script instance. The class '" + script_class->get_full_name() + "' does not define a parameterless constructor." + - (get_path().empty() ? String() : " Path: '" + get_path() + "'.")); + (get_path().is_empty() ? String() : " Path: '" + get_path() + "'.")); ERR_FAIL_V_MSG(nullptr, "Constructor not found."); } @@ -3273,7 +3283,7 @@ bool CSharpScript::instance_has(const Object *p_this) const { } bool CSharpScript::has_source_code() const { - return !source.empty(); + return !source.is_empty(); } String CSharpScript::get_source_code() const { @@ -3588,7 +3598,7 @@ Error CSharpScript::load_source_code(const String &p_path) { void CSharpScript::_update_name() { String path = get_path(); - if (!path.empty()) { + if (!path.is_empty()) { name = get_path().get_file().get_basename(); } } diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index cfe070a371..f482cc21f0 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -31,10 +31,11 @@ #ifndef CSHARP_SCRIPT_H #define CSHARP_SCRIPT_H +#include "core/doc_data.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" -#include "core/script_language.h" -#include "core/self_list.h" +#include "core/object/script_language.h" +#include "core/templates/self_list.h" #include "mono_gc_handle.h" #include "mono_gd/gd_mono.h" @@ -189,6 +190,14 @@ public: String get_source_code() const override; void set_source_code(const String &p_code) override; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + // TODO + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + Error reload(bool p_keep_state = false) override; bool has_script_signal(const StringName &p_signal) const override; @@ -288,7 +297,7 @@ public: void mono_object_disposed(MonoObject *p_obj); /* - * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, ifevent_signal + * If 'r_delete_owner' is set to true, the caller must memdelete the script instance's owner. Otherwise, if * 'r_remove_script_instance' is set to true, the caller must destroy the script instance by removing it from its owner. */ void mono_object_disposed_baseref(MonoObject *p_obj, bool p_is_finalizer, bool &r_delete_owner, bool &r_remove_script_instance); diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj index 86a0a4393e..8304d9e321 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj @@ -1,13 +1,13 @@ <Project Sdk="Microsoft.Build.NoTargets/2.0.1"> <PropertyGroup> <TargetFramework>netstandard2.0</TargetFramework> + <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath> <Description>MSBuild .NET Sdk for Godot projects.</Description> <Authors>Godot Engine contributors</Authors> <PackageId>Godot.NET.Sdk</PackageId> <Version>4.0.0</Version> - <PackageVersion>4.0.0-dev2</PackageVersion> <PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl> <PackageType>MSBuildSdk</PackageType> <PackageTags>MSBuildSdk</PackageTags> @@ -19,7 +19,13 @@ <GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn> </PropertyGroup> - <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') "> + <Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile"> + <PropertyGroup> + <PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion> + </PropertyGroup> + </Target> + + <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion"> <PropertyGroup> <NuspecProperties> id=$(PackageId); @@ -32,4 +38,13 @@ </NuspecProperties> </PropertyGroup> </Target> + + <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack"> + <PropertyGroup> + <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath> + <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir> + </PropertyGroup> + <Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg" + DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" /> + </Target> </Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt new file mode 100644 index 0000000000..34749489b9 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt @@ -0,0 +1 @@ +4.0.0-dev3 diff --git a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs index 5edf72d63e..9b7b422276 100644 --- a/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs +++ b/modules/mono/editor/GodotTools/GodotTools.BuildLogger/GodotBuildLogger.cs @@ -15,14 +15,14 @@ namespace GodotTools.BuildLogger public void Initialize(IEventSource eventSource) { if (null == Parameters) - throw new LoggerException("Log directory was not set."); + throw new LoggerException("Log directory parameter not specified."); var parameters = Parameters.Split(new[] { ';' }); string logDir = parameters[0]; if (string.IsNullOrEmpty(logDir)) - throw new LoggerException("Log directory was not set."); + throw new LoggerException("Log directory parameter is empty."); if (parameters.Length > 1) throw new LoggerException("Too many parameters passed."); @@ -51,22 +51,31 @@ namespace GodotTools.BuildLogger { throw new LoggerException("Failed to create log file: " + ex.Message); } - else - { - // Unexpected failure - throw; - } + + // Unexpected failure + throw; } eventSource.ProjectStarted += eventSource_ProjectStarted; - eventSource.TaskStarted += eventSource_TaskStarted; + eventSource.ProjectFinished += eventSource_ProjectFinished; eventSource.MessageRaised += eventSource_MessageRaised; eventSource.WarningRaised += eventSource_WarningRaised; eventSource.ErrorRaised += eventSource_ErrorRaised; - eventSource.ProjectFinished += eventSource_ProjectFinished; } - void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e) + private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e) + { + WriteLine(e.Message); + indent++; + } + + private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e) + { + indent--; + WriteLine(e.Message); + } + + private void eventSource_ErrorRaised(object sender, BuildErrorEventArgs e) { string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): error {e.Code}: {e.Message}"; @@ -81,7 +90,7 @@ namespace GodotTools.BuildLogger issuesStreamWriter.WriteLine(errorLine); } - void eventSource_WarningRaised(object sender, BuildWarningEventArgs e) + private void eventSource_WarningRaised(object sender, BuildWarningEventArgs e) { string line = $"{e.File}({e.LineNumber},{e.ColumnNumber}): warning {e.Code}: {e.Message}"; @@ -108,40 +117,6 @@ namespace GodotTools.BuildLogger } } - private void eventSource_TaskStarted(object sender, TaskStartedEventArgs e) - { - // TaskStartedEventArgs adds ProjectFile, TaskFile, TaskName - // To keep this log clean, this logger will ignore these events. - } - - private void eventSource_ProjectStarted(object sender, ProjectStartedEventArgs e) - { - WriteLine(e.Message); - indent++; - } - - private void eventSource_ProjectFinished(object sender, ProjectFinishedEventArgs e) - { - indent--; - WriteLine(e.Message); - } - - /// <summary> - /// Write a line to the log, adding the SenderName - /// </summary> - private void WriteLineWithSender(string line, BuildEventArgs e) - { - if (0 == string.Compare(e.SenderName, "MSBuild", StringComparison.OrdinalIgnoreCase)) - { - // Well, if the sender name is MSBuild, let's leave it out for prettiness - WriteLine(line); - } - else - { - WriteLine(e.SenderName + ": " + line); - } - } - /// <summary> /// Write a line to the log, adding the SenderName and Message /// (these parameters are on all MSBuild event argument objects) diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj index e4d6b2e010..37123ba2b2 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/GodotTools.ProjectEditor.csproj @@ -10,6 +10,7 @@ </ItemGroup> <ItemGroup> <ProjectReference Include="..\GodotTools.Core\GodotTools.Core.csproj" /> + <ProjectReference Include="..\GodotTools.Shared\GodotTools.Shared.csproj" /> </ItemGroup> <!-- The Microsoft.Build.Runtime package is too problematic so we create a MSBuild.exe stub. The workaround described diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs index 01d7c99662..7d49d251dd 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectGenerator.cs @@ -3,14 +3,13 @@ using System.IO; using System.Text; using Microsoft.Build.Construction; using Microsoft.Build.Evaluation; +using GodotTools.Shared; namespace GodotTools.ProjectEditor { public static class ProjectGenerator { - public const string GodotSdkVersionToUse = "4.0.0-dev2"; - - public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GodotSdkVersionToUse}"; + public static string GodotSdkAttrValue => $"Godot.NET.Sdk/{GeneratedGodotNupkgsVersions.GodotNETSdk}"; public static ProjectRootElement GenGameProject(string name) { diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets new file mode 100644 index 0000000000..1d382dcb43 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GenerateGodotNupkgsVersions.targets @@ -0,0 +1,36 @@ +<Project> + <!-- Generate C# file with the version of all the nupkgs bundled with Godot --> + + <Target Name="SetPropertiesForGenerateGodotNupkgsVersions"> + <PropertyGroup> + <GodotNETSdkPackageVersionFile>$(SolutionDir)..\Godot.NET.Sdk\Godot.NET.Sdk\Godot.NET.Sdk_PackageVersion.txt</GodotNETSdkPackageVersionFile> + <GeneratedGodotNupkgsVersionsFile>$(IntermediateOutputPath)GodotNupkgsVersions.g.cs</GeneratedGodotNupkgsVersionsFile> + </PropertyGroup> + </Target> + + <Target Name="GenerateGodotNupkgsVersionsFile" + DependsOnTargets="PrepareForBuild;_GenerateGodotNupkgsVersionsFile" + BeforeTargets="BeforeCompile;CoreCompile"> + <ItemGroup> + <Compile Include="$(GeneratedGodotNupkgsVersionsFile)" /> + <FileWrites Include="$(GeneratedGodotNupkgsVersionsFile)" /> + </ItemGroup> + </Target> + <Target Name="_GenerateGodotNupkgsVersionsFile" + DependsOnTargets="SetPropertiesForGenerateGodotNupkgsVersions" + Inputs="$(MSBuildProjectFile);@(GodotNETSdkPackageVersionFile)" + Outputs="$(GeneratedGodotNupkgsVersionsFile)"> + <PropertyGroup> + <GenerateGodotNupkgsVersionsCode><![CDATA[ +namespace $(RootNamespace) { + public class GeneratedGodotNupkgsVersions { + public const string GodotNETSdk = "$([System.IO.File]::ReadAllText('$(GodotNETSdkPackageVersionFile)').Trim())"%3b + } +} +]]></GenerateGodotNupkgsVersionsCode> + </PropertyGroup> + <WriteLinesToFile Lines="$(GenerateGodotNupkgsVersionsCode)" + File="$(GeneratedGodotNupkgsVersionsFile)" + Overwrite="True" WriteOnlyWhenDifferent="True" /> + </Target> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj new file mode 100644 index 0000000000..3bc1698c15 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools.Shared/GodotTools.Shared.csproj @@ -0,0 +1,6 @@ +<Project Sdk="Microsoft.NET.Sdk"> + <PropertyGroup> + <TargetFramework>netstandard2.0</TargetFramework> + </PropertyGroup> + <Import Project="GenerateGodotNupkgsVersions.targets" /> +</Project> diff --git a/modules/mono/editor/GodotTools/GodotTools.sln b/modules/mono/editor/GodotTools/GodotTools.sln index ba5379e562..d3107a69db 100644 --- a/modules/mono/editor/GodotTools/GodotTools.sln +++ b/modules/mono/editor/GodotTools/GodotTools.sln @@ -13,6 +13,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.IdeMessaging", " EndProject Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.OpenVisualStudio", "GodotTools.OpenVisualStudio\GodotTools.OpenVisualStudio.csproj", "{EAFFF236-FA96-4A4D-BD23-0E51EF988277}" EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotTools.Shared", "GodotTools.Shared\GodotTools.Shared.csproj", "{2758FFAF-8237-4CF2-B569-66BF8B3587BB}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|Any CPU = Debug|Any CPU @@ -43,5 +45,9 @@ Global {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Debug|Any CPU.Build.0 = Debug|Any CPU {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.ActiveCfg = Release|Any CPU {EAFFF236-FA96-4A4D-BD23-0E51EF988277}.Release|Any CPU.Build.0 = Release|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Debug|Any CPU.Build.0 = Debug|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.ActiveCfg = Release|Any CPU + {2758FFAF-8237-4CF2-B569-66BF8B3587BB}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection EndGlobal diff --git a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs b/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs deleted file mode 100644 index 3ab669a9f3..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools/BottomPanel.cs +++ /dev/null @@ -1,339 +0,0 @@ -using Godot; -using System; -using System.IO; -using Godot.Collections; -using GodotTools.Internals; -using static GodotTools.Internals.Globals; -using File = GodotTools.Utils.File; -using Path = System.IO.Path; - -namespace GodotTools -{ - public class BottomPanel : VBoxContainer - { - private EditorInterface editorInterface; - - private TabContainer panelTabs; - - private VBoxContainer panelBuildsTab; - - private ItemList buildTabsList; - private TabContainer buildTabs; - - private Button warningsBtn; - private Button errorsBtn; - private Button viewLogBtn; - - private void _UpdateBuildTab(int index, int? currentTab) - { - var tab = (BuildTab)buildTabs.GetChild(index); - - string itemName = Path.GetFileNameWithoutExtension(tab.BuildInfo.Solution); - itemName += " [" + tab.BuildInfo.Configuration + "]"; - - buildTabsList.AddItem(itemName, tab.IconTexture); - - string itemTooltip = "Solution: " + tab.BuildInfo.Solution; - itemTooltip += "\nConfiguration: " + tab.BuildInfo.Configuration; - itemTooltip += "\nStatus: "; - - if (tab.BuildExited) - itemTooltip += tab.BuildResult == BuildTab.BuildResults.Success ? "Succeeded" : "Errored"; - else - itemTooltip += "Running"; - - if (!tab.BuildExited || tab.BuildResult == BuildTab.BuildResults.Error) - itemTooltip += $"\nErrors: {tab.ErrorCount}"; - - itemTooltip += $"\nWarnings: {tab.WarningCount}"; - - buildTabsList.SetItemTooltip(index, itemTooltip); - - // If this tab was already selected before the changes or if no tab was selected - if (currentTab == null || currentTab == index) - { - buildTabsList.Select(index); - _BuildTabsItemSelected(index); - } - } - - private void _UpdateBuildTabsList() - { - buildTabsList.Clear(); - - int? currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - currentTab = null; - - for (int i = 0; i < buildTabs.GetChildCount(); i++) - _UpdateBuildTab(i, currentTab); - } - - public BuildTab GetBuildTabFor(BuildInfo buildInfo) - { - foreach (var buildTab in new Array<BuildTab>(buildTabs.GetChildren())) - { - if (buildTab.BuildInfo.Equals(buildInfo)) - return buildTab; - } - - var newBuildTab = new BuildTab(buildInfo); - AddBuildTab(newBuildTab); - - return newBuildTab; - } - - private void _BuildTabsItemSelected(int idx) - { - if (idx < 0 || idx >= buildTabs.GetTabCount()) - throw new IndexOutOfRangeException(); - - buildTabs.CurrentTab = idx; - if (!buildTabs.Visible) - buildTabs.Visible = true; - - warningsBtn.Visible = true; - errorsBtn.Visible = true; - viewLogBtn.Visible = true; - } - - private void _BuildTabsNothingSelected() - { - if (buildTabs.GetTabCount() != 0) - { - // just in case - buildTabs.Visible = false; - - // This callback is called when clicking on the empty space of the list. - // ItemList won't deselect the items automatically, so we must do it ourselves. - buildTabsList.UnselectAll(); - } - - warningsBtn.Visible = false; - errorsBtn.Visible = false; - viewLogBtn.Visible = false; - } - - private void _WarningsToggled(bool pressed) - { - int currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - throw new InvalidOperationException("No tab selected"); - - var buildTab = (BuildTab)buildTabs.GetChild(currentTab); - buildTab.WarningsVisible = pressed; - buildTab.UpdateIssuesList(); - } - - private void _ErrorsToggled(bool pressed) - { - int currentTab = buildTabs.CurrentTab; - - if (currentTab < 0 || currentTab >= buildTabs.GetTabCount()) - throw new InvalidOperationException("No tab selected"); - - var buildTab = (BuildTab)buildTabs.GetChild(currentTab); - buildTab.ErrorsVisible = pressed; - buildTab.UpdateIssuesList(); - } - - public void BuildProjectPressed() - { - if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) - return; // No solution to build - - string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor"); - string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player"); - - CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath); - - if (File.Exists(editorScriptsMetadataPath)) - { - try - { - File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); - } - catch (IOException e) - { - GD.PushError($"Failed to copy scripts metadata file. Exception message: {e.Message}"); - return; - } - } - - bool buildSuccess = BuildManager.BuildProjectBlocking("Debug"); - - if (!buildSuccess) - return; - - // Notify running game for hot-reload - Internal.EditorDebuggerNodeReloadScripts(); - - // Hot-reload in the editor - GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); - - if (Internal.IsAssembliesReloadingNeeded()) - Internal.ReloadAssemblies(softReload: false); - } - - private void _ViewLogPressed() - { - if (!buildTabsList.IsAnythingSelected()) - return; - - var selectedItems = buildTabsList.GetSelectedItems(); - - if (selectedItems.Length != 1) - throw new InvalidOperationException($"Expected 1 selected item, got {selectedItems.Length}"); - - int selectedItem = selectedItems[0]; - - var buildTab = (BuildTab)buildTabs.GetTabControl(selectedItem); - - OS.ShellOpen(Path.Combine(buildTab.BuildInfo.LogsDirPath, BuildManager.MsBuildLogFileName)); - } - - public override void _Notification(int what) - { - base._Notification(what); - - if (what == EditorSettings.NotificationEditorSettingsChanged) - { - var editorBaseControl = editorInterface.GetBaseControl(); - panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles")); - } - } - - public void AddBuildTab(BuildTab buildTab) - { - buildTabs.AddChild(buildTab); - RaiseBuildTab(buildTab); - } - - public void RaiseBuildTab(BuildTab buildTab) - { - if (buildTab.GetParent() != buildTabs) - throw new InvalidOperationException("Build tab is not in the tabs list"); - - buildTabs.MoveChild(buildTab, 0); - _UpdateBuildTabsList(); - } - - public void ShowBuildTab() - { - for (int i = 0; i < panelTabs.GetTabCount(); i++) - { - if (panelTabs.GetTabControl(i) == panelBuildsTab) - { - panelTabs.CurrentTab = i; - GodotSharpEditor.Instance.MakeBottomPanelItemVisible(this); - return; - } - } - - GD.PushError("Builds tab not found"); - } - - public override void _Ready() - { - base._Ready(); - - editorInterface = GodotSharpEditor.Instance.GetEditorInterface(); - - var editorBaseControl = editorInterface.GetBaseControl(); - - SizeFlagsVertical = (int)SizeFlags.ExpandFill; - SetAnchorsAndMarginsPreset(LayoutPreset.Wide); - - panelTabs = new TabContainer - { - TabAlign = TabContainer.TabAlignEnum.Left, - RectMinSize = new Vector2(0, 228) * EditorScale, - SizeFlagsVertical = (int)SizeFlags.ExpandFill - }; - panelTabs.AddThemeStyleboxOverride("panel", editorBaseControl.GetThemeStylebox("DebuggerPanel", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_fg", editorBaseControl.GetThemeStylebox("DebuggerTabFG", "EditorStyles")); - panelTabs.AddThemeStyleboxOverride("tab_bg", editorBaseControl.GetThemeStylebox("DebuggerTabBG", "EditorStyles")); - AddChild(panelTabs); - - { - // Builds tab - panelBuildsTab = new VBoxContainer - { - Name = "Builds".TTR(), - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill - }; - panelTabs.AddChild(panelBuildsTab); - - var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; - panelBuildsTab.AddChild(toolBarHBox); - - var buildProjectBtn = new Button - { - Text = "Build Project".TTR(), - FocusMode = FocusModeEnum.None - }; - buildProjectBtn.PressedSignal += BuildProjectPressed; - toolBarHBox.AddChild(buildProjectBtn); - - toolBarHBox.AddSpacer(begin: false); - - warningsBtn = new Button - { - Text = "Warnings".TTR(), - ToggleMode = true, - Pressed = true, - Visible = false, - FocusMode = FocusModeEnum.None - }; - warningsBtn.Toggled += _WarningsToggled; - toolBarHBox.AddChild(warningsBtn); - - errorsBtn = new Button - { - Text = "Errors".TTR(), - ToggleMode = true, - Pressed = true, - Visible = false, - FocusMode = FocusModeEnum.None - }; - errorsBtn.Toggled += _ErrorsToggled; - toolBarHBox.AddChild(errorsBtn); - - toolBarHBox.AddSpacer(begin: false); - - viewLogBtn = new Button - { - Text = "View log".TTR(), - FocusMode = FocusModeEnum.None, - Visible = false - }; - viewLogBtn.PressedSignal += _ViewLogPressed; - toolBarHBox.AddChild(viewLogBtn); - - var hsc = new HSplitContainer - { - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, - SizeFlagsVertical = (int)SizeFlags.ExpandFill - }; - panelBuildsTab.AddChild(hsc); - - buildTabsList = new ItemList {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; - buildTabsList.ItemSelected += _BuildTabsItemSelected; - buildTabsList.NothingSelected += _BuildTabsNothingSelected; - hsc.AddChild(buildTabsList); - - buildTabs = new TabContainer - { - TabAlign = TabContainer.TabAlignEnum.Left, - SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, - TabsVisible = false - }; - hsc.AddChild(buildTabs); - } - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs index ab090c46e7..51055dc9b9 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildInfo.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildInfo.cs @@ -4,7 +4,7 @@ using Godot.Collections; using GodotTools.Internals; using Path = System.IO.Path; -namespace GodotTools +namespace GodotTools.Build { [Serializable] public sealed class BuildInfo : Reference // TODO Remove Reference once we have proper serialization @@ -20,7 +20,9 @@ namespace GodotTools public override bool Equals(object obj) { if (obj is BuildInfo other) - return other.Solution == Solution && other.Configuration == Configuration; + return other.Solution == Solution && other.Targets == Targets && + other.Configuration == Configuration && other.Restore == Restore && + other.CustomProperties == CustomProperties && other.LogsDirPath == LogsDirPath; return false; } @@ -31,7 +33,11 @@ namespace GodotTools { int hash = 17; hash = hash * 29 + Solution.GetHashCode(); + hash = hash * 29 + Targets.GetHashCode(); hash = hash * 29 + Configuration.GetHashCode(); + hash = hash * 29 + Restore.GetHashCode(); + hash = hash * 29 + CustomProperties.GetHashCode(); + hash = hash * 29 + LogsDirPath.GetHashCode(); return hash; } } diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs index ff7ce97c47..b96b0c8175 100644 --- a/modules/mono/editor/GodotTools/GodotTools/BuildManager.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildManager.cs @@ -1,20 +1,18 @@ using System; -using System.Collections.Generic; using System.IO; using System.Threading.Tasks; -using GodotTools.Build; using GodotTools.Ides.Rider; using GodotTools.Internals; -using GodotTools.Utils; using JetBrains.Annotations; using static GodotTools.Internals.Globals; using File = GodotTools.Utils.File; +using OS = GodotTools.Utils.OS; -namespace GodotTools +namespace GodotTools.Build { public static class BuildManager { - private static readonly List<BuildInfo> BuildsInProgress = new List<BuildInfo>(); + private static BuildInfo _buildInProgress; public const string PropNameMSBuildMono = "MSBuild (Mono)"; public const string PropNameMSBuildVs = "MSBuild (VS Build Tools)"; @@ -24,6 +22,14 @@ namespace GodotTools public const string MsBuildIssuesFileName = "msbuild_issues.csv"; public const string MsBuildLogFileName = "msbuild_log.txt"; + public delegate void BuildLaunchFailedEventHandler(BuildInfo buildInfo, string reason); + + public static event BuildLaunchFailedEventHandler BuildLaunchFailed; + public static event Action<BuildInfo> BuildStarted; + public static event Action<BuildResult> BuildFinished; + public static event Action<string> StdOutputReceived; + public static event Action<string> StdErrorReceived; + private static void RemoveOldIssuesFile(BuildInfo buildInfo) { var issuesFile = GetIssuesFilePath(buildInfo); @@ -36,12 +42,13 @@ namespace GodotTools private static void ShowBuildErrorDialog(string message) { - GodotSharpEditor.Instance.ShowErrorDialog(message, "Build error"); - GodotSharpEditor.Instance.BottomPanel.ShowBuildTab(); + var plugin = GodotSharpEditor.Instance; + plugin.ShowErrorDialog(message, "Build error"); + plugin.MakeBottomPanelItemVisible(plugin.MSBuildPanel); } - public static void RestartBuild(BuildTab buildTab) => throw new NotImplementedException(); - public static void StopBuild(BuildTab buildTab) => throw new NotImplementedException(); + public static void RestartBuild(BuildOutputView buildOutputView) => throw new NotImplementedException(); + public static void StopBuild(BuildOutputView buildOutputView) => throw new NotImplementedException(); private static string GetLogFilePath(BuildInfo buildInfo) { @@ -61,15 +68,14 @@ namespace GodotTools public static bool Build(BuildInfo buildInfo) { - if (BuildsInProgress.Contains(buildInfo)) + if (_buildInProgress != null) throw new InvalidOperationException("A build is already in progress"); - BuildsInProgress.Add(buildInfo); + _buildInProgress = buildInfo; try { - BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo); - buildTab.OnBuildStart(); + BuildStarted?.Invoke(buildInfo); // Required in order to update the build tasks list Internal.GodotMainIteration(); @@ -80,44 +86,44 @@ namespace GodotTools } catch (IOException e) { - buildTab.OnBuildExecFailed($"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); + BuildLaunchFailed?.Invoke(buildInfo, $"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); Console.Error.WriteLine(e); } try { - int exitCode = BuildSystem.Build(buildInfo); + int exitCode = BuildSystem.Build(buildInfo, StdOutputReceived, StdErrorReceived); if (exitCode != 0) PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}"); - buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error); + BuildFinished?.Invoke(exitCode == 0 ? BuildResult.Success : BuildResult.Error); return exitCode == 0; } catch (Exception e) { - buildTab.OnBuildExecFailed($"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); + BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); Console.Error.WriteLine(e); return false; } } finally { - BuildsInProgress.Remove(buildInfo); + _buildInProgress = null; } } public static async Task<bool> BuildAsync(BuildInfo buildInfo) { - if (BuildsInProgress.Contains(buildInfo)) + if (_buildInProgress != null) throw new InvalidOperationException("A build is already in progress"); - BuildsInProgress.Add(buildInfo); + _buildInProgress = buildInfo; try { - BuildTab buildTab = GodotSharpEditor.Instance.BottomPanel.GetBuildTabFor(buildInfo); + BuildStarted?.Invoke(buildInfo); try { @@ -125,43 +131,57 @@ namespace GodotTools } catch (IOException e) { - buildTab.OnBuildExecFailed($"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); + BuildLaunchFailed?.Invoke(buildInfo, $"Cannot remove issues file: {GetIssuesFilePath(buildInfo)}"); Console.Error.WriteLine(e); } try { - int exitCode = await BuildSystem.BuildAsync(buildInfo); + int exitCode = await BuildSystem.BuildAsync(buildInfo, StdOutputReceived, StdErrorReceived); if (exitCode != 0) PrintVerbose($"MSBuild exited with code: {exitCode}. Log file: {GetLogFilePath(buildInfo)}"); - buildTab.OnBuildExit(exitCode == 0 ? BuildTab.BuildResults.Success : BuildTab.BuildResults.Error); + BuildFinished?.Invoke(exitCode == 0 ? BuildResult.Success : BuildResult.Error); return exitCode == 0; } catch (Exception e) { - buildTab.OnBuildExecFailed($"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); + BuildLaunchFailed?.Invoke(buildInfo, $"The build method threw an exception.\n{e.GetType().FullName}: {e.Message}"); Console.Error.WriteLine(e); return false; } } finally { - BuildsInProgress.Remove(buildInfo); + _buildInProgress = null; } } - public static bool BuildProjectBlocking(string config, [CanBeNull] string platform = null) + public static bool BuildProjectBlocking(string config, [CanBeNull] string[] targets = null, [CanBeNull] string platform = null) { - if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets ?? new[] {"Build"}, config, restore: true); + + // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it. + if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform)) + buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}"); + + if (Internal.GodotIsRealTDouble()) + buildInfo.CustomProperties.Add("GodotRealTIsDouble=true"); + + return BuildProjectBlocking(buildInfo); + } + + private static bool BuildProjectBlocking(BuildInfo buildInfo) + { + if (!File.Exists(buildInfo.Solution)) return true; // No solution to build // Make sure the API assemblies are up to date before building the project. // We may not have had the chance to update the release API assemblies, and the debug ones // may have been deleted by the user at some point after they were loaded by the Godot editor. - string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(config == "ExportRelease" ? "Release" : "Debug"); + string apiAssembliesUpdateError = Internal.UpdateApiAssembliesFromPrebuilt(buildInfo.Configuration == "ExportRelease" ? "Release" : "Debug"); if (!string.IsNullOrEmpty(apiAssembliesUpdateError)) { @@ -173,15 +193,6 @@ namespace GodotTools { pr.Step("Building project solution", 0); - var buildInfo = new BuildInfo(GodotSharpDirs.ProjectSlnPath, targets: new[] {"Build"}, config, restore: true); - - // If a platform was not specified, try determining the current one. If that fails, let MSBuild auto-detect it. - if (platform != null || OS.PlatformNameMap.TryGetValue(Godot.OS.GetName(), out platform)) - buildInfo.CustomProperties.Add($"GodotTargetPlatform={platform}"); - - if (Internal.GodotIsRealTDouble()) - buildInfo.CustomProperties.Add("GodotRealTIsDouble=true"); - if (!Build(buildInfo)) { ShowBuildErrorDialog("Failed to build project solution"); @@ -197,18 +208,51 @@ namespace GodotTools if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return true; // No solution to build + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + Godot.GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + GenerateEditorScriptMetadata(); + + if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) + return true; // Requested play from an external editor/IDE which already built the project + + return BuildProjectBlocking("Debug"); + } + + // NOTE: This will be replaced with C# source generators in 4.0 + public static void GenerateEditorScriptMetadata() + { string editorScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor"); string playerScriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, "scripts_metadata.editor_player"); CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, editorScriptsMetadataPath); - if (File.Exists(editorScriptsMetadataPath)) - File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); + if (!File.Exists(editorScriptsMetadataPath)) + return; - if (GodotSharpEditor.Instance.SkipBuildBeforePlaying) - return true; // Requested play from an external editor/IDE which already built the project + try + { + File.Copy(editorScriptsMetadataPath, playerScriptsMetadataPath); + } + catch (IOException e) + { + throw new IOException("Failed to copy scripts metadata file.", innerException: e); + } + } - return BuildProjectBlocking("Debug"); + // NOTE: This will be replaced with C# source generators in 4.0 + public static string GenerateExportedGameScriptMetadata(bool isDebug) + { + string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}"); + CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath); + return scriptsMetadataPath; } public static void Initialize() @@ -254,8 +298,6 @@ namespace GodotTools ["hint"] = Godot.PropertyHint.Enum, ["hint_string"] = hintString }); - - EditorDef("mono/builds/print_build_output", false); } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs new file mode 100644 index 0000000000..1a1639aac7 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -0,0 +1,417 @@ +using Godot; +using System; +using Godot.Collections; +using GodotTools.Internals; +using JetBrains.Annotations; +using File = GodotTools.Utils.File; +using Path = System.IO.Path; + +namespace GodotTools.Build +{ + public class BuildOutputView : VBoxContainer, ISerializationListener + { + [Serializable] + private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization + { + public bool Warning { get; set; } + public string File { get; set; } + public int Line { get; set; } + public int Column { get; set; } + public string Code { get; set; } + public string Message { get; set; } + public string ProjectFile { get; set; } + } + + private readonly Array<BuildIssue> issues = new Array<BuildIssue>(); // TODO Use List once we have proper serialization + private ItemList issuesList; + private TextEdit buildLog; + private PopupMenu issuesListContextMenu; + + private readonly object pendingBuildLogTextLock = new object(); + [NotNull] private string pendingBuildLogText = string.Empty; + + [Signal] public event Action BuildStateChanged; + + public bool HasBuildExited { get; private set; } = false; + + public BuildResult? BuildResult { get; private set; } = null; + + public int ErrorCount { get; private set; } = 0; + + public int WarningCount { get; private set; } = 0; + + public bool ErrorsVisible { get; set; } = true; + public bool WarningsVisible { get; set; } = true; + + public Texture2D BuildStateIcon + { + get + { + if (!HasBuildExited) + return GetThemeIcon("Stop", "EditorIcons"); + + if (BuildResult == Build.BuildResult.Error) + return GetThemeIcon("Error", "EditorIcons"); + + if (WarningCount > 1) + return GetThemeIcon("Warning", "EditorIcons"); + + return null; + } + } + + private BuildInfo BuildInfo { get; set; } + + public bool LogVisible + { + set => buildLog.Visible = value; + } + + private void LoadIssuesFromFile(string csvFile) + { + using (var file = new Godot.File()) + { + try + { + Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); + + if (openError != Error.Ok) + return; + + while (!file.EofReached()) + { + string[] csvColumns = file.GetCsvLine(); + + if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) + return; + + if (csvColumns.Length != 7) + { + GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); + continue; + } + + var issue = new BuildIssue + { + Warning = csvColumns[0] == "warning", + File = csvColumns[1], + Line = int.Parse(csvColumns[2]), + Column = int.Parse(csvColumns[3]), + Code = csvColumns[4], + Message = csvColumns[5], + ProjectFile = csvColumns[6] + }; + + if (issue.Warning) + WarningCount += 1; + else + ErrorCount += 1; + + issues.Add(issue); + } + } + finally + { + file.Close(); // Disposing it is not enough. We need to call Close() + } + } + } + + private void IssueActivated(int idx) + { + if (idx < 0 || idx >= issuesList.GetItemCount()) + throw new IndexOutOfRangeException("Item list index out of range"); + + // Get correct issue idx from issue list + int issueIndex = (int)(long)issuesList.GetItemMetadata(idx); + + if (issueIndex < 0 || issueIndex >= issues.Count) + throw new IndexOutOfRangeException("Issue index out of range"); + + BuildIssue issue = issues[issueIndex]; + + if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File)) + return; + + string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir(); + + string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath()); + + if (!File.Exists(file)) + return; + + file = ProjectSettings.LocalizePath(file); + + if (file.StartsWith("res://")) + { + var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); + + if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column)) + Internal.EditorNodeShowScriptScreen(); + } + } + + public void UpdateIssuesList() + { + issuesList.Clear(); + + using (var warningIcon = GetThemeIcon("Warning", "EditorIcons")) + using (var errorIcon = GetThemeIcon("Error", "EditorIcons")) + { + for (int i = 0; i < issues.Count; i++) + { + BuildIssue issue = issues[i]; + + if (!(issue.Warning ? WarningsVisible : ErrorsVisible)) + continue; + + string tooltip = string.Empty; + tooltip += $"Message: {issue.Message}"; + + if (!string.IsNullOrEmpty(issue.Code)) + tooltip += $"\nCode: {issue.Code}"; + + tooltip += $"\nType: {(issue.Warning ? "warning" : "error")}"; + + string text = string.Empty; + + if (!string.IsNullOrEmpty(issue.File)) + { + text += $"{issue.File}({issue.Line},{issue.Column}): "; + + tooltip += $"\nFile: {issue.File}"; + tooltip += $"\nLine: {issue.Line}"; + tooltip += $"\nColumn: {issue.Column}"; + } + + if (!string.IsNullOrEmpty(issue.ProjectFile)) + tooltip += $"\nProject: {issue.ProjectFile}"; + + text += issue.Message; + + int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal); + string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); + issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); + + int index = issuesList.GetItemCount() - 1; + issuesList.SetItemTooltip(index, tooltip); + issuesList.SetItemMetadata(index, i); + } + } + } + + private void BuildLaunchFailed(BuildInfo buildInfo, string cause) + { + HasBuildExited = true; + BuildResult = Build.BuildResult.Error; + + issuesList.Clear(); + + var issue = new BuildIssue {Message = cause, Warning = false}; + + ErrorCount += 1; + issues.Add(issue); + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void BuildStarted(BuildInfo buildInfo) + { + BuildInfo = buildInfo; + HasBuildExited = false; + + issues.Clear(); + WarningCount = 0; + ErrorCount = 0; + buildLog.Text = string.Empty; + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void BuildFinished(BuildResult result) + { + HasBuildExited = true; + BuildResult = result; + + LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); + + UpdateIssuesList(); + + EmitSignal(nameof(BuildStateChanged)); + } + + private void UpdateBuildLogText() + { + lock (pendingBuildLogTextLock) + { + buildLog.Text += pendingBuildLogText; + pendingBuildLogText = string.Empty; + ScrollToLastNonEmptyLogLine(); + } + } + + private void StdOutputReceived(string text) + { + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } + } + + private void StdErrorReceived(string text) + { + lock (pendingBuildLogTextLock) + { + if (pendingBuildLogText.Length == 0) + CallDeferred(nameof(UpdateBuildLogText)); + pendingBuildLogText += text + "\n"; + } + } + + private void ScrollToLastNonEmptyLogLine() + { + int line; + for (line = buildLog.GetLineCount(); line > 0; line--) + { + string lineText = buildLog.GetLine(line); + + if (!string.IsNullOrEmpty(lineText) || !string.IsNullOrEmpty(lineText?.Trim())) + break; + } + + buildLog.CursorSetLine(line); + } + + public void RestartBuild() + { + if (!HasBuildExited) + throw new InvalidOperationException("Build already started"); + + BuildManager.RestartBuild(this); + } + + public void StopBuild() + { + if (!HasBuildExited) + throw new InvalidOperationException("Build is not in progress"); + + BuildManager.StopBuild(this); + } + + private enum IssuesContextMenuOption + { + Copy + } + + private void IssuesListContextOptionPressed(int id) + { + switch ((IssuesContextMenuOption)id) + { + case IssuesContextMenuOption.Copy: + { + // We don't allow multi-selection but just in case that changes later... + string text = null; + + foreach (int issueIndex in issuesList.GetSelectedItems()) + { + if (text != null) + text += "\n"; + text += issuesList.GetItemText(issueIndex); + } + + if (text != null) + DisplayServer.ClipboardSet(text); + break; + } + default: + throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid issue context menu option"); + } + } + + private void IssuesListRmbSelected(int index, Vector2 atPosition) + { + _ = index; // Unused + + issuesListContextMenu.Clear(); + issuesListContextMenu.Size = new Vector2i(1, 1); + + if (issuesList.IsAnythingSelected()) + { + // Add menu entries for the selected item + issuesListContextMenu.AddIconItem(GetThemeIcon("ActionCopy", "EditorIcons"), + label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy); + } + + if (issuesListContextMenu.GetItemCount() > 0) + { + issuesListContextMenu.Position = (Vector2i)(issuesList.RectGlobalPosition + atPosition); + issuesListContextMenu.Popup(); + } + } + + public override void _Ready() + { + base._Ready(); + + SizeFlagsVertical = (int)SizeFlags.ExpandFill; + + var hsc = new HSplitContainer + { + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill, + SizeFlagsVertical = (int)SizeFlags.ExpandFill + }; + AddChild(hsc); + + issuesList = new ItemList + { + SizeFlagsVertical = (int)SizeFlags.ExpandFill, + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the build log + }; + issuesList.ItemActivated += IssueActivated; + issuesList.AllowRmbSelect = true; + issuesList.ItemRmbSelected += IssuesListRmbSelected; + hsc.AddChild(issuesList); + + issuesListContextMenu = new PopupMenu(); + issuesListContextMenu.IdPressed += IssuesListContextOptionPressed; + issuesList.AddChild(issuesListContextMenu); + + buildLog = new TextEdit + { + Readonly = true, + SizeFlagsVertical = (int)SizeFlags.ExpandFill, + SizeFlagsHorizontal = (int)SizeFlags.ExpandFill // Avoid being squashed by the issues list + }; + hsc.AddChild(buildLog); + + AddBuildEventListeners(); + } + + private void AddBuildEventListeners() + { + BuildManager.BuildLaunchFailed += BuildLaunchFailed; + BuildManager.BuildStarted += BuildStarted; + BuildManager.BuildFinished += BuildFinished; + // StdOutput/Error can be received from different threads, so we need to use CallDeferred + BuildManager.StdOutputReceived += StdOutputReceived; + BuildManager.StdErrorReceived += StdErrorReceived; + } + + public void OnBeforeSerialize() + { + // In case it didn't update yet. We don't want to have to serialize any pending output. + UpdateBuildLogText(); + } + + public void OnAfterDeserialize() + { + AddBuildEventListeners(); // Re-add them + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs new file mode 100644 index 0000000000..59055b60c3 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildResult.cs @@ -0,0 +1,8 @@ +namespace GodotTools.Build +{ + public enum BuildResult + { + Error, + Success + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs index d9862ae361..bac7a2e6db 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildSystem.cs @@ -44,10 +44,7 @@ namespace GodotTools.Build } } - private static bool PrintBuildOutput => - (bool)EditorSettings.GetSetting("mono/builds/print_build_output"); - - private static Process LaunchBuild(BuildInfo buildInfo) + private static Process LaunchBuild(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { (string msbuildPath, BuildTool buildTool) = MsBuildFinder.FindMsBuild(); @@ -58,13 +55,13 @@ namespace GodotTools.Build var startInfo = new ProcessStartInfo(msbuildPath, compilerArgs); - bool redirectOutput = !IsDebugMsBuildRequested() && !PrintBuildOutput; - - if (!redirectOutput || Godot.OS.IsStdoutVerbose()) - Console.WriteLine($"Running: \"{startInfo.FileName}\" {startInfo.Arguments}"); + string launchMessage = $"Running: \"{startInfo.FileName}\" {startInfo.Arguments}"; + stdOutHandler?.Invoke(launchMessage); + if (Godot.OS.IsStdoutVerbose()) + Console.WriteLine(launchMessage); - startInfo.RedirectStandardOutput = redirectOutput; - startInfo.RedirectStandardError = redirectOutput; + startInfo.RedirectStandardOutput = true; + startInfo.RedirectStandardError = true; startInfo.UseShellExecute = false; if (UsingMonoMsBuildOnWindows) @@ -82,20 +79,22 @@ namespace GodotTools.Build var process = new Process {StartInfo = startInfo}; + if (stdOutHandler != null) + process.OutputDataReceived += (s, e) => stdOutHandler.Invoke(e.Data); + if (stdErrHandler != null) + process.ErrorDataReceived += (s, e) => stdErrHandler.Invoke(e.Data); + process.Start(); - if (redirectOutput) - { - process.BeginOutputReadLine(); - process.BeginErrorReadLine(); - } + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); return process; } - public static int Build(BuildInfo buildInfo) + public static int Build(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { - using (var process = LaunchBuild(buildInfo)) + using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler)) { process.WaitForExit(); @@ -103,9 +102,9 @@ namespace GodotTools.Build } } - public static async Task<int> BuildAsync(BuildInfo buildInfo) + public static async Task<int> BuildAsync(BuildInfo buildInfo, Action<string> stdOutHandler, Action<string> stdErrHandler) { - using (var process = LaunchBuild(buildInfo)) + using (var process = LaunchBuild(buildInfo, stdOutHandler, stdErrHandler)) { await process.WaitForExitAsync(); @@ -152,10 +151,5 @@ namespace GodotTools.Build foreach (string env in platformEnvironmentVariables) environmentVariables.Remove(env); } - - private static bool IsDebugMsBuildRequested() - { - return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD")?.Trim() == "1"; - } } } diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs new file mode 100644 index 0000000000..708ec73454 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -0,0 +1,185 @@ +using System; +using Godot; +using GodotTools.Internals; +using JetBrains.Annotations; +using static GodotTools.Internals.Globals; +using File = GodotTools.Utils.File; + +namespace GodotTools.Build +{ + public class MSBuildPanel : VBoxContainer + { + public BuildOutputView BuildOutputView { get; private set; } + + private Button errorsBtn; + private Button warningsBtn; + private Button viewLogBtn; + + private void WarningsToggled(bool pressed) + { + BuildOutputView.WarningsVisible = pressed; + BuildOutputView.UpdateIssuesList(); + } + + private void ErrorsToggled(bool pressed) + { + BuildOutputView.ErrorsVisible = pressed; + BuildOutputView.UpdateIssuesList(); + } + + [UsedImplicitly] + public void BuildSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + BuildManager.GenerateEditorScriptMetadata(); + + if (!BuildManager.BuildProjectBlocking("Debug")) + return; // Build failed + + // Notify running game for hot-reload + Internal.EditorDebuggerNodeReloadScripts(); + + // Hot-reload in the editor + GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); + + if (Internal.IsAssembliesReloadingNeeded()) + Internal.ReloadAssemblies(softReload: false); + } + + [UsedImplicitly] + private void RebuildSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + try + { + // Make sure our packages are added to the fallback folder + NuGetUtils.AddBundledPackagesToFallbackFolder(NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + BuildManager.GenerateEditorScriptMetadata(); + + if (!BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Rebuild"})) + return; // Build failed + + // Notify running game for hot-reload + Internal.EditorDebuggerNodeReloadScripts(); + + // Hot-reload in the editor + GodotSharpEditor.Instance.GetNode<HotReloadAssemblyWatcher>("HotReloadAssemblyWatcher").RestartTimer(); + + if (Internal.IsAssembliesReloadingNeeded()) + Internal.ReloadAssemblies(softReload: false); + } + + [UsedImplicitly] + private void CleanSolution() + { + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) + return; // No solution to build + + BuildManager.BuildProjectBlocking("Debug", targets: new[] {"Clean"}); + } + + private void ViewLogToggled(bool pressed) => BuildOutputView.LogVisible = pressed; + + private void BuildMenuOptionPressed(int id) + { + switch ((BuildMenuOptions)id) + { + case BuildMenuOptions.BuildSolution: + BuildSolution(); + break; + case BuildMenuOptions.RebuildSolution: + RebuildSolution(); + break; + case BuildMenuOptions.CleanSolution: + CleanSolution(); + break; + default: + throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid build menu option"); + } + } + + private enum BuildMenuOptions + { + BuildSolution, + RebuildSolution, + CleanSolution + } + + public override void _Ready() + { + base._Ready(); + + RectMinSize = new Vector2(0, 228) * EditorScale; + SizeFlagsVertical = (int)SizeFlags.ExpandFill; + + var toolBarHBox = new HBoxContainer {SizeFlagsHorizontal = (int)SizeFlags.ExpandFill}; + AddChild(toolBarHBox); + + var buildMenuBtn = new MenuButton {Text = "Build", Icon = GetThemeIcon("Play", "EditorIcons")}; + toolBarHBox.AddChild(buildMenuBtn); + + var buildMenu = buildMenuBtn.GetPopup(); + buildMenu.AddItem("Build Solution".TTR(), (int)BuildMenuOptions.BuildSolution); + buildMenu.AddItem("Rebuild Solution".TTR(), (int)BuildMenuOptions.RebuildSolution); + buildMenu.AddItem("Clean Solution".TTR(), (int)BuildMenuOptions.CleanSolution); + buildMenu.IdPressed += BuildMenuOptionPressed; + + errorsBtn = new Button + { + HintTooltip = "Show Errors".TTR(), + Icon = GetThemeIcon("StatusError", "EditorIcons"), + ExpandIcon = false, + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + errorsBtn.Toggled += ErrorsToggled; + toolBarHBox.AddChild(errorsBtn); + + warningsBtn = new Button + { + HintTooltip = "Show Warnings".TTR(), + Icon = GetThemeIcon("NodeWarning", "EditorIcons"), + ExpandIcon = false, + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + warningsBtn.Toggled += WarningsToggled; + toolBarHBox.AddChild(warningsBtn); + + viewLogBtn = new Button + { + Text = "Show Output".TTR(), + ToggleMode = true, + Pressed = true, + FocusMode = FocusModeEnum.None + }; + viewLogBtn.Toggled += ViewLogToggled; + toolBarHBox.AddChild(viewLogBtn); + + BuildOutputView = new BuildOutputView(); + AddChild(BuildOutputView); + } + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs index 93aae2e03e..e2feb66e35 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MsBuildFinder.cs @@ -31,7 +31,7 @@ namespace GodotTools.Build string dotnetCliPath = OS.PathWhich("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); - GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Visual Studio."); + GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Visual Studio."); goto case BuildTool.MsBuildVs; } case BuildTool.MsBuildVs: @@ -89,7 +89,7 @@ namespace GodotTools.Build string dotnetCliPath = OS.PathWhich("dotnet"); if (!string.IsNullOrEmpty(dotnetCliPath)) return (dotnetCliPath, BuildTool.DotnetCli); - GD.PushError("Cannot find dotnet CLI executable. Fallback to MSBuild from Mono."); + GD.PushError($"Cannot find executable for '{BuildManager.PropNameDotnetCli}'. Fallback to MSBuild from Mono."); goto case BuildTool.MsBuildMono; } case BuildTool.MsBuildMono: @@ -161,7 +161,7 @@ namespace GodotTools.Build // Try to find 15.0 with vswhere - var envNames = Internal.GodotIs32Bits() ? new[] { "ProgramFiles", "ProgramW6432" } : new[] { "ProgramFiles(x86)", "ProgramFiles" }; + var envNames = Internal.GodotIs32Bits() ? new[] {"ProgramFiles", "ProgramW6432"} : new[] {"ProgramFiles(x86)", "ProgramFiles"}; string vsWherePath = null; foreach (var envName in envNames) diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs new file mode 100644 index 0000000000..793ef7fd71 --- /dev/null +++ b/modules/mono/editor/GodotTools/GodotTools/Build/NuGetUtils.cs @@ -0,0 +1,296 @@ +using System; +using System.IO; +using System.IO.Compression; +using System.Linq; +using System.Security.Cryptography; +using System.Text; +using System.Xml; +using Godot; +using GodotTools.Internals; +using GodotTools.Shared; +using Directory = GodotTools.Utils.Directory; +using Environment = System.Environment; +using File = GodotTools.Utils.File; + +namespace GodotTools.Build +{ + public static class NuGetUtils + { + public const string GodotFallbackFolderName = "Godot Offline Packages"; + + public static string GodotFallbackFolderPath + => Path.Combine(GodotSharpDirs.MonoUserDir, "GodotNuGetFallbackFolder"); + + private static void AddFallbackFolderToNuGetConfig(string nuGetConfigPath, string name, string path) + { + var xmlDoc = new XmlDocument(); + xmlDoc.Load(nuGetConfigPath); + + const string nuGetConfigRootName = "configuration"; + + var rootNode = xmlDoc.DocumentElement; + + if (rootNode == null) + { + // No root node, create it + rootNode = xmlDoc.CreateElement(nuGetConfigRootName); + xmlDoc.AppendChild(rootNode); + + // Since this can be considered pretty much a new NuGet.Config, add the default nuget.org source as well + XmlElement nugetOrgSourceEntry = xmlDoc.CreateElement("add"); + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = "nuget.org"; + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = "https://api.nuget.org/v3/index.json"; + nugetOrgSourceEntry.Attributes.Append(xmlDoc.CreateAttribute("protocolVersion")).Value = "3"; + rootNode.AppendChild(xmlDoc.CreateElement("packageSources")).AppendChild(nugetOrgSourceEntry); + } + else + { + // Check that the root node is the expected one + if (rootNode.Name != nuGetConfigRootName) + throw new Exception("Invalid root Xml node for NuGet.Config. " + + $"Expected '{nuGetConfigRootName}' got '{rootNode.Name}'."); + } + + var fallbackFoldersNode = rootNode["fallbackPackageFolders"] ?? + rootNode.AppendChild(xmlDoc.CreateElement("fallbackPackageFolders")); + + // Check if it already has our fallback package folder + for (var xmlNode = fallbackFoldersNode.FirstChild; xmlNode != null; xmlNode = xmlNode.NextSibling) + { + if (xmlNode.NodeType != XmlNodeType.Element) + continue; + + var xmlElement = (XmlElement)xmlNode; + if (xmlElement.Name == "add" && + xmlElement.Attributes["key"]?.Value == name && + xmlElement.Attributes["value"]?.Value == path) + { + return; + } + } + + XmlElement newEntry = xmlDoc.CreateElement("add"); + newEntry.Attributes.Append(xmlDoc.CreateAttribute("key")).Value = name; + newEntry.Attributes.Append(xmlDoc.CreateAttribute("value")).Value = path; + + fallbackFoldersNode.AppendChild(newEntry); + + xmlDoc.Save(nuGetConfigPath); + } + + /// <summary> + /// Returns all the paths where the user NuGet.Config files can be found. + /// Does not determine whether the returned files exist or not. + /// </summary> + private static string[] GetAllUserNuGetConfigFilePaths() + { + // Where to find 'NuGet/NuGet.Config': + // + // - Mono/.NETFramework (standalone NuGet): + // Uses Environment.SpecialFolder.ApplicationData + // - Windows: '%APPDATA%' + // - Linux/macOS: '$HOME/.config' + // - CoreCLR (dotnet CLI NuGet): + // - Windows: '%APPDATA%' + // - Linux/macOS: '$DOTNET_CLI_HOME/.nuget' otherwise '$HOME/.nuget' + + string applicationData = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData); + + if (Utils.OS.IsWindows) + { + // %APPDATA% for both + return new[] {Path.Combine(applicationData, "NuGet", "NuGet.Config")}; + } + + var paths = new string[2]; + + // CoreCLR (dotnet CLI NuGet) + + string dotnetCliHome = Environment.GetEnvironmentVariable("DOTNET_CLI_HOME"); + if (!string.IsNullOrEmpty(dotnetCliHome)) + { + paths[0] = Path.Combine(dotnetCliHome, ".nuget", "NuGet", "NuGet.Config"); + } + else + { + string home = Environment.GetEnvironmentVariable("HOME"); + if (string.IsNullOrEmpty(home)) + throw new InvalidOperationException("Required environment variable 'HOME' is not set."); + paths[0] = Path.Combine(home, ".nuget", "NuGet", "NuGet.Config"); + } + + // Mono/.NETFramework (standalone NuGet) + + // ApplicationData is $HOME/.config on Linux/macOS + paths[1] = Path.Combine(applicationData, "NuGet", "NuGet.Config"); + + return paths; + } + + // nupkg extraction + // + // Exclude: (NuGet.Client -> NuGet.Packaging.PackageHelper.ExcludePaths) + // package/ + // _rels/ + // [Content_Types].xml + // + // Don't ignore files that begin with a dot (.) + // + // The nuspec is not lower case inside the nupkg but must be made lower case when extracted. + + /// <summary> + /// Adds the specified fallback folder to the user NuGet.Config files, + /// for both standalone NuGet (Mono/.NETFramework) and dotnet CLI NuGet. + /// </summary> + public static void AddFallbackFolderToUserNuGetConfigs(string name, string path) + { + foreach (string nuGetConfigPath in GetAllUserNuGetConfigFilePaths()) + { + if (!System.IO.File.Exists(nuGetConfigPath)) + { + // It doesn't exist, so we create a default one + const string defaultConfig = @"<?xml version=""1.0"" encoding=""utf-8""?> +<configuration> + <packageSources> + <add key=""nuget.org"" value=""https://api.nuget.org/v3/index.json"" protocolVersion=""3"" /> + </packageSources> +</configuration> +"; + System.IO.File.WriteAllText(nuGetConfigPath, defaultConfig, Encoding.UTF8); // UTF-8 with BOM + } + + AddFallbackFolderToNuGetConfig(nuGetConfigPath, name, path); + } + } + + private static void AddPackageToFallbackFolder(string fallbackFolder, + string nupkgPath, string packageId, string packageVersion) + { + // dotnet CLI provides no command for this, but we can do it manually. + // + // - The expected structure is as follows: + // fallback_folder/ + // <package.name>/<version>/ + // <package.name>.<version>.nupkg + // <package.name>.<version>.nupkg.sha512 + // <package.name>.nuspec + // ... extracted nupkg files (check code for excluded files) ... + // + // - <package.name> and <version> must be in lower case. + // - The sha512 of the nupkg is base64 encoded. + // - We can get the nuspec from the nupkg which is a Zip file. + + string packageIdLower = packageId.ToLower(); + string packageVersionLower = packageVersion.ToLower(); + + string destDir = Path.Combine(fallbackFolder, packageIdLower, packageVersionLower); + string nupkgDestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg"); + string nupkgSha512DestPath = Path.Combine(destDir, $"{packageIdLower}.{packageVersionLower}.nupkg.sha512"); + + if (File.Exists(nupkgDestPath) && File.Exists(nupkgSha512DestPath)) + return; // Already added (for speed we don't check if every file is properly extracted) + + Directory.CreateDirectory(destDir); + + // Generate .nupkg.sha512 file + + using (var alg = SHA512.Create()) + { + alg.ComputeHash(File.ReadAllBytes(nupkgPath)); + string base64Hash = Convert.ToBase64String(alg.Hash); + File.WriteAllText(nupkgSha512DestPath, base64Hash); + } + + // Extract nupkg + ExtractNupkg(destDir, nupkgPath, packageId, packageVersion); + + // Copy .nupkg + File.Copy(nupkgPath, nupkgDestPath); + } + + private static readonly string[] NupkgExcludePaths = + { + "_rels/", + "package/", + "[Content_Types].xml" + }; + + private static void ExtractNupkg(string destDir, string nupkgPath, string packageId, string packageVersion) + { + // NOTE: Must use SimplifyGodotPath to make sure we don't extract files outside the destination directory. + + using (var archive = ZipFile.OpenRead(nupkgPath)) + { + // Extract .nuspec manually as it needs to be in lower case + + var nuspecEntry = archive.GetEntry(packageId + ".nuspec"); + + if (nuspecEntry == null) + throw new InvalidOperationException($"Failed to extract package {packageId}.{packageVersion}. Could not find the nuspec file."); + + nuspecEntry.ExtractToFile(Path.Combine(destDir, nuspecEntry.Name.ToLower().SimplifyGodotPath())); + + // Extract the other package files + + foreach (var entry in archive.Entries) + { + // NOTE: SimplifyGodotPath() removes trailing slash and backslash, + // so we can't use the result to check if the entry is a directory. + + string entryFullName = entry.FullName.Replace('\\', '/'); + + // Check if the file must be ignored + if ( // Excluded files. + NupkgExcludePaths.Any(e => entryFullName.StartsWith(e, StringComparison.OrdinalIgnoreCase)) || + // Nupkg hash files and nupkg metadata files on all directory. + entryFullName.EndsWith(".nupkg.sha512", StringComparison.OrdinalIgnoreCase) || + entryFullName.EndsWith(".nupkg.metadata", StringComparison.OrdinalIgnoreCase) || + // Nuspec at root level. We already extracted it previously but in lower case. + entryFullName.IndexOf('/') == -1 && entryFullName.EndsWith(".nuspec")) + { + continue; + } + + string entryFullNameSimplified = entryFullName.SimplifyGodotPath(); + string destFilePath = Path.Combine(destDir, entryFullNameSimplified); + bool isDir = entryFullName.EndsWith("/"); + + if (isDir) + { + Directory.CreateDirectory(destFilePath); + } + else + { + Directory.CreateDirectory(Path.GetDirectoryName(destFilePath)); + entry.ExtractToFile(destFilePath, overwrite: true); + } + } + } + } + + /// <summary> + /// Copies and extracts all the Godot bundled packages to the Godot NuGet fallback folder. + /// Does nothing if the packages were already copied. + /// </summary> + public static void AddBundledPackagesToFallbackFolder(string fallbackFolder) + { + GD.Print("Copying Godot Offline Packages..."); + + string nupkgsLocation = Path.Combine(GodotSharpDirs.DataEditorToolsDir, "nupkgs"); + + void AddPackage(string packageId, string packageVersion) + { + string nupkgPath = Path.Combine(nupkgsLocation, $"{packageId}.{packageVersion}.nupkg"); + AddPackageToFallbackFolder(fallbackFolder, nupkgPath, packageId, packageVersion); + } + + foreach (var (packageId, packageVersion) in PackagesToAdd) + AddPackage(packageId, packageVersion); + } + + private static readonly (string packageId, string packageVersion)[] PackagesToAdd = + { + ("Godot.NET.Sdk", GeneratedGodotNupkgsVersions.GodotNETSdk) + }; + } +} diff --git a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs b/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs deleted file mode 100644 index 8596cd24af..0000000000 --- a/modules/mono/editor/GodotTools/GodotTools/BuildTab.cs +++ /dev/null @@ -1,267 +0,0 @@ -using Godot; -using System; -using Godot.Collections; -using GodotTools.Internals; -using File = GodotTools.Utils.File; -using Path = System.IO.Path; - -namespace GodotTools -{ - public class BuildTab : VBoxContainer - { - public enum BuildResults - { - Error, - Success - } - - [Serializable] - private class BuildIssue : Reference // TODO Remove Reference once we have proper serialization - { - public bool Warning { get; set; } - public string File { get; set; } - public int Line { get; set; } - public int Column { get; set; } - public string Code { get; set; } - public string Message { get; set; } - public string ProjectFile { get; set; } - } - - private readonly Array<BuildIssue> issues = new Array<BuildIssue>(); // TODO Use List once we have proper serialization - private ItemList issuesList; - - public bool BuildExited { get; private set; } = false; - - public BuildResults? BuildResult { get; private set; } = null; - - public int ErrorCount { get; private set; } = 0; - - public int WarningCount { get; private set; } = 0; - - public bool ErrorsVisible { get; set; } = true; - public bool WarningsVisible { get; set; } = true; - - public Texture2D IconTexture - { - get - { - if (!BuildExited) - return GetThemeIcon("Stop", "EditorIcons"); - - if (BuildResult == BuildResults.Error) - return GetThemeIcon("StatusError", "EditorIcons"); - - return GetThemeIcon("StatusSuccess", "EditorIcons"); - } - } - - public BuildInfo BuildInfo { get; private set; } - - private void _LoadIssuesFromFile(string csvFile) - { - using (var file = new Godot.File()) - { - try - { - Error openError = file.Open(csvFile, Godot.File.ModeFlags.Read); - - if (openError != Error.Ok) - return; - - while (!file.EofReached()) - { - string[] csvColumns = file.GetCsvLine(); - - if (csvColumns.Length == 1 && string.IsNullOrEmpty(csvColumns[0])) - return; - - if (csvColumns.Length != 7) - { - GD.PushError($"Expected 7 columns, got {csvColumns.Length}"); - continue; - } - - var issue = new BuildIssue - { - Warning = csvColumns[0] == "warning", - File = csvColumns[1], - Line = int.Parse(csvColumns[2]), - Column = int.Parse(csvColumns[3]), - Code = csvColumns[4], - Message = csvColumns[5], - ProjectFile = csvColumns[6] - }; - - if (issue.Warning) - WarningCount += 1; - else - ErrorCount += 1; - - issues.Add(issue); - } - } - finally - { - file.Close(); // Disposing it is not enough. We need to call Close() - } - } - } - - private void _IssueActivated(int idx) - { - if (idx < 0 || idx >= issuesList.GetItemCount()) - throw new IndexOutOfRangeException("Item list index out of range"); - - // Get correct issue idx from issue list - int issueIndex = (int)(long)issuesList.GetItemMetadata(idx); - - if (issueIndex < 0 || issueIndex >= issues.Count) - throw new IndexOutOfRangeException("Issue index out of range"); - - BuildIssue issue = issues[issueIndex]; - - if (string.IsNullOrEmpty(issue.ProjectFile) && string.IsNullOrEmpty(issue.File)) - return; - - string projectDir = issue.ProjectFile.Length > 0 ? issue.ProjectFile.GetBaseDir() : BuildInfo.Solution.GetBaseDir(); - - string file = Path.Combine(projectDir.SimplifyGodotPath(), issue.File.SimplifyGodotPath()); - - if (!File.Exists(file)) - return; - - file = ProjectSettings.LocalizePath(file); - - if (file.StartsWith("res://")) - { - var script = (Script)ResourceLoader.Load(file, typeHint: Internal.CSharpLanguageType); - - if (script != null && Internal.ScriptEditorEdit(script, issue.Line, issue.Column)) - Internal.EditorNodeShowScriptScreen(); - } - } - - public void UpdateIssuesList() - { - issuesList.Clear(); - - using (var warningIcon = GetThemeIcon("Warning", "EditorIcons")) - using (var errorIcon = GetThemeIcon("Error", "EditorIcons")) - { - for (int i = 0; i < issues.Count; i++) - { - BuildIssue issue = issues[i]; - - if (!(issue.Warning ? WarningsVisible : ErrorsVisible)) - continue; - - string tooltip = string.Empty; - tooltip += $"Message: {issue.Message}"; - - if (!string.IsNullOrEmpty(issue.Code)) - tooltip += $"\nCode: {issue.Code}"; - - tooltip += $"\nType: {(issue.Warning ? "warning" : "error")}"; - - string text = string.Empty; - - if (!string.IsNullOrEmpty(issue.File)) - { - text += $"{issue.File}({issue.Line},{issue.Column}): "; - - tooltip += $"\nFile: {issue.File}"; - tooltip += $"\nLine: {issue.Line}"; - tooltip += $"\nColumn: {issue.Column}"; - } - - if (!string.IsNullOrEmpty(issue.ProjectFile)) - tooltip += $"\nProject: {issue.ProjectFile}"; - - text += issue.Message; - - int lineBreakIdx = text.IndexOf("\n", StringComparison.Ordinal); - string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); - issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); - - int index = issuesList.GetItemCount() - 1; - issuesList.SetItemTooltip(index, tooltip); - issuesList.SetItemMetadata(index, i); - } - } - } - - public void OnBuildStart() - { - BuildExited = false; - - issues.Clear(); - WarningCount = 0; - ErrorCount = 0; - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void OnBuildExit(BuildResults result) - { - BuildExited = true; - BuildResult = result; - - _LoadIssuesFromFile(Path.Combine(BuildInfo.LogsDirPath, BuildManager.MsBuildIssuesFileName)); - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void OnBuildExecFailed(string cause) - { - BuildExited = true; - BuildResult = BuildResults.Error; - - issuesList.Clear(); - - var issue = new BuildIssue { Message = cause, Warning = false }; - - ErrorCount += 1; - issues.Add(issue); - - UpdateIssuesList(); - - GodotSharpEditor.Instance.BottomPanel.RaiseBuildTab(this); - } - - public void RestartBuild() - { - if (!BuildExited) - throw new InvalidOperationException("Build already started"); - - BuildManager.RestartBuild(this); - } - - public void StopBuild() - { - if (!BuildExited) - throw new InvalidOperationException("Build is not in progress"); - - BuildManager.StopBuild(this); - } - - public override void _Ready() - { - base._Ready(); - - issuesList = new ItemList { SizeFlagsVertical = (int)SizeFlags.ExpandFill }; - issuesList.ItemActivated += _IssueActivated; - AddChild(issuesList); - } - - private BuildTab() - { - } - - public BuildTab(BuildInfo buildInfo) - { - BuildInfo = buildInfo; - } - } -} diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index cd188509b4..e9bb701562 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -5,6 +5,7 @@ using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.CompilerServices; +using GodotTools.Build; using GodotTools.Core; using GodotTools.Internals; using JetBrains.Annotations; @@ -143,6 +144,8 @@ namespace GodotTools.Export private void _ExportBeginImpl(string[] features, bool isDebug, string path, int flags) { + _ = flags; // Unused + if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) return; @@ -154,12 +157,10 @@ namespace GodotTools.Export string buildConfig = isDebug ? "ExportDebug" : "ExportRelease"; - string scriptsMetadataPath = Path.Combine(GodotSharpDirs.ResMetadataDir, $"scripts_metadata.{(isDebug ? "debug" : "release")}"); - CsProjOperations.GenerateScriptsMetadata(GodotSharpDirs.ProjectCsProjPath, scriptsMetadataPath); - + string scriptsMetadataPath = BuildManager.GenerateExportedGameScriptMetadata(isDebug); AddFile(scriptsMetadataPath, scriptsMetadataPath); - if (!BuildManager.BuildProjectBlocking(buildConfig, platform)) + if (!BuildManager.BuildProjectBlocking(buildConfig, platform: platform)) throw new Exception("Failed to build project"); // Add dependency assemblies @@ -172,6 +173,8 @@ namespace GodotTools.Export assemblies[projectDllName] = projectDllSrcPath; + string bclDir = DeterminePlatformBclDir(platform); + if (platform == OS.Platforms.Android) { string godotAndroidExtProfileDir = GetBclProfileDir("godot_android_ext"); @@ -182,8 +185,49 @@ namespace GodotTools.Export assemblies["Mono.Android"] = monoAndroidAssemblyPath; } + else if (platform == OS.Platforms.HTML5) + { + // Ideally these would be added automatically since they're referenced by the wasm BCL assemblies. + // However, at least in the case of 'WebAssembly.Net.Http' for some reason the BCL assemblies + // reference a different version even though the assembly is the same, for some weird reason. - string bclDir = DeterminePlatformBclDir(platform); + var wasmFrameworkAssemblies = new[] {"WebAssembly.Bindings", "WebAssembly.Net.WebSockets"}; + + foreach (string thisWasmFrameworkAssemblyName in wasmFrameworkAssemblies) + { + string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName + ".dll"); + if (!File.Exists(thisWasmFrameworkAssemblyPath)) + throw new FileNotFoundException($"Assembly not found: '{thisWasmFrameworkAssemblyName}'", thisWasmFrameworkAssemblyPath); + assemblies[thisWasmFrameworkAssemblyName] = thisWasmFrameworkAssemblyPath; + } + + // Assemblies that can have a different name in a newer version. Newer version must come first and it has priority. + (string newName, string oldName)[] wasmFrameworkAssembliesOneOf = new[] + { + ("System.Net.Http.WebAssemblyHttpHandler", "WebAssembly.Net.Http") + }; + + foreach (var thisWasmFrameworkAssemblyName in wasmFrameworkAssembliesOneOf) + { + string thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.newName + ".dll"); + if (File.Exists(thisWasmFrameworkAssemblyPath)) + { + assemblies[thisWasmFrameworkAssemblyName.newName] = thisWasmFrameworkAssemblyPath; + } + else + { + thisWasmFrameworkAssemblyPath = Path.Combine(bclDir, thisWasmFrameworkAssemblyName.oldName + ".dll"); + if (!File.Exists(thisWasmFrameworkAssemblyPath)) + { + throw new FileNotFoundException("Expected one of the following assemblies but none were found: " + + $"'{thisWasmFrameworkAssemblyName.newName}' / '{thisWasmFrameworkAssemblyName.oldName}'", + thisWasmFrameworkAssemblyPath); + } + + assemblies[thisWasmFrameworkAssemblyName.oldName] = thisWasmFrameworkAssemblyPath; + } + } + } var initialAssemblies = assemblies.Duplicate(); internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies); diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 57d334b93e..58561c5097 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -4,9 +4,9 @@ using GodotTools.Export; using GodotTools.Utils; using System; using System.Collections.Generic; -using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; +using GodotTools.Build; using GodotTools.Ides; using GodotTools.Ides.Rider; using GodotTools.Internals; @@ -19,7 +19,6 @@ using Path = System.IO.Path; namespace GodotTools { - [SuppressMessage("ReSharper", "ClassNeverInstantiated.Global")] public class GodotSharpEditor : EditorPlugin, ISerializationListener { private EditorSettings editorSettings; @@ -37,7 +36,7 @@ namespace GodotTools private WeakRef exportPluginWeak; // TODO Use WeakReference once we have proper serialization - public BottomPanel BottomPanel { get; private set; } + public MSBuildPanel MSBuildPanel { get; private set; } public bool SkipBuildBeforePlaying { get; set; } = false; @@ -148,12 +147,27 @@ namespace GodotTools case MenuOptions.AboutCSharp: _ShowAboutDialog(); break; + case MenuOptions.SetupGodotNugetFallbackFolder: + { + try + { + string fallbackFolder = NuGetUtils.GodotFallbackFolderPath; + NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, fallbackFolder); + NuGetUtils.AddBundledPackagesToFallbackFolder(fallbackFolder); + } + catch (Exception e) + { + ShowErrorDialog("Failed to setup Godot NuGet Offline Packages: " + e.Message); + } + + break; + } default: throw new ArgumentOutOfRangeException(nameof(id), id, "Invalid menu option"); } } - private void _BuildSolutionPressed() + private void BuildSolutionPressed() { if (!File.Exists(GodotSharpDirs.ProjectSlnPath)) { @@ -161,23 +175,22 @@ namespace GodotTools return; // Failed to create solution } - Instance.BottomPanel.BuildProjectPressed(); + Instance.MSBuildPanel.BuildSolution(); } - public override void _Notification(int what) + public override void _Ready() { - base._Notification(what); + base._Ready(); - if (what == NotificationReady) + MSBuildPanel.BuildOutputView.BuildStateChanged += BuildStateChanged; + + bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); + if (showInfoDialog) { - bool showInfoDialog = (bool)editorSettings.GetSetting("mono/editor/show_info_on_start"); - if (showInfoDialog) - { - aboutDialog.Exclusive = true; - _ShowAboutDialog(); - // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on. - aboutDialog.Exclusive = false; - } + aboutDialog.Exclusive = true; + _ShowAboutDialog(); + // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive from that time on. + aboutDialog.Exclusive = false; } } @@ -185,6 +198,7 @@ namespace GodotTools { CreateSln, AboutCSharp, + SetupGodotNugetFallbackFolder, } public void ShowErrorDialog(string message, string title = "Error") @@ -393,6 +407,12 @@ namespace GodotTools } } + private void BuildStateChanged() + { + if (bottomPanelBtn != null) + bottomPanelBtn.Icon = MSBuildPanel.BuildOutputView.BuildStateIcon; + } + public override void EnablePlugin() { base.EnablePlugin(); @@ -409,20 +429,20 @@ namespace GodotTools errorDialog = new AcceptDialog(); editorBaseControl.AddChild(errorDialog); - BottomPanel = new BottomPanel(); - - bottomPanelBtn = AddControlToBottomPanel(BottomPanel, "Mono".TTR()); + MSBuildPanel = new MSBuildPanel(); + bottomPanelBtn = AddControlToBottomPanel(MSBuildPanel, "MSBuild".TTR()); AddChild(new HotReloadAssemblyWatcher {Name = "HotReloadAssemblyWatcher"}); menuPopup = new PopupMenu(); menuPopup.Hide(); - AddToolSubmenuItem("Mono", menuPopup); + AddToolSubmenuItem("C#", menuPopup); // TODO: Remove or edit this info dialog once Mono support is no longer in alpha { menuPopup.AddItem("About C# support".TTR(), (int)MenuOptions.AboutCSharp); + menuPopup.AddItem("Setup Godot NuGet Offline Packages".TTR(), (int)MenuOptions.SetupGodotNugetFallbackFolder); aboutDialog = new AcceptDialog(); editorBaseControl.AddChild(aboutDialog); aboutDialog.Title = "Important: C# support is not feature-complete"; @@ -476,7 +496,7 @@ namespace GodotTools HintTooltip = "Build solution", FocusMode = Control.FocusModeEnum.None }; - toolBarBuildButton.PressedSignal += _BuildSolutionPressed; + toolBarBuildButton.PressedSignal += BuildSolutionPressed; AddControlToContainer(CustomControlContainer.Toolbar, toolBarBuildButton); if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) @@ -532,6 +552,16 @@ namespace GodotTools exportPlugin.RegisterExportSettings(); exportPluginWeak = WeakRef(exportPlugin); + try + { + // At startup we make sure NuGet.Config files have our Godot NuGet fallback folder included + NuGetUtils.AddFallbackFolderToUserNuGetConfigs(NuGetUtils.GodotFallbackFolderName, NuGetUtils.GodotFallbackFolderPath); + } + catch (Exception e) + { + GD.PushError("Failed to add Godot NuGet Offline Packages to NuGet.Config: " + e.Message); + } + BuildManager.Initialize(); RiderPathManager.Initialize(); @@ -570,6 +600,7 @@ namespace GodotTools public static GodotSharpEditor Instance { get; private set; } + [UsedImplicitly] private GodotSharpEditor() { } diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index a17c371117..32283d814e 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -32,13 +32,13 @@ #if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/core_constants.h" #include "core/io/compression.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/ucaps.h" +#include "core/string/ucaps.h" #include "../glue/cs_glue_version.gen.h" #include "../godotsharp_defs.h" @@ -97,7 +97,7 @@ #define C_METHOD_MANAGED_TO_SIGNAL C_NS_MONOMARSHAL "::signal_info_to_callable" #define C_METHOD_MANAGED_FROM_SIGNAL C_NS_MONOMARSHAL "::callable_to_signal_info" -#define BINDINGS_GENERATOR_VERSION UINT32_C(11) +#define BINDINGS_GENERATOR_VERSION UINT32_C(13) const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN("\t%0 %1_in = %1;\n"); @@ -181,11 +181,11 @@ static String snake_to_camel_case(const String &p_identifier, bool p_input_is_up String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterface *p_itype) { // Based on the version in EditorHelp - if (p_bbcode.empty()) { + if (p_bbcode.is_empty()) { return String(); } - DocData *doc = EditorHelp::get_doc_data(); + DocTools *doc = EditorHelp::get_doc_data(); String bbcode = p_bbcode; @@ -644,7 +644,7 @@ String BindingsGenerator::bbcode_to_xml(const String &p_bbcode, const TypeInterf } int BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) { - CRASH_COND(p_ienum.constants.empty()); + CRASH_COND(p_ienum.constants.is_empty()); const ConstantInterface &front_iconstant = p_ienum.constants.front()->get(); Vector<String> front_parts = front_iconstant.name.split("_", /* p_allow_empty: */ true); @@ -819,7 +819,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { p_output.append(";"); } - if (!global_constants.empty()) { + if (!global_constants.is_empty()) { p_output.append("\n"); } @@ -830,7 +830,7 @@ void BindingsGenerator::_generate_global_constants(StringBuilder &p_output) { for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - CRASH_COND(ienum.constants.empty()); + CRASH_COND(ienum.constants.is_empty()); String enum_proxy_name = ienum.cname.operator String(); @@ -1283,7 +1283,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) { const EnumInterface &ienum = E->get(); - ERR_FAIL_COND_V(ienum.constants.empty(), ERR_BUG); + ERR_FAIL_COND_V(ienum.constants.is_empty(), ERR_BUG); output.append(MEMBER_BEGIN "public enum "); output.append(ienum.cname.operator String()); @@ -1368,7 +1368,7 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str output.append(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = "); output.append(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); output.append("." + ctor_method); - output.append("(this);\n" CLOSE_BLOCK_L2); + output.append("(this);\n" INDENT3 "_InitializeGodotScriptInstanceInternals();\n" CLOSE_BLOCK_L2); } else { // Hide the constructor output.append(MEMBER_BEGIN "internal "); @@ -1661,14 +1661,14 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf cs_in_statements += def_arg; cs_in_statements += ";\n" INDENT3; - icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in); + icall_params += arg_type->cs_in.is_empty() ? arg_in : sformat(arg_type->cs_in, arg_in); // Apparently the name attribute must not include the @ String param_tag_name = iarg.name.begins_with("@") ? iarg.name.substr(1, iarg.name.length()) : iarg.name; default_args_doc.append(MEMBER_BEGIN "/// <param name=\"" + param_tag_name + "\">If the parameter is null, then the default value is " + def_arg + "</param>"); } else { - icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); + icall_params += arg_type->cs_in.is_empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name); } } @@ -1714,7 +1714,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf } if (p_imethod.is_deprecated) { - if (p_imethod.deprecation_message.empty()) { + if (p_imethod.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Method: '" + p_imethod.proxy_name + "'."); } @@ -1782,7 +1782,7 @@ Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterf if (return_type->cname == name_cache.type_void) { p_output.append(im_call + "(" + icall_params + ");\n"); - } else if (return_type->cs_out.empty()) { + } else if (return_type->cs_out.is_empty()) { p_output.append("return " + im_call + "(" + icall_params + ");\n"); } else { p_output.append(sformat(return_type->cs_out, im_call, icall_params, return_type->cs_type, return_type->im_type_out)); @@ -1839,7 +1839,7 @@ Error BindingsGenerator::_generate_cs_signal(const BindingsGenerator::TypeInterf } if (p_isignal.is_deprecated) { - if (p_isignal.deprecation_message.empty()) { + if (p_isignal.deprecation_message.is_empty()) { WARN_PRINT("An empty deprecation message is discouraged. Signal: '" + p_isignal.proxy_name + "'."); } @@ -1999,12 +1999,12 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) { #define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \ { \ - output.append("\tmono_add_internal_call("); \ + output.append("\tGDMonoUtils::add_internal_call("); \ output.append("\"" BINDINGS_NAMESPACE "."); \ output.append(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \ output.append("::"); \ output.append(m_icall.name); \ - output.append("\", (void*)"); \ + output.append("\", "); \ output.append(m_icall.name); \ output.append(");\n"); \ } @@ -2263,7 +2263,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte } if (!ret_void) { - if (return_type->c_out.empty()) { + if (return_type->c_out.is_empty()) { p_output.append("\treturn " C_LOCAL_RET ";\n"); } else if (return_type->ret_as_byref_arg) { p_output.append(sformat(return_type->c_out, return_type->c_type_out, C_LOCAL_RET, return_type->name, "arg_ret")); @@ -2426,7 +2426,7 @@ bool BindingsGenerator::_arg_default_value_is_assignable_to_type(const Variant & case Variant::VECTOR2: case Variant::RECT2: case Variant::VECTOR3: - case Variant::_RID: + case Variant::RID: case Variant::ARRAY: case Variant::DICTIONARY: case Variant::PACKED_BYTE_ARRAY: @@ -2585,7 +2585,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() { int argc = method_info.arguments.size(); - if (method_info.name.empty()) { + if (method_info.name.is_empty()) { continue; } @@ -2979,7 +2979,7 @@ bool BindingsGenerator::_arg_default_value_from_variant(const Variant &p_val, Ar r_iarg.default_argument = "new %s()"; r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF; break; - case Variant::_RID: + case Variant::RID: ERR_FAIL_COND_V_MSG(r_iarg.type.cname != name_cache.type_RID, false, "Parameter of type '" + String(r_iarg.type.cname) + "' cannot have a default value of type '" + String(name_cache.type_RID) + "'."); @@ -3100,44 +3100,11 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { INSERT_INT_TYPE("sbyte", int8_t, int64_t); INSERT_INT_TYPE("short", int16_t, int64_t); INSERT_INT_TYPE("int", int32_t, int64_t); + INSERT_INT_TYPE("long", int64_t, int64_t); INSERT_INT_TYPE("byte", uint8_t, int64_t); INSERT_INT_TYPE("ushort", uint16_t, int64_t); INSERT_INT_TYPE("uint", uint32_t, int64_t); - - itype = TypeInterface::create_value_type(String("long")); - { - itype.c_out = "\treturn (%0)%1;\n"; - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; - itype.c_type = "int64_t"; - itype.c_arg_in = "&%s_in"; - } - itype.c_type_in = "int64_t*"; - itype.c_type_out = "int64_t"; - itype.im_type_in = "ref " + itype.name; - itype.im_type_out = "out " + itype.name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; - builtin_types.insert(itype.cname, itype); - - itype = TypeInterface::create_value_type(String("ulong")); - { - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; - itype.c_type = "int64_t"; - itype.c_arg_in = "&%s_in"; - } - itype.c_type_in = "uint64_t*"; - itype.c_type_out = "uint64_t"; - itype.im_type_in = "ref " + itype.name; - itype.im_type_out = "out " + itype.name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; - builtin_types.insert(itype.cname, itype); + INSERT_INT_TYPE("ulong", uint64_t, int64_t); } // Floating point types @@ -3149,20 +3116,16 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.proxy_name = "float"; { // The expected type for 'float' in ptrcall is 'double' - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; + itype.c_in = "\t%0 %1_in = (%0)%1;\n"; + itype.c_out = "\treturn (%0)%1;\n"; itype.c_type = "double"; - itype.c_type_in = "float*"; + itype.c_type_in = "float"; itype.c_type_out = "float"; itype.c_arg_in = "&%s_in"; } itype.cs_type = itype.proxy_name; - itype.im_type_in = "ref " + itype.proxy_name; - itype.im_type_out = "out " + itype.proxy_name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; + itype.im_type_in = itype.proxy_name; + itype.im_type_out = itype.proxy_name; builtin_types.insert(itype.cname, itype); // double @@ -3171,20 +3134,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { itype.cname = itype.name; itype.proxy_name = "double"; { - itype.c_in = "\t%0 %1_in = (%0)*%1;\n"; - itype.c_out = "\t*%3 = (%0)%1;\n"; itype.c_type = "double"; - itype.c_type_in = "double*"; + itype.c_type_in = "double"; itype.c_type_out = "double"; - itype.c_arg_in = "&%s_in"; + itype.c_arg_in = "&%s"; } itype.cs_type = itype.proxy_name; - itype.im_type_in = "ref " + itype.proxy_name; - itype.im_type_out = "out " + itype.proxy_name; - itype.cs_in = "ref %0"; - /* in cs_out, im_type_out (%3) includes the 'out ' part */ - itype.cs_out = "%0(%1, %3 argRet); return argRet;"; - itype.ret_as_byref_arg = true; + itype.im_type_in = itype.proxy_name; + itype.im_type_out = itype.proxy_name; builtin_types.insert(itype.cname, itype); } @@ -3399,7 +3356,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() { } void BindingsGenerator::_populate_global_constants() { - int global_constants_count = GlobalConstants::get_global_constant_count(); + int global_constants_count = CoreConstants::get_global_constant_count(); if (global_constants_count > 0) { Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope"); @@ -3409,7 +3366,7 @@ void BindingsGenerator::_populate_global_constants() { const DocData::ClassDoc &global_scope_doc = match->value(); for (int i = 0; i < global_constants_count; i++) { - String constant_name = GlobalConstants::get_global_constant_name(i); + String constant_name = CoreConstants::get_global_constant_name(i); const DocData::ConstantDoc *const_doc = nullptr; for (int j = 0; j < global_scope_doc.constants.size(); j++) { @@ -3421,8 +3378,8 @@ void BindingsGenerator::_populate_global_constants() { } } - int constant_value = GlobalConstants::get_global_constant_value(i); - StringName enum_name = GlobalConstants::get_global_constant_enum(i); + int constant_value = CoreConstants::get_global_constant_value(i); + StringName enum_name = CoreConstants::get_global_constant_enum(i); ConstantInterface iconstant(constant_name, snake_to_pascal_case(constant_name, true), constant_value); iconstant.const_doc = const_doc; diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index 90c1c9f3ee..0cc1bb5f46 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -31,20 +31,21 @@ #ifndef BINDINGS_GENERATOR_H #define BINDINGS_GENERATOR_H -#include "core/class_db.h" -#include "core/string_builder.h" -#include "editor/doc_data.h" +#include "core/doc_data.h" +#include "core/object/class_db.h" +#include "core/string/string_builder.h" +#include "editor/doc_tools.h" #include "editor/editor_help.h" #if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" class BindingsGenerator { struct ConstantInterface { String name; String proxy_name; - int value; + int value = 0; const DocData::ConstantDoc *const_doc; ConstantInterface() {} @@ -74,7 +75,7 @@ class BindingsGenerator { struct PropertyInterface { StringName cname; String proxy_name; - int index; + int index = 0; StringName setter; StringName getter; @@ -479,7 +480,7 @@ class BindingsGenerator { String im_type_out; // Return type for the C# method declaration. Also used as companion of [unique_siq] String im_sig; // Signature for the C# method declaration String unique_sig; // Unique signature to avoid duplicates in containers - bool editor_only; + bool editor_only = false; InternalCall() {} diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 942c6d26a6..a7ab87aaaf 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -30,7 +30,7 @@ #include "code_completion.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "editor/editor_file_system.h" #include "editor/editor_settings.h" #include "scene/gui/control.h" @@ -150,7 +150,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr List<String> directories; directories.push_back(dir_access->get_current_dir()); - while (!directories.empty()) { + while (!directories.is_empty()) { dir_access->change_dir(directories.back()->get()); directories.pop_back(); @@ -228,6 +228,18 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr } } } break; + case CompletionKind::THEME_FONT_SIZES: { + Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path()); + Node *base = _try_find_owner_node_in_tree(script); + if (base && Object::cast_to<Control>(base)) { + List<StringName> sn; + Theme::get_default()->get_font_size_list(base->get_class(), &sn); + + for (List<StringName>::Element *E = sn.front(); E; E = E->next()) { + suggestions.push_back(quoted(E->get())); + } + } + } break; case CompletionKind::THEME_STYLES: { Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path()); Node *base = _try_find_owner_node_in_tree(script); @@ -246,5 +258,4 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr return suggestions; } - } // namespace gdmono diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index 77673b766f..e38768612b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -31,8 +31,8 @@ #ifndef CODE_COMPLETION_H #define CODE_COMPLETION_H -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" namespace gdmono { @@ -46,11 +46,11 @@ enum class CompletionKind { THEME_COLORS, THEME_CONSTANTS, THEME_FONTS, + THEME_FONT_SIZES, THEME_STYLES }; PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_script_file); - } // namespace gdmono #endif // CODE_COMPLETION_H diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 68fc372959..21a2c14e3d 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -47,7 +47,6 @@ #include "../godotsharp_dirs.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/osx_utils.h" -#include "bindings_generator.h" #include "code_completion.h" #include "godotsharp_export.h" #include "script_class_parser.h" @@ -173,35 +172,6 @@ MonoBoolean godot_icall_EditorProgress_Step(MonoString *p_task, MonoString *p_st return EditorNode::progress_task_step(task, state, p_step, (bool)p_force_refresh); } -BindingsGenerator *godot_icall_BindingsGenerator_Ctor() { - return memnew(BindingsGenerator); -} - -void godot_icall_BindingsGenerator_Dtor(BindingsGenerator *p_handle) { - memdelete(p_handle); -} - -MonoBoolean godot_icall_BindingsGenerator_LogPrintEnabled(BindingsGenerator *p_handle) { - return p_handle->is_log_print_enabled(); -} - -void godot_icall_BindingsGenerator_SetLogPrintEnabled(BindingsGenerator p_handle, MonoBoolean p_enabled) { - p_handle.set_log_print_enabled(p_enabled); -} - -int32_t godot_icall_BindingsGenerator_GenerateCsApi(BindingsGenerator *p_handle, MonoString *p_output_dir) { - String output_dir = GDMonoMarshal::mono_string_to_godot(p_output_dir); - return p_handle->generate_cs_api(output_dir); -} - -uint32_t godot_icall_BindingsGenerator_Version() { - return BindingsGenerator::get_version(); -} - -uint32_t godot_icall_BindingsGenerator_CsGlueVersion() { - return CS_GLUE_VERSION; -} - int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObject *p_classes, MonoString **r_error_str) { *r_error_str = nullptr; @@ -225,7 +195,7 @@ int32_t godot_icall_ScriptClassParser_ParseFile(MonoString *p_filepath, MonoObje } } else { String error_str = scp.get_error(); - if (!error_str.empty()) { + if (!error_str.is_empty()) { *r_error_str = GDMonoMarshal::mono_string_from_godot(error_str); } } @@ -400,75 +370,66 @@ MonoBoolean godot_icall_Utils_OS_UnixFileHasExecutableAccess(MonoString *p_file_ void register_editor_internal_calls() { // GodotSharpDirs - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", (void *)godot_icall_GodotSharpDirs_ResDataDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", (void *)godot_icall_GodotSharpDirs_ResMetadataDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesBaseDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResAssembliesDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", (void *)godot_icall_GodotSharpDirs_ResConfigDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", (void *)godot_icall_GodotSharpDirs_ResTempDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", (void *)godot_icall_GodotSharpDirs_ResTempAssembliesDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", (void *)godot_icall_GodotSharpDirs_MonoUserDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", (void *)godot_icall_GodotSharpDirs_MonoLogsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", (void *)godot_icall_GodotSharpDirs_MonoSolutionsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", (void *)godot_icall_GodotSharpDirs_BuildLogsDirs); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", (void *)godot_icall_GodotSharpDirs_ProjectSlnPath); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", (void *)godot_icall_GodotSharpDirs_ProjectCsProjPath); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", (void *)godot_icall_GodotSharpDirs_DataEditorToolsDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", (void *)godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", (void *)godot_icall_GodotSharpDirs_DataMonoEtcDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", (void *)godot_icall_GodotSharpDirs_DataMonoLibDir); - mono_add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", (void *)godot_icall_GodotSharpDirs_DataMonoBinDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResDataDir", godot_icall_GodotSharpDirs_ResDataDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResMetadataDir", godot_icall_GodotSharpDirs_ResMetadataDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesBaseDir", godot_icall_GodotSharpDirs_ResAssembliesBaseDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResAssembliesDir", godot_icall_GodotSharpDirs_ResAssembliesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResConfigDir", godot_icall_GodotSharpDirs_ResConfigDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempDir", godot_icall_GodotSharpDirs_ResTempDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesBaseDir", godot_icall_GodotSharpDirs_ResTempAssembliesBaseDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ResTempAssembliesDir", godot_icall_GodotSharpDirs_ResTempAssembliesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoUserDir", godot_icall_GodotSharpDirs_MonoUserDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoLogsDir", godot_icall_GodotSharpDirs_MonoLogsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_MonoSolutionsDir", godot_icall_GodotSharpDirs_MonoSolutionsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_BuildLogsDirs", godot_icall_GodotSharpDirs_BuildLogsDirs); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectSlnPath", godot_icall_GodotSharpDirs_ProjectSlnPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_ProjectCsProjPath", godot_icall_GodotSharpDirs_ProjectCsProjPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorToolsDir", godot_icall_GodotSharpDirs_DataEditorToolsDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataEditorPrebuiltApiDir", godot_icall_GodotSharpDirs_DataEditorPrebuiltApiDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoEtcDir", godot_icall_GodotSharpDirs_DataMonoEtcDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoLibDir", godot_icall_GodotSharpDirs_DataMonoLibDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.GodotSharpDirs::internal_DataMonoBinDir", godot_icall_GodotSharpDirs_DataMonoBinDir); // EditorProgress - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", (void *)godot_icall_EditorProgress_Create); - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", (void *)godot_icall_EditorProgress_Dispose); - mono_add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", (void *)godot_icall_EditorProgress_Step); - - // BiningsGenerator - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Ctor", (void *)godot_icall_BindingsGenerator_Ctor); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Dtor", (void *)godot_icall_BindingsGenerator_Dtor); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_LogPrintEnabled", (void *)godot_icall_BindingsGenerator_LogPrintEnabled); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_SetLogPrintEnabled", (void *)godot_icall_BindingsGenerator_SetLogPrintEnabled); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_GenerateCsApi", (void *)godot_icall_BindingsGenerator_GenerateCsApi); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_Version", (void *)godot_icall_BindingsGenerator_Version); - mono_add_internal_call("GodotTools.Internals.BindingsGenerator::internal_CsGlueVersion", (void *)godot_icall_BindingsGenerator_CsGlueVersion); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Create", godot_icall_EditorProgress_Create); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Dispose", godot_icall_EditorProgress_Dispose); + GDMonoUtils::add_internal_call("GodotTools.Internals.EditorProgress::internal_Step", godot_icall_EditorProgress_Step); // ScriptClassParser - mono_add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", (void *)godot_icall_ScriptClassParser_ParseFile); + GDMonoUtils::add_internal_call("GodotTools.Internals.ScriptClassParser::internal_ParseFile", godot_icall_ScriptClassParser_ParseFile); // ExportPlugin - mono_add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", (void *)godot_icall_ExportPlugin_GetExportedAssemblyDependencies); + GDMonoUtils::add_internal_call("GodotTools.Export.ExportPlugin::internal_GetExportedAssemblyDependencies", godot_icall_ExportPlugin_GetExportedAssemblyDependencies); // Internals - mono_add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", (void *)godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); - mono_add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", (void *)godot_icall_Internal_FullTemplatesDir); - mono_add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", (void *)godot_icall_Internal_SimplifyGodotPath); - mono_add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", (void *)godot_icall_Internal_IsOsxAppBundleInstalled); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", (void *)godot_icall_Internal_GodotIs32Bits); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", (void *)godot_icall_Internal_GodotIsRealTDouble); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", (void *)godot_icall_Internal_GodotMainIteration); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", (void *)godot_icall_Internal_GetCoreApiHash); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", (void *)godot_icall_Internal_GetEditorApiHash); - mono_add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", (void *)godot_icall_Internal_IsAssembliesReloadingNeeded); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", (void *)godot_icall_Internal_ReloadAssemblies); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", (void *)godot_icall_Internal_EditorDebuggerNodeReloadScripts); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", (void *)godot_icall_Internal_ScriptEditorEdit); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", (void *)godot_icall_Internal_EditorNodeShowScriptScreen); - mono_add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", (void *)godot_icall_Internal_GetScriptsMetadataOrNothing); - mono_add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", (void *)godot_icall_Internal_MonoWindowsInstallRoot); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", (void *)godot_icall_Internal_EditorRunPlay); - mono_add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", (void *)godot_icall_Internal_EditorRunStop); - mono_add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", (void *)godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); - mono_add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", (void *)godot_icall_Internal_CodeCompletionRequest); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_UpdateApiAssembliesFromPrebuilt", godot_icall_Internal_UpdateApiAssembliesFromPrebuilt); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_FullTemplatesDir", godot_icall_Internal_FullTemplatesDir); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_SimplifyGodotPath", godot_icall_Internal_SimplifyGodotPath); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsOsxAppBundleInstalled", godot_icall_Internal_IsOsxAppBundleInstalled); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIs32Bits", godot_icall_Internal_GodotIs32Bits); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotIsRealTDouble", godot_icall_Internal_GodotIsRealTDouble); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GodotMainIteration", godot_icall_Internal_GodotMainIteration); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetCoreApiHash", godot_icall_Internal_GetCoreApiHash); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetEditorApiHash", godot_icall_Internal_GetEditorApiHash); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_IsAssembliesReloadingNeeded", godot_icall_Internal_IsAssembliesReloadingNeeded); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ReloadAssemblies", godot_icall_Internal_ReloadAssemblies); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorDebuggerNodeReloadScripts", godot_icall_Internal_EditorDebuggerNodeReloadScripts); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorEdit", godot_icall_Internal_ScriptEditorEdit); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorNodeShowScriptScreen", godot_icall_Internal_EditorNodeShowScriptScreen); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_GetScriptsMetadataOrNothing", godot_icall_Internal_GetScriptsMetadataOrNothing); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_MonoWindowsInstallRoot", godot_icall_Internal_MonoWindowsInstallRoot); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunPlay", godot_icall_Internal_EditorRunPlay); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_EditorRunStop", godot_icall_Internal_EditorRunStop); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_ScriptEditorDebugger_ReloadScripts", godot_icall_Internal_ScriptEditorDebugger_ReloadScripts); + GDMonoUtils::add_internal_call("GodotTools.Internals.Internal::internal_CodeCompletionRequest", godot_icall_Internal_CodeCompletionRequest); // Globals - mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", (void *)godot_icall_Globals_EditorScale); - mono_add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", (void *)godot_icall_Globals_GlobalDef); - mono_add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", (void *)godot_icall_Globals_EditorDef); - mono_add_internal_call("GodotTools.Internals.Globals::internal_TTR", (void *)godot_icall_Globals_TTR); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorScale", godot_icall_Globals_EditorScale); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_GlobalDef", godot_icall_Globals_GlobalDef); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_EditorDef", godot_icall_Globals_EditorDef); + GDMonoUtils::add_internal_call("GodotTools.Internals.Globals::internal_TTR", godot_icall_Globals_TTR); // Utils.OS - mono_add_internal_call("GodotTools.Utils.OS::GetPlatformName", (void *)godot_icall_Utils_OS_GetPlatformName); - mono_add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", (void *)godot_icall_Utils_OS_UnixFileHasExecutableAccess); + GDMonoUtils::add_internal_call("GodotTools.Utils.OS::GetPlatformName", godot_icall_Utils_OS_GetPlatformName); + GDMonoUtils::add_internal_call("GodotTools.Utils.OS::UnixFileHasExecutableAccess", godot_icall_Utils_OS_UnixFileHasExecutableAccess); } diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 2edd8c87dc..b006eed69f 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -32,9 +32,9 @@ #include <mono/metadata/image.h> +#include "core/config/project_settings.h" #include "core/io/file_access_pack.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_assembly.h" @@ -55,10 +55,10 @@ MonoAssemblyName *new_mono_assembly_name() { struct AssemblyRefInfo { String name; - uint16_t major; - uint16_t minor; - uint16_t build; - uint16_t revision; + uint16_t major = 0; + uint16_t minor = 0; + uint16_t build = 0; + uint16_t revision = 0; }; AssemblyRefInfo get_assemblyref_name(MonoImage *p_image, int index) { @@ -141,5 +141,4 @@ Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, return OK; } - } // namespace GodotSharpExport diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 9ab57755de..586d4e5a0c 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -31,9 +31,9 @@ #ifndef GODOTSHARP_EXPORT_H #define GODOTSHARP_EXPORT_H -#include "core/dictionary.h" -#include "core/error_list.h" -#include "core/ustring.h" +#include "core/error/error_list.h" +#include "core/string/ustring.h" +#include "core/variant/dictionary.h" #include "../mono_gd/gd_mono_header.h" @@ -43,7 +43,6 @@ Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> Error get_exported_assembly_dependencies(const Dictionary &p_initial_assemblies, const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_assembly_dependencies); - } // namespace GodotSharpExport #endif // GODOTSHARP_EXPORT_H diff --git a/modules/mono/editor/script_class_parser.cpp b/modules/mono/editor/script_class_parser.cpp index f7d6e7e302..70940c279e 100644 --- a/modules/mono/editor/script_class_parser.cpp +++ b/modules/mono/editor/script_class_parser.cpp @@ -30,8 +30,8 @@ #include "script_class_parser.h" -#include "core/map.h" #include "core/os/os.h" +#include "core/templates/map.h" #include "../utils/string_utils.h" diff --git a/modules/mono/editor/script_class_parser.h b/modules/mono/editor/script_class_parser.h index d611e8fb74..deb6061191 100644 --- a/modules/mono/editor/script_class_parser.h +++ b/modules/mono/editor/script_class_parser.h @@ -31,9 +31,9 @@ #ifndef SCRIPT_CLASS_PARSER_H #define SCRIPT_CLASS_PARSER_H -#include "core/ustring.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" class ScriptClassParser { public: @@ -45,22 +45,22 @@ public: }; String name; - Type type; + Type type = NAMESPACE_DECL; }; struct ClassDecl { String name; String namespace_; Vector<String> base; - bool nested; + bool nested = false; }; private: String code; - int idx; - int line; + int idx = 0; + int line = 0; String error_str; - bool error; + bool error = false; Variant value; Vector<ClassDecl> classes; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs index f77d3052f4..ce613f7ef9 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Array.cs @@ -81,6 +81,11 @@ namespace Godot.Collections return godot_icall_Array_Resize(GetPtr(), newSize); } + public void Shuffle() + { + godot_icall_Array_Shuffle(GetPtr()); + } + public static Array operator +(Array left, Array right) { return new Array(godot_icall_Array_Concatenate(left.GetPtr(), right.GetPtr())); @@ -220,6 +225,9 @@ namespace Godot.Collections internal extern static Error godot_icall_Array_Resize(IntPtr ptr, int newSize); [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static Error godot_icall_Array_Shuffle(IntPtr ptr); + + [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_Array_Generic_GetElementTypeInfo(Type elemType, out int elemTypeEncoding, out IntPtr elemTypeClass); [MethodImpl(MethodImplOptions.InternalCall)] @@ -295,6 +303,11 @@ namespace Godot.Collections return objectArray.Resize(newSize); } + public void Shuffle() + { + objectArray.Shuffle(); + } + public static Array<T> operator +(Array<T> left, Array<T> right) { return new Array<T>(left.objectArray + right.objectArray); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 3700a6194f..90141928ca 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -257,20 +257,6 @@ namespace Godot } /// <summary> - /// Returns the most contrasting color. - /// </summary> - /// <returns>The most contrasting color</returns> - public Color Contrasted() - { - return new Color( - (r + 0.5f) % 1.0f, - (g + 0.5f) % 1.0f, - (b + 0.5f) % 1.0f, - a - ); - } - - /// <summary> /// Returns a new color resulting from making this color darker /// by the specified ratio (on the range of 0 to 1). /// </summary> @@ -351,8 +337,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in ABGR format - /// (each byte represents a component of the ABGR profile). + /// Returns the color converted to an unsigned 32-bit integer in ABGR + /// format (each byte represents a color channel). /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A uint representing this color in ABGR32 format.</returns> @@ -370,8 +356,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in ABGR format - /// (each word represents a component of the ABGR profile). + /// Returns the color converted to an unsigned 64-bit integer in ABGR + /// format (each word represents a color channel). /// ABGR is the reversed version of the default format. /// </summary> /// <returns>A ulong representing this color in ABGR64 format.</returns> @@ -389,8 +375,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in ARGB format - /// (each byte represents a component of the ARGB profile). + /// Returns the color converted to an unsigned 32-bit integer in ARGB + /// format (each byte represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A uint representing this color in ARGB32 format.</returns> @@ -408,8 +394,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in ARGB format - /// (each word represents a component of the ARGB profile). + /// Returns the color converted to an unsigned 64-bit integer in ARGB + /// format (each word represents a color channel). /// ARGB is more compatible with DirectX, but not used much in Godot. /// </summary> /// <returns>A ulong representing this color in ARGB64 format.</returns> @@ -427,8 +413,8 @@ namespace Godot } /// <summary> - /// Returns the color's 32-bit integer in RGBA format - /// (each byte represents a component of the RGBA profile). + /// Returns the color converted to an unsigned 32-bit integer in RGBA + /// format (each byte represents a color channel). /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A uint representing this color in RGBA32 format.</returns> @@ -446,8 +432,8 @@ namespace Godot } /// <summary> - /// Returns the color's 64-bit integer in RGBA format - /// (each word represents a component of the RGBA profile). + /// Returns the color converted to an unsigned 64-bit integer in RGBA + /// format (each word represents a color channel). /// RGBA is Godot's default and recommended format. /// </summary> /// <returns>A ulong representing this color in RGBA64 format.</returns> @@ -486,7 +472,7 @@ namespace Godot } /// <summary> - /// Constructs a color from RGBA values on the range of 0 to 1. + /// Constructs a color from RGBA values, typically on the range of 0 to 1. /// </summary> /// <param name="r">The color's red component, typically on the range of 0 to 1.</param> /// <param name="g">The color's green component, typically on the range of 0 to 1.</param> @@ -514,8 +500,8 @@ namespace Godot } /// <summary> - /// Constructs a color from a 32-bit integer - /// (each byte represents a component of the RGBA profile). + /// Constructs a color from an unsigned 32-bit integer in RGBA format + /// (each byte represents a color channel). /// </summary> /// <param name="rgba">The uint representing the color.</param> public Color(uint rgba) @@ -530,8 +516,8 @@ namespace Godot } /// <summary> - /// Constructs a color from a 64-bit integer - /// (each word represents a component of the RGBA profile). + /// Constructs a color from an unsigned 64-bit integer in RGBA format + /// (each word represents a color channel). /// </summary> /// <param name="rgba">The ulong representing the color.</param> public Color(ulong rgba) @@ -791,31 +777,10 @@ namespace Godot return ParseCol4(str, ofs) * 16 + ParseCol4(str, ofs + 1); } - private String ToHex32(float val) + private string ToHex32(float val) { - int v = Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255)); - - var ret = string.Empty; - - for (int i = 0; i < 2; i++) - { - char c; - int lv = v & 0xF; - - if (lv < 10) - { - c = (char)('0' + lv); - } - else - { - c = (char)('a' + lv - 10); - } - - v >>= 4; - ret = c + ret; - } - - return ret; + byte b = (byte)Mathf.RoundToInt(Mathf.Clamp(val * 255, 0, 255)); + return b.HexEncode(); } internal static bool HtmlIsValid(string color) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index e050d1fdd1..6699c5992c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -39,14 +39,6 @@ namespace Godot return val * sgn; } - public static FuncRef FuncRef(Object instance, StringName funcName) - { - var ret = new FuncRef(); - ret.SetInstance(instance); - ret.SetFunction(funcName); - return ret; - } - public static int Hash(object var) { return godot_icall_GD_hash(var); @@ -129,7 +121,12 @@ namespace Godot public static double RandRange(double from, double to) { - return godot_icall_GD_rand_range(from, to); + return godot_icall_GD_randf_range(from, to); + } + + public static int RandRange(int from, int to) + { + return godot_icall_GD_randi_range(from, to); } public static uint RandSeed(ulong seed, out ulong newSeed) @@ -238,9 +235,11 @@ namespace Godot [MethodImpl(MethodImplOptions.InternalCall)] internal extern static void godot_icall_GD_randomize(); + [MethodImpl(MethodImplOptions.InternalCall)] + internal extern static double godot_icall_GD_randf_range(double from, double to); [MethodImpl(MethodImplOptions.InternalCall)] - internal extern static double godot_icall_GD_rand_range(double from, double to); + internal extern static int godot_icall_GD_randi_range(int from, int to); [MethodImpl(MethodImplOptions.InternalCall)] internal extern static uint godot_icall_GD_rand_seed(ulong seed, out ulong newSeed); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs index 42610c5ef7..48582d5ad8 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Object.base.cs @@ -15,14 +15,13 @@ namespace Godot public Object() : this(false) { if (ptr == IntPtr.Zero) - { ptr = godot_icall_Object_Ctor(this); - } - else - { - // This is called inside godot_icall_Object_Ctor, so we must call it as well in this case. - godot_icall_Object_ConnectEventSignals(ptr); - } + _InitializeGodotScriptInstanceInternals(); + } + + internal void _InitializeGodotScriptInstanceInternals() + { + godot_icall_Object_ConnectEventSignals(ptr); } internal Object(bool memoryOwn) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs index b33490f9cb..bd3bcb0c58 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quat.cs @@ -120,13 +120,13 @@ namespace Godot /// <param name="b">The destination quaternion.</param> /// <param name="preA">A quaternion before this quaternion.</param> /// <param name="postB">A quaternion after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated quaternion.</returns> - public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t t) + public Quat CubicSlerp(Quat b, Quat preA, Quat postB, real_t weight) { - real_t t2 = (1.0f - t) * t * 2f; - Quat sp = Slerp(b, t); - Quat sq = preA.Slerpni(postB, t); + real_t t2 = (1.0f - weight) * weight * 2f; + Quat sp = Slerp(b, weight); + Quat sq = preA.Slerpni(postB, weight); return sp.Slerpni(sq, t2); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs index f7703c77cc..868c3536fe 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2.cs @@ -52,7 +52,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public real_t Area @@ -64,7 +64,7 @@ namespace Godot /// Returns a Rect2 with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2.</returns> public Rect2 Abs() { Vector2 end = End; @@ -74,10 +74,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2 and `b`. + /// If the rectangles do not intersect, an empty Rect2 is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2 Clip(Rect2 b) + /// <param name="b">The other Rect2.</param> + /// <returns>The intersection of this Rect2 and `b`, or an empty Rect2 if they do not intersect.</returns> + public Rect2 Intersection(Rect2 b) { var newRect = b; @@ -101,8 +102,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2 completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2 that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2 encloses `b`.</returns> public bool Encloses(Rect2 b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -114,7 +115,7 @@ namespace Godot /// Returns this Rect2 expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2.</returns> public Rect2 Expand(Vector2 to) { var expanded = this; @@ -156,10 +157,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2 grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2.</returns> public Rect2 Grow(real_t by) { var g = this; @@ -173,13 +174,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2 grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2.</returns> public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom) { var g = this; @@ -193,19 +194,19 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2 grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2 grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2 GrowMargin(Margin margin, real_t by) + /// <returns>The grown Rect2.</returns> + public Rect2 GrowSide(Side side, real_t by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } @@ -213,7 +214,7 @@ namespace Godot /// <summary> /// Returns true if the Rect2 is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2 has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; @@ -223,7 +224,7 @@ namespace Godot /// Returns true if the Rect2 contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2 contains `point`.</returns> public bool HasPoint(Vector2 point) { if (point.x < _position.x) @@ -246,7 +247,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2 to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2 b, bool includeBorders = false) @@ -296,8 +297,8 @@ namespace Godot /// <summary> /// Returns a larger Rect2 that contains this Rect2 and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2.</param> + /// <returns>The merged Rect2.</returns> public Rect2 Merge(Rect2 b) { Rect2 newRect; @@ -387,11 +388,11 @@ namespace Godot } /// <summary> - /// Returns true if this rect and `other` are approximately equal, by running + /// Returns true if this Rect2 and `other` are approximately equal, by running /// <see cref="Vector2.IsEqualApprox(Vector2)"/> on each component. /// </summary> - /// <param name="other">The other rect to compare.</param> - /// <returns>Whether or not the rects are approximately equal.</returns> + /// <param name="other">The other Rect2 to compare.</param> + /// <returns>Whether or not the Rect2s are approximately equal.</returns> public bool IsEqualApprox(Rect2 other) { return _position.IsEqualApprox(other._position) && _size.IsEqualApprox(other.Size); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs index 8f71c00d76..c27af74866 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Rect2i.cs @@ -47,7 +47,7 @@ namespace Godot } /// <summary> - /// The area of this rect. + /// The area of this Rect2i. /// </summary> /// <value>Equivalent to <see cref="GetArea()"/>.</value> public int Area @@ -59,7 +59,7 @@ namespace Godot /// Returns a Rect2i with equivalent position and size, modified so that /// the top-left corner is the origin and width and height are positive. /// </summary> - /// <returns>The modified rect.</returns> + /// <returns>The modified Rect2i.</returns> public Rect2i Abs() { Vector2i end = End; @@ -69,10 +69,11 @@ namespace Godot /// <summary> /// Returns the intersection of this Rect2i and `b`. + /// If the rectangles do not intersect, an empty Rect2i is returned. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The clipped rect.</returns> - public Rect2i Clip(Rect2i b) + /// <param name="b">The other Rect2i.</param> + /// <returns>The intersection of this Rect2i and `b`, or an empty Rect2i if they do not intersect.</returns> + public Rect2i Intersection(Rect2i b) { var newRect = b; @@ -96,8 +97,8 @@ namespace Godot /// <summary> /// Returns true if this Rect2i completely encloses another one. /// </summary> - /// <param name="b">The other rect that may be enclosed.</param> - /// <returns>A bool for whether or not this rect encloses `b`.</returns> + /// <param name="b">The other Rect2i that may be enclosed.</param> + /// <returns>A bool for whether or not this Rect2i encloses `b`.</returns> public bool Encloses(Rect2i b) { return b._position.x >= _position.x && b._position.y >= _position.y && @@ -109,7 +110,7 @@ namespace Godot /// Returns this Rect2i expanded to include a given point. /// </summary> /// <param name="to">The point to include.</param> - /// <returns>The expanded rect.</returns> + /// <returns>The expanded Rect2i.</returns> public Rect2i Expand(Vector2i to) { var expanded = this; @@ -151,10 +152,10 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards all the sides. + /// Returns a copy of the Rect2i grown by the specified amount on all sides. /// </summary> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> + /// <returns>The grown Rect2i.</returns> public Rect2i Grow(int by) { var g = this; @@ -168,13 +169,13 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards each direction individually. + /// Returns a copy of the Rect2i grown by the specified amount on each side individually. /// </summary> - /// <param name="left">The amount to grow by on the left.</param> - /// <param name="top">The amount to grow by on the top.</param> - /// <param name="right">The amount to grow by on the right.</param> - /// <param name="bottom">The amount to grow by on the bottom.</param> - /// <returns>The grown rect.</returns> + /// <param name="left">The amount to grow by on the left side.</param> + /// <param name="top">The amount to grow by on the top side.</param> + /// <param name="right">The amount to grow by on the right side.</param> + /// <param name="bottom">The amount to grow by on the bottom side.</param> + /// <returns>The grown Rect2i.</returns> public Rect2i GrowIndividual(int left, int top, int right, int bottom) { var g = this; @@ -188,37 +189,37 @@ namespace Godot } /// <summary> - /// Returns a copy of the Rect2i grown a given amount of units towards the <see cref="Margin"/> direction. + /// Returns a copy of the Rect2i grown by the specified amount on the specified Side. /// </summary> - /// <param name="margin">The direction to grow in.</param> + /// <param name="side">The side to grow.</param> /// <param name="by">The amount to grow by.</param> - /// <returns>The grown rect.</returns> - public Rect2i GrowMargin(Margin margin, int by) + /// <returns>The grown Rect2i.</returns> + public Rect2i GrowSide(Side side, int by) { var g = this; - g = g.GrowIndividual(Margin.Left == margin ? by : 0, - Margin.Top == margin ? by : 0, - Margin.Right == margin ? by : 0, - Margin.Bottom == margin ? by : 0); + g = g.GrowIndividual(Side.Left == side ? by : 0, + Side.Top == side ? by : 0, + Side.Right == side ? by : 0, + Side.Bottom == side ? by : 0); return g; } /// <summary> - /// Returns true if the Rect2 is flat or empty, or false otherwise. + /// Returns true if the Rect2i is flat or empty, or false otherwise. /// </summary> - /// <returns>A bool for whether or not the rect has area.</returns> + /// <returns>A bool for whether or not the Rect2i has area.</returns> public bool HasNoArea() { return _size.x <= 0 || _size.y <= 0; } /// <summary> - /// Returns true if the Rect2 contains a point, or false otherwise. + /// Returns true if the Rect2i contains a point, or false otherwise. /// </summary> /// <param name="point">The point to check.</param> - /// <returns>A bool for whether or not the rect contains `point`.</returns> + /// <returns>A bool for whether or not the Rect2i contains `point`.</returns> public bool HasPoint(Vector2i point) { if (point.x < _position.x) @@ -241,7 +242,7 @@ namespace Godot /// If `includeBorders` is true, they will also be considered overlapping /// if their borders touch, even without intersection. /// </summary> - /// <param name="b">The other rect to check for intersections with.</param> + /// <param name="b">The other Rect2i to check for intersections with.</param> /// <param name="includeBorders">Whether or not to consider borders.</param> /// <returns>A bool for whether or not they are intersecting.</returns> public bool Intersects(Rect2i b, bool includeBorders = false) @@ -273,10 +274,10 @@ namespace Godot } /// <summary> - /// Returns a larger Rect2i that contains this Rect2 and `b`. + /// Returns a larger Rect2i that contains this Rect2i and `b`. /// </summary> - /// <param name="b">The other rect.</param> - /// <returns>The merged rect.</returns> + /// <param name="b">The other Rect2i.</param> + /// <returns>The merged Rect2i.</returns> public Rect2i Merge(Rect2i b) { Rect2i newRect; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index d63db0f905..0700f197ff 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -322,6 +322,15 @@ namespace Godot return instance.IndexOf(what, from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); } + /// <summary>Find the first occurrence of a char. Optionally, the search starting position can be passed.</summary> + /// <returns>The first instance of the char, or -1 if not found.</returns> + public static int Find(this string instance, char what, int from = 0, bool caseSensitive = true) + { + // TODO: Could be more efficient if we get a char version of `IndexOf`. + // See https://github.com/dotnet/runtime/issues/44116 + return instance.IndexOf(what.ToString(), from, caseSensitive ? StringComparison.Ordinal : StringComparison.OrdinalIgnoreCase); + } + /// <summary>Find the last occurrence of a substring.</summary> /// <returns>The starting position of the substring, or -1 if not found.</returns> public static int FindLast(this string instance, string what, bool caseSensitive = true) @@ -437,6 +446,53 @@ namespace Godot return hashv; } + /// <summary> + /// Returns a hexadecimal representation of this byte as a string. + /// </summary> + /// <param name="bytes">The byte to encode.</param> + /// <returns>The hexadecimal representation of this byte.</returns> + internal static string HexEncode(this byte b) + { + var ret = string.Empty; + + for (int i = 0; i < 2; i++) + { + char c; + int lv = b & 0xF; + + if (lv < 10) + { + c = (char)('0' + lv); + } + else + { + c = (char)('a' + lv - 10); + } + + b >>= 4; + ret = c + ret; + } + + return ret; + } + + /// <summary> + /// Returns a hexadecimal representation of this byte array as a string. + /// </summary> + /// <param name="bytes">The byte array to encode.</param> + /// <returns>The hexadecimal representation of this byte array.</returns> + public static string HexEncode(this byte[] bytes) + { + var ret = string.Empty; + + foreach (byte b in bytes) + { + ret += b.HexEncode(); + } + + return ret; + } + // <summary> // Convert a string containing an hexadecimal number into an int. // </summary> @@ -659,6 +715,33 @@ namespace Godot } /// <summary> + /// Returns a copy of the string with characters removed from the left. + /// </summary> + /// <param name="instance">The string to remove characters from.</param> + /// <param name="chars">The characters to be removed.</param> + /// <returns>A copy of the string with characters removed from the left.</returns> + public static string LStrip(this string instance, string chars) + { + int len = instance.Length; + int beg; + + for (beg = 0; beg < len; beg++) + { + if (chars.Find(instance[beg]) == -1) + { + break; + } + } + + if (beg == 0) + { + return instance; + } + + return instance.Substr(beg, len - beg); + } + + /// <summary> /// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'. /// </summary> private static bool ExprMatch(this string instance, string expr, bool caseSensitive) @@ -886,6 +969,33 @@ namespace Godot return instance.Substring(pos, instance.Length - pos); } + /// <summary> + /// Returns a copy of the string with characters removed from the right. + /// </summary> + /// <param name="instance">The string to remove characters from.</param> + /// <param name="chars">The characters to be removed.</param> + /// <returns>A copy of the string with characters removed from the right.</returns> + public static string RStrip(this string instance, string chars) + { + int len = instance.Length; + int end; + + for (end = len - 1; end >= 0; end--) + { + if (chars.Find(instance[end]) == -1) + { + break; + } + } + + if (end == len - 1) + { + return instance; + } + + return instance.Substr(0, end + 1); + } + public static byte[] SHA256Buffer(this string instance) { return godot_icall_String_sha256_buffer(instance); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 06bbe98497..bc0f81b2a7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -221,8 +221,7 @@ namespace Godot real_t dot = v1.Dot(v2); - // Clamp dot to [-1, 1] - dot = dot < -1.0f ? -1.0f : (dot > 1.0f ? 1.0f : dot); + dot = Mathf.Clamp(dot, -1.0f, 1.0f); Vector2 v; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index d536b14eac..b74dd6f4f4 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -194,15 +194,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t t) + public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, real_t weight) { Vector2 p0 = preA; Vector2 p1 = this; Vector2 p2 = b; Vector2 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 4a4a2a43cd..07f5b3c38e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -161,15 +161,16 @@ namespace Godot /// <param name="b">The destination vector.</param> /// <param name="preA">A vector before this vector.</param> /// <param name="postB">A vector after `b`.</param> - /// <param name="t">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> + /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The interpolated vector.</returns> - public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t t) + public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, real_t weight) { Vector3 p0 = preA; Vector3 p1 = this; Vector3 p2 = b; Vector3 p3 = postB; + real_t t = weight; real_t t2 = t * t; real_t t3 = t2 * t; diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 439fb1ab0a..afcc75395b 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/class_db.h" -#include "core/reference.h" -#include "core/string_name.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" +#include "core/string/string_name.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_cache.h" @@ -163,9 +163,9 @@ MonoObject *godot_icall_Object_weakref(Object *p_ptr) { return GDMonoUtils::unmanaged_get_managed(wref.ptr()); } -Error godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { +int32_t godot_icall_SignalAwaiter_connect(Object *p_source, StringName *p_signal, Object *p_target, MonoObject *p_awaiter) { StringName signal = p_signal ? *p_signal : StringName(); - return gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); + return (int32_t)gd_mono_connect_signal_awaiter(p_source, signal, p_target, p_awaiter); } MonoArray *godot_icall_DynamicGodotObject_SetMemberList(Object *p_ptr) { @@ -240,18 +240,18 @@ MonoString *godot_icall_Object_ToString(Object *p_ptr) { } void godot_register_object_icalls() { - mono_add_internal_call("Godot.Object::godot_icall_Object_Ctor", (void *)godot_icall_Object_Ctor); - mono_add_internal_call("Godot.Object::godot_icall_Object_Disposed", (void *)godot_icall_Object_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Reference_Disposed", (void *)godot_icall_Reference_Disposed); - mono_add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", (void *)godot_icall_Object_ConnectEventSignals); - mono_add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", (void *)godot_icall_Object_ClassDB_get_method); - mono_add_internal_call("Godot.Object::godot_icall_Object_ToString", (void *)godot_icall_Object_ToString); - mono_add_internal_call("Godot.Object::godot_icall_Object_weakref", (void *)godot_icall_Object_weakref); - mono_add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", (void *)godot_icall_SignalAwaiter_connect); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", (void *)godot_icall_DynamicGodotObject_SetMemberList); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", (void *)godot_icall_DynamicGodotObject_InvokeMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", (void *)godot_icall_DynamicGodotObject_GetMember); - mono_add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", (void *)godot_icall_DynamicGodotObject_SetMember); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Ctor", godot_icall_Object_Ctor); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_Disposed", godot_icall_Object_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Reference_Disposed", godot_icall_Reference_Disposed); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ConnectEventSignals", godot_icall_Object_ConnectEventSignals); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ClassDB_get_method", godot_icall_Object_ClassDB_get_method); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_ToString", godot_icall_Object_ToString); + GDMonoUtils::add_internal_call("Godot.Object::godot_icall_Object_weakref", godot_icall_Object_weakref); + GDMonoUtils::add_internal_call("Godot.SignalAwaiter::godot_icall_SignalAwaiter_connect", godot_icall_SignalAwaiter_connect); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMemberList", godot_icall_DynamicGodotObject_SetMemberList); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_InvokeMember", godot_icall_DynamicGodotObject_InvokeMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_GetMember", godot_icall_DynamicGodotObject_GetMember); + GDMonoUtils::add_internal_call("Godot.DynamicGodotObject::godot_icall_DynamicGodotObject_SetMember", godot_icall_DynamicGodotObject_SetMember); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index 3313e8cb77..dedb5b9f75 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -32,7 +32,7 @@ #include <mono/metadata/exception.h> -#include "core/array.h" +#include "core/variant/array.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_class.h" @@ -47,7 +47,7 @@ void godot_icall_Array_Dtor(Array *ptr) { memdelete(ptr); } -MonoObject *godot_icall_Array_At(Array *ptr, int index) { +MonoObject *godot_icall_Array_At(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -55,7 +55,7 @@ MonoObject *godot_icall_Array_At(Array *ptr, int index) { return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index)); } -MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_encoding, GDMonoClass *type_class) { +MonoObject *godot_icall_Array_At_Generic(Array *ptr, int32_t index, uint32_t type_encoding, GDMonoClass *type_class) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return nullptr; @@ -63,7 +63,7 @@ MonoObject *godot_icall_Array_At_Generic(Array *ptr, int index, uint32_t type_en return GDMonoMarshal::variant_to_mono_object(ptr->operator[](index), ManagedType(type_encoding, type_class)); } -void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { +void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -71,11 +71,11 @@ void godot_icall_Array_SetAt(Array *ptr, int index, MonoObject *value) { ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); } -int godot_icall_Array_Count(Array *ptr) { +int32_t godot_icall_Array_Count(Array *ptr) { return ptr->size(); } -int godot_icall_Array_Add(Array *ptr, MonoObject *item) { +int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) { ptr->append(GDMonoMarshal::mono_object_to_variant(item)); return ptr->size(); } @@ -88,7 +88,7 @@ MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } -void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int array_index) { +void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) { unsigned int count = ptr->size(); if (mono_array_length(array) < (array_index + count)) { @@ -129,11 +129,11 @@ Array *godot_icall_Array_Concatenate(Array *left, Array *right) { return new_array; } -int godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { +int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } -void godot_icall_Array_Insert(Array *ptr, int index, MonoObject *item) { +void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -150,7 +150,7 @@ MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { return false; } -void godot_icall_Array_RemoveAt(Array *ptr, int index) { +void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; @@ -158,8 +158,12 @@ void godot_icall_Array_RemoveAt(Array *ptr, int index) { ptr->remove(index); } -Error godot_icall_Array_Resize(Array *ptr, int new_size) { - return ptr->resize(new_size); +int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) { + return (int32_t)ptr->resize(new_size); +} + +void godot_icall_Array_Shuffle(Array *ptr) { + ptr->shuffle(); } void godot_icall_Array_Generic_GetElementTypeInfo(MonoReflectionType *refltype, uint32_t *type_encoding, GDMonoClass **type_class) { @@ -222,7 +226,7 @@ Array *godot_icall_Dictionary_Values(Dictionary *ptr) { return memnew(Array(ptr->values())); } -int godot_icall_Dictionary_Count(Dictionary *ptr) { +int32_t godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } @@ -304,46 +308,47 @@ MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { } void godot_register_collections_icalls() { - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", (void *)godot_icall_Array_Ctor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", (void *)godot_icall_Array_Ctor_MonoArray); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", (void *)godot_icall_Array_Dtor); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At", (void *)godot_icall_Array_At); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", (void *)godot_icall_Array_At_Generic); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", (void *)godot_icall_Array_SetAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", (void *)godot_icall_Array_Count); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", (void *)godot_icall_Array_Add); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", (void *)godot_icall_Array_Clear); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", (void *)godot_icall_Array_Concatenate); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", (void *)godot_icall_Array_Contains); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", (void *)godot_icall_Array_CopyTo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", (void *)godot_icall_Array_Duplicate); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", (void *)godot_icall_Array_IndexOf); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", (void *)godot_icall_Array_Insert); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", (void *)godot_icall_Array_Remove); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", (void *)godot_icall_Array_RemoveAt); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", (void *)godot_icall_Array_Resize); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", (void *)godot_icall_Array_Generic_GetElementTypeInfo); - mono_add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", (void *)godot_icall_Array_ToString); - - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", (void *)godot_icall_Dictionary_Ctor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", (void *)godot_icall_Dictionary_Dtor); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", (void *)godot_icall_Dictionary_GetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", (void *)godot_icall_Dictionary_GetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", (void *)godot_icall_Dictionary_SetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", (void *)godot_icall_Dictionary_Keys); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", (void *)godot_icall_Dictionary_Values); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", (void *)godot_icall_Dictionary_Count); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", (void *)godot_icall_Dictionary_Add); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", (void *)godot_icall_Dictionary_Clear); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", (void *)godot_icall_Dictionary_Contains); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", (void *)godot_icall_Dictionary_ContainsKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", (void *)godot_icall_Dictionary_Duplicate); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", (void *)godot_icall_Dictionary_RemoveKey); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", (void *)godot_icall_Dictionary_Remove); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", (void *)godot_icall_Dictionary_TryGetValue); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", (void *)godot_icall_Dictionary_TryGetValue_Generic); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", (void *)godot_icall_Dictionary_Generic_GetValueTypeInfo); - mono_add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", (void *)godot_icall_Dictionary_ToString); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Dtor", godot_icall_Array_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At_Generic", godot_icall_Array_At_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Generic_GetElementTypeInfo", godot_icall_Array_Generic_GetElementTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString); + + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Dtor", godot_icall_Dictionary_Dtor); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue_Generic", godot_icall_Dictionary_GetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue_Generic", godot_icall_Dictionary_TryGetValue_Generic); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Generic_GetValueTypeInfo", godot_icall_Dictionary_Generic_GetValueTypeInfo); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 5e892b616b..a4566b82fb 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -30,12 +30,12 @@ #ifdef MONO_GLUE_ENABLED -#include "core/array.h" #include "core/io/marshalls.h" #include "core/os/os.h" -#include "core/ustring.h" -#include "core/variant.h" -#include "core/variant_parser.h" +#include "core/string/ustring.h" +#include "core/variant/array.h" +#include "core/variant/variant.h" +#include "core/variant/variant_parser.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_marshal.h" @@ -55,7 +55,8 @@ MonoObject *godot_icall_GD_convert(MonoObject *p_what, int32_t p_type) { Variant what = GDMonoMarshal::mono_object_to_variant(p_what); const Variant *args[1] = { &what }; Callable::CallError ce; - Variant ret = Variant::construct(Variant::Type(p_type), args, 1, ce); + Variant ret; + Variant::construct(Variant::Type(p_type), ret, args, 1, ce); ERR_FAIL_COND_V(ce.error != Callable::CallError::CALL_OK, nullptr); return GDMonoMarshal::variant_to_mono_object(ret); } @@ -193,7 +194,11 @@ void godot_icall_GD_randomize() { Math::randomize(); } -double godot_icall_GD_rand_range(double from, double to) { +double godot_icall_GD_randf_range(double from, double to) { + return Math::random(from, to); +} + +int32_t godot_icall_GD_randi_range(int32_t from, int32_t to) { return Math::random(from, to); } @@ -284,32 +289,33 @@ MonoObject *godot_icall_DefaultGodotTaskScheduler() { } void godot_register_gd_icalls() { - mono_add_internal_call("Godot.GD::godot_icall_GD_bytes2var", (void *)godot_icall_GD_bytes2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_convert", (void *)godot_icall_GD_convert); - mono_add_internal_call("Godot.GD::godot_icall_GD_hash", (void *)godot_icall_GD_hash); - mono_add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", (void *)godot_icall_GD_instance_from_id); - mono_add_internal_call("Godot.GD::godot_icall_GD_pusherror", (void *)godot_icall_GD_pusherror); - mono_add_internal_call("Godot.GD::godot_icall_GD_pushwarning", (void *)godot_icall_GD_pushwarning); - mono_add_internal_call("Godot.GD::godot_icall_GD_print", (void *)godot_icall_GD_print); - mono_add_internal_call("Godot.GD::godot_icall_GD_printerr", (void *)godot_icall_GD_printerr); - mono_add_internal_call("Godot.GD::godot_icall_GD_printraw", (void *)godot_icall_GD_printraw); - mono_add_internal_call("Godot.GD::godot_icall_GD_prints", (void *)godot_icall_GD_prints); - mono_add_internal_call("Godot.GD::godot_icall_GD_printt", (void *)godot_icall_GD_printt); - mono_add_internal_call("Godot.GD::godot_icall_GD_randf", (void *)godot_icall_GD_randf); - mono_add_internal_call("Godot.GD::godot_icall_GD_randi", (void *)godot_icall_GD_randi); - mono_add_internal_call("Godot.GD::godot_icall_GD_randomize", (void *)godot_icall_GD_randomize); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_range", (void *)godot_icall_GD_rand_range); - mono_add_internal_call("Godot.GD::godot_icall_GD_rand_seed", (void *)godot_icall_GD_rand_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_seed", (void *)godot_icall_GD_seed); - mono_add_internal_call("Godot.GD::godot_icall_GD_str", (void *)godot_icall_GD_str); - mono_add_internal_call("Godot.GD::godot_icall_GD_str2var", (void *)godot_icall_GD_str2var); - mono_add_internal_call("Godot.GD::godot_icall_GD_type_exists", (void *)godot_icall_GD_type_exists); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2bytes", (void *)godot_icall_GD_var2bytes); - mono_add_internal_call("Godot.GD::godot_icall_GD_var2str", (void *)godot_icall_GD_var2str); - mono_add_internal_call("Godot.GD::godot_icall_TypeToVariantType", (void *)godot_icall_TypeToVariantType); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_bytes2var", godot_icall_GD_bytes2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_convert", godot_icall_GD_convert); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_hash", godot_icall_GD_hash); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_instance_from_id", godot_icall_GD_instance_from_id); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pusherror", godot_icall_GD_pusherror); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_pushwarning", godot_icall_GD_pushwarning); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_print", godot_icall_GD_print); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printerr", godot_icall_GD_printerr); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printraw", godot_icall_GD_printraw); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_prints", godot_icall_GD_prints); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_printt", godot_icall_GD_printt); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf", godot_icall_GD_randf); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi", godot_icall_GD_randi); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randomize", godot_icall_GD_randomize); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randf_range", godot_icall_GD_randf_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_randi_range", godot_icall_GD_randi_range); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_rand_seed", godot_icall_GD_rand_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_seed", godot_icall_GD_seed); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str", godot_icall_GD_str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_str2var", godot_icall_GD_str2var); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_type_exists", godot_icall_GD_type_exists); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2bytes", godot_icall_GD_var2bytes); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_GD_var2str", godot_icall_GD_var2str); + GDMonoUtils::add_internal_call("Godot.GD::godot_icall_TypeToVariantType", godot_icall_TypeToVariantType); // Dispatcher - mono_add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", (void *)godot_icall_DefaultGodotTaskScheduler); + GDMonoUtils::add_internal_call("Godot.Dispatcher::godot_icall_DefaultGodotTaskScheduler", godot_icall_DefaultGodotTaskScheduler); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index dc3bf47838..f4263e286e 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -58,15 +58,15 @@ void godot_register_glue_header_icalls() { // Used by the generated glue -#include "core/array.h" -#include "core/class_db.h" -#include "core/dictionary.h" -#include "core/engine.h" -#include "core/method_bind.h" -#include "core/node_path.h" -#include "core/reference.h" +#include "core/config/engine.h" +#include "core/object/class_db.h" +#include "core/object/method_bind.h" +#include "core/object/reference.h" +#include "core/string/node_path.h" +#include "core/string/ustring.h" #include "core/typedefs.h" -#include "core/ustring.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_internals.h" diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 2aa75dd309..9405360c6c 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -30,8 +30,8 @@ #ifdef MONO_GLUE_ENABLED -#include "core/node_path.h" -#include "core/ustring.h" +#include "core/string/node_path.h" +#include "core/string/ustring.h" #include "../mono_gd/gd_mono_marshal.h" @@ -81,17 +81,17 @@ MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) { } void godot_register_nodepath_icalls() { - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", (void *)godot_icall_NodePath_Ctor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", (void *)godot_icall_NodePath_Dtor); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", (void *)godot_icall_NodePath_operator_String); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute); - mono_add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Ctor", godot_icall_NodePath_Ctor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_Dtor", godot_icall_NodePath_Dtor); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_operator_String", godot_icall_NodePath_operator_String); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_as_property_path", godot_icall_NodePath_get_as_property_path); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_concatenated_subnames", godot_icall_NodePath_get_concatenated_subnames); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name", godot_icall_NodePath_get_name); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_name_count", godot_icall_NodePath_get_name_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname", godot_icall_NodePath_get_subname); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_get_subname_count", godot_icall_NodePath_get_subname_count); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_absolute", godot_icall_NodePath_is_absolute); + GDMonoUtils::add_internal_call("Godot.NodePath::godot_icall_NodePath_is_empty", godot_icall_NodePath_is_empty); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index a7b18c36dd..410a98aa84 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/class_db.h" -#include "core/resource.h" -#include "core/rid.h" +#include "core/io/resource.h" +#include "core/object/class_db.h" +#include "core/templates/rid.h" #include "../mono_gd/gd_mono_marshal.h" @@ -56,9 +56,9 @@ uint32_t godot_icall_RID_get_id(RID *p_ptr) { } void godot_register_rid_icalls() { - mono_add_internal_call("Godot.RID::godot_icall_RID_Ctor", (void *)godot_icall_RID_Ctor); - mono_add_internal_call("Godot.RID::godot_icall_RID_Dtor", (void *)godot_icall_RID_Dtor); - mono_add_internal_call("Godot.RID::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Ctor", godot_icall_RID_Ctor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_Dtor", godot_icall_RID_Dtor); + GDMonoUtils::add_internal_call("Godot.RID::godot_icall_RID_get_id", godot_icall_RID_get_id); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index b43daccc1b..a96918dafa 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/array.h" -#include "core/class_db.h" -#include "core/string_name.h" +#include "core/object/class_db.h" +#include "core/string/string_name.h" +#include "core/variant/array.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" @@ -48,7 +48,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa ptr->get_nodes_in_group(*group, &nodes); // No need to bother if the group is empty - if (!nodes.empty()) { + if (!nodes.is_empty()) { MonoType *elem_type = mono_reflection_type_get_type(refltype); MonoClass *mono_class = mono_class_from_mono_type(elem_type); GDMonoClass *klass = GDMono::get_singleton()->get_class(mono_class); @@ -80,7 +80,7 @@ Array *godot_icall_SceneTree_get_nodes_in_group_Generic(SceneTree *ptr, StringNa } void godot_register_scene_tree_icalls() { - mono_add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", (void *)godot_icall_SceneTree_get_nodes_in_group_Generic); + GDMonoUtils::add_internal_call("Godot.SceneTree::godot_icall_SceneTree_get_nodes_in_group_Generic", godot_icall_SceneTree_get_nodes_in_group_Generic); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index 595b8d71f1..d71d175418 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -30,9 +30,9 @@ #ifdef MONO_GLUE_ENABLED -#include "core/ustring.h" -#include "core/variant.h" -#include "core/vector.h" +#include "core/string/ustring.h" +#include "core/templates/vector.h" +#include "core/variant/variant.h" #include "../mono_gd/gd_mono_marshal.h" @@ -68,12 +68,12 @@ MonoString *godot_icall_String_sha256_text(MonoString *p_str) { } void godot_register_string_icalls() { - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", (void *)godot_icall_String_md5_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", (void *)godot_icall_String_md5_text); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", (void *)godot_icall_String_rfind); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", (void *)godot_icall_String_rfindn); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", (void *)godot_icall_String_sha256_buffer); - mono_add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", (void *)godot_icall_String_sha256_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_buffer", godot_icall_String_md5_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_md5_text", godot_icall_String_md5_text); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfind", godot_icall_String_rfind); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_rfindn", godot_icall_String_rfindn); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_buffer", godot_icall_String_sha256_buffer); + GDMonoUtils::add_internal_call("Godot.StringExtensions::godot_icall_String_sha256_text", godot_icall_String_sha256_text); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index 4b2e88569b..fc2bf32b95 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -30,8 +30,8 @@ #ifdef MONO_GLUE_ENABLED -#include "core/string_name.h" -#include "core/ustring.h" +#include "core/string/string_name.h" +#include "core/string/ustring.h" #include "../mono_gd/gd_mono_marshal.h" @@ -53,10 +53,10 @@ MonoBoolean godot_icall_StringName_is_empty(StringName *p_ptr) { } void godot_register_string_name_icalls() { - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", (void *)godot_icall_StringName_Ctor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", (void *)godot_icall_StringName_Dtor); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", (void *)godot_icall_StringName_operator_String); - mono_add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", (void *)godot_icall_StringName_is_empty); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Ctor", godot_icall_StringName_Ctor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_Dtor", godot_icall_StringName_Dtor); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_operator_String", godot_icall_StringName_operator_String); + GDMonoUtils::add_internal_call("Godot.StringName::godot_icall_StringName_is_empty", godot_icall_StringName_is_empty); } #endif // MONO_GLUE_ENABLED diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index df31823deb..e0ddf5cd33 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -30,9 +30,9 @@ #include "godotsharp_dirs.h" +#include "core/config/project_settings.h" #include "core/os/dir_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef TOOLS_ENABLED #include "core/version.h" @@ -146,7 +146,7 @@ private: String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } @@ -322,5 +322,4 @@ String get_data_mono_bin_dir() { return _GodotSharpDirs::get_singleton().data_mono_bin_dir; } #endif - } // namespace GodotSharpDirs diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 2ab4b0e309..85be506c28 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -31,7 +31,7 @@ #ifndef GODOTSHARP_DIRS_H #define GODOTSHARP_DIRS_H -#include "core/ustring.h" +#include "core/string/ustring.h" namespace GodotSharpDirs { @@ -66,7 +66,6 @@ String get_data_mono_lib_dir(); #ifdef WINDOWS_ENABLED String get_data_mono_bin_dir(); #endif - } // namespace GodotSharpDirs #endif // GODOTSHARP_DIRS_H diff --git a/modules/mono/icons/CSharpScript.svg b/modules/mono/icons/CSharpScript.svg index 69664ca553..0b2cc840f8 100644 --- a/modules/mono/icons/CSharpScript.svg +++ b/modules/mono/icons/CSharpScript.svg @@ -1,5 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<path d="m6 1046.4c-1.6569 0-3 1.3431-3 3s1.3431 3 3 3h1v-2h-1c-0.55228 0-1-0.4478-1-1 0-0.5523 0.44772-1 1-1h1v-2zm1-9-0.56445 2.2578c-0.23643 0.076-0.46689 0.1692-0.68945 0.2793l-1.9883-1.1933-1.4141 1.414 1.1953 1.9942c-0.11191 0.2211-0.20723 0.4502-0.28516 0.6855l-2.2539 0.5625v2h5.2715c-0.17677-0.3037-0.27041-0.6486-0.27148-1 9.6e-6 -1.1046 0.89543-2 2-2s2 0.8954 2 2c-4.817e-4 0.3512-0.093442 0.6961-0.26953 1h5.2695v-2l-2.2578-0.5645c-0.07594-0.2357-0.1693-0.4655-0.2793-0.6875l1.1934-1.9902-1.4141-1.414-1.9941 1.1953c-0.22113-0.1119-0.45028-0.2073-0.68555-0.2852l-0.5625-2.2539zm4 9c-0.71466-1e-4 -1.3751 0.3811-1.7324 1-0.35727 0.6188-0.35727 1.3812 0 2 0.35733 0.6189 1.0178 1.0001 1.7324 1h-2v2h2c0.71466 1e-4 1.3751-0.3811 1.7324-1 0.35727-0.6188 0.35727-1.3812 0-2-0.35733-0.6189-1.0178-1.0001-1.7324-1h2v-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1046.4c-1.6569 0-3 1.3431-3 3s1.3431 3 3 3h1v-2h-1c-.55228 0-1-.4478-1-1 0-.5523.44772-1 1-1h1v-2zm1-9-.56445 2.2578c-.23643.076-.46689.1692-.68945.2793l-1.9883-1.1933-1.4141 1.414 1.1953 1.9942c-.11191.2211-.20723.4502-.28516.6855l-2.2539.5625v2h5.2715c-.17677-.3037-.27041-.6486-.27148-1 .0000096-1.1046.89543-2 2-2s2 .8954 2 2c-.0004817.3512-.093442.6961-.26953 1h5.2695v-2l-2.2578-.5645c-.07594-.2357-.1693-.4655-.2793-.6875l1.1934-1.9902-1.4141-1.414-1.9941 1.1953c-.22113-.1119-.45028-.2073-.68555-.2852l-.5625-2.2539zm4 9c-.71466-.0001-1.3751.3811-1.7324 1-.35727.6188-.35727 1.3812 0 2 .35733.6189 1.0178 1.0001 1.7324 1h-2v2h2c.71466.0001 1.3751-.3811 1.7324-1 .35727-.6188.35727-1.3812 0-2-.35733-.6189-1.0178-1.0001-1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 -1036.4)"/></svg> diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index 4f71e14a2f..bde1b41781 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -33,9 +33,9 @@ #include <mono/metadata/object.h> -#include "core/callable.h" #include "core/os/mutex.h" -#include "core/self_list.h" +#include "core/templates/self_list.h" +#include "core/variant/callable.h" #include "mono_gc_handle.h" #include "mono_gd/gd_mono_method.h" diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index 13cfad4654..b85dc70af3 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -33,7 +33,7 @@ #include <mono/jit/jit.h> -#include "core/reference.h" +#include "core/object/reference.h" namespace gdmono { @@ -42,7 +42,6 @@ enum class GCHandleType : char { STRONG_HANDLE, WEAK_HANDLE }; - } // Manual release of the GC handle must be done when using this struct diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 93f708bba0..9e304939b2 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -33,7 +33,7 @@ #ifdef ANDROID_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" // This function is defined in an auto-generated source file String get_godot_android_mono_config(); diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index cf5ac33d20..db33151eb3 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -37,12 +37,12 @@ #include <mono/metadata/mono-gc.h> #include <mono/metadata/profiler.h> +#include "core/config/project_settings.h" #include "core/debugger/engine_debugger.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/os/thread.h" -#include "core/project_settings.h" #include "../csharp_script.h" #include "../godotsharp_dirs.h" @@ -142,7 +142,7 @@ void gd_mono_debug_init() { int da_timeout = GLOBAL_DEF("mono/debugger_agent/wait_timeout", 3000); if (Engine::get_singleton()->is_editor_hint() || - ProjectSettings::get_singleton()->get_resource_path().empty() || + ProjectSettings::get_singleton()->get_resource_path().is_empty() || Main::is_project_manager()) { if (da_args.size() == 0) { return; @@ -201,7 +201,6 @@ MonoDomain *gd_initialize_mono_runtime() { return mono_jit_init_version("GodotEngine.RootDomain", runtime_version); } #endif - } // namespace void GDMono::add_mono_shared_libs_dir_to_path() { @@ -298,7 +297,7 @@ void GDMono::determine_mono_dirs(String &r_assembly_rootdir, String &r_config_di } #ifdef WINDOWS_ENABLED - if (r_assembly_rootdir.empty() || r_config_dir.empty()) { + if (r_assembly_rootdir.is_empty() || r_config_dir.is_empty()) { ERR_PRINT("Cannot find Mono in the registry."); // Assertion: if they are not set, then they weren't found in the registry CRASH_COND(mono_reg_info.assembly_dir.length() > 0 || mono_reg_info.config_dir.length() > 0); @@ -361,7 +360,7 @@ void GDMono::initialize() { #ifndef TOOLS_ENABLED // Exported games that don't use C# must still work. They likely don't ship with mscorlib. // We only initialize the Mono runtime if we can find mscorlib. Otherwise it would crash. - if (GDMonoAssembly::find_assembly("mscorlib.dll").empty()) { + if (GDMonoAssembly::find_assembly("mscorlib.dll").is_empty()) { print_verbose("Mono: Skipping runtime initialization because 'mscorlib.dll' could not be found"); return; } @@ -945,7 +944,7 @@ void GDMono::_load_api_assemblies() { // 2. Update the API assemblies String update_error = update_api_assemblies_from_prebuilt("Debug", &core_api_assembly.out_of_sync, &editor_api_assembly.out_of_sync); - CRASH_COND_MSG(!update_error.empty(), update_error); + CRASH_COND_MSG(!update_error.is_empty(), update_error); // 3. Load the scripts domain again Error domain_load_err = _load_scripts_domain(); @@ -999,7 +998,7 @@ bool GDMono::_load_project_assembly() { String appname = ProjectSettings::get_singleton()->get("application/config/name"); String appname_safe = OS::get_singleton()->get_safe_dir_name(appname); - if (appname_safe.empty()) { + if (appname_safe.is_empty()) { appname_safe = "UnnamedProject"; } diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index 18f7418049..969296c44d 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -283,7 +283,6 @@ public: } } }; - } // namespace gdmono #define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 6e351001d4..b3e30cdecd 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -33,11 +33,11 @@ #include <mono/metadata/mono-debug.h> #include <mono/metadata/tokentype.h> +#include "core/config/project_settings.h" #include "core/io/file_access_pack.h" -#include "core/list.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" +#include "core/templates/list.h" #include "../godotsharp_dirs.h" #include "gd_mono_cache.h" @@ -48,20 +48,20 @@ Vector<String> GDMonoAssembly::search_dirs; void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const String &p_custom_config, const String &p_custom_bcl_dir) { String framework_dir; - if (!p_custom_bcl_dir.empty()) { + if (!p_custom_bcl_dir.is_empty()) { framework_dir = p_custom_bcl_dir; } else if (mono_assembly_getrootdir()) { framework_dir = String::utf8(mono_assembly_getrootdir()).plus_file("mono").plus_file("4.5"); } - if (!framework_dir.empty()) { + if (!framework_dir.is_empty()) { r_search_dirs.push_back(framework_dir); r_search_dirs.push_back(framework_dir.plus_file("Facades")); } #if !defined(TOOLS_ENABLED) String data_game_assemblies_dir = GodotSharpDirs::get_data_game_assemblies_dir(); - if (!data_game_assemblies_dir.empty()) { + if (!data_game_assemblies_dir.is_empty()) { r_search_dirs.push_back(data_game_assemblies_dir); } #endif @@ -72,7 +72,7 @@ void GDMonoAssembly::fill_search_dirs(Vector<String> &r_search_dirs, const Strin r_search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir()); } - if (p_custom_config.empty()) { + if (p_custom_config.is_empty()) { r_search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir()); } else { String api_config = p_custom_config == "ExportRelease" ? "Release" : "Debug"; @@ -230,7 +230,7 @@ void GDMonoAssembly::initialize() { MonoAssembly *GDMonoAssembly::_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname) { Vector<uint8_t> data = FileAccess::get_file_as_array(p_path); - ERR_FAIL_COND_V_MSG(data.empty(), nullptr, "Could read the assembly in the specified location"); + ERR_FAIL_COND_V_MSG(data.is_empty(), nullptr, "Could read the assembly in the specified location"); String image_filename; @@ -423,7 +423,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class) match = current; } - while (!nested_classes.empty()) { + while (!nested_classes.is_empty()) { GDMonoClass *current_nested = nested_classes.front()->get(); nested_classes.pop_front(); diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 63899dc9be..fc10480e07 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -34,9 +34,9 @@ #include <mono/jit/jit.h> #include <mono/metadata/assembly.h> -#include "core/hash_map.h" -#include "core/map.h" -#include "core/ustring.h" +#include "core/string/ustring.h" +#include "core/templates/hash_map.h" +#include "core/templates/map.h" #include "gd_mono_utils.h" class GDMonoAssembly { diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 29aef6e609..3f51c6523b 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -316,5 +316,4 @@ void update_godot_api_cache() { cached_data.godot_api_cache_updated = true; } - } // namespace GDMonoCache diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index a7bbc763a7..9dfa5769be 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -181,7 +181,6 @@ inline void clear_corlib_cache() { inline void clear_godot_api_cache() { cached_data.clear_godot_api_cache(); } - } // namespace GDMonoCache #define CACHED_CLASS(m_class) (GDMonoCache::cached_data.class_##m_class) diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 6575cbc1c8..b734f52e4e 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -290,7 +290,7 @@ bool GDMonoClass::has_public_parameterless_ctor() { return ctor && ctor->get_visibility() == IMonoClassMember::PUBLIC; } -GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) { +GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, uint16_t p_params_count) { MethodKey key = MethodKey(p_name, p_params_count); GDMonoMethod **match = methods.getptr(key); @@ -330,7 +330,7 @@ GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName return get_method(p_raw_method, p_name, params_count); } -GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count) { +GDMonoMethod *GDMonoClass::get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count) { ERR_FAIL_NULL_V(p_raw_method, nullptr); MethodKey key = MethodKey(p_name, p_params_count); diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index 44b146b87c..b93dfec30a 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -31,8 +31,8 @@ #ifndef GD_MONO_CLASS_H #define GD_MONO_CLASS_H -#include "core/map.h" -#include "core/ustring.h" +#include "core/string/ustring.h" +#include "core/templates/map.h" #include "gd_mono_field.h" #include "gd_mono_header.h" @@ -59,13 +59,12 @@ class GDMonoClass { MethodKey() {} - MethodKey(const StringName &p_name, int p_params_count) { - name = p_name; - params_count = p_params_count; + MethodKey(const StringName &p_name, uint16_t p_params_count) : + name(p_name), params_count(p_params_count) { } StringName name; - int params_count; + uint16_t params_count = 0; }; StringName namespace_name; @@ -139,10 +138,10 @@ public: bool implements_interface(GDMonoClass *p_interface); bool has_public_parameterless_ctor(); - GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0); + GDMonoMethod *get_method(const StringName &p_name, uint16_t p_params_count = 0); GDMonoMethod *get_method(MonoMethod *p_raw_method); GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name); - GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count); + GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, uint16_t p_params_count); GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace); GDMonoField *get_field(const StringName &p_name); diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 563c45e71f..61d7f64a2a 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -46,29 +46,15 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) { } void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_value) { -#define SET_FROM_STRUCT(m_type) \ - { \ - GDMonoMarshal::M_##m_type from = MARSHALLED_OUT(m_type, p_value.operator ::m_type()); \ - mono_field_set_value(p_object, mono_field, &from); \ - } - -#define SET_FROM_ARRAY(m_type) \ - { \ - MonoArray *managed = GDMonoMarshal::m_type##_to_mono_array(p_value.operator ::m_type()); \ - mono_field_set_value(p_object, mono_field, managed); \ - } - switch (type.type_encoding) { case MONO_TYPE_BOOLEAN: { MonoBoolean val = p_value.operator bool(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_CHAR: { int16_t val = p_value.operator unsigned short(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_I1: { int8_t val = p_value.operator signed char(); mono_field_set_value(p_object, mono_field, &val); @@ -85,7 +71,6 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ int64_t val = p_value.operator int64_t(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_U1: { uint8_t val = p_value.operator unsigned char(); mono_field_set_value(p_object, mono_field, &val); @@ -102,93 +87,92 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ uint64_t val = p_value.operator uint64_t(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_R4: { float val = p_value.operator float(); mono_field_set_value(p_object, mono_field, &val); } break; - case MONO_TYPE_R8: { double val = p_value.operator double(); mono_field_set_value(p_object, mono_field, &val); } break; - - case MONO_TYPE_STRING: { - if (p_value.get_type() == Variant::NIL) { - // Otherwise, Variant -> String would return the string "Null" - MonoString *mono_string = nullptr; - mono_field_set_value(p_object, mono_field, mono_string); - } else { - MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); - mono_field_set_value(p_object, mono_field, mono_string); - } - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *tclass = type.type_class; if (tclass == CACHED_CLASS(Vector2)) { - SET_FROM_STRUCT(Vector2); + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector2i)) { - SET_FROM_STRUCT(Vector2i); + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Rect2)) { - SET_FROM_STRUCT(Rect2); + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Rect2i)) { - SET_FROM_STRUCT(Rect2i); + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Transform2D)) { - SET_FROM_STRUCT(Transform2D); + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector3)) { - SET_FROM_STRUCT(Vector3); + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Vector3i)) { - SET_FROM_STRUCT(Vector3i); + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Basis)) { - SET_FROM_STRUCT(Basis); + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Quat)) { - SET_FROM_STRUCT(Quat); + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Transform)) { - SET_FROM_STRUCT(Transform); + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(AABB)) { - SET_FROM_STRUCT(AABB); + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Color)) { - SET_FROM_STRUCT(Color); + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color()); + mono_field_set_value(p_object, mono_field, &from); break; } if (tclass == CACHED_CLASS(Plane)) { - SET_FROM_STRUCT(Plane); + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane()); + mono_field_set_value(p_object, mono_field, &from); break; } @@ -267,118 +251,35 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + tclass->get_name() + "'."); } break; - + case MONO_TYPE_STRING: { + if (p_value.get_type() == Variant::NIL) { + // Otherwise, Variant -> String would return the string "Null" + MonoString *mono_string = nullptr; + mono_field_set_value(p_object, mono_field, mono_string); + } else { + MonoString *mono_string = GDMonoMarshal::mono_string_from_godot(p_value); + mono_field_set_value(p_object, mono_field, mono_string); + } + } break; case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(type.type_class->get_mono_type()); - - if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { - SET_FROM_ARRAY(Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { - SET_FROM_ARRAY(PackedByteArray); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { - SET_FROM_ARRAY(PackedInt32Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { - SET_FROM_ARRAY(PackedInt64Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(float)) { - SET_FROM_ARRAY(PackedFloat32Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(double)) { - SET_FROM_ARRAY(PackedFloat64Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(String)) { - SET_FROM_ARRAY(PackedStringArray); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { - SET_FROM_ARRAY(PackedVector2Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { - SET_FROM_ARRAY(PackedVector3Array); - break; - } - - if (array_type->eklass == CACHED_CLASS_RAW(Color)) { - SET_FROM_ARRAY(PackedColorArray); - break; - } - - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); - if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { - MonoArray *managed = GDMonoMarshal::Array_to_mono_array(p_value.operator ::Array(), array_type_class); + MonoArray *managed = GDMonoMarshal::variant_to_mono_array(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - ERR_FAIL_MSG("Attempted to convert Variant to a managed array of unmarshallable element type."); } break; - case MONO_TYPE_CLASS: { - GDMonoClass *type_class = type.type_class; - - // GodotObject - if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { - MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *()); + MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_class(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - if (CACHED_CLASS(StringName) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - if (CACHED_CLASS(NodePath) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - if (CACHED_CLASS(RID) == type_class) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID()); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Dictionary or IDictionary - if (CACHED_CLASS(Dictionary) == type_class || type_class == CACHED_CLASS(System_Collections_IDictionary)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), CACHED_CLASS(Dictionary)); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Array or ICollection or IEnumerable - if (CACHED_CLASS(Array) == type_class || - type_class == CACHED_CLASS(System_Collections_ICollection) || - type_class == CACHED_CLASS(System_Collections_IEnumerable)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), CACHED_CLASS(Array)); + } break; + case MONO_TYPE_GENERICINST: { + MonoObject *managed = GDMonoMarshal::variant_to_mono_object_of_genericinst(p_value, type.type_class); + if (likely(managed != nullptr)) { mono_field_set_value(p_object, mono_field, managed); - break; } - - ERR_FAIL_MSG("Attempted to set the value of a field of unmarshallable type: '" + type_class->get_name() + "'."); } break; - case MONO_TYPE_OBJECT: { // Variant switch (p_value.get_type()) { @@ -404,43 +305,56 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ mono_field_set_value(p_object, mono_field, mono_string); } break; case Variant::VECTOR2: { - SET_FROM_STRUCT(Vector2); + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_value.operator ::Vector2()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR2I: { - SET_FROM_STRUCT(Vector2i); + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_value.operator ::Vector2i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::RECT2: { - SET_FROM_STRUCT(Rect2); + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_value.operator ::Rect2()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::RECT2I: { - SET_FROM_STRUCT(Rect2i); + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_value.operator ::Rect2i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR3: { - SET_FROM_STRUCT(Vector3); + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_value.operator ::Vector3()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::VECTOR3I: { - SET_FROM_STRUCT(Vector3i); + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_value.operator ::Vector3i()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::TRANSFORM2D: { - SET_FROM_STRUCT(Transform2D); + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_value.operator ::Transform2D()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::PLANE: { - SET_FROM_STRUCT(Plane); + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_value.operator ::Plane()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::QUAT: { - SET_FROM_STRUCT(Quat); + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_value.operator ::Quat()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::AABB: { - SET_FROM_STRUCT(AABB); + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_value.operator ::AABB()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::BASIS: { - SET_FROM_STRUCT(Basis); + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_value.operator ::Basis()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::TRANSFORM: { - SET_FROM_STRUCT(Transform); + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_value.operator ::Transform()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::COLOR: { - SET_FROM_STRUCT(Color); + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_value.operator ::Color()); + mono_field_set_value(p_object, mono_field, &from); } break; case Variant::STRING_NAME: { MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator StringName()); @@ -450,8 +364,8 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath()); mono_field_set_value(p_object, mono_field, managed); } break; - case Variant::_RID: { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID()); + case Variant::RID: { + MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator ::RID()); mono_field_set_value(p_object, mono_field, managed); } break; case Variant::OBJECT: { @@ -475,106 +389,49 @@ void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_ mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_BYTE_ARRAY: { - SET_FROM_ARRAY(PackedByteArray); + MonoArray *managed = GDMonoMarshal::PackedByteArray_to_mono_array(p_value.operator ::PackedByteArray()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_INT32_ARRAY: { - SET_FROM_ARRAY(PackedInt32Array); + MonoArray *managed = GDMonoMarshal::PackedInt32Array_to_mono_array(p_value.operator ::PackedInt32Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_INT64_ARRAY: { - SET_FROM_ARRAY(PackedInt64Array); + MonoArray *managed = GDMonoMarshal::PackedInt64Array_to_mono_array(p_value.operator ::PackedInt64Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_FLOAT32_ARRAY: { - SET_FROM_ARRAY(PackedFloat32Array); + MonoArray *managed = GDMonoMarshal::PackedFloat32Array_to_mono_array(p_value.operator ::PackedFloat32Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_FLOAT64_ARRAY: { - SET_FROM_ARRAY(PackedFloat64Array); + MonoArray *managed = GDMonoMarshal::PackedFloat64Array_to_mono_array(p_value.operator ::PackedFloat64Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_STRING_ARRAY: { - SET_FROM_ARRAY(PackedStringArray); + MonoArray *managed = GDMonoMarshal::PackedStringArray_to_mono_array(p_value.operator ::PackedStringArray()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_VECTOR2_ARRAY: { - SET_FROM_ARRAY(PackedVector2Array); + MonoArray *managed = GDMonoMarshal::PackedVector2Array_to_mono_array(p_value.operator ::PackedVector2Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_VECTOR3_ARRAY: { - SET_FROM_ARRAY(PackedVector3Array); + MonoArray *managed = GDMonoMarshal::PackedVector3Array_to_mono_array(p_value.operator ::PackedVector3Array()); + mono_field_set_value(p_object, mono_field, managed); } break; case Variant::PACKED_COLOR_ARRAY: { - SET_FROM_ARRAY(PackedColorArray); + MonoArray *managed = GDMonoMarshal::PackedColorArray_to_mono_array(p_value.operator ::PackedColorArray()); + mono_field_set_value(p_object, mono_field, managed); } break; default: break; } } break; - - case MONO_TYPE_GENERICINST: { - MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), type.type_class->get_mono_type()); - - // Godot.Collections.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), type.type_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // Godot.Collections.Array<T> - if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), type.type_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // System.Collections.Generic.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { - MonoReflectionType *key_reftype = nullptr; - MonoReflectionType *value_reftype = nullptr; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - MonoObject *managed = GDMonoMarshal::Dictionary_to_system_generic_dict(p_value.operator Dictionary(), - type.type_class, key_reftype, value_reftype); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // System.Collections.Generic.List<T> - if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { - MonoReflectionType *elem_reftype = nullptr; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - MonoObject *managed = GDMonoMarshal::Array_to_system_generic_list(p_value.operator Array(), - type.type_class, elem_reftype); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // IDictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { - MonoReflectionType *key_reftype; - MonoReflectionType *value_reftype; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); - - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Dictionary(), godot_dict_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - - // ICollection<T> or IEnumerable<T> - if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { - MonoReflectionType *elem_reftype; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); - - MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator Array(), godot_array_class); - mono_field_set_value(p_object, mono_field, managed); - break; - } - } break; - default: { ERR_PRINT("Attempted to set the value of a field of unexpected type encoding: " + itos(type.type_encoding) + "."); } break; } - -#undef SET_FROM_ARRAY_AND_BREAK -#undef SET_FROM_STRUCT_AND_BREAK } MonoObject *GDMonoField::get_value(MonoObject *p_object) { diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 0f4f888546..ffb56e7cec 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -31,7 +31,7 @@ #ifndef GD_MONO_HEADER_H #define GD_MONO_HEADER_H -#include "core/int_types.h" +#include <cstdint> #ifdef WIN32 #define GD_MONO_STDCALL __stdcall diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index fe1c2d28dd..82f916e8c5 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -109,8 +109,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) { CSharpInstance *csharp_instance = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle); unmanaged->set_script_and_instance(script, csharp_instance); - - csharp_instance->connect_event_signals(); } void unhandled_exception(MonoException *p_exc) { @@ -129,5 +127,4 @@ void unhandled_exception(MonoException *p_exc) { #endif } } - } // namespace GDMonoInternals diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index cf7efdecd6..0fd6250785 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -35,7 +35,7 @@ #include "../utils/macros.h" -#include "core/class_db.h" +#include "core/object/class_db.h" namespace GDMonoInternals { @@ -46,7 +46,6 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged); * Use GDMonoUtils::debug_unhandled_exception(MonoException *) instead. */ void unhandled_exception(MonoException *p_exc); - } // namespace GDMonoInternals #endif // GD_MONO_INTERNALS_H diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index b8ee0204c4..7584e7ff0d 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -160,13 +160,13 @@ void GDMonoLog::initialize() { OS::Date date_now = OS::get_singleton()->get_date(); OS::Time time_now = OS::get_singleton()->get_time(); - String log_file_name = str_format("%d_%02d_%02d %02d.%02d.%02d", + String log_file_name = str_format("%04d-%02d-%02d_%02d.%02d.%02d", date_now.year, date_now.month, date_now.day, time_now.hour, time_now.min, time_now.sec); - log_file_name += str_format(" (%d)", OS::get_singleton()->get_process_id()); + log_file_name += str_format("_%d", OS::get_singleton()->get_process_id()); - log_file_name += ".txt"; + log_file_name += ".log"; log_file_path = logs_dir.plus_file(log_file_name); diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index c460e283ea..64b350f270 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -204,7 +204,7 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type, bool *r_nil_is_ } if (CACHED_CLASS(RID) == type_class) { - return Variant::_RID; + return Variant::RID; } if (CACHED_CLASS(Dictionary) == type_class) { @@ -311,152 +311,590 @@ bool try_get_array_element_type(const ManagedType &p_array_type, ManagedType &r_ return false; } -MonoObject *variant_to_mono_object(const Variant *p_var) { - ManagedType type; +MonoString *variant_to_mono_string(const Variant &p_var) { + if (p_var.get_type() == Variant::NIL) { + return nullptr; // Otherwise, Variant -> String would return the string "Null" + } + return mono_string_from_godot(p_var.operator String()); +} + +MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class) { + MonoArrayType *array_type = mono_type_get_array_type(p_type_class->get_mono_type()); + + if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { + return Array_to_mono_array(p_var.operator Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { + return PackedByteArray_to_mono_array(p_var.operator PackedByteArray()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { + return PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { + return PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(float)) { + return PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(double)) { + return PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(String)) { + return PackedStringArray_to_mono_array(p_var.operator PackedStringArray()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { + return PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { + return PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array()); + } + + if (array_type->eklass == CACHED_CLASS_RAW(Color)) { + return PackedColorArray_to_mono_array(p_var.operator PackedColorArray()); + } + + if (mono_class_is_assignable_from(CACHED_CLASS(GodotObject)->get_mono_ptr(), array_type->eklass)) { + return Array_to_mono_array(p_var.operator ::Array(), array_type->eklass); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to array of unsupported element type:" + + GDMonoClass::get_full_name(array_type->eklass) + "'."); +} + +MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class) { + // GodotObject + if (CACHED_CLASS(GodotObject)->is_assignable_from(p_type_class)) { + return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *()); + } + + if (CACHED_CLASS(StringName) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator StringName()); + } + + if (CACHED_CLASS(NodePath) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator NodePath()); + } + + if (CACHED_CLASS(RID) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator ::RID()); + } + + // Godot.Collections.Dictionary or IDictionary + if (CACHED_CLASS(Dictionary) == p_type_class || CACHED_CLASS(System_Collections_IDictionary) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary)); + } + + // Godot.Collections.Array or ICollection or IEnumerable + if (CACHED_CLASS(Array) == p_type_class || + CACHED_CLASS(System_Collections_ICollection) == p_type_class || + CACHED_CLASS(System_Collections_IEnumerable) == p_type_class) { + return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array)); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type: '" + + p_type_class->get_full_name() + "'."); +} + +MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class) { + MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type_class->get_mono_type()); + + // Godot.Collections.Dictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), p_type_class); + } + + // Godot.Collections.Array<T> + if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { + return GDMonoUtils::create_managed_from(p_var.operator Array(), p_type_class); + } + + // System.Collections.Generic.Dictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { + MonoReflectionType *key_reftype = nullptr; + MonoReflectionType *value_reftype = nullptr; + GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); + return Dictionary_to_system_generic_dict(p_var.operator Dictionary(), p_type_class, key_reftype, value_reftype); + } + + // System.Collections.Generic.List<T> + if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { + MonoReflectionType *elem_reftype = nullptr; + GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); + return Array_to_system_generic_list(p_var.operator Array(), p_type_class, elem_reftype); + } + + // IDictionary<TKey, TValue> + if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { + MonoReflectionType *key_reftype; + MonoReflectionType *value_reftype; + GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); + GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); + + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), godot_dict_class); + } + + // ICollection<T> or IEnumerable<T> + if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { + MonoReflectionType *elem_reftype; + GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); + GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); + + return GDMonoUtils::create_managed_from(p_var.operator Array(), godot_array_class); + } + + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported generic type: '" + + p_type_class->get_full_name() + "'."); +} + +MonoObject *variant_to_mono_object(const Variant &p_var) { + // Variant + switch (p_var.get_type()) { + case Variant::BOOL: { + MonoBoolean val = p_var.operator bool(); + return BOX_BOOLEAN(val); + } + case Variant::INT: { + int64_t val = p_var.operator int64_t(); + return BOX_INT64(val); + } + case Variant::FLOAT: { +#ifdef REAL_T_IS_DOUBLE + double val = p_var.operator double(); + return BOX_DOUBLE(val); +#else + float val = p_var.operator float(); + return BOX_FLOAT(val); +#endif + } + case Variant::STRING: + return (MonoObject *)mono_string_from_godot(p_var.operator String()); + case Variant::VECTOR2: { + GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var.operator ::Vector2()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); + } + case Variant::VECTOR2I: { + GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var.operator ::Vector2i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); + } + case Variant::RECT2: { + GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var.operator ::Rect2()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); + } + case Variant::RECT2I: { + GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var.operator ::Rect2i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); + } + case Variant::VECTOR3: { + GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var.operator ::Vector3()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); + } + case Variant::VECTOR3I: { + GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var.operator ::Vector3i()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); + } + case Variant::TRANSFORM2D: { + GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var.operator ::Transform2D()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); + } + case Variant::PLANE: { + GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var.operator ::Plane()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); + } + case Variant::QUAT: { + GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var.operator ::Quat()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); + } + case Variant::AABB: { + GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var.operator ::AABB()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); + } + case Variant::BASIS: { + GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var.operator ::Basis()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); + } + case Variant::TRANSFORM: { + GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var.operator ::Transform()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); + } + case Variant::COLOR: { + GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var.operator ::Color()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); + } + case Variant::STRING_NAME: + return GDMonoUtils::create_managed_from(p_var.operator StringName()); + case Variant::NODE_PATH: + return GDMonoUtils::create_managed_from(p_var.operator NodePath()); + case Variant::RID: + return GDMonoUtils::create_managed_from(p_var.operator ::RID()); + case Variant::OBJECT: + return GDMonoUtils::unmanaged_get_managed(p_var.operator Object *()); + case Variant::CALLABLE: { + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); + } + case Variant::SIGNAL: { + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); + } + case Variant::DICTIONARY: + return GDMonoUtils::create_managed_from(p_var.operator Dictionary(), CACHED_CLASS(Dictionary)); + case Variant::ARRAY: + return GDMonoUtils::create_managed_from(p_var.operator Array(), CACHED_CLASS(Array)); + case Variant::PACKED_BYTE_ARRAY: + return (MonoObject *)PackedByteArray_to_mono_array(p_var.operator PackedByteArray()); + case Variant::PACKED_INT32_ARRAY: + return (MonoObject *)PackedInt32Array_to_mono_array(p_var.operator PackedInt32Array()); + case Variant::PACKED_INT64_ARRAY: + return (MonoObject *)PackedInt64Array_to_mono_array(p_var.operator PackedInt64Array()); + case Variant::PACKED_FLOAT32_ARRAY: + return (MonoObject *)PackedFloat32Array_to_mono_array(p_var.operator PackedFloat32Array()); + case Variant::PACKED_FLOAT64_ARRAY: + return (MonoObject *)PackedFloat64Array_to_mono_array(p_var.operator PackedFloat64Array()); + case Variant::PACKED_STRING_ARRAY: + return (MonoObject *)PackedStringArray_to_mono_array(p_var.operator PackedStringArray()); + case Variant::PACKED_VECTOR2_ARRAY: + return (MonoObject *)PackedVector2Array_to_mono_array(p_var.operator PackedVector2Array()); + case Variant::PACKED_VECTOR3_ARRAY: + return (MonoObject *)PackedVector3Array_to_mono_array(p_var.operator PackedVector3Array()); + case Variant::PACKED_COLOR_ARRAY: + return (MonoObject *)PackedColorArray_to_mono_array(p_var.operator PackedColorArray()); + default: + return nullptr; + } +} + +size_t variant_get_managed_unboxed_size(const ManagedType &p_type) { + // This method prints no errors for unsupported types. It's called on all methods, not only + // those that end up being invoked with Variant parameters. + + // For MonoObject* we return 0, as it doesn't need to be stored. + constexpr size_t zero_for_mono_object = 0; + + switch (p_type.type_encoding) { + case MONO_TYPE_BOOLEAN: + return sizeof(MonoBoolean); + case MONO_TYPE_CHAR: + return sizeof(uint16_t); + case MONO_TYPE_I1: + return sizeof(int8_t); + case MONO_TYPE_I2: + return sizeof(int16_t); + case MONO_TYPE_I4: + return sizeof(int32_t); + case MONO_TYPE_I8: + return sizeof(int64_t); + case MONO_TYPE_U1: + return sizeof(uint8_t); + case MONO_TYPE_U2: + return sizeof(uint16_t); + case MONO_TYPE_U4: + return sizeof(uint32_t); + case MONO_TYPE_U8: + return sizeof(uint64_t); + case MONO_TYPE_R4: + return sizeof(float); + case MONO_TYPE_R8: + return sizeof(double); + case MONO_TYPE_VALUETYPE: { + GDMonoClass *vtclass = p_type.type_class; + +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + return sizeof(M_##m_struct); \ + } + + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + RETURN_CHECK_FOR_STRUCT(Callable); + RETURN_CHECK_FOR_STRUCT(SignalInfo); + +#undef RETURN_CHECK_FOR_STRUCT + + if (mono_class_is_enum(vtclass->get_mono_ptr())) { + MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr()); + switch (mono_type_get_type(enum_basetype)) { + case MONO_TYPE_BOOLEAN: + return sizeof(MonoBoolean); + case MONO_TYPE_CHAR: + return sizeof(uint16_t); + case MONO_TYPE_I1: + return sizeof(int8_t); + case MONO_TYPE_I2: + return sizeof(int16_t); + case MONO_TYPE_I4: + return sizeof(int32_t); + case MONO_TYPE_I8: + return sizeof(int64_t); + case MONO_TYPE_U1: + return sizeof(uint8_t); + case MONO_TYPE_U2: + return sizeof(uint16_t); + case MONO_TYPE_U4: + return sizeof(uint32_t); + case MONO_TYPE_U8: + return sizeof(uint64_t); + default: { + // Enum with unsupported base type. We return nullptr MonoObject* on error. + return zero_for_mono_object; + } + } + } + + // Enum with unsupported value type. We return nullptr MonoObject* on error. + } break; + case MONO_TYPE_STRING: + return zero_for_mono_object; + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + case MONO_TYPE_CLASS: + case MONO_TYPE_GENERICINST: + return zero_for_mono_object; + case MONO_TYPE_OBJECT: + return zero_for_mono_object; + } + + // Unsupported type encoding. We return nullptr MonoObject* on error. + return zero_for_mono_object; +} + +void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) { +#define RETURN_TYPE_VAL(m_type, m_val) \ + *reinterpret_cast<m_type *>(r_buffer) = m_val; \ + r_offset += sizeof(m_type); \ + return r_buffer; + + switch (p_type.type_encoding) { + case MONO_TYPE_BOOLEAN: + RETURN_TYPE_VAL(MonoBoolean, (MonoBoolean)p_var.operator bool()); + case MONO_TYPE_CHAR: + RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short()); + case MONO_TYPE_I1: + RETURN_TYPE_VAL(int8_t, p_var.operator signed char()); + case MONO_TYPE_I2: + RETURN_TYPE_VAL(int16_t, p_var.operator signed short()); + case MONO_TYPE_I4: + RETURN_TYPE_VAL(int32_t, p_var.operator signed int()); + case MONO_TYPE_I8: + RETURN_TYPE_VAL(int64_t, p_var.operator int64_t()); + case MONO_TYPE_U1: + RETURN_TYPE_VAL(uint8_t, p_var.operator unsigned char()); + case MONO_TYPE_U2: + RETURN_TYPE_VAL(uint16_t, p_var.operator unsigned short()); + case MONO_TYPE_U4: + RETURN_TYPE_VAL(uint32_t, p_var.operator unsigned int()); + case MONO_TYPE_U8: + RETURN_TYPE_VAL(uint64_t, p_var.operator uint64_t()); + case MONO_TYPE_R4: + RETURN_TYPE_VAL(float, p_var.operator float()); + case MONO_TYPE_R8: + RETURN_TYPE_VAL(double, p_var.operator double()); + case MONO_TYPE_VALUETYPE: { + GDMonoClass *vtclass = p_type.type_class; + +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \ + RETURN_TYPE_VAL(M_##m_struct, from); \ + } + + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + +#undef RETURN_CHECK_FOR_STRUCT + + if (vtclass == CACHED_CLASS(Callable)) { + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); + RETURN_TYPE_VAL(M_Callable, from); + } + + if (vtclass == CACHED_CLASS(SignalInfo)) { + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); + RETURN_TYPE_VAL(M_SignalInfo, from); + } + + if (mono_class_is_enum(vtclass->get_mono_ptr())) { + MonoType *enum_basetype = mono_class_enum_basetype(vtclass->get_mono_ptr()); + switch (mono_type_get_type(enum_basetype)) { + case MONO_TYPE_BOOLEAN: { + MonoBoolean val = p_var.operator bool(); + RETURN_TYPE_VAL(MonoBoolean, val); + } + case MONO_TYPE_CHAR: { + uint16_t val = p_var.operator unsigned short(); + RETURN_TYPE_VAL(uint16_t, val); + } + case MONO_TYPE_I1: { + int8_t val = p_var.operator signed char(); + RETURN_TYPE_VAL(int8_t, val); + } + case MONO_TYPE_I2: { + int16_t val = p_var.operator signed short(); + RETURN_TYPE_VAL(int16_t, val); + } + case MONO_TYPE_I4: { + int32_t val = p_var.operator signed int(); + RETURN_TYPE_VAL(int32_t, val); + } + case MONO_TYPE_I8: { + int64_t val = p_var.operator int64_t(); + RETURN_TYPE_VAL(int64_t, val); + } + case MONO_TYPE_U1: { + uint8_t val = p_var.operator unsigned char(); + RETURN_TYPE_VAL(uint8_t, val); + } + case MONO_TYPE_U2: { + uint16_t val = p_var.operator unsigned short(); + RETURN_TYPE_VAL(uint16_t, val); + } + case MONO_TYPE_U4: { + uint32_t val = p_var.operator unsigned int(); + RETURN_TYPE_VAL(uint32_t, val); + } + case MONO_TYPE_U8: { + uint64_t val = p_var.operator uint64_t(); + RETURN_TYPE_VAL(uint64_t, val); + } + default: { + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + + GDMonoClass::get_full_name(mono_class_from_mono_type(enum_basetype)) + "'."); + } + } + } - type.type_encoding = MONO_TYPE_OBJECT; - // type.type_class is not needed when we specify the MONO_TYPE_OBJECT encoding + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + + p_type.type_class->get_full_name() + "'."); + } break; +#undef RETURN_TYPE_VAL + case MONO_TYPE_STRING: + return variant_to_mono_string(p_var); + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + return variant_to_mono_array(p_var, p_type.type_class); + case MONO_TYPE_CLASS: + return variant_to_mono_object_of_class(p_var, p_type.type_class); + case MONO_TYPE_GENERICINST: + return variant_to_mono_object_of_genericinst(p_var, p_type.type_class); + case MONO_TYPE_OBJECT: + return variant_to_mono_object(p_var); + } - return variant_to_mono_object(p_var, type); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + + itos(p_type.type_encoding) + "."); } -MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { +MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) { switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: { - MonoBoolean val = p_var->operator bool(); + MonoBoolean val = p_var.operator bool(); return BOX_BOOLEAN(val); } - case MONO_TYPE_CHAR: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_UINT16(val); } - case MONO_TYPE_I1: { - int8_t val = p_var->operator signed char(); + int8_t val = p_var.operator signed char(); return BOX_INT8(val); } case MONO_TYPE_I2: { - int16_t val = p_var->operator signed short(); + int16_t val = p_var.operator signed short(); return BOX_INT16(val); } case MONO_TYPE_I4: { - int32_t val = p_var->operator signed int(); + int32_t val = p_var.operator signed int(); return BOX_INT32(val); } case MONO_TYPE_I8: { - int64_t val = p_var->operator int64_t(); + int64_t val = p_var.operator int64_t(); return BOX_INT64(val); } - case MONO_TYPE_U1: { - uint8_t val = p_var->operator unsigned char(); + uint8_t val = p_var.operator unsigned char(); return BOX_UINT8(val); } case MONO_TYPE_U2: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_UINT16(val); } case MONO_TYPE_U4: { - uint32_t val = p_var->operator unsigned int(); + uint32_t val = p_var.operator unsigned int(); return BOX_UINT32(val); } case MONO_TYPE_U8: { - uint64_t val = p_var->operator uint64_t(); + uint64_t val = p_var.operator uint64_t(); return BOX_UINT64(val); } - case MONO_TYPE_R4: { - float val = p_var->operator float(); + float val = p_var.operator float(); return BOX_FLOAT(val); } case MONO_TYPE_R8: { - double val = p_var->operator double(); + double val = p_var.operator double(); return BOX_DOUBLE(val); } - - case MONO_TYPE_STRING: { - if (p_var->get_type() == Variant::NIL) { - return nullptr; // Otherwise, Variant -> String would return the string "Null" - } - return (MonoObject *)mono_string_from_godot(p_var->operator String()); - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *vtclass = p_type.type_class; - if (vtclass == CACHED_CLASS(Vector2)) { - GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); - } - - if (vtclass == CACHED_CLASS(Vector2i)) { - GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); - } - - if (vtclass == CACHED_CLASS(Rect2)) { - GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); - } - - if (vtclass == CACHED_CLASS(Rect2i)) { - GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); - } - - if (vtclass == CACHED_CLASS(Transform2D)) { - GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); - } - - if (vtclass == CACHED_CLASS(Vector3)) { - GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); - } - - if (vtclass == CACHED_CLASS(Vector3i)) { - GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); - } - - if (vtclass == CACHED_CLASS(Basis)) { - GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); - } - - if (vtclass == CACHED_CLASS(Quat)) { - GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); - } - - if (vtclass == CACHED_CLASS(Transform)) { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); - } - - if (vtclass == CACHED_CLASS(AABB)) { - GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); - } +#define RETURN_CHECK_FOR_STRUCT(m_struct) \ + if (vtclass == CACHED_CLASS(m_struct)) { \ + GDMonoMarshal::M_##m_struct from = MARSHALLED_OUT(m_struct, p_var.operator ::m_struct()); \ + return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_struct), &from); \ + } - if (vtclass == CACHED_CLASS(Color)) { - GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); - } - - if (vtclass == CACHED_CLASS(Plane)) { - GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); - } + RETURN_CHECK_FOR_STRUCT(Vector2); + RETURN_CHECK_FOR_STRUCT(Vector2i); + RETURN_CHECK_FOR_STRUCT(Rect2); + RETURN_CHECK_FOR_STRUCT(Rect2i); + RETURN_CHECK_FOR_STRUCT(Transform2D); + RETURN_CHECK_FOR_STRUCT(Vector3); + RETURN_CHECK_FOR_STRUCT(Vector3i); + RETURN_CHECK_FOR_STRUCT(Basis); + RETURN_CHECK_FOR_STRUCT(Quat); + RETURN_CHECK_FOR_STRUCT(Transform); + RETURN_CHECK_FOR_STRUCT(AABB); + RETURN_CHECK_FOR_STRUCT(Color); + RETURN_CHECK_FOR_STRUCT(Plane); + +#undef RETURN_CHECK_FOR_STRUCT if (vtclass == CACHED_CLASS(Callable)) { - GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable()); + GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var.operator Callable()); return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); } if (vtclass == CACHED_CLASS(SignalInfo)) { - GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal()); + GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var.operator Signal()); return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); } @@ -465,316 +903,84 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty MonoClass *enum_baseclass = mono_class_from_mono_type(enum_basetype); switch (mono_type_get_type(enum_basetype)) { case MONO_TYPE_BOOLEAN: { - MonoBoolean val = p_var->operator bool(); + MonoBoolean val = p_var.operator bool(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_CHAR: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I1: { - int8_t val = p_var->operator signed char(); + int8_t val = p_var.operator signed char(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I2: { - int16_t val = p_var->operator signed short(); + int16_t val = p_var.operator signed short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I4: { - int32_t val = p_var->operator signed int(); + int32_t val = p_var.operator signed int(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_I8: { - int64_t val = p_var->operator int64_t(); + int64_t val = p_var.operator int64_t(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U1: { - uint8_t val = p_var->operator unsigned char(); + uint8_t val = p_var.operator unsigned char(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U2: { - uint16_t val = p_var->operator unsigned short(); + uint16_t val = p_var.operator unsigned short(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U4: { - uint32_t val = p_var->operator unsigned int(); + uint32_t val = p_var.operator unsigned int(); return BOX_ENUM(enum_baseclass, val); } case MONO_TYPE_U8: { - uint64_t val = p_var->operator uint64_t(); + uint64_t val = p_var.operator uint64_t(); return BOX_ENUM(enum_baseclass, val); } default: { - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed enum value of unmarshallable base type."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to enum value of unsupported base type: '" + + GDMonoClass::get_full_name(enum_baseclass) + "'."); } } } - } break; - - case MONO_TYPE_ARRAY: - case MONO_TYPE_SZARRAY: { - MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); - - if (array_type->eklass == CACHED_CLASS_RAW(MonoObject)) { - return (MonoObject *)Array_to_mono_array(p_var->operator Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(uint8_t)) { - return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(int32_t)) { - return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(int64_t)) { - return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(float)) { - return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(double)) { - return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(String)) { - return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector2)) { - return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Vector3)) { - return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array()); - } - - if (array_type->eklass == CACHED_CLASS_RAW(Color)) { - return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray()); - } - GDMonoClass *array_type_class = GDMono::get_singleton()->get_class(array_type->eklass); - if (CACHED_CLASS(GodotObject)->is_assignable_from(array_type_class)) { - return (MonoObject *)Array_to_mono_array(p_var->operator Array(), array_type_class); - } - - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to a managed array of unmarshallable element type."); - } break; - - case MONO_TYPE_CLASS: { - GDMonoClass *type_class = p_type.type_class; - - // GodotObject - if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) { - return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); - } - - if (CACHED_CLASS(StringName) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator StringName()); - } - - if (CACHED_CLASS(NodePath) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator NodePath()); - } - - if (CACHED_CLASS(RID) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator RID()); - } - - // Godot.Collections.Dictionary or IDictionary - if (CACHED_CLASS(Dictionary) == type_class || CACHED_CLASS(System_Collections_IDictionary) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary)); - } - - // Godot.Collections.Array or ICollection or IEnumerable - if (CACHED_CLASS(Array) == type_class || - CACHED_CLASS(System_Collections_ICollection) == type_class || - CACHED_CLASS(System_Collections_IEnumerable) == type_class) { - return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array)); - } - } break; - case MONO_TYPE_OBJECT: { - // Variant - switch (p_var->get_type()) { - case Variant::BOOL: { - MonoBoolean val = p_var->operator bool(); - return BOX_BOOLEAN(val); - } - case Variant::INT: { - int64_t val = p_var->operator int64_t(); - return BOX_INT64(val); - } - case Variant::FLOAT: { -#ifdef REAL_T_IS_DOUBLE - double val = p_var->operator double(); - return BOX_DOUBLE(val); -#else - float val = p_var->operator float(); - return BOX_FLOAT(val); -#endif - } - case Variant::STRING: - return (MonoObject *)mono_string_from_godot(p_var->operator String()); - case Variant::VECTOR2: { - GDMonoMarshal::M_Vector2 from = MARSHALLED_OUT(Vector2, p_var->operator ::Vector2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2), &from); - } - case Variant::VECTOR2I: { - GDMonoMarshal::M_Vector2i from = MARSHALLED_OUT(Vector2i, p_var->operator ::Vector2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector2i), &from); - } - case Variant::RECT2: { - GDMonoMarshal::M_Rect2 from = MARSHALLED_OUT(Rect2, p_var->operator ::Rect2()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2), &from); - } - case Variant::RECT2I: { - GDMonoMarshal::M_Rect2i from = MARSHALLED_OUT(Rect2i, p_var->operator ::Rect2i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Rect2i), &from); - } - case Variant::VECTOR3: { - GDMonoMarshal::M_Vector3 from = MARSHALLED_OUT(Vector3, p_var->operator ::Vector3()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3), &from); - } - case Variant::VECTOR3I: { - GDMonoMarshal::M_Vector3i from = MARSHALLED_OUT(Vector3i, p_var->operator ::Vector3i()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Vector3i), &from); - } - case Variant::TRANSFORM2D: { - GDMonoMarshal::M_Transform2D from = MARSHALLED_OUT(Transform2D, p_var->operator ::Transform2D()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform2D), &from); - } - case Variant::PLANE: { - GDMonoMarshal::M_Plane from = MARSHALLED_OUT(Plane, p_var->operator ::Plane()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Plane), &from); - } - case Variant::QUAT: { - GDMonoMarshal::M_Quat from = MARSHALLED_OUT(Quat, p_var->operator ::Quat()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Quat), &from); - } - case Variant::AABB: { - GDMonoMarshal::M_AABB from = MARSHALLED_OUT(AABB, p_var->operator ::AABB()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(AABB), &from); - } - case Variant::BASIS: { - GDMonoMarshal::M_Basis from = MARSHALLED_OUT(Basis, p_var->operator ::Basis()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Basis), &from); - } - case Variant::TRANSFORM: { - GDMonoMarshal::M_Transform from = MARSHALLED_OUT(Transform, p_var->operator ::Transform()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Transform), &from); - } - case Variant::COLOR: { - GDMonoMarshal::M_Color from = MARSHALLED_OUT(Color, p_var->operator ::Color()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Color), &from); - } - case Variant::STRING_NAME: - return GDMonoUtils::create_managed_from(p_var->operator StringName()); - case Variant::NODE_PATH: - return GDMonoUtils::create_managed_from(p_var->operator NodePath()); - case Variant::_RID: - return GDMonoUtils::create_managed_from(p_var->operator RID()); - case Variant::OBJECT: - return GDMonoUtils::unmanaged_get_managed(p_var->operator Object *()); - case Variant::CALLABLE: { - GDMonoMarshal::M_Callable from = GDMonoMarshal::callable_to_managed(p_var->operator Callable()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(Callable), &from); - } - case Variant::SIGNAL: { - GDMonoMarshal::M_SignalInfo from = GDMonoMarshal::signal_info_to_managed(p_var->operator Signal()); - return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(SignalInfo), &from); - } - case Variant::DICTIONARY: - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), CACHED_CLASS(Dictionary)); - case Variant::ARRAY: - return GDMonoUtils::create_managed_from(p_var->operator Array(), CACHED_CLASS(Array)); - case Variant::PACKED_BYTE_ARRAY: - return (MonoObject *)PackedByteArray_to_mono_array(p_var->operator PackedByteArray()); - case Variant::PACKED_INT32_ARRAY: - return (MonoObject *)PackedInt32Array_to_mono_array(p_var->operator PackedInt32Array()); - case Variant::PACKED_INT64_ARRAY: - return (MonoObject *)PackedInt64Array_to_mono_array(p_var->operator PackedInt64Array()); - case Variant::PACKED_FLOAT32_ARRAY: - return (MonoObject *)PackedFloat32Array_to_mono_array(p_var->operator PackedFloat32Array()); - case Variant::PACKED_FLOAT64_ARRAY: - return (MonoObject *)PackedFloat64Array_to_mono_array(p_var->operator PackedFloat64Array()); - case Variant::PACKED_STRING_ARRAY: - return (MonoObject *)PackedStringArray_to_mono_array(p_var->operator PackedStringArray()); - case Variant::PACKED_VECTOR2_ARRAY: - return (MonoObject *)PackedVector2Array_to_mono_array(p_var->operator PackedVector2Array()); - case Variant::PACKED_VECTOR3_ARRAY: - return (MonoObject *)PackedVector3Array_to_mono_array(p_var->operator PackedVector3Array()); - case Variant::PACKED_COLOR_ARRAY: - return (MonoObject *)PackedColorArray_to_mono_array(p_var->operator PackedColorArray()); - default: - return nullptr; - } - break; - case MONO_TYPE_GENERICINST: { - MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type()); - - // Godot.Collections.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_dictionary(reftype)) { - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), p_type.type_class); - } - - // Godot.Collections.Array<T> - if (GDMonoUtils::Marshal::type_is_generic_array(reftype)) { - return GDMonoUtils::create_managed_from(p_var->operator Array(), p_type.type_class); - } - - // System.Collections.Generic.Dictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_system_generic_dictionary(reftype)) { - MonoReflectionType *key_reftype = nullptr; - MonoReflectionType *value_reftype = nullptr; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - return Dictionary_to_system_generic_dict(p_var->operator Dictionary(), p_type.type_class, key_reftype, value_reftype); - } - - // System.Collections.Generic.List<T> - if (GDMonoUtils::Marshal::type_is_system_generic_list(reftype)) { - MonoReflectionType *elem_reftype = nullptr; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - return Array_to_system_generic_list(p_var->operator Array(), p_type.type_class, elem_reftype); - } - - // IDictionary<TKey, TValue> - if (GDMonoUtils::Marshal::type_is_generic_idictionary(reftype)) { - MonoReflectionType *key_reftype; - MonoReflectionType *value_reftype; - GDMonoUtils::Marshal::dictionary_get_key_value_types(reftype, &key_reftype, &value_reftype); - GDMonoClass *godot_dict_class = GDMonoUtils::Marshal::make_generic_dictionary_type(key_reftype, value_reftype); - - return GDMonoUtils::create_managed_from(p_var->operator Dictionary(), godot_dict_class); - } - - // ICollection<T> or IEnumerable<T> - if (GDMonoUtils::Marshal::type_is_generic_icollection(reftype) || GDMonoUtils::Marshal::type_is_generic_ienumerable(reftype)) { - MonoReflectionType *elem_reftype; - GDMonoUtils::Marshal::array_get_element_type(reftype, &elem_reftype); - GDMonoClass *godot_array_class = GDMonoUtils::Marshal::make_generic_array_type(elem_reftype); - - return GDMonoUtils::create_managed_from(p_var->operator Array(), godot_array_class); - } - } break; + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported value type: '" + + p_type.type_class->get_full_name() + "'."); } break; + case MONO_TYPE_STRING: + return (MonoObject *)variant_to_mono_string(p_var); + case MONO_TYPE_ARRAY: + case MONO_TYPE_SZARRAY: + return (MonoObject *)variant_to_mono_array(p_var, p_type.type_class); + case MONO_TYPE_CLASS: + return variant_to_mono_object_of_class(p_var, p_type.type_class); + case MONO_TYPE_GENERICINST: + return variant_to_mono_object_of_genericinst(p_var, p_type.type_class); + case MONO_TYPE_OBJECT: + return variant_to_mono_object(p_var); } - ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to an unmarshallable managed type. Name: '" + - p_type.type_class->get_name() + "' Encoding: " + itos(p_type.type_encoding) + "."); + ERR_FAIL_V_MSG(nullptr, "Attempted to convert Variant to unsupported type with encoding: " + + itos(p_type.type_encoding) + "."); } Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type, bool p_fail_with_err = true) { ERR_FAIL_COND_V(!p_type.type_class, Variant()); +#ifdef DEBUG_ENABLED + CRASH_COND_MSG(p_type.type_encoding == MONO_TYPE_OBJECT, "Type of object should be known."); +#endif + switch (p_type.type_encoding) { case MONO_TYPE_BOOLEAN: return (bool)unbox<MonoBoolean>(p_obj); - case MONO_TYPE_CHAR: return unbox<uint16_t>(p_obj); - case MONO_TYPE_I1: return unbox<int8_t>(p_obj); case MONO_TYPE_I2: @@ -783,7 +989,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<int32_t>(p_obj); case MONO_TYPE_I8: return unbox<int64_t>(p_obj); - case MONO_TYPE_U1: return unbox<uint8_t>(p_obj); case MONO_TYPE_U2: @@ -792,19 +997,10 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<uint32_t>(p_obj); case MONO_TYPE_U8: return unbox<uint64_t>(p_obj); - case MONO_TYPE_R4: return unbox<float>(p_obj); case MONO_TYPE_R8: return unbox<double>(p_obj); - - case MONO_TYPE_STRING: { - if (p_obj == nullptr) { - return Variant(); // NIL - } - return mono_string_to_godot_not_null((MonoString *)p_obj); - } break; - case MONO_TYPE_VALUETYPE: { GDMonoClass *vtclass = p_type.type_class; @@ -872,7 +1068,12 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return unbox<int32_t>(p_obj); } } break; - + case MONO_TYPE_STRING: { + if (p_obj == nullptr) { + return Variant(); // NIL + } + return mono_string_to_godot_not_null((MonoString *)p_obj); + } break; case MONO_TYPE_ARRAY: case MONO_TYPE_SZARRAY: { MonoArrayType *array_type = mono_type_get_array_type(p_type.type_class->get_mono_type()); @@ -928,7 +1129,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return Variant(); } } break; - case MONO_TYPE_CLASS: { GDMonoClass *type_class = p_type.type_class; @@ -973,7 +1173,6 @@ Variant mono_object_to_variant_impl(MonoObject *p_obj, const ManagedType &p_type return ptr ? Variant(*ptr) : Variant(); } } break; - case MONO_TYPE_GENERICINST: { MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), p_type.type_class->get_mono_type()); @@ -1052,7 +1251,7 @@ String mono_object_to_variant_string(MonoObject *p_obj, MonoException **r_exc) { ManagedType type = ManagedType::from_class(mono_object_get_class(p_obj)); Variant var = GDMonoMarshal::mono_object_to_variant_no_err(p_obj, type); - if (var.get_type() == Variant::NIL && p_obj != nullptr) { + if (var.get_type() == Variant::NIL) { // `&& p_obj != nullptr` but omitted because always true // Cannot convert MonoObject* to Variant; fallback to 'ToString()'. MonoException *exc = nullptr; MonoString *mono_str = GDMonoUtils::object_to_string(p_obj, &exc); @@ -1115,9 +1314,10 @@ Dictionary system_generic_dict_to_Dictionary(MonoObject *p_obj, [[maybe_unused]] } MonoObject *Array_to_system_generic_list(const Array &p_array, GDMonoClass *p_class, MonoReflectionType *p_elem_reftype) { - GDMonoClass *elem_class = ManagedType::from_reftype(p_elem_reftype).type_class; + MonoType *elem_type = mono_reflection_type_get_type(p_elem_reftype); + MonoClass *elem_class = mono_class_from_mono_type(elem_type); - String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + elem_class->get_type_desc() + ">)"; + String ctor_desc = ":.ctor(System.Collections.Generic.IEnumerable`1<" + GDMonoUtils::get_type_desc(elem_type) + ">)"; GDMonoMethod *ctor = p_class->get_method_with_desc(ctor_desc, true); CRASH_COND(ctor == nullptr); @@ -1156,9 +1356,9 @@ MonoArray *Array_to_mono_array(const Array &p_array) { return ret; } -MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class) { +MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class) { int length = p_array.size(); - MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class->get_mono_ptr(), length); + MonoArray *ret = mono_array_new(mono_domain_get(), p_array_type_class, length); for (int i = 0; i < length; i++) { MonoObject *boxed = variant_to_mono_object(p_array[i]); @@ -1536,5 +1736,4 @@ M_SignalInfo signal_info_to_managed(const Signal &p_signal) { MonoObject *name_string_name_managed = GDMonoUtils::create_managed_from(p_signal.get_name()); return { owner_managed, name_string_name_managed }; } - } // namespace GDMonoMarshal diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index a1fd975916..6d8227f8b4 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -31,7 +31,7 @@ #ifndef GDMONOMARSHAL_H #define GDMONOMARSHAL_H -#include "core/variant.h" +#include "core/variant/variant.h" #include "../managed_callable.h" #include "gd_mono.h" @@ -90,15 +90,40 @@ _FORCE_INLINE_ MonoString *mono_string_from_godot(const String &p_string) { // Variant -MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type); -MonoObject *variant_to_mono_object(const Variant *p_var); +size_t variant_get_managed_unboxed_size(const ManagedType &p_type); +void *variant_to_managed_unboxed(const Variant &p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset); +MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type); -_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var) { - return variant_to_mono_object(&p_var); -} +MonoObject *variant_to_mono_object(const Variant &p_var); +MonoArray *variant_to_mono_array(const Variant &p_var, GDMonoClass *p_type_class); +MonoObject *variant_to_mono_object_of_class(const Variant &p_var, GDMonoClass *p_type_class); +MonoObject *variant_to_mono_object_of_genericinst(const Variant &p_var, GDMonoClass *p_type_class); +MonoString *variant_to_mono_string(const Variant &p_var); + +// These overloads were added to avoid passing a `const Variant *` to the `const Variant &` +// parameter. That would result in the `Variant(bool)` copy constructor being called as +// pointers are implicitly converted to bool. Implicit conversions are f-ing evil. -_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant &p_var, const ManagedType &p_type) { - return variant_to_mono_object(&p_var, p_type); +_FORCE_INLINE_ void *variant_to_managed_unboxed(const Variant *p_var, const ManagedType &p_type, void *r_buffer, unsigned int &r_offset) { + return variant_to_managed_unboxed(*p_var, p_type, r_buffer, r_offset); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_type) { + return variant_to_mono_object(*p_var, p_type); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object(const Variant *p_var) { + return variant_to_mono_object(*p_var); +} +_FORCE_INLINE_ MonoArray *variant_to_mono_array(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_array(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_class(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_object_of_class(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoObject *variant_to_mono_object_of_genericinst(const Variant *p_var, GDMonoClass *p_type_class) { + return variant_to_mono_object_of_genericinst(*p_var, p_type_class); +} +_FORCE_INLINE_ MonoString *variant_to_mono_string(const Variant *p_var) { + return variant_to_mono_string(*p_var); } Variant mono_object_to_variant(MonoObject *p_obj); @@ -120,7 +145,7 @@ Array system_generic_list_to_Array(MonoObject *p_obj, GDMonoClass *p_class, Mono // Array MonoArray *Array_to_mono_array(const Array &p_array); -MonoArray *Array_to_mono_array(const Array &p_array, GDMonoClass *p_array_type_class); +MonoArray *Array_to_mono_array(const Array &p_array, MonoClass *p_array_type_class); Array mono_array_to_Array(MonoArray *p_array); // PackedInt32Array @@ -271,7 +296,6 @@ static_assert(MATCHES_Vector2 && MATCHES_Rect2 && MATCHES_Transform2D && MATCHES MATCHES_Plane && MATCHES_Vector2i && MATCHES_Rect2i && MATCHES_Vector3i); /* clang-format on */ #endif - } // namespace InteropLayout #pragma pack(push, 1) @@ -517,7 +541,6 @@ DECL_TYPE_MARSHAL_TEMPLATES(Plane) #define MARSHALLED_IN(m_type, m_from_ptr) (GDMonoMarshal::marshalled_in_##m_type(m_from_ptr)) #define MARSHALLED_OUT(m_type, m_from) (GDMonoMarshal::marshalled_out_##m_type(m_from)) - } // namespace GDMonoMarshal #endif // GDMONOMARSHAL_H diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 04f3b25a70..1d87726234 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -75,6 +75,10 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) { // clear the cache method_info_fetched = false; method_info = MethodInfo(); + + for (int i = 0; i < params_count; i++) { + params_buffer_size += GDMonoMarshal::variant_get_managed_unboxed_size(param_types[i]); + } } GDMonoClass *GDMonoMethod::get_enclosing_class() const { @@ -107,14 +111,15 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params, MonoObject *ret; if (params_count > 0) { - MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), params_count); + void **params = (void **)alloca(params_count * sizeof(void *)); + uint8_t *buffer = (uint8_t *)alloca(params_buffer_size); + unsigned int offset = 0; for (int i = 0; i < params_count; i++) { - MonoObject *boxed_param = GDMonoMarshal::variant_to_mono_object(p_params[i], param_types[i]); - mono_array_setref(params, i, boxed_param); + params[i] = GDMonoMarshal::variant_to_managed_unboxed(p_params[i], param_types[i], buffer + offset, offset); } - ret = GDMonoUtils::runtime_invoke_array(mono_method, p_object, params, &exc); + ret = GDMonoUtils::runtime_invoke(mono_method, p_object, params, &exc); } else { ret = GDMonoUtils::runtime_invoke(mono_method, p_object, nullptr, &exc); } @@ -279,16 +284,8 @@ const MethodInfo &GDMonoMethod::get_method_info() { return method_info; } -GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) { - name = p_name; - - mono_method = p_method; - - method_info_fetched = false; - - attrs_fetched = false; - attributes = nullptr; - +GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) : + name(p_name), mono_method(p_method) { _update_signature(); } diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index f78f57dca0..115bd998fa 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -38,15 +38,16 @@ class GDMonoMethod : public IMonoClassMember { StringName name; - int params_count; + uint16_t params_count; + unsigned int params_buffer_size = 0; ManagedType return_type; Vector<ManagedType> param_types; - bool method_info_fetched; + bool method_info_fetched = false; MethodInfo method_info; - bool attrs_fetched; - MonoCustomAttrInfo *attributes; + bool attrs_fetched = false; + MonoCustomAttrInfo *attributes = nullptr; void _update_signature(); void _update_signature(MonoMethodSignature *p_method_sig); @@ -72,7 +73,7 @@ public: _FORCE_INLINE_ MonoMethod *get_mono_ptr() const { return mono_method; } - _FORCE_INLINE_ int get_parameters_count() const { return params_count; } + _FORCE_INLINE_ uint16_t get_parameters_count() const { return params_count; } _FORCE_INLINE_ ManagedType get_return_type() const { return return_type; } MonoObject *invoke(MonoObject *p_object, const Variant **p_params, MonoException **r_exc = nullptr) const; diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index bc3be97102..1027c08a4a 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -149,10 +149,9 @@ bool GDMonoProperty::has_setter() { void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoException **r_exc) { MonoMethod *prop_method = mono_property_get_set_method(mono_property); - MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1); - mono_array_setref(params, 0, p_value); + void *params[1] = { p_value }; MonoException *exc = nullptr; - GDMonoUtils::runtime_invoke_array(prop_method, p_object, params, &exc); + GDMonoUtils::runtime_invoke(prop_method, p_object, params, &exc); if (exc) { if (r_exc) { *r_exc = exc; diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 3f1155f430..05fd57255c 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -35,10 +35,10 @@ #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/object/reference.h" #include "core/os/dir_access.h" #include "core/os/mutex.h" #include "core/os/os.h" -#include "core/reference.h" #ifdef TOOLS_ENABLED #include "editor/debugger/editor_debugger_node.h" @@ -480,6 +480,7 @@ void set_pending_exception(MonoException *p_exc) { #else if (get_runtime_invoke_count() == 0) { debug_unhandled_exception(p_exc); + return; } if (!mono_runtime_set_pending_exception(p_exc, false)) { @@ -498,13 +499,6 @@ MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, M return ret; } -MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc) { - GD_MONO_BEGIN_RUNTIME_INVOKE; - MonoObject *ret = mono_runtime_invoke_array(p_method, p_obj, p_params, (MonoObject **)r_exc); - GD_MONO_END_RUNTIME_INVOKE; - return ret; -} - MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc) { GD_MONO_BEGIN_RUNTIME_INVOKE; MonoString *ret = mono_object_to_string(p_obj, (MonoObject **)r_exc); @@ -659,7 +653,6 @@ GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, Mon UNHANDLED_EXCEPTION(exc); return GDMono::get_singleton()->get_class(mono_class_from_mono_type(mono_reflection_type_get_type(reftype))); } - } // namespace Marshal ScopeThreadAttach::ScopeThreadAttach() { @@ -679,5 +672,4 @@ StringName get_native_godot_class_name(GDMonoClass *p_class) { StringName *ptr = GDMonoMarshal::unbox<StringName *>(CACHED_FIELD(StringName, ptr)->get_value(native_name_obj)); return ptr ? *ptr : StringName(); } - } // namespace GDMonoUtils diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 80569cb1c7..5370b1c6fc 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -36,9 +36,12 @@ #include "../mono_gc_handle.h" #include "../utils/macros.h" #include "gd_mono_header.h" +#ifdef JAVASCRIPT_ENABLED +#include "gd_mono_wasm_m2n.h" +#endif -#include "core/class_db.h" -#include "core/reference.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" #define UNHANDLED_EXCEPTION(m_exc) \ if (unlikely(m_exc != nullptr)) { \ @@ -64,7 +67,6 @@ void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoRefl GDMonoClass *make_generic_array_type(MonoReflectionType *p_elem_reftype); GDMonoClass *make_generic_dictionary_type(MonoReflectionType *p_key_reftype, MonoReflectionType *p_value_reftype); - } // namespace Marshal _FORCE_INLINE_ void hash_combine(uint32_t &p_hash, const uint32_t &p_with_hash) { @@ -136,7 +138,6 @@ _FORCE_INLINE_ int &get_runtime_invoke_count_ref() { } MonoObject *runtime_invoke(MonoMethod *p_method, void *p_obj, void **p_params, MonoException **r_exc); -MonoObject *runtime_invoke_array(MonoMethod *p_method, void *p_obj, MonoArray *p_params, MonoException **r_exc); MonoString *object_to_string(MonoObject *p_obj, MonoException **r_exc); @@ -157,6 +158,21 @@ private: StringName get_native_godot_class_name(GDMonoClass *p_class); +template <typename... P> +void add_internal_call(const char *p_name, void (*p_func)(P...)) { +#ifdef JAVASCRIPT_ENABLED + GDMonoWasmM2n::ICallTrampolines<P...>::add(); +#endif + mono_add_internal_call(p_name, (void *)p_func); +} + +template <typename R, typename... P> +void add_internal_call(const char *p_name, R (*p_func)(P...)) { +#ifdef JAVASCRIPT_ENABLED + GDMonoWasmM2n::ICallTrampolinesR<R, P...>::add(); +#endif + mono_add_internal_call(p_name, (void *)p_func); +} } // namespace GDMonoUtils #define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoUtils::get_native_godot_class_name(m_class)) diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp new file mode 100644 index 0000000000..f4c964c6eb --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -0,0 +1,79 @@ +/*************************************************************************/ +/* gd_mono_wasm_m2n.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gd_mono_wasm_m2n.h" + +#ifdef JAVASCRIPT_ENABLED + +#include "core/templates/oa_hash_map.h" + +typedef mono_bool (*GodotMonoM2nIcallTrampolineDispatch)(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs); + +// This extern function is implemented in our patched version of Mono +MONO_API void godot_mono_register_m2n_icall_trampoline_dispatch_hook(GodotMonoM2nIcallTrampolineDispatch hook); + +namespace GDMonoWasmM2n { + +struct HashMapCookieComparator { + static bool compare(const char *p_lhs, const char *p_rhs) { + return strcmp(p_lhs, p_rhs) == 0; + } +}; + +// The default hasher supports 'const char *' C Strings, but we need a custom comparator +OAHashMap<const char *, TrampolineFunc, HashMapHasherDefault, HashMapCookieComparator> trampolines; + +void set_trampoline(const char *cookies, GDMonoWasmM2n::TrampolineFunc trampoline_func) { + trampolines.set(cookies, trampoline_func); +} + +mono_bool trampoline_dispatch_hook(const char *cookie, void *target_func, Mono_InterpMethodArguments *margs) { + TrampolineFunc *trampoline_func = trampolines.lookup_ptr(cookie); + + if (!trampoline_func) { + return false; + } + + (*trampoline_func)(target_func, margs); + return true; +} + +bool initialized = false; + +void lazy_initialize() { + // Doesn't need to be thread safe + if (!initialized) { + initialized = true; + godot_mono_register_m2n_icall_trampoline_dispatch_hook(&trampoline_dispatch_hook); + } +} +} // namespace GDMonoWasmM2n + +#endif diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h new file mode 100644 index 0000000000..68a14f15f4 --- /dev/null +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -0,0 +1,263 @@ +/*************************************************************************/ +/* gd_mono_wasm_m2n.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GD_MONO_WASM_M2N_H +#define GD_MONO_WASM_M2N_H + +#ifdef JAVASCRIPT_ENABLED + +#include "core/string/ustring.h" +#include "core/typedefs.h" + +#include <mono/metadata/loader.h> +#include <mono/utils/mono-publib.h> +#include <stdexcept> +#include <type_traits> + +extern "C" { + +struct Mono_InterpMethodArguments { + size_t ilen; + void **iargs; + size_t flen; + double *fargs; + void **retval; + size_t is_float_ret; + //#ifdef TARGET_WASM + void *sig; + //#endif +}; +} // extern "C" + +namespace GDMonoWasmM2n { + +template <typename T, size_t Size> +struct array { + T elems[Size]; +}; + +template <typename T> +constexpr char get_m2n_cookie_impl() { +#define M2N_REG_COOKIE(m_type, m_cookie) \ + if constexpr (std::is_same_v<m_type, T>) { \ + return m_cookie; \ + } + + M2N_REG_COOKIE(MonoBoolean, 'I'); + M2N_REG_COOKIE(int8_t, 'I'); + M2N_REG_COOKIE(uint8_t, 'I'); + M2N_REG_COOKIE(int16_t, 'I'); + M2N_REG_COOKIE(uint16_t, 'I'); + M2N_REG_COOKIE(int32_t, 'I'); + M2N_REG_COOKIE(uint32_t, 'I'); + M2N_REG_COOKIE(int64_t, 'L'); + M2N_REG_COOKIE(uint64_t, 'L'); + M2N_REG_COOKIE(float, 'F'); + M2N_REG_COOKIE(double, 'D'); + + if constexpr (std::is_pointer_v<T>) { + if constexpr (sizeof(void *) == 4) { + return 'I'; + } else { + return 'L'; + } + } + + if constexpr (std::is_void_v<T>) { + return 'V'; + } + + return 'X'; + +#undef M2N_REG_COOKIE +} + +template <typename T> +constexpr char get_m2n_cookie() { + constexpr char cookie = get_m2n_cookie_impl<T>(); + static_assert(cookie != 'X', "Type not supported in internal call signature."); + return cookie; +} + +template <typename... T> +constexpr array<const char, sizeof...(T) + 2> get_m2n_cookies() { + return array<const char, sizeof...(T) + 2>{ 'V', get_m2n_cookie<T>()..., '\0' }; +} + +template <typename R, typename... T> +constexpr array<const char, sizeof...(T) + 2> get_m2n_cookies_r() { + return array<const char, sizeof...(T) + 2>{ get_m2n_cookie<R>(), get_m2n_cookie<T>()..., '\0' }; +} + +template <typename T> +constexpr size_t calc_m2n_index(size_t &r_int_idx, size_t &r_float_idx) { + constexpr char cookie = get_m2n_cookie<T>(); + + static_assert(cookie == 'I' || cookie == 'L' || cookie == 'F' || cookie == 'D'); + + if constexpr (cookie == 'I' || cookie == 'L') { + size_t ret = r_int_idx; + r_int_idx += cookie == 'I' ? 1 : 2; + return ret; + } else { + size_t ret = r_float_idx; + r_float_idx += cookie == 'F' ? 1 : 2; + return ret; + } +} + +template <typename... P> +constexpr array<size_t, sizeof...(P)> get_indices_for_type() { + size_t int_idx = 0; + size_t float_idx = 0; + return array<size_t, sizeof...(P)>{ calc_m2n_index<P>(int_idx, float_idx)... }; +} + +constexpr size_t fidx(size_t p_x) { + if constexpr (sizeof(void *) == 4) { + return p_x * 2; + } else { + return p_x; + } +} + +template <typename T> +T m2n_arg_cast(Mono_InterpMethodArguments *p_margs, size_t p_idx) { + constexpr char cookie = get_m2n_cookie<T>(); + + static_assert(cookie == 'I' || cookie == 'L' || cookie == 'F' || cookie == 'D'); + + if constexpr (cookie == 'I') { + return (T)(size_t)p_margs->iargs[p_idx]; + } else if constexpr (cookie == 'L') { + static_assert(std::is_same_v<T, int64_t> || std::is_same_v<T, uint64_t> || + (sizeof(void *) == 8 && std::is_pointer_v<T>), + "Invalid type for cookie 'L'."); + + union { + T l; + struct { + int32_t lo; + int32_t hi; + } pair; + } p; + + p.pair.lo = (int32_t)(size_t)p_margs->iargs[p_idx]; + p.pair.hi = (int32_t)(size_t)p_margs->iargs[p_idx + 1]; + + return p.l; + } else if constexpr (cookie == 'F') { + return *reinterpret_cast<float *>(&p_margs->fargs[fidx(p_idx)]); + } else if constexpr (cookie == 'D') { + return (T)(size_t)p_margs->fargs[p_idx]; + } +} + +template <typename... P, size_t... Is> +void m2n_trampoline_with_idx_seq(void *p_target_func, Mono_InterpMethodArguments *p_margs, IndexSequence<Is...>) { + constexpr array<size_t, sizeof...(P)> indices = get_indices_for_type<P...>(); + typedef void (*Func)(P...); + Func func = (Func)p_target_func; + func(m2n_arg_cast<P>(p_margs, indices.elems[Is])...); +} + +template <typename R, typename... P, size_t... Is> +void m2n_trampoline_with_idx_seq_r(void *p_target_func, Mono_InterpMethodArguments *p_margs, IndexSequence<Is...>) { + constexpr array<size_t, sizeof...(P)> indices = get_indices_for_type<P...>(); + typedef R (*Func)(P...); + Func func = (Func)p_target_func; + R res = func(m2n_arg_cast<P>(p_margs, indices.elems[Is])...); + *reinterpret_cast<R *>(p_margs->retval) = res; +} + +inline void m2n_trampoline_with_idx_seq_0(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + typedef void (*Func)(); + Func func = (Func)p_target_func; + func(); +} + +template <typename R> +void m2n_trampoline_with_idx_seq_r0(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + typedef R (*Func)(); + Func func = (Func)p_target_func; + R res = func(); + *reinterpret_cast<R *>(p_margs->retval) = res; +} + +template <typename... P> +void m2n_trampoline(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + if constexpr (sizeof...(P) == 0) { + m2n_trampoline_with_idx_seq_0(p_target_func, p_margs); + } else { + m2n_trampoline_with_idx_seq<P...>(p_target_func, p_margs, BuildIndexSequence<sizeof...(P)>{}); + } +} + +template <typename R, typename... P> +void m2n_trampoline_r(void *p_target_func, Mono_InterpMethodArguments *p_margs) { + if constexpr (sizeof...(P) == 0) { + m2n_trampoline_with_idx_seq_r0<R>(p_target_func, p_margs); + } else { + m2n_trampoline_with_idx_seq_r<R, P...>(p_target_func, p_margs, BuildIndexSequence<sizeof...(P)>{}); + } +} + +typedef void (*TrampolineFunc)(void *p_target_func, Mono_InterpMethodArguments *p_margs); + +void set_trampoline(const char *cookies, TrampolineFunc trampoline_func); + +void lazy_initialize(); + +template <typename... P> +struct ICallTrampolines { + static constexpr auto cookies = get_m2n_cookies<P...>(); + + static void add() { + lazy_initialize(); + set_trampoline(cookies.elems, &m2n_trampoline<P...>); + } +}; + +template <typename R, typename... P> +struct ICallTrampolinesR { + static constexpr auto cookies = get_m2n_cookies_r<R, P...>(); + + static void add() { + lazy_initialize(); + set_trampoline(cookies.elems, &m2n_trampoline_r<R, P...>); + } +}; + +void initialize(); +} // namespace GDMonoWasmM2n + +#endif + +#endif // GD_MONO_WASM_M2N_H diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index 8bcdeec9dd..bc2ae03299 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -44,7 +44,7 @@ #endif #include "core/os/os.h" -#include "core/ustring.h" +#include "core/string/ustring.h" #include "platform/android/java_godot_wrapper.h" #include "platform/android/os_android.h" #include "platform/android/thread_jandroid.h" @@ -355,8 +355,8 @@ MonoArray *_gd_mono_android_cert_store_lookup(MonoString *p_alias) { } void register_internal_calls() { - mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", (void *)_gd_mono_init_cert_store); - mono_add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", (void *)_gd_mono_android_cert_store_lookup); + GDMonoUtils::add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_init_cert_store", _gd_mono_init_cert_store); + GDMonoUtils::add_internal_call("Android.Runtime.AndroidEnvironment::_gd_mono_android_cert_store_lookup", _gd_mono_android_cert_store_lookup); } void initialize() { @@ -387,7 +387,6 @@ void cleanup() { certStore = nullptr; } } - } // namespace support } // namespace android } // namespace gdmono diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index dc2e6c95ed..df51100bef 100755 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -33,7 +33,7 @@ #if defined(ANDROID_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" namespace gdmono { namespace android { @@ -45,7 +45,6 @@ void initialize(); void cleanup(); void register_internal_calls(); - } // namespace support } // namespace android } // namespace gdmono diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index e28af120e3..48cef890d6 100755 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -33,7 +33,7 @@ #if defined(IPHONE_ENABLED) -#include "core/ustring.h" +#include "core/string/ustring.h" namespace gdmono { namespace ios { @@ -41,7 +41,6 @@ namespace support { void initialize(); void cleanup(); - } // namespace support } // namespace ios } // namespace gdmono diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index dc23c06eba..e6e09c4146 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -72,7 +72,6 @@ void initialize() { void cleanup() { } - } // namespace support } // namespace ios } // namespace gdmono diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 98c3ba1324..f5c1bda18b 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "csharp_script.h" diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index bd67b03c8e..f220abfb4c 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -48,18 +48,10 @@ Error gd_mono_connect_signal_awaiter(Object *p_source, const StringName &p_signa } bool SignalAwaiterCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + // Only called if both instances are of type SignalAwaiterCallable. Static cast is safe. const SignalAwaiterCallable *a = static_cast<const SignalAwaiterCallable *>(p_a); const SignalAwaiterCallable *b = static_cast<const SignalAwaiterCallable *>(p_b); - - if (a->target_id != b->target_id) { - return false; - } - - if (a->signal != b->signal) { - return false; - } - - return true; + return a->awaiter_handle.handle == b->awaiter_handle.handle; } bool SignalAwaiterCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { @@ -109,11 +101,15 @@ void SignalAwaiterCallable::call(const Variant **p_arguments, int p_argcount, Va "Resumed after await, but class instance is gone."); #endif - MonoArray *signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount); + MonoArray *signal_args = nullptr; - for (int i = 0; i < p_argcount; i++) { - MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]); - mono_array_setref(signal_args, i, boxed); + if (p_argcount > 0) { + signal_args = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), p_argcount); + + for (int i = 0; i < p_argcount; i++) { + MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_arguments[i]); + mono_array_setref(signal_args, i, boxed); + } } MonoObject *awaiter = awaiter_handle.get_target(); diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index c550315a23..18d1e43e14 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -31,7 +31,7 @@ #ifndef SIGNAL_AWAITER_UTILS_H #define SIGNAL_AWAITER_UTILS_H -#include "core/reference.h" +#include "core/object/reference.h" #include "csharp_script.h" #include "mono_gc_handle.h" diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index c76619cca4..60c9b9718a 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -64,7 +64,6 @@ public: template <typename F> ScopeExit<F> operator+(F p_exit_func) { return ScopeExit<F>(p_exit_func); } }; - } // namespace gdmono #define SCOPE_EXIT \ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index a619f0b975..9902744743 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -225,7 +225,6 @@ cleanup: return msbuild_tools_path; } - } // namespace MonoRegUtils #endif // WINDOWS_ENABLED diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 4ef876f2b6..cc3f1cb035 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -33,7 +33,7 @@ #ifdef WINDOWS_ENABLED -#include "core/ustring.h" +#include "core/string/ustring.h" struct MonoRegInfo { String version; diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index e68466b1cf..41be198bcf 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -32,7 +32,7 @@ #ifdef OSX_ENABLED -#include "core/print_string.h" +#include "core/string/print_string.h" #include <CoreFoundation/CoreFoundation.h> #include <CoreServices/CoreServices.h> diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 55002702f8..92faead0fb 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "core/ustring.h" +#include "core/string/ustring.h" #ifndef OSX_UTILS_H #define OSX_UTILS_H diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 5d1abd0c09..039afa8411 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -30,10 +30,10 @@ #include "path_utils.h" +#include "core/config/project_settings.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #ifdef WINDOWS_ENABLED #include <windows.h> @@ -136,7 +136,7 @@ String realpath(const String &p_path) { } String join(const String &p_a, const String &p_b) { - if (p_a.empty()) { + if (p_a.is_empty()) { return p_b; } @@ -165,7 +165,7 @@ String relative_to_impl(const String &p_path, const String &p_relative_to) { } else { String base_dir = p_relative_to.get_base_dir(); - if (base_dir.length() <= 2 && (base_dir.empty() || base_dir.ends_with(":"))) { + if (base_dir.length() <= 2 && (base_dir.is_empty() || base_dir.ends_with(":"))) { return p_path; } @@ -194,5 +194,4 @@ String relative_to(const String &p_path, const String &p_relative_to) { return relative_to_impl(path_abs_norm, relative_to_abs_norm); } - } // namespace path diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index bcd8af8bb9..c19cb3bc8b 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -31,8 +31,8 @@ #ifndef PATH_UTILS_H #define PATH_UTILS_H -#include "core/string_builder.h" -#include "core/ustring.h" +#include "core/string/string_builder.h" +#include "core/string/ustring.h" namespace path { @@ -56,7 +56,6 @@ String abspath(const String &p_path); String realpath(const String &p_path); String relative_to(const String &p_path, const String &p_relative_to); - } // namespace path #endif // PATH_UTILS_H diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 65da4328f6..d70004657c 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -84,7 +84,6 @@ int sfind(const String &p_text, int p_from) { return -1; } - } // namespace String sformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) { diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 0318fec592..99f3548f31 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -31,8 +31,8 @@ #ifndef STRING_FORMAT_H #define STRING_FORMAT_H -#include "core/ustring.h" -#include "core/variant.h" +#include "core/string/ustring.h" +#include "core/variant/variant.h" #include <stdarg.h> diff --git a/modules/ogg/SCsub b/modules/ogg/SCsub index e768fb4ae8..e415d92498 100644 --- a/modules/ogg/SCsub +++ b/modules/ogg/SCsub @@ -9,6 +9,9 @@ Import("env_modules") env_ogg = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_libogg"]: thirdparty_dir = "#thirdparty/libogg/" thirdparty_sources = [ @@ -21,7 +24,16 @@ if env["builtin_libogg"]: env_thirdparty = env_ogg.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_ogg.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_ogg.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/opensimplex/SCsub b/modules/opensimplex/SCsub index 52d8b145ef..86d77c3dfb 100644 --- a/modules/opensimplex/SCsub +++ b/modules/opensimplex/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_opensimplex = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/misc/" thirdparty_sources = [ "open-simplex-noise.c", @@ -16,7 +19,15 @@ env_opensimplex.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_opensimplex.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_opensimplex.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_opensimplex.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index d89828037f..9fe4c9c249 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -24,7 +24,7 @@ <tutorials> </tutorials> <methods> - <method name="get_image"> + <method name="get_image" qualifiers="const"> <return type="Image"> </return> <argument index="0" name="width" type="int"> @@ -35,7 +35,7 @@ Generate a noise image with the requested [code]width[/code] and [code]height[/code], based on the current noise parameters. </description> </method> - <method name="get_noise_1d"> + <method name="get_noise_1d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -45,7 +45,7 @@ [b]Note:[/b] This method actually returns the 2D noise value [code][-1,1][/code] with fixed y-coordinate value 0.0. </description> </method> - <method name="get_noise_2d"> + <method name="get_noise_2d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -56,7 +56,7 @@ Returns the 2D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_2dv"> + <method name="get_noise_2dv" qualifiers="const"> <return type="float"> </return> <argument index="0" name="pos" type="Vector2"> @@ -65,7 +65,7 @@ Returns the 2D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_3d"> + <method name="get_noise_3d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -78,7 +78,7 @@ Returns the 3D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_3dv"> + <method name="get_noise_3dv" qualifiers="const"> <return type="float"> </return> <argument index="0" name="pos" type="Vector3"> @@ -87,7 +87,7 @@ Returns the 3D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_noise_4d"> + <method name="get_noise_4d" qualifiers="const"> <return type="float"> </return> <argument index="0" name="x" type="float"> @@ -102,7 +102,7 @@ Returns the 4D noise value [code][-1,1][/code] at the given position. </description> </method> - <method name="get_seamless_image"> + <method name="get_seamless_image" qualifiers="const"> <return type="Image"> </return> <argument index="0" name="size" type="int"> diff --git a/modules/opensimplex/icons/NoiseTexture.svg b/modules/opensimplex/icons/NoiseTexture.svg index 5908c2b2d4..479684cde2 100644 --- a/modules/opensimplex/icons/NoiseTexture.svg +++ b/modules/opensimplex/icons/NoiseTexture.svg @@ -1,3 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<path d="m2 1c-0.55228 0-1 0.44772-1 1v12c0 0.55228 0.44772 1 1 1h12c0.55228 0 1-0.44772 1-1v-12c0-0.55228-0.44772-1-1-1zm1 2h10v8h-10zm3 1v2h2v-2zm2 2v2h2v2h2v-6h-2v2zm0 2h-2v-2h-2v4h4z" fill="#e0e0e0" fill-opacity=".99608"/> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m2 1c-.55228 0-1 .44772-1 1v12c0 .55228.44772 1 1 1h12c.55228 0 1-.44772 1-1v-12c0-.55228-.44772-1-1-1zm1 2h10v8h-10zm3 1v2h2v-2zm2 2v2h2v2h2v-6h-2v2zm0 2h-2v-2h-2v4h4z" fill="#e0e0e0" fill-opacity=".99608"/></svg> diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index 7357e54e35..73960ba85f 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -33,8 +33,8 @@ #include "open_simplex_noise.h" -#include "core/image.h" -#include "core/reference.h" +#include "core/io/image.h" +#include "core/object/reference.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index b08219d258..aded4d2a07 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -63,7 +63,7 @@ void OpenSimplexNoise::set_seed(int p_seed) { emit_changed(); } -int OpenSimplexNoise::get_seed() { +int OpenSimplexNoise::get_seed() const { return seed; } @@ -102,7 +102,7 @@ void OpenSimplexNoise::set_lacunarity(float p_lacunarity) { emit_changed(); } -Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { +Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) const { Vector<uint8_t> data; data.resize(p_width * p_height * 4); @@ -124,7 +124,7 @@ Ref<Image> OpenSimplexNoise::get_image(int p_width, int p_height) { return image; } -Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) { +Ref<Image> OpenSimplexNoise::get_seamless_image(int p_size) const { Vector<uint8_t> data; data.resize(p_size * p_size * 4); @@ -193,11 +193,11 @@ void OpenSimplexNoise::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lacunarity", PROPERTY_HINT_RANGE, "0.1,4.0,0.01"), "set_lacunarity", "get_lacunarity"); } -float OpenSimplexNoise::get_noise_1d(float x) { +float OpenSimplexNoise::get_noise_1d(float x) const { return get_noise_2d(x, 1.0); } -float OpenSimplexNoise::get_noise_2d(float x, float y) { +float OpenSimplexNoise::get_noise_2d(float x, float y) const { x /= period; y /= period; @@ -217,7 +217,7 @@ float OpenSimplexNoise::get_noise_2d(float x, float y) { return sum / max; } -float OpenSimplexNoise::get_noise_3d(float x, float y, float z) { +float OpenSimplexNoise::get_noise_3d(float x, float y, float z) const { x /= period; y /= period; z /= period; @@ -239,7 +239,7 @@ float OpenSimplexNoise::get_noise_3d(float x, float y, float z) { return sum / max; } -float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) { +float OpenSimplexNoise::get_noise_4d(float x, float y, float z, float w) const { x /= period; y /= period; z /= period; diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index dce62bc1f9..d9bf05115d 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -31,8 +31,8 @@ #ifndef OPEN_SIMPLEX_NOISE_H #define OPEN_SIMPLEX_NOISE_H -#include "core/image.h" -#include "core/reference.h" +#include "core/io/image.h" +#include "core/object/reference.h" #include "scene/resources/texture.h" #include "thirdparty/misc/open-simplex-noise.h" @@ -61,7 +61,7 @@ public: void _init_seeds(); void set_seed(int seed); - int get_seed(); + int get_seed() const; void set_octaves(int p_octaves); int get_octaves() const { return octaves; } @@ -75,22 +75,22 @@ public: void set_lacunarity(float p_lacunarity); float get_lacunarity() const { return lacunarity; } - Ref<Image> get_image(int p_width, int p_height); - Ref<Image> get_seamless_image(int p_size); + Ref<Image> get_image(int p_width, int p_height) const; + Ref<Image> get_seamless_image(int p_size) const; - float get_noise_1d(float x); - float get_noise_2d(float x, float y); - float get_noise_3d(float x, float y, float z); - float get_noise_4d(float x, float y, float z, float w); + float get_noise_1d(float x) const; + float get_noise_2d(float x, float y) const; + float get_noise_3d(float x, float y, float z) const; + float get_noise_4d(float x, float y, float z, float w) const; - _FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) { return open_simplex_noise2(&(contexts[octave]), x, y); } - _FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) { return open_simplex_noise3(&(contexts[octave]), x, y, z); } - _FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); } + _FORCE_INLINE_ float _get_octave_noise_2d(int octave, float x, float y) const { return open_simplex_noise2(&(contexts[octave]), x, y); } + _FORCE_INLINE_ float _get_octave_noise_3d(int octave, float x, float y, float z) const { return open_simplex_noise3(&(contexts[octave]), x, y, z); } + _FORCE_INLINE_ float _get_octave_noise_4d(int octave, float x, float y, float z, float w) const { return open_simplex_noise4(&(contexts[octave]), x, y, z, w); } // Convenience - _FORCE_INLINE_ float get_noise_2dv(Vector2 v) { return get_noise_2d(v.x, v.y); } - _FORCE_INLINE_ float get_noise_3dv(Vector3 v) { return get_noise_3d(v.x, v.y, v.z); } + _FORCE_INLINE_ float get_noise_2dv(const Vector2 &v) const { return get_noise_2d(v.x, v.y); } + _FORCE_INLINE_ float get_noise_3dv(const Vector3 &v) const { return get_noise_3d(v.x, v.y, v.z); } protected: static void _bind_methods(); diff --git a/modules/opus/SCsub b/modules/opus/SCsub index 52c61fa708..1437cd86df 100644 --- a/modules/opus/SCsub +++ b/modules/opus/SCsub @@ -10,6 +10,10 @@ Import("env_modules") env_opus = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + +# Thirdparty source files if env["builtin_opus"]: thirdparty_dir = "#thirdparty/opus/" @@ -233,7 +237,16 @@ if env["builtin_opus"]: env_thirdparty = env_opus.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_opus.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Module files -env_opus.add_source_files(env.modules_sources, "register_types.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/pvr/SCsub b/modules/pvr/SCsub index e0baf851f1..36052cffed 100644 --- a/modules/pvr/SCsub +++ b/modules/pvr/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_pvr = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + # Not unbundled so far since not widespread as shared library thirdparty_dir = "#thirdparty/pvrtccompressor/" thirdparty_sources = [ @@ -21,7 +24,15 @@ env_pvr.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_pvr.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj # Godot source files -env_pvr.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_pvr.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp new file mode 100644 index 0000000000..6695a539d0 --- /dev/null +++ b/modules/pvr/image_compress_pvrtc.cpp @@ -0,0 +1,84 @@ +/*************************************************************************/ +/* image_compress_pvrtc.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "image_compress_pvrtc.h" + +#include "core/io/image.h" +#include "core/object/reference.h" + +#include <PvrTcEncoder.h> +#include <RgbaBitmap.h> + +static void _compress_pvrtc1_4bpp(Image *p_img) { + Ref<Image> img = p_img->duplicate(); + + bool make_mipmaps = false; + if (!img->is_size_po2() || img->get_width() != img->get_height()) { + make_mipmaps = img->has_mipmaps(); + img->resize_to_po2(true); + } + img->convert(Image::FORMAT_RGBA8); + if (!img->has_mipmaps() && make_mipmaps) { + img->generate_mipmaps(); + } + + bool use_alpha = img->detect_alpha(); + + Ref<Image> new_img; + new_img.instance(); + new_img->create(img->get_width(), img->get_height(), img->has_mipmaps(), use_alpha ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4); + + Vector<uint8_t> data = new_img->get_data(); + { + uint8_t *wr = data.ptrw(); + const uint8_t *r = img->get_data().ptr(); + + for (int i = 0; i <= new_img->get_mipmap_count(); i++) { + int ofs, size, w, h; + img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); + Javelin::RgbaBitmap bm(w, h); + void *dst = (void *)bm.GetData(); + copymem(dst, &r[ofs], size); + Javelin::ColorRgba<unsigned char> *dp = bm.GetData(); + for (int j = 0; j < size / 4; j++) { + // Red and blue colors are swapped. + SWAP(dp[j].r, dp[j].b); + } + new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); + Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm); + } + } + + p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data); +} + +void _register_pvrtc_compress_func() { + Image::_image_compress_pvrtc1_4bpp_func = _compress_pvrtc1_4bpp; +} diff --git a/modules/pvr/image_compress_pvrtc.h b/modules/pvr/image_compress_pvrtc.h new file mode 100644 index 0000000000..fde65f4bbe --- /dev/null +++ b/modules/pvr/image_compress_pvrtc.h @@ -0,0 +1,36 @@ +/*************************************************************************/ +/* image_compress_pvrtc.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef IMAGE_COMPRESS_PVRTC_H +#define IMAGE_COMPRESS_PVRTC_H + +void _register_pvrtc_compress_func(); + +#endif // IMAGE_COMPRESS_PVRTC_H diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index 1eb697bba3..9bfc334d76 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -30,6 +30,7 @@ #include "register_types.h" +#include "image_compress_pvrtc.h" #include "texture_loader_pvr.h" static Ref<ResourceFormatPVR> resource_loader_pvr; @@ -37,6 +38,8 @@ static Ref<ResourceFormatPVR> resource_loader_pvr; void register_pvr_types() { resource_loader_pvr.instance(); ResourceLoader::add_resource_format_loader(resource_loader_pvr); + + _register_pvrtc_compress_func(); } void unregister_pvr_types() { diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 050dce1aab..40847cf9cb 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -29,16 +29,12 @@ /*************************************************************************/ #include "texture_loader_pvr.h" -#include "PvrTcEncoder.h" -#include "RgbaBitmap.h" + #include "core/os/file_access.h" -#include <string.h> -#include <new> static void _pvrtc_decompress(Image *p_img); enum PVRFLags { - PVR_HAS_MIPMAPS = 0x00000100, PVR_TWIDDLED = 0x00000200, PVR_NORMAL_MAP = 0x00000400, @@ -48,7 +44,6 @@ enum PVRFLags { PVR_VOLUME_TEXTURES = 0x00004000, PVR_HAS_ALPHA = 0x00008000, PVR_VFLIP = 0x00010000 - }; RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, bool p_no_cache) { @@ -113,11 +108,11 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, switch (flags & 0xFF) { case 0x18: case 0xC: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC2A : Image::FORMAT_PVRTC2; + format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_2A : Image::FORMAT_PVRTC1_2; break; case 0x19: case 0xD: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4; + format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4; break; case 0x16: format = Image::FORMAT_L8; @@ -158,7 +153,7 @@ RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, } Ref<Image> image = memnew(Image(width, height, mipmaps, format, data)); - ERR_FAIL_COND_V(image->empty(), RES()); + ERR_FAIL_COND_V(image->is_empty(), RES()); Ref<ImageTexture> texture = memnew(ImageTexture); texture->create_from_image(image); @@ -185,53 +180,8 @@ String ResourceFormatPVR::get_resource_type(const String &p_path) const { return ""; } -static void _compress_pvrtc4(Image *p_img) { - Ref<Image> img = p_img->duplicate(); - - bool make_mipmaps = false; - if (!img->is_size_po2() || img->get_width() != img->get_height()) { - make_mipmaps = img->has_mipmaps(); - img->resize_to_po2(true); - } - img->convert(Image::FORMAT_RGBA8); - if (!img->has_mipmaps() && make_mipmaps) { - img->generate_mipmaps(); - } - - bool use_alpha = img->detect_alpha(); - - Ref<Image> new_img; - new_img.instance(); - new_img->create(img->get_width(), img->get_height(), img->has_mipmaps(), use_alpha ? Image::FORMAT_PVRTC4A : Image::FORMAT_PVRTC4); - - Vector<uint8_t> data = new_img->get_data(); - { - uint8_t *wr = data.ptrw(); - const uint8_t *r = img->get_data().ptr(); - - for (int i = 0; i <= new_img->get_mipmap_count(); i++) { - int ofs, size, w, h; - img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::RgbaBitmap bm(w, h); - void *dst = (void *)bm.GetData(); - copymem(dst, &r[ofs], size); - Javelin::ColorRgba<unsigned char> *dp = bm.GetData(); - for (int j = 0; j < size / 4; j++) { - /* red and blue colors are swapped. */ - SWAP(dp[j].r, dp[j].b); - } - new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm); - } - } - - p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data); -} - ResourceFormatPVR::ResourceFormatPVR() { Image::_image_decompress_pvrtc = _pvrtc_decompress; - Image::_image_compress_pvrtc4_func = _compress_pvrtc4; - Image::_image_compress_pvrtc2_func = _compress_pvrtc4; } ///////////////////////////////////////////////////////// @@ -637,9 +587,9 @@ static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int } static void _pvrtc_decompress(Image *p_img) { - ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_PVRTC2 && p_img->get_format() != Image::FORMAT_PVRTC2A && p_img->get_format() != Image::FORMAT_PVRTC4 && p_img->get_format() != Image::FORMAT_PVRTC4A); + ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_PVRTC1_2 && p_img->get_format() != Image::FORMAT_PVRTC1_2A && p_img->get_format() != Image::FORMAT_PVRTC1_4 && p_img->get_format() != Image::FORMAT_PVRTC1_4A); - bool _2bit = (p_img->get_format() == Image::FORMAT_PVRTC2 || p_img->get_format() == Image::FORMAT_PVRTC2A); + bool _2bit = (p_img->get_format() == Image::FORMAT_PVRTC1_2 || p_img->get_format() == Image::FORMAT_PVRTC1_2A); Vector<uint8_t> data = p_img->get_data(); const uint8_t *r = data.ptr(); diff --git a/modules/regex/SCsub b/modules/regex/SCsub index 2afacc1d9c..deb9db7591 100644 --- a/modules/regex/SCsub +++ b/modules/regex/SCsub @@ -5,6 +5,10 @@ Import("env_modules") env_regex = env_modules.Clone() +# Thirdparty source files + +thirdparty_obj = [] + if env["builtin_pcre2"]: thirdparty_dir = "#thirdparty/pcre2/src/" thirdparty_flags = ["PCRE2_STATIC", "HAVE_CONFIG_H", "SUPPORT_UNICODE"] @@ -52,11 +56,21 @@ if env["builtin_pcre2"]: env_pcre2 = env_regex.Clone() env_pcre2.disable_warnings() env_pcre2["OBJSUFFIX"] = "_" + width + env_pcre2["OBJSUFFIX"] - env_pcre2.add_source_files(env.modules_sources, thirdparty_sources) env_pcre2.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", width)]) + env_pcre2.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj pcre2_builtin("16") pcre2_builtin("32") + +# Godot source files + +module_obj = [] + env_regex.Append(CPPDEFINES=[("PCRE2_CODE_UNIT_WIDTH", 0)]) -env_regex.add_source_files(env.modules_sources, "*.cpp") +env_regex.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 52b49c783e..5b4798b65a 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -31,12 +31,12 @@ #ifndef REGEX_H #define REGEX_H -#include "core/array.h" -#include "core/dictionary.h" -#include "core/map.h" -#include "core/reference.h" -#include "core/ustring.h" -#include "core/vector.h" +#include "core/object/reference.h" +#include "core/string/ustring.h" +#include "core/templates/map.h" +#include "core/templates/vector.h" +#include "core/variant/array.h" +#include "core/variant/dictionary.h" class RegExMatch : public Reference { GDCLASS(RegExMatch, Reference); @@ -83,7 +83,6 @@ protected: public: void clear(); Error compile(const String &p_pattern); - void _init(const String &p_pattern = ""); Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const; Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const; diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 5d4aeba2d7..d470fcdaeb 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "register_types.h" -#include "core/class_db.h" +#include "core/object/class_db.h" #include "regex.h" void register_regex_types() { diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h new file mode 100644 index 0000000000..4b9e7e18eb --- /dev/null +++ b/modules/regex/tests/test_regex.h @@ -0,0 +1,164 @@ +/*************************************************************************/ +/* test_regex.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEST_REGEX_H +#define TEST_REGEX_H + +#include "core/string/ustring.h" +#include "modules/regex/regex.h" + +#include "tests/test_macros.h" + +namespace TestRegEx { + +TEST_CASE("[RegEx] Initialization") { + const String pattern = "(?<vowel>[aeiou])"; + + RegEx re1(pattern); + CHECK(re1.is_valid()); + CHECK(re1.get_pattern() == pattern); + CHECK(re1.get_group_count() == 1); + + Array names = re1.get_names(); + CHECK(names.size() == 1); + CHECK(names[0] == "vowel"); + + RegEx re2; + CHECK(re2.is_valid() == false); + CHECK(re2.compile(pattern) == OK); + CHECK(re2.is_valid()); + + CHECK(re1.get_pattern() == re2.get_pattern()); + CHECK(re1.get_group_count() == re2.get_group_count()); + + names = re2.get_names(); + CHECK(names.size() == 1); + CHECK(names[0] == "vowel"); +} + +TEST_CASE("[RegEx] Clearing") { + RegEx re("Godot"); + REQUIRE(re.is_valid()); + re.clear(); + CHECK(re.is_valid() == false); +} + +TEST_CASE("[RegEx] Searching") { + const String s = "Searching"; + const String vowels = "[aeiou]{1,2}"; + const String numerics = "\\d"; + + RegEx re(vowels); + REQUIRE(re.is_valid()); + + Ref<RegExMatch> match = re.search(s); + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == "ea"); + + match = re.search(s, 2, 4); + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == "a"); + + const Array all_results = re.search_all(s); + CHECK(all_results.size() == 2); + match = all_results[0]; + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == "ea"); + match = all_results[1]; + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == "i"); + + CHECK(re.compile(numerics) == OK); + CHECK(re.is_valid()); + CHECK(re.search(s) == nullptr); + CHECK(re.search_all(s).size() == 0); +} + +TEST_CASE("[RegEx] Substitution") { + String s = "Double all the vowels."; + + RegEx re("(?<vowel>[aeiou])"); + REQUIRE(re.is_valid()); + CHECK(re.sub(s, "$0$vowel", true) == "Doouublee aall thee vooweels."); +} + +TEST_CASE("[RegEx] Uninitialized use") { + const String s = "Godot"; + + RegEx re; + ERR_PRINT_OFF; + CHECK(re.search(s) == nullptr); + CHECK(re.search_all(s).size() == 0); + CHECK(re.sub(s, "") == ""); + CHECK(re.get_group_count() == 0); + CHECK(re.get_names().size() == 0); + ERR_PRINT_ON +} + +TEST_CASE("[RegEx] Empty Pattern") { + const String s = "Godot"; + + RegEx re; + CHECK(re.compile("") == OK); + CHECK(re.is_valid()); +} + +TEST_CASE("[RegEx] Invalid offset") { + const String s = "Godot"; + + RegEx re("o"); + REQUIRE(re.is_valid()); + CHECK(re.search(s, -1) == nullptr); + CHECK(re.search_all(s, -1).size() == 0); + CHECK(re.sub(s, "", true, -1) == ""); +} + +TEST_CASE("[RegEx] Invalid end position") { + const String s = "Godot"; + + RegEx re("o"); + REQUIRE(re.is_valid()); + Ref<RegExMatch> match = re.search(s, 0, 10); + CHECK(match->get_string(0) == "o"); + + const Array all_results = re.search_all(s, 0, 10); + CHECK(all_results.size() == 2); + match = all_results[0]; + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == String("o")); + match = all_results[1]; + REQUIRE(match != nullptr); + CHECK(match->get_string(0) == String("o")); + + CHECK(re.sub(s, "", true, 0, 10) == "Gdt"); +} +} // namespace TestRegEx + +#endif // TEST_REGEX_H diff --git a/modules/squish/SCsub b/modules/squish/SCsub index b31032403f..c9e29911d8 100644 --- a/modules/squish/SCsub +++ b/modules/squish/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_squish = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_squish"]: thirdparty_dir = "#thirdparty/squish/" thirdparty_sources = [ @@ -26,7 +29,16 @@ if env["builtin_squish"]: env_thirdparty = env_squish.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_squish.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_squish.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 19e6d57474..11b9e1c833 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -31,7 +31,7 @@ #ifndef IMAGE_COMPRESS_SQUISH_H #define IMAGE_COMPRESS_SQUISH_H -#include "core/image.h" +#include "core/io/image.h" void image_compress_squish(Image *p_image, float p_lossy_quality, Image::UsedChannels p_channels); void image_decompress_squish(Image *p_image); diff --git a/modules/stb_vorbis/SCsub b/modules/stb_vorbis/SCsub index 266c87c802..8fddb23dc8 100644 --- a/modules/stb_vorbis/SCsub +++ b/modules/stb_vorbis/SCsub @@ -6,11 +6,22 @@ Import("env_modules") env_stb_vorbis = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_sources = ["#thirdparty/misc/stb_vorbis.c"] env_thirdparty = env_stb_vorbis.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_stb_vorbis.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_stb_vorbis.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp index 6669d30278..13c26fc8cc 100644 --- a/modules/stb_vorbis/register_types.cpp +++ b/modules/stb_vorbis/register_types.cpp @@ -33,7 +33,7 @@ #include "audio_stream_ogg_vorbis.h" #ifdef TOOLS_ENABLED -#include "core/engine.h" +#include "core/config/engine.h" #include "resource_importer_ogg_vorbis.h" #endif diff --git a/modules/svg/SCsub b/modules/svg/SCsub index 0bfba34fe5..c7228a8d0b 100644 --- a/modules/svg/SCsub +++ b/modules/svg/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_svg = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/nanosvg/" thirdparty_sources = [ "nanosvg.cc", @@ -16,7 +19,15 @@ env_svg.Prepend(CPPPATH=[thirdparty_dir]) env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_svg.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_svg.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index ecaba5052b..8e478a40ce 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -32,7 +32,7 @@ #define IMAGE_LOADER_SVG_H #include "core/io/image_loader.h" -#include "core/ustring.h" +#include "core/string/ustring.h" /** @author Daniel Ramirez <djrmuv@gmail.com> diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub new file mode 100644 index 0000000000..3589c8546d --- /dev/null +++ b/modules/text_server_adv/SCsub @@ -0,0 +1,501 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_text_server_adv = env_modules.Clone() + + +def make_icu_data(target, source, env): + import os + + dst = target[0].srcnode().abspath + + g = open(dst, "w", encoding="utf-8") + + g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n") + g.write("/* (C) 2016 and later: Unicode, Inc. and others. */\n") + g.write("/* License & terms of use: http://www.unicode.org/copyright.html */\n") + g.write("#ifndef _ICU_DATA_H\n") + g.write("#define _ICU_DATA_H\n") + g.write('#include "unicode/utypes.h"\n') + g.write('#include "unicode/udata.h"\n') + g.write('#include "unicode/uversion.h"\n') + + f = open(source[0].srcnode().abspath, "rb") + buf = f.read() + import os.path + + g.write('extern "C" U_EXPORT const size_t U_ICUDATA_SIZE = ' + str(len(buf)) + ";\n") + g.write('extern "C" U_EXPORT const unsigned char U_ICUDATA_ENTRY_POINT[] = {\n') + for i in range(len(buf)): + g.write("\t" + str(buf[i]) + ",\n") + + g.write("};\n") + g.write("#endif") + + +# Thirdparty source files + +thirdparty_obj = [] + +if env["builtin_harfbuzz"]: + env_harfbuzz = env_modules.Clone() + env_harfbuzz.disable_warnings() + + thirdparty_dir = "#thirdparty/harfbuzz/" + thirdparty_sources = [ + "src/hb-aat-layout.cc", + "src/hb-aat-map.cc", + "src/hb-blob.cc", + "src/hb-buffer-serialize.cc", + "src/hb-buffer.cc", + "src/hb-common.cc", + #'src/hb-coretext.cc', + #'src/hb-directwrite.cc', + "src/hb-draw.cc", + "src/hb-face.cc", + "src/hb-fallback-shape.cc", + "src/hb-font.cc", + "src/hb-ft.cc", + #'src/hb-gdi.cc', + #'src/hb-glib.cc', + #'src/hb-gobject-structs.cc', + "src/hb-graphite2.cc", + "src/hb-icu.cc", + "src/hb-map.cc", + "src/hb-number.cc", + "src/hb-ot-cff1-table.cc", + "src/hb-ot-cff2-table.cc", + "src/hb-ot-color.cc", + "src/hb-ot-face.cc", + "src/hb-ot-font.cc", + "src/hb-ot-layout.cc", + "src/hb-ot-map.cc", + "src/hb-ot-math.cc", + "src/hb-ot-meta.cc", + "src/hb-ot-metrics.cc", + "src/hb-ot-name.cc", + "src/hb-ot-shape-complex-arabic.cc", + "src/hb-ot-shape-complex-default.cc", + "src/hb-ot-shape-complex-hangul.cc", + "src/hb-ot-shape-complex-hebrew.cc", + "src/hb-ot-shape-complex-indic-table.cc", + "src/hb-ot-shape-complex-indic.cc", + "src/hb-ot-shape-complex-khmer.cc", + "src/hb-ot-shape-complex-myanmar.cc", + "src/hb-ot-shape-complex-thai.cc", + "src/hb-ot-shape-complex-use-table.cc", + "src/hb-ot-shape-complex-use.cc", + "src/hb-ot-shape-complex-vowel-constraints.cc", + "src/hb-ot-shape-fallback.cc", + "src/hb-ot-shape-normalize.cc", + "src/hb-ot-shape.cc", + "src/hb-ot-tag.cc", + "src/hb-ot-var.cc", + "src/hb-set.cc", + "src/hb-shape-plan.cc", + "src/hb-shape.cc", + "src/hb-shaper.cc", + "src/hb-static.cc", + "src/hb-style.cc", + "src/hb-subset-cff-common.cc", + "src/hb-subset-cff1.cc", + "src/hb-subset-cff2.cc", + "src/hb-subset-input.cc", + "src/hb-subset-plan.cc", + "src/hb-subset.cc", + "src/hb-ucd.cc", + "src/hb-unicode.cc", + #'src/hb-uniscribe.cc' + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + env_harfbuzz.Append( + CPPPATH=[ + "#thirdparty/harfbuzz/src", + "#thirdparty/freetype/include", + "#thirdparty/graphite/include", + "#thirdparty/icu4c/common/", + ] + ) + + if env["platform"] == "android" or env["platform"] == "linuxbsd" or env["platform"] == "server": + env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"]) + + if env["platform"] == "javascript": + if env["threads_enabled"]: + env_harfbuzz.Append(CCFLAGS=["-DHAVE_PTHREAD"]) + else: + env_harfbuzz.Append(CCFLAGS=["-DHB_NO_MT"]) + + env_harfbuzz.Append( + CCFLAGS=[ + "-DHAVE_ICU_BUILTIN", + "-DHAVE_ICU", + "-DHAVE_FREETYPE", + "-DHAVE_GRAPHITE2", + "-DGRAPHITE2_STATIC", + ] + ) + + lib = env_harfbuzz.add_library("harfbuzz_builtin", thirdparty_sources) + thirdparty_obj += lib + + # Needs to be appended to arrive after libscene in the linker call, + # but we don't want it to arrive *after* system libs, so manual hack + # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") + # and then plain strings for system library. We insert between the two. + inserted = False + for idx, linklib in enumerate(env["LIBS"]): + if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object + env["LIBS"].insert(idx, lib) + inserted = True + break + if not inserted: + env.Append(LIBS=[lib]) + + +if env["builtin_graphite"]: + env_graphite = env_modules.Clone() + env_graphite.disable_warnings() + + thirdparty_dir = "#thirdparty/graphite/" + thirdparty_sources = [ + "src/gr_char_info.cpp", + "src/gr_face.cpp", + "src/gr_features.cpp", + "src/gr_font.cpp", + "src/gr_logging.cpp", + "src/gr_segment.cpp", + "src/gr_slot.cpp", + "src/CmapCache.cpp", + "src/Code.cpp", + "src/Collider.cpp", + "src/Decompressor.cpp", + "src/Face.cpp", + #'src/FileFace.cpp', + "src/FeatureMap.cpp", + "src/Font.cpp", + "src/GlyphCache.cpp", + "src/GlyphFace.cpp", + "src/Intervals.cpp", + "src/Justifier.cpp", + "src/NameTable.cpp", + "src/Pass.cpp", + "src/Position.cpp", + "src/Segment.cpp", + "src/Silf.cpp", + "src/Slot.cpp", + "src/Sparse.cpp", + "src/TtfUtil.cpp", + "src/UtfCodec.cpp", + "src/FileFace.cpp", + "src/json.cpp", + ] + if not env_graphite.msvc: + thirdparty_sources += ["src/direct_machine.cpp"] + else: + thirdparty_sources += ["src/call_machine.cpp"] + + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + env_graphite.Append(CPPPATH=["#thirdparty/graphite/src", "#thirdparty/graphite/include"]) + env_graphite.Append( + CCFLAGS=[ + "-DGRAPHITE2_STATIC", + "-DGRAPHITE2_NTRACING", + "-DGRAPHITE2_NFILEFACE", + ] + ) + + lib = env_graphite.add_library("graphite_builtin", thirdparty_sources) + thirdparty_obj += lib + + # Needs to be appended to arrive after libscene in the linker call, + # but we don't want it to arrive *after* system libs, so manual hack + # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") + # and then plain strings for system library. We insert between the two. + inserted = False + for idx, linklib in enumerate(env["LIBS"]): + if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object + env["LIBS"].insert(idx, lib) + inserted = True + break + if not inserted: + env.Append(LIBS=[lib]) + + +if env["builtin_icu"]: + env_icu = env_modules.Clone() + env_icu.disable_warnings() + + thirdparty_dir = "#thirdparty/icu4c/" + thirdparty_sources = [ + "common/appendable.cpp", + "common/bmpset.cpp", + "common/brkeng.cpp", + "common/brkiter.cpp", + "common/bytesinkutil.cpp", + "common/bytestream.cpp", + "common/bytestrie.cpp", + "common/bytestriebuilder.cpp", + "common/bytestrieiterator.cpp", + "common/caniter.cpp", + "common/characterproperties.cpp", + "common/chariter.cpp", + "common/charstr.cpp", + "common/cmemory.cpp", + "common/cstr.cpp", + "common/cstring.cpp", + "common/cwchar.cpp", + "common/dictbe.cpp", + "common/dictionarydata.cpp", + "common/dtintrv.cpp", + "common/edits.cpp", + "common/errorcode.cpp", + "common/filteredbrk.cpp", + "common/filterednormalizer2.cpp", + "common/icudataver.cpp", + "common/icuplug.cpp", + "common/loadednormalizer2impl.cpp", + "common/localebuilder.cpp", + "common/localematcher.cpp", + "common/localeprioritylist.cpp", + "common/locavailable.cpp", + "common/locbased.cpp", + "common/locdispnames.cpp", + "common/locdistance.cpp", + "common/locdspnm.cpp", + "common/locid.cpp", + "common/loclikely.cpp", + "common/loclikelysubtags.cpp", + "common/locmap.cpp", + "common/locresdata.cpp", + "common/locutil.cpp", + "common/lsr.cpp", + "common/messagepattern.cpp", + "common/normalizer2.cpp", + "common/normalizer2impl.cpp", + "common/normlzr.cpp", + "common/parsepos.cpp", + "common/patternprops.cpp", + "common/pluralmap.cpp", + "common/propname.cpp", + "common/propsvec.cpp", + "common/punycode.cpp", + "common/putil.cpp", + "common/rbbi.cpp", + "common/rbbi_cache.cpp", + "common/rbbidata.cpp", + "common/rbbinode.cpp", + "common/rbbirb.cpp", + "common/rbbiscan.cpp", + "common/rbbisetb.cpp", + "common/rbbistbl.cpp", + "common/rbbitblb.cpp", + "common/resbund.cpp", + "common/resbund_cnv.cpp", + "common/resource.cpp", + "common/restrace.cpp", + "common/ruleiter.cpp", + "common/schriter.cpp", + "common/serv.cpp", + "common/servlk.cpp", + "common/servlkf.cpp", + "common/servls.cpp", + "common/servnotf.cpp", + "common/servrbf.cpp", + "common/servslkf.cpp", + "common/sharedobject.cpp", + "common/simpleformatter.cpp", + "common/static_unicode_sets.cpp", + "common/stringpiece.cpp", + "common/stringtriebuilder.cpp", + "common/uarrsort.cpp", + "common/ubidi.cpp", + "common/ubidi_props.cpp", + "common/ubidiln.cpp", + "common/ubiditransform.cpp", + "common/ubidiwrt.cpp", + "common/ubrk.cpp", + "common/ucase.cpp", + "common/ucasemap.cpp", + "common/ucasemap_titlecase_brkiter.cpp", + "common/ucat.cpp", + "common/uchar.cpp", + "common/ucharstrie.cpp", + "common/ucharstriebuilder.cpp", + "common/ucharstrieiterator.cpp", + "common/uchriter.cpp", + "common/ucln_cmn.cpp", + "common/ucmndata.cpp", + "common/ucnv.cpp", + "common/ucnv2022.cpp", + "common/ucnv_bld.cpp", + "common/ucnv_cb.cpp", + "common/ucnv_cnv.cpp", + "common/ucnv_ct.cpp", + "common/ucnv_err.cpp", + "common/ucnv_ext.cpp", + "common/ucnv_io.cpp", + "common/ucnv_lmb.cpp", + "common/ucnv_set.cpp", + "common/ucnv_u16.cpp", + "common/ucnv_u32.cpp", + "common/ucnv_u7.cpp", + "common/ucnv_u8.cpp", + "common/ucnvbocu.cpp", + "common/ucnvdisp.cpp", + "common/ucnvhz.cpp", + "common/ucnvisci.cpp", + "common/ucnvlat1.cpp", + "common/ucnvmbcs.cpp", + "common/ucnvscsu.cpp", + "common/ucnvsel.cpp", + "common/ucol_swp.cpp", + "common/ucptrie.cpp", + "common/ucurr.cpp", + "common/udata.cpp", + "common/udatamem.cpp", + "common/udataswp.cpp", + "common/uenum.cpp", + "common/uhash.cpp", + "common/uhash_us.cpp", + "common/uidna.cpp", + "common/uinit.cpp", + "common/uinvchar.cpp", + "common/uiter.cpp", + "common/ulist.cpp", + "common/uloc.cpp", + "common/uloc_keytype.cpp", + "common/uloc_tag.cpp", + "common/umapfile.cpp", + "common/umath.cpp", + "common/umutablecptrie.cpp", + "common/umutex.cpp", + "common/unames.cpp", + "common/unifiedcache.cpp", + "common/unifilt.cpp", + "common/unifunct.cpp", + "common/uniset.cpp", + "common/uniset_closure.cpp", + "common/uniset_props.cpp", + "common/unisetspan.cpp", + "common/unistr.cpp", + "common/unistr_case.cpp", + "common/unistr_case_locale.cpp", + "common/unistr_cnv.cpp", + "common/unistr_props.cpp", + "common/unistr_titlecase_brkiter.cpp", + "common/unorm.cpp", + "common/unormcmp.cpp", + "common/uobject.cpp", + "common/uprops.cpp", + "common/ures_cnv.cpp", + "common/uresbund.cpp", + "common/uresdata.cpp", + "common/usc_impl.cpp", + "common/uscript.cpp", + "common/uscript_props.cpp", + "common/uset.cpp", + "common/uset_props.cpp", + "common/usetiter.cpp", + # "common/ushape.cpp", + "common/usprep.cpp", + "common/ustack.cpp", + "common/ustr_cnv.cpp", + "common/ustr_titlecase_brkiter.cpp", + "common/ustr_wcs.cpp", + "common/ustrcase.cpp", + "common/ustrcase_locale.cpp", + "common/ustrenum.cpp", + "common/ustrfmt.cpp", + "common/ustring.cpp", + "common/ustrtrns.cpp", + "common/utext.cpp", + "common/utf_impl.cpp", + "common/util.cpp", + "common/util_props.cpp", + "common/utrace.cpp", + "common/utrie.cpp", + "common/utrie2.cpp", + "common/utrie2_builder.cpp", + "common/utrie_swap.cpp", + "common/uts46.cpp", + "common/utypes.cpp", + "common/uvector.cpp", + "common/uvectr32.cpp", + "common/uvectr64.cpp", + "common/wintz.cpp", + ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] + + icu_data_name = "icudt68l.dat" + + if env_icu["tools"]: + env_icu.Depends("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name) + env_icu.Command("#thirdparty/icu4c/icudata.gen.h", "#thirdparty/icu4c/" + icu_data_name, make_icu_data) + else: + thirdparty_sources += ["icu_data/icudata_stub.cpp"] + + env_icu.Append(CPPPATH=["#thirdparty/icu4c/common/"]) + env_icu.Append( + CXXFLAGS=[ + "-DU_STATIC_IMPLEMENTATION", + "-DU_COMMON_IMPLEMENTATION", + "-DUCONFIG_NO_COLLATION", + "-DUCONFIG_NO_CONVERSION", + "-DUCONFIG_NO_FORMATTING", + "-DUCONFIG_NO_SERVICE", + "-DUCONFIG_NO_IDNA", + "-DUCONFIG_NO_FILE_IO", + "-DUCONFIG_NO_TRANSLITERATION", + "-DPKGDATA_MODE=static", + "-DICU_DATA_NAME=" + icu_data_name, + ] + ) + env_text_server_adv.Append( + CXXFLAGS=[ + "-DICU_DATA_NAME=" + icu_data_name, + ] + ) + + lib = env_icu.add_library("icu_builtin", thirdparty_sources) + thirdparty_obj += lib + + # Needs to be appended to arrive after libscene in the linker call, + # but we don't want it to arrive *after* system libs, so manual hack + # LIBS contains first SCons Library objects ("SCons.Node.FS.File object") + # and then plain strings for system library. We insert between the two. + inserted = False + for idx, linklib in enumerate(env["LIBS"]): + if isinstance(linklib, (str, bytes)): # first system lib such as "X11", otherwise SCons lib object + env["LIBS"].insert(idx, lib) + inserted = True + break + if not inserted: + env.Append(LIBS=[lib]) + + +# Godot source files + +module_obj = [] + +if env_text_server_adv["tools"]: + env_text_server_adv.Append(CXXFLAGS=["-DICU_STATIC_DATA"]) + +env_text_server_adv.Append( + CPPPATH=[ + "#thirdparty/harfbuzz/src", + "#thirdparty/freetype/include", + "#thirdparty/graphite/include", + "#thirdparty/icu4c/common/", + ] +) + +env_text_server_adv.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/text_server_adv/bitmap_font_adv.cpp b/modules/text_server_adv/bitmap_font_adv.cpp new file mode 100644 index 0000000000..b905b7dabb --- /dev/null +++ b/modules/text_server_adv/bitmap_font_adv.cpp @@ -0,0 +1,580 @@ +/*************************************************************************/ +/* bitmap_font_adv.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "bitmap_font_adv.h" + +/*************************************************************************/ +/* hb_bmp_font_t HarfBuzz Bitmap font interface */ +/*************************************************************************/ + +struct hb_bmp_font_t { + BitmapFontDataAdvanced *face = nullptr; + float font_size = 0; + bool unref = false; /* Whether to destroy bm_face when done. */ +}; + +static hb_bmp_font_t *_hb_bmp_font_create(BitmapFontDataAdvanced *p_face, float p_font_size, bool p_unref) { + hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(calloc(1, sizeof(hb_bmp_font_t))); + + if (!bm_font) { + return nullptr; + } + + bm_font->face = p_face; + bm_font->font_size = p_font_size; + bm_font->unref = p_unref; + + return bm_font; +} + +static void _hb_bmp_font_destroy(void *data) { + hb_bmp_font_t *bm_font = reinterpret_cast<hb_bmp_font_t *>(data); + free(bm_font); +} + +static hb_bool_t hb_bmp_get_nominal_glyph(hb_font_t *font, void *font_data, hb_codepoint_t unicode, hb_codepoint_t *glyph, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return false; + } + + if (!bm_font->face->has_char(unicode)) { + if (bm_font->face->has_char(0xF000u + unicode)) { + *glyph = 0xF000u + unicode; + return true; + } else { + return false; + } + } + + *glyph = unicode; + return true; +} + +static hb_position_t hb_bmp_get_glyph_h_advance(hb_font_t *font, void *font_data, hb_codepoint_t glyph, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return 0; + } + + if (!bm_font->face->has_char(glyph)) { + return 0; + } + + return bm_font->face->get_advance(glyph, bm_font->font_size).x * 64; +} + +static hb_position_t hb_bmp_get_glyph_v_advance(hb_font_t *font, void *font_data, hb_codepoint_t glyph, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return 0; + } + + if (!bm_font->face->has_char(glyph)) { + return 0; + } + + return -bm_font->face->get_advance(glyph, bm_font->font_size).y * 64; +} + +static hb_position_t hb_bmp_get_glyph_h_kerning(hb_font_t *font, void *font_data, hb_codepoint_t left_glyph, hb_codepoint_t right_glyph, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return 0; + } + + if (!bm_font->face->has_char(left_glyph)) { + return 0; + } + + if (!bm_font->face->has_char(right_glyph)) { + return 0; + } + + return bm_font->face->get_kerning(left_glyph, right_glyph, bm_font->font_size).x * 64; +} + +static hb_bool_t hb_bmp_get_glyph_v_origin(hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_position_t *x, hb_position_t *y, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return false; + } + + if (!bm_font->face->has_char(glyph)) { + return false; + } + + *x = bm_font->face->get_advance(glyph, bm_font->font_size).x * 32; + *y = bm_font->face->get_ascent(bm_font->font_size) * 64; + + return true; +} + +static hb_bool_t hb_bmp_get_glyph_extents(hb_font_t *font, void *font_data, hb_codepoint_t glyph, hb_glyph_extents_t *extents, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return false; + } + + if (!bm_font->face->has_char(glyph)) { + return false; + } + + extents->x_bearing = 0; + extents->y_bearing = 0; + extents->width = bm_font->face->get_size(glyph, bm_font->font_size).x * 64; + extents->height = bm_font->face->get_size(glyph, bm_font->font_size).y * 64; + + return true; +} + +static hb_bool_t hb_bmp_get_font_h_extents(hb_font_t *font, void *font_data, hb_font_extents_t *metrics, void *user_data) { + const hb_bmp_font_t *bm_font = reinterpret_cast<const hb_bmp_font_t *>(font_data); + + if (!bm_font->face) { + return false; + } + + metrics->ascender = bm_font->face->get_ascent(bm_font->font_size); + metrics->descender = bm_font->face->get_descent(bm_font->font_size); + metrics->line_gap = 0; + + return true; +} + +static hb_font_funcs_t *funcs = nullptr; +void hb_bmp_create_font_funcs() { + funcs = hb_font_funcs_create(); + + hb_font_funcs_set_font_h_extents_func(funcs, hb_bmp_get_font_h_extents, nullptr, nullptr); + //hb_font_funcs_set_font_v_extents_func (funcs, hb_bmp_get_font_v_extents, nullptr, nullptr); + hb_font_funcs_set_nominal_glyph_func(funcs, hb_bmp_get_nominal_glyph, nullptr, nullptr); + //hb_font_funcs_set_variation_glyph_func (funcs, hb_bmp_get_variation_glyph, nullptr, nullptr); + hb_font_funcs_set_glyph_h_advance_func(funcs, hb_bmp_get_glyph_h_advance, nullptr, nullptr); + hb_font_funcs_set_glyph_v_advance_func(funcs, hb_bmp_get_glyph_v_advance, nullptr, nullptr); + //hb_font_funcs_set_glyph_h_origin_func(funcs, hb_bmp_get_glyph_h_origin, nullptr, nullptr); + hb_font_funcs_set_glyph_v_origin_func(funcs, hb_bmp_get_glyph_v_origin, nullptr, nullptr); + hb_font_funcs_set_glyph_h_kerning_func(funcs, hb_bmp_get_glyph_h_kerning, nullptr, nullptr); + //hb_font_funcs_set_glyph_v_kerning_func (funcs, hb_bmp_get_glyph_v_kerning, nullptr, nullptr); + hb_font_funcs_set_glyph_extents_func(funcs, hb_bmp_get_glyph_extents, nullptr, nullptr); + //hb_font_funcs_set_glyph_contour_point_func (funcs, hb_bmp_get_glyph_contour_point, nullptr, nullptr); + //hb_font_funcs_set_glyph_name_func (funcs, hb_bmp_get_glyph_name, nullptr, nullptr); + //hb_font_funcs_set_glyph_from_name_func (funcs, hb_bmp_get_glyph_from_name, nullptr, nullptr); + + hb_font_funcs_make_immutable(funcs); +} + +void hb_bmp_free_font_funcs() { + if (funcs != nullptr) { + hb_font_funcs_destroy(funcs); + funcs = nullptr; + } +} + +static void _hb_bmp_font_set_funcs(hb_font_t *p_font, BitmapFontDataAdvanced *p_face, int p_size, bool p_unref) { + hb_font_set_funcs(p_font, funcs, _hb_bmp_font_create(p_face, p_size, p_unref), _hb_bmp_font_destroy); +} + +hb_font_t *hb_bmp_font_create(BitmapFontDataAdvanced *p_face, int p_size, hb_destroy_func_t p_destroy) { + hb_font_t *font; + hb_face_t *face = hb_face_create(nullptr, 0); + + font = hb_font_create(face); + hb_face_destroy(face); + _hb_bmp_font_set_funcs(font, p_face, p_size, false); + return font; +} + +/*************************************************************************/ +/* BitmapFontDataAdvanced */ +/*************************************************************************/ + +Error BitmapFontDataAdvanced::load_from_file(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + //fnt format used by angelcode bmfont + //http://www.angelcode.com/products/bmfont/ + + FileAccess *f = FileAccess::open(p_filename, FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_filename + "."); + + while (true) { + String line = f->get_line(); + + int delimiter = line.find(" "); + String type = line.substr(0, delimiter); + int pos = delimiter + 1; + Map<String, String> keys; + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + while (pos < line.size()) { + int eq = line.find("=", pos); + if (eq == -1) { + break; + } + String key = line.substr(pos, eq - pos); + int end = -1; + String value; + if (line[eq + 1] == '"') { + end = line.find("\"", eq + 2); + if (end == -1) { + break; + } + value = line.substr(eq + 2, end - 1 - eq - 1); + pos = end + 1; + } else { + end = line.find(" ", eq + 1); + if (end == -1) { + end = line.size(); + } + value = line.substr(eq + 1, end - eq); + pos = end; + } + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + keys[key] = value; + } + + if (type == "info") { + if (keys.has("size")) { + base_size = keys["size"].to_int(); + } + } else if (type == "common") { + if (keys.has("lineHeight")) { + height = keys["lineHeight"].to_int(); + } + if (keys.has("base")) { + ascent = keys["base"].to_int(); + } + } else if (type == "page") { + if (keys.has("file")) { + String base_dir = p_filename.get_base_dir(); + String file = base_dir.plus_file(keys["file"]); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Texture2D> tex = ResourceLoader::load(file); + if (tex.is_null()) { + ERR_PRINT("Can't load font texture!"); + } else { + ERR_FAIL_COND_V_MSG(tex.is_null(), ERR_FILE_CANT_READ, "It's not a reference to a valid Texture object."); + textures.push_back(tex); + } + } + } + } else if (type == "char") { + Character c; + char32_t idx = 0; + if (keys.has("id")) { + idx = keys["id"].to_int(); + } + if (keys.has("x")) { + c.rect.position.x = keys["x"].to_int(); + } + if (keys.has("y")) { + c.rect.position.y = keys["y"].to_int(); + } + if (keys.has("width")) { + c.rect.size.width = keys["width"].to_int(); + } + if (keys.has("height")) { + c.rect.size.height = keys["height"].to_int(); + } + if (keys.has("xoffset")) { + c.align.x = keys["xoffset"].to_int(); + } + if (keys.has("yoffset")) { + c.align.y = keys["yoffset"].to_int(); + } + if (keys.has("page")) { + c.texture_idx = keys["page"].to_int(); + } + if (keys.has("xadvance")) { + c.advance.x = keys["xadvance"].to_int(); + } + if (keys.has("yadvance")) { + c.advance.x = keys["yadvance"].to_int(); + } + if (c.advance.x < 0) { + c.advance.x = c.rect.size.width + 1; + } + if (c.advance.y < 0) { + c.advance.y = c.rect.size.height + 1; + } + char_map[idx] = c; + } else if (type == "kerning") { + KerningPairKey kpk; + float k = 0; + if (keys.has("first")) { + kpk.A = keys["first"].to_int(); + } + if (keys.has("second")) { + kpk.B = keys["second"].to_int(); + } + if (keys.has("amount")) { + k = keys["amount"].to_int(); + } + kerning_map[kpk] = k; + } + + if (f->eof_reached()) { + break; + } + } + if (base_size == 0) { + base_size = height; + } + + valid = true; + + memdelete(f); + return OK; +} + +Error BitmapFontDataAdvanced::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE); + ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE); + + const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data; + + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> image = memnew(Image(data->img)); + Ref<ImageTexture> tex = memnew(ImageTexture); + tex->create_from_image(image); + + textures.push_back(tex); + } + + for (int i = 0; i < data->charcount; i++) { + const int *c = &data->char_rects[i * 8]; + + Character chr; + chr.rect.position.x = c[1]; + chr.rect.position.y = c[2]; + chr.rect.size.x = c[3]; + chr.rect.size.y = c[4]; + if (c[7] < 0) { + chr.advance.x = c[3]; + } else { + chr.advance.x = c[7]; + } + chr.align = Vector2(c[6], c[5]); + char_map[c[0]] = chr; + } + + for (int i = 0; i < data->kerning_count; i++) { + KerningPairKey kpk; + kpk.A = data->kernings[i * 3 + 0]; + kpk.B = data->kernings[i * 3 + 1]; + + if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) { + kerning_map.erase(kpk); + } else { + kerning_map[kpk] = data->kernings[i * 3 + 2]; + } + } + + height = data->height; + ascent = data->ascent; + + base_size = p_base_size; + if (base_size == 0) { + base_size = height; + } + + valid = true; + + return OK; +} + +float BitmapFontDataAdvanced::get_height(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return height * (float(p_size) / float(base_size)); +} + +float BitmapFontDataAdvanced::get_ascent(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return ascent * (float(p_size) / float(base_size)); +} + +float BitmapFontDataAdvanced::get_descent(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return (height - ascent) * (float(p_size) / float(base_size)); +} + +float BitmapFontDataAdvanced::get_underline_position(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return 2 * (float(p_size) / float(base_size)); +} + +float BitmapFontDataAdvanced::get_underline_thickness(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return 1 * (float(p_size) / float(base_size)); +} + +void BitmapFontDataAdvanced::set_distance_field_hint(bool p_distance_field) { + distance_field_hint = p_distance_field; +} + +bool BitmapFontDataAdvanced::get_distance_field_hint() const { + return distance_field_hint; +} + +float BitmapFontDataAdvanced::get_base_size() const { + return base_size; +} + +hb_font_t *BitmapFontDataAdvanced::get_hb_handle(int p_size) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, nullptr); + if (!cache.has(p_size)) { + cache[p_size] = hb_bmp_font_create(this, p_size, nullptr); + } + return cache[p_size]; +} + +bool BitmapFontDataAdvanced::has_char(char32_t p_char) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, false); + return char_map.has(p_char); +} + +String BitmapFontDataAdvanced::get_supported_chars() const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, String()); + String chars; + const uint32_t *k = nullptr; + while ((k = char_map.next(k))) { + chars += char32_t(*k); + } + return chars; +} + +Vector2 BitmapFontDataAdvanced::get_advance(uint32_t p_char, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_char); + ERR_FAIL_COND_V(c == nullptr, Vector2()); + + return c->advance * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataAdvanced::get_align(uint32_t p_char, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_char); + ERR_FAIL_COND_V(c == nullptr, Vector2()); + + return c->align * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataAdvanced::get_size(uint32_t p_char, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_char); + ERR_FAIL_COND_V(c == nullptr, Vector2()); + + return c->rect.size * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + KerningPairKey kpk; + kpk.A = p_char; + kpk.B = p_next; + + const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); + if (E) { + return Vector2(-E->get() * (float(p_size) / float(base_size)), 0.f); + } else { + return Vector2(); + } +} + +Vector2 BitmapFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + if (p_index == 0) { + return Vector2(); + } + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_index); + + ERR_FAIL_COND_V(c == nullptr, Vector2()); + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); + if (c->texture_idx != -1) { + Point2 cpos = p_pos; + cpos += c->align * (float(p_size) / float(base_size)); + cpos.y -= ascent * (float(p_size) / float(base_size)); + if (RenderingServer::get_singleton() != nullptr) { + //if (distance_field_hint) { // Not implemented. + // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true); + //} + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false); + //if (distance_field_hint) { + // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false); + //} + } + } + + return c->advance * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + if (p_index == 0) { + return Vector2(); + } + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_index); + + ERR_FAIL_COND_V(c == nullptr, Vector2()); + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); + + // Not supported, return advance for compatibility. + + return c->advance * (float(p_size) / float(base_size)); +} + +BitmapFontDataAdvanced::~BitmapFontDataAdvanced() { + for (Map<float, hb_font_t *>::Element *E = cache.front(); E; E = E->next()) { + hb_font_destroy(E->get()); + } +} diff --git a/modules/text_server_adv/bitmap_font_adv.h b/modules/text_server_adv/bitmap_font_adv.h new file mode 100644 index 0000000000..cb1a726f76 --- /dev/null +++ b/modules/text_server_adv/bitmap_font_adv.h @@ -0,0 +1,118 @@ +/*************************************************************************/ +/* bitmap_font_adv.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BITMAP_FONT_ADV_H +#define BITMAP_FONT_ADV_H + +#include "font_adv.h" + +void hb_bmp_create_font_funcs(); +void hb_bmp_free_font_funcs(); + +struct BitmapFontDataAdvanced : public FontDataAdvanced { + _THREAD_SAFE_CLASS_ + +private: + Vector<Ref<Texture2D>> textures; + + struct Character { + int texture_idx = 0; + Rect2 rect; + Vector2 align; + Vector2 advance = Vector2(-1, -1); + }; + + struct KerningPairKey { + union { + struct { + uint32_t A, B; + }; + + uint64_t pair = 0; + }; + + _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } + }; + + HashMap<uint32_t, Character> char_map; + Map<KerningPairKey, int> kerning_map; + Map<float, hb_font_t *> cache; + + float height = 0.f; + float ascent = 0.f; + float base_size = 0.f; + bool distance_field_hint = false; + +public: + virtual void clear_cache() override{}; + + virtual Error load_from_file(const String &p_filename, int p_base_size) override; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override; + + virtual float get_height(int p_size) const override; + virtual float get_ascent(int p_size) const override; + virtual float get_descent(int p_size) const override; + + virtual float get_underline_position(int p_size) const override; + virtual float get_underline_thickness(int p_size) const override; + + virtual void set_antialiased(bool p_antialiased) override{}; + virtual bool get_antialiased() const override { return false; }; + + virtual void set_hinting(TextServer::Hinting p_hinting) override{}; + virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; }; + + virtual void set_distance_field_hint(bool p_distance_field) override; + virtual bool get_distance_field_hint() const override; + + virtual void set_force_autohinter(bool p_enabeld) override{}; + virtual bool get_force_autohinter() const override { return false; }; + + virtual bool has_outline() const override { return false; }; + virtual float get_base_size() const override; + + virtual hb_font_t *get_hb_handle(int p_size) override; + + virtual bool has_char(char32_t p_char) const override; + virtual String get_supported_chars() const override; + + virtual Vector2 get_advance(uint32_t p_char, int p_size) const override; + Vector2 get_align(uint32_t p_char, int p_size) const; + Vector2 get_size(uint32_t p_char, int p_size) const; + virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const override; + virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const override { return (uint32_t)p_char; }; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + + virtual ~BitmapFontDataAdvanced(); +}; + +#endif // BITMAP_FONT_ADV_H diff --git a/modules/text_server_adv/config.py b/modules/text_server_adv/config.py new file mode 100644 index 0000000000..22482fce24 --- /dev/null +++ b/modules/text_server_adv/config.py @@ -0,0 +1,6 @@ +def can_build(env, platform): + return env.module_check_dependencies("text_server_adv", ["freetype"]) + + +def configure(env): + pass diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp new file mode 100644 index 0000000000..af14138c6a --- /dev/null +++ b/modules/text_server_adv/dynamic_font_adv.cpp @@ -0,0 +1,1003 @@ +/*************************************************************************/ +/* dynamic_font_adv.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "dynamic_font_adv.h" + +#include FT_STROKER_H +#include FT_ADVANCES_H +#include FT_MULTIPLE_MASTERS_H + +DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(int p_size, int p_outline_size) { + ERR_FAIL_COND_V(!valid, nullptr); + ERR_FAIL_COND_V(p_size < 0 || p_size > UINT16_MAX, nullptr); + ERR_FAIL_COND_V(p_outline_size < 0 || p_outline_size > UINT16_MAX, nullptr); + + CacheID id; + id.size = p_size; + id.outline_size = p_outline_size; + + DataAtSize *fds = nullptr; + Map<CacheID, DataAtSize *>::Element *E = nullptr; + if (p_outline_size != 0) { + E = size_cache_outline.find(id); + } else { + E = size_cache.find(id); + } + + if (E != nullptr) { + fds = E->get(); + } else { + if (font_mem == nullptr && font_path != String()) { + if (!font_mem_cache.is_empty()) { + font_mem = font_mem_cache.ptr(); + font_mem_size = font_mem_cache.size(); + } else { + FileAccess *f = FileAccess::open(font_path, FileAccess::READ); + if (!f) { + ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'."); + } + + size_t len = f->get_len(); + font_mem_cache.resize(len); + f->get_buffer(font_mem_cache.ptrw(), len); + font_mem = font_mem_cache.ptr(); + font_mem_size = len; + f->close(); + } + } + + int error = 0; + fds = memnew(DataAtSize); + if (font_mem) { + memset(&fds->stream, 0, sizeof(FT_StreamRec)); + fds->stream.base = (unsigned char *)font_mem; + fds->stream.size = font_mem_size; + fds->stream.pos = 0; + + FT_Open_Args fargs; + memset(&fargs, 0, sizeof(FT_Open_Args)); + fargs.memory_base = (unsigned char *)font_mem; + fargs.memory_size = font_mem_size; + fargs.flags = FT_OPEN_MEMORY; + fargs.stream = &fds->stream; + error = FT_Open_Face(library, &fargs, 0, &fds->face); + + } else { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "DynamicFont uninitialized."); + } + + if (error == FT_Err_Unknown_File_Format) { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "Unknown font format."); + } else if (error) { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "Error loading font."); + } + + oversampling = TS->font_get_oversampling(); + + if (FT_HAS_COLOR(fds->face) && fds->face->num_fixed_sizes > 0) { + int best_match = 0; + int diff = ABS(p_size - ((int64_t)fds->face->available_sizes[0].width)); + fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[0].width; + for (int i = 1; i < fds->face->num_fixed_sizes; i++) { + int ndiff = ABS(p_size - ((int64_t)fds->face->available_sizes[i].width)); + if (ndiff < diff) { + best_match = i; + diff = ndiff; + fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[i].width; + } + } + FT_Select_Size(fds->face, best_match); + } else { + FT_Set_Pixel_Sizes(fds->face, 0, p_size * oversampling); + } + + fds->size = p_size; + fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font; + fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font; + fds->underline_position = -fds->face->underline_position / 64.0 / oversampling * fds->scale_color_font; + fds->underline_thickness = fds->face->underline_thickness / 64.0 / oversampling * fds->scale_color_font; + + //Load os2 TTF pable + fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2); + + fds->hb_handle = hb_ft_font_create(fds->face, nullptr); + if (fds->hb_handle == nullptr) { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "Error loading HB font."); + } + + if (p_outline_size != 0) { + size_cache_outline[id] = fds; + } else { + size_cache[id] = fds; + } + + // Write variations. + if (fds->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) { + FT_MM_Var *amaster; + + FT_Get_MM_Var(fds->face, &amaster); + + Vector<hb_variation_t> hb_vars; + Vector<FT_Fixed> coords; + coords.resize(amaster->num_axis); + + FT_Get_Var_Design_Coordinates(fds->face, coords.size(), coords.ptrw()); + + for (FT_UInt i = 0; i < amaster->num_axis; i++) { + hb_variation_t var; + + // Reset to default. + var.tag = amaster->axis[i].tag; + var.value = (double)amaster->axis[i].def / 65536.f; + coords.write[i] = amaster->axis[i].def; + + if (variations.has(var.tag)) { + var.value = variations[var.tag]; + coords.write[i] = CLAMP(variations[var.tag] * 65536.f, amaster->axis[i].minimum, amaster->axis[i].maximum); + } + + hb_vars.push_back(var); + } + + FT_Set_Var_Design_Coordinates(fds->face, coords.size(), coords.ptrw()); + hb_font_set_variations(fds->hb_handle, hb_vars.is_empty() ? nullptr : &hb_vars[0], hb_vars.size()); + + FT_Done_MM_Var(library, amaster); + } + } + return fds; +} + +Dictionary DynamicFontDataAdvanced::get_variation_list() const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + if (fds == nullptr) { + return Dictionary(); + } + + Dictionary ret; + // Read variations. + if (fds->face->face_flags & FT_FACE_FLAG_MULTIPLE_MASTERS) { + FT_MM_Var *amaster; + + FT_Get_MM_Var(fds->face, &amaster); + + for (FT_UInt i = 0; i < amaster->num_axis; i++) { + ret[(int32_t)amaster->axis[i].tag] = Vector3i(amaster->axis[i].minimum / 65536, amaster->axis[i].maximum / 65536, amaster->axis[i].def / 65536); + } + + FT_Done_MM_Var(library, amaster); + } + return ret; +} + +void DynamicFontDataAdvanced::set_variation(const String &p_name, double p_value) { + _THREAD_SAFE_METHOD_ + int32_t tag = TS->name_to_tag(p_name); + if (!variations.has(tag) || (variations[tag] != p_value)) { + variations[tag] = p_value; + clear_cache(); + } +} + +double DynamicFontDataAdvanced::get_variation(const String &p_name) const { + _THREAD_SAFE_METHOD_ + int32_t tag = TS->name_to_tag(p_name); + if (!variations.has(tag)) { + return 0.f; + } + return variations[tag]; +} + +Dictionary DynamicFontDataAdvanced::get_feature_list() const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + if (fds == nullptr) { + return Dictionary(); + } + + Dictionary out; + // Read feature flags. + unsigned int count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + if (count != 0) { + hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); + hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, feature_tags); + for (unsigned int i = 0; i < count; i++) { + out[feature_tags[i]] = 1; + } + memfree(feature_tags); + } + count = hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + if (count != 0) { + hb_tag_t *feature_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); + hb_ot_layout_table_get_feature_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, feature_tags); + for (unsigned int i = 0; i < count; i++) { + out[feature_tags[i]] = 1; + } + memfree(feature_tags); + } + + return out; +} + +DynamicFontDataAdvanced::TexturePosition DynamicFontDataAdvanced::find_texture_pos_for_glyph(DynamicFontDataAdvanced::DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) { + TexturePosition ret; + ret.index = -1; + + int mw = p_width; + int mh = p_height; + + for (int i = 0; i < p_data->textures.size(); i++) { + const CharTexture &ct = p_data->textures[i]; + + if (RenderingServer::get_singleton() != nullptr) { + if (ct.texture->get_format() != p_image_format) { + continue; + } + } + + if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture + continue; + } + + ret.y = 0x7FFFFFFF; + ret.x = 0; + + for (int j = 0; j < ct.texture_size - mw; j++) { + int max_y = 0; + + for (int k = j; k < j + mw; k++) { + int y = ct.offsets[k]; + if (y > max_y) { + max_y = y; + } + } + + if (max_y < ret.y) { + ret.y = max_y; + ret.x = j; + } + } + + if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) { + continue; //fail, could not fit it here + } + + ret.index = i; + break; + } + + if (ret.index == -1) { + //could not find texture to fit, create one + ret.x = 0; + ret.y = 0; + + int texsize = MAX(p_data->size * oversampling * 8, 256); + if (mw > texsize) { + texsize = mw; //special case, adapt to it? + } + if (mh > texsize) { + texsize = mh; //special case, adapt to it? + } + + texsize = next_power_of_2(texsize); + + texsize = MIN(texsize, 4096); + + CharTexture tex; + tex.texture_size = texsize; + tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha + + { + //zero texture + uint8_t *w = tex.imgdata.ptrw(); + ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); + // Initialize the texture to all-white pixels to prevent artifacts when the + // font is displayed at a non-default scale with filtering enabled. + if (p_color_size == 2) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8 + w[i + 0] = 255; + w[i + 1] = 0; + } + } else if (p_color_size == 4) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8 + w[i + 0] = 255; + w[i + 1] = 255; + w[i + 2] = 255; + w[i + 3] = 0; + } + } else { + ERR_FAIL_V(ret); + } + } + tex.offsets.resize(texsize); + for (int i = 0; i < texsize; i++) { //zero offsets + tex.offsets.write[i] = 0; + } + + p_data->textures.push_back(tex); + ret.index = p_data->textures.size() - 1; + } + + return ret; +} + +DynamicFontDataAdvanced::Character DynamicFontDataAdvanced::Character::not_found() { + Character ch; + return ch; +} + +DynamicFontDataAdvanced::Character DynamicFontDataAdvanced::bitmap_to_character(DynamicFontDataAdvanced::DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) { + int w = bitmap.width; + int h = bitmap.rows; + + int mw = w + rect_margin * 2; + int mh = h + rect_margin * 2; + + ERR_FAIL_COND_V(mw > 4096, Character::not_found()); + ERR_FAIL_COND_V(mh > 4096, Character::not_found()); + + int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; + Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; + + TexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh); + ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found()); + + //fit character in char texture + + CharTexture &tex = p_data->textures.write[tex_pos.index]; + + { + uint8_t *wr = tex.imgdata.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; + ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); + switch (bitmap.pixel_mode) { + case FT_PIXEL_MODE_MONO: { + int byte = i * bitmap.pitch + (j >> 3); + int bit = 1 << (7 - (j % 8)); + wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; + } break; + case FT_PIXEL_MODE_GRAY: + wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; + break; + case FT_PIXEL_MODE_BGRA: { + int ofs_color = i * bitmap.pitch + (j << 2); + wr[ofs + 2] = bitmap.buffer[ofs_color + 0]; + wr[ofs + 1] = bitmap.buffer[ofs_color + 1]; + wr[ofs + 0] = bitmap.buffer[ofs_color + 2]; + wr[ofs + 3] = bitmap.buffer[ofs_color + 3]; + } break; + // TODO: FT_PIXEL_MODE_LCD + default: + ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + "."); + break; + } + } + } + } + + //blit to image and texture + { + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata)); + + if (tex.texture.is_null()) { + tex.texture.instance(); + tex.texture->create_from_image(img); + } else { + tex.texture->update(img); //update + } + } + } + + // update height array + for (int k = tex_pos.x; k < tex_pos.x + mw; k++) { + tex.offsets.write[k] = tex_pos.y + mh; + } + + Character chr; + chr.align = (Vector2(xofs, -yofs) * p_data->scale_color_font / oversampling).round(); + chr.advance = (advance * p_data->scale_color_font / oversampling).round(); + chr.texture_idx = tex_pos.index; + chr.found = true; + + chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h); + chr.rect = chr.rect_uv; + chr.rect.position /= oversampling; + chr.rect.size *= (p_data->scale_color_font / oversampling); + return chr; +} + +void DynamicFontDataAdvanced::update_glyph(int p_size, uint32_t p_index) { + DataAtSize *fds = get_data_for_size(p_size, false); + ERR_FAIL_COND(fds == nullptr); + + if (fds->glyph_map.has(p_index)) { + return; + } + + Character character = Character::not_found(); + FT_GlyphSlot slot = fds->face->glyph; + + if (p_index == 0) { + fds->glyph_map[p_index] = character; + return; + } + + int ft_hinting; + switch (hinting) { + case TextServer::HINTING_NONE: + ft_hinting = FT_LOAD_NO_HINTING; + break; + case TextServer::HINTING_LIGHT: + ft_hinting = FT_LOAD_TARGET_LIGHT; + break; + default: + ft_hinting = FT_LOAD_TARGET_NORMAL; + break; + } + + FT_Fixed v, h; + FT_Get_Advance(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting, &h); + FT_Get_Advance(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting | FT_LOAD_VERTICAL_LAYOUT, &v); + + int error = FT_Load_Glyph(fds->face, p_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); + if (error) { + fds->glyph_map[p_index] = character; + return; + } + + error = FT_Render_Glyph(fds->face->glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); + if (!error) { + character = bitmap_to_character(fds, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0); + } + + fds->glyph_map[p_index] = character; +} + +void DynamicFontDataAdvanced::update_glyph_outline(int p_size, int p_outline_size, uint32_t p_index) { + DataAtSize *fds = get_data_for_size(p_size, p_outline_size); + ERR_FAIL_COND(fds == nullptr); + + if (fds->glyph_map.has(p_index)) { + return; + } + + Character character = Character::not_found(); + if (p_index == 0) { + fds->glyph_map[p_index] = character; + return; + } + + int error = FT_Load_Glyph(fds->face, p_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + if (error) { + fds->glyph_map[p_index] = character; + return; + } + + FT_Stroker stroker; + if (FT_Stroker_New(library, &stroker) != 0) { + fds->glyph_map[p_index] = character; + return; + } + + FT_Stroker_Set(stroker, (int)(p_outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); + FT_Glyph glyph; + FT_BitmapGlyph glyph_bitmap; + + if (FT_Get_Glyph(fds->face->glyph, &glyph) != 0) { + goto cleanup_stroker; + } + if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) { + goto cleanup_glyph; + } + if (FT_Glyph_To_Bitmap(&glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) { + goto cleanup_glyph; + } + + glyph_bitmap = (FT_BitmapGlyph)glyph; + character = bitmap_to_character(fds, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2()); + +cleanup_glyph: + FT_Done_Glyph(glyph); +cleanup_stroker: + FT_Stroker_Done(stroker); + + fds->glyph_map[p_index] = character; +} + +void DynamicFontDataAdvanced::clear_cache() { + _THREAD_SAFE_METHOD_ + for (Map<CacheID, DataAtSize *>::Element *E = size_cache.front(); E; E = E->next()) { + memdelete(E->get()); + } + size_cache.clear(); + for (Map<CacheID, DataAtSize *>::Element *E = size_cache_outline.front(); E; E = E->next()) { + memdelete(E->get()); + } + size_cache_outline.clear(); +} + +Error DynamicFontDataAdvanced::load_from_file(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + if (library == nullptr) { + int error = FT_Init_FreeType(&library); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); + } + clear_cache(); + + font_path = p_filename; + base_size = p_base_size; + + valid = true; + DataAtSize *fds = get_data_for_size(base_size); // load base size. + if (fds == nullptr) { + valid = false; + ERR_FAIL_V(ERR_CANT_CREATE); + } + + return OK; +} + +Error DynamicFontDataAdvanced::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { + _THREAD_SAFE_METHOD_ + if (library == nullptr) { + int error = FT_Init_FreeType(&library); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); + } + clear_cache(); + + font_mem = p_data; + font_mem_size = p_size; + base_size = p_base_size; + + valid = true; + DataAtSize *fds = get_data_for_size(base_size); // load base size. + if (fds == nullptr) { + valid = false; + ERR_FAIL_V(ERR_CANT_CREATE); + } + + return OK; +} + +float DynamicFontDataAdvanced::get_height(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->ascent + fds->descent; +} + +float DynamicFontDataAdvanced::get_ascent(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->ascent; +} + +float DynamicFontDataAdvanced::get_descent(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->descent; +} + +float DynamicFontDataAdvanced::get_underline_position(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->underline_position; +} + +float DynamicFontDataAdvanced::get_underline_thickness(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->underline_thickness; +} + +bool DynamicFontDataAdvanced::is_script_supported(uint32_t p_script) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + unsigned int count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, NULL, NULL); + if (count != 0) { + hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); + hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GSUB, 0, &count, script_tags); + for (unsigned int i = 0; i < count; i++) { + if (p_script == script_tags[i]) { + memfree(script_tags); + return true; + } + } + memfree(script_tags); + } + count = hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, NULL, NULL); + if (count != 0) { + hb_tag_t *script_tags = (hb_tag_t *)memalloc(count * sizeof(hb_tag_t)); + hb_ot_layout_table_get_script_tags(hb_font_get_face(fds->hb_handle), HB_OT_TAG_GPOS, 0, &count, script_tags); + for (unsigned int i = 0; i < count; i++) { + if (p_script == script_tags[i]) { + memfree(script_tags); + return true; + } + } + memfree(script_tags); + } + + if (!fds->os2) { + return false; + } + + switch (p_script) { + case HB_SCRIPT_COMMON: + return (fds->os2->ulUnicodeRange1 & 1L << 4) || (fds->os2->ulUnicodeRange1 & 1L << 5) || (fds->os2->ulUnicodeRange1 & 1L << 6) || (fds->os2->ulUnicodeRange1 & 1L << 31) || (fds->os2->ulUnicodeRange2 & 1L << 0) || (fds->os2->ulUnicodeRange2 & 1L << 1) || (fds->os2->ulUnicodeRange2 & 1L << 2) || (fds->os2->ulUnicodeRange2 & 1L << 3) || (fds->os2->ulUnicodeRange2 & 1L << 4) || (fds->os2->ulUnicodeRange2 & 1L << 5) || (fds->os2->ulUnicodeRange2 & 1L << 6) || (fds->os2->ulUnicodeRange2 & 1L << 7) || (fds->os2->ulUnicodeRange2 & 1L << 8) || (fds->os2->ulUnicodeRange2 & 1L << 9) || (fds->os2->ulUnicodeRange2 & 1L << 10) || (fds->os2->ulUnicodeRange2 & 1L << 11) || (fds->os2->ulUnicodeRange2 & 1L << 12) || (fds->os2->ulUnicodeRange2 & 1L << 13) || (fds->os2->ulUnicodeRange2 & 1L << 14) || (fds->os2->ulUnicodeRange2 & 1L << 15) || (fds->os2->ulUnicodeRange2 & 1L << 30) || (fds->os2->ulUnicodeRange3 & 1L << 0) || (fds->os2->ulUnicodeRange3 & 1L << 1) || (fds->os2->ulUnicodeRange3 & 1L << 2) || (fds->os2->ulUnicodeRange3 & 1L << 4) || (fds->os2->ulUnicodeRange3 & 1L << 5) || (fds->os2->ulUnicodeRange3 & 1L << 18) || (fds->os2->ulUnicodeRange3 & 1L << 24) || (fds->os2->ulUnicodeRange3 & 1L << 25) || (fds->os2->ulUnicodeRange3 & 1L << 26) || (fds->os2->ulUnicodeRange3 & 1L << 27) || (fds->os2->ulUnicodeRange3 & 1L << 28) || (fds->os2->ulUnicodeRange4 & 1L << 3) || (fds->os2->ulUnicodeRange4 & 1L << 6) || (fds->os2->ulUnicodeRange4 & 1L << 15) || (fds->os2->ulUnicodeRange4 & 1L << 23) || (fds->os2->ulUnicodeRange4 & 1L << 24) || (fds->os2->ulUnicodeRange4 & 1L << 26); + case HB_SCRIPT_LATIN: + return (fds->os2->ulUnicodeRange1 & 1L << 0) || (fds->os2->ulUnicodeRange1 & 1L << 1) || (fds->os2->ulUnicodeRange1 & 1L << 2) || (fds->os2->ulUnicodeRange1 & 1L << 3) || (fds->os2->ulUnicodeRange1 & 1L << 29); + case HB_SCRIPT_GREEK: + return (fds->os2->ulUnicodeRange1 & 1L << 7) || (fds->os2->ulUnicodeRange1 & 1L << 30); + case HB_SCRIPT_COPTIC: + return (fds->os2->ulUnicodeRange1 & 1L << 8); + case HB_SCRIPT_CYRILLIC: + return (fds->os2->ulUnicodeRange1 & 1L << 9); + case HB_SCRIPT_ARMENIAN: + return (fds->os2->ulUnicodeRange1 & 1L << 10); + case HB_SCRIPT_HEBREW: + return (fds->os2->ulUnicodeRange1 & 1L << 11); + case HB_SCRIPT_VAI: + return (fds->os2->ulUnicodeRange1 & 1L << 12); + case HB_SCRIPT_ARABIC: + return (fds->os2->ulUnicodeRange1 & 1L << 13) || (fds->os2->ulUnicodeRange2 & 1L << 31) || (fds->os2->ulUnicodeRange3 & 1L << 3); + case HB_SCRIPT_NKO: + return (fds->os2->ulUnicodeRange1 & 1L << 14); + case HB_SCRIPT_DEVANAGARI: + return (fds->os2->ulUnicodeRange1 & 1L << 15); + case HB_SCRIPT_BENGALI: + return (fds->os2->ulUnicodeRange1 & 1L << 16); + case HB_SCRIPT_GURMUKHI: + return (fds->os2->ulUnicodeRange1 & 1L << 17); + case HB_SCRIPT_GUJARATI: + return (fds->os2->ulUnicodeRange1 & 1L << 18); + case HB_SCRIPT_ORIYA: + return (fds->os2->ulUnicodeRange1 & 1L << 19); + case HB_SCRIPT_TAMIL: + return (fds->os2->ulUnicodeRange1 & 1L << 20); + case HB_SCRIPT_TELUGU: + return (fds->os2->ulUnicodeRange1 & 1L << 21); + case HB_SCRIPT_KANNADA: + return (fds->os2->ulUnicodeRange1 & 1L << 22); + case HB_SCRIPT_MALAYALAM: + return (fds->os2->ulUnicodeRange1 & 1L << 23); + case HB_SCRIPT_THAI: + return (fds->os2->ulUnicodeRange1 & 1L << 24); + case HB_SCRIPT_LAO: + return (fds->os2->ulUnicodeRange1 & 1L << 25); + case HB_SCRIPT_GEORGIAN: + return (fds->os2->ulUnicodeRange1 & 1L << 26); + case HB_SCRIPT_BALINESE: + return (fds->os2->ulUnicodeRange1 & 1L << 27); + case HB_SCRIPT_HANGUL: + return (fds->os2->ulUnicodeRange1 & 1L << 28) || (fds->os2->ulUnicodeRange2 & 1L << 20) || (fds->os2->ulUnicodeRange2 & 1L << 24); + case HB_SCRIPT_HAN: + return (fds->os2->ulUnicodeRange2 & 1L << 21) || (fds->os2->ulUnicodeRange2 & 1L << 22) || (fds->os2->ulUnicodeRange2 & 1L << 23) || (fds->os2->ulUnicodeRange2 & 1L << 26) || (fds->os2->ulUnicodeRange2 & 1L << 27) || (fds->os2->ulUnicodeRange2 & 1L << 29); + case HB_SCRIPT_HIRAGANA: + return (fds->os2->ulUnicodeRange2 & 1L << 17); + case HB_SCRIPT_KATAKANA: + return (fds->os2->ulUnicodeRange2 & 1L << 18); + case HB_SCRIPT_BOPOMOFO: + return (fds->os2->ulUnicodeRange2 & 1L << 19); + case HB_SCRIPT_TIBETAN: + return (fds->os2->ulUnicodeRange3 & 1L << 6); + case HB_SCRIPT_SYRIAC: + return (fds->os2->ulUnicodeRange3 & 1L << 7); + case HB_SCRIPT_THAANA: + return (fds->os2->ulUnicodeRange3 & 1L << 8); + case HB_SCRIPT_SINHALA: + return (fds->os2->ulUnicodeRange3 & 1L << 9); + case HB_SCRIPT_MYANMAR: + return (fds->os2->ulUnicodeRange3 & 1L << 10); + case HB_SCRIPT_ETHIOPIC: + return (fds->os2->ulUnicodeRange3 & 1L << 11); + case HB_SCRIPT_CHEROKEE: + return (fds->os2->ulUnicodeRange3 & 1L << 12); + case HB_SCRIPT_CANADIAN_SYLLABICS: + return (fds->os2->ulUnicodeRange3 & 1L << 13); + case HB_SCRIPT_OGHAM: + return (fds->os2->ulUnicodeRange3 & 1L << 14); + case HB_SCRIPT_RUNIC: + return (fds->os2->ulUnicodeRange3 & 1L << 15); + case HB_SCRIPT_KHMER: + return (fds->os2->ulUnicodeRange3 & 1L << 16); + case HB_SCRIPT_MONGOLIAN: + return (fds->os2->ulUnicodeRange3 & 1L << 17); + case HB_SCRIPT_YI: + return (fds->os2->ulUnicodeRange3 & 1L << 19); + case HB_SCRIPT_HANUNOO: + case HB_SCRIPT_TAGBANWA: + case HB_SCRIPT_BUHID: + case HB_SCRIPT_TAGALOG: + return (fds->os2->ulUnicodeRange3 & 1L << 20); + case HB_SCRIPT_OLD_ITALIC: + return (fds->os2->ulUnicodeRange3 & 1L << 21); + case HB_SCRIPT_GOTHIC: + return (fds->os2->ulUnicodeRange3 & 1L << 22); + case HB_SCRIPT_DESERET: + return (fds->os2->ulUnicodeRange3 & 1L << 23); + case HB_SCRIPT_LIMBU: + return (fds->os2->ulUnicodeRange3 & 1L << 29); + case HB_SCRIPT_TAI_LE: + return (fds->os2->ulUnicodeRange3 & 1L << 30); + case HB_SCRIPT_NEW_TAI_LUE: + return (fds->os2->ulUnicodeRange3 & 1L << 31); + case HB_SCRIPT_BUGINESE: + return (fds->os2->ulUnicodeRange4 & 1L << 0); + case HB_SCRIPT_GLAGOLITIC: + return (fds->os2->ulUnicodeRange4 & 1L << 1); + case HB_SCRIPT_TIFINAGH: + return (fds->os2->ulUnicodeRange4 & 1L << 2); + case HB_SCRIPT_SYLOTI_NAGRI: + return (fds->os2->ulUnicodeRange4 & 1L << 4); + case HB_SCRIPT_LINEAR_B: + return (fds->os2->ulUnicodeRange4 & 1L << 5); + case HB_SCRIPT_UGARITIC: + return (fds->os2->ulUnicodeRange4 & 1L << 7); + case HB_SCRIPT_OLD_PERSIAN: + return (fds->os2->ulUnicodeRange4 & 1L << 8); + case HB_SCRIPT_SHAVIAN: + return (fds->os2->ulUnicodeRange4 & 1L << 9); + case HB_SCRIPT_OSMANYA: + return (fds->os2->ulUnicodeRange4 & 1L << 10); + case HB_SCRIPT_CYPRIOT: + return (fds->os2->ulUnicodeRange4 & 1L << 11); + case HB_SCRIPT_KHAROSHTHI: + return (fds->os2->ulUnicodeRange4 & 1L << 12); + case HB_SCRIPT_TAI_VIET: + return (fds->os2->ulUnicodeRange4 & 1L << 13); + case HB_SCRIPT_CUNEIFORM: + return (fds->os2->ulUnicodeRange4 & 1L << 14); + case HB_SCRIPT_SUNDANESE: + return (fds->os2->ulUnicodeRange4 & 1L << 16); + case HB_SCRIPT_LEPCHA: + return (fds->os2->ulUnicodeRange4 & 1L << 17); + case HB_SCRIPT_OL_CHIKI: + return (fds->os2->ulUnicodeRange4 & 1L << 18); + case HB_SCRIPT_SAURASHTRA: + return (fds->os2->ulUnicodeRange4 & 1L << 19); + case HB_SCRIPT_KAYAH_LI: + return (fds->os2->ulUnicodeRange4 & 1L << 20); + case HB_SCRIPT_REJANG: + return (fds->os2->ulUnicodeRange4 & 1L << 21); + case HB_SCRIPT_CHAM: + return (fds->os2->ulUnicodeRange4 & 1L << 22); + case HB_SCRIPT_ANATOLIAN_HIEROGLYPHS: + return (fds->os2->ulUnicodeRange4 & 1L << 25); + default: + return false; + }; +} + +void DynamicFontDataAdvanced::set_antialiased(bool p_antialiased) { + if (antialiased != p_antialiased) { + clear_cache(); + antialiased = p_antialiased; + } +} + +bool DynamicFontDataAdvanced::get_antialiased() const { + return antialiased; +} + +void DynamicFontDataAdvanced::set_force_autohinter(bool p_enabled) { + if (force_autohinter != p_enabled) { + clear_cache(); + force_autohinter = p_enabled; + } +} + +bool DynamicFontDataAdvanced::get_force_autohinter() const { + return force_autohinter; +} + +void DynamicFontDataAdvanced::set_hinting(TextServer::Hinting p_hinting) { + if (hinting != p_hinting) { + clear_cache(); + hinting = p_hinting; + } +} + +TextServer::Hinting DynamicFontDataAdvanced::get_hinting() const { + return hinting; +} + +bool DynamicFontDataAdvanced::has_outline() const { + return true; +} + +float DynamicFontDataAdvanced::get_base_size() const { + return base_size; +} + +String DynamicFontDataAdvanced::get_supported_chars() const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, String()); + + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(fds->face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += char32_t(charcode); + } + charcode = FT_Get_Next_Char(fds->face, charcode, &gindex); + } + + return chars; +} + +float DynamicFontDataAdvanced::get_font_scale(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 1.0f); + + return fds->scale_color_font / oversampling; +} + +bool DynamicFontDataAdvanced::has_char(char32_t p_char) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(base_size, FT_Get_Char_Index(fds->face, p_char)); + Character ch = fds->glyph_map[FT_Get_Char_Index(fds->face, p_char)]; + + return (ch.found); +} + +hb_font_t *DynamicFontDataAdvanced::get_hb_handle(int p_size) { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, nullptr); + + return fds->hb_handle; +} + +uint32_t DynamicFontDataAdvanced::get_glyph_index(char32_t p_char, char32_t p_variation_selector) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, 0); + + if (p_variation_selector == 0x0000) { + return FT_Get_Char_Index(fds->face, p_char); + } else { + return FT_Face_GetCharVariantIndex(fds->face, p_char, p_variation_selector); + } +} + +Vector2 DynamicFontDataAdvanced::get_advance(uint32_t p_index, int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(p_size, p_index); + Character ch = fds->glyph_map[p_index]; + + return ch.advance; +} + +Vector2 DynamicFontDataAdvanced::get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + FT_Vector delta; + FT_Get_Kerning(fds->face, p_char, p_next, FT_KERNING_DEFAULT, &delta); + return Vector2(delta.x, delta.y); +} + +Vector2 DynamicFontDataAdvanced::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataAdvanced *>(this)->update_glyph(p_size, p_index); + Character ch = fds->glyph_map[p_index]; + + Vector2 advance; + if (ch.found) { + ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); + + if (ch.texture_idx != -1) { + Point2 cpos = p_pos; + cpos += ch.align; + Color modulate = p_color; + if (FT_HAS_COLOR(fds->face)) { + modulate.r = modulate.g = modulate.b = 1.0; + } + if (RenderingServer::get_singleton() != nullptr) { + RID texture = fds->textures[ch.texture_idx].texture->get_rid(); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false); + } + } + + advance = ch.advance; + } + + return advance; +} + +Vector2 DynamicFontDataAdvanced::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataAdvanced *>(this)->get_data_for_size(p_size, p_outline_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataAdvanced *>(this)->update_glyph_outline(p_size, p_outline_size, p_index); + Character ch = fds->glyph_map[p_index]; + + Vector2 advance; + if (ch.found) { + ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); + + if (ch.texture_idx != -1) { + Point2 cpos = p_pos; + cpos += ch.align; + Color modulate = p_color; + if (FT_HAS_COLOR(fds->face)) { + modulate.r = modulate.g = modulate.b = 1.0; + } + if (RenderingServer::get_singleton() != nullptr) { + RID texture = fds->textures[ch.texture_idx].texture->get_rid(); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false); + } + } + + advance = ch.advance; + } + + return advance; +} + +DynamicFontDataAdvanced::~DynamicFontDataAdvanced() { + clear_cache(); + if (library != nullptr) { + FT_Done_FreeType(library); + } +} diff --git a/modules/text_server_adv/dynamic_font_adv.h b/modules/text_server_adv/dynamic_font_adv.h new file mode 100644 index 0000000000..f9d6735c32 --- /dev/null +++ b/modules/text_server_adv/dynamic_font_adv.h @@ -0,0 +1,191 @@ +/*************************************************************************/ +/* dynamic_font_adv.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DYNAMIC_FONT_ADV_H +#define DYNAMIC_FONT_ADV_H + +#include "font_adv.h" + +#include <ft2build.h> +#include FT_FREETYPE_H +#include FT_TRUETYPE_TABLES_H + +#include <hb-ft.h> +#include <hb-ot.h> + +struct DynamicFontDataAdvanced : public FontDataAdvanced { + _THREAD_SAFE_CLASS_ + +private: + struct CharTexture { + Vector<uint8_t> imgdata; + int texture_size = 0; + Vector<int> offsets; + Ref<ImageTexture> texture; + }; + + struct Character { + bool found = false; + int texture_idx = 0; + Rect2 rect; + Rect2 rect_uv; + Vector2 align; + Vector2 advance = Vector2(-1, -1); + + static Character not_found(); + }; + + struct TexturePosition { + int index = 0; + int x = 0; + int y = 0; + }; + + struct CacheID { + union { + struct { + uint32_t size : 16; + uint32_t outline_size : 16; + }; + uint32_t key; + }; + bool operator<(CacheID right) const { + return key < right.key; + } + CacheID() { + key = 0; + } + }; + + struct DataAtSize { + FT_Face face = nullptr; + TT_OS2 *os2 = nullptr; + FT_StreamRec stream; + + int size = 0; + float scale_color_font = 1.f; + float ascent = 0; + float descent = 0; + float underline_position = 0; + float underline_thickness = 0; + + Vector<CharTexture> textures; + HashMap<uint32_t, Character> glyph_map; + + hb_font_t *hb_handle = nullptr; + ~DataAtSize() { + if (hb_handle != nullptr) { + hb_font_destroy(hb_handle); + } + if (face != nullptr) { + FT_Done_Face(face); + } + } + }; + + FT_Library library = nullptr; + + // Source data. + const uint8_t *font_mem = nullptr; + int font_mem_size = 0; + String font_path; + Vector<uint8_t> font_mem_cache; + + Map<int32_t, double> variations; + + float rect_margin = 1.f; + int base_size = 16; + float oversampling = 1.f; + bool antialiased = true; + bool force_autohinter = false; + TextServer::Hinting hinting = TextServer::HINTING_LIGHT; + + Map<CacheID, DataAtSize *> size_cache; + Map<CacheID, DataAtSize *> size_cache_outline; + + DataAtSize *get_data_for_size(int p_size, int p_outline_size = 0); + + TexturePosition find_texture_pos_for_glyph(DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height); + Character bitmap_to_character(DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance); + _FORCE_INLINE_ void update_glyph(int p_size, uint32_t p_index); + _FORCE_INLINE_ void update_glyph_outline(int p_size, int p_outline_size, uint32_t p_index); + +public: + virtual void clear_cache() override; + + virtual Error load_from_file(const String &p_filename, int p_base_size) override; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override; + + virtual float get_height(int p_size) const override; + virtual float get_ascent(int p_size) const override; + virtual float get_descent(int p_size) const override; + + virtual Dictionary get_feature_list() const override; + virtual Dictionary get_variation_list() const override; + + virtual void set_variation(const String &p_name, double p_value) override; + virtual double get_variation(const String &p_name) const override; + + virtual float get_underline_position(int p_size) const override; + virtual float get_underline_thickness(int p_size) const override; + + virtual void set_antialiased(bool p_antialiased) override; + virtual bool get_antialiased() const override; + + virtual void set_hinting(TextServer::Hinting p_hinting) override; + virtual TextServer::Hinting get_hinting() const override; + + virtual void set_force_autohinter(bool p_enabled) override; + virtual bool get_force_autohinter() const override; + + virtual void set_distance_field_hint(bool p_distance_field) override{}; + virtual bool get_distance_field_hint() const override { return false; }; + + virtual bool has_outline() const override; + virtual float get_base_size() const override; + + virtual bool is_script_supported(uint32_t p_script) const override; + + virtual bool has_char(char32_t p_char) const override; + virtual String get_supported_chars() const override; + virtual float get_font_scale(int p_size) const override; + + virtual hb_font_t *get_hb_handle(int p_size) override; + virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const override; + virtual Vector2 get_advance(uint32_t p_index, int p_size) const override; + virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const override; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + + virtual ~DynamicFontDataAdvanced() override; +}; + +#endif // DYNAMIC_FONT_ADV_H diff --git a/modules/text_server_adv/font_adv.h b/modules/text_server_adv/font_adv.h new file mode 100644 index 0000000000..88b327f57b --- /dev/null +++ b/modules/text_server_adv/font_adv.h @@ -0,0 +1,94 @@ +/*************************************************************************/ +/* font_adv.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef FONT_ADV_H +#define FONT_ADV_H + +#include "servers/text_server.h" + +#include <hb.h> + +struct FontDataAdvanced { + Map<String, bool> lang_support_overrides; + Map<String, bool> script_support_overrides; + bool valid = false; + + virtual void clear_cache() = 0; + + virtual Error load_from_file(const String &p_filename, int p_base_size) = 0; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0; + + virtual float get_height(int p_size) const = 0; + virtual float get_ascent(int p_size) const = 0; + virtual float get_descent(int p_size) const = 0; + + virtual Dictionary get_feature_list() const { return Dictionary(); }; + virtual Dictionary get_variation_list() const { return Dictionary(); }; + + virtual void set_variation(const String &p_name, double p_value){}; + virtual double get_variation(const String &p_name) const { return 0; }; + + virtual float get_underline_position(int p_size) const = 0; + virtual float get_underline_thickness(int p_size) const = 0; + + virtual void set_antialiased(bool p_antialiased) = 0; + virtual bool get_antialiased() const = 0; + + virtual void set_hinting(TextServer::Hinting p_hinting) = 0; + virtual TextServer::Hinting get_hinting() const = 0; + + virtual void set_distance_field_hint(bool p_distance_field) = 0; + virtual bool get_distance_field_hint() const = 0; + + virtual void set_force_autohinter(bool p_enabeld) = 0; + virtual bool get_force_autohinter() const = 0; + + virtual bool has_outline() const = 0; + virtual float get_base_size() const = 0; + + virtual bool is_lang_supported(const String &p_lang) const { return false; }; + virtual bool is_script_supported(uint32_t p_script) const { return false; }; + + virtual bool has_char(char32_t p_char) const = 0; + virtual String get_supported_chars() const = 0; + virtual float get_font_scale(int p_size) const { return 1.0f; }; + + virtual hb_font_t *get_hb_handle(int p_size) = 0; + virtual uint32_t get_glyph_index(char32_t p_char, char32_t p_variation_selector) const = 0; + virtual Vector2 get_advance(uint32_t p_char, int p_size) const = 0; + virtual Vector2 get_kerning(uint32_t p_char, uint32_t p_next, int p_size) const = 0; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + + virtual ~FontDataAdvanced(){}; +}; + +#endif // FONT_ADV_H diff --git a/modules/text_server_adv/icu_data/icudata_stub.cpp b/modules/text_server_adv/icu_data/icudata_stub.cpp new file mode 100644 index 0000000000..13f0ac0c50 --- /dev/null +++ b/modules/text_server_adv/icu_data/icudata_stub.cpp @@ -0,0 +1,63 @@ +/*************************************************************************/ +/* icudata_stub.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "unicode/udata.h" +#include "unicode/utypes.h" +#include "unicode/uversion.h" + +typedef struct { + uint16_t header_size; + uint8_t magic_1, magic_2; + UDataInfo info; + char padding[8]; + uint32_t count, reserved; + int fake_name_and_data[4]; +} ICU_data_header; + +extern "C" U_EXPORT const ICU_data_header U_ICUDATA_ENTRY_POINT = { + 32, + 0xDA, 0x27, + { sizeof(UDataInfo), + 0, +#if U_IS_BIG_ENDIAN + 1, +#else + 0, +#endif + U_CHARSET_FAMILY, + sizeof(UChar), + 0, + { 0x54, 0x6F, 0x43, 0x50 }, + { 1, 0, 0, 0 }, + { 0, 0, 0, 0 } }, + { 0, 0, 0, 0, 0, 0, 0, 0 }, + 0, 0, + { 0, 0, 0, 0 } +}; diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp new file mode 100644 index 0000000000..68117e0380 --- /dev/null +++ b/modules/text_server_adv/register_types.cpp @@ -0,0 +1,43 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "text_server_adv.h" + +void preregister_text_server_adv_types() { + TextServerAdvanced::register_server(); +} + +void register_text_server_adv_types() { +} + +void unregister_text_server_adv_types() { +} diff --git a/modules/text_server_adv/register_types.h b/modules/text_server_adv/register_types.h new file mode 100644 index 0000000000..8319ddfd5d --- /dev/null +++ b/modules/text_server_adv/register_types.h @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_ADV_REGISTER_TYPES_H +#define TEXT_SERVER_ADV_REGISTER_TYPES_H + +#define MODULE_TEXT_SERVER_ADV_HAS_PREREGISTER + +void preregister_text_server_adv_types(); +void register_text_server_adv_types(); +void unregister_text_server_adv_types(); + +#endif // TEXT_SERVER_ADV_REGISTER_TYPES_H diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp new file mode 100644 index 0000000000..60a617c3a7 --- /dev/null +++ b/modules/text_server_adv/script_iterator.cpp @@ -0,0 +1,110 @@ +/*************************************************************************/ +/* script_iterator.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "script_iterator.h" + +bool ScriptIterator::same_script(int32_t p_script_one, int32_t p_script_two) { + return p_script_one <= USCRIPT_INHERITED || p_script_two <= USCRIPT_INHERITED || p_script_one == p_script_two; +} + +ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length) { + struct ParenStackEntry { + int pair_index; + UScriptCode script_code; + }; + + if (p_start >= p_length) { + p_start = p_length - 1; + } + + if (p_start < 0) { + p_start = 0; + } + + ParenStackEntry paren_stack[128]; + + int script_start; + int script_end = p_start; + UScriptCode script_code; + int paren_sp = -1; + int start_sp = paren_sp; + UErrorCode err = U_ZERO_ERROR; + const char32_t *str = p_string.ptr(); + + do { + script_code = USCRIPT_COMMON; + for (script_start = script_end; script_end < p_length; script_end++) { + UChar32 ch = str[script_end]; + UScriptCode sc = uscript_getScript(ch, &err); + if (U_FAILURE(err)) { + ERR_FAIL_MSG(u_errorName(err)); + } + if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) != U_BPT_NONE) { + if (u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_OPEN) { + paren_stack[++paren_sp].pair_index = ch; + paren_stack[paren_sp].script_code = script_code; + } else if (paren_sp >= 0) { + UChar32 paired_ch = u_getBidiPairedBracket(ch); + while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { + paren_sp -= 1; + } + if (paren_sp < start_sp) + start_sp = paren_sp; + if (paren_sp >= 0) + sc = paren_stack[paren_sp].script_code; + } + } + + if (same_script(script_code, sc)) { + if (script_code <= USCRIPT_INHERITED && sc > USCRIPT_INHERITED) { + script_code = sc; + while (start_sp < paren_sp) { + paren_stack[++start_sp].script_code = script_code; + } + } + if ((u_getIntPropertyValue(ch, UCHAR_BIDI_PAIRED_BRACKET_TYPE) == U_BPT_CLOSE) && paren_sp >= 0) { + paren_sp -= 1; + if (start_sp >= 0) { + start_sp -= 1; + } + } + } else { + break; + } + } + + ScriptRange rng; + rng.script = hb_icu_script_to_script(script_code); + rng.start = script_start; + rng.end = script_end; + + script_ranges.push_back(rng); + } while (script_end < p_length); +} diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h new file mode 100644 index 0000000000..4523aa2767 --- /dev/null +++ b/modules/text_server_adv/script_iterator.h @@ -0,0 +1,61 @@ +/*************************************************************************/ +/* script_iterator.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SCRIPT_ITERATOR_H +#define SCRIPT_ITERATOR_H + +#include "servers/text_server.h" + +#include <unicode/uchar.h> +#include <unicode/uloc.h> +#include <unicode/uscript.h> +#include <unicode/ustring.h> +#include <unicode/utypes.h> + +#include <hb-icu.h> +#include <hb.h> + +class ScriptIterator { +public: + struct ScriptRange { + int start; + int end; + hb_script_t script; + }; + Vector<ScriptRange> script_ranges; + +private: + static bool same_script(int32_t p_script_one, int32_t p_script_two); + +public: + ScriptIterator(const String &p_string, int p_start, int p_length); +}; + +#endif //SCRIPT_ITERATOR_H diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp new file mode 100644 index 0000000000..671c2fa029 --- /dev/null +++ b/modules/text_server_adv/text_server_adv.cpp @@ -0,0 +1,2571 @@ +/*************************************************************************/ +/* text_server_adv.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_adv.h" +#include "bitmap_font_adv.h" +#include "dynamic_font_adv.h" + +#include "core/string/translation.h" + +#ifdef ICU_STATIC_DATA +#include "thirdparty/icu4c/icudata.gen.h" +#endif + +_FORCE_INLINE_ bool is_ain(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_AIN; +} + +_FORCE_INLINE_ bool is_alef(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_ALEF; +} + +_FORCE_INLINE_ bool is_beh(char32_t p_chr) { + int32_t prop = u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP); + return (prop == U_JG_BEH) || (prop == U_JG_NOON) || (prop == U_JG_AFRICAN_NOON) || (prop == U_JG_NYA) || (prop == U_JG_YEH) || (prop == U_JG_FARSI_YEH); +} + +_FORCE_INLINE_ bool is_dal(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_DAL; +} + +_FORCE_INLINE_ bool is_feh(char32_t p_chr) { + return (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_FEH) || (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_AFRICAN_FEH); +} + +_FORCE_INLINE_ bool is_gaf(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_GAF; +} + +_FORCE_INLINE_ bool is_heh(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_HEH; +} + +_FORCE_INLINE_ bool is_kaf(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_KAF; +} + +_FORCE_INLINE_ bool is_lam(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_LAM; +} + +_FORCE_INLINE_ bool is_qaf(char32_t p_chr) { + return (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_QAF) || (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_AFRICAN_QAF); +} + +_FORCE_INLINE_ bool is_reh(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_REH; +} + +_FORCE_INLINE_ bool is_seen_sad(char32_t p_chr) { + return (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_SAD) || (u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_SEEN); +} + +_FORCE_INLINE_ bool is_tah(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_TAH; +} + +_FORCE_INLINE_ bool is_teh_marbuta(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_TEH_MARBUTA; +} + +_FORCE_INLINE_ bool is_yeh(char32_t p_chr) { + int32_t prop = u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP); + return (prop == U_JG_YEH) || (prop == U_JG_FARSI_YEH) || (prop == U_JG_YEH_BARREE) || (prop == U_JG_BURUSHASKI_YEH_BARREE) || (prop == U_JG_YEH_WITH_TAIL); +} + +_FORCE_INLINE_ bool is_waw(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_GROUP) == U_JG_WAW; +} + +_FORCE_INLINE_ bool is_transparent(char32_t p_chr) { + return u_getIntPropertyValue(p_chr, UCHAR_JOINING_TYPE) == U_JT_TRANSPARENT; +} + +_FORCE_INLINE_ bool is_ligature(char32_t p_chr, char32_t p_nchr) { + return (is_lam(p_chr) && is_alef(p_nchr)); +} + +_FORCE_INLINE_ bool is_connected_to_prev(char32_t p_chr, char32_t p_pchr) { + int32_t prop = u_getIntPropertyValue(p_pchr, UCHAR_JOINING_TYPE); + return (prop != U_JT_RIGHT_JOINING) && (prop != U_JT_NON_JOINING) ? !is_ligature(p_pchr, p_chr) : false; +} + +_FORCE_INLINE_ bool is_control(char32_t p_char) { + return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); +} + +_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { + return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); +} + +_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { + return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); +} + +/*************************************************************************/ + +String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite"; +uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE; + +bool TextServerAdvanced::has_feature(Feature p_feature) { + return (interface_features & p_feature) == p_feature; +} + +String TextServerAdvanced::get_name() const { + return interface_name; +} + +void TextServerAdvanced::free(RID p_rid) { + _THREAD_SAFE_METHOD_ + if (font_owner.owns(p_rid)) { + FontDataAdvanced *fd = font_owner.getornull(p_rid); + font_owner.free(p_rid); + memdelete(fd); + } else if (shaped_owner.owns(p_rid)) { + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_rid); + shaped_owner.free(p_rid); + memdelete(sd); + } +} + +bool TextServerAdvanced::has(RID p_rid) { + _THREAD_SAFE_METHOD_ + return font_owner.owns(p_rid) || shaped_owner.owns(p_rid); +} + +bool TextServerAdvanced::load_support_data(const String &p_filename) { + _THREAD_SAFE_METHOD_ + +#ifdef ICU_STATIC_DATA + if (icu_data == nullptr) { + UErrorCode err = U_ZERO_ERROR; + u_init(&err); // Do not check for errors, since we only load part the of data. + icu_data = (uint8_t *)&U_ICUDATA_ENTRY_POINT; + } +#else + if (icu_data == nullptr) { + String filename = (p_filename.is_empty()) ? String("res://") + _MKSTR(ICU_DATA_NAME) : p_filename; + + FileAccess *f = FileAccess::open(filename, FileAccess::READ); + if (!f) { + return false; + } + + UErrorCode err = U_ZERO_ERROR; + + // ICU data found. + size_t len = f->get_len(); + icu_data = (uint8_t *)memalloc(len); + f->get_buffer(icu_data, len); + f->close(); + memdelete(f); + + udata_setCommonData(icu_data, &err); + if (U_FAILURE(err)) { + memfree(icu_data); + icu_data = nullptr; + ERR_FAIL_V_MSG(false, u_errorName(err)); + } + + err = U_ZERO_ERROR; + u_init(&err); + if (U_FAILURE(err)) { + memfree(icu_data); + icu_data = nullptr; + ERR_FAIL_V_MSG(false, u_errorName(err)); + } + } +#endif + return true; +} + +#ifdef TOOLS_ENABLED + +bool TextServerAdvanced::save_support_data(const String &p_filename) { + _THREAD_SAFE_METHOD_ +#ifdef ICU_STATIC_DATA + + // Store data to the res file if it's available. + FileAccess *f = FileAccess::open(p_filename, FileAccess::WRITE); + if (!f) { + return false; + } + f->store_buffer(U_ICUDATA_ENTRY_POINT, U_ICUDATA_SIZE); + f->close(); + memdelete(f); + return true; + +#else + return false; +#endif +} + +#endif + +bool TextServerAdvanced::is_locale_right_to_left(const String &p_locale) { + String l = p_locale.get_slicec('_', 0); + if ((l == "ar") || (l == "dv") || (l == "he") || (l == "fa") || (l == "ff") || (l == "ku") || (l == "ur")) { + return true; + } else { + return false; + } +} + +struct FeatureInfo { + int32_t tag; + String name; +}; + +static FeatureInfo feature_set[] = { + // Registred OpenType feature tags. + { HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" }, + { HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" }, + { HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" }, + { HB_TAG('a', 'b', 'v', 's'), "above_base_substitutions" }, + { HB_TAG('a', 'f', 'r', 'c'), "alternative_fractions" }, + { HB_TAG('a', 'k', 'h', 'n'), "akhands" }, + { HB_TAG('b', 'l', 'w', 'f'), "below_base_forms" }, + { HB_TAG('b', 'l', 'w', 'm'), "below_base_mark_positioning" }, + { HB_TAG('b', 'l', 'w', 's'), "below_base_substitutions" }, + { HB_TAG('c', 'a', 'l', 't'), "contextual_alternates" }, + { HB_TAG('c', 'a', 's', 'e'), "case_sensitive_forms" }, + { HB_TAG('c', 'c', 'm', 'p'), "glyph_composition" }, + { HB_TAG('c', 'f', 'a', 'r'), "conjunct_form_after_ro" }, + { HB_TAG('c', 'j', 'c', 't'), "conjunct_forms" }, + { HB_TAG('c', 'l', 'i', 'g'), "contextual_ligatures" }, + { HB_TAG('c', 'p', 'c', 't'), "centered_cjk_punctuation" }, + { HB_TAG('c', 'p', 's', 'p'), "capital_spacing" }, + { HB_TAG('c', 's', 'w', 'h'), "contextual_swash" }, + { HB_TAG('c', 'u', 'r', 's'), "cursive_positioning" }, + { HB_TAG('c', 'v', '0', '1'), "character_variant_01" }, + { HB_TAG('c', 'v', '0', '2'), "character_variant_02" }, + { HB_TAG('c', 'v', '0', '3'), "character_variant_03" }, + { HB_TAG('c', 'v', '0', '4'), "character_variant_04" }, + { HB_TAG('c', 'v', '0', '5'), "character_variant_05" }, + { HB_TAG('c', 'v', '0', '6'), "character_variant_06" }, + { HB_TAG('c', 'v', '0', '7'), "character_variant_07" }, + { HB_TAG('c', 'v', '0', '8'), "character_variant_08" }, + { HB_TAG('c', 'v', '0', '9'), "character_variant_09" }, + { HB_TAG('c', 'v', '1', '0'), "character_variant_10" }, + { HB_TAG('c', 'v', '1', '1'), "character_variant_11" }, + { HB_TAG('c', 'v', '1', '2'), "character_variant_12" }, + { HB_TAG('c', 'v', '1', '3'), "character_variant_13" }, + { HB_TAG('c', 'v', '1', '4'), "character_variant_14" }, + { HB_TAG('c', 'v', '1', '5'), "character_variant_15" }, + { HB_TAG('c', 'v', '1', '6'), "character_variant_16" }, + { HB_TAG('c', 'v', '1', '7'), "character_variant_17" }, + { HB_TAG('c', 'v', '1', '8'), "character_variant_18" }, + { HB_TAG('c', 'v', '1', '9'), "character_variant_19" }, + { HB_TAG('c', 'v', '2', '0'), "character_variant_20" }, + { HB_TAG('c', 'v', '2', '1'), "character_variant_21" }, + { HB_TAG('c', 'v', '2', '2'), "character_variant_22" }, + { HB_TAG('c', 'v', '2', '3'), "character_variant_23" }, + { HB_TAG('c', 'v', '2', '4'), "character_variant_24" }, + { HB_TAG('c', 'v', '2', '5'), "character_variant_25" }, + { HB_TAG('c', 'v', '2', '6'), "character_variant_26" }, + { HB_TAG('c', 'v', '2', '7'), "character_variant_27" }, + { HB_TAG('c', 'v', '2', '8'), "character_variant_28" }, + { HB_TAG('c', 'v', '2', '9'), "character_variant_29" }, + { HB_TAG('c', 'v', '3', '0'), "character_variant_30" }, + { HB_TAG('c', 'v', '3', '1'), "character_variant_31" }, + { HB_TAG('c', 'v', '3', '2'), "character_variant_32" }, + { HB_TAG('c', 'v', '3', '3'), "character_variant_33" }, + { HB_TAG('c', 'v', '3', '4'), "character_variant_34" }, + { HB_TAG('c', 'v', '3', '5'), "character_variant_35" }, + { HB_TAG('c', 'v', '3', '6'), "character_variant_36" }, + { HB_TAG('c', 'v', '3', '7'), "character_variant_37" }, + { HB_TAG('c', 'v', '3', '8'), "character_variant_38" }, + { HB_TAG('c', 'v', '3', '9'), "character_variant_39" }, + { HB_TAG('c', 'v', '4', '0'), "character_variant_40" }, + { HB_TAG('c', 'v', '4', '1'), "character_variant_41" }, + { HB_TAG('c', 'v', '4', '2'), "character_variant_42" }, + { HB_TAG('c', 'v', '4', '3'), "character_variant_43" }, + { HB_TAG('c', 'v', '4', '4'), "character_variant_44" }, + { HB_TAG('c', 'v', '4', '5'), "character_variant_45" }, + { HB_TAG('c', 'v', '4', '6'), "character_variant_46" }, + { HB_TAG('c', 'v', '4', '7'), "character_variant_47" }, + { HB_TAG('c', 'v', '4', '8'), "character_variant_48" }, + { HB_TAG('c', 'v', '4', '9'), "character_variant_49" }, + { HB_TAG('c', 'v', '5', '0'), "character_variant_50" }, + { HB_TAG('c', 'v', '5', '1'), "character_variant_51" }, + { HB_TAG('c', 'v', '5', '2'), "character_variant_52" }, + { HB_TAG('c', 'v', '5', '3'), "character_variant_53" }, + { HB_TAG('c', 'v', '5', '4'), "character_variant_54" }, + { HB_TAG('c', 'v', '5', '5'), "character_variant_55" }, + { HB_TAG('c', 'v', '5', '6'), "character_variant_56" }, + { HB_TAG('c', 'v', '5', '7'), "character_variant_57" }, + { HB_TAG('c', 'v', '5', '8'), "character_variant_58" }, + { HB_TAG('c', 'v', '5', '9'), "character_variant_59" }, + { HB_TAG('c', 'v', '6', '0'), "character_variant_60" }, + { HB_TAG('c', 'v', '6', '1'), "character_variant_61" }, + { HB_TAG('c', 'v', '6', '2'), "character_variant_62" }, + { HB_TAG('c', 'v', '6', '3'), "character_variant_63" }, + { HB_TAG('c', 'v', '6', '4'), "character_variant_64" }, + { HB_TAG('c', 'v', '6', '5'), "character_variant_65" }, + { HB_TAG('c', 'v', '6', '6'), "character_variant_66" }, + { HB_TAG('c', 'v', '6', '7'), "character_variant_67" }, + { HB_TAG('c', 'v', '6', '8'), "character_variant_68" }, + { HB_TAG('c', 'v', '6', '9'), "character_variant_69" }, + { HB_TAG('c', 'v', '7', '0'), "character_variant_70" }, + { HB_TAG('c', 'v', '7', '1'), "character_variant_71" }, + { HB_TAG('c', 'v', '7', '2'), "character_variant_72" }, + { HB_TAG('c', 'v', '7', '3'), "character_variant_73" }, + { HB_TAG('c', 'v', '7', '4'), "character_variant_74" }, + { HB_TAG('c', 'v', '7', '5'), "character_variant_75" }, + { HB_TAG('c', 'v', '7', '6'), "character_variant_76" }, + { HB_TAG('c', 'v', '7', '7'), "character_variant_77" }, + { HB_TAG('c', 'v', '7', '8'), "character_variant_78" }, + { HB_TAG('c', 'v', '7', '9'), "character_variant_79" }, + { HB_TAG('c', 'v', '8', '0'), "character_variant_80" }, + { HB_TAG('c', 'v', '8', '1'), "character_variant_81" }, + { HB_TAG('c', 'v', '8', '2'), "character_variant_82" }, + { HB_TAG('c', 'v', '8', '3'), "character_variant_83" }, + { HB_TAG('c', 'v', '8', '4'), "character_variant_84" }, + { HB_TAG('c', 'v', '8', '5'), "character_variant_85" }, + { HB_TAG('c', 'v', '8', '6'), "character_variant_86" }, + { HB_TAG('c', 'v', '8', '7'), "character_variant_87" }, + { HB_TAG('c', 'v', '8', '8'), "character_variant_88" }, + { HB_TAG('c', 'v', '8', '9'), "character_variant_89" }, + { HB_TAG('c', 'v', '9', '0'), "character_variant_90" }, + { HB_TAG('c', 'v', '9', '1'), "character_variant_91" }, + { HB_TAG('c', 'v', '9', '2'), "character_variant_92" }, + { HB_TAG('c', 'v', '9', '3'), "character_variant_93" }, + { HB_TAG('c', 'v', '9', '4'), "character_variant_94" }, + { HB_TAG('c', 'v', '9', '5'), "character_variant_95" }, + { HB_TAG('c', 'v', '9', '6'), "character_variant_96" }, + { HB_TAG('c', 'v', '9', '7'), "character_variant_97" }, + { HB_TAG('c', 'v', '9', '8'), "character_variant_98" }, + { HB_TAG('c', 'v', '9', '9'), "character_variant_99" }, + { HB_TAG('c', '2', 'p', 'c'), "petite_capitals_from_capitals" }, + { HB_TAG('c', '2', 's', 'c'), "small_capitals_from_capitals" }, + { HB_TAG('d', 'i', 's', 't'), "distances" }, + { HB_TAG('d', 'l', 'i', 'g'), "discretionary_ligatures" }, + { HB_TAG('d', 'n', 'o', 'm'), "denominators" }, + { HB_TAG('d', 't', 'l', 's'), "dotless_forms" }, + { HB_TAG('e', 'x', 'p', 't'), "expert_forms" }, + { HB_TAG('f', 'a', 'l', 't'), "final_glyph_on_line_alternates" }, + { HB_TAG('f', 'i', 'n', '2'), "terminal_forms_2" }, + { HB_TAG('f', 'i', 'n', '3'), "terminal_forms_3" }, + { HB_TAG('f', 'i', 'n', 'a'), "terminal_forms" }, + { HB_TAG('f', 'l', 'a', 'c'), "flattened_accent_forms" }, + { HB_TAG('f', 'r', 'a', 'c'), "fractions" }, + { HB_TAG('f', 'w', 'i', 'd'), "full_widths" }, + { HB_TAG('h', 'a', 'l', 'f'), "half_forms" }, + { HB_TAG('h', 'a', 'l', 'n'), "halant_forms" }, + { HB_TAG('h', 'a', 'l', 't'), "alternate_half_widths" }, + { HB_TAG('h', 'i', 's', 't'), "historical_forms" }, + { HB_TAG('h', 'k', 'n', 'a'), "horizontal_kana_alternates" }, + { HB_TAG('h', 'l', 'i', 'g'), "historical_ligatures" }, + { HB_TAG('h', 'n', 'g', 'l'), "hangul" }, + { HB_TAG('h', 'o', 'j', 'o'), "hojo_kanji_forms" }, + { HB_TAG('h', 'w', 'i', 'd'), "half_widths" }, + { HB_TAG('i', 'n', 'i', 't'), "initial_forms" }, + { HB_TAG('i', 's', 'o', 'l'), "isolated_forms" }, + { HB_TAG('i', 't', 'a', 'l'), "italics" }, + { HB_TAG('j', 'a', 'l', 't'), "justification_alternates" }, + { HB_TAG('j', 'p', '7', '8'), "jis78_forms" }, + { HB_TAG('j', 'p', '8', '3'), "jis83_forms" }, + { HB_TAG('j', 'p', '9', '0'), "jis90_forms" }, + { HB_TAG('j', 'p', '0', '4'), "jis2004_forms" }, + { HB_TAG('k', 'e', 'r', 'n'), "kerning" }, + { HB_TAG('l', 'f', 'b', 'd'), "left_bounds" }, + { HB_TAG('l', 'i', 'g', 'a'), "standard_ligatures" }, + { HB_TAG('l', 'j', 'm', 'o'), "leading_jamo_forms" }, + { HB_TAG('l', 'n', 'u', 'm'), "lining_figures" }, + { HB_TAG('l', 'o', 'c', 'l'), "localized_forms" }, + { HB_TAG('l', 't', 'r', 'a'), "left_to_right_alternates" }, + { HB_TAG('l', 't', 'r', 'm'), "left_to_right_mirrored_forms" }, + { HB_TAG('m', 'a', 'r', 'k'), "mark_positioning" }, + { HB_TAG('m', 'e', 'd', '2'), "medial_forms_2" }, + { HB_TAG('m', 'e', 'd', 'i'), "medial_forms" }, + { HB_TAG('m', 'g', 'r', 'k'), "mathematical_greek" }, + { HB_TAG('m', 'k', 'm', 'k'), "mark_to_mark_positioning" }, + { HB_TAG('m', 's', 'e', 't'), "mark_positioning_via_substitution" }, + { HB_TAG('n', 'a', 'l', 't'), "alternate_annotation_forms" }, + { HB_TAG('n', 'l', 'c', 'k'), "nlc_kanji_forms" }, + { HB_TAG('n', 'u', 'k', 't'), "nukta_forms" }, + { HB_TAG('n', 'u', 'm', 'r'), "numerators" }, + { HB_TAG('o', 'n', 'u', 'm'), "oldstyle_figures" }, + { HB_TAG('o', 'p', 'b', 'd'), "optical_bounds" }, + { HB_TAG('o', 'r', 'd', 'n'), "ordinals" }, + { HB_TAG('o', 'r', 'n', 'm'), "ornaments" }, + { HB_TAG('p', 'a', 'l', 't'), "proportional_alternate_widths" }, + { HB_TAG('p', 'c', 'a', 'p'), "petite_capitals" }, + { HB_TAG('p', 'k', 'n', 'a'), "proportional_kana" }, + { HB_TAG('p', 'n', 'u', 'm'), "proportional_figures" }, + { HB_TAG('p', 'r', 'e', 'f'), "pre_base_forms" }, + { HB_TAG('p', 'r', 'e', 's'), "pre_base_substitutions" }, + { HB_TAG('p', 's', 't', 'f'), "post_base_forms" }, + { HB_TAG('p', 's', 't', 's'), "post_base_substitutions" }, + { HB_TAG('p', 'w', 'i', 'd'), "proportional_widths" }, + { HB_TAG('q', 'w', 'i', 'd'), "quarter_widths" }, + { HB_TAG('r', 'a', 'n', 'd'), "randomize" }, + { HB_TAG('r', 'c', 'l', 't'), "required_contextual_alternates" }, + { HB_TAG('r', 'k', 'r', 'f'), "rakar_forms" }, + { HB_TAG('r', 'l', 'i', 'g'), "required_ligatures" }, + { HB_TAG('r', 'p', 'h', 'f'), "reph_forms" }, + { HB_TAG('r', 't', 'b', 'd'), "right_bounds" }, + { HB_TAG('r', 't', 'l', 'a'), "right_to_left_alternates" }, + { HB_TAG('r', 't', 'l', 'm'), "right_to_left_mirrored_forms" }, + { HB_TAG('r', 'u', 'b', 'y'), "ruby_notation_forms" }, + { HB_TAG('r', 'v', 'r', 'n'), "required_variation_alternates" }, + { HB_TAG('s', 'a', 'l', 't'), "stylistic_alternates" }, + { HB_TAG('s', 'i', 'n', 'f'), "scientific_inferiors" }, + { HB_TAG('s', 'i', 'z', 'e'), "optical_size" }, + { HB_TAG('s', 'm', 'c', 'p'), "small_capitals" }, + { HB_TAG('s', 'm', 'p', 'l'), "simplified_forms" }, + { HB_TAG('s', 's', '0', '1'), "stylistic_set_01" }, + { HB_TAG('s', 's', '0', '2'), "stylistic_set_02" }, + { HB_TAG('s', 's', '0', '3'), "stylistic_set_03" }, + { HB_TAG('s', 's', '0', '4'), "stylistic_set_04" }, + { HB_TAG('s', 's', '0', '5'), "stylistic_set_05" }, + { HB_TAG('s', 's', '0', '6'), "stylistic_set_06" }, + { HB_TAG('s', 's', '0', '7'), "stylistic_set_07" }, + { HB_TAG('s', 's', '0', '8'), "stylistic_set_08" }, + { HB_TAG('s', 's', '0', '9'), "stylistic_set_09" }, + { HB_TAG('s', 's', '1', '0'), "stylistic_set_10" }, + { HB_TAG('s', 's', '1', '1'), "stylistic_set_11" }, + { HB_TAG('s', 's', '1', '2'), "stylistic_set_12" }, + { HB_TAG('s', 's', '1', '3'), "stylistic_set_13" }, + { HB_TAG('s', 's', '1', '4'), "stylistic_set_14" }, + { HB_TAG('s', 's', '1', '5'), "stylistic_set_15" }, + { HB_TAG('s', 's', '1', '6'), "stylistic_set_16" }, + { HB_TAG('s', 's', '1', '7'), "stylistic_set_17" }, + { HB_TAG('s', 's', '1', '8'), "stylistic_set_18" }, + { HB_TAG('s', 's', '1', '9'), "stylistic_set_19" }, + { HB_TAG('s', 's', '2', '0'), "stylistic_set_20" }, + { HB_TAG('s', 's', 't', 'y'), "math_script_style_alternates" }, + { HB_TAG('s', 't', 'c', 'h'), "stretching_glyph_decomposition" }, + { HB_TAG('s', 'u', 'b', 's'), "subscript" }, + { HB_TAG('s', 'u', 'p', 's'), "superscript" }, + { HB_TAG('s', 'w', 's', 'h'), "swash" }, + { HB_TAG('t', 'i', 't', 'l'), "titling" }, + { HB_TAG('t', 'j', 'm', 'o'), "trailing_jamo_forms" }, + { HB_TAG('t', 'n', 'a', 'm'), "traditional_name_forms" }, + { HB_TAG('t', 'n', 'u', 'm'), "tabular_figures" }, + { HB_TAG('t', 'r', 'a', 'd'), "traditional_forms" }, + { HB_TAG('t', 'w', 'i', 'd'), "third_widths" }, + { HB_TAG('u', 'n', 'i', 'c'), "unicase" }, + { HB_TAG('v', 'a', 'l', 't'), "alternate_vertical_metrics" }, + { HB_TAG('v', 'a', 't', 'u'), "vattu_variants" }, + { HB_TAG('v', 'e', 'r', 't'), "vertical_writing" }, + { HB_TAG('v', 'h', 'a', 'l'), "alternate_vertical_half_metrics" }, + { HB_TAG('v', 'j', 'm', 'o'), "vowel_jamo_forms" }, + { HB_TAG('v', 'k', 'n', 'a'), "vertical_kana_alternates" }, + { HB_TAG('v', 'k', 'r', 'n'), "vertical_kerning" }, + { HB_TAG('v', 'p', 'a', 'l'), "proportional_alternate_vertical_metrics" }, + { HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" }, + { HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" }, + { HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" }, + // Registred OpenType variation tags. + { HB_TAG('i', 't', 'a', 'l'), "italic" }, + { HB_TAG('o', 'p', 's', 'z'), "optical_size" }, + { HB_TAG('s', 'l', 'n', 't'), "slant" }, + { HB_TAG('w', 'd', 't', 'h'), "width" }, + { HB_TAG('w', 'g', 'h', 't'), "weight" }, + { 0, String() }, +}; + +int32_t TextServerAdvanced::name_to_tag(const String &p_name) { + for (int i = 0; feature_set[i].tag != 0; i++) { + if (feature_set[i].name == p_name) { + return feature_set[i].tag; + } + } + + // No readable name, use tag string. + return hb_tag_from_string(p_name.replace("custom_", "").ascii().get_data(), -1); +} + +String TextServerAdvanced::tag_to_name(int32_t p_tag) { + for (int i = 0; feature_set[i].tag != 0; i++) { + if (feature_set[i].tag == p_tag) { + return feature_set[i].name; + } + } + + // No readable name, use tag string. + char name[5]; + memset(name, 0, 5); + hb_tag_to_string(p_tag, name); + return String("custom_") + String(name); +} + +/*************************************************************************/ +/* Font interface */ +/*************************************************************************/ + +RID TextServerAdvanced::create_font_system(const String &p_name, int p_base_size) { + ERR_FAIL_V_MSG(RID(), "System fonts are not supported by this text server."); +} + +RID TextServerAdvanced::create_font_resource(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = nullptr; + if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") { + fd = memnew(DynamicFontDataAdvanced); + } else if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") { + fd = memnew(BitmapFontDataAdvanced); + } else { + return RID(); + } + + Error err = fd->load_from_file(p_filename, p_base_size); + if (err != OK) { + memdelete(fd); + return RID(); + } + + return font_owner.make_rid(fd); +} + +RID TextServerAdvanced::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = nullptr; + if (p_type == "ttf" || p_type == "otf" || p_type == "woff") { + fd = memnew(DynamicFontDataAdvanced); + } else if (p_type == "fnt" || p_type == "font") { + fd = memnew(BitmapFontDataAdvanced); + } else { + return RID(); + } + + Error err = fd->load_from_memory(p_data, p_size, p_base_size); + if (err != OK) { + memdelete(fd); + return RID(); + } + + return font_owner.make_rid(fd); +} + +float TextServerAdvanced::font_get_height(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_height(p_size); +} + +float TextServerAdvanced::font_get_ascent(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_ascent(p_size); +} + +float TextServerAdvanced::font_get_descent(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_descent(p_size); +} + +float TextServerAdvanced::font_get_underline_position(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_underline_position(p_size); +} + +float TextServerAdvanced::font_get_underline_thickness(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_underline_thickness(p_size); +} + +void TextServerAdvanced::font_set_antialiased(RID p_font, bool p_antialiased) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_antialiased(p_antialiased); +} + +Dictionary TextServerAdvanced::font_get_feature_list(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Dictionary()); + return fd->get_feature_list(); +} + +bool TextServerAdvanced::font_get_antialiased(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_antialiased(); +} + +Dictionary TextServerAdvanced::font_get_variation_list(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Dictionary()); + return fd->get_variation_list(); +} + +void TextServerAdvanced::font_set_variation(RID p_font, const String &p_name, double p_value) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_variation(p_name, p_value); +} + +double TextServerAdvanced::font_get_variation(RID p_font, const String &p_name) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0); + return fd->get_variation(p_name); +} + +void TextServerAdvanced::font_set_distance_field_hint(RID p_font, bool p_distance_field) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_distance_field_hint(p_distance_field); +} + +bool TextServerAdvanced::font_get_distance_field_hint(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_distance_field_hint(); +} + +void TextServerAdvanced::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_hinting(p_hinting); +} + +TextServer::Hinting TextServerAdvanced::font_get_hinting(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, TextServer::HINTING_NONE); + return fd->get_hinting(); +} + +void TextServerAdvanced::font_set_force_autohinter(RID p_font, bool p_enabeld) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_force_autohinter(p_enabeld); +} + +bool TextServerAdvanced::font_get_force_autohinter(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_force_autohinter(); +} + +bool TextServerAdvanced::font_has_char(RID p_font, char32_t p_char) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->has_char(p_char); +} + +String TextServerAdvanced::font_get_supported_chars(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, String()); + return fd->get_supported_chars(); +} + +bool TextServerAdvanced::font_has_outline(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->has_outline(); +} + +float TextServerAdvanced::font_get_base_size(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_base_size(); +} + +bool TextServerAdvanced::font_is_language_supported(RID p_font, const String &p_language) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + if (fd->lang_support_overrides.has(p_language)) { + return fd->lang_support_overrides[p_language]; + } else { + Vector<String> tags = p_language.replace("-", "_").split("_"); + if (tags.size() > 0) { + if (fd->lang_support_overrides.has(tags[0])) { + return fd->lang_support_overrides[tags[0]]; + } + } + return fd->is_lang_supported(p_language); + } +} + +void TextServerAdvanced::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->lang_support_overrides[p_language] = p_supported; +} + +bool TextServerAdvanced::font_get_language_support_override(RID p_font, const String &p_language) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->lang_support_overrides[p_language]; +} + +void TextServerAdvanced::font_remove_language_support_override(RID p_font, const String &p_language) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->lang_support_overrides.erase(p_language); +} + +Vector<String> TextServerAdvanced::font_get_language_support_overrides(RID p_font) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector<String>()); + Vector<String> ret; + for (Map<String, bool>::Element *E = fd->lang_support_overrides.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + return ret; +} + +bool TextServerAdvanced::font_is_script_supported(RID p_font, const String &p_script) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + if (fd->script_support_overrides.has(p_script)) { + return fd->script_support_overrides[p_script]; + } else { + hb_script_t scr = hb_script_from_string(p_script.ascii().get_data(), -1); + return fd->is_script_supported(scr); + } +} + +void TextServerAdvanced::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->script_support_overrides[p_script] = p_supported; +} + +bool TextServerAdvanced::font_get_script_support_override(RID p_font, const String &p_script) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->script_support_overrides[p_script]; +} + +void TextServerAdvanced::font_remove_script_support_override(RID p_font, const String &p_script) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->script_support_overrides.erase(p_script); +} + +Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font) { + _THREAD_SAFE_METHOD_ + FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector<String>()); + Vector<String> ret; + for (Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + return ret; +} + +uint32_t TextServerAdvanced::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0); + return fd->get_glyph_index(p_char, p_variation_selector); +} + +Vector2 TextServerAdvanced::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->get_advance(p_index, p_size); +} + +Vector2 TextServerAdvanced::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->get_kerning(p_index_a, p_index_b, p_size); +} + +Vector2 TextServerAdvanced::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->draw_glyph(p_canvas, p_size, p_pos, p_index, p_color); +} + +Vector2 TextServerAdvanced::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + const FontDataAdvanced *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); +} + +float TextServerAdvanced::font_get_oversampling() const { + return oversampling; +} + +void TextServerAdvanced::font_set_oversampling(float p_oversampling) { + _THREAD_SAFE_METHOD_ + if (oversampling != p_oversampling) { + oversampling = p_oversampling; + List<RID> fonts; + font_owner.get_owned_list(&fonts); + for (List<RID>::Element *E = fonts.front(); E; E = E->next()) { + font_owner.getornull(E->get())->clear_cache(); + } + + List<RID> text_bufs; + shaped_owner.get_owned_list(&text_bufs); + for (List<RID>::Element *E = text_bufs.front(); E; E = E->next()) { + invalidate(shaped_owner.getornull(E->get())); + } + } +} + +Vector<String> TextServerAdvanced::get_system_fonts() const { + return Vector<String>(); +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +int TextServerAdvanced::_convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const { + int32_t limit = p_pos; + if (p_sd->text.length() != p_sd->utf16.length()) { + const UChar *data = p_sd->utf16.ptr(); + for (int i = 0; i < p_pos; i++) { + if (U16_IS_LEAD(data[i])) { + limit--; + } + } + } + return limit; +} + +int TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const { + int32_t limit = p_pos; + if (p_sd->text.length() != p_sd->utf16.length()) { + for (int i = 0; i < p_pos; i++) { + if (p_sd->text[i] > 0xFFFF) { + limit++; + } + } + } + return limit; +} + +void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped) { + p_shaped->valid = false; + p_shaped->sort_valid = false; + p_shaped->line_breaks_valid = false; + p_shaped->justification_ops_valid = false; + p_shaped->ascent = 0.f; + p_shaped->descent = 0.f; + p_shaped->width = 0.f; + p_shaped->upos = 0.f; + p_shaped->uthk = 0.f; + p_shaped->glyphs.clear(); + p_shaped->glyphs_logical.clear(); + p_shaped->utf16 = Char16String(); + if (p_shaped->script_iter != nullptr) { + memdelete(p_shaped->script_iter); + p_shaped->script_iter = nullptr; + } + for (int i = 0; i < p_shaped->bidi_iter.size(); i++) { + ubidi_close(p_shaped->bidi_iter[i]); + } + p_shaped->bidi_iter.clear(); +} + +void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { + ShapedTextDataAdvanced *parent = shaped_owner.getornull(p_shaped->parent); + + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { + if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { + p_shaped->objects[E->key()] = E->get(); + } + } + + for (int k = 0; k < parent->spans.size(); k++) { + ShapedTextDataAdvanced::Span span = parent->spans[k]; + if (span.start >= p_shaped->end || span.end <= p_shaped->start) { + continue; + } + span.start = MAX(p_shaped->start, span.start); + span.end = MIN(p_shaped->end, span.end); + p_shaped->spans.push_back(span); + } + + p_shaped->parent = RID(); +} + +RID TextServerAdvanced::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = memnew(ShapedTextDataAdvanced); + sd->hb_buffer = hb_buffer_create(); + sd->direction = p_direction; + sd->orientation = p_orientation; + return shaped_owner.make_rid(sd); +} + +void TextServerAdvanced::shaped_text_clear(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + + sd->parent = RID(); + sd->start = 0; + sd->end = 0; + sd->text = String(); + sd->spans.clear(); + sd->objects.clear(); + sd->bidi_override.clear(); + invalidate(sd); +} + +void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + + if (sd->direction != p_direction) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->direction = p_direction; + invalidate(sd); + } +} + +TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR); + return sd->direction; +} + +void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->parent != RID()) { + full_copy(sd); + } + sd->bidi_override = p_override; + invalidate(sd); +} + +void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->orientation != p_orientation) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->orientation = p_orientation; + invalidate(sd); + } +} + +void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + ERR_FAIL_COND(sd->parent != RID()); + if (sd->preserve_invalid != p_enabled) { + sd->preserve_invalid = p_enabled; + invalidate(sd); + } +} + +bool TextServerAdvanced::shaped_text_get_preserve_invalid(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->preserve_invalid; +} + +void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->preserve_control != p_enabled) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->preserve_control = p_enabled; + invalidate(sd); + } +} + +bool TextServerAdvanced::shaped_text_get_preserve_control(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->preserve_control; +} + +TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); + return sd->orientation; +} + +bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(p_size <= 0, false); + + if (p_text.is_empty()) { + return true; + } + + if (sd->parent != RID()) { + full_copy(sd); + } + + ShapedTextDataAdvanced::Span span; + span.start = sd->text.length(); + span.end = span.start + p_text.length(); + span.fonts = p_fonts; // Do not pre-sort, spans will be divided to subruns later. + span.font_size = p_size; + span.language = p_language; + span.features = p_opentype_features; + + sd->spans.push_back(span); + sd->text += p_text; + sd->end += p_text.length(); + invalidate(sd); + + return true; +} + +bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(p_key == Variant(), false); + ERR_FAIL_COND_V(sd->objects.has(p_key), false); + + if (sd->parent != RID()) { + full_copy(sd); + } + + ShapedTextDataAdvanced::Span span; + span.start = sd->text.length(); + span.end = span.start + p_length; + span.embedded_key = p_key; + + ShapedTextDataAdvanced::EmbeddedObject obj; + obj.inline_align = p_inline_align; + obj.rect.size = p_size; + obj.pos = span.start; + + sd->spans.push_back(span); + sd->text += String::chr(0xfffc).repeat(p_length); + sd->end += p_length; + sd->objects[p_key] = obj; + invalidate(sd); + + return true; +} + +bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(!sd->objects.has(p_key), false); + sd->objects[p_key].rect.size = p_size; + sd->objects[p_key].inline_align = p_inline_align; + if (sd->valid) { + // Recalc string metrics. + sd->ascent = 0; + sd->descent = 0; + sd->width = 0; + sd->upos = 0; + sd->uthk = 0; + int sd_size = sd->glyphs.size(); + + for (int i = 0; i < sd_size; i++) { + Glyph gl = sd->glyphs[i]; + Variant key; + if (gl.count == 1) { + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (E->get().pos == gl.start) { + key = E->key(); + break; + } + } + } + if (key != Variant()) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->objects[key].rect.position.x = sd->width; + sd->width += sd->objects[key].rect.size.x; + switch (sd->objects[key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y); + } break; + } + sd->glyphs.write[i].advance = sd->objects[key].rect.size.x; + } else { + sd->objects[key].rect.position.y = sd->width; + sd->width += sd->objects[key].rect.size.y; + switch (sd->objects[key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x); + } break; + } + sd->glyphs.write[i].advance = sd->objects[key].rect.size.y; + } + } else { + const FontDataAdvanced *fd = font_owner.getornull(gl.font_rid); + if (fd != nullptr) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->ascent = MAX(sd->ascent, MAX(fd->get_ascent(gl.font_size), -gl.y_off)); + sd->descent = MAX(sd->descent, MAX(fd->get_descent(gl.font_size), gl.y_off)); + } else { + sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + } + sd->upos = MAX(sd->upos, font_get_underline_position(gl.font_rid, gl.font_size)); + sd->uthk = MAX(sd->uthk, font_get_underline_thickness(gl.font_rid, gl.font_size)); + } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { + // Glyph not found, replace with hex code box. + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + } else { + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + } + } + sd->width += gl.advance * gl.repeat; + } + } + + // Align embedded objects to baseline. + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = sd->descent - E->get().rect.size.x; + } break; + } + } + } + } + } + return true; +} + +RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, RID()); + if (sd->parent != RID()) { + return shaped_text_substr(sd->parent, p_start, p_length); + } + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + ERR_FAIL_COND_V(p_start < 0 || p_length < 0, RID()); + ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID()); + ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); + + ShapedTextDataAdvanced *new_sd = memnew(ShapedTextDataAdvanced); + + new_sd->hb_buffer = hb_buffer_create(); + new_sd->parent = p_shaped; + new_sd->start = p_start; + new_sd->end = p_start + p_length; + + new_sd->orientation = sd->orientation; + new_sd->direction = sd->direction; + new_sd->para_direction = sd->para_direction; + new_sd->line_breaks_valid = sd->line_breaks_valid; + new_sd->justification_ops_valid = sd->justification_ops_valid; + new_sd->sort_valid = false; + new_sd->upos = sd->upos; + new_sd->uthk = sd->uthk; + + if (p_length > 0) { + new_sd->text = sd->text.substr(p_start, p_length); + new_sd->utf16 = new_sd->text.utf16(); + new_sd->script_iter = memnew(ScriptIterator(new_sd->text, 0, new_sd->text.length())); + + int sd_size = sd->glyphs.size(); + const Glyph *sd_glyphs = sd->glyphs.ptr(); + const FontDataAdvanced *fd = nullptr; + RID prev_rid = RID(); + + for (int ov = 0; ov < sd->bidi_override.size(); ov++) { + UErrorCode err = U_ZERO_ERROR; + + if (sd->bidi_override[ov].x >= p_start + p_length || sd->bidi_override[ov].y <= p_start) { + continue; + } + int start = _convert_pos_inv(sd, MAX(0, p_start - sd->bidi_override[ov].x)); + int end = _convert_pos_inv(sd, MIN(p_start + p_length, sd->bidi_override[ov].y) - sd->bidi_override[ov].x); + + ERR_FAIL_COND_V_MSG((start < 0 || end - start > new_sd->utf16.length()), RID(), "Invalid BiDi override range."); + + //Create temporary line bidi & shape + UBiDi *bidi_iter = ubidi_openSized(end - start, 0, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); + ubidi_setLine(sd->bidi_iter[ov], start, end, bidi_iter, &err); + if (U_FAILURE(err)) { + ubidi_close(bidi_iter); + ERR_FAIL_V_MSG(RID(), u_errorName(err)); + } + new_sd->bidi_iter.push_back(bidi_iter); + + err = U_ZERO_ERROR; + int bidi_run_count = ubidi_countRuns(bidi_iter, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); + for (int i = 0; i < bidi_run_count; i++) { + int32_t _bidi_run_start = 0; + int32_t _bidi_run_length = 0; + ubidi_getVisualRun(bidi_iter, i, &_bidi_run_start, &_bidi_run_length); + + int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start + _bidi_run_length); + + for (int j = 0; j < sd_size; j++) { + if ((sd_glyphs[j].start >= bidi_run_start) && (sd_glyphs[j].end <= bidi_run_end)) { + // Copy glyphs. + Glyph gl = sd_glyphs[j]; + Variant key; + bool find_embedded = false; + if (gl.count == 1) { + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (E->get().pos == gl.start) { + find_embedded = true; + key = E->key(); + new_sd->objects[key] = E->get(); + break; + } + } + } + if (find_embedded) { + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->objects[key].rect.position.x = new_sd->width; + new_sd->width += new_sd->objects[key].rect.size.x; + switch (new_sd->objects[key].inline_align) { + case VALIGN_TOP: { + new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y); + } break; + case VALIGN_CENTER: { + new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2)); + new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y); + } break; + } + } else { + new_sd->objects[key].rect.position.y = new_sd->width; + new_sd->width += new_sd->objects[key].rect.size.y; + switch (new_sd->objects[key].inline_align) { + case VALIGN_TOP: { + new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x); + } break; + case VALIGN_CENTER: { + new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2)); + new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x); + } break; + } + } + } else { + if (prev_rid != gl.font_rid) { + fd = font_owner.getornull(gl.font_rid); + prev_rid = gl.font_rid; + } + if (fd != nullptr) { + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->ascent = MAX(new_sd->ascent, MAX(fd->get_ascent(gl.font_size), -gl.y_off)); + new_sd->descent = MAX(new_sd->descent, MAX(fd->get_descent(gl.font_size), gl.y_off)); + } else { + new_sd->ascent = MAX(new_sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + new_sd->descent = MAX(new_sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + } + } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { + // Glyph not found, replace with hex code box. + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); + new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + } else { + new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + } + } + new_sd->width += gl.advance * gl.repeat; + } + new_sd->glyphs.push_back(gl); + } + } + } + } + + // Align embedded objects to baseline. + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { + if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -new_sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = new_sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -new_sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = new_sd->descent - E->get().rect.size.x; + } break; + } + } + } + } + } + + new_sd->valid = true; + + return shaped_owner.make_rid(new_sd); +} + +RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, RID()); + return sd->parent; +} + +float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + if (!sd->justification_ops_valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_update_justification_ops(p_shaped); + } + + int start_pos = 0; + int end_pos = sd->glyphs.size() - 1; + + if ((p_jst_flags & JUSTIFICATION_AFTER_LAST_TAB) == JUSTIFICATION_AFTER_LAST_TAB) { + int start, end, delta; + if (sd->para_direction == DIRECTION_LTR) { + start = sd->glyphs.size() - 1; + end = -1; + delta = -1; + } else { + start = 0; + end = sd->glyphs.size(); + delta = +1; + } + + for (int i = start; i != end; i += delta) { + if ((sd->glyphs[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { + if (sd->para_direction == DIRECTION_LTR) { + start_pos = i; + break; + } else { + end_pos = i; + break; + } + } + } + } + + if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; + sd->glyphs.write[start_pos].advance = 0; + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; + sd->glyphs.write[end_pos].advance = 0; + end_pos -= sd->glyphs[end_pos].count; + } + } + + int space_count = 0; + int elongation_count = 0; + for (int i = start_pos; i <= end_pos; i++) { + const Glyph &gl = sd->glyphs[i]; + if (gl.count > 0) { + if ((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) { + elongation_count++; + } + if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { + space_count++; + } + } + } + + if ((elongation_count > 0) && ((p_jst_flags & JUSTIFICATION_KASHIDA) == JUSTIFICATION_KASHIDA)) { + float delta_width_per_kashida = (p_width - sd->width) / elongation_count; + for (int i = start_pos; i <= end_pos; i++) { + Glyph &gl = sd->glyphs.write[i]; + if (gl.count > 0) { + if (((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) && (gl.advance > 0)) { + int count = delta_width_per_kashida / gl.advance; + int prev_count = gl.repeat; + if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + gl.repeat = count; + } else { + gl.repeat = count + 1; + } + sd->width += (gl.repeat - prev_count) * gl.advance; + } + } + } + } + + if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { + float delta_width_per_space = (p_width - sd->width) / space_count; + for (int i = start_pos; i <= end_pos; i++) { + Glyph &gl = sd->glyphs.write[i]; + if (gl.count > 0) { + if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { + float old_adv = gl.advance; + if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.f)); + } else { + gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size)); + } + sd->width += (gl.advance - old_adv); + } + } + } + } + + return sd->width; +} + +float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + if (!sd->line_breaks_valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_update_breaks(p_shaped); + } + + int tab_index = 0; + float off = 0.f; + + int start, end, delta; + if (sd->para_direction == DIRECTION_LTR) { + start = 0; + end = sd->glyphs.size(); + delta = +1; + } else { + start = sd->glyphs.size() - 1; + end = -1; + delta = -1; + } + + Glyph *gl = sd->glyphs.ptrw(); + + for (int i = start; i != end; i += delta) { + if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { + float tab_off = 0.f; + while (tab_off <= off) { + tab_off += p_tab_stops[tab_index]; + tab_index++; + if (tab_index >= p_tab_stops.size()) { + tab_index = 0; + } + } + float old_adv = gl[i].advance; + gl[i].advance = tab_off - off; + sd->width += gl[i].advance - old_adv; + off = 0; + continue; + } + off += gl[i].advance * gl[i].repeat; + } + + return 0.f; +} + +bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + if (!sd->valid) { + shaped_text_shape(p_shaped); + } + + if (sd->line_breaks_valid) { + return true; // Noting to do. + } + + const UChar *data = sd->utf16.ptr(); + + HashMap<int, bool> breaks; + UErrorCode err = U_ZERO_ERROR; + for (int i = 0; i < sd->spans.size(); i++) { + UBreakIterator *bi = ubrk_open(UBRK_LINE, sd->spans[i].language.ascii().get_data(), data + _convert_pos_inv(sd, sd->spans[i].start), _convert_pos_inv(sd, sd->spans[i].end - sd->spans[i].start), &err); + if (U_FAILURE(err)) { + //No data loaded - use fallback. + for (int j = sd->spans[i].start; j < sd->spans[i].end; j++) { + char32_t c = sd->text[j - sd->start]; + if (is_whitespace(c)) { + breaks[j] = false; + } + if (is_linebreak(c)) { + breaks[j] = true; + } + } + } else { + while (ubrk_next(bi) != UBRK_DONE) { + int pos = _convert_pos(sd, ubrk_current(bi)) + sd->spans[i].start - 1; + if (pos != sd->spans[i].end) { + if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { + breaks[pos] = true; + } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { + breaks[pos] = false; + } + } + } + } + ubrk_close(bi); + } + + sd->sort_valid = false; + sd->glyphs_logical.clear(); + int sd_size = sd->glyphs.size(); + const char32_t *ch = sd->text.ptr(); + Glyph *sd_glyphs = sd->glyphs.ptrw(); + + for (int i = 0; i < sd_size; i++) { + if (sd_glyphs[i].count > 0) { + char32_t c = ch[sd_glyphs[i].start - sd->start]; + if (c == 0xfffc) { + continue; + } + if (c == 0x0009 || c == 0x000b) { + sd_glyphs[i].flags |= GRAPHEME_IS_TAB; + } + if (is_whitespace(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_SPACE; + } + if (u_ispunct(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; + } + if (breaks.has(sd->glyphs[i].start)) { + if (breaks[sd->glyphs[i].start]) { + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; + } else { + if (is_whitespace(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; + } else { + TextServer::Glyph gl; + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; + gl.count = 1; + gl.font_rid = sd_glyphs[i].font_rid; + gl.font_size = sd_glyphs[i].font_size; + gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL; + sd->glyphs.insert(i + sd_glyphs[i].count, gl); // insert after + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); + + i += sd_glyphs[i].count; + continue; + } + } + } + + i += (sd_glyphs[i].count - 1); + } + } + + sd->line_breaks_valid = true; + + return sd->line_breaks_valid; +} + +_FORCE_INLINE_ int _generate_kashida_justification_opportunies(const String &p_data, int p_start, int p_end) { + int kashida_pos = -1; + int8_t priority = 100; + int i = p_start; + + char32_t pc = 0; + + while ((p_end > p_start) && is_transparent(p_data[p_end - 1])) { + p_end--; + } + + while (i < p_end) { + uint32_t c = p_data[i]; + + if (c == 0x0640) { + kashida_pos = i; + priority = 0; + } + if (priority >= 1 && i < p_end - 1) { + if (is_seen_sad(c) && (p_data[i + 1] != 0x200C)) { + kashida_pos = i; + priority = 1; + } + } + if (priority >= 2 && i > p_start) { + if (is_teh_marbuta(c) || is_dal(c) || (is_heh(c) && i == p_end - 1)) { + if (is_connected_to_prev(c, pc)) { + kashida_pos = i - 1; + priority = 2; + } + } + } + if (priority >= 3 && i > p_start) { + if (is_alef(c) || ((is_lam(c) || is_tah(c) || is_kaf(c) || is_gaf(c)) && i == p_end - 1)) { + if (is_connected_to_prev(c, pc)) { + kashida_pos = i - 1; + priority = 3; + } + } + } + if (priority >= 4 && i > p_start && i < p_end - 1) { + if (is_beh(c)) { + if (is_reh(p_data[i + 1]) || is_yeh(p_data[i + 1])) { + if (is_connected_to_prev(c, pc)) { + kashida_pos = i - 1; + priority = 4; + } + } + } + } + if (priority >= 5 && i > p_start) { + if (is_waw(c) || ((is_ain(c) || is_qaf(c) || is_feh(c)) && i == p_end - 1)) { + if (is_connected_to_prev(c, pc)) { + kashida_pos = i - 1; + priority = 5; + } + } + } + if (priority >= 6 && i > p_start) { + if (is_reh(c)) { + if (is_connected_to_prev(c, pc)) { + kashida_pos = i - 1; + priority = 6; + } + } + } + if (!is_transparent(c)) + pc = c; + i++; + } + + return kashida_pos; +} + +bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + if (!sd->valid) { + shaped_text_shape(p_shaped); + } + if (!sd->line_breaks_valid) { + shaped_text_update_breaks(p_shaped); + } + + if (sd->justification_ops_valid) { + return true; // Noting to do. + } + + const UChar *data = sd->utf16.ptr(); + int32_t data_size = sd->utf16.length(); + + Map<int, bool> jstops; + + // Use ICU word iterator and custom kashida detection. + UErrorCode err = U_ZERO_ERROR; + UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err); + if (U_FAILURE(err)) { + // No data - use fallback + int limit = 0; + for (int i = 0; i < sd->text.length(); i++) { + if (is_whitespace(data[i])) { + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start; + if (ks != -1) { + jstops[ks] = true; + } + limit = i + 1; + } + } + int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start; + if (ks != -1) { + jstops[ks] = true; + } + } else { + int limit = 0; + while (ubrk_next(bi) != UBRK_DONE) { + if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) { + int i = _convert_pos(sd, ubrk_current(bi)); + jstops[i + sd->start] = false; + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i); + if (ks != -1) { + jstops[ks + sd->start] = true; + } + limit = i; + } + } + ubrk_close(bi); + } + + sd->sort_valid = false; + sd->glyphs_logical.clear(); + int sd_size = sd->glyphs.size(); + + if (jstops.size() > 0) { + for (int i = 0; i < sd_size; i++) { + if (sd->glyphs[i].count > 0) { + if (jstops.has(sd->glyphs[i].start)) { + char32_t c = sd->text[sd->glyphs[i].start - sd->start]; + if (c == 0xfffc) { + continue; + } + if (jstops[sd->glyphs[i].start]) { + if (c == 0x0640) { + sd->glyphs.write[i].flags |= GRAPHEME_IS_ELONGATION; + } else { + if (sd->glyphs[i].font_rid != RID()) { + TextServer::Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); + if ((gl.flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { + gl.start = sd->glyphs[i].start; + gl.end = sd->glyphs[i].end; + gl.repeat = 0; + gl.count = 1; + if (sd->orientation == ORIENTATION_HORIZONTAL) { + gl.y_off = sd->glyphs[i].y_off; + } else { + gl.x_off = sd->glyphs[i].x_off; + } + gl.flags |= GRAPHEME_IS_ELONGATION | GRAPHEME_IS_VIRTUAL; + sd->glyphs.insert(i, gl); + i++; + } + } + } + } else if (!is_whitespace(c)) { + TextServer::Glyph gl; + gl.start = sd->glyphs[i].start; + gl.end = sd->glyphs[i].end; + gl.count = 1; + gl.font_rid = sd->glyphs[i].font_rid; + gl.font_size = sd->glyphs[i].font_size; + gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_VIRTUAL; + sd->glyphs.insert(i + sd->glyphs[i].count, gl); // insert after + i += sd->glyphs[i].count; + continue; + } + } + } + } + } + + sd->justification_ops_valid = true; + return sd->justification_ops_valid; +} + +TextServer::Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size) { + FontDataAdvanced *fd = font_owner.getornull(p_font); + hb_font_t *hb_font = fd->get_hb_handle(p_font_size); + + hb_buffer_clear_contents(p_sd->hb_buffer); + hb_buffer_set_direction(p_sd->hb_buffer, p_direction); + hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)(HB_BUFFER_FLAG_DEFAULT)); + hb_buffer_set_script(p_sd->hb_buffer, p_script); + hb_buffer_add_utf32(p_sd->hb_buffer, (const uint32_t *)&p_char, 1, 0, 1); + + hb_shape(hb_font, p_sd->hb_buffer, nullptr, 0); + + unsigned int glyph_count = 0; + hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos(p_sd->hb_buffer, &glyph_count); + hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(p_sd->hb_buffer, &glyph_count); + + // Process glyphs. + TextServer::Glyph gl; + + if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { + gl.flags |= TextServer::GRAPHEME_IS_RTL; + } + + gl.font_rid = p_font; + gl.font_size = p_font_size; + + if (glyph_count > 0) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = Math::round(glyph_pos[0].x_advance / (64.0 / fd->get_font_scale(p_font_size))); + } else { + gl.advance = -Math::round(glyph_pos[0].y_advance / (64.0 / fd->get_font_scale(p_font_size))); + } + gl.count = 1; + + gl.index = glyph_info[0].codepoint; + gl.x_off = Math::round(glyph_pos[0].x_offset / (64.0 / fd->get_font_scale(p_font_size))); + gl.y_off = -Math::round(glyph_pos[0].y_offset / (64.0 / fd->get_font_scale(p_font_size))); + + if ((glyph_info[0].codepoint != 0) || !u_isgraph(p_char)) { + gl.flags |= GRAPHEME_IS_VALID; + } + } + return gl; +} + +void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) { + FontDataAdvanced *fd = nullptr; + if (p_fb_index < p_fonts.size()) { + fd = font_owner.getornull(p_fonts[p_fb_index]); + } + + int fs = p_sd->spans[p_span].font_size; + if (fd == nullptr) { + // Add fallback glyphs + for (int i = p_start; i < p_end; i++) { + if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) { + TextServer::Glyph gl; + gl.start = i; + gl.end = i + 1; + gl.count = 1; + gl.index = p_sd->text[i]; + gl.font_size = fs; + gl.font_rid = RID(); + if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { + gl.flags |= TextServer::GRAPHEME_IS_RTL; + } + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = get_hex_code_box_size(fs, gl.index).x; + p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.75f)); + p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).y * 0.25f)); + } else { + gl.advance = get_hex_code_box_size(fs, gl.index).y; + p_sd->ascent = MAX(p_sd->ascent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f)); + p_sd->descent = MAX(p_sd->descent, Math::round(get_hex_code_box_size(fs, gl.index).x * 0.5f)); + } + p_sd->width += gl.advance; + + p_sd->glyphs.push_back(gl); + } + } + return; + } + + hb_font_t *hb_font = fd->get_hb_handle(fs); + ERR_FAIL_COND(hb_font == nullptr); + + hb_buffer_clear_contents(p_sd->hb_buffer); + hb_buffer_set_direction(p_sd->hb_buffer, p_direction); + if (p_sd->preserve_control) { + hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)(HB_BUFFER_FLAG_PRESERVE_DEFAULT_IGNORABLES | (p_start == 0 ? HB_BUFFER_FLAG_BOT : 0) | (p_end == p_sd->text.length() ? HB_BUFFER_FLAG_EOT : 0))); + } else { + hb_buffer_set_flags(p_sd->hb_buffer, (hb_buffer_flags_t)(HB_BUFFER_FLAG_DEFAULT | (p_start == 0 ? HB_BUFFER_FLAG_BOT : 0) | (p_end == p_sd->text.length() ? HB_BUFFER_FLAG_EOT : 0))); + } + hb_buffer_set_script(p_sd->hb_buffer, p_script); + + if (p_sd->spans[p_span].language != String()) { + hb_language_t lang = hb_language_from_string(p_sd->spans[p_span].language.ascii().get_data(), -1); + hb_buffer_set_language(p_sd->hb_buffer, lang); + } + + hb_buffer_add_utf32(p_sd->hb_buffer, (const uint32_t *)p_sd->text.ptr(), p_sd->text.length(), p_start, p_end - p_start); + + Vector<hb_feature_t> ftrs; + for (const Variant *ftr = p_sd->spans[p_span].features.next(nullptr); ftr != nullptr; ftr = p_sd->spans[p_span].features.next(ftr)) { + double values = p_sd->spans[p_span].features[*ftr]; + if (values >= 0) { + hb_feature_t feature; + feature.tag = *ftr; + feature.value = values; + feature.start = 0; + feature.end = -1; + ftrs.push_back(feature); + } + } + hb_shape(hb_font, p_sd->hb_buffer, ftrs.is_empty() ? nullptr : &ftrs[0], ftrs.size()); + + unsigned int glyph_count = 0; + hb_glyph_info_t *glyph_info = hb_buffer_get_glyph_infos(p_sd->hb_buffer, &glyph_count); + hb_glyph_position_t *glyph_pos = hb_buffer_get_glyph_positions(p_sd->hb_buffer, &glyph_count); + + // Process glyphs. + if (glyph_count > 0) { + TextServer::Glyph *w = (TextServer::Glyph *)memalloc(glyph_count * sizeof(TextServer::Glyph)); + + int end = (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) ? p_end : 0; + uint32_t last_cluster_id = UINT32_MAX; + unsigned int last_cluster_index = 0; + bool last_cluster_valid = true; + + for (unsigned int i = 0; i < glyph_count; i++) { + if ((i > 0) && (last_cluster_id != glyph_info[i].cluster)) { + if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { + end = w[last_cluster_index].start; + } else { + for (unsigned int j = last_cluster_index; j < i; j++) { + w[j].end = glyph_info[i].cluster; + } + } + if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { + w[last_cluster_index].flags |= TextServer::GRAPHEME_IS_RTL; + } + if (last_cluster_valid) { + w[last_cluster_index].flags |= GRAPHEME_IS_VALID; + } + w[last_cluster_index].count = i - last_cluster_index; + last_cluster_index = i; + last_cluster_valid = true; + } + + last_cluster_id = glyph_info[i].cluster; + + TextServer::Glyph &gl = w[i]; + gl = TextServer::Glyph(); + + gl.start = glyph_info[i].cluster; + gl.end = end; + gl.count = 0; + + gl.font_rid = p_fonts[p_fb_index]; + gl.font_size = fs; + + gl.index = glyph_info[i].codepoint; + if (gl.index != 0) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / fd->get_font_scale(fs))); + } else { + gl.advance = -Math::round(glyph_pos[i].y_advance / (64.0 / fd->get_font_scale(fs))); + } + gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / fd->get_font_scale(fs))); + gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / fd->get_font_scale(fs))); + } + + if (p_sd->preserve_control) { + last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || is_whitespace(p_sd->text[glyph_info[i].cluster]) || is_linebreak(p_sd->text[glyph_info[i].cluster])); + } else { + last_cluster_valid = last_cluster_valid && ((glyph_info[i].codepoint != 0) || !u_isgraph(p_sd->text[glyph_info[i].cluster])); + } + } + if (p_direction == HB_DIRECTION_LTR || p_direction == HB_DIRECTION_TTB) { + for (unsigned int j = last_cluster_index; j < glyph_count; j++) { + w[j].end = p_end; + } + } + w[last_cluster_index].count = glyph_count - last_cluster_index; + if (p_direction == HB_DIRECTION_RTL || p_direction == HB_DIRECTION_BTT) { + w[last_cluster_index].flags |= TextServer::GRAPHEME_IS_RTL; + } + if (last_cluster_valid) { + w[last_cluster_index].flags |= GRAPHEME_IS_VALID; + } + + //Fallback. + int failed_subrun_start = p_end + 1; + int failed_subrun_end = p_start; + + for (unsigned int i = 0; i < glyph_count; i++) { + if ((w[i].flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { + if (failed_subrun_start != p_end + 1) { + _shape_run(p_sd, failed_subrun_start, failed_subrun_end, p_script, p_direction, p_fonts, p_span, p_fb_index + 1); + failed_subrun_start = p_end + 1; + failed_subrun_end = p_start; + } + for (int j = 0; j < w[i].count; j++) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + p_sd->ascent = MAX(p_sd->ascent, -w[i + j].y_off); + p_sd->descent = MAX(p_sd->descent, w[i + j].y_off); + } else { + p_sd->ascent = MAX(p_sd->ascent, Math::round(fd->get_advance(w[i + j].index, fs).x * 0.5)); + p_sd->descent = MAX(p_sd->descent, Math::round(fd->get_advance(w[i + j].index, fs).x * 0.5)); + } + p_sd->width += w[i + j].advance; + p_sd->glyphs.push_back(w[i + j]); + } + } else { + if (failed_subrun_start >= w[i].start) { + failed_subrun_start = w[i].start; + } + if (failed_subrun_end <= w[i].end) { + failed_subrun_end = w[i].end; + } + } + i += w[i].count - 1; + } + memfree(w); + if (failed_subrun_start != p_end + 1) { + _shape_run(p_sd, failed_subrun_start, failed_subrun_end, p_script, p_direction, p_fonts, p_span, p_fb_index + 1); + } + p_sd->ascent = MAX(p_sd->ascent, fd->get_ascent(fs)); + p_sd->descent = MAX(p_sd->descent, fd->get_descent(fs)); + p_sd->upos = MAX(p_sd->upos, fd->get_underline_position(fs)); + p_sd->uthk = MAX(p_sd->uthk, fd->get_underline_thickness(fs)); + } +} + +bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + + if (sd->valid) { + return true; + } + + if (sd->parent != RID()) { + full_copy(sd); + } + invalidate(sd); + + if (sd->text.length() == 0) { + sd->valid = true; + return true; + } + + sd->utf16 = sd->text.utf16(); + const UChar *data = sd->utf16.ptr(); + + // Create script iterator. + if (sd->script_iter == nullptr) { + sd->script_iter = memnew(ScriptIterator(sd->text, 0, sd->text.length())); + } + + if (sd->bidi_override.is_empty()) { + sd->bidi_override.push_back(Vector2i(0, sd->end)); + } + + for (int ov = 0; ov < sd->bidi_override.size(); ov++) { + // Create BiDi iterator. + int start = _convert_pos_inv(sd, sd->bidi_override[ov].x); + int end = _convert_pos_inv(sd, sd->bidi_override[ov].y); + + ERR_FAIL_COND_V_MSG((start < 0 || end - start > sd->utf16.length()), false, "Invalid BiDi override range."); + + UErrorCode err = U_ZERO_ERROR; + UBiDi *bidi_iter = ubidi_openSized(end, 0, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); + + switch (sd->direction) { + case DIRECTION_LTR: { + ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_LTR, nullptr, &err); + sd->para_direction = DIRECTION_LTR; + } break; + case DIRECTION_RTL: { + ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_RTL, nullptr, &err); + sd->para_direction = DIRECTION_RTL; + } break; + case DIRECTION_AUTO: { + UBiDiDirection direction = ubidi_getBaseDirection(data + start, end - start); + if (direction != UBIDI_NEUTRAL) { + ubidi_setPara(bidi_iter, data + start, end - start, direction, nullptr, &err); + sd->para_direction = (direction == UBIDI_RTL) ? DIRECTION_RTL : DIRECTION_LTR; + } else { + ubidi_setPara(bidi_iter, data + start, end - start, UBIDI_DEFAULT_LTR, nullptr, &err); + sd->para_direction = DIRECTION_LTR; + } + } break; + } + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); + sd->bidi_iter.push_back(bidi_iter); + + err = U_ZERO_ERROR; + int bidi_run_count = ubidi_countRuns(bidi_iter, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); + for (int i = 0; i < bidi_run_count; i++) { + int32_t _bidi_run_start = 0; + int32_t _bidi_run_length = 0; + hb_direction_t bidi_run_direction = HB_DIRECTION_INVALID; + bool is_rtl = (ubidi_getVisualRun(bidi_iter, i, &_bidi_run_start, &_bidi_run_length) == UBIDI_LTR); + switch (sd->orientation) { + case ORIENTATION_HORIZONTAL: { + if (is_rtl) { + bidi_run_direction = HB_DIRECTION_LTR; + } else { + bidi_run_direction = HB_DIRECTION_RTL; + } + } break; + case ORIENTATION_VERTICAL: { + if (is_rtl) { + bidi_run_direction = HB_DIRECTION_TTB; + } else { + bidi_run_direction = HB_DIRECTION_BTT; + } + } + } + + int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start + _bidi_run_length); + + // Shape runs. + + int scr_from = (is_rtl) ? 0 : sd->script_iter->script_ranges.size() - 1; + int scr_to = (is_rtl) ? sd->script_iter->script_ranges.size() : -1; + int scr_delta = (is_rtl) ? +1 : -1; + + for (int j = scr_from; j != scr_to; j += scr_delta) { + if ((sd->script_iter->script_ranges[j].start < bidi_run_end) && (sd->script_iter->script_ranges[j].end > bidi_run_start)) { + int32_t script_run_start = MAX(sd->script_iter->script_ranges[j].start, bidi_run_start); + int32_t script_run_end = MIN(sd->script_iter->script_ranges[j].end, bidi_run_end); + char scr_buffer[5] = { 0, 0, 0, 0, 0 }; + hb_tag_to_string(hb_script_to_iso15924_tag(sd->script_iter->script_ranges[j].script), scr_buffer); + String script = String(scr_buffer); + + int spn_from = (is_rtl) ? 0 : sd->spans.size() - 1; + int spn_to = (is_rtl) ? sd->spans.size() : -1; + int spn_delta = (is_rtl) ? +1 : -1; + + for (int k = spn_from; k != spn_to; k += spn_delta) { + const ShapedTextDataAdvanced::Span &span = sd->spans[k]; + if (span.start >= script_run_end || span.end <= script_run_start) { + continue; + } + if (span.embedded_key != Variant()) { + // Embedded object. + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->objects[span.embedded_key].rect.position.x = sd->width; + sd->width += sd->objects[span.embedded_key].rect.size.x; + switch (sd->objects[span.embedded_key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y); + } break; + } + } else { + sd->objects[span.embedded_key].rect.position.y = sd->width; + sd->width += sd->objects[span.embedded_key].rect.size.y; + switch (sd->objects[span.embedded_key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x); + } break; + } + } + Glyph gl; + gl.start = span.start; + gl.end = span.end; + gl.count = 1; + gl.flags = GRAPHEME_IS_VALID | GRAPHEME_IS_VIRTUAL; + if (sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = sd->objects[span.embedded_key].rect.size.x; + } else { + gl.advance = sd->objects[span.embedded_key].rect.size.y; + } + sd->glyphs.push_back(gl); + } else { + Vector<RID> fonts; + // Push fonts with the language and script support first. + for (int l = 0; l < span.fonts.size(); l++) { + if ((font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) { + fonts.push_back(sd->spans[k].fonts[l]); + } + } + // Push fonts with the script support. + for (int l = 0; l < sd->spans[k].fonts.size(); l++) { + if (!(font_is_language_supported(span.fonts[l], span.language)) && (font_is_script_supported(span.fonts[l], script))) { + fonts.push_back(sd->spans[k].fonts[l]); + } + } + // Push the rest valid fonts. + for (int l = 0; l < sd->spans[k].fonts.size(); l++) { + if (!(font_is_language_supported(span.fonts[l], span.language)) && !(font_is_script_supported(span.fonts[l], script))) { + fonts.push_back(sd->spans[k].fonts[l]); + } + } + _shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); + } + } + } + } + } + } + + // Align embedded objects to baseline. + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = sd->descent - E->get().rect.size.x; + } break; + } + } + } + + sd->valid = true; + return sd->valid; +} + +bool TextServerAdvanced::shaped_text_is_ready(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->valid; +} + +Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_get_glyphs(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs; +} + +Vector2i TextServerAdvanced::shaped_text_get_range(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + return Vector2(sd->start, sd->end); +} + +Vector<TextServer::Glyph> TextServerAdvanced::shaped_text_sort_logical(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + + if (!sd->sort_valid) { + sd->glyphs_logical = sd->glyphs; + sd->glyphs_logical.sort_custom<TextServer::GlyphCompare>(); + sd->sort_valid = true; + } + + return sd->glyphs_logical; +} + +Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + Array ret; + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, ret); + for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + + return ret; +} + +Rect2 TextServerAdvanced::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Rect2()); + ERR_FAIL_COND_V(!sd->objects.has(p_key), Rect2()); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->objects[p_key].rect; +} + +Size2 TextServerAdvanced::shaped_text_get_size(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Size2()); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + if (sd->orientation == TextServer::ORIENTATION_HORIZONTAL) { + return Size2(sd->width, sd->ascent + sd->descent); + } else { + return Size2(sd->ascent + sd->descent, sd->width); + } +} + +float TextServerAdvanced::shaped_text_get_ascent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->ascent; +} + +float TextServerAdvanced::shaped_text_get_descent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->descent; +} + +float TextServerAdvanced::shaped_text_get_width(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + return sd->width; +} + +float TextServerAdvanced::shaped_text_get_underline_position(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + + return sd->upos; +} + +float TextServerAdvanced::shaped_text_get_underline_thickness(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextDataAdvanced *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerAdvanced *>(this)->shaped_text_shape(p_shaped); + } + + return sd->uthk; +} + +struct num_system_data { + String lang; + String digits; + String percent_sign; + String exp; +}; + +static num_system_data num_systems[]{ + { "ar,ar_AR,ar_BH,ar_DJ,ar_EG,ar_ER,ar_IL,ar_IQ,ar_JO,ar_KM,ar_KW,ar_LB,ar_MR,ar_OM,ar_PS,ar_QA,ar_SA,ar_SD,ar_SO,ar_SS,ar_SY,ar_TD,ar_YE", U"٠١٢٣٤٥٦٧٨٩٫", U"٪", U"اس" }, + { "fa,ks,pa_Arab,ps,ug,ur_IN,ur,uz_Arab", U"۰۱۲۳۴۵۶۷۸۹٫", U"٪", U"اس" }, + { "as,bn,mni", U"০১২৩৪৫৬৭৮৯.", U"%", U"e" }, + { "mr,ne", U"०१२३४५६७८९.", U"%", U"e" }, + { "dz", U"༠༡༢༣༤༥༦༧༨༩.", U"%", U"e" }, + { "sat", U"᱐᱑᱒᱓᱔᱕᱖᱗᱘᱙.", U"%", U"e" }, + { "my", U"၀၁၂၃၄၅၆၇၈၉.", U"%", U"e" }, + { String(), String(), String(), String() }, +}; + +String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const { + _THREAD_SAFE_METHOD_ + String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + + String res = p_string; + for (int i = 0; num_systems[i].lang != String(); i++) { + Vector<String> langs = num_systems[i].lang.split(","); + if (langs.has(lang)) { + if (num_systems[i].digits == String()) { + return p_string; + } + res.replace("e", num_systems[i].exp); + res.replace("E", num_systems[i].exp); + char32_t *data = res.ptrw(); + for (int j = 0; j < res.size(); j++) { + if (data[j] >= 0x30 && data[j] <= 0x39) { + data[j] = num_systems[i].digits[data[j] - 0x30]; + } else if (data[j] == '.' || data[j] == ',') { + data[j] = num_systems[i].digits[10]; + } + } + break; + } + } + return res; +} + +String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const { + _THREAD_SAFE_METHOD_ + String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + + String res = p_string; + for (int i = 0; num_systems[i].lang != String(); i++) { + Vector<String> langs = num_systems[i].lang.split(","); + if (langs.has(lang)) { + if (num_systems[i].digits == String()) { + return p_string; + } + res.replace(num_systems[i].exp, "e"); + char32_t *data = res.ptrw(); + for (int j = 0; j < res.size(); j++) { + if (data[j] == num_systems[i].digits[10]) { + data[j] = '.'; + } else { + for (int k = 0; k < 10; k++) { + if (data[j] == num_systems[i].digits[k]) { + data[j] = 0x30 + k; + } + } + } + } + break; + } + } + return res; +} + +String TextServerAdvanced::percent_sign(const String &p_language) const { + _THREAD_SAFE_METHOD_ + String lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + + for (int i = 0; num_systems[i].lang != String(); i++) { + Vector<String> langs = num_systems[i].lang.split(","); + if (langs.has(lang)) { + if (num_systems[i].percent_sign == String()) { + return "%"; + } + return num_systems[i].percent_sign; + } + } + return "%"; +} + +TextServer *TextServerAdvanced::create_func(Error &r_error, void *p_user_data) { + r_error = OK; + return memnew(TextServerAdvanced()); +} + +void TextServerAdvanced::register_server() { + TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); +} + +TextServerAdvanced::TextServerAdvanced() { + hb_bmp_create_font_funcs(); +} + +TextServerAdvanced::~TextServerAdvanced() { + hb_bmp_free_font_funcs(); + u_cleanup(); +#ifndef ICU_STATIC_DATA + if (icu_data != nullptr) { + memfree(icu_data); + icu_data = nullptr; + } +#endif +} diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h new file mode 100644 index 0000000000..8c26554158 --- /dev/null +++ b/modules/text_server_adv/text_server_adv.h @@ -0,0 +1,248 @@ +/*************************************************************************/ +/* text_server_adv.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_ADV_H +#define TEXT_SERVER_ADV_H + +/*************************************************************************/ +/* ICU/HarfBuzz/Graphite backed Text Server implementation with BiDi, */ +/* shaping and advanced font features support. */ +/*************************************************************************/ + +#include "servers/text_server.h" + +#include "core/templates/rid_owner.h" +#include "scene/resources/texture.h" +#include "script_iterator.h" + +#include <unicode/ubidi.h> +#include <unicode/ubrk.h> +#include <unicode/uchar.h> +#include <unicode/uclean.h> +#include <unicode/udata.h> +#include <unicode/uiter.h> +#include <unicode/uloc.h> +#include <unicode/uscript.h> +#include <unicode/ustring.h> +#include <unicode/utypes.h> + +#include <hb-icu.h> +#include <hb.h> + +#include "font_adv.h" + +class TextServerAdvanced : public TextServer { + GDCLASS(TextServerAdvanced, TextServer); + _THREAD_SAFE_CLASS_ + + static String interface_name; + static uint32_t interface_features; + + uint8_t *icu_data = nullptr; + + struct ShapedTextDataAdvanced : public ShapedTextData { + /* Intermediate data */ + Char16String utf16; + Vector<UBiDi *> bidi_iter; + Vector<Vector2i> bidi_override; + ScriptIterator *script_iter = nullptr; + hb_buffer_t *hb_buffer = nullptr; + + ~ShapedTextDataAdvanced() { + for (int i = 0; i < bidi_iter.size(); i++) { + ubidi_close(bidi_iter[i]); + } + if (script_iter) { + memdelete(script_iter); + } + if (hb_buffer) { + hb_buffer_destroy(hb_buffer); + } + } + }; + + float oversampling = 1.f; + mutable RID_PtrOwner<FontDataAdvanced> font_owner; + mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner; + + int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const; + int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const; + void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index); + TextServer::Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); + +protected: + static void _bind_methods(){}; + + void full_copy(ShapedTextDataAdvanced *p_shaped); + void invalidate(ShapedTextDataAdvanced *p_shaped); + +public: + virtual bool has_feature(Feature p_feature) override; + virtual String get_name() const override; + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + +#ifdef TOOLS_ENABLED + virtual String get_support_data_filename() override { return _MKSTR(ICU_DATA_NAME); }; + virtual String get_support_data_info() override { return String("ICU break iteration data (") + _MKSTR(ICU_DATA_NAME) + String(")."); }; + virtual bool save_support_data(const String &p_filename) override; +#endif + + virtual bool is_locale_right_to_left(const String &p_locale) override; + + virtual int32_t name_to_tag(const String &p_name) override; + virtual String tag_to_name(int32_t p_tag) override; + + /* Font interface */ + virtual RID create_font_system(const String &p_name, int p_base_size = 16) override; + virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override; + virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override; + + virtual float font_get_height(RID p_font, int p_size) const override; + virtual float font_get_ascent(RID p_font, int p_size) const override; + virtual float font_get_descent(RID p_font, int p_size) const override; + + virtual float font_get_underline_position(RID p_font, int p_size) const override; + virtual float font_get_underline_thickness(RID p_font, int p_size) const override; + + virtual void font_set_antialiased(RID p_font, bool p_antialiased) override; + virtual bool font_get_antialiased(RID p_font) const override; + + virtual Dictionary font_get_feature_list(RID p_font) const override; + virtual Dictionary font_get_variation_list(RID p_font) const override; + + virtual void font_set_variation(RID p_font, const String &p_name, double p_value) override; + virtual double font_get_variation(RID p_font, const String &p_name) const override; + + virtual void font_set_hinting(RID p_font, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font) const override; + + virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override; + virtual bool font_get_distance_field_hint(RID p_font) const override; + + virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override; + virtual bool font_get_force_autohinter(RID p_font) const override; + + virtual bool font_has_char(RID p_font, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font) const override; + + virtual bool font_has_outline(RID p_font) const override; + virtual float font_get_base_size(RID p_font) const override; + + virtual bool font_is_language_supported(RID p_font, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font, const String &p_language) override; + Vector<String> font_get_language_support_overrides(RID p_font) override; + + virtual bool font_is_script_supported(RID p_font, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font, const String &p_script) override; + Vector<String> font_get_script_support_overrides(RID p_font) override; + + virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override; + virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override; + virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override; + + virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + + virtual float font_get_oversampling() const override; + virtual void font_set_oversampling(float p_oversampling) override; + + virtual Vector<String> get_system_fonts() const override; + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + + virtual void shaped_text_clear(RID p_shaped) override; + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override; + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override; + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; + + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + + virtual String format_number(const String &p_string, const String &p_language = "") const override; + virtual String parse_number(const String &p_string, const String &p_language = "") const override; + virtual String percent_sign(const String &p_language = "") const override; + + static TextServer *create_func(Error &r_error, void *p_user_data); + static void register_server(); + + TextServerAdvanced(); + ~TextServerAdvanced(); +}; + +#endif // TEXT_SERVER_ADV_H diff --git a/modules/text_server_fb/SCsub b/modules/text_server_fb/SCsub new file mode 100644 index 0000000000..03eccbe7bd --- /dev/null +++ b/modules/text_server_fb/SCsub @@ -0,0 +1,13 @@ +#!/usr/bin/env python + +Import("env") +Import("env_modules") + +env_text_server_fb = env_modules.Clone() +env_text_server_fb.Append( + CPPPATH=[ + "#thirdparty/freetype/include", + ] +) + +env_text_server_fb.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/text_server_fb/bitmap_font_fb.cpp b/modules/text_server_fb/bitmap_font_fb.cpp new file mode 100644 index 0000000000..99cbccb69a --- /dev/null +++ b/modules/text_server_fb/bitmap_font_fb.cpp @@ -0,0 +1,356 @@ +/*************************************************************************/ +/* bitmap_font_fb.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "bitmap_font_fb.h" + +Error BitmapFontDataFallback::load_from_file(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + //fnt format used by angelcode bmfont + //http://www.angelcode.com/products/bmfont/ + + FileAccess *f = FileAccess::open(p_filename, FileAccess::READ); + ERR_FAIL_COND_V_MSG(!f, ERR_FILE_NOT_FOUND, "Can't open font: " + p_filename + "."); + + while (true) { + String line = f->get_line(); + + int delimiter = line.find(" "); + String type = line.substr(0, delimiter); + int pos = delimiter + 1; + Map<String, String> keys; + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + while (pos < line.size()) { + int eq = line.find("=", pos); + if (eq == -1) { + break; + } + String key = line.substr(pos, eq - pos); + int end = -1; + String value; + if (line[eq + 1] == '"') { + end = line.find("\"", eq + 2); + if (end == -1) { + break; + } + value = line.substr(eq + 2, end - 1 - eq - 1); + pos = end + 1; + } else { + end = line.find(" ", eq + 1); + if (end == -1) { + end = line.size(); + } + value = line.substr(eq + 1, end - eq); + pos = end; + } + + while (pos < line.size() && line[pos] == ' ') { + pos++; + } + + keys[key] = value; + } + + if (type == "info") { + if (keys.has("size")) { + base_size = keys["size"].to_int(); + } + } else if (type == "common") { + if (keys.has("lineHeight")) { + height = keys["lineHeight"].to_int(); + } + if (keys.has("base")) { + ascent = keys["base"].to_int(); + } + } else if (type == "page") { + if (keys.has("file")) { + String base_dir = p_filename.get_base_dir(); + String file = base_dir.plus_file(keys["file"]); + if (RenderingServer::get_singleton() != nullptr) { + Ref<Texture2D> tex = ResourceLoader::load(file); + if (tex.is_null()) { + ERR_PRINT("Can't load font texture!"); + } else { + ERR_FAIL_COND_V_MSG(tex.is_null(), ERR_FILE_CANT_READ, "It's not a reference to a valid Texture object."); + textures.push_back(tex); + } + } + } + } else if (type == "char") { + Character c; + char32_t idx = 0; + if (keys.has("id")) { + idx = keys["id"].to_int(); + } + if (keys.has("x")) { + c.rect.position.x = keys["x"].to_int(); + } + if (keys.has("y")) { + c.rect.position.y = keys["y"].to_int(); + } + if (keys.has("width")) { + c.rect.size.width = keys["width"].to_int(); + } + if (keys.has("height")) { + c.rect.size.height = keys["height"].to_int(); + } + if (keys.has("xoffset")) { + c.align.x = keys["xoffset"].to_int(); + } + if (keys.has("yoffset")) { + c.align.y = keys["yoffset"].to_int(); + } + if (keys.has("page")) { + c.texture_idx = keys["page"].to_int(); + } + if (keys.has("xadvance")) { + c.advance.x = keys["xadvance"].to_int(); + } + if (keys.has("yadvance")) { + c.advance.y = keys["yadvance"].to_int(); + } + if (c.advance.x < 0) { + c.advance.x = c.rect.size.width + 1; + } + if (c.advance.y < 0) { + c.advance.y = c.rect.size.height + 1; + } + char_map[idx] = c; + } else if (type == "kerning") { + KerningPairKey kpk; + float k = 0; + if (keys.has("first")) { + kpk.A = keys["first"].to_int(); + } + if (keys.has("second")) { + kpk.B = keys["second"].to_int(); + } + if (keys.has("amount")) { + k = keys["amount"].to_int(); + } + kerning_map[kpk] = k; + } + + if (f->eof_reached()) { + break; + } + } + if (base_size == 0) { + base_size = height; + } + + valid = true; + + memdelete(f); + return OK; +} + +Error BitmapFontDataFallback::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(p_data == nullptr, ERR_CANT_CREATE); + ERR_FAIL_COND_V(p_size != sizeof(TextServer::BitmapFontData), ERR_CANT_CREATE); + + const TextServer::BitmapFontData *data = (const TextServer::BitmapFontData *)p_data; + + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> image = memnew(Image(data->img)); + Ref<ImageTexture> tex = memnew(ImageTexture); + tex->create_from_image(image); + + textures.push_back(tex); + } + + for (int i = 0; i < data->charcount; i++) { + const int *c = &data->char_rects[i * 8]; + + Character chr; + chr.rect.position.x = c[1]; + chr.rect.position.y = c[2]; + chr.rect.size.x = c[3]; + chr.rect.size.y = c[4]; + if (c[7] < 0) { + chr.advance.x = c[3]; + } else { + chr.advance.x = c[7]; + } + chr.align = Vector2(c[6], c[5]); + char_map[c[0]] = chr; + } + + for (int i = 0; i < data->kerning_count; i++) { + KerningPairKey kpk; + kpk.A = data->kernings[i * 3 + 0]; + kpk.B = data->kernings[i * 3 + 1]; + + if (data->kernings[i * 3 + 2] == 0 && kerning_map.has(kpk)) { + kerning_map.erase(kpk); + } else { + kerning_map[kpk] = data->kernings[i * 3 + 2]; + } + } + + height = data->height; + ascent = data->ascent; + + base_size = p_base_size; + if (base_size == 0) { + base_size = height; + } + + valid = true; + + return OK; +} + +float BitmapFontDataFallback::get_height(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return height * (float(p_size) / float(base_size)); +} + +float BitmapFontDataFallback::get_ascent(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return ascent * (float(p_size) / float(base_size)); +} + +float BitmapFontDataFallback::get_descent(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return (height - ascent) * (float(p_size) / float(base_size)); +} + +float BitmapFontDataFallback::get_underline_position(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return 2 * (float(p_size) / float(base_size)); +} + +float BitmapFontDataFallback::get_underline_thickness(int p_size) const { + ERR_FAIL_COND_V(!valid, 0.f); + return 1 * (float(p_size) / float(base_size)); +} + +void BitmapFontDataFallback::set_distance_field_hint(bool p_distance_field) { + distance_field_hint = p_distance_field; +} + +bool BitmapFontDataFallback::get_distance_field_hint() const { + return distance_field_hint; +} + +float BitmapFontDataFallback::get_base_size() const { + return base_size; +} + +bool BitmapFontDataFallback::has_char(char32_t p_char) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, false); + return char_map.has(p_char); +} + +String BitmapFontDataFallback::get_supported_chars() const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, String()); + String chars; + const char32_t *k = nullptr; + while ((k = char_map.next(k))) { + chars += char32_t(*k); + } + return chars; +} + +Vector2 BitmapFontDataFallback::get_advance(char32_t p_char, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_char); + ERR_FAIL_COND_V(c == nullptr, Vector2()); + + return c->advance * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataFallback::get_kerning(char32_t p_char, char32_t p_next, int p_size) const { + _THREAD_SAFE_METHOD_ + ERR_FAIL_COND_V(!valid, Vector2()); + KerningPairKey kpk; + kpk.A = p_char; + kpk.B = p_next; + + const Map<KerningPairKey, int>::Element *E = kerning_map.find(kpk); + if (E) { + return Vector2(-E->get() * (float(p_size) / float(base_size)), 0); + } else { + return Vector2(); + } +} + +Vector2 BitmapFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + if (p_index == 0) { + return Vector2(); + } + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_index); + + ERR_FAIL_COND_V(c == nullptr, Vector2()); + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); + if (c->texture_idx != -1) { + Point2 cpos = p_pos; + cpos += c->align * (float(p_size) / float(base_size)); + cpos.y -= ascent * (float(p_size) / float(base_size)); + + if (RenderingServer::get_singleton() != nullptr) { + //if (distance_field_hint) { // Not implemented. + // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, true); + //} + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, c->rect.size * (float(p_size) / float(base_size))), textures[c->texture_idx]->get_rid(), c->rect, p_color, false, false); + //if (distance_field_hint) { + // RenderingServer::get_singleton()->canvas_item_set_distance_field_mode(p_canvas, false); + //} + } + } + + return c->advance * (float(p_size) / float(base_size)); +} + +Vector2 BitmapFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + if (p_index == 0) { + return Vector2(); + } + ERR_FAIL_COND_V(!valid, Vector2()); + const Character *c = char_map.getptr(p_index); + + ERR_FAIL_COND_V(c == nullptr, Vector2()); + ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), Vector2()); + + // Not supported, return advance for compatibility. + + return c->advance * (float(p_size) / float(base_size)); +} diff --git a/modules/text_server_fb/bitmap_font_fb.h b/modules/text_server_fb/bitmap_font_fb.h new file mode 100644 index 0000000000..73e6d8f791 --- /dev/null +++ b/modules/text_server_fb/bitmap_font_fb.h @@ -0,0 +1,107 @@ +/*************************************************************************/ +/* bitmap_font_fb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef BITMAP_FONT_FALLBACK_H +#define BITMAP_FONT_FALLBACK_H + +#include "font_fb.h" + +struct BitmapFontDataFallback : public FontDataFallback { + _THREAD_SAFE_CLASS_ + +private: + Vector<Ref<Texture2D>> textures; + + struct Character { + int texture_idx = 0; + Rect2 rect; + Vector2 align; + Vector2 advance = Vector2(-1, -1); + }; + + struct KerningPairKey { + union { + struct { + uint32_t A, B; + }; + + uint64_t pair = 0; + }; + + _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; } + }; + + HashMap<char32_t, Character> char_map; + Map<KerningPairKey, int> kerning_map; + + float height = 0.f; + float ascent = 0.f; + int base_size = 0; + bool distance_field_hint = false; + +public: + virtual void clear_cache() override{}; + + virtual Error load_from_file(const String &p_filename, int p_base_size) override; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override; + + virtual float get_height(int p_size) const override; + virtual float get_ascent(int p_size) const override; + virtual float get_descent(int p_size) const override; + + virtual float get_underline_position(int p_size) const override; + virtual float get_underline_thickness(int p_size) const override; + + virtual void set_antialiased(bool p_antialiased) override{}; + virtual bool get_antialiased() const override { return false; }; + + virtual void set_hinting(TextServer::Hinting p_hinting) override{}; + virtual TextServer::Hinting get_hinting() const override { return TextServer::HINTING_NONE; }; + + virtual void set_distance_field_hint(bool p_distance_field) override; + virtual bool get_distance_field_hint() const override; + + virtual void set_force_autohinter(bool p_enabeld) override{}; + virtual bool get_force_autohinter() const override { return false; }; + + virtual bool has_outline() const override { return false; }; + virtual float get_base_size() const override; + + virtual bool has_char(char32_t p_char) const override; + virtual String get_supported_chars() const override; + + virtual Vector2 get_advance(char32_t p_char, int p_size) const override; + virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; +}; + +#endif // BITMAP_FONT_FALLBACK_H diff --git a/modules/text_server_fb/config.py b/modules/text_server_fb/config.py new file mode 100644 index 0000000000..491377a369 --- /dev/null +++ b/modules/text_server_fb/config.py @@ -0,0 +1,11 @@ +def can_build(env, platform): + return env.module_check_dependencies("text_server_fb", ["freetype"]) + + +def configure(env): + pass + + +def is_enabled(): + # The module is disabled by default. Use module_text_server_fb_enabled=yes to enable it. + return False diff --git a/modules/text_server_fb/dynamic_font_fb.cpp b/modules/text_server_fb/dynamic_font_fb.cpp new file mode 100644 index 0000000000..ca9e5b580b --- /dev/null +++ b/modules/text_server_fb/dynamic_font_fb.cpp @@ -0,0 +1,685 @@ +/*************************************************************************/ +/* dynamic_font_fb.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "dynamic_font_fb.h" + +#include FT_STROKER_H +#include FT_ADVANCES_H + +DynamicFontDataFallback::DataAtSize *DynamicFontDataFallback::get_data_for_size(int p_size, int p_outline_size) { + ERR_FAIL_COND_V(!valid, nullptr); + ERR_FAIL_COND_V(p_size < 0 || p_size > UINT16_MAX, nullptr); + ERR_FAIL_COND_V(p_outline_size < 0 || p_outline_size > UINT16_MAX, nullptr); + + CacheID id; + id.size = p_size; + id.outline_size = p_outline_size; + + DataAtSize *fds = nullptr; + Map<CacheID, DataAtSize *>::Element *E = nullptr; + if (p_outline_size != 0) { + E = size_cache_outline.find(id); + } else { + E = size_cache.find(id); + } + + if (E != nullptr) { + fds = E->get(); + } else { + if (font_mem == nullptr && font_path != String()) { + if (!font_mem_cache.empty()) { + font_mem = font_mem_cache.ptr(); + font_mem_size = font_mem_cache.size(); + } else { + FileAccess *f = FileAccess::open(font_path, FileAccess::READ); + if (!f) { + ERR_FAIL_V_MSG(nullptr, "Cannot open font file '" + font_path + "'."); + } + + size_t len = f->get_len(); + font_mem_cache.resize(len); + f->get_buffer(font_mem_cache.ptrw(), len); + font_mem = font_mem_cache.ptr(); + font_mem_size = len; + f->close(); + } + } + + int error = 0; + fds = memnew(DataAtSize); + if (font_mem) { + memset(&fds->stream, 0, sizeof(FT_StreamRec)); + fds->stream.base = (unsigned char *)font_mem; + fds->stream.size = font_mem_size; + fds->stream.pos = 0; + + FT_Open_Args fargs; + memset(&fargs, 0, sizeof(FT_Open_Args)); + fargs.memory_base = (unsigned char *)font_mem; + fargs.memory_size = font_mem_size; + fargs.flags = FT_OPEN_MEMORY; + fargs.stream = &fds->stream; + error = FT_Open_Face(library, &fargs, 0, &fds->face); + + } else { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "DynamicFont uninitialized."); + } + + if (error == FT_Err_Unknown_File_Format) { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "Unknown font format."); + + } else if (error) { + memdelete(fds); + ERR_FAIL_V_MSG(nullptr, "Error loading font."); + } + + oversampling = TS->font_get_oversampling(); + + if (FT_HAS_COLOR(fds->face) && fds->face->num_fixed_sizes > 0) { + int best_match = 0; + int diff = ABS(p_size - ((int64_t)fds->face->available_sizes[0].width)); + fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[0].width; + for (int i = 1; i < fds->face->num_fixed_sizes; i++) { + int ndiff = ABS(p_size - ((int64_t)fds->face->available_sizes[i].width)); + if (ndiff < diff) { + best_match = i; + diff = ndiff; + fds->scale_color_font = float(p_size * oversampling) / fds->face->available_sizes[i].width; + } + } + FT_Select_Size(fds->face, best_match); + } else { + FT_Set_Pixel_Sizes(fds->face, 0, p_size * oversampling); + } + + fds->size = p_size; + fds->ascent = (fds->face->size->metrics.ascender / 64.0) / oversampling * fds->scale_color_font; + fds->descent = (-fds->face->size->metrics.descender / 64.0) / oversampling * fds->scale_color_font; + fds->underline_position = -fds->face->underline_position / 64.0 / oversampling * fds->scale_color_font; + fds->underline_thickness = fds->face->underline_thickness / 64.0 / oversampling * fds->scale_color_font; + if (p_outline_size != 0) { + size_cache_outline[id] = fds; + } else { + size_cache[id] = fds; + } + } + + return fds; +} + +DynamicFontDataFallback::TexturePosition DynamicFontDataFallback::find_texture_pos_for_glyph(DynamicFontDataFallback::DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height) { + TexturePosition ret; + ret.index = -1; + + int mw = p_width; + int mh = p_height; + + for (int i = 0; i < p_data->textures.size(); i++) { + const CharTexture &ct = p_data->textures[i]; + + if (RenderingServer::get_singleton() != nullptr) { + if (ct.texture->get_format() != p_image_format) { + continue; + } + } + + if (mw > ct.texture_size || mh > ct.texture_size) { //too big for this texture + continue; + } + + ret.y = 0x7FFFFFFF; + ret.x = 0; + + for (int j = 0; j < ct.texture_size - mw; j++) { + int max_y = 0; + + for (int k = j; k < j + mw; k++) { + int y = ct.offsets[k]; + if (y > max_y) { + max_y = y; + } + } + + if (max_y < ret.y) { + ret.y = max_y; + ret.x = j; + } + } + + if (ret.y == 0x7FFFFFFF || ret.y + mh > ct.texture_size) { + continue; //fail, could not fit it here + } + + ret.index = i; + break; + } + + if (ret.index == -1) { + //could not find texture to fit, create one + ret.x = 0; + ret.y = 0; + + int texsize = MAX(p_data->size * oversampling * 8, 256); + if (mw > texsize) { + texsize = mw; //special case, adapt to it? + } + if (mh > texsize) { + texsize = mh; //special case, adapt to it? + } + + texsize = next_power_of_2(texsize); + + texsize = MIN(texsize, 4096); + + CharTexture tex; + tex.texture_size = texsize; + tex.imgdata.resize(texsize * texsize * p_color_size); //grayscale alpha + + { + //zero texture + uint8_t *w = tex.imgdata.ptrw(); + ERR_FAIL_COND_V(texsize * texsize * p_color_size > tex.imgdata.size(), ret); + // Initialize the texture to all-white pixels to prevent artifacts when the + // font is displayed at a non-default scale with filtering enabled. + if (p_color_size == 2) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 2) { // FORMAT_LA8 + w[i + 0] = 255; + w[i + 1] = 0; + } + } else if (p_color_size == 4) { + for (int i = 0; i < texsize * texsize * p_color_size; i += 4) { // FORMAT_RGBA8 + w[i + 0] = 255; + w[i + 1] = 255; + w[i + 2] = 255; + w[i + 3] = 0; + } + } else { + ERR_FAIL_V(ret); + } + } + tex.offsets.resize(texsize); + for (int i = 0; i < texsize; i++) { //zero offsets + tex.offsets.write[i] = 0; + } + + p_data->textures.push_back(tex); + ret.index = p_data->textures.size() - 1; + } + + return ret; +} + +DynamicFontDataFallback::Character DynamicFontDataFallback::Character::not_found() { + Character ch; + return ch; +} + +DynamicFontDataFallback::Character DynamicFontDataFallback::bitmap_to_character(DynamicFontDataFallback::DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance) { + int w = bitmap.width; + int h = bitmap.rows; + + int mw = w + rect_margin * 2; + int mh = h + rect_margin * 2; + + ERR_FAIL_COND_V(mw > 4096, Character::not_found()); + ERR_FAIL_COND_V(mh > 4096, Character::not_found()); + + int color_size = bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2; + Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8; + + TexturePosition tex_pos = find_texture_pos_for_glyph(p_data, color_size, require_format, mw, mh); + ERR_FAIL_COND_V(tex_pos.index < 0, Character::not_found()); + + //fit character in char texture + + CharTexture &tex = p_data->textures.write[tex_pos.index]; + + { + uint8_t *wr = tex.imgdata.ptrw(); + + for (int i = 0; i < h; i++) { + for (int j = 0; j < w; j++) { + int ofs = ((i + tex_pos.y + rect_margin) * tex.texture_size + j + tex_pos.x + rect_margin) * color_size; + ERR_FAIL_COND_V(ofs >= tex.imgdata.size(), Character::not_found()); + switch (bitmap.pixel_mode) { + case FT_PIXEL_MODE_MONO: { + int byte = i * bitmap.pitch + (j >> 3); + int bit = 1 << (7 - (j % 8)); + wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 1] = (bitmap.buffer[byte] & bit) ? 255 : 0; + } break; + case FT_PIXEL_MODE_GRAY: + wr[ofs + 0] = 255; //grayscale as 1 + wr[ofs + 1] = bitmap.buffer[i * bitmap.pitch + j]; + break; + case FT_PIXEL_MODE_BGRA: { + int ofs_color = i * bitmap.pitch + (j << 2); + wr[ofs + 2] = bitmap.buffer[ofs_color + 0]; + wr[ofs + 1] = bitmap.buffer[ofs_color + 1]; + wr[ofs + 0] = bitmap.buffer[ofs_color + 2]; + wr[ofs + 3] = bitmap.buffer[ofs_color + 3]; + } break; + // TODO: FT_PIXEL_MODE_LCD + default: + ERR_FAIL_V_MSG(Character::not_found(), "Font uses unsupported pixel format: " + itos(bitmap.pixel_mode) + "."); + break; + } + } + } + } + + //blit to image and texture + { + if (RenderingServer::get_singleton() != nullptr) { + Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata)); + + if (tex.texture.is_null()) { + tex.texture.instance(); + tex.texture->create_from_image(img); + } else { + tex.texture->update(img); //update + } + } + } + + // update height array + for (int k = tex_pos.x; k < tex_pos.x + mw; k++) { + tex.offsets.write[k] = tex_pos.y + mh; + } + + Character chr; + chr.align = (Vector2(xofs, -yofs) * p_data->scale_color_font / oversampling).round(); + chr.advance = (advance * p_data->scale_color_font / oversampling).round(); + chr.texture_idx = tex_pos.index; + chr.found = true; + + chr.rect_uv = Rect2(tex_pos.x + rect_margin, tex_pos.y + rect_margin, w, h); + chr.rect = chr.rect_uv; + chr.rect.position /= oversampling; + chr.rect.size *= (p_data->scale_color_font / oversampling); + return chr; +} + +void DynamicFontDataFallback::update_char(int p_size, char32_t p_char) { + DataAtSize *fds = get_data_for_size(p_size, false); + ERR_FAIL_COND(fds == nullptr); + + if (fds->char_map.has(p_char)) { + return; + } + + Character character = Character::not_found(); + + FT_GlyphSlot slot = fds->face->glyph; + FT_UInt gl_index = FT_Get_Char_Index(fds->face, p_char); + + if (gl_index == 0) { + fds->char_map[p_char] = character; + return; + } + + int ft_hinting; + switch (hinting) { + case TextServer::HINTING_NONE: + ft_hinting = FT_LOAD_NO_HINTING; + break; + case TextServer::HINTING_LIGHT: + ft_hinting = FT_LOAD_TARGET_LIGHT; + break; + default: + ft_hinting = FT_LOAD_TARGET_NORMAL; + break; + } + + FT_Fixed v, h; + FT_Get_Advance(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting, &h); + FT_Get_Advance(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting | FT_LOAD_VERTICAL_LAYOUT, &v); + + int error = FT_Load_Glyph(fds->face, gl_index, FT_HAS_COLOR(fds->face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting); + if (error) { + fds->char_map[p_char] = character; + return; + } + + error = FT_Render_Glyph(fds->face->glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO); + if (!error) { + character = bitmap_to_character(fds, slot->bitmap, slot->bitmap_top, slot->bitmap_left, Vector2((h + (1 << 9)) >> 10, (v + (1 << 9)) >> 10) / 64.0); + } + + fds->char_map[p_char] = character; +} + +void DynamicFontDataFallback::update_char_outline(int p_size, int p_outline_size, char32_t p_char) { + DataAtSize *fds = get_data_for_size(p_size, p_outline_size); + ERR_FAIL_COND(fds == nullptr); + + if (fds->char_map.has(p_char)) { + return; + } + + Character character = Character::not_found(); + FT_UInt gl_index = FT_Get_Char_Index(fds->face, p_char); + + if (gl_index == 0) { + fds->char_map[p_char] = character; + return; + } + + int error = FT_Load_Glyph(fds->face, gl_index, FT_LOAD_NO_BITMAP | (force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0)); + if (error) { + fds->char_map[p_char] = character; + return; + } + + FT_Stroker stroker; + if (FT_Stroker_New(library, &stroker) != 0) { + fds->char_map[p_char] = character; + return; + } + + FT_Stroker_Set(stroker, (int)(p_outline_size * oversampling * 64.0), FT_STROKER_LINECAP_BUTT, FT_STROKER_LINEJOIN_ROUND, 0); + FT_Glyph glyph; + FT_BitmapGlyph glyph_bitmap; + + if (FT_Get_Glyph(fds->face->glyph, &glyph) != 0) { + goto cleanup_stroker; + } + if (FT_Glyph_Stroke(&glyph, stroker, 1) != 0) { + goto cleanup_glyph; + } + if (FT_Glyph_To_Bitmap(&glyph, antialiased ? FT_RENDER_MODE_NORMAL : FT_RENDER_MODE_MONO, nullptr, 1) != 0) { + goto cleanup_glyph; + } + + glyph_bitmap = (FT_BitmapGlyph)glyph; + character = bitmap_to_character(fds, glyph_bitmap->bitmap, glyph_bitmap->top, glyph_bitmap->left, Vector2()); + +cleanup_glyph: + FT_Done_Glyph(glyph); +cleanup_stroker: + FT_Stroker_Done(stroker); + + fds->char_map[p_char] = character; +} + +void DynamicFontDataFallback::clear_cache() { + _THREAD_SAFE_METHOD_ + for (Map<CacheID, DataAtSize *>::Element *E = size_cache.front(); E; E = E->next()) { + memdelete(E->get()); + } + size_cache.clear(); + for (Map<CacheID, DataAtSize *>::Element *E = size_cache_outline.front(); E; E = E->next()) { + memdelete(E->get()); + } + size_cache_outline.clear(); +} + +Error DynamicFontDataFallback::load_from_file(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + if (library == nullptr) { + int error = FT_Init_FreeType(&library); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); + } + clear_cache(); + + font_path = p_filename; + base_size = p_base_size; + + valid = true; + DataAtSize *fds = get_data_for_size(base_size); // load base size. + if (fds == nullptr) { + valid = false; + ERR_FAIL_V(ERR_CANT_CREATE); + } + + return OK; +} + +Error DynamicFontDataFallback::load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) { + _THREAD_SAFE_METHOD_ + if (library == nullptr) { + int error = FT_Init_FreeType(&library); + ERR_FAIL_COND_V_MSG(error != 0, ERR_CANT_CREATE, "Error initializing FreeType."); + } + clear_cache(); + + font_mem = p_data; + font_mem_size = p_size; + base_size = p_base_size; + + valid = true; + DataAtSize *fds = get_data_for_size(base_size); // load base size. + if (fds == nullptr) { + valid = false; + ERR_FAIL_V(ERR_CANT_CREATE); + } + + return OK; +} + +float DynamicFontDataFallback::get_height(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->ascent + fds->descent; +} + +float DynamicFontDataFallback::get_ascent(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->ascent; +} + +float DynamicFontDataFallback::get_descent(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->descent; +} + +float DynamicFontDataFallback::get_underline_position(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->underline_position; +} + +float DynamicFontDataFallback::get_underline_thickness(int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, 0.f); + return fds->underline_thickness; +} + +void DynamicFontDataFallback::set_antialiased(bool p_antialiased) { + if (antialiased != p_antialiased) { + clear_cache(); + antialiased = p_antialiased; + } +} + +bool DynamicFontDataFallback::get_antialiased() const { + return antialiased; +} + +void DynamicFontDataFallback::set_force_autohinter(bool p_enabled) { + if (force_autohinter != p_enabled) { + clear_cache(); + force_autohinter = p_enabled; + } +} + +bool DynamicFontDataFallback::get_force_autohinter() const { + return force_autohinter; +} + +void DynamicFontDataFallback::set_hinting(TextServer::Hinting p_hinting) { + if (hinting != p_hinting) { + clear_cache(); + hinting = p_hinting; + } +} + +TextServer::Hinting DynamicFontDataFallback::get_hinting() const { + return hinting; +} + +bool DynamicFontDataFallback::has_outline() const { + return true; +} + +float DynamicFontDataFallback::get_base_size() const { + return base_size; +} + +bool DynamicFontDataFallback::has_char(char32_t p_char) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, false); + + const_cast<DynamicFontDataFallback *>(this)->update_char(base_size, p_char); + Character ch = fds->char_map[p_char]; + + return (ch.found); +} + +String DynamicFontDataFallback::get_supported_chars() const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(base_size); + ERR_FAIL_COND_V(fds == nullptr, String()); + + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(fds->face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += char32_t(charcode); + } + charcode = FT_Get_Next_Char(fds->face, charcode, &gindex); + } + + return chars; +} + +Vector2 DynamicFontDataFallback::get_advance(char32_t p_char, int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataFallback *>(this)->update_char(p_size, p_char); + Character ch = fds->char_map[p_char]; + + return ch.advance; +} + +Vector2 DynamicFontDataFallback::get_kerning(char32_t p_char, char32_t p_next, int p_size) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + FT_Vector delta; + FT_Get_Kerning(fds->face, FT_Get_Char_Index(fds->face, p_char), FT_Get_Char_Index(fds->face, p_next), FT_KERNING_DEFAULT, &delta); + return Vector2(delta.x, delta.y); +} + +Vector2 DynamicFontDataFallback::draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataFallback *>(this)->update_char(p_size, p_index); + Character ch = fds->char_map[p_index]; + + Vector2 advance; + if (ch.found) { + ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); + + if (ch.texture_idx != -1) { + Point2 cpos = p_pos; + cpos += ch.align; + + Color modulate = p_color; + if (FT_HAS_COLOR(fds->face)) { + modulate.r = modulate.g = modulate.b = 1.0; + } + if (RenderingServer::get_singleton() != nullptr) { + RID texture = fds->textures[ch.texture_idx].texture->get_rid(); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false); + } + } + + advance = ch.advance; + } + + return advance; +} + +Vector2 DynamicFontDataFallback::draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + DataAtSize *fds = const_cast<DynamicFontDataFallback *>(this)->get_data_for_size(p_size, p_outline_size); + ERR_FAIL_COND_V(fds == nullptr, Vector2()); + + const_cast<DynamicFontDataFallback *>(this)->update_char_outline(p_size, p_outline_size, p_index); + Character ch = fds->char_map[p_index]; + + Vector2 advance; + if (ch.found) { + ERR_FAIL_COND_V(ch.texture_idx < -1 || ch.texture_idx >= fds->textures.size(), Vector2()); + + if (ch.texture_idx != -1) { + Point2 cpos = p_pos; + cpos += ch.align; + + Color modulate = p_color; + if (FT_HAS_COLOR(fds->face)) { + modulate.r = modulate.g = modulate.b = 1.0; + } + if (RenderingServer::get_singleton() != nullptr) { + RID texture = fds->textures[ch.texture_idx].texture->get_rid(); + RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, ch.rect.size), texture, ch.rect_uv, modulate, false, false); + } + } + + advance = ch.advance; + } + + return advance; +} + +DynamicFontDataFallback::~DynamicFontDataFallback() { + clear_cache(); + if (library != nullptr) { + FT_Done_FreeType(library); + } +} diff --git a/modules/text_server_fb/dynamic_font_fb.h b/modules/text_server_fb/dynamic_font_fb.h new file mode 100644 index 0000000000..6ac8cb52a8 --- /dev/null +++ b/modules/text_server_fb/dynamic_font_fb.h @@ -0,0 +1,169 @@ +/*************************************************************************/ +/* dynamic_font_fb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef DYNAMIC_FONT_FALLBACK_H +#define DYNAMIC_FONT_FALLBACK_H + +#include "font_fb.h" + +#include <ft2build.h> +#include FT_FREETYPE_H + +struct DynamicFontDataFallback : public FontDataFallback { + _THREAD_SAFE_CLASS_ + +private: + struct CharTexture { + Vector<uint8_t> imgdata; + int texture_size = 0; + Vector<int> offsets; + Ref<ImageTexture> texture; + }; + + struct Character { + bool found = false; + int texture_idx = 0; + Rect2 rect; + Rect2 rect_uv; + Vector2 align; + Vector2 advance = Vector2(-1, -1); + + static Character not_found(); + }; + + struct TexturePosition { + int index = 0; + int x = 0; + int y = 0; + }; + + struct CacheID { + union { + struct { + uint32_t size : 16; + uint32_t outline_size : 16; + }; + uint32_t key; + }; + bool operator<(CacheID right) const { + return key < right.key; + } + CacheID() { + key = 0; + } + }; + + struct DataAtSize { + FT_Face face = nullptr; + FT_StreamRec stream; + + int size = 0; + float scale_color_font = 1.f; + float ascent = 0; + float descent = 0; + float underline_position = 0; + float underline_thickness = 0; + + Vector<CharTexture> textures; + HashMap<char32_t, Character> char_map; + + ~DataAtSize() { + if (face != nullptr) { + FT_Done_Face(face); + } + } + }; + + FT_Library library = nullptr; + + // Source data. + const uint8_t *font_mem = nullptr; + int font_mem_size = 0; + String font_path; + Vector<uint8_t> font_mem_cache; + + float rect_margin = 1.f; + int base_size = 16; + float oversampling = 1.f; + bool antialiased = true; + bool force_autohinter = false; + TextServer::Hinting hinting = TextServer::HINTING_LIGHT; + + Map<CacheID, DataAtSize *> size_cache; + Map<CacheID, DataAtSize *> size_cache_outline; + + DataAtSize *get_data_for_size(int p_size, int p_outline_size = 0); + + TexturePosition find_texture_pos_for_glyph(DataAtSize *p_data, int p_color_size, Image::Format p_image_format, int p_width, int p_height); + Character bitmap_to_character(DataAtSize *p_data, FT_Bitmap bitmap, int yofs, int xofs, const Vector2 &advance); + _FORCE_INLINE_ void update_char(int p_size, char32_t p_char); + _FORCE_INLINE_ void update_char_outline(int p_size, int p_outline_size, char32_t p_char); + +public: + virtual void clear_cache() override; + + virtual Error load_from_file(const String &p_filename, int p_base_size) override; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) override; + + virtual float get_height(int p_size) const override; + virtual float get_ascent(int p_size) const override; + virtual float get_descent(int p_size) const override; + + virtual float get_underline_position(int p_size) const override; + virtual float get_underline_thickness(int p_size) const override; + + virtual void set_antialiased(bool p_antialiased) override; + virtual bool get_antialiased() const override; + + virtual void set_hinting(TextServer::Hinting p_hinting) override; + virtual TextServer::Hinting get_hinting() const override; + + virtual void set_force_autohinter(bool p_enabeld) override; + virtual bool get_force_autohinter() const override; + + virtual void set_distance_field_hint(bool p_distance_field) override{}; + virtual bool get_distance_field_hint() const override { return false; }; + + virtual bool has_outline() const override; + virtual float get_base_size() const override; + + virtual bool has_char(char32_t p_char) const override; + virtual String get_supported_chars() const override; + + virtual Vector2 get_advance(char32_t p_char, int p_size) const override; + virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const override; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const override; + + virtual ~DynamicFontDataFallback() override; +}; + +#endif // DYNAMIC_FONT_FALLBACK_H diff --git a/modules/gdscript/gdscript_functions.h b/modules/text_server_fb/font_fb.h index 2c6dc02913..d2ce2661a1 100644 --- a/modules/gdscript/gdscript_functions.h +++ b/modules/text_server_fb/font_fb.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* gdscript_functions.h */ +/* font_fb.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,110 +28,53 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef GDSCRIPT_FUNCTIONS_H -#define GDSCRIPT_FUNCTIONS_H - -#include "core/variant.h" - -class GDScriptFunctions { -public: - enum Function { - MATH_SIN, - MATH_COS, - MATH_TAN, - MATH_SINH, - MATH_COSH, - MATH_TANH, - MATH_ASIN, - MATH_ACOS, - MATH_ATAN, - MATH_ATAN2, - MATH_SQRT, - MATH_FMOD, - MATH_FPOSMOD, - MATH_POSMOD, - MATH_FLOOR, - MATH_CEIL, - MATH_ROUND, - MATH_ABS, - MATH_SIGN, - MATH_POW, - MATH_LOG, - MATH_EXP, - MATH_ISNAN, - MATH_ISINF, - MATH_ISEQUALAPPROX, - MATH_ISZEROAPPROX, - MATH_EASE, - MATH_STEP_DECIMALS, - MATH_STEPIFY, - MATH_LERP, - MATH_LERP_ANGLE, - MATH_INVERSE_LERP, - MATH_RANGE_LERP, - MATH_SMOOTHSTEP, - MATH_MOVE_TOWARD, - MATH_DECTIME, - MATH_RANDOMIZE, - MATH_RAND, - MATH_RANDF, - MATH_RANDOM, - MATH_SEED, - MATH_RANDSEED, - MATH_DEG2RAD, - MATH_RAD2DEG, - MATH_LINEAR2DB, - MATH_DB2LINEAR, - MATH_POLAR2CARTESIAN, - MATH_CARTESIAN2POLAR, - MATH_WRAP, - MATH_WRAPF, - LOGIC_MAX, - LOGIC_MIN, - LOGIC_CLAMP, - LOGIC_NEAREST_PO2, - OBJ_WEAKREF, - FUNC_FUNCREF, - TYPE_CONVERT, - TYPE_OF, - TYPE_EXISTS, - TEXT_CHAR, - TEXT_ORD, - TEXT_STR, - TEXT_PRINT, - TEXT_PRINT_TABBED, - TEXT_PRINT_SPACED, - TEXT_PRINTERR, - TEXT_PRINTRAW, - TEXT_PRINT_DEBUG, - PUSH_ERROR, - PUSH_WARNING, - VAR_TO_STR, - STR_TO_VAR, - VAR_TO_BYTES, - BYTES_TO_VAR, - GEN_RANGE, - RESOURCE_LOAD, - INST2DICT, - DICT2INST, - VALIDATE_JSON, - PARSE_JSON, - TO_JSON, - HASH, - COLOR8, - COLORN, - PRINT_STACK, - GET_STACK, - INSTANCE_FROM_ID, - LEN, - IS_INSTANCE_VALID, - FUNC_MAX - }; - - static const char *get_func_name(Function p_func); - static void call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Callable::CallError &r_error); - static bool is_deterministic(Function p_func); - static MethodInfo get_info(Function p_func); +#ifndef FONT_FALLBACK_H +#define FONT_FALLBACK_H + +#include "servers/text_server.h" + +struct FontDataFallback { + Map<String, bool> lang_support_overrides; + Map<String, bool> script_support_overrides; + bool valid = false; + + virtual void clear_cache() = 0; + + virtual Error load_from_file(const String &p_filename, int p_base_size) = 0; + virtual Error load_from_memory(const uint8_t *p_data, size_t p_size, int p_base_size) = 0; + + virtual float get_height(int p_size) const = 0; + virtual float get_ascent(int p_size) const = 0; + virtual float get_descent(int p_size) const = 0; + + virtual float get_underline_position(int p_size) const = 0; + virtual float get_underline_thickness(int p_size) const = 0; + + virtual void set_antialiased(bool p_antialiased) = 0; + virtual bool get_antialiased() const = 0; + + virtual void set_hinting(TextServer::Hinting p_hinting) = 0; + virtual TextServer::Hinting get_hinting() const = 0; + + virtual void set_distance_field_hint(bool p_distance_field) = 0; + virtual bool get_distance_field_hint() const = 0; + + virtual void set_force_autohinter(bool p_enabeld) = 0; + virtual bool get_force_autohinter() const = 0; + + virtual bool has_outline() const = 0; + virtual float get_base_size() const = 0; + + virtual bool has_char(char32_t p_char) const = 0; + virtual String get_supported_chars() const = 0; + + virtual Vector2 get_advance(char32_t p_char, int p_size) const = 0; + virtual Vector2 get_kerning(char32_t p_char, char32_t p_next, int p_size) const = 0; + + virtual Vector2 draw_glyph(RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + virtual Vector2 draw_glyph_outline(RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const = 0; + + virtual ~FontDataFallback(){}; }; -#endif // GDSCRIPT_FUNCTIONS_H +#endif // FONT_FALLBACK_H diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp new file mode 100644 index 0000000000..ad4d2d47ab --- /dev/null +++ b/modules/text_server_fb/register_types.cpp @@ -0,0 +1,43 @@ +/*************************************************************************/ +/* register_types.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "register_types.h" + +#include "text_server_fb.h" + +void preregister_text_server_fb_types() { + TextServerFallback::register_server(); +} + +void register_text_server_fb_types() { +} + +void unregister_text_server_fb_types() { +} diff --git a/modules/text_server_fb/register_types.h b/modules/text_server_fb/register_types.h new file mode 100644 index 0000000000..58f8436c67 --- /dev/null +++ b/modules/text_server_fb/register_types.h @@ -0,0 +1,40 @@ +/*************************************************************************/ +/* register_types.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_FB_REGISTER_TYPES_H +#define TEXT_SERVER_FB_REGISTER_TYPES_H + +#define MODULE_TEXT_SERVER_FB_HAS_PREREGISTER + +void preregister_text_server_fb_types(); +void register_text_server_fb_types(); +void unregister_text_server_fb_types(); + +#endif // TEXT_SERVER_FB_REGISTER_TYPES_H diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp new file mode 100644 index 0000000000..675d0e5d4d --- /dev/null +++ b/modules/text_server_fb/text_server_fb.cpp @@ -0,0 +1,1383 @@ +/*************************************************************************/ +/* text_server_fb.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "text_server_fb.h" + +#include "bitmap_font_fb.h" +#include "dynamic_font_fb.h" + +_FORCE_INLINE_ bool is_control(char32_t p_char) { + return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); +} + +_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { + return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); +} + +_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { + return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); +} + +_FORCE_INLINE_ bool is_punct(char32_t p_char) { + return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F); +} + +/*************************************************************************/ + +String TextServerFallback::interface_name = "Fallback"; +uint32_t TextServerFallback::interface_features = 0; // Nothing is supported. + +bool TextServerFallback::has_feature(Feature p_feature) { + return (interface_features & p_feature) == p_feature; +} + +String TextServerFallback::get_name() const { + return interface_name; +} + +void TextServerFallback::free(RID p_rid) { + _THREAD_SAFE_METHOD_ + if (font_owner.owns(p_rid)) { + FontDataFallback *fd = font_owner.getornull(p_rid); + font_owner.free(p_rid); + memdelete(fd); + } else if (shaped_owner.owns(p_rid)) { + ShapedTextData *sd = shaped_owner.getornull(p_rid); + shaped_owner.free(p_rid); + memdelete(sd); + } +} + +bool TextServerFallback::has(RID p_rid) { + _THREAD_SAFE_METHOD_ + return font_owner.owns(p_rid) || shaped_owner.owns(p_rid); +} + +bool TextServerFallback::load_support_data(const String &p_filename) { + return false; // No extra data used. +} + +#ifdef TOOLS_ENABLED + +bool TextServerFallback::save_support_data(const String &p_filename) { + return false; // No extra data used. +} + +#endif + +bool TextServerFallback::is_locale_right_to_left(const String &p_locale) { + return false; // No RTL support. +} + +/*************************************************************************/ +/* Font interface */ +/*************************************************************************/ + +RID TextServerFallback::create_font_system(const String &p_name, int p_base_size) { + ERR_FAIL_V_MSG(RID(), "System fonts are not supported by this text server."); +} + +RID TextServerFallback::create_font_resource(const String &p_filename, int p_base_size) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = nullptr; + if (p_filename.get_extension() == "ttf" || p_filename.get_extension() == "otf" || p_filename.get_extension() == "woff") { + fd = memnew(DynamicFontDataFallback); + } else if (p_filename.get_extension() == "fnt" || p_filename.get_extension() == "font") { + fd = memnew(BitmapFontDataFallback); + } else { + return RID(); + } + + Error err = fd->load_from_file(p_filename, p_base_size); + if (err != OK) { + memdelete(fd); + return RID(); + } + + return font_owner.make_rid(fd); +} + +RID TextServerFallback::create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = nullptr; + if (p_type == "ttf" || p_type == "otf" || p_type == "woff") { + fd = memnew(DynamicFontDataFallback); + } else if (p_type == "fnt" || p_type == "font") { + fd = memnew(BitmapFontDataFallback); + } else { + return RID(); + } + + Error err = fd->load_from_memory(p_data, p_size, p_base_size); + if (err != OK) { + memdelete(fd); + return RID(); + } + + return font_owner.make_rid(fd); +} + +float TextServerFallback::font_get_height(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_height(p_size); +} + +float TextServerFallback::font_get_ascent(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_ascent(p_size); +} + +float TextServerFallback::font_get_descent(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_descent(p_size); +} + +float TextServerFallback::font_get_underline_position(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_underline_position(p_size); +} + +float TextServerFallback::font_get_underline_thickness(RID p_font, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_underline_thickness(p_size); +} + +void TextServerFallback::font_set_antialiased(RID p_font, bool p_antialiased) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_antialiased(p_antialiased); +} + +bool TextServerFallback::font_get_antialiased(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_antialiased(); +} + +void TextServerFallback::font_set_distance_field_hint(RID p_font, bool p_distance_field) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_distance_field_hint(p_distance_field); +} + +bool TextServerFallback::font_get_distance_field_hint(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_distance_field_hint(); +} + +void TextServerFallback::font_set_hinting(RID p_font, TextServer::Hinting p_hinting) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_hinting(p_hinting); +} + +TextServer::Hinting TextServerFallback::font_get_hinting(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, TextServer::HINTING_NONE); + return fd->get_hinting(); +} + +void TextServerFallback::font_set_force_autohinter(RID p_font, bool p_enabeld) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->set_force_autohinter(p_enabeld); +} + +bool TextServerFallback::font_get_force_autohinter(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->get_force_autohinter(); +} + +bool TextServerFallback::font_has_char(RID p_font, char32_t p_char) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->has_char(p_char); +} + +String TextServerFallback::font_get_supported_chars(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, String()); + return fd->get_supported_chars(); +} + +bool TextServerFallback::font_has_outline(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->has_outline(); +} + +float TextServerFallback::font_get_base_size(RID p_font) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, 0.f); + return fd->get_base_size(); +} + +bool TextServerFallback::font_is_language_supported(RID p_font, const String &p_language) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + if (fd->lang_support_overrides.has(p_language)) { + return fd->lang_support_overrides[p_language]; + } else { + Vector<String> tags = p_language.replace("-", "_").split("_"); + if (tags.size() > 0) { + if (fd->lang_support_overrides.has(tags[0])) { + return fd->lang_support_overrides[tags[0]]; + } + } + return false; + } +} + +void TextServerFallback::font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->lang_support_overrides[p_language] = p_supported; +} + +bool TextServerFallback::font_get_language_support_override(RID p_font, const String &p_language) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->lang_support_overrides[p_language]; +} + +void TextServerFallback::font_remove_language_support_override(RID p_font, const String &p_language) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->lang_support_overrides.erase(p_language); +} + +Vector<String> TextServerFallback::font_get_language_support_overrides(RID p_font) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector<String>()); + Vector<String> ret; + for (Map<String, bool>::Element *E = fd->lang_support_overrides.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + return ret; +} + +bool TextServerFallback::font_is_script_supported(RID p_font, const String &p_script) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + if (fd->script_support_overrides.has(p_script)) { + return fd->script_support_overrides[p_script]; + } else { + return true; + } +} + +void TextServerFallback::font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->script_support_overrides[p_script] = p_supported; +} + +bool TextServerFallback::font_get_script_support_override(RID p_font, const String &p_script) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, false); + return fd->script_support_overrides[p_script]; +} + +void TextServerFallback::font_remove_script_support_override(RID p_font, const String &p_script) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND(!fd); + fd->script_support_overrides.erase(p_script); +} + +Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font) { + _THREAD_SAFE_METHOD_ + FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector<String>()); + Vector<String> ret; + for (Map<String, bool>::Element *E = fd->script_support_overrides.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + return ret; +} + +uint32_t TextServerFallback::font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector) const { + return (uint32_t)p_char; +} + +Vector2 TextServerFallback::font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->get_advance(p_index, p_size); +} + +Vector2 TextServerFallback::font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->get_kerning(p_index_a, p_index_b, p_size); +} + +Vector2 TextServerFallback::font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->draw_glyph(p_canvas, p_size, p_pos, p_index, p_color); +} + +Vector2 TextServerFallback::font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color) const { + _THREAD_SAFE_METHOD_ + const FontDataFallback *fd = font_owner.getornull(p_font); + ERR_FAIL_COND_V(!fd, Vector2()); + return fd->draw_glyph_outline(p_canvas, p_size, p_outline_size, p_pos, p_index, p_color); +} + +float TextServerFallback::font_get_oversampling() const { + return oversampling; +} + +void TextServerFallback::font_set_oversampling(float p_oversampling) { + _THREAD_SAFE_METHOD_ + if (oversampling != p_oversampling) { + oversampling = p_oversampling; + List<RID> fonts; + font_owner.get_owned_list(&fonts); + for (List<RID>::Element *E = fonts.front(); E; E = E->next()) { + font_owner.getornull(E->get())->clear_cache(); + } + } +} + +Vector<String> TextServerFallback::get_system_fonts() const { + return Vector<String>(); +} + +/*************************************************************************/ +/* Shaped text buffer interface */ +/*************************************************************************/ + +void TextServerFallback::invalidate(ShapedTextData *p_shaped) { + p_shaped->valid = false; + p_shaped->sort_valid = false; + p_shaped->line_breaks_valid = false; + p_shaped->justification_ops_valid = false; + p_shaped->ascent = 0.f; + p_shaped->descent = 0.f; + p_shaped->width = 0.f; + p_shaped->upos = 0.f; + p_shaped->uthk = 0.f; + p_shaped->glyphs.clear(); + p_shaped->glyphs_logical.clear(); +} + +void TextServerFallback::full_copy(ShapedTextData *p_shaped) { + ShapedTextData *parent = shaped_owner.getornull(p_shaped->parent); + + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = parent->objects.front(); E; E = E->next()) { + if (E->get().pos >= p_shaped->start && E->get().pos < p_shaped->end) { + p_shaped->objects[E->key()] = E->get(); + } + } + + for (int k = 0; k < parent->spans.size(); k++) { + ShapedTextData::Span span = parent->spans[k]; + if (span.start >= p_shaped->end || span.end <= p_shaped->start) { + continue; + } + span.start = MAX(p_shaped->start, span.start); + span.end = MIN(p_shaped->end, span.end); + p_shaped->spans.push_back(span); + } + + p_shaped->parent = RID(); +} + +RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = memnew(ShapedTextData); + sd->direction = p_direction; + sd->orientation = p_orientation; + + return shaped_owner.make_rid(sd); +} + +void TextServerFallback::shaped_text_clear(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + + sd->parent = RID(); + sd->start = 0; + sd->end = 0; + sd->text = String(); + sd->spans.clear(); + sd->objects.clear(); + invalidate(sd); +} + +void TextServerFallback::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { + if (p_direction == DIRECTION_RTL) { + ERR_PRINT_ONCE("Right-to-left layout is not supported by this text server."); + } +} + +TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped) const { + return TextServer::DIRECTION_LTR; +} + +void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->orientation != p_orientation) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->orientation = p_orientation; + invalidate(sd); + } +} + +void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) { + //No BiDi support, ignore. +} + +TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); + return sd->orientation; +} + +void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->preserve_invalid != p_enabled) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->preserve_invalid = p_enabled; + invalidate(sd); + } +} + +bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->preserve_invalid; +} + +void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND(!sd); + if (sd->preserve_control != p_enabled) { + if (sd->parent != RID()) { + full_copy(sd); + } + sd->preserve_control = p_enabled; + invalidate(sd); + } +} + +bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->preserve_control; +} + +bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(p_size <= 0, false); + + if (p_text.empty()) { + return true; + } + + if (sd->parent != RID()) { + full_copy(sd); + } + + ShapedTextData::Span span; + span.start = sd->text.length(); + span.end = span.start + p_text.length(); + // Pre-sort fonts, push fonts with the language support first. + for (int i = 0; i < p_fonts.size(); i++) { + if (font_is_language_supported(p_fonts[i], p_language)) { + span.fonts.push_back(p_fonts[i]); + } + } + // Push the rest valid fonts. + for (int i = 0; i < p_fonts.size(); i++) { + if (!font_is_language_supported(p_fonts[i], p_language)) { + span.fonts.push_back(p_fonts[i]); + } + } + ERR_FAIL_COND_V(span.fonts.empty(), false); + span.font_size = p_size; + span.language = p_language; + + sd->spans.push_back(span); + sd->text += p_text; + sd->end += p_text.length(); + invalidate(sd); + + return true; +} + +bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align, int p_length) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(p_key == Variant(), false); + ERR_FAIL_COND_V(sd->objects.has(p_key), false); + + if (sd->parent != RID()) { + full_copy(sd); + } + + ShapedTextData::Span span; + span.start = sd->text.length(); + span.end = span.start + p_length; + span.embedded_key = p_key; + + ShapedTextData::EmbeddedObject obj; + obj.inline_align = p_inline_align; + obj.rect.size = p_size; + obj.pos = span.start; + + sd->spans.push_back(span); + sd->text += String::chr(0xfffc).repeat(p_length); + sd->end += p_length; + sd->objects[p_key] = obj; + invalidate(sd); + + return true; +} + +bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + ERR_FAIL_COND_V(!sd->objects.has(p_key), false); + sd->objects[p_key].rect.size = p_size; + sd->objects[p_key].inline_align = p_inline_align; + if (sd->valid) { + // Recalc string metrics. + sd->ascent = 0; + sd->descent = 0; + sd->width = 0; + sd->upos = 0; + sd->uthk = 0; + int sd_size = sd->glyphs.size(); + const FontDataFallback *fd = nullptr; + RID prev_rid = RID(); + + for (int i = 0; i < sd_size; i++) { + Glyph gl = sd->glyphs[i]; + Variant key; + if (gl.count == 1) { + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (E->get().pos == gl.start) { + key = E->key(); + break; + } + } + } + if (key != Variant()) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->objects[key].rect.position.x = sd->width; + sd->width += sd->objects[key].rect.size.x; + switch (sd->objects[key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.y); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.y / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[key].rect.size.y); + } break; + } + sd->glyphs.write[i].advance = sd->objects[key].rect.size.x; + } else { + sd->objects[key].rect.position.y = sd->width; + sd->width += sd->objects[key].rect.size.y; + switch (sd->objects[key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[key].rect.size.x); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[key].rect.size.x / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[key].rect.size.x); + } break; + } + sd->glyphs.write[i].advance = sd->objects[key].rect.size.y; + } + } else { + if (prev_rid != gl.font_rid) { + fd = font_owner.getornull(gl.font_rid); + prev_rid = gl.font_rid; + } + if (fd != nullptr) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->ascent = MAX(sd->ascent, fd->get_ascent(gl.font_size)); + sd->descent = MAX(sd->descent, fd->get_descent(gl.font_size)); + } else { + sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + } + sd->upos = MAX(sd->upos, font_get_underline_position(gl.font_rid, gl.font_size)); + sd->uthk = MAX(sd->uthk, font_get_underline_thickness(gl.font_rid, gl.font_size)); + } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { + // Glyph not found, replace with hex code box. + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + } else { + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + } + } + sd->width += gl.advance * gl.repeat; + } + } + + // Align embedded objects to baseline. + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if ((E->get().pos >= sd->start) && (E->get().pos < sd->end)) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = sd->descent - E->get().rect.size.x; + } break; + } + } + } + } + } + return true; +} + +RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, RID()); + if (sd->parent != RID()) { + return shaped_text_substr(sd->parent, p_start, p_length); + } + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + ERR_FAIL_COND_V(p_start < 0 || p_length < 0, RID()); + ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID()); + ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); + + ShapedTextData *new_sd = memnew(ShapedTextData); + new_sd->parent = p_shaped; + new_sd->start = p_start; + new_sd->end = p_start + p_length; + + new_sd->orientation = sd->orientation; + new_sd->direction = sd->direction; + new_sd->para_direction = sd->para_direction; + new_sd->line_breaks_valid = sd->line_breaks_valid; + new_sd->justification_ops_valid = sd->justification_ops_valid; + new_sd->sort_valid = false; + new_sd->upos = sd->upos; + new_sd->uthk = sd->uthk; + + if (p_length > 0) { + new_sd->text = sd->text.substr(p_start, p_length); + int sd_size = sd->glyphs.size(); + const Glyph *sd_glyphs = sd->glyphs.ptr(); + + for (int i = 0; i < sd_size; i++) { + if ((sd_glyphs[i].start >= new_sd->start) && (sd_glyphs[i].end <= new_sd->end)) { + Glyph gl = sd_glyphs[i]; + Variant key; + bool find_embedded = false; + if (gl.count == 1) { + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (E->get().pos == gl.start) { + find_embedded = true; + key = E->key(); + new_sd->objects[key] = E->get(); + break; + } + } + } + if (find_embedded) { + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->objects[key].rect.position.x = new_sd->width; + new_sd->width += new_sd->objects[key].rect.size.x; + switch (new_sd->objects[key].inline_align) { + case VALIGN_TOP: { + new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.y); + } break; + case VALIGN_CENTER: { + new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.y / 2)); + new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.y); + } break; + } + } else { + new_sd->objects[key].rect.position.y = new_sd->width; + new_sd->width += new_sd->objects[key].rect.size.y; + switch (new_sd->objects[key].inline_align) { + case VALIGN_TOP: { + new_sd->ascent = MAX(new_sd->ascent, new_sd->objects[key].rect.size.x); + } break; + case VALIGN_CENTER: { + new_sd->ascent = MAX(new_sd->ascent, Math::round(new_sd->objects[key].rect.size.x / 2)); + new_sd->descent = MAX(new_sd->descent, Math::round(new_sd->objects[key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + new_sd->descent = MAX(new_sd->descent, new_sd->objects[key].rect.size.x); + } break; + } + } + } else { + const FontDataFallback *fd = font_owner.getornull(gl.font_rid); + if (fd != nullptr) { + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->ascent = MAX(new_sd->ascent, fd->get_ascent(gl.font_size)); + new_sd->descent = MAX(new_sd->descent, fd->get_descent(gl.font_size)); + } else { + new_sd->ascent = MAX(new_sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + new_sd->descent = MAX(new_sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + } + } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { + // Glyph not found, replace with hex code box. + if (new_sd->orientation == ORIENTATION_HORIZONTAL) { + new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); + new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + } else { + new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + } + } + new_sd->width += gl.advance * gl.repeat; + } + new_sd->glyphs.push_back(gl); + } + } + + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = new_sd->objects.front(); E; E = E->next()) { + if ((E->get().pos >= new_sd->start) && (E->get().pos < new_sd->end)) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -new_sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = new_sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -new_sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = new_sd->descent - E->get().rect.size.x; + } break; + } + } + } + } + } + new_sd->valid = true; + + return shaped_owner.make_rid(new_sd); +} + +RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, RID()); + return sd->parent; +} + +float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + if (!sd->justification_ops_valid) { + const_cast<TextServerFallback *>(this)->shaped_text_update_justification_ops(p_shaped); + } + + int start_pos = 0; + int end_pos = sd->glyphs.size() - 1; + + if ((p_jst_flags & JUSTIFICATION_AFTER_LAST_TAB) == JUSTIFICATION_AFTER_LAST_TAB) { + int start, end, delta; + if (sd->para_direction == DIRECTION_LTR) { + start = sd->glyphs.size() - 1; + end = -1; + delta = -1; + } else { + start = 0; + end = sd->glyphs.size(); + delta = +1; + } + + for (int i = start; i != end; i += delta) { + if ((sd->glyphs[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { + if (sd->para_direction == DIRECTION_LTR) { + start_pos = i; + break; + } else { + end_pos = i; + break; + } + } + } + } + + if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; + sd->glyphs.write[start_pos].advance = 0; + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; + sd->glyphs.write[end_pos].advance = 0; + end_pos -= sd->glyphs[end_pos].count; + } + } + + int space_count = 0; + for (int i = start_pos; i <= end_pos; i++) { + const Glyph &gl = sd->glyphs[i]; + if (gl.count > 0) { + if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { + space_count++; + } + } + } + + if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { + float delta_width_per_space = (p_width - sd->width) / space_count; + for (int i = start_pos; i <= end_pos; i++) { + Glyph &gl = sd->glyphs.write[i]; + if (gl.count > 0) { + if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { + float old_adv = gl.advance; + gl.advance = Math::round(MAX(gl.advance + delta_width_per_space, 0.05 * gl.font_size)); + sd->width += (gl.advance - old_adv); + } + } + } + } + + return sd->width; +} + +float TextServerFallback::shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + if (!sd->line_breaks_valid) { + const_cast<TextServerFallback *>(this)->shaped_text_update_breaks(p_shaped); + } + + int tab_index = 0; + float off = 0.f; + + int start, end, delta; + if (sd->para_direction == DIRECTION_LTR) { + start = 0; + end = sd->glyphs.size(); + delta = +1; + } else { + start = sd->glyphs.size() - 1; + end = -1; + delta = -1; + } + + Glyph *gl = sd->glyphs.ptrw(); + + for (int i = start; i != end; i += delta) { + if ((gl[i].flags & GRAPHEME_IS_TAB) == GRAPHEME_IS_TAB) { + float tab_off = 0.f; + while (tab_off <= off) { + tab_off += p_tab_stops[tab_index]; + tab_index++; + if (tab_index >= p_tab_stops.size()) { + tab_index = 0; + } + } + float old_adv = gl[i].advance; + gl[i].advance = tab_off - off; + sd->width += gl[i].advance - old_adv; + off = 0; + continue; + } + off += gl[i].advance * gl[i].repeat; + } + + return 0.f; +} + +bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + if (!sd->valid) { + shaped_text_shape(p_shaped); + } + + if (sd->line_breaks_valid) { + return true; // Noting to do. + } + + int sd_size = sd->glyphs.size(); + for (int i = 0; i < sd_size; i++) { + if (sd->glyphs[i].count > 0) { + char32_t c = sd->text[sd->glyphs[i].start]; + if (is_punct(c)) { + sd->glyphs.write[i].flags |= GRAPHEME_IS_PUNCTUATION; + } + if (is_whitespace(c) && !is_linebreak(c)) { + sd->glyphs.write[i].flags |= GRAPHEME_IS_SPACE; + sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_SOFT; + } + if (is_linebreak(c)) { + sd->glyphs.write[i].flags |= GRAPHEME_IS_BREAK_HARD; + } + if (c == 0x0009 || c == 0x000b) { + sd->glyphs.write[i].flags |= GRAPHEME_IS_TAB; + } + + i += (sd->glyphs[i].count - 1); + } + } + sd->line_breaks_valid = true; + return sd->line_breaks_valid; +} + +bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + if (!sd->valid) { + shaped_text_shape(p_shaped); + } + if (!sd->line_breaks_valid) { + shaped_text_update_breaks(p_shaped); + } + + sd->justification_ops_valid = true; // Not supported by fallback server. + return true; +} + +bool TextServerFallback::shaped_text_shape(RID p_shaped) { + _THREAD_SAFE_METHOD_ + ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + if (sd->valid) { + return true; + } + + if (sd->parent != RID()) { + full_copy(sd); + } + + // Cleanup. + sd->justification_ops_valid = false; + sd->line_breaks_valid = false; + sd->ascent = 0.f; + sd->descent = 0.f; + sd->width = 0.f; + sd->glyphs.clear(); + + if (sd->text.length() == 0) { + sd->valid = true; + return true; + } + + // "Shape" string. + for (int i = 0; i < sd->spans.size(); i++) { + const ShapedTextData::Span &span = sd->spans[i]; + if (span.embedded_key != Variant()) { + // Embedded object. + if (sd->orientation == ORIENTATION_HORIZONTAL) { + sd->objects[span.embedded_key].rect.position.x = sd->width; + sd->width += sd->objects[span.embedded_key].rect.size.x; + switch (sd->objects[span.embedded_key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.y); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.y / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.y); + } break; + } + } else { + sd->objects[span.embedded_key].rect.position.y = sd->width; + sd->width += sd->objects[span.embedded_key].rect.size.y; + switch (sd->objects[span.embedded_key].inline_align) { + case VALIGN_TOP: { + sd->ascent = MAX(sd->ascent, sd->objects[span.embedded_key].rect.size.x); + } break; + case VALIGN_CENTER: { + sd->ascent = MAX(sd->ascent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2)); + sd->descent = MAX(sd->descent, Math::round(sd->objects[span.embedded_key].rect.size.x / 2)); + } break; + case VALIGN_BOTTOM: { + sd->descent = MAX(sd->descent, sd->objects[span.embedded_key].rect.size.x); + } break; + } + } + Glyph gl; + gl.start = span.start; + gl.end = span.end; + gl.count = 1; + gl.index = 0; + gl.flags = GRAPHEME_IS_VALID | GRAPHEME_IS_VIRTUAL; + if (sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = sd->objects[span.embedded_key].rect.size.x; + } else { + gl.advance = sd->objects[span.embedded_key].rect.size.y; + } + sd->glyphs.push_back(gl); + } else { + // Text span. + for (int j = span.start; j < span.end; j++) { + const FontDataFallback *fd = nullptr; + + Glyph gl; + gl.start = j; + gl.end = j + 1; + gl.count = 1; + gl.font_size = span.font_size; + gl.index = (uint32_t)sd->text[j]; // Use codepoint. + if (gl.index == 0x0009 || gl.index == 0x000b) { + gl.index = 0x0020; + } + if (!sd->preserve_control && is_control(gl.index)) { + gl.index = 0x0020; + } + // Select first font which has character (font are already sorted by span language). + for (int k = 0; k < span.fonts.size(); k++) { + fd = font_owner.getornull(span.fonts[k]); + if (fd != nullptr && fd->has_char(gl.index)) { + gl.font_rid = span.fonts[k]; + break; + } + } + + if (gl.font_rid != RID()) { + if (sd->text[j] != 0 && !is_linebreak(sd->text[j])) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = fd->get_advance(gl.index, gl.font_size).x; + gl.x_off = 0; + gl.y_off = 0; + sd->ascent = MAX(sd->ascent, fd->get_ascent(gl.font_size)); + sd->descent = MAX(sd->descent, fd->get_descent(gl.font_size)); + } else { + gl.advance = fd->get_advance(gl.index, gl.font_size).y; + gl.x_off = -Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5); + gl.y_off = fd->get_ascent(gl.font_size); + sd->ascent = MAX(sd->ascent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + sd->descent = MAX(sd->descent, Math::round(fd->get_advance(gl.index, gl.font_size).x * 0.5)); + } + } + sd->upos = MAX(sd->upos, fd->get_underline_position(gl.font_size)); + sd->uthk = MAX(sd->uthk, fd->get_underline_thickness(gl.font_size)); + + // Add kerning to previous glyph. + if (sd->glyphs.size() > 0) { + Glyph &prev_gl = sd->glyphs.write[sd->glyphs.size() - 1]; + if (prev_gl.font_rid == gl.font_rid && prev_gl.font_size == gl.font_size) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + prev_gl.advance += fd->get_kerning(prev_gl.index, gl.index, gl.font_size).x; + } else { + prev_gl.advance += fd->get_kerning(prev_gl.index, gl.index, gl.font_size).y; + } + } + } + } else if (sd->preserve_invalid || (sd->preserve_control && is_control(gl.index))) { + // Glyph not found, replace with hex code box. + if (sd->orientation == ORIENTATION_HORIZONTAL) { + gl.advance = get_hex_code_box_size(gl.font_size, gl.index).x; + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.75f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).y * 0.25f)); + } else { + gl.advance = get_hex_code_box_size(gl.font_size, gl.index).y; + sd->ascent = MAX(sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + sd->descent = MAX(sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + } + } + sd->width += gl.advance; + sd->glyphs.push_back(gl); + } + } + } + + // Align embedded objects to baseline. + for (Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + if (sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.y = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.y = -(E->get().rect.size.y / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.y = sd->descent - E->get().rect.size.y; + } break; + } + } else { + switch (E->get().inline_align) { + case VALIGN_TOP: { + E->get().rect.position.x = -sd->ascent; + } break; + case VALIGN_CENTER: { + E->get().rect.position.x = -(E->get().rect.size.x / 2); + } break; + case VALIGN_BOTTOM: { + E->get().rect.position.x = sd->descent - E->get().rect.size.x; + } break; + } + } + } + + sd->valid = true; + return sd->valid; +} + +bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, false); + return sd->valid; +} + +Vector<TextServer::Glyph> TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->glyphs; +} + +Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector2i()); + return Vector2(sd->start, sd->end); +} + +Vector<TextServer::Glyph> TextServerFallback::shaped_text_sort_logical(RID p_shaped) { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Vector<TextServer::Glyph>()); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + + return sd->glyphs; // Already in the logical order, return as is. +} + +Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + Array ret; + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, ret); + for (const Map<Variant, ShapedTextData::EmbeddedObject>::Element *E = sd->objects.front(); E; E = E->next()) { + ret.push_back(E->key()); + } + + return ret; +} + +Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Rect2()); + ERR_FAIL_COND_V(!sd->objects.has(p_key), Rect2()); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->objects[p_key].rect; +} + +Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, Size2()); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + if (sd->orientation == TextServer::ORIENTATION_HORIZONTAL) { + return Size2(sd->width, sd->ascent + sd->descent); + } else { + return Size2(sd->ascent + sd->descent, sd->width); + } +} + +float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->ascent; +} + +float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->descent; +} + +float TextServerFallback::shaped_text_get_width(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + return sd->width; +} + +float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + + return sd->upos; +} + +float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { + _THREAD_SAFE_METHOD_ + const ShapedTextData *sd = shaped_owner.getornull(p_shaped); + ERR_FAIL_COND_V(!sd, 0.f); + if (!sd->valid) { + const_cast<TextServerFallback *>(this)->shaped_text_shape(p_shaped); + } + + return sd->uthk; +} + +TextServer *TextServerFallback::create_func(Error &r_error, void *p_user_data) { + r_error = OK; + return memnew(TextServerFallback()); +} + +void TextServerFallback::register_server() { + TextServerManager::register_create_function(interface_name, interface_features, create_func, nullptr); +} diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h new file mode 100644 index 0000000000..56bb1f7bf9 --- /dev/null +++ b/modules/text_server_fb/text_server_fb.h @@ -0,0 +1,193 @@ +/*************************************************************************/ +/* text_server_fb.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TEXT_SERVER_FALLBACK_H +#define TEXT_SERVER_FALLBACK_H + +/*************************************************************************/ +/* Fallback Text Server provides simplified TS functionality, without */ +/* BiDi, shaping and advanced font features support. */ +/*************************************************************************/ + +#include "servers/text_server.h" + +#include "core/templates/rid_owner.h" + +#include "scene/resources/texture.h" + +#include "font_fb.h" + +class TextServerFallback : public TextServer { + GDCLASS(TextServerFallback, TextServer); + _THREAD_SAFE_CLASS_ + + float oversampling = 1.f; + mutable RID_PtrOwner<FontDataFallback> font_owner; + mutable RID_PtrOwner<ShapedTextData> shaped_owner; + + static String interface_name; + static uint32_t interface_features; + +protected: + static void _bind_methods(){}; + + void full_copy(ShapedTextData *p_shaped); + void invalidate(ShapedTextData *p_shaped); + +public: + virtual bool has_feature(Feature p_feature) override; + virtual String get_name() const override; + + virtual void free(RID p_rid) override; + virtual bool has(RID p_rid) override; + virtual bool load_support_data(const String &p_filename) override; + +#ifdef TOOLS_ENABLED + virtual String get_support_data_filename() override { return ""; }; + virtual String get_support_data_info() override { return "Not supported"; }; + virtual bool save_support_data(const String &p_filename) override; +#endif + + virtual bool is_locale_right_to_left(const String &p_locale) override; + + /* Font interface */ + virtual RID create_font_system(const String &p_name, int p_base_size = 16) override; + virtual RID create_font_resource(const String &p_filename, int p_base_size = 16) override; + virtual RID create_font_memory(const uint8_t *p_data, size_t p_size, const String &p_type, int p_base_size = 16) override; + + virtual float font_get_height(RID p_font, int p_size) const override; + virtual float font_get_ascent(RID p_font, int p_size) const override; + virtual float font_get_descent(RID p_font, int p_size) const override; + + virtual float font_get_underline_position(RID p_font, int p_size) const override; + virtual float font_get_underline_thickness(RID p_font, int p_size) const override; + + virtual void font_set_antialiased(RID p_font, bool p_antialiased) override; + virtual bool font_get_antialiased(RID p_font) const override; + + virtual void font_set_hinting(RID p_font, Hinting p_hinting) override; + virtual Hinting font_get_hinting(RID p_font) const override; + + virtual void font_set_force_autohinter(RID p_font, bool p_enabeld) override; + virtual bool font_get_force_autohinter(RID p_font) const override; + + virtual bool font_has_char(RID p_font, char32_t p_char) const override; + virtual String font_get_supported_chars(RID p_font) const override; + + virtual void font_set_distance_field_hint(RID p_font, bool p_distance_field) override; + virtual bool font_get_distance_field_hint(RID p_font) const override; + + virtual bool font_has_outline(RID p_font) const override; + virtual float font_get_base_size(RID p_font) const override; + + virtual bool font_is_language_supported(RID p_font, const String &p_language) const override; + virtual void font_set_language_support_override(RID p_font, const String &p_language, bool p_supported) override; + virtual bool font_get_language_support_override(RID p_font, const String &p_language) override; + virtual void font_remove_language_support_override(RID p_font, const String &p_language) override; + Vector<String> font_get_language_support_overrides(RID p_font) override; + + virtual bool font_is_script_supported(RID p_font, const String &p_script) const override; + virtual void font_set_script_support_override(RID p_font, const String &p_script, bool p_supported) override; + virtual bool font_get_script_support_override(RID p_font, const String &p_script) override; + virtual void font_remove_script_support_override(RID p_font, const String &p_script) override; + Vector<String> font_get_script_support_overrides(RID p_font) override; + + virtual uint32_t font_get_glyph_index(RID p_font, char32_t p_char, char32_t p_variation_selector = 0x0000) const override; + virtual Vector2 font_get_glyph_advance(RID p_font, uint32_t p_index, int p_size) const override; + virtual Vector2 font_get_glyph_kerning(RID p_font, uint32_t p_index_a, uint32_t p_index_b, int p_size) const override; + + virtual Vector2 font_draw_glyph(RID p_font, RID p_canvas, int p_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + virtual Vector2 font_draw_glyph_outline(RID p_font, RID p_canvas, int p_size, int p_outline_size, const Vector2 &p_pos, uint32_t p_index, const Color &p_color = Color(1, 1, 1)) const override; + + virtual float font_get_oversampling() const override; + virtual void font_set_oversampling(float p_oversampling) override; + + virtual Vector<String> get_system_fonts() const override; + + /* Shaped text buffer interface */ + + virtual RID create_shaped_text(Direction p_direction = DIRECTION_AUTO, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + + virtual void shaped_text_clear(RID p_shaped) override; + + virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; + virtual Direction shaped_text_get_direction(RID p_shaped) const override; + + virtual void shaped_text_set_bidi_override(RID p_shaped, const Vector<Vector2i> &p_override) override; + + virtual void shaped_text_set_orientation(RID p_shaped, Orientation p_orientation = ORIENTATION_HORIZONTAL) override; + virtual Orientation shaped_text_get_orientation(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_invalid(RID p_shaped) const override; + + virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; + virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; + + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER) override; + + virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; + virtual RID shaped_text_get_parent(RID p_shaped) const override; + + virtual float shaped_text_fit_to_width(RID p_shaped, float p_width, uint8_t /*JustificationFlag*/ p_jst_flags = JUSTIFICATION_WORD_BOUND | JUSTIFICATION_KASHIDA) override; + virtual float shaped_text_tab_align(RID p_shaped, const Vector<float> &p_tab_stops) override; + + virtual bool shaped_text_shape(RID p_shaped) override; + virtual bool shaped_text_update_breaks(RID p_shaped) override; + virtual bool shaped_text_update_justification_ops(RID p_shaped) override; + + virtual bool shaped_text_is_ready(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_get_glyphs(RID p_shaped) const override; + + virtual Vector2i shaped_text_get_range(RID p_shaped) const override; + + virtual Vector<Glyph> shaped_text_sort_logical(RID p_shaped) override; + + virtual Array shaped_text_get_objects(RID p_shaped) const override; + virtual Rect2 shaped_text_get_object_rect(RID p_shaped, Variant p_key) const override; + + virtual Size2 shaped_text_get_size(RID p_shaped) const override; + virtual float shaped_text_get_ascent(RID p_shaped) const override; + virtual float shaped_text_get_descent(RID p_shaped) const override; + virtual float shaped_text_get_width(RID p_shaped) const override; + virtual float shaped_text_get_underline_position(RID p_shaped) const override; + virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + + static TextServer *create_func(Error &r_error, void *p_user_data); + static void register_server(); + + TextServerFallback(){}; + ~TextServerFallback(){}; +}; + +#endif // TEXT_SERVER_FALLBACK_H diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index 1475d24792..aa8b3122f4 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -30,10 +30,10 @@ #include "image_loader_tga.h" -#include "core/error_macros.h" +#include "core/error/error_macros.h" #include "core/io/file_access_memory.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" Error ImageLoaderTGA::decode_tga_rle(const uint8_t *p_compressed_buffer, size_t p_pixel_size, uint8_t *p_uncompressed_buffer, size_t p_output_size) { Error error; @@ -313,9 +313,9 @@ void ImageLoaderTGA::get_recognized_extensions(List<String> *p_extensions) const p_extensions->push_back("tga"); } -static Ref<Image> _tga_mem_loader_func(const uint8_t *p_png, int p_size) { +static Ref<Image> _tga_mem_loader_func(const uint8_t *p_tga, int p_size) { FileAccessMemory memfile; - Error open_memfile_error = memfile.open_custom(p_png, p_size); + Error open_memfile_error = memfile.open_custom(p_tga, p_size); ERR_FAIL_COND_V_MSG(open_memfile_error, Ref<Image>(), "Could not create memfile for TGA image buffer."); Ref<Image> img; img.instance(); diff --git a/modules/theora/SCsub b/modules/theora/SCsub index a01e65b4b0..6038ea086a 100644 --- a/modules/theora/SCsub +++ b/modules/theora/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_theora = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_libtheora"]: thirdparty_dir = "#thirdparty/libtheora/" thirdparty_sources = [ @@ -80,7 +83,16 @@ if env["builtin_libtheora"]: env_thirdparty = env_theora.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_theora.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_theora.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 498391e44a..4f33f58ed1 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -30,8 +30,8 @@ #include "video_stream_theora.h" +#include "core/config/project_settings.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "thirdparty/misc/yuv2rgb.h" diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 84f816acf8..867f464038 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -35,7 +35,7 @@ #include "core/os/file_access.h" #include "core/os/semaphore.h" #include "core/os/thread.h" -#include "core/ring_buffer.h" +#include "core/templates/ring_buffer.h" #include "scene/resources/video_stream.h" #include "servers/audio_server.h" diff --git a/modules/tinyexr/SCsub b/modules/tinyexr/SCsub index 84b3b4015b..30bde96fb4 100644 --- a/modules/tinyexr/SCsub +++ b/modules/tinyexr/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_tinyexr = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + # Not unbundled for now as they are not commonly available as shared library thirdparty_dir = "#thirdparty/tinyexr/" thirdparty_sources = [ @@ -20,7 +23,15 @@ env_tinyexr.Append(CPPDEFINES=["TINYEXR_USE_THREAD"]) env_thirdparty = env_tinyexr.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_tinyexr.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Godot's own source files -env_tinyexr.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 5bdcb84244..75dc16c39a 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -31,7 +31,7 @@ #include "image_loader_tinyexr.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" #include "thirdparty/tinyexr/tinyexr.h" diff --git a/modules/upnp/SCsub b/modules/upnp/SCsub index 2e129e15ca..bc0b215be3 100644 --- a/modules/upnp/SCsub +++ b/modules/upnp/SCsub @@ -7,6 +7,8 @@ env_upnp = env_modules.Clone() # Thirdparty source files +thirdparty_obj = [] + if env["builtin_miniupnpc"]: thirdparty_dir = "#thirdparty/miniupnpc/" thirdparty_sources = [ @@ -31,7 +33,16 @@ if env["builtin_miniupnpc"]: env_thirdparty = env_upnp.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_upnp.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_upnp.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index 34900206de..e66bc9d11a 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/error_macros.h" +#include "core/error/error_macros.h" #include "upnp.h" #include "upnp_device.h" diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 988bf3017d..3c9bf9a4b4 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -36,7 +36,7 @@ #include <stdlib.h> bool UPNP::is_common_device(const String &dev) const { - return dev.empty() || + return dev.is_empty() || dev.find("InternetGatewayDevice") >= 0 || dev.find("WANIPConnection") >= 0 || dev.find("WANPPPConnection") >= 0 || @@ -76,7 +76,7 @@ int UPNP::discover(int timeout, int ttl, const String &device_filter) { struct UPNPDev *dev = devlist; while (dev) { - if (device_filter.empty() || strstr(dev->st, device_filter.utf8().get_data())) { + if (device_filter.is_empty() || strstr(dev->st, device_filter.utf8().get_data())) { add_device_to_list(dev, devlist); } diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 1c4b5549f4..81d770ec4c 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -31,7 +31,7 @@ #ifndef GODOT_UPNP_H #define GODOT_UPNP_H -#include "core/reference.h" +#include "core/object/reference.h" #include "upnp_device.h" @@ -57,7 +57,6 @@ protected: public: enum UPNPResult { - UPNP_RESULT_SUCCESS, UPNP_RESULT_NOT_AUTHORIZED, UPNP_RESULT_PORT_MAPPING_NOT_FOUND, diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index 40eb6106a0..34af6898be 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -65,7 +65,7 @@ int UPNPDevice::add_port_mapping(int port, int port_internal, String desc, Strin itos(port).utf8().get_data(), itos(port_internal).utf8().get_data(), igd_our_addr.utf8().get_data(), - desc.empty() ? nullptr : desc.utf8().get_data(), + desc.is_empty() ? nullptr : desc.utf8().get_data(), proto.utf8().get_data(), nullptr, // Remote host, always nullptr as IGDs don't support it duration > 0 ? itos(duration).utf8().get_data() : nullptr); diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 4b519fce32..53d621c90a 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -31,14 +31,13 @@ #ifndef GODOT_UPNP_DEVICE_H #define GODOT_UPNP_DEVICE_H -#include "core/reference.h" +#include "core/object/reference.h" class UPNPDevice : public Reference { GDCLASS(UPNPDevice, Reference); public: enum IGDStatus { - IGD_STATUS_OK, IGD_STATUS_HTTP_ERROR, IGD_STATUS_HTTP_EMPTY, diff --git a/modules/vhacd/SCsub b/modules/vhacd/SCsub index ecd432b275..1ff4122114 100644 --- a/modules/vhacd/SCsub +++ b/modules/vhacd/SCsub @@ -7,6 +7,8 @@ env_vhacd = env_modules.Clone() # Thirdparty source files +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/vhacd/" thirdparty_sources = [ @@ -24,10 +26,19 @@ thirdparty_sources = [ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "/inc"]) +env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"]) env_thirdparty = env_vhacd.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj + +# Godot source files + +module_obj = [] + +env_vhacd.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -env_vhacd.add_source_files(env.modules_sources, "*.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index ef4183e6f6..000fbd0140 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -111,61 +111,61 @@ <constant name="MATH_RANDOMIZE" value="31" enum="BuiltinFunc"> Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> - <constant name="MATH_RAND" value="32" enum="BuiltinFunc"> + <constant name="MATH_RANDI" value="32" enum="BuiltinFunc"> Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="33" enum="BuiltinFunc"> Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> - <constant name="MATH_RANDOM" value="34" enum="BuiltinFunc"> + <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> Return a random floating-point value between the two inputs. </constant> - <constant name="MATH_SEED" value="35" enum="BuiltinFunc"> + <constant name="MATH_RANDI_RANGE" value="35" enum="BuiltinFunc"> + Return a random 32-bit integer value between the two inputs. + </constant> + <constant name="MATH_SEED" value="36" enum="BuiltinFunc"> Set the seed for the random number generator. </constant> - <constant name="MATH_RANDSEED" value="36" enum="BuiltinFunc"> + <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> Return a random value from the given seed, along with the new seed. </constant> - <constant name="MATH_DEG2RAD" value="37" enum="BuiltinFunc"> + <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> Convert the input from degrees to radians. </constant> - <constant name="MATH_RAD2DEG" value="38" enum="BuiltinFunc"> + <constant name="MATH_RAD2DEG" value="39" enum="BuiltinFunc"> Convert the input from radians to degrees. </constant> - <constant name="MATH_LINEAR2DB" value="39" enum="BuiltinFunc"> + <constant name="MATH_LINEAR2DB" value="40" enum="BuiltinFunc"> Convert the input from linear volume to decibel volume. </constant> - <constant name="MATH_DB2LINEAR" value="40" enum="BuiltinFunc"> + <constant name="MATH_DB2LINEAR" value="41" enum="BuiltinFunc"> Convert the input from decibel volume to linear volume. </constant> - <constant name="MATH_POLAR2CARTESIAN" value="41" enum="BuiltinFunc"> + <constant name="MATH_POLAR2CARTESIAN" value="42" enum="BuiltinFunc"> Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (X and Y axis). </constant> - <constant name="MATH_CARTESIAN2POLAR" value="42" enum="BuiltinFunc"> + <constant name="MATH_CARTESIAN2POLAR" value="43" enum="BuiltinFunc"> Converts a 2D point expressed in the cartesian coordinate system (X and Y axis) to the polar coordinate system (a distance from the origin and an angle). </constant> - <constant name="MATH_WRAP" value="43" enum="BuiltinFunc"> + <constant name="MATH_WRAP" value="44" enum="BuiltinFunc"> </constant> - <constant name="MATH_WRAPF" value="44" enum="BuiltinFunc"> + <constant name="MATH_WRAPF" value="45" enum="BuiltinFunc"> </constant> - <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> + <constant name="LOGIC_MAX" value="46" enum="BuiltinFunc"> Return the greater of the two numbers, also known as their maximum. </constant> - <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> + <constant name="LOGIC_MIN" value="47" enum="BuiltinFunc"> Return the lesser of the two numbers, also known as their minimum. </constant> - <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> + <constant name="LOGIC_CLAMP" value="48" enum="BuiltinFunc"> Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> - <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> + <constant name="LOGIC_NEAREST_PO2" value="49" enum="BuiltinFunc"> Return the nearest power of 2 to the input. </constant> - <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> + <constant name="OBJ_WEAKREF" value="50" enum="BuiltinFunc"> Create a [WeakRef] from the input. </constant> - <constant name="FUNC_FUNCREF" value="50" enum="BuiltinFunc"> - Create a [FuncRef] from the input. - </constant> <constant name="TYPE_CONVERT" value="51" enum="BuiltinFunc"> Convert between types. </constant> diff --git a/modules/visual_script/doc_classes/VisualScriptLists.xml b/modules/visual_script/doc_classes/VisualScriptLists.xml index 5b64d8438b..8a7254b46a 100644 --- a/modules/visual_script/doc_classes/VisualScriptLists.xml +++ b/modules/visual_script/doc_classes/VisualScriptLists.xml @@ -4,7 +4,7 @@ A Visual Script virtual class for in-graph editable nodes. </brief_description> <description> - A Visual Script virtual class that defines the shape and the default behaviour of the nodes that have to be in-graph editable nodes. + A Visual Script virtual class that defines the shape and the default behavior of the nodes that have to be in-graph editable nodes. </description> <tutorials> </tutorials> diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml index f13d449064..1c22070ab1 100644 --- a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml +++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml @@ -31,5 +31,7 @@ </constant> <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode"> </constant> + <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode"> + </constant> </constants> </class> diff --git a/modules/visual_script/icons/VisualScript.svg b/modules/visual_script/icons/VisualScript.svg index f6475d590e..2352ba5d87 100644 --- a/modules/visual_script/icons/VisualScript.svg +++ b/modules/visual_script/icons/VisualScript.svg @@ -1,6 +1 @@ -<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg"> -<g transform="translate(0 -1036.4)"> -<ellipse cx="3" cy="1039.4" r="2" fill="#6e6e6e"/> -<path transform="translate(0 1036.4)" d="m7 1l-0.56445 2.2578a5 5 0 0 0 -0.68945 0.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -0.28516 0.68555l-2.2539 0.5625v2h5.2715a2 2 0 0 1 -0.27148 -1 2 2 0 0 1 2 -2 2 2 0 0 1 2 2 2 2 0 0 1 -0.26953 1h5.2695v-2l-2.2578-0.56445a5 5 0 0 0 -0.2793 -0.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -0.68555 -0.28516l-0.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3 -3v-3h-2v3a1 1 0 0 1 -1 1v-4h-2zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324 -1 2 2 0 0 0 0 -2 2 2 0 0 0 -1.7324 -1h2v-2h-2z" fill="#e0e0e0"/> -</g> -</svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 8afed1229f..0172f29923 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "visual_script.h" #include "visual_script_builtin_funcs.h" diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 1af4b46e22..18a104ffb0 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -30,9 +30,9 @@ #include "visual_script.h" +#include "core/config/project_settings.h" #include "core/core_string_names.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/node.h" #include "visual_script_nodes.h" @@ -84,10 +84,10 @@ void VisualScriptNode::validate_input_default_values() { Callable::CallError ce; Variant existing = default_input_values[i]; const Variant *existingp = &existing; - default_input_values[i] = Variant::construct(expected, &existingp, 1, ce, false); + Variant::construct(expected, default_input_values[i], &existingp, 1, ce); if (ce.error != Callable::CallError::CALL_OK) { //could not convert? force.. - default_input_values[i] = Variant::construct(expected, nullptr, 0, ce, false); + Variant::construct(expected, default_input_values[i], nullptr, 0, ce); } } } @@ -810,7 +810,7 @@ void VisualScript::get_custom_signal_list(List<StringName> *r_custom_signals) co int VisualScript::get_available_id() const { int max_id = 0; for (Map<StringName, Function>::Element *E = functions.front(); E; E = E->next()) { - if (E->get().nodes.empty()) { + if (E->get().nodes.is_empty()) { continue; } @@ -1401,7 +1401,7 @@ Set<int> VisualScript::get_output_sequence_ports_connected(const String &edited_ } VisualScript::~VisualScript() { - while (!functions.empty()) { + while (!functions.is_empty()) { remove_function(functions.front()->key()); } } @@ -1506,7 +1506,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int pass_stack[node->pass_idx] = p_pass; - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -1593,7 +1593,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p } else { //run dependencies first - if (!node->dependencies.empty()) { + if (!node->dependencies.is_empty()) { int dc = node->dependencies.size(); VisualScriptNodeInstance **deps = node->dependencies.ptrw(); @@ -2367,7 +2367,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p binds.push_back(p_binds[i]); } binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing - p_obj->connect_compat(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT); + p_obj->connect(p_signal, Callable(this, "_signal_callback"), binds, CONNECT_ONESHOT); } bool VisualScriptFunctionState::is_valid() const { @@ -2635,7 +2635,6 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String f->debug_get_stack_member_state(*_call_stack[l].line,&locals); for( List<Pair<StringName,int> >::Element *E = locals.front();E;E=E->next() ) { - p_locals->push_back(E->get().first); p_values->push_back(_call_stack[l].stack[E->get().second]); } diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index cb5ed37ba1..59bdfb2fc3 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -33,8 +33,9 @@ #include "core/debugger/engine_debugger.h" #include "core/debugger/script_debugger.h" +#include "core/doc_data.h" +#include "core/object/script_language.h" #include "core/os/thread.h" -#include "core/script_language.h" class VisualScriptInstance; class VisualScriptNodeInstance; @@ -342,6 +343,13 @@ public: virtual void set_source_code(const String &p_code) override; virtual Error reload(bool p_keep_state = false) override; +#ifdef TOOLS_ENABLED + virtual const Vector<DocData::ClassDoc> &get_documentation() const override { + static Vector<DocData::ClassDoc> docs; + return docs; + } +#endif // TOOLS_ENABLED + virtual bool is_tool() const override; virtual bool is_valid() const override; diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 177f9192b8..fe0c399f8d 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -30,13 +30,12 @@ #include "visual_script_builtin_funcs.h" -#include "core/class_db.h" -#include "core/func_ref.h" #include "core/io/marshalls.h" #include "core/math/math_funcs.h" +#include "core/object/class_db.h" +#include "core/object/reference.h" #include "core/os/os.h" -#include "core/reference.h" -#include "core/variant_parser.h" +#include "core/variant/variant_parser.h" const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX] = { "sin", @@ -73,7 +72,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "randomize", "randi", "randf", - "rand_range", + "randf_range", + "randi_range", "seed", "rand_seed", "deg2rad", @@ -89,7 +89,6 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX "clamp", "nearest_po2", "weakref", - "funcref", "convert", "typeof", "type_exists", @@ -143,7 +142,7 @@ bool VisualScriptBuiltinFunc::has_input_sequence_port() const { int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { switch (p_func) { case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: return 0; case MATH_SIN: @@ -194,12 +193,12 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) { case MATH_POW: case MATH_EASE: case MATH_STEPIFY: - case MATH_RANDOM: + case MATH_RANDF_RANGE: + case MATH_RANDI_RANGE: case MATH_POLAR2CARTESIAN: case MATH_CARTESIAN2POLAR: case LOGIC_MAX: case LOGIC_MIN: - case FUNC_FUNCREF: case TYPE_CONVERT: case COLORN: return 2; @@ -361,16 +360,23 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const } } break; case MATH_RANDOMIZE: - case MATH_RAND: + case MATH_RANDI: case MATH_RANDF: { } break; - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { if (p_idx == 0) { return PropertyInfo(Variant::FLOAT, "from"); } else { return PropertyInfo(Variant::FLOAT, "to"); } } break; + case MATH_RANDI_RANGE: { + if (p_idx == 0) { + return PropertyInfo(Variant::INT, "from"); + } else { + return PropertyInfo(Variant::INT, "to"); + } + } break; case MATH_SEED: case MATH_RANDSEED: { return PropertyInfo(Variant::INT, "seed"); @@ -426,13 +432,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const case OBJ_WEAKREF: { return PropertyInfo(Variant::OBJECT, "source"); } break; - case FUNC_FUNCREF: { - if (p_idx == 0) { - return PropertyInfo(Variant::OBJECT, "instance"); - } else { - return PropertyInfo(Variant::STRING, "funcname"); - } - } break; case TYPE_CONVERT: { if (p_idx == 0) { return PropertyInfo(Variant::NIL, "what"); @@ -551,13 +550,16 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons } break; case MATH_RANDOMIZE: { } break; - case MATH_RAND: { + case MATH_RANDI: { t = Variant::INT; } break; case MATH_RANDF: - case MATH_RANDOM: { + case MATH_RANDF_RANGE: { t = Variant::FLOAT; } break; + case MATH_RANDI_RANGE: { + t = Variant::INT; + } break; case MATH_SEED: { } break; case MATH_RANDSEED: { @@ -593,10 +595,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons t = Variant::OBJECT; } break; - case FUNC_FUNCREF: { - t = Variant::OBJECT; - - } break; case TYPE_CONVERT: { } break; case TEXT_ORD: @@ -649,7 +647,6 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons /* String VisualScriptBuiltinFunc::get_caption() const { - return "BuiltinFunc"; } @@ -861,17 +858,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in Math::randomize(); } break; - case VisualScriptBuiltinFunc::MATH_RAND: { + case VisualScriptBuiltinFunc::MATH_RANDI: { *r_return = Math::rand(); } break; case VisualScriptBuiltinFunc::MATH_RANDF: { *r_return = Math::randf(); } break; - case VisualScriptBuiltinFunc::MATH_RANDOM: { + case VisualScriptBuiltinFunc::MATH_RANDF_RANGE: { VALIDATE_ARG_NUM(0); VALIDATE_ARG_NUM(1); *r_return = Math::random((double)*p_inputs[0], (double)*p_inputs[1]); } break; + case VisualScriptBuiltinFunc::MATH_RANDI_RANGE: { + VALIDATE_ARG_NUM(0); + VALIDATE_ARG_NUM(1); + *r_return = Math::random((int)*p_inputs[0], (int)*p_inputs[1]); + } break; case VisualScriptBuiltinFunc::MATH_SEED: { VALIDATE_ARG_NUM(0); uint64_t seed = *p_inputs[0]; @@ -1013,30 +1015,6 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in } } break; - case VisualScriptBuiltinFunc::FUNC_FUNCREF: { - if (p_inputs[0]->get_type() != Variant::OBJECT) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 0; - r_error.expected = Variant::OBJECT; - - return; - } - if (p_inputs[1]->get_type() != Variant::STRING && p_inputs[1]->get_type() != Variant::NODE_PATH) { - r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; - r_error.argument = 1; - r_error.expected = Variant::STRING; - - return; - } - - Ref<FuncRef> fr = memnew(FuncRef); - - fr->set_instance(*p_inputs[0]); - fr->set_function(*p_inputs[1]); - - *r_return = fr; - - } break; case VisualScriptBuiltinFunc::TYPE_CONVERT: { VALIDATE_ARG_NUM(1); int type = *p_inputs[1]; @@ -1048,7 +1026,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in return; } else { - *r_return = Variant::construct(Variant::Type(type), p_inputs, 1, r_error); + Variant::construct(Variant::Type(type), *r_return, p_inputs, 1, r_error); } } break; case VisualScriptBuiltinFunc::TYPE_OF: { @@ -1283,9 +1261,10 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(MATH_MOVE_TOWARD); BIND_ENUM_CONSTANT(MATH_DECTIME); BIND_ENUM_CONSTANT(MATH_RANDOMIZE); - BIND_ENUM_CONSTANT(MATH_RAND); + BIND_ENUM_CONSTANT(MATH_RANDI); BIND_ENUM_CONSTANT(MATH_RANDF); - BIND_ENUM_CONSTANT(MATH_RANDOM); + BIND_ENUM_CONSTANT(MATH_RANDF_RANGE); + BIND_ENUM_CONSTANT(MATH_RANDI_RANGE); BIND_ENUM_CONSTANT(MATH_SEED); BIND_ENUM_CONSTANT(MATH_RANDSEED); BIND_ENUM_CONSTANT(MATH_DEG2RAD); @@ -1301,7 +1280,6 @@ void VisualScriptBuiltinFunc::_bind_methods() { BIND_ENUM_CONSTANT(LOGIC_CLAMP); BIND_ENUM_CONSTANT(LOGIC_NEAREST_PO2); BIND_ENUM_CONSTANT(OBJ_WEAKREF); - BIND_ENUM_CONSTANT(FUNC_FUNCREF); BIND_ENUM_CONSTANT(TYPE_CONVERT); BIND_ENUM_CONSTANT(TYPE_OF); BIND_ENUM_CONSTANT(TYPE_EXISTS); @@ -1375,9 +1353,10 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/move_toward", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_MOVE_TOWARD>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/random", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOM>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randf_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDF_RANGE>); + VisualScriptLanguage::singleton->add_register_func("functions/built_in/randi_range", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDI_RANGE>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/seed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_SEED>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/randseed", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDSEED>); @@ -1396,7 +1375,6 @@ void register_visual_script_builtin_func_node() { VisualScriptLanguage::singleton->add_register_func("functions/built_in/nearest_po2", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_NEAREST_PO2>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/weakref", create_builtin_func_node<VisualScriptBuiltinFunc::OBJ_WEAKREF>); - VisualScriptLanguage::singleton->add_register_func("functions/built_in/funcref", create_builtin_func_node<VisualScriptBuiltinFunc::FUNC_FUNCREF>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/convert", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_CONVERT>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/typeof", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_OF>); VisualScriptLanguage::singleton->add_register_func("functions/built_in/type_exists", create_builtin_func_node<VisualScriptBuiltinFunc::TYPE_EXISTS>); diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index aee2ed79ce..361b445e30 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -70,9 +70,10 @@ public: MATH_MOVE_TOWARD, MATH_DECTIME, MATH_RANDOMIZE, - MATH_RAND, + MATH_RANDI, MATH_RANDF, - MATH_RANDOM, + MATH_RANDF_RANGE, + MATH_RANDI_RANGE, MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, @@ -88,7 +89,6 @@ public: LOGIC_CLAMP, LOGIC_NEAREST_PO2, OBJ_WEAKREF, - FUNC_FUNCREF, TYPE_CONVERT, TYPE_OF, TYPE_EXISTS, diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index d962d91287..91a258d412 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -30,11 +30,11 @@ #include "visual_script_editor.h" -#include "core/class_db.h" #include "core/input/input.h" +#include "core/object/class_db.h" +#include "core/object/script_language.h" #include "core/os/keyboard.h" -#include "core/script_language.h" -#include "core/variant.h" +#include "core/variant/variant.h" #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" @@ -388,7 +388,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::NODE_PATH: color = Color(0.41, 0.58, 0.93); break; - case Variant::_RID: + case Variant::RID: color = Color(0.41, 0.93, 0.6); break; case Variant::OBJECT: @@ -494,7 +494,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) { case Variant::NODE_PATH: color = Color(0.41, 0.58, 0.93); break; - case Variant::_RID: + case Variant::RID: color = Color(0.17, 0.9, 0.45); break; case Variant::OBJECT: @@ -672,7 +672,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { GraphNode *gnode = memnew(GraphNode); gnode->set_title(node->get_caption()); - gnode->set_offset(pos * EDSCALE); + gnode->set_position_offset(pos * EDSCALE); if (error_line == E->get()) { gnode->set_overlay(GraphNode::OVERLAY_POSITION); } else if (node->is_breakpoint()) { @@ -719,11 +719,12 @@ void VisualScriptEditor::_update_graph(int p_only_id) { line_edit->set_text(node->get_text()); line_edit->set_expand_to_text_length(true); line_edit->add_theme_font_override("font", get_theme_font("source", "EditorFonts")); + line_edit->add_theme_font_size_override("font_size", get_theme_font_size("source_size", "EditorFonts")); gnode->add_child(line_edit); line_edit->connect("text_changed", callable_mp(this, &VisualScriptEditor::_expression_text_changed), varray(E->get())); } else { String text = node->get_text(); - if (!text.empty()) { + if (!text.is_empty()) { has_gnode_text = true; Label *label = memnew(Label); label->set_text(text); @@ -885,7 +886,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { //not the same, reconvert Callable::CallError ce; const Variant *existingp = &value; - value = Variant::construct(left_type, &existingp, 1, ce, false); + Variant::construct(left_type, value, &existingp, 1, ce); } if (left_type == Variant::COLOR) { @@ -1173,7 +1174,9 @@ String VisualScriptEditor::_sanitized_variant_text(const StringName &property_na if (script->get_variable_info(property_name).type != Variant::NIL) { Callable::CallError ce; const Variant *converted = &var; - var = Variant::construct(script->get_variable_info(property_name).type, &converted, 1, ce, false); + Variant n; + Variant::construct(script->get_variable_info(property_name).type, n, &converted, 1, ce); + var = n; } return String(var); @@ -1720,7 +1723,7 @@ void VisualScriptEditor::_on_nodes_delete() { } } - if (to_erase.empty()) { + if (to_erase.is_empty()) { return; } @@ -1773,7 +1776,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { } } - if (to_duplicate.empty()) { + if (to_duplicate.is_empty()) { return; } @@ -2544,7 +2547,7 @@ void VisualScriptEditor::set_edited_resource(const RES &p_res) { } _update_graph(); - _update_members(); + call_deferred("_update_members"); } void VisualScriptEditor::enable_editor() { @@ -2563,7 +2566,7 @@ String VisualScriptEditor::get_name() { if (script->get_path().find("local://") == -1 && script->get_path().find("::") == -1) { name = script->get_path().get_file(); if (is_unsaved()) { - if (script->get_path().empty()) { + if (script->get_path().is_empty()) { name = TTR("[unsaved]"); } name += "(*)"; @@ -2585,7 +2588,7 @@ bool VisualScriptEditor::is_unsaved() { bool unsaved = script->is_edited() || script->are_subnodes_edited() || - script->get_path().empty(); // In memory. + script->get_path().is_empty(); // In memory. return unsaved; } @@ -2636,7 +2639,7 @@ void VisualScriptEditor::_center_on_node(const StringName &p_func, int p_id) { if (gn) { gn->set_selected(true); - Vector2 new_scroll = gn->get_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; + Vector2 new_scroll = gn->get_position_offset() - graph->get_size() * 0.5 + gn->get_size() * 0.5; graph->set_scroll_ofs(new_scroll); script->set_function_scroll(p_func, new_scroll / EDSCALE); script->set_edited(true); @@ -2849,7 +2852,7 @@ void VisualScriptEditor::_move_node(const StringName &p_func, int p_id, const Ve Node *node = graph->get_node(itos(p_id)); if (Object::cast_to<GraphNode>(node)) { - Object::cast_to<GraphNode>(node)->set_offset(p_to); + Object::cast_to<GraphNode>(node)->set_position_offset(p_to); } script->set_node_position(p_func, p_id, p_to / EDSCALE); @@ -3959,8 +3962,9 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i Variant existing = vsn->get_default_input_value(p_input_port); if (pinfo.type != Variant::NIL && existing.get_type() != pinfo.type) { Callable::CallError ce; - const Variant *existingp = &existing; - existing = Variant::construct(pinfo.type, &existingp, 1, ce, false); + Variant e = existing; + const Variant *existingp = &e; + Variant::construct(pinfo.type, existing, &existingp, 1, ce); } default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y)); @@ -4179,7 +4183,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } } - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { break; } @@ -4214,7 +4218,7 @@ void VisualScriptEditor::_menu_option(int p_what) { break; } - if (clipboard->nodes.empty()) { + if (clipboard->nodes.is_empty()) { EditorNode::get_singleton()->show_warning(TTR("Clipboard is empty!")); break; } @@ -4725,6 +4729,7 @@ VisualScriptEditor::VisualScriptEditor() { saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); + edit_menu->set_shortcut_context(this); edit_menu->set_text(TTR("Edit")); edit_menu->set_switch_on_hover(true); edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("visual_script_editor/delete_selected"), EDIT_DELETE_NODES); @@ -4781,10 +4786,10 @@ VisualScriptEditor::VisualScriptEditor() { graph = memnew(GraphEdit); add_child(graph); graph->set_v_size_flags(Control::SIZE_EXPAND_FILL); - graph->set_anchors_and_margins_preset(Control::PRESET_WIDE); + graph->set_anchors_and_offsets_preset(Control::PRESET_WIDE); graph->connect("node_selected", callable_mp(this, &VisualScriptEditor::_node_selected)); - graph->connect("_begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move)); - graph->connect("_end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move)); + graph->connect("begin_node_move", callable_mp(this, &VisualScriptEditor::_begin_node_move)); + graph->connect("end_node_move", callable_mp(this, &VisualScriptEditor::_end_node_move)); graph->connect("delete_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_delete)); graph->connect("duplicate_nodes_request", callable_mp(this, &VisualScriptEditor::_on_nodes_duplicate)); graph->connect("gui_input", callable_mp(this, &VisualScriptEditor::_graph_gui_input)); @@ -4853,8 +4858,8 @@ VisualScriptEditor::VisualScriptEditor() { function_create_dialog = memnew(ConfirmationDialog); function_create_dialog->set_title(TTR("Create Function")); function_create_dialog->add_child(function_vb); - function_create_dialog->get_ok()->set_text(TTR("Create")); - function_create_dialog->get_ok()->connect("pressed", callable_mp(this, &VisualScriptEditor::_create_function)); + function_create_dialog->get_ok_button()->set_text(TTR("Create")); + function_create_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualScriptEditor::_create_function)); add_child(function_create_dialog); select_func_text = memnew(Label); @@ -4865,9 +4870,9 @@ VisualScriptEditor::VisualScriptEditor() { add_child(select_func_text); hint_text = memnew(Label); - hint_text->set_anchor_and_margin(MARGIN_TOP, ANCHOR_END, -100); - hint_text->set_anchor_and_margin(MARGIN_BOTTOM, ANCHOR_END, 0); - hint_text->set_anchor_and_margin(MARGIN_RIGHT, ANCHOR_END, 0); + hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100); + hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); + hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); hint_text->set_align(Label::ALIGN_CENTER); hint_text->set_valign(Label::VALIGN_CENTER); graph->add_child(hint_text); @@ -4897,7 +4902,7 @@ VisualScriptEditor::VisualScriptEditor() { graph->connect("connection_to_empty", callable_mp(this, &VisualScriptEditor::_graph_connect_to_empty)); edit_signal_dialog = memnew(AcceptDialog); - edit_signal_dialog->get_ok()->set_text(TTR("Close")); + edit_signal_dialog->get_ok_button()->set_text(TTR("Close")); add_child(edit_signal_dialog); signal_editor = memnew(VisualScriptEditorSignalEdit); @@ -4907,7 +4912,7 @@ VisualScriptEditor::VisualScriptEditor() { edit_signal_edit->edit(signal_editor); edit_variable_dialog = memnew(AcceptDialog); - edit_variable_dialog->get_ok()->set_text(TTR("Close")); + edit_variable_dialog->get_ok_button()->set_text(TTR("Close")); add_child(edit_variable_dialog); variable_editor = memnew(VisualScriptEditorVariableEdit); @@ -4926,7 +4931,6 @@ VisualScriptEditor::VisualScriptEditor() { updating_members = false; set_process_input(true); - set_process_unhandled_input(true); default_value_edit = memnew(CustomPropertyEditor); add_child(default_value_edit); @@ -4940,7 +4944,7 @@ VisualScriptEditor::VisualScriptEditor() { new_connect_node_select = memnew(VisualScriptPropertySelector); add_child(new_connect_node_select); new_connect_node_select->connect("selected", callable_mp(this, &VisualScriptEditor::_selected_connect_node)); - new_connect_node_select->get_cancel()->connect("pressed", callable_mp(this, &VisualScriptEditor::_cancel_connect_node)); + new_connect_node_select->get_cancel_button()->connect("pressed", callable_mp(this, &VisualScriptEditor::_cancel_connect_node)); new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h index 66e435741f..5610e6b1b4 100644 --- a/modules/visual_script/visual_script_editor.h +++ b/modules/visual_script/visual_script_editor.h @@ -64,7 +64,6 @@ class VisualScriptEditor : public ScriptEditorBase { }; enum PortAction { - CREATE_CALL_SET_GET, CREATE_ACTION, }; diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 60a439b291..10a18dfd5e 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -1341,7 +1341,7 @@ public: } bool valid; - r_ret = base.get_named(index->name, &valid); + r_ret = base.get_named(index->name, valid); if (!valid) { r_error_str = "Invalid index '" + String(index->name) + "' for base of type " + Variant::get_type_name(base.get_type()) + "."; return true; @@ -1405,7 +1405,7 @@ public: argp.write[i] = &arr[i]; } - r_ret = Variant::construct(constructor->data_type, (const Variant **)argp.ptr(), argp.size(), ce); + Variant::construct(constructor->data_type, r_ret, (const Variant **)argp.ptr(), argp.size(), ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "Invalid arguments to construct '" + Variant::get_type_name(constructor->data_type) + "'."; @@ -1463,7 +1463,7 @@ public: argp.write[i] = &arr[i]; } - r_ret = base.call(call->method, (const Variant **)argp.ptr(), argp.size(), ce); + base.call(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "On call to '" + String(call->method) + "':"; diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 3ed20fab35..36c756fc58 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -30,9 +30,9 @@ #include "visual_script_flow_control.h" +#include "core/config/project_settings.h" #include "core/io/resource_loader.h" #include "core/os/keyboard.h" -#include "core/project_settings.h" ////////////////////////////////////////// ////////////////RETURN//////////////////// diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index 68de686272..b2aa42ef97 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -30,7 +30,7 @@ #include "visual_script_func_nodes.h" -#include "core/engine.h" +#include "core/config/engine.h" #include "core/io/resource_loader.h" #include "core/os/os.h" #include "scene/main/node.h" @@ -42,7 +42,7 @@ ////////////////////////////////////////// int VisualScriptFunctionCall::get_output_sequence_port_count() const { - if ((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function))) { + if ((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_builtin_method_const(basic_type, function))) { return 0; } else { return 1; @@ -50,7 +50,7 @@ int VisualScriptFunctionCall::get_output_sequence_port_count() const { } bool VisualScriptFunctionCall::has_input_sequence_port() const { - return !((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_method_const(basic_type, function))); + return !((method_cache.flags & METHOD_FLAG_CONST && call_mode != CALL_MODE_INSTANCE) || (call_mode == CALL_MODE_BASIC_TYPE && Variant::is_builtin_method_const(basic_type, function))); } #ifdef TOOLS_ENABLED @@ -130,7 +130,11 @@ StringName VisualScriptFunctionCall::_get_base_type() const { int VisualScriptFunctionCall::get_input_value_port_count() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function); + Vector<Variant::Type> types; + int argc = Variant::get_builtin_method_argument_count(basic_type, function); + for (int i = 0; i < argc; i++) { + types.push_back(Variant::get_builtin_method_argument_type(basic_type, function, i)); + } return types.size() + (rpc_call_mode >= RPC_RELIABLE_TO_ID ? 1 : 0) + 1; } else { @@ -147,8 +151,7 @@ int VisualScriptFunctionCall::get_input_value_port_count() const { int VisualScriptFunctionCall::get_output_value_port_count() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - bool returns = false; - Variant::get_method_return_type(basic_type, function, &returns); + bool returns = Variant::has_builtin_method_return_value(basic_type, function); return returns ? 1 : 0; } else { @@ -195,10 +198,7 @@ PropertyInfo VisualScriptFunctionCall::get_input_value_port_info(int p_idx) cons #ifdef DEBUG_METHODS_ENABLED if (call_mode == CALL_MODE_BASIC_TYPE) { - Vector<StringName> names = Variant::get_method_argument_names(basic_type, function); - Vector<Variant::Type> types = Variant::get_method_argument_types(basic_type, function); - return PropertyInfo(types[p_idx], names[p_idx]); - + return PropertyInfo(Variant::get_builtin_method_argument_type(basic_type, function, p_idx), Variant::get_builtin_method_argument_name(basic_type, function, p_idx)); } else { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { @@ -220,7 +220,7 @@ PropertyInfo VisualScriptFunctionCall::get_output_value_port_info(int p_idx) con #ifdef DEBUG_METHODS_ENABLED if (call_mode == CALL_MODE_BASIC_TYPE) { - return PropertyInfo(Variant::get_method_return_type(basic_type, function), ""); + return PropertyInfo(Variant::get_builtin_method_return_type(basic_type, function), ""); } else { if (call_mode == CALL_MODE_INSTANCE) { if (p_idx == 0) { @@ -234,7 +234,6 @@ PropertyInfo VisualScriptFunctionCall::get_output_value_port_info(int p_idx) con /*MethodBind *mb = ClassDB::get_method(_get_base_type(),function); if (mb) { - ret = mb->get_argument_info(-1); } else {*/ @@ -419,7 +418,7 @@ void VisualScriptFunctionCall::set_function(const StringName &p_type) { function = p_type; if (call_mode == CALL_MODE_BASIC_TYPE) { - use_default_args = Variant::get_method_default_arguments(basic_type, function).size(); + use_default_args = Variant::get_builtin_method_default_arguments(basic_type, function).size(); } else { //update all caches @@ -606,7 +605,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const int mc = 0; if (call_mode == CALL_MODE_BASIC_TYPE) { - mc = Variant::get_method_default_arguments(basic_type, function).size(); + mc = Variant::get_builtin_method_default_arguments(basic_type, function).size(); } else { MethodBind *mb = ClassDB::get_method(_get_base_type(), function); if (mb) { @@ -805,19 +804,21 @@ public: } else if (returns) { if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) { if (returns >= 2) { - *p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error); + v.call(function, p_inputs + 1, input_args, *p_outputs[1], r_error); } else if (returns == 1) { - v.call(function, p_inputs + 1, input_args, r_error); + Variant ret; + v.call(function, p_inputs + 1, input_args, ret, r_error); } else { r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD; r_error_str = "Invalid returns count for call_mode == CALL_MODE_INSTANCE"; return 0; } } else { - *p_outputs[0] = v.call(function, p_inputs + 1, input_args, r_error); + v.call(function, p_inputs + 1, input_args, *p_outputs[0], r_error); } } else { - v.call(function, p_inputs + 1, input_args, r_error); + Variant ret; + v.call(function, p_inputs + 1, input_args, ret, r_error); } if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) { @@ -976,7 +977,7 @@ void VisualScriptPropertySet::_adjust_input_index(PropertyInfo &pinfo) const { if (index != StringName()) { Variant v; Callable::CallError ce; - v = Variant::construct(pinfo.type, nullptr, 0, ce); + Variant::construct(pinfo.type, v, nullptr, 0, ce); Variant i = v.get(index); pinfo.type = i.get_type(); } @@ -1117,7 +1118,7 @@ void VisualScriptPropertySet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, nullptr, 0, ce); + Variant::construct(basic_type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -1336,7 +1337,8 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache.type, nullptr, 0, ce); + Variant v; + Variant::construct(type_cache.type, v, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -1449,11 +1451,11 @@ public: _FORCE_INLINE_ void _process_get(Variant &source, const Variant &p_argument, bool &valid) { if (index != StringName() && assign_op == VisualScriptPropertySet::ASSIGN_OP_NONE) { - source.set_named(index, p_argument, &valid); + source.set_named(index, p_argument, valid); } else { Variant value; if (index != StringName()) { - value = source.get_named(index, &valid); + value = source.get_named(index, valid); } else { value = source; } @@ -1497,7 +1499,7 @@ public: } if (index != StringName()) { - source.set_named(index, value, &valid); + source.set_named(index, value, valid); } else { source = value; } @@ -1562,12 +1564,12 @@ public: bool valid; if (needs_get) { - Variant value = v.get_named(property, &valid); + Variant value = v.get_named(property, valid); _process_get(value, *p_inputs[1], valid); - v.set_named(property, value, &valid); + v.set_named(property, value, valid); } else { - v.set_named(property, *p_inputs[1], &valid); + v.set_named(property, *p_inputs[1], valid); } if (!valid) { @@ -1786,7 +1788,7 @@ void VisualScriptPropertyGet::_update_cache() { Variant v; Callable::CallError ce; - v = Variant::construct(basic_type, nullptr, 0, ce); + Variant::construct(basic_type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -2012,7 +2014,8 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { if (property.name == "index") { Callable::CallError ce; - Variant v = Variant::construct(type_cache, nullptr, 0, ce); + Variant v; + Variant::construct(type_cache, v, nullptr, 0, ce); List<PropertyInfo> plist; v.get_property_list(&plist); String options = ""; @@ -2111,7 +2114,7 @@ public: *p_outputs[0] = object->get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2140,7 +2143,7 @@ public: *p_outputs[0] = another->get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2156,7 +2159,7 @@ public: *p_outputs[0] = v.get(property, &valid); if (index != StringName()) { - *p_outputs[0] = p_outputs[0]->get_named(index); + *p_outputs[0] = p_outputs[0]->get_named(index, valid); } if (!valid) { @@ -2368,7 +2371,8 @@ void register_visual_script_func_nodes() { Variant::Type t = Variant::Type(i); String type_name = Variant::get_type_name(t); Callable::CallError ce; - Variant vt = Variant::construct(t, nullptr, 0, ce); + Variant vt; + Variant::construct(t, vt, nullptr, 0, ce); List<MethodInfo> ml; vt.get_method_list(&ml); diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index 28122ade99..edec270adc 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -30,11 +30,11 @@ #include "visual_script_nodes.h" -#include "core/engine.h" -#include "core/global_constants.h" +#include "core/config/engine.h" +#include "core/config/project_settings.h" +#include "core/core_constants.h" #include "core/input/input.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "scene/main/node.h" #include "scene/main/scene_tree.h" @@ -828,7 +828,6 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const { { Variant::NIL, Variant::NIL }, //OP_NEGATE, { Variant::NIL, Variant::NIL }, //OP_POSITIVE, { Variant::INT, Variant::INT }, //OP_MODULE, - { Variant::STRING, Variant::STRING }, //OP_STRING_CONCAT, //bitwise { Variant::INT, Variant::INT }, //OP_SHIFT_LEFT, { Variant::INT, Variant::INT }, //OP_SHIFT_RIGHT, @@ -873,7 +872,6 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const { Variant::NIL, //OP_NEGATE, Variant::NIL, //OP_POSITIVE, Variant::INT, //OP_MODULE, - Variant::STRING, //OP_STRING_CONCAT, //bitwise Variant::INT, //OP_SHIFT_LEFT, Variant::INT, //OP_SHIFT_RIGHT, @@ -1433,7 +1431,7 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) { type = p_type; Callable::CallError ce; - value = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, value, nullptr, 0, ce); ports_changed_notify(); _change_notify(); } @@ -1756,7 +1754,7 @@ PropertyInfo VisualScriptGlobalConstant::get_input_value_port_info(int p_idx) co } PropertyInfo VisualScriptGlobalConstant::get_output_value_port_info(int p_idx) const { - String name = GlobalConstants::get_global_constant_name(index); + String name = CoreConstants::get_global_constant_name(index); return PropertyInfo(Variant::INT, name); } @@ -1780,7 +1778,7 @@ public: //virtual int get_working_memory_size() const { return 0; } virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { - *p_outputs[0] = GlobalConstants::get_global_constant_value(index); + *p_outputs[0] = CoreConstants::get_global_constant_value(index); return 0; } }; @@ -1797,11 +1795,11 @@ void VisualScriptGlobalConstant::_bind_methods() { String cc; - for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) { + for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) { if (i > 0) { cc += ","; } - cc += GlobalConstants::get_global_constant_name(i); + cc += CoreConstants::get_global_constant_name(i); } ADD_PROPERTY(PropertyInfo(Variant::INT, "constant", PROPERTY_HINT_ENUM, cc), "set_global_constant", "get_global_constant"); } @@ -3257,7 +3255,7 @@ public: virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Callable::CallError &r_error, String &r_error_str) { Callable::CallError ce; - *p_outputs[0] = Variant::construct(type, p_inputs, argcount, ce); + Variant::construct(type, *p_outputs[0], p_inputs, argcount, ce); if (ce.error != Callable::CallError::CALL_OK) { r_error_str = "Invalid arguments for constructor"; } @@ -3729,7 +3727,7 @@ void VisualScriptDeconstruct::_update_elements() { elements.clear(); Variant v; Callable::CallError ce; - v = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, v, nullptr, 0, ce); List<PropertyInfo> pinfo; v.get_property_list(&pinfo); @@ -3881,7 +3879,6 @@ void register_visual_script_nodes() { VisualScriptLanguage::singleton->add_register_func("operators/math/negate", create_op_node<Variant::OP_NEGATE>); VisualScriptLanguage::singleton->add_register_func("operators/math/positive", create_op_node<Variant::OP_POSITIVE>); VisualScriptLanguage::singleton->add_register_func("operators/math/remainder", create_op_node<Variant::OP_MODULE>); - VisualScriptLanguage::singleton->add_register_func("operators/math/string_concat", create_op_node<Variant::OP_STRING_CONCAT>); //bitwise VisualScriptLanguage::singleton->add_register_func("operators/bitwise/shift_left", create_op_node<Variant::OP_SHIFT_LEFT>); VisualScriptLanguage::singleton->add_register_func("operators/bitwise/shift_right", create_op_node<Variant::OP_SHIFT_RIGHT>); diff --git a/modules/visual_script/visual_script_property_selector.cpp b/modules/visual_script/visual_script_property_selector.cpp index 3c44faab90..fde6ebbecc 100644 --- a/modules/visual_script/visual_script_property_selector.cpp +++ b/modules/visual_script/visual_script_property_selector.cpp @@ -31,6 +31,7 @@ #include "visual_script_property_selector.h" #include "core/os/keyboard.h" +#include "editor/doc_tools.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "modules/visual_script/visual_script.h" @@ -196,7 +197,7 @@ void VisualScriptPropertySelector::_update_search() { if (type != Variant::NIL) { Variant v; Callable::CallError ce; - v = Variant::construct(type, nullptr, 0, ce); + Variant::construct(type, v, nullptr, 0, ce); v.get_method_list(&methods); } else { Object *obj = ObjectDB::get_instance(script); @@ -309,7 +310,7 @@ void VisualScriptPropertySelector::_update_search() { found = true; } - get_ok()->set_disabled(root->get_children() == nullptr); + get_ok_button()->set_disabled(root->get_children() == nullptr); } void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { @@ -357,7 +358,7 @@ void VisualScriptPropertySelector::get_visual_node_names(const String &root_filt continue; } - bool in_modifier = p_modifiers.empty(); + bool in_modifier = p_modifiers.is_empty(); for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { if (E->get().findn(F->get()) != -1) { in_modifier = true; @@ -437,7 +438,7 @@ void VisualScriptPropertySelector::_item_selected() { class_type = base_type; } - DocData *dd = EditorHelp::get_doc_data(); + DocTools *dd = EditorHelp::get_doc_data(); String text; String at_class = class_type; @@ -704,8 +705,8 @@ VisualScriptPropertySelector::VisualScriptPropertySelector() { search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); search_options = memnew(Tree); vbc->add_margin_child(TTR("Matches:"), search_options, true); - get_ok()->set_text(TTR("Open")); - get_ok()->set_disabled(true); + get_ok_button()->set_text(TTR("Open")); + get_ok_button()->set_disabled(true); register_text_enter(search_box); set_hide_on_ok(false); search_options->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); diff --git a/modules/vorbis/SCsub b/modules/vorbis/SCsub index 05d46757d3..bc31fff066 100644 --- a/modules/vorbis/SCsub +++ b/modules/vorbis/SCsub @@ -8,9 +8,10 @@ Import("env_modules") env_vorbis = env_modules.Clone() -stub = True - # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_libvorbis"]: thirdparty_dir = "#thirdparty/libvorbis/" thirdparty_sources = [ @@ -51,7 +52,16 @@ if env["builtin_libvorbis"]: env_thirdparty = env_vorbis.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_vorbis.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj -# Module files -env_vorbis.add_source_files(env.modules_sources, "register_types.cpp") +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/webm/SCsub b/modules/webm/SCsub index 247b4ead37..44e80e2870 100644 --- a/modules/webm/SCsub +++ b/modules/webm/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_webm = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + thirdparty_dir = "#thirdparty/libsimplewebm/" thirdparty_sources = [ "libwebm/mkvparser/mkvparser.cc", @@ -31,7 +34,15 @@ if env["builtin_libvpx"]: env_thirdparty = env_webm.Clone() env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) +env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) +env.modules_sources += thirdparty_obj # Godot source files -env_webm.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_webm.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml index 2edbc08cc8..f3e13ba31a 100644 --- a/modules/webm/doc_classes/VideoStreamWebm.xml +++ b/modules/webm/doc_classes/VideoStreamWebm.xml @@ -5,6 +5,7 @@ </brief_description> <description> [VideoStream] resource handling the [url=https://www.webmproject.org/]WebM[/url] video format with [code].webm[/code] extension. Both the VP8 and VP9 codecs are supported. The VP8 and VP9 codecs are more efficient than [VideoStreamTheora], but they require more CPU resources to decode (especially VP9). Both the VP8 and VP9 codecs are decoded on the CPU. + [b]Note:[/b] Alpha channel (also known as transparency) is not supported. The video will always appear to have a black background, even if it originally contains an alpha channel. [b]Note:[/b] There are known bugs and performance issues with WebM video playback in Godot. If you run into problems, try using the Ogg Theora format instead: [VideoStreamTheora] </description> <tutorials> diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub index d0744fa313..67d3f1bebd 100644 --- a/modules/webm/libvpx/SCsub +++ b/modules/webm/libvpx/SCsub @@ -278,7 +278,7 @@ if webm_cpu_x86: try: yasm_found = True subprocess.Popen([yasm_path, "--version"], stdout=devnull, stderr=devnull).communicate() - except: + except Exception: yasm_found = False if yasm_found: break diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index 832e14d91a..2128b82e3f 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -30,9 +30,9 @@ #include "video_stream_webm.h" +#include "core/config/project_settings.h" #include "core/os/file_access.h" #include "core/os/os.h" -#include "core/project_settings.h" #include "servers/audio_server.h" #include "thirdparty/misc/yuv2rgb.h" diff --git a/modules/webp/SCsub b/modules/webp/SCsub index 58f2bb35e6..4c0c2f7893 100644 --- a/modules/webp/SCsub +++ b/modules/webp/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_webp = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_libwebp"]: thirdparty_dir = "#thirdparty/libwebp/" thirdparty_sources = [ @@ -130,7 +133,16 @@ if env["builtin_libwebp"]: env_thirdparty = env_webp.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_webp.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_webp.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index d5c80e7909..99867b2d74 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -32,14 +32,14 @@ #include "core/io/marshalls.h" #include "core/os/os.h" -#include "core/print_string.h" +#include "core/string/print_string.h" #include <stdlib.h> #include <webp/decode.h> #include <webp/encode.h> static Vector<uint8_t> _webp_lossy_pack(const Ref<Image> &p_image, float p_quality) { - ERR_FAIL_COND_V(p_image.is_null() || p_image->empty(), Vector<uint8_t>()); + ERR_FAIL_COND_V(p_image.is_null() || p_image->is_empty(), Vector<uint8_t>()); Ref<Image> img = p_image->duplicate(); if (img->detect_alpha()) { diff --git a/modules/webrtc/SCsub b/modules/webrtc/SCsub index 20b4c8f8d2..31b8a73bf2 100644 --- a/modules/webrtc/SCsub +++ b/modules/webrtc/SCsub @@ -3,8 +3,6 @@ Import("env") Import("env_modules") -# Thirdparty source files - env_webrtc = env_modules.Clone() use_gdnative = env_webrtc["module_gdnative_enabled"] @@ -12,4 +10,8 @@ if use_gdnative: # GDNative is retained in Javascript for export compatibility env_webrtc.Append(CPPDEFINES=["WEBRTC_GDNATIVE_ENABLED"]) env_webrtc.Prepend(CPPPATH=["#modules/gdnative/include/"]) +if env["platform"] == "javascript": + # Our JavaScript/C++ interface. + env.AddJSLibraries(["library_godot_webrtc.js"]) + env_webrtc.add_source_files(env.modules_sources, "*.cpp") diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js new file mode 100644 index 0000000000..9f029407d2 --- /dev/null +++ b/modules/webrtc/library_godot_webrtc.js @@ -0,0 +1,433 @@ +/*************************************************************************/ +/* library_godot_webrtc.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const GodotRTCDataChannel = { + // Our socket implementation that forwards events to C++. + $GodotRTCDataChannel__deps: ['$IDHandler', '$GodotRuntime'], + $GodotRTCDataChannel: { + connect: function (p_id, p_on_open, p_on_message, p_on_error, p_on_close) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + + ref.binaryType = 'arraybuffer'; + ref.onopen = function (event) { + p_on_open(); + }; + ref.onclose = function (event) { + p_on_close(); + }; + ref.onerror = function (event) { + p_on_error(); + }; + ref.onmessage = function (event) { + let buffer; + let is_string = 0; + if (event.data instanceof ArrayBuffer) { + buffer = new Uint8Array(event.data); + } else if (event.data instanceof Blob) { + GodotRuntime.error('Blob type not supported'); + return; + } else if (typeof event.data === 'string') { + is_string = 1; + const enc = new TextEncoder('utf-8'); + buffer = new Uint8Array(enc.encode(event.data)); + } else { + GodotRuntime.error('Unknown message type'); + return; + } + const len = buffer.length * buffer.BYTES_PER_ELEMENT; + const out = GodotRuntime.malloc(len); + HEAPU8.set(buffer, out); + p_on_message(out, len, is_string); + GodotRuntime.free(out); + }; + }, + + close: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + ref.onopen = null; + ref.onmessage = null; + ref.onerror = null; + ref.onclose = null; + ref.close(); + }, + + get_prop: function (p_id, p_prop, p_def) { + const ref = IDHandler.get(p_id); + return (ref && ref[p_prop] !== undefined) ? ref[p_prop] : p_def; + }, + }, + + godot_js_rtc_datachannel_ready_state_get__sig: 'ii', + godot_js_rtc_datachannel_ready_state_get: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return 3; // CLOSED + } + + switch (ref.readyState) { + case 'connecting': + return 0; + case 'open': + return 1; + case 'closing': + return 2; + case 'closed': + default: + return 3; + } + }, + + godot_js_rtc_datachannel_send__sig: 'iiiii', + godot_js_rtc_datachannel_send: function (p_id, p_buffer, p_length, p_raw) { + const ref = IDHandler.get(p_id); + if (!ref) { + return 1; + } + + const bytes_array = new Uint8Array(p_length); + for (let i = 0; i < p_length; i++) { + bytes_array[i] = GodotRuntime.getHeapValue(p_buffer + i, 'i8'); + } + + if (p_raw) { + ref.send(bytes_array.buffer); + } else { + const string = new TextDecoder('utf-8').decode(bytes_array); + ref.send(string); + } + return 0; + }, + + godot_js_rtc_datachannel_is_ordered__sig: 'ii', + godot_js_rtc_datachannel_is_ordered: function (p_id) { + return IDHandler.get_prop(p_id, 'ordered', true); + }, + + godot_js_rtc_datachannel_id_get__sig: 'ii', + godot_js_rtc_datachannel_id_get: function (p_id) { + return IDHandler.get_prop(p_id, 'id', 65535); + }, + + godot_js_rtc_datachannel_max_packet_lifetime_get__sig: 'ii', + godot_js_rtc_datachannel_max_packet_lifetime_get: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return 65535; + } + if (ref['maxPacketLifeTime'] !== undefined) { + return ref['maxPacketLifeTime']; + } else if (ref['maxRetransmitTime'] !== undefined) { + // Guess someone didn't appreciate the standardization process. + return ref['maxRetransmitTime']; + } + return 65535; + }, + + godot_js_rtc_datachannel_max_retransmits_get__sig: 'ii', + godot_js_rtc_datachannel_max_retransmits_get: function (p_id) { + return IDHandler.get_prop(p_id, 'maxRetransmits', 65535); + }, + + godot_js_rtc_datachannel_is_negotiated__sig: 'ii', + godot_js_rtc_datachannel_is_negotiated: function (p_id) { + return IDHandler.get_prop(p_id, 'negotiated', 65535); + }, + + godot_js_rtc_datachannel_label_get__sig: 'ii', + godot_js_rtc_datachannel_label_get: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref || !ref.label) { + return 0; + } + return GodotRuntime.allocString(ref.label); + }, + + godot_js_rtc_datachannel_protocol_get__sig: 'ii', + godot_js_rtc_datachannel_protocol_get: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref || !ref.protocol) { + return 0; + } + return GodotRuntime.allocString(ref.protocol); + }, + + godot_js_rtc_datachannel_destroy__sig: 'vi', + godot_js_rtc_datachannel_destroy: function (p_id) { + GodotRTCDataChannel.close(p_id); + IDHandler.remove(p_id); + }, + + godot_js_rtc_datachannel_connect__sig: 'viiiiii', + godot_js_rtc_datachannel_connect: function (p_id, p_ref, p_on_open, p_on_message, p_on_error, p_on_close) { + const onopen = GodotRuntime.get_func(p_on_open).bind(null, p_ref); + const onmessage = GodotRuntime.get_func(p_on_message).bind(null, p_ref); + const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_ref); + const onclose = GodotRuntime.get_func(p_on_close).bind(null, p_ref); + GodotRTCDataChannel.connect(p_id, onopen, onmessage, onerror, onclose); + }, + + godot_js_rtc_datachannel_close__sig: 'vi', + godot_js_rtc_datachannel_close: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + GodotRTCDataChannel.close(p_id); + }, +}; + +autoAddDeps(GodotRTCDataChannel, '$GodotRTCDataChannel'); +mergeInto(LibraryManager.library, GodotRTCDataChannel); + +const GodotRTCPeerConnection = { + $GodotRTCPeerConnection__deps: ['$IDHandler', '$GodotRuntime', '$GodotRTCDataChannel'], + $GodotRTCPeerConnection: { + onstatechange: function (p_id, p_conn, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + let state; + switch (p_conn.iceConnectionState) { + case 'new': + state = 0; + break; + case 'checking': + state = 1; + break; + case 'connected': + case 'completed': + state = 2; + break; + case 'disconnected': + state = 3; + break; + case 'failed': + state = 4; + break; + case 'closed': + default: + state = 5; + break; + } + callback(state); + }, + + onicecandidate: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref || !event.candidate) { + return; + } + + const c = event.candidate; + const candidate_str = GodotRuntime.allocString(c.candidate); + const mid_str = GodotRuntime.allocString(c.sdpMid); + callback(mid_str, c.sdpMLineIndex, candidate_str); + GodotRuntime.free(candidate_str); + GodotRuntime.free(mid_str); + }, + + ondatachannel: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + + const cid = IDHandler.add(event.channel); + callback(cid); + }, + + onsession: function (p_id, callback, session) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + const type_str = GodotRuntime.allocString(session.type); + const sdp_str = GodotRuntime.allocString(session.sdp); + callback(type_str, sdp_str); + GodotRuntime.free(type_str); + GodotRuntime.free(sdp_str); + }, + + onerror: function (p_id, callback, error) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + GodotRuntime.error(error); + callback(); + }, + }, + + godot_js_rtc_pc_create__sig: 'iiiiii', + godot_js_rtc_pc_create: function (p_config, p_ref, p_on_state_change, p_on_candidate, p_on_datachannel) { + const onstatechange = GodotRuntime.get_func(p_on_state_change).bind(null, p_ref); + const oncandidate = GodotRuntime.get_func(p_on_candidate).bind(null, p_ref); + const ondatachannel = GodotRuntime.get_func(p_on_datachannel).bind(null, p_ref); + + const config = JSON.parse(GodotRuntime.parseString(p_config)); + let conn = null; + try { + conn = new RTCPeerConnection(config); + } catch (e) { + GodotRuntime.error(e); + return 0; + } + + const base = GodotRTCPeerConnection; + const id = IDHandler.add(conn); + conn.oniceconnectionstatechange = base.onstatechange.bind(null, id, conn, onstatechange); + conn.onicecandidate = base.onicecandidate.bind(null, id, oncandidate); + conn.ondatachannel = base.ondatachannel.bind(null, id, ondatachannel); + return id; + }, + + godot_js_rtc_pc_close__sig: 'vi', + godot_js_rtc_pc_close: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + ref.close(); + }, + + godot_js_rtc_pc_destroy__sig: 'vi', + godot_js_rtc_pc_destroy: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + ref.oniceconnectionstatechange = null; + ref.onicecandidate = null; + ref.ondatachannel = null; + IDHandler.remove(p_id); + }, + + godot_js_rtc_pc_offer_create__sig: 'viiii', + godot_js_rtc_pc_offer_create: function (p_id, p_obj, p_on_session, p_on_error) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + const onsession = GodotRuntime.get_func(p_on_session).bind(null, p_obj); + const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj); + ref.createOffer().then(function (session) { + GodotRTCPeerConnection.onsession(p_id, onsession, session); + }).catch(function (error) { + GodotRTCPeerConnection.onerror(p_id, onerror, error); + }); + }, + + godot_js_rtc_pc_local_description_set__sig: 'viiiii', + godot_js_rtc_pc_local_description_set: function (p_id, p_type, p_sdp, p_obj, p_on_error) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + const type = GodotRuntime.parseString(p_type); + const sdp = GodotRuntime.parseString(p_sdp); + const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj); + ref.setLocalDescription({ + 'sdp': sdp, + 'type': type, + }).catch(function (error) { + GodotRTCPeerConnection.onerror(p_id, onerror, error); + }); + }, + + godot_js_rtc_pc_remote_description_set__sig: 'viiiiii', + godot_js_rtc_pc_remote_description_set: function (p_id, p_type, p_sdp, p_obj, p_session_created, p_on_error) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + const type = GodotRuntime.parseString(p_type); + const sdp = GodotRuntime.parseString(p_sdp); + const onerror = GodotRuntime.get_func(p_on_error).bind(null, p_obj); + const onsession = GodotRuntime.get_func(p_session_created).bind(null, p_obj); + ref.setRemoteDescription({ + 'sdp': sdp, + 'type': type, + }).then(function () { + if (type !== 'offer') { + return Promise.resolve(); + } + return ref.createAnswer().then(function (session) { + GodotRTCPeerConnection.onsession(p_id, onsession, session); + }); + }).catch(function (error) { + GodotRTCPeerConnection.onerror(p_id, onerror, error); + }); + }, + + godot_js_rtc_pc_ice_candidate_add__sig: 'viiii', + godot_js_rtc_pc_ice_candidate_add: function (p_id, p_mid_name, p_mline_idx, p_sdp) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + const sdpMidName = GodotRuntime.parseString(p_mid_name); + const sdpName = GodotRuntime.parseString(p_sdp); + ref.addIceCandidate(new RTCIceCandidate({ + 'candidate': sdpName, + 'sdpMid': sdpMidName, + 'sdpMlineIndex': p_mline_idx, + })); + }, + + godot_js_rtc_pc_datachannel_create__deps: ['$GodotRTCDataChannel'], + godot_js_rtc_pc_datachannel_create__sig: 'iiii', + godot_js_rtc_pc_datachannel_create: function (p_id, p_label, p_config) { + try { + const ref = IDHandler.get(p_id); + if (!ref) { + return 0; + } + + const label = GodotRuntime.parseString(p_label); + const config = JSON.parse(GodotRuntime.parseString(p_config)); + + const channel = ref.createDataChannel(label, config); + return IDHandler.add(channel); + } catch (e) { + GodotRuntime.error(e); + return 0; + } + }, +}; + +autoAddDeps(GodotRTCPeerConnection, '$GodotRTCPeerConnection'); +mergeInto(LibraryManager.library, GodotRTCPeerConnection); diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 5b296b1ac6..0e830f0540 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "register_types.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "webrtc_data_channel.h" #include "webrtc_peer_connection.h" diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index 7566532982..cd9e77aff8 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -29,7 +29,7 @@ /*************************************************************************/ #include "webrtc_data_channel.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" void WebRTCDataChannel::_bind_methods() { ClassDB::bind_method(D_METHOD("poll"), &WebRTCDataChannel::poll); diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 2c648ba9f9..3a63001a56 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -34,65 +34,58 @@ #include "emscripten.h" extern "C" { -EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_error(void *obj) { - WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj); - peer->_on_error(); -} +typedef void (*RTCChOnOpen)(void *p_obj); +typedef void (*RTCChOnMessage)(void *p_obj, const uint8_t *p_buffer, int p_size, int p_is_string); +typedef void (*RTCChOnClose)(void *p_obj); +typedef void (*RTCChOnError)(void *p_obj); -EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_open(void *obj) { - WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj); - peer->_on_open(); +extern int godot_js_rtc_datachannel_ready_state_get(int p_id); +extern int godot_js_rtc_datachannel_send(int p_id, const uint8_t *p_buffer, int p_length, int p_raw); +extern int godot_js_rtc_datachannel_is_ordered(int p_id); +extern int godot_js_rtc_datachannel_id_get(int p_id); +extern int godot_js_rtc_datachannel_max_packet_lifetime_get(int p_id); +extern int godot_js_rtc_datachannel_max_retransmits_get(int p_id); +extern int godot_js_rtc_datachannel_is_negotiated(int p_id); +extern char *godot_js_rtc_datachannel_label_get(int p_id); // Must free the returned string. +extern char *godot_js_rtc_datachannel_protocol_get(int p_id); // Must free the returned string. +extern void godot_js_rtc_datachannel_destroy(int p_id); +extern void godot_js_rtc_datachannel_connect(int p_id, void *p_obj, RTCChOnOpen p_on_open, RTCChOnMessage p_on_message, RTCChOnError p_on_error, RTCChOnClose p_on_close); +extern void godot_js_rtc_datachannel_close(int p_id); } -EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_close(void *obj) { - WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj); - peer->_on_close(); +void WebRTCDataChannelJS::_on_open(void *p_obj) { + WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj); + peer->in_buffer.resize(peer->_in_buffer_shift); } -EMSCRIPTEN_KEEPALIVE void _emrtc_on_ch_message(void *obj, uint8_t *p_data, uint32_t p_size, bool p_is_string) { - WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(obj); - peer->_on_message(p_data, p_size, p_is_string); -} +void WebRTCDataChannelJS::_on_close(void *p_obj) { + WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj); + peer->close(); } -void WebRTCDataChannelJS::_on_open() { - in_buffer.resize(_in_buffer_shift); +void WebRTCDataChannelJS::_on_error(void *p_obj) { + WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj); + peer->close(); } -void WebRTCDataChannelJS::_on_close() { - close(); -} +void WebRTCDataChannelJS::_on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string) { + WebRTCDataChannelJS *peer = static_cast<WebRTCDataChannelJS *>(p_obj); + RingBuffer<uint8_t> &in_buffer = peer->in_buffer; -void WebRTCDataChannelJS::_on_error() { - close(); -} - -void WebRTCDataChannelJS::_on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string) { ERR_FAIL_COND_MSG(in_buffer.space_left() < (int)(p_size + 5), "Buffer full! Dropping data."); uint8_t is_string = p_is_string ? 1 : 0; in_buffer.write((uint8_t *)&p_size, 4); in_buffer.write((uint8_t *)&is_string, 1); in_buffer.write(p_data, p_size); - queue_count++; + peer->queue_count++; } void WebRTCDataChannelJS::close() { in_buffer.resize(0); queue_count = 0; _was_string = false; - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - if (!dict) return; - var channel = dict["channel"]; - channel.onopen = null; - channel.onclose = null; - channel.onerror = null; - channel.onmessage = null; - channel.close(); - }, _js_id); - /* clang-format on */ + godot_js_rtc_datachannel_close(_js_id); } Error WebRTCDataChannelJS::poll() { @@ -100,24 +93,7 @@ Error WebRTCDataChannelJS::poll() { } WebRTCDataChannelJS::ChannelState WebRTCDataChannelJS::get_ready_state() const { - /* clang-format off */ - return (ChannelState) EM_ASM_INT({ - var dict = Module.IDHandler.get($0); - if (!dict) return 3; // CLOSED - var channel = dict["channel"]; - switch(channel.readyState) { - case "connecting": - return 0; - case "open": - return 1; - case "closing": - return 2; - case "closed": - return 3; - } - return 3; // CLOSED - }, _js_id); - /* clang-format on */ + return (ChannelState)godot_js_rtc_datachannel_ready_state_get(_js_id); } int WebRTCDataChannelJS::get_available_packet_count() const { @@ -157,27 +133,7 @@ Error WebRTCDataChannelJS::put_packet(const uint8_t *p_buffer, int p_buffer_size ERR_FAIL_COND_V(get_ready_state() != STATE_OPEN, ERR_UNCONFIGURED); int is_bin = _write_mode == WebRTCDataChannel::WRITE_MODE_BINARY ? 1 : 0; - - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var channel = dict["channel"]; - var bytes_array = new Uint8Array($2); - var i = 0; - - for(i=0; i<$2; i++) { - bytes_array[i] = getValue($1+i, 'i8'); - } - - if ($3) { - channel.send(bytes_array.buffer); - } else { - var string = new TextDecoder("utf-8").decode(bytes_array); - channel.send(string); - } - }, _js_id, p_buffer, p_buffer_size, is_bin); - /* clang-format on */ - + godot_js_rtc_datachannel_send(_js_id, p_buffer, p_buffer_size, is_bin); return OK; } @@ -201,46 +157,20 @@ String WebRTCDataChannelJS::get_label() const { return _label; } -/* clang-format off */ -#define _JS_GET(PROP, DEF) \ -EM_ASM_INT({ \ - var dict = Module.IDHandler.get($0); \ - if (!dict || !dict["channel"]) { \ - return DEF; \ - } \ - var out = dict["channel"].PROP; \ - return out === null ? DEF : out; \ -}, _js_id) -/* clang-format on */ - bool WebRTCDataChannelJS::is_ordered() const { - return _JS_GET(ordered, true); + return godot_js_rtc_datachannel_is_ordered(_js_id); } int WebRTCDataChannelJS::get_id() const { - return _JS_GET(id, 65535); + return godot_js_rtc_datachannel_id_get(_js_id); } int WebRTCDataChannelJS::get_max_packet_life_time() const { - // Can't use macro, webkit workaround. - /* clang-format off */ - return EM_ASM_INT({ - var dict = Module.IDHandler.get($0); - if (!dict || !dict["channel"]) { - return 65535; - } - if (dict["channel"].maxRetransmitTime !== undefined) { - // Guess someone didn't appreciate the standardization process. - return dict["channel"].maxRetransmitTime; - } - var out = dict["channel"].maxPacketLifeTime; - return out === null ? 65535 : out; - }, _js_id); - /* clang-format on */ + return godot_js_rtc_datachannel_max_packet_lifetime_get(_js_id); } int WebRTCDataChannelJS::get_max_retransmits() const { - return _JS_GET(maxRetransmits, 65535); + return godot_js_rtc_datachannel_max_retransmits_get(_js_id); } String WebRTCDataChannelJS::get_protocol() const { @@ -248,7 +178,7 @@ String WebRTCDataChannelJS::get_protocol() const { } bool WebRTCDataChannelJS::is_negotiated() const { - return _JS_GET(negotiated, false); + return godot_js_rtc_datachannel_is_negotiated(_js_id); } WebRTCDataChannelJS::WebRTCDataChannelJS() { @@ -264,101 +194,22 @@ WebRTCDataChannelJS::WebRTCDataChannelJS(int js_id) { _write_mode = WRITE_MODE_BINARY; _js_id = js_id; - /* clang-format off */ - EM_ASM({ - var c_ptr = $0; - var dict = Module.IDHandler.get($1); - if (!dict) return; - var channel = dict["channel"]; - dict["ptr"] = c_ptr; - - channel.binaryType = "arraybuffer"; - channel.onopen = function (evt) { - ccall("_emrtc_on_ch_open", - "void", - ["number"], - [c_ptr] - ); - }; - channel.onclose = function (evt) { - ccall("_emrtc_on_ch_close", - "void", - ["number"], - [c_ptr] - ); - }; - channel.onerror = function (evt) { - ccall("_emrtc_on_ch_error", - "void", - ["number"], - [c_ptr] - ); - }; - channel.onmessage = function(event) { - var buffer; - var is_string = 0; - if (event.data instanceof ArrayBuffer) { - buffer = new Uint8Array(event.data); - } else if (event.data instanceof Blob) { - console.error("Blob type not supported"); - return; - } else if (typeof event.data === "string") { - is_string = 1; - var enc = new TextEncoder("utf-8"); - buffer = new Uint8Array(enc.encode(event.data)); - } else { - console.error("Unknown message type"); - return; - } - var len = buffer.length*buffer.BYTES_PER_ELEMENT; - var out = _malloc(len); - HEAPU8.set(buffer, out); - ccall("_emrtc_on_ch_message", - "void", - ["number", "number", "number", "number"], - [c_ptr, out, len, is_string] - ); - _free(out); - } - - }, this, js_id); + godot_js_rtc_datachannel_connect(js_id, this, &_on_open, &_on_message, &_on_error, &_on_close); // Parse label - char *str; - str = (char *)EM_ASM_INT({ - var dict = Module.IDHandler.get($0); - if (!dict || !dict["channel"]) return 0; - var str = dict["channel"].label; - var len = lengthBytesUTF8(str)+1; - var ptr = _malloc(str); - stringToUTF8(str, ptr, len+1); - return ptr; - }, js_id); - if(str != nullptr) { - _label.parse_utf8(str); - EM_ASM({ _free($0) }, str); + char *label = godot_js_rtc_datachannel_label_get(js_id); + if (label) { + _label.parse_utf8(label); + free(label); } - str = (char *)EM_ASM_INT({ - var dict = Module.IDHandler.get($0); - if (!dict || !dict["channel"]) return 0; - var str = dict["channel"].protocol; - var len = lengthBytesUTF8(str)+1; - var ptr = _malloc(str); - stringToUTF8(str, ptr, len+1); - return ptr; - }, js_id); - if(str != nullptr) { - _protocol.parse_utf8(str); - EM_ASM({ _free($0) }, str); + char *protocol = godot_js_rtc_datachannel_protocol_get(js_id); + if (protocol) { + _protocol.parse_utf8(protocol); + free(protocol); } - /* clang-format on */ } WebRTCDataChannelJS::~WebRTCDataChannelJS() { close(); - /* clang-format off */ - EM_ASM({ - Module.IDHandler.remove($0); - }, _js_id); - /* clang-format on */ -}; + godot_js_rtc_datachannel_destroy(_js_id); +} #endif diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 7545910e66..e251760019 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -54,12 +54,12 @@ private: int queue_count; uint8_t packet_buffer[PACKET_BUFFER_SIZE]; -public: - void _on_open(); - void _on_close(); - void _on_error(); - void _on_message(uint8_t *p_data, uint32_t p_size, bool p_is_string); + static void _on_open(void *p_obj); + static void _on_close(void *p_obj); + static void _on_error(void *p_obj); + static void _on_message(void *p_obj, const uint8_t *p_data, int p_size, int p_is_string); +public: virtual void set_write_mode(WriteMode mode) override; virtual WriteMode get_write_mode() const override; virtual bool was_string_packet() const override; diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index 593c3a5162..ad9b46a8af 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -37,116 +37,32 @@ #include "core/io/json.h" #include "emscripten.h" -extern "C" { -EMSCRIPTEN_KEEPALIVE void _emrtc_on_ice_candidate(void *obj, char *p_MidName, int p_MlineIndexName, char *p_sdpName) { - WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj); - peer->emit_signal("ice_candidate_created", String(p_MidName), p_MlineIndexName, String(p_sdpName)); +void WebRTCPeerConnectionJS::_on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate) { + WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj); + peer->emit_signal("ice_candidate_created", String(p_mid_name), p_mline_idx, String(p_candidate)); } -EMSCRIPTEN_KEEPALIVE void _emrtc_session_description_created(void *obj, char *p_type, char *p_offer) { - WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj); - peer->emit_signal("session_description_created", String(p_type), String(p_offer)); +void WebRTCPeerConnectionJS::_on_session_created(void *p_obj, const char *p_type, const char *p_session) { + WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj); + peer->emit_signal("session_description_created", String(p_type), String(p_session)); } -EMSCRIPTEN_KEEPALIVE void _emrtc_on_connection_state_changed(void *obj) { - WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj); - peer->_on_connection_state_changed(); +void WebRTCPeerConnectionJS::_on_connection_state_changed(void *p_obj, int p_state) { + WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj); + peer->_conn_state = (ConnectionState)p_state; } -EMSCRIPTEN_KEEPALIVE void _emrtc_on_error() { +void WebRTCPeerConnectionJS::_on_error(void *p_obj) { ERR_PRINT("RTCPeerConnection error!"); } -EMSCRIPTEN_KEEPALIVE void _emrtc_emit_channel(void *obj, int p_id) { - WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(obj); +void WebRTCPeerConnectionJS::_on_data_channel(void *p_obj, int p_id) { + WebRTCPeerConnectionJS *peer = static_cast<WebRTCPeerConnectionJS *>(p_obj); peer->emit_signal("data_channel_received", Ref<WebRTCDataChannelJS>(new WebRTCDataChannelJS(p_id))); } -} - -void _emrtc_create_pc(int p_id, const Dictionary &p_config) { - String config = JSON::print(p_config); - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var c_ptr = dict["ptr"]; - var config = JSON.parse(UTF8ToString($1)); - // Setup local connaction - var conn = null; - try { - conn = new RTCPeerConnection(config); - } catch (e) { - console.log(e); - return; - } - conn.oniceconnectionstatechange = function(event) { - if (!Module.IDHandler.get($0)) return; - ccall("_emrtc_on_connection_state_changed", "void", ["number"], [c_ptr]); - }; - conn.onicecandidate = function(event) { - if (!Module.IDHandler.get($0)) return; - if (!event.candidate) return; - - var c = event.candidate; - // should emit on ice candidate - ccall("_emrtc_on_ice_candidate", - "void", - ["number", "string", "number", "string"], - [c_ptr, c.sdpMid, c.sdpMLineIndex, c.candidate] - ); - }; - conn.ondatachannel = function (evt) { - var dict = Module.IDHandler.get($0); - if (!dict) { - return; - } - var id = Module.IDHandler.add({"channel": evt.channel, "ptr": null}); - ccall("_emrtc_emit_channel", - "void", - ["number", "number"], - [c_ptr, id] - ); - }; - dict["conn"] = conn; - }, p_id, config.utf8().get_data()); - /* clang-format on */ -} - -void WebRTCPeerConnectionJS::_on_connection_state_changed() { - /* clang-format off */ - _conn_state = (ConnectionState)EM_ASM_INT({ - var dict = Module.IDHandler.get($0); - if (!dict) return 5; // CLOSED - var conn = dict["conn"]; - switch(conn.iceConnectionState) { - case "new": - return 0; - case "checking": - return 1; - case "connected": - case "completed": - return 2; - case "disconnected": - return 3; - case "failed": - return 4; - case "closed": - return 5; - } - return 5; // CLOSED - }, _js_id); - /* clang-format on */ -} void WebRTCPeerConnectionJS::close() { - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - if (!dict) return; - if (dict["conn"]) { - dict["conn"].close(); - } - }, _js_id); - /* clang-format on */ + godot_js_rtc_pc_close(_js_id); _conn_state = STATE_CLOSED; } @@ -154,46 +70,12 @@ Error WebRTCPeerConnectionJS::create_offer() { ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED); _conn_state = STATE_CONNECTING; - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var conn = dict["conn"]; - var c_ptr = dict["ptr"]; - var onError = function(error) { - console.error(error); - ccall("_emrtc_on_error", "void", [], []); - }; - var onCreated = function(offer) { - ccall("_emrtc_session_description_created", - "void", - ["number", "string", "string"], - [c_ptr, offer.type, offer.sdp] - ); - }; - conn.createOffer().then(onCreated).catch(onError); - }, _js_id); - /* clang-format on */ + godot_js_rtc_pc_offer_create(_js_id, this, &_on_session_created, &_on_error); return OK; } Error WebRTCPeerConnectionJS::set_local_description(String type, String sdp) { - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var conn = dict["conn"]; - var c_ptr = dict["ptr"]; - var type = UTF8ToString($1); - var sdp = UTF8ToString($2); - var onError = function(error) { - console.error(error); - ccall("_emrtc_on_error", "void", [], []); - }; - conn.setLocalDescription({ - "sdp": sdp, - "type": type - }).catch(onError); - }, _js_id, type.utf8().get_data(), sdp.utf8().get_data()); - /* clang-format on */ + godot_js_rtc_pc_local_description_set(_js_id, type.utf8().get_data(), sdp.utf8().get_data(), this, &_on_error); return OK; } @@ -202,83 +84,32 @@ Error WebRTCPeerConnectionJS::set_remote_description(String type, String sdp) { ERR_FAIL_COND_V(_conn_state != STATE_NEW, FAILED); _conn_state = STATE_CONNECTING; } - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var conn = dict["conn"]; - var c_ptr = dict["ptr"]; - var type = UTF8ToString($1); - var sdp = UTF8ToString($2); - - var onError = function(error) { - console.error(error); - ccall("_emrtc_on_error", "void", [], []); - }; - var onCreated = function(offer) { - ccall("_emrtc_session_description_created", - "void", - ["number", "string", "string"], - [c_ptr, offer.type, offer.sdp] - ); - }; - var onSet = function() { - if (type != "offer") { - return; - } - conn.createAnswer().then(onCreated); - }; - conn.setRemoteDescription({ - "sdp": sdp, - "type": type - }).then(onSet).catch(onError); - }, _js_id, type.utf8().get_data(), sdp.utf8().get_data()); - /* clang-format on */ + godot_js_rtc_pc_remote_description_set(_js_id, type.utf8().get_data(), sdp.utf8().get_data(), this, &_on_session_created, &_on_error); return OK; } Error WebRTCPeerConnectionJS::add_ice_candidate(String sdpMidName, int sdpMlineIndexName, String sdpName) { - /* clang-format off */ - EM_ASM({ - var dict = Module.IDHandler.get($0); - var conn = dict["conn"]; - var c_ptr = dict["ptr"]; - var sdpMidName = UTF8ToString($1); - var sdpMlineIndexName = UTF8ToString($2); - var sdpName = UTF8ToString($3); - conn.addIceCandidate(new RTCIceCandidate({ - "candidate": sdpName, - "sdpMid": sdpMidName, - "sdpMlineIndex": sdpMlineIndexName - })); - }, _js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data()); - /* clang-format on */ + godot_js_rtc_pc_ice_candidate_add(_js_id, sdpMidName.utf8().get_data(), sdpMlineIndexName, sdpName.utf8().get_data()); return OK; } Error WebRTCPeerConnectionJS::initialize(Dictionary p_config) { - _emrtc_create_pc(_js_id, p_config); - return OK; + if (_js_id) { + godot_js_rtc_pc_destroy(_js_id); + _js_id = 0; + } + _conn_state = STATE_NEW; + + String config = JSON::print(p_config); + _js_id = godot_js_rtc_pc_create(config.utf8().get_data(), this, &_on_connection_state_changed, &_on_ice_candidate, &_on_data_channel); + return _js_id ? OK : FAILED; } Ref<WebRTCDataChannel> WebRTCPeerConnectionJS::create_data_channel(String p_channel, Dictionary p_channel_config) { + ERR_FAIL_COND_V(_conn_state != STATE_NEW, nullptr); + String config = JSON::print(p_channel_config); - /* clang-format off */ - int id = EM_ASM_INT({ - try { - var dict = Module.IDHandler.get($0); - if (!dict) return 0; - var label = UTF8ToString($1); - var config = JSON.parse(UTF8ToString($2)); - var conn = dict["conn"]; - return Module.IDHandler.add({ - "channel": conn.createDataChannel(label, config), - "ptr": null - }) - } catch (e) { - return 0; - } - }, _js_id, p_channel.utf8().get_data(), config.utf8().get_data()); - /* clang-format on */ + int id = godot_js_rtc_pc_datachannel_create(_js_id, p_channel.utf8().get_data(), config.utf8().get_data()); ERR_FAIL_COND_V(id == 0, nullptr); return memnew(WebRTCDataChannelJS(id)); } @@ -293,22 +124,17 @@ WebRTCPeerConnection::ConnectionState WebRTCPeerConnectionJS::get_connection_sta WebRTCPeerConnectionJS::WebRTCPeerConnectionJS() { _conn_state = STATE_NEW; + _js_id = 0; - /* clang-format off */ - _js_id = EM_ASM_INT({ - return Module.IDHandler.add({"conn": null, "ptr": $0}); - }, this); - /* clang-format on */ Dictionary config; - _emrtc_create_pc(_js_id, config); + initialize(config); } WebRTCPeerConnectionJS::~WebRTCPeerConnectionJS() { close(); - /* clang-format off */ - EM_ASM({ - Module.IDHandler.remove($0); - }, _js_id); - /* clang-format on */ + if (_js_id) { + godot_js_rtc_pc_destroy(_js_id); + _js_id = 0; + } }; #endif diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index cdaf3068e3..e33dd5f259 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -35,16 +35,37 @@ #include "webrtc_peer_connection.h" +extern "C" { +typedef void (*RTCOnIceConnectionStateChange)(void *p_obj, int p_state); +typedef void (*RTCOnIceCandidate)(void *p_obj, const char *p_mid, int p_mline_idx, const char *p_candidate); +typedef void (*RTCOnDataChannel)(void *p_obj, int p_id); +typedef void (*RTCOnSession)(void *p_obj, const char *p_type, const char *p_sdp); +typedef void (*RTCOnError)(void *p_obj); +extern int godot_js_rtc_pc_create(const char *p_config, void *p_obj, RTCOnIceConnectionStateChange p_on_state_change, RTCOnIceCandidate p_on_candidate, RTCOnDataChannel p_on_datachannel); +extern void godot_js_rtc_pc_close(int p_id); +extern void godot_js_rtc_pc_destroy(int p_id); +extern void godot_js_rtc_pc_offer_create(int p_id, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error); +extern void godot_js_rtc_pc_local_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnError p_on_error); +extern void godot_js_rtc_pc_remote_description_set(int p_id, const char *p_type, const char *p_sdp, void *p_obj, RTCOnSession p_on_session, RTCOnError p_on_error); +extern void godot_js_rtc_pc_ice_candidate_add(int p_id, const char *p_mid_name, int p_mline_idx, const char *p_sdo); +extern int godot_js_rtc_pc_datachannel_create(int p_id, const char *p_label, const char *p_config); +} + class WebRTCPeerConnectionJS : public WebRTCPeerConnection { private: int _js_id; ConnectionState _conn_state; + static void _on_connection_state_changed(void *p_obj, int p_state); + static void _on_ice_candidate(void *p_obj, const char *p_mid_name, int p_mline_idx, const char *p_candidate); + static void _on_data_channel(void *p_obj, int p_channel); + static void _on_session_created(void *p_obj, const char *p_type, const char *p_session); + static void _on_error(void *p_obj); + public: static WebRTCPeerConnection *_create() { return memnew(WebRTCPeerConnectionJS); } static void make_default() { WebRTCPeerConnection::_create = WebRTCPeerConnectionJS::_create; } - void _on_connection_state_changed(); virtual ConnectionState get_connection_state() const; virtual Error initialize(Dictionary configuration = Dictionary()); diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub index af60055855..4c022c43cf 100644 --- a/modules/websocket/SCsub +++ b/modules/websocket/SCsub @@ -3,28 +3,46 @@ Import("env") Import("env_modules") -# Thirdparty source files - env_ws = env_modules.Clone() -if env["builtin_wslay"] and not env["platform"] == "javascript": # already builtin for javascript - wslay_dir = "#thirdparty/wslay/" - wslay_sources = [ +thirdparty_obj = [] + +if env["platform"] == "javascript": + # Our JavaScript/C++ interface. + env.AddJSLibraries(["library_godot_websocket.js"]) + +elif env["builtin_wslay"]: + # Thirdparty source files + thirdparty_dir = "#thirdparty/wslay/" + thirdparty_sources = [ "wslay_net.c", "wslay_event.c", "wslay_queue.c", "wslay_stack.c", "wslay_frame.c", ] - wslay_sources = [wslay_dir + s for s in wslay_sources] - env_ws.Prepend(CPPPATH=[wslay_dir + "includes/"]) + thirdparty_sources = [thirdparty_dir + s for s in thirdparty_sources] + + env_ws.Prepend(CPPPATH=[thirdparty_dir + "includes/"]) env_ws.Append(CPPDEFINES=["HAVE_CONFIG_H"]) + if env["platform"] == "windows" or env["platform"] == "uwp": env_ws.Append(CPPDEFINES=["HAVE_WINSOCK2_H"]) else: env_ws.Append(CPPDEFINES=["HAVE_NETINET_IN_H"]) - env_wslay = env_ws.Clone() - env_wslay.disable_warnings() - env_wslay.add_source_files(env.modules_sources, wslay_sources) -env_ws.add_source_files(env.modules_sources, "*.cpp") + env_thirdparty = env_ws.Clone() + env_thirdparty.disable_warnings() + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + + +# Godot source files + +module_obj = [] + +env_ws.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index 95ea7ceafa..8eb975b323 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -30,7 +30,7 @@ #include "editor_debugger_server_websocket.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" #include "editor/editor_settings.h" #include "modules/websocket/remote_debugger_peer_websocket.h" diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 7c31449709..d6e00a26af 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -31,18 +31,17 @@ #ifdef JAVASCRIPT_ENABLED #include "emws_client.h" +#include "core/config/project_settings.h" #include "core/io/ip.h" -#include "core/project_settings.h" #include "emscripten.h" -extern "C" { -EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) { +void EMWSClient::_esws_on_connect(void *obj, char *proto) { EMWSClient *client = static_cast<EMWSClient *>(obj); client->_is_connecting = false; client->_on_connect(String(proto)); } -EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) { +void EMWSClient::_esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string) { EMWSClient *client = static_cast<EMWSClient *>(obj); Error err = static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1); @@ -50,21 +49,26 @@ EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_dat client->_on_peer_packet(); } -EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) { +void EMWSClient::_esws_on_error(void *obj) { EMWSClient *client = static_cast<EMWSClient *>(obj); client->_is_connecting = false; client->_on_error(); } -EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) { +void EMWSClient::_esws_on_close(void *obj, int code, const char *reason, int was_clean) { EMWSClient *client = static_cast<EMWSClient *>(obj); client->_on_close_request(code, String(reason)); client->_is_connecting = false; + client->disconnect_from_host(); client->_on_disconnect(was_clean != 0); } -} Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocols, const Vector<String> p_custom_headers) { + if (_js_id) { + godot_js_websocket_destroy(_js_id); + _js_id = 0; + } + String proto_string; for (int i = 0; i < p_protocols.size(); i++) { if (i != 0) @@ -84,106 +88,17 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, } } str += p_host + ":" + itos(p_port) + p_path; - _is_connecting = true; - /* clang-format off */ - int peer_sock = EM_ASM_INT({ - var proto_str = UTF8ToString($2); - var socket = null; - try { - if (proto_str) { - socket = new WebSocket(UTF8ToString($1), proto_str.split(",")); - } else { - socket = new WebSocket(UTF8ToString($1)); - } - } catch (e) { - return -1; - } - var c_ptr = Module.IDHandler.get($0); - socket.binaryType = "arraybuffer"; - - // Connection opened - socket.addEventListener("open", function (event) { - if (!Module.IDHandler.has($0)) - return; // Godot Object is gone! - ccall("_esws_on_connect", - "void", - ["number", "string"], - [c_ptr, socket.protocol] - ); - }); - - // Listen for messages - socket.addEventListener("message", function (event) { - if (!Module.IDHandler.has($0)) - return; // Godot Object is gone! - var buffer; - var is_string = 0; - if (event.data instanceof ArrayBuffer) { - - buffer = new Uint8Array(event.data); - - } else if (event.data instanceof Blob) { - - alert("Blob type not supported"); - return; - - } else if (typeof event.data === "string") { - - is_string = 1; - var enc = new TextEncoder("utf-8"); - buffer = new Uint8Array(enc.encode(event.data)); - - } else { - - alert("Unknown message type"); - return; - - } - var len = buffer.length*buffer.BYTES_PER_ELEMENT; - var out = _malloc(len); - HEAPU8.set(buffer, out); - ccall("_esws_on_message", - "void", - ["number", "number", "number", "number"], - [c_ptr, out, len, is_string] - ); - _free(out); - }); - - socket.addEventListener("error", function (event) { - if (!Module.IDHandler.has($0)) - return; // Godot Object is gone! - ccall("_esws_on_error", - "void", - ["number"], - [c_ptr] - ); - }); - - socket.addEventListener("close", function (event) { - if (!Module.IDHandler.has($0)) - return; // Godot Object is gone! - var was_clean = 0; - if (event.wasClean) - was_clean = 1; - ccall("_esws_on_close", - "void", - ["number", "number", "string", "number"], - [c_ptr, event.code, event.reason, was_clean] - ); - }); - - return Module.IDHandler.add(socket); - }, _js_id, str.utf8().get_data(), proto_string.utf8().get_data()); - /* clang-format on */ - if (peer_sock == -1) + + _js_id = godot_js_websocket_create(this, str.utf8().get_data(), proto_string.utf8().get_data(), &_esws_on_connect, &_esws_on_message, &_esws_on_error, &_esws_on_close); + if (!_js_id) { return FAILED; + } - static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size); + static_cast<Ref<EMWSPeer>>(_peer)->set_sock(_js_id, _in_buf_size, _in_pkt_size); return OK; -}; +} void EMWSClient::poll() { } @@ -200,19 +115,19 @@ NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() c } return CONNECTION_DISCONNECTED; -}; +} void EMWSClient::disconnect_from_host(int p_code, String p_reason) { _peer->close(p_code, p_reason); -}; +} IP_Address EMWSClient::get_connected_host() const { ERR_FAIL_V_MSG(IP_Address(), "Not supported in HTML5 export."); -}; +} uint16_t EMWSClient::get_connected_port() const { ERR_FAIL_V_MSG(0, "Not supported in HTML5 export."); -}; +} int EMWSClient::get_max_packet_size() const { return (1 << _in_buf_size) - PROTO_SIZE; @@ -227,24 +142,17 @@ Error EMWSClient::set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffe EMWSClient::EMWSClient() { _in_buf_size = DEF_BUF_SHIFT; _in_pkt_size = DEF_PKT_SHIFT; - _is_connecting = false; _peer = Ref<EMWSPeer>(memnew(EMWSPeer)); - /* clang-format off */ - _js_id = EM_ASM_INT({ - return Module.IDHandler.add($0); - }, this); - /* clang-format on */ -}; + _js_id = 0; +} EMWSClient::~EMWSClient() { disconnect_from_host(); _peer = Ref<EMWSPeer>(); - /* clang-format off */ - EM_ASM({ - Module.IDHandler.remove($0); - }, _js_id); - /* clang-format on */ -}; + if (_js_id) { + godot_js_websocket_destroy(_js_id); + } +} #endif // JAVASCRIPT_ENABLED diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index ab8a0612bb..0123c37457 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -33,7 +33,7 @@ #ifdef JAVASCRIPT_ENABLED -#include "core/error_list.h" +#include "core/error/error_list.h" #include "emws_peer.h" #include "websocket_client.h" @@ -41,13 +41,17 @@ class EMWSClient : public WebSocketClient { GDCIIMPL(EMWSClient, WebSocketClient); private: + int _js_id; + bool _is_connecting; int _in_buf_size; int _in_pkt_size; - int _js_id; -public: - bool _is_connecting; + static void _esws_on_connect(void *obj, char *proto); + static void _esws_on_message(void *obj, const uint8_t *p_data, int p_data_size, int p_is_string); + static void _esws_on_error(void *obj); + static void _esws_on_close(void *obj, int code, const char *reason, int was_clean); +public: Error set_buffers(int p_in_buffer, int p_in_packets, int p_out_buffer, int p_out_packets); Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, const Vector<String> p_protocol = Vector<String>(), const Vector<String> p_custom_headers = Vector<String>()); Ref<WebSocketPeer> get_peer(int p_peer_id) const; diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 749f45451a..5dcfba5567 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -47,38 +47,14 @@ EMWSPeer::WriteMode EMWSPeer::get_write_mode() const { return write_mode; } -Error EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) { +Error EMWSPeer::read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string) { uint8_t is_string = p_is_string ? 1 : 0; return _in_buffer.write_packet(p_data, p_size, &is_string); } Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) { int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0; - - /* clang-format off */ - EM_ASM({ - var sock = Module.IDHandler.get($0); - var bytes_array = new Uint8Array($2); - var i = 0; - - for(i=0; i<$2; i++) { - bytes_array[i] = getValue($1+i, 'i8'); - } - - try { - if ($3) { - sock.send(bytes_array.buffer); - } else { - var string = new TextDecoder("utf-8").decode(bytes_array); - sock.send(string); - } - } catch (e) { - return 1; - } - return 0; - }, peer_sock, p_buffer, p_buffer_size, is_bin); - /* clang-format on */ - + godot_js_websocket_send(peer_sock, p_buffer, p_buffer_size, is_bin); return OK; }; @@ -110,15 +86,7 @@ bool EMWSPeer::is_connected_to_host() const { void EMWSPeer::close(int p_code, String p_reason) { if (peer_sock != -1) { - /* clang-format off */ - EM_ASM({ - var sock = Module.IDHandler.get($0); - var code = $1; - var reason = UTF8ToString($2); - sock.close(code, reason); - Module.IDHandler.remove($0); - }, peer_sock, p_code, p_reason.utf8().get_data()); - /* clang-format on */ + godot_js_websocket_close(peer_sock, p_code, p_reason.utf8().get_data()); } _is_string = 0; _in_buffer.clear(); diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 9c00f2d58b..2291a32bbc 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -33,13 +33,25 @@ #ifdef JAVASCRIPT_ENABLED -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/io/packet_peer.h" -#include "core/ring_buffer.h" +#include "core/templates/ring_buffer.h" #include "emscripten.h" #include "packet_buffer.h" #include "websocket_peer.h" +extern "C" { +typedef void (*WSOnOpen)(void *p_ref, char *p_protocol); +typedef void (*WSOnMessage)(void *p_ref, const uint8_t *p_buf, int p_buf_len, int p_is_string); +typedef void (*WSOnClose)(void *p_ref, int p_code, const char *p_reason, int p_is_clean); +typedef void (*WSOnError)(void *p_ref); + +extern int godot_js_websocket_create(void *p_ref, const char *p_url, const char *p_proto, WSOnOpen p_on_open, WSOnMessage p_on_message, WSOnError p_on_error, WSOnClose p_on_close); +extern int godot_js_websocket_send(int p_id, const uint8_t *p_buf, int p_buf_len, int p_raw); +extern void godot_js_websocket_close(int p_id, int p_code, const char *p_reason); +extern void godot_js_websocket_destroy(int p_id); +} + class EMWSPeer : public WebSocketPeer { GDCIIMPL(EMWSPeer, WebSocketPeer); @@ -52,7 +64,7 @@ private: uint8_t _is_string; public: - Error read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string); + Error read_msg(const uint8_t *p_data, uint32_t p_size, bool p_is_string); void set_sock(int p_sock, unsigned int p_in_buf_size, unsigned int p_in_pkt_size); virtual int get_available_packet_count() const; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index bb6f35a711..1ce17855fe 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -33,7 +33,7 @@ #ifdef JAVASCRIPT_ENABLED -#include "core/reference.h" +#include "core/object/reference.h" #include "emws_peer.h" #include "websocket_server.h" diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js new file mode 100644 index 0000000000..cf2c00a6a6 --- /dev/null +++ b/modules/websocket/library_godot_websocket.js @@ -0,0 +1,188 @@ +/*************************************************************************/ +/* library_godot_websocket.js */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +const GodotWebSocket = { + // Our socket implementation that forwards events to C++. + $GodotWebSocket__deps: ['$IDHandler', '$GodotRuntime'], + $GodotWebSocket: { + // Connection opened, report selected protocol + _onopen: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; // Godot object is gone. + } + const c_str = GodotRuntime.allocString(ref.protocol); + callback(c_str); + GodotRuntime.free(c_str); + }, + + // Message received, report content and type (UTF8 vs binary) + _onmessage: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; // Godot object is gone. + } + let buffer; + let is_string = 0; + if (event.data instanceof ArrayBuffer) { + buffer = new Uint8Array(event.data); + } else if (event.data instanceof Blob) { + GodotRuntime.error('Blob type not supported'); + return; + } else if (typeof event.data === 'string') { + is_string = 1; + const enc = new TextEncoder('utf-8'); + buffer = new Uint8Array(enc.encode(event.data)); + } else { + GodotRuntime.error('Unknown message type'); + return; + } + const len = buffer.length * buffer.BYTES_PER_ELEMENT; + const out = GodotRuntime.malloc(len); + HEAPU8.set(buffer, out); + callback(out, len, is_string); + GodotRuntime.free(out); + }, + + // An error happened, 'onclose' will be called after this. + _onerror: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; // Godot object is gone. + } + callback(); + }, + + // Connection is closed, this is always fired. Report close code, reason, and clean status. + _onclose: function (p_id, callback, event) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; // Godot object is gone. + } + const c_str = GodotRuntime.allocString(event.reason); + callback(event.code, c_str, event.wasClean ? 1 : 0); + GodotRuntime.free(c_str); + }, + + // Send a message + send: function (p_id, p_data) { + const ref = IDHandler.get(p_id); + if (!ref || ref.readyState !== ref.OPEN) { + return 1; // Godot object is gone or socket is not in a ready state. + } + ref.send(p_data); + return 0; + }, + + create: function (socket, p_on_open, p_on_message, p_on_error, p_on_close) { + const id = IDHandler.add(socket); + socket.onopen = GodotWebSocket._onopen.bind(null, id, p_on_open); + socket.onmessage = GodotWebSocket._onmessage.bind(null, id, p_on_message); + socket.onerror = GodotWebSocket._onerror.bind(null, id, p_on_error); + socket.onclose = GodotWebSocket._onclose.bind(null, id, p_on_close); + return id; + }, + + // Closes the JavaScript WebSocket (if not already closing) associated to a given C++ object. + close: function (p_id, p_code, p_reason) { + const ref = IDHandler.get(p_id); + if (ref && ref.readyState < ref.CLOSING) { + const code = p_code; + const reason = GodotRuntime.parseString(p_reason); + ref.close(code, reason); + } + }, + + // Deletes the reference to a C++ object (closing any connected socket if necessary). + destroy: function (p_id) { + const ref = IDHandler.get(p_id); + if (!ref) { + return; + } + GodotWebSocket.close(p_id, 1001, ''); + IDHandler.remove(p_id); + ref.onopen = null; + ref.onmessage = null; + ref.onerror = null; + ref.onclose = null; + }, + }, + + godot_js_websocket_create__sig: 'iiiiiiii', + godot_js_websocket_create: function (p_ref, p_url, p_proto, p_on_open, p_on_message, p_on_error, p_on_close) { + const on_open = GodotRuntime.get_func(p_on_open).bind(null, p_ref); + const on_message = GodotRuntime.get_func(p_on_message).bind(null, p_ref); + const on_error = GodotRuntime.get_func(p_on_error).bind(null, p_ref); + const on_close = GodotRuntime.get_func(p_on_close).bind(null, p_ref); + const url = GodotRuntime.parseString(p_url); + const protos = GodotRuntime.parseString(p_proto); + let socket = null; + try { + if (protos) { + socket = new WebSocket(url, protos.split(',')); + } else { + socket = new WebSocket(url); + } + } catch (e) { + return 0; + } + socket.binaryType = 'arraybuffer'; + return GodotWebSocket.create(socket, on_open, on_message, on_error, on_close); + }, + + godot_js_websocket_send__sig: 'iiiii', + godot_js_websocket_send: function (p_id, p_buf, p_buf_len, p_raw) { + const bytes_array = new Uint8Array(p_buf_len); + let i = 0; + for (i = 0; i < p_buf_len; i++) { + bytes_array[i] = GodotRuntime.getHeapValue(p_buf + i, 'i8'); + } + let out = bytes_array.buffer; + if (!p_raw) { + out = new TextDecoder('utf-8').decode(bytes_array); + } + return GodotWebSocket.send(p_id, out); + }, + + godot_js_websocket_close__sig: 'viii', + godot_js_websocket_close: function (p_id, p_code, p_reason) { + const code = p_code; + const reason = GodotRuntime.parseString(p_reason); + GodotWebSocket.close(p_id, code, reason); + }, + + godot_js_websocket_destroy__sig: 'vi', + godot_js_websocket_destroy: function (p_id) { + GodotWebSocket.destroy(p_id); + }, +}; + +autoAddDeps(GodotWebSocket, '$GodotWebSocket'); +mergeInto(LibraryManager.library, GodotWebSocket); diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index 9973efe297..18b47b8d50 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -32,7 +32,7 @@ #define PACKET_BUFFER_H #include "core/os/copymem.h" -#include "core/ring_buffer.h" +#include "core/templates/ring_buffer.h" template <class T> class PacketBuffer { diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index bc50de414e..8979a09619 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -29,8 +29,8 @@ /*************************************************************************/ #include "register_types.h" -#include "core/error_macros.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" +#include "core/error/error_macros.h" #ifdef JAVASCRIPT_ENABLED #include "emscripten.h" #include "emws_client.h" diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp index a67a959e31..9a72e460e2 100644 --- a/modules/websocket/remote_debugger_peer_websocket.cpp +++ b/modules/websocket/remote_debugger_peer_websocket.cpp @@ -30,7 +30,7 @@ #include "remote_debugger_peer_websocket.h" -#include "core/project_settings.h" +#include "core/config/project_settings.h" Error RemoteDebuggerPeerWebSocket::connect_to_host(const String &p_uri) { Vector<String> protocols; diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index 1053be22e3..2966dc480b 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -32,7 +32,7 @@ #define WEBSOCKET_CLIENT_H #include "core/crypto/crypto.h" -#include "core/error_list.h" +#include "core/error/error_list.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index af26aef21e..54daae23a6 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -31,9 +31,9 @@ #ifndef WEBSOCKET_MULTIPLAYER_PEER_H #define WEBSOCKET_MULTIPLAYER_PEER_H -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/io/networked_multiplayer_peer.h" -#include "core/list.h" +#include "core/templates/list.h" #include "websocket_peer.h" class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer { diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index a61943b615..729fdfd340 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -31,7 +31,7 @@ #ifndef WEBSOCKETPEER_H #define WEBSOCKETPEER_H -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/io/packet_peer.h" #include "websocket_macros.h" diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index 064ad4f179..34ae52a1ee 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -32,7 +32,7 @@ #define WEBSOCKET_H #include "core/crypto/crypto.h" -#include "core/reference.h" +#include "core/object/reference.h" #include "websocket_multiplayer_peer.h" #include "websocket_peer.h" diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 7d16c2e99f..a2b81438df 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -31,8 +31,8 @@ #ifndef JAVASCRIPT_ENABLED #include "wsl_client.h" +#include "core/config/project_settings.h" #include "core/io/ip.h" -#include "core/project_settings.h" void WSLClient::_do_handshake() { if (_requested < _request.size() - 1) { diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 8355a5a737..0141ea93ea 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -33,7 +33,7 @@ #ifndef JAVASCRIPT_ENABLED -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/io/stream_peer_ssl.h" #include "core/io/stream_peer_tcp.h" #include "websocket_client.h" diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index fe4abfb64c..35ac18615a 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -33,10 +33,10 @@ #ifndef JAVASCRIPT_ENABLED -#include "core/error_list.h" +#include "core/error/error_list.h" #include "core/io/packet_peer.h" #include "core/io/stream_peer_tcp.h" -#include "core/ring_buffer.h" +#include "core/templates/ring_buffer.h" #include "packet_buffer.h" #include "websocket_peer.h" #include "wslay/wslay.h" diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index da7bfc70c0..9a05967e4e 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -31,8 +31,8 @@ #ifndef JAVASCRIPT_ENABLED #include "wsl_server.h" +#include "core/config/project_settings.h" #include "core/os/os.h" -#include "core/project_settings.h" WSLServer::PendingPeer::PendingPeer() { use_ssl = false; diff --git a/modules/xatlas_unwrap/SCsub b/modules/xatlas_unwrap/SCsub index c659349d05..aa6bdaea33 100644 --- a/modules/xatlas_unwrap/SCsub +++ b/modules/xatlas_unwrap/SCsub @@ -6,6 +6,9 @@ Import("env_modules") env_xatlas_unwrap = env_modules.Clone() # Thirdparty source files + +thirdparty_obj = [] + if env["builtin_xatlas"]: thirdparty_dir = "#thirdparty/xatlas/" thirdparty_sources = [ @@ -17,7 +20,16 @@ if env["builtin_xatlas"]: env_thirdparty = env_xatlas_unwrap.Clone() env_thirdparty.disable_warnings() - env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) + env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) + env.modules_sources += thirdparty_obj + # Godot source files -env_xatlas_unwrap.add_source_files(env.modules_sources, "*.cpp") + +module_obj = [] + +env_xatlas_unwrap.add_source_files(module_obj, "*.cpp") +env.modules_sources += module_obj + +# Needed to force rebuilding the module files when the thirdparty library is updated. +env.Depends(module_obj, thirdparty_obj) diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 6242009f67..224038d604 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -30,7 +30,7 @@ #include "register_types.h" -#include "core/error_macros.h" +#include "core/error/error_macros.h" #include "core/crypto/crypto_core.h" @@ -141,11 +141,11 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver xatlas::Atlas *atlas = xatlas::Create(); printf("Adding mesh..\n"); - xatlas::AddMeshError::Enum err = xatlas::AddMesh(atlas, input_mesh, 1); - ERR_FAIL_COND_V_MSG(err != xatlas::AddMeshError::Enum::Success, false, xatlas::StringForEnum(err)); + xatlas::AddMeshError err = xatlas::AddMesh(atlas, input_mesh, 1); + ERR_FAIL_COND_V_MSG(err != xatlas::AddMeshError::Success, false, xatlas::StringForEnum(err)); printf("Generate..\n"); - xatlas::Generate(atlas, chart_options, xatlas::ParameterizeOptions(), pack_options); + xatlas::Generate(atlas, chart_options, pack_options); *r_size_hint_x = atlas->width; *r_size_hint_y = atlas->height; |