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-rw-r--r--modules/bullet/area_bullet.cpp4
-rw-r--r--modules/bullet/godot_motion_state.h2
-rw-r--r--modules/bullet/rigid_body_bullet.cpp2
-rw-r--r--modules/bullet/rigid_body_bullet.h4
-rw-r--r--modules/bullet/shape_bullet.cpp2
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h2
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h2
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp2
-rw-r--r--modules/gdscript/gdscript_editor.cpp12
-rw-r--r--modules/gdscript/gdscript_parser.cpp4
-rw-r--r--modules/mobile_vr/mobile_interface.cpp2
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
-rw-r--r--modules/mono/glue/cs_files/Plane.cs2
13 files changed, 21 insertions, 21 deletions
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
index 9d46e4fe30..648919e612 100644
--- a/modules/bullet/area_bullet.cpp
+++ b/modules/bullet/area_bullet.cpp
@@ -236,7 +236,7 @@ void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &
set_spOv_gravityPointAttenuation(p_value);
break;
default:
- print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
}
}
@@ -259,7 +259,7 @@ Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
return spOv_gravityPointAttenuation;
default:
- print_line("The Bullet areas dosn't suppot this param: " + itos(p_param));
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
return Variant();
}
}
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
index 2ebe368536..fe5d8418b7 100644
--- a/modules/bullet/godot_motion_state.h
+++ b/modules/bullet/godot_motion_state.h
@@ -41,7 +41,7 @@
class RigidBodyBullet;
-// This clas is responsible to move kinematic actor
+// This class is responsible to move kinematic actor
// and sincronize rendering engine with Bullet
/// DOC:
/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index f2115a5d50..3edc407e87 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -690,7 +690,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
/// Calculate using the rule writte below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
- /// for an object of dimentions 1 meter, try 0.2
+ /// for an object of dimensions 1 meter, try 0.2
btVector3 center;
btScalar radius;
btBody->getCollisionShape()->getBoundingSphere(center, radius);
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
index eb9417e391..aff6056ad9 100644
--- a/modules/bullet/rigid_body_bullet.h
+++ b/modules/bullet/rigid_body_bullet.h
@@ -48,11 +48,11 @@ class GodotMotionState;
class BulletPhysicsDirectBodyState;
/// This class could be used in multi thread with few changes but currently
-/// is setted to be only in one single thread.
+/// is set to be only in one single thread.
///
/// In the system there is only one object at a time that manage all bodies and is
/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
-/// Each time something require it, the body must be setted again.
+/// Each time something require it, the body must be set again.
class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 27eac4e6ee..c6b9695d96 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -282,7 +282,7 @@ PhysicsServer::ShapeType ConvexPolygonShapeBullet::get_type() const {
}
void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
- // Make a copy of verticies
+ // Make a copy of vertices
const int n_of_vertices = p_vertices.size();
vertices.resize(n_of_vertices);
for (int i = n_of_vertices - 1; 0 <= i; --i) {
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 56d3779d34..4cf6e99b06 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -70,7 +70,7 @@ typedef enum {
GODOT_OK,
GODOT_FAILED, ///< Generic fail error
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+ GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index fdd2a65bb2..11017ae78d 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -50,7 +50,7 @@ typedef enum {
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
+ GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_SPRITE_FRAME,
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
index 8290582b9b..5ae7926f1b 100644
--- a/modules/gdnative/pluginscript/pluginscript_script.cpp
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -209,7 +209,7 @@ Error PluginScript::reload(bool p_keep_state) {
}
// Script's parent is passed as base_name which can make reference to a
- // ClassDB name (i.e. `Node2D`) or a ressource path (i.e. `res://foo/bar.gd`)
+ // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
StringName *base_name = (StringName *)&manifest.base;
if (*base_name) {
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index bcfe8525b4..8154fe2b6d 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -491,8 +491,8 @@ static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) {
path = context.base_path.plus_file(path);
}
- if (ScriptCodeCompletionCache::get_sigleton())
- script = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
+ if (ScriptCodeCompletionCache::get_singleton())
+ script = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
else
script = ResourceLoader::load(path);
@@ -765,8 +765,8 @@ static bool _guess_expression_type(GDScriptCompletionContext &context, const GDS
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
@@ -1301,8 +1301,8 @@ static bool _guess_identifier_type(GDScriptCompletionContext &context, int p_lin
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 2a6d37812e..ed21194dd3 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -458,8 +458,8 @@ GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_s
if (!validating) {
//this can be too slow for just validating code
- if (for_completion && ScriptCodeCompletionCache::get_sigleton()) {
- res = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
+ if (for_completion && ScriptCodeCompletionCache::get_singleton()) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
} else {
res = ResourceLoader::load(path);
}
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp
index 07a81e07b0..6b1c7eb279 100644
--- a/modules/mobile_vr/mobile_interface.cpp
+++ b/modules/mobile_vr/mobile_interface.cpp
@@ -345,7 +345,7 @@ Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, co
if (initialized) {
float world_scale = arvr_server->get_world_scale();
- // we don't need to check for the existance of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't effect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == ARVRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 800e3b723b..9bf81b52bb 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1811,7 +1811,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
imethod.return_type = name_cache.type_void;
// Actually, more methods like this may be added in the future,
- // which could actually will return something differnet.
+ // which could actually will return something different.
// Let's put this to notify us if that ever happens.
if (itype.cname != name_cache.type_Object || imethod.name != "free") {
if (verbose_output) {
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index 6365e71826..b347c0835a 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -91,7 +91,7 @@ namespace Godot
float dist = (normal.Dot(from) - d) / den;
- // This is a ray, before the emiting pos (from) does not exist
+ // This is a ray, before the emitting pos (from) does not exist
if (dist > Mathf.Epsilon)
return new Vector3();