diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs | 45 |
1 files changed, 36 insertions, 9 deletions
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs index f65f926b22..9c9258dd9e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NativeInterop/VariantUtils.cs @@ -170,39 +170,66 @@ namespace Godot.NativeInterop [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedByteArray(Span<byte> from) - => CreateFromPackedByteArray(Marshaling.ConvertSystemArrayToNativePackedByteArray(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedByteArray(from); + return CreateFromPackedByteArray(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedInt32Array(Span<int> from) - => CreateFromPackedInt32Array(Marshaling.ConvertSystemArrayToNativePackedInt32Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt32Array(from); + return CreateFromPackedInt32Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedInt64Array(Span<long> from) - => CreateFromPackedInt64Array(Marshaling.ConvertSystemArrayToNativePackedInt64Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedInt64Array(from); + return CreateFromPackedInt64Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedFloat32Array(Span<float> from) - => CreateFromPackedFloat32Array(Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat32Array(from); + return CreateFromPackedFloat32Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedFloat64Array(Span<double> from) - => CreateFromPackedFloat64Array(Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedFloat64Array(from); + return CreateFromPackedFloat64Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedStringArray(Span<string> from) - => CreateFromPackedStringArray(Marshaling.ConvertSystemArrayToNativePackedStringArray(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedStringArray(from); + return CreateFromPackedStringArray(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedVector2Array(Span<Vector2> from) - => CreateFromPackedVector2Array(Marshaling.ConvertSystemArrayToNativePackedVector2Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector2Array(from); + return CreateFromPackedVector2Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedVector3Array(Span<Vector3> from) - => CreateFromPackedVector3Array(Marshaling.ConvertSystemArrayToNativePackedVector3Array(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedVector3Array(from); + return CreateFromPackedVector3Array(nativePackedArray); + } [MethodImpl(MethodImplOptions.AggressiveInlining)] public static godot_variant CreateFromPackedColorArray(Span<Color> from) - => CreateFromPackedColorArray(Marshaling.ConvertSystemArrayToNativePackedColorArray(from)); + { + using var nativePackedArray = Marshaling.ConvertSystemArrayToNativePackedColorArray(from); + return CreateFromPackedColorArray(nativePackedArray); + } public static godot_variant CreateFromSystemArrayOfStringName(Span<StringName> from) => CreateFromArray(new Collections.Array(from)); |