diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/multiplayer/register_types.cpp | 1 | ||||
-rw-r--r-- | modules/multiplayer/scene_multiplayer.cpp | 1 | ||||
-rw-r--r-- | modules/multiplayer/scene_multiplayer.h | 25 |
3 files changed, 27 insertions, 0 deletions
diff --git a/modules/multiplayer/register_types.cpp b/modules/multiplayer/register_types.cpp index 2bf1041029..ca85a46f31 100644 --- a/modules/multiplayer/register_types.cpp +++ b/modules/multiplayer/register_types.cpp @@ -47,6 +47,7 @@ void initialize_multiplayer_module(ModuleInitializationLevel p_level) { GDREGISTER_CLASS(SceneReplicationConfig); GDREGISTER_CLASS(MultiplayerSpawner); GDREGISTER_CLASS(MultiplayerSynchronizer); + GDREGISTER_CLASS(OfflineMultiplayerPeer); GDREGISTER_CLASS(SceneMultiplayer); MultiplayerAPI::set_default_interface("SceneMultiplayer"); MultiplayerDebugger::initialize(); diff --git a/modules/multiplayer/scene_multiplayer.cpp b/modules/multiplayer/scene_multiplayer.cpp index e0a21fca9a..5042a0502d 100644 --- a/modules/multiplayer/scene_multiplayer.cpp +++ b/modules/multiplayer/scene_multiplayer.cpp @@ -661,6 +661,7 @@ SceneMultiplayer::SceneMultiplayer() { replicator = Ref<SceneReplicationInterface>(memnew(SceneReplicationInterface(this))); rpc = Ref<SceneRPCInterface>(memnew(SceneRPCInterface(this))); cache = Ref<SceneCacheInterface>(memnew(SceneCacheInterface(this))); + set_multiplayer_peer(Ref<OfflineMultiplayerPeer>(memnew(OfflineMultiplayerPeer))); } SceneMultiplayer::~SceneMultiplayer() { diff --git a/modules/multiplayer/scene_multiplayer.h b/modules/multiplayer/scene_multiplayer.h index 4482495899..1a8de11f3f 100644 --- a/modules/multiplayer/scene_multiplayer.h +++ b/modules/multiplayer/scene_multiplayer.h @@ -37,6 +37,31 @@ #include "scene_replication_interface.h" #include "scene_rpc_interface.h" +class OfflineMultiplayerPeer : public MultiplayerPeer { + GDCLASS(OfflineMultiplayerPeer, MultiplayerPeer); + +public: + virtual int get_available_packet_count() const override { return 0; } + virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override { + *r_buffer = nullptr; + r_buffer_size = 0; + return OK; + } + virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override { return OK; } + virtual int get_max_packet_size() const override { return 0; } + + virtual void set_target_peer(int p_peer_id) override {} + virtual int get_packet_peer() const override { return 0; } + virtual TransferMode get_packet_mode() const override { return TRANSFER_MODE_RELIABLE; }; + virtual int get_packet_channel() const override { return 0; } + virtual void disconnect_peer(int p_peer, bool p_force = false) override {} + virtual bool is_server() const override { return true; } + virtual void poll() override {} + virtual void close() override {} + virtual int get_unique_id() const override { return TARGET_PEER_SERVER; } + virtual ConnectionStatus get_connection_status() const override { return CONNECTION_CONNECTED; }; +}; + class SceneMultiplayer : public MultiplayerAPI { GDCLASS(SceneMultiplayer, MultiplayerAPI); |