diff options
Diffstat (limited to 'modules')
721 files changed, 7640 insertions, 5785 deletions
diff --git a/modules/SCsub b/modules/SCsub index 5ff4623743..fcc01e2c1b 100644 --- a/modules/SCsub +++ b/modules/SCsub @@ -22,36 +22,45 @@ env.CommandNoCache( ), ) -# Header to be included in `tests/test_main.cpp` to run module-specific tests. -if env["tests"]: - env.Depends("modules_tests.gen.h", Value(env.module_list)) - env.CommandNoCache( - "modules_tests.gen.h", - Value(env.module_list), - env.Run( - modules_builders.generate_modules_tests, - "Generating modules tests header.", - # NOTE: No need to run in subprocess since this is still executed serially. - subprocess=False, - ), - ) - env.AlwaysBuild("modules_tests.gen.h") vs_sources = [] +test_headers = [] # libmodule_<name>.a for each active module. for name, path in env.module_list.items(): env.modules_sources = [] - if not os.path.isabs(path): - SConscript(name + "/SCsub") # Built-in. - else: - SConscript(path + "/SCsub") # Custom. + # Name for built-in modules, (absolute) path for custom ones. + base_path = path if os.path.isabs(path) else name + SConscript(base_path + "/SCsub") lib = env_modules.add_library("module_%s" % name, env.modules_sources) env.Prepend(LIBS=[lib]) if env["vsproj"]: vs_sources += env.modules_sources + if env["tests"]: + # Lookup potential headers in `tests` subfolder. + import glob + + module_tests = sorted(glob.glob(os.path.join(base_path, "tests", "*.h"))) + if module_tests != []: + test_headers += module_tests + + +# Generate header to be included in `tests/test_main.cpp` to run module-specific tests. +if env["tests"]: + env.Depends("modules_tests.gen.h", test_headers) + env.CommandNoCache( + "modules_tests.gen.h", + test_headers, + env.Run( + modules_builders.generate_modules_tests, + "Generating modules tests header.", + # NOTE: No need to run in subprocess since this is still executed serially. + subprocess=False, + ), + ) + # libmodules.a with only register_module_types. # Must be last so that all libmodule_<name>.a libraries are on the right side # in the linker command. diff --git a/modules/basis_universal/register_types.cpp b/modules/basis_universal/register_types.cpp index d2105d7c5d..12f9c6fc00 100644 --- a/modules/basis_universal/register_types.cpp +++ b/modules/basis_universal/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/register_types.h b/modules/basis_universal/register_types.h index 30b465e344..7275c2ebb7 100644 --- a/modules/basis_universal/register_types.h +++ b/modules/basis_universal/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.cpp b/modules/basis_universal/texture_basisu.cpp index 9e917420ce..1ac4df8d19 100644 --- a/modules/basis_universal/texture_basisu.cpp +++ b/modules/basis_universal/texture_basisu.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/basis_universal/texture_basisu.h b/modules/basis_universal/texture_basisu.h index 3316035404..8c8be68254 100644 --- a/modules/basis_universal/texture_basisu.h +++ b/modules/basis_universal/texture_basisu.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.cpp b/modules/bmp/image_loader_bmp.cpp index 3d47055247..ad2c7d6a3e 100644 --- a/modules/bmp/image_loader_bmp.cpp +++ b/modules/bmp/image_loader_bmp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/image_loader_bmp.h b/modules/bmp/image_loader_bmp.h index 379e971458..9c9a16a9f5 100644 --- a/modules/bmp/image_loader_bmp.h +++ b/modules/bmp/image_loader_bmp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.cpp b/modules/bmp/register_types.cpp index d36ce9cdaf..13e44099e5 100644 --- a/modules/bmp/register_types.cpp +++ b/modules/bmp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bmp/register_types.h b/modules/bmp/register_types.h index 3ce81eba1b..1e53f4c2f7 100644 --- a/modules/bmp/register_types.h +++ b/modules/bmp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp index 10a71d65df..f816691cde 100644 --- a/modules/bullet/area_bullet.cpp +++ b/modules/bullet/area_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <BulletCollision/CollisionDispatch/btGhostObject.h> #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - AreaBullet::AreaBullet() : RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA) { btGhost = bulletnew(btGhostObject); diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h index 3bff364cc1..740378d0e3 100644 --- a/modules/bullet/area_bullet.h +++ b/modules/bullet/area_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,18 +28,14 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef AREABULLET_H -#define AREABULLET_H +#ifndef AREA_BULLET_H +#define AREA_BULLET_H #include "collision_object_bullet.h" #include "core/templates/vector.h" #include "servers/physics_server_3d.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - class btGhostObject; class AreaBullet : public RigidCollisionObjectBullet { @@ -163,4 +159,4 @@ public: virtual void on_exit_area(AreaBullet *p_area); }; -#endif +#endif // AREA_BULLET_H diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp index 109854c9dd..14bc7442a7 100644 --- a/modules/bullet/btRayShape.cpp +++ b/modules/bullet/btRayShape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include <LinearMath/btAabbUtil2.h> -/** - @author AndreaCatania -*/ - btRayShape::btRayShape(btScalar length) : btConvexInternalShape() { m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE; diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h index 330755aa31..90e4524d64 100644 --- a/modules/bullet/btRayShape.h +++ b/modules/bullet/btRayShape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/CollisionShapes/btConvexInternalShape.h> -/** - @author AndreaCatania -*/ - /// Ray shape around z axis ATTRIBUTE_ALIGNED16(class) btRayShape : public btConvexInternalShape { diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp index 684a20cf4d..7e9e621032 100644 --- a/modules/bullet/bullet_physics_server.cpp +++ b/modules/bullet/bullet_physics_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,10 +45,6 @@ #include <assert.h> -/** - @author AndreaCatania -*/ - #define CreateThenReturnRID(owner, ridData) \ RID rid = owner.make_rid(ridData); \ ridData->set_self(rid); \ diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h index 94635b5bfc..06a6f62bcd 100644 --- a/modules/bullet/bullet_physics_server.h +++ b/modules/bullet/bullet_physics_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,10 +41,6 @@ #include "soft_body_bullet.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - class BulletPhysicsServer3D : public PhysicsServer3D { GDCLASS(BulletPhysicsServer3D, PhysicsServer3D); @@ -395,4 +391,4 @@ public: JointBullet *get_joint(RID p_rid) const; }; -#endif +#endif // BULLET_PHYSICS_SERVER_H diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp index 01461767bd..a0698683e8 100644 --- a/modules/bullet/bullet_types_converter.cpp +++ b/modules/bullet/bullet_types_converter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,10 +30,6 @@ #include "bullet_types_converter.h" -/** - @author AndreaCatania -*/ - // ++ BULLET to GODOT ++++++++++ void B_TO_G(btVector3 const &inVal, Vector3 &outVal) { outVal[0] = inVal[0]; diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h index e184fe1769..4ee855c266 100644 --- a/modules/bullet/bullet_types_converter.h +++ b/modules/bullet/bullet_types_converter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include <LinearMath/btTransform.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - // Bullet to Godot extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal); extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal); @@ -59,4 +55,5 @@ extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal); extern void G_TO_B(Transform3D const &inVal, btTransform &outVal); extern void UNSCALE_BT_BASIS(btTransform &scaledBasis); -#endif + +#endif // BULLET_TYPES_CONVERTER_H diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h index a7c0fafbea..ab24cb5de6 100644 --- a/modules/bullet/bullet_utilities.h +++ b/modules/bullet/bullet_utilities.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,6 @@ #ifndef BULLET_UTILITIES_H #define BULLET_UTILITIES_H -/** - @author AndreaCatania -*/ - #define bulletnew(cl) \ new cl @@ -43,4 +39,5 @@ delete cl; \ cl = nullptr; \ } -#endif + +#endif // BULLET_UTILITIES_H diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp index cbb746800d..bc8e1a0718 100644 --- a/modules/bullet/collision_object_bullet.cpp +++ b/modules/bullet/collision_object_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - // We enable dynamic AABB tree so that we can actually perform a broadphase on bodies with compound collision shapes. // This is crucial for the performance of kinematic bodies and for bodies with transforming shapes. #define enableDynamicAabbTree true diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h index 6d2c564e44..8e9c34df27 100644 --- a/modules/bullet/collision_object_bullet.h +++ b/modules/bullet/collision_object_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,10 +39,6 @@ #include <LinearMath/btTransform.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class ShapeBullet; class btCollisionObject; @@ -256,4 +252,4 @@ private: void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false); }; -#endif +#endif // COLLISION_OBJECT_BULLET_H diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp index 34516d8b3b..fc73036713 100644 --- a/modules/bullet/cone_twist_joint_bullet.cpp +++ b/modules/bullet/cone_twist_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h> -/** - @author AndreaCatania -*/ - ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &rbAFrame, const Transform3D &rbBFrame) : JointBullet() { Transform3D scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h index 7e51f7d644..c81e11f144 100644 --- a/modules/bullet/cone_twist_joint_bullet.h +++ b/modules/bullet/cone_twist_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class ConeTwistJointBullet : public JointBullet { @@ -50,4 +46,5 @@ public: void set_param(PhysicsServer3D::ConeTwistJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::ConeTwistJointParam p_param) const; }; -#endif + +#endif // CONE_TWIST_JOINT_BULLET_H diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp index e610727685..c788f09cb9 100644 --- a/modules/bullet/constraint_bullet.cpp +++ b/modules/bullet/constraint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "collision_object_bullet.h" #include "space_bullet.h" -/** - @author AndreaCatania -*/ - ConstraintBullet::ConstraintBullet() {} void ConstraintBullet::setup(btTypedConstraint *p_constraint) { diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h index 6afd8c9b52..5dc3958ee1 100644 --- a/modules/bullet/constraint_bullet.h +++ b/modules/bullet/constraint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btTypedConstraint.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class SpaceBullet; class btTypedConstraint; @@ -68,4 +64,5 @@ public: _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; } }; -#endif + +#endif // CONSTRAINT_BULLET_H diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp index 7e04d57b9d..0210064dc8 100644 --- a/modules/bullet/generic_6dof_joint_bullet.cpp +++ b/modules/bullet/generic_6dof_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.h> -/** - @author AndreaCatania -*/ - Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { for (int i = 0; i < 3; i++) { diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h index 00567e3085..cc4ccf7ac4 100644 --- a/modules/bullet/generic_6dof_joint_bullet.h +++ b/modules/bullet/generic_6dof_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class Generic6DOFJointBullet : public JointBullet { @@ -70,4 +66,4 @@ public: bool get_flag(Vector3::Axis p_axis, PhysicsServer3D::G6DOFJointAxisFlag p_flag) const; }; -#endif +#endif // GENERIC_6DOF_JOINT_BULLET_H diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp index 94f150b712..354c4e271b 100644 --- a/modules/bullet/godot_collision_configuration.cpp +++ b/modules/bullet/godot_collision_configuration.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -/** - @author AndreaCatania -*/ - GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) : btDefaultCollisionConfiguration(constructionInfo) { void *mem = nullptr; diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h index 8ed55cb1da..7e29f6e03a 100644 --- a/modules/bullet/godot_collision_configuration.h +++ b/modules/bullet/godot_collision_configuration.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h> #include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h> -/** - @author AndreaCatania -*/ - class btDiscreteDynamicsWorld; class GodotCollisionConfiguration : public btDefaultCollisionConfiguration { @@ -63,4 +59,5 @@ public: virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1); virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1); }; -#endif + +#endif // GODOT_COLLISION_CONFIGURATION_H diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp index 423166c408..2ab1c7dd84 100644 --- a/modules/bullet/godot_collision_dispatcher.cpp +++ b/modules/bullet/godot_collision_dispatcher.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "collision_object_bullet.h" -/** - @author AndreaCatania -*/ - const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA); GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) : diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h index 77472a9432..97cae1ce6a 100644 --- a/modules/bullet/godot_collision_dispatcher.h +++ b/modules/bullet/godot_collision_dispatcher.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,14 +31,8 @@ #ifndef GODOT_COLLISION_DISPATCHER_H #define GODOT_COLLISION_DISPATCHER_H -#include <cstdint> - #include <btBulletDynamicsCommon.h> -/** - @author AndreaCatania -*/ - /// This class is required to implement custom collision behaviour in the narrowphase class GodotCollisionDispatcher : public btCollisionDispatcher { private: @@ -49,4 +43,5 @@ public: virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1); virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1); }; -#endif + +#endif // GODOT_COLLISION_DISPATCHER_H diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h index ca17349130..f1a5e0e3b5 100644 --- a/modules/bullet/godot_motion_state.h +++ b/modules/bullet/godot_motion_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <LinearMath/btMotionState.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; // This class is responsible to move kinematic actor @@ -96,4 +92,5 @@ public: return bodyCurrentWorldTransform; } }; -#endif + +#endif // GODOT_MOTION_STATE_H diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp index a8291d4ab4..697ca12e7b 100644 --- a/modules/bullet/godot_ray_world_algorithm.cpp +++ b/modules/bullet/godot_ray_world_algorithm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h> -/** - @author AndreaCatania -*/ - // Epsilon to account for floating point inaccuracies #define RAY_PENETRATION_DEPTH_EPSILON 0.01 diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h index 25798aecb4..94bdefb720 100644 --- a/modules/bullet/godot_ray_world_algorithm.h +++ b/modules/bullet/godot_ray_world_algorithm.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h> #include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h> -/** - @author AndreaCatania -*/ - class btDiscreteDynamicsWorld; class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm { diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp index edb2bcb4c7..35b26fc2ec 100644 --- a/modules/bullet/godot_result_callbacks.cpp +++ b/modules/bullet/godot_result_callbacks.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,11 +34,8 @@ #include "bullet_types_converter.h" #include "collision_object_bullet.h" #include "rigid_body_bullet.h" -#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h> -/** - @author AndreaCatania -*/ +#include <BulletCollision/CollisionDispatch/btInternalEdgeUtility.h> bool godotContactAddedCallback(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) { if (!colObj1Wrap->getCollisionObject()->getCollisionShape()->isCompound()) { diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h index 3dfa21aec8..dd64762529 100644 --- a/modules/bullet/godot_result_callbacks.h +++ b/modules/bullet/godot_result_callbacks.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h> #include <btBulletDynamicsCommon.h> -/** - @author AndreaCatania -*/ - class RigidBodyBullet; /// This callback is injected inside bullet server and allow me to smooth contacts against trimesh @@ -225,4 +221,5 @@ struct GodotDeepPenetrationContactResultCallback : public btManifoldResult { virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth); }; + #endif // GODOT_RESULT_CALLBACKS_H diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp index b5fe50cf5f..0b1bb7890d 100644 --- a/modules/bullet/hinge_joint_bullet.cpp +++ b/modules/bullet/hinge_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btHingeConstraint.h> -/** - @author AndreaCatania -*/ - HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameA, const Transform3D &frameB) : JointBullet() { Transform3D scaled_AFrame(frameA.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h index dd0f69ba68..5575be564f 100644 --- a/modules/bullet/hinge_joint_bullet.h +++ b/modules/bullet/hinge_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class HingeJointBullet : public JointBullet { class btHingeConstraint *hingeConstraint; @@ -54,4 +50,5 @@ public: void set_flag(PhysicsServer3D::HingeJointFlag p_flag, bool p_value); bool get_flag(PhysicsServer3D::HingeJointFlag p_flag) const; }; -#endif + +#endif // HINGE_JOINT_BULLET_H diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp deleted file mode 100644 index ac371658f5..0000000000 --- a/modules/bullet/joint_bullet.cpp +++ /dev/null @@ -1,42 +0,0 @@ -/*************************************************************************/ -/* joint_bullet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "joint_bullet.h" - -#include "space_bullet.h" - -/** - @author AndreaCatania -*/ - -JointBullet::JointBullet() : - ConstraintBullet() {} - -JointBullet::~JointBullet() {} diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h index 5bb8b50961..427221dd77 100644 --- a/modules/bullet/joint_bullet.h +++ b/modules/bullet/joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,18 +34,15 @@ #include "constraint_bullet.h" #include "servers/physics_server_3d.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class btTypedConstraint; class JointBullet : public ConstraintBullet { public: - JointBullet(); - virtual ~JointBullet(); + JointBullet() {} + virtual ~JointBullet() {} virtual PhysicsServer3D::JointType get_type() const = 0; }; -#endif + +#endif // JOINT_BULLET_H diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp index 8e8ff57f11..72fdd5c408 100644 --- a/modules/bullet/pin_joint_bullet.cpp +++ b/modules/bullet/pin_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h> -/** - @author AndreaCatania -*/ - PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) : JointBullet() { if (p_body_b) { diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h index 6fbb6f7e02..0a688d55f9 100644 --- a/modules/bullet/pin_joint_bullet.h +++ b/modules/bullet/pin_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class PinJointBullet : public JointBullet { @@ -57,4 +53,5 @@ public: Vector3 getPivotInA(); Vector3 getPivotInB(); }; -#endif + +#endif // PIN_JOINT_BULLET_H diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp index b5ad5749a6..d5d0ee2cf4 100644 --- a/modules/bullet/register_types.cpp +++ b/modules/bullet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,10 +34,6 @@ #include "core/config/project_settings.h" #include "core/object/class_db.h" -/** - @author AndreaCatania -*/ - #ifndef _3D_DISABLED PhysicsServer3D *_createBulletPhysicsCallback() { return memnew(BulletPhysicsServer3D); diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h index e405996705..93847d6dc3 100644 --- a/modules/bullet/register_types.h +++ b/modules/bullet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,10 +31,7 @@ #ifndef REGISTER_BULLET_TYPES_H #define REGISTER_BULLET_TYPES_H -/** - @author AndreaCatania -*/ - void register_bullet_types(); void unregister_bullet_types(); -#endif + +#endif // REGISTER_BULLET_TYPES_H diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h index face6b4861..260d303cac 100644 --- a/modules/bullet/rid_bullet.h +++ b/modules/bullet/rid_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "core/templates/rid.h" -/** - @author AndreaCatania -*/ - class BulletPhysicsServer3D; class RIDBullet { @@ -50,4 +46,5 @@ public: _FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer3D *p_physicsServer) { physicsServer = p_physicsServer; } _FORCE_INLINE_ BulletPhysicsServer3D *get_physics_server() const { return physicsServer; } }; -#endif + +#endif // RID_BULLET_H diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp index 4faab19539..0603963332 100644 --- a/modules/bullet/rigid_body_bullet.cpp +++ b/modules/bullet/rigid_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,12 +42,6 @@ #include <BulletDynamics/Dynamics/btRigidBody.h> #include <btBulletCollisionCommon.h> -#include <assert.h> - -/** - @author AndreaCatania -*/ - BulletPhysicsDirectBodyState3D *BulletPhysicsDirectBodyState3D::singleton = nullptr; Vector3 BulletPhysicsDirectBodyState3D::get_total_gravity() const { diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h index 01ac1e4836..cd433c968f 100644 --- a/modules/bullet/rigid_body_bullet.h +++ b/modules/bullet/rigid_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BODYBULLET_H -#define BODYBULLET_H +#ifndef RIGID_BODY_BULLET_H +#define RIGID_BODY_BULLET_H #include "collision_object_bullet.h" #include "space_bullet.h" @@ -37,10 +37,6 @@ #include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h> #include <LinearMath/btTransform.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class SpaceBullet; class btRigidBody; @@ -329,4 +325,4 @@ private: void _internal_set_mass(real_t p_mass); }; -#endif +#endif // RIGID_BODY_BULLET_H diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp index ec039ba842..77a583ad86 100644 --- a/modules/bullet/shape_bullet.cpp +++ b/modules/bullet/shape_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,10 +42,6 @@ #include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h> #include <btBulletCollisionCommon.h> -/** - @author AndreaCatania -*/ - ShapeBullet::ShapeBullet() {} ShapeBullet::~ShapeBullet() {} diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h index 0822399b5e..dffcadbcdc 100644 --- a/modules/bullet/shape_bullet.h +++ b/modules/bullet/shape_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include <LinearMath/btScalar.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - class ShapeBullet; class btCollisionShape; class ShapeOwnerBullet; @@ -109,7 +105,7 @@ private: }; class SphereShapeBullet : public ShapeBullet { - real_t radius; + real_t radius = 0.0; public: SphereShapeBullet(); @@ -141,8 +137,8 @@ private: }; class CapsuleShapeBullet : public ShapeBullet { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; public: CapsuleShapeBullet(); @@ -159,8 +155,8 @@ private: }; class CylinderShapeBullet : public ShapeBullet { - real_t height; - real_t radius; + real_t height = 0.0; + real_t radius = 0.0; public: CylinderShapeBullet(); @@ -244,4 +240,5 @@ public: private: void setup(real_t p_length, bool p_slips_on_slope); }; -#endif + +#endif // SHAPE_BULLET_H diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp deleted file mode 100644 index ea8821eaec..0000000000 --- a/modules/bullet/shape_owner_bullet.cpp +++ /dev/null @@ -1,35 +0,0 @@ -/*************************************************************************/ -/* shape_owner_bullet.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "shape_owner_bullet.h" - -/** - @author AndreaCatania -*/ diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h index 4bd583e096..11cf1bc2d5 100644 --- a/modules/bullet/shape_owner_bullet.h +++ b/modules/bullet/shape_owner_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "rid_bullet.h" -/** - @author AndreaCatania -*/ - class ShapeBullet; class btCollisionShape; class CollisionObjectBullet; @@ -51,4 +47,5 @@ public: virtual void remove_shape_full(class ShapeBullet *p_shape) = 0; virtual ~ShapeOwnerBullet() {} }; -#endif + +#endif // SHAPE_OWNER_BULLET_H diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp index 1d83118468..61c3b3b0a3 100644 --- a/modules/bullet/slider_joint_bullet.cpp +++ b/modules/bullet/slider_joint_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <BulletDynamics/ConstraintSolver/btSliderConstraint.h> -/** - @author AndreaCatania -*/ - SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform3D &frameInA, const Transform3D &frameInB) : JointBullet() { Transform3D scaled_AFrame(frameInA.scaled(rbA->get_body_scale())); diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h index 0c93558449..c355eb340b 100644 --- a/modules/bullet/slider_joint_bullet.h +++ b/modules/bullet/slider_joint_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "joint_bullet.h" -/** - @author AndreaCatania -*/ - class RigidBodyBullet; class SliderJointBullet : public JointBullet { @@ -118,4 +114,5 @@ public: void set_param(PhysicsServer3D::SliderJointParam p_param, real_t p_value); real_t get_param(PhysicsServer3D::SliderJointParam p_param) const; }; -#endif + +#endif // SLIDER_JOINT_BULLET_H diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp index c0ffffa364..ea5a059b9e 100644 --- a/modules/bullet/soft_body_bullet.cpp +++ b/modules/bullet/soft_body_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h index 84da56ae69..82a7bb3b0c 100644 --- a/modules/bullet/soft_body_bullet.h +++ b/modules/bullet/soft_body_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,10 +49,6 @@ #define None 0L #endif -/** - @author AndreaCatania -*/ - class RenderingServerHandler; class SoftBodyBullet : public CollisionObjectBullet { diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp index 7aa3815c94..460b78d778 100644 --- a/modules/bullet/space_bullet.cpp +++ b/modules/bullet/space_bullet.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,10 +54,6 @@ #include <assert.h> -/** - @author AndreaCatania -*/ - BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) : PhysicsDirectSpaceState3D(), space(p_space) {} @@ -426,8 +422,6 @@ void SpaceBullet::set_param(PhysicsServer3D::SpaceParameter p_param, real_t p_va case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: WARN_PRINT("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it."); break; @@ -442,8 +436,6 @@ real_t SpaceBullet::get_param(PhysicsServer3D::SpaceParameter p_param) { case PhysicsServer3D::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD: case PhysicsServer3D::SPACE_PARAM_BODY_TIME_TO_SLEEP: - case PhysicsServer3D::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: - case PhysicsServer3D::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: default: WARN_PRINT("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned."); return 0.f; diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h index cf8549030d..f858c5fcb5 100644 --- a/modules/bullet/space_bullet.h +++ b/modules/bullet/space_bullet.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,10 +43,6 @@ #include <LinearMath/btTransform.h> #include <LinearMath/btVector3.h> -/** - @author AndreaCatania -*/ - class AreaBullet; class btBroadphaseInterface; class btCollisionDispatcher; @@ -220,4 +216,5 @@ private: int add_separation_result(PhysicsServer3D::SeparationResult *r_results, const SpaceBullet::RecoverResult &p_recover_result, int p_shape_id, const btCollisionObject *p_other_object) const; int recover_from_penetration_ray(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, int p_result_max, btVector3 &r_delta_recover_movement, PhysicsServer3D::SeparationResult *r_results); }; -#endif + +#endif // SPACE_BULLET_H diff --git a/modules/camera/camera_osx.h b/modules/camera/camera_osx.h index 84274f0bf6..b0db844599 100644 --- a/modules/camera/camera_osx.h +++ b/modules/camera/camera_osx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,6 @@ class CameraOSX : public CameraServer { public: CameraOSX(); - ~CameraOSX(); void update_feeds(); }; diff --git a/modules/camera/camera_osx.mm b/modules/camera/camera_osx.mm index 6def813e5c..d199c31b2f 100644 --- a/modules/camera/camera_osx.mm +++ b/modules/camera/camera_osx.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -114,18 +114,12 @@ if (output) { [self removeOutput:output]; [output setSampleBufferDelegate:nil queue:nullptr]; - [output release]; output = nullptr; } [self commitConfiguration]; } -- (void)dealloc { - // bye bye - [super dealloc]; -} - - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { // This gets called every time our camera has a new image for us to process. // May need to investigate in a way to throttle this if we get more images then we're rendering frames.. @@ -208,7 +202,6 @@ public: AVCaptureDevice *get_device() const; CameraFeedOSX(); - ~CameraFeedOSX(); void set_device(AVCaptureDevice *p_device); @@ -227,11 +220,10 @@ CameraFeedOSX::CameraFeedOSX() { void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { device = p_device; - [device retain]; // get some info NSString *device_name = p_device.localizedName; - name = device_name.UTF8String; + name = String::utf8(device_name.UTF8String); position = CameraFeed::FEED_UNSPECIFIED; if ([p_device position] == AVCaptureDevicePositionBack) { position = CameraFeed::FEED_BACK; @@ -240,18 +232,6 @@ void CameraFeedOSX::set_device(AVCaptureDevice *p_device) { }; }; -CameraFeedOSX::~CameraFeedOSX() { - if (capture_session != nullptr) { - [capture_session release]; - capture_session = nullptr; - }; - - if (device != nullptr) { - [device release]; - device = nullptr; - }; -}; - bool CameraFeedOSX::activate_feed() { if (capture_session) { // Already recording! @@ -282,7 +262,6 @@ void CameraFeedOSX::deactivate_feed() { // end camera capture if we have one if (capture_session) { [capture_session cleanup]; - [capture_session release]; capture_session = nullptr; }; }; @@ -317,8 +296,6 @@ void CameraFeedOSX::deactivate_feed() { // remove notifications [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasConnectedNotification object:nil]; [[NSNotificationCenter defaultCenter] removeObserver:self name:AVCaptureDeviceWasDisconnectedNotification object:nil]; - - [super dealloc]; } @end @@ -376,7 +353,3 @@ CameraOSX::CameraOSX() { // should only have one of these.... device_notifications = [[MyDeviceNotifications alloc] initForServer:this]; }; - -CameraOSX::~CameraOSX() { - [device_notifications release]; -}; diff --git a/modules/camera/camera_win.cpp b/modules/camera/camera_win.cpp index 226a642dcf..ab7cfec01a 100644 --- a/modules/camera/camera_win.cpp +++ b/modules/camera/camera_win.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/camera_win.h b/modules/camera/camera_win.h index 671e7d5beb..9563326acb 100644 --- a/modules/camera/camera_win.h +++ b/modules/camera/camera_win.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.cpp b/modules/camera/register_types.cpp index 0d33ff9ddc..b0b1276436 100644 --- a/modules/camera/register_types.cpp +++ b/modules/camera/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/camera/register_types.h b/modules/camera/register_types.h index 0ae9aa2c0b..5ee7aec886 100644 --- a/modules/camera/register_types.h +++ b/modules/camera/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index a70e153abd..82dc4a4175 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg.h b/modules/csg/csg.h index b1fe933268..9ff7b13a44 100644 --- a/modules/csg/csg.h +++ b/modules/csg/csg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/csg_gizmos.cpp b/modules/csg/csg_gizmos.cpp index 2f8b354bb7..9a6a33fad3 100644 --- a/modules/csg/csg_gizmos.cpp +++ b/modules/csg/csg_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ CSGShape3DGizmoPlugin::CSGShape3DGizmoPlugin() { create_handle_material("handles"); } -String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const { +String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -72,7 +72,7 @@ String CSGShape3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, return ""; } -Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const { +Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -98,7 +98,7 @@ Variant CSGShape3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo return Variant(); } -void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) { +void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); Transform3D gt = cs->get_global_transform(); @@ -201,7 +201,7 @@ void CSGShape3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_i } } -void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) { +void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { CSGShape3D *cs = Object::cast_to<CSGShape3D>(p_gizmo->get_spatial_node()); if (Object::cast_to<CSGSphere3D>(cs)) { @@ -343,6 +343,16 @@ void CSGShape3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { p_gizmo->add_lines(lines, material); p_gizmo->add_collision_segments(lines); + Array csg_meshes = cs->get_meshes(); + if (csg_meshes.size() != 2) { + return; + } + + Ref<Mesh> csg_mesh = csg_meshes[1]; + if (csg_mesh.is_valid()) { + p_gizmo->add_collision_triangles(csg_mesh->generate_triangle_mesh()); + } + if (p_gizmo->is_selected()) { // Draw a translucent representation of the CSG node Ref<ArrayMesh> mesh = memnew(ArrayMesh); diff --git a/modules/csg/csg_gizmos.h b/modules/csg/csg_gizmos.h index 2a6ab91102..46761370dd 100644 --- a/modules/csg/csg_gizmos.h +++ b/modules/csg/csg_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,10 +45,10 @@ public: virtual bool is_selectable_when_hidden() const override; virtual void redraw(EditorNode3DGizmo *p_gizmo) override; - virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id) const override; - virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id) const override; - virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, Camera3D *p_camera, const Point2 &p_point) override; - virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, const Variant &p_restore, bool p_cancel) override; + virtual String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + virtual Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + virtual void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + virtual void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) override; CSGShape3DGizmoPlugin(); }; diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp index b9be7535dc..fbddedbe55 100644 --- a/modules/csg/csg_shape.cpp +++ b/modules/csg/csg_shape.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1451,8 +1451,8 @@ Ref<Material> CSGCylinder3D::get_material() const { CSGCylinder3D::CSGCylinder3D() { // defaults - radius = 1.0; - height = 1.0; + radius = 0.5; + height = 2.0; sides = 8; cone = false; smooth_faces = true; @@ -1671,8 +1671,8 @@ Ref<Material> CSGTorus3D::get_material() const { CSGTorus3D::CSGTorus3D() { // defaults - inner_radius = 2.0; - outer_radius = 3.0; + inner_radius = 0.5; + outer_radius = 1.0; sides = 8; ring_sides = 6; smooth_faces = true; @@ -1694,7 +1694,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int shape_sides = shape_polygon.size(); Vector<int> shape_faces = Geometry2D::triangulate_polygon(shape_polygon); - ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon"); + ERR_FAIL_COND_V_MSG(shape_faces.size() < 3, brush, "Failed to triangulate CSGPolygon. Make sure the polygon doesn't have any intersecting edges."); // Get polygon enclosing Rect2. Rect2 shape_rect(shape_polygon[0], Vector2()); @@ -1760,7 +1760,7 @@ CSGBrush *CSGPolygon3D::_build_brush() { } int face_count = extrusions * extrusion_face_count + end_count * shape_face_count; - // Intialize variables used to create the mesh. + // Initialize variables used to create the mesh. Ref<Material> material = get_material(); Vector<Vector3> faces; diff --git a/modules/csg/csg_shape.h b/modules/csg/csg_shape.h index c85cce776b..6da9893368 100644 --- a/modules/csg/csg_shape.h +++ b/modules/csg/csg_shape.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -239,7 +239,7 @@ class CSGBox3D : public CSGPrimitive3D { virtual CSGBrush *_build_brush() override; Ref<Material> material; - Vector3 size = Vector3(2, 2, 2); + Vector3 size = Vector3(1, 1, 1); protected: static void _bind_methods(); diff --git a/modules/csg/doc_classes/CSGBox3D.xml b/modules/csg/doc_classes/CSGBox3D.xml index d64e58ae4d..64b07a6cbb 100644 --- a/modules/csg/doc_classes/CSGBox3D.xml +++ b/modules/csg/doc_classes/CSGBox3D.xml @@ -5,14 +5,16 @@ </brief_description> <description> This node allows you to create a box for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the box. </member> - <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(2, 2, 2)"> + <member name="size" type="Vector3" setter="set_size" getter="get_size" default="Vector3(1, 1, 1)"> The box's width, height and depth. </member> </members> diff --git a/modules/csg/doc_classes/CSGCombiner3D.xml b/modules/csg/doc_classes/CSGCombiner3D.xml index 422c5d35b7..16903141de 100644 --- a/modules/csg/doc_classes/CSGCombiner3D.xml +++ b/modules/csg/doc_classes/CSGCombiner3D.xml @@ -5,7 +5,9 @@ </brief_description> <description> For complex arrangements of shapes, it is sometimes needed to add structure to your CSG nodes. The CSGCombiner3D node allows you to create this structure. The node encapsulates the result of the CSG operations of its children. In this way, it is possible to do operations on one set of shapes that are children of one CSGCombiner3D node, and a set of separate operations on a second set of shapes that are children of a second CSGCombiner3D node, and then do an operation that takes the two end results as its input to create the final shape. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> </class> diff --git a/modules/csg/doc_classes/CSGCylinder3D.xml b/modules/csg/doc_classes/CSGCylinder3D.xml index 40e989bfb3..fa61957c84 100644 --- a/modules/csg/doc_classes/CSGCylinder3D.xml +++ b/modules/csg/doc_classes/CSGCylinder3D.xml @@ -5,20 +5,22 @@ </brief_description> <description> This node allows you to create a cylinder (or cone) for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="cone" type="bool" setter="set_cone" getter="is_cone" default="false"> If [code]true[/code] a cone is created, the [member radius] will only apply to one side. </member> - <member name="height" type="float" setter="set_height" getter="get_height" default="1.0"> + <member name="height" type="float" setter="set_height" getter="get_height" default="2.0"> The height of the cylinder. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the cylinder. </member> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The radius of the cylinder. </member> <member name="sides" type="int" setter="set_sides" getter="get_sides" default="8"> diff --git a/modules/csg/doc_classes/CSGMesh3D.xml b/modules/csg/doc_classes/CSGMesh3D.xml index 2810343139..660659a98b 100644 --- a/modules/csg/doc_classes/CSGMesh3D.xml +++ b/modules/csg/doc_classes/CSGMesh3D.xml @@ -4,9 +4,11 @@ A CSG Mesh shape that uses a mesh resource. </brief_description> <description> - This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. + This CSG node allows you to use any mesh resource as a CSG shape, provided it is closed, does not self-intersect, does not contain internal faces and has no edges that connect to more than two faces. See also [CSGPolygon3D] for drawing 2D extruded polygons to be used as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGPolygon3D.xml b/modules/csg/doc_classes/CSGPolygon3D.xml index ecbb7962d1..e8ef79a9e5 100644 --- a/modules/csg/doc_classes/CSGPolygon3D.xml +++ b/modules/csg/doc_classes/CSGPolygon3D.xml @@ -4,9 +4,11 @@ Extrudes a 2D polygon shape to create a 3D mesh. </brief_description> <description> - An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. + An array of 2D points is extruded to quickly and easily create a variety of 3D meshes. See also [CSGMesh3D] for using 3D meshes as CSG nodes. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0"> @@ -46,7 +48,8 @@ When [member mode] is [constant MODE_PATH], this is the distance along the path, in meters, the texture coordinates will tile. When set to 0, texture coordinates will match geometry exactly with no tiling. </member> <member name="polygon" type="PackedVector2Array" setter="set_polygon" getter="get_polygon" default="PackedVector2Array(0, 0, 0, 1, 1, 1, 1, 0)"> - The point array that defines the 2D polygon that is extruded. + The point array that defines the 2D polygon that is extruded. This can be a convex or concave polygon with 3 or more points. The polygon must [i]not[/i] have any intersecting edges. Otherwise, triangulation will fail and no mesh will be generated. + [b]Note:[/b] If only 1 or 2 points are defined in [member polygon], no mesh will be generated. </member> <member name="smooth_faces" type="bool" setter="set_smooth_faces" getter="get_smooth_faces" default="false"> If [code]true[/code], applies smooth shading to the extrusions. diff --git a/modules/csg/doc_classes/CSGPrimitive3D.xml b/modules/csg/doc_classes/CSGPrimitive3D.xml index 8f4c8b9451..7eac85368e 100644 --- a/modules/csg/doc_classes/CSGPrimitive3D.xml +++ b/modules/csg/doc_classes/CSGPrimitive3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> Parent class for various CSG primitives. It contains code and functionality that is common between them. It cannot be used directly. Instead use one of the various classes that inherit from it. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="invert_faces" type="bool" setter="set_invert_faces" getter="is_inverting_faces" default="false"> diff --git a/modules/csg/doc_classes/CSGShape3D.xml b/modules/csg/doc_classes/CSGShape3D.xml index f5031064d6..b2513703c0 100644 --- a/modules/csg/doc_classes/CSGShape3D.xml +++ b/modules/csg/doc_classes/CSGShape3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This is the CSG base class that provides CSG operation support to the various CSG nodes in Godot. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <methods> <method name="get_collision_layer_value" qualifiers="const"> diff --git a/modules/csg/doc_classes/CSGSphere3D.xml b/modules/csg/doc_classes/CSGSphere3D.xml index b8dfb4cf5f..1ef20bc7ca 100644 --- a/modules/csg/doc_classes/CSGSphere3D.xml +++ b/modules/csg/doc_classes/CSGSphere3D.xml @@ -5,8 +5,10 @@ </brief_description> <description> This node allows you to create a sphere for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> <member name="material" type="Material" setter="set_material" getter="get_material"> diff --git a/modules/csg/doc_classes/CSGTorus3D.xml b/modules/csg/doc_classes/CSGTorus3D.xml index 91ee63a4c9..09256af109 100644 --- a/modules/csg/doc_classes/CSGTorus3D.xml +++ b/modules/csg/doc_classes/CSGTorus3D.xml @@ -5,17 +5,19 @@ </brief_description> <description> This node allows you to create a torus for use with the CSG system. + [b]Note:[/b] CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a [MeshInstance3D] with a [PrimitiveMesh]. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. </description> <tutorials> + <link title="Prototyping levels with CSG">$DOCS_URL/tutorials/3d/csg_tools.html</link> </tutorials> <members> - <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="2.0"> + <member name="inner_radius" type="float" setter="set_inner_radius" getter="get_inner_radius" default="0.5"> The inner radius of the torus. </member> <member name="material" type="Material" setter="set_material" getter="get_material"> The material used to render the torus. </member> - <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="3.0"> + <member name="outer_radius" type="float" setter="set_outer_radius" getter="get_outer_radius" default="1.0"> The outer radius of the torus. </member> <member name="ring_sides" type="int" setter="set_ring_sides" getter="get_ring_sides" default="6"> diff --git a/modules/csg/register_types.cpp b/modules/csg/register_types.cpp index a47390c2b2..f01907bef3 100644 --- a/modules/csg/register_types.cpp +++ b/modules/csg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/csg/register_types.h b/modules/csg/register_types.h index 8747b3fade..59d84dd52a 100644 --- a/modules/csg/register_types.h +++ b/modules/csg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/SCsub b/modules/cvtt/SCsub index e56177d6e9..1d5a7ff6a3 100644 --- a/modules/cvtt/SCsub +++ b/modules/cvtt/SCsub @@ -11,7 +11,16 @@ thirdparty_obj = [] thirdparty_dir = "#thirdparty/cvtt/" thirdparty_sources = [ - "ConvectionKernels.cpp", + "ConvectionKernels_API.cpp", + "ConvectionKernels_ETC.cpp", + "ConvectionKernels_BC67.cpp", + "ConvectionKernels_IndexSelector.cpp", + "ConvectionKernels_BC6H_IO.cpp", + "ConvectionKernels_S3TC.cpp", + "ConvectionKernels_BC7_PrioData.cpp", + "ConvectionKernels_SingleFile.cpp", + "ConvectionKernels_BCCommon.cpp", + "ConvectionKernels_Util.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] diff --git a/modules/cvtt/image_compress_cvtt.cpp b/modules/cvtt/image_compress_cvtt.cpp index 3beca3d12a..d18340a2c8 100644 --- a/modules/cvtt/image_compress_cvtt.cpp +++ b/modules/cvtt/image_compress_cvtt.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ struct CVTTCompressionJobParams { bool is_hdr = false; bool is_signed = false; int bytes_per_pixel = 0; - + cvtt::BC7EncodingPlan bc7_plan; cvtt::Options options; }; @@ -116,7 +116,7 @@ static void _digest_row_task(const CVTTCompressionJobParams &p_job_params, const cvtt::Kernels::EncodeBC6HU(output_blocks, input_blocks_hdr, p_job_params.options); } } else { - cvtt::Kernels::EncodeBC7(output_blocks, input_blocks_ldr, p_job_params.options); + cvtt::Kernels::EncodeBC7(output_blocks, input_blocks_ldr, p_job_params.options, p_job_params.bc7_plan); } unsigned int num_real_blocks = ((w - x_start) + 3) / 4; @@ -141,7 +141,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann if (p_image->get_format() >= Image::FORMAT_BPTC_RGBA) { return; //do not compress, already compressed } - int w = p_image->get_width(); int h = p_image->get_height(); @@ -153,22 +152,8 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann } cvtt::Options options; - uint32_t flags = cvtt::Flags::Fastest; - - if (p_lossy_quality > 0.85) { - flags = cvtt::Flags::Ultra; - } else if (p_lossy_quality > 0.75) { - flags = cvtt::Flags::Better; - } else if (p_lossy_quality > 0.55) { - flags = cvtt::Flags::Default; - } else if (p_lossy_quality > 0.35) { - flags = cvtt::Flags::Fast; - } else if (p_lossy_quality > 0.15) { - flags = cvtt::Flags::Faster; - } - + uint32_t flags = cvtt::Flags::Default; flags |= cvtt::Flags::BC7_RespectPunchThrough; - if (p_channels == Image::USED_CHANNELS_RG) { //guessing this is a normal map flags |= cvtt::Flags::Uniform; } @@ -215,12 +200,15 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann job_queue.job_params.is_signed = is_signed; job_queue.job_params.options = options; job_queue.job_params.bytes_per_pixel = is_hdr ? 6 : 4; + cvtt::Kernels::ConfigureBC7EncodingPlanFromQuality(job_queue.job_params.bc7_plan, 5); -#ifdef NO_THREADS int num_job_threads = 0; -#else - int num_job_threads = OS::get_singleton()->can_use_threads() ? (OS::get_singleton()->get_processor_count() - 1) : 0; -#endif + // Amdahl's law (Wikipedia) + // If a program needs 20 hours to complete using a single thread, but a one-hour portion of the program cannot be parallelized, + // therefore only the remaining 19 hours (p = 0.95) of execution time can be parallelized, then regardless of how many threads are devoted + // to a parallelized execution of this program, the minimum execution time cannot be less than one hour. + // + // The number of executions with different inputs can be increased while the latency is the same. Vector<CVTTCompressionRowTask> tasks; @@ -278,7 +266,6 @@ void image_compress_cvtt(Image *p_image, float p_lossy_quality, Image::UsedChann memdelete(threads_wb[i]); } } - p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); } @@ -388,6 +375,5 @@ void image_decompress_cvtt(Image *p_image) { w >>= 1; h >>= 1; } - p_image->create(p_image->get_width(), p_image->get_height(), p_image->has_mipmaps(), target_format, data); } diff --git a/modules/cvtt/image_compress_cvtt.h b/modules/cvtt/image_compress_cvtt.h index bef5653fa9..a8dbe1d929 100644 --- a/modules/cvtt/image_compress_cvtt.h +++ b/modules/cvtt/image_compress_cvtt.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.cpp b/modules/cvtt/register_types.cpp index 055b5dc6e3..13903f700b 100644 --- a/modules/cvtt/register_types.cpp +++ b/modules/cvtt/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cvtt/register_types.h b/modules/cvtt/register_types.h index e62e8c0e9a..9cbca75c7b 100644 --- a/modules/cvtt/register_types.h +++ b/modules/cvtt/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 60282c3f36..15a93050ee 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index b84bcd06c8..d676346e02 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index fced61a600..c422c3bd6b 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index cf93156423..25ded4e168 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.cpp b/modules/denoise/denoise_wrapper.cpp index e71fce5958..ef97c1a184 100644 --- a/modules/denoise/denoise_wrapper.cpp +++ b/modules/denoise/denoise_wrapper.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/denoise_wrapper.h b/modules/denoise/denoise_wrapper.h index 25e342bc93..44e61ce31d 100644 --- a/modules/denoise/denoise_wrapper.h +++ b/modules/denoise/denoise_wrapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.cpp b/modules/denoise/lightmap_denoiser.cpp index 71dcc1d75f..a0dbd07b10 100644 --- a/modules/denoise/lightmap_denoiser.cpp +++ b/modules/denoise/lightmap_denoiser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/lightmap_denoiser.h b/modules/denoise/lightmap_denoiser.h index f1992a1733..452a7cae85 100644 --- a/modules/denoise/lightmap_denoiser.h +++ b/modules/denoise/lightmap_denoiser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.cpp b/modules/denoise/register_types.cpp index 936e5f604d..07393d0f5c 100644 --- a/modules/denoise/register_types.cpp +++ b/modules/denoise/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/denoise/register_types.h b/modules/denoise/register_types.h index 516a91b134..6ce386dc5d 100644 --- a/modules/denoise/register_types.h +++ b/modules/denoise/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/doc_classes/ENetConnection.xml b/modules/enet/doc_classes/ENetConnection.xml index fcdf282a7d..d6b0553eba 100644 --- a/modules/enet/doc_classes/ENetConnection.xml +++ b/modules/enet/doc_classes/ENetConnection.xml @@ -50,7 +50,7 @@ <argument index="2" name="channels" type="int" default="0" /> <argument index="3" name="data" type="int" default="0" /> <description> - Initiates a connection to a foreign [code]address[/code] using the specified [code]port[/code] and allocting the requested [code]channels[/code]. Optional [code]data[/code] can be passed during connection in the form of a 32 bit integer. + Initiates a connection to a foreign [code]address[/code] using the specified [code]port[/code] and allocating the requested [code]channels[/code]. Optional [code]data[/code] can be passed during connection in the form of a 32 bit integer. [b]Note:[/b] You must call either [method create_host] or [method create_host_bound] before calling this method. </description> </method> @@ -61,7 +61,7 @@ <argument index="2" name="in_bandwidth" type="int" default="0" /> <argument index="3" name="out_bandwidth" type="int" default="0" /> <description> - Create an ENetHost that will allow up to [code]max_peers[/code] connected peers, each allocating up to [code]max_channels[/code] channels, optionally limiting bandwith to [code]in_bandwidth[/code] and [code]out_bandwidth[/code]. + Create an ENetHost that will allow up to [code]max_peers[/code] connected peers, each allocating up to [code]max_channels[/code] channels, optionally limiting bandwidth to [code]in_bandwidth[/code] and [code]out_bandwidth[/code]. </description> </method> <method name="create_host_bound"> @@ -174,7 +174,7 @@ A connection request initiated by enet_host_connect has completed. The array will contain the peer which successfully connected. </constant> <constant name="EVENT_DISCONNECT" value="2" enum="EventType"> - A peer has disconnected. This event is generated on a successful completion of a disconnect initiated by [method ENetPacketPeer.peer_disconnect], if a peer has timed out, or if a connection request intialized by [method connect_to_host] has timed out. The array will contain the peer which disconnected. The data field contains user supplied data describing the disconnection, or 0, if none is available. + A peer has disconnected. This event is generated on a successful completion of a disconnect initiated by [method ENetPacketPeer.peer_disconnect], if a peer has timed out, or if a connection request initialized by [method connect_to_host] has timed out. The array will contain the peer which disconnected. The data field contains user supplied data describing the disconnection, or 0, if none is available. </constant> <constant name="EVENT_RECEIVE" value="3" enum="EventType"> A packet has been received from a peer. The array will contain the peer which sent the packet, the channel number upon which the packet was received, and the received packet. diff --git a/modules/enet/doc_classes/ENetMultiplayerPeer.xml b/modules/enet/doc_classes/ENetMultiplayerPeer.xml index d2456d3360..723149843a 100644 --- a/modules/enet/doc_classes/ENetMultiplayerPeer.xml +++ b/modules/enet/doc_classes/ENetMultiplayerPeer.xml @@ -62,7 +62,7 @@ <return type="ENetPacketPeer" /> <argument index="0" name="id" type="int" /> <description> - Return the [ENetPacketPeer] associated to the given [code]id[/code]. + Returns the [ENetPacketPeer] associated to the given [code]id[/code]. </description> </method> <method name="set_bind_ip"> diff --git a/modules/enet/enet_connection.cpp b/modules/enet/enet_connection.cpp index e833264d6a..629974d7c7 100644 --- a/modules/enet/enet_connection.cpp +++ b/modules/enet/enet_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,58 +117,36 @@ Ref<ENetPacketPeer> ENetConnection::connect_to_host(const String &p_address, int return out; } -ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) { - ERR_FAIL_COND_V_MSG(!host, EVENT_ERROR, "The ENetConnection instance isn't currently active."); - ERR_FAIL_COND_V(r_event.peer.is_valid(), EVENT_ERROR); - - // Drop peers that have already been disconnected. - // NOTE: Forcibly disconnected peers (i.e. peers disconnected via - // enet_peer_disconnect*) do not trigger DISCONNECTED events. - List<Ref<ENetPacketPeer>>::Element *E = peers.front(); - while (E) { - if (!E->get()->is_active()) { - peers.erase(E->get()); - } - E = E->next(); - } - - ENetEvent event; - int ret = enet_host_service(host, &event, p_timeout); - - if (ret < 0) { - return EVENT_ERROR; - } else if (ret == 0) { - return EVENT_NONE; - } - switch (event.type) { +ENetConnection::EventType ENetConnection::_parse_event(const ENetEvent &p_event, Event &r_event) { + switch (p_event.type) { case ENET_EVENT_TYPE_CONNECT: { - if (event.peer->data == nullptr) { - Ref<ENetPacketPeer> pp = memnew(ENetPacketPeer(event.peer)); + if (p_event.peer->data == nullptr) { + Ref<ENetPacketPeer> pp = memnew(ENetPacketPeer(p_event.peer)); peers.push_back(pp); } - r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.data = event.data; + r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.data = p_event.data; return EVENT_CONNECT; } break; case ENET_EVENT_TYPE_DISCONNECT: { // A peer disconnected. - if (event.peer->data != nullptr) { - Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); + if (p_event.peer->data != nullptr) { + Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); pp->_on_disconnect(); peers.erase(pp); r_event.peer = pp; - r_event.data = event.data; + r_event.data = p_event.data; return EVENT_DISCONNECT; } return EVENT_ERROR; } break; case ENET_EVENT_TYPE_RECEIVE: { // Packet reveived. - if (event.peer->data != nullptr) { - Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)event.peer->data); - r_event.channel_id = event.channelID; - r_event.packet = event.packet; + if (p_event.peer->data != nullptr) { + Ref<ENetPacketPeer> pp = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.peer = Ref<ENetPacketPeer>((ENetPacketPeer *)p_event.peer->data); + r_event.channel_id = p_event.channelID; + r_event.packet = p_event.packet; return EVENT_RECEIVE; } return EVENT_ERROR; @@ -180,6 +158,44 @@ ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) } } +ENetConnection::EventType ENetConnection::service(int p_timeout, Event &r_event) { + ERR_FAIL_COND_V_MSG(!host, EVENT_ERROR, "The ENetConnection instance isn't currently active."); + ERR_FAIL_COND_V(r_event.peer.is_valid(), EVENT_ERROR); + + // Drop peers that have already been disconnected. + // NOTE: Forcibly disconnected peers (i.e. peers disconnected via + // enet_peer_disconnect*) do not trigger DISCONNECTED events. + List<Ref<ENetPacketPeer>>::Element *E = peers.front(); + while (E) { + if (!E->get()->is_active()) { + peers.erase(E->get()); + } + E = E->next(); + } + + ENetEvent event; + int ret = enet_host_service(host, &event, p_timeout); + + if (ret < 0) { + return EVENT_ERROR; + } else if (ret == 0) { + return EVENT_NONE; + } + return _parse_event(event, r_event); +} + +int ENetConnection::check_events(EventType &r_type, Event &r_event) { + ERR_FAIL_COND_V_MSG(!host, -1, "The ENetConnection instance isn't currently active."); + ENetEvent event; + int ret = enet_host_check_events(host, &event); + if (ret < 0) { + r_type = EVENT_ERROR; + return ret; + } + r_type = _parse_event(event, r_event); + return ret; +} + void ENetConnection::flush() { ERR_FAIL_COND_MSG(!host, "The ENetConnection instance isn't currently active."); enet_host_flush(host); diff --git a/modules/enet/enet_connection.h b/modules/enet/enet_connection.h index 0f7744953e..0c873b6c55 100644 --- a/modules/enet/enet_connection.h +++ b/modules/enet/enet_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,6 +79,7 @@ private: ENetHost *host = nullptr; List<Ref<ENetPacketPeer>> peers; + EventType _parse_event(const ENetEvent &p_event, Event &r_event); Error _create(ENetAddress *p_address, int p_max_peers, int p_max_channels, int p_in_bandwidth, int p_out_bandwidth); Array _service(int p_timeout = 0); void _broadcast(int p_channel, PackedByteArray p_packet, int p_flags); @@ -110,6 +111,7 @@ public: void destroy(); Ref<ENetPacketPeer> connect_to_host(const String &p_address, int p_port, int p_channels, int p_data = 0); EventType service(int p_timeout, Event &r_event); + int check_events(EventType &r_type, Event &r_event); void flush(); void bandwidth_limit(int p_in_bandwidth = 0, int p_out_bandwidth = 0); void channel_limit(int p_max_channels); diff --git a/modules/enet/enet_multiplayer_peer.cpp b/modules/enet/enet_multiplayer_peer.cpp index 2cfae60ad2..cd94cc9425 100644 --- a/modules/enet/enet_multiplayer_peer.cpp +++ b/modules/enet/enet_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,39 +107,28 @@ Error ENetMultiplayerPeer::add_mesh_peer(int p_id, Ref<ENetConnection> p_host) { ERR_FAIL_COND_V_MSG(active_mode != MODE_MESH, ERR_UNCONFIGURED, "The multiplayer instance is not configured as a mesh. Call 'create_mesh' first."); List<Ref<ENetPacketPeer>> host_peers; p_host->get_peers(host_peers); - ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have excatly one peer in the connected state."); + ERR_FAIL_COND_V_MSG(host_peers.size() != 1 || host_peers[0]->get_state() != ENetPacketPeer::STATE_CONNECTED, ERR_INVALID_PARAMETER, "The provided host must have exactly one peer in the connected state."); hosts[p_id] = p_host; peers[p_id] = host_peers[0]; emit_signal(SNAME("peer_connected"), p_id); return OK; } -bool ENetMultiplayerPeer::_poll_server() { - for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { - if (!(E.value->is_active())) { - emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id"))); - peers.erase(E.key); - } - } - ENetConnection::Event event; - ENetConnection::EventType ret = hosts[0]->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - return true; - } - switch (ret) { +bool ENetMultiplayerPeer::_parse_server_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) { + switch (p_type) { case ENetConnection::EVENT_CONNECT: { if (is_refusing_new_connections()) { - event.peer->reset(); + p_event.peer->reset(); return false; } // Client joined with invalid ID, probably trying to exploit us. - if (event.data < 2 || peers.has((int)event.data)) { - event.peer->reset(); + if (p_event.data < 2 || peers.has((int)p_event.data)) { + p_event.peer->reset(); return false; } - int id = event.data; - event.peer->set_meta(SNAME("_net_id"), id); - peers[id] = event.peer; + int id = p_event.data; + p_event.peer->set_meta(SNAME("_net_id"), id); + peers[id] = p_event.peer; emit_signal(SNAME("peer_connected"), id); if (server_relay) { @@ -148,7 +137,7 @@ bool ENetMultiplayerPeer::_poll_server() { return false; } case ENetConnection::EVENT_DISCONNECT: { - int id = event.peer->get_meta(SNAME("_net_id")); + int id = p_event.peer->get_meta(SNAME("_net_id")); if (!peers.has(id)) { // Never fully connected. return false; @@ -162,28 +151,28 @@ bool ENetMultiplayerPeer::_poll_server() { return false; } case ENetConnection::EVENT_RECEIVE: { - if (event.channel_id == SYSCH_CONFIG) { - _destroy_unused(event.packet); + if (p_event.channel_id == SYSCH_CONFIG) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Only server can send config messages"); } else { - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Invalid packet size"); } - uint32_t source = decode_uint32(&event.packet->data[0]); - int target = decode_uint32(&event.packet->data[4]); + uint32_t source = decode_uint32(&p_event.packet->data[0]); + int target = decode_uint32(&p_event.packet->data[4]); - uint32_t id = event.peer->get_meta(SNAME("_net_id")); + uint32_t id = p_event.peer->get_meta(SNAME("_net_id")); // Someone is cheating and trying to fake the source! if (source != id) { - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Someone is cheating and trying to fake the source!"); } Packet packet; - packet.packet = event.packet; - packet.channel = event.channel_id; + packet.packet = p_event.packet; + packet.channel = p_event.channel_id; packet.from = id; // Even if relaying is disabled, these targets are valid as incoming packets. @@ -194,9 +183,9 @@ bool ENetMultiplayerPeer::_poll_server() { if (server_relay && target != 1) { packet.packet->referenceCount++; - _relay(source, target, event.channel_id, event.packet); + _relay(source, target, p_event.channel_id, p_event.packet); packet.packet->referenceCount--; - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); } // Destroy packet later } @@ -207,23 +196,8 @@ bool ENetMultiplayerPeer::_poll_server() { } } -bool ENetMultiplayerPeer::_poll_client() { - if (peers.has(1) && !peers[1]->is_active()) { - if (connection_status == CONNECTION_CONNECTED) { - // Client just disconnected from server. - emit_signal(SNAME("server_disconnected")); - } else { - emit_signal(SNAME("connection_failed")); - } - close_connection(); - return true; - } - ENetConnection::Event event; - ENetConnection::EventType ret = hosts[0]->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - return true; - } - switch (ret) { +bool ENetMultiplayerPeer::_parse_client_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event) { + switch (p_type) { case ENetConnection::EVENT_CONNECT: { connection_status = CONNECTION_CONNECTED; emit_signal(SNAME("peer_connected"), 1); @@ -241,15 +215,15 @@ bool ENetMultiplayerPeer::_poll_client() { return true; } case ENetConnection::EVENT_RECEIVE: { - if (event.channel_id == SYSCH_CONFIG) { + if (p_event.channel_id == SYSCH_CONFIG) { // Config message - if (event.packet->dataLength != 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength != 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V(false); } - int msg = decode_uint32(&event.packet->data[0]); - int id = decode_uint32(&event.packet->data[4]); + int msg = decode_uint32(&p_event.packet->data[0]); + int id = decode_uint32(&p_event.packet->data[4]); switch (msg) { case SYSMSG_ADD_PEER: { @@ -262,18 +236,18 @@ bool ENetMultiplayerPeer::_poll_client() { emit_signal(SNAME("peer_disconnected"), id); } break; } - _destroy_unused(event.packet); + _destroy_unused(p_event.packet); } else { - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); ERR_FAIL_V_MSG(false, "Invalid packet size"); } - uint32_t source = decode_uint32(&event.packet->data[0]); + uint32_t source = decode_uint32(&p_event.packet->data[0]); Packet packet; - packet.packet = event.packet; + packet.packet = p_event.packet; packet.from = source; - packet.channel = event.channel_id; + packet.channel = p_event.channel_id; packet.packet->referenceCount++; incoming_packets.push_back(packet); @@ -286,61 +260,37 @@ bool ENetMultiplayerPeer::_poll_client() { } } -bool ENetMultiplayerPeer::_poll_mesh() { - for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { - if (!(E.value->is_active())) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); - if (hosts.has(E.key)) { - hosts.erase(E.key); +bool ENetMultiplayerPeer::_parse_mesh_event(ENetConnection::EventType p_type, ENetConnection::Event &p_event, int p_peer_id) { + switch (p_type) { + case ENetConnection::EVENT_CONNECT: + p_event.peer->reset(); + return false; + case ENetConnection::EVENT_DISCONNECT: + if (peers.has(p_peer_id)) { + emit_signal(SNAME("peer_disconnected"), p_peer_id); + peers.erase(p_peer_id); } - } - } - bool should_stop = true; - for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { - ENetConnection::Event event; - ENetConnection::EventType ret = E.value->service(0, event); - if (ret == ENetConnection::EVENT_ERROR) { - if (peers.has(E.key)) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); + hosts.erase(p_peer_id); + return true; + case ENetConnection::EVENT_RECEIVE: { + if (p_event.packet->dataLength < 8) { + _destroy_unused(p_event.packet); + ERR_FAIL_V_MSG(false, "Invalid packet size"); } - hosts.erase(E.key); - continue; - } - switch (ret) { - case ENetConnection::EVENT_CONNECT: - should_stop = false; - event.peer->reset(); - break; - case ENetConnection::EVENT_DISCONNECT: - should_stop = false; - if (peers.has(E.key)) { - emit_signal(SNAME("peer_disconnected"), E.key); - peers.erase(E.key); - } - hosts.erase(E.key); - break; - case ENetConnection::EVENT_RECEIVE: { - should_stop = false; - if (event.packet->dataLength < 8) { - _destroy_unused(event.packet); - ERR_CONTINUE_MSG(true, "Invalid packet size"); - } - Packet packet; - packet.packet = event.packet; - packet.from = E.key; - packet.channel = event.channel_id; + Packet packet; + packet.packet = p_event.packet; + packet.from = p_peer_id; + packet.channel = p_event.channel_id; - packet.packet->referenceCount++; - incoming_packets.push_back(packet); - } break; - default: - break; // Nothing to do - } + packet.packet->referenceCount++; + incoming_packets.push_back(packet); + return false; + } break; + default: + // Nothing to do + return true; } - return should_stop; } void ENetMultiplayerPeer::poll() { @@ -348,26 +298,77 @@ void ENetMultiplayerPeer::poll() { _pop_current_packet(); - while (true) { - switch (active_mode) { - case MODE_CLIENT: - if (_poll_client()) { - return; + switch (active_mode) { + case MODE_CLIENT: { + if (peers.has(1) && !peers[1]->is_active()) { + if (connection_status == CONNECTION_CONNECTED) { + // Client just disconnected from server. + emit_signal(SNAME("server_disconnected")); + } else { + emit_signal(SNAME("connection_failed")); } - break; - case MODE_SERVER: - if (_poll_server()) { + close_connection(); + return; + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + return; + } + do { + if (_parse_client_event(ret, event)) { return; } - break; - case MODE_MESH: - if (_poll_mesh()) { - return; + } while (hosts[0]->check_events(ret, event) > 0); + } break; + case MODE_SERVER: { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.value->get_meta(SNAME("_net_id"))); + peers.erase(E.key); } - break; - default: + } + ENetConnection::Event event; + ENetConnection::EventType ret = hosts[0]->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { return; - } + } + do { + if (_parse_server_event(ret, event)) { + return; + } + } while (hosts[0]->check_events(ret, event) > 0); + } break; + case MODE_MESH: { + for (const KeyValue<int, Ref<ENetPacketPeer>> &E : peers) { + if (!(E.value->is_active())) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + if (hosts.has(E.key)) { + hosts.erase(E.key); + } + } + } + for (KeyValue<int, Ref<ENetConnection>> &E : hosts) { + ENetConnection::Event event; + ENetConnection::EventType ret = E.value->service(0, event); + if (ret == ENetConnection::EVENT_ERROR) { + if (peers.has(E.key)) { + emit_signal(SNAME("peer_disconnected"), E.key); + peers.erase(E.key); + } + hosts.erase(E.key); + continue; + } + do { + if (_parse_mesh_event(ret, event, E.key)) { + break; // Keep polling the others. + } + } while (E.value->check_events(ret, event) > 0); + } + } break; + default: + return; } } @@ -441,11 +442,11 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size } else { switch (get_transfer_mode()) { case Multiplayer::TRANSFER_MODE_UNRELIABLE: { - packet_flags = ENET_PACKET_FLAG_UNSEQUENCED; + packet_flags = ENET_PACKET_FLAG_UNSEQUENCED | ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT; channel = SYSCH_UNRELIABLE; } break; case Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED: { - packet_flags = 0; + packet_flags = ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT; channel = SYSCH_UNRELIABLE; } break; case Multiplayer::TRANSFER_MODE_RELIABLE: { @@ -455,6 +456,12 @@ Error ENetMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size } } +#ifdef DEBUG_ENABLED + if ((packet_flags & ENET_PACKET_FLAG_UNRELIABLE_FRAGMENT) && p_buffer_size + 8 > ENET_HOST_DEFAULT_MTU) { + WARN_PRINT_ONCE(vformat("Sending %d bytes unrealiably which is above the MTU (%d), this will result in higher packet loss", p_buffer_size + 8, ENET_HOST_DEFAULT_MTU)); + } +#endif + ENetPacket *packet = enet_packet_create(nullptr, p_buffer_size + 8, packet_flags); encode_uint32(unique_id, &packet->data[0]); // Source ID encode_uint32(target_peer, &packet->data[4]); // Dest ID diff --git a/modules/enet/enet_multiplayer_peer.h b/modules/enet/enet_multiplayer_peer.h index 7a60e2359c..e7b61169fb 100644 --- a/modules/enet/enet_multiplayer_peer.h +++ b/modules/enet/enet_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,9 +84,9 @@ private: Packet current_packet; void _pop_current_packet(); - bool _poll_server(); - bool _poll_client(); - bool _poll_mesh(); + bool _parse_server_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event); + bool _parse_client_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event); + bool _parse_mesh_event(ENetConnection::EventType p_event_type, ENetConnection::Event &p_event, int p_peer_id); void _relay(int p_from, int p_to, enet_uint8 p_channel, ENetPacket *p_packet); void _notify_peers(int p_id, bool p_connected); void _destroy_unused(ENetPacket *p_packet); @@ -103,7 +103,7 @@ public: virtual void poll() override; virtual bool is_server() const override; - // Overriden so we can instrument the DTLSServer when needed. + // Overridden so we can instrument the DTLSServer when needed. virtual void set_refuse_new_connections(bool p_enabled) override; virtual ConnectionStatus get_connection_status() const override; diff --git a/modules/enet/enet_packet_peer.cpp b/modules/enet/enet_packet_peer.cpp index d7d2ec9ebe..62c0550edb 100644 --- a/modules/enet/enet_packet_peer.cpp +++ b/modules/enet/enet_packet_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/enet_packet_peer.h b/modules/enet/enet_packet_peer.h index 9af004de2f..eaf70a276a 100644 --- a/modules/enet/enet_packet_peer.h +++ b/modules/enet/enet_packet_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 7570f5b643..36a4e6e6e7 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 75f4cba61b..a94ecccc61 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/image_compress_etcpak.cpp b/modules/etcpak/image_compress_etcpak.cpp index aff7538fb6..7d5557d197 100644 --- a/modules/etcpak/image_compress_etcpak.cpp +++ b/modules/etcpak/image_compress_etcpak.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -132,8 +132,39 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua // Compress image data and (if required) mipmaps. const bool mipmaps = r_img->has_mipmaps(); - const int width = r_img->get_width(); - const int height = r_img->get_height(); + int width = r_img->get_width(); + int height = r_img->get_height(); + + /* + The first mipmap level of a compressed texture must be a multiple of 4. Quote from D3D11.3 spec: + + BC format surfaces are always multiples of full blocks, each block representing 4x4 pixels. + For mipmaps, the top level map is required to be a multiple of 4 size in all dimensions. + The sizes for the lower level maps are computed as they are for all mipmapped surfaces, + and thus may not be a multiple of 4, for example a top level map of 20 results in a second level + map size of 10. For these cases, there is a differing 'physical' size and a 'virtual' size. + The virtual size is that computed for each mip level without adjustment, which is 10 for the example. + The physical size is the virtual size rounded up to the next multiple of 4, which is 12 for the example, + and this represents the actual memory size. The sampling hardware will apply texture address + processing based on the virtual size (using, for example, border color if specified for accesses + beyond 10), and thus for the example case will not access the 11th and 12th row of the resource. + So for mipmap chains when an axis becomes < 4 in size, only texels 'a','b','e','f' + are used for a 2x2 map, and texel 'a' is used for 1x1. Note that this is similar to, but distinct from, + the surface pitch, which can encompass additional padding beyond the physical surface size. + */ + int next_width = width <= 2 ? width : (width + 3) & ~3; + int next_height = height <= 2 ? height : (height + 3) & ~3; + if (next_width != width || next_height != height) { + r_img->resize(next_width, next_height, Image::INTERPOLATE_LANCZOS); + width = r_img->get_width(); + height = r_img->get_height(); + } + // ERR_FAIL_COND(width % 4 != 0 || height % 4 != 0); // FIXME: No longer guaranteed. + // Multiple-of-4 should be guaranteed by above. + // However, power-of-two 3d textures will create Nx2 and Nx1 mipmap levels, + // which are individually compressed Image objects that violate the above rule. + // Hence, we allow Nx1 and Nx2 images through without forcing to multiple-of-4. + const uint8_t *src_read = r_img->get_data().ptr(); print_verbose(vformat("ETCPAK: Encoding image size %dx%d to format %s.", width, height, Image::get_format_name(target_format))); @@ -144,24 +175,48 @@ void _compress_etcpak(EtcpakType p_compresstype, Image *r_img, float p_lossy_qua uint8_t *dest_write = dest_data.ptrw(); int mip_count = mipmaps ? Image::get_image_required_mipmaps(width, height, target_format) : 0; + Vector<uint32_t> padded_src; for (int i = 0; i < mip_count + 1; i++) { // Get write mip metrics for target image. - int mip_w, mip_h; - int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, mip_w, mip_h); + int orig_mip_w, orig_mip_h; + int mip_ofs = Image::get_image_mipmap_offset_and_dimensions(width, height, target_format, i, orig_mip_w, orig_mip_h); // Ensure that mip offset is a multiple of 8 (etcpak expects uint64_t pointer). ERR_FAIL_COND(mip_ofs % 8 != 0); uint64_t *dest_mip_write = (uint64_t *)&dest_write[mip_ofs]; // Block size. Align stride to multiple of 4 (RGBA8). - mip_w = (mip_w + 3) & ~3; - mip_h = (mip_h + 3) & ~3; + int mip_w = (orig_mip_w + 3) & ~3; + int mip_h = (orig_mip_h + 3) & ~3; const uint32_t blocks = mip_w * mip_h / 16; // Get mip data from source image for reading. int src_mip_ofs = r_img->get_mipmap_offset(i); const uint32_t *src_mip_read = (const uint32_t *)&src_read[src_mip_ofs]; + // Pad textures to nearest block by smearing. + if (mip_w != orig_mip_w || mip_h != orig_mip_h) { + padded_src.resize(mip_w * mip_h); + uint32_t *ptrw = padded_src.ptrw(); + int x = 0, y = 0; + for (y = 0; y < orig_mip_h; y++) { + for (x = 0; x < orig_mip_w; x++) { + ptrw[mip_w * y + x] = src_mip_read[orig_mip_w * y + x]; + } + // First, smear in x. + for (; x < mip_w; x++) { + ptrw[mip_w * y + x] = ptrw[mip_w * y + x - 1]; + } + } + // Then, smear in y. + for (; y < mip_h; y++) { + for (x = 0; x < mip_w; x++) { + ptrw[mip_w * y + x] = ptrw[mip_w * y + x - mip_w]; + } + } + // Override the src_mip_read pointer to our temporary Vector. + src_mip_read = padded_src.ptr(); + } if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC1) { CompressEtc1RgbDither(src_mip_read, dest_mip_write, blocks, mip_w); } else if (p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2 || p_compresstype == EtcpakType::ETCPAK_TYPE_ETC2_RA_AS_RG) { diff --git a/modules/etcpak/image_compress_etcpak.h b/modules/etcpak/image_compress_etcpak.h index ccf157fada..691528c235 100644 --- a/modules/etcpak/image_compress_etcpak.h +++ b/modules/etcpak/image_compress_etcpak.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/register_types.cpp b/modules/etcpak/register_types.cpp index d57d2f747a..e835004406 100644 --- a/modules/etcpak/register_types.cpp +++ b/modules/etcpak/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etcpak/register_types.h b/modules/etcpak/register_types.h index a9e10a4aae..30ce974d08 100644 --- a/modules/etcpak/register_types.h +++ b/modules/etcpak/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_anim_container.h b/modules/fbx/data/fbx_anim_container.h index 8c25d65871..6559add858 100644 --- a/modules/fbx/data/fbx_anim_container.h +++ b/modules/fbx/data/fbx_anim_container.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.cpp b/modules/fbx/data/fbx_bone.cpp index 38dada33af..72aba20fd4 100644 --- a/modules/fbx/data/fbx_bone.cpp +++ b/modules/fbx/data/fbx_bone.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_bone.h b/modules/fbx/data/fbx_bone.h index 83918ad1e2..6c8f7f7cae 100644 --- a/modules/fbx/data/fbx_bone.h +++ b/modules/fbx/data/fbx_bone.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_material.cpp b/modules/fbx/data/fbx_material.cpp index 86baec4244..bc638244d8 100644 --- a/modules/fbx/data/fbx_material.cpp +++ b/modules/fbx/data/fbx_material.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -60,7 +60,7 @@ String find_file(const String &p_base, const String &p_file_to_find) { dir.list_dir_begin(); String n = dir.get_next(); - while (n != String()) { + while (!n.is_empty()) { if (n == "." || n == "..") { n = dir.get_next(); continue; @@ -68,7 +68,7 @@ String find_file(const String &p_base, const String &p_file_to_find) { if (dir.current_is_dir()) { // Don't use `path_to` or the returned path will be wrong. const String f = find_file(p_base + "/" + n, p_file_to_find); - if (f != "") { + if (!f.is_empty()) { return f; } } else if (n == p_file_to_find) { @@ -119,7 +119,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const dir.open("res://"); dir.list_dir_begin(); String n = dir.get_next(); - while (n != String()) { + while (!n.is_empty()) { if (n == "." || n == "..") { n = dir.get_next(); continue; @@ -136,7 +136,7 @@ String FBXMaterial::find_texture_path_by_filename(const String p_filename, const lower_n.find("picture") >= 0) { // Don't use `path_to` or the returned path will be wrong. const String f = find_file(String("res://") + n, p_filename); - if (f != "") { + if (!f.is_empty()) { return f; } } diff --git a/modules/fbx/data/fbx_material.h b/modules/fbx/data/fbx_material.h index 5fd4d9212b..e20b43561b 100644 --- a/modules/fbx/data/fbx_material.h +++ b/modules/fbx/data/fbx_material.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp index e1eacc68b3..643a74f83e 100644 --- a/modules/fbx/data/fbx_mesh_data.cpp +++ b/modules/fbx/data/fbx_mesh_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -167,7 +167,7 @@ ImporterMeshInstance3D *FBXMeshData::create_fbx_mesh(const ImportState &state, c sanitize_vertex_weights(state); - // Re organize polygon vertices to to correctly take into account strange + // Reorganize polygon vertices to correctly take into account strange // UVs. reorganize_vertices( polygon_indices, @@ -1092,7 +1092,7 @@ HashMap<int, R> FBXMeshData::extract_per_vertex_data( const int vertex_index = get_vertex_from_polygon_vertex(p_mesh_indices, polygon_vertex_index); ERR_FAIL_COND_V_MSG(vertex_index < 0, (HashMap<int, R>()), "FBX file corrupted: #ERR05"); ERR_FAIL_COND_V_MSG(vertex_index >= p_vertex_count, (HashMap<int, R>()), "FBX file corrupted: #ERR06"); - const int index_to_direct = p_mapping_data.index[polygon_vertex_index]; + const int index_to_direct = get_vertex_from_polygon_vertex(p_mapping_data.index, polygon_vertex_index); T value = p_mapping_data.data[index_to_direct]; aggregate_vertex_data[vertex_index].push_back({ polygon_id, value }); } @@ -1297,7 +1297,7 @@ HashMap<int, T> FBXMeshData::extract_per_polygon( } else { ERR_FAIL_INDEX_V_MSG(polygon_index, (int)p_fbx_data.index.size(), (HashMap<int, T>()), "FBX file is corrupted: #ERR62"); - const int index_to_direct = p_fbx_data.index[polygon_index]; + const int index_to_direct = get_vertex_from_polygon_vertex(p_fbx_data.index, polygon_index); T value = p_fbx_data.data[index_to_direct]; aggregate_polygon_data[polygon_index].push_back(value); } diff --git a/modules/fbx/data/fbx_mesh_data.h b/modules/fbx/data/fbx_mesh_data.h index eec7f38cd6..358d0c2cb6 100644 --- a/modules/fbx/data/fbx_mesh_data.h +++ b/modules/fbx/data/fbx_mesh_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_node.h b/modules/fbx/data/fbx_node.h index 75461e397d..7a4139dcdf 100644 --- a/modules/fbx/data/fbx_node.h +++ b/modules/fbx/data/fbx_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.cpp b/modules/fbx/data/fbx_skeleton.cpp index 11eed2576f..0225df16af 100644 --- a/modules/fbx/data/fbx_skeleton.cpp +++ b/modules/fbx/data/fbx_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/fbx_skeleton.h b/modules/fbx/data/fbx_skeleton.h index b6103df949..e615d0f5e3 100644 --- a/modules/fbx/data/fbx_skeleton.h +++ b/modules/fbx/data/fbx_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/import_state.h b/modules/fbx/data/import_state.h index 9ba60eaacf..eff11e3bb8 100644 --- a/modules/fbx/data/import_state.h +++ b/modules/fbx/data/import_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/model_abstraction.h b/modules/fbx/data/model_abstraction.h index 528960ab49..4c3f81b163 100644 --- a/modules/fbx/data/model_abstraction.h +++ b/modules/fbx/data/model_abstraction.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.cpp b/modules/fbx/data/pivot_transform.cpp index 4cf42257a4..9457b19a7f 100644 --- a/modules/fbx/data/pivot_transform.cpp +++ b/modules/fbx/data/pivot_transform.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/data/pivot_transform.h b/modules/fbx/data/pivot_transform.h index 099b268075..df97c8db57 100644 --- a/modules/fbx/data/pivot_transform.h +++ b/modules/fbx/data/pivot_transform.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/editor_scene_importer_fbx.cpp b/modules/fbx/editor_scene_importer_fbx.cpp index b11c145599..758c47eecc 100644 --- a/modules/fbx/editor_scene_importer_fbx.cpp +++ b/modules/fbx/editor_scene_importer_fbx.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -83,7 +83,7 @@ uint32_t EditorSceneFormatImporterFBX::get_import_flags() const { return IMPORT_SCENE; } -Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, +Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { // done for performance when re-importing lots of files when testing importer in verbose only! if (OS::get_singleton()->is_stdout_verbose()) { @@ -123,7 +123,7 @@ Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_ bool corrupt = false; // safer to check this way as there can be different formatted headers - if (fbx_header_string.find("Kaydara FBX Binary", 0) != -1) { + if (fbx_header_string.contains("Kaydara FBX Binary")) { is_binary = true; print_verbose("[doc] is binary"); @@ -1468,3 +1468,8 @@ void EditorSceneFormatImporterFBX::BuildDocumentNodes( } } } +Ref<Animation> EditorSceneFormatImporterFBX::import_animation(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, + int p_bake_fps) { + return Ref<Animation>(); +} diff --git a/modules/fbx/editor_scene_importer_fbx.h b/modules/fbx/editor_scene_importer_fbx.h index 7845e079c2..eebcb86409 100644 --- a/modules/fbx/editor_scene_importer_fbx.h +++ b/modules/fbx/editor_scene_importer_fbx.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,7 +127,10 @@ public: virtual void get_extensions(List<String> *r_extensions) const override; virtual uint32_t get_import_flags() const override; - virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Node3D *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Ref<Animation> import_animation(const String &p_path, + uint32_t p_flags, const Map<StringName, Variant> &p_options, + int p_bake_fps) override; }; #endif // TOOLS_ENABLED diff --git a/modules/fbx/fbx_parser/ByteSwapper.h b/modules/fbx/fbx_parser/ByteSwapper.h index 08d38147d5..21c5557001 100644 --- a/modules/fbx/fbx_parser/ByteSwapper.h +++ b/modules/fbx/fbx_parser/ByteSwapper.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXAnimation.cpp b/modules/fbx/fbx_parser/FBXAnimation.cpp index 0fbff035fd..8627c95012 100644 --- a/modules/fbx/fbx_parser/FBXAnimation.cpp +++ b/modules/fbx/fbx_parser/FBXAnimation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,7 +130,7 @@ AnimationCurve::~AnimationCurve() { AnimationCurveNode::AnimationCurveNode(uint64_t id, const ElementPtr element, const std::string &name, const Document &doc, const char *const *target_prop_whitelist /*= nullptr*/, size_t whitelist_size /*= 0*/) : - Object(id, element, name), target(), doc(doc) { + Object(id, element, name), doc(doc) { // find target node const char *whitelist[] = { "Model", "NodeAttribute", "Deformer" }; const std::vector<const Connection *> &conns = doc.GetConnectionsBySourceSequenced(ID(), whitelist, 3); diff --git a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp index d6abcbb00a..f982e0ca4d 100644 --- a/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXBinaryTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXCommon.h b/modules/fbx/fbx_parser/FBXCommon.h index 611bf22d3b..d0d4790ba8 100644 --- a/modules/fbx/fbx_parser/FBXCommon.h +++ b/modules/fbx/fbx_parser/FBXCommon.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDeformer.cpp b/modules/fbx/fbx_parser/FBXDeformer.cpp index 4220ba62a7..a2b216ab09 100644 --- a/modules/fbx/fbx_parser/FBXDeformer.cpp +++ b/modules/fbx/fbx_parser/FBXDeformer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ Constraint::~Constraint() { // ------------------------------------------------------------------------------------------------ Cluster::Cluster(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Deformer(id, element, doc, name), valid_transformAssociateModel(false) { + Deformer(id, element, doc, name) { const ScopePtr sc = GetRequiredScope(element); // for( auto element : sc.Elements()) // { @@ -177,7 +177,7 @@ Cluster::~Cluster() { // ------------------------------------------------------------------------------------------------ Skin::Skin(uint64_t id, const ElementPtr element, const Document &doc, const std::string &name) : - Deformer(id, element, doc, name), accuracy(0.0f) { + Deformer(id, element, doc, name) { const ScopePtr sc = GetRequiredScope(element); // keep this it is used for debugging and any FBX format changes diff --git a/modules/fbx/fbx_parser/FBXDocument.cpp b/modules/fbx/fbx_parser/FBXDocument.cpp index 92c62e68b5..929272c972 100644 --- a/modules/fbx/fbx_parser/FBXDocument.cpp +++ b/modules/fbx/fbx_parser/FBXDocument.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocument.h b/modules/fbx/fbx_parser/FBXDocument.h index 539d633331..5bf280a1dc 100644 --- a/modules/fbx/fbx_parser/FBXDocument.h +++ b/modules/fbx/fbx_parser/FBXDocument.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp index 4a33024969..4ee8a42b33 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.cpp +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXDocumentUtil.h b/modules/fbx/fbx_parser/FBXDocumentUtil.h index 0489ce10ce..61c92dbc83 100644 --- a/modules/fbx/fbx_parser/FBXDocumentUtil.h +++ b/modules/fbx/fbx_parser/FBXDocumentUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXImportSettings.h b/modules/fbx/fbx_parser/FBXImportSettings.h index bc22386957..fa93f275c2 100644 --- a/modules/fbx/fbx_parser/FBXImportSettings.h +++ b/modules/fbx/fbx_parser/FBXImportSettings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMaterial.cpp b/modules/fbx/fbx_parser/FBXMaterial.cpp index bf8922267e..e4ee77e850 100644 --- a/modules/fbx/fbx_parser/FBXMaterial.cpp +++ b/modules/fbx/fbx_parser/FBXMaterial.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp index 2cc25a0690..b3956af762 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.cpp +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -368,7 +368,7 @@ MeshGeometry::MappingData<T> MeshGeometry::resolve_vertex_data_array( // UVIndex, MaterialIndex, NormalIndex, etc.. std::string indexDataElementName; - if (indexOverride != "") { + if (!indexOverride.empty()) { // Colors should become ColorIndex indexDataElementName = indexOverride; } else { diff --git a/modules/fbx/fbx_parser/FBXMeshGeometry.h b/modules/fbx/fbx_parser/FBXMeshGeometry.h index 26fc1914d1..9f0242d233 100644 --- a/modules/fbx/fbx_parser/FBXMeshGeometry.h +++ b/modules/fbx/fbx_parser/FBXMeshGeometry.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXModel.cpp b/modules/fbx/fbx_parser/FBXModel.cpp index 03c9de0c35..625ee6237b 100644 --- a/modules/fbx/fbx_parser/FBXModel.cpp +++ b/modules/fbx/fbx_parser/FBXModel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp index 15184a0f5d..c8ea03adec 100644 --- a/modules/fbx/fbx_parser/FBXNodeAttribute.cpp +++ b/modules/fbx/fbx_parser/FBXNodeAttribute.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParseTools.h b/modules/fbx/fbx_parser/FBXParseTools.h index b4003bbec5..37a7ccad2a 100644 --- a/modules/fbx/fbx_parser/FBXParseTools.h +++ b/modules/fbx/fbx_parser/FBXParseTools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXParser.cpp b/modules/fbx/fbx_parser/FBXParser.cpp index dbc9a0e46d..e345b7fc18 100644 --- a/modules/fbx/fbx_parser/FBXParser.cpp +++ b/modules/fbx/fbx_parser/FBXParser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -235,7 +235,7 @@ Scope::~Scope() { // ------------------------------------------------------------------------------------------------ Parser::Parser(const TokenList &tokens, bool is_binary) : - corrupt(false), tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { + tokens(tokens), cursor(tokens.begin()), is_binary(is_binary) { root = new_Scope(*this, true); scopes.push_back(root); } diff --git a/modules/fbx/fbx_parser/FBXParser.h b/modules/fbx/fbx_parser/FBXParser.h index 27db18bf8a..c5e3f5bf6b 100644 --- a/modules/fbx/fbx_parser/FBXParser.h +++ b/modules/fbx/fbx_parser/FBXParser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXPose.cpp b/modules/fbx/fbx_parser/FBXPose.cpp index 6d80b85e38..738b9131b6 100644 --- a/modules/fbx/fbx_parser/FBXPose.cpp +++ b/modules/fbx/fbx_parser/FBXPose.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXProperties.cpp b/modules/fbx/fbx_parser/FBXProperties.cpp index b8c0f685ac..7cbb3a2eda 100644 --- a/modules/fbx/fbx_parser/FBXProperties.cpp +++ b/modules/fbx/fbx_parser/FBXProperties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -145,8 +145,7 @@ std::string PeekPropertyName(const Element &element) { } // namespace // ------------------------------------------------------------------------------------------------ -PropertyTable::PropertyTable() : - element(nullptr) { +PropertyTable::PropertyTable() { } // Is used when dealing with FBX Objects not metadata. diff --git a/modules/fbx/fbx_parser/FBXProperties.h b/modules/fbx/fbx_parser/FBXProperties.h index bfd27ac94e..4d74a1db17 100644 --- a/modules/fbx/fbx_parser/FBXProperties.h +++ b/modules/fbx/fbx_parser/FBXProperties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.cpp b/modules/fbx/fbx_parser/FBXTokenizer.cpp index 81c5b128e8..bac3e6d5c4 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.cpp +++ b/modules/fbx/fbx_parser/FBXTokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXTokenizer.h b/modules/fbx/fbx_parser/FBXTokenizer.h index 184d0fd894..789f8b5d9d 100644 --- a/modules/fbx/fbx_parser/FBXTokenizer.h +++ b/modules/fbx/fbx_parser/FBXTokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.cpp b/modules/fbx/fbx_parser/FBXUtil.cpp index df46bd85c7..e4958547d4 100644 --- a/modules/fbx/fbx_parser/FBXUtil.cpp +++ b/modules/fbx/fbx_parser/FBXUtil.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/fbx_parser/FBXUtil.h b/modules/fbx/fbx_parser/FBXUtil.h index dab2a4201e..8022233029 100644 --- a/modules/fbx/fbx_parser/FBXUtil.h +++ b/modules/fbx/fbx_parser/FBXUtil.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.cpp b/modules/fbx/register_types.cpp index d5e520a060..3eafb4af45 100644 --- a/modules/fbx/register_types.cpp +++ b/modules/fbx/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/register_types.h b/modules/fbx/register_types.h index e5741afd72..6e3cc0dc46 100644 --- a/modules/fbx/register_types.h +++ b/modules/fbx/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.cpp b/modules/fbx/tools/import_utils.cpp index bb95d120af..5a49f24c00 100644 --- a/modules/fbx/tools/import_utils.cpp +++ b/modules/fbx/tools/import_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/import_utils.h b/modules/fbx/tools/import_utils.h index 88c71fb87e..b52263c2ac 100644 --- a/modules/fbx/tools/import_utils.h +++ b/modules/fbx/tools/import_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.cpp b/modules/fbx/tools/validation_tools.cpp index 9dbd8bf544..f775480e69 100644 --- a/modules/fbx/tools/validation_tools.cpp +++ b/modules/fbx/tools/validation_tools.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/fbx/tools/validation_tools.h b/modules/fbx/tools/validation_tools.h index 12d644ee94..69a2673197 100644 --- a/modules/fbx/tools/validation_tools.h +++ b/modules/fbx/tools/validation_tools.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub index 476cb9cf2a..27d0777c17 100644 --- a/modules/freetype/SCsub +++ b/modules/freetype/SCsub @@ -48,6 +48,7 @@ if env["builtin_freetype"]: "src/pshinter/pshinter.c", "src/psnames/psnames.c", "src/raster/raster.c", + "src/sdf/sdf.c", "src/smooth/smooth.c", "src/truetype/truetype.c", "src/type1/type1.c", diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index e4e6a4c146..28fd1a57c9 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index 7a4f64b54b..c4eb241636 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index f829edea67..05aaae61b5 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/android/android_gdn.cpp b/modules/gdnative/android/android_gdn.cpp index fe3b3e7e12..7411fc4031 100644 --- a/modules/gdnative/android/android_gdn.cpp +++ b/modules/gdnative/android/android_gdn.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp index 9445fac1c6..3950ce1ade 100644 --- a/modules/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h index 0cc6487ea4..8facd43743 100644 --- a/modules/gdnative/gdnative.h +++ b/modules/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp index c42b874b4b..82aa7215b2 100644 --- a/modules/gdnative/gdnative/aabb.cpp +++ b/modules/gdnative/gdnative/aabb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp index 76e131dc06..31063e43c1 100644 --- a/modules/gdnative/gdnative/array.cpp +++ b/modules/gdnative/gdnative/array.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp index 4641f0bacc..af7f9a2399 100644 --- a/modules/gdnative/gdnative/basis.cpp +++ b/modules/gdnative/gdnative/basis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp index 85274e5e22..7ae1038a13 100644 --- a/modules/gdnative/gdnative/callable.cpp +++ b/modules/gdnative/gdnative/callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 502f89c027..8f13610b2c 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp index 2bfad6e695..dea01dad43 100644 --- a/modules/gdnative/gdnative/dictionary.cpp +++ b/modules/gdnative/gdnative/dictionary.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp index e0de1a0505..8ba41b3224 100644 --- a/modules/gdnative/gdnative/gdnative.cpp +++ b/modules/gdnative/gdnative/gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp index 57d67b9abb..3db705f550 100644 --- a/modules/gdnative/gdnative/node_path.cpp +++ b/modules/gdnative/gdnative/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp index f03c94aeb8..0c49694e0b 100644 --- a/modules/gdnative/gdnative/packed_arrays.cpp +++ b/modules/gdnative/gdnative/packed_arrays.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include "core/variant/variant.h" -#include "core/math/vector2.h" +#include "core/math/vector2i.h" #include "core/math/vector3i.h" static_assert(sizeof(godot_packed_byte_array) == sizeof(PackedByteArray), "PackedByteArray size mismatch"); diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp index 8b8e84e3c1..9ac5cfb3b7 100644 --- a/modules/gdnative/gdnative/plane.cpp +++ b/modules/gdnative/gdnative/plane.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/quaternion.cpp b/modules/gdnative/gdnative/quaternion.cpp index 62bcbbd382..b91e47e77e 100644 --- a/modules/gdnative/gdnative/quaternion.cpp +++ b/modules/gdnative/gdnative/quaternion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp index a196a63188..7e0ce76c26 100644 --- a/modules/gdnative/gdnative/rect2.cpp +++ b/modules/gdnative/gdnative/rect2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "gdnative/rect2.h" #include "core/math/rect2.h" +#include "core/math/rect2i.h" +#include "core/os/memory.h" static_assert(sizeof(godot_rect2) == sizeof(Rect2), "Rect2 size mismatch"); static_assert(sizeof(godot_rect2i) == sizeof(Rect2i), "Rect2i size mismatch"); diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp index f8599afcf9..b40fa7c2c6 100644 --- a/modules/gdnative/gdnative/rid.cpp +++ b/modules/gdnative/gdnative/rid.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp index 5963c0e6c6..8293aed439 100644 --- a/modules/gdnative/gdnative/signal.cpp +++ b/modules/gdnative/gdnative/signal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp index 1ad1ea8bdf..7a5d8c6703 100644 --- a/modules/gdnative/gdnative/string.cpp +++ b/modules/gdnative/gdnative/string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp index bd8f69674e..0bdacd2e5d 100644 --- a/modules/gdnative/gdnative/string_name.cpp +++ b/modules/gdnative/gdnative/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp index 2864818831..7dc07024e5 100644 --- a/modules/gdnative/gdnative/transform2d.cpp +++ b/modules/gdnative/gdnative/transform2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "gdnative/transform2d.h" #include "core/math/transform_2d.h" +#include "core/os/memory.h" static_assert(sizeof(godot_transform2d) == sizeof(Transform2D), "Transform2D size mismatch"); diff --git a/modules/gdnative/gdnative/transform_3d.cpp b/modules/gdnative/gdnative/transform_3d.cpp index 8bd2a68d63..b47e8e69de 100644 --- a/modules/gdnative/gdnative/transform_3d.cpp +++ b/modules/gdnative/gdnative/transform_3d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp index ec9aaa0a55..42fa77a174 100644 --- a/modules/gdnative/gdnative/variant.cpp +++ b/modules/gdnative/gdnative/variant.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index 6a01a7ad59..a8d4281d25 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "gdnative/vector2.h" #include "core/math/vector2.h" +#include "core/math/vector2i.h" +#include "core/os/memory.h" static_assert(sizeof(godot_vector2) == sizeof(Vector2), "Vector2 size mismatch"); static_assert(sizeof(godot_vector2i) == sizeof(Vector2i), "Vector2i size mismatch"); diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index fb426c8ac4..26e94d7e5c 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp index 9dad13a615..33ea078696 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.cpp +++ b/modules/gdnative/gdnative_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -110,7 +110,7 @@ void GDNativeLibraryEditor::_update_tree() { TreeItem *new_arch = tree->create_item(platform); new_arch->set_text(0, TTR("Double click to create a new entry")); - new_arch->set_text_align(0, TreeItem::ALIGN_CENTER); + new_arch->set_text_alignment(0, HORIZONTAL_ALIGNMENT_CENTER); new_arch->set_custom_color(0, get_theme_color(SNAME("accent_color"), SNAME("Editor"))); new_arch->set_expand_right(0, true); new_arch->set_metadata(1, E->key()); @@ -315,7 +315,6 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { NativePlatformConfig platform_ios; platform_ios.name = "iOS"; - platform_ios.entries.push_back("armv7"); platform_ios.entries.push_back("arm64"); platform_ios.entries.push_back("x86_64"); // iOS can use both Static and Dynamic libraries. @@ -335,7 +334,7 @@ GDNativeLibraryEditor::GDNativeLibraryEditor() { hbox->add_child(label); filter = memnew(MenuButton); filter->set_h_size_flags(SIZE_EXPAND_FILL); - filter->set_text_align(filter->ALIGN_LEFT); + filter->set_text_alignment(HORIZONTAL_ALIGNMENT_LEFT); hbox->add_child(filter); PopupMenu *filter_list = filter->get_popup(); filter_list->set_hide_on_checkable_item_selection(false); diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h index 61afb1aaaa..27848893fa 100644 --- a/modules/gdnative/gdnative_library_editor_plugin.h +++ b/modules/gdnative/gdnative_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp index f1b4a9a81b..6eb412eccb 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.cpp +++ b/modules/gdnative/gdnative_library_singleton_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/gdnative_library_singleton_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h index 5bb823d920..16155723bc 100644 --- a/modules/gdnative/gdnative_library_singleton_editor.h +++ b/modules/gdnative/gdnative_library_singleton_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/android/godot_android.h b/modules/gdnative/include/android/godot_android.h index 867ef9e03a..859a85ae1e 100644 --- a/modules/gdnative/include/android/godot_android.h +++ b/modules/gdnative/include/android/godot_android.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h index 860675065d..67818f61c8 100644 --- a/modules/gdnative/include/gdnative/aabb.h +++ b/modules/gdnative/include/gdnative/aabb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h index bf4b852449..cee641a7c5 100644 --- a/modules/gdnative/include/gdnative/array.h +++ b/modules/gdnative/include/gdnative/array.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h index 5477dbf811..50c9aa6408 100644 --- a/modules/gdnative/include/gdnative/basis.h +++ b/modules/gdnative/include/gdnative/basis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h index 1d52ca7a68..db068d2ac7 100644 --- a/modules/gdnative/include/gdnative/callable.h +++ b/modules/gdnative/include/gdnative/callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 3334013147..2d64a323f9 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h index b9525fb5e6..4219753f71 100644 --- a/modules/gdnative/include/gdnative/dictionary.h +++ b/modules/gdnative/include/gdnative/dictionary.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h index d8c290f6bd..b46a00c185 100644 --- a/modules/gdnative/include/gdnative/gdnative.h +++ b/modules/gdnative/include/gdnative/gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/math_defs.h b/modules/gdnative/include/gdnative/math_defs.h index b5cf389506..dee027527e 100644 --- a/modules/gdnative/include/gdnative/math_defs.h +++ b/modules/gdnative/include/gdnative/math_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h index a4607c0152..46b693dcf6 100644 --- a/modules/gdnative/include/gdnative/node_path.h +++ b/modules/gdnative/include/gdnative/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h index f9e4ba3a8d..f4935ee0dc 100644 --- a/modules/gdnative/include/gdnative/packed_arrays.h +++ b/modules/gdnative/include/gdnative/packed_arrays.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h index 6cd0ed6307..e8f4f13b99 100644 --- a/modules/gdnative/include/gdnative/plane.h +++ b/modules/gdnative/include/gdnative/plane.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/quaternion.h b/modules/gdnative/include/gdnative/quaternion.h index 75754e6ab5..80e99c3a7c 100644 --- a/modules/gdnative/include/gdnative/quaternion.h +++ b/modules/gdnative/include/gdnative/quaternion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h index 326462be43..a901537fc4 100644 --- a/modules/gdnative/include/gdnative/rect2.h +++ b/modules/gdnative/include/gdnative/rect2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h index bc832fbeb9..f3013f36f0 100644 --- a/modules/gdnative/include/gdnative/rid.h +++ b/modules/gdnative/include/gdnative/rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h index 41a76d0510..64aef1c918 100644 --- a/modules/gdnative/include/gdnative/signal.h +++ b/modules/gdnative/include/gdnative/signal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h index 79de52c80f..375e8f94c3 100644 --- a/modules/gdnative/include/gdnative/string.h +++ b/modules/gdnative/include/gdnative/string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h index 346f626e81..6f4d9c64fe 100644 --- a/modules/gdnative/include/gdnative/string_name.h +++ b/modules/gdnative/include/gdnative/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h index 5acb172081..a083e61a2c 100644 --- a/modules/gdnative/include/gdnative/transform2d.h +++ b/modules/gdnative/include/gdnative/transform2d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/transform_3d.h b/modules/gdnative/include/gdnative/transform_3d.h index 97ad451e9b..abd64a4d1d 100644 --- a/modules/gdnative/include/gdnative/transform_3d.h +++ b/modules/gdnative/include/gdnative/transform_3d.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h index a88bd2878a..b716fdaca1 100644 --- a/modules/gdnative/include/gdnative/variant.h +++ b/modules/gdnative/include/gdnative/variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/variant_struct.h b/modules/gdnative/include/gdnative/variant_struct.h index 321c76c206..cc75a8c498 100644 --- a/modules/gdnative/include/gdnative/variant_struct.h +++ b/modules/gdnative/include/gdnative/variant_struct.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 00faffbad7..f5b55fd4ce 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 7db093ce52..d52cd38a72 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h index bc53a4001d..879291c2e0 100644 --- a/modules/gdnative/include/nativescript/godot_nativescript.h +++ b/modules/gdnative/include/nativescript/godot_nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -79,6 +79,7 @@ typedef enum { GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base + GODOT_PROPERTY_HINT_LOCALE_ID, GODOT_PROPERTY_HINT_MAX, } godot_nativescript_property_hint; @@ -146,7 +147,7 @@ typedef struct { } godot_nativescript_method_argument; typedef struct { - // instance pointer, method data, user data, num args, args - return result as varaint + // instance pointer, method data, user data, num args, args - return result as variant GDCALLINGCONV godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **); void *method_data; GDCALLINGCONV void (*free_func)(void *); diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h index 02ee4066d0..0042d79966 100644 --- a/modules/gdnative/include/pluginscript/godot_pluginscript.h +++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/include/videodecoder/godot_videodecoder.h b/modules/gdnative/include/videodecoder/godot_videodecoder.h index dc2cf5ec07..16daba0a67 100644 --- a/modules/gdnative/include/videodecoder/godot_videodecoder.h +++ b/modules/gdnative/include/videodecoder/godot_videodecoder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp index 598f7c7ad0..0309d1d9c7 100644 --- a/modules/gdnative/nativescript/api_generator.cpp +++ b/modules/gdnative/nativescript/api_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -288,7 +288,7 @@ List<ClassAPI> generate_c_api_classes() { String type; String name = argument.name; - if (argument.name.find(":") != -1) { + if (argument.name.contains(":")) { type = argument.name.get_slice(":", 1); name = argument.name.get_slice(":", 0); } else { @@ -324,7 +324,7 @@ List<ClassAPI> generate_c_api_classes() { property_api.getter = ClassDB::get_property_getter(class_name, p->get().name); property_api.setter = ClassDB::get_property_setter(class_name, p->get().name); - if (p->get().name.find(":") != -1) { + if (p->get().name.contains(":")) { property_api.type = p->get().name.get_slice(":", 1); property_api.name = p->get().name.get_slice(":", 0); } else { @@ -355,7 +355,7 @@ List<ClassAPI> generate_c_api_classes() { //method name method_api.method_name = method_info.name; //method return type - if (method_api.method_name.find(":") != -1) { + if (method_api.method_name.contains(":")) { method_api.return_type = method_api.method_name.get_slice(":", 1); method_api.method_name = method_api.method_name.get_slice(":", 0); } else { @@ -388,7 +388,7 @@ List<ClassAPI> generate_c_api_classes() { arg_name = arg_info.name; - if (arg_info.name.find(":") != -1) { + if (arg_info.name.contains(":")) { arg_type = arg_info.name.get_slice(":", 1); arg_name = arg_info.name.get_slice(":", 0); } else if (arg_info.hint == PROPERTY_HINT_RESOURCE_TYPE) { @@ -397,7 +397,7 @@ List<ClassAPI> generate_c_api_classes() { arg_type = "Variant"; } else if (arg_info.type == Variant::OBJECT) { arg_type = arg_info.class_name; - if (arg_type == "") { + if (arg_type.is_empty()) { arg_type = Variant::get_type_name(arg_info.type); } } else { diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h index 611abb2a2d..58e141f07e 100644 --- a/modules/gdnative/nativescript/api_generator.h +++ b/modules/gdnative/nativescript/api_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp index dadd1a9d10..992eeba8f4 100644 --- a/modules/gdnative/nativescript/godot_nativescript.cpp +++ b/modules/gdnative/nativescript/godot_nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp index 368eb67fa6..5d5414c694 100644 --- a/modules/gdnative/nativescript/nativescript.cpp +++ b/modules/gdnative/nativescript/nativescript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -682,7 +682,7 @@ void NativeScriptInstance::get_property_list(List<PropertyInfo> *p_properties) c ERR_CONTINUE(info.type < 0 || info.type >= Variant::VARIANT_MAX); info.name = d["name"]; - ERR_CONTINUE(info.name == ""); + ERR_CONTINUE(info.name.is_empty()); if (d.has("hint")) { info.hint = PropertyHint(d["hint"].operator int64_t()); @@ -766,7 +766,7 @@ Variant NativeScriptInstance::call(const StringName &p_method, const Variant **p void NativeScriptInstance::notification(int p_notification) { #ifdef DEBUG_ENABLED if (p_notification == MainLoop::NOTIFICATION_CRASH) { - if (current_method_call != StringName("")) { + if (current_method_call != StringName()) { ERR_PRINT("NativeScriptInstance detected crash on method: " + current_method_call); current_method_call = ""; } diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h index 2364c6c0f6..6c47d35abc 100644 --- a/modules/gdnative/nativescript/nativescript.h +++ b/modules/gdnative/nativescript/nativescript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp index 82a3459517..ee63dca9a3 100644 --- a/modules/gdnative/nativescript/register_types.cpp +++ b/modules/gdnative/nativescript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h index d12ac9eda3..ce6085f62a 100644 --- a/modules/gdnative/nativescript/register_types.h +++ b/modules/gdnative/nativescript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp index feae81397e..9236aceb3e 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.cpp +++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h index 81e711bafc..09b051c008 100644 --- a/modules/gdnative/pluginscript/pluginscript_instance.h +++ b/modules/gdnative/pluginscript/pluginscript_instance.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp index 79aba342c9..0e068dec3a 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.cpp +++ b/modules/gdnative/pluginscript/pluginscript_language.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h index 26ab4a95e3..6039f807a8 100644 --- a/modules/gdnative/pluginscript/pluginscript_language.h +++ b/modules/gdnative/pluginscript/pluginscript_language.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp index 462452a897..a151d551dc 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.cpp +++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h index e5d665c186..bcce742aea 100644 --- a/modules/gdnative/pluginscript/pluginscript_loader.h +++ b/modules/gdnative/pluginscript/pluginscript_loader.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp index 04a293ddbd..ec3c9eb4ff 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.cpp +++ b/modules/gdnative/pluginscript/pluginscript_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +93,7 @@ Variant PluginScript::_new(const Variant **p_args, int p_argcount, Callable::Cal REF ref; Object *owner = nullptr; - if (get_instance_base_type() == "") { + if (get_instance_base_type() == StringName()) { owner = memnew(RefCounted); } else { owner = ClassDB::instantiate(get_instance_base_type()); @@ -232,8 +232,7 @@ bool PluginScript::instance_has(const Object *p_this) const { } bool PluginScript::has_source_code() const { - bool has = _source != ""; - return has; + return !_source.is_empty(); } String PluginScript::get_source_code() const { @@ -257,11 +256,11 @@ Error PluginScript::reload(bool p_keep_state) { _valid = false; String basedir = _path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h index 1a12a130d1..73c486f6d9 100644 --- a/modules/gdnative/pluginscript/pluginscript_script.h +++ b/modules/gdnative/pluginscript/pluginscript_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp index 7faacfdcb9..39c8124c17 100644 --- a/modules/gdnative/pluginscript/register_types.cpp +++ b/modules/gdnative/pluginscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -44,9 +44,9 @@ static List<PluginScriptLanguage *> pluginscript_languages; static Error _check_language_desc(const godot_pluginscript_language_desc *desc) { - ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG); - ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG); - ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG); + ERR_FAIL_COND_V(!desc->name, ERR_BUG); + ERR_FAIL_COND_V(!desc->type, ERR_BUG); + ERR_FAIL_COND_V(!desc->extension, ERR_BUG); ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG); ERR_FAIL_COND_V(!desc->init, ERR_BUG); ERR_FAIL_COND_V(!desc->finish, ERR_BUG); diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h index 2118f668e9..49e7357a98 100644 --- a/modules/gdnative/pluginscript/register_types.h +++ b/modules/gdnative/pluginscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp index a4ab5663ef..fb682beccc 100644 --- a/modules/gdnative/register_types.cpp +++ b/modules/gdnative/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h index 662c638442..0e1cb46a55 100644 --- a/modules/gdnative/register_types.h +++ b/modules/gdnative/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/tests/test_variant.h b/modules/gdnative/tests/test_variant.h index c506882283..fb6537cf42 100644 --- a/modules/gdnative/tests/test_variant.h +++ b/modules/gdnative/tests/test_variant.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.cpp b/modules/gdnative/videodecoder/register_types.cpp index 54a577a2b6..b28ff99bb8 100644 --- a/modules/gdnative/videodecoder/register_types.cpp +++ b/modules/gdnative/videodecoder/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/register_types.h b/modules/gdnative/videodecoder/register_types.h index 809225c925..b261c36503 100644 --- a/modules/gdnative/videodecoder/register_types.h +++ b/modules/gdnative/videodecoder/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.cpp b/modules/gdnative/videodecoder/video_stream_gdnative.cpp index e249363016..d3d295c494 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.cpp +++ b/modules/gdnative/videodecoder/video_stream_gdnative.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdnative/videodecoder/video_stream_gdnative.h b/modules/gdnative/videodecoder/video_stream_gdnative.h index c605dbb433..b0a10242be 100644 --- a/modules/gdnative/videodecoder/video_stream_gdnative.h +++ b/modules/gdnative/videodecoder/video_stream_gdnative.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub index 5c8cbdf869..c6121ec7fe 100644 --- a/modules/gdscript/SCsub +++ b/modules/gdscript/SCsub @@ -21,3 +21,5 @@ if env["tools"]: if env["tests"]: env_gdscript.Append(CPPDEFINES=["TESTS_ENABLED"]) env_gdscript.add_source_files(env.modules_sources, "./tests/*.cpp") + +SConscript("editor_templates/SCsub") diff --git a/modules/gdscript/editor/gdscript_highlighter.cpp b/modules/gdscript/editor/gdscript_highlighter.cpp index 6529154e5c..ac6684a29c 100644 --- a/modules/gdscript/editor/gdscript_highlighter.cpp +++ b/modules/gdscript/editor/gdscript_highlighter.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,18 +33,6 @@ #include "../gdscript_tokenizer.h" #include "editor/editor_settings.h" -static bool _is_char(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || c == '_'; -} - -static bool _is_hex_symbol(char32_t c) { - return ((c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')); -} - -static bool _is_bin_symbol(char32_t c) { - return (c == '0' || c == '1'); -} - Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_line) { Dictionary color_map; @@ -60,7 +48,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l bool in_keyword = false; bool in_word = false; bool in_function_name = false; + bool in_lambda = false; bool in_variable_declaration = false; + bool in_signal_declaration = false; bool in_function_args = false; bool in_member_variable = false; bool in_node_path = false; @@ -100,17 +90,20 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l color = font_color; bool is_char = !is_symbol(str[j]); bool is_a_symbol = is_symbol(str[j]); - bool is_number = (str[j] >= '0' && str[j] <= '9'); + bool is_number = is_digit(str[j]); /* color regions */ if (is_a_symbol || in_region != -1) { int from = j; - for (; from < line_length; from++) { - if (str[from] == '\\') { - from++; - continue; + + if (in_region == -1) { + for (; from < line_length; from++) { + if (str[from] == '\\') { + from++; + continue; + } + break; } - break; } if (from != line_length) { @@ -142,6 +135,12 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* check if it's the whole line */ if (end_key_length == 0 || color_regions[c].line_only || from + end_key_length > line_length) { + if (from + end_key_length > line_length) { + // If it's key length and there is a '\', dont skip to highlight esc chars. + if (str.find("\\", from) >= 0) { + break; + } + } prev_color = color_regions[in_region].color; highlighter_info["color"] = color_regions[c].color; color_map[j] = highlighter_info; @@ -161,13 +160,25 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l /* if we are in one find the end key */ if (in_region != -1) { + Color region_color = color_regions[in_region].color; + if (in_node_path && (color_regions[in_region].start_key == "\"" || color_regions[in_region].start_key == "\'")) { + region_color = node_path_color; + } + + prev_color = region_color; + highlighter_info["color"] = region_color; + color_map[j] = highlighter_info; + /* search the line */ int region_end_index = -1; int end_key_length = color_regions[in_region].end_key.length(); const char32_t *end_key = color_regions[in_region].end_key.get_data(); for (; from < line_length; from++) { if (line_length - from < end_key_length) { - break; + // Don't break if '\' to highlight esc chars. + if (str.find("\\", from) < 0) { + break; + } } if (!is_symbol(str[from])) { @@ -175,7 +186,16 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (str[from] == '\\') { + Dictionary escape_char_highlighter_info; + escape_char_highlighter_info["color"] = symbol_color; + color_map[from] = escape_char_highlighter_info; + from++; + + Dictionary region_continue_highlighter_info; + prev_color = region_color; + region_continue_highlighter_info["color"] = region_color; + color_map[from + 1] = region_continue_highlighter_info; continue; } @@ -192,10 +212,6 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - prev_color = color_regions[in_region].color; - highlighter_info["color"] = color_regions[in_region].color; - color_map[j] = highlighter_info; - previous_type = REGION; previous_text = ""; previous_column = j; @@ -213,14 +229,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } // allow ABCDEF in hex notation - if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) { + if (is_hex_notation && (is_hex_digit(str[j]) || is_number)) { is_number = true; } else { is_hex_notation = false; } // disallow anything not a 0 or 1 - if (is_bin_notation && (_is_bin_symbol(str[j]))) { + if (is_bin_notation && (is_binary_digit(str[j]))) { is_number = true; } else if (is_bin_notation) { is_bin_notation = false; @@ -242,7 +258,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } } - if (!in_word && _is_char(str[j]) && !is_number) { + if (!in_word && (is_ascii_char(str[j]) || is_underscore(str[j])) && !is_number) { in_word = true; } @@ -289,20 +305,36 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } if (!in_function_name && in_word && !in_keyword) { - int k = j; - while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { - k++; - } + if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::SIGNAL)) { + in_signal_declaration = true; + } else { + int k = j; + while (k < str.length() && !is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') { + k++; + } - // check for space between name and bracket - while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { - k++; - } + // check for space between name and bracket + while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) { + k++; + } + + if (str[k] == '(') { + in_function_name = true; + } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { + in_variable_declaration = true; + } + + // Check for lambda. + if (in_function_name && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + k = j - 1; + while (k > 0 && (str[k] == '\t' || str[k] == ' ')) { + k--; + } - if (str[k] == '(') { - in_function_name = true; - } else if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::VAR)) { - in_variable_declaration = true; + if (str[k] == ':') { + in_lambda = true; + } + } } } @@ -348,7 +380,9 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } in_variable_declaration = false; + in_signal_declaration = false; in_function_name = false; + in_lambda = false; in_member_variable = false; } @@ -376,10 +410,14 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l } else if (in_member_variable) { next_type = MEMBER; color = member_color; + } else if (in_signal_declaration) { + next_type = SIGNAL; + + color = member_color; } else if (in_function_name) { next_type = FUNCTION; - if (previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { + if (!in_lambda && previous_text == GDScriptTokenizer::get_token_name(GDScriptTokenizer::Token::FUNC)) { color = function_definition_color; } else { color = function_color; @@ -413,7 +451,7 @@ Dictionary GDScriptSyntaxHighlighter::_get_line_syntax_highlighting_impl(int p_l previous_column = j; // ignore if just whitespace - if (text != "") { + if (!text.is_empty()) { previous_text = text; } } @@ -509,7 +547,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { for (const String &comment : comments) { String beg = comment.get_slice(" ", 0); String end = comment.get_slice_count(" ") > 1 ? comment.get_slice(" ", 1) : String(); - add_color_region(beg, end, comment_color, end == ""); + add_color_region(beg, end, comment_color, end.is_empty()); } /* Strings */ @@ -519,7 +557,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { for (const String &string : strings) { String beg = string.get_slice(" ", 0); String end = string.get_slice_count(" ") > 1 ? string.get_slice(" ", 1) : String(); - add_color_region(beg, end, string_color, end == ""); + add_color_region(beg, end, string_color, end.is_empty()); } const Ref<Script> script = _get_edited_resource(); @@ -535,7 +573,7 @@ void GDScriptSyntaxHighlighter::_update_cache() { if (E.usage & PROPERTY_USAGE_CATEGORY || E.usage & PROPERTY_USAGE_GROUP || E.usage & PROPERTY_USAGE_SUBGROUP) { continue; } - if (name.find("/") != -1) { + if (name.contains("/")) { continue; } member_keywords[name] = member_variable_color; diff --git a/modules/gdscript/editor/gdscript_highlighter.h b/modules/gdscript/editor/gdscript_highlighter.h index 07f21b34ae..1ae0d72896 100644 --- a/modules/gdscript/editor/gdscript_highlighter.h +++ b/modules/gdscript/editor/gdscript_highlighter.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,6 +58,7 @@ private: SYMBOL, NUMBER, FUNCTION, + SIGNAL, KEYWORD, MEMBER, IDENTIFIER, diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp index 9d0d91162c..a8f4483cf4 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor/gdscript_translation_parser_plugin.h b/modules/gdscript/editor/gdscript_translation_parser_plugin.h index caa80fc24c..e7b40aa367 100644 --- a/modules/gdscript/editor/gdscript_translation_parser_plugin.h +++ b/modules/gdscript/editor/gdscript_translation_parser_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd new file mode 100644 index 0000000000..edaccae018 --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody2D/basic_movement.gd @@ -0,0 +1,29 @@ +# meta-description: Classic movement for gravity games (platformer, ...) + +extends _BASE_ + +const SPEED: float = 300.0 +const JUMP_VELOCITY: float = -400.0 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y += gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var direction := Input.get_axis("ui_left", "ui_right") + if direction: + motion_velocity.x = direction * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd new file mode 100644 index 0000000000..e191e5451a --- /dev/null +++ b/modules/gdscript/editor_templates/CharacterBody3D/basic_movement.gd @@ -0,0 +1,32 @@ +# meta-description: Classic movement for gravity games (FPS, TPS, ...) + +extends _BASE_ + +const SPEED: float = 5.0 +const JUMP_VELOCITY: float = 4.5 + +# Get the gravity from the project settings to be synced with RigidDynamicBody nodes. +var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity") + + +func _physics_process(delta: float) -> void: + # Add the gravity. + if not is_on_floor(): + motion_velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + motion_velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir := Input.get_vector("ui_left", "ui_right", "ui_up", "ui_down") + var direction := (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + motion_velocity.x = direction.x * SPEED + motion_velocity.z = direction.z * SPEED + else: + motion_velocity.x = move_toward(motion_velocity.x, 0, SPEED) + motion_velocity.z = move_toward(motion_velocity.z, 0, SPEED) + + move_and_slide() diff --git a/modules/gdscript/editor_templates/EditorPlugin/plugin.gd b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd new file mode 100644 index 0000000000..8614bb8b17 --- /dev/null +++ b/modules/gdscript/editor_templates/EditorPlugin/plugin.gd @@ -0,0 +1,11 @@ +# meta-description: Basic plugin template +@tool +extends EditorPlugin + +func _enter_tree() -> void: + # Initialization of the plugin goes here. + pass + +func _exit_tree() -> void: + # Clean-up of the plugin goes here. + pass diff --git a/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd new file mode 100644 index 0000000000..fdb174c7ed --- /dev/null +++ b/modules/gdscript/editor_templates/EditorScript/basic_editor_script.gd @@ -0,0 +1,7 @@ +# meta-description: Basic editor script template +@tool +extends EditorScript + +func _run() -> void: + # Called when the script is executed (using File -> Run in Script Editor). + pass diff --git a/modules/gdscript/editor_templates/Node/default.gd b/modules/gdscript/editor_templates/Node/default.gd new file mode 100644 index 0000000000..ee5c0b99cc --- /dev/null +++ b/modules/gdscript/editor_templates/Node/default.gd @@ -0,0 +1,11 @@ +# meta-description: Base template for Node with default Godot cycle methods + +extends _BASE_ + +# Called when the node enters the scene tree for the first time. +func _ready() -> void: + pass # Replace with function body. + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta: float) -> void: + pass diff --git a/modules/gdscript/editor_templates/Object/empty.gd b/modules/gdscript/editor_templates/Object/empty.gd new file mode 100644 index 0000000000..387786b0a4 --- /dev/null +++ b/modules/gdscript/editor_templates/Object/empty.gd @@ -0,0 +1,3 @@ +# meta-description: Empty template suitable for all Objects + +extends _BASE_ diff --git a/modules/gdscript/editor_templates/SCsub b/modules/gdscript/editor_templates/SCsub new file mode 100644 index 0000000000..2266ef2d01 --- /dev/null +++ b/modules/gdscript/editor_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_gd + +env["BUILDERS"]["MakeGDTemplateBuilder"] = Builder( + action=env.Run(build_template_gd.make_templates, "Generating GDScript templates header."), + suffix=".h", + src_suffix=".gd", +) + +# Template files +templates_sources = Glob("*/*.gd") + +env.Alias("editor_template_gd", [env.MakeGDTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd new file mode 100644 index 0000000000..d71f2592fe --- /dev/null +++ b/modules/gdscript/editor_templates/VisualShaderNodeCustom/basic.gd @@ -0,0 +1,38 @@ +# meta-description: Visual shader's node plugin template + +@tool +extends _BASE_ +class_name VisualShaderNode_CLASS_ + +func _get_name() -> String: + return "_CLASS_" + +func _get_category() -> String: + return "" + +func _get_description() -> String: + return "" + +func _get_return_icon_type() -> int: + return PORT_TYPE_SCALAR + +func _get_input_port_count() -> int: + return 0 + +func _get_input_port_name(port: int) -> String: + return "" + +func _get_input_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + +func _get_output_port_count() -> int: + return 1 + +func _get_output_port_name(port: int) -> String: + return "result" + +func _get_output_port_type(port: int) -> int: + return PORT_TYPE_SCALAR + +func _get_code(input_vars: Array[String], output_vars: Array[String], mode: Shader.Mode, type: VisualShader.Type) -> String: + return output_vars[0] + " = 0.0;" diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp index b76c2c0437..58a788e255 100644 --- a/modules/gdscript/gdscript.cpp +++ b/modules/gdscript/gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,12 +43,17 @@ #include "gdscript_cache.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" +#include "gdscript_rpc_callable.h" #include "gdscript_warning.h" #ifdef TESTS_ENABLED #include "tests/gdscript_test_runner.h" #endif +#ifdef TOOLS_ENABLED +#include "editor/editor_settings.h" +#endif + /////////////////////////// GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) { @@ -389,7 +394,7 @@ bool GDScript::instance_has(const Object *p_this) const { } bool GDScript::has_source_code() const { - return source != ""; + return !source.is_empty(); } String GDScript::get_source_code() const { @@ -458,7 +463,7 @@ void GDScript::_update_doc() { doc.is_script_doc = true; if (base.is_valid() && base->is_valid()) { - if (base->doc.name != String()) { + if (!base->doc.name.is_empty()) { doc.inherits = base->doc.name; } else { doc.inherits = base->get_instance_base_type(); @@ -472,7 +477,7 @@ void GDScript::_update_doc() { doc.tutorials = doc_tutorials; for (const KeyValue<String, DocData::EnumDoc> &E : doc_enums) { - if (E.value.description != "") { + if (!E.value.description.is_empty()) { doc.enums[E.key] = E.value.description; } } @@ -616,11 +621,11 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc String basedir = path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } @@ -642,7 +647,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc path = c->extends_path; if (path.is_relative_path()) { String base = get_path(); - if (base == "" || base.is_relative_path()) { + if (base.is_empty() || base.is_relative_path()) { ERR_PRINT(("Could not resolve relative path for parent class: " + path).utf8().get_data()); } else { path = base.get_base_dir().plus_file(path); @@ -656,7 +661,7 @@ bool GDScript::_update_exports(bool *r_err, bool p_recursive_call, PlaceHolderSc } } - if (path != "") { + if (!path.is_empty()) { if (path != get_path()) { Ref<GDScript> bf = ResourceLoader::load(path); @@ -809,18 +814,24 @@ Error GDScript::reload(bool p_keep_state) { String basedir = path; - if (basedir == "") { + if (basedir.is_empty()) { basedir = get_path(); } - if (basedir != "") { + if (!basedir.is_empty()) { basedir = basedir.get_base_dir(); } - if (source.find("%BASE%") != -1) { - //loading a template, don't parse +// Loading a template, don't parse. +#ifdef TOOLS_ENABLED + if (basedir.begins_with(EditorSettings::get_singleton()->get_project_script_templates_dir())) { + return OK; + } +#else + if (source.contains("_BASE_")) { return OK; } +#endif { String source_path = path; @@ -1122,7 +1133,7 @@ String GDScript::_get_gdscript_reference_class_name(const GDScript *p_gdscript) String class_name; while (p_gdscript) { - if (class_name == "") { + if (class_name.is_empty()) { class_name = p_gdscript->get_script_class_name(); } else { class_name = p_gdscript->get_script_class_name() + "." + class_name; @@ -1365,7 +1376,13 @@ bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const { while (sl) { const Map<StringName, GDScriptFunction *>::Element *E = sl->member_functions.find(p_name); if (E) { - r_ret = Callable(this->owner, E->key()); + Multiplayer::RPCConfig config; + config.name = p_name; + if (sptr->rpc_functions.find(config) != -1) { + r_ret = Callable(memnew(GDScriptRPCCallable(this->owner, E->key()))); + } else { + r_ret = Callable(this->owner, E->key()); + } return true; //index found } sl = sl->_base; @@ -1433,7 +1450,7 @@ void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const pinfo.type = Variant::Type(d["type"].operator int()); ERR_CONTINUE(pinfo.type < 0 || pinfo.type >= Variant::VARIANT_MAX); pinfo.name = d["name"]; - ERR_CONTINUE(pinfo.name == ""); + ERR_CONTINUE(pinfo.name.is_empty()); if (d.has("hint")) { pinfo.hint = PropertyHint(d["hint"].operator int()); } @@ -2012,8 +2029,6 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { "preload", "signal", "super", - "trait", - "yield", // var "const", "enum", @@ -2030,6 +2045,11 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const { "return", "match", "while", + // These keywords are not implemented currently, but reserved for (potential) future use. + // We highlight them as keywords to make errors easier to understand. + "trait", + "namespace", + "yield", nullptr }; @@ -2196,7 +2216,6 @@ GDScriptLanguage::GDScriptLanguage() { GLOBAL_DEF("debug/gdscript/warnings/enable", true); GLOBAL_DEF("debug/gdscript/warnings/treat_warnings_as_errors", false); GLOBAL_DEF("debug/gdscript/warnings/exclude_addons", true); - GLOBAL_DEF("debug/gdscript/completion/autocomplete_setters_and_getters", false); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); bool default_enabled = !warning.begins_with("unsafe_"); diff --git a/modules/gdscript/gdscript.h b/modules/gdscript/gdscript.h index ade4f247c9..2b43e6d21b 100644 --- a/modules/gdscript/gdscript.h +++ b/modules/gdscript/gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -396,7 +396,7 @@ public: _debug_call_stack_pos--; } - virtual Vector<StackInfo> debug_get_current_stack_info() { + virtual Vector<StackInfo> debug_get_current_stack_info() override { if (Thread::get_main_id() != Thread::get_caller_id()) { return Vector<StackInfo>(); } @@ -430,77 +430,76 @@ public: _FORCE_INLINE_ static GDScriptLanguage *get_singleton() { return singleton; } - virtual String get_name() const; + virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); + virtual void init() override; + virtual String get_type() const override; + virtual String get_extension() const override; + virtual Error execute_file(const String &p_path) override; + virtual void finish() override; /* EDITOR FUNCTIONS */ - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keywords) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual String _get_processed_template(const String &p_template, const String &p_base_class_name) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool is_using_templates(); - virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual bool supports_documentation() const; - virtual bool can_inherit_from_file() const { return true; } - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint); + virtual void get_reserved_words(List<String> *p_words) const override; + virtual bool is_control_flow_keyword(String p_keywords) const override; + virtual void get_comment_delimiters(List<String> *p_delimiters) const override; + virtual void get_string_delimiters(List<String> *p_delimiters) const override; + virtual bool is_using_templates() override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override; + virtual Script *create_script() const override; + virtual bool has_named_classes() const override; + virtual bool supports_builtin_mode() const override; + virtual bool supports_documentation() const override; + virtual bool can_inherit_from_file() const override { return true; } + virtual int find_function(const String &p_function, const String &p_code) const override; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; + virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_forced, String &r_call_hint) override; #ifdef TOOLS_ENABLED - virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result); + virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override; #endif virtual String _get_indentation() const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); - virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value); - virtual void remove_named_global_constant(const StringName &p_name); + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; + virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) override; + virtual void remove_named_global_constant(const StringName &p_name) override; /* DEBUGGER FUNCTIONS */ - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual ScriptInstance *debug_get_stack_level_instance(int p_level); - virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); + virtual String debug_get_error() const override; + virtual int debug_get_stack_level_count() const override; + virtual int debug_get_stack_level_line(int p_level) const override; + virtual String debug_get_stack_level_function(int p_level) const override; + virtual String debug_get_stack_level_source(int p_level) const override; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override; + virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual void reload_all_scripts() override; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; - virtual void frame(); + virtual void frame() override; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; + virtual void get_public_functions(List<MethodInfo> *p_functions) const override; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; - virtual void profiling_start(); - virtual void profiling_stop(); + virtual void profiling_start() override; + virtual void profiling_stop() override; - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; /* LOADER FUNCTIONS */ - virtual void get_recognized_extensions(List<String> *p_extensions) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; /* GLOBAL CLASSES */ - virtual bool handles_global_class_type(const String &p_type) const; - virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const; + virtual bool handles_global_class_type(const String &p_type) const override; + virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override; void add_orphan_subclass(const String &p_qualified_name, const ObjectID &p_subclass); Ref<GDScript> get_orphan_subclass(const String &p_qualified_name); diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp index 1ecde53dd0..94daba4bf6 100644 --- a/modules/gdscript/gdscript_analyzer.cpp +++ b/modules/gdscript/gdscript_analyzer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -108,7 +108,7 @@ static GDScriptParser::DataType make_native_enum_type(const StringName &p_native GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; type.kind = GDScriptParser::DataType::ENUM; - type.builtin_type = Variant::OBJECT; + type.builtin_type = Variant::INT; type.is_constant = true; type.is_meta_type = true; @@ -196,7 +196,7 @@ Error GDScriptAnalyzer::check_class_member_name_conflict(const GDScriptParser::C } if (current_data_type && current_data_type->kind == GDScriptParser::DataType::Kind::NATIVE) { - if (current_data_type->native_type != StringName("")) { + if (current_data_type->native_type != StringName()) { return check_native_member_name_conflict( p_member_name, p_member_node, @@ -250,7 +250,7 @@ Error GDScriptAnalyzer::resolve_inheritance(GDScriptParser::ClassNode *p_class, if (!p_class->extends_used) { result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "RefCounted"; + result.native_type = SNAME("RefCounted"); } else { result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; @@ -438,7 +438,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type StringName first = p_type->type_chain[0]->name; - if (first == "Variant") { + if (first == SNAME("Variant")) { result.kind = GDScriptParser::DataType::VARIANT; if (p_type->type_chain.size() > 1) { push_error(R"("Variant" type don't contain nested types.)", p_type->type_chain[1]); @@ -447,9 +447,9 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type return result; } - if (first == "Object") { + if (first == SNAME("Object")) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Object"; + result.native_type = SNAME("Object"); if (p_type->type_chain.size() > 1) { push_error(R"("Object" type don't contain nested types.)", p_type->type_chain[1]); return GDScriptParser::DataType(); @@ -484,7 +484,7 @@ GDScriptParser::DataType GDScriptAnalyzer::resolve_datatype(GDScriptParser::Type result = parser->head->get_datatype(); } else { Ref<GDScriptParserRef> ref = get_parser_for(ScriptServer::get_global_class_path(first)); - if (ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { + if (!ref.is_valid() || ref->raise_status(GDScriptParserRef::INTERFACE_SOLVED) != OK) { push_error(vformat(R"(Could not parse global class "%s" from "%s".)", first, ScriptServer::get_global_class_path(first)), p_type); return GDScriptParser::DataType(); } @@ -650,9 +650,9 @@ void GDScriptAnalyzer::resolve_class_interface(GDScriptParser::ClassNode *p_clas datatype = specified_type; if (member.variable->initializer != nullptr) { - if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true)) { + if (!is_type_compatible(datatype, member.variable->initializer->get_datatype(), true, member.variable->initializer)) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(member.variable->initializer->get_datatype(), datatype, true)) { + if (!is_type_compatible(member.variable->initializer->get_datatype(), datatype, true, member.variable->initializer)) { push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", member.variable->initializer->get_datatype().to_string(), datatype.to_string()), member.variable->initializer); } else { // TODO: Add warning. @@ -881,12 +881,23 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { for (int i = 0; i < p_class->members.size(); i++) { GDScriptParser::ClassNode::Member member = p_class->members[i]; if (member.type == GDScriptParser::ClassNode::Member::FUNCTION) { - resolve_function_body(member.function); - // Apply annotations. for (GDScriptParser::AnnotationNode *&E : member.function->annotations) { E->apply(parser, member.function); } + +#ifdef DEBUG_ENABLED + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : member.function->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } +#endif // DEBUG_ENABLED + + resolve_function_body(member.function); + +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED } else if (member.type == GDScriptParser::ClassNode::Member::VARIABLE && member.variable->property != GDScriptParser::VariableNode::PROP_NONE) { if (member.variable->property == GDScriptParser::VariableNode::PROP_INLINE) { if (member.variable->getter != nullptr) { @@ -925,6 +936,10 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { GDScriptParser::ClassNode::Member member = p_class->members[i]; if (member.type == GDScriptParser::ClassNode::Member::VARIABLE) { #ifdef DEBUG_ENABLED + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : member.function->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } if (member.variable->usages == 0 && String(member.variable->identifier->name).begins_with("_")) { parser->push_warning(member.variable->identifier, GDScriptWarning::UNUSED_PRIVATE_CLASS_VARIABLE, member.variable->identifier->name); } @@ -992,6 +1007,9 @@ void GDScriptAnalyzer::resolve_class_body(GDScriptParser::ClassNode *p_class) { push_error(vformat(R"(Getter with type "%s" cannot be used along with setter of type "%s".)", getter_function->datatype.to_string(), setter_function->parameters[0]->datatype.to_string()), member.variable); } } +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED } } } @@ -1186,7 +1204,23 @@ void GDScriptAnalyzer::decide_suite_type(GDScriptParser::Node *p_suite, GDScript void GDScriptAnalyzer::resolve_suite(GDScriptParser::SuiteNode *p_suite) { for (int i = 0; i < p_suite->statements.size(); i++) { GDScriptParser::Node *stmt = p_suite->statements[i]; + for (GDScriptParser::AnnotationNode *&annotation : stmt->annotations) { + annotation->apply(parser, stmt); + } + +#ifdef DEBUG_ENABLED + Set<uint32_t> previously_ignored = parser->ignored_warning_codes; + for (uint32_t ignored_warning : stmt->ignored_warnings) { + parser->ignored_warning_codes.insert(ignored_warning); + } +#endif // DEBUG_ENABLED + resolve_node(stmt); + +#ifdef DEBUG_ENABLED + parser->ignored_warning_codes = previously_ignored; +#endif // DEBUG_ENABLED + decide_suite_type(p_suite, stmt); } } @@ -1366,9 +1400,9 @@ void GDScriptAnalyzer::resolve_variable(GDScriptParser::VariableNode *p_variable type.is_meta_type = false; if (p_variable->initializer != nullptr) { - if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true)) { + if (!is_type_compatible(type, p_variable->initializer->get_datatype(), true, p_variable->initializer)) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(p_variable->initializer->get_datatype(), type, true)) { + if (!is_type_compatible(p_variable->initializer->get_datatype(), type, true, p_variable->initializer)) { push_error(vformat(R"(Value of type "%s" cannot be assigned to a variable of type "%s".)", p_variable->initializer->get_datatype().to_string(), type.to_string()), p_variable->initializer); } else { // TODO: Add warning. @@ -1552,7 +1586,7 @@ void GDScriptAnalyzer::resolve_match_pattern(GDScriptParser::PatternNode *p_matc if (p_match_pattern->dictionary[i].key) { reduce_expression(p_match_pattern->dictionary[i].key); if (!p_match_pattern->dictionary[i].key->is_constant) { - push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->expression); + push_error(R"(Expression in dictionary pattern key must be a constant.)", p_match_pattern->dictionary[i].key); } } @@ -1834,19 +1868,20 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig push_error("Cannot assign a new value to a constant.", p_assignment->assignee); } - if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) { - bool compatible = true; - GDScriptParser::DataType op_type = assigned_value_type; - if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { - op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); - } + bool compatible = true; + GDScriptParser::DataType op_type = assigned_value_type; + if (p_assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + op_type = get_operation_type(p_assignment->variant_op, assignee_type, assigned_value_type, compatible, p_assignment->assigned_value); + } + p_assignment->set_datatype(op_type); + if (!assignee_type.is_variant() && assigned_value_type.is_hard_type()) { if (compatible) { - compatible = is_type_compatible(assignee_type, op_type, true); + compatible = is_type_compatible(assignee_type, op_type, true, p_assignment->assigned_value); if (!compatible) { if (assignee_type.is_hard_type()) { // Try reverse test since it can be a masked subtype. - if (!is_type_compatible(op_type, assignee_type, true)) { + if (!is_type_compatible(op_type, assignee_type, true, p_assignment->assigned_value)) { push_error(vformat(R"(Cannot assign a value of type "%s" to a target of type "%s".)", assigned_value_type.to_string(), assignee_type.to_string()), p_assignment->assigned_value); } else { // TODO: Add warning. @@ -1865,7 +1900,7 @@ void GDScriptAnalyzer::reduce_assignment(GDScriptParser::AssignmentNode *p_assig if (assignee_type.has_no_type() || assigned_value_type.is_variant()) { mark_node_unsafe(p_assignment); - if (assignee_type.is_hard_type()) { + if (assignee_type.is_hard_type() && !assignee_type.is_variant()) { p_assignment->use_conversion_assign = true; } } @@ -2381,6 +2416,11 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a } validate_call_arg(par_types, default_arg_count, is_vararg, p_call); + if (base_type.kind == GDScriptParser::DataType::ENUM && base_type.is_meta_type) { + // Enum type is treated as a dictionary value for function calls. + base_type.is_meta_type = false; + } + if (is_self && parser->current_function != nullptr && parser->current_function->is_static && !is_static) { push_error(vformat(R"*(Cannot call non-static function "%s()" from static function "%s()".)*", p_call->function_name, parser->current_function->identifier->name), p_call->callee); } else if (!is_self && base_type.is_meta_type && !is_static) { @@ -2439,17 +2479,24 @@ void GDScriptAnalyzer::reduce_cast(GDScriptParser::CastNode *p_cast) { GDScriptParser::DataType cast_type = resolve_datatype(p_cast->cast_type); if (!cast_type.is_set()) { + mark_node_unsafe(p_cast); return; } - cast_type.is_meta_type = false; // The casted value won't be a type name. + cast_type = type_from_metatype(cast_type); // The casted value won't be a type name. p_cast->set_datatype(cast_type); if (!cast_type.is_variant()) { GDScriptParser::DataType op_type = p_cast->operand->get_datatype(); if (!op_type.is_variant()) { bool valid = false; - if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) { + if (op_type.kind == GDScriptParser::DataType::ENUM && cast_type.kind == GDScriptParser::DataType::ENUM) { + // Enum types are compatible between each other, so it's a safe cast. + valid = true; + } else if (op_type.kind == GDScriptParser::DataType::BUILTIN && op_type.builtin_type == Variant::INT && cast_type.kind == GDScriptParser::DataType::ENUM) { + // Convertint int to enum is always valid. + valid = true; + } else if (op_type.kind == GDScriptParser::DataType::BUILTIN && cast_type.kind == GDScriptParser::DataType::BUILTIN) { valid = Variant::can_convert(op_type.builtin_type, cast_type.builtin_type); } else if (op_type.kind != GDScriptParser::DataType::BUILTIN && cast_type.kind != GDScriptParser::DataType::BUILTIN) { valid = is_type_compatible(cast_type, op_type) || is_type_compatible(op_type, cast_type); @@ -2505,7 +2552,7 @@ void GDScriptAnalyzer::reduce_get_node(GDScriptParser::GetNodeNode *p_get_node) GDScriptParser::DataType result; result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = "Node"; + result.native_type = SNAME("Node"); result.builtin_type = Variant::OBJECT; if (!ClassDB::is_parent_class(parser->current_class->base_type.native_type, result.native_type)) { @@ -2551,6 +2598,34 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod const StringName &name = p_identifier->name; + if (base.kind == GDScriptParser::DataType::ENUM) { + if (base.is_meta_type) { + if (base.enum_values.has(name)) { + p_identifier->is_constant = true; + p_identifier->reduced_value = base.enum_values[name]; + + GDScriptParser::DataType result; + result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; + result.kind = GDScriptParser::DataType::ENUM; + result.is_constant = true; + result.builtin_type = Variant::INT; + result.native_type = base.native_type; + result.enum_type = base.enum_type; + p_identifier->set_datatype(result); + return; + } else { + // Consider as a Dictionary, so it can be anything. + // This will be evaluated in the next if block. + base.kind = GDScriptParser::DataType::BUILTIN; + base.builtin_type = Variant::DICTIONARY; + base.is_meta_type = false; + } + } else { + push_error(R"(Cannot get property from enum value.)", p_identifier); + return; + } + } + if (base.kind == GDScriptParser::DataType::BUILTIN) { if (base.is_meta_type) { bool valid = true; @@ -2597,31 +2672,6 @@ void GDScriptAnalyzer::reduce_identifier_from_base(GDScriptParser::IdentifierNod return; } - if (base.kind == GDScriptParser::DataType::ENUM) { - if (base.is_meta_type) { - if (base.enum_values.has(name)) { - p_identifier->is_constant = true; - p_identifier->reduced_value = base.enum_values[name]; - - GDScriptParser::DataType result; - result.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - result.kind = GDScriptParser::DataType::ENUM_VALUE; - result.builtin_type = base.builtin_type; - result.native_type = base.native_type; - result.enum_type = name; - p_identifier->set_datatype(result); - } else { - // Consider as a Dictionary - GDScriptParser::DataType dummy; - dummy.kind = GDScriptParser::DataType::VARIANT; - p_identifier->set_datatype(dummy); - } - } else { - push_error(R"(Cannot get property from enum value.)", p_identifier); - } - return; - } - GDScriptParser::ClassNode *base_class = base.class_type; // TODO: Switch current class/function/suite here to avoid misrepresenting identifiers (in recursive reduce calls). @@ -2757,7 +2807,7 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident if (element.identifier->name == p_identifier->name) { GDScriptParser::DataType type; type.type_source = GDScriptParser::DataType::ANNOTATED_EXPLICIT; - type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM_VALUE : GDScriptParser::DataType::BUILTIN; + type.kind = element.parent_enum->identifier ? GDScriptParser::DataType::ENUM : GDScriptParser::DataType::BUILTIN; type.builtin_type = Variant::INT; type.is_constant = true; if (element.parent_enum->identifier) { @@ -3457,6 +3507,9 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_metatype(const GDScriptPars GDScriptParser::DataType result = p_meta_type; result.is_meta_type = false; result.is_constant = false; + if (p_meta_type.kind == GDScriptParser::DataType::ENUM) { + result.builtin_type = Variant::INT; + } return result; } @@ -3471,7 +3524,7 @@ GDScriptParser::DataType GDScriptAnalyzer::type_from_property(const PropertyInfo result.builtin_type = p_property.type; if (p_property.type == Variant::OBJECT) { result.kind = GDScriptParser::DataType::NATIVE; - result.native_type = p_property.class_name == StringName() ? "Object" : p_property.class_name; + result.native_type = p_property.class_name == StringName() ? SNAME("Object") : p_property.class_name; } else { result.kind = GDScriptParser::DataType::BUILTIN; result.builtin_type = p_property.type; @@ -3513,6 +3566,18 @@ bool GDScriptAnalyzer::get_function_signature(GDScriptParser::CallNode *p_source r_default_arg_count = 0; StringName function_name = p_function; + if (p_base_type.kind == GDScriptParser::DataType::ENUM) { + if (p_base_type.is_meta_type) { + // Enum type can be treated as a dictionary value. + p_base_type.kind = GDScriptParser::DataType::BUILTIN; + p_base_type.builtin_type = Variant::DICTIONARY; + p_base_type.is_meta_type = false; + } else { + push_error("Cannot call function on enum value.", p_source); + return false; + } + } + if (p_base_type.kind == GDScriptParser::DataType::BUILTIN) { // Construct a base type to get methods. Callable::CallError err; @@ -3691,9 +3756,27 @@ bool GDScriptAnalyzer::validate_call_arg(const List<GDScriptParser::DataType> &p bool GDScriptAnalyzer::is_shadowing(GDScriptParser::IdentifierNode *p_local, const String &p_context) { const StringName &name = p_local->name; GDScriptParser::DataType base = parser->current_class->get_datatype(); - GDScriptParser::ClassNode *base_class = base.class_type; + { + List<MethodInfo> gdscript_funcs; + GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); + + for (MethodInfo &info : gdscript_funcs) { + if (info.name == name) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function"); + return true; + } + } + if (Variant::has_utility_function(name)) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "built-in function"); + return true; + } else if (ClassDB::class_exists(name)) { + parser->push_warning(p_local, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, p_context, name, "global class"); + return true; + } + } + while (base_class != nullptr) { if (base_class->has_member(name)) { parser->push_warning(p_local, GDScriptWarning::SHADOWED_VARIABLE, p_context, p_local->name, base_class->get_member(name).get_type_name(), itos(base_class->get_member(name).get_line())); @@ -3735,6 +3818,7 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator // Unary version. GDScriptParser::DataType nil_type; nil_type.builtin_type = Variant::NIL; + nil_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; return get_operation_type(p_operation, p_a, nil_type, r_valid, p_source); } @@ -3745,24 +3829,51 @@ GDScriptParser::DataType GDScriptAnalyzer::get_operation_type(Variant::Operator Variant::Type a_type = p_a.builtin_type; Variant::Type b_type = p_b.builtin_type; + if (p_a.kind == GDScriptParser::DataType::ENUM) { + if (p_a.is_meta_type) { + a_type = Variant::DICTIONARY; + } else { + a_type = Variant::INT; + } + } + if (p_b.kind == GDScriptParser::DataType::ENUM) { + if (p_b.is_meta_type) { + b_type = Variant::DICTIONARY; + } else { + b_type = Variant::INT; + } + } + Variant::ValidatedOperatorEvaluator op_eval = Variant::get_validated_operator_evaluator(p_operation, a_type, b_type); - if (op_eval == nullptr) { + bool hard_operation = p_a.is_hard_type() && p_b.is_hard_type(); + bool validated = op_eval != nullptr; + + if (hard_operation && !validated) { r_valid = false; return result; + } else if (hard_operation && validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; + result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); + } else if (!hard_operation && !validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::UNDETECTED; + result.kind = GDScriptParser::DataType::VARIANT; + result.builtin_type = Variant::NIL; + } else if (!hard_operation && validated) { + r_valid = true; + result.type_source = GDScriptParser::DataType::INFERRED; + result.kind = GDScriptParser::DataType::BUILTIN; + result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); } - r_valid = true; - result.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED; - - result.kind = GDScriptParser::DataType::BUILTIN; - result.builtin_type = Variant::get_operator_return_type(p_operation, a_type, b_type); - return result; } // TODO: Add safe/unsafe return variable (for variant cases) -bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion) const { +bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion, const GDScriptParser::Node *p_source_node) { // These return "true" so it doesn't affect users negatively. ERR_FAIL_COND_V_MSG(!p_target.is_set(), true, "Parser bug (please report): Trying to check compatibility of unset target type"); ERR_FAIL_COND_V_MSG(!p_source.is_set(), true, "Parser bug (please report): Trying to check compatibility of unset value type"); @@ -3782,7 +3893,7 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (!valid && p_allow_implicit_conversion) { valid = Variant::can_convert_strict(p_source.builtin_type, p_target.builtin_type); } - if (!valid && p_target.builtin_type == Variant::INT && p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { + if (!valid && p_target.builtin_type == Variant::INT && p_source.kind == GDScriptParser::DataType::ENUM && !p_source.is_meta_type) { // Enum value is also integer. valid = true; } @@ -3803,6 +3914,11 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ if (p_target.kind == GDScriptParser::DataType::ENUM) { if (p_source.kind == GDScriptParser::DataType::BUILTIN && p_source.builtin_type == Variant::INT) { +#ifdef DEBUG_ENABLED + if (p_source_node) { + parser->push_warning(p_source_node, GDScriptWarning::INT_ASSIGNED_TO_ENUM); + } +#endif return true; } if (p_source.kind == GDScriptParser::DataType::ENUM) { @@ -3810,11 +3926,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ return true; } } - if (p_source.kind == GDScriptParser::DataType::ENUM_VALUE) { - if (p_source.native_type == p_target.native_type && p_target.enum_values.has(p_source.enum_type)) { - return true; - } - } return false; } @@ -3869,7 +3980,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ case GDScriptParser::DataType::VARIANT: case GDScriptParser::DataType::BUILTIN: case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: case GDScriptParser::DataType::UNRESOLVED: break; // Already solved before. } @@ -3906,7 +4016,6 @@ bool GDScriptAnalyzer::is_type_compatible(const GDScriptParser::DataType &p_targ case GDScriptParser::DataType::VARIANT: case GDScriptParser::DataType::BUILTIN: case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: case GDScriptParser::DataType::UNRESOLVED: break; // Already solved before. } @@ -3938,7 +4047,9 @@ Ref<GDScriptParserRef> GDScriptAnalyzer::get_parser_for(const String &p_path) { } else { Error err = OK; ref = GDScriptCache::get_parser(p_path, GDScriptParserRef::EMPTY, err, parser->script_path); - depended_parsers[p_path] = ref; + if (ref.is_valid()) { + depended_parsers[p_path] = ref; + } } return ref; diff --git a/modules/gdscript/gdscript_analyzer.h b/modules/gdscript/gdscript_analyzer.h index ce4525190b..2697a6ec2b 100644 --- a/modules/gdscript/gdscript_analyzer.h +++ b/modules/gdscript/gdscript_analyzer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -112,7 +112,7 @@ class GDScriptAnalyzer { GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid, const GDScriptParser::Node *p_source); GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, bool &r_valid, const GDScriptParser::Node *p_source); void update_array_literal_element_type(const GDScriptParser::DataType &p_base_type, GDScriptParser::ArrayNode *p_array_literal); - bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const; + bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false, const GDScriptParser::Node *p_source_node = nullptr); void push_error(const String &p_message, const GDScriptParser::Node *p_origin); void mark_node_unsafe(const GDScriptParser::Node *p_node); bool class_exists(const StringName &p_class) const; diff --git a/modules/gdscript/gdscript_byte_codegen.cpp b/modules/gdscript/gdscript_byte_codegen.cpp index 6a7e4278d2..82aa14795e 100644 --- a/modules/gdscript/gdscript_byte_codegen.cpp +++ b/modules/gdscript/gdscript_byte_codegen.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -688,6 +688,7 @@ void GDScriptByteCodeGenerator::write_ternary_false_expr(const Address &p_expr) void GDScriptByteCodeGenerator::write_end_ternary() { patch_jump(ternary_jump_skip_pos.back()->get()); ternary_jump_skip_pos.pop_back(); + ternary_result.pop_back(); } void GDScriptByteCodeGenerator::write_set(const Address &p_target, const Address &p_index, const Address &p_source) { diff --git a/modules/gdscript/gdscript_byte_codegen.h b/modules/gdscript/gdscript_byte_codegen.h index fbbf5802fd..db15dc55ef 100644 --- a/modules/gdscript/gdscript_byte_codegen.h +++ b/modules/gdscript/gdscript_byte_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_cache.cpp b/modules/gdscript/gdscript_cache.cpp index bb0d9e9e9b..6ada7d36f5 100644 --- a/modules/gdscript/gdscript_cache.cpp +++ b/modules/gdscript/gdscript_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,11 +117,15 @@ void GDScriptCache::remove_script(const String &p_path) { Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptParserRef::Status p_status, Error &r_error, const String &p_owner) { MutexLock lock(singleton->lock); Ref<GDScriptParserRef> ref; - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->parser_map.has(p_path)) { ref = Ref<GDScriptParserRef>(singleton->parser_map[p_path]); + if (ref.is_null()) { + r_error = ERR_INVALID_DATA; + return ref; + } } else { if (!FileAccess::exists(p_path)) { r_error = ERR_FILE_NOT_FOUND; @@ -133,7 +137,6 @@ Ref<GDScriptParserRef> GDScriptCache::get_parser(const String &p_path, GDScriptP ref->path = p_path; singleton->parser_map[p_path] = ref.ptr(); } - r_error = ref->raise_status(p_status); return ref; @@ -163,7 +166,7 @@ String GDScriptCache::get_source_code(const String &p_path) { Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const String &p_owner) { MutexLock lock(singleton->lock); - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } if (singleton->full_gdscript_cache.has(p_path)) { @@ -186,7 +189,7 @@ Ref<GDScript> GDScriptCache::get_shallow_script(const String &p_path, const Stri Ref<GDScript> GDScriptCache::get_full_script(const String &p_path, Error &r_error, const String &p_owner) { MutexLock lock(singleton->lock); - if (p_owner != String()) { + if (!p_owner.is_empty()) { singleton->dependencies[p_owner].insert(p_path); } diff --git a/modules/gdscript/gdscript_cache.h b/modules/gdscript/gdscript_cache.h index 9fb661d031..3ce976ee14 100644 --- a/modules/gdscript/gdscript_cache.h +++ b/modules/gdscript/gdscript_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_codegen.h b/modules/gdscript/gdscript_codegen.h index e6ecc92d55..4542dd94ae 100644 --- a/modules/gdscript/gdscript_codegen.h +++ b/modules/gdscript/gdscript_codegen.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp index ab0fe5c37d..108c988add 100644 --- a/modules/gdscript/gdscript_compiler.cpp +++ b/modules/gdscript/gdscript_compiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringNa } void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) { - if (error != "") { + if (!error.is_empty()) { return; } @@ -141,10 +141,13 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D } } break; case GDScriptParser::DataType::ENUM: - case GDScriptParser::DataType::ENUM_VALUE: result.has_type = true; result.kind = GDScriptDataType::BUILTIN; - result.builtin_type = Variant::INT; + if (p_datatype.is_meta_type) { + result.builtin_type = Variant::DICTIONARY; + } else { + result.builtin_type = Variant::INT; + } break; case GDScriptParser::DataType::UNRESOLVED: { ERR_PRINT("Parser bug: converting unresolved type."); @@ -469,7 +472,14 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } break; case GDScriptParser::Node::CAST: { const GDScriptParser::CastNode *cn = static_cast<const GDScriptParser::CastNode *>(p_expression); - GDScriptDataType cast_type = _gdtype_from_datatype(cn->cast_type->get_datatype()); + GDScriptParser::DataType og_cast_type = cn->cast_type->get_datatype(); + GDScriptDataType cast_type = _gdtype_from_datatype(og_cast_type); + + if (og_cast_type.kind == GDScriptParser::DataType::ENUM) { + // Enum types are usually treated as dictionaries, but in this case we want to cast to an integer. + cast_type.kind = GDScriptDataType::BUILTIN; + cast_type.builtin_type = Variant::INT; + } // Create temporary for result first since it will be deleted last. GDScriptCodeGenerator::Address result = codegen.add_temporary(cast_type); @@ -882,7 +892,13 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code #endif /* Find chain of sets */ - StringName assign_property; + StringName assign_class_member_property; + + GDScriptCodeGenerator::Address target_member_property; + bool is_member_property = false; + bool member_property_has_setter = false; + bool member_property_is_in_setter = false; + StringName member_property_setter_function; List<const GDScriptParser::SubscriptNode *> chain; @@ -892,11 +908,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code while (true) { chain.push_back(n); if (n->base->type != GDScriptParser::Node::SUBSCRIPT) { - // Check for a built-in property. + // Check for a property. if (n->base->type == GDScriptParser::Node::IDENTIFIER) { GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->base); - if (_is_class_member_property(codegen, identifier->name)) { - assign_property = identifier->name; + StringName var_name = identifier->name; + if (_is_class_member_property(codegen, var_name)) { + assign_class_member_property = var_name; + } else if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { + is_member_property = true; + member_property_setter_function = codegen.script->member_indices[var_name].setter; + member_property_has_setter = member_property_setter_function != StringName(); + member_property_is_in_setter = member_property_has_setter && member_property_setter_function == codegen.function_name; + target_member_property.mode = GDScriptCodeGenerator::Address::MEMBER; + target_member_property.address = codegen.script->member_indices[var_name].index; + target_member_property.type = codegen.script->member_indices[var_name].data_type; } } break; @@ -969,17 +994,19 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code // Perform operator if any. if (assignment->operation != GDScriptParser::AssignmentNode::OP_NONE) { + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); GDScriptCodeGenerator::Address value = codegen.add_temporary(_gdtype_from_datatype(subscript->get_datatype())); if (subscript->is_attribute) { gen->write_get_named(value, name, prev_base); } else { gen->write_get(value, key, prev_base); } - gen->write_binary_operator(value, assignment->variant_op, value, assigned); + gen->write_binary_operator(op_result, assignment->variant_op, value, assigned); + gen->pop_temporary(); if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { gen->pop_temporary(); } - assigned = value; + assigned = op_result; } // Perform assignment. @@ -1013,10 +1040,20 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code assigned = info.base; } - // If this is a local member, also assign to it. + // If this is a class member property, also assign to it. // This allow things like: position.x += 2.0 - if (assign_property != StringName()) { - gen->write_set_member(assigned, assign_property); + if (assign_class_member_property != StringName()) { + gen->write_set_member(assigned, assign_class_member_property); + } + // Same as above but for members + if (is_member_property) { + if (member_property_has_setter && !member_property_is_in_setter) { + Vector<GDScriptCodeGenerator::Address> args; + args.push_back(assigned); + gen->write_call(GDScriptCodeGenerator::Address(), GDScriptCodeGenerator::Address(GDScriptCodeGenerator::Address::SELF), member_property_setter_function, args); + } else { + gen->write_assign(target_member_property, assigned); + } } if (assigned.mode == GDScriptCodeGenerator::Address::TEMPORARY) { @@ -1035,8 +1072,8 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code StringName name = static_cast<GDScriptParser::IdentifierNode *>(assignment->assignee)->name; if (has_operation) { - GDScriptCodeGenerator::Address op_result = codegen.add_temporary(); - GDScriptCodeGenerator::Address member = codegen.add_temporary(); + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); + GDScriptCodeGenerator::Address member = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); gen->write_get_member(member, name); gen->write_binary_operator(op_result, assignment->variant_op, member, assigned_value); gen->pop_temporary(); // Pop member temp. @@ -1053,29 +1090,26 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code } } else { // Regular assignment. - GDScriptCodeGenerator::Address target; - + ERR_FAIL_COND_V_MSG(assignment->assignee->type != GDScriptParser::Node::IDENTIFIER, GDScriptCodeGenerator::Address(), "Expected the assignee to be an identifier here."); + GDScriptCodeGenerator::Address member; + bool is_member = false; bool has_setter = false; bool is_in_setter = false; StringName setter_function; - if (assignment->assignee->type == GDScriptParser::Node::IDENTIFIER) { - StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; - if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { - setter_function = codegen.script->member_indices[var_name].setter; - if (setter_function != StringName()) { - has_setter = true; - is_in_setter = setter_function == codegen.function_name; - target.mode = GDScriptCodeGenerator::Address::MEMBER; - target.address = codegen.script->member_indices[var_name].index; - } - } + StringName var_name = static_cast<const GDScriptParser::IdentifierNode *>(assignment->assignee)->name; + if (!codegen.locals.has(var_name) && codegen.script->member_indices.has(var_name)) { + is_member = true; + setter_function = codegen.script->member_indices[var_name].setter; + has_setter = setter_function != StringName(); + is_in_setter = has_setter && setter_function == codegen.function_name; + member.mode = GDScriptCodeGenerator::Address::MEMBER; + member.address = codegen.script->member_indices[var_name].index; + member.type = codegen.script->member_indices[var_name].data_type; } - if (has_setter) { - if (!is_in_setter) { - // Store stack slot for the temp value. - target = codegen.add_temporary(_gdtype_from_datatype(assignment->assignee->get_datatype())); - } + GDScriptCodeGenerator::Address target; + if (is_member) { + target = member; // _parse_expression could call its getter, but we want to know the actual address } else { target = _parse_expression(codegen, r_error, assignment->assignee); if (r_error) { @@ -1092,7 +1126,7 @@ GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &code bool has_operation = assignment->operation != GDScriptParser::AssignmentNode::OP_NONE; if (has_operation) { // Perform operation. - GDScriptCodeGenerator::Address op_result = codegen.add_temporary(); + GDScriptCodeGenerator::Address op_result = codegen.add_temporary(_gdtype_from_datatype(assignment->get_datatype())); GDScriptCodeGenerator::Address og_value = _parse_expression(codegen, r_error, assignment->assignee); gen->write_binary_operator(op_result, assignment->variant_op, og_value, assigned_value); to_assign = op_result; @@ -1995,7 +2029,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ codegen.generator->start_parameters(); for (int i = p_func->parameters.size() - optional_parameters; i < p_func->parameters.size(); i++) { const GDScriptParser::ParameterNode *parameter = p_func->parameters[i]; - GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value, true); + GDScriptCodeGenerator::Address src_addr = _parse_expression(codegen, r_error, parameter->default_value); if (r_error) { memdelete(codegen.generator); return nullptr; @@ -2020,7 +2054,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ if (EngineDebugger::is_active()) { String signature; // Path. - if (p_script->get_path() != String()) { + if (!p_script->get_path().is_empty()) { signature += p_script->get_path(); } // Location. @@ -2069,7 +2103,7 @@ GDScriptFunction *GDScriptCompiler::_parse_function(Error &r_error, GDScript *p_ if (p_func) { // if no return statement -> return type is void not unresolved Variant if (p_func->body->has_return) { - gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype()); + gd_function->return_type = _gdtype_from_datatype(p_func->get_datatype(), p_script); } else { gd_function->return_type = GDScriptDataType(); gd_function->return_type.has_type = true; @@ -2158,7 +2192,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->tool = parser->is_tool(); p_script->name = p_class->identifier ? p_class->identifier->name : ""; - if (p_script->name != "") { + if (!p_script->name.is_empty()) { if (ClassDB::class_exists(p_script->name) && ClassDB::is_class_exposed(p_script->name)) { _set_error("The class '" + p_script->name + "' shadows a native class", p_class); return ERR_ALREADY_EXISTS; @@ -2287,7 +2321,7 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar p_script->constants.insert(name, constant->initializer->reduced_value); #ifdef TOOLS_ENABLED p_script->member_lines[name] = constant->start_line; - if (constant->doc_description != String()) { + if (!constant->doc_description.is_empty()) { p_script->doc_constants[name] = constant->doc_description; } #endif diff --git a/modules/gdscript/gdscript_compiler.h b/modules/gdscript/gdscript_compiler.h index 7d5bee93ac..8d71437344 100644 --- a/modules/gdscript/gdscript_compiler.h +++ b/modules/gdscript/gdscript_compiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_disassembler.cpp b/modules/gdscript/gdscript_disassembler.cpp index 9287df2ea0..cc0be94a9e 100644 --- a/modules/gdscript/gdscript_disassembler.cpp +++ b/modules/gdscript/gdscript_disassembler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 71d2699c2e..f0dc830ed8 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/config/engine.h" #include "core/core_constants.h" #include "core/io/file_access.h" +#include "editor_templates/templates.gen.h" #include "gdscript_analyzer.h" #include "gdscript_compiler.h" #include "gdscript_parser.h" @@ -55,68 +56,44 @@ void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("\"\"\" \"\"\""); } -String GDScriptLanguage::_get_processed_template(const String &p_template, const String &p_base_class_name) const { - String processed_template = p_template; +bool GDScriptLanguage::is_using_templates() { + return true; +} +Ref<Script> GDScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { + Ref<GDScript> script; + script.instantiate(); + String processed_template = p_template; #ifdef TOOLS_ENABLED - if (EDITOR_DEF("text_editor/completion/add_type_hints", false)) { - processed_template = processed_template.replace("%INT_TYPE%", ": int"); - processed_template = processed_template.replace("%STRING_TYPE%", ": String"); - processed_template = processed_template.replace("%FLOAT_TYPE%", ": float"); - processed_template = processed_template.replace("%VOID_RETURN%", " -> void"); - } else { - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + if (!EDITOR_DEF("text_editor/completion/add_type_hints", false)) { + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(":=", "=") + .replace(" -> void", ""); } #else - processed_template = processed_template.replace("%INT_TYPE%", ""); - processed_template = processed_template.replace("%STRING_TYPE%", ""); - processed_template = processed_template.replace("%FLOAT_TYPE%", ""); - processed_template = processed_template.replace("%VOID_RETURN%", ""); + processed_template = processed_template.replace(": int", "") + .replace(": String", "") + .replace(": float", "") + .replace(" -> void", ""); #endif - processed_template = processed_template.replace("%BASE%", p_base_class_name); - processed_template = processed_template.replace("%TS%", _get_indentation()); - - return processed_template; -} - -Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String _template = "extends %BASE%\n" - "\n" - "\n" - "# Declare member variables here. Examples:\n" - "# var a%INT_TYPE% = 2\n" - "# var b%STRING_TYPE% = \"text\"\n" - "\n" - "\n" - "# Called when the node enters the scene tree for the first time.\n" - "func _ready()%VOID_RETURN%:\n" - "%TS%pass # Replace with function body.\n" - "\n" - "\n" - "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n" - "#%TS%pass\n"; - - _template = _get_processed_template(_template, p_base_class_name); - - Ref<GDScript> script; - script.instantiate(); - script->set_source_code(_template); - + processed_template = processed_template.replace("_BASE_", p_base_class_name) + .replace("_CLASS_", p_class_name) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool GDScriptLanguage::is_using_templates() { - return true; -} - -void GDScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String _template = _get_processed_template(p_script->get_source_code(), p_base_class_name); - p_script->set_source_code(_template); +Vector<ScriptLanguage::ScriptTemplate> GDScriptLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } static void get_function_names_recursively(const GDScriptParser::ClassNode *p_class, const String &p_prefix, Map<int, String> &r_funcs) { @@ -236,7 +213,7 @@ Script *GDScriptLanguage::create_script() const { /* DEBUGGER FUNCTIONS */ bool GDScriptLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) { - //break because of parse error + // break because of parse error if (EngineDebugger::is_active() && Thread::get_caller_id() == Thread::get_main_id()) { _debug_parse_err_line = p_line; @@ -509,7 +486,7 @@ struct GDScriptCompletionIdentifier { static String _get_visual_datatype(const PropertyInfo &p_info, bool p_is_arg = true) { if (p_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { String enum_name = p_info.class_name; - if (enum_name.find(".") == -1) { + if (!enum_name.contains(".")) { return enum_name; } return enum_name.get_slice(".", 1); @@ -603,12 +580,50 @@ static String _make_arguments_hint(const GDScriptParser::FunctionNode *p_functio if (par->default_value) { String def_val = "<unknown>"; - if (par->default_value->type == GDScriptParser::Node::LITERAL) { - const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value); - def_val = literal->value.get_construct_string(); - } else if (par->default_value->type == GDScriptParser::Node::IDENTIFIER) { - const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value); - def_val = id->name.operator String(); + switch (par->default_value->type) { + case GDScriptParser::Node::LITERAL: { + const GDScriptParser::LiteralNode *literal = static_cast<const GDScriptParser::LiteralNode *>(par->default_value); + def_val = literal->value.get_construct_string(); + } break; + case GDScriptParser::Node::IDENTIFIER: { + const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(par->default_value); + def_val = id->name.operator String(); + } break; + case GDScriptParser::Node::CALL: { + const GDScriptParser::CallNode *call = static_cast<const GDScriptParser::CallNode *>(par->default_value); + if (call->is_constant && call->reduced) { + def_val = call->function_name.operator String() + call->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::ARRAY: { + const GDScriptParser::ArrayNode *arr = static_cast<const GDScriptParser::ArrayNode *>(par->default_value); + if (arr->is_constant && arr->reduced) { + def_val = arr->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::DICTIONARY: { + const GDScriptParser::DictionaryNode *dict = static_cast<const GDScriptParser::DictionaryNode *>(par->default_value); + if (dict->is_constant && dict->reduced) { + def_val = dict->reduced_value.operator String(); + } + } break; + case GDScriptParser::Node::SUBSCRIPT: { + const GDScriptParser::SubscriptNode *sub = static_cast<const GDScriptParser::SubscriptNode *>(par->default_value); + if (sub->is_constant) { + if (sub->datatype.kind == GDScriptParser::DataType::ENUM) { + def_val = sub->get_datatype().to_string(); + } else if (sub->reduced) { + const Variant::Type vt = sub->reduced_value.get_type(); + if (vt == Variant::Type::NIL || vt == Variant::Type::FLOAT || vt == Variant::Type::INT || vt == Variant::Type::STRING || vt == Variant::Type::STRING_NAME || vt == Variant::Type::BOOL || vt == Variant::Type::NODE_PATH) { + def_val = sub->reduced_value.operator String(); + } else { + def_val = sub->get_datatype().to_string() + sub->reduced_value.operator String(); + } + } + } + } break; + default: + break; } arghint += " = " + def_val; } @@ -637,7 +652,7 @@ static void _get_directory_contents(EditorFileSystemDirectory *p_dir, Map<String } static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_annotation, int p_argument, const String p_quote_style, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_annotation->name == "@export_range") { + if (p_annotation->name == SNAME("@export_range")) { if (p_argument == 3 || p_argument == 4) { // Slider hint. ScriptCodeCompletionOption slider1("or_greater", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -647,7 +662,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a slider2.insert_text = slider2.display.quote(p_quote_style); r_result.insert(slider2.display, slider2); } - } else if (p_annotation->name == "@export_exp_easing") { + } else if (p_annotation->name == SNAME("@export_exp_easing")) { if (p_argument == 0 || p_argument == 1) { // Easing hint. ScriptCodeCompletionOption hint1("attenuation", ScriptCodeCompletionOption::KIND_PLAIN_TEXT); @@ -657,7 +672,7 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a hint2.insert_text = hint2.display.quote(p_quote_style); r_result.insert(hint2.display, hint2); } - } else if (p_annotation->name == "@export_node_path") { + } else if (p_annotation->name == SNAME("@export_node_path")) { ScriptCodeCompletionOption node("Node", ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(node.display, node); List<StringName> node_types; @@ -669,6 +684,11 @@ static void _find_annotation_arguments(const GDScriptParser::AnnotationNode *p_a ScriptCodeCompletionOption option(E, ScriptCodeCompletionOption::KIND_CLASS); r_result.insert(option.display, option); } + } else if (p_annotation->name == SNAME("@warning_ignore")) { + for (int warning_code = 0; warning_code < GDScriptWarning::WARNING_MAX; warning_code++) { + ScriptCodeCompletionOption warning(GDScriptWarning::get_name_from_code((GDScriptWarning::Code)warning_code).to_lower(), ScriptCodeCompletionOption::KIND_PLAIN_TEXT); + r_result.insert(warning.display, warning); + } } } @@ -935,7 +955,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base if (E.usage & (PROPERTY_USAGE_GROUP | PROPERTY_USAGE_CATEGORY)) { continue; } - if (E.name.find("/") != -1) { + if (E.name.contains("/")) { continue; } ScriptCodeCompletionOption option(E.name, ScriptCodeCompletionOption::KIND_MEMBER); @@ -946,8 +966,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base if (!_static || Engine::get_singleton()->has_singleton(type)) { List<MethodInfo> methods; - bool is_autocompleting_getters = GLOBAL_GET("debug/gdscript/completion/autocomplete_setters_and_getters").booleanize(); - ClassDB::get_method_list(type, &methods, false, !is_autocompleting_getters); + ClassDB::get_method_list(type, &methods, false, true); for (const MethodInfo &E : methods) { if (E.name.begins_with("_")) { continue; @@ -981,7 +1000,7 @@ static void _find_identifiers_in_base(const GDScriptCompletionIdentifier &p_base } for (const PropertyInfo &E : members) { - if (String(E.name).find("/") == -1) { + if (!String(E.name).contains("/")) { ScriptCodeCompletionOption option(E.name, ScriptCodeCompletionOption::KIND_MEMBER); r_result.insert(option.display, option); } @@ -1182,6 +1201,10 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, const GDScriptParser::ExpressionNode *p_expression, GDScriptCompletionIdentifier &r_type) { bool found = false; + if (p_expression == nullptr) { + return false; + } + if (p_expression->is_constant) { // Already has a value, so just use that. r_type = _type_from_variant(p_expression->reduced_value); @@ -1361,11 +1384,11 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, Object *baseptr = base.value; - if (all_is_const && String(call->function_name) == "get_node" && ClassDB::is_parent_class(native_type.native_type, "Node") && args.size()) { + if (all_is_const && call->function_name == SNAME("get_node") && ClassDB::is_parent_class(native_type.native_type, SNAME("Node")) && args.size()) { String arg1 = args[0]; if (arg1.begins_with("/root/")) { String which = arg1.get_slice("/", 2); - if (which != "") { + if (!which.is_empty()) { // Try singletons first if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(which)) { r_type = _type_from_variant(GDScriptLanguage::get_singleton()->get_named_globals_map()[which]); @@ -1383,8 +1406,8 @@ static bool _guess_expression_type(GDScriptParser::CompletionContext &p_context, } if (!script.ends_with(".gd")) { - //not a script, try find the script anyway, - //may have some success + // not a script, try find the script anyway, + // may have some success script = script.get_basename() + ".gd"; } @@ -2062,7 +2085,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex GDScriptParser::DataType base_type = p_base.type; bool is_static = base_type.is_meta_type; - if (is_static && p_method == "new") { + if (is_static && p_method == SNAME("new")) { r_type.type = base_type; r_type.type.is_meta_type = false; r_type.type.is_constant = false; @@ -2159,7 +2182,7 @@ static bool _guess_method_return_type_from_base(GDScriptParser::CompletionContex } static void _find_enumeration_candidates(GDScriptParser::CompletionContext &p_context, const String &p_enum_hint, Map<String, ScriptCodeCompletionOption> &r_result) { - if (p_enum_hint.find(".") == -1) { + if (!p_enum_hint.contains(".")) { // Global constant or in the current class. StringName current_enum = p_enum_hint; if (p_context.current_class && p_context.current_class->has_member(current_enum) && p_context.current_class->get_member(current_enum).type == GDScriptParser::ClassNode::Member::ENUM) { @@ -2251,7 +2274,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c r_arghint = _make_arguments_hint(info, p_argidx); } - if (p_argidx == 0 && ClassDB::is_parent_class(class_name, "Node") && (p_method == "get_node" || p_method == "has_node")) { + if (p_argidx == 0 && ClassDB::is_parent_class(class_name, SNAME("Node")) && (p_method == SNAME("get_node") || p_method == SNAME("has_node"))) { // Get autoloads List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2268,7 +2291,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c } } - if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, "InputEvent") && p_method.operator String().find("action") != -1) { + if (p_argidx == 0 && method_args > 0 && ClassDB::is_parent_class(class_name, SNAME("InputEvent")) && p_method.operator String().contains("action")) { // Get input actions List<PropertyInfo> props; ProjectSettings::get_singleton()->get_property_list(&props); @@ -2616,7 +2639,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c ClassDB::get_virtual_methods(class_name, &virtual_methods); for (const MethodInfo &mi : virtual_methods) { String method_hint = mi.name; - if (method_hint.find(":") != -1) { + if (method_hint.contains(":")) { method_hint = method_hint.get_slice(":", 0); } method_hint += "("; @@ -2627,7 +2650,7 @@ static void _find_call_arguments(GDScriptParser::CompletionContext &p_context, c method_hint += ", "; } String arg = mi.arguments[i].name; - if (arg.find(":") != -1) { + if (arg.contains(":")) { arg = arg.substr(0, arg.find(":")); } method_hint += arg; @@ -2753,7 +2776,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t } String st = l.substr(tc, l.length()).strip_edges(); - if (st == "" || st.begins_with("#")) { + if (st.is_empty() || st.begins_with("#")) { continue; //ignore! } @@ -2770,7 +2793,7 @@ void GDScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_t } if (indent_stack.size() && indent_stack.back()->get() != tc) { - indent_stack.push_back(tc); //this is not right but gets the job done + indent_stack.push_back(tc); // this is not right but gets the job done } } @@ -2810,6 +2833,7 @@ static Error _lookup_symbol_from_base(const GDScriptParser::DataType &p_base, co r_result.type = ScriptLanguage::LookupResult::RESULT_SCRIPT_LOCATION; r_result.location = base_type.class_type->get_member(p_symbol).get_line(); r_result.class_path = base_type.script_path; + r_result.script = GDScriptCache::get_shallow_script(r_result.class_path); return OK; } base_type = base_type.class_type->base_type; diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp index a3f0c7dfef..9424de9d22 100644 --- a/modules/gdscript/gdscript_function.cpp +++ b/modules/gdscript/gdscript_function.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -248,7 +248,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) { // If the return value is a GDScriptFunctionState reference, // then the function did await again after resuming. - if (ret.is_ref()) { + if (ret.is_ref_counted()) { GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret); if (gdfs && gdfs->function == function) { completed = false; diff --git a/modules/gdscript/gdscript_function.h b/modules/gdscript/gdscript_function.h index e1ed71a268..db663ca48f 100644 --- a/modules/gdscript/gdscript_function.h +++ b/modules/gdscript/gdscript_function.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_lambda_callable.cpp b/modules/gdscript/gdscript_lambda_callable.cpp index 0bc109b6e1..baf93e1098 100644 --- a/modules/gdscript/gdscript_lambda_callable.cpp +++ b/modules/gdscript/gdscript_lambda_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_lambda_callable.h b/modules/gdscript/gdscript_lambda_callable.h index 336778d549..f6a54a1a2f 100644 --- a/modules/gdscript/gdscript_lambda_callable.h +++ b/modules/gdscript/gdscript_lambda_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 41b2d2191c..8e4e457ec1 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ #ifdef DEBUG_ENABLED #include "core/os/os.h" #include "core/string/string_builder.h" +#include "gdscript_warning.h" #endif // DEBUG_ENABLED #ifdef TOOLS_ENABLED @@ -132,9 +133,9 @@ GDScriptParser::GDScriptParser() { register_annotation(MethodInfo("@export_flags_3d_render"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_RENDER, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_physics"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_PHYSICS, Variant::INT>); register_annotation(MethodInfo("@export_flags_3d_navigation"), AnnotationInfo::VARIABLE, &GDScriptParser::export_annotations<PROPERTY_HINT_LAYERS_3D_NAVIGATION, Variant::INT>); + register_annotation(MethodInfo("@warning_ignore", { Variant::STRING, "warning" }), AnnotationInfo::CLASS | AnnotationInfo::VARIABLE | AnnotationInfo::SIGNAL | AnnotationInfo::CONSTANT | AnnotationInfo::FUNCTION | AnnotationInfo::STATEMENT, &GDScriptParser::warning_annotations, 0, true); // Networking. register_annotation(MethodInfo("@rpc", { Variant::STRING, "mode" }, { Variant::STRING, "sync" }, { Variant::STRING, "transfer_mode" }, { Variant::INT, "transfer_channel" }), AnnotationInfo::FUNCTION, &GDScriptParser::network_annotations<Multiplayer::RPC_MODE_AUTHORITY>, 4, true); - // TODO: Warning annotations. } GDScriptParser::~GDScriptParser() { @@ -196,6 +197,10 @@ void GDScriptParser::push_warning(const Node *p_source, GDScriptWarning::Code p_ return; } + if (ignored_warning_codes.has(p_code)) { + return; + } + String warn_name = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)p_code).to_lower(); if (ignored_warnings.has(warn_name)) { return; @@ -514,7 +519,7 @@ void GDScriptParser::parse_program() { // Check for @tool annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@tool") { + if (annotation->name == SNAME("@tool")) { // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?). _is_tool = true; if (previous.type != GDScriptTokenizer::Token::NEWLINE) { @@ -568,7 +573,7 @@ void GDScriptParser::parse_program() { // Check for @icon annotation. AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::CLASS_LEVEL); if (annotation != nullptr) { - if (annotation->name == "@icon") { + if (annotation->name == SNAME("@icon")) { if (previous.type != GDScriptTokenizer::Token::NEWLINE) { push_error(R"(Expected newline after "@icon" annotation.)"); } @@ -701,24 +706,21 @@ void GDScriptParser::parse_extends() { template <class T> void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)(), AnnotationInfo::TargetKind p_target, const String &p_member_kind) { advance(); - T *member = (this->*p_parse_function)(); - if (member == nullptr) { - return; - } + #ifdef TOOLS_ENABLED - int doc_comment_line = member->start_line - 1; + int doc_comment_line = previous.start_line - 1; #endif // TOOLS_ENABLED // Consume annotations. + List<AnnotationNode *> annotations; while (!annotation_stack.is_empty()) { AnnotationNode *last_annotation = annotation_stack.back()->get(); if (last_annotation->applies_to(p_target)) { - member->annotations.push_front(last_annotation); + annotations.push_front(last_annotation); annotation_stack.pop_back(); } else { push_error(vformat(R"(Annotation "%s" cannot be applied to a %s.)", last_annotation->name, p_member_kind)); clear_unused_annotations(); - return; } #ifdef TOOLS_ENABLED if (last_annotation->start_line == doc_comment_line) { @@ -727,6 +729,16 @@ void GDScriptParser::parse_class_member(T *(GDScriptParser::*p_parse_function)() #endif // TOOLS_ENABLED } + T *member = (this->*p_parse_function)(); + if (member == nullptr) { + return; + } + + // Apply annotations. + for (AnnotationNode *&annotation : annotations) { + member->annotations.push_back(annotation); + } + #ifdef TOOLS_ENABLED // Consume doc comments. class_doc_line = MIN(class_doc_line, doc_comment_line - 1); @@ -805,6 +817,8 @@ void GDScriptParser::parse_class_body(bool p_is_multiline) { class_end = true; break; default: + // Display a completion with identifiers. + make_completion_context(COMPLETION_IDENTIFIER, nullptr); push_error(vformat(R"(Unexpected "%s" in class body.)", current.get_name())); advance(); break; @@ -827,24 +841,9 @@ GDScriptParser::VariableNode *GDScriptParser::parse_variable(bool p_allow_proper return nullptr; } - GDScriptParser::IdentifierNode *identifier = parse_identifier(); - -#ifdef DEBUG_ENABLED - List<MethodInfo> gdscript_funcs; - GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); - for (MethodInfo &info : gdscript_funcs) { - if (info.name == identifier->name) { - push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "local variable", identifier->name, "built-in function"); - } - } - if (Variant::has_utility_function(identifier->name)) { - push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "local variable", identifier->name, "built-in function"); - } -#endif - VariableNode *variable = alloc_node<VariableNode>(); - variable->identifier = identifier; - variable->export_info.name = identifier->name; + variable->identifier = parse_identifier(); + variable->export_info.name = variable->identifier->name; if (match(GDScriptTokenizer::Token::COLON)) { if (check(GDScriptTokenizer::Token::NEWLINE)) { @@ -1097,24 +1096,8 @@ GDScriptParser::ParameterNode *GDScriptParser::parse_parameter() { return nullptr; } - GDScriptParser::IdentifierNode *identifier = parse_identifier(); -#ifdef DEBUG_ENABLED - List<MethodInfo> gdscript_funcs; - GDScriptLanguage::get_singleton()->get_public_functions(&gdscript_funcs); - for (MethodInfo &info : gdscript_funcs) { - if (info.name == identifier->name) { - push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "parameter", identifier->name, "built-in function"); - } - } - if (Variant::has_utility_function(identifier->name)) { - push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "parameter", identifier->name, "built-in function"); - } else if (ClassDB::class_exists(identifier->name)) { - push_warning(identifier, GDScriptWarning::SHADOWED_GLOBAL_IDENTIFIER, "parameter", identifier->name, "global class"); - } -#endif - ParameterNode *parameter = alloc_node<ParameterNode>(); - parameter->identifier = identifier; + parameter->identifier = parse_identifier(); if (match(GDScriptTokenizer::Token::COLON)) { if (check((GDScriptTokenizer::Token::EQUAL))) { @@ -1538,6 +1521,8 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { bool unreachable = current_suite->has_return && !current_suite->has_unreachable_code; #endif + bool is_annotation = false; + switch (current.type) { case GDScriptTokenizer::Token::PASS: advance(); @@ -1607,6 +1592,7 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { break; case GDScriptTokenizer::Token::ANNOTATION: { advance(); + is_annotation = true; AnnotationNode *annotation = parse_annotation(AnnotationInfo::STATEMENT); if (annotation != nullptr) { annotation_stack.push_back(annotation); @@ -1647,6 +1633,18 @@ GDScriptParser::Node *GDScriptParser::parse_statement() { } } + // Apply annotations to statement. + while (!is_annotation && result != nullptr && !annotation_stack.is_empty()) { + AnnotationNode *last_annotation = annotation_stack.back()->get(); + if (last_annotation->applies_to(AnnotationInfo::STATEMENT)) { + result->annotations.push_front(last_annotation); + annotation_stack.pop_back(); + } else { + push_error(vformat(R"(Annotation "%s" cannot be applied to a statement.)", last_annotation->name)); + clear_unused_annotations(); + } + } + #ifdef DEBUG_ENABLED if (unreachable && result != nullptr) { current_suite->has_unreachable_code = true; @@ -2107,7 +2105,7 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_precedence(Precedence p_pr ExpressionNode *previous_operand = (this->*prefix_rule)(nullptr, p_can_assign); while (p_precedence <= get_rule(current.type)->precedence) { - if (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL) { + if (previous_operand == nullptr || (p_stop_on_assign && current.type == GDScriptTokenizer::Token::EQUAL)) { return previous_operand; } // Also switch multiline mode on here for infix operators. @@ -2417,6 +2415,9 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_assignment(ExpressionNode push_error("Assignment is not allowed inside an expression."); return parse_expression(false); // Return the following expression. } + if (p_previous_operand == nullptr) { + return parse_expression(false); // Return the following expression. + } #ifdef DEBUG_ENABLED VariableNode *source_variable = nullptr; @@ -3100,7 +3101,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & if (!comments.has(p_line)) { return; } - ERR_FAIL_COND(p_brief != "" || p_desc != "" || p_tutorials.size() != 0); + ERR_FAIL_COND(!p_brief.is_empty() || !p_desc.is_empty() || p_tutorials.size() != 0); int line = p_line; bool in_codeblock = false; @@ -3132,7 +3133,7 @@ void GDScriptParser::get_class_doc_comment(int p_line, String &p_brief, String & String striped_line = doc_line.strip_edges(); // Set the read mode. - if (striped_line.begins_with("@desc:") && p_desc == "") { + if (striped_line.begins_with("@desc:") && p_desc.is_empty()) { mode = DESC; striped_line = striped_line.trim_prefix("@desc:"); in_codeblock = _in_codeblock(doc_line, in_codeblock); @@ -3413,7 +3414,7 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) Variant::construct(parameter.type, r, &(name), 1, error); p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); p_annotation->resolved_arguments.remove_at(p_annotation->resolved_arguments.size() - 1); return false; } @@ -3422,13 +3423,13 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) [[fallthrough]]; default: { if (argument->type != Node::LITERAL) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); return false; } Variant value = static_cast<LiteralNode *>(argument)->value; if (!Variant::can_convert_strict(value.get_type(), parameter.type)) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); return false; } Callable::CallError error; @@ -3437,7 +3438,7 @@ bool GDScriptParser::validate_annotation_arguments(AnnotationNode *p_annotation) Variant::construct(parameter.type, r, &(args), 1, error); p_annotation->resolved_arguments.push_back(r); if (error.error != Callable::CallError::CALL_OK) { - push_error(vformat(R"(Expected %s as argument %d of annotation "%s").)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); + push_error(vformat(R"(Expected %s as argument %d of annotation "%s".)", Variant::get_type_name(parameter.type), i + 1, p_annotation->name)); p_annotation->resolved_arguments.remove_at(p_annotation->resolved_arguments.size() - 1); return false; } @@ -3499,10 +3500,10 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = hint_string; - // This is called after tne analyzer is done finding the type, so this should be set here. + // This is called after the analyzer is done finding the type, so this should be set here. DataType export_type = variable->get_datatype(); - if (p_annotation->name == "@export") { + if (p_annotation->name == SNAME("@export")) { if (variable->datatype_specifier == nullptr && variable->initializer == nullptr) { push_error(R"(Cannot use simple "@export" annotation with variable without type or initializer, since type can't be inferred.)", p_annotation); return false; @@ -3527,7 +3528,7 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint_string = Variant::get_type_name(export_type.builtin_type); break; case GDScriptParser::DataType::NATIVE: - if (ClassDB::is_parent_class(export_type.native_type, "Resource")) { + if (ClassDB::is_parent_class(export_type.native_type, SNAME("Resource"))) { variable->export_info.type = Variant::OBJECT; variable->export_info.hint = PROPERTY_HINT_RESOURCE_TYPE; variable->export_info.hint_string = export_type.native_type; @@ -3541,12 +3542,12 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node variable->export_info.hint = PROPERTY_HINT_ENUM; String enum_hint_string; - for (const Map<StringName, int>::Element *E = export_type.enum_values.front(); E; E = E->next()) { - enum_hint_string += E->key().operator String().capitalize().xml_escape(); + for (OrderedHashMap<StringName, int>::Element E = export_type.enum_values.front(); E; E = E.next()) { + enum_hint_string += E.key().operator String().capitalize().xml_escape(); enum_hint_string += ":"; - enum_hint_string += String::num_int64(E->get()).xml_escape(); + enum_hint_string += String::num_int64(E.value()).xml_escape(); - if (E->next()) { + if (E.next()) { enum_hint_string += ","; } } @@ -3583,7 +3584,24 @@ bool GDScriptParser::export_annotations(const AnnotationNode *p_annotation, Node } bool GDScriptParser::warning_annotations(const AnnotationNode *p_annotation, Node *p_node) { - ERR_FAIL_V_MSG(false, "Not implemented."); +#ifdef DEBUG_ENABLED + bool has_error = false; + for (const Variant &warning_name : p_annotation->resolved_arguments) { + GDScriptWarning::Code warning = GDScriptWarning::get_code_from_name(String(warning_name).to_upper()); + if (warning == GDScriptWarning::WARNING_MAX) { + push_error(vformat(R"(Invalid warning name: "%s".)", warning_name), p_annotation); + has_error = true; + } else { + p_node->ignored_warnings.push_back(warning); + } + } + + return !has_error; + +#else // ! DEBUG_ENABLED + // Only available in debug builds. + return true; +#endif // DEBUG_ENABLED } template <Multiplayer::RPCMode t_mode> @@ -3722,8 +3740,6 @@ String GDScriptParser::DataType::to_string() const { } case ENUM: return enum_type.operator String() + " (enum)"; - case ENUM_VALUE: - return enum_type.operator String() + " (enum value)"; case UNRESOLVED: return "<unresolved type>"; } @@ -4221,7 +4237,11 @@ void GDScriptParser::TreePrinter::print_get_node(GetNodeNode *p_get_node) { } void GDScriptParser::TreePrinter::print_identifier(IdentifierNode *p_identifier) { - push_text(p_identifier->name); + if (p_identifier != nullptr) { + push_text(p_identifier->name); + } else { + push_text("<invalid identifier>"); + } } void GDScriptParser::TreePrinter::print_if(IfNode *p_if, bool p_is_elif) { diff --git a/modules/gdscript/gdscript_parser.h b/modules/gdscript/gdscript_parser.h index 2f05b4b948..c09b07282f 100644 --- a/modules/gdscript/gdscript_parser.h +++ b/modules/gdscript/gdscript_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -106,8 +106,7 @@ public: NATIVE, SCRIPT, CLASS, // GDScript. - ENUM, // Full enumeration. - ENUM_VALUE, // Value from enumeration. + ENUM, // Enumeration. VARIANT, // Can be any type. UNRESOLVED, }; @@ -133,7 +132,7 @@ public: ClassNode *class_type = nullptr; MethodInfo method_info; // For callable/signals. - Map<StringName, int> enum_values; // For enums. + OrderedHashMap<StringName, int> enum_values; // For enums. _FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; } _FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; } @@ -185,8 +184,6 @@ public: return builtin_type == p_other.builtin_type; case NATIVE: case ENUM: - return native_type == p_other.native_type; - case ENUM_VALUE: return native_type == p_other.native_type && enum_type == p_other.enum_type; case SCRIPT: return script_type == p_other.script_type; @@ -297,6 +294,7 @@ public: int leftmost_column = 0, rightmost_column = 0; Node *next = nullptr; List<AnnotationNode *> annotations; + Vector<uint32_t> ignored_warnings; DataType datatype; @@ -1204,6 +1202,7 @@ private: #ifdef DEBUG_ENABLED List<GDScriptWarning> warnings; Set<String> ignored_warnings; + Set<uint32_t> ignored_warning_codes; Set<int> unsafe_lines; #endif diff --git a/modules/gdscript/gdscript_rpc_callable.cpp b/modules/gdscript/gdscript_rpc_callable.cpp new file mode 100644 index 0000000000..07e5ed4171 --- /dev/null +++ b/modules/gdscript/gdscript_rpc_callable.cpp @@ -0,0 +1,86 @@ +/*************************************************************************/ +/* gdscript_rpc_callable.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "gdscript_rpc_callable.h" + +#include "core/templates/hashfuncs.h" +#include "scene/main/node.h" + +bool GDScriptRPCCallable::compare_equal(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() == p_b->hash(); +} + +bool GDScriptRPCCallable::compare_less(const CallableCustom *p_a, const CallableCustom *p_b) { + return p_a->hash() < p_b->hash(); +} + +uint32_t GDScriptRPCCallable::hash() const { + return h; +} + +String GDScriptRPCCallable::get_as_text() const { + String class_name = object->get_class(); + Ref<Script> script = object->get_script(); + return class_name + "(" + script->get_path().get_file() + ")::" + String(method) + " (rpc)"; +} + +CallableCustom::CompareEqualFunc GDScriptRPCCallable::get_compare_equal_func() const { + return compare_equal; +} + +CallableCustom::CompareLessFunc GDScriptRPCCallable::get_compare_less_func() const { + return compare_less; +} + +ObjectID GDScriptRPCCallable::get_object() const { + return object->get_instance_id(); +} + +void GDScriptRPCCallable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const { + r_return_value = object->call(method, p_arguments, p_argcount, r_call_error); +} + +GDScriptRPCCallable::GDScriptRPCCallable(Object *p_object, const StringName &p_method) { + object = p_object; + method = p_method; + h = method.hash(); + h = hash_djb2_one_64(object->get_instance_id(), h); + node = Object::cast_to<Node>(object); + ERR_FAIL_COND_MSG(!node, "RPC can only be defined on class that extends Node."); +} + +void GDScriptRPCCallable::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const { + if (unlikely(!node)) { + r_call_error.error = Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL; + return; + } + r_call_error.error = Callable::CallError::CALL_OK; + node->rpcp(p_peer_id, method, p_arguments, p_argcount); +} diff --git a/modules/pvr/texture_loader_pvr.h b/modules/gdscript/gdscript_rpc_callable.h index 26071ce30f..2c8734a74b 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/gdscript/gdscript_rpc_callable.h @@ -1,12 +1,12 @@ /*************************************************************************/ -/* texture_loader_pvr.h */ +/* gdscript_rpc_callable.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,21 +28,34 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEXTURE_LOADER_PVR_H -#define TEXTURE_LOADER_PVR_H +#ifndef GDSCRIPT_RPC_CALLABLE +#define GDSCRIPT_RPC_CALLABLE -#include "core/io/resource_loader.h" -#include "scene/resources/texture.h" +#include "core/variant/callable.h" +#include "core/variant/variant.h" + +class Node; + +class GDScriptRPCCallable : public CallableCustom { + Object *object = nullptr; + Node *node = nullptr; + StringName method; + uint32_t h = 0; + + static bool compare_equal(const CallableCustom *p_a, const CallableCustom *p_b); + static bool compare_less(const CallableCustom *p_a, const CallableCustom *p_b); -class ResourceFormatPVR : public ResourceFormatLoader { public: - virtual RES load(const String &p_path, const String &p_original_path, Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String &p_type) const; - virtual String get_resource_type(const String &p_path) const; + uint32_t hash() const override; + String get_as_text() const override; + CompareEqualFunc get_compare_equal_func() const override; + CompareLessFunc get_compare_less_func() const override; + ObjectID get_object() const override; + void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override; + void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const override; - ResourceFormatPVR(); - virtual ~ResourceFormatPVR() {} + GDScriptRPCCallable(Object *p_object, const StringName &p_method); + virtual ~GDScriptRPCCallable() = default; }; -#endif // TEXTURE_LOADER_PVR_H +#endif // GDSCRIPT_RPC_CALLABLE diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp index 3725fb58f5..d3287ab345 100644 --- a/modules/gdscript/gdscript_tokenizer.cpp +++ b/modules/gdscript/gdscript_tokenizer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -312,22 +312,6 @@ GDScriptTokenizer::Token GDScriptTokenizer::pop_error() { return error; } -static bool _is_alphanumeric(char32_t c) { - return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; -} - -static bool _is_digit(char32_t c) { - return (c >= '0' && c <= '9'); -} - -static bool _is_hex_digit(char32_t c) { - return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); -} - -static bool _is_binary_digit(char32_t c) { - return (c == '0' || c == '1'); -} - GDScriptTokenizer::Token GDScriptTokenizer::make_token(Token::Type p_type) { Token token(p_type); token.start_line = start_line; @@ -448,10 +432,10 @@ GDScriptTokenizer::Token GDScriptTokenizer::check_vcs_marker(char32_t p_test, To } GDScriptTokenizer::Token GDScriptTokenizer::annotation() { - if (!_is_alphanumeric(_peek())) { + if (!is_ascii_identifier_char(_peek())) { push_error("Expected annotation identifier after \"@\"."); } - while (_is_alphanumeric(_peek())) { + while (is_ascii_identifier_char(_peek())) { // Consume all identifier characters. _advance(); } @@ -526,7 +510,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::potential_identifier() { #define MAX_KEYWORD_LENGTH 10 // Consume all alphanumeric characters. - while (_is_alphanumeric(_peek())) { + while (is_ascii_identifier_char(_peek())) { _advance(); } @@ -612,7 +596,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { bool has_decimal = false; bool has_exponent = false; bool has_error = false; - bool (*digit_check_func)(char32_t) = _is_digit; + bool (*digit_check_func)(char32_t) = is_digit; if (_peek(-1) == '.') { has_decimal = true; @@ -620,20 +604,20 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { if (_peek() == 'x') { // Hexadecimal. base = 16; - digit_check_func = _is_hex_digit; + digit_check_func = is_hex_digit; _advance(); } else if (_peek() == 'b') { // Binary. base = 2; - digit_check_func = _is_binary_digit; + digit_check_func = is_binary_digit; _advance(); } } // Allow '_' to be used in a number, for readability. bool previous_was_underscore = false; - while (digit_check_func(_peek()) || _peek() == '_') { - if (_peek() == '_') { + while (digit_check_func(_peek()) || is_underscore(_peek())) { + if (is_underscore(_peek())) { if (previous_was_underscore) { Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); error.start_column = column; @@ -682,7 +666,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); // Consume decimal digits. - while (_is_digit(_peek()) || _peek() == '_') { + while (is_digit(_peek()) || is_underscore(_peek())) { _advance(); } } @@ -696,7 +680,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { _advance(); } // Consume exponent digits. - if (!_is_digit(_peek())) { + if (!is_digit(_peek())) { Token error = make_error(R"(Expected exponent value after "e".)"); error.start_column = column; error.leftmost_column = column; @@ -705,8 +689,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { push_error(error); } previous_was_underscore = false; - while (_is_digit(_peek()) || _peek() == '_') { - if (_peek() == '_') { + while (is_digit(_peek()) || is_underscore(_peek())) { + if (is_underscore(_peek())) { if (previous_was_underscore) { Token error = make_error(R"(Only one underscore can be used as a numeric separator.)"); error.start_column = column; @@ -733,7 +717,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::number() { error.rightmost_column = column + 1; push_error(error); has_error = true; - } else if (_is_alphanumeric(_peek())) { + } else if (is_ascii_identifier_char(_peek())) { // Letter at the end of the number. push_error("Invalid numeric notation."); } @@ -786,6 +770,8 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } String result; + char32_t prev = 0; + int prev_pos = 0; for (;;) { // Consume actual string. @@ -852,16 +838,18 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { case '\\': escaped = '\\'; break; - case 'u': + case 'U': + case 'u': { // Hexadecimal sequence. - for (int i = 0; i < 4; i++) { + int hex_len = (code == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { if (_is_at_end()) { return make_error("Unterminated string."); } char32_t digit = _peek(); char32_t value = 0; - if (digit >= '0' && digit <= '9') { + if (is_digit(digit)) { value = digit - '0'; } else if (digit >= 'a' && digit <= 'f') { value = digit - 'a'; @@ -886,7 +874,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { _advance(); } - break; + } break; case '\r': if (_peek() != '\n') { // Carriage return without newline in string. (???) @@ -909,11 +897,53 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { valid_escape = false; break; } + // Parse UTF-16 pair. + if (valid_escape) { + if ((escaped & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = escaped; + prev_pos = column - 2; + continue; + } else { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = column - 2; + error.leftmost_column = error.start_column; + push_error(error); + valid_escape = false; + prev = 0; + } + } else if ((escaped & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired trail surrogate"); + error.start_column = column - 2; + error.leftmost_column = error.start_column; + push_error(error); + valid_escape = false; + } else { + escaped = (prev << 10UL) + escaped - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } + } if (valid_escape) { result += escaped; } } else if (ch == quote_char) { + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } _advance(); if (is_multiline) { if (_peek() == quote_char && _peek(1) == quote_char) { @@ -930,6 +960,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { break; } } else { + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } result += ch; _advance(); if (ch == '\n') { @@ -937,6 +974,13 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() { } } } + if (prev != 0) { + Token error = make_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + error.start_column = prev_pos; + error.leftmost_column = error.start_column; + push_error(error); + prev = 0; + } // Make the literal. Variant string; @@ -1262,9 +1306,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { line_continuation = false; - if (_is_digit(c)) { + if (is_digit(c)) { return number(); - } else if (_is_alphanumeric(c)) { + } else if (is_ascii_identifier_char(c)) { return potential_identifier(); } @@ -1332,7 +1376,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() { if (_peek() == '.') { _advance(); return make_token(Token::PERIOD_PERIOD); - } else if (_is_digit(_peek())) { + } else if (is_digit(_peek())) { // Number starting with '.'. return number(); } else { diff --git a/modules/gdscript/gdscript_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h index b4ee11fd9a..abd090e381 100644 --- a/modules/gdscript/gdscript_tokenizer.h +++ b/modules/gdscript/gdscript_tokenizer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_utility_functions.cpp b/modules/gdscript/gdscript_utility_functions.cpp index e997d3a51e..16b2dac343 100644 --- a/modules/gdscript/gdscript_utility_functions.cpp +++ b/modules/gdscript/gdscript_utility_functions.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_utility_functions.h b/modules/gdscript/gdscript_utility_functions.h index c6d3718844..9ca7cf33d8 100644 --- a/modules/gdscript/gdscript_utility_functions.h +++ b/modules/gdscript/gdscript_utility_functions.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp index 6dd8c3e0dd..95122714f9 100644 --- a/modules/gdscript/gdscript_vm.cpp +++ b/modules/gdscript/gdscript_vm.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -488,7 +488,12 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a memnew_placement(&stack[i + 3], Variant(*p_args[i])); continue; } - + // If types already match, don't call Variant::construct(). Constructors of some types + // (e.g. packed arrays) do copies, whereas they pass by reference when inside a Variant. + if (argument_types[i].is_type(*p_args[i], false)) { + memnew_placement(&stack[i + 3], Variant(*p_args[i])); + continue; + } if (!argument_types[i].is_type(*p_args[i], true)) { r_err.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_err.argument = i; @@ -755,7 +760,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -785,7 +790,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -817,7 +822,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (oob) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -848,7 +853,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -884,7 +889,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (!valid) { String v = key->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(key) + "'"; @@ -917,7 +922,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a #ifdef DEBUG_ENABLED if (oob) { String v = index->operator String(); - if (v != "") { + if (!v.is_empty()) { v = "'" + v + "'"; } else { v = "of type '" + _get_var_type(index) + "'"; @@ -1527,7 +1532,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } else if (methodstr == "free") { if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - if (base->is_ref()) { + if (base->is_ref_counted()) { err_text = "Attempted to free a reference."; OPCODE_BREAK; } else if (base->get_type() == Variant::OBJECT) { @@ -1615,7 +1620,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a } } else if (methodstr == "free") { if (err.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) { - if (base->is_ref()) { + if (base->is_ref_counted()) { err_text = "Attempted to free a reference."; OPCODE_BREAK; } else if (base->get_type() == Variant::OBJECT) { @@ -3295,20 +3300,20 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a //error // function, file, line, error, explanation String err_file; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->path != "") { + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->path.is_empty()) { err_file = p_instance->script->path; } else if (script) { err_file = script->path; } - if (err_file == "") { + if (err_file.is_empty()) { err_file = "<built-in>"; } String err_func = name; - if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && p_instance->script->name != "") { + if (p_instance && ObjectDB::get_instance(p_instance->owner_id) != nullptr && p_instance->script->is_valid() && !p_instance->script->name.is_empty()) { err_func = p_instance->script->name + "." + err_func; } int err_line = line; - if (err_text == "") { + if (err_text.is_empty()) { err_text = "Internal script error! Opcode: " + itos(last_opcode) + " (please report)."; } diff --git a/modules/gdscript/gdscript_warning.cpp b/modules/gdscript/gdscript_warning.cpp index a351bd6dad..ad96e36640 100644 --- a/modules/gdscript/gdscript_warning.cpp +++ b/modules/gdscript/gdscript_warning.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -152,6 +152,9 @@ String GDScriptWarning::get_message() const { CHECK_SYMBOLS(3); return vformat(R"(The %s '%s' has the same name as a %s.)", symbols[0], symbols[1], symbols[2]); } + case INT_ASSIGNED_TO_ENUM: { + return "Integer used when an enum value is expected. If this is intended cast the integer to the enum type."; + } case WARNING_MAX: break; // Can't happen, but silences warning } @@ -199,6 +202,7 @@ String GDScriptWarning::get_name_from_code(Code p_code) { "REDUNDANT_AWAIT", "EMPTY_FILE", "SHADOWED_GLOBAL_IDENTIFIER", + "INT_ASSIGNED_TO_ENUM", }; static_assert((sizeof(names) / sizeof(*names)) == WARNING_MAX, "Amount of warning types don't match the amount of warning names."); @@ -213,7 +217,7 @@ GDScriptWarning::Code GDScriptWarning::get_code_from_name(const String &p_name) } } - ERR_FAIL_V_MSG(WARNING_MAX, "Invalid GDScript warning name: " + p_name); + return WARNING_MAX; } #endif // DEBUG_ENABLED diff --git a/modules/gdscript/gdscript_warning.h b/modules/gdscript/gdscript_warning.h index d05f47efe7..82efe3568f 100644 --- a/modules/gdscript/gdscript_warning.h +++ b/modules/gdscript/gdscript_warning.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,6 +70,7 @@ public: REDUNDANT_AWAIT, // await is used but expression is synchronous (not a signal nor a coroutine). EMPTY_FILE, // A script file is empty. SHADOWED_GLOBAL_IDENTIFIER, // A global class or function has the same name as variable. + INT_ASSIGNED_TO_ENUM, // An integer value was assigned to an enum-typed variable without casting. WARNING_MAX, }; diff --git a/modules/gdscript/icons/GDScriptInternal.svg b/modules/gdscript/icons/GDScriptInternal.svg new file mode 100644 index 0000000000..fcabaafbd0 --- /dev/null +++ b/modules/gdscript/icons/GDScriptInternal.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m7 1-.56445 2.2578c-.2364329.0758517-.4668872.16921-.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941c-.1119126.2211335-.2072287.4502818-.28516.68555l-2.2539.5625v2l2.2578.56445c.075942.2357685.1692993.465568.2793.6875l-1.1934 1.9902 1.4141 1.4141 1.9941-1.1953c.2211335.111913.4502818.207229.68555.28516l.5625 2.2539h2l.56445-2.2578c.2357685-.07594.465568-.169299.6875-.2793l1.9902 1.1934 1.4141-1.4141-1.1953-1.9941c.111913-.221133.207229-.4502818.28516-.68555l2.2539-.5625v-2l-2.2578-.56445c-.075942-.2357685-.169299-.4655679-.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953c-.221133-.1119126-.4502818-.2072287-.68555-.28516l-.5625-2.2539zm1 5c1.1045695 0 2 .8954305 2 2s-.8954305 2-2 2-2-.8954305-2-2 .8954305-2 2-2z" fill="none" stroke="#e0e0e0"/></svg> diff --git a/modules/gdscript/language_server/gdscript_extend_parser.cpp b/modules/gdscript/language_server/gdscript_extend_parser.cpp index 80f4721e2d..17886181d5 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.cpp +++ b/modules/gdscript/language_server/gdscript_extend_parser.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -541,7 +541,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & for (int c = p_position.character; c >= 0; c--) { start_pos = c; char32_t ch = line[c]; - bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; + bool valid_char = is_ascii_identifier_char(ch); if (!valid_char) { break; } @@ -550,7 +550,7 @@ String ExtendGDScriptParser::get_identifier_under_position(const lsp::Position & int end_pos = p_position.character; for (int c = p_position.character; c < line.length(); c++) { char32_t ch = line[c]; - bool valid_char = (ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'z') || (ch >= 'A' && ch <= 'Z') || ch == '_'; + bool valid_char = is_ascii_identifier_char(ch); if (!valid_char) { break; } diff --git a/modules/gdscript/language_server/gdscript_extend_parser.h b/modules/gdscript/language_server/gdscript_extend_parser.h index 5d7b16765b..99b0bf45d0 100644 --- a/modules/gdscript/language_server/gdscript_extend_parser.h +++ b/modules/gdscript/language_server/gdscript_extend_parser.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.cpp b/modules/gdscript/language_server/gdscript_language_protocol.cpp index 578943696e..cdddab319d 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.cpp +++ b/modules/gdscript/language_server/gdscript_language_protocol.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_protocol.h b/modules/gdscript/language_server/gdscript_language_protocol.h index a4a63a23a8..0fed8597f9 100644 --- a/modules/gdscript/language_server/gdscript_language_protocol.h +++ b/modules/gdscript/language_server/gdscript_language_protocol.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.cpp b/modules/gdscript/language_server/gdscript_language_server.cpp index 41a2f9e4ad..33c1c834f1 100644 --- a/modules/gdscript/language_server/gdscript_language_server.cpp +++ b/modules/gdscript/language_server/gdscript_language_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_language_server.h b/modules/gdscript/language_server/gdscript_language_server.h index f1413f0133..8de72fc9c9 100644 --- a/modules/gdscript/language_server/gdscript_language_server.h +++ b/modules/gdscript/language_server/gdscript_language_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,7 +45,7 @@ class GDScriptLanguageServer : public EditorPlugin { bool started = false; bool use_thread = false; String host = "127.0.0.1"; - int port = 6008; + int port = 6005; static void thread_main(void *p_userdata); private: diff --git a/modules/gdscript/language_server/gdscript_text_document.cpp b/modules/gdscript/language_server/gdscript_text_document.cpp index 92ce71f395..961295b076 100644 --- a/modules/gdscript/language_server/gdscript_text_document.cpp +++ b/modules/gdscript/language_server/gdscript_text_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -428,9 +428,6 @@ GDScriptTextDocument::~GDScriptTextDocument() { void GDScriptTextDocument::sync_script_content(const String &p_path, const String &p_content) { String path = GDScriptLanguageProtocol::get_singleton()->get_workspace()->get_file_path(p_path); - if (!path.begins_with("res://")) { - return; - } GDScriptLanguageProtocol::get_singleton()->get_workspace()->parse_script(path, p_content); EditorFileSystem::get_singleton()->update_file(path); diff --git a/modules/gdscript/language_server/gdscript_text_document.h b/modules/gdscript/language_server/gdscript_text_document.h index 9021c84a3f..eb7b2c0240 100644 --- a/modules/gdscript/language_server/gdscript_text_document.h +++ b/modules/gdscript/language_server/gdscript_text_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index 932bfb2caa..d20b243616 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,12 +54,16 @@ void GDScriptWorkspace::_bind_methods() { } void GDScriptWorkspace::apply_new_signal(Object *obj, String function, PackedStringArray args) { - String function_signature = "func " + function; Ref<Script> script = obj->get_script(); + if (script->get_language()->get_name() != "GDScript") { + return; + } + + String function_signature = "func " + function; String source = script->get_source_code(); - if (source.find(function_signature) != -1) { + if (source.contains(function_signature)) { return; } @@ -265,7 +269,7 @@ Array GDScriptWorkspace::symbol(const Dictionary &p_params) { Vector<lsp::DocumentedSymbolInformation> script_symbols; E.value->get_symbols().symbol_tree_as_list(E.key, script_symbols); for (int i = 0; i < script_symbols.size(); ++i) { - if (query.is_subsequence_ofi(script_symbols[i].name)) { + if (query.is_subsequence_ofn(script_symbols[i].name)) { lsp::DocumentedSymbolInformation symbol = script_symbols[i]; symbol.location.uri = get_file_uri(symbol.location.uri); arr.push_back(symbol.to_json()); @@ -376,7 +380,7 @@ Error GDScriptWorkspace::initialize() { symbol.children.push_back(symbol_arg); } - if (data.qualifiers.find("vararg") != -1) { + if (data.qualifiers.contains("vararg")) { params += params.is_empty() ? "..." : ", ..."; } @@ -581,7 +585,7 @@ void GDScriptWorkspace::completion(const lsp::CompletionParams &p_params, List<S stack.push_back(owner_scene_node); while (!stack.is_empty()) { - current = stack.pop_back(); + current = Object::cast_to<Node>(stack.pop_back()); Ref<GDScript> script = current->get_script(); if (script.is_valid() && script->get_path() == path) { break; diff --git a/modules/gdscript/language_server/gdscript_workspace.h b/modules/gdscript/language_server/gdscript_workspace.h index 6f5600b5cf..ce5bba5f00 100644 --- a/modules/gdscript/language_server/gdscript_workspace.h +++ b/modules/gdscript/language_server/gdscript_workspace.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index b12d1f5f3b..a63f9df918 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1940,7 +1940,7 @@ static String marked_documentation(const String &p_bbcode) { line = "\t" + line.substr(code_block_indent, line.length()); } - if (in_code_block && line.find("[/codeblock]") != -1) { + if (in_code_block && line.contains("[/codeblock]")) { line = "\n"; in_code_block = false; } diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index c2b1981f31..fcf122f567 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index ce1c03d1d0..baa7dcbbd1 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/gdscript_test_runner.cpp b/modules/gdscript/tests/gdscript_test_runner.cpp index d2e71efee7..c2bb2caa29 100644 --- a/modules/gdscript/tests/gdscript_test_runner.cpp +++ b/modules/gdscript/tests/gdscript_test_runner.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -73,23 +73,21 @@ void init_autoloads() { RES res = ResourceLoader::load(info.path); ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path); Node *n = nullptr; - if (res->is_class("PackedScene")) { - Ref<PackedScene> ps = res; - n = ps->instantiate(); - } else if (res->is_class("Script")) { - Ref<Script> script_res = res; - StringName ibt = script_res->get_instance_base_type(); + Ref<PackedScene> scn = res; + Ref<Script> script = res; + if (scn.is_valid()) { + n = scn->instantiate(); + } else if (script.is_valid()) { + StringName ibt = script->get_instance_base_type(); bool valid_type = ClassDB::is_parent_class(ibt, "Node"); ERR_CONTINUE_MSG(!valid_type, "Script does not inherit a Node: " + info.path); Object *obj = ClassDB::instantiate(ibt); - ERR_CONTINUE_MSG(obj == nullptr, - "Cannot instance script for autoload, expected 'Node' inheritance, got: " + - String(ibt)); + ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + "."); n = Object::cast_to<Node>(obj); - n->set_script(script_res); + n->set_script(script); } ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path); @@ -134,12 +132,14 @@ GDScriptTestRunner::GDScriptTestRunner(const String &p_source_dir, bool p_init_l if (do_init_languages) { init_language(p_source_dir); } +#ifdef DEBUG_ENABLED // Enable all warnings for GDScript, so we can test them. ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/enable", true); for (int i = 0; i < (int)GDScriptWarning::WARNING_MAX; i++) { String warning = GDScriptWarning::get_name_from_code((GDScriptWarning::Code)i).to_lower(); ProjectSettings::get_singleton()->set_setting("debug/gdscript/warnings/" + warning, true); } +#endif // Enable printing to show results _print_line_enabled = true; @@ -153,6 +153,21 @@ GDScriptTestRunner::~GDScriptTestRunner() { } } +#ifndef DEBUG_ENABLED +static String strip_warnings(const String &p_expected) { + // On release builds we don't have warnings. Here we remove them from the output before comparison + // so it doesn't fail just because of difference in warnings. + String expected_no_warnings; + for (String line : p_expected.split("\n")) { + if (line.begins_with(">> ")) { + continue; + } + expected_no_warnings += line + "\n"; + } + return expected_no_warnings.strip_edges() + "\n"; +} +#endif + int GDScriptTestRunner::run_tests() { if (!make_tests()) { FAIL("An error occurred while making the tests."); @@ -170,6 +185,9 @@ int GDScriptTestRunner::run_tests() { GDScriptTest::TestResult result = test.run_test(); String expected = FileAccess::get_file_as_string(test.get_output_file()); +#ifndef DEBUG_ENABLED + expected = strip_warnings(expected); +#endif INFO(test.get_source_file()); if (!result.passed) { INFO(expected); @@ -233,6 +251,22 @@ bool GDScriptTestRunner::make_tests_for_dir(const String &p_dir) { } } else { if (next.get_extension().to_lower() == "gd") { +#ifndef DEBUG_ENABLED + // On release builds, skip tests marked as debug only. + Error open_err = OK; + FileAccessRef script_file(FileAccess::open(current_dir.plus_file(next), FileAccess::READ, &open_err)); + if (open_err != OK) { + ERR_PRINT(vformat(R"(Couldn't open test file "%s".)", next)); + next = dir->get_next(); + continue; + } else { + if (script_file->get_line() == "#debug-only") { + next = dir->get_next(); + continue; + } + } +#endif + String out_file = next.get_basename() + ".out"; if (!is_generating && !dir->file_exists(out_file)) { ERR_FAIL_V_MSG(false, "Could not find output file for " + next); @@ -267,7 +301,7 @@ bool GDScriptTestRunner::generate_class_index() { String base_type; String class_name = GDScriptLanguage::get_singleton()->get_global_class_name(test.get_source_file(), &base_type); - if (class_name == String()) { + if (class_name.is_empty()) { continue; } ERR_FAIL_COND_V_MSG(ScriptServer::is_global_class(class_name), false, @@ -362,16 +396,16 @@ void GDScriptTest::error_handler(void *p_this, const char *p_function, const cha } builder.append("\n>> on function: "); - builder.append(p_function); + builder.append(String::utf8(p_function)); builder.append("()\n>> "); - builder.append(String(p_file).trim_prefix(self->base_dir)); + builder.append(String::utf8(p_file).trim_prefix(self->base_dir)); builder.append("\n>> "); builder.append(itos(p_line)); builder.append("\n>> "); - builder.append(p_error); + builder.append(String::utf8(p_error)); if (strlen(p_explanation) > 0) { builder.append("\n>> "); - builder.append(p_explanation); + builder.append(String::utf8(p_explanation)); } builder.append("\n"); @@ -387,6 +421,10 @@ bool GDScriptTest::check_output(const String &p_output) const { String got = p_output.strip_edges(); // TODO: may be hacky. got += "\n"; // Make sure to insert newline for CI static checks. +#ifndef DEBUG_ENABLED + expected = strip_warnings(expected); +#endif + return got == expected; } @@ -469,6 +507,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { return result; } +#ifdef DEBUG_ENABLED StringBuilder warning_string; for (const GDScriptWarning &E : parser.get_warnings()) { const GDScriptWarning warning = E; @@ -482,6 +521,7 @@ GDScriptTest::TestResult GDScriptTest::execute_test_code(bool p_is_generating) { warning_string.append("\n"); } result.output += warning_string.as_string(); +#endif // Test compiling. GDScriptCompiler compiler; diff --git a/modules/gdscript/tests/gdscript_test_runner.h b/modules/gdscript/tests/gdscript_test_runner.h index 98c57dc97c..1a950c6898 100644 --- a/modules/gdscript/tests/gdscript_test_runner.h +++ b/modules/gdscript/tests/gdscript_test_runner.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/gdscript_test_runner_suite.h b/modules/gdscript/tests/gdscript_test_runner_suite.h index cf4e61f07d..0722fb800e 100644 --- a/modules/gdscript/tests/gdscript_test_runner_suite.h +++ b/modules/gdscript/tests/gdscript_test_runner_suite.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd new file mode 100644 index 0000000000..928c886650 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.gd @@ -0,0 +1,10 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +# Different enum types can't be assigned without casting. +var class_var: MyEnum = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyOtherEnum.OTHER_ENUM_VALUE_2 + print(class_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out new file mode 100644 index 0000000000..fde7e92f8c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_assign_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd new file mode 100644 index 0000000000..03a1711d7b --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.gd @@ -0,0 +1,8 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +# Different enum types can't be assigned without casting. +var class_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 + +func test(): + print(class_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out new file mode 100644 index 0000000000..b1710c798d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_class_var_init_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "MyOtherEnum (enum)" cannot be assigned to a variable of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd new file mode 100644 index 0000000000..d08d3dd7b2 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.gd @@ -0,0 +1,8 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +func test(): + var local_var: MyEnum = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyOtherEnum.OTHER_ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out new file mode 100644 index 0000000000..fde7e92f8c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_assign_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Cannot assign a value of type "MyOtherEnum (enum)" to a target of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd new file mode 100644 index 0000000000..ca6d892218 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.gd @@ -0,0 +1,6 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +func test(): + var local_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out new file mode 100644 index 0000000000..b1710c798d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/enum_local_var_init_with_wrong_enum_type.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Value of type "MyOtherEnum (enum)" cannot be assigned to a variable of type "MyEnum (enum)". diff --git a/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd new file mode 100644 index 0000000000..05d9bd6a3d --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.gd @@ -0,0 +1,9 @@ +# https://github.com/godotengine/godot/issues/56702 + +func test(): + # somewhat obscure feature: referencing parameters in defaults, but only earlier ones! + ref_default("non-optional") + + +func ref_default(nondefault1, defa=nondefault1, defb=defc, defc=1): + prints(nondefault1, nondefault2, defa, defb, defc) diff --git a/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out new file mode 100644 index 0000000000..1d5b5bf393 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/errors/params_default_forward_reference.out @@ -0,0 +1,2 @@ +GDTEST_ANALYZER_ERROR +Identifier "defc" not declared in the current scope. diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd new file mode 100644 index 0000000000..edb785c8b6 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: int = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyEnum.ENUM_VALUE_2 + print(class_var) + + var local_var: int = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyEnum.ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_enum_to_int_typed_var.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd new file mode 100644 index 0000000000..726e4fd413 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: MyEnum = 0 as MyEnum + +func test(): + print(class_var) + class_var = 1 as MyEnum + print(class_var) + + var local_var: MyEnum = 0 as MyEnum + print(local_var) + local_var = 1 as MyEnum + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_int_cast_to_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd new file mode 100644 index 0000000000..798912c987 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.gd @@ -0,0 +1,14 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } +enum MyOtherEnum { OTHER_ENUM_VALUE_1, OTHER_ENUM_VALUE_2 } + +var class_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 as MyEnum + +func test(): + print(class_var) + class_var = MyOtherEnum.OTHER_ENUM_VALUE_2 as MyEnum + print(class_var) + + var local_var: MyEnum = MyOtherEnum.OTHER_ENUM_VALUE_1 as MyEnum + print(local_var) + local_var = MyOtherEnum.OTHER_ENUM_VALUE_2 as MyEnum + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_other_enum_cast_to_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd new file mode 100644 index 0000000000..2bfb318c3c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.gd @@ -0,0 +1,13 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +var class_var: MyEnum = MyEnum.ENUM_VALUE_1 + +func test(): + print(class_var) + class_var = MyEnum.ENUM_VALUE_2 + print(class_var) + + var local_var: MyEnum = MyEnum.ENUM_VALUE_1 + print(local_var) + local_var = MyEnum.ENUM_VALUE_2 + print(local_var) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out new file mode 100644 index 0000000000..5f53802c33 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_assign_same_enum.out @@ -0,0 +1,5 @@ +GDTEST_OK +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd new file mode 100644 index 0000000000..7022d14566 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.gd @@ -0,0 +1,21 @@ +# Enum is equivalent to int for comparisons and operations. +enum MyEnum { + ZERO, + ONE, + TWO, +} + +enum OtherEnum { + ZERO, + ONE, + TWO, +} + +func test(): + print(MyEnum.ZERO == OtherEnum.ZERO) + print(MyEnum.ZERO == 1) + print(MyEnum.ZERO != OtherEnum.ONE) + print(MyEnum.ZERO != 0) + + print(MyEnum.ONE + OtherEnum.TWO) + print(2 - MyEnum.ONE) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out new file mode 100644 index 0000000000..c8f34c11db --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_is_treated_as_int.out @@ -0,0 +1,7 @@ +GDTEST_OK +true +false +true +false +3 +1 diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd new file mode 100644 index 0000000000..885d70408a --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.gd @@ -0,0 +1,13 @@ +enum MyEnum { + ZERO, + ONE, + TWO, +} + +func test(): + for key in MyEnum.keys(): + prints(key, MyEnum[key]) + + # https://github.com/godotengine/godot/issues/55491 + for key in MyEnum: + prints(key, MyEnum[key]) diff --git a/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out new file mode 100644 index 0000000000..d29f53109c --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/enum_type_is_treated_as_dictionary.out @@ -0,0 +1,7 @@ +GDTEST_OK +ZERO 0 +ONE 1 +TWO 2 +ZERO 0 +ONE 1 +TWO 2 diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd new file mode 100644 index 0000000000..877a4ea221 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.gd @@ -0,0 +1,15 @@ +@warning_ignore(unused_private_class_variable) +var _unused = 2 + +@warning_ignore(unused_variable) +func test(): + print("test") + var unused = 3 + + @warning_ignore(redundant_await) + print(await regular_func()) + + print("done") + +func regular_func(): + return 0 diff --git a/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out new file mode 100644 index 0000000000..42292774a0 --- /dev/null +++ b/modules/gdscript/tests/scripts/analyzer/features/warning_ignore_annotation.out @@ -0,0 +1,4 @@ +GDTEST_OK +test +0 +done diff --git a/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd new file mode 100644 index 0000000000..e9690ee93d --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.gd @@ -0,0 +1,2 @@ +func test(): + $=$ diff --git a/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out new file mode 100644 index 0000000000..b3dc181a22 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/errors/dollar-assignment-bug-53696.out @@ -0,0 +1,2 @@ +GDTEST_PARSER_ERROR +Expect node path as string or identifier after "$". diff --git a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out index 447d7e223c..5b0ea9df43 100644 --- a/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out +++ b/modules/gdscript/tests/scripts/parser/features/dictionary_lua_style.out @@ -1,2 +1,2 @@ GDTEST_OK -{2:4, a:1, b:2, with spaces:3} +{a:1, b:2, with spaces:3, 2:4} diff --git a/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd b/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd index 9ad98b78a8..e4d6a72f90 100644 --- a/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd +++ b/modules/gdscript/tests/scripts/parser/features/signal_declaration.gd @@ -6,7 +6,7 @@ signal a # No parameters. signal b() -# With paramters. +# With parameters. signal c(a, b, c) # With parameters multiline. diff --git a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd new file mode 100644 index 0000000000..2be1024214 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.gd @@ -0,0 +1,15 @@ +enum MyEnum { ENUM_VALUE_1, ENUM_VALUE_2 } + +# Assigning int value to enum-typed variable without explicit cast causes a warning. +# While it is valid it may be a mistake in the assignment. +var class_var: MyEnum = 0 + +func test(): + print(class_var) + class_var = 1 + print(class_var) + + var local_var: MyEnum = 0 + print(local_var) + local_var = 1 + print(local_var) diff --git a/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out new file mode 100644 index 0000000000..eef13bbff8 --- /dev/null +++ b/modules/gdscript/tests/scripts/parser/warnings/enum_assign_int_without_casting.out @@ -0,0 +1,21 @@ +GDTEST_OK +>> WARNING +>> Line: 5 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 9 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 12 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +>> WARNING +>> Line: 14 +>> INT_ASSIGNED_TO_ENUM +>> Integer used when an enum value is expected. If this is intended cast the integer to the enum type. +0 +1 +0 +1 diff --git a/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out index f2b29e5bad..c613140eb8 100644 --- a/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out +++ b/modules/gdscript/tests/scripts/parser/warnings/shadowed_global_identifier.out @@ -1,9 +1,9 @@ GDTEST_OK >> WARNING >> Line: 2 ->> SHADOWED_GLOBAL_IDENTIFIER ->> The local variable 'abs' has the same name as a built-in function. ->> WARNING ->> Line: 2 >> UNUSED_VARIABLE >> The local variable 'abs' is declared but never used in the block. If this is intended, prefix it with an underscore: '_abs' +>> WARNING +>> Line: 2 +>> SHADOWED_GLOBAL_IDENTIFIER +>> The variable 'abs' has the same name as a built-in function. diff --git a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd index 10780b5379..7b3c112fe9 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd +++ b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.gd @@ -1,3 +1,4 @@ +#debug-only func test(): var node := Node.new() var inside_tree = node.is_inside_tree diff --git a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out index e585c374e2..fe48ade26b 100644 --- a/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out +++ b/modules/gdscript/tests/scripts/runtime/errors/callable_call_after_free_object.out @@ -2,5 +2,5 @@ GDTEST_RUNTIME_ERROR >> SCRIPT ERROR >> on function: test() >> runtime/errors/callable_call_after_free_object.gd ->> 5 +>> 6 >> Attempt to call function 'null::is_inside_tree (Callable)' on a null instance. diff --git a/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd b/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd new file mode 100644 index 0000000000..8156b4ec68 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/params_default_values.gd @@ -0,0 +1,35 @@ +# https://github.com/godotengine/godot/issues/56702 + +func test(): + const_default() + func_result_default() + # calling again will run the initializer again, + # as the default is not evaluated at time of defining the function (as in python) + # but every time the function is called (as in C++) + func_result_default() + lots_of_defaults("non-optional") + # somewhat obscure feature: referencing earlier parameters + ref_default("non-optional", 42) + + +func const_default(param=42): + print(param) + + +var default_val := 0 + +func get_default(): + default_val += 1 + return default_val + + +func func_result_default(param=get_default()): + print(param) + + +func lots_of_defaults(nondefault, one=1, two=2, three=get_default()): + prints(nondefault, one, two, three) + + +func ref_default(nondefault1, nondefault2, defa=nondefault1, defb=nondefault2 - 1): + prints(nondefault1, nondefault2, defa, defb) diff --git a/modules/gdscript/tests/scripts/runtime/features/params_default_values.out b/modules/gdscript/tests/scripts/runtime/features/params_default_values.out new file mode 100644 index 0000000000..50e0885ae5 --- /dev/null +++ b/modules/gdscript/tests/scripts/runtime/features/params_default_values.out @@ -0,0 +1,6 @@ +GDTEST_OK +42 +1 +2 +non-optional 1 2 3 +non-optional 42 non-optional 41 diff --git a/modules/gdscript/tests/test_gdscript.cpp b/modules/gdscript/tests/test_gdscript.cpp index 80eabc1596..4255030b4e 100644 --- a/modules/gdscript/tests/test_gdscript.cpp +++ b/modules/gdscript/tests/test_gdscript.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/tests/test_gdscript.h b/modules/gdscript/tests/test_gdscript.h index c7ee5a2208..b6b1f26203 100644 --- a/modules/gdscript/tests/test_gdscript.h +++ b/modules/gdscript/tests/test_gdscript.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/glslang/SCsub b/modules/glslang/SCsub index 1954a32697..22ef1b5ea9 100644 --- a/modules/glslang/SCsub +++ b/modules/glslang/SCsub @@ -12,7 +12,6 @@ thirdparty_obj = [] if env["builtin_glslang"]: thirdparty_dir = "#thirdparty/glslang/" thirdparty_sources = [ - "glslang/CInterface/glslang_c_interface.cpp", "glslang/MachineIndependent/attribute.cpp", "glslang/MachineIndependent/Constant.cpp", "glslang/MachineIndependent/glslang_tab.cpp", @@ -44,7 +43,6 @@ if env["builtin_glslang"]: "glslang/GenericCodeGen/CodeGen.cpp", "glslang/GenericCodeGen/Link.cpp", "OGLCompilersDLL/InitializeDll.cpp", - "SPIRV/CInterface/spirv_c_interface.cpp", "SPIRV/disassemble.cpp", "SPIRV/doc.cpp", "SPIRV/GlslangToSpv.cpp", @@ -54,7 +52,6 @@ if env["builtin_glslang"]: "SPIRV/SpvPostProcess.cpp", "SPIRV/SPVRemapper.cpp", "SPIRV/SpvTools.cpp", - "StandAlone/ResourceLimits.cpp", ] if env["platform"] == "windows": @@ -65,10 +62,12 @@ if env["builtin_glslang"]: thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] # Treat glslang headers as system headers to avoid raising warnings. Not supported on MSVC. + # Include `#thirdparty` to workaround mismatch between location of `SPIRV` in library source + # and in installed public headers. if not env.msvc: - env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) + env_glslang.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path, "-isystem", Dir("#thirdparty").path]) else: - env_glslang.Prepend(CPPPATH=[thirdparty_dir]) + env_glslang.Prepend(CPPPATH=[thirdparty_dir, "#thirdparty"]) env_glslang.Append(CPPDEFINES=["ENABLE_OPT=0"]) diff --git a/modules/glslang/glslang_resource_limits.h b/modules/glslang/glslang_resource_limits.h new file mode 100644 index 0000000000..02d3daff07 --- /dev/null +++ b/modules/glslang/glslang_resource_limits.h @@ -0,0 +1,147 @@ +/*************************************************************************/ +/* glslang_resource_limits.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef GLSLANG_RESOURCE_LIMITS_H +#define GLSLANG_RESOURCE_LIMITS_H + +#include <glslang/Include/ResourceLimits.h> + +// Synchronized with upstream glslang/StandAlone/ResourceLimits.cpp which is not +// part of the public API. + +const TBuiltInResource DefaultTBuiltInResource = { + /* .MaxLights = */ 32, + /* .MaxClipPlanes = */ 6, + /* .MaxTextureUnits = */ 32, + /* .MaxTextureCoords = */ 32, + /* .MaxVertexAttribs = */ 64, + /* .MaxVertexUniformComponents = */ 4096, + /* .MaxVaryingFloats = */ 64, + /* .MaxVertexTextureImageUnits = */ 32, + /* .MaxCombinedTextureImageUnits = */ 80, + /* .MaxTextureImageUnits = */ 32, + /* .MaxFragmentUniformComponents = */ 4096, + /* .MaxDrawBuffers = */ 32, + /* .MaxVertexUniformVectors = */ 128, + /* .MaxVaryingVectors = */ 8, + /* .MaxFragmentUniformVectors = */ 16, + /* .MaxVertexOutputVectors = */ 16, + /* .MaxFragmentInputVectors = */ 15, + /* .MinProgramTexelOffset = */ -8, + /* .MaxProgramTexelOffset = */ 7, + /* .MaxClipDistances = */ 8, + /* .MaxComputeWorkGroupCountX = */ 65535, + /* .MaxComputeWorkGroupCountY = */ 65535, + /* .MaxComputeWorkGroupCountZ = */ 65535, + /* .MaxComputeWorkGroupSizeX = */ 1024, + /* .MaxComputeWorkGroupSizeY = */ 1024, + /* .MaxComputeWorkGroupSizeZ = */ 64, + /* .MaxComputeUniformComponents = */ 1024, + /* .MaxComputeTextureImageUnits = */ 16, + /* .MaxComputeImageUniforms = */ 8, + /* .MaxComputeAtomicCounters = */ 8, + /* .MaxComputeAtomicCounterBuffers = */ 1, + /* .MaxVaryingComponents = */ 60, + /* .MaxVertexOutputComponents = */ 64, + /* .MaxGeometryInputComponents = */ 64, + /* .MaxGeometryOutputComponents = */ 128, + /* .MaxFragmentInputComponents = */ 128, + /* .MaxImageUnits = */ 8, + /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 8, + /* .MaxCombinedShaderOutputResources = */ 8, + /* .MaxImageSamples = */ 0, + /* .MaxVertexImageUniforms = */ 0, + /* .MaxTessControlImageUniforms = */ 0, + /* .MaxTessEvaluationImageUniforms = */ 0, + /* .MaxGeometryImageUniforms = */ 0, + /* .MaxFragmentImageUniforms = */ 8, + /* .MaxCombinedImageUniforms = */ 8, + /* .MaxGeometryTextureImageUnits = */ 16, + /* .MaxGeometryOutputVertices = */ 256, + /* .MaxGeometryTotalOutputComponents = */ 1024, + /* .MaxGeometryUniformComponents = */ 1024, + /* .MaxGeometryVaryingComponents = */ 64, + /* .MaxTessControlInputComponents = */ 128, + /* .MaxTessControlOutputComponents = */ 128, + /* .MaxTessControlTextureImageUnits = */ 16, + /* .MaxTessControlUniformComponents = */ 1024, + /* .MaxTessControlTotalOutputComponents = */ 4096, + /* .MaxTessEvaluationInputComponents = */ 128, + /* .MaxTessEvaluationOutputComponents = */ 128, + /* .MaxTessEvaluationTextureImageUnits = */ 16, + /* .MaxTessEvaluationUniformComponents = */ 1024, + /* .MaxTessPatchComponents = */ 120, + /* .MaxPatchVertices = */ 32, + /* .MaxTessGenLevel = */ 64, + /* .MaxViewports = */ 16, + /* .MaxVertexAtomicCounters = */ 0, + /* .MaxTessControlAtomicCounters = */ 0, + /* .MaxTessEvaluationAtomicCounters = */ 0, + /* .MaxGeometryAtomicCounters = */ 0, + /* .MaxFragmentAtomicCounters = */ 8, + /* .MaxCombinedAtomicCounters = */ 8, + /* .MaxAtomicCounterBindings = */ 1, + /* .MaxVertexAtomicCounterBuffers = */ 0, + /* .MaxTessControlAtomicCounterBuffers = */ 0, + /* .MaxTessEvaluationAtomicCounterBuffers = */ 0, + /* .MaxGeometryAtomicCounterBuffers = */ 0, + /* .MaxFragmentAtomicCounterBuffers = */ 1, + /* .MaxCombinedAtomicCounterBuffers = */ 1, + /* .MaxAtomicCounterBufferSize = */ 16384, + /* .MaxTransformFeedbackBuffers = */ 4, + /* .MaxTransformFeedbackInterleavedComponents = */ 64, + /* .MaxCullDistances = */ 8, + /* .MaxCombinedClipAndCullDistances = */ 8, + /* .MaxSamples = */ 4, + /* .maxMeshOutputVerticesNV = */ 256, + /* .maxMeshOutputPrimitivesNV = */ 512, + /* .maxMeshWorkGroupSizeX_NV = */ 32, + /* .maxMeshWorkGroupSizeY_NV = */ 1, + /* .maxMeshWorkGroupSizeZ_NV = */ 1, + /* .maxTaskWorkGroupSizeX_NV = */ 32, + /* .maxTaskWorkGroupSizeY_NV = */ 1, + /* .maxTaskWorkGroupSizeZ_NV = */ 1, + /* .maxMeshViewCountNV = */ 4, + /* .maxDualSourceDrawBuffersEXT = */ 1, + + /* .limits = */ { + /* .nonInductiveForLoops = */ true, + /* .whileLoops = */ true, + /* .doWhileLoops = */ true, + /* .generalUniformIndexing = */ true, + /* .generalAttributeMatrixVectorIndexing = */ true, + /* .generalVaryingIndexing = */ true, + /* .generalSamplerIndexing = */ true, + /* .generalVariableIndexing = */ true, + /* .generalConstantMatrixVectorIndexing = */ true, + } +}; + +#endif // GLSLANG_RESOURCE_LIMITS_H diff --git a/modules/glslang/register_types.cpp b/modules/glslang/register_types.cpp index dd545ff431..8e69ba78c7 100644 --- a/modules/glslang/register_types.cpp +++ b/modules/glslang/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,11 @@ #include "servers/rendering/rendering_device.h" -#include <SPIRV/GlslangToSpv.h> -#include <StandAlone/ResourceLimits.h> +#include "glslang_resource_limits.h" + #include <glslang/Include/Types.h> #include <glslang/Public/ShaderLang.h> +#include <glslang/SPIRV/GlslangToSpv.h> static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage, const String &p_source_code, RenderingDevice::ShaderLanguage p_language, String *r_error, const RenderingDevice::Capabilities *p_capabilities) { Vector<uint8_t> ret; @@ -120,7 +121,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage preamble += "#define has_VK_KHR_multiview 1\n"; } - if (preamble != "") { + if (!preamble.empty()) { shader.setPreamble(preamble.c_str()); } @@ -129,7 +130,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage std::string pre_processed_code; //preprocess - if (!shader.preprocess(&glslang::DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { + if (!shader.preprocess(&DefaultTBuiltInResource, DefaultVersion, ENoProfile, false, false, messages, &pre_processed_code, includer)) { if (r_error) { (*r_error) = "Failed pre-process:\n"; (*r_error) += shader.getInfoLog(); @@ -144,7 +145,7 @@ static Vector<uint8_t> _compile_shader_glsl(RenderingDevice::ShaderStage p_stage shader.setStrings(&cs_strings, 1); //parse - if (!shader.parse(&glslang::DefaultTBuiltInResource, DefaultVersion, false, messages)) { + if (!shader.parse(&DefaultTBuiltInResource, DefaultVersion, false, messages)) { if (r_error) { (*r_error) = "Failed parse:\n"; (*r_error) += shader.getInfoLog(); @@ -190,8 +191,8 @@ static String _get_cache_key_function_glsl(const RenderingDevice::Capabilities * } void preregister_glslang_types() { - // initialize in case it's not initialized. This is done once per thread - // and it's safe to call multiple times + // Initialize in case it's not initialized. This is done once per thread + // and it's safe to call multiple times. glslang::InitializeProcess(); RenderingDevice::shader_set_compile_to_spirv_function(_compile_shader_glsl); RenderingDevice::shader_set_get_cache_key_function(_get_cache_key_function_glsl); diff --git a/modules/glslang/register_types.h b/modules/glslang/register_types.h index a1264b77c9..9d8dc9dc2a 100644 --- a/modules/glslang/register_types.h +++ b/modules/glslang/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml index 8d8e25e8b3..ed7c018cb9 100644 --- a/modules/gltf/doc_classes/GLTFDocument.xml +++ b/modules/gltf/doc_classes/GLTFDocument.xml @@ -3,30 +3,57 @@ <brief_description> </brief_description> <description> + Append a glTF2 3d format from a file, buffer or scene and then write to the filesystem, buffer or scene. </description> <tutorials> </tutorials> <methods> - <method name="import_scene"> - <return type="Node" /> + <method name="append_from_buffer"> + <return type="int" enum="Error" /> + <argument index="0" name="bytes" type="PackedByteArray" /> + <argument index="1" name="base_path" type="String" /> + <argument index="2" name="state" type="GLTFState" /> + <argument index="3" name="flags" type="int" default="0" /> + <argument index="4" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="append_from_file"> + <return type="int" enum="Error" /> <argument index="0" name="path" type="String" /> - <argument index="1" name="flags" type="int" default="0" /> - <argument index="2" name="bake_fps" type="int" default="30" /> - <argument index="3" name="state" type="GLTFState" default="null" /> + <argument index="1" name="state" type="GLTFState" /> + <argument index="2" name="flags" type="int" default="0" /> + <argument index="3" name="bake_fps" type="int" default="30" /> <description> - Import a scene from glTF2 ".gltf" or ".glb" file. </description> </method> - <method name="save_scene"> + <method name="append_from_scene"> <return type="int" enum="Error" /> <argument index="0" name="node" type="Node" /> + <argument index="1" name="state" type="GLTFState" /> + <argument index="2" name="flags" type="int" default="0" /> + <argument index="3" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="generate_buffer"> + <return type="PackedByteArray" /> + <argument index="0" name="state" type="GLTFState" /> + <description> + </description> + </method> + <method name="generate_scene"> + <return type="Node" /> + <argument index="0" name="state" type="GLTFState" /> + <argument index="1" name="bake_fps" type="int" default="30" /> + <description> + </description> + </method> + <method name="write_to_filesystem"> + <return type="int" enum="Error" /> + <argument index="0" name="state" type="GLTFState" /> <argument index="1" name="path" type="String" /> - <argument index="2" name="src_path" type="String" /> - <argument index="3" name="flags" type="int" default="0" /> - <argument index="4" name="bake_fps" type="float" default="30" /> - <argument index="5" name="state" type="GLTFState" default="null" /> <description> - Save a scene as a glTF2 ".glb" or ".gltf" file. </description> </method> </methods> diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp index 25fda7ef3b..fd5741605c 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.cpp +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/templates/vector.h" #include "editor/editor_file_system.h" #include "gltf_document.h" +#include "gltf_state.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/gui/check_box.h" #include "scene/main/node.h" @@ -75,7 +76,15 @@ void SceneExporterGLTFPlugin::_gltf2_dialog_action(String p_file) { List<String> deps; Ref<GLTFDocument> doc; doc.instantiate(); - Error err = doc->save_scene(root, p_file, p_file, 0, 30.0f, Ref<GLTFState>()); + Ref<GLTFState> state; + state.instantiate(); + int32_t flags = 0; + flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + Error err = doc->append_from_scene(root, state, flags, 30.0f); + if (err != OK) { + ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err))); + } + err = doc->write_to_filesystem(state, p_file); if (err != OK) { ERR_PRINT(vformat("glTF2 save scene error %s.", itos(err))); } diff --git a/modules/gltf/editor_scene_exporter_gltf_plugin.h b/modules/gltf/editor_scene_exporter_gltf_plugin.h index 89a8e27053..e6b15e73c4 100644 --- a/modules/gltf/editor_scene_exporter_gltf_plugin.h +++ b/modules/gltf/editor_scene_exporter_gltf_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/editor_scene_importer_gltf.cpp b/modules/gltf/editor_scene_importer_gltf.cpp index 1a172877a0..f063cc1e2b 100644 --- a/modules/gltf/editor_scene_importer_gltf.cpp +++ b/modules/gltf/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,16 +48,24 @@ void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) c } Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path, - uint32_t p_flags, int p_bake_fps, + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) { Ref<GLTFDocument> doc; doc.instantiate(); - return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err); + Ref<GLTFState> state; + state.instantiate(); + Error err = doc->append_from_file(p_path, state, p_flags, p_bake_fps); + if (err != OK) { + *r_err = err; + return nullptr; + } + Node *root = doc->generate_scene(state, p_bake_fps); + return root; } Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path, - uint32_t p_flags, + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) { return Ref<Animation>(); } diff --git a/modules/gltf/editor_scene_importer_gltf.h b/modules/gltf/editor_scene_importer_gltf.h index 28963adc28..4410559b3d 100644 --- a/modules/gltf/editor_scene_importer_gltf.h +++ b/modules/gltf/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,9 +47,9 @@ class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter { public: virtual uint32_t get_import_flags() const override; virtual void get_extensions(List<String> *r_extensions) const override; - virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; + virtual Node *import_scene(const String &p_path, uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr) override; virtual Ref<Animation> import_animation(const String &p_path, - uint32_t p_flags, int p_bake_fps) override; + uint32_t p_flags, const Map<StringName, Variant> &p_options, int p_bake_fps) override; }; #endif // TOOLS_ENABLED #endif // EDITOR_SCENE_IMPORTER_GLTF_H diff --git a/modules/gltf/gltf_accessor.cpp b/modules/gltf/gltf_accessor.cpp index 85cec3fec4..1daf2f90a7 100644 --- a/modules/gltf/gltf_accessor.cpp +++ b/modules/gltf/gltf_accessor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_accessor.h b/modules/gltf/gltf_accessor.h index bec511f974..6bf1bf543a 100644 --- a/modules/gltf/gltf_accessor.h +++ b/modules/gltf/gltf_accessor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.cpp b/modules/gltf/gltf_animation.cpp index 889a8e8870..c857be4b2c 100644 --- a/modules/gltf/gltf_animation.cpp +++ b/modules/gltf/gltf_animation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_animation.h b/modules/gltf/gltf_animation.h index be0ed2d4c6..ba8ae8a273 100644 --- a/modules/gltf/gltf_animation.h +++ b/modules/gltf/gltf_animation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -50,7 +50,7 @@ public: template <class T> struct Channel { Interpolation interpolation; - Vector<float> times; + Vector<real_t> times; Vector<T> values; }; @@ -58,7 +58,7 @@ public: Channel<Vector3> position_track; Channel<Quaternion> rotation_track; Channel<Vector3> scale_track; - Vector<Channel<float>> weight_tracks; + Vector<Channel<real_t>> weight_tracks; }; public: diff --git a/modules/gltf/gltf_buffer_view.cpp b/modules/gltf/gltf_buffer_view.cpp index d00e0f040f..fc467367c6 100644 --- a/modules/gltf/gltf_buffer_view.cpp +++ b/modules/gltf/gltf_buffer_view.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_buffer_view.h b/modules/gltf/gltf_buffer_view.h index 63af5e7c0d..560d56f35c 100644 --- a/modules/gltf/gltf_buffer_view.h +++ b/modules/gltf/gltf_buffer_view.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.cpp b/modules/gltf/gltf_camera.cpp index 0f895fb989..f3ea6a1c4c 100644 --- a/modules/gltf/gltf_camera.cpp +++ b/modules/gltf/gltf_camera.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_camera.h b/modules/gltf/gltf_camera.h index 843ff417a4..c696d4cc6b 100644 --- a/modules/gltf/gltf_camera.h +++ b/modules/gltf/gltf_camera.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f3317aeada..a3dcfddc7f 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,20 +48,22 @@ #include "core/error/error_macros.h" #include "core/io/dir_access.h" #include "core/io/file_access.h" +#include "core/io/file_access_memory.h" #include "core/io/json.h" +#include "core/io/stream_peer.h" #include "core/math/disjoint_set.h" #include "core/math/vector2.h" #include "core/variant/dictionary.h" #include "core/variant/typed_array.h" #include "core/variant/variant.h" #include "core/version.h" -#include "core/version_hash.gen.h" #include "drivers/png/png_driver_common.h" #include "editor/import/resource_importer_scene.h" #include "scene/2d/node_2d.h" #include "scene/3d/camera_3d.h" #include "scene/3d/mesh_instance_3d.h" #include "scene/3d/multimesh_instance_3d.h" +#include "scene/3d/node_3d.h" #include "scene/animation/animation_player.h" #include "scene/resources/importer_mesh.h" #include "scene/resources/mesh.h" @@ -82,13 +84,7 @@ #include <cstdint> #include <limits> -Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String &p_path) { - uint64_t begin_time = OS::get_singleton()->get_ticks_usec(); - - state->skeleton3d_to_gltf_skeleton.clear(); - state->skin_and_skeleton3d_to_gltf_skin.clear(); - - _convert_scene_node(state, p_root, -1, -1); +Error GLTFDocument::_serialize(Ref<GLTFState> state, const String &p_path) { if (!state->buffers.size()) { state->buffers.push_back(Vector<uint8_t>()); } @@ -184,16 +180,6 @@ Error GLTFDocument::serialize(Ref<GLTFState> state, Node *p_root, const String & return Error::FAILED; } - /* STEP 17 SERIALIZE FILE */ - err = _serialize_file(state, p_path); - if (err != OK) { - return Error::FAILED; - } - uint64_t elapsed = OS::get_singleton()->get_ticks_usec() - begin_time; - float elapsed_sec = double(elapsed) / 1000000.0; - elapsed_sec = Math::snapped(elapsed_sec, 0.01f); - print_line("glTF: Export time elapsed seconds " + rtos(elapsed_sec).pad_decimals(2)); - return OK; } @@ -255,18 +241,14 @@ Error GLTFDocument::_parse_json(const String &p_path, Ref<GLTFState> state) { return OK; } -Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { - Error err; - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); - if (!f) { - return err; - } - +Error GLTFDocument::_parse_glb(FileAccess *f, Ref<GLTFState> state) { + ERR_FAIL_NULL_V(f, ERR_INVALID_PARAMETER); + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(f->get_position() != 0, ERR_FILE_CANT_READ); uint32_t magic = f->get_32(); ERR_FAIL_COND_V(magic != 0x46546C67, ERR_FILE_UNRECOGNIZED); //glTF f->get_32(); // version f->get_32(); // length - uint32_t chunk_length = f->get_32(); uint32_t chunk_type = f->get_32(); @@ -280,9 +262,9 @@ Error GLTFDocument::_parse_glb(const String &p_path, Ref<GLTFState> state) { text.parse_utf8((const char *)json_data.ptr(), json_data.size()); JSON json; - err = json.parse(text); + Error err = json.parse(text); if (err != OK) { - _err_print_error("", p_path.utf8().get_data(), json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); + _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); return err; } @@ -753,6 +735,8 @@ Error GLTFDocument::_parse_buffers(Ref<GLTFState> state, const String &p_base_pa } buffer_data = _parse_base64_uri(uri); } else { // Relative path to an external image file. + ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); + uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. buffer_data = FileAccess::get_file_as_array(uri); ERR_FAIL_COND_V_MSG(buffer.size() == 0, ERR_PARSE_ERROR, "glTF: Couldn't load binary file as an array: " + uri); @@ -2539,14 +2523,16 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { if (p.has("mode")) { const int mode = p["mode"]; ERR_FAIL_INDEX_V(mode, 7, ERR_FILE_CORRUPT); + // Convert mesh.primitive.mode to Godot Mesh enum. See: + // https://www.khronos.org/registry/glTF/specs/2.0/glTF-2.0.html#_mesh_primitive_mode static const Mesh::PrimitiveType primitives2[7] = { - Mesh::PRIMITIVE_POINTS, - Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_LINES, //loop not supported, should ce converted - Mesh::PRIMITIVE_LINES, - Mesh::PRIMITIVE_TRIANGLES, - Mesh::PRIMITIVE_TRIANGLE_STRIP, - Mesh::PRIMITIVE_TRIANGLES, //fan not supported, should be converted + Mesh::PRIMITIVE_POINTS, // 0 POINTS + Mesh::PRIMITIVE_LINES, // 1 LINES + Mesh::PRIMITIVE_LINES, // 2 LINE_LOOP; loop not supported, should be converted + Mesh::PRIMITIVE_LINE_STRIP, // 3 LINE_STRIP + Mesh::PRIMITIVE_TRIANGLES, // 4 TRIANGLES + Mesh::PRIMITIVE_TRIANGLE_STRIP, // 5 TRIANGLE_STRIP + Mesh::PRIMITIVE_TRIANGLES, // 6 TRIANGLE_FAN fan not supported, should be converted #ifndef _MSC_VER #warning line loop and triangle fan are not supported and need to be converted to lines and triangles #endif @@ -2952,7 +2938,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path Ref<Image> image = state->images[i]->get_image(); ERR_CONTINUE(image.is_null()); - if (p_path.to_lower().ends_with("glb")) { + if (p_path.to_lower().ends_with("glb") || p_path.is_empty()) { GLTFBufferViewIndex bvi; Ref<GLTFBufferView> bv; @@ -2981,6 +2967,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path d["bufferView"] = bvi; d["mimeType"] = "image/png"; } else { + ERR_FAIL_COND_V(p_path.is_empty(), ERR_INVALID_PARAMETER); String name = state->images[i]->get_name(); if (name.is_empty()) { name = itos(i); @@ -2988,13 +2975,14 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path name = _gen_unique_name(state, name); name = name.pad_zeros(3) + ".png"; String texture_dir = "textures"; - String new_texture_dir = p_path.get_base_dir() + "/" + texture_dir; - DirAccessRef da = DirAccess::open(p_path.get_base_dir()); + String path = p_path.get_base_dir(); + String new_texture_dir = path + "/" + texture_dir; + DirAccessRef da = DirAccess::open(path); if (!da->dir_exists(new_texture_dir)) { da->make_dir(new_texture_dir); } image->save_png(new_texture_dir.plus_file(name)); - d["uri"] = texture_dir.plus_file(name); + d["uri"] = texture_dir.plus_file(name).uri_encode(); } images.push_back(d); } @@ -3010,6 +2998,7 @@ Error GLTFDocument::_serialize_images(Ref<GLTFState> state, const String &p_path } Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_path) { + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); if (!state->json.has("images")) { return OK; } @@ -3069,6 +3058,7 @@ Error GLTFDocument::_parse_images(Ref<GLTFState> state, const String &p_base_pat } } } else { // Relative path to an external image file. + ERR_FAIL_COND_V(p_base_path.is_empty(), ERR_INVALID_PARAMETER); uri = uri.uri_decode(); uri = p_base_path.plus_file(uri).replace("\\", "/"); // Fix for Windows. // ResourceLoader will rely on the file extension to use the relevant loader. @@ -3383,9 +3373,9 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { orm_texture_index = _set_texture(state, orm_texture); } if (has_ao) { - Dictionary ot; - ot["index"] = orm_texture_index; - d["occlusionTexture"] = ot; + Dictionary occt; + occt["index"] = orm_texture_index; + d["occlusionTexture"] = occt; } if (has_roughness || has_metalness) { mrt["index"] = orm_texture_index; @@ -3402,29 +3392,32 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { tex.instantiate(); { Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); - // Code for uncompressing RG normal maps - Ref<Image> img = normal_texture->get_image(); - Ref<ImageTexture> img_tex = img; - if (img_tex.is_valid()) { - img = img_tex->get_image(); - } - img->decompress(); - img->convert(Image::FORMAT_RGBA8); - img->convert_ra_rgba8_to_rg(); - for (int32_t y = 0; y < img->get_height(); y++) { - for (int32_t x = 0; x < img->get_width(); x++) { - Color c = img->get_pixel(x, y); - Vector2 red_green = Vector2(c.r, c.g); - red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f); - float blue = 1.0f - red_green.dot(red_green); - blue = MAX(0.0f, blue); - c.b = Math::sqrt(blue); - img->set_pixel(x, y, c); + if (normal_texture.is_valid()) { + // Code for uncompressing RG normal maps + Ref<Image> img = normal_texture->get_image(); + if (img.is_valid()) { + Ref<ImageTexture> img_tex = img; + if (img_tex.is_valid()) { + img = img_tex->get_image(); + } + img->decompress(); + img->convert(Image::FORMAT_RGBA8); + img->convert_ra_rgba8_to_rg(); + for (int32_t y = 0; y < img->get_height(); y++) { + for (int32_t x = 0; x < img->get_width(); x++) { + Color c = img->get_pixel(x, y); + Vector2 red_green = Vector2(c.r, c.g); + red_green = red_green * Vector2(2.0f, 2.0f) - Vector2(1.0f, 1.0f); + float blue = 1.0f - red_green.dot(red_green); + blue = MAX(0.0f, blue); + c.b = Math::sqrt(blue); + img->set_pixel(x, y, c); + } + } + tex->create_from_image(img); } } - tex->create_from_image(img); } - Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); GLTFTextureIndex gltf_texture_index = -1; if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); @@ -4606,7 +4599,7 @@ Error GLTFDocument::_parse_lights(Ref<GLTFState> state) { light->outer_cone_angle = spot["outerConeAngle"]; ERR_CONTINUE_MSG(light->inner_cone_angle >= light->outer_cone_angle, "The inner angle must be smaller than the outer angle."); } else if (type != "point" && type != "directional") { - ERR_CONTINUE_MSG(ERR_PARSE_ERROR, "Light type is unknown."); + ERR_CONTINUE_MSG(true, "Light type is unknown."); } state->lights.push_back(light); @@ -4804,7 +4797,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { bool last = false; Vector<real_t> weight_track; while (true) { - float weight = _interpolate_track<float>(track.weight_tracks[track_idx].times, + float weight = _interpolate_track<real_t>(track.weight_tracks[track_idx].times, track.weight_tracks[track_idx].values, time, track.weight_tracks[track_idx].interpolation); @@ -4828,7 +4821,7 @@ Error GLTFDocument::_serialize_animations(Ref<GLTFState> state) { int32_t weight_tracks_size = track.weight_tracks.size(); all_track_values.resize(weight_tracks_size * values_size); for (int k = 0; k < track.weight_tracks.size(); k++) { - Vector<float> wdata = track.weight_tracks[k].values; + Vector<real_t> wdata = track.weight_tracks[k].values; for (int l = 0; l < wdata.size(); l++) { int32_t index = l * weight_tracks_size + k; ERR_BREAK(index >= all_track_values.size()); @@ -4979,10 +4972,10 @@ Error GLTFDocument::_parse_animations(Ref<GLTFState> state) { const int wlen = weights.size() / wc; for (int k = 0; k < wc; k++) { //separate tracks, having them together is not such a good idea - GLTFAnimation::Channel<float> cf; + GLTFAnimation::Channel<real_t> cf; cf.interpolation = interp; cf.times = Variant(times); - Vector<float> wdata; + Vector<real_t> wdata; wdata.resize(wlen); for (int l = 0; l < wlen; l++) { wdata.write[l] = weights[l * wc + k]; @@ -5099,7 +5092,7 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst return mesh_i; } -ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index) { +ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->mesh, state->meshes.size(), nullptr); @@ -5119,7 +5112,7 @@ ImporterMeshInstance3D *GLTFDocument::_generate_mesh_instance(Ref<GLTFState> sta return mi; } -Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->light, state->lights.size(), nullptr); @@ -5171,7 +5164,7 @@ Node3D *GLTFDocument::_generate_light(Ref<GLTFState> state, Node *scene_parent, return memnew(Node3D); } -Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Camera3D *GLTFDocument::_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; ERR_FAIL_INDEX_V(gltf_node->camera, state->cameras.size(), nullptr); @@ -5249,7 +5242,7 @@ void GLTFDocument::_convert_spatial(Ref<GLTFState> state, Node3D *p_spatial, Ref p_node->position = xform.origin; } -Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, Node *scene_parent, const GLTFNodeIndex node_index) { +Node3D *GLTFDocument::_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index) { Ref<GLTFNode> gltf_node = state->nodes[node_index]; Node3D *spatial = memnew(Node3D); @@ -5616,19 +5609,18 @@ void GLTFDocument::_generate_scene_node(Ref<GLTFState> state, Node *scene_parent scene_parent = bone_attachment; } if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, scene_parent, node_index); + current_node = _generate_mesh_instance(state, node_index); } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, scene_parent, node_index); + current_node = _generate_camera(state, node_index); } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, scene_parent, node_index); + current_node = _generate_light(state, node_index); } // We still have not managed to make a node. if (!current_node) { - current_node = _generate_spatial(state, scene_parent, node_index); + current_node = _generate_spatial(state, node_index); } - - scene_parent->add_child(current_node, true); + scene_parent->add_child(current_node); if (current_node != scene_root) { current_node->set_owner(scene_root); } @@ -5699,11 +5691,11 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen // We still have not managed to make a node if (gltf_node->mesh >= 0) { - current_node = _generate_mesh_instance(state, scene_parent, node_index); + current_node = _generate_mesh_instance(state, node_index); } else if (gltf_node->camera >= 0) { - current_node = _generate_camera(state, scene_parent, node_index); + current_node = _generate_camera(state, node_index); } else if (gltf_node->light >= 0) { - current_node = _generate_light(state, scene_parent, node_index); + current_node = _generate_light(state, node_index); } scene_parent->add_child(current_node, true); @@ -5772,7 +5764,7 @@ struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> { }; template <class T> -T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { +T GLTFDocument::_interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp) { ERR_FAIL_COND_V(!p_values.size(), T()); if (p_times.size() != (p_values.size() / (p_interp == GLTFAnimation::INTERP_CUBIC_SPLINE ? 3 : 1))) { ERR_PRINT_ONCE("The interpolated values are not corresponding to its times."); @@ -6052,7 +6044,7 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap, double time = 0.0; bool last = false; while (true) { - float blend = _interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); + real_t blend = _interpolate_track<real_t>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp); animation->blend_shape_track_insert_key(track_idx, time, blend); if (last) { break; @@ -6084,7 +6076,9 @@ void GLTFDocument::_convert_mesh_instances(Ref<GLTFState> state) { continue; } MeshInstance3D *mi = Object::cast_to<MeshInstance3D>(mi_element->get()); - ERR_CONTINUE(!mi); + if (!mi) { + continue; + } Transform3D mi_xform = mi->get_transform(); node->scale = mi_xform.basis.get_scale(); node->rotation = mi_xform.basis.get_rotation_quaternion(); @@ -6246,7 +6240,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } Animation::TrackType track_type = p_animation->track_get_type(p_track_i); int32_t key_count = p_animation->track_get_key_count(p_track_i); - Vector<float> times; + Vector<real_t> times; times.resize(key_count); String path = p_animation->track_get_path(p_track_i); for (int32_t key_i = 0; key_i < key_count; key_i++) { @@ -6282,39 +6276,8 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state ERR_CONTINUE(err != OK); p_track.rotation_track.values.write[key_i] = rotation; } - } else if (path.find(":transform") != -1) { - p_track.position_track.times = times; - p_track.position_track.interpolation = gltf_interpolation; - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; - p_track.scale_track.times = times; - p_track.scale_track.interpolation = gltf_interpolation; - - p_track.scale_track.values.resize(key_count); - p_track.scale_track.interpolation = gltf_interpolation; - p_track.position_track.values.resize(key_count); - p_track.position_track.interpolation = gltf_interpolation; - p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Transform3D xform = p_animation->track_get_key_value(p_track_i, key_i); - p_track.position_track.values.write[key_i] = xform.get_origin(); - p_track.rotation_track.values.write[key_i] = xform.basis.get_rotation_quaternion(); - p_track.scale_track.values.write[key_i] = xform.basis.get_scale(); - } } else if (track_type == Animation::TYPE_VALUE) { - if (path.find("/rotation_quat") != -1) { - p_track.rotation_track.times = times; - p_track.rotation_track.interpolation = gltf_interpolation; - - p_track.rotation_track.values.resize(key_count); - p_track.rotation_track.interpolation = gltf_interpolation; - - for (int32_t key_i = 0; key_i < key_count; key_i++) { - Quaternion rotation_track = p_animation->track_get_key_value(p_track_i, key_i); - p_track.rotation_track.values.write[key_i] = rotation_track; - } - } else if (path.find(":position") != -1) { + if (path.contains(":position")) { p_track.position_track.times = times; p_track.position_track.interpolation = gltf_interpolation; @@ -6325,7 +6288,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 position = p_animation->track_get_key_value(p_track_i, key_i); p_track.position_track.values.write[key_i] = position; } - } else if (path.find(":rotation") != -1) { + } else if (path.contains(":rotation")) { p_track.rotation_track.times = times; p_track.rotation_track.interpolation = gltf_interpolation; @@ -6336,7 +6299,7 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state Vector3 rotation_radian = p_animation->track_get_key_value(p_track_i, key_i); p_track.rotation_track.values.write[key_i] = Quaternion(rotation_radian); } - } else if (path.find(":scale") != -1) { + } else if (path.contains(":scale")) { p_track.scale_track.times = times; p_track.scale_track.interpolation = gltf_interpolation; @@ -6349,10 +6312,10 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state } } } else if (track_type == Animation::TYPE_BEZIER) { - if (path.find("/scale") != -1) { + if (path.contains("/scale")) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; if (!p_track.scale_track.times.size()) { - Vector<float> new_times; + Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; @@ -6370,19 +6333,19 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < keys; key_i++) { Vector3 bezier_track = p_track.scale_track.values[key_i]; - if (path.find("/scale:x") != -1) { + if (path.contains("/scale:x")) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/scale:y") != -1) { + } else if (path.contains("/scale:y")) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/scale:z") != -1) { + } else if (path.contains("/scale:z")) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); } p_track.scale_track.values.write[key_i] = bezier_track; } - } else if (path.find("/position") != -1) { + } else if (path.contains("/position")) { const int32_t keys = p_animation->track_get_key_time(p_track_i, key_count - 1) * BAKE_FPS; if (!p_track.position_track.times.size()) { - Vector<float> new_times; + Vector<real_t> new_times; new_times.resize(keys); for (int32_t key_i = 0; key_i < keys; key_i++) { new_times.write[key_i] = key_i / BAKE_FPS; @@ -6396,11 +6359,11 @@ GLTFAnimation::Track GLTFDocument::_convert_animation_track(Ref<GLTFState> state for (int32_t key_i = 0; key_i < keys; key_i++) { Vector3 bezier_track = p_track.position_track.values[key_i]; - if (path.find("/position:x") != -1) { + if (path.contains("/position:x")) { bezier_track.x = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/position:y") != -1) { + } else if (path.contains("/position:y")) { bezier_track.y = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); - } else if (path.find("/position:z") != -1) { + } else if (path.contains("/position:z")) { bezier_track.z = p_animation->bezier_track_interpolate(p_track_i, key_i / BAKE_FPS); } p_track.position_track.values.write[key_i] = bezier_track; @@ -6421,7 +6384,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, continue; } String orig_track_path = animation->track_get_path(track_i); - if (String(orig_track_path).find(":position") != -1) { + if (String(orig_track_path).contains(":position")) { const Vector<String> node_suffix = String(orig_track_path).split(":position"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6437,7 +6400,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":rotation_degrees") != -1) { + } else if (String(orig_track_path).contains(":rotation_degrees")) { const Vector<String> node_suffix = String(orig_track_path).split(":rotation_degrees"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6453,7 +6416,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":scale") != -1) { + } else if (String(orig_track_path).contains(":scale")) { const Vector<String> node_suffix = String(orig_track_path).split(":scale"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6469,7 +6432,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(node_index, track); } } - } else if (String(orig_track_path).find(":transform") != -1) { + } else if (String(orig_track_path).contains(":transform")) { const Vector<String> node_suffix = String(orig_track_path).split(":transform"); const NodePath path = node_suffix[0]; const Node *node = ap->get_parent()->get_node_or_null(path); @@ -6480,7 +6443,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks().insert(transform_track_i.key, track); } } - } else if (String(orig_track_path).find(":blend_shapes/") != -1) { + } else if (String(orig_track_path).contains(":blend_shapes/")) { const Vector<String> node_suffix = String(orig_track_path).split(":blend_shapes/"); const NodePath path = node_suffix[0]; const String suffix = node_suffix[1]; @@ -6503,7 +6466,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, NodePath shape_path = String(path) + ":" + shape_name; int32_t shape_track_i = animation->find_track(shape_path, Animation::TYPE_BLEND_SHAPE); if (shape_track_i == -1) { - GLTFAnimation::Channel<float> weight; + GLTFAnimation::Channel<real_t> weight; weight.interpolation = GLTFAnimation::INTERP_LINEAR; weight.times.push_back(0.0f); weight.times.push_back(0.0f); @@ -6522,7 +6485,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_interpolation = GLTFAnimation::INTERP_CUBIC_SPLINE; } int32_t key_count = animation->track_get_key_count(shape_track_i); - GLTFAnimation::Channel<float> weight; + GLTFAnimation::Channel<real_t> weight; weight.interpolation = gltf_interpolation; weight.times.resize(key_count); for (int32_t time_i = 0; time_i < key_count; time_i++) { @@ -6536,7 +6499,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, } tracks[mesh_index] = track; } - } else if (String(orig_track_path).find(":") != -1) { + } else if (String(orig_track_path).contains(":")) { //Process skeleton const Vector<String> node_suffix = String(orig_track_path).split(":"); const String node = node_suffix[0]; @@ -6566,7 +6529,7 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, gltf_animation->get_tracks()[node_i] = track; } } - } else if (String(orig_track_path).find(":") == -1) { + } else if (!String(orig_track_path).contains(":")) { ERR_CONTINUE(!ap->get_parent()); Node *godot_node = ap->get_parent()->get_node_or_null(orig_track_path); for (const KeyValue<GLTFNodeIndex, Node *> &scene_node_i : state->scene_nodes) { @@ -6589,142 +6552,57 @@ void GLTFDocument::_convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, } } -Error GLTFDocument::parse(Ref<GLTFState> state, String p_path, bool p_read_binary) { +Error GLTFDocument::_parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps) { Error err; - FileAccessRef f = FileAccess::open(p_path, FileAccess::READ, &err); if (!f) { - return err; + return FAILED; } + f->seek(0); uint32_t magic = f->get_32(); if (magic == 0x46546C67) { //binary file //text file - err = _parse_glb(p_path, state); - if (err) { - return FAILED; + f->seek(0); + err = _parse_glb(f, state); + if (err != OK) { + return err; } } else { - //text file - err = _parse_json(p_path, state); - if (err) { - return FAILED; + f->seek(0); + String text = f->get_as_utf8_string(); + JSON json; + err = json.parse(text); + if (err != OK) { + _err_print_error("", "", json.get_error_line(), json.get_error_message().utf8().get_data(), false, ERR_HANDLER_SCRIPT); } + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + state->json = json.get_data(); } f->close(); - // get file's name, use for scene name if none - state->filename = p_path.get_file().get_slice(".", 0); - - ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); + if (!state->json.has("asset")) { + return ERR_PARSE_ERROR; + } Dictionary asset = state->json["asset"]; - ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); + if (!asset.has("version")) { + return ERR_PARSE_ERROR; + } String version = asset["version"]; state->major_version = version.get_slice(".", 0).to_int(); state->minor_version = version.get_slice(".", 1).to_int(); - /* STEP 0 PARSE SCENE */ - err = _parse_scenes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 1 PARSE NODES */ - err = _parse_nodes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 2 PARSE BUFFERS */ - err = _parse_buffers(state, p_path.get_base_dir()); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 3 PARSE BUFFER VIEWS */ - err = _parse_buffer_views(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 4 PARSE ACCESSORS */ - err = _parse_accessors(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 5 PARSE IMAGES */ - err = _parse_images(state, p_path.get_base_dir()); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 6 PARSE TEXTURES */ - err = _parse_textures(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 7 PARSE TEXTURES */ - err = _parse_materials(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 9 PARSE SKINS */ - err = _parse_skins(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 10 DETERMINE SKELETONS */ - err = _determine_skeletons(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 11 CREATE SKELETONS */ - err = _create_skeletons(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 12 CREATE SKINS */ - err = _create_skins(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 13 PARSE MESHES (we have enough info now) */ - err = _parse_meshes(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 14 PARSE LIGHTS */ - err = _parse_lights(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 15 PARSE CAMERAS */ - err = _parse_cameras(state); - if (err != OK) { - return Error::FAILED; - } - - /* STEP 16 PARSE ANIMATIONS */ - err = _parse_animations(state); - if (err != OK) { - return Error::FAILED; + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + err = ext->import_preflight(this); + ERR_FAIL_COND_V(err != OK, FAILED); } - - /* STEP 17 ASSIGN SCENE NAMES */ - _assign_scene_names(state); - + err = _parse_gltf_state(state, p_path, p_bake_fps); + ERR_FAIL_COND_V(err != OK, err); return OK; } @@ -6776,8 +6654,8 @@ Error GLTFDocument::_serialize_version(Ref<GLTFState> state) { Dictionary asset; asset["version"] = version; - String hash = VERSION_HASH; - asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.length() == 0 ? String("unknown") : hash); + String hash = String(VERSION_HASH); + asset["generator"] = String(VERSION_FULL_NAME) + String("@") + (hash.is_empty() ? String("unknown") : hash); state->json["asset"] = asset; ERR_FAIL_COND_V(!asset.has("version"), Error::FAILED); ERR_FAIL_COND_V(!state->json.has("asset"), Error::FAILED); @@ -6843,89 +6721,20 @@ Error GLTFDocument::_serialize_file(Ref<GLTFState> state, const String p_path) { return err; } -Error GLTFDocument::save_scene(Node *p_node, const String &p_path, - const String &p_src_path, uint32_t p_flags, - float p_bake_fps, Ref<GLTFState> r_state) { - ERR_FAIL_NULL_V(p_node, ERR_INVALID_PARAMETER); - - Ref<GLTFDocument> gltf_document; - gltf_document.instantiate(); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; - ERR_CONTINUE(ext.is_null()); - Error err = ext->export_preflight(this, p_node); - ERR_FAIL_COND_V(err != OK, err); - } - - if (r_state == Ref<GLTFState>()) { - r_state.instantiate(); - } - Error err = gltf_document->serialize(r_state, p_node, p_path); - ERR_FAIL_COND_V(err != OK, err); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; - ERR_CONTINUE(ext.is_null()); - err = ext->export_post(this); - ERR_FAIL_COND_V(err != OK, err); - } - return OK; -} - -Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err) { - // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire - if (r_state == Ref<GLTFState>()) { - r_state.instantiate(); - } - r_state->use_named_skin_binds = - p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; - - Ref<GLTFDocument> gltf_document; - gltf_document.instantiate(); - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; - ERR_CONTINUE(ext.is_null()); - Error err = ext->import_preflight(this); - if (r_err) { - *r_err = err; - } - ERR_FAIL_COND_V(err != OK, nullptr); - } - Error err = gltf_document->parse(r_state, p_path); - if (r_err) { - *r_err = err; - } - ERR_FAIL_COND_V(err != Error::OK, nullptr); - - Node3D *root = memnew(Node3D); - for (int32_t root_i = 0; root_i < r_state->root_nodes.size(); root_i++) { - gltf_document->_generate_scene_node(r_state, root, root, r_state->root_nodes[root_i]); - } - gltf_document->_process_mesh_instances(r_state, root); - if (r_state->animations.size()) { - AnimationPlayer *ap = memnew(AnimationPlayer); - root->add_child(ap, true); - ap->set_owner(root); - for (int i = 0; i < r_state->animations.size(); i++) { - gltf_document->_import_animation(r_state, ap, i, p_bake_fps); - } - } - for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { - Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; - ERR_CONTINUE(ext.is_null()); - err = ext->import_post(this, root); - if (r_err) { - *r_err = err; - } - ERR_FAIL_COND_V(err != OK, nullptr); - } - return root; -} - void GLTFDocument::_bind_methods() { - ClassDB::bind_method(D_METHOD("save_scene", "node", "path", "src_path", "flags", "bake_fps", "state"), - &GLTFDocument::save_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); - ClassDB::bind_method(D_METHOD("import_scene", "path", "flags", "bake_fps", "state"), - &GLTFDocument::import_scene, DEFVAL(0), DEFVAL(30), DEFVAL(Ref<GLTFState>())); + ClassDB::bind_method(D_METHOD("append_from_file", "path", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_file, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("append_from_buffer", "bytes", "base_path", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_buffer, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("append_from_scene", "node", "state", "flags", "bake_fps"), + &GLTFDocument::append_from_scene, DEFVAL(0), DEFVAL(30)); + ClassDB::bind_method(D_METHOD("generate_scene", "state", "bake_fps"), + &GLTFDocument::generate_scene, DEFVAL(30)); + ClassDB::bind_method(D_METHOD("generate_buffer", "state"), + &GLTFDocument::generate_buffer); + ClassDB::bind_method(D_METHOD("write_to_filesystem", "state", "path"), + &GLTFDocument::write_to_filesystem); + ClassDB::bind_method(D_METHOD("set_extensions", "extensions"), &GLTFDocument::set_extensions); ClassDB::bind_method(D_METHOD("get_extensions"), @@ -6950,16 +6759,6 @@ void GLTFDocument::_build_parent_hierachy(Ref<GLTFState> state) { } } -Node *GLTFDocument::import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state) { - Error err = FAILED; - List<String> deps; - Node *node = import_scene_gltf(p_path, p_flags, p_bake_fps, r_state, &deps, &err); - if (err != OK) { - return nullptr; - } - return node; -} - void GLTFDocument::set_extensions(TypedArray<GLTFDocumentExtension> p_extensions) { document_extensions = p_extensions; } @@ -6977,3 +6776,244 @@ GLTFDocument::GLTFDocument() { extension_editor.instantiate(); document_extensions.push_back(extension_editor); } + +PackedByteArray GLTFDocument::_serialize_glb_buffer(Ref<GLTFState> state, Error *r_err) { + Error err = _encode_buffer_glb(state, ""); + if (r_err) { + *r_err = err; + } + ERR_FAIL_COND_V(err != OK, PackedByteArray()); + String json = Variant(state->json).to_json_string(); + + const uint32_t magic = 0x46546C67; // GLTF + const int32_t header_size = 12; + const int32_t chunk_header_size = 8; + + for (int32_t pad_i = 0; pad_i < (chunk_header_size + json.utf8().length()) % 4; pad_i++) { + json += " "; + } + CharString cs = json.utf8(); + const uint32_t text_chunk_length = cs.length(); + + const uint32_t text_chunk_type = 0x4E4F534A; //JSON + int32_t binary_data_length = 0; + if (state->buffers.size()) { + binary_data_length = state->buffers[0].size(); + } + const int32_t binary_chunk_length = binary_data_length; + const int32_t binary_chunk_type = 0x004E4942; //BIN + + Ref<StreamPeerBuffer> buffer; + buffer.instantiate(); + buffer->put_32(magic); + buffer->put_32(state->major_version); // version + buffer->put_32(header_size + chunk_header_size + text_chunk_length + chunk_header_size + binary_data_length); // length + buffer->put_32(text_chunk_length); + buffer->put_32(text_chunk_type); + buffer->put_data((uint8_t *)&cs[0], cs.length()); + if (binary_chunk_length) { + buffer->put_32(binary_chunk_length); + buffer->put_32(binary_chunk_type); + buffer->put_data(state->buffers[0].ptr(), binary_data_length); + } + return buffer->get_data_array(); +} + +PackedByteArray GLTFDocument::generate_buffer(Ref<GLTFState> state) { + ERR_FAIL_NULL_V(state, PackedByteArray()); + Error err = _serialize(state, ""); + ERR_FAIL_COND_V(err != OK, PackedByteArray()); + PackedByteArray bytes = _serialize_glb_buffer(state, &err); + return bytes; +} + +Error GLTFDocument::write_to_filesystem(Ref<GLTFState> state, const String &p_path) { + ERR_FAIL_NULL_V(state, ERR_INVALID_PARAMETER); + + Error err = _serialize(state, p_path); + if (err != OK) { + return err; + } + + err = _serialize_file(state, p_path); + if (err != OK) { + return Error::FAILED; + } + return OK; +} + +Node *GLTFDocument::generate_scene(Ref<GLTFState> state, int32_t p_bake_fps) { + ERR_FAIL_NULL_V(state, nullptr); + ERR_FAIL_INDEX_V(0, state->root_nodes.size(), nullptr); + GLTFNodeIndex gltf_root = state->root_nodes.write[0]; + Node *gltf_root_node = state->get_scene_node(gltf_root); + Node *root = gltf_root_node->get_parent(); + ERR_FAIL_NULL_V(root, nullptr); + _process_mesh_instances(state, root); + if (state->animations.size()) { + AnimationPlayer *ap = memnew(AnimationPlayer); + root->add_child(ap, true); + ap->set_owner(root); + for (int i = 0; i < state->animations.size(); i++) { + _import_animation(state, ap, i, p_bake_fps); + } + } + + for (int32_t ext_i = 0; ext_i < document_extensions.size(); ext_i++) { + Ref<GLTFDocumentExtension> ext = document_extensions[ext_i]; + ERR_CONTINUE(ext.is_null()); + Error err = ext->import_post(this, root); + ERR_FAIL_COND_V(err != OK, nullptr); + } + ERR_FAIL_NULL_V(root, nullptr); + return root; +} + +Error GLTFDocument::append_from_scene(Node *p_node, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) { + ERR_FAIL_COND_V(state.is_null(), FAILED); + state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + + _convert_scene_node(state, p_node, -1, -1); + if (!state->buffers.size()) { + state->buffers.push_back(Vector<uint8_t>()); + } + + /* STEP 1 CONVERT MESH INSTANCES */ + _convert_mesh_instances(state); + + /* STEP 2 CREATE SKINS */ + Error err = _serialize_skins(state); + return err; +} + +Error GLTFDocument::append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> state, uint32_t p_flags, int32_t p_bake_fps) { + ERR_FAIL_COND_V(state.is_null(), FAILED); + // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire + Error err = FAILED; + state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + FileAccessMemory *file_access = memnew(FileAccessMemory); + file_access->open_custom(p_bytes.ptr(), p_bytes.size()); + err = _parse(state, p_base_path.get_base_dir(), file_access, p_bake_fps); + ERR_FAIL_COND_V(err != OK, FAILED); + return OK; +} + +Error GLTFDocument::_parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps) { + Error err; + + /* PARSE EXTENSIONS */ + err = _parse_gltf_extensions(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE SCENE */ + err = _parse_scenes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE NODES */ + err = _parse_nodes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE BUFFERS */ + err = _parse_buffers(state, p_search_path); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE BUFFER VIEWS */ + err = _parse_buffer_views(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE ACCESSORS */ + err = _parse_accessors(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE IMAGES */ + err = _parse_images(state, p_search_path); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE TEXTURES */ + err = _parse_textures(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE TEXTURES */ + err = _parse_materials(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE SKINS */ + err = _parse_skins(state); + + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* DETERMINE SKELETONS */ + err = _determine_skeletons(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* CREATE SKELETONS */ + err = _create_skeletons(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* CREATE SKINS */ + err = _create_skins(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE MESHES (we have enough info now) */ + err = _parse_meshes(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE LIGHTS */ + err = _parse_lights(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE CAMERAS */ + err = _parse_cameras(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* PARSE ANIMATIONS */ + err = _parse_animations(state); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + + /* ASSIGN SCENE NAMES */ + _assign_scene_names(state); + + Node3D *root = memnew(Node3D); + for (int32_t root_i = 0; root_i < state->root_nodes.size(); root_i++) { + _generate_scene_node(state, root, root, state->root_nodes[root_i]); + } + return OK; +} + +Error GLTFDocument::append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags, int32_t p_bake_fps) { + // TODO Add missing texture and missing .bin file paths to r_missing_deps 2021-09-10 fire + if (r_state == Ref<GLTFState>()) { + r_state.instantiate(); + } + r_state->filename = p_path.get_file().get_basename(); + r_state->use_named_skin_binds = + p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS; + Error err; + FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); + ERR_FAIL_COND_V(err != OK, ERR_FILE_CANT_OPEN); + ERR_FAIL_NULL_V(f, ERR_FILE_CANT_OPEN); + + err = _parse(r_state, p_path.get_base_dir(), f, p_bake_fps); + ERR_FAIL_COND_V(err != OK, ERR_PARSE_ERROR); + return err; +} + +Error GLTFDocument::_parse_gltf_extensions(Ref<GLTFState> state) { + ERR_FAIL_NULL_V(state, ERR_PARSE_ERROR); + if (state->json.has("extensionsRequired") && state->json["extensionsRequired"].get_type() == Variant::ARRAY) { + Array extensions_required = state->json["extensionsRequired"]; + if (extensions_required.find("KHR_draco_mesh_compression") != -1) { + ERR_PRINT("glTF2 extension KHR_draco_mesh_compression is not supported."); + return ERR_UNAVAILABLE; + } + } + return OK; +} diff --git a/modules/gltf/gltf_document.h b/modules/gltf/gltf_document.h index 27a1f64bca..c0649e0129 100644 --- a/modules/gltf/gltf_document.h +++ b/modules/gltf/gltf_document.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "gltf_animation.h" +#include "core/error/error_list.h" #include "core/variant/dictionary.h" #include "core/variant/variant.h" #include "gltf_document_extension_convert_importer_mesh.h" @@ -120,11 +121,6 @@ protected: static void _bind_methods(); public: - Node *import_scene(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state); - Node *import_scene_gltf(const String &p_path, uint32_t p_flags, int32_t p_bake_fps, Ref<GLTFState> r_state, List<String> *r_missing_deps, Error *r_err = nullptr); - Error save_scene(Node *p_node, const String &p_path, - const String &p_src_path, uint32_t p_flags, - float p_bake_fps, Ref<GLTFState> r_state); void set_extensions(TypedArray<GLTFDocumentExtension> p_extensions); TypedArray<GLTFDocumentExtension> get_extensions() const; @@ -200,7 +196,7 @@ private: Ref<Texture2D> _get_texture(Ref<GLTFState> state, const GLTFTextureIndex p_texture); Error _parse_json(const String &p_path, Ref<GLTFState> state); - Error _parse_glb(const String &p_path, Ref<GLTFState> state); + Error _parse_glb(FileAccess *f, Ref<GLTFState> state); void _compute_node_heights(Ref<GLTFState> state); Error _parse_buffers(Ref<GLTFState> state, const String &p_base_path); Error _parse_buffer_views(Ref<GLTFState> state); @@ -287,13 +283,13 @@ private: Skeleton3D *skeleton, const GLTFNodeIndex node_index, const GLTFNodeIndex bone_index); - ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); - Camera3D *_generate_camera(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); - Node3D *_generate_light(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); - Node3D *_generate_spatial(Ref<GLTFState> state, Node *parent_node, const GLTFNodeIndex node_index); + ImporterMeshInstance3D *_generate_mesh_instance(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Camera3D *_generate_camera(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Node3D *_generate_light(Ref<GLTFState> state, const GLTFNodeIndex node_index); + Node3D *_generate_spatial(Ref<GLTFState> state, const GLTFNodeIndex node_index); void _assign_scene_names(Ref<GLTFState> state); template <class T> - T _interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, + T _interpolate_track(const Vector<real_t> &p_times, const Vector<T> &p_values, const float p_time, const GLTFAnimation::Interpolation p_interp); GLTFAccessorIndex _encode_accessor_as_quaternions(Ref<GLTFState> state, @@ -361,6 +357,7 @@ private: GLTFNodeIndex p_node_i); Error _encode_buffer_bins(Ref<GLTFState> state, const String &p_path); Error _encode_buffer_glb(Ref<GLTFState> state, const String &p_path); + PackedByteArray _serialize_glb_buffer(Ref<GLTFState> state, Error *r_err); Dictionary _serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material); Dictionary _serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material); Error _serialize_version(Ref<GLTFState> state); @@ -384,6 +381,18 @@ private: static float get_max_component(const Color &p_color); public: + Error append_from_file(String p_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + Error append_from_buffer(PackedByteArray p_bytes, String p_base_path, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + Error append_from_scene(Node *p_node, Ref<GLTFState> r_state, uint32_t p_flags = 0, int32_t p_bake_fps = 30); + +public: + Node *generate_scene(Ref<GLTFState> state, int32_t p_bake_fps = 30.0f); + PackedByteArray generate_buffer(Ref<GLTFState> state); + Error write_to_filesystem(Ref<GLTFState> state, const String &p_path); + +public: + Error _parse_gltf_state(Ref<GLTFState> state, const String &p_search_path, float p_bake_fps); + Error _parse_gltf_extensions(Ref<GLTFState> state); void _process_mesh_instances(Ref<GLTFState> state, Node *scene_root); void _generate_scene_node(Ref<GLTFState> state, Node *scene_parent, Node3D *scene_root, @@ -447,8 +456,8 @@ public: MeshInstance3D *p_mesh_instance); void _convert_animation(Ref<GLTFState> state, AnimationPlayer *ap, String p_animation_track_name); - Error serialize(Ref<GLTFState> state, Node *p_root, const String &p_path); - Error parse(Ref<GLTFState> state, String p_paths, bool p_read_binary = false); + Error _serialize(Ref<GLTFState> state, const String &p_path); + Error _parse(Ref<GLTFState> state, String p_path, FileAccess *f, int p_bake_fps); }; #endif // GLTF_DOCUMENT_H diff --git a/modules/gltf/gltf_document_extension.cpp b/modules/gltf/gltf_document_extension.cpp index a423059a9c..192a1d347c 100644 --- a/modules/gltf/gltf_document_extension.cpp +++ b/modules/gltf/gltf_document_extension.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document_extension.h b/modules/gltf/gltf_document_extension.h index 622a65708c..f7a3531282 100644 --- a/modules/gltf/gltf_document_extension.h +++ b/modules/gltf/gltf_document_extension.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp index 56c8f5ca27..47a3e5598f 100644 --- a/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_document_extension_convert_importer_mesh.h b/modules/gltf/gltf_document_extension_convert_importer_mesh.h index 85ddb4d250..2d51143140 100644 --- a/modules/gltf/gltf_document_extension_convert_importer_mesh.h +++ b/modules/gltf/gltf_document_extension_convert_importer_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_light.cpp b/modules/gltf/gltf_light.cpp index c5aa8d5724..af21a4e804 100644 --- a/modules/gltf/gltf_light.cpp +++ b/modules/gltf/gltf_light.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_light.h b/modules/gltf/gltf_light.h index 62a20d2f16..25e0835a33 100644 --- a/modules/gltf/gltf_light.h +++ b/modules/gltf/gltf_light.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.cpp b/modules/gltf/gltf_mesh.cpp index 7134345b30..1251622642 100644 --- a/modules/gltf/gltf_mesh.cpp +++ b/modules/gltf/gltf_mesh.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_mesh.h b/modules/gltf/gltf_mesh.h index cc2be93c09..aeab1ad68f 100644 --- a/modules/gltf/gltf_mesh.h +++ b/modules/gltf/gltf_mesh.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.cpp b/modules/gltf/gltf_node.cpp index 9f925c7bbc..86280603fa 100644 --- a/modules/gltf/gltf_node.cpp +++ b/modules/gltf/gltf_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_node.h b/modules/gltf/gltf_node.h index 3b6e061449..929ad3eca0 100644 --- a/modules/gltf/gltf_node.h +++ b/modules/gltf/gltf_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.cpp b/modules/gltf/gltf_skeleton.cpp index d6c7a25eaf..e80376f130 100644 --- a/modules/gltf/gltf_skeleton.cpp +++ b/modules/gltf/gltf_skeleton.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skeleton.h b/modules/gltf/gltf_skeleton.h index d6986eb35a..7d07d528cb 100644 --- a/modules/gltf/gltf_skeleton.h +++ b/modules/gltf/gltf_skeleton.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.cpp b/modules/gltf/gltf_skin.cpp index 5cf17135ac..283fc34ff5 100644 --- a/modules/gltf/gltf_skin.cpp +++ b/modules/gltf/gltf_skin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_skin.h b/modules/gltf/gltf_skin.h index e32e2d397c..31cb892f19 100644 --- a/modules/gltf/gltf_skin.h +++ b/modules/gltf/gltf_skin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.cpp b/modules/gltf/gltf_spec_gloss.cpp index 70b182da52..83af91bfcc 100644 --- a/modules/gltf/gltf_spec_gloss.cpp +++ b/modules/gltf/gltf_spec_gloss.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_spec_gloss.h b/modules/gltf/gltf_spec_gloss.h index 3cc6fb09ed..f8a431bdce 100644 --- a/modules/gltf/gltf_spec_gloss.h +++ b/modules/gltf/gltf_spec_gloss.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index ff9778e7d8..3f638bbca5 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index 61faba0dc5..d03434d2f1 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.cpp b/modules/gltf/gltf_texture.cpp index 0482c1064e..2a21cb3df8 100644 --- a/modules/gltf/gltf_texture.cpp +++ b/modules/gltf/gltf_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h index 4659725502..54dd61f9a5 100644 --- a/modules/gltf/gltf_texture.h +++ b/modules/gltf/gltf_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp index 5a60c2d328..6ab202096d 100644 --- a/modules/gltf/register_types.cpp +++ b/modules/gltf/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gltf/register_types.h b/modules/gltf/register_types.h index fefacb1106..4a9c31241c 100644 --- a/modules/gltf/register_types.h +++ b/modules/gltf/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml index 73315350ff..9c28421a46 100644 --- a/modules/gridmap/doc_classes/GridMap.xml +++ b/modules/gridmap/doc_classes/GridMap.xml @@ -67,7 +67,7 @@ Returns whether or not the specified layer of the [member collision_mask] is enabled, given a [code]layer_number[/code] between 1 and 32. </description> </method> - <method name="get_meshes"> + <method name="get_meshes" qualifiers="const"> <return type="Array" /> <description> Returns an array of [Transform3D] and [Mesh] references corresponding to the non-empty cells in the grid. The transforms are specified in world space. @@ -181,6 +181,9 @@ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1"> The navigation layers the GridMap generates its navigable regions in. </member> + <member name="physics_material" type="PhysicsMaterial" setter="set_physics_material" getter="get_physics_material"> + Overrides the default friction and bounce physics properties for the whole [GridMap]. + </member> </members> <signals> <signal name="cell_size_changed"> diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index c9d8f2b42b..6df7835855 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,8 @@ #include "core/object/message_queue.h" #include "scene/3d/light_3d.h" #include "scene/resources/mesh_library.h" +#include "scene/resources/physics_material.h" +#include "scene/resources/primitive_meshes.h" #include "scene/resources/surface_tool.h" #include "scene/scene_string_names.h" #include "servers/navigation_server_3d.h" @@ -181,12 +183,39 @@ void GridMap::set_collision_mask_value(int p_layer_number, bool p_value) { set_collision_mask(mask); } +void GridMap::set_physics_material(Ref<PhysicsMaterial> p_material) { + physics_material = p_material; + _recreate_octant_data(); +} + +Ref<PhysicsMaterial> GridMap::get_physics_material() const { + return physics_material; +} + bool GridMap::get_collision_mask_value(int p_layer_number) const { ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive."); ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive."); return get_collision_mask() & (1 << (p_layer_number - 1)); } +Array GridMap::get_collision_shapes() const { + Array shapes; + for (const KeyValue<OctantKey, Octant *> &E : octant_map) { + Octant *g = E.value; + RID body = g->static_body; + Transform3D body_xform = PhysicsServer3D::get_singleton()->body_get_state(body, PhysicsServer3D::BODY_STATE_TRANSFORM); + int nshapes = PhysicsServer3D::get_singleton()->body_get_shape_count(body); + for (int i = 0; i < nshapes; i++) { + RID shape = PhysicsServer3D::get_singleton()->body_get_shape(body, i); + Transform3D xform = PhysicsServer3D::get_singleton()->body_get_shape_transform(body, i); + shapes.push_back(body_xform * xform); + shapes.push_back(shape); + } + } + + return shapes; +} + void GridMap::set_bake_navigation(bool p_bake_navigation) { bake_navigation = p_bake_navigation; _recreate_octant_data(); @@ -316,6 +345,10 @@ void GridMap::set_cell_item(const Vector3i &p_position, int p_item, int p_rot) { PhysicsServer3D::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id()); PhysicsServer3D::get_singleton()->body_set_collision_layer(g->static_body, collision_layer); PhysicsServer3D::get_singleton()->body_set_collision_mask(g->static_body, collision_mask); + if (physics_material.is_valid()) { + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_FRICTION, physics_material->get_friction()); + PhysicsServer3D::get_singleton()->body_set_param(g->static_body, PhysicsServer3D::BODY_PARAM_BOUNCE, physics_material->get_bounce()); + } SceneTree *st = SceneTree::get_singleton(); if (st && st->is_debugging_collisions_hint()) { @@ -780,6 +813,7 @@ void GridMap::_update_octants_callback() { } while (to_delete.front()) { + memdelete(octant_map[to_delete.front()->get()]); octant_map.erase(to_delete.front()->get()); to_delete.pop_front(); } @@ -801,6 +835,9 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_value", "layer_number", "value"), &GridMap::set_collision_layer_value); ClassDB::bind_method(D_METHOD("get_collision_layer_value", "layer_number"), &GridMap::get_collision_layer_value); + ClassDB::bind_method(D_METHOD("set_physics_material", "material"), &GridMap::set_physics_material); + ClassDB::bind_method(D_METHOD("get_physics_material"), &GridMap::get_physics_material); + ClassDB::bind_method(D_METHOD("set_bake_navigation", "bake_navigation"), &GridMap::set_bake_navigation); ClassDB::bind_method(D_METHOD("is_baking_navigation"), &GridMap::is_baking_navigation); @@ -850,6 +887,7 @@ void GridMap::_bind_methods() { ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1)); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "physics_material", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsMaterial"), "set_physics_material", "get_physics_material"); ADD_GROUP("Cell", "cell_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size"); @@ -912,7 +950,7 @@ Array GridMap::get_used_cells() const { return a; } -Array GridMap::get_meshes() { +Array GridMap::get_meshes() const { if (mesh_library.is_null()) { return Array(); } @@ -920,7 +958,7 @@ Array GridMap::get_meshes() { Vector3 ofs = _get_offset(); Array meshes; - for (KeyValue<IndexKey, Cell> &E : cell_map) { + for (const KeyValue<IndexKey, Cell> &E : cell_map) { int id = E.value.item; if (!mesh_library->has_item(id)) { continue; diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 879489fc70..6cdc3b178d 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ //heh heh, godotsphir!! this shares no code and the design is completely different with previous projects i've done.. //should scale better with hardware that supports instancing +class PhysicsMaterial; + class GridMap : public Node3D { GDCLASS(GridMap, Node3D); @@ -134,6 +136,7 @@ class GridMap : public Node3D { uint32_t collision_layer = 1; uint32_t collision_mask = 1; + Ref<PhysicsMaterial> physics_material; bool bake_navigation = false; uint32_t navigation_layers = 1; @@ -223,6 +226,11 @@ public: void set_collision_mask_value(int p_layer_number, bool p_value); bool get_collision_mask_value(int p_layer_number) const; + void set_physics_material(Ref<PhysicsMaterial> p_material); + Ref<PhysicsMaterial> get_physics_material() const; + + Array get_collision_shapes() const; + void set_bake_navigation(bool p_bake_navigation); bool is_baking_navigation(); @@ -259,7 +267,7 @@ public: Array get_used_cells() const; - Array get_meshes(); + Array get_meshes() const; void clear_baked_meshes(); void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1); diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index d827ce2fb0..84510fc71e 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -885,11 +885,11 @@ void GridMapEditor::update_palette() { String name = mesh_library->get_item_name(id); Ref<Texture2D> preview = mesh_library->get_item_preview(id); - if (name == "") { + if (name.is_empty()) { name = "#" + itos(id); } - if (filter != "" && !filter.is_subsequence_ofi(name)) { + if (!filter.is_empty() && !filter.is_subsequence_ofn(name)) { continue; } @@ -1028,6 +1028,13 @@ void GridMapEditor::_draw_grids(const Vector3 &cell_size) { } } +void GridMapEditor::_update_theme() { + options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); + search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + mode_thumbnail->set_icon(get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); + mode_list->set_icon(get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); +} + void GridMapEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { @@ -1048,6 +1055,7 @@ void GridMapEditor::_notification(int p_what) { _update_selection_transform(); _update_paste_indicator(); + _update_theme(); } break; case NOTIFICATION_EXIT_TREE: { @@ -1088,8 +1096,7 @@ void GridMapEditor::_notification(int p_what) { } break; case NOTIFICATION_THEME_CHANGED: { - options->set_icon(get_theme_icon(SNAME("GridMap"), SNAME("EditorIcons"))); - search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + _update_theme(); } break; case NOTIFICATION_APPLICATION_FOCUS_OUT: { @@ -1163,7 +1170,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { spatial_editor_hb = memnew(HBoxContainer); spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL); - spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END); + spatial_editor_hb->set_alignment(BoxContainer::ALIGNMENT_END); Node3DEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb); spin_box_label = memnew(Label); @@ -1250,7 +1257,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_thumbnail->set_flat(true); mode_thumbnail->set_toggle_mode(true); mode_thumbnail->set_pressed(true); - mode_thumbnail->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); hb->add_child(mode_thumbnail); mode_thumbnail->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_THUMBNAIL)); @@ -1258,7 +1264,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { mode_list->set_flat(true); mode_list->set_toggle_mode(true); mode_list->set_pressed(false); - mode_list->set_icon(p_editor->get_gui_base()->get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); hb->add_child(mode_list); mode_list->connect("pressed", callable_mp(this, &GridMapEditor::_set_display_mode), varray(DISPLAY_LIST)); @@ -1280,8 +1285,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { info_message = memnew(Label); info_message->set_text(TTR("Give a MeshLibrary resource to this GridMap to use its meshes.")); - info_message->set_valign(Label::VALIGN_CENTER); - info_message->set_align(Label::ALIGN_CENTER); + info_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); + info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); info_message->set_autowrap_mode(Label::AUTOWRAP_WORD_SMART); info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0)); info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE); @@ -1454,10 +1459,10 @@ void GridMapEditorPlugin::_notification(int p_what) { if (p_what == EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED) { switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) { case 0: { // Left. - Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 0); + Node3DEditor::get_singleton()->move_control_to_left_panel(grid_map_editor); } break; case 1: { // Right. - Node3DEditor::get_singleton()->get_palette_split()->move_child(grid_map_editor, 1); + Node3DEditor::get_singleton()->move_control_to_right_panel(grid_map_editor); } break; } } @@ -1493,10 +1498,10 @@ GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) { grid_map_editor = memnew(GridMapEditor(editor)); switch ((int)EditorSettings::get_singleton()->get("editors/grid_map/editor_side")) { case 0: { // Left. - add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_LEFT, grid_map_editor); + Node3DEditor::get_singleton()->add_control_to_left_panel(grid_map_editor); } break; case 1: { // Right. - add_control_to_container(CONTAINER_SPATIAL_EDITOR_SIDE_RIGHT, grid_map_editor); + Node3DEditor::get_singleton()->add_control_to_right_panel(grid_map_editor); } break; } grid_map_editor->hide(); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 1a6b1310d8..37298a1d80 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,6 +201,7 @@ class GridMapEditor : public VBoxContainer { void _update_cursor_transform(); void _update_cursor_instance(); void _update_clip(); + void _update_theme(); void _text_changed(const String &p_text); void _sbox_input(const Ref<InputEvent> &p_ie); diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 85739d202e..f05c5de18b 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index b977f4c5da..fa3511c5d1 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp index 32a31aa764..996bbfadd1 100644 --- a/modules/hdr/image_loader_hdr.cpp +++ b/modules/hdr/image_loader_hdr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force while (true) { String line = f->get_line(); ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED); - if (line == "") { // empty line indicates end of header + if (line.is_empty()) { // empty line indicates end of header break; } if (line.begins_with("FORMAT=")) { // leave option to implement other commands diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h index 33fcdd1245..0213fdbcb2 100644 --- a/modules/hdr/image_loader_hdr.h +++ b/modules/hdr/image_loader_hdr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp index 5a4a1993e0..6bfeecc927 100644 --- a/modules/hdr/register_types.cpp +++ b/modules/hdr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h index c85bc84dce..4224aa2ce2 100644 --- a/modules/hdr/register_types.h +++ b/modules/hdr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index b5e4753e8d..e8c66ab9da 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index be265b280c..8e64f6fba7 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index a6ae96635f..63203274f4 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 577e9b06f7..97223cefda 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.cpp b/modules/jsonrpc/jsonrpc.cpp index 3d0759d83e..91774fe1f6 100644 --- a/modules/jsonrpc/jsonrpc.cpp +++ b/modules/jsonrpc/jsonrpc.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/jsonrpc.h b/modules/jsonrpc/jsonrpc.h index 9fd016602d..3144746f6d 100644 --- a/modules/jsonrpc/jsonrpc.h +++ b/modules/jsonrpc/jsonrpc.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.cpp b/modules/jsonrpc/register_types.cpp index 8fdf6fe1aa..d89b7e9353 100644 --- a/modules/jsonrpc/register_types.cpp +++ b/modules/jsonrpc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jsonrpc/register_types.h b/modules/jsonrpc/register_types.h index 6a21a12444..57744e6c07 100644 --- a/modules/jsonrpc/register_types.h +++ b/modules/jsonrpc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index 37e969db4d..11715040c2 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -775,11 +775,7 @@ LightmapperRD::BakeError LightmapperRD::bake(BakeQuality p_quality, bool p_use_d } else { panorama_tex.instantiate(); panorama_tex->create(8, 8, false, Image::FORMAT_RGBAF); - for (int i = 0; i < 8; i++) { - for (int j = 0; j < 8; j++) { - panorama_tex->set_pixel(i, j, Color(0, 0, 0, 1)); - } - } + panorama_tex->fill(Color(0, 0, 0, 1)); } RD::TextureFormat tfp; diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index 51ab60fc29..503f5f7009 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/register_types.cpp b/modules/lightmapper_rd/register_types.cpp index ae9c5fc390..0a96a86076 100644 --- a/modules/lightmapper_rd/register_types.cpp +++ b/modules/lightmapper_rd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/lightmapper_rd/register_types.h b/modules/lightmapper_rd/register_types.h index 622d6e37a7..35a701ce01 100644 --- a/modules/lightmapper_rd/register_types.h +++ b/modules/lightmapper_rd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub index 4fcbe8fb43..9133fdef35 100644 --- a/modules/mbedtls/SCsub +++ b/modules/mbedtls/SCsub @@ -29,6 +29,7 @@ if env["builtin_mbedtls"]: "cipher_wrap.c", "cmac.c", "ctr_drbg.c", + "constant_time.c", "debug.c", "des.c", "dhm.c", @@ -48,8 +49,9 @@ if env["builtin_mbedtls"]: "md4.c", "md5.c", "md.c", - "md_wrap.c", "memory_buffer_alloc.c", + "mps_reader.c", + "mps_trace.c", "net_sockets.c", "nist_kw.c", "oid.c", @@ -75,9 +77,11 @@ if env["builtin_mbedtls"]: "ssl_ciphersuites.c", "ssl_cli.c", "ssl_cookie.c", + "ssl_msg.c", "ssl_srv.c", "ssl_ticket.c", "ssl_tls.c", + "ssl_tls13_keys.c", "threading.c", "timing.c", "version.c", diff --git a/modules/mbedtls/crypto_mbedtls.cpp b/modules/mbedtls/crypto_mbedtls.cpp index 2522f1bb11..ea6b6d8233 100644 --- a/modules/mbedtls/crypto_mbedtls.cpp +++ b/modules/mbedtls/crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -310,7 +310,7 @@ void CryptoMbedTLS::load_default_certificates(String p_path) { default_certs = memnew(X509CertificateMbedTLS); ERR_FAIL_COND(default_certs == nullptr); - if (p_path != "") { + if (!p_path.is_empty()) { // Use certs defined in project settings. default_certs->load(p_path); } diff --git a/modules/mbedtls/crypto_mbedtls.h b/modules/mbedtls/crypto_mbedtls.h index afa1ea7a64..5ba7e9cbf6 100644 --- a/modules/mbedtls/crypto_mbedtls.h +++ b/modules/mbedtls/crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.cpp b/modules/mbedtls/dtls_server_mbedtls.cpp index b1b6b3844b..dedf0651a0 100644 --- a/modules/mbedtls/dtls_server_mbedtls.cpp +++ b/modules/mbedtls/dtls_server_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/dtls_server_mbedtls.h b/modules/mbedtls/dtls_server_mbedtls.h index 9f0c9670e7..29370062c4 100644 --- a/modules/mbedtls/dtls_server_mbedtls.h +++ b/modules/mbedtls/dtls_server_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.cpp b/modules/mbedtls/packet_peer_mbed_dtls.cpp index 114bf49e9e..2a5eaa0109 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.cpp +++ b/modules/mbedtls/packet_peer_mbed_dtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/packet_peer_mbed_dtls.h b/modules/mbedtls/packet_peer_mbed_dtls.h index 92e6ab88c4..5f2f42cd30 100644 --- a/modules/mbedtls/packet_peer_mbed_dtls.h +++ b/modules/mbedtls/packet_peer_mbed_dtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.cpp b/modules/mbedtls/register_types.cpp index e483030b94..1af978e70a 100644 --- a/modules/mbedtls/register_types.cpp +++ b/modules/mbedtls/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h index 46ffb8522b..4bc2cca118 100644 --- a/modules/mbedtls/register_types.h +++ b/modules/mbedtls/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.cpp b/modules/mbedtls/ssl_context_mbedtls.cpp index cbb532587f..e2dad074cc 100644 --- a/modules/mbedtls/ssl_context_mbedtls.cpp +++ b/modules/mbedtls/ssl_context_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/ssl_context_mbedtls.h b/modules/mbedtls/ssl_context_mbedtls.h index 5692dec1b6..dd49792abd 100644 --- a/modules/mbedtls/ssl_context_mbedtls.h +++ b/modules/mbedtls/ssl_context_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp index 5727f5f82f..05a57607cd 100644 --- a/modules/mbedtls/stream_peer_mbedtls.cpp +++ b/modules/mbedtls/stream_peer_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/stream_peer_mbedtls.h b/modules/mbedtls/stream_peer_mbedtls.h index 407479e3cc..98b91e65ab 100644 --- a/modules/mbedtls/stream_peer_mbedtls.h +++ b/modules/mbedtls/stream_peer_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.cpp b/modules/mbedtls/tests/test_crypto_mbedtls.cpp index 8762838883..f88012c6cd 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.cpp +++ b/modules/mbedtls/tests/test_crypto_mbedtls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mbedtls/tests/test_crypto_mbedtls.h b/modules/mbedtls/tests/test_crypto_mbedtls.h index b798717e52..6f920e5b34 100644 --- a/modules/mbedtls/tests/test_crypto_mbedtls.h +++ b/modules/mbedtls/tests/test_crypto_mbedtls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/meshoptimizer/register_types.cpp b/modules/meshoptimizer/register_types.cpp index 77cc82a4e2..597c12ed23 100644 --- a/modules/meshoptimizer/register_types.cpp +++ b/modules/meshoptimizer/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,9 @@ void register_meshoptimizer_types() { SurfaceTool::simplify_with_attrib_func = meshopt_simplifyWithAttributes; SurfaceTool::simplify_scale_func = meshopt_simplifyScale; SurfaceTool::simplify_sloppy_func = meshopt_simplifySloppy; + SurfaceTool::generate_remap_func = meshopt_generateVertexRemap; + SurfaceTool::remap_vertex_func = meshopt_remapVertexBuffer; + SurfaceTool::remap_index_func = meshopt_remapIndexBuffer; } void unregister_meshoptimizer_types() { @@ -45,4 +48,7 @@ void unregister_meshoptimizer_types() { SurfaceTool::simplify_func = nullptr; SurfaceTool::simplify_scale_func = nullptr; SurfaceTool::simplify_sloppy_func = nullptr; + SurfaceTool::generate_remap_func = nullptr; + SurfaceTool::remap_vertex_func = nullptr; + SurfaceTool::remap_index_func = nullptr; } diff --git a/modules/meshoptimizer/register_types.h b/modules/meshoptimizer/register_types.h index 5b15503acd..fdd8bed657 100644 --- a/modules/meshoptimizer/register_types.h +++ b/modules/meshoptimizer/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/audio_stream_mp3.cpp b/modules/minimp3/audio_stream_mp3.cpp index 17406b7263..63fec6db8c 100644 --- a/modules/minimp3/audio_stream_mp3.cpp +++ b/modules/minimp3/audio_stream_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/audio_stream_mp3.h b/modules/minimp3/audio_stream_mp3.h index e3adfe683b..c1a60ddccb 100644 --- a/modules/minimp3/audio_stream_mp3.h +++ b/modules/minimp3/audio_stream_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.cpp b/modules/minimp3/register_types.cpp index 63f2589f42..4d32ebf8ea 100644 --- a/modules/minimp3/register_types.cpp +++ b/modules/minimp3/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/register_types.h b/modules/minimp3/register_types.h index 96227c272e..fa7f67eefc 100644 --- a/modules/minimp3/register_types.h +++ b/modules/minimp3/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.cpp b/modules/minimp3/resource_importer_mp3.cpp index b2a755e23b..0e0da806bf 100644 --- a/modules/minimp3/resource_importer_mp3.cpp +++ b/modules/minimp3/resource_importer_mp3.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/minimp3/resource_importer_mp3.h b/modules/minimp3/resource_importer_mp3.h index 356ec77d22..75890228b9 100644 --- a/modules/minimp3/resource_importer_mp3.h +++ b/modules/minimp3/resource_importer_mp3.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml index 18a77c8b8d..df099f2c98 100644 --- a/modules/mobile_vr/doc_classes/MobileVRInterface.xml +++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml @@ -37,6 +37,6 @@ <member name="oversample" type="float" setter="set_oversample" getter="get_oversample" default="1.5"> The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance. </member> - <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" override="true" enum="XRInterface.PlayAreaMode" default="1" /> + <member name="xr_play_area_mode" type="int" setter="set_play_area_mode" getter="get_play_area_mode" overrides="XRInterface" enum="XRInterface.PlayAreaMode" default="1" /> </members> </class> diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp index ba7353ace2..8cd23ffb24 100644 --- a/modules/mobile_vr/mobile_vr_interface.cpp +++ b/modules/mobile_vr/mobile_vr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -181,6 +181,7 @@ void MobileVRInterface::set_position_from_sensors() { orientation = rotate * orientation; tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; }; ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part) @@ -193,6 +194,7 @@ void MobileVRInterface::set_position_from_sensors() { orientation = Basis(transform_quat); tracking_state = XRInterface::XR_NORMAL_TRACKING; + tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_HIGH; } else if (has_grav) { // use gravity vector to make sure down is down... // transform gravity into our world space @@ -461,7 +463,7 @@ CameraMatrix MobileVRInterface::get_projection_for_view(uint32_t p_view, double return eye; }; -Vector<BlitToScreen> MobileVRInterface::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +Vector<BlitToScreen> MobileVRInterface::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { _THREAD_SAFE_METHOD_ Vector<BlitToScreen> blit_to_screen; @@ -512,7 +514,7 @@ void MobileVRInterface::process() { if (head.is_valid()) { // Set our head position, note in real space, reference frame and world scale is applied later - head->set_pose("default", head_transform, Vector3(), Vector3()); + head->set_pose("default", head_transform, Vector3(), Vector3(), tracking_confidence); } }; }; diff --git a/modules/mobile_vr/mobile_vr_interface.h b/modules/mobile_vr/mobile_vr_interface.h index b5bf966247..8ecca3a2ae 100644 --- a/modules/mobile_vr/mobile_vr_interface.h +++ b/modules/mobile_vr/mobile_vr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include "servers/xr/xr_positional_tracker.h" /** - @author Bastiaan Olij <mux213@gmail.com> - The mobile interface is a native VR interface that can be used on Android and iOS phones. It contains a basic implementation supporting 3DOF tracking if a gyroscope and accelerometer are present and sets up the proper projection matrices based on the values provided. @@ -53,6 +51,7 @@ class MobileVRInterface : public XRInterface { private: bool initialized = false; XRInterface::TrackingStatus tracking_state; + XRPose::TrackingConfidence tracking_confidence = XRPose::XR_TRACKING_CONFIDENCE_NONE; // Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes double eye_height = 1.85; @@ -152,7 +151,7 @@ public: virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; @@ -160,4 +159,4 @@ public: ~MobileVRInterface(); }; -#endif // !MOBILE_VR_INTERFACE_H +#endif // MOBILE_VR_INTERFACE_H diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp index 233c16531a..682d8bf59a 100644 --- a/modules/mobile_vr/register_types.cpp +++ b/modules/mobile_vr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h index 9f20f252a4..8db96ac2fa 100644 --- a/modules/mobile_vr/register_types.h +++ b/modules/mobile_vr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/modules_builders.py b/modules/modules_builders.py index 2243162555..13d5a2075a 100644 --- a/modules/modules_builders.py +++ b/modules/modules_builders.py @@ -14,13 +14,10 @@ def generate_modules_enabled(target, source, env): def generate_modules_tests(target, source, env): import os - import glob with open(target[0].path, "w") as f: - for name, path in env.module_list.items(): - headers = glob.glob(os.path.join(path, "tests", "*.h")) - for h in headers: - f.write('#include "%s"\n' % (os.path.normpath(h))) + for header in source: + f.write('#include "%s"\n' % (os.path.normpath(header.path))) if __name__ == "__main__": diff --git a/modules/mono/SCsub b/modules/mono/SCsub index 95c959235c..db35e804aa 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -63,3 +63,5 @@ elif env["platform"] == "android": if env["tools"]: env_mono.add_source_files(env.modules_sources, "editor/*.cpp") + +SConscript("editor_templates/SCsub") diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props index df3ebe581c..bdec051625 100644 --- a/modules/mono/SdkPackageVersions.props +++ b/modules/mono/SdkPackageVersions.props @@ -1,6 +1,7 @@ <Project> <PropertyGroup> - <PackageVersion_Godot_NET_Sdk>4.0.0-dev5</PackageVersion_Godot_NET_Sdk> - <PackageVersion_Godot_SourceGenerators>4.0.0-dev2</PackageVersion_Godot_SourceGenerators> + <PackageFloatingVersion_Godot>4.0.*-*</PackageFloatingVersion_Godot> + <PackageVersion_Godot_NET_Sdk>4.0.0-dev6</PackageVersion_Godot_NET_Sdk> + <PackageVersion_Godot_SourceGenerators>4.0.0-dev3</PackageVersion_Godot_SourceGenerators> </PropertyGroup> </Project> diff --git a/modules/mono/build_scripts/mono_reg_utils.py b/modules/mono/build_scripts/mono_reg_utils.py index 93a66ebf6f..43c1ec8f8a 100644 --- a/modules/mono/build_scripts/mono_reg_utils.py +++ b/modules/mono/build_scripts/mono_reg_utils.py @@ -96,10 +96,10 @@ def find_msbuild_tools_path_reg(): raise ValueError("Cannot find `installationPath` entry") except ValueError as e: print("Error reading output from vswhere: " + e.message) - except OSError: - pass # Fine, vswhere not found - except (subprocess.CalledProcessError, OSError): - pass + except subprocess.CalledProcessError as e: + print(e.output) + except OSError as e: + print(e) # Try to find 14.0 in the Registry diff --git a/modules/mono/class_db_api_json.cpp b/modules/mono/class_db_api_json.cpp index 0da06131af..5884a24454 100644 --- a/modules/mono/class_db_api_json.cpp +++ b/modules/mono/class_db_api_json.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/class_db_api_json.h b/modules/mono/class_db_api_json.h index 6698a6260f..1d2000b033 100644 --- a/modules/mono/class_db_api_json.h +++ b/modules/mono/class_db_api_json.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 0ceb45d425..085ab9a467 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,7 @@ #endif #include "editor/editor_internal_calls.h" +#include "editor_templates/templates.gen.h" #include "godotsharp_dirs.h" #include "mono_gd/gd_mono_cache.h" #include "mono_gd/gd_mono_class.h" @@ -351,57 +352,33 @@ static String get_base_class_name(const String &p_base_class_name, const String return base_class; } -Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - String script_template = "using " BINDINGS_NAMESPACE ";\n" - "using System;\n" - "\n" - "public partial class %CLASS% : %BASE%\n" - "{\n" - " // Declare member variables here. Examples:\n" - " // private int a = 2;\n" - " // private string b = \"text\";\n" - "\n" - " // Called when the node enters the scene tree for the first time.\n" - " public override void _Ready()\n" - " {\n" - " \n" - " }\n" - "\n" - "// // Called every frame. 'delta' is the elapsed time since the previous frame.\n" - "// public override void _Process(float delta)\n" - "// {\n" - "// \n" - "// }\n" - "}\n"; - - // Replaces all spaces in p_class_name with underscores to prevent - // invalid C# Script templates from being generated when the object name - // has spaces in it. - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - script_template = script_template.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces); +bool CSharpLanguage::is_using_templates() { + return true; +} +Ref<Script> CSharpLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { Ref<CSharpScript> script; script.instantiate(); - script->set_source_code(script_template); - script->set_name(class_name_no_spaces); + String class_name_no_spaces = p_class_name.replace(" ", "_"); + String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); + String processed_template = p_template; + processed_template = processed_template.replace("_BINDINGS_NAMESPACE_", BINDINGS_NAMESPACE) + .replace("_BASE_", base_class_name) + .replace("_CLASS_", class_name_no_spaces) + .replace("_TS_", _get_indentation()); + script->set_source_code(processed_template); return script; } -bool CSharpLanguage::is_using_templates() { - return true; -} - -void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - String src = p_script->get_source_code(); - String class_name_no_spaces = p_class_name.replace(" ", "_"); - String base_class_name = get_base_class_name(p_base_class_name, class_name_no_spaces); - src = src.replace("%BASE%", base_class_name) - .replace("%CLASS%", class_name_no_spaces) - .replace("%TS%", _get_indentation()); - p_script->set_source_code(src); +Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { + Vector<ScriptLanguage::ScriptTemplate> templates; + for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { + if (TEMPLATES[i].inherit == p_object) { + templates.append(TEMPLATES[i]); + } + } + return templates; } String CSharpLanguage::validate_path(const String &p_path) const { @@ -1191,8 +1168,8 @@ void CSharpLanguage::reload_assemblies(bool p_soft_reload) { #ifdef TOOLS_ENABLED // FIXME: Hack to refresh editor in order to display new properties and signals. See if there is a better alternative. if (Engine::get_singleton()->is_editor_hint()) { - EditorNode::get_singleton()->get_inspector()->update_tree(); - NodeDock::singleton->update_lists(); + InspectorDock::get_inspector_singleton()->update_tree(); + NodeDock::get_singleton()->update_lists(); } #endif } @@ -1762,7 +1739,16 @@ void CSharpInstance::get_properties_state_for_reloading(List<Pair<StringName, Va ManagedType managedType; - GDMonoField *field = script->script_class->get_field(state_pair.first); + GDMonoField *field = nullptr; + GDMonoClass *top = script->script_class; + while (top && top != script->native) { + field = top->get_field(state_pair.first); + if (field) { + break; + } + + top = top->get_parent_class(); + } if (!field) { continue; // Properties ignored. We get the property baking fields instead. } @@ -3009,6 +2995,7 @@ void CSharpScript::initialize_for_managed_type(Ref<CSharpScript> p_script, GDMon CRASH_COND(p_script->native == nullptr); p_script->valid = true; + p_script->reload_invalidated = false; update_script_class_info(p_script); @@ -3258,6 +3245,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { CRASH_COND(!valid); #endif + GD_MONO_SCOPE_THREAD_ATTACH; + if (native) { StringName native_name = NATIVE_GDMONOCLASS_NAME(native); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -3270,8 +3259,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { } } - GD_MONO_SCOPE_THREAD_ATTACH; - Callable::CallError unchecked_error; return _create_instance(nullptr, 0, p_this, Object::cast_to<RefCounted>(p_this) != nullptr, unchecked_error); } @@ -3365,13 +3352,13 @@ MethodInfo CSharpScript::get_method_info(const StringName &p_method) const { } Error CSharpScript::reload(bool p_keep_state) { - bool has_instances; - { - MutexLock lock(CSharpLanguage::get_singleton()->script_instances_mutex); - has_instances = instances.size(); + if (!reload_invalidated) { + return OK; } - ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE); + // In the case of C#, reload doesn't really do any script reloading. + // That's done separately via domain reloading. + reload_invalidated = false; GD_MONO_SCOPE_THREAD_ATTACH; @@ -3558,6 +3545,7 @@ void CSharpScript::_update_name() { void CSharpScript::_clear() { tool = false; valid = false; + reload_invalidated = true; base = nullptr; native = nullptr; diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h index c998d9c1e4..2de923c125 100644 --- a/modules/mono/csharp_script.h +++ b/modules/mono/csharp_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,8 +101,7 @@ private: bool tool = false; bool valid = false; - - bool builtin; + bool reload_invalidated = false; GDMonoClass *base = nullptr; GDMonoClass *native = nullptr; @@ -463,9 +462,9 @@ public: bool is_control_flow_keyword(String p_keyword) const override; void get_comment_delimiters(List<String> *p_delimiters) const override; void get_string_delimiters(List<String> *p_delimiters) const override; - Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const override; bool is_using_templates() override; - void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override; /* TODO */ bool validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override { return true; diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets index 92e299d2f3..397ede9644 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.targets @@ -17,6 +17,6 @@ <!-- C# source generators --> <ItemGroup Condition=" '$(DisableImplicitGodotGeneratorReferences)' != 'true' "> - <PackageReference Include="Godot.SourceGenerators" Version="$(PackageVersion_Godot_SourceGenerators)" /> + <PackageReference Include="Godot.SourceGenerators" Version="$(PackageFloatingVersion_Godot)" /> </ItemGroup> </Project> diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs new file mode 100644 index 0000000000..2ddb8880c2 --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs @@ -0,0 +1,16 @@ +namespace Godot.SourceGenerators.Sample +{ + partial class Generic<T> : Godot.Object + { + } + + // Generic again but different generic parameters + partial class Generic<T, R> : Godot.Object + { + } + + // Generic again but without generic parameters + partial class Generic : Godot.Object + { + } +} diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs index a51728e221..fa65595290 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs @@ -97,9 +97,13 @@ namespace Godot.SourceGenerators string.Empty; bool hasNamespace = classNs.Length != 0; - string uniqueName = hasNamespace ? - classNs + "." + className + "_ScriptPath_Generated" : - className + "_ScriptPath_Generated"; + var uniqueName = new StringBuilder(); + if (hasNamespace) + uniqueName.Append($"{classNs}."); + uniqueName.Append(className); + if (symbol.IsGenericType) + uniqueName.Append($"Of{string.Join(string.Empty, symbol.TypeParameters)}"); + uniqueName.Append("_ScriptPath_Generated"); var source = new StringBuilder(); @@ -121,6 +125,8 @@ namespace Godot.SourceGenerators source.Append(attributes); source.Append("\n partial class "); source.Append(className); + if (symbol.IsGenericType) + source.Append($"<{string.Join(", ", symbol.TypeParameters)}>"); source.Append("\n{\n}\n"); if (hasNamespace) @@ -128,7 +134,7 @@ namespace Godot.SourceGenerators source.Append("\n}\n"); } - context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8)); + context.AddSource(uniqueName.ToString(), SourceText.From(source.ToString(), Encoding.UTF8)); } private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context, @@ -145,12 +151,15 @@ namespace Godot.SourceGenerators foreach (var godotClass in godotClasses) { var qualifiedName = godotClass.Key.ToDisplayString( - NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat); + NullableFlowState.NotNull, SymbolDisplayFormat.FullyQualifiedFormat + .WithGenericsOptions(SymbolDisplayGenericsOptions.None)); if (!first) sourceBuilder.Append(", "); first = false; sourceBuilder.Append("typeof("); sourceBuilder.Append(qualifiedName); + if (godotClass.Key.IsGenericType) + sourceBuilder.Append($"<{new string(',', godotClass.Key.TypeParameters.Count() - 1)}>"); sourceBuilder.Append(")"); } diff --git a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs index ce2b378623..7a4641dbbc 100644 --- a/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs +++ b/modules/mono/editor/GodotTools/GodotTools.OpenVisualStudio/Program.cs @@ -47,9 +47,13 @@ namespace GodotTools.OpenVisualStudio if (dte == null) { // Open a new instance + dte = TryVisualStudioLaunch("VisualStudio.DTE.17.0"); - var visualStudioDteType = Type.GetTypeFromProgID("VisualStudio.DTE.16.0", throwOnError: true); - dte = (DTE)Activator.CreateInstance(visualStudioDteType); + if (dte == null) + { + // Launch of VS 2022 failed, fallback to 2019 + dte = TryVisualStudioLaunch("VisualStudio.DTE.16.0"); + } dte.UserControl = true; @@ -133,6 +137,21 @@ namespace GodotTools.OpenVisualStudio return 0; } + private static DTE TryVisualStudioLaunch(string version) + { + try + { + var visualStudioDteType = Type.GetTypeFromProgID(version, throwOnError: true); + var dte = (DTE)Activator.CreateInstance(visualStudioDteType); + + return dte; + } + catch (COMException) + { + return null; + } + } + private static DTE FindInstanceEditingSolution(string solutionPath) { if (GetRunningObjectTable(0, out IRunningObjectTable pprot) != 0) @@ -164,7 +183,7 @@ namespace GodotTools.OpenVisualStudio continue; // The digits after the colon are the process ID - if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.16.0:[0-9]")) + if (!Regex.IsMatch(ppszDisplayName, "!VisualStudio.DTE.1[6-7].0:[0-9]")) continue; if (pprot.GetObject(moniker[0], out object ppunkObject) == 0) diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs index b53347fc4c..56fca6b5cb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs @@ -119,7 +119,7 @@ namespace GodotTools.Build private void IssueActivated(int idx) { - if (idx < 0 || idx >= _issuesList.GetItemCount()) + if (idx < 0 || idx >= _issuesList.ItemCount) throw new IndexOutOfRangeException("Item list index out of range"); // Get correct issue idx from issue list @@ -193,7 +193,7 @@ namespace GodotTools.Build string itemText = lineBreakIdx == -1 ? text : text.Substring(0, lineBreakIdx); _issuesList.AddItem(itemText, issue.Warning ? warningIcon : errorIcon); - int index = _issuesList.GetItemCount() - 1; + int index = _issuesList.ItemCount - 1; _issuesList.SetItemTooltip(index, tooltip); _issuesList.SetItemMetadata(index, i); } @@ -207,7 +207,7 @@ namespace GodotTools.Build _issuesList.Clear(); - var issue = new BuildIssue {Message = cause, Warning = false}; + var issue = new BuildIssue { Message = cause, Warning = false }; ErrorCount += 1; _issues.Add(issue); @@ -348,7 +348,7 @@ namespace GodotTools.Build label: "Copy Error".TTR(), (int)IssuesContextMenuOption.Copy); } - if (_issuesListContextMenu.GetItemCount() > 0) + if (_issuesListContextMenu.ItemCount > 0) { _issuesListContextMenu.Position = (Vector2i)(_issuesList.RectGlobalPosition + atPosition); _issuesListContextMenu.Popup(); diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs index e9cf7911be..2dbc78ab77 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Build/MSBuildPanel.cs @@ -147,7 +147,7 @@ namespace GodotTools.Build Icon = GetThemeIcon("StatusError", "EditorIcons"), ExpandIcon = false, ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _errorsBtn.Toggled += ErrorsToggled; @@ -159,7 +159,7 @@ namespace GodotTools.Build Icon = GetThemeIcon("NodeWarning", "EditorIcons"), ExpandIcon = false, ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _warningsBtn.Toggled += WarningsToggled; @@ -169,7 +169,7 @@ namespace GodotTools.Build { Text = "Show Output".TTR(), ToggleMode = true, - Pressed = true, + ButtonPressed = true, FocusMode = FocusModeEnum.None }; _viewLogBtn.Toggled += ViewLogToggled; diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs index 37e6a34977..ed758cc137 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/AotBuilder.cs @@ -537,7 +537,6 @@ MONO_AOT_MODE_LAST = 1000, { var iosArchs = new[] { - "armv7", "arm64" }; diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 98c6881166..69960bdbeb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -428,7 +428,7 @@ namespace GodotTools Shortcut = buildSolutionShortcut, ShortcutInTooltip = true }; - _toolBarBuildButton.PressedSignal += BuildSolutionPressed; + _toolBarBuildButton.Pressed += BuildSolutionPressed; AddControlToContainer(CustomControlContainer.Toolbar, _toolBarBuildButton); if (File.Exists(GodotSharpDirs.ProjectSlnPath) && File.Exists(GodotSharpDirs.ProjectCsProjPath)) diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp index 148a6796d2..1de41821f9 100644 --- a/modules/mono/editor/bindings_generator.cpp +++ b/modules/mono/editor/bindings_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -690,11 +690,11 @@ void BindingsGenerator::_apply_prefix_to_enum_constants(BindingsGenerator::EnumI continue; } - if (parts[curr_prefix_length][0] >= '0' && parts[curr_prefix_length][0] <= '9') { + if (is_digit(parts[curr_prefix_length][0])) { // The name of enum constants may begin with a numeric digit when strip from the enum prefix, // so we make the prefix for this constant one word shorter in those cases. for (curr_prefix_length = curr_prefix_length - 1; curr_prefix_length > 0; curr_prefix_length--) { - if (parts[curr_prefix_length][0] < '0' || parts[curr_prefix_length][0] > '9') { + if (!is_digit(parts[curr_prefix_length][0])) { break; } } diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h index a7879e96c8..2e6ce3a952 100644 --- a/modules/mono/editor/bindings_generator.h +++ b/modules/mono/editor/bindings_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp index 7433c865f5..095fd831a3 100644 --- a/modules/mono/editor/code_completion.cpp +++ b/modules/mono/editor/code_completion.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -155,7 +155,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr dir_access->list_dir_begin(); String filename = dir_access->get_next(); - while (filename != "") { + while (!filename.is_empty()) { if (filename == "." || filename == "..") { filename = dir_access->get_next(); continue; diff --git a/modules/mono/editor/code_completion.h b/modules/mono/editor/code_completion.h index 7f7521672b..82b592003b 100644 --- a/modules/mono/editor/code_completion.h +++ b/modules/mono/editor/code_completion.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.cpp b/modules/mono/editor/editor_internal_calls.cpp index 9a61b63c12..3c02ea0e8e 100644 --- a/modules/mono/editor/editor_internal_calls.cpp +++ b/modules/mono/editor/editor_internal_calls.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/editor_internal_calls.h b/modules/mono/editor/editor_internal_calls.h index 24080cd867..a899634d57 100644 --- a/modules/mono/editor/editor_internal_calls.h +++ b/modules/mono/editor/editor_internal_calls.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp index 54dbaebf38..f9ea403334 100644 --- a/modules/mono/editor/godotsharp_export.cpp +++ b/modules/mono/editor/godotsharp_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index 0e9d689618..60620b5f4d 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs new file mode 100644 index 0000000000..b0ded3133f --- /dev/null +++ b/modules/mono/editor_templates/CharacterBody2D/basic_movement.cs @@ -0,0 +1,41 @@ +// meta-description: Classic movement for gravity games (platformer, ...) + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + public const float Speed = 300.0f; + public const float JumpVelocity = -400.0f; + + // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + public float gravity = (float)ProjectSettings.GetSetting("physics/2d/default_gravity"); + + public override void _PhysicsProcess(float delta) + { + Vector2 motionVelocity = MotionVelocity; + + // Add the gravity. + if (!IsOnFloor()) + motionVelocity.y += gravity * delta; + + // Handle Jump. + if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) + motionVelocity.y = JumpVelocity; + + // Get the input direction and handle the movement/deceleration. + // As good practice, you should replace UI actions with custom gameplay actions. + Vector2 direction = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); + if (direction != Vector2.Zero) + { + motionVelocity.x = direction.x * Speed; + } + else + { + motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed); + } + + MotionVelocity = motionVelocity; + MoveAndSlide(); + } +} diff --git a/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs new file mode 100644 index 0000000000..d8c2f67ac8 --- /dev/null +++ b/modules/mono/editor_templates/CharacterBody3D/basic_movement.cs @@ -0,0 +1,44 @@ +// meta-description: Classic movement for gravity games (FPS, TPS, ...) + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + public const float Speed = 5.0f; + public const float JumpVelocity = 4.5f; + + // Get the gravity from the project settings to be synced with RigidDynamicBody nodes. + public float gravity = (float)ProjectSettings.GetSetting("physics/3d/default_gravity"); + + public override void _PhysicsProcess(float delta) + { + Vector3 motionVelocity = MotionVelocity; + + // Add the gravity. + if (!IsOnFloor()) + motionVelocity.y -= gravity * delta; + + // Handle Jump. + if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) + motionVelocity.y = JumpVelocity; + + // Get the input direction and handle the movement/deceleration. + // As good practice, you should replace UI actions with custom gameplay actions. + Vector2 inputDir = Input.GetVector("ui_left", "ui_right", "ui_up", "ui_down"); + Vector3 direction = Transform.basis.Xform(new Vector3(inputDir.x, 0, inputDir.y)).Normalized(); + if (direction != Vector3.Zero) + { + motionVelocity.x = direction.x * Speed; + motionVelocity.z = direction.z * Speed; + } + else + { + motionVelocity.x = Mathf.MoveToward(MotionVelocity.x, 0, Speed); + motionVelocity.z = Mathf.MoveToward(MotionVelocity.z, 0, Speed); + } + + MotionVelocity = motionVelocity; + MoveAndSlide(); + } +} diff --git a/modules/mono/editor_templates/EditorPlugin/plugin.cs b/modules/mono/editor_templates/EditorPlugin/plugin.cs new file mode 100644 index 0000000000..6e6a799be6 --- /dev/null +++ b/modules/mono/editor_templates/EditorPlugin/plugin.cs @@ -0,0 +1,19 @@ +// meta-description: Basic plugin template +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override void _EnterTree() + { + // Initialization of the plugin goes here. + } + + public override void _ExitTree() + { + // Clean-up of the plugin goes here. + } +} +#endif diff --git a/modules/mono/editor_templates/EditorScript/basic_editor_script.cs b/modules/mono/editor_templates/EditorScript/basic_editor_script.cs new file mode 100644 index 0000000000..2088822890 --- /dev/null +++ b/modules/mono/editor_templates/EditorScript/basic_editor_script.cs @@ -0,0 +1,14 @@ +// meta-description: Basic editor script template +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override void _Run() + { + // Called when the script is executed (using File -> Run in Script Editor). + } +} +#endif diff --git a/modules/mono/editor_templates/Node/default.cs b/modules/mono/editor_templates/Node/default.cs new file mode 100644 index 0000000000..73d69dd993 --- /dev/null +++ b/modules/mono/editor_templates/Node/default.cs @@ -0,0 +1,19 @@ +// meta-description: Base template for Node with default Godot cycle methods + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + // Called when the node enters the scene tree for the first time. + public override void _Ready() + { + + } + + // Called every frame. 'delta' is the elapsed time since the previous frame. + public override void _Process(float delta) + { + + } +} diff --git a/modules/mono/editor_templates/Object/empty.cs b/modules/mono/editor_templates/Object/empty.cs new file mode 100644 index 0000000000..e5bee64fe1 --- /dev/null +++ b/modules/mono/editor_templates/Object/empty.cs @@ -0,0 +1,9 @@ +// meta-description: Empty template suitable for all Objects + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class _CLASS_ : _BASE_ +{ + +} diff --git a/modules/mono/editor_templates/SCsub b/modules/mono/editor_templates/SCsub new file mode 100644 index 0000000000..39f6cb5c01 --- /dev/null +++ b/modules/mono/editor_templates/SCsub @@ -0,0 +1,16 @@ +#!/usr/bin/env python + +Import("env") + +import editor.template_builders as build_template_cs + +env["BUILDERS"]["MakeCSharpTemplateBuilder"] = Builder( + action=env.Run(build_template_cs.make_templates, "Generating C# templates header."), + suffix=".h", + src_suffix=".cs", +) + +# Template files +templates_sources = Glob("*/*.cs") + +env.Alias("editor_template_cs", [env.MakeCSharpTemplateBuilder("templates.gen.h", templates_sources)]) diff --git a/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs new file mode 100644 index 0000000000..a1b93e7daa --- /dev/null +++ b/modules/mono/editor_templates/VisualShaderNodeCustom/basic.cs @@ -0,0 +1,62 @@ +// meta-description: Visual shader's node plugin template + +using _BINDINGS_NAMESPACE_; +using System; + +public partial class VisualShaderNode_CLASS_ : _BASE_ +{ + public override string _GetName() + { + return "_CLASS_"; + } + + public override string _GetCategory() + { + return ""; + } + + public override string _GetDescription() + { + return ""; + } + + public override int _GetReturnIconType() + { + return 0; + } + + public override int _GetInputPortCount() + { + return 0; + } + + public override string _GetInputPortName(int port) + { + return ""; + } + + public override int _GetInputPortType(int port) + { + return 0; + } + + public override int _GetOutputPortCount() + { + return 1; + } + + public override string _GetOutputPortName(int port) + { + return "result"; + } + + public override int _GetOutputPortType(int port) + { + return 0; + } + + public override string _GetCode(Godot.Collections.Array inputVars, Godot.Collections.Array outputVars, Shader.Mode mode, VisualShader.Type type) + { + return ""; + } +} diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs index bfbf1a097e..656796c5c7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs @@ -209,27 +209,6 @@ namespace Godot } } - /// <summary> - /// Returns the <see cref="Basis"/>'s rotation in the form of a - /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you - /// need Euler angles, but keep in mind quaternions should generally - /// be preferred to Euler angles. - /// </summary> - /// <returns>The basis rotation.</returns> - public Quaternion GetRotationQuaternion() - { - Basis orthonormalizedBasis = Orthonormalized(); - real_t det = orthonormalizedBasis.Determinant(); - if (det < 0) - { - // Ensure that the determinant is 1, such that result is a proper - // rotation matrix which can be represented by Euler angles. - orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One); - } - - return orthonormalizedBasis.Quaternion(); - } - internal void SetQuaternionScale(Quaternion quaternion, Vector3 scale) { SetDiagonal(scale); @@ -272,8 +251,8 @@ namespace Godot /// The returned vector contains the rotation angles in /// the format (X angle, Y angle, Z angle). /// - /// Consider using the <see cref="Quaternion()"/> method instead, which - /// returns a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles. + /// Consider using the <see cref="GetRotationQuaternion"/> method instead, which + /// returns a <see cref="Quaternion"/> quaternion instead of Euler angles. /// </summary> /// <returns>A <see cref="Vector3"/> representing the basis rotation in Euler angles.</returns> public Vector3 GetEuler() @@ -309,6 +288,85 @@ namespace Godot } /// <summary> + /// Returns the basis's rotation in the form of a quaternion. + /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in + /// mind that quaternions should generally be preferred to Euler angles. + /// </summary> + /// <returns>A <see cref="Quaternion"/> representing the basis's rotation.</returns> + internal Quaternion GetQuaternion() + { + real_t trace = Row0[0] + Row1[1] + Row2[2]; + + if (trace > 0.0f) + { + real_t s = Mathf.Sqrt(trace + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row2[1] - Row1[2]) * inv_s, + (Row0[2] - Row2[0]) * inv_s, + (Row1[0] - Row0[1]) * inv_s, + s * 0.25f + ); + } + + if (Row0[0] > Row1[1] && Row0[0] > Row2[2]) + { + real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + s * 0.25f, + (Row0[1] + Row1[0]) * inv_s, + (Row0[2] + Row2[0]) * inv_s, + (Row2[1] - Row1[2]) * inv_s + ); + } + + if (Row1[1] > Row2[2]) + { + real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row0[1] + Row1[0]) * inv_s, + s * 0.25f, + (Row1[2] + Row2[1]) * inv_s, + (Row0[2] - Row2[0]) * inv_s + ); + } + else + { + real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f; + real_t inv_s = 1f / s; + return new Quaternion( + (Row0[2] + Row2[0]) * inv_s, + (Row1[2] + Row2[1]) * inv_s, + s * 0.25f, + (Row1[0] - Row0[1]) * inv_s + ); + } + } + + /// <summary> + /// Returns the <see cref="Basis"/>'s rotation in the form of a + /// <see cref="Quaternion"/>. See <see cref="GetEuler"/> if you + /// need Euler angles, but keep in mind quaternions should generally + /// be preferred to Euler angles. + /// </summary> + /// <returns>The basis rotation.</returns> + public Quaternion GetRotationQuaternion() + { + Basis orthonormalizedBasis = Orthonormalized(); + real_t det = orthonormalizedBasis.Determinant(); + if (det < 0) + { + // Ensure that the determinant is 1, such that result is a proper + // rotation matrix which can be represented by Euler angles. + orthonormalizedBasis = orthonormalizedBasis.Scaled(-Vector3.One); + } + + return orthonormalizedBasis.GetQuaternion(); + } + + /// <summary> /// Get rows by index. Rows are not very useful for user code, /// but are more efficient for some internal calculations. /// </summary> @@ -600,64 +658,6 @@ namespace Godot ); } - /// <summary> - /// Returns the basis's rotation in the form of a quaternion. - /// See <see cref="GetEuler()"/> if you need Euler angles, but keep in - /// mind that quaternions should generally be preferred to Euler angles. - /// </summary> - /// <returns>A <see cref="Godot.Quaternion"/> representing the basis's rotation.</returns> - public Quaternion Quaternion() - { - real_t trace = Row0[0] + Row1[1] + Row2[2]; - - if (trace > 0.0f) - { - real_t s = Mathf.Sqrt(trace + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row2[1] - Row1[2]) * inv_s, - (Row0[2] - Row2[0]) * inv_s, - (Row1[0] - Row0[1]) * inv_s, - s * 0.25f - ); - } - - if (Row0[0] > Row1[1] && Row0[0] > Row2[2]) - { - real_t s = Mathf.Sqrt(Row0[0] - Row1[1] - Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - s * 0.25f, - (Row0[1] + Row1[0]) * inv_s, - (Row0[2] + Row2[0]) * inv_s, - (Row2[1] - Row1[2]) * inv_s - ); - } - - if (Row1[1] > Row2[2]) - { - real_t s = Mathf.Sqrt(-Row0[0] + Row1[1] - Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row0[1] + Row1[0]) * inv_s, - s * 0.25f, - (Row1[2] + Row2[1]) * inv_s, - (Row0[2] - Row2[0]) * inv_s - ); - } - else - { - real_t s = Mathf.Sqrt(-Row0[0] - Row1[1] + Row2[2] + 1.0f) * 2f; - real_t inv_s = 1f / s; - return new Quaternion( - (Row0[2] + Row2[0]) * inv_s, - (Row1[2] + Row2[1]) * inv_s, - s * 0.25f, - (Row1[0] - Row0[1]) * inv_s - ); - } - } - private static readonly Basis[] _orthoBases = { new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f), new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f), @@ -745,7 +745,7 @@ namespace Godot /// given in the vector format as (X angle, Y angle, Z angle). /// /// Consider using the <see cref="Basis(Quaternion)"/> constructor instead, which - /// uses a <see cref="Godot.Quaternion"/> quaternion instead of Euler angles. + /// uses a <see cref="Quaternion"/> quaternion instead of Euler angles. /// </summary> /// <param name="eulerYXZ">The Euler angles to create the basis from.</param> public Basis(Vector3 eulerYXZ) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs index 75240b0c09..e80b6af68f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Dictionary.cs @@ -320,6 +320,9 @@ namespace Godot.Collections internal static extern void godot_icall_Dictionary_KeyValuePairAt(IntPtr ptr, int index, out object key, out object value); [MethodImpl(MethodImplOptions.InternalCall)] + internal static extern void godot_icall_Dictionary_KeyValuePairAt_Generic(IntPtr ptr, int index, out object key, out object value, int valueTypeEncoding, IntPtr valueTypeClass); + + [MethodImpl(MethodImplOptions.InternalCall)] internal static extern void godot_icall_Dictionary_Add(IntPtr ptr, object key, object value); [MethodImpl(MethodImplOptions.InternalCall)] @@ -485,7 +488,7 @@ namespace Godot.Collections private KeyValuePair<TKey, TValue> GetKeyValuePair(int index) { - Dictionary.godot_icall_Dictionary_KeyValuePairAt(GetPtr(), index, out object key, out object value); + Dictionary.godot_icall_Dictionary_KeyValuePairAt_Generic(GetPtr(), index, out object key, out object value, valTypeEncoding, valTypeClass); return new KeyValuePair<TKey, TValue>((TKey)key, (TValue)value); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs index a3afc83222..74aa38386f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/GD.cs @@ -127,7 +127,7 @@ namespace Godot /// </code> /// </example> /// <param name="linear">The linear energy to convert.</param> - /// <returns>Audio as decibels</returns> + /// <returns>Audio as decibels.</returns> public static real_t Linear2Db(real_t linear) { return (real_t)(Math.Log(linear) * 8.6858896380650365530225783783321); @@ -400,7 +400,7 @@ namespace Godot /// </summary> /// <param name="seed"> /// Seed to use to generate the random number. - /// If a different seed is used, its value will be modfied. + /// If a different seed is used, its value will be modified. /// </param> /// <returns>A random <see langword="uint"/> number.</returns> public static uint RandFromSeed(ref ulong seed) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs index 3051bcedc7..ee4d0eed08 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MarshalUtils.cs @@ -80,6 +80,18 @@ namespace Godot private static bool TypeIsGenericIDictionary(Type type) => type.GetGenericTypeDefinition() == typeof(IDictionary<,>); /// <summary> + /// Returns the generic type definition of <paramref name="type"/>. + /// </summary> + /// <exception cref="InvalidOperationException"> + /// Thrown when the given <paramref name="type"/> is not a generic type. + /// That is, <see cref="Type.IsGenericType"/> returns <see langword="false"/>. + /// </exception> + private static void GetGenericTypeDefinition(Type type, out Type genericTypeDefinition) + { + genericTypeDefinition = type.GetGenericTypeDefinition(); + } + + /// <summary> /// Gets the element type for the given <paramref name="arrayType"/>. /// </summary> /// <param name="arrayType">Type for the generic array.</param> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs index fbc8ff64a6..bfe9600084 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Mathf.cs @@ -624,7 +624,7 @@ namespace Godot /// </summary> /// <param name="s">The value to snap.</param> /// <param name="step">The step size to snap to.</param> - /// <returns></returns> + /// <returns>The snapped value.</returns> public static real_t Snapped(real_t s, real_t step) { if (step != 0f) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs index 9bb73ce7dd..f15d01b34b 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs @@ -44,7 +44,7 @@ namespace Godot /// <summary> /// Returns the amount of digits after the decimal place. /// </summary> - /// <param name="s">The input <see cref="decimal"/> value.</param> + /// <param name="s">The input <see langword="decimal"/> value.</param> /// <returns>The amount of digits.</returns> public static int DecimalCount(decimal s) { @@ -54,7 +54,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> upward (towards positive infinity). /// - /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Ceil(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to ceil.</param> /// <returns>The smallest whole number that is not less than <paramref name="s"/>.</returns> @@ -66,7 +66,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> downward (towards negative infinity). /// - /// This is the same as <see cref="Floor(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Floor(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to floor.</param> /// <returns>The largest whole number that is not more than <paramref name="s"/>.</returns> @@ -78,7 +78,7 @@ namespace Godot /// <summary> /// Rounds <paramref name="s"/> to the nearest whole number. /// - /// This is the same as <see cref="Round(real_t)"/>, but returns an <c>int</c>. + /// This is the same as <see cref="Round(real_t)"/>, but returns an <see langword="int"/>. /// </summary> /// <param name="s">The number to round.</param> /// <returns>The rounded number.</returns> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs index f53b5dc904..40fb5f8788 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/NodePath.cs @@ -122,7 +122,7 @@ namespace Godot /// "/root/Level/Path2D" /// </code> /// </example> - /// <param name="path"></param> + /// <param name="path">A string that represents a path in a scene tree.</param> public NodePath(string path) { ptr = godot_icall_NodePath_Ctor(path); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs index dfb8e87bce..e38dca414f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs @@ -377,7 +377,7 @@ namespace Godot /// <param name="basis">The <see cref="Basis"/> to construct from.</param> public Quaternion(Basis basis) { - this = basis.Quaternion(); + this = basis.GetQuaternion(); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs index d9ee684c5b..a1f058ffe5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/StringExtensions.cs @@ -266,7 +266,7 @@ namespace Godot /// <returns>The capitalized string.</returns> public static string Capitalize(this string instance) { - string aux = instance.Replace("_", " ").ToLower(); + string aux = instance.CamelcaseToUnderscore(true).Replace("_", " ").Trim(); string cap = string.Empty; for (int i = 0; i < aux.GetSliceCount(" "); i++) @@ -284,6 +284,51 @@ namespace Godot return cap; } + private static string CamelcaseToUnderscore(this string instance, bool lowerCase) + { + string newString = string.Empty; + int startIndex = 0; + + for (int i = 1; i < instance.Length; i++) + { + bool isUpper = char.IsUpper(instance[i]); + bool isNumber = char.IsDigit(instance[i]); + + bool areNext2Lower = false; + bool isNextLower = false; + bool isNextNumber = false; + bool wasPrecedentUpper = char.IsUpper(instance[i - 1]); + bool wasPrecedentNumber = char.IsDigit(instance[i - 1]); + + if (i + 2 < instance.Length) + { + areNext2Lower = char.IsLower(instance[i + 1]) && char.IsLower(instance[i + 2]); + } + + if (i + 1 < instance.Length) + { + isNextLower = char.IsLower(instance[i + 1]); + isNextNumber = char.IsDigit(instance[i + 1]); + } + + bool condA = isUpper && !wasPrecedentUpper && !wasPrecedentNumber; + bool condB = wasPrecedentUpper && isUpper && areNext2Lower; + bool condC = isNumber && !wasPrecedentNumber; + bool canBreakNumberLetter = isNumber && !wasPrecedentNumber && isNextLower; + bool canBreakLetterNumber = !isNumber && wasPrecedentNumber && (isNextLower || isNextNumber); + + bool shouldSplit = condA || condB || condC || canBreakNumberLetter || canBreakLetterNumber; + if (shouldSplit) + { + newString += instance.Substring(startIndex, i - startIndex) + "_"; + startIndex = i; + } + } + + newString += instance.Substring(startIndex, instance.Length - startIndex); + return lowerCase ? newString.ToLower() : newString; + } + /// <summary> /// Performs a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater. /// </summary> @@ -415,6 +460,10 @@ namespace Godot /// <summary> /// Find the first occurrence of a substring. Optionally, the search starting position can be passed. /// </summary> + /// <seealso cref="Find(string, char, int, bool)"/> + /// <seealso cref="FindLast(string, string, bool)"/> + /// <seealso cref="FindLast(string, string, int, bool)"/> + /// <seealso cref="FindN(string, string, int)"/> /// <param name="instance">The string that will be searched.</param> /// <param name="what">The substring to find.</param> /// <param name="from">The search starting position.</param> @@ -690,7 +739,7 @@ namespace Godot /// <summary> /// Returns <see langword="true"/> if the string is a path to a file or - /// directory and its startign point is explicitly defined. This includes + /// directory and its starting point is explicitly defined. This includes /// <c>res://</c>, <c>user://</c>, <c>C:\</c>, <c>/</c>, etc. /// </summary> /// <seealso cref="IsRelativePath(string)"/> @@ -723,7 +772,7 @@ namespace Godot /// <summary> /// Check whether this string is a subsequence of the given string. /// </summary> - /// <seealso cref="IsSubsequenceOfI(string, string)"/> + /// <seealso cref="IsSubsequenceOfN(string, string)"/> /// <param name="instance">The subsequence to search.</param> /// <param name="text">The string that contains the subsequence.</param> /// <param name="caseSensitive">If <see langword="true"/>, the check is case sensitive.</param> @@ -775,7 +824,7 @@ namespace Godot /// <param name="instance">The subsequence to search.</param> /// <param name="text">The string that contains the subsequence.</param> /// <returns>If the string is a subsequence of the given string.</returns> - public static bool IsSubsequenceOfI(this string instance, string text) + public static bool IsSubsequenceOfN(this string instance, string text) { return instance.IsSubsequenceOf(text, caseSensitive: false); } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index 6f1d9574a8..8e253388bf 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -23,7 +23,6 @@ namespace Godot /// <summary> /// The basis matrix's X vector (column 0). Equivalent to array index <c>[0]</c>. /// </summary> - /// <value></value> public Vector2 x; /// <summary> @@ -420,12 +419,12 @@ namespace Godot /// Constructs a transformation matrix from the given components. /// Arguments are named such that xy is equal to calling x.y /// </summary> - /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c></param> - /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c></param> - /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c></param> - /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c></param> - /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c></param> - /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c></param> + /// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c>.</param> + /// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c>.</param> + /// <param name="yx">The X component of the Y column vector, accessed via <c>t.y.x</c> or <c>[1][0]</c>.</param> + /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.y.y</c> or <c>[1][1]</c>.</param> + /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param> + /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param> public Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) { x = new Vector2(xx, xy); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs index 4bb8308c12..5d9aabdd2f 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs @@ -166,7 +166,7 @@ namespace Godot /// Operations take place in global space. /// </summary> /// <param name="target">The object to look at.</param> - /// <param name="up">The relative up direction</param> + /// <param name="up">The relative up direction.</param> /// <returns>The resulting transform.</returns> public Transform3D LookingAt(Vector3 target, Vector3 up) { diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index 30ecd22db7..fa7838633c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -365,21 +365,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } @@ -512,24 +512,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector2 Slerp(Vector2 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector2.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector2.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - return Rotated(AngleTo(to) * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs index 3bbc2ae2ba..9b51de5c8c 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2i.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -218,21 +218,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? Axis.Y : Axis.X; } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If both components are equal, this method returns <see cref="Axis.Y"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? Axis.X : Axis.Y; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 15acf88f62..0faf13f8b7 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -364,21 +364,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } @@ -549,25 +549,24 @@ namespace Godot /// Returns the result of the spherical linear interpolation between /// this vector and <paramref name="to"/> by amount <paramref name="weight"/>. /// - /// Note: Both vectors must be normalized. + /// This method also handles interpolating the lengths if the input vectors have different lengths. + /// For the special case of one or both input vectors having zero length, this method behaves like [method lerp]. /// </summary> - /// <param name="to">The destination vector for interpolation. Must be normalized.</param> + /// <param name="to">The destination vector for interpolation.</param> /// <param name="weight">A value on the range of 0.0 to 1.0, representing the amount of interpolation.</param> /// <returns>The resulting vector of the interpolation.</returns> public Vector3 Slerp(Vector3 to, real_t weight) { -#if DEBUG - if (!IsNormalized()) - { - throw new InvalidOperationException("Vector3.Slerp: From vector is not normalized."); + real_t startLengthSquared = LengthSquared(); + real_t endLengthSquared = to.LengthSquared(); + if (startLengthSquared == 0.0 || endLengthSquared == 0.0) { + // Zero length vectors have no angle, so the best we can do is either lerp or throw an error. + return Lerp(to, weight); } - if (!to.IsNormalized()) - { - throw new InvalidOperationException($"Vector3.Slerp: `{nameof(to)}` is not normalized."); - } -#endif - real_t theta = AngleTo(to); - return Rotated(Cross(to), theta * weight); + real_t startLength = Mathf.Sqrt(startLengthSquared); + real_t resultLength = Mathf.Lerp(startLength, Mathf.Sqrt(endLengthSquared), weight); + real_t angle = AngleTo(to); + return Rotated(Cross(to).Normalized(), angle * weight) * (resultLength / startLength); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs index 562f653fa8..eb06d2b87e 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3i.cs @@ -17,7 +17,7 @@ namespace Godot { /// <summary> /// Enumerated index values for the axes. - /// Returned by <see cref="MaxAxis"/> and <see cref="MinAxis"/>. + /// Returned by <see cref="MaxAxisIndex"/> and <see cref="MinAxisIndex"/>. /// </summary> public enum Axis { @@ -186,21 +186,21 @@ namespace Godot } /// <summary> - /// Returns the axis of the vector's largest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's highest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.X"/>. /// </summary> - /// <returns>The index of the largest axis.</returns> - public Axis MaxAxis() + /// <returns>The index of the highest axis.</returns> + public Axis MaxAxisIndex() { return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X); } /// <summary> - /// Returns the axis of the vector's smallest value. See <see cref="Axis"/>. + /// Returns the axis of the vector's lowest value. See <see cref="Axis"/>. /// If all components are equal, this method returns <see cref="Axis.Z"/>. /// </summary> - /// <returns>The index of the smallest axis.</returns> - public Axis MinAxis() + /// <returns>The index of the lowest axis.</returns> + public Axis MinAxisIndex() { return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z); } diff --git a/modules/mono/glue/arguments_vector.h b/modules/mono/glue/arguments_vector.h index 9ba6a05ac6..7c991d87a4 100644 --- a/modules/mono/glue/arguments_vector.h +++ b/modules/mono/glue/arguments_vector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/base_object_glue.cpp b/modules/mono/glue/base_object_glue.cpp index 6c5503a3bd..8e7b125ed5 100644 --- a/modules/mono/glue/base_object_glue.cpp +++ b/modules/mono/glue/base_object_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/callable_glue.cpp b/modules/mono/glue/callable_glue.cpp index 54b65fdb94..e59b34313c 100644 --- a/modules/mono/glue/callable_glue.cpp +++ b/modules/mono/glue/callable_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/collections_glue.cpp b/modules/mono/glue/collections_glue.cpp index e367ecb7d6..8a9f30459c 100644 --- a/modules/mono/glue/collections_glue.cpp +++ b/modules/mono/glue/collections_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -237,10 +237,14 @@ int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Arra } void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) { - Array *keys = godot_icall_Dictionary_Keys(ptr); - Array *values = godot_icall_Dictionary_Values(ptr); - *key = GDMonoMarshal::variant_to_mono_object(keys->get(index)); - *value = GDMonoMarshal::variant_to_mono_object(values->get(index)); + *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index)); + *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index)); +} + +void godot_icall_Dictionary_KeyValuePairAt_Generic(Dictionary *ptr, int index, MonoObject **key, MonoObject **value, uint32_t value_type_encoding, GDMonoClass *value_type_class) { + ManagedType type(value_type_encoding, value_type_class); + *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index)); + *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index), type); } void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { @@ -353,6 +357,7 @@ void godot_register_collections_icalls() { GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt); + GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt_Generic", godot_icall_Dictionary_KeyValuePairAt_Generic); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); diff --git a/modules/mono/glue/gd_glue.cpp b/modules/mono/glue/gd_glue.cpp index 07ddf5d945..8aead217cf 100644 --- a/modules/mono/glue/gd_glue.cpp +++ b/modules/mono/glue/gd_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h index 074220bb9b..9638b23410 100644 --- a/modules/mono/glue/glue_header.h +++ b/modules/mono/glue/glue_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/nodepath_glue.cpp b/modules/mono/glue/nodepath_glue.cpp index 4ddb94e1a8..0ea9814b1a 100644 --- a/modules/mono/glue/nodepath_glue.cpp +++ b/modules/mono/glue/nodepath_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/rid_glue.cpp b/modules/mono/glue/rid_glue.cpp index f464e63a81..3e09564539 100644 --- a/modules/mono/glue/rid_glue.cpp +++ b/modules/mono/glue/rid_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/scene_tree_glue.cpp b/modules/mono/glue/scene_tree_glue.cpp index 5a6fd69db8..c60e7c4869 100644 --- a/modules/mono/glue/scene_tree_glue.cpp +++ b/modules/mono/glue/scene_tree_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_glue.cpp b/modules/mono/glue/string_glue.cpp index bb80a836ad..fc6b13ceb3 100644 --- a/modules/mono/glue/string_glue.cpp +++ b/modules/mono/glue/string_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/glue/string_name_glue.cpp b/modules/mono/glue/string_name_glue.cpp index f537896559..46d15316ba 100644 --- a/modules/mono/glue/string_name_glue.cpp +++ b/modules/mono/glue/string_name_glue.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h index 273dba52f9..e5f1abe8d7 100644 --- a/modules/mono/godotsharp_defs.h +++ b/modules/mono/godotsharp_defs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp index 2b4cc7fcc3..c0cd18e29d 100644 --- a/modules/mono/godotsharp_dirs.cpp +++ b/modules/mono/godotsharp_dirs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,14 @@ String _get_mono_user_dir() { } else { String settings_path; + // Self-contained mode if a `._sc_` or `_sc_` file is present in executable dir. String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir(); + + // On macOS, look outside .app bundle, since .app bundle is read-only. + if (OS::get_singleton()->has_feature("macos") && exe_dir.ends_with("MacOS") && exe_dir.plus_file("..").simplify_path().ends_with("Contents")) { + exe_dir = exe_dir.plus_file("../../..").simplify_path(); + } + DirAccessRef d = DirAccess::create_for_path(exe_dir); if (d->file_exists("._sc_") || d->file_exists("_sc_")) { diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h index 3a3c6f980e..da25e0778f 100644 --- a/modules/mono/godotsharp_dirs.h +++ b/modules/mono/godotsharp_dirs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.cpp b/modules/mono/managed_callable.cpp index 6d868b527c..8ed21c323f 100644 --- a/modules/mono/managed_callable.cpp +++ b/modules/mono/managed_callable.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/managed_callable.h b/modules/mono/managed_callable.h index c620eee60d..ea7231f43b 100644 --- a/modules/mono/managed_callable.h +++ b/modules/mono/managed_callable.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp index 8583065016..f3dafa6ecf 100644 --- a/modules/mono/mono_gc_handle.cpp +++ b/modules/mono/mono_gc_handle.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h index a18a4ce646..ab9e508c99 100644 --- a/modules/mono/mono_gc_handle.h +++ b/modules/mono/mono_gc_handle.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/android_mono_config.h b/modules/mono/mono_gd/android_mono_config.h index 9d7cfe1b7c..9ee4bcf590 100644 --- a/modules/mono/mono_gd/android_mono_config.h +++ b/modules/mono/mono_gd/android_mono_config.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp index 52447bc59b..6f542a67e7 100644 --- a/modules/mono/mono_gd/gd_mono.cpp +++ b/modules/mono/mono_gd/gd_mono.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h index a18fa6c6b4..aab0b31c37 100644 --- a/modules/mono/mono_gd/gd_mono.h +++ b/modules/mono/mono_gd/gd_mono.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp index 67f38bf127..3991b14612 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.cpp +++ b/modules/mono/mono_gd/gd_mono_assembly.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h index 6191c491f4..b25d773be7 100644 --- a/modules/mono/mono_gd/gd_mono_assembly.h +++ b/modules/mono/mono_gd/gd_mono_assembly.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 2bf55493e0..d8fd244067 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -177,6 +177,8 @@ void CachedData::clear_godot_api_cache() { methodthunk_MarshalUtils_TypeIsGenericICollection.nullify(); methodthunk_MarshalUtils_TypeIsGenericIDictionary.nullify(); + methodthunk_MarshalUtils_GetGenericTypeDefinition.nullify(); + methodthunk_MarshalUtils_ArrayGetElementType.nullify(); methodthunk_MarshalUtils_DictionaryGetKeyValueTypes.nullify(); @@ -299,6 +301,8 @@ void update_godot_api_cache() { CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericICollection, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericICollection", 1)); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, TypeIsGenericIDictionary, GODOT_API_CLASS(MarshalUtils)->get_method("TypeIsGenericIDictionary", 1)); + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, GetGenericTypeDefinition, GODOT_API_CLASS(MarshalUtils)->get_method("GetGenericTypeDefinition", 2)); + CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArrayGetElementType, GODOT_API_CLASS(MarshalUtils)->get_method("ArrayGetElementType", 2)); CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryGetKeyValueTypes, GODOT_API_CLASS(MarshalUtils)->get_method("DictionaryGetKeyValueTypes", 3)); diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index 4b4688b4d9..49f47b0a15 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -148,6 +148,8 @@ struct CachedData { GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericICollection; GDMonoMethodThunkR<MonoBoolean, MonoReflectionType *> methodthunk_MarshalUtils_TypeIsGenericIDictionary; + GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_GetGenericTypeDefinition; + GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **> methodthunk_MarshalUtils_ArrayGetElementType; GDMonoMethodThunk<MonoReflectionType *, MonoReflectionType **, MonoReflectionType **> methodthunk_MarshalUtils_DictionaryGetKeyValueTypes; diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp index 4f4480fa49..89c37e087b 100644 --- a/modules/mono/mono_gd/gd_mono_class.cpp +++ b/modules/mono/mono_gd/gd_mono_class.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -464,9 +464,18 @@ const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() { return delegates_list; } + // If the class is generic we must use the generic type definition. + MonoClass *klass = mono_class; + if (mono_type_get_type(get_mono_type()) == MONO_TYPE_GENERICINST) { + MonoReflectionType *reftype = mono_type_get_object(mono_domain_get(), get_mono_type()); + GDMonoUtils::Marshal::get_generic_type_definition(reftype, &reftype); + MonoType *type = mono_reflection_type_get_type(reftype); + klass = mono_class_from_mono_type(type); + } + void *iter = nullptr; MonoClass *raw_class = nullptr; - while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != nullptr) { + while ((raw_class = mono_class_get_nested_types(klass, &iter)) != nullptr) { if (mono_class_is_delegate(raw_class)) { StringName name = String::utf8(mono_class_get_name(raw_class)); diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h index daea75bae8..bfb5797d4b 100644 --- a/modules/mono/mono_gd/gd_mono_class.h +++ b/modules/mono/mono_gd/gd_mono_class.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp index 111eaa0bbf..333a06c94a 100644 --- a/modules/mono/mono_gd/gd_mono_field.cpp +++ b/modules/mono/mono_gd/gd_mono_field.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h index ed5078c673..abcdef378c 100644 --- a/modules/mono/mono_gd/gd_mono_field.h +++ b/modules/mono/mono_gd/gd_mono_field.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h index 483030610f..bf21283080 100644 --- a/modules/mono/mono_gd/gd_mono_header.h +++ b/modules/mono/mono_gd/gd_mono_header.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp index cf76c23926..d206b0dfc3 100644 --- a/modules/mono/mono_gd/gd_mono_internals.cpp +++ b/modules/mono/mono_gd/gd_mono_internals.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h index 26eb270eee..a8f9cfa3ca 100644 --- a/modules/mono/mono_gd/gd_mono_internals.h +++ b/modules/mono/mono_gd/gd_mono_internals.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp index bcdcd6623b..01a6521876 100644 --- a/modules/mono/mono_gd/gd_mono_log.cpp +++ b/modules/mono/mono_gd/gd_mono_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h index 9ddbd251ac..9aa67a09e2 100644 --- a/modules/mono/mono_gd/gd_mono_log.h +++ b/modules/mono/mono_gd/gd_mono_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp index 6b395303dd..957abca37b 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.cpp +++ b/modules/mono/mono_gd/gd_mono_marshal.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h index 2f4b619b61..20d4743e5c 100644 --- a/modules/mono/mono_gd/gd_mono_marshal.h +++ b/modules/mono/mono_gd/gd_mono_marshal.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp index 67aabcde10..6734b44783 100644 --- a/modules/mono/mono_gd/gd_mono_method.cpp +++ b/modules/mono/mono_gd/gd_mono_method.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h index c08ffe904b..6e87a60ee2 100644 --- a/modules/mono/mono_gd/gd_mono_method.h +++ b/modules/mono/mono_gd/gd_mono_method.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 091d26df1d..bb163b89bc 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp index 5c7cf29e88..c9775ae9cb 100644 --- a/modules/mono/mono_gd/gd_mono_property.cpp +++ b/modules/mono/mono_gd/gd_mono_property.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h index 9bb1caa759..003bcf05e1 100644 --- a/modules/mono/mono_gd/gd_mono_property.h +++ b/modules/mono/mono_gd/gd_mono_property.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp index 09aa9ad948..a884bf4da0 100644 --- a/modules/mono/mono_gd/gd_mono_utils.cpp +++ b/modules/mono/mono_gd/gd_mono_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -614,6 +614,12 @@ bool type_is_generic_idictionary(MonoReflectionType *p_reftype) { return (bool)res; } +void get_generic_type_definition(MonoReflectionType *p_reftype, MonoReflectionType **r_generic_reftype) { + MonoException *exc = nullptr; + CACHED_METHOD_THUNK(MarshalUtils, GetGenericTypeDefinition).invoke(p_reftype, r_generic_reftype, &exc); + UNHANDLED_EXCEPTION(exc); +} + void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype) { MonoException *exc = nullptr; CACHED_METHOD_THUNK(MarshalUtils, ArrayGetElementType).invoke(p_array_reftype, r_elem_reftype, &exc); diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h index 773501e93d..4c2c2c93c2 100644 --- a/modules/mono/mono_gd/gd_mono_utils.h +++ b/modules/mono/mono_gd/gd_mono_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -62,6 +62,8 @@ bool type_is_generic_ienumerable(MonoReflectionType *p_reftype); bool type_is_generic_icollection(MonoReflectionType *p_reftype); bool type_is_generic_idictionary(MonoReflectionType *p_reftype); +void get_generic_type_definition(MonoReflectionType *p_reftype, MonoReflectionType **r_generic_reftype); + void array_get_element_type(MonoReflectionType *p_array_reftype, MonoReflectionType **r_elem_reftype); void dictionary_get_key_value_types(MonoReflectionType *p_dict_reftype, MonoReflectionType **r_key_reftype, MonoReflectionType **r_value_reftype); diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp index a477c55456..dbfca2dc0c 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/gd_mono_wasm_m2n.h b/modules/mono/mono_gd/gd_mono_wasm_m2n.h index c49a62a632..68299aa984 100644 --- a/modules/mono/mono_gd/gd_mono_wasm_m2n.h +++ b/modules/mono/mono_gd/gd_mono_wasm_m2n.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/i_mono_class_member.h b/modules/mono/mono_gd/i_mono_class_member.h index 36e14ba27c..14e8ca82b9 100644 --- a/modules/mono/mono_gd/i_mono_class_member.h +++ b/modules/mono/mono_gd/i_mono_class_member.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.cpp b/modules/mono/mono_gd/managed_type.cpp index 0acfafe841..5860d7db1e 100644 --- a/modules/mono/mono_gd/managed_type.cpp +++ b/modules/mono/mono_gd/managed_type.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/managed_type.h b/modules/mono/mono_gd/managed_type.h index 0456a9a864..603ff3aca1 100644 --- a/modules/mono/mono_gd/managed_type.h +++ b/modules/mono/mono_gd/managed_type.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp index c65353dfd1..eb8bbab948 100644 --- a/modules/mono/mono_gd/support/android_support.cpp +++ b/modules/mono/mono_gd/support/android_support.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/android_support.h b/modules/mono/mono_gd/support/android_support.h index 0c5dd2764c..073cd31c65 100644 --- a/modules/mono/mono_gd/support/android_support.h +++ b/modules/mono/mono_gd/support/android_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.h b/modules/mono/mono_gd/support/ios_support.h index 28a8806d0e..2f444d5089 100644 --- a/modules/mono/mono_gd/support/ios_support.h +++ b/modules/mono/mono_gd/support/ios_support.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/mono_gd/support/ios_support.mm b/modules/mono/mono_gd/support/ios_support.mm index 23424fbaf9..e66b88db32 100644 --- a/modules/mono/mono_gd/support/ios_support.mm +++ b/modules/mono/mono_gd/support/ios_support.mm @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp index 98e83335e9..531a4bb11f 100644 --- a/modules/mono/register_types.cpp +++ b/modules/mono/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h index 1a2ff004b5..12f7e36f02 100644 --- a/modules/mono/register_types.h +++ b/modules/mono/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp index 3aaf726fc8..315a9c29f6 100644 --- a/modules/mono/signal_awaiter_utils.cpp +++ b/modules/mono/signal_awaiter_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h index e12ea45b3f..1a62f36625 100644 --- a/modules/mono/signal_awaiter_utils.h +++ b/modules/mono/signal_awaiter_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/macros.h b/modules/mono/utils/macros.h index 4a220d89c8..2ca1a4cbf1 100644 --- a/modules/mono/utils/macros.h +++ b/modules/mono/utils/macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp index d0a27b27c1..f388661207 100644 --- a/modules/mono/utils/mono_reg_utils.cpp +++ b/modules/mono/utils/mono_reg_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h index 0e617761ea..5be60d4930 100644 --- a/modules/mono/utils/mono_reg_utils.h +++ b/modules/mono/utils/mono_reg_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.cpp b/modules/mono/utils/osx_utils.cpp index f4216c8129..835c611709 100644 --- a/modules/mono/utils/osx_utils.cpp +++ b/modules/mono/utils/osx_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/osx_utils.h b/modules/mono/utils/osx_utils.h index 6704f19077..2f6c6dad51 100644 --- a/modules/mono/utils/osx_utils.h +++ b/modules/mono/utils/osx_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp index 64aec5d359..89851fc4d3 100644 --- a/modules/mono/utils/path_utils.cpp +++ b/modules/mono/utils/path_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h index 82b8f95f49..a8cd8daf04 100644 --- a/modules/mono/utils/path_utils.h +++ b/modules/mono/utils/path_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp index 74f5e6d18a..dd29299330 100644 --- a/modules/mono/utils/string_utils.cpp +++ b/modules/mono/utils/string_utils.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h index 3290cb38b9..d79888716a 100644 --- a/modules/mono/utils/string_utils.h +++ b/modules/mono/utils/string_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/msdfgen/register_types.cpp b/modules/msdfgen/register_types.cpp index ad60a66d2d..69855d93fe 100644 --- a/modules/msdfgen/register_types.cpp +++ b/modules/msdfgen/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/msdfgen/register_types.h b/modules/msdfgen/register_types.h index fb776c14ed..0e2fed2ce8 100644 --- a/modules/msdfgen/register_types.h +++ b/modules/msdfgen/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/godot_navigation_server.cpp b/modules/navigation/godot_navigation_server.cpp index ac3422187f..f3da85063a 100644 --- a/modules/navigation/godot_navigation_server.cpp +++ b/modules/navigation/godot_navigation_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include "navigation_mesh_generator.h" #endif -/** - @author AndreaCatania -*/ - /// Creates a struct for each function and a function that once called creates /// an instance of that struct with the submitted parameters. /// Then, that struct is stored in an array; the `sync` function consume that array. diff --git a/modules/navigation/godot_navigation_server.h b/modules/navigation/godot_navigation_server.h index 65224493fd..c555a358db 100644 --- a/modules/navigation/godot_navigation_server.h +++ b/modules/navigation/godot_navigation_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,10 +40,6 @@ #include "nav_region.h" #include "rvo_agent.h" -/** - @author AndreaCatania -*/ - /// The commands are functions executed during the `sync` phase. #define MERGE_INTERNAL(A, B) A##B diff --git a/modules/navigation/nav_map.cpp b/modules/navigation/nav_map.cpp index 0c8f0ed8c9..76c31a5f42 100644 --- a/modules/navigation/nav_map.cpp +++ b/modules/navigation/nav_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <algorithm> -/** - @author AndreaCatania -*/ - #define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a))) void NavMap::set_up(Vector3 p_up) { diff --git a/modules/navigation/nav_map.h b/modules/navigation/nav_map.h index 8e013a72eb..1802f4e907 100644 --- a/modules/navigation/nav_map.h +++ b/modules/navigation/nav_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,11 +36,8 @@ #include "core/math/math_defs.h" #include "core/templates/map.h" #include "nav_utils.h" -#include <KdTree.h> -/** - @author AndreaCatania -*/ +#include <KdTree.h> class NavRegion; class RvoAgent; diff --git a/modules/navigation/nav_region.cpp b/modules/navigation/nav_region.cpp index 81b15a49f5..fea0ad519a 100644 --- a/modules/navigation/nav_region.cpp +++ b/modules/navigation/nav_region.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "nav_map.h" -/** - @author AndreaCatania -*/ - void NavRegion::set_map(NavMap *p_map) { map = p_map; polygons_dirty = true; diff --git a/modules/navigation/nav_region.h b/modules/navigation/nav_region.h index f8b067e638..7a6da281c0 100644 --- a/modules/navigation/nav_region.h +++ b/modules/navigation/nav_region.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,11 +35,8 @@ #include "nav_rid.h" #include "nav_utils.h" -#include <vector> -/** - @author AndreaCatania -*/ +#include <vector> class NavMap; class NavRegion; diff --git a/modules/navigation/nav_rid.h b/modules/navigation/nav_rid.h index a0a60a3643..31e20440d2 100644 --- a/modules/navigation/nav_rid.h +++ b/modules/navigation/nav_rid.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,10 +33,6 @@ #include "core/templates/rid.h" -/** - @author AndreaCatania -*/ - class NavRid { RID self; diff --git a/modules/navigation/nav_utils.h b/modules/navigation/nav_utils.h index 35da391eea..a6f51a4698 100644 --- a/modules/navigation/nav_utils.h +++ b/modules/navigation/nav_utils.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,10 +35,6 @@ #include <vector> -/** - @author AndreaCatania -*/ - class NavRegion; namespace gd { diff --git a/modules/navigation/navigation_mesh_editor_plugin.cpp b/modules/navigation/navigation_mesh_editor_plugin.cpp index 587e56f593..6db3cbc1a3 100644 --- a/modules/navigation/navigation_mesh_editor_plugin.cpp +++ b/modules/navigation/navigation_mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/navigation_mesh_editor_plugin.h b/modules/navigation/navigation_mesh_editor_plugin.h index c39269865b..6517a7be5b 100644 --- a/modules/navigation/navigation_mesh_editor_plugin.h +++ b/modules/navigation/navigation_mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/navigation_mesh_generator.cpp b/modules/navigation/navigation_mesh_generator.cpp index 0bce0fc9f0..52d5379e8b 100644 --- a/modules/navigation/navigation_mesh_generator.cpp +++ b/modules/navigation/navigation_mesh_generator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,12 +140,12 @@ void NavigationMeshGenerator::_add_faces(const PackedVector3Array &p_faces, cons } } -void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { +void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children) { if (Object::cast_to<MeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(p_node); Ref<Mesh> mesh = mesh_instance->get_mesh(); if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * mesh_instance->get_transform(), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * mesh_instance->get_global_transform(), p_vertices, p_indices); } } @@ -159,7 +159,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor n = multimesh->get_instance_count(); } for (int i = 0; i < n; i++) { - _add_mesh(mesh, p_accumulated_transform * multimesh->get_instance_transform(i), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices); } } } @@ -171,7 +171,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (!meshes.is_empty()) { Ref<Mesh> mesh = meshes[1]; if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * csg_shape->get_transform(), p_vertices, p_indices); + _add_mesh(mesh, p_navmesh_transform * csg_shape->get_global_transform(), p_vertices, p_indices); } } } @@ -186,7 +186,7 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor if (Object::cast_to<CollisionShape3D>(child)) { CollisionShape3D *col_shape = Object::cast_to<CollisionShape3D>(child); - Transform3D transform = p_accumulated_transform * static_body->get_transform() * col_shape->get_transform(); + Transform3D transform = p_navmesh_transform * static_body->get_global_transform() * col_shape->get_transform(); Ref<Mesh> mesh; Ref<Shape3D> s = col_shape->get_shape(); @@ -265,27 +265,108 @@ void NavigationMeshGenerator::_parse_geometry(Transform3D p_accumulated_transfor } #ifdef MODULE_GRIDMAP_ENABLED - if (Object::cast_to<GridMap>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { - GridMap *gridmap_instance = Object::cast_to<GridMap>(p_node); - Array meshes = gridmap_instance->get_meshes(); - Transform3D xform = gridmap_instance->get_transform(); - for (int i = 0; i < meshes.size(); i += 2) { - Ref<Mesh> mesh = meshes[i + 1]; - if (mesh.is_valid()) { - _add_mesh(mesh, p_accumulated_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices); + GridMap *gridmap = Object::cast_to<GridMap>(p_node); + + if (gridmap) { + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { + Array meshes = gridmap->get_meshes(); + Transform3D xform = gridmap->get_global_transform(); + for (int i = 0; i < meshes.size(); i += 2) { + Ref<Mesh> mesh = meshes[i + 1]; + if (mesh.is_valid()) { + _add_mesh(mesh, p_navmesh_transform * xform * (Transform3D)meshes[i], p_vertices, p_indices); + } } } - } -#endif - if (Object::cast_to<Node3D>(p_node)) { - Node3D *spatial = Object::cast_to<Node3D>(p_node); - p_accumulated_transform = p_accumulated_transform * spatial->get_transform(); + if (p_generate_from != NavigationMesh::PARSED_GEOMETRY_MESH_INSTANCES && (gridmap->get_collision_layer() & p_collision_mask)) { + Array shapes = gridmap->get_collision_shapes(); + for (int i = 0; i < shapes.size(); i += 2) { + RID shape = shapes[i + 1]; + PhysicsServer3D::ShapeType type = PhysicsServer3D::get_singleton()->shape_get_type(shape); + Variant data = PhysicsServer3D::get_singleton()->shape_get_data(shape); + Ref<Mesh> mesh; + + switch (type) { + case PhysicsServer3D::SHAPE_SPHERE: { + real_t radius = data; + Ref<SphereMesh> sphere_mesh; + sphere_mesh.instantiate(); + sphere_mesh->set_radius(radius); + sphere_mesh->set_height(radius * 2.0); + mesh = sphere_mesh; + } break; + case PhysicsServer3D::SHAPE_BOX: { + Vector3 extents = data; + Ref<BoxMesh> box_mesh; + box_mesh.instantiate(); + box_mesh->set_size(2.0 * extents); + mesh = box_mesh; + } break; + case PhysicsServer3D::SHAPE_CAPSULE: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Ref<CapsuleMesh> capsule_mesh; + capsule_mesh.instantiate(); + capsule_mesh->set_radius(radius); + capsule_mesh->set_height(height); + mesh = capsule_mesh; + } break; + case PhysicsServer3D::SHAPE_CYLINDER: { + Dictionary dict = data; + real_t radius = dict["radius"]; + real_t height = dict["height"]; + Ref<CylinderMesh> cylinder_mesh; + cylinder_mesh.instantiate(); + cylinder_mesh->set_height(height); + cylinder_mesh->set_bottom_radius(radius); + cylinder_mesh->set_top_radius(radius); + mesh = cylinder_mesh; + } break; + case PhysicsServer3D::SHAPE_CONVEX_POLYGON: { + PackedVector3Array vertices = data; + Geometry3D::MeshData md; + + Error err = ConvexHullComputer::convex_hull(vertices, md); + + if (err == OK) { + PackedVector3Array faces; + + for (int j = 0; j < md.faces.size(); ++j) { + Geometry3D::MeshData::Face face = md.faces[j]; + + for (int k = 2; k < face.indices.size(); ++k) { + faces.push_back(md.vertices[face.indices[0]]); + faces.push_back(md.vertices[face.indices[k - 1]]); + faces.push_back(md.vertices[face.indices[k]]); + } + } + + _add_faces(faces, shapes[i], p_vertices, p_indices); + } + } break; + case PhysicsServer3D::SHAPE_CONCAVE_POLYGON: { + Dictionary dict = data; + PackedVector3Array faces = Variant(dict["faces"]); + _add_faces(faces, shapes[i], p_vertices, p_indices); + } break; + default: { + WARN_PRINT("Unsupported collision shape type."); + } break; + } + + if (mesh.is_valid()) { + _add_mesh(mesh, shapes[i], p_vertices, p_indices); + } + } + } } +#endif if (p_recurse_children) { for (int i = 0; i < p_node->get_child_count(); i++) { - _parse_geometry(p_accumulated_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children); + _parse_geometry(p_navmesh_transform, p_node->get_child(i), p_vertices, p_indices, p_generate_from, p_collision_mask, p_recurse_children); } } } @@ -530,7 +611,7 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) p_node->get_tree()->get_nodes_in_group(p_nav_mesh->get_source_group_name(), &parse_nodes); } - Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_transform().affine_inverse(); + Transform3D navmesh_xform = Object::cast_to<Node3D>(p_node)->get_global_transform().affine_inverse(); for (Node *E : parse_nodes) { NavigationMesh::ParsedGeometryType geometry_type = p_nav_mesh->get_parsed_geometry_type(); uint32_t collision_mask = p_nav_mesh->get_collision_mask(); diff --git a/modules/navigation/navigation_mesh_generator.h b/modules/navigation/navigation_mesh_generator.h index dac844c68e..21f7a4941b 100644 --- a/modules/navigation/navigation_mesh_generator.h +++ b/modules/navigation/navigation_mesh_generator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -52,7 +52,7 @@ protected: static void _add_vertex(const Vector3 &p_vec3, Vector<float> &p_vertices); static void _add_mesh(const Ref<Mesh> &p_mesh, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); static void _add_faces(const PackedVector3Array &p_faces, const Transform3D &p_xform, Vector<float> &p_vertices, Vector<int> &p_indices); - static void _parse_geometry(Transform3D p_accumulated_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); + static void _parse_geometry(const Transform3D &p_navmesh_transform, Node *p_node, Vector<float> &p_vertices, Vector<int> &p_indices, NavigationMesh::ParsedGeometryType p_generate_from, uint32_t p_collision_mask, bool p_recurse_children); static void _convert_detail_mesh_to_native_navigation_mesh(const rcPolyMeshDetail *p_detail_mesh, Ref<NavigationMesh> p_nav_mesh); static void _build_recast_navigation_mesh( diff --git a/modules/navigation/register_types.cpp b/modules/navigation/register_types.cpp index 97c01d42ab..e2264e843c 100644 --- a/modules/navigation/register_types.cpp +++ b/modules/navigation/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/register_types.h b/modules/navigation/register_types.h index 4737c818eb..11fa5769d7 100644 --- a/modules/navigation/register_types.h +++ b/modules/navigation/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/navigation/rvo_agent.cpp b/modules/navigation/rvo_agent.cpp index 21e43d08c1..c967d0bf98 100644 --- a/modules/navigation/rvo_agent.cpp +++ b/modules/navigation/rvo_agent.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,10 +32,6 @@ #include "nav_map.h" -/** - @author AndreaCatania -*/ - RvoAgent::RvoAgent() { callback.id = ObjectID(); } diff --git a/modules/navigation/rvo_agent.h b/modules/navigation/rvo_agent.h index 369cb1f9a3..54baab404e 100644 --- a/modules/navigation/rvo_agent.h +++ b/modules/navigation/rvo_agent.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,10 +36,6 @@ #include <Agent.h> -/** - @author AndreaCatania -*/ - class NavMap; class RvoAgent : public NavRid { diff --git a/modules/ogg/ogg_packet_sequence.cpp b/modules/ogg/ogg_packet_sequence.cpp index abb2b67ab0..65058f088e 100644 --- a/modules/ogg/ogg_packet_sequence.cpp +++ b/modules/ogg/ogg_packet_sequence.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/ogg_packet_sequence.h b/modules/ogg/ogg_packet_sequence.h index b00ada06c1..73e3cb4fff 100644 --- a/modules/ogg/ogg_packet_sequence.h +++ b/modules/ogg/ogg_packet_sequence.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -104,7 +104,7 @@ class OGGPacketSequencePlayback : public RefCounted { mutable ogg_packet *packet; - uint64_t data_version; + uint64_t data_version = 0; mutable int64_t packetno = 0; diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 3448e7063a..3d04351032 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index 49d5ed9c80..6ef7dc93ca 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.cpp b/modules/opensimplex/noise_texture.cpp index e36dcfcea5..f3342dfd84 100644 --- a/modules/opensimplex/noise_texture.cpp +++ b/modules/opensimplex/noise_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/noise_texture.h b/modules/opensimplex/noise_texture.h index a0b2a86c41..ee8f88aaca 100644 --- a/modules/opensimplex/noise_texture.h +++ b/modules/opensimplex/noise_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.cpp b/modules/opensimplex/open_simplex_noise.cpp index f0a8867284..b7c901fd06 100644 --- a/modules/opensimplex/open_simplex_noise.cpp +++ b/modules/opensimplex/open_simplex_noise.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/open_simplex_noise.h b/modules/opensimplex/open_simplex_noise.h index dcf922a8bf..c34f998b78 100644 --- a/modules/opensimplex/open_simplex_noise.h +++ b/modules/opensimplex/open_simplex_noise.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.cpp b/modules/opensimplex/register_types.cpp index d6f9f3436d..30dfdc3764 100644 --- a/modules/opensimplex/register_types.cpp +++ b/modules/opensimplex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opensimplex/register_types.h b/modules/opensimplex/register_types.h index d72e37e3a3..2262ab2f5e 100644 --- a/modules/opensimplex/register_types.h +++ b/modules/opensimplex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/SCsub b/modules/pvr/SCsub deleted file mode 100644 index 36052cffed..0000000000 --- a/modules/pvr/SCsub +++ /dev/null @@ -1,38 +0,0 @@ -#!/usr/bin/env python - -Import("env") -Import("env_modules") - -env_pvr = env_modules.Clone() - -# Thirdparty source files - -thirdparty_obj = [] - -# Not unbundled so far since not widespread as shared library -thirdparty_dir = "#thirdparty/pvrtccompressor/" -thirdparty_sources = [ - "BitScale.cpp", - "MortonTable.cpp", - "PvrTcDecoder.cpp", - "PvrTcEncoder.cpp", - "PvrTcPacket.cpp", -] -thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] - -env_pvr.Prepend(CPPPATH=[thirdparty_dir]) - -env_thirdparty = env_pvr.Clone() -env_thirdparty.disable_warnings() -env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) -env.modules_sources += thirdparty_obj - -# Godot source files - -module_obj = [] - -env_pvr.add_source_files(module_obj, "*.cpp") -env.modules_sources += module_obj - -# Needed to force rebuilding the module files when the thirdparty library is updated. -env.Depends(module_obj, thirdparty_obj) diff --git a/modules/pvr/config.py b/modules/pvr/config.py deleted file mode 100644 index d22f9454ed..0000000000 --- a/modules/pvr/config.py +++ /dev/null @@ -1,6 +0,0 @@ -def can_build(env, platform): - return True - - -def configure(env): - pass diff --git a/modules/pvr/image_compress_pvrtc.cpp b/modules/pvr/image_compress_pvrtc.cpp deleted file mode 100644 index 980cac17d3..0000000000 --- a/modules/pvr/image_compress_pvrtc.cpp +++ /dev/null @@ -1,88 +0,0 @@ -/*************************************************************************/ -/* image_compress_pvrtc.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "image_compress_pvrtc.h" - -#include "core/io/image.h" -#include "core/object/ref_counted.h" - -#include <PvrTcEncoder.h> -#include <RgbaBitmap.h> - -static void _compress_pvrtc1_4bpp(Image *p_img) { - Ref<Image> img = p_img->duplicate(); - - bool make_mipmaps = false; - if (!img->is_size_po2() || img->get_width() != img->get_height()) { - make_mipmaps = img->has_mipmaps(); - img->resize_to_po2(true); - // Resizing can fail for some formats - if (!img->is_size_po2() || img->get_width() != img->get_height()) { - ERR_FAIL_MSG("Failed to resize the image for compression."); - } - } - img->convert(Image::FORMAT_RGBA8); - if (!img->has_mipmaps() && make_mipmaps) { - img->generate_mipmaps(); - } - - bool use_alpha = img->detect_alpha(); - - Ref<Image> new_img; - new_img.instantiate(); - new_img->create(img->get_width(), img->get_height(), img->has_mipmaps(), use_alpha ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4); - - Vector<uint8_t> data = new_img->get_data(); - { - uint8_t *wr = data.ptrw(); - const uint8_t *r = img->get_data().ptr(); - - for (int i = 0; i <= new_img->get_mipmap_count(); i++) { - int ofs, size, w, h; - img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::RgbaBitmap bm(w, h); - void *dst = (void *)bm.GetData(); - memcpy(dst, &r[ofs], size); - Javelin::ColorRgba<unsigned char> *dp = bm.GetData(); - for (int j = 0; j < size / 4; j++) { - // Red and blue colors are swapped. - SWAP(dp[j].r, dp[j].b); - } - new_img->get_mipmap_offset_size_and_dimensions(i, ofs, size, w, h); - Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs], bm); - } - } - - p_img->create(new_img->get_width(), new_img->get_height(), new_img->has_mipmaps(), new_img->get_format(), data); -} - -void _register_pvrtc_compress_func() { - Image::_image_compress_pvrtc1_4bpp_func = _compress_pvrtc1_4bpp; -} diff --git a/modules/pvr/image_compress_pvrtc.h b/modules/pvr/image_compress_pvrtc.h deleted file mode 100644 index 985076ce4d..0000000000 --- a/modules/pvr/image_compress_pvrtc.h +++ /dev/null @@ -1,36 +0,0 @@ -/*************************************************************************/ -/* image_compress_pvrtc.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef IMAGE_COMPRESS_PVRTC_H -#define IMAGE_COMPRESS_PVRTC_H - -void _register_pvrtc_compress_func(); - -#endif // IMAGE_COMPRESS_PVRTC_H diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp deleted file mode 100644 index ef72087d25..0000000000 --- a/modules/pvr/register_types.cpp +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* register_types.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "register_types.h" - -#include "image_compress_pvrtc.h" -#include "texture_loader_pvr.h" - -static Ref<ResourceFormatPVR> resource_loader_pvr; - -void register_pvr_types() { - resource_loader_pvr.instantiate(); - ResourceLoader::add_resource_format_loader(resource_loader_pvr); - - _register_pvrtc_compress_func(); -} - -void unregister_pvr_types() { - ResourceLoader::remove_resource_format_loader(resource_loader_pvr); - resource_loader_pvr.unref(); -} diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h deleted file mode 100644 index 74fcfe2ce4..0000000000 --- a/modules/pvr/register_types.h +++ /dev/null @@ -1,37 +0,0 @@ -/*************************************************************************/ -/* register_types.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#ifndef PVR_REGISTER_TYPES_H -#define PVR_REGISTER_TYPES_H - -void register_pvr_types(); -void unregister_pvr_types(); - -#endif // PVR_REGISTER_TYPES_H diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp deleted file mode 100644 index ffa900ef99..0000000000 --- a/modules/pvr/texture_loader_pvr.cpp +++ /dev/null @@ -1,608 +0,0 @@ -/*************************************************************************/ -/* texture_loader_pvr.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* https://godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ - -#include "texture_loader_pvr.h" - -#include "core/io/file_access.h" - -static void _pvrtc_decompress(Image *p_img); - -enum PVRFLags { - PVR_HAS_MIPMAPS = 0x00000100, - PVR_TWIDDLED = 0x00000200, - PVR_NORMAL_MAP = 0x00000400, - PVR_BORDER = 0x00000800, - PVR_CUBE_MAP = 0x00001000, - PVR_FALSE_MIPMAPS = 0x00002000, - PVR_VOLUME_TEXTURES = 0x00004000, - PVR_HAS_ALPHA = 0x00008000, - PVR_VFLIP = 0x00010000 -}; - -RES ResourceFormatPVR::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) { - if (r_error) { - *r_error = ERR_CANT_OPEN; - } - - Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - if (!f) { - return RES(); - } - - FileAccessRef faref(f); - - ERR_FAIL_COND_V(err, RES()); - - if (r_error) { - *r_error = ERR_FILE_CORRUPT; - } - - uint32_t hsize = f->get_32(); - - ERR_FAIL_COND_V(hsize != 52, RES()); - uint32_t height = f->get_32(); - uint32_t width = f->get_32(); - uint32_t mipmaps = f->get_32(); - uint32_t flags = f->get_32(); - uint32_t surfsize = f->get_32(); - f->seek(f->get_position() + 20); // bpp, rmask, gmask, bmask, amask - uint8_t pvrid[5] = { 0, 0, 0, 0, 0 }; - f->get_buffer(pvrid, 4); - ERR_FAIL_COND_V(String((char *)pvrid) != "PVR!", RES()); - f->get_32(); // surfcount - - /* - print_line("height: "+itos(height)); - print_line("width: "+itos(width)); - print_line("mipmaps: "+itos(mipmaps)); - print_line("flags: "+itos(flags)); - print_line("surfsize: "+itos(surfsize)); - print_line("bpp: "+itos(bpp)); - print_line("rmask: "+itos(rmask)); - print_line("gmask: "+itos(gmask)); - print_line("bmask: "+itos(bmask)); - print_line("amask: "+itos(amask)); - print_line("surfcount: "+itos(surfcount)); - */ - - Vector<uint8_t> data; - data.resize(surfsize); - - ERR_FAIL_COND_V(data.size() == 0, RES()); - - uint8_t *w = data.ptrw(); - f->get_buffer(&w[0], surfsize); - err = f->get_error(); - ERR_FAIL_COND_V(err != OK, RES()); - - Image::Format format = Image::FORMAT_MAX; - - switch (flags & 0xFF) { - case 0x18: - case 0xC: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_2A : Image::FORMAT_PVRTC1_2; - break; - case 0x19: - case 0xD: - format = (flags & PVR_HAS_ALPHA) ? Image::FORMAT_PVRTC1_4A : Image::FORMAT_PVRTC1_4; - break; - case 0x16: - format = Image::FORMAT_L8; - break; - case 0x17: - format = Image::FORMAT_LA8; - break; - case 0x20: - case 0x80: - case 0x81: - format = Image::FORMAT_DXT1; - break; - case 0x21: - case 0x22: - case 0x82: - case 0x83: - format = Image::FORMAT_DXT3; - break; - case 0x23: - case 0x24: - case 0x84: - case 0x85: - format = Image::FORMAT_DXT5; - break; - case 0x4: - case 0x15: - format = Image::FORMAT_RGB8; - break; - case 0x5: - case 0x12: - format = Image::FORMAT_RGBA8; - break; - case 0x36: - format = Image::FORMAT_ETC; - break; - default: - ERR_FAIL_V_MSG(RES(), "Unsupported format in PVR texture: " + itos(flags & 0xFF) + "."); - } - - Ref<Image> image = memnew(Image(width, height, mipmaps, format, data)); - ERR_FAIL_COND_V(image->is_empty(), RES()); - - Ref<ImageTexture> texture = memnew(ImageTexture); - texture->create_from_image(image); - - if (r_error) { - *r_error = OK; - } - - return texture; -} - -void ResourceFormatPVR::get_recognized_extensions(List<String> *p_extensions) const { - p_extensions->push_back("pvr"); -} - -bool ResourceFormatPVR::handles_type(const String &p_type) const { - return ClassDB::is_parent_class(p_type, "Texture2D"); -} - -String ResourceFormatPVR::get_resource_type(const String &p_path) const { - if (p_path.get_extension().to_lower() == "pvr") { - return "Texture2D"; - } - return ""; -} - -ResourceFormatPVR::ResourceFormatPVR() { - Image::_image_decompress_pvrtc = _pvrtc_decompress; -} - -///////////////////////////////////////////////////////// - -//PVRTC decompressor, Based on PVRTC decompressor by IMGTEC. - -///////////////////////////////////////////////////////// - -#define PT_INDEX 2 -#define BLK_Y_SIZE 4 -#define BLK_X_MAX 8 -#define BLK_X_2BPP 8 -#define BLK_X_4BPP 4 - -#define WRAP_COORD(Val, Size) ((Val) & ((Size)-1)) - -/* - Define an expression to either wrap or clamp large or small vals to the - legal coordinate range -*/ -#define LIMIT_COORD(Val, Size, p_tiled) \ - ((p_tiled) ? WRAP_COORD((Val), (Size)) : CLAMP((Val), 0, (Size)-1)) - -struct PVRTCBlock { - //blocks are 64 bits - uint32_t data[2] = {}; -}; - -_FORCE_INLINE_ bool is_po2(uint32_t p_input) { - if (p_input == 0) { - return false; - } - uint32_t minus1 = p_input - 1; - return ((p_input | minus1) == (p_input ^ minus1)) ? true : false; -} - -static void unpack_5554(const PVRTCBlock *p_block, int p_ab_colors[2][4]) { - uint32_t raw_bits[2]; - raw_bits[0] = p_block->data[1] & (0xFFFE); - raw_bits[1] = p_block->data[1] >> 16; - - for (int i = 0; i < 2; i++) { - if (raw_bits[i] & (1 << 15)) { - p_ab_colors[i][0] = (raw_bits[i] >> 10) & 0x1F; - p_ab_colors[i][1] = (raw_bits[i] >> 5) & 0x1F; - p_ab_colors[i][2] = raw_bits[i] & 0x1F; - if (i == 0) { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 4; - } - p_ab_colors[i][3] = 0xF; - } else { - p_ab_colors[i][0] = (raw_bits[i] >> (8 - 1)) & 0x1E; - p_ab_colors[i][1] = (raw_bits[i] >> (4 - 1)) & 0x1E; - - p_ab_colors[i][0] |= p_ab_colors[i][0] >> 4; - p_ab_colors[i][1] |= p_ab_colors[i][1] >> 4; - - p_ab_colors[i][2] = (raw_bits[i] & 0xF) << 1; - - if (i == 0) { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 3; - } else { - p_ab_colors[0][2] |= p_ab_colors[0][2] >> 4; - } - - p_ab_colors[i][3] = (raw_bits[i] >> 11) & 0xE; - } - } -} - -static void unpack_modulations(const PVRTCBlock *p_block, const int p_2bit, int p_modulation[8][16], int p_modulation_modes[8][16], int p_x, int p_y) { - int block_mod_mode = p_block->data[1] & 1; - uint32_t modulation_bits = p_block->data[0]; - - if (p_2bit && block_mod_mode) { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_2BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - - if (((x ^ y) & 1) == 0) { - p_modulation[y + p_y][x + p_x] = modulation_bits & 3; - modulation_bits >>= 2; - } - } - } - - } else if (p_2bit) { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_2BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - - if (modulation_bits & 1) { - p_modulation[y + p_y][x + p_x] = 0x3; - } else { - p_modulation[y + p_y][x + p_x] = 0x0; - } - - modulation_bits >>= 1; - } - } - } else { - for (int y = 0; y < BLK_Y_SIZE; y++) { - for (int x = 0; x < BLK_X_4BPP; x++) { - p_modulation_modes[y + p_y][x + p_x] = block_mod_mode; - p_modulation[y + p_y][x + p_x] = modulation_bits & 3; - modulation_bits >>= 2; - } - } - } - - ERR_FAIL_COND(modulation_bits != 0); -} - -static void interpolate_colors(const int p_colorp[4], const int p_colorq[4], const int p_colorr[4], const int p_colors[4], bool p_2bit, const int x, const int y, int r_result[4]) { - int u, v, uscale; - int k; - - int tmp1, tmp2; - - int P[4], Q[4], R[4], S[4]; - - for (k = 0; k < 4; k++) { - P[k] = p_colorp[k]; - Q[k] = p_colorq[k]; - R[k] = p_colorr[k]; - S[k] = p_colors[k]; - } - - v = (y & 0x3) | ((~y & 0x2) << 1); - - if (p_2bit) { - u = (x & 0x7) | ((~x & 0x4) << 1); - } else { - u = (x & 0x3) | ((~x & 0x2) << 1); - } - - v = v - BLK_Y_SIZE / 2; - - if (p_2bit) { - u = u - BLK_X_2BPP / 2; - uscale = 8; - } else { - u = u - BLK_X_4BPP / 2; - uscale = 4; - } - - for (k = 0; k < 4; k++) { - tmp1 = P[k] * uscale + u * (Q[k] - P[k]); - tmp2 = R[k] * uscale + u * (S[k] - R[k]); - - tmp1 = tmp1 * 4 + v * (tmp2 - tmp1); - - r_result[k] = tmp1; - } - - if (p_2bit) { - for (k = 0; k < 3; k++) { - r_result[k] >>= 2; - } - - r_result[3] >>= 1; - } else { - for (k = 0; k < 3; k++) { - r_result[k] >>= 1; - } - } - - for (k = 0; k < 4; k++) { - ERR_FAIL_COND(r_result[k] >= 256); - } - - for (k = 0; k < 3; k++) { - r_result[k] += r_result[k] >> 5; - } - - r_result[3] += r_result[3] >> 4; - - for (k = 0; k < 4; k++) { - ERR_FAIL_COND(r_result[k] >= 256); - } -} - -static void get_modulation_value(int x, int y, const int p_2bit, const int p_modulation[8][16], const int p_modulation_modes[8][16], int *r_mod, int *p_dopt) { - static const int rep_vals0[4] = { 0, 3, 5, 8 }; - static const int rep_vals1[4] = { 0, 4, 4, 8 }; - - int mod_val; - - y = (y & 0x3) | ((~y & 0x2) << 1); - - if (p_2bit) { - x = (x & 0x7) | ((~x & 0x4) << 1); - } else { - x = (x & 0x3) | ((~x & 0x2) << 1); - } - - *p_dopt = 0; - - if (p_modulation_modes[y][x] == 0) { - mod_val = rep_vals0[p_modulation[y][x]]; - } else if (p_2bit) { - if (((x ^ y) & 1) == 0) { - mod_val = rep_vals0[p_modulation[y][x]]; - } else if (p_modulation_modes[y][x] == 1) { - mod_val = (rep_vals0[p_modulation[y - 1][x]] + - rep_vals0[p_modulation[y + 1][x]] + - rep_vals0[p_modulation[y][x - 1]] + - rep_vals0[p_modulation[y][x + 1]] + 2) / - 4; - } else if (p_modulation_modes[y][x] == 2) { - mod_val = (rep_vals0[p_modulation[y][x - 1]] + - rep_vals0[p_modulation[y][x + 1]] + 1) / - 2; - } else { - mod_val = (rep_vals0[p_modulation[y - 1][x]] + - rep_vals0[p_modulation[y + 1][x]] + 1) / - 2; - } - } else { - mod_val = rep_vals1[p_modulation[y][x]]; - - *p_dopt = p_modulation[y][x] == PT_INDEX; - } - - *r_mod = mod_val; -} - -static int disable_twiddling = 0; - -static uint32_t twiddle_uv(uint32_t p_height, uint32_t p_width, uint32_t p_y, uint32_t p_x) { - uint32_t twiddled; - - uint32_t min_dimension; - uint32_t max_value; - - uint32_t scr_bit_pos; - uint32_t dst_bit_pos; - - int shift_count; - - ERR_FAIL_COND_V(p_y >= p_height, 0); - ERR_FAIL_COND_V(p_x >= p_width, 0); - - ERR_FAIL_COND_V(!is_po2(p_height), 0); - ERR_FAIL_COND_V(!is_po2(p_width), 0); - - if (p_height < p_width) { - min_dimension = p_height; - max_value = p_x; - } else { - min_dimension = p_width; - max_value = p_y; - } - - if (disable_twiddling) { - return (p_y * p_width + p_x); - } - - scr_bit_pos = 1; - dst_bit_pos = 1; - twiddled = 0; - shift_count = 0; - - while (scr_bit_pos < min_dimension) { - if (p_y & scr_bit_pos) { - twiddled |= dst_bit_pos; - } - - if (p_x & scr_bit_pos) { - twiddled |= (dst_bit_pos << 1); - } - - scr_bit_pos <<= 1; - dst_bit_pos <<= 2; - shift_count += 1; - } - - max_value >>= shift_count; - - twiddled |= (max_value << (2 * shift_count)); - - return twiddled; -} - -static void decompress_pvrtc(PVRTCBlock *p_comp_img, const int p_2bit, const int p_width, const int p_height, const int p_tiled, unsigned char *p_dst) { - int x, y; - int i, j; - - int block_x, blk_y; - int block_xp1, blk_yp1; - int x_block_size; - int block_width, block_height; - - int p_x, p_y; - - int p_modulation[8][16] = { { 0 } }; - int p_modulation_modes[8][16] = { { 0 } }; - - int Mod, DoPT; - - unsigned int u_pos; - - // local neighbourhood of blocks - PVRTCBlock *p_blocks[2][2]; - - PVRTCBlock *prev[2][2] = { { nullptr, nullptr }, { nullptr, nullptr } }; - - struct - { - int Reps[2][4]; - } colors5554[2][2]; - - int ASig[4], BSig[4]; - - int r_result[4]; - - if (p_2bit) { - x_block_size = BLK_X_2BPP; - } else { - x_block_size = BLK_X_4BPP; - } - - block_width = MAX(2, p_width / x_block_size); - block_height = MAX(2, p_height / BLK_Y_SIZE); - - for (y = 0; y < p_height; y++) { - for (x = 0; x < p_width; x++) { - block_x = (x - x_block_size / 2); - blk_y = (y - BLK_Y_SIZE / 2); - - block_x = LIMIT_COORD(block_x, p_width, p_tiled); - blk_y = LIMIT_COORD(blk_y, p_height, p_tiled); - - block_x /= x_block_size; - blk_y /= BLK_Y_SIZE; - - block_xp1 = LIMIT_COORD(block_x + 1, block_width, p_tiled); - blk_yp1 = LIMIT_COORD(blk_y + 1, block_height, p_tiled); - - p_blocks[0][0] = p_comp_img + twiddle_uv(block_height, block_width, blk_y, block_x); - p_blocks[0][1] = p_comp_img + twiddle_uv(block_height, block_width, blk_y, block_xp1); - p_blocks[1][0] = p_comp_img + twiddle_uv(block_height, block_width, blk_yp1, block_x); - p_blocks[1][1] = p_comp_img + twiddle_uv(block_height, block_width, blk_yp1, block_xp1); - - if (memcmp(prev, p_blocks, 4 * sizeof(void *)) != 0) { - p_y = 0; - for (i = 0; i < 2; i++) { - p_x = 0; - for (j = 0; j < 2; j++) { - unpack_5554(p_blocks[i][j], colors5554[i][j].Reps); - - unpack_modulations( - p_blocks[i][j], - p_2bit, - p_modulation, - p_modulation_modes, - p_x, p_y); - - p_x += x_block_size; - } - - p_y += BLK_Y_SIZE; - } - - memcpy(prev, p_blocks, 4 * sizeof(void *)); - } - - interpolate_colors( - colors5554[0][0].Reps[0], - colors5554[0][1].Reps[0], - colors5554[1][0].Reps[0], - colors5554[1][1].Reps[0], - p_2bit, x, y, - ASig); - - interpolate_colors( - colors5554[0][0].Reps[1], - colors5554[0][1].Reps[1], - colors5554[1][0].Reps[1], - colors5554[1][1].Reps[1], - p_2bit, x, y, - BSig); - - get_modulation_value(x, y, p_2bit, (const int(*)[16])p_modulation, (const int(*)[16])p_modulation_modes, - &Mod, &DoPT); - - for (i = 0; i < 4; i++) { - r_result[i] = ASig[i] * 8 + Mod * (BSig[i] - ASig[i]); - r_result[i] >>= 3; - } - - if (DoPT) { - r_result[3] = 0; - } - - u_pos = (x + y * p_width) << 2; - p_dst[u_pos + 0] = (uint8_t)r_result[0]; - p_dst[u_pos + 1] = (uint8_t)r_result[1]; - p_dst[u_pos + 2] = (uint8_t)r_result[2]; - p_dst[u_pos + 3] = (uint8_t)r_result[3]; - } - } -} - -static void _pvrtc_decompress(Image *p_img) { - ERR_FAIL_COND(p_img->get_format() != Image::FORMAT_PVRTC1_2 && p_img->get_format() != Image::FORMAT_PVRTC1_2A && p_img->get_format() != Image::FORMAT_PVRTC1_4 && p_img->get_format() != Image::FORMAT_PVRTC1_4A); - - bool _2bit = (p_img->get_format() == Image::FORMAT_PVRTC1_2 || p_img->get_format() == Image::FORMAT_PVRTC1_2A); - - Vector<uint8_t> data = p_img->get_data(); - const uint8_t *r = data.ptr(); - - Vector<uint8_t> newdata; - newdata.resize(p_img->get_width() * p_img->get_height() * 4); - uint8_t *w = newdata.ptrw(); - - decompress_pvrtc((PVRTCBlock *)r, _2bit, p_img->get_width(), p_img->get_height(), 0, (unsigned char *)w); - - bool make_mipmaps = p_img->has_mipmaps(); - p_img->create(p_img->get_width(), p_img->get_height(), false, Image::FORMAT_RGBA8, newdata); - if (make_mipmaps) { - p_img->generate_mipmaps(); - } -} diff --git a/modules/raycast/lightmap_raycaster.cpp b/modules/raycast/lightmap_raycaster.cpp index fdcf509da8..ecc256bff9 100644 --- a/modules/raycast/lightmap_raycaster.cpp +++ b/modules/raycast/lightmap_raycaster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/lightmap_raycaster.h b/modules/raycast/lightmap_raycaster.h index 290b0a1cf3..c420e617e5 100644 --- a/modules/raycast/lightmap_raycaster.h +++ b/modules/raycast/lightmap_raycaster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/raycast_occlusion_cull.cpp b/modules/raycast/raycast_occlusion_cull.cpp index 75491c98e5..2e0d17fb28 100644 --- a/modules/raycast/raycast_occlusion_cull.cpp +++ b/modules/raycast/raycast_occlusion_cull.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -270,13 +270,14 @@ void RaycastOcclusionCull::scenario_set_instance(RID p_scenario, RID p_instance, OccluderInstance &instance = scenario.instances[p_instance]; + bool changed = false; + if (instance.removed) { instance.removed = false; scenario.removed_instances.erase(p_instance); + changed = true; // It was removed and re-added, we might have missed some changes } - bool changed = false; - if (instance.occluder != p_occluder) { Occluder *old_occluder = occluder_owner.get_or_null(instance.occluder); if (old_occluder) { diff --git a/modules/raycast/raycast_occlusion_cull.h b/modules/raycast/raycast_occlusion_cull.h index ea96df5ff6..a22e52dd17 100644 --- a/modules/raycast/raycast_occlusion_cull.h +++ b/modules/raycast/raycast_occlusion_cull.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/register_types.cpp b/modules/raycast/register_types.cpp index ed99e635e1..053039a85b 100644 --- a/modules/raycast/register_types.cpp +++ b/modules/raycast/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/register_types.h b/modules/raycast/register_types.h index 789604a491..0abc5eb63a 100644 --- a/modules/raycast/register_types.h +++ b/modules/raycast/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/static_raycaster.cpp b/modules/raycast/static_raycaster.cpp index 2ba65eebf8..9df6d5ff43 100644 --- a/modules/raycast/static_raycaster.cpp +++ b/modules/raycast/static_raycaster.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/raycast/static_raycaster.h b/modules/raycast/static_raycaster.h index 6b13ecf690..cce19ba60d 100644 --- a/modules/raycast/static_raycaster.h +++ b/modules/raycast/static_raycaster.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 6bae12e7e6..ee1137b71f 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 68fe2bc6e0..a745c50a58 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 03957f88cf..9289a724d8 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index fe94cde954..b2d5009ef4 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/tests/test_regex.h b/modules/regex/tests/test_regex.h index c2d303b435..3f500e7b2f 100644 --- a/modules/regex/tests/test_regex.h +++ b/modules/regex/tests/test_regex.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index 2cff8c54c4..bc9aeb31ab 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_decompress_squish.cpp b/modules/squish/image_decompress_squish.cpp index 1450b0fe88..3a810e5259 100644 --- a/modules/squish/image_decompress_squish.cpp +++ b/modules/squish/image_decompress_squish.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_decompress_squish.h b/modules/squish/image_decompress_squish.h index fff5839ac4..f1382b2610 100644 --- a/modules/squish/image_decompress_squish.h +++ b/modules/squish/image_decompress_squish.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 51aab040e7..1dc2e11ab9 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index 0f87d64333..ed1c6b0716 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/svg/SCsub b/modules/svg/SCsub index c7228a8d0b..bb03147731 100644 --- a/modules/svg/SCsub +++ b/modules/svg/SCsub @@ -9,16 +9,66 @@ env_svg = env_modules.Clone() thirdparty_obj = [] -thirdparty_dir = "#thirdparty/nanosvg/" +thirdparty_dir = "#thirdparty/thorvg/" thirdparty_sources = [ - "nanosvg.cc", + "src/lib/tvgBezier.cpp", + "src/lib/tvgCanvas.cpp", + "src/lib/tvgFill.cpp", + "src/lib/tvgGlCanvas.cpp", + "src/lib/tvgInitializer.cpp", + "src/lib/tvgLinearGradient.cpp", + "src/lib/tvgLoader.cpp", + "src/lib/tvgLzw.cpp", + "src/lib/tvgPaint.cpp", + "src/lib/tvgPicture.cpp", + "src/lib/tvgRadialGradient.cpp", + "src/lib/tvgRender.cpp", + "src/lib/tvgSaver.cpp", + "src/lib/tvgScene.cpp", + "src/lib/tvgShape.cpp", + "src/lib/tvgSwCanvas.cpp", + "src/lib/tvgTaskScheduler.cpp", + "src/loaders/raw/tvgRawLoader.cpp", + "src/loaders/svg/tvgXmlParser.cpp", + "src/loaders/svg/tvgSvgUtil.cpp", + "src/loaders/svg/tvgSvgSceneBuilder.cpp", + "src/loaders/svg/tvgSvgPath.cpp", + "src/loaders/svg/tvgSvgLoader.cpp", + "src/loaders/tvg/tvgTvgBinInterpreter.cpp", + "src/loaders/tvg/tvgTvgLoader.cpp", + "src/loaders/jpg/tvgJpgLoader.cpp", + "src/loaders/jpg/tvgJpgd.cpp", + "src/loaders/external_png/tvgPngLoader.cpp", + "src/lib/sw_engine/tvgSwFill.cpp", + "src/lib/sw_engine/tvgSwImage.cpp", + "src/lib/sw_engine/tvgSwMath.cpp", + "src/lib/sw_engine/tvgSwMemPool.cpp", + "src/lib/sw_engine/tvgSwRaster.cpp", + "src/lib/sw_engine/tvgSwRenderer.cpp", + "src/lib/sw_engine/tvgSwRle.cpp", + "src/lib/sw_engine/tvgSwShape.cpp", + "src/lib/sw_engine/tvgSwStroke.cpp", + "src/savers/tvg/tvgTvgSaver.cpp", ] + thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] -env_svg.Prepend(CPPPATH=[thirdparty_dir]) +env_svg.Prepend(CPPPATH=[thirdparty_dir + "inc"]) env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() +env_thirdparty.Prepend( + CPPPATH=[ + thirdparty_dir + "src/lib", + thirdparty_dir + "src/lib/sw_engine", + thirdparty_dir + "src/loaders/raw", + thirdparty_dir + "src/loaders/svg", + thirdparty_dir + "src/loaders/jpg", + thirdparty_dir + "src/loaders/png", + thirdparty_dir + "src/loaders/tvg", + thirdparty_dir + "src/savers/tvg", + ] +) env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp index 4911346b96..96b83bf25a 100644 --- a/modules/svg/image_loader_svg.cpp +++ b/modules/svg/image_loader_svg.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,132 +30,118 @@ #include "image_loader_svg.h" -#include <nanosvg.h> -#include <nanosvgrast.h> - -void SVGRasterizer::rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride) { - nsvgRasterize(rasterizer, p_image, p_tx, p_ty, p_scale, p_dst, p_w, p_h, p_stride); -} - -SVGRasterizer::SVGRasterizer() { - rasterizer = nsvgCreateRasterizer(); -} - -SVGRasterizer::~SVGRasterizer() { - nsvgDeleteRasterizer(rasterizer); -} - -SVGRasterizer ImageLoaderSVG::rasterizer; - -inline void change_nsvg_paint_color(NSVGpaint *p_paint, const uint32_t p_old, const uint32_t p_new) { - if (p_paint->type == NSVG_PAINT_COLOR) { - if (p_paint->color << 8 == p_old << 8) { - p_paint->color = (p_paint->color & 0xFF000000) | (p_new & 0x00FFFFFF); - } - } - - if (p_paint->type == NSVG_PAINT_LINEAR_GRADIENT || p_paint->type == NSVG_PAINT_RADIAL_GRADIENT) { - for (int stop_index = 0; stop_index < p_paint->gradient->nstops; stop_index++) { - if (p_paint->gradient->stops[stop_index].color << 8 == p_old << 8) { - p_paint->gradient->stops[stop_index].color = p_new; +#include "core/os/memory.h" +#include "core/variant/variant.h" + +#include <thorvg.h> + +void ImageLoaderSVG::_replace_color_property(const String &p_prefix, String &r_string) { + // Replace colors in the SVG based on what is configured in `replace_colors`. + // Used to change the colors of editor icons based on the used theme. + // The strings being replaced are typically of the form: + // fill="#5abbef" + // But can also be 3-letter codes, include alpha, be "none" or a named color + // string ("blue"). So we convert to Godot Color to compare with `replace_colors`. + + const int prefix_len = p_prefix.length(); + int pos = r_string.find(p_prefix); + while (pos != -1) { + pos += prefix_len; // Skip prefix. + int end_pos = r_string.find("\"", pos); + ERR_FAIL_COND_MSG(end_pos == -1, vformat("Malformed SVG string after property \"%s\".", p_prefix)); + const String color_code = r_string.substr(pos, end_pos - pos); + if (color_code != "none" && !color_code.begins_with("url(")) { + const Color color = Color(color_code); // Handles both HTML codes and named colors. + if (replace_colors.has(color)) { + r_string = r_string.left(pos) + "#" + replace_colors[color].operator Color().to_html(false) + r_string.substr(end_pos); } } + // Search for other occurrences. + pos = r_string.find(p_prefix, pos); } } -void ImageLoaderSVG::_convert_colors(NSVGimage *p_svg_image) { - for (NSVGshape *shape = p_svg_image->shapes; shape != nullptr; shape = shape->next) { - for (int i = 0; i < replace_colors.old_colors.size(); i++) { - change_nsvg_paint_color(&(shape->stroke), replace_colors.old_colors[i], replace_colors.new_colors[i]); - change_nsvg_paint_color(&(shape->fill), replace_colors.old_colors[i], replace_colors.new_colors[i]); - } - } -} +void ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, bool p_convert_color) { + ERR_FAIL_COND(Math::is_zero_approx(p_scale)); -void ImageLoaderSVG::set_convert_colors(Dictionary *p_replace_color) { - if (p_replace_color) { - Dictionary replace_color = *p_replace_color; - for (int i = 0; i < replace_color.keys().size(); i++) { - Variant o_c = replace_color.keys()[i]; - Variant n_c = replace_color[replace_color.keys()[i]]; - if (o_c.get_type() == Variant::COLOR && n_c.get_type() == Variant::COLOR) { - Color old_color = o_c; - Color new_color = n_c; - replace_colors.old_colors.push_back(old_color.to_abgr32()); - replace_colors.new_colors.push_back(new_color.to_abgr32()); - } - } - } else { - replace_colors.old_colors.clear(); - replace_colors.new_colors.clear(); + if (p_convert_color) { + _replace_color_property("stop-color=\"", p_string); + _replace_color_property("fill=\"", p_string); + _replace_color_property("stroke=\"", p_string); } -} -Error ImageLoaderSVG::_create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors) { - NSVGimage *svg_image; - const uint8_t *src_r = p_data->ptr(); - svg_image = nsvgParse((char *)src_r, "px", 96); - if (svg_image == nullptr) { - ERR_PRINT("SVG Corrupted"); - return ERR_FILE_CORRUPT; - } + std::unique_ptr<tvg::Picture> picture = tvg::Picture::gen(); + PackedByteArray bytes = p_string.to_utf8_buffer(); - if (convert_colors) { - _convert_colors(svg_image); + tvg::Result result = picture->load((const char *)bytes.ptr(), bytes.size(), "svg", true); + if (result != tvg::Result::Success) { + return; } + float fw, fh; + picture->viewbox(nullptr, nullptr, &fw, &fh); - const float upscale = upsample ? 2.0 : 1.0; - - const int w = (int)(svg_image->width * p_scale * upscale); - ERR_FAIL_COND_V_MSG(w > Image::MAX_WIDTH, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max width.", rtos(p_scale))); - - const int h = (int)(svg_image->height * p_scale * upscale); - ERR_FAIL_COND_V_MSG(h > Image::MAX_HEIGHT, ERR_PARAMETER_RANGE_ERROR, vformat("Can't create image from SVG with scale %s, the resulting image size exceeds max height.", rtos(p_scale))); - - Vector<uint8_t> dst_image; - dst_image.resize(w * h * 4); + uint32_t width = MIN(fw * p_scale, 16 * 1024); + uint32_t height = MIN(fh * p_scale, 16 * 1024); + picture->size(width, height); - uint8_t *dw = dst_image.ptrw(); + std::unique_ptr<tvg::SwCanvas> sw_canvas = tvg::SwCanvas::gen(); + // Note: memalloc here, be sure to memfree before any return. + uint32_t *buffer = (uint32_t *)memalloc(sizeof(uint32_t) * width * height); - rasterizer.rasterize(svg_image, 0, 0, p_scale * upscale, (unsigned char *)dw, w, h, w * 4); - - p_image->create(w, h, false, Image::FORMAT_RGBA8, dst_image); - if (upsample) { - p_image->shrink_x2(); + tvg::Result res = sw_canvas->target(buffer, width, width, height, tvg::SwCanvas::ARGB8888_STRAIGHT); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); } - nsvgDelete(svg_image); + res = sw_canvas->push(move(picture)); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } - return OK; -} + res = sw_canvas->draw(); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } -Error ImageLoaderSVG::create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors) { - size_t str_len = strlen(p_svg_str); - Vector<uint8_t> src_data; - src_data.resize(str_len + 1); - uint8_t *src_w = src_data.ptrw(); - memcpy(src_w, p_svg_str, str_len + 1); + res = sw_canvas->sync(); + if (res != tvg::Result::Success) { + memfree(buffer); + ERR_FAIL_MSG("ImageLoaderSVG can't create image."); + } - return _create_image(p_image, &src_data, p_scale, upsample, convert_colors); -} + Vector<uint8_t> image; + image.resize(width * height * sizeof(uint32_t)); + + for (uint32_t y = 0; y < height; y++) { + for (uint32_t x = 0; x < width; x++) { + uint32_t n = buffer[y * width + x]; + const size_t offset = sizeof(uint32_t) * width * y + sizeof(uint32_t) * x; + image.write[offset + 0] = (n >> 16) & 0xff; + image.write[offset + 1] = (n >> 8) & 0xff; + image.write[offset + 2] = n & 0xff; + image.write[offset + 3] = (n >> 24) & 0xff; + } + } -Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale) { - uint64_t size = f->get_length(); - Vector<uint8_t> src_image; - src_image.resize(size + 1); - uint8_t *src_w = src_image.ptrw(); - f->get_buffer(src_w, size); - src_w[size] = '\0'; + res = sw_canvas->clear(true); + memfree(buffer); - return _create_image(p_image, &src_image, p_scale, 1.0); + p_image->create(width, height, false, Image::FORMAT_RGBA8, image); } void ImageLoaderSVG::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("svg"); - p_extensions->push_back("svgz"); } -ImageLoaderSVG::ImageLoaderSVG() { +Error ImageLoaderSVG::load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) { + String svg = p_fileaccess->get_as_utf8_string(); + create_image_from_string(p_image, svg, p_scale, false, false); + ERR_FAIL_COND_V(p_image->is_empty(), FAILED); + if (p_force_linear) { + p_image->srgb_to_linear(); + } + return OK; } - -ImageLoaderSVG::ReplaceColors ImageLoaderSVG::replace_colors; diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h index e64175b172..d0bd71d92d 100644 --- a/modules/svg/image_loader_svg.h +++ b/modules/svg/image_loader_svg.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,42 +32,18 @@ #define IMAGE_LOADER_SVG_H #include "core/io/image_loader.h" -#include "core/string/ustring.h" - -/** - @author Daniel Ramirez <djrmuv@gmail.com> -*/ - -// Forward declare and include thirdparty headers in .cpp. -struct NSVGrasterizer; -struct NSVGimage; - -class SVGRasterizer { - NSVGrasterizer *rasterizer; - -public: - void rasterize(NSVGimage *p_image, float p_tx, float p_ty, float p_scale, unsigned char *p_dst, int p_w, int p_h, int p_stride); - - SVGRasterizer(); - ~SVGRasterizer(); -}; class ImageLoaderSVG : public ImageFormatLoader { - static struct ReplaceColors { - List<uint32_t> old_colors; - List<uint32_t> new_colors; - } replace_colors; - static SVGRasterizer rasterizer; - static void _convert_colors(NSVGimage *p_svg_image); - static Error _create_image(Ref<Image> p_image, const Vector<uint8_t> *p_data, float p_scale, bool upsample, bool convert_colors = false); + Dictionary replace_colors; + void _replace_color_property(const String &p_prefix, String &r_string); public: - static void set_convert_colors(Dictionary *p_replace_color = nullptr); - static Error create_image_from_string(Ref<Image> p_image, const char *p_svg_str, float p_scale, bool upsample, bool convert_colors = false); + // Called by the editor to handle theme icon colors. + void set_replace_colors(Dictionary p_replace_colors) { replace_colors = p_replace_colors; } + void create_image_from_string(Ref<Image> p_image, String p_string, float p_scale, bool p_upsample, bool p_convert_color); - virtual Error load_image(Ref<Image> p_image, FileAccess *f, bool p_force_linear, float p_scale); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - ImageLoaderSVG(); + virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) override; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; }; -#endif +#endif // IMAGE_LOADER_SVG_H diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp index 1a611184d2..a4341c6f1e 100644 --- a/modules/svg/register_types.cpp +++ b/modules/svg/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,13 +32,23 @@ #include "image_loader_svg.h" +#include <thorvg.h> + static ImageLoaderSVG *image_loader_svg = nullptr; void register_svg_types() { + tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw; + if (tvg::Initializer::init(tvgEngine, 0) != tvg::Result::Success) { + return; + } image_loader_svg = memnew(ImageLoaderSVG); ImageLoader::add_image_format_loader(image_loader_svg); } void unregister_svg_types() { + if (!image_loader_svg) { + return; + } memdelete(image_loader_svg); + tvg::Initializer::term(tvg::CanvasEngine::Sw); } diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h index 106ac9056f..11fd9e7007 100644 --- a/modules/svg/register_types.h +++ b/modules/svg/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub index d6a96282f3..6a06619840 100644 --- a/modules/text_server_adv/SCsub +++ b/modules/text_server_adv/SCsub @@ -62,7 +62,6 @@ if env["builtin_harfbuzz"]: #'src/hb-gobject-structs.cc', "src/hb-icu.cc", "src/hb-map.cc", - "src/hb-ms-feature-ranges.cc", "src/hb-number.cc", "src/hb-ot-cff1-table.cc", "src/hb-ot-cff2-table.cc", diff --git a/modules/text_server_adv/icu_data/icudata_stub.cpp b/modules/text_server_adv/icu_data/icudata_stub.cpp index 187001f33a..47dfa5ce26 100644 --- a/modules/text_server_adv/icu_data/icudata_stub.cpp +++ b/modules/text_server_adv/icu_data/icudata_stub.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.cpp b/modules/text_server_adv/register_types.cpp index b711d1561f..d2dbfa045b 100644 --- a/modules/text_server_adv/register_types.cpp +++ b/modules/text_server_adv/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/register_types.h b/modules/text_server_adv/register_types.h index ddd1190f40..d2b49fce6e 100644 --- a/modules/text_server_adv/register_types.h +++ b/modules/text_server_adv/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/script_iterator.cpp b/modules/text_server_adv/script_iterator.cpp index d1e849def8..06e934c67d 100644 --- a/modules/text_server_adv/script_iterator.cpp +++ b/modules/text_server_adv/script_iterator.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -82,7 +82,7 @@ ScriptIterator::ScriptIterator(const String &p_string, int p_start, int p_length paren_stack[paren_sp].pair_index = ch; paren_stack[paren_sp].script_code = script_code; } else if (paren_sp >= 0) { - // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be poped. + // If it's a close character, find the matching open on the stack, and use that script code. Any non-matching open characters above it on the stack will be popped. UChar32 paired_ch = u_getBidiPairedBracket(ch); while (paren_sp >= 0 && paren_stack[paren_sp].pair_index != paired_ch) { paren_sp -= 1; diff --git a/modules/text_server_adv/script_iterator.h b/modules/text_server_adv/script_iterator.h index 5efd40f7c4..1e11b51521 100644 --- a/modules/text_server_adv/script_iterator.h +++ b/modules/text_server_adv/script_iterator.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp index f480c86088..c7511f587e 100644 --- a/modules/text_server_adv/text_server_adv.cpp +++ b/modules/text_server_adv/text_server_adv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -303,26 +303,10 @@ _FORCE_INLINE_ bool is_connected_to_prev(char32_t p_chr, char32_t p_pchr) { return (prop != U_JT_RIGHT_JOINING) && (prop != U_JT_NON_JOINING) ? !is_ligature(p_pchr, p_chr) : false; } -_FORCE_INLINE_ bool is_control(char32_t p_char) { - return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); -} - -_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { - return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); -} - -_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { - return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); -} - -_FORCE_INLINE_ bool is_underscore(char32_t p_char) { - return (p_char == 0x005F); -} - /*************************************************************************/ String TextServerAdvanced::interface_name = "ICU / HarfBuzz / Graphite"; -uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE; +uint32_t TextServerAdvanced::interface_features = FEATURE_BIDI_LAYOUT | FEATURE_VERTICAL_LAYOUT | FEATURE_SHAPING | FEATURE_KASHIDA_JUSTIFICATION | FEATURE_BREAK_ITERATORS | FEATURE_USE_SUPPORT_DATA | FEATURE_FONT_VARIABLE | FEATURE_CONTEXT_SENSITIVE_CASE_CONVERSION; bool TextServerAdvanced::has_feature(Feature p_feature) const { return (interface_features & p_feature) == p_feature; @@ -942,7 +926,7 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_msdf( FontGlyph chr; chr.found = true; - chr.advance = advance.round(); + chr.advance = advance; if (shape.validate() && shape.contours.size() > 0) { int w = (bounds.r - bounds.l); @@ -1095,12 +1079,12 @@ _FORCE_INLINE_ TextServerAdvanced::FontGlyph TextServerAdvanced::rasterize_bitma } FontGlyph chr; - chr.advance = (advance * p_data->scale / p_data->oversampling).round(); + chr.advance = advance * p_data->scale / p_data->oversampling; chr.texture_idx = tex_pos.index; chr.found = true; chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h); - chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round(); + chr.rect.position = Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling; chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling; return chr; } @@ -1270,7 +1254,8 @@ _FORCE_INLINE_ bool TextServerAdvanced::_ensure_cache_for_size(FontDataAdvanced } FT_Select_Size(fd->face, best_match); } else { - FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling); + FT_Set_Pixel_Sizes(fd->face, 0, float(fd->size.x * fd->oversampling)); + fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem; } fd->hb_handle = hb_ft_font_create(fd->face, nullptr); @@ -2572,7 +2557,7 @@ int32_t TextServerAdvanced::font_get_glyph_index(RID p_font_rid, int p_size, cha return FT_Get_Char_Index(fd->cache[size]->face, p_char); } } else { - return 0; + return (int32_t)p_char; } #else return (int32_t)p_char; @@ -2670,7 +2655,7 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz Vector2i size = _get_size(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -2692,9 +2677,9 @@ void TextServerAdvanced::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -2710,7 +2695,7 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size)); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -2732,9 +2717,9 @@ void TextServerAdvanced::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -2840,6 +2825,24 @@ Vector<String> TextServerAdvanced::font_get_script_support_overrides(RID p_font_ return out; } +void TextServerAdvanced::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->feature_overrides = p_overrides; +} + +Dictionary TextServerAdvanced::font_get_opentype_feature_overrides(RID p_font_rid) const { + FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); + + MutexLock lock(fd->mutex); + return fd->feature_overrides; +} + Dictionary TextServerAdvanced::font_supported_feature_list(RID p_font_rid) const { FontDataAdvanced *fd = font_owner.get_or_null(p_font_rid); ERR_FAIL_COND_V(!fd, Dictionary()); @@ -2882,7 +2885,7 @@ void TextServerAdvanced::font_set_global_oversampling(float p_oversampling) { List<RID> text_bufs; shaped_owner.get_owned_list(&text_bufs); for (const RID &E : text_bufs) { - invalidate(shaped_owner.get_or_null(E)); + invalidate(shaped_owner.get_or_null(E), false); } } } @@ -2917,7 +2920,7 @@ int TextServerAdvanced::_convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int return limit; } -void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped) { +void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced *p_shaped, bool p_text) { p_shaped->valid = false; p_shaped->sort_valid = false; p_shaped->line_breaks_valid = false; @@ -2932,27 +2935,32 @@ void TextServerAdvanced::invalidate(TextServerAdvanced::ShapedTextDataAdvanced * p_shaped->glyphs_logical.clear(); p_shaped->overrun_trim_data = TrimData(); p_shaped->utf16 = Char16String(); - if (p_shaped->script_iter != nullptr) { - memdelete(p_shaped->script_iter); - p_shaped->script_iter = nullptr; - } for (int i = 0; i < p_shaped->bidi_iter.size(); i++) { ubidi_close(p_shaped->bidi_iter[i]); } p_shaped->bidi_iter.clear(); + + if (p_text) { + if (p_shaped->script_iter != nullptr) { + memdelete(p_shaped->script_iter); + p_shaped->script_iter = nullptr; + } + p_shaped->break_ops_valid = false; + p_shaped->js_ops_valid = false; + } } void TextServerAdvanced::full_copy(ShapedTextDataAdvanced *p_shaped) { ShapedTextDataAdvanced *parent = shaped_owner.get_or_null(p_shaped->parent); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : parent->objects) { if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { p_shaped->objects[E.key] = E.value; } } - for (int k = 0; k < parent->spans.size(); k++) { - ShapedTextDataAdvanced::Span span = parent->spans[k]; + for (int i = 0; i < parent->spans.size(); i++) { + ShapedTextDataAdvanced::Span span = parent->spans[i]; if (span.start >= p_shaped->end || span.end <= p_shaped->start) { continue; } @@ -2985,7 +2993,7 @@ void TextServerAdvanced::shaped_text_clear(RID p_shaped) { sd->spans.clear(); sd->objects.clear(); sd->bidi_override.clear(); - invalidate(sd); + invalidate(sd, true); } void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Direction p_direction) { @@ -2998,7 +3006,7 @@ void TextServerAdvanced::shaped_text_set_direction(RID p_shaped, TextServer::Dir full_copy(sd); } sd->direction = p_direction; - invalidate(sd); + invalidate(sd, false); } } @@ -3010,6 +3018,14 @@ TextServer::Direction TextServerAdvanced::shaped_text_get_direction(RID p_shaped return sd->direction; } +TextServer::Direction TextServerAdvanced::shaped_text_get_inferred_direction(RID p_shaped) const { + const ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, TextServer::DIRECTION_LTR); + + MutexLock lock(sd->mutex); + return sd->para_direction; +} + void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { _THREAD_SAFE_METHOD_ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); @@ -3020,7 +3036,7 @@ void TextServerAdvanced::shaped_text_set_custom_punctuation(RID p_shaped, const full_copy(sd); } sd->custom_punct = p_punct; - invalidate(sd); + invalidate(sd, false); } } @@ -3043,7 +3059,7 @@ void TextServerAdvanced::shaped_text_set_bidi_override(RID p_shaped, const Array for (int i = 0; i < p_override.size(); i++) { sd->bidi_override.push_back(p_override[i]); } - invalidate(sd); + invalidate(sd, false); } void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { @@ -3056,7 +3072,7 @@ void TextServerAdvanced::shaped_text_set_orientation(RID p_shaped, TextServer::O full_copy(sd); } sd->orientation = p_orientation; - invalidate(sd); + invalidate(sd, false); } } @@ -3068,7 +3084,7 @@ void TextServerAdvanced::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e ERR_FAIL_COND(sd->parent != RID()); if (sd->preserve_invalid != p_enabled) { sd->preserve_invalid = p_enabled; - invalidate(sd); + invalidate(sd, false); } } @@ -3090,7 +3106,7 @@ void TextServerAdvanced::shaped_text_set_preserve_control(RID p_shaped, bool p_e full_copy(sd); } sd->preserve_control = p_enabled; - invalidate(sd); + invalidate(sd, false); } } @@ -3110,7 +3126,41 @@ TextServer::Orientation TextServerAdvanced::shaped_text_get_orientation(RID p_sh return sd->orientation; } -bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { +int TextServerAdvanced::shaped_get_span_count(RID p_shaped) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); + return sd->spans.size(); +} + +Variant TextServerAdvanced::shaped_get_span_meta(RID p_shaped, int p_index) const { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Variant()); + ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant()); + return sd->spans[p_index].meta; +} + +void TextServerAdvanced::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + ERR_FAIL_INDEX(p_index, sd->spans.size()); + + ShapedTextDataAdvanced::Span &span = sd->spans.write[p_index]; + bool changed = (span.font_size != p_size) || (span.features != p_opentype_features) || (p_fonts.size() != span.fonts.size()); + if (!changed) { + for (int i = 0; i < p_fonts.size(); i++) { + changed = changed || (span.fonts[i] != p_fonts[i]); + } + } + if (changed) { + span.fonts = p_fonts; + span.font_size = p_size; + span.features = p_opentype_features; + + invalidate(sd, false); + } +} + +bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); ERR_FAIL_COND_V(p_size <= 0, false); @@ -3135,16 +3185,17 @@ bool TextServerAdvanced::shaped_text_add_string(RID p_shaped, const String &p_te span.font_size = p_size; span.language = p_language; span.features = p_opentype_features; + span.meta = p_meta; sd->spans.push_back(span); sd->text += p_text; sd->end += p_text.length(); - invalidate(sd); + invalidate(sd, true); return true; } -bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { +bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { _THREAD_SAFE_METHOD_ ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); @@ -3156,7 +3207,7 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con } ShapedTextDataAdvanced::Span span; - span.start = sd->text.length(); + span.start = sd->start + sd->text.length(); span.end = span.start + p_length; span.embedded_key = p_key; @@ -3169,13 +3220,13 @@ bool TextServerAdvanced::shaped_text_add_object(RID p_shaped, Variant p_key, con sd->text += String::chr(0xfffc).repeat(p_length); sd->end += p_length; sd->objects[p_key] = obj; - invalidate(sd); + invalidate(sd, true); return true; } -bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); +bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { + ShapedTextDataAdvanced *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3195,7 +3246,7 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { key = E.key; break; @@ -3235,75 +3286,78 @@ bool TextServerAdvanced::shaped_text_resize_object(RID p_shaped, Variant p_key, sd->width += gl.advance * gl.repeat; } } + _realign(sd); + } + return true; +} - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); +void TextServerAdvanced::_realign(ShapedTextDataAdvanced *p_sd) const { + // Align embedded objects to baseline. + float full_ascent = p_sd->ascent; + float full_descent = p_sd->descent; + for (KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) { + if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; } + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); + } else { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } - sd->ascent = full_ascent; - sd->descent = full_descent; } - return true; + p_sd->ascent = full_ascent; + p_sd->descent = full_descent; } RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { @@ -3322,60 +3376,72 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); ShapedTextDataAdvanced *new_sd = memnew(ShapedTextDataAdvanced); - - new_sd->hb_buffer = hb_buffer_create(); new_sd->parent = p_shaped; new_sd->start = p_start; new_sd->end = p_start + p_length; - new_sd->orientation = sd->orientation; new_sd->direction = sd->direction; new_sd->custom_punct = sd->custom_punct; new_sd->para_direction = sd->para_direction; - new_sd->line_breaks_valid = sd->line_breaks_valid; - new_sd->justification_ops_valid = sd->justification_ops_valid; - new_sd->sort_valid = false; - new_sd->upos = sd->upos; - new_sd->uthk = sd->uthk; + + if (!_shape_substr(new_sd, sd, p_start, p_length)) { + memdelete(new_sd); + return RID(); + } + return shaped_owner.make_rid(new_sd); +} + +bool TextServerAdvanced::_shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const { + if (p_new_sd->valid) { + return true; + } + + p_new_sd->hb_buffer = hb_buffer_create(); + + p_new_sd->line_breaks_valid = p_sd->line_breaks_valid; + p_new_sd->justification_ops_valid = p_sd->justification_ops_valid; + p_new_sd->sort_valid = false; + p_new_sd->upos = p_sd->upos; + p_new_sd->uthk = p_sd->uthk; if (p_length > 0) { - new_sd->text = sd->text.substr(p_start, p_length); - new_sd->utf16 = new_sd->text.utf16(); - new_sd->script_iter = memnew(ScriptIterator(new_sd->text, 0, new_sd->text.length())); + p_new_sd->text = p_sd->text.substr(p_start - p_sd->start, p_length); + p_new_sd->utf16 = p_new_sd->text.utf16(); + p_new_sd->script_iter = memnew(ScriptIterator(p_new_sd->text, 0, p_new_sd->text.length())); - int sd_size = sd->glyphs.size(); - const Glyph *sd_glyphs = sd->glyphs.ptr(); - for (int ov = 0; ov < sd->bidi_override.size(); ov++) { + int sd_size = p_sd->glyphs.size(); + const Glyph *sd_glyphs = p_sd->glyphs.ptr(); + for (int ov = 0; ov < p_sd->bidi_override.size(); ov++) { UErrorCode err = U_ZERO_ERROR; - if (sd->bidi_override[ov].x >= p_start + p_length || sd->bidi_override[ov].y <= p_start) { + if (p_sd->bidi_override[ov].x >= p_start + p_length || p_sd->bidi_override[ov].y <= p_start) { continue; } - int start = _convert_pos_inv(sd, MAX(0, p_start - sd->bidi_override[ov].x)); - int end = _convert_pos_inv(sd, MIN(p_start + p_length, sd->bidi_override[ov].y) - sd->bidi_override[ov].x); + int start = _convert_pos_inv(p_sd, MAX(0, p_start - p_sd->bidi_override[ov].x)); + int end = _convert_pos_inv(p_sd, MIN(p_start + p_length, p_sd->bidi_override[ov].y) - p_sd->bidi_override[ov].x); - ERR_FAIL_COND_V_MSG((start < 0 || end - start > new_sd->utf16.length()), RID(), "Invalid BiDi override range."); + ERR_FAIL_COND_V_MSG((start < 0 || end - start > p_new_sd->utf16.length()), false, "Invalid BiDi override range."); // Create temporary line bidi & shape. UBiDi *bidi_iter = ubidi_openSized(end - start, 0, &err); - ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); - ubidi_setLine(sd->bidi_iter[ov], start, end, bidi_iter, &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); + ubidi_setLine(p_sd->bidi_iter[ov], start, end, bidi_iter, &err); if (U_FAILURE(err)) { ubidi_close(bidi_iter); - ERR_FAIL_V_MSG(RID(), u_errorName(err)); + ERR_FAIL_V_MSG(false, u_errorName(err)); } - new_sd->bidi_iter.push_back(bidi_iter); + p_new_sd->bidi_iter.push_back(bidi_iter); err = U_ZERO_ERROR; int bidi_run_count = ubidi_countRuns(bidi_iter, &err); - ERR_FAIL_COND_V_MSG(U_FAILURE(err), RID(), u_errorName(err)); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), false, u_errorName(err)); for (int i = 0; i < bidi_run_count; i++) { int32_t _bidi_run_start = 0; int32_t _bidi_run_length = 0; ubidi_getVisualRun(bidi_iter, i, &_bidi_run_start, &_bidi_run_length); - int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start); - int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + start + _bidi_run_start + _bidi_run_length); + int32_t bidi_run_start = _convert_pos(p_sd, p_sd->bidi_override[ov].x + start + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(p_sd, p_sd->bidi_override[ov].x + start + _bidi_run_start + _bidi_run_length); for (int j = 0; j < sd_size; j++) { if ((sd_glyphs[j].start >= bidi_run_start) && (sd_glyphs[j].end <= bidi_run_end)) { @@ -3384,119 +3450,54 @@ RID TextServerAdvanced::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : p_sd->objects) { if (E.value.pos == gl.start) { find_embedded = true; key = E.key; - new_sd->objects[key] = E.value; + p_new_sd->objects[key] = E.value; break; } } } if (find_embedded) { - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->objects[key].rect.position.x = new_sd->width; - new_sd->width += new_sd->objects[key].rect.size.x; + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->objects[key].rect.position.x = p_new_sd->width; + p_new_sd->width += p_new_sd->objects[key].rect.size.x; } else { - new_sd->objects[key].rect.position.y = new_sd->width; - new_sd->width += new_sd->objects[key].rect.size.y; + p_new_sd->objects[key].rect.position.y = p_new_sd->width; + p_new_sd->width += p_new_sd->objects[key].rect.size.y; } } else { if (gl.font_rid.is_valid()) { - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off)); - new_sd->descent = MAX(new_sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off)); + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->ascent = MAX(p_new_sd->ascent, MAX(font_get_ascent(gl.font_rid, gl.font_size), -gl.y_off)); + p_new_sd->descent = MAX(p_new_sd->descent, MAX(font_get_descent(gl.font_rid, gl.font_size), gl.y_off)); } else { - new_sd->ascent = MAX(new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); - new_sd->descent = MAX(new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); + p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); + p_new_sd->descent = MAX(p_new_sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); } - } else if (new_sd->preserve_invalid || (new_sd->preserve_control && is_control(gl.index))) { + } else if (p_new_sd->preserve_invalid || (p_new_sd->preserve_control && is_control(gl.index))) { // Glyph not found, replace with hex code box. - if (new_sd->orientation == ORIENTATION_HORIZONTAL) { - new_sd->ascent = MAX(new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); + if (p_new_sd->orientation == ORIENTATION_HORIZONTAL) { + p_new_sd->ascent = MAX(p_new_sd->ascent, get_hex_code_box_size(gl.font_size, gl.index).y); } else { - new_sd->ascent = MAX(new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); - new_sd->descent = MAX(new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + p_new_sd->ascent = MAX(p_new_sd->ascent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); + p_new_sd->descent = MAX(p_new_sd->descent, Math::round(get_hex_code_box_size(gl.font_size, gl.index).x * 0.5f)); } } - new_sd->width += gl.advance * gl.repeat; + p_new_sd->width += gl.advance * gl.repeat; } - new_sd->glyphs.push_back(gl); + p_new_sd->glyphs.push_back(gl); } } } } - // Align embedded objects to baseline. - float full_ascent = new_sd->ascent; - float full_descent = new_sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { - if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.y = -new_sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.y = new_sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.x = -new_sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.x = new_sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); - } - } - } - new_sd->ascent = full_ascent; - new_sd->descent = full_descent; + _realign(p_new_sd); } - new_sd->valid = true; + p_new_sd->valid = true; - return shaped_owner.make_rid(new_sd); + return true; } RID TextServerAdvanced::shaped_text_get_parent(RID p_shaped) const { @@ -3551,7 +3552,11 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, float justification_width; if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) { if (sd->overrun_trim_data.trim_pos >= 0) { - start_pos = sd->overrun_trim_data.trim_pos; + if (sd->para_direction == DIRECTION_RTL) { + start_pos = sd->overrun_trim_data.trim_pos; + } else { + end_pos = sd->overrun_trim_data.trim_pos; + } justification_width = sd->width_trimmed; } else { return sd->width; @@ -3561,6 +3566,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, } if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + // Trim spaces. while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; sd->glyphs.write[start_pos].advance = 0; @@ -3571,6 +3577,14 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, sd->glyphs.write[end_pos].advance = 0; end_pos -= sd->glyphs[end_pos].count; } + } else { + // Skip breaks, but do not reset size. + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { + end_pos -= sd->glyphs[end_pos].count; + } } int space_count = 0; @@ -3579,7 +3593,10 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, const Glyph &gl = sd->glyphs[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) { - elongation_count++; + if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) { + // Expand once per elongation sequence. + elongation_count++; + } } if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { space_count++; @@ -3593,12 +3610,17 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if (((gl.flags & GRAPHEME_IS_ELONGATION) == GRAPHEME_IS_ELONGATION) && (gl.advance > 0)) { - int count = delta_width_per_kashida / gl.advance; - int prev_count = gl.repeat; - if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { - gl.repeat = MAX(count, 0); + if ((i > 0) && ((sd->glyphs[i - 1].flags & GRAPHEME_IS_ELONGATION) != GRAPHEME_IS_ELONGATION)) { + // Expand once per elongation sequence. + int count = delta_width_per_kashida / gl.advance; + int prev_count = gl.repeat; + if ((gl.flags & GRAPHEME_IS_VIRTUAL) == GRAPHEME_IS_VIRTUAL) { + gl.repeat = MAX(count, 0); + } else { + gl.repeat = MAX(count + 1, 1); + } + justification_width += (gl.repeat - prev_count) * gl.advance; } - justification_width += (gl.repeat - prev_count) * gl.advance; } } } @@ -3640,7 +3662,7 @@ float TextServerAdvanced::shaped_text_fit_to_width(RID p_shaped, float p_width, sd->width = justification_width; } - return sd->width; + return justification_width; } float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { @@ -3655,6 +3677,12 @@ float TextServerAdvanced::shaped_text_tab_align(RID p_shaped, const PackedFloat3 const_cast<TextServerAdvanced *>(this)->shaped_text_update_breaks(p_shaped); } + for (int i = 0; i < p_tab_stops.size(); i++) { + if (p_tab_stops[i] <= 0) { + return 0.f; + } + } + int tab_index = 0; float off = 0.f; @@ -3722,23 +3750,56 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl return; } + Vector<ShapedTextDataAdvanced::Span> &spans = sd->spans; + if (sd->parent != RID()) { + ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND(!parent_sd->valid); + spans = parent_sd->spans; + } + + if (spans.size() == 0) { + return; + } + int sd_size = sd->glyphs.size(); - RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; int last_gl_font_size = sd_glyphs[sd_size - 1].font_size; - int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, '.'); - Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx); - int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, last_gl_font_size, ' '); - Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx); + + // Find usable fonts, if fonts from the last glyph do not have required chars. + RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(dot_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, '.')) { + dot_gl_font_rid = font; + break; + } + } + } + RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(whitespace_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, ' ')) { + whitespace_gl_font_rid = font; + break; + } + } + } + + int32_t dot_gl_idx = dot_gl_font_rid.is_valid() ? font_get_glyph_index(dot_gl_font_rid, last_gl_font_size, '.') : -10; + Vector2 dot_adv = dot_gl_font_rid.is_valid() ? font_get_glyph_advance(dot_gl_font_rid, last_gl_font_size, dot_gl_idx) : Vector2(); + int32_t whitespace_gl_idx = whitespace_gl_font_rid.is_valid() ? font_get_glyph_index(whitespace_gl_font_rid, last_gl_font_size, ' ') : -10; + Vector2 whitespace_adv = whitespace_gl_font_rid.is_valid() ? font_get_glyph_advance(whitespace_gl_font_rid, last_gl_font_size, whitespace_gl_idx) : Vector2(); int ellipsis_width = 0; - if (add_ellipsis) { - ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); + if (add_ellipsis && whitespace_gl_font_rid.is_valid()) { + ellipsis_width = 3 * dot_adv.x + font_get_spacing(whitespace_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); } int ell_min_characters = 6; float width = sd->width; - bool is_rtl = sd->direction == DIRECTION_RTL || (sd->direction == DIRECTION_AUTO && sd->para_direction == DIRECTION_RTL); + bool is_rtl = sd->para_direction == DIRECTION_RTL; int trim_pos = (is_rtl) ? sd_size : 0; int ellipsis_pos = (enforce_ellipsis) ? 0 : -1; @@ -3796,23 +3857,25 @@ void TextServerAdvanced::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; - gl.font_rid = last_gl_font_rid; + gl.font_rid = whitespace_gl_font_rid; gl.font_size = last_gl_font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - Glyph gl; - gl.count = 1; - gl.repeat = 3; - gl.advance = dot_adv.x; - gl.index = dot_gl_idx; - gl.font_rid = last_gl_font_rid; - gl.font_size = last_gl_font_size; - gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); - - sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + if (dot_gl_idx != 0) { + Glyph gl; + gl.count = 1; + gl.repeat = 3; + gl.advance = dot_adv.x; + gl.index = dot_gl_idx; + gl.font_rid = dot_gl_font_rid; + gl.font_size = last_gl_font_size; + gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL | (is_rtl ? GRAPHEME_IS_RTL : 0); + + sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + } } sd->text_trimmed = true; @@ -3867,42 +3930,43 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { const UChar *data = sd->utf16.ptr(); - HashMap<int, bool> breaks; - UErrorCode err = U_ZERO_ERROR; - int i = 0; - while (i < sd->spans.size()) { - String language = sd->spans[i].language; - int r_start = sd->spans[i].start; - while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) { - i++; - } - int r_end = sd->spans[i].end; - UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err); - if (U_FAILURE(err)) { - // No data loaded - use fallback. - for (int j = r_start; j < r_end; j++) { - char32_t c = sd->text[j - sd->start]; - if (is_whitespace(c)) { - breaks[j] = false; - } - if (is_linebreak(c)) { - breaks[j] = true; - } + if (!sd->break_ops_valid) { + sd->breaks.clear(); + UErrorCode err = U_ZERO_ERROR; + int i = 0; + while (i < sd->spans.size()) { + String language = sd->spans[i].language; + int r_start = sd->spans[i].start; + while (i + 1 < sd->spans.size() && language == sd->spans[i + 1].language) { + i++; } - } else { - while (ubrk_next(bi) != UBRK_DONE) { - int pos = _convert_pos(sd, ubrk_current(bi)) + r_start - 1; - if (pos != r_end) { + int r_end = sd->spans[i].end; + UBreakIterator *bi = ubrk_open(UBRK_LINE, language.ascii().get_data(), data + _convert_pos_inv(sd, r_start), _convert_pos_inv(sd, r_end - r_start), &err); + if (U_FAILURE(err)) { + // No data loaded - use fallback. + for (int j = r_start; j < r_end; j++) { + char32_t c = sd->text[j - sd->start]; + if (is_whitespace(c)) { + sd->breaks[j + 1] = false; + } + if (is_linebreak(c)) { + sd->breaks[j + 1] = true; + } + } + } else { + while (ubrk_next(bi) != UBRK_DONE) { + int pos = _convert_pos(sd, ubrk_current(bi)) + r_start; if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_HARD) && (ubrk_getRuleStatus(bi) < UBRK_LINE_HARD_LIMIT)) { - breaks[pos] = true; + sd->breaks[pos] = true; } else if ((ubrk_getRuleStatus(bi) >= UBRK_LINE_SOFT) && (ubrk_getRuleStatus(bi) < UBRK_LINE_SOFT_LIMIT)) { - breaks[pos] = false; + sd->breaks[pos] = false; } } } + ubrk_close(bi); + i++; } - ubrk_close(bi); - i++; + sd->break_ops_valid = true; } sd->sort_valid = false; @@ -3914,7 +3978,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { int c_punct_size = sd->custom_punct.length(); const char32_t *c_punct = sd->custom_punct.ptr(); - for (i = 0; i < sd_size; i++) { + for (int i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { char32_t c = ch[sd_glyphs[i].start - sd->start]; if (c == 0xfffc) { @@ -3941,34 +4005,46 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) { if (is_underscore(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_UNDERSCORE; } - if (breaks.has(sd->glyphs[i].start)) { - if (breaks[sd->glyphs[i].start]) { + if (sd->breaks.has(sd_glyphs[i].end)) { + if (sd->breaks[sd_glyphs[i].end] && (is_linebreak(c))) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; + } else if (is_whitespace(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; } else { - if (is_whitespace(c)) { - sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; + int count = sd_glyphs[i].count; + // Do not add extra space at the end of the line. + if (sd_glyphs[i].end == sd->end) { + continue; + } + // Do not add extra space after existing space. + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + if ((i + count < sd_size - 1) && ((sd_glyphs[i + count].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } } else { - Glyph gl; - gl.start = sd_glyphs[i].start; - gl.end = sd_glyphs[i].end; - gl.count = 1; - gl.font_rid = sd_glyphs[i].font_rid; - gl.font_size = sd_glyphs[i].font_size; - gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL; - if (sd->glyphs[i].flags & GRAPHEME_IS_RTL) { - gl.flags |= GRAPHEME_IS_RTL; - sd->glyphs.insert(i, gl); // Insert before. - } else { - sd->glyphs.insert(i + sd_glyphs[i].count, gl); // Insert after. + if ((i > 0) && ((sd_glyphs[i - 1].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; } - - // Update write pointer and size. - sd_size = sd->glyphs.size(); - sd_glyphs = sd->glyphs.ptrw(); - - i += sd_glyphs[i].count; - continue; } + Glyph gl; + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; + gl.count = 1; + gl.font_rid = sd_glyphs[i].font_rid; + gl.font_size = sd_glyphs[i].font_size; + gl.flags = GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL | GRAPHEME_IS_SPACE; + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + gl.flags |= GRAPHEME_IS_RTL; + sd->glyphs.insert(i, gl); // Insert before. + } else { + sd->glyphs.insert(i + count, gl); // Insert after. + } + i += count; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); + continue; } } @@ -4075,92 +4151,123 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) { const UChar *data = sd->utf16.ptr(); int32_t data_size = sd->utf16.length(); - Map<int, bool> jstops; + if (!sd->js_ops_valid) { + sd->jstops.clear(); - // Use ICU word iterator and custom kashida detection. - UErrorCode err = U_ZERO_ERROR; - UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err); - if (U_FAILURE(err)) { - // No data - use fallback. - int limit = 0; - for (int i = 0; i < sd->text.length(); i++) { - if (is_whitespace(data[i])) { - int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start; - if (ks != -1) { - jstops[ks] = true; - } - limit = i + 1; + // Use ICU word iterator and custom kashida detection. + UErrorCode err = U_ZERO_ERROR; + UBreakIterator *bi = ubrk_open(UBRK_WORD, "", data, data_size, &err); + if (U_FAILURE(err)) { + // No data - use fallback. + int limit = 0; + for (int i = 0; i < sd->text.length(); i++) { + if (is_whitespace(data[i])) { + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i) + sd->start; + if (ks != -1) { + sd->jstops[ks] = true; + } + limit = i + 1; + } } - } - int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start; - if (ks != -1) { - jstops[ks] = true; - } - } else { - int limit = 0; - while (ubrk_next(bi) != UBRK_DONE) { - if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) { - int i = _convert_pos(sd, ubrk_current(bi)); - jstops[i + sd->start] = false; - int ks = _generate_kashida_justification_opportunies(sd->text, limit, i); - if (ks != -1) { - jstops[ks + sd->start] = true; - } - limit = i; + int ks = _generate_kashida_justification_opportunies(sd->text, limit, sd->text.length()) + sd->start; + if (ks != -1) { + sd->jstops[ks] = true; + } + } else { + int limit = 0; + while (ubrk_next(bi) != UBRK_DONE) { + if (ubrk_getRuleStatus(bi) != UBRK_WORD_NONE) { + int i = _convert_pos(sd, ubrk_current(bi)); + sd->jstops[i + sd->start] = false; + int ks = _generate_kashida_justification_opportunies(sd->text, limit, i); + if (ks != -1) { + sd->jstops[ks + sd->start] = true; + } + limit = i; + } } + ubrk_close(bi); } - ubrk_close(bi); + + sd->js_ops_valid = true; } sd->sort_valid = false; sd->glyphs_logical.clear(); - int sd_size = sd->glyphs.size(); - if (jstops.size() > 0) { + Glyph *sd_glyphs = sd->glyphs.ptrw(); + int sd_size = sd->glyphs.size(); + if (sd->jstops.size() > 0) { for (int i = 0; i < sd_size; i++) { - if (sd->glyphs[i].count > 0) { - if (jstops.has(sd->glyphs[i].start)) { - char32_t c = sd->text[sd->glyphs[i].start - sd->start]; + if (sd_glyphs[i].count > 0) { + char32_t c = sd->text[sd_glyphs[i].start - sd->start]; + if (c == 0x0640) { + sd_glyphs[i].flags |= GRAPHEME_IS_ELONGATION; + } + if (sd->jstops.has(sd_glyphs[i].start)) { if (c == 0xfffc) { continue; } - if (jstops[sd->glyphs[i].start]) { - if (c == 0x0640) { - sd->glyphs.write[i].flags |= GRAPHEME_IS_ELONGATION; - } else { - if (sd->glyphs[i].font_rid != RID()) { + if (sd->jstops[sd_glyphs[i].start]) { + if (c != 0x0640) { + if (sd_glyphs[i].font_rid != RID()) { Glyph gl = _shape_single_glyph(sd, 0x0640, HB_SCRIPT_ARABIC, HB_DIRECTION_RTL, sd->glyphs[i].font_rid, sd->glyphs[i].font_size); - if ((gl.flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { - gl.start = sd->glyphs[i].start; - gl.end = sd->glyphs[i].end; + if ((sd_glyphs[i].flags & GRAPHEME_IS_VALID) == GRAPHEME_IS_VALID) { + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; gl.repeat = 0; gl.count = 1; if (sd->orientation == ORIENTATION_HORIZONTAL) { - gl.y_off = sd->glyphs[i].y_off; + gl.y_off = sd_glyphs[i].y_off; } else { - gl.x_off = sd->glyphs[i].x_off; + gl.x_off = sd_glyphs[i].x_off; } gl.flags |= GRAPHEME_IS_ELONGATION | GRAPHEME_IS_VIRTUAL; sd->glyphs.insert(i, gl); i++; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); + continue; } } } - } else if (!is_whitespace(c)) { + } else if ((sd_glyphs[i].flags & GRAPHEME_IS_SPACE) != GRAPHEME_IS_SPACE) { + int count = sd_glyphs[i].count; + // Do not add extra spaces at the end of the line. + if (sd_glyphs[i].end == sd->end) { + continue; + } + // Do not add extra space after existing space. + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { + if ((i + count < sd_size - 1) && ((sd_glyphs[i + count].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } else { + if ((i > 0) && ((sd_glyphs[i - 1].flags & (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT)) == (GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT))) { + continue; + } + } + // Inject virtual space for alignment. Glyph gl; - gl.start = sd->glyphs[i].start; - gl.end = sd->glyphs[i].end; + gl.start = sd_glyphs[i].start; + gl.end = sd_glyphs[i].end; gl.count = 1; - gl.font_rid = sd->glyphs[i].font_rid; - gl.font_size = sd->glyphs[i].font_size; + gl.font_rid = sd_glyphs[i].font_rid; + gl.font_size = sd_glyphs[i].font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_VIRTUAL; - if (sd->glyphs[i].flags & GRAPHEME_IS_RTL) { + if (sd_glyphs[i].flags & GRAPHEME_IS_RTL) { gl.flags |= GRAPHEME_IS_RTL; sd->glyphs.insert(i, gl); // Insert before. } else { - sd->glyphs.insert(i + sd->glyphs[i].count, gl); // Insert after. + sd->glyphs.insert(i + count, gl); // Insert after. } - i += sd->glyphs[i].count; + i += count; + + // Update write pointer and size. + sd_size = sd->glyphs.size(); + sd_glyphs = sd->glyphs.ptrw(); continue; } } @@ -4218,6 +4325,24 @@ Glyph TextServerAdvanced::_shape_single_glyph(ShapedTextDataAdvanced *p_sd, char return gl; } +_FORCE_INLINE_ void TextServerAdvanced::_add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs) { + for (const Variant *ftr = p_source.next(nullptr); ftr != nullptr; ftr = p_source.next(ftr)) { + int32_t values = p_source[*ftr]; + if (values >= 0) { + hb_feature_t feature; + if (ftr->get_type() == Variant::STRING) { + feature.tag = name_to_tag(*ftr); + } else { + feature.tag = *ftr; + } + feature.value = values; + feature.start = 0; + feature.end = -1; + r_ftrs.push_back(feature); + } + } +} + void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index) { int fs = p_sd->spans[p_span].font_size; if (p_fb_index >= p_fonts.size()) { @@ -4225,8 +4350,8 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star for (int i = p_start; i < p_end; i++) { if (p_sd->preserve_invalid || (p_sd->preserve_control && is_control(p_sd->text[i]))) { Glyph gl; - gl.start = i; - gl.end = i + 1; + gl.start = i + p_sd->start; + gl.end = i + 1 + p_sd->start; gl.count = 1; gl.index = p_sd->text[i]; gl.font_size = fs; @@ -4252,6 +4377,9 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star RID f = p_fonts[p_fb_index]; hb_font_t *hb_font = _font_get_hb_handle(f, fs); + float scale = font_get_scale(f, fs); + float sp_sp = font_get_spacing(f, fs, SPACING_SPACE); + float sp_gl = font_get_spacing(f, fs, SPACING_GLYPH); ERR_FAIL_COND(hb_font == nullptr); hb_buffer_clear_contents(p_sd->hb_buffer); @@ -4263,7 +4391,7 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star } hb_buffer_set_script(p_sd->hb_buffer, p_script); - if (p_sd->spans[p_span].language != String()) { + if (!p_sd->spans[p_span].language.is_empty()) { hb_language_t lang = hb_language_from_string(p_sd->spans[p_span].language.ascii().get_data(), -1); hb_buffer_set_language(p_sd->hb_buffer, lang); } @@ -4271,17 +4399,9 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star hb_buffer_add_utf32(p_sd->hb_buffer, (const uint32_t *)p_sd->text.ptr(), p_sd->text.length(), p_start, p_end - p_start); Vector<hb_feature_t> ftrs; - for (const Variant *ftr = p_sd->spans[p_span].features.next(nullptr); ftr != nullptr; ftr = p_sd->spans[p_span].features.next(ftr)) { - double values = p_sd->spans[p_span].features[*ftr]; - if (values >= 0) { - hb_feature_t feature; - feature.tag = *ftr; - feature.value = values; - feature.start = 0; - feature.end = -1; - ftrs.push_back(feature); - } - } + _add_featuers(font_get_opentype_feature_overrides(f), ftrs); + _add_featuers(p_sd->spans[p_span].features, ftrs); + hb_shape(hb_font, p_sd->hb_buffer, ftrs.is_empty() ? nullptr : &ftrs[0], ftrs.size()); unsigned int glyph_count = 0; @@ -4335,7 +4455,6 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star gl.index = glyph_info[i].codepoint; if (gl.index != 0) { - float scale = font_get_scale(f, fs); if (p_sd->orientation == ORIENTATION_HORIZONTAL) { gl.advance = Math::round(glyph_pos[i].x_advance / (64.0 / scale)); } else { @@ -4344,10 +4463,10 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star gl.x_off = Math::round(glyph_pos[i].x_offset / (64.0 / scale)); gl.y_off = -Math::round(glyph_pos[i].y_offset / (64.0 / scale)); } - if (font_get_spacing(f, fs, SPACING_SPACE) && is_whitespace(p_sd->text[glyph_info[i].cluster])) { - gl.advance += font_get_spacing(f, fs, SPACING_SPACE); + if (sp_sp && is_whitespace(p_sd->text[glyph_info[i].cluster])) { + gl.advance += sp_sp; } else { - gl.advance += font_get_spacing(f, fs, SPACING_GLYPH); + gl.advance += sp_gl; } if (p_sd->preserve_control) { @@ -4385,10 +4504,13 @@ void TextServerAdvanced::_shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_star p_sd->ascent = MAX(p_sd->ascent, -w[i + j].y_off); p_sd->descent = MAX(p_sd->descent, w[i + j].y_off); } else { - p_sd->ascent = MAX(p_sd->ascent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5)); - p_sd->descent = MAX(p_sd->descent, Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5)); + float gla = Math::round(font_get_glyph_advance(f, fs, w[i + j].index).x * 0.5); + p_sd->ascent = MAX(p_sd->ascent, gla); + p_sd->descent = MAX(p_sd->descent, gla); } p_sd->width += w[i + j].advance; + w[i + j].start += p_sd->start; + w[i + j].end += p_sd->start; p_sd->glyphs.push_back(w[i + j]); } } else { @@ -4421,10 +4543,14 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { return true; } + invalidate(sd, false); if (sd->parent != RID()) { - full_copy(sd); + shaped_text_shape(sd->parent); + ShapedTextDataAdvanced *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND_V(!parent_sd->valid, false); + ERR_FAIL_COND_V(!_shape_substr(sd, parent_sd, sd->start, sd->end - sd->start), false); + return true; } - invalidate(sd); if (sd->text.length() == 0) { sd->valid = true; @@ -4440,15 +4566,17 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } if (sd->bidi_override.is_empty()) { - sd->bidi_override.push_back(Vector2i(0, sd->end)); + sd->bidi_override.push_back(Vector2i(sd->start, sd->end)); } for (int ov = 0; ov < sd->bidi_override.size(); ov++) { // Create BiDi iterator. - int start = _convert_pos_inv(sd, sd->bidi_override[ov].x); - int end = _convert_pos_inv(sd, sd->bidi_override[ov].y); + int start = _convert_pos_inv(sd, sd->bidi_override[ov].x - sd->start); + int end = _convert_pos_inv(sd, sd->bidi_override[ov].y - sd->start); - ERR_FAIL_COND_V_MSG((start < 0 || end - start > sd->utf16.length()), false, "Invalid BiDi override range."); + if (start < 0 || end - start > sd->utf16.length()) { + continue; + } UErrorCode err = U_ZERO_ERROR; UBiDi *bidi_iter = ubidi_openSized(end, 0, &err); @@ -4502,8 +4630,8 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } } - int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start); - int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x + _bidi_run_start + _bidi_run_length); + int32_t bidi_run_start = _convert_pos(sd, sd->bidi_override[ov].x - sd->start + _bidi_run_start); + int32_t bidi_run_end = _convert_pos(sd, sd->bidi_override[ov].x - sd->start + _bidi_run_start + _bidi_run_length); // Shape runs. @@ -4525,7 +4653,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { for (int k = spn_from; k != spn_to; k += spn_delta) { const ShapedTextDataAdvanced::Span &span = sd->spans[k]; - if (span.start >= script_run_end || span.end <= script_run_start) { + if (span.start - sd->start >= script_run_end || span.end - sd->start <= script_run_start) { continue; } if (span.embedded_key != Variant()) { @@ -4566,7 +4694,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } fonts.append_array(fonts_scr_only); fonts.append_array(fonts_no_match); - _shape_run(sd, MAX(sd->spans[k].start, script_run_start), MIN(sd->spans[k].end, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); + _shape_run(sd, MAX(sd->spans[k].start - sd->start, script_run_start), MIN(sd->spans[k].end - sd->start, script_run_end), sd->script_iter->script_ranges[j].script, bidi_run_direction, fonts, k, 0); } } } @@ -4574,70 +4702,7 @@ bool TextServerAdvanced::shaped_text_shape(RID p_shaped) { } } - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); - } - } - sd->ascent = full_ascent; - sd->descent = full_descent; + _realign(sd); sd->valid = true; return sd->valid; } @@ -4704,7 +4769,7 @@ Array TextServerAdvanced::shaped_text_get_objects(RID p_shaped) const { ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataAdvanced::EmbeddedObject> &E : sd->objects) { ret.push_back(E.key); } @@ -4971,12 +5036,12 @@ void TextServerAdvanced::_insert_num_systems_lang() { } String TextServerAdvanced::format_number(const String &p_string, const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].digits == String()) { + if (num_systems[i].digits.is_empty()) { return p_string; } res.replace("e", num_systems[i].exp); @@ -4996,12 +5061,12 @@ String TextServerAdvanced::format_number(const String &p_string, const String &p } String TextServerAdvanced::parse_number(const String &p_string, const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; String res = p_string; for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].digits == String()) { + if (num_systems[i].digits.is_empty()) { return p_string; } res.replace(num_systems[i].exp, "e"); @@ -5024,11 +5089,11 @@ String TextServerAdvanced::parse_number(const String &p_string, const String &p_ } String TextServerAdvanced::percent_sign(const String &p_language) const { - const StringName lang = (p_language == "") ? TranslationServer::get_singleton()->get_tool_locale() : p_language; + const StringName lang = (p_language.is_empty()) ? TranslationServer::get_singleton()->get_tool_locale() : p_language; for (int i = 0; i < num_systems.size(); i++) { if (num_systems[i].lang.has(lang)) { - if (num_systems[i].percent_sign == String()) { + if (num_systems[i].percent_sign.is_empty()) { return "%"; } return num_systems[i].percent_sign; @@ -5070,6 +5135,40 @@ String TextServerAdvanced::strip_diacritics(const String &p_string) const { return result; } +String TextServerAdvanced::string_to_upper(const String &p_string, const String &p_language) const { + // Convert to UTF-16. + Char16String utf16 = p_string.utf16(); + + Char16String upper; + UErrorCode err = U_ZERO_ERROR; + int32_t len = u_strToUpper(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err)); + upper.resize(len); + err = U_ZERO_ERROR; + u_strToUpper(upper.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err)); + + // Convert back to UTF-32. + return String::utf16(upper.ptr(), len); +} + +String TextServerAdvanced::string_to_lower(const String &p_string, const String &p_language) const { + // Convert to UTF-16. + Char16String utf16 = p_string.utf16(); + + Char16String lower; + UErrorCode err = U_ZERO_ERROR; + int32_t len = u_strToLower(nullptr, 0, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(err != U_BUFFER_OVERFLOW_ERROR, p_string, u_errorName(err)); + lower.resize(len); + err = U_ZERO_ERROR; + u_strToLower(lower.ptrw(), len, utf16.ptr(), -1, p_language.ascii().get_data(), &err); + ERR_FAIL_COND_V_MSG(U_FAILURE(err), p_string, u_errorName(err)); + + // Convert back to UTF-32. + return String::utf16(lower.ptr(), len); +} + TextServerAdvanced::TextServerAdvanced() { _insert_num_systems_lang(); _insert_feature_sets(); diff --git a/modules/text_server_adv/text_server_adv.h b/modules/text_server_adv/text_server_adv.h index 5eaff67a6e..145d740b68 100644 --- a/modules/text_server_adv/text_server_adv.h +++ b/modules/text_server_adv/text_server_adv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -187,6 +187,7 @@ class TextServerAdvanced : public TextServer { Set<uint32_t> supported_scripts; Dictionary supported_features; Dictionary supported_varaitions; + Dictionary feature_overrides; // Language/script support override. Map<String, bool> language_support_overrides; @@ -241,6 +242,21 @@ class TextServerAdvanced : public TextServer { // Shaped text cache data. struct ShapedTextDataAdvanced : public ShapedTextData { + struct Span { + int start = -1; + int end = -1; + + Vector<RID> fonts; + int font_size = 0; + + Variant embedded_key; + + String language; + Dictionary features; + Variant meta; + }; + Vector<Span> spans; + /* Intermediate data */ Char16String utf16; Vector<UBiDi *> bidi_iter; @@ -248,6 +264,11 @@ class TextServerAdvanced : public TextServer { ScriptIterator *script_iter = nullptr; hb_buffer_t *hb_buffer = nullptr; + HashMap<int, bool> jstops; + HashMap<int, bool> breaks; + bool break_ops_valid = false; + bool js_ops_valid = false; + ~ShapedTextDataAdvanced() { for (int i = 0; i < bidi_iter.size(); i++) { ubidi_close(bidi_iter[i]); @@ -267,10 +288,13 @@ class TextServerAdvanced : public TextServer { mutable RID_PtrOwner<FontDataAdvanced> font_owner; mutable RID_PtrOwner<ShapedTextDataAdvanced> shaped_owner; + void _realign(ShapedTextDataAdvanced *p_sd) const; int _convert_pos(const ShapedTextDataAdvanced *p_sd, int p_pos) const; int _convert_pos_inv(const ShapedTextDataAdvanced *p_sd, int p_pos) const; + bool _shape_substr(ShapedTextDataAdvanced *p_new_sd, const ShapedTextDataAdvanced *p_sd, int p_start, int p_length) const; void _shape_run(ShapedTextDataAdvanced *p_sd, int32_t p_start, int32_t p_end, hb_script_t p_script, hb_direction_t p_direction, Vector<RID> p_fonts, int p_span, int p_fb_index); Glyph _shape_single_glyph(ShapedTextDataAdvanced *p_sd, char32_t p_char, hb_script_t p_script, hb_direction_t p_direction, RID p_font, int p_font_size); + _FORCE_INLINE_ void _add_featuers(const Dictionary &p_source, Vector<hb_feature_t> &r_ftrs); // HarfBuzz bitmap font interface. @@ -299,7 +323,7 @@ protected: static void _bind_methods(){}; void full_copy(ShapedTextDataAdvanced *p_shaped); - void invalidate(ShapedTextDataAdvanced *p_shaped); + void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false); public: virtual bool has_feature(Feature p_feature) const override; @@ -446,6 +470,9 @@ public: virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override; + virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override; + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; @@ -460,6 +487,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; + virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; @@ -475,9 +503,13 @@ public: virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; + + virtual int shaped_get_span_count(RID p_shaped) const override; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; @@ -520,6 +552,9 @@ public: virtual String strip_diacritics(const String &p_string) const override; + virtual String string_to_upper(const String &p_string, const String &p_language = "") const override; + virtual String string_to_lower(const String &p_string, const String &p_language = "") const override; + TextServerAdvanced(); ~TextServerAdvanced(); }; diff --git a/modules/text_server_fb/register_types.cpp b/modules/text_server_fb/register_types.cpp index 0b59040ce8..a545f84939 100644 --- a/modules/text_server_fb/register_types.cpp +++ b/modules/text_server_fb/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/register_types.h b/modules/text_server_fb/register_types.h index c854db92e5..8652a8e9db 100644 --- a/modules/text_server_fb/register_types.h +++ b/modules/text_server_fb/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp index 5c06051211..182d2a02ad 100644 --- a/modules/text_server_fb/text_server_fb.cpp +++ b/modules/text_server_fb/text_server_fb.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/error/error_macros.h" #include "core/string/print_string.h" +#include "core/string/ucaps.h" #include "modules/modules_enabled.gen.h" // For freetype, msdfgen. @@ -43,30 +44,6 @@ #endif /*************************************************************************/ -/* Character properties. */ -/*************************************************************************/ - -_FORCE_INLINE_ bool is_control(char32_t p_char) { - return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009F); -} - -_FORCE_INLINE_ bool is_whitespace(char32_t p_char) { - return (p_char == 0x0020) || (p_char == 0x00A0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085); -} - -_FORCE_INLINE_ bool is_linebreak(char32_t p_char) { - return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029); -} - -_FORCE_INLINE_ bool is_punct(char32_t p_char) { - return (p_char >= 0x0020 && p_char <= 0x002F) || (p_char >= 0x003A && p_char <= 0x0040) || (p_char >= 0x005B && p_char <= 0x005E) || (p_char == 0x0060) || (p_char >= 0x007B && p_char <= 0x007E) || (p_char >= 0x2000 && p_char <= 0x206F) || (p_char >= 0x3000 && p_char <= 0x303F); -} - -_FORCE_INLINE_ bool is_underscore(char32_t p_char) { - return (p_char == 0x005F); -} - -/*************************************************************************/ String TextServerFallback::interface_name = "Fallback"; uint32_t TextServerFallback::interface_features = 0; // Nothing is supported. @@ -90,7 +67,7 @@ void TextServerFallback::free(RID p_rid) { font_owner.free(p_rid); memdelete(fd); } else if (shaped_owner.owns(p_rid)) { - ShapedTextData *sd = shaped_owner.get_or_null(p_rid); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_rid); shaped_owner.free(p_rid); memdelete(sd); } @@ -126,8 +103,9 @@ _FORCE_INLINE_ int32_t ot_tag_from_string(const char *p_str, int p_len) { char tag[4]; uint32_t i; - if (!p_str || !p_len || !*p_str) + if (!p_str || !p_len || !*p_str) { return OT_TAG(0, 0, 0, 0); + } if (p_len < 0 || p_len > 4) { p_len = 4; @@ -399,7 +377,7 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_msdf( FontGlyph chr; chr.found = true; - chr.advance = advance.round(); + chr.advance = advance; if (shape.validate() && shape.contours.size() > 0) { int w = (bounds.r - bounds.l); @@ -552,12 +530,12 @@ _FORCE_INLINE_ TextServerFallback::FontGlyph TextServerFallback::rasterize_bitma } FontGlyph chr; - chr.advance = (advance * p_data->scale / p_data->oversampling).round(); + chr.advance = advance * p_data->scale / p_data->oversampling; chr.texture_idx = tex_pos.index; chr.found = true; chr.uv_rect = Rect2(tex_pos.x + p_rect_margin, tex_pos.y + p_rect_margin, w, h); - chr.rect.position = (Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling).round(); + chr.rect.position = Vector2(xofs, -yofs) * p_data->scale / p_data->oversampling; chr.rect.size = chr.uv_rect.size * p_data->scale / p_data->oversampling; return chr; } @@ -729,7 +707,8 @@ _FORCE_INLINE_ bool TextServerFallback::_ensure_cache_for_size(FontDataFallback } FT_Select_Size(fd->face, best_match); } else { - FT_Set_Pixel_Sizes(fd->face, 0, fd->size.x * fd->oversampling); + FT_Set_Pixel_Sizes(fd->face, 0, Math::round(fd->size.x * fd->oversampling)); + fd->scale = ((float)fd->size.x * fd->oversampling) / (float)fd->face->size->metrics.y_ppem; } fd->ascent = (fd->face->size->metrics.ascender / 64.0) / fd->oversampling * fd->scale; @@ -1824,7 +1803,7 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz Vector2i size = _get_size(fd, p_size); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -1846,9 +1825,9 @@ void TextServerFallback::font_draw_glyph(RID p_font_rid, RID p_canvas, int p_siz Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, 0, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -1864,7 +1843,7 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i Vector2i size = _get_size_outline(fd, Vector2i(p_size, p_outline_size)); ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); if (!_ensure_glyph(fd, size, p_index)) { - return; // // Invalid or non graphicl glyph, do not display errors, nothing to draw. + return; // Invalid or non-graphical glyph, do not display errors, nothing to draw. } const FontGlyph &gl = fd->cache[size]->glyph_map[p_index]; @@ -1886,9 +1865,9 @@ void TextServerFallback::font_draw_glyph_outline(RID p_font_rid, RID p_canvas, i Size2 csize = gl.rect.size * (float)p_size / (float)fd->msdf_source_size; RenderingServer::get_singleton()->canvas_item_add_msdf_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, p_outline_size * 2, fd->msdf_range); } else { - Point2i cpos = p_pos; + Point2 cpos = p_pos.floor(); cpos += gl.rect.position; - Size2i csize = gl.rect.size; + Size2 csize = gl.rect.size; RenderingServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas, Rect2(cpos, csize), texture, gl.uv_rect, modulate, false, false); } } @@ -1994,6 +1973,24 @@ Vector<String> TextServerFallback::font_get_script_support_overrides(RID p_font_ return out; } +void TextServerFallback::font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND(!fd); + + MutexLock lock(fd->mutex); + Vector2i size = _get_size(fd, 16); + ERR_FAIL_COND(!_ensure_cache_for_size(fd, size)); + fd->feature_overrides = p_overrides; +} + +Dictionary TextServerFallback::font_get_opentype_feature_overrides(RID p_font_rid) const { + FontDataFallback *fd = font_owner.get_or_null(p_font_rid); + ERR_FAIL_COND_V(!fd, Dictionary()); + + MutexLock lock(fd->mutex); + return fd->feature_overrides; +} + Dictionary TextServerFallback::font_supported_feature_list(RID p_font_rid) const { return Dictionary(); } @@ -2040,7 +2037,7 @@ void TextServerFallback::font_set_global_oversampling(float p_oversampling) { /* Shaped text buffer interface */ /*************************************************************************/ -void TextServerFallback::invalidate(ShapedTextData *p_shaped) { +void TextServerFallback::invalidate(ShapedTextDataFallback *p_shaped) { p_shaped->valid = false; p_shaped->sort_valid = false; p_shaped->line_breaks_valid = false; @@ -2054,17 +2051,17 @@ void TextServerFallback::invalidate(ShapedTextData *p_shaped) { p_shaped->glyphs_logical.clear(); } -void TextServerFallback::full_copy(ShapedTextData *p_shaped) { - ShapedTextData *parent = shaped_owner.get_or_null(p_shaped->parent); +void TextServerFallback::full_copy(ShapedTextDataFallback *p_shaped) { + ShapedTextDataFallback *parent = shaped_owner.get_or_null(p_shaped->parent); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : parent->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : parent->objects) { if (E.value.pos >= p_shaped->start && E.value.pos < p_shaped->end) { p_shaped->objects[E.key] = E.value; } } for (int k = 0; k < parent->spans.size(); k++) { - ShapedTextData::Span span = parent->spans[k]; + ShapedTextDataFallback::Span span = parent->spans[k]; if (span.start >= p_shaped->end || span.end <= p_shaped->start) { continue; } @@ -2078,7 +2075,7 @@ void TextServerFallback::full_copy(ShapedTextData *p_shaped) { RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, TextServer::Orientation p_orientation) { _THREAD_SAFE_METHOD_ - ShapedTextData *sd = memnew(ShapedTextData); + ShapedTextDataFallback *sd = memnew(ShapedTextDataFallback); sd->direction = p_direction; sd->orientation = p_orientation; @@ -2086,7 +2083,7 @@ RID TextServerFallback::create_shaped_text(TextServer::Direction p_direction, Te } void TextServerFallback::shaped_text_clear(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2109,9 +2106,13 @@ TextServer::Direction TextServerFallback::shaped_text_get_direction(RID p_shaped return TextServer::DIRECTION_LTR; } +TextServer::Direction TextServerFallback::shaped_text_get_inferred_direction(RID p_shaped) const { + return TextServer::DIRECTION_LTR; +} + void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String &p_punct) { _THREAD_SAFE_METHOD_ - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); if (sd->custom_punct != p_punct) { @@ -2125,13 +2126,13 @@ void TextServerFallback::shaped_text_set_custom_punctuation(RID p_shaped, const String TextServerFallback::shaped_text_get_custom_punctuation(RID p_shaped) const { _THREAD_SAFE_METHOD_ - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, String()); return sd->custom_punct; } void TextServerFallback::shaped_text_set_orientation(RID p_shaped, TextServer::Orientation p_orientation) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2149,7 +2150,7 @@ void TextServerFallback::shaped_text_set_bidi_override(RID p_shaped, const Array } TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, TextServer::ORIENTATION_HORIZONTAL); MutexLock lock(sd->mutex); @@ -2157,7 +2158,7 @@ TextServer::Orientation TextServerFallback::shaped_text_get_orientation(RID p_sh } void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); MutexLock lock(sd->mutex); ERR_FAIL_COND(!sd); @@ -2171,7 +2172,7 @@ void TextServerFallback::shaped_text_set_preserve_invalid(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2179,7 +2180,7 @@ bool TextServerFallback::shaped_text_get_preserve_invalid(RID p_shaped) const { } void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND(!sd); MutexLock lock(sd->mutex); @@ -2193,15 +2194,52 @@ void TextServerFallback::shaped_text_set_preserve_control(RID p_shaped, bool p_e } bool TextServerFallback::shaped_text_get_preserve_control(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); return sd->preserve_control; } -bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); +int TextServerFallback::shaped_get_span_count(RID p_shaped) const { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, 0); + return sd->spans.size(); +} + +Variant TextServerFallback::shaped_get_span_meta(RID p_shaped, int p_index) const { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V(!sd, Variant()); + ERR_FAIL_INDEX_V(p_index, sd->spans.size(), Variant()); + return sd->spans[p_index].meta; +} + +void TextServerFallback::shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND(!sd); + ERR_FAIL_INDEX(p_index, sd->spans.size()); + + ShapedTextDataFallback::Span &span = sd->spans.write[p_index]; + span.fonts.clear(); + // Pre-sort fonts, push fonts with the language support first. + Vector<RID> fonts_no_match; + int font_count = p_fonts.size(); + for (int i = 0; i < font_count; i++) { + if (font_is_language_supported(p_fonts[i], span.language)) { + span.fonts.push_back(p_fonts[i]); + } else { + fonts_no_match.push_back(p_fonts[i]); + } + } + span.fonts.append_array(fonts_no_match); + span.font_size = p_size; + span.features = p_opentype_features; + + sd->valid = false; +} + +bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language, const Variant &p_meta) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2219,7 +2257,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te full_copy(sd); } - ShapedTextData::Span span; + ShapedTextDataFallback::Span span; span.start = sd->text.length(); span.end = span.start + p_text.length(); @@ -2238,6 +2276,7 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te ERR_FAIL_COND_V(span.fonts.is_empty(), false); span.font_size = p_size; span.language = p_language; + span.meta = p_meta; sd->spans.push_back(span); sd->text += p_text; @@ -2247,8 +2286,8 @@ bool TextServerFallback::shaped_text_add_string(RID p_shaped, const String &p_te return true; } -bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align, int p_length) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); +bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align, int p_length) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2259,12 +2298,12 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con full_copy(sd); } - ShapedTextData::Span span; - span.start = sd->text.length(); + ShapedTextDataFallback::Span span; + span.start = sd->start + sd->text.length(); span.end = span.start + p_length; span.embedded_key = p_key; - ShapedTextData::EmbeddedObject obj; + ShapedTextDataFallback::EmbeddedObject obj; obj.inline_align = p_inline_align; obj.rect.size = p_size; obj.pos = span.start; @@ -2278,8 +2317,8 @@ bool TextServerFallback::shaped_text_add_object(RID p_shaped, Variant p_key, con return true; } -bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); +bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align) { + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2299,7 +2338,7 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, Glyph gl = sd->glyphs[i]; Variant key; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { key = E.key; break; @@ -2339,79 +2378,82 @@ bool TextServerFallback::shaped_text_resize_object(RID p_shaped, Variant p_key, sd->width += gl.advance * gl.repeat; } } + _realign(sd); + } + return true; +} - // Align embedded objects to baseline. - float full_ascent = sd->ascent; - float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { - if ((E.value.pos >= sd->start) && (E.value.pos < sd->end)) { - if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.y = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.y = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.y = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.y -= E.value.rect.size.y; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.y -= E.value.rect.size.y / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.y); - full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); - } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { - E.value.rect.position.x = -sd->ascent; - } break; - case INLINE_ALIGN_TO_CENTER: { - E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; - } break; - case INLINE_ALIGN_TO_BASELINE: { - E.value.rect.position.x = 0; - } break; - case INLINE_ALIGN_TO_BOTTOM: { - E.value.rect.position.x = sd->descent; - } break; - } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { - E.value.rect.position.x -= E.value.rect.size.x; - } break; - case INLINE_ALIGN_CENTER_TO: { - E.value.rect.position.x -= E.value.rect.size.x / 2; - } break; - case INLINE_ALIGN_TOP_TO: { - // NOP - } break; - } - full_ascent = MAX(full_ascent, -E.value.rect.position.x); - full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); +void TextServerFallback::_realign(ShapedTextDataFallback *p_sd) const { + // Align embedded objects to baseline. + float full_ascent = p_sd->ascent; + float full_descent = p_sd->descent; + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : p_sd->objects) { + if ((E.value.pos >= p_sd->start) && (E.value.pos < p_sd->end)) { + if (p_sd->orientation == ORIENTATION_HORIZONTAL) { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.y = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.y = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.y = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.y = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.y -= E.value.rect.size.y; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.y -= E.value.rect.size.y / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; } + full_ascent = MAX(full_ascent, -E.value.rect.position.y); + full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); + } else { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { + E.value.rect.position.x = -p_sd->ascent; + } break; + case INLINE_ALIGNMENT_TO_CENTER: { + E.value.rect.position.x = (-p_sd->ascent + p_sd->descent) / 2; + } break; + case INLINE_ALIGNMENT_TO_BASELINE: { + E.value.rect.position.x = 0; + } break; + case INLINE_ALIGNMENT_TO_BOTTOM: { + E.value.rect.position.x = p_sd->descent; + } break; + } + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { + E.value.rect.position.x -= E.value.rect.size.x; + } break; + case INLINE_ALIGNMENT_CENTER_TO: { + E.value.rect.position.x -= E.value.rect.size.x / 2; + } break; + case INLINE_ALIGNMENT_TOP_TO: { + // NOP + } break; + } + full_ascent = MAX(full_ascent, -E.value.rect.position.x); + full_descent = MAX(full_descent, E.value.rect.position.x + E.value.rect.size.x); } } - sd->ascent = full_ascent; - sd->descent = full_descent; } - return true; + p_sd->ascent = full_ascent; + p_sd->descent = full_descent; } RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_length) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2425,7 +2467,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng ERR_FAIL_COND_V(sd->start > p_start || sd->end < p_start, RID()); ERR_FAIL_COND_V(sd->end < p_start + p_length, RID()); - ShapedTextData *new_sd = memnew(ShapedTextData); + ShapedTextDataFallback *new_sd = memnew(ShapedTextDataFallback); new_sd->parent = p_shaped; new_sd->start = p_start; new_sd->end = p_start + p_length; @@ -2441,7 +2483,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng new_sd->uthk = sd->uthk; if (p_length > 0) { - new_sd->text = sd->text.substr(p_start, p_length); + new_sd->text = sd->text.substr(p_start - sd->start, p_length); int sd_size = sd->glyphs.size(); const Glyph *sd_glyphs = sd->glyphs.ptr(); @@ -2451,7 +2493,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng Variant key; bool find_embedded = false; if (gl.count == 1) { - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (E.value.pos == gl.start) { find_embedded = true; key = E.key; @@ -2495,59 +2537,59 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng // Align embedded objects to baseline. float full_ascent = new_sd->ascent; float full_descent = new_sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : new_sd->objects) { + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : new_sd->objects) { if ((E.value.pos >= new_sd->start) && (E.value.pos < new_sd->end)) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { E.value.rect.position.y = -new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { + case INLINE_ALIGNMENT_TO_CENTER: { E.value.rect.position.y = (-new_sd->ascent + new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { + case INLINE_ALIGNMENT_TO_BASELINE: { E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { + case INLINE_ALIGNMENT_TO_BOTTOM: { E.value.rect.position.y = new_sd->descent; } break; } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { + case INLINE_ALIGNMENT_CENTER_TO: { E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { + case INLINE_ALIGNMENT_TOP_TO: { // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { E.value.rect.position.x = -new_sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { + case INLINE_ALIGNMENT_TO_CENTER: { E.value.rect.position.x = (-new_sd->ascent + new_sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { + case INLINE_ALIGNMENT_TO_BASELINE: { E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { + case INLINE_ALIGNMENT_TO_BOTTOM: { E.value.rect.position.x = new_sd->descent; } break; } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { + case INLINE_ALIGNMENT_CENTER_TO: { E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { + case INLINE_ALIGNMENT_TOP_TO: { // NOP } break; } @@ -2565,7 +2607,7 @@ RID TextServerFallback::shaped_text_substr(RID p_shaped, int p_start, int p_leng } RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, RID()); MutexLock lock(sd->mutex); @@ -2573,7 +2615,7 @@ RID TextServerFallback::shaped_text_get_parent(RID p_shaped) const { } float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, uint16_t /*JustificationFlag*/ p_jst_flags) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2612,17 +2654,38 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, } } + float justification_width; + if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) == JUSTIFICATION_CONSTRAIN_ELLIPSIS) { + if (sd->overrun_trim_data.trim_pos >= 0) { + end_pos = sd->overrun_trim_data.trim_pos; + justification_width = sd->width_trimmed; + } else { + return sd->width; + } + } else { + justification_width = sd->width; + } + if ((p_jst_flags & JUSTIFICATION_TRIM_EDGE_SPACES) == JUSTIFICATION_TRIM_EDGE_SPACES) { + // Trim spaces. while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { - sd->width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; + justification_width -= sd->glyphs[start_pos].advance * sd->glyphs[start_pos].repeat; sd->glyphs.write[start_pos].advance = 0; start_pos += sd->glyphs[start_pos].count; } while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD || (sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_SOFT) == GRAPHEME_IS_BREAK_SOFT)) { - sd->width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; + justification_width -= sd->glyphs[end_pos].advance * sd->glyphs[end_pos].repeat; sd->glyphs.write[end_pos].advance = 0; end_pos -= sd->glyphs[end_pos].count; } + } else { + // Skip breaks, but do not reset size. + while ((start_pos < end_pos) && ((sd->glyphs[start_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD)) { + start_pos += sd->glyphs[start_pos].count; + } + while ((start_pos < end_pos) && ((sd->glyphs[end_pos].flags & GRAPHEME_IS_BREAK_HARD) == GRAPHEME_IS_BREAK_HARD)) { + end_pos -= sd->glyphs[end_pos].count; + } } int space_count = 0; @@ -2636,24 +2699,32 @@ float TextServerFallback::shaped_text_fit_to_width(RID p_shaped, float p_width, } if ((space_count > 0) && ((p_jst_flags & JUSTIFICATION_WORD_BOUND) == JUSTIFICATION_WORD_BOUND)) { - float delta_width_per_space = (p_width - sd->width) / space_count; + float delta_width_per_space = (p_width - justification_width) / space_count; for (int i = start_pos; i <= end_pos; i++) { Glyph &gl = sd->glyphs.write[i]; if (gl.count > 0) { if ((gl.flags & GRAPHEME_IS_SPACE) == GRAPHEME_IS_SPACE) { float old_adv = gl.advance; gl.advance = MAX(gl.advance + delta_width_per_space, Math::round(0.1 * gl.font_size)); - sd->width += (gl.advance - old_adv); + justification_width += (gl.advance - old_adv); } } } } - return sd->width; + if (Math::floor(p_width) < Math::floor(justification_width)) { + sd->fit_width_minimum_reached = true; + } + + if ((p_jst_flags & JUSTIFICATION_CONSTRAIN_ELLIPSIS) != JUSTIFICATION_CONSTRAIN_ELLIPSIS) { + sd->width = justification_width; + } + + return justification_width; } float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat32Array &p_tab_stops) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -2664,6 +2735,12 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3 const_cast<TextServerFallback *>(this)->shaped_text_update_breaks(p_shaped); } + for (int i = 0; i < p_tab_stops.size(); i++) { + if (p_tab_stops[i] <= 0) { + return 0.f; + } + } + int tab_index = 0; float off = 0.f; @@ -2703,7 +2780,7 @@ float TextServerFallback::shaped_text_tab_align(RID p_shaped, const PackedFloat3 } bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2723,7 +2800,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { for (int i = 0; i < sd_size; i++) { if (sd_glyphs[i].count > 0) { - char32_t c = sd->text[sd_glyphs[i].start]; + char32_t c = sd->text[sd_glyphs[i].start - sd->start]; if (c_punct_size == 0) { if (is_punct(c)) { sd_glyphs[i].flags |= GRAPHEME_IS_PUNCTUATION; @@ -2744,6 +2821,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_SOFT; } if (is_linebreak(c)) { + sd_glyphs[i].flags |= GRAPHEME_IS_SPACE; sd_glyphs[i].flags |= GRAPHEME_IS_BREAK_HARD; } if (c == 0x0009 || c == 0x000b) { @@ -2758,7 +2836,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) { } bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2774,7 +2852,7 @@ bool TextServerFallback::shaped_text_update_justification_ops(RID p_shaped) { } void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, float p_width, uint16_t p_trim_flags) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped_line); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped_line); ERR_FAIL_COND_MSG(!sd, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); @@ -2802,17 +2880,50 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl return; } + Vector<ShapedTextDataFallback::Span> &spans = sd->spans; + if (sd->parent != RID()) { + ShapedTextDataFallback *parent_sd = shaped_owner.get_or_null(sd->parent); + ERR_FAIL_COND(!parent_sd->valid); + spans = parent_sd->spans; + } + + if (spans.size() == 0) { + return; + } + int sd_size = sd->glyphs.size(); - RID last_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; int last_gl_font_size = sd_glyphs[sd_size - 1].font_size; - int32_t dot_gl_idx = font_get_glyph_index(last_gl_font_rid, '.', 0); - Vector2 dot_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, dot_gl_idx); - int32_t whitespace_gl_idx = font_get_glyph_index(last_gl_font_rid, ' ', 0); - Vector2 whitespace_adv = font_get_glyph_advance(last_gl_font_rid, last_gl_font_size, whitespace_gl_idx); + + // Find usable fonts, if fonts from the last glyph do not have required chars. + RID dot_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(dot_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, '.')) { + dot_gl_font_rid = font; + break; + } + } + } + RID whitespace_gl_font_rid = sd_glyphs[sd_size - 1].font_rid; + if (!font_has_char(whitespace_gl_font_rid, '.')) { + const Vector<RID> &fonts = spans[spans.size() - 1].fonts; + for (const RID &font : fonts) { + if (font_has_char(font, ' ')) { + whitespace_gl_font_rid = font; + break; + } + } + } + + int32_t dot_gl_idx = dot_gl_font_rid.is_valid() ? font_get_glyph_index(dot_gl_font_rid, last_gl_font_size, '.') : -10; + Vector2 dot_adv = dot_gl_font_rid.is_valid() ? font_get_glyph_advance(dot_gl_font_rid, last_gl_font_size, dot_gl_idx) : Vector2(); + int32_t whitespace_gl_idx = whitespace_gl_font_rid.is_valid() ? font_get_glyph_index(whitespace_gl_font_rid, last_gl_font_size, ' ') : -10; + Vector2 whitespace_adv = whitespace_gl_font_rid.is_valid() ? font_get_glyph_advance(whitespace_gl_font_rid, last_gl_font_size, whitespace_gl_idx) : Vector2(); int ellipsis_width = 0; - if (add_ellipsis) { - ellipsis_width = 3 * dot_adv.x + font_get_spacing(last_gl_font_rid, last_gl_font_size, TextServer::SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); + if (add_ellipsis && whitespace_gl_font_rid.is_valid()) { + ellipsis_width = 3 * dot_adv.x + font_get_spacing(whitespace_gl_font_rid, last_gl_font_size, SPACING_GLYPH) + (cut_per_word ? whitespace_adv.x : 0); } int ell_min_characters = 6; @@ -2866,23 +2977,25 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl gl.count = 1; gl.advance = whitespace_adv.x; gl.index = whitespace_gl_idx; - gl.font_rid = last_gl_font_rid; + gl.font_rid = whitespace_gl_font_rid; gl.font_size = last_gl_font_size; gl.flags = GRAPHEME_IS_SPACE | GRAPHEME_IS_BREAK_SOFT | GRAPHEME_IS_VIRTUAL; sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); } // Add ellipsis dots. - Glyph gl; - gl.count = 1; - gl.repeat = 3; - gl.advance = dot_adv.x; - gl.index = dot_gl_idx; - gl.font_rid = last_gl_font_rid; - gl.font_size = last_gl_font_size; - gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL; + if (dot_gl_idx != 0) { + Glyph gl; + gl.count = 1; + gl.repeat = 3; + gl.advance = dot_adv.x; + gl.index = dot_gl_idx; + gl.font_rid = dot_gl_font_rid; + gl.font_size = last_gl_font_size; + gl.flags = GRAPHEME_IS_PUNCTUATION | GRAPHEME_IS_VIRTUAL; - sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + sd->overrun_trim_data.ellipsis_glyph_buf.append(gl); + } } sd->text_trimmed = true; @@ -2891,39 +3004,39 @@ void TextServerFallback::shaped_text_overrun_trim_to_width(RID p_shaped_line, fl } int TextServerFallback::shaped_text_get_trim_pos(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.trim_pos; } int TextServerFallback::shaped_text_get_ellipsis_pos(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, -1, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_pos; } const Glyph *TextServerFallback::shaped_text_get_ellipsis_glyphs(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, nullptr, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_glyph_buf.ptr(); } int TextServerFallback::shaped_text_get_ellipsis_glyph_count(RID p_shaped) const { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); - ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextData invalid."); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); + ERR_FAIL_COND_V_MSG(!sd, 0, "ShapedTextDataFallback invalid."); MutexLock lock(sd->mutex); return sd->overrun_trim_data.ellipsis_glyph_buf.size(); } bool TextServerFallback::shaped_text_shape(RID p_shaped) { - ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -2950,7 +3063,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // "Shape" string. for (int i = 0; i < sd->spans.size(); i++) { - const ShapedTextData::Span &span = sd->spans[i]; + const ShapedTextDataFallback::Span &span = sd->spans[i]; if (span.embedded_key != Variant()) { // Embedded object. if (sd->orientation == ORIENTATION_HORIZONTAL) { @@ -2980,7 +3093,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { gl.end = j + 1; gl.count = 1; gl.font_size = span.font_size; - gl.index = (int32_t)sd->text[j]; // Use codepoint. + gl.index = (int32_t)sd->text[j - sd->start]; // Use codepoint. if (gl.index == 0x0009 || gl.index == 0x000b) { gl.index = 0x0020; } @@ -2996,22 +3109,22 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } if (gl.font_rid.is_valid()) { - if (sd->text[j] != 0 && !is_linebreak(sd->text[j])) { + if (sd->text[j - sd->start] != 0 && !is_linebreak(sd->text[j - sd->start])) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x; + gl.advance = Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x); gl.x_off = 0; gl.y_off = 0; sd->ascent = MAX(sd->ascent, font_get_ascent(gl.font_rid, gl.font_size)); sd->descent = MAX(sd->descent, font_get_descent(gl.font_rid, gl.font_size)); } else { - gl.advance = font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).y; + gl.advance = Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).y); gl.x_off = -Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5); gl.y_off = font_get_ascent(gl.font_rid, gl.font_size); sd->ascent = MAX(sd->ascent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); sd->descent = MAX(sd->descent, Math::round(font_get_glyph_advance(gl.font_rid, gl.font_size, gl.index).x * 0.5)); } } - if (font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE) && is_whitespace(sd->text[j])) { + if (font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE) && is_whitespace(sd->text[j - sd->start])) { gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_SPACE); } else { gl.advance += font_get_spacing(gl.font_rid, gl.font_size, TextServer::SPACING_GLYPH); @@ -3050,58 +3163,58 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { // Align embedded objects to baseline. float full_ascent = sd->ascent; float full_descent = sd->descent; - for (KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { if (sd->orientation == ORIENTATION_HORIZONTAL) { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { E.value.rect.position.y = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { + case INLINE_ALIGNMENT_TO_CENTER: { E.value.rect.position.y = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { + case INLINE_ALIGNMENT_TO_BASELINE: { E.value.rect.position.y = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { + case INLINE_ALIGNMENT_TO_BOTTOM: { E.value.rect.position.y = sd->descent; } break; } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { E.value.rect.position.y -= E.value.rect.size.y; } break; - case INLINE_ALIGN_CENTER_TO: { + case INLINE_ALIGNMENT_CENTER_TO: { E.value.rect.position.y -= E.value.rect.size.y / 2; } break; - case INLINE_ALIGN_TOP_TO: { + case INLINE_ALIGNMENT_TOP_TO: { // NOP } break; } full_ascent = MAX(full_ascent, -E.value.rect.position.y); full_descent = MAX(full_descent, E.value.rect.position.y + E.value.rect.size.y); } else { - switch (E.value.inline_align & INLINE_ALIGN_TEXT_MASK) { - case INLINE_ALIGN_TO_TOP: { + switch (E.value.inline_align & INLINE_ALIGNMENT_TEXT_MASK) { + case INLINE_ALIGNMENT_TO_TOP: { E.value.rect.position.x = -sd->ascent; } break; - case INLINE_ALIGN_TO_CENTER: { + case INLINE_ALIGNMENT_TO_CENTER: { E.value.rect.position.x = (-sd->ascent + sd->descent) / 2; } break; - case INLINE_ALIGN_TO_BASELINE: { + case INLINE_ALIGNMENT_TO_BASELINE: { E.value.rect.position.x = 0; } break; - case INLINE_ALIGN_TO_BOTTOM: { + case INLINE_ALIGNMENT_TO_BOTTOM: { E.value.rect.position.x = sd->descent; } break; } - switch (E.value.inline_align & INLINE_ALIGN_IMAGE_MASK) { - case INLINE_ALIGN_BOTTOM_TO: { + switch (E.value.inline_align & INLINE_ALIGNMENT_IMAGE_MASK) { + case INLINE_ALIGNMENT_BOTTOM_TO: { E.value.rect.position.x -= E.value.rect.size.x; } break; - case INLINE_ALIGN_CENTER_TO: { + case INLINE_ALIGNMENT_CENTER_TO: { E.value.rect.position.x -= E.value.rect.size.x / 2; } break; - case INLINE_ALIGN_TOP_TO: { + case INLINE_ALIGNMENT_TOP_TO: { // NOP } break; } @@ -3116,7 +3229,7 @@ bool TextServerFallback::shaped_text_shape(RID p_shaped) { } bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, false); MutexLock lock(sd->mutex); @@ -3124,7 +3237,7 @@ bool TextServerFallback::shaped_text_is_ready(RID p_shaped) const { } const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); @@ -3135,7 +3248,7 @@ const Glyph *TextServerFallback::shaped_text_get_glyphs(RID p_shaped) const { } int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0); MutexLock lock(sd->mutex); @@ -3146,7 +3259,7 @@ int TextServerFallback::shaped_text_get_glyph_count(RID p_shaped) const { } const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, nullptr); MutexLock lock(sd->mutex); @@ -3158,7 +3271,7 @@ const Glyph *TextServerFallback::shaped_text_sort_logical(RID p_shaped) { } Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Vector2i()); MutexLock lock(sd->mutex); @@ -3167,11 +3280,11 @@ Vector2i TextServerFallback::shaped_text_get_range(RID p_shaped) const { Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { Array ret; - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, ret); MutexLock lock(sd->mutex); - for (const KeyValue<Variant, ShapedTextData::EmbeddedObject> &E : sd->objects) { + for (const KeyValue<Variant, ShapedTextDataFallback::EmbeddedObject> &E : sd->objects) { ret.push_back(E.key); } @@ -3179,7 +3292,7 @@ Array TextServerFallback::shaped_text_get_objects(RID p_shaped) const { } Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_key) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Rect2()); MutexLock lock(sd->mutex); @@ -3191,7 +3304,7 @@ Rect2 TextServerFallback::shaped_text_get_object_rect(RID p_shaped, Variant p_ke } Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, Size2()); MutexLock lock(sd->mutex); @@ -3206,7 +3319,7 @@ Size2 TextServerFallback::shaped_text_get_size(RID p_shaped) const { } float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3217,7 +3330,7 @@ float TextServerFallback::shaped_text_get_ascent(RID p_shaped) const { } float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3228,7 +3341,7 @@ float TextServerFallback::shaped_text_get_descent(RID p_shaped) const { } float TextServerFallback::shaped_text_get_width(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3239,7 +3352,7 @@ float TextServerFallback::shaped_text_get_width(RID p_shaped) const { } float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3251,7 +3364,7 @@ float TextServerFallback::shaped_text_get_underline_position(RID p_shaped) const } float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) const { - const ShapedTextData *sd = shaped_owner.get_or_null(p_shaped); + const ShapedTextDataFallback *sd = shaped_owner.get_or_null(p_shaped); ERR_FAIL_COND_V(!sd, 0.f); MutexLock lock(sd->mutex); @@ -3262,6 +3375,34 @@ float TextServerFallback::shaped_text_get_underline_thickness(RID p_shaped) cons return sd->uthk; } +String TextServerFallback::string_to_upper(const String &p_string, const String &p_language) const { + String upper = p_string; + + for (int i = 0; i < upper.size(); i++) { + const char32_t s = upper[i]; + const char32_t t = _find_upper(s); + if (s != t) { // avoid copy on write + upper[i] = t; + } + } + + return upper; +} + +String TextServerFallback::string_to_lower(const String &p_string, const String &p_language) const { + String lower = p_string; + + for (int i = 0; i < lower.size(); i++) { + const char32_t s = lower[i]; + const char32_t t = _find_lower(s); + if (s != t) { // avoid copy on write + lower[i] = t; + } + } + + return lower; +} + TextServerFallback::TextServerFallback() { _insert_feature_sets(); }; diff --git a/modules/text_server_fb/text_server_fb.h b/modules/text_server_fb/text_server_fb.h index 67b08d1eac..be944cde58 100644 --- a/modules/text_server_fb/text_server_fb.h +++ b/modules/text_server_fb/text_server_fb.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -150,6 +150,7 @@ class TextServerFallback : public TextServer { bool face_init = false; Dictionary supported_varaitions; + Dictionary feature_overrides; // Language/script support override. Map<String, bool> language_support_overrides; @@ -202,17 +203,38 @@ class TextServerFallback : public TextServer { } } + // Shaped text cache data. + + struct ShapedTextDataFallback : public ShapedTextData { + struct Span { + int start = -1; + int end = -1; + + Vector<RID> fonts; + int font_size = 0; + + Variant embedded_key; + + String language; + Dictionary features; + Variant meta; + }; + Vector<Span> spans; + }; + // Common data. float oversampling = 1.f; mutable RID_PtrOwner<FontDataFallback> font_owner; - mutable RID_PtrOwner<ShapedTextData> shaped_owner; + mutable RID_PtrOwner<ShapedTextDataFallback> shaped_owner; + + void _realign(ShapedTextDataFallback *p_sd) const; protected: static void _bind_methods(){}; - void full_copy(ShapedTextData *p_shaped); - void invalidate(ShapedTextData *p_shaped); + void full_copy(ShapedTextDataFallback *p_shaped); + void invalidate(ShapedTextDataFallback *p_shaped); public: virtual bool has_feature(Feature p_feature) const override; @@ -357,6 +379,9 @@ public: virtual void font_remove_script_support_override(RID p_font_rid, const String &p_script) override; virtual Vector<String> font_get_script_support_overrides(RID p_font_rid) override; + virtual void font_set_opentype_feature_overrides(RID p_font_rid, const Dictionary &p_overrides) override; + virtual Dictionary font_get_opentype_feature_overrides(RID p_font_rid) const override; + virtual Dictionary font_supported_feature_list(RID p_font_rid) const override; virtual Dictionary font_supported_variation_list(RID p_font_rid) const override; @@ -371,6 +396,7 @@ public: virtual void shaped_text_set_direction(RID p_shaped, Direction p_direction = DIRECTION_AUTO) override; virtual Direction shaped_text_get_direction(RID p_shaped) const override; + virtual Direction shaped_text_get_inferred_direction(RID p_shaped) const override; virtual void shaped_text_set_bidi_override(RID p_shaped, const Array &p_override) override; @@ -386,9 +412,13 @@ public: virtual void shaped_text_set_preserve_control(RID p_shaped, bool p_enabled) override; virtual bool shaped_text_get_preserve_control(RID p_shaped) const override; - virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "") override; - virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER, int p_length = 1) override; - virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlign p_inline_align = INLINE_ALIGN_CENTER) override; + virtual bool shaped_text_add_string(RID p_shaped, const String &p_text, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "", const Variant &p_meta = Variant()) override; + virtual bool shaped_text_add_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER, int p_length = 1) override; + virtual bool shaped_text_resize_object(RID p_shaped, Variant p_key, const Size2 &p_size, InlineAlignment p_inline_align = INLINE_ALIGNMENT_CENTER) override; + + virtual int shaped_get_span_count(RID p_shaped) const override; + virtual Variant shaped_get_span_meta(RID p_shaped, int p_index) const override; + virtual void shaped_set_span_update_font(RID p_shaped, int p_index, const Vector<RID> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary()) override; virtual RID shaped_text_substr(RID p_shaped, int p_start, int p_length) const override; virtual RID shaped_text_get_parent(RID p_shaped) const override; @@ -425,6 +455,9 @@ public: virtual float shaped_text_get_underline_position(RID p_shaped) const override; virtual float shaped_text_get_underline_thickness(RID p_shaped) const override; + virtual String string_to_upper(const String &p_string, const String &p_language = "") const override; + virtual String string_to_lower(const String &p_string, const String &p_language = "") const override; + TextServerFallback(); ~TextServerFallback(); }; diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp index f0d7c335bd..5060c1ab35 100644 --- a/modules/tga/image_loader_tga.cpp +++ b/modules/tga/image_loader_tga.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h index e4463a322f..282a2a1662 100644 --- a/modules/tga/image_loader_tga.h +++ b/modules/tga/image_loader_tga.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,9 +33,6 @@ #include "core/io/image_loader.h" -/** - @author SaracenOne -*/ class ImageLoaderTGA : public ImageFormatLoader { enum tga_type_e { TGA_TYPE_NO_DATA = 0, @@ -81,4 +78,4 @@ public: ImageLoaderTGA(); }; -#endif +#endif // IMAGE_LOADER_TGA_H diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp index 9e5fe124ef..35f9d10956 100644 --- a/modules/tga/register_types.cpp +++ b/modules/tga/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h index 0dcd750250..ae91aa560f 100644 --- a/modules/tga/register_types.h +++ b/modules/tga/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 55148a6b87..f658627574 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 654d70e417..d0c089ef49 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 4f5ae4afb0..a9652cbba1 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -337,6 +337,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) { Ref<Image> img; img.instantiate(); img->create(w, h, false, Image::FORMAT_RGBA8); + texture->create_from_image(img); } else { /* tear down the partial theora setup */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 760173d0df..3bc96908a2 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp index 6c4c06aab0..688707a42d 100644 --- a/modules/tinyexr/image_loader_tinyexr.cpp +++ b/modules/tinyexr/image_loader_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h index 34390fccb0..aba5fdb959 100644 --- a/modules/tinyexr/image_loader_tinyexr.h +++ b/modules/tinyexr/image_loader_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.cpp b/modules/tinyexr/image_saver_tinyexr.cpp index f64acf8395..3750994663 100644 --- a/modules/tinyexr/image_saver_tinyexr.cpp +++ b/modules/tinyexr/image_saver_tinyexr.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/image_saver_tinyexr.h b/modules/tinyexr/image_saver_tinyexr.h index e5060ef11c..5bf95b265e 100644 --- a/modules/tinyexr/image_saver_tinyexr.h +++ b/modules/tinyexr/image_saver_tinyexr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp index ecbabc4951..0879a55b6e 100644 --- a/modules/tinyexr/register_types.cpp +++ b/modules/tinyexr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h index e401f37066..4c34757d8b 100644 --- a/modules/tinyexr/register_types.h +++ b/modules/tinyexr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.cpp b/modules/upnp/register_types.cpp index 1e5edd3602..7345901829 100644 --- a/modules/upnp/register_types.cpp +++ b/modules/upnp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/register_types.h b/modules/upnp/register_types.h index 768031c4d9..e4482314f8 100644 --- a/modules/upnp/register_types.h +++ b/modules/upnp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp index 64823deaba..d762ca4f09 100644 --- a/modules/upnp/upnp.cpp +++ b/modules/upnp/upnp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp.h b/modules/upnp/upnp.h index 67df187f8c..6d87b42c56 100644 --- a/modules/upnp/upnp.h +++ b/modules/upnp/upnp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.cpp b/modules/upnp/upnp_device.cpp index 692a0f3509..4009a399f2 100644 --- a/modules/upnp/upnp_device.cpp +++ b/modules/upnp/upnp_device.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/upnp/upnp_device.h b/modules/upnp/upnp_device.h index 0a66c36ab9..18491dce27 100644 --- a/modules/upnp/upnp_device.h +++ b/modules/upnp/upnp_device.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.cpp b/modules/vhacd/register_types.cpp index 54240e66fc..6242c8faa3 100644 --- a/modules/vhacd/register_types.cpp +++ b/modules/vhacd/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vhacd/register_types.h b/modules/vhacd/register_types.h index 24ad9378f4..e0e34d494d 100644 --- a/modules/vhacd/register_types.h +++ b/modules/vhacd/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml index b3fd678379..1ac5768755 100644 --- a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml +++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml @@ -16,85 +16,85 @@ </members> <constants> <constant name="MATH_SIN" value="0" enum="BuiltinFunc"> - Return the sine of the input. + Returns the sine of the input. </constant> <constant name="MATH_COS" value="1" enum="BuiltinFunc"> - Return the cosine of the input. + Returns the cosine of the input. </constant> <constant name="MATH_TAN" value="2" enum="BuiltinFunc"> - Return the tangent of the input. + Returns the tangent of the input. </constant> <constant name="MATH_SINH" value="3" enum="BuiltinFunc"> - Return the hyperbolic sine of the input. + Returns the hyperbolic sine of the input. </constant> <constant name="MATH_COSH" value="4" enum="BuiltinFunc"> - Return the hyperbolic cosine of the input. + Returns the hyperbolic cosine of the input. </constant> <constant name="MATH_TANH" value="5" enum="BuiltinFunc"> - Return the hyperbolic tangent of the input. + Returns the hyperbolic tangent of the input. </constant> <constant name="MATH_ASIN" value="6" enum="BuiltinFunc"> - Return the arc sine of the input. + Returns the arc sine of the input. </constant> <constant name="MATH_ACOS" value="7" enum="BuiltinFunc"> - Return the arc cosine of the input. + Returns the arc cosine of the input. </constant> <constant name="MATH_ATAN" value="8" enum="BuiltinFunc"> - Return the arc tangent of the input. + Returns the arc tangent of the input. </constant> <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc"> - Return the arc tangent of the input, using the signs of both parameters to determine the exact angle. + Returns the arc tangent of the input, using the signs of both parameters to determine the exact angle. </constant> <constant name="MATH_SQRT" value="10" enum="BuiltinFunc"> - Return the square root of the input. + Returns the square root of the input. </constant> <constant name="MATH_FMOD" value="11" enum="BuiltinFunc"> - Return the remainder of one input divided by the other, using floating-point numbers. + Returns the remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc"> - Return the positive remainder of one input divided by the other, using floating-point numbers. + Returns the positive remainder of one input divided by the other, using floating-point numbers. </constant> <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc"> - Return the input rounded down. + Returns the input rounded down. </constant> <constant name="MATH_CEIL" value="14" enum="BuiltinFunc"> - Return the input rounded up. + Returns the input rounded up. </constant> <constant name="MATH_ROUND" value="15" enum="BuiltinFunc"> - Return the input rounded to the nearest integer. + Returns the input rounded to the nearest integer. </constant> <constant name="MATH_ABS" value="16" enum="BuiltinFunc"> - Return the absolute value of the input. + Returns the absolute value of the input. </constant> <constant name="MATH_SIGN" value="17" enum="BuiltinFunc"> - Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. + Returns the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative. </constant> <constant name="MATH_POW" value="18" enum="BuiltinFunc"> - Return the input raised to a given power. + Returns the input raised to a given power. </constant> <constant name="MATH_LOG" value="19" enum="BuiltinFunc"> - Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. + Returns the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use. </constant> <constant name="MATH_EXP" value="20" enum="BuiltinFunc"> - Return the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. + Returns the mathematical constant [b]e[/b] raised to the specified power of the input. [b]e[/b] has an approximate value of 2.71828. </constant> <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc"> - Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. + Returns whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist. </constant> <constant name="MATH_ISINF" value="22" enum="BuiltinFunc"> - Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. + Returns whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist. </constant> <constant name="MATH_EASE" value="23" enum="BuiltinFunc"> Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in. </constant> <constant name="MATH_STEP_DECIMALS" value="24" enum="BuiltinFunc"> - Return the number of digit places after the decimal that the first non-zero digit occurs. + Returns the number of digit places after the decimal that the first non-zero digit occurs. </constant> <constant name="MATH_SNAPPED" value="25" enum="BuiltinFunc"> - Return the input snapped to a given step. + Returns the input snapped to a given step. </constant> <constant name="MATH_LERP" value="26" enum="BuiltinFunc"> - Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. + Returns a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code]. </constant> <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc"> </constant> @@ -107,16 +107,16 @@ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time. </constant> <constant name="MATH_RANDI" value="31" enum="BuiltinFunc"> - Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. + Returns a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function. </constant> <constant name="MATH_RANDF" value="32" enum="BuiltinFunc"> - Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. + Returns a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication. </constant> <constant name="MATH_RANDI_RANGE" value="33" enum="BuiltinFunc"> - Return a random 32-bit integer value between the two inputs. + Returns a random 32-bit integer value between the two inputs. </constant> <constant name="MATH_RANDF_RANGE" value="34" enum="BuiltinFunc"> - Return a random floating-point value between the two inputs. + Returns a random floating-point value between the two inputs. </constant> <constant name="MATH_RANDFN" value="35" enum="BuiltinFunc"> Returns a normally-distributed pseudo-random number, using Box-Muller transform with the specified mean and a standard deviation. This is also called Gaussian distribution. @@ -125,7 +125,7 @@ Set the seed for the random number generator. </constant> <constant name="MATH_RANDSEED" value="37" enum="BuiltinFunc"> - Return a random value from the given seed, along with the new seed. + Returns a random value from the given seed, along with the new seed. </constant> <constant name="MATH_DEG2RAD" value="38" enum="BuiltinFunc"> Convert the input from degrees to radians. @@ -144,19 +144,19 @@ <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc"> </constant> <constant name="MATH_PINGPONG" value="44" enum="BuiltinFunc"> - Return the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. + Returns the [code]value[/code] wrapped between [code]0[/code] and the [code]length[/code]. If the limit is reached, the next value the function returned is decreased to the [code]0[/code] side or increased to the [code]length[/code] side (like a triangle wave). If [code]length[/code] is less than zero, it becomes positive. </constant> <constant name="LOGIC_MAX" value="45" enum="BuiltinFunc"> - Return the greater of the two numbers, also known as their maximum. + Returns the greater of the two numbers, also known as their maximum. </constant> <constant name="LOGIC_MIN" value="46" enum="BuiltinFunc"> - Return the lesser of the two numbers, also known as their minimum. + Returns the lesser of the two numbers, also known as their minimum. </constant> <constant name="LOGIC_CLAMP" value="47" enum="BuiltinFunc"> - Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. + Returns the input clamped inside the given range, ensuring the result is never outside it. Equivalent to [code]min(max(input, range_low), range_high)[/code]. </constant> <constant name="LOGIC_NEAREST_PO2" value="48" enum="BuiltinFunc"> - Return the nearest power of 2 to the input. + Returns the nearest power of 2 to the input. </constant> <constant name="OBJ_WEAKREF" value="49" enum="BuiltinFunc"> Create a [WeakRef] from the input. @@ -165,13 +165,13 @@ Convert between types. </constant> <constant name="TYPE_OF" value="51" enum="BuiltinFunc"> - Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. + Returns the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned. </constant> <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc"> Checks if a type is registered in the [ClassDB]. </constant> <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc"> - Return a character with the given ascii value. + Returns a character with the given ascii value. </constant> <constant name="TEXT_STR" value="54" enum="BuiltinFunc"> Convert the input to a string. @@ -200,7 +200,7 @@ Deserialize a [Variant] from a [PackedByteArray] serialized using [constant VAR_TO_BYTES]. </constant> <constant name="MATH_SMOOTHSTEP" value="63" enum="BuiltinFunc"> - Return a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: + Returns a number smoothly interpolated between the first two inputs, based on the third input. Similar to [constant MATH_LERP], but interpolates faster at the beginning and slower at the end. Using Hermite interpolation formula: [codeblock] var t = clamp((weight - from) / (to - from), 0.0, 1.0) return t * t * (3.0 - 2.0 * t) diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml index 2c6313c80a..486f60400a 100644 --- a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml +++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml @@ -12,112 +12,112 @@ <method name="_get_caption" qualifiers="virtual const"> <return type="String" /> <description> - Return the node's title. + Returns the node's title. </description> </method> <method name="_get_category" qualifiers="virtual const"> <return type="String" /> <description> - Return the node's category. + Returns the node's category. </description> </method> <method name="_get_input_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the count of input value ports. + Returns the count of input value ports. </description> </method> <method name="_get_input_value_port_hint" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. + Returns the specified input port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> <method name="_get_input_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's hint string. + Returns the specified input port's hint string. </description> </method> <method name="_get_input_value_port_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's name. + Returns the specified input port's name. </description> </method> <method name="_get_input_value_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="input_idx" type="int" /> <description> - Return the specified input port's type. See the [enum Variant.Type] values. + Returns the specified input port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_output_sequence_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the amount of output [b]sequence[/b] ports. + Returns the amount of output [b]sequence[/b] ports. </description> </method> <method name="_get_output_sequence_port_text" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="seq_idx" type="int" /> <description> - Return the specified [b]sequence[/b] output's name. + Returns the specified [b]sequence[/b] output's name. </description> </method> <method name="_get_output_value_port_count" qualifiers="virtual const"> <return type="int" /> <description> - Return the amount of output value ports. + Returns the amount of output value ports. </description> </method> <method name="_get_output_value_port_hint" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. + Returns the specified output port's hint. See the [enum @GlobalScope.PropertyHint] hints. </description> </method> <method name="_get_output_value_port_hint_string" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's hint string. + Returns the specified output port's hint string. </description> </method> <method name="_get_output_value_port_name" qualifiers="virtual const"> <return type="String" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's name. + Returns the specified output port's name. </description> </method> <method name="_get_output_value_port_type" qualifiers="virtual const"> <return type="int" /> <argument index="0" name="output_idx" type="int" /> <description> - Return the specified output port's type. See the [enum Variant.Type] values. + Returns the specified output port's type. See the [enum Variant.Type] values. </description> </method> <method name="_get_text" qualifiers="virtual const"> <return type="String" /> <description> - Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). + Returns the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it). </description> </method> <method name="_get_working_memory_size" qualifiers="virtual const"> <return type="int" /> <description> - Return the size of the custom node's working memory. See [method _step] for more details. + Returns the size of the custom node's working memory. See [method _step] for more details. </description> </method> <method name="_has_input_sequence_port" qualifiers="virtual const"> <return type="bool" /> <description> - Return whether the custom node has an input [b]sequence[/b] port. + Returns whether the custom node has an input [b]sequence[/b] port. </description> </method> <method name="_step" qualifiers="virtual const"> diff --git a/modules/visual_script/editor/visual_script_editor.cpp b/modules/visual_script/editor/visual_script_editor.cpp index 13dd1f7bc7..5ea8eaff00 100644 --- a/modules/visual_script/editor/visual_script_editor.cpp +++ b/modules/visual_script/editor/visual_script_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ #include "editor/editor_node.h" #include "editor/editor_resource_preview.h" #include "editor/editor_scale.h" +#include "scene/gui/view_panner.h" #include "scene/main/window.h" #ifdef TOOLS_ENABLED @@ -271,7 +272,7 @@ protected: if (String(p_name) == "export") { script->set_variable_export(var, p_value); - EditorNode::get_singleton()->get_inspector()->update_tree(); + InspectorDock::get_inspector_singleton()->update_tree(); return true; } @@ -652,7 +653,6 @@ void VisualScriptEditor::_update_graph(int p_only_id) { List<int> ids; script->get_node_list(&ids); - StringName editor_icons = "EditorIcons"; for (int &E : ids) { if (p_only_id >= 0 && p_only_id != E) { @@ -779,7 +779,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { for (int i = 0; i < node->get_output_sequence_port_count(); i++) { Label *text2 = memnew(Label); text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); + text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); gnode->add_child(text2); gnode->set_slot(slot_idx, false, 0, Color(), true, TYPE_SEQUENCE, mono_color, seq_port, seq_port); slot_idx++; @@ -900,7 +900,7 @@ void VisualScriptEditor::_update_graph(int p_only_id) { if (i < mixed_seq_ports) { Label *text2 = memnew(Label); text2->set_text(node->get_output_sequence_port_text(i)); - text2->set_align(Label::ALIGN_RIGHT); + text2->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT); hbc->add_child(text2); } @@ -1328,7 +1328,7 @@ void VisualScriptEditor::_create_function_dialog() { } void VisualScriptEditor::_create_function() { - String name = _validate_name((func_name_box->get_text() == "") ? "new_func" : func_name_box->get_text()); + String name = _validate_name((func_name_box->get_text().is_empty()) ? "new_func" : func_name_box->get_text()); selected = name; Vector2 pos = _get_available_pos(); @@ -1366,7 +1366,7 @@ void VisualScriptEditor::_create_function() { } void VisualScriptEditor::_add_node_dialog() { - _generic_search(script->get_instance_base_type(), graph->get_global_position() + Vector2(55, 80), true); + _generic_search(graph->get_global_position() + Vector2(55, 80), true); } void VisualScriptEditor::_add_func_input() { @@ -1442,7 +1442,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt if (p_button == 1) { // Ensure script base exists otherwise use custom base type. ERR_FAIL_COND(script.is_null()); - new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), String(), true); + new_virtual_method_select->select_method_from_base_type(script->get_instance_base_type(), true); return; } else if (p_button == 0) { String name = _validate_name("new_function"); @@ -1506,7 +1506,7 @@ void VisualScriptEditor::_member_button(Object *p_item, int p_column, int p_butt } } else if (ti->get_parent() == root->get_first_child()) { selected = ti->get_text(0); - function_name_edit->set_position(Input::get_singleton()->get_mouse_position() - Vector2(60, -10)); + function_name_edit->set_position(get_screen_position() + get_local_mouse_position() - Vector2(60, -10)); function_name_edit->popup(); function_name_box->set_text(selected); function_name_box->select_all(); @@ -1948,14 +1948,14 @@ void VisualScriptEditor::_on_nodes_duplicate() { } } -void VisualScriptEditor::_generic_search(String p_base_type, Vector2 pos, bool node_centered) { +void VisualScriptEditor::_generic_search(Vector2 pos, bool node_centered) { if (node_centered) { port_action_pos = graph->get_size() / 2.0f; } else { port_action_pos = graph->get_viewport()->get_mouse_position() - graph->get_global_position(); } - new_connect_node_select->select_from_visual_script(p_base_type, false, false); // neither connecting nor reset text + new_connect_node_select->select_from_visual_script(script, false); // do not reset text // Ensure that the dialog fits inside the graph. Size2 bounds = graph->get_global_position() + graph->get_size() - new_connect_node_select->get_size(); @@ -1973,8 +1973,8 @@ void VisualScriptEditor::input(const Ref<InputEvent> &p_event) { // GUI input for VS Editor Plugin Ref<InputEventMouseButton> key = p_event; - if (key.is_valid() && !key->is_pressed()) { - mouse_up_position = Input::get_singleton()->get_mouse_position(); + if (key.is_valid() && key->is_pressed()) { + mouse_up_position = get_screen_position() + get_local_mouse_position(); } } @@ -1982,10 +1982,28 @@ void VisualScriptEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> key = p_event; if (key.is_valid() && key->is_pressed() && key->get_button_mask() == MouseButton::RIGHT) { - saved_position = graph->get_local_mouse_position(); + bool is_empty_selection = true; - Point2 gpos = Input::get_singleton()->get_mouse_position(); - _generic_search(script->get_instance_base_type(), gpos); + for (int i = 0; i < graph->get_child_count(); i++) { + GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); + if (gn && gn->is_selected()) { + is_empty_selection = false; + break; + } + } + if (is_empty_selection && clipboard->nodes.is_empty()) { + _generic_search(); + } else { + popup_menu->set_item_disabled(int(EDIT_CUT_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_COPY_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_PASTE_NODES), clipboard->nodes.is_empty()); + popup_menu->set_item_disabled(int(EDIT_DELETE_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_DUPLICATE_NODES), is_empty_selection); + popup_menu->set_item_disabled(int(EDIT_CLEAR_COPY_BUFFER), clipboard->nodes.is_empty()); + + popup_menu->set_position(mouse_up_position); + popup_menu->popup(); + } } } @@ -2094,7 +2112,7 @@ Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_f String type = it->get_metadata(0); - if (type == String()) { + if (type.is_empty()) { return Variant(); } @@ -2428,7 +2446,7 @@ void VisualScriptEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da drop_position = pos; drop_node = node; drop_path = sn->get_path_to(node); - new_connect_node_select->select_from_instance(node, "", false, node->get_class()); + new_connect_node_select->select_from_instance(node, false); } undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); @@ -2622,7 +2640,7 @@ String VisualScriptEditor::get_name() { name = TTR("[unsaved]"); } else if (script->is_built_in()) { const String &script_name = script->get_name(); - if (script_name != "") { + if (!script_name.is_empty()) { // If the built-in script has a custom resource name defined, // display the built-in script name as follows: `ResourceName (scene_file.tscn)` name = vformat("%s (%s)", script_name, name.get_slice("::", 0)); @@ -2637,6 +2655,15 @@ String VisualScriptEditor::get_name() { } Ref<Texture2D> VisualScriptEditor::get_theme_icon() { + String icon_name = "VisualScript"; + if (script->is_built_in()) { + icon_name += "Internal"; + } + + if (Control::has_theme_icon(icon_name, "EditorIcons")) { + return Control::get_theme_icon(icon_name, SNAME("EditorIcons")); + } + return Control::get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); } @@ -2775,7 +2802,7 @@ void VisualScriptEditor::add_callback(const String &p_function, PackedStringArra String name = p_args[i]; Variant::Type type = Variant::NIL; - if (name.find(":") != -1) { + if (name.contains(":")) { String tt = name.get_slice(":", 1); name = name.get_slice(":", 0); for (int j = 0; j < Variant::VARIANT_MAX; j++) { @@ -2819,7 +2846,7 @@ Control *VisualScriptEditor::get_base_editor() const { return graph; } -void VisualScriptEditor::set_tooltip_request_func(String p_method, Object *p_obj) { +void VisualScriptEditor::set_tooltip_request_func(const Callable &p_toolip_callback) { } Control *VisualScriptEditor::get_edit_menu() { @@ -2842,7 +2869,7 @@ void VisualScriptEditor::clear_edit_menu() { void VisualScriptEditor::_change_base_type_callback() { String bt = select_base_type->get_selected_type(); - ERR_FAIL_COND(bt == String()); + ERR_FAIL_COND(bt.is_empty()); undo_redo->create_action(TTR("Change Base Type")); undo_redo->add_do_method(script.ptr(), "set_instance_base_type", bt); undo_redo->add_undo_method(script.ptr(), "set_instance_base_type", script->get_instance_base_type()); @@ -3207,19 +3234,34 @@ void VisualScriptEditor::_port_action_menu(int p_option) { n->set_base_type("Object"); } String type_string; + String base_script = ""; if (script->get_node(port_action_node)->get_output_value_port_count() > 0) { type_string = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; + VisualScriptFunctionCall *vsfc = Object::cast_to<VisualScriptFunctionCall>(*script->get_node(port_action_node)); + if (vsfc) { + base_script = vsfc->get_base_script(); + } else { + VisualScriptPropertyGet *vspg = Object::cast_to<VisualScriptPropertyGet>(*script->get_node(port_action_node)); + if (vspg) { + base_script = vspg->get_base_script(); + } else { + VisualScriptPropertySet *vsps = Object::cast_to<VisualScriptPropertySet>(*script->get_node(port_action_node)); + if (vsps) { + base_script = vsps->get_base_script(); + } + } + } } if (tg.type == Variant::OBJECT) { if (tg.script.is_valid()) { - new_connect_node_select->select_from_script(tg.script, ""); + new_connect_node_select->select_from_script(tg.script); } else if (type_string != String()) { - new_connect_node_select->select_from_base_type(type_string); + new_connect_node_select->select_from_base_type(type_string, base_script); } else { - new_connect_node_select->select_from_base_type(n->get_base_type()); + new_connect_node_select->select_from_base_type(n->get_base_type(), base_script); } } else if (tg.type == Variant::NIL) { - new_connect_node_select->select_from_base_type(""); + new_connect_node_select->select_from_base_type("", base_script); } else { new_connect_node_select->select_from_basic_type(tg.type); } @@ -3237,7 +3279,7 @@ void VisualScriptEditor::_port_action_menu(int p_option) { property_info = script->get_node(port_action_node)->get_output_value_port_info(port_action_output); } if (tg.type == Variant::OBJECT) { - if (property_info.type == Variant::OBJECT && property_info.hint_string != String()) { + if (property_info.type == Variant::OBJECT && !property_info.hint_string.is_empty()) { new_connect_node_select->select_from_action(property_info.hint_string); } else { new_connect_node_select->select_from_action(""); @@ -3282,66 +3324,54 @@ void VisualScriptEditor::connect_data(Ref<VisualScriptNode> vnode_old, Ref<Visua } void VisualScriptEditor::_selected_connect_node(const String &p_text, const String &p_category, const bool p_connecting) { +#ifdef OSX_ENABLED + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::META); +#else + bool held_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL); +#endif Vector2 pos = _get_pos_in_graph(port_action_pos); Set<int> vn; + bool port_node_exists = true; if (drop_position != Vector2()) { pos = drop_position; } drop_position = Vector2(); - bool port_node_exists = true; - - // if (func == StringName()) { - // func = default_func; - // port_node_exists = false; - // } - - if (p_category == "visualscript") { - Ref<VisualScriptNode> vnode_new = VisualScriptLanguage::singleton->create_node_from_name(p_text); - Ref<VisualScriptNode> vnode_old; - if (port_node_exists && p_connecting) { - vnode_old = script->get_node(port_action_node); - } - int new_id = script->get_available_id(); + Ref<VisualScriptNode> vnode; + Ref<VisualScriptNode> vnode_old; + if (port_node_exists && p_connecting) { + vnode_old = script->get_node(port_action_node); + } - if (Object::cast_to<VisualScriptOperator>(vnode_new.ptr()) && vnode_old.is_valid()) { - Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; - Object::cast_to<VisualScriptOperator>(vnode_new.ptr())->set_typed(type); - } + if (p_category.begins_with("VisualScriptNode")) { + Ref<VisualScriptNode> n = VisualScriptLanguage::singleton->create_node_from_name(p_text); - if (Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr()) && vnode_old.is_valid()) { + if (Object::cast_to<VisualScriptTypeCast>(n.ptr()) && vnode_old.is_valid()) { Variant::Type type = vnode_old->get_output_value_port_info(port_action_output).type; String hint_name = vnode_old->get_output_value_port_info(port_action_output).hint_string; if (type == Variant::OBJECT) { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(hint_name); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(hint_name); } else if (type == Variant::NIL) { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(""); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(""); } else { - Object::cast_to<VisualScriptTypeCast>(vnode_new.ptr())->set_base_type(Variant::get_type_name(type)); + Object::cast_to<VisualScriptTypeCast>(n.ptr())->set_base_type(Variant::get_type_name(type)); } } - - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode_new, pos); - if (vnode_old.is_valid() && p_connecting) { - connect_seq(vnode_old, vnode_new, new_id); - connect_data(vnode_old, vnode_new, new_id); - } - - undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); - return; + vnode = n; } - Ref<VisualScriptNode> vnode; - Ref<VisualScriptPropertySet> script_prop_set; - - if (p_category == String("method")) { + if (p_category == String("Class") && !p_connecting) { + Ref<VisualScriptFunctionCall> n; + n.instantiate(); + n->set_call_mode(VisualScriptFunctionCall::CALL_MODE_SINGLETON); + n->set_singleton("ClassDB"); + n->set_function("instantiate"); + // Did not find a way to edit the input port value + vnode = n; + } else if (p_category == String("class_method")) { Ref<VisualScriptFunctionCall> n; n.instantiate(); if (!drop_path.is_empty()) { @@ -3359,96 +3389,151 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } vnode = n; - } else if (p_category == String("set")) { - Ref<VisualScriptPropertySet> n; - n.instantiate(); - if (!drop_path.is_empty()) { - if (drop_path == ".") { - n->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF); - } else { - n->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH); - n->set_base_path(drop_path); + } else if (p_category == String("class_property")) { + Vector<String> property_path = p_text.split(":"); + if (held_ctrl) { + Ref<VisualScriptPropertySet> n; + n.instantiate(); + n->set_property(property_path[1]); + if (!drop_path.is_empty()) { + if (drop_path == ".") { + n->set_call_mode(VisualScriptPropertySet::CALL_MODE_SELF); + } else { + n->set_call_mode(VisualScriptPropertySet::CALL_MODE_NODE_PATH); + n->set_base_path(drop_path); + } } - } - if (drop_node) { - n->set_base_type(drop_node->get_class()); - if (drop_node->get_script_instance()) { - n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + if (drop_node) { + n->set_base_type(drop_node->get_class()); + if (drop_node->get_script_instance()) { + n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + } } - } - vnode = n; - script_prop_set = n; - } else if (p_category == String("get")) { - Ref<VisualScriptPropertyGet> n; - n.instantiate(); - n->set_property(p_text); - if (!drop_path.is_empty()) { - if (drop_path == ".") { - n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF); - } else { - n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_NODE_PATH); - n->set_base_path(drop_path); + vnode = n; + } else { + Ref<VisualScriptPropertyGet> n; + n.instantiate(); + n->set_property(property_path[1]); + if (!drop_path.is_empty()) { + if (drop_path == ".") { + n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_SELF); + } else { + n->set_call_mode(VisualScriptPropertyGet::CALL_MODE_NODE_PATH); + n->set_base_path(drop_path); + } } - } - if (drop_node) { - n->set_base_type(drop_node->get_class()); - if (drop_node->get_script_instance()) { - n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + if (drop_node) { + n->set_base_type(drop_node->get_class()); + if (drop_node->get_script_instance()) { + n->set_base_script(drop_node->get_script_instance()->get_script()->get_path()); + } } - } - vnode = n; - } - drop_path = String(); - drop_node = nullptr; - - if (p_category == String("action")) { - if (p_text == "VisualScriptCondition") { - Ref<VisualScriptCondition> n; - n.instantiate(); vnode = n; } - if (p_text == "VisualScriptSwitch") { - Ref<VisualScriptSwitch> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptSequence") { - Ref<VisualScriptSequence> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptIterator") { - Ref<VisualScriptIterator> n; + } else if (p_category == String("class_constant")) { + Vector<String> property_path = p_text.split(":"); + if (ClassDB::class_exists(property_path[0])) { + Ref<VisualScriptClassConstant> n; n.instantiate(); + n->set_base_type(property_path[0]); + n->set_class_constant(property_path[1]); vnode = n; - } else if (p_text == "VisualScriptWhile") { - Ref<VisualScriptWhile> n; - n.instantiate(); - vnode = n; - } else if (p_text == "VisualScriptReturn") { - Ref<VisualScriptReturn> n; + } else { + Ref<VisualScriptBasicTypeConstant> n; n.instantiate(); + if (property_path[0] == "Nil") { + n->set_basic_type(Variant::NIL); + } else if (property_path[0] == "bool") { + n->set_basic_type(Variant::BOOL); + } else if (property_path[0] == "int") { + n->set_basic_type(Variant::INT); + } else if (property_path[0] == "float") { + n->set_basic_type(Variant::FLOAT); + } else if (property_path[0] == "String") { + n->set_basic_type(Variant::STRING); + } else if (property_path[0] == "Vector2") { + n->set_basic_type(Variant::VECTOR2); + } else if (property_path[0] == "Vector2i") { + n->set_basic_type(Variant::VECTOR2I); + } else if (property_path[0] == "Rect2") { + n->set_basic_type(Variant::RECT2); + } else if (property_path[0] == "Rect2i") { + n->set_basic_type(Variant::RECT2I); + } else if (property_path[0] == "Transform2D") { + n->set_basic_type(Variant::TRANSFORM2D); + } else if (property_path[0] == "Vector3") { + n->set_basic_type(Variant::VECTOR3); + } else if (property_path[0] == "Vector3i") { + n->set_basic_type(Variant::VECTOR3I); + } else if (property_path[0] == "Plane") { + n->set_basic_type(Variant::PLANE); + } else if (property_path[0] == "ABB") { + n->set_basic_type(Variant::AABB); + } else if (property_path[0] == "Quaternion") { + n->set_basic_type(Variant::QUATERNION); + } else if (property_path[0] == "Basis") { + n->set_basic_type(Variant::BASIS); + } else if (property_path[0] == "Transform3D") { + n->set_basic_type(Variant::TRANSFORM3D); + } else if (property_path[0] == "Color") { + n->set_basic_type(Variant::COLOR); + } else if (property_path[0] == "RID") { + n->set_basic_type(Variant::RID); + } else if (property_path[0] == "Object") { + n->set_basic_type(Variant::OBJECT); + } else if (property_path[0] == "Callable") { + n->set_basic_type(Variant::CALLABLE); + } else if (property_path[0] == "Signal") { + n->set_basic_type(Variant::SIGNAL); + } else if (property_path[0] == "StringName") { + n->set_basic_type(Variant::STRING_NAME); + } else if (property_path[0] == "NodePath") { + n->set_basic_type(Variant::NODE_PATH); + } else if (property_path[0] == "Dictionary") { + n->set_basic_type(Variant::DICTIONARY); + } else if (property_path[0] == "Array") { + n->set_basic_type(Variant::ARRAY); + } else if (property_path[0] == "PackedByteArray") { + n->set_basic_type(Variant::PACKED_BYTE_ARRAY); + } else if (property_path[0] == "PackedInt32Array") { + n->set_basic_type(Variant::PACKED_INT32_ARRAY); + } else if (property_path[0] == "PackedInt64Array") { + n->set_basic_type(Variant::PACKED_INT64_ARRAY); + } else if (property_path[0] == "PackedFloat32Array") { + n->set_basic_type(Variant::PACKED_FLOAT32_ARRAY); + } else if (property_path[0] == "PackedStringArray") { + n->set_basic_type(Variant::PACKED_STRING_ARRAY); + } else if (property_path[0] == "PackedVector2Array") { + n->set_basic_type(Variant::PACKED_VECTOR2_ARRAY); + } else if (property_path[0] == "PackedVector3Array") { + n->set_basic_type(Variant::PACKED_VECTOR3_ARRAY); + } else if (property_path[0] == "PackedColorArray") { + n->set_basic_type(Variant::PACKED_COLOR_ARRAY); + } + n->set_basic_type_constant(property_path[1]); vnode = n; } - } - int new_id = script->get_available_id(); - undo_redo->create_action(TTR("Add Node")); - undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); - undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); - undo_redo->add_do_method(this, "_update_graph", new_id); - undo_redo->add_undo_method(this, "_update_graph", new_id); - undo_redo->commit_action(); + } else if (p_category == String("class_signal")) { + Vector<String> property_path = p_text.split(":"); + ERR_FAIL_COND(!(script->has_custom_signal(property_path[1]) || ClassDB::has_signal(script->get_instance_base_type(), property_path[1]))); - if (script_prop_set.is_valid()) { - script_prop_set->set_property(p_text); + Ref<VisualScriptEmitSignal> n; + n.instantiate(); + n->set_signal(property_path[1]); + vnode = n; + } + if (vnode == nullptr) { + print_error("Category not handled: " + p_category.quote()); } - port_action_new_node = new_id; - - Ref<VisualScriptNode> vsn = script->get_node(port_action_new_node); + if (Object::cast_to<VisualScriptFunctionCall>(vnode.ptr()) && p_category != "Class") { + Vector<String> property_path = p_text.split(":"); + String class_of_method = property_path[0]; + String method_name = property_path[1]; - if (Object::cast_to<VisualScriptFunctionCall>(vsn.ptr())) { - Ref<VisualScriptFunctionCall> vsfc = vsn; - vsfc->set_function(p_text); + Ref<VisualScriptFunctionCall> vsfc = vnode; + vsfc->set_function(method_name); if (port_node_exists && p_connecting) { VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); @@ -3462,10 +3547,10 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsfc->set_base_type(base_type); } - if (p_text == "call" || p_text == "call_deferred") { + if (method_name == "call" || method_name == "call_deferred") { vsfc->set_function(String("")); } } @@ -3483,8 +3568,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } if (port_node_exists && p_connecting) { - if (Object::cast_to<VisualScriptPropertySet>(vsn.ptr())) { - Ref<VisualScriptPropertySet> vsp = vsn; + if (Object::cast_to<VisualScriptPropertySet>(vnode.ptr())) { + Ref<VisualScriptPropertySet> vsp = vnode; VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -3497,7 +3582,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } } @@ -3513,8 +3598,8 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } - if (Object::cast_to<VisualScriptPropertyGet>(vsn.ptr())) { - Ref<VisualScriptPropertyGet> vsp = vsn; + if (Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())) { + Ref<VisualScriptPropertyGet> vsp = vnode; VisualScriptNode::TypeGuess tg = _guess_output_type(port_action_node, port_action_output, vn); if (tg.type == Variant::OBJECT) { @@ -3526,7 +3611,7 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } else if (script->get_node(port_action_node).is_valid()) { PropertyHint hint = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint; String base_type = script->get_node(port_action_node)->get_output_value_port_info(port_action_output).hint_string; - if (base_type != String() && hint == PROPERTY_HINT_TYPE_STRING) { + if (!base_type.is_empty() && hint == PROPERTY_HINT_TYPE_STRING) { vsp->set_base_type(base_type); } } @@ -3542,13 +3627,85 @@ void VisualScriptEditor::_selected_connect_node(const String &p_text, const Stri } } } + if (vnode == nullptr) { + print_error("Not able to create node from category: \"" + p_category + "\" and text \"" + p_text + "\" Not created"); + return; + } + + int new_id = script->get_available_id(); + undo_redo->create_action(TTR("Add Node")); + undo_redo->add_do_method(script.ptr(), "add_node", new_id, vnode, pos); + undo_redo->add_undo_method(script.ptr(), "remove_node", new_id); + undo_redo->add_do_method(this, "_update_graph", new_id); + undo_redo->add_undo_method(this, "_update_graph", new_id); + undo_redo->commit_action(); + + port_action_new_node = new_id; + + String base_script = ""; + String base_type = ""; if (port_node_exists) { - Ref<VisualScriptNode> vnode_old = script->get_node(port_action_node); + if (vnode_old.is_valid()) { + if (Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptTypeCast>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptFunctionCall>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptPropertySet>(vnode_old.ptr())->get_base_script(); + } else if (Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())) { + base_type = Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())->get_base_type(); + base_script = Object::cast_to<VisualScriptPropertyGet>(vnode_old.ptr())->get_base_script(); + } + } + + Vector<String> property_path = p_text.split(":"); + if (ClassDB::is_parent_class(script->get_instance_base_type(), property_path[0]) || script->get_path().ends_with(property_path[0].unquote())) { + if (!p_connecting) { + base_type = script->get_instance_base_type(); + base_script = script->get_path(); + } + } else { + base_type = property_path[0]; + base_script = ""; + } + + if (drop_node) { + Ref<Script> script = drop_node->get_script(); + if (script != nullptr) { + base_script = script->get_path(); + } + } + if (vnode_old.is_valid() && p_connecting) { + if (base_type == "") { + base_type = property_path[0]; + } else if (ClassDB::is_parent_class(property_path[0], base_type)) { + base_type = property_path[0]; + } connect_seq(vnode_old, vnode, port_action_new_node); connect_data(vnode_old, vnode, port_action_new_node); } } + if (Object::cast_to<VisualScriptTypeCast>(vnode.ptr())) { + Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptTypeCast>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())) { + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptFunctionCall>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptPropertySet>(vnode.ptr())) { + Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptPropertySet>(vnode.ptr())->set_base_script(base_script); + } else if (Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())) { + Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())->set_base_type(base_type); + Object::cast_to<VisualScriptPropertyGet>(vnode.ptr())->set_base_script(base_script); + } + + drop_path = String(); + drop_node = nullptr; + _update_graph(port_action_new_node); } @@ -3598,7 +3755,7 @@ void VisualScriptEditor::connect_seq(Ref<VisualScriptNode> vnode_old, Ref<Visual } void VisualScriptEditor::_selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting) { - String name = p_text; + String name = p_text.substr(p_text.find_char(':') + 1); if (script->has_function(name)) { EditorNode::get_singleton()->show_warning(vformat(TTR("Script already has function '%s'"), name)); return; @@ -3704,7 +3861,7 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i Variant::construct(pinfo.type, existing, &existingp, 1, ce); } - default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y)); + default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_screen_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y) * graph->get_zoom()); default_value_edit->reset_size(); if (pinfo.type == Variant::NODE_PATH) { @@ -3753,6 +3910,12 @@ void VisualScriptEditor::_toggle_scripts_pressed() { void VisualScriptEditor::_notification(int p_what) { switch (p_what) { + case NOTIFICATION_ENTER_TREE: + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + graph->get_panner()->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/sub_editors_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning"))); + graph->set_warped_panning(bool(EditorSettings::get_singleton()->get("editors/panning/warped_mouse_panning"))); + } break; + case NOTIFICATION_READY: { variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_members)); variable_editor->connect("changed", callable_mp(this, &VisualScriptEditor::_update_graph), varray(-1), CONNECT_DEFERRED); @@ -3868,6 +4031,9 @@ void VisualScriptEditor::_comment_node_resized(const Vector2 &p_new_size, int p_ void VisualScriptEditor::_menu_option(int p_what) { switch (p_what) { + case EDIT_ADD_NODE: { + _generic_search(); + } break; case EDIT_DELETE_NODES: { _on_nodes_delete(); } break; @@ -3896,7 +4062,7 @@ void VisualScriptEditor::_menu_option(int p_what) { } break; case EDIT_FIND_NODE_TYPE: { - _generic_search(script->get_instance_base_type()); + _generic_search(); } break; case EDIT_COPY_NODES: { _on_nodes_copy(); @@ -3908,6 +4074,9 @@ void VisualScriptEditor::_menu_option(int p_what) { case EDIT_PASTE_NODES: { _on_nodes_paste(); } break; + case EDIT_DUPLICATE_NODES: { + _on_nodes_duplicate(); + } break; case EDIT_CREATE_FUNCTION: { // Create Function. Map<int, Ref<VisualScriptNode>> nodes; @@ -4135,6 +4304,12 @@ void VisualScriptEditor::_menu_option(int p_what) { case REFRESH_GRAPH: { _update_graph(); } break; + case EDIT_CLEAR_COPY_BUFFER: { + clipboard->nodes.clear(); + clipboard->nodes_positions.clear(); + clipboard->data_connections.clear(); + clipboard->sequence_connections.clear(); + } break; } } @@ -4160,10 +4335,10 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) { ERR_FAIL_COND(!ti); member_popup->clear(); - member_popup->set_position(members->get_global_position() + p_pos); + member_popup->set_position(members->get_screen_position() + p_pos); member_popup->reset_size(); - function_name_edit->set_position(members->get_global_position() + p_pos); + function_name_edit->set_position(members->get_screen_position() + p_pos); function_name_edit->reset_size(); TreeItem *root = members->get_root(); @@ -4322,9 +4497,6 @@ VisualScriptEditor::VisualScriptEditor() { if (!clipboard) { clipboard = memnew(Clipboard); } - updating_graph = false; - saved_pos_dirty = false; - saved_position = Vector2(0, 0); edit_menu = memnew(MenuButton); edit_menu->set_shortcut_context(this); @@ -4476,8 +4648,8 @@ VisualScriptEditor::VisualScriptEditor() { select_func_text = memnew(Label); select_func_text->set_text(TTR("Select or create a function to edit its graph.")); - select_func_text->set_align(Label::ALIGN_CENTER); - select_func_text->set_valign(Label::VALIGN_CENTER); + select_func_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + select_func_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); select_func_text->set_h_size_flags(SIZE_EXPAND_FILL); add_child(select_func_text); @@ -4485,8 +4657,8 @@ VisualScriptEditor::VisualScriptEditor() { hint_text->set_anchor_and_offset(SIDE_TOP, ANCHOR_END, -100); hint_text->set_anchor_and_offset(SIDE_BOTTOM, ANCHOR_END, 0); hint_text->set_anchor_and_offset(SIDE_RIGHT, ANCHOR_END, 0); - hint_text->set_align(Label::ALIGN_CENTER); - hint_text->set_valign(Label::VALIGN_CENTER); + hint_text->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER); + hint_text->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER); graph->add_child(hint_text); hint_text_timer = memnew(Timer); @@ -4556,6 +4728,18 @@ VisualScriptEditor::VisualScriptEditor() { new_virtual_method_select = memnew(VisualScriptPropertySelector); add_child(new_virtual_method_select); new_virtual_method_select->connect("selected", callable_mp(this, &VisualScriptEditor::_selected_new_virtual_method)); + + popup_menu = memnew(PopupMenu); + add_child(popup_menu); + popup_menu->add_item(TTR("Add Node"), EDIT_ADD_NODE); + popup_menu->add_separator(); + popup_menu->add_item(TTR("Cut"), EDIT_CUT_NODES); + popup_menu->add_item(TTR("Copy"), EDIT_COPY_NODES); + popup_menu->add_item(TTR("Paste"), EDIT_PASTE_NODES); + popup_menu->add_item(TTR("Delete"), EDIT_DELETE_NODES); + popup_menu->add_item(TTR("Duplicate"), EDIT_DUPLICATE_NODES); + popup_menu->add_item(TTR("Clear Copy Buffer"), EDIT_CLEAR_COPY_BUFFER); + popup_menu->connect("id_pressed", callable_mp(this, &VisualScriptEditor::_menu_option)); } VisualScriptEditor::~VisualScriptEditor() { diff --git a/modules/visual_script/editor/visual_script_editor.h b/modules/visual_script/editor/visual_script_editor.h index fd1db2bc43..b01732b2fd 100644 --- a/modules/visual_script/editor/visual_script_editor.h +++ b/modules/visual_script/editor/visual_script_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -54,13 +54,18 @@ class VisualScriptEditor : public ScriptEditorBase { }; enum { - EDIT_DELETE_NODES, - EDIT_TOGGLE_BREAKPOINT, - EDIT_FIND_NODE_TYPE, - EDIT_COPY_NODES, + EDIT_ADD_NODE, + EDIT_SEPARATOR, // popup menu separator - ignored EDIT_CUT_NODES, + EDIT_COPY_NODES, EDIT_PASTE_NODES, + EDIT_DELETE_NODES, + EDIT_DUPLICATE_NODES, + EDIT_CLEAR_COPY_BUFFER, + EDIT_CREATE_FUNCTION, + EDIT_TOGGLE_BREAKPOINT, + EDIT_FIND_NODE_TYPE, REFRESH_GRAPH, }; @@ -80,55 +85,55 @@ class VisualScriptEditor : public ScriptEditorBase { MEMBER_SIGNAL }; - VBoxContainer *members_section; - MenuButton *edit_menu; + VBoxContainer *members_section = nullptr; + MenuButton *edit_menu = nullptr; Ref<VisualScript> script; - Button *base_type_select; + Button *base_type_select = nullptr; - LineEdit *func_name_box; - ScrollContainer *func_input_scroll; - VBoxContainer *func_input_vbox; - ConfirmationDialog *function_create_dialog; + LineEdit *func_name_box = nullptr; + ScrollContainer *func_input_scroll = nullptr; + VBoxContainer *func_input_vbox = nullptr; + ConfirmationDialog *function_create_dialog = nullptr; - GraphEdit *graph; - HBoxContainer *status_bar; - Button *toggle_scripts_button; + GraphEdit *graph = nullptr; + HBoxContainer *status_bar = nullptr; + Button *toggle_scripts_button = nullptr; - VisualScriptEditorSignalEdit *signal_editor; + VisualScriptEditorSignalEdit *signal_editor = nullptr; - AcceptDialog *edit_signal_dialog; - EditorInspector *edit_signal_edit; + AcceptDialog *edit_signal_dialog = nullptr; + EditorInspector *edit_signal_edit = nullptr; - VisualScriptPropertySelector *method_select; - VisualScriptPropertySelector *new_connect_node_select; - VisualScriptPropertySelector *new_virtual_method_select; + VisualScriptPropertySelector *method_select = nullptr; + VisualScriptPropertySelector *new_connect_node_select = nullptr; + VisualScriptPropertySelector *new_virtual_method_select = nullptr; - VisualScriptEditorVariableEdit *variable_editor; + VisualScriptEditorVariableEdit *variable_editor = nullptr; - AcceptDialog *edit_variable_dialog; - EditorInspector *edit_variable_edit; + AcceptDialog *edit_variable_dialog = nullptr; + EditorInspector *edit_variable_edit = nullptr; - CustomPropertyEditor *default_value_edit; + CustomPropertyEditor *default_value_edit = nullptr; - UndoRedo *undo_redo; + UndoRedo *undo_redo = nullptr; - Tree *members; - AcceptDialog *function_name_edit; - LineEdit *function_name_box; + Tree *members = nullptr; + AcceptDialog *function_name_edit = nullptr; + LineEdit *function_name_box = nullptr; - Label *hint_text; - Timer *hint_text_timer; + Label *hint_text = nullptr; + Timer *hint_text_timer = nullptr; - Label *select_func_text; + Label *select_func_text = nullptr; - bool updating_graph; + bool updating_graph = false; void _show_hint(const String &p_hint); void _hide_timer(); - CreateDialog *select_base_type; + CreateDialog *select_base_type = nullptr; struct VirtualInMenu { String name; @@ -162,18 +167,18 @@ class VisualScriptEditor : public ScriptEditorBase { static Clipboard *clipboard; - PopupMenu *member_popup; + PopupMenu *popup_menu = nullptr; + PopupMenu *member_popup = nullptr; MemberType member_type; String member_name; PortAction port_action; - int port_action_node; - int port_action_output; + int port_action_node = 0; + int port_action_output = 0; Vector2 port_action_pos; - int port_action_new_node; + int port_action_new_node = 0; - bool saved_pos_dirty; - Vector2 saved_position; + bool saved_pos_dirty = false; Vector2 mouse_up_position; @@ -191,7 +196,7 @@ class VisualScriptEditor : public ScriptEditorBase { int _create_new_node_from_name(const String &p_text, const Vector2 &p_point); void _selected_new_virtual_method(const String &p_text, const String &p_category, const bool p_connecting); - int error_line; + int error_line = -1; void _node_selected(Node *p_node); void _center_on_node(int p_id); @@ -236,7 +241,7 @@ class VisualScriptEditor : public ScriptEditorBase { bool node_has_sequence_connections(int p_id); - void _generic_search(String p_base_type = "", Vector2 pos = Vector2(), bool node_centered = false); + void _generic_search(Vector2 pos = Vector2(), bool node_centered = false); virtual void input(const Ref<InputEvent> &p_event) override; void _graph_gui_input(const Ref<InputEvent> &p_event); @@ -262,12 +267,12 @@ class VisualScriptEditor : public ScriptEditorBase { bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const; void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from); - int editing_id; - int editing_input; + int editing_id = 0; + int editing_input = 0; - bool can_swap; - int data_disconnect_node; - int data_disconnect_port; + bool can_swap = false; + int data_disconnect_node = 0; + int data_disconnect_port = 0; void _default_value_changed(); void _default_value_edited(Node *p_button, int p_id, int p_input_port); @@ -323,7 +328,7 @@ public: virtual void update_settings() override; virtual bool show_members_overview() override; virtual void set_debugger_active(bool p_active) override; - virtual void set_tooltip_request_func(String p_method, Object *p_obj) override; + virtual void set_tooltip_request_func(const Callable &p_toolip_callback) override; virtual Control *get_edit_menu() override; virtual void clear_edit_menu() override; virtual void set_find_replace_bar(FindReplaceBar *p_bar) override { p_bar->hide(); }; // Not needed here. diff --git a/modules/visual_script/editor/visual_script_property_selector.cpp b/modules/visual_script/editor/visual_script_property_selector.cpp index 02307b712c..cf0111ee7c 100644 --- a/modules/visual_script/editor/visual_script_property_selector.cpp +++ b/modules/visual_script/editor/visual_script_property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,13 +37,28 @@ #include "../visual_script_nodes.h" #include "core/os/keyboard.h" #include "editor/doc_tools.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" #include "scene/main/node.h" #include "scene/main/window.h" -void VisualScriptPropertySelector::_text_changed(const String &p_newtext) { - _update_search(); +void VisualScriptPropertySelector::_update_icons() { + search_box->set_right_icon(results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + search_box->set_clear_button_enabled(true); + search_box->add_theme_icon_override("right_icon", results_tree->get_theme_icon(SNAME("Search"), SNAME("EditorIcons"))); + + search_visual_script_nodes->set_icon(results_tree->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); + search_classes->set_icon(results_tree->get_theme_icon(SNAME("Object"), SNAME("EditorIcons"))); + search_methods->set_icon(results_tree->get_theme_icon(SNAME("MemberMethod"), SNAME("EditorIcons"))); + search_operators->set_icon(results_tree->get_theme_icon(SNAME("Add"), SNAME("EditorIcons"))); + search_signals->set_icon(results_tree->get_theme_icon(SNAME("MemberSignal"), SNAME("EditorIcons"))); + search_constants->set_icon(results_tree->get_theme_icon(SNAME("MemberConstant"), SNAME("EditorIcons"))); + search_properties->set_icon(results_tree->get_theme_icon(SNAME("MemberProperty"), SNAME("EditorIcons"))); + search_theme_items->set_icon(results_tree->get_theme_icon(SNAME("MemberTheme"), SNAME("EditorIcons"))); + + case_sensitive_button->set_icon(results_tree->get_theme_icon(SNAME("MatchCase"), SNAME("EditorIcons"))); + hierarchy_button->set_icon(results_tree->get_theme_icon(SNAME("ClassList"), SNAME("EditorIcons"))); } void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { @@ -55,24 +70,8 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { case Key::DOWN: case Key::PAGEUP: case Key::PAGEDOWN: { - search_options->gui_input(k); + results_tree->gui_input(k); search_box->accept_event(); - - TreeItem *root = search_options->get_root(); - if (!root->get_first_child()) { - break; - } - - TreeItem *current = search_options->get_selected(); - - TreeItem *item = search_options->get_next_selected(root); - while (item) { - item->deselect(0); - item = search_options->get_next_selected(item); - } - - current->select(0); - } break; default: break; @@ -80,654 +79,1189 @@ void VisualScriptPropertySelector::_sbox_input(const Ref<InputEvent> &p_ie) { } } -void VisualScriptPropertySelector::_update_search() { - set_title(TTR("Search VisualScript")); - - search_options->clear(); - help_bit->set_text(""); - - TreeItem *root = search_options->create_item(); - bool found = false; - StringName base = base_type; - List<StringName> base_list; - while (base) { - base_list.push_back(base); - base = ClassDB::get_parent_class_nocheck(base); - } - - for (const StringName &E : base_list) { - List<MethodInfo> methods; - List<PropertyInfo> props; - TreeItem *category = nullptr; - Ref<Texture2D> type_icons[Variant::VARIANT_MAX] = { - vbc->get_theme_icon(SNAME("Variant"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("bool"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("int"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("String"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector2"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector2i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Rect2"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Rect2i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector3"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Vector3i"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Transform2D"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Plane"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Quaternion"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("AABB"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Basis"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Transform3D"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Color"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("StringName"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("NodePath"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("RID"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("MiniObject"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Callable"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Signal"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Dictionary"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedByteArray"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedInt32Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedInt64Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedFloat32Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedFloat64Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedStringArray"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedVector2Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedVector3Array"), SNAME("EditorIcons")), - vbc->get_theme_icon(SNAME("PackedColorArray"), SNAME("EditorIcons")) - }; - { - String b = String(E); - category = search_options->create_item(root); - if (category) { - category->set_text(0, b.replace_first("*", "")); - category->set_selectable(0, false); - Ref<Texture2D> icon; - String rep = b.replace("*", ""); - icon = EditorNode::get_singleton()->get_class_icon(rep); - category->set_icon(0, icon); - } - } - if (properties || seq_connect) { - if (instance) { - instance->get_property_list(&props, true); - } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { - Object::cast_to<Script>(obj)->get_script_property_list(&props); - } else { - ClassDB::get_property_list(E, &props, true); - } - } - for (const PropertyInfo &F : props) { - if (!(F.usage & PROPERTY_USAGE_EDITOR) && !(F.usage & PROPERTY_USAGE_SCRIPT_VARIABLE)) { - continue; - } +void VisualScriptPropertySelector::_update_results_i(int p_int) { + _update_results(); +} - if (type_filter.size() && type_filter.find(F.type) == -1) { - continue; - } +void VisualScriptPropertySelector::_update_results_s(String p_string) { + _update_results(); +} - // capitalize() also converts underscore to space, we'll match again both possible styles - String get_text_raw = String(vformat(TTR("Get %s"), F.name)); - String get_text = get_text_raw.capitalize(); - String set_text_raw = String(vformat(TTR("Set %s"), F.name)); - String set_text = set_text_raw.capitalize(); - String input = search_box->get_text().capitalize(); - - if (input == String() || get_text_raw.findn(input) != -1 || get_text.findn(input) != -1) { - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, get_text); - item->set_metadata(0, F.name); - item->set_icon(0, type_icons[F.type]); - item->set_metadata(1, "get"); - item->set_collapsed(true); - item->set_selectable(0, true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); - } +void VisualScriptPropertySelector::_update_results() { + _update_icons(); + search_runner = Ref<SearchRunner>(memnew(SearchRunner(this, results_tree))); + set_process(true); +} + +void VisualScriptPropertySelector::_confirmed() { + TreeItem *ti = results_tree->get_selected(); + if (!ti) { + return; + } + emit_signal(SNAME("selected"), ti->get_metadata(0), ti->get_metadata(1), connecting); + set_visible(false); +} + +void VisualScriptPropertySelector::_item_selected() { + if (results_tree->get_selected()->has_meta("description")) { + help_bit->set_text(results_tree->get_selected()->get_meta("description")); + } else { + help_bit->set_text("No description available"); + } +} - if (input == String() || set_text_raw.findn(input) != -1 || set_text.findn(input) != -1) { - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, set_text); - item->set_metadata(0, F.name); - item->set_icon(0, type_icons[F.type]); - item->set_metadata(1, "set"); - item->set_selectable(0, true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); +void VisualScriptPropertySelector::_hide_requested() { + _cancel_pressed(); // From AcceptDialog. +} + +void VisualScriptPropertySelector::_notification(int p_what) { + switch (p_what) { + case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: { + _update_icons(); + } break; + case NOTIFICATION_ENTER_TREE: { + connect("confirmed", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); + } break; + case NOTIFICATION_PROCESS: { + // Update background search. + if (search_runner.is_valid()) { + if (search_runner->work()) { + // Search done. + get_ok_button()->set_disabled(!results_tree->get_selected()); + + search_runner = Ref<SearchRunner>(); + set_process(false); } - } - } - { - if (type != Variant::NIL) { - Variant v; - Callable::CallError ce; - Variant::construct(type, v, nullptr, 0, ce); - v.get_method_list(&methods); } else { - Object *obj = ObjectDB::get_instance(script); - if (Object::cast_to<Script>(obj)) { - Object::cast_to<Script>(obj)->get_script_method_list(&methods); - } - - ClassDB::get_method_list(E, &methods, true, true); - } - } - for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { - String name = M->get().name.get_slice(":", 0); - if (name.begins_with("_") && !(M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; + // if one is valid + set_process(false); } + } break; + } +} - if (virtuals_only && !(M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; - } +void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { + set_title(TTR("Select method from base type")); + base_type = p_base; + base_script = ""; + type = Variant::NIL; + connecting = p_connecting; - if (!virtuals_only && (M->get().flags & METHOD_FLAG_VIRTUAL)) { - continue; - } + if (clear_text) { + if (p_virtuals_only) { + search_box->set_text("._"); // show all _methods + search_box->set_caret_column(2); + } else { + search_box->set_text("."); // show all methods + search_box->set_caret_column(1); + } + } - MethodInfo mi = M->get(); - String desc_arguments; - if (mi.arguments.size() > 0) { - desc_arguments = "("; - for (int i = 0; i < mi.arguments.size(); i++) { - if (i > 0) { - desc_arguments += ", "; - } - if (mi.arguments[i].type == Variant::NIL) { - desc_arguments += "var"; - } else if (mi.arguments[i].name.find(":") != -1) { - desc_arguments += mi.arguments[i].name.get_slice(":", 1); - mi.arguments[i].name = mi.arguments[i].name.get_slice(":", 0); - } else { - desc_arguments += Variant::get_type_name(mi.arguments[i].type); - } - } - desc_arguments += ")"; - } - String desc_raw = mi.name + desc_arguments; - String desc = desc_raw.capitalize().replace("( ", "("); + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(false); + search_constants->set_pressed(false); + search_properties->set_pressed(false); + search_theme_items->set_pressed(false); - if (search_box->get_text() != String() && - name.findn(search_box->get_text()) == -1 && - desc.findn(search_box->get_text()) == -1 && - desc_raw.findn(search_box->get_text()) == -1) { - continue; - } + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" - TreeItem *item = search_options->create_item(category ? category : root); - item->set_text(0, desc); - item->set_icon(0, vbc->get_theme_icon(SNAME("MemberMethod"), SNAME("EditorIcons"))); - item->set_metadata(0, name); - item->set_selectable(0, true); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); - item->set_metadata(1, "method"); - item->set_collapsed(true); - item->set_selectable(1, false); + _update_results(); +} - item->set_selectable(2, false); - item->set_metadata(2, connecting); - } +void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_base_script, bool p_virtuals_only, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from base type")); + base_type = p_base; + base_script = p_base_script.lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + type = Variant::NIL; + connecting = p_connecting; - if (category && category->get_first_child() == nullptr) { - memdelete(category); //old category was unused + if (clear_text) { + if (p_virtuals_only) { + search_box->set_text("_"); + } else { + search_box->set_text(" "); } } - if (properties) { - if (!seq_connect && !visual_script_generic) { - get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); - get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); - get_visual_node_names("functions/by_type/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); - get_visual_node_names("functions/deconstruct/" + Variant::get_type_name(type), Set<String>(), found, root, search_box); - get_visual_node_names("operators/compare/", Set<String>(), found, root, search_box); - if (type == Variant::INT) { - get_visual_node_names("operators/bitwise/", Set<String>(), found, root, search_box); - } - if (type == Variant::BOOL) { - get_visual_node_names("operators/logic/", Set<String>(), found, root, search_box); - } - if (type == Variant::BOOL || type == Variant::INT || type == Variant::FLOAT || type == Variant::VECTOR2 || type == Variant::VECTOR3) { - get_visual_node_names("operators/math/", Set<String>(), found, root, search_box); - } - } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(false); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + // When class is Input only show inheritors + scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from script")); + ERR_FAIL_COND(p_script.is_null()); + + base_type = p_script->get_instance_base_type(); + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + type = Variant::NIL; + script = p_script->get_instance_id(); + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(""); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(true); + search_methods->set_pressed(true); + search_operators->set_pressed(true); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" - if (seq_connect && !visual_script_generic) { - String text = search_box->get_text(); - create_visualscript_item(String("VisualScriptCondition"), root, text, String("Condition")); - create_visualscript_item(String("VisualScriptSwitch"), root, text, String("Switch")); - create_visualscript_item(String("VisualScriptSequence"), root, text, String("Sequence")); - create_visualscript_item(String("VisualScriptIterator"), root, text, String("Iterator")); - create_visualscript_item(String("VisualScriptWhile"), root, text, String("While")); - create_visualscript_item(String("VisualScriptReturn"), root, text, String("Return")); - get_visual_node_names("flow_control/type_cast", Set<String>(), found, root, search_box); - get_visual_node_names("functions/built_in/print", Set<String>(), found, root, search_box); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from basic type")); + ERR_FAIL_COND(p_type == Variant::NIL); + base_type = Variant::get_type_name(p_type); + base_script = ""; + type = p_type; + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(true); + search_signals->set_pressed(false); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + + _update_results(); +} + +void VisualScriptPropertySelector::select_from_action(const String &p_type, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from action")); + base_type = p_type; + base_script = ""; + type = Variant::NIL; + connecting = p_connecting; - if ((properties || seq_connect) && visual_script_generic) { - get_visual_node_names("", Set<String>(), found, root, search_box); + if (clear_text) { + search_box->set_text(""); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(true); + search_classes->set_pressed(false); + search_methods->set_pressed(false); + search_operators->set_pressed(false); + search_signals->set_pressed(false); + search_constants->set_pressed(false); + search_properties->set_pressed(false); + search_theme_items->set_pressed(false); + + scope_combo->select(0); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const bool p_connecting, bool clear_text) { + set_title(TTR("Select from instance")); + base_type = p_instance->get_class(); - TreeItem *selected_item = search_options->search_item_text(search_box->get_text()); - if (!found && selected_item != nullptr) { - selected_item->select(0); - found = true; + const Ref<Script> &p_script = p_instance->get_script(); + if (p_script == nullptr) { + base_script = ""; + } else { + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + } + + type = Variant::NIL; + connecting = p_connecting; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(false); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" - get_ok_button()->set_disabled(root->get_first_child() == nullptr); + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); } -void VisualScriptPropertySelector::create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text) { - if (search_input == String() || text.findn(search_input) != -1) { - TreeItem *item = search_options->create_item(root); - item->set_text(0, text); - item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); - item->set_metadata(0, name); - item->set_metadata(1, "action"); - item->set_selectable(0, true); - item->set_collapsed(true); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); +void VisualScriptPropertySelector::select_from_visual_script(const Ref<Script> &p_script, bool clear_text) { + set_title(TTR("Select from visual script")); + base_type = p_script->get_instance_base_type(); + if (p_script == nullptr) { + base_script = ""; + } else { + base_script = p_script->get_path().lstrip("res://").quote(); // filepath to EditorHelp::get_doc_data().name + } + type = Variant::NIL; + connecting = false; + + if (clear_text) { + search_box->set_text(" "); } + search_box->select_all(); + + search_visual_script_nodes->set_pressed(true); + search_classes->set_pressed(false); + search_methods->set_pressed(true); + search_operators->set_pressed(false); + search_signals->set_pressed(true); + search_constants->set_pressed(true); + search_properties->set_pressed(true); + search_theme_items->set_pressed(false); + + scope_combo->select(2); //id0 = "Search Related" //id2 = "Search Base" //id3 = "Search Inheriters" //id4 = "Search Unrelated" //id5 "Search All" + + results_tree->clear(); + show_window(.5f); + search_box->grab_focus(); + _update_results(); +} + +void VisualScriptPropertySelector::show_window(float p_screen_ratio) { + popup_centered_ratio(p_screen_ratio); } -void VisualScriptPropertySelector::get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box) { - Map<String, TreeItem *> path_cache; +void VisualScriptPropertySelector::_bind_methods() { + ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::STRING, "category"), PropertyInfo(Variant::BOOL, "connecting"))); +} - List<String> fnodes; - VisualScriptLanguage::singleton->get_registered_node_names(&fnodes); +VisualScriptPropertySelector::VisualScriptPropertySelector() { + vbox = memnew(VBoxContainer); + add_child(vbox); + + HBoxContainer *hbox = memnew(HBoxContainer); + hbox->set_alignment(hbox->ALIGNMENT_CENTER); + vbox->add_child(hbox); + + case_sensitive_button = memnew(Button); + case_sensitive_button->set_flat(true); + case_sensitive_button->set_tooltip(TTR("Case Sensitive")); + case_sensitive_button->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + case_sensitive_button->set_toggle_mode(true); + case_sensitive_button->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(case_sensitive_button); + + hierarchy_button = memnew(Button); + hierarchy_button->set_flat(true); + hierarchy_button->set_tooltip(TTR("Show Hierarchy")); + hierarchy_button->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + hierarchy_button->set_toggle_mode(true); + hierarchy_button->set_pressed(true); + hierarchy_button->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(hierarchy_button); + + hbox->add_child(memnew(VSeparator)); + + search_visual_script_nodes = memnew(Button); + search_visual_script_nodes->set_flat(true); + search_visual_script_nodes->set_tooltip(TTR("Search Visual Script Nodes")); + search_visual_script_nodes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_visual_script_nodes->set_toggle_mode(true); + search_visual_script_nodes->set_pressed(true); + search_visual_script_nodes->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_visual_script_nodes); + + search_classes = memnew(Button); + search_classes->set_flat(true); + search_classes->set_tooltip(TTR("Search Classes")); + search_classes->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_classes->set_toggle_mode(true); + search_classes->set_pressed(true); + search_classes->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_classes); + + search_operators = memnew(Button); + search_operators->set_flat(true); + search_operators->set_tooltip(TTR("Search Operators")); + search_operators->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_operators->set_toggle_mode(true); + search_operators->set_pressed(true); + search_operators->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_operators); + + hbox->add_child(memnew(VSeparator)); + + search_methods = memnew(Button); + search_methods->set_flat(true); + search_methods->set_tooltip(TTR("Search Methods")); + search_methods->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_methods->set_toggle_mode(true); + search_methods->set_pressed(true); + search_methods->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_methods); + + search_signals = memnew(Button); + search_signals->set_flat(true); + search_signals->set_tooltip(TTR("Search Signals")); + search_signals->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_signals->set_toggle_mode(true); + search_signals->set_pressed(true); + search_signals->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_signals); + + search_constants = memnew(Button); + search_constants->set_flat(true); + search_constants->set_tooltip(TTR("Search Constants")); + search_constants->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_constants->set_toggle_mode(true); + search_constants->set_pressed(true); + search_constants->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_constants); + + search_properties = memnew(Button); + search_properties->set_flat(true); + search_properties->set_tooltip(TTR("Search Properties")); + search_properties->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_properties->set_toggle_mode(true); + search_properties->set_pressed(true); + search_properties->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_properties); + + search_theme_items = memnew(Button); + search_theme_items->set_flat(true); + search_theme_items->set_tooltip(TTR("Search Theme Items")); + search_theme_items->connect("pressed", callable_mp(this, &VisualScriptPropertySelector::_update_results)); + search_theme_items->set_toggle_mode(true); + search_theme_items->set_pressed(true); + search_theme_items->set_focus_mode(Control::FOCUS_NONE); + hbox->add_child(search_theme_items); + + scope_combo = memnew(OptionButton); + scope_combo->set_custom_minimum_size(Size2(200, 0) * EDSCALE); + scope_combo->set_tooltip(TTR("Select the search limits")); + scope_combo->set_stretch_ratio(0); // Fixed width. + scope_combo->add_item(TTR("Search Related"), SCOPE_RELATED); + scope_combo->add_separator(); + scope_combo->add_item(TTR("Search Base"), SCOPE_BASE); + scope_combo->add_item(TTR("Search Inheriters"), SCOPE_INHERITERS); + scope_combo->add_item(TTR("Search Unrelated"), SCOPE_UNRELATED); + scope_combo->add_item(TTR("Search All"), SCOPE_ALL); + scope_combo->connect("item_selected", callable_mp(this, &VisualScriptPropertySelector::_update_results_i)); + hbox->add_child(scope_combo); - for (const String &E : fnodes) { - if (!E.begins_with(root_filter)) { - continue; - } - Vector<String> path = E.split("/"); - - // check if the name has the filter - bool in_filter = false; - Vector<String> tx_filters = search_box->get_text().split(" "); - for (int i = 0; i < tx_filters.size(); i++) { - if (tx_filters[i] == "") { - in_filter = true; - } else { - in_filter = false; - } - if (E.findn(tx_filters[i]) != -1) { - in_filter = true; - break; - } - } - if (!in_filter) { - continue; - } + search_box = memnew(LineEdit); + search_box->set_tooltip(TTR("Enter \" \" to show all filtered options\nEnter \".\" to show all filtered methods, operators and constructors\nUse CTRL_KEY to drop property setters")); + search_box->set_custom_minimum_size(Size2(200, 0) * EDSCALE); + search_box->set_h_size_flags(Control::SIZE_EXPAND_FILL); + search_box->connect("text_changed", callable_mp(this, &VisualScriptPropertySelector::_update_results_s)); + search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); + register_text_enter(search_box); + vbox->add_child(search_box); + + results_tree = memnew(Tree); + results_tree->set_v_size_flags(Control::SIZE_EXPAND_FILL); + results_tree->set_hide_root(true); + results_tree->set_hide_folding(false); + results_tree->set_columns(2); + results_tree->set_column_title(0, TTR("Name")); + results_tree->set_column_clip_content(0, true); + results_tree->set_column_title(1, TTR("Member Type")); + results_tree->set_column_expand(1, false); + results_tree->set_column_custom_minimum_width(1, 150 * EDSCALE); + results_tree->set_column_clip_content(1, true); + results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE); + results_tree->set_select_mode(Tree::SELECT_ROW); + results_tree->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); + results_tree->connect("item_selected", callable_mp(this, &VisualScriptPropertySelector::_item_selected)); + vbox->add_child(results_tree); - bool in_modifier = p_modifiers.is_empty(); - for (Set<String>::Element *F = p_modifiers.front(); F && in_modifier; F = F->next()) { - if (E.findn(F->get()) != -1) { - in_modifier = true; - } - } - if (!in_modifier) { - continue; - } + help_bit = memnew(EditorHelpBit); + vbox->add_child(help_bit); + help_bit->connect("request_hide", callable_mp(this, &VisualScriptPropertySelector::_hide_requested)); + get_ok_button()->set_text(TTR("Open")); + get_ok_button()->set_disabled(true); + set_hide_on_ok(false); +} - TreeItem *item = search_options->create_item(root); - Ref<VisualScriptNode> vnode = VisualScriptLanguage::singleton->create_node_from_name(E); - Ref<VisualScriptOperator> vnode_operator = vnode; - String type_name; - if (vnode_operator.is_valid()) { - String type; - if (path.size() >= 2) { - type = path[1]; - } - type_name = type.capitalize() + " "; +bool VisualScriptPropertySelector::SearchRunner::_is_class_disabled_by_feature_profile(const StringName &p_class) { + Ref<EditorFeatureProfile> profile = EditorFeatureProfileManager::get_singleton()->get_current_profile(); + if (profile.is_null()) { + return false; + } + + StringName class_name = p_class; + while (class_name != StringName()) { + if (!ClassDB::class_exists(class_name)) { + return false; } - Ref<VisualScriptFunctionCall> vnode_function_call = vnode; - if (vnode_function_call.is_valid()) { - String basic_type = Variant::get_type_name(vnode_function_call->get_basic_type()); - type_name = basic_type.capitalize() + " "; + + if (profile->is_class_disabled(class_name)) { + return true; } - Ref<VisualScriptConstructor> vnode_constructor = vnode; - if (vnode_constructor.is_valid()) { - type_name = "Construct "; + class_name = ClassDB::get_parent_class(class_name); + } + + return false; +} + +bool VisualScriptPropertySelector::SearchRunner::_is_class_disabled_by_scope(const StringName &p_class) { + bool is_base_script = false; + if (p_class == selector_ui->base_script) { + is_base_script = true; + } + bool is_base = false; + if (selector_ui->base_type == p_class) { + is_base = true; + } + bool is_parent = false; + if ((ClassDB::is_parent_class(selector_ui->base_type, p_class)) && !is_base) { + is_parent = true; + } + + bool is_inheriter = false; + List<StringName> inheriters; + ClassDB::get_inheriters_from_class(selector_ui->base_type, &inheriters); + if (inheriters.find(p_class)) { + is_inheriter = true; + } + + if (scope_flags & SCOPE_BASE) { + if (is_base_script || is_base || is_parent) { + return false; } - Ref<VisualScriptDeconstruct> vnode_deconstruct = vnode; - if (vnode_deconstruct.is_valid()) { - type_name = "Deconstruct "; + } + if (scope_flags & SCOPE_INHERITERS) { + if (is_base_script || is_base || is_inheriter) { + return false; } - Vector<String> desc = path[path.size() - 1].replace("(", " ").replace(")", " ").replace(",", " ").split(" "); - for (int i = 0; i < desc.size(); i++) { - desc.write[i] = desc[i].capitalize(); - if (desc[i].ends_with(",")) { - desc.write[i] = desc[i].replace(",", ", "); - } + } + // if (scope_flags & SCOPE_RELATED) { + // /* code */ + // } + if (scope_flags & SCOPE_UNRELATED) { + if (!is_base_script && !is_base && !is_inheriter) { + return false; } - - item->set_text(0, type_name + String("").join(desc)); - item->set_icon(0, vbc->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons"))); - item->set_selectable(0, true); - item->set_metadata(0, E); - item->set_selectable(0, true); - item->set_metadata(1, "visualscript"); - item->set_selectable(1, false); - item->set_selectable(2, false); - item->set_metadata(2, connecting); } + return true; } -void VisualScriptPropertySelector::_confirmed() { - TreeItem *ti = search_options->get_selected(); - if (!ti) { - return; +bool VisualScriptPropertySelector::SearchRunner::_slice() { + bool phase_done = false; + switch (phase) { + case PHASE_INIT: + phase_done = _phase_init(); + break; + case PHASE_MATCH_CLASSES_INIT: + phase_done = _phase_match_classes_init(); + break; + case PHASE_NODE_CLASSES_INIT: + phase_done = _phase_node_classes_init(); + break; + case PHASE_NODE_CLASSES_BUILD: + phase_done = _phase_node_classes_build(); + break; + case PHASE_MATCH_CLASSES: + phase_done = _phase_match_classes(); + break; + case PHASE_CLASS_ITEMS_INIT: + phase_done = _phase_class_items_init(); + break; + case PHASE_CLASS_ITEMS: + phase_done = _phase_class_items(); + break; + case PHASE_MEMBER_ITEMS_INIT: + phase_done = _phase_member_items_init(); + break; + case PHASE_MEMBER_ITEMS: + phase_done = _phase_member_items(); + break; + case PHASE_SELECT_MATCH: + phase_done = _phase_select_match(); + break; + case PHASE_MAX: + return true; + default: + WARN_PRINT("Invalid or unhandled phase in EditorHelpSearch::Runner, aborting search."); + return true; + }; + + if (phase_done) { + phase++; } - emit_signal(SNAME("selected"), ti->get_metadata(0), ti->get_metadata(1), ti->get_metadata(2)); - set_visible(false); + return false; } -void VisualScriptPropertySelector::_item_selected() { - help_bit->set_text(""); - - TreeItem *item = search_options->get_selected(); - if (!item) { - return; +bool VisualScriptPropertySelector::SearchRunner::_phase_init() { + search_flags = 0; // selector_ui->filter_combo->get_selected_id(); + if (selector_ui->search_visual_script_nodes->is_pressed()) { + search_flags |= SEARCH_VISUAL_SCRIPT_NODES; } - String name = item->get_metadata(0); - - String class_type; - if (type != Variant::NIL) { - class_type = Variant::get_type_name(type); - - } else { - class_type = base_type; + if (selector_ui->search_classes->is_pressed()) { + search_flags |= SEARCH_CLASSES; } + // if (selector_ui->search_constructors->is_pressed()) { + search_flags |= SEARCH_CONSTRUCTORS; + // } + if (selector_ui->search_methods->is_pressed()) { + search_flags |= SEARCH_METHODS; + } + if (selector_ui->search_operators->is_pressed()) { + search_flags |= SEARCH_OPERATORS; + } + if (selector_ui->search_signals->is_pressed()) { + search_flags |= SEARCH_SIGNALS; + } + if (selector_ui->search_constants->is_pressed()) { + search_flags |= SEARCH_CONSTANTS; + } + if (selector_ui->search_properties->is_pressed()) { + search_flags |= SEARCH_PROPERTIES; + } + if (selector_ui->search_theme_items->is_pressed()) { + search_flags |= SEARCH_THEME_ITEMS; + } + if (selector_ui->case_sensitive_button->is_pressed()) { + search_flags |= SEARCH_CASE_SENSITIVE; + } + if (selector_ui->hierarchy_button->is_pressed()) { + search_flags |= SEARCH_SHOW_HIERARCHY; + } + scope_flags = selector_ui->scope_combo->get_selected_id(); - DocTools *dd = EditorHelp::get_doc_data(); - String text; - - String at_class = class_type; + return true; +} - while (at_class != String()) { - Map<String, DocData::ClassDoc>::Element *E = dd->class_list.find(at_class); - if (E) { - for (int i = 0; i < E->get().properties.size(); i++) { - if (E->get().properties[i].name == name) { - text = DTR(E->get().properties[i].description); +bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes_init() { + combined_docs = EditorHelp::get_doc_data()->class_list; + matches.clear(); + matched_item = nullptr; + match_highest_score = 0; + + if ( + (selector_ui->base_script.unquote() != "") && + (selector_ui->base_script.unquote() != ".") && + !combined_docs.has(selector_ui->base_script)) { + String file_path = "res://" + selector_ui->base_script.unquote(); // EditorHelp::get_doc_data().name to filepath + Ref<Script> script; + script = ResourceLoader::load(file_path); + if (!script.is_null()) { + DocData::ClassDoc class_doc = DocData::ClassDoc(); + + class_doc.name = selector_ui->base_script; + + class_doc.inherits = script->get_instance_base_type(); + class_doc.brief_description = ".vs files not supported by EditorHelp::get_doc_data()"; + class_doc.description = ""; + + Object *obj = ObjectDB::get_instance(script->get_instance_id()); + if (Object::cast_to<Script>(obj)) { + List<MethodInfo> methods; + Object::cast_to<Script>(obj)->get_script_method_list(&methods); + for (List<MethodInfo>::Element *M = methods.front(); M; M = M->next()) { + class_doc.methods.push_back(_get_method_doc(M->get())); } - } - } - at_class = ClassDB::get_parent_class_nocheck(at_class); - } - at_class = class_type; + List<MethodInfo> signals; + Object::cast_to<Script>(obj)->get_script_signal_list(&signals); + for (List<MethodInfo>::Element *S = signals.front(); S; S = S->next()) { + class_doc.signals.push_back(_get_method_doc(S->get())); + } - while (at_class != String()) { - Map<String, DocData::ClassDoc>::Element *C = dd->class_list.find(at_class); - if (C) { - for (int i = 0; i < C->get().methods.size(); i++) { - if (C->get().methods[i].name == name) { - text = DTR(C->get().methods[i].description); + List<PropertyInfo> properties; + Object::cast_to<Script>(obj)->get_script_property_list(&properties); + for (List<PropertyInfo>::Element *P = properties.front(); P; P = P->next()) { + DocData::PropertyDoc pd = DocData::PropertyDoc(); + pd.name = P->get().name; + pd.type = Variant::get_type_name(P->get().type); + class_doc.properties.push_back(pd); } } + combined_docs.insert(class_doc.name, class_doc); } + } + iterator_doc = combined_docs.front(); + return true; +} - at_class = ClassDB::get_parent_class_nocheck(at_class); +bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_init() { + VisualScriptLanguage::singleton->get_registered_node_names(&vs_nodes); + _add_class_doc("functions", "", ""); + _add_class_doc("operators", "", ""); + return true; +} + +bool VisualScriptPropertySelector::SearchRunner::_phase_node_classes_build() { + if (vs_nodes.is_empty()) { + return true; } - Vector<String> functions = name.rsplit("/", false); - at_class = functions.size() > 3 ? functions[functions.size() - 2] : class_type; - Map<String, DocData::ClassDoc>::Element *T = dd->class_list.find(at_class); - if (T) { - for (int i = 0; i < T->get().methods.size(); i++) { - if (T->get().methods[i].name == functions[functions.size() - 1]) { - text = DTR(T->get().methods[i].description); + String registerd_node_name = vs_nodes[0]; + vs_nodes.pop_front(); + + Vector<String> path = registerd_node_name.split("/"); + if (path[0] == "constants") { + _add_class_doc(registerd_node_name, "", "constants"); + } else if (path[0] == "custom") { + _add_class_doc(registerd_node_name, "", "custom"); + } else if (path[0] == "data") { + _add_class_doc(registerd_node_name, "", "data"); + } else if (path[0] == "flow_control") { + _add_class_doc(registerd_node_name, "", "flow_control"); + } else if (path[0] == "functions") { + if (path[1] == "built_in") { + _add_class_doc(registerd_node_name, "functions", "built_in"); + } else if (path[1] == "by_type") { + if (search_flags & SEARCH_CLASSES) { + _add_class_doc(registerd_node_name, path[2], "by_type_class"); + } + } else if (path[1] == "constructors") { + if (search_flags & SEARCH_CLASSES) { + _add_class_doc(registerd_node_name, path[2].substr(0, path[2].find_char('(')), "constructors_class"); } + } else if (path[1] == "deconstruct") { + _add_class_doc(registerd_node_name, "", "deconstruct"); + } else if (path[1] == "wait") { + _add_class_doc(registerd_node_name, "functions", "yield"); + } else { + _add_class_doc(registerd_node_name, "functions", ""); + } + } else if (path[0] == "index") { + _add_class_doc(registerd_node_name, "", "index"); + } else if (path[0] == "operators") { + if (path[1] == "bitwise") { + _add_class_doc(registerd_node_name, "operators", "bitwise"); + } else if (path[1] == "compare") { + _add_class_doc(registerd_node_name, "operators", "compare"); + } else if (path[1] == "logic") { + _add_class_doc(registerd_node_name, "operators", "logic"); + } else if (path[1] == "math") { + _add_class_doc(registerd_node_name, "operators", "math"); + } else { + _add_class_doc(registerd_node_name, "operators", ""); } } + return false; +} - List<String> *names = memnew(List<String>); - VisualScriptLanguage::singleton->get_registered_node_names(names); - if (names->find(name) != nullptr) { - Ref<VisualScriptOperator> operator_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (operator_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(operator_node->get_class_name()); - if (F) { - text = Variant::get_operator_name(operator_node->get_operator()); +bool VisualScriptPropertySelector::SearchRunner::_phase_match_classes() { + DocData::ClassDoc &class_doc = iterator_doc->value(); + if ( + (!_is_class_disabled_by_feature_profile(class_doc.name) && !_is_class_disabled_by_scope(class_doc.name)) || + _match_visual_script(class_doc)) { + if (class_doc.inherits == "VisualScriptCustomNode") { + class_doc.script_path = "res://" + class_doc.name.unquote(); + Ref<Script> script = ResourceLoader::load(class_doc.script_path); + Ref<VisualScriptCustomNode> vsn; + vsn.instantiate(); + vsn->set_script(script); + class_doc.name = vsn->get_caption(); + if (combined_docs.has(vsn->get_category())) { + class_doc.inherits = vsn->get_category(); + } else if (combined_docs.has("VisualScriptNode/" + vsn->get_category())) { + class_doc.inherits = "VisualScriptNode/" + vsn->get_category(); + } else if (combined_docs.has("VisualScriptCustomNode/" + vsn->get_category())) { + class_doc.inherits = "VisualScriptCustomNode/" + vsn->get_category(); + } else { + class_doc.inherits = ""; } + class_doc.category = "VisualScriptCustomNode/" + vsn->get_category(); + class_doc.brief_description = ""; + class_doc.constructors.clear(); + class_doc.methods.clear(); + class_doc.operators.clear(); + class_doc.signals.clear(); + class_doc.constants.clear(); + class_doc.enums.clear(); + class_doc.properties.clear(); + class_doc.theme_properties.clear(); } - Ref<VisualScriptTypeCast> typecast_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (typecast_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(typecast_node->get_class_name()); - if (F) { - text = DTR(F->get().description); + + matches[class_doc.name] = ClassMatch(); + ClassMatch &match = matches[class_doc.name]; + + match.category = class_doc.category; + match.doc = &class_doc; + // Match class name. + if (search_flags & SEARCH_CLASSES || _match_visual_script(class_doc)) { + if (term == "") { + match.name = !_match_is_hidden(class_doc); + } else { + match.name = _match_string(term, class_doc.name); } + // match.name = term == "" || _match_string(term, class_doc.name); } - Ref<VisualScriptBuiltinFunc> builtin_node = VisualScriptLanguage::singleton->create_node_from_name(name); - if (builtin_node.is_valid()) { - Map<String, DocData::ClassDoc>::Element *F = dd->class_list.find(builtin_node->get_class_name()); - if (F) { - for (int i = 0; i < F->get().constants.size(); i++) { - if (F->get().constants[i].value.to_int() == int(builtin_node->get_func())) { - text = DTR(F->get().constants[i].description); + // Match members if the term is long enough. + if (term.length() >= 0) { + if (search_flags & SEARCH_CONSTRUCTORS) { + for (int i = 0; i < class_doc.constructors.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.constructors[i].name : class_doc.constructors[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.constructors.push_back(const_cast<DocData::MethodDoc *>(&class_doc.constructors[i])); + } + } + } + if (search_flags & SEARCH_METHODS) { + for (int i = 0; i < class_doc.methods.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.methods[i].name : class_doc.methods[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.methods.push_back(const_cast<DocData::MethodDoc *>(&class_doc.methods[i])); + } + } + } + if (search_flags & SEARCH_OPERATORS) { + for (int i = 0; i < class_doc.operators.size(); i++) { + String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.operators[i].name : class_doc.operators[i].name.to_lower(); + if (method_name.find(term) > -1 || + term == " " || + (term.begins_with(".") && method_name.begins_with(term.substr(1))) || + (term.ends_with("(") && method_name.ends_with(term.left(term.length() - 1).strip_edges())) || + (term.begins_with(".") && term.ends_with("(") && method_name == term.substr(1, term.length() - 2).strip_edges())) { + match.operators.push_back(const_cast<DocData::MethodDoc *>(&class_doc.operators[i])); + } + } + } + if (search_flags & SEARCH_SIGNALS) { + for (int i = 0; i < class_doc.signals.size(); i++) { + if (_match_string(term, class_doc.signals[i].name) || + term == " ") { + match.signals.push_back(const_cast<DocData::MethodDoc *>(&class_doc.signals[i])); + } + } + } + if (search_flags & SEARCH_CONSTANTS) { + for (int i = 0; i < class_doc.constants.size(); i++) { + if (_match_string(term, class_doc.constants[i].name) || + term == " ") { + match.constants.push_back(const_cast<DocData::ConstantDoc *>(&class_doc.constants[i])); + } + } + } + if (search_flags & SEARCH_PROPERTIES) { + for (int i = 0; i < class_doc.properties.size(); i++) { + if (_match_string(term, class_doc.properties[i].name) || + term == " " || + _match_string(term, class_doc.properties[i].getter) || + _match_string(term, class_doc.properties[i].setter)) { + match.properties.push_back(const_cast<DocData::PropertyDoc *>(&class_doc.properties[i])); + } + } + } + if (search_flags & SEARCH_THEME_ITEMS) { + for (int i = 0; i < class_doc.theme_properties.size(); i++) { + if (_match_string(term, class_doc.theme_properties[i].name) || + term == " ") { + match.theme_properties.push_back(const_cast<DocData::ThemeItemDoc *>(&class_doc.theme_properties[i])); } } } } } - memdelete(names); + iterator_doc = iterator_doc->next(); + return !iterator_doc; +} - if (text == String()) { - return; - } +bool VisualScriptPropertySelector::SearchRunner::_phase_class_items_init() { + results_tree->clear(); + iterator_match = matches.front(); - help_bit->set_text(text); -} + root_item = results_tree->create_item(); + class_items.clear(); -void VisualScriptPropertySelector::_hide_requested() { - _cancel_pressed(); // From AcceptDialog. + return true; } -void VisualScriptPropertySelector::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { - connect("confirmed", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); +bool VisualScriptPropertySelector::SearchRunner::_phase_class_items() { + if (!iterator_match) { + return true; } -} -void VisualScriptPropertySelector::select_method_from_base_type(const String &p_base, const String &p_current, const bool p_virtuals_only, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = p_current; - type = Variant::NIL; - properties = false; - instance = nullptr; - virtuals_only = p_virtuals_only; + ClassMatch &match = iterator_match->value(); - show_window(.5f); - if (clear_text) { - search_box->set_text(""); + if (search_flags & SEARCH_SHOW_HIERARCHY) { + if (match.required()) { + _create_class_hierarchy(match); + } } else { - search_box->select_all(); + if (match.name) { + _create_class_item(root_item, match.doc, true); + } } - search_box->grab_focus(); - connecting = p_connecting; - _update_search(); + iterator_match = iterator_match->next(); + return !iterator_match; } -void VisualScriptPropertySelector::set_type_filter(const Vector<Variant::Type> &p_type_filter) { - type_filter = p_type_filter; +bool VisualScriptPropertySelector::SearchRunner::_phase_member_items_init() { + iterator_match = matches.front(); + + return true; } -void VisualScriptPropertySelector::select_from_base_type(const String &p_base, const String &p_current, bool p_virtuals_only, bool p_seq_connect, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = p_current; - type = Variant::NIL; - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = p_virtuals_only; +bool VisualScriptPropertySelector::SearchRunner::_phase_member_items() { + if (!iterator_match) { + return true; + } - show_window(.5f); - if (clear_text) { - search_box->set_text(""); + ClassMatch &match = iterator_match->value(); + + TreeItem *parent = (search_flags & SEARCH_SHOW_HIERARCHY) ? class_items[match.doc->name] : root_item; + bool constructor_created = false; + for (int i = 0; i < match.methods.size(); i++) { + String text = match.methods[i]->name; + if (!constructor_created) { + if (match.doc->name == match.methods[i]->name) { + text += " " + TTR("(constructors)"); + constructor_created = true; + } + } else { + if (match.doc->name == match.methods[i]->name) { + continue; + } + } + _create_method_item(parent, match.doc, text, match.methods[i]); + } + for (int i = 0; i < match.signals.size(); i++) { + _create_signal_item(parent, match.doc, match.signals[i]); + } + for (int i = 0; i < match.constants.size(); i++) { + _create_constant_item(parent, match.doc, match.constants[i]); + } + for (int i = 0; i < match.properties.size(); i++) { + _create_property_item(parent, match.doc, match.properties[i]); + } + for (int i = 0; i < match.theme_properties.size(); i++) { + _create_theme_property_item(parent, match.doc, match.theme_properties[i]); + } + + iterator_match = iterator_match->next(); + return !iterator_match; +} + +bool VisualScriptPropertySelector::SearchRunner::_phase_select_match() { + if (matched_item) { + matched_item->select(0); + } + return true; +} + +bool VisualScriptPropertySelector::SearchRunner::_match_string(const String &p_term, const String &p_string) const { + if (search_flags & SEARCH_CASE_SENSITIVE) { + return p_string.find(p_term) > -1; } else { - search_box->select_all(); + return p_string.findn(p_term) > -1; } - search_box->grab_focus(); - seq_connect = p_seq_connect; - connecting = p_connecting; +} - _update_search(); +bool VisualScriptPropertySelector::SearchRunner::_match_visual_script(DocData::ClassDoc &class_doc) { + if (class_doc.category.ends_with("_class")) { + if (class_doc.category.begins_with("VisualScript") && search_flags & SEARCH_CLASSES) { + if (matches.has(class_doc.inherits)) { + return true; + } + } + return false; + } + if (class_doc.category.begins_with("VisualScript") && search_flags & SEARCH_VISUAL_SCRIPT_NODES) { + return true; + } + if (class_doc.name.begins_with("operators") && search_flags & SEARCH_OPERATORS) { + return true; + } + if (class_doc.category.begins_with("VisualScriptNode/deconstruct")) { + if (class_doc.name.find(selector_ui->base_type, 0) > -1) { + return true; + } + } + + return false; } -void VisualScriptPropertySelector::select_from_script(const Ref<Script> &p_script, const String &p_current, const bool p_connecting, bool clear_text) { - ERR_FAIL_COND(p_script.is_null()); +bool VisualScriptPropertySelector::SearchRunner::_match_is_hidden(DocData::ClassDoc &class_doc) { + if (class_doc.category.begins_with("VisualScript")) { + if (class_doc.name.begins_with("flow_control")) { + return false; + } else if (class_doc.name.begins_with("operators")) { + return !(search_flags & SEARCH_OPERATORS); + } else if (class_doc.name.begins_with("functions/built_in/print")) { + return false; + } + return true; + } + return false; +} - base_type = p_script->get_instance_base_type(); - selected = p_current; - type = Variant::NIL; - script = p_script->get_instance_id(); - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +void VisualScriptPropertySelector::SearchRunner::_match_item(TreeItem *p_item, const String &p_text) { + float inverse_length = 1.f / float(p_text.length()); - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); + // Favor types where search term is a substring close to the start of the type. + float w = 0.5f; + int pos = p_text.findn(term); + float score = (pos > -1) ? 1.0f - w * MIN(1, 3 * pos * inverse_length) : MAX(0.f, .9f - w); + + // Favor shorter items: they resemble the search term more. + w = 0.1f; + score *= (1 - w) + w * (term.length() * inverse_length); + + if (match_highest_score == 0 || score > match_highest_score) { + matched_item = p_item; + match_highest_score = score; } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; +} - _update_search(); +void VisualScriptPropertySelector::SearchRunner::_add_class_doc(String class_name, String inherits, String category) { + DocData::ClassDoc class_doc = DocData::ClassDoc(); + class_doc.name = class_name; + class_doc.inherits = inherits; + class_doc.category = "VisualScriptNode/" + category; + class_doc.brief_description = category; + combined_docs.insert(class_doc.name, class_doc); } -void VisualScriptPropertySelector::select_from_basic_type(Variant::Type p_type, const String &p_current, const bool p_connecting, bool clear_text) { - ERR_FAIL_COND(p_type == Variant::NIL); - base_type = ""; - selected = p_current; - type = p_type; - properties = true; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +DocData::MethodDoc VisualScriptPropertySelector::SearchRunner::_get_method_doc(MethodInfo method_info) { + DocData::MethodDoc method_doc = DocData::MethodDoc(); + method_doc.name = method_info.name; + method_doc.return_type = Variant::get_type_name(method_info.return_val.type); + method_doc.description = "No description available"; + for (List<PropertyInfo>::Element *P = method_info.arguments.front(); P; P = P->next()) { + DocData::ArgumentDoc argument_doc = DocData::ArgumentDoc(); + argument_doc.name = P->get().name; + argument_doc.type = Variant::get_type_name(P->get().type); + method_doc.arguments.push_back(argument_doc); + } + return method_doc; +} - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_class_hierarchy(const ClassMatch &p_match) { + if (class_items.has(p_match.doc->name)) { + return class_items[p_match.doc->name]; } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; - _update_search(); + // Ensure parent nodes are created first. + TreeItem *parent = root_item; + if (p_match.doc->inherits != "") { + if (class_items.has(p_match.doc->inherits)) { + parent = class_items[p_match.doc->inherits]; + } else if (matches.has(p_match.doc->inherits)) { + ClassMatch &base_match = matches[p_match.doc->inherits]; + parent = _create_class_hierarchy(base_match); + } + } + + TreeItem *class_item = _create_class_item(parent, p_match.doc, !p_match.name); + class_items[p_match.doc->name] = class_item; + return class_item; } -void VisualScriptPropertySelector::select_from_action(const String &p_type, const String &p_current, const bool p_connecting, bool clear_text) { - base_type = p_type; - selected = p_current; - type = Variant::NIL; - properties = false; - visual_script_generic = false; - instance = nullptr; - virtuals_only = false; +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray) { + Ref<Texture2D> icon = empty_icon; + String text_0 = p_doc->name; + String text_1 = "Class"; + + String what = "Class"; + String details = p_doc->name; + if (p_doc->category.begins_with("VisualScriptCustomNode/")) { + Vector<String> path = p_doc->name.split("/"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); + text_0 = path[path.size() - 1]; + text_1 = "VisualScriptCustomNode"; + what = "VisualScriptCustomNode"; + details = "CustomNode"; + } else if (p_doc->category.begins_with("VisualScriptNode/")) { + Vector<String> path = p_doc->name.split("/"); + icon = ui_service->get_theme_icon(SNAME("VisualScript"), SNAME("EditorIcons")); + text_0 = path[path.size() - 1]; + if (p_doc->category.begins_with("VisualScriptNode/deconstruct")) { + text_0 = "deconstruct " + text_0; + } + text_1 = "VisualScriptNode"; + what = "VisualScriptNode"; + details = p_doc->name; + + if (path.size() == 1) { + if (path[0] == "functions" || path[0] == "operators") { + text_1 = "VisualScript"; + p_gray = true; + what = "no_result"; + details = ""; + } + } - show_window(.5f); - if (clear_text) { - search_box->set_text(""); } else { - search_box->select_all(); + if (p_doc->name.is_quoted()) { + text_0 = p_doc->name.unquote().get_file(); + if (ui_service->has_theme_icon(p_doc->inherits, "EditorIcons")) { + icon = ui_service->get_theme_icon(p_doc->inherits, "EditorIcons"); + } + } else if (ui_service->has_theme_icon(p_doc->name, "EditorIcons")) { + icon = ui_service->get_theme_icon(p_doc->name, "EditorIcons"); + } else if (ClassDB::class_exists(p_doc->name) && ClassDB::is_parent_class(p_doc->name, "Object")) { + icon = ui_service->get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); + } + } + String tooltip = p_doc->brief_description.strip_edges(); + + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, text_0); + item->set_text(1, TTR(text_1)); + item->set_tooltip(0, tooltip); + item->set_tooltip(1, tooltip); + item->set_metadata(0, details); + item->set_metadata(1, what); + if (p_gray) { + item->set_custom_color(0, disabled_color); + item->set_custom_color(1, disabled_color); } - search_box->grab_focus(); - seq_connect = true; - connecting = p_connecting; - _update_search(); + _match_item(item, p_doc->name); + + return item; } -void VisualScriptPropertySelector::select_from_instance(Object *p_instance, const String &p_current, const bool p_connecting, const String &p_basetype, bool clear_text) { - base_type = p_basetype; - selected = p_current; - type = Variant::NIL; - properties = true; - visual_script_generic = false; - instance = p_instance; - virtuals_only = false; +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } + } + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip, p_doc->description); +} - show_window(.5f); - if (clear_text) { - search_box->set_text(""); - } else { - search_box->select_all(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (arg.default_value != "") { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } } - search_box->grab_focus(); - seq_connect = false; - connecting = p_connecting; + tooltip += ")"; + return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip, p_doc->description); +} - _update_search(); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { + String tooltip = p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip, p_doc->description); } -void VisualScriptPropertySelector::select_from_visual_script(const String &p_base, const bool p_connecting, bool clear_text) { - base_type = p_base; - selected = ""; - type = Variant::NIL; - properties = true; - visual_script_generic = true; - instance = nullptr; - virtuals_only = false; - show_window(.5f); - if (clear_text) { - search_box->set_text(""); +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + tooltip += "\n " + p_class_doc->name + "." + p_doc->setter + "(value) setter"; + tooltip += "\n " + p_class_doc->name + "." + p_doc->getter + "() getter"; + return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, p_doc->name, TTRC("Property"), "property", tooltip, p_doc->description); +} + +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc) { + String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; + return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, p_doc->name, TTRC("Theme Property"), "theme_item", tooltip, p_doc->description); +} + +TreeItem *VisualScriptPropertySelector::SearchRunner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description) { + Ref<Texture2D> icon; + String text; + if (search_flags & SEARCH_SHOW_HIERARCHY) { + icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); + text = p_text; } else { - search_box->select_all(); + icon = ui_service->get_theme_icon(p_icon, SNAME("EditorIcons")); + text = p_class_name + "." + p_text; } - search_box->grab_focus(); - connecting = p_connecting; - _update_search(); -} + TreeItem *item = results_tree->create_item(p_parent); + item->set_icon(0, icon); + item->set_text(0, text); + item->set_text(1, TTRGET(p_type)); + item->set_tooltip(0, p_tooltip); + item->set_tooltip(1, p_tooltip); + item->set_metadata(0, p_class_name + ":" + p_name); + item->set_metadata(1, "class_" + p_metatype); + item->set_meta("description", p_description); -void VisualScriptPropertySelector::show_window(float p_screen_ratio) { - popup_centered_ratio(p_screen_ratio); + _match_item(item, p_name); + + return item; } -void VisualScriptPropertySelector::_bind_methods() { - ADD_SIGNAL(MethodInfo("selected", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::STRING, "category"), PropertyInfo(Variant::BOOL, "connecting"))); +bool VisualScriptPropertySelector::SearchRunner::work(uint64_t slot) { + // Return true when the search has been completed, otherwise false. + const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot; + while (!_slice()) { + if (OS::get_singleton()->get_ticks_usec() > until) { + return false; + } + } + return true; } -VisualScriptPropertySelector::VisualScriptPropertySelector() { - vbc = memnew(VBoxContainer); - add_child(vbc); - //set_child_rect(vbc); - search_box = memnew(LineEdit); - vbc->add_margin_child(TTR("Search:"), search_box); - search_box->connect("text_changed", callable_mp(this, &VisualScriptPropertySelector::_text_changed)); - search_box->connect("gui_input", callable_mp(this, &VisualScriptPropertySelector::_sbox_input)); - search_options = memnew(Tree); - vbc->add_margin_child(TTR("Matches:"), search_options, true); - get_ok_button()->set_text(TTR("Open")); - get_ok_button()->set_disabled(true); - register_text_enter(search_box); - set_hide_on_ok(false); - search_options->connect("item_activated", callable_mp(this, &VisualScriptPropertySelector::_confirmed)); - search_options->connect("cell_selected", callable_mp(this, &VisualScriptPropertySelector::_item_selected)); - search_options->set_hide_root(true); - search_options->set_hide_folding(true); - virtuals_only = false; - seq_connect = false; - help_bit = memnew(EditorHelpBit); - vbc->add_margin_child(TTR("Description:"), help_bit); - help_bit->connect("request_hide", callable_mp(this, &VisualScriptPropertySelector::_hide_requested)); - search_options->set_columns(3); - search_options->set_column_expand(1, false); - search_options->set_column_expand(2, false); +VisualScriptPropertySelector::SearchRunner::SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree) : + selector_ui(p_selector_ui), + ui_service(p_selector_ui->vbox), + results_tree(p_results_tree), + term(p_selector_ui->search_box->get_text()), + empty_icon(ui_service->get_theme_icon(SNAME("ArrowRight"), SNAME("EditorIcons"))), + disabled_color(ui_service->get_theme_color(SNAME("disabled_font_color"), SNAME("Editor"))) { } diff --git a/modules/visual_script/editor/visual_script_property_selector.h b/modules/visual_script/editor/visual_script_property_selector.h index 7a87f3d3ee..6b5112f1af 100644 --- a/modules/visual_script/editor/visual_script_property_selector.h +++ b/modules/visual_script/editor/visual_script_property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H #define VISUALSCRIPT_PROPERTYSELECTOR_H +#include "../visual_script.h" #include "editor/editor_help.h" #include "editor/property_editor.h" #include "scene/gui/rich_text_label.h" @@ -38,15 +39,56 @@ class VisualScriptPropertySelector : public ConfirmationDialog { GDCLASS(VisualScriptPropertySelector, ConfirmationDialog); + enum SearchFlags { + SEARCH_CLASSES = 1 << 0, + SEARCH_CONSTRUCTORS = 1 << 1, + SEARCH_METHODS = 1 << 2, + SEARCH_OPERATORS = 1 << 3, + SEARCH_SIGNALS = 1 << 4, + SEARCH_CONSTANTS = 1 << 5, + SEARCH_PROPERTIES = 1 << 6, + SEARCH_THEME_ITEMS = 1 << 7, + SEARCH_VISUAL_SCRIPT_NODES = 1 << 8, + SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, + SEARCH_CASE_SENSITIVE = 1 << 29, + SEARCH_SHOW_HIERARCHY = 1 << 30, + }; + + enum ScopeFlags { + SCOPE_BASE = 1 << 0, + SCOPE_INHERITERS = 1 << 1, + SCOPE_UNRELATED = 1 << 2, + SCOPE_RELATED = SCOPE_BASE | SCOPE_INHERITERS, + SCOPE_ALL = SCOPE_BASE | SCOPE_INHERITERS | SCOPE_UNRELATED + }; + LineEdit *search_box; - Tree *search_options; - void _text_changed(const String &p_newtext); - void _sbox_input(const Ref<InputEvent> &p_ie); - void _update_search(); + Button *case_sensitive_button; + Button *hierarchy_button; + + Button *search_visual_script_nodes; + Button *search_classes; + Button *search_operators; + + Button *search_methods; + Button *search_signals; + Button *search_constants; + Button *search_properties; + Button *search_theme_items; - void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text); - void get_visual_node_names(const String &root_filter, const Set<String> &p_modifiers, bool &found, TreeItem *const root, LineEdit *const search_box); + OptionButton *scope_combo; + Tree *results_tree; + + class SearchRunner; + Ref<SearchRunner> search_runner; + + void _update_icons(); + + void _sbox_input(const Ref<InputEvent> &p_ie); + void _update_results_i(int p_int); + void _update_results_s(String p_string); + void _update_results(); void _confirmed(); void _item_selected(); @@ -54,38 +96,124 @@ class VisualScriptPropertySelector : public ConfirmationDialog { EditorHelpBit *help_bit; - bool properties; - bool visual_script_generic; - bool connecting; + bool properties = false; + bool visual_script_generic = false; + bool connecting = false; String selected; Variant::Type type; String base_type; + String base_script; ObjectID script; Object *instance; - bool virtuals_only; - bool seq_connect; - VBoxContainer *vbc; - - Vector<Variant::Type> type_filter; + bool virtuals_only = false; + VBoxContainer *vbox; protected: void _notification(int p_what); static void _bind_methods(); public: - void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); - void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true, bool clear_text = true); - void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true, bool clear_text = true); - void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true, const String &p_basetype = "", bool clear_text = true); - void select_from_visual_script(const String &p_base, const bool p_connecting = true, bool clear_text = true); + void select_method_from_base_type(const String &p_base, const bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_base_type(const String &p_base, const String &p_base_script = "", bool p_virtuals_only = false, const bool p_connecting = true, bool clear_text = true); + void select_from_script(const Ref<Script> &p_script, const bool p_connecting = true, bool clear_text = true); + void select_from_basic_type(Variant::Type p_type, const bool p_connecting = true, bool clear_text = true); + void select_from_action(const String &p_type, const bool p_connecting = true, bool clear_text = true); + void select_from_instance(Object *p_instance, const bool p_connecting = true, bool clear_text = true); + void select_from_visual_script(const Ref<Script> &p_script, bool clear_text = true); void show_window(float p_screen_ratio); - void set_type_filter(const Vector<Variant::Type> &p_type_filter); - VisualScriptPropertySelector(); }; +class VisualScriptPropertySelector::SearchRunner : public RefCounted { + enum Phase { + PHASE_INIT, + PHASE_MATCH_CLASSES_INIT, + PHASE_NODE_CLASSES_INIT, + PHASE_NODE_CLASSES_BUILD, + PHASE_MATCH_CLASSES, + PHASE_CLASS_ITEMS_INIT, + PHASE_CLASS_ITEMS, + PHASE_MEMBER_ITEMS_INIT, + PHASE_MEMBER_ITEMS, + PHASE_SELECT_MATCH, + PHASE_MAX + }; + int phase = 0; + + struct ClassMatch { + DocData::ClassDoc *doc; + bool name = false; + String category = ""; + Vector<DocData::MethodDoc *> constructors; + Vector<DocData::MethodDoc *> methods; + Vector<DocData::MethodDoc *> operators; + Vector<DocData::MethodDoc *> signals; + Vector<DocData::ConstantDoc *> constants; + Vector<DocData::PropertyDoc *> properties; + Vector<DocData::ThemeItemDoc *> theme_properties; + + bool required() { + return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); + } + }; + + VisualScriptPropertySelector *selector_ui; + Control *ui_service; + Tree *results_tree; + String term; + int search_flags; + int scope_flags; + + Ref<Texture2D> empty_icon; + Color disabled_color; + + Map<String, DocData::ClassDoc>::Element *iterator_doc = nullptr; + Map<String, ClassMatch> matches; + Map<String, ClassMatch>::Element *iterator_match = nullptr; + TreeItem *root_item = nullptr; + Map<String, TreeItem *> class_items; + TreeItem *matched_item = nullptr; + float match_highest_score = 0; + + Map<String, DocData::ClassDoc> combined_docs; + List<String> vs_nodes; + + bool _is_class_disabled_by_feature_profile(const StringName &p_class); + bool _is_class_disabled_by_scope(const StringName &p_class); + + bool _slice(); + bool _phase_init(); + bool _phase_match_classes_init(); + bool _phase_node_classes_init(); + bool _phase_node_classes_build(); + bool _phase_match_classes(); + bool _phase_class_items_init(); + bool _phase_class_items(); + bool _phase_member_items_init(); + bool _phase_member_items(); + bool _phase_select_match(); + + bool _match_string(const String &p_term, const String &p_string) const; + bool _match_visual_script(DocData::ClassDoc &class_doc); + bool _match_is_hidden(DocData::ClassDoc &class_doc); + void _match_item(TreeItem *p_item, const String &p_text); + void _add_class_doc(String class_name, String inherits, String category); + DocData::MethodDoc _get_method_doc(MethodInfo method_info); + TreeItem *_create_class_hierarchy(const ClassMatch &p_match); + TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); + TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); + TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); + TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); + TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); + TreeItem *_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_text, const String &p_type, const String &p_metatype, const String &p_tooltip, const String &p_description); + +public: + bool work(uint64_t slot = 100000); + + SearchRunner(VisualScriptPropertySelector *p_selector_ui, Tree *p_results_tree); +}; + #endif // VISUALSCRIPT_PROPERTYSELECTOR_H diff --git a/modules/visual_script/icons/VisualScript.svg b/modules/visual_script/icons/VisualScript.svg index 2352ba5d87..bc698247c9 100644 --- a/modules/visual_script/icons/VisualScript.svg +++ b/modules/visual_script/icons/VisualScript.svg @@ -1 +1 @@ -<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#6e6e6e"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g transform="translate(0 -1036.4)"><ellipse cx="3" cy="1039.4" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2zm-4 9v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4zm8 0a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0" transform="translate(0 1036.4)"/></g></svg> diff --git a/modules/visual_script/icons/VisualScriptInternal.svg b/modules/visual_script/icons/VisualScriptInternal.svg new file mode 100644 index 0000000000..8ab39ad929 --- /dev/null +++ b/modules/visual_script/icons/VisualScriptInternal.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><circle cx="3" cy="3.000024" fill="#e0e0e0" r="0"/><path d="m11 10a2 2 0 0 0 -1.7324 1 2 2 0 0 0 0 2 2 2 0 0 0 1.7324 1h-2v2h2a2 2 0 0 0 1.7324-1 2 2 0 0 0 0-2 2 2 0 0 0 -1.7324-1h2v-2z" fill="#e0e0e0"/><path d="m3 10v6h2a3 3 0 0 0 3-3v-3h-2v3a1 1 0 0 1 -1 1v-4z" fill="#e0e0e0"/><path d="m7 1-.56445 2.2578a5 5 0 0 0 -.68945.2793l-1.9883-1.1934-1.4141 1.4141 1.1953 1.9941a5 5 0 0 0 -.28516.68555l-2.2539.5625v2h5.2715a2 2 0 0 1 -.27148-1 2 2 0 0 1 2-2 2 2 0 0 1 2 2 2 2 0 0 1 -.26953 1h5.2695v-2l-2.2578-.56445a5 5 0 0 0 -.2793-.6875l1.1934-1.9902-1.4141-1.4141-1.9941 1.1953a5 5 0 0 0 -.68555-.28516l-.5625-2.2539h-2z" fill="none" stroke="#e0e0e0"/></svg> diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index 6f56fbbc70..e7b5f58174 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index b02a93ebc1..29768da67f 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp index 34d8c0b1e6..88445f2f98 100644 --- a/modules/visual_script/visual_script.cpp +++ b/modules/visual_script/visual_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1164,9 +1164,6 @@ void VisualScript::_bind_methods() { ClassDB::bind_method(D_METHOD("remove_custom_signal", "name"), &VisualScript::remove_custom_signal); ClassDB::bind_method(D_METHOD("rename_custom_signal", "name", "new_name"), &VisualScript::rename_custom_signal); - //ClassDB::bind_method(D_METHOD("set_variable_info","name","info"),&VScript::set_variable_info); - //ClassDB::bind_method(D_METHOD("get_variable_info","name"),&VScript::set_variable_info); - ClassDB::bind_method(D_METHOD("set_instance_base_type", "type"), &VisualScript::set_instance_base_type); ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data); @@ -1665,8 +1662,8 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p String err_func = p_method; int err_line = current_node_id; // Not a line but it works as one. - if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str == String())) { - if (error_str != String()) { + if (node && (r_error.error != Callable::CallError::CALL_ERROR_INVALID_METHOD || error_str.is_empty())) { + if (!error_str.is_empty()) { error_str += " "; } @@ -2241,20 +2238,15 @@ void VisualScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co void VisualScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { } -Ref<Script> VisualScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { - Ref<VisualScript> script; - script.instantiate(); - script->set_instance_base_type(p_base_class_name); - return script; -} - bool VisualScriptLanguage::is_using_templates() { - return true; + return false; } -void VisualScriptLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) { - Ref<VisualScript> script = p_script; +Ref<Script> VisualScriptLanguage::make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { + Ref<VisualScript> script; + script.instantiate(); script->set_instance_base_type(p_base_class_name); + return script; } bool VisualScriptLanguage::validate(const String &p_script, const String &p_path, List<String> *r_functions, List<ScriptLanguage::ScriptError> *r_errors, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const { @@ -2379,7 +2371,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String for (int i = 0; i < node->input_port_count; i++) { String name = node->get_base_node()->get_input_value_port_info(i).name; - if (name == String()) { + if (name.is_empty()) { name = "in_" + itos(i); } @@ -2399,7 +2391,7 @@ void VisualScriptLanguage::debug_get_stack_level_locals(int p_level, List<String for (int i = 0; i < node->output_port_count; i++) { String name = node->get_base_node()->get_output_value_port_info(i).name; - if (name == String()) { + if (name.is_empty()) { name = "out_" + itos(i); } diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h index 39cef8f68b..e5c8ab48ee 100644 --- a/modules/visual_script/visual_script.h +++ b/modules/visual_script/visual_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -554,57 +554,56 @@ public: ////////////////////////////////////// - virtual String get_name() const; + virtual String get_name() const override; /* LANGUAGE FUNCTIONS */ - virtual void init(); - virtual String get_type() const; - virtual String get_extension() const; - virtual Error execute_file(const String &p_path); - virtual void finish(); + virtual void init() override; + virtual String get_type() const override; + virtual String get_extension() const override; + virtual Error execute_file(const String &p_path) override; + virtual void finish() override; /* EDITOR FUNCTIONS */ - virtual void get_reserved_words(List<String> *p_words) const; - virtual bool is_control_flow_keyword(String p_keyword) const; - virtual void get_comment_delimiters(List<String> *p_delimiters) const; - virtual void get_string_delimiters(List<String> *p_delimiters) const; - virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const; - virtual bool is_using_templates(); - virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script); - virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const; - virtual Script *create_script() const; - virtual bool has_named_classes() const; - virtual bool supports_builtin_mode() const; - virtual int find_function(const String &p_function, const String &p_code) const; - virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const; - virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const; - virtual void add_global_constant(const StringName &p_variable, const Variant &p_value); + virtual void get_reserved_words(List<String> *p_words) const override; + virtual bool is_control_flow_keyword(String p_keyword) const override; + virtual void get_comment_delimiters(List<String> *p_delimiters) const override; + virtual void get_string_delimiters(List<String> *p_delimiters) const override; + virtual bool is_using_templates() override; + virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const override; + virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptLanguage::ScriptError> *r_errors = nullptr, List<ScriptLanguage::Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override; + virtual Script *create_script() const override; + virtual bool has_named_classes() const override; + virtual bool supports_builtin_mode() const override; + virtual int find_function(const String &p_function, const String &p_code) const override; + virtual String make_function(const String &p_class, const String &p_name, const PackedStringArray &p_args) const override; + virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override; + virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) override; /* DEBUGGER FUNCTIONS */ - virtual String debug_get_error() const; - virtual int debug_get_stack_level_count() const; - virtual int debug_get_stack_level_line(int p_level) const; - virtual String debug_get_stack_level_function(int p_level) const; - virtual String debug_get_stack_level_source(int p_level) const; - virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1); - virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1); - - virtual void reload_all_scripts(); - virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload); + virtual String debug_get_error() const override; + virtual int debug_get_stack_level_count() const override; + virtual int debug_get_stack_level_line(int p_level) const override; + virtual String debug_get_stack_level_function(int p_level) const override; + virtual String debug_get_stack_level_source(int p_level) const override; + virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override; + virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1) override; + + virtual void reload_all_scripts() override; + virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) override; /* LOADER FUNCTIONS */ - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual void get_public_functions(List<MethodInfo> *p_functions) const; - virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const; + virtual void get_recognized_extensions(List<String> *p_extensions) const override; + virtual void get_public_functions(List<MethodInfo> *p_functions) const override; + virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override; - virtual void profiling_start(); - virtual void profiling_stop(); + virtual void profiling_start() override; + virtual void profiling_stop() override; - virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max); - virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max); + virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override; + virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override; void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func); void remove_register_func(const String &p_name); diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp index 7ae85ea415..fd55796a66 100644 --- a/modules/visual_script/visual_script_builtin_funcs.cpp +++ b/modules/visual_script/visual_script_builtin_funcs.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -964,7 +964,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in return; } - if (p_inputs[0]->is_ref()) { + if (p_inputs[0]->is_ref_counted()) { REF r = *p_inputs[0]; if (!r.is_valid()) { return; diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h index f71a053f7d..d689296233 100644 --- a/modules/visual_script/visual_script_builtin_funcs.h +++ b/modules/visual_script/visual_script_builtin_funcs.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp index 699042ffa6..e8942b9788 100644 --- a/modules/visual_script/visual_script_expression.cpp +++ b/modules/visual_script/visual_script_expression.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -176,7 +176,7 @@ PropertyInfo VisualScriptExpression::get_output_value_port_info(int p_idx) const } String VisualScriptExpression::get_caption() const { - return "Expression"; + return TTR("Expression"); } String VisualScriptExpression::get_text() const { @@ -328,6 +328,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { }; case '"': { String str; + char32_t prev = 0; while (true) { char32_t ch = GET_CHAR(); @@ -364,9 +365,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) { case 'r': res = 13; break; + case 'U': case 'u': { - // hex number - for (int j = 0; j < 4; j++) { + // Hexadecimal sequence. + int hex_len = (next == 'U') ? 6 : 4; + for (int j = 0; j < hex_len; j++) { char32_t c = GET_CHAR(); if (c == 0) { @@ -374,13 +377,13 @@ Error VisualScriptExpression::_get_token(Token &r_token) { r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } - if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) { + if (!is_hex_digit(c)) { _set_error("Malformed hex constant in string"); r_token.type = TK_ERROR; return ERR_PARSE_ERROR; } char32_t v; - if (c >= '0' && c <= '9') { + if (is_digit(c)) { v = c - '0'; } else if (c >= 'a' && c <= 'f') { v = c - 'a'; @@ -403,12 +406,46 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; } + // Parse UTF-16 pair. + if ((res & 0xfffffc00) == 0xd800) { + if (prev == 0) { + prev = res; + continue; + } else { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } + } else if ((res & 0xfffffc00) == 0xdc00) { + if (prev == 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } else { + res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000); + prev = 0; + } + } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += res; - } else { + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } str += ch; } } + if (prev != 0) { + _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate"); + r_token.type = TK_ERROR; + return ERR_PARSE_ERROR; + } r_token.type = TK_CONSTANT; r_token.value = str; @@ -420,7 +457,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { break; } - if (cchar >= '0' && cchar <= '9') { + if (is_digit(cchar)) { //a number String num; @@ -439,7 +476,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { while (true) { switch (reading) { case READING_INT: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { //pass } else if (c == '.') { reading = READING_DEC; @@ -452,7 +489,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; case READING_DEC: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { } else if (c == 'e') { reading = READING_EXP; @@ -462,7 +499,7 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } break; case READING_EXP: { - if (c >= '0' && c <= '9') { + if (is_digit(c)) { exp_beg = true; } else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) { @@ -495,11 +532,11 @@ Error VisualScriptExpression::_get_token(Token &r_token) { } return OK; - } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') { + } else if (is_ascii_char(cchar) || cchar == '_') { String id; bool first = true; - while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) { + while (is_ascii_char(cchar) || cchar == '_' || (!first && is_digit(cchar))) { id += String::chr(cchar); cchar = GET_CHAR(); first = false; diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h index ef16222b42..c93eb0686b 100644 --- a/modules/visual_script/visual_script_expression.h +++ b/modules/visual_script/visual_script_expression.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp index 62a4f465cb..fd1861abc4 100644 --- a/modules/visual_script/visual_script_flow_control.cpp +++ b/modules/visual_script/visual_script_flow_control.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,7 +70,7 @@ PropertyInfo VisualScriptReturn::get_output_value_port_info(int p_idx) const { } String VisualScriptReturn::get_caption() const { - return "Return"; + return TTR("Return"); } String VisualScriptReturn::get_text() const { @@ -201,11 +201,11 @@ PropertyInfo VisualScriptCondition::get_output_value_port_info(int p_idx) const } String VisualScriptCondition::get_caption() const { - return "Condition"; + return TTR("Condition"); } String VisualScriptCondition::get_text() const { - return "if (cond) is: "; + return TTR("if (cond) is:"); } void VisualScriptCondition::_bind_methods() { @@ -281,11 +281,11 @@ PropertyInfo VisualScriptWhile::get_output_value_port_info(int p_idx) const { } String VisualScriptWhile::get_caption() const { - return "While"; + return TTR("While"); } String VisualScriptWhile::get_text() const { - return "while (cond): "; + return TTR("while (cond):"); } void VisualScriptWhile::_bind_methods() { @@ -364,11 +364,11 @@ PropertyInfo VisualScriptIterator::get_output_value_port_info(int p_idx) const { } String VisualScriptIterator::get_caption() const { - return "Iterator"; + return TTR("Iterator"); } String VisualScriptIterator::get_text() const { - return "for (elem) in (input): "; + return TTR("for (elem) in (input):"); } void VisualScriptIterator::_bind_methods() { @@ -478,11 +478,11 @@ PropertyInfo VisualScriptSequence::get_output_value_port_info(int p_idx) const { } String VisualScriptSequence::get_caption() const { - return "Sequence"; + return TTR("Sequence"); } String VisualScriptSequence::get_text() const { - return "in order: "; + return TTR("in order:"); } void VisualScriptSequence::set_steps(int p_steps) { @@ -587,11 +587,11 @@ PropertyInfo VisualScriptSwitch::get_output_value_port_info(int p_idx) const { } String VisualScriptSwitch::get_caption() const { - return "Switch"; + return TTR("Switch"); } String VisualScriptSwitch::get_text() const { - return "'input' is:"; + return TTR("'input' is:"); } class VisualScriptNodeInstanceSwitch : public VisualScriptNodeInstance { @@ -720,14 +720,14 @@ PropertyInfo VisualScriptTypeCast::get_output_value_port_info(int p_idx) const { } String VisualScriptTypeCast::get_caption() const { - return "Type Cast"; + return TTR("Type Cast"); } String VisualScriptTypeCast::get_text() const { - if (script != String()) { - return "Is " + script.get_file() + "?"; + if (!script.is_empty()) { + return vformat(TTR("Is %s?"), script.get_file()); } else { - return "Is " + base_type + "?"; + return vformat(TTR("Is %s?"), base_type); } } @@ -762,7 +762,7 @@ String VisualScriptTypeCast::get_base_script() const { VisualScriptTypeCast::TypeGuess VisualScriptTypeCast::guess_output_type(TypeGuess *p_inputs, int p_output) const { TypeGuess tg; tg.type = Variant::OBJECT; - if (script != String()) { + if (!script.is_empty()) { tg.script = ResourceLoader::load(script); } //if (!tg.script.is_valid()) { @@ -793,7 +793,7 @@ public: return 0; } - if (script != String()) { + if (!script.is_empty()) { Ref<Script> obj_script = obj->get_script(); if (!obj_script.is_valid()) { return 1; //well, definitely not the script because object we got has no script. @@ -853,7 +853,7 @@ void VisualScriptTypeCast::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h index 73822fcc37..7ffdf3df65 100644 --- a/modules/visual_script/visual_script_flow_control.h +++ b/modules/visual_script/visual_script_flow_control.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp index a2ad38bf01..ef6c1ecdb9 100644 --- a/modules/visual_script/visual_script_func_nodes.cpp +++ b/modules/visual_script/visual_script_func_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,13 +261,13 @@ String VisualScriptFunctionCall::get_text() const { String text; if (call_mode == CALL_MODE_BASIC_TYPE) { - text = String("On ") + Variant::get_type_name(basic_type); + text = vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - text = String("On ") + base_type; + text = vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { text = "[" + String(base_path.simplified()) + "]"; } else if (call_mode == CALL_MODE_SELF) { - text = "On Self"; + text = TTR("On Self"); } else if (call_mode == CALL_MODE_SINGLETON) { text = String(singleton) + ":" + String(function) + "()"; } @@ -370,7 +370,7 @@ void VisualScriptFunctionCall::_update_method_cache() { } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -539,7 +539,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const property.hint = PROPERTY_HINT_ENUM; String sl; for (const Engine::Singleton &E : names) { - if (sl != String()) { + if (!sl.is_empty()) { sl += ","; } sl += E.name; @@ -580,7 +580,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const property.hint = PROPERTY_HINT_METHOD_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -684,7 +684,7 @@ void VisualScriptFunctionCall::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; @@ -912,7 +912,7 @@ int VisualScriptPropertySet::get_output_sequence_port_count() const { } bool VisualScriptPropertySet::has_input_sequence_port() const { - return 1; + return true; } Node *VisualScriptPropertySet::_get_base_node() const { @@ -1033,15 +1033,25 @@ PropertyInfo VisualScriptPropertySet::get_output_value_port_info(int p_idx) cons String VisualScriptPropertySet::get_caption() const { static const char *opname[ASSIGN_OP_MAX] = { - "Set", "Add", "Subtract", "Multiply", "Divide", "Mod", "ShiftLeft", "ShiftRight", "BitAnd", "BitOr", "BitXor" + TTRC("Set %s"), + TTRC("Add %s"), + TTRC("Subtract %s"), + TTRC("Multiply %s"), + TTRC("Divide %s"), + TTRC("Mod %s"), + TTRC("ShiftLeft %s"), + TTRC("ShiftRight %s"), + TTRC("BitAnd %s"), + TTRC("BitOr %s"), + TTRC("BitXor %s") }; - String prop = String(opname[assign_op]) + " " + property; + String prop = property; if (index != StringName()) { prop += "." + String(index); } - return prop; + return vformat(TTRGET(opname[assign_op]), prop); } String VisualScriptPropertySet::get_text() const { @@ -1049,13 +1059,13 @@ String VisualScriptPropertySet::get_text() const { return ""; } if (call_mode == CALL_MODE_BASIC_TYPE) { - return String("On ") + Variant::get_type_name(basic_type); + return vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - return String("On ") + base_type; + return vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { return " [" + String(base_path.simplified()) + "]"; } else { - return "On Self"; + return TTR("On Self"); } } @@ -1161,7 +1171,7 @@ void VisualScriptPropertySet::_update_cache() { } } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -1321,7 +1331,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -1361,7 +1371,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = options; property.type = Variant::STRING; - if (options == "") { + if (options.is_empty()) { property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } @@ -1411,7 +1421,7 @@ void VisualScriptPropertySet::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "*." + E; @@ -1761,23 +1771,23 @@ PropertyInfo VisualScriptPropertyGet::get_output_value_port_info(int p_idx) cons } String VisualScriptPropertyGet::get_caption() const { - String prop = String("Get ") + property; + String prop = property; if (index != StringName()) { prop += "." + String(index); } - return prop; + return vformat(TTR("Get %s"), prop); } String VisualScriptPropertyGet::get_text() const { if (call_mode == CALL_MODE_BASIC_TYPE) { - return String("On ") + Variant::get_type_name(basic_type); + return vformat(TTR("On %s"), Variant::get_type_name(basic_type)); } else if (call_mode == CALL_MODE_INSTANCE) { - return String("On ") + base_type; + return vformat(TTR("On %s"), base_type); } else if (call_mode == CALL_MODE_NODE_PATH) { return " [" + String(base_path.simplified()) + "]"; } else { - return "On Self"; + return TTR("On Self"); } } @@ -1847,7 +1857,7 @@ void VisualScriptPropertyGet::_update_cache() { } } else if (call_mode == CALL_MODE_INSTANCE) { type = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -2027,7 +2037,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_PROPERTY_OF_BASE_TYPE; property.hint_string = base_type; - if (base_script != String()) { + if (!base_script.is_empty()) { if (!ResourceCache::has(base_script) && ScriptServer::edit_request_func) { ScriptServer::edit_request_func(base_script); //make sure it's loaded } @@ -2066,7 +2076,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; property.hint_string = options; property.type = Variant::STRING; - if (options == "") { + if (options.is_empty()) { property.usage = PROPERTY_USAGE_NONE; //hide if type has no usable index } } @@ -2113,7 +2123,7 @@ void VisualScriptPropertyGet::_bind_methods() { String script_ext_hint; for (const String &E : script_extensions) { - if (script_ext_hint != String()) { + if (!script_ext_hint.is_empty()) { script_ext_hint += ","; } script_ext_hint += "." + E; @@ -2293,7 +2303,7 @@ PropertyInfo VisualScriptEmitSignal::get_output_value_port_info(int p_idx) const } String VisualScriptEmitSignal::get_caption() const { - return "Emit " + String(name); + return vformat(TTR("Emit %s"), name); } void VisualScriptEmitSignal::set_signal(const StringName &p_type) { @@ -2316,19 +2326,27 @@ void VisualScriptEmitSignal::_validate_property(PropertyInfo &property) const { property.hint = PROPERTY_HINT_ENUM; List<StringName> sigs; + List<MethodInfo> base_sigs; Ref<VisualScript> vs = get_visual_script(); if (vs.is_valid()) { vs->get_custom_signal_list(&sigs); + ClassDB::get_signal_list(vs->get_instance_base_type(), &base_sigs); } String ml; for (const StringName &E : sigs) { - if (ml != String()) { + if (!ml.is_empty()) { ml += ","; } ml += E; } + for (const MethodInfo &E : base_sigs) { + if (!ml.is_empty()) { + ml += ","; + } + ml += E.name; + } property.hint_string = ml; } diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h index cca08455f9..886ed7bc81 100644 --- a/modules/visual_script/visual_script_func_nodes.h +++ b/modules/visual_script/visual_script_func_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp index b0af030981..e7f4e542c1 100644 --- a/modules/visual_script/visual_script_nodes.cpp +++ b/modules/visual_script/visual_script_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -204,7 +204,7 @@ PropertyInfo VisualScriptFunction::get_output_value_port_info(int p_idx) const { } String VisualScriptFunction::get_caption() const { - return "Function"; + return TTR("Function"); } String VisualScriptFunction::get_text() const { @@ -767,7 +767,7 @@ PropertyInfo VisualScriptComposeArray::get_output_value_port_info(int p_idx) con } String VisualScriptComposeArray::get_caption() const { - return "Compose Array"; + return TTR("Compose Array"); } String VisualScriptComposeArray::get_text() const { @@ -1186,11 +1186,11 @@ PropertyInfo VisualScriptSelect::get_output_value_port_info(int p_idx) const { } String VisualScriptSelect::get_caption() const { - return "Select"; + return TTR("Select"); } String VisualScriptSelect::get_text() const { - return "a if cond, else b"; + return TTR("a if cond, else b"); } void VisualScriptSelect::set_typed(Variant::Type p_op) { @@ -1284,7 +1284,7 @@ PropertyInfo VisualScriptVariableGet::get_output_value_port_info(int p_idx) cons } String VisualScriptVariableGet::get_caption() const { - return "Get " + variable; + return vformat(TTR("Get %s"), variable); } void VisualScriptVariableGet::set_variable(StringName p_variable) { @@ -1307,7 +1307,7 @@ void VisualScriptVariableGet::_validate_property(PropertyInfo &property) const { String vhint; for (const StringName &E : vars) { - if (vhint != String()) { + if (!vhint.is_empty()) { vhint += ","; } @@ -1394,7 +1394,7 @@ PropertyInfo VisualScriptVariableSet::get_output_value_port_info(int p_idx) cons } String VisualScriptVariableSet::get_caption() const { - return "Set " + variable; + return vformat(TTR("Set %s"), variable); } void VisualScriptVariableSet::set_variable(StringName p_variable) { @@ -1417,7 +1417,7 @@ void VisualScriptVariableSet::_validate_property(PropertyInfo &property) const { String vhint; for (const StringName &E : vars) { - if (vhint != String()) { + if (!vhint.is_empty()) { vhint += ","; } @@ -1501,7 +1501,7 @@ PropertyInfo VisualScriptConstant::get_output_value_port_info(int p_idx) const { } String VisualScriptConstant::get_caption() const { - return "Constant"; + return TTR("Constant"); } void VisualScriptConstant::set_constant_type(Variant::Type p_type) { @@ -1615,7 +1615,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const { pinfo.hint_string = preload->get_class(); if (preload->get_path().is_resource_file()) { pinfo.name = preload->get_path(); - } else if (preload->get_name() != String()) { + } else if (!preload->get_name().is_empty()) { pinfo.name = preload->get_name(); } else { pinfo.name = preload->get_class(); @@ -1628,7 +1628,7 @@ PropertyInfo VisualScriptPreload::get_output_value_port_info(int p_idx) const { } String VisualScriptPreload::get_caption() const { - return "Preload"; + return TTR("Preload"); } void VisualScriptPreload::set_preload(const Ref<Resource> &p_preload) { @@ -1708,7 +1708,7 @@ PropertyInfo VisualScriptIndexGet::get_output_value_port_info(int p_idx) const { } String VisualScriptIndexGet::get_caption() const { - return "Get Index"; + return TTR("Get Index"); } class VisualScriptNodeInstanceIndexGet : public VisualScriptNodeInstance { @@ -1775,7 +1775,7 @@ PropertyInfo VisualScriptIndexSet::get_output_value_port_info(int p_idx) const { } String VisualScriptIndexSet::get_caption() const { - return "Set Index"; + return TTR("Set Index"); } class VisualScriptNodeInstanceIndexSet : public VisualScriptNodeInstance { @@ -1839,7 +1839,7 @@ PropertyInfo VisualScriptGlobalConstant::get_output_value_port_info(int p_idx) c } String VisualScriptGlobalConstant::get_caption() const { - return "Global Constant"; + return TTR("Global Constant"); } void VisualScriptGlobalConstant::set_global_constant(int p_which) { @@ -1925,7 +1925,7 @@ PropertyInfo VisualScriptClassConstant::get_output_value_port_info(int p_idx) co } String VisualScriptClassConstant::get_caption() const { - return "Class Constant"; + return TTR("Class Constant"); } void VisualScriptClassConstant::set_class_constant(const StringName &p_which) { @@ -1994,7 +1994,7 @@ void VisualScriptClassConstant::_validate_property(PropertyInfo &property) const property.hint_string = ""; for (const String &E : constants) { - if (property.hint_string != String()) { + if (!property.hint_string.is_empty()) { property.hint_string += ","; } property.hint_string += E; @@ -2050,7 +2050,7 @@ PropertyInfo VisualScriptBasicTypeConstant::get_output_value_port_info(int p_idx } String VisualScriptBasicTypeConstant::get_caption() const { - return "Basic Constant"; + return TTR("Basic Constant"); } String VisualScriptBasicTypeConstant::get_text() const { @@ -2132,7 +2132,7 @@ void VisualScriptBasicTypeConstant::_validate_property(PropertyInfo &property) c } property.hint_string = ""; for (const StringName &E : constants) { - if (property.hint_string != String()) { + if (!property.hint_string.is_empty()) { property.hint_string += ","; } property.hint_string += String(E); @@ -2215,7 +2215,7 @@ PropertyInfo VisualScriptMathConstant::get_output_value_port_info(int p_idx) con } String VisualScriptMathConstant::get_caption() const { - return "Math Constant"; + return TTR("Math Constant"); } void VisualScriptMathConstant::set_math_constant(MathConstant p_which) { @@ -2307,7 +2307,7 @@ PropertyInfo VisualScriptEngineSingleton::get_output_value_port_info(int p_idx) } String VisualScriptEngineSingleton::get_caption() const { - return "Get Engine Singleton"; + return TTR("Get Engine Singleton"); } void VisualScriptEngineSingleton::set_singleton(const String &p_string) { @@ -2363,7 +2363,7 @@ void VisualScriptEngineSingleton::_validate_property(PropertyInfo &property) con continue; //skip these, too simple named } - if (cc != String()) { + if (!cc.is_empty()) { cc += ","; } cc += E.name; @@ -2417,7 +2417,7 @@ PropertyInfo VisualScriptSceneNode::get_output_value_port_info(int p_idx) const } String VisualScriptSceneNode::get_caption() const { - return "Get Scene Node"; + return TTR("Get Scene Node"); } void VisualScriptSceneNode::set_node_path(const NodePath &p_path) { @@ -2495,7 +2495,7 @@ static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const VisualScriptSceneNode::TypeGuess VisualScriptSceneNode::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Node"; + tg.gdclass = SNAME("Node"); #ifdef TOOLS_ENABLED Ref<Script> script = get_visual_script(); @@ -2608,7 +2608,7 @@ PropertyInfo VisualScriptSceneTree::get_output_value_port_info(int p_idx) const } String VisualScriptSceneTree::get_caption() const { - return "Get Scene Tree"; + return TTR("Get Scene Tree"); } class VisualScriptNodeInstanceSceneTree : public VisualScriptNodeInstance { @@ -2649,7 +2649,7 @@ VisualScriptNodeInstance *VisualScriptSceneTree::instantiate(VisualScriptInstanc VisualScriptSceneTree::TypeGuess VisualScriptSceneTree::guess_output_type(TypeGuess *p_inputs, int p_output) const { TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "SceneTree"; + tg.gdclass = SNAME("SceneTree"); return tg; } @@ -2695,7 +2695,7 @@ PropertyInfo VisualScriptResourcePath::get_output_value_port_info(int p_idx) con } String VisualScriptResourcePath::get_caption() const { - return "Resource Path"; + return TTR("Resource Path"); } void VisualScriptResourcePath::set_resource_path(const String &p_path) { @@ -2766,18 +2766,18 @@ PropertyInfo VisualScriptSelf::get_input_value_port_info(int p_idx) const { } PropertyInfo VisualScriptSelf::get_output_value_port_info(int p_idx) const { - String type_name; + StringName type_name; if (get_visual_script().is_valid()) { type_name = get_visual_script()->get_instance_base_type(); } else { - type_name = "instance"; + type_name = SNAME("instance"); } return PropertyInfo(Variant::OBJECT, type_name); } String VisualScriptSelf::get_caption() const { - return "Get Self"; + return TTR("Get Self"); } class VisualScriptNodeInstanceSelf : public VisualScriptNodeInstance { @@ -2801,7 +2801,7 @@ VisualScriptNodeInstance *VisualScriptSelf::instantiate(VisualScriptInstance *p_ VisualScriptSelf::TypeGuess VisualScriptSelf::guess_output_type(TypeGuess *p_inputs, int p_output) const { VisualScriptSceneNode::TypeGuess tg; tg.type = Variant::OBJECT; - tg.gdclass = "Object"; + tg.gdclass = SNAME("Object"); Ref<Script> script = get_visual_script(); if (!script.is_valid()) { @@ -2947,7 +2947,7 @@ String VisualScriptCustomNode::get_caption() const { if (GDVIRTUAL_CALL(_get_caption, ret)) { return ret; } - return "CustomNode"; + return TTR("CustomNode"); } String VisualScriptCustomNode::get_text() const { @@ -3141,13 +3141,13 @@ PropertyInfo VisualScriptSubCall::get_output_value_port_info(int p_idx) const { } String VisualScriptSubCall::get_caption() const { - return "SubCall"; + return TTR("SubCall"); } String VisualScriptSubCall::get_text() const { Ref<Script> script = get_script(); if (script.is_valid()) { - if (script->get_name() != String()) { + if (!script->get_name().is_empty()) { return script->get_name(); } if (script->get_path().is_resource_file()) { @@ -3352,7 +3352,7 @@ PropertyInfo VisualScriptConstructor::get_output_value_port_info(int p_idx) cons } String VisualScriptConstructor::get_caption() const { - return "Construct " + Variant::get_type_name(type); + return vformat(TTR("Construct %s"), Variant::get_type_name(type)); } String VisualScriptConstructor::get_category() const { @@ -3469,7 +3469,7 @@ PropertyInfo VisualScriptLocalVar::get_output_value_port_info(int p_idx) const { } String VisualScriptLocalVar::get_caption() const { - return "Get Local Var"; + return TTR("Get Local Var"); } String VisualScriptLocalVar::get_category() const { @@ -3572,7 +3572,7 @@ PropertyInfo VisualScriptLocalVarSet::get_output_value_port_info(int p_idx) cons } String VisualScriptLocalVarSet::get_caption() const { - return "Set Local Var"; + return TTR("Set Local Var"); } String VisualScriptLocalVarSet::get_text() const { @@ -3696,7 +3696,7 @@ PropertyInfo VisualScriptInputAction::get_output_value_port_info(int p_idx) cons } String VisualScriptInputAction::get_caption() const { - return "Action " + name; + return vformat(TTR("Action %s"), name); } String VisualScriptInputAction::get_category() const { @@ -3786,7 +3786,7 @@ void VisualScriptInputAction::_validate_property(PropertyInfo &property) const { al.sort(); for (int i = 0; i < al.size(); i++) { - if (actions != String()) { + if (!actions.is_empty()) { actions += ","; } actions += al[i]; @@ -3850,7 +3850,7 @@ PropertyInfo VisualScriptDeconstruct::get_output_value_port_info(int p_idx) cons } String VisualScriptDeconstruct::get_caption() const { - return "Deconstruct " + Variant::get_type_name(type); + return vformat(TTR("Deconstruct %s"), Variant::get_type_name(type)); } String VisualScriptDeconstruct::get_category() const { diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h index 78881f0a53..18573f8682 100644 --- a/modules/visual_script/visual_script_nodes.h +++ b/modules/visual_script/visual_script_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp index 4b89c9ccd0..fbd5ad35ab 100644 --- a/modules/visual_script/visual_script_yield_nodes.cpp +++ b/modules/visual_script/visual_script_yield_nodes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -68,7 +68,7 @@ PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const { } String VisualScriptYield::get_caption() const { - return yield_mode == YIELD_RETURN ? "Yield" : "Wait"; + return yield_mode == YIELD_RETURN ? TTR("Yield") : TTR("Wait"); } String VisualScriptYield::get_text() const { @@ -77,13 +77,13 @@ String VisualScriptYield::get_text() const { return ""; break; case YIELD_FRAME: - return "Next Frame"; + return TTR("Next Frame"); break; case YIELD_PHYSICS_FRAME: - return "Next Physics Frame"; + return TTR("Next Physics Frame"); break; case YIELD_WAIT: - return rtos(wait_time) + " sec(s)"; + return vformat(TTR("%s sec(s)"), rtos(wait_time)); break; } @@ -336,12 +336,12 @@ PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) cons String VisualScriptYieldSignal::get_caption() const { static const char *cname[3] = { - "WaitSignal", - "WaitNodeSignal", - "WaitInstanceSigna;", + TTRC("WaitSignal"), + TTRC("WaitNodeSignal"), + TTRC("WaitInstanceSignal"), }; - return cname[call_mode]; + return TTRGET(cname[call_mode]); } String VisualScriptYieldSignal::get_text() const { @@ -449,7 +449,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const { String ml; for (const String &E : mstring) { - if (ml != String()) { + if (!ml.is_empty()) { ml += ","; } ml += E; diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h index 6005ff30b0..a7bf4e8a78 100644 --- a/modules/visual_script/visual_script_yield_nodes.h +++ b/modules/visual_script/visual_script_yield_nodes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index d913c115d9..049d816a5a 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fram todo -= mixed; frames_mixed += mixed; start_buffer += mixed; - if (!have_packets_left) { + if (!have_packets_left && !have_samples_left) { //end of file! bool is_not_empty = mixed > 0 || vorbis_stream->get_length() > 0; if (vorbis_stream->loop && is_not_empty) { @@ -110,7 +110,7 @@ int AudioStreamPlaybackOGGVorbis::_mix_frames_vorbis(AudioFrame *p_buffer, int p if (info.channels > 1) { for (int frame = 0; frame < frames; frame++) { p_buffer[frame].l = pcm[0][frame]; - p_buffer[frame].r = pcm[0][frame]; + p_buffer[frame].r = pcm[1][frame]; } } else { for (int frame = 0; frame < frames; frame++) { diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 59a1318a6b..b09ef9ff5d 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index de3f41afdd..1baf7b2edc 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 1497e6f5e4..666c7e5b9f 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/resource_importer_ogg_vorbis.cpp b/modules/vorbis/resource_importer_ogg_vorbis.cpp index be9f880103..ccd463fd52 100644 --- a/modules/vorbis/resource_importer_ogg_vorbis.cpp +++ b/modules/vorbis/resource_importer_ogg_vorbis.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/resource_importer_ogg_vorbis.h b/modules/vorbis/resource_importer_ogg_vorbis.h index 8565e0deb8..07291803a1 100644 --- a/modules/vorbis/resource_importer_ogg_vorbis.h +++ b/modules/vorbis/resource_importer_ogg_vorbis.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 5bebad2b53..902e182d83 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 9ea3056a19..327582ca55 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index ea9af72418..462c0a0b3d 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index 59d6894bf6..828ef07f9a 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml index a8360a4d45..780791c0d9 100644 --- a/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml +++ b/modules/webrtc/doc_classes/WebRTCMultiplayerPeer.xml @@ -32,7 +32,7 @@ <return type="Dictionary" /> <argument index="0" name="peer_id" type="int" /> <description> - Return a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). + Returns a dictionary representation of the peer with given [code]peer_id[/code] with three keys. [code]connection[/code] containing the [WebRTCPeerConnection] to this peer, [code]channels[/code] an array of three [WebRTCDataChannel], and [code]connected[/code] a boolean representing if the peer connection is currently connected (all three channels are open). </description> </method> <method name="get_peers"> diff --git a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml index 618fe14137..416a674435 100644 --- a/modules/webrtc/doc_classes/WebRTCPeerConnection.xml +++ b/modules/webrtc/doc_classes/WebRTCPeerConnection.xml @@ -33,8 +33,7 @@ <method name="create_data_channel"> <return type="WebRTCDataChannel" /> <argument index="0" name="label" type="String" /> - <argument index="1" name="options" type="Dictionary" default="{ -}" /> + <argument index="1" name="options" type="Dictionary" default="{}" /> <description> Returns a new [WebRTCDataChannel] (or [code]null[/code] on failure) with given [code]label[/code] and optionally configured via the [code]options[/code] dictionary. This method can only be called when the connection is in state [constant STATE_NEW]. There are two ways to create a working data channel: either call [method create_data_channel] on only one of the peer and listen to [signal data_channel_received] on the other, or call [method create_data_channel] on both peers, with the same values, and the [code]negotiated[/code] option set to [code]true[/code]. @@ -70,8 +69,7 @@ </method> <method name="initialize"> <return type="int" enum="Error" /> - <argument index="0" name="configuration" type="Dictionary" default="{ -}" /> + <argument index="0" name="configuration" type="Dictionary" default="{}" /> <description> Re-initialize this peer connection, closing any previously active connection, and going back to state [constant STATE_NEW]. A dictionary of [code]options[/code] can be passed to configure the peer connection. Valid [code]options[/code] are: @@ -119,7 +117,7 @@ </methods> <signals> <signal name="data_channel_received"> - <argument index="0" name="channel" type="Object" /> + <argument index="0" name="channel" type="WebRTCDataChannel" /> <description> Emitted when a new in-band channel is received, i.e. when the channel was created with [code]negotiated: false[/code] (default). The object will be an instance of [WebRTCDataChannel]. You must keep a reference of it or it will be closed automatically. See [method create_data_channel]. diff --git a/modules/webrtc/library_godot_webrtc.js b/modules/webrtc/library_godot_webrtc.js index a0a6c21be3..e57e4299e0 100644 --- a/modules/webrtc/library_godot_webrtc.js +++ b/modules/webrtc/library_godot_webrtc.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/register_types.cpp b/modules/webrtc/register_types.cpp index 8110e4a048..e6a8dcc31a 100644 --- a/modules/webrtc/register_types.cpp +++ b/modules/webrtc/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,11 +38,11 @@ #include "webrtc_peer_connection_extension.h" void register_webrtc_types() { -#define _SET_HINT(NAME, _VAL_, _MAX_) \ - GLOBAL_DEF(NAME, _VAL_); \ +#define SET_HINT(NAME, _VAL_, _MAX_) \ + GLOBAL_DEF(NAME, _VAL_); \ ProjectSettings::get_singleton()->set_custom_property_info(NAME, PropertyInfo(Variant::INT, NAME, PROPERTY_HINT_RANGE, "2," #_MAX_ ",1,or_greater")); - _SET_HINT(WRTC_IN_BUF, 64, 4096); + SET_HINT(WRTC_IN_BUF, 64, 4096); ClassDB::register_custom_instance_class<WebRTCPeerConnection>(); GDREGISTER_CLASS(WebRTCPeerConnectionExtension); @@ -51,6 +51,8 @@ void register_webrtc_types() { GDREGISTER_CLASS(WebRTCDataChannelExtension); GDREGISTER_CLASS(WebRTCMultiplayerPeer); + +#undef SET_HINT } void unregister_webrtc_types() {} diff --git a/modules/webrtc/register_types.h b/modules/webrtc/register_types.h index 710ee88a28..2e4457beaf 100644 --- a/modules/webrtc/register_types.h +++ b/modules/webrtc/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.cpp b/modules/webrtc/webrtc_data_channel.cpp index ca520a733d..b4af4b8415 100644 --- a/modules/webrtc/webrtc_data_channel.cpp +++ b/modules/webrtc/webrtc_data_channel.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel.h b/modules/webrtc/webrtc_data_channel.h index 809d35c6e3..eac8f85a84 100644 --- a/modules/webrtc/webrtc_data_channel.h +++ b/modules/webrtc/webrtc_data_channel.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_extension.cpp b/modules/webrtc/webrtc_data_channel_extension.cpp index ae346f6d8e..b7ea8d22bb 100644 --- a/modules/webrtc/webrtc_data_channel_extension.cpp +++ b/modules/webrtc/webrtc_data_channel_extension.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_extension.h b/modules/webrtc/webrtc_data_channel_extension.h index eec96b4c62..83bb627815 100644 --- a/modules/webrtc/webrtc_data_channel_extension.h +++ b/modules/webrtc/webrtc_data_channel_extension.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.cpp b/modules/webrtc/webrtc_data_channel_js.cpp index 31d6a0568c..4c41a4c7ee 100644 --- a/modules/webrtc/webrtc_data_channel_js.cpp +++ b/modules/webrtc/webrtc_data_channel_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_data_channel_js.h b/modules/webrtc/webrtc_data_channel_js.h index 5cd6a32ed9..d059ec31ed 100644 --- a/modules/webrtc/webrtc_data_channel_js.h +++ b/modules/webrtc/webrtc_data_channel_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_multiplayer_peer.cpp b/modules/webrtc/webrtc_multiplayer_peer.cpp index 133bd71ddb..bc3c0d9265 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.cpp +++ b/modules/webrtc/webrtc_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -146,6 +146,10 @@ void WebRTCMultiplayerPeer::_find_next_peer() { } // After last. while (E) { + if (!E->get()->connected) { + E = E->next(); + continue; + } for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); @@ -157,6 +161,10 @@ void WebRTCMultiplayerPeer::_find_next_peer() { E = peer_map.front(); // Before last while (E) { + if (!E->get()->connected) { + E = E->next(); + continue; + } for (const Ref<WebRTCDataChannel> &F : E->get()->channels) { if (F->get_available_packet_count()) { next_packet_peer = E->key(); @@ -378,6 +386,9 @@ int WebRTCMultiplayerPeer::get_available_packet_count() const { } int size = 0; for (const KeyValue<int, Ref<ConnectedPeer>> &E : peer_map) { + if (!E.value->connected) { + continue; + } for (const Ref<WebRTCDataChannel> &F : E.value->channels) { size += F->get_available_packet_count(); } diff --git a/modules/webrtc/webrtc_multiplayer_peer.h b/modules/webrtc/webrtc_multiplayer_peer.h index 4a7e9ad7c8..6675c67867 100644 --- a/modules/webrtc/webrtc_multiplayer_peer.h +++ b/modules/webrtc/webrtc_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection.cpp b/modules/webrtc/webrtc_peer_connection.cpp index ad28aa76c7..7fdf26d3cd 100644 --- a/modules/webrtc/webrtc_peer_connection.cpp +++ b/modules/webrtc/webrtc_peer_connection.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,7 +69,7 @@ void WebRTCPeerConnection::_bind_methods() { ADD_SIGNAL(MethodInfo("session_description_created", PropertyInfo(Variant::STRING, "type"), PropertyInfo(Variant::STRING, "sdp"))); ADD_SIGNAL(MethodInfo("ice_candidate_created", PropertyInfo(Variant::STRING, "media"), PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::STRING, "name"))); - ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel"))); + ADD_SIGNAL(MethodInfo("data_channel_received", PropertyInfo(Variant::OBJECT, "channel", PROPERTY_HINT_RESOURCE_TYPE, "WebRTCDataChannel"))); BIND_ENUM_CONSTANT(STATE_NEW); BIND_ENUM_CONSTANT(STATE_CONNECTING); diff --git a/modules/webrtc/webrtc_peer_connection.h b/modules/webrtc/webrtc_peer_connection.h index e2ef3e55ad..8c324d0942 100644 --- a/modules/webrtc/webrtc_peer_connection.h +++ b/modules/webrtc/webrtc_peer_connection.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_extension.cpp b/modules/webrtc/webrtc_peer_connection_extension.cpp index 33288e66d6..3bc7de217e 100644 --- a/modules/webrtc/webrtc_peer_connection_extension.cpp +++ b/modules/webrtc/webrtc_peer_connection_extension.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_extension.h b/modules/webrtc/webrtc_peer_connection_extension.h index b3c2039fc1..82e32b5602 100644 --- a/modules/webrtc/webrtc_peer_connection_extension.h +++ b/modules/webrtc/webrtc_peer_connection_extension.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.cpp b/modules/webrtc/webrtc_peer_connection_js.cpp index ed3459d5f8..90e19fe4f1 100644 --- a/modules/webrtc/webrtc_peer_connection_js.cpp +++ b/modules/webrtc/webrtc_peer_connection_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webrtc/webrtc_peer_connection_js.h b/modules/webrtc/webrtc_peer_connection_js.h index d2beccaf03..3d0b365355 100644 --- a/modules/webrtc/webrtc_peer_connection_js.h +++ b/modules/webrtc/webrtc_peer_connection_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/doc_classes/WebSocketClient.xml b/modules/websocket/doc_classes/WebSocketClient.xml index 4b515c12a1..5fcf51293d 100644 --- a/modules/websocket/doc_classes/WebSocketClient.xml +++ b/modules/websocket/doc_classes/WebSocketClient.xml @@ -39,13 +39,13 @@ <method name="get_connected_host" qualifiers="const"> <return type="String" /> <description> - Return the IP address of the currently connected host. + Returns the IP address of the currently connected host. </description> </method> <method name="get_connected_port" qualifiers="const"> <return type="int" /> <description> - Return the IP port of the currently connected host. + Returns the IP port of the currently connected host. </description> </method> </methods> diff --git a/modules/websocket/editor_debugger_server_websocket.cpp b/modules/websocket/editor_debugger_server_websocket.cpp index d248433d82..4f1a56f00b 100644 --- a/modules/websocket/editor_debugger_server_websocket.cpp +++ b/modules/websocket/editor_debugger_server_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "editor_debugger_server_websocket.h" #include "core/config/project_settings.h" +#include "editor/editor_log.h" +#include "editor/editor_node.h" #include "editor/editor_settings.h" #include "modules/websocket/remote_debugger_peer_websocket.h" @@ -48,19 +50,47 @@ void EditorDebuggerServerWebSocket::poll() { server->poll(); } +String EditorDebuggerServerWebSocket::get_uri() const { + return endpoint; +} + Error EditorDebuggerServerWebSocket::start(const String &p_uri) { + // Default host and port + String bind_host = (String)EditorSettings::get_singleton()->get("network/debug/remote_host"); int bind_port = (int)EditorSettings::get_singleton()->get("network/debug/remote_port"); - String bind_host = EditorSettings::get_singleton()->get("network/debug/remote_host"); + + // Optionally override if (!p_uri.is_empty() && p_uri != "ws://") { String scheme, path; Error err = p_uri.parse_url(scheme, bind_host, bind_port, path); ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER); } + + // Set up the server server->set_bind_ip(bind_host); Vector<String> compatible_protocols; compatible_protocols.push_back("binary"); // compatibility with EMSCRIPTEN TCP-to-WebSocket layer. - return server->listen(bind_port, compatible_protocols); + + // Try listening on ports + const int max_attempts = 5; + for (int attempt = 1;; ++attempt) { + const Error err = server->listen(bind_port, compatible_protocols); + if (err == OK) { + break; + } + if (attempt >= max_attempts) { + EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR); + return err; + } + int last_port = bind_port++; + EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING); + } + + // Endpoint that the client should connect to + endpoint = vformat("ws://%s:%d", bind_host, bind_port); + + return OK; } void EditorDebuggerServerWebSocket::stop() { diff --git a/modules/websocket/editor_debugger_server_websocket.h b/modules/websocket/editor_debugger_server_websocket.h index 14ab0109b2..cc14bf62ba 100644 --- a/modules/websocket/editor_debugger_server_websocket.h +++ b/modules/websocket/editor_debugger_server_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,7 @@ class EditorDebuggerServerWebSocket : public EditorDebuggerServer { private: Ref<WebSocketServer> server; List<int> pending_peers; + String endpoint; public: static EditorDebuggerServer *create(const String &p_protocol); @@ -47,12 +48,13 @@ public: void _peer_connected(int p_peer, String p_protocol); void _peer_disconnected(int p_peer, bool p_was_clean); - void poll() override; - Error start(const String &p_uri) override; - void stop() override; - bool is_active() const override; - bool is_connection_available() const override; - Ref<RemoteDebuggerPeer> take_connection() override; + virtual void poll() override; + virtual String get_uri() const override; + virtual Error start(const String &p_uri = "") override; + virtual void stop() override; + virtual bool is_active() const override; + virtual bool is_connection_available() const override; + virtual Ref<RemoteDebuggerPeer> take_connection() override; EditorDebuggerServerWebSocket(); ~EditorDebuggerServerWebSocket(); diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp index 5cd94e978f..2d029dfbbc 100644 --- a/modules/websocket/emws_client.cpp +++ b/modules/websocket/emws_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h index 3b0b8395b9..61ea0002ea 100644 --- a/modules/websocket/emws_client.h +++ b/modules/websocket/emws_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp index 035d036b90..77a96c8e4f 100644 --- a/modules/websocket/emws_peer.cpp +++ b/modules/websocket/emws_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h index 6e93ea31a2..df63d2d801 100644 --- a/modules/websocket/emws_peer.h +++ b/modules/websocket/emws_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp index 4a4f09a943..53b4a0207d 100644 --- a/modules/websocket/emws_server.cpp +++ b/modules/websocket/emws_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/emws_server.h b/modules/websocket/emws_server.h index d36e3a3557..f310c17c9d 100644 --- a/modules/websocket/emws_server.h +++ b/modules/websocket/emws_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/library_godot_websocket.js b/modules/websocket/library_godot_websocket.js index dd2fd1e94f..c88986fbe3 100644 --- a/modules/websocket/library_godot_websocket.js +++ b/modules/websocket/library_godot_websocket.js @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/packet_buffer.h b/modules/websocket/packet_buffer.h index e99a379767..7b4a164576 100644 --- a/modules/websocket/packet_buffer.h +++ b/modules/websocket/packet_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp index 7c742b1b89..1e9a4c0392 100644 --- a/modules/websocket/register_types.cpp +++ b/modules/websocket/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/register_types.h b/modules/websocket/register_types.h index 3884db67b7..4ab6c0cfd3 100644 --- a/modules/websocket/register_types.h +++ b/modules/websocket/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.cpp b/modules/websocket/remote_debugger_peer_websocket.cpp index c9591cc564..6319c3c664 100644 --- a/modules/websocket/remote_debugger_peer_websocket.cpp +++ b/modules/websocket/remote_debugger_peer_websocket.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/remote_debugger_peer_websocket.h b/modules/websocket/remote_debugger_peer_websocket.h index 590d925dcc..ddf5425d81 100644 --- a/modules/websocket/remote_debugger_peer_websocket.h +++ b/modules/websocket/remote_debugger_peer_websocket.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp index bf35c91c7f..2734b4b88f 100644 --- a/modules/websocket/websocket_client.cpp +++ b/modules/websocket/websocket_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h index c7f17f1ffb..d6c072ae16 100644 --- a/modules/websocket/websocket_client.h +++ b/modules/websocket/websocket_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h index 2ca60a3b61..a01ae65c56 100644 --- a/modules/websocket/websocket_macros.h +++ b/modules/websocket/websocket_macros.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp index e54bfbca12..7a3bbf1c47 100644 --- a/modules/websocket/websocket_multiplayer_peer.cpp +++ b/modules/websocket/websocket_multiplayer_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_multiplayer_peer.h b/modules/websocket/websocket_multiplayer_peer.h index 380edf67ed..43d9d59f38 100644 --- a/modules/websocket/websocket_multiplayer_peer.h +++ b/modules/websocket/websocket_multiplayer_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp index ee13040821..a0af9303b8 100644 --- a/modules/websocket/websocket_peer.cpp +++ b/modules/websocket/websocket_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h index 517b8600d6..13fef2424f 100644 --- a/modules/websocket/websocket_peer.h +++ b/modules/websocket/websocket_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp index e7f90fdeba..b3f0140b80 100644 --- a/modules/websocket/websocket_server.cpp +++ b/modules/websocket/websocket_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,7 @@ void WebSocketServer::_bind_methods() { ClassDB::bind_method(D_METHOD("get_handshake_timeout"), &WebSocketServer::get_handshake_timeout); ClassDB::bind_method(D_METHOD("set_handshake_timeout", "timeout"), &WebSocketServer::set_handshake_timeout); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "handshake_timeout"), "set_handshake_timeout", "get_handshake_timeout"); ADD_SIGNAL(MethodInfo("client_close_request", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "code"), PropertyInfo(Variant::STRING, "reason"))); ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::BOOL, "was_clean_close"))); diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h index c4d651471f..f6f3b80045 100644 --- a/modules/websocket/websocket_server.h +++ b/modules/websocket/websocket_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_client.cpp b/modules/websocket/wsl_client.cpp index 26c0176ea4..1ef571b6ee 100644 --- a/modules/websocket/wsl_client.cpp +++ b/modules/websocket/wsl_client.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -124,17 +124,17 @@ bool WSLClient::_verify_headers(String &r_protocol) { } } -#define _WSL_CHECK(NAME, VALUE) \ +#define WSL_CHECK(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); -#define _WSL_CHECK_NC(NAME, VALUE) \ +#define WSL_CHECK_NC(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME] != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); - _WSL_CHECK("connection", "upgrade"); - _WSL_CHECK("upgrade", "websocket"); - _WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key)); -#undef _WSL_CHECK_NC -#undef _WSL_CHECK + WSL_CHECK("connection", "upgrade"); + WSL_CHECK("upgrade", "websocket"); + WSL_CHECK_NC("sec-websocket-accept", WSLPeer::compute_key_response(_key)); +#undef WSL_CHECK_NC +#undef WSL_CHECK if (_protocols.size() == 0) { // We didn't request a custom protocol ERR_FAIL_COND_V(headers.has("sec-websocket-protocol"), false); @@ -163,22 +163,24 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, _peer = Ref<WSLPeer>(memnew(WSLPeer)); if (p_host.is_valid_ip_address()) { - ip_candidates.clear(); - ip_candidates.push_back(IPAddress(p_host)); + _ip_candidates.push_back(IPAddress(p_host)); } else { - ip_candidates = IP::get_singleton()->resolve_hostname_addresses(p_host); - } - - ERR_FAIL_COND_V(ip_candidates.is_empty(), ERR_INVALID_PARAMETER); - - String port = ""; - if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) { - port = ":" + itos(p_port); + // Queue hostname for resolution. + _resolver_id = IP::get_singleton()->resolve_hostname_queue_item(p_host); + ERR_FAIL_COND_V(_resolver_id == IP::RESOLVER_INVALID_ID, ERR_INVALID_PARAMETER); + // Check if it was found in cache. + IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id); + if (ip_status == IP::RESOLVER_STATUS_DONE) { + _ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id); + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + } } - Error err = ERR_BUG; // Should be at least one entry. - while (ip_candidates.size() > 0) { - err = _tcp->connect_to_host(ip_candidates.pop_front(), p_port); + // We assume OK while hostname resolution is pending. + Error err = _resolver_id != IP::RESOLVER_INVALID_ID ? OK : FAILED; + while (_ip_candidates.size()) { + err = _tcp->connect_to_host(_ip_candidates.pop_front(), p_port); if (err == OK) { break; } @@ -200,8 +202,11 @@ Error WSLClient::connect_to_host(String p_host, String p_path, uint16_t p_port, } _key = WSLPeer::generate_key(); - // TODO custom extra headers (allow overriding this too?) String request = "GET " + p_path + " HTTP/1.1\r\n"; + String port = ""; + if ((p_port != 80 && !p_ssl) || (p_port != 443 && p_ssl)) { + port = ":" + itos(p_port); + } request += "Host: " + p_host + port + "\r\n"; request += "Upgrade: websocket\r\n"; request += "Connection: Upgrade\r\n"; @@ -231,6 +236,30 @@ int WSLClient::get_max_packet_size() const { } void WSLClient::poll() { + if (_resolver_id != IP::RESOLVER_INVALID_ID) { + IP::ResolverStatus ip_status = IP::get_singleton()->get_resolve_item_status(_resolver_id); + if (ip_status == IP::RESOLVER_STATUS_WAITING) { + return; + } + // Anything else is either a candidate or a failure. + Error err = FAILED; + if (ip_status == IP::RESOLVER_STATUS_DONE) { + _ip_candidates = IP::get_singleton()->get_resolve_item_addresses(_resolver_id); + while (_ip_candidates.size()) { + err = _tcp->connect_to_host(_ip_candidates.pop_front(), _port); + if (err == OK) { + break; + } + } + } + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + if (err != OK) { + disconnect_from_host(); + _on_error(); + return; + } + } if (_peer->is_connected_to_host()) { _peer->poll(); if (!_peer->is_connected_to_host()) { @@ -251,7 +280,7 @@ void WSLClient::poll() { _on_error(); break; case StreamPeerTCP::STATUS_CONNECTED: { - ip_candidates.clear(); + _ip_candidates.clear(); Ref<StreamPeerSSL> ssl; if (_use_ssl) { if (_connection == _tcp) { @@ -282,9 +311,9 @@ void WSLClient::poll() { _do_handshake(); } break; case StreamPeerTCP::STATUS_ERROR: - while (ip_candidates.size() > 0) { + while (_ip_candidates.size() > 0) { _tcp->disconnect_from_host(); - if (_tcp->connect_to_host(ip_candidates.pop_front(), _port) == OK) { + if (_tcp->connect_to_host(_ip_candidates.pop_front(), _port) == OK) { return; } } @@ -307,7 +336,7 @@ MultiplayerPeer::ConnectionStatus WSLClient::get_connection_status() const { return CONNECTION_CONNECTED; } - if (_tcp->is_connected_to_host()) { + if (_tcp->is_connected_to_host() || _resolver_id != IP::RESOLVER_INVALID_ID) { return CONNECTION_CONNECTING; } @@ -330,7 +359,12 @@ void WSLClient::disconnect_from_host(int p_code, String p_reason) { memset(_resp_buf, 0, sizeof(_resp_buf)); _resp_pos = 0; - ip_candidates.clear(); + if (_resolver_id != IP::RESOLVER_INVALID_ID) { + IP::get_singleton()->erase_resolve_item(_resolver_id); + _resolver_id = IP::RESOLVER_INVALID_ID; + } + + _ip_candidates.clear(); } IPAddress WSLClient::get_connected_host() const { diff --git a/modules/websocket/wsl_client.h b/modules/websocket/wsl_client.h index 3972977910..d846e6be00 100644 --- a/modules/websocket/wsl_client.h +++ b/modules/websocket/wsl_client.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -63,10 +63,11 @@ private: String _key; String _host; - int _port; - Array ip_candidates; + uint16_t _port; + Array _ip_candidates; Vector<String> _protocols; bool _use_ssl = false; + IP::ResolverID _resolver_id = IP::RESOLVER_INVALID_ID; void _do_handshake(); bool _verify_headers(String &r_protocol); diff --git a/modules/websocket/wsl_peer.cpp b/modules/websocket/wsl_peer.cpp index fc520ec57c..d277eedace 100644 --- a/modules/websocket/wsl_peer.cpp +++ b/modules/websocket/wsl_peer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_peer.h b/modules/websocket/wsl_peer.h index 260d4b183d..555559c6e1 100644 --- a/modules/websocket/wsl_peer.h +++ b/modules/websocket/wsl_peer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/websocket/wsl_server.cpp b/modules/websocket/wsl_server.cpp index 514b2d055f..eadd7ef7ac 100644 --- a/modules/websocket/wsl_server.cpp +++ b/modules/websocket/wsl_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,17 +58,17 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St headers[name] = value; } } -#define _WSL_CHECK(NAME, VALUE) \ +#define WSL_CHECK(NAME, VALUE) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME) || headers[NAME].to_lower() != VALUE, false, \ "Missing or invalid header '" + String(NAME) + "'. Expected value '" + VALUE + "'."); -#define _WSL_CHECK_EX(NAME) \ +#define WSL_CHECK_EX(NAME) \ ERR_FAIL_COND_V_MSG(!headers.has(NAME), false, "Missing header '" + String(NAME) + "'."); - _WSL_CHECK("upgrade", "websocket"); - _WSL_CHECK("sec-websocket-version", "13"); - _WSL_CHECK_EX("sec-websocket-key"); - _WSL_CHECK_EX("connection"); -#undef _WSL_CHECK_EX -#undef _WSL_CHECK + WSL_CHECK("upgrade", "websocket"); + WSL_CHECK("sec-websocket-version", "13"); + WSL_CHECK_EX("sec-websocket-key"); + WSL_CHECK_EX("connection"); +#undef WSL_CHECK_EX +#undef WSL_CHECK key = headers["sec-websocket-key"]; if (headers.has("sec-websocket-protocol")) { Vector<String> protos = headers["sec-websocket-protocol"].split(","); @@ -83,11 +83,11 @@ bool WSLServer::PendingPeer::_parse_request(const Vector<String> p_protocols, St break; } // Found a protocol - if (protocol != "") { + if (!protocol.is_empty()) { break; } } - if (protocol == "") { // Invalid protocol(s) requested + if (protocol.is_empty()) { // Invalid protocol(s) requested return false; } } else if (p_protocols.size() > 0) { // No protocol requested, but we need one @@ -138,7 +138,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols, uin s += "Upgrade: websocket\r\n"; s += "Connection: Upgrade\r\n"; s += "Sec-WebSocket-Accept: " + WSLPeer::compute_key_response(key) + "\r\n"; - if (protocol != "") { + if (!protocol.is_empty()) { s += "Sec-WebSocket-Protocol: " + protocol + "\r\n"; } s += "\r\n"; diff --git a/modules/websocket/wsl_server.h b/modules/websocket/wsl_server.h index 508b5a12a1..221cae4793 100644 --- a/modules/websocket/wsl_server.h +++ b/modules/websocket/wsl_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/godot_webxr.h b/modules/webxr/godot_webxr.h index 7aac0a6508..34225df001 100644 --- a/modules/webxr/godot_webxr.h +++ b/modules/webxr/godot_webxr.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/register_types.cpp b/modules/webxr/register_types.cpp index 16b483c39e..78fed3fbd6 100644 --- a/modules/webxr/register_types.cpp +++ b/modules/webxr/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/register_types.h b/modules/webxr/register_types.h index f0c5a4bd79..5dda728099 100644 --- a/modules/webxr/register_types.h +++ b/modules/webxr/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/webxr_interface.cpp b/modules/webxr/webxr_interface.cpp index 3e8e75bf0e..b0ad53523a 100644 --- a/modules/webxr/webxr_interface.cpp +++ b/modules/webxr/webxr_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webxr/webxr_interface.h b/modules/webxr/webxr_interface.h index 366235fcd5..801643bfa6 100644 --- a/modules/webxr/webxr_interface.h +++ b/modules/webxr/webxr_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,8 +35,6 @@ #include "servers/xr/xr_positional_tracker.h" /** - @author David Snopek <david.snopek@snopekgames.com> - The WebXR interface is a VR/AR interface that can be used on the web. */ diff --git a/modules/webxr/webxr_interface_js.cpp b/modules/webxr/webxr_interface_js.cpp index 2676b3cf80..86b857f72c 100644 --- a/modules/webxr/webxr_interface_js.cpp +++ b/modules/webxr/webxr_interface_js.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -385,7 +385,7 @@ CameraMatrix WebXRInterfaceJS::get_projection_for_view(uint32_t p_view, double p return eye; } -Vector<BlitToScreen> WebXRInterfaceJS::commit_views(RID p_render_target, const Rect2 &p_screen_rect) { +Vector<BlitToScreen> WebXRInterfaceJS::post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) { Vector<BlitToScreen> blit_to_screen; if (!initialized) { diff --git a/modules/webxr/webxr_interface_js.h b/modules/webxr/webxr_interface_js.h index 6e6548c946..31858194f6 100644 --- a/modules/webxr/webxr_interface_js.h +++ b/modules/webxr/webxr_interface_js.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +36,6 @@ #include "webxr_interface.h" /** - @author David Snopek <david.snopek@snopekgames.com> - The WebXR interface is a VR/AR interface that can be used on the web. */ @@ -90,7 +88,7 @@ public: virtual Transform3D get_camera_transform() override; virtual Transform3D get_transform_for_view(uint32_t p_view, const Transform3D &p_cam_transform) override; virtual CameraMatrix get_projection_for_view(uint32_t p_view, double p_aspect, double p_z_near, double p_z_far) override; - virtual Vector<BlitToScreen> commit_views(RID p_render_target, const Rect2 &p_screen_rect) override; + virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) override; virtual void process() override; diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp index 58a6216b1e..6f397fe285 100644 --- a/modules/xatlas_unwrap/register_types.cpp +++ b/modules/xatlas_unwrap/register_types.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/xatlas_unwrap/register_types.h b/modules/xatlas_unwrap/register_types.h index 2ad729f172..63a985f8c5 100644 --- a/modules/xatlas_unwrap/register_types.h +++ b/modules/xatlas_unwrap/register_types.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ |