diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.cpp | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lightmapper_rd.h | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_common_inc.glsl | 4 | ||||
-rw-r--r-- | modules/lightmapper_rd/lm_compute.glsl | 11 |
4 files changed, 13 insertions, 10 deletions
diff --git a/modules/lightmapper_rd/lightmapper_rd.cpp b/modules/lightmapper_rd/lightmapper_rd.cpp index f31eb3f066..82aaa492fc 100644 --- a/modules/lightmapper_rd/lightmapper_rd.cpp +++ b/modules/lightmapper_rd/lightmapper_rd.cpp @@ -93,8 +93,8 @@ void LightmapperRD::add_spot_light(bool p_static, const Vector3 &p_position, con l.direction[2] = p_direction.z; l.range = p_range; l.attenuation = p_attenuation; - l.spot_angle = Math::deg2rad(p_spot_angle); - l.spot_attenuation = p_spot_attenuation; + l.cos_spot_angle = Math::cos(Math::deg2rad(p_spot_angle)); + l.inv_spot_attenuation = 1.0f / p_spot_attenuation; l.color[0] = p_color.r; l.color[1] = p_color.g; l.color[2] = p_color.b; diff --git a/modules/lightmapper_rd/lightmapper_rd.h b/modules/lightmapper_rd/lightmapper_rd.h index bb735baf6c..1c360bd0ab 100644 --- a/modules/lightmapper_rd/lightmapper_rd.h +++ b/modules/lightmapper_rd/lightmapper_rd.h @@ -54,8 +54,8 @@ class LightmapperRD : public Lightmapper { float size; float range; float attenuation; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; uint32_t static_bake; uint32_t pad[3]; diff --git a/modules/lightmapper_rd/lm_common_inc.glsl b/modules/lightmapper_rd/lm_common_inc.glsl index 0ff455936e..f8a0cd16de 100644 --- a/modules/lightmapper_rd/lm_common_inc.glsl +++ b/modules/lightmapper_rd/lm_common_inc.glsl @@ -56,8 +56,8 @@ struct Light { float range; float attenuation; - float spot_angle; - float spot_attenuation; + float cos_spot_angle; + float inv_spot_attenuation; bool static_bake; uint pad[3]; diff --git a/modules/lightmapper_rd/lm_compute.glsl b/modules/lightmapper_rd/lm_compute.glsl index 8a9adbc5cc..eb9d817f99 100644 --- a/modules/lightmapper_rd/lm_compute.glsl +++ b/modules/lightmapper_rd/lm_compute.glsl @@ -313,13 +313,16 @@ void main() { if (lights.data[i].type == LIGHT_TYPE_SPOT) { vec3 rel = normalize(position - light_pos); - float angle = acos(dot(rel, lights.data[i].direction)); - if (angle > lights.data[i].spot_angle) { + float cos_spot_angle = lights.data[i].cos_spot_angle; + float cos_angle = dot(rel, lights.data[i].direction); + + if (cos_angle < cos_spot_angle) { continue; //invisible, dont try } - float d = clamp(angle / lights.data[i].spot_angle, 0, 1); - attenuation *= pow(1.0 - d, lights.data[i].spot_attenuation); + float scos = max(cos_angle, cos_spot_angle); + float spot_rim = max(0.0001, (1.0 - scos) / (1.0 - cos_spot_angle)); + attenuation *= 1.0 - pow(spot_rim, lights.data[i].inv_spot_attenuation); } } |