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-rw-r--r--modules/bullet/bullet_physics_server.cpp104
-rw-r--r--modules/bullet/bullet_physics_server.h35
-rw-r--r--modules/bullet/bullet_types_converter.cpp2
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp4
-rw-r--r--modules/bullet/godot_result_callbacks.cpp4
-rw-r--r--modules/bullet/rigid_body_bullet.cpp4
-rw-r--r--modules/bullet/shape_bullet.cpp10
-rw-r--r--modules/bullet/soft_body_bullet.cpp65
-rw-r--r--modules/bullet/soft_body_bullet.h22
-rw-r--r--modules/bullet/space_bullet.cpp2
-rw-r--r--modules/csg/csg.cpp10
-rw-r--r--modules/csg/csg_shape.cpp2
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp2
-rw-r--r--modules/fbx/data/fbx_mesh_data.cpp1
-rw-r--r--modules/gdnative/gdnative/aabb.cpp4
-rw-r--r--modules/gdnative/gdnative/array.cpp4
-rw-r--r--modules/gdnative/gdnative/basis.cpp4
-rw-r--r--modules/gdnative/gdnative/callable.cpp4
-rw-r--r--modules/gdnative/gdnative/color.cpp4
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp4
-rw-r--r--modules/gdnative/gdnative/node_path.cpp4
-rw-r--r--modules/gdnative/gdnative/packed_arrays.cpp44
-rw-r--r--modules/gdnative/gdnative/plane.cpp4
-rw-r--r--modules/gdnative/gdnative/quat.cpp4
-rw-r--r--modules/gdnative/gdnative/rect2.cpp8
-rw-r--r--modules/gdnative/gdnative/rid.cpp4
-rw-r--r--modules/gdnative/gdnative/signal.cpp4
-rw-r--r--modules/gdnative/gdnative/string.cpp44
-rw-r--r--modules/gdnative/gdnative/string_name.cpp4
-rw-r--r--modules/gdnative/gdnative/transform.cpp4
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp4
-rw-r--r--modules/gdnative/gdnative/variant.cpp81
-rw-r--r--modules/gdnative/gdnative/vector2.cpp8
-rw-r--r--modules/gdnative/gdnative/vector3.cpp8
-rw-r--r--modules/gdnative/gdnative_api.json598
-rw-r--r--modules/gdnative/include/gdnative/aabb.h1
-rw-r--r--modules/gdnative/include/gdnative/array.h1
-rw-r--r--modules/gdnative/include/gdnative/basis.h1
-rw-r--r--modules/gdnative/include/gdnative/callable.h1
-rw-r--r--modules/gdnative/include/gdnative/color.h1
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h1
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h4
-rw-r--r--modules/gdnative/include/gdnative/node_path.h1
-rw-r--r--modules/gdnative/include/gdnative/packed_arrays.h11
-rw-r--r--modules/gdnative/include/gdnative/plane.h1
-rw-r--r--modules/gdnative/include/gdnative/quat.h1
-rw-r--r--modules/gdnative/include/gdnative/rect2.h2
-rw-r--r--modules/gdnative/include/gdnative/rid.h1
-rw-r--r--modules/gdnative/include/gdnative/signal.h1
-rw-r--r--modules/gdnative/include/gdnative/string.h10
-rw-r--r--modules/gdnative/include/gdnative/transform.h1
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h1
-rw-r--r--modules/gdnative/include/gdnative/variant.h4
-rw-r--r--modules/gdnative/include/gdnative/vector2.h2
-rw-r--r--modules/gdnative/include/gdnative/vector3.h2
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp3
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp2
-rw-r--r--modules/gdnative/register_types.cpp2
-rw-r--r--modules/gdnavigation/gd_navigation_server.cpp40
-rw-r--r--modules/gdnavigation/gd_navigation_server.h7
-rw-r--r--modules/gdnavigation/nav_map.cpp512
-rw-r--r--modules/gdnavigation/nav_map.h1
-rw-r--r--modules/gdnavigation/nav_region.cpp22
-rw-r--r--modules/gdnavigation/nav_region.h8
-rw-r--r--modules/gdnavigation/nav_utils.h39
-rw-r--r--modules/gdscript/gdscript_compiler.cpp10
-rw-r--r--modules/gdscript/gdscript_function.cpp2
-rw-r--r--modules/gdscript/gdscript_parser.cpp2
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp5
-rw-r--r--modules/gdscript/gdscript_vm.cpp2
-rw-r--r--modules/gdscript/register_types.cpp2
-rw-r--r--modules/gltf/config.py24
-rw-r--r--modules/gltf/doc_classes/EditorSceneImporterGLTF.xml13
-rw-r--r--modules/gltf/doc_classes/GLTFAccessor.xml43
-rw-r--r--modules/gltf/doc_classes/GLTFAnimation.xml17
-rw-r--r--modules/gltf/doc_classes/GLTFBufferView.xml25
-rw-r--r--modules/gltf/doc_classes/GLTFCamera.xml23
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml13
-rw-r--r--modules/gltf/doc_classes/GLTFLight.xml27
-rw-r--r--modules/gltf/doc_classes/GLTFMesh.xml19
-rw-r--r--modules/gltf/doc_classes/GLTFNode.xml43
-rw-r--r--modules/gltf/doc_classes/GLTFSkeleton.xml67
-rw-r--r--modules/gltf/doc_classes/GLTFSkin.xml71
-rw-r--r--modules/gltf/doc_classes/GLTFSpecGloss.xml25
-rw-r--r--modules/gltf/doc_classes/GLTFState.xml265
-rw-r--r--modules/gltf/doc_classes/GLTFTexture.xml17
-rw-r--r--modules/gltf/doc_classes/PackedSceneGLTF.xml58
-rw-r--r--modules/gltf/gltf_document.cpp33
-rw-r--r--modules/gltf/gltf_texture.h2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml6
-rw-r--r--modules/gridmap/grid_map.cpp4
-rw-r--r--modules/mbedtls/stream_peer_mbedtls.cpp2
-rw-r--r--modules/mobile_vr/mobile_vr_interface.cpp12
-rw-r--r--modules/mono/SdkPackageVersions.props4
-rw-r--r--modules/mono/csharp_script.cpp22
-rw-r--r--modules/mono/csharp_script.h2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj9
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs62
-rw-r--r--modules/mono/editor/bindings_generator.cpp78
-rw-r--r--modules/mono/mono_gd/support/android_support.cpp4
-rw-r--r--modules/text_server_adv/SCsub2
-rw-r--r--modules/text_server_adv/dynamic_font_adv.cpp2
-rw-r--r--modules/text_server_adv/text_server_adv.cpp10
-rw-r--r--modules/text_server_fb/text_server_fb.cpp2
-rw-r--r--modules/upnp/SCsub15
-rw-r--r--modules/upnp/upnp.cpp6
-rw-r--r--modules/visual_script/visual_script.cpp4
-rw-r--r--modules/visual_script/visual_script_editor.cpp2
-rw-r--r--modules/visual_script/visual_script_expression.cpp2
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp2
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp6
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp2
-rw-r--r--modules/websocket/websocket_multiplayer_peer.cpp6
-rw-r--r--modules/xatlas_unwrap/register_types.cpp3
115 files changed, 2235 insertions, 643 deletions
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
index 26e9f5a044..93642f2d5c 100644
--- a/modules/bullet/bullet_physics_server.cpp
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -433,12 +433,6 @@ void BulletPhysicsServer3D::area_set_ray_pickable(RID p_area, bool p_enable) {
area->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::area_is_ray_pickable(RID p_area) const {
- AreaBullet *area = area_owner.getornull(p_area);
- ERR_FAIL_COND_V(!area, false);
- return area->is_ray_pickable();
-}
-
RID BulletPhysicsServer3D::body_create(BodyMode p_mode, bool p_init_sleeping) {
RigidBodyBullet *body = bulletnew(RigidBodyBullet);
body->set_mode(p_mode);
@@ -461,7 +455,7 @@ void BulletPhysicsServer3D::body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -617,11 +611,11 @@ uint32_t BulletPhysicsServer3D::body_get_collision_mask(RID p_body) const {
}
void BulletPhysicsServer3D::body_set_user_flags(RID p_body, uint32_t p_flags) {
- // This function si not currently supported
+ // This function is not currently supported
}
uint32_t BulletPhysicsServer3D::body_get_user_flags(RID p_body) const {
- // This function si not currently supported
+ // This function is not currently supported
return 0;
}
@@ -842,12 +836,6 @@ void BulletPhysicsServer3D::body_set_ray_pickable(RID p_body, bool p_enable) {
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::body_is_ray_pickable(RID p_body) const {
- RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
PhysicsDirectBodyState3D *BulletPhysicsServer3D::body_get_direct_state(RID p_body) {
RigidBodyBullet *body = rigid_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
@@ -880,7 +868,7 @@ RID BulletPhysicsServer3D::soft_body_create(bool p_init_sleeping) {
CreateThenReturnRID(soft_body_owner, body);
}
-void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void BulletPhysicsServer3D::soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -898,7 +886,7 @@ void BulletPhysicsServer3D::soft_body_set_space(RID p_body, RID p_space) {
}
if (body->get_space() == space) {
- return; //pointles
+ return; //pointless
}
body->set_space(space);
@@ -922,6 +910,13 @@ void BulletPhysicsServer3D::soft_body_set_mesh(RID p_body, const REF &p_mesh) {
body->set_soft_mesh(p_mesh);
}
+AABB BulletPhysicsServer::soft_body_get_bounds(RID p_body) const {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, AABB());
+
+ return body->get_bounds();
+}
+
void BulletPhysicsServer3D::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1002,34 +997,19 @@ void BulletPhysicsServer3D::soft_body_set_transform(RID p_body, const Transform
body->set_soft_transform(p_transform);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_vertex_position(RID p_body, int vertex_index) const {
- const SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- Vector3 pos;
- ERR_FAIL_COND_V(!body, pos);
-
- body->get_node_position(vertex_index, pos);
- return pos;
-}
-
void BulletPhysicsServer3D::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
}
-bool BulletPhysicsServer3D::soft_body_is_ray_pickable(RID p_body) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, false);
- return body->is_ray_pickable();
-}
-
void BulletPhysicsServer3D::soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_simulation_precision(p_simulation_precision);
}
-int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) {
+int BulletPhysicsServer3D::soft_body_get_simulation_precision(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_simulation_precision();
@@ -1041,13 +1021,13 @@ void BulletPhysicsServer3D::soft_body_set_total_mass(RID p_body, real_t p_total_
body->set_total_mass(p_total_mass);
}
-real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_total_mass(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_total_mass();
}
-void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) {
+void BulletPhysicsServer3D::soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_linear_stiffness(p_stiffness);
@@ -1059,61 +1039,25 @@ real_t BulletPhysicsServer3D::soft_body_get_linear_stiffness(RID p_body) {
return body->get_linear_stiffness();
}
-void BulletPhysicsServer3D::soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_angular_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_angular_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_angular_stiffness();
-}
-
-void BulletPhysicsServer3D::soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- body->set_volume_stiffness(p_stiffness);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_volume_stiffness(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_volume_stiffness();
-}
-
void BulletPhysicsServer3D::soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_pressure_coefficient(p_pressure_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_pressure_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_pressure_coefficient();
}
-void BulletPhysicsServer3D::soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND(!body);
- return body->set_pose_matching_coefficient(p_pose_matching_coefficient);
-}
-
-real_t BulletPhysicsServer3D::soft_body_get_pose_matching_coefficient(RID p_body) {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, 0.f);
- return body->get_pose_matching_coefficient();
-}
-
void BulletPhysicsServer3D::soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_damping_coefficient(p_damping_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_damping_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_damping_coefficient();
@@ -1125,7 +1069,7 @@ void BulletPhysicsServer3D::soft_body_set_drag_coefficient(RID p_body, real_t p_
body->set_drag_coefficient(p_drag_coefficient);
}
-real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) {
+real_t BulletPhysicsServer3D::soft_body_get_drag_coefficient(RID p_body) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_drag_coefficient();
@@ -1137,7 +1081,7 @@ void BulletPhysicsServer3D::soft_body_move_point(RID p_body, int p_point_index,
body->set_node_position(p_point_index, p_global_position);
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) {
+Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Vector3(0., 0., 0.));
Vector3 pos;
@@ -1145,14 +1089,6 @@ Vector3 BulletPhysicsServer3D::soft_body_get_point_global_position(RID p_body, i
return pos;
}
-Vector3 BulletPhysicsServer3D::soft_body_get_point_offset(RID p_body, int p_point_index) const {
- SoftBodyBullet *body = soft_body_owner.getornull(p_body);
- ERR_FAIL_COND_V(!body, Vector3());
- Vector3 res;
- body->get_node_offset(p_point_index, res);
- return res;
-}
-
void BulletPhysicsServer3D::soft_body_remove_all_pinned_points(RID p_body) {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
@@ -1165,7 +1101,7 @@ void BulletPhysicsServer3D::soft_body_pin_point(RID p_body, int p_point_index, b
body->set_node_mass(p_point_index, p_pin ? 0 : 1);
}
-bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) {
+bool BulletPhysicsServer3D::soft_body_is_point_pinned(RID p_body, int p_point_index) const {
SoftBodyBullet *body = soft_body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0.f);
return body->get_node_mass(p_point_index);
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
index 97b719ae8e..856ff74963 100644
--- a/modules/bullet/bullet_physics_server.h
+++ b/modules/bullet/bullet_physics_server.h
@@ -163,7 +163,6 @@ public:
virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) override;
virtual void area_set_ray_pickable(RID p_area, bool p_enable) override;
- virtual bool area_is_ray_pickable(RID p_area) const override;
/* RIGID BODY API */
@@ -250,7 +249,6 @@ public:
virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant()) override;
virtual void body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool body_is_ray_pickable(RID p_body) const override;
// this function only works on physics process, errors and returns null otherwise
virtual PhysicsDirectBodyState3D *body_get_direct_state(RID p_body) override;
@@ -262,13 +260,15 @@ public:
virtual RID soft_body_create(bool p_init_sleeping = false) override;
- virtual void soft_body_update_rendering_server(RID p_body, class SoftBodyRenderingServerHandler *p_rendering_server_handler) override;
+ virtual void soft_body_update_rendering_server(RID p_body, RenderingServerHandler *p_rendering_server_handler) override;
virtual void soft_body_set_space(RID p_body, RID p_space) override;
virtual RID soft_body_get_space(RID p_body) const override;
virtual void soft_body_set_mesh(RID p_body, const REF &p_mesh) override;
+ virtual AABB soft_body_get_bounds(RID p_body) const override;
+
virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer) override;
virtual uint32_t soft_body_get_collision_layer(RID p_body) const override;
@@ -284,46 +284,33 @@ public:
/// Special function. This function has bad performance
virtual void soft_body_set_transform(RID p_body, const Transform &p_transform) override;
- virtual Vector3 soft_body_get_vertex_position(RID p_body, int vertex_index) const override;
virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable) override;
- virtual bool soft_body_is_ray_pickable(RID p_body) const override;
virtual void soft_body_set_simulation_precision(RID p_body, int p_simulation_precision) override;
- virtual int soft_body_get_simulation_precision(RID p_body) override;
+ virtual int soft_body_get_simulation_precision(RID p_body) const override;
virtual void soft_body_set_total_mass(RID p_body, real_t p_total_mass) override;
- virtual real_t soft_body_get_total_mass(RID p_body) override;
+ virtual real_t soft_body_get_total_mass(RID p_body) const override;
virtual void soft_body_set_linear_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_linear_stiffness(RID p_body) override;
-
- virtual void soft_body_set_angular_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_angular_stiffness(RID p_body) override;
-
- virtual void soft_body_set_volume_stiffness(RID p_body, real_t p_stiffness) override;
- virtual real_t soft_body_get_volume_stiffness(RID p_body) override;
+ virtual real_t soft_body_get_linear_stiffness(RID p_body) const override;
virtual void soft_body_set_pressure_coefficient(RID p_body, real_t p_pressure_coefficient) override;
- virtual real_t soft_body_get_pressure_coefficient(RID p_body) override;
-
- virtual void soft_body_set_pose_matching_coefficient(RID p_body, real_t p_pose_matching_coefficient) override;
- virtual real_t soft_body_get_pose_matching_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_pressure_coefficient(RID p_body) const override;
virtual void soft_body_set_damping_coefficient(RID p_body, real_t p_damping_coefficient) override;
- virtual real_t soft_body_get_damping_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_damping_coefficient(RID p_body) const override;
virtual void soft_body_set_drag_coefficient(RID p_body, real_t p_drag_coefficient) override;
- virtual real_t soft_body_get_drag_coefficient(RID p_body) override;
+ virtual real_t soft_body_get_drag_coefficient(RID p_body) const override;
virtual void soft_body_move_point(RID p_body, int p_point_index, const Vector3 &p_global_position) override;
- virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) override;
-
- virtual Vector3 soft_body_get_point_offset(RID p_body, int p_point_index) const override;
+ virtual Vector3 soft_body_get_point_global_position(RID p_body, int p_point_index) const override;
virtual void soft_body_remove_all_pinned_points(RID p_body) override;
virtual void soft_body_pin_point(RID p_body, int p_point_index, bool p_pin) override;
- virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) override;
+ virtual bool soft_body_is_point_pinned(RID p_body, int p_point_index) const override;
/* JOINT API */
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
index 7b21e4e4b2..19d4816372 100644
--- a/modules/bullet/bullet_types_converter.cpp
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -116,7 +116,7 @@ void UNSCALE_BT_BASIS(btTransform &scaledBasis) {
}
} else { // Column 1 scale not fuzzy zero.
if (column2.fuzzyZero()) {
- // Create two vectors othogonal to column 1.
+ // Create two vectors orthogonal to column 1.
// Ensure that a default basis is created if column 1 = <0, 1, 0>
column0 = btVector3(column1[1], -column1[0], 0);
column2 = column0.cross(column1);
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
index 5d1e4d34d8..423166c408 100644
--- a/modules/bullet/godot_collision_dispatcher.cpp
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -43,7 +43,7 @@ GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *col
bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsCollision(body0, body1);
@@ -51,7 +51,7 @@ bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, co
bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
- // Avoide area narrow phase
+ // Avoid area narrow phase
return false;
}
return btCollisionDispatcher::needsResponse(body0, body1);
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
index 15d625afeb..e92b6c189c 100644
--- a/modules/bullet/godot_result_callbacks.cpp
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -113,7 +113,7 @@ btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalCo
PhysicsDirectSpaceState3D::ShapeResult &result = m_results[count];
- result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
result.rid = gObj->get_self();
result.collider_id = gObj->get_instance_id();
result.collider = result.collider_id.is_null() ? nullptr : ObjectDB::get_instance(result.collider_id);
@@ -176,7 +176,7 @@ bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0)
btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
if (convexResult.m_localShapeInfo) {
- m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is an odd name but contains the compound shape ID
} else {
m_shapeId = 0;
}
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
index a5093afe9d..433bff8c38 100644
--- a/modules/bullet/rigid_body_bullet.cpp
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -515,7 +515,7 @@ real_t RigidBodyBullet::get_param(PhysicsServer3D::BodyParameter p_param) const
}
void RigidBodyBullet::set_mode(PhysicsServer3D::BodyMode p_mode) {
- // This is necessary to block force_integration untile next move
+ // This is necessary to block force_integration until next move
can_integrate_forces = false;
destroy_kinematic_utilities();
// The mode change is relevant to its mass
@@ -725,7 +725,7 @@ void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
// 1 meter in one simulation frame
btBody->setCcdMotionThreshold(1e-7);
- /// Calculate using the rule writte below the CCD swept sphere radius
+ /// Calculate using the rule write below the CCD swept sphere radius
/// CCD works on an embedded sphere of radius, make sure this radius
/// is embedded inside the convex objects, preferably smaller:
/// for an object of dimensions 1 meter, try 0.2
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
index 82876ab77c..471b154813 100644
--- a/modules/bullet/shape_bullet.cpp
+++ b/modules/bullet/shape_bullet.cpp
@@ -375,11 +375,17 @@ ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
}
void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
- setup(p_data);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("faces"));
+
+ setup(d["faces"]);
}
Variant ConcavePolygonShapeBullet::get_data() const {
- return faces;
+ Dictionary d;
+ d["faces"] = faces;
+
+ return d;
}
PhysicsServer3D::ShapeType ConcavePolygonShapeBullet::get_type() const {
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
index 91a1934e07..2c8727baf2 100644
--- a/modules/bullet/soft_body_bullet.cpp
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -65,7 +65,7 @@ void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {}
void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {}
-void SoftBodyBullet::update_rendering_server(SoftBodyRenderingServerHandler *p_rendering_server_handler) {
+void SoftBodyBullet::update_rendering_server(RenderingServerHandler *p_rendering_server_handler) {
if (!bt_soft_body) {
return;
}
@@ -141,6 +141,24 @@ void SoftBodyBullet::set_soft_transform(const Transform &p_transform) {
move_all_nodes(p_transform);
}
+AABB SoftBodyBullet::get_bounds() const {
+ if (!bt_soft_body) {
+ return AABB();
+ }
+
+ btVector3 aabb_min;
+ btVector3 aabb_max;
+ bt_soft_body->getAabb(aabb_min, aabb_max);
+
+ btVector3 size(aabb_max - aabb_min);
+
+ AABB aabb;
+ B_TO_G(aabb_min, aabb.position);
+ B_TO_G(size, aabb.size);
+
+ return aabb;
+}
+
void SoftBodyBullet::move_all_nodes(const Transform &p_transform) {
if (!bt_soft_body) {
return;
@@ -169,25 +187,6 @@ void SoftBodyBullet::get_node_position(int p_node_index, Vector3 &r_position) co
}
}
-void SoftBodyBullet::get_node_offset(int p_node_index, Vector3 &r_offset) const {
- if (soft_mesh.is_null()) {
- return;
- }
-
- Array arrays = soft_mesh->surface_get_arrays(0);
- Vector<Vector3> vertices(arrays[RS::ARRAY_VERTEX]);
-
- if (0 <= p_node_index && vertices.size() > p_node_index) {
- r_offset = vertices[p_node_index];
- }
-}
-
-void SoftBodyBullet::get_node_offset(int p_node_index, btVector3 &r_offset) const {
- Vector3 off;
- get_node_offset(p_node_index, off);
- G_TO_B(off, r_offset);
-}
-
void SoftBodyBullet::set_node_mass(int node_index, btScalar p_mass) {
if (0 >= p_mass) {
pin_node(node_index);
@@ -259,20 +258,6 @@ void SoftBodyBullet::set_linear_stiffness(real_t p_val) {
}
}
-void SoftBodyBullet::set_angular_stiffness(real_t p_val) {
- angular_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kAST = angular_stiffness;
- }
-}
-
-void SoftBodyBullet::set_volume_stiffness(real_t p_val) {
- volume_stiffness = p_val;
- if (bt_soft_body) {
- mat0->m_kVST = volume_stiffness;
- }
-}
-
void SoftBodyBullet::set_simulation_precision(int p_val) {
simulation_precision = p_val;
if (bt_soft_body) {
@@ -290,13 +275,6 @@ void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
}
}
-void SoftBodyBullet::set_pose_matching_coefficient(real_t p_val) {
- pose_matching_coefficient = p_val;
- if (bt_soft_body) {
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
- }
-}
-
void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
damping_coefficient = p_val;
if (bt_soft_body) {
@@ -336,7 +314,7 @@ void SoftBodyBullet::set_trimesh_body_shape(Vector<int> p_indices, Vector<Vector
Map<Vector3, int>::Element *e = unique_vertices.find(p_vertices_read[vs_vertex_index]);
int vertex_id;
if (e) {
- // Already rxisting
+ // Already existing
vertex_id = e->value();
} else {
// Create new one
@@ -409,8 +387,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->generateBendingConstraints(2, mat0);
mat0->m_kLST = linear_stiffness;
- mat0->m_kAST = angular_stiffness;
- mat0->m_kVST = volume_stiffness;
// Clusters allow to have Soft vs Soft collision but doesn't work well right now
@@ -430,7 +406,6 @@ void SoftBodyBullet::setup_soft_body() {
bt_soft_body->m_cfg.kDP = damping_coefficient;
bt_soft_body->m_cfg.kDG = drag_coefficient;
bt_soft_body->m_cfg.kPR = pressure_coefficient;
- bt_soft_body->m_cfg.kMT = pose_matching_coefficient;
bt_soft_body->setTotalMass(total_mass);
btSoftBodyHelpers::ReoptimizeLinkOrder(bt_soft_body);
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
index 23f6fba9a6..87023b2517 100644
--- a/modules/bullet/soft_body_bullet.h
+++ b/modules/bullet/soft_body_bullet.h
@@ -55,6 +55,8 @@
@author AndreaCatania
*/
+class RenderingServerHandler;
+
class SoftBodyBullet : public CollisionObjectBullet {
private:
btSoftBody *bt_soft_body = nullptr;
@@ -67,10 +69,7 @@ private:
int simulation_precision = 5;
real_t total_mass = 1.;
real_t linear_stiffness = 0.5; // [0,1]
- real_t angular_stiffness = 0.5; // [0,1]
- real_t volume_stiffness = 0.5; // [0,1]
real_t pressure_coefficient = 0.; // [-inf,+inf]
- real_t pose_matching_coefficient = 0.; // [0,1]
real_t damping_coefficient = 0.01; // [0,1]
real_t drag_coefficient = 0.; // [0,1]
Vector<int> pinned_nodes;
@@ -99,7 +98,7 @@ public:
_FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
- void update_rendering_server(class SoftBodyRenderingServerHandler *p_rendering_server_handler);
+ void update_rendering_server(RenderingServerHandler *p_rendering_server_handler);
void set_soft_mesh(const Ref<Mesh> &p_mesh);
void destroy_soft_body();
@@ -107,14 +106,12 @@ public:
// Special function. This function has bad performance
void set_soft_transform(const Transform &p_transform);
+ AABB get_bounds() const;
+
void move_all_nodes(const Transform &p_transform);
void set_node_position(int node_index, const Vector3 &p_global_position);
void set_node_position(int node_index, const btVector3 &p_global_position);
void get_node_position(int node_index, Vector3 &r_position) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, Vector3 &r_offset) const;
- // Heavy function, Please cache this info
- void get_node_offset(int node_index, btVector3 &r_offset) const;
void set_node_mass(int node_index, btScalar p_mass);
btScalar get_node_mass(int node_index) const;
@@ -129,21 +126,12 @@ public:
void set_linear_stiffness(real_t p_val);
_FORCE_INLINE_ real_t get_linear_stiffness() const { return linear_stiffness; }
- void set_angular_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_angular_stiffness() const { return angular_stiffness; }
-
- void set_volume_stiffness(real_t p_val);
- _FORCE_INLINE_ real_t get_volume_stiffness() const { return volume_stiffness; }
-
void set_simulation_precision(int p_val);
_FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
void set_pressure_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
- void set_pose_matching_coefficient(real_t p_val);
- _FORCE_INLINE_ real_t get_pose_matching_coefficient() const { return pose_matching_coefficient; }
-
void set_damping_coefficient(real_t p_val);
_FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
index 7d337bc4d0..ceae3be8bc 100644
--- a/modules/bullet/space_bullet.cpp
+++ b/modules/bullet/space_bullet.cpp
@@ -81,7 +81,7 @@ int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, Shape
btResult.m_collisionFilterMask = p_collision_mask;
space->dynamicsWorld->contactTest(&collision_object_point, btResult);
- // The results is already populated by GodotAllConvexResultCallback
+ // The results are already populated by GodotAllConvexResultCallback
return btResult.m_count;
}
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp
index f0a2f17ba9..8b46447f04 100644
--- a/modules/csg/csg.cpp
+++ b/modules/csg/csg.cpp
@@ -970,7 +970,7 @@ void CSGBrushOperation::Build2DFaces::_merge_faces(const Vector<int> &p_segment_
continue;
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
face_points[face_edge_idx],
@@ -1076,7 +1076,7 @@ void CSGBrushOperation::Build2DFaces::_find_edge_intersections(const Vector2 p_s
break;
}
- // If opposite point is on the segemnt, add its index to segment indices too.
+ // If opposite point is on the segment, add its index to segment indices too.
Vector2 closest_point = Geometry2D::get_closest_point_to_segment(vertices[opposite_vertex_idx].point, p_segment_points);
if ((closest_point - vertices[opposite_vertex_idx].point).length_squared() < vertex_snap2) {
_add_vertex_idx_sorted(r_segment_indices, opposite_vertex_idx);
@@ -1137,7 +1137,7 @@ int CSGBrushOperation::Build2DFaces::_insert_point(const Vector2 &p_point) {
}
}
- // Check if point is on an each edge.
+ // Check if point is on each edge.
bool on_edge = false;
for (int face_edge_idx = 0; face_edge_idx < 3; ++face_edge_idx) {
Vector2 edge_points[2] = {
@@ -1400,7 +1400,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
@@ -1421,7 +1421,7 @@ void CSGBrushOperation::update_faces(const CSGBrush &p_brush_a, const int p_face
under_count++;
}
}
- // If all points under or over the plane, there is no intesection.
+ // If all points under or over the plane, there is no intersection.
if (over_count == 3 || under_count == 3) {
return;
}
diff --git a/modules/csg/csg_shape.cpp b/modules/csg/csg_shape.cpp
index 40ba457e43..b97ee6ce4c 100644
--- a/modules/csg/csg_shape.cpp
+++ b/modules/csg/csg_shape.cpp
@@ -1160,7 +1160,7 @@ CSGBrush *CSGBox3D::_build_brush() {
materialsw[face] = material;
face++;
- //face 1
+ //face 2
facesw[face * 3 + 0] = face_points[2] * vertex_mul;
facesw[face * 3 + 1] = face_points[3] * vertex_mul;
facesw[face * 3 + 2] = face_points[0] * vertex_mul;
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index 276f13e553..25b87145b6 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -248,7 +248,7 @@ void NetworkedMultiplayerENet::poll() {
int *new_id = memnew(int);
*new_id = event.data;
- if (*new_id == 0) { // Data zero is sent by server (enet won't let you configure this). Server is always 1.
+ if (*new_id == 0) { // Data zero is sent by server (ENet won't let you configure this). Server is always 1.
*new_id = 1;
}
diff --git a/modules/fbx/data/fbx_mesh_data.cpp b/modules/fbx/data/fbx_mesh_data.cpp
index 883651943e..b088dd8640 100644
--- a/modules/fbx/data/fbx_mesh_data.cpp
+++ b/modules/fbx/data/fbx_mesh_data.cpp
@@ -417,6 +417,7 @@ void FBXMeshData::sanitize_vertex_weights(const ImportState &state) {
int bind_id = 0;
for (const FBXDocParser::Cluster *cluster : fbx_skin->Clusters()) {
+ ERR_CONTINUE_MSG(!state.fbx_bone_map.has(cluster->TargetNode()->ID()), "Missing bone map for cluster target node with id " + uitos(cluster->TargetNode()->ID()) + ".");
Ref<FBXBone> bone = state.fbx_bone_map[cluster->TargetNode()->ID()];
skeleton_to_skin_bind_id.insert(bone->godot_bone_id, bind_id);
bind_id++;
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
index 5d3f224adc..c42b874b4b 100644
--- a/modules/gdnative/gdnative/aabb.cpp
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_aabb_new(godot_aabb *p_self) {
memnew_placement(p_self, AABB);
}
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src) {
+ memnew_placement(r_dest, AABB(*(AABB *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index e68b60c5e6..76e131dc06 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_array_new(godot_array *p_self) {
memnew_placement(p_self, Array);
}
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src) {
+ memnew_placement(r_dest, Array(*(Array *)p_src));
+}
+
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index df3e1255ac..4641f0bacc 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_basis_new(godot_basis *p_self) {
memnew_placement(p_self, Basis);
}
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src) {
+ memnew_placement(r_dest, Basis(*(Basis *)p_src));
+}
+
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index) {
Basis *self = (Basis *)p_self;
return (godot_vector3 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/callable.cpp b/modules/gdnative/gdnative/callable.cpp
index 7c62b5928f..85274e5e22 100644
--- a/modules/gdnative/gdnative/callable.cpp
+++ b/modules/gdnative/gdnative/callable.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_callable_new(godot_callable *p_self) {
memnew_placement(p_self, Callable);
}
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src) {
+ memnew_placement(r_dest, Callable(*(Callable *)p_src));
+}
+
void GDAPI godot_callable_destroy(godot_callable *p_self) {
Callable *self = (Callable *)p_self;
self->~Callable();
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 12a800d333..502f89c027 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_color_new(godot_color *p_self) {
memnew_placement(p_self, Color);
}
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src) {
+ memnew_placement(r_dest, Color(*(Color *)p_src));
+}
+
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index) {
Color *self = (Color *)p_self;
return (float *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index 9fa4a27a83..2bfad6e695 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_dictionary_new(godot_dictionary *p_self) {
memnew_placement(p_self, Dictionary);
}
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src) {
+ memnew_placement(r_dest, Dictionary(*(Dictionary *)p_src));
+}
+
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self) {
Dictionary *self = (Dictionary *)p_self;
self->~Dictionary();
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 02c2f9b22b..57d67b9abb 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_node_path_new(godot_node_path *p_self) {
memnew_placement(p_self, NodePath);
}
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src) {
+ memnew_placement(r_dest, NodePath(*(NodePath *)p_src));
+}
+
void GDAPI godot_node_path_destroy(godot_node_path *p_self) {
NodePath *self = (NodePath *)p_self;
self->~NodePath();
diff --git a/modules/gdnative/gdnative/packed_arrays.cpp b/modules/gdnative/gdnative/packed_arrays.cpp
index 63a2425b87..396109e576 100644
--- a/modules/gdnative/gdnative/packed_arrays.cpp
+++ b/modules/gdnative/gdnative/packed_arrays.cpp
@@ -59,6 +59,10 @@ void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self) {
memnew_placement(p_self, PackedByteArray);
}
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src) {
+ memnew_placement(r_dest, PackedByteArray(*(PackedByteArray *)p_src));
+}
+
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self) {
((PackedByteArray *)p_self)->~PackedByteArray();
}
@@ -79,6 +83,10 @@ void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self) {
memnew_placement(p_self, PackedInt32Array);
}
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src) {
+ memnew_placement(r_dest, PackedInt32Array(*(PackedInt32Array *)p_src));
+}
+
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self) {
((PackedInt32Array *)p_self)->~PackedInt32Array();
}
@@ -99,6 +107,10 @@ void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self) {
memnew_placement(p_self, PackedInt64Array);
}
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src) {
+ memnew_placement(r_dest, PackedInt64Array(*(PackedInt64Array *)p_src));
+}
+
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self) {
((PackedInt64Array *)p_self)->~PackedInt64Array();
}
@@ -119,6 +131,10 @@ void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self) {
memnew_placement(p_self, PackedFloat32Array);
}
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src) {
+ memnew_placement(r_dest, PackedFloat32Array(*(PackedFloat32Array *)p_src));
+}
+
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self) {
((PackedFloat32Array *)p_self)->~PackedFloat32Array();
}
@@ -139,6 +155,10 @@ void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self) {
memnew_placement(p_self, PackedFloat64Array);
}
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src) {
+ memnew_placement(r_dest, PackedFloat64Array(*(PackedFloat64Array *)p_src));
+}
+
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self) {
((PackedFloat64Array *)p_self)->~PackedFloat64Array();
}
@@ -159,6 +179,10 @@ void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self) {
memnew_placement(p_self, PackedStringArray);
}
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src) {
+ memnew_placement(r_dest, PackedStringArray(*(PackedStringArray *)p_src));
+}
+
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self) {
((PackedStringArray *)p_self)->~PackedStringArray();
}
@@ -179,6 +203,10 @@ void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self) {
memnew_placement(p_self, PackedVector2Array);
}
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src) {
+ memnew_placement(r_dest, PackedVector2Array(*(PackedVector2Array *)p_src));
+}
+
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self) {
((PackedVector2Array *)p_self)->~PackedVector2Array();
}
@@ -199,6 +227,10 @@ void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self)
memnew_placement(p_self, Vector<Vector2i>);
}
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector2i>(*(Vector<Vector2i> *)p_src));
+}
+
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self) {
((Vector<Vector2i> *)p_self)->~Vector();
}
@@ -219,6 +251,10 @@ void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self) {
memnew_placement(p_self, PackedVector3Array);
}
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src) {
+ memnew_placement(r_dest, PackedVector3Array(*(PackedVector3Array *)p_src));
+}
+
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self) {
((PackedVector3Array *)p_self)->~PackedVector3Array();
}
@@ -239,6 +275,10 @@ void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self)
memnew_placement(p_self, Vector<Vector3i>);
}
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src) {
+ memnew_placement(r_dest, Vector<Vector3i>(*(Vector<Vector3i> *)p_src));
+}
+
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self) {
((Vector<Vector3i> *)p_self)->~Vector();
}
@@ -259,6 +299,10 @@ void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self) {
memnew_placement(p_self, PackedColorArray);
}
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src) {
+ memnew_placement(r_dest, PackedColorArray(*(PackedColorArray *)p_src));
+}
+
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self) {
((PackedColorArray *)p_self)->~PackedColorArray();
}
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index 61d5e09fad..8b8e84e3c1 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_plane_new(godot_plane *p_self) {
memnew_placement(p_self, Plane);
}
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src) {
+ memnew_placement(r_dest, Plane(*(Plane *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 836d6390d6..8ebcf7c91f 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_quat_new(godot_quat *p_self) {
memnew_placement(p_self, Quat);
}
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src) {
+ memnew_placement(r_dest, Quat(*(Quat *)p_src));
+}
+
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index) {
Quat *self = (Quat *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index 086592ec22..a196a63188 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_rect2_new(godot_rect2 *p_self) {
memnew_placement(p_self, Rect2);
}
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src) {
+ memnew_placement(r_dest, Rect2(*(Rect2 *)p_src));
+}
+
void GDAPI godot_rect2i_new(godot_rect2i *p_self) {
memnew_placement(p_self, Rect2i);
}
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src) {
+ memnew_placement(r_dest, Rect2i(*(Rect2i *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index 5cab9a21ed..f8599afcf9 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_rid_new(godot_rid *p_self) {
memnew_placement(p_self, RID);
}
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src) {
+ memnew_placement(r_dest, RID(*(RID *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/signal.cpp b/modules/gdnative/gdnative/signal.cpp
index bcb4c93b62..5963c0e6c6 100644
--- a/modules/gdnative/gdnative/signal.cpp
+++ b/modules/gdnative/gdnative/signal.cpp
@@ -43,6 +43,10 @@ void GDAPI godot_signal_new(godot_signal *p_self) {
memnew_placement(p_self, Signal);
}
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src) {
+ memnew_placement(r_dest, Signal(*(Signal *)p_src));
+}
+
void GDAPI godot_signal_destroy(godot_signal *p_self) {
Signal *self = (Signal *)p_self;
self->~Signal();
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 19d95f2048..1ad1ea8bdf 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -45,10 +45,7 @@ void GDAPI godot_string_new(godot_string *r_dest) {
}
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src) {
- String *dest = (String *)r_dest;
- const String *src = (const String *)p_src;
- memnew_placement(dest, String);
- *dest = String(*src);
+ memnew_placement(r_dest, String(*(String *)p_src));
}
void GDAPI godot_string_new_with_latin1_chars(godot_string *r_dest, const char *p_contents) {
@@ -125,6 +122,45 @@ void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const
}
}
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->ascii(true).get_data();
+}
+
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf8().get_data();
+}
+
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->utf16().get_data();
+}
+
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ return self->get_data();
+}
+
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self) {
+ String *self = (String *)p_self;
+ if (sizeof(wchar_t) == 2) {
+ return (const wchar_t *)self->utf16().get_data();
+ } else {
+ return (const wchar_t *)self->get_data();
+ }
+}
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index) {
+ String *self = (String *)p_self;
+ return self->ptrw();
+}
+
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index) {
+ const String *self = (const String *)p_self;
+ return self->ptr();
+}
+
void GDAPI godot_string_destroy(godot_string *p_self) {
String *self = (String *)p_self;
self->~String();
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
index c9d2dd5bc3..bd8f69674e 100644
--- a/modules/gdnative/gdnative/string_name.cpp
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -44,9 +44,7 @@ void GDAPI godot_string_name_new(godot_string_name *r_dest) {
}
void GDAPI godot_string_name_new_copy(godot_string_name *r_dest, const godot_string_name *p_src) {
- StringName *dest = (StringName *)r_dest;
- const StringName *src = (const StringName *)p_src;
- memnew_placement(dest, StringName(*src));
+ memnew_placement(r_dest, StringName(*(StringName *)p_src));
}
void GDAPI godot_string_name_new_with_latin1_chars(godot_string_name *r_dest, const char *p_contents) {
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index eae981bd07..bfaaa13db2 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform_new(godot_transform *p_self) {
memnew_placement(p_self, Transform);
}
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src) {
+ memnew_placement(r_dest, Transform(*(Transform *)p_src));
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index 679174d5a5..2864818831 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -42,6 +42,10 @@ void GDAPI godot_transform2d_new(godot_transform2d *p_self) {
memnew_placement(p_self, Transform2D);
}
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src) {
+ memnew_placement(r_dest, Transform2D(*(Transform2D *)p_src));
+}
+
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index) {
Transform2D *self = (Transform2D *)p_self;
return (godot_vector2 *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index ee4353bb48..7801e21ab2 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -577,6 +577,54 @@ void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_
}
}
+void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ self->call(method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName *method = (const StringName *)p_method;
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, *method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argcount, godot_variant *r_return, godot_variant_call_error *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName method(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, method, args, p_argcount, ret, error);
+ memnew_placement_custom(r_return, Variant, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (godot_variant_call_error_error)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = (godot_variant_type)error.expected;
+ }
+}
+
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid) {
Variant::Operator op = (Variant::Operator)p_op;
const Variant *a = (const Variant *)p_a;
@@ -593,12 +641,20 @@ void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key,
self->set(*key, *value, r_valid);
}
-void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid) {
+void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_key, const godot_variant *p_value, bool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ self->set_named(*key, *value, *r_valid);
+}
+
+void GDAPI godot_variant_set_named_with_cstring(godot_variant *p_self, const char *p_key, const godot_variant *p_value, bool *r_valid) {
Variant *self = (Variant *)p_self;
- const StringName *name = (const StringName *)p_name;
+ const StringName key(p_key);
const Variant *value = (const Variant *)p_value;
- self->set_named(*name, *value, *r_valid);
+ self->set_named(key, *value, *r_valid);
}
void GDAPI godot_variant_set_keyed(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid) {
@@ -638,6 +694,17 @@ godot_variant GDAPI godot_variant_get_named(const godot_variant *p_self, const g
return result;
}
+godot_variant GDAPI godot_variant_get_named_with_cstring(const godot_variant *p_self, const char *p_key, bool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ Variant ret;
+
+ ret = self->get_named(*key, *r_valid);
+ godot_variant result;
+ memnew_placement_custom(&result, Variant, Variant(ret));
+ return result;
+}
+
godot_variant GDAPI godot_variant_get_keyed(const godot_variant *p_self, const godot_variant *p_key, bool *r_valid) {
const Variant *self = (const Variant *)p_self;
const Variant *key = (const Variant *)p_key;
@@ -824,6 +891,14 @@ bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type
return Variant::is_builtin_method_const((Variant::Type)p_type, StringName(p_method));
}
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, *((const StringName *)p_method));
+}
+
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method) {
+ return Variant::is_builtin_method_static((Variant::Type)p_type, StringName(p_method));
+}
+
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method) {
return Variant::is_builtin_method_vararg((Variant::Type)p_type, *((const StringName *)p_method));
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index ebb1996649..6a01a7ad59 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector2_new(godot_vector2 *p_self) {
memnew_placement(p_self, Vector2);
}
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src) {
+ memnew_placement(r_dest, Vector2(*(Vector2 *)p_src));
+}
+
void GDAPI godot_vector2i_new(godot_vector2i *p_self) {
memnew_placement(p_self, Vector2i);
}
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src) {
+ memnew_placement(r_dest, Vector2i(*(Vector2i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index) {
Vector2 *self = (Vector2 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index 0fe1b292a7..fb426c8ac4 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -43,10 +43,18 @@ void GDAPI godot_vector3_new(godot_vector3 *p_self) {
memnew_placement(p_self, Vector3);
}
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src) {
+ memnew_placement(r_dest, Vector3(*(Vector3 *)p_src));
+}
+
void GDAPI godot_vector3i_new(godot_vector3i *p_self) {
memnew_placement(p_self, Vector3i);
}
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src) {
+ memnew_placement(r_dest, Vector3i(*(Vector3i *)p_src));
+}
+
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index) {
Vector3 *self = (Vector3 *)p_self;
return (godot_real_t *)&self->operator[](p_index);
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index c163fbbc1b..59b078f2b6 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1143,6 +1143,36 @@
]
},
{
+ "name": "godot_variant_call_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ],
+ [
+ "const godot_variant **",
+ "p_args"
+ ],
+ [
+ "const godot_int",
+ "p_argument_count"
+ ],
+ [
+ "godot_variant *",
+ "r_return"
+ ],
+ [
+ "godot_variant_call_error *",
+ "r_error"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_evaluate",
"return_type": "void",
"arguments": [
@@ -1200,7 +1230,29 @@
],
[
"const godot_string_name *",
- "p_name"
+ "p_key"
+ ],
+ [
+ "const godot_variant *",
+ "p_value"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_set_named_with_cstring",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
],
[
"const godot_variant *",
@@ -1297,6 +1349,24 @@
]
},
{
+ "name": "godot_variant_get_named_with_cstring",
+ "return_type": "godot_variant",
+ "arguments": [
+ [
+ "const godot_variant *",
+ "p_self"
+ ],
+ [
+ "const char *",
+ "p_key"
+ ],
+ [
+ "bool *",
+ "r_valid"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_get_keyed",
"return_type": "godot_variant",
"arguments": [
@@ -1815,6 +1885,34 @@
]
},
{
+ "name": "godot_variant_is_builtin_method_static",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const godot_string_name *",
+ "p_method"
+ ]
+ ]
+ },
+ {
+ "name": "godot_variant_is_builtin_method_static_with_cstring",
+ "return_type": "bool",
+ "arguments": [
+ [
+ "godot_variant_type",
+ "p_type"
+ ],
+ [
+ "const char *",
+ "p_method"
+ ]
+ ]
+ },
+ {
"name": "godot_variant_is_builtin_method_vararg",
"return_type": "bool",
"arguments": [
@@ -2752,6 +2850,20 @@
]
},
{
+ "name": "godot_aabb_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_aabb *",
+ "r_dest"
+ ],
+ [
+ "const godot_aabb *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_new",
"return_type": "void",
"arguments": [
@@ -2762,6 +2874,20 @@
]
},
{
+ "name": "godot_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_array_destroy",
"return_type": "void",
"arguments": [
@@ -2810,6 +2936,20 @@
]
},
{
+ "name": "godot_basis_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_basis *",
+ "r_dest"
+ ],
+ [
+ "const godot_basis *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_basis_operator_index",
"return_type": "godot_vector3 *",
"arguments": [
@@ -2848,6 +2988,20 @@
]
},
{
+ "name": "godot_callable_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_callable *",
+ "r_dest"
+ ],
+ [
+ "const godot_callable *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_callable_destroy",
"return_type": "void",
"arguments": [
@@ -2868,6 +3022,20 @@
]
},
{
+ "name": "godot_color_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_color *",
+ "r_dest"
+ ],
+ [
+ "const godot_color *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_color_operator_index",
"return_type": "float *",
"arguments": [
@@ -2906,6 +3074,20 @@
]
},
{
+ "name": "godot_dictionary_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_dictionary *",
+ "r_dest"
+ ],
+ [
+ "const godot_dictionary *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_dictionary_destroy",
"return_type": "void",
"arguments": [
@@ -2954,6 +3136,20 @@
]
},
{
+ "name": "godot_node_path_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_node_path *",
+ "r_dest"
+ ],
+ [
+ "const godot_node_path *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_node_path_destroy",
"return_type": "void",
"arguments": [
@@ -2974,6 +3170,20 @@
]
},
{
+ "name": "godot_packed_byte_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_byte_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_byte_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_byte_array_destroy",
"return_type": "void",
"arguments": [
@@ -3022,6 +3232,20 @@
]
},
{
+ "name": "godot_packed_int32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3070,6 +3294,20 @@
]
},
{
+ "name": "godot_packed_int64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_int64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_int64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_int64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3118,6 +3356,20 @@
]
},
{
+ "name": "godot_packed_float32_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float32_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float32_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float32_array_destroy",
"return_type": "void",
"arguments": [
@@ -3166,6 +3418,20 @@
]
},
{
+ "name": "godot_packed_float64_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_float64_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_float64_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_float64_array_destroy",
"return_type": "void",
"arguments": [
@@ -3214,6 +3480,20 @@
]
},
{
+ "name": "godot_packed_string_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_string_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_string_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_string_array_destroy",
"return_type": "void",
"arguments": [
@@ -3262,6 +3542,20 @@
]
},
{
+ "name": "godot_packed_vector2_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2_array_destroy",
"return_type": "void",
"arguments": [
@@ -3310,6 +3604,20 @@
]
},
{
+ "name": "godot_packed_vector2i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector2i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector2i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector2i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3358,6 +3666,20 @@
]
},
{
+ "name": "godot_packed_vector3_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3_array_destroy",
"return_type": "void",
"arguments": [
@@ -3406,6 +3728,20 @@
]
},
{
+ "name": "godot_packed_vector3i_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_vector3i_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_vector3i_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_vector3i_array_destroy",
"return_type": "void",
"arguments": [
@@ -3454,6 +3790,20 @@
]
},
{
+ "name": "godot_packed_color_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_packed_color_array *",
+ "r_dest"
+ ],
+ [
+ "const godot_packed_color_array *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_packed_color_array_destroy",
"return_type": "void",
"arguments": [
@@ -3502,6 +3852,20 @@
]
},
{
+ "name": "godot_plane_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_plane *",
+ "r_dest"
+ ],
+ [
+ "const godot_plane *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_new",
"return_type": "void",
"arguments": [
@@ -3512,6 +3876,20 @@
]
},
{
+ "name": "godot_quat_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_quat *",
+ "r_dest"
+ ],
+ [
+ "const godot_quat *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_quat_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3550,6 +3928,20 @@
]
},
{
+ "name": "godot_rect2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rect2i_new",
"return_type": "void",
"arguments": [
@@ -3560,6 +3952,20 @@
]
},
{
+ "name": "godot_rect2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rect2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_rect2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_rid_new",
"return_type": "void",
"arguments": [
@@ -3570,6 +3976,20 @@
]
},
{
+ "name": "godot_rid_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_rid *",
+ "r_dest"
+ ],
+ [
+ "const godot_rid *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_new",
"return_type": "void",
"arguments": [
@@ -3580,6 +4000,20 @@
]
},
{
+ "name": "godot_signal_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_signal *",
+ "r_dest"
+ ],
+ [
+ "const godot_signal *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_signal_destroy",
"return_type": "void",
"arguments": [
@@ -3784,6 +4218,84 @@
]
},
{
+ "name": "godot_string_to_latin1_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf8_chars",
+ "return_type": "const char *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf16_chars",
+ "return_type": "const char16_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_utf32_chars",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_to_wide_chars",
+ "return_type": "const wchar_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index",
+ "return_type": "char32_t *",
+ "arguments": [
+ [
+ "godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index_const",
+ "return_type": "const char32_t *",
+ "arguments": [
+ [
+ "const godot_string *",
+ "p_self"
+ ],
+ [
+ "godot_int",
+ "p_index"
+ ]
+ ]
+ },
+ {
"name": "godot_string_name_new",
"return_type": "void",
"arguments": [
@@ -3842,6 +4354,20 @@
]
},
{
+ "name": "godot_transform_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_new",
"return_type": "void",
"arguments": [
@@ -3852,6 +4378,20 @@
]
},
{
+ "name": "godot_transform2d_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_transform2d *",
+ "r_dest"
+ ],
+ [
+ "const godot_transform2d *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_transform2d_operator_index",
"return_type": "godot_vector2 *",
"arguments": [
@@ -3890,6 +4430,20 @@
]
},
{
+ "name": "godot_vector2_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -3928,6 +4482,20 @@
]
},
{
+ "name": "godot_vector2i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector2i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector2i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector2i_operator_index",
"return_type": "int32_t *",
"arguments": [
@@ -3966,6 +4534,20 @@
]
},
{
+ "name": "godot_vector3_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3 *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3 *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3_operator_index",
"return_type": "godot_real_t *",
"arguments": [
@@ -4004,6 +4586,20 @@
]
},
{
+ "name": "godot_vector3i_new_copy",
+ "return_type": "void",
+ "arguments": [
+ [
+ "godot_vector3i *",
+ "r_dest"
+ ],
+ [
+ "const godot_vector3i *",
+ "p_src"
+ ]
+ ]
+ },
+ {
"name": "godot_vector3i_operator_index",
"return_type": "int32_t *",
"arguments": [
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
index be0235221f..860675065d 100644
--- a/modules/gdnative/include/gdnative/aabb.h
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_aabb_new(godot_aabb *p_self);
+void GDAPI godot_aabb_new_copy(godot_aabb *r_dest, const godot_aabb *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index 7603edaa73..bf4b852449 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_array_new(godot_array *p_self);
+void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_destroy(godot_array *p_self);
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, godot_int p_index);
const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index af8d7cbdd3..5477dbf811 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_basis_new(godot_basis *p_self);
+void GDAPI godot_basis_new_copy(godot_basis *r_dest, const godot_basis *p_src);
godot_vector3 GDAPI *godot_basis_operator_index(godot_basis *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_basis_operator_index_const(const godot_basis *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/callable.h b/modules/gdnative/include/gdnative/callable.h
index 6f359ada5e..b84b0c1f1f 100644
--- a/modules/gdnative/include/gdnative/callable.h
+++ b/modules/gdnative/include/gdnative/callable.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_callable_new(godot_callable *p_self);
+void GDAPI godot_callable_new_copy(godot_callable *r_dest, const godot_callable *p_src);
void GDAPI godot_callable_destroy(godot_callable *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 17a021e6ea..3334013147 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_color_new(godot_color *p_self);
+void GDAPI godot_color_new_copy(godot_color *r_dest, const godot_color *p_src);
float GDAPI *godot_color_operator_index(godot_color *p_self, godot_int p_index);
const float GDAPI *godot_color_operator_index_const(const godot_color *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index d2afbc4c94..b9525fb5e6 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -50,6 +50,7 @@ typedef struct {
#include <gdnative/variant_struct.h>
void GDAPI godot_dictionary_new(godot_dictionary *p_self);
+void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index a4ed7ebb8c..9af9226a79 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -53,7 +53,9 @@ extern "C" {
#endif
// This is for libraries *using* the header, NOT GODOT EXPOSING STUFF!!
-#ifdef _WIN32
+#ifdef __GNUC__
+#define GDN_EXPORT __attribute__((visibility("default")))
+#elif defined(_WIN32)
#define GDN_EXPORT __declspec(dllexport)
#else
#define GDN_EXPORT
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 3c31b9a98f..a4607c0152 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_node_path_new(godot_node_path *p_self);
+void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/packed_arrays.h b/modules/gdnative/include/gdnative/packed_arrays.h
index 621ed60cdf..f9e4ba3a8d 100644
--- a/modules/gdnative/include/gdnative/packed_arrays.h
+++ b/modules/gdnative/include/gdnative/packed_arrays.h
@@ -163,6 +163,7 @@ typedef struct {
// Byte.
void GDAPI godot_packed_byte_array_new(godot_packed_byte_array *p_self);
+void GDAPI godot_packed_byte_array_new_copy(godot_packed_byte_array *r_dest, const godot_packed_byte_array *p_src);
void GDAPI godot_packed_byte_array_destroy(godot_packed_byte_array *p_self);
uint8_t GDAPI *godot_packed_byte_array_operator_index(godot_packed_byte_array *p_self, godot_int p_index);
const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_packed_byte_array *p_self, godot_int p_index);
@@ -170,6 +171,7 @@ const uint8_t GDAPI *godot_packed_byte_array_operator_index_const(const godot_pa
// Int32.
void GDAPI godot_packed_int32_array_new(godot_packed_int32_array *p_self);
+void GDAPI godot_packed_int32_array_new_copy(godot_packed_int32_array *r_dest, const godot_packed_int32_array *p_src);
void GDAPI godot_packed_int32_array_destroy(godot_packed_int32_array *p_self);
int32_t GDAPI *godot_packed_int32_array_operator_index(godot_packed_int32_array *p_self, godot_int p_index);
const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_packed_int32_array *p_self, godot_int p_index);
@@ -177,6 +179,7 @@ const int32_t GDAPI *godot_packed_int32_array_operator_index_const(const godot_p
// Int64.
void GDAPI godot_packed_int64_array_new(godot_packed_int64_array *p_self);
+void GDAPI godot_packed_int64_array_new_copy(godot_packed_int64_array *r_dest, const godot_packed_int64_array *p_src);
void GDAPI godot_packed_int64_array_destroy(godot_packed_int64_array *p_self);
int64_t GDAPI *godot_packed_int64_array_operator_index(godot_packed_int64_array *p_self, godot_int p_index);
const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_packed_int64_array *p_self, godot_int p_index);
@@ -184,6 +187,7 @@ const int64_t GDAPI *godot_packed_int64_array_operator_index_const(const godot_p
// Float32.
void GDAPI godot_packed_float32_array_new(godot_packed_float32_array *p_self);
+void GDAPI godot_packed_float32_array_new_copy(godot_packed_float32_array *r_dest, const godot_packed_float32_array *p_src);
void GDAPI godot_packed_float32_array_destroy(godot_packed_float32_array *p_self);
float GDAPI *godot_packed_float32_array_operator_index(godot_packed_float32_array *p_self, godot_int p_index);
const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_packed_float32_array *p_self, godot_int p_index);
@@ -191,6 +195,7 @@ const float GDAPI *godot_packed_float32_array_operator_index_const(const godot_p
// Float64.
void GDAPI godot_packed_float64_array_new(godot_packed_float64_array *p_self);
+void GDAPI godot_packed_float64_array_new_copy(godot_packed_float64_array *r_dest, const godot_packed_float64_array *p_src);
void GDAPI godot_packed_float64_array_destroy(godot_packed_float64_array *p_self);
double GDAPI *godot_packed_float64_array_operator_index(godot_packed_float64_array *p_self, godot_int p_index);
const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_packed_float64_array *p_self, godot_int p_index);
@@ -198,6 +203,7 @@ const double GDAPI *godot_packed_float64_array_operator_index_const(const godot_
// String.
void GDAPI godot_packed_string_array_new(godot_packed_string_array *p_self);
+void GDAPI godot_packed_string_array_new_copy(godot_packed_string_array *r_dest, const godot_packed_string_array *p_src);
void GDAPI godot_packed_string_array_destroy(godot_packed_string_array *p_self);
godot_string GDAPI *godot_packed_string_array_operator_index(godot_packed_string_array *p_self, godot_int p_index);
const godot_string GDAPI *godot_packed_string_array_operator_index_const(const godot_packed_string_array *p_self, godot_int p_index);
@@ -205,6 +211,7 @@ const godot_string GDAPI *godot_packed_string_array_operator_index_const(const g
// Vector2.
void GDAPI godot_packed_vector2_array_new(godot_packed_vector2_array *p_self);
+void GDAPI godot_packed_vector2_array_new_copy(godot_packed_vector2_array *r_dest, const godot_packed_vector2_array *p_src);
void GDAPI godot_packed_vector2_array_destroy(godot_packed_vector2_array *p_self);
godot_vector2 GDAPI *godot_packed_vector2_array_operator_index(godot_packed_vector2_array *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const godot_packed_vector2_array *p_self, godot_int p_index);
@@ -212,6 +219,7 @@ const godot_vector2 GDAPI *godot_packed_vector2_array_operator_index_const(const
// Vector2i.
void GDAPI godot_packed_vector2i_array_new(godot_packed_vector2i_array *p_self);
+void GDAPI godot_packed_vector2i_array_new_copy(godot_packed_vector2i_array *r_dest, const godot_packed_vector2i_array *p_src);
void GDAPI godot_packed_vector2i_array_destroy(godot_packed_vector2i_array *p_self);
godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index(godot_packed_vector2i_array *p_self, godot_int p_index);
const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(const godot_packed_vector2i_array *p_self, godot_int p_index);
@@ -219,6 +227,7 @@ const godot_vector2i GDAPI *godot_packed_vector2i_array_operator_index_const(con
// Vector3.
void GDAPI godot_packed_vector3_array_new(godot_packed_vector3_array *p_self);
+void GDAPI godot_packed_vector3_array_new_copy(godot_packed_vector3_array *r_dest, const godot_packed_vector3_array *p_src);
void GDAPI godot_packed_vector3_array_destroy(godot_packed_vector3_array *p_self);
godot_vector3 GDAPI *godot_packed_vector3_array_operator_index(godot_packed_vector3_array *p_self, godot_int p_index);
const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const godot_packed_vector3_array *p_self, godot_int p_index);
@@ -226,6 +235,7 @@ const godot_vector3 GDAPI *godot_packed_vector3_array_operator_index_const(const
// Vector3i.
void GDAPI godot_packed_vector3i_array_new(godot_packed_vector3i_array *p_self);
+void GDAPI godot_packed_vector3i_array_new_copy(godot_packed_vector3i_array *r_dest, const godot_packed_vector3i_array *p_src);
void GDAPI godot_packed_vector3i_array_destroy(godot_packed_vector3i_array *p_self);
godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index(godot_packed_vector3i_array *p_self, godot_int p_index);
const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(const godot_packed_vector3i_array *p_self, godot_int p_index);
@@ -233,6 +243,7 @@ const godot_vector3i GDAPI *godot_packed_vector3i_array_operator_index_const(con
// Color.
void GDAPI godot_packed_color_array_new(godot_packed_color_array *p_self);
+void GDAPI godot_packed_color_array_new_copy(godot_packed_color_array *r_dest, const godot_packed_color_array *p_src);
void GDAPI godot_packed_color_array_destroy(godot_packed_color_array *p_self);
godot_color GDAPI *godot_packed_color_array_operator_index(godot_packed_color_array *p_self, godot_int p_index);
const godot_color GDAPI *godot_packed_color_array_operator_index_const(const godot_packed_color_array *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index ed10955e5f..6cd0ed6307 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_plane_new(godot_plane *p_self);
+void GDAPI godot_plane_new_copy(godot_plane *r_dest, const godot_plane *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 69bf427611..00abdb4404 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_quat_new(godot_quat *p_self);
+void GDAPI godot_quat_new_copy(godot_quat *r_dest, const godot_quat *p_src);
godot_real_t GDAPI *godot_quat_operator_index(godot_quat *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_quat_operator_index_const(const godot_quat *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e51254cfe..326462be43 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -58,7 +58,9 @@ typedef struct godot_rect2i {
#include <gdnative/gdnative.h>
void GDAPI godot_rect2_new(godot_rect2 *p_self);
+void GDAPI godot_rect2_new_copy(godot_rect2 *r_dest, const godot_rect2 *p_src);
void GDAPI godot_rect2i_new(godot_rect2i *p_self);
+void GDAPI godot_rect2i_new_copy(godot_rect2i *r_dest, const godot_rect2i *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index 7ea8cfd174..bc832fbeb9 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_rid_new(godot_rid *p_self);
+void GDAPI godot_rid_new_copy(godot_rid *r_dest, const godot_rid *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/signal.h b/modules/gdnative/include/gdnative/signal.h
index ad84542677..f4dc17e089 100644
--- a/modules/gdnative/include/gdnative/signal.h
+++ b/modules/gdnative/include/gdnative/signal.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_signal_new(godot_signal *p_self);
+void GDAPI godot_signal_new_copy(godot_signal *r_dest, const godot_signal *p_src);
void GDAPI godot_signal_destroy(godot_signal *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index 10fbb2c078..79de52c80f 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -55,6 +55,7 @@ typedef struct {
#endif
#include <gdnative/gdnative.h>
+#include <gdnative/math_defs.h>
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
@@ -72,6 +73,15 @@ void GDAPI godot_string_new_with_utf16_chars_and_len(godot_string *r_dest, const
void GDAPI godot_string_new_with_utf32_chars_and_len(godot_string *r_dest, const char32_t *p_contents, const int p_size);
void GDAPI godot_string_new_with_wide_chars_and_len(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
+const char GDAPI *godot_string_to_latin1_chars(const godot_string *p_self);
+const char GDAPI *godot_string_to_utf8_chars(const godot_string *p_self);
+const char16_t GDAPI *godot_string_to_utf16_chars(const godot_string *p_self);
+const char32_t GDAPI *godot_string_to_utf32_chars(const godot_string *p_self);
+const wchar_t GDAPI *godot_string_to_wide_chars(const godot_string *p_self);
+
+char32_t GDAPI *godot_string_operator_index(godot_string *p_self, godot_int p_index);
+const char32_t GDAPI *godot_string_operator_index_const(const godot_string *p_self, godot_int p_index);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index e67862d140..3861b5683a 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform_new(godot_transform *p_self);
+void GDAPI godot_transform_new_copy(godot_transform *r_dest, const godot_transform *p_src);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index 4a2bca7cfc..5acb172081 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -49,6 +49,7 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_transform2d_new(godot_transform2d *p_self);
+void GDAPI godot_transform2d_new_copy(godot_transform2d *r_dest, const godot_transform2d *p_src);
godot_vector2 GDAPI *godot_transform2d_operator_index(godot_transform2d *p_self, godot_int p_index);
const godot_vector2 GDAPI *godot_transform2d_operator_index_const(const godot_transform2d *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 329a6faf51..3e06ed9aa4 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -272,6 +272,8 @@ void GDAPI godot_variant_destroy(godot_variant *p_self);
void GDAPI godot_variant_call(godot_variant *p_self, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_call_with_cstring(godot_variant *p_self, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static(godot_variant_type p_type, const godot_string_name *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
+void GDAPI godot_variant_call_static_with_cstring(godot_variant_type p_type, const char *p_method, const godot_variant **p_args, const godot_int p_argument_count, godot_variant *r_return, godot_variant_call_error *r_error);
void GDAPI godot_variant_evaluate(godot_variant_operator p_op, const godot_variant *p_a, const godot_variant *p_b, godot_variant *r_return, bool *r_valid);
void GDAPI godot_variant_set(godot_variant *p_self, const godot_variant *p_key, const godot_variant *p_value, bool *r_valid);
void GDAPI godot_variant_set_named(godot_variant *p_self, const godot_string_name *p_name, const godot_variant *p_value, bool *r_valid);
@@ -323,6 +325,8 @@ godot_variant_type GDAPI godot_variant_get_builtin_method_return_type(godot_vari
godot_variant_type GDAPI godot_variant_get_builtin_method_return_type_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_const(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_const_with_cstring(godot_variant_type p_type, const char *p_method);
+bool GDAPI godot_variant_is_builtin_method_static(godot_variant_type p_type, const godot_string_name *p_method);
+bool GDAPI godot_variant_is_builtin_method_static_with_cstring(godot_variant_type p_type, const char *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg(godot_variant_type p_type, const godot_string_name *p_method);
bool GDAPI godot_variant_is_builtin_method_vararg_with_cstring(godot_variant_type p_type, const char *p_method);
int GDAPI godot_variant_get_builtin_method_count(godot_variant_type p_type);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 5ebb705ba4..00faffbad7 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector2_new(godot_vector2 *p_self);
+void GDAPI godot_vector2_new_copy(godot_vector2 *r_dest, const godot_vector2 *p_src);
void GDAPI godot_vector2i_new(godot_vector2i *p_self);
+void GDAPI godot_vector2i_new_copy(godot_vector2i *r_dest, const godot_vector2i *p_src);
godot_real_t GDAPI *godot_vector2_operator_index(godot_vector2 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector2_operator_index_const(const godot_vector2 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector2i_operator_index(godot_vector2i *p_self, godot_int p_index);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index d37ebd3cc9..7db093ce52 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -58,7 +58,9 @@ typedef struct {
#include <gdnative/gdnative.h>
void GDAPI godot_vector3_new(godot_vector3 *p_self);
+void GDAPI godot_vector3_new_copy(godot_vector3 *r_dest, const godot_vector3 *p_src);
void GDAPI godot_vector3i_new(godot_vector3i *p_self);
+void GDAPI godot_vector3i_new_copy(godot_vector3i *r_dest, const godot_vector3i *p_src);
godot_real_t GDAPI *godot_vector3_operator_index(godot_vector3 *p_self, godot_int p_index);
const godot_real_t GDAPI *godot_vector3_operator_index_const(const godot_vector3 *p_self, godot_int p_index);
int32_t GDAPI *godot_vector3i_operator_index(godot_vector3i *p_self, godot_int p_index);
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index 3e75478cd8..f184c84615 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -71,6 +71,7 @@ struct MethodAPI {
bool is_editor = false;
bool is_noscript = false;
bool is_const = false;
+ bool is_static = false; // For builtin types.
bool is_reverse = false;
bool is_virtual = false;
bool is_from_script = false;
@@ -528,6 +529,7 @@ List<ClassAPI> generate_c_builtin_api_types() {
method_api.argument_count = Variant::get_builtin_method_argument_count(type, method_name);
method_api.has_varargs = Variant::is_builtin_method_vararg(type, method_name);
method_api.is_const = Variant::is_builtin_method_const(type, method_name);
+ method_api.is_static = Variant::is_builtin_method_static(type, method_name);
for (int i = 0; i < method_api.argument_count; i++) {
method_api.argument_names.push_back(Variant::get_builtin_method_argument_name(type, method_name, i));
@@ -757,6 +759,7 @@ static void write_builtin_method(StringBuilder &p_source, const MethodAPI &p_met
append_indented(p_source, vformat(R"("name": "%s",)", p_method.method_name));
append_indented(p_source, vformat(R"("return_type": "%s",)", p_method.return_type));
append_indented(p_source, vformat(R"("is_const": %s,)", p_method.is_const ? "true" : "false"));
+ append_indented(p_source, vformat(R"("is_static": %s,)", p_method.is_static ? "true" : "false"));
append_indented(p_source, vformat(R"("has_varargs": %s,)", p_method.has_varargs ? "true" : "false"));
append_indented(p_source, R"("arguments": [)");
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index 1bdbb0b03b..0025f4bb06 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -173,7 +173,7 @@ bool NativeScript::can_instance() const {
#ifdef TOOLS_ENABLED
// Only valid if this is either a tool script or a "regular" script.
- // (so an environment whre scripting is disabled (and not the editor) would not
+ // (so, an environment where scripting is disabled (and not the editor) would not
// create objects).
return script_data && (is_tool() || ScriptServer::is_scripting_enabled());
#else
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 31f4fecb19..d08bde9e23 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -142,7 +142,7 @@ void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_ty
}
}
- // Add symbols for staticaly linked libraries on iOS
+ // Add symbols for statically linked libraries on iOS
if (p_features.has("iOS")) {
bool should_fake_dynamic = false;
diff --git a/modules/gdnavigation/gd_navigation_server.cpp b/modules/gdnavigation/gd_navigation_server.cpp
index af76d9a4cc..39f208c7a4 100644
--- a/modules/gdnavigation/gd_navigation_server.cpp
+++ b/modules/gdnavigation/gd_navigation_server.cpp
@@ -145,9 +145,13 @@ COMMAND_2(map_set_active, RID, p_map, bool, p_active) {
if (p_active) {
if (!map_is_active(p_map)) {
active_maps.push_back(map);
+ active_maps_update_id.push_back(map->get_map_update_id());
}
} else {
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ ERR_FAIL_COND(map_index < 0);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
}
}
@@ -304,6 +308,27 @@ void GdNavigationServer::region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p
#endif
}
+int GdNavigationServer::region_get_connections_count(RID p_region) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, 0);
+
+ return region->get_connections_count();
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_start(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_start(p_connection_id);
+}
+
+Vector3 GdNavigationServer::region_get_connection_pathway_end(RID p_region, int p_connection_id) const {
+ NavRegion *region = region_owner.getornull(p_region);
+ ERR_FAIL_COND_V(!region, Vector3());
+
+ return region->get_connection_pathway_end(p_connection_id);
+}
+
RID GdNavigationServer::agent_create() const {
auto mut_this = const_cast<GdNavigationServer *>(this);
MutexLock lock(mut_this->operations_mutex);
@@ -443,7 +468,9 @@ COMMAND_1(free, RID, p_object) {
agents[i]->set_map(nullptr);
}
- active_maps.erase(map);
+ int map_index = active_maps.find(map);
+ active_maps.remove(map_index);
+ active_maps_update_id.remove(map_index);
map_owner.free(p_object);
memdelete(map);
@@ -504,10 +531,17 @@ void GdNavigationServer::process(real_t p_delta_time) {
// In c++ we can't be sure that this is performed in the main thread
// even with mutable functions.
MutexLock lock(operations_mutex);
- for (int i(0); i < active_maps.size(); i++) {
+ for (uint32_t i(0); i < active_maps.size(); i++) {
active_maps[i]->sync();
active_maps[i]->step(p_delta_time);
active_maps[i]->dispatch_callbacks();
+
+ // Emit a signal if a map changed.
+ const uint32_t new_map_update_id = active_maps[i]->get_map_update_id();
+ if (new_map_update_id != active_maps_update_id[i]) {
+ emit_signal("map_changed", active_maps[i]->get_self());
+ active_maps_update_id[i] = new_map_update_id;
+ }
}
}
diff --git a/modules/gdnavigation/gd_navigation_server.h b/modules/gdnavigation/gd_navigation_server.h
index 8bc65eccab..2f51f6431e 100644
--- a/modules/gdnavigation/gd_navigation_server.h
+++ b/modules/gdnavigation/gd_navigation_server.h
@@ -31,6 +31,7 @@
#ifndef GD_NAVIGATION_SERVER_H
#define GD_NAVIGATION_SERVER_H
+#include "core/templates/local_vector.h"
#include "core/templates/rid.h"
#include "core/templates/rid_owner.h"
#include "servers/navigation_server_3d.h"
@@ -79,7 +80,8 @@ class GdNavigationServer : public NavigationServer3D {
mutable RID_PtrOwner<RvoAgent> agent_owner;
bool active = true;
- Vector<NavMap *> active_maps;
+ LocalVector<NavMap *> active_maps;
+ LocalVector<uint32_t> active_maps_update_id;
public:
GdNavigationServer();
@@ -114,6 +116,9 @@ public:
COMMAND_2(region_set_transform, RID, p_region, Transform, p_transform);
COMMAND_2(region_set_navmesh, RID, p_region, Ref<NavigationMesh>, p_nav_mesh);
virtual void region_bake_navmesh(Ref<NavigationMesh> r_mesh, Node *p_node) const;
+ virtual int region_get_connections_count(RID p_region) const;
+ virtual Vector3 region_get_connection_pathway_start(RID p_region, int p_connection_id) const;
+ virtual Vector3 region_get_connection_pathway_end(RID p_region, int p_connection_id) const;
virtual RID agent_create() const;
COMMAND_2(agent_set_map, RID, p_agent, RID, p_map);
diff --git a/modules/gdnavigation/nav_map.cpp b/modules/gdnavigation/nav_map.cpp
index 5289975e4b..80f367f3a6 100644
--- a/modules/gdnavigation/nav_map.cpp
+++ b/modules/gdnavigation/nav_map.cpp
@@ -40,7 +40,7 @@
@author AndreaCatania
*/
-#define USE_ENTRY_POINT
+#define THREE_POINTS_CROSS_PRODUCT(m_a, m_b, m_c) (((m_c) - (m_a)).cross((m_b) - (m_a)))
void NavMap::set_up(Vector3 p_up) {
up = p_up;
@@ -71,13 +71,13 @@ gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
}
Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p_optimize, uint32_t p_layers) const {
+ // Find the start poly and the end poly on this map.
const gd::Polygon *begin_poly = nullptr;
const gd::Polygon *end_poly = nullptr;
Vector3 begin_point;
Vector3 end_point;
float begin_d = 1e20;
float end_d = 1e20;
-
// Find the initial poly and the end poly on this map.
for (size_t i(0); i < polygons.size(); i++) {
const gd::Polygon &p = polygons[i];
@@ -88,31 +88,34 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
}
// For each point cast a face and check the distance between the origin/destination
- for (size_t point_id = 2; point_id < p.points.size(); point_id++) {
- Face3 f(p.points[point_id - 2].pos, p.points[point_id - 1].pos, p.points[point_id].pos);
- Vector3 spoint = f.get_closest_point_to(p_origin);
- float dpoint = spoint.distance_to(p_origin);
- if (dpoint < begin_d) {
- begin_d = dpoint;
+ for (size_t point_id = 0; point_id < p.points.size(); point_id++) {
+ const Vector3 p1 = p.points[point_id].pos;
+ const Vector3 p2 = p.points[(point_id + 1) % p.points.size()].pos;
+ const Vector3 p3 = p.points[(point_id + 2) % p.points.size()].pos;
+ const Face3 face(p1, p2, p3);
+
+ Vector3 point = face.get_closest_point_to(p_origin);
+ float distance_to_point = point.distance_to(p_origin);
+ if (distance_to_point < begin_d) {
+ begin_d = distance_to_point;
begin_poly = &p;
- begin_point = spoint;
+ begin_point = point;
}
- spoint = f.get_closest_point_to(p_destination);
- dpoint = spoint.distance_to(p_destination);
- if (dpoint < end_d) {
- end_d = dpoint;
+ point = face.get_closest_point_to(p_destination);
+ distance_to_point = point.distance_to(p_destination);
+ if (distance_to_point < end_d) {
+ end_d = distance_to_point;
end_poly = &p;
- end_point = spoint;
+ end_point = point;
}
}
}
+ // Check for trival cases
if (!begin_poly || !end_poly) {
- // No path
return Vector<Vector3>();
}
-
if (begin_poly == end_poly) {
Vector<Vector3> path;
path.resize(2);
@@ -121,95 +124,89 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
return path;
}
+ // List of all reachable navigation polys.
std::vector<gd::NavigationPoly> navigation_polys;
navigation_polys.reserve(polygons.size() * 0.75);
- // The elements indices in the `navigation_polys`.
- int least_cost_id(-1);
- List<uint32_t> open_list;
- bool found_route = false;
+ // Add the start polygon to the reachable navigation polygons.
+ gd::NavigationPoly begin_navigation_poly = gd::NavigationPoly(begin_poly);
+ begin_navigation_poly.self_id = 0;
+ begin_navigation_poly.entry = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_start = begin_point;
+ begin_navigation_poly.back_navigation_edge_pathway_end = begin_point;
+ navigation_polys.push_back(begin_navigation_poly);
- navigation_polys.push_back(gd::NavigationPoly(begin_poly));
- {
- least_cost_id = 0;
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- least_cost_poly->self_id = least_cost_id;
- least_cost_poly->entry = begin_point;
- }
+ // List of polygon IDs to visit.
+ List<uint32_t> to_visit;
+ to_visit.push_back(0);
- open_list.push_back(0);
+ // This is an implementation of the A* algorithm.
+ int least_cost_id = 0;
+ bool found_route = false;
const gd::Polygon *reachable_end = nullptr;
float reachable_d = 1e30;
bool is_reachable = true;
- while (found_route == false) {
- {
- // Takes the current least_cost_poly neighbors and compute the traveled_distance of each
- for (size_t i = 0; i < navigation_polys[least_cost_id].poly->edges.size(); i++) {
- gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
+ while (true) {
+ gd::NavigationPoly *least_cost_poly = &navigation_polys[least_cost_id];
- // Only consider the polygon if it in a region with compatible layers.
- if ((p_layers & least_cost_poly->poly->owner->get_layers()) == 0) {
- continue;
- }
+ // Takes the current least_cost_poly neighbors (iterating over its edges) and compute the traveled_distance.
+ for (size_t i = 0; i < least_cost_poly->poly->edges.size(); i++) {
+ const gd::Edge &edge = least_cost_poly->poly->edges[i];
+
+ // Iterate over connections in this edge, then compute the new optimized travel distance assigned to this polygon.
+ for (int connection_index = 0; connection_index < edge.connections.size(); connection_index++) {
+ const gd::Edge::Connection &connection = edge.connections[connection_index];
- const gd::Edge &edge = least_cost_poly->poly->edges[i];
- if (!edge.other_polygon) {
+ // Only consider the connection to another polygon if this polygon is in a region with compatible layers.
+ if ((p_layers & connection.polygon->owner->get_layers()) == 0) {
continue;
}
-#ifdef USE_ENTRY_POINT
- Vector3 edge_line[2] = {
- least_cost_poly->poly->points[i].pos,
- least_cost_poly->poly->points[(i + 1) % least_cost_poly->poly->points.size()].pos
- };
-
- const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, edge_line);
+ Vector3 pathway[2] = { connection.pathway_start, connection.pathway_end };
+ const Vector3 new_entry = Geometry3D::get_closest_point_to_segment(least_cost_poly->entry, pathway);
const float new_distance = least_cost_poly->entry.distance_to(new_entry) + least_cost_poly->traveled_distance;
-#else
- const float new_distance = least_cost_poly->poly->center.distance_to(edge.other_polygon->center) + least_cost_poly->traveled_distance;
-#endif
auto it = std::find(
navigation_polys.begin(),
navigation_polys.end(),
- gd::NavigationPoly(edge.other_polygon));
+ gd::NavigationPoly(connection.polygon));
if (it != navigation_polys.end()) {
- // Oh this was visited already, can we win the cost?
- if (it->traveled_distance > new_distance) {
- it->prev_navigation_poly_id = least_cost_id;
- it->back_navigation_edge = edge.other_edge;
+ // Polygon already visited, check if we can reduce the travel cost.
+ if (new_distance < it->traveled_distance) {
+ it->back_navigation_poly_id = least_cost_id;
+ it->back_navigation_edge = connection.edge;
+ it->back_navigation_edge_pathway_start = connection.pathway_start;
+ it->back_navigation_edge_pathway_end = connection.pathway_end;
it->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
it->entry = new_entry;
-#endif
}
} else {
- // Add to open neighbours
-
- navigation_polys.push_back(gd::NavigationPoly(edge.other_polygon));
- gd::NavigationPoly *np = &navigation_polys[navigation_polys.size() - 1];
-
- np->self_id = navigation_polys.size() - 1;
- np->prev_navigation_poly_id = least_cost_id;
- np->back_navigation_edge = edge.other_edge;
- np->traveled_distance = new_distance;
-#ifdef USE_ENTRY_POINT
- np->entry = new_entry;
-#endif
- open_list.push_back(navigation_polys.size() - 1);
+ // Add the neighbour polygon to the reachable ones.
+ gd::NavigationPoly new_navigation_poly = gd::NavigationPoly(connection.polygon);
+ new_navigation_poly.self_id = navigation_polys.size();
+ new_navigation_poly.back_navigation_poly_id = least_cost_id;
+ new_navigation_poly.back_navigation_edge = connection.edge;
+ new_navigation_poly.back_navigation_edge_pathway_start = connection.pathway_start;
+ new_navigation_poly.back_navigation_edge_pathway_end = connection.pathway_end;
+ new_navigation_poly.traveled_distance = new_distance;
+ new_navigation_poly.entry = new_entry;
+ navigation_polys.push_back(new_navigation_poly);
+
+ // Add the neighbour polygon to the polygons to visit.
+ to_visit.push_back(navigation_polys.size() - 1);
}
}
}
- // Removes the least cost polygon from the open list so we can advance.
- open_list.erase(least_cost_id);
+ // Removes the least cost polygon from the list of polygons to visit so we can advance.
+ to_visit.erase(least_cost_id);
- if (open_list.size() == 0) {
- // When the open list is empty at this point the End Polygon is not reachable
- // so use the further reachable polygon
+ // When the list of polygons to visit is empty at this point it means the End Polygon is not reachable
+ if (to_visit.size() == 0) {
+ // Thus use the further reachable polygon
ERR_BREAK_MSG(is_reachable == false, "It's not expect to not find the most reachable polygons");
is_reachable = false;
if (reachable_end == nullptr) {
@@ -234,26 +231,21 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
gd::NavigationPoly np = navigation_polys[0];
navigation_polys.clear();
navigation_polys.push_back(np);
- open_list.clear();
- open_list.push_back(0);
+ to_visit.clear();
+ to_visit.push_back(0);
reachable_end = nullptr;
continue;
}
- // Now take the new least_cost_poly from the open list.
+ // Find the polygon with the minimum cost from the list of polygons to visit.
least_cost_id = -1;
float least_cost = 1e30;
-
- for (auto element = open_list.front(); element != nullptr; element = element->next()) {
+ for (List<uint32_t>::Element *element = to_visit.front(); element != nullptr; element = element->next()) {
gd::NavigationPoly *np = &navigation_polys[element->get()];
float cost = np->traveled_distance;
-#ifdef USE_ENTRY_POINT
cost += np->entry.distance_to(end_point);
-#else
- cost += np->poly->center.distance_to(end_point);
-#endif
if (cost < least_cost) {
least_cost_id = np->self_id;
least_cost = cost;
@@ -273,124 +265,108 @@ Vector<Vector3> NavMap::get_path(Vector3 p_origin, Vector3 p_destination, bool p
// Check if we reached the end
if (navigation_polys[least_cost_id].poly == end_poly) {
- // Yep, done!!
found_route = true;
break;
}
}
- if (found_route) {
- Vector<Vector3> path;
- if (p_optimize) {
- // String pulling
-
- gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
- Vector3 apex_point = end_point;
- Vector3 portal_left = apex_point;
- Vector3 portal_right = apex_point;
- gd::NavigationPoly *left_poly = apex_poly;
- gd::NavigationPoly *right_poly = apex_poly;
- gd::NavigationPoly *p = apex_poly;
-
- path.push_back(end_point);
+ // If we did not find a route, return an empty path.
+ if (!found_route) {
+ return Vector<Vector3>();
+ }
- while (p) {
- Vector3 left;
- Vector3 right;
+ Vector<Vector3> path;
+ // Optimize the path.
+ if (p_optimize) {
+ // Set the apex poly/point to the end point
+ gd::NavigationPoly *apex_poly = &navigation_polys[least_cost_id];
+ Vector3 apex_point = end_point;
-#define CLOCK_TANGENT(m_a, m_b, m_c) (((m_a) - (m_c)).cross((m_a) - (m_b)))
+ gd::NavigationPoly *left_poly = apex_poly;
+ Vector3 left_portal = apex_point;
+ gd::NavigationPoly *right_poly = apex_poly;
+ Vector3 right_portal = apex_point;
- if (p->poly == begin_poly) {
- left = begin_point;
- right = begin_point;
- } else {
- int prev = p->back_navigation_edge;
- int prev_n = (p->back_navigation_edge + 1) % p->poly->points.size();
- left = p->poly->points[prev].pos;
- right = p->poly->points[prev_n].pos;
+ gd::NavigationPoly *p = apex_poly;
- if (p->poly->clockwise) {
- SWAP(left, right);
- }
- }
+ path.push_back(end_point);
- bool skip = false;
-
- if (CLOCK_TANGENT(apex_point, portal_left, left).dot(up) >= 0) {
- //process
- if (portal_left == apex_point || CLOCK_TANGENT(apex_point, left, portal_right).dot(up) > 0) {
- left_poly = p;
- portal_left = left;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_right, right_poly);
-
- apex_point = portal_right;
- p = right_poly;
- left_poly = p;
- apex_poly = p;
- portal_left = apex_point;
- portal_right = apex_point;
- path.push_back(apex_point);
- skip = true;
- }
- }
+ while (p) {
+ // Set left and right points of the pathway between polygons.
+ Vector3 left = p->back_navigation_edge_pathway_start;
+ Vector3 right = p->back_navigation_edge_pathway_end;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left, right).dot(up) < 0) {
+ SWAP(left, right);
+ }
- if (!skip && CLOCK_TANGENT(apex_point, portal_right, right).dot(up) <= 0) {
- //process
- if (portal_right == apex_point || CLOCK_TANGENT(apex_point, right, portal_left).dot(up) < 0) {
- right_poly = p;
- portal_right = right;
- } else {
- clip_path(navigation_polys, path, apex_poly, portal_left, left_poly);
-
- apex_point = portal_left;
- p = left_poly;
- right_poly = p;
- apex_poly = p;
- portal_right = apex_point;
- portal_left = apex_point;
- path.push_back(apex_point);
- }
+ bool skip = false;
+ if (THREE_POINTS_CROSS_PRODUCT(apex_point, left_portal, left).dot(up) >= 0) {
+ //process
+ if (left_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, left, right_portal).dot(up) > 0) {
+ left_poly = p;
+ left_portal = left;
+ } else {
+ clip_path(navigation_polys, path, apex_poly, right_portal, right_poly);
+
+ apex_point = right_portal;
+ p = right_poly;
+ left_poly = p;
+ apex_poly = p;
+ left_portal = apex_point;
+ right_portal = apex_point;
+ path.push_back(apex_point);
+ skip = true;
}
+ }
- if (p->prev_navigation_poly_id != -1) {
- p = &navigation_polys[p->prev_navigation_poly_id];
+ if (!skip && THREE_POINTS_CROSS_PRODUCT(apex_point, right_portal, right).dot(up) <= 0) {
+ //process
+ if (right_portal == apex_point || THREE_POINTS_CROSS_PRODUCT(apex_point, right, left_portal).dot(up) < 0) {
+ right_poly = p;
+ right_portal = right;
} else {
- // The end
- p = nullptr;
+ clip_path(navigation_polys, path, apex_poly, left_portal, left_poly);
+
+ apex_point = left_portal;
+ p = left_poly;
+ right_poly = p;
+ apex_poly = p;
+ right_portal = apex_point;
+ left_portal = apex_point;
+ path.push_back(apex_point);
}
}
- if (path[path.size() - 1] != begin_point) {
- path.push_back(begin_point);
+ // Go to the previous polygon.
+ if (p->back_navigation_poly_id != -1) {
+ p = &navigation_polys[p->back_navigation_poly_id];
+ } else {
+ // The end
+ p = nullptr;
}
+ }
- path.invert();
-
- } else {
- path.push_back(end_point);
+ // If the last point is not the begin point, add it to the list.
+ if (path[path.size() - 1] != begin_point) {
+ path.push_back(begin_point);
+ }
- // Add mid points
- int np_id = least_cost_id;
- while (np_id != -1) {
-#ifdef USE_ENTRY_POINT
- Vector3 point = navigation_polys[np_id].entry;
-#else
- int prev = navigation_polys[np_id].back_navigation_edge;
- int prev_n = (navigation_polys[np_id].back_navigation_edge + 1) % navigation_polys[np_id].poly->points.size();
- Vector3 point = (navigation_polys[np_id].poly->points[prev].pos + navigation_polys[np_id].poly->points[prev_n].pos) * 0.5;
-#endif
+ path.invert();
- path.push_back(point);
- np_id = navigation_polys[np_id].prev_navigation_poly_id;
- }
+ } else {
+ path.push_back(end_point);
- path.invert();
+ // Add mid points
+ int np_id = least_cost_id;
+ while (np_id != -1) {
+ path.push_back(navigation_polys[np_id].entry);
+ np_id = navigation_polys[np_id].back_navigation_poly_id;
}
- return path;
+ path.invert();
}
- return Vector<Vector3>();
+
+ return path;
}
Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
@@ -571,6 +547,7 @@ void NavMap::remove_agent_as_controlled(RvoAgent *agent) {
}
void NavMap::sync() {
+ // Check if we need to update the links.
if (regenerate_polygons) {
for (size_t r(0); r < regions.size(); r++) {
regions[r]->scratch_polygons();
@@ -585,27 +562,30 @@ void NavMap::sync() {
}
if (regenerate_links) {
- // Copy all region polygons in the map.
+ // Remove regions connections.
+ for (size_t r(0); r < regions.size(); r++) {
+ regions[r]->get_connections().clear();
+ }
+
+ // Resize the polygon count.
int count = 0;
for (size_t r(0); r < regions.size(); r++) {
count += regions[r]->get_polygons().size();
}
-
polygons.resize(count);
- count = 0;
+ // Copy all region polygons in the map.
+ count = 0;
for (size_t r(0); r < regions.size(); r++) {
std::copy(
regions[r]->get_polygons().data(),
regions[r]->get_polygons().data() + regions[r]->get_polygons().size(),
polygons.begin() + count);
-
count += regions[r]->get_polygons().size();
}
- // Connects the `Edges` of all the `Polygons` of all `Regions` each other.
- Map<gd::EdgeKey, gd::Connection> connections;
-
+ // Group all edges per key.
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>> connections;
for (size_t poly_id(0); poly_id < polygons.size(); poly_id++) {
gd::Polygon &poly(polygons[poly_id]);
@@ -613,30 +593,18 @@ void NavMap::sync() {
int next_point = (p + 1) % poly.points.size();
gd::EdgeKey ek(poly.points[p].key, poly.points[next_point].key);
- Map<gd::EdgeKey, gd::Connection>::Element *connection = connections.find(ek);
+ Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *connection = connections.find(ek);
if (!connection) {
- // Nothing yet
- gd::Connection c;
- c.A = &poly;
- c.A_edge = p;
- c.B = nullptr;
- c.B_edge = -1;
- connections[ek] = c;
-
- } else if (connection->get().B == nullptr) {
- CRASH_COND(connection->get().A == nullptr); // Unreachable
-
- // Connect the two Polygons by this edge
- connection->get().B = &poly;
- connection->get().B_edge = p;
-
- connection->get().A->edges[connection->get().A_edge].this_edge = connection->get().A_edge;
- connection->get().A->edges[connection->get().A_edge].other_polygon = connection->get().B;
- connection->get().A->edges[connection->get().A_edge].other_edge = connection->get().B_edge;
-
- connection->get().B->edges[connection->get().B_edge].this_edge = connection->get().B_edge;
- connection->get().B->edges[connection->get().B_edge].other_polygon = connection->get().A;
- connection->get().B->edges[connection->get().B_edge].other_edge = connection->get().A_edge;
+ connections[ek] = Vector<gd::Edge::Connection>();
+ }
+ if (connections[ek].size() <= 1) {
+ // Add the polygon/edge tuple to this key.
+ gd::Edge::Connection new_connection;
+ new_connection.polygon = &poly;
+ new_connection.edge = p;
+ new_connection.pathway_start = poly.points[p].pos;
+ new_connection.pathway_end = poly.points[next_point].pos;
+ connections[ek].push_back(new_connection);
} else {
// The edge is already connected with another edge, skip.
ERR_PRINT("Attempted to merge a navigation mesh triangle edge with another already-merged edge. This happens when the current `cell_size` is different from the one used to generate the navigation mesh. This will cause navigation problem.");
@@ -644,38 +612,21 @@ void NavMap::sync() {
}
}
- // Takes all the free edges.
- std::vector<gd::FreeEdge> free_edges;
- free_edges.reserve(connections.size());
-
- for (auto connection_element = connections.front(); connection_element; connection_element = connection_element->next()) {
- if (connection_element->get().B == nullptr) {
- CRASH_COND(connection_element->get().A == nullptr); // Unreachable
- CRASH_COND(connection_element->get().A_edge < 0); // Unreachable
-
- // This is a free edge
- uint32_t id(free_edges.size());
- free_edges.push_back(gd::FreeEdge());
- free_edges[id].is_free = true;
- free_edges[id].poly = connection_element->get().A;
- free_edges[id].edge_id = connection_element->get().A_edge;
- uint32_t point_0(free_edges[id].edge_id);
- uint32_t point_1((free_edges[id].edge_id + 1) % free_edges[id].poly->points.size());
- Vector3 pos_0 = free_edges[id].poly->points[point_0].pos;
- Vector3 pos_1 = free_edges[id].poly->points[point_1].pos;
- Vector3 relative = pos_1 - pos_0;
- free_edges[id].edge_center = (pos_0 + pos_1) / 2.0;
- free_edges[id].edge_dir = relative.normalized();
- free_edges[id].edge_len_squared = relative.length_squared();
+ Vector<gd::Edge::Connection> free_edges;
+ for (Map<gd::EdgeKey, Vector<gd::Edge::Connection>>::Element *E = connections.front(); E; E = E->next()) {
+ if (E->get().size() == 2) {
+ // Connect edge that are shared in different polygons.
+ gd::Edge::Connection &c1 = E->get().write[0];
+ gd::Edge::Connection &c2 = E->get().write[1];
+ c1.polygon->edges[c1.edge].connections.push_back(c2);
+ c2.polygon->edges[c2.edge].connections.push_back(c1);
+ // Note: The pathway_start/end are full for those connection and do not need to be modified.
+ } else {
+ CRASH_COND_MSG(E->get().size() != 1, vformat("Number of connection != 1. Found: %d", E->get().size()));
+ free_edges.push_back(E->get()[0]);
}
}
- const float ecm_squared(edge_connection_margin * edge_connection_margin);
-#define LEN_TOLLERANCE 0.1
-#define DIR_TOLLERANCE 0.9
- // In front of tolerance
-#define IFO_TOLLERANCE 0.5
-
// Find the compatible near edges.
//
// Note:
@@ -683,43 +634,67 @@ void NavMap::sync() {
// to be connected, create new polygons to remove that small gap is
// not really useful and would result in wasteful computation during
// connection, integration and path finding.
- for (size_t i(0); i < free_edges.size(); i++) {
- if (!free_edges[i].is_free) {
- continue;
- }
- gd::FreeEdge &edge = free_edges[i];
- for (size_t y(0); y < free_edges.size(); y++) {
- gd::FreeEdge &other_edge = free_edges[y];
- if (i == y || !other_edge.is_free || edge.poly->owner == other_edge.poly->owner) {
+ for (int i = 0; i < free_edges.size(); i++) {
+ const gd::Edge::Connection &free_edge = free_edges[i];
+ Vector3 edge_p1 = free_edge.polygon->points[free_edge.edge].pos;
+ Vector3 edge_p2 = free_edge.polygon->points[(free_edge.edge + 1) % free_edge.polygon->points.size()].pos;
+
+ for (int j = 0; j < free_edges.size(); j++) {
+ const gd::Edge::Connection &other_edge = free_edges[j];
+ if (i == j || free_edge.polygon->owner == other_edge.polygon->owner) {
+ continue;
+ }
+
+ Vector3 other_edge_p1 = other_edge.polygon->points[other_edge.edge].pos;
+ Vector3 other_edge_p2 = other_edge.polygon->points[(other_edge.edge + 1) % other_edge.polygon->points.size()].pos;
+
+ // Compute the projection of the opposite edge on the current one
+ Vector3 edge_vector = edge_p2 - edge_p1;
+ float projected_p1_ratio = edge_vector.dot(other_edge_p1 - edge_p1) / (edge_vector.length_squared());
+ float projected_p2_ratio = edge_vector.dot(other_edge_p2 - edge_p1) / (edge_vector.length_squared());
+ if ((projected_p1_ratio < 0.0 && projected_p2_ratio < 0.0) || (projected_p1_ratio > 1.0 && projected_p2_ratio > 1.0)) {
continue;
}
- Vector3 rel_centers = other_edge.edge_center - edge.edge_center;
- if (ecm_squared > rel_centers.length_squared() // Are enough closer?
- && ABS(edge.edge_len_squared - other_edge.edge_len_squared) < LEN_TOLLERANCE // Are the same length?
- && ABS(edge.edge_dir.dot(other_edge.edge_dir)) > DIR_TOLLERANCE // Are aligned?
- && ABS(rel_centers.normalized().dot(edge.edge_dir)) < IFO_TOLLERANCE // Are one in front the other?
- ) {
- // The edges can be connected
- edge.is_free = false;
- other_edge.is_free = false;
-
- edge.poly->edges[edge.edge_id].this_edge = edge.edge_id;
- edge.poly->edges[edge.edge_id].other_edge = other_edge.edge_id;
- edge.poly->edges[edge.edge_id].other_polygon = other_edge.poly;
-
- other_edge.poly->edges[other_edge.edge_id].this_edge = other_edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_edge = edge.edge_id;
- other_edge.poly->edges[other_edge.edge_id].other_polygon = edge.poly;
+ // Check if the two edges are close to each other enough and compute a pathway between the two regions.
+ Vector3 self1 = edge_vector * CLAMP(projected_p1_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other1;
+ if (projected_p1_ratio >= 0.0 && projected_p1_ratio <= 1.0) {
+ other1 = other_edge_p1;
+ } else {
+ other1 = other_edge_p1.lerp(other_edge_p2, (1.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
}
+ if ((self1 - other1).length() > edge_connection_margin) {
+ continue;
+ }
+
+ Vector3 self2 = edge_vector * CLAMP(projected_p2_ratio, 0.0, 1.0) + edge_p1;
+ Vector3 other2;
+ if (projected_p2_ratio >= 0.0 && projected_p2_ratio <= 1.0) {
+ other2 = other_edge_p2;
+ } else {
+ other2 = other_edge_p1.lerp(other_edge_p2, (0.0 - projected_p1_ratio) / (projected_p2_ratio - projected_p1_ratio));
+ }
+ if ((self2 - other2).length() > edge_connection_margin) {
+ continue;
+ }
+
+ // The edges can now be connected.
+ gd::Edge::Connection new_connection = other_edge;
+ new_connection.pathway_start = (self1 + other1) / 2.0;
+ new_connection.pathway_end = (self2 + other2) / 2.0;
+ free_edge.polygon->edges[free_edge.edge].connections.push_back(new_connection);
+
+ // Add the connection to the region_connection map.
+ free_edge.polygon->owner->get_connections().push_back(new_connection);
}
}
- }
- if (regenerate_links) {
+ // Update the update ID.
map_update_id = (map_update_id + 1) % 9999999;
}
+ // Update agents tree.
if (agents_dirty) {
std::vector<RVO::Agent *> raw_agents;
raw_agents.reserve(agents.size());
@@ -771,16 +746,15 @@ void NavMap::clip_path(const std::vector<gd::NavigationPoly> &p_navigation_polys
cut_plane.d = cut_plane.normal.dot(from);
while (from_poly != p_to_poly) {
- int back_nav_edge = from_poly->back_navigation_edge;
- Vector3 a = from_poly->poly->points[back_nav_edge].pos;
- Vector3 b = from_poly->poly->points[(back_nav_edge + 1) % from_poly->poly->points.size()].pos;
+ Vector3 pathway_start = from_poly->back_navigation_edge_pathway_start;
+ Vector3 pathway_end = from_poly->back_navigation_edge_pathway_end;
- ERR_FAIL_COND(from_poly->prev_navigation_poly_id == -1);
- from_poly = &p_navigation_polys[from_poly->prev_navigation_poly_id];
+ ERR_FAIL_COND(from_poly->back_navigation_poly_id == -1);
+ from_poly = &p_navigation_polys[from_poly->back_navigation_poly_id];
- if (a.distance_to(b) > CMP_EPSILON) {
+ if (pathway_start.distance_to(pathway_end) > CMP_EPSILON) {
Vector3 inters;
- if (cut_plane.intersects_segment(a, b, &inters)) {
+ if (cut_plane.intersects_segment(pathway_start, pathway_end, &inters)) {
if (inters.distance_to(p_to_point) > CMP_EPSILON && inters.distance_to(path[path.size() - 1]) > CMP_EPSILON) {
path.push_back(inters);
}
diff --git a/modules/gdnavigation/nav_map.h b/modules/gdnavigation/nav_map.h
index 6b7cfae324..8e013a72eb 100644
--- a/modules/gdnavigation/nav_map.h
+++ b/modules/gdnavigation/nav_map.h
@@ -34,6 +34,7 @@
#include "nav_rid.h"
#include "core/math/math_defs.h"
+#include "core/templates/map.h"
#include "nav_utils.h"
#include <KdTree.h>
diff --git a/modules/gdnavigation/nav_region.cpp b/modules/gdnavigation/nav_region.cpp
index a07995bc11..c1690b2a4b 100644
--- a/modules/gdnavigation/nav_region.cpp
+++ b/modules/gdnavigation/nav_region.cpp
@@ -39,6 +39,9 @@
void NavRegion::set_map(NavMap *p_map) {
map = p_map;
polygons_dirty = true;
+ if (!map) {
+ connections.clear();
+ }
}
void NavRegion::set_layers(uint32_t p_layers) {
@@ -59,6 +62,25 @@ void NavRegion::set_mesh(Ref<NavigationMesh> p_mesh) {
polygons_dirty = true;
}
+int NavRegion::get_connections_count() const {
+ if (!map) {
+ return 0;
+ }
+ return connections.size();
+}
+
+Vector3 NavRegion::get_connection_pathway_start(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_start;
+}
+
+Vector3 NavRegion::get_connection_pathway_end(int p_connection_id) const {
+ ERR_FAIL_COND_V(!map, Vector3());
+ ERR_FAIL_INDEX_V(p_connection_id, connections.size(), Vector3());
+ return connections[p_connection_id].pathway_end;
+}
+
bool NavRegion::sync() {
bool something_changed = polygons_dirty /* || something_dirty? */;
diff --git a/modules/gdnavigation/nav_region.h b/modules/gdnavigation/nav_region.h
index fff7843fde..527b2500ac 100644
--- a/modules/gdnavigation/nav_region.h
+++ b/modules/gdnavigation/nav_region.h
@@ -49,6 +49,7 @@ class NavRegion : public NavRid {
Transform transform;
Ref<NavigationMesh> mesh;
uint32_t layers = 1;
+ Vector<gd::Edge::Connection> connections;
bool polygons_dirty = true;
@@ -80,6 +81,13 @@ public:
return mesh;
}
+ Vector<gd::Edge::Connection> &get_connections() {
+ return connections;
+ }
+ int get_connections_count() const;
+ Vector3 get_connection_pathway_start(int p_connection_id) const;
+ Vector3 get_connection_pathway_end(int p_connection_id) const;
+
std::vector<gd::Polygon> const &get_polygons() const {
return polygons;
}
diff --git a/modules/gdnavigation/nav_utils.h b/modules/gdnavigation/nav_utils.h
index d257a95ef1..35da391eea 100644
--- a/modules/gdnavigation/nav_utils.h
+++ b/modules/gdnavigation/nav_utils.h
@@ -81,11 +81,14 @@ struct Edge {
/// This edge ID
int this_edge = -1;
- /// Other Polygon
- Polygon *other_polygon = nullptr;
-
- /// The other `Polygon` at this edge id has this `Polygon`.
- int other_edge = -1;
+ /// The gateway in the edge, as, in some case, the whole edge might not be navigable.
+ struct Connection {
+ Polygon *polygon = nullptr;
+ int edge = -1;
+ Vector3 pathway_start;
+ Vector3 pathway_end;
+ };
+ Vector<Connection> connections;
};
struct Polygon {
@@ -104,21 +107,17 @@ struct Polygon {
Vector3 center;
};
-struct Connection {
- Polygon *A = nullptr;
- int A_edge = -1;
- Polygon *B = nullptr;
- int B_edge = -1;
-};
-
struct NavigationPoly {
uint32_t self_id = 0;
/// This poly.
const Polygon *poly;
- /// The previous navigation poly (id in the `navigation_poly` array).
- int prev_navigation_poly_id = -1;
- /// The edge id in this `Poly` to reach the `prev_navigation_poly_id`.
- uint32_t back_navigation_edge = 0;
+
+ /// Those 4 variables are used to travel the path backwards.
+ int back_navigation_poly_id = -1;
+ uint32_t back_navigation_edge = UINT32_MAX;
+ Vector3 back_navigation_edge_pathway_start;
+ Vector3 back_navigation_edge_pathway_end;
+
/// The entry location of this poly.
Vector3 entry;
/// The distance to the destination.
@@ -136,14 +135,6 @@ struct NavigationPoly {
}
};
-struct FreeEdge {
- bool is_free = false;
- Polygon *poly = nullptr;
- uint32_t edge_id = 0;
- Vector3 edge_center;
- Vector3 edge_dir;
- float edge_len_squared = 0.0;
-};
} // namespace gd
#endif // NAV_UTILS_H
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 06d628d23f..63ca34fc24 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1511,17 +1511,17 @@ Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::Sui
codegen.start_block();
// Evaluate the match expression.
- GDScriptCodeGenerator::Address value_local = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
- GDScriptCodeGenerator::Address value = _parse_expression(codegen, error, match->test);
+ GDScriptCodeGenerator::Address value = codegen.add_local("@match_value", _gdtype_from_datatype(match->test->get_datatype()));
+ GDScriptCodeGenerator::Address value_expr = _parse_expression(codegen, error, match->test);
if (error) {
return error;
}
// Assign to local.
// TODO: This can be improved by passing the target to parse_expression().
- gen->write_assign(value_local, value);
+ gen->write_assign(value, value_expr);
- if (value.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
+ if (value_expr.mode == GDScriptCodeGenerator::Address::TEMPORARY) {
codegen.generator->pop_temporary();
}
@@ -2419,7 +2419,7 @@ Error GDScriptCompiler::_parse_class_blocks(GDScript *p_script, const GDScriptPa
p_script->initializer->call(instance, nullptr, 0, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- //well, tough luck, not goinna do anything here
+ //well, tough luck, not gonna do anything here
}
}
#endif
diff --git a/modules/gdscript/gdscript_function.cpp b/modules/gdscript/gdscript_function.cpp
index c6c9a439df..7b37aa40a2 100644
--- a/modules/gdscript/gdscript_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -244,7 +244,7 @@ Variant GDScriptFunctionState::resume(const Variant &p_arg) {
bool completed = true;
// If the return value is a GDScriptFunctionState reference,
- // then the function did awaited again after resuming.
+ // then the function did await again after resuming.
if (ret.is_ref()) {
GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 15cb3146ee..7f3dd6b2e5 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -3018,7 +3018,7 @@ GDScriptParser::ParseRule *GDScriptParser::get_rule(GDScriptTokenizer::Token::Ty
// Avoid desync.
static_assert(sizeof(rules) / sizeof(rules[0]) == GDScriptTokenizer::Token::TK_MAX, "Amount of parse rules don't match the amount of token types.");
- // Let's assume this this never invalid, since nothing generates a TK_MAX.
+ // Let's assume this is never invalid, since nothing generates a TK_MAX.
return &rules[p_token_type];
}
diff --git a/modules/gdscript/gdscript_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 315b8ee3b4..e432dfc891 100644
--- a/modules/gdscript/gdscript_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -898,6 +898,9 @@ GDScriptTokenizer::Token GDScriptTokenizer::string() {
_advance();
_advance();
break;
+ } else {
+ // Not a multiline string termination, add consumed quote.
+ result += quote_char;
}
} else {
// Ended single-line string.
@@ -1169,7 +1172,7 @@ GDScriptTokenizer::Token GDScriptTokenizer::scan() {
if (pending_newline) {
pending_newline = false;
if (!multiline_mode) {
- // Don't return newline tokens on multine mode.
+ // Don't return newline tokens on multiline mode.
return last_newline;
}
}
diff --git a/modules/gdscript/gdscript_vm.cpp b/modules/gdscript/gdscript_vm.cpp
index 4e098d7a6d..2216fcab2d 100644
--- a/modules/gdscript/gdscript_vm.cpp
+++ b/modules/gdscript/gdscript_vm.cpp
@@ -649,7 +649,7 @@ Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_a
if (scr_B) {
//if B is a script, the only valid condition is that A has an instance which inherits from the script
- //in other situation, this shoul return false.
+ //in other situation, this should return false.
if (obj_A->get_script_instance() && obj_A->get_script_instance()->get_language() == GDScriptLanguage::get_singleton()) {
GDScript *cmp = static_cast<GDScript *>(obj_A->get_script_instance()->get_script().ptr());
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index e90475a60e..93b709a613 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -85,7 +85,7 @@ public:
return;
}
- // TODO: Readd compiled GDScript on export.
+ // TODO: Re-add compiled GDScript on export.
return;
}
};
diff --git a/modules/gltf/config.py b/modules/gltf/config.py
index 1505a456d7..a4ee871eff 100644
--- a/modules/gltf/config.py
+++ b/modules/gltf/config.py
@@ -4,3 +4,27 @@ def can_build(env, platform):
def configure(env):
pass
+
+
+def get_doc_classes():
+ return [
+ "EditorSceneImporterGLTF",
+ "GLTFAccessor",
+ "GLTFAnimation",
+ "GLTFBufferView",
+ "GLTFCamera",
+ "GLTFDocument",
+ "GLTFLight",
+ "GLTFMesh",
+ "GLTFNode",
+ "GLTFSkeleton",
+ "GLTFSkin",
+ "GLTFSpecGloss",
+ "GLTFState",
+ "GLTFTexture",
+ "PackedSceneGLTF",
+ ]
+
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
new file mode 100644
index 0000000000..e717b30f73
--- /dev/null
+++ b/modules/gltf/doc_classes/EditorSceneImporterGLTF.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFAccessor.xml b/modules/gltf/doc_classes/GLTFAccessor.xml
new file mode 100644
index 0000000000..a1f596f7dd
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFAccessor.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFAccessor" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="buffer_view" type="int" setter="set_buffer_view" getter="get_buffer_view" default="0">
+ </member>
+ <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
+ </member>
+ <member name="component_type" type="int" setter="set_component_type" getter="get_component_type" default="0">
+ </member>
+ <member name="count" type="int" setter="set_count" getter="get_count" default="0">
+ </member>
+ <member name="max" type="PackedFloat64Array" setter="set_max" getter="get_max" default="PackedFloat64Array( )">
+ </member>
+ <member name="min" type="PackedFloat64Array" setter="set_min" getter="get_min" default="PackedFloat64Array( )">
+ </member>
+ <member name="normalized" type="bool" setter="set_normalized" getter="get_normalized" default="false">
+ </member>
+ <member name="sparse_count" type="int" setter="set_sparse_count" getter="get_sparse_count" default="0">
+ </member>
+ <member name="sparse_indices_buffer_view" type="int" setter="set_sparse_indices_buffer_view" getter="get_sparse_indices_buffer_view" default="0">
+ </member>
+ <member name="sparse_indices_byte_offset" type="int" setter="set_sparse_indices_byte_offset" getter="get_sparse_indices_byte_offset" default="0">
+ </member>
+ <member name="sparse_indices_component_type" type="int" setter="set_sparse_indices_component_type" getter="get_sparse_indices_component_type" default="0">
+ </member>
+ <member name="sparse_values_buffer_view" type="int" setter="set_sparse_values_buffer_view" getter="get_sparse_values_buffer_view" default="0">
+ </member>
+ <member name="sparse_values_byte_offset" type="int" setter="set_sparse_values_byte_offset" getter="get_sparse_values_byte_offset" default="0">
+ </member>
+ <member name="type" type="int" setter="set_type" getter="get_type" default="0">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFAnimation.xml b/modules/gltf/doc_classes/GLTFAnimation.xml
new file mode 100644
index 0000000000..5c1fa02f11
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFAnimation.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFAnimation" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="loop" type="bool" setter="set_loop" getter="get_loop" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFBufferView.xml b/modules/gltf/doc_classes/GLTFBufferView.xml
new file mode 100644
index 0000000000..edaad85e0a
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFBufferView.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFBufferView" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="buffer" type="int" setter="set_buffer" getter="get_buffer" default="-1">
+ </member>
+ <member name="byte_length" type="int" setter="set_byte_length" getter="get_byte_length" default="0">
+ </member>
+ <member name="byte_offset" type="int" setter="set_byte_offset" getter="get_byte_offset" default="0">
+ </member>
+ <member name="byte_stride" type="int" setter="set_byte_stride" getter="get_byte_stride" default="-1">
+ </member>
+ <member name="indices" type="bool" setter="set_indices" getter="get_indices" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFCamera.xml b/modules/gltf/doc_classes/GLTFCamera.xml
new file mode 100644
index 0000000000..0b95f2c802
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFCamera.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFCamera" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="fov_size" type="float" setter="set_fov_size" getter="get_fov_size" default="75.0">
+ </member>
+ <member name="perspective" type="bool" setter="set_perspective" getter="get_perspective" default="true">
+ </member>
+ <member name="zfar" type="float" setter="set_zfar" getter="get_zfar" default="4000.0">
+ </member>
+ <member name="znear" type="float" setter="set_znear" getter="get_znear" default="0.05">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
new file mode 100644
index 0000000000..04c40dd752
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFDocument" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFLight.xml b/modules/gltf/doc_classes/GLTFLight.xml
new file mode 100644
index 0000000000..bfeaf9a86e
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFLight.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFLight" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="color" type="Color" setter="set_color" getter="get_color" default="Color( 0, 0, 0, 1 )">
+ </member>
+ <member name="inner_cone_angle" type="float" setter="set_inner_cone_angle" getter="get_inner_cone_angle" default="0.0">
+ </member>
+ <member name="intensity" type="float" setter="set_intensity" getter="get_intensity" default="0.0">
+ </member>
+ <member name="outer_cone_angle" type="float" setter="set_outer_cone_angle" getter="get_outer_cone_angle" default="0.0">
+ </member>
+ <member name="range" type="float" setter="set_range" getter="get_range" default="0.0">
+ </member>
+ <member name="type" type="String" setter="set_type" getter="get_type" default="&quot;&quot;">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFMesh.xml b/modules/gltf/doc_classes/GLTFMesh.xml
new file mode 100644
index 0000000000..55f79d2c55
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFMesh.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFMesh" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="blend_weights" type="PackedFloat32Array" setter="set_blend_weights" getter="get_blend_weights" default="PackedFloat32Array( )">
+ </member>
+ <member name="mesh" type="EditorSceneImporterMesh" setter="set_mesh" getter="get_mesh">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFNode.xml b/modules/gltf/doc_classes/GLTFNode.xml
new file mode 100644
index 0000000000..5b7d4fadec
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFNode.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFNode" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="camera" type="int" setter="set_camera" getter="get_camera" default="-1">
+ </member>
+ <member name="children" type="PackedInt32Array" setter="set_children" getter="get_children" default="PackedInt32Array( )">
+ </member>
+ <member name="fake_joint_parent" type="int" setter="set_fake_joint_parent" getter="get_fake_joint_parent" default="-1">
+ </member>
+ <member name="height" type="int" setter="set_height" getter="get_height" default="-1">
+ </member>
+ <member name="joint" type="bool" setter="set_joint" getter="get_joint" default="false">
+ </member>
+ <member name="light" type="int" setter="set_light" getter="get_light" default="-1">
+ </member>
+ <member name="mesh" type="int" setter="set_mesh" getter="get_mesh" default="-1">
+ </member>
+ <member name="parent" type="int" setter="set_parent" getter="get_parent" default="-1">
+ </member>
+ <member name="rotation" type="Quat" setter="set_rotation" getter="get_rotation" default="Quat( 0, 0, 0, 1 )">
+ </member>
+ <member name="scale" type="Vector3" setter="set_scale" getter="get_scale" default="Vector3( 1, 1, 1 )">
+ </member>
+ <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
+ </member>
+ <member name="skin" type="int" setter="set_skin" getter="get_skin" default="-1">
+ </member>
+ <member name="translation" type="Vector3" setter="set_translation" getter="get_translation" default="Vector3( 0, 0, 0 )">
+ </member>
+ <member name="xform" type="Transform" setter="set_xform" getter="get_xform" default="Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFSkeleton.xml b/modules/gltf/doc_classes/GLTFSkeleton.xml
new file mode 100644
index 0000000000..9680c27705
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFSkeleton.xml
@@ -0,0 +1,67 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSkeleton" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_bone_attachment">
+ <return type="BoneAttachment3D">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bone_attachment_count">
+ <return type="int">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_godot_bone_node">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_godot_skeleton">
+ <return type="Skeleton3D">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_godot_bone_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="godot_bone_node" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFSkin.xml b/modules/gltf/doc_classes/GLTFSkin.xml
new file mode 100644
index 0000000000..5a80c7097a
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFSkin.xml
@@ -0,0 +1,71 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSkin" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_inverse_binds">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_joint_i_to_bone_i">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_joint_i_to_name">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_inverse_binds">
+ <return type="void">
+ </return>
+ <argument index="0" name="inverse_binds" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_joint_i_to_bone_i">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_i_to_bone_i" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_joint_i_to_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="joint_i_to_name" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="godot_skin" type="Skin" setter="set_godot_skin" getter="get_godot_skin">
+ </member>
+ <member name="joints" type="PackedInt32Array" setter="set_joints" getter="get_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="joints_original" type="PackedInt32Array" setter="set_joints_original" getter="get_joints_original" default="PackedInt32Array( )">
+ </member>
+ <member name="non_joints" type="PackedInt32Array" setter="set_non_joints" getter="get_non_joints" default="PackedInt32Array( )">
+ </member>
+ <member name="roots" type="PackedInt32Array" setter="set_roots" getter="get_roots" default="PackedInt32Array( )">
+ </member>
+ <member name="skeleton" type="int" setter="set_skeleton" getter="get_skeleton" default="-1">
+ </member>
+ <member name="skin_root" type="int" setter="set_skin_root" getter="get_skin_root" default="-1">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFSpecGloss.xml b/modules/gltf/doc_classes/GLTFSpecGloss.xml
new file mode 100644
index 0000000000..68cc7c845d
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFSpecGloss.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFSpecGloss" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="diffuse_factor" type="Color" setter="set_diffuse_factor" getter="get_diffuse_factor" default="Color( 1, 1, 1, 1 )">
+ </member>
+ <member name="diffuse_img" type="Image" setter="set_diffuse_img" getter="get_diffuse_img">
+ </member>
+ <member name="gloss_factor" type="float" setter="set_gloss_factor" getter="get_gloss_factor" default="1.0">
+ </member>
+ <member name="spec_gloss_img" type="Image" setter="set_spec_gloss_img" getter="get_spec_gloss_img">
+ </member>
+ <member name="specular_factor" type="Color" setter="set_specular_factor" getter="get_specular_factor" default="Color( 1, 1, 1, 1 )">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml
new file mode 100644
index 0000000000..8255cd73d0
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFState.xml
@@ -0,0 +1,265 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFState" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="get_accessors">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_player">
+ <return type="AnimationPlayer">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_animation_players_count">
+ <return type="int">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_animations">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_buffer_views">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_cameras">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_images">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_lights">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_materials">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_meshes">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_nodes">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_scene_node">
+ <return type="Node">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_skeleton_to_node">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_skeletons">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_skins">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_textures">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_animation_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_unique_names">
+ <return type="Array">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_accessors">
+ <return type="void">
+ </return>
+ <argument index="0" name="accessors" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_animations">
+ <return type="void">
+ </return>
+ <argument index="0" name="animations" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_buffer_views">
+ <return type="void">
+ </return>
+ <argument index="0" name="buffer_views" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_cameras">
+ <return type="void">
+ </return>
+ <argument index="0" name="cameras" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_images">
+ <return type="void">
+ </return>
+ <argument index="0" name="images" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_lights">
+ <return type="void">
+ </return>
+ <argument index="0" name="lights" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_materials">
+ <return type="void">
+ </return>
+ <argument index="0" name="materials" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_meshes">
+ <return type="void">
+ </return>
+ <argument index="0" name="meshes" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_nodes">
+ <return type="void">
+ </return>
+ <argument index="0" name="nodes" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skeleton_to_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="skeleton_to_node" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skeletons">
+ <return type="void">
+ </return>
+ <argument index="0" name="skeletons" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_skins">
+ <return type="void">
+ </return>
+ <argument index="0" name="skins" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_textures">
+ <return type="void">
+ </return>
+ <argument index="0" name="textures" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_animation_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_animation_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_unique_names">
+ <return type="void">
+ </return>
+ <argument index="0" name="unique_names" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="buffers" type="Array" setter="set_buffers" getter="get_buffers" default="[ ]">
+ </member>
+ <member name="glb_data" type="PackedByteArray" setter="set_glb_data" getter="get_glb_data" default="PackedByteArray( )">
+ </member>
+ <member name="json" type="Dictionary" setter="set_json" getter="get_json" default="{}">
+ </member>
+ <member name="major_version" type="int" setter="set_major_version" getter="get_major_version" default="0">
+ </member>
+ <member name="minor_version" type="int" setter="set_minor_version" getter="get_minor_version" default="0">
+ </member>
+ <member name="root_nodes" type="Array" setter="set_root_nodes" getter="get_root_nodes" default="[ ]">
+ </member>
+ <member name="scene_name" type="String" setter="set_scene_name" getter="get_scene_name" default="&quot;&quot;">
+ </member>
+ <member name="use_named_skin_binds" type="bool" setter="set_use_named_skin_binds" getter="get_use_named_skin_binds" default="false">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/GLTFTexture.xml b/modules/gltf/doc_classes/GLTFTexture.xml
new file mode 100644
index 0000000000..ece5cf3fe3
--- /dev/null
+++ b/modules/gltf/doc_classes/GLTFTexture.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GLTFTexture" inherits="Resource" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ </methods>
+ <members>
+ <member name="src_image" type="int" setter="set_src_image" getter="get_src_image" default="212600976">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/doc_classes/PackedSceneGLTF.xml b/modules/gltf/doc_classes/PackedSceneGLTF.xml
new file mode 100644
index 0000000000..a04c6ef0b6
--- /dev/null
+++ b/modules/gltf/doc_classes/PackedSceneGLTF.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PackedSceneGLTF" inherits="PackedScene" version="4.0">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <methods>
+ <method name="export_gltf">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="node" type="Node">
+ </argument>
+ <argument index="1" name="path" type="String">
+ </argument>
+ <argument index="2" name="flags" type="int" default="0">
+ </argument>
+ <argument index="3" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="import_gltf_scene">
+ <return type="Node">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int" default="0">
+ </argument>
+ <argument index="2" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <argument index="3" name="state" type="GLTFState" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="pack_gltf">
+ <return type="void">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <argument index="1" name="flags" type="int" default="0">
+ </argument>
+ <argument index="2" name="bake_fps" type="float" default="1000.0">
+ </argument>
+ <argument index="3" name="state" type="GLTFState" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="_bundled" type="Dictionary" setter="_set_bundled_scene" getter="_get_bundled_scene" override="true" default="{&quot;conn_count&quot;: 0,&quot;conns&quot;: PackedInt32Array( ),&quot;editable_instances&quot;: [ ],&quot;names&quot;: PackedStringArray( ),&quot;node_count&quot;: 0,&quot;node_paths&quot;: [ ],&quot;nodes&quot;: PackedInt32Array( ),&quot;variants&quot;: [ ],&quot;version&quot;: 2}" />
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp
index 0a4d4055b4..7ea0aa8ba2 100644
--- a/modules/gltf/gltf_document.cpp
+++ b/modules/gltf/gltf_document.cpp
@@ -63,7 +63,6 @@
#ifdef MODULE_GRIDMAP_ENABLED
#include "modules/gridmap/grid_map.h"
#endif // MODULE_GRIDMAP_ENABLED
-#include "modules/regex/regex.h"
#include "scene/2d/node_2d.h"
#include "scene/3d/bone_attachment_3d.h"
#include "scene/3d/camera_3d.h"
@@ -505,25 +504,11 @@ String GLTFDocument::_gen_unique_animation_name(Ref<GLTFState> state, const Stri
return name;
}
-String GLTFDocument::_sanitize_bone_name(const String &name) {
- String p_name = name.camelcase_to_underscore(true);
-
- RegEx pattern_nocolon(":");
- p_name = pattern_nocolon.sub(p_name, "_", true);
-
- RegEx pattern_noslash("/");
- p_name = pattern_noslash.sub(p_name, "_", true);
-
- RegEx pattern_nospace(" +");
- p_name = pattern_nospace.sub(p_name, "_", true);
-
- RegEx pattern_multiple("_+");
- p_name = pattern_multiple.sub(p_name, "_", true);
-
- RegEx pattern_padded("0+(\\d+)");
- p_name = pattern_padded.sub(p_name, "$1", true);
-
- return p_name;
+String GLTFDocument::_sanitize_bone_name(const String &p_name) {
+ String name = p_name;
+ name = name.replace(":", "_");
+ name = name.replace("/", "_");
+ return name;
}
String GLTFDocument::_gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) {
@@ -5648,8 +5633,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
animation->track_set_path(track_idx, node_path);
//first determine animation length
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
Vector3 base_pos;
Quat base_rot;
@@ -5739,8 +5724,8 @@ void GLTFDocument::_import_animation(Ref<GLTFState> state, AnimationPlayer *ap,
}
} else {
// CATMULLROMSPLINE or CUBIC_SPLINE have to be baked, apologies.
- const float increment = 1.0 / float(bake_fps);
- float time = 0.0;
+ const double increment = 1.0 / bake_fps;
+ double time = 0.0;
bool last = false;
while (true) {
_interpolate_track<float>(track.weight_tracks[i].times, track.weight_tracks[i].values, time, gltf_interp);
diff --git a/modules/gltf/gltf_texture.h b/modules/gltf/gltf_texture.h
index e1d0407fb4..4659725502 100644
--- a/modules/gltf/gltf_texture.h
+++ b/modules/gltf/gltf_texture.h
@@ -38,7 +38,7 @@ class GLTFTexture : public Resource {
GDCLASS(GLTFTexture, Resource);
private:
- GLTFImageIndex src_image;
+ GLTFImageIndex src_image = 0;
protected:
static void _bind_methods();
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 25776b1f6d..9b6fa138e5 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -214,12 +214,12 @@
<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
</member>
- <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
- The navigation layers the GridMap generates its navigable regions in.
- </member>
<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
The assigned [MeshLibrary].
</member>
+ <member name="navigation_layers" type="int" setter="set_navigation_layers" getter="get_navigation_layers" default="1">
+ The navigation layers the GridMap generates its navigable regions in.
+ </member>
</members>
<signals>
<signal name="cell_size_changed">
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index c1c230d104..4e4f88ed6a 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -715,6 +715,10 @@ void GridMap::_update_visibility() {
RS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
}
}
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ RS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
+ }
}
void GridMap::_queue_octants_dirty() {
diff --git a/modules/mbedtls/stream_peer_mbedtls.cpp b/modules/mbedtls/stream_peer_mbedtls.cpp
index d7597aa435..b39a6ecc2f 100644
--- a/modules/mbedtls/stream_peer_mbedtls.cpp
+++ b/modules/mbedtls/stream_peer_mbedtls.cpp
@@ -242,7 +242,7 @@ void StreamPeerMbedTLS::poll() {
return;
}
- // We could pass NULL as second parameter, but some behaviour sanitizers doesn't seem to like that.
+ // We could pass NULL as second parameter, but some behaviour sanitizers don't seem to like that.
// Passing a 1 byte buffer to workaround it.
uint8_t byte;
int ret = mbedtls_ssl_read(ssl_ctx->get_context(), &byte, 0);
diff --git a/modules/mobile_vr/mobile_vr_interface.cpp b/modules/mobile_vr/mobile_vr_interface.cpp
index 25b110dc62..5140cfbbaf 100644
--- a/modules/mobile_vr/mobile_vr_interface.cpp
+++ b/modules/mobile_vr/mobile_vr_interface.cpp
@@ -153,8 +153,8 @@ void MobileVRInterface::set_position_from_sensors() {
last_magnetometer_data = magneto;
if (grav.length() < 0.1) {
- // not ideal but use our accelerometer, this will contain shakey shakey user behaviour
- // maybe look into some math but I'm guessing that if this isn't available, its because we lack the gyro sensor to actually work out
+ // not ideal but use our accelerometer, this will contain shaky user behaviour
+ // maybe look into some math but I'm guessing that if this isn't available, it's because we lack the gyro sensor to actually work out
// what a stable gravity vector is
grav = acc;
if (grav.length() > 0.1) {
@@ -181,8 +181,8 @@ void MobileVRInterface::set_position_from_sensors() {
tracking_state = XRInterface::XR_NORMAL_TRACKING;
};
- ///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part)
- // if you have a gyro + accelerometer that combo tends to be better then combining all three but without a gyro you need the magnetometer..
+ ///@TODO improve this, the magnetometer is very fidgety sometimes flipping the axis for no apparent reason (probably a bug on my part)
+ // if you have a gyro + accelerometer that combo tends to be better than combining all three but without a gyro you need the magnetometer..
if (has_magneto && has_grav && !has_gyro) {
// convert to quaternions, easier to smooth those out
Quat transform_quat(orientation);
@@ -372,7 +372,7 @@ Transform MobileVRInterface::get_transform_for_eye(XRInterface::Eyes p_eye, cons
if (initialized) {
float world_scale = xr_server->get_world_scale();
- // we don't need to check for the existence of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't affect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == XRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
@@ -402,7 +402,7 @@ CameraMatrix MobileVRInterface::get_projection_for_eye(XRInterface::Eyes p_eye,
CameraMatrix eye;
if (p_eye == XRInterface::EYE_MONO) {
- ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real cameras properties
+ ///@TODO for now hardcode some of this, what is really needed here is that this needs to be in sync with the real camera's properties
// which probably means implementing a specific class for iOS and Android. For now this is purely here as an example.
// Note also that if you use a normal viewport with AR/VR turned off you can still use the tracker output of this interface
// to position a stock standard Godot camera and have control over this.
diff --git a/modules/mono/SdkPackageVersions.props b/modules/mono/SdkPackageVersions.props
index 396443f30e..df3ebe581c 100644
--- a/modules/mono/SdkPackageVersions.props
+++ b/modules/mono/SdkPackageVersions.props
@@ -1,6 +1,6 @@
<Project>
<PropertyGroup>
- <PackageVersion_Godot_NET_Sdk>4.0.0-dev4</PackageVersion_Godot_NET_Sdk>
- <PackageVersion_Godot_SourceGenerators>4.0.0-dev1</PackageVersion_Godot_SourceGenerators>
+ <PackageVersion_Godot_NET_Sdk>4.0.0-dev5</PackageVersion_Godot_NET_Sdk>
+ <PackageVersion_Godot_SourceGenerators>4.0.0-dev2</PackageVersion_Godot_SourceGenerators>
</PropertyGroup>
</Project>
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 4fca80fca0..43f57a7caa 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -328,7 +328,7 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
String script_template = "using " BINDINGS_NAMESPACE ";\n"
"using System;\n"
"\n"
- "public class %CLASS% : %BASE%\n"
+ "public partial class %CLASS% : %BASE%\n"
"{\n"
" // Declare member variables here. Examples:\n"
" // private int a = 2;\n"
@@ -2018,22 +2018,20 @@ void CSharpInstance::connect_event_signals() {
// TODO: Use pooling for ManagedCallable instances.
auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
- owner->connect(signal_name, Callable(event_signal_callable));
+ Callable callable(event_signal_callable);
+ connected_event_signals.push_back(callable);
+ owner->connect(signal_name, callable);
}
}
void CSharpInstance::disconnect_event_signals() {
- for (const Map<StringName, CSharpScript::EventSignal>::Element *E = script->event_signals.front(); E; E = E->next()) {
- const CSharpScript::EventSignal &event_signal = E->value();
-
- StringName signal_name = event_signal.field->get_name();
-
- // TODO: It would be great if we could store this EventSignalCallable on the stack.
- // The problem is that Callable memdeletes it when it's destructed...
- auto event_signal_callable = memnew(EventSignalCallable(owner, &event_signal));
-
- owner->disconnect(signal_name, Callable(event_signal_callable));
+ for (const List<Callable>::Element *E = connected_event_signals.front(); E; E = E->next()) {
+ const Callable &callable = E->get();
+ auto event_signal_callable = static_cast<const EventSignalCallable *>(callable.get_custom());
+ owner->disconnect(event_signal_callable->get_signal(), callable);
}
+
+ connected_event_signals.clear();
}
void CSharpInstance::refcount_incremented() {
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 40f7ed4552..dd93a86d7a 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -271,6 +271,8 @@ class CSharpInstance : public ScriptInstance {
Ref<CSharpScript> script;
MonoGCHandleData gchandle;
+ List<Callable> connected_event_signals;
+
bool _reference_owner_unsafe();
/*
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index ef8add0ba8..4e9e7184da 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -23,11 +23,12 @@
<ItemGroup>
<!-- Package Sdk\Sdk.props and Sdk\Sdk.targets file -->
- <None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" Visible="false" />
- <None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" Visible="false" />
+ <None Include="Sdk\Sdk.props" Pack="true" PackagePath="Sdk" />
+ <None Include="Sdk\Sdk.targets" Pack="true" PackagePath="Sdk" />
<!-- SdkPackageVersions.props -->
-
- <None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk" Visible="false" />
+ <None Include="..\..\..\SdkPackageVersions.props" Pack="true" PackagePath="Sdk">
+ <Link>Sdk\SdkPackageVersions.props</Link>
+ </None>
</ItemGroup>
<Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index c3e74822d5..e16f72f43a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -82,5 +82,8 @@ namespace Godot.SourceGenerators
public static string FullQualifiedName(this INamedTypeSymbol symbol)
=> symbol.ToDisplayString(NullableFlowState.NotNull, FullyQualifiedFormatOmitGlobal);
+
+ public static string FullQualifiedName(this INamespaceSymbol namespaceSymbol)
+ => namespaceSymbol.ToDisplayString(FullyQualifiedFormatOmitGlobal);
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index 150e59e414..a51728e221 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -69,7 +69,7 @@ namespace Godot.SourceGenerators
IEnumerable<ClassDeclarationSyntax> classDeclarations
)
{
- var attributesBuilder = new StringBuilder();
+ var attributes = new StringBuilder();
// Remember syntax trees for which we already added an attribute, to prevent unnecessary duplicates.
var attributedTrees = new List<SyntaxTree>();
@@ -81,28 +81,54 @@ namespace Godot.SourceGenerators
attributedTrees.Add(cds.SyntaxTree);
- if (attributesBuilder.Length != 0)
- attributesBuilder.Append("\n ");
+ if (attributes.Length != 0)
+ attributes.Append("\n");
- attributesBuilder.Append(@"[ScriptPathAttribute(""res://");
- attributesBuilder.Append(RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir));
- attributesBuilder.Append(@""")]");
+ attributes.Append(@"[ScriptPathAttribute(""res://");
+ attributes.Append(RelativeToDir(cds.SyntaxTree.FilePath, godotProjectDir));
+ attributes.Append(@""")]");
}
- string classNs = symbol.ContainingNamespace.Name;
string className = symbol.Name;
- var source = $@"using Godot;
-namespace {classNs}
-{{
- {attributesBuilder}
- partial class {className}
- {{
- }}
-}}
-";
- context.AddSource(classNs + "." + className + "_ScriptPath_Generated",
- SourceText.From(source, Encoding.UTF8));
+ INamespaceSymbol namespaceSymbol = symbol.ContainingNamespace;
+ string classNs = namespaceSymbol != null && !namespaceSymbol.IsGlobalNamespace ?
+ namespaceSymbol.FullQualifiedName() :
+ string.Empty;
+ bool hasNamespace = classNs.Length != 0;
+
+ string uniqueName = hasNamespace ?
+ classNs + "." + className + "_ScriptPath_Generated" :
+ className + "_ScriptPath_Generated";
+
+ var source = new StringBuilder();
+
+ // using Godot;
+ // namespace {classNs} {
+ // {attributesBuilder}
+ // partial class {className} { }
+ // }
+
+ source.Append("using Godot;\n");
+
+ if (hasNamespace)
+ {
+ source.Append("namespace ");
+ source.Append(classNs);
+ source.Append(" {\n\n");
+ }
+
+ source.Append(attributes);
+ source.Append("\n partial class ");
+ source.Append(className);
+ source.Append("\n{\n}\n");
+
+ if (hasNamespace)
+ {
+ source.Append("\n}\n");
+ }
+
+ context.AddSource(uniqueName, SourceText.From(source.ToString(), Encoding.UTF8));
}
private static void AddScriptTypesAssemblyAttr(GeneratorExecutionContext context,
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index b1875aec3f..b48e5df9eb 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -3631,11 +3631,44 @@ void BindingsGenerator::_initialize() {
initialized = true;
}
+static String generate_all_glue_option = "--generate-mono-glue";
+static String generate_cs_glue_option = "--generate-mono-cs-glue";
+static String generate_cpp_glue_option = "--generate-mono-cpp-glue";
+
+static void handle_cmdline_options(String glue_dir_path, String cs_dir_path, String cpp_dir_path) {
+ BindingsGenerator bindings_generator;
+ bindings_generator.set_log_print_enabled(true);
+
+ if (!bindings_generator.is_initialized()) {
+ ERR_PRINT("Failed to initialize the bindings generator");
+ return;
+ }
+
+ if (glue_dir_path.length()) {
+ if (bindings_generator.generate_glue(glue_dir_path) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
+ }
+
+ if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
+ ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cs_dir_path.length()) {
+ if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
+ ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
+ }
+ }
+
+ if (cpp_dir_path.length()) {
+ if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
+ ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
+ }
+ }
+}
+
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
const int NUM_OPTIONS = 2;
- String generate_all_glue_option = "--generate-mono-glue";
- String generate_cs_glue_option = "--generate-mono-cs-glue";
- String generate_cpp_glue_option = "--generate-mono-cpp-glue";
String glue_dir_path;
String cs_dir_path;
@@ -3643,6 +3676,8 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
int options_left = NUM_OPTIONS;
+ bool exit_godot = false;
+
const List<String>::Element *elem = p_cmdline_args.front();
while (elem && options_left) {
@@ -3654,6 +3689,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_all_glue_option + ": No output directory specified (expected path to '{GODOT_ROOT}/modules/mono/glue').");
+ exit_godot = true;
}
--options_left;
@@ -3665,6 +3701,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cs_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3676,6 +3713,7 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
elem = elem->next();
} else {
ERR_PRINT(generate_cpp_glue_option + ": No output directory specified.");
+ exit_godot = true;
}
--options_left;
@@ -3685,37 +3723,11 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
}
if (glue_dir_path.length() || cs_dir_path.length() || cpp_dir_path.length()) {
- BindingsGenerator bindings_generator;
- bindings_generator.set_log_print_enabled(true);
-
- if (!bindings_generator.initialized) {
- ERR_PRINT("Failed to initialize the bindings generator");
- Main::cleanup(true);
- ::exit(0);
- }
-
- if (glue_dir_path.length()) {
- if (bindings_generator.generate_glue(glue_dir_path) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C++ glue.");
- }
-
- if (bindings_generator.generate_cs_api(glue_dir_path.plus_file(API_SOLUTION_NAME)) != OK) {
- ERR_PRINT(generate_all_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cs_dir_path.length()) {
- if (bindings_generator.generate_cs_api(cs_dir_path) != OK) {
- ERR_PRINT(generate_cs_glue_option + ": Failed to generate the C# API.");
- }
- }
-
- if (cpp_dir_path.length()) {
- if (bindings_generator.generate_glue(cpp_dir_path) != OK) {
- ERR_PRINT(generate_cpp_glue_option + ": Failed to generate the C++ glue.");
- }
- }
+ handle_cmdline_options(glue_dir_path, cs_dir_path, cpp_dir_path);
+ exit_godot = true;
+ }
+ if (exit_godot) {
// Exit once done
Main::cleanup(true);
::exit(0);
diff --git a/modules/mono/mono_gd/support/android_support.cpp b/modules/mono/mono_gd/support/android_support.cpp
index cba29d63cd..c65353dfd1 100644
--- a/modules/mono/mono_gd/support/android_support.cpp
+++ b/modules/mono/mono_gd/support/android_support.cpp
@@ -415,8 +415,7 @@ GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char
if (r_value) {
if (len >= 0) {
*r_value = (char *)malloc(len + 1);
- if (!*r_value)
- return -1;
+ ERR_FAIL_NULL_V_MSG(*r_value, -1, "Out of memory.");
memcpy(*r_value, prop_value_str, len);
(*r_value)[len] = '\0';
} else {
@@ -637,6 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array)
if (dns_servers_count > 0) {
size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
*r_dns_servers_array = malloc(ret_size); // freed by the BCL
+ ERR_FAIL_NULL_V_MSG(*r_dns_servers_array, -1, "Out of memory.");
memcpy(*r_dns_servers_array, dns_servers, ret_size);
}
diff --git a/modules/text_server_adv/SCsub b/modules/text_server_adv/SCsub
index b4067d41c2..e7863f88a3 100644
--- a/modules/text_server_adv/SCsub
+++ b/modules/text_server_adv/SCsub
@@ -83,8 +83,8 @@ if env["builtin_harfbuzz"]:
"src/hb-ot-shape-complex-indic.cc",
"src/hb-ot-shape-complex-khmer.cc",
"src/hb-ot-shape-complex-myanmar.cc",
+ "src/hb-ot-shape-complex-syllabic.cc",
"src/hb-ot-shape-complex-thai.cc",
- "src/hb-ot-shape-complex-use-table.cc",
"src/hb-ot-shape-complex-use.cc",
"src/hb-ot-shape-complex-vowel-constraints.cc",
"src/hb-ot-shape-fallback.cc",
diff --git a/modules/text_server_adv/dynamic_font_adv.cpp b/modules/text_server_adv/dynamic_font_adv.cpp
index b60b9ddaec..2521e68dda 100644
--- a/modules/text_server_adv/dynamic_font_adv.cpp
+++ b/modules/text_server_adv/dynamic_font_adv.cpp
@@ -129,7 +129,7 @@ DynamicFontDataAdvanced::DataAtSize *DynamicFontDataAdvanced::get_data_for_size(
fds->underline_position = (-FT_MulFix(fds->face->underline_position, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
fds->underline_thickness = (FT_MulFix(fds->face->underline_thickness, fds->face->size->metrics.y_scale) / 64.0) / oversampling * fds->scale_color_font;
- //Load os2 TTF pable
+ //Load os2 TTF table
fds->os2 = (TT_OS2 *)FT_Get_Sfnt_Table(fds->face, FT_SFNT_OS2);
fds->hb_handle = hb_ft_font_create(fds->face, nullptr);
diff --git a/modules/text_server_adv/text_server_adv.cpp b/modules/text_server_adv/text_server_adv.cpp
index 2e3c2d1cab..43b8f18101 100644
--- a/modules/text_server_adv/text_server_adv.cpp
+++ b/modules/text_server_adv/text_server_adv.cpp
@@ -166,7 +166,7 @@ bool TextServerAdvanced::load_support_data(const String &p_filename) {
#ifdef ICU_STATIC_DATA
if (icu_data == nullptr) {
UErrorCode err = U_ZERO_ERROR;
- u_init(&err); // Do not check for errors, since we only load part the of data.
+ u_init(&err); // Do not check for errors, since we only load part of the data.
icu_data = (uint8_t *)&U_ICUDATA_ENTRY_POINT;
}
#else
@@ -244,7 +244,7 @@ struct FeatureInfo {
};
static FeatureInfo feature_set[] = {
- // Registred OpenType feature tags.
+ // Registered OpenType feature tags.
{ HB_TAG('a', 'a', 'l', 't'), "access_all_alternates" },
{ HB_TAG('a', 'b', 'v', 'f'), "above_base_forms" },
{ HB_TAG('a', 'b', 'v', 'm'), "above_base_mark_positioning" },
@@ -484,7 +484,7 @@ static FeatureInfo feature_set[] = {
{ HB_TAG('v', 'r', 't', '2'), "vertical_alternates_and_rotation" },
{ HB_TAG('v', 'r', 't', 'r'), "vertical_alternates_for_rotation" },
{ HB_TAG('z', 'e', 'r', 'o'), "slashed_zero" },
- // Registred OpenType variation tags.
+ // Registered OpenType variation tags.
{ HB_TAG('i', 't', 'a', 'l'), "italic" },
{ HB_TAG('o', 'p', 's', 'z'), "optical_size" },
{ HB_TAG('s', 'l', 'n', 't'), "slant" },
@@ -1660,7 +1660,7 @@ bool TextServerAdvanced::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
@@ -1845,7 +1845,7 @@ bool TextServerAdvanced::shaped_text_update_justification_ops(RID p_shaped) {
}
if (sd->justification_ops_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
const UChar *data = sd->utf16.ptr();
diff --git a/modules/text_server_fb/text_server_fb.cpp b/modules/text_server_fb/text_server_fb.cpp
index 60ab14738a..f46f96d30d 100644
--- a/modules/text_server_fb/text_server_fb.cpp
+++ b/modules/text_server_fb/text_server_fb.cpp
@@ -1091,7 +1091,7 @@ bool TextServerFallback::shaped_text_update_breaks(RID p_shaped) {
}
if (sd->line_breaks_valid) {
- return true; // Noting to do.
+ return true; // Nothing to do.
}
int sd_size = sd->glyphs.size();
diff --git a/modules/upnp/SCsub b/modules/upnp/SCsub
index bc0b215be3..b2fed0cb23 100644
--- a/modules/upnp/SCsub
+++ b/modules/upnp/SCsub
@@ -12,18 +12,19 @@ thirdparty_obj = []
if env["builtin_miniupnpc"]:
thirdparty_dir = "#thirdparty/miniupnpc/"
thirdparty_sources = [
+ "igd_desc_parse.c",
"miniupnpc.c",
- "upnpcommands.c",
+ "minixml.c",
+ "minisoap.c",
+ "minissdpc.c",
"miniwget.c",
+ "upnpcommands.c",
"upnpdev.c",
- "igd_desc_parse.c",
- "minissdpc.c",
- "minisoap.c",
- "minixml.c",
+ "upnpreplyparse.c",
"connecthostport.c",
- "receivedata.c",
"portlistingparse.c",
- "upnpreplyparse.c",
+ "receivedata.c",
+ "addr_is_reserved.c",
]
thirdparty_sources = [thirdparty_dir + "miniupnpc/" + file for file in thirdparty_sources]
diff --git a/modules/upnp/upnp.cpp b/modules/upnp/upnp.cpp
index cff13251ce..8e4e833d45 100644
--- a/modules/upnp/upnp.cpp
+++ b/modules/upnp/upnp.cpp
@@ -52,10 +52,12 @@ int UPNP::discover(int timeout, int ttl, const String &device_filter) {
int error = 0;
struct UPNPDev *devlist;
+ CharString cs = discover_multicast_if.utf8();
+ const char *m_if = cs.length() ? cs.get_data() : nullptr;
if (is_common_device(device_filter)) {
- devlist = upnpDiscover(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscover(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
} else {
- devlist = upnpDiscoverAll(timeout, discover_multicast_if.utf8().get_data(), nullptr, discover_local_port, discover_ipv6, ttl, &error);
+ devlist = upnpDiscoverAll(timeout, m_if, nullptr, discover_local_port, discover_ipv6, ttl, &error);
}
if (error != UPNPDISCOVER_SUCCESS) {
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 2517b17168..e91ae46a57 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -1369,7 +1369,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
// Is a default value (unassigned input port).
input_args[i] = &default_values[index];
} else {
- // Rregular temporary in stack.
+ // Regular temporary in stack.
input_args[i] = &variant_stack[index];
}
}
@@ -1391,7 +1391,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
ERR_FAIL_COND_V(!F, Variant());
Function *f = &F->get();
- // This call goes separate, so it can e yielded and suspended.
+ // This call goes separate, so it can be yielded and suspended.
Variant *variant_stack = (Variant *)p_stack;
bool *sequence_bits = (bool *)(variant_stack + f->max_stack);
const Variant **input_args = (const Variant **)(sequence_bits + f->node_count);
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index fcd55b3049..3b2cd50544 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -3958,7 +3958,7 @@ void VisualScriptEditor::_menu_option(int p_what) {
if (start_node == -1) {
// If we still don't have a start node then,
// run through the nodes and select the first tree node,
- // ie node without any input sequence but output sequence.
+ // i.e. node without any input sequence but output sequence.
for (Set<int>::Element *E = nodes_from.front(); E; E = E->next()) {
if (!nodes_to.has(E->get())) {
start_node = E->get();
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index f673cbb06d..cb4230bea9 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -1054,7 +1054,7 @@ VisualScriptExpression::ENode *VisualScriptExpression::_parse_expression() {
}
}
- /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */
+ /* Reduce the set of expressions and place them in an operator tree, respecting precedence */
while (expression.size() > 1) {
int next_op = -1;
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index e2a8323509..e977f9c96b 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -800,7 +800,7 @@ public:
}
if (!ResourceCache::has(script)) {
- //if the script is not in use by anyone, we can safely assume whathever we got is not casting to it.
+ //if the script is not in use by anyone, we can safely assume whatever we got is not casting to it.
return 1;
}
Ref<Script> cast_script = Ref<Resource>(ResourceCache::get(script));
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index b5aacb0506..9310b86627 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -547,7 +547,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1292,7 +1292,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
@@ -1970,7 +1970,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index 25fabd7b87..52fe659983 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -425,7 +425,7 @@ void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
} else {
Node *bnode = _get_base_node();
if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
+ property.hint_string = bnode->get_path(); //convert to long string
}
}
}
diff --git a/modules/websocket/websocket_multiplayer_peer.cpp b/modules/websocket/websocket_multiplayer_peer.cpp
index 011cb86535..758ed66c80 100644
--- a/modules/websocket/websocket_multiplayer_peer.cpp
+++ b/modules/websocket/websocket_multiplayer_peer.cpp
@@ -53,7 +53,7 @@ int WebSocketMultiplayerPeer::_gen_unique_id() const {
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
- hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negative id is used for exclusion
}
return hash;
@@ -186,7 +186,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
int32_t id = E->key();
if (p_peer_id == id) {
- continue; // Skip the newwly added peer (already confirmed)
+ continue; // Skip the newly added peer (already confirmed)
}
// Send new peer to others
@@ -314,7 +314,7 @@ void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, u
_peer_map.erase(id);
emit_signal("peer_disconnected", id);
break;
- case SYS_ID: // Helo, server assigned ID
+ case SYS_ID: // Hello, server assigned ID
_peer_id = id;
break;
default:
diff --git a/modules/xatlas_unwrap/register_types.cpp b/modules/xatlas_unwrap/register_types.cpp
index fb4df10904..e1f9521a48 100644
--- a/modules/xatlas_unwrap/register_types.cpp
+++ b/modules/xatlas_unwrap/register_types.cpp
@@ -161,8 +161,11 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
const xatlas::Mesh &output = atlas->meshes[0];
*r_vertices = (int *)malloc(sizeof(int) * output.vertexCount);
+ ERR_FAIL_NULL_V_MSG(*r_vertices, false, "Out of memory.");
*r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
+ ERR_FAIL_NULL_V_MSG(*r_uvs, false, "Out of memory.");
*r_indices = (int *)malloc(sizeof(int) * output.indexCount);
+ ERR_FAIL_NULL_V_MSG(*r_indices, false, "Out of memory.");
float max_x = 0.0;
float max_y = 0.0;