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-rw-r--r--modules/gdscript/gdscript.cpp6
-rw-r--r--modules/gltf/register_types.cpp5
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp1
3 files changed, 10 insertions, 2 deletions
diff --git a/modules/gdscript/gdscript.cpp b/modules/gdscript/gdscript.cpp
index 10babad378..1cff2181af 100644
--- a/modules/gdscript/gdscript.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1077,10 +1077,12 @@ Error GDScript::load_source_code(const String &p_path) {
}
source = s;
+ path = p_path;
#ifdef TOOLS_ENABLED
source_changed_cache = true;
-#endif
- path = p_path;
+ set_edited(false);
+ set_last_modified_time(FileAccess::get_modified_time(path));
+#endif // TOOLS_ENABLED
return OK;
}
diff --git a/modules/gltf/register_types.cpp b/modules/gltf/register_types.cpp
index dbbccc9bcc..6e7f7d6fed 100644
--- a/modules/gltf/register_types.cpp
+++ b/modules/gltf/register_types.cpp
@@ -142,6 +142,11 @@ void initialize_gltf_module(ModuleInitializationLevel p_level) {
GLOBAL_DEF_RST("filesystem/import/fbx/enabled", true);
GDREGISTER_CLASS(EditorSceneFormatImporterBlend);
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
+ // Can't (a priori) run external app on these platforms.
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/blender/enabled.web", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.android", false);
+ GLOBAL_DEF_RST("filesystem/import/fbx/enabled.web", false);
ClassDB::set_current_api(prev_api);
EditorNode::add_init_callback(_editor_init);
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 6f60318b3b..9d0864e4d5 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -101,6 +101,7 @@ int MultiplayerSpawner::get_spawnable_scene_count() const {
return spawnable_scenes.size();
}
String MultiplayerSpawner::get_spawnable_scene(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, (int)spawnable_scenes.size(), "");
return spawnable_scenes[p_idx].path;
}
void MultiplayerSpawner::clear_spawnable_scenes() {