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-rw-r--r--modules/csg/editor/csg_gizmos.cpp8
-rw-r--r--modules/gdscript/gdscript_analyzer.cpp59
-rw-r--r--modules/gdscript/gdscript_compiler.cpp2
-rw-r--r--modules/gdscript/gdscript_editor.cpp8
-rw-r--r--modules/gdscript/gdscript_parser.cpp54
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.gd14
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.gd6
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.gd3
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.gd4
-rw-r--r--modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.out2
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.gd15
-rw-r--r--modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.out4
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd4
-rw-r--r--modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out2
-rw-r--r--modules/gdscript/tests/scripts/parser/features/class_name.gd2
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.gd51
-rw-r--r--modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.out14
-rw-r--r--modules/gltf/doc_classes/GLTFDocument.xml8
-rw-r--r--modules/gridmap/editor/grid_map_editor_plugin.cpp10
-rw-r--r--modules/mono/editor/bindings_generator.cpp38
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs108
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs11
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs48
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs6
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs62
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs100
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs51
-rw-r--r--modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs14
-rw-r--r--modules/multiplayer/editor/replication_editor.cpp6
-rw-r--r--modules/multiplayer/multiplayer_spawner.cpp8
-rw-r--r--modules/multiplayer/multiplayer_spawner.h2
-rw-r--r--modules/multiplayer/scene_replication_interface.cpp48
-rw-r--r--modules/multiplayer/scene_replication_interface.h7
-rw-r--r--modules/openxr/editor/openxr_action_editor.cpp3
-rw-r--r--modules/openxr/editor/openxr_action_editor.h2
-rw-r--r--modules/openxr/editor/openxr_action_map_editor.cpp2
-rw-r--r--modules/openxr/editor/openxr_action_map_editor.h2
-rw-r--r--modules/openxr/editor/openxr_action_set_editor.cpp3
-rw-r--r--modules/openxr/editor/openxr_action_set_editor.h2
-rw-r--r--modules/openxr/editor/openxr_interaction_profile_editor.cpp3
-rw-r--r--modules/openxr/editor/openxr_interaction_profile_editor.h2
-rw-r--r--modules/raycast/SCsub2
-rw-r--r--modules/webxr/doc_classes/WebXRInterface.xml4
56 files changed, 543 insertions, 307 deletions
diff --git a/modules/csg/editor/csg_gizmos.cpp b/modules/csg/editor/csg_gizmos.cpp
index 61787691a3..2c533cb36d 100644
--- a/modules/csg/editor/csg_gizmos.cpp
+++ b/modules/csg/editor/csg_gizmos.cpp
@@ -217,7 +217,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Sphere Shape Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
ur->add_undo_method(s, "set_radius", p_restore);
@@ -231,7 +231,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
ur->create_action(TTR("Change Box Shape Size"));
ur->add_do_method(s, "set_size", s->get_size());
ur->add_undo_method(s, "set_size", p_restore);
@@ -249,7 +249,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (p_id == 0) {
ur->create_action(TTR("Change Cylinder Radius"));
ur->add_do_method(s, "set_radius", s->get_radius());
@@ -274,7 +274,7 @@ void CSGShape3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int
return;
}
- Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *ur = EditorUndoRedoManager::get_singleton();
if (p_id == 0) {
ur->create_action(TTR("Change Torus Inner Radius"));
ur->add_do_method(s, "set_inner_radius", s->get_inner_radius());
diff --git a/modules/gdscript/gdscript_analyzer.cpp b/modules/gdscript/gdscript_analyzer.cpp
index 1b488d560c..edd94da824 100644
--- a/modules/gdscript/gdscript_analyzer.cpp
+++ b/modules/gdscript/gdscript_analyzer.cpp
@@ -1722,21 +1722,52 @@ void GDScriptAnalyzer::resolve_for(GDScriptParser::ForNode *p_for) {
if (list_resolved) {
variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
variable_type.kind = GDScriptParser::DataType::BUILTIN;
- variable_type.builtin_type = Variant::INT; // Can this ever be a float or something else?
- p_for->variable->set_datatype(variable_type);
+ variable_type.builtin_type = Variant::INT;
} else if (p_for->list) {
resolve_node(p_for->list, false);
- if (p_for->list->datatype.has_container_element_type()) {
- variable_type = p_for->list->datatype.get_container_element_type();
- variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
- } else if (p_for->list->datatype.is_typed_container_type()) {
- variable_type = p_for->list->datatype.get_typed_container_type();
- variable_type.type_source = GDScriptParser::DataType::ANNOTATED_INFERRED;
- } else {
- // Last resort
- // TODO: Must other cases be handled? Must we mark as unsafe?
- variable_type.type_source = GDScriptParser::DataType::UNDETECTED;
+ GDScriptParser::DataType list_type = p_for->list->get_datatype();
+ if (!list_type.is_hard_type()) {
+ mark_node_unsafe(p_for->list);
+ }
+ if (list_type.is_variant()) {
+ variable_type.kind = GDScriptParser::DataType::VARIANT;
+ mark_node_unsafe(p_for->list);
+ } else if (list_type.has_container_element_type()) {
+ variable_type = list_type.get_container_element_type();
+ variable_type.type_source = list_type.type_source;
+ } else if (list_type.is_typed_container_type()) {
+ variable_type = list_type.get_typed_container_type();
+ variable_type.type_source = list_type.type_source;
+ } else if (list_type.builtin_type == Variant::INT || list_type.builtin_type == Variant::FLOAT || list_type.builtin_type == Variant::STRING) {
+ variable_type.type_source = list_type.type_source;
+ variable_type.kind = GDScriptParser::DataType::BUILTIN;
+ variable_type.builtin_type = list_type.builtin_type;
+ } else if (list_type.builtin_type == Variant::VECTOR2I || list_type.builtin_type == Variant::VECTOR3I) {
+ variable_type.type_source = list_type.type_source;
+ variable_type.kind = GDScriptParser::DataType::BUILTIN;
+ variable_type.builtin_type = Variant::INT;
+ } else if (list_type.builtin_type == Variant::VECTOR2 || list_type.builtin_type == Variant::VECTOR3) {
+ variable_type.type_source = list_type.type_source;
+ variable_type.kind = GDScriptParser::DataType::BUILTIN;
+ variable_type.builtin_type = Variant::FLOAT;
+ } else if (list_type.builtin_type == Variant::OBJECT) {
+ GDScriptParser::DataType return_type;
+ List<GDScriptParser::DataType> par_types;
+ int default_arg_count = 0;
+ bool is_static = false;
+ bool is_vararg = false;
+ if (get_function_signature(p_for->list, false, list_type, CoreStringNames::get_singleton()->_iter_get, return_type, par_types, default_arg_count, is_static, is_vararg)) {
+ variable_type = return_type;
+ variable_type.type_source = list_type.type_source;
+ } else if (!list_type.is_hard_type()) {
+ variable_type.kind = GDScriptParser::DataType::VARIANT;
+ } else {
+ push_error(vformat(R"(Unable to iterate on object of type "%s".)", list_type.to_string()), p_for->list);
+ }
+ } else if (list_type.builtin_type == Variant::ARRAY || list_type.builtin_type == Variant::DICTIONARY || !list_type.is_hard_type()) {
variable_type.kind = GDScriptParser::DataType::VARIANT;
+ } else {
+ push_error(vformat(R"(Unable to iterate on value of type "%s".)", list_type.to_string()), p_for->list);
}
}
if (p_for->variable) {
@@ -2910,8 +2941,8 @@ void GDScriptAnalyzer::reduce_identifier_from_base_set_class(GDScriptParser::Ide
p_identifier->set_datatype(p_identifier_datatype);
Error err = OK;
- GDScript *scr = GDScriptCache::get_full_script(p_identifier_datatype.script_path, err).ptr();
- ERR_FAIL_COND_MSG(err != OK, "Error while getting full script.");
+ GDScript *scr = GDScriptCache::get_shallow_script(p_identifier_datatype.script_path, err).ptr();
+ ERR_FAIL_COND_MSG(err != OK, vformat(R"(Error while getting cache for script "%s".)", p_identifier_datatype.script_path));
scr = scr->find_class(p_identifier_datatype.class_type->fqcn);
p_identifier->reduced_value = scr;
p_identifier->is_constant = true;
diff --git a/modules/gdscript/gdscript_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 77c6690d20..d63a1b4536 100644
--- a/modules/gdscript/gdscript_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -213,7 +213,7 @@ static bool _have_exact_arguments(const MethodBind *p_method, const Vector<GDScr
}
GDScriptCodeGenerator::Address GDScriptCompiler::_parse_expression(CodeGen &codegen, Error &r_error, const GDScriptParser::ExpressionNode *p_expression, bool p_root, bool p_initializer, const GDScriptCodeGenerator::Address &p_index_addr) {
- if (p_expression->is_constant && !p_expression->get_datatype().is_meta_type) {
+ if (p_expression->is_constant && !(p_expression->get_datatype().is_meta_type && p_expression->get_datatype().kind == GDScriptParser::DataType::CLASS)) {
return codegen.add_constant(p_expression->reduced_value);
}
diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index 397c43b14b..3fc0924b4c 100644
--- a/modules/gdscript/gdscript_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1275,6 +1275,14 @@ static void _find_identifiers(const GDScriptParser::CompletionContext &p_context
}
r_result.insert(option.display, option);
}
+
+ // Global classes
+ List<StringName> global_classes;
+ ScriptServer::get_global_class_list(&global_classes);
+ for (const StringName &E : global_classes) {
+ ScriptLanguage::CodeCompletionOption option(E, ScriptLanguage::CODE_COMPLETION_KIND_CLASS, ScriptLanguage::LOCATION_OTHER_USER_CODE);
+ r_result.insert(option.display, option);
+ }
}
static GDScriptCompletionIdentifier _type_from_variant(const Variant &p_value) {
diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 97d5c1d8b2..f5d3306376 100644
--- a/modules/gdscript/gdscript_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -540,43 +540,28 @@ void GDScriptParser::parse_program() {
head = alloc_node<ClassNode>();
head->fqcn = script_path;
current_class = head;
+ bool can_have_class_or_extends = true;
- // If we happen to parse an annotation before extends or class_name keywords, track it.
- // @tool is allowed, but others should fail.
- AnnotationNode *premature_annotation = nullptr;
-
- if (match(GDScriptTokenizer::Token::ANNOTATION)) {
- // Check for @tool, script-level, or standalone annotation.
+ while (match(GDScriptTokenizer::Token::ANNOTATION)) {
AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
if (annotation != nullptr) {
- if (annotation->name == SNAME("@tool")) {
- // TODO: don't allow @tool anywhere else. (Should all script annotations be the first thing?).
- _is_tool = true;
- if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
- push_error(R"(Expected newline after "@tool" annotation.)");
- }
- // @tool annotation has no specific target.
- annotation->apply(this, nullptr);
- } else if (annotation->applies_to(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE)) {
- premature_annotation = annotation;
- if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
- push_error(R"(Expected newline after a standalone annotation.)");
- }
+ if (annotation->applies_to(AnnotationInfo::SCRIPT)) {
annotation->apply(this, head);
} else {
- premature_annotation = annotation;
annotation_stack.push_back(annotation);
+ // This annotation must appear after script-level annotations
+ // and class_name/extends (ex: could be @onready or @export),
+ // so we stop looking for script-level stuff.
+ can_have_class_or_extends = false;
+ break;
}
}
}
- for (bool should_break = false; !should_break;) {
+ while (can_have_class_or_extends) {
// Order here doesn't matter, but there should be only one of each at most.
switch (current.type) {
case GDScriptTokenizer::Token::CLASS_NAME:
- if (premature_annotation != nullptr) {
- push_error(R"("class_name" should be used before annotations (except @tool).)");
- }
advance();
if (head->identifier != nullptr) {
push_error(R"("class_name" can only be used once.)");
@@ -585,9 +570,6 @@ void GDScriptParser::parse_program() {
}
break;
case GDScriptTokenizer::Token::EXTENDS:
- if (premature_annotation != nullptr) {
- push_error(R"("extends" should be used before annotations (except @tool).)");
- }
advance();
if (head->extends_used) {
push_error(R"("extends" can only be used once.)");
@@ -597,7 +579,8 @@ void GDScriptParser::parse_program() {
}
break;
default:
- should_break = true;
+ // No tokens are allowed between script annotations and class/extends.
+ can_have_class_or_extends = false;
break;
}
@@ -606,21 +589,6 @@ void GDScriptParser::parse_program() {
}
}
- if (match(GDScriptTokenizer::Token::ANNOTATION)) {
- // Check for a script-level, or standalone annotation.
- AnnotationNode *annotation = parse_annotation(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE | AnnotationInfo::CLASS_LEVEL);
- if (annotation != nullptr) {
- if (annotation->applies_to(AnnotationInfo::SCRIPT | AnnotationInfo::STANDALONE)) {
- if (previous.type != GDScriptTokenizer::Token::NEWLINE) {
- push_error(R"(Expected newline after a standalone annotation.)");
- }
- annotation->apply(this, head);
- } else {
- annotation_stack.push_back(annotation);
- }
- }
- }
-
parse_class_body(true);
complete_extents(head);
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.gd
new file mode 100644
index 0000000000..cf56a0a933
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.gd
@@ -0,0 +1,6 @@
+const constant_float = 1.0
+
+func test():
+ for x in constant_float:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.out
new file mode 100644
index 0000000000..e309831b3e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_float.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "float" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.gd
new file mode 100644
index 0000000000..5ee8ac19e1
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.gd
@@ -0,0 +1,6 @@
+const constant_int = 1
+
+func test():
+ for x in constant_int:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.out
new file mode 100644
index 0000000000..54c190cf8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_constant_int.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "int" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.gd
new file mode 100644
index 0000000000..b3db4f3b49
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.gd
@@ -0,0 +1,6 @@
+enum { enum_value = 1 }
+
+func test():
+ for x in enum_value:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.out
new file mode 100644
index 0000000000..54c190cf8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_enum_value.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "int" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.gd
new file mode 100644
index 0000000000..87c54f7402
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.gd
@@ -0,0 +1,6 @@
+func test():
+ var hard_float := 1.0
+
+ for x in hard_float:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.out
new file mode 100644
index 0000000000..e309831b3e
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_float.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "float" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.gd
new file mode 100644
index 0000000000..2a43f5a930
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.gd
@@ -0,0 +1,6 @@
+func test():
+ var hard_int := 1
+
+ for x in hard_int:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.out
new file mode 100644
index 0000000000..54c190cf8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_int.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "int" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.gd
new file mode 100644
index 0000000000..c3920d35b3
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.gd
@@ -0,0 +1,14 @@
+class Iterator:
+ func _iter_init(_count):
+ return true
+ func _iter_next(_count):
+ return false
+ func _iter_get(_count) -> StringName:
+ return &'custom'
+
+func test():
+ var hard_iterator := Iterator.new()
+
+ for x in hard_iterator:
+ if x is int:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.out
new file mode 100644
index 0000000000..a48591a3b4
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_iterator.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "StringName" so it can't be of type "int".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.gd
new file mode 100644
index 0000000000..b36d87aabe
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.gd
@@ -0,0 +1,6 @@
+func test():
+ var hard_string := 'a'
+
+ for x in hard_string:
+ if x is int:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.out
new file mode 100644
index 0000000000..92c5ebc599
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_hard_string.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "String" so it can't be of type "int".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.gd
new file mode 100644
index 0000000000..060a8bedf9
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.gd
@@ -0,0 +1,3 @@
+func test():
+ for x in true:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.out
new file mode 100644
index 0000000000..94cb038885
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_bool.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Unable to iterate on value of type "bool".
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.gd b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.gd
new file mode 100644
index 0000000000..6cfc822482
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.gd
@@ -0,0 +1,4 @@
+func test():
+ for x in 1:
+ if x is String:
+ pass
diff --git a/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.out b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.out
new file mode 100644
index 0000000000..54c190cf8a
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/errors/for_loop_on_literal_int.out
@@ -0,0 +1,2 @@
+GDTEST_ANALYZER_ERROR
+Expression is of type "int" so it can't be of type "String".
diff --git a/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.gd b/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.gd
new file mode 100644
index 0000000000..7b74be6f2c
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.gd
@@ -0,0 +1,15 @@
+func test():
+ var variant_int: Variant = 1
+ var weak_int = 1
+
+ for x in variant_int:
+ if x is String:
+ print('never')
+ print(x)
+
+ for x in weak_int:
+ if x is String:
+ print('never')
+ print(x)
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.out b/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.out
new file mode 100644
index 0000000000..7677671cfd
--- /dev/null
+++ b/modules/gdscript/tests/scripts/analyzer/features/for_loop_on_variant.out
@@ -0,0 +1,4 @@
+GDTEST_OK
+0
+0
+ok
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
index 179e454073..0085b3f367 100644
--- a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.gd
@@ -1,6 +1,6 @@
-# Error here. `class_name` should be used *before* annotations, not after (except @tool).
-@icon("res://path/to/optional/icon.svg")
+# Error here. Annotations should be used before `class_name`, not after.
class_name HelloWorld
+@icon("res://path/to/optional/icon.svg")
func test():
pass
diff --git a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out
index 02b33c8692..a598ff8424 100644
--- a/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out
+++ b/modules/gdscript/tests/scripts/parser/errors/class_name_after_annotation.out
@@ -1,2 +1,2 @@
GDTEST_PARSER_ERROR
-"class_name" should be used before annotations (except @tool).
+Annotation "@icon" is not allowed in this level.
diff --git a/modules/gdscript/tests/scripts/parser/features/class_name.gd b/modules/gdscript/tests/scripts/parser/features/class_name.gd
index 8bd188e247..19009e433d 100644
--- a/modules/gdscript/tests/scripts/parser/features/class_name.gd
+++ b/modules/gdscript/tests/scripts/parser/features/class_name.gd
@@ -1,5 +1,5 @@
-class_name HelloWorld
@icon("res://path/to/optional/icon.svg")
+class_name HelloWorld
func test():
pass
diff --git a/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.gd b/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.gd
new file mode 100644
index 0000000000..81355e0255
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.gd
@@ -0,0 +1,51 @@
+const constant_float = 1.0
+const constant_int = 1
+enum { enum_value = 1 }
+
+class Iterator:
+ func _iter_init(_count):
+ return true
+ func _iter_next(_count):
+ return false
+ func _iter_get(_count) -> StringName:
+ return &'custom'
+
+func test():
+ var hard_float := 1.0
+ var hard_int := 1
+ var hard_string := '0'
+ var hard_iterator := Iterator.new()
+
+ var variant_float: Variant = hard_float
+ var variant_int: Variant = hard_int
+ var variant_string: Variant = hard_string
+ var variant_iterator: Variant = hard_iterator
+
+ for i in 1.0:
+ print(typeof(i) == TYPE_FLOAT)
+ for i in 1:
+ print(typeof(i) == TYPE_INT)
+ for i in 'a':
+ print(typeof(i) == TYPE_STRING)
+ for i in Iterator.new():
+ print(typeof(i) == TYPE_STRING_NAME)
+
+ for i in hard_float:
+ print(typeof(i) == TYPE_FLOAT)
+ for i in hard_int:
+ print(typeof(i) == TYPE_INT)
+ for i in hard_string:
+ print(typeof(i) == TYPE_STRING)
+ for i in hard_iterator:
+ print(typeof(i) == TYPE_STRING_NAME)
+
+ for i in variant_float:
+ print(typeof(i) == TYPE_FLOAT)
+ for i in variant_int:
+ print(typeof(i) == TYPE_INT)
+ for i in variant_string:
+ print(typeof(i) == TYPE_STRING)
+ for i in variant_iterator:
+ print(typeof(i) == TYPE_STRING_NAME)
+
+ print('ok')
diff --git a/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.out b/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.out
new file mode 100644
index 0000000000..b3e82d52ef
--- /dev/null
+++ b/modules/gdscript/tests/scripts/runtime/features/for_loop_iterator_types.out
@@ -0,0 +1,14 @@
+GDTEST_OK
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+true
+ok
diff --git a/modules/gltf/doc_classes/GLTFDocument.xml b/modules/gltf/doc_classes/GLTFDocument.xml
index f313f4b28f..d7e8141eb1 100644
--- a/modules/gltf/doc_classes/GLTFDocument.xml
+++ b/modules/gltf/doc_classes/GLTFDocument.xml
@@ -15,7 +15,7 @@
<param index="2" name="state" type="GLTFState" />
<param index="3" name="flags" type="int" default="0" />
<description>
- Takes a [PackedByteArray] defining a gLTF and returns a [GLTFState] object through the [param state] parameter.
+ Takes a [PackedByteArray] defining a GLTF and imports the data to the given [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_buffer] where to find dependencies and can be empty.
</description>
</method>
@@ -26,7 +26,7 @@
<param index="2" name="flags" type="int" default="0" />
<param index="3" name="base_path" type="String" default="&quot;&quot;" />
<description>
- Takes a path to a gLTF file and returns a [GLTFState] object through the [param state] parameter.
+ Takes a path to a GLTF file and imports the data at that file path to the given [GLTFState] object through the [param state] parameter.
[b]Note:[/b] The [param base_path] tells [method append_from_file] where to find dependencies and can be empty.
</description>
</method>
@@ -36,14 +36,14 @@
<param index="1" name="state" type="GLTFState" />
<param index="2" name="flags" type="int" default="0" />
<description>
- Takes a Godot Engine scene node and returns a [GLTFState] object through the [param state] parameter.
+ Takes a Godot Engine scene node and exports it and its descendants to the given [GLTFState] object through the [param state] parameter.
</description>
</method>
<method name="generate_buffer">
<return type="PackedByteArray" />
<param index="0" name="state" type="GLTFState" />
<description>
- Takes a [GLTFState] object through the [param state] parameter and returns a gLTF [PackedByteArray].
+ Takes a [GLTFState] object through the [param state] parameter and returns a GLTF [PackedByteArray].
</description>
</method>
<method name="generate_scene">
diff --git a/modules/gridmap/editor/grid_map_editor_plugin.cpp b/modules/gridmap/editor/grid_map_editor_plugin.cpp
index 67bb99de16..183190460e 100644
--- a/modules/gridmap/editor/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/editor/grid_map_editor_plugin.cpp
@@ -461,7 +461,7 @@ void GridMapEditor::_delete_selection() {
return;
}
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Delete Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -482,7 +482,7 @@ void GridMapEditor::_fill_selection() {
return;
}
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Fill Selection"));
for (int i = selection.begin.x; i <= selection.end.x; i++) {
for (int j = selection.begin.y; j <= selection.end.y; j++) {
@@ -576,7 +576,7 @@ void GridMapEditor::_do_paste() {
rot = node->get_basis_with_orthogonal_index(paste_indicator.orientation);
Vector3 ofs = paste_indicator.current - paste_indicator.click;
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Paste Selection"));
for (const ClipboardItem &item : clipboard_items) {
@@ -664,7 +664,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
} else {
if ((mb->get_button_index() == MouseButton::RIGHT && input_action == INPUT_ERASE) || (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_PAINT)) {
if (set_items.size()) {
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Paint"));
for (const SetItem &si : set_items) {
undo_redo->add_do_method(node, "set_cell_item", si.position, si.new_value, si.new_orientation);
@@ -686,7 +686,7 @@ EditorPlugin::AfterGUIInput GridMapEditor::forward_spatial_input_event(Camera3D
}
if (mb->get_button_index() == MouseButton::LEFT && input_action == INPUT_SELECT) {
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("GridMap Selection"));
undo_redo->add_do_method(this, "_set_selection", selection.active, selection.begin, selection.end);
undo_redo->add_undo_method(this, "_set_selection", last_selection.active, last_selection.begin, last_selection.end);
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index c0d88553ad..03cbfda1bd 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -1864,12 +1864,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append("\n" OPEN_BLOCK_L1);
if (getter) {
- p_output.append(INDENT2 "get\n"
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning disable CS0618 // Disable warning about obsolete method\n"
-
- OPEN_BLOCK_L2 INDENT3);
+ p_output.append(INDENT2 "get\n" OPEN_BLOCK_L2 INDENT3);
p_output.append("return ");
p_output.append(getter->proxy_name + "(");
@@ -1884,21 +1879,11 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(itos(p_iprop.index));
}
}
- p_output.append(");\n"
-
- CLOSE_BLOCK_L2
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning restore CS0618\n");
+ p_output.append(");\n" CLOSE_BLOCK_L2);
}
if (setter) {
- p_output.append(INDENT2 "set\n"
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning disable CS0618 // Disable warning about obsolete method\n"
-
- OPEN_BLOCK_L2 INDENT3);
+ p_output.append(INDENT2 "set\n" OPEN_BLOCK_L2 INDENT3);
p_output.append(setter->proxy_name + "(");
if (p_iprop.index != -1) {
@@ -1912,12 +1897,7 @@ Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInte
p_output.append(itos(p_iprop.index) + ", ");
}
}
- p_output.append("value);\n"
-
- CLOSE_BLOCK_L2
-
- // TODO Remove this once we make accessor methods private/internal (they will no longer be marked as obsolete after that)
- "#pragma warning restore CS0618\n");
+ p_output.append("value);\n" CLOSE_BLOCK_L2);
}
p_output.append(CLOSE_BLOCK_L1);
@@ -3056,12 +3036,10 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
HashMap<StringName, StringName>::Iterator accessor = accessor_methods.find(imethod.cname);
if (accessor) {
- const PropertyInterface *accessor_property = itype.find_property_by_name(accessor->value);
-
- // We only deprecate an accessor method if it's in the same class as the property. It's easier this way, but also
- // we don't know if an accessor method in a different class could have other purposes, so better leave those untouched.
- imethod.is_deprecated = true;
- imethod.deprecation_message = imethod.proxy_name + " is deprecated. Use the " + accessor_property->proxy_name + " property instead.";
+ // We only make internal an accessor method if it's in the same class as the property.
+ // It's easier this way, but also we don't know if an accessor method in a different class
+ // could have other purposes, so better leave those untouched.
+ imethod.is_internal = true;
}
if (itype.class_doc) {
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
index 90fdb14953..b57317e1d0 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Basis.cs
@@ -120,31 +120,6 @@ namespace Godot
}
/// <summary>
- /// The scale of this basis.
- /// </summary>
- /// <value>Equivalent to the lengths of each column vector, but negative if the determinant is negative.</value>
- public Vector3 Scale
- {
- readonly get
- {
- real_t detSign = Mathf.Sign(Determinant());
- return detSign * new Vector3
- (
- Column0.Length(),
- Column1.Length(),
- Column2.Length()
- );
- }
- set
- {
- value /= Scale; // Value becomes what's called "delta_scale" in core.
- Column0 *= value.x;
- Column1 *= value.y;
- Column2 *= value.z;
- }
- }
-
- /// <summary>
/// Access whole columns in the form of <see cref="Vector3"/>.
/// </summary>
/// <param name="column">Which column vector.</param>
@@ -567,6 +542,21 @@ namespace Godot
}
/// <summary>
+ /// Assuming that the matrix is the combination of a rotation and scaling,
+ /// return the absolute value of scaling factors along each axis.
+ /// </summary>
+ public readonly Vector3 GetScale()
+ {
+ real_t detSign = Mathf.Sign(Determinant());
+ return detSign * new Vector3
+ (
+ Column0.Length(),
+ Column1.Length(),
+ Column2.Length()
+ );
+ }
+
+ /// <summary>
/// Returns the inverse of the matrix.
/// </summary>
/// <returns>The inverse matrix.</returns>
@@ -797,7 +787,7 @@ namespace Godot
/// <param name="quaternion">The quaternion to create the basis from.</param>
public Basis(Quaternion quaternion)
{
- real_t s = 2.0f / quaternion.LengthSquared;
+ real_t s = 2.0f / quaternion.LengthSquared();
real_t xs = quaternion.x * s;
real_t ys = quaternion.y * s;
@@ -826,26 +816,26 @@ namespace Godot
public Basis(Vector3 axis, real_t angle)
{
Vector3 axisSq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- real_t cosine = Mathf.Cos(angle);
- Row0.x = axisSq.x + cosine * (1.0f - axisSq.x);
- Row1.y = axisSq.y + cosine * (1.0f - axisSq.y);
- Row2.z = axisSq.z + cosine * (1.0f - axisSq.z);
+ (real_t sin, real_t cos) = Mathf.SinCos(angle);
- real_t sine = Mathf.Sin(angle);
- real_t t = 1.0f - cosine;
+ Row0.x = axisSq.x + cos * (1.0f - axisSq.x);
+ Row1.y = axisSq.y + cos * (1.0f - axisSq.y);
+ Row2.z = axisSq.z + cos * (1.0f - axisSq.z);
+
+ real_t t = 1.0f - cos;
real_t xyzt = axis.x * axis.y * t;
- real_t zyxs = axis.z * sine;
+ real_t zyxs = axis.z * sin;
Row0.y = xyzt - zyxs;
Row1.x = xyzt + zyxs;
xyzt = axis.x * axis.z * t;
- zyxs = axis.y * sine;
+ zyxs = axis.y * sin;
Row0.z = xyzt + zyxs;
Row2.x = xyzt - zyxs;
xyzt = axis.y * axis.z * t;
- zyxs = axis.x * sine;
+ zyxs = axis.x * sin;
Row1.z = xyzt - zyxs;
Row2.y = xyzt + zyxs;
}
@@ -868,8 +858,20 @@ namespace Godot
// We need to assign the struct fields here first so we can't do it that way...
}
- // Arguments are named such that xy is equal to calling x.y
- internal Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
+ /// <summary>
+ /// Constructs a transformation matrix from the given components.
+ /// Arguments are named such that xy is equal to calling <c>x.y</c>.
+ /// </summary>
+ /// <param name="xx">The X component of the X column vector, accessed via <c>b.x.x</c> or <c>[0][0]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>b.y.x</c> or <c>[1][0]</c>.</param>
+ /// <param name="zx">The X component of the Z column vector, accessed via <c>b.z.x</c> or <c>[2][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>b.x.y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>b.y.y</c> or <c>[1][1]</c>.</param>
+ /// <param name="zy">The Y component of the Z column vector, accessed via <c>b.y.y</c> or <c>[2][1]</c>.</param>
+ /// <param name="xz">The Z component of the X column vector, accessed via <c>b.x.y</c> or <c>[0][2]</c>.</param>
+ /// <param name="yz">The Z component of the Y column vector, accessed via <c>b.y.y</c> or <c>[1][2]</c>.</param>
+ /// <param name="zz">The Z component of the Z column vector, accessed via <c>b.y.y</c> or <c>[2][2]</c>.</param>
+ public Basis(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz)
{
Row0 = new Vector3(xx, yx, zx);
Row1 = new Vector3(xy, yy, zy);
@@ -883,19 +885,29 @@ namespace Godot
/// <param name="order">The order to compose the Euler angles.</param>
public static Basis FromEuler(Vector3 euler, EulerOrder order = EulerOrder.Yxz)
{
- real_t c, s;
-
- c = Mathf.Cos(euler.x);
- s = Mathf.Sin(euler.x);
- Basis xmat = new Basis(new Vector3(1, 0, 0), new Vector3(0, c, s), new Vector3(0, -s, c));
+ (real_t sin, real_t cos) = Mathf.SinCos(euler.x);
+ Basis xmat = new Basis
+ (
+ new Vector3(1, 0, 0),
+ new Vector3(0, cos, sin),
+ new Vector3(0, -sin, cos)
+ );
- c = Mathf.Cos(euler.y);
- s = Mathf.Sin(euler.y);
- Basis ymat = new Basis(new Vector3(c, 0, -s), new Vector3(0, 1, 0), new Vector3(s, 0, c));
+ (sin, cos) = Mathf.SinCos(euler.y);
+ Basis ymat = new Basis
+ (
+ new Vector3(cos, 0, -sin),
+ new Vector3(0, 1, 0),
+ new Vector3(sin, 0, cos)
+ );
- c = Mathf.Cos(euler.z);
- s = Mathf.Sin(euler.z);
- Basis zmat = new Basis(new Vector3(c, s, 0), new Vector3(-s, c, 0), new Vector3(0, 0, 1));
+ (sin, cos) = Mathf.SinCos(euler.z);
+ Basis zmat = new Basis
+ (
+ new Vector3(cos, sin, 0),
+ new Vector3(-sin, cos, 0),
+ new Vector3(0, 0, 1)
+ );
switch (order)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
index ea05c1547c..72a1868964 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/MathfEx.cs
@@ -83,6 +83,17 @@ namespace Godot
}
/// <summary>
+ /// Returns the sine and cosine of angle <paramref name="s"/> in radians.
+ /// </summary>
+ /// <param name="s">The angle in radians.</param>
+ /// <returns>The sine and cosine of that angle.</returns>
+ public static (real_t Sin, real_t Cos) SinCos(real_t s)
+ {
+ (double sin, double cos) = Math.SinCos(s);
+ return ((real_t)sin, (real_t)cos);
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if <paramref name="a"/> and <paramref name="b"/> are approximately
/// equal to each other.
/// The comparison is done using the provided tolerance value.
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
index 9e5f7c4f9e..8a125e3c73 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Plane.cs
@@ -15,7 +15,7 @@ namespace Godot
private Vector3 _normal;
/// <summary>
- /// The normal of the plane, which must be normalized.
+ /// The normal of the plane, which must be a unit vector.
/// In the scalar equation of the plane <c>ax + by + cz = d</c>, this is
/// the vector <c>(a, b, c)</c>, where <c>d</c> is the <see cref="D"/> property.
/// </summary>
@@ -85,23 +85,6 @@ namespace Godot
public real_t D { get; set; }
/// <summary>
- /// The center of the plane, the point where the normal line intersects the plane.
- /// </summary>
- /// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value>
- public Vector3 Center
- {
- readonly get
- {
- return _normal * D;
- }
- set
- {
- _normal = value.Normalized();
- D = value.Length();
- }
- }
-
- /// <summary>
/// Returns the shortest distance from this plane to the position <paramref name="point"/>.
/// </summary>
/// <param name="point">The position to use for the calculation.</param>
@@ -112,6 +95,16 @@ namespace Godot
}
/// <summary>
+ /// Returns the center of the plane, the point on the plane closest to the origin.
+ /// The point where the normal line going through the origin intersects the plane.
+ /// </summary>
+ /// <value>Equivalent to <see cref="Normal"/> multiplied by <see cref="D"/>.</value>
+ public readonly Vector3 GetCenter()
+ {
+ return _normal * D;
+ }
+
+ /// <summary>
/// Returns <see langword="true"/> if point is inside the plane.
/// Comparison uses a custom minimum tolerance threshold.
/// </summary>
@@ -155,7 +148,7 @@ namespace Godot
/// <param name="from">The start of the ray.</param>
/// <param name="dir">The direction of the ray, normalized.</param>
/// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
- public readonly Vector3? IntersectRay(Vector3 from, Vector3 dir)
+ public readonly Vector3? IntersectsRay(Vector3 from, Vector3 dir)
{
real_t den = _normal.Dot(dir);
@@ -183,7 +176,7 @@ namespace Godot
/// <param name="begin">The start of the line segment.</param>
/// <param name="end">The end of the line segment.</param>
/// <returns>The intersection, or <see langword="null"/> if none is found.</returns>
- public readonly Vector3? IntersectSegment(Vector3 begin, Vector3 end)
+ public readonly Vector3? IntersectsSegment(Vector3 begin, Vector3 end)
{
Vector3 segment = begin - end;
real_t den = _normal.Dot(segment);
@@ -290,10 +283,21 @@ namespace Godot
}
/// <summary>
+ /// Constructs a <see cref="Plane"/> from a <paramref name="normal"/> vector.
+ /// The plane will intersect the origin.
+ /// </summary>
+ /// <param name="normal">The normal of the plane, must be a unit vector.</param>
+ public Plane(Vector3 normal)
+ {
+ _normal = normal;
+ D = 0;
+ }
+
+ /// <summary>
/// Constructs a <see cref="Plane"/> from a <paramref name="normal"/> vector and
/// the plane's distance to the origin <paramref name="d"/>.
/// </summary>
- /// <param name="normal">The normal of the plane, must be normalized.</param>
+ /// <param name="normal">The normal of the plane, must be a unit vector.</param>
/// <param name="d">The plane's distance from the origin. This value is typically non-negative.</param>
public Plane(Vector3 normal, real_t d)
{
@@ -305,7 +309,7 @@ namespace Godot
/// Constructs a <see cref="Plane"/> from a <paramref name="normal"/> vector and
/// a <paramref name="point"/> on the plane.
/// </summary>
- /// <param name="normal">The normal of the plane, must be normalized.</param>
+ /// <param name="normal">The normal of the plane, must be a unit vector.</param>
/// <param name="point">The point on the plane.</param>
public Plane(Vector3 normal, Vector3 point)
{
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
index fd37f8d9e8..f11b3c553a 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Projection.cs
@@ -381,14 +381,14 @@ namespace Godot
}
real_t radians = Mathf.DegToRad(fovyDegrees / (real_t)2.0);
real_t deltaZ = zFar - zNear;
- real_t sine = Mathf.Sin(radians);
+ (real_t sin, real_t cos) = Mathf.SinCos(radians);
- if ((deltaZ == 0) || (sine == 0) || (aspect == 0))
+ if ((deltaZ == 0) || (sin == 0) || (aspect == 0))
{
return Zero;
}
- real_t cotangent = Mathf.Cos(radians) / sine;
+ real_t cotangent = cos / sin;
Projection proj = Projection.Identity;
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
index 10116e9fa4..8e4f9178f7 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Quaternion.cs
@@ -97,27 +97,6 @@ namespace Godot
}
/// <summary>
- /// Returns the length (magnitude) of the quaternion.
- /// </summary>
- /// <seealso cref="LengthSquared"/>
- /// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value>
- public readonly real_t Length
- {
- get { return Mathf.Sqrt(LengthSquared); }
- }
-
- /// <summary>
- /// Returns the squared length (squared magnitude) of the quaternion.
- /// This method runs faster than <see cref="Length"/>, so prefer it if
- /// you need to compare quaternions or need the squared length for some formula.
- /// </summary>
- /// <value>Equivalent to <c>Dot(this)</c>.</value>
- public readonly real_t LengthSquared
- {
- get { return Dot(this); }
- }
-
- /// <summary>
/// Returns the angle between this quaternion and <paramref name="to"/>.
/// This is the magnitude of the angle you would need to rotate
/// by to get from one to the other.
@@ -355,7 +334,7 @@ namespace Godot
/// <returns>A <see langword="bool"/> for whether the quaternion is normalized or not.</returns>
public readonly bool IsNormalized()
{
- return Mathf.Abs(LengthSquared - 1) <= Mathf.Epsilon;
+ return Mathf.Abs(LengthSquared() - 1) <= Mathf.Epsilon;
}
public readonly Quaternion Log()
@@ -365,12 +344,33 @@ namespace Godot
}
/// <summary>
+ /// Returns the length (magnitude) of the quaternion.
+ /// </summary>
+ /// <seealso cref="LengthSquared"/>
+ /// <value>Equivalent to <c>Mathf.Sqrt(LengthSquared)</c>.</value>
+ public readonly real_t Length()
+ {
+ return Mathf.Sqrt(LengthSquared());
+ }
+
+ /// <summary>
+ /// Returns the squared length (squared magnitude) of the quaternion.
+ /// This method runs faster than <see cref="Length"/>, so prefer it if
+ /// you need to compare quaternions or need the squared length for some formula.
+ /// </summary>
+ /// <value>Equivalent to <c>Dot(this)</c>.</value>
+ public readonly real_t LengthSquared()
+ {
+ return Dot(this);
+ }
+
+ /// <summary>
/// Returns a copy of the quaternion, normalized to unit length.
/// </summary>
/// <returns>The normalized quaternion.</returns>
public readonly Quaternion Normalized()
{
- return this / Length;
+ return this / Length();
}
/// <summary>
@@ -542,14 +542,13 @@ namespace Godot
}
else
{
- real_t sinAngle = Mathf.Sin(angle * 0.5f);
- real_t cosAngle = Mathf.Cos(angle * 0.5f);
- real_t s = sinAngle / d;
+ (real_t sin, real_t cos) = Mathf.SinCos(angle * 0.5f);
+ real_t s = sin / d;
x = axis.x * s;
y = axis.y * s;
z = axis.z * s;
- w = cosAngle;
+ w = cos;
}
}
@@ -593,12 +592,9 @@ namespace Godot
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
// a3 is the angle of the first rotation, following the notation in this reference.
- real_t cosA1 = Mathf.Cos(halfA1);
- real_t sinA1 = Mathf.Sin(halfA1);
- real_t cosA2 = Mathf.Cos(halfA2);
- real_t sinA2 = Mathf.Sin(halfA2);
- real_t cosA3 = Mathf.Cos(halfA3);
- real_t sinA3 = Mathf.Sin(halfA3);
+ (real_t sinA1, real_t cosA1) = Mathf.SinCos(halfA1);
+ (real_t sinA2, real_t cosA2) = Mathf.SinCos(halfA2);
+ (real_t sinA3, real_t cosA3) = Mathf.SinCos(halfA3);
return new Quaternion(
(sinA1 * cosA2 * sinA3) + (cosA1 * sinA2 * cosA3),
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
index c99d91bff1..fa060e3a53 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs
@@ -32,45 +32,6 @@ namespace Godot
public Vector2 origin;
/// <summary>
- /// The rotation of this transformation matrix.
- /// </summary>
- /// <value>Getting is equivalent to calling <see cref="Mathf.Atan2(real_t, real_t)"/> with the values of <see cref="x"/>.</value>
- public real_t Rotation
- {
- readonly get
- {
- return Mathf.Atan2(x.y, x.x);
- }
- set
- {
- Vector2 scale = Scale;
- x.x = y.y = Mathf.Cos(value);
- x.y = y.x = Mathf.Sin(value);
- y.x *= -1;
- Scale = scale;
- }
- }
-
- /// <summary>
- /// The scale of this transformation matrix.
- /// </summary>
- /// <value>Equivalent to the lengths of each column vector, but Y is negative if the determinant is negative.</value>
- public Vector2 Scale
- {
- readonly get
- {
- real_t detSign = Mathf.Sign(BasisDeterminant());
- return new Vector2(x.Length(), detSign * y.Length());
- }
- set
- {
- value /= Scale; // Value becomes what's called "delta_scale" in core.
- x *= value.x;
- y *= value.y;
- }
- }
-
- /// <summary>
/// Access whole columns in the form of <see cref="Vector2"/>.
/// The third column is the <see cref="origin"/> vector.
/// </summary>
@@ -203,6 +164,23 @@ namespace Godot
}
/// <summary>
+ /// Returns the transform's rotation (in radians).
+ /// </summary>
+ public readonly real_t GetRotation()
+ {
+ return Mathf.Atan2(x.y, x.x);
+ }
+
+ /// <summary>
+ /// Returns the scale.
+ /// </summary>
+ public readonly Vector2 GetScale()
+ {
+ real_t detSign = Mathf.Sign(BasisDeterminant());
+ return new Vector2(x.Length(), detSign * y.Length());
+ }
+
+ /// <summary>
/// Interpolates this transform to the other <paramref name="transform"/> by <paramref name="weight"/>.
/// </summary>
/// <param name="transform">The other transform.</param>
@@ -210,15 +188,17 @@ namespace Godot
/// <returns>The interpolated transform.</returns>
public readonly Transform2D InterpolateWith(Transform2D transform, real_t weight)
{
- real_t r1 = Rotation;
- real_t r2 = transform.Rotation;
+ real_t r1 = GetRotation();
+ real_t r2 = transform.GetRotation();
- Vector2 s1 = Scale;
- Vector2 s2 = transform.Scale;
+ Vector2 s1 = GetScale();
+ Vector2 s2 = transform.GetScale();
// Slerp rotation
- var v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
- var v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
+ (real_t sin1, real_t cos1) = Mathf.SinCos(r1);
+ (real_t sin2, real_t cos2) = Mathf.SinCos(r2);
+ var v1 = new Vector2(cos1, sin1);
+ var v2 = new Vector2(cos2, sin2);
real_t dot = v1.Dot(v2);
@@ -235,7 +215,8 @@ namespace Godot
{
real_t angle = weight * Mathf.Acos(dot);
Vector2 v3 = (v2 - (v1 * dot)).Normalized();
- v = (v1 * Mathf.Cos(angle)) + (v3 * Mathf.Sin(angle));
+ (real_t sine, real_t cos) = Mathf.SinCos(angle);
+ v = (v1 * sine) + (v3 * cos);
}
// Extract parameters
@@ -433,7 +414,7 @@ namespace Godot
/// <summary>
/// Constructs a transformation matrix from the given components.
- /// Arguments are named such that xy is equal to calling x.y
+ /// Arguments are named such that xy is equal to calling <c>x.y</c>.
/// </summary>
/// <param name="xx">The X component of the X column vector, accessed via <c>t.x.x</c> or <c>[0][0]</c>.</param>
/// <param name="xy">The Y component of the X column vector, accessed via <c>t.x.y</c> or <c>[0][1]</c>.</param>
@@ -456,13 +437,34 @@ namespace Godot
/// <param name="origin">The origin vector, or column index 2.</param>
public Transform2D(real_t rotation, Vector2 origin)
{
- x.x = y.y = Mathf.Cos(rotation);
- x.y = y.x = Mathf.Sin(rotation);
+ (real_t sin, real_t cos) = Mathf.SinCos(rotation);
+ x.x = y.y = cos;
+ x.y = y.x = sin;
y.x *= -1;
this.origin = origin;
}
/// <summary>
+ /// Constructs a transformation matrix from a <paramref name="rotation"/> value,
+ /// <paramref name="scale"/> vector, <paramref name="skew"/> value, and
+ /// <paramref name="origin"/> vector.
+ /// </summary>
+ /// <param name="rotation">The rotation of the new transform, in radians.</param>
+ /// <param name="scale">The scale of the new transform.</param>
+ /// <param name="skew">The skew of the new transform, in radians.</param>
+ /// <param name="origin">The origin vector, or column index 2.</param>
+ public Transform2D(real_t rotation, Vector2 scale, real_t skew, Vector2 origin)
+ {
+ (real_t rotationSin, real_t rotationCos) = Mathf.SinCos(rotation);
+ (real_t rotationSkewSin, real_t rotationSkewCos) = Mathf.SinCos(rotation + skew);
+ x.x = rotationCos * scale.x;
+ y.y = rotationSkewCos * scale.y;
+ y.x = -rotationSkewSin * scale.y;
+ x.y = rotationSin * scale.x;
+ this.origin = origin;
+ }
+
+ /// <summary>
/// Composes these two transformation matrices by multiplying them
/// together. This has the effect of transforming the second transform
/// (the child) by the first transform (the parent).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
index 23f6d9ca04..6b2475fc59 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform3D.cs
@@ -124,11 +124,11 @@ namespace Godot
/// <returns>The interpolated transform.</returns>
public readonly Transform3D InterpolateWith(Transform3D transform, real_t weight)
{
- Vector3 sourceScale = basis.Scale;
+ Vector3 sourceScale = basis.GetScale();
Quaternion sourceRotation = basis.GetRotationQuaternion();
Vector3 sourceLocation = origin;
- Vector3 destinationScale = transform.basis.Scale;
+ Vector3 destinationScale = transform.basis.GetScale();
Quaternion destinationRotation = transform.basis.GetRotationQuaternion();
Vector3 destinationLocation = transform.origin;
@@ -342,15 +342,25 @@ namespace Godot
}
/// <summary>
- /// Constructs a transformation matrix from the given <paramref name="quaternion"/>
- /// and <paramref name="origin"/> vector.
+ /// Constructs a transformation matrix from the given components.
+ /// Arguments are named such that xy is equal to calling <c>basis.x.y</c>.
/// </summary>
- /// <param name="quaternion">The <see cref="Quaternion"/> to create the basis from.</param>
- /// <param name="origin">The origin vector, or column index 3.</param>
- public Transform3D(Quaternion quaternion, Vector3 origin)
+ /// <param name="xx">The X component of the X column vector, accessed via <c>t.basis.x.x</c> or <c>[0][0]</c>.</param>
+ /// <param name="yx">The X component of the Y column vector, accessed via <c>t.basis.y.x</c> or <c>[1][0]</c>.</param>
+ /// <param name="zx">The X component of the Z column vector, accessed via <c>t.basis.z.x</c> or <c>[2][0]</c>.</param>
+ /// <param name="xy">The Y component of the X column vector, accessed via <c>t.basis.x.y</c> or <c>[0][1]</c>.</param>
+ /// <param name="yy">The Y component of the Y column vector, accessed via <c>t.basis.y.y</c> or <c>[1][1]</c>.</param>
+ /// <param name="zy">The Y component of the Z column vector, accessed via <c>t.basis.y.y</c> or <c>[2][1]</c>.</param>
+ /// <param name="xz">The Z component of the X column vector, accessed via <c>t.basis.x.y</c> or <c>[0][2]</c>.</param>
+ /// <param name="yz">The Z component of the Y column vector, accessed via <c>t.basis.y.y</c> or <c>[1][2]</c>.</param>
+ /// <param name="zz">The Z component of the Z column vector, accessed via <c>t.basis.y.y</c> or <c>[2][2]</c>.</param>
+ /// <param name="ox">The X component of the origin vector, accessed via <c>t.origin.x</c> or <c>[2][0]</c>.</param>
+ /// <param name="oy">The Y component of the origin vector, accessed via <c>t.origin.y</c> or <c>[2][1]</c>.</param>
+ /// <param name="oz">The Z component of the origin vector, accessed via <c>t.origin.z</c> or <c>[2][2]</c>.</param>
+ public Transform3D(real_t xx, real_t yx, real_t zx, real_t xy, real_t yy, real_t zy, real_t xz, real_t yz, real_t zz, real_t ox, real_t oy, real_t oz)
{
- basis = new Basis(quaternion);
- this.origin = origin;
+ basis = new Basis(xx, yx, zx, xy, yy, zy, xz, yz, zz);
+ origin = new Vector3(ox, oy, oz);
}
/// <summary>
@@ -366,6 +376,29 @@ namespace Godot
}
/// <summary>
+ /// Constructs a transformation matrix from the given <paramref name="projection"/>
+ /// by trimming the last row of the projection matrix (<c>projection.x.w</c>,
+ /// <c>projection.y.w</c>, <c>projection.z.w</c>, and <c>projection.w.w</c>
+ /// are not copied over).
+ /// </summary>
+ /// <param name="projection">The <see cref="Projection"/> to create the transform from.</param>
+ public Transform3D(Projection projection)
+ {
+ basis = new Basis
+ (
+ projection.x.x, projection.y.x, projection.z.x,
+ projection.x.y, projection.y.y, projection.z.y,
+ projection.x.z, projection.y.z, projection.z.z
+ );
+ origin = new Vector3
+ (
+ projection.w.x,
+ projection.w.y,
+ projection.w.z
+ );
+ }
+
+ /// <summary>
/// Composes these two transformation matrices by multiplying them
/// together. This has the effect of transforming the second transform
/// (the child) by the first transform (the parent).
diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
index 57cbef1c5c..1e88e18b3d 100644
--- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
+++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs
@@ -539,11 +539,12 @@ namespace Godot
/// <returns>The rotated vector.</returns>
public readonly Vector2 Rotated(real_t angle)
{
- real_t sine = Mathf.Sin(angle);
- real_t cosi = Mathf.Cos(angle);
- return new Vector2(
- x * cosi - y * sine,
- x * sine + y * cosi);
+ (real_t sin, real_t cos) = Mathf.SinCos(angle);
+ return new Vector2
+ (
+ x * cos - y * sin,
+ x * sin + y * cos
+ );
}
/// <summary>
@@ -693,7 +694,8 @@ namespace Godot
/// <returns>The resulting vector.</returns>
public static Vector2 FromAngle(real_t angle)
{
- return new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
+ (real_t sin, real_t cos) = Mathf.SinCos(angle);
+ return new Vector2(cos, sin);
}
/// <summary>
diff --git a/modules/multiplayer/editor/replication_editor.cpp b/modules/multiplayer/editor/replication_editor.cpp
index 4ab41cfcb0..9b071ecc02 100644
--- a/modules/multiplayer/editor/replication_editor.cpp
+++ b/modules/multiplayer/editor/replication_editor.cpp
@@ -142,7 +142,7 @@ void ReplicationEditor::_add_sync_property(String p_path) {
return;
}
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_singleton()->get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Add property to synchronizer"));
if (config.is_null()) {
@@ -357,7 +357,7 @@ void ReplicationEditor::_tree_item_edited() {
int column = tree->get_edited_column();
ERR_FAIL_COND(column < 1 || column > 2);
const NodePath prop = ti->get_metadata(0);
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
bool value = ti->is_checked(column);
String method;
if (column == 1) {
@@ -397,7 +397,7 @@ void ReplicationEditor::_dialog_closed(bool p_confirmed) {
int idx = config->property_get_index(prop);
bool spawn = config->property_get_spawn(prop);
bool sync = config->property_get_sync(prop);
- Ref<EditorUndoRedoManager> &undo_redo = EditorNode::get_undo_redo();
+ EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
undo_redo->create_action(TTR("Remove Property"));
undo_redo->add_do_method(config.ptr(), "remove_property", prop);
undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
diff --git a/modules/multiplayer/multiplayer_spawner.cpp b/modules/multiplayer/multiplayer_spawner.cpp
index 7ed69a84d0..0aa54b69f9 100644
--- a/modules/multiplayer/multiplayer_spawner.cpp
+++ b/modules/multiplayer/multiplayer_spawner.cpp
@@ -199,10 +199,6 @@ void MultiplayerSpawner::_notification(int p_what) {
Node *node = Object::cast_to<Node>(ObjectDB::get_instance(E.key));
ERR_CONTINUE(!node);
node->disconnect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit));
- // This is unlikely, but might still crash the engine.
- if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready))) {
- node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready));
- }
get_multiplayer()->object_configuration_remove(node, this);
}
tracked_nodes.clear();
@@ -244,11 +240,11 @@ void MultiplayerSpawner::_track(Node *p_node, const Variant &p_argument, int p_s
if (!tracked_nodes.has(oid)) {
tracked_nodes[oid] = SpawnInfo(p_argument.duplicate(true), p_scene_id);
p_node->connect(SceneStringNames::get_singleton()->tree_exiting, callable_mp(this, &MultiplayerSpawner::_node_exit).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
- p_node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &MultiplayerSpawner::_node_ready).bind(p_node->get_instance_id()), CONNECT_ONE_SHOT);
+ _spawn_notify(p_node->get_instance_id());
}
}
-void MultiplayerSpawner::_node_ready(ObjectID p_id) {
+void MultiplayerSpawner::_spawn_notify(ObjectID p_id) {
get_multiplayer()->object_configuration_add(ObjectDB::get_instance(p_id), this);
}
diff --git a/modules/multiplayer/multiplayer_spawner.h b/modules/multiplayer/multiplayer_spawner.h
index 8d401a6818..8a54140e32 100644
--- a/modules/multiplayer/multiplayer_spawner.h
+++ b/modules/multiplayer/multiplayer_spawner.h
@@ -77,7 +77,7 @@ private:
void _track(Node *p_node, const Variant &p_argument, int p_scene_id = INVALID_ID);
void _node_added(Node *p_node);
void _node_exit(ObjectID p_id);
- void _node_ready(ObjectID p_id);
+ void _spawn_notify(ObjectID p_id);
Vector<String> _get_spawnable_scenes() const;
void _set_spawnable_scenes(const Vector<String> &p_scenes);
diff --git a/modules/multiplayer/scene_replication_interface.cpp b/modules/multiplayer/scene_replication_interface.cpp
index e1b7b0c346..233ff76c7d 100644
--- a/modules/multiplayer/scene_replication_interface.cpp
+++ b/modules/multiplayer/scene_replication_interface.cpp
@@ -125,6 +125,20 @@ void SceneReplicationInterface::on_reset() {
}
void SceneReplicationInterface::on_network_process() {
+ // Prevent endless stalling in case of unforseen spawn errors.
+ if (spawn_queue.size()) {
+ ERR_PRINT("An error happened during last spawn, this usually means the 'ready' signal was not emitted by the spawned node.");
+ for (const ObjectID &oid : spawn_queue) {
+ Node *node = get_id_as<Node>(oid);
+ ERR_CONTINUE(!node);
+ if (node->is_connected(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready))) {
+ node->disconnect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready));
+ }
+ }
+ spawn_queue.clear();
+ }
+
+ // Process timed syncs.
uint64_t msec = OS::get_singleton()->get_ticks_msec();
for (KeyValue<int, PeerInfo> &E : peers_info) {
const HashSet<ObjectID> to_sync = E.value.sync_nodes;
@@ -144,17 +158,39 @@ Error SceneReplicationInterface::on_spawn(Object *p_obj, Variant p_config) {
// Track node.
const ObjectID oid = node->get_instance_id();
TrackedNode &tobj = _track(oid);
+
+ // Spawn state needs to be callected after "ready", but the spawn order follows "enter_tree".
ERR_FAIL_COND_V(tobj.spawner != ObjectID(), ERR_ALREADY_IN_USE);
tobj.spawner = spawner->get_instance_id();
- spawned_nodes.insert(oid);
+ spawn_queue.insert(oid);
+ node->connect(SceneStringNames::get_singleton()->ready, callable_mp(this, &SceneReplicationInterface::_node_ready).bind(oid), Node::CONNECT_ONE_SHOT);
+ return OK;
+}
+
+void SceneReplicationInterface::_node_ready(const ObjectID &p_oid) {
+ ERR_FAIL_COND(!spawn_queue.has(p_oid)); // Bug.
- if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
- if (tobj.net_id == 0) {
- tobj.net_id = ++last_net_id;
+ // If we are a nested spawn, we need to wait until the parent is ready.
+ if (p_oid != *(spawn_queue.begin())) {
+ return;
+ }
+
+ for (const ObjectID &oid : spawn_queue) {
+ ERR_CONTINUE(!tracked_nodes.has(oid));
+
+ TrackedNode &tobj = tracked_nodes[oid];
+ MultiplayerSpawner *spawner = get_id_as<MultiplayerSpawner>(tobj.spawner);
+ ERR_CONTINUE(!spawner);
+
+ spawned_nodes.insert(oid);
+ if (multiplayer->has_multiplayer_peer() && spawner->is_multiplayer_authority()) {
+ if (tobj.net_id == 0) {
+ tobj.net_id = ++last_net_id;
+ }
+ _update_spawn_visibility(0, oid);
}
- _update_spawn_visibility(0, oid);
}
- return OK;
+ spawn_queue.clear();
}
Error SceneReplicationInterface::on_despawn(Object *p_obj, Variant p_config) {
diff --git a/modules/multiplayer/scene_replication_interface.h b/modules/multiplayer/scene_replication_interface.h
index a5e610cff6..cf45db2138 100644
--- a/modules/multiplayer/scene_replication_interface.h
+++ b/modules/multiplayer/scene_replication_interface.h
@@ -51,7 +51,6 @@ private:
bool operator==(const ObjectID &p_other) { return id == p_other; }
- _FORCE_INLINE_ MultiplayerSpawner *get_spawner() const { return spawner.is_valid() ? Object::cast_to<MultiplayerSpawner>(ObjectDB::get_instance(spawner)) : nullptr; }
TrackedNode() {}
TrackedNode(const ObjectID &p_id) { id = p_id; }
TrackedNode(const ObjectID &p_id, uint32_t p_net_id) {
@@ -75,7 +74,10 @@ private:
HashSet<ObjectID> spawned_nodes;
HashSet<ObjectID> sync_nodes;
- // Pending spawn information.
+ // Pending local spawn information (handles spawning nested nodes during ready).
+ HashSet<ObjectID> spawn_queue;
+
+ // Pending remote spawn information.
ObjectID pending_spawn;
int pending_spawn_remote = 0;
const uint8_t *pending_buffer = nullptr;
@@ -89,6 +91,7 @@ private:
TrackedNode &_track(const ObjectID &p_id);
void _untrack(const ObjectID &p_id);
+ void _node_ready(const ObjectID &p_oid);
void _send_sync(int p_peer, const HashSet<ObjectID> p_synchronizers, uint16_t p_sync_net_time, uint64_t p_msec);
Error _make_spawn_packet(Node *p_node, MultiplayerSpawner *p_spawner, int &r_len);
diff --git a/modules/openxr/editor/openxr_action_editor.cpp b/modules/openxr/editor/openxr_action_editor.cpp
index e3fe06c6f7..586b0b0697 100644
--- a/modules/openxr/editor/openxr_action_editor.cpp
+++ b/modules/openxr/editor/openxr_action_editor.cpp
@@ -29,7 +29,6 @@
/**************************************************************************/
#include "openxr_action_editor.h"
-#include "editor/editor_node.h"
void OpenXRActionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_do_set_name", "name"), &OpenXRActionEditor::_do_set_name);
@@ -125,7 +124,7 @@ void OpenXRActionEditor::_on_remove_action() {
}
OpenXRActionEditor::OpenXRActionEditor(Ref<OpenXRAction> p_action) {
- undo_redo = EditorNode::get_undo_redo();
+ undo_redo = EditorUndoRedoManager::get_singleton();
action = p_action;
set_h_size_flags(Control::SIZE_EXPAND_FILL);
diff --git a/modules/openxr/editor/openxr_action_editor.h b/modules/openxr/editor/openxr_action_editor.h
index 8af5448aed..765b3ef378 100644
--- a/modules/openxr/editor/openxr_action_editor.h
+++ b/modules/openxr/editor/openxr_action_editor.h
@@ -43,7 +43,7 @@ class OpenXRActionEditor : public HBoxContainer {
GDCLASS(OpenXRActionEditor, HBoxContainer);
private:
- Ref<EditorUndoRedoManager> undo_redo;
+ EditorUndoRedoManager *undo_redo;
Ref<OpenXRAction> action;
LineEdit *action_name = nullptr;
diff --git a/modules/openxr/editor/openxr_action_map_editor.cpp b/modules/openxr/editor/openxr_action_map_editor.cpp
index 12c95f8978..ad5a515a01 100644
--- a/modules/openxr/editor/openxr_action_map_editor.cpp
+++ b/modules/openxr/editor/openxr_action_map_editor.cpp
@@ -387,7 +387,7 @@ void OpenXRActionMapEditor::_clear_action_map() {
}
OpenXRActionMapEditor::OpenXRActionMapEditor() {
- undo_redo = EditorNode::get_undo_redo();
+ undo_redo = EditorUndoRedoManager::get_singleton();
set_custom_minimum_size(Size2(0.0, 300.0));
top_hb = memnew(HBoxContainer);
diff --git a/modules/openxr/editor/openxr_action_map_editor.h b/modules/openxr/editor/openxr_action_map_editor.h
index 47bfda3425..a04bae4a6e 100644
--- a/modules/openxr/editor/openxr_action_map_editor.h
+++ b/modules/openxr/editor/openxr_action_map_editor.h
@@ -48,7 +48,7 @@ class OpenXRActionMapEditor : public VBoxContainer {
GDCLASS(OpenXRActionMapEditor, VBoxContainer);
private:
- Ref<EditorUndoRedoManager> undo_redo;
+ EditorUndoRedoManager *undo_redo;
String edited_path;
Ref<OpenXRActionMap> action_map;
diff --git a/modules/openxr/editor/openxr_action_set_editor.cpp b/modules/openxr/editor/openxr_action_set_editor.cpp
index 078d83f5f2..bcb0f5f8b1 100644
--- a/modules/openxr/editor/openxr_action_set_editor.cpp
+++ b/modules/openxr/editor/openxr_action_set_editor.cpp
@@ -29,7 +29,6 @@
/**************************************************************************/
#include "openxr_action_set_editor.h"
-#include "editor/editor_node.h"
#include "openxr_action_editor.h"
void OpenXRActionSetEditor::_bind_methods() {
@@ -212,7 +211,7 @@ void OpenXRActionSetEditor::set_focus_on_entry() {
}
OpenXRActionSetEditor::OpenXRActionSetEditor(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRActionSet> p_action_set) {
- undo_redo = EditorNode::get_undo_redo();
+ undo_redo = EditorUndoRedoManager::get_singleton();
action_map = p_action_map;
action_set = p_action_set;
diff --git a/modules/openxr/editor/openxr_action_set_editor.h b/modules/openxr/editor/openxr_action_set_editor.h
index 6040f7fb4e..129f800abe 100644
--- a/modules/openxr/editor/openxr_action_set_editor.h
+++ b/modules/openxr/editor/openxr_action_set_editor.h
@@ -44,7 +44,7 @@ class OpenXRActionSetEditor : public HBoxContainer {
GDCLASS(OpenXRActionSetEditor, HBoxContainer);
private:
- Ref<EditorUndoRedoManager> undo_redo;
+ EditorUndoRedoManager *undo_redo;
Ref<OpenXRActionMap> action_map;
Ref<OpenXRActionSet> action_set;
diff --git a/modules/openxr/editor/openxr_interaction_profile_editor.cpp b/modules/openxr/editor/openxr_interaction_profile_editor.cpp
index 76b0ae5a3c..6a848dd430 100644
--- a/modules/openxr/editor/openxr_interaction_profile_editor.cpp
+++ b/modules/openxr/editor/openxr_interaction_profile_editor.cpp
@@ -29,7 +29,6 @@
/**************************************************************************/
#include "openxr_interaction_profile_editor.h"
-#include "editor/editor_node.h"
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/label.h"
@@ -141,7 +140,7 @@ void OpenXRInteractionProfileEditorBase::remove_all_bindings_for_action(Ref<Open
}
OpenXRInteractionProfileEditorBase::OpenXRInteractionProfileEditorBase(Ref<OpenXRActionMap> p_action_map, Ref<OpenXRInteractionProfile> p_interaction_profile) {
- undo_redo = EditorNode::get_undo_redo();
+ undo_redo = EditorUndoRedoManager::get_singleton();
action_map = p_action_map;
interaction_profile = p_interaction_profile;
diff --git a/modules/openxr/editor/openxr_interaction_profile_editor.h b/modules/openxr/editor/openxr_interaction_profile_editor.h
index 73dba71cbd..fa25a000a9 100644
--- a/modules/openxr/editor/openxr_interaction_profile_editor.h
+++ b/modules/openxr/editor/openxr_interaction_profile_editor.h
@@ -43,7 +43,7 @@ class OpenXRInteractionProfileEditorBase : public ScrollContainer {
GDCLASS(OpenXRInteractionProfileEditorBase, ScrollContainer);
protected:
- Ref<EditorUndoRedoManager> undo_redo;
+ EditorUndoRedoManager *undo_redo;
Ref<OpenXRInteractionProfile> interaction_profile;
Ref<OpenXRActionMap> action_map;
diff --git a/modules/raycast/SCsub b/modules/raycast/SCsub
index 37c8a95905..209ebab388 100644
--- a/modules/raycast/SCsub
+++ b/modules/raycast/SCsub
@@ -96,7 +96,7 @@ if env["builtin_embree"]:
if not env.msvc:
# Flags synced with upstream gnu.cmake.
- if env["arch"] == "arm64" and env["platform"] == "linuxbsd":
+ if env["arch"] == "arm64" and env["platform"] == "linuxbsd" and not env["use_llvm"]:
env_thirdparty.Append(CXXFLAGS=["-flax-vector-conversions"])
env_thirdparty.Append(
diff --git a/modules/webxr/doc_classes/WebXRInterface.xml b/modules/webxr/doc_classes/WebXRInterface.xml
index f5964eb4d1..ba1750386f 100644
--- a/modules/webxr/doc_classes/WebXRInterface.xml
+++ b/modules/webxr/doc_classes/WebXRInterface.xml
@@ -18,7 +18,7 @@
func _ready():
# We assume this node has a button as a child.
# This button is for the user to consent to entering immersive VR mode.
- $Button.pressed.connect(self._on_Button_pressed)
+ $Button.pressed.connect(self._on_button_pressed)
webxr_interface = XRServer.find_interface("WebXR")
if webxr_interface:
@@ -38,7 +38,7 @@
if session_mode == 'immersive-vr':
vr_supported = supported
- func _on_Button_pressed():
+ func _on_button_pressed():
if not vr_supported:
OS.alert("Your browser doesn't support VR")
return