diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/gltf/doc_classes/GLTFState.xml | 4 | ||||
-rw-r--r-- | modules/gltf/gltf_document.cpp | 370 | ||||
-rw-r--r-- | modules/gltf/gltf_state.cpp | 4 | ||||
-rw-r--r-- | modules/gltf/gltf_state.h | 8 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 13 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 14 |
6 files changed, 208 insertions, 205 deletions
diff --git a/modules/gltf/doc_classes/GLTFState.xml b/modules/gltf/doc_classes/GLTFState.xml index d0740cf7ca..9a554a0d49 100644 --- a/modules/gltf/doc_classes/GLTFState.xml +++ b/modules/gltf/doc_classes/GLTFState.xml @@ -66,7 +66,7 @@ </description> </method> <method name="get_materials"> - <return type="BaseMaterial3D[]" /> + <return type="Material[]" /> <description> </description> </method> @@ -169,7 +169,7 @@ </method> <method name="set_materials"> <return type="void" /> - <param index="0" name="materials" type="BaseMaterial3D[]" /> + <param index="0" name="materials" type="Material[]" /> <description> </description> </method> diff --git a/modules/gltf/gltf_document.cpp b/modules/gltf/gltf_document.cpp index f27e2385c6..eb8f7e5ebc 100644 --- a/modules/gltf/gltf_document.cpp +++ b/modules/gltf/gltf_document.cpp @@ -2484,12 +2484,12 @@ Error GLTFDocument::_serialize_meshes(Ref<GLTFState> state) { if (surface_i < instance_materials.size()) { v = instance_materials.get(surface_i); } - Ref<BaseMaterial3D> mat = v; + Ref<Material> mat = v; if (!mat.is_valid()) { mat = import_mesh->get_surface_material(surface_i); } if (mat.is_valid()) { - HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat); + HashMap<Ref<Material>, GLTFMaterialIndex>::Iterator material_cache_i = state->material_cache.find(mat); if (material_cache_i && material_cache_i->value != -1) { primitive["material"] = material_cache_i->value; } else { @@ -2937,16 +2937,18 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { } } - Ref<BaseMaterial3D> mat; + Ref<Material> mat; String mat_name; if (!state->discard_meshes_and_materials) { if (p.has("material")) { const int material = p["material"]; ERR_FAIL_INDEX_V(material, state->materials.size(), ERR_FILE_CORRUPT); - Ref<BaseMaterial3D> mat3d = state->materials[material]; + Ref<Material> mat3d = state->materials[material]; ERR_FAIL_NULL_V(mat3d, ERR_FILE_CORRUPT); - if (has_vertex_color) { - mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + + Ref<BaseMaterial3D> base_material = mat3d; + if (has_vertex_color && base_material.is_valid()) { + base_material->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } mat = mat3d; @@ -2954,7 +2956,7 @@ Error GLTFDocument::_parse_meshes(Ref<GLTFState> state) { Ref<StandardMaterial3D> mat3d; mat3d.instantiate(); if (has_vertex_color) { - mat3d->set_flag(BaseMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + mat3d->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); } mat = mat3d; } @@ -3382,8 +3384,7 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { Array materials; for (int32_t i = 0; i < state->materials.size(); i++) { Dictionary d; - - Ref<BaseMaterial3D> material = state->materials[i]; + Ref<Material> material = state->materials[i]; if (material.is_null()) { materials.push_back(d); continue; @@ -3391,11 +3392,12 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { if (!material->get_name().is_empty()) { d["name"] = _gen_unique_name(state, material->get_name()); } - { + Ref<BaseMaterial3D> base_material = material; + if (base_material.is_valid()) { Dictionary mr; { Array arr; - const Color c = material->get_albedo().srgb_to_linear(); + const Color c = base_material->get_albedo().srgb_to_linear(); arr.push_back(c.r); arr.push_back(c.g); arr.push_back(c.b); @@ -3404,167 +3406,169 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { } { Dictionary bct; - Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - GLTFTextureIndex gltf_texture_index = -1; + if (base_material.is_valid()) { + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + GLTFTextureIndex gltf_texture_index = -1; - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - albedo_texture->set_name(material->get_name() + "_albedo"); - gltf_texture_index = _set_texture(state, albedo_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (gltf_texture_index != -1) { - bct["index"] = gltf_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - bct["extensions"] = extensions; - state->use_khr_texture_transform = true; + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + albedo_texture->set_name(material->get_name() + "_albedo"); + gltf_texture_index = _set_texture(state, albedo_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + } + if (gltf_texture_index != -1) { + bct["index"] = gltf_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + bct["extensions"] = extensions; + state->use_khr_texture_transform = true; + } + mr["baseColorTexture"] = bct; } - mr["baseColorTexture"] = bct; } } - - mr["metallicFactor"] = material->get_metallic(); - mr["roughnessFactor"] = material->get_roughness(); - bool has_roughness = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); - bool has_ao = material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); - bool has_metalness = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); - if (has_ao || has_roughness || has_metalness) { - Dictionary mrt; - Ref<Texture2D> roughness_texture = material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); - BaseMaterial3D::TextureChannel roughness_channel = material->get_roughness_texture_channel(); - Ref<Texture2D> metallic_texture = material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); - BaseMaterial3D::TextureChannel metalness_channel = material->get_metallic_texture_channel(); - Ref<Texture2D> ao_texture = material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); - BaseMaterial3D::TextureChannel ao_channel = material->get_ao_texture_channel(); - Ref<ImageTexture> orm_texture; - orm_texture.instantiate(); - Ref<Image> orm_image; - orm_image.instantiate(); - int32_t height = 0; - int32_t width = 0; - Ref<Image> ao_image; - if (has_ao) { - height = ao_texture->get_height(); - width = ao_texture->get_width(); - ao_image = ao_texture->get_image(); - Ref<ImageTexture> img_tex = ao_image; - if (img_tex.is_valid()) { - ao_image = img_tex->get_image(); + if (base_material.is_valid()) { + mr["metallicFactor"] = base_material->get_metallic(); + mr["roughnessFactor"] = base_material->get_roughness(); + bool has_roughness = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS)->get_image().is_valid(); + bool has_ao = base_material->get_feature(BaseMaterial3D::FEATURE_AMBIENT_OCCLUSION) && base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION).is_valid(); + bool has_metalness = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC).is_valid() && base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC)->get_image().is_valid(); + if (has_ao || has_roughness || has_metalness) { + Dictionary mrt; + Ref<Texture2D> roughness_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ROUGHNESS); + BaseMaterial3D::TextureChannel roughness_channel = base_material->get_roughness_texture_channel(); + Ref<Texture2D> metallic_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_METALLIC); + BaseMaterial3D::TextureChannel metalness_channel = base_material->get_metallic_texture_channel(); + Ref<Texture2D> ao_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_AMBIENT_OCCLUSION); + BaseMaterial3D::TextureChannel ao_channel = base_material->get_ao_texture_channel(); + Ref<ImageTexture> orm_texture; + orm_texture.instantiate(); + Ref<Image> orm_image; + orm_image.instantiate(); + int32_t height = 0; + int32_t width = 0; + Ref<Image> ao_image; + if (has_ao) { + height = ao_texture->get_height(); + width = ao_texture->get_width(); + ao_image = ao_texture->get_image(); + Ref<ImageTexture> img_tex = ao_image; + if (img_tex.is_valid()) { + ao_image = img_tex->get_image(); + } + if (ao_image->is_compressed()) { + ao_image->decompress(); + } } - if (ao_image->is_compressed()) { - ao_image->decompress(); + Ref<Image> roughness_image; + if (has_roughness) { + height = roughness_texture->get_height(); + width = roughness_texture->get_width(); + roughness_image = roughness_texture->get_image(); + Ref<ImageTexture> img_tex = roughness_image; + if (img_tex.is_valid()) { + roughness_image = img_tex->get_image(); + } + if (roughness_image->is_compressed()) { + roughness_image->decompress(); + } } - } - Ref<Image> roughness_image; - if (has_roughness) { - height = roughness_texture->get_height(); - width = roughness_texture->get_width(); - roughness_image = roughness_texture->get_image(); - Ref<ImageTexture> img_tex = roughness_image; - if (img_tex.is_valid()) { - roughness_image = img_tex->get_image(); + Ref<Image> metallness_image; + if (has_metalness) { + height = metallic_texture->get_height(); + width = metallic_texture->get_width(); + metallness_image = metallic_texture->get_image(); + Ref<ImageTexture> img_tex = metallness_image; + if (img_tex.is_valid()) { + metallness_image = img_tex->get_image(); + } + if (metallness_image->is_compressed()) { + metallness_image->decompress(); + } } - if (roughness_image->is_compressed()) { - roughness_image->decompress(); + Ref<Texture2D> albedo_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); + if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { + height = albedo_texture->get_height(); + width = albedo_texture->get_width(); } - } - Ref<Image> metallness_image; - if (has_metalness) { - height = metallic_texture->get_height(); - width = metallic_texture->get_width(); - metallness_image = metallic_texture->get_image(); - Ref<ImageTexture> img_tex = metallness_image; - if (img_tex.is_valid()) { - metallness_image = img_tex->get_image(); + orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); + if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { + ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); } - if (metallness_image->is_compressed()) { - metallness_image->decompress(); + if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { + roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); } - } - Ref<Texture2D> albedo_texture = material->get_texture(BaseMaterial3D::TEXTURE_ALBEDO); - if (albedo_texture.is_valid() && albedo_texture->get_image().is_valid()) { - height = albedo_texture->get_height(); - width = albedo_texture->get_width(); - } - orm_image->initialize_data(width, height, false, Image::FORMAT_RGBA8); - if (ao_image.is_valid() && ao_image->get_size() != Vector2(width, height)) { - ao_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (roughness_image.is_valid() && roughness_image->get_size() != Vector2(width, height)) { - roughness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { - metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); - } - for (int32_t h = 0; h < height; h++) { - for (int32_t w = 0; w < width; w++) { - Color c = Color(1.0f, 1.0f, 1.0f); - if (has_ao) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { - c.r = ao_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { - c.r = ao_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { - c.r = ao_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { - c.r = ao_image->get_pixel(w, h).a; + if (metallness_image.is_valid() && metallness_image->get_size() != Vector2(width, height)) { + metallness_image->resize(width, height, Image::INTERPOLATE_LANCZOS); + } + for (int32_t h = 0; h < height; h++) { + for (int32_t w = 0; w < width; w++) { + Color c = Color(1.0f, 1.0f, 1.0f); + if (has_ao) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == ao_channel) { + c.r = ao_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == ao_channel) { + c.r = ao_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == ao_channel) { + c.r = ao_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == ao_channel) { + c.r = ao_image->get_pixel(w, h).a; + } } - } - if (has_roughness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { - c.g = roughness_image->get_pixel(w, h).a; + if (has_roughness) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == roughness_channel) { + c.g = roughness_image->get_pixel(w, h).a; + } } - } - if (has_metalness) { - if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).r; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).g; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).b; - } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { - c.b = metallness_image->get_pixel(w, h).a; + if (has_metalness) { + if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_RED == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).r; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_GREEN == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).g; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_BLUE == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).b; + } else if (BaseMaterial3D::TextureChannel::TEXTURE_CHANNEL_ALPHA == metalness_channel) { + c.b = metallness_image->get_pixel(w, h).a; + } } + orm_image->set_pixel(w, h, c); } - orm_image->set_pixel(w, h, c); } - } - orm_image->generate_mipmaps(); - orm_texture->set_image(orm_image); - GLTFTextureIndex orm_texture_index = -1; - if (has_ao || has_roughness || has_metalness) { - orm_texture->set_name(material->get_name() + "_orm"); - orm_texture_index = _set_texture(state, orm_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); - } - if (has_ao) { - Dictionary occt; - occt["index"] = orm_texture_index; - d["occlusionTexture"] = occt; - } - if (has_roughness || has_metalness) { - mrt["index"] = orm_texture_index; - Dictionary extensions = _serialize_texture_transform_uv1(material); - if (!extensions.is_empty()) { - mrt["extensions"] = extensions; - state->use_khr_texture_transform = true; + orm_image->generate_mipmaps(); + orm_texture->set_image(orm_image); + GLTFTextureIndex orm_texture_index = -1; + if (has_ao || has_roughness || has_metalness) { + orm_texture->set_name(material->get_name() + "_orm"); + orm_texture_index = _set_texture(state, orm_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + } + if (has_ao) { + Dictionary occt; + occt["index"] = orm_texture_index; + d["occlusionTexture"] = occt; + } + if (has_roughness || has_metalness) { + mrt["index"] = orm_texture_index; + Dictionary extensions = _serialize_texture_transform_uv1(material); + if (!extensions.is_empty()) { + mrt["extensions"] = extensions; + state->use_khr_texture_transform = true; + } + mr["metallicRoughnessTexture"] = mrt; } - mr["metallicRoughnessTexture"] = mrt; } } d["pbrMetallicRoughness"] = mr; } - - if (material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { + if (base_material->get_feature(BaseMaterial3D::FEATURE_NORMAL_MAPPING)) { Dictionary nt; Ref<ImageTexture> tex; tex.instantiate(); { - Ref<Texture2D> normal_texture = material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); + Ref<Texture2D> normal_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_NORMAL); if (normal_texture.is_valid()) { // Code for uncompressing RG normal maps Ref<Image> img = normal_texture->get_image(); @@ -3594,30 +3598,30 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { GLTFTextureIndex gltf_texture_index = -1; if (tex.is_valid() && tex->get_image().is_valid()) { tex->set_name(material->get_name() + "_normal"); - gltf_texture_index = _set_texture(state, tex, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + gltf_texture_index = _set_texture(state, tex, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } - nt["scale"] = material->get_normal_scale(); + nt["scale"] = base_material->get_normal_scale(); if (gltf_texture_index != -1) { nt["index"] = gltf_texture_index; d["normalTexture"] = nt; } } - if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { - const Color c = material->get_emission().linear_to_srgb(); + if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + const Color c = base_material->get_emission().linear_to_srgb(); Array arr; arr.push_back(c.r); arr.push_back(c.g); arr.push_back(c.b); d["emissiveFactor"] = arr; } - if (material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { + if (base_material->get_feature(BaseMaterial3D::FEATURE_EMISSION)) { Dictionary et; - Ref<Texture2D> emission_texture = material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); + Ref<Texture2D> emission_texture = base_material->get_texture(BaseMaterial3D::TEXTURE_EMISSION); GLTFTextureIndex gltf_texture_index = -1; if (emission_texture.is_valid() && emission_texture->get_image().is_valid()) { emission_texture->set_name(material->get_name() + "_emission"); - gltf_texture_index = _set_texture(state, emission_texture, material->get_texture_filter(), material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); + gltf_texture_index = _set_texture(state, emission_texture, base_material->get_texture_filter(), base_material->get_flag(BaseMaterial3D::FLAG_USE_TEXTURE_REPEAT)); } if (gltf_texture_index != -1) { @@ -3625,14 +3629,14 @@ Error GLTFDocument::_serialize_materials(Ref<GLTFState> state) { d["emissiveTexture"] = et; } } - const bool ds = material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED; + const bool ds = base_material->get_cull_mode() == BaseMaterial3D::CULL_DISABLED; if (ds) { d["doubleSided"] = ds; } - if (material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) { + if (base_material->get_transparency() == BaseMaterial3D::TRANSPARENCY_ALPHA_SCISSOR) { d["alphaMode"] = "MASK"; - d["alphaCutoff"] = material->get_alpha_scissor_threshold(); - } else if (material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) { + d["alphaCutoff"] = base_material->get_alpha_scissor_threshold(); + } else if (base_material->get_transparency() != BaseMaterial3D::TRANSPARENCY_DISABLED) { d["alphaMode"] = "BLEND"; } materials.push_back(d); @@ -3838,29 +3842,37 @@ void GLTFDocument::_set_texture_transform_uv1(const Dictionary &d, Ref<BaseMater if (d.has("extensions")) { const Dictionary &extensions = d["extensions"]; if (extensions.has("KHR_texture_transform")) { - const Dictionary &texture_transform = extensions["KHR_texture_transform"]; - const Array &offset_arr = texture_transform["offset"]; - if (offset_arr.size() == 2) { - const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f); - material->set_uv1_offset(offset_vector3); - } + if (material.is_valid()) { + const Dictionary &texture_transform = extensions["KHR_texture_transform"]; + const Array &offset_arr = texture_transform["offset"]; + if (offset_arr.size() == 2) { + const Vector3 offset_vector3 = Vector3(offset_arr[0], offset_arr[1], 0.0f); + material->set_uv1_offset(offset_vector3); + } - const Array &scale_arr = texture_transform["scale"]; - if (scale_arr.size() == 2) { - const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f); - material->set_uv1_scale(scale_vector3); + const Array &scale_arr = texture_transform["scale"]; + if (scale_arr.size() == 2) { + const Vector3 scale_vector3 = Vector3(scale_arr[0], scale_arr[1], 1.0f); + material->set_uv1_scale(scale_vector3); + } } } } } void GLTFDocument::spec_gloss_to_rough_metal(Ref<GLTFSpecGloss> r_spec_gloss, Ref<BaseMaterial3D> p_material) { + if (r_spec_gloss.is_null()) { + return; + } if (r_spec_gloss->spec_gloss_img.is_null()) { return; } if (r_spec_gloss->diffuse_img.is_null()) { return; } + if (p_material.is_null()) { + return; + } bool has_roughness = false; bool has_metal = false; p_material->set_roughness(1.0f); @@ -6657,21 +6669,17 @@ Dictionary _serialize_texture_transform_uv(Vector2 p_offset, Vector2 p_scale) { } Dictionary GLTFDocument::_serialize_texture_transform_uv1(Ref<BaseMaterial3D> p_material) { - if (p_material.is_valid()) { - Vector3 offset = p_material->get_uv1_offset(); - Vector3 scale = p_material->get_uv1_scale(); - return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y)); - } - return Dictionary(); + ERR_FAIL_NULL_V(p_material, Dictionary()); + Vector3 offset = p_material->get_uv1_offset(); + Vector3 scale = p_material->get_uv1_scale(); + return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y)); } Dictionary GLTFDocument::_serialize_texture_transform_uv2(Ref<BaseMaterial3D> p_material) { - if (p_material.is_valid()) { - Vector3 offset = p_material->get_uv2_offset(); - Vector3 scale = p_material->get_uv2_scale(); - return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y)); - } - return Dictionary(); + ERR_FAIL_NULL_V(p_material, Dictionary()); + Vector3 offset = p_material->get_uv2_offset(); + Vector3 scale = p_material->get_uv2_scale(); + return _serialize_texture_transform_uv(Vector2(offset.x, offset.y), Vector2(scale.x, scale.y)); } Error GLTFDocument::_serialize_version(Ref<GLTFState> state) { diff --git a/modules/gltf/gltf_state.cpp b/modules/gltf/gltf_state.cpp index ac5665e396..6654c9e5d2 100644 --- a/modules/gltf/gltf_state.cpp +++ b/modules/gltf/gltf_state.cpp @@ -209,11 +209,11 @@ void GLTFState::set_meshes(TypedArray<GLTFMesh> p_meshes) { GLTFTemplateConvert::set_from_array(meshes, p_meshes); } -TypedArray<BaseMaterial3D> GLTFState::get_materials() { +TypedArray<Material> GLTFState::get_materials() { return GLTFTemplateConvert::to_array(materials); } -void GLTFState::set_materials(TypedArray<BaseMaterial3D> p_materials) { +void GLTFState::set_materials(TypedArray<Material> p_materials) { GLTFTemplateConvert::set_from_array(materials, p_materials); } diff --git a/modules/gltf/gltf_state.h b/modules/gltf/gltf_state.h index e24017b0fd..1c20520b22 100644 --- a/modules/gltf/gltf_state.h +++ b/modules/gltf/gltf_state.h @@ -72,8 +72,8 @@ class GLTFState : public Resource { Vector<Ref<GLTFMesh>> meshes; // meshes are loaded directly, no reason not to. Vector<AnimationPlayer *> animation_players; - HashMap<Ref<BaseMaterial3D>, GLTFMaterialIndex> material_cache; - Vector<Ref<BaseMaterial3D>> materials; + HashMap<Ref<Material>, GLTFMaterialIndex> material_cache; + Vector<Ref<Material>> materials; String scene_name; Vector<int> root_nodes; @@ -138,8 +138,8 @@ public: TypedArray<GLTFMesh> get_meshes(); void set_meshes(TypedArray<GLTFMesh> p_meshes); - TypedArray<BaseMaterial3D> get_materials(); - void set_materials(TypedArray<BaseMaterial3D> p_materials); + TypedArray<Material> get_materials(); + void set_materials(TypedArray<Material> p_materials); String get_scene_name(); void set_scene_name(String p_scene_name); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index b11778194a..c471eceded 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -249,14 +249,11 @@ namespace Godot /// <returns>The interpolated vector.</returns> public readonly Vector2 BezierInterpolate(Vector2 control1, Vector2 control2, Vector2 end, real_t t) { - // Formula from Wikipedia article on Bezier curves - real_t omt = 1 - t; - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3; + return new Vector2 + ( + Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t), + Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t) + ); } /// <summary> diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index 7e31822d50..fefdee33a5 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -243,14 +243,12 @@ namespace Godot /// <returns>The interpolated vector.</returns> public readonly Vector3 BezierInterpolate(Vector3 control1, Vector3 control2, Vector3 end, real_t t) { - // Formula from Wikipedia article on Bezier curves - real_t omt = 1 - t; - real_t omt2 = omt * omt; - real_t omt3 = omt2 * omt; - real_t t2 = t * t; - real_t t3 = t2 * t; - - return this * omt3 + control1 * omt2 * t * 3 + control2 * omt * t2 * 3 + end * t3; + return new Vector3 + ( + Mathf.BezierInterpolate(x, control1.x, control2.x, end.x, t), + Mathf.BezierInterpolate(y, control1.y, control2.y, end.y, t), + Mathf.BezierInterpolate(z, control1.z, control2.z, end.z, t) + ); } /// <summary> |