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-rw-r--r--modules/SCsub9
-rw-r--r--modules/bullet/SCsub191
-rw-r--r--modules/bullet/area_bullet.cpp289
-rw-r--r--modules/bullet/area_bullet.h174
-rw-r--r--modules/bullet/btRayShape.cpp104
-rw-r--r--modules/bullet/btRayShape.h94
-rw-r--r--modules/bullet/bullet_physics_server.cpp1389
-rw-r--r--modules/bullet/bullet_physics_server.h368
-rw-r--r--modules/bullet/bullet_types_converter.cpp108
-rw-r--r--modules/bullet/bullet_types_converter.h62
-rw-r--r--modules/bullet/bullet_utilities.h47
-rw-r--r--modules/bullet/collision_object_bullet.cpp354
-rw-r--r--modules/bullet/collision_object_bullet.h249
-rw-r--r--modules/bullet/cone_twist_joint_bullet.cpp126
-rw-r--r--modules/bullet/cone_twist_joint_bullet.h61
-rw-r--r--modules/bullet/config.py14
-rw-r--r--modules/bullet/constraint_bullet.cpp65
-rw-r--r--modules/bullet/constraint_bullet.h72
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml15
-rw-r--r--modules/bullet/doc_classes/BulletPhysicsServer.xml15
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.cpp245
-rw-r--r--modules/bullet/generic_6dof_joint_bullet.h73
-rw-r--r--modules/bullet/godot_collision_configuration.cpp96
-rw-r--r--modules/bullet/godot_collision_configuration.h53
-rw-r--r--modules/bullet/godot_collision_dispatcher.cpp58
-rw-r--r--modules/bullet/godot_collision_dispatcher.h52
-rw-r--r--modules/bullet/godot_motion_state.h100
-rw-r--r--modules/bullet/godot_ray_world_algorithm.cpp118
-rw-r--r--modules/bullet/godot_ray_world_algorithm.h86
-rw-r--r--modules/bullet/godot_result_callbacks.cpp271
-rw-r--r--modules/bullet/godot_result_callbacks.h207
-rw-r--r--modules/bullet/hinge_joint_bullet.cpp176
-rw-r--r--modules/bullet/hinge_joint_bullet.h57
-rw-r--r--modules/bullet/joint_bullet.cpp42
-rw-r--r--modules/bullet/joint_bullet.h52
-rw-r--r--modules/bullet/pin_joint_bullet.cpp117
-rw-r--r--modules/bullet/pin_joint_bullet.h60
-rw-r--r--modules/bullet/register_types.cpp51
-rw-r--r--modules/bullet/register_types.h40
-rw-r--r--modules/bullet/rid_bullet.h53
-rw-r--r--modules/bullet/rigid_body_bullet.cpp1015
-rw-r--r--modules/bullet/rigid_body_bullet.h314
-rw-r--r--modules/bullet/shape_bullet.cpp469
-rw-r--r--modules/bullet/shape_bullet.h231
-rw-r--r--modules/bullet/shape_owner_bullet.cpp35
-rw-r--r--modules/bullet/shape_owner_bullet.h55
-rw-r--r--modules/bullet/slider_joint_bullet.cpp399
-rw-r--r--modules/bullet/slider_joint_bullet.h121
-rw-r--r--modules/bullet/soft_body_bullet.cpp316
-rw-r--r--modules/bullet/soft_body_bullet.h139
-rw-r--r--modules/bullet/space_bullet.cpp1136
-rw-r--r--modules/bullet/space_bullet.h210
-rw-r--r--modules/dds/config.py2
-rw-r--r--modules/dds/register_types.cpp5
-rw-r--r--modules/dds/register_types.h5
-rw-r--r--modules/dds/texture_loader_dds.cpp5
-rw-r--r--modules/dds/texture_loader_dds.h5
-rw-r--r--modules/enet/SCsub4
-rw-r--r--modules/enet/config.py10
-rw-r--r--modules/enet/doc_classes/NetworkedMultiplayerENet.xml85
-rw-r--r--modules/enet/networked_multiplayer_enet.cpp19
-rw-r--r--modules/enet/networked_multiplayer_enet.h14
-rw-r--r--modules/enet/register_types.cpp5
-rw-r--r--modules/enet/register_types.h5
-rw-r--r--modules/etc/SCsub3
-rw-r--r--modules/etc/config.py2
-rw-r--r--modules/etc/image_etc.cpp39
-rw-r--r--modules/etc/image_etc.h5
-rw-r--r--modules/etc/register_types.cpp5
-rw-r--r--modules/etc/register_types.h5
-rw-r--r--modules/etc/texture_loader_pkm.cpp5
-rw-r--r--modules/etc/texture_loader_pkm.h5
-rw-r--r--modules/freetype/SCsub20
-rw-r--r--modules/freetype/config.py2
-rw-r--r--modules/freetype/register_types.cpp5
-rw-r--r--modules/freetype/register_types.h5
-rw-r--r--modules/freetype/uwpdef.h4
-rw-r--r--modules/gdnative/SCsub189
-rw-r--r--modules/gdnative/arvr/SCsub13
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.cpp398
-rw-r--r--modules/gdnative/arvr/arvr_interface_gdnative.h86
-rw-r--r--modules/gdnative/arvr/config.py5
-rw-r--r--modules/gdnative/arvr/register_types.cpp (renamed from modules/pbm/register_types.cpp)20
-rw-r--r--modules/gdnative/arvr/register_types.h (renamed from modules/openssl/register_types.h)9
-rw-r--r--modules/gdnative/config.py15
-rw-r--r--modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml17
-rw-r--r--modules/gdnative/doc_classes/GDNative.xml43
-rw-r--r--modules/gdnative/doc_classes/GDNativeLibrary.xml43
-rw-r--r--modules/gdnative/doc_classes/NativeScript.xml63
-rw-r--r--modules/gdnative/doc_classes/PluginScript.xml15
-rw-r--r--modules/gdnative/gdnative.cpp446
-rw-r--r--modules/gdnative/gdnative.h135
-rw-r--r--modules/gdnative/gdnative/aabb.cpp218
-rw-r--r--modules/gdnative/gdnative/array.cpp24
-rw-r--r--modules/gdnative/gdnative/basis.cpp11
-rw-r--r--modules/gdnative/gdnative/color.cpp7
-rw-r--r--modules/gdnative/gdnative/dictionary.cpp13
-rw-r--r--modules/gdnative/gdnative/gdnative.cpp92
-rw-r--r--modules/gdnative/gdnative/node_path.cpp11
-rw-r--r--modules/gdnative/gdnative/plane.cpp7
-rw-r--r--modules/gdnative/gdnative/pool_arrays.cpp326
-rw-r--r--modules/gdnative/gdnative/quat.cpp9
-rw-r--r--modules/gdnative/gdnative/rect2.cpp7
-rw-r--r--modules/gdnative/gdnative/rect3.cpp219
-rw-r--r--modules/gdnative/gdnative/rid.cpp7
-rw-r--r--modules/gdnative/gdnative/string.cpp267
-rw-r--r--modules/gdnative/gdnative/string_name.cpp89
-rw-r--r--modules/gdnative/gdnative/transform.cpp27
-rw-r--r--modules/gdnative/gdnative/transform2d.cpp7
-rw-r--r--modules/gdnative/gdnative/variant.cpp19
-rw-r--r--modules/gdnative/gdnative/vector2.cpp9
-rw-r--r--modules/gdnative/gdnative/vector3.cpp9
-rw-r--r--modules/gdnative/gdnative_api.json10544
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.cpp423
-rw-r--r--modules/gdnative/gdnative_library_editor_plugin.h114
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.cpp (renamed from modules/gdnative/gd_native_library_editor.cpp)30
-rw-r--r--modules/gdnative/gdnative_library_singleton_editor.h (renamed from modules/gdnative/gd_native_library_editor.h)11
-rw-r--r--modules/gdnative/include/arvr/godot_arvr.h80
-rw-r--r--modules/gdnative/include/gdnative/aabb.h118
-rw-r--r--modules/gdnative/include/gdnative/array.h19
-rw-r--r--modules/gdnative/include/gdnative/basis.h18
-rw-r--r--modules/gdnative/include/gdnative/color.h14
-rw-r--r--modules/gdnative/include/gdnative/dictionary.h16
-rw-r--r--modules/gdnative/include/gdnative/gdnative.h47
-rw-r--r--modules/gdnative/include/gdnative/node_path.h16
-rw-r--r--modules/gdnative/include/gdnative/plane.h14
-rw-r--r--modules/gdnative/include/gdnative/pool_arrays.h152
-rw-r--r--modules/gdnative/include/gdnative/quat.h16
-rw-r--r--modules/gdnative/include/gdnative/rect2.h14
-rw-r--r--modules/gdnative/include/gdnative/rect3.h108
-rw-r--r--modules/gdnative/include/gdnative/rid.h14
-rw-r--r--modules/gdnative/include/gdnative/string.h49
-rw-r--r--modules/gdnative/include/gdnative/string_name.h78
-rw-r--r--modules/gdnative/include/gdnative/transform.h22
-rw-r--r--modules/gdnative/include/gdnative/transform2d.h14
-rw-r--r--modules/gdnative/include/gdnative/variant.h24
-rw-r--r--modules/gdnative/include/gdnative/vector2.h16
-rw-r--r--modules/gdnative/include/gdnative/vector3.h16
-rw-r--r--modules/gdnative/include/nativescript/godot_nativescript.h53
-rw-r--r--modules/gdnative/include/pluginscript/godot_pluginscript.h172
-rw-r--r--modules/gdnative/nativescript/SCsub1
-rw-r--r--modules/gdnative/nativescript/api_generator.cpp19
-rw-r--r--modules/gdnative/nativescript/api_generator.h7
-rw-r--r--modules/gdnative/nativescript/godot_nativescript.cpp169
-rw-r--r--modules/gdnative/nativescript/nativescript.cpp403
-rw-r--r--modules/gdnative/nativescript/nativescript.h66
-rw-r--r--modules/gdnative/nativescript/register_types.cpp56
-rw-r--r--modules/gdnative/nativescript/register_types.h5
-rw-r--r--modules/gdnative/pluginscript/SCsub9
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.cpp182
-rw-r--r--modules/gdnative/pluginscript/pluginscript_instance.h90
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.cpp440
-rw-r--r--modules/gdnative/pluginscript/pluginscript_language.h132
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.cpp113
-rw-r--r--modules/gdnative/pluginscript/pluginscript_loader.h62
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.cpp451
-rw-r--r--modules/gdnative/pluginscript/pluginscript_script.h127
-rw-r--r--modules/gdnative/pluginscript/register_types.cpp119
-rw-r--r--modules/gdnative/pluginscript/register_types.h32
-rw-r--r--modules/gdnative/register_types.cpp277
-rw-r--r--modules/gdnative/register_types.h5
-rw-r--r--modules/gdscript/SCsub5
-rw-r--r--modules/gdscript/config.py13
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml39
-rw-r--r--modules/gdscript/doc_classes/GDScriptFunctionState.xml46
-rw-r--r--modules/gdscript/doc_classes/GDScriptNativeClass.xml21
-rw-r--r--modules/gdscript/gdscript.cpp (renamed from modules/gdscript/gd_script.cpp)179
-rw-r--r--modules/gdscript/gdscript.h (renamed from modules/gdscript/gd_script.h)82
-rw-r--r--modules/gdscript/gdscript_compiler.cpp (renamed from modules/gdscript/gd_compiler.cpp)627
-rw-r--r--modules/gdscript/gdscript_compiler.h (renamed from modules/gdscript/gd_compiler.h)51
-rw-r--r--modules/gdscript/gdscript_editor.cpp (renamed from modules/gdscript/gd_editor.cpp)613
-rw-r--r--modules/gdscript/gdscript_function.cpp (renamed from modules/gdscript/gd_function.cpp)227
-rw-r--r--modules/gdscript/gdscript_function.h (renamed from modules/gdscript/gd_function.h)45
-rw-r--r--modules/gdscript/gdscript_functions.cpp (renamed from modules/gdscript/gd_functions.cpp)96
-rw-r--r--modules/gdscript/gdscript_functions.h (renamed from modules/gdscript/gd_functions.h)19
-rw-r--r--modules/gdscript/gdscript_parser.cpp (renamed from modules/gdscript/gd_parser.cpp)964
-rw-r--r--modules/gdscript/gdscript_parser.h (renamed from modules/gdscript/gd_parser.h)27
-rw-r--r--modules/gdscript/gdscript_tokenizer.cpp (renamed from modules/gdscript/gd_tokenizer.cpp)213
-rw-r--r--modules/gdscript/gdscript_tokenizer.h (renamed from modules/gdscript/gd_tokenizer.h)36
-rw-r--r--modules/gdscript/register_types.cpp54
-rw-r--r--modules/gdscript/register_types.h5
-rw-r--r--modules/gridmap/SCsub5
-rw-r--r--modules/gridmap/config.py9
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml153
-rw-r--r--modules/gridmap/grid_map.cpp449
-rw-r--r--modules/gridmap/grid_map.h44
-rw-r--r--modules/gridmap/grid_map_editor_plugin.cpp224
-rw-r--r--modules/gridmap/grid_map_editor_plugin.h7
-rw-r--r--modules/gridmap/register_types.cpp5
-rw-r--r--modules/gridmap/register_types.h5
-rw-r--r--modules/hdr/config.py2
-rw-r--r--modules/hdr/image_loader_hdr.cpp25
-rw-r--r--modules/hdr/image_loader_hdr.h5
-rw-r--r--modules/hdr/register_types.cpp5
-rw-r--r--modules/hdr/register_types.h5
-rw-r--r--modules/jpg/config.py2
-rw-r--r--modules/jpg/image_loader_jpegd.cpp5
-rw-r--r--modules/jpg/image_loader_jpegd.h5
-rw-r--r--modules/jpg/register_types.cpp5
-rw-r--r--modules/jpg/register_types.h5
-rwxr-xr-xmodules/mbedtls/SCsub91
-rwxr-xr-x[-rw-r--r--]modules/mbedtls/config.py (renamed from modules/pbm/config.py)2
-rwxr-xr-x[-rw-r--r--]modules/mbedtls/register_types.cpp (renamed from modules/openssl/register_types.cpp)17
-rwxr-xr-xmodules/mbedtls/register_types.h32
-rwxr-xr-xmodules/mbedtls/stream_peer_mbed_tls.cpp325
-rwxr-xr-x[-rw-r--r--]modules/mbedtls/stream_peer_mbed_tls.h (renamed from modules/openssl/stream_peer_openssl.h)68
-rw-r--r--modules/mobile_vr/config.py14
-rw-r--r--modules/mobile_vr/doc_classes/MobileVRInterface.xml38
-rw-r--r--modules/mobile_vr/mobile_interface.cpp62
-rw-r--r--modules/mobile_vr/mobile_interface.h16
-rw-r--r--modules/mobile_vr/register_types.cpp5
-rw-r--r--modules/mobile_vr/register_types.h5
-rw-r--r--modules/mono/SCsub188
-rw-r--r--modules/mono/config.py102
-rw-r--r--modules/mono/csharp_script.cpp895
-rw-r--r--modules/mono/csharp_script.h66
-rw-r--r--modules/mono/doc_classes/@C#.xml2
-rw-r--r--modules/mono/doc_classes/CSharpScript.xml2
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml2
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs64
-rw-r--r--modules/mono/editor/GodotSharpTools/GodotSharpTools.sln34
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs5
-rw-r--r--modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs4
-rw-r--r--modules/mono/editor/bindings_generator.cpp2086
-rw-r--r--modules/mono/editor/bindings_generator.h192
-rw-r--r--modules/mono/editor/csharp_project.cpp13
-rw-r--r--modules/mono/editor/csharp_project.h7
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp215
-rw-r--r--modules/mono/editor/godotsharp_builds.h28
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp203
-rw-r--r--modules/mono/editor/godotsharp_editor.h38
-rw-r--r--modules/mono/editor/godotsharp_export.cpp166
-rw-r--r--modules/mono/editor/godotsharp_export.h57
-rw-r--r--modules/mono/editor/mono_bottom_panel.cpp54
-rw-r--r--modules/mono/editor/mono_bottom_panel.h9
-rw-r--r--modules/mono/editor/mono_build_info.h5
-rw-r--r--modules/mono/editor/monodevelop_instance.cpp9
-rw-r--r--modules/mono/editor/monodevelop_instance.h7
-rw-r--r--modules/mono/editor/net_solution.cpp5
-rw-r--r--modules/mono/editor/net_solution.h5
-rw-r--r--modules/mono/glue/builtin_types_glue.h59
-rw-r--r--modules/mono/glue/cs_files/AABB.cs (renamed from modules/mono/glue/cs_files/Rect3.cs)954
-rw-r--r--modules/mono/glue/cs_files/Basis.cs157
-rw-r--r--modules/mono/glue/cs_files/Color.cs1180
-rw-r--r--modules/mono/glue/cs_files/DebuggingUtils.cs83
-rw-r--r--modules/mono/glue/cs_files/Error.cs48
-rw-r--r--modules/mono/glue/cs_files/ExportAttribute.cs12
-rw-r--r--modules/mono/glue/cs_files/GD.cs60
-rw-r--r--modules/mono/glue/cs_files/MarshalUtils.cs2
-rw-r--r--modules/mono/glue/cs_files/Mathf.cs90
-rw-r--r--modules/mono/glue/cs_files/Plane.cs418
-rw-r--r--modules/mono/glue/cs_files/Quat.cs60
-rw-r--r--modules/mono/glue/cs_files/Rect2.cs52
-rw-r--r--modules/mono/glue/cs_files/SignalAttribute.cs12
-rw-r--r--modules/mono/glue/cs_files/StringExtensions.cs174
-rw-r--r--modules/mono/glue/cs_files/ToolAttribute.cs2
-rw-r--r--modules/mono/glue/cs_files/Transform.cs66
-rw-r--r--modules/mono/glue/cs_files/Transform2D.cs82
-rwxr-xr-xmodules/mono/glue/cs_files/VERSION.txt1
-rw-r--r--modules/mono/glue/cs_files/Vector2.cs82
-rw-r--r--modules/mono/glue/cs_files/Vector3.cs86
-rw-r--r--modules/mono/glue/glue_header.h33
-rw-r--r--modules/mono/godotsharp_defs.h8
-rw-r--r--modules/mono/godotsharp_dirs.cpp35
-rw-r--r--modules/mono/godotsharp_dirs.h7
-rw-r--r--modules/mono/mono_gc_handle.cpp16
-rw-r--r--modules/mono/mono_gc_handle.h5
-rw-r--r--modules/mono/mono_gd/gd_mono.cpp410
-rw-r--r--modules/mono/mono_gd/gd_mono.h78
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.cpp183
-rw-r--r--modules/mono/mono_gd/gd_mono_assembly.h26
-rw-r--r--modules/mono/mono_gd/gd_mono_class.cpp138
-rw-r--r--modules/mono/mono_gd/gd_mono_class.h35
-rw-r--r--modules/mono/mono_gd/gd_mono_class_member.h67
-rw-r--r--modules/mono/mono_gd/gd_mono_field.cpp71
-rw-r--r--modules/mono/mono_gd/gd_mono_field.h40
-rw-r--r--modules/mono/mono_gd/gd_mono_header.h9
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.cpp9
-rw-r--r--modules/mono/mono_gd/gd_mono_internals.h7
-rw-r--r--modules/mono/mono_gd/gd_mono_log.cpp9
-rw-r--r--modules/mono/mono_gd/gd_mono_log.h5
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.cpp139
-rw-r--r--modules/mono/mono_gd/gd_mono_marshal.h51
-rw-r--r--modules/mono/mono_gd/gd_mono_method.cpp96
-rw-r--r--modules/mono/mono_gd/gd_mono_method.h29
-rw-r--r--modules/mono/mono_gd/gd_mono_property.cpp199
-rw-r--r--modules/mono/mono_gd/gd_mono_property.h77
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.cpp151
-rw-r--r--modules/mono/mono_gd/gd_mono_utils.h58
-rw-r--r--modules/mono/mono_reg_utils.py100
-rw-r--r--modules/mono/register_types.cpp10
-rw-r--r--modules/mono/register_types.h5
-rw-r--r--modules/mono/signal_awaiter_utils.cpp82
-rw-r--r--modules/mono/signal_awaiter_utils.h24
-rw-r--r--modules/mono/utils/mono_reg_utils.cpp5
-rw-r--r--modules/mono/utils/mono_reg_utils.h7
-rw-r--r--modules/mono/utils/path_utils.cpp11
-rw-r--r--modules/mono/utils/path_utils.h5
-rw-r--r--modules/mono/utils/string_utils.cpp36
-rw-r--r--modules/mono/utils/string_utils.h11
-rw-r--r--modules/ogg/config.py5
-rw-r--r--modules/ogg/register_types.cpp5
-rw-r--r--modules/ogg/register_types.h5
-rw-r--r--modules/openssl/SCsub696
-rw-r--r--modules/openssl/stream_peer_openssl.cpp627
-rw-r--r--modules/opus/SCsub11
-rw-r--r--modules/opus/audio_stream_opus.cpp19
-rw-r--r--modules/opus/audio_stream_opus.h12
-rw-r--r--modules/opus/config.py13
-rw-r--r--modules/opus/register_types.cpp18
-rw-r--r--modules/opus/register_types.h5
-rw-r--r--modules/opus/stub/register_types.cpp37
-rw-r--r--modules/opus/stub/register_types.h32
-rw-r--r--modules/pbm/SCsub8
-rw-r--r--modules/pbm/bitmap_loader_pbm.cpp236
-rw-r--r--modules/pvr/config.py2
-rw-r--r--modules/pvr/register_types.cpp5
-rw-r--r--modules/pvr/register_types.h5
-rw-r--r--modules/pvr/texture_loader_pvr.cpp11
-rw-r--r--modules/pvr/texture_loader_pvr.h5
-rw-r--r--modules/recast/SCsub2
-rw-r--r--modules/recast/config.py2
-rw-r--r--modules/recast/register_types.cpp4
-rw-r--r--modules/recast/register_types.h4
-rw-r--r--modules/regex/SCsub2
-rw-r--r--modules/regex/config.py13
-rw-r--r--modules/regex/doc_classes/RegEx.xml134
-rw-r--r--modules/regex/doc_classes/RegExMatch.xml65
-rw-r--r--modules/regex/regex.cpp51
-rw-r--r--modules/regex/regex.h5
-rw-r--r--modules/regex/register_types.cpp4
-rw-r--r--modules/regex/register_types.h4
-rw-r--r--modules/register_module_types.h5
-rw-r--r--modules/squish/config.py2
-rw-r--r--modules/squish/image_compress_squish.cpp7
-rw-r--r--modules/squish/image_compress_squish.h5
-rw-r--r--modules/squish/register_types.cpp5
-rw-r--r--modules/squish/register_types.h5
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.cpp57
-rw-r--r--modules/stb_vorbis/audio_stream_ogg_vorbis.h11
-rw-r--r--modules/stb_vorbis/config.py11
-rw-r--r--modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml23
-rw-r--r--modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml15
-rw-r--r--modules/stb_vorbis/register_types.cpp5
-rw-r--r--modules/stb_vorbis/register_types.h5
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.cpp6
-rw-r--r--modules/stb_vorbis/resource_importer_ogg_vorbis.h5
-rw-r--r--modules/svg/SCsub3
-rw-r--r--modules/svg/config.py2
-rw-r--r--modules/svg/image_loader_svg.cpp5
-rw-r--r--modules/svg/image_loader_svg.h5
-rw-r--r--modules/svg/register_types.cpp5
-rw-r--r--modules/svg/register_types.h5
-rw-r--r--modules/tga/config.py2
-rw-r--r--modules/tga/image_loader_tga.cpp5
-rw-r--r--modules/tga/image_loader_tga.h5
-rw-r--r--modules/tga/register_types.cpp5
-rw-r--r--modules/tga/register_types.h5
-rw-r--r--modules/thekla_unwrap/SCsub82
-rw-r--r--modules/thekla_unwrap/config.py7
-rw-r--r--modules/thekla_unwrap/register_types.cpp124
-rw-r--r--modules/thekla_unwrap/register_types.h32
-rw-r--r--modules/theora/config.py14
-rw-r--r--modules/theora/doc_classes/ResourceImporterTheora.xml15
-rw-r--r--modules/theora/doc_classes/VideoStreamTheora.xml29
-rw-r--r--modules/theora/register_types.cpp18
-rw-r--r--modules/theora/register_types.h5
-rw-r--r--modules/theora/resource_importer_theora.cpp90
-rw-r--r--modules/theora/resource_importer_theora.h58
-rw-r--r--modules/theora/video_stream_theora.cpp60
-rw-r--r--modules/theora/video_stream_theora.h21
-rw-r--r--modules/tinyexr/config.py2
-rw-r--r--modules/tinyexr/image_loader_tinyexr.cpp30
-rw-r--r--modules/tinyexr/image_loader_tinyexr.h5
-rw-r--r--modules/tinyexr/register_types.cpp5
-rw-r--r--modules/tinyexr/register_types.h5
-rw-r--r--modules/visual_script/SCsub5
-rw-r--r--modules/visual_script/config.py55
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml512
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml25
-rw-r--r--modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml211
-rw-r--r--modules/visual_script/doc_classes/VisualScriptClassConstant.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptComment.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCondition.xml24
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstant.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptConstructor.xml45
-rw-r--r--modules/visual_script/doc_classes/VisualScriptCustomNode.xml165
-rw-r--r--modules/visual_script/doc_classes/VisualScriptDeconstruct.xml22
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEditor.xml46
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEmitSignal.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml22
-rw-r--r--modules/visual_script/doc_classes/VisualScriptExpression.xml15
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunction.xml15
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionCall.xml57
-rw-r--r--modules/visual_script/doc_classes/VisualScriptFunctionState.xml41
-rw-r--r--modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml19
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexGet.xml15
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIndexSet.xml15
-rw-r--r--modules/visual_script/doc_classes/VisualScriptInputAction.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptIterator.xml24
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVar.xml29
-rw-r--r--modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml31
-rw-r--r--modules/visual_script/doc_classes/VisualScriptMathConstant.xml52
-rw-r--r--modules/visual_script/doc_classes/VisualScriptNode.xml58
-rw-r--r--modules/visual_script/doc_classes/VisualScriptOperator.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPreload.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertyGet.xml37
-rw-r--r--modules/visual_script/doc_classes/VisualScriptPropertySet.xml63
-rw-r--r--modules/visual_script/doc_classes/VisualScriptResourcePath.xml19
-rw-r--r--modules/visual_script/doc_classes/VisualScriptReturn.xml30
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneNode.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSceneTree.xml15
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelect.xml28
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSelf.xml21
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSequence.xml28
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSubCall.xml23
-rw-r--r--modules/visual_script/doc_classes/VisualScriptSwitch.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptTypeCast.xml21
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableGet.xml26
-rw-r--r--modules/visual_script/doc_classes/VisualScriptVariableSet.xml27
-rw-r--r--modules/visual_script/doc_classes/VisualScriptWhile.xml23
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYield.xml27
-rw-r--r--modules/visual_script/doc_classes/VisualScriptYieldSignal.xml31
-rw-r--r--modules/visual_script/register_types.cpp18
-rw-r--r--modules/visual_script/register_types.h5
-rw-r--r--modules/visual_script/visual_script.cpp40
-rw-r--r--modules/visual_script/visual_script.h15
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.cpp156
-rw-r--r--modules/visual_script/visual_script_builtin_funcs.h12
-rw-r--r--modules/visual_script/visual_script_editor.cpp236
-rw-r--r--modules/visual_script/visual_script_editor.h29
-rw-r--r--modules/visual_script/visual_script_expression.cpp14
-rw-r--r--modules/visual_script/visual_script_expression.h5
-rw-r--r--modules/visual_script/visual_script_flow_control.cpp920
-rw-r--r--modules/visual_script/visual_script_flow_control.h39
-rw-r--r--modules/visual_script/visual_script_func_nodes.cpp37
-rw-r--r--modules/visual_script/visual_script_func_nodes.h5
-rw-r--r--modules/visual_script/visual_script_nodes.cpp47
-rw-r--r--modules/visual_script/visual_script_nodes.h7
-rw-r--r--modules/visual_script/visual_script_yield_nodes.cpp9
-rw-r--r--modules/visual_script/visual_script_yield_nodes.h5
-rw-r--r--modules/vorbis/SCsub10
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.cpp19
-rw-r--r--modules/vorbis/audio_stream_ogg_vorbis.h9
-rw-r--r--modules/vorbis/config.py5
-rw-r--r--modules/vorbis/register_types.cpp5
-rw-r--r--modules/vorbis/register_types.h5
-rw-r--r--modules/vorbis/stub/register_types.cpp37
-rw-r--r--modules/vorbis/stub/register_types.h32
-rw-r--r--modules/webm/SCsub4
-rw-r--r--modules/webm/config.py14
-rw-r--r--modules/webm/doc_classes/ResourceImporterWebm.xml15
-rw-r--r--modules/webm/doc_classes/VideoStreamWebm.xml29
-rw-r--r--modules/webm/libvpx/SCsub52
-rw-r--r--modules/webm/libvpx/yasm_osx_fat.py38
-rw-r--r--modules/webm/register_types.cpp18
-rw-r--r--modules/webm/register_types.h5
-rw-r--r--modules/webm/resource_importer_webm.cpp96
-rw-r--r--modules/webm/resource_importer_webm.h56
-rw-r--r--modules/webm/video_stream_webm.cpp198
-rw-r--r--modules/webm/video_stream_webm.h31
-rw-r--r--modules/webp/SCsub11
-rw-r--r--modules/webp/config.py2
-rw-r--r--modules/webp/image_loader_webp.cpp5
-rw-r--r--modules/webp/image_loader_webp.h5
-rw-r--r--modules/webp/register_types.cpp5
-rw-r--r--modules/webp/register_types.h5
-rw-r--r--modules/websocket/SCsub83
-rw-r--r--modules/websocket/config.py (renamed from modules/openssl/config.py)0
-rw-r--r--modules/websocket/emws_client.cpp224
-rw-r--r--modules/websocket/emws_client.h62
-rw-r--r--modules/websocket/emws_peer.cpp173
-rw-r--r--modules/websocket/emws_peer.h85
-rw-r--r--modules/websocket/emws_server.cpp67
-rw-r--r--modules/websocket/emws_server.h (renamed from modules/pbm/bitmap_loader_pbm.h)35
-rw-r--r--modules/websocket/lws_client.cpp203
-rw-r--r--modules/websocket/lws_client.h61
-rw-r--r--modules/websocket/lws_helper.h214
-rw-r--r--modules/websocket/lws_peer.cpp200
-rw-r--r--modules/websocket/lws_peer.h92
-rw-r--r--modules/websocket/lws_server.cpp177
-rw-r--r--modules/websocket/lws_server.h63
-rw-r--r--modules/websocket/register_types.cpp79
-rw-r--r--modules/websocket/register_types.h (renamed from modules/pbm/register_types.h)4
-rw-r--r--modules/websocket/websocket_client.cpp124
-rw-r--r--modules/websocket/websocket_client.h68
-rw-r--r--modules/websocket/websocket_macros.h63
-rw-r--r--modules/websocket/websocket_multiplayer.cpp361
-rw-r--r--modules/websocket/websocket_multiplayer.h110
-rw-r--r--modules/websocket/websocket_peer.cpp49
-rw-r--r--modules/websocket/websocket_peer.h73
-rw-r--r--modules/websocket/websocket_server.cpp94
-rw-r--r--modules/websocket/websocket_server.h63
493 files changed, 39696 insertions, 14278 deletions
diff --git a/modules/SCsub b/modules/SCsub
index d1c0cdc05c..74a5267355 100644
--- a/modules/SCsub
+++ b/modules/SCsub
@@ -9,7 +9,6 @@ Export('env_modules')
env.modules_sources = [
"register_module_types.gen.cpp",
]
-# env.add_source_files(env.modules_sources,"*.cpp")
Export('env')
for x in env.module_list:
@@ -18,6 +17,10 @@ for x in env.module_list:
env_modules.Append(CPPFLAGS=["-DMODULE_" + x.upper() + "_ENABLED"])
SConscript(x + "/SCsub")
-lib = env_modules.Library("modules", env.modules_sources)
+if env.split_modules:
+ env.split_lib("modules", env_lib = env_modules)
+else:
-env.Prepend(LIBS=[lib])
+ lib = env_modules.add_library("modules", env.modules_sources)
+
+ env.Prepend(LIBS=[lib])
diff --git a/modules/bullet/SCsub b/modules/bullet/SCsub
new file mode 100644
index 0000000000..d8d0b930a5
--- /dev/null
+++ b/modules/bullet/SCsub
@@ -0,0 +1,191 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_bullet = env_modules.Clone()
+
+# Thirdparty source files
+
+if env['builtin_bullet']:
+ # Build only version 2 for now (as of 2.87)
+ thirdparty_dir = "#thirdparty/bullet/"
+
+ bullet2_src = [
+ # BulletCollision
+ "BulletCollision/BroadphaseCollision/btAxisSweep3.cpp"
+ , "BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp"
+ , "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp"
+ , "BulletCollision/BroadphaseCollision/btDbvt.cpp"
+ , "BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp"
+ , "BulletCollision/BroadphaseCollision/btDispatcher.cpp"
+ , "BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp"
+ , "BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp"
+ , "BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp"
+ , "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp"
+ , "BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp"
+ , "BulletCollision/CollisionDispatch/btCollisionDispatcherMt.cpp"
+ , "BulletCollision/CollisionDispatch/btCollisionObject.cpp"
+ , "BulletCollision/CollisionDispatch/btCollisionWorld.cpp"
+ , "BulletCollision/CollisionDispatch/btCollisionWorldImporter.cpp"
+ , "BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btCompoundCompoundCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp"
+ , "BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btGhostObject.cpp"
+ , "BulletCollision/CollisionDispatch/btHashedSimplePairCache.cpp"
+ , "BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp"
+ , "BulletCollision/CollisionDispatch/btManifoldResult.cpp"
+ , "BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp"
+ , "BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp"
+ , "BulletCollision/CollisionDispatch/btUnionFind.cpp"
+ , "BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp"
+ , "BulletCollision/CollisionShapes/btBoxShape.cpp"
+ , "BulletCollision/CollisionShapes/btBox2dShape.cpp"
+ , "BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp"
+ , "BulletCollision/CollisionShapes/btCapsuleShape.cpp"
+ , "BulletCollision/CollisionShapes/btCollisionShape.cpp"
+ , "BulletCollision/CollisionShapes/btCompoundShape.cpp"
+ , "BulletCollision/CollisionShapes/btConcaveShape.cpp"
+ , "BulletCollision/CollisionShapes/btConeShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvexHullShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvexInternalShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvexPolyhedron.cpp"
+ , "BulletCollision/CollisionShapes/btConvexShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvex2dShape.cpp"
+ , "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp"
+ , "BulletCollision/CollisionShapes/btCylinderShape.cpp"
+ , "BulletCollision/CollisionShapes/btEmptyShape.cpp"
+ , "BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp"
+ , "BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp"
+ , "BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp"
+ , "BulletCollision/CollisionShapes/btMultiSphereShape.cpp"
+ , "BulletCollision/CollisionShapes/btOptimizedBvh.cpp"
+ , "BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp"
+ , "BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp"
+ , "BulletCollision/CollisionShapes/btShapeHull.cpp"
+ , "BulletCollision/CollisionShapes/btSphereShape.cpp"
+ , "BulletCollision/CollisionShapes/btStaticPlaneShape.cpp"
+ , "BulletCollision/CollisionShapes/btStridingMeshInterface.cpp"
+ , "BulletCollision/CollisionShapes/btTetrahedronShape.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleBuffer.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleCallback.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleMesh.cpp"
+ , "BulletCollision/CollisionShapes/btTriangleMeshShape.cpp"
+ , "BulletCollision/CollisionShapes/btUniformScalingShape.cpp"
+ , "BulletCollision/Gimpact/btContactProcessing.cpp"
+ , "BulletCollision/Gimpact/btGenericPoolAllocator.cpp"
+ , "BulletCollision/Gimpact/btGImpactBvh.cpp"
+ , "BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp"
+ , "BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp"
+ , "BulletCollision/Gimpact/btGImpactShape.cpp"
+ , "BulletCollision/Gimpact/btTriangleShapeEx.cpp"
+ , "BulletCollision/Gimpact/gim_box_set.cpp"
+ , "BulletCollision/Gimpact/gim_contact.cpp"
+ , "BulletCollision/Gimpact/gim_memory.cpp"
+ , "BulletCollision/Gimpact/gim_tri_collision.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btConvexCast.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp"
+ , "BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp"
+
+ # BulletDynamics
+ , "BulletDynamics/Character/btKinematicCharacterController.cpp"
+ , "BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btContactConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btFixedConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btGearConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btGeneric6DofSpring2Constraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btHingeConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp"
+ , "BulletDynamics/ConstraintSolver/btNNCGConstraintSolver.cpp"
+ , "BulletDynamics/ConstraintSolver/btSliderConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btTypedConstraint.cpp"
+ , "BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp"
+ , "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp"
+ , "BulletDynamics/Dynamics/btDiscreteDynamicsWorldMt.cpp"
+ , "BulletDynamics/Dynamics/btSimulationIslandManagerMt.cpp"
+ , "BulletDynamics/Dynamics/btRigidBody.cpp"
+ , "BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp"
+ #, "BulletDynamics/Dynamics/Bullet-C-API.cpp"
+ , "BulletDynamics/Vehicle/btRaycastVehicle.cpp"
+ , "BulletDynamics/Vehicle/btWheelInfo.cpp"
+ , "BulletDynamics/Featherstone/btMultiBody.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyJointLimitConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyPoint2Point.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyFixedConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodySliderConstraint.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyJointMotor.cpp"
+ , "BulletDynamics/Featherstone/btMultiBodyGearConstraint.cpp"
+ , "BulletDynamics/MLCPSolvers/btDantzigLCP.cpp"
+ , "BulletDynamics/MLCPSolvers/btMLCPSolver.cpp"
+ , "BulletDynamics/MLCPSolvers/btLemkeAlgorithm.cpp"
+
+ # BulletInverseDynamics
+ , "BulletInverseDynamics/IDMath.cpp"
+ , "BulletInverseDynamics/MultiBodyTree.cpp"
+ , "BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp"
+ , "BulletInverseDynamics/details/MultiBodyTreeImpl.cpp"
+
+ # BulletSoftBody
+ , "BulletSoftBody/btSoftBody.cpp"
+ , "BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp"
+ , "BulletSoftBody/btSoftBodyHelpers.cpp"
+ , "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp"
+ , "BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp"
+ , "BulletSoftBody/btSoftRigidDynamicsWorld.cpp"
+ , "BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp"
+ , "BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp"
+ , "BulletSoftBody/btDefaultSoftBodySolver.cpp"
+
+ # clew
+ , "clew/clew.c"
+
+ # LinearMath
+ , "LinearMath/btAlignedAllocator.cpp"
+ , "LinearMath/btConvexHull.cpp"
+ , "LinearMath/btConvexHullComputer.cpp"
+ , "LinearMath/btGeometryUtil.cpp"
+ , "LinearMath/btPolarDecomposition.cpp"
+ , "LinearMath/btQuickprof.cpp"
+ , "LinearMath/btSerializer.cpp"
+ , "LinearMath/btSerializer64.cpp"
+ , "LinearMath/btThreads.cpp"
+ , "LinearMath/btVector3.cpp"
+ ]
+
+ thirdparty_sources = [thirdparty_dir + file for file in bullet2_src]
+
+ env_bullet.add_source_files(env.modules_sources, thirdparty_sources)
+ env_bullet.Append(CPPPATH=[thirdparty_dir])
+
+# Godot source files
+env_bullet.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/bullet/area_bullet.cpp b/modules/bullet/area_bullet.cpp
new file mode 100644
index 0000000000..648919e612
--- /dev/null
+++ b/modules/bullet/area_bullet.cpp
@@ -0,0 +1,289 @@
+/*************************************************************************/
+/* area_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "area_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "collision_object_bullet.h"
+#include "space_bullet.h"
+
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
+#include <btBulletCollisionCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
+AreaBullet::AreaBullet() :
+ RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_AREA),
+ monitorable(true),
+ isScratched(false),
+ spOv_mode(PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED),
+ spOv_gravityPoint(false),
+ spOv_gravityPointDistanceScale(0),
+ spOv_gravityPointAttenuation(1),
+ spOv_gravityVec(0, -1, 0),
+ spOv_gravityMag(10),
+ spOv_linearDump(0.1),
+ spOv_angularDump(1),
+ spOv_priority(0) {
+
+ btGhost = bulletnew(btGhostObject);
+ btGhost->setCollisionShape(compoundShape);
+ setupBulletCollisionObject(btGhost);
+ /// Collision objects with a callback still have collision response with dynamic rigid bodies.
+ /// In order to use collision objects as trigger, you have to disable the collision response.
+ set_collision_enabled(false);
+
+ for (int i = 0; i < 5; ++i)
+ call_event_res_ptr[i] = &call_event_res[i];
+}
+
+AreaBullet::~AreaBullet() {
+ remove_all_overlapping_instantly();
+}
+
+void AreaBullet::dispatch_callbacks() {
+ if (!isScratched)
+ return;
+ isScratched = false;
+
+ // Reverse order because I've to remove EXIT objects
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ OverlappingObjectData &otherObj = overlappingObjects[i];
+
+ switch (otherObj.state) {
+ case OVERLAP_STATE_ENTER:
+ otherObj.state = OVERLAP_STATE_INSIDE;
+ call_event(otherObj.object, PhysicsServer::AREA_BODY_ADDED);
+ otherObj.object->on_enter_area(this);
+ break;
+ case OVERLAP_STATE_EXIT:
+ call_event(otherObj.object, PhysicsServer::AREA_BODY_REMOVED);
+ otherObj.object->on_exit_area(this);
+ overlappingObjects.remove(i); // Remove after callback
+ break;
+ }
+ }
+}
+
+void AreaBullet::call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status) {
+
+ InOutEventCallback &event = eventsCallbacks[static_cast<int>(p_otherObject->getType())];
+ Object *areaGodoObject = ObjectDB::get_instance(event.event_callback_id);
+
+ if (!areaGodoObject) {
+ event.event_callback_id = 0;
+ return;
+ }
+
+ call_event_res[0] = p_status;
+ call_event_res[1] = p_otherObject->get_self(); // Other body
+ call_event_res[2] = p_otherObject->get_instance_id(); // instance ID
+ call_event_res[3] = 0; // other_body_shape ID
+ call_event_res[4] = 0; // self_shape ID
+
+ Variant::CallError outResp;
+ areaGodoObject->call(event.event_callback_method, (const Variant **)call_event_res_ptr, 5, outResp);
+}
+
+void AreaBullet::scratch() {
+ if (isScratched)
+ return;
+ isScratched = true;
+}
+
+void AreaBullet::remove_all_overlapping_instantly() {
+ CollisionObjectBullet *supportObject;
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ supportObject = overlappingObjects[i].object;
+ call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
+ supportObject->on_exit_area(this);
+ }
+ overlappingObjects.clear();
+}
+
+void AreaBullet::remove_overlapping_instantly(CollisionObjectBullet *p_object) {
+ CollisionObjectBullet *supportObject;
+ for (int i = overlappingObjects.size() - 1; 0 <= i; --i) {
+ supportObject = overlappingObjects[i].object;
+ if (supportObject == p_object) {
+ call_event(supportObject, PhysicsServer::AREA_BODY_REMOVED);
+ supportObject->on_exit_area(this);
+ overlappingObjects.remove(i);
+ break;
+ }
+ }
+}
+
+int AreaBullet::find_overlapping_object(CollisionObjectBullet *p_colObj) {
+ const int size = overlappingObjects.size();
+ for (int i = 0; i < size; ++i) {
+ if (overlappingObjects[i].object == p_colObj) {
+ return i;
+ }
+ }
+ return -1;
+}
+
+void AreaBullet::set_monitorable(bool p_monitorable) {
+ monitorable = p_monitorable;
+}
+
+bool AreaBullet::is_monitoring() const {
+ return get_godot_object_flags() & GOF_IS_MONITORING_AREA;
+}
+
+void AreaBullet::reload_body() {
+ if (space) {
+ space->remove_area(this);
+ space->add_area(this);
+ }
+}
+
+void AreaBullet::set_space(SpaceBullet *p_space) {
+ // Clear the old space if there is one
+ if (space) {
+ isScratched = false;
+
+ // Remove this object form the physics world
+ space->remove_area(this);
+ }
+
+ space = p_space;
+
+ if (space) {
+ space->add_area(this);
+ }
+}
+
+void AreaBullet::on_collision_filters_change() {
+ if (space) {
+ space->reload_collision_filters(this);
+ }
+}
+
+void AreaBullet::add_overlap(CollisionObjectBullet *p_otherObject) {
+ scratch();
+ overlappingObjects.push_back(OverlappingObjectData(p_otherObject, OVERLAP_STATE_ENTER));
+ p_otherObject->notify_new_overlap(this);
+}
+
+void AreaBullet::put_overlap_as_exit(int p_index) {
+ scratch();
+ overlappingObjects[p_index].state = OVERLAP_STATE_EXIT;
+}
+
+void AreaBullet::put_overlap_as_inside(int p_index) {
+ // This check is required to be sure this body was inside
+ if (OVERLAP_STATE_DIRTY == overlappingObjects[p_index].state) {
+ overlappingObjects[p_index].state = OVERLAP_STATE_INSIDE;
+ }
+}
+
+void AreaBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ set_spOv_gravityMag(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ set_spOv_gravityVec(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ set_spOv_linearDump(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ set_spOv_angularDump(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ set_spOv_priority(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ set_spOv_gravityPoint(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ set_spOv_gravityPointDistanceScale(p_value);
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ set_spOv_gravityPointAttenuation(p_value);
+ break;
+ default:
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
+ }
+}
+
+Variant AreaBullet::get_param(PhysicsServer::AreaParameter p_param) const {
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ return spOv_gravityMag;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ return spOv_gravityVec;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ return spOv_linearDump;
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ return spOv_angularDump;
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ return spOv_priority;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ return spOv_gravityPoint;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ return spOv_gravityPointDistanceScale;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ return spOv_gravityPointAttenuation;
+ default:
+ print_line("The Bullet areas doesn't suppot this param: " + itos(p_param));
+ return Variant();
+ }
+}
+
+void AreaBullet::set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method) {
+ InOutEventCallback &ev = eventsCallbacks[static_cast<int>(p_callbackObjectType)];
+ ev.event_callback_id = p_id;
+ ev.event_callback_method = p_method;
+
+ /// Set if monitoring
+ if (eventsCallbacks[0].event_callback_id || eventsCallbacks[1].event_callback_id) {
+ set_godot_object_flags(get_godot_object_flags() | GOF_IS_MONITORING_AREA);
+ } else {
+ set_godot_object_flags(get_godot_object_flags() & (~GOF_IS_MONITORING_AREA));
+ }
+}
+
+bool AreaBullet::has_event_callback(Type p_callbackObjectType) {
+ return eventsCallbacks[static_cast<int>(p_callbackObjectType)].event_callback_id;
+}
+
+void AreaBullet::on_enter_area(AreaBullet *p_area) {
+}
+
+void AreaBullet::on_exit_area(AreaBullet *p_area) {
+ CollisionObjectBullet::on_exit_area(p_area);
+}
diff --git a/modules/bullet/area_bullet.h b/modules/bullet/area_bullet.h
new file mode 100644
index 0000000000..78136d574b
--- /dev/null
+++ b/modules/bullet/area_bullet.h
@@ -0,0 +1,174 @@
+/*************************************************************************/
+/* area_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef AREABULLET_H
+#define AREABULLET_H
+
+#include "collision_object_bullet.h"
+#include "core/vector.h"
+#include "servers/physics_server.h"
+#include "space_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class btGhostObject;
+
+class AreaBullet : public RigidCollisionObjectBullet {
+ friend void SpaceBullet::check_ghost_overlaps();
+
+public:
+ struct InOutEventCallback {
+ ObjectID event_callback_id;
+ StringName event_callback_method;
+
+ InOutEventCallback() :
+ event_callback_id(0) {}
+ };
+
+ enum OverlapState {
+ OVERLAP_STATE_DIRTY = 0, // Mark processed overlaps
+ OVERLAP_STATE_INSIDE, // Mark old overlap
+ OVERLAP_STATE_ENTER, // Mark just enter overlap
+ OVERLAP_STATE_EXIT // Mark ended overlaps
+ };
+
+ struct OverlappingObjectData {
+ CollisionObjectBullet *object;
+ OverlapState state;
+
+ OverlappingObjectData() :
+ object(NULL),
+ state(OVERLAP_STATE_ENTER) {}
+ OverlappingObjectData(CollisionObjectBullet *p_object, OverlapState p_state) :
+ object(p_object),
+ state(p_state) {}
+ OverlappingObjectData(const OverlappingObjectData &other) {
+ operator=(other);
+ }
+ void operator=(const OverlappingObjectData &other) {
+ object = other.object;
+ state = other.state;
+ }
+ };
+
+private:
+ // These are used by function callEvent. Instead to create this each call I create if one time.
+ Variant call_event_res[5];
+ Variant *call_event_res_ptr[5];
+
+ btGhostObject *btGhost;
+ Vector<OverlappingObjectData> overlappingObjects;
+ bool monitorable;
+
+ PhysicsServer::AreaSpaceOverrideMode spOv_mode;
+ bool spOv_gravityPoint;
+ real_t spOv_gravityPointDistanceScale;
+ real_t spOv_gravityPointAttenuation;
+ Vector3 spOv_gravityVec;
+ real_t spOv_gravityMag;
+ real_t spOv_linearDump;
+ real_t spOv_angularDump;
+ int spOv_priority;
+
+ bool isScratched;
+
+ InOutEventCallback eventsCallbacks[2];
+
+public:
+ AreaBullet();
+ ~AreaBullet();
+
+ _FORCE_INLINE_ btGhostObject *get_bt_ghost() const { return btGhost; }
+ int find_overlapping_object(CollisionObjectBullet *p_colObj);
+
+ void set_monitorable(bool p_monitorable);
+ _FORCE_INLINE_ bool is_monitorable() const { return monitorable; }
+
+ bool is_monitoring() const;
+
+ _FORCE_INLINE_ void set_spOv_mode(PhysicsServer::AreaSpaceOverrideMode p_mode) { spOv_mode = p_mode; }
+ _FORCE_INLINE_ PhysicsServer::AreaSpaceOverrideMode get_spOv_mode() { return spOv_mode; }
+
+ _FORCE_INLINE_ void set_spOv_gravityPoint(bool p_isGP) { spOv_gravityPoint = p_isGP; }
+ _FORCE_INLINE_ bool is_spOv_gravityPoint() { return spOv_gravityPoint; }
+
+ _FORCE_INLINE_ void set_spOv_gravityPointDistanceScale(real_t p_GPDS) { spOv_gravityPointDistanceScale = p_GPDS; }
+ _FORCE_INLINE_ real_t get_spOv_gravityPointDistanceScale() { return spOv_gravityPointDistanceScale; }
+
+ _FORCE_INLINE_ void set_spOv_gravityPointAttenuation(real_t p_GPA) { spOv_gravityPointAttenuation = p_GPA; }
+ _FORCE_INLINE_ real_t get_spOv_gravityPointAttenuation() { return spOv_gravityPointAttenuation; }
+
+ _FORCE_INLINE_ void set_spOv_gravityVec(Vector3 p_vec) { spOv_gravityVec = p_vec; }
+ _FORCE_INLINE_ const Vector3 &get_spOv_gravityVec() const { return spOv_gravityVec; }
+
+ _FORCE_INLINE_ void set_spOv_gravityMag(real_t p_gravityMag) { spOv_gravityMag = p_gravityMag; }
+ _FORCE_INLINE_ real_t get_spOv_gravityMag() { return spOv_gravityMag; }
+
+ _FORCE_INLINE_ void set_spOv_linearDump(real_t p_linearDump) { spOv_linearDump = p_linearDump; }
+ _FORCE_INLINE_ real_t get_spOv_linearDamp() { return spOv_linearDump; }
+
+ _FORCE_INLINE_ void set_spOv_angularDump(real_t p_angularDump) { spOv_angularDump = p_angularDump; }
+ _FORCE_INLINE_ real_t get_spOv_angularDamp() { return spOv_angularDump; }
+
+ _FORCE_INLINE_ void set_spOv_priority(int p_priority) { spOv_priority = p_priority; }
+ _FORCE_INLINE_ int get_spOv_priority() { return spOv_priority; }
+
+ virtual void reload_body();
+ virtual void set_space(SpaceBullet *p_space);
+
+ virtual void dispatch_callbacks();
+ void call_event(CollisionObjectBullet *p_otherObject, PhysicsServer::AreaBodyStatus p_status);
+ void set_on_state_change(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void scratch();
+
+ void remove_all_overlapping_instantly();
+ // Dispatch the callbacks and removes from overlapping list
+ void remove_overlapping_instantly(CollisionObjectBullet *p_object);
+
+ virtual void on_collision_filters_change();
+ virtual void on_collision_checker_start() {}
+
+ void add_overlap(CollisionObjectBullet *p_otherObject);
+ void put_overlap_as_exit(int p_index);
+ void put_overlap_as_inside(int p_index);
+
+ void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
+ Variant get_param(PhysicsServer::AreaParameter p_param) const;
+
+ void set_event_callback(Type p_callbackObjectType, ObjectID p_id, const StringName &p_method);
+ bool has_event_callback(Type p_callbackObjectType);
+
+ virtual void on_enter_area(AreaBullet *p_area);
+ virtual void on_exit_area(AreaBullet *p_area);
+};
+
+#endif
diff --git a/modules/bullet/btRayShape.cpp b/modules/bullet/btRayShape.cpp
new file mode 100644
index 0000000000..8707096038
--- /dev/null
+++ b/modules/bullet/btRayShape.cpp
@@ -0,0 +1,104 @@
+/*************************************************************************/
+/* btRayShape.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "btRayShape.h"
+
+#include "math/math_funcs.h"
+
+#include <LinearMath/btAabbUtil2.h>
+
+/**
+ @author AndreaCatania
+*/
+
+btRayShape::btRayShape(btScalar length) :
+ btConvexInternalShape(),
+ m_shapeAxis(0, 0, 1) {
+ m_shapeType = CUSTOM_CONVEX_SHAPE_TYPE;
+ setLength(length);
+}
+
+btRayShape::~btRayShape() {
+}
+
+void btRayShape::setLength(btScalar p_length) {
+
+ m_length = p_length;
+ reload_cache();
+}
+
+void btRayShape::setSlipsOnSlope(bool p_slipsOnSlope) {
+
+ slipsOnSlope = p_slipsOnSlope;
+}
+
+btVector3 btRayShape::localGetSupportingVertex(const btVector3 &vec) const {
+ return localGetSupportingVertexWithoutMargin(vec) + (m_shapeAxis * m_collisionMargin);
+}
+
+btVector3 btRayShape::localGetSupportingVertexWithoutMargin(const btVector3 &vec) const {
+ if (vec.z() > 0)
+ return m_shapeAxis * m_cacheScaledLength;
+ else
+ return btVector3(0, 0, 0);
+}
+
+void btRayShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const {
+ for (int i = 0; i < numVectors; ++i) {
+ supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
+ }
+}
+
+void btRayShape::getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const {
+#define MARGIN_BROADPHASE 0.1
+ btVector3 localAabbMin(0, 0, 0);
+ btVector3 localAabbMax(m_shapeAxis * m_length);
+ btTransformAabb(localAabbMin, localAabbMax, MARGIN_BROADPHASE, t, aabbMin, aabbMax);
+}
+
+void btRayShape::calculateLocalInertia(btScalar mass, btVector3 &inertia) const {
+ inertia.setZero();
+}
+
+int btRayShape::getNumPreferredPenetrationDirections() const {
+ return 0;
+}
+
+void btRayShape::getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const {
+ penetrationVector.setZero();
+}
+
+void btRayShape::reload_cache() {
+
+ m_cacheScaledLength = m_length * m_localScaling[2] + m_collisionMargin;
+
+ m_cacheSupportPoint.setIdentity();
+ m_cacheSupportPoint.setOrigin(m_shapeAxis * m_cacheScaledLength);
+}
diff --git a/modules/bullet/btRayShape.h b/modules/bullet/btRayShape.h
new file mode 100644
index 0000000000..a44c30db4b
--- /dev/null
+++ b/modules/bullet/btRayShape.h
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* btRayShape.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+/// IMPORTANT The class name and filename was created by following Bullet writing rules for an easy (eventually) porting to bullet
+/// This shape is a custom shape that is not present to Bullet physics engine
+#ifndef BTRAYSHAPE_H
+#define BTRAYSHAPE_H
+
+#include <BulletCollision/CollisionShapes/btConvexInternalShape.h>
+
+/**
+ @author AndreaCatania
+*/
+
+/// Ray shape around z axis
+ATTRIBUTE_ALIGNED16(class)
+btRayShape : public btConvexInternalShape {
+
+ btScalar m_length;
+ bool slipsOnSlope;
+ /// The default axis is the z
+ btVector3 m_shapeAxis;
+
+ btTransform m_cacheSupportPoint;
+ btScalar m_cacheScaledLength;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btRayShape(btScalar length);
+ virtual ~btRayShape();
+
+ void setLength(btScalar p_length);
+ btScalar getLength() const { return m_length; }
+
+ void setSlipsOnSlope(bool p_slipOnSlope);
+ bool getSlipsOnSlope() const { return slipsOnSlope; }
+
+ const btTransform &getSupportPoint() const { return m_cacheSupportPoint; }
+ const btScalar &getScaledLength() const { return m_cacheScaledLength; }
+
+ virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const;
+#ifndef __SPU__
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const;
+#endif //#ifndef __SPU__
+
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const;
+
+ ///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
+ virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const;
+
+#ifndef __SPU__
+ virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
+
+ virtual const char *getName() const {
+ return "RayZ";
+ }
+#endif //__SPU__
+
+ virtual int getNumPreferredPenetrationDirections() const;
+ virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const;
+
+private:
+ void reload_cache();
+};
+
+#endif // BTRAYSHAPE_H
diff --git a/modules/bullet/bullet_physics_server.cpp b/modules/bullet/bullet_physics_server.cpp
new file mode 100644
index 0000000000..4a0c7499b4
--- /dev/null
+++ b/modules/bullet/bullet_physics_server.cpp
@@ -0,0 +1,1389 @@
+/*************************************************************************/
+/* bullet_physics_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "bullet_physics_server.h"
+
+#include "bullet_utilities.h"
+#include "class_db.h"
+#include "cone_twist_joint_bullet.h"
+#include "core/error_macros.h"
+#include "core/ustring.h"
+#include "generic_6dof_joint_bullet.h"
+#include "hinge_joint_bullet.h"
+#include "pin_joint_bullet.h"
+#include "shape_bullet.h"
+#include "slider_joint_bullet.h"
+
+#include <LinearMath/btVector3.h>
+
+#include <assert.h>
+
+/**
+ @author AndreaCatania
+*/
+
+#define CreateThenReturnRID(owner, ridData) \
+ RID rid = owner.make_rid(ridData); \
+ ridData->set_self(rid); \
+ ridData->_set_physics_server(this); \
+ return rid;
+
+// <--------------- Joint creation asserts
+/// Assert the body is assigned to a space
+#define JointAssertSpace(body, bIndex, ret) \
+ if (!body->get_space()) { \
+ ERR_PRINTS("Before create a joint the Body" + String(bIndex) + " must be added to a space!"); \
+ return ret; \
+ }
+
+/// Assert the two bodies of joint are in the same space
+#define JointAssertSameSpace(bodyA, bodyB, ret) \
+ if (bodyA->get_space() != bodyB->get_space()) { \
+ ERR_PRINT("In order to create a joint the Body_A and Body_B must be in the same space!"); \
+ return RID(); \
+ }
+
+#define AddJointToSpace(body, joint) \
+ body->get_space()->add_constraint(joint, joint->is_disabled_collisions_between_bodies());
+// <--------------- Joint creation asserts
+
+btEmptyShape *BulletPhysicsServer::emptyShape(ShapeBullet::create_shape_empty());
+
+btEmptyShape *BulletPhysicsServer::get_empty_shape() {
+ return emptyShape;
+}
+
+void BulletPhysicsServer::_bind_methods() {
+ //ClassDB::bind_method(D_METHOD("DoTest"), &BulletPhysicsServer::DoTest);
+}
+
+BulletPhysicsServer::BulletPhysicsServer() :
+ PhysicsServer(),
+ active(true),
+ active_spaces_count(0) {}
+
+BulletPhysicsServer::~BulletPhysicsServer() {}
+
+RID BulletPhysicsServer::shape_create(ShapeType p_shape) {
+ ShapeBullet *shape = NULL;
+
+ switch (p_shape) {
+ case SHAPE_PLANE: {
+
+ shape = bulletnew(PlaneShapeBullet);
+ } break;
+ case SHAPE_SPHERE: {
+
+ shape = bulletnew(SphereShapeBullet);
+ } break;
+ case SHAPE_BOX: {
+
+ shape = bulletnew(BoxShapeBullet);
+ } break;
+ case SHAPE_CAPSULE: {
+
+ shape = bulletnew(CapsuleShapeBullet);
+ } break;
+ case SHAPE_CONVEX_POLYGON: {
+
+ shape = bulletnew(ConvexPolygonShapeBullet);
+ } break;
+ case SHAPE_CONCAVE_POLYGON: {
+
+ shape = bulletnew(ConcavePolygonShapeBullet);
+ } break;
+ case SHAPE_HEIGHTMAP: {
+
+ shape = bulletnew(HeightMapShapeBullet);
+ } break;
+ case SHAPE_RAY: {
+ shape = bulletnew(RayShapeBullet);
+ } break;
+ case SHAPE_CUSTOM:
+ default:
+ ERR_FAIL_V(RID());
+ break;
+ }
+
+ CreateThenReturnRID(shape_owner, shape)
+}
+
+void BulletPhysicsServer::shape_set_data(RID p_shape, const Variant &p_data) {
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND(!shape);
+ shape->set_data(p_data);
+}
+
+void BulletPhysicsServer::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
+ //WARN_PRINT("Bias not supported by Bullet physics engine");
+}
+
+PhysicsServer::ShapeType BulletPhysicsServer::shape_get_type(RID p_shape) const {
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, PhysicsServer::SHAPE_CUSTOM);
+ return shape->get_type();
+}
+
+Variant BulletPhysicsServer::shape_get_data(RID p_shape) const {
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND_V(!shape, Variant());
+ return shape->get_data();
+}
+
+real_t BulletPhysicsServer::shape_get_custom_solver_bias(RID p_shape) const {
+ //WARN_PRINT("Bias not supported by Bullet physics engine");
+ return 0.;
+}
+
+RID BulletPhysicsServer::space_create() {
+ SpaceBullet *space = bulletnew(SpaceBullet(false));
+ CreateThenReturnRID(space_owner, space);
+}
+
+void BulletPhysicsServer::space_set_active(RID p_space, bool p_active) {
+
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+
+ if (space_is_active(p_space) == p_active) {
+ return;
+ }
+
+ if (p_active) {
+ ++active_spaces_count;
+ active_spaces.push_back(space);
+ } else {
+ --active_spaces_count;
+ active_spaces.erase(space);
+ }
+}
+
+bool BulletPhysicsServer::space_is_active(RID p_space) const {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space, false);
+
+ return -1 != active_spaces.find(space);
+}
+
+void BulletPhysicsServer::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ space->set_param(p_param, p_value);
+}
+
+real_t BulletPhysicsServer::space_get_param(RID p_space, SpaceParameter p_param) const {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space, 0);
+ return space->get_param(p_param);
+}
+
+PhysicsDirectSpaceState *BulletPhysicsServer::space_get_direct_state(RID p_space) {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space, NULL);
+
+ return space->get_direct_state();
+}
+
+void BulletPhysicsServer::space_set_debug_contacts(RID p_space, int p_max_contacts) {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+
+ space->set_debug_contacts(p_max_contacts);
+}
+
+Vector<Vector3> BulletPhysicsServer::space_get_contacts(RID p_space) const {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space, Vector<Vector3>());
+
+ return space->get_debug_contacts();
+}
+
+int BulletPhysicsServer::space_get_contact_count(RID p_space) const {
+ SpaceBullet *space = space_owner.get(p_space);
+ ERR_FAIL_COND_V(!space, 0);
+
+ return space->get_debug_contact_count();
+}
+
+RID BulletPhysicsServer::area_create() {
+ AreaBullet *area = bulletnew(AreaBullet);
+ area->set_collision_layer(1);
+ area->set_collision_mask(1);
+ CreateThenReturnRID(area_owner, area)
+}
+
+void BulletPhysicsServer::area_set_space(RID p_area, RID p_space) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ SpaceBullet *space = NULL;
+ if (p_space.is_valid()) {
+ space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ }
+ area->set_space(space);
+}
+
+RID BulletPhysicsServer::area_get_space(RID p_area) const {
+ AreaBullet *area = area_owner.get(p_area);
+ return area->get_space()->get_self();
+}
+
+void BulletPhysicsServer::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area)
+
+ area->set_spOv_mode(p_mode);
+}
+
+PhysicsServer::AreaSpaceOverrideMode BulletPhysicsServer::area_get_space_override_mode(RID p_area) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED);
+
+ return area->get_spOv_mode();
+}
+
+void BulletPhysicsServer::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND(!shape);
+
+ area->add_shape(shape, p_transform);
+}
+
+void BulletPhysicsServer::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND(!shape);
+
+ area->set_shape(p_shape_idx, shape);
+}
+
+void BulletPhysicsServer::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_shape_transform(p_shape_idx, p_transform);
+}
+
+int BulletPhysicsServer::area_get_shape_count(RID p_area) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, 0);
+
+ return area->get_shape_count();
+}
+
+RID BulletPhysicsServer::area_get_shape(RID p_area, int p_shape_idx) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, RID());
+
+ return area->get_shape(p_shape_idx)->get_self();
+}
+
+Transform BulletPhysicsServer::area_get_shape_transform(RID p_area, int p_shape_idx) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, Transform());
+
+ return area->get_shape_transform(p_shape_idx);
+}
+
+void BulletPhysicsServer::area_remove_shape(RID p_area, int p_shape_idx) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ return area->remove_shape(p_shape_idx);
+}
+
+void BulletPhysicsServer::area_clear_shapes(RID p_area) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ for (int i = area->get_shape_count(); 0 < i; --i)
+ area->remove_shape(0);
+}
+
+void BulletPhysicsServer::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_shape_disabled(p_shape_idx, p_disabled);
+}
+
+void BulletPhysicsServer::area_attach_object_instance_id(RID p_area, ObjectID p_ID) {
+ if (space_owner.owns(p_area)) {
+ return;
+ }
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_instance_id(p_ID);
+}
+
+ObjectID BulletPhysicsServer::area_get_object_instance_id(RID p_area) const {
+ if (space_owner.owns(p_area)) {
+ return 0;
+ }
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, ObjectID());
+ return area->get_instance_id();
+}
+
+void BulletPhysicsServer::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
+ if (space_owner.owns(p_area)) {
+ SpaceBullet *space = space_owner.get(p_area);
+ if (space) {
+ space->set_param(p_param, p_value);
+ }
+ } else {
+
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_param(p_param, p_value);
+ }
+}
+
+Variant BulletPhysicsServer::area_get_param(RID p_area, AreaParameter p_param) const {
+ if (space_owner.owns(p_area)) {
+ SpaceBullet *space = space_owner.get(p_area);
+ return space->get_param(p_param);
+ } else {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, Variant());
+
+ return area->get_param(p_param);
+ }
+}
+
+void BulletPhysicsServer::area_set_transform(RID p_area, const Transform &p_transform) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_transform(p_transform);
+}
+
+Transform BulletPhysicsServer::area_get_transform(RID p_area) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, Transform());
+ return area->get_transform();
+}
+
+void BulletPhysicsServer::area_set_collision_mask(RID p_area, uint32_t p_mask) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_collision_mask(p_mask);
+}
+
+void BulletPhysicsServer::area_set_collision_layer(RID p_area, uint32_t p_layer) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_collision_layer(p_layer);
+}
+
+void BulletPhysicsServer::area_set_monitorable(RID p_area, bool p_monitorable) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_monitorable(p_monitorable);
+}
+
+void BulletPhysicsServer::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_event_callback(CollisionObjectBullet::TYPE_RIGID_BODY, p_receiver ? p_receiver->get_instance_id() : 0, p_method);
+}
+
+void BulletPhysicsServer::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+
+ area->set_event_callback(CollisionObjectBullet::TYPE_AREA, p_receiver ? p_receiver->get_instance_id() : 0, p_method);
+}
+
+void BulletPhysicsServer::area_set_ray_pickable(RID p_area, bool p_enable) {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND(!area);
+ area->set_ray_pickable(p_enable);
+}
+
+bool BulletPhysicsServer::area_is_ray_pickable(RID p_area) const {
+ AreaBullet *area = area_owner.get(p_area);
+ ERR_FAIL_COND_V(!area, false);
+ return area->is_ray_pickable();
+}
+
+RID BulletPhysicsServer::body_create(BodyMode p_mode, bool p_init_sleeping) {
+ RigidBodyBullet *body = bulletnew(RigidBodyBullet);
+ body->set_mode(p_mode);
+ body->set_collision_layer(1);
+ body->set_collision_mask(1);
+ if (p_init_sleeping)
+ body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
+ CreateThenReturnRID(rigid_body_owner, body);
+}
+
+void BulletPhysicsServer::body_set_space(RID p_body, RID p_space) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ SpaceBullet *space = NULL;
+
+ if (p_space.is_valid()) {
+ space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ }
+
+ if (body->get_space() == space)
+ return; //pointles
+
+ body->set_space(space);
+}
+
+RID BulletPhysicsServer::body_get_space(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, RID());
+
+ SpaceBullet *space = body->get_space();
+ if (!space)
+ return RID();
+ return space->get_self();
+}
+
+void BulletPhysicsServer::body_set_mode(RID p_body, PhysicsServer::BodyMode p_mode) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_mode(p_mode);
+}
+
+PhysicsServer::BodyMode BulletPhysicsServer::body_get_mode(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
+ return body->get_mode();
+}
+
+void BulletPhysicsServer::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform) {
+
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND(!shape);
+
+ body->add_shape(shape, p_transform);
+}
+
+void BulletPhysicsServer::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ ShapeBullet *shape = shape_owner.get(p_shape);
+ ERR_FAIL_COND(!shape);
+
+ body->set_shape(p_shape_idx, shape);
+}
+
+void BulletPhysicsServer::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_shape_transform(p_shape_idx, p_transform);
+}
+
+int BulletPhysicsServer::body_get_shape_count(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+ return body->get_shape_count();
+}
+
+RID BulletPhysicsServer::body_get_shape(RID p_body, int p_shape_idx) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, RID());
+
+ ShapeBullet *shape = body->get_shape(p_shape_idx);
+ ERR_FAIL_COND_V(!shape, RID());
+
+ return shape->get_self();
+}
+
+Transform BulletPhysicsServer::body_get_shape_transform(RID p_body, int p_shape_idx) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, Transform());
+ return body->get_shape_transform(p_shape_idx);
+}
+
+void BulletPhysicsServer::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_shape_disabled(p_shape_idx, p_disabled);
+}
+
+void BulletPhysicsServer::body_remove_shape(RID p_body, int p_shape_idx) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->remove_shape(p_shape_idx);
+}
+
+void BulletPhysicsServer::body_clear_shapes(RID p_body) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->remove_all_shapes();
+}
+
+void BulletPhysicsServer::body_attach_object_instance_id(RID p_body, uint32_t p_ID) {
+ CollisionObjectBullet *body = get_collisin_object(p_body);
+ if (!body) {
+ body = soft_body_owner.get(p_body);
+ }
+ ERR_FAIL_COND(!body);
+
+ body->set_instance_id(p_ID);
+}
+
+uint32_t BulletPhysicsServer::body_get_object_instance_id(RID p_body) const {
+ CollisionObjectBullet *body = get_collisin_object(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_instance_id();
+}
+
+void BulletPhysicsServer::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_continuous_collision_detection(p_enable);
+}
+
+bool BulletPhysicsServer::body_is_continuous_collision_detection_enabled(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+
+ return body->is_continuous_collision_detection_enabled();
+}
+
+void BulletPhysicsServer::body_set_collision_layer(RID p_body, uint32_t p_layer) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_layer(p_layer);
+}
+
+uint32_t BulletPhysicsServer::body_get_collision_layer(RID p_body) const {
+ const RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_layer();
+}
+
+void BulletPhysicsServer::body_set_collision_mask(RID p_body, uint32_t p_mask) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_mask(p_mask);
+}
+
+uint32_t BulletPhysicsServer::body_get_collision_mask(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_mask();
+}
+
+void BulletPhysicsServer::body_set_user_flags(RID p_body, uint32_t p_flags) {
+ // This function si not currently supported
+}
+
+uint32_t BulletPhysicsServer::body_get_user_flags(RID p_body) const {
+ // This function si not currently supported
+ return 0;
+}
+
+void BulletPhysicsServer::body_set_param(RID p_body, BodyParameter p_param, float p_value) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_param(p_param, p_value);
+}
+
+float BulletPhysicsServer::body_get_param(RID p_body, BodyParameter p_param) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_param(p_param);
+}
+
+void BulletPhysicsServer::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ if (body->get_kinematic_utilities()) {
+
+ body->get_kinematic_utilities()->setSafeMargin(p_margin);
+ }
+}
+
+real_t BulletPhysicsServer::body_get_kinematic_safe_margin(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ if (body->get_kinematic_utilities()) {
+
+ return body->get_kinematic_utilities()->safe_margin;
+ }
+
+ return 0;
+}
+
+void BulletPhysicsServer::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_state(p_state, p_variant);
+}
+
+Variant BulletPhysicsServer::body_get_state(RID p_body, BodyState p_state) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, Variant());
+
+ return body->get_state(p_state);
+}
+
+void BulletPhysicsServer::body_set_applied_force(RID p_body, const Vector3 &p_force) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_applied_force(p_force);
+}
+
+Vector3 BulletPhysicsServer::body_get_applied_force(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, Vector3());
+ return body->get_applied_force();
+}
+
+void BulletPhysicsServer::body_set_applied_torque(RID p_body, const Vector3 &p_torque) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_applied_torque(p_torque);
+}
+
+Vector3 BulletPhysicsServer::body_get_applied_torque(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, Vector3());
+
+ return body->get_applied_torque();
+}
+
+void BulletPhysicsServer::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_impulse(p_pos, p_impulse);
+}
+
+void BulletPhysicsServer::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->apply_torque_impulse(p_impulse);
+}
+
+void BulletPhysicsServer::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ Vector3 v = body->get_linear_velocity();
+ Vector3 axis = p_axis_velocity.normalized();
+ v -= axis * axis.dot(v);
+ v += p_axis_velocity;
+ body->set_linear_velocity(v);
+}
+
+void BulletPhysicsServer::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_axis_lock(p_axis, p_lock);
+}
+
+bool BulletPhysicsServer::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
+ const RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+ return body->is_axis_locked(p_axis);
+}
+
+void BulletPhysicsServer::body_add_collision_exception(RID p_body, RID p_body_b) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ RigidBodyBullet *other_body = rigid_body_owner.get(p_body_b);
+ ERR_FAIL_COND(!other_body);
+
+ body->add_collision_exception(other_body);
+}
+
+void BulletPhysicsServer::body_remove_collision_exception(RID p_body, RID p_body_b) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ RigidBodyBullet *other_body = rigid_body_owner.get(p_body_b);
+ ERR_FAIL_COND(!other_body);
+
+ body->remove_collision_exception(other_body);
+}
+
+void BulletPhysicsServer::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
+ p_exceptions->push_back(body->get_exceptions()[i]);
+ }
+}
+
+void BulletPhysicsServer::body_set_max_contacts_reported(RID p_body, int p_contacts) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_max_collisions_detection(p_contacts);
+}
+
+int BulletPhysicsServer::body_get_max_contacts_reported(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_max_collisions_detection();
+}
+
+void BulletPhysicsServer::body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold) {
+ // Not supported by bullet and even Godot
+}
+
+float BulletPhysicsServer::body_get_contacts_reported_depth_threshold(RID p_body) const {
+ // Not supported by bullet and even Godot
+ return 0.;
+}
+
+void BulletPhysicsServer::body_set_omit_force_integration(RID p_body, bool p_omit) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_omit_forces_integration(p_omit);
+}
+
+bool BulletPhysicsServer::body_is_omitting_force_integration(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+
+ return body->get_omit_forces_integration();
+}
+
+void BulletPhysicsServer::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(0), p_method, p_udata);
+}
+
+void BulletPhysicsServer::body_set_ray_pickable(RID p_body, bool p_enable) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_ray_pickable(p_enable);
+}
+
+bool BulletPhysicsServer::body_is_ray_pickable(RID p_body) const {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+ return body->is_ray_pickable();
+}
+
+PhysicsDirectBodyState *BulletPhysicsServer::body_get_direct_state(RID p_body) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, NULL);
+ return BulletPhysicsDirectBodyState::get_singleton(body);
+}
+
+bool BulletPhysicsServer::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result) {
+ RigidBodyBullet *body = rigid_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+ ERR_FAIL_COND_V(!body->get_space(), false);
+
+ return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, r_result);
+}
+
+RID BulletPhysicsServer::soft_body_create(bool p_init_sleeping) {
+ SoftBodyBullet *body = bulletnew(SoftBodyBullet);
+ body->set_collision_layer(1);
+ body->set_collision_mask(1);
+ if (p_init_sleeping)
+ body->set_activation_state(false);
+ CreateThenReturnRID(soft_body_owner, body);
+}
+
+void BulletPhysicsServer::soft_body_set_space(RID p_body, RID p_space) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ SpaceBullet *space = NULL;
+
+ if (p_space.is_valid()) {
+ space = space_owner.get(p_space);
+ ERR_FAIL_COND(!space);
+ }
+
+ if (body->get_space() == space)
+ return; //pointles
+
+ body->set_space(space);
+}
+
+RID BulletPhysicsServer::soft_body_get_space(RID p_body) const {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, RID());
+
+ SpaceBullet *space = body->get_space();
+ if (!space)
+ return RID();
+ return space->get_self();
+}
+
+void BulletPhysicsServer::soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_trimesh_body_shape(p_indices, p_vertices, p_triangles_num);
+}
+
+void BulletPhysicsServer::soft_body_set_collision_layer(RID p_body, uint32_t p_layer) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_layer(p_layer);
+}
+
+uint32_t BulletPhysicsServer::soft_body_get_collision_layer(RID p_body) const {
+ const SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_layer();
+}
+
+void BulletPhysicsServer::soft_body_set_collision_mask(RID p_body, uint32_t p_mask) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_collision_mask(p_mask);
+}
+
+uint32_t BulletPhysicsServer::soft_body_get_collision_mask(RID p_body) const {
+ const SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, 0);
+
+ return body->get_collision_mask();
+}
+
+void BulletPhysicsServer::soft_body_add_collision_exception(RID p_body, RID p_body_b) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ CollisionObjectBullet *other_body = rigid_body_owner.get(p_body_b);
+ if (!other_body) {
+ other_body = soft_body_owner.get(p_body_b);
+ }
+ ERR_FAIL_COND(!other_body);
+
+ body->add_collision_exception(other_body);
+}
+
+void BulletPhysicsServer::soft_body_remove_collision_exception(RID p_body, RID p_body_b) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ CollisionObjectBullet *other_body = rigid_body_owner.get(p_body_b);
+ if (!other_body) {
+ other_body = soft_body_owner.get(p_body_b);
+ }
+ ERR_FAIL_COND(!other_body);
+
+ body->remove_collision_exception(other_body);
+}
+
+void BulletPhysicsServer::soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ for (int i = 0; i < body->get_exceptions().size(); i++) {
+ p_exceptions->push_back(body->get_exceptions()[i]);
+ }
+}
+
+void BulletPhysicsServer::soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
+ print_line("TODO MUST BE IMPLEMENTED");
+}
+
+Variant BulletPhysicsServer::soft_body_get_state(RID p_body, BodyState p_state) const {
+ print_line("TODO MUST BE IMPLEMENTED");
+ return Variant();
+}
+
+void BulletPhysicsServer::soft_body_set_transform(RID p_body, const Transform &p_transform) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+
+ body->set_transform(p_transform);
+}
+
+Transform BulletPhysicsServer::soft_body_get_transform(RID p_body) const {
+ const SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, Transform());
+
+ return body->get_transform();
+}
+
+void BulletPhysicsServer::soft_body_set_ray_pickable(RID p_body, bool p_enable) {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND(!body);
+ body->set_ray_pickable(p_enable);
+}
+
+bool BulletPhysicsServer::soft_body_is_ray_pickable(RID p_body) const {
+ SoftBodyBullet *body = soft_body_owner.get(p_body);
+ ERR_FAIL_COND_V(!body, false);
+ return body->is_ray_pickable();
+}
+
+PhysicsServer::JointType BulletPhysicsServer::joint_get_type(RID p_joint) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, JOINT_PIN);
+ return joint->get_type();
+}
+
+void BulletPhysicsServer::joint_set_solver_priority(RID p_joint, int p_priority) {
+ // Joint priority not supported by bullet
+}
+
+int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const {
+ // Joint priority not supported by bullet
+ return 0;
+}
+
+void BulletPhysicsServer::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+
+ joint->disable_collisions_between_bodies(p_disable);
+}
+
+bool BulletPhysicsServer::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
+ JointBullet *joint(joint_owner.get(p_joint));
+ ERR_FAIL_COND_V(!joint, false);
+
+ return joint->is_disabled_collisions_between_bodies();
+}
+
+RID BulletPhysicsServer::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ ERR_FAIL_COND_V(body_A == body_B, RID());
+
+ JointBullet *joint = bulletnew(PinJointBullet(body_A, p_local_A, body_B, p_local_B));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+void BulletPhysicsServer::pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ pin_joint->set_param(p_param, p_value);
+}
+
+float BulletPhysicsServer::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ return pin_joint->get_param(p_param);
+}
+
+void BulletPhysicsServer::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ pin_joint->setPivotInA(p_A);
+}
+
+Vector3 BulletPhysicsServer::pin_joint_get_local_a(RID p_joint) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ return pin_joint->getPivotInA();
+}
+
+void BulletPhysicsServer::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ pin_joint->setPivotInB(p_B);
+}
+
+Vector3 BulletPhysicsServer::pin_joint_get_local_b(RID p_joint) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, Vector3());
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
+ PinJointBullet *pin_joint = static_cast<PinJointBullet *>(joint);
+ return pin_joint->getPivotInB();
+}
+
+RID BulletPhysicsServer::joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ ERR_FAIL_COND_V(body_A == body_B, RID());
+
+ JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_hinge_A, p_hinge_B));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+RID BulletPhysicsServer::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ ERR_FAIL_COND_V(body_A == body_B, RID());
+
+ JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+void BulletPhysicsServer::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
+ hinge_joint->set_param(p_param, p_value);
+}
+
+float BulletPhysicsServer::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
+ HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
+ return hinge_joint->get_param(p_param);
+}
+
+void BulletPhysicsServer::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
+ HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
+ hinge_joint->set_flag(p_flag, p_value);
+}
+
+bool BulletPhysicsServer::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
+ HingeJointBullet *hinge_joint = static_cast<HingeJointBullet *>(joint);
+ return hinge_joint->get_flag(p_flag);
+}
+
+RID BulletPhysicsServer::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ ERR_FAIL_COND_V(body_A == body_B, RID());
+
+ JointBullet *joint = bulletnew(SliderJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+void BulletPhysicsServer::slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
+ SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint);
+ slider_joint->set_param(p_param, p_value);
+}
+
+float BulletPhysicsServer::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_SLIDER, 0);
+ SliderJointBullet *slider_joint = static_cast<SliderJointBullet *>(joint);
+ return slider_joint->get_param(p_param);
+}
+
+RID BulletPhysicsServer::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ JointBullet *joint = bulletnew(ConeTwistJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+void BulletPhysicsServer::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
+ ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint);
+ coneTwist_joint->set_param(p_param, p_value);
+}
+
+float BulletPhysicsServer::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0.);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0.);
+ ConeTwistJointBullet *coneTwist_joint = static_cast<ConeTwistJointBullet *>(joint);
+ return coneTwist_joint->get_param(p_param);
+}
+
+RID BulletPhysicsServer::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
+ RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
+ ERR_FAIL_COND_V(!body_A, RID());
+ JointAssertSpace(body_A, "A", RID());
+
+ RigidBodyBullet *body_B = NULL;
+ if (p_body_B.is_valid()) {
+ body_B = rigid_body_owner.get(p_body_B);
+ JointAssertSpace(body_B, "B", RID());
+ JointAssertSameSpace(body_A, body_B, RID());
+ }
+
+ ERR_FAIL_COND_V(body_A == body_B, RID());
+
+ JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
+ AddJointToSpace(body_A, joint);
+
+ CreateThenReturnRID(joint_owner, joint);
+}
+
+void BulletPhysicsServer::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ generic_6dof_joint->set_param(p_axis, p_param, p_value);
+}
+
+float BulletPhysicsServer::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, 0);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ return generic_6dof_joint->get_param(p_axis, p_param);
+}
+
+void BulletPhysicsServer::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND(!joint);
+ ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
+}
+
+bool BulletPhysicsServer::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
+ JointBullet *joint = joint_owner.get(p_joint);
+ ERR_FAIL_COND_V(!joint, false);
+ ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
+ Generic6DOFJointBullet *generic_6dof_joint = static_cast<Generic6DOFJointBullet *>(joint);
+ return generic_6dof_joint->get_flag(p_axis, p_flag);
+}
+
+void BulletPhysicsServer::free(RID p_rid) {
+ if (shape_owner.owns(p_rid)) {
+
+ ShapeBullet *shape = shape_owner.get(p_rid);
+
+ // Notify the shape is configured
+ for (Map<ShapeOwnerBullet *, int>::Element *element = shape->get_owners().front(); element; element = element->next()) {
+ static_cast<ShapeOwnerBullet *>(element->key())->remove_shape(shape);
+ }
+
+ shape_owner.free(p_rid);
+ bulletdelete(shape);
+ } else if (rigid_body_owner.owns(p_rid)) {
+
+ RigidBodyBullet *body = rigid_body_owner.get(p_rid);
+
+ body->set_space(NULL);
+
+ body->remove_all_shapes(true);
+
+ rigid_body_owner.free(p_rid);
+ bulletdelete(body);
+
+ } else if (soft_body_owner.owns(p_rid)) {
+
+ SoftBodyBullet *body = soft_body_owner.get(p_rid);
+
+ body->set_space(NULL);
+
+ soft_body_owner.free(p_rid);
+ bulletdelete(body);
+
+ } else if (area_owner.owns(p_rid)) {
+
+ AreaBullet *area = area_owner.get(p_rid);
+
+ area->set_space(NULL);
+
+ area->remove_all_shapes(true);
+
+ area_owner.free(p_rid);
+ bulletdelete(area);
+
+ } else if (joint_owner.owns(p_rid)) {
+
+ JointBullet *joint = joint_owner.get(p_rid);
+ joint->destroy_internal_constraint();
+ joint_owner.free(p_rid);
+ bulletdelete(joint);
+
+ } else if (space_owner.owns(p_rid)) {
+
+ SpaceBullet *space = space_owner.get(p_rid);
+
+ space->remove_all_collision_objects();
+
+ space_set_active(p_rid, false);
+ space_owner.free(p_rid);
+ bulletdelete(space);
+ } else {
+
+ ERR_EXPLAIN("Invalid ID");
+ ERR_FAIL();
+ }
+}
+
+void BulletPhysicsServer::init() {
+ BulletPhysicsDirectBodyState::initSingleton();
+}
+
+void BulletPhysicsServer::step(float p_deltaTime) {
+ if (!active)
+ return;
+
+ BulletPhysicsDirectBodyState::singleton_setDeltaTime(p_deltaTime);
+
+ for (int i = 0; i < active_spaces_count; ++i) {
+
+ active_spaces[i]->step(p_deltaTime);
+ }
+}
+
+void BulletPhysicsServer::sync() {
+}
+
+void BulletPhysicsServer::flush_queries() {
+}
+
+void BulletPhysicsServer::finish() {
+ BulletPhysicsDirectBodyState::destroySingleton();
+}
+
+int BulletPhysicsServer::get_process_info(ProcessInfo p_info) {
+ return 0;
+}
+
+CollisionObjectBullet *BulletPhysicsServer::get_collisin_object(RID p_object) const {
+ if (rigid_body_owner.owns(p_object)) {
+ return rigid_body_owner.getornull(p_object);
+ }
+ if (area_owner.owns(p_object)) {
+ return area_owner.getornull(p_object);
+ }
+ if (soft_body_owner.owns(p_object)) {
+ return soft_body_owner.getornull(p_object);
+ }
+ return NULL;
+}
+
+RigidCollisionObjectBullet *BulletPhysicsServer::get_rigid_collisin_object(RID p_object) const {
+ if (rigid_body_owner.owns(p_object)) {
+ return rigid_body_owner.getornull(p_object);
+ }
+ if (area_owner.owns(p_object)) {
+ return area_owner.getornull(p_object);
+ }
+ return NULL;
+}
diff --git a/modules/bullet/bullet_physics_server.h b/modules/bullet/bullet_physics_server.h
new file mode 100644
index 0000000000..e931915bba
--- /dev/null
+++ b/modules/bullet/bullet_physics_server.h
@@ -0,0 +1,368 @@
+/*************************************************************************/
+/* bullet_physics_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BULLET_PHYSICS_SERVER_H
+#define BULLET_PHYSICS_SERVER_H
+
+#include "area_bullet.h"
+#include "joint_bullet.h"
+#include "rid.h"
+#include "rigid_body_bullet.h"
+#include "servers/physics_server.h"
+#include "shape_bullet.h"
+#include "soft_body_bullet.h"
+#include "space_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class BulletPhysicsServer : public PhysicsServer {
+ GDCLASS(BulletPhysicsServer, PhysicsServer)
+
+ friend class BulletPhysicsDirectSpaceState;
+
+ bool active;
+ char active_spaces_count;
+ Vector<SpaceBullet *> active_spaces;
+
+ mutable RID_Owner<SpaceBullet> space_owner;
+ mutable RID_Owner<ShapeBullet> shape_owner;
+ mutable RID_Owner<AreaBullet> area_owner;
+ mutable RID_Owner<RigidBodyBullet> rigid_body_owner;
+ mutable RID_Owner<SoftBodyBullet> soft_body_owner;
+ mutable RID_Owner<JointBullet> joint_owner;
+
+private:
+ /// This is used when a collision shape is not active, so the bullet compound shapes index are always sync with godot index
+ static btEmptyShape *emptyShape;
+
+public:
+ static btEmptyShape *get_empty_shape();
+
+protected:
+ static void _bind_methods();
+
+public:
+ BulletPhysicsServer();
+ ~BulletPhysicsServer();
+
+ _FORCE_INLINE_ RID_Owner<SpaceBullet> *get_space_owner() {
+ return &space_owner;
+ }
+ _FORCE_INLINE_ RID_Owner<ShapeBullet> *get_shape_owner() {
+ return &shape_owner;
+ }
+ _FORCE_INLINE_ RID_Owner<AreaBullet> *get_area_owner() {
+ return &area_owner;
+ }
+ _FORCE_INLINE_ RID_Owner<RigidBodyBullet> *get_rigid_body_owner() {
+ return &rigid_body_owner;
+ }
+ _FORCE_INLINE_ RID_Owner<SoftBodyBullet> *get_soft_body_owner() {
+ return &soft_body_owner;
+ }
+ _FORCE_INLINE_ RID_Owner<JointBullet> *get_joint_owner() {
+ return &joint_owner;
+ }
+
+ /* SHAPE API */
+ virtual RID shape_create(ShapeType p_shape);
+ virtual void shape_set_data(RID p_shape, const Variant &p_data);
+ virtual ShapeType shape_get_type(RID p_shape) const;
+ virtual Variant shape_get_data(RID p_shape) const;
+
+ /// Not supported
+ virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias);
+ /// Not supported
+ virtual real_t shape_get_custom_solver_bias(RID p_shape) const;
+
+ /* SPACE API */
+
+ virtual RID space_create();
+ virtual void space_set_active(RID p_space, bool p_active);
+ virtual bool space_is_active(RID p_space) const;
+
+ /// Not supported
+ virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value);
+ /// Not supported
+ virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const;
+
+ virtual PhysicsDirectSpaceState *space_get_direct_state(RID p_space);
+
+ virtual void space_set_debug_contacts(RID p_space, int p_max_contacts);
+ virtual Vector<Vector3> space_get_contacts(RID p_space) const;
+ virtual int space_get_contact_count(RID p_space) const;
+
+ /* AREA API */
+
+ /// Bullet Physics Engine not support "Area", this must be handled by the game developer in another way.
+ /// Since godot Physics use the concept of area even to define the main world, the API area_set_param is used to set initial physics world information.
+ /// The API area_set_param is a bit hacky, and allow Godot to set some parameters on Bullet's world, a different use print a warning to console.
+ /// All other APIs returns a warning message if used
+
+ virtual RID area_create();
+
+ virtual void area_set_space(RID p_area, RID p_space);
+
+ virtual RID area_get_space(RID p_area) const;
+
+ virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode);
+ virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const;
+
+ virtual void area_add_shape(RID p_area, RID p_shape, const Transform &p_transform = Transform());
+ virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape);
+ virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform);
+ virtual int area_get_shape_count(RID p_area) const;
+ virtual RID area_get_shape(RID p_area, int p_shape_idx) const;
+ virtual Transform area_get_shape_transform(RID p_area, int p_shape_idx) const;
+ virtual void area_remove_shape(RID p_area, int p_shape_idx);
+ virtual void area_clear_shapes(RID p_area);
+ virtual void area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled);
+ virtual void area_attach_object_instance_id(RID p_area, ObjectID p_ID);
+ virtual ObjectID area_get_object_instance_id(RID p_area) const;
+
+ /// If you pass as p_area the SpaceBullet you can set some parameters as specified below
+ /// AREA_PARAM_GRAVITY
+ /// AREA_PARAM_GRAVITY_VECTOR
+ /// Otherwise you can set area parameters
+ virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value);
+ virtual Variant area_get_param(RID p_area, AreaParameter p_param) const;
+
+ virtual void area_set_transform(RID p_area, const Transform &p_transform);
+ virtual Transform area_get_transform(RID p_area) const;
+
+ virtual void area_set_collision_mask(RID p_area, uint32_t p_mask);
+ virtual void area_set_collision_layer(RID p_area, uint32_t p_layer);
+
+ virtual void area_set_monitorable(RID p_area, bool p_monitorable);
+ virtual void area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method);
+ virtual void area_set_ray_pickable(RID p_area, bool p_enable);
+ virtual bool area_is_ray_pickable(RID p_area) const;
+
+ /* RIGID BODY API */
+
+ virtual RID body_create(BodyMode p_mode = BODY_MODE_RIGID, bool p_init_sleeping = false);
+
+ virtual void body_set_space(RID p_body, RID p_space);
+ virtual RID body_get_space(RID p_body) const;
+
+ virtual void body_set_mode(RID p_body, BodyMode p_mode);
+ virtual BodyMode body_get_mode(RID p_body) const;
+
+ virtual void body_add_shape(RID p_body, RID p_shape, const Transform &p_transform = Transform());
+ // Not supported, Please remove and add new shape
+ virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape);
+ virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform);
+
+ virtual int body_get_shape_count(RID p_body) const;
+ virtual RID body_get_shape(RID p_body, int p_shape_idx) const;
+ virtual Transform body_get_shape_transform(RID p_body, int p_shape_idx) const;
+
+ virtual void body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled);
+
+ virtual void body_remove_shape(RID p_body, int p_shape_idx);
+ virtual void body_clear_shapes(RID p_body);
+
+ // Used for Rigid and Soft Bodies
+ virtual void body_attach_object_instance_id(RID p_body, uint32_t p_ID);
+ virtual uint32_t body_get_object_instance_id(RID p_body) const;
+
+ virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable);
+ virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const;
+
+ virtual void body_set_collision_layer(RID p_body, uint32_t p_layer);
+ virtual uint32_t body_get_collision_layer(RID p_body) const;
+
+ virtual void body_set_collision_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t body_get_collision_mask(RID p_body) const;
+
+ /// This is not supported by physics server
+ virtual void body_set_user_flags(RID p_body, uint32_t p_flags);
+ /// This is not supported by physics server
+ virtual uint32_t body_get_user_flags(RID p_body) const;
+
+ virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value);
+ virtual float body_get_param(RID p_body, BodyParameter p_param) const;
+
+ virtual void body_set_kinematic_safe_margin(RID p_body, real_t p_margin);
+ virtual real_t body_get_kinematic_safe_margin(RID p_body) const;
+
+ virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
+ virtual Variant body_get_state(RID p_body, BodyState p_state) const;
+
+ virtual void body_set_applied_force(RID p_body, const Vector3 &p_force);
+ virtual Vector3 body_get_applied_force(RID p_body) const;
+
+ virtual void body_set_applied_torque(RID p_body, const Vector3 &p_torque);
+ virtual Vector3 body_get_applied_torque(RID p_body) const;
+
+ virtual void body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse);
+ virtual void body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse);
+ virtual void body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity);
+
+ virtual void body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock);
+ virtual bool body_is_axis_locked(RID p_body, BodyAxis p_axis) const;
+
+ virtual void body_add_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_remove_collision_exception(RID p_body, RID p_body_b);
+ virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
+
+ virtual void body_set_max_contacts_reported(RID p_body, int p_contacts);
+ virtual int body_get_max_contacts_reported(RID p_body) const;
+
+ virtual void body_set_contacts_reported_depth_threshold(RID p_body, float p_threshold);
+ virtual float body_get_contacts_reported_depth_threshold(RID p_body) const;
+
+ virtual void body_set_omit_force_integration(RID p_body, bool p_omit);
+ virtual bool body_is_omitting_force_integration(RID p_body) const;
+
+ virtual void body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata = Variant());
+
+ virtual void body_set_ray_pickable(RID p_body, bool p_enable);
+ virtual bool body_is_ray_pickable(RID p_body) const;
+
+ // this function only works on physics process, errors and returns null otherwise
+ virtual PhysicsDirectBodyState *body_get_direct_state(RID p_body);
+
+ virtual bool body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result = NULL);
+
+ /* SOFT BODY API */
+
+ virtual RID soft_body_create(bool p_init_sleeping = false);
+
+ virtual void soft_body_set_space(RID p_body, RID p_space);
+ virtual RID soft_body_get_space(RID p_body) const;
+
+ virtual void soft_body_set_trimesh_body_shape(RID p_body, PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
+
+ virtual void soft_body_set_collision_layer(RID p_body, uint32_t p_layer);
+ virtual uint32_t soft_body_get_collision_layer(RID p_body) const;
+
+ virtual void soft_body_set_collision_mask(RID p_body, uint32_t p_mask);
+ virtual uint32_t soft_body_get_collision_mask(RID p_body) const;
+
+ virtual void soft_body_add_collision_exception(RID p_body, RID p_body_b);
+ virtual void soft_body_remove_collision_exception(RID p_body, RID p_body_b);
+ virtual void soft_body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions);
+
+ virtual void soft_body_set_state(RID p_body, BodyState p_state, const Variant &p_variant);
+ virtual Variant soft_body_get_state(RID p_body, BodyState p_state) const;
+
+ virtual void soft_body_set_transform(RID p_body, const Transform &p_transform);
+ virtual Transform soft_body_get_transform(RID p_body) const;
+
+ virtual void soft_body_set_ray_pickable(RID p_body, bool p_enable);
+ virtual bool soft_body_is_ray_pickable(RID p_body) const;
+
+ /* JOINT API */
+
+ virtual JointType joint_get_type(RID p_joint) const;
+
+ virtual void joint_set_solver_priority(RID p_joint, int p_priority);
+ virtual int joint_get_solver_priority(RID p_joint) const;
+
+ virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable);
+ virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
+
+ virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
+
+ virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value);
+ virtual float pin_joint_get_param(RID p_joint, PinJointParam p_param) const;
+
+ virtual void pin_joint_set_local_a(RID p_joint, const Vector3 &p_A);
+ virtual Vector3 pin_joint_get_local_a(RID p_joint) const;
+
+ virtual void pin_joint_set_local_b(RID p_joint, const Vector3 &p_B);
+ virtual Vector3 pin_joint_get_local_b(RID p_joint) const;
+
+ virtual RID joint_create_hinge(RID p_body_A, const Transform &p_hinge_A, RID p_body_B, const Transform &p_hinge_B);
+ virtual RID joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B);
+
+ virtual void hinge_joint_set_param(RID p_joint, HingeJointParam p_param, float p_value);
+ virtual float hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const;
+
+ virtual void hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value);
+ virtual bool hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const;
+
+ /// Reference frame is A
+ virtual RID joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B);
+
+ virtual void slider_joint_set_param(RID p_joint, SliderJointParam p_param, float p_value);
+ virtual float slider_joint_get_param(RID p_joint, SliderJointParam p_param) const;
+
+ /// Reference frame is A
+ virtual RID joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B);
+
+ virtual void cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, float p_value);
+ virtual float cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const;
+
+ /// Reference frame is A
+ virtual RID joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B);
+
+ virtual void generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, float p_value);
+ virtual float generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param);
+
+ virtual void generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable);
+ virtual bool generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag);
+
+ /* MISC */
+
+ virtual void free(RID p_rid);
+
+ virtual void set_active(bool p_active) {
+ active = p_active;
+ }
+
+ static bool singleton_isActive() {
+ return static_cast<BulletPhysicsServer *>(get_singleton())->active;
+ }
+
+ bool isActive() {
+ return active;
+ }
+
+ virtual void init();
+ virtual void step(float p_deltaTime);
+ virtual void sync();
+ virtual void flush_queries();
+ virtual void finish();
+
+ virtual int get_process_info(ProcessInfo p_info);
+
+ CollisionObjectBullet *get_collisin_object(RID p_object) const;
+ RigidCollisionObjectBullet *get_rigid_collisin_object(RID p_object) const;
+
+ /// Internal APIs
+public:
+};
+
+#endif
diff --git a/modules/bullet/bullet_types_converter.cpp b/modules/bullet/bullet_types_converter.cpp
new file mode 100644
index 0000000000..a0fe598227
--- /dev/null
+++ b/modules/bullet/bullet_types_converter.cpp
@@ -0,0 +1,108 @@
+/*************************************************************************/
+/* bullet_types_converter.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#pragma once
+
+#include "bullet_types_converter.h"
+
+/**
+ @author AndreaCatania
+*/
+
+// ++ BULLET to GODOT ++++++++++
+void B_TO_G(btVector3 const &inVal, Vector3 &outVal) {
+ outVal[0] = inVal[0];
+ outVal[1] = inVal[1];
+ outVal[2] = inVal[2];
+}
+
+void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal) {
+ outVal[0] = inVal[0] != 0. ? 1. / inVal[0] : 0.;
+ outVal[1] = inVal[1] != 0. ? 1. / inVal[1] : 0.;
+ outVal[2] = inVal[2] != 0. ? 1. / inVal[2] : 0.;
+}
+
+void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
+ B_TO_G(inVal[0], outVal[0]);
+ B_TO_G(inVal[1], outVal[1]);
+ B_TO_G(inVal[2], outVal[2]);
+}
+
+void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal) {
+ INVERT_B_TO_G(inVal[0], outVal[0]);
+ INVERT_B_TO_G(inVal[1], outVal[1]);
+ INVERT_B_TO_G(inVal[2], outVal[2]);
+}
+
+void B_TO_G(btTransform const &inVal, Transform &outVal) {
+ B_TO_G(inVal.getBasis(), outVal.basis);
+ B_TO_G(inVal.getOrigin(), outVal.origin);
+}
+
+// ++ GODOT to BULLET ++++++++++
+void G_TO_B(Vector3 const &inVal, btVector3 &outVal) {
+ outVal[0] = inVal[0];
+ outVal[1] = inVal[1];
+ outVal[2] = inVal[2];
+}
+
+void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal) {
+ outVal[0] = inVal[0] != 0. ? 1. / inVal[0] : 0.;
+ outVal[1] = inVal[1] != 0. ? 1. / inVal[1] : 0.;
+ outVal[2] = inVal[2] != 0. ? 1. / inVal[2] : 0.;
+}
+
+void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
+ G_TO_B(inVal[0], outVal[0]);
+ G_TO_B(inVal[1], outVal[1]);
+ G_TO_B(inVal[2], outVal[2]);
+}
+
+void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal) {
+ INVERT_G_TO_B(inVal[0], outVal[0]);
+ INVERT_G_TO_B(inVal[1], outVal[1]);
+ INVERT_G_TO_B(inVal[2], outVal[2]);
+}
+
+void G_TO_B(Transform const &inVal, btTransform &outVal) {
+ G_TO_B(inVal.basis, outVal.getBasis());
+ G_TO_B(inVal.origin, outVal.getOrigin());
+}
+
+void UNSCALE_BT_BASIS(btTransform &scaledBasis) {
+ btMatrix3x3 &m(scaledBasis.getBasis());
+ btVector3 column0(m[0][0], m[1][0], m[2][0]);
+ btVector3 column1(m[0][1], m[1][1], m[2][1]);
+ btVector3 column2(m[0][2], m[1][2], m[2][2]);
+ column0.normalize();
+ column1.normalize();
+ column2.normalize();
+ m.setValue(column0[0], column1[0], column2[0], column0[1], column1[1], column2[1], column0[2], column1[2], column2[2]);
+}
diff --git a/modules/bullet/bullet_types_converter.h b/modules/bullet/bullet_types_converter.h
new file mode 100644
index 0000000000..84321fe837
--- /dev/null
+++ b/modules/bullet/bullet_types_converter.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* bullet_types_converter.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BULLET_TYPES_CONVERTER_H
+#define BULLET_TYPES_CONVERTER_H
+
+#include "core/math/matrix3.h"
+#include "core/math/transform.h"
+#include "core/math/vector3.h"
+#include "core/typedefs.h"
+
+#include <LinearMath/btMatrix3x3.h>
+#include <LinearMath/btTransform.h>
+#include <LinearMath/btVector3.h>
+
+/**
+ @author AndreaCatania
+*/
+
+// Bullet to Godot
+extern void B_TO_G(btVector3 const &inVal, Vector3 &outVal);
+extern void INVERT_B_TO_G(btVector3 const &inVal, Vector3 &outVal);
+extern void B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
+extern void INVERT_B_TO_G(btMatrix3x3 const &inVal, Basis &outVal);
+extern void B_TO_G(btTransform const &inVal, Transform &outVal);
+
+// Godot TO Bullet
+extern void G_TO_B(Vector3 const &inVal, btVector3 &outVal);
+extern void INVERT_G_TO_B(Vector3 const &inVal, btVector3 &outVal);
+extern void G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
+extern void INVERT_G_TO_B(Basis const &inVal, btMatrix3x3 &outVal);
+extern void G_TO_B(Transform const &inVal, btTransform &outVal);
+
+extern void UNSCALE_BT_BASIS(btTransform &scaledBasis);
+#endif
diff --git a/modules/bullet/bullet_utilities.h b/modules/bullet/bullet_utilities.h
new file mode 100644
index 0000000000..2841dfbe69
--- /dev/null
+++ b/modules/bullet/bullet_utilities.h
@@ -0,0 +1,47 @@
+/*************************************************************************/
+/* bullet_utilities.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BULLET_UTILITIES_H
+#define BULLET_UTILITIES_H
+
+/**
+ @author AndreaCatania
+*/
+
+#pragma once
+
+#define bulletnew(cl) \
+ new cl
+
+#define bulletdelete(cl) \
+ delete cl; \
+ cl = NULL;
+
+#endif
diff --git a/modules/bullet/collision_object_bullet.cpp b/modules/bullet/collision_object_bullet.cpp
new file mode 100644
index 0000000000..34aff68a4a
--- /dev/null
+++ b/modules/bullet/collision_object_bullet.cpp
@@ -0,0 +1,354 @@
+/*************************************************************************/
+/* collision_object_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "collision_object_bullet.h"
+
+#include "area_bullet.h"
+#include "bullet_physics_server.h"
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "shape_bullet.h"
+#include "space_bullet.h"
+
+#include <btBulletCollisionCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
+#define enableDynamicAabbTree true
+#define initialChildCapacity 1
+
+CollisionObjectBullet::ShapeWrapper::~ShapeWrapper() {}
+
+void CollisionObjectBullet::ShapeWrapper::set_transform(const Transform &p_transform) {
+ G_TO_B(p_transform.get_basis().get_scale(), scale);
+ G_TO_B(p_transform, transform);
+ UNSCALE_BT_BASIS(transform);
+}
+void CollisionObjectBullet::ShapeWrapper::set_transform(const btTransform &p_transform) {
+ transform = p_transform;
+}
+
+CollisionObjectBullet::CollisionObjectBullet(Type p_type) :
+ RIDBullet(),
+ space(NULL),
+ type(p_type),
+ collisionsEnabled(true),
+ m_isStatic(false),
+ bt_collision_object(NULL),
+ body_scale(1., 1., 1.),
+ force_shape_reset(false) {}
+
+CollisionObjectBullet::~CollisionObjectBullet() {
+ // Remove all overlapping
+ for (int i = areasOverlapped.size() - 1; 0 <= i; --i) {
+ areasOverlapped[i]->remove_overlapping_instantly(this);
+ }
+ // not required
+ // areasOverlapped.clear();
+
+ destroyBulletCollisionObject();
+}
+
+bool equal(real_t first, real_t second) {
+ return Math::abs(first - second) <= 0.001f;
+}
+
+void CollisionObjectBullet::set_body_scale(const Vector3 &p_new_scale) {
+ if (!equal(p_new_scale[0], body_scale[0]) || !equal(p_new_scale[1], body_scale[1]) || !equal(p_new_scale[2], body_scale[2])) {
+ body_scale = p_new_scale;
+ on_body_scale_changed();
+ }
+}
+
+btVector3 CollisionObjectBullet::get_bt_body_scale() const {
+ btVector3 s;
+ G_TO_B(body_scale, s);
+ return s;
+}
+
+void CollisionObjectBullet::on_body_scale_changed() {
+ force_shape_reset = true;
+}
+
+void CollisionObjectBullet::destroyBulletCollisionObject() {
+ bulletdelete(bt_collision_object);
+}
+
+void CollisionObjectBullet::setupBulletCollisionObject(btCollisionObject *p_collisionObject) {
+ bt_collision_object = p_collisionObject;
+ bt_collision_object->setUserPointer(this);
+ bt_collision_object->setUserIndex(type);
+ // Force the enabling of collision and avoid problems
+ set_collision_enabled(collisionsEnabled);
+}
+
+void CollisionObjectBullet::add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
+ exceptions.insert(p_ignoreCollisionObject->get_self());
+ bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, true);
+ if (space)
+ space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
+}
+
+void CollisionObjectBullet::remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject) {
+ exceptions.erase(p_ignoreCollisionObject->get_self());
+ bt_collision_object->setIgnoreCollisionCheck(p_ignoreCollisionObject->bt_collision_object, false);
+ if (space)
+ space->get_broadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bt_collision_object->getBroadphaseHandle(), space->get_dispatcher());
+}
+
+bool CollisionObjectBullet::has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const {
+ return !bt_collision_object->checkCollideWith(p_otherCollisionObject->bt_collision_object);
+}
+
+void CollisionObjectBullet::set_collision_enabled(bool p_enabled) {
+ collisionsEnabled = p_enabled;
+ if (collisionsEnabled) {
+ bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() & (~btCollisionObject::CF_NO_CONTACT_RESPONSE));
+ } else {
+ bt_collision_object->setCollisionFlags(bt_collision_object->getCollisionFlags() | btCollisionObject::CF_NO_CONTACT_RESPONSE);
+ }
+}
+
+bool CollisionObjectBullet::is_collisions_response_enabled() {
+ return collisionsEnabled;
+}
+
+void CollisionObjectBullet::notify_new_overlap(AreaBullet *p_area) {
+ areasOverlapped.push_back(p_area);
+}
+
+void CollisionObjectBullet::on_exit_area(AreaBullet *p_area) {
+ areasOverlapped.erase(p_area);
+}
+
+void CollisionObjectBullet::set_godot_object_flags(int flags) {
+ bt_collision_object->setUserIndex2(flags);
+}
+
+int CollisionObjectBullet::get_godot_object_flags() const {
+ return bt_collision_object->getUserIndex2();
+}
+
+void CollisionObjectBullet::set_transform(const Transform &p_global_transform) {
+
+ set_body_scale(p_global_transform.basis.get_scale());
+
+ btTransform bt_transform;
+ G_TO_B(p_global_transform, bt_transform);
+ UNSCALE_BT_BASIS(bt_transform);
+
+ set_transform__bullet(bt_transform);
+}
+
+Transform CollisionObjectBullet::get_transform() const {
+ Transform t;
+ B_TO_G(get_transform__bullet(), t);
+ t.basis.scale(body_scale);
+ return t;
+}
+
+void CollisionObjectBullet::set_transform__bullet(const btTransform &p_global_transform) {
+ bt_collision_object->setWorldTransform(p_global_transform);
+}
+
+const btTransform &CollisionObjectBullet::get_transform__bullet() const {
+ return bt_collision_object->getWorldTransform();
+}
+
+RigidCollisionObjectBullet::RigidCollisionObjectBullet(Type p_type) :
+ CollisionObjectBullet(p_type),
+ compoundShape(bulletnew(btCompoundShape(enableDynamicAabbTree, initialChildCapacity))) {
+}
+
+RigidCollisionObjectBullet::~RigidCollisionObjectBullet() {
+ remove_all_shapes(true);
+ bt_collision_object->setCollisionShape(NULL);
+ bulletdelete(compoundShape);
+}
+
+/* Not used
+void RigidCollisionObjectBullet::_internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) {
+ bool at_least_one_was_changed = false;
+ btTransform old_transf;
+ // Inverse because I need remove the shapes
+ // Fetch all shapes to be sure to remove all shapes
+ for (int i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) {
+ if (compoundShape->getChildShape(i) == p_old_shape) {
+
+ old_transf = compoundShape->getChildTransform(i);
+ compoundShape->removeChildShapeByIndex(i);
+ compoundShape->addChildShape(old_transf, p_new_shape);
+ at_least_one_was_changed = true;
+ }
+ }
+
+ if (at_least_one_was_changed) {
+ on_shapes_changed();
+ }
+}*/
+
+void RigidCollisionObjectBullet::add_shape(ShapeBullet *p_shape, const Transform &p_transform) {
+ shapes.push_back(ShapeWrapper(p_shape, p_transform, true));
+ p_shape->add_owner(this);
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::set_shape(int p_index, ShapeBullet *p_shape) {
+ ShapeWrapper &shp = shapes[p_index];
+ shp.shape->remove_owner(this);
+ p_shape->add_owner(this);
+ shp.shape = p_shape;
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::set_shape_transform(int p_index, const Transform &p_transform) {
+ ERR_FAIL_INDEX(p_index, get_shape_count());
+
+ shapes[p_index].set_transform(p_transform);
+ on_shape_changed(shapes[p_index].shape);
+}
+
+void RigidCollisionObjectBullet::remove_shape(ShapeBullet *p_shape) {
+ // Remove the shape, all the times it appears
+ // Reverse order required for delete.
+ for (int i = shapes.size() - 1; 0 <= i; --i) {
+ if (p_shape == shapes[i].shape) {
+ internal_shape_destroy(i);
+ shapes.remove(i);
+ }
+ }
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::remove_shape(int p_index) {
+ ERR_FAIL_INDEX(p_index, get_shape_count());
+ internal_shape_destroy(p_index);
+ shapes.remove(p_index);
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::remove_all_shapes(bool p_permanentlyFromThisBody) {
+ // Reverse order required for delete.
+ for (int i = shapes.size() - 1; 0 <= i; --i) {
+ internal_shape_destroy(i, p_permanentlyFromThisBody);
+ }
+ shapes.clear();
+ on_shapes_changed();
+}
+
+int RigidCollisionObjectBullet::get_shape_count() const {
+ return shapes.size();
+}
+
+ShapeBullet *RigidCollisionObjectBullet::get_shape(int p_index) const {
+ return shapes[p_index].shape;
+}
+
+btCollisionShape *RigidCollisionObjectBullet::get_bt_shape(int p_index) const {
+ return shapes[p_index].bt_shape;
+}
+
+Transform RigidCollisionObjectBullet::get_shape_transform(int p_index) const {
+ Transform trs;
+ B_TO_G(shapes[p_index].transform, trs);
+ return trs;
+}
+
+void RigidCollisionObjectBullet::on_shape_changed(const ShapeBullet *const p_shape) {
+ const int size = shapes.size();
+ for (int i = 0; i < size; ++i) {
+ if (shapes[i].shape == p_shape) {
+ bulletdelete(shapes[i].bt_shape);
+ }
+ }
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::on_shapes_changed() {
+ int i;
+
+ // Remove all shapes, reverse order for performance reason (Array resize)
+ for (i = compoundShape->getNumChildShapes() - 1; 0 <= i; --i) {
+ compoundShape->removeChildShapeByIndex(i);
+ }
+
+ ShapeWrapper *shpWrapper;
+ const int shapes_size = shapes.size();
+
+ // Reset shape if required
+ if (force_shape_reset) {
+ for (i = 0; i < shapes_size; ++i) {
+ shpWrapper = &shapes[i];
+ bulletdelete(shpWrapper->bt_shape);
+ }
+ force_shape_reset = false;
+ }
+
+ // Insert all shapes
+ btVector3 body_scale(get_bt_body_scale());
+ for (i = 0; i < shapes_size; ++i) {
+ shpWrapper = &shapes[i];
+ if (shpWrapper->active) {
+ if (!shpWrapper->bt_shape) {
+ shpWrapper->bt_shape = shpWrapper->shape->create_bt_shape(shpWrapper->scale * body_scale);
+ }
+
+ btTransform scaled_shape_transform(shpWrapper->transform);
+ scaled_shape_transform.getOrigin() *= body_scale;
+ compoundShape->addChildShape(scaled_shape_transform, shpWrapper->bt_shape);
+ } else {
+ compoundShape->addChildShape(btTransform(), BulletPhysicsServer::get_empty_shape());
+ }
+ }
+
+ compoundShape->recalculateLocalAabb();
+}
+
+void RigidCollisionObjectBullet::set_shape_disabled(int p_index, bool p_disabled) {
+ shapes[p_index].active = !p_disabled;
+ on_shapes_changed();
+}
+
+bool RigidCollisionObjectBullet::is_shape_disabled(int p_index) {
+ return !shapes[p_index].active;
+}
+
+void RigidCollisionObjectBullet::on_body_scale_changed() {
+ CollisionObjectBullet::on_body_scale_changed();
+ on_shapes_changed();
+}
+
+void RigidCollisionObjectBullet::internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody) {
+ ShapeWrapper &shp = shapes[p_index];
+ shp.shape->remove_owner(this, p_permanentlyFromThisBody);
+ bulletdelete(shp.bt_shape);
+}
diff --git a/modules/bullet/collision_object_bullet.h b/modules/bullet/collision_object_bullet.h
new file mode 100644
index 0000000000..506976eabf
--- /dev/null
+++ b/modules/bullet/collision_object_bullet.h
@@ -0,0 +1,249 @@
+/*************************************************************************/
+/* collision_object_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef COLLISION_OBJECT_BULLET_H
+#define COLLISION_OBJECT_BULLET_H
+
+#include "core/vset.h"
+#include "object.h"
+#include "shape_owner_bullet.h"
+#include "transform.h"
+#include "vector3.h"
+
+#include <LinearMath/btTransform.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class AreaBullet;
+class ShapeBullet;
+class btCollisionObject;
+class btCompoundShape;
+class btCollisionShape;
+class SpaceBullet;
+
+class CollisionObjectBullet : public RIDBullet {
+public:
+ enum GodotObjectFlags {
+ GOF_IS_MONITORING_AREA = 1 << 0
+ // FLAG2 = 1 << 1,
+ // FLAG3 = 1 << 2,
+ // FLAG4 = 1 << 3,
+ // FLAG5 = 1 << 4,
+ // FLAG6 = 1 << 5
+ // etc..
+ };
+ enum Type {
+ TYPE_AREA = 0,
+ TYPE_RIGID_BODY,
+ TYPE_SOFT_BODY,
+ TYPE_KINEMATIC_GHOST_BODY
+ };
+
+ struct ShapeWrapper {
+ ShapeBullet *shape;
+ btCollisionShape *bt_shape;
+ btTransform transform;
+ btVector3 scale;
+ bool active;
+
+ ShapeWrapper() :
+ shape(NULL),
+ bt_shape(NULL),
+ active(true) {}
+
+ ShapeWrapper(ShapeBullet *p_shape, const btTransform &p_transform, bool p_active) :
+ shape(p_shape),
+ bt_shape(NULL),
+ active(p_active) {
+ set_transform(p_transform);
+ }
+
+ ShapeWrapper(ShapeBullet *p_shape, const Transform &p_transform, bool p_active) :
+ shape(p_shape),
+ bt_shape(NULL),
+ active(p_active) {
+ set_transform(p_transform);
+ }
+ ~ShapeWrapper();
+
+ ShapeWrapper(const ShapeWrapper &otherShape) {
+ operator=(otherShape);
+ }
+
+ void operator=(const ShapeWrapper &otherShape) {
+ shape = otherShape.shape;
+ bt_shape = otherShape.bt_shape;
+ transform = otherShape.transform;
+ scale = otherShape.scale;
+ active = otherShape.active;
+ }
+
+ void set_transform(const Transform &p_transform);
+ void set_transform(const btTransform &p_transform);
+ };
+
+protected:
+ Type type;
+ ObjectID instance_id;
+ uint32_t collisionLayer;
+ uint32_t collisionMask;
+ bool collisionsEnabled;
+ bool m_isStatic;
+ bool ray_pickable;
+ btCollisionObject *bt_collision_object;
+ Vector3 body_scale;
+ bool force_shape_reset;
+ SpaceBullet *space;
+
+ VSet<RID> exceptions;
+
+ /// This array is used to know all areas where this Object is overlapped in
+ /// New area is added when overlap with new area (AreaBullet::addOverlap), then is removed when it exit (CollisionObjectBullet::onExitArea)
+ /// This array is used mainly to know which area hold the pointer of this object
+ Vector<AreaBullet *> areasOverlapped;
+
+public:
+ CollisionObjectBullet(Type p_type);
+ virtual ~CollisionObjectBullet();
+
+ Type getType() { return type; }
+
+protected:
+ void destroyBulletCollisionObject();
+ void setupBulletCollisionObject(btCollisionObject *p_collisionObject);
+
+public:
+ _FORCE_INLINE_ btCollisionObject *get_bt_collision_object() { return bt_collision_object; }
+
+ _FORCE_INLINE_ void set_instance_id(const ObjectID &p_instance_id) { instance_id = p_instance_id; }
+ _FORCE_INLINE_ ObjectID get_instance_id() const { return instance_id; }
+
+ _FORCE_INLINE_ bool is_static() const { return m_isStatic; }
+
+ _FORCE_INLINE_ void set_ray_pickable(bool p_enable) { ray_pickable = p_enable; }
+ _FORCE_INLINE_ bool is_ray_pickable() const { return ray_pickable; }
+
+ void set_body_scale(const Vector3 &p_new_scale);
+ const Vector3 &get_body_scale() const { return body_scale; }
+ btVector3 get_bt_body_scale() const;
+ virtual void on_body_scale_changed();
+
+ void add_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
+ void remove_collision_exception(const CollisionObjectBullet *p_ignoreCollisionObject);
+ bool has_collision_exception(const CollisionObjectBullet *p_otherCollisionObject) const;
+ _FORCE_INLINE_ const VSet<RID> &get_exceptions() const { return exceptions; }
+
+ _FORCE_INLINE_ void set_collision_layer(uint32_t p_layer) {
+ collisionLayer = p_layer;
+ on_collision_filters_change();
+ }
+ _FORCE_INLINE_ uint32_t get_collision_layer() const { return collisionLayer; }
+
+ _FORCE_INLINE_ void set_collision_mask(uint32_t p_mask) {
+ collisionMask = p_mask;
+ on_collision_filters_change();
+ }
+ _FORCE_INLINE_ uint32_t get_collision_mask() const { return collisionMask; }
+
+ virtual void on_collision_filters_change() = 0;
+
+ _FORCE_INLINE_ bool test_collision_mask(CollisionObjectBullet *p_other) const {
+ return collisionLayer & p_other->collisionMask || p_other->collisionLayer & collisionMask;
+ }
+
+ virtual void reload_body() = 0;
+ virtual void set_space(SpaceBullet *p_space) = 0;
+ _FORCE_INLINE_ SpaceBullet *get_space() const { return space; }
+ /// This is an event that is called when a collision checker starts
+ virtual void on_collision_checker_start() = 0;
+
+ virtual void dispatch_callbacks() = 0;
+
+ void set_collision_enabled(bool p_enabled);
+ bool is_collisions_response_enabled();
+
+ void notify_new_overlap(AreaBullet *p_area);
+ virtual void on_enter_area(AreaBullet *p_area) = 0;
+ virtual void on_exit_area(AreaBullet *p_area);
+
+ /// GodotObjectFlags
+ void set_godot_object_flags(int flags);
+ int get_godot_object_flags() const;
+
+ void set_transform(const Transform &p_global_transform);
+ Transform get_transform() const;
+ virtual void set_transform__bullet(const btTransform &p_global_transform);
+ virtual const btTransform &get_transform__bullet() const;
+};
+
+class RigidCollisionObjectBullet : public CollisionObjectBullet, public ShapeOwnerBullet {
+protected:
+ /// This is required to combine some shapes together.
+ /// Since Godot allow to have multiple shapes for each body with custom relative location,
+ /// each body will attach the shapes using this class even if there is only one shape.
+ btCompoundShape *compoundShape;
+ Vector<ShapeWrapper> shapes;
+
+public:
+ RigidCollisionObjectBullet(Type p_type);
+ ~RigidCollisionObjectBullet();
+
+ _FORCE_INLINE_ const Vector<ShapeWrapper> &get_shapes_wrappers() const { return shapes; }
+
+ /// This is used to set new shape or replace existing
+ //virtual void _internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) = 0;
+ void add_shape(ShapeBullet *p_shape, const Transform &p_transform = Transform());
+ void set_shape(int p_index, ShapeBullet *p_shape);
+ void set_shape_transform(int p_index, const Transform &p_transform);
+ virtual void remove_shape(ShapeBullet *p_shape);
+ void remove_shape(int p_index);
+ void remove_all_shapes(bool p_permanentlyFromThisBody = false);
+
+ virtual void on_shape_changed(const ShapeBullet *const p_shape);
+ virtual void on_shapes_changed();
+
+ _FORCE_INLINE_ btCompoundShape *get_compound_shape() const { return compoundShape; }
+ int get_shape_count() const;
+ ShapeBullet *get_shape(int p_index) const;
+ btCollisionShape *get_bt_shape(int p_index) const;
+ Transform get_shape_transform(int p_index) const;
+
+ void set_shape_disabled(int p_index, bool p_disabled);
+ bool is_shape_disabled(int p_index);
+
+ virtual void on_body_scale_changed();
+
+private:
+ void internal_shape_destroy(int p_index, bool p_permanentlyFromThisBody = false);
+};
+
+#endif
diff --git a/modules/bullet/cone_twist_joint_bullet.cpp b/modules/bullet/cone_twist_joint_bullet.cpp
new file mode 100644
index 0000000000..472ad3b52c
--- /dev/null
+++ b/modules/bullet/cone_twist_joint_bullet.cpp
@@ -0,0 +1,126 @@
+/*************************************************************************/
+/* cone_twist_joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "cone_twist_joint_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "rigid_body_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btConeTwistConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+ConeTwistJointBullet::ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame) :
+ JointBullet() {
+
+ Transform scaled_AFrame(rbAFrame.scaled(rbA->get_body_scale()));
+ scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
+
+ btTransform btFrameA;
+ G_TO_B(scaled_AFrame, btFrameA);
+
+ if (rbB) {
+
+ Transform scaled_BFrame(rbBFrame.scaled(rbB->get_body_scale()));
+ scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
+
+ btTransform btFrameB;
+ G_TO_B(scaled_BFrame, btFrameB);
+
+ coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
+ } else {
+ coneConstraint = bulletnew(btConeTwistConstraint(*rbA->get_bt_rigid_body(), btFrameA));
+ }
+ setup(coneConstraint);
+}
+
+void ConeTwistJointBullet::set_angular_only(bool angularOnly) {
+ coneConstraint->setAngularOnly(angularOnly);
+}
+
+void ConeTwistJointBullet::set_limit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness, real_t _biasFactor, real_t _relaxationFactor) {
+ coneConstraint->setLimit(_swingSpan1, _swingSpan2, _twistSpan, _softness, _biasFactor, _relaxationFactor);
+}
+
+int ConeTwistJointBullet::get_solve_twist_limit() {
+ return coneConstraint->getSolveTwistLimit();
+}
+
+int ConeTwistJointBullet::get_solve_swing_limit() {
+ return coneConstraint->getSolveSwingLimit();
+}
+
+real_t ConeTwistJointBullet::get_twist_limit_sign() {
+ return coneConstraint->getTwistLimitSign();
+}
+
+void ConeTwistJointBullet::set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN:
+ coneConstraint->setLimit(5, p_value);
+ coneConstraint->setLimit(4, p_value);
+ break;
+ case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN:
+ coneConstraint->setLimit(3, p_value);
+ break;
+ case PhysicsServer::CONE_TWIST_JOINT_BIAS:
+ coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), p_value, coneConstraint->getRelaxationFactor());
+ break;
+ case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS:
+ coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), p_value, coneConstraint->getBiasFactor(), coneConstraint->getRelaxationFactor());
+ break;
+ case PhysicsServer::CONE_TWIST_JOINT_RELAXATION:
+ coneConstraint->setLimit(coneConstraint->getSwingSpan1(), coneConstraint->getSwingSpan2(), coneConstraint->getTwistSpan(), coneConstraint->getLimitSoftness(), coneConstraint->getBiasFactor(), p_value);
+ break;
+ default:
+ WARN_PRINT("This parameter is not supported by Bullet engine");
+ }
+}
+
+real_t ConeTwistJointBullet::get_param(PhysicsServer::ConeTwistJointParam p_param) const {
+ switch (p_param) {
+ case PhysicsServer::CONE_TWIST_JOINT_SWING_SPAN:
+ return coneConstraint->getSwingSpan1();
+ case PhysicsServer::CONE_TWIST_JOINT_TWIST_SPAN:
+ return coneConstraint->getTwistSpan();
+ case PhysicsServer::CONE_TWIST_JOINT_BIAS:
+ return coneConstraint->getBiasFactor();
+ case PhysicsServer::CONE_TWIST_JOINT_SOFTNESS:
+ return coneConstraint->getLimitSoftness();
+ case PhysicsServer::CONE_TWIST_JOINT_RELAXATION:
+ return coneConstraint->getRelaxationFactor();
+ default:
+ WARN_PRINT("This parameter is not supported by Bullet engine");
+ return 0;
+ }
+}
diff --git a/modules/bullet/cone_twist_joint_bullet.h b/modules/bullet/cone_twist_joint_bullet.h
new file mode 100644
index 0000000000..bd6eb49196
--- /dev/null
+++ b/modules/bullet/cone_twist_joint_bullet.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* cone_twist_joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONE_TWIST_JOINT_BULLET_H
+#define CONE_TWIST_JOINT_BULLET_H
+
+#include "joint_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+class ConeTwistJointBullet : public JointBullet {
+ class btConeTwistConstraint *coneConstraint;
+
+public:
+ ConeTwistJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &rbAFrame, const Transform &rbBFrame);
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_CONE_TWIST; }
+
+ void set_angular_only(bool angularOnly);
+
+ void set_limit(real_t _swingSpan1, real_t _swingSpan2, real_t _twistSpan, real_t _softness = 0.8f, real_t _biasFactor = 0.3f, real_t _relaxationFactor = 1.0f);
+ int get_solve_twist_limit();
+
+ int get_solve_swing_limit();
+ real_t get_twist_limit_sign();
+
+ void set_param(PhysicsServer::ConeTwistJointParam p_param, real_t p_value);
+ real_t get_param(PhysicsServer::ConeTwistJointParam p_param) const;
+};
+#endif
diff --git a/modules/bullet/config.py b/modules/bullet/config.py
new file mode 100644
index 0000000000..0a31c2e503
--- /dev/null
+++ b/modules/bullet/config.py
@@ -0,0 +1,14 @@
+def can_build(platform):
+ return True
+
+def configure(env):
+ pass
+
+def get_doc_classes():
+ return [
+ "BulletPhysicsDirectBodyState",
+ "BulletPhysicsServer",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/bullet/constraint_bullet.cpp b/modules/bullet/constraint_bullet.cpp
new file mode 100644
index 0000000000..d15fb8de01
--- /dev/null
+++ b/modules/bullet/constraint_bullet.cpp
@@ -0,0 +1,65 @@
+/*************************************************************************/
+/* constraint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "constraint_bullet.h"
+
+#include "collision_object_bullet.h"
+#include "space_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+ConstraintBullet::ConstraintBullet() :
+ space(NULL),
+ constraint(NULL),
+ disabled_collisions_between_bodies(true) {}
+
+void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
+ constraint = p_constraint;
+ constraint->setUserConstraintPtr(this);
+}
+
+void ConstraintBullet::set_space(SpaceBullet *p_space) {
+ space = p_space;
+}
+
+void ConstraintBullet::destroy_internal_constraint() {
+ space->remove_constraint(this);
+}
+
+void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
+ disabled_collisions_between_bodies = p_disabled;
+
+ if (space) {
+ space->remove_constraint(this);
+ space->add_constraint(this, disabled_collisions_between_bodies);
+ }
+}
diff --git a/modules/bullet/constraint_bullet.h b/modules/bullet/constraint_bullet.h
new file mode 100644
index 0000000000..ed3a318cbc
--- /dev/null
+++ b/modules/bullet/constraint_bullet.h
@@ -0,0 +1,72 @@
+/*************************************************************************/
+/* constraint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CONSTRAINT_BULLET_H
+#define CONSTRAINT_BULLET_H
+
+#include "bullet_utilities.h"
+#include "rid_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btTypedConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+class SpaceBullet;
+class btTypedConstraint;
+
+class ConstraintBullet : public RIDBullet {
+
+protected:
+ SpaceBullet *space;
+ btTypedConstraint *constraint;
+ bool disabled_collisions_between_bodies;
+
+public:
+ ConstraintBullet();
+
+ virtual void setup(btTypedConstraint *p_constraint);
+ virtual void set_space(SpaceBullet *p_space);
+ virtual void destroy_internal_constraint();
+
+ void disable_collisions_between_bodies(const bool p_disabled);
+ _FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
+
+public:
+ virtual ~ConstraintBullet() {
+ bulletdelete(constraint);
+ constraint = NULL;
+ }
+
+ _FORCE_INLINE_ btTypedConstraint *get_bt_constraint() { return constraint; }
+};
+#endif
diff --git a/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
new file mode 100644
index 0000000000..a4dc61d0bc
--- /dev/null
+++ b/modules/bullet/doc_classes/BulletPhysicsDirectBodyState.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="BulletPhysicsDirectBodyState" inherits="PhysicsDirectBodyState" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/bullet/doc_classes/BulletPhysicsServer.xml b/modules/bullet/doc_classes/BulletPhysicsServer.xml
new file mode 100644
index 0000000000..1486936cf4
--- /dev/null
+++ b/modules/bullet/doc_classes/BulletPhysicsServer.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="BulletPhysicsServer" inherits="PhysicsServer" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/bullet/generic_6dof_joint_bullet.cpp b/modules/bullet/generic_6dof_joint_bullet.cpp
new file mode 100644
index 0000000000..151a79a69f
--- /dev/null
+++ b/modules/bullet/generic_6dof_joint_bullet.cpp
@@ -0,0 +1,245 @@
+/*************************************************************************/
+/* generic_6dof_joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "generic_6dof_joint_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "rigid_body_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+Generic6DOFJointBullet::Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA) :
+ JointBullet() {
+
+ Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+
+ scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
+
+ btTransform btFrameA;
+ G_TO_B(scaled_AFrame, btFrameA);
+
+ if (rbB) {
+ Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+
+ scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
+
+ btTransform btFrameB;
+ G_TO_B(scaled_BFrame, btFrameB);
+
+ sixDOFConstraint = bulletnew(btGeneric6DofConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB, useLinearReferenceFrameA));
+ } else {
+ sixDOFConstraint = bulletnew(btGeneric6DofConstraint(*rbA->get_bt_rigid_body(), btFrameA, useLinearReferenceFrameA));
+ }
+
+ setup(sixDOFConstraint);
+}
+
+Transform Generic6DOFJointBullet::getFrameOffsetA() const {
+ btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
+ Transform gTrs;
+ B_TO_G(btTrs, gTrs);
+ return gTrs;
+}
+
+Transform Generic6DOFJointBullet::getFrameOffsetB() const {
+ btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
+ Transform gTrs;
+ B_TO_G(btTrs, gTrs);
+ return gTrs;
+}
+
+Transform Generic6DOFJointBullet::getFrameOffsetA() {
+ btTransform btTrs = sixDOFConstraint->getFrameOffsetA();
+ Transform gTrs;
+ B_TO_G(btTrs, gTrs);
+ return gTrs;
+}
+
+Transform Generic6DOFJointBullet::getFrameOffsetB() {
+ btTransform btTrs = sixDOFConstraint->getFrameOffsetB();
+ Transform gTrs;
+ B_TO_G(btTrs, gTrs);
+ return gTrs;
+}
+
+void Generic6DOFJointBullet::set_linear_lower_limit(const Vector3 &linearLower) {
+ btVector3 btVec;
+ G_TO_B(linearLower, btVec);
+ sixDOFConstraint->setLinearLowerLimit(btVec);
+}
+
+void Generic6DOFJointBullet::set_linear_upper_limit(const Vector3 &linearUpper) {
+ btVector3 btVec;
+ G_TO_B(linearUpper, btVec);
+ sixDOFConstraint->setLinearUpperLimit(btVec);
+}
+
+void Generic6DOFJointBullet::set_angular_lower_limit(const Vector3 &angularLower) {
+ btVector3 btVec;
+ G_TO_B(angularLower, btVec);
+ sixDOFConstraint->setAngularLowerLimit(btVec);
+}
+
+void Generic6DOFJointBullet::set_angular_upper_limit(const Vector3 &angularUpper) {
+ btVector3 btVec;
+ G_TO_B(angularUpper, btVec);
+ sixDOFConstraint->setAngularUpperLimit(btVec);
+}
+
+void Generic6DOFJointBullet::set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value) {
+ ERR_FAIL_INDEX(p_axis, 3);
+ switch (p_param) {
+ case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
+ limits_lower[0][p_axis] = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
+ limits_upper[0][p_axis] = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS:
+ sixDOFConstraint->getTranslationalLimitMotor()->m_limitSoftness = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION:
+ sixDOFConstraint->getTranslationalLimitMotor()->m_restitution = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING:
+ sixDOFConstraint->getTranslationalLimitMotor()->m_damping = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
+ limits_lower[1][p_axis] = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
+ limits_upper[1][p_axis] = p_value;
+ set_flag(p_axis, PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT, flags[p_axis][p_param]); // Reload bullet parameter
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_limitSoftness = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_damping = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity = p_value;
+ break;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce = p_value;
+ break;
+ default:
+ WARN_PRINT("This parameter is not supported");
+ }
+}
+
+real_t Generic6DOFJointBullet::get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, 0.);
+ switch (p_param) {
+ case PhysicsServer::G6DOF_JOINT_LINEAR_LOWER_LIMIT:
+ return limits_lower[0][p_axis];
+ case PhysicsServer::G6DOF_JOINT_LINEAR_UPPER_LIMIT:
+ return limits_upper[0][p_axis];
+ case PhysicsServer::G6DOF_JOINT_LINEAR_LIMIT_SOFTNESS:
+ return sixDOFConstraint->getTranslationalLimitMotor()->m_limitSoftness;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_RESTITUTION:
+ return sixDOFConstraint->getTranslationalLimitMotor()->m_restitution;
+ case PhysicsServer::G6DOF_JOINT_LINEAR_DAMPING:
+ return sixDOFConstraint->getTranslationalLimitMotor()->m_damping;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_LOWER_LIMIT:
+ return limits_lower[1][p_axis];
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_UPPER_LIMIT:
+ return limits_upper[1][p_axis];
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_limitSoftness;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_damping;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_RESTITUTION:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_bounce;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_FORCE_LIMIT:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_ERP:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_stopERP;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_TARGET_VELOCITY:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_targetVelocity;
+ case PhysicsServer::G6DOF_JOINT_ANGULAR_MOTOR_FORCE_LIMIT:
+ return sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_maxLimitForce;
+ default:
+ WARN_PRINT("This parameter is not supported");
+ return 0.;
+ }
+}
+
+void Generic6DOFJointBullet::set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value) {
+ ERR_FAIL_INDEX(p_axis, 3);
+
+ flags[p_axis][p_flag] = p_value;
+
+ switch (p_flag) {
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_LINEAR_LIMIT:
+ if (flags[p_axis][p_flag]) {
+ sixDOFConstraint->setLimit(p_axis, limits_lower[0][p_axis], limits_upper[0][p_axis]);
+ } else {
+ sixDOFConstraint->setLimit(p_axis, 0, -1); // Free
+ }
+ break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_ANGULAR_LIMIT:
+ if (flags[p_axis][p_flag]) {
+ sixDOFConstraint->setLimit(p_axis + 3, limits_lower[1][p_axis], limits_upper[1][p_axis]);
+ } else {
+ sixDOFConstraint->setLimit(p_axis + 3, 0, -1); // Free
+ }
+ break;
+ case PhysicsServer::G6DOF_JOINT_FLAG_ENABLE_MOTOR:
+ sixDOFConstraint->getRotationalLimitMotor(p_axis)->m_enableMotor = flags[p_axis][p_flag];
+ break;
+ default:
+ WARN_PRINT("This flag is not supported by Bullet engine");
+ return;
+ }
+}
+
+bool Generic6DOFJointBullet::get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const {
+ ERR_FAIL_INDEX_V(p_axis, 3, false);
+
+ return flags[p_axis][p_flag];
+}
diff --git a/modules/bullet/generic_6dof_joint_bullet.h b/modules/bullet/generic_6dof_joint_bullet.h
new file mode 100644
index 0000000000..ad06582eac
--- /dev/null
+++ b/modules/bullet/generic_6dof_joint_bullet.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* generic_6dof_joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GENERIC_6DOF_JOINT_BULLET_H
+#define GENERIC_6DOF_JOINT_BULLET_H
+
+#include "joint_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+class Generic6DOFJointBullet : public JointBullet {
+ class btGeneric6DofConstraint *sixDOFConstraint;
+
+ // First is linear second is angular
+ Vector3 limits_lower[2];
+ Vector3 limits_upper[2];
+ bool flags[3][PhysicsServer::G6DOF_JOINT_FLAG_MAX];
+
+public:
+ Generic6DOFJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB, bool useLinearReferenceFrameA);
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_6DOF; }
+
+ Transform getFrameOffsetA() const;
+ Transform getFrameOffsetB() const;
+ Transform getFrameOffsetA();
+ Transform getFrameOffsetB();
+
+ void set_linear_lower_limit(const Vector3 &linearLower);
+ void set_linear_upper_limit(const Vector3 &linearUpper);
+
+ void set_angular_lower_limit(const Vector3 &angularLower);
+ void set_angular_upper_limit(const Vector3 &angularUpper);
+
+ void set_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param, real_t p_value);
+ real_t get_param(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisParam p_param) const;
+
+ void set_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag, bool p_value);
+ bool get_flag(Vector3::Axis p_axis, PhysicsServer::G6DOFJointAxisFlag p_flag) const;
+};
+
+#endif
diff --git a/modules/bullet/godot_collision_configuration.cpp b/modules/bullet/godot_collision_configuration.cpp
new file mode 100644
index 0000000000..f4bb9acbd7
--- /dev/null
+++ b/modules/bullet/godot_collision_configuration.cpp
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* godot_collision_configuration.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_collision_configuration.h"
+
+#include "godot_ray_world_algorithm.h"
+
+#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
+#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
+
+/**
+ @author AndreaCatania
+*/
+
+GodotCollisionConfiguration::GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo) :
+ btDefaultCollisionConfiguration(constructionInfo) {
+
+ void *mem = NULL;
+
+ mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::CreateFunc), 16);
+ m_rayWorldCF = new (mem) GodotRayWorldAlgorithm::CreateFunc(world);
+
+ mem = btAlignedAlloc(sizeof(GodotRayWorldAlgorithm::SwappedCreateFunc), 16);
+ m_swappedRayWorldCF = new (mem) GodotRayWorldAlgorithm::SwappedCreateFunc(world);
+}
+
+GodotCollisionConfiguration::~GodotCollisionConfiguration() {
+ m_rayWorldCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree(m_rayWorldCF);
+
+ m_swappedRayWorldCF->~btCollisionAlgorithmCreateFunc();
+ btAlignedFree(m_swappedRayWorldCF);
+}
+
+btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1) {
+
+ if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ // This collision is not supported
+ return m_emptyCreateFunc;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
+
+ return m_rayWorldCF;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ return m_swappedRayWorldCF;
+ } else {
+
+ return btDefaultCollisionConfiguration::getCollisionAlgorithmCreateFunc(proxyType0, proxyType1);
+ }
+}
+
+btCollisionAlgorithmCreateFunc *GodotCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1) {
+
+ if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0 && CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ // This collision is not supported
+ return m_emptyCreateFunc;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType0) {
+
+ return m_rayWorldCF;
+ } else if (CUSTOM_CONVEX_SHAPE_TYPE == proxyType1) {
+
+ return m_swappedRayWorldCF;
+ } else {
+
+ return btDefaultCollisionConfiguration::getClosestPointsAlgorithmCreateFunc(proxyType0, proxyType1);
+ }
+}
diff --git a/modules/bullet/godot_collision_configuration.h b/modules/bullet/godot_collision_configuration.h
new file mode 100644
index 0000000000..9b30ad0c62
--- /dev/null
+++ b/modules/bullet/godot_collision_configuration.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* godot_collision_configuration.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_COLLISION_CONFIGURATION_H
+#define GODOT_COLLISION_CONFIGURATION_H
+
+#include <BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class btDiscreteDynamicsWorld;
+
+class GodotCollisionConfiguration : public btDefaultCollisionConfiguration {
+ btCollisionAlgorithmCreateFunc *m_rayWorldCF;
+ btCollisionAlgorithmCreateFunc *m_swappedRayWorldCF;
+
+public:
+ GodotCollisionConfiguration(const btDiscreteDynamicsWorld *world, const btDefaultCollisionConstructionInfo &constructionInfo = btDefaultCollisionConstructionInfo());
+ virtual ~GodotCollisionConfiguration();
+
+ virtual btCollisionAlgorithmCreateFunc *getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1);
+ virtual btCollisionAlgorithmCreateFunc *getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1);
+};
+#endif
diff --git a/modules/bullet/godot_collision_dispatcher.cpp b/modules/bullet/godot_collision_dispatcher.cpp
new file mode 100644
index 0000000000..1815f2152e
--- /dev/null
+++ b/modules/bullet/godot_collision_dispatcher.cpp
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* godot_collision_dispatcher.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_collision_dispatcher.h"
+
+#include "collision_object_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+const int GodotCollisionDispatcher::CASTED_TYPE_AREA = static_cast<int>(CollisionObjectBullet::TYPE_AREA);
+
+GodotCollisionDispatcher::GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration) :
+ btCollisionDispatcher(collisionConfiguration) {}
+
+bool GodotCollisionDispatcher::needsCollision(const btCollisionObject *body0, const btCollisionObject *body1) {
+ if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
+ // Avoide area narrow phase
+ return false;
+ }
+ return btCollisionDispatcher::needsCollision(body0, body1);
+}
+
+bool GodotCollisionDispatcher::needsResponse(const btCollisionObject *body0, const btCollisionObject *body1) {
+ if (body0->getUserIndex() == CASTED_TYPE_AREA || body1->getUserIndex() == CASTED_TYPE_AREA) {
+ // Avoide area narrow phase
+ return false;
+ }
+ return btCollisionDispatcher::needsResponse(body0, body1);
+}
diff --git a/modules/bullet/godot_collision_dispatcher.h b/modules/bullet/godot_collision_dispatcher.h
new file mode 100644
index 0000000000..2e5a6c2732
--- /dev/null
+++ b/modules/bullet/godot_collision_dispatcher.h
@@ -0,0 +1,52 @@
+/*************************************************************************/
+/* godot_collision_dispatcher.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_COLLISION_DISPATCHER_H
+#define GODOT_COLLISION_DISPATCHER_H
+
+#include "int_types.h"
+
+#include <btBulletDynamicsCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
+/// This class is required to implement custom collision behaviour in the narrowphase
+class GodotCollisionDispatcher : public btCollisionDispatcher {
+private:
+ static const int CASTED_TYPE_AREA;
+
+public:
+ GodotCollisionDispatcher(btCollisionConfiguration *collisionConfiguration);
+ virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1);
+ virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1);
+};
+#endif
diff --git a/modules/bullet/godot_motion_state.h b/modules/bullet/godot_motion_state.h
new file mode 100644
index 0000000000..fa58e86589
--- /dev/null
+++ b/modules/bullet/godot_motion_state.h
@@ -0,0 +1,100 @@
+/*************************************************************************/
+/* godot_motion_state.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_MOTION_STATE_H
+#define GODOT_MOTION_STATE_H
+
+#include "rigid_body_bullet.h"
+
+#include <LinearMath/btMotionState.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+// This class is responsible to move kinematic actor
+// and sincronize rendering engine with Bullet
+/// DOC:
+/// http://www.bulletphysics.org/mediawiki-1.5.8/index.php/MotionStates#What.27s_a_MotionState.3F
+class GodotMotionState : public btMotionState {
+
+ /// This data is used to store the new world position for kinematic body
+ btTransform bodyKinematicWorldTransf;
+ /// This data is used to store last world position
+ btTransform bodyCurrentWorldTransform;
+
+ RigidBodyBullet *owner;
+
+public:
+ GodotMotionState(RigidBodyBullet *p_owner) :
+ bodyKinematicWorldTransf(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
+ bodyCurrentWorldTransform(btMatrix3x3(1., 0., 0., 0., 1., 0., 0., 0., 1.), btVector3(0., 0., 0.)),
+ owner(p_owner) {}
+
+ /// IMPORTANT DON'T USE THIS FUNCTION TO KNOW THE CURRENT BODY TRANSFORM
+ /// This class is used internally by Bullet
+ /// Use GodotMotionState::getCurrentWorldTransform to know current position
+ ///
+ /// This function is used by Bullet to get the position of object in the world
+ /// if the body is kinematic Bullet will move the object to this location
+ /// if the body is static Bullet doesn't move at all
+ virtual void getWorldTransform(btTransform &worldTrans) const {
+ worldTrans = bodyKinematicWorldTransf;
+ }
+
+ /// IMPORTANT: to move the body use: moveBody
+ /// IMPORTANT: DON'T CALL THIS FUNCTION, IT IS CALLED BY BULLET TO UPDATE RENDERING ENGINE
+ ///
+ /// This function is called each time by Bullet and set the current position of body
+ /// inside the physics world.
+ /// Don't allow Godot rendering scene takes world transform from this object because
+ /// the correct transform is set by Bullet only after the last step when there are sub steps
+ /// This function must update Godot transform rendering scene for this object.
+ virtual void setWorldTransform(const btTransform &worldTrans) {
+ bodyCurrentWorldTransform = worldTrans;
+
+ owner->scratch();
+ }
+
+public:
+ /// Use this function to move kinematic body
+ /// -- or set initial transform before body creation.
+ void moveBody(const btTransform &newWorldTransform) {
+ bodyKinematicWorldTransf = newWorldTransform;
+ }
+
+ /// It returns the current body transform from last Bullet update
+ const btTransform &getCurrentWorldTransform() const {
+ return bodyCurrentWorldTransform;
+ }
+};
+#endif
diff --git a/modules/bullet/godot_ray_world_algorithm.cpp b/modules/bullet/godot_ray_world_algorithm.cpp
new file mode 100644
index 0000000000..53d0ab7e3c
--- /dev/null
+++ b/modules/bullet/godot_ray_world_algorithm.cpp
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* godot_ray_world_algorithm.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_ray_world_algorithm.h"
+
+#include "btRayShape.h"
+#include "collision_object_bullet.h"
+
+#include <BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h>
+
+#define RAY_STABILITY_MARGIN 0.1
+
+/**
+ @author AndreaCatania
+*/
+
+GodotRayWorldAlgorithm::CreateFunc::CreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::SwappedCreateFunc::SwappedCreateFunc(const btDiscreteDynamicsWorld *world) :
+ m_world(world) {}
+
+GodotRayWorldAlgorithm::GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped) :
+ btActivatingCollisionAlgorithm(ci, body0Wrap, body1Wrap),
+ m_manifoldPtr(mf),
+ m_ownManifold(false),
+ m_world(world),
+ m_isSwapped(isSwapped) {}
+
+GodotRayWorldAlgorithm::~GodotRayWorldAlgorithm() {
+ if (m_ownManifold && m_manifoldPtr) {
+ m_dispatcher->releaseManifold(m_manifoldPtr);
+ }
+}
+
+void GodotRayWorldAlgorithm::processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
+
+ if (!m_manifoldPtr) {
+ if (m_isSwapped) {
+ m_manifoldPtr = m_dispatcher->getNewManifold(body1Wrap->getCollisionObject(), body0Wrap->getCollisionObject());
+ } else {
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0Wrap->getCollisionObject(), body1Wrap->getCollisionObject());
+ }
+ m_ownManifold = true;
+ }
+ m_manifoldPtr->clearManifold();
+ resultOut->setPersistentManifold(m_manifoldPtr);
+
+ const btRayShape *ray_shape;
+ btTransform ray_transform;
+
+ const btCollisionObjectWrapper *other_co_wrapper;
+
+ if (m_isSwapped) {
+
+ ray_shape = static_cast<const btRayShape *>(body1Wrap->getCollisionShape());
+ ray_transform = body1Wrap->getWorldTransform();
+
+ other_co_wrapper = body0Wrap;
+ } else {
+
+ ray_shape = static_cast<const btRayShape *>(body0Wrap->getCollisionShape());
+ ray_transform = body0Wrap->getWorldTransform();
+
+ other_co_wrapper = body1Wrap;
+ }
+
+ btTransform to(ray_transform * ray_shape->getSupportPoint());
+
+ btCollisionWorld::ClosestRayResultCallback btResult(ray_transform.getOrigin(), to.getOrigin());
+
+ m_world->rayTestSingleInternal(ray_transform, to, other_co_wrapper, btResult);
+
+ if (btResult.hasHit()) {
+
+ btScalar depth(ray_shape->getScaledLength() * (btResult.m_closestHitFraction - 1));
+
+ if (depth >= -RAY_STABILITY_MARGIN)
+ depth = 0;
+
+ if (ray_shape->getSlipsOnSlope())
+ resultOut->addContactPoint(btResult.m_hitNormalWorld, btResult.m_hitPointWorld, depth);
+ else {
+ resultOut->addContactPoint((ray_transform.getOrigin() - to.getOrigin()).normalize(), btResult.m_hitPointWorld, depth);
+ }
+ }
+}
+
+btScalar GodotRayWorldAlgorithm::calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut) {
+ return 1;
+}
diff --git a/modules/bullet/godot_ray_world_algorithm.h b/modules/bullet/godot_ray_world_algorithm.h
new file mode 100644
index 0000000000..7383dad2bf
--- /dev/null
+++ b/modules/bullet/godot_ray_world_algorithm.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* godot_ray_world_algorithm.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_RAY_WORLD_ALGORITHM_H
+#define GODOT_RAY_WORLD_ALGORITHM_H
+
+#include <BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h>
+#include <BulletCollision/CollisionDispatch/btCollisionCreateFunc.h>
+#include <BulletCollision/CollisionDispatch/btCollisionDispatcher.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class btDiscreteDynamicsWorld;
+
+class GodotRayWorldAlgorithm : public btActivatingCollisionAlgorithm {
+
+ const btDiscreteDynamicsWorld *m_world;
+ btPersistentManifold *m_manifoldPtr;
+ bool m_ownManifold;
+ bool m_isSwapped;
+
+public:
+ GodotRayWorldAlgorithm(const btDiscreteDynamicsWorld *world, btPersistentManifold *mf, const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, bool isSwapped);
+ virtual ~GodotRayWorldAlgorithm();
+
+ virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);
+ virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut);
+
+ virtual void getAllContactManifolds(btManifoldArray &manifoldArray) {
+ ///should we use m_ownManifold to avoid adding duplicates?
+ if (m_manifoldPtr && m_ownManifold)
+ manifoldArray.push_back(m_manifoldPtr);
+ }
+ struct CreateFunc : public btCollisionAlgorithmCreateFunc {
+
+ const btDiscreteDynamicsWorld *m_world;
+ CreateFunc(const btDiscreteDynamicsWorld *world);
+
+ virtual btCollisionAlgorithm *CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) {
+ void *mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(GodotRayWorldAlgorithm));
+ return new (mem) GodotRayWorldAlgorithm(m_world, ci.m_manifold, ci, body0Wrap, body1Wrap, false);
+ }
+ };
+
+ struct SwappedCreateFunc : public btCollisionAlgorithmCreateFunc {
+
+ const btDiscreteDynamicsWorld *m_world;
+ SwappedCreateFunc(const btDiscreteDynamicsWorld *world);
+
+ virtual btCollisionAlgorithm *CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) {
+ void *mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(GodotRayWorldAlgorithm));
+ return new (mem) GodotRayWorldAlgorithm(m_world, ci.m_manifold, ci, body0Wrap, body1Wrap, true);
+ }
+ };
+};
+
+#endif // GODOT_RAY_WORLD_ALGORITHM_H
diff --git a/modules/bullet/godot_result_callbacks.cpp b/modules/bullet/godot_result_callbacks.cpp
new file mode 100644
index 0000000000..72c982bb0b
--- /dev/null
+++ b/modules/bullet/godot_result_callbacks.cpp
@@ -0,0 +1,271 @@
+/*************************************************************************/
+/* godot_result_callbacks.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godot_result_callbacks.h"
+
+#include "bullet_types_converter.h"
+#include "collision_object_bullet.h"
+#include "rigid_body_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+bool GodotFilterCallback::test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask) {
+ return body0_collision_layer & body1_collision_mask || body1_collision_layer & body0_collision_mask;
+}
+
+bool GodotFilterCallback::needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const {
+ return GodotFilterCallback::test_collision_filters(proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask, proxy1->m_collisionFilterGroup, proxy1->m_collisionFilterMask);
+}
+
+bool GodotClosestRayResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_pickRay && gObj->is_ray_pickable()) {
+ return true;
+ } else if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool GodotAllConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+btScalar GodotAllConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(convexResult.m_hitCollisionObject->getUserPointer());
+
+ PhysicsDirectSpaceState::ShapeResult &result = m_results[count];
+
+ result.shape = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ result.rid = gObj->get_self();
+ result.collider_id = gObj->get_instance_id();
+ result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
+
+ ++count;
+ return count < m_resultMax;
+}
+
+bool GodotKinClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (gObj == m_self_object) {
+ return false;
+ } else {
+
+ // A kinematic body can't be stopped by a rigid body since the mass of kinematic body is infinite
+ if (m_infinite_inertia && !btObj->isStaticOrKinematicObject())
+ return false;
+
+ if (gObj->getType() == CollisionObjectBullet::TYPE_AREA)
+ return false;
+
+ if (m_self_object->has_collision_exception(gObj))
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool GodotClosestConvexResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+btScalar GodotClosestConvexResultCallback::addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace) {
+ btScalar res = btCollisionWorld::ClosestConvexResultCallback::addSingleResult(convexResult, normalInWorldSpace);
+ m_shapeId = convexResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ return res;
+}
+
+bool GodotAllContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+btScalar GodotAllContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
+
+ if (m_count >= m_resultMax)
+ return cp.getDistance();
+
+ if (cp.getDistance() <= 0) {
+
+ PhysicsDirectSpaceState::ShapeResult &result = m_results[m_count];
+ // Penetrated
+
+ CollisionObjectBullet *colObj;
+ if (m_self_object == colObj0Wrap->getCollisionObject()) {
+ colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
+ result.shape = cp.m_index1;
+ } else {
+ colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
+ result.shape = cp.m_index0;
+ }
+
+ if (colObj)
+ result.collider_id = colObj->get_instance_id();
+ else
+ result.collider_id = 0;
+ result.collider = 0 == result.collider_id ? NULL : ObjectDB::get_instance(result.collider_id);
+ result.rid = colObj->get_self();
+ ++m_count;
+ }
+
+ return cp.getDistance();
+}
+
+bool GodotContactPairContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+btScalar GodotContactPairContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
+
+ if (m_self_object == colObj0Wrap->getCollisionObject()) {
+ B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 0]); // Local contact
+ B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 1]);
+ } else {
+ B_TO_G(cp.m_localPointB, m_results[m_count * 2 + 0]); // Local contact
+ B_TO_G(cp.m_localPointA, m_results[m_count * 2 + 1]);
+ }
+
+ ++m_count;
+
+ return m_count < m_resultMax;
+}
+
+bool GodotRestInfoContactResultCallback::needsCollision(btBroadphaseProxy *proxy0) const {
+ const bool needs = GodotFilterCallback::test_collision_filters(m_collisionFilterGroup, m_collisionFilterMask, proxy0->m_collisionFilterGroup, proxy0->m_collisionFilterMask);
+ if (needs) {
+ btCollisionObject *btObj = static_cast<btCollisionObject *>(proxy0->m_clientObject);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ if (m_exclude->has(gObj->get_self())) {
+ return false;
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+btScalar GodotRestInfoContactResultCallback::addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1) {
+
+ if (cp.getDistance() <= m_min_distance) {
+ m_min_distance = cp.getDistance();
+
+ CollisionObjectBullet *colObj;
+ if (m_self_object == colObj0Wrap->getCollisionObject()) {
+ colObj = static_cast<CollisionObjectBullet *>(colObj1Wrap->getCollisionObject()->getUserPointer());
+ m_result->shape = cp.m_index1;
+ B_TO_G(cp.getPositionWorldOnB(), m_result->point);
+ m_rest_info_bt_point = cp.getPositionWorldOnB();
+ m_rest_info_collision_object = colObj1Wrap->getCollisionObject();
+ } else {
+ colObj = static_cast<CollisionObjectBullet *>(colObj0Wrap->getCollisionObject()->getUserPointer());
+ m_result->shape = cp.m_index0;
+ B_TO_G(cp.m_normalWorldOnB * -1, m_result->normal);
+ m_rest_info_bt_point = cp.getPositionWorldOnA();
+ m_rest_info_collision_object = colObj0Wrap->getCollisionObject();
+ }
+
+ if (colObj)
+ m_result->collider_id = colObj->get_instance_id();
+ else
+ m_result->collider_id = 0;
+ m_result->rid = colObj->get_self();
+
+ m_collided = true;
+ }
+
+ return cp.getDistance();
+}
+
+void GodotDeepPenetrationContactResultCallback::addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth) {
+
+ // Has penetration
+ if (m_penetration_distance < ABS(depth)) {
+
+ bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
+
+ m_penetration_distance = depth;
+ m_pointCollisionObject = (isSwapped ? m_body0Wrap : m_body1Wrap)->getCollisionObject();
+ m_other_compound_shape_index = isSwapped ? m_index1 : m_index0;
+ m_pointNormalWorld = isSwapped ? normalOnBInWorld * -1 : normalOnBInWorld;
+ m_pointWorld = isSwapped ? (pointInWorldOnB + normalOnBInWorld * depth) : pointInWorldOnB;
+ }
+}
diff --git a/modules/bullet/godot_result_callbacks.h b/modules/bullet/godot_result_callbacks.h
new file mode 100644
index 0000000000..60493d4788
--- /dev/null
+++ b/modules/bullet/godot_result_callbacks.h
@@ -0,0 +1,207 @@
+/*************************************************************************/
+/* godot_result_callbacks.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_RESULT_CALLBACKS_H
+#define GODOT_RESULT_CALLBACKS_H
+
+#include "servers/physics_server.h"
+
+#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
+#include <btBulletDynamicsCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+/// This class is required to implement custom collision behaviour in the broadphase
+struct GodotFilterCallback : public btOverlapFilterCallback {
+ static bool test_collision_filters(uint32_t body0_collision_layer, uint32_t body0_collision_mask, uint32_t body1_collision_layer, uint32_t body1_collision_mask);
+
+ // return true when pairs need collision
+ virtual bool needBroadphaseCollision(btBroadphaseProxy *proxy0, btBroadphaseProxy *proxy1) const;
+};
+
+/// It performs an additional check allow exclusions.
+struct GodotClosestRayResultCallback : public btCollisionWorld::ClosestRayResultCallback {
+ const Set<RID> *m_exclude;
+ bool m_pickRay;
+ int m_shapeId;
+
+public:
+ GodotClosestRayResultCallback(const btVector3 &rayFromWorld, const btVector3 &rayToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestRayResultCallback(rayFromWorld, rayToWorld),
+ m_exclude(p_exclude),
+ m_pickRay(false),
+ m_shapeId(0) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btCollisionWorld::LocalRayResult &rayResult, bool normalInWorldSpace) {
+ m_shapeId = rayResult.m_localShapeInfo->m_triangleIndex; // "m_triangleIndex" Is a odd name but contains the compound shape ID
+ return btCollisionWorld::ClosestRayResultCallback::addSingleResult(rayResult, normalInWorldSpace);
+ }
+};
+
+// store all colliding object
+struct GodotAllConvexResultCallback : public btCollisionWorld::ConvexResultCallback {
+public:
+ PhysicsDirectSpaceState::ShapeResult *m_results;
+ int m_resultMax;
+ int count;
+ const Set<RID> *m_exclude;
+
+ GodotAllConvexResultCallback(PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ count(0) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
+};
+
+struct GodotKinClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
+public:
+ const RigidBodyBullet *m_self_object;
+ const bool m_infinite_inertia;
+
+ GodotKinClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const RigidBodyBullet *p_self_object, bool p_infinite_inertia) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_self_object(p_self_object),
+ m_infinite_inertia(p_infinite_inertia) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+};
+
+struct GodotClosestConvexResultCallback : public btCollisionWorld::ClosestConvexResultCallback {
+public:
+ const Set<RID> *m_exclude;
+ int m_shapeId;
+
+ GodotClosestConvexResultCallback(const btVector3 &convexFromWorld, const btVector3 &convexToWorld, const Set<RID> *p_exclude) :
+ btCollisionWorld::ClosestConvexResultCallback(convexFromWorld, convexToWorld),
+ m_exclude(p_exclude) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult &convexResult, bool normalInWorldSpace);
+};
+
+struct GodotAllContactResultCallback : public btCollisionWorld::ContactResultCallback {
+public:
+ const btCollisionObject *m_self_object;
+ PhysicsDirectSpaceState::ShapeResult *m_results;
+ int m_resultMax;
+ int m_count;
+ const Set<RID> *m_exclude;
+
+ GodotAllContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeResult *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
+};
+
+/// Returns the list of contacts pairs in this order: Local contact, other body contact
+struct GodotContactPairContactResultCallback : public btCollisionWorld::ContactResultCallback {
+public:
+ const btCollisionObject *m_self_object;
+ Vector3 *m_results;
+ int m_resultMax;
+ int m_count;
+ const Set<RID> *m_exclude;
+
+ GodotContactPairContactResultCallback(btCollisionObject *p_self_object, Vector3 *p_results, int p_resultMax, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_results(p_results),
+ m_exclude(p_exclude),
+ m_resultMax(p_resultMax),
+ m_count(0) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
+};
+
+struct GodotRestInfoContactResultCallback : public btCollisionWorld::ContactResultCallback {
+public:
+ const btCollisionObject *m_self_object;
+ PhysicsDirectSpaceState::ShapeRestInfo *m_result;
+ bool m_collided;
+ real_t m_min_distance;
+ const btCollisionObject *m_rest_info_collision_object;
+ btVector3 m_rest_info_bt_point;
+ const Set<RID> *m_exclude;
+
+ GodotRestInfoContactResultCallback(btCollisionObject *p_self_object, PhysicsDirectSpaceState::ShapeRestInfo *p_result, const Set<RID> *p_exclude) :
+ m_self_object(p_self_object),
+ m_result(p_result),
+ m_exclude(p_exclude),
+ m_collided(false),
+ m_min_distance(0) {}
+
+ virtual bool needsCollision(btBroadphaseProxy *proxy0) const;
+
+ virtual btScalar addSingleResult(btManifoldPoint &cp, const btCollisionObjectWrapper *colObj0Wrap, int partId0, int index0, const btCollisionObjectWrapper *colObj1Wrap, int partId1, int index1);
+};
+
+struct GodotDeepPenetrationContactResultCallback : public btManifoldResult {
+ btVector3 m_pointNormalWorld;
+ btVector3 m_pointWorld;
+ btScalar m_penetration_distance;
+ int m_other_compound_shape_index;
+ const btCollisionObject *m_pointCollisionObject;
+
+ GodotDeepPenetrationContactResultCallback(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) :
+ btManifoldResult(body0Wrap, body1Wrap),
+ m_pointCollisionObject(NULL),
+ m_penetration_distance(0),
+ m_other_compound_shape_index(0) {}
+
+ void reset() {
+ m_pointCollisionObject = NULL;
+ m_penetration_distance = 0;
+ }
+
+ bool hasHit() {
+ return m_pointCollisionObject;
+ }
+
+ virtual void addContactPoint(const btVector3 &normalOnBInWorld, const btVector3 &pointInWorldOnB, btScalar depth);
+};
+#endif // GODOT_RESULT_CALLBACKS_H
diff --git a/modules/bullet/hinge_joint_bullet.cpp b/modules/bullet/hinge_joint_bullet.cpp
new file mode 100644
index 0000000000..97ea7ca3df
--- /dev/null
+++ b/modules/bullet/hinge_joint_bullet.cpp
@@ -0,0 +1,176 @@
+/*************************************************************************/
+/* hinge_joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "hinge_joint_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "rigid_body_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btHingeConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB) :
+ JointBullet() {
+
+ Transform scaled_AFrame(frameA.scaled(rbA->get_body_scale()));
+ scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
+
+ btTransform btFrameA;
+ G_TO_B(scaled_AFrame, btFrameA);
+
+ if (rbB) {
+
+ Transform scaled_BFrame(frameB.scaled(rbB->get_body_scale()));
+ scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
+
+ btTransform btFrameB;
+ G_TO_B(scaled_BFrame, btFrameB);
+
+ hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB));
+ } else {
+
+ hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), btFrameA));
+ }
+
+ setup(hingeConstraint);
+}
+
+HingeJointBullet::HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB) :
+ JointBullet() {
+
+ btVector3 btPivotA;
+ btVector3 btAxisA;
+ G_TO_B(pivotInA * rbA->get_body_scale(), btPivotA);
+ G_TO_B(axisInA * rbA->get_body_scale(), btAxisA);
+
+ if (rbB) {
+ btVector3 btPivotB;
+ btVector3 btAxisB;
+ G_TO_B(pivotInB * rbB->get_body_scale(), btPivotB);
+ G_TO_B(axisInB * rbB->get_body_scale(), btAxisB);
+
+ hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btPivotA, btPivotB, btAxisA, btAxisB));
+ } else {
+
+ hingeConstraint = bulletnew(btHingeConstraint(*rbA->get_bt_rigid_body(), btPivotA, btAxisA));
+ }
+
+ setup(hingeConstraint);
+}
+
+real_t HingeJointBullet::get_hinge_angle() {
+ return hingeConstraint->getHingeAngle();
+}
+
+void HingeJointBullet::set_param(PhysicsServer::HingeJointParam p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::HINGE_JOINT_BIAS:
+ if (0 < p_value) {
+ print_line("The Bullet Hinge Joint doesn't support bias, So it's always 0");
+ }
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_UPPER:
+ hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), p_value, hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_LOWER:
+ hingeConstraint->setLimit(p_value, hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_BIAS:
+ hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), p_value, hingeConstraint->getLimitRelaxationFactor());
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS:
+ hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), p_value, hingeConstraint->getLimitBiasFactor(), hingeConstraint->getLimitRelaxationFactor());
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION:
+ hingeConstraint->setLimit(hingeConstraint->getLowerLimit(), hingeConstraint->getUpperLimit(), hingeConstraint->getLimitSoftness(), hingeConstraint->getLimitBiasFactor(), p_value);
+ break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY:
+ hingeConstraint->setMotorTargetVelocity(p_value);
+ break;
+ case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE:
+ hingeConstraint->setMaxMotorImpulse(p_value);
+ break;
+ default:
+ WARN_PRINTS("The Bullet Hinge Joint doesn't support this parameter: " + itos(p_param) + ", value: " + itos(p_value));
+ }
+}
+
+real_t HingeJointBullet::get_param(PhysicsServer::HingeJointParam p_param) const {
+ switch (p_param) {
+ case PhysicsServer::HINGE_JOINT_BIAS:
+ return 0;
+ break;
+ case PhysicsServer::HINGE_JOINT_LIMIT_UPPER:
+ return hingeConstraint->getUpperLimit();
+ case PhysicsServer::HINGE_JOINT_LIMIT_LOWER:
+ return hingeConstraint->getLowerLimit();
+ case PhysicsServer::HINGE_JOINT_LIMIT_BIAS:
+ return hingeConstraint->getLimitBiasFactor();
+ case PhysicsServer::HINGE_JOINT_LIMIT_SOFTNESS:
+ return hingeConstraint->getLimitSoftness();
+ case PhysicsServer::HINGE_JOINT_LIMIT_RELAXATION:
+ return hingeConstraint->getLimitRelaxationFactor();
+ case PhysicsServer::HINGE_JOINT_MOTOR_TARGET_VELOCITY:
+ return hingeConstraint->getMotorTargetVelocity();
+ case PhysicsServer::HINGE_JOINT_MOTOR_MAX_IMPULSE:
+ return hingeConstraint->getMaxMotorImpulse();
+ default:
+ WARN_PRINTS("The Bullet Hinge Joint doesn't support this parameter: " + itos(p_param));
+ return 0;
+ }
+}
+
+void HingeJointBullet::set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value) {
+ switch (p_flag) {
+ case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT:
+ if (!p_value) {
+ hingeConstraint->setLimit(-Math_PI, Math_PI);
+ }
+ break;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR:
+ hingeConstraint->enableMotor(p_value);
+ break;
+ }
+}
+
+bool HingeJointBullet::get_flag(PhysicsServer::HingeJointFlag p_flag) const {
+ switch (p_flag) {
+ case PhysicsServer::HINGE_JOINT_FLAG_USE_LIMIT:
+ return true;
+ case PhysicsServer::HINGE_JOINT_FLAG_ENABLE_MOTOR:
+ return hingeConstraint->getEnableAngularMotor();
+ default:
+ return false;
+ }
+}
diff --git a/modules/bullet/hinge_joint_bullet.h b/modules/bullet/hinge_joint_bullet.h
new file mode 100644
index 0000000000..ca87c8dd8c
--- /dev/null
+++ b/modules/bullet/hinge_joint_bullet.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* hinge_joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef HINGE_JOINT_BULLET_H
+#define HINGE_JOINT_BULLET_H
+
+#include "joint_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class HingeJointBullet : public JointBullet {
+ class btHingeConstraint *hingeConstraint;
+
+public:
+ HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameA, const Transform &frameB);
+ HingeJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Vector3 &pivotInA, const Vector3 &pivotInB, const Vector3 &axisInA, const Vector3 &axisInB);
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_HINGE; }
+
+ real_t get_hinge_angle();
+
+ void set_param(PhysicsServer::HingeJointParam p_param, real_t p_value);
+ real_t get_param(PhysicsServer::HingeJointParam p_param) const;
+
+ void set_flag(PhysicsServer::HingeJointFlag p_flag, bool p_value);
+ bool get_flag(PhysicsServer::HingeJointFlag p_flag) const;
+};
+#endif
diff --git a/modules/bullet/joint_bullet.cpp b/modules/bullet/joint_bullet.cpp
new file mode 100644
index 0000000000..aaeb9f9ce7
--- /dev/null
+++ b/modules/bullet/joint_bullet.cpp
@@ -0,0 +1,42 @@
+/*************************************************************************/
+/* joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "joint_bullet.h"
+
+#include "space_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+JointBullet::JointBullet() :
+ ConstraintBullet() {}
+
+JointBullet::~JointBullet() {}
diff --git a/modules/bullet/joint_bullet.h b/modules/bullet/joint_bullet.h
new file mode 100644
index 0000000000..4a5333fb85
--- /dev/null
+++ b/modules/bullet/joint_bullet.h
@@ -0,0 +1,52 @@
+/*************************************************************************/
+/* joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef JOINT_BULLET_H
+#define JOINT_BULLET_H
+
+#include "constraint_bullet.h"
+#include "servers/physics_server.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+class btTypedConstraint;
+
+class JointBullet : public ConstraintBullet {
+
+public:
+ JointBullet();
+ virtual ~JointBullet();
+
+ virtual PhysicsServer::JointType get_type() const = 0;
+};
+#endif
diff --git a/modules/bullet/pin_joint_bullet.cpp b/modules/bullet/pin_joint_bullet.cpp
new file mode 100644
index 0000000000..c4e5b8cdbe
--- /dev/null
+++ b/modules/bullet/pin_joint_bullet.cpp
@@ -0,0 +1,117 @@
+/*************************************************************************/
+/* pin_joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "pin_joint_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "rigid_body_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+PinJointBullet::PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b) :
+ JointBullet() {
+ if (p_body_b) {
+
+ btVector3 btPivotA;
+ btVector3 btPivotB;
+ G_TO_B(p_pos_a * p_body_a->get_body_scale(), btPivotA);
+ G_TO_B(p_pos_b * p_body_b->get_body_scale(), btPivotB);
+ p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(),
+ *p_body_b->get_bt_rigid_body(),
+ btPivotA,
+ btPivotB));
+ } else {
+ btVector3 btPivotA;
+ G_TO_B(p_pos_a, btPivotA);
+ p2pConstraint = bulletnew(btPoint2PointConstraint(*p_body_a->get_bt_rigid_body(), btPivotA));
+ }
+
+ setup(p2pConstraint);
+}
+
+PinJointBullet::~PinJointBullet() {}
+
+void PinJointBullet::set_param(PhysicsServer::PinJointParam p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::PIN_JOINT_BIAS:
+ p2pConstraint->m_setting.m_tau = p_value;
+ break;
+ case PhysicsServer::PIN_JOINT_DAMPING:
+ p2pConstraint->m_setting.m_damping = p_value;
+ break;
+ case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
+ p2pConstraint->m_setting.m_impulseClamp = p_value;
+ break;
+ }
+}
+
+real_t PinJointBullet::get_param(PhysicsServer::PinJointParam p_param) const {
+ switch (p_param) {
+ case PhysicsServer::PIN_JOINT_BIAS:
+ return p2pConstraint->m_setting.m_tau;
+ case PhysicsServer::PIN_JOINT_DAMPING:
+ return p2pConstraint->m_setting.m_damping;
+ case PhysicsServer::PIN_JOINT_IMPULSE_CLAMP:
+ return p2pConstraint->m_setting.m_impulseClamp;
+ default:
+ WARN_PRINTS("This get parameter is not supported");
+ return 0;
+ }
+}
+
+void PinJointBullet::setPivotInA(const Vector3 &p_pos) {
+ btVector3 btVec;
+ G_TO_B(p_pos, btVec);
+ p2pConstraint->setPivotA(btVec);
+}
+
+void PinJointBullet::setPivotInB(const Vector3 &p_pos) {
+ btVector3 btVec;
+ G_TO_B(p_pos, btVec);
+ p2pConstraint->setPivotB(btVec);
+}
+
+Vector3 PinJointBullet::getPivotInA() {
+ btVector3 vec = p2pConstraint->getPivotInA();
+ Vector3 gVec;
+ B_TO_G(vec, gVec);
+ return gVec;
+}
+
+Vector3 PinJointBullet::getPivotInB() {
+ btVector3 vec = p2pConstraint->getPivotInB();
+ Vector3 gVec;
+ B_TO_G(vec, gVec);
+ return gVec;
+}
diff --git a/modules/bullet/pin_joint_bullet.h b/modules/bullet/pin_joint_bullet.h
new file mode 100644
index 0000000000..648010bf78
--- /dev/null
+++ b/modules/bullet/pin_joint_bullet.h
@@ -0,0 +1,60 @@
+/*************************************************************************/
+/* pin_joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PIN_JOINT_BULLET_H
+#define PIN_JOINT_BULLET_H
+
+#include "joint_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+class PinJointBullet : public JointBullet {
+ class btPoint2PointConstraint *p2pConstraint;
+
+public:
+ PinJointBullet(RigidBodyBullet *p_body_a, const Vector3 &p_pos_a, RigidBodyBullet *p_body_b, const Vector3 &p_pos_b);
+ ~PinJointBullet();
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_PIN; }
+
+ void set_param(PhysicsServer::PinJointParam p_param, real_t p_value);
+ real_t get_param(PhysicsServer::PinJointParam p_param) const;
+
+ void setPivotInA(const Vector3 &p_pos);
+ void setPivotInB(const Vector3 &p_pos);
+
+ Vector3 getPivotInA();
+ Vector3 getPivotInB();
+};
+#endif
diff --git a/modules/bullet/register_types.cpp b/modules/bullet/register_types.cpp
new file mode 100644
index 0000000000..b119b7720f
--- /dev/null
+++ b/modules/bullet/register_types.cpp
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "bullet_physics_server.h"
+#include "class_db.h"
+
+/**
+ @author AndreaCatania
+*/
+
+PhysicsServer *_createBulletPhysicsCallback() {
+ return memnew(BulletPhysicsServer);
+}
+
+void register_bullet_types() {
+
+ PhysicsServerManager::register_server("Bullet", &_createBulletPhysicsCallback);
+ PhysicsServerManager::set_default_server("Bullet", 1);
+}
+
+void unregister_bullet_types() {
+}
diff --git a/modules/bullet/register_types.h b/modules/bullet/register_types.h
new file mode 100644
index 0000000000..226bcd9402
--- /dev/null
+++ b/modules/bullet/register_types.h
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef REGISTER_BULLET_TYPES_H
+#define REGISTER_BULLET_TYPES_H
+
+/**
+ @author AndreaCatania
+*/
+
+void register_bullet_types();
+void unregister_bullet_types();
+#endif
diff --git a/modules/bullet/rid_bullet.h b/modules/bullet/rid_bullet.h
new file mode 100644
index 0000000000..a9351d7728
--- /dev/null
+++ b/modules/bullet/rid_bullet.h
@@ -0,0 +1,53 @@
+/*************************************************************************/
+/* rid_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RID_BULLET_H
+#define RID_BULLET_H
+
+#include "core/rid.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class BulletPhysicsServer;
+
+class RIDBullet : public RID_Data {
+ RID self;
+ BulletPhysicsServer *physicsServer;
+
+public:
+ _FORCE_INLINE_ void set_self(const RID &p_self) { self = p_self; }
+ _FORCE_INLINE_ RID get_self() const { return self; }
+
+ _FORCE_INLINE_ void _set_physics_server(BulletPhysicsServer *p_physicsServer) { physicsServer = p_physicsServer; }
+ _FORCE_INLINE_ BulletPhysicsServer *get_physics_server() const { return physicsServer; }
+};
+#endif
diff --git a/modules/bullet/rigid_body_bullet.cpp b/modules/bullet/rigid_body_bullet.cpp
new file mode 100644
index 0000000000..2494063c22
--- /dev/null
+++ b/modules/bullet/rigid_body_bullet.cpp
@@ -0,0 +1,1015 @@
+/*************************************************************************/
+/* rigid_body_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rigid_body_bullet.h"
+
+#include "btRayShape.h"
+#include "bullet_physics_server.h"
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "godot_motion_state.h"
+#include "joint_bullet.h"
+
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
+#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
+#include <BulletDynamics/Dynamics/btRigidBody.h>
+#include <btBulletCollisionCommon.h>
+
+#include <assert.h>
+
+/**
+ @author AndreaCatania
+*/
+
+BulletPhysicsDirectBodyState *BulletPhysicsDirectBodyState::singleton = NULL;
+
+Vector3 BulletPhysicsDirectBodyState::get_total_gravity() const {
+ Vector3 gVec;
+ B_TO_G(body->btBody->getGravity(), gVec);
+ return gVec;
+}
+
+float BulletPhysicsDirectBodyState::get_total_angular_damp() const {
+ return body->btBody->getAngularDamping();
+}
+
+float BulletPhysicsDirectBodyState::get_total_linear_damp() const {
+ return body->btBody->getLinearDamping();
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_center_of_mass() const {
+ Vector3 gVec;
+ B_TO_G(body->btBody->getCenterOfMassPosition(), gVec);
+ return gVec;
+}
+
+Basis BulletPhysicsDirectBodyState::get_principal_inertia_axes() const {
+ return Basis();
+}
+
+float BulletPhysicsDirectBodyState::get_inverse_mass() const {
+ return body->btBody->getInvMass();
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_inverse_inertia() const {
+ Vector3 gVec;
+ B_TO_G(body->btBody->getInvInertiaDiagLocal(), gVec);
+ return gVec;
+}
+
+Basis BulletPhysicsDirectBodyState::get_inverse_inertia_tensor() const {
+ Basis gInertia;
+ B_TO_G(body->btBody->getInvInertiaTensorWorld(), gInertia);
+ return gInertia;
+}
+
+void BulletPhysicsDirectBodyState::set_linear_velocity(const Vector3 &p_velocity) {
+ body->set_linear_velocity(p_velocity);
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_linear_velocity() const {
+ return body->get_linear_velocity();
+}
+
+void BulletPhysicsDirectBodyState::set_angular_velocity(const Vector3 &p_velocity) {
+ body->set_angular_velocity(p_velocity);
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_angular_velocity() const {
+ return body->get_angular_velocity();
+}
+
+void BulletPhysicsDirectBodyState::set_transform(const Transform &p_transform) {
+ body->set_transform(p_transform);
+}
+
+Transform BulletPhysicsDirectBodyState::get_transform() const {
+ return body->get_transform();
+}
+
+void BulletPhysicsDirectBodyState::add_central_force(const Vector3 &p_force) {
+ body->apply_central_force(p_force);
+}
+
+void BulletPhysicsDirectBodyState::add_force(const Vector3 &p_force, const Vector3 &p_pos) {
+ body->apply_force(p_force, p_pos);
+}
+
+void BulletPhysicsDirectBodyState::add_torque(const Vector3 &p_torque) {
+ body->apply_torque(p_torque);
+}
+
+void BulletPhysicsDirectBodyState::apply_impulse(const Vector3 &p_pos, const Vector3 &p_j) {
+ body->apply_impulse(p_pos, p_j);
+}
+
+void BulletPhysicsDirectBodyState::apply_torque_impulse(const Vector3 &p_j) {
+ body->apply_torque_impulse(p_j);
+}
+
+void BulletPhysicsDirectBodyState::set_sleep_state(bool p_enable) {
+ body->set_activation_state(p_enable);
+}
+
+bool BulletPhysicsDirectBodyState::is_sleeping() const {
+ return !body->is_active();
+}
+
+int BulletPhysicsDirectBodyState::get_contact_count() const {
+ return body->collisionsCount;
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_contact_local_position(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].hitLocalLocation;
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_contact_local_normal(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].hitNormal;
+}
+
+int BulletPhysicsDirectBodyState::get_contact_local_shape(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].local_shape;
+}
+
+RID BulletPhysicsDirectBodyState::get_contact_collider(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].otherObject->get_self();
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_contact_collider_position(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].hitWorldLocation;
+}
+
+ObjectID BulletPhysicsDirectBodyState::get_contact_collider_id(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].otherObject->get_instance_id();
+}
+
+int BulletPhysicsDirectBodyState::get_contact_collider_shape(int p_contact_idx) const {
+ return body->collisions[p_contact_idx].other_object_shape;
+}
+
+Vector3 BulletPhysicsDirectBodyState::get_contact_collider_velocity_at_position(int p_contact_idx) const {
+ RigidBodyBullet::CollisionData &colDat = body->collisions[p_contact_idx];
+
+ btVector3 hitLocation;
+ G_TO_B(colDat.hitLocalLocation, hitLocation);
+
+ Vector3 velocityAtPoint;
+ B_TO_G(colDat.otherObject->get_bt_rigid_body()->getVelocityInLocalPoint(hitLocation), velocityAtPoint);
+
+ return velocityAtPoint;
+}
+
+PhysicsDirectSpaceState *BulletPhysicsDirectBodyState::get_space_state() {
+ return body->get_space()->get_direct_state();
+}
+
+RigidBodyBullet::KinematicUtilities::KinematicUtilities(RigidBodyBullet *p_owner) :
+ owner(p_owner),
+ safe_margin(0.001) {
+}
+
+RigidBodyBullet::KinematicUtilities::~KinematicUtilities() {
+ just_delete_shapes(shapes.size()); // don't need to resize
+}
+
+void RigidBodyBullet::KinematicUtilities::setSafeMargin(btScalar p_margin) {
+ safe_margin = p_margin;
+ copyAllOwnerShapes();
+}
+
+void RigidBodyBullet::KinematicUtilities::copyAllOwnerShapes() {
+ const Vector<CollisionObjectBullet::ShapeWrapper> &shapes_wrappers(owner->get_shapes_wrappers());
+ const int shapes_count = shapes_wrappers.size();
+
+ just_delete_shapes(shapes_count);
+
+ const CollisionObjectBullet::ShapeWrapper *shape_wrapper;
+
+ btVector3 owner_scale(owner->get_bt_body_scale());
+
+ for (int i = shapes_count - 1; 0 <= i; --i) {
+ shape_wrapper = &shapes_wrappers[i];
+ if (!shape_wrapper->active) {
+ continue;
+ }
+
+ shapes[i].transform = shape_wrapper->transform;
+ shapes[i].transform.getOrigin() *= owner_scale;
+ switch (shape_wrapper->shape->get_type()) {
+ case PhysicsServer::SHAPE_SPHERE:
+ case PhysicsServer::SHAPE_BOX:
+ case PhysicsServer::SHAPE_CAPSULE:
+ case PhysicsServer::SHAPE_CONVEX_POLYGON:
+ case PhysicsServer::SHAPE_RAY: {
+ shapes[i].shape = static_cast<btConvexShape *>(shape_wrapper->shape->create_bt_shape(owner_scale * shape_wrapper->scale, safe_margin));
+ } break;
+ default:
+ WARN_PRINT("This shape is not supported to be kinematic!");
+ shapes[i].shape = NULL;
+ }
+ }
+}
+
+void RigidBodyBullet::KinematicUtilities::just_delete_shapes(int new_size) {
+ for (int i = shapes.size() - 1; 0 <= i; --i) {
+ if (shapes[i].shape) {
+ bulletdelete(shapes[i].shape);
+ }
+ }
+ shapes.resize(new_size);
+}
+
+RigidBodyBullet::RigidBodyBullet() :
+ RigidCollisionObjectBullet(CollisionObjectBullet::TYPE_RIGID_BODY),
+ kinematic_utilities(NULL),
+ locked_axis(0),
+ gravity_scale(1),
+ mass(1),
+ linearDamp(0),
+ angularDamp(0),
+ can_sleep(true),
+ omit_forces_integration(false),
+ force_integration_callback(NULL),
+ isTransformChanged(false),
+ previousActiveState(true),
+ maxCollisionsDetection(0),
+ collisionsCount(0),
+ maxAreasWhereIam(10),
+ areaWhereIamCount(0),
+ countGravityPointSpaces(0),
+ isScratchedSpaceOverrideModificator(false) {
+
+ godotMotionState = bulletnew(GodotMotionState(this));
+
+ // Initial properties
+ const btVector3 localInertia(0, 0, 0);
+ btRigidBody::btRigidBodyConstructionInfo cInfo(mass, godotMotionState, compoundShape, localInertia);
+
+ btBody = bulletnew(btRigidBody(cInfo));
+ setupBulletCollisionObject(btBody);
+
+ set_mode(PhysicsServer::BODY_MODE_RIGID);
+ reload_axis_lock();
+
+ areasWhereIam.resize(maxAreasWhereIam);
+ for (int i = areasWhereIam.size() - 1; 0 <= i; --i) {
+ areasWhereIam[i] = NULL;
+ }
+ btBody->setSleepingThresholds(0.2, 0.2);
+}
+
+RigidBodyBullet::~RigidBodyBullet() {
+ bulletdelete(godotMotionState);
+
+ if (force_integration_callback)
+ memdelete(force_integration_callback);
+
+ destroy_kinematic_utilities();
+}
+
+void RigidBodyBullet::init_kinematic_utilities() {
+ kinematic_utilities = memnew(KinematicUtilities(this));
+}
+
+void RigidBodyBullet::destroy_kinematic_utilities() {
+ if (kinematic_utilities) {
+ memdelete(kinematic_utilities);
+ kinematic_utilities = NULL;
+ }
+}
+
+void RigidBodyBullet::reload_body() {
+ if (space) {
+ space->remove_rigid_body(this);
+ space->add_rigid_body(this);
+ }
+}
+
+void RigidBodyBullet::set_space(SpaceBullet *p_space) {
+ // Clear the old space if there is one
+ if (space) {
+ isTransformChanged = false;
+
+ // Remove all eventual constraints
+ assert_no_constraints();
+
+ // Remove this object form the physics world
+ space->remove_rigid_body(this);
+ }
+
+ space = p_space;
+
+ if (space) {
+ space->add_rigid_body(this);
+ }
+}
+
+void RigidBodyBullet::dispatch_callbacks() {
+ /// The check isTransformChanged is necessary in order to call integrated forces only when the first transform is sent
+ if ((btBody->isActive() || previousActiveState != btBody->isActive()) && force_integration_callback && isTransformChanged) {
+
+ if (omit_forces_integration)
+ btBody->clearForces();
+
+ BulletPhysicsDirectBodyState *bodyDirect = BulletPhysicsDirectBodyState::get_singleton(this);
+
+ Variant variantBodyDirect = bodyDirect;
+
+ Object *obj = ObjectDB::get_instance(force_integration_callback->id);
+ if (!obj) {
+ // Remove integration callback
+ set_force_integration_callback(0, StringName());
+ } else {
+ const Variant *vp[2] = { &variantBodyDirect, &force_integration_callback->udata };
+
+ Variant::CallError responseCallError;
+ int argc = (force_integration_callback->udata.get_type() == Variant::NIL) ? 1 : 2;
+ obj->call(force_integration_callback->method, vp, argc, responseCallError);
+ }
+ }
+
+ if (isScratchedSpaceOverrideModificator || 0 < countGravityPointSpaces) {
+ isScratchedSpaceOverrideModificator = false;
+ reload_space_override_modificator();
+ }
+
+ /// Lock axis
+ btBody->setLinearVelocity(btBody->getLinearVelocity() * btBody->getLinearFactor());
+ btBody->setAngularVelocity(btBody->getAngularVelocity() * btBody->getAngularFactor());
+
+ previousActiveState = btBody->isActive();
+}
+
+void RigidBodyBullet::set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata) {
+
+ if (force_integration_callback) {
+ memdelete(force_integration_callback);
+ force_integration_callback = NULL;
+ }
+
+ if (p_id != 0) {
+ force_integration_callback = memnew(ForceIntegrationCallback);
+ force_integration_callback->id = p_id;
+ force_integration_callback->method = p_method;
+ force_integration_callback->udata = p_udata;
+ }
+}
+
+void RigidBodyBullet::scratch() {
+ isTransformChanged = true;
+}
+
+void RigidBodyBullet::scratch_space_override_modificator() {
+ isScratchedSpaceOverrideModificator = true;
+}
+
+void RigidBodyBullet::on_collision_filters_change() {
+ if (space) {
+ space->reload_collision_filters(this);
+ }
+}
+
+void RigidBodyBullet::on_collision_checker_start() {
+ collisionsCount = 0;
+}
+
+bool RigidBodyBullet::add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, int p_other_shape_index, int p_local_shape_index) {
+
+ if (collisionsCount >= maxCollisionsDetection) {
+ return false;
+ }
+
+ CollisionData &cd = collisions[collisionsCount];
+ cd.hitLocalLocation = p_hitLocalLocation;
+ cd.otherObject = p_otherObject;
+ cd.hitWorldLocation = p_hitWorldLocation;
+ cd.hitNormal = p_hitNormal;
+ cd.other_object_shape = p_other_shape_index;
+ cd.local_shape = p_local_shape_index;
+
+ ++collisionsCount;
+ return true;
+}
+
+void RigidBodyBullet::assert_no_constraints() {
+ if (btBody->getNumConstraintRefs()) {
+ WARN_PRINT("A body with a joints is destroyed. Please check the implementation in order to destroy the joint before the body.");
+ }
+ /*for(int i = btBody->getNumConstraintRefs()-1; 0<=i; --i){
+ btTypedConstraint* btConst = btBody->getConstraintRef(i);
+ JointBullet* joint = static_cast<JointBullet*>( btConst->getUserConstraintPtr() );
+ space->removeConstraint(joint);
+ }*/
+}
+
+void RigidBodyBullet::set_activation_state(bool p_active) {
+ if (p_active) {
+ btBody->setActivationState(ACTIVE_TAG);
+ } else {
+ btBody->setActivationState(WANTS_DEACTIVATION);
+ }
+}
+
+bool RigidBodyBullet::is_active() const {
+ return btBody->isActive();
+}
+
+void RigidBodyBullet::set_omit_forces_integration(bool p_omit) {
+ omit_forces_integration = p_omit;
+}
+
+void RigidBodyBullet::set_param(PhysicsServer::BodyParameter p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::BODY_PARAM_BOUNCE:
+ btBody->setRestitution(p_value);
+ break;
+ case PhysicsServer::BODY_PARAM_FRICTION:
+ btBody->setFriction(p_value);
+ break;
+ case PhysicsServer::BODY_PARAM_MASS: {
+ ERR_FAIL_COND(p_value < 0);
+ mass = p_value;
+ _internal_set_mass(p_value);
+ break;
+ }
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP:
+ linearDamp = p_value;
+ btBody->setDamping(linearDamp, angularDamp);
+ break;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP:
+ angularDamp = p_value;
+ btBody->setDamping(linearDamp, angularDamp);
+ break;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE:
+ gravity_scale = p_value;
+ /// The Bullet gravity will be is set by reload_space_override_modificator
+ scratch_space_override_modificator();
+ break;
+ default:
+ WARN_PRINTS("Parameter " + itos(p_param) + " not supported by bullet. Value: " + itos(p_value));
+ }
+}
+
+real_t RigidBodyBullet::get_param(PhysicsServer::BodyParameter p_param) const {
+ switch (p_param) {
+ case PhysicsServer::BODY_PARAM_BOUNCE:
+ return btBody->getRestitution();
+ case PhysicsServer::BODY_PARAM_FRICTION:
+ return btBody->getFriction();
+ case PhysicsServer::BODY_PARAM_MASS: {
+ const btScalar invMass = btBody->getInvMass();
+ return 0 == invMass ? 0 : 1 / invMass;
+ }
+ case PhysicsServer::BODY_PARAM_LINEAR_DAMP:
+ return linearDamp;
+ case PhysicsServer::BODY_PARAM_ANGULAR_DAMP:
+ return angularDamp;
+ case PhysicsServer::BODY_PARAM_GRAVITY_SCALE:
+ return gravity_scale;
+ default:
+ WARN_PRINTS("Parameter " + itos(p_param) + " not supported by bullet");
+ return 0;
+ }
+}
+
+void RigidBodyBullet::set_mode(PhysicsServer::BodyMode p_mode) {
+ // This is necessary to block force_integration untile next move
+ isTransformChanged = false;
+ destroy_kinematic_utilities();
+ // The mode change is relevant to its mass
+ switch (p_mode) {
+ case PhysicsServer::BODY_MODE_KINEMATIC:
+ mode = PhysicsServer::BODY_MODE_KINEMATIC;
+ reload_axis_lock();
+ _internal_set_mass(0);
+ init_kinematic_utilities();
+ break;
+ case PhysicsServer::BODY_MODE_STATIC:
+ mode = PhysicsServer::BODY_MODE_STATIC;
+ reload_axis_lock();
+ _internal_set_mass(0);
+ break;
+ case PhysicsServer::BODY_MODE_RIGID: {
+ mode = PhysicsServer::BODY_MODE_RIGID;
+ reload_axis_lock();
+ _internal_set_mass(0 == mass ? 1 : mass);
+ scratch_space_override_modificator();
+ break;
+ }
+ case PhysicsServer::BODY_MODE_CHARACTER: {
+ mode = PhysicsServer::BODY_MODE_CHARACTER;
+ reload_axis_lock();
+ _internal_set_mass(0 == mass ? 1 : mass);
+ scratch_space_override_modificator();
+ break;
+ }
+ }
+
+ btBody->setAngularVelocity(btVector3(0, 0, 0));
+ btBody->setLinearVelocity(btVector3(0, 0, 0));
+}
+PhysicsServer::BodyMode RigidBodyBullet::get_mode() const {
+ return mode;
+}
+
+void RigidBodyBullet::set_state(PhysicsServer::BodyState p_state, const Variant &p_variant) {
+
+ switch (p_state) {
+ case PhysicsServer::BODY_STATE_TRANSFORM:
+ set_transform(p_variant);
+ break;
+ case PhysicsServer::BODY_STATE_LINEAR_VELOCITY:
+ set_linear_velocity(p_variant);
+ break;
+ case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY:
+ set_angular_velocity(p_variant);
+ break;
+ case PhysicsServer::BODY_STATE_SLEEPING:
+ set_activation_state(!bool(p_variant));
+ break;
+ case PhysicsServer::BODY_STATE_CAN_SLEEP:
+ can_sleep = bool(p_variant);
+ if (!can_sleep) {
+ // Can't sleep
+ btBody->forceActivationState(DISABLE_DEACTIVATION);
+ }
+ break;
+ }
+}
+
+Variant RigidBodyBullet::get_state(PhysicsServer::BodyState p_state) const {
+ switch (p_state) {
+ case PhysicsServer::BODY_STATE_TRANSFORM:
+ return get_transform();
+ case PhysicsServer::BODY_STATE_LINEAR_VELOCITY:
+ return get_linear_velocity();
+ case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY:
+ return get_angular_velocity();
+ case PhysicsServer::BODY_STATE_SLEEPING:
+ return !is_active();
+ case PhysicsServer::BODY_STATE_CAN_SLEEP:
+ return can_sleep;
+ default:
+ WARN_PRINTS("This state " + itos(p_state) + " is not supported by Bullet");
+ return Variant();
+ }
+}
+
+void RigidBodyBullet::apply_central_impulse(const Vector3 &p_impulse) {
+ btVector3 btImpu;
+ G_TO_B(p_impulse, btImpu);
+ if (Vector3() != p_impulse)
+ btBody->activate();
+ btBody->applyCentralImpulse(btImpu);
+}
+
+void RigidBodyBullet::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
+ btVector3 btImpu;
+ btVector3 btPos;
+ G_TO_B(p_impulse, btImpu);
+ G_TO_B(p_pos, btPos);
+ if (Vector3() != p_impulse)
+ btBody->activate();
+ btBody->applyImpulse(btImpu, btPos);
+}
+
+void RigidBodyBullet::apply_torque_impulse(const Vector3 &p_impulse) {
+ btVector3 btImp;
+ G_TO_B(p_impulse, btImp);
+ if (Vector3() != p_impulse)
+ btBody->activate();
+ btBody->applyTorqueImpulse(btImp);
+}
+
+void RigidBodyBullet::apply_force(const Vector3 &p_force, const Vector3 &p_pos) {
+ btVector3 btForce;
+ btVector3 btPos;
+ G_TO_B(p_force, btForce);
+ G_TO_B(p_pos, btPos);
+ if (Vector3() != p_force)
+ btBody->activate();
+ btBody->applyForce(btForce, btPos);
+}
+
+void RigidBodyBullet::apply_central_force(const Vector3 &p_force) {
+ btVector3 btForce;
+ G_TO_B(p_force, btForce);
+ if (Vector3() != p_force)
+ btBody->activate();
+ btBody->applyCentralForce(btForce);
+}
+
+void RigidBodyBullet::apply_torque(const Vector3 &p_torque) {
+ btVector3 btTorq;
+ G_TO_B(p_torque, btTorq);
+ if (Vector3() != p_torque)
+ btBody->activate();
+ btBody->applyTorque(btTorq);
+}
+
+void RigidBodyBullet::set_applied_force(const Vector3 &p_force) {
+ btVector3 btVec = btBody->getTotalTorque();
+
+ if (Vector3() != p_force)
+ btBody->activate();
+
+ btBody->clearForces();
+ btBody->applyTorque(btVec);
+
+ G_TO_B(p_force, btVec);
+ btBody->applyCentralForce(btVec);
+}
+
+Vector3 RigidBodyBullet::get_applied_force() const {
+ Vector3 gTotForc;
+ B_TO_G(btBody->getTotalForce(), gTotForc);
+ return gTotForc;
+}
+
+void RigidBodyBullet::set_applied_torque(const Vector3 &p_torque) {
+ btVector3 btVec = btBody->getTotalForce();
+
+ if (Vector3() != p_torque)
+ btBody->activate();
+
+ btBody->clearForces();
+ btBody->applyCentralForce(btVec);
+
+ G_TO_B(p_torque, btVec);
+ btBody->applyTorque(btVec);
+}
+
+Vector3 RigidBodyBullet::get_applied_torque() const {
+ Vector3 gTotTorq;
+ B_TO_G(btBody->getTotalTorque(), gTotTorq);
+ return gTotTorq;
+}
+
+void RigidBodyBullet::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock) {
+ if (lock) {
+ locked_axis |= p_axis;
+ } else {
+ locked_axis &= ~p_axis;
+ }
+
+ reload_axis_lock();
+}
+
+bool RigidBodyBullet::is_axis_locked(PhysicsServer::BodyAxis p_axis) const {
+ return locked_axis & p_axis;
+}
+
+void RigidBodyBullet::reload_axis_lock() {
+
+ btBody->setLinearFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_LINEAR_Z)));
+ if (PhysicsServer::BODY_MODE_CHARACTER == mode) {
+ /// When character angular is always locked
+ btBody->setAngularFactor(btVector3(0., 0., 0.));
+ } else {
+ btBody->setAngularFactor(btVector3(!is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_X), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Y), !is_axis_locked(PhysicsServer::BODY_AXIS_ANGULAR_Z)));
+ }
+}
+
+void RigidBodyBullet::set_continuous_collision_detection(bool p_enable) {
+ if (p_enable) {
+ // This threshold enable CCD if the object moves more than
+ // 1 meter in one simulation frame
+ btBody->setCcdMotionThreshold(1);
+
+ /// Calculate using the rule writte below the CCD swept sphere radius
+ /// CCD works on an embedded sphere of radius, make sure this radius
+ /// is embedded inside the convex objects, preferably smaller:
+ /// for an object of dimensions 1 meter, try 0.2
+ btVector3 center;
+ btScalar radius;
+ btBody->getCollisionShape()->getBoundingSphere(center, radius);
+ btBody->setCcdSweptSphereRadius(radius * 0.2);
+ } else {
+ btBody->setCcdMotionThreshold(0.);
+ btBody->setCcdSweptSphereRadius(0.);
+ }
+}
+
+bool RigidBodyBullet::is_continuous_collision_detection_enabled() const {
+ return 0. != btBody->getCcdMotionThreshold();
+}
+
+void RigidBodyBullet::set_linear_velocity(const Vector3 &p_velocity) {
+ btVector3 btVec;
+ G_TO_B(p_velocity, btVec);
+ if (Vector3() != p_velocity)
+ btBody->activate();
+ btBody->setLinearVelocity(btVec);
+}
+
+Vector3 RigidBodyBullet::get_linear_velocity() const {
+ Vector3 gVec;
+ B_TO_G(btBody->getLinearVelocity(), gVec);
+ return gVec;
+}
+
+void RigidBodyBullet::set_angular_velocity(const Vector3 &p_velocity) {
+ btVector3 btVec;
+ G_TO_B(p_velocity, btVec);
+ if (Vector3() != p_velocity)
+ btBody->activate();
+ btBody->setAngularVelocity(btVec);
+}
+
+Vector3 RigidBodyBullet::get_angular_velocity() const {
+ Vector3 gVec;
+ B_TO_G(btBody->getAngularVelocity(), gVec);
+ return gVec;
+}
+
+void RigidBodyBullet::set_transform__bullet(const btTransform &p_global_transform) {
+ if (mode == PhysicsServer::BODY_MODE_KINEMATIC) {
+ // The kinematic use MotionState class
+ godotMotionState->moveBody(p_global_transform);
+ }
+ btBody->setWorldTransform(p_global_transform);
+}
+
+const btTransform &RigidBodyBullet::get_transform__bullet() const {
+ if (is_static()) {
+
+ return RigidCollisionObjectBullet::get_transform__bullet();
+ } else {
+
+ return godotMotionState->getCurrentWorldTransform();
+ }
+}
+
+void RigidBodyBullet::on_shapes_changed() {
+ RigidCollisionObjectBullet::on_shapes_changed();
+
+ const btScalar invMass = btBody->getInvMass();
+ const btScalar mass = invMass == 0 ? 0 : 1 / invMass;
+
+ btVector3 inertia;
+ btBody->getCollisionShape()->calculateLocalInertia(mass, inertia);
+ btBody->setMassProps(mass, inertia);
+ btBody->updateInertiaTensor();
+
+ reload_kinematic_shapes();
+
+ reload_body();
+}
+
+void RigidBodyBullet::on_enter_area(AreaBullet *p_area) {
+ /// Add this area to the array in an ordered way
+ ++areaWhereIamCount;
+ if (areaWhereIamCount >= maxAreasWhereIam) {
+ --areaWhereIamCount;
+ return;
+ }
+ for (int i = 0; i < areaWhereIamCount; ++i) {
+
+ if (NULL == areasWhereIam[i]) {
+ // This area has the highest priority
+ areasWhereIam[i] = p_area;
+ break;
+ } else {
+ if (areasWhereIam[i]->get_spOv_priority() > p_area->get_spOv_priority()) {
+ // The position was found, just shift all elements
+ for (int j = i; j < areaWhereIamCount; ++j) {
+ areasWhereIam[j + 1] = areasWhereIam[j];
+ }
+ areasWhereIam[i] = p_area;
+ break;
+ }
+ }
+ }
+ if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
+ scratch_space_override_modificator();
+ }
+
+ if (p_area->is_spOv_gravityPoint()) {
+ ++countGravityPointSpaces;
+ assert(0 < countGravityPointSpaces);
+ }
+}
+
+void RigidBodyBullet::on_exit_area(AreaBullet *p_area) {
+ RigidCollisionObjectBullet::on_exit_area(p_area);
+ /// Remove this area and keep the order
+ /// N.B. Since I don't want resize the array I can't use the "erase" function
+ bool wasTheAreaFound = false;
+ for (int i = 0; i < areaWhereIamCount; ++i) {
+ if (p_area == areasWhereIam[i]) {
+ // The area was fount, just shift down all elements
+ for (int j = i; j < areaWhereIamCount; ++j) {
+ areasWhereIam[j] = areasWhereIam[j + 1];
+ }
+ wasTheAreaFound = true;
+ break;
+ }
+ }
+ if (wasTheAreaFound) {
+ if (p_area->is_spOv_gravityPoint()) {
+ --countGravityPointSpaces;
+ assert(0 <= countGravityPointSpaces);
+ }
+
+ --areaWhereIamCount;
+ areasWhereIam[areaWhereIamCount] = NULL; // Even if this is not required, I clear the last element to be safe
+ if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED != p_area->get_spOv_mode()) {
+ scratch_space_override_modificator();
+ }
+ }
+}
+
+void RigidBodyBullet::reload_space_override_modificator() {
+
+ // Make sure that kinematic bodies have their total gravity calculated
+ if (!is_active() && PhysicsServer::BODY_MODE_KINEMATIC != mode)
+ return;
+
+ Vector3 newGravity(space->get_gravity_direction() * space->get_gravity_magnitude());
+ real_t newLinearDamp(linearDamp);
+ real_t newAngularDamp(angularDamp);
+
+ AreaBullet *currentArea;
+ // Variable used to calculate new gravity for gravity point areas, it is pointed by currentGravity pointer
+ Vector3 support_gravity(0, 0, 0);
+
+ int countCombined(0);
+ for (int i = areaWhereIamCount - 1; 0 <= i; --i) {
+
+ currentArea = areasWhereIam[i];
+
+ if (PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED == currentArea->get_spOv_mode()) {
+ continue;
+ }
+
+ /// Here is calculated the gravity
+ if (currentArea->is_spOv_gravityPoint()) {
+
+ /// It calculates the direction of new gravity
+ support_gravity = currentArea->get_transform().xform(currentArea->get_spOv_gravityVec()) - get_transform().get_origin();
+ real_t distanceMag = support_gravity.length();
+ // Normalized in this way to avoid the double call of function "length()"
+ if (distanceMag == 0) {
+ support_gravity.x = 0;
+ support_gravity.y = 0;
+ support_gravity.z = 0;
+ } else {
+ support_gravity.x /= distanceMag;
+ support_gravity.y /= distanceMag;
+ support_gravity.z /= distanceMag;
+ }
+
+ /// Here is calculated the final gravity
+ if (currentArea->get_spOv_gravityPointDistanceScale() > 0) {
+ // Scaled gravity by distance
+ support_gravity *= currentArea->get_spOv_gravityMag() / Math::pow(distanceMag * currentArea->get_spOv_gravityPointDistanceScale() + 1, 2);
+ } else {
+ // Unscaled gravity
+ support_gravity *= currentArea->get_spOv_gravityMag();
+ }
+ } else {
+ support_gravity = currentArea->get_spOv_gravityVec() * currentArea->get_spOv_gravityMag();
+ }
+
+ switch (currentArea->get_spOv_mode()) {
+ ///case PhysicsServer::AREA_SPACE_OVERRIDE_DISABLED:
+ /// This area does not affect gravity/damp. These are generally areas
+ /// that exist only to detect collisions, and objects entering or exiting them.
+ /// break;
+ case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE:
+ /// This area adds its gravity/damp values to whatever has been
+ /// calculated so far. This way, many overlapping areas can combine
+ /// their physics to make interesting
+ newGravity += support_gravity;
+ newLinearDamp += currentArea->get_spOv_linearDamp();
+ newAngularDamp += currentArea->get_spOv_angularDamp();
+ ++countCombined;
+ break;
+ case PhysicsServer::AREA_SPACE_OVERRIDE_COMBINE_REPLACE:
+ /// This area adds its gravity/damp values to whatever has been calculated
+ /// so far. Then stops taking into account the rest of the areas, even the
+ /// default one.
+ newGravity += support_gravity;
+ newLinearDamp += currentArea->get_spOv_linearDamp();
+ newAngularDamp += currentArea->get_spOv_angularDamp();
+ ++countCombined;
+ goto endAreasCycle;
+ case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE:
+ /// This area replaces any gravity/damp, even the default one, and
+ /// stops taking into account the rest of the areas.
+ newGravity = support_gravity;
+ newLinearDamp = currentArea->get_spOv_linearDamp();
+ newAngularDamp = currentArea->get_spOv_angularDamp();
+ countCombined = 1;
+ goto endAreasCycle;
+ case PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE_COMBINE:
+ /// This area replaces any gravity/damp calculated so far, but keeps
+ /// calculating the rest of the areas, down to the default one.
+ newGravity = support_gravity;
+ newLinearDamp = currentArea->get_spOv_linearDamp();
+ newAngularDamp = currentArea->get_spOv_angularDamp();
+ countCombined = 1;
+ break;
+ }
+ }
+endAreasCycle:
+
+ if (1 < countCombined) {
+ newGravity /= countCombined;
+ newLinearDamp /= countCombined;
+ newAngularDamp /= countCombined;
+ }
+
+ btVector3 newBtGravity;
+ G_TO_B(newGravity * gravity_scale, newBtGravity);
+
+ btBody->setGravity(newBtGravity);
+ btBody->setDamping(newLinearDamp, newAngularDamp);
+}
+
+void RigidBodyBullet::reload_kinematic_shapes() {
+ if (!kinematic_utilities) {
+ return;
+ }
+ kinematic_utilities->copyAllOwnerShapes();
+}
+
+void RigidBodyBullet::_internal_set_mass(real_t p_mass) {
+
+ btVector3 localInertia(0, 0, 0);
+
+ int clearedCurrentFlags = btBody->getCollisionFlags();
+ clearedCurrentFlags &= ~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT | btCollisionObject::CF_CHARACTER_OBJECT);
+
+ // Rigidbody is dynamic if and only if mass is non Zero, otherwise static
+ const bool isDynamic = p_mass != 0.f;
+ if (isDynamic) {
+
+ if (PhysicsServer::BODY_MODE_RIGID != mode && PhysicsServer::BODY_MODE_CHARACTER != mode)
+ return;
+
+ m_isStatic = false;
+ compoundShape->calculateLocalInertia(p_mass, localInertia);
+
+ if (PhysicsServer::BODY_MODE_RIGID == mode) {
+
+ btBody->setCollisionFlags(clearedCurrentFlags); // Just set the flags without Kin and Static
+ } else {
+
+ btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_CHARACTER_OBJECT);
+ }
+
+ if (can_sleep) {
+ btBody->forceActivationState(ACTIVE_TAG); // ACTIVE_TAG 1
+ } else {
+ btBody->forceActivationState(DISABLE_DEACTIVATION); // DISABLE_DEACTIVATION 4
+ }
+ } else {
+
+ if (PhysicsServer::BODY_MODE_STATIC != mode && PhysicsServer::BODY_MODE_KINEMATIC != mode)
+ return;
+
+ m_isStatic = true;
+ if (PhysicsServer::BODY_MODE_STATIC == mode) {
+
+ btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_STATIC_OBJECT);
+ } else {
+
+ btBody->setCollisionFlags(clearedCurrentFlags | btCollisionObject::CF_KINEMATIC_OBJECT);
+ set_transform__bullet(btBody->getWorldTransform()); // Set current Transform using kinematic method
+ }
+ btBody->forceActivationState(DISABLE_SIMULATION); // DISABLE_SIMULATION 5
+ }
+
+ btBody->setMassProps(p_mass, localInertia);
+ btBody->updateInertiaTensor();
+
+ reload_body();
+}
diff --git a/modules/bullet/rigid_body_bullet.h b/modules/bullet/rigid_body_bullet.h
new file mode 100644
index 0000000000..b9511243c7
--- /dev/null
+++ b/modules/bullet/rigid_body_bullet.h
@@ -0,0 +1,314 @@
+/*************************************************************************/
+/* rigid_body_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef BODYBULLET_H
+#define BODYBULLET_H
+
+#include "collision_object_bullet.h"
+#include "space_bullet.h"
+
+#include <BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h>
+#include <LinearMath/btTransform.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class AreaBullet;
+class SpaceBullet;
+class btRigidBody;
+class GodotMotionState;
+class BulletPhysicsDirectBodyState;
+
+/// This class could be used in multi thread with few changes but currently
+/// is set to be only in one single thread.
+///
+/// In the system there is only one object at a time that manage all bodies and is
+/// created by BulletPhysicsServer and is held by the "singleton" variable of this class
+/// Each time something require it, the body must be set again.
+class BulletPhysicsDirectBodyState : public PhysicsDirectBodyState {
+ GDCLASS(BulletPhysicsDirectBodyState, PhysicsDirectBodyState)
+
+ static BulletPhysicsDirectBodyState *singleton;
+
+public:
+ /// This class avoid the creation of more object of this class
+ static void initSingleton() {
+ if (!singleton) {
+ singleton = memnew(BulletPhysicsDirectBodyState);
+ }
+ }
+
+ static void destroySingleton() {
+ memdelete(singleton);
+ singleton = NULL;
+ }
+
+ static void singleton_setDeltaTime(real_t p_deltaTime) {
+ singleton->deltaTime = p_deltaTime;
+ }
+
+ static BulletPhysicsDirectBodyState *get_singleton(RigidBodyBullet *p_body) {
+ singleton->body = p_body;
+ return singleton;
+ }
+
+public:
+ RigidBodyBullet *body;
+ real_t deltaTime;
+
+private:
+ BulletPhysicsDirectBodyState() {}
+
+public:
+ virtual Vector3 get_total_gravity() const;
+ virtual float get_total_angular_damp() const;
+ virtual float get_total_linear_damp() const;
+
+ virtual Vector3 get_center_of_mass() const;
+ virtual Basis get_principal_inertia_axes() const;
+ // get the mass
+ virtual float get_inverse_mass() const;
+ // get density of this body space
+ virtual Vector3 get_inverse_inertia() const;
+ // get density of this body space
+ virtual Basis get_inverse_inertia_tensor() const;
+
+ virtual void set_linear_velocity(const Vector3 &p_velocity);
+ virtual Vector3 get_linear_velocity() const;
+
+ virtual void set_angular_velocity(const Vector3 &p_velocity);
+ virtual Vector3 get_angular_velocity() const;
+
+ virtual void set_transform(const Transform &p_transform);
+ virtual Transform get_transform() const;
+
+ virtual void add_central_force(const Vector3 &p_force);
+ virtual void add_force(const Vector3 &p_force, const Vector3 &p_pos);
+ virtual void add_torque(const Vector3 &p_torque);
+ virtual void apply_impulse(const Vector3 &p_pos, const Vector3 &p_j);
+ virtual void apply_torque_impulse(const Vector3 &p_j);
+
+ virtual void set_sleep_state(bool p_enable);
+ virtual bool is_sleeping() const;
+
+ virtual int get_contact_count() const;
+
+ virtual Vector3 get_contact_local_position(int p_contact_idx) const;
+ virtual Vector3 get_contact_local_normal(int p_contact_idx) const;
+ virtual int get_contact_local_shape(int p_contact_idx) const;
+
+ virtual RID get_contact_collider(int p_contact_idx) const;
+ virtual Vector3 get_contact_collider_position(int p_contact_idx) const;
+ virtual ObjectID get_contact_collider_id(int p_contact_idx) const;
+ virtual int get_contact_collider_shape(int p_contact_idx) const;
+ virtual Vector3 get_contact_collider_velocity_at_position(int p_contact_idx) const;
+
+ virtual real_t get_step() const { return deltaTime; }
+ virtual void integrate_forces() {
+ // Skip the execution of this function
+ }
+
+ virtual PhysicsDirectSpaceState *get_space_state();
+};
+
+class RigidBodyBullet : public RigidCollisionObjectBullet {
+
+public:
+ struct CollisionData {
+ RigidBodyBullet *otherObject;
+ int other_object_shape;
+ int local_shape;
+ Vector3 hitLocalLocation;
+ Vector3 hitWorldLocation;
+ Vector3 hitNormal;
+ };
+
+ struct ForceIntegrationCallback {
+ ObjectID id;
+ StringName method;
+ Variant udata;
+ };
+
+ /// Used to hold shapes
+ struct KinematicShape {
+ class btConvexShape *shape;
+ btTransform transform;
+
+ KinematicShape() :
+ shape(NULL) {}
+ const bool is_active() const { return shape; }
+ };
+
+ struct KinematicUtilities {
+ RigidBodyBullet *owner;
+ btScalar safe_margin;
+ Vector<KinematicShape> shapes;
+
+ KinematicUtilities(RigidBodyBullet *p_owner);
+ ~KinematicUtilities();
+
+ void setSafeMargin(btScalar p_margin);
+ /// Used to set the default shape to ghost
+ void copyAllOwnerShapes();
+
+ private:
+ void just_delete_shapes(int new_size);
+ };
+
+private:
+ friend class BulletPhysicsDirectBodyState;
+
+ // This is required only for Kinematic movement
+ KinematicUtilities *kinematic_utilities;
+
+ PhysicsServer::BodyMode mode;
+ GodotMotionState *godotMotionState;
+ btRigidBody *btBody;
+ uint16_t locked_axis;
+ real_t mass;
+ real_t gravity_scale;
+ real_t linearDamp;
+ real_t angularDamp;
+ bool can_sleep;
+ bool omit_forces_integration;
+
+ Vector<CollisionData> collisions;
+ // these parameters are used to avoid vector resize
+ int maxCollisionsDetection;
+ int collisionsCount;
+
+ Vector<AreaBullet *> areasWhereIam;
+ // these parameters are used to avoid vector resize
+ int maxAreasWhereIam;
+ int areaWhereIamCount;
+ // Used to know if the area is used as gravity point
+ int countGravityPointSpaces;
+ bool isScratchedSpaceOverrideModificator;
+
+ bool isTransformChanged;
+ bool previousActiveState; // Last check state
+
+ ForceIntegrationCallback *force_integration_callback;
+
+public:
+ RigidBodyBullet();
+ ~RigidBodyBullet();
+
+ void init_kinematic_utilities();
+ void destroy_kinematic_utilities();
+ _FORCE_INLINE_ class KinematicUtilities *get_kinematic_utilities() const { return kinematic_utilities; }
+
+ _FORCE_INLINE_ btRigidBody *get_bt_rigid_body() { return btBody; }
+
+ virtual void reload_body();
+ virtual void set_space(SpaceBullet *p_space);
+
+ virtual void dispatch_callbacks();
+ void set_force_integration_callback(ObjectID p_id, const StringName &p_method, const Variant &p_udata = Variant());
+ void scratch();
+ void scratch_space_override_modificator();
+
+ virtual void on_collision_filters_change();
+ virtual void on_collision_checker_start();
+ void set_max_collisions_detection(int p_maxCollisionsDetection) {
+ maxCollisionsDetection = p_maxCollisionsDetection;
+ collisions.resize(p_maxCollisionsDetection);
+ collisionsCount = 0;
+ }
+ int get_max_collisions_detection() {
+ return maxCollisionsDetection;
+ }
+
+ bool can_add_collision() { return collisionsCount < maxCollisionsDetection; }
+ bool add_collision_object(RigidBodyBullet *p_otherObject, const Vector3 &p_hitWorldLocation, const Vector3 &p_hitLocalLocation, const Vector3 &p_hitNormal, int p_other_shape_index, int p_local_shape_index);
+
+ void assert_no_constraints();
+
+ void set_activation_state(bool p_active);
+ bool is_active() const;
+
+ void set_omit_forces_integration(bool p_omit);
+ _FORCE_INLINE_ bool get_omit_forces_integration() const { return omit_forces_integration; }
+
+ void set_param(PhysicsServer::BodyParameter p_param, real_t);
+ real_t get_param(PhysicsServer::BodyParameter p_param) const;
+
+ void set_mode(PhysicsServer::BodyMode p_mode);
+ PhysicsServer::BodyMode get_mode() const;
+
+ void set_state(PhysicsServer::BodyState p_state, const Variant &p_variant);
+ Variant get_state(PhysicsServer::BodyState p_state) const;
+
+ void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_central_impulse(const Vector3 &p_impulse);
+ void apply_torque_impulse(const Vector3 &p_impulse);
+
+ void apply_force(const Vector3 &p_force, const Vector3 &p_pos);
+ void apply_central_force(const Vector3 &p_force);
+ void apply_torque(const Vector3 &p_torque);
+
+ void set_applied_force(const Vector3 &p_force);
+ Vector3 get_applied_force() const;
+ void set_applied_torque(const Vector3 &p_torque);
+ Vector3 get_applied_torque() const;
+
+ void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool lock);
+ bool is_axis_locked(PhysicsServer::BodyAxis p_axis) const;
+ void reload_axis_lock();
+
+ /// Doc:
+ /// http://www.bulletphysics.org/mediawiki-1.5.8/index.php?title=Anti_tunneling_by_Motion_Clamping
+ void set_continuous_collision_detection(bool p_enable);
+ bool is_continuous_collision_detection_enabled() const;
+
+ void set_linear_velocity(const Vector3 &p_velocity);
+ Vector3 get_linear_velocity() const;
+
+ void set_angular_velocity(const Vector3 &p_velocity);
+ Vector3 get_angular_velocity() const;
+
+ virtual void set_transform__bullet(const btTransform &p_global_transform);
+ virtual const btTransform &get_transform__bullet() const;
+
+ virtual void on_shapes_changed();
+
+ virtual void on_enter_area(AreaBullet *p_area);
+ virtual void on_exit_area(AreaBullet *p_area);
+ void reload_space_override_modificator();
+
+ /// Kinematic
+ void reload_kinematic_shapes();
+
+private:
+ void _internal_set_mass(real_t p_mass);
+};
+
+#endif
diff --git a/modules/bullet/shape_bullet.cpp b/modules/bullet/shape_bullet.cpp
new file mode 100644
index 0000000000..5d8d391bd9
--- /dev/null
+++ b/modules/bullet/shape_bullet.cpp
@@ -0,0 +1,469 @@
+/*************************************************************************/
+/* shape_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_bullet.h"
+
+#include "btRayShape.h"
+#include "bullet_physics_server.h"
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "shape_owner_bullet.h"
+
+#include <BulletCollision/CollisionShapes/btConvexPointCloudShape.h>
+#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
+#include <btBulletCollisionCommon.h>
+
+/**
+ @author AndreaCatania
+*/
+
+ShapeBullet::ShapeBullet() {}
+
+ShapeBullet::~ShapeBullet() {}
+
+btCollisionShape *ShapeBullet::create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin) {
+ btVector3 s;
+ G_TO_B(p_implicit_scale, s);
+ return create_bt_shape(s, p_margin);
+}
+
+btCollisionShape *ShapeBullet::prepare(btCollisionShape *p_btShape) const {
+ p_btShape->setUserPointer(const_cast<ShapeBullet *>(this));
+ p_btShape->setMargin(0.);
+ return p_btShape;
+}
+
+void ShapeBullet::notifyShapeChanged() {
+ for (Map<ShapeOwnerBullet *, int>::Element *E = owners.front(); E; E = E->next()) {
+ static_cast<ShapeOwnerBullet *>(E->key())->on_shape_changed(this);
+ }
+}
+
+void ShapeBullet::add_owner(ShapeOwnerBullet *p_owner) {
+ Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
+ if (E) {
+ E->get()++;
+ } else {
+ owners[p_owner] = 1; // add new owner
+ }
+}
+
+void ShapeBullet::remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody) {
+ Map<ShapeOwnerBullet *, int>::Element *E = owners.find(p_owner);
+ if (!E) return;
+ E->get()--;
+ if (p_permanentlyFromThisBody || 0 >= E->get()) {
+ owners.erase(E);
+ }
+}
+
+bool ShapeBullet::is_owner(ShapeOwnerBullet *p_owner) const {
+
+ return owners.has(p_owner);
+}
+
+const Map<ShapeOwnerBullet *, int> &ShapeBullet::get_owners() const {
+ return owners;
+}
+
+btEmptyShape *ShapeBullet::create_shape_empty() {
+ return bulletnew(btEmptyShape);
+}
+
+btStaticPlaneShape *ShapeBullet::create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant) {
+ return bulletnew(btStaticPlaneShape(planeNormal, planeConstant));
+}
+
+btSphereShape *ShapeBullet::create_shape_sphere(btScalar radius) {
+ return bulletnew(btSphereShape(radius));
+}
+
+btBoxShape *ShapeBullet::create_shape_box(const btVector3 &boxHalfExtents) {
+ return bulletnew(btBoxShape(boxHalfExtents));
+}
+
+btCapsuleShapeZ *ShapeBullet::create_shape_capsule(btScalar radius, btScalar height) {
+ return bulletnew(btCapsuleShapeZ(radius, height));
+}
+
+btConvexPointCloudShape *ShapeBullet::create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling) {
+ return bulletnew(btConvexPointCloudShape(&p_vertices[0], p_vertices.size(), p_local_scaling));
+}
+
+btScaledBvhTriangleMeshShape *ShapeBullet::create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling) {
+ if (p_mesh_shape) {
+ return bulletnew(btScaledBvhTriangleMeshShape(p_mesh_shape, p_local_scaling));
+ } else {
+ return NULL;
+ }
+}
+
+btHeightfieldTerrainShape *ShapeBullet::create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
+ const btScalar ignoredHeightScale(1);
+ const btScalar fieldHeight(500); // Meters
+ const int YAxis = 1; // 0=X, 1=Y, 2=Z
+ const bool flipQuadEdges = false;
+ const void *heightsPtr = p_heights.read().ptr();
+
+ return bulletnew(btHeightfieldTerrainShape(p_width, p_depth, heightsPtr, ignoredHeightScale, -fieldHeight, fieldHeight, YAxis, PHY_FLOAT, flipQuadEdges));
+}
+
+btRayShape *ShapeBullet::create_shape_ray(real_t p_length, bool p_slips_on_slope) {
+ btRayShape *r(bulletnew(btRayShape(p_length)));
+ r->setSlipsOnSlope(p_slips_on_slope);
+ return r;
+}
+
+/* PLANE */
+
+PlaneShapeBullet::PlaneShapeBullet() :
+ ShapeBullet() {}
+
+void PlaneShapeBullet::set_data(const Variant &p_data) {
+ setup(p_data);
+}
+
+Variant PlaneShapeBullet::get_data() const {
+ return plane;
+}
+
+PhysicsServer::ShapeType PlaneShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_PLANE;
+}
+
+void PlaneShapeBullet::setup(const Plane &p_plane) {
+ plane = p_plane;
+ notifyShapeChanged();
+}
+
+btCollisionShape *PlaneShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btVector3 btPlaneNormal;
+ G_TO_B(plane.normal, btPlaneNormal);
+ return prepare(PlaneShapeBullet::create_shape_plane(btPlaneNormal, plane.d));
+}
+
+/* Sphere */
+
+SphereShapeBullet::SphereShapeBullet() :
+ ShapeBullet() {}
+
+void SphereShapeBullet::set_data(const Variant &p_data) {
+ setup(p_data);
+}
+
+Variant SphereShapeBullet::get_data() const {
+ return radius;
+}
+
+PhysicsServer::ShapeType SphereShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_SPHERE;
+}
+
+void SphereShapeBullet::setup(real_t p_radius) {
+ radius = p_radius;
+ notifyShapeChanged();
+}
+
+btCollisionShape *SphereShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_sphere(radius * p_implicit_scale[0] + p_margin));
+}
+
+/* Box */
+BoxShapeBullet::BoxShapeBullet() :
+ ShapeBullet() {}
+
+void BoxShapeBullet::set_data(const Variant &p_data) {
+ setup(p_data);
+}
+
+Variant BoxShapeBullet::get_data() const {
+ Vector3 g_half_extents;
+ B_TO_G(half_extents, g_half_extents);
+ return g_half_extents;
+}
+
+PhysicsServer::ShapeType BoxShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_BOX;
+}
+
+void BoxShapeBullet::setup(const Vector3 &p_half_extents) {
+ G_TO_B(p_half_extents, half_extents);
+ notifyShapeChanged();
+}
+
+btCollisionShape *BoxShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_box((half_extents * p_implicit_scale) + btVector3(p_margin, p_margin, p_margin)));
+}
+
+/* Capsule */
+
+CapsuleShapeBullet::CapsuleShapeBullet() :
+ ShapeBullet() {}
+
+void CapsuleShapeBullet::set_data(const Variant &p_data) {
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("radius"));
+ ERR_FAIL_COND(!d.has("height"));
+ setup(d["height"], d["radius"]);
+}
+
+Variant CapsuleShapeBullet::get_data() const {
+ Dictionary d;
+ d["radius"] = radius;
+ d["height"] = height;
+ return d;
+}
+
+PhysicsServer::ShapeType CapsuleShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_CAPSULE;
+}
+
+void CapsuleShapeBullet::setup(real_t p_height, real_t p_radius) {
+ radius = p_radius;
+ height = p_height;
+ notifyShapeChanged();
+}
+
+btCollisionShape *CapsuleShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_capsule(radius * p_implicit_scale[0] + p_margin, height * p_implicit_scale[1] + p_margin));
+}
+
+/* Convex polygon */
+
+ConvexPolygonShapeBullet::ConvexPolygonShapeBullet() :
+ ShapeBullet() {}
+
+void ConvexPolygonShapeBullet::set_data(const Variant &p_data) {
+ setup(p_data);
+}
+
+void ConvexPolygonShapeBullet::get_vertices(Vector<Vector3> &out_vertices) {
+ const int n_of_vertices = vertices.size();
+ out_vertices.resize(n_of_vertices);
+ for (int i = n_of_vertices - 1; 0 <= i; --i) {
+ B_TO_G(vertices[i], out_vertices[i]);
+ }
+}
+
+Variant ConvexPolygonShapeBullet::get_data() const {
+ ConvexPolygonShapeBullet *variable_self = const_cast<ConvexPolygonShapeBullet *>(this);
+ Vector<Vector3> out_vertices;
+ variable_self->get_vertices(out_vertices);
+ return out_vertices;
+}
+
+PhysicsServer::ShapeType ConvexPolygonShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_CONVEX_POLYGON;
+}
+
+void ConvexPolygonShapeBullet::setup(const Vector<Vector3> &p_vertices) {
+ // Make a copy of vertices
+ const int n_of_vertices = p_vertices.size();
+ vertices.resize(n_of_vertices);
+ for (int i = n_of_vertices - 1; 0 <= i; --i) {
+ G_TO_B(p_vertices[i], vertices[i]);
+ }
+ notifyShapeChanged();
+}
+
+btCollisionShape *ConvexPolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btCollisionShape *cs(ShapeBullet::create_shape_convex(vertices));
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
+}
+
+/* Concave polygon */
+
+ConcavePolygonShapeBullet::ConcavePolygonShapeBullet() :
+ ShapeBullet(),
+ meshShape(NULL) {}
+
+ConcavePolygonShapeBullet::~ConcavePolygonShapeBullet() {
+ if (meshShape) {
+ delete meshShape->getMeshInterface();
+ delete meshShape;
+ }
+ faces = PoolVector<Vector3>();
+}
+
+void ConcavePolygonShapeBullet::set_data(const Variant &p_data) {
+ setup(p_data);
+}
+
+Variant ConcavePolygonShapeBullet::get_data() const {
+ return faces;
+}
+
+PhysicsServer::ShapeType ConcavePolygonShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_CONCAVE_POLYGON;
+}
+
+void ConcavePolygonShapeBullet::setup(PoolVector<Vector3> p_faces) {
+ faces = p_faces;
+ if (meshShape) {
+ /// Clear previous created shape
+ delete meshShape->getMeshInterface();
+ bulletdelete(meshShape);
+ }
+ int src_face_count = faces.size();
+ if (0 < src_face_count) {
+
+ btTriangleMesh *shapeInterface = bulletnew(btTriangleMesh);
+
+ // It counts the faces and assert the array contains the correct number of vertices.
+ ERR_FAIL_COND(src_face_count % 3);
+ src_face_count /= 3;
+ PoolVector<Vector3>::Read r = p_faces.read();
+ const Vector3 *facesr = r.ptr();
+
+ btVector3 supVec_0;
+ btVector3 supVec_1;
+ btVector3 supVec_2;
+ for (int i = 0; i < src_face_count; ++i) {
+ G_TO_B(facesr[i * 3], supVec_0);
+ G_TO_B(facesr[i * 3 + 1], supVec_1);
+ G_TO_B(facesr[i * 3 + 2], supVec_2);
+
+ shapeInterface->addTriangle(supVec_0, supVec_1, supVec_2);
+ }
+
+ const bool useQuantizedAabbCompression = true;
+
+ meshShape = bulletnew(btBvhTriangleMeshShape(shapeInterface, useQuantizedAabbCompression));
+ } else {
+ meshShape = NULL;
+ ERR_PRINT("The faces count are 0, the mesh shape cannot be created");
+ }
+ notifyShapeChanged();
+}
+
+btCollisionShape *ConcavePolygonShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btCollisionShape *cs = ShapeBullet::create_shape_concave(meshShape);
+ if (!cs)
+ // This is necessary since if 0 faces the creation of concave return NULL
+ cs = ShapeBullet::create_shape_empty();
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
+}
+
+/* Height map shape */
+
+HeightMapShapeBullet::HeightMapShapeBullet() :
+ ShapeBullet() {}
+
+void HeightMapShapeBullet::set_data(const Variant &p_data) {
+ ERR_FAIL_COND(p_data.get_type() != Variant::DICTIONARY);
+ Dictionary d = p_data;
+ ERR_FAIL_COND(!d.has("width"));
+ ERR_FAIL_COND(!d.has("depth"));
+ ERR_FAIL_COND(!d.has("cell_size"));
+ ERR_FAIL_COND(!d.has("heights"));
+
+ int l_width = d["width"];
+ int l_depth = d["depth"];
+ real_t l_cell_size = d["cell_size"];
+ PoolVector<real_t> l_heights = d["heights"];
+
+ ERR_FAIL_COND(l_width <= 0);
+ ERR_FAIL_COND(l_depth <= 0);
+ ERR_FAIL_COND(l_cell_size <= CMP_EPSILON);
+ ERR_FAIL_COND(l_heights.size() != (width * depth));
+ setup(heights, width, depth, cell_size);
+}
+
+Variant HeightMapShapeBullet::get_data() const {
+ ERR_FAIL_V(Variant());
+}
+
+PhysicsServer::ShapeType HeightMapShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_HEIGHTMAP;
+}
+
+void HeightMapShapeBullet::setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size) {
+ { // Copy
+ const int heights_size = p_heights.size();
+ heights.resize(heights_size);
+ PoolVector<real_t>::Read p_heights_r = p_heights.read();
+ PoolVector<real_t>::Write heights_w = heights.write();
+ for (int i = heights_size - 1; 0 <= i; --i) {
+ heights_w[i] = p_heights_r[i];
+ }
+ }
+ width = p_width;
+ depth = p_depth;
+ cell_size = p_cell_size;
+ notifyShapeChanged();
+}
+
+btCollisionShape *HeightMapShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ btCollisionShape *cs(ShapeBullet::create_shape_height_field(heights, width, depth, cell_size));
+ cs->setLocalScaling(p_implicit_scale);
+ prepare(cs);
+ cs->setMargin(p_margin);
+ return cs;
+}
+
+/* Ray shape */
+RayShapeBullet::RayShapeBullet() :
+ ShapeBullet(),
+ length(1),
+ slips_on_slope(false) {}
+
+void RayShapeBullet::set_data(const Variant &p_data) {
+
+ Dictionary d = p_data;
+ setup(d["length"], d["slips_on_slope"]);
+}
+
+Variant RayShapeBullet::get_data() const {
+
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ return d;
+}
+
+PhysicsServer::ShapeType RayShapeBullet::get_type() const {
+ return PhysicsServer::SHAPE_RAY;
+}
+
+void RayShapeBullet::setup(real_t p_length, bool p_slips_on_slope) {
+ length = p_length;
+ slips_on_slope = p_slips_on_slope;
+ notifyShapeChanged();
+}
+
+btCollisionShape *RayShapeBullet::create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin) {
+ return prepare(ShapeBullet::create_shape_ray(length * p_implicit_scale[1] + p_margin, slips_on_slope));
+}
diff --git a/modules/bullet/shape_bullet.h b/modules/bullet/shape_bullet.h
new file mode 100644
index 0000000000..2acba90e36
--- /dev/null
+++ b/modules/bullet/shape_bullet.h
@@ -0,0 +1,231 @@
+/*************************************************************************/
+/* shape_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_BULLET_H
+#define SHAPE_BULLET_H
+
+#include "core/variant.h"
+#include "geometry.h"
+#include "rid_bullet.h"
+#include "servers/physics_server.h"
+
+#include <LinearMath/btAlignedObjectArray.h>
+#include <LinearMath/btScalar.h>
+#include <LinearMath/btVector3.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class ShapeBullet;
+class btCollisionShape;
+class ShapeOwnerBullet;
+class btBvhTriangleMeshShape;
+
+class ShapeBullet : public RIDBullet {
+
+ Map<ShapeOwnerBullet *, int> owners;
+
+protected:
+ /// return self
+ btCollisionShape *prepare(btCollisionShape *p_btShape) const;
+ void notifyShapeChanged();
+
+public:
+ ShapeBullet();
+ virtual ~ShapeBullet();
+
+ btCollisionShape *create_bt_shape(const Vector3 &p_implicit_scale, real_t p_margin = 0);
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0) = 0;
+
+ void add_owner(ShapeOwnerBullet *p_owner);
+ void remove_owner(ShapeOwnerBullet *p_owner, bool p_permanentlyFromThisBody = false);
+ bool is_owner(ShapeOwnerBullet *p_owner) const;
+ const Map<ShapeOwnerBullet *, int> &get_owners() const;
+
+ /// Setup the shape
+ virtual void set_data(const Variant &p_data) = 0;
+ virtual Variant get_data() const = 0;
+
+ virtual PhysicsServer::ShapeType get_type() const = 0;
+
+public:
+ static class btEmptyShape *create_shape_empty();
+ static class btStaticPlaneShape *create_shape_plane(const btVector3 &planeNormal, btScalar planeConstant);
+ static class btSphereShape *create_shape_sphere(btScalar radius);
+ static class btBoxShape *create_shape_box(const btVector3 &boxHalfExtents);
+ static class btCapsuleShapeZ *create_shape_capsule(btScalar radius, btScalar height);
+ /// IMPORTANT: Remember to delete the shape interface by calling: delete my_shape->getMeshInterface();
+ static class btConvexPointCloudShape *create_shape_convex(btAlignedObjectArray<btVector3> &p_vertices, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
+ static class btScaledBvhTriangleMeshShape *create_shape_concave(btBvhTriangleMeshShape *p_mesh_shape, const btVector3 &p_local_scaling = btVector3(1, 1, 1));
+ static class btHeightfieldTerrainShape *create_shape_height_field(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
+ static class btRayShape *create_shape_ray(real_t p_length, bool p_slips_on_slope);
+};
+
+class PlaneShapeBullet : public ShapeBullet {
+
+ Plane plane;
+
+public:
+ PlaneShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(const Plane &p_plane);
+};
+
+class SphereShapeBullet : public ShapeBullet {
+
+ real_t radius;
+
+public:
+ SphereShapeBullet();
+
+ _FORCE_INLINE_ real_t get_radius() { return radius; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(real_t p_radius);
+};
+
+class BoxShapeBullet : public ShapeBullet {
+
+ btVector3 half_extents;
+
+public:
+ BoxShapeBullet();
+
+ _FORCE_INLINE_ const btVector3 &get_half_extents() { return half_extents; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(const Vector3 &p_half_extents);
+};
+
+class CapsuleShapeBullet : public ShapeBullet {
+
+ real_t height;
+ real_t radius;
+
+public:
+ CapsuleShapeBullet();
+
+ _FORCE_INLINE_ real_t get_height() { return height; }
+ _FORCE_INLINE_ real_t get_radius() { return radius; }
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(real_t p_height, real_t p_radius);
+};
+
+class ConvexPolygonShapeBullet : public ShapeBullet {
+
+public:
+ btAlignedObjectArray<btVector3> vertices;
+
+ ConvexPolygonShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ void get_vertices(Vector<Vector3> &out_vertices);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(const Vector<Vector3> &p_vertices);
+};
+
+class ConcavePolygonShapeBullet : public ShapeBullet {
+ class btBvhTriangleMeshShape *meshShape;
+
+public:
+ PoolVector<Vector3> faces;
+
+ ConcavePolygonShapeBullet();
+ virtual ~ConcavePolygonShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(PoolVector<Vector3> p_faces);
+};
+
+class HeightMapShapeBullet : public ShapeBullet {
+
+public:
+ PoolVector<real_t> heights;
+ int width;
+ int depth;
+ real_t cell_size;
+
+ HeightMapShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(PoolVector<real_t> &p_heights, int p_width, int p_depth, real_t p_cell_size);
+};
+
+class RayShapeBullet : public ShapeBullet {
+
+public:
+ real_t length;
+ bool slips_on_slope;
+
+ RayShapeBullet();
+
+ virtual void set_data(const Variant &p_data);
+ virtual Variant get_data() const;
+ virtual PhysicsServer::ShapeType get_type() const;
+ virtual btCollisionShape *create_bt_shape(const btVector3 &p_implicit_scale, real_t p_margin = 0);
+
+private:
+ void setup(real_t p_length, bool p_slips_on_slope);
+};
+#endif
diff --git a/modules/bullet/shape_owner_bullet.cpp b/modules/bullet/shape_owner_bullet.cpp
new file mode 100644
index 0000000000..d6ba5d81bc
--- /dev/null
+++ b/modules/bullet/shape_owner_bullet.cpp
@@ -0,0 +1,35 @@
+/*************************************************************************/
+/* shape_owner_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_owner_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
diff --git a/modules/bullet/shape_owner_bullet.h b/modules/bullet/shape_owner_bullet.h
new file mode 100644
index 0000000000..29d42d12f2
--- /dev/null
+++ b/modules/bullet/shape_owner_bullet.h
@@ -0,0 +1,55 @@
+/*************************************************************************/
+/* shape_owner_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_OWNER_BULLET_H
+#define SHAPE_OWNER_BULLET_H
+
+#include "rid_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class ShapeBullet;
+class btCollisionShape;
+class CollisionObjectBullet;
+
+/// Each class that want to use Shapes must inherit this class
+/// E.G. BodyShape is a child of this
+class ShapeOwnerBullet {
+public:
+ /// This is used to set new shape or replace existing
+ //virtual void _internal_replaceShape(btCollisionShape *p_old_shape, btCollisionShape *p_new_shape) = 0;
+ virtual void on_shape_changed(const ShapeBullet *const p_shape) = 0;
+ virtual void on_shapes_changed() = 0;
+ virtual void remove_shape(class ShapeBullet *p_shape) = 0;
+ virtual ~ShapeOwnerBullet() {}
+};
+#endif
diff --git a/modules/bullet/slider_joint_bullet.cpp b/modules/bullet/slider_joint_bullet.cpp
new file mode 100644
index 0000000000..9e1cd23989
--- /dev/null
+++ b/modules/bullet/slider_joint_bullet.cpp
@@ -0,0 +1,399 @@
+/*************************************************************************/
+/* slider_joint_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "slider_joint_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "rigid_body_bullet.h"
+
+#include <BulletDynamics/ConstraintSolver/btSliderConstraint.h>
+
+/**
+ @author AndreaCatania
+*/
+
+SliderJointBullet::SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB) :
+ JointBullet() {
+
+ Transform scaled_AFrame(frameInA.scaled(rbA->get_body_scale()));
+ scaled_AFrame.basis.rotref_posscale_decomposition(scaled_AFrame.basis);
+
+ btTransform btFrameA;
+ G_TO_B(scaled_AFrame, btFrameA);
+
+ if (rbB) {
+
+ Transform scaled_BFrame(frameInB.scaled(rbB->get_body_scale()));
+ scaled_BFrame.basis.rotref_posscale_decomposition(scaled_BFrame.basis);
+
+ btTransform btFrameB;
+ G_TO_B(scaled_BFrame, btFrameB);
+ sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), *rbB->get_bt_rigid_body(), btFrameA, btFrameB, true));
+
+ } else {
+ sliderConstraint = bulletnew(btSliderConstraint(*rbA->get_bt_rigid_body(), btFrameA, true));
+ }
+ setup(sliderConstraint);
+}
+
+const RigidBodyBullet *SliderJointBullet::getRigidBodyA() const {
+ return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyA().getUserPointer());
+}
+
+const RigidBodyBullet *SliderJointBullet::getRigidBodyB() const {
+ return static_cast<RigidBodyBullet *>(sliderConstraint->getRigidBodyB().getUserPointer());
+}
+
+const Transform SliderJointBullet::getCalculatedTransformA() const {
+ btTransform btTransform = sliderConstraint->getCalculatedTransformA();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+const Transform SliderJointBullet::getCalculatedTransformB() const {
+ btTransform btTransform = sliderConstraint->getCalculatedTransformB();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+const Transform SliderJointBullet::getFrameOffsetA() const {
+ btTransform btTransform = sliderConstraint->getFrameOffsetA();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+const Transform SliderJointBullet::getFrameOffsetB() const {
+ btTransform btTransform = sliderConstraint->getFrameOffsetB();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+Transform SliderJointBullet::getFrameOffsetA() {
+ btTransform btTransform = sliderConstraint->getFrameOffsetA();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+Transform SliderJointBullet::getFrameOffsetB() {
+ btTransform btTransform = sliderConstraint->getFrameOffsetB();
+ Transform gTrans;
+ B_TO_G(btTransform, gTrans);
+ return gTrans;
+}
+
+real_t SliderJointBullet::getLowerLinLimit() const {
+ return sliderConstraint->getLowerLinLimit();
+}
+
+void SliderJointBullet::setLowerLinLimit(real_t lowerLimit) {
+ sliderConstraint->setLowerLinLimit(lowerLimit);
+}
+real_t SliderJointBullet::getUpperLinLimit() const {
+ return sliderConstraint->getUpperLinLimit();
+}
+
+void SliderJointBullet::setUpperLinLimit(real_t upperLimit) {
+ sliderConstraint->setUpperLinLimit(upperLimit);
+}
+
+real_t SliderJointBullet::getLowerAngLimit() const {
+ return sliderConstraint->getLowerAngLimit();
+}
+
+void SliderJointBullet::setLowerAngLimit(real_t lowerLimit) {
+ sliderConstraint->setLowerAngLimit(lowerLimit);
+}
+
+real_t SliderJointBullet::getUpperAngLimit() const {
+ return sliderConstraint->getUpperAngLimit();
+}
+
+void SliderJointBullet::setUpperAngLimit(real_t upperLimit) {
+ sliderConstraint->setUpperAngLimit(upperLimit);
+}
+
+real_t SliderJointBullet::getSoftnessDirLin() const {
+ return sliderConstraint->getSoftnessDirLin();
+}
+
+real_t SliderJointBullet::getRestitutionDirLin() const {
+ return sliderConstraint->getRestitutionDirLin();
+}
+
+real_t SliderJointBullet::getDampingDirLin() const {
+ return sliderConstraint->getDampingDirLin();
+}
+
+real_t SliderJointBullet::getSoftnessDirAng() const {
+ return sliderConstraint->getSoftnessDirAng();
+}
+
+real_t SliderJointBullet::getRestitutionDirAng() const {
+ return sliderConstraint->getRestitutionDirAng();
+}
+
+real_t SliderJointBullet::getDampingDirAng() const {
+ return sliderConstraint->getDampingDirAng();
+}
+
+real_t SliderJointBullet::getSoftnessLimLin() const {
+ return sliderConstraint->getSoftnessLimLin();
+}
+
+real_t SliderJointBullet::getRestitutionLimLin() const {
+ return sliderConstraint->getRestitutionLimLin();
+}
+
+real_t SliderJointBullet::getDampingLimLin() const {
+ return sliderConstraint->getDampingLimLin();
+}
+
+real_t SliderJointBullet::getSoftnessLimAng() const {
+ return sliderConstraint->getSoftnessLimAng();
+}
+
+real_t SliderJointBullet::getRestitutionLimAng() const {
+ return sliderConstraint->getRestitutionLimAng();
+}
+
+real_t SliderJointBullet::getDampingLimAng() const {
+ return sliderConstraint->getDampingLimAng();
+}
+
+real_t SliderJointBullet::getSoftnessOrthoLin() const {
+ return sliderConstraint->getSoftnessOrthoLin();
+}
+
+real_t SliderJointBullet::getRestitutionOrthoLin() const {
+ return sliderConstraint->getRestitutionOrthoLin();
+}
+
+real_t SliderJointBullet::getDampingOrthoLin() const {
+ return sliderConstraint->getDampingOrthoLin();
+}
+
+real_t SliderJointBullet::getSoftnessOrthoAng() const {
+ return sliderConstraint->getSoftnessOrthoAng();
+}
+
+real_t SliderJointBullet::getRestitutionOrthoAng() const {
+ return sliderConstraint->getRestitutionOrthoAng();
+}
+
+real_t SliderJointBullet::getDampingOrthoAng() const {
+ return sliderConstraint->getDampingOrthoAng();
+}
+
+void SliderJointBullet::setSoftnessDirLin(real_t softnessDirLin) {
+ sliderConstraint->setSoftnessDirLin(softnessDirLin);
+}
+
+void SliderJointBullet::setRestitutionDirLin(real_t restitutionDirLin) {
+ sliderConstraint->setRestitutionDirLin(restitutionDirLin);
+}
+
+void SliderJointBullet::setDampingDirLin(real_t dampingDirLin) {
+ sliderConstraint->setDampingDirLin(dampingDirLin);
+}
+
+void SliderJointBullet::setSoftnessDirAng(real_t softnessDirAng) {
+ sliderConstraint->setSoftnessDirAng(softnessDirAng);
+}
+
+void SliderJointBullet::setRestitutionDirAng(real_t restitutionDirAng) {
+ sliderConstraint->setRestitutionDirAng(restitutionDirAng);
+}
+
+void SliderJointBullet::setDampingDirAng(real_t dampingDirAng) {
+ sliderConstraint->setDampingDirAng(dampingDirAng);
+}
+
+void SliderJointBullet::setSoftnessLimLin(real_t softnessLimLin) {
+ sliderConstraint->setSoftnessLimLin(softnessLimLin);
+}
+
+void SliderJointBullet::setRestitutionLimLin(real_t restitutionLimLin) {
+ sliderConstraint->setRestitutionLimLin(restitutionLimLin);
+}
+
+void SliderJointBullet::setDampingLimLin(real_t dampingLimLin) {
+ sliderConstraint->setDampingLimLin(dampingLimLin);
+}
+
+void SliderJointBullet::setSoftnessLimAng(real_t softnessLimAng) {
+ sliderConstraint->setSoftnessLimAng(softnessLimAng);
+}
+
+void SliderJointBullet::setRestitutionLimAng(real_t restitutionLimAng) {
+ sliderConstraint->setRestitutionLimAng(restitutionLimAng);
+}
+
+void SliderJointBullet::setDampingLimAng(real_t dampingLimAng) {
+ sliderConstraint->setDampingLimAng(dampingLimAng);
+}
+
+void SliderJointBullet::setSoftnessOrthoLin(real_t softnessOrthoLin) {
+ sliderConstraint->setSoftnessOrthoLin(softnessOrthoLin);
+}
+
+void SliderJointBullet::setRestitutionOrthoLin(real_t restitutionOrthoLin) {
+ sliderConstraint->setRestitutionOrthoLin(restitutionOrthoLin);
+}
+
+void SliderJointBullet::setDampingOrthoLin(real_t dampingOrthoLin) {
+ sliderConstraint->setDampingOrthoLin(dampingOrthoLin);
+}
+
+void SliderJointBullet::setSoftnessOrthoAng(real_t softnessOrthoAng) {
+ sliderConstraint->setSoftnessOrthoAng(softnessOrthoAng);
+}
+
+void SliderJointBullet::setRestitutionOrthoAng(real_t restitutionOrthoAng) {
+ sliderConstraint->setRestitutionOrthoAng(restitutionOrthoAng);
+}
+
+void SliderJointBullet::setDampingOrthoAng(real_t dampingOrthoAng) {
+ sliderConstraint->setDampingOrthoAng(dampingOrthoAng);
+}
+
+void SliderJointBullet::setPoweredLinMotor(bool onOff) {
+ sliderConstraint->setPoweredLinMotor(onOff);
+}
+
+bool SliderJointBullet::getPoweredLinMotor() {
+ return sliderConstraint->getPoweredLinMotor();
+}
+
+void SliderJointBullet::setTargetLinMotorVelocity(real_t targetLinMotorVelocity) {
+ sliderConstraint->setTargetLinMotorVelocity(targetLinMotorVelocity);
+}
+
+real_t SliderJointBullet::getTargetLinMotorVelocity() {
+ return sliderConstraint->getTargetLinMotorVelocity();
+}
+
+void SliderJointBullet::setMaxLinMotorForce(real_t maxLinMotorForce) {
+ sliderConstraint->setMaxLinMotorForce(maxLinMotorForce);
+}
+
+real_t SliderJointBullet::getMaxLinMotorForce() {
+ return sliderConstraint->getMaxLinMotorForce();
+}
+
+void SliderJointBullet::setPoweredAngMotor(bool onOff) {
+ sliderConstraint->setPoweredAngMotor(onOff);
+}
+
+bool SliderJointBullet::getPoweredAngMotor() {
+ return sliderConstraint->getPoweredAngMotor();
+}
+
+void SliderJointBullet::setTargetAngMotorVelocity(real_t targetAngMotorVelocity) {
+ sliderConstraint->setTargetAngMotorVelocity(targetAngMotorVelocity);
+}
+
+real_t SliderJointBullet::getTargetAngMotorVelocity() {
+ return sliderConstraint->getTargetAngMotorVelocity();
+}
+
+void SliderJointBullet::setMaxAngMotorForce(real_t maxAngMotorForce) {
+ sliderConstraint->setMaxAngMotorForce(maxAngMotorForce);
+}
+
+real_t SliderJointBullet::getMaxAngMotorForce() {
+ return sliderConstraint->getMaxAngMotorForce();
+}
+
+real_t SliderJointBullet::getLinearPos() {
+ return sliderConstraint->getLinearPos();
+ ;
+}
+
+void SliderJointBullet::set_param(PhysicsServer::SliderJointParam p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: setUpperLinLimit(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: setLowerLinLimit(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: setSoftnessLimLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: setRestitutionLimLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: setDampingLimLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: setSoftnessDirLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: setRestitutionDirLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: setDampingDirLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: setSoftnessOrthoLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: setRestitutionOrthoLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: setDampingOrthoLin(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: setUpperAngLimit(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: setLowerAngLimit(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: setSoftnessLimAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: setRestitutionLimAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: setDampingLimAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: setSoftnessDirAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: setRestitutionDirAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: setDampingDirAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: setSoftnessOrthoAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: setRestitutionOrthoAng(p_value); break;
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: setDampingOrthoAng(p_value); break;
+ }
+}
+
+real_t SliderJointBullet::get_param(PhysicsServer::SliderJointParam p_param) const {
+ switch (p_param) {
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_UPPER: return getUpperLinLimit();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_LOWER: return getLowerLinLimit();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_SOFTNESS: return getSoftnessLimLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_RESTITUTION: return getRestitutionLimLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_LIMIT_DAMPING: return getDampingLimLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_SOFTNESS: return getSoftnessDirLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_RESTITUTION: return getRestitutionDirLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_MOTION_DAMPING: return getDampingDirLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_SOFTNESS: return getSoftnessOrthoLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_RESTITUTION: return getRestitutionOrthoLin();
+ case PhysicsServer::SLIDER_JOINT_LINEAR_ORTHOGONAL_DAMPING: return getDampingOrthoLin();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_UPPER: return getUpperAngLimit();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_LOWER: return getLowerAngLimit();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_SOFTNESS: return getSoftnessLimAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_RESTITUTION: return getRestitutionLimAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_LIMIT_DAMPING: return getDampingLimAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_SOFTNESS: return getSoftnessDirAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_RESTITUTION: return getRestitutionDirAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_MOTION_DAMPING: return getDampingDirAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_SOFTNESS: return getSoftnessOrthoAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_RESTITUTION: return getRestitutionOrthoAng();
+ case PhysicsServer::SLIDER_JOINT_ANGULAR_ORTHOGONAL_DAMPING: return getDampingOrthoAng();
+ default:
+ return 0;
+ }
+}
diff --git a/modules/bullet/slider_joint_bullet.h b/modules/bullet/slider_joint_bullet.h
new file mode 100644
index 0000000000..d532906c0d
--- /dev/null
+++ b/modules/bullet/slider_joint_bullet.h
@@ -0,0 +1,121 @@
+/*************************************************************************/
+/* slider_joint_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SLIDER_JOINT_BULLET_H
+#define SLIDER_JOINT_BULLET_H
+
+#include "joint_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+class RigidBodyBullet;
+
+class SliderJointBullet : public JointBullet {
+ class btSliderConstraint *sliderConstraint;
+
+public:
+ /// Reference frame is A
+ SliderJointBullet(RigidBodyBullet *rbA, RigidBodyBullet *rbB, const Transform &frameInA, const Transform &frameInB);
+
+ virtual PhysicsServer::JointType get_type() const { return PhysicsServer::JOINT_SLIDER; }
+
+ const RigidBodyBullet *getRigidBodyA() const;
+ const RigidBodyBullet *getRigidBodyB() const;
+ const Transform getCalculatedTransformA() const;
+ const Transform getCalculatedTransformB() const;
+ const Transform getFrameOffsetA() const;
+ const Transform getFrameOffsetB() const;
+ Transform getFrameOffsetA();
+ Transform getFrameOffsetB();
+ real_t getLowerLinLimit() const;
+ void setLowerLinLimit(real_t lowerLimit);
+ real_t getUpperLinLimit() const;
+ void setUpperLinLimit(real_t upperLimit);
+ real_t getLowerAngLimit() const;
+ void setLowerAngLimit(real_t lowerLimit);
+ real_t getUpperAngLimit() const;
+ void setUpperAngLimit(real_t upperLimit);
+
+ real_t getSoftnessDirLin() const;
+ real_t getRestitutionDirLin() const;
+ real_t getDampingDirLin() const;
+ real_t getSoftnessDirAng() const;
+ real_t getRestitutionDirAng() const;
+ real_t getDampingDirAng() const;
+ real_t getSoftnessLimLin() const;
+ real_t getRestitutionLimLin() const;
+ real_t getDampingLimLin() const;
+ real_t getSoftnessLimAng() const;
+ real_t getRestitutionLimAng() const;
+ real_t getDampingLimAng() const;
+ real_t getSoftnessOrthoLin() const;
+ real_t getRestitutionOrthoLin() const;
+ real_t getDampingOrthoLin() const;
+ real_t getSoftnessOrthoAng() const;
+ real_t getRestitutionOrthoAng() const;
+ real_t getDampingOrthoAng() const;
+ void setSoftnessDirLin(real_t softnessDirLin);
+ void setRestitutionDirLin(real_t restitutionDirLin);
+ void setDampingDirLin(real_t dampingDirLin);
+ void setSoftnessDirAng(real_t softnessDirAng);
+ void setRestitutionDirAng(real_t restitutionDirAng);
+ void setDampingDirAng(real_t dampingDirAng);
+ void setSoftnessLimLin(real_t softnessLimLin);
+ void setRestitutionLimLin(real_t restitutionLimLin);
+ void setDampingLimLin(real_t dampingLimLin);
+ void setSoftnessLimAng(real_t softnessLimAng);
+ void setRestitutionLimAng(real_t restitutionLimAng);
+ void setDampingLimAng(real_t dampingLimAng);
+ void setSoftnessOrthoLin(real_t softnessOrthoLin);
+ void setRestitutionOrthoLin(real_t restitutionOrthoLin);
+ void setDampingOrthoLin(real_t dampingOrthoLin);
+ void setSoftnessOrthoAng(real_t softnessOrthoAng);
+ void setRestitutionOrthoAng(real_t restitutionOrthoAng);
+ void setDampingOrthoAng(real_t dampingOrthoAng);
+ void setPoweredLinMotor(bool onOff);
+ bool getPoweredLinMotor();
+ void setTargetLinMotorVelocity(real_t targetLinMotorVelocity);
+ real_t getTargetLinMotorVelocity();
+ void setMaxLinMotorForce(real_t maxLinMotorForce);
+ real_t getMaxLinMotorForce();
+ void setPoweredAngMotor(bool onOff);
+ bool getPoweredAngMotor();
+ void setTargetAngMotorVelocity(real_t targetAngMotorVelocity);
+ real_t getTargetAngMotorVelocity();
+ void setMaxAngMotorForce(real_t maxAngMotorForce);
+ real_t getMaxAngMotorForce();
+ real_t getLinearPos();
+
+ void set_param(PhysicsServer::SliderJointParam p_param, real_t p_value);
+ real_t get_param(PhysicsServer::SliderJointParam p_param) const;
+};
+#endif
diff --git a/modules/bullet/soft_body_bullet.cpp b/modules/bullet/soft_body_bullet.cpp
new file mode 100644
index 0000000000..5c20eb73f1
--- /dev/null
+++ b/modules/bullet/soft_body_bullet.cpp
@@ -0,0 +1,316 @@
+/*************************************************************************/
+/* soft_body_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "soft_body_bullet.h"
+
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "scene/3d/immediate_geometry.h"
+#include "space_bullet.h"
+
+/**
+ @author AndreaCatania
+*/
+
+SoftBodyBullet::SoftBodyBullet() :
+ CollisionObjectBullet(CollisionObjectBullet::TYPE_SOFT_BODY),
+ mass(1),
+ simulation_precision(5),
+ stiffness(0.5f),
+ pressure_coefficient(50),
+ damping_coefficient(0.005),
+ drag_coefficient(0.005),
+ bt_soft_body(NULL),
+ soft_shape_type(SOFT_SHAPETYPE_NONE),
+ isScratched(false),
+ soft_body_shape_data(NULL) {
+
+ test_geometry = memnew(ImmediateGeometry);
+
+ red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ red_mat->set_line_width(20.0);
+ red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ red_mat->set_albedo(Color(1, 0, 0, 1));
+ test_geometry->set_material_override(red_mat);
+
+ test_is_in_scene = false;
+}
+
+SoftBodyBullet::~SoftBodyBullet() {
+ bulletdelete(soft_body_shape_data);
+}
+
+void SoftBodyBullet::reload_body() {
+ if (space) {
+ space->remove_soft_body(this);
+ space->add_soft_body(this);
+ }
+}
+
+void SoftBodyBullet::set_space(SpaceBullet *p_space) {
+ if (space) {
+ isScratched = false;
+
+ // Remove this object from the physics world
+ space->remove_soft_body(this);
+ }
+
+ space = p_space;
+
+ if (space) {
+ space->add_soft_body(this);
+ }
+
+ reload_soft_body();
+}
+
+void SoftBodyBullet::dispatch_callbacks() {
+ if (!bt_soft_body) {
+ return;
+ }
+
+ if (!test_is_in_scene) {
+ test_is_in_scene = true;
+ SceneTree::get_singleton()->get_current_scene()->add_child(test_geometry);
+ }
+
+ test_geometry->clear();
+ test_geometry->begin(Mesh::PRIMITIVE_LINES, NULL);
+ bool first = true;
+ Vector3 pos;
+ for (int i = 0; i < bt_soft_body->m_nodes.size(); ++i) {
+ const btSoftBody::Node &n = bt_soft_body->m_nodes[i];
+ B_TO_G(n.m_x, pos);
+ test_geometry->add_vertex(pos);
+ if (!first) {
+ test_geometry->add_vertex(pos);
+ } else {
+ first = false;
+ }
+ }
+ test_geometry->end();
+}
+
+void SoftBodyBullet::on_collision_filters_change() {
+}
+
+void SoftBodyBullet::on_collision_checker_start() {
+}
+
+void SoftBodyBullet::on_enter_area(AreaBullet *p_area) {
+}
+
+void SoftBodyBullet::on_exit_area(AreaBullet *p_area) {
+}
+
+void SoftBodyBullet::set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num) {
+
+ TrimeshSoftShapeData *shape_data = bulletnew(TrimeshSoftShapeData);
+ shape_data->m_triangles_indices = p_indices;
+ shape_data->m_vertices = p_vertices;
+ shape_data->m_triangles_num = p_triangles_num;
+
+ set_body_shape_data(shape_data, SOFT_SHAPE_TYPE_TRIMESH);
+ reload_soft_body();
+}
+
+void SoftBodyBullet::set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type) {
+ bulletdelete(soft_body_shape_data);
+ soft_body_shape_data = p_soft_shape_data;
+ soft_shape_type = p_type;
+}
+
+void SoftBodyBullet::set_transform(const Transform &p_transform) {
+ transform = p_transform;
+ if (bt_soft_body) {
+ // TODO the softbody set new transform considering the current transform as center of world
+ // like if it's local transform, so I must fix this by setting nwe transform considering the old
+ btTransform bt_trans;
+ G_TO_B(transform, bt_trans);
+ //bt_soft_body->transform(bt_trans);
+ }
+}
+
+const Transform &SoftBodyBullet::get_transform() const {
+ return transform;
+}
+
+void SoftBodyBullet::get_first_node_origin(btVector3 &p_out_origin) const {
+ if (bt_soft_body && bt_soft_body->m_nodes.size()) {
+ p_out_origin = bt_soft_body->m_nodes[0].m_x;
+ } else {
+ p_out_origin.setZero();
+ }
+}
+
+void SoftBodyBullet::set_activation_state(bool p_active) {
+ if (p_active) {
+ bt_soft_body->setActivationState(ACTIVE_TAG);
+ } else {
+ bt_soft_body->setActivationState(WANTS_DEACTIVATION);
+ }
+}
+
+void SoftBodyBullet::set_mass(real_t p_val) {
+ if (0 >= p_val) {
+ p_val = 1;
+ }
+ mass = p_val;
+ if (bt_soft_body) {
+ bt_soft_body->setTotalMass(mass);
+ }
+}
+
+void SoftBodyBullet::set_stiffness(real_t p_val) {
+ stiffness = p_val;
+ if (bt_soft_body) {
+ mat0->m_kAST = stiffness;
+ mat0->m_kLST = stiffness;
+ mat0->m_kVST = stiffness;
+ }
+}
+
+void SoftBodyBullet::set_simulation_precision(int p_val) {
+ simulation_precision = p_val;
+ if (bt_soft_body) {
+ bt_soft_body->m_cfg.piterations = simulation_precision;
+ }
+}
+
+void SoftBodyBullet::set_pressure_coefficient(real_t p_val) {
+ pressure_coefficient = p_val;
+ if (bt_soft_body) {
+ bt_soft_body->m_cfg.kPR = pressure_coefficient;
+ }
+}
+
+void SoftBodyBullet::set_damping_coefficient(real_t p_val) {
+ damping_coefficient = p_val;
+ if (bt_soft_body) {
+ bt_soft_body->m_cfg.kDP = damping_coefficient;
+ }
+}
+
+void SoftBodyBullet::set_drag_coefficient(real_t p_val) {
+ drag_coefficient = p_val;
+ if (bt_soft_body) {
+ bt_soft_body->m_cfg.kDG = drag_coefficient;
+ }
+}
+
+void SoftBodyBullet::reload_soft_body() {
+
+ destroy_soft_body();
+ create_soft_body();
+
+ if (bt_soft_body) {
+
+ // TODO the softbody set new transform considering the current transform as center of world
+ // like if it's local transform, so I must fix this by setting nwe transform considering the old
+ btTransform bt_trans;
+ G_TO_B(transform, bt_trans);
+ bt_soft_body->transform(bt_trans);
+
+ bt_soft_body->generateBendingConstraints(2, mat0);
+ mat0->m_kAST = stiffness;
+ mat0->m_kLST = stiffness;
+ mat0->m_kVST = stiffness;
+
+ bt_soft_body->m_cfg.piterations = simulation_precision;
+ bt_soft_body->m_cfg.kDP = damping_coefficient;
+ bt_soft_body->m_cfg.kDG = drag_coefficient;
+ bt_soft_body->m_cfg.kPR = pressure_coefficient;
+ bt_soft_body->setTotalMass(mass);
+ }
+ if (space) {
+ // TODO remove this please
+ space->add_soft_body(this);
+ }
+}
+
+void SoftBodyBullet::create_soft_body() {
+ if (!space || !soft_body_shape_data) {
+ return;
+ }
+ ERR_FAIL_COND(!space->is_using_soft_world());
+ switch (soft_shape_type) {
+ case SOFT_SHAPE_TYPE_TRIMESH: {
+ TrimeshSoftShapeData *trimesh_data = static_cast<TrimeshSoftShapeData *>(soft_body_shape_data);
+
+ Vector<int> indices;
+ Vector<btScalar> vertices;
+
+ int i;
+ const int indices_size = trimesh_data->m_triangles_indices.size();
+ const int vertices_size = trimesh_data->m_vertices.size();
+ indices.resize(indices_size);
+ vertices.resize(vertices_size * 3);
+
+ PoolVector<int>::Read i_r = trimesh_data->m_triangles_indices.read();
+ for (i = 0; i < indices_size; ++i) {
+ indices[i] = i_r[i];
+ }
+ i_r = PoolVector<int>::Read();
+
+ PoolVector<Vector3>::Read f_r = trimesh_data->m_vertices.read();
+ for (int j = i = 0; i < vertices_size; ++i, j += 3) {
+ vertices[j + 0] = f_r[i][0];
+ vertices[j + 1] = f_r[i][1];
+ vertices[j + 2] = f_r[i][2];
+ }
+ f_r = PoolVector<Vector3>::Read();
+
+ bt_soft_body = btSoftBodyHelpers::CreateFromTriMesh(*space->get_soft_body_world_info(), vertices.ptr(), indices.ptr(), trimesh_data->m_triangles_num);
+ } break;
+ default:
+ ERR_PRINT("Shape type not supported");
+ return;
+ }
+
+ setupBulletCollisionObject(bt_soft_body);
+ bt_soft_body->getCollisionShape()->setMargin(0.001f);
+ bt_soft_body->setCollisionFlags(bt_soft_body->getCollisionFlags() & (~(btCollisionObject::CF_KINEMATIC_OBJECT | btCollisionObject::CF_STATIC_OBJECT)));
+ mat0 = bt_soft_body->appendMaterial();
+}
+
+void SoftBodyBullet::destroy_soft_body() {
+ if (space) {
+ /// This step is required to assert that the body is not into the world during deletion
+ /// This step is required since to change the body shape the body must be re-created.
+ /// Here is handled the case when the body is assigned into a world and the body
+ /// shape is changed.
+ space->remove_soft_body(this);
+ }
+ destroyBulletCollisionObject();
+ bt_soft_body = NULL;
+}
diff --git a/modules/bullet/soft_body_bullet.h b/modules/bullet/soft_body_bullet.h
new file mode 100644
index 0000000000..9895643b84
--- /dev/null
+++ b/modules/bullet/soft_body_bullet.h
@@ -0,0 +1,139 @@
+/*************************************************************************/
+/* soft_body_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SOFT_BODY_BULLET_H
+#define SOFT_BODY_BULLET_H
+
+#include "collision_object_bullet.h"
+#include "scene/resources/material.h" // TODO remove this please
+
+#ifdef None
+/// This is required to remove the macro None defined by x11 compiler because this word "None" is used internally by Bullet
+#undef None
+#define x11_None 0L
+#endif
+
+#include <BulletSoftBody/btSoftBodyHelpers.h>
+
+#ifdef x11_None
+/// This is required to re add the macro None defined by x11 compiler
+#undef x11_None
+#define None 0L
+#endif
+
+/**
+ @author AndreaCatania
+*/
+
+struct SoftShapeData {};
+struct TrimeshSoftShapeData : public SoftShapeData {
+ PoolVector<int> m_triangles_indices;
+ PoolVector<Vector3> m_vertices;
+ int m_triangles_num;
+};
+
+class SoftBodyBullet : public CollisionObjectBullet {
+public:
+ enum SoftShapeType {
+ SOFT_SHAPETYPE_NONE = 0,
+ SOFT_SHAPE_TYPE_TRIMESH
+ };
+
+private:
+ btSoftBody *bt_soft_body;
+ btSoftBody::Material *mat0; // This is just a copy of pointer managed by btSoftBody
+ SoftShapeType soft_shape_type;
+ bool isScratched;
+
+ SoftShapeData *soft_body_shape_data;
+
+ Transform transform;
+ int simulation_precision;
+ real_t mass;
+ real_t stiffness; // [0,1]
+ real_t pressure_coefficient; // [-inf,+inf]
+ real_t damping_coefficient; // [0,1]
+ real_t drag_coefficient; // [0,1]
+
+ class ImmediateGeometry *test_geometry; // TODO remove this please
+ Ref<SpatialMaterial> red_mat; // TODO remove this please
+ bool test_is_in_scene; // TODO remove this please
+
+public:
+ SoftBodyBullet();
+ ~SoftBodyBullet();
+
+ virtual void reload_body();
+ virtual void set_space(SpaceBullet *p_space);
+
+ virtual void dispatch_callbacks();
+ virtual void on_collision_filters_change();
+ virtual void on_collision_checker_start();
+ virtual void on_enter_area(AreaBullet *p_area);
+ virtual void on_exit_area(AreaBullet *p_area);
+
+ _FORCE_INLINE_ btSoftBody *get_bt_soft_body() const { return bt_soft_body; }
+
+ void set_trimesh_body_shape(PoolVector<int> p_indices, PoolVector<Vector3> p_vertices, int p_triangles_num);
+ void set_body_shape_data(SoftShapeData *p_soft_shape_data, SoftShapeType p_type);
+
+ void set_transform(const Transform &p_transform);
+ /// This function doesn't return the exact COM transform.
+ /// It returns the origin only of first node (vertice) of current soft body
+ /// ---
+ /// The soft body doesn't have a fixed center of mass, but is a group of nodes (vertices)
+ /// that each has its own position in the world.
+ /// For this reason return the correct COM is not so simple and must be calculate
+ /// Check this to improve this function http://bulletphysics.org/Bullet/phpBB3/viewtopic.php?t=8803
+ const Transform &get_transform() const;
+ void get_first_node_origin(btVector3 &p_out_origin) const;
+
+ void set_activation_state(bool p_active);
+
+ void set_mass(real_t p_val);
+ _FORCE_INLINE_ real_t get_mass() const { return mass; }
+ void set_stiffness(real_t p_val);
+ _FORCE_INLINE_ real_t get_stiffness() const { return stiffness; }
+ void set_simulation_precision(int p_val);
+ _FORCE_INLINE_ int get_simulation_precision() const { return simulation_precision; }
+ void set_pressure_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_pressure_coefficient() const { return pressure_coefficient; }
+ void set_damping_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_damping_coefficient() const { return damping_coefficient; }
+ void set_drag_coefficient(real_t p_val);
+ _FORCE_INLINE_ real_t get_drag_coefficient() const { return drag_coefficient; }
+
+private:
+ void reload_soft_body();
+ void create_soft_body();
+ void destroy_soft_body();
+};
+
+#endif // SOFT_BODY_BULLET_H
diff --git a/modules/bullet/space_bullet.cpp b/modules/bullet/space_bullet.cpp
new file mode 100644
index 0000000000..8c15758e0f
--- /dev/null
+++ b/modules/bullet/space_bullet.cpp
@@ -0,0 +1,1136 @@
+/*************************************************************************/
+/* space_bullet.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "space_bullet.h"
+
+#include "bullet_physics_server.h"
+#include "bullet_types_converter.h"
+#include "bullet_utilities.h"
+#include "constraint_bullet.h"
+#include "godot_collision_configuration.h"
+#include "godot_collision_dispatcher.h"
+#include "rigid_body_bullet.h"
+#include "servers/physics_server.h"
+#include "soft_body_bullet.h"
+#include "ustring.h"
+
+#include <BulletCollision/CollisionDispatch/btCollisionObject.h>
+#include <BulletCollision/CollisionDispatch/btGhostObject.h>
+#include <BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h>
+#include <BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h>
+#include <BulletCollision/NarrowPhaseCollision/btPointCollector.h>
+#include <BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h>
+#include <BulletSoftBody/btSoftRigidDynamicsWorld.h>
+#include <btBulletDynamicsCommon.h>
+
+#include <assert.h>
+
+/**
+ @author AndreaCatania
+*/
+
+BulletPhysicsDirectSpaceState::BulletPhysicsDirectSpaceState(SpaceBullet *p_space) :
+ PhysicsDirectSpaceState(),
+ space(p_space) {}
+
+int BulletPhysicsDirectSpaceState::intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+
+ if (p_result_max <= 0)
+ return 0;
+
+ btVector3 bt_point;
+ G_TO_B(p_point, bt_point);
+
+ btSphereShape sphere_point(0.f);
+ btCollisionObject collision_object_point;
+ collision_object_point.setCollisionShape(&sphere_point);
+ collision_object_point.setWorldTransform(btTransform(btQuaternion::getIdentity(), bt_point));
+
+ // Setup query
+ GodotAllContactResultCallback btResult(&collision_object_point, r_results, p_result_max, &p_exclude);
+ btResult.m_collisionFilterGroup = 0;
+ btResult.m_collisionFilterMask = p_collision_mask;
+ space->dynamicsWorld->contactTest(&collision_object_point, btResult);
+
+ // The results is already populated by GodotAllConvexResultCallback
+ return btResult.m_count;
+}
+
+bool BulletPhysicsDirectSpaceState::intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude, uint32_t p_collision_mask, bool p_pick_ray) {
+
+ btVector3 btVec_from;
+ btVector3 btVec_to;
+
+ G_TO_B(p_from, btVec_from);
+ G_TO_B(p_to, btVec_to);
+
+ // setup query
+ GodotClosestRayResultCallback btResult(btVec_from, btVec_to, &p_exclude);
+ btResult.m_collisionFilterGroup = 0;
+ btResult.m_collisionFilterMask = p_collision_mask;
+ btResult.m_pickRay = p_pick_ray;
+
+ space->dynamicsWorld->rayTest(btVec_from, btVec_to, btResult);
+ if (btResult.hasHit()) {
+ B_TO_G(btResult.m_hitPointWorld, r_result.position);
+ B_TO_G(btResult.m_hitNormalWorld.normalize(), r_result.normal);
+ CollisionObjectBullet *gObj = static_cast<CollisionObjectBullet *>(btResult.m_collisionObject->getUserPointer());
+ if (gObj) {
+ r_result.shape = btResult.m_shapeId;
+ r_result.rid = gObj->get_self();
+ r_result.collider_id = gObj->get_instance_id();
+ r_result.collider = 0 == r_result.collider_id ? NULL : ObjectDB::get_instance(r_result.collider_id);
+ } else {
+ WARN_PRINTS("The raycast performed has hit a collision object that is not part of Godot scene, please check it.");
+ }
+ return true;
+ } else {
+ return false;
+ }
+}
+
+int BulletPhysicsDirectSpaceState::intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+ if (p_result_max <= 0)
+ return 0;
+
+ ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
+
+ btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
+ ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
+ return 0;
+ }
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
+
+ btTransform bt_xform;
+ G_TO_B(p_xform, bt_xform);
+ UNSCALE_BT_BASIS(bt_xform);
+
+ btCollisionObject collision_object;
+ collision_object.setCollisionShape(btConvex);
+ collision_object.setWorldTransform(bt_xform);
+
+ GodotAllContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
+ btQuery.m_collisionFilterGroup = 0;
+ btQuery.m_collisionFilterMask = p_collision_mask;
+ btQuery.m_closestDistanceThreshold = 0;
+ space->dynamicsWorld->contactTest(&collision_object, btQuery);
+
+ bulletdelete(btConvex);
+
+ return btQuery.m_count;
+}
+
+bool BulletPhysicsDirectSpaceState::cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude, uint32_t p_collision_mask, ShapeRestInfo *r_info) {
+ ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
+
+ btCollisionShape *btShape = shape->create_bt_shape(p_xform.basis.get_scale(), p_margin);
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
+ ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
+ return 0;
+ }
+ btConvexShape *bt_convex_shape = static_cast<btConvexShape *>(btShape);
+
+ btVector3 bt_motion;
+ G_TO_B(p_motion, bt_motion);
+
+ btTransform bt_xform_from;
+ G_TO_B(p_xform, bt_xform_from);
+ UNSCALE_BT_BASIS(bt_xform_from);
+
+ btTransform bt_xform_to(bt_xform_from);
+ bt_xform_to.getOrigin() += bt_motion;
+
+ GodotClosestConvexResultCallback btResult(bt_xform_from.getOrigin(), bt_xform_to.getOrigin(), &p_exclude);
+ btResult.m_collisionFilterGroup = 0;
+ btResult.m_collisionFilterMask = p_collision_mask;
+
+ space->dynamicsWorld->convexSweepTest(bt_convex_shape, bt_xform_from, bt_xform_to, btResult, 0.002);
+
+ if (btResult.hasHit()) {
+ p_closest_safe = p_closest_unsafe = btResult.m_closestHitFraction;
+ if (r_info) {
+ if (btCollisionObject::CO_RIGID_BODY == btResult.m_hitCollisionObject->getInternalType()) {
+ B_TO_G(static_cast<const btRigidBody *>(btResult.m_hitCollisionObject)->getVelocityInLocalPoint(btResult.m_hitPointWorld), r_info->linear_velocity);
+ }
+ CollisionObjectBullet *collision_object = static_cast<CollisionObjectBullet *>(btResult.m_hitCollisionObject->getUserPointer());
+ B_TO_G(btResult.m_hitPointWorld, r_info->point);
+ B_TO_G(btResult.m_hitNormalWorld, r_info->normal);
+ r_info->rid = collision_object->get_self();
+ r_info->collider_id = collision_object->get_instance_id();
+ r_info->shape = btResult.m_shapeId;
+ }
+ }
+
+ bulletdelete(bt_convex_shape);
+ return btResult.hasHit();
+}
+
+/// Returns the list of contacts pairs in this order: Local contact, other body contact
+bool BulletPhysicsDirectSpaceState::collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+ if (p_result_max <= 0)
+ return 0;
+
+ ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
+
+ btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
+ ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
+ return 0;
+ }
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
+
+ btTransform bt_xform;
+ G_TO_B(p_shape_xform, bt_xform);
+ UNSCALE_BT_BASIS(bt_xform);
+
+ btCollisionObject collision_object;
+ collision_object.setCollisionShape(btConvex);
+ collision_object.setWorldTransform(bt_xform);
+
+ GodotContactPairContactResultCallback btQuery(&collision_object, r_results, p_result_max, &p_exclude);
+ btQuery.m_collisionFilterGroup = 0;
+ btQuery.m_collisionFilterMask = p_collision_mask;
+ btQuery.m_closestDistanceThreshold = 0;
+ space->dynamicsWorld->contactTest(&collision_object, btQuery);
+
+ r_result_count = btQuery.m_count;
+ bulletdelete(btConvex);
+
+ return btQuery.m_count;
+}
+
+bool BulletPhysicsDirectSpaceState::rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude, uint32_t p_collision_mask) {
+
+ ShapeBullet *shape = space->get_physics_server()->get_shape_owner()->get(p_shape);
+
+ btCollisionShape *btShape = shape->create_bt_shape(p_shape_xform.basis.get_scale(), p_margin);
+ if (!btShape->isConvex()) {
+ bulletdelete(btShape);
+ ERR_PRINTS("The shape is not a convex shape, then is not supported: shape type: " + itos(shape->get_type()));
+ return 0;
+ }
+ btConvexShape *btConvex = static_cast<btConvexShape *>(btShape);
+
+ btTransform bt_xform;
+ G_TO_B(p_shape_xform, bt_xform);
+ UNSCALE_BT_BASIS(bt_xform);
+
+ btCollisionObject collision_object;
+ collision_object.setCollisionShape(btConvex);
+ collision_object.setWorldTransform(bt_xform);
+
+ GodotRestInfoContactResultCallback btQuery(&collision_object, r_info, &p_exclude);
+ btQuery.m_collisionFilterGroup = 0;
+ btQuery.m_collisionFilterMask = p_collision_mask;
+ btQuery.m_closestDistanceThreshold = 0;
+ space->dynamicsWorld->contactTest(&collision_object, btQuery);
+
+ bulletdelete(btConvex);
+
+ if (btQuery.m_collided) {
+ if (btCollisionObject::CO_RIGID_BODY == btQuery.m_rest_info_collision_object->getInternalType()) {
+ B_TO_G(static_cast<const btRigidBody *>(btQuery.m_rest_info_collision_object)->getVelocityInLocalPoint(btQuery.m_rest_info_bt_point), r_info->linear_velocity);
+ }
+ B_TO_G(btQuery.m_rest_info_bt_point, r_info->point);
+ }
+
+ return btQuery.m_collided;
+}
+
+Vector3 BulletPhysicsDirectSpaceState::get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const {
+
+ RigidCollisionObjectBullet *rigid_object = space->get_physics_server()->get_rigid_collisin_object(p_object);
+ ERR_FAIL_COND_V(!rigid_object, Vector3());
+
+ btVector3 out_closest_point(0, 0, 0);
+ btScalar out_distance = 1e20;
+
+ btVector3 bt_point;
+ G_TO_B(p_point, bt_point);
+
+ btSphereShape point_shape(0.);
+
+ btCollisionShape *shape;
+ btConvexShape *convex_shape;
+ btTransform child_transform;
+ btTransform body_transform(rigid_object->get_bt_collision_object()->getWorldTransform());
+
+ btGjkPairDetector::ClosestPointInput input;
+ input.m_transformA.getBasis().setIdentity();
+ input.m_transformA.setOrigin(bt_point);
+
+ bool shapes_found = false;
+
+ btCompoundShape *compound = rigid_object->get_compound_shape();
+ for (int i = compound->getNumChildShapes() - 1; 0 <= i; --i) {
+ shape = compound->getChildShape(i);
+ if (shape->isConvex()) {
+ child_transform = compound->getChildTransform(i);
+ convex_shape = static_cast<btConvexShape *>(shape);
+
+ input.m_transformB = body_transform * child_transform;
+
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(&point_shape, convex_shape, space->gjk_simplex_solver, space->gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(input, result, 0);
+
+ if (out_distance > result.m_distance) {
+ out_distance = result.m_distance;
+ out_closest_point = result.m_pointInWorld;
+ }
+ }
+ shapes_found = true;
+ }
+
+ if (shapes_found) {
+
+ Vector3 out;
+ B_TO_G(out_closest_point, out);
+ return out;
+ } else {
+
+ // no shapes found, use distance to origin.
+ return rigid_object->get_transform().get_origin();
+ }
+}
+
+SpaceBullet::SpaceBullet(bool p_create_soft_world) :
+ broadphase(NULL),
+ dispatcher(NULL),
+ solver(NULL),
+ collisionConfiguration(NULL),
+ dynamicsWorld(NULL),
+ soft_body_world_info(NULL),
+ ghostPairCallback(NULL),
+ godotFilterCallback(NULL),
+ gravityDirection(0, -1, 0),
+ gravityMagnitude(10),
+ contactDebugCount(0) {
+
+ create_empty_world(p_create_soft_world);
+ direct_access = memnew(BulletPhysicsDirectSpaceState(this));
+}
+
+SpaceBullet::~SpaceBullet() {
+ memdelete(direct_access);
+ destroy_world();
+}
+
+void SpaceBullet::flush_queries() {
+ const btCollisionObjectArray &colObjArray = dynamicsWorld->getCollisionObjectArray();
+ for (int i = colObjArray.size() - 1; 0 <= i; --i) {
+ static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer())->dispatch_callbacks();
+ }
+}
+
+void SpaceBullet::step(real_t p_delta_time) {
+ dynamicsWorld->stepSimulation(p_delta_time, 0, 0);
+}
+
+void SpaceBullet::set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value) {
+ assert(dynamicsWorld);
+
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ gravityMagnitude = p_value;
+ update_gravity();
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ gravityDirection = p_value;
+ update_gravity();
+ break;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ break; // No damp
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ // Priority is always 0, the lower
+ break;
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ break;
+ default:
+ WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
+ break;
+ }
+}
+
+Variant SpaceBullet::get_param(PhysicsServer::AreaParameter p_param) {
+ switch (p_param) {
+ case PhysicsServer::AREA_PARAM_GRAVITY:
+ return gravityMagnitude;
+ case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR:
+ return gravityDirection;
+ case PhysicsServer::AREA_PARAM_LINEAR_DAMP:
+ case PhysicsServer::AREA_PARAM_ANGULAR_DAMP:
+ return 0; // No damp
+ case PhysicsServer::AREA_PARAM_PRIORITY:
+ return 0; // Priority is always 0, the lower
+ case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT:
+ return false;
+ case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE:
+ return 0;
+ case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION:
+ return 0;
+ default:
+ WARN_PRINTS("This get parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
+ return Variant();
+ }
+}
+
+void SpaceBullet::set_param(PhysicsServer::SpaceParameter p_param, real_t p_value) {
+ switch (p_param) {
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION:
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP:
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
+ default:
+ WARN_PRINTS("This set parameter (" + itos(p_param) + ") is ignored, the SpaceBullet doesn't support it.");
+ break;
+ }
+}
+
+real_t SpaceBullet::get_param(PhysicsServer::SpaceParameter p_param) {
+ switch (p_param) {
+ case PhysicsServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS:
+ case PhysicsServer::SPACE_PARAM_CONTACT_MAX_SEPARATION:
+ case PhysicsServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION:
+ case PhysicsServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD:
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD:
+ case PhysicsServer::SPACE_PARAM_BODY_TIME_TO_SLEEP:
+ case PhysicsServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO:
+ case PhysicsServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS:
+ default:
+ WARN_PRINTS("The SpaceBullet doesn't support this get parameter (" + itos(p_param) + "), 0 is returned.");
+ return 0.f;
+ }
+}
+
+void SpaceBullet::add_area(AreaBullet *p_area) {
+ areas.push_back(p_area);
+ dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
+}
+
+void SpaceBullet::remove_area(AreaBullet *p_area) {
+ areas.erase(p_area);
+ dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
+}
+
+void SpaceBullet::reload_collision_filters(AreaBullet *p_area) {
+ // This is necessary to change collision filter
+ dynamicsWorld->removeCollisionObject(p_area->get_bt_ghost());
+ dynamicsWorld->addCollisionObject(p_area->get_bt_ghost(), p_area->get_collision_layer(), p_area->get_collision_mask());
+}
+
+void SpaceBullet::add_rigid_body(RigidBodyBullet *p_body) {
+ if (p_body->is_static()) {
+ dynamicsWorld->addCollisionObject(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
+ } else {
+ dynamicsWorld->addRigidBody(p_body->get_bt_rigid_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
+ p_body->scratch_space_override_modificator();
+ }
+}
+
+void SpaceBullet::remove_rigid_body(RigidBodyBullet *p_body) {
+ if (p_body->is_static()) {
+ dynamicsWorld->removeCollisionObject(p_body->get_bt_rigid_body());
+ } else {
+ dynamicsWorld->removeRigidBody(p_body->get_bt_rigid_body());
+ }
+}
+
+void SpaceBullet::reload_collision_filters(RigidBodyBullet *p_body) {
+ // This is necessary to change collision filter
+ remove_rigid_body(p_body);
+ add_rigid_body(p_body);
+}
+
+void SpaceBullet::add_soft_body(SoftBodyBullet *p_body) {
+ if (is_using_soft_world()) {
+ if (p_body->get_bt_soft_body()) {
+ static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->addSoftBody(p_body->get_bt_soft_body(), p_body->get_collision_layer(), p_body->get_collision_mask());
+ }
+ } else {
+ ERR_PRINT("This soft body can't be added to non soft world");
+ }
+}
+
+void SpaceBullet::remove_soft_body(SoftBodyBullet *p_body) {
+ if (is_using_soft_world()) {
+ if (p_body->get_bt_soft_body()) {
+ static_cast<btSoftRigidDynamicsWorld *>(dynamicsWorld)->removeSoftBody(p_body->get_bt_soft_body());
+ }
+ }
+}
+
+void SpaceBullet::reload_collision_filters(SoftBodyBullet *p_body) {
+ // This is necessary to change collision filter
+ remove_soft_body(p_body);
+ add_soft_body(p_body);
+}
+
+void SpaceBullet::add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies) {
+ p_constraint->set_space(this);
+ dynamicsWorld->addConstraint(p_constraint->get_bt_constraint(), disableCollisionsBetweenLinkedBodies);
+}
+
+void SpaceBullet::remove_constraint(ConstraintBullet *p_constraint) {
+ dynamicsWorld->removeConstraint(p_constraint->get_bt_constraint());
+}
+
+int SpaceBullet::get_num_collision_objects() const {
+ return dynamicsWorld->getNumCollisionObjects();
+}
+
+void SpaceBullet::remove_all_collision_objects() {
+ for (int i = dynamicsWorld->getNumCollisionObjects() - 1; 0 <= i; --i) {
+ btCollisionObject *btObj = dynamicsWorld->getCollisionObjectArray()[i];
+ CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(btObj->getUserPointer());
+ colObj->set_space(NULL);
+ }
+}
+
+void onBulletPreTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
+ static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo())->flush_queries();
+}
+
+void onBulletTickCallback(btDynamicsWorld *p_dynamicsWorld, btScalar timeStep) {
+
+ // Notify all Collision objects the collision checker is started
+ const btCollisionObjectArray &colObjArray = p_dynamicsWorld->getCollisionObjectArray();
+ for (int i = colObjArray.size() - 1; 0 <= i; --i) {
+ CollisionObjectBullet *colObj = static_cast<CollisionObjectBullet *>(colObjArray[i]->getUserPointer());
+ assert(NULL != colObj);
+ colObj->on_collision_checker_start();
+ }
+
+ SpaceBullet *sb = static_cast<SpaceBullet *>(p_dynamicsWorld->getWorldUserInfo());
+ sb->check_ghost_overlaps();
+ sb->check_body_collision();
+}
+
+BulletPhysicsDirectSpaceState *SpaceBullet::get_direct_state() {
+ return direct_access;
+}
+
+btScalar calculateGodotCombinedRestitution(const btCollisionObject *body0, const btCollisionObject *body1) {
+ return MAX(body0->getRestitution(), body1->getRestitution());
+}
+
+void SpaceBullet::create_empty_world(bool p_create_soft_world) {
+
+ gjk_epa_pen_solver = bulletnew(btGjkEpaPenetrationDepthSolver);
+ gjk_simplex_solver = bulletnew(btVoronoiSimplexSolver);
+ gjk_simplex_solver->setEqualVertexThreshold(0.f);
+
+ void *world_mem;
+ if (p_create_soft_world) {
+ world_mem = malloc(sizeof(btSoftRigidDynamicsWorld));
+ } else {
+ world_mem = malloc(sizeof(btDiscreteDynamicsWorld));
+ }
+
+ if (p_create_soft_world) {
+ collisionConfiguration = bulletnew(btSoftBodyRigidBodyCollisionConfiguration);
+ } else {
+ collisionConfiguration = bulletnew(GodotCollisionConfiguration(static_cast<btDiscreteDynamicsWorld *>(world_mem)));
+ }
+
+ dispatcher = bulletnew(GodotCollisionDispatcher(collisionConfiguration));
+ broadphase = bulletnew(btDbvtBroadphase);
+ solver = bulletnew(btSequentialImpulseConstraintSolver);
+
+ if (p_create_soft_world) {
+ dynamicsWorld = new (world_mem) btSoftRigidDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
+ soft_body_world_info = bulletnew(btSoftBodyWorldInfo);
+ } else {
+ dynamicsWorld = new (world_mem) btDiscreteDynamicsWorld(dispatcher, broadphase, solver, collisionConfiguration);
+ }
+
+ ghostPairCallback = bulletnew(btGhostPairCallback);
+ godotFilterCallback = bulletnew(GodotFilterCallback);
+ gCalculateCombinedRestitutionCallback = &calculateGodotCombinedRestitution;
+
+ dynamicsWorld->setWorldUserInfo(this);
+
+ dynamicsWorld->setInternalTickCallback(onBulletPreTickCallback, this, true);
+ dynamicsWorld->setInternalTickCallback(onBulletTickCallback, this, false);
+ dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(ghostPairCallback); // Setup ghost check
+ dynamicsWorld->getPairCache()->setOverlapFilterCallback(godotFilterCallback);
+
+ if (soft_body_world_info) {
+ soft_body_world_info->m_broadphase = broadphase;
+ soft_body_world_info->m_dispatcher = dispatcher;
+ soft_body_world_info->m_sparsesdf.Initialize();
+ }
+
+ update_gravity();
+}
+
+void SpaceBullet::destroy_world() {
+
+ /// The world elements (like: Collision Objects, Constraints, Shapes) are managed by godot
+
+ dynamicsWorld->getBroadphase()->getOverlappingPairCache()->setInternalGhostPairCallback(NULL);
+ dynamicsWorld->getPairCache()->setOverlapFilterCallback(NULL);
+
+ bulletdelete(ghostPairCallback);
+ bulletdelete(godotFilterCallback);
+
+ // Deallocate world
+ dynamicsWorld->~btDiscreteDynamicsWorld();
+ free(dynamicsWorld);
+ dynamicsWorld = NULL;
+
+ bulletdelete(solver);
+ bulletdelete(broadphase);
+ bulletdelete(dispatcher);
+ bulletdelete(collisionConfiguration);
+ bulletdelete(soft_body_world_info);
+ bulletdelete(gjk_simplex_solver);
+ bulletdelete(gjk_epa_pen_solver);
+}
+
+void SpaceBullet::check_ghost_overlaps() {
+
+ /// Algorithm support variables
+ btConvexShape *other_body_shape;
+ btConvexShape *area_shape;
+ btGjkPairDetector::ClosestPointInput gjk_input;
+ AreaBullet *area;
+ RigidCollisionObjectBullet *otherObject;
+ int x(-1), i(-1), y(-1), z(-1), indexOverlap(-1);
+
+ /// For each areas
+ for (x = areas.size() - 1; 0 <= x; --x) {
+ area = areas[x];
+
+ if (!area->is_monitoring())
+ continue;
+
+ /// 1. Reset all states
+ for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
+ AreaBullet::OverlappingObjectData &otherObj = area->overlappingObjects[i];
+ // This check prevent the overwrite of ENTER state
+ // if this function is called more times before dispatchCallbacks
+ if (otherObj.state != AreaBullet::OVERLAP_STATE_ENTER) {
+ otherObj.state = AreaBullet::OVERLAP_STATE_DIRTY;
+ }
+ }
+
+ /// 2. Check all overlapping objects using GJK
+
+ const btAlignedObjectArray<btCollisionObject *> ghostOverlaps = area->get_bt_ghost()->getOverlappingPairs();
+
+ // For each overlapping
+ for (i = ghostOverlaps.size() - 1; 0 <= i; --i) {
+
+ if (!(ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_RIGID_BODY || ghostOverlaps[i]->getUserIndex() == CollisionObjectBullet::TYPE_AREA))
+ continue;
+
+ otherObject = static_cast<RigidCollisionObjectBullet *>(ghostOverlaps[i]->getUserPointer());
+
+ bool hasOverlap = false;
+
+ // For each area shape
+ for (y = area->get_compound_shape()->getNumChildShapes() - 1; 0 <= y; --y) {
+ if (!area->get_compound_shape()->getChildShape(y)->isConvex())
+ continue;
+
+ gjk_input.m_transformA = area->get_transform__bullet() * area->get_compound_shape()->getChildTransform(y);
+ area_shape = static_cast<btConvexShape *>(area->get_compound_shape()->getChildShape(y));
+
+ // For each other object shape
+ for (z = otherObject->get_compound_shape()->getNumChildShapes() - 1; 0 <= z; --z) {
+
+ if (!otherObject->get_compound_shape()->getChildShape(z)->isConvex())
+ continue;
+
+ other_body_shape = static_cast<btConvexShape *>(otherObject->get_compound_shape()->getChildShape(z));
+ gjk_input.m_transformB = otherObject->get_transform__bullet() * otherObject->get_compound_shape()->getChildTransform(z);
+
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(area_shape, other_body_shape, gjk_simplex_solver, gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+
+ if (0 >= result.m_distance) {
+ hasOverlap = true;
+ goto collision_found;
+ }
+ } // ~For each other object shape
+ } // ~For each area shape
+
+ collision_found:
+ if (!hasOverlap)
+ continue;
+
+ indexOverlap = area->find_overlapping_object(otherObject);
+ if (-1 == indexOverlap) {
+ // Not found
+ area->add_overlap(otherObject);
+ } else {
+ // Found
+ area->put_overlap_as_inside(indexOverlap);
+ }
+ }
+
+ /// 3. Remove not overlapping
+ for (i = area->overlappingObjects.size() - 1; 0 <= i; --i) {
+ // If the overlap has DIRTY state it means that it's no more overlapping
+ if (area->overlappingObjects[i].state == AreaBullet::OVERLAP_STATE_DIRTY) {
+ area->put_overlap_as_exit(i);
+ }
+ }
+ }
+}
+
+void SpaceBullet::check_body_collision() {
+#ifdef DEBUG_ENABLED
+ reset_debug_contact_count();
+#endif
+
+ const int numManifolds = dynamicsWorld->getDispatcher()->getNumManifolds();
+ for (int i = 0; i < numManifolds; ++i) {
+ btPersistentManifold *contactManifold = dynamicsWorld->getDispatcher()->getManifoldByIndexInternal(i);
+
+ // I know this static cast is a bit risky. But I'm checking its type just after it.
+ // This allow me to avoid a lot of other cast and checks
+ RigidBodyBullet *bodyA = static_cast<RigidBodyBullet *>(contactManifold->getBody0()->getUserPointer());
+ RigidBodyBullet *bodyB = static_cast<RigidBodyBullet *>(contactManifold->getBody1()->getUserPointer());
+
+ if (CollisionObjectBullet::TYPE_RIGID_BODY == bodyA->getType() && CollisionObjectBullet::TYPE_RIGID_BODY == bodyB->getType()) {
+ if (!bodyA->can_add_collision() && !bodyB->can_add_collision()) {
+ continue;
+ }
+
+ const int numContacts = contactManifold->getNumContacts();
+#define REPORT_ALL_CONTACTS 0
+#if REPORT_ALL_CONTACTS
+ for (int j = 0; j < numContacts; j++) {
+ btManifoldPoint &pt = contactManifold->getContactPoint(j);
+#else
+ // Since I don't need report all contacts for these objects, I'll report only the first
+ if (numContacts) {
+ btManifoldPoint &pt = contactManifold->getContactPoint(0);
+#endif
+ Vector3 collisionWorldPosition;
+ Vector3 collisionLocalPosition;
+ Vector3 normalOnB;
+ B_TO_G(pt.m_normalWorldOnB, normalOnB);
+
+ if (bodyA->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnB(), collisionWorldPosition);
+ /// pt.m_localPointB Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnB() - contactManifold->getBody1()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyA->add_collision_object(bodyB, collisionWorldPosition, collisionLocalPosition, normalOnB, pt.m_index1, pt.m_index0);
+ }
+ if (bodyB->can_add_collision()) {
+ B_TO_G(pt.getPositionWorldOnA(), collisionWorldPosition);
+ /// pt.m_localPointA Doesn't report the exact point in local space
+ B_TO_G(pt.getPositionWorldOnA() - contactManifold->getBody0()->getWorldTransform().getOrigin(), collisionLocalPosition);
+ bodyB->add_collision_object(bodyA, collisionWorldPosition, collisionLocalPosition, normalOnB * -1, pt.m_index0, pt.m_index1);
+ }
+
+#ifdef DEBUG_ENABLED
+ if (is_debugging_contacts()) {
+ add_debug_contact(collisionWorldPosition);
+ }
+#endif
+ }
+ }
+ }
+}
+
+void SpaceBullet::update_gravity() {
+ btVector3 btGravity;
+ G_TO_B(gravityDirection * gravityMagnitude, btGravity);
+ //dynamicsWorld->setGravity(btGravity);
+ dynamicsWorld->setGravity(btVector3(0, 0, 0));
+ if (soft_body_world_info) {
+ soft_body_world_info->m_gravity = btGravity;
+ }
+}
+
+/// IMPORTANT: Please don't turn it ON this is not managed correctly!!
+/// I'm leaving this here just for future tests.
+/// Debug motion and normal vector drawing
+#define debug_test_motion 0
+
+#define RECOVERING_MOVEMENT_SCALE 0.4
+#define RECOVERING_MOVEMENT_CYCLES 4
+
+#if debug_test_motion
+
+#include "scene/3d/immediate_geometry.h"
+
+static ImmediateGeometry *motionVec(NULL);
+static ImmediateGeometry *normalLine(NULL);
+static Ref<SpatialMaterial> red_mat;
+static Ref<SpatialMaterial> blue_mat;
+#endif
+
+bool SpaceBullet::test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result) {
+
+#if debug_test_motion
+ /// Yes I know this is not good, but I've used it as fast debugging hack.
+ /// I'm leaving it here just for speedup the other eventual debugs
+ if (!normalLine) {
+ motionVec = memnew(ImmediateGeometry);
+ normalLine = memnew(ImmediateGeometry);
+ SceneTree::get_singleton()->get_current_scene()->add_child(motionVec);
+ SceneTree::get_singleton()->get_current_scene()->add_child(normalLine);
+
+ motionVec->set_as_toplevel(true);
+ normalLine->set_as_toplevel(true);
+
+ red_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ red_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ red_mat->set_line_width(20.0);
+ red_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ red_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ red_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ red_mat->set_albedo(Color(1, 0, 0, 1));
+ motionVec->set_material_override(red_mat);
+
+ blue_mat = Ref<SpatialMaterial>(memnew(SpatialMaterial));
+ blue_mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
+ blue_mat->set_line_width(20.0);
+ blue_mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
+ blue_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
+ blue_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
+ blue_mat->set_albedo(Color(0, 0, 1, 1));
+ normalLine->set_material_override(blue_mat);
+ }
+#endif
+
+ btTransform body_safe_position;
+ G_TO_B(p_from, body_safe_position);
+ UNSCALE_BT_BASIS(body_safe_position);
+
+ btVector3 recover_initial_position(0, 0, 0);
+ { /// Phase one - multi shapes depenetration using margin
+ for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
+ if (!recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, recover_initial_position)) {
+ break;
+ }
+ }
+
+ // Add recover movement in order to make it safe
+ body_safe_position.getOrigin() += recover_initial_position;
+ }
+
+ btVector3 motion;
+ G_TO_B(p_motion, motion);
+
+ { /// phase two - sweep test, from a secure position without margin
+
+ const int shape_count(p_body->get_shape_count());
+
+#if debug_test_motion
+ Vector3 sup_line;
+ B_TO_G(body_safe_position.getOrigin(), sup_line);
+ motionVec->clear();
+ motionVec->begin(Mesh::PRIMITIVE_LINES, NULL);
+ motionVec->add_vertex(sup_line);
+ motionVec->add_vertex(sup_line + p_motion * 10);
+ motionVec->end();
+#endif
+
+ for (int shIndex = 0; shIndex < shape_count; ++shIndex) {
+ if (p_body->is_shape_disabled(shIndex)) {
+ continue;
+ }
+
+ if (!p_body->get_bt_shape(shIndex)->isConvex()) {
+ // Skip no convex shape
+ continue;
+ }
+ btConvexShape *convex_shape_test(static_cast<btConvexShape *>(p_body->get_bt_shape(shIndex)));
+
+ btTransform shape_world_from = body_safe_position * p_body->get_kinematic_utilities()->shapes[shIndex].transform;
+
+ btTransform shape_world_to(shape_world_from);
+ shape_world_to.getOrigin() += motion;
+
+ GodotKinClosestConvexResultCallback btResult(shape_world_from.getOrigin(), shape_world_to.getOrigin(), p_body, p_infinite_inertia);
+ btResult.m_collisionFilterGroup = p_body->get_collision_layer();
+ btResult.m_collisionFilterMask = p_body->get_collision_mask();
+
+ dynamicsWorld->convexSweepTest(convex_shape_test, shape_world_from, shape_world_to, btResult, dynamicsWorld->getDispatchInfo().m_allowedCcdPenetration);
+
+ if (btResult.hasHit()) {
+ /// Since for each sweep test I fix the motion of new shapes in base the recover result,
+ /// if another shape will hit something it means that has a deepest penetration respect the previous shape
+ motion *= btResult.m_closestHitFraction;
+ }
+ }
+
+ body_safe_position.getOrigin() += motion;
+ }
+
+ bool has_penetration = false;
+
+ { /// Phase three - Recover + contact test with margin
+
+ btVector3 delta_recover_movement(0, 0, 0);
+ RecoverResult r_recover_result;
+ bool l_has_penetration;
+ real_t l_penetration_distance = 1e20;
+
+ for (int t(RECOVERING_MOVEMENT_CYCLES); 0 < t; --t) {
+ l_has_penetration = recover_from_penetration(p_body, body_safe_position, RECOVERING_MOVEMENT_SCALE, p_infinite_inertia, delta_recover_movement, &r_recover_result);
+
+ if (r_result) {
+ B_TO_G(motion + delta_recover_movement + recover_initial_position, r_result->motion);
+
+ if (l_has_penetration) {
+ has_penetration = true;
+ if (l_penetration_distance <= r_recover_result.penetration_distance) {
+ continue;
+ }
+
+ l_penetration_distance = r_recover_result.penetration_distance;
+
+ const btRigidBody *btRigid = static_cast<const btRigidBody *>(r_recover_result.other_collision_object);
+ CollisionObjectBullet *collisionObject = static_cast<CollisionObjectBullet *>(btRigid->getUserPointer());
+
+ B_TO_G(motion, r_result->remainder); // is the remaining movements
+ r_result->remainder = p_motion - r_result->remainder;
+ B_TO_G(r_recover_result.pointWorld, r_result->collision_point);
+ B_TO_G(r_recover_result.normal, r_result->collision_normal);
+ B_TO_G(btRigid->getVelocityInLocalPoint(r_recover_result.pointWorld - btRigid->getWorldTransform().getOrigin()), r_result->collider_velocity); // It calculates velocity at point and assign it using special function Bullet_to_Godot
+ r_result->collider = collisionObject->get_self();
+ r_result->collider_id = collisionObject->get_instance_id();
+ r_result->collider_shape = r_recover_result.other_compound_shape_index;
+ r_result->collision_local_shape = r_recover_result.local_shape_most_recovered;
+
+#if debug_test_motion
+ Vector3 sup_line2;
+ B_TO_G(motion, sup_line2);
+ normalLine->clear();
+ normalLine->begin(Mesh::PRIMITIVE_LINES, NULL);
+ normalLine->add_vertex(r_result->collision_point);
+ normalLine->add_vertex(r_result->collision_point + r_result->collision_normal * 10);
+ normalLine->end();
+#endif
+ } else {
+ r_result->remainder = Vector3();
+ }
+ } else {
+ if (!l_has_penetration)
+ break;
+ else
+ has_penetration = true;
+ }
+ }
+ }
+
+ return has_penetration;
+}
+
+struct RecoverPenetrationBroadPhaseCallback : public btBroadphaseAabbCallback {
+private:
+ const btCollisionObject *self_collision_object;
+ uint32_t collision_layer;
+ uint32_t collision_mask;
+
+public:
+ Vector<btCollisionObject *> result_collision_objects;
+
+public:
+ RecoverPenetrationBroadPhaseCallback(const btCollisionObject *p_self_collision_object, uint32_t p_collision_layer, uint32_t p_collision_mask) :
+ self_collision_object(p_self_collision_object),
+ collision_layer(p_collision_layer),
+ collision_mask(p_collision_mask) {}
+
+ virtual ~RecoverPenetrationBroadPhaseCallback() {}
+
+ virtual bool process(const btBroadphaseProxy *proxy) {
+
+ btCollisionObject *co = static_cast<btCollisionObject *>(proxy->m_clientObject);
+ if (co->getInternalType() <= btCollisionObject::CO_RIGID_BODY) {
+ if (self_collision_object != proxy->m_clientObject && GodotFilterCallback::test_collision_filters(collision_layer, collision_mask, proxy->m_collisionFilterGroup, proxy->m_collisionFilterMask)) {
+ result_collision_objects.push_back(co);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void reset() {
+ result_collision_objects.empty();
+ }
+};
+
+bool SpaceBullet::recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+
+ RecoverPenetrationBroadPhaseCallback recover_broad_result(p_body->get_bt_collision_object(), p_body->get_collision_layer(), p_body->get_collision_mask());
+
+ btTransform body_shape_position;
+ btTransform body_shape_position_recovered;
+
+ // Broad phase support
+ btVector3 minAabb, maxAabb;
+
+ bool penetration = false;
+
+ // For each shape
+ for (int kinIndex = p_body->get_kinematic_utilities()->shapes.size() - 1; 0 <= kinIndex; --kinIndex) {
+
+ recover_broad_result.reset();
+
+ const RigidBodyBullet::KinematicShape &kin_shape(p_body->get_kinematic_utilities()->shapes[kinIndex]);
+ if (!kin_shape.is_active()) {
+ continue;
+ }
+
+ body_shape_position = p_body_position * kin_shape.transform;
+ body_shape_position_recovered = body_shape_position;
+ body_shape_position_recovered.getOrigin() += r_delta_recover_movement;
+
+ kin_shape.shape->getAabb(body_shape_position_recovered, minAabb, maxAabb);
+ dynamicsWorld->getBroadphase()->aabbTest(minAabb, maxAabb, recover_broad_result);
+
+ for (int i = recover_broad_result.result_collision_objects.size() - 1; 0 <= i; --i) {
+ btCollisionObject *otherObject = recover_broad_result.result_collision_objects[i];
+ if (!p_body->get_bt_collision_object()->checkCollideWith(otherObject) || !otherObject->checkCollideWith(p_body->get_bt_collision_object()) || (p_infinite_inertia && !otherObject->isStaticOrKinematicObject()))
+ continue;
+
+ if (otherObject->getCollisionShape()->isCompound()) {
+
+ // Each convex shape
+ btCompoundShape *cs = static_cast<btCompoundShape *>(otherObject->getCollisionShape());
+ for (int x = cs->getNumChildShapes() - 1; 0 <= x; --x) {
+
+ if (cs->getChildShape(x)->isConvex()) {
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(cs->getChildShape(x)), otherObject, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+
+ penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, cs->getChildShape(x), p_body->get_bt_collision_object(), otherObject, kinIndex, x, body_shape_position, otherObject->getWorldTransform() * cs->getChildTransform(x), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+
+ penetration = true;
+ }
+ }
+ }
+ } else if (otherObject->getCollisionShape()->isConvex()) { /// Execute GJK test against object shape
+ if (RFP_convex_convex_test(kin_shape.shape, static_cast<const btConvexShape *>(otherObject->getCollisionShape()), otherObject, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+
+ penetration = true;
+ }
+ } else {
+ if (RFP_convex_world_test(kin_shape.shape, otherObject->getCollisionShape(), p_body->get_bt_collision_object(), otherObject, kinIndex, 0, body_shape_position, otherObject->getWorldTransform(), p_recover_movement_scale, r_delta_recover_movement, r_recover_result)) {
+
+ penetration = true;
+ }
+ }
+ }
+ }
+
+ return penetration;
+}
+
+bool SpaceBullet::RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+
+ // Initialize GJK input
+ btGjkPairDetector::ClosestPointInput gjk_input;
+ gjk_input.m_transformA = p_transformA;
+ gjk_input.m_transformA.getOrigin() += r_delta_recover_movement;
+ gjk_input.m_transformB = p_transformB;
+
+ // Perform GJK test
+ btPointCollector result;
+ btGjkPairDetector gjk_pair_detector(p_shapeA, p_shapeB, gjk_simplex_solver, gjk_epa_pen_solver);
+ gjk_pair_detector.getClosestPoints(gjk_input, result, 0);
+ if (0 > result.m_distance) {
+ // Has penetration
+ r_delta_recover_movement += result.m_normalOnBInWorld * (result.m_distance * -1 * p_recover_movement_scale);
+
+ if (r_recover_result) {
+ if (result.m_distance < r_recover_result->penetration_distance) {
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = result.m_distance;
+ r_recover_result->pointWorld = result.m_pointInWorld;
+ r_recover_result->normal = result.m_normalOnBInWorld;
+ }
+ }
+ return true;
+ }
+ return false;
+}
+
+bool SpaceBullet::RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result) {
+
+ /// Contact test
+
+ btTransform tA(p_transformA);
+ tA.getOrigin() += r_delta_recover_movement;
+
+ btCollisionObjectWrapper obA(NULL, p_shapeA, p_objectA, tA, -1, p_shapeId_A);
+ btCollisionObjectWrapper obB(NULL, p_shapeB, p_objectB, p_transformB, -1, p_shapeId_B);
+
+ btCollisionAlgorithm *algorithm = dispatcher->findAlgorithm(&obA, &obB, NULL, BT_CONTACT_POINT_ALGORITHMS);
+ if (algorithm) {
+ GodotDeepPenetrationContactResultCallback contactPointResult(&obA, &obB);
+ //discrete collision detection query
+ algorithm->processCollision(&obA, &obB, dynamicsWorld->getDispatchInfo(), &contactPointResult);
+
+ algorithm->~btCollisionAlgorithm();
+ dispatcher->freeCollisionAlgorithm(algorithm);
+
+ if (contactPointResult.hasHit()) {
+ r_delta_recover_movement += contactPointResult.m_pointNormalWorld * (contactPointResult.m_penetration_distance * p_recover_movement_scale);
+
+ if (r_recover_result) {
+ if (contactPointResult.m_penetration_distance < r_recover_result->penetration_distance) {
+ r_recover_result->hasPenetration = true;
+ r_recover_result->other_collision_object = p_objectB;
+ r_recover_result->other_compound_shape_index = p_shapeId_B;
+ r_recover_result->penetration_distance = contactPointResult.m_penetration_distance;
+ r_recover_result->pointWorld = contactPointResult.m_pointWorld;
+ r_recover_result->normal = contactPointResult.m_pointNormalWorld;
+ }
+ }
+ return true;
+ }
+ }
+ return false;
+}
diff --git a/modules/bullet/space_bullet.h b/modules/bullet/space_bullet.h
new file mode 100644
index 0000000000..a6c2786878
--- /dev/null
+++ b/modules/bullet/space_bullet.h
@@ -0,0 +1,210 @@
+/*************************************************************************/
+/* space_bullet.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SPACE_BULLET_H
+#define SPACE_BULLET_H
+
+#include "core/variant.h"
+#include "core/vector.h"
+#include "godot_result_callbacks.h"
+#include "rid_bullet.h"
+#include "servers/physics_server.h"
+
+#include <BulletCollision/BroadphaseCollision/btBroadphaseProxy.h>
+#include <BulletCollision/BroadphaseCollision/btOverlappingPairCache.h>
+#include <LinearMath/btScalar.h>
+#include <LinearMath/btTransform.h>
+#include <LinearMath/btVector3.h>
+
+/**
+ @author AndreaCatania
+*/
+
+class AreaBullet;
+class btBroadphaseInterface;
+class btCollisionDispatcher;
+class btConstraintSolver;
+class btDefaultCollisionConfiguration;
+class btDynamicsWorld;
+class btDiscreteDynamicsWorld;
+class btEmptyShape;
+class btGhostPairCallback;
+class btSoftRigidDynamicsWorld;
+class btSoftBodyWorldInfo;
+class ConstraintBullet;
+class CollisionObjectBullet;
+class RigidBodyBullet;
+class SpaceBullet;
+class SoftBodyBullet;
+class btGjkEpaPenetrationDepthSolver;
+
+class BulletPhysicsDirectSpaceState : public PhysicsDirectSpaceState {
+ GDCLASS(BulletPhysicsDirectSpaceState, PhysicsDirectSpaceState)
+private:
+ SpaceBullet *space;
+
+public:
+ BulletPhysicsDirectSpaceState(SpaceBullet *p_space);
+
+ virtual int intersect_point(const Vector3 &p_point, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, bool p_pick_ray = false);
+ virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF, ShapeRestInfo *r_info = NULL);
+ /// Returns the list of contacts pairs in this order: Local contact, other body contact
+ virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_mask = 0xFFFFFFFF);
+ virtual Vector3 get_closest_point_to_object_volume(RID p_object, const Vector3 p_point) const;
+};
+
+class SpaceBullet : public RIDBullet {
+private:
+ friend class AreaBullet;
+ friend void onBulletTickCallback(btDynamicsWorld *world, btScalar timeStep);
+ friend class BulletPhysicsDirectSpaceState;
+
+ btBroadphaseInterface *broadphase;
+ btDefaultCollisionConfiguration *collisionConfiguration;
+ btCollisionDispatcher *dispatcher;
+ btConstraintSolver *solver;
+ btDiscreteDynamicsWorld *dynamicsWorld;
+ btGhostPairCallback *ghostPairCallback;
+ GodotFilterCallback *godotFilterCallback;
+ btSoftBodyWorldInfo *soft_body_world_info;
+
+ btGjkEpaPenetrationDepthSolver *gjk_epa_pen_solver;
+ btVoronoiSimplexSolver *gjk_simplex_solver;
+
+ BulletPhysicsDirectSpaceState *direct_access;
+ Vector3 gravityDirection;
+ real_t gravityMagnitude;
+
+ Vector<AreaBullet *> areas;
+
+ Vector<Vector3> contactDebug;
+ int contactDebugCount;
+
+public:
+ SpaceBullet(bool p_create_soft_world);
+ virtual ~SpaceBullet();
+
+ void flush_queries();
+ void step(real_t p_delta_time);
+
+ _FORCE_INLINE_ btBroadphaseInterface *get_broadphase() { return broadphase; }
+ _FORCE_INLINE_ btCollisionDispatcher *get_dispatcher() { return dispatcher; }
+ _FORCE_INLINE_ btSoftBodyWorldInfo *get_soft_body_world_info() { return soft_body_world_info; }
+ _FORCE_INLINE_ bool is_using_soft_world() { return soft_body_world_info; }
+
+ /// Used to set some parameters to Bullet world
+ /// @param p_param:
+ /// AREA_PARAM_GRAVITY to set the gravity magnitude of entire world
+ /// AREA_PARAM_GRAVITY_VECTOR to set the gravity direction of entire world
+ void set_param(PhysicsServer::AreaParameter p_param, const Variant &p_value);
+ /// Used to get some parameters to Bullet world
+ /// @param p_param:
+ /// AREA_PARAM_GRAVITY to get the gravity magnitude of entire world
+ /// AREA_PARAM_GRAVITY_VECTOR to get the gravity direction of entire world
+ Variant get_param(PhysicsServer::AreaParameter p_param);
+
+ void set_param(PhysicsServer::SpaceParameter p_param, real_t p_value);
+ real_t get_param(PhysicsServer::SpaceParameter p_param);
+
+ void add_area(AreaBullet *p_area);
+ void remove_area(AreaBullet *p_area);
+ void reload_collision_filters(AreaBullet *p_area);
+
+ void add_rigid_body(RigidBodyBullet *p_body);
+ void remove_rigid_body(RigidBodyBullet *p_body);
+ void reload_collision_filters(RigidBodyBullet *p_body);
+
+ void add_soft_body(SoftBodyBullet *p_body);
+ void remove_soft_body(SoftBodyBullet *p_body);
+ void reload_collision_filters(SoftBodyBullet *p_body);
+
+ void add_constraint(ConstraintBullet *p_constraint, bool disableCollisionsBetweenLinkedBodies = false);
+ void remove_constraint(ConstraintBullet *p_constraint);
+
+ int get_num_collision_objects() const;
+ void remove_all_collision_objects();
+
+ BulletPhysicsDirectSpaceState *get_direct_state();
+
+ void set_debug_contacts(int p_amount) { contactDebug.resize(p_amount); }
+ _FORCE_INLINE_ bool is_debugging_contacts() const { return !contactDebug.empty(); }
+ _FORCE_INLINE_ void reset_debug_contact_count() {
+ contactDebugCount = 0;
+ }
+ _FORCE_INLINE_ void add_debug_contact(const Vector3 &p_contact) {
+ if (contactDebugCount < contactDebug.size()) contactDebug[contactDebugCount++] = p_contact;
+ }
+ _FORCE_INLINE_ Vector<Vector3> get_debug_contacts() { return contactDebug; }
+ _FORCE_INLINE_ int get_debug_contact_count() { return contactDebugCount; }
+
+ const Vector3 &get_gravity_direction() const { return gravityDirection; }
+ real_t get_gravity_magnitude() const { return gravityMagnitude; }
+
+ void update_gravity();
+
+ bool test_body_motion(RigidBodyBullet *p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, PhysicsServer::MotionResult *r_result);
+
+private:
+ void create_empty_world(bool p_create_soft_world);
+ void destroy_world();
+ void check_ghost_overlaps();
+ void check_body_collision();
+
+ struct RecoverResult {
+ bool hasPenetration;
+ btVector3 normal;
+ btVector3 pointWorld;
+ btScalar penetration_distance; // Negative mean penetration
+ int other_compound_shape_index;
+ const btCollisionObject *other_collision_object;
+ int local_shape_most_recovered;
+
+ RecoverResult() :
+ hasPenetration(false),
+ normal(0, 0, 0),
+ pointWorld(0, 0, 0),
+ penetration_distance(1e20),
+ other_compound_shape_index(0),
+ other_collision_object(NULL),
+ local_shape_most_recovered(0) {}
+ };
+
+ bool recover_from_penetration(RigidBodyBullet *p_body, const btTransform &p_body_position, btScalar p_recover_movement_scale, bool p_infinite_inertia, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ /// This is an API that recover a kinematic object from penetration
+ /// This allow only Convex Convex test and it always use GJK algorithm, With this API we don't benefit of Bullet special accelerated functions
+ bool RFP_convex_convex_test(const btConvexShape *p_shapeA, const btConvexShape *p_shapeB, btCollisionObject *p_objectB, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+ /// This is an API that recover a kinematic object from penetration
+ /// Using this we leave Bullet to select the best algorithm, For example GJK in case we have Convex Convex, or a Bullet accelerated algorithm
+ bool RFP_convex_world_test(const btConvexShape *p_shapeA, const btCollisionShape *p_shapeB, btCollisionObject *p_objectA, btCollisionObject *p_objectB, int p_shapeId_A, int p_shapeId_B, const btTransform &p_transformA, const btTransform &p_transformB, btScalar p_recover_movement_scale, btVector3 &r_delta_recover_movement, RecoverResult *r_recover_result = NULL);
+};
+#endif
diff --git a/modules/dds/config.py b/modules/dds/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/dds/config.py
+++ b/modules/dds/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp
index 22fb391b9a..d6351fb6fe 100644
--- a/modules/dds/register_types.cpp
+++ b/modules/dds/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "texture_loader_dds.h"
diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h
index e48d56c898..c7f7839c24 100644
--- a/modules/dds/register_types.h
+++ b/modules/dds/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_dds_types();
void unregister_dds_types();
diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp
index ae9daa802f..9424080b6d 100644
--- a/modules/dds/texture_loader_dds.cpp
+++ b/modules/dds/texture_loader_dds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_loader_dds.h"
#include "os/file_access.h"
diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h
index c545d210b4..14d99ff506 100644
--- a/modules/dds/texture_loader_dds.h
+++ b/modules/dds/texture_loader_dds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_LOADER_DDS_H
#define TEXTURE_LOADER_DDS_H
diff --git a/modules/enet/SCsub b/modules/enet/SCsub
index 4790c5099f..7caeafa1d6 100644
--- a/modules/enet/SCsub
+++ b/modules/enet/SCsub
@@ -3,10 +3,10 @@
Import('env')
Import('env_modules')
-# Thirdparty source files
-
env_enet = env_modules.Clone()
+# Thirdparty source files
+
if env['builtin_enet']:
thirdparty_dir = "#thirdparty/enet/"
thirdparty_sources = [
diff --git a/modules/enet/config.py b/modules/enet/config.py
index fb920482f5..8031fbb4b6 100644
--- a/modules/enet/config.py
+++ b/modules/enet/config.py
@@ -1,7 +1,13 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "NetworkedMultiplayerENet",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/enet/doc_classes/NetworkedMultiplayerENet.xml b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
new file mode 100644
index 0000000000..5f94353840
--- /dev/null
+++ b/modules/enet/doc_classes/NetworkedMultiplayerENet.xml
@@ -0,0 +1,85 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NetworkedMultiplayerENet" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
+ <brief_description>
+ PacketPeer implementation using the ENet library.
+ </brief_description>
+ <description>
+ A PacketPeer implementation that should be passed to [method SceneTree.set_network_peer] after being initialized as either a client or server. Events can then be handled by connecting to [SceneTree] signals.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
+ http://enet.bespin.org/usergroup0.html
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="close_connection">
+ <return type="void">
+ </return>
+ <description>
+ Closes the connection. Ignored if no connection is currently established. If this is a server it tries to notify all clients before forcibly disconnecting them. If this is a client it simply closes the connection to the server.
+ </description>
+ </method>
+ <method name="create_client">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="ip" type="String">
+ </argument>
+ <argument index="1" name="port" type="int">
+ </argument>
+ <argument index="2" name="in_bandwidth" type="int" default="0">
+ </argument>
+ <argument index="3" name="out_bandwidth" type="int" default="0">
+ </argument>
+ <description>
+ Create client that connects to a server at address [code]ip[/code] using specified [code]port[/code]. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code]. The [code]port[/code] is the port the server is listening on. The [code]in_bandwidth[/code] and [code]out_bandwidth[/code] parameters can be used to limit the incoming and outgoing bandwidth to the given number of bytes per second. The default of 0 means unlimited bandwidth. Note that ENet will strategically drop packets on specific sides of a connection between peers to ensure the peer's bandwidth is not overwhelmed. The bandwidth parameters also determine the window size of a connection which limits the amount of reliable packets that may be in transit at any given time.
+ </description>
+ </method>
+ <method name="create_server">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="port" type="int">
+ </argument>
+ <argument index="1" name="max_clients" type="int" default="32">
+ </argument>
+ <argument index="2" name="in_bandwidth" type="int" default="0">
+ </argument>
+ <argument index="3" name="out_bandwidth" type="int" default="0">
+ </argument>
+ <description>
+ Create server that listens to connections via [code]port[/code]. The port needs to be an available, unused port between 0 and 65535. Note that ports below 1024 are privileged and may require elevated permissions depending on the platform. To change the interface the server listens on, use [method set_bind_ip]. The default IP is the wildcard [code]*[/code], which listens on all available interfaces. [code]max_clients[/code] is the maximum number of clients that are allowed at once, any number up to 4096 may be used, although the achievable number of simultaneous clients may be far lower and depends on the application. For additional details on the bandwidth parameters, see [method create_client].
+ </description>
+ </method>
+ <method name="set_bind_ip">
+ <return type="void">
+ </return>
+ <argument index="0" name="ip" type="String">
+ </argument>
+ <description>
+ The IP used when creating a server. This is set to the wildcard [code]*[/code] by default, which binds to all available interfaces. The given IP needs to be in IPv4 or IPv6 address format, for example: [code]192.168.1.1[/code].
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="compression_mode" type="int" setter="set_compression_mode" getter="get_compression_mode" enum="NetworkedMultiplayerENet.CompressionMode">
+ The compression method used for network packets. Default is no compression. These have different tradeoffs of compression speed versus bandwidth, you may need to test which one works best for your use case if you use compression at all.
+ </member>
+ </members>
+ <constants>
+ <constant name="COMPRESS_NONE" value="0" enum="CompressionMode">
+ No compression.
+ </constant>
+ <constant name="COMPRESS_RANGE_CODER" value="1" enum="CompressionMode">
+ ENet's buildin range encoding.
+ </constant>
+ <constant name="COMPRESS_FASTLZ" value="2" enum="CompressionMode">
+ FastLZ compression.
+ </constant>
+ <constant name="COMPRESS_ZLIB" value="3" enum="CompressionMode">
+ zlib compression.
+ </constant>
+ <constant name="COMPRESS_ZSTD" value="4" enum="CompressionMode">
+ ZStandard compression.
+ </constant>
+ </constants>
+</class>
diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp
index c50886ad3c..f3f4acd768 100644
--- a/modules/enet/networked_multiplayer_enet.cpp
+++ b/modules/enet/networked_multiplayer_enet.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "networked_multiplayer_enet.h"
#include "io/marshalls.h"
#include "os/os.h"
@@ -35,6 +36,10 @@ void NetworkedMultiplayerENet::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
+NetworkedMultiplayerPeer::TransferMode NetworkedMultiplayerENet::get_transfer_mode() const {
+
+ return transfer_mode;
+}
void NetworkedMultiplayerENet::set_target_peer(int p_peer) {
@@ -386,7 +391,7 @@ int NetworkedMultiplayerENet::get_available_packet_count() const {
return incoming_packets.size();
}
-Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) const {
+Error NetworkedMultiplayerENet::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(incoming_packets.size() == 0, ERR_UNAVAILABLE);
@@ -480,7 +485,7 @@ int NetworkedMultiplayerENet::get_max_packet_size() const {
return 1 << 24; //anything is good
}
-void NetworkedMultiplayerENet::_pop_current_packet() const {
+void NetworkedMultiplayerENet::_pop_current_packet() {
if (current_packet.packet) {
enet_packet_destroy(current_packet.packet);
@@ -505,7 +510,7 @@ uint32_t NetworkedMultiplayerENet::_gen_unique_id() const {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
- (uint32_t)OS::get_singleton()->get_data_dir().hash64(), hash);
+ (uint32_t)OS::get_singleton()->get_user_data_dir().hash64(), hash);
/*
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unique_id().hash64(), hash );
@@ -585,7 +590,7 @@ size_t NetworkedMultiplayerENet::enet_compress(void *context, const ENetBuffer *
if (enet->dst_compressor_mem.size() < req_size) {
enet->dst_compressor_mem.resize(req_size);
}
- int ret = Compression::compress(enet->dst_compressor_mem.ptr(), enet->src_compressor_mem.ptr(), ofs, mode);
+ int ret = Compression::compress(enet->dst_compressor_mem.ptrw(), enet->src_compressor_mem.ptr(), ofs, mode);
if (ret < 0)
return 0;
@@ -658,6 +663,8 @@ void NetworkedMultiplayerENet::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_compression_mode"), &NetworkedMultiplayerENet::get_compression_mode);
ClassDB::bind_method(D_METHOD("set_bind_ip", "ip"), &NetworkedMultiplayerENet::set_bind_ip);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "compression_mode", PROPERTY_HINT_ENUM, "None,Range Coder,FastLZ,ZLib,ZStd"), "set_compression_mode", "get_compression_mode");
+
BIND_ENUM_CONSTANT(COMPRESS_NONE);
BIND_ENUM_CONSTANT(COMPRESS_RANGE_CODER);
BIND_ENUM_CONSTANT(COMPRESS_FASTLZ);
diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h
index 81d517147d..440e9b5400 100644
--- a/modules/enet/networked_multiplayer_enet.h
+++ b/modules/enet/networked_multiplayer_enet.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NETWORKED_MULTIPLAYER_ENET_H
#define NETWORKED_MULTIPLAYER_ENET_H
@@ -86,12 +87,12 @@ private:
CompressionMode compression_mode;
- mutable List<Packet> incoming_packets;
+ List<Packet> incoming_packets;
- mutable Packet current_packet;
+ Packet current_packet;
uint32_t _gen_unique_id() const;
- void _pop_current_packet() const;
+ void _pop_current_packet();
Vector<uint8_t> src_compressor_mem;
Vector<uint8_t> dst_compressor_mem;
@@ -109,6 +110,7 @@ protected:
public:
virtual void set_transfer_mode(TransferMode p_mode);
+ virtual TransferMode get_transfer_mode() const;
virtual void set_target_peer(int p_peer);
virtual int get_packet_peer() const;
@@ -123,7 +125,7 @@ public:
virtual bool is_server() const;
virtual int get_available_packet_count() const;
- virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) const; ///< buffer is GONE after next get_packet
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const;
diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp
index 316aca6d94..cabaeb692a 100644
--- a/modules/enet/register_types.cpp
+++ b/modules/enet/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "error_macros.h"
#include "networked_multiplayer_enet.h"
diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h
index 0775044bc7..bcf0893ae4 100644
--- a/modules/enet/register_types.h
+++ b/modules/enet/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_enet_types();
void unregister_enet_types();
diff --git a/modules/etc/SCsub b/modules/etc/SCsub
index 9c3e703f11..31d8f00ef3 100644
--- a/modules/etc/SCsub
+++ b/modules/etc/SCsub
@@ -34,7 +34,8 @@ env_etc.Append(CPPPATH=[thirdparty_dir])
env_etc.add_source_files(env.modules_sources, "*.cpp")
# upstream uses c++11
-env_etc.Append(CCFLAGS="-std=gnu++11")
+if (not env_etc.msvc):
+ env_etc.Append(CCFLAGS="-std=c++11")
# -ffast-math seems to be incompatible with ec2comp on recent versions of
# GCC and Clang
if '-ffast-math' in env_etc['CCFLAGS']:
diff --git a/modules/etc/config.py b/modules/etc/config.py
index 7dc2cb59c1..395fc1bb02 100644
--- a/modules/etc/config.py
+++ b/modules/etc/config.py
@@ -1,8 +1,6 @@
-
def can_build(platform):
return True
-
def configure(env):
# Tools only, disabled for non-tools
# TODO: Find a cleaner way to achieve that
diff --git a/modules/etc/image_etc.cpp b/modules/etc/image_etc.cpp
index dc7d23bbd7..8a674bc8c1 100644
--- a/modules/etc/image_etc.cpp
+++ b/modules/etc/image_etc.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_etc.h"
#include "Etc.h"
#include "EtcFilter.h"
@@ -117,7 +118,6 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
}
uint32_t imgw = p_img->get_width(), imgh = p_img->get_height();
- ERR_FAIL_COND(next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh);
Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);
@@ -126,10 +126,29 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
if (img->get_format() != Image::FORMAT_RGBA8)
img->convert(Image::FORMAT_RGBA8); //still uses RGBA to convert
+ if (img->has_mipmaps()) {
+ if (next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh) {
+ img->resize_to_po2();
+ imgw = img->get_width();
+ imgh = img->get_height();
+ }
+ } else {
+ if (imgw % 4 != 0 || imgh % 4 != 0) {
+ if (imgw % 4) {
+ imgw += 4 - imgw % 4;
+ }
+ if (imgh % 4) {
+ imgh += 4 - imgh % 4;
+ }
+
+ img->resize(imgw, imgh);
+ }
+ }
+
PoolVector<uint8_t>::Read r = img->get_data().read();
int target_size = Image::get_image_data_size(imgw, imgh, etc_format, p_img->has_mipmaps() ? -1 : 0);
- int mmc = p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0;
+ int mmc = 1 + (p_img->has_mipmaps() ? Image::get_image_required_mipmaps(imgw, imgh, etc_format) : 0);
PoolVector<uint8_t> dst_data;
dst_data.resize(target_size);
@@ -155,7 +174,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
print_line("begin encoding, format: " + Image::get_format_name(etc_format));
uint64_t t = OS::get_singleton()->get_ticks_msec();
- for (int i = 0; i < mmc + 1; i++) {
+ for (int i = 0; i < mmc; i++) {
// convert source image to internal etc2comp format (which is equivalent to Image::FORMAT_RGBAF)
// NOTE: We can alternatively add a case to Image::convert to handle Image::FORMAT_RGBAF conversion.
int mipmap_ofs = 0, mipmap_size = 0, mipmap_w = 0, mipmap_h = 0;
@@ -163,9 +182,9 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
const uint8_t *src = &r[mipmap_ofs];
Etc::ColorFloatRGBA *src_rgba_f = new Etc::ColorFloatRGBA[mipmap_w * mipmap_h];
- for (int i = 0; i < mipmap_w * mipmap_h; i++) {
- int si = i * 4; // RGBA8
- src_rgba_f[i] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]);
+ for (int j = 0; j < mipmap_w * mipmap_h; j++) {
+ int si = j * 4; // RGBA8
+ src_rgba_f[j] = Etc::ColorFloatRGBA::ConvertFromRGBA8(src[si], src[si + 1], src[si + 2], src[si + 3]);
}
unsigned char *etc_data = NULL;
@@ -173,15 +192,17 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
unsigned int extended_width = 0, extended_height = 0;
Etc::Encode((float *)src_rgba_f, mipmap_w, mipmap_h, etc2comp_etc_format, error_metric, effort, num_cpus, num_cpus, &etc_data, &etc_data_len, &extended_width, &extended_height, &encoding_time);
+ CRASH_COND(wofs + etc_data_len > target_size);
memcpy(&w[wofs], etc_data, etc_data_len);
wofs += etc_data_len;
delete[] etc_data;
delete[] src_rgba_f;
}
+
print_line("time encoding: " + rtos(OS::get_singleton()->get_ticks_msec() - t));
- p_img->create(imgw, imgh, mmc > 1 ? true : false, etc_format, dst_data);
+ p_img->create(imgw, imgh, p_img->has_mipmaps(), etc_format, dst_data);
}
static void _compress_etc1(Image *p_img, float p_lossy_quality) {
diff --git a/modules/etc/image_etc.h b/modules/etc/image_etc.h
index 8cc0bdc08f..371c38176f 100644
--- a/modules/etc/image_etc.h
+++ b/modules/etc/image_etc.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_ETC1_H
#define IMAGE_ETC1_H
diff --git a/modules/etc/register_types.cpp b/modules/etc/register_types.cpp
index ef0a403e90..1d1f0e1b77 100644
--- a/modules/etc/register_types.cpp
+++ b/modules/etc/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_etc.h"
diff --git a/modules/etc/register_types.h b/modules/etc/register_types.h
index 1d9a0e3b2c..4a8513a687 100644
--- a/modules/etc/register_types.h
+++ b/modules/etc/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_etc_types();
void unregister_etc_types();
diff --git a/modules/etc/texture_loader_pkm.cpp b/modules/etc/texture_loader_pkm.cpp
index e8a5aced3e..ac89259c9b 100644
--- a/modules/etc/texture_loader_pkm.cpp
+++ b/modules/etc/texture_loader_pkm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_loader_pkm.h"
#include "os/file_access.h"
diff --git a/modules/etc/texture_loader_pkm.h b/modules/etc/texture_loader_pkm.h
index 667870d7cc..3c6d9180bd 100644
--- a/modules/etc/texture_loader_pkm.h
+++ b/modules/etc/texture_loader_pkm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_LOADER_PKM_H
#define TEXTURE_LOADER_PKM_H
diff --git a/modules/freetype/SCsub b/modules/freetype/SCsub
index 19e384af73..8a7c2a773a 100644
--- a/modules/freetype/SCsub
+++ b/modules/freetype/SCsub
@@ -49,7 +49,6 @@ if env['builtin_freetype']:
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
- "src/sfnt/sfnt.c",
"src/smooth/smooth.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
@@ -58,9 +57,18 @@ if env['builtin_freetype']:
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- # Include header for UWP to fix build issues
- if "platform" in env and env["platform"] == "uwp":
- env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ sfnt = thirdparty_dir + 'src/sfnt/sfnt.c'
+
+ if 'platform' in env:
+ if env['platform'] == 'uwp':
+ # Include header for UWP to fix build issues
+ env.Append(CCFLAGS=['/FI', '"modules/freetype/uwpdef.h"'])
+ elif env['platform'] == 'javascript':
+ # Forcibly undefine this macro so SIMD is not used in this file,
+ # since currently unsuported in WASM
+ sfnt = env.Object(sfnt, CPPFLAGS=['-U__OPTIMIZE__'])
+
+ thirdparty_sources += [sfnt]
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/include"])
@@ -68,7 +76,7 @@ if env['builtin_freetype']:
if env['builtin_libpng']:
env.Append(CPPPATH=["#thirdparty/libpng"])
- lib = env.Library("freetype_builtin", thirdparty_sources)
+ lib = env.add_library("freetype_builtin", thirdparty_sources)
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
@@ -87,6 +95,6 @@ if env['builtin_freetype']:
# Godot source files
env.add_source_files(env.modules_sources, "*.cpp")
-env.Append(CCFLAGS=['-DFREETYPE_ENABLED'])
+env.Append(CCFLAGS=['-DFREETYPE_ENABLED', '-DFT_CONFIG_OPTION_USE_PNG'])
Export('env')
diff --git a/modules/freetype/config.py b/modules/freetype/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/freetype/config.py
+++ b/modules/freetype/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp
index de6e73a55e..bde04b714c 100644
--- a/modules/freetype/register_types.cpp
+++ b/modules/freetype/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
void register_freetype_types() {}
diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h
index ed8b5656b6..0cec0e3951 100644
--- a/modules/freetype/register_types.h
+++ b/modules/freetype/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_freetype_types();
void unregister_freetype_types();
diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h
index ecde9946c7..3887c3e25c 100644
--- a/modules/freetype/uwpdef.h
+++ b/modules/freetype/uwpdef.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/gdnative/SCsub b/modules/gdnative/SCsub
index be0975b53c..acfb83bc10 100644
--- a/modules/gdnative/SCsub
+++ b/modules/gdnative/SCsub
@@ -3,44 +3,109 @@
Import('env')
gdn_env = env.Clone()
-
-gdn_env.add_source_files(env.modules_sources, "gd_native_library_editor.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative.cpp")
gdn_env.add_source_files(env.modules_sources, "register_types.cpp")
gdn_env.add_source_files(env.modules_sources, "gdnative/*.cpp")
gdn_env.add_source_files(env.modules_sources, "nativescript/*.cpp")
+gdn_env.add_source_files(env.modules_sources, "gdnative_library_singleton_editor.cpp")
+gdn_env.add_source_files(env.modules_sources, "gdnative_library_editor_plugin.cpp")
gdn_env.Append(CPPPATH=['#modules/gdnative/include/'])
+SConscript("arvr/SCsub")
+SConscript("pluginscript/SCsub")
+
def _spaced(e):
return e if e[-1] == '*' else e + ' '
def _build_gdnative_api_struct_header(api):
+ gdnative_api_init_macro = [
+ '\textern const godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct;'
+ ]
+
+ for name in api['extensions']:
+ gdnative_api_init_macro.append(
+ '\textern const godot_gdnative_ext_{0}_api_struct *_gdnative_wrapper_{0}_api_struct;'.format(name))
+
+ gdnative_api_init_macro.append('\t_gdnative_wrapper_api_struct = options->api_struct;')
+ gdnative_api_init_macro.append('\tfor (unsigned int i = 0; i < _gdnative_wrapper_api_struct->num_extensions; i++) { ')
+ gdnative_api_init_macro.append('\t\tswitch (_gdnative_wrapper_api_struct->extensions[i]->type) {')
+
+ for name in api['extensions']:
+ gdnative_api_init_macro.append(
+ '\t\t\tcase GDNATIVE_EXT_%s:' % api['extensions'][name]['type'])
+ gdnative_api_init_macro.append(
+ '\t\t\t\t_gdnative_wrapper_{0}_api_struct = (godot_gdnative_ext_{0}_api_struct *)'
+ ' _gdnative_wrapper_api_struct->extensions[i];'.format(name))
+ gdnative_api_init_macro.append('\t\t\t\tbreak;')
+ gdnative_api_init_macro.append('\t\t}')
+ gdnative_api_init_macro.append('\t}')
+
out = [
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'#ifndef GODOT_GDNATIVE_API_STRUCT_H',
'#define GODOT_GDNATIVE_API_STRUCT_H',
'',
'#include <gdnative/gdnative.h>',
+ '#include <arvr/godot_arvr.h>',
'#include <nativescript/godot_nativescript.h>',
+ '#include <pluginscript/godot_pluginscript.h>',
'',
- '#define GDNATIVE_API_INIT(options) do { extern const godot_gdnative_api_struct *_gdnative_wrapper_api_struct; _gdnative_wrapper_api_struct = options->api_struct; } while (0)',
+ '#define GDNATIVE_API_INIT(options) do { \\\n' + ' \\\n'.join(gdnative_api_init_macro) + ' \\\n } while (0)',
'',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
'',
- 'typedef struct godot_gdnative_api_struct {',
- '\tvoid *next;',
- '\tconst char *version;',
+ 'enum GDNATIVE_API_TYPES {',
+ '\tGDNATIVE_' + api['core']['type'] + ','
+ ]
+
+ for name in api['extensions']:
+ out += ['\tGDNATIVE_EXT_' + api['extensions'][name]['type'] + ',']
+
+ out += ['};', '']
+
+
+ def generate_extension_struct(name, ext, include_version=True):
+ ret_val = []
+ if ext['next']:
+ ret_val += generate_extension_struct(name, ext['next'])
+
+ ret_val += [
+ 'typedef struct godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct {',
+ '\tunsigned int type;',
+ '\tgodot_gdnative_api_version version;',
+ '\tconst godot_gdnative_api_struct *next;'
+ ]
+
+ for funcdef in ext['api']:
+ args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
+ ret_val.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
+
+ ret_val += ['} godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct;', '']
+
+ return ret_val
+
+
+ for name in api['extensions']:
+ out += generate_extension_struct(name, api['extensions'][name], False)
+
+ out += [
+ 'typedef struct godot_gdnative_core_api_struct {',
+ '\tunsigned int type;',
+ '\tgodot_gdnative_api_version version;',
+ '\tconst godot_gdnative_api_struct *next;',
+ '\tunsigned int num_extensions;',
+ '\tconst godot_gdnative_api_struct **extensions;',
]
- for funcname, funcdef in api['api'].items():
+ for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
- out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcname, args))
+ out.append('\t%s(*%s)(%s);' % (_spaced(funcdef['return_type']), funcdef['name'], args))
out += [
- '} godot_gdnative_api_struct;',
+ '} godot_gdnative_core_api_struct;',
'',
'#ifdef __cplusplus',
'}',
@@ -56,15 +121,57 @@ def _build_gdnative_api_struct_source(api):
'/* THIS FILE IS GENERATED DO NOT EDIT */',
'',
'#include <gdnative_api_struct.gen.h>',
- '',
- 'const char *_gdnative_api_version = "%s";' % api['version'],
- 'extern const godot_gdnative_api_struct api_struct = {',
+ ''
+ ]
+
+ def get_extension_struct_name(name, ext, include_version=True):
+ return 'godot_gdnative_ext_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_api_struct'
+
+ def get_extension_struct_instance_name(name, ext, include_version=True):
+ return 'api_extension_' + name + ('' if not include_version else ('_{0}_{1}'.format(ext['version']['major'], ext['version']['minor']))) + '_struct'
+
+ def get_extension_struct_definition(name, ext, include_version=True):
+
+ ret_val = []
+
+ if ext['next']:
+ ret_val += get_extension_struct_definition(name, ext['next'])
+
+ ret_val += [
+ 'extern const ' + get_extension_struct_name(name, ext, include_version) + ' ' + get_extension_struct_instance_name(name, ext, include_version) + ' = {',
+ '\tGDNATIVE_EXT_' + ext['type'] + ',',
+ '\t{' + str(ext['version']['major']) + ', ' + str(ext['version']['minor']) + '},',
+ '\t' + ('NULL' if not ext['next'] else ('(const godot_gdnative_api_struct *)&' + get_extension_struct_instance_name(name, ext['next']))) + ','
+ ]
+
+ for funcdef in ext['api']:
+ ret_val.append('\t%s,' % funcdef['name'])
+
+ ret_val += ['};\n']
+
+ return ret_val
+
+ for name in api['extensions']:
+ out += get_extension_struct_definition(name, api['extensions'][name], False)
+
+ out += ['', 'const godot_gdnative_api_struct *gdnative_extensions_pointers[] = {']
+
+ for name in api['extensions']:
+ out += ['\t(godot_gdnative_api_struct *)&api_extension_' + name + '_struct,']
+
+ out += ['};\n']
+
+ out += [
+ 'extern const godot_gdnative_core_api_struct api_struct = {',
+ '\tGDNATIVE_' + api['core']['type'] + ',',
+ '\t{' + str(api['core']['version']['major']) + ', ' + str(api['core']['version']['minor']) + '},',
'\tNULL,',
- '\t_gdnative_api_version,',
+ '\t' + str(len(api['extensions'])) + ',',
+ '\tgdnative_extensions_pointers,',
]
- for funcname in api['api'].keys():
- out.append('\t%s,' % funcname)
+ for funcdef in api['core']['api']:
+ out.append('\t%s,' % funcdef['name'])
out.append('};\n')
return '\n'.join(out)
@@ -74,8 +181,7 @@ def build_gdnative_api_struct(target, source, env):
from collections import OrderedDict
with open(source[0].path, 'r') as fd:
- # Keep the json ordered
- api = json.load(fd, object_pairs_hook=OrderedDict)
+ api = json.load(fd)
header, source = target
with open(header.path, 'w') as fd:
@@ -96,30 +202,50 @@ def _build_gdnative_wrapper_code(api):
'',
'#include <gdnative/gdnative.h>',
'#include <nativescript/godot_nativescript.h>',
+ '#include <pluginscript/godot_pluginscript.h>',
+ '#include <arvr/godot_arvr.h>',
'',
'#include <gdnative_api_struct.gen.h>',
'',
- 'godot_gdnative_api_struct *_gdnative_wrapper_api_struct = 0;',
- '',
'#ifdef __cplusplus',
'extern "C" {',
'#endif',
- ''
+ '',
+ 'godot_gdnative_core_api_struct *_gdnative_wrapper_api_struct = 0;',
]
- for funcname, funcdef in api['api'].items():
+ for name in api['extensions']:
+ out.append('godot_gdnative_ext_' + name + '_api_struct *_gdnative_wrapper_' + name + '_api_struct = 0;')
+
+ out += ['']
+
+ for funcdef in api['core']['api']:
args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
- out.append('%s %s(%s) {' % (_spaced(funcdef['return_type']), funcname, args))
+ out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
- return_line += '_gdnative_wrapper_api_struct->' + funcname + '(' + args + ');'
+ return_line += '_gdnative_wrapper_api_struct->' + funcdef['name'] + '(' + args + ');'
out.append(return_line)
out.append('}')
out.append('')
+ for name in api['extensions']:
+ for funcdef in api['extensions'][name]['api']:
+ args = ', '.join(['%s%s' % (_spaced(t), n) for t, n in funcdef['arguments']])
+ out.append('%s%s(%s) {' % (_spaced(funcdef['return_type']), funcdef['name'], args))
+
+ args = ', '.join(['%s' % n for t, n in funcdef['arguments']])
+
+ return_line = '\treturn ' if funcdef['return_type'] != 'void' else '\t'
+ return_line += '_gdnative_wrapper_' + name + '_api_struct->' + funcdef['name'] + '(' + args + ');'
+
+ out.append(return_line)
+ out.append('}')
+ out.append('')
+
out += [
'#ifdef __cplusplus',
'}',
@@ -132,7 +258,6 @@ def _build_gdnative_wrapper_code(api):
def build_gdnative_wrapper_code(target, source, env):
import json
with open(source[0].path, 'r') as fd:
-#Keep the json ordered
api = json.load(fd)
wrapper_file = target[0]
@@ -143,12 +268,20 @@ def build_gdnative_wrapper_code(target, source, env):
if ARGUMENTS.get('gdnative_wrapper', False):
#build wrapper code
- gdn_env.Command('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
+ gensource, = gdn_env.Command('gdnative_wrapper_code.gen.cpp', 'gdnative_api.json', build_gdnative_wrapper_code)
gd_wrapper_env = env.Clone()
gd_wrapper_env.Append(CPPPATH=['#modules/gdnative/include/'])
- # I think this doesn't work on MSVC yet...
- gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
+ if gd_wrapper_env['use_lto']:
+ if not env.msvc:
+ gd_wrapper_env.Append(CCFLAGS=['--no-lto'])
+ gd_wrapper_env.Append(LINKFLAGS=['--no-lto'])
+ else:
+ gd_wrapper_env.Append(CCFLAGS=['/GL-'])
+ gd_wrapper_env.Append(LINKFLAGS=['/LTCG:OFF'])
+
+ if not env.msvc:
+ gd_wrapper_env.Append(CCFLAGS=['-fPIC'])
- gd_wrapper_env.Library("#bin/gdnative_wrapper_code", ["#modules/gdnative/gdnative_wrapper_code.gen.cpp"])
+ lib = gd_wrapper_env.add_library("#bin/gdnative_wrapper_code", [gensource])
diff --git a/modules/gdnative/arvr/SCsub b/modules/gdnative/arvr/SCsub
new file mode 100644
index 0000000000..ecc5996108
--- /dev/null
+++ b/modules/gdnative/arvr/SCsub
@@ -0,0 +1,13 @@
+#!/usr/bin/env python
+
+import os
+import methods
+
+Import('env')
+Import('env_modules')
+
+env_arvr_gdnative = env_modules.Clone()
+
+env_arvr_gdnative.Append(CPPPATH=['#modules/gdnative/include/'])
+env_arvr_gdnative.add_source_files(env.modules_sources, '*.cpp')
+
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.cpp b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
new file mode 100644
index 0000000000..49e0a19d9e
--- /dev/null
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.cpp
@@ -0,0 +1,398 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "arvr_interface_gdnative.h"
+#include "main/input_default.h"
+#include "servers/arvr/arvr_positional_tracker.h"
+#include "servers/visual/visual_server_global.h"
+
+ARVRInterfaceGDNative::ARVRInterfaceGDNative() {
+ // testing
+ printf("Construct gdnative interface\n");
+
+ // we won't have our data pointer until our library gets set
+ data = NULL;
+
+ interface = NULL;
+}
+
+ARVRInterfaceGDNative::~ARVRInterfaceGDNative() {
+ printf("Destruct gdnative interface\n");
+
+ if (is_initialized()) {
+ uninitialize();
+ };
+
+ // cleanup after ourselves
+ cleanup();
+}
+
+void ARVRInterfaceGDNative::cleanup() {
+ if (interface != NULL) {
+ interface->destructor(data);
+ data = NULL;
+ interface = NULL;
+ }
+}
+
+void ARVRInterfaceGDNative::set_interface(const godot_arvr_interface_gdnative *p_interface) {
+ // this should only be called once, just being paranoid..
+ if (interface) {
+ cleanup();
+ }
+
+ // bind to our interface
+ interface = p_interface;
+
+ // Now we do our constructing...
+ data = interface->constructor((godot_object *)this);
+}
+
+StringName ARVRInterfaceGDNative::get_name() const {
+
+ ERR_FAIL_COND_V(interface == NULL, StringName());
+
+ godot_string result = interface->get_name(data);
+
+ StringName name = *(String *)&result;
+
+ godot_string_destroy(&result);
+
+ return name;
+}
+
+int ARVRInterfaceGDNative::get_capabilities() const {
+ int capabilities;
+
+ ERR_FAIL_COND_V(interface == NULL, 0); // 0 = None
+
+ capabilities = interface->get_capabilities(data);
+
+ return capabilities;
+}
+
+bool ARVRInterfaceGDNative::get_anchor_detection_is_enabled() const {
+ bool enabled;
+
+ ERR_FAIL_COND_V(interface == NULL, false);
+
+ enabled = interface->get_anchor_detection_is_enabled(data);
+
+ return enabled;
+}
+
+void ARVRInterfaceGDNative::set_anchor_detection_is_enabled(bool p_enable) {
+
+ ERR_FAIL_COND(interface == NULL);
+
+ interface->set_anchor_detection_is_enabled(data, p_enable);
+}
+
+bool ARVRInterfaceGDNative::is_stereo() {
+ bool stereo;
+
+ ERR_FAIL_COND_V(interface == NULL, false);
+
+ stereo = interface->is_stereo(data);
+
+ return stereo;
+}
+
+bool ARVRInterfaceGDNative::is_initialized() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(interface == NULL, false);
+
+ initialized = interface->is_initialized(data);
+
+ return initialized;
+}
+
+bool ARVRInterfaceGDNative::initialize() {
+ bool initialized;
+
+ ERR_FAIL_COND_V(interface == NULL, false);
+
+ initialized = interface->initialize(data);
+
+ if (initialized) {
+ // if we successfully initialize our interface and we don't have a primary interface yet, this becomes our primary interface
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if ((arvr_server != NULL) && (arvr_server->get_primary_interface() == NULL)) {
+ arvr_server->set_primary_interface(this);
+ };
+ };
+
+ return initialized;
+}
+
+void ARVRInterfaceGDNative::uninitialize() {
+ ERR_FAIL_COND(interface == NULL);
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ // Whatever happens, make sure this is no longer our primary interface
+ arvr_server->clear_primary_interface_if(this);
+ }
+
+ interface->uninitialize(data);
+}
+
+Size2 ARVRInterfaceGDNative::get_render_targetsize() {
+
+ ERR_FAIL_COND_V(interface == NULL, Size2());
+
+ godot_vector2 result = interface->get_render_targetsize(data);
+ Vector2 *vec = (Vector2 *)&result;
+
+ return *vec;
+}
+
+Transform ARVRInterfaceGDNative::get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform) {
+ Transform *ret;
+
+ ERR_FAIL_COND_V(interface == NULL, Transform());
+
+ godot_transform t = interface->get_transform_for_eye(data, (int)p_eye, (godot_transform *)&p_cam_transform);
+
+ ret = (Transform *)&t;
+
+ return *ret;
+}
+
+CameraMatrix ARVRInterfaceGDNative::get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far) {
+ CameraMatrix cm;
+
+ ERR_FAIL_COND_V(interface == NULL, CameraMatrix());
+
+ interface->fill_projection_for_eye(data, (godot_real *)cm.matrix, (godot_int)p_eye, p_aspect, p_z_near, p_z_far);
+
+ return cm;
+}
+
+void ARVRInterfaceGDNative::commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect) {
+
+ ERR_FAIL_COND(interface == NULL);
+
+ interface->commit_for_eye(data, (godot_int)p_eye, (godot_rid *)&p_render_target, (godot_rect2 *)&p_screen_rect);
+}
+
+void ARVRInterfaceGDNative::process() {
+ ERR_FAIL_COND(interface == NULL);
+
+ interface->process(data);
+}
+
+/////////////////////////////////////////////////////////////////////////////////////
+// some helper callbacks
+
+extern "C" {
+
+void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface) {
+ Ref<ARVRInterfaceGDNative> new_interface;
+ new_interface.instance();
+ new_interface->set_interface((godot_arvr_interface_gdnative *const)p_interface);
+ ARVRServer::get_singleton()->add_interface(new_interface);
+}
+
+godot_real GDAPI godot_arvr_get_worldscale() {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 1.0);
+
+ return arvr_server->get_world_scale();
+}
+
+godot_transform GDAPI godot_arvr_get_reference_frame() {
+ godot_transform reference_frame;
+ Transform *reference_frame_ptr = (Transform *)&reference_frame;
+
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ if (arvr_server != NULL) {
+ *reference_frame_ptr = arvr_server->get_reference_frame();
+ } else {
+ godot_transform_new_identity(&reference_frame);
+ }
+
+ return reference_frame;
+}
+
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect) {
+ // blits out our texture as is, handy for preview display of one of the eyes that is already rendered with lens distortion on an external HMD
+ ARVRInterface::Eyes eye = (ARVRInterface::Eyes)p_eye;
+ RID *render_target = (RID *)p_render_target;
+ Rect2 screen_rect = *(Rect2 *)p_rect;
+
+ if (eye == ARVRInterface::EYE_LEFT) {
+ screen_rect.size.x /= 2.0;
+ } else if (p_eye == ARVRInterface::EYE_RIGHT) {
+ screen_rect.size.x /= 2.0;
+ screen_rect.position.x += screen_rect.size.x;
+ }
+
+ VSG::rasterizer->set_current_render_target(RID());
+ VSG::rasterizer->blit_render_target_to_screen(*render_target, screen_rect, 0);
+}
+
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target) {
+ // In order to send off our textures to display on our hardware we need the opengl texture ID instead of the render target RID
+ // This is a handy function to expose that.
+ RID *render_target = (RID *)p_render_target;
+
+ RID eye_texture = VSG::storage->render_target_get_texture(*render_target);
+ uint32_t texid = VS::get_singleton()->texture_get_texid(eye_texture);
+
+ return texid;
+}
+
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 0);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL_V(input, 0);
+
+ ARVRPositionalTracker *new_tracker = memnew(ARVRPositionalTracker);
+ new_tracker->set_name(p_device_name);
+ new_tracker->set_type(ARVRServer::TRACKER_CONTROLLER);
+ if (p_hand == 1) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_LEFT_HAND);
+ } else if (p_hand == 2) {
+ new_tracker->set_hand(ARVRPositionalTracker::TRACKER_RIGHT_HAND);
+ }
+
+ // also register as joystick...
+ int joyid = input->get_unused_joy_id();
+ if (joyid != -1) {
+ new_tracker->set_joy_id(joyid);
+ input->joy_connection_changed(joyid, true, p_device_name, "");
+ }
+
+ if (p_tracks_orientation) {
+ Basis orientation;
+ new_tracker->set_orientation(orientation);
+ }
+ if (p_tracks_position) {
+ Vector3 position;
+ new_tracker->set_position(position);
+ }
+
+ // add our tracker to our server and remember its pointer
+ arvr_server->add_tracker(new_tracker);
+
+ // note, this ID is only unique within controllers!
+ return new_tracker->get_tracker_id();
+}
+
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *remove_tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (remove_tracker != NULL) {
+ // unset our joystick if applicable
+ int joyid = remove_tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_connection_changed(joyid, false, "", "");
+ remove_tracker->set_joy_id(-1);
+ }
+
+ // remove our tracker from our server
+ arvr_server->remove_tracker(remove_tracker);
+ memdelete(remove_tracker);
+ }
+}
+
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ Transform *transform = (Transform *)p_transform;
+ if (p_tracks_orientation) {
+ tracker->set_orientation(transform->basis);
+ }
+ if (p_tracks_position) {
+ tracker->set_rw_position(transform->origin);
+ }
+ }
+}
+
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ input->joy_button(joyid, p_button, p_is_pressed);
+ }
+ }
+}
+
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ InputDefault *input = (InputDefault *)Input::get_singleton();
+ ERR_FAIL_NULL(input);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ int joyid = tracker->get_joy_id();
+ if (joyid != -1) {
+ InputDefault::JoyAxis jx;
+ jx.min = p_can_be_negative ? -1 : 0;
+ jx.value = p_value;
+ input->joy_axis(joyid, p_axis, jx);
+ }
+ }
+}
+
+godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id) {
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 0.0);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, p_controller_id);
+ if (tracker != NULL) {
+ return tracker->get_rumble();
+ }
+
+ return 0.0;
+}
+}
diff --git a/modules/gdnative/arvr/arvr_interface_gdnative.h b/modules/gdnative/arvr/arvr_interface_gdnative.h
new file mode 100644
index 0000000000..e50be6e196
--- /dev/null
+++ b/modules/gdnative/arvr/arvr_interface_gdnative.h
@@ -0,0 +1,86 @@
+/*************************************************************************/
+/* arvr_interface_gdnative.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ARVR_INTERFACE_GDNATIVE_H
+#define ARVR_INTERFACE_GDNATIVE_H
+
+#include "modules/gdnative/gdnative.h"
+#include "servers/arvr/arvr_interface.h"
+
+/**
+ @authors Hinsbart & Karroffel & Mux213
+
+ This subclass of our AR/VR interface forms a bridge to GDNative.
+*/
+
+class ARVRInterfaceGDNative : public ARVRInterface {
+ GDCLASS(ARVRInterfaceGDNative, ARVRInterface)
+
+ void cleanup();
+
+protected:
+ const godot_arvr_interface_gdnative *interface;
+ void *data;
+
+public:
+ /** general interface information **/
+ ARVRInterfaceGDNative();
+ ~ARVRInterfaceGDNative();
+
+ void set_interface(const godot_arvr_interface_gdnative *p_interface);
+
+ virtual StringName get_name() const;
+ virtual int get_capabilities() const;
+
+ virtual bool is_initialized();
+ virtual bool initialize();
+ virtual void uninitialize();
+
+ /** specific to AR **/
+ virtual bool get_anchor_detection_is_enabled() const;
+ virtual void set_anchor_detection_is_enabled(bool p_enable);
+
+ /** rendering and internal **/
+ virtual Size2 get_render_targetsize();
+ virtual bool is_stereo();
+ virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
+
+ // we expose a PoolVector<float> version of this function to GDNative
+ PoolVector<float> _get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ // and a CameraMatrix version to ARVRServer
+ virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
+
+ virtual void commit_for_eye(ARVRInterface::Eyes p_eye, RID p_render_target, const Rect2 &p_screen_rect);
+
+ virtual void process();
+};
+
+#endif // ARVR_INTERFACE_GDNATIVE_H
diff --git a/modules/gdnative/arvr/config.py b/modules/gdnative/arvr/config.py
new file mode 100644
index 0000000000..4d1bdfe4d1
--- /dev/null
+++ b/modules/gdnative/arvr/config.py
@@ -0,0 +1,5 @@
+def can_build(platform):
+ return True
+
+def configure(env):
+ pass
diff --git a/modules/pbm/register_types.cpp b/modules/gdnative/arvr/register_types.cpp
index 60401b8cc9..d792e1b4a4 100644
--- a/modules/pbm/register_types.cpp
+++ b/modules/gdnative/arvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,19 +27,13 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
-
-#include "bitmap_loader_pbm.h"
-
-static ResourceFormatPBM *pbm_loader = NULL;
-void register_pbm_types() {
+#include "register_types.h"
+#include "arvr_interface_gdnative.h"
- pbm_loader = memnew(ResourceFormatPBM);
- ResourceLoader::add_resource_format_loader(pbm_loader);
+void register_arvr_types() {
+ ClassDB::register_class<ARVRInterfaceGDNative>();
}
-void unregister_pbm_types() {
-
- memdelete(pbm_loader);
+void unregister_arvr_types() {
}
diff --git a/modules/openssl/register_types.h b/modules/gdnative/arvr/register_types.h
index 58f2d55c98..4c651b4f76 100644
--- a/modules/openssl/register_types.h
+++ b/modules/gdnative/arvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_openssl_types();
-void unregister_openssl_types();
+
+void register_arvr_types();
+void unregister_arvr_types();
diff --git a/modules/gdnative/config.py b/modules/gdnative/config.py
index 9f57b9bb74..68148c4d87 100644
--- a/modules/gdnative/config.py
+++ b/modules/gdnative/config.py
@@ -1,8 +1,17 @@
-
-
def can_build(platform):
return True
-
def configure(env):
env.use_ptrcall = True
+
+def get_doc_classes():
+ return [
+ "ARVRInterfaceGDNative",
+ "GDNative",
+ "GDNativeLibrary",
+ "NativeScript",
+ "PluginScript",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
new file mode 100644
index 0000000000..be86ff0541
--- /dev/null
+++ b/modules/gdnative/doc_classes/ARVRInterfaceGDNative.xml
@@ -0,0 +1,17 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ARVRInterfaceGDNative" inherits="ARVRInterface" category="Core" version="3.1">
+ <brief_description>
+ GDNative wrapper for an ARVR interface
+ </brief_description>
+ <description>
+ This is a wrapper class for GDNative implementations of the ARVR interface. To use a GDNative ARVR interface simply instantiate this object and set your GDNative library containing the ARVR interface implementation.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/GDNative.xml b/modules/gdnative/doc_classes/GDNative.xml
new file mode 100644
index 0000000000..ca0457623f
--- /dev/null
+++ b/modules/gdnative/doc_classes/GDNative.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDNative" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="call_native">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="calling_type" type="String">
+ </argument>
+ <argument index="1" name="procedure_name" type="String">
+ </argument>
+ <argument index="2" name="arguments" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="initialize">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="terminate">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/GDNativeLibrary.xml b/modules/gdnative/doc_classes/GDNativeLibrary.xml
new file mode 100644
index 0000000000..308d8defc3
--- /dev/null
+++ b/modules/gdnative/doc_classes/GDNativeLibrary.xml
@@ -0,0 +1,43 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDNativeLibrary" inherits="Resource" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_config_file">
+ <return type="ConfigFile">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_current_dependencies" qualifiers="const">
+ <return type="PoolStringArray">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_current_library_path" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="load_once" type="bool" setter="set_load_once" getter="should_load_once">
+ </member>
+ <member name="reloadable" type="bool" setter="set_reloadable" getter="is_reloadable">
+ </member>
+ <member name="singleton" type="bool" setter="set_singleton" getter="is_singleton">
+ </member>
+ <member name="symbol_prefix" type="String" setter="set_symbol_prefix" getter="get_symbol_prefix">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/NativeScript.xml b/modules/gdnative/doc_classes/NativeScript.xml
new file mode 100644
index 0000000000..1d3053244b
--- /dev/null
+++ b/modules/gdnative/doc_classes/NativeScript.xml
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="NativeScript" inherits="Script" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_class_documentation" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the documentation string that was previously set with [code]godot_nativescript_set_class_documentation[/code].
+ </description>
+ </method>
+ <method name="get_method_documentation" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="method" type="String">
+ </argument>
+ <description>
+ Returns the documentation string that was previously set with [code]godot_nativescript_set_method_documentation[/code].
+ </description>
+ </method>
+ <method name="get_property_documentation" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="path" type="String">
+ </argument>
+ <description>
+ Returns the documentation string that was previously set with [code]godot_nativescript_set_property_documentation[/code].
+ </description>
+ </method>
+ <method name="get_signal_documentation" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="signal_name" type="String">
+ </argument>
+ <description>
+ Returns the documentation string that was previously set with [code]godot_nativescript_set_signal_documentation[/code].
+ </description>
+ </method>
+ <method name="new" qualifiers="vararg">
+ <return type="Object">
+ </return>
+ <description>
+ Constructs a new object of the base type with a script of this type already attached.
+ [i]Note[/i]: Any arguments passed to this function will be ignored and not passed to the native constructor function. This will change with in a future API extension.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="class_name" type="String" setter="set_class_name" getter="get_class_name">
+ </member>
+ <member name="library" type="GDNativeLibrary" setter="set_library" getter="get_library">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/doc_classes/PluginScript.xml b/modules/gdnative/doc_classes/PluginScript.xml
new file mode 100644
index 0000000000..27c6adae3f
--- /dev/null
+++ b/modules/gdnative/doc_classes/PluginScript.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="PluginScript" inherits="Script" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdnative/gdnative.cpp b/modules/gdnative/gdnative.cpp
index 373b98dc8b..42c3028f2c 100644
--- a/modules/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative.h"
#include "global_constants.h"
@@ -37,161 +38,64 @@
#include "scene/main/scene_tree.h"
-const String init_symbol = "godot_gdnative_init";
-const String terminate_symbol = "godot_gdnative_terminate";
+static const String init_symbol = "gdnative_init";
+static const String terminate_symbol = "gdnative_terminate";
+static const String default_symbol_prefix = "godot_";
+static const bool default_singleton = false;
+static const bool default_load_once = true;
+static const bool default_reloadable = true;
// Defined in gdnative_api_struct.gen.cpp
-extern const godot_gdnative_api_struct api_struct;
-
-String GDNativeLibrary::platform_names[NUM_PLATFORMS + 1] = {
- "X11_32bit",
- "X11_64bit",
- "Windows_32bit",
- "Windows_64bit",
- "OSX",
-
- "Android",
-
- "iOS_32bit",
- "iOS_64bit",
-
- "WebAssembly",
-
- ""
-};
-String GDNativeLibrary::platform_lib_ext[NUM_PLATFORMS + 1] = {
- "so",
- "so",
- "dll",
- "dll",
- "dylib",
-
- "so",
-
- "dylib",
- "dylib",
-
- "wasm",
-
- ""
-};
-
-GDNativeLibrary::Platform GDNativeLibrary::current_platform =
-#if defined(X11_ENABLED)
- (sizeof(void *) == 8 ? X11_64BIT : X11_32BIT);
-#elif defined(WINDOWS_ENABLED)
- (sizeof(void *) == 8 ? WINDOWS_64BIT : WINDOWS_32BIT);
-#elif defined(OSX_ENABLED)
- OSX;
-#elif defined(IPHONE_ENABLED)
- (sizeof(void *) == 8 ? IOS_64BIT : IOS_32BIT);
-#elif defined(ANDROID_ENABLED)
- ANDROID;
-#elif defined(JAVASCRIPT_ENABLED)
- WASM;
-#else
- NUM_PLATFORMS;
-#endif
+extern const godot_gdnative_core_api_struct api_struct;
-GDNativeLibrary::GDNativeLibrary()
- : library_paths(), singleton_gdnative(false) {
-}
+Map<String, Vector<Ref<GDNative> > > *GDNativeLibrary::loaded_libraries = NULL;
-GDNativeLibrary::~GDNativeLibrary() {
-}
-
-void GDNativeLibrary::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_library_path", "platform", "path"), &GDNativeLibrary::set_library_path);
- ClassDB::bind_method(D_METHOD("get_library_path", "platform"), &GDNativeLibrary::get_library_path);
- ClassDB::bind_method(D_METHOD("get_active_library_path"), &GDNativeLibrary::get_active_library_path);
+GDNativeLibrary::GDNativeLibrary() {
+ config_file.instance();
- ClassDB::bind_method(D_METHOD("is_singleton_gdnative"), &GDNativeLibrary::is_singleton_gdnative);
- ClassDB::bind_method(D_METHOD("set_singleton_gdnative", "singleton"), &GDNativeLibrary::set_singleton_gdnative);
+ symbol_prefix = default_symbol_prefix;
+ load_once = default_load_once;
+ singleton = default_singleton;
+ reloadable = default_reloadable;
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton_gdnative"), "set_singleton_gdnative", "is_singleton_gdnative");
-}
-
-bool GDNativeLibrary::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name.begins_with("platform/")) {
- set_library_path(name.get_slice("/", 1), p_value);
- return true;
- }
- return false;
-}
-
-bool GDNativeLibrary::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name.begins_with("platform/")) {
- r_ret = get_library_path(name.get_slice("/", 1));
- return true;
+ if (GDNativeLibrary::loaded_libraries == NULL) {
+ GDNativeLibrary::loaded_libraries = memnew((Map<String, Vector<Ref<GDNative> > >));
}
- return false;
}
-void GDNativeLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
- for (int i = 0; i < NUM_PLATFORMS; i++) {
- p_list->push_back(PropertyInfo(Variant::STRING,
- "platform/" + platform_names[i],
- PROPERTY_HINT_FILE,
- "*." + platform_lib_ext[i]));
- }
+GDNativeLibrary::~GDNativeLibrary() {
}
-void GDNativeLibrary::set_library_path(StringName p_platform, String p_path) {
- int i;
- for (i = 0; i <= NUM_PLATFORMS; i++) {
- if (i == NUM_PLATFORMS) break;
- if (platform_names[i] == p_platform) {
- break;
- }
- }
-
- if (i == NUM_PLATFORMS) {
- ERR_EXPLAIN(String("No such platform: ") + p_platform);
- ERR_FAIL();
- }
-
- library_paths[i] = p_path;
-}
+void GDNativeLibrary::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_config_file"), &GDNativeLibrary::get_config_file);
-String GDNativeLibrary::get_library_path(StringName p_platform) const {
- int i;
- for (i = 0; i <= NUM_PLATFORMS; i++) {
- if (i == NUM_PLATFORMS) break;
- if (platform_names[i] == p_platform) {
- break;
- }
- }
+ ClassDB::bind_method(D_METHOD("get_current_library_path"), &GDNativeLibrary::get_current_library_path);
+ ClassDB::bind_method(D_METHOD("get_current_dependencies"), &GDNativeLibrary::get_current_dependencies);
- if (i == NUM_PLATFORMS) {
- ERR_EXPLAIN(String("No such platform: ") + p_platform);
- ERR_FAIL_V("");
- }
+ ClassDB::bind_method(D_METHOD("should_load_once"), &GDNativeLibrary::should_load_once);
+ ClassDB::bind_method(D_METHOD("is_singleton"), &GDNativeLibrary::is_singleton);
+ ClassDB::bind_method(D_METHOD("get_symbol_prefix"), &GDNativeLibrary::get_symbol_prefix);
+ ClassDB::bind_method(D_METHOD("is_reloadable"), &GDNativeLibrary::is_reloadable);
- return library_paths[i];
-}
+ ClassDB::bind_method(D_METHOD("set_load_once", "load_once"), &GDNativeLibrary::set_load_once);
+ ClassDB::bind_method(D_METHOD("set_singleton", "singleton"), &GDNativeLibrary::set_singleton);
+ ClassDB::bind_method(D_METHOD("set_symbol_prefix", "symbol_prefix"), &GDNativeLibrary::set_symbol_prefix);
+ ClassDB::bind_method(D_METHOD("set_reloadable", "reloadable"), &GDNativeLibrary::set_reloadable);
-String GDNativeLibrary::get_active_library_path() const {
- if (GDNativeLibrary::current_platform != NUM_PLATFORMS) {
- return library_paths[GDNativeLibrary::current_platform];
- }
- return "";
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "load_once"), "set_load_once", "should_load_once");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "singleton"), "set_singleton", "is_singleton");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "symbol_prefix"), "set_symbol_prefix", "get_symbol_prefix");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "reloadable"), "set_reloadable", "is_reloadable");
}
GDNative::GDNative() {
native_handle = NULL;
+ initialized = false;
}
GDNative::~GDNative() {
}
-extern "C" void _api_anchor();
-
-void GDNative::_compile_dummy_for_api() {
- _api_anchor();
-}
-
void GDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_library", "library"), &GDNative::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &GDNative::get_library);
@@ -199,10 +103,7 @@ void GDNative::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialize"), &GDNative::initialize);
ClassDB::bind_method(D_METHOD("terminate"), &GDNative::terminate);
- // TODO(karroffel): get_native_(raw_)call_types binding?
-
- // TODO(karroffel): make this a varargs function?
- ClassDB::bind_method(D_METHOD("call_native", "procedure_name", "arguments"), &GDNative::call_native);
+ ClassDB::bind_method(D_METHOD("call_native", "calling_type", "procedure_name", "arguments"), &GDNative::call_native);
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
}
@@ -217,32 +118,58 @@ Ref<GDNativeLibrary> GDNative::get_library() {
return library;
}
+extern "C" void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
+extern "C" void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what);
+
bool GDNative::initialize() {
if (library.is_null()) {
ERR_PRINT("No library set, can't initialize GDNative object");
return false;
}
- String lib_path = library->get_active_library_path();
+ String lib_path = library->get_current_library_path();
if (lib_path.empty()) {
ERR_PRINT("No library set for this platform");
return false;
}
#ifdef IPHONE_ENABLED
- String path = lib_path.replace("res://", "dylibs/");
+ // on iOS we use static linking
+ String path = "";
+#elif defined(ANDROID_ENABLED)
+ // On Android dynamic libraries are located separately from resource assets,
+ // we should pass library name to dlopen(). The library name is flattened
+ // during export.
+ String path = lib_path.get_file();
+#elif defined(UWP_ENABLED)
+ // On UWP we use a relative path from the app
+ String path = lib_path.replace("res://", "");
#else
String path = ProjectSettings::get_singleton()->globalize_path(lib_path);
#endif
- Error err = OS::get_singleton()->open_dynamic_library(path, native_handle);
+
+ if (library->should_load_once()) {
+ if (GDNativeLibrary::loaded_libraries->has(lib_path)) {
+ // already loaded. Don't load again.
+ // copy some of the stuff instead
+ this->native_handle = (*GDNativeLibrary::loaded_libraries)[lib_path][0]->native_handle;
+ initialized = true;
+ return true;
+ }
+ }
+
+ Error err = OS::get_singleton()->open_dynamic_library(path, native_handle, true);
if (err != OK) {
return false;
}
void *library_init;
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- init_symbol,
- library_init);
+
+ // we cheat here a little bit. you saw nothing
+ initialized = true;
+
+ err = get_symbol(library->get_symbol_prefix() + init_symbol, library_init, false);
+
+ initialized = false;
if (err || !library_init) {
OS::get_singleton()->close_dynamic_library(native_handle);
@@ -254,34 +181,67 @@ bool GDNative::initialize() {
godot_gdnative_init_fn library_init_fpointer;
library_init_fpointer = (godot_gdnative_init_fn)library_init;
+ static uint64_t core_api_hash = 0;
+ static uint64_t editor_api_hash = 0;
+ static uint64_t no_api_hash = 0;
+
+ if (!(core_api_hash || editor_api_hash || no_api_hash)) {
+ core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
+ editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
+ no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ }
+
godot_gdnative_init_options options;
options.api_struct = &api_struct;
options.in_editor = Engine::get_singleton()->is_editor_hint();
- options.core_api_hash = ClassDB::get_api_hash(ClassDB::API_CORE);
- options.editor_api_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR);
- options.no_api_hash = ClassDB::get_api_hash(ClassDB::API_NONE);
+ options.core_api_hash = core_api_hash;
+ options.editor_api_hash = editor_api_hash;
+ options.no_api_hash = no_api_hash;
+ options.report_version_mismatch = &_gdnative_report_version_mismatch;
+ options.report_loading_error = &_gdnative_report_loading_error;
options.gd_native_library = (godot_object *)(get_library().ptr());
options.active_library_path = (godot_string *)&path;
library_init_fpointer(&options);
+ initialized = true;
+
+ if (library->should_load_once() && !GDNativeLibrary::loaded_libraries->has(lib_path)) {
+ Vector<Ref<GDNative> > gdnatives;
+ gdnatives.resize(1);
+ gdnatives[0] = Ref<GDNative>(this);
+ GDNativeLibrary::loaded_libraries->insert(lib_path, gdnatives);
+ }
+
return true;
}
bool GDNative::terminate() {
- if (native_handle == NULL) {
+ if (!initialized) {
ERR_PRINT("No valid library handle, can't terminate GDNative object");
return false;
}
+ if (library->should_load_once()) {
+ Vector<Ref<GDNative> > *gdnatives = &(*GDNativeLibrary::loaded_libraries)[library->get_current_library_path()];
+ if (gdnatives->size() > 1) {
+ // there are other GDNative's still using this library, so we actually don't terminte
+ gdnatives->erase(Ref<GDNative>(this));
+ initialized = false;
+ return true;
+ } else if (gdnatives->size() == 1) {
+ // we're the last one, terminate!
+ gdnatives->clear();
+ // wew this looks scary, but all it does is remove the entry completely
+ GDNativeLibrary::loaded_libraries->erase(GDNativeLibrary::loaded_libraries->find(library->get_current_library_path()));
+ }
+ }
+
void *library_terminate;
- Error error = OS::get_singleton()->get_dynamic_library_symbol_handle(
- native_handle,
- terminate_symbol,
- library_terminate);
- if (error) {
+ Error error = get_symbol(library->get_symbol_prefix() + terminate_symbol, library_terminate);
+ if (error || !library_terminate) {
OS::get_singleton()->close_dynamic_library(native_handle);
native_handle = NULL;
return true;
@@ -290,13 +250,13 @@ bool GDNative::terminate() {
godot_gdnative_terminate_fn library_terminate_pointer;
library_terminate_pointer = (godot_gdnative_terminate_fn)library_terminate;
- // TODO(karroffel): remove this? Should be part of NativeScript, not
- // GDNative IMO
godot_gdnative_terminate_options options;
options.in_editor = Engine::get_singleton()->is_editor_hint();
library_terminate_pointer(&options);
+ initialized = false;
+
// GDNativeScriptLanguage::get_singleton()->initialized_libraries.erase(p_native_lib->path);
OS::get_singleton()->close_dynamic_library(native_handle);
@@ -306,17 +266,13 @@ bool GDNative::terminate() {
}
bool GDNative::is_initialized() {
- return (native_handle != NULL);
+ return initialized;
}
void GDNativeCallRegistry::register_native_call_type(StringName p_call_type, native_call_cb p_callback) {
native_calls.insert(p_call_type, p_callback);
}
-void GDNativeCallRegistry::register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback) {
- native_raw_calls.insert(p_raw_call_type, p_callback);
-}
-
Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
Vector<StringName> call_types;
call_types.resize(native_calls.size());
@@ -329,18 +285,6 @@ Vector<StringName> GDNativeCallRegistry::get_native_call_types() {
return call_types;
}
-Vector<StringName> GDNativeCallRegistry::get_native_raw_call_types() {
- Vector<StringName> call_types;
- call_types.resize(native_raw_calls.size());
-
- size_t idx = 0;
- for (Map<StringName, native_raw_call_cb>::Element *E = native_raw_calls.front(); E; E = E->next(), idx++) {
- call_types[idx] = E->key();
- }
-
- return call_types;
-}
-
Variant GDNative::call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments) {
Map<StringName, native_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_calls.find(p_native_call_type);
@@ -349,20 +293,160 @@ Variant GDNative::call_native(StringName p_native_call_type, StringName p_proced
return Variant();
}
- String procedure_name = p_procedure_name;
- godot_variant result = E->get()(native_handle, (godot_string *)&procedure_name, (godot_array *)&p_arguments);
+ void *procedure_handle;
+
+ Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ native_handle,
+ p_procedure_name,
+ procedure_handle);
+
+ if (err != OK || procedure_handle == NULL) {
+ return Variant();
+ }
+
+ godot_variant result = E->get()(procedure_handle, (godot_array *)&p_arguments);
return *(Variant *)&result;
}
-void GDNative::call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return) {
+Error GDNative::get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional) {
- Map<StringName, native_raw_call_cb>::Element *E = GDNativeCallRegistry::singleton->native_raw_calls.find(p_raw_call_type);
- if (!E) {
- ERR_PRINT((String("No handler for native raw call type \"" + p_raw_call_type) + "\" found").utf8().get_data());
- return;
+ if (!initialized) {
+ ERR_PRINT("No valid library handle, can't get symbol from GDNative object");
+ return ERR_CANT_OPEN;
+ }
+
+ Error result = OS::get_singleton()->get_dynamic_library_symbol_handle(
+ native_handle,
+ p_procedure_name,
+ r_handle,
+ p_optional);
+
+ return result;
+}
+
+RES GDNativeLibraryResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ Ref<GDNativeLibrary> lib;
+ lib.instance();
+
+ Ref<ConfigFile> config = lib->get_config_file();
+
+ Error err = config->load(p_path);
+
+ if (r_error) {
+ *r_error = err;
+ }
+
+ lib->set_singleton(config->get_value("general", "singleton", default_singleton));
+ lib->set_load_once(config->get_value("general", "load_once", default_load_once));
+ lib->set_symbol_prefix(config->get_value("general", "symbol_prefix", default_symbol_prefix));
+ lib->set_reloadable(config->get_value("general", "reloadable", default_reloadable));
+
+ String entry_lib_path;
+ {
+
+ List<String> entry_keys;
+ config->get_section_keys("entry", &entry_keys);
+
+ for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ Vector<String> tags = key.split(".");
+
+ bool skip = false;
+ for (int i = 0; i < tags.size(); i++) {
+ bool has_feature = OS::get_singleton()->has_feature(tags[i]);
+
+ if (!has_feature) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip) {
+ continue;
+ }
+
+ entry_lib_path = config->get_value("entry", key);
+ break;
+ }
}
- String procedure_name = p_procedure_name;
- E->get()(native_handle, (godot_string *)&procedure_name, data, num_args, args, r_return);
+ Vector<String> dependency_paths;
+ {
+
+ List<String> dependency_keys;
+ config->get_section_keys("dependencies", &dependency_keys);
+
+ for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ Vector<String> tags = key.split(".");
+
+ bool skip = false;
+ for (int i = 0; i < tags.size(); i++) {
+ bool has_feature = OS::get_singleton()->has_feature(tags[i]);
+
+ if (!has_feature) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip) {
+ continue;
+ }
+
+ dependency_paths = config->get_value("dependencies", key);
+ break;
+ }
+ }
+
+ lib->current_library_path = entry_lib_path;
+ lib->current_dependencies = dependency_paths;
+
+ return lib;
+}
+
+void GDNativeLibraryResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdnlib");
+}
+
+bool GDNativeLibraryResourceLoader::handles_type(const String &p_type) const {
+ return p_type == "GDNativeLibrary";
+}
+
+String GDNativeLibraryResourceLoader::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "gdnlib")
+ return "GDNativeLibrary";
+ return "";
+}
+
+Error GDNativeLibraryResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+
+ Ref<GDNativeLibrary> lib = p_resource;
+
+ if (lib.is_null()) {
+ return ERR_INVALID_DATA;
+ }
+
+ Ref<ConfigFile> config = lib->get_config_file();
+
+ config->set_value("general", "singleton", lib->is_singleton());
+ config->set_value("general", "load_once", lib->should_load_once());
+ config->set_value("general", "symbol_prefix", lib->get_symbol_prefix());
+ config->set_value("general", "reloadable", lib->is_reloadable());
+
+ return config->save(p_path);
+}
+
+bool GDNativeLibraryResourceSaver::recognize(const RES &p_resource) const {
+ return Object::cast_to<GDNativeLibrary>(*p_resource) != NULL;
+}
+
+void GDNativeLibraryResourceSaver::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+ if (Object::cast_to<GDNativeLibrary>(*p_resource) != NULL) {
+ p_extensions->push_back("gdnlib");
+ }
}
diff --git a/modules/gdnative/gdnative.h b/modules/gdnative/gdnative.h
index 7bbad842eb..3298ea950f 100644
--- a/modules/gdnative/gdnative.h
+++ b/modules/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GDNATIVE_H
#define GDNATIVE_H
@@ -38,90 +39,91 @@
#include "gdnative/gdnative.h"
#include "gdnative_api_struct.gen.h"
+#include "io/config_file.h"
+
+class GDNativeLibraryResourceLoader;
+class GDNative;
+
class GDNativeLibrary : public Resource {
GDCLASS(GDNativeLibrary, Resource)
- enum Platform {
- X11_32BIT,
- X11_64BIT,
- WINDOWS_32BIT,
- WINDOWS_64BIT,
- // NOTE(karroffel): I heard OSX 32 bit is dead, so 64 only
- OSX,
-
- // Android .so files must be located in directories corresponding to Android ABI names:
- // https://developer.android.com/ndk/guides/abis.html
- // Android runtime will select the matching library depending on the device.
- // The value here must simply point to the .so name, for example:
- // "res://libmy_gdnative.so" or "libmy_gdnative.so",
- // while in the project the actual paths can be "lib/android/armeabi-v7a/libmy_gdnative.so",
- // "lib/android/arm64-v8a/libmy_gdnative.so".
- ANDROID,
+ static Map<String, Vector<Ref<GDNative> > > *loaded_libraries;
- IOS_32BIT,
- IOS_64BIT,
+ friend class GDNativeLibraryResourceLoader;
+ friend class GDNative;
- // TODO(karroffel): figure out how to deal with web stuff at all...
- WASM,
+ Ref<ConfigFile> config_file;
- // TODO(karroffel): does UWP have different libs??
- // UWP,
+ String current_library_path;
+ Vector<String> current_dependencies;
- NUM_PLATFORMS
+ bool singleton;
+ bool load_once;
+ String symbol_prefix;
+ bool reloadable;
- };
+public:
+ GDNativeLibrary();
+ ~GDNativeLibrary();
- static String platform_names[NUM_PLATFORMS + 1];
- static String platform_lib_ext[NUM_PLATFORMS + 1];
+ _FORCE_INLINE_ Ref<ConfigFile> get_config_file() { return config_file; }
- static Platform current_platform;
+ // things that change per-platform
+ // so there are no setters for this
+ _FORCE_INLINE_ String get_current_library_path() const {
+ return current_library_path;
+ }
+ _FORCE_INLINE_ Vector<String> get_current_dependencies() const {
+ return current_dependencies;
+ }
- String library_paths[NUM_PLATFORMS];
+ // things that are a property of the library itself, not platform specific
+ _FORCE_INLINE_ bool should_load_once() const {
+ return load_once;
+ }
+ _FORCE_INLINE_ bool is_singleton() const {
+ return singleton;
+ }
+ _FORCE_INLINE_ String get_symbol_prefix() const {
+ return symbol_prefix;
+ }
- bool singleton_gdnative;
+ _FORCE_INLINE_ bool is_reloadable() const {
+ return reloadable;
+ }
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
+ _FORCE_INLINE_ void set_load_once(bool p_load_once) {
+ load_once = p_load_once;
+ }
+ _FORCE_INLINE_ void set_singleton(bool p_singleton) {
+ singleton = p_singleton;
+ }
+ _FORCE_INLINE_ void set_symbol_prefix(String p_symbol_prefix) {
+ symbol_prefix = p_symbol_prefix;
+ }
-public:
- GDNativeLibrary();
- ~GDNativeLibrary();
+ _FORCE_INLINE_ void set_reloadable(bool p_reloadable) {
+ reloadable = p_reloadable;
+ }
static void _bind_methods();
-
- void set_library_path(StringName p_platform, String p_path);
- String get_library_path(StringName p_platform) const;
-
- String get_active_library_path() const;
-
- _FORCE_INLINE_ bool is_singleton_gdnative() const { return singleton_gdnative; }
- _FORCE_INLINE_ void set_singleton_gdnative(bool p_singleton) { singleton_gdnative = p_singleton; }
};
-typedef godot_variant (*native_call_cb)(void *, godot_string *, godot_array *);
-typedef void (*native_raw_call_cb)(void *, godot_string *, void *, int, void **, void *);
-
struct GDNativeCallRegistry {
static GDNativeCallRegistry *singleton;
- inline GDNativeCallRegistry *get_singleton() {
+ inline static GDNativeCallRegistry *get_singleton() {
return singleton;
}
- inline GDNativeCallRegistry()
- : native_calls(),
- native_raw_calls() {}
+ inline GDNativeCallRegistry() :
+ native_calls() {}
Map<StringName, native_call_cb> native_calls;
- Map<StringName, native_raw_call_cb> native_raw_calls;
void register_native_call_type(StringName p_call_type, native_call_cb p_callback);
- void register_native_raw_call_type(StringName p_raw_call_type, native_raw_call_cb p_callback);
Vector<StringName> get_native_call_types();
- Vector<StringName> get_native_raw_call_types();
};
class GDNative : public Reference {
@@ -129,10 +131,9 @@ class GDNative : public Reference {
Ref<GDNativeLibrary> library;
- // TODO(karroffel): different platforms? WASM????
void *native_handle;
- void _compile_dummy_for_api();
+ bool initialized;
public:
GDNative();
@@ -149,7 +150,23 @@ public:
bool terminate();
Variant call_native(StringName p_native_call_type, StringName p_procedure_name, Array p_arguments = Array());
- void call_native_raw(StringName p_raw_call_type, StringName p_procedure_name, void *data, int num_args, void **args, void *r_return);
+
+ Error get_symbol(StringName p_procedure_name, void *&r_handle, bool p_optional = true);
+};
+
+class GDNativeLibraryResourceLoader : public ResourceFormatLoader {
+public:
+ virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class GDNativeLibraryResourceSaver : public ResourceFormatSaver {
+public:
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
+ virtual bool recognize(const RES &p_resource) const;
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
};
#endif // GDNATIVE_H
diff --git a/modules/gdnative/gdnative/aabb.cpp b/modules/gdnative/gdnative/aabb.cpp
new file mode 100644
index 0000000000..0597e1cdd6
--- /dev/null
+++ b/modules/gdnative/gdnative/aabb.cpp
@@ -0,0 +1,218 @@
+/*************************************************************************/
+/* aabb.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdnative/aabb.h"
+
+#include "core/math/aabb.h"
+#include "core/variant.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
+ const Vector3 *pos = (const Vector3 *)p_pos;
+ const Vector3 *size = (const Vector3 *)p_size;
+ AABB *dest = (AABB *)r_dest;
+ *dest = AABB(*pos, *size);
+}
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->position;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->position = *v;
+}
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self) {
+ godot_vector3 raw_ret;
+ const AABB *self = (const AABB *)p_self;
+ Vector3 *ret = (Vector3 *)&raw_ret;
+ *ret = self->size;
+ return raw_ret;
+}
+
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v) {
+ AABB *self = (AABB *)p_self;
+ const Vector3 *v = (const Vector3 *)p_v;
+ self->size = *v;
+}
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self) {
+ godot_string ret;
+ const AABB *self = (const AABB *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_area();
+}
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->has_no_surface();
+}
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->intersects(*with);
+}
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ return self->encloses(*with);
+}
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->merge(*with);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const AABB *with = (const AABB *)p_with;
+ *((AABB *)&dest) = self->intersection(*with);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane) {
+ const AABB *self = (const AABB *)p_self;
+ const Plane *plane = (const Plane *)p_plane;
+ return self->intersects_plane(*plane);
+}
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *from = (const Vector3 *)p_from;
+ const Vector3 *to = (const Vector3 *)p_to;
+ return self->intersects_segment(*from, *to);
+}
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point) {
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *point = (const Vector3 *)p_point;
+ return self->has_point(*point);
+}
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *dir = (const Vector3 *)p_dir;
+ *((Vector3 *)&dest) = self->get_support(*dir);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_longest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_longest_axis_size();
+}
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+ *((Vector3 *)&dest) = self->get_shortest_axis();
+ return dest;
+}
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_index();
+}
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self) {
+ const AABB *self = (const AABB *)p_self;
+ return self->get_shortest_axis_size();
+}
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+ const Vector3 *to_point = (const Vector3 *)p_to_point;
+ *((AABB *)&dest) = self->expand(*to_point);
+ return dest;
+}
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by) {
+ godot_aabb dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((AABB *)&dest) = self->grow(p_by);
+ return dest;
+}
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx) {
+ godot_vector3 dest;
+ const AABB *self = (const AABB *)p_self;
+
+ *((Vector3 *)&dest) = self->get_endpoint(p_idx);
+ return dest;
+}
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b) {
+ const AABB *self = (const AABB *)p_self;
+ const AABB *b = (const AABB *)p_b;
+ return *self == *b;
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/array.cpp b/modules/gdnative/gdnative/array.cpp
index 51c023981f..1fb0ff0500 100644
--- a/modules/gdnative/gdnative/array.cpp
+++ b/modules/gdnative/gdnative/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/array.h"
#include "core/array.h"
@@ -41,9 +42,6 @@
extern "C" {
#endif
-void _array_api_anchor() {
-}
-
void GDAPI godot_array_new(godot_array *r_dest) {
Array *dest = (Array *)r_dest;
memnew_placement(dest, Array);
@@ -158,6 +156,11 @@ godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot
return (godot_variant *)&self->operator[](p_idx);
}
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx) {
+ const Array *self = (const Array *)p_self;
+ return (const godot_variant *)&self->operator[](p_idx);
+}
+
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value) {
Array *self = (Array *)p_self;
Variant *val = (Variant *)p_value;
@@ -300,6 +303,17 @@ void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, con
self->sort_custom((Object *)p_obj, *func);
}
+godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before) {
+ Array *self = (Array *)p_self;
+ return self->bsearch((const Variant *)p_value, p_before);
+}
+
+godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before) {
+ Array *self = (Array *)p_self;
+ const String *func = (const String *)p_func;
+ return self->bsearch_custom((const Variant *)p_value, (Object *)p_obj, *func, p_before);
+}
+
void GDAPI godot_array_destroy(godot_array *p_self) {
((Array *)p_self)->~Array();
}
diff --git a/modules/gdnative/gdnative/basis.cpp b/modules/gdnative/gdnative/basis.cpp
index b1327cdaef..372bdf3fb1 100644
--- a/modules/gdnative/gdnative/basis.cpp
+++ b/modules/gdnative/gdnative/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/basis.h"
#include "core/math/matrix3.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _basis_api_anchor() {}
-
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis) {
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
@@ -172,7 +171,7 @@ void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat
}
// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements) {
+void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements) {
const Basis *self = (const Basis *)p_self;
Vector3 *elements = (Vector3 *)p_elements;
elements[0] = self->elements[0];
@@ -223,7 +222,7 @@ godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godo
return raw_dest;
}
-godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b) {
+godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b) {
godot_basis raw_dest;
Basis *dest = (Basis *)&raw_dest;
const Basis *self = (const Basis *)p_self;
diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp
index 2a5c0887a1..4089f4458a 100644
--- a/modules/gdnative/gdnative/color.cpp
+++ b/modules/gdnative/gdnative/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/color.h"
#include "core/color.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _color_api_anchor() {}
-
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a) {
Color *dest = (Color *)r_dest;
diff --git a/modules/gdnative/gdnative/dictionary.cpp b/modules/gdnative/gdnative/dictionary.cpp
index ed98cdbb00..786e614158 100644
--- a/modules/gdnative/gdnative/dictionary.cpp
+++ b/modules/gdnative/gdnative/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/dictionary.h"
#include "core/variant.h"
@@ -38,8 +39,6 @@
extern "C" {
#endif
-void _dictionary_api_anchor() {}
-
void GDAPI godot_dictionary_new(godot_dictionary *r_dest) {
Dictionary *dest = (Dictionary *)r_dest;
memnew_placement(dest, Dictionary);
@@ -130,6 +129,12 @@ godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, c
return (godot_variant *)&self->operator[](*key);
}
+const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ return (const godot_variant *)&self->operator[](*key);
+}
+
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key) {
Dictionary *self = (Dictionary *)p_self;
const Variant *key = (const Variant *)p_key;
diff --git a/modules/gdnative/gdnative/gdnative.cpp b/modules/gdnative/gdnative/gdnative.cpp
index cf1f6a4f16..041990e137 100644
--- a/modules/gdnative/gdnative/gdnative.cpp
+++ b/modules/gdnative/gdnative/gdnative.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,58 +27,22 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/gdnative.h"
#include "class_db.h"
+#include "engine.h"
#include "error_macros.h"
#include "global_constants.h"
#include "os/os.h"
-#include "project_settings.h"
#include "variant.h"
+#include "modules/gdnative/gdnative.h"
+
#ifdef __cplusplus
extern "C" {
#endif
-extern "C" void _string_api_anchor();
-extern "C" void _vector2_api_anchor();
-extern "C" void _rect2_api_anchor();
-extern "C" void _vector3_api_anchor();
-extern "C" void _transform2d_api_anchor();
-extern "C" void _plane_api_anchor();
-extern "C" void _quat_api_anchor();
-extern "C" void _basis_api_anchor();
-extern "C" void _rect3_api_anchor();
-extern "C" void _transform_api_anchor();
-extern "C" void _color_api_anchor();
-extern "C" void _node_path_api_anchor();
-extern "C" void _rid_api_anchor();
-extern "C" void _dictionary_api_anchor();
-extern "C" void _array_api_anchor();
-extern "C" void _pool_arrays_api_anchor();
-extern "C" void _variant_api_anchor();
-
-void _api_anchor() {
-
- _string_api_anchor();
- _vector2_api_anchor();
- _rect2_api_anchor();
- _vector3_api_anchor();
- _transform2d_api_anchor();
- _plane_api_anchor();
- _quat_api_anchor();
- _rect3_api_anchor();
- _basis_api_anchor();
- _transform_api_anchor();
- _color_api_anchor();
- _node_path_api_anchor();
- _rid_api_anchor();
- _dictionary_api_anchor();
- _array_api_anchor();
- _pool_arrays_api_anchor();
- _variant_api_anchor();
-}
-
void GDAPI godot_object_destroy(godot_object *p_o) {
memdelete((Object *)p_o);
}
@@ -86,13 +50,9 @@ void GDAPI godot_object_destroy(godot_object *p_o) {
// Singleton API
godot_object GDAPI *godot_global_get_singleton(char *p_name) {
- return (godot_object *)ProjectSettings::get_singleton()->get_singleton_object(String(p_name));
+ return (godot_object *)Engine::get_singleton()->get_singleton_object(String(p_name));
} // result shouldn't be freed
-void GDAPI *godot_get_stack_bottom() {
- return OS::get_singleton()->get_stack_bottom();
-}
-
// MethodBind API
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname) {
@@ -131,14 +91,6 @@ godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, god
return ret;
}
-// @Todo
-/*
-void GDAPI godot_method_bind_varcall(godot_method_bind *p_method_bind)
-{
-
-}
-*/
-
godot_class_constructor GDAPI godot_get_class_constructor(const char *p_classname) {
ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
if (class_info)
@@ -160,6 +112,10 @@ godot_dictionary GDAPI godot_get_global_constants() {
}
// System functions
+void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback) {
+ GDNativeCallRegistry::get_singleton()->register_native_call_type(StringName(p_call_type), p_callback);
+}
+
void GDAPI *godot_alloc(int p_bytes) {
return memalloc(p_bytes);
}
@@ -184,6 +140,32 @@ void GDAPI godot_print(const godot_string *p_message) {
print_line(*(String *)p_message);
}
+void _gdnative_report_version_mismatch(const godot_object *p_library, const char *p_ext, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have) {
+ String message = "Error loading GDNative file ";
+ GDNativeLibrary *library = (GDNativeLibrary *)p_library;
+
+ message += library->get_current_library_path() + ": Extension \"" + p_ext + "\" can't be loaded.\n";
+
+ Dictionary versions;
+ versions["have_major"] = p_have.major;
+ versions["have_minor"] = p_have.minor;
+ versions["want_major"] = p_want.major;
+ versions["want_minor"] = p_want.minor;
+
+ message += String("Got version {have_major}.{have_minor} but needs {want_major}.{want_minor}!").format(versions);
+
+ _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
+}
+
+void _gdnative_report_loading_error(const godot_object *p_library, const char *p_what) {
+ String message = "Error loading GDNative file ";
+ GDNativeLibrary *library = (GDNativeLibrary *)p_library;
+
+ message += library->get_current_library_path() + ": " + p_what;
+
+ _err_print_error("gdnative_init", library->get_current_library_path().utf8().ptr(), 0, message.utf8().ptr());
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/node_path.cpp b/modules/gdnative/gdnative/node_path.cpp
index 50fade5b94..f24facaae8 100644
--- a/modules/gdnative/gdnative/node_path.cpp
+++ b/modules/gdnative/gdnative/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/node_path.h"
#include "core/node_path.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _node_path_api_anchor() {}
-
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from) {
NodePath *dest = (NodePath *)r_dest;
const String *from = (const String *)p_from;
@@ -93,10 +92,10 @@ godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, co
return dest;
}
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self) {
+godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self) {
godot_string dest;
const NodePath *self = (const NodePath *)p_self;
- memnew_placement(&dest, String(self->get_property()));
+ memnew_placement(&dest, String(self->get_concatenated_subnames()));
return dest;
}
diff --git a/modules/gdnative/gdnative/plane.cpp b/modules/gdnative/gdnative/plane.cpp
index a5e05ffa6b..be821edcc3 100644
--- a/modules/gdnative/gdnative/plane.cpp
+++ b/modules/gdnative/gdnative/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/plane.h"
#include "core/math/plane.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _plane_api_anchor() {}
-
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d) {
Plane *dest = (Plane *)r_dest;
diff --git a/modules/gdnative/gdnative/pool_arrays.cpp b/modules/gdnative/gdnative/pool_arrays.cpp
index 1393374da2..6688be1a0d 100644
--- a/modules/gdnative/gdnative/pool_arrays.cpp
+++ b/modules/gdnative/gdnative/pool_arrays.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/pool_arrays.h"
#include "array.h"
@@ -41,9 +42,6 @@
extern "C" {
#endif
-void _pool_arrays_api_anchor() {
-}
-
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// byte
@@ -106,6 +104,16 @@ void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const god
self->resize(p_size);
}
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self) {
+ const PoolVector<uint8_t> *self = (const PoolVector<uint8_t> *)p_self;
+ return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(self->read()));
+}
+
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self) {
+ PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
+ return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(self->write()));
+}
+
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data) {
PoolVector<uint8_t> *self = (PoolVector<uint8_t> *)p_self;
self->set(p_idx, p_data);
@@ -185,6 +193,16 @@ void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot
self->resize(p_size);
}
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self) {
+ const PoolVector<godot_int> *self = (const PoolVector<godot_int> *)p_self;
+ return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(self->read()));
+}
+
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self) {
+ PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(self->write()));
+}
+
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data) {
PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
self->set(p_idx, p_data);
@@ -260,10 +278,20 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const god
}
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size) {
- PoolVector<godot_int> *self = (PoolVector<godot_int> *)p_self;
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->resize(p_size);
}
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self) {
+ const PoolVector<godot_real> *self = (const PoolVector<godot_real> *)p_self;
+ return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(self->read()));
+}
+
+godot_pool_int_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self) {
+ PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
+ return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(self->write()));
+}
+
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data) {
PoolVector<godot_real> *self = (PoolVector<godot_real> *)p_self;
self->set(p_idx, p_data);
@@ -346,6 +374,16 @@ void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const
self->resize(p_size);
}
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self) {
+ const PoolVector<String> *self = (const PoolVector<String> *)p_self;
+ return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(self->read()));
+}
+
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self) {
+ PoolVector<String> *self = (PoolVector<String> *)p_self;
+ return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(self->write()));
+}
+
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data) {
PoolVector<String> *self = (PoolVector<String> *)p_self;
String &s = *(String *)p_data;
@@ -433,6 +471,16 @@ void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, con
self->resize(p_size);
}
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self) {
+ const PoolVector<Vector2> *self = (const PoolVector<Vector2> *)p_self;
+ return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(self->read()));
+}
+
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self) {
+ PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
+ return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(self->write()));
+}
+
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data) {
PoolVector<Vector2> *self = (PoolVector<Vector2> *)p_self;
Vector2 &s = *(Vector2 *)p_data;
@@ -519,6 +567,16 @@ void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, con
self->resize(p_size);
}
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self) {
+ const PoolVector<Vector3> *self = (const PoolVector<Vector3> *)p_self;
+ return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(self->read()));
+}
+
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self) {
+ PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
+ return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(self->write()));
+}
+
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data) {
PoolVector<Vector3> *self = (PoolVector<Vector3> *)p_self;
Vector3 &s = *(Vector3 *)p_data;
@@ -605,6 +663,16 @@ void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const g
self->resize(p_size);
}
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self) {
+ const PoolVector<Color> *self = (const PoolVector<Color> *)p_self;
+ return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(self->read()));
+}
+
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self) {
+ PoolVector<Color> *self = (PoolVector<Color> *)p_self;
+ return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(self->write()));
+}
+
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data) {
PoolVector<Color> *self = (PoolVector<Color> *)p_self;
Color &s = *(Color *)p_data;
@@ -628,6 +696,252 @@ void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self) {
((PoolVector<Color> *)p_self)->~PoolVector();
}
+//
+// read accessor functions
+//
+
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other) {
+ PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other;
+ return (godot_pool_byte_array_read_access *)memnew(PoolVector<uint8_t>::Read(*other));
+}
+const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read) {
+ const PoolVector<uint8_t>::Read *read = (const PoolVector<uint8_t>::Read *)p_read;
+ return read->ptr();
+}
+void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other) {
+ PoolVector<uint8_t>::Read *read = (PoolVector<uint8_t>::Read *)p_read;
+ PoolVector<uint8_t>::Read *other = (PoolVector<uint8_t>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read) {
+ memdelete((PoolVector<uint8_t>::Read *)p_read);
+}
+
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other) {
+ PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other;
+ return (godot_pool_int_array_read_access *)memnew(PoolVector<godot_int>::Read(*other));
+}
+const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read) {
+ const PoolVector<godot_int>::Read *read = (const PoolVector<godot_int>::Read *)p_read;
+ return read->ptr();
+}
+void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other) {
+ PoolVector<godot_int>::Read *read = (PoolVector<godot_int>::Read *)p_read;
+ PoolVector<godot_int>::Read *other = (PoolVector<godot_int>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read) {
+ memdelete((PoolVector<godot_int>::Read *)p_read);
+}
+
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other) {
+ PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other;
+ return (godot_pool_real_array_read_access *)memnew(PoolVector<godot_real>::Read(*other));
+}
+const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read) {
+ const PoolVector<godot_real>::Read *read = (const PoolVector<godot_real>::Read *)p_read;
+ return read->ptr();
+}
+void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other) {
+ PoolVector<godot_real>::Read *read = (PoolVector<godot_real>::Read *)p_read;
+ PoolVector<godot_real>::Read *other = (PoolVector<godot_real>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read) {
+ memdelete((PoolVector<godot_real>::Read *)p_read);
+}
+
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other) {
+ PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other;
+ return (godot_pool_string_array_read_access *)memnew(PoolVector<String>::Read(*other));
+}
+const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read) {
+ const PoolVector<String>::Read *read = (const PoolVector<String>::Read *)p_read;
+ return (const godot_string *)read->ptr();
+}
+void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other) {
+ PoolVector<String>::Read *read = (PoolVector<String>::Read *)p_read;
+ PoolVector<String>::Read *other = (PoolVector<String>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read) {
+ memdelete((PoolVector<String>::Read *)p_read);
+}
+
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other) {
+ PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other;
+ return (godot_pool_vector2_array_read_access *)memnew(PoolVector<Vector2>::Read(*other));
+}
+const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read) {
+ const PoolVector<Vector2>::Read *read = (const PoolVector<Vector2>::Read *)p_read;
+ return (const godot_vector2 *)read->ptr();
+}
+void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other) {
+ PoolVector<Vector2>::Read *read = (PoolVector<Vector2>::Read *)p_read;
+ PoolVector<Vector2>::Read *other = (PoolVector<Vector2>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read) {
+ memdelete((PoolVector<Vector2>::Read *)p_read);
+}
+
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other) {
+ PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other;
+ return (godot_pool_vector3_array_read_access *)memnew(PoolVector<Vector3>::Read(*other));
+}
+const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read) {
+ const PoolVector<Vector3>::Read *read = (const PoolVector<Vector3>::Read *)p_read;
+ return (const godot_vector3 *)read->ptr();
+}
+void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other) {
+ PoolVector<Vector3>::Read *read = (PoolVector<Vector3>::Read *)p_read;
+ PoolVector<Vector3>::Read *other = (PoolVector<Vector3>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read) {
+ memdelete((PoolVector<Vector2>::Read *)p_read);
+}
+
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other) {
+ PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other;
+ return (godot_pool_color_array_read_access *)memnew(PoolVector<Color>::Read(*other));
+}
+const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read) {
+ const PoolVector<Color>::Read *read = (const PoolVector<Color>::Read *)p_read;
+ return (const godot_color *)read->ptr();
+}
+void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other) {
+ PoolVector<Color>::Read *read = (PoolVector<Color>::Read *)p_read;
+ PoolVector<Color>::Read *other = (PoolVector<Color>::Read *)p_other;
+ read->operator=(*other);
+}
+void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read) {
+ memdelete((PoolVector<Color>::Read *)p_read);
+}
+
+//
+// write accessor functions
+//
+
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other) {
+ PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other;
+ return (godot_pool_byte_array_write_access *)memnew(PoolVector<uint8_t>::Write(*other));
+}
+uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write) {
+ PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write;
+ return write->ptr();
+}
+void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other) {
+ PoolVector<uint8_t>::Write *write = (PoolVector<uint8_t>::Write *)p_write;
+ PoolVector<uint8_t>::Write *other = (PoolVector<uint8_t>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write) {
+ memdelete((PoolVector<uint8_t>::Write *)p_write);
+}
+
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other) {
+ PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other;
+ return (godot_pool_int_array_write_access *)memnew(PoolVector<godot_int>::Write(*other));
+}
+godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write) {
+ PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write;
+ return write->ptr();
+}
+void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other) {
+ PoolVector<godot_int>::Write *write = (PoolVector<godot_int>::Write *)p_write;
+ PoolVector<godot_int>::Write *other = (PoolVector<godot_int>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write) {
+ memdelete((PoolVector<godot_int>::Write *)p_write);
+}
+
+godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other) {
+ PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other;
+ return (godot_pool_real_array_write_access *)memnew(PoolVector<godot_real>::Write(*other));
+}
+godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write) {
+ PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write;
+ return write->ptr();
+}
+void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other) {
+ PoolVector<godot_real>::Write *write = (PoolVector<godot_real>::Write *)p_write;
+ PoolVector<godot_real>::Write *other = (PoolVector<godot_real>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write) {
+ memdelete((PoolVector<godot_real>::Write *)p_write);
+}
+
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other) {
+ PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other;
+ return (godot_pool_string_array_write_access *)memnew(PoolVector<String>::Write(*other));
+}
+godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write) {
+ PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write;
+ return (godot_string *)write->ptr();
+}
+void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other) {
+ PoolVector<String>::Write *write = (PoolVector<String>::Write *)p_write;
+ PoolVector<String>::Write *other = (PoolVector<String>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write) {
+ memdelete((PoolVector<String>::Write *)p_write);
+}
+
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other) {
+ PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other;
+ return (godot_pool_vector2_array_write_access *)memnew(PoolVector<Vector2>::Write(*other));
+}
+godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write) {
+ PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write;
+ return (godot_vector2 *)write->ptr();
+}
+void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other) {
+ PoolVector<Vector2>::Write *write = (PoolVector<Vector2>::Write *)p_write;
+ PoolVector<Vector2>::Write *other = (PoolVector<Vector2>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write) {
+ memdelete((PoolVector<Vector2>::Write *)p_write);
+}
+
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other) {
+ PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other;
+ return (godot_pool_vector3_array_write_access *)memnew(PoolVector<Vector3>::Write(*other));
+}
+godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write) {
+ PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write;
+ return (godot_vector3 *)write->ptr();
+}
+void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other) {
+ PoolVector<Vector3>::Write *write = (PoolVector<Vector3>::Write *)p_write;
+ PoolVector<Vector3>::Write *other = (PoolVector<Vector3>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write) {
+ memdelete((PoolVector<Vector3>::Write *)p_write);
+}
+
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other) {
+ PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other;
+ return (godot_pool_color_array_write_access *)memnew(PoolVector<Color>::Write(*other));
+}
+godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write) {
+ PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write;
+ return (godot_color *)write->ptr();
+}
+void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other) {
+ PoolVector<Color>::Write *write = (PoolVector<Color>::Write *)p_write;
+ PoolVector<Color>::Write *other = (PoolVector<Color>::Write *)p_other;
+ write->operator=(*other);
+}
+void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write) {
+ memdelete((PoolVector<Color>::Write *)p_write);
+}
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/gdnative/quat.cpp b/modules/gdnative/gdnative/quat.cpp
index 7db7847da1..56ff7fe3a8 100644
--- a/modules/gdnative/gdnative/quat.cpp
+++ b/modules/gdnative/gdnative/quat.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/quat.h"
#include "core/math/quat.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _quat_api_anchor() {}
-
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w) {
Quat *dest = (Quat *)r_dest;
@@ -183,7 +182,7 @@ godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_q
return raw_dest;
}
-godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b) {
+godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b) {
godot_quat raw_dest;
Quat *dest = (Quat *)&raw_dest;
const Quat *self = (const Quat *)p_self;
diff --git a/modules/gdnative/gdnative/rect2.cpp b/modules/gdnative/gdnative/rect2.cpp
index ecd8cce9ca..83c58db520 100644
--- a/modules/gdnative/gdnative/rect2.cpp
+++ b/modules/gdnative/gdnative/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/rect2.h"
#include "core/math/math_2d.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _rect2_api_anchor() {}
-
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size) {
const Vector2 *position = (const Vector2 *)p_pos;
const Vector2 *size = (const Vector2 *)p_size;
diff --git a/modules/gdnative/gdnative/rect3.cpp b/modules/gdnative/gdnative/rect3.cpp
deleted file mode 100644
index d34d964db9..0000000000
--- a/modules/gdnative/gdnative/rect3.cpp
+++ /dev/null
@@ -1,219 +0,0 @@
-/*************************************************************************/
-/* rect3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "gdnative/rect3.h"
-
-#include "core/math/rect3.h"
-#include "core/variant.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-void _rect3_api_anchor() {}
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size) {
- const Vector3 *pos = (const Vector3 *)p_pos;
- const Vector3 *size = (const Vector3 *)p_size;
- Rect3 *dest = (Rect3 *)r_dest;
- *dest = Rect3(*pos, *size);
-}
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->position;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->position = *v;
-}
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self) {
- godot_vector3 raw_ret;
- const Rect3 *self = (const Rect3 *)p_self;
- Vector3 *ret = (Vector3 *)&raw_ret;
- *ret = self->size;
- return raw_ret;
-}
-
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v) {
- Rect3 *self = (Rect3 *)p_self;
- const Vector3 *v = (const Vector3 *)p_v;
- self->size = *v;
-}
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self) {
- godot_string ret;
- const Rect3 *self = (const Rect3 *)p_self;
- memnew_placement(&ret, String(*self));
- return ret;
-}
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_area();
-}
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->has_no_surface();
-}
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->intersects(*with);
-}
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- return self->encloses(*with);
-}
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->merge(*with);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *with = (const Rect3 *)p_with;
- *((Rect3 *)&dest) = self->intersection(*with);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Plane *plane = (const Plane *)p_plane;
- return self->intersects_plane(*plane);
-}
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *from = (const Vector3 *)p_from;
- const Vector3 *to = (const Vector3 *)p_to;
- return self->intersects_segment(*from, *to);
-}
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *point = (const Vector3 *)p_point;
- return self->has_point(*point);
-}
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *dir = (const Vector3 *)p_dir;
- *((Vector3 *)&dest) = self->get_support(*dir);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_longest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_longest_axis_size();
-}
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- *((Vector3 *)&dest) = self->get_shortest_axis();
- return dest;
-}
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_index();
-}
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self) {
- const Rect3 *self = (const Rect3 *)p_self;
- return self->get_shortest_axis_size();
-}
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
- const Vector3 *to_point = (const Vector3 *)p_to_point;
- *((Rect3 *)&dest) = self->expand(*to_point);
- return dest;
-}
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by) {
- godot_rect3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Rect3 *)&dest) = self->grow(p_by);
- return dest;
-}
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx) {
- godot_vector3 dest;
- const Rect3 *self = (const Rect3 *)p_self;
-
- *((Vector3 *)&dest) = self->get_endpoint(p_idx);
- return dest;
-}
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b) {
- const Rect3 *self = (const Rect3 *)p_self;
- const Rect3 *b = (const Rect3 *)p_b;
- return *self == *b;
-}
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/modules/gdnative/gdnative/rid.cpp b/modules/gdnative/gdnative/rid.cpp
index f05c39906c..4374738f48 100644
--- a/modules/gdnative/gdnative/rid.cpp
+++ b/modules/gdnative/gdnative/rid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/rid.h"
#include "core/resource.h"
@@ -37,8 +38,6 @@
extern "C" {
#endif
-void _rid_api_anchor() {}
-
void GDAPI godot_rid_new(godot_rid *r_dest) {
RID *dest = (RID *)r_dest;
memnew_placement(dest, RID);
diff --git a/modules/gdnative/gdnative/string.cpp b/modules/gdnative/gdnative/string.cpp
index 9b715ce36a..7f5dbc12be 100644
--- a/modules/gdnative/gdnative/string.cpp
+++ b/modules/gdnative/gdnative/string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/string.h"
+#include "core/string_db.h"
+#include "core/ustring.h"
#include "core/variant.h"
-#include "string_db.h"
-#include "ustring.h"
#include <string.h>
@@ -39,7 +40,22 @@
extern "C" {
#endif
-void _string_api_anchor() {
+godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs) {
+ const CharString *cs = (const CharString *)p_cs;
+
+ return cs->length();
+}
+
+const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs) {
+ const CharString *cs = (const CharString *)p_cs;
+
+ return cs->get_data();
+}
+
+void GDAPI godot_char_string_destroy(godot_char_string *p_cs) {
+ CharString *cs = (CharString *)p_cs;
+
+ cs->~CharString();
}
void GDAPI godot_string_new(godot_string *r_dest) {
@@ -53,37 +69,22 @@ void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src
memnew_placement(dest, String(*src));
}
-void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String(String::utf8(p_contents, p_size)));
-}
-
-void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
+void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size) {
String *dest = (String *)r_dest;
memnew_placement(dest, String(p_contents, p_size));
}
-void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size) {
- String *self = (String *)p_self;
- if (p_size != NULL) {
- *p_size = self->utf8().length();
- }
- if (p_dest != NULL) {
- memcpy(p_dest, self->utf8().get_data(), *p_size);
- }
-}
-
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx) {
String *self = (String *)p_self;
return &(self->operator[](p_idx));
}
-const char GDAPI *godot_string_c_str(const godot_string *p_self) {
+wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx) {
const String *self = (const String *)p_self;
- return self->utf8().get_data();
+ return self->operator[](p_idx);
}
-const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self) {
+const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->c_str();
}
@@ -123,6 +124,26 @@ godot_int GDAPI godot_string_length(const godot_string *p_self) {
/* Helpers */
+signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str) {
+ const String *self = (const String *)p_self;
+ const String *str = (const String *)p_str;
+
+ return self->casecmp_to(*str);
+}
+
+signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
+ const String *self = (const String *)p_self;
+ const String *str = (const String *)p_str;
+
+ return self->nocasecmp_to(*str);
+}
+signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str) {
+ const String *self = (const String *)p_self;
+ const String *str = (const String *)p_str;
+
+ return self->naturalnocasecmp_to(*str);
+}
+
godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string) {
const String *self = (const String *)p_self;
const String *string = (const String *)p_string;
@@ -527,7 +548,7 @@ godot_string GDAPI godot_string_capitalize(const godot_string *p_self) {
memnew_placement(&result, String(self->capitalize()));
return result;
-};
+}
godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -535,7 +556,7 @@ godot_string GDAPI godot_string_camelcase_to_underscore(const godot_string *p_se
memnew_placement(&result, String(self->camelcase_to_underscore(false)));
return result;
-};
+}
godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -543,45 +564,45 @@ godot_string GDAPI godot_string_camelcase_to_underscore_lowercased(const godot_s
memnew_placement(&result, String(self->camelcase_to_underscore()));
return result;
-};
+}
double GDAPI godot_string_char_to_double(const char *p_what) {
return String::to_double(p_what);
-};
+}
godot_int GDAPI godot_string_char_to_int(const char *p_what) {
return String::to_int(p_what);
-};
+}
int64_t GDAPI godot_string_wchar_to_int(const wchar_t *p_str) {
return String::to_int(p_str);
-};
+}
godot_int GDAPI godot_string_char_to_int_with_len(const char *p_what, godot_int p_len) {
return String::to_int(p_what, p_len);
-};
+}
int64_t GDAPI godot_string_char_to_int64_with_len(const wchar_t *p_str, int p_len) {
return String::to_int(p_str, p_len);
-};
+}
int64_t GDAPI godot_string_hex_to_int64(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->hex_to_int64(false);
-};
+}
int64_t GDAPI godot_string_hex_to_int64_with_prefix(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->hex_to_int64();
-};
+}
int64_t GDAPI godot_string_to_int64(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->to_int64();
-};
+}
double GDAPI godot_string_unicode_char_to_double(const wchar_t *p_str, const wchar_t **r_end) {
return String::to_double(p_str, r_end);
@@ -594,7 +615,7 @@ godot_string GDAPI godot_string_get_slice(const godot_string *p_self, godot_stri
memnew_placement(&result, String(self->get_slice(*splitter, p_slice)));
return result;
-};
+}
godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p_splitter, godot_int p_slice) {
const String *self = (const String *)p_self;
@@ -602,7 +623,7 @@ godot_string GDAPI godot_string_get_slicec(const godot_string *p_self, wchar_t p
memnew_placement(&result, String(self->get_slicec(p_splitter, p_slice)));
return result;
-};
+}
godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -618,7 +639,7 @@ godot_array GDAPI godot_string_split(const godot_string *p_self, const godot_str
}
return result;
-};
+}
godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -634,7 +655,7 @@ godot_array GDAPI godot_string_split_allow_empty(const godot_string *p_self, con
}
return result;
-};
+}
godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -650,7 +671,7 @@ godot_array GDAPI godot_string_split_floats(const godot_string *p_self, const go
}
return result;
-};
+}
godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -666,7 +687,7 @@ godot_array GDAPI godot_string_split_floats_allows_empty(const godot_string *p_s
}
return result;
-};
+}
godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const godot_array *p_splitters) {
const String *self = (const String *)p_self;
@@ -689,7 +710,7 @@ godot_array GDAPI godot_string_split_floats_mk(const godot_string *p_self, const
}
return result;
-};
+}
godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
const String *self = (const String *)p_self;
@@ -712,7 +733,7 @@ godot_array GDAPI godot_string_split_floats_mk_allows_empty(const godot_string *
}
return result;
-};
+}
godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -728,7 +749,7 @@ godot_array GDAPI godot_string_split_ints(const godot_string *p_self, const godo
}
return result;
-};
+}
godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_self, const godot_string *p_splitter) {
const String *self = (const String *)p_self;
@@ -744,7 +765,7 @@ godot_array GDAPI godot_string_split_ints_allows_empty(const godot_string *p_sel
}
return result;
-};
+}
godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const godot_array *p_splitters) {
const String *self = (const String *)p_self;
@@ -767,7 +788,7 @@ godot_array GDAPI godot_string_split_ints_mk(const godot_string *p_self, const g
}
return result;
-};
+}
godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_self, const godot_array *p_splitters) {
const String *self = (const String *)p_self;
@@ -790,7 +811,7 @@ godot_array GDAPI godot_string_split_ints_mk_allows_empty(const godot_string *p_
}
return result;
-};
+}
godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -805,22 +826,22 @@ godot_array GDAPI godot_string_split_spaces(const godot_string *p_self) {
}
return result;
-};
+}
godot_int GDAPI godot_string_get_slice_count(const godot_string *p_self, godot_string p_splitter) {
const String *self = (const String *)p_self;
String *splitter = (String *)&p_splitter;
return self->get_slice_count(*splitter);
-};
+}
wchar_t GDAPI godot_string_char_lowercase(wchar_t p_char) {
return String::char_lowercase(p_char);
-};
+}
wchar_t GDAPI godot_string_char_uppercase(wchar_t p_char) {
return String::char_uppercase(p_char);
-};
+}
godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -828,7 +849,7 @@ godot_string GDAPI godot_string_to_lower(const godot_string *p_self) {
memnew_placement(&result, String(self->to_lower()));
return result;
-};
+}
godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -836,7 +857,7 @@ godot_string GDAPI godot_string_to_upper(const godot_string *p_self) {
memnew_placement(&result, String(self->to_upper()));
return result;
-};
+}
godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -844,7 +865,7 @@ godot_string GDAPI godot_string_get_basename(const godot_string *p_self) {
memnew_placement(&result, String(self->get_basename()));
return result;
-};
+}
godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -852,7 +873,7 @@ godot_string GDAPI godot_string_get_extension(const godot_string *p_self) {
memnew_placement(&result, String(self->get_extension()));
return result;
-};
+}
godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos) {
const String *self = (const String *)p_self;
@@ -860,13 +881,13 @@ godot_string GDAPI godot_string_left(const godot_string *p_self, godot_int p_pos
memnew_placement(&result, String(self->left(p_pos)));
return result;
-};
+}
wchar_t GDAPI godot_string_ord_at(const godot_string *p_self, godot_int p_idx) {
const String *self = (const String *)p_self;
return self->ord_at(p_idx);
-};
+}
godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godot_string *p_file) {
const String *self = (const String *)p_self;
@@ -875,7 +896,7 @@ godot_string GDAPI godot_string_plus_file(const godot_string *p_self, const godo
memnew_placement(&result, String(self->plus_file(*file)));
return result;
-};
+}
godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_pos) {
const String *self = (const String *)p_self;
@@ -883,7 +904,7 @@ godot_string GDAPI godot_string_right(const godot_string *p_self, godot_int p_po
memnew_placement(&result, String(self->right(p_pos)));
return result;
-};
+}
godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bool p_left, godot_bool p_right) {
const String *self = (const String *)p_self;
@@ -891,7 +912,7 @@ godot_string GDAPI godot_string_strip_edges(const godot_string *p_self, godot_bo
memnew_placement(&result, String(self->strip_edges(p_left, p_right)));
return result;
-};
+}
godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -899,94 +920,96 @@ godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self) {
memnew_placement(&result, String(self->strip_escapes()));
return result;
-};
+}
void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars) {
String *self = (String *)p_self;
return self->erase(p_pos, p_chars);
-};
+}
-void GDAPI godot_string_ascii(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->ascii();
+godot_char_string GDAPI godot_string_ascii(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
+ godot_char_string result;
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
+ memnew_placement(&result, CharString(self->ascii()));
+
+ return result;
}
-void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->ascii(true);
+godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
+ godot_char_string result;
+
+ memnew_placement(&result, CharString(self->ascii(true)));
+
+ return result;
}
-void GDAPI godot_string_utf8(godot_string *p_self, char *result) {
- String *self = (String *)p_self;
- Vector<char> return_value = self->utf8();
+godot_char_string GDAPI godot_string_utf8(const godot_string *p_self) {
+ const String *self = (const String *)p_self;
- for (int i = 0; i < return_value.size(); i++) {
- result[i] = return_value[i];
- }
+ godot_char_string result;
+
+ memnew_placement(&result, CharString(self->utf8()));
+
+ return result;
}
godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8) {
String *self = (String *)p_self;
return self->parse_utf8(p_utf8);
-};
+}
godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len) {
String *self = (String *)p_self;
return self->parse_utf8(p_utf8, p_len);
-};
+}
godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8) {
godot_string result;
memnew_placement(&result, String(String::utf8(p_utf8)));
return result;
-};
+}
godot_string GDAPI godot_string_chars_to_utf8_with_len(const char *p_utf8, godot_int p_len) {
godot_string result;
memnew_placement(&result, String(String::utf8(p_utf8, p_len)));
return result;
-};
+}
uint32_t GDAPI godot_string_hash(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->hash();
-};
+}
uint64_t GDAPI godot_string_hash64(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->hash64();
-};
+}
uint32_t GDAPI godot_string_hash_chars(const char *p_cstr) {
return String::hash(p_cstr);
-};
+}
uint32_t GDAPI godot_string_hash_chars_with_len(const char *p_cstr, godot_int p_len) {
return String::hash(p_cstr, p_len);
-};
+}
uint32_t GDAPI godot_string_hash_utf8_chars(const wchar_t *p_str) {
return String::hash(p_str);
-};
+}
uint32_t GDAPI godot_string_hash_utf8_chars_with_len(const wchar_t *p_str, godot_int p_len) {
return String::hash(p_str, p_len);
-};
+}
godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1003,7 +1026,7 @@ godot_pool_byte_array GDAPI godot_string_md5_buffer(const godot_string *p_self)
}
return result;
-};
+}
godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1011,7 +1034,7 @@ godot_string GDAPI godot_string_md5_text(const godot_string *p_self) {
memnew_placement(&result, String(self->md5_text()));
return result;
-};
+}
godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1028,7 +1051,7 @@ godot_pool_byte_array GDAPI godot_string_sha256_buffer(const godot_string *p_sel
}
return result;
-};
+}
godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1036,13 +1059,13 @@ godot_string GDAPI godot_string_sha256_text(const godot_string *p_self) {
memnew_placement(&result, String(self->sha256_text()));
return result;
-};
+}
godot_bool godot_string_empty(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->empty();
-};
+}
// path functions
godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
@@ -1052,7 +1075,7 @@ godot_string GDAPI godot_string_get_base_dir(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1061,7 +1084,7 @@ godot_string GDAPI godot_string_get_file(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_humanize_size(size_t p_size) {
godot_string result;
@@ -1069,25 +1092,25 @@ godot_string GDAPI godot_string_humanize_size(size_t p_size) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_bool GDAPI godot_string_is_abs_path(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_abs_path();
-};
+}
godot_bool GDAPI godot_string_is_rel_path(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_rel_path();
-};
+}
godot_bool GDAPI godot_string_is_resource_file(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_resource_file();
-};
+}
godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_string *p_path) {
const String *self = (const String *)p_self;
@@ -1097,7 +1120,7 @@ godot_string GDAPI godot_string_path_to(const godot_string *p_self, const godot_
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const godot_string *p_path) {
const String *self = (const String *)p_self;
@@ -1107,7 +1130,7 @@ godot_string GDAPI godot_string_path_to_file(const godot_string *p_self, const g
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1116,7 +1139,7 @@ godot_string GDAPI godot_string_simplify_path(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1125,7 +1148,7 @@ godot_string GDAPI godot_string_c_escape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1134,7 +1157,7 @@ godot_string GDAPI godot_string_c_escape_multiline(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1143,7 +1166,7 @@ godot_string GDAPI godot_string_c_unescape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1152,7 +1175,7 @@ godot_string GDAPI godot_string_http_escape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1161,7 +1184,7 @@ godot_string GDAPI godot_string_http_unescape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1170,7 +1193,7 @@ godot_string GDAPI godot_string_json_escape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int p_chars_per_line) {
const String *self = (const String *)p_self;
@@ -1179,7 +1202,7 @@ godot_string GDAPI godot_string_word_wrap(const godot_string *p_self, godot_int
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1188,7 +1211,7 @@ godot_string GDAPI godot_string_xml_escape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1197,7 +1220,7 @@ godot_string GDAPI godot_string_xml_escape_with_quotes(const godot_string *p_sel
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1206,7 +1229,7 @@ godot_string GDAPI godot_string_xml_unescape(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1215,7 +1238,7 @@ godot_string GDAPI godot_string_percent_decode(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
const String *self = (const String *)p_self;
@@ -1224,43 +1247,43 @@ godot_string GDAPI godot_string_percent_encode(const godot_string *p_self) {
memnew_placement(&result, String(return_value));
return result;
-};
+}
godot_bool GDAPI godot_string_is_valid_float(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_valid_float();
-};
+}
godot_bool GDAPI godot_string_is_valid_hex_number(const godot_string *p_self, godot_bool p_with_prefix) {
const String *self = (const String *)p_self;
return self->is_valid_hex_number(p_with_prefix);
-};
+}
godot_bool GDAPI godot_string_is_valid_html_color(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_valid_html_color();
-};
+}
godot_bool GDAPI godot_string_is_valid_identifier(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_valid_identifier();
-};
+}
godot_bool GDAPI godot_string_is_valid_integer(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_valid_integer();
-};
+}
godot_bool GDAPI godot_string_is_valid_ip_address(const godot_string *p_self) {
const String *self = (const String *)p_self;
return self->is_valid_ip_address();
-};
+}
#ifdef __cplusplus
}
diff --git a/modules/gdnative/gdnative/string_name.cpp b/modules/gdnative/gdnative/string_name.cpp
new file mode 100644
index 0000000000..b2a86b843c
--- /dev/null
+++ b/modules/gdnative/gdnative/string_name.cpp
@@ -0,0 +1,89 @@
+/*************************************************************************/
+/* string_name.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "gdnative/string_name.h"
+
+#include "core/string_db.h"
+#include "core/ustring.h"
+
+#include <string.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name) {
+ StringName *dest = (StringName *)r_dest;
+ const String *name = (const String *)p_name;
+ memnew_placement(dest, StringName(*name));
+}
+
+void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name) {
+ StringName *dest = (StringName *)r_dest;
+ memnew_placement(dest, StringName(p_name));
+}
+
+godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self) {
+ godot_string ret;
+ const StringName *self = (const StringName *)p_self;
+ memnew_placement(&ret, String(*self));
+ return ret;
+}
+
+uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self) {
+ const StringName *self = (const StringName *)p_self;
+ return self->hash();
+}
+
+const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self) {
+ const StringName *self = (const StringName *)p_self;
+ return self->data_unique_pointer();
+}
+
+godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other) {
+ const StringName *self = (const StringName *)p_self;
+ const StringName *other = (const StringName *)p_other;
+ return self == other;
+}
+
+godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other) {
+ const StringName *self = (const StringName *)p_self;
+ const StringName *other = (const StringName *)p_other;
+ return self < other;
+}
+
+void GDAPI godot_string_name_destroy(godot_string_name *p_self) {
+ StringName *self = (StringName *)p_self;
+ self->~StringName();
+}
+
+#ifdef __cplusplus
+}
+#endif
diff --git a/modules/gdnative/gdnative/transform.cpp b/modules/gdnative/gdnative/transform.cpp
index d7a3e78d3f..715f2e3c08 100644
--- a/modules/gdnative/gdnative/transform.cpp
+++ b/modules/gdnative/gdnative/transform.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/transform.h"
#include "core/math/transform.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _transform_api_anchor() {}
-
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin) {
const Vector3 *x_axis = (const Vector3 *)p_x_axis;
const Vector3 *y_axis = (const Vector3 *)p_y_axis;
@@ -64,7 +63,7 @@ godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self) {
return dest;
}
-void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v) {
+void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v) {
Transform *self = (Transform *)p_self;
const Basis *v = (const Basis *)p_v;
self->basis = *v;
@@ -77,7 +76,7 @@ godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self) {
return dest;
}
-void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v) {
+void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v) {
Transform *self = (Transform *)p_self;
const Vector3 *v = (const Vector3 *)p_v;
self->origin = *v;
@@ -200,20 +199,20 @@ godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_s
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform(*v);
return raw_dest;
}
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v) {
- godot_rect3 raw_dest;
- Rect3 *dest = (Rect3 *)&raw_dest;
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v) {
+ godot_aabb raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
const Transform *self = (const Transform *)p_self;
- const Rect3 *v = (const Rect3 *)p_v;
+ const AABB *v = (const AABB *)p_v;
*dest = self->xform_inv(*v);
return raw_dest;
}
diff --git a/modules/gdnative/gdnative/transform2d.cpp b/modules/gdnative/gdnative/transform2d.cpp
index dcb54f7a53..c69607a18a 100644
--- a/modules/gdnative/gdnative/transform2d.cpp
+++ b/modules/gdnative/gdnative/transform2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/transform2d.h"
#include "core/math/math_2d.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _transform2d_api_anchor() {}
-
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos) {
const Vector2 *pos = (const Vector2 *)p_pos;
Transform2D *dest = (Transform2D *)r_dest;
diff --git a/modules/gdnative/gdnative/variant.cpp b/modules/gdnative/gdnative/variant.cpp
index 9ba4166c1d..423f3312e1 100644
--- a/modules/gdnative/gdnative/variant.cpp
+++ b/modules/gdnative/gdnative/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/variant.h"
#include "core/reference.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _variant_api_anchor() {}
-
#define memnew_placement_custom(m_placement, m_class, m_constr) _post_initialize(new (m_placement, sizeof(m_class), "") m_constr)
// Constructors
@@ -120,10 +119,10 @@ void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_qua
memnew_placement_custom(dest, Variant, Variant(*quat));
}
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3) {
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb) {
Variant *dest = (Variant *)r_dest;
- Rect3 *rect3 = (Rect3 *)p_rect3;
- memnew_placement_custom(dest, Variant, Variant(*rect3));
+ AABB *aabb = (AABB *)p_aabb;
+ memnew_placement_custom(dest, Variant, Variant(*aabb));
}
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis) {
@@ -306,10 +305,10 @@ godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self) {
return raw_dest;
}
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self) {
- godot_rect3 raw_dest;
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self) {
+ godot_aabb raw_dest;
const Variant *self = (const Variant *)p_self;
- Rect3 *dest = (Rect3 *)&raw_dest;
+ AABB *dest = (AABB *)&raw_dest;
*dest = *self;
return raw_dest;
}
diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp
index 67f858997f..9e40b42373 100644
--- a/modules/gdnative/gdnative/vector2.cpp
+++ b/modules/gdnative/gdnative/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/vector2.h"
#include "core/math/math_2d.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _vector2_api_anchor() {}
-
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y) {
Vector2 *dest = (Vector2 *)r_dest;
@@ -209,7 +208,7 @@ godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, cons
return raw_dest;
}
-godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
+godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b) {
godot_vector2 raw_dest;
Vector2 *dest = (Vector2 *)&raw_dest;
const Vector2 *self = (const Vector2 *)p_self;
diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp
index c85a3f1c08..a7e18fa22b 100644
--- a/modules/gdnative/gdnative/vector3.cpp
+++ b/modules/gdnative/gdnative/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gdnative/vector3.h"
#include "core/variant.h"
@@ -36,8 +37,6 @@
extern "C" {
#endif
-void _vector3_api_anchor() {}
-
void GDAPI godot_vector3_new(godot_vector3 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z) {
Vector3 *dest = (Vector3 *)r_dest;
@@ -226,7 +225,7 @@ godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, cons
return raw_dest;
}
-godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
+godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b) {
godot_vector3 raw_dest;
Vector3 *dest = (Vector3 *)&raw_dest;
Vector3 *self = (Vector3 *)p_self;
diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json
index 8b6593c9c3..a8919f7130 100644
--- a/modules/gdnative/gdnative_api.json
+++ b/modules/gdnative/gdnative_api.json
@@ -1,4511 +1,6041 @@
{
- "version": "1.0.0",
- "api": {
- "godot_color_new_rgba": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "r_dest"],
- ["const godot_real", "p_r"],
- ["const godot_real", "p_g"],
- ["const godot_real", "p_b"],
- ["const godot_real", "p_a"]
- ]
- },
- "godot_color_new_rgb": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "r_dest"],
- ["const godot_real", "p_r"],
- ["const godot_real", "p_g"],
- ["const godot_real", "p_b"]
- ]
- },
- "godot_color_get_r": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_set_r": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "p_self"],
- ["const godot_real", "r"]
- ]
- },
- "godot_color_get_g": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_set_g": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "p_self"],
- ["const godot_real", "g"]
- ]
- },
- "godot_color_get_b": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_set_b": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "p_self"],
- ["const godot_real", "b"]
- ]
- },
- "godot_color_get_a": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_set_a": {
- "return_type": "void",
- "arguments": [
- ["godot_color *", "p_self"],
- ["const godot_real", "a"]
- ]
- },
- "godot_color_get_h": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_get_s": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_get_v": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_as_string": {
- "return_type": "godot_string",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_to_rgba32": {
- "return_type": "godot_int",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_to_argb32": {
- "return_type": "godot_int",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_gray": {
- "return_type": "godot_real",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_inverted": {
- "return_type": "godot_color",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_contrasted": {
- "return_type": "godot_color",
- "arguments": [
- ["const godot_color *", "p_self"]
- ]
- },
- "godot_color_linear_interpolate": {
- "return_type": "godot_color",
- "arguments": [
- ["const godot_color *", "p_self"],
- ["const godot_color *", "p_b"],
- ["const godot_real", "p_t"]
- ]
- },
- "godot_color_blend": {
- "return_type": "godot_color",
- "arguments": [
- ["const godot_color *", "p_self"],
- ["const godot_color *", "p_over"]
- ]
- },
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- ["const godot_rect3 *", "p_self"]
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- ["const godot_rect3 *", "p_with"]
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- ["const godot_rect3 *", "p_with"]
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- ["const godot_rect3 *", "p_v"]
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- ["const godot_rect3 *", "p_v"]
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- ["const godot_vector2 *", "p_pos"]
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- ["const godot_real", "p_phi"]
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- ["const godot_vector2 *", "p_v"]
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- ["const godot_vector2 *", "p_v"]
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- ["const godot_vector2 *", "p_v"]
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- ["const godot_transform2d *", "p_m"],
- ["const godot_real", "p_c"]
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- ["const godot_transform2d *", "p_b"]
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- ["const godot_transform2d *", "p_b"]
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- ["const godot_rect2 *", "p_v"]
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- ["const godot_rect2 *", "p_v"]
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- ["const godot_bool", "p_b"]
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- ["const uint64_t", "p_i"]
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- ["const int64_t", "p_i"]
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- ["const double", "p_r"]
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- ["const godot_string *", "p_s"]
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- ["const godot_vector2 *", "p_v2"]
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- ["const godot_rect2 *", "p_rect2"]
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- ["const godot_vector3 *", "p_v3"]
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- ["const godot_transform2d *", "p_t2d"]
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- ["const godot_plane *", "p_plane"]
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- ["const godot_rect3 *", "p_rect3"]
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- ["const godot_basis *", "p_basis"]
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- ["const godot_transform *", "p_trans"]
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- ["const godot_color *", "p_color"]
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- ["const godot_node_path *", "p_np"]
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- ["const godot_rid *", "p_rid"]
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- ["const godot_object *", "p_obj"]
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- ["const godot_dictionary *", "p_dict"]
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- ["const godot_array *", "p_arr"]
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- ["const godot_pool_byte_array *", "p_pba"]
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- ["const godot_pool_int_array *", "p_pia"]
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- ["const godot_pool_real_array *", "p_pra"]
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- "arguments": [
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+ ["const godot_color *", "p_b"],
+ ["const godot_real", "p_t"]
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+ ["const godot_color *", "p_over"]
+ ]
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+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_color *", "p_self"],
+ ["const godot_bool", "p_with_alpha"]
+ ]
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+ "return_type": "godot_bool",
+ "arguments": [
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+ ["const godot_color *", "p_b"]
+ ]
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+ "return_type": "godot_bool",
+ "arguments": [
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+ ["const godot_color *", "p_b"]
+ ]
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+ {
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+ "return_type": "void",
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+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"]
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+ {
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+ "return_type": "godot_string",
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+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
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+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_length",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_angle",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_length_squared",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_is_normalized",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_distance_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector2_distance_squared_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector2_angle_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector2_angle_to_point",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector2_linear_interpolate",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_vector2_cubic_interpolate",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"],
+ ["const godot_vector2 *", "p_pre_a"],
+ ["const godot_vector2 *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_vector2_rotated",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_vector2_tangent",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_floor",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_snapped",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_by"]
+ ]
+ },
+ {
+ "name": "godot_vector2_aspect",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_dot",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_vector2_slide",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector2_bounce",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector2_reflect",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector2_abs",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_clamped",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_length"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_add",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_subtract",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_multiply_vector",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_multiply_scalar",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_divide_vector",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_divide_scalar",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_less",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"],
+ ["const godot_vector2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector2_operator_neg",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_set_x",
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector2 *", "p_self"],
+ ["const godot_real", "p_x"]
+ ]
+ },
+ {
+ "name": "godot_vector2_set_y",
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector2 *", "p_self"],
+ ["const godot_real", "p_y"]
+ ]
+ },
+ {
+ "name": "godot_vector2_get_x",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector2_get_y",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_z"],
+ ["const godot_real", "p_w"]
+ ]
+ },
+ {
+ "name": "godot_quat_new_with_axis_angle",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "r_dest"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_angle"]
+ ]
+ },
+ {
+ "name": "godot_quat_get_x",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_set_x",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ {
+ "name": "godot_quat_get_y",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_set_y",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ {
+ "name": "godot_quat_get_z",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_set_z",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ {
+ "name": "godot_quat_get_w",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_set_w",
+ "return_type": "void",
+ "arguments": [
+ ["godot_quat *", "p_self"],
+ ["const godot_real", "val"]
+ ]
+ },
+ {
+ "name": "godot_quat_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_length",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_length_squared",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_normalized",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_is_normalized",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_inverse",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_quat_dot",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_xform",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_quat_slerp",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_quat_slerpni",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_quat_cubic_slerp",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"],
+ ["const godot_quat *", "p_pre_a"],
+ ["const godot_quat *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_multiply",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_add",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_subtract",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_divide",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_quat *", "p_self"],
+ ["const godot_quat *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_quat_operator_neg",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_quat *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_new_with_rows",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_x_axis"],
+ ["const godot_vector3 *", "p_y_axis"],
+ ["const godot_vector3 *", "p_z_axis"]
+ ]
+ },
+ {
+ "name": "godot_basis_new_with_axis_and_angle",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_basis_new_with_euler",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_vector3 *", "p_euler"]
+ ]
+ },
+ {
+ "name": "godot_basis_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_inverse",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_transposed",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_orthonormalized",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_determinant",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_rotated",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_basis_scaled",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_scale"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_scale",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_euler",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_tdotx",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_basis_tdoty",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_basis_tdotz",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_basis_xform",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_basis_xform_inv",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_orthogonal_index",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_basis *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_basis_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_basis_new_with_euler_quat",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "r_dest"],
+ ["const godot_quat *", "p_euler"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_elements",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["godot_vector3 *", "p_elements"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_axis",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_int", "p_axis"]
+ ]
+ },
+ {
+ "name": "godot_basis_set_axis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "p_self"],
+ ["const godot_int", "p_axis"],
+ ["const godot_vector3 *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_basis_get_row",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_int", "p_row"]
+ ]
+ },
+ {
+ "name": "godot_basis_set_row",
+ "return_type": "void",
+ "arguments": [
+ ["godot_basis *", "p_self"],
+ ["const godot_int", "p_row"],
+ ["const godot_vector3 *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_add",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_subtract",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_multiply_vector",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_basis *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_basis_operator_multiply_scalar",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_basis *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_z"]
+ ]
+ },
+ {
+ "name": "godot_vector3_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_min_axis",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_max_axis",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_length",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_length_squared",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_is_normalized",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_normalized",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_inverse",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_snapped",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_by"]
+ ]
+ },
+ {
+ "name": "godot_vector3_rotated",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_vector3_linear_interpolate",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_vector3_cubic_interpolate",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"],
+ ["const godot_vector3 *", "p_pre_a"],
+ ["const godot_vector3 *", "p_post_b"],
+ ["const godot_real", "p_t"]
+ ]
+ },
+ {
+ "name": "godot_vector3_dot",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_cross",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_outer",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_to_diagonal_matrix",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_abs",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_floor",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_ceil",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_distance_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_distance_squared_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_angle_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_vector3_slide",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector3_bounce",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector3_reflect",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_n"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_add",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_subtract",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_multiply_vector",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_multiply_scalar",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_divide_vector",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_divide_scalar",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_real", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_less",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_vector3_operator_neg",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_vector3_set_axis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_vector3 *", "p_self"],
+ ["const godot_vector3_axis", "p_axis"],
+ ["const godot_real", "p_val"]
+ ]
+ },
+ {
+ "name": "godot_vector3_get_axis",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_vector3 *", "p_self"],
+ ["const godot_vector3_axis", "p_axis"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_pool_byte_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_read",
+ "return_type": "godot_pool_byte_array_read_access *",
+ "arguments": [
+ ["const godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_write",
+ "return_type": "godot_pool_byte_array_write_access *",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const uint8_t", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_get",
+ "return_type": "uint8_t",
+ "arguments": [
+ ["const godot_pool_byte_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"],
+ ["const godot_pool_int_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_pool_int_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_read",
+ "return_type": "godot_pool_int_array_read_access *",
+ "arguments": [
+ ["const godot_pool_int_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_write",
+ "return_type": "godot_pool_int_array_write_access *",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_int", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_get",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_int_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_int_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"],
+ ["const godot_pool_real_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_pool_real_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_read",
+ "return_type": "godot_pool_real_array_read_access *",
+ "arguments": [
+ ["const godot_pool_real_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_write",
+ "return_type": "godot_pool_real_array_write_access *",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_real", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_get",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_pool_real_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_real_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"],
+ ["const godot_pool_string_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_pool_string_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_read",
+ "return_type": "godot_pool_string_array_read_access *",
+ "arguments": [
+ ["const godot_pool_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_write",
+ "return_type": "godot_pool_string_array_write_access *",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_string *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_get",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_pool_string_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_pool_vector2_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_read",
+ "return_type": "godot_pool_vector2_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_write",
+ "return_type": "godot_pool_vector2_array_write_access *",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector2 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_get",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_pool_vector2_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_pool_vector3_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_read",
+ "return_type": "godot_pool_vector3_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_write",
+ "return_type": "godot_pool_vector3_array_write_access *",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_vector3 *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_get",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_pool_vector3_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"],
+ ["const godot_pool_color_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_new_with_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "r_dest"],
+ ["const godot_array *", "p_a"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_append_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_pool_color_array *", "p_array"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_insert",
+ "return_type": "godot_error",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_read",
+ "return_type": "godot_pool_color_array_read_access *",
+ "arguments": [
+ ["const godot_pool_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_write",
+ "return_type": "godot_pool_color_array_write_access *",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_color *", "p_data"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_get",
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_pool_color_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_pool_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_read_access_copy",
+ "return_type": "godot_pool_byte_array_read_access *",
+ "arguments": [
+ ["const godot_pool_byte_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_read_access_ptr",
+ "return_type": "const uint8_t *",
+ "arguments": [
+ ["const godot_pool_byte_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array_read_access *", "p_read"],
+ ["godot_pool_byte_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_read_access_copy",
+ "return_type": "godot_pool_int_array_read_access *",
+ "arguments": [
+ ["const godot_pool_int_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_read_access_ptr",
+ "return_type": "const godot_int *",
+ "arguments": [
+ ["const godot_pool_int_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array_read_access *", "p_read"],
+ ["godot_pool_int_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_read_access_copy",
+ "return_type": "godot_pool_real_array_read_access *",
+ "arguments": [
+ ["const godot_pool_real_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_read_access_ptr",
+ "return_type": "const godot_real *",
+ "arguments": [
+ ["const godot_pool_real_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array_read_access *", "p_read"],
+ ["godot_pool_real_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_read_access_copy",
+ "return_type": "godot_pool_string_array_read_access *",
+ "arguments": [
+ ["const godot_pool_string_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_read_access_ptr",
+ "return_type": "const godot_string *",
+ "arguments": [
+ ["const godot_pool_string_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array_read_access *", "p_read"],
+ ["godot_pool_string_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_read_access_copy",
+ "return_type": "godot_pool_vector2_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector2_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_read_access_ptr",
+ "return_type": "const godot_vector2 *",
+ "arguments": [
+ ["const godot_pool_vector2_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array_read_access *", "p_read"],
+ ["godot_pool_vector2_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_read_access_copy",
+ "return_type": "godot_pool_vector3_array_read_access *",
+ "arguments": [
+ ["const godot_pool_vector3_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_read_access_ptr",
+ "return_type": "const godot_vector3 *",
+ "arguments": [
+ ["const godot_pool_vector3_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array_read_access *", "p_read"],
+ ["godot_pool_vector3_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_read_access_copy",
+ "return_type": "godot_pool_color_array_read_access *",
+ "arguments": [
+ ["const godot_pool_color_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_read_access_ptr",
+ "return_type": "const godot_color *",
+ "arguments": [
+ ["const godot_pool_color_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_read_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array_read_access *", "p_read"],
+ ["godot_pool_color_array_read_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_read_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array_read_access *", "p_read"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_write_access_copy",
+ "return_type": "godot_pool_byte_array_write_access *",
+ "arguments": [
+ ["const godot_pool_byte_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_write_access_ptr",
+ "return_type": "uint8_t *",
+ "arguments": [
+ ["const godot_pool_byte_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array_write_access *", "p_write"],
+ ["godot_pool_byte_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_byte_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_byte_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_write_access_copy",
+ "return_type": "godot_pool_int_array_write_access *",
+ "arguments": [
+ ["const godot_pool_int_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_write_access_ptr",
+ "return_type": "godot_int *",
+ "arguments": [
+ ["const godot_pool_int_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array_write_access *", "p_write"],
+ ["godot_pool_int_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_int_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_int_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_write_access_copy",
+ "return_type": "godot_pool_real_array_write_access *",
+ "arguments": [
+ ["const godot_pool_real_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_write_access_ptr",
+ "return_type": "godot_real *",
+ "arguments": [
+ ["const godot_pool_real_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array_write_access *", "p_write"],
+ ["godot_pool_real_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_real_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_real_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_write_access_copy",
+ "return_type": "godot_pool_string_array_write_access *",
+ "arguments": [
+ ["const godot_pool_string_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_write_access_ptr",
+ "return_type": "godot_string *",
+ "arguments": [
+ ["const godot_pool_string_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array_write_access *", "p_write"],
+ ["godot_pool_string_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_string_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_string_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_write_access_copy",
+ "return_type": "godot_pool_vector2_array_write_access *",
+ "arguments": [
+ ["const godot_pool_vector2_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_write_access_ptr",
+ "return_type": "godot_vector2 *",
+ "arguments": [
+ ["const godot_pool_vector2_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array_write_access *", "p_write"],
+ ["godot_pool_vector2_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector2_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector2_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_write_access_copy",
+ "return_type": "godot_pool_vector3_array_write_access *",
+ "arguments": [
+ ["const godot_pool_vector3_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_write_access_ptr",
+ "return_type": "godot_vector3 *",
+ "arguments": [
+ ["const godot_pool_vector3_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array_write_access *", "p_write"],
+ ["godot_pool_vector3_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_vector3_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_vector3_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_write_access_copy",
+ "return_type": "godot_pool_color_array_write_access *",
+ "arguments": [
+ ["const godot_pool_color_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_write_access_ptr",
+ "return_type": "godot_color *",
+ "arguments": [
+ ["const godot_pool_color_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_write_access_operator_assign",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array_write_access *", "p_write"],
+ ["godot_pool_color_array_write_access *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_pool_color_array_write_access_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_pool_color_array_write_access *", "p_write"]
+ ]
+ },
+ {
+ "name": "godot_array_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_array_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_array *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_color_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_color_array *", "p_pca"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_vector3_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_pv3a"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_vector2_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_pv2a"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_string_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_string_array *", "p_psa"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_real_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_real_array *", "p_pra"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_int_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_int_array *", "p_pia"]
+ ]
+ },
+ {
+ "name": "godot_array_new_pool_byte_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_pba"]
+ ]
+ },
+ {
+ "name": "godot_array_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_array_operator_index",
+ "return_type": "godot_variant *",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_array_operator_index_const",
+ "return_type": "const godot_variant *",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_array_append",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_clear",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_empty",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_erase",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_front",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_back",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_find",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_what"],
+ ["const godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_array_find_last",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_array_has",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_hash",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_insert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_pos"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_invert",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_pop_back",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_pop_front",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_push_back",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_push_front",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_array_remove",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_array_resize",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_array_rfind",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"],
+ ["const godot_variant *", "p_what"],
+ ["const godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_array_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_sort",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_array_sort_custom",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["godot_object *", "p_obj"],
+ ["const godot_string *", "p_func"]
+ ]
+ },
+ {
+ "name": "godot_array_bsearch",
+ "return_type": "godot_int",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"],
+ ["const godot_bool", "p_before"]
+ ]
+ },
+ {
+ "name": "godot_array_bsearch_custom",
+ "return_type": "godot_int",
+ "arguments": [
+ ["godot_array *", "p_self"],
+ ["const godot_variant *", "p_value"],
+ ["godot_object *", "p_obj"],
+ ["const godot_string *", "p_func"],
+ ["const godot_bool", "p_before"]
+ ]
+ },
+ {
+ "name": "godot_array_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_array *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "r_dest"],
+ ["const godot_dictionary *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_size",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_empty",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_clear",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_has",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_has_all",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_array *", "p_keys"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_erase",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_hash",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_keys",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_values",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_get",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_set",
+ "return_type": "void",
+ "arguments": [
+ ["godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"],
+ ["const godot_variant *", "p_value"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_operator_index",
+ "return_type": "godot_variant *",
+ "arguments": [
+ ["godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_operator_index_const",
+ "return_type": "const godot_variant *",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_next",
+ "return_type": "godot_variant *",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_variant *", "p_key"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"],
+ ["const godot_dictionary *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_dictionary_to_json",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_dictionary *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "r_dest"],
+ ["const godot_string *", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_node_path_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "r_dest"],
+ ["const godot_node_path *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_node_path_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_is_absolute",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_get_name_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_get_name",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_node_path_get_subname_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_get_subname",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_node_path_get_concatenated_subnames",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_is_empty",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_node_path_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_node_path *", "p_self"],
+ ["const godot_node_path *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_plane_new_with_reals",
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_real", "p_a"],
+ ["const godot_real", "p_b"],
+ ["const godot_real", "p_c"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ {
+ "name": "godot_plane_new_with_vectors",
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_vector3 *", "p_v1"],
+ ["const godot_vector3 *", "p_v2"],
+ ["const godot_vector3 *", "p_v3"]
+ ]
+ },
+ {
+ "name": "godot_plane_new_with_normal",
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "r_dest"],
+ ["const godot_vector3 *", "p_normal"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ {
+ "name": "godot_plane_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_normalized",
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_center",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_get_any_point",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_is_point_over",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ {
+ "name": "godot_plane_distance_to",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ {
+ "name": "godot_plane_has_point",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"],
+ ["const godot_real", "p_epsilon"]
+ ]
+ },
+ {
+ "name": "godot_plane_project",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ {
+ "name": "godot_plane_intersect_3",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_plane *", "p_b"],
+ ["const godot_plane *", "p_c"]
+ ]
+ },
+ {
+ "name": "godot_plane_intersects_ray",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_vector3 *", "p_from"],
+ ["const godot_vector3 *", "p_dir"]
+ ]
+ },
+ {
+ "name": "godot_plane_intersects_segment",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["godot_vector3 *", "r_dest"],
+ ["const godot_vector3 *", "p_begin"],
+ ["const godot_vector3 *", "p_end"]
+ ]
+ },
+ {
+ "name": "godot_plane_operator_neg",
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_plane *", "p_self"],
+ ["const godot_plane *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_plane_set_normal",
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "p_self"],
+ ["const godot_vector3 *", "p_normal"]
+ ]
+ },
+ {
+ "name": "godot_plane_get_normal",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_get_d",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_plane *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_plane_set_d",
+ "return_type": "void",
+ "arguments": [
+ ["godot_plane *", "p_self"],
+ ["const godot_real", "p_d"]
+ ]
+ },
+ {
+ "name": "godot_rect2_new_with_position_and_size",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "r_dest"],
+ ["const godot_vector2 *", "p_pos"],
+ ["const godot_vector2 *", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_rect2_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "r_dest"],
+ ["const godot_real", "p_x"],
+ ["const godot_real", "p_y"],
+ ["const godot_real", "p_width"],
+ ["const godot_real", "p_height"]
+ ]
+ },
+ {
+ "name": "godot_rect2_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rect2_get_area",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rect2_intersects",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rect2_encloses",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rect2_has_no_area",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rect2_clip",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rect2_merge",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rect2_has_point",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_point"]
+ ]
+ },
+ {
+ "name": "godot_rect2_grow",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_real", "p_by"]
+ ]
+ },
+ {
+ "name": "godot_rect2_expand",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_rect2_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"],
+ ["const godot_rect2 *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rect2_get_position",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rect2_get_size",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_rect2 *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rect2_set_position",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_pos"]
+ ]
+ },
+ {
+ "name": "godot_rect2_set_size",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rect2 *", "p_self"],
+ ["const godot_vector2 *", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_aabb_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_aabb *", "r_dest"],
+ ["const godot_vector3 *", "p_pos"],
+ ["const godot_vector3 *", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_position",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_set_position",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_size",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_set_size",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_aabb_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_area",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_has_no_area",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_has_no_surface",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_intersects",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_aabb_encloses",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_aabb_merge",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_aabb_intersection",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_aabb_intersects_plane",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_plane *", "p_plane"]
+ ]
+ },
+ {
+ "name": "godot_aabb_intersects_segment",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_from"],
+ ["const godot_vector3 *", "p_to"]
+ ]
+ },
+ {
+ "name": "godot_aabb_has_point",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_point"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_support",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_dir"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_longest_axis",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_longest_axis_index",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_longest_axis_size",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_shortest_axis",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_shortest_axis_index",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_shortest_axis_size",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_aabb *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_aabb_expand",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_vector3 *", "p_to_point"]
+ ]
+ },
+ {
+ "name": "godot_aabb_grow",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_real", "p_by"]
+ ]
+ },
+ {
+ "name": "godot_aabb_get_endpoint",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_aabb_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_aabb *", "p_self"],
+ ["const godot_aabb *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rid_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rid *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_rid_get_id",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_rid *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_rid_new_with_resource",
+ "return_type": "void",
+ "arguments": [
+ ["godot_rid *", "r_dest"],
+ ["const godot_object *", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_rid_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rid *", "p_self"],
+ ["const godot_rid *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_rid_operator_less",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_rid *", "p_self"],
+ ["const godot_rid *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_transform_new_with_axis_origin",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"],
+ ["const godot_vector3 *", "p_x_axis"],
+ ["const godot_vector3 *", "p_y_axis"],
+ ["const godot_vector3 *", "p_z_axis"],
+ ["const godot_vector3 *", "p_origin"]
+ ]
+ },
+ {
+ "name": "godot_transform_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"],
+ ["const godot_basis *", "p_basis"],
+ ["const godot_vector3 *", "p_origin"]
+ ]
+ },
+ {
+ "name": "godot_transform_get_basis",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_set_basis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "p_self"],
+ ["const godot_basis *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_get_origin",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_set_origin",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_inverse",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_affine_inverse",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_orthonormalized",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform_rotated",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_axis"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_transform_scaled",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_scale"]
+ ]
+ },
+ {
+ "name": "godot_transform_translated",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_ofs"]
+ ]
+ },
+ {
+ "name": "godot_transform_looking_at",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_target"],
+ ["const godot_vector3 *", "p_up"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_plane",
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_plane *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_inv_plane",
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_plane *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_new_identity",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_transform_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_transform *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_transform_operator_multiply",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_transform *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_vector3",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_inv_vector3",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_vector3 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_aabb",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_aabb *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform_xform_inv_aabb",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_transform *", "p_self"],
+ ["const godot_aabb *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"],
+ ["const godot_real", "p_rot"],
+ ["const godot_vector2 *", "p_pos"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_new_axis_origin",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"],
+ ["const godot_vector2 *", "p_x_axis"],
+ ["const godot_vector2 *", "p_y_axis"],
+ ["const godot_vector2 *", "p_origin"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_inverse",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_affine_inverse",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_get_rotation",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_get_origin",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_get_scale",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_orthonormalized",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_rotated",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_real", "p_phi"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_scaled",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_scale"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_translated",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_offset"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_xform_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_xform_inv_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_basis_xform_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_basis_xform_inv_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_vector2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_interpolate_with",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_m"],
+ ["const godot_real", "p_c"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_operator_multiply",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_transform2d *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_new_identity",
+ "return_type": "void",
+ "arguments": [
+ ["godot_transform2d *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_xform_rect2",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_rect2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_transform2d_xform_inv_rect2",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_transform2d *", "p_self"],
+ ["const godot_rect2 *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_variant_get_type",
+ "return_type": "godot_variant_type",
+ "arguments": [
+ ["const godot_variant *", "p_v"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_variant *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_nil",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_bool",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_bool", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_uint",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const uint64_t", "p_i"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_int",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const int64_t", "p_i"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_real",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const double", "p_r"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_string",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_string *", "p_s"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector2",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_vector2 *", "p_v2"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rect2",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_rect2 *", "p_rect2"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_vector3",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_vector3 *", "p_v3"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform2d",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_transform2d *", "p_t2d"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_plane",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_plane *", "p_plane"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_quat",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_quat *", "p_quat"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_aabb",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_aabb *", "p_aabb"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_basis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_basis *", "p_basis"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_transform",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_transform *", "p_trans"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_color",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_color *", "p_color"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_node_path",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_node_path *", "p_np"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_rid",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_rid *", "p_rid"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_object",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_object *", "p_obj"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_dictionary",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_dictionary *", "p_dict"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_array *", "p_arr"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_byte_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_byte_array *", "p_pba"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_int_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_int_array *", "p_pia"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_real_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_real_array *", "p_pra"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_string_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_string_array *", "p_psa"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_vector2_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_vector2_array *", "p_pv2a"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_vector3_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_vector3_array *", "p_pv3a"]
+ ]
+ },
+ {
+ "name": "godot_variant_new_pool_color_array",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "r_dest"],
+ ["const godot_pool_color_array *", "p_pca"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_bool",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_uint",
+ "return_type": "uint64_t",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_int",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_real",
+ "return_type": "double",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_string",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector2",
+ "return_type": "godot_vector2",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rect2",
+ "return_type": "godot_rect2",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_vector3",
+ "return_type": "godot_vector3",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform2d",
+ "return_type": "godot_transform2d",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_plane",
+ "return_type": "godot_plane",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_quat",
+ "return_type": "godot_quat",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_aabb",
+ "return_type": "godot_aabb",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_basis",
+ "return_type": "godot_basis",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_transform",
+ "return_type": "godot_transform",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_color",
+ "return_type": "godot_color",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_node_path",
+ "return_type": "godot_node_path",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_rid",
+ "return_type": "godot_rid",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_object",
+ "return_type": "godot_object *",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_dictionary",
+ "return_type": "godot_dictionary",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_array",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_byte_array",
+ "return_type": "godot_pool_byte_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_int_array",
+ "return_type": "godot_pool_int_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_real_array",
+ "return_type": "godot_pool_real_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_string_array",
+ "return_type": "godot_pool_string_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_vector2_array",
+ "return_type": "godot_pool_vector2_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_vector3_array",
+ "return_type": "godot_pool_vector3_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_as_pool_color_array",
+ "return_type": "godot_pool_color_array",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_call",
+ "return_type": "godot_variant",
+ "arguments": [
+ ["godot_variant *", "p_self"],
+ ["const godot_string *", "p_method"],
+ ["const godot_variant **", "p_args"],
+ ["const godot_int", "p_argcount"],
+ ["godot_variant_call_error *", "r_error"]
+ ]
+ },
+ {
+ "name": "godot_variant_has_method",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_string *", "p_method"]
+ ]
+ },
+ {
+ "name": "godot_variant_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_variant_operator_less",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_variant_hash_compare",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"],
+ ["const godot_variant *", "p_other"]
+ ]
+ },
+ {
+ "name": "godot_variant_booleanize",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_variant_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_variant *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_char_string_length",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_char_string *", "p_cs"]
+ ]
+ },
+ {
+ "name": "godot_char_string_get_data",
+ "return_type": "const char *",
+ "arguments": [
+ ["const godot_char_string *", "p_cs"]
+ ]
+ },
+ {
+ "name": "godot_char_string_destroy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_char_string *", "p_cs"]
+ ]
+ },
+ {
+ "name": "godot_string_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"]
+ ]
+ },
+ {
+ "name": "godot_string_new_copy",
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"],
+ ["const godot_string *", "p_src"]
+ ]
+ },
+ {
+ "name": "godot_string_new_with_wide_string",
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "r_dest"],
+ ["const wchar_t *", "p_contents"],
+ ["const int", "p_size"]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index",
+ "return_type": "wchar_t *",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_string_operator_index_const",
+ "return_type": "wchar_t",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_string_wide_str",
+ "return_type": "const wchar_t *",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_operator_equal",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_string_operator_less",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_string_operator_plus",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_b"]
+ ]
+ },
+ {
+ "name": "godot_string_length",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_casecmp_to",
+ "return_type": "signed char",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_str"]
+ ]
+ },
+ {
+ "name": "godot_string_nocasecmp_to",
+ "return_type": "signed char",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_str"]
+ ]
+ },
+ {
+ "name": "godot_string_naturalnocasecmp_to",
+ "return_type": "signed char",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_str"]
+ ]
+ },
+ {
+ "name": "godot_string_begins_with",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_begins_with_char_array",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const char *", "p_char_array"]
+ ]
+ },
+ {
+ "name": "godot_string_bigrams",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_chr",
+ "return_type": "godot_string",
+ "arguments": [
+ ["wchar_t", "p_character"]
+ ]
+ },
+ {
+ "name": "godot_string_ends_with",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_find",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_find_from",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_string_findmk",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"]
+ ]
+ },
+ {
+ "name": "godot_string_findmk_from",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_string_findmk_from_in_place",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_keys"],
+ ["godot_int", "p_from"],
+ ["godot_int *", "r_key"]
+ ]
+ },
+ {
+ "name": "godot_string_findn",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_findn_from",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_string_find_last",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_format",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_variant *", "p_values"]
+ ]
+ },
+ {
+ "name": "godot_string_format_with_custom_placeholder",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_variant *", "p_values"],
+ ["const char *", "p_placeholder"]
+ ]
+ },
+ {
+ "name": "godot_string_hex_encode_buffer",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const uint8_t *", "p_buffer"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ {
+ "name": "godot_string_hex_to_int",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_hex_to_int_without_prefix",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_insert",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_at_pos"],
+ ["godot_string", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_is_numeric",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_subsequence_of",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_is_subsequence_ofi",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_lpad",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"]
+ ]
+ },
+ {
+ "name": "godot_string_lpad_with_custom_character",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"],
+ ["const godot_string *", "p_character"]
+ ]
+ },
+ {
+ "name": "godot_string_match",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_wildcard"]
+ ]
+ },
+ {
+ "name": "godot_string_matchn",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_wildcard"]
+ ]
+ },
+ {
+ "name": "godot_string_md5",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const uint8_t *", "p_md5"]
+ ]
+ },
+ {
+ "name": "godot_string_num",
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ {
+ "name": "godot_string_num_int64",
+ "return_type": "godot_string",
+ "arguments": [
+ ["int64_t", "p_num"],
+ ["godot_int", "p_base"]
+ ]
+ },
+ {
+ "name": "godot_string_num_int64_capitalized",
+ "return_type": "godot_string",
+ "arguments": [
+ ["int64_t", "p_num"],
+ ["godot_int", "p_base"],
+ ["godot_bool", "p_capitalize_hex"]
+ ]
+ },
+ {
+ "name": "godot_string_num_real",
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ {
+ "name": "godot_string_num_scientific",
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"]
+ ]
+ },
+ {
+ "name": "godot_string_num_with_decimals",
+ "return_type": "godot_string",
+ "arguments": [
+ ["double", "p_num"],
+ ["godot_int", "p_decimals"]
+ ]
+ },
+ {
+ "name": "godot_string_pad_decimals",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_digits"]
+ ]
+ },
+ {
+ "name": "godot_string_pad_zeros",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_digits"]
+ ]
+ },
+ {
+ "name": "godot_string_replace_first",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_string_replace",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_string_replacen",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_key"],
+ ["godot_string", "p_with"]
+ ]
+ },
+ {
+ "name": "godot_string_rfind",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_rfindn",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_rfind_from",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_string_rfindn_from",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_what"],
+ ["godot_int", "p_from"]
+ ]
+ },
+ {
+ "name": "godot_string_rpad",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"]
+ ]
+ },
+ {
+ "name": "godot_string_rpad_with_custom_character",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_min_length"],
+ ["const godot_string *", "p_character"]
+ ]
+ },
+ {
+ "name": "godot_string_similarity",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_string"]
+ ]
+ },
+ {
+ "name": "godot_string_sprintf",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_values"],
+ ["godot_bool *", "p_error"]
+ ]
+ },
+ {
+ "name": "godot_string_substr",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_from"],
+ ["godot_int", "p_chars"]
+ ]
+ },
+ {
+ "name": "godot_string_to_double",
+ "return_type": "double",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_to_float",
+ "return_type": "godot_real",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_to_int",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_camelcase_to_underscore",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_camelcase_to_underscore_lowercased",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_capitalize",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_char_to_double",
+ "return_type": "double",
+ "arguments": [
+ ["const char *", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_char_to_int",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const char *", "p_what"]
+ ]
+ },
+ {
+ "name": "godot_string_wchar_to_int",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"]
+ ]
+ },
+ {
+ "name": "godot_string_char_to_int_with_len",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const char *", "p_what"],
+ ["godot_int", "p_len"]
+ ]
+ },
+ {
+ "name": "godot_string_char_to_int64_with_len",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const wchar_t *", "p_str"],
+ ["int", "p_len"]
+ ]
+ },
+ {
+ "name": "godot_string_hex_to_int64",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_hex_to_int64_with_prefix",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_to_int64",
+ "return_type": "int64_t",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_unicode_char_to_double",
+ "return_type": "double",
+ "arguments": [
+ ["const wchar_t *", "p_str"],
+ ["const wchar_t **", "r_end"]
+ ]
+ },
+ {
+ "name": "godot_string_get_slice_count",
+ "return_type": "godot_int",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_splitter"]
+ ]
+ },
+ {
+ "name": "godot_string_get_slice",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_string", "p_splitter"],
+ ["godot_int", "p_slice"]
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+ {
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+ "return_type": "godot_string",
+ "arguments": [
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+ ["wchar_t", "p_splitter"],
+ ["godot_int", "p_slice"]
+ ]
+ },
+ {
+ "name": "godot_string_split",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ {
+ "name": "godot_string_split_allow_empty",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ {
+ "name": "godot_string_split_floats",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ {
+ "name": "godot_string_split_floats_allows_empty",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ {
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+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
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+ {
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+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_array *", "p_splitters"]
+ ]
+ },
+ {
+ "name": "godot_string_split_ints",
+ "return_type": "godot_array",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_splitter"]
+ ]
+ },
+ {
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+ "return_type": "godot_array",
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+ "return_type": "godot_array",
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+ ["const godot_array *", "p_splitters"]
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+ ["const godot_array *", "p_splitters"]
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+ "return_type": "godot_array",
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+ ]
+ },
+ {
+ "name": "godot_string_char_lowercase",
+ "return_type": "wchar_t",
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+ ["wchar_t", "p_char"]
+ ]
+ },
+ {
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+ "return_type": "wchar_t",
+ "arguments": [
+ ["wchar_t", "p_char"]
+ ]
+ },
+ {
+ "name": "godot_string_to_lower",
+ "return_type": "godot_string",
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+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_to_upper",
+ "return_type": "godot_string",
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+ ]
+ },
+ {
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+ "return_type": "godot_string",
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+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_get_extension",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
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+ "return_type": "godot_string",
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+ ["godot_int", "p_pos"]
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+ {
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+ ["godot_int", "p_idx"]
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+ {
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+ "return_type": "godot_string",
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+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_file"]
+ ]
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+ {
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+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_pos"]
+ ]
+ },
+ {
+ "name": "godot_string_strip_edges",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_bool", "p_left"],
+ ["godot_bool", "p_right"]
+ ]
+ },
+ {
+ "name": "godot_string_strip_escapes",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_erase",
+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"],
+ ["godot_int", "p_pos"],
+ ["godot_int", "p_chars"]
+ ]
+ },
+ {
+ "name": "godot_string_ascii",
+ "return_type": "godot_char_string",
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+ "return_type": "godot_char_string",
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+ },
+ {
+ "name": "godot_string_utf8",
+ "return_type": "godot_char_string",
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+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_parse_utf8",
+ "return_type": "godot_bool",
+ "arguments": [
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+ ["const char *", "p_utf8"]
+ ]
+ },
+ {
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+ "return_type": "godot_bool",
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+ ["const char *", "p_utf8"],
+ ["godot_int", "p_len"]
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+ ["godot_int", "p_len"]
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+ ]
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+ {
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+ ]
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+ ["godot_int", "p_len"]
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+ },
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+ "return_type": "uint32_t",
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+ ["godot_int", "p_len"]
+ ]
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+ {
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+ "return_type": "godot_pool_byte_array",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_md5_text",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_sha256_buffer",
+ "return_type": "godot_pool_byte_array",
+ "arguments": [
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+ ]
+ },
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+ "name": "godot_string_sha256_text",
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+ },
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+ "return_type": "godot_bool",
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+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
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+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_get_file",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_humanize_size",
+ "return_type": "godot_string",
+ "arguments": [
+ ["size_t", "p_size"]
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+ },
+ {
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+ "return_type": "godot_bool",
+ "arguments": [
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+ ]
+ },
+ {
+ "name": "godot_string_is_rel_path",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_resource_file",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_path_to",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_path"]
+ ]
+ },
+ {
+ "name": "godot_string_path_to_file",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["const godot_string *", "p_path"]
+ ]
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+ {
+ "name": "godot_string_simplify_path",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_c_escape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_c_escape_multiline",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_c_unescape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_http_escape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_http_unescape",
+ "return_type": "godot_string",
+ "arguments": [
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+ ]
+ },
+ {
+ "name": "godot_string_json_escape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
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+ },
+ {
+ "name": "godot_string_word_wrap",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_int", "p_chars_per_line"]
+ ]
+ },
+ {
+ "name": "godot_string_xml_escape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_xml_escape_with_quotes",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_xml_unescape",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_percent_decode",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_percent_encode",
+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_float",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_hex_number",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"],
+ ["godot_bool", "p_with_prefix"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_html_color",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_identifier",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_integer",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_is_valid_ip_address",
+ "return_type": "godot_bool",
+ "arguments": [
+ ["const godot_string *", "p_self"]
+ ]
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+ {
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+ "return_type": "void",
+ "arguments": [
+ ["godot_string *", "p_self"]
+ ]
+ },
+ {
+ "name": "godot_string_name_new",
+ "return_type": "void",
+ "arguments": [
+ ["godot_string_name *", "r_dest"],
+ ["const godot_string *", "p_name"]
+ ]
+ },
+ {
+ "name": "godot_string_name_new_data",
+ "return_type": "void",
+ "arguments": [
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+ ["const char *", "p_name"]
+ ]
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+ {
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+ "return_type": "godot_string",
+ "arguments": [
+ ["const godot_string_name *", "p_self"]
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+ {
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+ "return_type": "uint32_t",
+ "arguments": [
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+ ]
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+ "name": "godot_string_name_get_data_unique_pointer",
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+ ]
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+ ["const godot_string_name *", "p_other"]
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+ "return_type": "godot_bool",
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+ ["const godot_string_name *", "p_other"]
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+ },
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+ "return_type": "void",
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+ ["const char *", "p_methodname"]
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+ ["const void **", "p_args"],
+ ["void *", "p_ret"]
+ ]
+ },
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+ "return_type": "godot_variant",
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+ ["godot_method_bind *", "p_method_bind"],
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+ ["godot_variant_call_error *", "p_call_error"]
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+ "name": "godot_get_global_constants",
+ "return_type": "godot_dictionary",
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+ },
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+ "arguments": [
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+ ["native_call_cb", "p_callback"]
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+ {
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+ "return_type": "void *",
+ "arguments": [
+ ["int", "p_bytes"]
+ ]
+ },
+ {
+ "name": "godot_realloc",
+ "return_type": "void *",
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+ ["int", "p_bytes"]
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+ },
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+ "return_type": "void",
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+ ["const char *", "p_function"],
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+ ["int", "p_line"]
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+ },
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+ "return_type": "void",
+ "arguments": [
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+ ["const char *", "p_function"],
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+ ["int", "p_line"]
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+ {
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+ "return_type": "void",
+ "arguments": [
+ ["const godot_string *", "p_message"]
+ ]
+ }
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+ "version": {
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+ "minor": 0
+ },
+ "next": {
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+ "minor": 1
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+ "api": [
+ {
+ "name": "godot_nativescript_set_method_argument_information",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_function_name"],
+ ["int", "p_num_args"],
+ ["const godot_method_arg *", "p_args"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_class_documentation",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["godot_string", "p_documentation"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_method_documentation",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_function_name"],
+ ["godot_string", "p_documentation"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_property_documentation",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_path"],
+ ["godot_string", "p_documentation"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_signal_documentation",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_signal_name"],
+ ["godot_string", "p_documentation"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_set_type_tag",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const void *", "p_type_tag"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_type_tag",
+ "return_type": "const void *",
+ "arguments": [
+ ["const godot_object *", "p_object"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_instance_binding_data_functions",
+ "return_type": "int",
+ "arguments": [
+ ["godot_instance_binding_functions", "p_binding_functions"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_unregister_instance_binding_data_functions",
+ "return_type": "void",
+ "arguments": [
+ ["int", "p_idx"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_instance_binding_data",
+ "return_type": "void *",
+ "arguments": [
+ ["int", "p_idx"],
+ ["godot_object *", "p_object"]
+ ]
+ }
+ ]
+ },
+ "api": [
+ {
+ "name": "godot_nativescript_register_class",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_base"],
+ ["godot_instance_create_func", "p_create_func"],
+ ["godot_instance_destroy_func", "p_destroy_func"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_tool_class",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_base"],
+ ["godot_instance_create_func", "p_create_func"],
+ ["godot_instance_destroy_func", "p_destroy_func"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_method",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_function_name"],
+ ["godot_method_attributes", "p_attr"],
+ ["godot_instance_method", "p_method"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_property",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const char *", "p_path"],
+ ["godot_property_attributes *", "p_attr"],
+ ["godot_property_set_func", "p_set_func"],
+ ["godot_property_get_func", "p_get_func"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_register_signal",
+ "return_type": "void",
+ "arguments": [
+ ["void *", "p_gdnative_handle"],
+ ["const char *", "p_name"],
+ ["const godot_signal *", "p_signal"]
+ ]
+ },
+ {
+ "name": "godot_nativescript_get_userdata",
+ "return_type": "void *",
+ "arguments": [
+ ["godot_object *", "p_instance"]
+ ]
+ }
+ ]
+ },
+ "pluginscript": {
+ "type": "PLUGINSCRIPT",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_pluginscript_register_language",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_pluginscript_language_desc *", "language_desc"]
+ ]
+ }
+ ]
+ },
+ "arvr": {
+ "type": "ARVR",
+ "version": {
+ "major": 1,
+ "minor": 0
+ },
+ "next": null,
+ "api": [
+ {
+ "name": "godot_arvr_register_interface",
+ "return_type": "void",
+ "arguments": [
+ ["const godot_arvr_interface_gdnative *", "p_interface"]
+ ]
+ },
+ {
+ "name": "godot_arvr_get_worldscale",
+ "return_type": "godot_real",
+ "arguments": []
+ },
+ {
+ "name": "godot_arvr_get_reference_frame",
+ "return_type": "godot_transform",
+ "arguments": []
+ },
+ {
+ "name": "godot_arvr_blit",
+ "return_type": "void",
+ "arguments": [
+ ["int", "p_eye"],
+ ["godot_rid *", "p_render_target"],
+ ["godot_rect2 *", "p_screen_rect"]
+ ]
+ },
+ {
+ "name": "godot_arvr_get_texid",
+ "return_type": "godot_int",
+ "arguments": [
+ ["godot_rid *", "p_render_target"]
+ ]
+ },
+ {
+ "name": "godot_arvr_add_controller",
+ "return_type": "godot_int",
+ "arguments": [
+ ["char *", "p_device_name"],
+ ["godot_int", "p_hand"],
+ ["godot_bool", "p_tracks_orientation"],
+ ["godot_bool", "p_tracks_position"]
+ ]
+ },
+ {
+ "name": "godot_arvr_remove_controller",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_transform",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_transform *", "p_transform"],
+ ["godot_bool", "p_tracks_orientation"],
+ ["godot_bool", "p_tracks_position"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_button",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_int", "p_button"],
+ ["godot_bool", "p_is_pressed"]
+ ]
+ },
+ {
+ "name": "godot_arvr_set_controller_axis",
+ "return_type": "void",
+ "arguments": [
+ ["godot_int", "p_controller_id"],
+ ["godot_int", "p_exis"],
+ ["godot_real", "p_value"],
+ ["godot_bool", "p_can_be_negative"]
+ ]
+ },
+ {
+ "name": "godot_arvr_get_controller_rumble",
+ "return_type": "godot_real",
+ "arguments": [
+ ["godot_int", "p_controller_id"]
+ ]
+ }
]
}
}
diff --git a/modules/gdnative/gdnative_library_editor_plugin.cpp b/modules/gdnative/gdnative_library_editor_plugin.cpp
new file mode 100644
index 0000000000..6424b66d1e
--- /dev/null
+++ b/modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -0,0 +1,423 @@
+/*************************************************************************/
+/* gdnative_library_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifdef TOOLS_ENABLED
+#include "gdnative_library_editor_plugin.h"
+#include "gdnative.h"
+
+void GDNativeLibraryEditor::edit(Ref<GDNativeLibrary> p_library) {
+ library = p_library;
+ Ref<ConfigFile> config = p_library->get_config_file();
+
+ for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+ for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
+
+ String target = E->key() + "." + it->get();
+ TargetConfig ecfg;
+ ecfg.library = config->get_value("entry", target, "");
+ ecfg.dependencies = config->get_value("dependencies", target, Array());
+ entry_configs[target] = ecfg;
+ }
+ }
+
+ _update_tree();
+}
+
+void GDNativeLibraryEditor::_bind_methods() {
+
+ ClassDB::bind_method("_on_item_button", &GDNativeLibraryEditor::_on_item_button);
+ ClassDB::bind_method("_on_library_selected", &GDNativeLibraryEditor::_on_library_selected);
+ ClassDB::bind_method("_on_dependencies_selected", &GDNativeLibraryEditor::_on_dependencies_selected);
+ ClassDB::bind_method("_on_filter_selected", &GDNativeLibraryEditor::_on_filter_selected);
+ ClassDB::bind_method("_on_item_collapsed", &GDNativeLibraryEditor::_on_item_collapsed);
+ ClassDB::bind_method("_on_item_activated", &GDNativeLibraryEditor::_on_item_activated);
+ ClassDB::bind_method("_on_create_new_entry", &GDNativeLibraryEditor::_on_create_new_entry);
+}
+
+void GDNativeLibraryEditor::_update_tree() {
+
+ tree->clear();
+ TreeItem *root = tree->create_item();
+
+ for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+
+ if (showing_platform != E->key() && showing_platform != "All")
+ continue;
+
+ TreeItem *platform = tree->create_item(root);
+ platform->set_text(0, E->get().name);
+ platform->set_metadata(0, E->get().library_extension);
+
+ platform->set_custom_bg_color(0, get_color("prop_category", "Editor"));
+ platform->set_custom_bg_color(1, get_color("prop_category", "Editor"));
+ platform->set_custom_bg_color(2, get_color("prop_category", "Editor"));
+ platform->set_selectable(0, false);
+ platform->set_expand_right(0, true);
+
+ for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
+
+ String target = E->key() + "." + it->get();
+ TreeItem *bit = tree->create_item(platform);
+
+ bit->set_text(0, it->get());
+ bit->set_metadata(0, target);
+ bit->set_selectable(0, false);
+ bit->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
+
+ bit->add_button(1, get_icon("Folder", "EditorIcons"), BUTTON_SELECT_LIBRARY, false, TTR("Select the dynamic library for this entry"));
+ String file = entry_configs[target].library;
+ if (!file.empty()) {
+ bit->add_button(1, get_icon("Clear", "EditorIcons"), BUTTON_CLEAR_LIBRARY, false, TTR("Clear"));
+ }
+ bit->set_text(1, file);
+
+ bit->add_button(2, get_icon("Folder", "EditorIcons"), BUTTON_SELECT_DEPENDENCES, false, TTR("Select dependencies of the library for this entry"));
+ Array files = entry_configs[target].dependencies;
+ if (files.size()) {
+ bit->add_button(2, get_icon("Clear", "EditorIcons"), BUTTON_CLEAR_DEPENDENCES, false, TTR("Clear"));
+ }
+ bit->set_text(2, Variant(files));
+
+ bit->add_button(3, get_icon("MoveUp", "EditorIcons"), BUTTON_MOVE_UP, false, TTR("Move Up"));
+ bit->add_button(3, get_icon("MoveDown", "EditorIcons"), BUTTON_MOVE_DOWN, false, TTR("Move Down"));
+ bit->add_button(3, get_icon("Remove", "EditorIcons"), BUTTON_ERASE_ENTRY, false, TTR("Remove current entry"));
+ }
+
+ TreeItem *new_arch = tree->create_item(platform);
+ new_arch->set_text(0, TTR("Double click to create a new entry"));
+ new_arch->set_text_align(0, TreeItem::ALIGN_CENTER);
+ new_arch->set_custom_color(0, get_color("accent_color", "Editor"));
+ new_arch->set_expand_right(0, true);
+ new_arch->set_metadata(1, E->key());
+
+ platform->set_collapsed(collapsed_items.find(E->get().name) != NULL);
+ }
+}
+
+void GDNativeLibraryEditor::_on_item_button(Object *item, int column, int id) {
+
+ String target = Object::cast_to<TreeItem>(item)->get_metadata(0);
+ String platform = target.substr(0, target.find("."));
+ String entry = target.substr(platform.length() + 1, target.length());
+ String section = (id == BUTTON_SELECT_DEPENDENCES || id == BUTTON_CLEAR_DEPENDENCES) ? "dependencies" : "entry";
+
+ if (id == BUTTON_SELECT_LIBRARY || id == BUTTON_SELECT_DEPENDENCES) {
+
+ EditorFileDialog::Mode mode = EditorFileDialog::MODE_OPEN_FILE;
+ if (id == BUTTON_SELECT_DEPENDENCES)
+ mode = EditorFileDialog::MODE_OPEN_FILES;
+
+ file_dialog->set_meta("target", target);
+ file_dialog->set_meta("section", section);
+ file_dialog->clear_filters();
+ file_dialog->add_filter(Object::cast_to<TreeItem>(item)->get_parent()->get_metadata(0));
+ file_dialog->set_mode(mode);
+ file_dialog->popup_centered_ratio();
+
+ } else if (id == BUTTON_CLEAR_LIBRARY) {
+ _set_target_value(section, target, "");
+ } else if (id == BUTTON_CLEAR_DEPENDENCES) {
+ _set_target_value(section, target, Array());
+ } else if (id == BUTTON_ERASE_ENTRY) {
+ _erase_entry(platform, entry);
+ } else if (id == BUTTON_MOVE_UP || id == BUTTON_MOVE_DOWN) {
+ _move_entry(platform, entry, id);
+ }
+}
+
+void GDNativeLibraryEditor::_on_library_selected(const String &file) {
+
+ _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), file);
+}
+
+void GDNativeLibraryEditor::_on_dependencies_selected(const PoolStringArray &files) {
+
+ _set_target_value(file_dialog->get_meta("section"), file_dialog->get_meta("target"), files);
+}
+
+void GDNativeLibraryEditor::_on_filter_selected(int id) {
+
+ showing_platform = filter->get_item_metadata(id);
+ _update_tree();
+}
+
+void GDNativeLibraryEditor::_on_item_collapsed(Object *p_item) {
+
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ String name = item->get_text(0);
+
+ if (item->is_collapsed()) {
+ collapsed_items.insert(name);
+ } else if (Set<String>::Element *e = collapsed_items.find(name)) {
+ collapsed_items.erase(e);
+ }
+}
+
+void GDNativeLibraryEditor::_on_item_activated() {
+
+ TreeItem *item = tree->get_selected();
+ if (item && tree->get_selected_column() == 0 && item->get_metadata(0).get_type() == Variant::NIL) {
+ new_architecture_dialog->set_meta("platform", item->get_metadata(1));
+ new_architecture_dialog->popup_centered();
+ }
+}
+
+void GDNativeLibraryEditor::_on_create_new_entry() {
+
+ String platform = new_architecture_dialog->get_meta("platform");
+ String entry = new_architecture_input->get_text().strip_edges();
+ if (!entry.empty()) {
+ platforms[platform].entries.push_back(entry);
+ _update_tree();
+ }
+}
+
+void GDNativeLibraryEditor::_set_target_value(const String &section, const String &target, Variant file) {
+ if (section == "entry")
+ entry_configs[target].library = file;
+ else if (section == "dependencies")
+ entry_configs[target].dependencies = file;
+ _translate_to_config_file();
+ _update_tree();
+}
+
+void GDNativeLibraryEditor::_erase_entry(const String &platform, const String &entry) {
+
+ if (platforms.has(platform)) {
+ if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
+
+ String target = platform + "." + entry;
+ Ref<ConfigFile> config = library->get_config_file();
+
+ platforms[platform].entries.erase(E);
+ _set_target_value("entry", target, "");
+ _set_target_value("dependencies", target, Array());
+ _translate_to_config_file();
+ _update_tree();
+ }
+ }
+}
+
+void GDNativeLibraryEditor::_move_entry(const String &platform, const String &entry, int dir) {
+ if (List<String>::Element *E = platforms[platform].entries.find(entry)) {
+ if (E->prev() && dir == BUTTON_MOVE_UP) {
+ platforms[platform].entries.insert_before(E->prev(), E->get());
+ platforms[platform].entries.erase(E);
+ } else if (E->next() && dir == BUTTON_MOVE_DOWN) {
+ platforms[platform].entries.insert_after(E->next(), E->get());
+ platforms[platform].entries.erase(E);
+ }
+ _translate_to_config_file();
+ _update_tree();
+ }
+}
+
+void GDNativeLibraryEditor::_translate_to_config_file() {
+
+ if (!library.is_null()) {
+
+ Ref<ConfigFile> config = library->get_config_file();
+ config->erase_section("entry");
+ config->erase_section("dependencies");
+
+ for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+ for (List<String>::Element *it = E->value().entries.front(); it; it = it->next()) {
+
+ String target = E->key() + "." + it->get();
+ if (entry_configs[target].library.empty() && entry_configs[target].dependencies.empty())
+ continue;
+
+ config->set_value("entry", target, entry_configs[target].library);
+ config->set_value("dependencies", target, entry_configs[target].dependencies);
+ }
+ }
+
+ library->_change_notify();
+ }
+}
+
+GDNativeLibraryEditor::GDNativeLibraryEditor() {
+
+ showing_platform = "All";
+
+ { // Define platforms
+ NativePlatformConfig platform_windows;
+ platform_windows.name = "Windows";
+ platform_windows.entries.push_back("64");
+ platform_windows.entries.push_back("32");
+ platform_windows.library_extension = "*.dll";
+ platforms["Windows"] = platform_windows;
+
+ NativePlatformConfig platform_linux;
+ platform_linux.name = "Linux/X11";
+ platform_linux.entries.push_back("64");
+ platform_linux.entries.push_back("32");
+ platform_linux.library_extension = "*.so";
+ platforms["X11"] = platform_linux;
+
+ NativePlatformConfig platform_osx;
+ platform_osx.name = "Mac OSX";
+ platform_osx.entries.push_back("64");
+ platform_osx.entries.push_back("32");
+ platform_osx.library_extension = "*.dylib";
+ platforms["OSX"] = platform_osx;
+
+ NativePlatformConfig platform_haiku;
+ platform_haiku.name = "Haiku";
+ platform_haiku.entries.push_back("64");
+ platform_haiku.entries.push_back("32");
+ platform_haiku.library_extension = "*.so";
+ platforms["Haiku"] = platform_haiku;
+
+ NativePlatformConfig platform_uwp;
+ platform_uwp.name = "Windows Universal";
+ platform_uwp.entries.push_back("arm");
+ platform_uwp.entries.push_back("32");
+ platform_uwp.entries.push_back("64");
+ platform_uwp.library_extension = "*.dll";
+ platforms["UWP"] = platform_uwp;
+
+ NativePlatformConfig platform_android;
+ platform_android.name = "Android";
+ platform_android.entries.push_back("armeabi-v7a");
+ platform_android.entries.push_back("arm64-v8a");
+ platform_android.entries.push_back("x86");
+ platform_android.entries.push_back("x86_64");
+ platform_android.library_extension = "*.so";
+ platforms["Android"] = platform_android;
+
+ // TODO: Javascript platform is not supported yet
+ // NativePlatformConfig platform_html5;
+ // platform_html5.name = "HTML5";
+ // platform_html5.library_extension = "*.wasm";
+ // platforms["Javascript"] = platform_html5;
+
+ NativePlatformConfig platform_ios;
+ platform_ios.name = "iOS";
+ platform_ios.entries.push_back("armv7");
+ platform_ios.entries.push_back("arm64");
+ platform_ios.library_extension = "*.dylib";
+ platforms["iOS"] = platform_ios;
+ }
+
+ VBoxContainer *container = memnew(VBoxContainer);
+ add_child(container);
+ container->set_anchors_and_margins_preset(PRESET_WIDE);
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ container->add_child(hbox);
+ Label *label = memnew(Label);
+ label->set_text(TTR("Platform:"));
+ hbox->add_child(label);
+ filter = memnew(OptionButton);
+ hbox->add_child(filter);
+ filter->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ int idx = 0;
+ filter->add_item(TTR("All"), idx);
+ filter->set_item_metadata(idx, "All");
+ idx += 1;
+ for (Map<String, NativePlatformConfig>::Element *E = platforms.front(); E; E = E->next()) {
+ filter->add_item(E->get().name, idx);
+ filter->set_item_metadata(idx, E->key());
+ idx += 1;
+ }
+ filter->connect("item_selected", this, "_on_filter_selected");
+
+ tree = memnew(Tree);
+ container->add_child(tree);
+ tree->set_v_size_flags(SIZE_EXPAND_FILL);
+ tree->set_hide_root(true);
+ tree->set_column_titles_visible(true);
+ tree->set_columns(4);
+ tree->set_column_expand(0, false);
+ tree->set_column_min_width(0, int(200 * EDSCALE));
+ tree->set_column_title(0, TTR("Platform"));
+ tree->set_column_title(1, TTR("Dynamic Library"));
+ tree->set_column_title(2, TTR("Dependencies"));
+ tree->set_column_expand(3, false);
+ tree->set_column_min_width(3, int(110 * EDSCALE));
+ tree->connect("button_pressed", this, "_on_item_button");
+ tree->connect("item_collapsed", this, "_on_item_collapsed");
+ tree->connect("item_activated", this, "_on_item_activated");
+
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->set_access(EditorFileDialog::ACCESS_RESOURCES);
+ file_dialog->set_resizable(true);
+ add_child(file_dialog);
+ file_dialog->connect("file_selected", this, "_on_library_selected");
+ file_dialog->connect("files_selected", this, "_on_dependencies_selected");
+
+ new_architecture_dialog = memnew(ConfirmationDialog);
+ add_child(new_architecture_dialog);
+ new_architecture_dialog->set_title(TTR("Add an architecture entry"));
+ new_architecture_input = memnew(LineEdit);
+ new_architecture_dialog->add_child(new_architecture_input);
+ new_architecture_dialog->set_custom_minimum_size(Vector2(300, 80) * EDSCALE);
+ new_architecture_input->set_anchors_and_margins_preset(PRESET_HCENTER_WIDE, PRESET_MODE_MINSIZE, 5 * EDSCALE);
+ new_architecture_dialog->get_ok()->connect("pressed", this, "_on_create_new_entry");
+}
+
+void GDNativeLibraryEditorPlugin::edit(Object *p_node) {
+
+ if (Object::cast_to<GDNativeLibrary>(p_node)) {
+ library_editor->edit(Object::cast_to<GDNativeLibrary>(p_node));
+ library_editor->show();
+ } else
+ library_editor->hide();
+}
+
+bool GDNativeLibraryEditorPlugin::handles(Object *p_node) const {
+
+ return p_node->is_class("GDNativeLibrary");
+}
+
+void GDNativeLibraryEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ button->show();
+ EditorNode::get_singleton()->make_bottom_panel_item_visible(library_editor);
+
+ } else {
+ if (library_editor->is_visible_in_tree())
+ EditorNode::get_singleton()->hide_bottom_panel();
+ button->hide();
+ }
+}
+
+GDNativeLibraryEditorPlugin::GDNativeLibraryEditorPlugin(EditorNode *p_node) {
+
+ library_editor = memnew(GDNativeLibraryEditor);
+ library_editor->set_custom_minimum_size(Size2(0, 250 * EDSCALE));
+ button = p_node->add_bottom_panel_item(TTR("GDNativeLibrary"), library_editor);
+ button->hide();
+}
+
+#endif
diff --git a/modules/gdnative/gdnative_library_editor_plugin.h b/modules/gdnative/gdnative_library_editor_plugin.h
new file mode 100644
index 0000000000..04d2911d8b
--- /dev/null
+++ b/modules/gdnative/gdnative_library_editor_plugin.h
@@ -0,0 +1,114 @@
+/*************************************************************************/
+/* gdnative_library_editor_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
+#define GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
+
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#include "gdnative.h"
+
+class GDNativeLibraryEditor : public Control {
+
+ GDCLASS(GDNativeLibraryEditor, Control);
+
+ struct NativePlatformConfig {
+ String name;
+ String library_extension;
+ List<String> entries;
+ };
+
+ struct TargetConfig {
+ String library;
+ Array dependencies;
+ };
+
+ enum ItemButton {
+ BUTTON_SELECT_LIBRARY,
+ BUTTON_CLEAR_LIBRARY,
+ BUTTON_SELECT_DEPENDENCES,
+ BUTTON_CLEAR_DEPENDENCES,
+ BUTTON_ERASE_ENTRY,
+ BUTTON_MOVE_UP,
+ BUTTON_MOVE_DOWN,
+ };
+
+ Tree *tree;
+ OptionButton *filter;
+ EditorFileDialog *file_dialog;
+ ConfirmationDialog *new_architecture_dialog;
+ LineEdit *new_architecture_input;
+ Set<String> collapsed_items;
+
+ String showing_platform;
+ Ref<GDNativeLibrary> library;
+ Map<String, NativePlatformConfig> platforms;
+ Map<String, TargetConfig> entry_configs;
+
+protected:
+ static void _bind_methods();
+ void _update_tree();
+ void _on_item_button(Object *item, int column, int id);
+ void _on_library_selected(const String &file);
+ void _on_dependencies_selected(const PoolStringArray &files);
+ void _on_filter_selected(int id);
+ void _on_item_collapsed(Object *p_item);
+ void _on_item_activated();
+ void _on_create_new_entry();
+ void _set_target_value(const String &section, const String &target, Variant file);
+ void _erase_entry(const String &platform, const String &entry);
+ void _move_entry(const String &platform, const String &entry, int dir);
+ void _translate_to_config_file();
+
+public:
+ void edit(Ref<GDNativeLibrary> p_library);
+
+ GDNativeLibraryEditor();
+};
+
+class GDNativeLibraryEditorPlugin : public EditorPlugin {
+
+ GDCLASS(GDNativeLibraryEditorPlugin, EditorPlugin);
+
+ GDNativeLibraryEditor *library_editor;
+ EditorNode *editor;
+ Button *button;
+
+public:
+ virtual String get_name() const { return "GDNativeLibrary"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_node);
+ virtual bool handles(Object *p_node) const;
+ virtual void make_visible(bool p_visible);
+
+ GDNativeLibraryEditorPlugin(EditorNode *p_node);
+};
+#endif
+#endif // GDNATIVE_LIBRARY_EDITOR_PLUGIN_H
diff --git a/modules/gdnative/gd_native_library_editor.cpp b/modules/gdnative/gdnative_library_singleton_editor.cpp
index cc2c2b69a6..0aafb95e2e 100644
--- a/modules/gdnative/gd_native_library_editor.cpp
+++ b/modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_native_library_editor.cpp */
+/* gdnative_library_singleton_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,12 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifdef TOOLS_ENABLED
-#include "gd_native_library_editor.h"
+#ifdef TOOLS_ENABLED
+#include "gdnative_library_singleton_editor.h"
#include "gdnative.h"
-void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list) {
+void GDNativeLibrarySingletonEditor::_find_gdnative_singletons(EditorFileSystemDirectory *p_dir, const Set<String> &enabled_list) {
// check children
@@ -44,7 +44,7 @@ void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory
}
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
- if (lib.is_valid() && lib->is_singleton_gdnative()) {
+ if (lib.is_valid() && lib->is_singleton()) {
String path = p_dir->get_file_path(i);
TreeItem *ti = libraries->create_item(libraries->get_root());
ti->set_text(0, path.get_file());
@@ -65,14 +65,14 @@ void GDNativeLibraryEditor::_find_gdnative_singletons(EditorFileSystemDirectory
}
}
-void GDNativeLibraryEditor::_update_libraries() {
+void GDNativeLibrarySingletonEditor::_update_libraries() {
updating = true;
libraries->clear();
libraries->create_item(); //rppt
Vector<String> enabled_paths;
- if (ProjectSettings::get_singleton()->has("gdnative/singletons")) {
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
Set<String> enabled_list;
@@ -88,7 +88,7 @@ void GDNativeLibraryEditor::_update_libraries() {
updating = false;
}
-void GDNativeLibraryEditor::_item_edited() {
+void GDNativeLibrarySingletonEditor::_item_edited() {
if (updating)
return;
@@ -100,7 +100,7 @@ void GDNativeLibraryEditor::_item_edited() {
String path = item->get_metadata(0);
Vector<String> enabled_paths;
- if (ProjectSettings::get_singleton()->has("gdnative/singletons")) {
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
enabled_paths = ProjectSettings::get_singleton()->get("gdnative/singletons");
}
@@ -119,7 +119,7 @@ void GDNativeLibraryEditor::_item_edited() {
}
}
-void GDNativeLibraryEditor::_notification(int p_what) {
+void GDNativeLibrarySingletonEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
if (is_visible_in_tree()) {
@@ -128,12 +128,12 @@ void GDNativeLibraryEditor::_notification(int p_what) {
}
}
-void GDNativeLibraryEditor::_bind_methods() {
+void GDNativeLibrarySingletonEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibraryEditor::_item_edited);
+ ClassDB::bind_method(D_METHOD("_item_edited"), &GDNativeLibrarySingletonEditor::_item_edited);
}
-GDNativeLibraryEditor::GDNativeLibraryEditor() {
+GDNativeLibrarySingletonEditor::GDNativeLibrarySingletonEditor() {
libraries = memnew(Tree);
libraries->set_columns(2);
libraries->set_column_titles_visible(true);
diff --git a/modules/gdnative/gd_native_library_editor.h b/modules/gdnative/gdnative_library_singleton_editor.h
index a11c4620dd..d3b5ba3846 100644
--- a/modules/gdnative/gd_native_library_editor.h
+++ b/modules/gdnative/gdnative_library_singleton_editor.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_native_library_editor.h */
+/* gdnative_library_singleton_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_NATIVE_LIBRARY_EDITOR_H
#define GD_NATIVE_LIBRARY_EDITOR_H
@@ -34,7 +35,7 @@
#include "editor/editor_file_system.h"
#include "editor/project_settings_editor.h"
-class GDNativeLibraryEditor : public VBoxContainer {
+class GDNativeLibrarySingletonEditor : public VBoxContainer {
Tree *libraries;
bool updating;
@@ -48,7 +49,7 @@ protected:
static void _bind_methods();
public:
- GDNativeLibraryEditor();
+ GDNativeLibrarySingletonEditor();
};
#endif
diff --git a/modules/gdnative/include/arvr/godot_arvr.h b/modules/gdnative/include/arvr/godot_arvr.h
new file mode 100644
index 0000000000..b9aedc0bef
--- /dev/null
+++ b/modules/gdnative/include/arvr/godot_arvr.h
@@ -0,0 +1,80 @@
+/*************************************************************************/
+/* godot_arvr.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_NATIVEARVR_H
+#define GODOT_NATIVEARVR_H
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef struct {
+ void *(*constructor)(godot_object *);
+ void (*destructor)(void *);
+ godot_string (*get_name)(const void *);
+ godot_int (*get_capabilities)(const void *);
+ godot_bool (*get_anchor_detection_is_enabled)(const void *);
+ void (*set_anchor_detection_is_enabled)(void *, godot_bool);
+ godot_bool (*is_stereo)(const void *);
+ godot_bool (*is_initialized)(const void *);
+ godot_bool (*initialize)(void *);
+ void (*uninitialize)(void *);
+ godot_vector2 (*get_render_targetsize)(const void *);
+ godot_transform (*get_transform_for_eye)(void *, godot_int, godot_transform *);
+ void (*fill_projection_for_eye)(void *, godot_real *, godot_int, godot_real, godot_real, godot_real);
+ void (*commit_for_eye)(void *, godot_int, godot_rid *, godot_rect2 *);
+ void (*process)(void *);
+} godot_arvr_interface_gdnative;
+
+void GDAPI godot_arvr_register_interface(const godot_arvr_interface_gdnative *p_interface);
+
+// helper functions to access ARVRServer data
+godot_real GDAPI godot_arvr_get_worldscale();
+godot_transform GDAPI godot_arvr_get_reference_frame();
+
+// helper functions for rendering
+void GDAPI godot_arvr_blit(godot_int p_eye, godot_rid *p_render_target, godot_rect2 *p_rect);
+godot_int GDAPI godot_arvr_get_texid(godot_rid *p_render_target);
+
+// helper functions for updating ARVR controllers
+godot_int GDAPI godot_arvr_add_controller(char *p_device_name, godot_int p_hand, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_remove_controller(godot_int p_controller_id);
+void GDAPI godot_arvr_set_controller_transform(godot_int p_controller_id, godot_transform *p_transform, godot_bool p_tracks_orientation, godot_bool p_tracks_position);
+void GDAPI godot_arvr_set_controller_button(godot_int p_controller_id, godot_int p_button, godot_bool p_is_pressed);
+void GDAPI godot_arvr_set_controller_axis(godot_int p_controller_id, godot_int p_axis, godot_real p_value, godot_bool p_can_be_negative);
+godot_real GDAPI godot_arvr_get_controller_rumble(godot_int p_controller_id);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* !GODOT_NATIVEARVR_H */
diff --git a/modules/gdnative/include/gdnative/aabb.h b/modules/gdnative/include/gdnative/aabb.h
new file mode 100644
index 0000000000..dca5d4bb14
--- /dev/null
+++ b/modules/gdnative/include/gdnative/aabb.h
@@ -0,0 +1,118 @@
+/*************************************************************************/
+/* aabb.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_AABB_H
+#define GODOT_AABB_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+
+#define GODOT_AABB_SIZE 24
+
+#ifndef GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_AABB_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_AABB_SIZE];
+} godot_aabb;
+#endif
+
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/gdnative.h>
+#include <gdnative/plane.h>
+#include <gdnative/vector3.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_aabb_new(godot_aabb *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
+
+godot_vector3 GDAPI godot_aabb_get_position(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_position(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_vector3 GDAPI godot_aabb_get_size(const godot_aabb *p_self);
+void GDAPI godot_aabb_set_size(const godot_aabb *p_self, const godot_vector3 *p_v);
+
+godot_string GDAPI godot_aabb_as_string(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_area(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_has_no_surface(const godot_aabb *p_self);
+
+godot_bool GDAPI godot_aabb_intersects(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_encloses(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_merge(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_aabb GDAPI godot_aabb_intersection(const godot_aabb *p_self, const godot_aabb *p_with);
+
+godot_bool GDAPI godot_aabb_intersects_plane(const godot_aabb *p_self, const godot_plane *p_plane);
+
+godot_bool GDAPI godot_aabb_intersects_segment(const godot_aabb *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
+
+godot_bool GDAPI godot_aabb_has_point(const godot_aabb *p_self, const godot_vector3 *p_point);
+
+godot_vector3 GDAPI godot_aabb_get_support(const godot_aabb *p_self, const godot_vector3 *p_dir);
+
+godot_vector3 GDAPI godot_aabb_get_longest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_longest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_longest_axis_size(const godot_aabb *p_self);
+
+godot_vector3 GDAPI godot_aabb_get_shortest_axis(const godot_aabb *p_self);
+
+godot_int GDAPI godot_aabb_get_shortest_axis_index(const godot_aabb *p_self);
+
+godot_real GDAPI godot_aabb_get_shortest_axis_size(const godot_aabb *p_self);
+
+godot_aabb GDAPI godot_aabb_expand(const godot_aabb *p_self, const godot_vector3 *p_to_point);
+
+godot_aabb GDAPI godot_aabb_grow(const godot_aabb *p_self, const godot_real p_by);
+
+godot_vector3 GDAPI godot_aabb_get_endpoint(const godot_aabb *p_self, const godot_int p_idx);
+
+godot_bool GDAPI godot_aabb_operator_equal(const godot_aabb *p_self, const godot_aabb *p_b);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_AABB_H
diff --git a/modules/gdnative/include/gdnative/array.h b/modules/gdnative/include/gdnative/array.h
index edab028cba..1e66d133b9 100644
--- a/modules/gdnative/include/gdnative/array.h
+++ b/modules/gdnative/include/gdnative/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,11 +46,20 @@ typedef struct {
} godot_array;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/pool_arrays.h>
#include <gdnative/variant.h>
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_array_new(godot_array *r_dest);
void GDAPI godot_array_new_copy(godot_array *r_dest, const godot_array *p_src);
void GDAPI godot_array_new_pool_color_array(godot_array *r_dest, const godot_pool_color_array *p_pca);
@@ -67,6 +76,8 @@ godot_variant GDAPI godot_array_get(const godot_array *p_self, const godot_int p
godot_variant GDAPI *godot_array_operator_index(godot_array *p_self, const godot_int p_idx);
+const godot_variant GDAPI *godot_array_operator_index_const(const godot_array *p_self, const godot_int p_idx);
+
void GDAPI godot_array_append(godot_array *p_self, const godot_variant *p_value);
void GDAPI godot_array_clear(godot_array *p_self);
@@ -113,6 +124,10 @@ void GDAPI godot_array_sort(godot_array *p_self);
void GDAPI godot_array_sort_custom(godot_array *p_self, godot_object *p_obj, const godot_string *p_func);
+godot_int GDAPI godot_array_bsearch(godot_array *p_self, const godot_variant *p_value, const godot_bool p_before);
+
+godot_int GDAPI godot_array_bsearch_custom(godot_array *p_self, const godot_variant *p_value, godot_object *p_obj, const godot_string *p_func, const godot_bool p_before);
+
void GDAPI godot_array_destroy(godot_array *p_self);
#ifdef __cplusplus
diff --git a/modules/gdnative/include/gdnative/basis.h b/modules/gdnative/include/gdnative/basis.h
index 8ff6a6f541..53e950b4a2 100644
--- a/modules/gdnative/include/gdnative/basis.h
+++ b/modules/gdnative/include/gdnative/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_BASIS_H
#define GODOT_BASIS_H
@@ -45,10 +46,19 @@ typedef struct {
} godot_basis;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/quat.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_basis_new_with_rows(godot_basis *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis);
void GDAPI godot_basis_new_with_axis_and_angle(godot_basis *r_dest, const godot_vector3 *p_axis, const godot_real p_phi);
void GDAPI godot_basis_new_with_euler(godot_basis *r_dest, const godot_vector3 *p_euler);
@@ -88,7 +98,7 @@ void GDAPI godot_basis_new(godot_basis *r_dest);
void GDAPI godot_basis_new_with_euler_quat(godot_basis *r_dest, const godot_quat *p_euler);
// p_elements is a pointer to an array of 3 (!!) vector3
-void GDAPI godot_basis_get_elements(godot_basis *p_self, godot_vector3 *p_elements);
+void GDAPI godot_basis_get_elements(const godot_basis *p_self, godot_vector3 *p_elements);
godot_vector3 GDAPI godot_basis_get_axis(const godot_basis *p_self, const godot_int p_axis);
@@ -102,7 +112,7 @@ godot_bool GDAPI godot_basis_operator_equal(const godot_basis *p_self, const god
godot_basis GDAPI godot_basis_operator_add(const godot_basis *p_self, const godot_basis *p_b);
-godot_basis GDAPI godot_basis_operator_substract(const godot_basis *p_self, const godot_basis *p_b);
+godot_basis GDAPI godot_basis_operator_subtract(const godot_basis *p_self, const godot_basis *p_b);
godot_basis GDAPI godot_basis_operator_multiply_vector(const godot_basis *p_self, const godot_basis *p_b);
diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h
index 14265466b9..1f0ac8354d 100644
--- a/modules/gdnative/include/gdnative/color.h
+++ b/modules/gdnative/include/gdnative/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_COLOR_H
#define GODOT_COLOR_H
@@ -45,9 +46,18 @@ typedef struct {
} godot_color;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/string.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_color_new_rgba(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b, const godot_real p_a);
void GDAPI godot_color_new_rgb(godot_color *r_dest, const godot_real p_r, const godot_real p_g, const godot_real p_b);
diff --git a/modules/gdnative/include/gdnative/dictionary.h b/modules/gdnative/include/gdnative/dictionary.h
index c85c3f3830..a86d60dc72 100644
--- a/modules/gdnative/include/gdnative/dictionary.h
+++ b/modules/gdnative/include/gdnative/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_DICTIONARY_H
#define GODOT_DICTIONARY_H
@@ -45,10 +46,19 @@ typedef struct {
} godot_dictionary;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_dictionary_new(godot_dictionary *r_dest);
void GDAPI godot_dictionary_new_copy(godot_dictionary *r_dest, const godot_dictionary *p_src);
void GDAPI godot_dictionary_destroy(godot_dictionary *p_self);
@@ -76,6 +86,8 @@ void GDAPI godot_dictionary_set(godot_dictionary *p_self, const godot_variant *p
godot_variant GDAPI *godot_dictionary_operator_index(godot_dictionary *p_self, const godot_variant *p_key);
+const godot_variant GDAPI *godot_dictionary_operator_index_const(const godot_dictionary *p_self, const godot_variant *p_key);
+
godot_variant GDAPI *godot_dictionary_next(const godot_dictionary *p_self, const godot_variant *p_key);
godot_bool GDAPI godot_dictionary_operator_equal(const godot_dictionary *p_self, const godot_dictionary *p_b);
diff --git a/modules/gdnative/include/gdnative/gdnative.h b/modules/gdnative/include/gdnative/gdnative.h
index 008968a5e5..4cf6e99b06 100644
--- a/modules/gdnative/include/gdnative/gdnative.h
+++ b/modules/gdnative/include/gdnative/gdnative.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_GDNATIVE_H
#define GODOT_GDNATIVE_H
@@ -47,7 +48,7 @@ extern "C" {
#define GDAPI GDCALLINGCONV
#endif
#else
-#define GDCALLINGCONV __attribute__((sysv_abi, visibility("default")))
+#define GDCALLINGCONV __attribute__((sysv_abi))
#define GDAPI GDCALLINGCONV
#endif
@@ -69,7 +70,7 @@ typedef enum {
GODOT_OK,
GODOT_FAILED, ///< Generic fail error
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
+ GODOT_ERR_UNCONFIGURED, ///< The object being used hasn't been properly set up yet
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
@@ -115,8 +116,6 @@ typedef enum {
GODOT_ERR_HELP, ///< user requested help!!
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
} godot_error;
////// bool
@@ -141,6 +140,10 @@ typedef void godot_object;
#include <gdnative/string.h>
+/////// String name
+
+#include <gdnative/string_name.h>
+
////// Vector2
#include <gdnative/vector2.h>
@@ -165,9 +168,9 @@ typedef void godot_object;
#include <gdnative/quat.h>
-/////// Rect3
+/////// AABB
-#include <gdnative/rect3.h>
+#include <gdnative/aabb.h>
/////// Basis
@@ -210,10 +213,6 @@ void GDAPI godot_object_destroy(godot_object *p_o);
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
-////// OS API
-
-void GDAPI *godot_get_stack_bottom(); // returns stack bottom of the main thread
-
////// MethodBind API
typedef struct {
@@ -225,15 +224,30 @@ void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_obj
godot_variant GDAPI godot_method_bind_call(godot_method_bind *p_method_bind, godot_object *p_instance, const godot_variant **p_args, const int p_arg_count, godot_variant_call_error *p_call_error);
////// Script API
-struct godot_gdnative_api_struct; // Forward declaration
+typedef struct godot_gdnative_api_version {
+ unsigned int major;
+ unsigned int minor;
+} godot_gdnative_api_version;
+
+typedef struct godot_gdnative_api_struct godot_gdnative_api_struct;
+
+struct godot_gdnative_api_struct {
+ unsigned int type;
+ godot_gdnative_api_version version;
+ const godot_gdnative_api_struct *next;
+};
+
+#define GDNATIVE_VERSION_COMPATIBLE(want, have) (want.major == have.major && want.minor <= have.minor)
typedef struct {
godot_bool in_editor;
uint64_t core_api_hash;
uint64_t editor_api_hash;
uint64_t no_api_hash;
+ void (*report_version_mismatch)(const godot_object *p_library, const char *p_what, godot_gdnative_api_version p_want, godot_gdnative_api_version p_have);
+ void (*report_loading_error)(const godot_object *p_library, const char *p_what);
godot_object *gd_native_library; // pointer to GDNativeLibrary that is being initialized
- const struct godot_gdnative_api_struct *api_struct;
+ const struct godot_gdnative_core_api_struct *api_struct;
const godot_string *active_library_path;
} godot_gdnative_init_options;
@@ -251,10 +265,13 @@ godot_dictionary GDAPI godot_get_global_constants();
////// GDNative procedure types
typedef void (*godot_gdnative_init_fn)(godot_gdnative_init_options *);
typedef void (*godot_gdnative_terminate_fn)(godot_gdnative_terminate_options *);
-typedef godot_variant (*godot_gdnative_procedure_fn)(void *, godot_array *);
+typedef godot_variant (*godot_gdnative_procedure_fn)(godot_array *);
////// System Functions
+typedef godot_variant (*native_call_cb)(void *, godot_array *);
+void GDAPI godot_register_native_call_type(const char *p_call_type, native_call_cb p_callback);
+
//using these will help Godot track how much memory is in use in debug mode
void GDAPI *godot_alloc(int p_bytes);
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
diff --git a/modules/gdnative/include/gdnative/node_path.h b/modules/gdnative/include/gdnative/node_path.h
index 0cfdbc1127..2b55e01d13 100644
--- a/modules/gdnative/include/gdnative/node_path.h
+++ b/modules/gdnative/include/gdnative/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_NODE_PATH_H
#define GODOT_NODE_PATH_H
@@ -45,9 +46,18 @@ typedef struct {
} godot_node_path;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/string.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_node_path_new(godot_node_path *r_dest, const godot_string *p_from);
void GDAPI godot_node_path_new_copy(godot_node_path *r_dest, const godot_node_path *p_src);
void GDAPI godot_node_path_destroy(godot_node_path *p_self);
@@ -64,7 +74,7 @@ godot_int GDAPI godot_node_path_get_subname_count(const godot_node_path *p_self)
godot_string GDAPI godot_node_path_get_subname(const godot_node_path *p_self, const godot_int p_idx);
-godot_string GDAPI godot_node_path_get_property(const godot_node_path *p_self);
+godot_string GDAPI godot_node_path_get_concatenated_subnames(const godot_node_path *p_self);
godot_bool GDAPI godot_node_path_is_empty(const godot_node_path *p_self);
diff --git a/modules/gdnative/include/gdnative/plane.h b/modules/gdnative/include/gdnative/plane.h
index 6a8915e08b..6c8a6ae1a4 100644
--- a/modules/gdnative/include/gdnative/plane.h
+++ b/modules/gdnative/include/gdnative/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_PLANE_H
#define GODOT_PLANE_H
@@ -45,9 +46,18 @@ typedef struct {
} godot_plane;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_plane_new_with_reals(godot_plane *r_dest, const godot_real p_a, const godot_real p_b, const godot_real p_c, const godot_real p_d);
void GDAPI godot_plane_new_with_vectors(godot_plane *r_dest, const godot_vector3 *p_v1, const godot_vector3 *p_v2, const godot_vector3 *p_v3);
void GDAPI godot_plane_new_with_normal(godot_plane *r_dest, const godot_vector3 *p_normal, const godot_real p_d);
diff --git a/modules/gdnative/include/gdnative/pool_arrays.h b/modules/gdnative/include/gdnative/pool_arrays.h
index cb1095ee8c..1210039e34 100644
--- a/modules/gdnative/include/gdnative/pool_arrays.h
+++ b/modules/gdnative/include/gdnative/pool_arrays.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_POOL_ARRAYS_H
#define GODOT_POOL_ARRAYS_H
@@ -36,6 +37,38 @@ extern "C" {
#include <stdint.h>
+/////// Read Access
+
+#define GODOT_POOL_ARRAY_READ_ACCESS_SIZE 1
+
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_ARRAY_READ_ACCESS_SIZE];
+} godot_pool_array_read_access;
+
+typedef godot_pool_array_read_access godot_pool_byte_array_read_access;
+typedef godot_pool_array_read_access godot_pool_int_array_read_access;
+typedef godot_pool_array_read_access godot_pool_real_array_read_access;
+typedef godot_pool_array_read_access godot_pool_string_array_read_access;
+typedef godot_pool_array_read_access godot_pool_vector2_array_read_access;
+typedef godot_pool_array_read_access godot_pool_vector3_array_read_access;
+typedef godot_pool_array_read_access godot_pool_color_array_read_access;
+
+/////// Write Access
+
+#define GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE 1
+
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_POOL_ARRAY_WRITE_ACCESS_SIZE];
+} godot_pool_array_write_access;
+
+typedef godot_pool_array_write_access godot_pool_byte_array_write_access;
+typedef godot_pool_array_write_access godot_pool_int_array_write_access;
+typedef godot_pool_array_write_access godot_pool_real_array_write_access;
+typedef godot_pool_array_write_access godot_pool_string_array_write_access;
+typedef godot_pool_array_write_access godot_pool_vector2_array_write_access;
+typedef godot_pool_array_write_access godot_pool_vector3_array_write_access;
+typedef godot_pool_array_write_access godot_pool_color_array_write_access;
+
/////// PoolByteArray
#define GODOT_POOL_BYTE_ARRAY_SIZE sizeof(void *)
@@ -113,6 +146,11 @@ typedef struct {
} godot_pool_color_array;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/array.h>
#include <gdnative/color.h>
#include <gdnative/vector2.h>
@@ -120,6 +158,10 @@ typedef struct {
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
// byte
void GDAPI godot_pool_byte_array_new(godot_pool_byte_array *r_dest);
@@ -140,6 +182,10 @@ void GDAPI godot_pool_byte_array_remove(godot_pool_byte_array *p_self, const god
void GDAPI godot_pool_byte_array_resize(godot_pool_byte_array *p_self, const godot_int p_size);
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read(const godot_pool_byte_array *p_self);
+
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write(godot_pool_byte_array *p_self);
+
void GDAPI godot_pool_byte_array_set(godot_pool_byte_array *p_self, const godot_int p_idx, const uint8_t p_data);
uint8_t GDAPI godot_pool_byte_array_get(const godot_pool_byte_array *p_self, const godot_int p_idx);
@@ -167,6 +213,10 @@ void GDAPI godot_pool_int_array_remove(godot_pool_int_array *p_self, const godot
void GDAPI godot_pool_int_array_resize(godot_pool_int_array *p_self, const godot_int p_size);
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read(const godot_pool_int_array *p_self);
+
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write(godot_pool_int_array *p_self);
+
void GDAPI godot_pool_int_array_set(godot_pool_int_array *p_self, const godot_int p_idx, const godot_int p_data);
godot_int GDAPI godot_pool_int_array_get(const godot_pool_int_array *p_self, const godot_int p_idx);
@@ -194,6 +244,10 @@ void GDAPI godot_pool_real_array_remove(godot_pool_real_array *p_self, const god
void GDAPI godot_pool_real_array_resize(godot_pool_real_array *p_self, const godot_int p_size);
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read(const godot_pool_real_array *p_self);
+
+godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write(godot_pool_real_array *p_self);
+
void GDAPI godot_pool_real_array_set(godot_pool_real_array *p_self, const godot_int p_idx, const godot_real p_data);
godot_real GDAPI godot_pool_real_array_get(const godot_pool_real_array *p_self, const godot_int p_idx);
@@ -221,6 +275,10 @@ void GDAPI godot_pool_string_array_remove(godot_pool_string_array *p_self, const
void GDAPI godot_pool_string_array_resize(godot_pool_string_array *p_self, const godot_int p_size);
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read(const godot_pool_string_array *p_self);
+
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write(godot_pool_string_array *p_self);
+
void GDAPI godot_pool_string_array_set(godot_pool_string_array *p_self, const godot_int p_idx, const godot_string *p_data);
godot_string GDAPI godot_pool_string_array_get(const godot_pool_string_array *p_self, const godot_int p_idx);
@@ -248,6 +306,10 @@ void GDAPI godot_pool_vector2_array_remove(godot_pool_vector2_array *p_self, con
void GDAPI godot_pool_vector2_array_resize(godot_pool_vector2_array *p_self, const godot_int p_size);
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read(const godot_pool_vector2_array *p_self);
+
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write(godot_pool_vector2_array *p_self);
+
void GDAPI godot_pool_vector2_array_set(godot_pool_vector2_array *p_self, const godot_int p_idx, const godot_vector2 *p_data);
godot_vector2 GDAPI godot_pool_vector2_array_get(const godot_pool_vector2_array *p_self, const godot_int p_idx);
@@ -275,6 +337,10 @@ void GDAPI godot_pool_vector3_array_remove(godot_pool_vector3_array *p_self, con
void GDAPI godot_pool_vector3_array_resize(godot_pool_vector3_array *p_self, const godot_int p_size);
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read(const godot_pool_vector3_array *p_self);
+
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write(godot_pool_vector3_array *p_self);
+
void GDAPI godot_pool_vector3_array_set(godot_pool_vector3_array *p_self, const godot_int p_idx, const godot_vector3 *p_data);
godot_vector3 GDAPI godot_pool_vector3_array_get(const godot_pool_vector3_array *p_self, const godot_int p_idx);
@@ -302,6 +368,10 @@ void GDAPI godot_pool_color_array_remove(godot_pool_color_array *p_self, const g
void GDAPI godot_pool_color_array_resize(godot_pool_color_array *p_self, const godot_int p_size);
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read(const godot_pool_color_array *p_self);
+
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write(godot_pool_color_array *p_self);
+
void GDAPI godot_pool_color_array_set(godot_pool_color_array *p_self, const godot_int p_idx, const godot_color *p_data);
godot_color GDAPI godot_pool_color_array_get(const godot_pool_color_array *p_self, const godot_int p_idx);
@@ -309,6 +379,84 @@ godot_int GDAPI godot_pool_color_array_size(const godot_pool_color_array *p_self
void GDAPI godot_pool_color_array_destroy(godot_pool_color_array *p_self);
+//
+// read accessor functions
+//
+
+godot_pool_byte_array_read_access GDAPI *godot_pool_byte_array_read_access_copy(const godot_pool_byte_array_read_access *p_other);
+const uint8_t GDAPI *godot_pool_byte_array_read_access_ptr(const godot_pool_byte_array_read_access *p_read);
+void GDAPI godot_pool_byte_array_read_access_operator_assign(godot_pool_byte_array_read_access *p_read, godot_pool_byte_array_read_access *p_other);
+void GDAPI godot_pool_byte_array_read_access_destroy(godot_pool_byte_array_read_access *p_read);
+
+godot_pool_int_array_read_access GDAPI *godot_pool_int_array_read_access_copy(const godot_pool_int_array_read_access *p_other);
+const godot_int GDAPI *godot_pool_int_array_read_access_ptr(const godot_pool_int_array_read_access *p_read);
+void GDAPI godot_pool_int_array_read_access_operator_assign(godot_pool_int_array_read_access *p_read, godot_pool_int_array_read_access *p_other);
+void GDAPI godot_pool_int_array_read_access_destroy(godot_pool_int_array_read_access *p_read);
+
+godot_pool_real_array_read_access GDAPI *godot_pool_real_array_read_access_copy(const godot_pool_real_array_read_access *p_other);
+const godot_real GDAPI *godot_pool_real_array_read_access_ptr(const godot_pool_real_array_read_access *p_read);
+void GDAPI godot_pool_real_array_read_access_operator_assign(godot_pool_real_array_read_access *p_read, godot_pool_real_array_read_access *p_other);
+void GDAPI godot_pool_real_array_read_access_destroy(godot_pool_real_array_read_access *p_read);
+
+godot_pool_string_array_read_access GDAPI *godot_pool_string_array_read_access_copy(const godot_pool_string_array_read_access *p_other);
+const godot_string GDAPI *godot_pool_string_array_read_access_ptr(const godot_pool_string_array_read_access *p_read);
+void GDAPI godot_pool_string_array_read_access_operator_assign(godot_pool_string_array_read_access *p_read, godot_pool_string_array_read_access *p_other);
+void GDAPI godot_pool_string_array_read_access_destroy(godot_pool_string_array_read_access *p_read);
+
+godot_pool_vector2_array_read_access GDAPI *godot_pool_vector2_array_read_access_copy(const godot_pool_vector2_array_read_access *p_other);
+const godot_vector2 GDAPI *godot_pool_vector2_array_read_access_ptr(const godot_pool_vector2_array_read_access *p_read);
+void GDAPI godot_pool_vector2_array_read_access_operator_assign(godot_pool_vector2_array_read_access *p_read, godot_pool_vector2_array_read_access *p_other);
+void GDAPI godot_pool_vector2_array_read_access_destroy(godot_pool_vector2_array_read_access *p_read);
+
+godot_pool_vector3_array_read_access GDAPI *godot_pool_vector3_array_read_access_copy(const godot_pool_vector3_array_read_access *p_other);
+const godot_vector3 GDAPI *godot_pool_vector3_array_read_access_ptr(const godot_pool_vector3_array_read_access *p_read);
+void GDAPI godot_pool_vector3_array_read_access_operator_assign(godot_pool_vector3_array_read_access *p_read, godot_pool_vector3_array_read_access *p_other);
+void GDAPI godot_pool_vector3_array_read_access_destroy(godot_pool_vector3_array_read_access *p_read);
+
+godot_pool_color_array_read_access GDAPI *godot_pool_color_array_read_access_copy(const godot_pool_color_array_read_access *p_other);
+const godot_color GDAPI *godot_pool_color_array_read_access_ptr(const godot_pool_color_array_read_access *p_read);
+void GDAPI godot_pool_color_array_read_access_operator_assign(godot_pool_color_array_read_access *p_read, godot_pool_color_array_read_access *p_other);
+void GDAPI godot_pool_color_array_read_access_destroy(godot_pool_color_array_read_access *p_read);
+
+//
+// write accessor functions
+//
+
+godot_pool_byte_array_write_access GDAPI *godot_pool_byte_array_write_access_copy(const godot_pool_byte_array_write_access *p_other);
+uint8_t GDAPI *godot_pool_byte_array_write_access_ptr(const godot_pool_byte_array_write_access *p_write);
+void GDAPI godot_pool_byte_array_write_access_operator_assign(godot_pool_byte_array_write_access *p_write, godot_pool_byte_array_write_access *p_other);
+void GDAPI godot_pool_byte_array_write_access_destroy(godot_pool_byte_array_write_access *p_write);
+
+godot_pool_int_array_write_access GDAPI *godot_pool_int_array_write_access_copy(const godot_pool_int_array_write_access *p_other);
+godot_int GDAPI *godot_pool_int_array_write_access_ptr(const godot_pool_int_array_write_access *p_write);
+void GDAPI godot_pool_int_array_write_access_operator_assign(godot_pool_int_array_write_access *p_write, godot_pool_int_array_write_access *p_other);
+void GDAPI godot_pool_int_array_write_access_destroy(godot_pool_int_array_write_access *p_write);
+
+godot_pool_real_array_write_access GDAPI *godot_pool_real_array_write_access_copy(const godot_pool_real_array_write_access *p_other);
+godot_real GDAPI *godot_pool_real_array_write_access_ptr(const godot_pool_real_array_write_access *p_write);
+void GDAPI godot_pool_real_array_write_access_operator_assign(godot_pool_real_array_write_access *p_write, godot_pool_real_array_write_access *p_other);
+void GDAPI godot_pool_real_array_write_access_destroy(godot_pool_real_array_write_access *p_write);
+
+godot_pool_string_array_write_access GDAPI *godot_pool_string_array_write_access_copy(const godot_pool_string_array_write_access *p_other);
+godot_string GDAPI *godot_pool_string_array_write_access_ptr(const godot_pool_string_array_write_access *p_write);
+void GDAPI godot_pool_string_array_write_access_operator_assign(godot_pool_string_array_write_access *p_write, godot_pool_string_array_write_access *p_other);
+void GDAPI godot_pool_string_array_write_access_destroy(godot_pool_string_array_write_access *p_write);
+
+godot_pool_vector2_array_write_access GDAPI *godot_pool_vector2_array_write_access_copy(const godot_pool_vector2_array_write_access *p_other);
+godot_vector2 GDAPI *godot_pool_vector2_array_write_access_ptr(const godot_pool_vector2_array_write_access *p_write);
+void GDAPI godot_pool_vector2_array_write_access_operator_assign(godot_pool_vector2_array_write_access *p_write, godot_pool_vector2_array_write_access *p_other);
+void GDAPI godot_pool_vector2_array_write_access_destroy(godot_pool_vector2_array_write_access *p_write);
+
+godot_pool_vector3_array_write_access GDAPI *godot_pool_vector3_array_write_access_copy(const godot_pool_vector3_array_write_access *p_other);
+godot_vector3 GDAPI *godot_pool_vector3_array_write_access_ptr(const godot_pool_vector3_array_write_access *p_write);
+void GDAPI godot_pool_vector3_array_write_access_operator_assign(godot_pool_vector3_array_write_access *p_write, godot_pool_vector3_array_write_access *p_other);
+void GDAPI godot_pool_vector3_array_write_access_destroy(godot_pool_vector3_array_write_access *p_write);
+
+godot_pool_color_array_write_access GDAPI *godot_pool_color_array_write_access_copy(const godot_pool_color_array_write_access *p_other);
+godot_color GDAPI *godot_pool_color_array_write_access_ptr(const godot_pool_color_array_write_access *p_write);
+void GDAPI godot_pool_color_array_write_access_operator_assign(godot_pool_color_array_write_access *p_write, godot_pool_color_array_write_access *p_other);
+void GDAPI godot_pool_color_array_write_access_destroy(godot_pool_color_array_write_access *p_write);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/gdnative/quat.h b/modules/gdnative/include/gdnative/quat.h
index 4ffb96eb26..4e86960aaf 100644
--- a/modules/gdnative/include/gdnative/quat.h
+++ b/modules/gdnative/include/gdnative/quat.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_QUAT_H
#define GODOT_QUAT_H
@@ -45,9 +46,18 @@ typedef struct {
} godot_quat;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_quat_new(godot_quat *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_z, const godot_real p_w);
void GDAPI godot_quat_new_with_axis_angle(godot_quat *r_dest, const godot_vector3 *p_axis, const godot_real p_angle);
@@ -89,7 +99,7 @@ godot_quat GDAPI godot_quat_operator_multiply(const godot_quat *p_self, const go
godot_quat GDAPI godot_quat_operator_add(const godot_quat *p_self, const godot_quat *p_b);
-godot_quat GDAPI godot_quat_operator_substract(const godot_quat *p_self, const godot_quat *p_b);
+godot_quat GDAPI godot_quat_operator_subtract(const godot_quat *p_self, const godot_quat *p_b);
godot_quat GDAPI godot_quat_operator_divide(const godot_quat *p_self, const godot_real p_b);
diff --git a/modules/gdnative/include/gdnative/rect2.h b/modules/gdnative/include/gdnative/rect2.h
index 9e6cf60342..4adcb73e3d 100644
--- a/modules/gdnative/include/gdnative/rect2.h
+++ b/modules/gdnative/include/gdnative/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_RECT2_H
#define GODOT_RECT2_H
@@ -43,9 +44,18 @@ typedef struct godot_rect2 {
} godot_rect2;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/vector2.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_rect2_new_with_position_and_size(godot_rect2 *r_dest, const godot_vector2 *p_pos, const godot_vector2 *p_size);
void GDAPI godot_rect2_new(godot_rect2 *r_dest, const godot_real p_x, const godot_real p_y, const godot_real p_width, const godot_real p_height);
diff --git a/modules/gdnative/include/gdnative/rect3.h b/modules/gdnative/include/gdnative/rect3.h
deleted file mode 100644
index f94b6fea25..0000000000
--- a/modules/gdnative/include/gdnative/rect3.h
+++ /dev/null
@@ -1,108 +0,0 @@
-/*************************************************************************/
-/* rect3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#ifndef GODOT_RECT3_H
-#define GODOT_RECT3_H
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-#include <stdint.h>
-
-#define GODOT_RECT3_SIZE 24
-
-#ifndef GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-#define GODOT_CORE_API_GODOT_RECT3_TYPE_DEFINED
-typedef struct {
- uint8_t _dont_touch_that[GODOT_RECT3_SIZE];
-} godot_rect3;
-#endif
-
-#include <gdnative/gdnative.h>
-#include <gdnative/plane.h>
-#include <gdnative/vector3.h>
-
-void GDAPI godot_rect3_new(godot_rect3 *r_dest, const godot_vector3 *p_pos, const godot_vector3 *p_size);
-
-godot_vector3 GDAPI godot_rect3_get_position(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_position(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_vector3 GDAPI godot_rect3_get_size(const godot_rect3 *p_self);
-void GDAPI godot_rect3_set_size(const godot_rect3 *p_self, const godot_vector3 *p_v);
-
-godot_string GDAPI godot_rect3_as_string(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_area(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_has_no_surface(const godot_rect3 *p_self);
-
-godot_bool GDAPI godot_rect3_intersects(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_encloses(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_merge(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_rect3 GDAPI godot_rect3_intersection(const godot_rect3 *p_self, const godot_rect3 *p_with);
-
-godot_bool GDAPI godot_rect3_intersects_plane(const godot_rect3 *p_self, const godot_plane *p_plane);
-
-godot_bool GDAPI godot_rect3_intersects_segment(const godot_rect3 *p_self, const godot_vector3 *p_from, const godot_vector3 *p_to);
-
-godot_bool GDAPI godot_rect3_has_point(const godot_rect3 *p_self, const godot_vector3 *p_point);
-
-godot_vector3 GDAPI godot_rect3_get_support(const godot_rect3 *p_self, const godot_vector3 *p_dir);
-
-godot_vector3 GDAPI godot_rect3_get_longest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_longest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_longest_axis_size(const godot_rect3 *p_self);
-
-godot_vector3 GDAPI godot_rect3_get_shortest_axis(const godot_rect3 *p_self);
-
-godot_int GDAPI godot_rect3_get_shortest_axis_index(const godot_rect3 *p_self);
-
-godot_real GDAPI godot_rect3_get_shortest_axis_size(const godot_rect3 *p_self);
-
-godot_rect3 GDAPI godot_rect3_expand(const godot_rect3 *p_self, const godot_vector3 *p_to_point);
-
-godot_rect3 GDAPI godot_rect3_grow(const godot_rect3 *p_self, const godot_real p_by);
-
-godot_vector3 GDAPI godot_rect3_get_endpoint(const godot_rect3 *p_self, const godot_int p_idx);
-
-godot_bool GDAPI godot_rect3_operator_equal(const godot_rect3 *p_self, const godot_rect3 *p_b);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GODOT_RECT3_H
diff --git a/modules/gdnative/include/gdnative/rid.h b/modules/gdnative/include/gdnative/rid.h
index d9b5336fc9..0942334ee5 100644
--- a/modules/gdnative/include/gdnative/rid.h
+++ b/modules/gdnative/include/gdnative/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_RID_H
#define GODOT_RID_H
@@ -45,8 +46,17 @@ typedef struct {
} godot_rid;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_rid_new(godot_rid *r_dest);
godot_int GDAPI godot_rid_get_id(const godot_rid *p_self);
diff --git a/modules/gdnative/include/gdnative/string.h b/modules/gdnative/include/gdnative/string.h
index aca23a81d8..73245160c1 100644
--- a/modules/gdnative/include/gdnative/string.h
+++ b/modules/gdnative/include/gdnative/string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_STRING_H
#define GODOT_STRING_H
@@ -37,28 +38,50 @@ extern "C" {
#include <stdint.h>
#include <wchar.h>
+typedef wchar_t godot_char_type;
+
#define GODOT_STRING_SIZE sizeof(void *)
+#define GODOT_CHAR_STRING_SIZE sizeof(void *)
#ifndef GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
#define GODOT_CORE_API_GODOT_STRING_TYPE_DEFINED
typedef struct {
uint8_t _dont_touch_that[GODOT_STRING_SIZE];
} godot_string;
+
#endif
+#ifndef GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_CHAR_STRING_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_CHAR_STRING_SIZE];
+} godot_char_string;
+#endif
+
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/array.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+godot_int GDAPI godot_char_string_length(const godot_char_string *p_cs);
+const char GDAPI *godot_char_string_get_data(const godot_char_string *p_cs);
+void GDAPI godot_char_string_destroy(godot_char_string *p_cs);
+
void GDAPI godot_string_new(godot_string *r_dest);
void GDAPI godot_string_new_copy(godot_string *r_dest, const godot_string *p_src);
-void GDAPI godot_string_new_data(godot_string *r_dest, const char *p_contents, const int p_size);
-void GDAPI godot_string_new_unicode_data(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
-
-void GDAPI godot_string_get_data(const godot_string *p_self, char *p_dest, int *p_size);
+void GDAPI godot_string_new_with_wide_string(godot_string *r_dest, const wchar_t *p_contents, const int p_size);
wchar_t GDAPI *godot_string_operator_index(godot_string *p_self, const godot_int p_idx);
-const char GDAPI *godot_string_c_str(const godot_string *p_self);
-const wchar_t GDAPI *godot_string_unicode_str(const godot_string *p_self);
+wchar_t GDAPI godot_string_operator_index_const(const godot_string *p_self, const godot_int p_idx);
+const wchar_t GDAPI *godot_string_wide_str(const godot_string *p_self);
godot_bool GDAPI godot_string_operator_equal(const godot_string *p_self, const godot_string *p_b);
godot_bool GDAPI godot_string_operator_less(const godot_string *p_self, const godot_string *p_b);
@@ -70,6 +93,10 @@ godot_int GDAPI godot_string_length(const godot_string *p_self);
/* Helpers */
+signed char GDAPI godot_string_casecmp_to(const godot_string *p_self, const godot_string *p_str);
+signed char GDAPI godot_string_nocasecmp_to(const godot_string *p_self, const godot_string *p_str);
+signed char GDAPI godot_string_naturalnocasecmp_to(const godot_string *p_self, const godot_string *p_str);
+
godot_bool GDAPI godot_string_begins_with(const godot_string *p_self, const godot_string *p_string);
godot_bool GDAPI godot_string_begins_with_char_array(const godot_string *p_self, const char *p_char_array);
godot_array GDAPI godot_string_bigrams(const godot_string *p_self);
@@ -166,9 +193,9 @@ godot_string GDAPI godot_string_strip_escapes(const godot_string *p_self);
void GDAPI godot_string_erase(godot_string *p_self, godot_int p_pos, godot_int p_chars);
-void GDAPI godot_string_ascii(godot_string *p_self, char *result);
-void GDAPI godot_string_ascii_extended(godot_string *p_self, char *result);
-void GDAPI godot_string_utf8(godot_string *p_self, char *result);
+godot_char_string GDAPI godot_string_ascii(const godot_string *p_self);
+godot_char_string GDAPI godot_string_ascii_extended(const godot_string *p_self);
+godot_char_string GDAPI godot_string_utf8(const godot_string *p_self);
godot_bool GDAPI godot_string_parse_utf8(godot_string *p_self, const char *p_utf8);
godot_bool GDAPI godot_string_parse_utf8_with_len(godot_string *p_self, const char *p_utf8, godot_int p_len);
godot_string GDAPI godot_string_chars_to_utf8(const char *p_utf8);
diff --git a/modules/gdnative/include/gdnative/string_name.h b/modules/gdnative/include/gdnative/string_name.h
new file mode 100644
index 0000000000..5068a3d8f9
--- /dev/null
+++ b/modules/gdnative/include/gdnative/string_name.h
@@ -0,0 +1,78 @@
+/*************************************************************************/
+/* string_name.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_STRING_NAME_H
+#define GODOT_STRING_NAME_H
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include <stdint.h>
+#include <wchar.h>
+
+#define GODOT_STRING_NAME_SIZE sizeof(void *)
+
+#ifndef GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
+#define GODOT_CORE_API_GODOT_STRING_NAME_TYPE_DEFINED
+typedef struct {
+ uint8_t _dont_touch_that[GODOT_STRING_NAME_SIZE];
+} godot_string_name;
+#endif
+
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/gdnative.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+void GDAPI godot_string_name_new(godot_string_name *r_dest, const godot_string *p_name);
+void GDAPI godot_string_name_new_data(godot_string_name *r_dest, const char *p_name);
+
+godot_string GDAPI godot_string_name_get_name(const godot_string_name *p_self);
+
+uint32_t GDAPI godot_string_name_get_hash(const godot_string_name *p_self);
+const void GDAPI *godot_string_name_get_data_unique_pointer(const godot_string_name *p_self);
+
+godot_bool GDAPI godot_string_name_operator_equal(const godot_string_name *p_self, const godot_string_name *p_other);
+godot_bool GDAPI godot_string_name_operator_less(const godot_string_name *p_self, const godot_string_name *p_other);
+
+void GDAPI godot_string_name_destroy(godot_string_name *p_self);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_STRING_NAME_H
diff --git a/modules/gdnative/include/gdnative/transform.h b/modules/gdnative/include/gdnative/transform.h
index 656afae129..a646da146a 100644
--- a/modules/gdnative/include/gdnative/transform.h
+++ b/modules/gdnative/include/gdnative/transform.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_TRANSFORM_H
#define GODOT_TRANSFORM_H
@@ -45,19 +46,28 @@ typedef struct {
} godot_transform;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
#include <gdnative/vector3.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_transform_new_with_axis_origin(godot_transform *r_dest, const godot_vector3 *p_x_axis, const godot_vector3 *p_y_axis, const godot_vector3 *p_z_axis, const godot_vector3 *p_origin);
void GDAPI godot_transform_new(godot_transform *r_dest, const godot_basis *p_basis, const godot_vector3 *p_origin);
godot_basis GDAPI godot_transform_get_basis(const godot_transform *p_self);
-void GDAPI godot_transform_set_basis(godot_transform *p_self, godot_basis *p_v);
+void GDAPI godot_transform_set_basis(godot_transform *p_self, const godot_basis *p_v);
godot_vector3 GDAPI godot_transform_get_origin(const godot_transform *p_self);
-void GDAPI godot_transform_set_origin(godot_transform *p_self, godot_vector3 *p_v);
+void GDAPI godot_transform_set_origin(godot_transform *p_self, const godot_vector3 *p_v);
godot_string GDAPI godot_transform_as_string(const godot_transform *p_self);
@@ -89,9 +99,9 @@ godot_vector3 GDAPI godot_transform_xform_vector3(const godot_transform *p_self,
godot_vector3 GDAPI godot_transform_xform_inv_vector3(const godot_transform *p_self, const godot_vector3 *p_v);
-godot_rect3 GDAPI godot_transform_xform_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_aabb(const godot_transform *p_self, const godot_aabb *p_v);
-godot_rect3 GDAPI godot_transform_xform_inv_rect3(const godot_transform *p_self, const godot_rect3 *p_v);
+godot_aabb GDAPI godot_transform_xform_inv_aabb(const godot_transform *p_self, const godot_aabb *p_v);
#ifdef __cplusplus
}
diff --git a/modules/gdnative/include/gdnative/transform2d.h b/modules/gdnative/include/gdnative/transform2d.h
index a945868b17..aed941f139 100644
--- a/modules/gdnative/include/gdnative/transform2d.h
+++ b/modules/gdnative/include/gdnative/transform2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_TRANSFORM2D_H
#define GODOT_TRANSFORM2D_H
@@ -45,10 +46,19 @@ typedef struct {
} godot_transform2d;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
#include <gdnative/variant.h>
#include <gdnative/vector2.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_transform2d_new(godot_transform2d *r_dest, const godot_real p_rot, const godot_vector2 *p_pos);
void GDAPI godot_transform2d_new_axis_origin(godot_transform2d *r_dest, const godot_vector2 *p_x_axis, const godot_vector2 *p_y_axis, const godot_vector2 *p_origin);
diff --git a/modules/gdnative/include/gdnative/variant.h b/modules/gdnative/include/gdnative/variant.h
index 7b804c1eaf..6779dc4092 100644
--- a/modules/gdnative/include/gdnative/variant.h
+++ b/modules/gdnative/include/gdnative/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_VARIANT_H
#define GODOT_VARIANT_H
@@ -62,7 +63,7 @@ typedef enum godot_variant_type {
GODOT_VARIANT_TYPE_TRANSFORM2D,
GODOT_VARIANT_TYPE_PLANE,
GODOT_VARIANT_TYPE_QUAT, // 10
- GODOT_VARIANT_TYPE_RECT3,
+ GODOT_VARIANT_TYPE_AABB,
GODOT_VARIANT_TYPE_BASIS,
GODOT_VARIANT_TYPE_TRANSFORM,
@@ -99,6 +100,12 @@ typedef struct godot_variant_call_error {
godot_variant_type expected;
} godot_variant_call_error;
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
+#include <gdnative/aabb.h>
#include <gdnative/array.h>
#include <gdnative/basis.h>
#include <gdnative/color.h>
@@ -108,7 +115,6 @@ typedef struct godot_variant_call_error {
#include <gdnative/pool_arrays.h>
#include <gdnative/quat.h>
#include <gdnative/rect2.h>
-#include <gdnative/rect3.h>
#include <gdnative/rid.h>
#include <gdnative/string.h>
#include <gdnative/transform.h>
@@ -119,13 +125,17 @@ typedef struct godot_variant_call_error {
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
godot_variant_type GDAPI godot_variant_get_type(const godot_variant *p_v);
void GDAPI godot_variant_new_copy(godot_variant *r_dest, const godot_variant *p_src);
void GDAPI godot_variant_new_nil(godot_variant *r_dest);
-void GDAPI godot_variant_new_bool(godot_variant *p_v, const godot_bool p_b);
+void GDAPI godot_variant_new_bool(godot_variant *r_dest, const godot_bool p_b);
void GDAPI godot_variant_new_uint(godot_variant *r_dest, const uint64_t p_i);
void GDAPI godot_variant_new_int(godot_variant *r_dest, const int64_t p_i);
void GDAPI godot_variant_new_real(godot_variant *r_dest, const double p_r);
@@ -136,7 +146,7 @@ void GDAPI godot_variant_new_vector3(godot_variant *r_dest, const godot_vector3
void GDAPI godot_variant_new_transform2d(godot_variant *r_dest, const godot_transform2d *p_t2d);
void GDAPI godot_variant_new_plane(godot_variant *r_dest, const godot_plane *p_plane);
void GDAPI godot_variant_new_quat(godot_variant *r_dest, const godot_quat *p_quat);
-void GDAPI godot_variant_new_rect3(godot_variant *r_dest, const godot_rect3 *p_rect3);
+void GDAPI godot_variant_new_aabb(godot_variant *r_dest, const godot_aabb *p_aabb);
void GDAPI godot_variant_new_basis(godot_variant *r_dest, const godot_basis *p_basis);
void GDAPI godot_variant_new_transform(godot_variant *r_dest, const godot_transform *p_trans);
void GDAPI godot_variant_new_color(godot_variant *r_dest, const godot_color *p_color);
@@ -164,7 +174,7 @@ godot_vector3 GDAPI godot_variant_as_vector3(const godot_variant *p_self);
godot_transform2d GDAPI godot_variant_as_transform2d(const godot_variant *p_self);
godot_plane GDAPI godot_variant_as_plane(const godot_variant *p_self);
godot_quat GDAPI godot_variant_as_quat(const godot_variant *p_self);
-godot_rect3 GDAPI godot_variant_as_rect3(const godot_variant *p_self);
+godot_aabb GDAPI godot_variant_as_aabb(const godot_variant *p_self);
godot_basis GDAPI godot_variant_as_basis(const godot_variant *p_self);
godot_transform GDAPI godot_variant_as_transform(const godot_variant *p_self);
godot_color GDAPI godot_variant_as_color(const godot_variant *p_self);
diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h
index 0af4abae27..af97524dac 100644
--- a/modules/gdnative/include/gdnative/vector2.h
+++ b/modules/gdnative/include/gdnative/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_VECTOR2_H
#define GODOT_VECTOR2_H
@@ -45,8 +46,17 @@ typedef struct {
} godot_vector2;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
void GDAPI godot_vector2_new(godot_vector2 *r_dest, const godot_real p_x, const godot_real p_y);
godot_string GDAPI godot_vector2_as_string(const godot_vector2 *p_self);
@@ -97,7 +107,7 @@ godot_vector2 GDAPI godot_vector2_clamped(const godot_vector2 *p_self, const god
godot_vector2 GDAPI godot_vector2_operator_add(const godot_vector2 *p_self, const godot_vector2 *p_b);
-godot_vector2 GDAPI godot_vector2_operator_substract(const godot_vector2 *p_self, const godot_vector2 *p_b);
+godot_vector2 GDAPI godot_vector2_operator_subtract(const godot_vector2 *p_self, const godot_vector2 *p_b);
godot_vector2 GDAPI godot_vector2_operator_multiply_vector(const godot_vector2 *p_self, const godot_vector2 *p_b);
diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h
index a27d516ec5..e0299a8a30 100644
--- a/modules/gdnative/include/gdnative/vector3.h
+++ b/modules/gdnative/include/gdnative/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_VECTOR3_H
#define GODOT_VECTOR3_H
@@ -45,9 +46,18 @@ typedef struct {
} godot_vector3;
#endif
+// reduce extern "C" nesting for VS2013
+#ifdef __cplusplus
+}
+#endif
+
#include <gdnative/basis.h>
#include <gdnative/gdnative.h>
+#ifdef __cplusplus
+extern "C" {
+#endif
+
typedef enum {
GODOT_VECTOR3_AXIS_X,
GODOT_VECTOR3_AXIS_Y,
@@ -108,7 +118,7 @@ godot_vector3 GDAPI godot_vector3_reflect(const godot_vector3 *p_self, const god
godot_vector3 GDAPI godot_vector3_operator_add(const godot_vector3 *p_self, const godot_vector3 *p_b);
-godot_vector3 GDAPI godot_vector3_operator_substract(const godot_vector3 *p_self, const godot_vector3 *p_b);
+godot_vector3 GDAPI godot_vector3_operator_subtract(const godot_vector3 *p_self, const godot_vector3 *p_b);
godot_vector3 GDAPI godot_vector3_operator_multiply_vector(const godot_vector3 *p_self, const godot_vector3 *p_b);
diff --git a/modules/gdnative/include/nativescript/godot_nativescript.h b/modules/gdnative/include/nativescript/godot_nativescript.h
index 8baff0fff9..747328bc41 100644
--- a/modules/gdnative/include/nativescript/godot_nativescript.h
+++ b/modules/gdnative/include/nativescript/godot_nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOT_NATIVESCRIPT_H
#define GODOT_NATIVESCRIPT_H
@@ -49,7 +50,7 @@ typedef enum {
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
+ GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
GODOT_PROPERTY_HINT_SPRITE_FRAME,
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
@@ -184,6 +185,52 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance);
+/*
+ *
+ *
+ * NativeScript 1.1
+ *
+ *
+ */
+
+// method registering with argument names
+
+typedef struct {
+ godot_string name;
+
+ godot_variant_type type;
+ godot_property_hint hint;
+ godot_string hint_string;
+} godot_method_arg;
+
+void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args);
+
+// documentation
+
+void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation);
+void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation);
+void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation);
+void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation);
+
+// type tag API
+
+void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag);
+const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object);
+
+// instance binding API
+
+typedef struct {
+ void *(*alloc_instance_binding_data)(void *, godot_object *);
+ void (*free_instance_binding_data)(void *, void *);
+ void *data;
+ void (*free_func)(void *);
+} godot_instance_binding_functions;
+
+int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions);
+void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx);
+
+void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object);
+
#ifdef __cplusplus
}
#endif
diff --git a/modules/gdnative/include/pluginscript/godot_pluginscript.h b/modules/gdnative/include/pluginscript/godot_pluginscript.h
new file mode 100644
index 0000000000..d1671c014e
--- /dev/null
+++ b/modules/gdnative/include/pluginscript/godot_pluginscript.h
@@ -0,0 +1,172 @@
+/*************************************************************************/
+/* godot_pluginscript.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOT_PLUGINSCRIPT_H
+#define GODOT_PLUGINSCRIPT_H
+
+#include <gdnative/gdnative.h>
+#include <nativescript/godot_nativescript.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef void godot_pluginscript_instance_data;
+typedef void godot_pluginscript_script_data;
+typedef void godot_pluginscript_language_data;
+
+// --- Instance ---
+
+// TODO: use godot_string_name for faster lookup ?
+typedef struct {
+ godot_pluginscript_instance_data *(*init)(godot_pluginscript_script_data *p_data, godot_object *p_owner);
+ void (*finish)(godot_pluginscript_instance_data *p_data);
+
+ godot_bool (*set_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, const godot_variant *p_value);
+ godot_bool (*get_prop)(godot_pluginscript_instance_data *p_data, const godot_string *p_name, godot_variant *r_ret);
+
+ godot_variant (*call_method)(godot_pluginscript_instance_data *p_data,
+ const godot_string_name *p_method, const godot_variant **p_args,
+ int p_argcount, godot_variant_call_error *r_error);
+
+ void (*notification)(godot_pluginscript_instance_data *p_data, int p_notification);
+ // TODO: could this rpc mode stuff be moved to the godot_pluginscript_script_manifest ?
+ godot_method_rpc_mode (*get_rpc_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_method);
+ godot_method_rpc_mode (*get_rset_mode)(godot_pluginscript_instance_data *p_data, const godot_string *p_variable);
+
+ //this is used by script languages that keep a reference counter of their own
+ //you can make make Ref<> not die when it reaches zero, so deleting the reference
+ //depends entirely from the script.
+ // Note: You can set those function pointer to NULL if not needed.
+ void (*refcount_incremented)(godot_pluginscript_instance_data *p_data);
+ bool (*refcount_decremented)(godot_pluginscript_instance_data *p_data); // return true if it can die
+} godot_pluginscript_instance_desc;
+
+// --- Script ---
+
+typedef struct {
+ godot_pluginscript_script_data *data;
+ godot_string_name name;
+ godot_bool is_tool;
+ godot_string_name base;
+
+ // Member lines format: {<string>: <int>}
+ godot_dictionary member_lines;
+ // Method info dictionary format
+ // {
+ // name: <string>
+ // args: [<dict:property>]
+ // default_args: [<variant>]
+ // return: <dict:property>
+ // flags: <int>
+ // rpc_mode: <int:godot_method_rpc_mode>
+ // }
+ godot_array methods;
+ // Same format than for methods
+ godot_array signals;
+ // Property info dictionary format
+ // {
+ // name: <string>
+ // type: <int:godot_variant_type>
+ // hint: <int:godot_property_hint>
+ // hint_string: <string>
+ // usage: <int:godot_property_usage_flags>
+ // default_value: <variant>
+ // rset_mode: <int:godot_method_rpc_mode>
+ // }
+ godot_array properties;
+} godot_pluginscript_script_manifest;
+
+typedef struct {
+ godot_pluginscript_script_manifest (*init)(godot_pluginscript_language_data *p_data, const godot_string *p_path, const godot_string *p_source, godot_error *r_error);
+ void (*finish)(godot_pluginscript_script_data *p_data);
+ godot_pluginscript_instance_desc instance_desc;
+} godot_pluginscript_script_desc;
+
+// --- Language ---
+
+typedef struct {
+ godot_string_name signature;
+ godot_int call_count;
+ godot_int total_time; // In microseconds
+ godot_int self_time; // In microseconds
+} godot_pluginscript_profiling_data;
+
+typedef struct {
+ const char *name;
+ const char *type;
+ const char *extension;
+ const char **recognized_extensions; // NULL terminated array
+ godot_pluginscript_language_data *(*init)();
+ void (*finish)(godot_pluginscript_language_data *p_data);
+ const char **reserved_words; // NULL terminated array
+ const char **comment_delimiters; // NULL terminated array
+ const char **string_delimiters; // NULL terminated array
+ godot_bool has_named_classes;
+ godot_bool supports_builtin_mode;
+
+ godot_string (*get_template_source_code)(godot_pluginscript_language_data *p_data, const godot_string *p_class_name, const godot_string *p_base_class_name);
+ godot_bool (*validate)(godot_pluginscript_language_data *p_data, const godot_string *p_script, int *r_line_error, int *r_col_error, godot_string *r_test_error, const godot_string *p_path, godot_pool_string_array *r_functions);
+ int (*find_function)(godot_pluginscript_language_data *p_data, const godot_string *p_function, const godot_string *p_code); // Can be NULL
+ godot_string (*make_function)(godot_pluginscript_language_data *p_data, const godot_string *p_class, const godot_string *p_name, const godot_pool_string_array *p_args);
+ godot_error (*complete_code)(godot_pluginscript_language_data *p_data, const godot_string *p_code, const godot_string *p_base_path, godot_object *p_owner, godot_array *r_options, godot_bool *r_force, godot_string *r_call_hint);
+ void (*auto_indent_code)(godot_pluginscript_language_data *p_data, godot_string *p_code, int p_from_line, int p_to_line);
+
+ void (*add_global_constant)(godot_pluginscript_language_data *p_data, const godot_string *p_variable, const godot_variant *p_value);
+ godot_string (*debug_get_error)(godot_pluginscript_language_data *p_data);
+ int (*debug_get_stack_level_count)(godot_pluginscript_language_data *p_data);
+ int (*debug_get_stack_level_line)(godot_pluginscript_language_data *p_data, int p_level);
+ godot_string (*debug_get_stack_level_function)(godot_pluginscript_language_data *p_data, int p_level);
+ godot_string (*debug_get_stack_level_source)(godot_pluginscript_language_data *p_data, int p_level);
+ void (*debug_get_stack_level_locals)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
+ void (*debug_get_stack_level_members)(godot_pluginscript_language_data *p_data, int p_level, godot_pool_string_array *p_members, godot_array *p_values, int p_max_subitems, int p_max_depth);
+ void (*debug_get_globals)(godot_pluginscript_language_data *p_data, godot_pool_string_array *p_locals, godot_array *p_values, int p_max_subitems, int p_max_depth);
+ godot_string (*debug_parse_stack_level_expression)(godot_pluginscript_language_data *p_data, int p_level, const godot_string *p_expression, int p_max_subitems, int p_max_depth);
+
+ // TODO: could this stuff be moved to the godot_pluginscript_language_desc ?
+ void (*get_public_functions)(godot_pluginscript_language_data *p_data, godot_array *r_functions);
+ void (*get_public_constants)(godot_pluginscript_language_data *p_data, godot_dictionary *r_constants);
+
+ void (*profiling_start)(godot_pluginscript_language_data *p_data);
+ void (*profiling_stop)(godot_pluginscript_language_data *p_data);
+ int (*profiling_get_accumulated_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
+ int (*profiling_get_frame_data)(godot_pluginscript_language_data *p_data, godot_pluginscript_profiling_data *r_info, int p_info_max);
+ void (*profiling_frame)(godot_pluginscript_language_data *p_data);
+
+ godot_pluginscript_script_desc script_desc;
+} godot_pluginscript_language_desc;
+
+void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GODOT_PLUGINSCRIPT_H
diff --git a/modules/gdnative/nativescript/SCsub b/modules/gdnative/nativescript/SCsub
index 178afec64a..ee3b9c351d 100644
--- a/modules/gdnative/nativescript/SCsub
+++ b/modules/gdnative/nativescript/SCsub
@@ -4,7 +4,6 @@ Import('env')
mod_env = env.Clone()
mod_env.add_source_files(env.modules_sources, "*.cpp")
-mod_env.Append(CPPPATH='#modules/gdnative')
mod_env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
if "platform" in env and env["platform"] in ["x11", "iphone"]:
diff --git a/modules/gdnative/nativescript/api_generator.cpp b/modules/gdnative/nativescript/api_generator.cpp
index fdd5a2ea19..4012e821bb 100644
--- a/modules/gdnative/nativescript/api_generator.cpp
+++ b/modules/gdnative/nativescript/api_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "api_generator.h"
#ifdef TOOLS_ENABLED
-#include "class_db.h"
+#include "core/class_db.h"
+#include "core/engine.h"
#include "core/global_constants.h"
#include "core/pair.h"
-#include "core/project_settings.h"
#include "os/file_access.h"
// helper stuff
@@ -80,6 +81,7 @@ struct PropertyAPI {
String getter;
String setter;
String type;
+ int index;
};
struct ConstantAPI {
@@ -176,7 +178,7 @@ List<ClassAPI> generate_c_api_classes() {
if (name.begins_with("_")) {
name.remove(0);
}
- class_api.is_singleton = ProjectSettings::get_singleton()->has_singleton(name);
+ class_api.is_singleton = Engine::get_singleton()->has_singleton(name);
}
class_api.is_instanciable = !class_api.is_singleton && ClassDB::can_instance(class_name);
@@ -259,6 +261,8 @@ List<ClassAPI> generate_c_api_classes() {
property_api.type = get_type_name(p->get());
}
+ property_api.index = ClassDB::get_property_index(class_name, p->get().name);
+
if (!property_api.setter.empty() || !property_api.getter.empty()) {
class_api.properties.push_back(property_api);
}
@@ -395,7 +399,8 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
source.push_back("\t\t\t\t\"name\": \"" + e->get().name + "\",\n");
source.push_back("\t\t\t\t\"type\": \"" + e->get().type + "\",\n");
source.push_back("\t\t\t\t\"getter\": \"" + e->get().getter + "\",\n");
- source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\"\n");
+ source.push_back("\t\t\t\t\"setter\": \"" + e->get().setter + "\",\n");
+ source.push_back(String("\t\t\t\t\"index\": ") + itos(e->get().index) + "\n");
source.push_back(String("\t\t\t}") + (e->next() ? "," : "") + "\n");
}
source.push_back("\t\t],\n");
@@ -464,8 +469,6 @@ static List<String> generate_c_api_json(const List<ClassAPI> &p_api) {
return source;
}
-//
-
#endif
/*
diff --git a/modules/gdnative/nativescript/api_generator.h b/modules/gdnative/nativescript/api_generator.h
index 56c2d786e6..de234b2f0d 100644
--- a/modules/gdnative/nativescript/api_generator.h
+++ b/modules/gdnative/nativescript/api_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef API_GENERATOR_H
#define API_GENERATOR_H
+#include "core/typedefs.h"
#include "core/ustring.h"
-#include "typedefs.h"
Error generate_c_api(const String &p_path);
diff --git a/modules/gdnative/nativescript/godot_nativescript.cpp b/modules/gdnative/nativescript/godot_nativescript.cpp
index 61ac13b796..aea595d0f0 100644
--- a/modules/gdnative/nativescript/godot_nativescript.cpp
+++ b/modules/gdnative/nativescript/godot_nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "nativescript/godot_nativescript.h"
#include "class_db.h"
@@ -105,7 +106,7 @@ void GDAPI godot_nativescript_register_method(void *p_gdnative_handle, const cha
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
- ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_EXPLAIN("Attempted to register method on non-existent class!");
ERR_FAIL();
}
@@ -124,7 +125,7 @@ void GDAPI godot_nativescript_register_property(void *p_gdnative_handle, const c
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
- ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_EXPLAIN("Attempted to register method on non-existent class!");
ERR_FAIL();
}
@@ -149,7 +150,7 @@ void GDAPI godot_nativescript_register_signal(void *p_gdnative_handle, const cha
Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
if (!E) {
- ERR_EXPLAIN("Attempt to register method on non-existant class!");
+ ERR_EXPLAIN("Attempted to register method on non-existent class!");
ERR_FAIL();
}
@@ -200,6 +201,164 @@ void GDAPI *godot_nativescript_get_userdata(godot_object *p_instance) {
return NULL;
}
+/*
+ *
+ *
+ * NativeScript 1.1
+ *
+ *
+ */
+
+void GDAPI godot_nativescript_set_method_argument_information(void *p_gdnative_handle, const char *p_name, const char *p_function_name, int p_num_args, const godot_method_arg *p_args) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to add argument information for a method on a non-existent class!");
+ ERR_FAIL();
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
+ if (!method) {
+ ERR_EXPLAIN("Attempted to add argument information to non-existent method!");
+ ERR_FAIL();
+ }
+
+ MethodInfo *method_information = &method->get().info;
+
+ List<PropertyInfo> args;
+
+ for (int i = 0; i < p_num_args; i++) {
+ godot_method_arg arg = p_args[i];
+ String name = *(String *)&arg.name;
+ String hint_string = *(String *)&arg.hint_string;
+
+ Variant::Type type = (Variant::Type)arg.type;
+ PropertyHint hint = (PropertyHint)arg.hint;
+
+ args.push_back(PropertyInfo(type, p_name, hint, hint_string));
+ }
+
+ method_information->arguments = args;
+}
+
+void GDAPI godot_nativescript_set_class_documentation(void *p_gdnative_handle, const char *p_name, godot_string p_documentation) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to add documentation to a non-existent class!");
+ ERR_FAIL();
+ }
+
+ E->get().documentation = *(String *)&p_documentation;
+}
+
+void GDAPI godot_nativescript_set_method_documentation(void *p_gdnative_handle, const char *p_name, const char *p_function_name, godot_string p_documentation) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to add documentation to a method on a non-existent class!");
+ ERR_FAIL();
+ }
+
+ Map<StringName, NativeScriptDesc::Method>::Element *method = E->get().methods.find(p_function_name);
+ if (!method) {
+ ERR_EXPLAIN("Attempted to add documentatino to non-existent method!");
+ ERR_FAIL();
+ }
+
+ method->get().documentation = *(String *)&p_documentation;
+}
+
+void GDAPI godot_nativescript_set_property_documentation(void *p_gdnative_handle, const char *p_name, const char *p_path, godot_string p_documentation) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to add documentation to a property on a non-existent class!");
+ ERR_FAIL();
+ }
+
+ OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = E->get().properties.find(p_path);
+ if (!property) {
+ ERR_EXPLAIN("Attempted to add documentation to non-existent property!");
+ ERR_FAIL();
+ }
+
+ property.get().documentation = *(String *)&p_documentation;
+}
+
+void GDAPI godot_nativescript_set_signal_documentation(void *p_gdnative_handle, const char *p_name, const char *p_signal_name, godot_string p_documentation) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to add documentation to a signal on a non-existent class!");
+ ERR_FAIL();
+ }
+
+ Map<StringName, NativeScriptDesc::Signal>::Element *signal = E->get().signals_.find(p_signal_name);
+ if (!signal) {
+ ERR_EXPLAIN("Attempted to add documentation to non-existent signal!");
+ ERR_FAIL();
+ }
+
+ signal->get().documentation = *(String *)&p_documentation;
+}
+
+void GDAPI godot_nativescript_set_type_tag(void *p_gdnative_handle, const char *p_name, const void *p_type_tag) {
+ String *s = (String *)p_gdnative_handle;
+
+ Map<StringName, NativeScriptDesc>::Element *E = NSL->library_classes[*s].find(p_name);
+
+ if (!E) {
+ ERR_EXPLAIN("Attempted to set type tag on a non-existent class!");
+ ERR_FAIL();
+ }
+
+ E->get().type_tag = p_type_tag;
+}
+
+const void GDAPI *godot_nativescript_get_type_tag(const godot_object *p_object) {
+
+ const Object *o = (Object *)p_object;
+
+ if (!o->get_script_instance()) {
+ ERR_EXPLAIN("Attempted to get type tag on an object without a script!");
+ ERR_FAIL_V(NULL);
+ } else {
+ NativeScript *script = Object::cast_to<NativeScript>(o->get_script_instance()->get_script().ptr());
+ if (!script) {
+ ERR_EXPLAIN("Attempted to get type tag on an object without a nativescript attached");
+ ERR_FAIL_V(NULL);
+ }
+
+ if (script->get_script_desc())
+ return script->get_script_desc()->type_tag;
+ }
+
+ return NULL;
+}
+
#ifdef __cplusplus
}
#endif
+
+int GDAPI godot_nativescript_register_instance_binding_data_functions(godot_instance_binding_functions p_binding_functions) {
+ return NativeScriptLanguage::get_singleton()->register_binding_functions(p_binding_functions);
+}
+
+void GDAPI godot_nativescript_unregister_instance_binding_data_functions(int p_idx) {
+ NativeScriptLanguage::get_singleton()->unregister_binding_functions(p_idx);
+}
+
+void GDAPI *godot_nativescript_get_instance_binding_data(int p_idx, godot_object *p_object) {
+ return NativeScriptLanguage::get_singleton()->get_instance_binding_data(p_idx, (Object *)p_object);
+}
diff --git a/modules/gdnative/nativescript/nativescript.cpp b/modules/gdnative/nativescript/nativescript.cpp
index b9bd65af53..5806ee3f3f 100644
--- a/modules/gdnative/nativescript/nativescript.cpp
+++ b/modules/gdnative/nativescript/nativescript.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,19 +27,22 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "nativescript.h"
#include "gdnative/gdnative.h"
-#include "global_constants.h"
+#include "core/global_constants.h"
+#include "core/project_settings.h"
#include "io/file_access_encrypted.h"
#include "os/file_access.h"
#include "os/os.h"
-#include "project_settings.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/scene_format_text.h"
+#include <stdlib.h>
+
#ifndef NO_THREADS
#include "os/thread.h"
#endif
@@ -52,7 +55,11 @@
#include "editor/editor_node.h"
#endif
-////// Script stuff
+//
+//
+// Script stuff
+//
+//
void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_class_name", "class_name"), &NativeScript::set_class_name);
@@ -61,6 +68,11 @@ void NativeScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_library", "library"), &NativeScript::set_library);
ClassDB::bind_method(D_METHOD("get_library"), &NativeScript::get_library);
+ ClassDB::bind_method(D_METHOD("get_class_documentation"), &NativeScript::get_class_documentation);
+ ClassDB::bind_method(D_METHOD("get_method_documentation", "method"), &NativeScript::get_method_documentation);
+ ClassDB::bind_method(D_METHOD("get_signal_documentation", "signal_name"), &NativeScript::get_signal_documentation);
+ ClassDB::bind_method(D_METHOD("get_property_documentation", "path"), &NativeScript::get_property_documentation);
+
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "class_name"), "set_class_name", "get_class_name");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "library", PROPERTY_HINT_RESOURCE_TYPE, "GDNativeLibrary"), "set_library", "get_library");
@@ -108,7 +120,7 @@ void NativeScript::set_library(Ref<GDNativeLibrary> p_library) {
return;
}
library = p_library;
- lib_path = library->get_active_library_path();
+ lib_path = library->get_current_library_path();
#ifndef NO_THREADS
if (Thread::get_caller_id() != Thread::get_main_id()) {
@@ -137,7 +149,6 @@ bool NativeScript::can_instance() const {
#endif
}
-// TODO(karroffel): implement this
Ref<Script> NativeScript::get_base_script() const {
NativeScriptDesc *script_data = get_script_desc();
@@ -271,10 +282,6 @@ bool NativeScript::is_tool() const {
return false;
}
-String NativeScript::get_node_type() const {
- return ""; // NOTE(karroffel): uhm?
-}
-
ScriptLanguage *NativeScript::get_language() const {
return NativeScriptLanguage::get_singleton();
}
@@ -371,6 +378,86 @@ void NativeScript::get_script_property_list(List<PropertyInfo> *p_list) const {
}
}
+String NativeScript::get_class_documentation() const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ ERR_EXPLAIN("Attempt to get class documentation on invalid NativeScript");
+ ERR_FAIL_V("");
+ }
+
+ return script_data->documentation;
+}
+
+String NativeScript::get_method_documentation(const StringName &p_method) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ ERR_EXPLAIN("Attempt to get method documentation on invalid NativeScript");
+ ERR_FAIL_V("");
+ }
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Method>::Element *method = script_data->methods.find(p_method);
+
+ if (method) {
+ return method->get().documentation;
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ ERR_EXPLAIN("Attempt to get method documentation for non-existent method");
+ ERR_FAIL_V("");
+}
+
+String NativeScript::get_signal_documentation(const StringName &p_signal_name) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ ERR_EXPLAIN("Attempt to get signal documentation on invalid NativeScript");
+ ERR_FAIL_V("");
+ }
+
+ while (script_data) {
+
+ Map<StringName, NativeScriptDesc::Signal>::Element *signal = script_data->signals_.find(p_signal_name);
+
+ if (signal) {
+ return signal->get().documentation;
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ ERR_EXPLAIN("Attempt to get signal documentation for non-existent signal");
+ ERR_FAIL_V("");
+}
+
+String NativeScript::get_property_documentation(const StringName &p_path) const {
+ NativeScriptDesc *script_data = get_script_desc();
+
+ if (!script_data) {
+ ERR_EXPLAIN("Attempt to get property documentation on invalid NativeScript");
+ ERR_FAIL_V("");
+ }
+
+ while (script_data) {
+
+ OrderedHashMap<StringName, NativeScriptDesc::Property>::Element property = script_data->properties.find(p_path);
+
+ if (property) {
+ return property.get().documentation;
+ }
+
+ script_data = script_data->base_data;
+ }
+
+ ERR_EXPLAIN("Attempt to get property documentation for non-existent signal");
+ ERR_FAIL_V("");
+}
+
Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
if (lib_path.empty() || class_name.empty() || library.is_null()) {
@@ -396,6 +483,11 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
owner = memnew(Reference);
}
+ if (!owner) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ return Variant();
+ }
+
Reference *r = Object::cast_to<Reference>(owner);
if (r) {
ref = REF(r);
@@ -419,7 +511,6 @@ Variant NativeScript::_new(const Variant **p_args, int p_argcount, Variant::Call
}
}
-// TODO(karroffel): implement this
NativeScript::NativeScript() {
library = Ref<GDNative>();
lib_path = "";
@@ -429,7 +520,6 @@ NativeScript::NativeScript() {
#endif
}
-// TODO(karroffel): implement this
NativeScript::~NativeScript() {
NSL->unregister_script(this);
@@ -438,7 +528,11 @@ NativeScript::~NativeScript() {
#endif
}
-////// ScriptInstance stuff
+ //
+ //
+ // ScriptInstance stuff
+ //
+ //
#define GET_SCRIPT_DESC() script->get_script_desc()
@@ -601,7 +695,7 @@ Variant::Type NativeScriptInstance::get_property_type(const StringName &p_name,
}
void NativeScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
- script->get_method_list(p_list);
+ script->get_script_method_list(p_list);
}
bool NativeScriptInstance::has_method(const StringName &p_method) const {
@@ -696,7 +790,6 @@ NativeScriptInstance::RPCMode NativeScriptInstance::get_rpc_mode(const StringNam
return RPC_MODE_DISABLED;
}
-// TODO(karroffel): implement this
NativeScriptInstance::RPCMode NativeScriptInstance::get_rset_mode(const StringName &p_variable) const {
NativeScriptDesc *script_data = GET_SCRIPT_DESC();
@@ -779,18 +872,63 @@ NativeScriptInstance::~NativeScriptInstance() {
}
}
-////// ScriptingLanguage stuff
+//
+//
+// ScriptingLanguage stuff
+//
+//
NativeScriptLanguage *NativeScriptLanguage::singleton;
-extern "C" void _native_script_hook();
-void NativeScriptLanguage::_hacky_api_anchor() {
- _native_script_hook();
-}
-
-void NativeScriptLanguage::_unload_stuff() {
+void NativeScriptLanguage::_unload_stuff(bool p_reload) {
for (Map<String, Map<StringName, NativeScriptDesc> >::Element *L = library_classes.front(); L; L = L->next()) {
- for (Map<StringName, NativeScriptDesc>::Element *C = L->get().front(); C; C = C->next()) {
+
+ String lib_path = L->key();
+ Map<StringName, NativeScriptDesc> classes = L->get();
+
+ if (p_reload) {
+
+ Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Ref<GDNative> gdn;
+
+ if (E) {
+ gdn = E->get();
+ }
+
+ bool should_reload = false;
+
+ if (gdn.is_valid()) {
+ Ref<GDNativeLibrary> lib = gdn->get_library();
+ if (lib.is_valid()) {
+ should_reload = lib->is_reloadable();
+ }
+ }
+
+ if (!should_reload) {
+ continue;
+ }
+ }
+
+ Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
+ Ref<GDNative> gdn;
+
+ if (E) {
+ gdn = E->get();
+ }
+
+ if (gdn.is_valid() && gdn->get_library().is_valid()) {
+ Ref<GDNativeLibrary> lib = gdn->get_library();
+ void *terminate_fn;
+ Error err = gdn->get_symbol(lib->get_symbol_prefix() + _terminate_call_name, terminate_fn, true);
+
+ if (err == OK) {
+ void (*terminate)(void *) = (void (*)(void *))terminate_fn;
+
+ terminate((void *)&lib_path);
+ }
+ }
+
+ for (Map<StringName, NativeScriptDesc>::Element *C = classes.front(); C; C = C->next()) {
// free property stuff first
for (OrderedHashMap<StringName, NativeScriptDesc::Property>::Element P = C->get().properties.front(); P; P = P.next()) {
@@ -820,22 +958,23 @@ void NativeScriptLanguage::_unload_stuff() {
NativeScriptLanguage::NativeScriptLanguage() {
NativeScriptLanguage::singleton = this;
#ifndef NO_THREADS
+ has_objects_to_register = false;
mutex = Mutex::create();
#endif
}
-// TODO(karroffel): implement this
NativeScriptLanguage::~NativeScriptLanguage() {
- // _unload_stuff(); // NOTE(karroffel): This gets called in ::finish()
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
- NSL->library_classes.clear();
- NSL->library_gdnatives.clear();
- NSL->library_script_users.clear();
+ if (L->get().is_valid())
+ L->get()->terminate();
}
+ NSL->library_classes.clear();
+ NSL->library_gdnatives.clear();
+ NSL->library_script_users.clear();
+
#ifndef NO_THREADS
memdelete(mutex);
#endif
@@ -852,7 +991,6 @@ void _add_reload_node() {
#endif
}
-// TODO(karroffel): implement this
void NativeScriptLanguage::init() {
#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
@@ -865,6 +1003,7 @@ void NativeScriptLanguage::init() {
if (generate_c_api(E->next()->get()) != OK) {
ERR_PRINT("Failed to generate C API\n");
}
+ exit(0);
}
#endif
@@ -891,15 +1030,13 @@ void NativeScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) co
void NativeScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
}
-// TODO(karroffel): implement this
Ref<Script> NativeScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
NativeScript *s = memnew(NativeScript);
s->set_class_name(p_class_name);
- // TODO(karroffel): use p_base_class_name
return Ref<NativeScript>(s);
}
bool NativeScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
- return false;
+ return true;
}
Script *NativeScriptLanguage::create_script() const {
@@ -909,6 +1046,9 @@ Script *NativeScriptLanguage::create_script() const {
bool NativeScriptLanguage::has_named_classes() const {
return true;
}
+bool NativeScriptLanguage::supports_builtin_mode() const {
+ return true;
+}
int NativeScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1;
}
@@ -976,6 +1116,116 @@ int NativeScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, in
return 0;
}
+int NativeScriptLanguage::register_binding_functions(godot_instance_binding_functions p_binding_functions) {
+
+ // find index
+
+ int idx = -1;
+
+ for (int i = 0; i < binding_functions.size(); i++) {
+ if (!binding_functions[i].first) {
+ // free, we'll take it
+ idx = i;
+ break;
+ }
+ }
+
+ if (idx == -1) {
+ idx = binding_functions.size();
+ binding_functions.resize(idx + 1);
+ }
+
+ // set the functions
+ binding_functions[idx].first = true;
+ binding_functions[idx].second = p_binding_functions;
+
+ return idx;
+}
+
+void NativeScriptLanguage::unregister_binding_functions(int p_idx) {
+ ERR_FAIL_INDEX(p_idx, binding_functions.size());
+
+ for (Set<Vector<void *> *>::Element *E = binding_instances.front(); E; E = E->next()) {
+ Vector<void *> &binding_data = *E->get();
+
+ if (binding_data[p_idx] && binding_functions[p_idx].second.free_instance_binding_data)
+ binding_functions[p_idx].second.free_instance_binding_data(binding_functions[p_idx].second.data, binding_data[p_idx]);
+ }
+
+ binding_functions[p_idx].first = false;
+
+ if (binding_functions[p_idx].second.free_func)
+ binding_functions[p_idx].second.free_func(binding_functions[p_idx].second.data);
+}
+
+void *NativeScriptLanguage::get_instance_binding_data(int p_idx, Object *p_object) {
+ ERR_FAIL_INDEX_V(p_idx, binding_functions.size(), NULL);
+
+ if (!binding_functions[p_idx].first) {
+ ERR_EXPLAIN("Tried to get binding data for a nativescript binding that does not exist");
+ ERR_FAIL_V(NULL);
+ }
+
+ Vector<void *> *binding_data = (Vector<void *> *)p_object->get_script_instance_binding(lang_idx);
+
+ if (!binding_data)
+ return NULL; // should never happen.
+
+ if (binding_data->size() <= p_idx) {
+ // okay, add new elements here.
+ int old_size = binding_data->size();
+
+ binding_data->resize(p_idx + 1);
+
+ for (int i = old_size; i <= p_idx; i++) {
+ (*binding_data)[i] = NULL;
+ }
+ }
+
+ if (!(*binding_data)[p_idx]) {
+ // no binding data yet, soooooo alloc new one \o/
+ (*binding_data)[p_idx] = binding_functions[p_idx].second.alloc_instance_binding_data(binding_functions[p_idx].second.data, (godot_object *)p_object);
+ }
+
+ return (*binding_data)[p_idx];
+}
+
+void *NativeScriptLanguage::alloc_instance_binding_data(Object *p_object) {
+
+ Vector<void *> *binding_data = new Vector<void *>;
+
+ binding_data->resize(binding_functions.size());
+
+ for (int i = 0; i < binding_functions.size(); i++) {
+ (*binding_data)[i] = NULL;
+ }
+
+ binding_instances.insert(binding_data);
+
+ return (void *)binding_data;
+}
+
+void NativeScriptLanguage::free_instance_binding_data(void *p_data) {
+
+ if (!p_data)
+ return;
+
+ Vector<void *> &binding_data = *(Vector<void *> *)p_data;
+
+ for (int i = 0; i < binding_data.size(); i++) {
+ if (!binding_data[i])
+ continue;
+
+ if (binding_functions[i].first && binding_functions[i].second.free_instance_binding_data) {
+ binding_functions[i].second.free_instance_binding_data(binding_functions[i].second.data, binding_data[i]);
+ }
+ }
+
+ binding_instances.erase(&binding_data);
+
+ delete &binding_data;
+}
+
#ifndef NO_THREADS
void NativeScriptLanguage::defer_init_library(Ref<GDNativeLibrary> lib, NativeScript *script) {
MutexLock lock(mutex);
@@ -990,7 +1240,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
MutexLock lock(mutex);
#endif
// See if this library was "registered" already.
- const String &lib_path = lib->get_active_library_path();
+ const String &lib_path = lib->get_current_library_path();
ERR_EXPLAIN(lib->get_name() + " does not have a library for the current platform");
ERR_FAIL_COND(lib_path.length() == 0);
Map<String, Ref<GDNative> >::Element *E = library_gdnatives.find(lib_path);
@@ -1000,7 +1250,7 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
gdn.instance();
gdn->set_library(lib);
- // TODO(karroffel): check the return value?
+ // TODO check the return value?
gdn->initialize();
library_gdnatives.insert(lib_path, gdn);
@@ -1010,17 +1260,15 @@ void NativeScriptLanguage::init_library(const Ref<GDNativeLibrary> &lib) {
if (!library_script_users.has(lib_path))
library_script_users.insert(lib_path, Set<NativeScript *>());
- void *args[1] = {
- (void *)&lib_path
- };
+ void *proc_ptr;
+
+ Error err = gdn->get_symbol(lib->get_symbol_prefix() + _init_call_name, proc_ptr);
- // here the library registers all the classes and stuff.
- gdn->call_native_raw(_init_call_type,
- _init_call_name,
- NULL,
- 1,
- args,
- NULL);
+ if (err != OK) {
+ ERR_PRINT(String("No " + _init_call_name + " in \"" + lib_path + "\" found").utf8().get_data());
+ } else {
+ ((void (*)(godot_string *))proc_ptr)((godot_string *)&lib_path);
+ }
} else {
// already initialized. Nice.
}
@@ -1052,14 +1300,19 @@ void NativeScriptLanguage::unregister_script(NativeScript *script) {
void NativeScriptLanguage::call_libraries_cb(const StringName &name) {
// library_gdnatives is modified only from the main thread, so it's safe not to use mutex here
for (Map<String, Ref<GDNative> >::Element *L = library_gdnatives.front(); L; L = L->next()) {
+
+ if (L->get().is_null()) {
+ continue;
+ }
+
if (L->get()->is_initialized()) {
- L->get()->call_native_raw(
- _noarg_call_type,
- name,
- NULL,
- 0,
- NULL,
- NULL);
+
+ void *proc_ptr;
+ Error err = L->get()->get_symbol(L->get()->get_library()->get_symbol_prefix() + name, proc_ptr);
+
+ if (!err) {
+ ((void (*)())proc_ptr)();
+ }
}
}
}
@@ -1109,10 +1362,20 @@ void NativeReloadNode::_notification(int p_what) {
#ifndef NO_THREADS
MutexLock lock(NSL->mutex);
#endif
- NSL->_unload_stuff();
+ NSL->_unload_stuff(true);
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- L->get()->terminate();
+ Ref<GDNative> gdn = L->get();
+
+ if (gdn.is_null()) {
+ continue;
+ }
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ gdn->terminate();
NSL->library_classes.erase(L->key());
}
@@ -1130,24 +1393,32 @@ void NativeReloadNode::_notification(int p_what) {
Set<StringName> libs_to_remove;
for (Map<String, Ref<GDNative> >::Element *L = NSL->library_gdnatives.front(); L; L = L->next()) {
- if (!L->get()->initialize()) {
+ Ref<GDNative> gdn = L->get();
+
+ if (gdn.is_null()) {
+ continue;
+ }
+
+ if (!gdn->get_library()->is_reloadable()) {
+ continue;
+ }
+
+ if (!gdn->initialize()) {
libs_to_remove.insert(L->key());
continue;
}
NSL->library_classes.insert(L->key(), Map<StringName, NativeScriptDesc>());
- void *args[1] = {
- (void *)&L->key()
- };
-
// here the library registers all the classes and stuff.
- L->get()->call_native_raw(NSL->_init_call_type,
- NSL->_init_call_name,
- NULL,
- 1,
- args,
- NULL);
+
+ void *proc_ptr;
+ Error err = gdn->get_symbol(gdn->get_library()->get_symbol_prefix() + "nativescript_init", proc_ptr);
+ if (err != OK) {
+ ERR_PRINT(String("No godot_nativescript_init in \"" + L->key() + "\" found").utf8().get_data());
+ } else {
+ ((void (*)(void *))proc_ptr)((void *)&L->key());
+ }
for (Map<String, Set<NativeScript *> >::Element *U = NSL->library_script_users.front(); U; U = U->next()) {
for (Set<NativeScript *>::Element *S = U->get().front(); S; S = S->next()) {
diff --git a/modules/gdnative/nativescript/nativescript.h b/modules/gdnative/nativescript/nativescript.h
index bc7e850d3e..17b6ddc747 100644
--- a/modules/gdnative/nativescript/nativescript.h
+++ b/modules/gdnative/nativescript/nativescript.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,17 +27,18 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NATIVE_SCRIPT_H
#define NATIVE_SCRIPT_H
+#include "core/resource.h"
+#include "core/script_language.h"
+#include "core/self_list.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "ordered_hash_map.h"
#include "os/thread_safe.h"
-#include "resource.h"
#include "scene/main/node.h"
-#include "script_language.h"
-#include "self_list.h"
#include "modules/gdnative/gdnative.h"
#include <nativescript/godot_nativescript.h>
@@ -52,6 +53,7 @@ struct NativeScriptDesc {
godot_instance_method method;
MethodInfo info;
int rpc_mode;
+ String documentation;
};
struct Property {
godot_property_set_func setter;
@@ -59,12 +61,16 @@ struct NativeScriptDesc {
PropertyInfo info;
Variant default_value;
int rset_mode;
+ String documentation;
};
struct Signal {
MethodInfo signal;
+ String documentation;
};
+ String documentation;
+
Map<StringName, Method> methods;
OrderedHashMap<StringName, Property> properties;
Map<StringName, Signal> signals_; // QtCreator doesn't like the name signals
@@ -74,14 +80,18 @@ struct NativeScriptDesc {
godot_instance_create_func create_func;
godot_instance_destroy_func destroy_func;
+ const void *type_tag;
+
bool is_tool;
- inline NativeScriptDesc()
- : methods(),
- properties(),
- signals_(),
- base(),
- base_native_type() {
+ inline NativeScriptDesc() :
+ methods(),
+ properties(),
+ signals_(),
+ base(),
+ base_native_type(),
+ documentation(),
+ type_tag(NULL) {
zeromem(&create_func, sizeof(godot_instance_create_func));
zeromem(&destroy_func, sizeof(godot_instance_destroy_func));
}
@@ -142,8 +152,6 @@ public:
virtual bool is_tool() const;
- virtual String get_node_type() const;
-
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;
@@ -155,6 +163,11 @@ public:
virtual void get_script_method_list(List<MethodInfo> *p_list) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
+ String get_class_documentation() const;
+ String get_method_documentation(const StringName &p_method) const;
+ String get_signal_documentation(const StringName &p_signal_name) const;
+ String get_property_documentation(const StringName &p_path) const;
+
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
NativeScript();
@@ -205,8 +218,9 @@ class NativeScriptLanguage : public ScriptLanguage {
private:
static NativeScriptLanguage *singleton;
+ int lang_idx;
- void _unload_stuff();
+ void _unload_stuff(bool p_reload = false);
#ifndef NO_THREADS
Mutex *mutex;
@@ -223,6 +237,9 @@ private:
void call_libraries_cb(const StringName &name);
+ Vector<Pair<bool, godot_instance_binding_functions> > binding_functions;
+ Set<Vector<void *> *> binding_instances;
+
public:
// These two maps must only be touched on the main thread
Map<String, Map<StringName, NativeScriptDesc> > library_classes;
@@ -231,15 +248,17 @@ public:
Map<String, Set<NativeScript *> > library_script_users;
const StringName _init_call_type = "nativescript_init";
- const StringName _init_call_name = "godot_nativescript_init";
+ const StringName _init_call_name = "nativescript_init";
+
+ const StringName _terminate_call_name = "nativescript_terminate";
const StringName _noarg_call_type = "nativescript_no_arg";
- const StringName _frame_call_name = "godot_nativescript_frame";
+ const StringName _frame_call_name = "nativescript_frame";
#ifndef NO_THREADS
- const StringName _thread_enter_call_name = "godot_nativescript_thread_enter";
- const StringName _thread_exit_call_name = "godot_nativescript_thread_exit";
+ const StringName _thread_enter_call_name = "nativescript_thread_enter";
+ const StringName _thread_exit_call_name = "nativescript_thread_exit";
#endif
NativeScriptLanguage();
@@ -251,6 +270,8 @@ public:
void _hacky_api_anchor();
+ _FORCE_INLINE_ void set_language_index(int p_idx) { lang_idx = p_idx; }
+
#ifndef NO_THREADS
virtual void thread_enter();
virtual void thread_exit();
@@ -271,6 +292,7 @@ public:
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool supports_builtin_mode() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
@@ -293,6 +315,14 @@ public:
virtual void profiling_stop();
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+
+ int register_binding_functions(godot_instance_binding_functions p_binding_functions);
+ void unregister_binding_functions(int p_idx);
+
+ void *get_instance_binding_data(int p_idx, Object *p_object);
+
+ virtual void *alloc_instance_binding_data(Object *p_object);
+ virtual void free_instance_binding_data(void *p_data);
};
inline NativeScriptDesc *NativeScript::get_script_desc() const {
diff --git a/modules/gdnative/nativescript/register_types.cpp b/modules/gdnative/nativescript/register_types.cpp
index b846710ab8..9a0e764391 100644
--- a/modules/gdnative/nativescript/register_types.cpp
+++ b/modules/gdnative/nativescript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "io/resource_loader.h"
@@ -38,53 +39,6 @@
NativeScriptLanguage *native_script_language;
-typedef void (*native_script_init_fn)(void *);
-
-void init_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
- if (p_handle == NULL) {
- ERR_PRINT("No valid library handle, can't call nativescript init procedure");
- return;
- }
-
- void *library_proc;
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- p_handle,
- *(String *)p_proc_name,
- library_proc,
- true); // we print our own message
- if (err != OK) {
- ERR_PRINT((String("GDNative procedure \"" + *(String *)p_proc_name) + "\" does not exists and can't be called").utf8().get_data());
- return;
- }
-
- native_script_init_fn fn = (native_script_init_fn)library_proc;
-
- fn(args[0]);
-}
-
-typedef void (*native_script_empty_callback)();
-
-void noarg_call_cb(void *p_handle, godot_string *p_proc_name, void *p_data, int p_num_args, void **args, void *r_ret) {
- if (p_handle == NULL) {
- ERR_PRINT("No valid library handle, can't call nativescript callback");
- return;
- }
-
- void *library_proc;
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- p_handle,
- *(String *)p_proc_name,
- library_proc,
- true);
- if (err != OK) {
- // it's fine if thread callbacks are not present in the library.
- return;
- }
-
- native_script_empty_callback fn = (native_script_empty_callback)library_proc;
- fn();
-}
-
ResourceFormatLoaderNativeScript *resource_loader_gdns = NULL;
ResourceFormatSaverNativeScript *resource_saver_gdns = NULL;
@@ -93,11 +47,9 @@ void register_nativescript_types() {
ClassDB::register_class<NativeScript>();
+ native_script_language->set_language_index(ScriptServer::get_language_count());
ScriptServer::register_language(native_script_language);
- GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_init_call_type, init_call_cb);
- GDNativeCallRegistry::singleton->register_native_raw_call_type(native_script_language->_noarg_call_type, noarg_call_cb);
-
resource_saver_gdns = memnew(ResourceFormatSaverNativeScript);
ResourceSaver::add_resource_format_saver(resource_saver_gdns);
diff --git a/modules/gdnative/nativescript/register_types.h b/modules/gdnative/nativescript/register_types.h
index 7ac558f68f..7389010f8e 100644
--- a/modules/gdnative/nativescript/register_types.h
+++ b/modules/gdnative/nativescript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_nativescript_types();
void unregister_nativescript_types();
diff --git a/modules/gdnative/pluginscript/SCsub b/modules/gdnative/pluginscript/SCsub
new file mode 100644
index 0000000000..2031a4236b
--- /dev/null
+++ b/modules/gdnative/pluginscript/SCsub
@@ -0,0 +1,9 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_pluginscript = env_modules.Clone()
+
+env_pluginscript.Append(CPPPATH=['#modules/gdnative/include/'])
+env_pluginscript.add_source_files(env.modules_sources, '*.cpp')
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.cpp b/modules/gdnative/pluginscript/pluginscript_instance.cpp
new file mode 100644
index 0000000000..931ab0bfe4
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_instance.cpp
@@ -0,0 +1,182 @@
+/*************************************************************************/
+/* pluginscript_instance.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+// Godot imports
+#include "core/os/os.h"
+#include "core/variant.h"
+// PluginScript imports
+#include "pluginscript_instance.h"
+#include "pluginscript_language.h"
+#include "pluginscript_script.h"
+
+bool PluginScriptInstance::set(const StringName &p_name, const Variant &p_value) {
+ String name = String(p_name);
+ return _desc->set_prop(_data, (const godot_string *)&name, (const godot_variant *)&p_value);
+}
+
+bool PluginScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
+ String name = String(p_name);
+ return _desc->get_prop(_data, (const godot_string *)&name, (godot_variant *)&r_ret);
+}
+
+Ref<Script> PluginScriptInstance::get_script() const {
+ return _script;
+}
+
+ScriptLanguage *PluginScriptInstance::get_language() {
+ return _script->get_language();
+}
+
+Variant::Type PluginScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+ if (!_script->has_property(p_name)) {
+ if (r_is_valid) {
+ *r_is_valid = false;
+ }
+ return Variant::NIL;
+ }
+ if (r_is_valid) {
+ *r_is_valid = true;
+ }
+ return _script->get_property_info(p_name).type;
+}
+
+void PluginScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+ _script->get_script_property_list(p_properties);
+}
+
+void PluginScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
+ _script->get_script_method_list(p_list);
+}
+
+bool PluginScriptInstance::has_method(const StringName &p_method) const {
+ return _script->has_method(p_method);
+}
+
+Variant PluginScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+ // TODO: optimize when calling a Godot method from Godot to avoid param conversion ?
+ godot_variant ret = _desc->call_method(
+ _data, (godot_string_name *)&p_method, (const godot_variant **)p_args,
+ p_argcount, (godot_variant_call_error *)&r_error);
+ Variant var_ret = *(Variant *)&ret;
+ godot_variant_destroy(&ret);
+ return var_ret;
+}
+
+#if 0 // TODO: Don't rely on default implementations provided by ScriptInstance ?
+void PluginScriptInstance::call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount) {
+
+#if 0
+ PluginScript *sptr=script.ptr();
+ Variant::CallError ce;
+
+ while(sptr) {
+ Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
+ if (E) {
+ E->get()->call(this,p_args,p_argcount,ce);
+ }
+ sptr = sptr->_base;
+ }
+#endif
+
+}
+
+#if 0
+void PluginScriptInstance::_ml_call_reversed(PluginScript *sptr,const StringName& p_method,const Variant** p_args,int p_argcount) {
+
+ if (sptr->_base)
+ _ml_call_reversed(sptr->_base,p_method,p_args,p_argcount);
+
+ Variant::CallError ce;
+
+ Map<StringName,GDFunction*>::Element *E = sptr->member_functions.find(p_method);
+ if (E) {
+ E->get()->call(this,p_args,p_argcount,ce);
+ }
+
+}
+#endif
+
+
+void PluginScriptInstance::call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount) {
+
+#if 0
+ if (script.ptr()) {
+ _ml_call_reversed(script.ptr(),p_method,p_args,p_argcount);
+ }
+#endif
+}
+#endif // Multilevel stuff
+
+void PluginScriptInstance::notification(int p_notification) {
+ _desc->notification(_data, p_notification);
+}
+
+ScriptInstance::RPCMode PluginScriptInstance::get_rpc_mode(const StringName &p_method) const {
+ return _script->get_rpc_mode(p_method);
+}
+
+ScriptInstance::RPCMode PluginScriptInstance::get_rset_mode(const StringName &p_variable) const {
+ return _script->get_rset_mode(p_variable);
+}
+
+void PluginScriptInstance::refcount_incremented() {
+ if (_desc->refcount_decremented) {
+ _desc->refcount_incremented(_data);
+ }
+}
+
+bool PluginScriptInstance::refcount_decremented() {
+ // Return true if it can die
+ if (_desc->refcount_decremented) {
+ return _desc->refcount_decremented(_data);
+ }
+ return true;
+}
+
+PluginScriptInstance::PluginScriptInstance() {
+}
+
+bool PluginScriptInstance::init(PluginScript *p_script, Object *p_owner) {
+ _owner = p_owner;
+ _owner_variant = Variant(p_owner);
+ _script = Ref<PluginScript>(p_script);
+ _desc = &p_script->_desc->instance_desc;
+ _data = _desc->init(p_script->_data, (godot_object *)p_owner);
+ ERR_FAIL_COND_V(_data == NULL, false);
+ p_owner->set_script_instance(this);
+ return true;
+}
+
+PluginScriptInstance::~PluginScriptInstance() {
+ _desc->finish(_data);
+ _script->_language->lock();
+ _script->_instances.erase(_owner);
+ _script->_language->unlock();
+}
diff --git a/modules/gdnative/pluginscript/pluginscript_instance.h b/modules/gdnative/pluginscript/pluginscript_instance.h
new file mode 100644
index 0000000000..3c7b360ad9
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_instance.h
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* pluginscript_instance.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PLUGINSCRIPT_INSTANCE_H
+#define PLUGINSCRIPT_INSTANCE_H
+
+// Godot imports
+#include "core/script_language.h"
+// PluginScript imports
+#include <pluginscript/godot_pluginscript.h>
+
+class PluginScript;
+
+class PluginScriptInstance : public ScriptInstance {
+ friend class PluginScript;
+
+private:
+ Ref<PluginScript> _script;
+ Object *_owner;
+ Variant _owner_variant;
+ godot_pluginscript_instance_data *_data;
+ const godot_pluginscript_instance_desc *_desc;
+
+public:
+ _FORCE_INLINE_ Object *get_owner() { return _owner; }
+
+ virtual bool set(const StringName &p_name, const Variant &p_value);
+ virtual bool get(const StringName &p_name, Variant &r_ret) const;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = NULL) const;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const;
+ virtual bool has_method(const StringName &p_method) const;
+
+ virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+#if 0
+ // Rely on default implementations provided by ScriptInstance for the moment.
+ // Note that multilevel call could be removed in 3.0 release, so stay tunned
+ // (see https://godotengine.org/qa/9244/can-override-the-_ready-and-_process-functions-child-classes)
+ virtual void call_multilevel(const StringName& p_method,const Variant** p_args,int p_argcount);
+ virtual void call_multilevel_reversed(const StringName& p_method,const Variant** p_args,int p_argcount);
+#endif
+
+ virtual void notification(int p_notification);
+
+ virtual Ref<Script> get_script() const;
+
+ virtual ScriptLanguage *get_language();
+
+ void set_path(const String &p_path);
+
+ virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual RPCMode get_rset_mode(const StringName &p_variable) const;
+
+ virtual void refcount_incremented();
+ virtual bool refcount_decremented();
+
+ PluginScriptInstance();
+ bool init(PluginScript *p_script, Object *p_owner);
+ virtual ~PluginScriptInstance();
+};
+
+#endif // PLUGINSCRIPT_INSTANCE_H
diff --git a/modules/gdnative/pluginscript/pluginscript_language.cpp b/modules/gdnative/pluginscript/pluginscript_language.cpp
new file mode 100644
index 0000000000..8018178bd5
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_language.cpp
@@ -0,0 +1,440 @@
+/*************************************************************************/
+/* pluginscript_language.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+// Godot imports
+#include "core/os/file_access.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
+// PluginScript imports
+#include "pluginscript_language.h"
+#include "pluginscript_script.h"
+
+String PluginScriptLanguage::get_name() const {
+ return String(_desc.name);
+}
+
+void PluginScriptLanguage::init() {
+ _data = _desc.init();
+}
+
+String PluginScriptLanguage::get_type() const {
+ // We should use _desc.type here, however the returned type is used to
+ // query ClassDB which would complain given the type is not registered
+ // from his point of view...
+ // To solve this we just use a more generic (but present in ClassDB) type.
+ return String("PluginScript");
+}
+
+String PluginScriptLanguage::get_extension() const {
+ return String(_desc.extension);
+}
+
+Error PluginScriptLanguage::execute_file(const String &p_path) {
+ // TODO: pretty sure this method is totally deprecated and should be removed...
+ return OK;
+}
+
+void PluginScriptLanguage::finish() {
+ _desc.finish(_data);
+}
+
+/* EDITOR FUNCTIONS */
+
+void PluginScriptLanguage::get_reserved_words(List<String> *p_words) const {
+ if (_desc.reserved_words) {
+ const char **w = _desc.reserved_words;
+ while (*w) {
+ p_words->push_back(*w);
+ w++;
+ }
+ }
+}
+
+void PluginScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
+ if (_desc.comment_delimiters) {
+ const char **w = _desc.comment_delimiters;
+ while (*w) {
+ p_delimiters->push_back(*w);
+ w++;
+ }
+ }
+}
+
+void PluginScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const {
+ if (_desc.string_delimiters) {
+ const char **w = _desc.string_delimiters;
+ while (*w) {
+ p_delimiters->push_back(*w);
+ w++;
+ }
+ }
+}
+
+Ref<Script> PluginScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
+ Script *ns = create_script();
+ Ref<Script> script = Ref<Script>(ns);
+ if (_desc.get_template_source_code) {
+ godot_string src = _desc.get_template_source_code(_data, (godot_string *)&p_class_name, (godot_string *)&p_base_class_name);
+ script->set_source_code(*(String *)&src);
+ godot_string_destroy(&src);
+ }
+ return script;
+}
+
+bool PluginScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
+ PoolStringArray functions;
+ if (_desc.validate) {
+ bool ret = _desc.validate(
+ _data,
+ (godot_string *)&p_script,
+ &r_line_error,
+ &r_col_error,
+ (godot_string *)&r_test_error,
+ (godot_string *)&p_path,
+ (godot_pool_string_array *)&functions);
+ for (int i = 0; i < functions.size(); i++) {
+ r_functions->push_back(functions[i]);
+ }
+ return ret;
+ }
+ return true;
+}
+
+Script *PluginScriptLanguage::create_script() const {
+ PluginScript *script = memnew(PluginScript());
+ // I'm hurting kittens doing this I guess...
+ script->init(const_cast<PluginScriptLanguage *>(this));
+ return script;
+}
+
+bool PluginScriptLanguage::has_named_classes() const {
+ return _desc.has_named_classes;
+}
+
+bool PluginScriptLanguage::supports_builtin_mode() const {
+ return _desc.supports_builtin_mode;
+}
+
+int PluginScriptLanguage::find_function(const String &p_function, const String &p_code) const {
+ if (_desc.find_function) {
+ return _desc.find_function(_data, (godot_string *)&p_function, (godot_string *)&p_code);
+ }
+ return -1;
+}
+
+String PluginScriptLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+ if (_desc.make_function) {
+ godot_string tmp = _desc.make_function(_data, (godot_string *)&p_class, (godot_string *)&p_name, (godot_pool_string_array *)&p_args);
+ String ret = *(String *)&tmp;
+ godot_string_destroy(&tmp);
+ return ret;
+ }
+ return String();
+}
+
+Error PluginScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint) {
+ if (_desc.complete_code) {
+ Array options;
+ godot_error tmp = _desc.complete_code(
+ _data,
+ (godot_string *)&p_code,
+ (godot_string *)&p_base_path,
+ (godot_object *)p_owner,
+ (godot_array *)&options,
+ &r_force,
+ (godot_string *)&r_call_hint);
+ for (int i = 0; i < options.size(); i++) {
+ r_options->push_back(String(options[i]));
+ }
+ Error err = *(Error *)&tmp;
+ return err;
+ }
+ return ERR_UNAVAILABLE;
+}
+
+void PluginScriptLanguage::auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {
+ if (_desc.auto_indent_code) {
+ _desc.auto_indent_code(_data, (godot_string *)&p_code, p_from_line, p_to_line);
+ }
+ return;
+}
+
+void PluginScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
+ const String variable = String(p_variable);
+ _desc.add_global_constant(_data, (godot_string *)&variable, (godot_variant *)&p_value);
+}
+
+/* LOADER FUNCTIONS */
+
+void PluginScriptLanguage::get_recognized_extensions(List<String> *p_extensions) const {
+ for (int i = 0; _desc.recognized_extensions[i]; ++i) {
+ p_extensions->push_back(String(_desc.recognized_extensions[i]));
+ }
+}
+
+void PluginScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
+ // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ if (_desc.get_public_functions) {
+ Array functions;
+ _desc.get_public_functions(_data, (godot_array *)&functions);
+ for (int i = 0; i < functions.size(); i++) {
+ MethodInfo mi = MethodInfo::from_dict(functions[i]);
+ p_functions->push_back(mi);
+ }
+ }
+}
+
+void PluginScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_constants) const {
+ // TODO: provid this statically in `godot_pluginscript_language_desc` ?
+ if (_desc.get_public_constants) {
+ Dictionary constants;
+ _desc.get_public_constants(_data, (godot_dictionary *)&constants);
+ for (const Variant *key = constants.next(); key; key = constants.next(key)) {
+ Variant value = constants[key];
+ p_constants->push_back(Pair<String, Variant>(*key, value));
+ }
+ }
+}
+
+void PluginScriptLanguage::profiling_start() {
+#ifdef DEBUG_ENABLED
+ if (_desc.profiling_start) {
+ lock();
+ _desc.profiling_start(_data);
+ unlock();
+ }
+#endif
+}
+
+void PluginScriptLanguage::profiling_stop() {
+#ifdef DEBUG_ENABLED
+ if (_desc.profiling_stop) {
+ lock();
+ _desc.profiling_stop(_data);
+ unlock();
+ }
+#endif
+}
+
+int PluginScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ int info_count = 0;
+#ifdef DEBUG_ENABLED
+ if (_desc.profiling_get_accumulated_data) {
+ godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
+ sizeof(godot_pluginscript_profiling_data) * p_info_max);
+ info_count = _desc.profiling_get_accumulated_data(_data, info, p_info_max);
+ for (int i = 0; i < info_count; ++i) {
+ p_info_arr[i].signature = *(StringName *)&info[i].signature;
+ p_info_arr[i].call_count = info[i].call_count;
+ p_info_arr[i].total_time = info[i].total_time;
+ p_info_arr[i].self_time = info[i].self_time;
+ godot_string_name_destroy(&info[i].signature);
+ }
+ }
+#endif
+ return info_count;
+}
+
+int PluginScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) {
+ int info_count = 0;
+#ifdef DEBUG_ENABLED
+ if (_desc.profiling_get_frame_data) {
+ godot_pluginscript_profiling_data *info = (godot_pluginscript_profiling_data *)memalloc(
+ sizeof(godot_pluginscript_profiling_data) * p_info_max);
+ info_count = _desc.profiling_get_frame_data(_data, info, p_info_max);
+ for (int i = 0; i < info_count; ++i) {
+ p_info_arr[i].signature = *(StringName *)&info[i].signature;
+ p_info_arr[i].call_count = info[i].call_count;
+ p_info_arr[i].total_time = info[i].total_time;
+ p_info_arr[i].self_time = info[i].self_time;
+ godot_string_name_destroy(&info[i].signature);
+ }
+ }
+#endif
+ return info_count;
+}
+
+void PluginScriptLanguage::frame() {
+#ifdef DEBUG_ENABLED
+ if (_desc.profiling_frame) {
+ _desc.profiling_frame(_data);
+ }
+#endif
+}
+
+/* DEBUGGER FUNCTIONS */
+
+String PluginScriptLanguage::debug_get_error() const {
+ if (_desc.debug_get_error) {
+ godot_string tmp = _desc.debug_get_error(_data);
+ String ret = *(String *)&tmp;
+ godot_string_destroy(&tmp);
+ return ret;
+ }
+ return String("Nothing");
+}
+
+int PluginScriptLanguage::debug_get_stack_level_count() const {
+ if (_desc.debug_get_stack_level_count) {
+ return _desc.debug_get_stack_level_count(_data);
+ }
+ return 1;
+}
+
+int PluginScriptLanguage::debug_get_stack_level_line(int p_level) const {
+ if (_desc.debug_get_stack_level_line) {
+ return _desc.debug_get_stack_level_line(_data, p_level);
+ }
+ return 1;
+}
+
+String PluginScriptLanguage::debug_get_stack_level_function(int p_level) const {
+ if (_desc.debug_get_stack_level_function) {
+ godot_string tmp = _desc.debug_get_stack_level_function(_data, p_level);
+ String ret = *(String *)&tmp;
+ godot_string_destroy(&tmp);
+ return ret;
+ }
+ return String("Nothing");
+}
+
+String PluginScriptLanguage::debug_get_stack_level_source(int p_level) const {
+ if (_desc.debug_get_stack_level_source) {
+ godot_string tmp = _desc.debug_get_stack_level_source(_data, p_level);
+ String ret = *(String *)&tmp;
+ godot_string_destroy(&tmp);
+ return ret;
+ }
+ return String("Nothing");
+}
+
+void PluginScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+ if (_desc.debug_get_stack_level_locals) {
+ PoolStringArray locals;
+ Array values;
+ _desc.debug_get_stack_level_locals(_data, p_level, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
+ for (int i = 0; i < locals.size(); i++) {
+ p_locals->push_back(locals[i]);
+ }
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+}
+
+void PluginScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+ if (_desc.debug_get_stack_level_members) {
+ PoolStringArray members;
+ Array values;
+ _desc.debug_get_stack_level_members(_data, p_level, (godot_pool_string_array *)&members, (godot_array *)&values, p_max_subitems, p_max_depth);
+ for (int i = 0; i < members.size(); i++) {
+ p_members->push_back(members[i]);
+ }
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+}
+
+void PluginScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+ if (_desc.debug_get_globals) {
+ PoolStringArray locals;
+ Array values;
+ _desc.debug_get_globals(_data, (godot_pool_string_array *)&locals, (godot_array *)&values, p_max_subitems, p_max_depth);
+ for (int i = 0; i < locals.size(); i++) {
+ p_locals->push_back(locals[i]);
+ }
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+}
+
+String PluginScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
+ if (_desc.debug_parse_stack_level_expression) {
+ godot_string tmp = _desc.debug_parse_stack_level_expression(_data, p_level, (godot_string *)&p_expression, p_max_subitems, p_max_depth);
+ String ret = *(String *)&tmp;
+ godot_string_destroy(&tmp);
+ return ret;
+ }
+ return String("Nothing");
+}
+
+void PluginScriptLanguage::reload_all_scripts() {
+ // TODO
+}
+
+void PluginScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
+#ifdef DEBUG_ENABLED
+ lock();
+ // TODO
+ unlock();
+#endif
+}
+
+void PluginScriptLanguage::lock() {
+#ifndef NO_THREADS
+ if (_lock) {
+ _lock->lock();
+ }
+#endif
+}
+
+void PluginScriptLanguage::unlock() {
+#ifndef NO_THREADS
+ if (_lock) {
+ _lock->unlock();
+ }
+#endif
+}
+
+PluginScriptLanguage::PluginScriptLanguage(const godot_pluginscript_language_desc *desc) :
+ _desc(*desc) {
+ _resource_loader = memnew(ResourceFormatLoaderPluginScript(this));
+ _resource_saver = memnew(ResourceFormatSaverPluginScript(this));
+
+// TODO: totally remove _lock attribute if NO_THREADS is set
+#ifdef NO_THREADS
+ _lock = NULL;
+#else
+ _lock = Mutex::create();
+#endif
+}
+
+PluginScriptLanguage::~PluginScriptLanguage() {
+ memdelete(_resource_loader);
+ memdelete(_resource_saver);
+#ifndef NO_THREADS
+ if (_lock) {
+ memdelete(_lock);
+ _lock = NULL;
+ }
+#endif
+}
diff --git a/modules/gdnative/pluginscript/pluginscript_language.h b/modules/gdnative/pluginscript/pluginscript_language.h
new file mode 100644
index 0000000000..709345885b
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_language.h
@@ -0,0 +1,132 @@
+/*************************************************************************/
+/* pluginscript_language.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PLUGINSCRIPT_LANGUAGE_H
+#define PLUGINSCRIPT_LANGUAGE_H
+
+// Godot imports
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
+#include "core/map.h"
+#include "core/script_language.h"
+#include "core/self_list.h"
+// PluginScript imports
+#include "pluginscript_loader.h"
+#include <pluginscript/godot_pluginscript.h>
+
+class PluginScript;
+class PluginScriptInstance;
+
+class PluginScriptLanguage : public ScriptLanguage {
+ friend class PluginScript;
+ friend class PluginScriptInstance;
+
+ ResourceFormatLoaderPluginScript *_resource_loader;
+ ResourceFormatSaverPluginScript *_resource_saver;
+ const godot_pluginscript_language_desc _desc;
+ godot_pluginscript_language_data *_data;
+
+ Mutex *_lock;
+ SelfList<PluginScript>::List _script_list;
+
+public:
+ virtual String get_name() const;
+
+ _FORCE_INLINE_ ResourceFormatLoaderPluginScript *get_resource_loader() { return _resource_loader; };
+ _FORCE_INLINE_ ResourceFormatSaverPluginScript *get_resource_saver() { return _resource_saver; };
+
+ /* LANGUAGE FUNCTIONS */
+ virtual void init();
+ virtual String get_type() const;
+ virtual String get_extension() const;
+ virtual Error execute_file(const String &p_path);
+ virtual void finish();
+
+ /* EDITOR FUNCTIONS */
+ virtual void get_reserved_words(List<String> *p_words) const;
+ virtual void get_comment_delimiters(List<String> *p_delimiters) const;
+ virtual void get_string_delimiters(List<String> *p_delimiters) const;
+ virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
+ virtual Script *create_script() const;
+ virtual bool has_named_classes() const;
+ virtual bool supports_builtin_mode() const;
+ virtual bool can_inherit_from_file() { return true; }
+ virtual int find_function(const String &p_function, const String &p_code) const;
+ virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
+ virtual Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_force, String &r_call_hint);
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
+ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value);
+
+ /* MULTITHREAD FUNCTIONS */
+
+ //some VMs need to be notified of thread creation/exiting to allocate a stack
+ // void thread_enter() {}
+ // void thread_exit() {}
+
+ /* DEBUGGER FUNCTIONS */
+
+ virtual String debug_get_error() const;
+ virtual int debug_get_stack_level_count() const;
+ virtual int debug_get_stack_level_line(int p_level) const;
+ virtual String debug_get_stack_level_function(int p_level) const;
+ virtual String debug_get_stack_level_source(int p_level) const;
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
+
+ // virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+
+ virtual void reload_all_scripts();
+ virtual void reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload);
+
+ /* LOADER FUNCTIONS */
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const;
+ virtual void get_public_constants(List<Pair<String, Variant> > *p_constants) const;
+
+ virtual void profiling_start();
+ virtual void profiling_stop();
+
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max);
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
+
+ virtual void frame();
+
+ void lock();
+ void unlock();
+
+ PluginScriptLanguage(const godot_pluginscript_language_desc *desc);
+ virtual ~PluginScriptLanguage();
+};
+
+#endif // PLUGINSCRIPT_LANGUAGE_H
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.cpp b/modules/gdnative/pluginscript/pluginscript_loader.cpp
new file mode 100644
index 0000000000..acba297fa0
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_loader.cpp
@@ -0,0 +1,113 @@
+/*************************************************************************/
+/* pluginscript_loader.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+// Godot imports
+#include "os/file_access.h"
+// Pythonscript imports
+#include "pluginscript_language.h"
+#include "pluginscript_loader.h"
+#include "pluginscript_script.h"
+
+ResourceFormatLoaderPluginScript::ResourceFormatLoaderPluginScript(PluginScriptLanguage *language) {
+ _language = language;
+}
+
+RES ResourceFormatLoaderPluginScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
+ if (r_error)
+ *r_error = ERR_FILE_CANT_OPEN;
+
+ PluginScript *script = memnew(PluginScript);
+ script->init(_language);
+
+ Ref<PluginScript> scriptres(script);
+
+ Error err = script->load_source_code(p_path);
+ ERR_FAIL_COND_V(err != OK, RES());
+
+ script->set_path(p_original_path);
+
+ script->reload();
+
+ if (r_error)
+ *r_error = OK;
+
+ return scriptres;
+}
+
+void ResourceFormatLoaderPluginScript::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back(_language->get_extension());
+}
+
+bool ResourceFormatLoaderPluginScript::handles_type(const String &p_type) const {
+ return p_type == "Script" || p_type == _language->get_type();
+}
+
+String ResourceFormatLoaderPluginScript::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == _language->get_extension())
+ return _language->get_type();
+ return "";
+}
+
+ResourceFormatSaverPluginScript::ResourceFormatSaverPluginScript(PluginScriptLanguage *language) {
+ _language = language;
+}
+
+Error ResourceFormatSaverPluginScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
+ Ref<PluginScript> sqscr = p_resource;
+ ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = sqscr->get_source_code();
+
+ Error err;
+ FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V(err, err);
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ memdelete(file);
+ return ERR_CANT_CREATE;
+ }
+ file->close();
+ memdelete(file);
+ return OK;
+}
+
+void ResourceFormatSaverPluginScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
+
+ if (Object::cast_to<PluginScript>(*p_resource)) {
+ p_extensions->push_back(_language->get_extension());
+ }
+}
+
+bool ResourceFormatSaverPluginScript::recognize(const RES &p_resource) const {
+
+ return Object::cast_to<PluginScript>(*p_resource) != NULL;
+}
diff --git a/modules/gdnative/pluginscript/pluginscript_loader.h b/modules/gdnative/pluginscript/pluginscript_loader.h
new file mode 100644
index 0000000000..9276ea3ef9
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_loader.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* pluginscript_loader.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PYTHONSCRIPT_PY_LOADER_H
+#define PYTHONSCRIPT_PY_LOADER_H
+
+// Godot imports
+#include "core/script_language.h"
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+
+class PluginScriptLanguage;
+
+class ResourceFormatLoaderPluginScript : public ResourceFormatLoader {
+ PluginScriptLanguage *_language;
+
+public:
+ ResourceFormatLoaderPluginScript(PluginScriptLanguage *language);
+ virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverPluginScript : public ResourceFormatSaver {
+ PluginScriptLanguage *_language;
+
+public:
+ ResourceFormatSaverPluginScript(PluginScriptLanguage *language);
+ virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const RES &p_resource) const;
+};
+
+#endif // PYTHONSCRIPT_PY_LOADER_H
diff --git a/modules/gdnative/pluginscript/pluginscript_script.cpp b/modules/gdnative/pluginscript/pluginscript_script.cpp
new file mode 100644
index 0000000000..5ae7926f1b
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_script.cpp
@@ -0,0 +1,451 @@
+/*************************************************************************/
+/* pluginscript_script.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+// Godot imports
+#include "core/os/file_access.h"
+// PluginScript imports
+#include "pluginscript_instance.h"
+#include "pluginscript_script.h"
+
+#if DEBUG_ENABLED
+#define __ASSERT_SCRIPT_REASON "Cannot retrieve pluginscript class for this script, is you code correct ?"
+#define ASSERT_SCRIPT_VALID() \
+ { \
+ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
+ ERR_FAIL_COND(!can_instance()) \
+ }
+#define ASSERT_SCRIPT_VALID_V(ret) \
+ { \
+ ERR_EXPLAIN(__ASSERT_SCRIPT_REASON); \
+ ERR_FAIL_COND_V(!can_instance(), ret) \
+ }
+#else
+#define ASSERT_SCRIPT_VALID()
+#define ASSERT_SCRIPT_VALID_V(ret)
+#endif
+
+void PluginScript::_bind_methods() {
+}
+
+#ifdef TOOLS_ENABLED
+
+void PluginScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
+ placeholders.erase(p_placeholder);
+}
+
+#endif
+
+bool PluginScript::can_instance() const {
+ bool can = _valid || (!_tool && !ScriptServer::is_scripting_enabled());
+ return can;
+}
+
+Ref<Script> PluginScript::get_base_script() const {
+ if (_ref_base_parent.is_valid()) {
+ return Ref<PluginScript>(_ref_base_parent);
+ } else {
+ return Ref<Script>();
+ }
+}
+
+StringName PluginScript::get_instance_base_type() const {
+ if (_native_parent)
+ return _native_parent;
+ if (_ref_base_parent.is_valid())
+ return _ref_base_parent->get_instance_base_type();
+ return StringName();
+}
+
+void PluginScript::update_exports() {
+// TODO
+#ifdef TOOLS_ENABLED
+#if 0
+ ASSERT_SCRIPT_VALID();
+ if (/*changed &&*/ placeholders.size()) { //hm :(
+
+ //update placeholders if any
+ Map<StringName, Variant> propdefvalues;
+ List<PropertyInfo> propinfos;
+ const String *props = (const String *)pybind_get_prop_list(_py_exposed_class);
+ for (int i = 0; props[i] != ""; ++i) {
+ const String propname = props[i];
+ pybind_get_prop_default_value(_py_exposed_class, propname.c_str(), (godot_variant *)&propdefvalues[propname]);
+ pybind_prop_info raw_info;
+ pybind_get_prop_info(_py_exposed_class, propname.c_str(), &raw_info);
+ PropertyInfo info;
+ info.type = (Variant::Type)raw_info.type;
+ info.name = propname;
+ info.hint = (PropertyHint)raw_info.hint;
+ info.hint_string = *(String *)&raw_info.hint_string;
+ info.usage = raw_info.usage;
+ propinfos.push_back(info);
+ }
+ for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
+ E->get()->update(propinfos, propdefvalues);
+ }
+ }
+#endif
+#endif
+}
+
+// TODO: rename p_this "p_owner" ?
+ScriptInstance *PluginScript::instance_create(Object *p_this) {
+ ASSERT_SCRIPT_VALID_V(NULL);
+ // TODO check script validity ?
+ if (!_tool && !ScriptServer::is_scripting_enabled()) {
+#ifdef TOOLS_ENABLED
+ // Instance a fake script for editing the values
+ PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(get_language(), Ref<Script>(this), p_this));
+ placeholders.insert(si);
+ update_exports();
+ return si;
+#else
+ return NULL;
+#endif
+ }
+
+ StringName base_type = get_instance_base_type();
+ if (base_type) {
+ if (!ClassDB::is_parent_class(p_this->get_class_name(), base_type)) {
+ String msg = "Script inherits from native type '" + String(base_type) + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'";
+ // TODO: implement PluginscriptLanguage::debug_break_parse
+ // if (ScriptDebugger::get_singleton()) {
+ // _language->debug_break_parse(get_path(), 0, msg);
+ // }
+ ERR_EXPLAIN(msg);
+ ERR_FAIL_V(NULL);
+ }
+ }
+
+ PluginScriptInstance *instance = memnew(PluginScriptInstance());
+ const bool success = instance->init(this, p_this);
+ if (success) {
+ _language->lock();
+ _instances.insert(instance->get_owner());
+ _language->unlock();
+ return instance;
+ } else {
+ memdelete(instance);
+ ERR_FAIL_V(NULL);
+ }
+}
+
+bool PluginScript::instance_has(const Object *p_this) const {
+ _language->lock();
+ bool hasit = _instances.has((Object *)p_this);
+ _language->unlock();
+ return hasit;
+}
+
+bool PluginScript::has_source_code() const {
+ bool has = _source != "";
+ return has;
+}
+
+String PluginScript::get_source_code() const {
+ return _source;
+}
+
+void PluginScript::set_source_code(const String &p_code) {
+ if (_source == p_code)
+ return;
+ _source = p_code;
+}
+
+Error PluginScript::reload(bool p_keep_state) {
+ _language->lock();
+ ERR_FAIL_COND_V(!p_keep_state && _instances.size(), ERR_ALREADY_IN_USE);
+ _language->unlock();
+
+ _valid = false;
+ String basedir = _path;
+
+ if (basedir == "")
+ basedir = get_path();
+
+ if (basedir != "")
+ basedir = basedir.get_base_dir();
+
+ if (_data) {
+ _desc->finish(_data);
+ }
+
+ Error err;
+ godot_pluginscript_script_manifest manifest = _desc->init(
+ _language->_data,
+ (godot_string *)&_path,
+ (godot_string *)&_source,
+ (godot_error *)&err);
+ if (err) {
+ // TODO: GDscript uses `ScriptDebugger` here to jump into the parsing error
+ return err;
+ }
+
+ // Script's parent is passed as base_name which can make reference to a
+ // ClassDB name (i.e. `Node2D`) or a resource path (i.e. `res://foo/bar.gd`)
+ StringName *base_name = (StringName *)&manifest.base;
+ if (*base_name) {
+
+ if (ClassDB::class_exists(*base_name)) {
+ _native_parent = *base_name;
+ } else {
+ Ref<Script> res = ResourceLoader::load(*base_name);
+ if (res.is_valid()) {
+ _ref_base_parent = res;
+ } else {
+ String name = *(StringName *)&manifest.name;
+ ERR_EXPLAIN(_path + ": Script '" + name + "' has an invalid parent '" + *base_name + "'.");
+ ERR_FAIL_V(ERR_PARSE_ERROR);
+ }
+ }
+ }
+
+ _valid = true;
+ // Use the manifest to configure this script object
+ _data = manifest.data;
+ _name = *(StringName *)&manifest.name;
+ _tool = manifest.is_tool;
+
+ Dictionary *members = (Dictionary *)&manifest.member_lines;
+ for (const Variant *key = members->next(); key != NULL; key = members->next(key)) {
+ _member_lines[*key] = (*members)[key];
+ }
+ Array *methods = (Array *)&manifest.methods;
+ for (int i = 0; i < methods->size(); ++i) {
+ Dictionary v = (*methods)[i];
+ MethodInfo mi = MethodInfo::from_dict(v);
+ _methods_info[mi.name] = mi;
+ // rpc_mode is passed as an optional field and is not part of MethodInfo
+ Variant var = v["rpc_mode"];
+ if (var == Variant()) {
+ _methods_rpc_mode[mi.name] = ScriptInstance::RPC_MODE_DISABLED;
+ } else {
+ _methods_rpc_mode[mi.name] = ScriptInstance::RPCMode(int(var));
+ }
+ }
+ Array *signals = (Array *)&manifest.signals;
+ for (int i = 0; i < signals->size(); ++i) {
+ Variant v = (*signals)[i];
+ MethodInfo mi = MethodInfo::from_dict(v);
+ _signals_info[mi.name] = mi;
+ }
+ Array *properties = (Array *)&manifest.properties;
+ for (int i = 0; i < properties->size(); ++i) {
+ Dictionary v = (*properties)[i];
+ PropertyInfo pi = PropertyInfo::from_dict(v);
+ _properties_info[pi.name] = pi;
+ _properties_default_values[pi.name] = v["default_value"];
+ // rset_mode is passed as an optional field and is not part of PropertyInfo
+ Variant var = v["rset_mode"];
+ if (var == Variant()) {
+ _methods_rpc_mode[pi.name] = ScriptInstance::RPC_MODE_DISABLED;
+ } else {
+ _methods_rpc_mode[pi.name] = ScriptInstance::RPCMode(int(var));
+ }
+ }
+ // Manifest's attributes must be explicitly freed
+ godot_string_name_destroy(&manifest.name);
+ godot_string_name_destroy(&manifest.base);
+ godot_dictionary_destroy(&manifest.member_lines);
+ godot_array_destroy(&manifest.methods);
+ godot_array_destroy(&manifest.signals);
+ godot_array_destroy(&manifest.properties);
+
+#ifdef TOOLS_ENABLED
+/*for (Set<PlaceHolderScriptInstance*>::Element *E=placeholders.front();E;E=E->next()) {
+
+ _update_placeholder(E->get());
+ }*/
+#endif
+ return OK;
+}
+
+void PluginScript::get_script_method_list(List<MethodInfo> *r_methods) const {
+ ASSERT_SCRIPT_VALID();
+ for (Map<StringName, MethodInfo>::Element *e = _methods_info.front(); e != NULL; e = e->next()) {
+ r_methods->push_back(e->get());
+ }
+}
+
+void PluginScript::get_script_property_list(List<PropertyInfo> *r_properties) const {
+ ASSERT_SCRIPT_VALID();
+ for (Map<StringName, PropertyInfo>::Element *e = _properties_info.front(); e != NULL; e = e->next()) {
+ r_properties->push_back(e->get());
+ }
+}
+
+bool PluginScript::has_method(const StringName &p_method) const {
+ ASSERT_SCRIPT_VALID_V(false);
+ return _methods_info.has(p_method);
+}
+
+MethodInfo PluginScript::get_method_info(const StringName &p_method) const {
+ ASSERT_SCRIPT_VALID_V(MethodInfo());
+ const Map<StringName, MethodInfo>::Element *e = _methods_info.find(p_method);
+ if (e != NULL) {
+ return e->get();
+ } else {
+ return MethodInfo();
+ }
+}
+
+bool PluginScript::has_property(const StringName &p_method) const {
+ ASSERT_SCRIPT_VALID_V(false);
+ return _properties_info.has(p_method);
+}
+
+PropertyInfo PluginScript::get_property_info(const StringName &p_property) const {
+ ASSERT_SCRIPT_VALID_V(PropertyInfo());
+ const Map<StringName, PropertyInfo>::Element *e = _properties_info.find(p_property);
+ if (e != NULL) {
+ return e->get();
+ } else {
+ return PropertyInfo();
+ }
+}
+
+bool PluginScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
+ ASSERT_SCRIPT_VALID_V(false);
+#ifdef TOOLS_ENABLED
+ const Map<StringName, Variant>::Element *e = _properties_default_values.find(p_property);
+ if (e != NULL) {
+ r_value = e->get();
+ return true;
+ } else {
+ return false;
+ }
+#endif
+ return false;
+}
+
+ScriptLanguage *PluginScript::get_language() const {
+ return _language;
+}
+
+Error PluginScript::load_source_code(const String &p_path) {
+
+ PoolVector<uint8_t> sourcef;
+ Error err;
+ FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ if (err) {
+ ERR_FAIL_COND_V(err, err);
+ }
+
+ int len = f->get_len();
+ sourcef.resize(len + 1);
+ PoolVector<uint8_t>::Write w = sourcef.write();
+ int r = f->get_buffer(w.ptr(), len);
+ f->close();
+ memdelete(f);
+ ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
+ w[len] = 0;
+
+ String s;
+ if (s.parse_utf8((const char *)w.ptr())) {
+ ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
+ ERR_FAIL_V(ERR_INVALID_DATA);
+ }
+
+ _source = s;
+#ifdef TOOLS_ENABLED
+// source_changed_cache=true;
+#endif
+ _path = p_path;
+ return OK;
+}
+
+bool PluginScript::has_script_signal(const StringName &p_signal) const {
+ ASSERT_SCRIPT_VALID_V(false);
+ return _signals_info.has(p_signal);
+}
+
+void PluginScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ ASSERT_SCRIPT_VALID();
+ for (Map<StringName, MethodInfo>::Element *e = _signals_info.front(); e != NULL; e = e->next()) {
+ r_signals->push_back(e->get());
+ }
+}
+
+int PluginScript::get_member_line(const StringName &p_member) const {
+#ifdef TOOLS_ENABLED
+ if (_member_lines.has(p_member))
+ return _member_lines[p_member];
+ else
+#endif
+ return -1;
+}
+
+ScriptInstance::RPCMode PluginScript::get_rpc_mode(const StringName &p_method) const {
+ ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
+ const Map<StringName, ScriptInstance::RPCMode>::Element *e = _methods_rpc_mode.find(p_method);
+ if (e != NULL) {
+ return e->get();
+ } else {
+ return ScriptInstance::RPC_MODE_DISABLED;
+ }
+}
+
+ScriptInstance::RPCMode PluginScript::get_rset_mode(const StringName &p_variable) const {
+ ASSERT_SCRIPT_VALID_V(ScriptInstance::RPC_MODE_DISABLED);
+ const Map<StringName, ScriptInstance::RPCMode>::Element *e = _variables_rset_mode.find(p_variable);
+ if (e != NULL) {
+ return e->get();
+ } else {
+ return ScriptInstance::RPC_MODE_DISABLED;
+ }
+}
+
+PluginScript::PluginScript() :
+ _data(NULL),
+ _tool(false),
+ _valid(false),
+ _script_list(this) {
+}
+
+void PluginScript::init(PluginScriptLanguage *language) {
+ _desc = &language->_desc.script_desc;
+ _language = language;
+
+#ifdef DEBUG_ENABLED
+ _language->lock();
+ _language->_script_list.add(&_script_list);
+ _language->unlock();
+#endif
+}
+
+PluginScript::~PluginScript() {
+ _desc->finish(_data);
+
+#ifdef DEBUG_ENABLED
+ _language->lock();
+ _language->_script_list.remove(&_script_list);
+ _language->unlock();
+#endif
+}
diff --git a/modules/gdnative/pluginscript/pluginscript_script.h b/modules/gdnative/pluginscript/pluginscript_script.h
new file mode 100644
index 0000000000..1be9e907c2
--- /dev/null
+++ b/modules/gdnative/pluginscript/pluginscript_script.h
@@ -0,0 +1,127 @@
+/*************************************************************************/
+/* pluginscript_script.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef PLUGINSCRIPT_SCRIPT_H
+#define PLUGINSCRIPT_SCRIPT_H
+
+// Godot imports
+#include "core/script_language.h"
+// PluginScript imports
+#include "pluginscript_language.h"
+#include <pluginscript/godot_pluginscript.h>
+
+class PyInstance;
+
+class PluginScript : public Script {
+
+ GDCLASS(PluginScript, Script);
+
+ friend class PluginScriptInstance;
+ friend class PluginScriptLanguage;
+
+private:
+ godot_pluginscript_script_data *_data;
+ const godot_pluginscript_script_desc *_desc;
+ PluginScriptLanguage *_language;
+ bool _tool;
+ bool _valid;
+
+ Ref<Script> _ref_base_parent;
+ StringName _native_parent;
+ SelfList<PluginScript> _script_list;
+
+ Map<StringName, int> _member_lines;
+ Map<StringName, Variant> _properties_default_values;
+ Map<StringName, PropertyInfo> _properties_info;
+ Map<StringName, MethodInfo> _signals_info;
+ Map<StringName, MethodInfo> _methods_info;
+ Map<StringName, ScriptInstance::RPCMode> _variables_rset_mode;
+ Map<StringName, ScriptInstance::RPCMode> _methods_rpc_mode;
+
+ Set<Object *> _instances;
+ //exported members
+ String _source;
+ String _path;
+ StringName _name;
+
+protected:
+ static void _bind_methods();
+
+#ifdef TOOLS_ENABLED
+ Set<PlaceHolderScriptInstance *> placeholders;
+ //void _update_placeholder(PlaceHolderScriptInstance *p_placeholder);
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
+#endif
+public:
+ virtual bool can_instance() const;
+
+ virtual Ref<Script> get_base_script() const; //for script inheritance
+
+ virtual StringName get_instance_base_type() const; // this may not work in all scripts, will return empty if so
+ virtual ScriptInstance *instance_create(Object *p_this);
+ virtual bool instance_has(const Object *p_this) const;
+
+ virtual bool has_source_code() const;
+ virtual String get_source_code() const;
+ virtual void set_source_code(const String &p_code);
+ virtual Error reload(bool p_keep_state = false);
+ // TODO: load_source_code only allow utf-8 file, should handle bytecode as well ?
+ virtual Error load_source_code(const String &p_path);
+
+ virtual bool has_method(const StringName &p_method) const;
+ virtual MethodInfo get_method_info(const StringName &p_method) const;
+
+ bool has_property(const StringName &p_method) const;
+ PropertyInfo get_property_info(const StringName &p_property) const;
+
+ bool is_tool() const { return _tool; }
+
+ virtual ScriptLanguage *get_language() const;
+
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
+
+ virtual void update_exports();
+ virtual void get_script_method_list(List<MethodInfo> *r_methods) const;
+ virtual void get_script_property_list(List<PropertyInfo> *r_properties) const;
+
+ virtual int get_member_line(const StringName &p_member) const;
+
+ ScriptInstance::RPCMode get_rpc_mode(const StringName &p_method) const;
+ ScriptInstance::RPCMode get_rset_mode(const StringName &p_variable) const;
+
+ PluginScript();
+ void init(PluginScriptLanguage *language);
+ virtual ~PluginScript();
+};
+
+#endif // PLUGINSCRIPT_SCRIPT_H
diff --git a/modules/gdnative/pluginscript/register_types.cpp b/modules/gdnative/pluginscript/register_types.cpp
new file mode 100644
index 0000000000..8888f9e157
--- /dev/null
+++ b/modules/gdnative/pluginscript/register_types.cpp
@@ -0,0 +1,119 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+#include "core/project_settings.h"
+#include "io/resource_loader.h"
+#include "io/resource_saver.h"
+#include "os/dir_access.h"
+#include "os/os.h"
+#include "scene/main/scene_tree.h"
+
+#include "pluginscript_language.h"
+#include "pluginscript_script.h"
+#include <pluginscript/godot_pluginscript.h>
+
+static List<PluginScriptLanguage *> pluginscript_languages;
+
+static Error _check_language_desc(const godot_pluginscript_language_desc *desc) {
+ ERR_FAIL_COND_V(!desc->name || desc->name == String(), ERR_BUG);
+ ERR_FAIL_COND_V(!desc->type || desc->type == String(), ERR_BUG);
+ ERR_FAIL_COND_V(!desc->extension || desc->extension == String(), ERR_BUG);
+ ERR_FAIL_COND_V(!desc->recognized_extensions || !desc->recognized_extensions[0], ERR_BUG);
+ ERR_FAIL_COND_V(!desc->init, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->finish, ERR_BUG);
+
+ // desc->reserved_words is not mandatory
+ // desc->comment_delimiters is not mandatory
+ // desc->string_delimiters is not mandatory
+
+ // desc->get_template_source_code is not mandatory
+ // desc->validate is not mandatory
+
+ // desc->get_template_source_code is not mandatory
+ // desc->validate is not mandatory
+ // desc->find_function is not mandatory
+ // desc->make_function is not mandatory
+ // desc->complete_code is not mandatory
+ // desc->auto_indent_code is not mandatory
+ // desc->add_global_constant is not mandatory
+ // desc->debug_get_error is not mandatory
+ // desc->debug_get_stack_level_count is not mandatory
+ // desc->debug_get_stack_level_line is not mandatory
+ // desc->debug_get_stack_level_function is not mandatory
+ // desc->debug_get_stack_level_source is not mandatory
+ // desc->debug_get_stack_level_locals is not mandatory
+ // desc->debug_get_stack_level_members is not mandatory
+ // desc->debug_get_globals is not mandatory
+ // desc->debug_parse_stack_level_expression is not mandatory
+ // desc->profiling_start is not mandatory
+ // desc->profiling_stop is not mandatory
+ // desc->profiling_get_accumulated_data is not mandatory
+ // desc->profiling_get_frame_data is not mandatory
+ // desc->frame is not mandatory
+
+ ERR_FAIL_COND_V(!desc->script_desc.init, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.finish, ERR_BUG);
+
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.init, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.finish, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.set_prop, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.get_prop, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.call_method, ERR_BUG);
+ ERR_FAIL_COND_V(!desc->script_desc.instance_desc.notification, ERR_BUG);
+ // desc->script_desc.instance_desc.refcount_incremented is not mandatory
+ // desc->script_desc.instance_desc.refcount_decremented is not mandatory
+ return OK;
+}
+
+void GDAPI godot_pluginscript_register_language(const godot_pluginscript_language_desc *language_desc) {
+ Error ret = _check_language_desc(language_desc);
+ if (ret) {
+ ERR_FAIL();
+ }
+ PluginScriptLanguage *language = memnew(PluginScriptLanguage(language_desc));
+ ScriptServer::register_language(language);
+ ResourceLoader::add_resource_format_loader(language->get_resource_loader());
+ ResourceSaver::add_resource_format_saver(language->get_resource_saver());
+ pluginscript_languages.push_back(language);
+}
+
+void register_pluginscript_types() {
+ ClassDB::register_class<PluginScript>();
+}
+
+void unregister_pluginscript_types() {
+ for (List<PluginScriptLanguage *>::Element *e = pluginscript_languages.front(); e; e = e->next()) {
+ PluginScriptLanguage *language = e->get();
+ ScriptServer::unregister_language(language);
+ memdelete(language);
+ }
+}
diff --git a/modules/gdnative/pluginscript/register_types.h b/modules/gdnative/pluginscript/register_types.h
new file mode 100644
index 0000000000..76651aa986
--- /dev/null
+++ b/modules/gdnative/pluginscript/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_pluginscript_types();
+void unregister_pluginscript_types();
diff --git a/modules/gdnative/register_types.cpp b/modules/gdnative/register_types.cpp
index 997c342045..a0b6fbeb75 100644
--- a/modules/gdnative/register_types.cpp
+++ b/modules/gdnative/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "gdnative/gdnative.h"
@@ -35,7 +36,9 @@
#include "io/resource_loader.h"
#include "io/resource_saver.h"
+#include "arvr/register_types.h"
#include "nativescript/register_types.h"
+#include "pluginscript/register_types.h"
#include "core/engine.h"
#include "core/os/os.h"
@@ -43,10 +46,11 @@
#ifdef TOOLS_ENABLED
#include "editor/editor_node.h"
-#include "gd_native_library_editor.h"
+#include "gdnative_library_editor_plugin.h"
+#include "gdnative_library_singleton_editor.h"
// Class used to discover singleton gdnative files
-void actual_discoverer_handler();
+static void actual_discoverer_handler();
class GDNativeSingletonDiscover : public Object {
// GDCLASS(GDNativeSingletonDiscover, Object)
@@ -64,7 +68,7 @@ class GDNativeSingletonDiscover : public Object {
}
};
-Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
+static Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
Set<String> file_paths;
@@ -79,7 +83,7 @@ Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
}
Ref<GDNativeLibrary> lib = ResourceLoader::load(p_dir->get_file_path(i));
- if (lib.is_valid() && lib->is_singleton_gdnative()) {
+ if (lib.is_valid() && lib->is_singleton()) {
file_paths.insert(p_dir->get_file_path(i));
}
}
@@ -96,117 +100,237 @@ Set<String> get_gdnative_singletons(EditorFileSystemDirectory *p_dir) {
return file_paths;
}
-void actual_discoverer_handler() {
+static void actual_discoverer_handler() {
+
EditorFileSystemDirectory *dir = EditorFileSystem::get_singleton()->get_filesystem();
Set<String> file_paths = get_gdnative_singletons(dir);
+ bool changed = false;
+ Array current_files;
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
+ current_files = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ }
Array files;
files.resize(file_paths.size());
int i = 0;
for (Set<String>::Element *E = file_paths.front(); E; i++, E = E->next()) {
+ if (!current_files.has(E->get())) {
+ changed = true;
+ }
files.set(i, E->get());
}
- ProjectSettings::get_singleton()->set("gdnative/singletons", files);
+ // Check for removed files
+ if (!changed) {
+ for (int i = 0; i < current_files.size(); i++) {
+ if (!file_paths.has(current_files[i])) {
+ changed = true;
+ break;
+ }
+ }
+ }
+
+ if (changed) {
- ProjectSettings::get_singleton()->save();
+ ProjectSettings::get_singleton()->set("gdnative/singletons", files);
+ ProjectSettings::get_singleton()->save();
+ }
}
-GDNativeSingletonDiscover *discoverer = NULL;
+static GDNativeSingletonDiscover *discoverer = NULL;
-static void editor_init_callback() {
+class GDNativeExportPlugin : public EditorExportPlugin {
- GDNativeLibraryEditor *library_editor = memnew(GDNativeLibraryEditor);
- library_editor->set_name(TTR("GDNative"));
- ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
+protected:
+ virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+};
- discoverer = memnew(GDNativeSingletonDiscover);
- EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
-}
+struct LibrarySymbol {
+ char *name;
+ bool is_required;
+};
-#endif
+void GDNativeExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+ if (p_type != "GDNativeLibrary") {
+ return;
+ }
+
+ Ref<GDNativeLibrary> lib = ResourceLoader::load(p_path);
-godot_variant cb_standard_varcall(void *handle, godot_string *p_procedure, godot_array *p_args) {
- if (handle == NULL) {
- ERR_PRINT("No valid library handle, can't call standard varcall procedure");
- godot_variant ret;
- godot_variant_new_nil(&ret);
- return ret;
+ if (lib.is_null()) {
+ return;
}
- void *library_proc;
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- handle,
- *(String *)p_procedure,
- library_proc,
- true); // we roll our own message
- if (err != OK) {
- ERR_PRINT((String("GDNative procedure \"" + *(String *)p_procedure) + "\" does not exists and can't be called").utf8().get_data());
- godot_variant ret;
- godot_variant_new_nil(&ret);
- return ret;
+ Ref<ConfigFile> config = lib->get_config_file();
+
+ {
+
+ List<String> entry_keys;
+ config->get_section_keys("entry", &entry_keys);
+
+ for (List<String>::Element *E = entry_keys.front(); E; E = E->next()) {
+ String key = E->get();
+
+ Vector<String> tags = key.split(".");
+
+ bool skip = false;
+ for (int i = 0; i < tags.size(); i++) {
+ bool has_feature = p_features.has(tags[i]);
+
+ if (!has_feature) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip) {
+ continue;
+ }
+
+ String entry_lib_path = config->get_value("entry", key);
+ add_shared_object(entry_lib_path, tags);
+ }
}
- godot_gdnative_procedure_fn proc;
- proc = (godot_gdnative_procedure_fn)library_proc;
+ {
+ List<String> dependency_keys;
+ config->get_section_keys("dependencies", &dependency_keys);
- return proc(NULL, p_args);
-}
+ for (List<String>::Element *E = dependency_keys.front(); E; E = E->next()) {
+ String key = E->get();
-void cb_singleton_call(
- void *p_handle,
- godot_string *p_proc_name,
- void *p_data,
- int p_num_args,
- void **p_args,
- void *r_return) {
- if (p_handle == NULL) {
- ERR_PRINT("No valid library handle, can't call singleton procedure");
- return;
+ Vector<String> tags = key.split(".");
+
+ bool skip = false;
+ for (int i = 0; i < tags.size(); i++) {
+ bool has_feature = p_features.has(tags[i]);
+
+ if (!has_feature) {
+ skip = true;
+ break;
+ }
+ }
+
+ if (skip) {
+ continue;
+ }
+
+ Vector<String> dependency_paths = config->get_value("dependencies", key);
+ for (int i = 0; i < dependency_paths.size(); i++) {
+ add_shared_object(dependency_paths[i], tags);
+ }
+ }
}
- void *singleton_proc;
- Error err = OS::get_singleton()->get_dynamic_library_symbol_handle(
- p_handle,
- *(String *)p_proc_name,
- singleton_proc);
+ if (p_features.has("iOS")) {
+ // Register symbols in the "fake" dynamic lookup table, because dlsym does not work well on iOS.
+ LibrarySymbol expected_symbols[] = {
+ { "gdnative_init", true },
+ { "gdnative_terminate", false },
+ { "nativescript_init", false },
+ { "nativescript_frame", false },
+ { "nativescript_thread_enter", false },
+ { "nativescript_thread_exit", false },
+ { "gdnative_singleton", false }
+ };
+ String declare_pattern = "extern \"C\" void $name(void)$weak;\n";
+ String additional_code = "extern void register_dynamic_symbol(char *name, void *address);\n"
+ "extern void add_ios_init_callback(void (*cb)());\n";
+ String linker_flags = "";
+ for (int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
+ String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
+ String code = declare_pattern.replace("$name", full_name);
+ code = code.replace("$weak", expected_symbols[i].is_required ? "" : " __attribute__((weak))");
+ additional_code += code;
+
+ if (!expected_symbols[i].is_required) {
+ if (linker_flags.length() > 0) {
+ linker_flags += " ";
+ }
+ linker_flags += "-Wl,-U,_" + full_name;
+ }
+ }
- if (err != OK) {
- return;
+ additional_code += String("void $prefixinit() {\n").replace("$prefix", lib->get_symbol_prefix());
+ String register_pattern = " if (&$name) register_dynamic_symbol((char *)\"$name\", (void *)$name);\n";
+ for (int i = 0; i < sizeof(expected_symbols) / sizeof(expected_symbols[0]); ++i) {
+ String full_name = lib->get_symbol_prefix() + expected_symbols[i].name;
+ additional_code += register_pattern.replace("$name", full_name);
+ }
+ additional_code += "}\n";
+ additional_code += String("struct $prefixstruct {$prefixstruct() {add_ios_init_callback($prefixinit);}};\n").replace("$prefix", lib->get_symbol_prefix());
+ additional_code += String("$prefixstruct $prefixstruct_instance;\n").replace("$prefix", lib->get_symbol_prefix());
+
+ add_ios_cpp_code(additional_code);
+ add_ios_linker_flags(linker_flags);
}
+}
+
+static void editor_init_callback() {
+
+ GDNativeLibrarySingletonEditor *library_editor = memnew(GDNativeLibrarySingletonEditor);
+ library_editor->set_name(TTR("GDNative"));
+ ProjectSettingsEditor::get_singleton()->get_tabs()->add_child(library_editor);
+
+ discoverer = memnew(GDNativeSingletonDiscover);
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", discoverer, "get_class");
+
+ Ref<GDNativeExportPlugin> export_plugin;
+ export_plugin.instance();
- void (*singleton_procedure_ptr)() = (void (*)())singleton_proc;
- singleton_procedure_ptr();
+ EditorExport::get_singleton()->add_export_plugin(export_plugin);
+
+ EditorNode::get_singleton()->add_editor_plugin(memnew(GDNativeLibraryEditorPlugin(EditorNode::get_singleton())));
+}
+
+#endif
+
+static godot_variant cb_standard_varcall(void *p_procedure_handle, godot_array *p_args) {
+
+ godot_gdnative_procedure_fn proc;
+ proc = (godot_gdnative_procedure_fn)p_procedure_handle;
+
+ return proc(p_args);
}
GDNativeCallRegistry *GDNativeCallRegistry::singleton;
Vector<Ref<GDNative> > singleton_gdnatives;
+GDNativeLibraryResourceLoader *resource_loader_gdnlib = NULL;
+GDNativeLibraryResourceSaver *resource_saver_gdnlib = NULL;
+
void register_gdnative_types() {
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
- EditorNode::add_init_callback(editor_init_callback);
- }
+ EditorNode::add_init_callback(editor_init_callback);
#endif
ClassDB::register_class<GDNativeLibrary>();
ClassDB::register_class<GDNative>();
+ resource_loader_gdnlib = memnew(GDNativeLibraryResourceLoader);
+ resource_saver_gdnlib = memnew(GDNativeLibraryResourceSaver);
+
+ ResourceLoader::add_resource_format_loader(resource_loader_gdnlib);
+ ResourceSaver::add_resource_format_saver(resource_saver_gdnlib);
+
GDNativeCallRegistry::singleton = memnew(GDNativeCallRegistry);
GDNativeCallRegistry::singleton->register_native_call_type("standard_varcall", cb_standard_varcall);
- GDNativeCallRegistry::singleton->register_native_raw_call_type("gdnative_singleton_call", cb_singleton_call);
-
+ register_arvr_types();
register_nativescript_types();
+ register_pluginscript_types();
// run singletons
- Array singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ Array singletons = Array();
+ if (ProjectSettings::get_singleton()->has_setting("gdnative/singletons")) {
+ singletons = ProjectSettings::get_singleton()->get("gdnative/singletons");
+ }
singleton_gdnatives.resize(singletons.size());
@@ -223,13 +347,16 @@ void register_gdnative_types() {
continue;
}
- singleton_gdnatives[i]->call_native_raw(
- "gdnative_singleton_call",
- "godot_gdnative_singleton",
- NULL,
- 0,
- NULL,
- NULL);
+ void *proc_ptr;
+ Error err = singleton_gdnatives[i]->get_symbol(
+ lib->get_symbol_prefix() + "gdnative_singleton",
+ proc_ptr);
+
+ if (err != OK) {
+ ERR_PRINT((String("No godot_gdnative_singleton in \"" + singleton_gdnatives[i]->get_library()->get_current_library_path()) + "\" found").utf8().get_data());
+ } else {
+ ((void (*)())proc_ptr)();
+ }
}
}
@@ -247,8 +374,11 @@ void unregister_gdnative_types() {
singleton_gdnatives[i]->terminate();
}
+ singleton_gdnatives.clear();
+ unregister_pluginscript_types();
unregister_nativescript_types();
+ unregister_arvr_types();
memdelete(GDNativeCallRegistry::singleton);
@@ -258,6 +388,9 @@ void unregister_gdnative_types() {
}
#endif
+ memdelete(resource_loader_gdnlib);
+ memdelete(resource_saver_gdnlib);
+
// This is for printing out the sizes of the core types
/*
@@ -270,7 +403,7 @@ void unregister_gdnative_types() {
print_line(String("poolarray:\t") + itos(sizeof(PoolByteArray)));
print_line(String("quat:\t") + itos(sizeof(Quat)));
print_line(String("rect2:\t") + itos(sizeof(Rect2)));
- print_line(String("rect3:\t") + itos(sizeof(Rect3)));
+ print_line(String("aabb:\t") + itos(sizeof(AABB)));
print_line(String("rid:\t") + itos(sizeof(RID)));
print_line(String("string:\t") + itos(sizeof(String)));
print_line(String("transform:\t") + itos(sizeof(Transform)));
diff --git a/modules/gdnative/register_types.h b/modules/gdnative/register_types.h
index 08da72016f..4549687f55 100644
--- a/modules/gdnative/register_types.h
+++ b/modules/gdnative/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_gdnative_types();
void unregister_gdnative_types();
diff --git a/modules/gdscript/SCsub b/modules/gdscript/SCsub
index 0882406761..13870170a5 100644
--- a/modules/gdscript/SCsub
+++ b/modules/gdscript/SCsub
@@ -1,7 +1,10 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
-env.add_source_files(env.modules_sources, "*.cpp")
+env_gdscript = env_modules.Clone()
+
+env_gdscript.add_source_files(env.modules_sources, "*.cpp")
Export('env')
diff --git a/modules/gdscript/config.py b/modules/gdscript/config.py
index 5698a37295..6496b59d75 100644
--- a/modules/gdscript/config.py
+++ b/modules/gdscript/config.py
@@ -1,8 +1,15 @@
-
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "GDScript",
+ "GDScriptFunctionState",
+ "GDScriptNativeClass",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
new file mode 100644
index 0000000000..40a435f459
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -0,0 +1,39 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDScript" inherits="Script" category="Core" version="3.1">
+ <brief_description>
+ A script implemented in the GDScript programming language.
+ </brief_description>
+ <description>
+ A script implemented in the GDScript programming language. The script exends the functionality of all objects that instance it.
+ [method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_as_byte_code" qualifiers="const">
+ <return type="PoolByteArray">
+ </return>
+ <description>
+ Returns byte code for the script source code.
+ </description>
+ </method>
+ <method name="new" qualifiers="vararg">
+ <return type="Object">
+ </return>
+ <description>
+ Returns a new instance of the script.
+ For example:
+ [codeblock]
+ var MyClass = load("myclass.gd")
+ var instance = MyClass.new()
+ assert(instance.get_script() == MyClass)
+ [/codeblock]
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/doc_classes/GDScriptFunctionState.xml b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
new file mode 100644
index 0000000000..c205cedef5
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDScriptFunctionState.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDScriptFunctionState" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ State of a function call after yielding.
+ </brief_description>
+ <description>
+ Calling [method @GDScript.yield] within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling [method resume] on this state object.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="extended_check" type="bool" default="false">
+ </argument>
+ <description>
+ Check whether the function call may be resumed. This is not the case if the function state was already resumed.
+ If [code]extended_check[/code] is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of [method GDScriptFunctionState.resume], but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point.
+ </description>
+ </method>
+ <method name="resume">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="arg" type="Variant" default="null">
+ </argument>
+ <description>
+ Resume execution of the yielded function call.
+ If handed an argument, return the argument from the [method @GDScript.yield] call in the yielded function call. You can pass e.g. an [Array] to hand multiple arguments.
+ This function returns what the resumed function call returns, possibly another function state if yielded again.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="completed">
+ <argument index="0" name="result" type="Nil">
+ </argument>
+ <description>
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/doc_classes/GDScriptNativeClass.xml b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
new file mode 100644
index 0000000000..90935b5c22
--- /dev/null
+++ b/modules/gdscript/doc_classes/GDScriptNativeClass.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="GDScriptNativeClass" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="new">
+ <return type="Variant">
+ </return>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gdscript.cpp
index cf6529d5ae..4e3ee4d22c 100644
--- a/modules/gdscript/gd_script.cpp
+++ b/modules/gdscript/gdscript.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_script.cpp */
+/* gdscript.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_script.h"
-#include "gd_compiler.h"
+#include "gdscript.h"
+
+#include "engine.h"
+#include "gdscript_compiler.h"
#include "global_constants.h"
#include "io/file_access_encrypted.h"
#include "os/file_access.h"
@@ -38,12 +40,12 @@
///////////////////////////
-GDNativeClass::GDNativeClass(const StringName &p_name) {
+GDScriptNativeClass::GDScriptNativeClass(const StringName &p_name) {
name = p_name;
}
-bool GDNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
+bool GDScriptNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
bool ok;
int v = ClassDB::get_integer_constant(name, p_name, &ok);
@@ -56,12 +58,12 @@ bool GDNativeClass::_get(const StringName &p_name, Variant &r_ret) const {
}
}
-void GDNativeClass::_bind_methods() {
+void GDScriptNativeClass::_bind_methods() {
- ClassDB::bind_method(D_METHOD("new"), &GDNativeClass::_new);
+ ClassDB::bind_method(D_METHOD("new"), &GDScriptNativeClass::_new);
}
-Variant GDNativeClass::_new() {
+Variant GDScriptNativeClass::_new() {
Object *o = instance();
if (!o) {
@@ -77,16 +79,16 @@ Variant GDNativeClass::_new() {
}
}
-Object *GDNativeClass::instance() {
+Object *GDScriptNativeClass::instance() {
return ClassDB::instance(name);
}
-GDInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
+GDScriptInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
/* STEP 1, CREATE */
- GDInstance *instance = memnew(GDInstance);
+ GDScriptInstance *instance = memnew(GDScriptInstance);
instance->base_ref = p_isref;
instance->members.resize(member_indices.size());
instance->script = Ref<GDScript>(this);
@@ -99,7 +101,7 @@ GDInstance *GDScript::_create_instance(const Variant **p_args, int p_argcount, O
#endif
instance->owner->set_script_instance(instance);
-/* STEP 2, INITIALIZE AND CONSRTUCT */
+ /* STEP 2, INITIALIZE AND CONSRTUCT */
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
@@ -162,7 +164,7 @@ Variant GDScript::_new(const Variant **p_args, int p_argcount, Variant::CallErro
ref = REF(r);
}
- GDInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
+ GDScriptInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
if (!instance) {
if (ref.is_null()) {
memdelete(owner); //no owner, sorry
@@ -217,7 +219,7 @@ void GDScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
void GDScript::get_script_method_list(List<MethodInfo> *p_list) const {
- for (const Map<StringName, GDFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
for (int i = 0; i < E->get()->get_argument_count(); i++) {
@@ -271,7 +273,7 @@ bool GDScript::has_method(const StringName &p_method) const {
MethodInfo GDScript::get_method_info(const StringName &p_method) const {
- const Map<StringName, GDFunction *>::Element *E = member_functions.find(p_method);
+ const Map<StringName, GDScriptFunction *>::Element *E = member_functions.find(p_method);
if (!E)
return MethodInfo();
@@ -419,15 +421,15 @@ bool GDScript::_update_exports() {
if (basedir != "")
basedir = basedir.get_base_dir();
- GDParser parser;
+ GDScriptParser parser;
Error err = parser.parse(source, basedir, true, path);
if (err == OK) {
- const GDParser::Node *root = parser.get_parse_tree();
- ERR_FAIL_COND_V(root->type != GDParser::Node::TYPE_CLASS, false);
+ const GDScriptParser::Node *root = parser.get_parse_tree();
+ ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
- const GDParser::ClassNode *c = static_cast<const GDParser::ClassNode *>(root);
+ const GDScriptParser::ClassNode *c = static_cast<const GDScriptParser::ClassNode *>(root);
if (base_cache.is_valid()) {
base_cache->inheriters_cache.erase(get_instance_id());
@@ -571,7 +573,7 @@ Error GDScript::reload(bool p_keep_state) {
}
valid = false;
- GDParser parser;
+ GDScriptParser parser;
Error err = parser.parse(source, basedir, false, path);
if (err) {
if (ScriptDebugger::get_singleton()) {
@@ -583,7 +585,7 @@ Error GDScript::reload(bool p_keep_state) {
bool can_run = ScriptServer::is_scripting_enabled() || parser.is_tool_script();
- GDCompiler compiler;
+ GDScriptCompiler compiler;
err = compiler.compile(&parser, this, p_keep_state);
if (err) {
@@ -609,14 +611,26 @@ Error GDScript::reload(bool p_keep_state) {
return OK;
}
-String GDScript::get_node_type() const {
+ScriptLanguage *GDScript::get_language() const {
- return ""; // ?
+ return GDScriptLanguage::get_singleton();
}
-ScriptLanguage *GDScript::get_language() const {
+void GDScript::get_constants(Map<StringName, Variant> *p_constants) {
- return GDScriptLanguage::get_singleton();
+ if (p_constants) {
+ for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
+ (*p_constants)[E->key()] = E->value();
+ }
+ }
+}
+
+void GDScript::get_members(Set<StringName> *p_members) {
+ if (p_members) {
+ for (Set<StringName>::Element *E = members.front(); E; E = E->next()) {
+ p_members->insert(E->get());
+ }
+ }
}
Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
@@ -624,7 +638,7 @@ Variant GDScript::call(const StringName &p_method, const Variant **p_args, int p
GDScript *top = this;
while (top) {
- Map<StringName, GDFunction *>::Element *E = top->member_functions.find(p_method);
+ Map<StringName, GDScriptFunction *>::Element *E = top->member_functions.find(p_method);
if (E) {
if (!E->get()->is_static()) {
@@ -691,7 +705,7 @@ bool GDScript::_set(const StringName &p_name, const Variant &p_value) {
void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
- p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
+ p_properties->push_back(PropertyInfo(Variant::STRING, "script/source", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
}
void GDScript::_bind_methods() {
@@ -703,7 +717,7 @@ void GDScript::_bind_methods() {
Vector<uint8_t> GDScript::get_as_byte_code() const {
- GDTokenizerBuffer tokenizer;
+ GDScriptTokenizerBuffer tokenizer;
return tokenizer.parse_code_string(source);
};
@@ -725,7 +739,7 @@ Error GDScript::load_byte_code(const String &p_path) {
Error err = fae->open_and_parse(fa, key, FileAccessEncrypted::MODE_READ);
ERR_FAIL_COND_V(err, err);
bytecode.resize(fae->get_len());
- fae->get_buffer(bytecode.ptr(), bytecode.size());
+ fae->get_buffer(bytecode.ptrw(), bytecode.size());
memdelete(fae);
} else {
@@ -743,14 +757,14 @@ Error GDScript::load_byte_code(const String &p_path) {
basedir = basedir.get_base_dir();
valid = false;
- GDParser parser;
+ GDScriptParser parser;
Error err = parser.parse_bytecode(bytecode, basedir, get_path());
if (err) {
_err_print_error("GDScript::load_byte_code", path.empty() ? "built-in" : (const char *)path.utf8().get_data(), parser.get_error_line(), ("Parse Error: " + parser.get_error()).utf8().get_data(), ERR_HANDLER_SCRIPT);
ERR_FAIL_V(ERR_PARSE_ERROR);
}
- GDCompiler compiler;
+ GDScriptCompiler compiler;
err = compiler.compile(&parser, this);
if (err) {
@@ -803,7 +817,7 @@ Error GDScript::load_source_code(const String &p_path) {
return OK;
}
-const Map<StringName, GDFunction *> &GDScript::debug_get_member_functions() const {
+const Map<StringName, GDScriptFunction *> &GDScript::debug_get_member_functions() const {
return member_functions;
}
@@ -863,8 +877,8 @@ void GDScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
#endif
}
-GDScript::GDScript()
- : script_list(this) {
+GDScript::GDScript() :
+ script_list(this) {
_static_ref = this;
valid = false;
@@ -890,7 +904,7 @@ GDScript::GDScript()
}
GDScript::~GDScript() {
- for (Map<StringName, GDFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
+ for (Map<StringName, GDScriptFunction *>::Element *E = member_functions.front(); E; E = E->next()) {
memdelete(E->get());
}
@@ -914,7 +928,7 @@ GDScript::~GDScript() {
// INSTANCE //
//////////////////////////////
-bool GDInstance::set(const StringName &p_name, const Variant &p_value) {
+bool GDScriptInstance::set(const StringName &p_name, const Variant &p_value) {
//member
{
@@ -936,7 +950,7 @@ bool GDInstance::set(const StringName &p_name, const Variant &p_value) {
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
+ Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._set);
if (E) {
Variant name = p_name;
@@ -953,7 +967,7 @@ bool GDInstance::set(const StringName &p_name, const Variant &p_value) {
return false;
}
-bool GDInstance::get(const StringName &p_name, Variant &r_ret) const {
+bool GDScriptInstance::get(const StringName &p_name, Variant &r_ret) const {
const GDScript *sptr = script.ptr();
while (sptr) {
@@ -963,7 +977,7 @@ bool GDInstance::get(const StringName &p_name, Variant &r_ret) const {
if (E) {
if (E->get().getter) {
Variant::CallError err;
- r_ret = const_cast<GDInstance *>(this)->call(E->get().getter, NULL, 0, err);
+ r_ret = const_cast<GDScriptInstance *>(this)->call(E->get().getter, NULL, 0, err);
if (err.error == Variant::CallError::CALL_OK) {
return true;
}
@@ -987,14 +1001,14 @@ bool GDInstance::get(const StringName &p_name, Variant &r_ret) const {
}
{
- const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
+ const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get);
if (E) {
Variant name = p_name;
const Variant *args[1] = { &name };
Variant::CallError err;
- Variant ret = const_cast<GDFunction *>(E->get())->call(const_cast<GDInstance *>(this), (const Variant **)args, 1, err);
+ Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), (const Variant **)args, 1, err);
if (err.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
r_ret = ret;
return true;
@@ -1007,7 +1021,7 @@ bool GDInstance::get(const StringName &p_name, Variant &r_ret) const {
return false;
}
-Variant::Type GDInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
+Variant::Type GDScriptInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
const GDScript *sptr = script.ptr();
while (sptr) {
@@ -1025,7 +1039,7 @@ Variant::Type GDInstance::get_property_type(const StringName &p_name, bool *r_is
return Variant::NIL;
}
-void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const {
+void GDScriptInstance::get_property_list(List<PropertyInfo> *p_properties) const {
// exported members, not doen yet!
const GDScript *sptr = script.ptr();
@@ -1033,11 +1047,11 @@ void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const {
while (sptr) {
- const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
+ const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._get_property_list);
if (E) {
Variant::CallError err;
- Variant ret = const_cast<GDFunction *>(E->get())->call(const_cast<GDInstance *>(this), NULL, 0, err);
+ Variant ret = const_cast<GDScriptFunction *>(E->get())->call(const_cast<GDScriptInstance *>(this), NULL, 0, err);
if (err.error == Variant::CallError::CALL_OK) {
if (ret.get_type() != Variant::ARRAY) {
@@ -1096,12 +1110,12 @@ void GDInstance::get_property_list(List<PropertyInfo> *p_properties) const {
}
}
-void GDInstance::get_method_list(List<MethodInfo> *p_list) const {
+void GDScriptInstance::get_method_list(List<MethodInfo> *p_list) const {
const GDScript *sptr = script.ptr();
while (sptr) {
- for (Map<StringName, GDFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
+ for (Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.front(); E; E = E->next()) {
MethodInfo mi;
mi.name = E->key();
@@ -1114,11 +1128,11 @@ void GDInstance::get_method_list(List<MethodInfo> *p_list) const {
}
}
-bool GDInstance::has_method(const StringName &p_method) const {
+bool GDScriptInstance::has_method(const StringName &p_method) const {
const GDScript *sptr = script.ptr();
while (sptr) {
- const Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
+ const Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E)
return true;
sptr = sptr->_base;
@@ -1126,13 +1140,13 @@ bool GDInstance::has_method(const StringName &p_method) const {
return false;
}
-Variant GDInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScriptInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
//printf("calling %ls:%i method %ls\n", script->get_path().c_str(), -1, String(p_method).c_str());
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
+ Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
return E->get()->call(this, p_args, p_argcount, r_error);
}
@@ -1142,13 +1156,13 @@ Variant GDInstance::call(const StringName &p_method, const Variant **p_args, int
return Variant();
}
-void GDInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDScriptInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
GDScript *sptr = script.ptr();
Variant::CallError ce;
while (sptr) {
- Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
+ Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this, p_args, p_argcount, ce);
}
@@ -1156,27 +1170,27 @@ void GDInstance::call_multilevel(const StringName &p_method, const Variant **p_a
}
}
-void GDInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDScriptInstance::_ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount) {
if (sptr->_base)
_ml_call_reversed(sptr->_base, p_method, p_args, p_argcount);
Variant::CallError ce;
- Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(p_method);
+ Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(p_method);
if (E) {
E->get()->call(this, p_args, p_argcount, ce);
}
}
-void GDInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
+void GDScriptInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
if (script.ptr()) {
_ml_call_reversed(script.ptr(), p_method, p_args, p_argcount);
}
}
-void GDInstance::notification(int p_notification) {
+void GDScriptInstance::notification(int p_notification) {
//notification is not virtual, it gets called at ALL levels just like in C.
Variant value = p_notification;
@@ -1184,7 +1198,7 @@ void GDInstance::notification(int p_notification) {
GDScript *sptr = script.ptr();
while (sptr) {
- Map<StringName, GDFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
+ Map<StringName, GDScriptFunction *>::Element *E = sptr->member_functions.find(GDScriptLanguage::get_singleton()->strings._notification);
if (E) {
Variant::CallError err;
E->get()->call(this, args, 1, err);
@@ -1196,22 +1210,22 @@ void GDInstance::notification(int p_notification) {
}
}
-Ref<Script> GDInstance::get_script() const {
+Ref<Script> GDScriptInstance::get_script() const {
return script;
}
-ScriptLanguage *GDInstance::get_language() {
+ScriptLanguage *GDScriptInstance::get_language() {
return GDScriptLanguage::get_singleton();
}
-GDInstance::RPCMode GDInstance::get_rpc_mode(const StringName &p_method) const {
+GDScriptInstance::RPCMode GDScriptInstance::get_rpc_mode(const StringName &p_method) const {
const GDScript *cscript = script.ptr();
while (cscript) {
- const Map<StringName, GDFunction *>::Element *E = cscript->member_functions.find(p_method);
+ const Map<StringName, GDScriptFunction *>::Element *E = cscript->member_functions.find(p_method);
if (E) {
if (E->get()->get_rpc_mode() != RPC_MODE_DISABLED) {
@@ -1224,7 +1238,7 @@ GDInstance::RPCMode GDInstance::get_rpc_mode(const StringName &p_method) const {
return RPC_MODE_DISABLED;
}
-GDInstance::RPCMode GDInstance::get_rset_mode(const StringName &p_variable) const {
+GDScriptInstance::RPCMode GDScriptInstance::get_rset_mode(const StringName &p_variable) const {
const GDScript *cscript = script.ptr();
@@ -1242,7 +1256,7 @@ GDInstance::RPCMode GDInstance::get_rset_mode(const StringName &p_variable) cons
return RPC_MODE_DISABLED;
}
-void GDInstance::reload_members() {
+void GDScriptInstance::reload_members() {
#ifdef DEBUG_ENABLED
@@ -1273,12 +1287,12 @@ void GDInstance::reload_members() {
#endif
}
-GDInstance::GDInstance() {
+GDScriptInstance::GDScriptInstance() {
owner = NULL;
base_ref = false;
}
-GDInstance::~GDInstance() {
+GDScriptInstance::~GDScriptInstance() {
if (script.is_valid() && owner) {
#ifndef NO_THREADS
GDScriptLanguage::singleton->lock->lock();
@@ -1311,7 +1325,7 @@ void GDScriptLanguage::_add_global(const StringName &p_name, const Variant &p_va
}
globals[p_name] = global_array.size();
global_array.push_back(p_value);
- _global_array = global_array.ptr();
+ _global_array = global_array.ptrw();
}
void GDScriptLanguage::add_global_constant(const StringName &p_variable, const Variant &p_value) {
@@ -1329,6 +1343,7 @@ void GDScriptLanguage::init() {
}
_add_global(StaticCString::create("PI"), Math_PI);
+ _add_global(StaticCString::create("TAU"), Math_TAU);
_add_global(StaticCString::create("INF"), Math_INF);
_add_global(StaticCString::create("NAN"), Math_NAN);
@@ -1345,15 +1360,15 @@ void GDScriptLanguage::init() {
if (globals.has(n))
continue;
- Ref<GDNativeClass> nc = memnew(GDNativeClass(E->get()));
+ Ref<GDScriptNativeClass> nc = memnew(GDScriptNativeClass(E->get()));
_add_global(n, nc);
}
//populate singletons
- List<ProjectSettings::Singleton> singletons;
- ProjectSettings::get_singleton()->get_singletons(&singletons);
- for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ List<Engine::Singleton> singletons;
+ Engine::get_singleton()->get_singletons(&singletons);
+ for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
_add_global(E->get().name, E->get().ptr);
}
@@ -1382,7 +1397,7 @@ void GDScriptLanguage::profiling_start() {
lock->lock();
}
- SelfList<GDFunction> *elem = function_list.first();
+ SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
elem->self()->profile.call_count = 0;
elem->self()->profile.self_time = 0;
@@ -1427,7 +1442,7 @@ int GDScriptLanguage::profiling_get_accumulated_data(ProfilingInfo *p_info_arr,
lock->lock();
}
- SelfList<GDFunction> *elem = function_list.first();
+ SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
if (current >= p_info_max)
break;
@@ -1457,7 +1472,7 @@ int GDScriptLanguage::profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_
lock->lock();
}
- SelfList<GDFunction> *elem = function_list.first();
+ SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
if (current >= p_info_max)
break;
@@ -1602,17 +1617,18 @@ void GDScriptLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_so
Object *obj = E->get()->placeholders.front()->get()->get_owner();
//save instance info
- List<Pair<StringName, Variant> > state;
if (obj->get_script_instance()) {
+ map.insert(obj->get_instance_id(), List<Pair<StringName, Variant> >());
+ List<Pair<StringName, Variant> > &state = map[obj->get_instance_id()];
obj->get_script_instance()->get_property_state(state);
- map[obj->get_instance_id()] = state;
obj->set_script(RefPtr());
} else {
// no instance found. Let's remove it so we don't loop forever
E->get()->placeholders.erase(E->get()->placeholders.front()->get());
}
}
+
#endif
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
@@ -1670,7 +1686,7 @@ void GDScriptLanguage::frame() {
lock->lock();
}
- SelfList<GDFunction> *elem = function_list.first();
+ SelfList<GDScriptFunction> *elem = function_list.first();
while (elem) {
elem->self()->profile.last_frame_call_count = elem->self()->profile.frame_call_count;
elem->self()->profile.last_frame_self_time = elem->self()->profile.frame_self_time;
@@ -1705,6 +1721,7 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
"bool",
"null",
"PI",
+ "TAU",
"INF",
"NAN",
"self",
@@ -1754,8 +1771,8 @@ void GDScriptLanguage::get_reserved_words(List<String> *p_words) const {
w++;
}
- for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
- p_words->push_back(GDFunctions::get_func_name(GDFunctions::Function(i)));
+ for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
+ p_words->push_back(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
}
}
diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gdscript.h
index 5e1a8b19ac..9566e3b32e 100644
--- a/modules/gdscript/gd_script.h
+++ b/modules/gdscript/gdscript.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_script.h */
+/* gdscript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,16 +27,18 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_SCRIPT_H
-#define GD_SCRIPT_H
-#include "gd_function.h"
+#ifndef GDSCRIPT_H
+#define GDSCRIPT_H
+
+#include "gdscript_function.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "script_language.h"
-class GDNativeClass : public Reference {
- GDCLASS(GDNativeClass, Reference);
+class GDScriptNativeClass : public Reference {
+
+ GDCLASS(GDScriptNativeClass, Reference);
StringName name;
@@ -48,7 +50,7 @@ public:
_FORCE_INLINE_ const StringName &get_name() const { return name; }
Variant _new();
Object *instance();
- GDNativeClass(const StringName &p_name);
+ GDScriptNativeClass(const StringName &p_name);
};
class GDScript : public Script {
@@ -64,21 +66,21 @@ class GDScript : public Script {
ScriptInstance::RPCMode rpc_mode;
};
- friend class GDInstance;
- friend class GDFunction;
- friend class GDCompiler;
- friend class GDFunctions;
+ friend class GDScriptInstance;
+ friend class GDScriptFunction;
+ friend class GDScriptCompiler;
+ friend class GDScriptFunctions;
friend class GDScriptLanguage;
Variant _static_ref; //used for static call
- Ref<GDNativeClass> native;
+ Ref<GDScriptNativeClass> native;
Ref<GDScript> base;
GDScript *_base; //fast pointer access
GDScript *_owner; //for subclasses
Set<StringName> members; //members are just indices to the instanced script.
Map<StringName, Variant> constants;
- Map<StringName, GDFunction *> member_functions;
+ Map<StringName, GDScriptFunction *> member_functions;
Map<StringName, MemberInfo> member_indices; //members are just indices to the instanced script.
Map<StringName, Ref<GDScript> > subclasses;
Map<StringName, Vector<StringName> > _signals;
@@ -99,7 +101,7 @@ class GDScript : public Script {
#endif
Map<StringName, PropertyInfo> member_info;
- GDFunction *initializer; //direct pointer to _init , faster to locate
+ GDScriptFunction *initializer; //direct pointer to _init , faster to locate
int subclass_count;
Set<Object *> instances;
@@ -109,7 +111,7 @@ class GDScript : public Script {
String name;
SelfList<GDScript> script_list;
- GDInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
+ GDScriptInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
void _set_subclass_path(Ref<GDScript> &p_sc, const String &p_path);
@@ -143,8 +145,8 @@ public:
const Map<StringName, Ref<GDScript> > &get_subclasses() const { return subclasses; }
const Map<StringName, Variant> &get_constants() const { return constants; }
const Set<StringName> &get_members() const { return members; }
- const Map<StringName, GDFunction *> &get_member_functions() const { return member_functions; }
- const Ref<GDNativeClass> &get_native() const { return native; }
+ const Map<StringName, GDScriptFunction *> &get_member_functions() const { return member_functions; }
+ const Ref<GDScriptNativeClass> &get_native() const { return native; }
virtual bool has_script_signal(const StringName &p_signal) const;
virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
@@ -153,7 +155,7 @@ public:
Ref<GDScript> get_base() const;
const Map<StringName, MemberInfo> &debug_get_member_indices() const { return member_indices; }
- const Map<StringName, GDFunction *> &debug_get_member_functions() const; //this is debug only
+ const Map<StringName, GDScriptFunction *> &debug_get_member_functions() const; //this is debug only
StringName debug_get_member_by_index(int p_idx) const;
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
@@ -172,7 +174,6 @@ public:
virtual Error reload(bool p_keep_state = false);
- virtual String get_node_type() const;
void set_script_path(const String &p_path) { path = p_path; } //because subclasses need a path too...
Error load_source_code(const String &p_path);
Error load_byte_code(const String &p_path);
@@ -198,15 +199,18 @@ public:
return -1;
}
+ virtual void get_constants(Map<StringName, Variant> *p_constants);
+ virtual void get_members(Set<StringName> *p_members);
+
GDScript();
~GDScript();
};
-class GDInstance : public ScriptInstance {
+class GDScriptInstance : public ScriptInstance {
friend class GDScript;
- friend class GDFunction;
- friend class GDFunctions;
- friend class GDCompiler;
+ friend class GDScriptFunction;
+ friend class GDScriptFunctions;
+ friend class GDScriptCompiler;
Object *owner;
Ref<GDScript> script;
@@ -219,7 +223,7 @@ class GDInstance : public ScriptInstance {
void _ml_call_reversed(GDScript *sptr, const StringName &p_method, const Variant **p_args, int p_argcount);
public:
- _FORCE_INLINE_ Object *get_owner() { return owner; }
+ virtual Object *get_owner() { return owner; }
virtual bool set(const StringName &p_name, const Variant &p_value);
virtual bool get(const StringName &p_name, Variant &r_ret) const;
@@ -247,8 +251,8 @@ public:
virtual RPCMode get_rpc_mode(const StringName &p_method) const;
virtual RPCMode get_rset_mode(const StringName &p_variable) const;
- GDInstance();
- ~GDInstance();
+ GDScriptInstance();
+ ~GDScriptInstance();
};
class GDScriptLanguage : public ScriptLanguage {
@@ -262,8 +266,8 @@ class GDScriptLanguage : public ScriptLanguage {
struct CallLevel {
Variant *stack;
- GDFunction *function;
- GDInstance *instance;
+ GDScriptFunction *function;
+ GDScriptInstance *instance;
int *ip;
int *line;
};
@@ -277,16 +281,16 @@ class GDScriptLanguage : public ScriptLanguage {
void _add_global(const StringName &p_name, const Variant &p_value);
- friend class GDInstance;
+ friend class GDScriptInstance;
Mutex *lock;
friend class GDScript;
SelfList<GDScript>::List script_list;
- friend class GDFunction;
+ friend class GDScriptFunction;
- SelfList<GDFunction>::List function_list;
+ SelfList<GDScriptFunction>::List function_list;
bool profiling;
uint64_t script_frame_time;
@@ -296,7 +300,7 @@ public:
bool debug_break(const String &p_error, bool p_allow_continue = true);
bool debug_break_parse(const String &p_file, int p_line, const String &p_error);
- _FORCE_INLINE_ void enter_function(GDInstance *p_instance, GDFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
+ _FORCE_INLINE_ void enter_function(GDScriptInstance *p_instance, GDScriptFunction *p_function, Variant *p_stack, int *p_ip, int *p_line) {
if (Thread::get_main_id() != Thread::get_caller_id())
return; //no support for other threads than main for now
@@ -345,7 +349,9 @@ public:
csi.resize(_debug_call_stack_pos);
for (int i = 0; i < _debug_call_stack_pos; i++) {
csi[_debug_call_stack_pos - i - 1].line = _call_stack[i].line ? *_call_stack[i].line : 0;
- csi[_debug_call_stack_pos - i - 1].script = Ref<GDScript>(_call_stack[i].function->get_script());
+ if (_call_stack[i].function)
+ csi[_debug_call_stack_pos - i - 1].func = _call_stack[i].function->get_name();
+ csi[_debug_call_stack_pos - i - 1].file = _call_stack[i].function->get_script()->get_path();
}
return csi;
}
@@ -386,6 +392,7 @@ public:
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool supports_builtin_mode() const;
virtual bool can_inherit_from_file() { return true; }
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
@@ -406,7 +413,8 @@ public:
virtual String debug_get_stack_level_source(int p_level) const;
virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
- virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
+ virtual ScriptInstance *debug_get_stack_level_instance(int p_level);
+ virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1);
virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems = -1, int p_max_depth = -1);
virtual void reload_all_scripts();
@@ -446,4 +454,4 @@ public:
virtual bool recognize(const RES &p_resource) const;
};
-#endif // GD_SCRIPT_H
+#endif // GDSCRIPT_H
diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gdscript_compiler.cpp
index 7036a708e5..048948dada 100644
--- a/modules/gdscript/gd_compiler.cpp
+++ b/modules/gdscript/gdscript_compiler.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_compiler.cpp */
+/* gdscript_compiler.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,21 +27,26 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_compiler.h"
-#include "gd_script.h"
-bool GDCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
+#include "gdscript_compiler.h"
+
+#include "gdscript.h"
+
+bool GDScriptCompiler::_is_class_member_property(CodeGen &codegen, const StringName &p_name) {
if (!codegen.function_node || codegen.function_node->_static)
return false;
+ if (codegen.stack_identifiers.has(p_name))
+ return false; //shadowed
+
return _is_class_member_property(codegen.script, p_name);
}
-bool GDCompiler::_is_class_member_property(GDScript *owner, const StringName &p_name) {
+bool GDScriptCompiler::_is_class_member_property(GDScript *owner, const StringName &p_name) {
GDScript *scr = owner;
- GDNativeClass *nc = NULL;
+ GDScriptNativeClass *nc = NULL;
while (scr) {
if (scr->native.is_valid())
@@ -54,7 +59,7 @@ bool GDCompiler::_is_class_member_property(GDScript *owner, const StringName &p_
return ClassDB::has_property(nc->get_name(), p_name);
}
-void GDCompiler::_set_error(const String &p_error, const GDParser::Node *p_node) {
+void GDScriptCompiler::_set_error(const String &p_error, const GDScriptParser::Node *p_node) {
if (error != "")
return;
@@ -69,7 +74,7 @@ void GDCompiler::_set_error(const String &p_error, const GDParser::Node *p_node)
}
}
-bool GDCompiler::_create_unary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level) {
+bool GDScriptCompiler::_create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level) {
ERR_FAIL_COND_V(on->arguments.size() != 1, false);
@@ -77,29 +82,29 @@ bool GDCompiler::_create_unary_operator(CodeGen &codegen, const GDParser::Operat
if (src_address_a < 0)
return false;
- codegen.opcodes.push_back(GDFunction::OPCODE_OPERATOR); // perform operator
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator
codegen.opcodes.push_back(op); //which operator
codegen.opcodes.push_back(src_address_a); // argument 1
codegen.opcodes.push_back(src_address_a); // argument 2 (repeated)
- //codegen.opcodes.push_back(GDFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter)
+ //codegen.opcodes.push_back(GDScriptFunction::ADDR_TYPE_NIL); // argument 2 (unary only takes one parameter)
return true;
}
-bool GDCompiler::_create_binary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer) {
+bool GDScriptCompiler::_create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer) {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);
int src_address_a = _parse_expression(codegen, on->arguments[0], p_stack_level, false, p_initializer);
if (src_address_a < 0)
return false;
- if (src_address_a & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS)
+ if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)
p_stack_level++; //uses stack for return, increase stack
int src_address_b = _parse_expression(codegen, on->arguments[1], p_stack_level, false, p_initializer);
if (src_address_b < 0)
return false;
- codegen.opcodes.push_back(GDFunction::OPCODE_OPERATOR); // perform operator
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_OPERATOR); // perform operator
codegen.opcodes.push_back(op); //which operator
codegen.opcodes.push_back(src_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter)
@@ -107,14 +112,14 @@ bool GDCompiler::_create_binary_operator(CodeGen &codegen, const GDParser::Opera
}
/*
-int GDCompiler::_parse_subexpression(CodeGen& codegen,const GDParser::Node *p_expression) {
+int GDScriptCompiler::_parse_subexpression(CodeGen& codegen,const GDScriptParser::Node *p_expression) {
int ret = _parse_expression(codegen,p_expression);
if (ret<0)
return ret;
- if (ret&(GDFunction::ADDR_TYPE_STACK<<GDFunction::ADDR_BITS)) {
+ if (ret&(GDScriptFunction::ADDR_TYPE_STACK<<GDScriptFunction::ADDR_BITS)) {
codegen.stack_level++;
codegen.check_max_stack_level();
//stack was used, keep value
@@ -124,24 +129,24 @@ int GDCompiler::_parse_subexpression(CodeGen& codegen,const GDParser::Node *p_ex
}
*/
-int GDCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDParser::OperatorNode *p_expression, int p_stack_level) {
+int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level) {
Variant::Operator var_op = Variant::OP_MAX;
switch (p_expression->op) {
- case GDParser::OperatorNode::OP_ASSIGN_ADD: var_op = Variant::OP_ADD; break;
- case GDParser::OperatorNode::OP_ASSIGN_SUB: var_op = Variant::OP_SUBTRACT; break;
- case GDParser::OperatorNode::OP_ASSIGN_MUL: var_op = Variant::OP_MULTIPLY; break;
- case GDParser::OperatorNode::OP_ASSIGN_DIV: var_op = Variant::OP_DIVIDE; break;
- case GDParser::OperatorNode::OP_ASSIGN_MOD: var_op = Variant::OP_MODULE; break;
- case GDParser::OperatorNode::OP_ASSIGN_SHIFT_LEFT: var_op = Variant::OP_SHIFT_LEFT; break;
- case GDParser::OperatorNode::OP_ASSIGN_SHIFT_RIGHT: var_op = Variant::OP_SHIFT_RIGHT; break;
- case GDParser::OperatorNode::OP_ASSIGN_BIT_AND: var_op = Variant::OP_BIT_AND; break;
- case GDParser::OperatorNode::OP_ASSIGN_BIT_OR: var_op = Variant::OP_BIT_OR; break;
- case GDParser::OperatorNode::OP_ASSIGN_BIT_XOR: var_op = Variant::OP_BIT_XOR; break;
- case GDParser::OperatorNode::OP_INIT_ASSIGN:
- case GDParser::OperatorNode::OP_ASSIGN: {
+ case GDScriptParser::OperatorNode::OP_ASSIGN_ADD: var_op = Variant::OP_ADD; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SUB: var_op = Variant::OP_SUBTRACT; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_MUL: var_op = Variant::OP_MULTIPLY; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_DIV: var_op = Variant::OP_DIVIDE; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_MOD: var_op = Variant::OP_MODULE; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SHIFT_LEFT: var_op = Variant::OP_SHIFT_LEFT; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SHIFT_RIGHT: var_op = Variant::OP_SHIFT_RIGHT; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_AND: var_op = Variant::OP_BIT_AND; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_OR: var_op = Variant::OP_BIT_OR; break;
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_XOR: var_op = Variant::OP_BIT_XOR; break;
+ case GDScriptParser::OperatorNode::OP_INIT_ASSIGN:
+ case GDScriptParser::OperatorNode::OP_ASSIGN: {
//none
} break;
@@ -151,7 +156,7 @@ int GDCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDParser:
}
}
- bool initializer = p_expression->op == GDParser::OperatorNode::OP_INIT_ASSIGN;
+ bool initializer = p_expression->op == GDScriptParser::OperatorNode::OP_INIT_ASSIGN;
if (var_op == Variant::OP_MAX) {
@@ -161,43 +166,45 @@ int GDCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDParser:
if (!_create_binary_operator(codegen, p_expression, var_op, p_stack_level, initializer))
return -1;
- int dst_addr = (p_stack_level) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
codegen.alloc_stack(p_stack_level);
return dst_addr;
}
-int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expression, int p_stack_level, bool p_root, bool p_initializer) {
+int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root, bool p_initializer) {
switch (p_expression->type) {
//should parse variable declaration and adjust stack accordingly...
- case GDParser::Node::TYPE_IDENTIFIER: {
+ case GDScriptParser::Node::TYPE_IDENTIFIER: {
//return identifier
//wait, identifier could be a local variable or something else... careful here, must reference properly
//as stack may be more interesting to work with
- //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases peformance a lot.
+ //This could be made much simpler by just indexing "self", but done this way (with custom self-addressing modes) increases performance a lot.
- const GDParser::IdentifierNode *in = static_cast<const GDParser::IdentifierNode *>(p_expression);
+ const GDScriptParser::IdentifierNode *in = static_cast<const GDScriptParser::IdentifierNode *>(p_expression);
StringName identifier = in->name;
+ // TRY STACK!
+ if (!p_initializer && codegen.stack_identifiers.has(identifier)) {
+
+ int pos = codegen.stack_identifiers[identifier];
+ return pos | (GDScriptFunction::ADDR_TYPE_STACK_VARIABLE << GDScriptFunction::ADDR_BITS);
+ }
+
+ // TRY CLASS MEMBER
if (_is_class_member_property(codegen, identifier)) {
//get property
- codegen.opcodes.push_back(GDFunction::OPCODE_GET_MEMBER); // perform operator
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_GET_MEMBER); // perform operator
codegen.opcodes.push_back(codegen.get_name_map_pos(identifier)); // argument 2 (unary only takes one parameter)
- int dst_addr = (p_stack_level) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
codegen.alloc_stack(p_stack_level);
return dst_addr;
}
- // TRY STACK!
- if (!p_initializer && codegen.stack_identifiers.has(identifier)) {
-
- int pos = codegen.stack_identifiers[identifier];
- return pos | (GDFunction::ADDR_TYPE_STACK_VARIABLE << GDFunction::ADDR_BITS);
- }
//TRY MEMBERS!
if (!codegen.function_node || !codegen.function_node->_static) {
@@ -206,7 +213,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (codegen.script->member_indices.has(identifier)) {
int idx = codegen.script->member_indices[identifier].index;
- return idx | (GDFunction::ADDR_TYPE_MEMBER << GDFunction::ADDR_BITS); //argument (stack root)
+ return idx | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS); //argument (stack root)
}
}
@@ -216,14 +223,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
while (owner) {
GDScript *scr = owner;
- GDNativeClass *nc = NULL;
+ GDScriptNativeClass *nc = NULL;
while (scr) {
if (scr->constants.has(identifier)) {
//int idx=scr->constants[identifier];
int idx = codegen.get_name_map_pos(identifier);
- return idx | (GDFunction::ADDR_TYPE_CLASS_CONSTANT << GDFunction::ADDR_BITS); //argument (stack root)
+ return idx | (GDScriptFunction::ADDR_TYPE_CLASS_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root)
}
if (scr->native.is_valid())
nc = scr->native.ptr();
@@ -249,7 +256,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
idx = codegen.constant_map[key];
}
- return idx | (GDFunction::ADDR_TYPE_LOCAL_CONSTANT << GDFunction::ADDR_BITS); //make it a local constant (faster access)
+ return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //make it a local constant (faster access)
}
}
@@ -261,14 +268,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (codegen.script->subclasses.has(identifier)) {
//same with a subclass, make it a local constant.
int idx = codegen.get_constant_pos(codegen.script->subclasses[identifier]);
- return idx|(GDFunction::ADDR_TYPE_LOCAL_CONSTANT<<GDFunction::ADDR_BITS); //make it a local constant (faster access)
+ return idx|(GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT<<GDScriptFunction::ADDR_BITS); //make it a local constant (faster access)
}*/
if (GDScriptLanguage::get_singleton()->get_global_map().has(identifier)) {
int idx = GDScriptLanguage::get_singleton()->get_global_map()[identifier];
- return idx | (GDFunction::ADDR_TYPE_GLOBAL << GDFunction::ADDR_BITS); //argument (stack root)
+ return idx | (GDScriptFunction::ADDR_TYPE_GLOBAL << GDScriptFunction::ADDR_BITS); //argument (stack root)
}
//not found, error
@@ -278,9 +285,9 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
return -1;
} break;
- case GDParser::Node::TYPE_CONSTANT: {
+ case GDScriptParser::Node::TYPE_CONSTANT: {
//return constant
- const GDParser::ConstantNode *cn = static_cast<const GDParser::ConstantNode *>(p_expression);
+ const GDScriptParser::ConstantNode *cn = static_cast<const GDScriptParser::ConstantNode *>(p_expression);
int idx;
@@ -293,20 +300,20 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
idx = codegen.constant_map[cn->value];
}
- return idx | (GDFunction::ADDR_TYPE_LOCAL_CONSTANT << GDFunction::ADDR_BITS); //argument (stack root)
+ return idx | (GDScriptFunction::ADDR_TYPE_LOCAL_CONSTANT << GDScriptFunction::ADDR_BITS); //argument (stack root)
} break;
- case GDParser::Node::TYPE_SELF: {
+ case GDScriptParser::Node::TYPE_SELF: {
//return constant
if (codegen.function_node && codegen.function_node->_static) {
_set_error("'self' not present in static function!", p_expression);
return -1;
}
- return (GDFunction::ADDR_TYPE_SELF << GDFunction::ADDR_BITS);
+ return (GDScriptFunction::ADDR_TYPE_SELF << GDScriptFunction::ADDR_BITS);
} break;
- case GDParser::Node::TYPE_ARRAY: {
+ case GDScriptParser::Node::TYPE_ARRAY: {
- const GDParser::ArrayNode *an = static_cast<const GDParser::ArrayNode *>(p_expression);
+ const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_expression);
Vector<int> values;
int slevel = p_stack_level;
@@ -316,7 +323,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret = _parse_expression(codegen, an->elements[i], slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -324,20 +331,20 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
values.push_back(ret);
}
- codegen.opcodes.push_back(GDFunction::OPCODE_CONSTRUCT_ARRAY);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_ARRAY);
codegen.opcodes.push_back(values.size());
for (int i = 0; i < values.size(); i++)
codegen.opcodes.push_back(values[i]);
- int dst_addr = (p_stack_level) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
codegen.alloc_stack(p_stack_level);
return dst_addr;
} break;
- case GDParser::Node::TYPE_DICTIONARY: {
+ case GDScriptParser::Node::TYPE_DICTIONARY: {
- const GDParser::DictionaryNode *dn = static_cast<const GDParser::DictionaryNode *>(p_expression);
+ const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(p_expression);
Vector<int> values;
int slevel = p_stack_level;
@@ -347,7 +354,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret = _parse_expression(codegen, dn->elements[i].key, slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -357,7 +364,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
ret = _parse_expression(codegen, dn->elements[i].value, slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -365,29 +372,29 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
values.push_back(ret);
}
- codegen.opcodes.push_back(GDFunction::OPCODE_CONSTRUCT_DICTIONARY);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT_DICTIONARY);
codegen.opcodes.push_back(dn->elements.size());
for (int i = 0; i < values.size(); i++)
codegen.opcodes.push_back(values[i]);
- int dst_addr = (p_stack_level) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
codegen.alloc_stack(p_stack_level);
return dst_addr;
} break;
- case GDParser::Node::TYPE_OPERATOR: {
+ case GDScriptParser::Node::TYPE_OPERATOR: {
//hell breaks loose
- const GDParser::OperatorNode *on = static_cast<const GDParser::OperatorNode *>(p_expression);
+ const GDScriptParser::OperatorNode *on = static_cast<const GDScriptParser::OperatorNode *>(p_expression);
switch (on->op) {
//call/constructor operator
- case GDParser::OperatorNode::OP_PARENT_CALL: {
+ case GDScriptParser::OperatorNode::OP_PARENT_CALL: {
ERR_FAIL_COND_V(on->arguments.size() < 1, -1);
- const GDParser::IdentifierNode *in = (const GDParser::IdentifierNode *)on->arguments[0];
+ const GDScriptParser::IdentifierNode *in = (const GDScriptParser::IdentifierNode *)on->arguments[0];
Vector<int> arguments;
int slevel = p_stack_level;
@@ -396,7 +403,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret = _parse_expression(codegen, on->arguments[i], slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -404,7 +411,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
//push call bytecode
- codegen.opcodes.push_back(GDFunction::OPCODE_CALL_SELF_BASE); // basic type constructor
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_SELF_BASE); // basic type constructor
codegen.opcodes.push_back(codegen.get_name_map_pos(in->name)); //instance
codegen.opcodes.push_back(arguments.size()); //argument count
@@ -413,13 +420,13 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
codegen.opcodes.push_back(arguments[i]); //arguments
} break;
- case GDParser::OperatorNode::OP_CALL: {
+ case GDScriptParser::OperatorNode::OP_CALL: {
- if (on->arguments[0]->type == GDParser::Node::TYPE_TYPE) {
+ if (on->arguments[0]->type == GDScriptParser::Node::TYPE_TYPE) {
//construct a basic type
ERR_FAIL_COND_V(on->arguments.size() < 1, -1);
- const GDParser::TypeNode *tn = (const GDParser::TypeNode *)on->arguments[0];
+ const GDScriptParser::TypeNode *tn = (const GDScriptParser::TypeNode *)on->arguments[0];
int vtype = tn->vtype;
Vector<int> arguments;
@@ -429,7 +436,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret = _parse_expression(codegen, on->arguments[i], slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -437,14 +444,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
//push call bytecode
- codegen.opcodes.push_back(GDFunction::OPCODE_CONSTRUCT); // basic type constructor
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CONSTRUCT); // basic type constructor
codegen.opcodes.push_back(vtype); //instance
codegen.opcodes.push_back(arguments.size()); //argument count
codegen.alloc_call(arguments.size());
for (int i = 0; i < arguments.size(); i++)
codegen.opcodes.push_back(arguments[i]); //arguments
- } else if (on->arguments[0]->type == GDParser::Node::TYPE_BUILT_IN_FUNCTION) {
+ } else if (on->arguments[0]->type == GDScriptParser::Node::TYPE_BUILT_IN_FUNCTION) {
//built in function
ERR_FAIL_COND_V(on->arguments.size() < 1, -1);
@@ -457,7 +464,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -465,8 +472,8 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
arguments.push_back(ret);
}
- codegen.opcodes.push_back(GDFunction::OPCODE_CALL_BUILT_IN);
- codegen.opcodes.push_back(static_cast<const GDParser::BuiltInFunctionNode *>(on->arguments[0])->function);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_BUILT_IN);
+ codegen.opcodes.push_back(static_cast<const GDScriptParser::BuiltInFunctionNode *>(on->arguments[0])->function);
codegen.opcodes.push_back(on->arguments.size() - 1);
codegen.alloc_call(on->arguments.size() - 1);
for (int i = 0; i < arguments.size(); i++)
@@ -476,9 +483,9 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
//regular function
ERR_FAIL_COND_V(on->arguments.size() < 2, -1);
- const GDParser::Node *instance = on->arguments[0];
+ const GDScriptParser::Node *instance = on->arguments[0];
- if (instance->type == GDParser::Node::TYPE_SELF) {
+ if (instance->type == GDScriptParser::Node::TYPE_SELF) {
//room for optimization
}
@@ -489,16 +496,16 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret;
- if (i == 0 && on->arguments[i]->type == GDParser::Node::TYPE_SELF && codegen.function_node && codegen.function_node->_static) {
+ if (i == 0 && on->arguments[i]->type == GDScriptParser::Node::TYPE_SELF && codegen.function_node && codegen.function_node->_static) {
//static call to self
- ret = (GDFunction::ADDR_TYPE_CLASS << GDFunction::ADDR_BITS);
+ ret = (GDScriptFunction::ADDR_TYPE_CLASS << GDScriptFunction::ADDR_BITS);
} else if (i == 1) {
- if (on->arguments[i]->type != GDParser::Node::TYPE_IDENTIFIER) {
+ if (on->arguments[i]->type != GDScriptParser::Node::TYPE_IDENTIFIER) {
_set_error("Attempt to call a non-identifier.", on);
return -1;
}
- GDParser::IdentifierNode *id = static_cast<GDParser::IdentifierNode *>(on->arguments[i]);
+ GDScriptParser::IdentifierNode *id = static_cast<GDScriptParser::IdentifierNode *>(on->arguments[i]);
ret = codegen.get_name_map_pos(id->name);
} else {
@@ -506,7 +513,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
ret = _parse_expression(codegen, on->arguments[i], slevel);
if (ret < 0)
return ret;
- if (ret & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (ret & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -514,14 +521,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
arguments.push_back(ret);
}
- codegen.opcodes.push_back(p_root ? GDFunction::OPCODE_CALL : GDFunction::OPCODE_CALL_RETURN); // perform operator
+ codegen.opcodes.push_back(p_root ? GDScriptFunction::OPCODE_CALL : GDScriptFunction::OPCODE_CALL_RETURN); // perform operator
codegen.opcodes.push_back(on->arguments.size() - 2);
codegen.alloc_call(on->arguments.size() - 2);
for (int i = 0; i < arguments.size(); i++)
codegen.opcodes.push_back(arguments[i]);
}
} break;
- case GDParser::OperatorNode::OP_YIELD: {
+ case GDScriptParser::OperatorNode::OP_YIELD: {
ERR_FAIL_COND_V(on->arguments.size() && on->arguments.size() != 2, -1);
@@ -532,7 +539,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int ret = _parse_expression(codegen, on->arguments[i], slevel);
if (ret < 0)
return ret;
- if (ret & (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS)) {
+ if (ret & (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -540,22 +547,22 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
//push call bytecode
- codegen.opcodes.push_back(arguments.size() == 0 ? GDFunction::OPCODE_YIELD : GDFunction::OPCODE_YIELD_SIGNAL); // basic type constructor
+ codegen.opcodes.push_back(arguments.size() == 0 ? GDScriptFunction::OPCODE_YIELD : GDScriptFunction::OPCODE_YIELD_SIGNAL); // basic type constructor
for (int i = 0; i < arguments.size(); i++)
codegen.opcodes.push_back(arguments[i]); //arguments
- codegen.opcodes.push_back(GDFunction::OPCODE_YIELD_RESUME);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_YIELD_RESUME);
//next will be where to place the result :)
} break;
//indexing operator
- case GDParser::OperatorNode::OP_INDEX:
- case GDParser::OperatorNode::OP_INDEX_NAMED: {
+ case GDScriptParser::OperatorNode::OP_INDEX:
+ case GDScriptParser::OperatorNode::OP_INDEX_NAMED: {
ERR_FAIL_COND_V(on->arguments.size() != 2, -1);
int slevel = p_stack_level;
- bool named = (on->op == GDParser::OperatorNode::OP_INDEX_NAMED);
+ bool named = (on->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED);
int from = _parse_expression(codegen, on->arguments[0], slevel);
if (from < 0)
@@ -563,14 +570,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int index;
if (named) {
- if (on->arguments[0]->type == GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
+ if (on->arguments[0]->type == GDScriptParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
- GDParser::IdentifierNode *identifier = static_cast<GDParser::IdentifierNode *>(on->arguments[1]);
+ GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(on->arguments[1]);
const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(identifier->name);
#ifdef DEBUG_ENABLED
if (MI && MI->get().getter == codegen.function_node->name) {
- String n = static_cast<GDParser::IdentifierNode *>(on->arguments[1])->name;
+ String n = static_cast<GDScriptParser::IdentifierNode *>(on->arguments[1])->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in getter.", on);
return -1;
}
@@ -578,23 +585,23 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (MI && MI->get().getter == "") {
// Faster than indexing self (as if no self. had been used)
- return (MI->get().index) | (GDFunction::ADDR_TYPE_MEMBER << GDFunction::ADDR_BITS);
+ return (MI->get().index) | (GDScriptFunction::ADDR_TYPE_MEMBER << GDScriptFunction::ADDR_BITS);
}
}
- index = codegen.get_name_map_pos(static_cast<GDParser::IdentifierNode *>(on->arguments[1])->name);
+ index = codegen.get_name_map_pos(static_cast<GDScriptParser::IdentifierNode *>(on->arguments[1])->name);
} else {
- if (on->arguments[1]->type == GDParser::Node::TYPE_CONSTANT && static_cast<const GDParser::ConstantNode *>(on->arguments[1])->value.get_type() == Variant::STRING) {
+ if (on->arguments[1]->type == GDScriptParser::Node::TYPE_CONSTANT && static_cast<const GDScriptParser::ConstantNode *>(on->arguments[1])->value.get_type() == Variant::STRING) {
//also, somehow, named (speed up anyway)
- StringName name = static_cast<const GDParser::ConstantNode *>(on->arguments[1])->value;
+ StringName name = static_cast<const GDScriptParser::ConstantNode *>(on->arguments[1])->value;
index = codegen.get_name_map_pos(name);
named = true;
} else {
//regular indexing
- if (from & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (from & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -605,19 +612,19 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
}
}
- codegen.opcodes.push_back(named ? GDFunction::OPCODE_GET_NAMED : GDFunction::OPCODE_GET); // perform operator
+ codegen.opcodes.push_back(named ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET); // perform operator
codegen.opcodes.push_back(from); // argument 1
codegen.opcodes.push_back(index); // argument 2 (unary only takes one parameter)
} break;
- case GDParser::OperatorNode::OP_AND: {
+ case GDScriptParser::OperatorNode::OP_AND: {
// AND operator with early out on failure
int res = _parse_expression(codegen, on->arguments[0], p_stack_level);
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF_NOT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT);
codegen.opcodes.push_back(res);
int jump_fail_pos = codegen.opcodes.size();
codegen.opcodes.push_back(0);
@@ -626,31 +633,31 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF_NOT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT);
codegen.opcodes.push_back(res);
int jump_fail_pos2 = codegen.opcodes.size();
codegen.opcodes.push_back(0);
codegen.alloc_stack(p_stack_level); //it will be used..
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN_TRUE);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(codegen.opcodes.size() + 3);
codegen.opcodes[jump_fail_pos] = codegen.opcodes.size();
codegen.opcodes[jump_fail_pos2] = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN_FALSE);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- return p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS;
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS;
} break;
- case GDParser::OperatorNode::OP_OR: {
+ case GDScriptParser::OperatorNode::OP_OR: {
// OR operator with early out on success
int res = _parse_expression(codegen, on->arguments[0], p_stack_level);
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF);
codegen.opcodes.push_back(res);
int jump_success_pos = codegen.opcodes.size();
codegen.opcodes.push_back(0);
@@ -659,32 +666,32 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF);
codegen.opcodes.push_back(res);
int jump_success_pos2 = codegen.opcodes.size();
codegen.opcodes.push_back(0);
codegen.alloc_stack(p_stack_level); //it will be used..
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN_FALSE);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_FALSE);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(codegen.opcodes.size() + 3);
codegen.opcodes[jump_success_pos] = codegen.opcodes.size();
codegen.opcodes[jump_success_pos2] = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN_TRUE);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- return p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS;
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN_TRUE);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS;
} break;
// ternary operators
- case GDParser::OperatorNode::OP_TERNARY_IF: {
+ case GDScriptParser::OperatorNode::OP_TERNARY_IF: {
// x IF a ELSE y operator with early out on failure
int res = _parse_expression(codegen, on->arguments[0], p_stack_level);
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF_NOT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT);
codegen.opcodes.push_back(res);
int jump_fail_pos = codegen.opcodes.size();
codegen.opcodes.push_back(0);
@@ -694,10 +701,10 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
return res;
codegen.alloc_stack(p_stack_level); //it will be used..
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(res);
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
int jump_past_pos = codegen.opcodes.size();
codegen.opcodes.push_back(0);
@@ -706,116 +713,116 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (res < 0)
return res;
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN);
- codegen.opcodes.push_back(p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN);
+ codegen.opcodes.push_back(p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(res);
codegen.opcodes[jump_past_pos] = codegen.opcodes.size();
- return p_stack_level | GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS;
+ return p_stack_level | GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS;
} break;
//unary operators
- case GDParser::OperatorNode::OP_NEG: {
+ case GDScriptParser::OperatorNode::OP_NEG: {
if (!_create_unary_operator(codegen, on, Variant::OP_NEGATE, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_NOT: {
+ case GDScriptParser::OperatorNode::OP_NOT: {
if (!_create_unary_operator(codegen, on, Variant::OP_NOT, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_BIT_INVERT: {
+ case GDScriptParser::OperatorNode::OP_BIT_INVERT: {
if (!_create_unary_operator(codegen, on, Variant::OP_BIT_NEGATE, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_PREINC: {
+ case GDScriptParser::OperatorNode::OP_PREINC: {
} break; //?
- case GDParser::OperatorNode::OP_PREDEC: {
+ case GDScriptParser::OperatorNode::OP_PREDEC: {
} break;
- case GDParser::OperatorNode::OP_INC: {
+ case GDScriptParser::OperatorNode::OP_INC: {
} break;
- case GDParser::OperatorNode::OP_DEC: {
+ case GDScriptParser::OperatorNode::OP_DEC: {
} break;
//binary operators (in precedence order)
- case GDParser::OperatorNode::OP_IN: {
+ case GDScriptParser::OperatorNode::OP_IN: {
if (!_create_binary_operator(codegen, on, Variant::OP_IN, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_EQUAL: {
+ case GDScriptParser::OperatorNode::OP_EQUAL: {
if (!_create_binary_operator(codegen, on, Variant::OP_EQUAL, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_NOT_EQUAL: {
+ case GDScriptParser::OperatorNode::OP_NOT_EQUAL: {
if (!_create_binary_operator(codegen, on, Variant::OP_NOT_EQUAL, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_LESS: {
+ case GDScriptParser::OperatorNode::OP_LESS: {
if (!_create_binary_operator(codegen, on, Variant::OP_LESS, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_LESS_EQUAL: {
+ case GDScriptParser::OperatorNode::OP_LESS_EQUAL: {
if (!_create_binary_operator(codegen, on, Variant::OP_LESS_EQUAL, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_GREATER: {
+ case GDScriptParser::OperatorNode::OP_GREATER: {
if (!_create_binary_operator(codegen, on, Variant::OP_GREATER, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_GREATER_EQUAL: {
+ case GDScriptParser::OperatorNode::OP_GREATER_EQUAL: {
if (!_create_binary_operator(codegen, on, Variant::OP_GREATER_EQUAL, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_ADD: {
+ case GDScriptParser::OperatorNode::OP_ADD: {
if (!_create_binary_operator(codegen, on, Variant::OP_ADD, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_SUB: {
+ case GDScriptParser::OperatorNode::OP_SUB: {
if (!_create_binary_operator(codegen, on, Variant::OP_SUBTRACT, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_MUL: {
+ case GDScriptParser::OperatorNode::OP_MUL: {
if (!_create_binary_operator(codegen, on, Variant::OP_MULTIPLY, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_DIV: {
+ case GDScriptParser::OperatorNode::OP_DIV: {
if (!_create_binary_operator(codegen, on, Variant::OP_DIVIDE, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_MOD: {
+ case GDScriptParser::OperatorNode::OP_MOD: {
if (!_create_binary_operator(codegen, on, Variant::OP_MODULE, p_stack_level)) return -1;
} break;
- //case GDParser::OperatorNode::OP_SHIFT_LEFT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_LEFT,p_stack_level)) return -1;} break;
- //case GDParser::OperatorNode::OP_SHIFT_RIGHT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_RIGHT,p_stack_level)) return -1;} break;
- case GDParser::OperatorNode::OP_BIT_AND: {
+ //case GDScriptParser::OperatorNode::OP_SHIFT_LEFT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_LEFT,p_stack_level)) return -1;} break;
+ //case GDScriptParser::OperatorNode::OP_SHIFT_RIGHT: { if (!_create_binary_operator(codegen,on,Variant::OP_SHIFT_RIGHT,p_stack_level)) return -1;} break;
+ case GDScriptParser::OperatorNode::OP_BIT_AND: {
if (!_create_binary_operator(codegen, on, Variant::OP_BIT_AND, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_BIT_OR: {
+ case GDScriptParser::OperatorNode::OP_BIT_OR: {
if (!_create_binary_operator(codegen, on, Variant::OP_BIT_OR, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_BIT_XOR: {
+ case GDScriptParser::OperatorNode::OP_BIT_XOR: {
if (!_create_binary_operator(codegen, on, Variant::OP_BIT_XOR, p_stack_level)) return -1;
} break;
//shift
- case GDParser::OperatorNode::OP_SHIFT_LEFT: {
+ case GDScriptParser::OperatorNode::OP_SHIFT_LEFT: {
if (!_create_binary_operator(codegen, on, Variant::OP_SHIFT_LEFT, p_stack_level)) return -1;
} break;
- case GDParser::OperatorNode::OP_SHIFT_RIGHT: {
+ case GDScriptParser::OperatorNode::OP_SHIFT_RIGHT: {
if (!_create_binary_operator(codegen, on, Variant::OP_SHIFT_RIGHT, p_stack_level)) return -1;
} break;
//assignment operators
- case GDParser::OperatorNode::OP_ASSIGN_ADD:
- case GDParser::OperatorNode::OP_ASSIGN_SUB:
- case GDParser::OperatorNode::OP_ASSIGN_MUL:
- case GDParser::OperatorNode::OP_ASSIGN_DIV:
- case GDParser::OperatorNode::OP_ASSIGN_MOD:
- case GDParser::OperatorNode::OP_ASSIGN_SHIFT_LEFT:
- case GDParser::OperatorNode::OP_ASSIGN_SHIFT_RIGHT:
- case GDParser::OperatorNode::OP_ASSIGN_BIT_AND:
- case GDParser::OperatorNode::OP_ASSIGN_BIT_OR:
- case GDParser::OperatorNode::OP_ASSIGN_BIT_XOR:
- case GDParser::OperatorNode::OP_INIT_ASSIGN:
- case GDParser::OperatorNode::OP_ASSIGN: {
+ case GDScriptParser::OperatorNode::OP_ASSIGN_ADD:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SUB:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_MUL:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_DIV:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_MOD:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SHIFT_LEFT:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_SHIFT_RIGHT:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_AND:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_OR:
+ case GDScriptParser::OperatorNode::OP_ASSIGN_BIT_XOR:
+ case GDScriptParser::OperatorNode::OP_INIT_ASSIGN:
+ case GDScriptParser::OperatorNode::OP_ASSIGN: {
ERR_FAIL_COND_V(on->arguments.size() != 2, -1);
- if (on->arguments[0]->type == GDParser::Node::TYPE_OPERATOR && (static_cast<GDParser::OperatorNode *>(on->arguments[0])->op == GDParser::OperatorNode::OP_INDEX || static_cast<GDParser::OperatorNode *>(on->arguments[0])->op == GDParser::OperatorNode::OP_INDEX_NAMED)) {
-//SET (chained) MODE!!
+ if (on->arguments[0]->type == GDScriptParser::Node::TYPE_OPERATOR && (static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX || static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED)) {
+ // SET (chained) MODE!
#ifdef DEBUG_ENABLED
- if (static_cast<GDParser::OperatorNode *>(on->arguments[0])->op == GDParser::OperatorNode::OP_INDEX_NAMED) {
- const GDParser::OperatorNode *inon = static_cast<GDParser::OperatorNode *>(on->arguments[0]);
+ if (static_cast<GDScriptParser::OperatorNode *>(on->arguments[0])->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED) {
+ const GDScriptParser::OperatorNode *inon = static_cast<GDScriptParser::OperatorNode *>(on->arguments[0]);
- if (inon->arguments[0]->type == GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
+ if (inon->arguments[0]->type == GDScriptParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) {
- const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDParser::IdentifierNode *>(inon->arguments[1])->name);
+ const Map<StringName, GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDScriptParser::IdentifierNode *>(inon->arguments[1])->name);
if (MI && MI->get().setter == codegen.function_node->name) {
- String n = static_cast<GDParser::IdentifierNode *>(inon->arguments[1])->name;
+ String n = static_cast<GDScriptParser::IdentifierNode *>(inon->arguments[1])->name;
_set_error("Must use '" + n + "' instead of 'self." + n + "' in setter.", inon);
return -1;
}
@@ -825,34 +832,34 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int slevel = p_stack_level;
- GDParser::OperatorNode *op = static_cast<GDParser::OperatorNode *>(on->arguments[0]);
+ GDScriptParser::OperatorNode *op = static_cast<GDScriptParser::OperatorNode *>(on->arguments[0]);
/* Find chain of sets */
StringName assign_property;
- List<GDParser::OperatorNode *> chain;
+ List<GDScriptParser::OperatorNode *> chain;
{
//create get/set chain
- GDParser::OperatorNode *n = op;
+ GDScriptParser::OperatorNode *n = op;
while (true) {
chain.push_back(n);
- if (n->arguments[0]->type != GDParser::Node::TYPE_OPERATOR) {
+ if (n->arguments[0]->type != GDScriptParser::Node::TYPE_OPERATOR) {
//check for a built-in property
- if (n->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER) {
+ if (n->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
- GDParser::IdentifierNode *identifier = static_cast<GDParser::IdentifierNode *>(n->arguments[0]);
+ GDScriptParser::IdentifierNode *identifier = static_cast<GDScriptParser::IdentifierNode *>(n->arguments[0]);
if (_is_class_member_property(codegen, identifier->name)) {
assign_property = identifier->name;
}
}
break;
}
- n = static_cast<GDParser::OperatorNode *>(n->arguments[0]);
- if (n->op != GDParser::OperatorNode::OP_INDEX && n->op != GDParser::OperatorNode::OP_INDEX_NAMED)
+ n = static_cast<GDScriptParser::OperatorNode *>(n->arguments[0]);
+ if (n->op != GDScriptParser::OperatorNode::OP_INDEX && n->op != GDScriptParser::OperatorNode::OP_INDEX_NAMED)
break;
}
}
@@ -867,7 +874,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
//print_line("retval: "+itos(retval));
- if (retval & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (retval & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -881,30 +888,30 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
// in Node2D
setchain.push_back(prev_pos);
setchain.push_back(codegen.get_name_map_pos(assign_property));
- setchain.push_back(GDFunction::OPCODE_SET_MEMBER);
+ setchain.push_back(GDScriptFunction::OPCODE_SET_MEMBER);
}
- for (List<GDParser::OperatorNode *>::Element *E = chain.back(); E; E = E->prev()) {
+ for (List<GDScriptParser::OperatorNode *>::Element *E = chain.back(); E; E = E->prev()) {
if (E == chain.front()) //ignore first
break;
- bool named = E->get()->op == GDParser::OperatorNode::OP_INDEX_NAMED;
+ bool named = E->get()->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED;
int key_idx;
if (named) {
- key_idx = codegen.get_name_map_pos(static_cast<const GDParser::IdentifierNode *>(E->get()->arguments[1])->name);
+ key_idx = codegen.get_name_map_pos(static_cast<const GDScriptParser::IdentifierNode *>(E->get()->arguments[1])->name);
//printf("named key %x\n",key_idx);
} else {
- if (prev_pos & (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS)) {
+ if (prev_pos & (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)) {
slevel++;
codegen.alloc_stack(slevel);
}
- GDParser::Node *key = E->get()->arguments[1];
+ GDScriptParser::Node *key = E->get()->arguments[1];
key_idx = _parse_expression(codegen, key, slevel);
//printf("expr key %x\n",key_idx);
@@ -914,12 +921,12 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (key_idx < 0) //error
return key_idx;
- codegen.opcodes.push_back(named ? GDFunction::OPCODE_GET_NAMED : GDFunction::OPCODE_GET);
+ codegen.opcodes.push_back(named ? GDScriptFunction::OPCODE_GET_NAMED : GDScriptFunction::OPCODE_GET);
codegen.opcodes.push_back(prev_pos);
codegen.opcodes.push_back(key_idx);
slevel++;
codegen.alloc_stack(slevel);
- int dst_pos = (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) | slevel;
+ int dst_pos = (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) | slevel;
codegen.opcodes.push_back(dst_pos);
@@ -928,7 +935,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
setchain.push_back(dst_pos);
setchain.push_back(key_idx);
setchain.push_back(prev_pos);
- setchain.push_back(named ? GDFunction::OPCODE_SET_NAMED : GDFunction::OPCODE_SET);
+ setchain.push_back(named ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET);
prev_pos = dst_pos;
}
@@ -938,9 +945,9 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
int set_index;
bool named = false;
- if (static_cast<const GDParser::OperatorNode *>(op)->op == GDParser::OperatorNode::OP_INDEX_NAMED) {
+ if (static_cast<const GDScriptParser::OperatorNode *>(op)->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED) {
- set_index = codegen.get_name_map_pos(static_cast<const GDParser::IdentifierNode *>(op->arguments[1])->name);
+ set_index = codegen.get_name_map_pos(static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[1])->name);
named = true;
} else {
@@ -951,7 +958,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (set_index < 0) //error
return set_index;
- if (set_index & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (set_index & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -960,7 +967,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (set_value < 0) //error
return set_value;
- codegen.opcodes.push_back(named ? GDFunction::OPCODE_SET_NAMED : GDFunction::OPCODE_SET);
+ codegen.opcodes.push_back(named ? GDScriptFunction::OPCODE_SET_NAMED : GDScriptFunction::OPCODE_SET);
codegen.opcodes.push_back(prev_pos);
codegen.opcodes.push_back(set_index);
codegen.opcodes.push_back(set_value);
@@ -972,7 +979,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
return retval;
- } else if (on->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER && _is_class_member_property(codegen, static_cast<GDParser::IdentifierNode *>(on->arguments[0])->name)) {
+ } else if (on->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER && _is_class_member_property(codegen, static_cast<GDScriptParser::IdentifierNode *>(on->arguments[0])->name)) {
//assignment to member property
int slevel = p_stack_level;
@@ -981,24 +988,24 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (src_address < 0)
return -1;
- StringName name = static_cast<GDParser::IdentifierNode *>(on->arguments[0])->name;
+ StringName name = static_cast<GDScriptParser::IdentifierNode *>(on->arguments[0])->name;
- codegen.opcodes.push_back(GDFunction::OPCODE_SET_MEMBER);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_SET_MEMBER);
codegen.opcodes.push_back(codegen.get_name_map_pos(name));
codegen.opcodes.push_back(src_address);
- return GDFunction::ADDR_TYPE_NIL << GDFunction::ADDR_BITS;
+ return GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
} else {
//REGULAR ASSIGNMENT MODE!!
int slevel = p_stack_level;
- int dst_address_a = _parse_expression(codegen, on->arguments[0], slevel, false, on->op == GDParser::OperatorNode::OP_INIT_ASSIGN);
+ int dst_address_a = _parse_expression(codegen, on->arguments[0], slevel, false, on->op == GDScriptParser::OperatorNode::OP_INIT_ASSIGN);
if (dst_address_a < 0)
return -1;
- if (dst_address_a & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) {
+ if (dst_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) {
slevel++;
codegen.alloc_stack(slevel);
}
@@ -1007,14 +1014,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (src_address_b < 0)
return -1;
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN); // perform operator
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN); // perform operator
codegen.opcodes.push_back(dst_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter)
return dst_address_a; //if anything, returns wathever was assigned or correct stack position
}
} break;
- case GDParser::OperatorNode::OP_IS: {
+ case GDScriptParser::OperatorNode::OP_IS: {
ERR_FAIL_COND_V(on->arguments.size() != 2, false);
@@ -1024,14 +1031,14 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
if (src_address_a < 0)
return -1;
- if (src_address_a & GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS)
+ if (src_address_a & GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS)
slevel++; //uses stack for return, increase stack
int src_address_b = _parse_expression(codegen, on->arguments[1], slevel);
if (src_address_b < 0)
return -1;
- codegen.opcodes.push_back(GDFunction::OPCODE_EXTENDS_TEST); // perform operator
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_EXTENDS_TEST); // perform operator
codegen.opcodes.push_back(src_address_a); // argument 1
codegen.opcodes.push_back(src_address_b); // argument 2 (unary only takes one parameter)
@@ -1044,7 +1051,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
} break;
}
- int dst_addr = (p_stack_level) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int dst_addr = (p_stack_level) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.opcodes.push_back(dst_addr); // append the stack level as destination address of the opcode
codegen.alloc_stack(p_stack_level);
return dst_addr;
@@ -1060,7 +1067,7 @@ int GDCompiler::_parse_expression(CodeGen &codegen, const GDParser::Node *p_expr
ERR_FAIL_V(-1); //unreachable code
}
-Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) {
+Error GDScriptCompiler::_parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level, int p_break_addr, int p_continue_addr) {
codegen.push_stack_identifiers();
int new_identifiers = 0;
@@ -1068,28 +1075,28 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
for (int i = 0; i < p_block->statements.size(); i++) {
- const GDParser::Node *s = p_block->statements[i];
+ const GDScriptParser::Node *s = p_block->statements[i];
switch (s->type) {
- case GDParser::Node::TYPE_NEWLINE: {
+ case GDScriptParser::Node::TYPE_NEWLINE: {
#ifdef DEBUG_ENABLED
- const GDParser::NewLineNode *nl = static_cast<const GDParser::NewLineNode *>(s);
- codegen.opcodes.push_back(GDFunction::OPCODE_LINE);
+ const GDScriptParser::NewLineNode *nl = static_cast<const GDScriptParser::NewLineNode *>(s);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE);
codegen.opcodes.push_back(nl->line);
codegen.current_line = nl->line;
#endif
} break;
- case GDParser::Node::TYPE_CONTROL_FLOW: {
+ case GDScriptParser::Node::TYPE_CONTROL_FLOW: {
// try subblocks
- const GDParser::ControlFlowNode *cf = static_cast<const GDParser::ControlFlowNode *>(s);
+ const GDScriptParser::ControlFlowNode *cf = static_cast<const GDScriptParser::ControlFlowNode *>(s);
switch (cf->cf_type) {
- case GDParser::ControlFlowNode::CF_MATCH: {
- GDParser::MatchNode *match = cf->match;
+ case GDScriptParser::ControlFlowNode::CF_MATCH: {
+ GDScriptParser::MatchNode *match = cf->match;
- GDParser::IdentifierNode *id = memnew(GDParser::IdentifierNode);
+ GDScriptParser::IdentifierNode *id = memnew(GDScriptParser::IdentifierNode);
id->name = "#match_value";
// var #match_value
@@ -1098,8 +1105,8 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
codegen.alloc_stack(p_stack_level);
new_identifiers++;
- GDParser::OperatorNode *op = memnew(GDParser::OperatorNode);
- op->op = GDParser::OperatorNode::OP_ASSIGN;
+ GDScriptParser::OperatorNode *op = memnew(GDScriptParser::OperatorNode);
+ op->op = GDScriptParser::OperatorNode::OP_ASSIGN;
op->arguments.push_back(id);
op->arguments.push_back(match->val_to_match);
@@ -1109,14 +1116,14 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
}
// break address
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(codegen.opcodes.size() + 3);
int break_addr = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(0); // break addr
for (int j = 0; j < match->compiled_pattern_branches.size(); j++) {
- GDParser::MatchNode::CompiledPatternBranch branch = match->compiled_pattern_branches[j];
+ GDScriptParser::MatchNode::CompiledPatternBranch branch = match->compiled_pattern_branches[j];
// jump over continue
// jump unconditionally
@@ -1127,11 +1134,11 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
return ERR_PARSE_ERROR;
}
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF);
codegen.opcodes.push_back(ret);
codegen.opcodes.push_back(codegen.opcodes.size() + 3);
int continue_addr = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(0);
Error err = _parse_block(codegen, branch.body, p_stack_level, p_break_addr, continue_addr);
@@ -1139,7 +1146,7 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
return ERR_PARSE_ERROR;
}
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(break_addr);
codegen.opcodes[continue_addr + 1] = codegen.opcodes.size();
@@ -1149,10 +1156,10 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
} break;
- case GDParser::ControlFlowNode::CF_IF: {
+ case GDScriptParser::ControlFlowNode::CF_IF: {
#ifdef DEBUG_ENABLED
- codegen.opcodes.push_back(GDFunction::OPCODE_LINE);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_LINE);
codegen.opcodes.push_back(cf->line);
codegen.current_line = cf->line;
#endif
@@ -1160,7 +1167,7 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
if (ret < 0)
return ERR_PARSE_ERROR;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF_NOT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT);
codegen.opcodes.push_back(ret);
int else_addr = codegen.opcodes.size();
codegen.opcodes.push_back(0); //temporary
@@ -1171,7 +1178,7 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
if (cf->body_else) {
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
int end_addr = codegen.opcodes.size();
codegen.opcodes.push_back(0);
codegen.opcodes[else_addr] = codegen.opcodes.size();
@@ -1187,42 +1194,42 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
}
} break;
- case GDParser::ControlFlowNode::CF_FOR: {
+ case GDScriptParser::ControlFlowNode::CF_FOR: {
int slevel = p_stack_level;
int iter_stack_pos = slevel;
- int iterator_pos = (slevel++) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- int counter_pos = (slevel++) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
- int container_pos = (slevel++) | (GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS);
+ int iterator_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ int counter_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
+ int container_pos = (slevel++) | (GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS);
codegen.alloc_stack(slevel);
codegen.push_stack_identifiers();
- codegen.add_stack_identifier(static_cast<const GDParser::IdentifierNode *>(cf->arguments[0])->name, iter_stack_pos);
+ codegen.add_stack_identifier(static_cast<const GDScriptParser::IdentifierNode *>(cf->arguments[0])->name, iter_stack_pos);
int ret = _parse_expression(codegen, cf->arguments[1], slevel, false);
if (ret < 0)
return ERR_COMPILATION_FAILED;
//assign container
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSIGN);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSIGN);
codegen.opcodes.push_back(container_pos);
codegen.opcodes.push_back(ret);
//begin loop
- codegen.opcodes.push_back(GDFunction::OPCODE_ITERATE_BEGIN);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE_BEGIN);
codegen.opcodes.push_back(counter_pos);
codegen.opcodes.push_back(container_pos);
codegen.opcodes.push_back(codegen.opcodes.size() + 4);
codegen.opcodes.push_back(iterator_pos);
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP); //skip code for next
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next
codegen.opcodes.push_back(codegen.opcodes.size() + 8);
//break loop
int break_pos = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP); //skip code for next
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP); //skip code for next
codegen.opcodes.push_back(0); //skip code for next
//next loop
int continue_pos = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_ITERATE);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ITERATE);
codegen.opcodes.push_back(counter_pos);
codegen.opcodes.push_back(container_pos);
codegen.opcodes.push_back(break_pos);
@@ -1232,52 +1239,52 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
if (err)
return err;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(continue_pos);
codegen.opcodes[break_pos + 1] = codegen.opcodes.size();
codegen.pop_stack_identifiers();
} break;
- case GDParser::ControlFlowNode::CF_WHILE: {
+ case GDScriptParser::ControlFlowNode::CF_WHILE: {
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(codegen.opcodes.size() + 3);
int break_addr = codegen.opcodes.size();
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(0);
int continue_addr = codegen.opcodes.size();
int ret = _parse_expression(codegen, cf->arguments[0], p_stack_level, false);
if (ret < 0)
return ERR_PARSE_ERROR;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_IF_NOT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_IF_NOT);
codegen.opcodes.push_back(ret);
codegen.opcodes.push_back(break_addr);
Error err = _parse_block(codegen, cf->body, p_stack_level, break_addr, continue_addr);
if (err)
return err;
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(continue_addr);
codegen.opcodes[break_addr + 1] = codegen.opcodes.size();
} break;
- case GDParser::ControlFlowNode::CF_SWITCH: {
+ case GDScriptParser::ControlFlowNode::CF_SWITCH: {
} break;
- case GDParser::ControlFlowNode::CF_BREAK: {
+ case GDScriptParser::ControlFlowNode::CF_BREAK: {
if (p_break_addr < 0) {
_set_error("'break'' not within loop", cf);
return ERR_COMPILATION_FAILED;
}
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(p_break_addr);
} break;
- case GDParser::ControlFlowNode::CF_CONTINUE: {
+ case GDScriptParser::ControlFlowNode::CF_CONTINUE: {
if (p_continue_addr < 0) {
@@ -1285,11 +1292,11 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
return ERR_COMPILATION_FAILED;
}
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP);
codegen.opcodes.push_back(p_continue_addr);
} break;
- case GDParser::ControlFlowNode::CF_RETURN: {
+ case GDScriptParser::ControlFlowNode::CF_RETURN: {
int ret;
@@ -1301,43 +1308,45 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
} else {
- ret = GDFunction::ADDR_TYPE_NIL << GDFunction::ADDR_BITS;
+ ret = GDScriptFunction::ADDR_TYPE_NIL << GDScriptFunction::ADDR_BITS;
}
- codegen.opcodes.push_back(GDFunction::OPCODE_RETURN);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_RETURN);
codegen.opcodes.push_back(ret);
} break;
}
} break;
- case GDParser::Node::TYPE_ASSERT: {
+ case GDScriptParser::Node::TYPE_ASSERT: {
#ifdef DEBUG_ENABLED
// try subblocks
- const GDParser::AssertNode *as = static_cast<const GDParser::AssertNode *>(s);
+ const GDScriptParser::AssertNode *as = static_cast<const GDScriptParser::AssertNode *>(s);
int ret = _parse_expression(codegen, as->condition, p_stack_level, false);
if (ret < 0)
return ERR_PARSE_ERROR;
- codegen.opcodes.push_back(GDFunction::OPCODE_ASSERT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_ASSERT);
codegen.opcodes.push_back(ret);
#endif
} break;
- case GDParser::Node::TYPE_BREAKPOINT: {
+ case GDScriptParser::Node::TYPE_BREAKPOINT: {
#ifdef DEBUG_ENABLED
// try subblocks
- codegen.opcodes.push_back(GDFunction::OPCODE_BREAKPOINT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_BREAKPOINT);
#endif
} break;
- case GDParser::Node::TYPE_LOCAL_VAR: {
+ case GDScriptParser::Node::TYPE_LOCAL_VAR: {
- const GDParser::LocalVarNode *lv = static_cast<const GDParser::LocalVarNode *>(s);
+ const GDScriptParser::LocalVarNode *lv = static_cast<const GDScriptParser::LocalVarNode *>(s);
- if (_is_class_member_property(codegen, lv->name)) {
- _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv);
- return ERR_ALREADY_EXISTS;
- }
+ // since we are using properties now for most class access, allow shadowing of class members to make user's life easier.
+ //
+ //if (_is_class_member_property(codegen, lv->name)) {
+ // _set_error("Name for local variable '" + String(lv->name) + "' can't shadow class property of the same name.", lv);
+ // return ERR_ALREADY_EXISTS;
+ //}
codegen.add_stack_identifier(lv->name, p_stack_level++);
codegen.alloc_stack(p_stack_level);
@@ -1356,7 +1365,7 @@ Error GDCompiler::_parse_block(CodeGen &codegen, const GDParser::BlockNode *p_bl
return OK;
}
-Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode *p_class, const GDParser::FunctionNode *p_func, bool p_for_ready) {
+Error GDScriptCompiler::_parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready) {
Vector<int> bytecode;
CodeGen codegen;
@@ -1374,10 +1383,13 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
if (p_func) {
for (int i = 0; i < p_func->arguments.size(); i++) {
- if (_is_class_member_property(p_script, p_func->arguments[i])) {
- _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func);
- return ERR_ALREADY_EXISTS;
- }
+ // since we are using properties now for most class access, allow shadowing of class members to make user's life easier.
+ //
+ //if (_is_class_member_property(p_script, p_func->arguments[i])) {
+ // _set_error("Name for argument '" + String(p_func->arguments[i]) + "' can't shadow class property of the same name.", p_func);
+ // return ERR_ALREADY_EXISTS;
+ //}
+
codegen.add_stack_identifier(p_func->arguments[i], i);
#ifdef TOOLS_ENABLED
argnames.push_back(p_func->arguments[i]);
@@ -1397,10 +1409,10 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
if (!p_func && p_class->extends_used && p_script->native.is_null()) {
//call implicit parent constructor
- codegen.opcodes.push_back(GDFunction::OPCODE_CALL_SELF_BASE);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_CALL_SELF_BASE);
codegen.opcodes.push_back(codegen.get_name_map_pos("_init"));
codegen.opcodes.push_back(0);
- codegen.opcodes.push_back((GDFunction::ADDR_TYPE_STACK << GDFunction::ADDR_BITS) | 0);
+ codegen.opcodes.push_back((GDScriptFunction::ADDR_TYPE_STACK << GDScriptFunction::ADDR_BITS) | 0);
}
Error err = _parse_block(codegen, p_class->initializer, stack_level);
if (err)
@@ -1426,7 +1438,7 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
if (p_func->default_values.size()) {
- codegen.opcodes.push_back(GDFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_JUMP_TO_DEF_ARGUMENT);
defarg_addr.push_back(codegen.opcodes.size());
for (int i = 0; i < p_func->default_values.size(); i++) {
@@ -1449,15 +1461,15 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
func_name = "_init";
}
- codegen.opcodes.push_back(GDFunction::OPCODE_END);
+ codegen.opcodes.push_back(GDScriptFunction::OPCODE_END);
/*
if (String(p_func->name)=="") { //initializer func
gdfunc = &p_script->initializer;
*/
//} else { //regular func
- p_script->member_functions[func_name] = memnew(GDFunction);
- GDFunction *gdfunc = p_script->member_functions[func_name];
+ p_script->member_functions[func_name] = memnew(GDScriptFunction);
+ GDScriptFunction *gdfunc = p_script->member_functions[func_name];
//}
if (p_func) {
@@ -1579,7 +1591,7 @@ Error GDCompiler::_parse_function(GDScript *p_script, const GDParser::ClassNode
return OK;
}
-Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDParser::ClassNode *p_class, bool p_keep_state) {
+Error GDScriptCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state) {
Map<StringName, Ref<GDScript> > old_subclasses;
@@ -1587,12 +1599,12 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
old_subclasses = p_script->subclasses;
}
- p_script->native = Ref<GDNativeClass>();
+ p_script->native = Ref<GDScriptNativeClass>();
p_script->base = Ref<GDScript>();
p_script->_base = NULL;
p_script->members.clear();
p_script->constants.clear();
- for (Map<StringName, GDFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) {
+ for (Map<StringName, GDScriptFunction *>::Element *E = p_script->member_functions.front(); E; E = E->next()) {
memdelete(E->get());
}
p_script->member_functions.clear();
@@ -1606,7 +1618,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
p_script->tool = p_class->tool;
p_script->name = p_class->name;
- Ref<GDNativeClass> native;
+ Ref<GDScriptNativeClass> native;
if (p_class->extends_used) {
//do inheritance
@@ -1685,21 +1697,44 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
base_class = p->subclasses[base];
break;
}
+
+ if (p->constants.has(base)) {
+
+ base_class = p->constants[base];
+ if (base_class.is_null()) {
+ _set_error("Constant is not a class: " + base, p_class);
+ return ERR_SCRIPT_FAILED;
+ }
+ break;
+ }
+
p = p->_owner;
}
if (base_class.is_valid()) {
+ String ident = base;
+
for (int i = 1; i < p_class->extends_class.size(); i++) {
String subclass = p_class->extends_class[i];
+ ident += ("." + subclass);
+
if (base_class->subclasses.has(subclass)) {
base_class = base_class->subclasses[subclass];
+ } else if (base_class->constants.has(subclass)) {
+
+ Ref<GDScript> new_base_class = base_class->constants[subclass];
+ if (new_base_class.is_null()) {
+ _set_error("Constant is not a class: " + ident, p_class);
+ return ERR_SCRIPT_FAILED;
+ }
+ base_class = new_base_class;
} else {
- _set_error("Could not find subclass: " + subclass, p_class);
+ _set_error("Could not find subclass: " + ident, p_class);
return ERR_FILE_NOT_FOUND;
}
}
@@ -1801,14 +1836,14 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
for (int i = 0; i < p_class->constant_expressions.size(); i++) {
StringName name = p_class->constant_expressions[i].identifier;
- ERR_CONTINUE(p_class->constant_expressions[i].expression->type != GDParser::Node::TYPE_CONSTANT);
+ ERR_CONTINUE(p_class->constant_expressions[i].expression->type != GDScriptParser::Node::TYPE_CONSTANT);
if (_is_class_member_property(p_script, name)) {
_set_error("Member '" + name + "' already exists as a class property.", p_class);
return ERR_ALREADY_EXISTS;
}
- GDParser::ConstantNode *constant = static_cast<GDParser::ConstantNode *>(p_class->constant_expressions[i].expression);
+ GDScriptParser::ConstantNode *constant = static_cast<GDScriptParser::ConstantNode *>(p_class->constant_expressions[i].expression);
p_script->constants.insert(name, constant->value);
//p_script->constants[constant->value].make_const();
@@ -1917,7 +1952,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
for (int i = 0; i < p_class->variables.size(); i++) {
if (p_class->variables[i].setter) {
- const Map<StringName, GDFunction *>::Element *E = p_script->get_member_functions().find(p_class->variables[i].setter);
+ const Map<StringName, GDScriptFunction *>::Element *E = p_script->get_member_functions().find(p_class->variables[i].setter);
if (!E) {
_set_error("Setter function '" + String(p_class->variables[i].setter) + "' not found in class.", NULL);
err_line = p_class->variables[i].line;
@@ -1934,7 +1969,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
}
}
if (p_class->variables[i].getter) {
- const Map<StringName, GDFunction *>::Element *E = p_script->get_member_functions().find(p_class->variables[i].getter);
+ const Map<StringName, GDScriptFunction *>::Element *E = p_script->get_member_functions().find(p_class->variables[i].getter);
if (!E) {
_set_error("Getter function '" + String(p_class->variables[i].getter) + "' not found in class.", NULL);
err_line = p_class->variables[i].line;
@@ -1970,7 +2005,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
//re-create as an instance
p_script->placeholders.erase(psi); //remove placeholder
- GDInstance *instance = memnew(GDInstance);
+ GDScriptInstance *instance = memnew(GDScriptInstance);
instance->base_ref = Object::cast_to<Reference>(E->get());
instance->members.resize(p_script->member_indices.size());
instance->script = Ref<GDScript>(p_script);
@@ -1994,7 +2029,7 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
#endif
} else {
- GDInstance *gi = static_cast<GDInstance *>(si);
+ GDScriptInstance *gi = static_cast<GDScriptInstance *>(si);
gi->reload_members();
}
@@ -2007,18 +2042,18 @@ Error GDCompiler::_parse_class(GDScript *p_script, GDScript *p_owner, const GDPa
return OK;
}
-Error GDCompiler::compile(const GDParser *p_parser, GDScript *p_script, bool p_keep_state) {
+Error GDScriptCompiler::compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state) {
err_line = -1;
err_column = -1;
error = "";
parser = p_parser;
- const GDParser::Node *root = parser->get_parse_tree();
- ERR_FAIL_COND_V(root->type != GDParser::Node::TYPE_CLASS, ERR_INVALID_DATA);
+ const GDScriptParser::Node *root = parser->get_parse_tree();
+ ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, ERR_INVALID_DATA);
source = p_script->get_path();
- Error err = _parse_class(p_script, NULL, static_cast<const GDParser::ClassNode *>(root), p_keep_state);
+ Error err = _parse_class(p_script, NULL, static_cast<const GDScriptParser::ClassNode *>(root), p_keep_state);
if (err)
return err;
@@ -2026,18 +2061,18 @@ Error GDCompiler::compile(const GDParser *p_parser, GDScript *p_script, bool p_k
return OK;
}
-String GDCompiler::get_error() const {
+String GDScriptCompiler::get_error() const {
return error;
}
-int GDCompiler::get_error_line() const {
+int GDScriptCompiler::get_error_line() const {
return err_line;
}
-int GDCompiler::get_error_column() const {
+int GDScriptCompiler::get_error_column() const {
return err_column;
}
-GDCompiler::GDCompiler() {
+GDScriptCompiler::GDScriptCompiler() {
}
diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gdscript_compiler.h
index ac713ae75b..62aafdbe01 100644
--- a/modules/gdscript/gd_compiler.h
+++ b/modules/gdscript/gdscript_compiler.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_compiler.h */
+/* gdscript_compiler.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,26 +27,27 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_COMPILER_H
-#define GD_COMPILER_H
-#include "gd_parser.h"
-#include "gd_script.h"
+#ifndef GDSCRIPT_COMPILER_H
+#define GDSCRIPT_COMPILER_H
-class GDCompiler {
+#include "gdscript.h"
+#include "gdscript_parser.h"
- const GDParser *parser;
+class GDScriptCompiler {
+
+ const GDScriptParser *parser;
struct CodeGen {
GDScript *script;
- const GDParser::ClassNode *class_node;
- const GDParser::FunctionNode *function_node;
+ const GDScriptParser::ClassNode *class_node;
+ const GDScriptParser::FunctionNode *function_node;
bool debug_stack;
List<Map<StringName, int> > stack_id_stack;
Map<StringName, int> stack_identifiers;
- List<GDFunction::StackDebug> stack_debug;
+ List<GDScriptFunction::StackDebug> stack_debug;
List<Map<StringName, int> > block_identifier_stack;
Map<StringName, int> block_identifiers;
@@ -54,7 +55,7 @@ class GDCompiler {
stack_identifiers[p_id] = p_stackpos;
if (debug_stack) {
block_identifiers[p_id] = p_stackpos;
- GDFunction::StackDebug sd;
+ GDScriptFunction::StackDebug sd;
sd.added = true;
sd.line = current_line;
sd.identifier = p_id;
@@ -79,7 +80,7 @@ class GDCompiler {
if (debug_stack) {
for (Map<StringName, int>::Element *E = block_identifiers.front(); E; E = E->next()) {
- GDFunction::StackDebug sd;
+ GDScriptFunction::StackDebug sd;
sd.added = false;
sd.identifier = E->key();
sd.line = current_line;
@@ -129,29 +130,29 @@ class GDCompiler {
bool _is_class_member_property(CodeGen &codegen, const StringName &p_name);
bool _is_class_member_property(GDScript *owner, const StringName &p_name);
- void _set_error(const String &p_error, const GDParser::Node *p_node);
+ void _set_error(const String &p_error, const GDScriptParser::Node *p_node);
- bool _create_unary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
- bool _create_binary_operator(CodeGen &codegen, const GDParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
+ bool _create_unary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level);
+ bool _create_binary_operator(CodeGen &codegen, const GDScriptParser::OperatorNode *on, Variant::Operator op, int p_stack_level, bool p_initializer = false);
- int _parse_assign_right_expression(CodeGen &codegen, const GDParser::OperatorNode *p_expression, int p_stack_level);
- int _parse_expression(CodeGen &codegen, const GDParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
- Error _parse_block(CodeGen &codegen, const GDParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
- Error _parse_function(GDScript *p_script, const GDParser::ClassNode *p_class, const GDParser::FunctionNode *p_func, bool p_for_ready = false);
- Error _parse_class(GDScript *p_script, GDScript *p_owner, const GDParser::ClassNode *p_class, bool p_keep_state);
+ int _parse_assign_right_expression(CodeGen &codegen, const GDScriptParser::OperatorNode *p_expression, int p_stack_level);
+ int _parse_expression(CodeGen &codegen, const GDScriptParser::Node *p_expression, int p_stack_level, bool p_root = false, bool p_initializer = false);
+ Error _parse_block(CodeGen &codegen, const GDScriptParser::BlockNode *p_block, int p_stack_level = 0, int p_break_addr = -1, int p_continue_addr = -1);
+ Error _parse_function(GDScript *p_script, const GDScriptParser::ClassNode *p_class, const GDScriptParser::FunctionNode *p_func, bool p_for_ready = false);
+ Error _parse_class(GDScript *p_script, GDScript *p_owner, const GDScriptParser::ClassNode *p_class, bool p_keep_state);
int err_line;
int err_column;
StringName source;
String error;
public:
- Error compile(const GDParser *p_parser, GDScript *p_script, bool p_keep_state = false);
+ Error compile(const GDScriptParser *p_parser, GDScript *p_script, bool p_keep_state = false);
String get_error() const;
int get_error_line() const;
int get_error_column() const;
- GDCompiler();
+ GDScriptCompiler();
};
-#endif // COMPILER_H
+#endif // GDSCRIPT_COMPILER_H
diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gdscript_editor.cpp
index b0408917a4..db3787470f 100644
--- a/modules/gdscript/gd_editor.cpp
+++ b/modules/gdscript/gdscript_editor.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_editor.cpp */
+/* gdscript_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,13 +27,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_script.h"
+#include "gdscript.h"
+
+#include "core/engine.h"
#include "editor/editor_settings.h"
-#include "gd_compiler.h"
+#include "gdscript_compiler.h"
#include "global_constants.h"
#include "os/file_access.h"
-#include "project_settings.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_file_system.h"
@@ -61,7 +62,11 @@ Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const Str
"func _ready():\n" +
"%TS%# Called every time the node is added to the scene.\n" +
"%TS%# Initialization here\n" +
- "%TS%pass\n";
+ "%TS%pass\n\n" +
+ "#func _process(delta):\n" +
+ "#%TS%# Called every frame. Delta is time since last frame.\n" +
+ "#%TS%# Update game logic here.\n" +
+ "#%TS%pass\n";
_template = _template.replace("%BASE%", p_base_class_name);
_template = _template.replace("%TS%", _get_indentation());
@@ -88,7 +93,7 @@ void GDScriptLanguage::make_template(const String &p_class_name, const String &p
bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const {
- GDParser parser;
+ GDScriptParser parser;
Error err = parser.parse(p_script, p_path.get_base_dir(), true, p_path);
if (err) {
@@ -98,10 +103,10 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
return false;
} else {
- const GDParser::Node *root = parser.get_parse_tree();
- ERR_FAIL_COND_V(root->type != GDParser::Node::TYPE_CLASS, false);
+ const GDScriptParser::Node *root = parser.get_parse_tree();
+ ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, false);
- const GDParser::ClassNode *cl = static_cast<const GDParser::ClassNode *>(root);
+ const GDScriptParser::ClassNode *cl = static_cast<const GDScriptParser::ClassNode *>(root);
Map<int, String> funcs;
for (int i = 0; i < cl->functions.size(); i++) {
@@ -127,18 +132,23 @@ bool GDScriptLanguage::has_named_classes() const {
return false;
}
+bool GDScriptLanguage::supports_builtin_mode() const {
+
+ return true;
+}
+
int GDScriptLanguage::find_function(const String &p_function, const String &p_code) const {
- GDTokenizerText tokenizer;
+ GDScriptTokenizerText tokenizer;
tokenizer.set_code(p_code);
int indent = 0;
- while (tokenizer.get_token() != GDTokenizer::TK_EOF && tokenizer.get_token() != GDTokenizer::TK_ERROR) {
+ while (tokenizer.get_token() != GDScriptTokenizer::TK_EOF && tokenizer.get_token() != GDScriptTokenizer::TK_ERROR) {
- if (tokenizer.get_token() == GDTokenizer::TK_NEWLINE) {
+ if (tokenizer.get_token() == GDScriptTokenizer::TK_NEWLINE) {
indent = tokenizer.get_token_line_indent();
}
- //print_line("TOKEN: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
- if (indent == 0 && tokenizer.get_token() == GDTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1) == GDTokenizer::TK_IDENTIFIER) {
+ //print_line("TOKEN: "+String(GDScriptTokenizer::get_token_name(tokenizer.get_token())));
+ if (indent == 0 && tokenizer.get_token() == GDScriptTokenizer::TK_PR_FUNCTION && tokenizer.get_token(1) == GDScriptTokenizer::TK_IDENTIFIER) {
String identifier = tokenizer.get_token_identifier(1);
if (identifier == p_function) {
@@ -146,7 +156,7 @@ int GDScriptLanguage::find_function(const String &p_function, const String &p_co
}
}
tokenizer.advance();
- //print_line("NEXT: "+String(GDTokenizer::get_token_name(tokenizer.get_token())));
+ //print_line("NEXT: "+String(GDScriptTokenizer::get_token_name(tokenizer.get_token())));
}
return -1;
}
@@ -236,7 +246,7 @@ void GDScriptLanguage::debug_get_stack_level_locals(int p_level, List<String> *p
ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
int l = _debug_call_stack_pos - p_level - 1;
- GDFunction *f = _call_stack[l].function;
+ GDScriptFunction *f = _call_stack[l].function;
List<Pair<StringName, int> > locals;
@@ -255,7 +265,7 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *
ERR_FAIL_INDEX(p_level, _debug_call_stack_pos);
int l = _debug_call_stack_pos - p_level - 1;
- GDInstance *instance = _call_stack[l].instance;
+ GDScriptInstance *instance = _call_stack[l].instance;
if (!instance)
return;
@@ -271,10 +281,62 @@ void GDScriptLanguage::debug_get_stack_level_members(int p_level, List<String> *
p_values->push_back(instance->debug_get_member_by_index(E->get().index));
}
}
-void GDScriptLanguage::debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
- //no globals are really reachable in gdscript
+ScriptInstance *GDScriptLanguage::debug_get_stack_level_instance(int p_level) {
+
+ ERR_FAIL_COND_V(_debug_parse_err_line >= 0, NULL);
+ ERR_FAIL_INDEX_V(p_level, _debug_call_stack_pos, NULL);
+
+ int l = _debug_call_stack_pos - p_level - 1;
+ ScriptInstance *instance = _call_stack[l].instance;
+
+ return instance;
+}
+
+void GDScriptLanguage::debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {
+
+ const Map<StringName, int> &name_idx = GDScriptLanguage::get_singleton()->get_global_map();
+ const Variant *globals = GDScriptLanguage::get_singleton()->get_global_array();
+
+ List<Pair<String, Variant> > cinfo;
+ get_public_constants(&cinfo);
+
+ for (const Map<StringName, int>::Element *E = name_idx.front(); E; E = E->next()) {
+
+ if (ClassDB::class_exists(E->key()) || Engine::get_singleton()->has_singleton(E->key()))
+ continue;
+
+ bool is_script_constant = false;
+ for (List<Pair<String, Variant> >::Element *CE = cinfo.front(); CE; CE = CE->next()) {
+ if (CE->get().first == E->key()) {
+ is_script_constant = true;
+ break;
+ }
+ }
+ if (is_script_constant)
+ continue;
+
+ const Variant &var = globals[E->value()];
+ if (Object *obj = var) {
+ if (Object::cast_to<GDScriptNativeClass>(obj))
+ continue;
+ }
+
+ bool skip = false;
+ for (int i = 0; i < GlobalConstants::get_global_constant_count(); i++) {
+ if (E->key() == GlobalConstants::get_global_constant_name(i)) {
+ skip = true;
+ break;
+ }
+ }
+ if (skip)
+ continue;
+
+ p_globals->push_back(E->key());
+ p_values->push_back(var);
+ }
}
+
String GDScriptLanguage::debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) {
if (_debug_parse_err_line >= 0)
@@ -289,9 +351,9 @@ void GDScriptLanguage::get_recognized_extensions(List<String> *p_extensions) con
void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const {
- for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
+ for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
- p_functions->push_back(GDFunctions::get_info(GDFunctions::Function(i)));
+ p_functions->push_back(GDScriptFunctions::get_info(GDScriptFunctions::Function(i)));
}
//not really "functions", but..
@@ -307,9 +369,9 @@ void GDScriptLanguage::get_public_functions(List<MethodInfo> *p_functions) const
mi.name = "yield";
mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
mi.arguments.push_back(PropertyInfo(Variant::STRING, "signal"));
- mi.default_arguments.push_back(Variant::NIL);
- mi.default_arguments.push_back(Variant::STRING);
- mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "GDFunctionState");
+ mi.default_arguments.push_back(Variant());
+ mi.default_arguments.push_back(String());
+ mi.return_val = PropertyInfo(Variant::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, "GDScriptFunctionState");
p_functions->push_back(mi);
}
{
@@ -328,6 +390,11 @@ void GDScriptLanguage::get_public_constants(List<Pair<String, Variant> > *p_cons
pi.second = Math_PI;
p_constants->push_back(pi);
+ Pair<String, Variant> tau;
+ tau.first = "TAU";
+ tau.second = Math_TAU;
+ p_constants->push_back(tau);
+
Pair<String, Variant> infinity;
infinity.first = "INF";
infinity.second = Math_INF;
@@ -343,22 +410,20 @@ String GDScriptLanguage::make_function(const String &p_class, const String &p_na
String s = "func " + p_name + "(";
if (p_args.size()) {
- s += " ";
for (int i = 0; i < p_args.size(); i++) {
if (i > 0)
s += ", ";
s += p_args[i].get_slice(":", 0);
}
- s += " ";
}
- s += "):\n\tpass # replace with function body\n";
+ s += "):\n" + _get_indentation() + "pass # replace with function body\n";
return s;
}
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
-struct GDCompletionIdentifier {
+struct GDScriptCompletionIdentifier {
String enumeration;
StringName obj_type;
@@ -367,17 +432,17 @@ struct GDCompletionIdentifier {
Variant value; //im case there is a value, also return it
};
-static GDCompletionIdentifier _get_type_from_variant(const Variant &p_variant, bool p_allow_gdnative_class = false) {
+static GDScriptCompletionIdentifier _get_type_from_variant(const Variant &p_variant, bool p_allow_gdnative_class = false) {
- GDCompletionIdentifier t;
+ GDScriptCompletionIdentifier t;
t.type = p_variant.get_type();
t.value = p_variant;
if (p_variant.get_type() == Variant::OBJECT) {
Object *obj = p_variant;
if (obj) {
- if (p_allow_gdnative_class && Object::cast_to<GDNativeClass>(obj)) {
- t.obj_type = Object::cast_to<GDNativeClass>(obj)->get_name();
+ if (p_allow_gdnative_class && Object::cast_to<GDScriptNativeClass>(obj)) {
+ t.obj_type = Object::cast_to<GDScriptNativeClass>(obj)->get_name();
t.value = Variant();
} else {
@@ -388,9 +453,9 @@ static GDCompletionIdentifier _get_type_from_variant(const Variant &p_variant, b
return t;
}
-static GDCompletionIdentifier _get_type_from_pinfo(const PropertyInfo &p_info) {
+static GDScriptCompletionIdentifier _get_type_from_pinfo(const PropertyInfo &p_info) {
- GDCompletionIdentifier t;
+ GDScriptCompletionIdentifier t;
t.type = p_info.type;
if (p_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
t.obj_type = p_info.hint_string;
@@ -398,23 +463,23 @@ static GDCompletionIdentifier _get_type_from_pinfo(const PropertyInfo &p_info) {
return t;
}
-struct GDCompletionContext {
+struct GDScriptCompletionContext {
- const GDParser::ClassNode *_class;
- const GDParser::FunctionNode *function;
- const GDParser::BlockNode *block;
+ const GDScriptParser::ClassNode *_class;
+ const GDScriptParser::FunctionNode *function;
+ const GDScriptParser::BlockNode *block;
Object *base;
String base_path;
};
-static Ref<Reference> _get_parent_class(GDCompletionContext &context) {
+static Ref<Reference> _get_parent_class(GDScriptCompletionContext &context) {
if (context._class->extends_used) {
//do inheritance
String path = context._class->extends_file;
Ref<GDScript> script;
- Ref<GDNativeClass> native;
+ Ref<GDScriptNativeClass> native;
if (path != "") {
//path (and optionally subclasses)
@@ -424,8 +489,8 @@ static Ref<Reference> _get_parent_class(GDCompletionContext &context) {
path = context.base_path.plus_file(path);
}
- if (ScriptCodeCompletionCache::get_sigleton())
- script = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
+ if (ScriptCodeCompletionCache::get_singleton())
+ script = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
else
script = ResourceLoader::load(path);
@@ -484,17 +549,17 @@ static Ref<Reference> _get_parent_class(GDCompletionContext &context) {
return Ref<Reference>();
}
-static GDCompletionIdentifier _get_native_class(GDCompletionContext &context) {
+static GDScriptCompletionIdentifier _get_native_class(GDScriptCompletionContext &context) {
//eeh...
- GDCompletionIdentifier id;
+ GDScriptCompletionIdentifier id;
id.type = Variant::NIL;
REF pc = _get_parent_class(context);
if (!pc.is_valid()) {
return id;
}
- Ref<GDNativeClass> nc = pc;
+ Ref<GDScriptNativeClass> nc = pc;
Ref<GDScript> s = pc;
if (s.is_null() && nc.is_null()) {
@@ -515,28 +580,28 @@ static GDCompletionIdentifier _get_native_class(GDCompletionContext &context) {
return id;
}
-static bool _guess_identifier_type(GDCompletionContext &context, int p_line, const StringName &p_identifier, GDCompletionIdentifier &r_type, bool p_for_indexing);
+static bool _guess_identifier_type(GDScriptCompletionContext &context, int p_line, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type, bool p_for_indexing);
-static bool _guess_expression_type(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, GDCompletionIdentifier &r_type, bool p_for_indexing = false) {
+static bool _guess_expression_type(GDScriptCompletionContext &context, const GDScriptParser::Node *p_node, int p_line, GDScriptCompletionIdentifier &r_type, bool p_for_indexing = false) {
- if (p_node->type == GDParser::Node::TYPE_CONSTANT) {
+ if (p_node->type == GDScriptParser::Node::TYPE_CONSTANT) {
- const GDParser::ConstantNode *cn = static_cast<const GDParser::ConstantNode *>(p_node);
+ const GDScriptParser::ConstantNode *cn = static_cast<const GDScriptParser::ConstantNode *>(p_node);
r_type = _get_type_from_variant(cn->value);
return true;
- } else if (p_node->type == GDParser::Node::TYPE_DICTIONARY) {
+ } else if (p_node->type == GDScriptParser::Node::TYPE_DICTIONARY) {
r_type.type = Variant::DICTIONARY;
//what the heck, fill it anyway
- const GDParser::DictionaryNode *an = static_cast<const GDParser::DictionaryNode *>(p_node);
+ const GDScriptParser::DictionaryNode *an = static_cast<const GDScriptParser::DictionaryNode *>(p_node);
Dictionary d;
for (int i = 0; i < an->elements.size(); i++) {
- GDCompletionIdentifier k;
+ GDScriptCompletionIdentifier k;
if (_guess_expression_type(context, an->elements[i].key, p_line, k) && k.value.get_type() != Variant::NIL) {
- GDCompletionIdentifier v;
+ GDScriptCompletionIdentifier v;
if (_guess_expression_type(context, an->elements[i].value, p_line, v)) {
d[k.value] = v.value;
}
@@ -544,15 +609,15 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
}
r_type.value = d;
return true;
- } else if (p_node->type == GDParser::Node::TYPE_ARRAY) {
+ } else if (p_node->type == GDScriptParser::Node::TYPE_ARRAY) {
r_type.type = Variant::ARRAY;
//what the heck, fill it anyway
- const GDParser::ArrayNode *an = static_cast<const GDParser::ArrayNode *>(p_node);
+ const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(p_node);
Array arr;
arr.resize(an->elements.size());
for (int i = 0; i < an->elements.size(); i++) {
- GDCompletionIdentifier ci;
+ GDScriptCompletionIdentifier ci;
if (_guess_expression_type(context, an->elements[i], p_line, ci)) {
arr[i] = ci.value;
}
@@ -560,44 +625,44 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
r_type.value = arr;
return true;
- } else if (p_node->type == GDParser::Node::TYPE_BUILT_IN_FUNCTION) {
+ } else if (p_node->type == GDScriptParser::Node::TYPE_BUILT_IN_FUNCTION) {
- MethodInfo mi = GDFunctions::get_info(static_cast<const GDParser::BuiltInFunctionNode *>(p_node)->function);
+ MethodInfo mi = GDScriptFunctions::get_info(static_cast<const GDScriptParser::BuiltInFunctionNode *>(p_node)->function);
r_type = _get_type_from_pinfo(mi.return_val);
return true;
- } else if (p_node->type == GDParser::Node::TYPE_IDENTIFIER) {
+ } else if (p_node->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
- return _guess_identifier_type(context, p_line - 1, static_cast<const GDParser::IdentifierNode *>(p_node)->name, r_type, p_for_indexing);
- } else if (p_node->type == GDParser::Node::TYPE_SELF) {
+ return _guess_identifier_type(context, p_line - 1, static_cast<const GDScriptParser::IdentifierNode *>(p_node)->name, r_type, p_for_indexing);
+ } else if (p_node->type == GDScriptParser::Node::TYPE_SELF) {
//eeh...
r_type = _get_native_class(context);
return r_type.type != Variant::NIL;
- } else if (p_node->type == GDParser::Node::TYPE_OPERATOR) {
+ } else if (p_node->type == GDScriptParser::Node::TYPE_OPERATOR) {
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(p_node);
- if (op->op == GDParser::OperatorNode::OP_CALL) {
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_node);
+ if (op->op == GDScriptParser::OperatorNode::OP_CALL) {
- if (op->arguments[0]->type == GDParser::Node::TYPE_TYPE) {
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_TYPE) {
- const GDParser::TypeNode *tn = static_cast<const GDParser::TypeNode *>(op->arguments[0]);
+ const GDScriptParser::TypeNode *tn = static_cast<const GDScriptParser::TypeNode *>(op->arguments[0]);
r_type.type = tn->vtype;
return true;
- } else if (op->arguments[0]->type == GDParser::Node::TYPE_BUILT_IN_FUNCTION) {
+ } else if (op->arguments[0]->type == GDScriptParser::Node::TYPE_BUILT_IN_FUNCTION) {
- const GDParser::BuiltInFunctionNode *bin = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
+ const GDScriptParser::BuiltInFunctionNode *bin = static_cast<const GDScriptParser::BuiltInFunctionNode *>(op->arguments[0]);
return _guess_expression_type(context, bin, p_line, r_type);
- } else if (op->arguments.size() > 1 && op->arguments[1]->type == GDParser::Node::TYPE_IDENTIFIER) {
+ } else if (op->arguments.size() > 1 && op->arguments[1]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
- StringName id = static_cast<const GDParser::IdentifierNode *>(op->arguments[1])->name;
+ StringName id = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[1])->name;
- if (op->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER && String(id) == "new") {
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER && String(id) == "new") {
//shortcut
- StringName identifier = static_cast<const GDParser::IdentifierNode *>(op->arguments[0])->name;
+ StringName identifier = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[0])->name;
if (ClassDB::class_exists(identifier)) {
r_type.type = Variant::OBJECT;
@@ -607,7 +672,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
}
}
- GDCompletionIdentifier base;
+ GDScriptCompletionIdentifier base;
if (!_guess_expression_type(context, op->arguments[0], p_line, base))
return false;
@@ -616,8 +681,8 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
if (id.operator String() == "new" && base.value.get_type() == Variant::OBJECT) {
Object *obj = base.value;
- if (obj && Object::cast_to<GDNativeClass>(obj)) {
- GDNativeClass *gdnc = Object::cast_to<GDNativeClass>(obj);
+ if (obj && Object::cast_to<GDScriptNativeClass>(obj)) {
+ GDScriptNativeClass *gdnc = Object::cast_to<GDScriptNativeClass>(obj);
r_type.type = Variant::OBJECT;
r_type.value = Variant();
r_type.obj_type = gdnc->get_name();
@@ -648,7 +713,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
bool all_valid = true;
Vector<Variant> args;
for (int i = 2; i < op->arguments.size(); i++) {
- GDCompletionIdentifier arg;
+ GDScriptCompletionIdentifier arg;
if (_guess_expression_type(context, op->arguments[i], p_line, arg)) {
if (arg.value.get_type() != Variant::NIL && arg.value.get_type() != Variant::OBJECT) { // calling with object seems dangerous, i don' t know
@@ -698,8 +763,8 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
@@ -725,7 +790,7 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
}
Variant::CallError ce;
- Variant ret = mb->call(baseptr, argptr.ptr(), argptr.size(), ce);
+ Variant ret = mb->call(baseptr, (const Variant **)argptr.ptr(), argptr.size(), ce);
if (ce.error == Variant::CallError::CALL_OK && ret.get_type() != Variant::NIL) {
@@ -771,15 +836,15 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
}
}
}
- } else if (op->op == GDParser::OperatorNode::OP_INDEX || op->op == GDParser::OperatorNode::OP_INDEX_NAMED) {
+ } else if (op->op == GDScriptParser::OperatorNode::OP_INDEX || op->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED) {
- GDCompletionIdentifier p1;
- GDCompletionIdentifier p2;
+ GDScriptCompletionIdentifier p1;
+ GDScriptCompletionIdentifier p2;
- if (op->op == GDParser::OperatorNode::OP_INDEX_NAMED) {
+ if (op->op == GDScriptParser::OperatorNode::OP_INDEX_NAMED) {
- if (op->arguments[1]->type == GDParser::Node::TYPE_IDENTIFIER) {
- String id = static_cast<const GDParser::IdentifierNode *>(op->arguments[1])->name;
+ if (op->arguments[1]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
+ String id = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[1])->name;
p2.type = Variant::STRING;
p2.value = id;
}
@@ -793,9 +858,9 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
}
}
- if (op->arguments[0]->type == GDParser::Node::TYPE_ARRAY) {
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_ARRAY) {
- const GDParser::ArrayNode *an = static_cast<const GDParser::ArrayNode *>(op->arguments[0]);
+ const GDScriptParser::ArrayNode *an = static_cast<const GDScriptParser::ArrayNode *>(op->arguments[0]);
if (p2.value.is_num()) {
int index = p2.value;
if (index < 0 || index >= an->elements.size())
@@ -803,16 +868,16 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
return _guess_expression_type(context, an->elements[index], p_line, r_type);
}
- } else if (op->arguments[0]->type == GDParser::Node::TYPE_DICTIONARY) {
+ } else if (op->arguments[0]->type == GDScriptParser::Node::TYPE_DICTIONARY) {
- const GDParser::DictionaryNode *dn = static_cast<const GDParser::DictionaryNode *>(op->arguments[0]);
+ const GDScriptParser::DictionaryNode *dn = static_cast<const GDScriptParser::DictionaryNode *>(op->arguments[0]);
if (p2.value.get_type() == Variant::NIL)
return false;
for (int i = 0; i < dn->elements.size(); i++) {
- GDCompletionIdentifier k;
+ GDScriptCompletionIdentifier k;
if (!_guess_expression_type(context, dn->elements[i].key, p_line, k)) {
@@ -844,9 +909,9 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
StringName base_type = p1.obj_type;
- if (p1.obj_type == "GDNativeClass") {
+ if (p1.obj_type == "GDScriptNativeClass") {
//native enum
- Ref<GDNativeClass> gdn = p1.value;
+ Ref<GDScriptNativeClass> gdn = p1.value;
if (gdn.is_valid()) {
base_type = gdn->get_name();
@@ -907,24 +972,24 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
Variant::Operator vop = Variant::OP_MAX;
switch (op->op) {
- case GDParser::OperatorNode::OP_ADD: vop = Variant::OP_ADD; break;
- case GDParser::OperatorNode::OP_SUB: vop = Variant::OP_SUBTRACT; break;
- case GDParser::OperatorNode::OP_MUL: vop = Variant::OP_MULTIPLY; break;
- case GDParser::OperatorNode::OP_DIV: vop = Variant::OP_DIVIDE; break;
- case GDParser::OperatorNode::OP_MOD: vop = Variant::OP_MODULE; break;
- case GDParser::OperatorNode::OP_SHIFT_LEFT: vop = Variant::OP_SHIFT_LEFT; break;
- case GDParser::OperatorNode::OP_SHIFT_RIGHT: vop = Variant::OP_SHIFT_RIGHT; break;
- case GDParser::OperatorNode::OP_BIT_AND: vop = Variant::OP_BIT_AND; break;
- case GDParser::OperatorNode::OP_BIT_OR: vop = Variant::OP_BIT_OR; break;
- case GDParser::OperatorNode::OP_BIT_XOR: vop = Variant::OP_BIT_XOR; break;
+ case GDScriptParser::OperatorNode::OP_ADD: vop = Variant::OP_ADD; break;
+ case GDScriptParser::OperatorNode::OP_SUB: vop = Variant::OP_SUBTRACT; break;
+ case GDScriptParser::OperatorNode::OP_MUL: vop = Variant::OP_MULTIPLY; break;
+ case GDScriptParser::OperatorNode::OP_DIV: vop = Variant::OP_DIVIDE; break;
+ case GDScriptParser::OperatorNode::OP_MOD: vop = Variant::OP_MODULE; break;
+ case GDScriptParser::OperatorNode::OP_SHIFT_LEFT: vop = Variant::OP_SHIFT_LEFT; break;
+ case GDScriptParser::OperatorNode::OP_SHIFT_RIGHT: vop = Variant::OP_SHIFT_RIGHT; break;
+ case GDScriptParser::OperatorNode::OP_BIT_AND: vop = Variant::OP_BIT_AND; break;
+ case GDScriptParser::OperatorNode::OP_BIT_OR: vop = Variant::OP_BIT_OR; break;
+ case GDScriptParser::OperatorNode::OP_BIT_XOR: vop = Variant::OP_BIT_XOR; break;
default: {}
}
if (vop == Variant::OP_MAX)
return false;
- GDCompletionIdentifier p1;
- GDCompletionIdentifier p2;
+ GDScriptCompletionIdentifier p1;
+ GDScriptCompletionIdentifier p2;
if (op->arguments[0]) {
if (!_guess_expression_type(context, op->arguments[0], p_line, p1)) {
@@ -971,15 +1036,15 @@ static bool _guess_expression_type(GDCompletionContext &context, const GDParser:
return false;
}
-static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_line, const StringName &p_identifier, GDCompletionIdentifier &r_type) {
+static bool _guess_identifier_type_in_block(GDScriptCompletionContext &context, int p_line, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type) {
- if (context.block->if_condition && context.block->if_condition->type == GDParser::Node::TYPE_OPERATOR && static_cast<const GDParser::OperatorNode *>(context.block->if_condition)->op == GDParser::OperatorNode::OP_IS) {
+ if (context.block->if_condition && context.block->if_condition->type == GDScriptParser::Node::TYPE_OPERATOR && static_cast<const GDScriptParser::OperatorNode *>(context.block->if_condition)->op == GDScriptParser::OperatorNode::OP_IS) {
//is used, check if identifier is in there! this helps resolve in blocks that are (if (identifier is value)): which are very common..
//super dirty hack, but very useful
//credit: Zylann
//TODO: this could be hacked to detect ANDed conditions too..
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(context.block->if_condition);
- if (op->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER && static_cast<const GDParser::IdentifierNode *>(op->arguments[0])->name == p_identifier) {
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(context.block->if_condition);
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER && static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[0])->name == p_identifier) {
//bingo
if (_guess_expression_type(context, op->arguments[1], op->line, r_type)) {
return true;
@@ -987,7 +1052,7 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
}
}
- GDCompletionIdentifier gdi = _get_native_class(context);
+ GDScriptCompletionIdentifier gdi = _get_native_class(context);
if (gdi.obj_type != StringName()) {
bool valid;
Variant::Type t = ClassDB::get_property_type(gdi.obj_type, p_identifier, &valid);
@@ -1013,7 +1078,7 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
}
}
- const GDParser::Node *last_assign = NULL;
+ const GDScriptParser::Node *last_assign = NULL;
int last_assign_line = -1;
for (int i = 0; i < context.block->statements.size(); i++) {
@@ -1021,9 +1086,9 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
if (context.block->statements[i]->line > p_line)
continue;
- if (context.block->statements[i]->type == GDParser::BlockNode::TYPE_LOCAL_VAR) {
+ if (context.block->statements[i]->type == GDScriptParser::BlockNode::TYPE_LOCAL_VAR) {
- const GDParser::LocalVarNode *lv = static_cast<const GDParser::LocalVarNode *>(context.block->statements[i]);
+ const GDScriptParser::LocalVarNode *lv = static_cast<const GDScriptParser::LocalVarNode *>(context.block->statements[i]);
if (lv->assign && lv->name == p_identifier) {
@@ -1032,13 +1097,13 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
}
}
- if (context.block->statements[i]->type == GDParser::BlockNode::TYPE_OPERATOR) {
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(context.block->statements[i]);
- if (op->op == GDParser::OperatorNode::OP_ASSIGN) {
+ if (context.block->statements[i]->type == GDScriptParser::BlockNode::TYPE_OPERATOR) {
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(context.block->statements[i]);
+ if (op->op == GDScriptParser::OperatorNode::OP_ASSIGN) {
- if (op->arguments.size() && op->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER) {
+ if (op->arguments.size() && op->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
- const GDParser::IdentifierNode *id = static_cast<const GDParser::IdentifierNode *>(op->arguments[0]);
+ const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[0]);
if (id->name == p_identifier) {
@@ -1051,7 +1116,7 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
}
//use the last assignment, (then backwards?)
- if (last_assign) {
+ if (last_assign && last_assign_line != p_line) {
return _guess_expression_type(context, last_assign, last_assign_line, r_type);
}
@@ -1059,9 +1124,9 @@ static bool _guess_identifier_type_in_block(GDCompletionContext &context, int p_
return false;
}
-static bool _guess_identifier_from_assignment_in_function(GDCompletionContext &context, int p_src_line, const StringName &p_identifier, const StringName &p_function, GDCompletionIdentifier &r_type) {
+static bool _guess_identifier_from_assignment_in_function(GDScriptCompletionContext &context, int p_src_line, const StringName &p_identifier, const StringName &p_function, GDScriptCompletionIdentifier &r_type) {
- const GDParser::FunctionNode *func = NULL;
+ const GDScriptParser::FunctionNode *func = NULL;
for (int i = 0; i < context._class->functions.size(); i++) {
if (context._class->functions[i]->name == p_function) {
func = context._class->functions[i];
@@ -1078,13 +1143,13 @@ static bool _guess_identifier_from_assignment_in_function(GDCompletionContext &c
break;
}
- if (func->body->statements[i]->type == GDParser::BlockNode::TYPE_OPERATOR) {
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(func->body->statements[i]);
- if (op->op == GDParser::OperatorNode::OP_ASSIGN) {
+ if (func->body->statements[i]->type == GDScriptParser::BlockNode::TYPE_OPERATOR) {
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(func->body->statements[i]);
+ if (op->op == GDScriptParser::OperatorNode::OP_ASSIGN) {
- if (op->arguments.size() && op->arguments[0]->type == GDParser::Node::TYPE_IDENTIFIER) {
+ if (op->arguments.size() && op->arguments[0]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
- const GDParser::IdentifierNode *id = static_cast<const GDParser::IdentifierNode *>(op->arguments[0]);
+ const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[0]);
if (id->name == p_identifier) {
@@ -1098,15 +1163,15 @@ static bool _guess_identifier_from_assignment_in_function(GDCompletionContext &c
return false;
}
-static bool _guess_identifier_type(GDCompletionContext &context, int p_line, const StringName &p_identifier, GDCompletionIdentifier &r_type, bool p_for_indexing) {
+static bool _guess_identifier_type(GDScriptCompletionContext &context, int p_line, const StringName &p_identifier, GDScriptCompletionIdentifier &r_type, bool p_for_indexing) {
//go to block first
- const GDParser::BlockNode *block = context.block;
+ const GDScriptParser::BlockNode *block = context.block;
while (block) {
- GDCompletionContext c = context;
+ GDScriptCompletionContext c = context;
c.block = block;
if (_guess_identifier_type_in_block(c, p_line, p_identifier, r_type)) {
@@ -1130,7 +1195,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
}
if (argindex != -1) {
- GDCompletionIdentifier id = _get_native_class(context);
+ GDScriptCompletionIdentifier id = _get_native_class(context);
if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
//this kinda sucks but meh
@@ -1168,8 +1233,8 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
if (context._class->constant_expressions[i].identifier == p_identifier) {
- ERR_FAIL_COND_V(context._class->constant_expressions[i].expression->type != GDParser::Node::TYPE_CONSTANT, false);
- r_type = _get_type_from_variant(static_cast<const GDParser::ConstantNode *>(context._class->constant_expressions[i].expression)->value);
+ ERR_FAIL_COND_V(context._class->constant_expressions[i].expression->type != GDScriptParser::Node::TYPE_CONSTANT, false);
+ r_type = _get_type_from_variant(static_cast<const GDScriptParser::ConstantNode *>(context._class->constant_expressions[i].expression)->value);
return true;
}
}
@@ -1185,6 +1250,8 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
r_type = _get_type_from_pinfo(context._class->variables[i]._export);
return true;
} else if (context._class->variables[i].expression) {
+ if (p_line <= context._class->variables[i].line)
+ return false;
bool rtype = _guess_expression_type(context, context._class->variables[i].expression, context._class->variables[i].line, r_type);
if (rtype && r_type.type != Variant::NIL)
@@ -1232,8 +1299,8 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
//print_line("is a script");
Ref<Script> scr;
- if (ScriptCodeCompletionCache::get_sigleton())
- scr = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(script);
+ if (ScriptCodeCompletionCache::get_singleton())
+ scr = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(script);
else
scr = ResourceLoader::load(script);
@@ -1259,7 +1326,7 @@ static bool _guess_identifier_type(GDCompletionContext &context, int p_line, con
return false;
}
-static void _find_identifiers_in_block(GDCompletionContext &context, int p_line, bool p_only_functions, Set<String> &result) {
+static void _find_identifiers_in_block(GDScriptCompletionContext &context, int p_line, bool p_only_functions, Set<String> &result) {
if (p_only_functions)
return;
@@ -1269,15 +1336,15 @@ static void _find_identifiers_in_block(GDCompletionContext &context, int p_line,
if (context.block->statements[i]->line > p_line)
continue;
- if (context.block->statements[i]->type == GDParser::BlockNode::TYPE_LOCAL_VAR) {
+ if (context.block->statements[i]->type == GDScriptParser::BlockNode::TYPE_LOCAL_VAR) {
- const GDParser::LocalVarNode *lv = static_cast<const GDParser::LocalVarNode *>(context.block->statements[i]);
+ const GDScriptParser::LocalVarNode *lv = static_cast<const GDScriptParser::LocalVarNode *>(context.block->statements[i]);
result.insert(lv->name.operator String());
}
}
}
-static void _find_identifiers_in_class(GDCompletionContext &context, bool p_static, bool p_only_functions, Set<String> &result) {
+static void _find_identifiers_in_class(GDScriptCompletionContext &context, bool p_static, bool p_only_functions, Set<String> &result) {
if (!p_static && !p_only_functions) {
@@ -1320,7 +1387,7 @@ static void _find_identifiers_in_class(GDCompletionContext &context, bool p_stat
while (true) {
Ref<GDScript> script = base;
- Ref<GDNativeClass> nc = base;
+ Ref<GDScriptNativeClass> nc = base;
if (script.is_valid()) {
if (!p_static && !p_only_functions) {
@@ -1335,7 +1402,7 @@ static void _find_identifiers_in_class(GDCompletionContext &context, bool p_stat
}
}
- for (const Map<StringName, GDFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
if (!p_static || E->get()->is_static()) {
if (E->get()->get_argument_count())
result.insert(E->key().operator String() + "(");
@@ -1394,13 +1461,13 @@ static void _find_identifiers_in_class(GDCompletionContext &context, bool p_stat
}
}
-static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_only_functions, Set<String> &result) {
+static void _find_identifiers(GDScriptCompletionContext &context, int p_line, bool p_only_functions, Set<String> &result) {
- const GDParser::BlockNode *block = context.block;
+ const GDScriptParser::BlockNode *block = context.block;
if (context.function) {
- const GDParser::FunctionNode *f = context.function;
+ const GDScriptParser::FunctionNode *f = context.function;
for (int i = 0; i < f->arguments.size(); i++) {
result.insert(f->arguments[i].operator String());
@@ -1409,19 +1476,19 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
while (block) {
- GDCompletionContext c = context;
+ GDScriptCompletionContext c = context;
c.block = block;
_find_identifiers_in_block(c, p_line, p_only_functions, result);
block = block->parent_block;
}
- const GDParser::ClassNode *clss = context._class;
+ const GDScriptParser::ClassNode *clss = context._class;
bool _static = context.function && context.function->_static;
while (clss) {
- GDCompletionContext c = context;
+ GDScriptCompletionContext c = context;
c._class = clss;
c.block = NULL;
c.function = NULL;
@@ -1429,9 +1496,9 @@ static void _find_identifiers(GDCompletionContext &context, int p_line, bool p_o
clss = clss->owner;
}
- for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
+ for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
- result.insert(GDFunctions::get_func_name(GDFunctions::Function(i)));
+ result.insert(GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)));
}
static const char *_type_names[Variant::VARIANT_MAX] = {
@@ -1485,7 +1552,7 @@ static String _get_visual_datatype(const PropertyInfo &p_info, bool p_isarg = tr
return Variant::get_type_name(p_info.type);
}
-static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argidx, String &arghint) {
+static void _make_function_hint(const GDScriptParser::FunctionNode *p_func, int p_argidx, String &arghint) {
arghint = "func " + p_func->name + "(";
for (int i = 0; i < p_func->arguments.size(); i++) {
@@ -1505,11 +1572,11 @@ static void _make_function_hint(const GDParser::FunctionNode *p_func, int p_argi
if (defidx >= 0 && defidx < p_func->default_values.size()) {
- if (p_func->default_values[defidx]->type == GDParser::Node::TYPE_OPERATOR) {
+ if (p_func->default_values[defidx]->type == GDScriptParser::Node::TYPE_OPERATOR) {
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(p_func->default_values[defidx]);
- if (op->op == GDParser::OperatorNode::OP_ASSIGN) {
- const GDParser::ConstantNode *cn = static_cast<const GDParser::ConstantNode *>(op->arguments[1]);
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_func->default_values[defidx]);
+ if (op->op == GDScriptParser::OperatorNode::OP_ASSIGN) {
+ const GDScriptParser::ConstantNode *cn = static_cast<const GDScriptParser::ConstantNode *>(op->arguments[1]);
arghint += "=" + cn->value.get_construct_string();
}
} else {
@@ -1537,7 +1604,7 @@ void get_directory_contents(EditorFileSystemDirectory *p_dir, Set<String> &r_lis
}
}
-static void _find_type_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, const StringName &p_method, const GDCompletionIdentifier &id, int p_argidx, Set<String> &result, bool &r_forced, String &arghint) {
+static void _find_type_arguments(GDScriptCompletionContext &context, const GDScriptParser::Node *p_node, int p_line, const StringName &p_method, const GDScriptCompletionIdentifier &id, int p_argidx, Set<String> &result, bool &r_forced, String &arghint) {
//print_line("find type arguments?");
if (id.type == Variant::OBJECT && id.obj_type != StringName()) {
@@ -1556,7 +1623,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
if (scr) {
while (scr) {
- for (const Map<StringName, GDFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
if (E->get()->is_static() && p_method == E->get()->get_name()) {
arghint = "static func " + String(p_method) + "(";
for (int i = 0; i < E->get()->get_argument_count(); i++) {
@@ -1613,7 +1680,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
if (code != "") {
//if there is code, parse it. This way is slower but updates in real-time
- GDParser p;
+ GDScriptParser p;
//Error parse(const String& p_code, const String& p_base_path="", bool p_just_validate=false,const String& p_self_path="",bool p_for_completion=false);
Error err = p.parse(scr->get_source_code(), scr->get_path().get_base_dir(), true, "", false);
@@ -1621,13 +1688,13 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
if (err == OK) {
//print_line("checking the functions...");
//only if ok, otherwise use what is cached on the script
- //GDParser::ClassNode *base = p.
- const GDParser::Node *root = p.get_parse_tree();
- ERR_FAIL_COND(root->type != GDParser::Node::TYPE_CLASS);
+ //GDScriptParser::ClassNode *base = p.
+ const GDScriptParser::Node *root = p.get_parse_tree();
+ ERR_FAIL_COND(root->type != GDScriptParser::Node::TYPE_CLASS);
- const GDParser::ClassNode *cl = static_cast<const GDParser::ClassNode *>(root);
+ const GDScriptParser::ClassNode *cl = static_cast<const GDScriptParser::ClassNode *>(root);
- const GDParser::FunctionNode *func = NULL;
+ const GDScriptParser::FunctionNode *func = NULL;
bool st = false;
for (int i = 0; i < cl->functions.size(); i++) {
@@ -1665,10 +1732,10 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
int defidx = deffrom - i;
- if (defidx >= 0 && defidx < func->default_values.size() && func->default_values[defidx]->type == GDParser::Node::TYPE_OPERATOR) {
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(func->default_values[defidx]);
- if (op->op == GDParser::OperatorNode::OP_ASSIGN) {
- const GDParser::ConstantNode *cn = static_cast<const GDParser::ConstantNode *>(op->arguments[1]);
+ if (defidx >= 0 && defidx < func->default_values.size() && func->default_values[defidx]->type == GDScriptParser::Node::TYPE_OPERATOR) {
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(func->default_values[defidx]);
+ if (op->op == GDScriptParser::OperatorNode::OP_ASSIGN) {
+ const GDScriptParser::ConstantNode *cn = static_cast<const GDScriptParser::ConstantNode *>(op->arguments[1]);
arghint += "=" + cn->value.get_construct_string();
}
}
@@ -1689,7 +1756,7 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
if (code == "") {
- for (const Map<StringName, GDFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
if (p_method == E->get()->get_name()) {
arghint = "func " + String(p_method) + "(";
for (int i = 0; i < E->get()->get_argument_count(); i++) {
@@ -1727,8 +1794,8 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
}
} else {
-//regular method
+ //regular method
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
if (p_argidx < m->get_argument_count()) {
PropertyInfo pi = m->get_argument_info(p_argidx);
@@ -1798,8 +1865,8 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
}
/*if (p_argidx==2) {
- ERR_FAIL_COND(p_node->type!=GDParser::Node::TYPE_OPERATOR);
- const GDParser::OperatorNode *op=static_cast<const GDParser::OperatorNode *>(p_node);
+ ERR_FAIL_COND(p_node->type!=GDScriptParser::Node::TYPE_OPERATOR);
+ const GDScriptParser::OperatorNode *op=static_cast<const GDScriptParser::OperatorNode *>(p_node);
if (op->arguments.size()>)
}*/
@@ -1874,30 +1941,30 @@ static void _find_type_arguments(GDCompletionContext &context, const GDParser::N
}
}
-static void _find_call_arguments(GDCompletionContext &context, const GDParser::Node *p_node, int p_line, int p_argidx, Set<String> &result, bool &r_forced, String &arghint) {
+static void _find_call_arguments(GDScriptCompletionContext &context, const GDScriptParser::Node *p_node, int p_line, int p_argidx, Set<String> &result, bool &r_forced, String &arghint) {
- if (!p_node || p_node->type != GDParser::Node::TYPE_OPERATOR) {
+ if (!p_node || p_node->type != GDScriptParser::Node::TYPE_OPERATOR) {
return;
}
- const GDParser::OperatorNode *op = static_cast<const GDParser::OperatorNode *>(p_node);
+ const GDScriptParser::OperatorNode *op = static_cast<const GDScriptParser::OperatorNode *>(p_node);
- if (op->op != GDParser::OperatorNode::OP_CALL) {
+ if (op->op != GDScriptParser::OperatorNode::OP_CALL) {
return;
}
- if (op->arguments[0]->type == GDParser::Node::TYPE_BUILT_IN_FUNCTION) {
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_BUILT_IN_FUNCTION) {
//complete built-in function
- const GDParser::BuiltInFunctionNode *fn = static_cast<const GDParser::BuiltInFunctionNode *>(op->arguments[0]);
- MethodInfo mi = GDFunctions::get_info(fn->function);
+ const GDScriptParser::BuiltInFunctionNode *fn = static_cast<const GDScriptParser::BuiltInFunctionNode *>(op->arguments[0]);
+ MethodInfo mi = GDScriptFunctions::get_info(fn->function);
if (mi.name == "load" && bool(EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))) {
get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), result);
}
- arghint = _get_visual_datatype(mi.return_val, false) + " " + GDFunctions::get_func_name(fn->function) + String("(");
+ arghint = _get_visual_datatype(mi.return_val, false) + " " + GDScriptFunctions::get_func_name(fn->function) + String("(");
for (int i = 0; i < mi.arguments.size(); i++) {
if (i > 0)
arghint += ", ";
@@ -1915,9 +1982,9 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
arghint += " ";
arghint += ")";
- } else if (op->arguments[0]->type == GDParser::Node::TYPE_TYPE) {
+ } else if (op->arguments[0]->type == GDScriptParser::Node::TYPE_TYPE) {
//complete constructor
- const GDParser::TypeNode *tn = static_cast<const GDParser::TypeNode *>(op->arguments[0]);
+ const GDScriptParser::TypeNode *tn = static_cast<const GDScriptParser::TypeNode *>(op->arguments[0]);
List<MethodInfo> mil;
Variant::get_constructor_list(tn->vtype, &mil);
@@ -1948,11 +2015,11 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
arghint += ")";
}
- } else if (op->arguments.size() >= 2 && op->arguments[1]->type == GDParser::Node::TYPE_IDENTIFIER) {
+ } else if (op->arguments.size() >= 2 && op->arguments[1]->type == GDScriptParser::Node::TYPE_IDENTIFIER) {
//make sure identifier exists...
- const GDParser::IdentifierNode *id = static_cast<const GDParser::IdentifierNode *>(op->arguments[1]);
- if (op->arguments[0]->type == GDParser::Node::TYPE_SELF) {
+ const GDScriptParser::IdentifierNode *id = static_cast<const GDScriptParser::IdentifierNode *>(op->arguments[1]);
+ if (op->arguments[0]->type == GDScriptParser::Node::TYPE_SELF) {
//self, look up
for (int i = 0; i < context._class->static_functions.size(); i++) {
@@ -1977,10 +2044,10 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
while (true) {
Ref<GDScript> script = base;
- Ref<GDNativeClass> nc = base;
+ Ref<GDScriptNativeClass> nc = base;
if (script.is_valid()) {
- for (const Map<StringName, GDFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = script->get_member_functions().front(); E; E = E->next()) {
if (E->key() == id->name) {
@@ -2022,7 +2089,7 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
if (!(context.function && context.function->_static)) {
- GDCompletionIdentifier ci;
+ GDScriptCompletionIdentifier ci;
ci.type = Variant::OBJECT;
ci.obj_type = nc->get_name();
if (!context._class->owner)
@@ -2047,7 +2114,7 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
} else {
//indexed lookup
- GDCompletionIdentifier ci;
+ GDScriptCompletionIdentifier ci;
if (_guess_expression_type(context, op->arguments[0], p_line, ci)) {
_find_type_arguments(context, p_node, p_line, id->name, ci, p_argidx, result, r_forced, arghint);
@@ -2059,13 +2126,13 @@ static void _find_call_arguments(GDCompletionContext &context, const GDParser::N
Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, bool &r_forced, String &r_call_hint) {
- GDParser p;
+ GDScriptParser p;
p.parse(p_code, p_base_path, false, "", true);
bool isfunction = false;
Set<String> options;
r_forced = false;
- GDCompletionContext context;
+ GDScriptCompletionContext context;
context._class = p.get_completion_class();
context.block = p.get_completion_block();
context.function = p.get_completion_function();
@@ -2074,9 +2141,9 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
switch (p.get_completion_type()) {
- case GDParser::COMPLETION_NONE: {
+ case GDScriptParser::COMPLETION_NONE: {
} break;
- case GDParser::COMPLETION_BUILT_IN_TYPE_CONSTANT: {
+ case GDScriptParser::COMPLETION_BUILT_IN_TYPE_CONSTANT: {
List<StringName> constants;
Variant::get_numeric_constants_for_type(p.get_completion_built_in_constant(), &constants);
for (List<StringName>::Element *E = constants.front(); E; E = E->next()) {
@@ -2084,16 +2151,16 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
- case GDParser::COMPLETION_FUNCTION:
+ case GDScriptParser::COMPLETION_FUNCTION:
isfunction = true;
- case GDParser::COMPLETION_IDENTIFIER: {
+ case GDScriptParser::COMPLETION_IDENTIFIER: {
_find_identifiers(context, p.get_completion_line(), isfunction, options);
} break;
- case GDParser::COMPLETION_PARENT_FUNCTION: {
+ case GDScriptParser::COMPLETION_PARENT_FUNCTION: {
} break;
- case GDParser::COMPLETION_GET_NODE: {
+ case GDScriptParser::COMPLETION_GET_NODE: {
if (p_owner) {
List<String> opts;
@@ -2102,9 +2169,9 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
for (List<String>::Element *E = opts.front(); E; E = E->next()) {
String opt = E->get().strip_edges();
- if (opt.begins_with("\"") && opt.ends_with("\"")) {
+ if (opt.is_quoted()) {
r_forced = true;
- String idopt = opt.substr(1, opt.length() - 2);
+ String idopt = opt.unquote();
if (idopt.replace("/", "_").is_valid_identifier()) {
options.insert(idopt);
} else {
@@ -2114,20 +2181,20 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
}
} break;
- case GDParser::COMPLETION_METHOD:
+ case GDScriptParser::COMPLETION_METHOD:
isfunction = true;
- case GDParser::COMPLETION_INDEX: {
+ case GDScriptParser::COMPLETION_INDEX: {
- const GDParser::Node *node = p.get_completion_node();
- if (node->type != GDParser::Node::TYPE_OPERATOR)
+ const GDScriptParser::Node *node = p.get_completion_node();
+ if (node->type != GDScriptParser::Node::TYPE_OPERATOR)
break;
- GDCompletionIdentifier t;
- if (_guess_expression_type(context, static_cast<const GDParser::OperatorNode *>(node)->arguments[0], p.get_completion_line(), t, true)) {
+ GDScriptCompletionIdentifier t;
+ if (_guess_expression_type(context, static_cast<const GDScriptParser::OperatorNode *>(node)->arguments[0], p.get_completion_line(), t, true)) {
- if (t.type == Variant::OBJECT && t.obj_type == "GDNativeClass") {
+ if (t.type == Variant::OBJECT && t.obj_type == "GDScriptNativeClass") {
//native enum
- Ref<GDNativeClass> gdn = t.value;
+ Ref<GDScriptNativeClass> gdn = t.value;
if (gdn.is_valid()) {
StringName cn = gdn->get_name();
List<String> cnames;
@@ -2163,7 +2230,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
options.insert(E->key());
}
}
- for (const Map<StringName, GDFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
if (E->get()->is_static())
options.insert(E->key());
}
@@ -2194,17 +2261,17 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
if (code != "") {
//if there is code, parse it. This way is slower but updates in real-time
- GDParser p;
+ GDScriptParser p;
Error err = p.parse(scr->get_source_code(), scr->get_path().get_base_dir(), true, "", false);
if (err == OK) {
//only if ok, otherwise use what is cached on the script
- //GDParser::ClassNode *base = p.
- const GDParser::Node *root = p.get_parse_tree();
- ERR_FAIL_COND_V(root->type != GDParser::Node::TYPE_CLASS, ERR_PARSE_ERROR);
+ //GDScriptParser::ClassNode *base = p.
+ const GDScriptParser::Node *root = p.get_parse_tree();
+ ERR_FAIL_COND_V(root->type != GDScriptParser::Node::TYPE_CLASS, ERR_PARSE_ERROR);
- const GDParser::ClassNode *cl = static_cast<const GDParser::ClassNode *>(root);
+ const GDScriptParser::ClassNode *cl = static_cast<const GDScriptParser::ClassNode *>(root);
for (int i = 0; i < cl->functions.size(); i++) {
@@ -2246,7 +2313,7 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
options.insert(E->key());
}
}
- for (const Map<StringName, GDFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
+ for (const Map<StringName, GDScriptFunction *>::Element *E = scr->get_member_functions().front(); E; E = E->next()) {
if (E->get()->get_argument_count())
options.insert(String(E->key()) + "()");
else
@@ -2325,13 +2392,13 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
- case GDParser::COMPLETION_CALL_ARGUMENTS: {
+ case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
_find_call_arguments(context, p.get_completion_node(), p.get_completion_line(), p.get_completion_argument_index(), options, r_forced, r_call_hint);
} break;
- case GDParser::COMPLETION_VIRTUAL_FUNC: {
+ case GDScriptParser::COMPLETION_VIRTUAL_FUNC: {
- GDCompletionIdentifier cid = _get_native_class(context);
+ GDScriptCompletionIdentifier cid = _get_native_class(context);
if (cid.obj_type != StringName()) {
List<MethodInfo> vm;
@@ -2360,11 +2427,11 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
}
} break;
- case GDParser::COMPLETION_YIELD: {
+ case GDScriptParser::COMPLETION_YIELD: {
- const GDParser::Node *node = p.get_completion_node();
+ const GDScriptParser::Node *node = p.get_completion_node();
- GDCompletionIdentifier t;
+ GDScriptCompletionIdentifier t;
if (!_guess_expression_type(context, node, p.get_completion_line(), t))
break;
@@ -2379,15 +2446,17 @@ Error GDScriptLanguage::complete_code(const String &p_code, const String &p_base
}
} break;
- case GDParser::COMPLETION_RESOURCE_PATH: {
+ case GDScriptParser::COMPLETION_RESOURCE_PATH: {
- if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths"))
+ if (EditorSettings::get_singleton()->get("text_editor/completion/complete_file_paths")) {
get_directory_contents(EditorFileSystem::get_singleton()->get_filesystem(), options);
+ r_forced = true;
+ }
} break;
- case GDParser::COMPLETION_ASSIGN: {
+ case GDScriptParser::COMPLETION_ASSIGN: {
#if defined(DEBUG_METHODS_ENABLED) && defined(TOOLS_ENABLED)
- GDCompletionIdentifier ci;
+ GDScriptCompletionIdentifier ci;
if (_guess_expression_type(context, p.get_completion_node(), p.get_completion_line(), ci)) {
String enumeration = ci.enumeration;
@@ -2540,8 +2609,8 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
}
- for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
- if (GDFunctions::get_func_name(GDFunctions::Function(i)) == p_symbol) {
+ for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
+ if (GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i)) == p_symbol) {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_METHOD;
r_result.class_name = "@GDScript";
r_result.class_member = p_symbol;
@@ -2549,13 +2618,13 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
}
- GDParser p;
+ GDScriptParser p;
p.parse(p_code, p_base_path, false, "", true);
- if (p.get_completion_type() == GDParser::COMPLETION_NONE)
+ if (p.get_completion_type() == GDScriptParser::COMPLETION_NONE)
return ERR_CANT_RESOLVE;
- GDCompletionContext context;
+ GDScriptCompletionContext context;
context._class = p.get_completion_class();
context.block = p.get_completion_block();
@@ -2566,10 +2635,10 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
switch (p.get_completion_type()) {
- case GDParser::COMPLETION_GET_NODE:
- case GDParser::COMPLETION_NONE: {
+ case GDScriptParser::COMPLETION_GET_NODE:
+ case GDScriptParser::COMPLETION_NONE: {
} break;
- case GDParser::COMPLETION_BUILT_IN_TYPE_CONSTANT: {
+ case GDScriptParser::COMPLETION_BUILT_IN_TYPE_CONSTANT: {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
r_result.class_name = Variant::get_type_name(p.get_completion_built_in_constant());
@@ -2577,7 +2646,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
return OK;
} break;
- case GDParser::COMPLETION_FUNCTION: {
+ case GDScriptParser::COMPLETION_FUNCTION: {
if (context._class && context._class->functions.size()) {
for (int i = 0; i < context._class->functions.size(); i++) {
@@ -2602,7 +2671,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
parent = parent->get_base();
}
- GDCompletionIdentifier identifier = _get_native_class(context);
+ GDScriptCompletionIdentifier identifier = _get_native_class(context);
print_line("identifier: " + String(identifier.obj_type));
if (ClassDB::has_method(identifier.obj_type, p_symbol)) {
@@ -2614,7 +2683,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
} break;
- case GDParser::COMPLETION_IDENTIFIER: {
+ case GDScriptParser::COMPLETION_IDENTIFIER: {
//check if a function
if (p.get_completion_identifier_is_function()) {
@@ -2641,7 +2710,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
parent = parent->get_base();
}
- GDCompletionIdentifier identifier = _get_native_class(context);
+ GDScriptCompletionIdentifier identifier = _get_native_class(context);
if (ClassDB::has_method(identifier.obj_type, p_symbol)) {
@@ -2652,7 +2721,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
} else {
- GDCompletionIdentifier gdi = _get_native_class(context);
+ GDScriptCompletionIdentifier gdi = _get_native_class(context);
if (gdi.obj_type != StringName()) {
bool valid;
Variant::Type t = ClassDB::get_property_type(gdi.obj_type, p_symbol, &valid);
@@ -2664,7 +2733,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
}
- const GDParser::BlockNode *block = context.block;
+ const GDScriptParser::BlockNode *block = context.block;
//search in blocks going up (local var?)
while (block) {
@@ -2673,9 +2742,9 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
if (block->statements[i]->line > p.get_completion_line())
continue;
- if (block->statements[i]->type == GDParser::BlockNode::TYPE_LOCAL_VAR) {
+ if (block->statements[i]->type == GDScriptParser::BlockNode::TYPE_LOCAL_VAR) {
- const GDParser::LocalVarNode *lv = static_cast<const GDParser::LocalVarNode *>(block->statements[i]);
+ const GDScriptParser::LocalVarNode *lv = static_cast<const GDScriptParser::LocalVarNode *>(block->statements[i]);
if (lv->assign && lv->name == p_symbol) {
@@ -2760,53 +2829,53 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
//global
- for (Map<StringName, int>::Element *E = GDScriptLanguage::get_singleton()->get_global_map().front(); E; E = E->next()) {
- if (E->key() == p_symbol) {
-
- Variant value = GDScriptLanguage::get_singleton()->get_global_array()[E->get()];
- if (value.get_type() == Variant::OBJECT) {
- Object *obj = value;
- if (obj) {
-
- if (Object::cast_to<GDNativeClass>(obj)) {
- r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
- r_result.class_name = Object::cast_to<GDNativeClass>(obj)->get_name();
-
- } else {
- r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
- r_result.class_name = obj->get_class();
- }
- return OK;
+ Map<StringName, int> classes = GDScriptLanguage::get_singleton()->get_global_map();
+ if (classes.has(p_symbol)) {
+ Variant value = GDScriptLanguage::get_singleton()->get_global_array()[classes[p_symbol]];
+ if (value.get_type() == Variant::OBJECT) {
+ Object *obj = value;
+ if (obj) {
+ if (Object::cast_to<GDScriptNativeClass>(obj)) {
+ r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
+ r_result.class_name = Object::cast_to<GDScriptNativeClass>(obj)->get_name();
+ } else {
+ r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS;
+ r_result.class_name = obj->get_class();
}
- } else {
- r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
- r_result.class_name = "@Global Scope";
- r_result.class_member = p_symbol;
+ // proxy class remove the underscore.
+ if (r_result.class_name.begins_with("_")) {
+ r_result.class_name = r_result.class_name.right(1);
+ }
return OK;
}
+ } else {
+ r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
+ r_result.class_name = "@GlobalScope";
+ r_result.class_member = p_symbol;
+ return OK;
}
}
}
} break;
- case GDParser::COMPLETION_PARENT_FUNCTION: {
+ case GDScriptParser::COMPLETION_PARENT_FUNCTION: {
} break;
- case GDParser::COMPLETION_METHOD:
+ case GDScriptParser::COMPLETION_METHOD:
isfunction = true;
- case GDParser::COMPLETION_INDEX: {
+ case GDScriptParser::COMPLETION_INDEX: {
- const GDParser::Node *node = p.get_completion_node();
- if (node->type != GDParser::Node::TYPE_OPERATOR)
+ const GDScriptParser::Node *node = p.get_completion_node();
+ if (node->type != GDScriptParser::Node::TYPE_OPERATOR)
break;
- GDCompletionIdentifier t;
- if (_guess_expression_type(context, static_cast<const GDParser::OperatorNode *>(node)->arguments[0], p.get_completion_line(), t)) {
+ GDScriptCompletionIdentifier t;
+ if (_guess_expression_type(context, static_cast<const GDScriptParser::OperatorNode *>(node)->arguments[0], p.get_completion_line(), t)) {
- if (t.type == Variant::OBJECT && t.obj_type == "GDNativeClass") {
+ if (t.type == Variant::OBJECT && t.obj_type == "GDScriptNativeClass") {
//native enum
- Ref<GDNativeClass> gdn = t.value;
+ Ref<GDScriptNativeClass> gdn = t.value;
if (gdn.is_valid()) {
r_result.type = ScriptLanguage::LookupResult::RESULT_CLASS_CONSTANT;
r_result.class_name = gdn->get_name();
@@ -2898,13 +2967,13 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
} break;
- case GDParser::COMPLETION_CALL_ARGUMENTS: {
+ case GDScriptParser::COMPLETION_CALL_ARGUMENTS: {
return ERR_CANT_RESOLVE;
} break;
- case GDParser::COMPLETION_VIRTUAL_FUNC: {
+ case GDScriptParser::COMPLETION_VIRTUAL_FUNC: {
- GDCompletionIdentifier cid = _get_native_class(context);
+ GDScriptCompletionIdentifier cid = _get_native_class(context);
if (cid.obj_type != StringName()) {
List<MethodInfo> vm;
@@ -2921,7 +2990,7 @@ Error GDScriptLanguage::lookup_code(const String &p_code, const String &p_symbol
}
}
} break;
- case GDParser::COMPLETION_YIELD: {
+ case GDScriptParser::COMPLETION_YIELD: {
return ERR_CANT_RESOLVE;
diff --git a/modules/gdscript/gd_function.cpp b/modules/gdscript/gdscript_function.cpp
index 9df2823c35..a2f449909f 100644
--- a/modules/gdscript/gd_function.cpp
+++ b/modules/gdscript/gdscript_function.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_function.cpp */
+/* gdscript_function.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,13 +27,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_function.h"
-#include "gd_functions.h"
-#include "gd_script.h"
+#include "gdscript_function.h"
+
+#include "gdscript.h"
+#include "gdscript_functions.h"
#include "os/os.h"
-Variant *GDFunction::_get_variant(int p_address, GDInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const {
+Variant *GDScriptFunction::_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const {
int address = p_address & ADDR_MASK;
@@ -85,7 +86,7 @@ Variant *GDFunction::_get_variant(int p_address, GDInstance *p_instance, GDScrip
o = o->_owner;
}
- ERR_EXPLAIN("GDCompiler bug..");
+ ERR_EXPLAIN("GDScriptCompiler bug..");
ERR_FAIL_V(NULL);
} break;
case ADDR_TYPE_LOCAL_CONSTANT: {
@@ -117,7 +118,7 @@ Variant *GDFunction::_get_variant(int p_address, GDInstance *p_instance, GDScrip
return NULL;
}
-String GDFunction::_get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const {
+String GDScriptFunction::_get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const {
String err_text;
@@ -170,7 +171,7 @@ static String _get_var_type(const Variant *p_type) {
return basestr;
}
-#if defined(__GNUC__) && !defined(__clang__)
+#if defined(__GNUC__)
#define OPCODES_TABLE \
static const void *switch_table_ops[] = { \
&&OPCODE_OPERATOR, \
@@ -231,7 +232,7 @@ static String _get_var_type(const Variant *p_type) {
#define OPCODE_OUT break
#endif
-Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state) {
+Variant GDScriptFunction::call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state) {
OPCODES_TABLE;
@@ -250,7 +251,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#ifdef DEBUG_ENABLED
-//GDScriptLanguage::get_singleton()->calls++;
+ //GDScriptLanguage::get_singleton()->calls++;
#endif
@@ -427,8 +428,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = ret;
#endif
ip += 5;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_EXTENDS_TEST) {
CHECK_SPACE(4);
@@ -478,7 +480,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
} else {
- GDNativeClass *nc = Object::cast_to<GDNativeClass>(obj_B);
+ GDScriptNativeClass *nc = Object::cast_to<GDScriptNativeClass>(obj_B);
#ifdef DEBUG_ENABLED
if (!nc) {
@@ -492,8 +494,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = extends_ok;
ip += 4;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_SET) {
CHECK_SPACE(3);
@@ -513,13 +516,14 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
} else {
v = "of type '" + _get_var_type(index) + "'";
}
- err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "').";
+ err_text = "Invalid set index " + v + " (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'";
OPCODE_BREAK;
}
#endif
ip += 4;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_GET) {
CHECK_SPACE(3);
@@ -550,8 +554,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = ret;
#endif
ip += 4;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_SET_NAMED) {
CHECK_SPACE(3);
@@ -570,13 +575,14 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#ifdef DEBUG_ENABLED
if (!valid) {
String err_type;
- err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "').";
+ err_text = "Invalid set index '" + String(*index) + "' (on base: '" + _get_var_type(dst) + "') with value of type '" + _get_var_type(value) + "'.";
OPCODE_BREAK;
}
#endif
ip += 4;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_GET_NAMED) {
CHECK_SPACE(4);
@@ -600,7 +606,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#ifdef DEBUG_ENABLED
if (!valid) {
if (src->has_method(*index)) {
- err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' ?";
+ err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "'). Did you mean '." + index->operator String() + "()' or funcref(obj, \"" + index->operator String() + "\") ?";
} else {
err_text = "Invalid get index '" + index->operator String() + "' (on base: '" + _get_var_type(src) + "').";
}
@@ -609,8 +615,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = ret;
#endif
ip += 4;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_SET_MEMBER) {
CHECK_SPACE(3);
@@ -631,8 +638,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
#endif
ip += 3;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_GET_MEMBER) {
CHECK_SPACE(3);
@@ -649,8 +657,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
#endif
ip += 3;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSIGN) {
CHECK_SPACE(3);
@@ -660,8 +669,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = *src;
ip += 3;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSIGN_TRUE) {
CHECK_SPACE(2);
@@ -670,8 +680,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = true;
ip += 2;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSIGN_FALSE) {
CHECK_SPACE(2);
@@ -680,8 +691,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = false;
ip += 2;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CONSTRUCT) {
CHECK_SPACE(2);
@@ -708,8 +720,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
ip += 4 + argc;
//construct a basic type
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CONSTRUCT_ARRAY) {
CHECK_SPACE(1);
@@ -728,8 +741,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = array;
ip += 3 + argc;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CONSTRUCT_DICTIONARY) {
CHECK_SPACE(1);
@@ -750,8 +764,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
*dst = dict;
ip += 3 + argc * 2;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CALL_RETURN)
OPCODE(OPCODE_CALL) {
@@ -830,13 +845,14 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
//_call_func(NULL,base,*methodname,ip,argc,p_instance,stack);
ip += argc + 1;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CALL_BUILT_IN) {
CHECK_SPACE(4);
- GDFunctions::Function func = GDFunctions::Function(_code_ptr[ip + 1]);
+ GDScriptFunctions::Function func = GDScriptFunctions::Function(_code_ptr[ip + 1]);
int argc = _code_ptr[ip + 2];
GD_ERR_BREAK(argc < 0);
@@ -853,12 +869,12 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
Variant::CallError err;
- GDFunctions::call(func, (const Variant **)argptrs, argc, *dst, err);
+ GDScriptFunctions::call(func, (const Variant **)argptrs, argc, *dst, err);
#ifdef DEBUG_ENABLED
if (err.error != Variant::CallError::CALL_OK) {
- String methodstr = GDFunctions::get_func_name(func);
+ String methodstr = GDScriptFunctions::get_func_name(func);
if (dst->get_type() == Variant::STRING) {
//call provided error string
err_text = "Error calling built-in function '" + methodstr + "': " + String(*dst);
@@ -869,12 +885,14 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
#endif
ip += argc + 1;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_CALL_SELF) {
OPCODE_BREAK;
}
+
OPCODE(OPCODE_CALL_SELF_BASE) {
CHECK_SPACE(2);
@@ -904,7 +922,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
const GDScript *gds = _script;
- const Map<StringName, GDFunction *>::Element *E = NULL;
+ const Map<StringName, GDScriptFunction *>::Element *E = NULL;
while (gds->base.ptr()) {
gds = gds->base.ptr();
E = gds->member_functions.find(*methodname);
@@ -948,8 +966,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
ip += 4 + argc;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_YIELD)
OPCODE(OPCODE_YIELD_SIGNAL) {
@@ -961,7 +980,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
CHECK_SPACE(2);
}
- Ref<GDFunctionState> gdfs = memnew(GDFunctionState);
+ Ref<GDScriptFunctionState> gdfs = memnew(GDScriptFunctionState);
gdfs->function = this;
gdfs->state.stack.resize(alloca_size);
@@ -1032,6 +1051,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
exit_ok = true;
OPCODE_BREAK;
}
+
OPCODE(OPCODE_YIELD_RESUME) {
CHECK_SPACE(2);
@@ -1044,8 +1064,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
GET_VARIANT_PTR(result, 1);
*result = p_state->result;
ip += 2;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_JUMP) {
CHECK_SPACE(2);
@@ -1053,8 +1074,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
GD_ERR_BREAK(to < 0 || to > _code_size);
ip = to;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_JUMP_IF) {
CHECK_SPACE(3);
@@ -1067,11 +1089,12 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
int to = _code_ptr[ip + 2];
GD_ERR_BREAK(to < 0 || to > _code_size);
ip = to;
- DISPATCH_OPCODE;
+ } else {
+ ip += 3;
}
- ip += 3;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_JUMP_IF_NOT) {
CHECK_SPACE(3);
@@ -1084,17 +1107,19 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
int to = _code_ptr[ip + 2];
GD_ERR_BREAK(to < 0 || to > _code_size);
ip = to;
- DISPATCH_OPCODE;
+ } else {
+ ip += 3;
}
- ip += 3;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_JUMP_TO_DEF_ARGUMENT) {
CHECK_SPACE(2);
ip = _default_arg_ptr[defarg];
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_RETURN) {
CHECK_SPACE(2);
@@ -1103,6 +1128,7 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
exit_ok = true;
OPCODE_BREAK;
}
+
OPCODE(OPCODE_ITERATE_BEGIN) {
CHECK_SPACE(8); //space for this a regular iterate
@@ -1121,20 +1147,21 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
int jumpto = _code_ptr[ip + 3];
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
- DISPATCH_OPCODE;
- }
- GET_VARIANT_PTR(iterator, 4);
+ } else {
+ GET_VARIANT_PTR(iterator, 4);
- *iterator = container->iter_get(*counter, valid);
+ *iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
- if (!valid) {
- err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "'.";
- OPCODE_BREAK;
- }
+ if (!valid) {
+ err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "'.";
+ OPCODE_BREAK;
+ }
#endif
- ip += 5; //skip regular iterate which is always next
- DISPATCH_OPCODE;
+ ip += 5; //skip regular iterate which is always next
+ }
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ITERATE) {
CHECK_SPACE(4);
@@ -1153,20 +1180,21 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
int jumpto = _code_ptr[ip + 3];
GD_ERR_BREAK(jumpto < 0 || jumpto > _code_size);
ip = jumpto;
- DISPATCH_OPCODE;
- }
- GET_VARIANT_PTR(iterator, 4);
+ } else {
+ GET_VARIANT_PTR(iterator, 4);
- *iterator = container->iter_get(*counter, valid);
+ *iterator = container->iter_get(*counter, valid);
#ifdef DEBUG_ENABLED
- if (!valid) {
- err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?).";
- OPCODE_BREAK;
- }
+ if (!valid) {
+ err_text = "Unable to obtain iterator object of type " + Variant::get_type_name(container->get_type()) + "' (but was obtained on first iteration?).";
+ OPCODE_BREAK;
+ }
#endif
- ip += 5; //loop again
- DISPATCH_OPCODE;
+ ip += 5; //loop again
+ }
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_ASSERT) {
CHECK_SPACE(2);
GET_VARIANT_PTR(test, 1);
@@ -1182,8 +1210,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
#endif
ip += 2;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_BREAKPOINT) {
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
@@ -1191,8 +1220,9 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
}
#endif
ip += 1;
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_LINE) {
CHECK_SPACE(2);
@@ -1220,13 +1250,16 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
ScriptDebugger::get_singleton()->line_poll();
}
- DISPATCH_OPCODE;
}
+ DISPATCH_OPCODE;
+
OPCODE(OPCODE_END) {
exit_ok = true;
OPCODE_BREAK;
}
+
+// Enable for debugging
#if 0
default: {
@@ -1291,43 +1324,43 @@ Variant GDFunction::call(GDInstance *p_instance, const Variant **p_args, int p_a
return retvalue;
}
-const int *GDFunction::get_code() const {
+const int *GDScriptFunction::get_code() const {
return _code_ptr;
}
-int GDFunction::get_code_size() const {
+int GDScriptFunction::get_code_size() const {
return _code_size;
}
-Variant GDFunction::get_constant(int p_idx) const {
+Variant GDScriptFunction::get_constant(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, constants.size(), "<errconst>");
return constants[p_idx];
}
-StringName GDFunction::get_global_name(int p_idx) const {
+StringName GDScriptFunction::get_global_name(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, global_names.size(), "<errgname>");
return global_names[p_idx];
}
-int GDFunction::get_default_argument_count() const {
+int GDScriptFunction::get_default_argument_count() const {
return default_arguments.size();
}
-int GDFunction::get_default_argument_addr(int p_idx) const {
+int GDScriptFunction::get_default_argument_addr(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, default_arguments.size(), -1);
return default_arguments[p_idx];
}
-StringName GDFunction::get_name() const {
+StringName GDScriptFunction::get_name() const {
return name;
}
-int GDFunction::get_max_stack_size() const {
+int GDScriptFunction::get_max_stack_size() const {
return _stack_size;
}
@@ -1350,7 +1383,7 @@ struct _GDFKCS {
}
};
-void GDFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const {
+void GDScriptFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName, int> > *r_stackvars) const {
int oc = 0;
Map<StringName, _GDFKC> sdmap;
@@ -1402,8 +1435,8 @@ void GDFunction::debug_get_stack_member_state(int p_line, List<Pair<StringName,
}
}
-GDFunction::GDFunction()
- : function_list(this) {
+GDScriptFunction::GDScriptFunction() :
+ function_list(this) {
_stack_size = 0;
_call_size = 0;
@@ -1434,7 +1467,7 @@ GDFunction::GDFunction()
#endif
}
-GDFunction::~GDFunction() {
+GDScriptFunction::~GDScriptFunction() {
#ifdef DEBUG_ENABLED
if (GDScriptLanguage::get_singleton()->lock) {
GDScriptLanguage::get_singleton()->lock->lock();
@@ -1449,7 +1482,7 @@ GDFunction::~GDFunction() {
/////////////////////
-Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+Variant GDScriptFunctionState::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
#ifdef DEBUG_ENABLED
if (state.instance_id && !ObjectDB::get_instance(state.instance_id)) {
@@ -1484,7 +1517,7 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
arg = extra_args;
}
- Ref<GDFunctionState> self = *p_args[p_argcount - 1];
+ Ref<GDScriptFunctionState> self = *p_args[p_argcount - 1];
if (self.is_null()) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
@@ -1498,10 +1531,10 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
bool completed = true;
- // If the return value is a GDFunctionState reference,
+ // If the return value is a GDScriptFunctionState reference,
// then the function did yield again after resuming.
if (ret.is_ref()) {
- GDFunctionState *gdfs = Object::cast_to<GDFunctionState>(ret);
+ GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function)
completed = false;
}
@@ -1516,7 +1549,7 @@ Variant GDFunctionState::_signal_callback(const Variant **p_args, int p_argcount
return ret;
}
-bool GDFunctionState::is_valid(bool p_extended_check) const {
+bool GDScriptFunctionState::is_valid(bool p_extended_check) const {
if (function == NULL)
return false;
@@ -1533,7 +1566,7 @@ bool GDFunctionState::is_valid(bool p_extended_check) const {
return true;
}
-Variant GDFunctionState::resume(const Variant &p_arg) {
+Variant GDScriptFunctionState::resume(const Variant &p_arg) {
ERR_FAIL_COND_V(!function, Variant());
#ifdef DEBUG_ENABLED
@@ -1554,10 +1587,10 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
bool completed = true;
- // If the return value is a GDFunctionState reference,
+ // If the return value is a GDScriptFunctionState reference,
// then the function did yield again after resuming.
if (ret.is_ref()) {
- GDFunctionState *gdfs = Object::cast_to<GDFunctionState>(ret);
+ GDScriptFunctionState *gdfs = Object::cast_to<GDScriptFunctionState>(ret);
if (gdfs && gdfs->function == function)
completed = false;
}
@@ -1572,21 +1605,21 @@ Variant GDFunctionState::resume(const Variant &p_arg) {
return ret;
}
-void GDFunctionState::_bind_methods() {
+void GDScriptFunctionState::_bind_methods() {
- ClassDB::bind_method(D_METHOD("resume", "arg"), &GDFunctionState::resume, DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDFunctionState::is_valid, DEFVAL(false));
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDFunctionState::_signal_callback, MethodInfo("_signal_callback"));
+ ClassDB::bind_method(D_METHOD("resume", "arg"), &GDScriptFunctionState::resume, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("is_valid", "extended_check"), &GDScriptFunctionState::is_valid, DEFVAL(false));
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &GDScriptFunctionState::_signal_callback, MethodInfo("_signal_callback"));
- ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result")));
+ ADD_SIGNAL(MethodInfo("completed", PropertyInfo(Variant::NIL, "result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
}
-GDFunctionState::GDFunctionState() {
+GDScriptFunctionState::GDScriptFunctionState() {
function = NULL;
}
-GDFunctionState::~GDFunctionState() {
+GDScriptFunctionState::~GDScriptFunctionState() {
if (function != NULL) {
//never called, deinitialize stack
diff --git a/modules/gdscript/gd_function.h b/modules/gdscript/gdscript_function.h
index bf5ff5f8da..9310444c7a 100644
--- a/modules/gdscript/gd_function.h
+++ b/modules/gdscript/gdscript_function.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_function.h */
+/* gdscript_function.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_FUNCTION_H
-#define GD_FUNCTION_H
+
+#ifndef GDSCRIPT_FUNCTION_H
+#define GDSCRIPT_FUNCTION_H
#include "os/thread.h"
#include "pair.h"
@@ -38,10 +39,10 @@
#include "string_db.h"
#include "variant.h"
-class GDInstance;
+class GDScriptInstance;
class GDScript;
-class GDFunction {
+class GDScriptFunction {
public:
enum Opcode {
OPCODE_OPERATOR,
@@ -111,7 +112,7 @@ public:
};
private:
- friend class GDCompiler;
+ friend class GDScriptCompiler;
StringName source;
@@ -145,12 +146,12 @@ private:
List<StackDebug> stack_debug;
- _FORCE_INLINE_ Variant *_get_variant(int p_address, GDInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
+ _FORCE_INLINE_ Variant *_get_variant(int p_address, GDScriptInstance *p_instance, GDScript *p_script, Variant &self, Variant *p_stack, String &r_error) const;
_FORCE_INLINE_ String _get_call_error(const Variant::CallError &p_err, const String &p_where, const Variant **argptrs) const;
friend class GDScriptLanguage;
- SelfList<GDFunction> function_list;
+ SelfList<GDScriptFunction> function_list;
#ifdef DEBUG_ENABLED
CharString func_cname;
const char *_func_cname;
@@ -176,7 +177,7 @@ public:
ObjectID instance_id; //by debug only
ObjectID script_id;
- GDInstance *instance;
+ GDScriptInstance *instance;
Vector<uint8_t> stack;
int stack_size;
Variant self;
@@ -219,19 +220,19 @@ public:
return default_arguments[p_idx];
}
- Variant call(GDInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
+ Variant call(GDScriptInstance *p_instance, const Variant **p_args, int p_argcount, Variant::CallError &r_err, CallState *p_state = NULL);
_FORCE_INLINE_ ScriptInstance::RPCMode get_rpc_mode() const { return rpc_mode; }
- GDFunction();
- ~GDFunction();
+ GDScriptFunction();
+ ~GDScriptFunction();
};
-class GDFunctionState : public Reference {
+class GDScriptFunctionState : public Reference {
- GDCLASS(GDFunctionState, Reference);
- friend class GDFunction;
- GDFunction *function;
- GDFunction::CallState state;
+ GDCLASS(GDScriptFunctionState, Reference);
+ friend class GDScriptFunction;
+ GDScriptFunction *function;
+ GDScriptFunction::CallState state;
Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
protected:
@@ -240,8 +241,8 @@ protected:
public:
bool is_valid(bool p_extended_check = false) const;
Variant resume(const Variant &p_arg = Variant());
- GDFunctionState();
- ~GDFunctionState();
+ GDScriptFunctionState();
+ ~GDScriptFunctionState();
};
-#endif // GD_FUNCTION_H
+#endif // GDSCRIPT_FUNCTION_H
diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gdscript_functions.cpp
index 34d01c6beb..278585cb01 100644
--- a/modules/gdscript/gd_functions.cpp
+++ b/modules/gdscript/gdscript_functions.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_functions.cpp */
+/* gdscript_functions.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,10 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_functions.h"
+
+#include "gdscript_functions.h"
+
#include "class_db.h"
#include "func_ref.h"
-#include "gd_script.h"
+#include "gdscript.h"
#include "io/json.h"
#include "io/marshalls.h"
#include "math_funcs.h"
@@ -38,7 +40,7 @@
#include "reference.h"
#include "variant_parser.h"
-const char *GDFunctions::get_func_name(Function p_func) {
+const char *GDScriptFunctions::get_func_name(Function p_func) {
ERR_FAIL_INDEX_V(p_func, FUNC_MAX, "");
@@ -83,6 +85,10 @@ const char *GDFunctions::get_func_name(Function p_func) {
"rad2deg",
"linear2db",
"db2linear",
+ "polar2cartesian",
+ "cartesian2polar",
+ "wrapi",
+ "wrapf",
"max",
"min",
"clamp",
@@ -121,7 +127,7 @@ const char *GDFunctions::get_func_name(Function p_func) {
return _names[p_func];
}
-void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Variant::CallError &r_error) {
+void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_count, Variant &r_ret, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_OK;
#ifdef DEBUG_ENABLED
@@ -352,13 +358,16 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
r_ret = Math::dectime((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
} break;
case MATH_RANDOMIZE: {
+ VALIDATE_ARG_COUNT(0);
Math::randomize();
r_ret = Variant();
} break;
case MATH_RAND: {
+ VALIDATE_ARG_COUNT(0);
r_ret = Math::rand();
} break;
case MATH_RANDF: {
+ VALIDATE_ARG_COUNT(0);
r_ret = Math::randf();
} break;
case MATH_RANDOM: {
@@ -405,6 +414,30 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
VALIDATE_ARG_NUM(0);
r_ret = Math::db2linear((double)*p_args[0]);
} break;
+ case MATH_POLAR2CARTESIAN: {
+ VALIDATE_ARG_COUNT(2);
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double r = *p_args[0];
+ double th = *p_args[1];
+ r_ret = Vector2(r * Math::cos(th), r * Math::sin(th));
+ } break;
+ case MATH_CARTESIAN2POLAR: {
+ VALIDATE_ARG_COUNT(2);
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double x = *p_args[0];
+ double y = *p_args[1];
+ r_ret = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
+ } break;
+ case MATH_WRAP: {
+ VALIDATE_ARG_COUNT(3);
+ r_ret = Math::wrapi((int64_t)*p_args[0], (int64_t)*p_args[1], (int64_t)*p_args[2]);
+ } break;
+ case MATH_WRAPF: {
+ VALIDATE_ARG_COUNT(3);
+ r_ret = Math::wrapf((double)*p_args[0], (double)*p_args[1], (double)*p_args[2]);
+ } break;
case LOGIC_MAX: {
VALIDATE_ARG_COUNT(2);
if (p_args[0]->get_type() == Variant::INT && p_args[1]->get_type() == Variant::INT) {
@@ -563,7 +596,13 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
r_ret = String(result);
} break;
case TEXT_STR: {
+ if (p_arg_count < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ r_ret = Variant();
+ return;
+ }
String str;
for (int i = 0; i < p_arg_count; i++) {
@@ -631,7 +670,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
}
//str+="\n";
- OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+ print_error(str);
r_ret = Variant();
} break;
@@ -889,7 +928,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
return;
} else {
- GDInstance *ins = static_cast<GDInstance *>(obj->get_script_instance());
+ GDScriptInstance *ins = static_cast<GDScriptInstance *>(obj->get_script_instance());
Ref<GDScript> base = ins->get_script();
if (base.is_null()) {
@@ -1020,7 +1059,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
r_ret = gdscr->_new(NULL, 0, r_error);
- GDInstance *ins = static_cast<GDInstance *>(static_cast<Object *>(r_ret)->get_script_instance());
+ GDScriptInstance *ins = static_cast<GDScriptInstance *>(static_cast<Object *>(r_ret)->get_script_instance());
Ref<GDScript> gd_ref = ins->get_script();
for (Map<StringName, GDScript::MemberInfo>::Element *E = gd_ref->member_indices.front(); E; E = E->next()) {
@@ -1150,6 +1189,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
} break;
case PRINT_STACK: {
+ VALIDATE_ARG_COUNT(0);
ScriptLanguage *script = GDScriptLanguage::get_singleton();
for (int i = 0; i < script->debug_get_stack_level_count(); i++) {
@@ -1244,7 +1284,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
}
}
-bool GDFunctions::is_deterministic(Function p_func) {
+bool GDScriptFunctions::is_deterministic(Function p_func) {
//man i couldn't have chosen a worse function name,
//way too controversial..
@@ -1285,6 +1325,10 @@ bool GDFunctions::is_deterministic(Function p_func) {
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
case MATH_DB2LINEAR:
+ case MATH_POLAR2CARTESIAN:
+ case MATH_CARTESIAN2POLAR:
+ case MATH_WRAP:
+ case MATH_WRAPF:
case LOGIC_MAX:
case LOGIC_MIN:
case LOGIC_CLAMP:
@@ -1305,7 +1349,7 @@ bool GDFunctions::is_deterministic(Function p_func) {
return false;
}
-MethodInfo GDFunctions::get_info(Function p_func) {
+MethodInfo GDScriptFunctions::get_info(Function p_func) {
#ifdef TOOLS_ENABLED
//using a switch, so the compiler generates a jumptable
@@ -1449,7 +1493,7 @@ MethodInfo GDFunctions::get_info(Function p_func) {
return mi;
} break;
case MATH_INVERSE_LERP: {
- MethodInfo mi("inverse_lerp", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "value"));
+ MethodInfo mi("inverse_lerp", PropertyInfo(Variant::REAL, "from"), PropertyInfo(Variant::REAL, "to"), PropertyInfo(Variant::REAL, "weight"));
mi.return_val.type = Variant::REAL;
return mi;
} break;
@@ -1513,6 +1557,26 @@ MethodInfo GDFunctions::get_info(Function p_func) {
mi.return_val.type = Variant::REAL;
return mi;
} break;
+ case MATH_POLAR2CARTESIAN: {
+ MethodInfo mi("polar2cartesian", PropertyInfo(Variant::REAL, "r"), PropertyInfo(Variant::REAL, "th"));
+ mi.return_val.type = Variant::VECTOR2;
+ return mi;
+ } break;
+ case MATH_CARTESIAN2POLAR: {
+ MethodInfo mi("cartesian2polar", PropertyInfo(Variant::REAL, "x"), PropertyInfo(Variant::REAL, "y"));
+ mi.return_val.type = Variant::VECTOR2;
+ return mi;
+ } break;
+ case MATH_WRAP: {
+ MethodInfo mi("wrapi", PropertyInfo(Variant::INT, "value"), PropertyInfo(Variant::INT, "min"), PropertyInfo(Variant::INT, "max"));
+ mi.return_val.type = Variant::INT;
+ return mi;
+ } break;
+ case MATH_WRAPF: {
+ MethodInfo mi("wrapf", PropertyInfo(Variant::REAL, "value"), PropertyInfo(Variant::REAL, "min"), PropertyInfo(Variant::REAL, "max"));
+ mi.return_val.type = Variant::REAL;
+ return mi;
+ } break;
case LOGIC_MAX: {
MethodInfo mi("max", PropertyInfo(Variant::REAL, "a"), PropertyInfo(Variant::REAL, "b"));
mi.return_val.type = Variant::REAL;
@@ -1525,12 +1589,12 @@ MethodInfo GDFunctions::get_info(Function p_func) {
return mi;
} break;
case LOGIC_CLAMP: {
- MethodInfo mi("clamp", PropertyInfo(Variant::REAL, "val"), PropertyInfo(Variant::REAL, "min"), PropertyInfo(Variant::REAL, "max"));
+ MethodInfo mi("clamp", PropertyInfo(Variant::REAL, "value"), PropertyInfo(Variant::REAL, "min"), PropertyInfo(Variant::REAL, "max"));
mi.return_val.type = Variant::REAL;
return mi;
} break;
case LOGIC_NEAREST_PO2: {
- MethodInfo mi("nearest_po2", PropertyInfo(Variant::INT, "val"));
+ MethodInfo mi("nearest_po2", PropertyInfo(Variant::INT, "value"));
mi.return_val.type = Variant::INT;
return mi;
} break;
@@ -1706,12 +1770,14 @@ MethodInfo GDFunctions::get_info(Function p_func) {
case COLOR8: {
MethodInfo mi("Color8", PropertyInfo(Variant::INT, "r8"), PropertyInfo(Variant::INT, "g8"), PropertyInfo(Variant::INT, "b8"), PropertyInfo(Variant::INT, "a8"));
+ mi.default_arguments.push_back(255);
mi.return_val.type = Variant::COLOR;
return mi;
} break;
case COLORN: {
MethodInfo mi("ColorN", PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::REAL, "alpha"));
+ mi.default_arguments.push_back(1.0f);
mi.return_val.type = Variant::COLOR;
return mi;
} break;
diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gdscript_functions.h
index a568c8f1cf..1d54006084 100644
--- a/modules/gdscript/gd_functions.h
+++ b/modules/gdscript/gdscript_functions.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_functions.h */
+/* gdscript_functions.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,12 +27,13 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_FUNCTIONS_H
-#define GD_FUNCTIONS_H
+
+#ifndef GDSCRIPT_FUNCTIONS_H
+#define GDSCRIPT_FUNCTIONS_H
#include "variant.h"
-class GDFunctions {
+class GDScriptFunctions {
public:
enum Function {
MATH_SIN,
@@ -75,6 +76,10 @@ public:
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
+ MATH_POLAR2CARTESIAN,
+ MATH_CARTESIAN2POLAR,
+ MATH_WRAP,
+ MATH_WRAPF,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
@@ -118,4 +123,4 @@ public:
static MethodInfo get_info(Function p_func);
};
-#endif // GD_FUNCTIONS_H
+#endif // GDSCRIPT_FUNCTIONS_H
diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gdscript_parser.cpp
index 36aaa1f807..435bc327dc 100644
--- a/modules/gdscript/gd_parser.cpp
+++ b/modules/gdscript/gdscript_parser.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_parser.cpp */
+/* gdscript_parser.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,15 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_parser.h"
-#include "gd_script.h"
+
+#include "gdscript_parser.h"
+
+#include "gdscript.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
#include "print_string.h"
#include "script_language.h"
template <class T>
-T *GDParser::alloc_node() {
+T *GDScriptParser::alloc_node() {
T *t = memnew(T);
@@ -50,21 +52,21 @@ T *GDParser::alloc_node() {
return t;
}
-bool GDParser::_end_statement() {
+bool GDScriptParser::_end_statement() {
- if (tokenizer->get_token() == GDTokenizer::TK_SEMICOLON) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_SEMICOLON) {
tokenizer->advance();
return true; //handle next
- } else if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE || tokenizer->get_token() == GDTokenizer::TK_EOF) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE || tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
return true; //will be handled properly
}
return false;
}
-bool GDParser::_enter_indent_block(BlockNode *p_block) {
+bool GDScriptParser::_enter_indent_block(BlockNode *p_block) {
- if (tokenizer->get_token() != GDTokenizer::TK_COLON) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COLON) {
// report location at the previous token (on the previous line)
int error_line = tokenizer->get_token_line(-1);
int error_column = tokenizer->get_token_column(-1);
@@ -73,7 +75,7 @@ bool GDParser::_enter_indent_block(BlockNode *p_block) {
}
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE) {
// be more python-like
int current = tab_level.back()->get();
@@ -85,16 +87,14 @@ bool GDParser::_enter_indent_block(BlockNode *p_block) {
while (true) {
- if (tokenizer->get_token() != GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE) {
return false; //wtf
- } else if (tokenizer->get_token(1) != GDTokenizer::TK_NEWLINE) {
+ } else if (tokenizer->get_token(1) != GDScriptTokenizer::TK_NEWLINE) {
int indent = tokenizer->get_token_line_indent();
int current = tab_level.back()->get();
if (indent <= current) {
- print_line("current: " + itos(current) + " indent: " + itos(indent));
- print_line("less than current");
return false;
}
@@ -113,9 +113,9 @@ bool GDParser::_enter_indent_block(BlockNode *p_block) {
}
}
-bool GDParser::_parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete) {
+bool GDScriptParser::_parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_static, bool p_can_codecomplete) {
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
tokenizer->advance();
} else {
@@ -124,10 +124,10 @@ bool GDParser::_parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_s
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
_make_completable_call(argidx);
completion_node = p_parent;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING && tokenizer->get_token(1) == GDTokenizer::TK_CURSOR) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING && tokenizer->get_token(1) == GDScriptTokenizer::TK_CURSOR) {
//completing a string argument..
completion_cursor = tokenizer->get_token_constant();
@@ -143,13 +143,13 @@ bool GDParser::_parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_s
p_args.push_back(arg);
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
tokenizer->advance();
break;
- } else if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
- if (tokenizer->get_token(1) == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token(1) == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expression expected");
return false;
@@ -169,7 +169,7 @@ bool GDParser::_parse_arguments(Node *p_parent, Vector<Node *> &p_args, bool p_s
return true;
}
-void GDParser::_make_completable_call(int p_arg) {
+void GDScriptParser::_make_completable_call(int p_arg) {
completion_cursor = StringName();
completion_type = COMPLETION_CALL_ARGUMENTS;
@@ -182,14 +182,14 @@ void GDParser::_make_completable_call(int p_arg) {
tokenizer->advance();
}
-bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) {
+bool GDScriptParser::_get_completable_identifier(CompletionType p_type, StringName &identifier) {
identifier = StringName();
if (tokenizer->is_token_literal()) {
identifier = tokenizer->get_token_literal();
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
completion_cursor = identifier;
completion_type = p_type;
@@ -206,7 +206,7 @@ bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &id
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
completion_ident_is_call = true;
}
return true;
@@ -215,7 +215,7 @@ bool GDParser::_get_completable_identifier(CompletionType p_type, StringName &id
return false;
}
-GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign, bool p_parsing_constant) {
+GDScriptParser::Node *GDScriptParser::_parse_expression(Node *p_parent, bool p_static, bool p_allow_assign, bool p_parsing_constant) {
//Vector<Node*> expressions;
//Vector<OperatorNode::Operator> operators;
@@ -234,12 +234,12 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (parenthesis > 0) {
//remove empty space (only allowed if inside parenthesis
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
}
}
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
//subexpression ()
tokenizer->advance();
parenthesis++;
@@ -248,7 +248,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (!subexpr)
return NULL;
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in expression");
return NULL;
@@ -256,7 +256,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
tokenizer->advance();
expr = subexpr;
- } else if (tokenizer->get_token() == GDTokenizer::TK_DOLLAR) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_DOLLAR) {
tokenizer->advance();
String path;
@@ -267,7 +267,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
while (!done) {
switch (tokenizer->get_token()) {
- case GDTokenizer::TK_CURSOR: {
+ case GDScriptTokenizer::TK_CURSOR: {
completion_cursor = StringName();
completion_type = COMPLETION_GET_NODE;
completion_class = current_class;
@@ -279,7 +279,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
completion_found = true;
tokenizer->advance();
} break;
- case GDTokenizer::TK_CONSTANT: {
+ case GDScriptTokenizer::TK_CONSTANT: {
if (!need_identifier) {
done = true;
@@ -296,7 +296,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
need_identifier = false;
} break;
- case GDTokenizer::TK_OP_DIV: {
+ case GDScriptTokenizer::TK_OP_DIV: {
if (need_identifier) {
done = true;
@@ -344,49 +344,56 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = op;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
tokenizer->advance();
continue; //no point in cursor in the middle of expression
- } else if (tokenizer->get_token() == GDTokenizer::TK_CONSTANT) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT) {
//constant defined by tokenizer
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = tokenizer->get_token_constant();
tokenizer->advance();
expr = constant;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CONST_PI) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONST_PI) {
//constant defined by tokenizer
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = Math_PI;
tokenizer->advance();
expr = constant;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CONST_INF) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONST_TAU) {
+
+ //constant defined by tokenizer
+ ConstantNode *constant = alloc_node<ConstantNode>();
+ constant->value = Math_TAU;
+ tokenizer->advance();
+ expr = constant;
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONST_INF) {
//constant defined by tokenizer
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = Math_INF;
tokenizer->advance();
expr = constant;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CONST_NAN) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CONST_NAN) {
//constant defined by tokenizer
ConstantNode *constant = alloc_node<ConstantNode>();
constant->value = Math_NAN;
tokenizer->advance();
expr = constant;
- } else if (tokenizer->get_token() == GDTokenizer::TK_PR_PRELOAD) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_PRELOAD) {
//constant defined by tokenizer
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after 'preload'");
return NULL;
}
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
completion_cursor = StringName();
completion_node = p_parent;
completion_type = COMPLETION_RESOURCE_PATH;
@@ -449,24 +456,27 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (!validating) {
//this can be too slow for just validating code
- if (for_completion && ScriptCodeCompletionCache::get_sigleton()) {
- res = ScriptCodeCompletionCache::get_sigleton()->get_cached_resource(path);
- } else {
+ if (for_completion && ScriptCodeCompletionCache::get_singleton() && FileAccess::exists(path)) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
+ } else if (!for_completion || FileAccess::exists(path)) {
res = ResourceLoader::load(path);
}
- if (!res.is_valid()) {
- _set_error("Can't preload resource at path: " + path);
- return NULL;
- }
} else {
if (!FileAccess::exists(path)) {
_set_error("Can't preload resource at path: " + path);
return NULL;
+ } else if (ScriptCodeCompletionCache::get_singleton()) {
+ res = ScriptCodeCompletionCache::get_singleton()->get_cached_resource(path);
}
}
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (!res.is_valid()) {
+ _set_error("Can't preload resource at path: " + path);
+ return NULL;
+ }
+
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' after 'preload' path");
return NULL;
}
@@ -476,12 +486,12 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
constant->value = res;
expr = constant;
- } else if (tokenizer->get_token() == GDTokenizer::TK_PR_YIELD) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_YIELD) {
//constant defined by tokenizer
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after 'yield'");
return NULL;
}
@@ -491,11 +501,11 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
OperatorNode *yield = alloc_node<OperatorNode>();
yield->op = OperatorNode::OP_YIELD;
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
expr = yield;
tokenizer->advance();
} else {
@@ -507,14 +517,14 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
return NULL;
yield->arguments.push_back(object);
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
_set_error("Expected ',' after first argument of 'yield'");
return NULL;
}
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
completion_cursor = StringName();
completion_node = object;
@@ -533,7 +543,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
return NULL;
yield->arguments.push_back(signal);
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' after second argument of 'yield'");
return NULL;
}
@@ -545,7 +555,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = yield;
}
- } else if (tokenizer->get_token() == GDTokenizer::TK_SELF) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_SELF) {
if (p_static) {
_set_error("'self'' not allowed in static function or constant expression");
@@ -555,7 +565,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
SelfNode *self = alloc_node<SelfNode>();
tokenizer->advance();
expr = self;
- } else if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE && tokenizer->get_token(1) == GDTokenizer::TK_PERIOD) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE && tokenizer->get_token(1) == GDScriptTokenizer::TK_PERIOD) {
Variant::Type bi_type = tokenizer->get_token_type();
tokenizer->advance(2);
@@ -569,33 +579,86 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (identifier == StringName()) {
- _set_error("Built-in type constant expected after '.'");
+ _set_error("Built-in type constant or static function expected after '.'");
return NULL;
}
if (!Variant::has_numeric_constant(bi_type, identifier)) {
- _set_error("Static constant '" + identifier.operator String() + "' not present in built-in type " + Variant::get_type_name(bi_type) + ".");
- return NULL;
- }
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN &&
+ Variant::is_method_const(bi_type, identifier) &&
+ Variant::get_method_return_type(bi_type, identifier) == bi_type) {
+
+ tokenizer->advance();
+
+ OperatorNode *construct = alloc_node<OperatorNode>();
+ construct->op = OperatorNode::OP_CALL;
+
+ TypeNode *tn = alloc_node<TypeNode>();
+ tn->vtype = bi_type;
+ construct->arguments.push_back(tn);
- ConstantNode *cn = alloc_node<ConstantNode>();
- cn->value = Variant::get_numeric_constant_value(bi_type, identifier);
- expr = cn;
+ OperatorNode *op = alloc_node<OperatorNode>();
+ op->op = OperatorNode::OP_CALL;
+ op->arguments.push_back(construct);
+
+ IdentifierNode *id = alloc_node<IdentifierNode>();
+ id->name = identifier;
+ op->arguments.push_back(id);
- } else if (tokenizer->get_token(1) == GDTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) {
+ if (!_parse_arguments(op, op->arguments, p_static, true))
+ return NULL;
+
+ expr = op;
+ } else {
+
+ _set_error("Static constant '" + identifier.operator String() + "' not present in built-in type " + Variant::get_type_name(bi_type) + ".");
+ return NULL;
+ }
+ } else {
+
+ ConstantNode *cn = alloc_node<ConstantNode>();
+ cn->value = Variant::get_numeric_constant_value(bi_type, identifier);
+ expr = cn;
+ }
+
+ } else if (tokenizer->get_token(1) == GDScriptTokenizer::TK_PARENTHESIS_OPEN && tokenizer->is_token_literal()) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//function or constructor
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_CALL;
- if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE) {
+ //Do a quick Array and Dictionary Check. Replace if either require no arguments.
+ bool replaced = false;
+
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
+ Variant::Type ct = tokenizer->get_token_type();
+ if (p_parsing_constant == false) {
+ if (ct == Variant::ARRAY) {
+ if (tokenizer->get_token(2) == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
+ ArrayNode *arr = alloc_node<ArrayNode>();
+ expr = arr;
+ replaced = true;
+ tokenizer->advance(3);
+ }
+ }
+ if (ct == Variant::DICTIONARY) {
+ if (tokenizer->get_token(2) == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
+ DictionaryNode *dict = alloc_node<DictionaryNode>();
+ expr = dict;
+ replaced = true;
+ tokenizer->advance(3);
+ }
+ }
+ }
- TypeNode *tn = alloc_node<TypeNode>();
- tn->vtype = tokenizer->get_token_type();
- op->arguments.push_back(tn);
- tokenizer->advance(2);
- } else if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_FUNC) {
+ if (!replaced) {
+ TypeNode *tn = alloc_node<TypeNode>();
+ tn->vtype = tokenizer->get_token_type();
+ op->arguments.push_back(tn);
+ tokenizer->advance(2);
+ }
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_FUNC) {
BuiltInFunctionNode *bn = alloc_node<BuiltInFunctionNode>();
bn->function = tokenizer->get_token_built_in_func();
@@ -616,15 +679,15 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
tokenizer->advance(1);
}
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
_make_completable_call(0);
completion_node = op;
}
- if (!_parse_arguments(op, op->arguments, p_static, true))
- return NULL;
-
- expr = op;
-
+ if (!replaced) {
+ if (!_parse_arguments(op, op->arguments, p_static, true))
+ return NULL;
+ expr = op;
+ }
} else if (tokenizer->is_token_literal(0, true)) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//identifier (reference)
@@ -661,7 +724,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = id;
}
- } else if (tokenizer->get_token() == GDTokenizer::TK_OP_ADD || tokenizer->get_token() == GDTokenizer::TK_OP_SUB || tokenizer->get_token() == GDTokenizer::TK_OP_NOT || tokenizer->get_token() == GDTokenizer::TK_OP_BIT_INVERT) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ADD || tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB || tokenizer->get_token() == GDScriptTokenizer::TK_OP_NOT || tokenizer->get_token() == GDScriptTokenizer::TK_OP_BIT_INVERT) {
//single prefix operators like !expr +expr -expr ++expr --expr
alloc_node<OperatorNode>();
@@ -669,16 +732,16 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
e.is_op = true;
switch (tokenizer->get_token()) {
- case GDTokenizer::TK_OP_ADD: e.op = OperatorNode::OP_POS; break;
- case GDTokenizer::TK_OP_SUB: e.op = OperatorNode::OP_NEG; break;
- case GDTokenizer::TK_OP_NOT: e.op = OperatorNode::OP_NOT; break;
- case GDTokenizer::TK_OP_BIT_INVERT: e.op = OperatorNode::OP_BIT_INVERT; break;
+ case GDScriptTokenizer::TK_OP_ADD: e.op = OperatorNode::OP_POS; break;
+ case GDScriptTokenizer::TK_OP_SUB: e.op = OperatorNode::OP_NEG; break;
+ case GDScriptTokenizer::TK_OP_NOT: e.op = OperatorNode::OP_NOT; break;
+ case GDScriptTokenizer::TK_OP_BIT_INVERT: e.op = OperatorNode::OP_BIT_INVERT; break;
default: {}
}
tokenizer->advance();
- if (e.op != OperatorNode::OP_NOT && tokenizer->get_token() == GDTokenizer::TK_OP_NOT) {
+ if (e.op != OperatorNode::OP_NOT && tokenizer->get_token() == GDScriptTokenizer::TK_OP_NOT) {
_set_error("Misplaced 'not'.");
return NULL;
}
@@ -693,7 +756,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
op->arguments.push_back(subexpr);
expr=op;*/
- } else if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_OPEN) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_OPEN) {
// array
tokenizer->advance();
@@ -702,18 +765,18 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_EOF) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
_set_error("Unterminated array");
return NULL;
- } else if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_CLOSE) {
tokenizer->advance();
break;
- } else if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance(); //ignore newline
- } else if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
if (!expecting_comma) {
_set_error("expression or ']' expected");
return NULL;
@@ -736,7 +799,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
expr = arr;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_OPEN) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_OPEN) {
// array
tokenizer->advance();
@@ -758,12 +821,12 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_EOF) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
_set_error("Unterminated dictionary");
return NULL;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
if (expecting == DICT_EXPECT_COLON) {
_set_error("':' expected");
@@ -775,10 +838,10 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
tokenizer->advance();
break;
- } else if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance(); //ignore newline
- } else if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
if (expecting == DICT_EXPECT_KEY) {
_set_error("key or '}' expected");
@@ -796,7 +859,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expecting = DICT_EXPECT_KEY;
tokenizer->advance(); //ignore newline
- } else if (tokenizer->get_token() == GDTokenizer::TK_COLON) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_COLON) {
if (expecting == DICT_EXPECT_KEY) {
_set_error("key or '}' expected");
@@ -826,7 +889,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (expecting == DICT_EXPECT_KEY) {
- if (tokenizer->is_token_literal() && tokenizer->get_token(1) == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->is_token_literal() && tokenizer->get_token(1) == GDScriptTokenizer::TK_OP_ASSIGN) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
//lua style identifier, easier to write
ConstantNode *cn = alloc_node<ConstantNode>();
@@ -849,8 +912,8 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
return NULL;
expecting = DICT_EXPECT_COMMA;
- if (key->type == GDParser::Node::TYPE_CONSTANT) {
- Variant const &keyName = static_cast<const GDParser::ConstantNode *>(key)->value;
+ if (key->type == GDScriptParser::Node::TYPE_CONSTANT) {
+ Variant const &keyName = static_cast<const GDScriptParser::ConstantNode *>(key)->value;
if (keys.has(keyName)) {
_set_error("Duplicate key found in Dictionary literal");
@@ -870,7 +933,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = dict;
- } else if (tokenizer->get_token() == GDTokenizer::TK_PERIOD && (tokenizer->is_token_literal(1) || tokenizer->get_token(1) == GDTokenizer::TK_CURSOR) && tokenizer->get_token(2) == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD && (tokenizer->is_token_literal(1) || tokenizer->get_token(1) == GDScriptTokenizer::TK_CURSOR) && tokenizer->get_token(2) == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
// parent call
@@ -907,7 +970,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
if (!expr) {
- ERR_EXPLAIN("GDParser bug, couldn't figure out what expression is..");
+ ERR_EXPLAIN("GDScriptParser bug, couldn't figure out what expression is..");
ERR_FAIL_COND_V(!expr, NULL);
}
@@ -919,15 +982,15 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
//expressions can be indexed any number of times
- if (tokenizer->get_token() == GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD) {
//indexing using "."
- if (tokenizer->get_token(1) != GDTokenizer::TK_CURSOR && !tokenizer->is_token_literal(1)) {
+ if (tokenizer->get_token(1) != GDScriptTokenizer::TK_CURSOR && !tokenizer->is_token_literal(1)) {
// We check with is_token_literal, as this allows us to use match/sync/etc. as a name
_set_error("Expected identifier as member");
return NULL;
- } else if (tokenizer->get_token(2) == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ } else if (tokenizer->get_token(2) == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
//call!!
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_CALL;
@@ -935,10 +998,10 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
tokenizer->advance();
IdentifierNode *id = alloc_node<IdentifierNode>();
- if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_FUNC) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_FUNC) {
//small hack so built in funcs don't obfuscate methods
- id->name = GDFunctions::get_func_name(tokenizer->get_token_built_in_func());
+ id->name = GDScriptFunctions::get_func_name(tokenizer->get_token_built_in_func());
tokenizer->advance();
} else {
@@ -955,7 +1018,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
op->arguments.push_back(id); // call func
//get arguments
tokenizer->advance(1);
- if (tokenizer->get_token() == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURSOR) {
_make_completable_call(0);
completion_node = op;
}
@@ -990,7 +1053,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
expr = op;
}
- } else if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_OPEN) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_OPEN) {
//indexing using "[]"
OperatorNode *op = alloc_node<OperatorNode>();
op->op = OperatorNode::OP_INDEX;
@@ -1002,7 +1065,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
return NULL;
}
- if (tokenizer->get_token() != GDTokenizer::TK_BRACKET_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_BRACKET_CLOSE) {
_set_error("Expected ']'");
return NULL;
}
@@ -1022,7 +1085,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
if (parenthesis > 0) {
//remove empty space (only allowed if inside parenthesis
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
}
}
@@ -1047,29 +1110,29 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
switch (tokenizer->get_token()) { //see operator
- case GDTokenizer::TK_OP_IN: op = OperatorNode::OP_IN; break;
- case GDTokenizer::TK_OP_EQUAL: op = OperatorNode::OP_EQUAL; break;
- case GDTokenizer::TK_OP_NOT_EQUAL: op = OperatorNode::OP_NOT_EQUAL; break;
- case GDTokenizer::TK_OP_LESS: op = OperatorNode::OP_LESS; break;
- case GDTokenizer::TK_OP_LESS_EQUAL: op = OperatorNode::OP_LESS_EQUAL; break;
- case GDTokenizer::TK_OP_GREATER: op = OperatorNode::OP_GREATER; break;
- case GDTokenizer::TK_OP_GREATER_EQUAL: op = OperatorNode::OP_GREATER_EQUAL; break;
- case GDTokenizer::TK_OP_AND: op = OperatorNode::OP_AND; break;
- case GDTokenizer::TK_OP_OR: op = OperatorNode::OP_OR; break;
- case GDTokenizer::TK_OP_ADD: op = OperatorNode::OP_ADD; break;
- case GDTokenizer::TK_OP_SUB: op = OperatorNode::OP_SUB; break;
- case GDTokenizer::TK_OP_MUL: op = OperatorNode::OP_MUL; break;
- case GDTokenizer::TK_OP_DIV: op = OperatorNode::OP_DIV; break;
- case GDTokenizer::TK_OP_MOD:
+ case GDScriptTokenizer::TK_OP_IN: op = OperatorNode::OP_IN; break;
+ case GDScriptTokenizer::TK_OP_EQUAL: op = OperatorNode::OP_EQUAL; break;
+ case GDScriptTokenizer::TK_OP_NOT_EQUAL: op = OperatorNode::OP_NOT_EQUAL; break;
+ case GDScriptTokenizer::TK_OP_LESS: op = OperatorNode::OP_LESS; break;
+ case GDScriptTokenizer::TK_OP_LESS_EQUAL: op = OperatorNode::OP_LESS_EQUAL; break;
+ case GDScriptTokenizer::TK_OP_GREATER: op = OperatorNode::OP_GREATER; break;
+ case GDScriptTokenizer::TK_OP_GREATER_EQUAL: op = OperatorNode::OP_GREATER_EQUAL; break;
+ case GDScriptTokenizer::TK_OP_AND: op = OperatorNode::OP_AND; break;
+ case GDScriptTokenizer::TK_OP_OR: op = OperatorNode::OP_OR; break;
+ case GDScriptTokenizer::TK_OP_ADD: op = OperatorNode::OP_ADD; break;
+ case GDScriptTokenizer::TK_OP_SUB: op = OperatorNode::OP_SUB; break;
+ case GDScriptTokenizer::TK_OP_MUL: op = OperatorNode::OP_MUL; break;
+ case GDScriptTokenizer::TK_OP_DIV: op = OperatorNode::OP_DIV; break;
+ case GDScriptTokenizer::TK_OP_MOD:
op = OperatorNode::OP_MOD;
break;
- //case GDTokenizer::TK_OP_NEG: op=OperatorNode::OP_NEG ; break;
- case GDTokenizer::TK_OP_SHIFT_LEFT: op = OperatorNode::OP_SHIFT_LEFT; break;
- case GDTokenizer::TK_OP_SHIFT_RIGHT: op = OperatorNode::OP_SHIFT_RIGHT; break;
- case GDTokenizer::TK_OP_ASSIGN: {
+ //case GDScriptTokenizer::TK_OP_NEG: op=OperatorNode::OP_NEG ; break;
+ case GDScriptTokenizer::TK_OP_SHIFT_LEFT: op = OperatorNode::OP_SHIFT_LEFT; break;
+ case GDScriptTokenizer::TK_OP_SHIFT_RIGHT: op = OperatorNode::OP_SHIFT_RIGHT; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN: {
_VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN;
- if (tokenizer->get_token(1) == GDTokenizer::TK_CURSOR) {
+ if (tokenizer->get_token(1) == GDScriptTokenizer::TK_CURSOR) {
//code complete assignment
completion_type = COMPLETION_ASSIGN;
completion_node = expr;
@@ -1082,22 +1145,22 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
}
} break;
- case GDTokenizer::TK_OP_ASSIGN_ADD: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_ADD; break;
- case GDTokenizer::TK_OP_ASSIGN_SUB: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SUB; break;
- case GDTokenizer::TK_OP_ASSIGN_MUL: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_MUL; break;
- case GDTokenizer::TK_OP_ASSIGN_DIV: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_DIV; break;
- case GDTokenizer::TK_OP_ASSIGN_MOD: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_MOD; break;
- case GDTokenizer::TK_OP_ASSIGN_SHIFT_LEFT: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SHIFT_LEFT; break;
- case GDTokenizer::TK_OP_ASSIGN_SHIFT_RIGHT: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SHIFT_RIGHT; break;
- case GDTokenizer::TK_OP_ASSIGN_BIT_AND: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_AND; break;
- case GDTokenizer::TK_OP_ASSIGN_BIT_OR: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_OR; break;
- case GDTokenizer::TK_OP_ASSIGN_BIT_XOR: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_XOR; break;
- case GDTokenizer::TK_OP_BIT_AND: op = OperatorNode::OP_BIT_AND; break;
- case GDTokenizer::TK_OP_BIT_OR: op = OperatorNode::OP_BIT_OR; break;
- case GDTokenizer::TK_OP_BIT_XOR: op = OperatorNode::OP_BIT_XOR; break;
- case GDTokenizer::TK_PR_IS: op = OperatorNode::OP_IS; break;
- case GDTokenizer::TK_CF_IF: op = OperatorNode::OP_TERNARY_IF; break;
- case GDTokenizer::TK_CF_ELSE: op = OperatorNode::OP_TERNARY_ELSE; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_ADD: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_ADD; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_SUB: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SUB; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_MUL: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_MUL; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_DIV: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_DIV; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_MOD: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_MOD; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_SHIFT_LEFT: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SHIFT_LEFT; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_SHIFT_RIGHT: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_SHIFT_RIGHT; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_BIT_AND: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_AND; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_BIT_OR: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_OR; break;
+ case GDScriptTokenizer::TK_OP_ASSIGN_BIT_XOR: _VALIDATE_ASSIGN op = OperatorNode::OP_ASSIGN_BIT_XOR; break;
+ case GDScriptTokenizer::TK_OP_BIT_AND: op = OperatorNode::OP_BIT_AND; break;
+ case GDScriptTokenizer::TK_OP_BIT_OR: op = OperatorNode::OP_BIT_OR; break;
+ case GDScriptTokenizer::TK_OP_BIT_XOR: op = OperatorNode::OP_BIT_XOR; break;
+ case GDScriptTokenizer::TK_PR_IS: op = OperatorNode::OP_IS; break;
+ case GDScriptTokenizer::TK_CF_IF: op = OperatorNode::OP_TERNARY_IF; break;
+ case GDScriptTokenizer::TK_CF_ELSE: op = OperatorNode::OP_TERNARY_ELSE; break;
default: valid = false; break;
}
@@ -1132,6 +1195,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
bool unary = false;
bool ternary = false;
bool error = false;
+ bool right_to_left = false;
switch (expression[i].op) {
@@ -1186,11 +1250,13 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
case OperatorNode::OP_TERNARY_IF:
priority = 14;
ternary = true;
+ right_to_left = true;
break;
case OperatorNode::OP_TERNARY_ELSE:
priority = 14;
error = true;
- break; // Errors out when found without IF (since IF would consume it)
+ // Rigth-to-left should be false in this case, otherwise it would always error.
+ break;
case OperatorNode::OP_ASSIGN: priority = 15; break;
case OperatorNode::OP_ASSIGN_ADD: priority = 15; break;
@@ -1205,18 +1271,18 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
case OperatorNode::OP_ASSIGN_BIT_XOR: priority = 15; break;
default: {
- _set_error("GDParser bug, invalid operator in expression: " + itos(expression[i].op));
+ _set_error("GDScriptParser bug, invalid operator in expression: " + itos(expression[i].op));
return NULL;
}
}
- if (priority < min_priority) {
+ if (priority < min_priority || (right_to_left && priority == min_priority)) {
+ // < is used for left to right (default)
+ // <= is used for right to left
if (error) {
_set_error("Unexpected operator");
return NULL;
}
- // < is used for left to right (default)
- // <= is used for right to left
next_op = i;
min_priority = priority;
is_unary = unary;
@@ -1351,7 +1417,7 @@ GDParser::Node *GDParser::_parse_expression(Node *p_parent, bool p_static, bool
return expression[0].node;
}
-GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
+GDScriptParser::Node *GDScriptParser::_reduce_expression(Node *p_node, bool p_to_const) {
switch (p_node->type) {
@@ -1448,7 +1514,7 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
} else if (op->op == OperatorNode::OP_CALL) {
//can reduce base type constructors
- if ((op->arguments[0]->type == Node::TYPE_TYPE || (op->arguments[0]->type == Node::TYPE_BUILT_IN_FUNCTION && GDFunctions::is_deterministic(static_cast<BuiltInFunctionNode *>(op->arguments[0])->function))) && last_not_constant == 0) {
+ if ((op->arguments[0]->type == Node::TYPE_TYPE || (op->arguments[0]->type == Node::TYPE_BUILT_IN_FUNCTION && GDScriptFunctions::is_deterministic(static_cast<BuiltInFunctionNode *>(op->arguments[0])->function))) && last_not_constant == 0) {
//native type constructor or intrinsic function
const Variant **vptr = NULL;
@@ -1473,8 +1539,8 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
v = Variant::construct(tn->vtype, vptr, ptrs.size(), ce);
} else {
- GDFunctions::Function func = static_cast<BuiltInFunctionNode *>(op->arguments[0])->function;
- GDFunctions::call(func, vptr, ptrs.size(), v, ce);
+ GDScriptFunctions::Function func = static_cast<BuiltInFunctionNode *>(op->arguments[0])->function;
+ GDScriptFunctions::call(func, vptr, ptrs.size(), v, ce);
}
if (ce.error != Variant::CallError::CALL_OK) {
@@ -1482,11 +1548,11 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
String errwhere;
if (op->arguments[0]->type == Node::TYPE_TYPE) {
TypeNode *tn = static_cast<TypeNode *>(op->arguments[0]);
- errwhere = "'" + Variant::get_type_name(tn->vtype) + "'' constructor";
+ errwhere = "'" + Variant::get_type_name(tn->vtype) + "' constructor";
} else {
- GDFunctions::Function func = static_cast<BuiltInFunctionNode *>(op->arguments[0])->function;
- errwhere = String("'") + GDFunctions::get_func_name(func) + "'' intrinsic function";
+ GDScriptFunctions::Function func = static_cast<BuiltInFunctionNode *>(op->arguments[0])->function;
+ errwhere = String("'") + GDScriptFunctions::get_func_name(func) + "' intrinsic function";
}
switch (ce.error) {
@@ -1736,7 +1802,7 @@ GDParser::Node *GDParser::_reduce_expression(Node *p_node, bool p_to_const) {
}
}
-GDParser::Node *GDParser::_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const, bool p_allow_assign) {
+GDScriptParser::Node *GDScriptParser::_parse_and_reduce_expression(Node *p_parent, bool p_static, bool p_reduce_const, bool p_allow_assign) {
Node *expr = _parse_expression(p_parent, p_static, p_allow_assign, p_reduce_const);
if (!expr || error_set)
@@ -1747,58 +1813,58 @@ GDParser::Node *GDParser::_parse_and_reduce_expression(Node *p_parent, bool p_st
return expr;
}
-bool GDParser::_recover_from_completion() {
+bool GDScriptParser::_recover_from_completion() {
if (!completion_found) {
return false; //can't recover if no completion
}
//skip stuff until newline
- while (tokenizer->get_token() != GDTokenizer::TK_NEWLINE && tokenizer->get_token() != GDTokenizer::TK_EOF && tokenizer->get_token() != GDTokenizer::TK_ERROR) {
+ while (tokenizer->get_token() != GDScriptTokenizer::TK_NEWLINE && tokenizer->get_token() != GDScriptTokenizer::TK_EOF && tokenizer->get_token() != GDScriptTokenizer::TK_ERROR) {
tokenizer->advance();
}
completion_found = false;
error_set = false;
- if (tokenizer->get_token() == GDTokenizer::TK_ERROR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_ERROR) {
error_set = true;
}
return true;
}
-GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
+GDScriptParser::PatternNode *GDScriptParser::_parse_pattern(bool p_static) {
PatternNode *pattern = alloc_node<PatternNode>();
- GDTokenizer::Token token = tokenizer->get_token();
+ GDScriptTokenizer::Token token = tokenizer->get_token();
if (error_set)
return NULL;
- if (token == GDTokenizer::TK_EOF) {
+ if (token == GDScriptTokenizer::TK_EOF) {
return NULL;
}
switch (token) {
// array
- case GDTokenizer::TK_BRACKET_OPEN: {
+ case GDScriptTokenizer::TK_BRACKET_OPEN: {
tokenizer->advance();
- pattern->pt_type = GDParser::PatternNode::PT_ARRAY;
+ pattern->pt_type = GDScriptParser::PatternNode::PT_ARRAY;
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_CLOSE) {
tokenizer->advance();
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_PERIOD && tokenizer->get_token(1) == GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD && tokenizer->get_token(1) == GDScriptTokenizer::TK_PERIOD) {
// match everything
tokenizer->advance(2);
PatternNode *sub_pattern = alloc_node<PatternNode>();
- sub_pattern->pt_type = GDParser::PatternNode::PT_IGNORE_REST;
+ sub_pattern->pt_type = GDScriptParser::PatternNode::PT_IGNORE_REST;
pattern->array.push_back(sub_pattern);
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA && tokenizer->get_token(1) == GDTokenizer::TK_BRACKET_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA && tokenizer->get_token(1) == GDScriptTokenizer::TK_BRACKET_CLOSE) {
tokenizer->advance(2);
break;
- } else if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_CLOSE) {
tokenizer->advance(1);
break;
} else {
@@ -1814,10 +1880,10 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
pattern->array.push_back(sub_pattern);
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
continue;
- } else if (tokenizer->get_token() == GDTokenizer::TK_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_BRACKET_CLOSE) {
tokenizer->advance();
break;
} else {
@@ -1827,33 +1893,33 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
}
} break;
// bind
- case GDTokenizer::TK_PR_VAR: {
+ case GDScriptTokenizer::TK_PR_VAR: {
tokenizer->advance();
- pattern->pt_type = GDParser::PatternNode::PT_BIND;
+ pattern->pt_type = GDScriptParser::PatternNode::PT_BIND;
pattern->bind = tokenizer->get_token_identifier();
tokenizer->advance();
} break;
// dictionary
- case GDTokenizer::TK_CURLY_BRACKET_OPEN: {
+ case GDScriptTokenizer::TK_CURLY_BRACKET_OPEN: {
tokenizer->advance();
- pattern->pt_type = GDParser::PatternNode::PT_DICTIONARY;
+ pattern->pt_type = GDScriptParser::PatternNode::PT_DICTIONARY;
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
tokenizer->advance();
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_PERIOD && tokenizer->get_token(1) == GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD && tokenizer->get_token(1) == GDScriptTokenizer::TK_PERIOD) {
// match everything
tokenizer->advance(2);
PatternNode *sub_pattern = alloc_node<PatternNode>();
sub_pattern->pt_type = PatternNode::PT_IGNORE_REST;
pattern->array.push_back(sub_pattern);
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA && tokenizer->get_token(1) == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA && tokenizer->get_token(1) == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
tokenizer->advance(2);
break;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
tokenizer->advance(1);
break;
} else {
@@ -1868,12 +1934,12 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
return NULL;
}
- if (key->type != GDParser::Node::TYPE_CONSTANT) {
+ if (key->type != GDScriptParser::Node::TYPE_CONSTANT) {
_set_error("Not a constant expression as key");
return NULL;
}
- if (tokenizer->get_token() == GDTokenizer::TK_COLON) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COLON) {
tokenizer->advance();
PatternNode *value = _parse_pattern(p_static);
@@ -1887,10 +1953,10 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
pattern->dictionary.insert(static_cast<ConstantNode *>(key), NULL);
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
continue;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
tokenizer->advance();
break;
} else {
@@ -1899,14 +1965,15 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
}
}
} break;
- case GDTokenizer::TK_WILDCARD: {
+ case GDScriptTokenizer::TK_WILDCARD: {
tokenizer->advance();
pattern->pt_type = PatternNode::PT_WILDCARD;
} break;
// all the constants like strings and numbers
default: {
Node *value = _parse_and_reduce_expression(pattern, p_static);
- if (error_set) {
+ if (!value) {
+ _set_error("Expect constant expression or variables in a pattern");
return NULL;
}
@@ -1942,15 +2009,15 @@ GDParser::PatternNode *GDParser::_parse_pattern(bool p_static) {
return pattern;
}
-void GDParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static) {
+void GDScriptParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode *> &p_branches, bool p_static) {
int indent_level = tab_level.back()->get();
while (true) {
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE && _parse_newline())
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline())
;
- // GDTokenizer::Token token = tokenizer->get_token();
+ // GDScriptTokenizer::Token token = tokenizer->get_token();
if (error_set)
return;
@@ -1969,7 +2036,7 @@ void GDParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode
return;
}
- while (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
branch->patterns.push_back(_parse_pattern(p_static));
if (!branch->patterns[branch->patterns.size() - 1]) {
@@ -1995,13 +2062,13 @@ void GDParser::_parse_pattern_block(BlockNode *p_block, Vector<PatternBranchNode
}
}
-void GDParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings) {
+void GDScriptParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match, Node *&p_resulting_node, Map<StringName, Node *> &p_bindings) {
switch (p_pattern->pt_type) {
case PatternNode::PT_CONSTANT: {
// typecheck
BuiltInFunctionNode *typeof_node = alloc_node<BuiltInFunctionNode>();
- typeof_node->function = GDFunctions::TYPE_OF;
+ typeof_node->function = GDScriptFunctions::TYPE_OF;
OperatorNode *typeof_match_value = alloc_node<OperatorNode>();
typeof_match_value->op = OperatorNode::OP_CALL;
@@ -2056,7 +2123,7 @@ void GDParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match,
{
// typecheck
BuiltInFunctionNode *typeof_node = alloc_node<BuiltInFunctionNode>();
- typeof_node->function = GDFunctions::TYPE_OF;
+ typeof_node->function = GDScriptFunctions::TYPE_OF;
OperatorNode *typeof_match_value = alloc_node<OperatorNode>();
typeof_match_value->op = OperatorNode::OP_CALL;
@@ -2135,7 +2202,7 @@ void GDParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match,
{
// typecheck
BuiltInFunctionNode *typeof_node = alloc_node<BuiltInFunctionNode>();
- typeof_node->function = GDFunctions::TYPE_OF;
+ typeof_node->function = GDScriptFunctions::TYPE_OF;
OperatorNode *typeof_match_value = alloc_node<OperatorNode>();
typeof_match_value->op = OperatorNode::OP_CALL;
@@ -2233,7 +2300,7 @@ void GDParser::_generate_pattern(PatternNode *p_pattern, Node *p_node_to_match,
}
}
-void GDParser::_transform_match_statment(BlockNode *p_block, MatchNode *p_match_statement) {
+void GDScriptParser::_transform_match_statment(BlockNode *p_block, MatchNode *p_match_statement) {
IdentifierNode *id = alloc_node<IdentifierNode>();
id->name = "#match_value";
@@ -2297,7 +2364,7 @@ void GDParser::_transform_match_statment(BlockNode *p_block, MatchNode *p_match_
}
}
-void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
+void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) {
int indent_level = tab_level.back()->get();
@@ -2320,7 +2387,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
}
is_first_line = false;
- GDTokenizer::Token token = tokenizer->get_token();
+ GDScriptTokenizer::Token token = tokenizer->get_token();
if (error_set)
return;
@@ -2339,15 +2406,15 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
switch (token) {
- case GDTokenizer::TK_EOF:
+ case GDScriptTokenizer::TK_EOF:
p_block->end_line = tokenizer->get_token_line();
- case GDTokenizer::TK_ERROR: {
+ case GDScriptTokenizer::TK_ERROR: {
return; //go back
//end of file!
} break;
- case GDTokenizer::TK_NEWLINE: {
+ case GDScriptTokenizer::TK_NEWLINE: {
if (!_parse_newline()) {
if (!error_set) {
@@ -2362,19 +2429,19 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
p_block->statements.push_back(nl);
} break;
- case GDTokenizer::TK_CF_PASS: {
- if (tokenizer->get_token(1) != GDTokenizer::TK_SEMICOLON && tokenizer->get_token(1) != GDTokenizer::TK_NEWLINE && tokenizer->get_token(1) != GDTokenizer::TK_EOF) {
+ case GDScriptTokenizer::TK_CF_PASS: {
+ if (tokenizer->get_token(1) != GDScriptTokenizer::TK_SEMICOLON && tokenizer->get_token(1) != GDScriptTokenizer::TK_NEWLINE && tokenizer->get_token(1) != GDScriptTokenizer::TK_EOF) {
_set_error("Expected ';' or <NewLine>.");
return;
}
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_SEMICOLON) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_SEMICOLON) {
// Ignore semicolon after 'pass'
tokenizer->advance();
}
} break;
- case GDTokenizer::TK_PR_VAR: {
+ case GDScriptTokenizer::TK_PR_VAR: {
//variale declaration and (eventual) initialization
tokenizer->advance();
@@ -2413,7 +2480,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
Node *assigned = NULL;
- if (tokenizer->get_token() == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
tokenizer->advance();
Node *subexpr = _parse_and_reduce_expression(p_block, p_static);
@@ -2451,7 +2518,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
}
} break;
- case GDTokenizer::TK_CF_IF: {
+ case GDScriptTokenizer::TK_CF_IF: {
tokenizer->advance();
@@ -2490,7 +2557,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
while (true) {
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE && _parse_newline())
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE && _parse_newline())
;
if (tab_level.back()->get() < indent_level) { //not at current indent level
@@ -2498,7 +2565,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
- if (tokenizer->get_token() == GDTokenizer::TK_CF_ELIF) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CF_ELIF) {
if (tab_level.back()->get() > indent_level) {
@@ -2544,7 +2611,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
if (error_set)
return;
- } else if (tokenizer->get_token() == GDTokenizer::TK_CF_ELSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CF_ELSE) {
if (tab_level.back()->get() > indent_level) {
_set_error("Invalid indent");
@@ -2574,7 +2641,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
}
} break;
- case GDTokenizer::TK_CF_WHILE: {
+ case GDScriptTokenizer::TK_CF_WHILE: {
tokenizer->advance();
Node *condition = _parse_and_reduce_expression(p_block, p_static);
@@ -2607,7 +2674,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
p_block->statements.push_back(cf_while);
} break;
- case GDTokenizer::TK_CF_FOR: {
+ case GDScriptTokenizer::TK_CF_FOR: {
tokenizer->advance();
@@ -2621,7 +2688,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_OP_IN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_OP_IN) {
_set_error("'in' expected after identifier");
return;
}
@@ -2639,7 +2706,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
if (container->type == Node::TYPE_OPERATOR) {
OperatorNode *op = static_cast<OperatorNode *>(container);
- if (op->op == OperatorNode::OP_CALL && op->arguments[0]->type == Node::TYPE_BUILT_IN_FUNCTION && static_cast<BuiltInFunctionNode *>(op->arguments[0])->function == GDFunctions::GEN_RANGE) {
+ if (op->op == OperatorNode::OP_CALL && op->arguments[0]->type == Node::TYPE_BUILT_IN_FUNCTION && static_cast<BuiltInFunctionNode *>(op->arguments[0])->function == GDScriptFunctions::GEN_RANGE) {
//iterating a range, so see if range() can be optimized without allocating memory, by replacing it by vectors (which can work as iterable too!)
Vector<Node *> args;
@@ -2725,7 +2792,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
p_block->statements.push_back(cf_for);
} break;
- case GDTokenizer::TK_CF_CONTINUE: {
+ case GDScriptTokenizer::TK_CF_CONTINUE: {
tokenizer->advance();
ControlFlowNode *cf_continue = alloc_node<ControlFlowNode>();
@@ -2736,7 +2803,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
} break;
- case GDTokenizer::TK_CF_BREAK: {
+ case GDScriptTokenizer::TK_CF_BREAK: {
tokenizer->advance();
ControlFlowNode *cf_break = alloc_node<ControlFlowNode>();
@@ -2747,13 +2814,13 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
} break;
- case GDTokenizer::TK_CF_RETURN: {
+ case GDScriptTokenizer::TK_CF_RETURN: {
tokenizer->advance();
ControlFlowNode *cf_return = alloc_node<ControlFlowNode>();
cf_return->cf_type = ControlFlowNode::CF_RETURN;
- if (tokenizer->get_token() == GDTokenizer::TK_SEMICOLON || tokenizer->get_token() == GDTokenizer::TK_NEWLINE || tokenizer->get_token() == GDTokenizer::TK_EOF) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_SEMICOLON || tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE || tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
//expect end of statement
p_block->statements.push_back(cf_return);
if (!_end_statement()) {
@@ -2777,7 +2844,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
}
} break;
- case GDTokenizer::TK_CF_MATCH: {
+ case GDScriptTokenizer::TK_CF_MATCH: {
tokenizer->advance();
@@ -2817,7 +2884,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
_end_statement();
} break;
- case GDTokenizer::TK_PR_ASSERT: {
+ case GDScriptTokenizer::TK_PR_ASSERT: {
tokenizer->advance();
Node *condition = _parse_and_reduce_expression(p_block, p_static);
@@ -2836,7 +2903,7 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
return;
}
} break;
- case GDTokenizer::TK_PR_BREAKPOINT: {
+ case GDScriptTokenizer::TK_PR_BREAKPOINT: {
tokenizer->advance();
BreakpointNode *bn = alloc_node<BreakpointNode>();
@@ -2864,9 +2931,9 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
} break;
/*
- case GDTokenizer::TK_CF_LOCAL: {
+ case GDScriptTokenizer::TK_CF_LOCAL: {
- if (tokenizer->get_token(1)!=GDTokenizer::TK_SEMICOLON && tokenizer->get_token(1)!=GDTokenizer::TK_NEWLINE ) {
+ if (tokenizer->get_token(1)!=GDScriptTokenizer::TK_SEMICOLON && tokenizer->get_token(1)!=GDScriptTokenizer::TK_NEWLINE ) {
_set_error("Expected ';' or <NewLine>.");
}
@@ -2877,9 +2944,9 @@ void GDParser::_parse_block(BlockNode *p_block, bool p_static) {
}
}
-bool GDParser::_parse_newline() {
+bool GDScriptParser::_parse_newline() {
- if (tokenizer->get_token(1) != GDTokenizer::TK_EOF && tokenizer->get_token(1) != GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token(1) != GDScriptTokenizer::TK_EOF && tokenizer->get_token(1) != GDScriptTokenizer::TK_NEWLINE) {
int indent = tokenizer->get_token_line_indent();
int current_indent = tab_level.back()->get();
@@ -2918,7 +2985,7 @@ bool GDParser::_parse_newline() {
return true;
}
-void GDParser::_parse_extends(ClassNode *p_class) {
+void GDScriptParser::_parse_extends(ClassNode *p_class) {
if (p_class->extends_used) {
@@ -2936,14 +3003,14 @@ void GDParser::_parse_extends(ClassNode *p_class) {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE && tokenizer->get_token_type() == Variant::OBJECT) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE && tokenizer->get_token_type() == Variant::OBJECT) {
p_class->extends_class.push_back(Variant::get_type_name(Variant::OBJECT));
tokenizer->advance();
return;
}
// see if inheritance happens from a file
- if (tokenizer->get_token() == GDTokenizer::TK_CONSTANT) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT) {
Variant constant = tokenizer->get_token_constant();
if (constant.get_type() != Variant::STRING) {
@@ -2955,35 +3022,53 @@ void GDParser::_parse_extends(ClassNode *p_class) {
p_class->extends_file = constant;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PERIOD) {
return;
} else
tokenizer->advance();
}
while (true) {
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
- _set_error("Invalid 'extends' syntax, expected string constant (path) and/or identifier (parent class).");
- return;
- }
+ switch (tokenizer->get_token()) {
+
+ case GDScriptTokenizer::TK_IDENTIFIER: {
+
+ StringName identifier = tokenizer->get_token_identifier();
+ p_class->extends_class.push_back(identifier);
+ } break;
+
+ case GDScriptTokenizer::TK_PERIOD:
+ break;
- StringName identifier = tokenizer->get_token_identifier();
- p_class->extends_class.push_back(identifier);
+ default: {
+
+ _set_error("Invalid 'extends' syntax, expected string constant (path) and/or identifier (parent class).");
+ return;
+ }
+ }
tokenizer->advance(1);
- if (tokenizer->get_token() != GDTokenizer::TK_PERIOD)
- return;
+
+ switch (tokenizer->get_token()) {
+
+ case GDScriptTokenizer::TK_IDENTIFIER:
+ case GDScriptTokenizer::TK_PERIOD:
+ continue;
+
+ default:
+ return;
+ }
}
}
-void GDParser::_parse_class(ClassNode *p_class) {
+void GDScriptParser::_parse_class(ClassNode *p_class) {
int indent_level = tab_level.back()->get();
while (true) {
- GDTokenizer::Token token = tokenizer->get_token();
+ GDScriptTokenizer::Token token = tokenizer->get_token();
if (error_set)
return;
@@ -2994,13 +3079,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
switch (token) {
- case GDTokenizer::TK_EOF:
+ case GDScriptTokenizer::TK_EOF:
p_class->end_line = tokenizer->get_token_line();
- case GDTokenizer::TK_ERROR: {
+ case GDScriptTokenizer::TK_ERROR: {
return; //go back
//end of file!
} break;
- case GDTokenizer::TK_NEWLINE: {
+ case GDScriptTokenizer::TK_NEWLINE: {
if (!_parse_newline()) {
if (!error_set) {
p_class->end_line = tokenizer->get_token_line();
@@ -3008,7 +3093,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
return;
}
} break;
- case GDTokenizer::TK_PR_EXTENDS: {
+ case GDScriptTokenizer::TK_PR_EXTENDS: {
_parse_extends(p_class);
if (error_set)
@@ -3019,7 +3104,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
} break;
- case GDTokenizer::TK_PR_TOOL: {
+ case GDScriptTokenizer::TK_PR_TOOL: {
if (p_class->tool) {
@@ -3031,13 +3116,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
} break;
- case GDTokenizer::TK_PR_CLASS: {
+ case GDScriptTokenizer::TK_PR_CLASS: {
//class inside class :D
StringName name;
StringName extends;
- if (tokenizer->get_token(1) != GDTokenizer::TK_IDENTIFIER) {
+ if (tokenizer->get_token(1) != GDScriptTokenizer::TK_IDENTIFIER) {
_set_error("'class' syntax: 'class <Name>:' or 'class <Name> extends <BaseClass>:'");
return;
@@ -3055,7 +3140,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
p_class->subclasses.push_back(newclass);
- if (tokenizer->get_token() == GDTokenizer::TK_PR_EXTENDS) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_EXTENDS) {
_parse_extends(newclass);
if (error_set)
@@ -3073,26 +3158,26 @@ void GDParser::_parse_class(ClassNode *p_class) {
} break;
/* this is for functions....
- case GDTokenizer::TK_CF_PASS: {
+ case GDScriptTokenizer::TK_CF_PASS: {
tokenizer->advance(1);
} break;
*/
- case GDTokenizer::TK_PR_STATIC: {
+ case GDScriptTokenizer::TK_PR_STATIC: {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PR_FUNCTION) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'func'.");
return;
}
}; //fallthrough to function
- case GDTokenizer::TK_PR_FUNCTION: {
+ case GDScriptTokenizer::TK_PR_FUNCTION: {
bool _static = false;
pending_newline = -1;
- if (tokenizer->get_token(-1) == GDTokenizer::TK_PR_STATIC) {
+ if (tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_STATIC) {
_static = true;
}
@@ -3120,7 +3205,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
}
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
_set_error("Expected '(' after identifier (syntax: 'func <identifier>([arguments]):' ).");
return;
@@ -3133,17 +3218,17 @@ void GDParser::_parse_class(ClassNode *p_class) {
int fnline = tokenizer->get_token_line();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
//has arguments
bool defaulting = false;
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
continue;
}
- if (tokenizer->get_token() == GDTokenizer::TK_PR_VAR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_VAR) {
tokenizer->advance(); //var before the identifier is allowed
}
@@ -3159,7 +3244,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
- if (defaulting && tokenizer->get_token() != GDTokenizer::TK_OP_ASSIGN) {
+ if (defaulting && tokenizer->get_token() != GDScriptTokenizer::TK_OP_ASSIGN) {
_set_error("Default parameter expected.");
return;
@@ -3167,7 +3252,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
//tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
defaulting = true;
tokenizer->advance(1);
Node *defval = _parse_and_reduce_expression(p_class, _static);
@@ -3191,14 +3276,14 @@ void GDParser::_parse_class(ClassNode *p_class) {
default_values.push_back(on);
}
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
continue;
- } else if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ } else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ',' or ')'.");
return;
@@ -3225,14 +3310,14 @@ void GDParser::_parse_class(ClassNode *p_class) {
id->name = "_init";
cparent->arguments.push_back(id);
- if (tokenizer->get_token() == GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD) {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
_set_error("expected '(' for parent constructor arguments.");
}
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
//has arguments
parenthesis++;
while (true) {
@@ -3240,10 +3325,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
Node *arg = _parse_and_reduce_expression(p_class, _static);
cparent->arguments.push_back(arg);
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
continue;
- } else if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ } else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ',' or ')'.");
return;
@@ -3258,7 +3343,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
} else {
- if (tokenizer->get_token() == GDTokenizer::TK_PERIOD) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PERIOD) {
_set_error("Parent constructor call found for a class without inheritance.");
return;
@@ -3295,7 +3380,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
//arguments
} break;
- case GDTokenizer::TK_PR_SIGNAL: {
+ case GDScriptTokenizer::TK_PR_SIGNAL: {
tokenizer->advance();
if (!tokenizer->is_token_literal()) {
@@ -3307,15 +3392,15 @@ void GDParser::_parse_class(ClassNode *p_class) {
sig.name = tokenizer->get_token_identifier();
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
tokenizer->advance();
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
continue;
}
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
tokenizer->advance();
break;
}
@@ -3328,13 +3413,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
sig.arguments.push_back(tokenizer->get_token_identifier());
tokenizer->advance();
- while (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
- } else if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ } else if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ',' or ')' after signal parameter identifier.");
return;
}
@@ -3348,37 +3433,41 @@ void GDParser::_parse_class(ClassNode *p_class) {
return;
}
} break;
- case GDTokenizer::TK_PR_EXPORT: {
+ case GDScriptTokenizer::TK_PR_EXPORT: {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_OPEN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_OPEN) {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
Variant::Type type = tokenizer->get_token_type();
if (type == Variant::NIL) {
_set_error("Can't export null type.");
return;
}
+ if (type == Variant::OBJECT) {
+ _set_error("Can't export raw object type.");
+ return;
+ }
current_export.type = type;
current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
tokenizer->advance();
String hint_prefix = "";
- if (type == Variant::ARRAY && tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (type == Variant::ARRAY && tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
- while (tokenizer->get_token() == GDTokenizer::TK_BUILT_IN_TYPE) {
+ while (tokenizer->get_token() == GDScriptTokenizer::TK_BUILT_IN_TYPE) {
type = tokenizer->get_token_type();
tokenizer->advance();
if (type == Variant::ARRAY) {
hint_prefix += itos(Variant::ARRAY) + ":";
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
}
} else {
@@ -3388,7 +3477,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
// hint expected next!
tokenizer->advance();
@@ -3396,15 +3485,15 @@ void GDParser::_parse_class(ClassNode *p_class) {
case Variant::INT: {
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") {
//current_export.hint=PROPERTY_HINT_ALL_FLAGS;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
break;
}
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
_set_error("Expected ')' or ',' in bit flags hint.");
return;
}
@@ -3415,7 +3504,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
bool first = true;
while (true) {
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
_set_error("Expected a string constant in named bit flags hint.");
return;
@@ -3430,10 +3519,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += c.xml_escape();
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
_set_error("Expected ')' or ',' in named bit flags hint.");
return;
@@ -3444,13 +3533,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING) {
//enumeration
current_export.hint = PROPERTY_HINT_ENUM;
bool first = true;
while (true) {
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
_set_error("Expected a string constant in enumeration hint.");
@@ -3466,10 +3555,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += c.xml_escape();
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
_set_error("Expected ')' or ',' in enumeration hint.");
return;
@@ -3484,10 +3573,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
}; //fallthrough to use the same
case Variant::REAL: {
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EASE") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EASE") {
current_export.hint = PROPERTY_HINT_EXP_EASING;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in hint.");
return;
}
@@ -3495,14 +3584,14 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
// range
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EXP") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "EXP") {
current_export.hint = PROPERTY_HINT_EXP_RANGE;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- else if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ else if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
_set_error("Expected ')' or ',' in exponential range hint.");
return;
}
@@ -3512,11 +3601,11 @@ void GDParser::_parse_class(ClassNode *p_class) {
float sign = 1.0;
- if (tokenizer->get_token() == GDTokenizer::TK_OP_SUB) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
_set_error("Expected a range in numeric hint.");
@@ -3526,12 +3615,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint_string = rtos(sign * double(tokenizer->get_token_constant()));
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
current_export.hint_string = "0," + current_export.hint_string;
break;
}
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
_set_error("Expected ',' or ')' in numeric range hint.");
@@ -3541,12 +3630,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
sign = 1.0;
- if (tokenizer->get_token() == GDTokenizer::TK_OP_SUB) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
_set_error("Expected a number as upper bound in numeric range hint.");
@@ -3556,10 +3645,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += "," + rtos(sign * double(tokenizer->get_token_constant()));
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
_set_error("Expected ',' or ')' in numeric range hint.");
@@ -3568,12 +3657,12 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
sign = 1.0;
- if (tokenizer->get_token() == GDTokenizer::TK_OP_SUB) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_SUB) {
sign = -1;
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || !tokenizer->get_token_constant().is_num()) {
current_export = PropertyInfo();
_set_error("Expected a number as step in numeric range hint.");
@@ -3586,13 +3675,13 @@ void GDParser::_parse_class(ClassNode *p_class) {
} break;
case Variant::STRING: {
- if (tokenizer->get_token() == GDTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_CONSTANT && tokenizer->get_token_constant().get_type() == Variant::STRING) {
//enumeration
current_export.hint = PROPERTY_HINT_ENUM;
bool first = true;
while (true) {
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
current_export = PropertyInfo();
_set_error("Expected a string constant in enumeration hint.");
@@ -3607,10 +3696,10 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint_string += c.xml_escape();
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
current_export = PropertyInfo();
_set_error("Expected ')' or ',' in enumeration hint.");
return;
@@ -3621,17 +3710,17 @@ void GDParser::_parse_class(ClassNode *p_class) {
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "DIR") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "DIR") {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
current_export.hint = PROPERTY_HINT_DIR;
- else if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER || !(tokenizer->get_token_identifier() == "GLOBAL")) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER || !(tokenizer->get_token_identifier() == "GLOBAL")) {
_set_error("Expected 'GLOBAL' after comma in directory hint.");
return;
}
@@ -3642,7 +3731,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_GLOBAL_DIR;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in hint.");
return;
}
@@ -3653,16 +3742,16 @@ void GDParser::_parse_class(ClassNode *p_class) {
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FILE") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FILE") {
current_export.hint = PROPERTY_HINT_FILE;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "GLOBAL") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "GLOBAL") {
if (!p_class->tool) {
_set_error("Global filesystem hints may only be used in tool scripts.");
@@ -3671,9 +3760,9 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_GLOBAL_FILE;
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_PARENTHESIS_CLOSE)
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PARENTHESIS_CLOSE)
break;
- else if (tokenizer->get_token() == GDTokenizer::TK_COMMA)
+ else if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA)
tokenizer->advance();
else {
_set_error("Expected ')' or ',' in hint.");
@@ -3681,7 +3770,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
}
- if (tokenizer->get_token() != GDTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CONSTANT || tokenizer->get_token_constant().get_type() != Variant::STRING) {
if (current_export.hint == PROPERTY_HINT_GLOBAL_FILE)
_set_error("Expected string constant with filter");
@@ -3693,18 +3782,18 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in hint.");
return;
}
break;
}
- if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "MULTILINE") {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "MULTILINE") {
current_export.hint = PROPERTY_HINT_MULTILINE_TEXT;
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
_set_error("Expected ')' in hint.");
return;
}
@@ -3713,7 +3802,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
} break;
case Variant::COLOR: {
- if (tokenizer->get_token() != GDTokenizer::TK_IDENTIFIER) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_IDENTIFIER) {
current_export = PropertyInfo();
_set_error("Color type hint expects RGB or RGBA as hints");
@@ -3749,25 +3838,85 @@ void GDParser::_parse_class(ClassNode *p_class) {
current_export.hint = PROPERTY_HINT_NONE;
}
- } else if (tokenizer->get_token() == GDTokenizer::TK_IDENTIFIER) {
+ } else {
- String identifier = tokenizer->get_token_identifier();
- if (!ClassDB::is_parent_class(identifier, "Resource")) {
+ parenthesis++;
+ Node *subexpr = _parse_and_reduce_expression(p_class, true, true);
+ if (!subexpr) {
+ if (_recover_from_completion()) {
+ break;
+ }
+ return;
+ }
+ parenthesis--;
+ if (subexpr->type != Node::TYPE_CONSTANT) {
current_export = PropertyInfo();
- _set_error("Export hint not a type or resource.");
+ _set_error("Expected a constant expression.");
}
- current_export.type = Variant::OBJECT;
- current_export.hint = PROPERTY_HINT_RESOURCE_TYPE;
- current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
+ Variant constant = static_cast<ConstantNode *>(subexpr)->value;
- current_export.hint_string = identifier;
+ if (constant.get_type() == Variant::OBJECT) {
+ GDScriptNativeClass *native_class = Object::cast_to<GDScriptNativeClass>(constant);
- tokenizer->advance();
+ if (native_class && ClassDB::is_parent_class(native_class->get_name(), "Resource")) {
+ current_export.type = Variant::OBJECT;
+ current_export.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ current_export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
+
+ current_export.hint_string = native_class->get_name();
+
+ } else {
+ current_export = PropertyInfo();
+ _set_error("Export hint not a resource type.");
+ }
+ } else if (constant.get_type() == Variant::DICTIONARY) {
+ // Enumeration
+ bool is_flags = false;
+
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
+ tokenizer->advance();
+
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_IDENTIFIER && tokenizer->get_token_identifier() == "FLAGS") {
+ is_flags = true;
+ tokenizer->advance();
+ } else {
+ current_export = PropertyInfo();
+ _set_error("Expected 'FLAGS' after comma.");
+ }
+ }
+
+ current_export.type = Variant::INT;
+ current_export.hint = is_flags ? PROPERTY_HINT_FLAGS : PROPERTY_HINT_ENUM;
+ Dictionary enum_values = constant;
+
+ List<Variant> keys;
+ enum_values.get_key_list(&keys);
+
+ bool first = true;
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ if (enum_values[E->get()].get_type() == Variant::INT) {
+ if (!first)
+ current_export.hint_string += ",";
+ else
+ first = false;
+
+ current_export.hint_string += E->get().operator String().camelcase_to_underscore(true).capitalize().xml_escape();
+ if (!is_flags) {
+ current_export.hint_string += ":";
+ current_export.hint_string += enum_values[E->get()].operator String().xml_escape();
+ }
+ }
+ }
+ } else {
+ current_export = PropertyInfo();
+ _set_error("Expected type for export.");
+ return;
+ }
}
- if (tokenizer->get_token() != GDTokenizer::TK_PARENTHESIS_CLOSE) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PARENTHESIS_CLOSE) {
current_export = PropertyInfo();
_set_error("Expected ')' or ',' after export hint.");
@@ -3777,7 +3926,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR && tokenizer->get_token() != GDTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDTokenizer::TK_PR_SLAVE && tokenizer->get_token() != GDTokenizer::TK_PR_SYNC) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_ONREADY && tokenizer->get_token() != GDScriptTokenizer::TK_PR_REMOTE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_MASTER && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SLAVE && tokenizer->get_token() != GDScriptTokenizer::TK_PR_SYNC) {
current_export = PropertyInfo();
_set_error("Expected 'var', 'onready', 'remote', 'master', 'slave' or 'sync'.");
@@ -3786,29 +3935,29 @@ void GDParser::_parse_class(ClassNode *p_class) {
continue;
} break;
- case GDTokenizer::TK_PR_ONREADY: {
+ case GDScriptTokenizer::TK_PR_ONREADY: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
continue;
} break;
- case GDTokenizer::TK_PR_REMOTE: {
+ case GDScriptTokenizer::TK_PR_REMOTE: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR && tokenizer->get_token() != GDTokenizer::TK_PR_FUNCTION) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
@@ -3817,18 +3966,18 @@ void GDParser::_parse_class(ClassNode *p_class) {
continue;
} break;
- case GDTokenizer::TK_PR_MASTER: {
+ case GDScriptTokenizer::TK_PR_MASTER: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR && tokenizer->get_token() != GDTokenizer::TK_PR_FUNCTION) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
@@ -3837,18 +3986,18 @@ void GDParser::_parse_class(ClassNode *p_class) {
rpc_mode = ScriptInstance::RPC_MODE_MASTER;
continue;
} break;
- case GDTokenizer::TK_PR_SLAVE: {
+ case GDScriptTokenizer::TK_PR_SLAVE: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
if (current_export.type) {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR) {
_set_error("Expected 'var'.");
return;
}
} else {
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR && tokenizer->get_token() != GDTokenizer::TK_PR_FUNCTION) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
_set_error("Expected 'var' or 'func'.");
return;
}
@@ -3857,11 +4006,11 @@ void GDParser::_parse_class(ClassNode *p_class) {
rpc_mode = ScriptInstance::RPC_MODE_SLAVE;
continue;
} break;
- case GDTokenizer::TK_PR_SYNC: {
+ case GDScriptTokenizer::TK_PR_SYNC: {
//may be fallthrough from export, ignore if so
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_PR_VAR && tokenizer->get_token() != GDTokenizer::TK_PR_FUNCTION) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_PR_VAR && tokenizer->get_token() != GDScriptTokenizer::TK_PR_FUNCTION) {
if (current_export.type)
_set_error("Expected 'var'.");
else
@@ -3872,17 +4021,17 @@ void GDParser::_parse_class(ClassNode *p_class) {
rpc_mode = ScriptInstance::RPC_MODE_SYNC;
continue;
} break;
- case GDTokenizer::TK_PR_VAR: {
+ case GDScriptTokenizer::TK_PR_VAR: {
//variale declaration and (eventual) initialization
ClassNode::Member member;
- bool autoexport = tokenizer->get_token(-1) == GDTokenizer::TK_PR_EXPORT;
+ bool autoexport = tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_EXPORT;
if (current_export.type != Variant::NIL) {
member._export = current_export;
current_export = PropertyInfo();
}
- bool onready = tokenizer->get_token(-1) == GDTokenizer::TK_PR_ONREADY;
+ bool onready = tokenizer->get_token(-1) == GDScriptTokenizer::TK_PR_ONREADY;
tokenizer->advance();
if (!tokenizer->is_token_literal(0, true)) {
@@ -3901,7 +4050,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
rpc_mode = ScriptInstance::RPC_MODE_DISABLED;
- if (tokenizer->get_token() == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
#ifdef DEBUG_ENABLED
int line = tokenizer->get_token_line();
@@ -3952,7 +4101,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
ConstantNode *cn = static_cast<ConstantNode *>(subexpr);
if (cn->value.get_type() == Variant::NIL) {
- _set_error("Can't accept a null constant expression for infering export type.");
+ _set_error("Can't accept a null constant expression for inferring export type.");
return;
}
member._export.type = cn->value.get_type();
@@ -4009,11 +4158,11 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
}
- if (tokenizer->get_token() == GDTokenizer::TK_PR_SETGET) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_PR_SETGET) {
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_COMMA) {
//just comma means using only getter
if (!tokenizer->is_token_literal()) {
_set_error("Expected identifier for setter function after 'setget'.");
@@ -4024,7 +4173,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
//there is a getter
tokenizer->advance();
@@ -4044,7 +4193,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
return;
}
} break;
- case GDTokenizer::TK_PR_CONST: {
+ case GDScriptTokenizer::TK_PR_CONST: {
//variale declaration and (eventual) initialization
ClassNode::Constant constant;
@@ -4059,7 +4208,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
constant.identifier = tokenizer->get_token_literal();
tokenizer->advance();
- if (tokenizer->get_token() != GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_OP_ASSIGN) {
_set_error("Constant expects assignment.");
return;
}
@@ -4087,8 +4236,8 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
} break;
- case GDTokenizer::TK_PR_ENUM: {
- //mutiple constant declarations..
+ case GDScriptTokenizer::TK_PR_ENUM: {
+ //multiple constant declarations..
int last_assign = -1; // Incremented by 1 right before the assingment.
String enum_name;
@@ -4099,26 +4248,26 @@ void GDParser::_parse_class(ClassNode *p_class) {
enum_name = tokenizer->get_token_literal();
tokenizer->advance();
}
- if (tokenizer->get_token() != GDTokenizer::TK_CURLY_BRACKET_OPEN) {
+ if (tokenizer->get_token() != GDScriptTokenizer::TK_CURLY_BRACKET_OPEN) {
_set_error("Expected '{' in enum declaration");
return;
}
tokenizer->advance();
while (true) {
- if (tokenizer->get_token() == GDTokenizer::TK_NEWLINE) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_NEWLINE) {
tokenizer->advance(); // Ignore newlines
- } else if (tokenizer->get_token() == GDTokenizer::TK_CURLY_BRACKET_CLOSE) {
+ } else if (tokenizer->get_token() == GDScriptTokenizer::TK_CURLY_BRACKET_CLOSE) {
tokenizer->advance();
break; // End of enum
} else if (!tokenizer->is_token_literal(0, true)) {
- if (tokenizer->get_token() == GDTokenizer::TK_EOF) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_EOF) {
_set_error("Unexpected end of file.");
} else {
- _set_error(String("Unexpected ") + GDTokenizer::get_token_name(tokenizer->get_token()) + ", expected identifier");
+ _set_error(String("Unexpected ") + GDScriptTokenizer::get_token_name(tokenizer->get_token()) + ", expected identifier");
}
return;
@@ -4129,7 +4278,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
tokenizer->advance();
- if (tokenizer->get_token() == GDTokenizer::TK_OP_ASSIGN) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_OP_ASSIGN) {
tokenizer->advance();
Node *subexpr = _parse_and_reduce_expression(p_class, true, true);
@@ -4161,7 +4310,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
constant.expression = cn;
}
- if (tokenizer->get_token() == GDTokenizer::TK_COMMA) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_COMMA) {
tokenizer->advance();
}
@@ -4190,7 +4339,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
} break;
- case GDTokenizer::TK_CONSTANT: {
+ case GDScriptTokenizer::TK_CONSTANT: {
if (tokenizer->get_token_constant().get_type() == Variant::STRING) {
tokenizer->advance();
// Ignore
@@ -4210,7 +4359,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
}
}
-void GDParser::_set_error(const String &p_error, int p_line, int p_column) {
+void GDScriptParser::_set_error(const String &p_error, int p_line, int p_column) {
if (error_set)
return; //allow no further errors
@@ -4221,26 +4370,24 @@ void GDParser::_set_error(const String &p_error, int p_line, int p_column) {
error_set = true;
}
-String GDParser::get_error() const {
+String GDScriptParser::get_error() const {
return error;
}
-int GDParser::get_error_line() const {
+int GDScriptParser::get_error_line() const {
return error_line;
}
-int GDParser::get_error_column() const {
+int GDScriptParser::get_error_column() const {
return error_column;
}
-Error GDParser::_parse(const String &p_base_path) {
+Error GDScriptParser::_parse(const String &p_base_path) {
base_path = p_base_path;
- clear();
-
//assume class
ClassNode *main_class = alloc_node<ClassNode>();
main_class->initializer = alloc_node<BlockNode>();
@@ -4251,7 +4398,7 @@ Error GDParser::_parse(const String &p_base_path) {
_parse_class(main_class);
- if (tokenizer->get_token() == GDTokenizer::TK_ERROR) {
+ if (tokenizer->get_token() == GDScriptTokenizer::TK_ERROR) {
error_set = false;
_set_error("Parse Error: " + tokenizer->get_token_error());
}
@@ -4263,22 +4410,12 @@ Error GDParser::_parse(const String &p_base_path) {
return OK;
}
-Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const String &p_self_path) {
+Error GDScriptParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &p_base_path, const String &p_self_path) {
- for_completion = false;
- validating = false;
- completion_type = COMPLETION_NONE;
- completion_node = NULL;
- completion_class = NULL;
- completion_function = NULL;
- completion_block = NULL;
- completion_found = false;
- current_block = NULL;
- current_class = NULL;
- current_function = NULL;
+ clear();
self_path = p_self_path;
- GDTokenizerBuffer *tb = memnew(GDTokenizerBuffer);
+ GDScriptTokenizerBuffer *tb = memnew(GDScriptTokenizerBuffer);
tb->set_code_buffer(p_bytecode);
tokenizer = tb;
Error ret = _parse(p_base_path);
@@ -4287,21 +4424,12 @@ Error GDParser::parse_bytecode(const Vector<uint8_t> &p_bytecode, const String &
return ret;
}
-Error GDParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion) {
-
- completion_type = COMPLETION_NONE;
- completion_node = NULL;
- completion_class = NULL;
- completion_function = NULL;
- completion_block = NULL;
- completion_found = false;
- current_block = NULL;
- current_class = NULL;
+Error GDScriptParser::parse(const String &p_code, const String &p_base_path, bool p_just_validate, const String &p_self_path, bool p_for_completion) {
- current_function = NULL;
+ clear();
self_path = p_self_path;
- GDTokenizerText *tt = memnew(GDTokenizerText);
+ GDScriptTokenizerText *tt = memnew(GDScriptTokenizerText);
tt->set_code(p_code);
validating = p_just_validate;
@@ -4313,17 +4441,17 @@ Error GDParser::parse(const String &p_code, const String &p_base_path, bool p_ju
return ret;
}
-bool GDParser::is_tool_script() const {
+bool GDScriptParser::is_tool_script() const {
return (head && head->type == Node::TYPE_CLASS && static_cast<const ClassNode *>(head)->tool);
}
-const GDParser::Node *GDParser::get_parse_tree() const {
+const GDScriptParser::Node *GDScriptParser::get_parse_tree() const {
return head;
}
-void GDParser::clear() {
+void GDScriptParser::clear() {
while (list) {
@@ -4361,57 +4489,57 @@ void GDParser::clear() {
error = "";
}
-GDParser::CompletionType GDParser::get_completion_type() {
+GDScriptParser::CompletionType GDScriptParser::get_completion_type() {
return completion_type;
}
-StringName GDParser::get_completion_cursor() {
+StringName GDScriptParser::get_completion_cursor() {
return completion_cursor;
}
-int GDParser::get_completion_line() {
+int GDScriptParser::get_completion_line() {
return completion_line;
}
-Variant::Type GDParser::get_completion_built_in_constant() {
+Variant::Type GDScriptParser::get_completion_built_in_constant() {
return completion_built_in_constant;
}
-GDParser::Node *GDParser::get_completion_node() {
+GDScriptParser::Node *GDScriptParser::get_completion_node() {
return completion_node;
}
-GDParser::BlockNode *GDParser::get_completion_block() {
+GDScriptParser::BlockNode *GDScriptParser::get_completion_block() {
return completion_block;
}
-GDParser::ClassNode *GDParser::get_completion_class() {
+GDScriptParser::ClassNode *GDScriptParser::get_completion_class() {
return completion_class;
}
-GDParser::FunctionNode *GDParser::get_completion_function() {
+GDScriptParser::FunctionNode *GDScriptParser::get_completion_function() {
return completion_function;
}
-int GDParser::get_completion_argument_index() {
+int GDScriptParser::get_completion_argument_index() {
return completion_argument;
}
-int GDParser::get_completion_identifier_is_function() {
+int GDScriptParser::get_completion_identifier_is_function() {
return completion_ident_is_call;
}
-GDParser::GDParser() {
+GDScriptParser::GDScriptParser() {
head = NULL;
list = NULL;
@@ -4420,7 +4548,7 @@ GDParser::GDParser() {
clear();
}
-GDParser::~GDParser() {
+GDScriptParser::~GDScriptParser() {
clear();
}
diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gdscript_parser.h
index 7e88fd9746..485ba1263d 100644
--- a/modules/gdscript/gd_parser.h
+++ b/modules/gdscript/gdscript_parser.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_parser.h */
+/* gdscript_parser.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,16 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_PARSER_H
-#define GD_PARSER_H
-#include "gd_functions.h"
-#include "gd_tokenizer.h"
+#ifndef GDSCRIPT_PARSER_H
+#define GDSCRIPT_PARSER_H
+
+#include "gdscript_functions.h"
+#include "gdscript_tokenizer.h"
#include "map.h"
#include "object.h"
#include "script_language.h"
-class GDParser {
+class GDScriptParser {
public:
struct Node {
@@ -166,7 +167,7 @@ public:
TypeNode() { type = TYPE_TYPE; }
};
struct BuiltInFunctionNode : public Node {
- GDFunctions::Function function;
+ GDScriptFunctions::Function function;
BuiltInFunctionNode() { type = TYPE_BUILT_IN_FUNCTION; }
};
@@ -448,7 +449,7 @@ public:
};
private:
- GDTokenizer *tokenizer;
+ GDScriptTokenizer *tokenizer;
Node *head;
Node *list;
@@ -540,8 +541,8 @@ public:
int get_completion_identifier_is_function();
void clear();
- GDParser();
- ~GDParser();
+ GDScriptParser();
+ ~GDScriptParser();
};
-#endif // PARSER_H
+#endif // GDSCRIPT_PARSER_H
diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gdscript_tokenizer.cpp
index 5f85158232..6a844cd651 100644
--- a/modules/gdscript/gd_tokenizer.cpp
+++ b/modules/gdscript/gdscript_tokenizer.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_tokenizer.cpp */
+/* gdscript_tokenizer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,14 +27,15 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "gd_tokenizer.h"
-#include "gd_functions.h"
+#include "gdscript_tokenizer.h"
+
+#include "gdscript_functions.h"
#include "io/marshalls.h"
#include "map.h"
#include "print_string.h"
-const char *GDTokenizer::token_names[TK_MAX] = {
+const char *GDScriptTokenizer::token_names[TK_MAX] = {
"Empty",
"Identifier",
"Constant",
@@ -123,6 +124,7 @@ const char *GDTokenizer::token_names[TK_MAX] = {
"'$'",
"'\\n'",
"PI",
+ "TAU",
"_",
"INF",
"NAN",
@@ -147,7 +149,7 @@ static const _bit _type_list[] = {
{ Variant::RECT2, "Rect2" },
{ Variant::TRANSFORM2D, "Transform2D" },
{ Variant::VECTOR3, "Vector3" },
- { Variant::RECT3, "Rect3" },
+ { Variant::AABB, "AABB" },
{ Variant::PLANE, "Plane" },
{ Variant::QUAT, "Quat" },
{ Variant::BASIS, "Basis" },
@@ -169,67 +171,68 @@ static const _bit _type_list[] = {
};
struct _kws {
- GDTokenizer::Token token;
+ GDScriptTokenizer::Token token;
const char *text;
};
static const _kws _keyword_list[] = {
//ops
- { GDTokenizer::TK_OP_IN, "in" },
- { GDTokenizer::TK_OP_NOT, "not" },
- { GDTokenizer::TK_OP_OR, "or" },
- { GDTokenizer::TK_OP_AND, "and" },
+ { GDScriptTokenizer::TK_OP_IN, "in" },
+ { GDScriptTokenizer::TK_OP_NOT, "not" },
+ { GDScriptTokenizer::TK_OP_OR, "or" },
+ { GDScriptTokenizer::TK_OP_AND, "and" },
//func
- { GDTokenizer::TK_PR_FUNCTION, "func" },
- { GDTokenizer::TK_PR_CLASS, "class" },
- { GDTokenizer::TK_PR_EXTENDS, "extends" },
- { GDTokenizer::TK_PR_IS, "is" },
- { GDTokenizer::TK_PR_ONREADY, "onready" },
- { GDTokenizer::TK_PR_TOOL, "tool" },
- { GDTokenizer::TK_PR_STATIC, "static" },
- { GDTokenizer::TK_PR_EXPORT, "export" },
- { GDTokenizer::TK_PR_SETGET, "setget" },
- { GDTokenizer::TK_PR_VAR, "var" },
- { GDTokenizer::TK_PR_PRELOAD, "preload" },
- { GDTokenizer::TK_PR_ASSERT, "assert" },
- { GDTokenizer::TK_PR_YIELD, "yield" },
- { GDTokenizer::TK_PR_SIGNAL, "signal" },
- { GDTokenizer::TK_PR_BREAKPOINT, "breakpoint" },
- { GDTokenizer::TK_PR_REMOTE, "remote" },
- { GDTokenizer::TK_PR_MASTER, "master" },
- { GDTokenizer::TK_PR_SLAVE, "slave" },
- { GDTokenizer::TK_PR_SYNC, "sync" },
- { GDTokenizer::TK_PR_CONST, "const" },
- { GDTokenizer::TK_PR_ENUM, "enum" },
+ { GDScriptTokenizer::TK_PR_FUNCTION, "func" },
+ { GDScriptTokenizer::TK_PR_CLASS, "class" },
+ { GDScriptTokenizer::TK_PR_EXTENDS, "extends" },
+ { GDScriptTokenizer::TK_PR_IS, "is" },
+ { GDScriptTokenizer::TK_PR_ONREADY, "onready" },
+ { GDScriptTokenizer::TK_PR_TOOL, "tool" },
+ { GDScriptTokenizer::TK_PR_STATIC, "static" },
+ { GDScriptTokenizer::TK_PR_EXPORT, "export" },
+ { GDScriptTokenizer::TK_PR_SETGET, "setget" },
+ { GDScriptTokenizer::TK_PR_VAR, "var" },
+ { GDScriptTokenizer::TK_PR_PRELOAD, "preload" },
+ { GDScriptTokenizer::TK_PR_ASSERT, "assert" },
+ { GDScriptTokenizer::TK_PR_YIELD, "yield" },
+ { GDScriptTokenizer::TK_PR_SIGNAL, "signal" },
+ { GDScriptTokenizer::TK_PR_BREAKPOINT, "breakpoint" },
+ { GDScriptTokenizer::TK_PR_REMOTE, "remote" },
+ { GDScriptTokenizer::TK_PR_MASTER, "master" },
+ { GDScriptTokenizer::TK_PR_SLAVE, "slave" },
+ { GDScriptTokenizer::TK_PR_SYNC, "sync" },
+ { GDScriptTokenizer::TK_PR_CONST, "const" },
+ { GDScriptTokenizer::TK_PR_ENUM, "enum" },
//controlflow
- { GDTokenizer::TK_CF_IF, "if" },
- { GDTokenizer::TK_CF_ELIF, "elif" },
- { GDTokenizer::TK_CF_ELSE, "else" },
- { GDTokenizer::TK_CF_FOR, "for" },
- { GDTokenizer::TK_CF_WHILE, "while" },
- { GDTokenizer::TK_CF_DO, "do" },
- { GDTokenizer::TK_CF_SWITCH, "switch" },
- { GDTokenizer::TK_CF_CASE, "case" },
- { GDTokenizer::TK_CF_BREAK, "break" },
- { GDTokenizer::TK_CF_CONTINUE, "continue" },
- { GDTokenizer::TK_CF_RETURN, "return" },
- { GDTokenizer::TK_CF_MATCH, "match" },
- { GDTokenizer::TK_CF_PASS, "pass" },
- { GDTokenizer::TK_SELF, "self" },
- { GDTokenizer::TK_CONST_PI, "PI" },
- { GDTokenizer::TK_WILDCARD, "_" },
- { GDTokenizer::TK_CONST_INF, "INF" },
- { GDTokenizer::TK_CONST_NAN, "NAN" },
- { GDTokenizer::TK_ERROR, NULL }
+ { GDScriptTokenizer::TK_CF_IF, "if" },
+ { GDScriptTokenizer::TK_CF_ELIF, "elif" },
+ { GDScriptTokenizer::TK_CF_ELSE, "else" },
+ { GDScriptTokenizer::TK_CF_FOR, "for" },
+ { GDScriptTokenizer::TK_CF_WHILE, "while" },
+ { GDScriptTokenizer::TK_CF_DO, "do" },
+ { GDScriptTokenizer::TK_CF_SWITCH, "switch" },
+ { GDScriptTokenizer::TK_CF_CASE, "case" },
+ { GDScriptTokenizer::TK_CF_BREAK, "break" },
+ { GDScriptTokenizer::TK_CF_CONTINUE, "continue" },
+ { GDScriptTokenizer::TK_CF_RETURN, "return" },
+ { GDScriptTokenizer::TK_CF_MATCH, "match" },
+ { GDScriptTokenizer::TK_CF_PASS, "pass" },
+ { GDScriptTokenizer::TK_SELF, "self" },
+ { GDScriptTokenizer::TK_CONST_PI, "PI" },
+ { GDScriptTokenizer::TK_CONST_TAU, "TAU" },
+ { GDScriptTokenizer::TK_WILDCARD, "_" },
+ { GDScriptTokenizer::TK_CONST_INF, "INF" },
+ { GDScriptTokenizer::TK_CONST_NAN, "NAN" },
+ { GDScriptTokenizer::TK_ERROR, NULL }
};
-const char *GDTokenizer::get_token_name(Token p_token) {
+const char *GDScriptTokenizer::get_token_name(Token p_token) {
ERR_FAIL_INDEX_V(p_token, TK_MAX, "<error>");
return token_names[p_token];
}
-bool GDTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
+bool GDScriptTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
switch (get_token(p_offset)) {
// Can always be literal:
case TK_IDENTIFIER:
@@ -251,9 +254,9 @@ bool GDTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
case TK_BUILT_IN_FUNC:
case TK_OP_IN:
- //case TK_OP_NOT:
- //case TK_OP_OR:
- //case TK_OP_AND:
+ //case TK_OP_NOT:
+ //case TK_OP_OR:
+ //case TK_OP_AND:
case TK_PR_CLASS:
case TK_PR_CONST:
@@ -280,6 +283,7 @@ bool GDTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
case TK_CF_PASS:
case TK_SELF:
case TK_CONST_PI:
+ case TK_CONST_TAU:
case TK_WILDCARD:
case TK_CONST_INF:
case TK_CONST_NAN:
@@ -300,7 +304,7 @@ bool GDTokenizer::is_token_literal(int p_offset, bool variable_safe) const {
}
}
-StringName GDTokenizer::get_token_literal(int p_offset) const {
+StringName GDScriptTokenizer::get_token_literal(int p_offset) const {
Token token = get_token(p_offset);
switch (token) {
case TK_IDENTIFIER:
@@ -317,7 +321,7 @@ StringName GDTokenizer::get_token_literal(int p_offset) const {
}
} break; // Shouldn't get here, stuff happens
case TK_BUILT_IN_FUNC:
- return GDFunctions::get_func_name(get_token_built_in_func(p_offset));
+ return GDScriptFunctions::get_func_name(get_token_built_in_func(p_offset));
case TK_CONSTANT: {
const Variant value = get_token_constant(p_offset);
@@ -362,7 +366,7 @@ static bool _is_hex(CharType c) {
return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F');
}
-void GDTokenizerText::_make_token(Token p_type) {
+void GDScriptTokenizerText::_make_token(Token p_type) {
TokenData &tk = tk_rb[tk_rb_pos];
@@ -372,7 +376,7 @@ void GDTokenizerText::_make_token(Token p_type) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_identifier(const StringName &p_identifier) {
+void GDScriptTokenizerText::_make_identifier(const StringName &p_identifier) {
TokenData &tk = tk_rb[tk_rb_pos];
@@ -384,7 +388,7 @@ void GDTokenizerText::_make_identifier(const StringName &p_identifier) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_built_in_func(GDFunctions::Function p_func) {
+void GDScriptTokenizerText::_make_built_in_func(GDScriptFunctions::Function p_func) {
TokenData &tk = tk_rb[tk_rb_pos];
@@ -395,7 +399,7 @@ void GDTokenizerText::_make_built_in_func(GDFunctions::Function p_func) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_constant(const Variant &p_constant) {
+void GDScriptTokenizerText::_make_constant(const Variant &p_constant) {
TokenData &tk = tk_rb[tk_rb_pos];
@@ -407,7 +411,7 @@ void GDTokenizerText::_make_constant(const Variant &p_constant) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_type(const Variant::Type &p_type) {
+void GDScriptTokenizerText::_make_type(const Variant::Type &p_type) {
TokenData &tk = tk_rb[tk_rb_pos];
@@ -419,7 +423,7 @@ void GDTokenizerText::_make_type(const Variant::Type &p_type) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_error(const String &p_error) {
+void GDScriptTokenizerText::_make_error(const String &p_error) {
error_flag = true;
last_error = p_error;
@@ -432,7 +436,7 @@ void GDTokenizerText::_make_error(const String &p_error) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_make_newline(int p_spaces) {
+void GDScriptTokenizerText::_make_newline(int p_spaces) {
TokenData &tk = tk_rb[tk_rb_pos];
tk.type = TK_NEWLINE;
@@ -442,7 +446,7 @@ void GDTokenizerText::_make_newline(int p_spaces) {
tk_rb_pos = (tk_rb_pos + 1) % TK_RB_SIZE;
}
-void GDTokenizerText::_advance() {
+void GDScriptTokenizerText::_advance() {
if (error_flag) {
//parser broke
@@ -882,6 +886,9 @@ void GDTokenizerText::_advance() {
return;
}
sign_found = true;
+ } else if (GETCHAR(i) == '_') {
+ i++;
+ continue; // Included for readability, shouldn't be a part of the string
} else
break;
@@ -894,7 +901,7 @@ void GDTokenizerText::_advance() {
return;
}
- INCPOS(str.length());
+ INCPOS(i);
if (hexa_found) {
int64_t val = str.hex_to_int64();
_make_constant(val);
@@ -960,11 +967,11 @@ void GDTokenizerText::_advance() {
//built in func?
- for (int i = 0; i < GDFunctions::FUNC_MAX; i++) {
+ for (int i = 0; i < GDScriptFunctions::FUNC_MAX; i++) {
- if (str == GDFunctions::get_func_name(GDFunctions::Function(i))) {
+ if (str == GDScriptFunctions::get_func_name(GDScriptFunctions::Function(i))) {
- _make_built_in_func(GDFunctions::Function(i));
+ _make_built_in_func(GDScriptFunctions::Function(i));
found = true;
break;
}
@@ -1010,7 +1017,7 @@ void GDTokenizerText::_advance() {
}
}
-void GDTokenizerText::set_code(const String &p_code) {
+void GDScriptTokenizerText::set_code(const String &p_code) {
code = p_code;
len = p_code.length();
@@ -1029,7 +1036,7 @@ void GDTokenizerText::set_code(const String &p_code) {
_advance();
}
-GDTokenizerText::Token GDTokenizerText::get_token(int p_offset) const {
+GDScriptTokenizerText::Token GDScriptTokenizerText::get_token(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, TK_ERROR);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, TK_ERROR);
@@ -1037,7 +1044,7 @@ GDTokenizerText::Token GDTokenizerText::get_token(int p_offset) const {
return tk_rb[ofs].type;
}
-int GDTokenizerText::get_token_line(int p_offset) const {
+int GDScriptTokenizerText::get_token_line(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, -1);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, -1);
@@ -1045,7 +1052,7 @@ int GDTokenizerText::get_token_line(int p_offset) const {
return tk_rb[ofs].line;
}
-int GDTokenizerText::get_token_column(int p_offset) const {
+int GDScriptTokenizerText::get_token_column(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, -1);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, -1);
@@ -1053,7 +1060,7 @@ int GDTokenizerText::get_token_column(int p_offset) const {
return tk_rb[ofs].col;
}
-const Variant &GDTokenizerText::get_token_constant(int p_offset) const {
+const Variant &GDScriptTokenizerText::get_token_constant(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, tk_rb[0].constant);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, tk_rb[0].constant);
@@ -1062,7 +1069,7 @@ const Variant &GDTokenizerText::get_token_constant(int p_offset) const {
return tk_rb[ofs].constant;
}
-StringName GDTokenizerText::get_token_identifier(int p_offset) const {
+StringName GDScriptTokenizerText::get_token_identifier(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, StringName());
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, StringName());
@@ -1072,17 +1079,17 @@ StringName GDTokenizerText::get_token_identifier(int p_offset) const {
return tk_rb[ofs].identifier;
}
-GDFunctions::Function GDTokenizerText::get_token_built_in_func(int p_offset) const {
+GDScriptFunctions::Function GDScriptTokenizerText::get_token_built_in_func(int p_offset) const {
- ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, GDFunctions::FUNC_MAX);
- ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, GDFunctions::FUNC_MAX);
+ ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, GDScriptFunctions::FUNC_MAX);
+ ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, GDScriptFunctions::FUNC_MAX);
int ofs = (TK_RB_SIZE + tk_rb_pos + p_offset - MAX_LOOKAHEAD - 1) % TK_RB_SIZE;
- ERR_FAIL_COND_V(tk_rb[ofs].type != TK_BUILT_IN_FUNC, GDFunctions::FUNC_MAX);
+ ERR_FAIL_COND_V(tk_rb[ofs].type != TK_BUILT_IN_FUNC, GDScriptFunctions::FUNC_MAX);
return tk_rb[ofs].func;
}
-Variant::Type GDTokenizerText::get_token_type(int p_offset) const {
+Variant::Type GDScriptTokenizerText::get_token_type(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, Variant::NIL);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, Variant::NIL);
@@ -1092,7 +1099,7 @@ Variant::Type GDTokenizerText::get_token_type(int p_offset) const {
return tk_rb[ofs].vtype;
}
-int GDTokenizerText::get_token_line_indent(int p_offset) const {
+int GDScriptTokenizerText::get_token_line_indent(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, 0);
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, 0);
@@ -1102,7 +1109,7 @@ int GDTokenizerText::get_token_line_indent(int p_offset) const {
return tk_rb[ofs].constant;
}
-String GDTokenizerText::get_token_error(int p_offset) const {
+String GDScriptTokenizerText::get_token_error(int p_offset) const {
ERR_FAIL_COND_V(p_offset <= -MAX_LOOKAHEAD, String());
ERR_FAIL_COND_V(p_offset >= MAX_LOOKAHEAD, String());
@@ -1112,18 +1119,18 @@ String GDTokenizerText::get_token_error(int p_offset) const {
return tk_rb[ofs].constant;
}
-void GDTokenizerText::advance(int p_amount) {
+void GDScriptTokenizerText::advance(int p_amount) {
ERR_FAIL_COND(p_amount <= 0);
for (int i = 0; i < p_amount; i++)
_advance();
}
-//////////////////////////////////////////////////////////////////////////////////////////////////////
+ //////////////////////////////////////////////////////////////////////////////////////////////////////
#define BYTECODE_VERSION 12
-Error GDTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) {
+Error GDScriptTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) {
const uint8_t *buf = p_buffer.ptr();
int total_len = p_buffer.size();
@@ -1211,7 +1218,7 @@ Error GDTokenizerBuffer::set_code_buffer(const Vector<uint8_t> &p_buffer) {
return OK;
}
-Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String &p_code) {
+Vector<uint8_t> GDScriptTokenizerBuffer::parse_code_string(const String &p_code) {
Vector<uint8_t> buf;
@@ -1220,7 +1227,7 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String &p_code) {
Map<uint32_t, int> line_map;
Vector<uint32_t> token_array;
- GDTokenizerText tt;
+ GDScriptTokenizerText tt;
tt.set_code(p_code);
int line = -1;
@@ -1369,17 +1376,17 @@ Vector<uint8_t> GDTokenizerBuffer::parse_code_string(const String &p_code) {
return buf;
}
-GDTokenizerBuffer::Token GDTokenizerBuffer::get_token(int p_offset) const {
+GDScriptTokenizerBuffer::Token GDScriptTokenizerBuffer::get_token(int p_offset) const {
int offset = token + p_offset;
if (offset < 0 || offset >= tokens.size())
return TK_EOF;
- return GDTokenizerBuffer::Token(tokens[offset] & TOKEN_MASK);
+ return GDScriptTokenizerBuffer::Token(tokens[offset] & TOKEN_MASK);
}
-StringName GDTokenizerBuffer::get_token_identifier(int p_offset) const {
+StringName GDScriptTokenizerBuffer::get_token_identifier(int p_offset) const {
int offset = token + p_offset;
@@ -1390,14 +1397,14 @@ StringName GDTokenizerBuffer::get_token_identifier(int p_offset) const {
return identifiers[identifier];
}
-GDFunctions::Function GDTokenizerBuffer::get_token_built_in_func(int p_offset) const {
+GDScriptFunctions::Function GDScriptTokenizerBuffer::get_token_built_in_func(int p_offset) const {
int offset = token + p_offset;
- ERR_FAIL_INDEX_V(offset, tokens.size(), GDFunctions::FUNC_MAX);
- return GDFunctions::Function(tokens[offset] >> TOKEN_BITS);
+ ERR_FAIL_INDEX_V(offset, tokens.size(), GDScriptFunctions::FUNC_MAX);
+ return GDScriptFunctions::Function(tokens[offset] >> TOKEN_BITS);
}
-Variant::Type GDTokenizerBuffer::get_token_type(int p_offset) const {
+Variant::Type GDScriptTokenizerBuffer::get_token_type(int p_offset) const {
int offset = token + p_offset;
ERR_FAIL_INDEX_V(offset, tokens.size(), Variant::NIL);
@@ -1405,7 +1412,7 @@ Variant::Type GDTokenizerBuffer::get_token_type(int p_offset) const {
return Variant::Type(tokens[offset] >> TOKEN_BITS);
}
-int GDTokenizerBuffer::get_token_line(int p_offset) const {
+int GDScriptTokenizerBuffer::get_token_line(int p_offset) const {
int offset = token + p_offset;
int pos = lines.find_nearest(offset);
@@ -1418,7 +1425,7 @@ int GDTokenizerBuffer::get_token_line(int p_offset) const {
uint32_t l = lines.getv(pos);
return l & TOKEN_LINE_MASK;
}
-int GDTokenizerBuffer::get_token_column(int p_offset) const {
+int GDScriptTokenizerBuffer::get_token_column(int p_offset) const {
int offset = token + p_offset;
int pos = lines.find_nearest(offset);
@@ -1430,13 +1437,13 @@ int GDTokenizerBuffer::get_token_column(int p_offset) const {
uint32_t l = lines.getv(pos);
return l >> TOKEN_LINE_BITS;
}
-int GDTokenizerBuffer::get_token_line_indent(int p_offset) const {
+int GDScriptTokenizerBuffer::get_token_line_indent(int p_offset) const {
int offset = token + p_offset;
ERR_FAIL_INDEX_V(offset, tokens.size(), 0);
return tokens[offset] >> TOKEN_BITS;
}
-const Variant &GDTokenizerBuffer::get_token_constant(int p_offset) const {
+const Variant &GDScriptTokenizerBuffer::get_token_constant(int p_offset) const {
int offset = token + p_offset;
ERR_FAIL_INDEX_V(offset, tokens.size(), nil);
@@ -1444,17 +1451,17 @@ const Variant &GDTokenizerBuffer::get_token_constant(int p_offset) const {
ERR_FAIL_INDEX_V(constant, (uint32_t)constants.size(), nil);
return constants[constant];
}
-String GDTokenizerBuffer::get_token_error(int p_offset) const {
+String GDScriptTokenizerBuffer::get_token_error(int p_offset) const {
ERR_FAIL_V(String());
}
-void GDTokenizerBuffer::advance(int p_amount) {
+void GDScriptTokenizerBuffer::advance(int p_amount) {
ERR_FAIL_INDEX(p_amount + token, tokens.size());
token += p_amount;
}
-GDTokenizerBuffer::GDTokenizerBuffer() {
+GDScriptTokenizerBuffer::GDScriptTokenizerBuffer() {
token = 0;
}
diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gdscript_tokenizer.h
index c935ce45a1..b020c85199 100644
--- a/modules/gdscript/gd_tokenizer.h
+++ b/modules/gdscript/gdscript_tokenizer.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* gd_tokenizer.h */
+/* gdscript_tokenizer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,16 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GD_TOKENIZER_H
-#define GD_TOKENIZER_H
-#include "gd_functions.h"
+#ifndef GDSCRIPT_TOKENIZER_H
+#define GDSCRIPT_TOKENIZER_H
+
+#include "gdscript_functions.h"
#include "string_db.h"
#include "ustring.h"
#include "variant.h"
#include "vmap.h"
-class GDTokenizer {
+class GDScriptTokenizer {
public:
enum Token {
@@ -128,6 +129,7 @@ public:
TK_DOLLAR,
TK_NEWLINE,
TK_CONST_PI,
+ TK_CONST_TAU,
TK_WILDCARD,
TK_CONST_INF,
TK_CONST_NAN,
@@ -155,7 +157,7 @@ public:
virtual const Variant &get_token_constant(int p_offset = 0) const = 0;
virtual Token get_token(int p_offset = 0) const = 0;
virtual StringName get_token_identifier(int p_offset = 0) const = 0;
- virtual GDFunctions::Function get_token_built_in_func(int p_offset = 0) const = 0;
+ virtual GDScriptFunctions::Function get_token_built_in_func(int p_offset = 0) const = 0;
virtual Variant::Type get_token_type(int p_offset = 0) const = 0;
virtual int get_token_line(int p_offset = 0) const = 0;
virtual int get_token_column(int p_offset = 0) const = 0;
@@ -163,10 +165,10 @@ public:
virtual String get_token_error(int p_offset = 0) const = 0;
virtual void advance(int p_amount = 1) = 0;
- virtual ~GDTokenizer(){};
+ virtual ~GDScriptTokenizer(){};
};
-class GDTokenizerText : public GDTokenizer {
+class GDScriptTokenizerText : public GDScriptTokenizer {
enum {
MAX_LOOKAHEAD = 4,
@@ -180,7 +182,7 @@ class GDTokenizerText : public GDTokenizer {
Variant constant; //for constant types
union {
Variant::Type vtype; //for type types
- GDFunctions::Function func; //function for built in functions
+ GDScriptFunctions::Function func; //function for built in functions
};
int line, col;
TokenData() {
@@ -193,7 +195,7 @@ class GDTokenizerText : public GDTokenizer {
void _make_token(Token p_type);
void _make_newline(int p_spaces = 0);
void _make_identifier(const StringName &p_identifier);
- void _make_built_in_func(GDFunctions::Function p_func);
+ void _make_built_in_func(GDScriptFunctions::Function p_func);
void _make_constant(const Variant &p_constant);
void _make_type(const Variant::Type &p_type);
void _make_error(const String &p_error);
@@ -215,7 +217,7 @@ public:
void set_code(const String &p_code);
virtual Token get_token(int p_offset = 0) const;
virtual StringName get_token_identifier(int p_offset = 0) const;
- virtual GDFunctions::Function get_token_built_in_func(int p_offset = 0) const;
+ virtual GDScriptFunctions::Function get_token_built_in_func(int p_offset = 0) const;
virtual Variant::Type get_token_type(int p_offset = 0) const;
virtual int get_token_line(int p_offset = 0) const;
virtual int get_token_column(int p_offset = 0) const;
@@ -225,7 +227,7 @@ public:
virtual void advance(int p_amount = 1);
};
-class GDTokenizerBuffer : public GDTokenizer {
+class GDScriptTokenizerBuffer : public GDScriptTokenizer {
enum {
@@ -248,7 +250,7 @@ public:
static Vector<uint8_t> parse_code_string(const String &p_code);
virtual Token get_token(int p_offset = 0) const;
virtual StringName get_token_identifier(int p_offset = 0) const;
- virtual GDFunctions::Function get_token_built_in_func(int p_offset = 0) const;
+ virtual GDScriptFunctions::Function get_token_built_in_func(int p_offset = 0) const;
virtual Variant::Type get_token_type(int p_offset = 0) const;
virtual int get_token_line(int p_offset = 0) const;
virtual int get_token_column(int p_offset = 0) const;
@@ -256,7 +258,7 @@ public:
virtual const Variant &get_token_constant(int p_offset = 0) const;
virtual String get_token_error(int p_offset = 0) const;
virtual void advance(int p_amount = 1);
- GDTokenizerBuffer();
+ GDScriptTokenizerBuffer();
};
-#endif // TOKENIZER_H
+#endif // GDSCRIPT_TOKENIZER_H
diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp
index 036274c8f2..95efcda80f 100644
--- a/modules/gdscript/register_types.cpp
+++ b/modules/gdscript/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
-#include "gd_script.h"
+#include "gdscript.h"
+#include "gdscript_tokenizer.h"
#include "io/file_access_encrypted.h"
#include "io/resource_loader.h"
#include "os/file_access.h"
@@ -38,18 +40,60 @@ GDScriptLanguage *script_language_gd = NULL;
ResourceFormatLoaderGDScript *resource_loader_gd = NULL;
ResourceFormatSaverGDScript *resource_saver_gd = NULL;
+#ifdef TOOLS_ENABLED
+
+#include "editor/editor_export.h"
+#include "editor/editor_node.h"
+#include "editor/editor_settings.h"
+
+class EditorExportGDScript : public EditorExportPlugin {
+
+ GDCLASS(EditorExportGDScript, EditorExportPlugin);
+
+public:
+ virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+
+ if (!p_path.ends_with(".gd"))
+ return;
+
+ Vector<uint8_t> file = FileAccess::get_file_as_array(p_path);
+ if (file.empty())
+ return;
+ String txt;
+ txt.parse_utf8((const char *)file.ptr(), file.size());
+ file = GDScriptTokenizerBuffer::parse_code_string(txt);
+
+ if (file.empty())
+ return;
+
+ add_file(p_path.get_basename() + ".gdc", file, true);
+ }
+};
+
+static void _editor_init() {
+
+ Ref<EditorExportGDScript> gd_export;
+ gd_export.instance();
+ EditorExport::get_singleton()->add_export_plugin(gd_export);
+}
+
+#endif
+
void register_gdscript_types() {
ClassDB::register_class<GDScript>();
- ClassDB::register_virtual_class<GDFunctionState>();
+ ClassDB::register_virtual_class<GDScriptFunctionState>();
script_language_gd = memnew(GDScriptLanguage);
- //script_language_gd->init();
ScriptServer::register_language(script_language_gd);
resource_loader_gd = memnew(ResourceFormatLoaderGDScript);
ResourceLoader::add_resource_format_loader(resource_loader_gd);
resource_saver_gd = memnew(ResourceFormatSaverGDScript);
ResourceSaver::add_resource_format_saver(resource_saver_gd);
+
+#ifdef TOOLS_ENABLED
+ EditorNode::add_init_callback(_editor_init);
+#endif
}
void unregister_gdscript_types() {
diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h
index a674877f37..2b88a67c7e 100644
--- a/modules/gdscript/register_types.h
+++ b/modules/gdscript/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_gdscript_types();
void unregister_gdscript_types();
diff --git a/modules/gridmap/SCsub b/modules/gridmap/SCsub
index 0882406761..2ffe15cd33 100644
--- a/modules/gridmap/SCsub
+++ b/modules/gridmap/SCsub
@@ -1,7 +1,10 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
-env.add_source_files(env.modules_sources, "*.cpp")
+env_gridmap = env_modules.Clone()
+
+env_gridmap.add_source_files(env.modules_sources, "*.cpp")
Export('env')
diff --git a/modules/gridmap/config.py b/modules/gridmap/config.py
index b3dbb9f46a..a93f4edb81 100644
--- a/modules/gridmap/config.py
+++ b/modules/gridmap/config.py
@@ -1,14 +1,13 @@
-
-
def can_build(platform):
return True
-
def configure(env):
pass
def get_doc_classes():
- return ["GridMap"]
+ return [
+ "GridMap",
+ ]
def get_doc_path():
- return "doc_classes"
+ return "doc_classes"
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 3676570ec1..bb652f3bdf 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -1,10 +1,16 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GridMap" inherits="Spatial" category="Core" version="3.0.alpha.custom_build">
+<class name="GridMap" inherits="Spatial" category="Core" version="3.1">
<brief_description>
+ Node for 3D tile-based maps.
</brief_description>
<description>
+ GridMap lets you place meshes on a grid interactively. It works both from the editor and can help you create in-game level editors.
+ GridMaps use a [MeshLibrary] which contain a list of tiles: meshes with materials plus optional collisions and extra elements.
+ A GridMap contains a collection of cells. Each grid cell refers to a [MeshLibrary] item. All cells in the map have the same dimensions.
+ A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
+ http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
@@ -13,6 +19,27 @@
<return type="void">
</return>
<description>
+ Clear all cells.
+ </description>
+ </method>
+ <method name="clear_baked_meshes">
+ <return type="void">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_bake_mesh_instance">
+ <return type="RID">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="get_bake_meshes">
+ <return type="Array">
+ </return>
+ <description>
</description>
</method>
<method name="get_cell_item" qualifiers="const">
@@ -25,6 +52,7 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ The [MeshLibrary] item index located at the grid-based X, Y and Z coordinates. If the cell is empty, [INVALID_CELL_ITEM] will be returned.
</description>
</method>
<method name="get_cell_item_orientation" qualifiers="const">
@@ -37,47 +65,58 @@
<argument index="2" name="z" type="int">
</argument>
<description>
+ The orientation of the cell at the grid-based X, Y and Z coordinates. -1 is retuned if the cell is empty.
</description>
</method>
- <method name="get_cell_size" qualifiers="const">
- <return type="Vector3">
- </return>
- <description>
- </description>
- </method>
- <method name="get_center_x" qualifiers="const">
+ <method name="get_collision_layer_bit" qualifiers="const">
<return type="bool">
</return>
+ <argument index="0" name="bit" type="int">
+ </argument>
<description>
</description>
</method>
- <method name="get_center_y" qualifiers="const">
+ <method name="get_collision_mask_bit" qualifiers="const">
<return type="bool">
</return>
+ <argument index="0" name="bit" type="int">
+ </argument>
<description>
</description>
</method>
- <method name="get_center_z" qualifiers="const">
- <return type="bool">
+ <method name="get_meshes">
+ <return type="Array">
</return>
<description>
+ Array of [Transform] and [Mesh] references corresponding to the non empty cells in the grid. The transforms are specified in world space.
</description>
</method>
- <method name="get_meshes">
+ <method name="get_used_cells" qualifiers="const">
<return type="Array">
</return>
<description>
+ Array of [Vector3] with the non empty cell coordinates in the grid map.
</description>
</method>
- <method name="get_octant_size" qualifiers="const">
- <return type="int">
+ <method name="make_baked_meshes">
+ <return type="void">
</return>
+ <argument index="0" name="gen_lightmap_uv" type="bool" default="false">
+ </argument>
+ <argument index="1" name="lightmap_uv_texel_size" type="float" default="0.1">
+ </argument>
<description>
</description>
</method>
- <method name="get_theme" qualifiers="const">
- <return type="MeshLibrary">
+ <method name="map_to_world" qualifiers="const">
+ <return type="Vector3">
</return>
+ <argument index="0" name="x" type="int">
+ </argument>
+ <argument index="1" name="y" type="int">
+ </argument>
+ <argument index="2" name="z" type="int">
+ </argument>
<description>
</description>
</method>
@@ -103,73 +142,83 @@
<argument index="4" name="orientation" type="int" default="0">
</argument>
<description>
+ Set the mesh index for the cell referenced by its grid-based X, Y and Z coordinates.
+ A negative item index will clear the cell.
+ Optionally, the item's orientation can be passed.
</description>
</method>
- <method name="set_cell_size">
+ <method name="set_clip">
<return type="void">
</return>
- <argument index="0" name="size" type="Vector3">
+ <argument index="0" name="enabled" type="bool">
</argument>
- <description>
- </description>
- </method>
- <method name="set_center_x">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
+ <argument index="1" name="clipabove" type="bool" default="true">
</argument>
- <description>
- </description>
- </method>
- <method name="set_center_y">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
+ <argument index="2" name="floor" type="int" default="0">
</argument>
- <description>
- </description>
- </method>
- <method name="set_center_z">
- <return type="void">
- </return>
- <argument index="0" name="enable" type="bool">
+ <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
</argument>
<description>
</description>
</method>
- <method name="set_clip">
+ <method name="set_collision_layer_bit">
<return type="void">
</return>
- <argument index="0" name="enabled" type="bool">
+ <argument index="0" name="bit" type="int">
</argument>
- <argument index="1" name="clipabove" type="bool" default="true">
- </argument>
- <argument index="2" name="floor" type="int" default="0">
- </argument>
- <argument index="3" name="axis" type="int" enum="Vector3.Axis" default="0">
+ <argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
- <method name="set_octant_size">
+ <method name="set_collision_mask_bit">
<return type="void">
</return>
- <argument index="0" name="size" type="int">
+ <argument index="0" name="bit" type="int">
+ </argument>
+ <argument index="1" name="value" type="bool">
</argument>
<description>
</description>
</method>
- <method name="set_theme">
- <return type="void">
+ <method name="world_to_map" qualifiers="const">
+ <return type="Vector3">
</return>
- <argument index="0" name="theme" type="MeshLibrary">
+ <argument index="0" name="pos" type="Vector3">
</argument>
<description>
</description>
</method>
</methods>
+ <members>
+ <member name="cell_center_x" type="bool" setter="set_center_x" getter="get_center_x">
+ If [code]true[/code] grid items are centered on the X axis.
+ </member>
+ <member name="cell_center_y" type="bool" setter="set_center_y" getter="get_center_y">
+ If [code]true[/code] grid items are centered on the Y axis.
+ </member>
+ <member name="cell_center_z" type="bool" setter="set_center_z" getter="get_center_z">
+ If [code]true[/code] grid items are centered on the Z axis.
+ </member>
+ <member name="cell_octant_size" type="int" setter="set_octant_size" getter="get_octant_size">
+ The size of each octant measured in number of cells. This applies to all three axis.
+ </member>
+ <member name="cell_scale" type="float" setter="set_cell_scale" getter="get_cell_scale">
+ </member>
+ <member name="cell_size" type="Vector3" setter="set_cell_size" getter="get_cell_size">
+ The dimensions of the grid's cells.
+ </member>
+ <member name="collision_layer" type="int" setter="set_collision_layer" getter="get_collision_layer">
+ </member>
+ <member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask">
+ </member>
+ <member name="theme" type="MeshLibrary" setter="set_theme" getter="get_theme">
+ The assigned [MeshLibrary].
+ </member>
+ </members>
<constants>
- <constant name="INVALID_CELL_ITEM" value="-1" enum="">
+ <constant name="INVALID_CELL_ITEM" value="-1">
+ Invalid cell item that can be used in [method set_cell_item] to clear cells (or represent an empty cell in [method get_cell_item]).
</constant>
</constants>
</class>
diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp
index 4f7545a11d..234a59e516 100644
--- a/modules/gridmap/grid_map.cpp
+++ b/modules/gridmap/grid_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "grid_map.h"
#include "message_queue.h"
#include "scene/3d/light.h"
@@ -42,28 +43,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
- if (name == "theme") {
-
- set_theme(p_value);
- } else if (name == "cell_size") {
- if (p_value.get_type() == Variant::INT || p_value.get_type() == Variant::REAL) {
- //compatibility
- float cs = p_value;
- set_cell_size(Vector3(cs, cs, cs));
- } else {
- set_cell_size(p_value);
- }
- } else if (name == "cell_octant_size") {
- set_octant_size(p_value);
- } else if (name == "cell_center_x") {
- set_center_x(p_value);
- } else if (name == "cell_center_y") {
- set_center_y(p_value);
- } else if (name == "cell_center_z") {
- set_center_z(p_value);
- } else if (name == "cell_scale") {
- set_cell_scale(p_value);
- /* } else if (name=="cells") {
+ /* } else if (name=="cells") {
PoolVector<int> cells = p_value;
int amount=cells.size();
PoolVector<int>::Read r = cells.read();
@@ -80,7 +60,7 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
_recreate_octant_data();*/
- } else if (name == "data") {
+ if (name == "data") {
Dictionary d = p_value;
@@ -101,6 +81,27 @@ bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
}
}
_recreate_octant_data();
+ } else if (name == "baked_meshes") {
+
+ clear_baked_meshes();
+
+ Array meshes = p_value;
+
+ for (int i = 0; i < meshes.size(); i++) {
+ BakedMesh bm;
+ bm.mesh = meshes[i];
+ ERR_CONTINUE(!bm.mesh.is_valid());
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
} else
return false;
@@ -112,21 +113,7 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
String name = p_name;
- if (name == "theme") {
- r_ret = get_theme();
- } else if (name == "cell_size") {
- r_ret = get_cell_size();
- } else if (name == "cell_octant_size") {
- r_ret = get_octant_size();
- } else if (name == "cell_center_x") {
- r_ret = get_center_x();
- } else if (name == "cell_center_y") {
- r_ret = get_center_y();
- } else if (name == "cell_center_z") {
- r_ret = get_center_z();
- } else if (name == "cell_scale") {
- r_ret = cell_scale;
- } else if (name == "data") {
+ if (name == "data") {
Dictionary d;
@@ -145,6 +132,15 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
d["cells"] = cells;
r_ret = d;
+ } else if (name == "baked_meshes") {
+
+ Array ret;
+ ret.resize(baked_meshes.size());
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ ret.push_back(baked_meshes[i].mesh);
+ }
+ r_ret = ret;
+
} else
return false;
@@ -153,18 +149,65 @@ bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"));
- p_list->push_back(PropertyInfo(Variant::NIL, "Cell", PROPERTY_HINT_NONE, "cell_", PROPERTY_USAGE_GROUP));
- p_list->push_back(PropertyInfo(Variant::VECTOR3, "cell_size"));
- p_list->push_back(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_x"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_y"));
- p_list->push_back(PropertyInfo(Variant::BOOL, "cell_center_z"));
- p_list->push_back(PropertyInfo(Variant::REAL, "cell_scale"));
+ if (baked_meshes.size()) {
+ p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ }
p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
}
+void GridMap::set_collision_layer(uint32_t p_layer) {
+
+ collision_layer = p_layer;
+ _reset_physic_bodies_collision_filters();
+}
+
+uint32_t GridMap::get_collision_layer() const {
+
+ return collision_layer;
+}
+
+void GridMap::set_collision_mask(uint32_t p_mask) {
+
+ collision_mask = p_mask;
+ _reset_physic_bodies_collision_filters();
+}
+
+uint32_t GridMap::get_collision_mask() const {
+
+ return collision_mask;
+}
+
+void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool GridMap::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
+void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_layer();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_layer(mask);
+}
+
+bool GridMap::get_collision_layer_bit(int p_bit) const {
+
+ return get_collision_layer() & (1 << p_bit);
+}
+
void GridMap::set_theme(const Ref<MeshLibrary> &p_theme) {
if (!theme.is_null())
@@ -235,6 +278,12 @@ bool GridMap::get_center_z() const {
void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
+ if (baked_meshes.size() && !recreating_octants) {
+ //if you set a cell item, baked meshes go good bye
+ clear_baked_meshes();
+ _recreate_octant_data();
+ }
+
ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
@@ -272,6 +321,8 @@ void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
g->dirty = true;
g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
+ PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
+ PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
SceneTree *st = SceneTree::get_singleton();
if (st && st->is_debugging_collisions_hint()) {
@@ -333,6 +384,23 @@ int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
return cell_map[key].rot;
}
+Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
+ Vector3 map_pos = p_world_pos / cell_size;
+ map_pos.x = floor(map_pos.x);
+ map_pos.y = floor(map_pos.y);
+ map_pos.z = floor(map_pos.z);
+ return map_pos;
+}
+
+Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
+ Vector3 offset = _get_offset();
+ Vector3 world_pos(
+ p_x * cell_size.x + offset.x,
+ p_y * cell_size.y + offset.y,
+ p_z * cell_size.z + offset.z);
+ return world_pos;
+}
+
void GridMap::_octant_transform(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@@ -407,7 +475,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
//print_line("OCTANT, CELLS: "+itos(ii.cells.size()));
Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
- Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
+ Vector3 ofs = _get_offset();
Transform xform;
@@ -419,16 +487,17 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
xform.basis.set_orthogonal_index(c.rot);
xform.set_origin(cellpos * cell_size + ofs);
xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
+ if (baked_meshes.size() == 0) {
+ if (theme->get_item_mesh(c.item).is_valid()) {
+ if (!multimesh_items.has(c.item)) {
+ multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ }
- if (theme->get_item_mesh(c.item).is_valid()) {
- if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
+ Pair<Transform, IndexKey> p;
+ p.first = xform;
+ p.second = E->get();
+ multimesh_items[c.item].push_back(p);
}
-
- Pair<Transform, IndexKey> p;
- p.first = xform;
- p.second = E->get();
- multimesh_items[c.item].push_back(p);
}
Vector<MeshLibrary::ShapeData> shapes = theme->get_item_shapes(c.item);
@@ -452,7 +521,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
nm.xform = xform;
if (navigation) {
- nm.id = navigation->navmesh_create(navmesh, xform, this);
+ nm.id = navigation->navmesh_add(navmesh, xform, this);
} else {
nm.id = -1;
}
@@ -460,41 +529,44 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
}
}
- //update multimeshes
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
- Octant::MultimeshInstance mmi;
+ //update multimeshes, only if not baked
+ if (baked_meshes.size() == 0) {
+
+ for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
+ Octant::MultimeshInstance mmi;
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
+ RID mm = VS::get_singleton()->multimesh_create();
+ VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
+ VS::get_singleton()->multimesh_set_mesh(mm, theme->get_item_mesh(E->key())->get_rid());
- int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
+ int idx = 0;
+ for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
+ VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
#ifdef TOOLS_ENABLED
- Octant::MultimeshInstance::Item it;
- it.index = idx;
- it.transform = F->get().first;
- it.key = F->get().second;
- mmi.items.push_back(it);
+ Octant::MultimeshInstance::Item it;
+ it.index = idx;
+ it.transform = F->get().first;
+ it.key = F->get().second;
+ mmi.items.push_back(it);
#endif
- idx++;
- }
+ idx++;
+ }
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
+ RID instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->instance_set_base(instance, mm);
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
- }
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(instance, get_global_transform());
+ }
- mmi.multimesh = mm;
- mmi.instance = instance;
+ mmi.multimesh = mm;
+ mmi.instance = instance;
- g.multimesh_instances.push_back(mmi);
+ g.multimesh_instances.push_back(mmi);
+ }
}
if (col_debug.size()) {
@@ -515,6 +587,13 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
return false;
}
+void GridMap::_reset_physic_bodies_collision_filters() {
+ for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
+ PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
+ PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
+ }
+}
+
void GridMap::_octant_enter_world(const OctantKey &p_key) {
ERR_FAIL_COND(!octant_map.has(p_key));
@@ -539,7 +618,7 @@ void GridMap::_octant_enter_world(const OctantKey &p_key) {
if (cell_map.has(F->key()) && F->get().id < 0) {
Ref<NavigationMesh> nm = theme->get_item_navmesh(cell_map[F->key()].item);
if (nm.is_valid()) {
- F->get().id = navigation->navmesh_create(nm, F->get().xform, this);
+ F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
}
}
}
@@ -625,6 +704,11 @@ void GridMap::_notification(int p_what) {
_octant_enter_world(E->key());
}
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -638,6 +722,10 @@ void GridMap::_notification(int p_what) {
last_transform = new_xform;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
+ }
+
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -650,6 +738,9 @@ void GridMap::_notification(int p_what) {
//_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
//_update_octants_callback();
//_update_area_instances();
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
+ }
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -684,12 +775,14 @@ void GridMap::_queue_octants_dirty() {
void GridMap::_recreate_octant_data() {
+ recreating_octants = true;
Map<IndexKey, Cell> cell_copy = cell_map;
_clear_internal();
for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
}
+ recreating_octants = false;
}
void GridMap::_clear_internal() {
@@ -709,6 +802,7 @@ void GridMap::_clear_internal() {
void GridMap::clear() {
_clear_internal();
+ clear_baked_meshes();
}
void GridMap::resource_changed(const RES &p_res) {
@@ -730,7 +824,6 @@ void GridMap::_update_octants_callback() {
}
while (to_delete.front()) {
- memdelete(octant_map[to_delete.front()->get()]);
octant_map.erase(to_delete.front()->get());
to_delete.pop_back();
}
@@ -741,12 +834,27 @@ void GridMap::_update_octants_callback() {
void GridMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
+
+ ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
+
ClassDB::bind_method(D_METHOD("set_theme", "theme"), &GridMap::set_theme);
ClassDB::bind_method(D_METHOD("get_theme"), &GridMap::get_theme);
ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
+ ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
+ ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
+
ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
@@ -754,6 +862,9 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
+ ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
+
//ClassDB::bind_method(D_METHOD("_recreate_octants"),&GridMap::_recreate_octants);
ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
@@ -769,7 +880,26 @@ void GridMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
+
ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
+ ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
+
+ ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
+ ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_theme", "get_theme");
+ ADD_GROUP("Cell", "cell_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
BIND_CONSTANT(INVALID_CELL_ITEM);
}
@@ -799,7 +929,7 @@ void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::
void GridMap::set_cell_scale(float p_scale) {
cell_scale = p_scale;
- _queue_octants_dirty();
+ _recreate_octant_data();
}
float GridMap::get_cell_scale() const {
@@ -807,12 +937,25 @@ float GridMap::get_cell_scale() const {
return cell_scale;
}
+Array GridMap::get_used_cells() const {
+
+ Array a;
+ a.resize(cell_map.size());
+ int i = 0;
+ for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
+ Vector3 p(E->key().x, E->key().y, E->key().z);
+ a[i++] = p;
+ }
+
+ return a;
+}
+
Array GridMap::get_meshes() {
if (theme.is_null())
return Array();
- Vector3 ofs(cell_size.x * 0.5 * int(center_x), cell_size.y * 0.5 * int(center_y), cell_size.z * 0.5 * int(center_z));
+ Vector3 ofs = _get_offset();
Array meshes;
for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
@@ -842,10 +985,139 @@ Array GridMap::get_meshes() {
return meshes;
}
+Vector3 GridMap::_get_offset() const {
+ return Vector3(
+ cell_size.x * 0.5 * int(center_x),
+ cell_size.y * 0.5 * int(center_y),
+ cell_size.z * 0.5 * int(center_z));
+}
+
+void GridMap::clear_baked_meshes() {
+
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ VS::get_singleton()->free(baked_meshes[i].instance);
+ }
+ baked_meshes.clear();
+
+ _recreate_octant_data();
+}
+
+void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
+
+ if (!theme.is_valid())
+ return;
+
+ //generate
+ Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
+
+ for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
+
+ IndexKey key = E->key();
+
+ int item = E->get().item;
+ if (!theme->has_item(item))
+ continue;
+
+ Ref<Mesh> mesh = theme->get_item_mesh(item);
+ if (!mesh.is_valid())
+ continue;
+
+ Vector3 cellpos = Vector3(key.x, key.y, key.z);
+ Vector3 ofs = _get_offset();
+
+ Transform xform;
+
+ xform.basis.set_orthogonal_index(E->get().rot);
+ xform.set_origin(cellpos * cell_size + ofs);
+ xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
+
+ OctantKey ok;
+ ok.x = key.x / octant_size;
+ ok.y = key.y / octant_size;
+ ok.z = key.z / octant_size;
+
+ if (!surface_map.has(ok)) {
+ surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
+ }
+
+ Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
+
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+
+ if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+
+ Ref<Material> surf_mat = mesh->surface_get_material(i);
+ if (!mat_map.has(surf_mat)) {
+ Ref<SurfaceTool> st;
+ st.instance();
+ st->begin(Mesh::PRIMITIVE_TRIANGLES);
+ st->set_material(surf_mat);
+ mat_map[surf_mat] = st;
+ }
+
+ mat_map[surf_mat]->append_from(mesh, i, xform);
+ }
+ }
+
+ int ofs = 0;
+
+ for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
+
+ print_line("generating mesh " + itos(ofs++) + "/" + itos(surface_map.size()));
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+ for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
+ F->get()->commit(mesh);
+ }
+
+ BakedMesh bm;
+ bm.mesh = mesh;
+ bm.instance = VS::get_singleton()->instance_create();
+ VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
+ VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
+ if (is_inside_tree()) {
+ VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
+ VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
+ }
+
+ if (p_gen_lightmap_uv) {
+ mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
+ }
+ baked_meshes.push_back(bm);
+ }
+
+ _recreate_octant_data();
+}
+
+Array GridMap::get_bake_meshes() {
+
+ if (!baked_meshes.size()) {
+ make_baked_meshes(true);
+ }
+
+ Array arr;
+ for (int i = 0; i < baked_meshes.size(); i++) {
+ arr.push_back(baked_meshes[i].mesh);
+ arr.push_back(Transform());
+ }
+
+ return arr;
+}
+
+RID GridMap::get_bake_mesh_instance(int p_idx) {
+
+ ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
+ return baked_meshes[p_idx].instance;
+}
+
GridMap::GridMap() {
+ collision_layer = 1;
+ collision_mask = 1;
+
cell_size = Vector3(2, 2, 2);
- octant_size = 4;
+ octant_size = 8;
awaiting_update = false;
_in_tree = false;
center_x = true;
@@ -860,6 +1132,7 @@ GridMap::GridMap() {
navigation = NULL;
set_notify_transform(true);
+ recreating_octants = false;
}
GridMap::~GridMap() {
diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h
index eb1b215696..ed36751fc8 100644
--- a/modules/gridmap/grid_map.h
+++ b/modules/gridmap/grid_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_MAP_H
#define GRID_MAP_H
@@ -136,6 +137,9 @@ class GridMap : public Spatial {
OctantKey() { key = 0; }
};
+ uint32_t collision_layer;
+ uint32_t collision_mask;
+
Transform last_transform;
bool _in_tree;
@@ -148,6 +152,9 @@ class GridMap : public Spatial {
bool clip;
bool clip_above;
int clip_floor;
+
+ bool recreating_octants;
+
Vector3::Axis clip_axis;
Ref<MeshLibrary> theme;
@@ -170,6 +177,7 @@ class GridMap : public Spatial {
return Vector3(p_key.x, p_key.y, p_key.z) * cell_size * octant_size;
}
+ void _reset_physic_bodies_collision_filters();
void _octant_enter_world(const OctantKey &p_key);
void _octant_exit_world(const OctantKey &p_key);
bool _octant_update(const OctantKey &p_key);
@@ -184,6 +192,15 @@ class GridMap : public Spatial {
void _clear_internal();
+ Vector3 _get_offset() const;
+
+ struct BakedMesh {
+ Ref<Mesh> mesh;
+ RID instance;
+ };
+
+ Vector<BakedMesh> baked_meshes;
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -198,6 +215,18 @@ public:
INVALID_CELL_ITEM = -1
};
+ void set_collision_layer(uint32_t p_layer);
+ uint32_t get_collision_layer() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
+
void set_theme(const Ref<MeshLibrary> &p_theme);
Ref<MeshLibrary> get_theme() const;
@@ -218,15 +247,26 @@ public:
int get_cell_item(int p_x, int p_y, int p_z) const;
int get_cell_item_orientation(int p_x, int p_y, int p_z) const;
+ Vector3 world_to_map(const Vector3 &p_world_pos) const;
+ Vector3 map_to_world(int p_x, int p_y, int p_z) const;
+
void set_clip(bool p_enabled, bool p_clip_above = true, int p_floor = 0, Vector3::Axis p_axis = Vector3::AXIS_X);
void set_cell_scale(float p_scale);
float get_cell_scale() const;
+ Array get_used_cells() const;
+
Array get_meshes();
+ void clear_baked_meshes();
+ void make_baked_meshes(bool p_gen_lightmap_uv = false, float p_lightmap_uv_texel_size = 0.1);
+
void clear();
+ Array get_bake_meshes();
+ RID get_bake_mesh_instance(int p_idx);
+
GridMap();
~GridMap();
};
diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp
index f6a76ad2a1..e91c1ebd85 100644
--- a/modules/gridmap/grid_map_editor_plugin.cpp
+++ b/modules/gridmap/grid_map_editor_plugin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "grid_map_editor_plugin.h"
+#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/plugins/spatial_editor_plugin.h"
+#include "os/input.h"
#include "scene/3d/camera.h"
#include "geometry.h"
@@ -56,6 +59,14 @@ void GridMapEditor::_menu_option(int p_option) {
switch (p_option) {
+ case MENU_OPTION_PREV_LEVEL: {
+ floor->set_value(floor->get_value() - 1);
+ } break;
+
+ case MENU_OPTION_NEXT_LEVEL: {
+ floor->set_value(floor->get_value() + 1);
+ } break;
+
case MENU_OPTION_CONFIGURE: {
} break;
@@ -88,12 +99,27 @@ void GridMapEditor::_menu_option(int p_option) {
int idx = options->get_popup()->get_item_index(MENU_OPTION_X_AXIS + i);
options->get_popup()->set_item_checked(idx, i == new_axis);
}
+
+ if (edit_axis != new_axis) {
+ int item1 = options->get_popup()->get_item_index(MENU_OPTION_NEXT_LEVEL);
+ int item2 = options->get_popup()->get_item_index(MENU_OPTION_PREV_LEVEL);
+ if (edit_axis == Vector3::AXIS_Y) {
+ options->get_popup()->set_item_text(item1, TTR("Next Plane"));
+ options->get_popup()->set_item_text(item2, TTR("Previous Plane"));
+ spin_box_label->set_text(TTR("Plane:"));
+ } else if (new_axis == Vector3::AXIS_Y) {
+ options->get_popup()->set_item_text(item1, TTR("Next Floor"));
+ options->get_popup()->set_item_text(item2, TTR("Previous Floor"));
+ spin_box_label->set_text(TTR("Floor:"));
+ }
+ }
edit_axis = Vector3::Axis(new_axis);
update_grid();
_update_clip();
} break;
case MENU_OPTION_CURSOR_ROTATE_Y: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -109,6 +135,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_X: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -125,6 +152,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_ROTATE_Z: {
+
Basis r;
if (input_action == INPUT_DUPLICATE) {
@@ -141,6 +169,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Y: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 1, 0), Math_PI / 2.0);
@@ -148,6 +177,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_X: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(1, 0, 0), Math_PI / 2.0);
@@ -155,6 +185,7 @@ void GridMapEditor::_menu_option(int p_option) {
_update_cursor_transform();
} break;
case MENU_OPTION_CURSOR_BACK_ROTATE_Z: {
+
Basis r;
r.set_orthogonal_index(cursor_rot);
r.rotate(Vector3(0, 0, 1), Math_PI / 2.0);
@@ -184,6 +215,9 @@ void GridMapEditor::_menu_option(int p_option) {
if (last_mouseover == Vector3(-1, -1, -1)) //nono mouseovering anythin
break;
+ last_mouseover = selection.begin;
+ VS::get_singleton()->instance_set_transform(grid_instance[edit_axis], Transform(Basis(), grid_ofs));
+
input_action = INPUT_DUPLICATE;
selection.click = last_mouseover;
selection.current = last_mouseover;
@@ -198,7 +232,7 @@ void GridMapEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_GRIDMAP_SETTINGS: {
- settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50));
+ settings_dialog->popup_centered(settings_vbc->get_combined_minimum_size() + Size2(50, 50) * EDSCALE);
} break;
}
}
@@ -551,12 +585,11 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
input_action = INPUT_NONE;
_update_duplicate_indicator();
- } else {
+ } else if (mb->get_shift()) {
input_action = INPUT_ERASE;
set_items.clear();
- }
- else
- return false;
+ } else
+ return false;
return do_input_action(p_camera, Point2(mb->get_position().x, mb->get_position().y), true);
} else {
@@ -605,6 +638,25 @@ bool GridMapEditor::forward_spatial_input_event(Camera *p_camera, const Ref<Inpu
return do_input_action(p_camera, mm->get_position(), false);
}
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+
+ if (pan_gesture->get_alt() && (pan_gesture->get_command() || pan_gesture->get_shift())) {
+ const real_t delta = pan_gesture->get_delta().y * 0.5;
+ accumulated_floor_delta += delta;
+ int step = 0;
+ if (ABS(accumulated_floor_delta) > 1.0) {
+ step = SGN(accumulated_floor_delta);
+ accumulated_floor_delta -= step;
+ }
+ if (step) {
+ floor->set_value(floor->get_value() + step);
+ }
+ return true;
+ }
+ }
+ accumulated_floor_delta = 0.0;
+
return false;
}
@@ -727,7 +779,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) {
set_process(true);
- Vector3 edited_floor = p_gridmap->get_meta("_editor_floor_");
+ Vector3 edited_floor = p_gridmap->has_meta("_editor_floor_") ? p_gridmap->get_meta("_editor_floor_") : Variant();
clip_mode = p_gridmap->has_meta("_editor_clip_") ? ClipMode(p_gridmap->get_meta("_editor_clip_").operator int()) : CLIP_DISABLED;
for (int i = 0; i < 3; i++) {
@@ -829,70 +881,77 @@ void GridMapEditor::update_grid() {
void GridMapEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
+ switch (p_what) {
- theme_pallete->connect("item_selected", this, "_item_selected_cbk");
- for (int i = 0; i < 3; i++) {
+ case NOTIFICATION_ENTER_TREE: {
+ theme_pallete->connect("item_selected", this, "_item_selected_cbk");
+ for (int i = 0; i < 3; i++) {
- grid[i] = VS::get_singleton()->mesh_create();
- grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
- selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
- }
+ grid[i] = VS::get_singleton()->mesh_create();
+ grid_instance[i] = VS::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+ selection_level_instance[i] = VisualServer::get_singleton()->instance_create2(selection_level_mesh[i], get_tree()->get_root()->get_world()->get_scenario());
+ }
- selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
- duplicate_instance = VisualServer::get_singleton()->instance_create2(duplicate_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ selection_instance = VisualServer::get_singleton()->instance_create2(selection_mesh, get_tree()->get_root()->get_world()->get_scenario());
+ duplicate_instance = VisualServer::get_singleton()->instance_create2(duplicate_mesh, get_tree()->get_root()->get_world()->get_scenario());
- _update_selection_transform();
- _update_duplicate_indicator();
-
- } else if (p_what == NOTIFICATION_EXIT_TREE) {
+ _update_selection_transform();
+ _update_duplicate_indicator();
+ } break;
- for (int i = 0; i < 3; i++) {
+ case NOTIFICATION_EXIT_TREE: {
+ for (int i = 0; i < 3; i++) {
- VS::get_singleton()->free(grid_instance[i]);
- VS::get_singleton()->free(grid[i]);
- grid_instance[i] = RID();
- grid[i] = RID();
- VisualServer::get_singleton()->free(selection_level_instance[i]);
- }
+ VS::get_singleton()->free(grid_instance[i]);
+ VS::get_singleton()->free(grid[i]);
+ grid_instance[i] = RID();
+ grid[i] = RID();
+ VisualServer::get_singleton()->free(selection_level_instance[i]);
+ }
- VisualServer::get_singleton()->free(selection_instance);
- VisualServer::get_singleton()->free(duplicate_instance);
- selection_instance = RID();
- duplicate_instance = RID();
+ VisualServer::get_singleton()->free(selection_instance);
+ VisualServer::get_singleton()->free(duplicate_instance);
+ selection_instance = RID();
+ duplicate_instance = RID();
+ } break;
- } else if (p_what == NOTIFICATION_PROCESS) {
- if (!node) {
- return;
- }
+ case NOTIFICATION_PROCESS: {
+ if (!node) {
+ return;
+ }
- Transform xf = node->get_global_transform();
+ Transform xf = node->get_global_transform();
- if (xf != grid_xform) {
- for (int i = 0; i < 3; i++) {
+ if (xf != grid_xform) {
+ for (int i = 0; i < 3; i++) {
- VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
+ VS::get_singleton()->instance_set_transform(grid_instance[i], xf * edit_grid_xform);
+ }
+ grid_xform = xf;
}
- grid_xform = xf;
- }
- Ref<MeshLibrary> cgmt = node->get_theme();
- if (cgmt.operator->() != last_theme)
- update_pallete();
+ Ref<MeshLibrary> cgmt = node->get_theme();
+ if (cgmt.operator->() != last_theme)
+ update_pallete();
- if (lock_view) {
+ if (lock_view) {
- EditorNode *editor = Object::cast_to<EditorNode>(get_tree()->get_root()->get_child(0));
+ EditorNode *editor = Object::cast_to<EditorNode>(get_tree()->get_root()->get_child(0));
- Plane p;
- p.normal[edit_axis] = 1.0;
- p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
- p = node->get_transform().xform(p); // plane to snap
+ Plane p;
+ p.normal[edit_axis] = 1.0;
+ p.d = edit_floor[edit_axis] * node->get_cell_size()[edit_axis];
+ p = node->get_transform().xform(p); // plane to snap
- SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
- if (sep)
- sep->snap_cursor_to_plane(p);
- //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
- }
+ SpatialEditorPlugin *sep = Object::cast_to<SpatialEditorPlugin>(editor->get_editor_plugin_screen());
+ if (sep)
+ sep->snap_cursor_to_plane(p);
+ //editor->get_editor_plugin_screen()->call("snap_cursor_to_plane",p);
+ }
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED: {
+ options->set_icon(get_icon("GridMap", "EditorIcons"));
+ } break;
}
}
@@ -954,20 +1013,38 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
int mw = EDITOR_DEF("editors/grid_map/palette_min_width", 230);
Control *ec = memnew(Control);
- ec->set_custom_minimum_size(Size2(mw, 0));
+ ec->set_custom_minimum_size(Size2(mw, 0) * EDSCALE);
add_child(ec);
spatial_editor_hb = memnew(HBoxContainer);
+ spatial_editor_hb->set_h_size_flags(SIZE_EXPAND_FILL);
+ spatial_editor_hb->set_alignment(BoxContainer::ALIGN_END);
SpatialEditor::get_singleton()->add_control_to_menu_panel(spatial_editor_hb);
+
+ spin_box_label = memnew(Label);
+ spin_box_label->set_text(TTR("Floor:"));
+ spatial_editor_hb->add_child(spin_box_label);
+
+ floor = memnew(SpinBox);
+ floor->set_min(-32767);
+ floor->set_max(32767);
+ floor->set_step(1);
+ floor->get_line_edit()->add_constant_override("minimum_spaces", 16);
+
+ spatial_editor_hb->add_child(floor);
+ floor->connect("value_changed", this, "_floor_changed");
+
+ spatial_editor_hb->add_child(memnew(VSeparator));
+
options = memnew(MenuButton);
spatial_editor_hb->add_child(options);
spatial_editor_hb->hide();
- options->set_text("Grid");
+ options->set_text(TTR("Grid Map"));
options->get_popup()->add_check_item(TTR("Snap View"), MENU_OPTION_LOCK_VIEW);
options->get_popup()->add_separator();
- options->get_popup()->add_item(vformat(TTR("Prev Level (%sDown Wheel)"), keycode_get_string(KEY_MASK_CMD)), MENU_OPTION_PREV_LEVEL);
- options->get_popup()->add_item(vformat(TTR("Next Level (%sUp Wheel)"), keycode_get_string(KEY_MASK_CMD)), MENU_OPTION_NEXT_LEVEL);
+ options->get_popup()->add_item(TTR("Previous Floor"), MENU_OPTION_PREV_LEVEL, KEY_Q);
+ options->get_popup()->add_item(TTR("Next Floor"), MENU_OPTION_NEXT_LEVEL, KEY_E);
options->get_popup()->add_separator();
options->get_popup()->add_check_item(TTR("Clip Disabled"), MENU_OPTION_CLIP_DISABLED);
options->get_popup()->set_item_checked(options->get_popup()->get_item_index(MENU_OPTION_CLIP_DISABLED), true);
@@ -993,8 +1070,8 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
options->get_popup()->add_item(TTR("Create Exterior Connector"), MENU_OPTION_SELECTION_MAKE_EXTERIOR_CONNECTOR);
options->get_popup()->add_item(TTR("Erase Area"), MENU_OPTION_REMOVE_AREA);
options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Selection -> Duplicate"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_SHIFT + KEY_INSERT);
- options->get_popup()->add_item(TTR("Selection -> Clear"), MENU_OPTION_SELECTION_CLEAR, KEY_MASK_SHIFT + KEY_DELETE);
+ options->get_popup()->add_item(TTR("Duplicate Selection"), MENU_OPTION_SELECTION_DUPLICATE, KEY_MASK_SHIFT + KEY_C);
+ options->get_popup()->add_item(TTR("Clear Selection"), MENU_OPTION_SELECTION_CLEAR, KEY_MASK_SHIFT + KEY_X);
options->get_popup()->add_separator();
options->get_popup()->add_item(TTR("Settings"), MENU_OPTION_GRIDMAP_SETTINGS);
@@ -1003,7 +1080,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
settings_dialog->set_title(TTR("GridMap Settings"));
add_child(settings_dialog);
settings_vbc = memnew(VBoxContainer);
- settings_vbc->set_custom_minimum_size(Size2(200, 0));
+ settings_vbc->set_custom_minimum_size(Size2(200, 0) * EDSCALE);
settings_dialog->add_child(settings_vbc);
settings_pick_distance = memnew(SpinBox);
@@ -1042,20 +1119,6 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
add_child(theme_pallete);
theme_pallete->set_v_size_flags(SIZE_EXPAND_FILL);
- spatial_editor_hb->add_child(memnew(VSeparator));
- Label *fl = memnew(Label);
- fl->set_text(" Floor: ");
- spatial_editor_hb->add_child(fl);
-
- floor = memnew(SpinBox);
- floor->set_min(-32767);
- floor->set_max(32767);
- floor->set_step(1);
- floor->get_line_edit()->add_constant_override("minimum_spaces", 16);
-
- spatial_editor_hb->add_child(floor);
- floor->connect("value_changed", this, "_floor_changed");
-
edit_axis = Vector3::AXIS_Y;
edit_floor[0] = -1;
edit_floor[1] = -1;
@@ -1108,7 +1171,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
for (int i = 0; i < 12; i++) {
- Rect3 base(Vector3(0, 0, 0), Vector3(1, 1, 1));
+ AABB base(Vector3(0, 0, 0), Vector3(1, 1, 1));
Vector3 a, b;
base.get_edge(i, a, b);
lines.push_back(a);
@@ -1193,6 +1256,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) {
selection.active = false;
updating = false;
+ accumulated_floor_delta = 0.0;
}
GridMapEditor::~GridMapEditor() {
@@ -1250,7 +1314,9 @@ GridMapEditorPlugin::GridMapEditorPlugin(EditorNode *p_node) {
gridmap_editor = memnew(GridMapEditor(editor));
SpatialEditor::get_singleton()->get_palette_split()->add_child(gridmap_editor);
- SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 0);
+ // TODO: make this configurable, so the user can choose were to put this, it makes more sense
+ // on the right, but some people might find it strange.
+ SpatialEditor::get_singleton()->get_palette_split()->move_child(gridmap_editor, 1);
gridmap_editor->hide();
}
diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h
index ecbfbf2d65..f79d9aefa0 100644
--- a/modules/gridmap/grid_map_editor_plugin.h
+++ b/modules/gridmap/grid_map_editor_plugin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GRID_MAP_EDITOR_PLUGIN_H
#define GRID_MAP_EDITOR_PLUGIN_H
@@ -75,12 +76,14 @@ class GridMapEditor : public VBoxContainer {
Panel *panel;
MenuButton *options;
SpinBox *floor;
+ double accumulated_floor_delta;
ToolButton *mode_thumbnail;
ToolButton *mode_list;
HBoxContainer *spatial_editor_hb;
ConfirmationDialog *settings_dialog;
VBoxContainer *settings_vbc;
SpinBox *settings_pick_distance;
+ Label *spin_box_label;
struct SetItem {
diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp
index e2f6b57c04..a3ceea10af 100644
--- a/modules/gridmap/register_types.cpp
+++ b/modules/gridmap/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#ifndef _3D_DISABLED
#include "class_db.h"
diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h
index c50f89155f..4ff107bec8 100644
--- a/modules/gridmap/register_types.h
+++ b/modules/gridmap/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_gridmap_types();
void unregister_gridmap_types();
diff --git a/modules/hdr/config.py b/modules/hdr/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/hdr/config.py
+++ b/modules/hdr/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/hdr/image_loader_hdr.cpp b/modules/hdr/image_loader_hdr.cpp
index 92d88207b3..d592c19b97 100644
--- a/modules/hdr/image_loader_hdr.cpp
+++ b/modules/hdr/image_loader_hdr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_hdr.h"
#include "os/os.h"
@@ -38,18 +39,21 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
String header = f->get_token();
- print_line("HEADER: " + header);
ERR_FAIL_COND_V(header != "#?RADIANCE" && header != "#?RGBE", ERR_FILE_UNRECOGNIZED);
while (true) {
- String format = f->get_token();
+ String line = f->get_line();
ERR_FAIL_COND_V(f->eof_reached(), ERR_FILE_UNRECOGNIZED);
- if (format.begins_with("FORMAT=") && format != "FORMAT=32-bit_rle_rgbe") {
- ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for .hdr files.");
- return ERR_FILE_UNRECOGNIZED;
- }
- if (format == "FORMAT=32-bit_rle_rgbe")
+ if (line == "") // empty line indicates end of header
break;
+ if (line.begins_with("FORMAT=")) { // leave option to implement other commands
+ if (line != "FORMAT=32-bit_rle_rgbe") {
+ ERR_EXPLAIN("Only 32-bit_rle_rgbe is supported for HDR files.");
+ return ERR_FILE_UNRECOGNIZED;
+ }
+ } else if (!line.begins_with("#")) { // not comment
+ WARN_PRINTS("Ignoring unsupported header information in HDR : " + line);
+ }
}
String token = f->get_token();
@@ -64,8 +68,6 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
int width = f->get_line().to_int();
- print_line("HDR w: " + itos(width) + " h:" + itos(height));
-
PoolVector<uint8_t> imgdata;
imgdata.resize(height * width * sizeof(uint32_t));
@@ -102,7 +104,6 @@ Error ImageLoaderHDR::load_image(Ref<Image> p_image, FileAccess *f, bool p_force
len <<= 8;
len |= f->get_8();
- print_line("line: " + itos(len));
if (len != width) {
ERR_EXPLAIN("invalid decoded scanline length, corrupt HDR");
ERR_FAIL_V(ERR_FILE_CORRUPT);
diff --git a/modules/hdr/image_loader_hdr.h b/modules/hdr/image_loader_hdr.h
index 569978d28d..3cce483745 100644
--- a/modules/hdr/image_loader_hdr.h
+++ b/modules/hdr/image_loader_hdr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_HDR_H
#define IMAGE_LOADER_HDR_H
diff --git a/modules/hdr/register_types.cpp b/modules/hdr/register_types.cpp
index 808b168432..8688daad69 100644
--- a/modules/hdr/register_types.cpp
+++ b/modules/hdr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_hdr.h"
diff --git a/modules/hdr/register_types.h b/modules/hdr/register_types.h
index e453192d9c..e064f5d945 100644
--- a/modules/hdr/register_types.h
+++ b/modules/hdr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_hdr_types();
void unregister_hdr_types();
diff --git a/modules/jpg/config.py b/modules/jpg/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/jpg/config.py
+++ b/modules/jpg/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp
index 57ec074bbb..0168be3a26 100644
--- a/modules/jpg/image_loader_jpegd.cpp
+++ b/modules/jpg/image_loader_jpegd.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_jpegd.h"
#include "os/os.h"
diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h
index 6a2f042412..3e3ac5217f 100644
--- a/modules/jpg/image_loader_jpegd.h
+++ b/modules/jpg/image_loader_jpegd.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_JPG_H
#define IMAGE_LOADER_JPG_H
diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp
index 85dee90eb0..450ac065f4 100644
--- a/modules/jpg/register_types.cpp
+++ b/modules/jpg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_jpegd.h"
diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h
index 3d912a4398..6f10c18c12 100644
--- a/modules/jpg/register_types.h
+++ b/modules/jpg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_jpg_types();
void unregister_jpg_types();
diff --git a/modules/mbedtls/SCsub b/modules/mbedtls/SCsub
new file mode 100755
index 0000000000..38198c9105
--- /dev/null
+++ b/modules/mbedtls/SCsub
@@ -0,0 +1,91 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+env_mbed_tls = env_modules.Clone()
+
+if env['builtin_mbedtls']:
+ # Thirdparty source files
+ thirdparty_sources = [
+ "aes.c",
+ "aesni.c",
+ "arc4.c",
+ "asn1parse.c",
+ "asn1write.c",
+ "base64.c",
+ "bignum.c",
+ "blowfish.c",
+ "camellia.c",
+ "ccm.c",
+ "certs.c",
+ "cipher.c",
+ "cipher_wrap.c",
+ "cmac.c",
+ "ctr_drbg.c",
+ "debug.c",
+ "des.c",
+ "dhm.c",
+ "ecdh.c",
+ "ecdsa.c",
+ "ecjpake.c",
+ "ecp.c",
+ "ecp_curves.c",
+ "entropy.c",
+ "entropy_poll.c",
+ "error.c",
+ "gcm.c",
+ "havege.c",
+ "hmac_drbg.c",
+ "md2.c",
+ "md4.c",
+ "md5.c",
+ "md.c",
+ "md_wrap.c",
+ "memory_buffer_alloc.c",
+ "net_sockets.c",
+ "oid.c",
+ "padlock.c",
+ "pem.c",
+ "pk.c",
+ "pkcs11.c",
+ "pkcs12.c",
+ "pkcs5.c",
+ "pkparse.c",
+ "pk_wrap.c",
+ "pkwrite.c",
+ "platform.c",
+ "ripemd160.c",
+ "rsa.c",
+ "rsa_internal.c",
+ "sha1.c",
+ "sha256.c",
+ "sha512.c",
+ "ssl_cache.c",
+ "ssl_ciphersuites.c",
+ "ssl_cli.c",
+ "ssl_cookie.c",
+ "ssl_srv.c",
+ "ssl_ticket.c",
+ "ssl_tls.c",
+ "threading.c",
+ "timing.c",
+ "version.c",
+ "version_features.c",
+ "x509.c",
+ "x509_create.c",
+ "x509_crl.c",
+ "x509_crt.c",
+ "x509_csr.c",
+ "x509write_crt.c",
+ "x509write_csr.c",
+ "xtea.c"
+ ]
+
+ thirdparty_dir = "#thirdparty/mbedtls/library/"
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+ env_mbed_tls.add_source_files(env.modules_sources, thirdparty_sources)
+ env_mbed_tls.Prepend(CPPPATH=["#thirdparty/mbedtls/include/"])
+
+# Module sources
+env_mbed_tls.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/pbm/config.py b/modules/mbedtls/config.py
index fb920482f5..5f133eba90 100644..100755
--- a/modules/pbm/config.py
+++ b/modules/mbedtls/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/openssl/register_types.cpp b/modules/mbedtls/register_types.cpp
index 16563aabf7..8548275eec 100644..100755
--- a/modules/openssl/register_types.cpp
+++ b/modules/mbedtls/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,17 +27,18 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
-#include "stream_peer_openssl.h"
+#include "stream_peer_mbed_tls.h"
-void register_openssl_types() {
+void register_mbedtls_types() {
- ClassDB::register_class<StreamPeerOpenSSL>();
- StreamPeerOpenSSL::initialize_ssl();
+ ClassDB::register_class<StreamPeerMbedTLS>();
+ StreamPeerMbedTLS::initialize_ssl();
}
-void unregister_openssl_types() {
+void unregister_mbedtls_types() {
- StreamPeerOpenSSL::finalize_ssl();
+ StreamPeerMbedTLS::finalize_ssl();
}
diff --git a/modules/mbedtls/register_types.h b/modules/mbedtls/register_types.h
new file mode 100755
index 0000000000..3da0b1f1a0
--- /dev/null
+++ b/modules/mbedtls/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_mbedtls_types();
+void unregister_mbedtls_types();
diff --git a/modules/mbedtls/stream_peer_mbed_tls.cpp b/modules/mbedtls/stream_peer_mbed_tls.cpp
new file mode 100755
index 0000000000..4135eb40ff
--- /dev/null
+++ b/modules/mbedtls/stream_peer_mbed_tls.cpp
@@ -0,0 +1,325 @@
+/*************************************************************************/
+/* stream_peer_openssl.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "stream_peer_mbed_tls.h"
+
+static void my_debug(void *ctx, int level,
+ const char *file, int line,
+ const char *str) {
+
+ printf("%s:%04d: %s", file, line, str);
+ fflush(stdout);
+}
+
+void _print_error(int ret) {
+ printf("mbedtls error: returned -0x%x\n\n", -ret);
+ fflush(stdout);
+}
+
+int StreamPeerMbedTLS::bio_send(void *ctx, const unsigned char *buf, size_t len) {
+
+ if (buf == NULL || len <= 0) return 0;
+
+ StreamPeerMbedTLS *sp = (StreamPeerMbedTLS *)ctx;
+
+ ERR_FAIL_COND_V(sp == NULL, 0);
+
+ int sent;
+ Error err = sp->base->put_partial_data((const uint8_t *)buf, len, sent);
+ if (err != OK) {
+ return MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ }
+ if (sent == 0) {
+ return MBEDTLS_ERR_SSL_WANT_WRITE;
+ }
+ return sent;
+}
+
+int StreamPeerMbedTLS::bio_recv(void *ctx, unsigned char *buf, size_t len) {
+
+ if (buf == NULL || len <= 0) return 0;
+
+ StreamPeerMbedTLS *sp = (StreamPeerMbedTLS *)ctx;
+
+ ERR_FAIL_COND_V(sp == NULL, 0);
+
+ int got;
+ Error err = sp->base->get_partial_data((uint8_t *)buf, len, got);
+ if (err != OK) {
+ return MBEDTLS_ERR_SSL_INTERNAL_ERROR;
+ }
+ if (got == 0) {
+ return MBEDTLS_ERR_SSL_WANT_READ;
+ }
+ return got;
+}
+
+Error StreamPeerMbedTLS::connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs, const String &p_for_hostname) {
+
+ base = p_base;
+ int ret = 0;
+ int authmode = p_validate_certs ? MBEDTLS_SSL_VERIFY_REQUIRED : MBEDTLS_SSL_VERIFY_NONE;
+
+ mbedtls_ssl_init(&ssl);
+ mbedtls_ssl_config_init(&conf);
+ mbedtls_ctr_drbg_init(&ctr_drbg);
+ mbedtls_entropy_init(&entropy);
+
+ ret = mbedtls_ctr_drbg_seed(&ctr_drbg, mbedtls_entropy_func, &entropy, NULL, 0);
+ if (ret != 0) {
+ ERR_PRINTS(" failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
+ return FAILED;
+ }
+
+ mbedtls_ssl_config_defaults(&conf,
+ MBEDTLS_SSL_IS_CLIENT,
+ MBEDTLS_SSL_TRANSPORT_STREAM,
+ MBEDTLS_SSL_PRESET_DEFAULT);
+
+ mbedtls_ssl_conf_authmode(&conf, authmode);
+ mbedtls_ssl_conf_ca_chain(&conf, &cacert, NULL);
+ mbedtls_ssl_conf_rng(&conf, mbedtls_ctr_drbg_random, &ctr_drbg);
+ mbedtls_ssl_conf_dbg(&conf, my_debug, stdout);
+ mbedtls_ssl_setup(&ssl, &conf);
+ mbedtls_ssl_set_hostname(&ssl, p_for_hostname.utf8().get_data());
+
+ mbedtls_ssl_set_bio(&ssl, this, bio_send, bio_recv, NULL);
+
+ while ((ret = mbedtls_ssl_handshake(&ssl)) != 0) {
+ if (ret != MBEDTLS_ERR_SSL_WANT_READ && ret != MBEDTLS_ERR_SSL_WANT_WRITE) {
+ ERR_PRINTS("TLS handshake error: " + itos(ret));
+ _print_error(ret);
+ status = STATUS_ERROR_HOSTNAME_MISMATCH;
+ return FAILED;
+ }
+ }
+
+ connected = true;
+ status = STATUS_CONNECTED;
+
+ return OK;
+}
+
+Error StreamPeerMbedTLS::accept_stream(Ref<StreamPeer> p_base) {
+
+ return ERR_UNAVAILABLE;
+}
+
+Error StreamPeerMbedTLS::put_data(const uint8_t *p_data, int p_bytes) {
+
+ ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
+
+ Error err;
+ int sent = 0;
+
+ while (p_bytes > 0) {
+ err = put_partial_data(p_data, p_bytes, sent);
+
+ if (err != OK) {
+ return err;
+ }
+
+ p_data += sent;
+ p_bytes -= sent;
+ }
+
+ return OK;
+}
+
+Error StreamPeerMbedTLS::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
+
+ ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
+
+ r_sent = 0;
+
+ if (p_bytes == 0)
+ return OK;
+
+ int ret = mbedtls_ssl_write(&ssl, p_data, p_bytes);
+ if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
+ ret = 0; // non blocking io
+ } else if (ret <= 0) {
+ _print_error(ret);
+ disconnect_from_stream();
+ return ERR_CONNECTION_ERROR;
+ }
+
+ r_sent = ret;
+ return OK;
+}
+
+Error StreamPeerMbedTLS::get_data(uint8_t *p_buffer, int p_bytes) {
+
+ ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
+
+ Error err;
+
+ int got = 0;
+ while (p_bytes > 0) {
+
+ err = get_partial_data(p_buffer, p_bytes, got);
+
+ if (err != OK) {
+ return err;
+ }
+
+ p_buffer += got;
+ p_bytes -= got;
+ }
+
+ return OK;
+}
+
+Error StreamPeerMbedTLS::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
+
+ ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
+
+ r_received = 0;
+
+ int ret = mbedtls_ssl_read(&ssl, p_buffer, p_bytes);
+ if (ret == MBEDTLS_ERR_SSL_WANT_READ || ret == MBEDTLS_ERR_SSL_WANT_WRITE) {
+ ret = 0; // non blocking io
+ } else if (ret <= 0) {
+ _print_error(ret);
+ disconnect_from_stream();
+ return ERR_CONNECTION_ERROR;
+ }
+
+ r_received = ret;
+ return OK;
+}
+
+void StreamPeerMbedTLS::poll() {
+
+ ERR_FAIL_COND(!connected);
+ ERR_FAIL_COND(!base.is_valid());
+
+ int ret = mbedtls_ssl_read(&ssl, NULL, 0);
+
+ if (ret < 0 && ret != MBEDTLS_ERR_SSL_WANT_READ && ret != MBEDTLS_ERR_SSL_WANT_WRITE) {
+ _print_error(ret);
+ disconnect_from_stream();
+ return;
+ }
+}
+
+int StreamPeerMbedTLS::get_available_bytes() const {
+
+ ERR_FAIL_COND_V(!connected, 0);
+
+ return mbedtls_ssl_get_bytes_avail(&ssl);
+}
+StreamPeerMbedTLS::StreamPeerMbedTLS() {
+
+ connected = false;
+ status = STATUS_DISCONNECTED;
+}
+
+StreamPeerMbedTLS::~StreamPeerMbedTLS() {
+ disconnect_from_stream();
+}
+
+void StreamPeerMbedTLS::disconnect_from_stream() {
+
+ if (!connected)
+ return;
+
+ mbedtls_ssl_free(&ssl);
+ mbedtls_ssl_config_free(&conf);
+ mbedtls_ctr_drbg_free(&ctr_drbg);
+ mbedtls_entropy_free(&entropy);
+
+ base = Ref<StreamPeer>();
+ connected = false;
+ status = STATUS_DISCONNECTED;
+}
+
+StreamPeerMbedTLS::Status StreamPeerMbedTLS::get_status() const {
+
+ return status;
+}
+
+StreamPeerSSL *StreamPeerMbedTLS::_create_func() {
+
+ return memnew(StreamPeerMbedTLS);
+}
+
+mbedtls_x509_crt StreamPeerMbedTLS::cacert;
+
+void StreamPeerMbedTLS::_load_certs(const PoolByteArray &p_array) {
+ int arr_len = p_array.size();
+ PoolByteArray::Read r = p_array.read();
+ int err = mbedtls_x509_crt_parse(&cacert, &r[0], arr_len);
+ if (err != 0) {
+ WARN_PRINTS("Error parsing some certificates: " + itos(err));
+ }
+}
+
+void StreamPeerMbedTLS::initialize_ssl() {
+
+ _create = _create_func;
+ load_certs_func = _load_certs;
+
+ mbedtls_x509_crt_init(&cacert);
+
+#ifdef DEBUG_ENABLED
+ mbedtls_debug_set_threshold(1);
+#endif
+
+ String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
+
+ if (certs_path != "") {
+
+ FileAccess *f = FileAccess::open(certs_path, FileAccess::READ);
+ if (f) {
+ PoolByteArray arr;
+ int flen = f->get_len();
+ arr.resize(flen + 1);
+ {
+ PoolByteArray::Write w = arr.write();
+ f->get_buffer(w.ptr(), flen);
+ w[flen] = 0; //end f string
+ }
+
+ memdelete(f);
+
+ _load_certs(arr);
+ print_line("Loaded certs from '" + certs_path);
+ }
+ }
+
+ available = true;
+}
+
+void StreamPeerMbedTLS::finalize_ssl() {
+
+ mbedtls_x509_crt_free(&cacert);
+}
diff --git a/modules/openssl/stream_peer_openssl.h b/modules/mbedtls/stream_peer_mbed_tls.h
index 535114058d..ce17614d85 100644..100755
--- a/modules/openssl/stream_peer_openssl.h
+++ b/modules/mbedtls/stream_peer_mbed_tls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef STREAM_PEER_OPEN_SSL_H
#define STREAM_PEER_OPEN_SSL_H
@@ -34,63 +35,42 @@
#include "os/file_access.h"
#include "project_settings.h"
-#include "thirdparty/misc/curl_hostcheck.h"
-
-#include <openssl/bio.h> // BIO objects for I/O
-#include <openssl/err.h> // Error reporting
-#include <openssl/ssl.h> // SSL and SSL_CTX for SSL connections
-#include <openssl/x509v3.h>
+#include "mbedtls/config.h"
+#include "mbedtls/ctr_drbg.h"
+#include "mbedtls/debug.h"
+#include "mbedtls/entropy.h"
+#include "mbedtls/net.h"
+#include "mbedtls/ssl.h"
#include <stdio.h>
+#include <stdlib.h>
-class StreamPeerOpenSSL : public StreamPeerSSL {
+class StreamPeerMbedTLS : public StreamPeerSSL {
private:
- static int _bio_create(BIO *b);
- static int _bio_destroy(BIO *b);
- static int _bio_read(BIO *b, char *buf, int len);
- static int _bio_write(BIO *b, const char *buf, int len);
- static long _bio_ctrl(BIO *b, int cmd, long num, void *ptr);
- static int _bio_gets(BIO *b, char *buf, int len);
- static int _bio_puts(BIO *b, const char *str);
-
-#if OPENSSL_VERSION_NUMBER >= 0x10100000L
- static BIO_METHOD *_bio_method;
-#else
- static BIO_METHOD _bio_method;
-#endif
- static BIO_METHOD *_get_bio_method();
-
- static bool _match_host_name(const char *name, const char *hostname);
- static Error _match_common_name(const char *hostname, const X509 *server_cert);
- static Error _match_subject_alternative_name(const char *hostname, const X509 *server_cert);
-
- static int _cert_verify_callback(X509_STORE_CTX *x509_ctx, void *arg);
-
Status status;
String hostname;
- int max_cert_chain_depth;
- SSL_CTX *ctx;
- SSL *ssl;
- BIO *bio;
+
bool connected;
- int flags;
- bool use_blocking;
- bool validate_certs;
- bool validate_hostname;
Ref<StreamPeer> base;
static StreamPeerSSL *_create_func();
- void _print_error(int err);
-
- static Vector<X509 *> certs;
-
static void _load_certs(const PoolByteArray &p_array);
+ static int bio_recv(void *ctx, unsigned char *buf, size_t len);
+ static int bio_send(void *ctx, const unsigned char *buf, size_t len);
+
protected:
+ static mbedtls_x509_crt cacert;
+ mbedtls_entropy_context entropy;
+ mbedtls_ctr_drbg_context ctr_drbg;
+ mbedtls_ssl_context ssl;
+ mbedtls_ssl_config conf;
+
static void _bind_methods();
public:
+ virtual void poll();
virtual Error accept_stream(Ref<StreamPeer> p_base);
virtual Error connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs = false, const String &p_for_hostname = String());
virtual Status get_status() const;
@@ -108,8 +88,8 @@ public:
static void initialize_ssl();
static void finalize_ssl();
- StreamPeerOpenSSL();
- ~StreamPeerOpenSSL();
+ StreamPeerMbedTLS();
+ ~StreamPeerMbedTLS();
};
#endif // STREAM_PEER_SSL_H
diff --git a/modules/mobile_vr/config.py b/modules/mobile_vr/config.py
index d0156b1b77..aa8ef111d3 100644
--- a/modules/mobile_vr/config.py
+++ b/modules/mobile_vr/config.py
@@ -1,6 +1,14 @@
def can_build(platform):
- # should probably change this to only be true on iOS and Android
- return True
+ # should probably change this to only be true on iOS and Android
+ return False
def configure(env):
- pass \ No newline at end of file
+ pass
+
+def get_doc_classes():
+ return [
+ "MobileVRInterface",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/mobile_vr/doc_classes/MobileVRInterface.xml b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
new file mode 100644
index 0000000000..359d654433
--- /dev/null
+++ b/modules/mobile_vr/doc_classes/MobileVRInterface.xml
@@ -0,0 +1,38 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="MobileVRInterface" inherits="ARVRInterface" category="Core" version="3.1">
+ <brief_description>
+ Generic mobile VR implementation
+ </brief_description>
+ <description>
+ This is a generic mobile VR implementation where you need to provide details about the phone and HMD used. It does not rely on any existing framework. This is the most basic interface we have. For the best effect you do need a mobile phone with a gyroscope and accelerometer.
+ Note that even though there is no positional tracking the camera will assume the headset is at a height of 1.85 meters.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="display_to_lens" type="float" setter="set_display_to_lens" getter="get_display_to_lens">
+ The distance between the display and the lenses inside of the device in centimeters.
+ </member>
+ <member name="display_width" type="float" setter="set_display_width" getter="get_display_width">
+ The width of the display in centimeters.
+ </member>
+ <member name="iod" type="float" setter="set_iod" getter="get_iod">
+ The interocular distance, also known as the interpupillary distance. The distance between the pupils of the left and right eye.
+ </member>
+ <member name="k1" type="float" setter="set_k1" getter="get_k1">
+ The k1 lens factor is one of the two constants that define the strength of the lens used and directly influences the lens distortion effect.
+ </member>
+ <member name="k2" type="float" setter="set_k2" getter="get_k2">
+ The k2 lens factor, see k1.
+ </member>
+ <member name="oversample" type="float" setter="set_oversample" getter="get_oversample">
+ The oversample setting. Because of the lens distortion we have to render our buffers at a higher resolution then the screen can natively handle. A value between 1.5 and 2.0 often provides good results but at the cost of performance.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/mobile_vr/mobile_interface.cpp b/modules/mobile_vr/mobile_interface.cpp
index f5c9bccaba..6b1c7eb279 100644
--- a/modules/mobile_vr/mobile_interface.cpp
+++ b/modules/mobile_vr/mobile_interface.cpp
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,10 @@ StringName MobileVRInterface::get_name() const {
return "Native mobile";
};
+int MobileVRInterface::get_capabilities() const {
+ return ARVRInterface::ARVR_STEREO;
+};
+
Vector3 MobileVRInterface::scale_magneto(const Vector3 &p_magnetometer) {
// Our magnetometer doesn't give us nice clean data.
// Well it may on Mac OS X because we're getting a calibrated value in the current implementation but Android we're getting raw data.
@@ -118,6 +122,7 @@ void MobileVRInterface::set_position_from_sensors() {
Vector3 north(0.0, 0.0, 1.0); // North is Z positive
// make copies of our inputs
+ bool has_grav = false;
Vector3 acc = input->get_accelerometer();
Vector3 gyro = input->get_gyroscope();
Vector3 grav = input->get_gravity();
@@ -139,25 +144,17 @@ void MobileVRInterface::set_position_from_sensors() {
// what a stable gravity vector is
grav = acc;
if (grav.length() > 0.1) {
- has_gyro = true;
+ has_grav = true;
};
} else {
- has_gyro = true;
+ has_grav = true;
};
bool has_magneto = magneto.length() > 0.1;
- bool has_grav = grav.length() > 0.1;
-
-#ifdef ANDROID_ENABLED
- ///@TODO needs testing, i don't have a gyro, potentially can be removed depending on what comes out of issue #8101
- // On Android x and z axis seem inverted
- gyro.x = -gyro.x;
- gyro.z = -gyro.z;
- grav.x = -grav.x;
- grav.z = -grav.z;
- magneto.x = -magneto.x;
- magneto.z = -magneto.z;
-#endif
+ if (gyro.length() > 0.1) {
+ /* this can return to 0.0 if the user doesn't move the phone, so once on, it's on */
+ has_gyro = true;
+ };
if (has_gyro) {
// start with applying our gyro (do NOT smooth our gyro!)
@@ -166,6 +163,8 @@ void MobileVRInterface::set_position_from_sensors() {
rotate.rotate(orientation.get_axis(1), gyro.y * delta_time);
rotate.rotate(orientation.get_axis(2), gyro.z * delta_time);
orientation = rotate * orientation;
+
+ tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING;
};
///@TODO improve this, the magnetometer is very fidgity sometimes flipping the axis for no apparent reason (probably a bug on my part)
@@ -176,6 +175,8 @@ void MobileVRInterface::set_position_from_sensors() {
Quat acc_mag_quat(combine_acc_mag(grav, magneto));
transform_quat = transform_quat.slerp(acc_mag_quat, 0.1);
orientation = Basis(transform_quat);
+
+ tracking_state = ARVRInterface::ARVR_NORMAL_TRACKING;
} else if (has_grav) {
// use gravity vector to make sure down is down...
// transform gravity into our world space
@@ -273,21 +274,6 @@ real_t MobileVRInterface::get_k2() const {
return k2;
};
-bool MobileVRInterface::is_installed() {
- // we don't have any middle ware here, if we have our interface, we can use it
- return true;
-};
-
-bool MobileVRInterface::hmd_is_present() {
- // our device is our HMD
- return true;
-};
-
-bool MobileVRInterface::supports_hmd() {
- // our device is our HMD
- return true;
-};
-
bool MobileVRInterface::is_stereo() {
// needs stereo...
return true;
@@ -337,7 +323,7 @@ void MobileVRInterface::uninitialize() {
};
};
-Size2 MobileVRInterface::get_recommended_render_targetsize() {
+Size2 MobileVRInterface::get_render_targetsize() {
_THREAD_SAFE_METHOD_
// we use half our window size
@@ -359,7 +345,7 @@ Transform MobileVRInterface::get_transform_for_eye(ARVRInterface::Eyes p_eye, co
if (initialized) {
float world_scale = arvr_server->get_world_scale();
- // we don't need to check for the existance of our HMD, doesn't effect our values...
+ // we don't need to check for the existence of our HMD, doesn't effect our values...
// note * 0.01 to convert cm to m and * 0.5 as we're moving half in each direction...
if (p_eye == ARVRInterface::EYE_LEFT) {
transform_for_eye.origin.x = -(intraocular_dist * 0.01 * 0.5 * world_scale);
@@ -461,11 +447,11 @@ MobileVRInterface::MobileVRInterface() {
// Just set some defaults for these. At some point we need to look at adding a lookup table for common device + headset combos and/or support reading cardboard QR codes
eye_height = 1.85;
intraocular_dist = 6.0;
- display_width = 13.0;
+ display_width = 14.5;
display_to_lens = 4.0;
oversample = 1.5;
- k1 = 0.22;
- k2 = 0.23;
+ k1 = 0.215;
+ k2 = 0.215;
last_ticks = 0;
// create our shader stuff
@@ -475,6 +461,7 @@ MobileVRInterface::MobileVRInterface() {
glGenBuffers(1, &half_screen_quad);
glBindBuffer(GL_ARRAY_BUFFER, half_screen_quad);
{
+ /* clang-format off */
const float qv[16] = {
0, -1,
-1, -1,
@@ -485,6 +472,7 @@ MobileVRInterface::MobileVRInterface() {
1, -1,
1, -1,
};
+ /* clang-format on */
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 16, qv, GL_STATIC_DRAW);
}
diff --git a/modules/mobile_vr/mobile_interface.h b/modules/mobile_vr/mobile_interface.h
index dfe3cd200e..bb84281b46 100644
--- a/modules/mobile_vr/mobile_interface.h
+++ b/modules/mobile_vr/mobile_interface.h
@@ -3,10 +3,10 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MOBILE_VR_INTERFACE_H
#define MOBILE_VR_INTERFACE_H
@@ -90,7 +91,7 @@ private:
///@TODO a few support functions for trackers, most are math related and should likely be moved elsewhere
float floor_decimals(float p_value, float p_decimals) {
- float power_of_10 = pow(10.0, p_decimals);
+ float power_of_10 = pow(10.0f, p_decimals);
return floor(p_value * power_of_10) / power_of_10;
};
@@ -131,16 +132,13 @@ public:
real_t get_k2() const;
virtual StringName get_name() const;
-
- virtual bool is_installed();
- virtual bool hmd_is_present();
- virtual bool supports_hmd();
+ virtual int get_capabilities() const;
virtual bool is_initialized();
virtual bool initialize();
virtual void uninitialize();
- virtual Size2 get_recommended_render_targetsize();
+ virtual Size2 get_render_targetsize();
virtual bool is_stereo();
virtual Transform get_transform_for_eye(ARVRInterface::Eyes p_eye, const Transform &p_cam_transform);
virtual CameraMatrix get_projection_for_eye(ARVRInterface::Eyes p_eye, real_t p_aspect, real_t p_z_near, real_t p_z_far);
diff --git a/modules/mobile_vr/register_types.cpp b/modules/mobile_vr/register_types.cpp
index f742ecbf00..0655727a4a 100644
--- a/modules/mobile_vr/register_types.cpp
+++ b/modules/mobile_vr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "mobile_interface.h"
diff --git a/modules/mobile_vr/register_types.h b/modules/mobile_vr/register_types.h
index a492fff397..621f8dea80 100644
--- a/modules/mobile_vr/register_types.h
+++ b/modules/mobile_vr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_mobile_vr_types();
void unregister_mobile_vr_types();
diff --git a/modules/mono/SCsub b/modules/mono/SCsub
index 0af2056c5c..a1dfcf6377 100644
--- a/modules/mono/SCsub
+++ b/modules/mono/SCsub
@@ -1,10 +1,14 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
+env_mono = env_modules.Clone()
+
+from compat import byte_to_str
def make_cs_files_header(src, dst):
- with open(dst, 'wb') as header:
+ with open(dst, 'w') as header:
header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
header.write('#ifndef _CS_FILES_DATA_H\n')
header.write('#define _CS_FILES_DATA_H\n\n')
@@ -26,12 +30,19 @@ def make_cs_files_header(src, dst):
for i, buf_idx in enumerate(range(len(buf))):
if i > 0:
header.write(', ')
- header.write(str(ord(buf[buf_idx])))
- inserted_files += '\tr_files.insert(\"' + file + '\", ' \
+ header.write(byte_to_str(buf[buf_idx]))
+ inserted_files += '\tr_files.insert("' + file + '", ' \
'CompressedFile(_cs_' + name + '_compressed_size, ' \
'_cs_' + name + '_uncompressed_size, ' \
'_cs_' + name + '_compressed));\n'
header.write(' };\n')
+ version_file = os.path.join(src, 'VERSION.txt')
+ with open(version_file, 'r') as content_file:
+ try:
+ glue_version = int(content_file.read()) # make sure the format is valid
+ header.write('\n#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
+ except ValueError:
+ raise ValueError('Invalid C# glue version in: ' + version_file)
header.write('\nstruct CompressedFile\n' '{\n'
'\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
'\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
@@ -42,79 +53,172 @@ def make_cs_files_header(src, dst):
header.write('#endif // _CS_FILES_DATA_H')
-env.add_source_files(env.modules_sources, '*.cpp')
-env.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
-env.add_source_files(env.modules_sources, 'utils/*.cpp')
+env_mono.add_source_files(env.modules_sources, '*.cpp')
+env_mono.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
+env_mono.add_source_files(env.modules_sources, 'utils/*.cpp')
if env['tools']:
- env.add_source_files(env.modules_sources, 'editor/*.cpp')
+ env_mono.add_source_files(env.modules_sources, 'editor/*.cpp')
make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
vars = Variables()
vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
-vars.Update(env)
+vars.Add(BoolVariable('xbuild_fallback', 'If MSBuild is not found, fallback to xbuild', False))
+vars.Update(env_mono)
# Glue sources
-if env['mono_glue']:
- env.add_source_files(env.modules_sources, 'glue/*.cpp')
+if env_mono['mono_glue']:
+ env_mono.add_source_files(env.modules_sources, 'glue/*.cpp')
else:
- env.Append(CPPDEFINES = [ 'MONO_GLUE_DISABLED' ])
+ env_mono.Append(CPPDEFINES=['MONO_GLUE_DISABLED'])
if ARGUMENTS.get('yolo_copy', False):
- env.Append(CPPDEFINES = [ 'YOLO_COPY' ])
+ env_mono.Append(CPPDEFINES=['YOLO_COPY'])
+
# Build GodotSharpTools solution
+
import os
-import subprocess
-import mono_reg_utils as monoreg
+
+
+def find_msbuild_unix(filename):
+ import os.path
+ import sys
+
+ hint_dirs = ['/opt/novell/mono/bin']
+ if sys.platform == 'darwin':
+ hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin'] + hint_dirs
+
+ for hint_dir in hint_dirs:
+ hint_path = os.path.join(hint_dir, filename)
+ if os.path.isfile(hint_path):
+ return hint_path
+ elif os.path.isfile(hint_path + '.exe'):
+ return hint_path + '.exe'
+
+ for hint_dir in os.environ['PATH'].split(os.pathsep):
+ hint_dir = hint_dir.strip('"')
+ hint_path = os.path.join(hint_dir, filename)
+ if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
+ return hint_path
+ if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
+ return hint_path + '.exe'
+
+ return None
+
+
+def find_msbuild_windows():
+ import mono_reg_utils as monoreg
+
+ bits = env['bits']
+
+ if bits == '32':
+ if os.getenv('MONO32_PREFIX'):
+ mono_root = os.getenv('MONO32_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+ else:
+ if os.getenv('MONO64_PREFIX'):
+ mono_root = os.getenv('MONO64_PREFIX')
+ else:
+ mono_root = monoreg.find_mono_root_dir(bits)
+
+ if not mono_root:
+ raise RuntimeError('Cannot find mono root directory')
+
+ msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
+
+ if msbuild_tools_path:
+ return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), os.path.join(mono_root, 'lib', 'mono', '4.5'))
+ else:
+ msbuild_mono = os.path.join(mono_root, 'bin', 'msbuild.bat')
+
+ if os.path.isfile(msbuild_mono):
+ return (msbuild_mono, '')
+
+ return None
def mono_build_solution(source, target, env):
+ import subprocess
+ import mono_reg_utils as monoreg
+ from shutil import copyfile
+
+ framework_path_override = ''
+
if os.name == 'nt':
- msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
- if not msbuild_tools_path:
- raise RuntimeError('Cannot find MSBuild Tools Path in the registry')
- msbuild_path = os.path.join(msbuild_tools_path, 'MSBuild.exe')
+ msbuild_info = find_msbuild_windows()
+ if msbuild_info is None:
+ raise RuntimeError('Cannot find MSBuild executable')
+ msbuild_path = msbuild_info[0]
+ framework_path_override = msbuild_info[1]
else:
- msbuild_path = 'msbuild'
+ msbuild_path = find_msbuild_unix('msbuild')
+ if msbuild_path is None:
+ xbuild_fallback = env['xbuild_fallback']
+
+ if xbuild_fallback and os.name == 'nt':
+ print('Option \'xbuild_fallback\' not supported on Windows')
+ xbuild_fallback = False
+
+ if xbuild_fallback:
+ print('Cannot find MSBuild executable, trying with xbuild')
+ print('Warning: xbuild is deprecated')
+
+ msbuild_path = find_msbuild_unix('xbuild')
+
+ if msbuild_path is None:
+ raise RuntimeError('Cannot find xbuild executable')
+ else:
+ raise RuntimeError('Cannot find MSBuild executable')
- output_path = os.path.abspath(os.path.join(str(target[0]), os.pardir))
+ print('MSBuild path: ' + msbuild_path)
+
+ build_config = 'Release'
msbuild_args = [
msbuild_path,
os.path.abspath(str(source[0])),
- '/p:Configuration=Release',
- '/p:OutputPath=' + output_path
+ '/p:Configuration=' + build_config,
]
+ if framework_path_override:
+ msbuild_args += ['/p:FrameworkPathOverride=' + framework_path_override]
+
msbuild_env = os.environ.copy()
# Needed when running from Developer Command Prompt for VS
if 'PLATFORM' in msbuild_env:
del msbuild_env['PLATFORM']
- msbuild_alt_paths = [ 'xbuild' ]
-
- while True:
- try:
- subprocess.check_call(msbuild_args, env = msbuild_env)
- break
- except subprocess.CalledProcessError:
- raise RuntimeError('GodotSharpTools build failed')
- except OSError:
- if os.name != 'nt':
- if not msbuild_alt_paths:
- raise RuntimeError('Could not find commands msbuild or xbuild')
- # Try xbuild
- msbuild_args[0] = msbuild_alt_paths.pop(0)
- else:
- raise RuntimeError('Could not find command MSBuild.exe')
+ try:
+ subprocess.check_call(msbuild_args, env=msbuild_env)
+ except subprocess.CalledProcessError:
+ raise RuntimeError('GodotSharpTools build failed')
+
+ src_dir = os.path.abspath(os.path.join(str(source[0]), os.pardir, 'bin', build_config))
+ dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
+ if not os.path.isdir(dst_dir):
+ if os.path.exists(dst_dir):
+ raise RuntimeError('Target directory is a file')
+ os.makedirs(dst_dir)
-mono_sln_builder = Builder(action = mono_build_solution)
-env.Append(BUILDERS = { 'MonoBuildSolution' : mono_sln_builder })
-env.MonoBuildSolution(
- os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
+ asm_file = 'GodotSharpTools.dll'
+
+ copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
+
+output_dir = Dir('#bin').abspath
+assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
+
+mono_sln_builder = Builder(action=mono_build_solution)
+env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
+env_mono.MonoBuildSolution(
+ os.path.join(assemblies_output_dir, 'GodotSharpTools.dll'),
'editor/GodotSharpTools/GodotSharpTools.sln'
)
+
+if os.path.normpath(output_dir) != os.path.normpath(assemblies_output_dir):
+ rel_assemblies_output_dir = os.path.relpath(assemblies_output_dir, output_dir)
+ env_mono.Append(CPPDEFINES={'GD_MONO_EDITOR_ASSEMBLIES_DIR': rel_assemblies_output_dir})
diff --git a/modules/mono/config.py b/modules/mono/config.py
index 9de199bb5a..5591ed25bf 100644
--- a/modules/mono/config.py
+++ b/modules/mono/config.py
@@ -2,9 +2,9 @@
import imp
import os
import sys
-from shutil import copyfile
+import subprocess
-from SCons.Script import BoolVariable, Environment, Variables
+from SCons.Script import BoolVariable, Dir, Environment, PathVariable, Variables
monoreg = imp.load_source('mono_reg_utils', 'modules/mono/mono_reg_utils.py')
@@ -16,8 +16,7 @@ def find_file_in_dir(directory, files, prefix='', extension=''):
for curfile in files:
if os.path.isfile(os.path.join(directory, prefix + curfile + extension)):
return curfile
-
- return None
+ return ''
def can_build(platform):
@@ -31,14 +30,31 @@ def is_enabled():
return False
+def copy_file(src_dir, dst_dir, name):
+ from shutil import copyfile
+
+ src_path = os.path.join(src_dir, name)
+ dst_path = os.path.join(dst_dir, name)
+
+ if not os.path.isdir(dst_dir):
+ os.mkdir(dst_dir)
+
+ copyfile(src_path, dst_path)
+
+
def configure(env):
env.use_ptrcall = True
+ env.add_module_version_string("mono")
envvars = Variables()
envvars.Add(BoolVariable('mono_static', 'Statically link mono', False))
+ envvars.Add(PathVariable('mono_assemblies_output_dir', 'Path to the assemblies output directory', '#bin', PathVariable.PathIsDirCreate))
envvars.Update(env)
+ bits = env['bits']
+
mono_static = env['mono_static']
+ assemblies_output_dir = Dir(env['mono_assemblies_output_dir']).abspath
mono_lib_names = ['mono-2.0-sgen', 'monosgen-2.0']
@@ -46,18 +62,18 @@ def configure(env):
if mono_static:
raise RuntimeError('mono-static: Not supported on Windows')
- if env['bits'] == '32':
+ if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
elif os.name == 'nt':
- mono_root = monoreg.find_mono_root_dir()
+ mono_root = monoreg.find_mono_root_dir(bits)
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
elif os.name == 'nt':
- mono_root = monoreg.find_mono_root_dir()
+ mono_root = monoreg.find_mono_root_dir(bits)
- if mono_root is None:
+ if not mono_root:
raise RuntimeError('Mono installation directory not found')
mono_lib_path = os.path.join(mono_root, 'lib')
@@ -67,7 +83,7 @@ def configure(env):
mono_lib_name = find_file_in_dir(mono_lib_path, mono_lib_names, extension='.lib')
- if mono_lib_name is None:
+ if not mono_lib_name:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
if os.getenv('VCINSTALLDIR'):
@@ -79,28 +95,26 @@ def configure(env):
mono_dll_name = find_file_in_dir(mono_bin_path, mono_lib_names, extension='.dll')
- mono_dll_src = os.path.join(mono_bin_path, mono_dll_name + '.dll')
- mono_dll_dst = os.path.join('bin', mono_dll_name + '.dll')
- copy_mono_dll = True
+ if not mono_dll_name:
+ raise RuntimeError('Could not find mono shared library in: ' + mono_bin_path)
- if not os.path.isdir('bin'):
- os.mkdir('bin')
- elif os.path.exists(mono_dll_dst):
- copy_mono_dll = False
+ copy_file(mono_bin_path, 'bin', mono_dll_name + '.dll')
- if copy_mono_dll:
- copyfile(mono_dll_src, mono_dll_dst)
+ copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
- mono_root = None
+ sharedlib_ext = '.dylib' if sys.platform == 'darwin' else '.so'
- if env['bits'] == '32':
+ mono_root = ''
+ mono_lib_path = ''
+
+ if bits == '32':
if os.getenv('MONO32_PREFIX'):
mono_root = os.getenv('MONO32_PREFIX')
else:
if os.getenv('MONO64_PREFIX'):
mono_root = os.getenv('MONO64_PREFIX')
- if mono_root is not None:
+ if mono_root:
mono_lib_path = os.path.join(mono_root, 'lib')
env.Append(LIBPATH=mono_lib_path)
@@ -108,7 +122,7 @@ def configure(env):
mono_lib = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension='.a')
- if mono_lib is None:
+ if not mono_lib:
raise RuntimeError('Could not find mono library in: ' + mono_lib_path)
env.Append(CPPFLAGS=['-D_REENTRANT'])
@@ -125,18 +139,56 @@ def configure(env):
else:
env.Append(LIBS=[mono_lib])
- env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
+ if sys.platform == "darwin":
+ env.Append(LIBS=['iconv', 'pthread'])
+ elif sys.platform == "linux" or sys.platform == "linux2":
+ env.Append(LIBS=['m', 'rt', 'dl', 'pthread'])
+
+ if not mono_static:
+ mono_so_name = find_file_in_dir(mono_lib_path, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+
+ if not mono_so_name:
+ raise RuntimeError('Could not find mono shared library in: ' + mono_lib_path)
+
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+
+ copy_file(os.path.join(mono_lib_path, 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
else:
if mono_static:
raise RuntimeError('mono-static: Not supported with pkg-config. Specify a mono prefix manually')
- env.ParseConfig('pkg-config mono-2 --cflags --libs')
+ env.ParseConfig('pkg-config monosgen-2 --cflags --libs')
+
+ mono_lib_path = ''
+ mono_so_name = ''
+ mono_prefix = subprocess.check_output(["pkg-config", "mono-2", "--variable=prefix"]).strip()
+
+ tmpenv = Environment()
+ tmpenv.AppendENVPath('PKG_CONFIG_PATH', os.getenv('PKG_CONFIG_PATH'))
+ tmpenv.ParseConfig('pkg-config monosgen-2 --libs-only-L')
+
+ for hint_dir in tmpenv['LIBPATH']:
+ name_found = find_file_in_dir(hint_dir, mono_lib_names, prefix='lib', extension=sharedlib_ext)
+ if name_found:
+ mono_lib_path = hint_dir
+ mono_so_name = name_found
+ break
+
+ if not mono_so_name:
+ raise RuntimeError('Could not find mono shared library in: ' + str(tmpenv['LIBPATH']))
+
+ copy_file(mono_lib_path, 'bin', 'lib' + mono_so_name + sharedlib_ext)
+ copy_file(os.path.join(mono_prefix, 'lib', 'mono', '4.5'), assemblies_output_dir, 'mscorlib.dll')
env.Append(LINKFLAGS='-rdynamic')
def get_doc_classes():
- return ["@C#", "CSharpScript", "GodotSharp"]
+ return [
+ "@C#",
+ "CSharpScript",
+ "GodotSharp",
+ ]
def get_doc_path():
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp
index 67b4e67e2b..525b918b1f 100644
--- a/modules/mono/csharp_script.cpp
+++ b/modules/mono/csharp_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "csharp_script.h"
#include <mono/metadata/threads.h>
@@ -41,6 +42,7 @@
#include "editor/csharp_project.h"
#include "editor/editor_node.h"
#include "editor/godotsharp_editor.h"
+#include "utils/string_utils.h"
#endif
#include "godotsharp_dirs.h"
@@ -48,7 +50,24 @@
#include "mono_gd/gd_mono_marshal.h"
#include "signal_awaiter_utils.h"
-#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->string_names.m_var)
+#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
+
+#ifdef TOOLS_ENABLED
+static bool _create_project_solution_if_needed() {
+
+ String sln_path = GodotSharpDirs::get_project_sln_path();
+ String csproj_path = GodotSharpDirs::get_project_csproj_path();
+
+ if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
+ // A solution does not yet exist, create a new one
+
+ CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
+ return GodotSharpEditor::get_singleton()->call("_create_project_solution");
+ }
+
+ return true;
+}
+#endif
CSharpLanguage *CSharpLanguage::singleton = NULL;
@@ -99,15 +118,32 @@ void CSharpLanguage::init() {
#ifdef TOOLS_ENABLED
EditorNode::add_init_callback(&gdsharp_editor_init_callback);
+
+ GLOBAL_DEF("mono/export/include_scripts_content", true);
#endif
}
void CSharpLanguage::finish() {
+ finalizing = true;
+
+#ifdef TOOLS_ENABLED
+ // Must be here, to avoid StringName leaks
+ if (BindingsGenerator::singleton) {
+ memdelete(BindingsGenerator::singleton);
+ BindingsGenerator::singleton = NULL;
+ }
+#endif
+
+ // Release gchandle bindings before finalizing mono runtime
+ gchandle_bindings.clear();
+
if (gdmono) {
memdelete(gdmono);
gdmono = NULL;
}
+
+ finalizing = false;
}
void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
@@ -142,7 +178,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"fixed",
"float",
"for",
- "forech",
+ "foreach",
"goto",
"if",
"implicit",
@@ -188,14 +224,17 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"ushort",
"using",
"virtual",
- "volatile",
"void",
+ "volatile",
"while",
// Contextual keywords. Not reserved words, but I guess we should include
// them because this seems to be used only for syntax highlighting.
"add",
+ "alias",
"ascending",
+ "async",
+ "await",
"by",
"descending",
"dynamic",
@@ -204,10 +243,10 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"get",
"global",
"group",
- "in",
"into",
"join",
"let",
+ "nameof",
"on",
"orderby",
"partial",
@@ -216,6 +255,7 @@ void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
"set",
"value",
"var",
+ "when",
"where",
"yield",
0
@@ -259,17 +299,40 @@ Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const Strin
" // Initialization here\n"
" \n"
" }\n"
+ "\n"
+ "// public override void _Process(float delta)\n"
+ "// {\n"
+ "// // Called every frame. Delta is time since last frame.\n"
+ "// // Update game logic here.\n"
+ "// \n"
+ "// }\n"
"}\n";
- script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
+ script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name)
+ .replace("%CLASS_NAME%", p_class_name);
Ref<CSharpScript> script;
script.instance();
script->set_source_code(script_template);
+ script->set_name(p_class_name);
return script;
}
+bool CSharpLanguage::is_using_templates() {
+
+ return true;
+}
+
+void CSharpLanguage::make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {
+
+ String src = p_script->get_source_code();
+ src = src.replace("%BASE%", p_base_class_name)
+ .replace("%CLASS%", p_class_name)
+ .replace("%TS%", _get_indentation());
+ p_script->set_source_code(src);
+}
+
Script *CSharpLanguage::create_script() const {
return memnew(CSharpScript);
@@ -277,24 +340,192 @@ Script *CSharpLanguage::create_script() const {
bool CSharpLanguage::has_named_classes() const {
- return true;
+ return false;
}
-String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+bool CSharpLanguage::supports_builtin_mode() const {
+
+ return false;
+}
+
+static String variant_type_to_managed_name(const String &p_var_type_name) {
+
+ if (p_var_type_name.empty())
+ return "object";
+
+ if (!ClassDB::class_exists(p_var_type_name)) {
+ Variant::Type var_types[] = {
+ Variant::BOOL,
+ Variant::INT,
+ Variant::REAL,
+ Variant::STRING,
+ Variant::VECTOR2,
+ Variant::RECT2,
+ Variant::VECTOR3,
+ Variant::TRANSFORM2D,
+ Variant::PLANE,
+ Variant::QUAT,
+ Variant::AABB,
+ Variant::BASIS,
+ Variant::TRANSFORM,
+ Variant::COLOR,
+ Variant::NODE_PATH,
+ Variant::_RID
+ };
+
+ for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
+ if (p_var_type_name == Variant::get_type_name(var_types[i]))
+ return p_var_type_name;
+ }
+
+ if (p_var_type_name == "String")
+ return "string"; // I prefer this one >:[
+
+ // TODO these will be rewritten later into custom containers
+
+ if (p_var_type_name == "Array")
+ return "object[]";
+
+ if (p_var_type_name == "Dictionary")
+ return "Dictionary<object, object>";
+
+ if (p_var_type_name == "PoolByteArray")
+ return "byte[]";
+ if (p_var_type_name == "PoolIntArray")
+ return "int[]";
+ if (p_var_type_name == "PoolRealArray")
+ return "float[]";
+ if (p_var_type_name == "PoolStringArray")
+ return "string[]";
+ if (p_var_type_name == "PoolVector2Array")
+ return "Vector2[]";
+ if (p_var_type_name == "PoolVector3Array")
+ return "Vector3[]";
+ if (p_var_type_name == "PoolColorArray")
+ return "Color[]";
+
+ return "object";
+ }
+
+ return p_var_type_name;
+}
+String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
+#ifdef TOOLS_ENABLED
// FIXME
- // Due to Godot's API limitation this just appends the function to the end of the file
- // Another limitation is that the parameter types are not specified, so we must use System.Object
+ // - Due to Godot's API limitation this just appends the function to the end of the file
+ // - Use fully qualified name if there is ambiguity
String s = "private void " + p_name + "(";
for (int i = 0; i < p_args.size(); i++) {
+ const String &arg = p_args[i];
+
if (i > 0)
s += ", ";
- s += "object " + p_args[i];
+
+ s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
}
s += ")\n{\n // Replace with function body\n}\n";
return s;
+#else
+ return String();
+#endif
+}
+
+String CSharpLanguage::_get_indentation() const {
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+ bool use_space_indentation = EDITOR_DEF("text_editor/indent/type", 0);
+
+ if (use_space_indentation) {
+ int indent_size = EDITOR_DEF("text_editor/indent/size", 4);
+
+ String space_indent = "";
+ for (int i = 0; i < indent_size; i++) {
+ space_indent += " ";
+ }
+ return space_indent;
+ }
+ }
+#endif
+ return "\t";
+}
+
+Vector<ScriptLanguage::StackInfo> CSharpLanguage::debug_get_current_stack_info() {
+
+#ifdef DEBUG_ENABLED
+ // Printing an error here will result in endless recursion, so we must be careful
+
+ if (!gdmono->is_runtime_initialized() || !GDMono::get_singleton()->get_core_api_assembly() || !GDMonoUtils::mono_cache.corlib_cache_updated)
+ return Vector<StackInfo>();
+
+ MonoObject *stack_trace = mono_object_new(mono_domain_get(), CACHED_CLASS(System_Diagnostics_StackTrace)->get_mono_ptr());
+
+ MonoBoolean need_file_info = true;
+ void *ctor_args[1] = { &need_file_info };
+
+ CACHED_METHOD(System_Diagnostics_StackTrace, ctor_bool)->invoke_raw(stack_trace, ctor_args);
+
+ Vector<StackInfo> si;
+ si = stack_trace_get_info(stack_trace);
+
+ return si;
+#else
+ return Vector<StackInfo>();
+#endif
+}
+
+#ifdef DEBUG_ENABLED
+Vector<ScriptLanguage::StackInfo> CSharpLanguage::stack_trace_get_info(MonoObject *p_stack_trace) {
+
+ // Printing an error here could result in endless recursion, so we must be careful
+
+ MonoObject *exc = NULL;
+
+ GDMonoUtils::StackTrace_GetFrames st_get_frames = CACHED_METHOD_THUNK(System_Diagnostics_StackTrace, GetFrames);
+ MonoArray *frames = st_get_frames(p_stack_trace, &exc);
+
+ if (exc) {
+ GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ return Vector<StackInfo>();
+ }
+
+ int frame_count = mono_array_length(frames);
+
+ if (frame_count <= 0)
+ return Vector<StackInfo>();
+
+ GDMonoUtils::DebugUtils_StackFrameInfo get_sf_info = CACHED_METHOD_THUNK(DebuggingUtils, GetStackFrameInfo);
+
+ Vector<StackInfo> si;
+ si.resize(frame_count);
+
+ for (int i = 0; i < frame_count; i++) {
+ StackInfo &sif = si[i];
+ MonoObject *frame = mono_array_get(frames, MonoObject *, i);
+
+ MonoString *file_name;
+ int file_line_num;
+ MonoString *method_decl;
+ get_sf_info(frame, &file_name, &file_line_num, &method_decl, &exc);
+
+ if (exc) {
+ GDMonoUtils::print_unhandled_exception(exc, true /* fail silently to avoid endless recursion */);
+ return Vector<StackInfo>();
+ }
+
+ // TODO
+ // what if the StackFrame method is null (method_decl is empty). should we skip this frame?
+ // can reproduce with a MissingMethodException on internal calls
+
+ sif.file = GDMonoMarshal::mono_string_to_godot(file_name);
+ sif.line = file_line_num;
+ sif.func = GDMonoMarshal::mono_string_to_godot(method_decl);
+ }
+
+ return si;
}
+#endif
void CSharpLanguage::frame() {
@@ -377,6 +608,7 @@ void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft
(void)p_script; // UNUSED
#ifdef TOOLS_ENABLED
+ MonoReloadNode::get_singleton()->restart_reload_timer();
reload_assemblies_if_needed(p_soft_reload);
#endif
}
@@ -388,13 +620,17 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
if (proj_assembly) {
String proj_asm_path = proj_assembly->get_path();
if (!FileAccess::exists(proj_assembly->get_path())) {
// Maybe it wasn't loaded from the default path, so check this as well
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
+ proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name);
if (!FileAccess::exists(proj_asm_path))
return; // No assembly to load
}
@@ -402,8 +638,7 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
return; // Already up to date
} else {
- String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
- if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
+ if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(name)))
return; // No assembly to load
}
}
@@ -488,8 +723,10 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
Ref<CSharpScript> scr = E->key();
+ scr->signals_invalidated = true;
scr->exports_invalidated = true;
scr->reload(p_soft_reload);
+ scr->update_signals();
scr->update_exports();
//restore state if saved
@@ -521,6 +758,11 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
//if instance states were saved, set them!
}
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ EditorNode::get_singleton()->get_property_editor()->update_tree();
+ NodeDock::singleton->update_lists();
+ }
}
#endif
@@ -599,6 +841,8 @@ CSharpLanguage::CSharpLanguage() {
ERR_FAIL_COND(singleton);
singleton = this;
+ finalizing = false;
+
gdmono = NULL;
#ifdef NO_THREADS
@@ -639,6 +883,13 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
StringName type_name = p_object->get_class_name();
+ // ¯\_(ツ)_/¯
+ const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
+ while (classinfo && !classinfo->exposed)
+ classinfo = classinfo->inherits_ptr;
+ ERR_FAIL_NULL_V(classinfo, NULL);
+ type_name = classinfo->name;
+
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
ERR_FAIL_NULL_V(type_class, NULL);
@@ -648,12 +899,9 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ERR_FAIL_NULL_V(mono_object, NULL);
// Tie managed to unmanaged
- bool strong_handle = true;
Reference *ref = Object::cast_to<Reference>(p_object);
if (ref) {
- strong_handle = false;
-
// Unsafe refcount increment. The managed instance also counts as a reference.
// This way if the unmanaged world has no references to our owner
// but the managed instance is alive, the refcount will be 1 instead of 0.
@@ -662,8 +910,7 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
ref->reference();
}
- Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
- MonoGCHandle::create_weak(mono_object);
+ Ref<MonoGCHandle> gchandle = MonoGCHandle::create_strong(mono_object);
#ifndef NO_THREADS
script_bind_lock->lock();
@@ -680,28 +927,34 @@ void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
void CSharpLanguage::free_instance_binding_data(void *p_data) {
-#ifndef NO_THREADS
- script_bind_lock->lock();
+ if (GDMono::get_singleton() == NULL) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(!gchandle_bindings.empty());
#endif
+ // Mono runtime finalized, all the gchandle bindings were already released
+ return;
+ }
- gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
+ if (finalizing)
+ return; // inside CSharpLanguage::finish(), all the gchandle bindings are released there
#ifndef NO_THREADS
- script_bind_lock->unlock();
+ script_bind_lock->lock();
#endif
-}
-void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
+ Map<Object *, Ref<MonoGCHandle> >::Element *data = (Map<Object *, Ref<MonoGCHandle> >::Element *)p_data;
- GDMonoClass *base = klass->get_parent_class();
- if (base && base != script->native)
- _ml_call_reversed(base, p_method, p_args, p_argcount);
+ // Set the native instance field to IntPtr.Zero, if not yet garbage collected
+ MonoObject *mono_object = data->value()->get_target();
+ if (mono_object) {
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
- GDMonoMethod *method = klass->get_method(p_method, p_argcount);
+ gchandle_bindings.erase(data);
- if (method) {
- method->invoke(get_mono_object(), p_args);
- }
+#ifndef NO_THREADS
+ script_bind_lock->unlock();
+#endif
}
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
@@ -734,19 +987,23 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ MonoObject *mono_object = get_mono_object();
+ ERR_FAIL_NULL_V(mono_object, false);
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoField *field = script->script_class->get_field(p_name);
if (field) {
- MonoObject *mono_object = get_mono_object();
-
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
+ field->set_value_from_variant(mono_object, p_value);
+ return true;
+ }
- field->set_value(mono_object, p_value);
+ GDMonoProperty *property = script->script_class->get_property(p_name);
+ if (property) {
+ property->set_value(mono_object, GDMonoMarshal::variant_to_mono_object(p_value));
return true;
}
@@ -755,20 +1012,21 @@ bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
// Call _set
- Variant name = p_name;
- const Variant *args[2] = { &name, &p_value };
-
- MonoObject *mono_object = get_mono_object();
top = script->script_class;
while (top && top != script->native) {
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
if (method) {
+ Variant name = p_name;
+ const Variant *args[2] = { &name, &p_value };
+
MonoObject *ret = method->invoke(mono_object, args);
- if (ret && UNBOX_BOOLEAN(ret))
+ if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
return true;
+
+ break;
}
top = top->get_parent_class();
@@ -781,36 +1039,56 @@ bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
ERR_FAIL_COND_V(!script.is_valid(), false);
+ MonoObject *mono_object = get_mono_object();
+ ERR_FAIL_NULL_V(mono_object, false);
+
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
GDMonoField *field = top->get_field(p_name);
if (field) {
- MonoObject *mono_object = get_mono_object();
+ MonoObject *value = field->get_value(mono_object);
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
+ return true;
+ }
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, false);
+ GDMonoProperty *property = top->get_property(p_name);
- MonoObject *value = field->get_value(mono_object);
- r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
+ if (property) {
+ MonoObject *exc = NULL;
+ MonoObject *value = property->get_value(mono_object, &exc);
+ if (exc) {
+ r_ret = Variant();
+ GDMonoUtils::print_unhandled_exception(exc);
+ } else {
+ r_ret = GDMonoMarshal::mono_object_to_variant(value);
+ }
return true;
}
- // Call _get
+ top = top->get_parent_class();
+ }
+
+ // Call _get
+ top = script->script_class;
+
+ while (top && top != script->native) {
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
if (method) {
Variant name = p_name;
const Variant *args[1] = { &name };
- MonoObject *ret = method->invoke(get_mono_object(), args);
+ MonoObject *ret = method->invoke(mono_object, args);
if (ret) {
r_ret = GDMonoMarshal::mono_object_to_variant(ret);
return true;
}
+
+ break;
}
top = top->get_parent_class();
@@ -848,7 +1126,7 @@ bool CSharpInstance::has_method(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
- if (top->has_method(p_method)) {
+ if (top->has_fetched_method_unknown_params(p_method)) {
return true;
}
@@ -862,11 +1140,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
MonoObject *mono_object = get_mono_object();
- ERR_EXPLAIN("Reference has been garbage collected?");
- ERR_FAIL_NULL_V(mono_object, Variant());
+ if (!mono_object) {
+ r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
+ ERR_FAIL_V(Variant());
+ }
if (!script.is_valid())
- return Variant();
+ ERR_FAIL_V(Variant());
GDMonoClass *top = script->script_class;
@@ -876,51 +1156,13 @@ Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args,
if (method) {
MonoObject *return_value = method->invoke(mono_object, p_args);
+ r_error.error = Variant::CallError::CALL_OK;
+
if (return_value) {
- return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(return_value);
} else {
return Variant();
}
- } else if (p_method == CACHED_STRING_NAME(_awaited_signal_callback)) {
- // shitty hack..
- // TODO move to its own function, thx
-
- if (p_argcount < 1) {
- r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- return Variant();
- }
-
- Ref<SignalAwaiterHandle> awaiter = *p_args[p_argcount - 1];
-
- if (awaiter.is_null()) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = p_argcount - 1;
- r_error.expected = Variant::OBJECT;
- return Variant();
- }
-
- awaiter->set_completed(true);
-
- int extra_argc = p_argcount - 1;
- MonoArray *extra_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), extra_argc);
-
- for (int i = 0; i < extra_argc; i++) {
- MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
- mono_array_set(extra_args, MonoObject *, i, boxed);
- }
-
- GDMonoUtils::GodotObject__AwaitedSignalCallback thunk = CACHED_METHOD_THUNK(GodotObject, _AwaitedSignalCallback);
-
- MonoObject *ex = NULL;
- thunk(mono_object, &extra_args, awaiter->get_target(), &ex);
-
- if (ex) {
- mono_print_unhandled_exception(ex);
- ERR_FAIL_V(Variant());
- }
-
- return Variant();
}
top = top->get_parent_class();
@@ -936,24 +1178,33 @@ void CSharpInstance::call_multilevel(const StringName &p_method, const Variant *
if (script.is_valid()) {
MonoObject *mono_object = get_mono_object();
- GDMonoClass *top = script->script_class;
+ ERR_FAIL_NULL(mono_object);
+
+ _call_multilevel(mono_object, p_method, p_args, p_argcount);
+ }
+}
- while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method, p_argcount);
+void CSharpInstance::_call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (method)
- method->invoke(mono_object, p_args);
+ GDMonoClass *top = script->script_class;
- top = top->get_parent_class();
+ while (top && top != script->native) {
+ GDMonoMethod *method = top->get_method(p_method, p_argcount);
+
+ if (method) {
+ method->invoke(p_mono_object, p_args);
+ return;
}
+
+ top = top->get_parent_class();
}
}
void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
- if (script.is_valid()) {
- _ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
- }
+ // Sorry, the method is the one that controls the call order
+
+ call_multilevel(p_method, p_args, p_argcount);
}
void CSharpInstance::_reference_owner_unsafe() {
@@ -1000,7 +1251,7 @@ void CSharpInstance::refcount_incremented() {
Reference *ref_owner = Object::cast_to<Reference>(owner);
- if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ if (ref_owner->reference_get_count() > 1) { // The managed side also holds a reference, hence 1 instead of 0
// The reference count was increased after the managed side was the only one referencing our owner.
// This means the owner is being referenced again by the unmanaged side,
// so the owner must hold the managed side alive again to avoid it from being GCed.
@@ -1020,7 +1271,7 @@ bool CSharpInstance::refcount_decremented() {
int refcount = ref_owner->reference_get_count();
- if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
+ if (refcount == 1) { // The managed side also holds a reference, hence 1 instead of 0
// If owner owner is no longer referenced by the unmanaged side,
// the managed instance takes responsibility of deleting the owner when GCed.
@@ -1037,24 +1288,29 @@ bool CSharpInstance::refcount_decremented() {
return ref_dying;
}
+ScriptInstance::RPCMode CSharpInstance::_member_get_rpc_mode(GDMonoClassMember *p_member) const {
+
+ if (p_member->has_attribute(CACHED_CLASS(RemoteAttribute)))
+ return RPC_MODE_REMOTE;
+ if (p_member->has_attribute(CACHED_CLASS(SyncAttribute)))
+ return RPC_MODE_SYNC;
+ if (p_member->has_attribute(CACHED_CLASS(MasterAttribute)))
+ return RPC_MODE_MASTER;
+ if (p_member->has_attribute(CACHED_CLASS(SlaveAttribute)))
+ return RPC_MODE_SLAVE;
+
+ return RPC_MODE_DISABLED;
+}
+
ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
GDMonoClass *top = script->script_class;
while (top && top != script->native) {
- GDMonoMethod *method = top->get_method(p_method);
-
- if (method) { // TODO should we reject static methods?
- // TODO cache result
- if (method->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (method->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (method->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (method->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
+ GDMonoMethod *method = top->get_fetched_method_unknown_params(p_method);
+
+ if (method && !method->is_static())
+ return _member_get_rpc_mode(method);
top = top->get_parent_class();
}
@@ -1069,17 +1325,13 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
while (top && top != script->native) {
GDMonoField *field = top->get_field(p_variable);
- if (field) { // TODO should we reject static fields?
- // TODO cache result
- if (field->has_attribute(CACHED_CLASS(RemoteAttribute)))
- return RPC_MODE_REMOTE;
- if (field->has_attribute(CACHED_CLASS(SyncAttribute)))
- return RPC_MODE_SYNC;
- if (field->has_attribute(CACHED_CLASS(MasterAttribute)))
- return RPC_MODE_MASTER;
- if (field->has_attribute(CACHED_CLASS(SlaveAttribute)))
- return RPC_MODE_SLAVE;
- }
+ if (field && !field->is_static())
+ return _member_get_rpc_mode(field);
+
+ GDMonoProperty *property = top->get_property(p_variable);
+
+ if (property && !property->is_static())
+ return _member_get_rpc_mode(property);
top = top->get_parent_class();
}
@@ -1089,10 +1341,25 @@ ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variab
void CSharpInstance::notification(int p_notification) {
+ MonoObject *mono_object = get_mono_object();
+
+ if (p_notification == Object::NOTIFICATION_PREDELETE) {
+ if (mono_object != NULL) { // otherwise it was collected, and the finalizer already called NOTIFICATION_PREDELETE
+ call_notification_no_check(mono_object, p_notification);
+ // Set the native instance field to IntPtr.Zero
+ CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, NULL);
+ }
+ return;
+ }
+
+ call_notification_no_check(mono_object, p_notification);
+}
+
+void CSharpInstance::call_notification_no_check(MonoObject *p_mono_object, int p_notification) {
Variant value = p_notification;
const Variant *args[1] = { &value };
- call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
+ _call_multilevel(p_mono_object, CACHED_STRING_NAME(_notification), args, 1);
}
Ref<Script> CSharpInstance::get_script() const {
@@ -1186,12 +1453,10 @@ bool CSharpScript::_update_exports() {
exported_members_cache.clear();
exported_members_defval_cache.clear();
- const Vector<GDMonoField *> &fields = script_class->get_all_fields();
-
// We are creating a temporary new instance of the class here to get the default value
// TODO Workaround. Should be replaced with IL opcodes analysis
- MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+ MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (tmp_object) {
CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
@@ -1211,36 +1476,62 @@ bool CSharpScript::_update_exports() {
return false;
}
- for (int i = 0; i < fields.size(); i++) {
- GDMonoField *field = fields[i];
+ GDMonoClass *top = script_class;
- if (field->is_static() || field->get_visibility() != GDMono::PUBLIC)
- continue;
+ while (top && top != native) {
+ PropertyInfo prop_info;
+ bool exported;
- String name = field->get_name();
- StringName cname = name;
+ const Vector<GDMonoField *> &fields = top->get_all_fields();
- Variant::Type type = GDMonoMarshal::managed_to_variant_type(field->get_type());
+ for (int i = fields.size() - 1; i >= 0; i--) {
+ GDMonoField *field = fields[i];
- if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
- MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
+ if (_get_member_export(top, field, prop_info, exported)) {
+ StringName name = field->get_name();
- // Field has Export attribute
- int hint = CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr);
- String hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
- int usage = CACHED_FIELD(ExportAttribute, usage)->get_int_value(attr);
+ if (exported) {
+ member_info[name] = prop_info;
+ exported_members_cache.push_front(prop_info);
- PropertyInfo prop_info = PropertyInfo(type, name, PropertyHint(hint), hint_string, PropertyUsageFlags(usage));
-
- member_info[cname] = prop_info;
- exported_members_cache.push_back(prop_info);
+ if (tmp_object) {
+ exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
+ }
+ } else {
+ member_info[name] = prop_info;
+ }
+ }
+ }
- if (tmp_object) {
- exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
+ const Vector<GDMonoProperty *> &properties = top->get_all_properties();
+
+ for (int i = properties.size() - 1; i >= 0; i--) {
+ GDMonoProperty *property = properties[i];
+
+ if (_get_member_export(top, property, prop_info, exported)) {
+ StringName name = property->get_name();
+
+ if (exported) {
+ member_info[name] = prop_info;
+ exported_members_cache.push_front(prop_info);
+
+ if (tmp_object) {
+ MonoObject *exc = NULL;
+ MonoObject *ret = property->get_value(tmp_object, &exc);
+ if (exc) {
+ exported_members_defval_cache[name] = Variant();
+ GDMonoUtils::print_unhandled_exception(exc);
+ } else {
+ exported_members_defval_cache[name] = GDMonoMarshal::mono_object_to_variant(ret);
+ }
+ }
+ } else {
+ member_info[name] = prop_info;
+ }
}
- } else {
- member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
}
+
+ top = top->get_parent_class();
}
}
@@ -1260,6 +1551,147 @@ bool CSharpScript::_update_exports() {
return false;
}
+bool CSharpScript::_update_signals() {
+ if (!valid)
+ return false;
+
+ bool changed = false;
+
+ if (signals_invalidated) {
+ signals_invalidated = false;
+
+ GDMonoClass *top = script_class;
+
+ _signals.clear();
+ changed = true; // TODO Do a real check for change
+
+ while (top && top != native) {
+ const Vector<GDMonoClass *> &delegates = top->get_all_delegates();
+ for (int i = delegates.size() - 1; i >= 0; --i) {
+ Vector<Argument> parameters;
+
+ GDMonoClass *delegate = delegates[i];
+
+ if (_get_signal(top, delegate, parameters)) {
+ _signals[delegate->get_name()] = parameters;
+ }
+ }
+
+ top = top->get_parent_class();
+ }
+ }
+
+ return changed;
+}
+
+bool CSharpScript::_get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params) {
+ if (p_delegate->has_attribute(CACHED_CLASS(SignalAttribute))) {
+ MonoType *raw_type = GDMonoClass::get_raw_type(p_delegate);
+
+ if (mono_type_get_type(raw_type) == MONO_TYPE_CLASS) {
+ // Arguments are accessibles as arguments of .Invoke method
+ GDMonoMethod *invoke = p_delegate->get_method("Invoke", -1);
+
+ Vector<StringName> names;
+ Vector<ManagedType> types;
+ invoke->get_parameter_names(names);
+ invoke->get_parameter_types(types);
+
+ if (names.size() == types.size()) {
+ for (int i = 0; i < names.size(); ++i) {
+ Argument arg;
+ arg.name = names[i];
+ arg.type = GDMonoMarshal::managed_to_variant_type(types[i]);
+
+ if (arg.type == Variant::NIL) {
+ ERR_PRINTS("Unknown type of signal parameter: " + arg.name + " in " + p_class->get_full_name());
+ return false;
+ }
+
+ params.push_back(arg);
+ }
+
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+#ifdef TOOLS_ENABLED
+bool CSharpScript::_get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported) {
+
+ StringName name = p_member->get_name();
+
+ if (p_member->is_static()) {
+ if (p_member->has_attribute(CACHED_CLASS(ExportAttribute)))
+ ERR_PRINTS("Cannot export member because it is static: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ }
+
+ if (member_info.has(name))
+ return false;
+
+ ManagedType type;
+
+ if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_FIELD) {
+ type = static_cast<GDMonoField *>(p_member)->get_type();
+ } else if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ type = static_cast<GDMonoProperty *>(p_member)->get_type();
+ } else {
+ CRASH_NOW();
+ }
+
+ Variant::Type variant_type = GDMonoMarshal::managed_to_variant_type(type);
+
+ if (p_member->has_attribute(CACHED_CLASS(ExportAttribute))) {
+ if (p_member->get_member_type() == GDMonoClassMember::MEMBER_TYPE_PROPERTY) {
+ GDMonoProperty *property = static_cast<GDMonoProperty *>(p_member);
+ if (!property->has_getter() || !property->has_setter()) {
+ ERR_PRINTS("Cannot export property because it does not provide a getter or a setter: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ }
+ }
+
+ MonoObject *attr = p_member->get_attribute(CACHED_CLASS(ExportAttribute));
+
+ PropertyHint hint;
+ String hint_string;
+
+ if (variant_type == Variant::NIL) {
+ ERR_PRINTS("Unknown type of exported member: " + p_class->get_full_name() + "." + name.operator String());
+ return false;
+ } else if (variant_type == Variant::INT && type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(type.type_class->get_mono_ptr())) {
+ variant_type = Variant::INT;
+ hint = PROPERTY_HINT_ENUM;
+
+ Vector<MonoClassField *> fields = type.type_class->get_enum_fields();
+
+ for (int i = 0; i < fields.size(); i++) {
+ if (i > 0)
+ hint_string += ",";
+ hint_string += mono_field_get_name(fields[i]);
+ }
+ } else if (variant_type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(type.type_class)) {
+ hint = PROPERTY_HINT_RESOURCE_TYPE;
+ hint_string = NATIVE_GDMONOCLASS_NAME(type.type_class);
+ } else {
+ hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
+ hint_string = CACHED_FIELD(ExportAttribute, hintString)->get_string_value(attr);
+ }
+
+ r_prop_info = PropertyInfo(variant_type, name.operator String(), hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_exported = true;
+ } else {
+ r_prop_info = PropertyInfo(variant_type, name.operator String(), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
+ r_exported = false;
+ }
+
+ return true;
+}
+#endif
+
void CSharpScript::_clear() {
tool = false;
@@ -1281,7 +1713,7 @@ Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, i
MonoObject *result = method->invoke(NULL, p_args);
if (result) {
- return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
+ return GDMonoMarshal::mono_object_to_variant(result);
} else {
return Variant();
}
@@ -1303,6 +1735,34 @@ void CSharpScript::_resource_path_changed() {
}
}
+bool CSharpScript::_get(const StringName &p_name, Variant &r_ret) const {
+
+ if (p_name == CSharpLanguage::singleton->string_names._script_source) {
+
+ r_ret = get_source_code();
+ return true;
+ }
+
+ return false;
+}
+
+bool CSharpScript::_set(const StringName &p_name, const Variant &p_value) {
+
+ if (p_name == CSharpLanguage::singleton->string_names._script_source) {
+
+ set_source_code(p_value);
+ reload();
+ return true;
+ }
+
+ return false;
+}
+
+void CSharpScript::_get_property_list(List<PropertyInfo> *p_properties) const {
+
+ p_properties->push_back(PropertyInfo(Variant::STRING, CSharpLanguage::singleton->string_names._script_source, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+}
+
void CSharpScript::_bind_methods() {
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
@@ -1359,7 +1819,21 @@ Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
bool CSharpScript::can_instance() const {
- // TODO does the second condition even make sense?
+#ifdef TOOLS_ENABLED
+ if (Engine::get_singleton()->is_editor_hint()) {
+
+ if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(get_path()));
+ } else {
+ ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
+ }
+ }
+ }
+#endif
+
return valid || (!tool && !ScriptServer::is_scripting_enabled());
}
@@ -1386,7 +1860,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
/* STEP 2, INITIALIZE AND CONSTRUCT */
- MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_mono_ptr());
if (!mono_object) {
instance->script = Ref<CSharpScript>();
@@ -1466,12 +1940,15 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
placeholders.insert(si);
_update_exports();
+ _update_signals();
return si;
#else
return NULL;
#endif
}
+ update_signals();
+
if (native) {
String native_name = native->get_name();
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
@@ -1524,7 +2001,7 @@ void CSharpScript::set_source_code(const String &p_code) {
bool CSharpScript::has_method(const StringName &p_method) const {
- return script_class->has_method(p_method);
+ return script_class->has_fetched_method_unknown_params(p_method);
}
Error CSharpScript::reload(bool p_keep_state) {
@@ -1545,6 +2022,18 @@ Error CSharpScript::reload(bool p_keep_state) {
if (project_assembly) {
script_class = project_assembly->get_object_derived_class(name);
+
+ if (!script_class) {
+ ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
+ }
+#ifdef DEBUG_ENABLED
+ else if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
+ script_class->get_name() + " for script " + get_path() + "\n")
+ .utf8());
+ }
+#endif
+
valid = script_class != NULL;
if (script_class) {
@@ -1593,11 +2082,6 @@ Error CSharpScript::reload(bool p_keep_state) {
return ERR_FILE_MISSING_DEPENDENCIES;
}
-String CSharpScript::get_node_type() const {
-
- return ""; // ?
-}
-
ScriptLanguage *CSharpScript::get_language() const {
return CSharpLanguage::get_singleton();
@@ -1625,17 +2109,32 @@ void CSharpScript::update_exports() {
#ifdef TOOLS_ENABLED
_update_exports();
+#endif
+}
- if (placeholders.size()) {
- Map<StringName, Variant> values;
- List<PropertyInfo> propnames;
- _update_exports_values(values, propnames);
+bool CSharpScript::has_script_signal(const StringName &p_signal) const {
+ if (_signals.has(p_signal))
+ return true;
- for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
- E->get()->update(propnames, values);
+ return false;
+}
+
+void CSharpScript::get_script_signal_list(List<MethodInfo> *r_signals) const {
+ for (const Map<StringName, Vector<Argument> >::Element *E = _signals.front(); E; E = E->next()) {
+ MethodInfo mi;
+
+ mi.name = E->key();
+ for (int i = 0; i < E->get().size(); i++) {
+ PropertyInfo arg;
+ arg.name = E->get()[i].name;
+ mi.arguments.push_back(arg);
}
+ r_signals->push_back(mi);
}
-#endif
+}
+
+void CSharpScript::update_signals() {
+ _update_signals();
}
Ref<Script> CSharpScript::get_base_script() const {
@@ -1694,14 +2193,15 @@ StringName CSharpScript::get_script_name() const {
return name;
}
-CSharpScript::CSharpScript()
- : script_list(this) {
+CSharpScript::CSharpScript() :
+ script_list(this) {
_clear();
#ifdef TOOLS_ENABLED
source_changed_cache = false;
exports_invalidated = true;
+ signals_invalidated = true;
#endif
_resource_path_changed();
@@ -1757,6 +2257,31 @@ RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p
#endif
script->set_path(p_original_path);
+
+#ifndef TOOLS_ENABLED
+
+#ifdef DEBUG_ENABLED
+ // User is responsible for thread attach/detach
+ ERR_EXPLAIN("Thread is not attached");
+ CRASH_COND(mono_domain_get() == NULL);
+#endif
+
+#else
+ if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
+
+ CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
+
+ // Thread is not attached, but we will make an exception in this case
+ // because this may be called by one of the editor's worker threads.
+ // Attach this thread temporarily to reload the script.
+
+ MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
+ CRASH_COND(mono_thread == NULL);
+ script->reload();
+ mono_thread_detach(mono_thread);
+
+ } else // just reload it normally
+#endif
script->reload();
if (r_error)
@@ -1791,21 +2316,12 @@ Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_r
if (!FileAccess::exists(p_path)) {
// The file does not yet exists, let's assume the user just created this script
- String sln_path = GodotSharpDirs::get_project_sln_path();
- String csproj_path = GodotSharpDirs::get_project_csproj_path();
-
- if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
- // A solution does not yet exist, create a new one
-
- CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
- GodotSharpEditor::get_singleton()->call("_create_project_solution");
- }
-
- // Add the file to the C# project
- if (FileAccess::exists(csproj_path)) {
- CSharpProject::add_item(csproj_path, "Compile", ProjectSettings::get_singleton()->globalize_path(p_path));
+ if (_create_project_solution_if_needed()) {
+ CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
+ "Compile",
+ ProjectSettings::get_singleton()->globalize_path(p_path));
} else {
- ERR_PRINT("C# project not found!");
+ ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
}
}
#endif
@@ -1845,9 +2361,10 @@ bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
CSharpLanguage::StringNameCache::StringNameCache() {
- _awaited_signal_callback = StaticCString::create("_AwaitedSignalCallback");
+ _signal_callback = StaticCString::create("_signal_callback");
_set = StaticCString::create("_set");
_get = StaticCString::create("_get");
_notification = StaticCString::create("_notification");
+ _script_source = StaticCString::create("script/source");
dotctor = StaticCString::create(".ctor");
}
diff --git a/modules/mono/csharp_script.h b/modules/mono/csharp_script.h
index 3fcc3bdf04..1f609627de 100644
--- a/modules/mono/csharp_script.h
+++ b/modules/mono/csharp_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CSHARP_SCRIPT_H
#define CSHARP_SCRIPT_H
@@ -84,13 +85,20 @@ class CSharpScript : public Script {
SelfList<CSharpScript> script_list;
+ struct Argument {
+ String name;
+ Variant::Type type;
+ };
+
+ Map<StringName, Vector<Argument> > _signals;
+ bool signals_invalidated;
+
#ifdef TOOLS_ENABLED
List<PropertyInfo> exported_members_cache; // members_cache
Map<StringName, Variant> exported_members_defval_cache; // member_default_values_cache
Set<PlaceHolderScriptInstance *> placeholders;
bool source_changed_cache;
bool exports_invalidated;
-
void _update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames);
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder);
#endif
@@ -103,7 +111,14 @@ class CSharpScript : public Script {
void _clear();
+ bool _update_signals();
+ bool _get_signal(GDMonoClass *p_class, GDMonoClass *p_delegate, Vector<Argument> &params);
+
bool _update_exports();
+#ifdef TOOLS_ENABLED
+ bool _get_member_export(GDMonoClass *p_class, GDMonoClassMember *p_member, PropertyInfo &r_prop_info, bool &r_exported);
+#endif
+
CSharpInstance *_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error);
Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
@@ -116,6 +131,9 @@ protected:
Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
virtual void _resource_path_changed();
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ bool _set(const StringName &p_name, const Variant &p_value);
+ void _get_property_list(List<PropertyInfo> *p_properties) const;
public:
virtual bool can_instance() const;
@@ -129,8 +147,9 @@ public:
virtual Error reload(bool p_keep_state = false);
- /* TODO */ virtual bool has_script_signal(const StringName &p_signal) const { return false; }
- /* TODO */ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const {}
+ virtual bool has_script_signal(const StringName &p_signal) const;
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const;
+ virtual void update_signals();
/* TODO */ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const;
virtual void get_script_property_list(List<PropertyInfo> *p_list) const;
@@ -138,7 +157,6 @@ public:
virtual bool is_tool() const { return tool; }
virtual Ref<Script> get_base_script() const;
- virtual String get_node_type() const;
virtual ScriptLanguage *get_language() const;
/* TODO */ virtual void get_script_method_list(List<MethodInfo> *p_list) const {}
@@ -165,8 +183,6 @@ class CSharpInstance : public ScriptInstance {
bool base_ref;
bool ref_dying;
- void _ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount);
-
void _reference_owner_unsafe();
void _unreference_owner_unsafe();
@@ -174,6 +190,10 @@ class CSharpInstance : public ScriptInstance {
friend void GDMonoInternals::tie_managed_to_unmanaged(MonoObject *, Object *);
static CSharpInstance *create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle);
+ void _call_multilevel(MonoObject *p_mono_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ RPCMode _member_get_rpc_mode(GDMonoClassMember *p_member) const;
+
public:
MonoObject *get_mono_object() const;
@@ -190,13 +210,14 @@ public:
void mono_object_disposed();
- void refcount_incremented();
- bool refcount_decremented();
+ virtual void refcount_incremented();
+ virtual bool refcount_decremented();
- RPCMode get_rpc_mode(const StringName &p_method) const;
- RPCMode get_rset_mode(const StringName &p_variable) const;
+ virtual RPCMode get_rpc_mode(const StringName &p_method) const;
+ virtual RPCMode get_rset_mode(const StringName &p_variable) const;
virtual void notification(int p_notification);
+ void call_notification_no_check(MonoObject *p_mono_object, int p_notification);
virtual Ref<Script> get_script() const;
@@ -213,6 +234,8 @@ class CSharpLanguage : public ScriptLanguage {
static CSharpLanguage *singleton;
+ bool finalizing;
+
GDMono *gdmono;
SelfList<CSharpScript>::List script_list;
@@ -225,23 +248,26 @@ class CSharpLanguage : public ScriptLanguage {
struct StringNameCache {
- StringName _awaited_signal_callback;
+ StringName _signal_callback;
StringName _set;
StringName _get;
StringName _notification;
+ StringName _script_source;
StringName dotctor; // .ctor
StringNameCache();
};
- StringNameCache string_names;
-
int lang_idx;
public:
+ StringNameCache string_names;
+
_FORCE_INLINE_ int get_language_index() { return lang_idx; }
void set_language_index(int p_idx);
+ _FORCE_INLINE_ const StringNameCache &get_string_names() { return string_names; }
+
_FORCE_INLINE_ static CSharpLanguage *get_singleton() { return singleton; }
bool debug_break(const String &p_error, bool p_allow_continue = true);
@@ -265,12 +291,16 @@ public:
virtual void get_comment_delimiters(List<String> *p_delimiters) const;
virtual void get_string_delimiters(List<String> *p_delimiters) const;
virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const;
+ virtual bool is_using_templates();
+ virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script);
/* TODO */ virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions) const { return true; }
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool supports_builtin_mode() const;
/* TODO? */ virtual int find_function(const String &p_function, const String &p_code) const { return -1; }
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
/* TODO? */ Error complete_code(const String &p_code, const String &p_base_path, Object *p_owner, List<String> *r_options, String &r_call_hint) { return ERR_UNAVAILABLE; }
+ virtual String _get_indentation() const;
/* TODO? */ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const {}
/* TODO */ virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) {}
@@ -284,7 +314,7 @@ public:
/* TODO */ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
/* TODO */ virtual void debug_get_globals(List<String> *p_locals, List<Variant> *p_values, int p_max_subitems, int p_max_depth) {}
/* TODO */ virtual String debug_parse_stack_level_expression(int p_level, const String &p_expression, int p_max_subitems, int p_max_depth) { return ""; }
- /* TODO */ virtual Vector<StackInfo> debug_get_current_stack_info() { return Vector<StackInfo>(); }
+ virtual Vector<StackInfo> debug_get_current_stack_info();
/* PROFILING FUNCTIONS */
/* TODO */ virtual void profiling_start() {}
@@ -316,6 +346,10 @@ public:
virtual void *alloc_instance_binding_data(Object *p_object);
virtual void free_instance_binding_data(void *p_data);
+#ifdef DEBUG_ENABLED
+ Vector<StackInfo> stack_trace_get_info(MonoObject *p_stack_trace);
+#endif
+
CSharpLanguage();
~CSharpLanguage();
};
diff --git a/modules/mono/doc_classes/@C#.xml b/modules/mono/doc_classes/@C#.xml
index 487ba9835f..082bc30fd8 100644
--- a/modules/mono/doc_classes/@C#.xml
+++ b/modules/mono/doc_classes/@C#.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="@C#" category="Core" version="3.0.alpha.custom_build">
+<class name="@C#" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/CSharpScript.xml b/modules/mono/doc_classes/CSharpScript.xml
index 5f21c9774d..a1f7399653 100644
--- a/modules/mono/doc_classes/CSharpScript.xml
+++ b/modules/mono/doc_classes/CSharpScript.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="CSharpScript" inherits="Script" category="Core" version="3.0.alpha.custom_build">
+<class name="CSharpScript" inherits="Script" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index e7e06ddd8f..985c66464b 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="UTF-8" ?>
-<class name="GodotSharp" inherits="Object" category="Core" version="3.0.alpha.custom_build">
+<class name="GodotSharp" inherits="Object" category="Core" version="3.1">
<brief_description>
</brief_description>
<description>
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 256e64ddde..04da0600cc 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -4,6 +4,7 @@ using System.Collections.Specialized;
using System.Diagnostics;
using System.IO;
using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
using System.Security;
using Microsoft.Build.Framework;
@@ -12,14 +13,27 @@ namespace GodotSharpTools.Build
public class BuildInstance : IDisposable
{
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
+ private extern static void godot_icall_BuildInstance_ExitCallback(string solution, string config, int exitCode);
[MethodImpl(MethodImplOptions.InternalCall)]
- internal extern static string godot_icall_BuildInstance_get_MSBuildPath();
+ private extern static void godot_icall_BuildInstance_get_MSBuildInfo(ref string msbuildPath, ref string frameworkPath);
- private static string MSBuildPath
+ private struct MSBuildInfo
{
- get { return godot_icall_BuildInstance_get_MSBuildPath(); }
+ public string path;
+ public string frameworkPathOverride;
+ }
+
+ private static MSBuildInfo GetMSBuildInfo()
+ {
+ MSBuildInfo msbuildInfo = new MSBuildInfo();
+
+ godot_icall_BuildInstance_get_MSBuildInfo(ref msbuildInfo.path, ref msbuildInfo.frameworkPathOverride);
+
+ if (msbuildInfo.path == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return msbuildInfo;
}
private string solution;
@@ -40,9 +54,19 @@ namespace GodotSharpTools.Build
public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null)
{
- string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+ MSBuildInfo msbuildInfo = GetMSBuildInfo();
+
+ List<string> customPropertiesList = new List<string>();
+
+ if (customProperties != null)
+ customPropertiesList.AddRange(customProperties);
+
+ if (msbuildInfo.frameworkPathOverride != null)
+ customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
- ProcessStartInfo startInfo = new ProcessStartInfo(MSBuildPath, compilerArgs);
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
@@ -74,9 +98,19 @@ namespace GodotSharpTools.Build
if (process != null)
throw new InvalidOperationException("Already in use");
- string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customProperties);
+ MSBuildInfo msbuildInfo = GetMSBuildInfo();
+
+ List<string> customPropertiesList = new List<string>();
+
+ if (customProperties != null)
+ customPropertiesList.AddRange(customProperties);
+
+ if (msbuildInfo.frameworkPathOverride.Length > 0)
+ customPropertiesList.Add("FrameworkPathOverride=" + msbuildInfo.frameworkPathOverride);
- ProcessStartInfo startInfo = new ProcessStartInfo("msbuild", compilerArgs);
+ string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
+
+ ProcessStartInfo startInfo = new ProcessStartInfo(msbuildInfo.path, compilerArgs);
// No console output, thanks
startInfo.RedirectStandardOutput = true;
@@ -93,12 +127,15 @@ namespace GodotSharpTools.Build
process.Start();
+ process.BeginOutputReadLine();
+ process.BeginErrorReadLine();
+
return true;
}
- private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties)
+ private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties)
{
- string arguments = string.Format("{0} /v:normal /t:Build /p:{1} /l:{2},{3};{4}",
+ string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""",
solution,
"Configuration=" + config,
typeof(GodotBuildLogger).FullName,
@@ -106,12 +143,9 @@ namespace GodotSharpTools.Build
loggerOutputDir
);
- if (customProperties != null)
+ foreach (string customProperty in customProperties)
{
- foreach (string customProperty in customProperties)
- {
- arguments += " /p:" + customProperty;
- }
+ arguments += " \"/p:" + customProperty + "\"";
}
return arguments;
diff --git a/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln
index 7eabcdff5d..5f7d0e8a39 100644
--- a/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln
+++ b/modules/mono/editor/GodotSharpTools/GodotSharpTools.sln
@@ -1,17 +1,17 @@
-
-Microsoft Visual Studio Solution File, Format Version 12.00
-# Visual Studio 2012
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpTools", "GodotSharpTools.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
-EndProject
-Global
- GlobalSection(SolutionConfigurationPlatforms) = preSolution
- Debug|Any CPU = Debug|Any CPU
- Release|Any CPU = Release|Any CPU
- EndGlobalSection
- GlobalSection(ProjectConfigurationPlatforms) = postSolution
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU
- EndGlobalSection
-EndGlobal
+
+Microsoft Visual Studio Solution File, Format Version 12.00
+# Visual Studio 2012
+Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GodotSharpTools", "GodotSharpTools.csproj", "{A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}"
+EndProject
+Global
+ GlobalSection(SolutionConfigurationPlatforms) = preSolution
+ Debug|Any CPU = Debug|Any CPU
+ Release|Any CPU = Release|Any CPU
+ EndGlobalSection
+ GlobalSection(ProjectConfigurationPlatforms) = postSolution
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Debug|Any CPU.Build.0 = Debug|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.ActiveCfg = Release|Any CPU
+ {A8CDAD94-C6D4-4B19-A7E7-76C53CC92984}.Release|Any CPU.Build.0 = Release|Any CPU
+ EndGlobalSection
+EndGlobal
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
index 6a97731539..f00ec5a2ad 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectExtensions.cs
@@ -27,12 +27,15 @@ namespace GodotSharpTools.Project
return false;
}
- public static void AddItemChecked(this ProjectRootElement root, string itemType, string include)
+ public static bool AddItemChecked(this ProjectRootElement root, string itemType, string include)
{
if (!root.HasItem(itemType, include))
{
root.AddItem(itemType, include);
+ return true;
}
+
+ return false;
}
public static Guid GetGuid(this ProjectRootElement root)
diff --git a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
index a50b4fb064..6889ea715f 100644
--- a/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
+++ b/modules/mono/editor/GodotSharpTools/Project/ProjectUtils.cs
@@ -10,8 +10,8 @@ namespace GodotSharpTools.Project
{
var dir = Directory.GetParent(projectPath).FullName;
var root = ProjectRootElement.Open(projectPath);
- root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\"));
- root.Save();
+ if (root.AddItemChecked(itemType, include.RelativeToPath(dir).Replace("/", "\\")))
+ root.Save();
}
}
}
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 123f00ea10..315c1e2f1c 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,16 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "bindings_generator.h"
#ifdef DEBUG_METHODS_ENABLED
+#include "engine.h"
#include "global_constants.h"
#include "io/compression.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "os/os.h"
-#include "project_settings.h"
#include "ucaps.h"
#include "../glue/cs_compressed.gen.h"
@@ -69,8 +70,6 @@
#define LOCAL_RET "ret"
-#define CS_CLASS_NATIVECALLS "NativeCalls"
-#define CS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
#define CS_FIELD_MEMORYOWN "memoryOwn"
#define CS_PARAM_METHODBIND "method"
#define CS_PARAM_INSTANCE "ptr"
@@ -104,47 +103,15 @@
#define C_METHOD_MANAGED_TO_DICT C_NS_MONOMARSHAL "::mono_object_to_Dictionary"
#define C_METHOD_MANAGED_FROM_DICT C_NS_MONOMARSHAL "::Dictionary_to_mono_object"
+#define BINDINGS_GENERATOR_VERSION UINT32_C(1)
+
const char *BindingsGenerator::TypeInterface::DEFAULT_VARARG_C_IN = "\t%0 %1_in = %1;\n";
bool BindingsGenerator::verbose_output = false;
-static bool is_csharp_keyword(const String &p_name) {
-
- // Reserved keywords
-
- return p_name == "abstract" || p_name == "as" || p_name == "base" || p_name == "bool" ||
- p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" ||
- p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" ||
- p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" ||
- p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
- p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
- p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
- p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
- p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
- p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
- p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
- p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" ||
- p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" ||
- p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" ||
- p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" ||
- p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" ||
- p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" ||
- p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" ||
- p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while";
-}
-
-static bool is_singleton_black_listed(const String &p_type) {
+BindingsGenerator *BindingsGenerator::singleton = NULL;
- return p_type == "IP_Unix" || p_type == "InputDefault" || p_type == "AudioServerSW" || p_type == "PhysicsServerSW" ||
- p_type == "Physics2DServerSW" || p_type == "SpatialSoundServerSW" || p_type == "SpatialSound2DServerSW";
-}
-
-inline static String escape_csharp_keyword(const String &p_name) {
-
- return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
-}
-
-static String snake_to_pascal_case(const String &p_identifier) {
+static String snake_to_pascal_case(const String &p_identifier, bool p_input_is_upper = false) {
String ret;
Vector<String> parts = p_identifier.split("_", true);
@@ -154,6 +121,10 @@ static String snake_to_pascal_case(const String &p_identifier) {
if (part.length()) {
part[0] = _find_upper(part[0]);
+ if (p_input_is_upper) {
+ for (int j = 1; j < part.length(); j++)
+ part[j] = _find_lower(part[j]);
+ }
ret += part;
} else {
if (i == 0 || i == (parts.size() - 1)) {
@@ -173,7 +144,7 @@ static String snake_to_pascal_case(const String &p_identifier) {
return ret;
}
-static String snake_to_camel_case(const String &p_identifier) {
+static String snake_to_camel_case(const String &p_identifier, bool p_input_is_upper = false) {
String ret;
Vector<String> parts = p_identifier.split("_", true);
@@ -182,8 +153,13 @@ static String snake_to_camel_case(const String &p_identifier) {
String part = parts[i];
if (part.length()) {
- if (i != 0)
+ if (i != 0) {
part[0] = _find_upper(part[0]);
+ }
+ if (p_input_is_upper) {
+ for (int j = i != 0 ? 1 : 0; j < part.length(); j++)
+ part[j] = _find_lower(part[j]);
+ }
ret += part;
} else {
if (i == 0 || i == (parts.size() - 1)) {
@@ -203,12 +179,31 @@ static String snake_to_camel_case(const String &p_identifier) {
return ret;
}
+String BindingsGenerator::_determine_enum_prefix(const EnumInterface &p_ienum) {
+
+ CRASH_COND(p_ienum.constants.empty());
+
+ const List<ConstantInterface>::Element *front = p_ienum.constants.front();
+ int candidate_len = front->get().name.length();
+
+ for (const List<ConstantInterface>::Element *E = front->next(); E; E = E->next()) {
+ int j = 0;
+ for (j = 0; j < candidate_len && j < E->get().name.length(); j++) {
+ if (front->get().name[j] != E->get().name[j])
+ break;
+ }
+ candidate_len = j;
+ }
+
+ return front->get().name.substr(0, candidate_len);
+}
+
void BindingsGenerator::_generate_header_icalls() {
core_custom_icalls.clear();
core_custom_icalls.push_back(InternalCall(ICALL_GET_METHODBIND, "IntPtr", "string type, string method"));
- core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "IntPtr ptr"));
+ core_custom_icalls.push_back(InternalCall(ICALL_OBJECT_DTOR, "void", "object obj, IntPtr ptr"));
core_custom_icalls.push_back(InternalCall(ICALL_CONNECT_SIGNAL_AWAITER, "Error",
"IntPtr source, string signal, IntPtr target, " CS_CLASS_SIGNALAWAITER " awaiter"));
@@ -247,9 +242,6 @@ void BindingsGenerator::_generate_header_icalls() {
void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
- if (p_itype.base_name.length() && obj_types[p_itype.base_name].is_singleton && is_singleton_black_listed(p_itype.name))
- return;
-
for (const List<MethodInterface>::Element *E = p_itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
@@ -258,8 +250,15 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
- String im_sig = "IntPtr " CS_PARAM_METHODBIND ", IntPtr " CS_PARAM_INSTANCE;
- String im_unique_sig = imethod.return_type + ",IntPtr,IntPtr";
+ String im_sig;
+ String im_unique_sig;
+
+ if (p_itype.is_object_type) {
+ im_sig += "IntPtr " CS_PARAM_METHODBIND ", ";
+ im_unique_sig += imethod.return_type.operator String() + ",IntPtr,IntPtr";
+ }
+
+ im_sig += "IntPtr " CS_PARAM_INSTANCE;
// Get arguments information
int i = 0;
@@ -271,30 +270,165 @@ void BindingsGenerator::_generate_method_icalls(const TypeInterface &p_itype) {
im_sig += " arg";
im_sig += itos(i + 1);
- im_unique_sig += ",";
- im_unique_sig += get_unique_sig(*arg_type);
+ if (p_itype.is_object_type) {
+ im_unique_sig += ",";
+ im_unique_sig += get_unique_sig(*arg_type);
+ }
i++;
}
- // godot_icall_{argc}_{icallcount}
- String icall_method = ICALL_PREFIX + itos(imethod.arguments.size()) + "_" + itos(method_icalls.size());
+ String icall_method = ICALL_PREFIX;
+
+ if (p_itype.is_object_type) {
+ icall_method += itos(imethod.arguments.size()) + "_" + itos(method_icalls.size()); // godot_icall_{argc}_{icallcount}
+ } else {
+ icall_method += p_itype.name + "_" + imethod.name; // godot_icall_{Type}_{method}
+ }
InternalCall im_icall = InternalCall(p_itype.api_type, icall_method, return_type->im_type_out, im_sig, im_unique_sig);
- List<InternalCall>::Element *match = method_icalls.find(im_icall);
+ if (p_itype.is_object_type) {
+ List<InternalCall>::Element *match = method_icalls.find(im_icall);
- if (match) {
- if (p_itype.api_type != ClassDB::API_EDITOR)
- match->get().editor_only = false;
- method_icalls_map.insert(&E->get(), &match->get());
+ if (match) {
+ if (p_itype.api_type != ClassDB::API_EDITOR)
+ match->get().editor_only = false;
+ method_icalls_map.insert(&E->get(), &match->get());
+ } else {
+ List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
+ method_icalls_map.insert(&E->get(), &added->get());
+ }
} else {
- List<InternalCall>::Element *added = method_icalls.push_back(im_icall);
+ List<InternalCall>::Element *added = builtin_method_icalls.push_back(im_icall);
method_icalls_map.insert(&E->get(), &added->get());
}
}
}
+void BindingsGenerator::_generate_global_constants(List<String> &p_output) {
+
+ // Constants (in partial GD class)
+
+ p_output.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ p_output.push_back(INDENT1 "public static partial class " BINDINGS_GLOBAL_SCOPE_CLASS "\n" INDENT1 "{");
+
+ for (const List<ConstantInterface>::Element *E = global_constants.front(); E; E = E->next()) {
+ const ConstantInterface &iconstant = E->get();
+
+ if (iconstant.const_doc && iconstant.const_doc->description.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
+
+ Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ p_output.push_back(INDENT2 "/// ");
+ p_output.push_back(description_line.xml_escape());
+ p_output.push_back("\n");
+ }
+ }
+
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
+
+ p_output.push_back(MEMBER_BEGIN "public const int ");
+ p_output.push_back(iconstant.name);
+ p_output.push_back(" = ");
+ p_output.push_back(itos(iconstant.value));
+ p_output.push_back(";");
+ }
+
+ if (!global_constants.empty())
+ p_output.push_back("\n");
+
+ p_output.push_back(INDENT1 CLOSE_BLOCK); // end of GD class
+
+ // Enums
+
+ for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) {
+ const EnumInterface &ienum = E->get();
+
+ CRASH_COND(ienum.constants.empty());
+
+ String enum_proxy_name = ienum.cname.operator String();
+
+ bool enum_in_static_class = false;
+
+ if (enum_proxy_name.find(".") > 0) {
+ enum_in_static_class = true;
+ String enum_class_name = enum_proxy_name.get_slicec('.', 0);
+ enum_proxy_name = enum_proxy_name.get_slicec('.', 1);
+
+ CRASH_COND(enum_class_name != "Variant"); // Hard-coded...
+
+ if (verbose_output) {
+ WARN_PRINTS("Declaring global enum `" + enum_proxy_name + "` inside static class `" + enum_class_name + "`");
+ }
+
+ p_output.push_back("\n" INDENT1 "public static partial class ");
+ p_output.push_back(enum_class_name);
+ p_output.push_back("\n" INDENT1 OPEN_BLOCK);
+ }
+
+ p_output.push_back("\n" INDENT1 "public enum ");
+ p_output.push_back(enum_proxy_name);
+ p_output.push_back("\n" INDENT1 OPEN_BLOCK);
+
+ for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) {
+ const ConstantInterface &iconstant = E->get();
+
+ if (iconstant.const_doc && iconstant.const_doc->description.size()) {
+ p_output.push_back(INDENT2 "/// <summary>\n");
+
+ Vector<String> description_lines = iconstant.const_doc->description.split("\n");
+
+ for (int i = 0; i < description_lines.size(); i++) {
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ p_output.push_back(INDENT2 "/// ");
+ p_output.push_back(description_line.xml_escape());
+ p_output.push_back("\n");
+ }
+ }
+
+ p_output.push_back(INDENT2 "/// </summary>\n");
+ }
+
+ String constant_name = iconstant.name;
+
+ if (!ienum.prefix.empty() && constant_name.begins_with(ienum.prefix)) {
+ constant_name = constant_name.substr(ienum.prefix.length(), constant_name.length());
+ }
+
+ if (constant_name[0] >= '0' && constant_name[0] <= '9') {
+ // The name of enum constants may begin with a numeric digit when strip from the enum prefix,
+ // so we make the prefix one word shorter in those cases.
+ int i = 0;
+ for (i = ienum.prefix.length() - 1; i >= 0; i--) {
+ if (ienum.prefix[i] >= 'A' && ienum.prefix[i] <= 'Z')
+ break;
+ }
+ constant_name = ienum.prefix.substr(i, ienum.prefix.length()) + constant_name;
+ }
+
+ p_output.push_back(INDENT2);
+ p_output.push_back(constant_name);
+ p_output.push_back(" = ");
+ p_output.push_back(itos(iconstant.value));
+ p_output.push_back(E != ienum.constants.back() ? ",\n" : "\n");
+ }
+
+ p_output.push_back(INDENT1 CLOSE_BLOCK);
+
+ if (enum_in_static_class)
+ p_output.push_back(INDENT1 CLOSE_BLOCK);
+ }
+
+ p_output.push_back(CLOSE_BLOCK); // end of namespace
+}
+
Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bool p_verbose_output) {
verbose_output = p_verbose_output;
@@ -321,14 +455,26 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
if (!solution.set_path(p_output_dir))
return ERR_FILE_NOT_FOUND;
- for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) {
- const TypeInterface &itype = E->get();
+ // Generate source file for global scope constants and enums
+ {
+ List<String> constants_source;
+ _generate_global_constants(constants_source);
+ String output_file = path_join(core_dir, BINDINGS_GLOBAL_SCOPE_CLASS "_constants.cs");
+ Error save_err = _save_file(output_file, constants_source);
+ if (save_err != OK)
+ return save_err;
+
+ compile_items.push_back(output_file);
+ }
+
+ for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
+ const TypeInterface &itype = E.get();
if (itype.api_type == ClassDB::API_EDITOR)
continue;
- String output_file = path_join(obj_type_dir, E->get().proxy_name + ".cs");
- Error err = _generate_cs_type(E->get(), output_file);
+ String output_file = path_join(obj_type_dir, itype.proxy_name + ".cs");
+ Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP)
continue;
@@ -353,49 +499,6 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
#undef GENERATE_BUILTIN_TYPE
- // Generate source for GlobalConstants
-
- String constants_source;
- int global_constants_count = GlobalConstants::get_global_constant_count();
-
- if (global_constants_count > 0) {
- Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@Global Scope");
-
- ERR_EXPLAIN("Could not find `@Global Scope` in DocData");
- ERR_FAIL_COND_V(!match, ERR_BUG);
-
- const DocData::ClassDoc &global_scope_doc = match->value();
-
- for (int i = 0; i < global_constants_count; i++) {
- const DocData::ConstantDoc &const_doc = global_scope_doc.constants[i];
-
- if (i > 0)
- constants_source += MEMBER_BEGIN;
-
- if (const_doc.description.size()) {
- constants_source += "/// <summary>\n";
-
- Vector<String> description_lines = const_doc.description.split("\n");
-
- for (int i = 0; i < description_lines.size(); i++) {
- if (description_lines[i].size()) {
- constants_source += INDENT2 "/// ";
- constants_source += description_lines[i].strip_edges().xml_escape();
- constants_source += "\n";
- }
- }
-
- constants_source += INDENT2 "/// </summary>" MEMBER_BEGIN;
- }
-
- constants_source += "public const int ";
- constants_source += GlobalConstants::get_global_constant_name(i);
- constants_source += " = ";
- constants_source += itos(GlobalConstants::get_global_constant_value(i));
- constants_source += ";";
- }
- }
-
// Generate sources from compressed files
Map<String, CompressedFile> compressed_files;
@@ -409,20 +512,7 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
Vector<uint8_t> data;
data.resize(file_data.uncompressed_size);
- Compression::decompress(data.ptr(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE);
-
- if (file_name.get_basename() == BINDINGS_GLOBAL_SCOPE_CLASS) {
- // GD.cs must be formatted to include the generated global constants
- String data_str = String::utf8(reinterpret_cast<const char *>(data.ptr()), data.size());
-
- Dictionary format_keys;
- format_keys["GodotGlobalConstants"] = constants_source;
- data_str = data_str.format(format_keys, "/*{_}*/");
-
- CharString data_utf8 = data_str.utf8();
- data.resize(data_utf8.length());
- copymem(data.ptr(), reinterpret_cast<const uint8_t *>(data_utf8.get_data()), data_utf8.length());
- }
+ Compression::decompress(data.ptrw(), file_data.uncompressed_size, file_data.data, file_data.compressed_size, Compression::MODE_DEFLATE);
FileAccessRef file = FileAccess::open(output_file, FileAccess::WRITE);
ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
@@ -439,7 +529,15 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
"using System.Collections.Generic;\n"
"\n");
cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS "\n" INDENT1 OPEN_BLOCK);
+
+ cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = ");
+ cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = ");
+ cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = ");
+ cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n");
+ cs_icalls_content.push_back("\n");
#define ADD_INTERNAL_CALL(m_icall) \
if (!m_icall.editor_only) { \
@@ -454,12 +552,14 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
ADD_INTERNAL_CALL(E->get());
for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
+ for (const List<InternalCall>::Element *E = builtin_method_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL(E->get());
#undef ADD_INTERNAL_CALL
cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS ".cs");
+ String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
@@ -477,6 +577,9 @@ Error BindingsGenerator::generate_cs_core_project(const String &p_output_dir, bo
return sln_error;
}
+ if (verbose_output)
+ OS::get_singleton()->print("The solution and C# project for the Core API was generated successfully\n");
+
return OK;
}
@@ -506,14 +609,14 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
if (!solution.set_path(p_output_dir))
return ERR_FILE_NOT_FOUND;
- for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next()) {
- const TypeInterface &itype = E->get();
+ for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next()) {
+ const TypeInterface &itype = E.get();
if (itype.api_type != ClassDB::API_EDITOR)
continue;
- String output_file = path_join(obj_type_dir, E->get().proxy_name + ".cs");
- Error err = _generate_cs_type(E->get(), output_file);
+ String output_file = path_join(obj_type_dir, itype.proxy_name + ".cs");
+ Error err = _generate_cs_type(itype, output_file);
if (err == ERR_SKIP)
continue;
@@ -531,7 +634,15 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
"using System.Collections.Generic;\n"
"\n");
cs_icalls_content.push_back("namespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
- cs_icalls_content.push_back(INDENT1 "internal static class " CS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
+ cs_icalls_content.push_back(INDENT1 "internal static class " BINDINGS_CLASS_NATIVECALLS_EDITOR "\n" INDENT1 OPEN_BLOCK);
+
+ cs_icalls_content.push_back(INDENT2 "internal static ulong godot_api_hash = ");
+ cs_icalls_content.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint bindings_version = ");
+ cs_icalls_content.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + ";\n");
+ cs_icalls_content.push_back(INDENT2 "internal static uint cs_glue_version = ");
+ cs_icalls_content.push_back(String::num_uint64(CS_GLUE_VERSION) + ";\n");
+ cs_icalls_content.push_back("\n");
#define ADD_INTERNAL_CALL(m_icall) \
if (m_icall.editor_only) { \
@@ -542,6 +653,8 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
cs_icalls_content.push_back(m_icall.im_sig + ");\n"); \
}
+ // No need to add builtin_method_icalls. Builtin types are core only
+
for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL(E->get());
for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next())
@@ -551,7 +664,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
cs_icalls_content.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- String internal_methods_file = path_join(core_dir, CS_CLASS_NATIVECALLS_EDITOR ".cs");
+ String internal_methods_file = path_join(core_dir, BINDINGS_CLASS_NATIVECALLS_EDITOR ".cs");
Error err = _save_file(internal_methods_file, cs_icalls_content);
if (err != OK)
@@ -569,6 +682,9 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
return sln_error;
}
+ if (verbose_output)
+ OS::get_singleton()->print("The solution and C# project for the Editor API was generated successfully\n");
+
return OK;
}
@@ -576,12 +692,7 @@ Error BindingsGenerator::generate_cs_editor_project(const String &p_output_dir,
// e.g.: warning CS0108: 'SpriteBase3D.FLAG_MAX' hides inherited member 'GeometryInstance.FLAG_MAX'. Use the new keyword if hiding was intended.
Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const String &p_output_file) {
- int method_bind_count = 0;
-
- bool is_derived_type = itype.base_name.length();
-
- if (is_derived_type && obj_types[itype.base_name].is_singleton && is_singleton_black_listed(itype.name))
- return ERR_SKIP;
+ bool is_derived_type = itype.base_name != StringName();
List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
@@ -590,745 +701,686 @@ Error BindingsGenerator::_generate_cs_type(const TypeInterface &itype, const Str
String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
- List<String> cs_file;
+ List<String> output;
- cs_file.push_back("using System;\n"); // IntPtr
+ output.push_back("using System;\n"); // IntPtr
if (itype.requires_collections)
- cs_file.push_back("using System.Collections.Generic;\n"); // Dictionary
+ output.push_back("using System.Collections.Generic;\n"); // Dictionary
- cs_file.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
+ output.push_back("\nnamespace " BINDINGS_NAMESPACE "\n" OPEN_BLOCK);
const DocData::ClassDoc *class_doc = itype.class_doc;
if (class_doc && class_doc->description.size()) {
- cs_file.push_back(INDENT1 "/// <summary>\n");
+ output.push_back(INDENT1 "/// <summary>\n");
Vector<String> description_lines = class_doc->description.split("\n");
for (int i = 0; i < description_lines.size(); i++) {
- if (description_lines[i].size()) {
- cs_file.push_back(INDENT1 "/// ");
- cs_file.push_back(description_lines[i].strip_edges().xml_escape());
- cs_file.push_back("\n");
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ output.push_back(INDENT1 "/// ");
+ output.push_back(description_line.xml_escape());
+ output.push_back("\n");
}
}
- cs_file.push_back(INDENT1 "/// </summary>\n");
+ output.push_back(INDENT1 "/// </summary>\n");
}
- cs_file.push_back(INDENT1 "public ");
- cs_file.push_back(itype.is_singleton ? "static class " : "class ");
- cs_file.push_back(itype.proxy_name);
+ output.push_back(INDENT1 "public ");
+ output.push_back(itype.is_singleton ? "static class " : "class ");
+ output.push_back(itype.proxy_name);
- if (itype.is_singleton || !itype.is_object_type) {
- cs_file.push_back("\n");
- } else if (!is_derived_type) {
- cs_file.push_back(" : IDisposable\n");
+ if (itype.is_singleton) {
+ output.push_back("\n");
+ } else if (!is_derived_type || !itype.is_object_type /* assuming only object types inherit */) {
+ output.push_back(" : IDisposable\n");
} else if (obj_types.has(itype.base_name)) {
- cs_file.push_back(" : ");
- cs_file.push_back(obj_types[itype.base_name].proxy_name);
- cs_file.push_back("\n");
+ output.push_back(" : ");
+ output.push_back(obj_types[itype.base_name].proxy_name);
+ output.push_back("\n");
} else {
- ERR_PRINTS("Base type ' " + itype.base_name + "' does not exist");
+ ERR_PRINTS("Base type '" + itype.base_name.operator String() + "' does not exist, for class " + itype.name);
return ERR_INVALID_DATA;
}
- cs_file.push_back(INDENT1 "{");
+ output.push_back(INDENT1 "{");
if (class_doc) {
// Add constants
- for (int i = 0; i < class_doc->constants.size(); i++) {
- const DocData::ConstantDoc &const_doc = class_doc->constants[i];
+ for (const List<ConstantInterface>::Element *E = itype.constants.front(); E; E = E->next()) {
+ const ConstantInterface &iconstant = E->get();
- if (const_doc.description.size()) {
- cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+ if (iconstant.const_doc && iconstant.const_doc->description.size()) {
+ output.push_back(MEMBER_BEGIN "/// <summary>\n");
- Vector<String> description_lines = const_doc.description.split("\n");
+ Vector<String> description_lines = iconstant.const_doc->description.split("\n");
for (int i = 0; i < description_lines.size(); i++) {
- if (description_lines[i].size()) {
- cs_file.push_back(INDENT2 "/// ");
- cs_file.push_back(description_lines[i].strip_edges().xml_escape());
- cs_file.push_back("\n");
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ output.push_back(INDENT2 "/// ");
+ output.push_back(description_line.xml_escape());
+ output.push_back("\n");
}
}
- cs_file.push_back(INDENT2 "/// </summary>");
+ output.push_back(INDENT2 "/// </summary>");
}
- cs_file.push_back(MEMBER_BEGIN "public const int ");
- cs_file.push_back(const_doc.name);
- cs_file.push_back(" = ");
- cs_file.push_back(const_doc.value);
- cs_file.push_back(";");
+ output.push_back(MEMBER_BEGIN "public const int ");
+ output.push_back(iconstant.name);
+ output.push_back(" = ");
+ output.push_back(itos(iconstant.value));
+ output.push_back(";");
}
- if (class_doc->constants.size())
- cs_file.push_back("\n");
+ if (itype.constants.size())
+ output.push_back("\n");
- // Add properties
-
- const Vector<DocData::PropertyDoc> &properties = itype.class_doc->properties;
+ // Add enums
- for (int i = 0; i < properties.size(); i++) {
- const DocData::PropertyDoc &prop_doc = properties[i];
+ for (const List<EnumInterface>::Element *E = itype.enums.front(); E; E = E->next()) {
+ const EnumInterface &ienum = E->get();
- const MethodInterface *setter = itype.find_method_by_name(prop_doc.setter);
+ ERR_FAIL_COND_V(ienum.constants.empty(), ERR_BUG);
- // Search it in base types too
- const TypeInterface *current_type = &itype;
- while (!setter && current_type->base_name.length()) {
- Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name);
- ERR_FAIL_NULL_V(base_match, ERR_BUG);
- current_type = &base_match->get();
- setter = current_type->find_method_by_name(prop_doc.setter);
- }
+ output.push_back(MEMBER_BEGIN "public enum ");
+ output.push_back(ienum.cname.operator String());
+ output.push_back(MEMBER_BEGIN OPEN_BLOCK);
- const MethodInterface *getter = itype.find_method_by_name(prop_doc.getter);
+ for (const List<ConstantInterface>::Element *E = ienum.constants.front(); E; E = E->next()) {
+ const ConstantInterface &iconstant = E->get();
- // Search it in base types too
- current_type = &itype;
- while (!getter && current_type->base_name.length()) {
- Map<String, TypeInterface>::Element *base_match = obj_types.find(current_type->base_name);
- ERR_FAIL_NULL_V(base_match, ERR_BUG);
- current_type = &base_match->get();
- getter = current_type->find_method_by_name(prop_doc.getter);
- }
+ if (iconstant.const_doc && iconstant.const_doc->description.size()) {
+ output.push_back(INDENT3 "/// <summary>\n");
- ERR_FAIL_COND_V(!setter && !getter, ERR_BUG);
-
- bool is_valid = false;
- int prop_index = ClassDB::get_property_index(itype.name, prop_doc.name, &is_valid);
- ERR_FAIL_COND_V(!is_valid, ERR_BUG);
-
- if (setter) {
- int setter_argc = prop_index != -1 ? 2 : 1;
- ERR_FAIL_COND_V(setter->arguments.size() != setter_argc, ERR_BUG);
- }
+ Vector<String> description_lines = iconstant.const_doc->description.split("\n");
- if (getter) {
- int getter_argc = prop_index != -1 ? 1 : 0;
- ERR_FAIL_COND_V(getter->arguments.size() != getter_argc, ERR_BUG);
- }
-
- if (getter && setter) {
- ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG);
- }
-
- // Let's not trust PropertyDoc::type
- String proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type;
-
- const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name);
- if (!prop_itype) {
- // Try with underscore prefix
- prop_itype = _get_type_by_name_or_null("_" + proptype_name);
- }
-
- ERR_FAIL_NULL_V(prop_itype, ERR_BUG);
-
- String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(prop_doc.name));
+ for (int i = 0; i < description_lines.size(); i++) {
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ output.push_back(INDENT3 "/// ");
+ output.push_back(description_line.xml_escape());
+ output.push_back("\n");
+ }
+ }
- // Prevent property and enclosing type from sharing the same name
- if (prop_proxy_name == itype.proxy_name) {
- if (verbose_output) {
- WARN_PRINTS("Name of property `" + prop_proxy_name + "` is ambiguous with the name of its class `" +
- itype.proxy_name + "`. Renaming property to `" + prop_proxy_name + "_`");
+ output.push_back(INDENT3 "/// </summary>\n");
}
- prop_proxy_name += "_";
- }
-
- if (prop_doc.description.size()) {
- cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+ String constant_name = iconstant.name;
- Vector<String> description_lines = prop_doc.description.split("\n");
+ if (!ienum.prefix.empty() && constant_name.begins_with(ienum.prefix)) {
+ constant_name = constant_name.substr(ienum.prefix.length(), constant_name.length());
+ }
- for (int i = 0; i < description_lines.size(); i++) {
- if (description_lines[i].size()) {
- cs_file.push_back(INDENT2 "/// ");
- cs_file.push_back(description_lines[i].strip_edges().xml_escape());
- cs_file.push_back("\n");
+ if (constant_name[0] >= '0' && constant_name[0] <= '9') {
+ // The name of enum constants may begin with a numeric digit when strip from the enum prefix,
+ // so we make the prefix one word shorter in those cases.
+ int i = 0;
+ for (i = ienum.prefix.length() - 1; i >= 0; i--) {
+ if (ienum.prefix[i] >= 'A' && ienum.prefix[i] <= 'Z')
+ break;
}
+ constant_name = ienum.prefix.substr(i, ienum.prefix.length()) + constant_name;
}
- cs_file.push_back(INDENT2 "/// </summary>");
+ output.push_back(INDENT3);
+ output.push_back(constant_name);
+ output.push_back(" = ");
+ output.push_back(itos(iconstant.value));
+ output.push_back(E != ienum.constants.back() ? ",\n" : "\n");
}
- cs_file.push_back(MEMBER_BEGIN "public ");
-
- if (itype.is_singleton)
- cs_file.push_back("static ");
+ output.push_back(INDENT2 CLOSE_BLOCK);
+ }
- cs_file.push_back(prop_itype->cs_type);
- cs_file.push_back(" ");
- cs_file.push_back(prop_proxy_name.replace("/", "__"));
- cs_file.push_back("\n" INDENT2 OPEN_BLOCK);
+ if (itype.enums.size())
+ output.push_back("\n");
- if (getter) {
- cs_file.push_back(INDENT3 "get\n" OPEN_BLOCK_L3);
- cs_file.push_back("return ");
- cs_file.push_back(getter->proxy_name + "(");
- if (prop_index != -1)
- cs_file.push_back(itos(prop_index));
- cs_file.push_back(");\n" CLOSE_BLOCK_L3);
- }
+ // Add properties
- if (setter) {
- cs_file.push_back(INDENT3 "set\n" OPEN_BLOCK_L3);
- cs_file.push_back(setter->proxy_name + "(");
- if (prop_index != -1)
- cs_file.push_back(itos(prop_index) + ", ");
- cs_file.push_back("value);\n" CLOSE_BLOCK_L3);
+ for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
+ const PropertyInterface &iprop = E->get();
+ Error prop_err = _generate_cs_property(itype, iprop, output);
+ if (prop_err != OK) {
+ ERR_EXPLAIN("Failed to generate property '" + iprop.cname.operator String() +
+ "' for class '" + itype.name + "'");
+ ERR_FAIL_V(prop_err);
}
-
- cs_file.push_back(CLOSE_BLOCK_L2);
}
if (class_doc->properties.size())
- cs_file.push_back("\n");
+ output.push_back("\n");
}
if (!itype.is_object_type) {
- cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"" + itype.name + "\";\n");
- cs_file.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
- cs_file.push_back(MEMBER_BEGIN "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
+ output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"" + itype.name + "\";\n");
+ output.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
+ output.push_back(MEMBER_BEGIN "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
- cs_file.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back(" instance)\n" OPEN_BLOCK_L2 "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(");
+ output.push_back(itype.proxy_name);
+ output.push_back(" instance)\n" OPEN_BLOCK_L2 "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
// Add Destructor
- cs_file.push_back(MEMBER_BEGIN "~");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "~");
+ output.push_back(itype.proxy_name);
+ output.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
// Add the Dispose from IDisposable
- cs_file.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
// Add the virtual Dispose
- cs_file.push_back(MEMBER_BEGIN "public virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
- "if (disposed) return;\n" INDENT3
- "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "NativeCalls.godot_icall_");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("_Dtor(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L3 INDENT3
- "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
-
- cs_file.push_back(MEMBER_BEGIN "internal ");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("(IntPtr " BINDINGS_PTR_FIELD ")\n" OPEN_BLOCK_L2 "this." BINDINGS_PTR_FIELD " = " BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
-
- cs_file.push_back(MEMBER_BEGIN "public bool HasValidHandle()\n" OPEN_BLOCK_L2
- "return " BINDINGS_PTR_FIELD " == IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "protected virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
+ "if (disposed) return;\n" INDENT3
+ "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3 "NativeCalls.godot_icall_");
+ output.push_back(itype.proxy_name);
+ output.push_back("_Dtor(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L3 INDENT3
+ "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
+
+ output.push_back(MEMBER_BEGIN "internal ");
+ output.push_back(itype.proxy_name);
+ output.push_back("(IntPtr " BINDINGS_PTR_FIELD ")\n" OPEN_BLOCK_L2 "this." BINDINGS_PTR_FIELD " = " BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+
+ output.push_back(MEMBER_BEGIN "public IntPtr NativeInstance\n" OPEN_BLOCK_L2
+ "get { return " BINDINGS_PTR_FIELD "; }\n" CLOSE_BLOCK_L2);
} else if (itype.is_singleton) {
// Add the type name and the singleton pointer as static fields
- cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
- cs_file.push_back(itype.name);
- cs_file.push_back("\";\n");
+ output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ output.push_back(itype.name);
+ output.push_back("\";\n");
- cs_file.push_back(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = ");
- cs_file.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
- cs_file.push_back("." ICALL_PREFIX);
- cs_file.push_back(itype.name);
- cs_file.push_back(SINGLETON_ICALL_SUFFIX "();\n");
+ output.push_back(INDENT2 "internal static IntPtr " BINDINGS_PTR_FIELD " = ");
+ output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
+ output.push_back("." ICALL_PREFIX);
+ output.push_back(itype.name);
+ output.push_back(SINGLETON_ICALL_SUFFIX "();\n");
} else {
// Add member fields
- cs_file.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
- cs_file.push_back(itype.name);
- cs_file.push_back("\";\n");
+ output.push_back(MEMBER_BEGIN "private const string " BINDINGS_NATIVE_NAME_FIELD " = \"");
+ output.push_back(itype.name);
+ output.push_back("\";\n");
// Only the base class stores the pointer to the native object
// This pointer is expected to be and must be of type Object*
if (!is_derived_type) {
- cs_file.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
- cs_file.push_back(INDENT2 "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
- cs_file.push_back(INDENT2 "internal bool " CS_FIELD_MEMORYOWN ";\n");
+ output.push_back(MEMBER_BEGIN "private bool disposed = false;\n");
+ output.push_back(INDENT2 "internal IntPtr " BINDINGS_PTR_FIELD ";\n");
+ output.push_back(INDENT2 "internal bool " CS_FIELD_MEMORYOWN ";\n");
}
// Add default constructor
if (itype.is_instantiable) {
- cs_file.push_back(MEMBER_BEGIN "public ");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("() : this(");
- cs_file.push_back(itype.memory_own ? "true" : "false");
+ output.push_back(MEMBER_BEGIN "public ");
+ output.push_back(itype.proxy_name);
+ output.push_back("() : this(");
+ output.push_back(itype.memory_own ? "true" : "false");
// The default constructor may also be called by the engine when instancing existing native objects
// The engine will initialize the pointer field of the managed side before calling the constructor
// This is why we only allocate a new native object from the constructor if the pointer field is not set
- cs_file.push_back(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = ");
- cs_file.push_back(itype.api_type == ClassDB::API_EDITOR ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS);
- cs_file.push_back("." + ctor_method);
- cs_file.push_back("(this);\n" CLOSE_BLOCK_L2);
+ output.push_back(")\n" OPEN_BLOCK_L2 "if (" BINDINGS_PTR_FIELD " == IntPtr.Zero)\n" INDENT4 BINDINGS_PTR_FIELD " = ");
+ output.push_back(itype.api_type == ClassDB::API_EDITOR ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS);
+ output.push_back("." + ctor_method);
+ output.push_back("(this);\n" CLOSE_BLOCK_L2);
} else {
// Hide the constructor
- cs_file.push_back(MEMBER_BEGIN "internal ");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("() {}\n");
+ output.push_back(MEMBER_BEGIN "internal ");
+ output.push_back(itype.proxy_name);
+ output.push_back("() {}\n");
}
// Add.. em.. trick constructor. Sort of.
- cs_file.push_back(MEMBER_BEGIN "internal ");
- cs_file.push_back(itype.proxy_name);
+ output.push_back(MEMBER_BEGIN "internal ");
+ output.push_back(itype.proxy_name);
if (is_derived_type) {
- cs_file.push_back("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
+ output.push_back("(bool " CS_FIELD_MEMORYOWN ") : base(" CS_FIELD_MEMORYOWN ") {}\n");
} else {
- cs_file.push_back("(bool " CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L2
- "this." CS_FIELD_MEMORYOWN " = " CS_FIELD_MEMORYOWN ";\n" CLOSE_BLOCK_L2);
+ output.push_back("(bool " CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L2
+ "this." CS_FIELD_MEMORYOWN " = " CS_FIELD_MEMORYOWN ";\n" CLOSE_BLOCK_L2);
}
// Add methods
if (!is_derived_type) {
- cs_file.push_back(MEMBER_BEGIN "public bool HasValidHandle()\n" OPEN_BLOCK_L2
- "return " BINDINGS_PTR_FIELD " == IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "public IntPtr NativeInstance\n" OPEN_BLOCK_L2
+ "get { return " BINDINGS_PTR_FIELD "; }\n" CLOSE_BLOCK_L2);
- cs_file.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(Object instance)\n" OPEN_BLOCK_L2
- "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "internal static IntPtr " CS_SMETHOD_GETINSTANCE "(Object instance)\n" OPEN_BLOCK_L2
+ "return instance == null ? IntPtr.Zero : instance." BINDINGS_PTR_FIELD ";\n" CLOSE_BLOCK_L2);
}
if (!is_derived_type) {
// Add destructor
- cs_file.push_back(MEMBER_BEGIN "~");
- cs_file.push_back(itype.proxy_name);
- cs_file.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "~");
+ output.push_back(itype.proxy_name);
+ output.push_back("()\n" OPEN_BLOCK_L2 "Dispose(false);\n" CLOSE_BLOCK_L2);
// Add the Dispose from IDisposable
- cs_file.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "public void Dispose()\n" OPEN_BLOCK_L2 "Dispose(true);\n" INDENT3 "GC.SuppressFinalize(this);\n" CLOSE_BLOCK_L2);
// Add the virtual Dispose
- cs_file.push_back(MEMBER_BEGIN "public virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
- "if (disposed) return;\n" INDENT3
- "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
- "if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
- " = false;\n" INDENT5 CS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
- "(" BINDINGS_PTR_FIELD ");\n" INDENT5 BINDINGS_PTR_FIELD
- " = IntPtr.Zero;\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
- "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "protected virtual void Dispose(bool disposing)\n" OPEN_BLOCK_L2
+ "if (disposed) return;\n" INDENT3
+ "if (" BINDINGS_PTR_FIELD " != IntPtr.Zero)\n" OPEN_BLOCK_L3
+ "if (" CS_FIELD_MEMORYOWN ")\n" OPEN_BLOCK_L4 CS_FIELD_MEMORYOWN
+ " = false;\n" INDENT5 BINDINGS_CLASS_NATIVECALLS "." ICALL_OBJECT_DTOR
+ "(this, " BINDINGS_PTR_FIELD ");\n" CLOSE_BLOCK_L4 CLOSE_BLOCK_L3 INDENT3
+ "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" INDENT3
+ "GC.SuppressFinalize(this);\n" INDENT3 "disposed = true;\n" CLOSE_BLOCK_L2);
- Map<String, TypeInterface>::Element *array_itype = builtin_types.find("Array");
+ Map<StringName, TypeInterface>::Element *array_itype = builtin_types.find(name_cache.type_Array);
if (!array_itype) {
ERR_PRINT("BUG: Array type interface not found!");
return ERR_BUG;
}
- cs_file.push_back(MEMBER_BEGIN "private void _AwaitedSignalCallback(");
- cs_file.push_back(array_itype->get().cs_type);
- cs_file.push_back(" args, SignalAwaiter awaiter)\n" OPEN_BLOCK_L2 "awaiter.SignalCallback(args);\n" CLOSE_BLOCK_L2);
-
- Map<String, TypeInterface>::Element *object_itype = obj_types.find("Object");
+ OrderedHashMap<StringName, TypeInterface>::Element object_itype = obj_types.find("Object");
if (!object_itype) {
- ERR_PRINT("BUG: Array type interface not found!");
+ ERR_PRINT("BUG: Object type interface not found!");
return ERR_BUG;
}
- cs_file.push_back(MEMBER_BEGIN "public " CS_CLASS_SIGNALAWAITER " ToSignal(");
- cs_file.push_back(object_itype->get().cs_type);
- cs_file.push_back(" source, string signal)\n" OPEN_BLOCK_L2
- "return new " CS_CLASS_SIGNALAWAITER "(source, signal, this);\n" CLOSE_BLOCK_L2);
+ output.push_back(MEMBER_BEGIN "public " CS_CLASS_SIGNALAWAITER " ToSignal(");
+ output.push_back(object_itype.get().cs_type);
+ output.push_back(" source, string signal)\n" OPEN_BLOCK_L2
+ "return new " CS_CLASS_SIGNALAWAITER "(source, signal, this);\n" CLOSE_BLOCK_L2);
}
}
- Map<String, String>::Element *extra_member = extra_members.find(itype.name);
+ Map<StringName, String>::Element *extra_member = extra_members.find(itype.cname);
if (extra_member)
- cs_file.push_back(extra_member->get());
+ output.push_back(extra_member->get());
+ int method_bind_count = 0;
for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
const MethodInterface &imethod = E->get();
+ Error method_err = _generate_cs_method(itype, imethod, method_bind_count, output);
+ if (method_err != OK) {
+ ERR_EXPLAIN("Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'");
+ ERR_FAIL_V(method_err);
+ }
+ }
- const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
-
- String method_bind_field = "method_bind_" + itos(method_bind_count);
-
- String icall_params = method_bind_field + ", " + sformat(itype.cs_in, "this");
- String arguments_sig;
- String cs_in_statements;
+ if (itype.is_singleton) {
+ InternalCall singleton_icall = InternalCall(itype.api_type, ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX, "IntPtr");
- List<String> default_args_doc;
+ if (!find_icall_by_name(singleton_icall.name, custom_icalls))
+ custom_icalls.push_back(singleton_icall);
+ }
- // Retrieve information from the arguments
- for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
- const ArgumentInterface &iarg = F->get();
- const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+ if (itype.is_instantiable) {
+ InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
- // Add the current arguments to the signature
- // If the argument has a default value which is not a constant, we will make it Nullable
- {
- if (F != imethod.arguments.front())
- arguments_sig += ", ";
+ if (!find_icall_by_name(ctor_icall.name, custom_icalls))
+ custom_icalls.push_back(ctor_icall);
+ }
- if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
- arguments_sig += "Nullable<";
+ output.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
- arguments_sig += arg_type->cs_type;
+ return _save_file(p_output_file, output);
+}
- if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
- arguments_sig += "> ";
- else
- arguments_sig += " ";
+Error BindingsGenerator::_generate_cs_property(const BindingsGenerator::TypeInterface &p_itype, const PropertyInterface &p_iprop, List<String> &p_output) {
- arguments_sig += iarg.name;
+ const MethodInterface *setter = p_itype.find_method_by_name(p_iprop.setter);
- if (iarg.default_argument.size()) {
- if (iarg.def_param_mode != ArgumentInterface::CONSTANT)
- arguments_sig += " = null";
- else
- arguments_sig += " = " + sformat(iarg.default_argument, arg_type->cs_type);
- }
- }
+ // Search it in base types too
+ const TypeInterface *current_type = &p_itype;
+ while (!setter && current_type->base_name != StringName()) {
+ OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
+ ERR_FAIL_COND_V(!base_match, ERR_BUG);
+ current_type = &base_match.get();
+ setter = current_type->find_method_by_name(p_iprop.setter);
+ }
- icall_params += ", ";
+ const MethodInterface *getter = p_itype.find_method_by_name(p_iprop.getter);
- if (iarg.default_argument.size() && iarg.def_param_mode != ArgumentInterface::CONSTANT) {
- // The default value of an argument must be constant. Otherwise we make it Nullable and do the following:
- // Type arg_in = arg.HasValue ? arg.Value : <non-const default value>;
- String arg_in = iarg.name;
- arg_in += "_in";
+ // Search it in base types too
+ current_type = &p_itype;
+ while (!getter && current_type->base_name != StringName()) {
+ OrderedHashMap<StringName, TypeInterface>::Element base_match = obj_types.find(current_type->base_name);
+ ERR_FAIL_COND_V(!base_match, ERR_BUG);
+ current_type = &base_match.get();
+ getter = current_type->find_method_by_name(p_iprop.getter);
+ }
- cs_in_statements += arg_type->cs_type;
- cs_in_statements += " ";
- cs_in_statements += arg_in;
- cs_in_statements += " = ";
- cs_in_statements += iarg.name;
+ ERR_FAIL_COND_V(!setter && !getter, ERR_BUG);
- if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
- cs_in_statements += ".HasValue ? ";
- else
- cs_in_statements += " != null ? ";
+ if (setter) {
+ int setter_argc = p_iprop.index != -1 ? 2 : 1;
+ ERR_FAIL_COND_V(setter->arguments.size() != setter_argc, ERR_BUG);
+ }
- cs_in_statements += iarg.name;
+ if (getter) {
+ int getter_argc = p_iprop.index != -1 ? 1 : 0;
+ ERR_FAIL_COND_V(getter->arguments.size() != getter_argc, ERR_BUG);
+ }
- if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
- cs_in_statements += ".Value : ";
- else
- cs_in_statements += " : ";
+ if (getter && setter) {
+ ERR_FAIL_COND_V(getter->return_type != setter->arguments.back()->get().type, ERR_BUG);
+ }
- String def_arg = sformat(iarg.default_argument, arg_type->cs_type);
+ StringName proptype_name = getter ? getter->return_type : setter->arguments.back()->get().type;
- cs_in_statements += def_arg;
- cs_in_statements += ";\n" INDENT3;
+ const TypeInterface *prop_itype = _get_type_by_name_or_null(proptype_name);
+ ERR_FAIL_NULL_V(prop_itype, ERR_BUG); // Property type not found
- icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in);
+ String prop_proxy_name = escape_csharp_keyword(snake_to_pascal_case(p_iprop.cname));
- default_args_doc.push_back(INDENT2 "/// <param name=\"" + iarg.name + "\">If the param is null, then the default value is " + def_arg + "</param>\n");
- } else {
- icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
- }
+ // Prevent property and enclosing type from sharing the same name
+ if (prop_proxy_name == p_itype.proxy_name) {
+ if (verbose_output) {
+ WARN_PRINTS("Name of property `" + prop_proxy_name + "` is ambiguous with the name of its class `" +
+ p_itype.proxy_name + "`. Renaming property to `" + prop_proxy_name + "_`");
}
- // Generate method
- {
- if (!imethod.is_virtual && !imethod.requires_object_call) {
- cs_file.push_back(MEMBER_BEGIN "private ");
- cs_file.push_back(itype.is_singleton ? "static IntPtr " : "IntPtr ");
- cs_file.push_back(method_bind_field + " = " CS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
- cs_file.push_back(imethod.name);
- cs_file.push_back("\");\n");
- }
+ prop_proxy_name += "_";
+ }
- if (imethod.method_doc && imethod.method_doc->description.size()) {
- cs_file.push_back(MEMBER_BEGIN "/// <summary>\n");
+ if (p_iprop.prop_doc && p_iprop.prop_doc->description.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
- Vector<String> description_lines = imethod.method_doc->description.split("\n");
+ Vector<String> description_lines = p_iprop.prop_doc->description.split("\n");
- for (int i = 0; i < description_lines.size(); i++) {
- if (description_lines[i].size()) {
- cs_file.push_back(INDENT2 "/// ");
- cs_file.push_back(description_lines[i].strip_edges().xml_escape());
- cs_file.push_back("\n");
- }
- }
+ for (int i = 0; i < description_lines.size(); i++) {
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ p_output.push_back(INDENT2 "/// ");
+ p_output.push_back(description_line.xml_escape());
+ p_output.push_back("\n");
+ }
+ }
- for (List<String>::Element *E = default_args_doc.front(); E; E = E->next()) {
- cs_file.push_back(E->get().xml_escape());
- }
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
- cs_file.push_back(INDENT2 "/// </summary>");
+ p_output.push_back(MEMBER_BEGIN "public ");
+
+ if (p_itype.is_singleton)
+ p_output.push_back("static ");
+
+ p_output.push_back(prop_itype->cs_type);
+ p_output.push_back(" ");
+ p_output.push_back(prop_proxy_name.replace("/", "__"));
+ p_output.push_back("\n" INDENT2 OPEN_BLOCK);
+
+ if (getter) {
+ p_output.push_back(INDENT3 "get\n" OPEN_BLOCK_L3);
+ p_output.push_back("return ");
+ p_output.push_back(getter->proxy_name + "(");
+ if (p_iprop.index != -1) {
+ const ArgumentInterface &idx_arg = getter->arguments.front()->get();
+ if (idx_arg.type != name_cache.type_int) {
+ // Assume the index parameter is an enum
+ const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type);
+ CRASH_COND(idx_arg_type == NULL);
+ p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index));
+ } else {
+ p_output.push_back(itos(p_iprop.index));
}
+ }
+ p_output.push_back(");\n" CLOSE_BLOCK_L3);
+ }
- if (!imethod.is_internal) {
- cs_file.push_back(MEMBER_BEGIN "[GodotMethod(\"");
- cs_file.push_back(imethod.name);
- cs_file.push_back("\")]");
+ if (setter) {
+ p_output.push_back(INDENT3 "set\n" OPEN_BLOCK_L3);
+ p_output.push_back(setter->proxy_name + "(");
+ if (p_iprop.index != -1) {
+ const ArgumentInterface &idx_arg = setter->arguments.front()->get();
+ if (idx_arg.type != name_cache.type_int) {
+ // Assume the index parameter is an enum
+ const TypeInterface *idx_arg_type = _get_type_by_name_or_null(idx_arg.type);
+ CRASH_COND(idx_arg_type == NULL);
+ p_output.push_back("(" + idx_arg_type->proxy_name + ")" + itos(p_iprop.index) + ", ");
+ } else {
+ p_output.push_back(itos(p_iprop.index) + ", ");
}
+ }
+ p_output.push_back("value);\n" CLOSE_BLOCK_L3);
+ }
- cs_file.push_back(MEMBER_BEGIN);
- cs_file.push_back(imethod.is_internal ? "internal " : "public ");
-
- if (itype.is_singleton) {
- cs_file.push_back("static ");
- } else if (imethod.is_virtual) {
- cs_file.push_back("virtual ");
- }
+ p_output.push_back(CLOSE_BLOCK_L2);
- cs_file.push_back(return_type->cs_type + " ");
- cs_file.push_back(imethod.proxy_name + "(");
- cs_file.push_back(arguments_sig + ")\n" OPEN_BLOCK_L2);
+ return OK;
+}
- if (imethod.is_virtual) {
- // Godot virtual method must be overridden, therefore we return a default value by default.
+Error BindingsGenerator::_generate_cs_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, int &p_method_bind_count, List<String> &p_output) {
- if (return_type->name == "void") {
- cs_file.push_back("return;\n" CLOSE_BLOCK_L2);
- } else {
- cs_file.push_back("return default(");
- cs_file.push_back(return_type->cs_type);
- cs_file.push_back(");\n" CLOSE_BLOCK_L2);
- }
+ const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type);
- continue;
- }
+ String method_bind_field = "method_bind_" + itos(p_method_bind_count);
- if (imethod.requires_object_call) {
- // Fallback to Godot's object.Call(string, params)
+ String arguments_sig;
+ String cs_in_statements;
- cs_file.push_back(CS_METHOD_CALL "(\"");
- cs_file.push_back(imethod.name);
- cs_file.push_back("\"");
+ String icall_params;
+ if (p_itype.is_object_type)
+ icall_params += method_bind_field + ", ";
+ icall_params += sformat(p_itype.cs_in, "this");
- for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
- cs_file.push_back(", ");
- cs_file.push_back(F->get().name);
- }
+ List<String> default_args_doc;
- cs_file.push_back(");\n" CLOSE_BLOCK_L2);
+ // Retrieve information from the arguments
+ for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
+ const ArgumentInterface &iarg = F->get();
+ const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
- continue;
- }
+ // Add the current arguments to the signature
+ // If the argument has a default value which is not a constant, we will make it Nullable
+ {
+ if (F != p_imethod.arguments.front())
+ arguments_sig += ", ";
- const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&E->get());
- ERR_FAIL_NULL_V(match, ERR_BUG);
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ arguments_sig += "Nullable<";
- const InternalCall *im_icall = match->value();
+ arguments_sig += arg_type->cs_type;
- String im_call = im_icall->editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS;
- im_call += "." + im_icall->name + "(" + icall_params + ");\n";
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ arguments_sig += "> ";
+ else
+ arguments_sig += " ";
- if (imethod.arguments.size())
- cs_file.push_back(cs_in_statements);
+ arguments_sig += iarg.name;
- if (return_type->name == "void") {
- cs_file.push_back(im_call);
- } else if (return_type->cs_out.empty()) {
- cs_file.push_back("return " + im_call);
- } else {
- cs_file.push_back(return_type->im_type_out);
- cs_file.push_back(" " LOCAL_RET " = ");
- cs_file.push_back(im_call);
- cs_file.push_back(INDENT3);
- cs_file.push_back(sformat(return_type->cs_out, LOCAL_RET) + "\n");
+ if (iarg.default_argument.size()) {
+ if (iarg.def_param_mode != ArgumentInterface::CONSTANT)
+ arguments_sig += " = null";
+ else
+ arguments_sig += " = " + sformat(iarg.default_argument, arg_type->cs_type);
}
-
- cs_file.push_back(CLOSE_BLOCK_L2);
}
- method_bind_count++;
- }
+ icall_params += ", ";
- if (itype.is_singleton) {
- InternalCall singleton_icall = InternalCall(itype.api_type, ICALL_PREFIX + itype.name + SINGLETON_ICALL_SUFFIX, "IntPtr");
+ if (iarg.default_argument.size() && iarg.def_param_mode != ArgumentInterface::CONSTANT) {
+ // The default value of an argument must be constant. Otherwise we make it Nullable and do the following:
+ // Type arg_in = arg.HasValue ? arg.Value : <non-const default value>;
+ String arg_in = iarg.name;
+ arg_in += "_in";
- if (!find_icall_by_name(singleton_icall.name, custom_icalls))
- custom_icalls.push_back(singleton_icall);
- }
+ cs_in_statements += arg_type->cs_type;
+ cs_in_statements += " ";
+ cs_in_statements += arg_in;
+ cs_in_statements += " = ";
+ cs_in_statements += iarg.name;
- if (itype.is_instantiable) {
- InternalCall ctor_icall = InternalCall(itype.api_type, ctor_method, "IntPtr", itype.proxy_name + " obj");
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ cs_in_statements += ".HasValue ? ";
+ else
+ cs_in_statements += " != null ? ";
- if (!find_icall_by_name(ctor_icall.name, custom_icalls))
- custom_icalls.push_back(ctor_icall);
- }
+ cs_in_statements += iarg.name;
- cs_file.push_back(INDENT1 CLOSE_BLOCK CLOSE_BLOCK);
+ if (iarg.def_param_mode == ArgumentInterface::NULLABLE_VAL)
+ cs_in_statements += ".Value : ";
+ else
+ cs_in_statements += " : ";
- return _save_file(p_output_file, cs_file);
-}
+ String def_arg = sformat(iarg.default_argument, arg_type->cs_type);
-Error BindingsGenerator::generate_glue(const String &p_output_dir) {
+ cs_in_statements += def_arg;
+ cs_in_statements += ";\n" INDENT3;
- verbose_output = true;
+ icall_params += arg_type->cs_in.empty() ? arg_in : sformat(arg_type->cs_in, arg_in);
- bool dir_exists = DirAccess::exists(p_output_dir);
- ERR_EXPLAIN("The output directory does not exist.");
- ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
+ default_args_doc.push_back(INDENT2 "/// <param name=\"" + iarg.name + "\">If the param is null, then the default value is " + def_arg + "</param>\n");
+ } else {
+ icall_params += arg_type->cs_in.empty() ? iarg.name : sformat(arg_type->cs_in, iarg.name);
+ }
+ }
- List<String> cpp_file;
+ // Generate method
+ {
+ if (p_itype.is_object_type && !p_imethod.is_virtual && !p_imethod.requires_object_call) {
+ p_output.push_back(MEMBER_BEGIN "private static IntPtr ");
+ p_output.push_back(method_bind_field + " = " BINDINGS_CLASS_NATIVECALLS "." ICALL_GET_METHODBIND "(" BINDINGS_NATIVE_NAME_FIELD ", \"");
+ p_output.push_back(p_imethod.name);
+ p_output.push_back("\");\n");
+ }
- cpp_file.push_back("#include \"" GLUE_HEADER_FILE "\"\n"
- "\n");
+ if (p_imethod.method_doc && p_imethod.method_doc->description.size()) {
+ p_output.push_back(MEMBER_BEGIN "/// <summary>\n");
- List<const InternalCall *> generated_icall_funcs;
+ Vector<String> description_lines = p_imethod.method_doc->description.split("\n");
- for (Map<String, TypeInterface>::Element *type_elem = obj_types.front(); type_elem; type_elem = type_elem->next()) {
- const TypeInterface &itype = type_elem->get();
+ for (int i = 0; i < description_lines.size(); i++) {
+ String description_line = description_lines[i].strip_edges();
+ if (description_line.size()) {
+ p_output.push_back(INDENT2 "/// ");
+ p_output.push_back(description_line.xml_escape());
+ p_output.push_back("\n");
+ }
+ }
- if (itype.base_name.length() && obj_types[itype.base_name].is_singleton && is_singleton_black_listed(itype.name))
- continue;
+ for (List<String>::Element *E = default_args_doc.front(); E; E = E->next()) {
+ p_output.push_back(E->get().xml_escape());
+ }
- List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
+ p_output.push_back(INDENT2 "/// </summary>");
+ }
- OS::get_singleton()->print(String("Generating " + itype.name + "...\n").utf8());
+ if (!p_imethod.is_internal) {
+ p_output.push_back(MEMBER_BEGIN "[GodotMethod(\"");
+ p_output.push_back(p_imethod.name);
+ p_output.push_back("\")]");
+ }
- String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
+ p_output.push_back(MEMBER_BEGIN);
+ p_output.push_back(p_imethod.is_internal ? "internal " : "public ");
- for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
- const MethodInterface &imethod = E->get();
+ if (p_itype.is_singleton) {
+ p_output.push_back("static ");
+ } else if (p_imethod.is_virtual) {
+ p_output.push_back("virtual ");
+ }
- if (imethod.is_virtual)
- continue;
+ p_output.push_back(return_type->cs_type + " ");
+ p_output.push_back(p_imethod.proxy_name + "(");
+ p_output.push_back(arguments_sig + ")\n" OPEN_BLOCK_L2);
- bool ret_void = imethod.return_type == "void";
+ if (p_imethod.is_virtual) {
+ // Godot virtual method must be overridden, therefore we return a default value by default.
- const TypeInterface *return_type = _get_type_by_name_or_placeholder(imethod.return_type);
+ if (return_type->cname == name_cache.type_void) {
+ p_output.push_back("return;\n" CLOSE_BLOCK_L2);
+ } else {
+ p_output.push_back("return default(");
+ p_output.push_back(return_type->cs_type);
+ p_output.push_back(");\n" CLOSE_BLOCK_L2);
+ }
- String argc_str = itos(imethod.arguments.size());
+ return OK; // Won't increment method bind count
+ }
- String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND ", " + itype.c_type_in + " " CS_PARAM_INSTANCE;
- String c_in_statements;
- String c_args_var_content;
+ if (p_imethod.requires_object_call) {
+ // Fallback to Godot's object.Call(string, params)
- // Get arguments information
- int i = 0;
- for (const List<ArgumentInterface>::Element *F = imethod.arguments.front(); F; F = F->next()) {
- const ArgumentInterface &iarg = F->get();
- const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+ p_output.push_back(CS_METHOD_CALL "(\"");
+ p_output.push_back(p_imethod.name);
+ p_output.push_back("\"");
- String c_param_name = "arg" + itos(i + 1);
+ for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
+ p_output.push_back(", ");
+ p_output.push_back(F->get().name);
+ }
- if (imethod.is_vararg) {
- if (i < imethod.arguments.size() - 1) {
- c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name);
- c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(0, ";
- c_in_statements += sformat("&%s_in", c_param_name);
- c_in_statements += ");\n";
- }
- } else {
- if (i > 0)
- c_args_var_content += ", ";
- if (arg_type->c_in.size())
- c_in_statements += sformat(arg_type->c_in, arg_type->c_type, c_param_name);
- c_args_var_content += sformat(arg_type->c_arg_in, c_param_name);
- }
+ p_output.push_back(");\n" CLOSE_BLOCK_L2);
- c_func_sig += ", ";
- c_func_sig += arg_type->c_type_in;
- c_func_sig += " ";
- c_func_sig += c_param_name;
+ return OK; // Won't increment method bind count
+ }
- i++;
- }
+ const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
+ ERR_FAIL_NULL_V(match, ERR_BUG);
- const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&E->get());
- ERR_FAIL_NULL_V(match, ERR_BUG);
+ const InternalCall *im_icall = match->value();
- const InternalCall *im_icall = match->value();
- String icall_method = im_icall->name;
+ String im_call = im_icall->editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS;
+ im_call += "." + im_icall->name + "(" + icall_params + ");\n";
- if (!generated_icall_funcs.find(im_icall)) {
- generated_icall_funcs.push_back(im_icall);
+ if (p_imethod.arguments.size())
+ p_output.push_back(cs_in_statements);
- if (im_icall->editor_only)
- cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ if (return_type->cname == name_cache.type_void) {
+ p_output.push_back(im_call);
+ } else if (return_type->cs_out.empty()) {
+ p_output.push_back("return " + im_call);
+ } else {
+ p_output.push_back(return_type->im_type_out);
+ p_output.push_back(" " LOCAL_RET " = ");
+ p_output.push_back(im_call);
+ p_output.push_back(INDENT3);
+ p_output.push_back(sformat(return_type->cs_out, LOCAL_RET) + "\n");
+ }
- // Generate icall function
+ p_output.push_back(CLOSE_BLOCK_L2);
+ }
- cpp_file.push_back(ret_void ? "void " : return_type->c_type_out + " ");
- cpp_file.push_back(icall_method);
- cpp_file.push_back("(");
- cpp_file.push_back(c_func_sig);
- cpp_file.push_back(") " OPEN_BLOCK);
+ p_method_bind_count++;
+ return OK;
+}
- String fail_ret = ret_void ? "" : ", " + (return_type->c_type_out.ends_with("*") ? "NULL" : return_type->c_type_out + "()");
+Error BindingsGenerator::generate_glue(const String &p_output_dir) {
- if (!ret_void) {
- String ptrcall_return_type;
- String initialization;
+ verbose_output = true;
- if (return_type->is_object_type) {
- ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
- initialization = return_type->is_reference ? "" : " = NULL";
- } else {
- ptrcall_return_type = return_type->c_type;
- }
+ bool dir_exists = DirAccess::exists(p_output_dir);
+ ERR_EXPLAIN("The output directory does not exist.");
+ ERR_FAIL_COND_V(!dir_exists, ERR_FILE_BAD_PATH);
- cpp_file.push_back("\t" + ptrcall_return_type);
- cpp_file.push_back(" " LOCAL_RET);
- cpp_file.push_back(initialization + ";\n");
- cpp_file.push_back("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
- cpp_file.push_back(fail_ret);
- cpp_file.push_back(");\n");
- } else {
- cpp_file.push_back("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
- }
+ List<String> output;
- if (imethod.arguments.size()) {
- if (imethod.is_vararg) {
- String err_fail_macro = ret_void ? "ERR_FAIL_COND" : "ERR_FAIL_COND_V";
- String vararg_arg = "arg" + argc_str;
- String real_argc_str = itos(imethod.arguments.size() - 1); // Arguments count without vararg
-
- cpp_file.push_back("\tVector<Variant> varargs;\n"
- "\tint vararg_length = mono_array_length(");
- cpp_file.push_back(vararg_arg);
- cpp_file.push_back(");\n\tint total_length = ");
- cpp_file.push_back(real_argc_str);
- cpp_file.push_back(" + vararg_length;\n\t");
- cpp_file.push_back(err_fail_macro);
- cpp_file.push_back("(varargs.resize(vararg_length) != OK");
- cpp_file.push_back(fail_ret);
- cpp_file.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t");
- cpp_file.push_back(err_fail_macro);
- cpp_file.push_back("(call_args.resize(total_length) != OK");
- cpp_file.push_back(fail_ret);
- cpp_file.push_back(");\n");
- cpp_file.push_back(c_in_statements);
- cpp_file.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
- "\t\tMonoObject* elem = mono_array_get(");
- cpp_file.push_back(vararg_arg);
- cpp_file.push_back(", MonoObject*, i);\n"
- "\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
- "\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
- cpp_file.push_back(real_argc_str);
- cpp_file.push_back(" + i, &varargs[i]);\n\t" CLOSE_BLOCK);
- } else {
- cpp_file.push_back(c_in_statements);
- cpp_file.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
- cpp_file.push_back(argc_str + "] = { ");
- cpp_file.push_back(c_args_var_content + " };\n");
- }
- }
+ output.push_back("#include \"" GLUE_HEADER_FILE "\"\n"
+ "\n");
- if (imethod.is_vararg) {
- cpp_file.push_back("\tVariant::CallError vcall_error;\n\t");
+ generated_icall_funcs.clear();
- if (!ret_void)
- cpp_file.push_back(LOCAL_RET " = ");
+ for (OrderedHashMap<StringName, TypeInterface>::Element type_elem = obj_types.front(); type_elem; type_elem = type_elem.next()) {
+ const TypeInterface &itype = type_elem.get();
- cpp_file.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
- cpp_file.push_back(imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
- cpp_file.push_back(", total_length, vcall_error);\n");
- } else {
- cpp_file.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
- cpp_file.push_back(imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
- cpp_file.push_back(!ret_void ? "&" LOCAL_RET ");\n" : "NULL);\n");
- }
+ List<InternalCall> &custom_icalls = itype.api_type == ClassDB::API_EDITOR ? editor_custom_icalls : core_custom_icalls;
- if (!ret_void) {
- if (return_type->c_out.empty())
- cpp_file.push_back("\treturn " LOCAL_RET ";\n");
- else
- cpp_file.push_back(sformat(return_type->c_out, return_type->c_type_out, LOCAL_RET, return_type->name));
- }
+ OS::get_singleton()->print(String("Generating " + itype.name + "...\n").utf8());
- cpp_file.push_back(CLOSE_BLOCK "\n");
+ String ctor_method(ICALL_PREFIX + itype.proxy_name + "_Ctor");
- if (im_icall->editor_only)
- cpp_file.push_back("#endif // TOOLS_ENABLED\n");
+ for (const List<MethodInterface>::Element *E = itype.methods.front(); E; E = E->next()) {
+ const MethodInterface &imethod = E->get();
+ Error method_err = _generate_glue_method(itype, imethod, output);
+ if (method_err != OK) {
+ ERR_EXPLAIN("Failed to generate method '" + imethod.name + "' for class '" + itype.name + "'");
+ ERR_FAIL_V(method_err);
}
}
@@ -1339,11 +1391,11 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
if (!find_icall_by_name(singleton_icall.name, custom_icalls))
custom_icalls.push_back(singleton_icall);
- cpp_file.push_back("Object* ");
- cpp_file.push_back(singleton_icall_name);
- cpp_file.push_back("() " OPEN_BLOCK "\treturn ProjectSettings::get_singleton()->get_singleton_object(\"");
- cpp_file.push_back(itype.proxy_name);
- cpp_file.push_back("\");\n" CLOSE_BLOCK "\n");
+ output.push_back("Object* ");
+ output.push_back(singleton_icall_name);
+ output.push_back("() " OPEN_BLOCK "\treturn Engine::get_singleton()->get_singleton_object(\"");
+ output.push_back(itype.proxy_name);
+ output.push_back("\");\n" CLOSE_BLOCK "\n");
}
if (itype.is_instantiable) {
@@ -1352,36 +1404,45 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
if (!find_icall_by_name(ctor_icall.name, custom_icalls))
custom_icalls.push_back(ctor_icall);
- cpp_file.push_back("Object* ");
- cpp_file.push_back(ctor_method);
- cpp_file.push_back("(MonoObject* obj) " OPEN_BLOCK
- "\t" C_MACRO_OBJECT_CONSTRUCT "(instance, \"");
- cpp_file.push_back(itype.name);
- cpp_file.push_back("\");\n"
- "\t" C_METHOD_TIE_MANAGED_TO_UNMANAGED "(obj, instance);\n"
- "\treturn instance;\n" CLOSE_BLOCK "\n");
+ output.push_back("Object* ");
+ output.push_back(ctor_method);
+ output.push_back("(MonoObject* obj) " OPEN_BLOCK
+ "\t" C_MACRO_OBJECT_CONSTRUCT "(instance, \"");
+ output.push_back(itype.name);
+ output.push_back("\");\n"
+ "\t" C_METHOD_TIE_MANAGED_TO_UNMANAGED "(obj, instance);\n"
+ "\treturn instance;\n" CLOSE_BLOCK "\n");
}
}
- cpp_file.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK);
- cpp_file.push_back("uint64_t get_core_api_hash() { return ");
- cpp_file.push_back(itos(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
- cpp_file.push_back("#ifdef TOOLS_ENABLED\n"
- "uint64_t get_editor_api_hash() { return ");
- cpp_file.push_back(itos(GDMono::get_singleton()->get_api_editor_hash()) +
- "; }\n#endif // TOOLS_ENABLED\n");
- cpp_file.push_back("void register_generated_icalls() " OPEN_BLOCK);
-
-#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
- { \
- cpp_file.push_back("\tmono_add_internal_call("); \
- cpp_file.push_back("\"" BINDINGS_NAMESPACE "."); \
- cpp_file.push_back(m_icall.editor_only ? CS_CLASS_NATIVECALLS_EDITOR : CS_CLASS_NATIVECALLS); \
- cpp_file.push_back("::"); \
- cpp_file.push_back(m_icall.name); \
- cpp_file.push_back("\", (void*)"); \
- cpp_file.push_back(m_icall.name); \
- cpp_file.push_back(");\n"); \
+ output.push_back("namespace GodotSharpBindings\n" OPEN_BLOCK);
+
+ output.push_back("uint64_t get_core_api_hash() { return ");
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_core_hash()) + "; }\n");
+
+ output.push_back("#ifdef TOOLS_ENABLED\n"
+ "uint64_t get_editor_api_hash() { return ");
+ output.push_back(String::num_uint64(GDMono::get_singleton()->get_api_editor_hash()) +
+ "; }\n#endif // TOOLS_ENABLED\n");
+
+ output.push_back("uint32_t get_bindings_version() { return ");
+ output.push_back(String::num_uint64(BINDINGS_GENERATOR_VERSION) + "; }\n");
+ output.push_back("uint32_t get_cs_glue_version() { return ");
+ output.push_back(String::num_uint64(CS_GLUE_VERSION) + "; }\n");
+
+ output.push_back("void register_generated_icalls() " OPEN_BLOCK);
+ output.push_back("\tgodot_register_header_icalls();");
+
+#define ADD_INTERNAL_CALL_REGISTRATION(m_icall) \
+ { \
+ output.push_back("\tmono_add_internal_call("); \
+ output.push_back("\"" BINDINGS_NAMESPACE "."); \
+ output.push_back(m_icall.editor_only ? BINDINGS_CLASS_NATIVECALLS_EDITOR : BINDINGS_CLASS_NATIVECALLS); \
+ output.push_back("::"); \
+ output.push_back(m_icall.name); \
+ output.push_back("\", (void*)"); \
+ output.push_back(m_icall.name); \
+ output.push_back(");\n"); \
}
bool tools_sequence = false;
@@ -1390,11 +1451,11 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
if (tools_sequence) {
if (!E->get().editor_only) {
tools_sequence = false;
- cpp_file.push_back("#endif\n");
+ output.push_back("#endif\n");
}
} else {
if (E->get().editor_only) {
- cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ output.push_back("#ifdef TOOLS_ENABLED\n");
tools_sequence = true;
}
}
@@ -1404,24 +1465,23 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
if (tools_sequence) {
tools_sequence = false;
- cpp_file.push_back("#endif\n");
+ output.push_back("#endif\n");
}
- cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ output.push_back("#ifdef TOOLS_ENABLED\n");
for (const List<InternalCall>::Element *E = editor_custom_icalls.front(); E; E = E->next())
ADD_INTERNAL_CALL_REGISTRATION(E->get());
- cpp_file.push_back("#endif // TOOLS_ENABLED\n");
+ output.push_back("#endif // TOOLS_ENABLED\n");
for (const List<InternalCall>::Element *E = method_icalls.front(); E; E = E->next()) {
-
if (tools_sequence) {
if (!E->get().editor_only) {
tools_sequence = false;
- cpp_file.push_back("#endif\n");
+ output.push_back("#endif\n");
}
} else {
if (E->get().editor_only) {
- cpp_file.push_back("#ifdef TOOLS_ENABLED\n");
+ output.push_back("#ifdef TOOLS_ENABLED\n");
tools_sequence = true;
}
}
@@ -1431,20 +1491,38 @@ Error BindingsGenerator::generate_glue(const String &p_output_dir) {
if (tools_sequence) {
tools_sequence = false;
- cpp_file.push_back("#endif\n");
+ output.push_back("#endif\n");
}
+ for (const List<InternalCall>::Element *E = builtin_method_icalls.front(); E; E = E->next())
+ ADD_INTERNAL_CALL_REGISTRATION(E->get());
+
#undef ADD_INTERNAL_CALL_REGISTRATION
- cpp_file.push_back(CLOSE_BLOCK "}\n");
+ output.push_back(CLOSE_BLOCK "}\n");
- return _save_file(path_join(p_output_dir, "mono_glue.gen.cpp"), cpp_file);
+ Error save_err = _save_file(path_join(p_output_dir, "mono_glue.gen.cpp"), output);
+ if (save_err != OK)
+ return save_err;
+
+ OS::get_singleton()->print("Mono glue generated successfully\n");
+
+ return OK;
+}
+
+uint32_t BindingsGenerator::get_version() {
+ return BINDINGS_GENERATOR_VERSION;
+}
+
+uint32_t BindingsGenerator::get_cs_glue_version() {
+ return CS_GLUE_VERSION;
}
Error BindingsGenerator::_save_file(const String &p_path, const List<String> &p_content) {
FileAccessRef file = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_EXPLAIN("Cannot open file: " + p_path);
ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
for (const List<String>::Element *E = p_content.front(); E; E = E->next()) {
@@ -1456,39 +1534,207 @@ Error BindingsGenerator::_save_file(const String &p_path, const List<String> &p_
return OK;
}
-const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const String &p_name) {
+Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInterface &p_itype, const BindingsGenerator::MethodInterface &p_imethod, List<String> &p_output) {
- const Map<String, TypeInterface>::Element *match = builtin_types.find(p_name);
+ if (p_imethod.is_virtual)
+ return OK; // Ignore
- if (match)
- return &match->get();
+ bool ret_void = p_imethod.return_type == name_cache.type_void;
- match = obj_types.find(p_name);
+ const TypeInterface *return_type = _get_type_by_name_or_placeholder(p_imethod.return_type);
- if (match)
- return &match->get();
+ String argc_str = itos(p_imethod.arguments.size());
+
+ String c_func_sig = "MethodBind* " CS_PARAM_METHODBIND ", " + p_itype.c_type_in + " " CS_PARAM_INSTANCE;
+ String c_in_statements;
+ String c_args_var_content;
+
+ // Get arguments information
+ int i = 0;
+ for (const List<ArgumentInterface>::Element *F = p_imethod.arguments.front(); F; F = F->next()) {
+ const ArgumentInterface &iarg = F->get();
+ const TypeInterface *arg_type = _get_type_by_name_or_placeholder(iarg.type);
+
+ String c_param_name = "arg" + itos(i + 1);
+
+ if (p_imethod.is_vararg) {
+ if (i < p_imethod.arguments.size() - 1) {
+ c_in_statements += sformat(arg_type->c_in.size() ? arg_type->c_in : TypeInterface::DEFAULT_VARARG_C_IN, "Variant", c_param_name);
+ c_in_statements += "\t" C_LOCAL_PTRCALL_ARGS ".set(";
+ c_in_statements += itos(i);
+ c_in_statements += sformat(", &%s_in);\n", c_param_name);
+ }
+ } else {
+ if (i > 0)
+ c_args_var_content += ", ";
+ if (arg_type->c_in.size())
+ c_in_statements += sformat(arg_type->c_in, arg_type->c_type, c_param_name);
+ c_args_var_content += sformat(arg_type->c_arg_in, c_param_name);
+ }
+
+ c_func_sig += ", ";
+ c_func_sig += arg_type->c_type_in;
+ c_func_sig += " ";
+ c_func_sig += c_param_name;
+
+ i++;
+ }
+
+ if (!p_itype.is_object_type)
+ return OK; // no auto-generated icall functions for builtin types
+
+ const Map<const MethodInterface *, const InternalCall *>::Element *match = method_icalls_map.find(&p_imethod);
+ ERR_FAIL_NULL_V(match, ERR_BUG);
+
+ const InternalCall *im_icall = match->value();
+ String icall_method = im_icall->name;
+
+ if (!generated_icall_funcs.find(im_icall)) {
+ generated_icall_funcs.push_back(im_icall);
+
+ if (im_icall->editor_only)
+ p_output.push_back("#ifdef TOOLS_ENABLED\n");
+
+ // Generate icall function
+
+ p_output.push_back(ret_void ? "void " : return_type->c_type_out + " ");
+ p_output.push_back(icall_method);
+ p_output.push_back("(");
+ p_output.push_back(c_func_sig);
+ p_output.push_back(") " OPEN_BLOCK);
+
+ String fail_ret = ret_void ? "" : ", " + (return_type->c_type_out.ends_with("*") ? "NULL" : return_type->c_type_out + "()");
+
+ if (!ret_void) {
+ String ptrcall_return_type;
+ String initialization;
+
+ if (return_type->is_object_type) {
+ ptrcall_return_type = return_type->is_reference ? "Ref<Reference>" : return_type->c_type;
+ initialization = return_type->is_reference ? "" : " = NULL";
+ } else {
+ ptrcall_return_type = return_type->c_type;
+ }
+
+ p_output.push_back("\t" + ptrcall_return_type);
+ p_output.push_back(" " LOCAL_RET);
+ p_output.push_back(initialization + ";\n");
+ p_output.push_back("\tERR_FAIL_NULL_V(" CS_PARAM_INSTANCE);
+ p_output.push_back(fail_ret);
+ p_output.push_back(");\n");
+ } else {
+ p_output.push_back("\tERR_FAIL_NULL(" CS_PARAM_INSTANCE ");\n");
+ }
+
+ if (p_imethod.arguments.size()) {
+ if (p_imethod.is_vararg) {
+ String err_fail_macro = ret_void ? "ERR_FAIL_COND" : "ERR_FAIL_COND_V";
+ String vararg_arg = "arg" + argc_str;
+ String real_argc_str = itos(p_imethod.arguments.size() - 1); // Arguments count without vararg
+
+ p_output.push_back("\tVector<Variant> varargs;\n"
+ "\tint vararg_length = mono_array_length(");
+ p_output.push_back(vararg_arg);
+ p_output.push_back(");\n\tint total_length = ");
+ p_output.push_back(real_argc_str);
+ p_output.push_back(" + vararg_length;\n\t");
+ p_output.push_back(err_fail_macro);
+ p_output.push_back("(varargs.resize(vararg_length) != OK");
+ p_output.push_back(fail_ret);
+ p_output.push_back(");\n\tVector<Variant*> " C_LOCAL_PTRCALL_ARGS ";\n\t");
+ p_output.push_back(err_fail_macro);
+ p_output.push_back("(call_args.resize(total_length) != OK");
+ p_output.push_back(fail_ret);
+ p_output.push_back(");\n");
+ p_output.push_back(c_in_statements);
+ p_output.push_back("\tfor (int i = 0; i < vararg_length; i++) " OPEN_BLOCK
+ "\t\tMonoObject* elem = mono_array_get(");
+ p_output.push_back(vararg_arg);
+ p_output.push_back(", MonoObject*, i);\n"
+ "\t\tvarargs.set(i, GDMonoMarshal::mono_object_to_variant(elem));\n"
+ "\t\t" C_LOCAL_PTRCALL_ARGS ".set(");
+ p_output.push_back(real_argc_str);
+ p_output.push_back(" + i, &varargs[i]);\n\t" CLOSE_BLOCK);
+ } else {
+ p_output.push_back(c_in_statements);
+ p_output.push_back("\tconst void* " C_LOCAL_PTRCALL_ARGS "[");
+ p_output.push_back(argc_str + "] = { ");
+ p_output.push_back(c_args_var_content + " };\n");
+ }
+ }
+
+ if (p_imethod.is_vararg) {
+ p_output.push_back("\tVariant::CallError vcall_error;\n\t");
+
+ if (!ret_void)
+ p_output.push_back(LOCAL_RET " = ");
+
+ p_output.push_back(CS_PARAM_METHODBIND "->call(" CS_PARAM_INSTANCE ", ");
+ p_output.push_back(p_imethod.arguments.size() ? "(const Variant**)" C_LOCAL_PTRCALL_ARGS ".ptr()" : "NULL");
+ p_output.push_back(", total_length, vcall_error);\n");
+ } else {
+ p_output.push_back("\t" CS_PARAM_METHODBIND "->ptrcall(" CS_PARAM_INSTANCE ", ");
+ p_output.push_back(p_imethod.arguments.size() ? C_LOCAL_PTRCALL_ARGS ", " : "NULL, ");
+ p_output.push_back(!ret_void ? "&" LOCAL_RET ");\n" : "NULL);\n");
+ }
+
+ if (!ret_void) {
+ if (return_type->c_out.empty())
+ p_output.push_back("\treturn " LOCAL_RET ";\n");
+ else
+ p_output.push_back(sformat(return_type->c_out, return_type->c_type_out, LOCAL_RET, return_type->name));
+ }
+
+ p_output.push_back(CLOSE_BLOCK "\n");
+
+ if (im_icall->editor_only)
+ p_output.push_back("#endif // TOOLS_ENABLED\n");
+ }
+
+ return OK;
+}
+
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_null(const StringName &p_cname) {
+
+ const Map<StringName, TypeInterface>::Element *builtin_type_match = builtin_types.find(p_cname);
+
+ if (builtin_type_match)
+ return &builtin_type_match->get();
+
+ const OrderedHashMap<StringName, TypeInterface>::Element obj_type_match = obj_types.find(p_cname);
+
+ if (obj_type_match)
+ return &obj_type_match.get();
+
+ const Map<StringName, TypeInterface>::Element *enum_match = enum_types.find(p_cname);
+
+ if (enum_match)
+ return &enum_match->get();
return NULL;
}
-const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const String &p_name) {
+const BindingsGenerator::TypeInterface *BindingsGenerator::_get_type_by_name_or_placeholder(const StringName &p_cname) {
- const TypeInterface *found = _get_type_by_name_or_null(p_name);
+ const TypeInterface *found = _get_type_by_name_or_null(p_cname);
if (found)
return found;
- ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_name);
+ ERR_PRINTS(String() + "Type not found. Creating placeholder: " + p_cname.operator String());
- const Map<String, TypeInterface>::Element *match = placeholder_types.find(p_name);
+ const Map<StringName, TypeInterface>::Element *match = placeholder_types.find(p_cname);
if (match)
return &match->get();
TypeInterface placeholder;
- TypeInterface::create_placeholder_type(placeholder, p_name);
+ TypeInterface::create_placeholder_type(placeholder, p_cname);
- return &placeholder_types.insert(placeholder.name, placeholder)->get();
+ return &placeholder_types.insert(placeholder.cname, placeholder)->get();
+}
+
+static void _create_constant_interface_from(const StringName &p_constant, const DocData::ClassDoc &p_classdoc) {
}
void BindingsGenerator::_populate_object_type_interfaces() {
@@ -1499,8 +1745,6 @@ void BindingsGenerator::_populate_object_type_interfaces() {
ClassDB::get_class_list(&class_list);
class_list.sort_custom<StringName::AlphCompare>();
- StringName refclass_name = String("Reference");
-
while (class_list.size()) {
StringName type_cname = class_list.front()->get();
@@ -1511,12 +1755,21 @@ void BindingsGenerator::_populate_object_type_interfaces() {
continue;
}
+ if (!ClassDB::is_class_exposed(type_cname)) {
+ if (verbose_output)
+ WARN_PRINTS("Ignoring type " + type_cname.operator String() + " because it's not exposed");
+ class_list.pop_front();
+ continue;
+ }
+
+ ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(type_cname);
+
TypeInterface itype = TypeInterface::create_object_type(type_cname, api_type);
itype.base_name = ClassDB::get_parent_class(type_cname);
- itype.is_singleton = ProjectSettings::get_singleton()->has_singleton(itype.proxy_name);
+ itype.is_singleton = Engine::get_singleton()->has_singleton(itype.proxy_name);
itype.is_instantiable = ClassDB::can_instance(type_cname) && !itype.is_singleton;
- itype.is_reference = ClassDB::is_parent_class(type_cname, refclass_name);
+ itype.is_reference = ClassDB::is_parent_class(type_cname, name_cache.type_Reference);
itype.memory_own = itype.is_reference;
itype.c_out = "\treturn ";
@@ -1532,6 +1785,53 @@ void BindingsGenerator::_populate_object_type_interfaces() {
itype.im_type_in = "IntPtr";
itype.im_type_out = itype.proxy_name;
+ List<PropertyInfo> property_list;
+ ClassDB::get_property_list(type_cname, &property_list, true);
+
+ // Populate properties
+
+ for (const List<PropertyInfo>::Element *E = property_list.front(); E; E = E->next()) {
+ const PropertyInfo &property = E->get();
+
+ if (property.usage & PROPERTY_USAGE_GROUP || property.usage & PROPERTY_USAGE_CATEGORY)
+ continue;
+
+ PropertyInterface iprop;
+ iprop.cname = property.name;
+ iprop.proxy_name = escape_csharp_keyword(snake_to_pascal_case(iprop.cname));
+ iprop.setter = ClassDB::get_property_setter(type_cname, iprop.cname);
+ iprop.getter = ClassDB::get_property_getter(type_cname, iprop.cname);
+
+ bool valid = false;
+ iprop.index = ClassDB::get_property_index(type_cname, iprop.cname, &valid);
+ ERR_FAIL_COND(!valid);
+
+ // Prevent property and enclosing type from sharing the same name
+ if (iprop.proxy_name == itype.proxy_name) {
+ if (verbose_output) {
+ WARN_PRINTS("Name of property `" + iprop.proxy_name + "` is ambiguous with the name of its class `" +
+ itype.proxy_name + "`. Renaming property to `" + iprop.proxy_name + "_`");
+ }
+
+ iprop.proxy_name += "_";
+ }
+
+ iprop.prop_doc = NULL;
+
+ for (int i = 0; i < itype.class_doc->properties.size(); i++) {
+ const DocData::PropertyDoc &prop_doc = itype.class_doc->properties[i];
+
+ if (prop_doc.name == iprop.cname) {
+ iprop.prop_doc = &prop_doc;
+ break;
+ }
+ }
+
+ itype.properties.push_back(iprop);
+ }
+
+ // Populate methods
+
List<MethodInfo> virtual_method_list;
ClassDB::get_virtual_methods(type_cname, &virtual_method_list, true);
@@ -1549,6 +1849,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
MethodInterface imethod;
imethod.name = method_info.name;
+ imethod.cname = imethod.name;
if (method_info.flags & METHOD_FLAG_VIRTUAL)
imethod.is_virtual = true;
@@ -1572,35 +1873,36 @@ void BindingsGenerator::_populate_object_type_interfaces() {
// The method Object.free is registered as a virtual method, but without the virtual flag.
// This is because this method is not supposed to be overridden, but called.
// We assume the return type is void.
- imethod.return_type = "void";
+ imethod.return_type = name_cache.type_void;
// Actually, more methods like this may be added in the future,
- // which could actually will return something differnet.
+ // which could actually will return something different.
// Let's put this to notify us if that ever happens.
- if (itype.name != "Object" || imethod.name != "free") {
- WARN_PRINTS("Notification: New unexpected virtual non-overridable method found.\n"
- "We only expected Object.free, but found " +
- itype.name + "." + imethod.name);
+ if (itype.cname != name_cache.type_Object || imethod.name != "free") {
+ if (verbose_output) {
+ WARN_PRINTS("Notification: New unexpected virtual non-overridable method found.\n"
+ "We only expected Object.free, but found " +
+ itype.name + "." + imethod.name);
+ }
}
} else {
ERR_PRINTS("Missing MethodBind for non-virtual method: " + itype.name + "." + imethod.name);
}
- } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
- //imethod.return_type = return_info.class_name;
- imethod.return_type = "int";
+ } else if (return_info.type == Variant::INT && return_info.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant?
+ imethod.return_type = return_info.class_name;
} else if (return_info.class_name != StringName()) {
imethod.return_type = return_info.class_name;
} else if (return_info.hint == PROPERTY_HINT_RESOURCE_TYPE) {
imethod.return_type = return_info.hint_string;
} else if (return_info.type == Variant::NIL && return_info.usage & PROPERTY_USAGE_NIL_IS_VARIANT) {
- imethod.return_type = "Variant";
+ imethod.return_type = name_cache.type_Variant;
} else if (return_info.type == Variant::NIL) {
- imethod.return_type = "void";
+ imethod.return_type = name_cache.type_void;
} else {
imethod.return_type = Variant::get_type_name(return_info.type);
}
- if (!itype.requires_collections && imethod.return_type == "Dictionary")
+ if (!itype.requires_collections && imethod.return_type == name_cache.type_Dictionary)
itype.requires_collections = true;
for (int i = 0; i < argc; i++) {
@@ -1609,22 +1911,21 @@ void BindingsGenerator::_populate_object_type_interfaces() {
ArgumentInterface iarg;
iarg.name = arginfo.name;
- if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) {
- //iarg.type = arginfo.class_name;
- iarg.type = "int";
+ if (arginfo.type == Variant::INT && arginfo.usage & PROPERTY_USAGE_CLASS_IS_ENUM) { // TODO redundant?
+ iarg.type = arginfo.class_name;
} else if (arginfo.class_name != StringName()) {
iarg.type = arginfo.class_name;
} else if (arginfo.hint == PROPERTY_HINT_RESOURCE_TYPE) {
iarg.type = arginfo.hint_string;
} else if (arginfo.type == Variant::NIL) {
- iarg.type = "Variant";
+ iarg.type = name_cache.type_Variant;
} else {
iarg.type = Variant::get_type_name(arginfo.type);
}
iarg.name = escape_csharp_keyword(snake_to_camel_case(iarg.name));
- if (!itype.requires_collections && iarg.type == "Dictionary")
+ if (!itype.requires_collections && iarg.type == name_cache.type_Dictionary)
itype.requires_collections = true;
if (m && m->has_default_argument(i)) {
@@ -1636,7 +1937,7 @@ void BindingsGenerator::_populate_object_type_interfaces() {
if (imethod.is_vararg) {
ArgumentInterface ivararg;
- ivararg.type = "VarArg";
+ ivararg.type = name_cache.type_VarArg;
ivararg.name = "@args";
imethod.add_argument(ivararg);
}
@@ -1663,12 +1964,10 @@ void BindingsGenerator::_populate_object_type_interfaces() {
}
if (!imethod.is_virtual && imethod.name[0] == '_') {
- const Vector<DocData::PropertyDoc> &properties = itype.class_doc->properties;
-
- for (int i = 0; i < properties.size(); i++) {
- const DocData::PropertyDoc &prop_doc = properties[i];
+ for (const List<PropertyInterface>::Element *E = itype.properties.front(); E; E = E->next()) {
+ const PropertyInterface &iprop = E->get();
- if (prop_doc.getter == imethod.name || prop_doc.setter == imethod.name) {
+ if (iprop.setter == imethod.name || iprop.getter == imethod.name) {
imethod.is_internal = true;
itype.methods.push_back(imethod);
break;
@@ -1679,7 +1978,84 @@ void BindingsGenerator::_populate_object_type_interfaces() {
}
}
- obj_types.insert(itype.name, itype);
+ // Populate enums and constants
+
+ List<String> constant_list;
+ ClassDB::get_integer_constant_list(type_cname, &constant_list, true);
+
+ const HashMap<StringName, List<StringName> > &enum_map = class_info->enum_map;
+ const StringName *k = NULL;
+
+ while ((k = enum_map.next(k))) {
+ StringName enum_proxy_cname = *k;
+ String enum_proxy_name = enum_proxy_cname.operator String();
+ if (itype.find_property_by_proxy_name(enum_proxy_cname)) {
+ // We have several conflicts between enums and PascalCase properties,
+ // so we append 'Enum' to the enum name in those cases.
+ enum_proxy_name += "Enum";
+ enum_proxy_cname = StringName(enum_proxy_name);
+ }
+ EnumInterface ienum(enum_proxy_cname);
+ const List<StringName> &constants = enum_map.get(*k);
+ for (const List<StringName>::Element *E = constants.front(); E; E = E->next()) {
+ int *value = class_info->constant_map.getptr(E->get());
+ ERR_FAIL_NULL(value);
+ constant_list.erase(E->get().operator String());
+
+ ConstantInterface iconstant(snake_to_pascal_case(E->get(), true), *value);
+
+ iconstant.const_doc = NULL;
+ for (int i = 0; i < itype.class_doc->constants.size(); i++) {
+ const DocData::ConstantDoc &const_doc = itype.class_doc->constants[i];
+
+ if (const_doc.name == iconstant.name) {
+ iconstant.const_doc = &const_doc;
+ break;
+ }
+ }
+
+ ienum.constants.push_back(iconstant);
+ }
+
+ ienum.prefix = _determine_enum_prefix(ienum);
+
+ itype.enums.push_back(ienum);
+
+ TypeInterface enum_itype;
+ enum_itype.name = itype.name + "." + String(*k);
+ enum_itype.cname = StringName(enum_itype.name);
+ enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
+ enum_itype.c_arg_in = "&%s";
+ enum_itype.c_type = "int";
+ enum_itype.c_type_in = "int";
+ enum_itype.c_type_out = "int";
+ enum_itype.cs_type = enum_itype.proxy_name;
+ enum_itype.im_type_in = enum_itype.proxy_name;
+ enum_itype.im_type_out = enum_itype.proxy_name;
+ enum_itype.class_doc = &EditorHelp::get_doc_data()->class_list[enum_itype.proxy_name];
+ enum_types.insert(enum_itype.cname, enum_itype);
+ }
+
+ for (const List<String>::Element *E = constant_list.front(); E; E = E->next()) {
+ int *value = class_info->constant_map.getptr(E->get());
+ ERR_FAIL_NULL(value);
+
+ ConstantInterface iconstant(snake_to_pascal_case(E->get(), true), *value);
+
+ iconstant.const_doc = NULL;
+ for (int i = 0; i < itype.class_doc->constants.size(); i++) {
+ const DocData::ConstantDoc &const_doc = itype.class_doc->constants[i];
+
+ if (const_doc.name == iconstant.name) {
+ iconstant.const_doc = &const_doc;
+ break;
+ }
+ }
+
+ itype.constants.push_back(iconstant);
+ }
+
+ obj_types.insert(itype.cname, itype);
class_list.pop_front();
}
@@ -1704,7 +2080,10 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.default_argument = bool(p_val) ? "true" : "false";
break;
case Variant::INT:
- break; // Keep it
+ if (r_iarg.type != name_cache.type_int) {
+ r_iarg.default_argument = "(%s)" + r_iarg.default_argument;
+ }
+ break;
case Variant::REAL:
#ifndef REAL_T_IS_DOUBLE
r_iarg.default_argument += "f";
@@ -1721,7 +2100,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
break;
case Variant::PLANE:
- case Variant::RECT3:
+ case Variant::AABB:
case Variant::COLOR:
r_iarg.default_argument = "new Color(1, 1, 1, 1)";
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_VAL;
@@ -1762,7 +2141,7 @@ void BindingsGenerator::_default_argument_from_variant(const Variant &p_val, Arg
default: {}
}
- if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == "Variant" && r_iarg.default_argument != "null")
+ if (r_iarg.def_param_mode == ArgumentInterface::CONSTANT && r_iarg.type == name_cache.type_Variant && r_iarg.default_argument != "null")
r_iarg.def_param_mode = ArgumentInterface::NULLABLE_REF;
}
@@ -1774,7 +2153,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
#define INSERT_STRUCT_TYPE(m_type, m_type_in) \
{ \
- itype = TypeInterface::create_value_type(#m_type); \
+ itype = TypeInterface::create_value_type(String(#m_type)); \
itype.c_in = "\tMARSHALLED_IN(" #m_type ", %1, %1_in);\n"; \
itype.c_out = "\tMARSHALLED_OUT(" #m_type ", %1, ret_out)\n" \
"\treturn mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(%2), ret_out);\n"; \
@@ -1783,7 +2162,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_in = "ref %s"; \
itype.cs_out = "return (" #m_type ")%0;"; \
itype.im_type_out = "object"; \
- builtin_types.insert(#m_type, itype); \
+ builtin_types.insert(itype.cname, itype); \
}
INSERT_STRUCT_TYPE(Vector2, "real_t*")
@@ -1793,41 +2172,39 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
INSERT_STRUCT_TYPE(Basis, "real_t*")
INSERT_STRUCT_TYPE(Quat, "real_t*")
INSERT_STRUCT_TYPE(Transform, "real_t*")
- INSERT_STRUCT_TYPE(Rect3, "real_t*")
+ INSERT_STRUCT_TYPE(AABB, "real_t*")
INSERT_STRUCT_TYPE(Color, "real_t*")
INSERT_STRUCT_TYPE(Plane, "real_t*")
#undef INSERT_STRUCT_TYPE
-#define INSERT_PRIMITIVE_TYPE(m_type) \
- { \
- itype = TypeInterface::create_value_type(#m_type); \
- itype.c_arg_in = "&%s"; \
- itype.c_type_in = #m_type; \
- itype.c_type_out = #m_type; \
- itype.im_type_in = #m_type; \
- itype.im_type_out = #m_type; \
- builtin_types.insert(#m_type, itype); \
- }
-
- INSERT_PRIMITIVE_TYPE(bool)
- //INSERT_PRIMITIVE_TYPE(int)
+ // bool
+ itype = TypeInterface::create_value_type(String("bool"));
+ itype.c_arg_in = "&%s";
+ // /* MonoBoolean <---> bool
+ itype.c_in = "\t%0 %1_in = (%0)%1;\n";
+ itype.c_out = "\treturn (%0)%1;\n";
+ itype.c_type = "bool";
+ // */
+ itype.c_type_in = "MonoBoolean";
+ itype.c_type_out = itype.c_type_in;
+ itype.im_type_in = itype.name;
+ itype.im_type_out = itype.name;
+ builtin_types.insert(itype.cname, itype);
// int
- itype = TypeInterface::create_value_type("int");
+ itype = TypeInterface::create_value_type(String("int"));
itype.c_arg_in = "&%s_in";
- //* ptrcall only supports int64_t and uint64_t
+ // /* ptrcall only supports int64_t and uint64_t
itype.c_in = "\t%0 %1_in = (%0)%1;\n";
itype.c_out = "\treturn (%0)%1;\n";
itype.c_type = "int64_t";
- //*/
- itype.c_type_in = itype.name;
- itype.c_type_out = itype.name;
+ // */
+ itype.c_type_in = "int32_t";
+ itype.c_type_out = itype.c_type_in;
itype.im_type_in = itype.name;
itype.im_type_out = itype.name;
- builtin_types.insert(itype.name, itype);
-
-#undef INSERT_PRIMITIVE_TYPE
+ builtin_types.insert(itype.cname, itype);
// real_t
itype = TypeInterface();
@@ -1836,6 +2213,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
#else
itype.name = "float";
#endif
+ itype.cname = itype.name;
itype.proxy_name = itype.name;
itype.c_arg_in = "&%s_in";
//* ptrcall only supports double
@@ -1848,11 +2226,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
// String
itype = TypeInterface();
itype.name = "String";
+ itype.cname = itype.name;
itype.proxy_name = "string";
itype.c_in = "\t%0 %1_in = " C_METHOD_MONOSTR_TO_GODOT "(%1);\n";
itype.c_out = "\treturn " C_METHOD_MONOSTR_FROM_GODOT "(%1);\n";
@@ -1863,11 +2242,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
// NodePath
itype = TypeInterface();
itype.name = "NodePath";
+ itype.cname = itype.name;
itype.proxy_name = "NodePath";
itype.c_out = "\treturn memnew(NodePath(%1));\n";
itype.c_type = itype.name;
@@ -1879,16 +2259,18 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::NODE_PATH);
- extra_members.insert(itype.name, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2
- "this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2
- MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2
- MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2
- "return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2);
- builtin_types.insert(itype.name, itype);
+ extra_members.insert(itype.cname, MEMBER_BEGIN "public NodePath() : this(string.Empty) {}\n" MEMBER_BEGIN "public NodePath(string path)\n" OPEN_BLOCK_L2
+ "this." BINDINGS_PTR_FIELD " = NativeCalls.godot_icall_NodePath_Ctor(path);\n" CLOSE_BLOCK_L2
+ MEMBER_BEGIN "public static implicit operator NodePath(string from)\n" OPEN_BLOCK_L2 "return new NodePath(from);\n" CLOSE_BLOCK_L2
+ MEMBER_BEGIN "public static implicit operator string(NodePath from)\n" OPEN_BLOCK_L2
+ "return NativeCalls." ICALL_PREFIX "NodePath_operator_String(NodePath." CS_SMETHOD_GETINSTANCE "(from));\n" CLOSE_BLOCK_L2
+ MEMBER_BEGIN "public override string ToString()\n" OPEN_BLOCK_L2 "return (string)this;\n" CLOSE_BLOCK_L2);
+ builtin_types.insert(itype.cname, itype);
// RID
itype = TypeInterface();
itype.name = "RID";
+ itype.cname = itype.name;
itype.proxy_name = "RID";
itype.c_out = "\treturn memnew(RID(%1));\n";
itype.c_type = itype.name;
@@ -1900,13 +2282,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.im_type_in = "IntPtr";
itype.im_type_out = "IntPtr";
_populate_builtin_type(itype, Variant::_RID);
- extra_members.insert(itype.name, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2
- "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2);
- builtin_types.insert(itype.name, itype);
+ extra_members.insert(itype.cname, MEMBER_BEGIN "internal RID()\n" OPEN_BLOCK_L2
+ "this." BINDINGS_PTR_FIELD " = IntPtr.Zero;\n" CLOSE_BLOCK_L2);
+ builtin_types.insert(itype.cname, itype);
// Variant
itype = TypeInterface();
itype.name = "Variant";
+ itype.cname = itype.name;
itype.proxy_name = "object";
itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_VARIANT "(%1);\n";
itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_VARIANT "(%1);\n";
@@ -1917,11 +2300,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.im_type_in = "object";
itype.im_type_out = itype.proxy_name;
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
// VarArg (fictitious type to represent variable arguments)
itype = TypeInterface();
itype.name = "VarArg";
+ itype.cname = itype.name;
itype.proxy_name = "object[]";
itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(Array) "(%1);\n";
itype.c_arg_in = "&%s_in";
@@ -1929,12 +2313,13 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = "MonoArray*";
itype.cs_type = "params object[]";
itype.im_type_in = "object[]";
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
#define INSERT_ARRAY_FULL(m_name, m_type, m_proxy_t) \
{ \
itype = TypeInterface(); \
itype.name = #m_name; \
+ itype.cname = itype.name; \
itype.proxy_name = #m_proxy_t "[]"; \
itype.c_in = "\t%0 %1_in = " C_METHOD_MONOARRAY_TO(m_type) "(%1);\n"; \
itype.c_out = "\treturn " C_METHOD_MONOARRAY_FROM(m_type) "(%1);\n"; \
@@ -1971,6 +2356,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
// Dictionary
itype = TypeInterface();
itype.name = "Dictionary";
+ itype.cname = itype.name;
itype.proxy_name = "Dictionary<object, object>";
itype.c_in = "\t%0 %1_in = " C_METHOD_MANAGED_TO_DICT "(%1);\n";
itype.c_out = "\treturn " C_METHOD_MANAGED_FROM_DICT "(%1);\n";
@@ -1981,11 +2367,12 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
// void (fictitious type to represent the return type of methods that do not return anything)
itype = TypeInterface();
itype.name = "void";
+ itype.cname = itype.name;
itype.proxy_name = itype.name;
itype.c_type = itype.name;
itype.c_type_in = itype.c_type;
@@ -1993,21 +2380,7 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.cs_type = itype.proxy_name;
itype.im_type_in = itype.proxy_name;
itype.im_type_out = itype.proxy_name;
- builtin_types.insert(itype.name, itype);
-
- // Error
- itype = TypeInterface();
- itype.name = "Error";
- itype.proxy_name = "Error";
- itype.c_type = itype.name;
- itype.c_type_in = itype.c_type;
- itype.c_type_out = itype.c_type;
- itype.cs_type = itype.proxy_name;
- itype.cs_in = "(int)%0";
- itype.cs_out = "return (Error)%s;";
- itype.im_type_in = "int";
- itype.im_type_out = "int";
- builtin_types.insert(itype.name, itype);
+ builtin_types.insert(itype.cname, itype);
}
void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype) {
@@ -2024,7 +2397,8 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
MethodInterface imethod;
imethod.name = mi.name;
- imethod.proxy_name = mi.name;
+ imethod.cname = imethod.name;
+ imethod.proxy_name = escape_csharp_keyword(snake_to_pascal_case(mi.name));
for (int i = 0; i < mi.arguments.size(); i++) {
ArgumentInterface iarg;
@@ -2033,11 +2407,11 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
iarg.name = pi.name;
if (pi.type == Variant::NIL)
- iarg.type = "Variant";
+ iarg.type = name_cache.type_Variant;
else
iarg.type = Variant::get_type_name(pi.type);
- if (!r_itype.requires_collections && iarg.type == "Dictionary")
+ if (!r_itype.requires_collections && iarg.type == name_cache.type_Dictionary)
r_itype.requires_collections = true;
if ((mi.default_arguments.size() - mi.arguments.size() + i) >= 0)
@@ -2048,12 +2422,12 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
if (mi.return_val.type == Variant::NIL) {
if (mi.return_val.name != "")
- imethod.return_type = "Variant";
+ imethod.return_type = name_cache.type_Variant;
} else {
imethod.return_type = Variant::get_type_name(mi.return_val.type);
}
- if (!r_itype.requires_collections && imethod.return_type == "Dictionary")
+ if (!r_itype.requires_collections && imethod.return_type == name_cache.type_Dictionary)
r_itype.requires_collections = true;
if (r_itype.class_doc) {
@@ -2069,16 +2443,113 @@ void BindingsGenerator::_populate_builtin_type(TypeInterface &r_itype, Variant::
}
}
-BindingsGenerator::BindingsGenerator() {
+void BindingsGenerator::_populate_global_constants() {
+
+ int global_constants_count = GlobalConstants::get_global_constant_count();
+
+ if (global_constants_count > 0) {
+ Map<String, DocData::ClassDoc>::Element *match = EditorHelp::get_doc_data()->class_list.find("@GlobalScope");
+
+ ERR_EXPLAIN("Could not find `@GlobalScope` in DocData");
+ CRASH_COND(!match);
+
+ const DocData::ClassDoc &global_scope_doc = match->value();
+
+ for (int i = 0; i < global_constants_count; i++) {
+
+ String constant_name = GlobalConstants::get_global_constant_name(i);
+
+ const DocData::ConstantDoc *const_doc = NULL;
+ for (int i = 0; i < global_scope_doc.constants.size(); i++) {
+ const DocData::ConstantDoc &curr_const_doc = global_scope_doc.constants[i];
+
+ if (curr_const_doc.name == constant_name) {
+ const_doc = &curr_const_doc;
+ break;
+ }
+ }
+
+ int constant_value = GlobalConstants::get_global_constant_value(i);
+ StringName enum_name = GlobalConstants::get_global_constant_enum(i);
+
+ ConstantInterface iconstant(snake_to_pascal_case(constant_name, true), constant_value);
+ iconstant.const_doc = const_doc;
+
+ if (enum_name != StringName()) {
+ EnumInterface ienum(enum_name);
+ List<EnumInterface>::Element *match = global_enums.find(ienum);
+ if (match) {
+ match->get().constants.push_back(iconstant);
+ } else {
+ ienum.constants.push_back(iconstant);
+ global_enums.push_back(ienum);
+ }
+ } else {
+ global_constants.push_back(iconstant);
+ }
+ }
+
+ for (List<EnumInterface>::Element *E = global_enums.front(); E; E = E->next()) {
+ EnumInterface &ienum = E->get();
+
+ TypeInterface enum_itype;
+ enum_itype = TypeInterface::create_value_type(ienum.cname);
+ enum_itype.c_arg_in = "&%s";
+ enum_itype.c_type = "int";
+ enum_itype.c_type_in = "int";
+ enum_itype.c_type_out = "int";
+ enum_itype.im_type_in = enum_itype.name;
+ enum_itype.im_type_out = enum_itype.name;
+ enum_types.insert(enum_itype.cname, enum_itype);
+
+ ienum.prefix = _determine_enum_prefix(ienum);
+
+ // HARDCODED
+ if (ienum.cname == name_cache.enum_Error) {
+ if (!ienum.prefix.empty()) { // Just in case it ever changes
+ ERR_PRINTS("Prefix for enum 'Error' is not empty");
+ }
+
+ ienum.prefix = "Err";
+ }
+ }
+ }
+
+ // HARDCODED
+ List<StringName> hardcoded_enums;
+ hardcoded_enums.push_back("Vector3.Axis");
+ for (List<StringName>::Element *E = hardcoded_enums.front(); E; E = E->next()) {
+ // These enums are not generated and must be written manually (e.g.: Vector3.Axis)
+ // Here, we are assuming core types do not begin with underscore
+ TypeInterface enum_itype;
+ enum_itype = TypeInterface::create_value_type(E->get());
+ enum_itype.c_arg_in = "&%s";
+ enum_itype.c_type = "int";
+ enum_itype.c_type_in = "int";
+ enum_itype.c_type_out = "int";
+ enum_itype.im_type_in = enum_itype.name;
+ enum_itype.im_type_out = enum_itype.name;
+ enum_types.insert(enum_itype.cname, enum_itype);
+ }
+}
+
+void BindingsGenerator::initialize() {
EditorHelp::generate_doc();
+ enum_types.clear();
+
_populate_object_type_interfaces();
_populate_builtin_type_interfaces();
+
+ _populate_global_constants();
+
+ // Populate internal calls (after populating type interfaces and global constants)
+
_generate_header_icalls();
- for (Map<String, TypeInterface>::Element *E = obj_types.front(); E; E = E->next())
- _generate_method_icalls(E->get());
+ for (OrderedHashMap<StringName, TypeInterface>::Element E = obj_types.front(); E; E = E.next())
+ _generate_method_icalls(E.get());
_generate_method_icalls(builtin_types["NodePath"]);
_generate_method_icalls(builtin_types["RID"]);
@@ -2086,7 +2557,8 @@ BindingsGenerator::BindingsGenerator() {
void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args) {
- int options_count = 3;
+ const int NUM_OPTIONS = 3;
+ int options_left = NUM_OPTIONS;
String mono_glue_option = "--generate-mono-glue";
String cs_core_api_option = "--generate-cs-core-api";
@@ -2096,33 +2568,35 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
const List<String>::Element *elem = p_cmdline_args.front();
- while (elem && options_count) {
+ while (elem && options_left) {
if (elem->get() == mono_glue_option) {
const List<String>::Element *path_elem = elem->next();
if (path_elem) {
- get_singleton().generate_glue(path_elem->get());
+ if (get_singleton()->generate_glue(path_elem->get()) != OK)
+ ERR_PRINT("Mono glue generation failed");
elem = elem->next();
} else {
ERR_PRINTS("--generate-mono-glue: No output directory specified");
}
- --options_count;
+ --options_left;
} else if (elem->get() == cs_core_api_option) {
const List<String>::Element *path_elem = elem->next();
if (path_elem) {
- get_singleton().generate_cs_core_project(path_elem->get());
+ if (get_singleton()->generate_cs_core_project(path_elem->get()) != OK)
+ ERR_PRINT("Generation of solution and C# project for the Core API failed");
elem = elem->next();
} else {
ERR_PRINTS(cs_core_api_option + ": No output directory specified");
}
- --options_count;
+ --options_left;
} else if (elem->get() == cs_editor_api_option) {
@@ -2130,7 +2604,8 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
if (path_elem) {
if (path_elem->next()) {
- get_singleton().generate_cs_editor_project(path_elem->get(), path_elem->next()->get());
+ if (get_singleton()->generate_cs_editor_project(path_elem->get(), path_elem->next()->get()) != OK)
+ ERR_PRINT("Generation of solution and C# project for the Editor API failed");
elem = path_elem->next();
} else {
ERR_PRINTS(cs_editor_api_option + ": No hint path for the Core API dll specified");
@@ -2139,13 +2614,16 @@ void BindingsGenerator::handle_cmdline_args(const List<String> &p_cmdline_args)
ERR_PRINTS(cs_editor_api_option + ": No output directory specified");
}
- --options_count;
+ --options_left;
}
elem = elem->next();
}
verbose_output = false;
+
+ if (options_left != NUM_OPTIONS)
+ exit(0);
}
#endif
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 437a566556..f6194139af 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef BINDINGS_GENERATOR_H
#define BINDINGS_GENERATOR_H
@@ -39,6 +40,47 @@
#include "ustring.h"
class BindingsGenerator {
+
+ struct ConstantInterface {
+ String name;
+ int value;
+ const DocData::ConstantDoc *const_doc;
+
+ ConstantInterface() {}
+
+ ConstantInterface(const String &p_name, int p_value) {
+ name = p_name;
+ value = p_value;
+ }
+ };
+
+ struct EnumInterface {
+ StringName cname;
+ String prefix;
+ List<ConstantInterface> constants;
+
+ _FORCE_INLINE_ bool operator==(const EnumInterface &p_ienum) const {
+ return p_ienum.cname == cname;
+ }
+
+ EnumInterface() {}
+
+ EnumInterface(const StringName &p_cname) {
+ cname = p_cname;
+ }
+ };
+
+ struct PropertyInterface {
+ StringName cname;
+ String proxy_name;
+ int index;
+
+ StringName setter;
+ StringName getter;
+
+ const DocData::PropertyDoc *prop_doc;
+ };
+
struct ArgumentInterface {
enum DefaultParamMode {
CONSTANT,
@@ -46,7 +88,7 @@ class BindingsGenerator {
NULLABLE_REF
};
- String type;
+ StringName type;
String name;
String default_argument;
DefaultParamMode def_param_mode;
@@ -58,6 +100,7 @@ class BindingsGenerator {
struct MethodInterface {
String name;
+ StringName cname;
/**
* Name of the C# method
@@ -67,7 +110,7 @@ class BindingsGenerator {
/**
* [TypeInterface::name] of the return type
*/
- String return_type;
+ StringName return_type;
/**
* Determines if the method has a variable number of arguments (VarArg)
@@ -103,7 +146,7 @@ class BindingsGenerator {
}
MethodInterface() {
- return_type = "void";
+ return_type = BindingsGenerator::get_singleton()->name_cache.type_void;
is_vararg = false;
is_virtual = false;
requires_object_call = false;
@@ -118,11 +161,12 @@ class BindingsGenerator {
* Also used to format [c_out].
*/
String name;
+ StringName cname;
/**
* Identifier name of the base class.
*/
- String base_name;
+ StringName base_name;
/**
* Name of the C# class
@@ -256,23 +300,32 @@ class BindingsGenerator {
const DocData::ClassDoc *class_doc;
+ List<ConstantInterface> constants;
+ List<EnumInterface> enums;
+ List<PropertyInterface> properties;
List<MethodInterface> methods;
- const MethodInterface *find_method_by_name(const String &p_name) const {
-
+ const MethodInterface *find_method_by_name(const StringName &p_cname) const {
for (const List<MethodInterface>::Element *E = methods.front(); E; E = E->next()) {
- if (E->get().name == p_name)
+ if (E->get().cname == p_cname)
return &E->get();
}
return NULL;
}
- static TypeInterface create_value_type(const String &p_name) {
- TypeInterface itype;
+ const PropertyInterface *find_property_by_proxy_name(const String &p_proxy_name) const {
+ for (const List<PropertyInterface>::Element *E = properties.front(); E; E = E->next()) {
+ if (E->get().proxy_name == p_proxy_name)
+ return &E->get();
+ }
- itype.name = p_name;
- itype.proxy_name = p_name;
+ return NULL;
+ }
+
+ private:
+ static void _init_value_type(TypeInterface &itype) {
+ itype.proxy_name = itype.name;
itype.c_type = itype.name;
itype.c_type_in = "void*";
@@ -281,15 +334,31 @@ class BindingsGenerator {
itype.im_type_in = "ref " + itype.proxy_name;
itype.im_type_out = itype.proxy_name;
itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
+ }
+
+ public:
+ static TypeInterface create_value_type(const String &p_name) {
+ TypeInterface itype;
+ itype.name = p_name;
+ itype.cname = StringName(p_name);
+ _init_value_type(itype);
+ return itype;
+ }
+ static TypeInterface create_value_type(const StringName &p_name) {
+ TypeInterface itype;
+ itype.name = p_name.operator String();
+ itype.cname = p_name;
+ _init_value_type(itype);
return itype;
}
- static TypeInterface create_object_type(const String &p_name, ClassDB::APIType p_api_type) {
+ static TypeInterface create_object_type(const StringName &p_cname, ClassDB::APIType p_api_type) {
TypeInterface itype;
- itype.name = p_name;
- itype.proxy_name = p_name.begins_with("_") ? p_name.substr(1, p_name.length()) : p_name;
+ itype.name = p_cname;
+ itype.cname = p_cname;
+ itype.proxy_name = itype.name.begins_with("_") ? itype.name.substr(1, itype.name.length()) : itype.name;
itype.api_type = p_api_type;
itype.is_object_type = true;
itype.class_doc = &EditorHelp::get_doc_data()->class_list[itype.proxy_name];
@@ -297,9 +366,10 @@ class BindingsGenerator {
return itype;
}
- static void create_placeholder_type(TypeInterface &r_itype, const String &p_name) {
- r_itype.name = p_name;
- r_itype.proxy_name = p_name;
+ static void create_placeholder_type(TypeInterface &r_itype, const StringName &p_cname) {
+ r_itype.name = p_cname;
+ r_itype.cname = p_cname;
+ r_itype.proxy_name = r_itype.name;
r_itype.c_type = r_itype.name;
r_itype.c_type_in = "MonoObject*";
@@ -359,20 +429,56 @@ class BindingsGenerator {
static bool verbose_output;
- Map<String, TypeInterface> placeholder_types;
- Map<String, TypeInterface> builtin_types;
- Map<String, TypeInterface> obj_types;
+ OrderedHashMap<StringName, TypeInterface> obj_types;
+
+ Map<StringName, TypeInterface> placeholder_types;
+ Map<StringName, TypeInterface> builtin_types;
+ Map<StringName, TypeInterface> enum_types;
- Map<String, String> extra_members;
+ List<EnumInterface> global_enums;
+ List<ConstantInterface> global_constants;
+
+ Map<StringName, String> extra_members;
List<InternalCall> method_icalls;
+ List<InternalCall> builtin_method_icalls;
Map<const MethodInterface *, const InternalCall *> method_icalls_map;
+ List<const InternalCall *> generated_icall_funcs;
+
List<InternalCall> core_custom_icalls;
List<InternalCall> editor_custom_icalls;
- const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) {
+ struct NameCache {
+ StringName type_void;
+ StringName type_int;
+ StringName type_Array;
+ StringName type_Dictionary;
+ StringName type_Variant;
+ StringName type_VarArg;
+ StringName type_Object;
+ StringName type_Reference;
+ StringName enum_Error;
+
+ NameCache() {
+ type_void = StaticCString::create("void");
+ type_int = StaticCString::create("int");
+ type_Array = StaticCString::create("Array");
+ type_Dictionary = StaticCString::create("Dictionary");
+ type_Variant = StaticCString::create("Variant");
+ type_VarArg = StaticCString::create("VarArg");
+ type_Object = StaticCString::create("Object");
+ type_Reference = StaticCString::create("Reference");
+ enum_Error = StaticCString::create("Error");
+ }
+
+ NameCache(const NameCache &);
+ NameCache &operator=(const NameCache &);
+ };
+
+ NameCache name_cache;
+ const List<InternalCall>::Element *find_icall_by_name(const String &p_name, const List<InternalCall> &p_list) {
const List<InternalCall>::Element *it = p_list.front();
while (it) {
if (it->get().name == p_name) return it;
@@ -390,34 +496,56 @@ class BindingsGenerator {
return p_type.name;
}
+ String _determine_enum_prefix(const EnumInterface &p_ienum);
+
void _generate_header_icalls();
void _generate_method_icalls(const TypeInterface &p_itype);
- const TypeInterface *_get_type_by_name_or_null(const String &p_name);
- const TypeInterface *_get_type_by_name_or_placeholder(const String &p_name);
+ const TypeInterface *_get_type_by_name_or_null(const StringName &p_cname);
+ const TypeInterface *_get_type_by_name_or_placeholder(const StringName &p_cname);
- void _default_argument_from_variant(const Variant &p_var, ArgumentInterface &r_iarg);
- void _populate_builtin_type(TypeInterface &r_type, Variant::Type vtype);
+ void _default_argument_from_variant(const Variant &p_val, ArgumentInterface &r_iarg);
+ void _populate_builtin_type(TypeInterface &r_itype, Variant::Type vtype);
void _populate_object_type_interfaces();
void _populate_builtin_type_interfaces();
+ void _populate_global_constants();
+
Error _generate_cs_type(const TypeInterface &itype, const String &p_output_file);
- Error _save_file(const String &path, const List<String> &content);
+ Error _generate_cs_property(const TypeInterface &p_itype, const PropertyInterface &p_iprop, List<String> &p_output);
+ Error _generate_cs_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, int &p_method_bind_count, List<String> &p_output);
- BindingsGenerator();
+ void _generate_global_constants(List<String> &p_output);
+
+ Error _generate_glue_method(const TypeInterface &p_itype, const MethodInterface &p_imethod, List<String> &p_output);
+
+ Error _save_file(const String &p_path, const List<String> &p_content);
+
+ BindingsGenerator() {}
BindingsGenerator(const BindingsGenerator &);
BindingsGenerator &operator=(const BindingsGenerator &);
+ friend class CSharpLanguage;
+ static BindingsGenerator *singleton;
+
public:
Error generate_cs_core_project(const String &p_output_dir, bool p_verbose_output = true);
Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
- static BindingsGenerator &get_singleton() {
- static BindingsGenerator singleton;
+ static uint32_t get_version();
+ static uint32_t get_cs_glue_version();
+
+ void initialize();
+
+ _FORCE_INLINE_ static BindingsGenerator *get_singleton() {
+ if (!singleton) {
+ singleton = memnew(BindingsGenerator);
+ singleton->initialize();
+ }
return singleton;
}
diff --git a/modules/mono/editor/csharp_project.cpp b/modules/mono/editor/csharp_project.cpp
index bde5f0fd0b..e4269b0aec 100644
--- a/modules/mono/editor/csharp_project.cpp
+++ b/modules/mono/editor/csharp_project.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "csharp_project.h"
#include "os/os.h"
@@ -54,7 +55,7 @@ String generate_core_api_project(const String &p_dir, const Vector<String> &p_fi
ERR_FAIL_V(String());
}
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}
String generate_editor_api_project(const String &p_dir, const String &p_core_dll_path, const Vector<String> &p_files) {
@@ -75,7 +76,7 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
ERR_FAIL_V(String());
}
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files) {
@@ -96,7 +97,7 @@ String generate_game_project(const String &p_dir, const String &p_name, const Ve
ERR_FAIL_V(String());
}
- return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : "";
+ return ret ? GDMonoMarshal::mono_string_to_godot((MonoString *)ret) : String();
}
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) {
@@ -117,4 +118,4 @@ void add_item(const String &p_project_path, const String &p_item_type, const Str
ERR_FAIL();
}
}
-} // CSharpProject
+} // namespace CSharpProject
diff --git a/modules/mono/editor/csharp_project.h b/modules/mono/editor/csharp_project.h
index 4832d2251e..381dd17e02 100644
--- a/modules/mono/editor/csharp_project.h
+++ b/modules/mono/editor/csharp_project.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CSHARP_PROJECT_H
#define CSHARP_PROJECT_H
@@ -39,6 +40,6 @@ String generate_editor_api_project(const String &p_dir, const String &p_core_dll
String generate_game_project(const String &p_dir, const String &p_name, const Vector<String> &p_files = Vector<String>());
void add_item(const String &p_project_path, const String &p_item_type, const String &p_include);
-}
+} // namespace CSharpProject
#endif // CSHARP_PROJECT_H
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index e7d9c83421..ad07f043b2 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,15 +27,17 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "godotsharp_builds.h"
+#include "main/main.h"
+
#include "../godotsharp_dirs.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_marshal.h"
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "godotsharp_editor.h"
-#include "main/main.h"
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
@@ -44,11 +46,41 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
}
-MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
+#ifdef UNIX_ENABLED
+String _find_build_engine_on_unix(const String &p_name) {
+ String ret = path_which(p_name);
+
+ if (ret.length())
+ return ret;
+
+ String ret_fallback = path_which(p_name + ".exe");
+ if (ret_fallback.length())
+ return ret_fallback;
+
+ const char *locations[] = {
+#ifdef OSX_ENABLED
+ "/Library/Frameworks/Mono.framework/Versions/Current/bin/",
+#endif
+ "/opt/novell/mono/bin/"
+ };
+
+ for (int i = 0; i < sizeof(locations) / sizeof(const char *); i++) {
+ String hint_path = locations[i] + p_name;
+
+ if (FileAccess::exists(hint_path)) {
+ return hint_path;
+ }
+ }
+
+ return String();
+}
+#endif
+
+void godot_icall_BuildInstance_get_MSBuildInfo(MonoString **r_msbuild_path, MonoString **r_framework_path) {
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
-#ifdef WINDOWS_ENABLED
+#if defined(WINDOWS_ENABLED)
switch (build_tool) {
case GodotSharpBuilds::MSBUILD: {
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
@@ -57,11 +89,23 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (!msbuild_tools_path.ends_with("\\"))
msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ // FrameworkPathOverride
+ const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
+ if (mono_reg_info.assembly_dir.length()) {
+ *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+
+ String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
+ *r_framework_path = GDMonoMarshal::mono_string_from_godot(framework_path);
+ } else {
+ ERR_PRINT("Cannot find Mono's assemblies directory in the registry");
+ }
+
+ return;
}
- OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
- }
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Cannot find System's MSBuild. Trying with Mono's...\n");
+ } // fall through
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
@@ -69,36 +113,43 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
WARN_PRINTS("Cannot find msbuild ('mono/builds/build_tool'). Tried with path: " + msbuild_path);
}
- return GDMonoMarshal::mono_string_from_godot(msbuild_path);
- }
- case GodotSharpBuilds::XBUILD: {
- String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
+ *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(msbuild_path);
- if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find xbuild ('mono/builds/build_tool'). Tried with path: " + xbuild_path);
- }
-
- return GDMonoMarshal::mono_string_from_godot(xbuild_path);
- }
+ return;
+ } break;
default:
ERR_EXPLAIN("You don't deserve to live");
CRASH_NOW();
}
-#else
- static bool msbuild_found = path_which("msbuild").length();
+#elif defined(UNIX_ENABLED)
+ static String msbuild_path = _find_build_engine_on_unix("msbuild");
+ static String xbuild_path = _find_build_engine_on_unix("xbuild");
- if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
- WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+ if (build_tool != GodotSharpBuilds::XBUILD) {
+ if (msbuild_path.empty()) {
+ WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
+ return;
+ }
+ } else {
+ if (xbuild_path.empty()) {
+ WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
+ return;
+ }
}
- return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
+ *r_msbuild_path = GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
+
+ return;
+#else
+ ERR_PRINT("Not implemented on this platform");
+ return;
#endif
}
void GodotSharpBuilds::_register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
+ mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildInfo", (void *)godot_icall_BuildInstance_get_MSBuildInfo);
}
void GodotSharpBuilds::show_build_error_dialog(const String &p_message) {
@@ -126,13 +177,15 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s
return true;
}
-bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) {
+bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) {
String assembly_file = p_assembly_name + ".dll";
String assembly_src = p_src_dir.plus_file(assembly_file);
String assembly_dst = p_dst_dir.plus_file(assembly_file);
- if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) {
+ if (!FileAccess::exists(assembly_dst) ||
+ FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) ||
+ GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) {
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String xml_file = p_assembly_name + ".xml";
@@ -148,36 +201,49 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &
memdelete(da);
if (err != OK) {
- show_build_error_dialog("Failed to copy " API_ASSEMBLY_NAME ".dll");
+ show_build_error_dialog("Failed to copy " + assembly_file);
return false;
}
+
+ GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false);
}
return true;
}
-bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
+String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) {
- String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
+ uint64_t api_hash = p_api_type == APIAssembly::API_CORE ?
+ GDMono::get_singleton()->get_api_core_hash() :
+ GDMono::get_singleton()->get_api_editor_hash();
+ return String::num_uint64(api_hash) +
+ "_" + String::num_uint64(BindingsGenerator::get_version()) +
+ "_" + String::num_uint64(BindingsGenerator::get_cs_glue_version());
+}
+
+bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) {
+
+ String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME;
String api_build_config = "Release";
EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4);
pr.step("Generating " + api_name + " solution");
- uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash();
- uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash();
-
- String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash));
- String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash));
+ String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_CORE))
+ .plus_file(API_ASSEMBLY_NAME);
+ String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir()
+ .plus_file(_api_folder_name(APIAssembly::API_EDITOR))
+ .plus_file(EDITOR_API_ASSEMBLY_NAME);
- String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir;
+ String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir;
String api_sln_file = api_sln_dir.plus_file(api_name + ".sln");
if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) {
String core_api_assembly;
- if (p_api_type == API_EDITOR) {
+ if (p_api_type == APIAssembly::API_EDITOR) {
core_api_assembly = core_api_sln_dir.plus_file("bin")
.plus_file(api_build_config)
.plus_file(API_ASSEMBLY_NAME ".dll");
@@ -187,12 +253,12 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
#error "How am I supposed to generate the bindings?"
#endif
- BindingsGenerator &gen = BindingsGenerator::get_singleton();
+ BindingsGenerator *gen = BindingsGenerator::get_singleton();
bool gen_verbose = OS::get_singleton()->is_stdout_verbose();
- Error err = p_api_type == API_CORE ?
- gen.generate_cs_core_project(api_sln_dir, gen_verbose) :
- gen.generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
+ Error err = p_api_type == APIAssembly::API_CORE ?
+ gen->generate_cs_core_project(api_sln_dir, gen_verbose) :
+ gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose);
if (err != OK) {
show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err));
@@ -223,7 +289,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
// Copy the built assembly to the assemblies directory
String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config);
- if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name))
+ if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type))
return false;
pr.step("Done");
@@ -231,22 +297,22 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) {
return true;
}
-bool godotsharp_build_callback() {
+bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
return true; // No solution to build
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
EditorProgress pr("mono_project_debug_build", "Building project solution...", 2);
pr.step("Building project solution");
- MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), "Tools");
+ MonoBuildInfo build_info(GodotSharpDirs::get_project_sln_path(), p_config);
if (!GodotSharpBuilds::get_singleton()->build(build_info)) {
GodotSharpBuilds::show_build_error_dialog("Failed to build project solution");
return false;
@@ -257,12 +323,17 @@ bool godotsharp_build_callback() {
return true;
}
+bool GodotSharpBuilds::editor_build_callback() {
+
+ return build_project_blocking("Tools");
+}
+
GodotSharpBuilds *GodotSharpBuilds::singleton = NULL;
void GodotSharpBuilds::build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code) {
BuildProcess *match = builds.getptr(p_build_info);
- ERR_FAIL_COND(!match);
+ ERR_FAIL_NULL(match);
BuildProcess &bp = *match;
bp.on_exit(p_exit_code);
@@ -310,14 +381,25 @@ GodotSharpBuilds::GodotSharpBuilds() {
singleton = this;
- EditorNode::get_singleton()->add_build_callback(&godotsharp_build_callback);
+ EditorNode::get_singleton()->add_build_callback(&GodotSharpBuilds::editor_build_callback);
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
- if (!ed_settings->has("mono/builds/build_tool")) {
- ed_settings->set("mono/builds/build_tool", MSBUILD);
- }
- ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM, "MSBuild (System),MSBuild (Mono),xbuild"));
+
+#ifdef WINDOWS_ENABLED
+ // TODO: Default to MSBUILD_MONO if its csc.exe issue is fixed in the installed mono version
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD);
+#else
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
+#endif
+
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
+#ifdef WINDOWS_ENABLED
+ "MSBuild (Mono),MSBuild (System)"
+#else
+ "MSBuild (Mono),xbuild (Deprecated)"
+#endif
+ ));
}
GodotSharpBuilds::~GodotSharpBuilds() {
@@ -357,10 +439,11 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
}
if (!exited) {
- ERR_PRINT("BuildProcess::start called, but process still running");
exited = true;
- build_tab->on_build_exec_failed("!exited");
- return;
+ String message = "Tried to start build process, but it is already running";
+ build_tab->on_build_exec_failed(message);
+ ERR_EXPLAIN(message);
+ ERR_FAIL();
}
exited = false;
@@ -372,16 +455,18 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
if (d->file_exists(issues_file)) {
Error err = d->remove(issues_file);
if (err != OK) {
- ERR_PRINTS("Cannot remove file: " + logs_dir.plus_file(issues_file));
exited = true;
- build_tab->on_build_exec_failed("Cannot remove file: " + issues_file);
- return;
+ String file_path = ProjectSettings::get_singleton()->localize_path(logs_dir).plus_file(issues_file);
+ String message = "Cannot remove issues file: " + file_path;
+ build_tab->on_build_exec_failed(message);
+ ERR_EXPLAIN(message);
+ ERR_FAIL();
}
}
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Build", "BuildInstance");
- MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_raw());
+ MonoObject *mono_object = mono_object_new(mono_domain_get(), klass->get_mono_ptr());
// Construct
@@ -396,7 +481,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
if (ex) {
exited = true;
- build_tab->on_build_exec_failed("The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex));
+ GDMonoUtils::print_unhandled_exception(ex);
+ String message = "The build constructor threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
+ build_tab->on_build_exec_failed(message);
+ ERR_EXPLAIN(message);
ERR_FAIL();
}
@@ -414,7 +502,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
if (ex) {
exited = true;
- build_tab->on_build_exec_failed("The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex));
+ GDMonoUtils::print_unhandled_exception(ex);
+ String message = "The build method threw an exception.\n" + GDMonoUtils::get_exception_name_and_message(ex);
+ build_tab->on_build_exec_failed(message);
+ ERR_EXPLAIN(message);
ERR_FAIL();
}
@@ -423,6 +514,10 @@ void GodotSharpBuilds::BuildProcess::start(bool p_blocking) {
if (p_blocking) {
exited = true;
exit_code = klass->get_field("exitCode")->get_int_value(mono_object);
+
+ if (exit_code != 0 && OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print(String("MSBuild finished with exit code " + itos(exit_code) + "\n").utf8());
+
build_tab->on_build_exit(exit_code == 0 ? MonoBuildTab::RESULT_SUCCESS : MonoBuildTab::RESULT_ERROR);
} else {
build_instance = MonoGCHandle::create_strong(mono_object);
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index 6d5fa3b44a..27b771e324 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOTSHARP_BUILDS_H
#define GODOTSHARP_BUILDS_H
+#include "../mono_gd/gd_mono.h"
#include "mono_bottom_panel.h"
#include "mono_build_info.h"
@@ -55,21 +57,21 @@ private:
HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
+ static String _api_folder_name(APIAssembly::Type p_api_type);
+
static GodotSharpBuilds *singleton;
friend class GDMono;
static void _register_internal_calls();
public:
- enum APIType {
- API_CORE,
- API_EDITOR
- };
-
enum BuildTool {
- MSBUILD,
MSBUILD_MONO,
- XBUILD
+#ifdef WINDOWS_ENABLED
+ MSBUILD
+#else
+ XBUILD // Deprecated
+#endif
};
_FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
@@ -85,9 +87,13 @@ public:
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
- static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name);
+ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
+
+ static bool make_api_sln(APIAssembly::Type p_api_type);
+
+ static bool build_project_blocking(const String &p_config);
- static bool make_api_sln(APIType p_api_type);
+ static bool editor_build_callback();
GodotSharpBuilds();
~GodotSharpBuilds();
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index 5aaf029495..998da8bda3 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "godotsharp_editor.h"
#include "core/os/os.h"
@@ -40,37 +41,27 @@
#include "../utils/path_utils.h"
#include "bindings_generator.h"
#include "csharp_project.h"
+#include "godotsharp_export.h"
#include "net_solution.h"
#ifdef WINDOWS_ENABLED
#include "../utils/mono_reg_utils.h"
#endif
-class MonoReloadNode : public Node {
- GDCLASS(MonoReloadNode, Node)
-
-protected:
- void _notification(int p_what) {
- switch (p_what) {
- case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
- CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
- } break;
- default: {
- } break;
- };
- }
-};
-
GodotSharpEditor *GodotSharpEditor::singleton = NULL;
bool GodotSharpEditor::_create_project_solution() {
- EditorProgress pr("create_csharp_solution", "Generating solution...", 2);
+ EditorProgress pr("create_csharp_solution", TTR("Generating solution..."), 2);
- pr.step("Generating C# project...");
+ pr.step(TTR("Generating C# project..."));
String path = OS::get_singleton()->get_resource_dir();
String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
String guid = CSharpProject::generate_game_project(path, name);
if (guid.length()) {
@@ -78,7 +69,7 @@ bool GodotSharpEditor::_create_project_solution() {
NETSolution solution(name);
if (!solution.set_path(path)) {
- show_error_dialog("Failed to create solution.");
+ show_error_dialog(TTR("Failed to create solution."));
return false;
}
@@ -90,23 +81,23 @@ bool GodotSharpEditor::_create_project_solution() {
Error sln_error = solution.save();
if (sln_error != OK) {
- show_error_dialog("Failed to save solution.");
+ show_error_dialog(TTR("Failed to save solution."));
return false;
}
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE))
return false;
- if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR))
+ if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR))
return false;
- pr.step("Done");
+ pr.step(TTR("Done"));
// Here, after all calls to progress_task_step
call_deferred("_remove_create_sln_menu_option");
} else {
- show_error_dialog("Failed to create C# project.");
+ show_error_dialog(TTR("Failed to create C# project."));
}
return true;
@@ -122,6 +113,21 @@ void GodotSharpEditor::_remove_create_sln_menu_option() {
bottom_panel_btn->show();
}
+void GodotSharpEditor::_show_about_dialog() {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ about_dialog_checkbox->set_pressed(show_on_start);
+ about_dialog->popup_centered_minsize();
+}
+
+void GodotSharpEditor::_toggle_about_dialog_on_start(bool p_enabled) {
+
+ bool show_on_start = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_on_start != p_enabled) {
+ EditorSettings::get_singleton()->set_setting("mono/editor/show_info_on_start", p_enabled);
+ }
+}
+
void GodotSharpEditor::_menu_option_pressed(int p_id) {
switch (p_id) {
@@ -129,15 +135,37 @@ void GodotSharpEditor::_menu_option_pressed(int p_id) {
_create_project_solution();
} break;
+ case MENU_ABOUT_CSHARP: {
+
+ _show_about_dialog();
+ } break;
default:
ERR_FAIL();
}
}
+void GodotSharpEditor::_notification(int p_notification) {
+
+ switch (p_notification) {
+
+ case NOTIFICATION_READY: {
+
+ bool show_info_dialog = EDITOR_GET("mono/editor/show_info_on_start");
+ if (show_info_dialog) {
+ about_dialog->set_exclusive(true);
+ _show_about_dialog();
+ // Once shown a first time, it can be seen again via the Mono menu - it doesn't have to be exclusive then.
+ about_dialog->set_exclusive(false);
+ }
+ }
+ }
+}
+
void GodotSharpEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_create_project_solution"), &GodotSharpEditor::_create_project_solution);
ClassDB::bind_method(D_METHOD("_remove_create_sln_menu_option"), &GodotSharpEditor::_remove_create_sln_menu_option);
+ ClassDB::bind_method(D_METHOD("_toggle_about_dialog_on_start"), &GodotSharpEditor::_toggle_about_dialog_on_start);
ClassDB::bind_method(D_METHOD("_menu_option_pressed", "id"), &GodotSharpEditor::_menu_option_pressed);
}
@@ -161,7 +189,7 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
if (p_line >= 0) {
args.push_back("-g");
- args.push_back(script_path + ":" + itos(p_line) + ":" + itos(p_col));
+ args.push_back(script_path + ":" + itos(p_line + 1) + ":" + itos(p_col));
} else {
args.push_back(script_path);
}
@@ -180,13 +208,13 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
monodevel_instance = memnew(MonoDevelopInstance(GodotSharpDirs::get_project_sln_path()));
String script_path = ProjectSettings::get_singleton()->globalize_path(p_script->get_path());
+
+ if (p_line >= 0) {
+ script_path += ";" + itos(p_line + 1) + ";" + itos(p_col);
+ }
+
monodevel_instance->execute(script_path);
} break;
- case EDITOR_VISUAL_STUDIO:
- // TODO
- // devenv <PathToSolutionFolder>
- // devenv /edit <PathToCsFile> /command "edit.goto <Line>"
- // HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\SxS\VS7
default:
return ERR_UNAVAILABLE;
}
@@ -210,22 +238,72 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
error_dialog = memnew(AcceptDialog);
editor->get_gui_base()->add_child(error_dialog);
- bottom_panel_btn = editor->add_bottom_panel_item("Mono", memnew(MonoBottomPanel(editor)));
+ bottom_panel_btn = editor->add_bottom_panel_item(TTR("Mono"), memnew(MonoBottomPanel(editor)));
godotsharp_builds = memnew(GodotSharpBuilds);
editor->add_child(memnew(MonoReloadNode));
menu_button = memnew(MenuButton);
- menu_button->set_text("Mono");
+ menu_button->set_text(TTR("Mono"));
menu_popup = menu_button->get_popup();
+ // TODO: Remove or edit this info dialog once Mono support is no longer in alpha
+ {
+ menu_popup->add_item(TTR("About C# support"), MENU_ABOUT_CSHARP);
+ about_dialog = memnew(AcceptDialog);
+ editor->get_gui_base()->add_child(about_dialog);
+ about_dialog->set_title("Important: C# support is not feature-complete");
+
+ // We don't use set_text() as the default AcceptDialog Label doesn't play well with the TextureRect and CheckBox
+ // we'll add. Instead we add containers and a new autowrapped Label inside.
+
+ // Main VBoxContainer (icon + label on top, checkbox at bottom)
+ VBoxContainer *about_vbc = memnew(VBoxContainer);
+ about_dialog->add_child(about_vbc);
+
+ // HBoxContainer for icon + label
+ HBoxContainer *about_hbc = memnew(HBoxContainer);
+ about_vbc->add_child(about_hbc);
+
+ TextureRect *about_icon = memnew(TextureRect);
+ about_hbc->add_child(about_icon);
+ Ref<Texture> about_icon_tex = about_icon->get_icon("NodeWarning", "EditorIcons");
+ about_icon->set_texture(about_icon_tex);
+
+ Label *about_label = memnew(Label);
+ about_hbc->add_child(about_label);
+ about_label->set_custom_minimum_size(Size2(600, 150) * EDSCALE);
+ about_label->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ about_label->set_autowrap(true);
+ String about_text =
+ String("C# support in Godot Engine is a brand new feature and a work in progress.\n") +
+ "It is at the alpha stage and thus not suitable for use in production.\n\n" +
+ "As of Godot 3.0, C# support is not feature-complete and may crash in some situations. " +
+ "Bugs and usability issues will be addressed gradually over 3.0.x and 3.x releases, " +
+ "including compatibility breaking changes as new features are implemented for a better overall C# experience.\n\n" +
+ "The main missing feature is the ability to export games using C# assemblies - you will therefore be able to develop and run games in the editor, " +
+ "but not to share them as standalone binaries yet. This feature is of course high on the priority list and should be available as soon as possible.\n\n" +
+ "If you experience issues with this Mono build, please report them on Godot's issue tracker with details about your system, Mono version, IDE, etc.:\n\n" +
+ " https://github.com/godotengine/godot/issues\n\n" +
+ "Your critical feedback at this stage will play a great role in shaping the C# support in future releases, so thank you!";
+ about_label->set_text(about_text);
+
+ EDITOR_DEF("mono/editor/show_info_on_start", true);
+
+ // CheckBox in main container
+ about_dialog_checkbox = memnew(CheckBox);
+ about_vbc->add_child(about_dialog_checkbox);
+ about_dialog_checkbox->set_text("Show this warning when starting the editor");
+ about_dialog_checkbox->connect("toggled", this, "_toggle_about_dialog_on_start");
+ }
+
String sln_path = GodotSharpDirs::get_project_sln_path();
String csproj_path = GodotSharpDirs::get_project_csproj_path();
if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
bottom_panel_btn->hide();
- menu_popup->add_item("Create C# solution", MENU_CREATE_SLN);
+ menu_popup->add_item(TTR("Create C# solution"), MENU_CREATE_SLN);
}
menu_popup->connect("id_pressed", this, "_menu_option_pressed");
@@ -237,10 +315,13 @@ GodotSharpEditor::GodotSharpEditor(EditorNode *p_editor) {
// External editor settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
- if (!ed_settings->has("mono/editor/external_editor")) {
- ed_settings->set("mono/editor/external_editor", EDITOR_NONE);
- }
- ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio,Visual Studio Code"));
+ EDITOR_DEF("mono/editor/external_editor", EDITOR_NONE);
+ ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/editor/external_editor", PROPERTY_HINT_ENUM, "None,MonoDevelop,Visual Studio Code"));
+
+ // Export plugin
+ Ref<GodotSharpExport> godotsharp_export;
+ godotsharp_export.instance();
+ EditorExport::get_singleton()->add_export_plugin(godotsharp_export);
}
GodotSharpEditor::~GodotSharpEditor() {
@@ -254,3 +335,49 @@ GodotSharpEditor::~GodotSharpEditor() {
monodevel_instance = NULL;
}
}
+
+MonoReloadNode *MonoReloadNode::singleton = NULL;
+
+void MonoReloadNode::_reload_timer_timeout() {
+
+ CSharpLanguage::get_singleton()->reload_assemblies_if_needed(false);
+}
+
+void MonoReloadNode::restart_reload_timer() {
+
+ reload_timer->stop();
+ reload_timer->start();
+}
+
+void MonoReloadNode::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_reload_timer_timeout"), &MonoReloadNode::_reload_timer_timeout);
+}
+
+void MonoReloadNode::_notification(int p_what) {
+ switch (p_what) {
+ case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
+ restart_reload_timer();
+ CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+ } break;
+ default: {
+ } break;
+ };
+}
+
+MonoReloadNode::MonoReloadNode() {
+
+ singleton = this;
+
+ reload_timer = memnew(Timer);
+ add_child(reload_timer);
+ reload_timer->set_one_shot(false);
+ reload_timer->set_wait_time(EDITOR_DEF("mono/assembly_watch_interval_sec", 0.5));
+ reload_timer->connect("timeout", this, "_reload_timer_timeout");
+ reload_timer->start();
+}
+
+MonoReloadNode::~MonoReloadNode() {
+
+ singleton = NULL;
+}
diff --git a/modules/mono/editor/godotsharp_editor.h b/modules/mono/editor/godotsharp_editor.h
index 1ecb8c7a94..66da814c8b 100644
--- a/modules/mono/editor/godotsharp_editor.h
+++ b/modules/mono/editor/godotsharp_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOTSHARP_EDITOR_H
#define GODOTSHARP_EDITOR_H
#include "godotsharp_builds.h"
-
#include "monodevelop_instance.h"
class GodotSharpEditor : public Node {
@@ -43,6 +43,8 @@ class GodotSharpEditor : public Node {
PopupMenu *menu_popup;
AcceptDialog *error_dialog;
+ AcceptDialog *about_dialog;
+ CheckBox *about_dialog_checkbox;
ToolButton *bottom_panel_btn;
@@ -53,23 +55,26 @@ class GodotSharpEditor : public Node {
bool _create_project_solution();
void _remove_create_sln_menu_option();
+ void _show_about_dialog();
+ void _toggle_about_dialog_on_start(bool p_enabled);
void _menu_option_pressed(int p_id);
static GodotSharpEditor *singleton;
protected:
+ void _notification(int p_notification);
static void _bind_methods();
public:
enum MenuOptions {
- MENU_CREATE_SLN
+ MENU_CREATE_SLN,
+ MENU_ABOUT_CSHARP,
};
enum ExternalEditor {
EDITOR_NONE,
EDITOR_MONODEVELOP,
- EDITOR_VISUAL_STUDIO,
EDITOR_CODE,
};
@@ -84,4 +89,27 @@ public:
~GodotSharpEditor();
};
+class MonoReloadNode : public Node {
+ GDCLASS(MonoReloadNode, Node)
+
+ Timer *reload_timer;
+
+ void _reload_timer_timeout();
+
+ static MonoReloadNode *singleton;
+
+protected:
+ static void _bind_methods();
+
+ void _notification(int p_what);
+
+public:
+ _FORCE_INLINE_ static MonoReloadNode *get_singleton() { return singleton; }
+
+ void restart_reload_timer();
+
+ MonoReloadNode();
+ ~MonoReloadNode();
+};
+
#endif // GODOTSHARP_EDITOR_H
diff --git a/modules/mono/editor/godotsharp_export.cpp b/modules/mono/editor/godotsharp_export.cpp
new file mode 100644
index 0000000000..cd09e6516a
--- /dev/null
+++ b/modules/mono/editor/godotsharp_export.cpp
@@ -0,0 +1,166 @@
+/*************************************************************************/
+/* godotsharp_export.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "godotsharp_export.h"
+
+#include "../csharp_script.h"
+#include "../godotsharp_defs.h"
+#include "../godotsharp_dirs.h"
+#include "godotsharp_builds.h"
+
+void GodotSharpExport::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
+
+ if (p_type != CSharpLanguage::get_singleton()->get_type())
+ return;
+
+ ERR_FAIL_COND(p_path.get_extension() != CSharpLanguage::get_singleton()->get_extension());
+
+ // TODO what if the source file is not part of the game's C# project
+
+ if (!GLOBAL_GET("mono/export/include_scripts_content")) {
+ // We don't want to include the source code on exported games
+ add_file(p_path, Vector<uint8_t>(), false);
+ skip();
+ }
+}
+
+void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+
+ // TODO right now there is no way to stop the export process with an error
+
+ ERR_FAIL_COND(!GDMono::get_singleton()->is_runtime_initialized());
+ ERR_FAIL_NULL(GDMono::get_singleton()->get_tools_domain());
+
+ String build_config = p_debug ? "Debug" : "Release";
+
+ ERR_FAIL_COND(!GodotSharpBuilds::build_project_blocking(build_config));
+
+ // Add API assemblies
+
+ String core_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(API_ASSEMBLY_NAME ".dll");
+ ERR_FAIL_COND(!_add_assembly(core_api_dll_path, core_api_dll_path));
+
+ String editor_api_dll_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(EDITOR_API_ASSEMBLY_NAME ".dll");
+ ERR_FAIL_COND(!_add_assembly(editor_api_dll_path, editor_api_dll_path));
+
+ // Add project assembly
+
+ String project_dll_name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (project_dll_name.empty()) {
+ project_dll_name = "UnnamedProject";
+ }
+
+ String project_dll_src_path = GodotSharpDirs::get_res_temp_assemblies_base_dir().plus_file(build_config).plus_file(project_dll_name + ".dll");
+ String project_dll_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(project_dll_name + ".dll");
+ ERR_FAIL_COND(!_add_assembly(project_dll_src_path, project_dll_dst_path));
+
+ // Add dependencies
+
+ MonoDomain *prev_domain = mono_domain_get();
+ MonoDomain *export_domain = GDMonoUtils::create_domain("GodotEngine.ProjectExportDomain");
+
+ ERR_FAIL_COND(!export_domain);
+ ERR_FAIL_COND(!mono_domain_set(export_domain, false));
+
+ Map<String, String> dependencies;
+ dependencies.insert("mscorlib", GDMono::get_singleton()->get_corlib_assembly()->get_path());
+
+ GDMonoAssembly *scripts_assembly = GDMonoAssembly::load_from(project_dll_name, project_dll_src_path, /* refonly: */ true);
+
+ ERR_EXPLAIN("Cannot load refonly assembly: " + project_dll_name);
+ ERR_FAIL_COND(!scripts_assembly);
+
+ Error depend_error = _get_assembly_dependencies(scripts_assembly, dependencies);
+
+ GDMono::get_singleton()->finalize_and_unload_domain(export_domain);
+ mono_domain_set(prev_domain, false);
+
+ ERR_FAIL_COND(depend_error != OK);
+
+ for (Map<String, String>::Element *E = dependencies.front(); E; E = E->next()) {
+ String depend_src_path = E->value();
+ String depend_dst_path = GodotSharpDirs::get_res_assemblies_dir().plus_file(depend_src_path.get_file());
+ ERR_FAIL_COND(!_add_assembly(depend_src_path, depend_dst_path));
+ }
+}
+
+bool GodotSharpExport::_add_assembly(const String &p_src_path, const String &p_dst_path) {
+
+ FileAccessRef f = FileAccess::open(p_src_path, FileAccess::READ);
+ ERR_FAIL_COND_V(!f, false);
+
+ Vector<uint8_t> data;
+ data.resize(f->get_len());
+ f->get_buffer(data.ptrw(), data.size());
+
+ add_file(p_dst_path, data, false);
+
+ return true;
+}
+
+Error GodotSharpExport::_get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies) {
+
+ MonoImage *image = p_assembly->get_image();
+
+ for (int i = 0; i < mono_image_get_table_rows(image, MONO_TABLE_ASSEMBLYREF); i++) {
+ MonoAssemblyName *ref_aname = aname_prealloc;
+ mono_assembly_get_assemblyref(image, i, ref_aname);
+ String ref_name = mono_assembly_name_get_name(ref_aname);
+
+ if (ref_name == "mscorlib" || r_dependencies.find(ref_name))
+ continue;
+
+ GDMonoAssembly *ref_assembly = NULL;
+ if (!GDMono::get_singleton()->load_assembly(ref_name, ref_aname, &ref_assembly, /* refonly: */ true)) {
+ ERR_EXPLAIN("Cannot load refonly assembly: " + ref_name);
+ ERR_FAIL_V(ERR_CANT_RESOLVE);
+ }
+
+ r_dependencies.insert(ref_name, ref_assembly->get_path());
+
+ Error err = _get_assembly_dependencies(ref_assembly, r_dependencies);
+ if (err != OK)
+ return err;
+ }
+
+ return OK;
+}
+
+GodotSharpExport::GodotSharpExport() {
+ // MonoAssemblyName is an incomplete type (internal to mono), so we can't allocate it ourselves.
+ // There isn't any api to allocate an empty one either, so we need to do it this way.
+ aname_prealloc = mono_assembly_name_new("whatever");
+ mono_assembly_name_free(aname_prealloc); // "it does not frees the object itself, only the name members" (typo included)
+}
+
+GodotSharpExport::~GodotSharpExport() {
+ if (aname_prealloc)
+ mono_free(aname_prealloc);
+}
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
new file mode 100644
index 0000000000..b38db9660c
--- /dev/null
+++ b/modules/mono/editor/godotsharp_export.h
@@ -0,0 +1,57 @@
+/*************************************************************************/
+/* godotsharp_export.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef GODOTSHARP_EXPORT_H
+#define GODOTSHARP_EXPORT_H
+
+#include <mono/metadata/image.h>
+
+#include "editor/editor_export.h"
+
+#include "../mono_gd/gd_mono_header.h"
+
+class GodotSharpExport : public EditorExportPlugin {
+
+ MonoAssemblyName *aname_prealloc;
+
+ bool _add_assembly(const String &p_src_path, const String &p_dst_path);
+
+ Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, Map<String, String> &r_dependencies);
+
+protected:
+ virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features);
+ virtual void _export_begin(const Set<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+
+public:
+ GodotSharpExport();
+ ~GodotSharpExport();
+};
+
+#endif // GODOTSHARP_EXPORT_H
diff --git a/modules/mono/editor/mono_bottom_panel.cpp b/modules/mono/editor/mono_bottom_panel.cpp
index 07109eaac7..32aec2a3b5 100644
--- a/modules/mono/editor/mono_bottom_panel.cpp
+++ b/modules/mono/editor/mono_bottom_panel.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mono_bottom_panel.h"
#include "../csharp_script.h"
@@ -139,6 +140,14 @@ void MonoBottomPanel::_errors_toggled(bool p_pressed) {
build_tab->_update_issues_list();
}
+void MonoBottomPanel::_build_project_pressed() {
+
+ GodotSharpBuilds::get_singleton()->build_project_blocking("Tools");
+
+ MonoReloadNode::get_singleton()->restart_reload_timer();
+ CSharpLanguage::get_singleton()->reload_assemblies_if_needed(true);
+}
+
void MonoBottomPanel::_notification(int p_what) {
switch (p_what) {
@@ -153,6 +162,7 @@ void MonoBottomPanel::_notification(int p_what) {
void MonoBottomPanel::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("_build_project_pressed"), &MonoBottomPanel::_build_project_pressed);
ClassDB::bind_method(D_METHOD("_warnings_toggled", "pressed"), &MonoBottomPanel::_warnings_toggled);
ClassDB::bind_method(D_METHOD("_errors_toggled", "pressed"), &MonoBottomPanel::_errors_toggled);
ClassDB::bind_method(D_METHOD("_build_tab_item_selected", "idx"), &MonoBottomPanel::_build_tab_item_selected);
@@ -187,10 +197,16 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
toolbar_hbc->set_h_size_flags(SIZE_EXPAND_FILL);
panel_builds_tab->add_child(toolbar_hbc);
+ Button *build_project_btn = memnew(Button);
+ build_project_btn->set_text(TTR("Build Project"));
+ build_project_btn->set_focus_mode(FOCUS_NONE);
+ build_project_btn->connect("pressed", this, "_build_project_pressed");
+ toolbar_hbc->add_child(build_project_btn);
+
toolbar_hbc->add_spacer();
warnings_btn = memnew(ToolButton);
- warnings_btn->set_text("Warnings");
+ warnings_btn->set_text(TTR("Warnings"));
warnings_btn->set_toggle_mode(true);
warnings_btn->set_pressed(true);
warnings_btn->set_visible(false);
@@ -199,7 +215,7 @@ MonoBottomPanel::MonoBottomPanel(EditorNode *p_editor) {
toolbar_hbc->add_child(warnings_btn);
errors_btn = memnew(ToolButton);
- errors_btn->set_text("Errors");
+ errors_btn->set_text(TTR("Errors"));
errors_btn->set_toggle_mode(true);
errors_btn->set_pressed(true);
errors_btn->set_visible(false);
@@ -280,7 +296,11 @@ void MonoBuildTab::_update_issues_list() {
String tooltip;
tooltip += String("Message: ") + issue.message;
- tooltip += String("\nCode: ") + issue.code;
+
+ if (issue.code.length()) {
+ tooltip += String("\nCode: ") + issue.code;
+ }
+
tooltip += String("\nType: ") + (issue.warning ? "warning" : "error");
String text;
@@ -315,16 +335,14 @@ void MonoBuildTab::_update_issues_list() {
Ref<Texture> MonoBuildTab::get_icon_texture() const {
- // FIXME these icons were removed... find something better
-
if (build_exited) {
if (build_result == RESULT_ERROR) {
- return get_icon("DependencyChangedHl", "EditorIcons");
+ return get_icon("StatusError", "EditorIcons");
} else {
- return get_icon("DependencyOkHl", "EditorIcons");
+ return get_icon("StatusSuccess", "EditorIcons");
}
} else {
- return get_icon("GraphTime", "EditorIcons");
+ return get_icon("Stop", "EditorIcons");
}
}
@@ -356,23 +374,21 @@ void MonoBuildTab::on_build_exit(BuildResult result) {
MonoBottomPanel::get_singleton()->raise_build_tab(this);
}
-void MonoBuildTab::on_build_exec_failed(const String &p_cause, const String &p_detailed) {
+void MonoBuildTab::on_build_exec_failed(const String &p_cause) {
build_exited = true;
build_result = RESULT_ERROR;
issues_list->clear();
- String tooltip;
+ BuildIssue issue;
+ issue.message = p_cause;
+ issue.warning = false;
- tooltip += "Message: " + (p_detailed.length() ? p_detailed : p_cause);
- tooltip += "\nType: error";
+ error_count += 1;
+ issues.push_back(issue);
- int line_break_idx = p_cause.find("\n");
- issues_list->add_item(line_break_idx == -1 ? p_cause : p_cause.substr(0, line_break_idx),
- get_icon("Error", "EditorIcons"));
- int index = issues_list->get_item_count() - 1;
- issues_list->set_item_tooltip(index, tooltip);
+ _update_issues_list();
MonoBottomPanel::get_singleton()->raise_build_tab(this);
}
diff --git a/modules/mono/editor/mono_bottom_panel.h b/modules/mono/editor/mono_bottom_panel.h
index 909fa4b385..a44d3a9af8 100644
--- a/modules/mono/editor/mono_bottom_panel.h
+++ b/modules/mono/editor/mono_bottom_panel.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MONO_BOTTOM_PANEL_H
#define MONO_BOTTOM_PANEL_H
@@ -61,6 +62,8 @@ class MonoBottomPanel : public VBoxContainer {
void _warnings_toggled(bool p_pressed);
void _errors_toggled(bool p_pressed);
+ void _build_project_pressed();
+
static MonoBottomPanel *singleton;
protected:
@@ -134,7 +137,7 @@ public:
void on_build_start();
void on_build_exit(BuildResult result);
- void on_build_exec_failed(const String &p_cause, const String &p_detailed = String());
+ void on_build_exec_failed(const String &p_cause);
void restart_build();
void stop_build();
diff --git a/modules/mono/editor/mono_build_info.h b/modules/mono/editor/mono_build_info.h
index f3b3e43b6d..4806764a61 100644
--- a/modules/mono/editor/mono_build_info.h
+++ b/modules/mono/editor/mono_build_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MONO_BUILD_INFO_H
#define MONO_BUILD_INFO_H
diff --git a/modules/mono/editor/monodevelop_instance.cpp b/modules/mono/editor/monodevelop_instance.cpp
index a34d82ffcb..48a285561d 100644
--- a/modules/mono/editor/monodevelop_instance.cpp
+++ b/modules/mono/editor/monodevelop_instance.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "monodevelop_instance.h"
#include "../mono_gd/gd_mono.h"
@@ -34,6 +35,8 @@
void MonoDevelopInstance::execute(const Vector<String> &p_files) {
+ _GDMONO_SCOPE_DOMAIN_(TOOLS_DOMAIN)
+
ERR_FAIL_NULL(execute_method);
ERR_FAIL_COND(gc_handle.is_null());
@@ -62,7 +65,7 @@ MonoDevelopInstance::MonoDevelopInstance(const String &p_solution) {
GDMonoClass *klass = GDMono::get_singleton()->get_editor_tools_assembly()->get_class("GodotSharpTools.Editor", "MonoDevelopInstance");
- MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_raw());
+ MonoObject *obj = mono_object_new(TOOLS_DOMAIN, klass->get_mono_ptr());
GDMonoMethod *ctor = klass->get_method(".ctor", 1);
MonoObject *ex = NULL;
diff --git a/modules/mono/editor/monodevelop_instance.h b/modules/mono/editor/monodevelop_instance.h
index 9eb154eba1..552c10a61d 100644
--- a/modules/mono/editor/monodevelop_instance.h
+++ b/modules/mono/editor/monodevelop_instance.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MONODEVELOP_INSTANCE_H
#define MONODEVELOP_INSTANCE_H
@@ -42,7 +43,7 @@ class MonoDevelopInstance {
public:
void execute(const Vector<String> &p_files);
- void execute(const String &p_files);
+ void execute(const String &p_file);
MonoDevelopInstance(const String &p_solution);
};
diff --git a/modules/mono/editor/net_solution.cpp b/modules/mono/editor/net_solution.cpp
index fa60c310db..dab96e44e9 100644
--- a/modules/mono/editor/net_solution.cpp
+++ b/modules/mono/editor/net_solution.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "net_solution.h"
#include "os/dir_access.h"
diff --git a/modules/mono/editor/net_solution.h b/modules/mono/editor/net_solution.h
index d7ccebb7df..293e86917a 100644
--- a/modules/mono/editor/net_solution.h
+++ b/modules/mono/editor/net_solution.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef NET_SOLUTION_H
#define NET_SOLUTION_H
diff --git a/modules/mono/glue/builtin_types_glue.h b/modules/mono/glue/builtin_types_glue.h
new file mode 100644
index 0000000000..460de84b65
--- /dev/null
+++ b/modules/mono/glue/builtin_types_glue.h
@@ -0,0 +1,59 @@
+#ifndef BUILTIN_TYPES_GLUE_H
+#define BUILTIN_TYPES_GLUE_H
+
+#include "core/node_path.h"
+#include "core/rid.h"
+
+#include <mono/metadata/object.h>
+
+#include "../mono_gd/gd_mono_marshal.h"
+
+MonoBoolean godot_icall_NodePath_is_absolute(NodePath *p_ptr) {
+ return (MonoBoolean)p_ptr->is_absolute();
+}
+
+uint32_t godot_icall_NodePath_get_name_count(NodePath *p_ptr) {
+ return p_ptr->get_name_count();
+}
+
+MonoString *godot_icall_NodePath_get_name(NodePath *p_ptr, uint32_t p_idx) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_name(p_idx));
+}
+
+uint32_t godot_icall_NodePath_get_subname_count(NodePath *p_ptr) {
+ return p_ptr->get_subname_count();
+}
+
+MonoString *godot_icall_NodePath_get_subname(NodePath *p_ptr, uint32_t p_idx) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_subname(p_idx));
+}
+
+MonoString *godot_icall_NodePath_get_concatenated_subnames(NodePath *p_ptr) {
+ return GDMonoMarshal::mono_string_from_godot(p_ptr->get_concatenated_subnames());
+}
+
+NodePath *godot_icall_NodePath_get_as_property_path(NodePath *p_ptr) {
+ return memnew(NodePath(p_ptr->get_as_property_path()));
+}
+
+MonoBoolean godot_icall_NodePath_is_empty(NodePath *p_ptr) {
+ return (MonoBoolean)p_ptr->is_empty();
+}
+
+uint32_t godot_icall_RID_get_id(RID *p_ptr) {
+ return p_ptr->get_id();
+}
+
+void godot_register_builtin_type_icalls() {
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_as_property_path", (void *)godot_icall_NodePath_get_as_property_path);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_concatenated_subnames", (void *)godot_icall_NodePath_get_concatenated_subnames);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_name", (void *)godot_icall_NodePath_get_name);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_name_count", (void *)godot_icall_NodePath_get_name_count);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_subname", (void *)godot_icall_NodePath_get_subname);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_get_subname_count", (void *)godot_icall_NodePath_get_subname_count);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_is_absolute", (void *)godot_icall_NodePath_is_absolute);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_NodePath_is_empty", (void *)godot_icall_NodePath_is_empty);
+ mono_add_internal_call("Godot.NativeCalls::godot_icall_RID_get_id", (void *)godot_icall_RID_get_id);
+}
+
+#endif // BUILTIN_TYPES_GLUE_H
diff --git a/modules/mono/glue/cs_files/Rect3.cs b/modules/mono/glue/cs_files/AABB.cs
index 0d25de1ec6..e6e12f7ba3 100644
--- a/modules/mono/glue/cs_files/Rect3.cs
+++ b/modules/mono/glue/cs_files/AABB.cs
@@ -1,477 +1,477 @@
-using System;
-
-// file: core/math/rect3.h
-// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
-// file: core/math/rect3.cpp
-// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
-// file: core/variant_call.cpp
-// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
-
-namespace Godot
-{
- public struct Rect3 : IEquatable<Rect3>
- {
- private Vector3 position;
- private Vector3 size;
-
- public Vector3 Position
- {
- get
- {
- return position;
- }
- }
-
- public Vector3 Size
- {
- get
- {
- return size;
- }
- }
-
- public Vector3 End
- {
- get
- {
- return position + size;
- }
- }
-
- public bool encloses(Rect3 with)
- {
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
-
- return ((src_min.x <= dst_min.x) &&
- (src_max.x > dst_max.x) &&
- (src_min.y <= dst_min.y) &&
- (src_max.y > dst_max.y) &&
- (src_min.z <= dst_min.z) &&
- (src_max.z > dst_max.z));
- }
-
- public Rect3 expand(Vector3 to_point)
- {
- Vector3 begin = position;
- Vector3 end = position + size;
-
- if (to_point.x < begin.x)
- begin.x = to_point.x;
- if (to_point.y < begin.y)
- begin.y = to_point.y;
- if (to_point.z < begin.z)
- begin.z = to_point.z;
-
- if (to_point.x > end.x)
- end.x = to_point.x;
- if (to_point.y > end.y)
- end.y = to_point.y;
- if (to_point.z > end.z)
- end.z = to_point.z;
-
- return new Rect3(begin, end - begin);
- }
-
- public float get_area()
- {
- return size.x * size.y * size.z;
- }
-
- public Vector3 get_endpoint(int idx)
- {
- switch (idx)
- {
- case 0:
- return new Vector3(position.x, position.y, position.z);
- case 1:
- return new Vector3(position.x, position.y, position.z + size.z);
- case 2:
- return new Vector3(position.x, position.y + size.y, position.z);
- case 3:
- return new Vector3(position.x, position.y + size.y, position.z + size.z);
- case 4:
- return new Vector3(position.x + size.x, position.y, position.z);
- case 5:
- return new Vector3(position.x + size.x, position.y, position.z + size.z);
- case 6:
- return new Vector3(position.x + size.x, position.y + size.y, position.z);
- case 7:
- return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
- default:
- throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
- }
- }
-
- public Vector3 get_longest_axis()
- {
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
-
- if (size.y > max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
- }
-
- if (size.z > max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
- }
-
- return axis;
- }
-
- public Vector3.Axis get_longest_axis_index()
- {
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
-
- if (size.y > max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = size.y;
- }
-
- if (size.z > max_size)
- {
- axis = Vector3.Axis.Z;
- max_size = size.z;
- }
-
- return axis;
- }
-
- public float get_longest_axis_size()
- {
- float max_size = size.x;
-
- if (size.y > max_size)
- max_size = size.y;
-
- if (size.z > max_size)
- max_size = size.z;
-
- return max_size;
- }
-
- public Vector3 get_shortest_axis()
- {
- Vector3 axis = new Vector3(1f, 0f, 0f);
- float max_size = size.x;
-
- if (size.y < max_size)
- {
- axis = new Vector3(0f, 1f, 0f);
- max_size = size.y;
- }
-
- if (size.z < max_size)
- {
- axis = new Vector3(0f, 0f, 1f);
- max_size = size.z;
- }
-
- return axis;
- }
-
- public Vector3.Axis get_shortest_axis_index()
- {
- Vector3.Axis axis = Vector3.Axis.X;
- float max_size = size.x;
-
- if (size.y < max_size)
- {
- axis = Vector3.Axis.Y;
- max_size = size.y;
- }
-
- if (size.z < max_size)
- {
- axis = Vector3.Axis.Z;
- max_size = size.z;
- }
-
- return axis;
- }
-
- public float get_shortest_axis_size()
- {
- float max_size = size.x;
-
- if (size.y < max_size)
- max_size = size.y;
-
- if (size.z < max_size)
- max_size = size.z;
-
- return max_size;
- }
-
- public Vector3 get_support(Vector3 dir)
- {
- Vector3 half_extents = size * 0.5f;
- Vector3 ofs = position + half_extents;
-
- return ofs + new Vector3(
- (dir.x > 0f) ? -half_extents.x : half_extents.x,
- (dir.y > 0f) ? -half_extents.y : half_extents.y,
- (dir.z > 0f) ? -half_extents.z : half_extents.z);
- }
-
- public Rect3 grow(float by)
- {
- Rect3 res = this;
-
- res.position.x -= by;
- res.position.y -= by;
- res.position.z -= by;
- res.size.x += 2.0f * by;
- res.size.y += 2.0f * by;
- res.size.z += 2.0f * by;
-
- return res;
- }
-
- public bool has_no_area()
- {
- return size.x <= 0f || size.y <= 0f || size.z <= 0f;
- }
-
- public bool has_no_surface()
- {
- return size.x <= 0f && size.y <= 0f && size.z <= 0f;
- }
-
- public bool has_point(Vector3 point)
- {
- if (point.x < position.x)
- return false;
- if (point.y < position.y)
- return false;
- if (point.z < position.z)
- return false;
- if (point.x > position.x + size.x)
- return false;
- if (point.y > position.y + size.y)
- return false;
- if (point.z > position.z + size.z)
- return false;
-
- return true;
- }
-
- public Rect3 intersection(Rect3 with)
- {
- Vector3 src_min = position;
- Vector3 src_max = position + size;
- Vector3 dst_min = with.position;
- Vector3 dst_max = with.position + with.size;
-
- Vector3 min, max;
-
- if (src_min.x > dst_max.x || src_max.x < dst_min.x)
- {
- return new Rect3();
- }
- else
- {
- min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
- max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
- }
-
- if (src_min.y > dst_max.y || src_max.y < dst_min.y)
- {
- return new Rect3();
- }
- else
- {
- min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
- max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
- }
-
- if (src_min.z > dst_max.z || src_max.z < dst_min.z)
- {
- return new Rect3();
- }
- else
- {
- min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
- max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
- }
-
- return new Rect3(min, max - min);
- }
-
- public bool intersects(Rect3 with)
- {
- if (position.x >= (with.position.x + with.size.x))
- return false;
- if ((position.x + size.x) <= with.position.x)
- return false;
- if (position.y >= (with.position.y + with.size.y))
- return false;
- if ((position.y + size.y) <= with.position.y)
- return false;
- if (position.z >= (with.position.z + with.size.z))
- return false;
- if ((position.z + size.z) <= with.position.z)
- return false;
-
- return true;
- }
-
- public bool intersects_plane(Plane plane)
- {
- Vector3[] points =
- {
- new Vector3(position.x, position.y, position.z),
- new Vector3(position.x, position.y, position.z + size.z),
- new Vector3(position.x, position.y + size.y, position.z),
- new Vector3(position.x, position.y + size.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y, position.z),
- new Vector3(position.x + size.x, position.y, position.z + size.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z),
- new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
- };
-
- bool over = false;
- bool under = false;
-
- for (int i = 0; i < 8; i++)
- {
- if (plane.distance_to(points[i]) > 0)
- over = true;
- else
- under = true;
- }
-
- return under && over;
- }
-
- public bool intersects_segment(Vector3 from, Vector3 to)
- {
- float min = 0f;
- float max = 1f;
-
- for (int i = 0; i < 3; i++)
- {
- float seg_from = from[i];
- float seg_to = to[i];
- float box_begin = position[i];
- float box_end = box_begin + size[i];
- float cmin, cmax;
-
- if (seg_from < seg_to)
- {
- if (seg_from > box_end || seg_to < box_begin)
- return false;
-
- float length = seg_to - seg_from;
- cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
- cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
- }
- else
- {
- if (seg_to > box_end || seg_from < box_begin)
- return false;
-
- float length = seg_to - seg_from;
- cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
- cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
- }
-
- if (cmin > min)
- {
- min = cmin;
- }
-
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
-
- return true;
- }
-
- public Rect3 merge(Rect3 with)
- {
- Vector3 beg_1 = position;
- Vector3 beg_2 = with.position;
- Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
- Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
-
- Vector3 min = new Vector3(
- (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
- (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
- (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
- );
-
- Vector3 max = new Vector3(
- (end_1.x > end_2.x) ? end_1.x : end_2.x,
- (end_1.y > end_2.y) ? end_1.y : end_2.y,
- (end_1.z > end_2.z) ? end_1.z : end_2.z
- );
-
- return new Rect3(min, max - min);
- }
-
- public Rect3(Vector3 position, Vector3 size)
- {
- this.position = position;
- this.size = size;
- }
-
- public static bool operator ==(Rect3 left, Rect3 right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Rect3 left, Rect3 right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Rect3)
- {
- return Equals((Rect3)obj);
- }
-
- return false;
- }
-
- public bool Equals(Rect3 other)
- {
- return position == other.position && size == other.size;
- }
-
- public override int GetHashCode()
- {
- return position.GetHashCode() ^ size.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0} - {1}", new object[]
- {
- this.position.ToString(),
- this.size.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0} - {1}", new object[]
- {
- this.position.ToString(format),
- this.size.ToString(format)
- });
- }
- }
-}
+using System;
+
+// file: core/math/aabb.h
+// commit: 7ad14e7a3e6f87ddc450f7e34621eb5200808451
+// file: core/math/aabb.cpp
+// commit: bd282ff43f23fe845f29a3e25c8efc01bd65ffb0
+// file: core/variant_call.cpp
+// commit: 5ad9be4c24e9d7dc5672fdc42cea896622fe5685
+
+namespace Godot
+{
+ public struct AABB : IEquatable<AABB>
+ {
+ private Vector3 position;
+ private Vector3 size;
+
+ public Vector3 Position
+ {
+ get
+ {
+ return position;
+ }
+ }
+
+ public Vector3 Size
+ {
+ get
+ {
+ return size;
+ }
+ }
+
+ public Vector3 End
+ {
+ get
+ {
+ return position + size;
+ }
+ }
+
+ public bool Encloses(AABB with)
+ {
+ Vector3 src_min = position;
+ Vector3 src_max = position + size;
+ Vector3 dst_min = with.position;
+ Vector3 dst_max = with.position + with.size;
+
+ return ((src_min.x <= dst_min.x) &&
+ (src_max.x > dst_max.x) &&
+ (src_min.y <= dst_min.y) &&
+ (src_max.y > dst_max.y) &&
+ (src_min.z <= dst_min.z) &&
+ (src_max.z > dst_max.z));
+ }
+
+ public AABB Expand(Vector3 to_point)
+ {
+ Vector3 begin = position;
+ Vector3 end = position + size;
+
+ if (to_point.x < begin.x)
+ begin.x = to_point.x;
+ if (to_point.y < begin.y)
+ begin.y = to_point.y;
+ if (to_point.z < begin.z)
+ begin.z = to_point.z;
+
+ if (to_point.x > end.x)
+ end.x = to_point.x;
+ if (to_point.y > end.y)
+ end.y = to_point.y;
+ if (to_point.z > end.z)
+ end.z = to_point.z;
+
+ return new AABB(begin, end - begin);
+ }
+
+ public float GetArea()
+ {
+ return size.x * size.y * size.z;
+ }
+
+ public Vector3 GetEndpoint(int idx)
+ {
+ switch (idx)
+ {
+ case 0:
+ return new Vector3(position.x, position.y, position.z);
+ case 1:
+ return new Vector3(position.x, position.y, position.z + size.z);
+ case 2:
+ return new Vector3(position.x, position.y + size.y, position.z);
+ case 3:
+ return new Vector3(position.x, position.y + size.y, position.z + size.z);
+ case 4:
+ return new Vector3(position.x + size.x, position.y, position.z);
+ case 5:
+ return new Vector3(position.x + size.x, position.y, position.z + size.z);
+ case 6:
+ return new Vector3(position.x + size.x, position.y + size.y, position.z);
+ case 7:
+ return new Vector3(position.x + size.x, position.y + size.y, position.z + size.z);
+ default:
+ throw new ArgumentOutOfRangeException(nameof(idx), String.Format("Index is {0}, but a value from 0 to 7 is expected.", idx));
+ }
+ }
+
+ public Vector3 GetLongestAxis()
+ {
+ Vector3 axis = new Vector3(1f, 0f, 0f);
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ {
+ axis = new Vector3(0f, 1f, 0f);
+ max_size = size.y;
+ }
+
+ if (size.z > max_size)
+ {
+ axis = new Vector3(0f, 0f, 1f);
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public Vector3.Axis GetLongestAxisIndex()
+ {
+ Vector3.Axis axis = Vector3.Axis.X;
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ {
+ axis = Vector3.Axis.Y;
+ max_size = size.y;
+ }
+
+ if (size.z > max_size)
+ {
+ axis = Vector3.Axis.Z;
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public float GetLongestAxisSize()
+ {
+ float max_size = size.x;
+
+ if (size.y > max_size)
+ max_size = size.y;
+
+ if (size.z > max_size)
+ max_size = size.z;
+
+ return max_size;
+ }
+
+ public Vector3 GetShortestAxis()
+ {
+ Vector3 axis = new Vector3(1f, 0f, 0f);
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ {
+ axis = new Vector3(0f, 1f, 0f);
+ max_size = size.y;
+ }
+
+ if (size.z < max_size)
+ {
+ axis = new Vector3(0f, 0f, 1f);
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public Vector3.Axis GetShortestAxisIndex()
+ {
+ Vector3.Axis axis = Vector3.Axis.X;
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ {
+ axis = Vector3.Axis.Y;
+ max_size = size.y;
+ }
+
+ if (size.z < max_size)
+ {
+ axis = Vector3.Axis.Z;
+ max_size = size.z;
+ }
+
+ return axis;
+ }
+
+ public float GetShortestAxisSize()
+ {
+ float max_size = size.x;
+
+ if (size.y < max_size)
+ max_size = size.y;
+
+ if (size.z < max_size)
+ max_size = size.z;
+
+ return max_size;
+ }
+
+ public Vector3 GetSupport(Vector3 dir)
+ {
+ Vector3 half_extents = size * 0.5f;
+ Vector3 ofs = position + half_extents;
+
+ return ofs + new Vector3(
+ (dir.x > 0f) ? -half_extents.x : half_extents.x,
+ (dir.y > 0f) ? -half_extents.y : half_extents.y,
+ (dir.z > 0f) ? -half_extents.z : half_extents.z);
+ }
+
+ public AABB Grow(float by)
+ {
+ AABB res = this;
+
+ res.position.x -= by;
+ res.position.y -= by;
+ res.position.z -= by;
+ res.size.x += 2.0f * by;
+ res.size.y += 2.0f * by;
+ res.size.z += 2.0f * by;
+
+ return res;
+ }
+
+ public bool HasNoArea()
+ {
+ return size.x <= 0f || size.y <= 0f || size.z <= 0f;
+ }
+
+ public bool HasNoSurface()
+ {
+ return size.x <= 0f && size.y <= 0f && size.z <= 0f;
+ }
+
+ public bool HasPoint(Vector3 point)
+ {
+ if (point.x < position.x)
+ return false;
+ if (point.y < position.y)
+ return false;
+ if (point.z < position.z)
+ return false;
+ if (point.x > position.x + size.x)
+ return false;
+ if (point.y > position.y + size.y)
+ return false;
+ if (point.z > position.z + size.z)
+ return false;
+
+ return true;
+ }
+
+ public AABB Intersection(AABB with)
+ {
+ Vector3 src_min = position;
+ Vector3 src_max = position + size;
+ Vector3 dst_min = with.position;
+ Vector3 dst_max = with.position + with.size;
+
+ Vector3 min, max;
+
+ if (src_min.x > dst_max.x || src_max.x < dst_min.x)
+ {
+ return new AABB();
+ }
+ else
+ {
+ min.x = (src_min.x > dst_min.x) ? src_min.x : dst_min.x;
+ max.x = (src_max.x < dst_max.x) ? src_max.x : dst_max.x;
+ }
+
+ if (src_min.y > dst_max.y || src_max.y < dst_min.y)
+ {
+ return new AABB();
+ }
+ else
+ {
+ min.y = (src_min.y > dst_min.y) ? src_min.y : dst_min.y;
+ max.y = (src_max.y < dst_max.y) ? src_max.y : dst_max.y;
+ }
+
+ if (src_min.z > dst_max.z || src_max.z < dst_min.z)
+ {
+ return new AABB();
+ }
+ else
+ {
+ min.z = (src_min.z > dst_min.z) ? src_min.z : dst_min.z;
+ max.z = (src_max.z < dst_max.z) ? src_max.z : dst_max.z;
+ }
+
+ return new AABB(min, max - min);
+ }
+
+ public bool Intersects(AABB with)
+ {
+ if (position.x >= (with.position.x + with.size.x))
+ return false;
+ if ((position.x + size.x) <= with.position.x)
+ return false;
+ if (position.y >= (with.position.y + with.size.y))
+ return false;
+ if ((position.y + size.y) <= with.position.y)
+ return false;
+ if (position.z >= (with.position.z + with.size.z))
+ return false;
+ if ((position.z + size.z) <= with.position.z)
+ return false;
+
+ return true;
+ }
+
+ public bool IntersectsPlane(Plane plane)
+ {
+ Vector3[] points =
+ {
+ new Vector3(position.x, position.y, position.z),
+ new Vector3(position.x, position.y, position.z + size.z),
+ new Vector3(position.x, position.y + size.y, position.z),
+ new Vector3(position.x, position.y + size.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y, position.z),
+ new Vector3(position.x + size.x, position.y, position.z + size.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z),
+ new Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
+ };
+
+ bool over = false;
+ bool under = false;
+
+ for (int i = 0; i < 8; i++)
+ {
+ if (plane.DistanceTo(points[i]) > 0)
+ over = true;
+ else
+ under = true;
+ }
+
+ return under && over;
+ }
+
+ public bool IntersectsSegment(Vector3 from, Vector3 to)
+ {
+ float min = 0f;
+ float max = 1f;
+
+ for (int i = 0; i < 3; i++)
+ {
+ float seg_from = from[i];
+ float seg_to = to[i];
+ float box_begin = position[i];
+ float box_end = box_begin + size[i];
+ float cmin, cmax;
+
+ if (seg_from < seg_to)
+ {
+ if (seg_from > box_end || seg_to < box_begin)
+ return false;
+
+ float length = seg_to - seg_from;
+ cmin = seg_from < box_begin ? (box_begin - seg_from) / length : 0f;
+ cmax = seg_to > box_end ? (box_end - seg_from) / length : 1f;
+ }
+ else
+ {
+ if (seg_to > box_end || seg_from < box_begin)
+ return false;
+
+ float length = seg_to - seg_from;
+ cmin = seg_from > box_end ? (box_end - seg_from) / length : 0f;
+ cmax = seg_to < box_begin ? (box_begin - seg_from) / length : 1f;
+ }
+
+ if (cmin > min)
+ {
+ min = cmin;
+ }
+
+ if (cmax < max)
+ max = cmax;
+ if (max < min)
+ return false;
+ }
+
+ return true;
+ }
+
+ public AABB Merge(AABB with)
+ {
+ Vector3 beg_1 = position;
+ Vector3 beg_2 = with.position;
+ Vector3 end_1 = new Vector3(size.x, size.y, size.z) + beg_1;
+ Vector3 end_2 = new Vector3(with.size.x, with.size.y, with.size.z) + beg_2;
+
+ Vector3 min = new Vector3(
+ (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x,
+ (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y,
+ (beg_1.z < beg_2.z) ? beg_1.z : beg_2.z
+ );
+
+ Vector3 max = new Vector3(
+ (end_1.x > end_2.x) ? end_1.x : end_2.x,
+ (end_1.y > end_2.y) ? end_1.y : end_2.y,
+ (end_1.z > end_2.z) ? end_1.z : end_2.z
+ );
+
+ return new AABB(min, max - min);
+ }
+
+ public AABB(Vector3 position, Vector3 size)
+ {
+ this.position = position;
+ this.size = size;
+ }
+
+ public static bool operator ==(AABB left, AABB right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(AABB left, AABB right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is AABB)
+ {
+ return Equals((AABB)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(AABB other)
+ {
+ return position == other.position && size == other.size;
+ }
+
+ public override int GetHashCode()
+ {
+ return position.GetHashCode() ^ size.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.position.ToString(),
+ this.size.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0} - {1}", new object[]
+ {
+ this.position.ToString(format),
+ this.size.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Basis.cs b/modules/mono/glue/cs_files/Basis.cs
index 6a73ebd554..c6cdc069ef 100644
--- a/modules/mono/glue/cs_files/Basis.cs
+++ b/modules/mono/glue/cs_files/Basis.cs
@@ -56,9 +56,9 @@ namespace Godot
{
return new Vector3
(
- new Vector3(this[0, 0], this[1, 0], this[2, 0]).length(),
- new Vector3(this[0, 1], this[1, 1], this[2, 1]).length(),
- new Vector3(this[0, 2], this[1, 2], this[2, 2]).length()
+ new Vector3(this[0, 0], this[1, 0], this[2, 0]).Length(),
+ new Vector3(this[0, 1], this[1, 1], this[2, 1]).Length(),
+ new Vector3(this[0, 2], this[1, 2], this[2, 2]).Length()
);
}
}
@@ -133,7 +133,7 @@ namespace Godot
}
}
- internal static Basis create_from_axes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
+ internal static Basis CreateFromAxes(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis)
{
return new Basis
(
@@ -143,49 +143,52 @@ namespace Godot
);
}
- public float determinant()
+ public float Determinant()
{
return this[0, 0] * (this[1, 1] * this[2, 2] - this[2, 1] * this[1, 2]) -
this[1, 0] * (this[0, 1] * this[2, 2] - this[2, 1] * this[0, 2]) +
this[2, 0] * (this[0, 1] * this[1, 2] - this[1, 1] * this[0, 2]);
}
- public Vector3 get_axis(int axis)
+ public Vector3 GetAxis(int axis)
{
return new Vector3(this[0, axis], this[1, axis], this[2, axis]);
}
- public Vector3 get_euler()
+ public Vector3 GetEuler()
{
- Basis m = this.orthonormalized();
+ Basis m = this.Orthonormalized();
Vector3 euler;
+ euler.z = 0.0f;
- euler.y = Mathf.asin(m.x[2]);
+ float mxy = m.y[2];
- if (euler.y < Mathf.PI * 0.5f)
+
+ if (mxy < 1.0f)
{
- if (euler.y > -Mathf.PI * 0.5f)
+ if (mxy > -1.0f)
{
- euler.x = Mathf.atan2(-m.y[2], m.z[2]);
- euler.z = Mathf.atan2(-m.x[1], m.x[0]);
+ euler.x = Mathf.Asin(-mxy);
+ euler.y = Mathf.Atan2(m.x[2], m.z[2]);
+ euler.z = Mathf.Atan2(m.y[0], m.y[1]);
}
else
{
- euler.z = 0.0f;
- euler.x = euler.z - Mathf.atan2(m.y[0], m.y[1]);
+ euler.x = Mathf.PI * 0.5f;
+ euler.y = -Mathf.Atan2(-m.x[1], m.x[0]);
}
}
else
{
- euler.z = 0f;
- euler.x = Mathf.atan2(m.x[1], m.y[1]) - euler.z;
+ euler.x = -Mathf.PI * 0.5f;
+ euler.y = -Mathf.Atan2(m.x[1], m.x[0]);
}
return euler;
}
- public int get_orthogonal_index()
+ public int GetOrthogonalIndex()
{
Basis orth = this;
@@ -215,7 +218,7 @@ namespace Godot
return 0;
}
- public Basis inverse()
+ public Basis Inverse()
{
Basis inv = this;
@@ -256,59 +259,59 @@ namespace Godot
return inv;
}
- public Basis orthonormalized()
+ public Basis Orthonormalized()
{
- Vector3 xAxis = get_axis(0);
- Vector3 yAxis = get_axis(1);
- Vector3 zAxis = get_axis(2);
+ Vector3 xAxis = GetAxis(0);
+ Vector3 yAxis = GetAxis(1);
+ Vector3 zAxis = GetAxis(2);
- xAxis.normalize();
- yAxis = (yAxis - xAxis * (xAxis.dot(yAxis)));
- yAxis.normalize();
- zAxis = (zAxis - xAxis * (xAxis.dot(zAxis)) - yAxis * (yAxis.dot(zAxis)));
- zAxis.normalize();
+ xAxis.Normalize();
+ yAxis = (yAxis - xAxis * (xAxis.Dot(yAxis)));
+ yAxis.Normalize();
+ zAxis = (zAxis - xAxis * (xAxis.Dot(zAxis)) - yAxis * (yAxis.Dot(zAxis)));
+ zAxis.Normalize();
- return Basis.create_from_axes(xAxis, yAxis, zAxis);
+ return Basis.CreateFromAxes(xAxis, yAxis, zAxis);
}
- public Basis rotated(Vector3 axis, float phi)
+ public Basis Rotated(Vector3 axis, float phi)
{
- return this * new Basis(axis, phi);
+ return new Basis(axis, phi) * this;
}
- public Basis scaled(Vector3 scale)
+ public Basis Scaled(Vector3 scale)
{
Basis m = this;
m[0, 0] *= scale.x;
- m[1, 0] *= scale.x;
- m[2, 0] *= scale.x;
- m[0, 1] *= scale.y;
+ m[0, 1] *= scale.x;
+ m[0, 2] *= scale.x;
+ m[1, 0] *= scale.y;
m[1, 1] *= scale.y;
- m[2, 1] *= scale.y;
- m[0, 2] *= scale.z;
- m[1, 2] *= scale.z;
+ m[1, 2] *= scale.y;
+ m[2, 0] *= scale.z;
+ m[2, 1] *= scale.z;
m[2, 2] *= scale.z;
return m;
}
- public float tdotx(Vector3 with)
+ public float Tdotx(Vector3 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1] + this[2, 0] * with[2];
}
- public float tdoty(Vector3 with)
+ public float Tdoty(Vector3 with)
{
return this[0, 1] * with[0] + this[1, 1] * with[1] + this[2, 1] * with[2];
}
- public float tdotz(Vector3 with)
+ public float Tdotz(Vector3 with)
{
return this[0, 2] * with[0] + this[1, 2] * with[1] + this[2, 2] * with[2];
}
- public Basis transposed()
+ public Basis Transposed()
{
Basis tr = this;
@@ -327,17 +330,17 @@ namespace Godot
return tr;
}
- public Vector3 xform(Vector3 v)
+ public Vector3 Xform(Vector3 v)
{
return new Vector3
(
- this[0].dot(v),
- this[1].dot(v),
- this[2].dot(v)
+ this[0].Dot(v),
+ this[1].Dot(v),
+ this[2].Dot(v)
);
}
- public Vector3 xform_inv(Vector3 v)
+ public Vector3 XformInv(Vector3 v)
{
return new Vector3
(
@@ -347,9 +350,51 @@ namespace Godot
);
}
+ public Quat Quat() {
+ float trace = x[0] + y[1] + z[2];
+
+ if (trace > 0.0f) {
+ float s = Mathf.Sqrt(trace + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (z[1] - y[2]) * inv_s,
+ (x[2] - z[0]) * inv_s,
+ (y[0] - x[1]) * inv_s,
+ s * 0.25f
+ );
+ } else if (x[0] > y[1] && x[0] > z[2]) {
+ float s = Mathf.Sqrt(x[0] - y[1] - z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ s * 0.25f,
+ (x[1] + y[0]) * inv_s,
+ (x[2] + z[0]) * inv_s,
+ (z[1] - y[2]) * inv_s
+ );
+ } else if (y[1] > z[2]) {
+ float s = Mathf.Sqrt(-x[0] + y[1] - z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (x[1] + y[0]) * inv_s,
+ s * 0.25f,
+ (y[2] + z[1]) * inv_s,
+ (x[2] - z[0]) * inv_s
+ );
+ } else {
+ float s = Mathf.Sqrt(-x[0] - y[1] + z[2] + 1.0f) * 2f;
+ float inv_s = 1f / s;
+ return new Quat(
+ (x[2] + z[0]) * inv_s,
+ (y[2] + z[1]) * inv_s,
+ s * 0.25f,
+ (y[0] - x[1]) * inv_s
+ );
+ }
+ }
+
public Basis(Quat quat)
{
- float s = 2.0f / quat.length_squared();
+ float s = 2.0f / quat.LengthSquared();
float xs = quat.x * s;
float ys = quat.y * s;
@@ -373,8 +418,8 @@ namespace Godot
{
Vector3 axis_sq = new Vector3(axis.x * axis.x, axis.y * axis.y, axis.z * axis.z);
- float cosine = Mathf.cos(phi);
- float sine = Mathf.sin(phi);
+ float cosine = Mathf.Cos(phi);
+ float sine = Mathf.Sin(phi);
this.x = new Vector3
(
@@ -407,18 +452,18 @@ namespace Godot
public Basis(float xx, float xy, float xz, float yx, float yy, float yz, float zx, float zy, float zz)
{
- this.x = new Vector3(xx, xy, xz);
- this.y = new Vector3(yx, yy, yz);
- this.z = new Vector3(zx, zy, zz);
+ this.x = new Vector3(xx, yx, zx);
+ this.y = new Vector3(xy, yy, zy);
+ this.z = new Vector3(xz, yz, zz);
}
public static Basis operator *(Basis left, Basis right)
{
return new Basis
(
- right.tdotx(left[0]), right.tdoty(left[0]), right.tdotz(left[0]),
- right.tdotx(left[1]), right.tdoty(left[1]), right.tdotz(left[1]),
- right.tdotx(left[2]), right.tdoty(left[2]), right.tdotz(left[2])
+ right.Tdotx(left[0]), right.Tdoty(left[0]), right.Tdotz(left[0]),
+ right.Tdotx(left[1]), right.Tdoty(left[1]), right.Tdotz(left[1]),
+ right.Tdotx(left[2]), right.Tdoty(left[2]), right.Tdotz(left[2])
);
}
diff --git a/modules/mono/glue/cs_files/Color.cs b/modules/mono/glue/cs_files/Color.cs
index df88a46832..f9e31e9703 100644
--- a/modules/mono/glue/cs_files/Color.cs
+++ b/modules/mono/glue/cs_files/Color.cs
@@ -1,590 +1,590 @@
-using System;
-
-namespace Godot
-{
- public struct Color : IEquatable<Color>
- {
- public float r;
- public float g;
- public float b;
- public float a;
-
- public int r8
- {
- get
- {
- return (int)(r * 255.0f);
- }
- }
-
- public int g8
- {
- get
- {
- return (int)(g * 255.0f);
- }
- }
-
- public int b8
- {
- get
- {
- return (int)(b * 255.0f);
- }
- }
-
- public int a8
- {
- get
- {
- return (int)(a * 255.0f);
- }
- }
-
- public float h
- {
- get
- {
- float max = Mathf.max(r, Mathf.max(g, b));
- float min = Mathf.min(r, Mathf.min(g, b));
-
- float delta = max - min;
-
- if (delta == 0)
- return 0;
-
- float h;
-
- if (r == max)
- h = (g - b) / delta; // Between yellow & magenta
- else if (g == max)
- h = 2 + (b - r) / delta; // Between cyan & yellow
- else
- h = 4 + (r - g) / delta; // Between magenta & cyan
-
- h /= 6.0f;
-
- if (h < 0)
- h += 1.0f;
-
- return h;
- }
- set
- {
- this = from_hsv(value, s, v);
- }
- }
-
- public float s
- {
- get
- {
- float max = Mathf.max(r, Mathf.max(g, b));
- float min = Mathf.min(r, Mathf.min(g, b));
-
- float delta = max - min;
-
- return max != 0 ? delta / max : 0;
- }
- set
- {
- this = from_hsv(h, value, v);
- }
- }
-
- public float v
- {
- get
- {
- return Mathf.max(r, Mathf.max(g, b));
- }
- set
- {
- this = from_hsv(h, s, value);
- }
- }
-
- private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
-
- public Color Black
- {
- get
- {
- return black;
- }
- }
-
- public float this [int index]
- {
- get
- {
- switch (index)
- {
- case 0:
- return r;
- case 1:
- return g;
- case 2:
- return b;
- case 3:
- return a;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- set
- {
- switch (index)
- {
- case 0:
- r = value;
- return;
- case 1:
- g = value;
- return;
- case 2:
- b = value;
- return;
- case 3:
- a = value;
- return;
- default:
- throw new IndexOutOfRangeException();
- }
- }
- }
-
- public static void to_hsv(Color color, out float hue, out float saturation, out float value)
- {
- int max = Mathf.max(color.r8, Mathf.max(color.g8, color.b8));
- int min = Mathf.min(color.r8, Mathf.min(color.g8, color.b8));
-
- float delta = max - min;
-
- if (delta == 0)
- {
- hue = 0;
- }
- else
- {
- if (color.r == max)
- hue = (color.g - color.b) / delta; // Between yellow & magenta
- else if (color.g == max)
- hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
- else
- hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
-
- hue /= 6.0f;
-
- if (hue < 0)
- hue += 1.0f;
- }
-
- saturation = (max == 0) ? 0 : 1f - (1f * min / max);
- value = max / 255f;
- }
-
- public static Color from_hsv(float hue, float saturation, float value, float alpha = 1.0f)
- {
- if (saturation == 0)
- {
- // acp_hromatic (grey)
- return new Color(value, value, value, alpha);
- }
-
- int i;
- float f, p, q, t;
-
- hue *= 6.0f;
- hue %= 6f;
- i = (int)hue;
-
- f = hue - i;
- p = value * (1 - saturation);
- q = value * (1 - saturation * f);
- t = value * (1 - saturation * (1 - f));
-
- switch (i)
- {
- case 0: // Red is the dominant color
- return new Color(value, t, p, alpha);
- case 1: // Green is the dominant color
- return new Color(q, value, p, alpha);
- case 2:
- return new Color(p, value, t, alpha);
- case 3: // Blue is the dominant color
- return new Color(p, q, value, alpha);
- case 4:
- return new Color(t, p, value, alpha);
- default: // (5) Red is the dominant color
- return new Color(value, p, q, alpha);
- }
- }
-
- public Color blend(Color over)
- {
- Color res;
-
- float sa = 1.0f - over.a;
- res.a = a * sa + over.a;
-
- if (res.a == 0)
- {
- return new Color(0, 0, 0, 0);
- }
- else
- {
- res.r = (r * a * sa + over.r * over.a) / res.a;
- res.g = (g * a * sa + over.g * over.a) / res.a;
- res.b = (b * a * sa + over.b * over.a) / res.a;
- }
-
- return res;
- }
-
- public Color contrasted()
- {
- return new Color(
- (r + 0.5f) % 1.0f,
- (g + 0.5f) % 1.0f,
- (b + 0.5f) % 1.0f
- );
- }
-
- public float gray()
- {
- return (r + g + b) / 3.0f;
- }
-
- public Color inverted()
- {
- return new Color(
- 1.0f - r,
- 1.0f - g,
- 1.0f - b
- );
- }
-
- public Color linear_interpolate(Color b, float t)
- {
- Color res = this;
-
- res.r += (t * (b.r - this.r));
- res.g += (t * (b.g - this.g));
- res.b += (t * (b.b - this.b));
- res.a += (t * (b.a - this.a));
-
- return res;
- }
-
- public int to_32()
- {
- int c = (byte)(a * 255);
- c <<= 8;
- c |= (byte)(r * 255);
- c <<= 8;
- c |= (byte)(g * 255);
- c <<= 8;
- c |= (byte)(b * 255);
-
- return c;
- }
-
- public int to_ARGB32()
- {
- int c = (byte)(a * 255);
- c <<= 8;
- c |= (byte)(r * 255);
- c <<= 8;
- c |= (byte)(g * 255);
- c <<= 8;
- c |= (byte)(b * 255);
-
- return c;
- }
-
- public string to_html(bool include_alpha = true)
- {
- String txt = string.Empty;
-
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
-
- if (include_alpha)
- txt = _to_hex(a) + txt;
-
- return txt;
- }
-
- public Color(float r, float g, float b, float a = 1.0f)
- {
- this.r = r;
- this.g = g;
- this.b = b;
- this.a = a;
- }
-
- public Color(int rgba)
- {
- this.a = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.b = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.g = (rgba & 0xFF) / 255.0f;
- rgba >>= 8;
- this.r = (rgba & 0xFF) / 255.0f;
- }
-
- private static float _parse_col(string str, int ofs)
- {
- int ig = 0;
-
- for (int i = 0; i < 2; i++)
- {
- int c = str[i + ofs];
- int v = 0;
-
- if (c >= '0' && c <= '9')
- {
- v = c - '0';
- }
- else if (c >= 'a' && c <= 'f')
- {
- v = c - 'a';
- v += 10;
- }
- else if (c >= 'A' && c <= 'F')
- {
- v = c - 'A';
- v += 10;
- }
- else
- {
- return -1;
- }
-
- if (i == 0)
- ig += v * 16;
- else
- ig += v;
- }
-
- return ig;
- }
-
- private String _to_hex(float val)
- {
- int v = (int)Mathf.clamp(val * 255.0f, 0, 255);
-
- string ret = string.Empty;
-
- for (int i = 0; i < 2; i++)
- {
- char[] c = { (char)0, (char)0 };
- int lv = v & 0xF;
-
- if (lv < 10)
- c[0] = (char)('0' + lv);
- else
- c[0] = (char)('a' + lv - 10);
-
- v >>= 4;
- ret = c + ret;
- }
-
- return ret;
- }
-
- internal static bool html_is_valid(string color)
- {
- if (color.Length == 0)
- return false;
-
- if (color[0] == '#')
- color = color.Substring(1, color.Length - 1);
-
- bool alpha = false;
-
- if (color.Length == 8)
- alpha = true;
- else if (color.Length == 6)
- alpha = false;
- else
- return false;
-
- if (alpha)
- {
- if ((int)_parse_col(color, 0) < 0)
- return false;
- }
-
- int from = alpha ? 2 : 0;
-
- if ((int)_parse_col(color, from + 0) < 0)
- return false;
- if ((int)_parse_col(color, from + 2) < 0)
- return false;
- if ((int)_parse_col(color, from + 4) < 0)
- return false;
-
- return true;
- }
-
- public static Color Color8(byte r8, byte g8, byte b8, byte a8)
- {
- return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
- }
-
- public Color(string rgba)
- {
- if (rgba.Length == 0)
- {
- r = 0f;
- g = 0f;
- b = 0f;
- a = 1.0f;
- return;
- }
-
- if (rgba[0] == '#')
- rgba = rgba.Substring(1);
-
- bool alpha = false;
-
- if (rgba.Length == 8)
- {
- alpha = true;
- }
- else if (rgba.Length == 6)
- {
- alpha = false;
- }
- else
- {
- throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
- }
-
- if (alpha)
- {
- a = _parse_col(rgba, 0);
-
- if (a < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Alpha is " + a + " but zero or greater is expected: " + rgba);
- }
- else
- {
- a = 1.0f;
- }
-
- int from = alpha ? 2 : 0;
-
- r = _parse_col(rgba, from + 0);
-
- if (r < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Red is " + r + " but zero or greater is expected: " + rgba);
-
- g = _parse_col(rgba, from + 2);
-
- if (g < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Green is " + g + " but zero or greater is expected: " + rgba);
-
- b = _parse_col(rgba, from + 4);
-
- if (b < 0)
- throw new ArgumentOutOfRangeException("Invalid color code. Blue is " + b + " but zero or greater is expected: " + rgba);
- }
-
- public static bool operator ==(Color left, Color right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Color left, Color right)
- {
- return !left.Equals(right);
- }
-
- public static bool operator <(Color left, Color right)
- {
- if (left.r == right.r)
- {
- if (left.g == right.g)
- {
- if (left.b == right.b)
- return (left.a < right.a);
- else
- return (left.b < right.b);
- }
- else
- {
- return left.g < right.g;
- }
- }
-
- return left.r < right.r;
- }
-
- public static bool operator >(Color left, Color right)
- {
- if (left.r == right.r)
- {
- if (left.g == right.g)
- {
- if (left.b == right.b)
- return (left.a > right.a);
- else
- return (left.b > right.b);
- }
- else
- {
- return left.g > right.g;
- }
- }
-
- return left.r > right.r;
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Color)
- {
- return Equals((Color)obj);
- }
-
- return false;
- }
-
- public bool Equals(Color other)
- {
- return r == other.r && g == other.g && b == other.b && a == other.a;
- }
-
- public override int GetHashCode()
- {
- return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(),
- this.g.ToString(),
- this.b.ToString(),
- this.a.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("{0},{1},{2},{3}", new object[]
- {
- this.r.ToString(format),
- this.g.ToString(format),
- this.b.ToString(format),
- this.a.ToString(format)
- });
- }
- }
-}
+using System;
+
+namespace Godot
+{
+ public struct Color : IEquatable<Color>
+ {
+ public float r;
+ public float g;
+ public float b;
+ public float a;
+
+ public int r8
+ {
+ get
+ {
+ return (int)(r * 255.0f);
+ }
+ }
+
+ public int g8
+ {
+ get
+ {
+ return (int)(g * 255.0f);
+ }
+ }
+
+ public int b8
+ {
+ get
+ {
+ return (int)(b * 255.0f);
+ }
+ }
+
+ public int a8
+ {
+ get
+ {
+ return (int)(a * 255.0f);
+ }
+ }
+
+ public float h
+ {
+ get
+ {
+ float max = Mathf.Max(r, Mathf.Max(g, b));
+ float min = Mathf.Min(r, Mathf.Min(g, b));
+
+ float delta = max - min;
+
+ if (delta == 0)
+ return 0;
+
+ float h;
+
+ if (r == max)
+ h = (g - b) / delta; // Between yellow & magenta
+ else if (g == max)
+ h = 2 + (b - r) / delta; // Between cyan & yellow
+ else
+ h = 4 + (r - g) / delta; // Between magenta & cyan
+
+ h /= 6.0f;
+
+ if (h < 0)
+ h += 1.0f;
+
+ return h;
+ }
+ set
+ {
+ this = FromHsv(value, s, v);
+ }
+ }
+
+ public float s
+ {
+ get
+ {
+ float max = Mathf.Max(r, Mathf.Max(g, b));
+ float min = Mathf.Min(r, Mathf.Min(g, b));
+
+ float delta = max - min;
+
+ return max != 0 ? delta / max : 0;
+ }
+ set
+ {
+ this = FromHsv(h, value, v);
+ }
+ }
+
+ public float v
+ {
+ get
+ {
+ return Mathf.Max(r, Mathf.Max(g, b));
+ }
+ set
+ {
+ this = FromHsv(h, s, value);
+ }
+ }
+
+ private static readonly Color black = new Color(0f, 0f, 0f, 1.0f);
+
+ public Color Black
+ {
+ get
+ {
+ return black;
+ }
+ }
+
+ public float this [int index]
+ {
+ get
+ {
+ switch (index)
+ {
+ case 0:
+ return r;
+ case 1:
+ return g;
+ case 2:
+ return b;
+ case 3:
+ return a;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ set
+ {
+ switch (index)
+ {
+ case 0:
+ r = value;
+ return;
+ case 1:
+ g = value;
+ return;
+ case 2:
+ b = value;
+ return;
+ case 3:
+ a = value;
+ return;
+ default:
+ throw new IndexOutOfRangeException();
+ }
+ }
+ }
+
+ public static void ToHsv(Color color, out float hue, out float saturation, out float value)
+ {
+ int max = Mathf.Max(color.r8, Mathf.Max(color.g8, color.b8));
+ int min = Mathf.Min(color.r8, Mathf.Min(color.g8, color.b8));
+
+ float delta = max - min;
+
+ if (delta == 0)
+ {
+ hue = 0;
+ }
+ else
+ {
+ if (color.r == max)
+ hue = (color.g - color.b) / delta; // Between yellow & magenta
+ else if (color.g == max)
+ hue = 2 + (color.b - color.r) / delta; // Between cyan & yellow
+ else
+ hue = 4 + (color.r - color.g) / delta; // Between magenta & cyan
+
+ hue /= 6.0f;
+
+ if (hue < 0)
+ hue += 1.0f;
+ }
+
+ saturation = (max == 0) ? 0 : 1f - (1f * min / max);
+ value = max / 255f;
+ }
+
+ public static Color FromHsv(float hue, float saturation, float value, float alpha = 1.0f)
+ {
+ if (saturation == 0)
+ {
+ // acp_hromatic (grey)
+ return new Color(value, value, value, alpha);
+ }
+
+ int i;
+ float f, p, q, t;
+
+ hue *= 6.0f;
+ hue %= 6f;
+ i = (int)hue;
+
+ f = hue - i;
+ p = value * (1 - saturation);
+ q = value * (1 - saturation * f);
+ t = value * (1 - saturation * (1 - f));
+
+ switch (i)
+ {
+ case 0: // Red is the dominant color
+ return new Color(value, t, p, alpha);
+ case 1: // Green is the dominant color
+ return new Color(q, value, p, alpha);
+ case 2:
+ return new Color(p, value, t, alpha);
+ case 3: // Blue is the dominant color
+ return new Color(p, q, value, alpha);
+ case 4:
+ return new Color(t, p, value, alpha);
+ default: // (5) Red is the dominant color
+ return new Color(value, p, q, alpha);
+ }
+ }
+
+ public Color Blend(Color over)
+ {
+ Color res;
+
+ float sa = 1.0f - over.a;
+ res.a = a * sa + over.a;
+
+ if (res.a == 0)
+ {
+ return new Color(0, 0, 0, 0);
+ }
+ else
+ {
+ res.r = (r * a * sa + over.r * over.a) / res.a;
+ res.g = (g * a * sa + over.g * over.a) / res.a;
+ res.b = (b * a * sa + over.b * over.a) / res.a;
+ }
+
+ return res;
+ }
+
+ public Color Contrasted()
+ {
+ return new Color(
+ (r + 0.5f) % 1.0f,
+ (g + 0.5f) % 1.0f,
+ (b + 0.5f) % 1.0f
+ );
+ }
+
+ public float Gray()
+ {
+ return (r + g + b) / 3.0f;
+ }
+
+ public Color Inverted()
+ {
+ return new Color(
+ 1.0f - r,
+ 1.0f - g,
+ 1.0f - b
+ );
+ }
+
+ public Color LinearInterpolate(Color b, float t)
+ {
+ Color res = this;
+
+ res.r += (t * (b.r - this.r));
+ res.g += (t * (b.g - this.g));
+ res.b += (t * (b.b - this.b));
+ res.a += (t * (b.a - this.a));
+
+ return res;
+ }
+
+ public int To32()
+ {
+ int c = (byte)(a * 255);
+ c <<= 8;
+ c |= (byte)(r * 255);
+ c <<= 8;
+ c |= (byte)(g * 255);
+ c <<= 8;
+ c |= (byte)(b * 255);
+
+ return c;
+ }
+
+ public int ToArgb32()
+ {
+ int c = (byte)(a * 255);
+ c <<= 8;
+ c |= (byte)(r * 255);
+ c <<= 8;
+ c |= (byte)(g * 255);
+ c <<= 8;
+ c |= (byte)(b * 255);
+
+ return c;
+ }
+
+ public string ToHtml(bool include_alpha = true)
+ {
+ String txt = string.Empty;
+
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+
+ if (include_alpha)
+ txt = _to_hex(a) + txt;
+
+ return txt;
+ }
+
+ public Color(float r, float g, float b, float a = 1.0f)
+ {
+ this.r = r;
+ this.g = g;
+ this.b = b;
+ this.a = a;
+ }
+
+ public Color(int rgba)
+ {
+ this.a = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.b = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.g = (rgba & 0xFF) / 255.0f;
+ rgba >>= 8;
+ this.r = (rgba & 0xFF) / 255.0f;
+ }
+
+ private static int _parse_col(string str, int ofs)
+ {
+ int ig = 0;
+
+ for (int i = 0; i < 2; i++)
+ {
+ int c = str[i + ofs];
+ int v = 0;
+
+ if (c >= '0' && c <= '9')
+ {
+ v = c - '0';
+ }
+ else if (c >= 'a' && c <= 'f')
+ {
+ v = c - 'a';
+ v += 10;
+ }
+ else if (c >= 'A' && c <= 'F')
+ {
+ v = c - 'A';
+ v += 10;
+ }
+ else
+ {
+ return -1;
+ }
+
+ if (i == 0)
+ ig += v * 16;
+ else
+ ig += v;
+ }
+
+ return ig;
+ }
+
+ private String _to_hex(float val)
+ {
+ int v = (int)Mathf.Clamp(val * 255.0f, 0, 255);
+
+ string ret = string.Empty;
+
+ for (int i = 0; i < 2; i++)
+ {
+ char[] c = { (char)0, (char)0 };
+ int lv = v & 0xF;
+
+ if (lv < 10)
+ c[0] = (char)('0' + lv);
+ else
+ c[0] = (char)('a' + lv - 10);
+
+ v >>= 4;
+ ret = c + ret;
+ }
+
+ return ret;
+ }
+
+ internal static bool HtmlIsValid(string color)
+ {
+ if (color.Length == 0)
+ return false;
+
+ if (color[0] == '#')
+ color = color.Substring(1, color.Length - 1);
+
+ bool alpha = false;
+
+ if (color.Length == 8)
+ alpha = true;
+ else if (color.Length == 6)
+ alpha = false;
+ else
+ return false;
+
+ if (alpha)
+ {
+ if (_parse_col(color, 0) < 0)
+ return false;
+ }
+
+ int from = alpha ? 2 : 0;
+
+ if (_parse_col(color, from + 0) < 0)
+ return false;
+ if (_parse_col(color, from + 2) < 0)
+ return false;
+ if (_parse_col(color, from + 4) < 0)
+ return false;
+
+ return true;
+ }
+
+ public static Color Color8(byte r8, byte g8, byte b8, byte a8)
+ {
+ return new Color((float)r8 / 255f, (float)g8 / 255f, (float)b8 / 255f, (float)a8 / 255f);
+ }
+
+ public Color(string rgba)
+ {
+ if (rgba.Length == 0)
+ {
+ r = 0f;
+ g = 0f;
+ b = 0f;
+ a = 1.0f;
+ return;
+ }
+
+ if (rgba[0] == '#')
+ rgba = rgba.Substring(1);
+
+ bool alpha = false;
+
+ if (rgba.Length == 8)
+ {
+ alpha = true;
+ }
+ else if (rgba.Length == 6)
+ {
+ alpha = false;
+ }
+ else
+ {
+ throw new ArgumentOutOfRangeException("Invalid color code. Length is " + rgba.Length + " but a length of 6 or 8 is expected: " + rgba);
+ }
+
+ if (alpha)
+ {
+ a = _parse_col(rgba, 0) / 255f;
+
+ if (a < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Alpha part is not valid hexadecimal: " + rgba);
+ }
+ else
+ {
+ a = 1.0f;
+ }
+
+ int from = alpha ? 2 : 0;
+
+ r = _parse_col(rgba, from + 0) / 255f;
+
+ if (r < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Red part is not valid hexadecimal: " + rgba);
+
+ g = _parse_col(rgba, from + 2) / 255f;
+
+ if (g < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Green part is not valid hexadecimal: " + rgba);
+
+ b = _parse_col(rgba, from + 4) / 255f;
+
+ if (b < 0)
+ throw new ArgumentOutOfRangeException("Invalid color code. Blue part is not valid hexadecimal: " + rgba);
+ }
+
+ public static bool operator ==(Color left, Color right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Color left, Color right)
+ {
+ return !left.Equals(right);
+ }
+
+ public static bool operator <(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ return (left.a < right.a);
+ else
+ return (left.b < right.b);
+ }
+ else
+ {
+ return left.g < right.g;
+ }
+ }
+
+ return left.r < right.r;
+ }
+
+ public static bool operator >(Color left, Color right)
+ {
+ if (left.r == right.r)
+ {
+ if (left.g == right.g)
+ {
+ if (left.b == right.b)
+ return (left.a > right.a);
+ else
+ return (left.b > right.b);
+ }
+ else
+ {
+ return left.g > right.g;
+ }
+ }
+
+ return left.r > right.r;
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Color)
+ {
+ return Equals((Color)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Color other)
+ {
+ return r == other.r && g == other.g && b == other.b && a == other.a;
+ }
+
+ public override int GetHashCode()
+ {
+ return r.GetHashCode() ^ g.GetHashCode() ^ b.GetHashCode() ^ a.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("{0},{1},{2},{3}", new object[]
+ {
+ this.r.ToString(),
+ this.g.ToString(),
+ this.b.ToString(),
+ this.a.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("{0},{1},{2},{3}", new object[]
+ {
+ this.r.ToString(format),
+ this.g.ToString(format),
+ this.b.ToString(format),
+ this.a.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/DebuggingUtils.cs b/modules/mono/glue/cs_files/DebuggingUtils.cs
new file mode 100644
index 0000000000..ffaaf00837
--- /dev/null
+++ b/modules/mono/glue/cs_files/DebuggingUtils.cs
@@ -0,0 +1,83 @@
+using System;
+using System.Diagnostics;
+using System.Reflection;
+using System.Text;
+
+namespace Godot
+{
+ internal static class DebuggingUtils
+ {
+ internal static void AppendTypeName(this StringBuilder sb, Type type)
+ {
+ if (type.IsPrimitive)
+ sb.Append(type.Name);
+ else if (type == typeof(void))
+ sb.Append("void");
+ else
+ sb.Append(type.ToString());
+
+ sb.Append(" ");
+ }
+
+ public static void GetStackFrameInfo(StackFrame frame, out string fileName, out int fileLineNumber, out string methodDecl)
+ {
+ fileName = frame.GetFileName();
+ fileLineNumber = frame.GetFileLineNumber();
+
+ MethodBase methodBase = frame.GetMethod();
+
+ if (methodBase == null)
+ {
+ methodDecl = string.Empty;
+ return;
+ }
+
+ StringBuilder sb = new StringBuilder();
+
+ if (methodBase is MethodInfo)
+ sb.AppendTypeName(((MethodInfo)methodBase).ReturnType);
+
+ sb.Append(methodBase.DeclaringType.FullName);
+ sb.Append(".");
+ sb.Append(methodBase.Name);
+
+ if (methodBase.IsGenericMethod)
+ {
+ Type[] genericParams = methodBase.GetGenericArguments();
+
+ sb.Append("<");
+
+ for (int j = 0; j < genericParams.Length; j++)
+ {
+ if (j > 0)
+ sb.Append(", ");
+
+ sb.AppendTypeName(genericParams[j]);
+ }
+
+ sb.Append(">");
+ }
+
+ sb.Append("(");
+
+ bool varArgs = (methodBase.CallingConvention & CallingConventions.VarArgs) != 0;
+
+ ParameterInfo[] parameter = methodBase.GetParameters();
+
+ for (int i = 0; i < parameter.Length; i++)
+ {
+ if (i > 0)
+ sb.Append(", ");
+
+ if (i == parameter.Length - 1 && varArgs)
+ sb.Append("params ");
+
+ sb.AppendTypeName(parameter[i].ParameterType);
+ }
+
+ sb.Append(")");
+
+ methodDecl = sb.ToString();
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Error.cs b/modules/mono/glue/cs_files/Error.cs
deleted file mode 100644
index 3f4a92603d..0000000000
--- a/modules/mono/glue/cs_files/Error.cs
+++ /dev/null
@@ -1,48 +0,0 @@
-namespace Godot
-{
- public enum Error : int
- {
- OK = 0,
- FAILED = 1,
- ERR_UNAVAILABLE = 2,
- ERR_UNCONFIGURED = 3,
- ERR_UNAUTHORIZED = 4,
- ERR_PARAMETER_RANGE_ERROR = 5,
- ERR_OUT_OF_MEMORY = 6,
- ERR_FILE_NOT_FOUND = 7,
- ERR_FILE_BAD_DRIVE = 8,
- ERR_FILE_BAD_PATH = 9,
- ERR_FILE_NO_PERMISSION = 10,
- ERR_FILE_ALREADY_IN_USE = 11,
- ERR_FILE_CANT_OPEN = 12,
- ERR_FILE_CANT_WRITE = 13,
- ERR_FILE_CANT_READ = 14,
- ERR_FILE_UNRECOGNIZED = 15,
- ERR_FILE_CORRUPT = 16,
- ERR_FILE_MISSING_DEPENDENCIES = 17,
- ERR_FILE_EOF = 18,
- ERR_CANT_OPEN = 19,
- ERR_CANT_CREATE = 20,
- ERR_PARSE_ERROR = 43,
- ERROR_QUERY_FAILED = 21,
- ERR_ALREADY_IN_USE = 22,
- ERR_LOCKED = 23,
- ERR_TIMEOUT = 24,
- ERR_CANT_AQUIRE_RESOURCE = 28,
- ERR_INVALID_DATA = 30,
- ERR_INVALID_PARAMETER = 31,
- ERR_ALREADY_EXISTS = 32,
- ERR_DOES_NOT_EXIST = 33,
- ERR_DATABASE_CANT_READ = 34,
- ERR_DATABASE_CANT_WRITE = 35,
- ERR_COMPILATION_FAILED = 36,
- ERR_METHOD_NOT_FOUND = 37,
- ERR_LINK_FAILED = 38,
- ERR_SCRIPT_FAILED = 39,
- ERR_CYCLIC_LINK = 40,
- ERR_BUSY = 44,
- ERR_HELP = 46,
- ERR_BUG = 47,
- ERR_WTF = 49
- }
-}
diff --git a/modules/mono/glue/cs_files/ExportAttribute.cs b/modules/mono/glue/cs_files/ExportAttribute.cs
index af3f603d6d..e6f569e1bb 100644
--- a/modules/mono/glue/cs_files/ExportAttribute.cs
+++ b/modules/mono/glue/cs_files/ExportAttribute.cs
@@ -1,19 +1,17 @@
-using System;
+using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Field | AttributeTargets.Property)]
public class ExportAttribute : Attribute
{
- private int hint;
- private string hint_string;
- private int usage;
+ private PropertyHint hint;
+ private string hintString;
- public ExportAttribute(int hint = GD.PROPERTY_HINT_NONE, string hint_string = "", int usage = GD.PROPERTY_USAGE_DEFAULT)
+ public ExportAttribute(PropertyHint hint = PropertyHint.None, string hintString = "")
{
this.hint = hint;
- this.hint_string = hint_string;
- this.usage = usage;
+ this.hintString = hintString;
}
}
}
diff --git a/modules/mono/glue/cs_files/GD.cs b/modules/mono/glue/cs_files/GD.cs
index 40a42d23b4..b335ef55e4 100644
--- a/modules/mono/glue/cs_files/GD.cs
+++ b/modules/mono/glue/cs_files/GD.cs
@@ -2,36 +2,34 @@ using System;
namespace Godot
{
- public static class GD
+ public static partial class GD
{
- /*{GodotGlobalConstants}*/
-
- public static object bytes2var(byte[] bytes)
+ public static object Bytes2Var(byte[] bytes)
{
return NativeCalls.godot_icall_Godot_bytes2var(bytes);
}
- public static object convert(object what, int type)
+ public static object Convert(object what, int type)
{
return NativeCalls.godot_icall_Godot_convert(what, type);
}
- public static float db2linear(float db)
+ public static float Db2Linear(float db)
{
return (float)Math.Exp(db * 0.11512925464970228420089957273422);
}
- public static float dectime(float value, float amount, float step)
+ public static float Dectime(float value, float amount, float step)
{
float sgn = value < 0 ? -1.0f : 1.0f;
- float val = Mathf.abs(value);
+ float val = Mathf.Abs(value);
val -= amount * step;
if (val < 0.0f)
val = 0.0f;
return val * sgn;
}
- public static FuncRef funcref(Object instance, string funcname)
+ public static FuncRef Funcref(Object instance, string funcname)
{
var ret = new FuncRef();
ret.SetInstance(instance);
@@ -39,57 +37,57 @@ namespace Godot
return ret;
}
- public static int hash(object var)
+ public static int Hash(object var)
{
return NativeCalls.godot_icall_Godot_hash(var);
}
- public static Object instance_from_id(int instance_id)
+ public static Object InstanceFromId(int instanceId)
{
- return NativeCalls.godot_icall_Godot_instance_from_id(instance_id);
+ return NativeCalls.godot_icall_Godot_instance_from_id(instanceId);
}
- public static double linear2db(double linear)
+ public static double Linear2Db(double linear)
{
return Math.Log(linear) * 8.6858896380650365530225783783321;
}
- public static Resource load(string path)
+ public static Resource Load(string path)
{
return ResourceLoader.Load(path);
}
- public static void print(params object[] what)
+ public static void Print(params object[] what)
{
NativeCalls.godot_icall_Godot_print(what);
}
- public static void print_stack()
+ public static void PrintStack()
{
- print(System.Environment.StackTrace);
+ Print(System.Environment.StackTrace);
}
- public static void printerr(params object[] what)
+ public static void Printerr(params object[] what)
{
NativeCalls.godot_icall_Godot_printerr(what);
}
- public static void printraw(params object[] what)
+ public static void Printraw(params object[] what)
{
NativeCalls.godot_icall_Godot_printraw(what);
}
- public static void prints(params object[] what)
+ public static void Prints(params object[] what)
{
NativeCalls.godot_icall_Godot_prints(what);
}
- public static void printt(params object[] what)
+ public static void Printt(params object[] what)
{
NativeCalls.godot_icall_Godot_printt(what);
}
- public static int[] range(int length)
+ public static int[] Range(int length)
{
int[] ret = new int[length];
@@ -101,7 +99,7 @@ namespace Godot
return ret;
}
- public static int[] range(int from, int to)
+ public static int[] Range(int from, int to)
{
if (to < from)
return new int[0];
@@ -116,7 +114,7 @@ namespace Godot
return ret;
}
- public static int[] range(int from, int to, int increment)
+ public static int[] Range(int from, int to, int increment)
{
if (to < from && increment > 0)
return new int[0];
@@ -153,37 +151,37 @@ namespace Godot
return ret;
}
- public static void seed(int seed)
+ public static void Seed(int seed)
{
NativeCalls.godot_icall_Godot_seed(seed);
}
- public static string str(params object[] what)
+ public static string Str(params object[] what)
{
return NativeCalls.godot_icall_Godot_str(what);
}
- public static object str2var(string str)
+ public static object Str2Var(string str)
{
return NativeCalls.godot_icall_Godot_str2var(str);
}
- public static bool type_exists(string type)
+ public static bool TypeExists(string type)
{
return NativeCalls.godot_icall_Godot_type_exists(type);
}
- public static byte[] var2bytes(object var)
+ public static byte[] Var2Bytes(object var)
{
return NativeCalls.godot_icall_Godot_var2bytes(var);
}
- public static string var2str(object var)
+ public static string Var2Str(object var)
{
return NativeCalls.godot_icall_Godot_var2str(var);
}
- public static WeakRef weakref(Object obj)
+ public static WeakRef Weakref(Object obj)
{
return NativeCalls.godot_icall_Godot_weakref(Object.GetPtr(obj));
}
diff --git a/modules/mono/glue/cs_files/MarshalUtils.cs b/modules/mono/glue/cs_files/MarshalUtils.cs
index 5d40111339..2bdfb95c51 100644
--- a/modules/mono/glue/cs_files/MarshalUtils.cs
+++ b/modules/mono/glue/cs_files/MarshalUtils.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
using System.Collections.Generic;
namespace Godot
diff --git a/modules/mono/glue/cs_files/Mathf.cs b/modules/mono/glue/cs_files/Mathf.cs
index cb0eb1acdd..476396e9a3 100644
--- a/modules/mono/glue/cs_files/Mathf.cs
+++ b/modules/mono/glue/cs_files/Mathf.cs
@@ -10,37 +10,42 @@ namespace Godot
private const float Deg2RadConst = 0.0174532924f;
private const float Rad2DegConst = 57.29578f;
- public static float abs(float s)
+ public static float Abs(float s)
{
return Math.Abs(s);
}
- public static float acos(float s)
+ public static float Acos(float s)
{
return (float)Math.Acos(s);
}
- public static float asin(float s)
+ public static float Asin(float s)
{
return (float)Math.Asin(s);
}
- public static float atan(float s)
+ public static float Atan(float s)
{
return (float)Math.Atan(s);
}
- public static float atan2(float x, float y)
+ public static float Atan2(float x, float y)
{
return (float)Math.Atan2(x, y);
}
- public static float ceil(float s)
+ public static Vector2 Cartesian2Polar(float x, float y)
+ {
+ return new Vector2(Sqrt(x * x + y * y), Atan2(y, x));
+ }
+
+ public static float Ceil(float s)
{
return (float)Math.Ceiling(s);
}
- public static float clamp(float val, float min, float max)
+ public static float Clamp(float val, float min, float max)
{
if (val < min)
{
@@ -54,32 +59,32 @@ namespace Godot
return val;
}
- public static float cos(float s)
+ public static float Cos(float s)
{
return (float)Math.Cos(s);
}
- public static float cosh(float s)
+ public static float Cosh(float s)
{
return (float)Math.Cosh(s);
}
- public static int decimals(float step)
+ public static int Decimals(float step)
{
- return decimals(step);
+ return Decimals((decimal)step);
}
- public static int decimals(decimal step)
+ public static int Decimals(decimal step)
{
return BitConverter.GetBytes(decimal.GetBits(step)[3])[2];
}
- public static float deg2rad(float deg)
+ public static float Deg2Rad(float deg)
{
return deg * Deg2RadConst;
}
- public static float ease(float s, float curve)
+ public static float Ease(float s, float curve)
{
if (s < 0f)
{
@@ -94,35 +99,35 @@ namespace Godot
{
if (curve < 1.0f)
{
- return 1.0f - pow(1.0f - s, 1.0f / curve);
+ return 1.0f - Pow(1.0f - s, 1.0f / curve);
}
- return pow(s, curve);
+ return Pow(s, curve);
}
else if (curve < 0f)
{
if (s < 0.5f)
{
- return pow(s * 2.0f, -curve) * 0.5f;
+ return Pow(s * 2.0f, -curve) * 0.5f;
}
- return (1.0f - pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
+ return (1.0f - Pow(1.0f - (s - 0.5f) * 2.0f, -curve)) * 0.5f + 0.5f;
}
return 0f;
}
- public static float exp(float s)
+ public static float Exp(float s)
{
return (float)Math.Exp(s);
}
- public static float floor(float s)
+ public static float Floor(float s)
{
return (float)Math.Floor(s);
}
- public static float fposmod(float x, float y)
+ public static float Fposmod(float x, float y)
{
if (x >= 0f)
{
@@ -134,37 +139,37 @@ namespace Godot
}
}
- public static float lerp(float from, float to, float weight)
+ public static float Lerp(float from, float to, float weight)
{
- return from + (to - from) * clamp(weight, 0f, 1f);
+ return from + (to - from) * Clamp(weight, 0f, 1f);
}
- public static float log(float s)
+ public static float Log(float s)
{
return (float)Math.Log(s);
}
- public static int max(int a, int b)
+ public static int Max(int a, int b)
{
return (a > b) ? a : b;
}
- public static float max(float a, float b)
+ public static float Max(float a, float b)
{
return (a > b) ? a : b;
}
- public static int min(int a, int b)
+ public static int Min(int a, int b)
{
return (a < b) ? a : b;
}
- public static float min(float a, float b)
+ public static float Min(float a, float b)
{
return (a < b) ? a : b;
}
- public static int nearest_po2(int val)
+ public static int NearestPo2(int val)
{
val--;
val |= val >> 1;
@@ -176,57 +181,62 @@ namespace Godot
return val;
}
- public static float pow(float x, float y)
+ public static Vector2 Polar2Cartesian(float r, float th)
+ {
+ return new Vector2(r * Cos(th), r * Sin(th));
+ }
+
+ public static float Pow(float x, float y)
{
return (float)Math.Pow(x, y);
}
- public static float rad2deg(float rad)
+ public static float Rad2Deg(float rad)
{
return rad * Rad2DegConst;
}
- public static float round(float s)
+ public static float Round(float s)
{
return (float)Math.Round(s);
}
- public static float sign(float s)
+ public static float Sign(float s)
{
return (s < 0f) ? -1f : 1f;
}
- public static float sin(float s)
+ public static float Sin(float s)
{
return (float)Math.Sin(s);
}
- public static float sinh(float s)
+ public static float Sinh(float s)
{
return (float)Math.Sinh(s);
}
- public static float sqrt(float s)
+ public static float Sqrt(float s)
{
return (float)Math.Sqrt(s);
}
- public static float stepify(float s, float step)
+ public static float Stepify(float s, float step)
{
if (step != 0f)
{
- s = floor(s / step + 0.5f) * step;
+ s = Floor(s / step + 0.5f) * step;
}
return s;
}
- public static float tan(float s)
+ public static float Tan(float s)
{
return (float)Math.Tan(s);
}
- public static float tanh(float s)
+ public static float Tanh(float s)
{
return (float)Math.Tanh(s);
}
diff --git a/modules/mono/glue/cs_files/Plane.cs b/modules/mono/glue/cs_files/Plane.cs
index ada6e465ac..b347c0835a 100644
--- a/modules/mono/glue/cs_files/Plane.cs
+++ b/modules/mono/glue/cs_files/Plane.cs
@@ -1,209 +1,209 @@
-using System;
-
-namespace Godot
-{
- public struct Plane : IEquatable<Plane>
- {
- Vector3 normal;
-
- public float x
- {
- get
- {
- return normal.x;
- }
- set
- {
- normal.x = value;
- }
- }
-
- public float y
- {
- get
- {
- return normal.y;
- }
- set
- {
- normal.y = value;
- }
- }
-
- public float z
- {
- get
- {
- return normal.z;
- }
- set
- {
- normal.z = value;
- }
- }
-
- float d;
-
- public Vector3 Center
- {
- get
- {
- return normal * d;
- }
- }
-
- public float distance_to(Vector3 point)
- {
- return normal.dot(point) - d;
- }
-
- public Vector3 get_any_point()
- {
- return normal * d;
- }
-
- public bool has_point(Vector3 point, float epsilon = Mathf.Epsilon)
- {
- float dist = normal.dot(point) - d;
- return Mathf.abs(dist) <= epsilon;
- }
-
- public Vector3 intersect_3(Plane b, Plane c)
- {
- float denom = normal.cross(b.normal).dot(c.normal);
-
- if (Mathf.abs(denom) <= Mathf.Epsilon)
- return new Vector3();
-
- Vector3 result = (b.normal.cross(c.normal) * this.d) +
- (c.normal.cross(normal) * b.d) +
- (normal.cross(b.normal) * c.d);
-
- return result / denom;
- }
-
- public Vector3 intersect_ray(Vector3 from, Vector3 dir)
- {
- float den = normal.dot(dir);
-
- if (Mathf.abs(den) <= Mathf.Epsilon)
- return new Vector3();
-
- float dist = (normal.dot(from) - d) / den;
-
- // This is a ray, before the emiting pos (from) does not exist
- if (dist > Mathf.Epsilon)
- return new Vector3();
-
- return from + dir * -dist;
- }
-
- public Vector3 intersect_segment(Vector3 begin, Vector3 end)
- {
- Vector3 segment = begin - end;
- float den = normal.dot(segment);
-
- if (Mathf.abs(den) <= Mathf.Epsilon)
- return new Vector3();
-
- float dist = (normal.dot(begin) - d) / den;
-
- if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
- return new Vector3();
-
- return begin + segment * -dist;
- }
-
- public bool is_point_over(Vector3 point)
- {
- return normal.dot(point) > d;
- }
-
- public Plane normalized()
- {
- float len = normal.length();
-
- if (len == 0)
- return new Plane(0, 0, 0, 0);
-
- return new Plane(normal / len, d / len);
- }
-
- public Vector3 project(Vector3 point)
- {
- return point - normal * distance_to(point);
- }
-
- public Plane(float a, float b, float c, float d)
- {
- normal = new Vector3(a, b, c);
- this.d = d;
- }
-
- public Plane(Vector3 normal, float d)
- {
- this.normal = normal;
- this.d = d;
- }
-
- public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
- {
- normal = (v1 - v3).cross(v1 - v2);
- normal.normalize();
- d = normal.dot(v1);
- }
-
- public static Plane operator -(Plane plane)
- {
- return new Plane(-plane.normal, -plane.d);
- }
-
- public static bool operator ==(Plane left, Plane right)
- {
- return left.Equals(right);
- }
-
- public static bool operator !=(Plane left, Plane right)
- {
- return !left.Equals(right);
- }
-
- public override bool Equals(object obj)
- {
- if (obj is Plane)
- {
- return Equals((Plane)obj);
- }
-
- return false;
- }
-
- public bool Equals(Plane other)
- {
- return normal == other.normal && d == other.d;
- }
-
- public override int GetHashCode()
- {
- return normal.GetHashCode() ^ d.GetHashCode();
- }
-
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- this.normal.ToString(),
- this.d.ToString()
- });
- }
-
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- this.normal.ToString(format),
- this.d.ToString(format)
- });
- }
- }
-}
+using System;
+
+namespace Godot
+{
+ public struct Plane : IEquatable<Plane>
+ {
+ Vector3 normal;
+
+ public float x
+ {
+ get
+ {
+ return normal.x;
+ }
+ set
+ {
+ normal.x = value;
+ }
+ }
+
+ public float y
+ {
+ get
+ {
+ return normal.y;
+ }
+ set
+ {
+ normal.y = value;
+ }
+ }
+
+ public float z
+ {
+ get
+ {
+ return normal.z;
+ }
+ set
+ {
+ normal.z = value;
+ }
+ }
+
+ float d;
+
+ public Vector3 Center
+ {
+ get
+ {
+ return normal * d;
+ }
+ }
+
+ public float DistanceTo(Vector3 point)
+ {
+ return normal.Dot(point) - d;
+ }
+
+ public Vector3 GetAnyPoint()
+ {
+ return normal * d;
+ }
+
+ public bool HasPoint(Vector3 point, float epsilon = Mathf.Epsilon)
+ {
+ float dist = normal.Dot(point) - d;
+ return Mathf.Abs(dist) <= epsilon;
+ }
+
+ public Vector3 Intersect3(Plane b, Plane c)
+ {
+ float denom = normal.Cross(b.normal).Dot(c.normal);
+
+ if (Mathf.Abs(denom) <= Mathf.Epsilon)
+ return new Vector3();
+
+ Vector3 result = (b.normal.Cross(c.normal) * this.d) +
+ (c.normal.Cross(normal) * b.d) +
+ (normal.Cross(b.normal) * c.d);
+
+ return result / denom;
+ }
+
+ public Vector3 IntersectRay(Vector3 from, Vector3 dir)
+ {
+ float den = normal.Dot(dir);
+
+ if (Mathf.Abs(den) <= Mathf.Epsilon)
+ return new Vector3();
+
+ float dist = (normal.Dot(from) - d) / den;
+
+ // This is a ray, before the emitting pos (from) does not exist
+ if (dist > Mathf.Epsilon)
+ return new Vector3();
+
+ return from + dir * -dist;
+ }
+
+ public Vector3 IntersectSegment(Vector3 begin, Vector3 end)
+ {
+ Vector3 segment = begin - end;
+ float den = normal.Dot(segment);
+
+ if (Mathf.Abs(den) <= Mathf.Epsilon)
+ return new Vector3();
+
+ float dist = (normal.Dot(begin) - d) / den;
+
+ if (dist < -Mathf.Epsilon || dist > (1.0f + Mathf.Epsilon))
+ return new Vector3();
+
+ return begin + segment * -dist;
+ }
+
+ public bool IsPointOver(Vector3 point)
+ {
+ return normal.Dot(point) > d;
+ }
+
+ public Plane Normalized()
+ {
+ float len = normal.Length();
+
+ if (len == 0)
+ return new Plane(0, 0, 0, 0);
+
+ return new Plane(normal / len, d / len);
+ }
+
+ public Vector3 Project(Vector3 point)
+ {
+ return point - normal * DistanceTo(point);
+ }
+
+ public Plane(float a, float b, float c, float d)
+ {
+ normal = new Vector3(a, b, c);
+ this.d = d;
+ }
+
+ public Plane(Vector3 normal, float d)
+ {
+ this.normal = normal;
+ this.d = d;
+ }
+
+ public Plane(Vector3 v1, Vector3 v2, Vector3 v3)
+ {
+ normal = (v1 - v3).Cross(v1 - v2);
+ normal.Normalize();
+ d = normal.Dot(v1);
+ }
+
+ public static Plane operator -(Plane plane)
+ {
+ return new Plane(-plane.normal, -plane.d);
+ }
+
+ public static bool operator ==(Plane left, Plane right)
+ {
+ return left.Equals(right);
+ }
+
+ public static bool operator !=(Plane left, Plane right)
+ {
+ return !left.Equals(right);
+ }
+
+ public override bool Equals(object obj)
+ {
+ if (obj is Plane)
+ {
+ return Equals((Plane)obj);
+ }
+
+ return false;
+ }
+
+ public bool Equals(Plane other)
+ {
+ return normal == other.normal && d == other.d;
+ }
+
+ public override int GetHashCode()
+ {
+ return normal.GetHashCode() ^ d.GetHashCode();
+ }
+
+ public override string ToString()
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.normal.ToString(),
+ this.d.ToString()
+ });
+ }
+
+ public string ToString(string format)
+ {
+ return String.Format("({0}, {1})", new object[]
+ {
+ this.normal.ToString(format),
+ this.d.ToString(format)
+ });
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/Quat.cs b/modules/mono/glue/cs_files/Quat.cs
index 6345239f47..c0ac41c5d7 100644
--- a/modules/mono/glue/cs_files/Quat.cs
+++ b/modules/mono/glue/cs_files/Quat.cs
@@ -58,40 +58,40 @@ namespace Godot
}
}
- public Quat cubic_slerp(Quat b, Quat preA, Quat postB, float t)
+ public Quat CubicSlerp(Quat b, Quat preA, Quat postB, float t)
{
float t2 = (1.0f - t) * t * 2f;
- Quat sp = slerp(b, t);
- Quat sq = preA.slerpni(postB, t);
- return sp.slerpni(sq, t2);
+ Quat sp = Slerp(b, t);
+ Quat sq = preA.Slerpni(postB, t);
+ return sp.Slerpni(sq, t2);
}
- public float dot(Quat b)
+ public float Dot(Quat b)
{
return x * b.x + y * b.y + z * b.z + w * b.w;
}
- public Quat inverse()
+ public Quat Inverse()
{
return new Quat(-x, -y, -z, w);
}
- public float length()
+ public float Length()
{
- return Mathf.sqrt(length_squared());
+ return Mathf.Sqrt(LengthSquared());
}
- public float length_squared()
+ public float LengthSquared()
{
- return dot(this);
+ return Dot(this);
}
- public Quat normalized()
+ public Quat Normalized()
{
- return this / length();
+ return this / Length();
}
- public void set(float x, float y, float z, float w)
+ public void Set(float x, float y, float z, float w)
{
this.x = x;
this.y = y;
@@ -99,7 +99,7 @@ namespace Godot
this.w = w;
}
- public Quat slerp(Quat b, float t)
+ public Quat Slerp(Quat b, float t)
{
// Calculate cosine
float cosom = x * b.x + y * b.y + z * b.z + w * b.w;
@@ -128,10 +128,10 @@ namespace Godot
if ((1.0 - cosom) > Mathf.Epsilon)
{
// Standard case (Slerp)
- float omega = Mathf.acos(cosom);
- sinom = Mathf.sin(omega);
- scale0 = Mathf.sin((1.0f - t) * omega) / sinom;
- scale1 = Mathf.sin(t * omega) / sinom;
+ float omega = Mathf.Acos(cosom);
+ sinom = Mathf.Sin(omega);
+ scale0 = Mathf.Sin((1.0f - t) * omega) / sinom;
+ scale1 = Mathf.Sin(t * omega) / sinom;
}
else
{
@@ -150,19 +150,19 @@ namespace Godot
);
}
- public Quat slerpni(Quat b, float t)
+ public Quat Slerpni(Quat b, float t)
{
- float dot = this.dot(b);
+ float dot = this.Dot(b);
- if (Mathf.abs(dot) > 0.9999f)
+ if (Mathf.Abs(dot) > 0.9999f)
{
return this;
}
- float theta = Mathf.acos(dot);
- float sinT = 1.0f / Mathf.sin(theta);
- float newFactor = Mathf.sin(t * theta) * sinT;
- float invFactor = Mathf.sin((1.0f - t) * theta) * sinT;
+ float theta = Mathf.Acos(dot);
+ float sinT = 1.0f / Mathf.Sin(theta);
+ float newFactor = Mathf.Sin(t * theta) * sinT;
+ float invFactor = Mathf.Sin((1.0f - t) * theta) * sinT;
return new Quat
(
@@ -173,10 +173,10 @@ namespace Godot
);
}
- public Vector3 xform(Vector3 v)
+ public Vector3 Xform(Vector3 v)
{
Quat q = this * v;
- q *= this.inverse();
+ q *= this.Inverse();
return new Vector3(q.x, q.y, q.z);
}
@@ -190,7 +190,7 @@ namespace Godot
public Quat(Vector3 axis, float angle)
{
- float d = axis.length();
+ float d = axis.Length();
if (d == 0f)
{
@@ -201,12 +201,12 @@ namespace Godot
}
else
{
- float s = Mathf.sin(-angle * 0.5f) / d;
+ float s = Mathf.Sin(angle * 0.5f) / d;
x = axis.x * s;
y = axis.y * s;
z = axis.z * s;
- w = Mathf.cos(-angle * 0.5f);
+ w = Mathf.Cos(angle * 0.5f);
}
}
diff --git a/modules/mono/glue/cs_files/Rect2.cs b/modules/mono/glue/cs_files/Rect2.cs
index 019342134a..e1fbb65da5 100644
--- a/modules/mono/glue/cs_files/Rect2.cs
+++ b/modules/mono/glue/cs_files/Rect2.cs
@@ -28,36 +28,36 @@ namespace Godot
public float Area
{
- get { return get_area(); }
+ get { return GetArea(); }
}
- public Rect2 clip(Rect2 b)
+ public Rect2 Clip(Rect2 b)
{
Rect2 newRect = b;
- if (!intersects(newRect))
+ if (!Intersects(newRect))
return new Rect2();
- newRect.position.x = Mathf.max(b.position.x, position.x);
- newRect.position.y = Mathf.max(b.position.y, position.y);
+ newRect.position.x = Mathf.Max(b.position.x, position.x);
+ newRect.position.y = Mathf.Max(b.position.y, position.y);
Vector2 bEnd = b.position + b.size;
Vector2 end = position + size;
- newRect.size.x = Mathf.min(bEnd.x, end.x) - newRect.position.x;
- newRect.size.y = Mathf.min(bEnd.y, end.y) - newRect.position.y;
+ newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
+ newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
return newRect;
}
- public bool encloses(Rect2 b)
+ public bool Encloses(Rect2 b)
{
return (b.position.x >= position.x) && (b.position.y >= position.y) &&
((b.position.x + b.size.x) < (position.x + size.x)) &&
((b.position.y + b.size.y) < (position.y + size.y));
}
- public Rect2 expand(Vector2 to)
+ public Rect2 Expand(Vector2 to)
{
Rect2 expanded = this;
@@ -80,12 +80,12 @@ namespace Godot
return expanded;
}
- public float get_area()
+ public float GetArea()
{
return size.x * size.y;
}
- public Rect2 grow(float by)
+ public Rect2 Grow(float by)
{
Rect2 g = this;
@@ -97,7 +97,7 @@ namespace Godot
return g;
}
- public Rect2 grow_individual(float left, float top, float right, float bottom)
+ public Rect2 GrowIndividual(float left, float top, float right, float bottom)
{
Rect2 g = this;
@@ -109,24 +109,24 @@ namespace Godot
return g;
}
- public Rect2 grow_margin(int margin, float by)
+ public Rect2 GrowMargin(Margin margin, float by)
{
Rect2 g = this;
- g.grow_individual((GD.MARGIN_LEFT == margin) ? by : 0,
- (GD.MARGIN_TOP == margin) ? by : 0,
- (GD.MARGIN_RIGHT == margin) ? by : 0,
- (GD.MARGIN_BOTTOM == margin) ? by : 0);
+ g.GrowIndividual((Margin.Left == margin) ? by : 0,
+ (Margin.Top == margin) ? by : 0,
+ (Margin.Right == margin) ? by : 0,
+ (Margin.Bottom == margin) ? by : 0);
return g;
}
- public bool has_no_area()
+ public bool HasNoArea()
{
return size.x <= 0 || size.y <= 0;
}
- public bool has_point(Vector2 point)
+ public bool HasPoint(Vector2 point)
{
if (point.x < position.x)
return false;
@@ -141,7 +141,7 @@ namespace Godot
return true;
}
- public bool intersects(Rect2 b)
+ public bool Intersects(Rect2 b)
{
if (position.x > (b.position.x + b.size.x))
return false;
@@ -155,15 +155,15 @@ namespace Godot
return true;
}
- public Rect2 merge(Rect2 b)
+ public Rect2 Merge(Rect2 b)
{
Rect2 newRect;
- newRect.position.x = Mathf.min(b.position.x, position.x);
- newRect.position.y = Mathf.min(b.position.y, position.y);
+ newRect.position.x = Mathf.Min(b.position.x, position.x);
+ newRect.position.y = Mathf.Min(b.position.y, position.y);
- newRect.size.x = Mathf.max(b.position.x + b.size.x, position.x + size.x);
- newRect.size.y = Mathf.max(b.position.y + b.size.y, position.y + size.y);
+ newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
+ newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
newRect.size = newRect.size - newRect.position; // Make relative again
@@ -230,4 +230,4 @@ namespace Godot
});
}
}
-} \ No newline at end of file
+}
diff --git a/modules/mono/glue/cs_files/SignalAttribute.cs b/modules/mono/glue/cs_files/SignalAttribute.cs
new file mode 100644
index 0000000000..d8a6cabb83
--- /dev/null
+++ b/modules/mono/glue/cs_files/SignalAttribute.cs
@@ -0,0 +1,12 @@
+using System;
+
+namespace Godot
+{
+ [AttributeUsage(AttributeTargets.Delegate)]
+ public class SignalAttribute : Attribute
+ {
+ public SignalAttribute()
+ {
+ }
+ }
+}
diff --git a/modules/mono/glue/cs_files/StringExtensions.cs b/modules/mono/glue/cs_files/StringExtensions.cs
index 96041827aa..5c3ceff97d 100644
--- a/modules/mono/glue/cs_files/StringExtensions.cs
+++ b/modules/mono/glue/cs_files/StringExtensions.cs
@@ -10,15 +10,15 @@ namespace Godot
{
public static class StringExtensions
{
- private static int get_slice_count(this string instance, string splitter)
+ private static int GetSliceCount(this string instance, string splitter)
{
- if (instance.empty() || splitter.empty())
+ if (instance.Empty() || splitter.Empty())
return 0;
int pos = 0;
int slices = 1;
- while ((pos = instance.find(splitter, pos)) >= 0)
+ while ((pos = instance.Find(splitter, pos)) >= 0)
{
slices++;
pos += splitter.Length;
@@ -27,9 +27,9 @@ namespace Godot
return slices;
}
- private static string get_slicec(this string instance, char splitter, int slice)
+ private static string GetSlicec(this string instance, char splitter, int slice)
{
- if (!instance.empty() && slice >= 0)
+ if (!instance.Empty() && slice >= 0)
{
int i = 0;
int prev = 0;
@@ -60,7 +60,7 @@ namespace Godot
// <summary>
// If the string is a path to a file, return the path to the file without the extension.
// </summary>
- public static string basename(this string instance)
+ public static string Basename(this string instance)
{
int index = instance.LastIndexOf('.');
@@ -73,7 +73,7 @@ namespace Godot
// <summary>
// Return true if the strings begins with the given string.
// </summary>
- public static bool begins_with(this string instance, string text)
+ public static bool BeginsWith(this string instance, string text)
{
return instance.StartsWith(text);
}
@@ -81,7 +81,7 @@ namespace Godot
// <summary>
// Return the bigrams (pairs of consecutive letters) of this string.
// </summary>
- public static string[] bigrams(this string instance)
+ public static string[] Bigrams(this string instance)
{
string[] b = new string[instance.Length - 1];
@@ -96,7 +96,7 @@ namespace Godot
// <summary>
// Return a copy of the string with special characters escaped using the C language standard.
// </summary>
- public static string c_escape(this string instance)
+ public static string CEscape(this string instance)
{
StringBuilder sb = new StringBuilder(string.Copy(instance));
@@ -118,7 +118,7 @@ namespace Godot
// <summary>
// Return a copy of the string with escaped characters replaced by their meanings according to the C language standard.
// </summary>
- public static string c_unescape(this string instance)
+ public static string CUnescape(this string instance)
{
StringBuilder sb = new StringBuilder(string.Copy(instance));
@@ -140,14 +140,14 @@ namespace Godot
// <summary>
// Change the case of some letters. Replace underscores with spaces, convert all letters to lowercase then capitalize first and every letter following the space character. For [code]capitalize camelCase mixed_with_underscores[/code] it will return [code]Capitalize Camelcase Mixed With Underscores[/code].
// </summary>
- public static string capitalize(this string instance)
+ public static string Capitalize(this string instance)
{
string aux = instance.Replace("_", " ").ToLower();
string cap = string.Empty;
- for (int i = 0; i < aux.get_slice_count(" "); i++)
+ for (int i = 0; i < aux.GetSliceCount(" "); i++)
{
- string slice = aux.get_slicec(' ', i);
+ string slice = aux.GetSlicec(' ', i);
if (slice.Length > 0)
{
slice = char.ToUpper(slice[0]) + slice.Substring(1);
@@ -163,12 +163,12 @@ namespace Godot
// <summary>
// Perform a case-sensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
// </summary>
- public static int casecmp_to(this string instance, string to)
+ public static int CasecmpTo(this string instance, string to)
{
- if (instance.empty())
- return to.empty() ? 0 : -1;
+ if (instance.Empty())
+ return to.Empty() ? 0 : -1;
- if (to.empty())
+ if (to.Empty())
return 1;
int instance_idx = 0;
@@ -195,7 +195,7 @@ namespace Godot
// <summary>
// Return true if the string is empty.
// </summary>
- public static bool empty(this string instance)
+ public static bool Empty(this string instance)
{
return string.IsNullOrEmpty(instance);
}
@@ -203,7 +203,7 @@ namespace Godot
// <summary>
// Return true if the strings ends with the given string.
// </summary>
- public static bool ends_with(this string instance, string text)
+ public static bool EndsWith(this string instance, string text)
{
return instance.EndsWith(text);
}
@@ -211,7 +211,7 @@ namespace Godot
// <summary>
// Erase [code]chars[/code] characters from the string starting from [code]pos[/code].
// </summary>
- public static void erase(this StringBuilder instance, int pos, int chars)
+ public static void Erase(this StringBuilder instance, int pos, int chars)
{
instance.Remove(pos, chars);
}
@@ -219,9 +219,9 @@ namespace Godot
// <summary>
// If the string is a path to a file, return the extension.
// </summary>
- public static string extension(this string instance)
+ public static string Extension(this string instance)
{
- int pos = instance.find_last(".");
+ int pos = instance.FindLast(".");
if (pos < 0)
return instance;
@@ -232,7 +232,7 @@ namespace Godot
// <summary>
// Find the first occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
// </summary>
- public static int find(this string instance, string what, int from = 0)
+ public static int Find(this string instance, string what, int from = 0)
{
return instance.IndexOf(what, StringComparison.OrdinalIgnoreCase);
}
@@ -240,7 +240,7 @@ namespace Godot
// <summary>
// Find the last occurrence of a substring, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
// </summary>
- public static int find_last(this string instance, string what)
+ public static int FindLast(this string instance, string what)
{
return instance.LastIndexOf(what, StringComparison.OrdinalIgnoreCase);
}
@@ -248,7 +248,7 @@ namespace Godot
// <summary>
// Find the first occurrence of a substring but search as case-insensitive, return the starting position of the substring or -1 if not found. Optionally, the initial search index can be passed.
// </summary>
- public static int findn(this string instance, string what, int from = 0)
+ public static int FindN(this string instance, string what, int from = 0)
{
return instance.IndexOf(what, StringComparison.Ordinal);
}
@@ -256,9 +256,9 @@ namespace Godot
// <summary>
// If the string is a path to a file, return the base directory.
// </summary>
- public static string get_base_dir(this string instance)
+ public static string GetBaseDir(this string instance)
{
- int basepos = instance.find("://");
+ int basepos = instance.Find("://");
string rs = string.Empty;
string @base = string.Empty;
@@ -271,7 +271,7 @@ namespace Godot
}
else
{
- if (instance.begins_with("/"))
+ if (instance.BeginsWith("/"))
{
rs = instance.Substring(1, instance.Length);
@base = "/";
@@ -282,7 +282,7 @@ namespace Godot
}
}
- int sep = Mathf.max(rs.find_last("/"), rs.find_last("\\"));
+ int sep = Mathf.Max(rs.FindLast("/"), rs.FindLast("\\"));
if (sep == -1)
return @base;
@@ -293,9 +293,9 @@ namespace Godot
// <summary>
// If the string is a path to a file, return the file and ignore the base directory.
// </summary>
- public static string get_file(this string instance)
+ public static string GetFile(this string instance)
{
- int sep = Mathf.max(instance.find_last("/"), instance.find_last("\\"));
+ int sep = Mathf.Max(instance.FindLast("/"), instance.FindLast("\\"));
if (sep == -1)
return instance;
@@ -306,7 +306,7 @@ namespace Godot
// <summary>
// Hash the string and return a 32 bits integer.
// </summary>
- public static int hash(this string instance)
+ public static int Hash(this string instance)
{
int index = 0;
int hashv = 5381;
@@ -321,7 +321,7 @@ namespace Godot
// <summary>
// Convert a string containing an hexadecimal number into an int.
// </summary>
- public static int hex_to_int(this string instance)
+ public static int HexToInt(this string instance)
{
int sign = 1;
@@ -340,7 +340,7 @@ namespace Godot
// <summary>
// Insert a substring at a given position.
// </summary>
- public static string insert(this string instance, int pos, string what)
+ public static string Insert(this string instance, int pos, string what)
{
return instance.Insert(pos, what);
}
@@ -348,7 +348,7 @@ namespace Godot
// <summary>
// If the string is a path to a file or directory, return true if the path is absolute.
// </summary>
- public static bool is_abs_path(this string instance)
+ public static bool IsAbsPath(this string instance)
{
return System.IO.Path.IsPathRooted(instance);
}
@@ -356,7 +356,7 @@ namespace Godot
// <summary>
// If the string is a path to a file or directory, return true if the path is relative.
// </summary>
- public static bool is_rel_path(this string instance)
+ public static bool IsRelPath(this string instance)
{
return !System.IO.Path.IsPathRooted(instance);
}
@@ -364,7 +364,7 @@ namespace Godot
// <summary>
// Check whether this string is a subsequence of the given string.
// </summary>
- public static bool is_subsequence_of(this string instance, string text, bool case_insensitive)
+ public static bool IsSubsequenceOf(this string instance, string text, bool case_insensitive)
{
int len = instance.Length;
@@ -407,23 +407,23 @@ namespace Godot
// <summary>
// Check whether this string is a subsequence of the given string, considering case.
// </summary>
- public static bool is_subsequence_of(this string instance, string text)
+ public static bool IsSubsequenceOf(this string instance, string text)
{
- return instance.is_subsequence_of(text, false);
+ return instance.IsSubsequenceOf(text, false);
}
// <summary>
// Check whether this string is a subsequence of the given string, without considering case.
// </summary>
- public static bool is_subsequence_ofi(this string instance, string text)
+ public static bool IsSubsequenceOfI(this string instance, string text)
{
- return instance.is_subsequence_of(text, true);
+ return instance.IsSubsequenceOf(text, true);
}
// <summary>
// Check whether the string contains a valid float.
// </summary>
- public static bool is_valid_float(this string instance)
+ public static bool IsValidFloat(this string instance)
{
float f;
return float.TryParse(instance, out f);
@@ -432,15 +432,15 @@ namespace Godot
// <summary>
// Check whether the string contains a valid color in HTML notation.
// </summary>
- public static bool is_valid_html_color(this string instance)
+ public static bool IsValidHtmlColor(this string instance)
{
- return Color.html_is_valid(instance);
+ return Color.HtmlIsValid(instance);
}
// <summary>
// Check whether the string is a valid identifier. As is common in programming languages, a valid identifier may contain only letters, digits and underscores (_) and the first character may not be a digit.
// </summary>
- public static bool is_valid_identifier(this string instance)
+ public static bool IsValidIdentifier(this string instance)
{
int len = instance.Length;
@@ -467,7 +467,7 @@ namespace Godot
// <summary>
// Check whether the string contains a valid integer.
// </summary>
- public static bool is_valid_integer(this string instance)
+ public static bool IsValidInteger(this string instance)
{
int f;
return int.TryParse(instance, out f);
@@ -476,7 +476,7 @@ namespace Godot
// <summary>
// Check whether the string contains a valid IP address.
// </summary>
- public static bool is_valid_ip_address(this string instance)
+ public static bool IsValidIpAddress(this string instance)
{
string[] ip = instance.split(".");
@@ -486,7 +486,7 @@ namespace Godot
for (int i = 0; i < ip.Length; i++)
{
string n = ip[i];
- if (!n.is_valid_integer())
+ if (!n.IsValidInteger())
return false;
int val = n.to_int();
@@ -500,7 +500,7 @@ namespace Godot
// <summary>
// Return a copy of the string with special characters escaped using the JSON standard.
// </summary>
- public static string json_escape(this string instance)
+ public static string JsonEscape(this string instance)
{
StringBuilder sb = new StringBuilder(string.Copy(instance));
@@ -519,7 +519,7 @@ namespace Godot
// <summary>
// Return an amount of characters from the left of the string.
// </summary>
- public static string left(this string instance, int pos)
+ public static string Left(this string instance, int pos)
{
if (pos <= 0)
return string.Empty;
@@ -533,7 +533,7 @@ namespace Godot
/// <summary>
/// Return the length of the string in characters.
/// </summary>
- public static int length(this string instance)
+ public static int Length(this string instance)
{
return instance.Length;
}
@@ -541,7 +541,7 @@ namespace Godot
// <summary>
// Do a simple expression match, where '*' matches zero or more arbitrary characters and '?' matches any single character except '.'.
// </summary>
- public static bool expr_match(this string instance, string expr, bool case_sensitive)
+ public static bool ExprMatch(this string instance, string expr, bool caseSensitive)
{
if (expr.Length == 0 || instance.Length == 0)
return false;
@@ -551,21 +551,21 @@ namespace Godot
case '\0':
return instance[0] == 0;
case '*':
- return expr_match(expr + 1, instance, case_sensitive) || (instance[0] != 0 && expr_match(expr, instance + 1, case_sensitive));
+ return ExprMatch(expr + 1, instance, caseSensitive) || (instance[0] != 0 && ExprMatch(expr, instance + 1, caseSensitive));
case '?':
- return instance[0] != 0 && instance[0] != '.' && expr_match(expr + 1, instance + 1, case_sensitive);
+ return instance[0] != 0 && instance[0] != '.' && ExprMatch(expr + 1, instance + 1, caseSensitive);
default:
- return (case_sensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
- expr_match(expr + 1, instance + 1, case_sensitive);
+ return (caseSensitive ? instance[0] == expr[0] : char.ToUpper(instance[0]) == char.ToUpper(expr[0])) &&
+ ExprMatch(expr + 1, instance + 1, caseSensitive);
}
}
// <summary>
// Do a simple case sensitive expression match, using ? and * wildcards (see [method expr_match]).
// </summary>
- public static bool match(this string instance, string expr)
+ public static bool Match(this string instance, string expr)
{
- return instance.expr_match(expr, true);
+ return instance.ExprMatch(expr, true);
}
// <summary>
@@ -573,13 +573,13 @@ namespace Godot
// </summary>
public static bool matchn(this string instance, string expr)
{
- return instance.expr_match(expr, false);
+ return instance.ExprMatch(expr, false);
}
// <summary>
// Return the MD5 hash of the string as an array of bytes.
// </summary>
- public static byte[] md5_buffer(this string instance)
+ public static byte[] Md5Buffer(this string instance)
{
return NativeCalls.godot_icall_String_md5_buffer(instance);
}
@@ -587,7 +587,7 @@ namespace Godot
// <summary>
// Return the MD5 hash of the string as a string.
// </summary>
- public static string md5_text(this string instance)
+ public static string Md5Text(this string instance)
{
return NativeCalls.godot_icall_String_md5_text(instance);
}
@@ -595,12 +595,12 @@ namespace Godot
// <summary>
// Perform a case-insensitive comparison to another string, return -1 if less, 0 if equal and +1 if greater.
// </summary>
- public static int nocasecmp_to(this string instance, string to)
+ public static int NocasecmpTo(this string instance, string to)
{
- if (instance.empty())
- return to.empty() ? 0 : -1;
+ if (instance.Empty())
+ return to.Empty() ? 0 : -1;
- if (to.empty())
+ if (to.Empty())
return 1;
int instance_idx = 0;
@@ -627,7 +627,7 @@ namespace Godot
// <summary>
// Return the character code at position [code]at[/code].
// </summary>
- public static int ord_at(this string instance, int at)
+ public static int OrdAt(this string instance, int at)
{
return instance[at];
}
@@ -635,9 +635,9 @@ namespace Godot
// <summary>
// Format a number to have an exact number of [code]digits[/code] after the decimal point.
// </summary>
- public static string pad_decimals(this string instance, int digits)
+ public static string PadDecimals(this string instance, int digits)
{
- int c = instance.find(".");
+ int c = instance.Find(".");
if (c == -1)
{
@@ -671,10 +671,10 @@ namespace Godot
// <summary>
// Format a number to have an exact number of [code]digits[/code] before the decimal point.
// </summary>
- public static string pad_zeros(this string instance, int digits)
+ public static string PadZeros(this string instance, int digits)
{
string s = instance;
- int end = s.find(".");
+ int end = s.Find(".");
if (end == -1)
end = s.Length;
@@ -704,7 +704,7 @@ namespace Godot
// <summary>
// Decode a percent-encoded string. See [method percent_encode].
// </summary>
- public static string percent_decode(this string instance)
+ public static string PercentDecode(this string instance)
{
return Uri.UnescapeDataString(instance);
}
@@ -712,7 +712,7 @@ namespace Godot
// <summary>
// Percent-encode a string. This is meant to encode parameters in a URL when sending a HTTP GET request and bodies of form-urlencoded POST request.
// </summary>
- public static string percent_encode(this string instance)
+ public static string PercentEncode(this string instance)
{
return Uri.EscapeDataString(instance);
}
@@ -720,7 +720,7 @@ namespace Godot
// <summary>
// If the string is a path, this concatenates [code]file[/code] at the end of the string as a subpath. E.g. [code]"this/is".plus_file("path") == "this/is/path"[/code].
// </summary>
- public static string plus_file(this string instance, string file)
+ public static string PlusFile(this string instance, string file)
{
if (instance.Length > 0 && instance[instance.Length - 1] == '/')
return instance + file;
@@ -731,7 +731,7 @@ namespace Godot
// <summary>
// Replace occurrences of a substring for different ones inside the string.
// </summary>
- public static string replace(this string instance, string what, string forwhat)
+ public static string Replace(this string instance, string what, string forwhat)
{
return instance.Replace(what, forwhat);
}
@@ -739,7 +739,7 @@ namespace Godot
// <summary>
// Replace occurrences of a substring for different ones inside the string, but search case-insensitive.
// </summary>
- public static string replacen(this string instance, string what, string forwhat)
+ public static string Replacen(this string instance, string what, string forwhat)
{
return Regex.Replace(instance, what, forwhat, RegexOptions.IgnoreCase);
}
@@ -747,7 +747,7 @@ namespace Godot
// <summary>
// Perform a search for a substring, but start from the end of the string instead of the beginning.
// </summary>
- public static int rfind(this string instance, string what, int from = -1)
+ public static int Rfind(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfind(instance, what, from);
}
@@ -755,7 +755,7 @@ namespace Godot
// <summary>
// Perform a search for a substring, but start from the end of the string instead of the beginning. Also search case-insensitive.
// </summary>
- public static int rfindn(this string instance, string what, int from = -1)
+ public static int Rfindn(this string instance, string what, int from = -1)
{
return NativeCalls.godot_icall_String_rfindn(instance, what, from);
}
@@ -763,7 +763,7 @@ namespace Godot
// <summary>
// Return the right side of the string from a given position.
// </summary>
- public static string right(this string instance, int pos)
+ public static string Right(this string instance, int pos)
{
if (pos >= instance.Length)
return instance;
@@ -774,7 +774,7 @@ namespace Godot
return instance.Substring(pos, (instance.Length - pos));
}
- public static byte[] sha256_buffer(this string instance)
+ public static byte[] Sha256Buffer(this string instance)
{
return NativeCalls.godot_icall_String_sha256_buffer(instance);
}
@@ -782,7 +782,7 @@ namespace Godot
// <summary>
// Return the SHA-256 hash of the string as a string.
// </summary>
- public static string sha256_text(this string instance)
+ public static string Sha256Text(this string instance)
{
return NativeCalls.godot_icall_String_sha256_text(instance);
}
@@ -790,7 +790,7 @@ namespace Godot
// <summary>
// Return the similarity index of the text compared to this string. 1 means totally similar and 0 means totally dissimilar.
// </summary>
- public static float similarity(this string instance, string text)
+ public static float Similarity(this string instance, string text)
{
if (instance == text)
{
@@ -803,11 +803,11 @@ namespace Godot
return 0.0f;
}
- string[] src_bigrams = instance.bigrams();
- string[] tgt_bigrams = text.bigrams();
+ string[] srcBigrams = instance.Bigrams();
+ string[] tgtBigrams = text.Bigrams();
- int src_size = src_bigrams.Length;
- int tgt_size = tgt_bigrams.Length;
+ int src_size = srcBigrams.Length;
+ int tgt_size = tgtBigrams.Length;
float sum = src_size + tgt_size;
float inter = 0;
@@ -816,7 +816,7 @@ namespace Godot
{
for (int j = 0; j < tgt_size; j++)
{
- if (src_bigrams[i] == tgt_bigrams[j])
+ if (srcBigrams[i] == tgtBigrams[j])
{
inter++;
break;
@@ -846,7 +846,7 @@ namespace Godot
while (true)
{
- int end = instance.find(divisor, from);
+ int end = instance.Find(divisor, from);
if (end < 0)
end = len;
if (allow_empty || (end > from))
diff --git a/modules/mono/glue/cs_files/ToolAttribute.cs b/modules/mono/glue/cs_files/ToolAttribute.cs
index 0275982c7f..d8601b5b32 100644
--- a/modules/mono/glue/cs_files/ToolAttribute.cs
+++ b/modules/mono/glue/cs_files/ToolAttribute.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace Godot
{
diff --git a/modules/mono/glue/cs_files/Transform.cs b/modules/mono/glue/cs_files/Transform.cs
index 2010f0b3af..5214100d36 100644
--- a/modules/mono/glue/cs_files/Transform.cs
+++ b/modules/mono/glue/cs_files/Transform.cs
@@ -9,38 +9,38 @@ namespace Godot
public Basis basis;
public Vector3 origin;
- public Transform affine_inverse()
+ public Transform AffineInverse()
{
- Basis basisInv = basis.inverse();
- return new Transform(basisInv, basisInv.xform(-origin));
+ Basis basisInv = basis.Inverse();
+ return new Transform(basisInv, basisInv.Xform(-origin));
}
- public Transform inverse()
+ public Transform Inverse()
{
- Basis basisTr = basis.transposed();
- return new Transform(basisTr, basisTr.xform(-origin));
+ Basis basisTr = basis.Transposed();
+ return new Transform(basisTr, basisTr.Xform(-origin));
}
- public Transform looking_at(Vector3 target, Vector3 up)
+ public Transform LookingAt(Vector3 target, Vector3 up)
{
Transform t = this;
t.set_look_at(origin, target, up);
return t;
}
- public Transform orthonormalized()
+ public Transform Orthonormalized()
{
- return new Transform(basis.orthonormalized(), origin);
+ return new Transform(basis.Orthonormalized(), origin);
}
- public Transform rotated(Vector3 axis, float phi)
+ public Transform Rotated(Vector3 axis, float phi)
{
- return this * new Transform(new Basis(axis, phi), new Vector3());
+ return new Transform(new Basis(axis, phi), new Vector3()) * this;
}
- public Transform scaled(Vector3 scale)
+ public Transform Scaled(Vector3 scale)
{
- return new Transform(basis.scaled(scale), origin * scale);
+ return new Transform(basis.Scaled(scale), origin * scale);
}
public void set_look_at(Vector3 eye, Vector3 target, Vector3 up)
@@ -49,44 +49,44 @@ namespace Godot
// Z vector
Vector3 zAxis = eye - target;
- zAxis.normalize();
+ zAxis.Normalize();
Vector3 yAxis = up;
- Vector3 xAxis = yAxis.cross(zAxis);
+ Vector3 xAxis = yAxis.Cross(zAxis);
// Recompute Y = Z cross X
- yAxis = zAxis.cross(xAxis);
+ yAxis = zAxis.Cross(xAxis);
- xAxis.normalize();
- yAxis.normalize();
+ xAxis.Normalize();
+ yAxis.Normalize();
- basis = Basis.create_from_axes(xAxis, yAxis, zAxis);
+ basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
origin = eye;
}
- public Transform translated(Vector3 ofs)
+ public Transform Translated(Vector3 ofs)
{
return new Transform(basis, new Vector3
(
- origin[0] += basis[0].dot(ofs),
- origin[1] += basis[1].dot(ofs),
- origin[2] += basis[2].dot(ofs)
+ origin[0] += basis[0].Dot(ofs),
+ origin[1] += basis[1].Dot(ofs),
+ origin[2] += basis[2].Dot(ofs)
));
}
- public Vector3 xform(Vector3 v)
+ public Vector3 Xform(Vector3 v)
{
return new Vector3
(
- basis[0].dot(v) + origin.x,
- basis[1].dot(v) + origin.y,
- basis[2].dot(v) + origin.z
+ basis[0].Dot(v) + origin.x,
+ basis[1].Dot(v) + origin.y,
+ basis[2].Dot(v) + origin.z
);
}
- public Vector3 xform_inv(Vector3 v)
+ public Vector3 XformInv(Vector3 v)
{
Vector3 vInv = v - origin;
@@ -100,7 +100,13 @@ namespace Godot
public Transform(Vector3 xAxis, Vector3 yAxis, Vector3 zAxis, Vector3 origin)
{
- this.basis = Basis.create_from_axes(xAxis, yAxis, zAxis);
+ this.basis = Basis.CreateFromAxes(xAxis, yAxis, zAxis);
+ this.origin = origin;
+ }
+
+ public Transform(Quat quat, Vector3 origin)
+ {
+ this.basis = new Basis(quat);
this.origin = origin;
}
@@ -112,7 +118,7 @@ namespace Godot
public static Transform operator *(Transform left, Transform right)
{
- left.origin = left.xform(right.origin);
+ left.origin = left.Xform(right.origin);
left.basis *= right.basis;
return left;
}
diff --git a/modules/mono/glue/cs_files/Transform2D.cs b/modules/mono/glue/cs_files/Transform2D.cs
index 526dc767c6..fe7c5b5706 100644
--- a/modules/mono/glue/cs_files/Transform2D.cs
+++ b/modules/mono/glue/cs_files/Transform2D.cs
@@ -29,12 +29,12 @@ namespace Godot
public float Rotation
{
- get { return Mathf.atan2(y.x, o.y); }
+ get { return Mathf.Atan2(y.x, o.y); }
}
public Vector2 Scale
{
- get { return new Vector2(x.length(), y.length()); }
+ get { return new Vector2(x.Length(), y.Length()); }
}
public Vector2 this[int index]
@@ -103,7 +103,7 @@ namespace Godot
}
}
- public Transform2D affine_inverse()
+ public Transform2D AffineInverse()
{
Transform2D inv = this;
@@ -128,22 +128,22 @@ namespace Godot
this[0] *= new Vector2(idet, -idet);
this[1] *= new Vector2(-idet, idet);
- this[2] = basis_xform(-this[2]);
+ this[2] = BasisXform(-this[2]);
return inv;
}
- public Vector2 basis_xform(Vector2 v)
+ public Vector2 BasisXform(Vector2 v)
{
- return new Vector2(tdotx(v), tdoty(v));
+ return new Vector2(Tdotx(v), Tdoty(v));
}
- public Vector2 basis_xform_inv(Vector2 v)
+ public Vector2 BasisXformInv(Vector2 v)
{
- return new Vector2(x.dot(v), y.dot(v));
+ return new Vector2(x.Dot(v), y.Dot(v));
}
- public Transform2D interpolate_with(Transform2D m, float c)
+ public Transform2D InterpolateWith(Transform2D m, float c)
{
float r1 = Rotation;
float r2 = m.Rotation;
@@ -152,10 +152,10 @@ namespace Godot
Vector2 s2 = m.Scale;
// Slerp rotation
- Vector2 v1 = new Vector2(Mathf.cos(r1), Mathf.sin(r1));
- Vector2 v2 = new Vector2(Mathf.cos(r2), Mathf.sin(r2));
+ Vector2 v1 = new Vector2(Mathf.Cos(r1), Mathf.Sin(r1));
+ Vector2 v2 = new Vector2(Mathf.Cos(r2), Mathf.Sin(r2));
- float dot = v1.dot(v2);
+ float dot = v1.Dot(v2);
// Clamp dot to [-1, 1]
dot = (dot < -1.0f) ? -1.0f : ((dot > 1.0f) ? 1.0f : dot);
@@ -165,13 +165,13 @@ namespace Godot
if (dot > 0.9995f)
{
// Linearly interpolate to avoid numerical precision issues
- v = v1.linear_interpolate(v2, c).normalized();
+ v = v1.LinearInterpolate(v2, c).Normalized();
}
else
{
- float angle = c * Mathf.acos(dot);
- Vector2 v3 = (v2 - v1 * dot).normalized();
- v = v1 * Mathf.cos(angle) + v3 * Mathf.sin(angle);
+ float angle = c * Mathf.Acos(dot);
+ Vector2 v3 = (v2 - v1 * dot).Normalized();
+ v = v1 * Mathf.Cos(angle) + v3 * Mathf.Sin(angle);
}
// Extract parameters
@@ -179,15 +179,15 @@ namespace Godot
Vector2 p2 = m.Origin;
// Construct matrix
- Transform2D res = new Transform2D(Mathf.atan2(v.y, v.x), p1.linear_interpolate(p2, c));
- Vector2 scale = s1.linear_interpolate(s2, c);
+ Transform2D res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c));
+ Vector2 scale = s1.LinearInterpolate(s2, c);
res.x *= scale;
res.y *= scale;
return res;
}
- public Transform2D inverse()
+ public Transform2D Inverse()
{
Transform2D inv = this;
@@ -196,21 +196,21 @@ namespace Godot
inv.x.y = inv.y.x;
inv.y.x = temp;
- inv.o = inv.basis_xform(-inv.o);
+ inv.o = inv.BasisXform(-inv.o);
return inv;
}
- public Transform2D orthonormalized()
+ public Transform2D Orthonormalized()
{
Transform2D on = this;
Vector2 onX = on.x;
Vector2 onY = on.y;
- onX.normalize();
- onY = onY - onX * (onX.dot(onY));
- onY.normalize();
+ onX.Normalize();
+ onY = onY - onX * (onX.Dot(onY));
+ onY.Normalize();
on.x = onX;
on.y = onY;
@@ -218,12 +218,12 @@ namespace Godot
return on;
}
- public Transform2D rotated(float phi)
+ public Transform2D Rotated(float phi)
{
return this * new Transform2D(phi, new Vector2());
}
- public Transform2D scaled(Vector2 scale)
+ public Transform2D Scaled(Vector2 scale)
{
Transform2D copy = this;
copy.x *= scale;
@@ -232,32 +232,32 @@ namespace Godot
return copy;
}
- private float tdotx(Vector2 with)
+ private float Tdotx(Vector2 with)
{
return this[0, 0] * with[0] + this[1, 0] * with[1];
}
- private float tdoty(Vector2 with)
+ private float Tdoty(Vector2 with)
{
return this[0, 1] * with[0] + this[1, 1] * with[1];
}
- public Transform2D translated(Vector2 offset)
+ public Transform2D Translated(Vector2 offset)
{
Transform2D copy = this;
- copy.o += copy.basis_xform(offset);
+ copy.o += copy.BasisXform(offset);
return copy;
}
- public Vector2 xform(Vector2 v)
+ public Vector2 Xform(Vector2 v)
{
- return new Vector2(tdotx(v), tdoty(v)) + o;
+ return new Vector2(Tdotx(v), Tdoty(v)) + o;
}
- public Vector2 xform_inv(Vector2 v)
+ public Vector2 XformInv(Vector2 v)
{
Vector2 vInv = v - o;
- return new Vector2(x.dot(vInv), y.dot(vInv));
+ return new Vector2(x.Dot(vInv), y.Dot(vInv));
}
public Transform2D(Vector2 xAxis, Vector2 yAxis, Vector2 origin)
@@ -275,8 +275,8 @@ namespace Godot
public Transform2D(float rot, Vector2 pos)
{
- float cr = Mathf.cos(rot);
- float sr = Mathf.sin(rot);
+ float cr = Mathf.Cos(rot);
+ float sr = Mathf.Sin(rot);
x.x = cr;
y.y = cr;
x.y = -sr;
@@ -286,14 +286,14 @@ namespace Godot
public static Transform2D operator *(Transform2D left, Transform2D right)
{
- left.o = left.xform(right.o);
+ left.o = left.Xform(right.o);
float x0, x1, y0, y1;
- x0 = left.tdotx(right.x);
- x1 = left.tdoty(right.x);
- y0 = left.tdotx(right.y);
- y1 = left.tdoty(right.y);
+ x0 = left.Tdotx(right.x);
+ x1 = left.Tdoty(right.x);
+ y0 = left.Tdotx(right.y);
+ y1 = left.Tdoty(right.y);
left.x.x = x0;
left.x.y = x1;
diff --git a/modules/mono/glue/cs_files/VERSION.txt b/modules/mono/glue/cs_files/VERSION.txt
new file mode 100755
index 0000000000..d00491fd7e
--- /dev/null
+++ b/modules/mono/glue/cs_files/VERSION.txt
@@ -0,0 +1 @@
+1
diff --git a/modules/mono/glue/cs_files/Vector2.cs b/modules/mono/glue/cs_files/Vector2.cs
index 28fedc365b..238775bda2 100644
--- a/modules/mono/glue/cs_files/Vector2.cs
+++ b/modules/mono/glue/cs_files/Vector2.cs
@@ -46,57 +46,57 @@ namespace Godot
}
}
- internal void normalize()
+ internal void Normalize()
{
float length = x * x + y * y;
if (length != 0f)
{
- length = Mathf.sqrt(length);
+ length = Mathf.Sqrt(length);
x /= length;
y /= length;
}
}
- private float cross(Vector2 b)
+ private float Cross(Vector2 b)
{
return x * b.y - y * b.x;
}
- public Vector2 abs()
+ public Vector2 Abs()
{
- return new Vector2(Mathf.abs(x), Mathf.abs(y));
+ return new Vector2(Mathf.Abs(x), Mathf.Abs(y));
}
- public float angle()
+ public float Angle()
{
- return Mathf.atan2(y, x);
+ return Mathf.Atan2(y, x);
}
- public float angle_to(Vector2 to)
+ public float AngleTo(Vector2 to)
{
- return Mathf.atan2(cross(to), dot(to));
+ return Mathf.Atan2(Cross(to), Dot(to));
}
- public float angle_to_point(Vector2 to)
+ public float AngleToPoint(Vector2 to)
{
- return Mathf.atan2(x - to.x, y - to.y);
+ return Mathf.Atan2(x - to.x, y - to.y);
}
- public float aspect()
+ public float Aspect()
{
return x / y;
}
- public Vector2 bounce(Vector2 n)
+ public Vector2 Bounce(Vector2 n)
{
- return -reflect(n);
+ return -Reflect(n);
}
- public Vector2 clamped(float length)
+ public Vector2 Clamped(float length)
{
Vector2 v = this;
- float l = this.length();
+ float l = this.Length();
if (l > 0 && length < l)
{
@@ -107,7 +107,7 @@ namespace Godot
return v;
}
- public Vector2 cubic_interpolate(Vector2 b, Vector2 preA, Vector2 postB, float t)
+ public Vector2 CubicInterpolate(Vector2 b, Vector2 preA, Vector2 postB, float t)
{
Vector2 p0 = preA;
Vector2 p1 = this;
@@ -123,42 +123,42 @@ namespace Godot
(-p0 + 3.0f * p1 - 3.0f * p2 + p3) * t3);
}
- public float distance_squared_to(Vector2 to)
+ public float DistanceSquaredTo(Vector2 to)
{
return (x - to.x) * (x - to.x) + (y - to.y) * (y - to.y);
}
- public float distance_to(Vector2 to)
+ public float DistanceTo(Vector2 to)
{
- return Mathf.sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
+ return Mathf.Sqrt((x - to.x) * (x - to.x) + (y - to.y) * (y - to.y));
}
- public float dot(Vector2 with)
+ public float Dot(Vector2 with)
{
return x * with.x + y * with.y;
}
- public Vector2 floor()
+ public Vector2 Floor()
{
- return new Vector2(Mathf.floor(x), Mathf.floor(y));
+ return new Vector2(Mathf.Floor(x), Mathf.Floor(y));
}
- public bool is_normalized()
+ public bool IsNormalized()
{
- return Mathf.abs(length_squared() - 1.0f) < Mathf.Epsilon;
+ return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
- public float length()
+ public float Length()
{
- return Mathf.sqrt(x * x + y * y);
+ return Mathf.Sqrt(x * x + y * y);
}
- public float length_squared()
+ public float LengthSquared()
{
return x * x + y * y;
}
- public Vector2 linear_interpolate(Vector2 b, float t)
+ public Vector2 LinearInterpolate(Vector2 b, float t)
{
Vector2 res = this;
@@ -168,35 +168,35 @@ namespace Godot
return res;
}
- public Vector2 normalized()
+ public Vector2 Normalized()
{
Vector2 result = this;
- result.normalize();
+ result.Normalize();
return result;
}
- public Vector2 reflect(Vector2 n)
+ public Vector2 Reflect(Vector2 n)
{
- return 2.0f * n * dot(n) - this;
+ return 2.0f * n * Dot(n) - this;
}
- public Vector2 rotated(float phi)
+ public Vector2 Rotated(float phi)
{
- float rads = angle() + phi;
- return new Vector2(Mathf.cos(rads), Mathf.sin(rads)) * length();
+ float rads = Angle() + phi;
+ return new Vector2(Mathf.Cos(rads), Mathf.Sin(rads)) * Length();
}
- public Vector2 slide(Vector2 n)
+ public Vector2 Slide(Vector2 n)
{
- return this - n * dot(n);
+ return this - n * Dot(n);
}
- public Vector2 snapped(Vector2 by)
+ public Vector2 Snapped(Vector2 by)
{
- return new Vector2(Mathf.stepify(x, by.x), Mathf.stepify(y, by.y));
+ return new Vector2(Mathf.Stepify(x, by.x), Mathf.Stepify(y, by.y));
}
- public Vector2 tangent()
+ public Vector2 Tangent()
{
return new Vector2(y, -x);
}
diff --git a/modules/mono/glue/cs_files/Vector3.cs b/modules/mono/glue/cs_files/Vector3.cs
index c023cd83cf..190caa4b53 100644
--- a/modules/mono/glue/cs_files/Vector3.cs
+++ b/modules/mono/glue/cs_files/Vector3.cs
@@ -59,9 +59,9 @@ namespace Godot
}
}
- internal void normalize()
+ internal void Normalize()
{
- float length = this.length();
+ float length = this.Length();
if (length == 0f)
{
@@ -75,27 +75,27 @@ namespace Godot
}
}
- public Vector3 abs()
+ public Vector3 Abs()
{
- return new Vector3(Mathf.abs(x), Mathf.abs(y), Mathf.abs(z));
+ return new Vector3(Mathf.Abs(x), Mathf.Abs(y), Mathf.Abs(z));
}
- public float angle_to(Vector3 to)
+ public float AngleTo(Vector3 to)
{
- return Mathf.atan2(cross(to).length(), dot(to));
+ return Mathf.Atan2(Cross(to).Length(), Dot(to));
}
- public Vector3 bounce(Vector3 n)
+ public Vector3 Bounce(Vector3 n)
{
- return -reflect(n);
+ return -Reflect(n);
}
- public Vector3 ceil()
+ public Vector3 Ceil()
{
- return new Vector3(Mathf.ceil(x), Mathf.ceil(y), Mathf.ceil(z));
+ return new Vector3(Mathf.Ceil(x), Mathf.Ceil(y), Mathf.Ceil(z));
}
- public Vector3 cross(Vector3 b)
+ public Vector3 Cross(Vector3 b)
{
return new Vector3
(
@@ -105,7 +105,7 @@ namespace Godot
);
}
- public Vector3 cubic_interpolate(Vector3 b, Vector3 preA, Vector3 postB, float t)
+ public Vector3 CubicInterpolate(Vector3 b, Vector3 preA, Vector3 postB, float t)
{
Vector3 p0 = preA;
Vector3 p1 = this;
@@ -122,46 +122,46 @@ namespace Godot
);
}
- public float distance_squared_to(Vector3 b)
+ public float DistanceSquaredTo(Vector3 b)
{
- return (b - this).length_squared();
+ return (b - this).LengthSquared();
}
- public float distance_to(Vector3 b)
+ public float DistanceTo(Vector3 b)
{
- return (b - this).length();
+ return (b - this).Length();
}
- public float dot(Vector3 b)
+ public float Dot(Vector3 b)
{
return x * b.x + y * b.y + z * b.z;
}
- public Vector3 floor()
+ public Vector3 Floor()
{
- return new Vector3(Mathf.floor(x), Mathf.floor(y), Mathf.floor(z));
+ return new Vector3(Mathf.Floor(x), Mathf.Floor(y), Mathf.Floor(z));
}
- public Vector3 inverse()
+ public Vector3 Inverse()
{
return new Vector3(1.0f / x, 1.0f / y, 1.0f / z);
}
- public bool is_normalized()
+ public bool IsNormalized()
{
- return Mathf.abs(length_squared() - 1.0f) < Mathf.Epsilon;
+ return Mathf.Abs(LengthSquared() - 1.0f) < Mathf.Epsilon;
}
- public float length()
+ public float Length()
{
float x2 = x * x;
float y2 = y * y;
float z2 = z * z;
- return Mathf.sqrt(x2 + y2 + z2);
+ return Mathf.Sqrt(x2 + y2 + z2);
}
- public float length_squared()
+ public float LengthSquared()
{
float x2 = x * x;
float y2 = y * y;
@@ -170,7 +170,7 @@ namespace Godot
return x2 + y2 + z2;
}
- public Vector3 linear_interpolate(Vector3 b, float t)
+ public Vector3 LinearInterpolate(Vector3 b, float t)
{
return new Vector3
(
@@ -180,24 +180,24 @@ namespace Godot
);
}
- public Axis max_axis()
+ public Axis MaxAxis()
{
return x < y ? (y < z ? Axis.Z : Axis.Y) : (x < z ? Axis.Z : Axis.X);
}
- public Axis min_axis()
+ public Axis MinAxis()
{
return x < y ? (x < z ? Axis.X : Axis.Z) : (y < z ? Axis.Y : Axis.Z);
}
- public Vector3 normalized()
+ public Vector3 Normalized()
{
Vector3 v = this;
- v.normalize();
+ v.Normalize();
return v;
}
- public Basis outer(Vector3 b)
+ public Basis Outer(Vector3 b)
{
return new Basis(
new Vector3(x * b.x, x * b.y, x * b.z),
@@ -206,36 +206,36 @@ namespace Godot
);
}
- public Vector3 reflect(Vector3 n)
+ public Vector3 Reflect(Vector3 n)
{
#if DEBUG
- if (!n.is_normalized())
+ if (!n.IsNormalized())
throw new ArgumentException(String.Format("{0} is not normalized", n), nameof(n));
#endif
- return 2.0f * n * dot(n) - this;
+ return 2.0f * n * Dot(n) - this;
}
- public Vector3 rotated(Vector3 axis, float phi)
+ public Vector3 Rotated(Vector3 axis, float phi)
{
- return new Basis(axis, phi).xform(this);
+ return new Basis(axis, phi).Xform(this);
}
- public Vector3 slide(Vector3 n)
+ public Vector3 Slide(Vector3 n)
{
- return this - n * dot(n);
+ return this - n * Dot(n);
}
- public Vector3 snapped(Vector3 by)
+ public Vector3 Snapped(Vector3 by)
{
return new Vector3
(
- Mathf.stepify(x, by.x),
- Mathf.stepify(y, by.y),
- Mathf.stepify(z, by.z)
+ Mathf.Stepify(x, by.x),
+ Mathf.Stepify(y, by.y),
+ Mathf.Stepify(z, by.z)
);
}
- public Basis to_diagonal_matrix()
+ public Basis ToDiagonalMatrix()
{
return new Basis(
x, 0f, 0f,
diff --git a/modules/mono/glue/glue_header.h b/modules/mono/glue/glue_header.h
index 0751a0160f..cedc8e9992 100644
--- a/modules/mono/glue/glue_header.h
+++ b/modules/mono/glue/glue_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
+#include "builtin_types_glue.h"
+
#include "../csharp_script.h"
#include "../mono_gd/gd_mono_class.h"
#include "../mono_gd/gd_mono_internals.h"
@@ -35,10 +38,10 @@
#include "bind/core_bind.h"
#include "class_db.h"
+#include "engine.h"
#include "io/marshalls.h"
#include "object.h"
#include "os/os.h"
-#include "project_settings.h"
#include "reference.h"
#include "variant_parser.h"
@@ -53,9 +56,11 @@
} \
Object *m_instance = ci->creation_func();
-void godot_icall_Object_Dtor(Object *ptr) {
- ERR_FAIL_NULL(ptr);
- _GodotSharp::get_singleton()->queue_dispose(ptr);
+void godot_icall_Object_Dtor(MonoObject *obj, Object *ptr) {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(ptr == NULL);
+#endif
+ _GodotSharp::get_singleton()->queue_dispose(obj, ptr);
}
// -- ClassDB --
@@ -88,12 +93,6 @@ MonoString *godot_icall_NodePath_operator_String(NodePath *p_np) {
return GDMonoMarshal::mono_string_from_godot(p_np->operator String());
}
-MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
- Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
- // TODO Check possible Array/Vector<uint8_t> problem?
- return GDMonoMarshal::Array_to_mono_array(Variant(ret));
-}
-
// -- RID --
RID *godot_icall_RID_Ctor(Object *p_from) {
@@ -112,6 +111,12 @@ void godot_icall_RID_Dtor(RID *p_ptr) {
// -- String --
+MonoArray *godot_icall_String_md5_buffer(MonoString *p_str) {
+ Vector<uint8_t> ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_buffer();
+ // TODO Check possible Array/Vector<uint8_t> problem?
+ return GDMonoMarshal::Array_to_mono_array(Variant(ret));
+}
+
MonoString *godot_icall_String_md5_text(MonoString *p_str) {
String ret = GDMonoMarshal::mono_string_to_godot(p_str).md5_text();
return GDMonoMarshal::mono_string_from_godot(ret);
@@ -300,3 +305,7 @@ MonoObject *godot_icall_Godot_weakref(Object *p_obj) {
return GDMonoUtils::create_managed_for_godot_object(CACHED_CLASS(WeakRef), Reference::get_class_static(), Object::cast_to<Object>(wref.ptr()));
}
+
+void godot_register_header_icalls() {
+ godot_register_builtin_type_icalls();
+}
diff --git a/modules/mono/godotsharp_defs.h b/modules/mono/godotsharp_defs.h
index f941a4d6c5..f604464e8f 100644
--- a/modules/mono/godotsharp_defs.h
+++ b/modules/mono/godotsharp_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOTSHARP_DEFS_H
#define GODOTSHARP_DEFS_H
@@ -38,4 +39,7 @@
#define EDITOR_API_ASSEMBLY_NAME "GodotSharpEditor"
#define EDITOR_TOOLS_ASSEMBLY_NAME "GodotSharpTools"
+#define BINDINGS_CLASS_NATIVECALLS "NativeCalls"
+#define BINDINGS_CLASS_NATIVECALLS_EDITOR "EditorNativeCalls"
+
#endif // GODOTSHARP_DEFS_H
diff --git a/modules/mono/godotsharp_dirs.cpp b/modules/mono/godotsharp_dirs.cpp
index 0a2010e99d..92c5cdc5c1 100644
--- a/modules/mono/godotsharp_dirs.cpp
+++ b/modules/mono/godotsharp_dirs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,12 +27,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "godotsharp_dirs.h"
#include "os/os.h"
#ifdef TOOLS_ENABLED
#include "editor/editor_settings.h"
+#include "os/dir_access.h"
#include "project_settings.h"
#include "version.h"
#endif
@@ -56,22 +58,24 @@ String _get_expected_build_config() {
String _get_mono_user_dir() {
#ifdef TOOLS_ENABLED
if (EditorSettings::get_singleton()) {
- return EditorSettings::get_singleton()->get_settings_path().plus_file("mono");
+ return EditorSettings::get_singleton()->get_data_dir().plus_file("mono");
} else {
String settings_path;
- if (OS::get_singleton()->has_environment("APPDATA")) {
- String app_data = OS::get_singleton()->get_environment("APPDATA").replace("\\", "/");
- settings_path = app_data.plus_file(String(_MKSTR(VERSION_SHORT_NAME)).capitalize());
- } else if (OS::get_singleton()->has_environment("HOME")) {
- String home = OS::get_singleton()->get_environment("HOME");
- settings_path = home.plus_file("." + String(_MKSTR(VERSION_SHORT_NAME)).to_lower());
+ String exe_dir = OS::get_singleton()->get_executable_path().get_base_dir();
+ DirAccessRef d = DirAccess::create_for_path(exe_dir);
+
+ if (d->file_exists("._sc_") || d->file_exists("_sc_")) {
+ // contain yourself
+ settings_path = exe_dir.plus_file("editor_data");
+ } else {
+ settings_path = OS::get_singleton()->get_data_path().plus_file(OS::get_singleton()->get_godot_dir_name());
}
return settings_path.plus_file("mono");
}
#else
- return OS::get_singleton()->get_data_dir().plus_file("mono");
+ return OS::get_singleton()->get_user_data_dir().plus_file("mono");
#endif
}
@@ -113,7 +117,14 @@ private:
#ifdef TOOLS_ENABLED
mono_solutions_dir = mono_user_dir.plus_file("solutions");
build_logs_dir = mono_user_dir.plus_file("build_logs");
- String base_path = String("res://") + ProjectSettings::get_singleton()->get("application/config/name");
+
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
+
+ String base_path = String("res://") + name;
+
sln_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".sln");
csproj_filepath = ProjectSettings::get_singleton()->globalize_path(base_path + ".csproj");
#endif
@@ -182,4 +193,4 @@ String get_project_csproj_path() {
return _GodotSharpDirs::get_singleton().csproj_filepath;
}
#endif
-}
+} // namespace GodotSharpDirs
diff --git a/modules/mono/godotsharp_dirs.h b/modules/mono/godotsharp_dirs.h
index ba2c065210..e87b5a4150 100644
--- a/modules/mono/godotsharp_dirs.h
+++ b/modules/mono/godotsharp_dirs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GODOTSHARP_DIRS_H
#define GODOTSHARP_DIRS_H
@@ -53,6 +54,6 @@ String get_custom_project_settings_dir();
String get_project_sln_path();
String get_project_csproj_path();
-}
+} // namespace GodotSharpDirs
#endif // GODOTSHARP_DIRS_H
diff --git a/modules/mono/mono_gc_handle.cpp b/modules/mono/mono_gc_handle.cpp
index d3ad968135..4e82bcd03e 100644
--- a/modules/mono/mono_gc_handle.cpp
+++ b/modules/mono/mono_gc_handle.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mono_gc_handle.h"
#include "mono_gd/gd_mono.h"
@@ -36,15 +37,12 @@ uint32_t MonoGCHandle::make_strong_handle(MonoObject *p_object) {
return mono_gchandle_new(
p_object,
false /* do not pin the object */
- );
+ );
}
uint32_t MonoGCHandle::make_weak_handle(MonoObject *p_object) {
- return mono_gchandle_new_weakref(
- p_object,
- true /* track_resurrection: allows us to invoke _notification(NOTIFICATION_PREDELETE) while disposing */
- );
+ return mono_gchandle_new_weakref(p_object, false);
}
Ref<MonoGCHandle> MonoGCHandle::create_strong(MonoObject *p_object) {
@@ -59,6 +57,10 @@ Ref<MonoGCHandle> MonoGCHandle::create_weak(MonoObject *p_object) {
void MonoGCHandle::release() {
+#ifdef DEBUG_ENABLED
+ CRASH_COND(GDMono::get_singleton() == NULL);
+#endif
+
if (!released && GDMono::get_singleton()->is_runtime_initialized()) {
mono_gchandle_free(handle);
released = true;
diff --git a/modules/mono/mono_gc_handle.h b/modules/mono/mono_gc_handle.h
index cf5b6cec21..9cb3ef0fbb 100644
--- a/modules/mono/mono_gc_handle.h
+++ b/modules/mono/mono_gc_handle.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef CSHARP_GC_HANDLE_H
#define CSHARP_GC_HANDLE_H
diff --git a/modules/mono/mono_gd/gd_mono.cpp b/modules/mono/mono_gd/gd_mono.cpp
index 77f01842bb..1ebef04561 100644
--- a/modules/mono/mono_gd/gd_mono.cpp
+++ b/modules/mono/mono_gd/gd_mono.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,10 +27,13 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono.h"
+#include <mono/metadata/exception.h>
#include <mono/metadata/mono-config.h>
#include <mono/metadata/mono-debug.h>
+#include <mono/metadata/mono-gc.h>
#include "os/dir_access.h"
#include "os/file_access.h"
@@ -39,13 +42,25 @@
#include "project_settings.h"
#include "../csharp_script.h"
+#include "../godotsharp_dirs.h"
#include "../utils/path_utils.h"
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
#include "gd_mono_utils.h"
#ifdef TOOLS_ENABLED
#include "../editor/godotsharp_editor.h"
+#include "main/main.h"
#endif
+void gdmono_unhandled_exception_hook(MonoObject *exc, void *user_data) {
+
+ (void)user_data; // UNUSED
+
+ GDMonoUtils::print_unhandled_exception(exc);
+ abort();
+}
+
#ifdef MONO_PRINT_HANDLER_ENABLED
void gdmono_MonoPrintCallback(const char *string, mono_bool is_stdout) {
@@ -83,21 +98,6 @@ static bool _wait_for_debugger_msecs(uint32_t p_msecs) {
}
#endif
-#ifdef TOOLS_ENABLED
-// temporary workaround. should be provided from Main::setup/setup2 instead
-bool _is_project_manager_requested() {
-
- List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
- for (List<String>::Element *E = cmdline_args.front(); E; E = E->next()) {
- const String &arg = E->get();
- if (arg == "-p" || arg == "--project-manager")
- return true;
- }
-
- return false;
-}
-#endif
-
#ifdef DEBUG_ENABLED
void gdmono_debug_init() {
@@ -110,7 +110,7 @@ void gdmono_debug_init() {
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() ||
ProjectSettings::get_singleton()->get_resource_path().empty() ||
- _is_project_manager_requested()) {
+ Main::is_project_manager()) {
return;
}
#endif
@@ -131,7 +131,7 @@ void GDMono::initialize() {
ERR_FAIL_NULL(Engine::get_singleton());
- OS::get_singleton()->print("Initializing mono...\n");
+ OS::get_singleton()->print("Mono: Initializing module...\n");
#ifdef DEBUG_METHODS_ENABLED
_initialize_and_check_api_hashes();
@@ -211,16 +211,61 @@ void GDMono::initialize() {
_register_internal_calls();
// The following assemblies are not required at initialization
- _load_all_script_assemblies();
+#ifndef MONO_GLUE_DISABLED
+ if (_load_api_assemblies()) {
+ if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ // Everything is fine with the api assemblies, load the project assembly
+ _load_project_assembly();
+ } else {
+#ifdef TOOLS_ENABLED
+ // The assembly was successfuly loaded, but the full api could not be cached.
+ // This is most likely an outdated assembly loaded because of an invalid version in the metadata,
+ // so we invalidate the version in the metadata and unload the script domain.
+
+ if (core_api_assembly_out_of_sync) {
+ ERR_PRINT("The loaded Core API assembly is out of sync");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ ERR_PRINT("The loaded Core API assembly is in sync, but the cache update failed");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ }
+
+ if (editor_api_assembly_out_of_sync) {
+ ERR_PRINT("The loaded Editor API assembly is out of sync");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
+ }
+
+ OS::get_singleton()->print("Mono: Proceeding to unload scripts domain because of invalid API assemblies\n");
+
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ WARN_PRINT("Mono: Failed to unload scripts domain");
+ }
+#else
+ ERR_PRINT("The loaded API assembly is invalid");
+ CRASH_NOW();
+#endif
+ }
+ }
+#else
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n");
+#endif
- OS::get_singleton()->print("Mono: EVERYTHING OK\n");
+ mono_install_unhandled_exception_hook(gdmono_unhandled_exception_hook, NULL);
+
+ OS::get_singleton()->print("Mono: INITIALIZED\n");
}
#ifndef MONO_GLUE_DISABLED
namespace GodotSharpBindings {
uint64_t get_core_api_hash();
+#ifdef TOOLS_ENABLED
uint64_t get_editor_api_hash();
+#endif // TOOLS_ENABLED
+uint32_t get_bindings_version();
+uint32_t get_cs_glue_version();
void register_generated_icalls();
} // namespace GodotSharpBindings
@@ -265,51 +310,83 @@ void GDMono::add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly) {
assemblies[p_domain_id][p_assembly->get_name()] = p_assembly;
}
-bool GDMono::_load_assembly(const String &p_name, GDMonoAssembly **r_assembly) {
+GDMonoAssembly **GDMono::get_loaded_assembly(const String &p_name) {
- CRASH_COND(!r_assembly);
+ MonoDomain *domain = mono_domain_get();
+ uint32_t domain_id = domain ? mono_domain_get_id(domain) : 0;
+ return assemblies[domain_id].getptr(p_name);
+}
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + "...\n").utf8());
+bool GDMono::load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly) {
+
+ CRASH_COND(!r_assembly);
- MonoImageOpenStatus status;
MonoAssemblyName *aname = mono_assembly_name_new(p_name.utf8());
- MonoAssembly *assembly = mono_assembly_load_full(aname, NULL, &status, false);
+ bool result = load_assembly(p_name, aname, r_assembly, p_refonly);
mono_assembly_name_free(aname);
+ mono_free(aname);
+
+ return result;
+}
+
+bool GDMono::load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly) {
+
+ CRASH_COND(!r_assembly);
+
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print((String() + "Mono: Loading assembly " + p_name + (p_refonly ? " (refonly)" : "") + "...\n").utf8());
+
+ MonoImageOpenStatus status = MONO_IMAGE_OK;
+ MonoAssembly *assembly = mono_assembly_load_full(p_aname, NULL, &status, p_refonly);
if (!assembly)
return false;
+ ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
+
uint32_t domain_id = mono_domain_get_id(mono_domain_get());
GDMonoAssembly **stored_assembly = assemblies[domain_id].getptr(p_name);
- if (stored_assembly) {
- // Loaded by our preload hook (status is not initialized when returning from a preload hook)
- ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
- *r_assembly = *stored_assembly;
- } else {
- ERR_FAIL_COND_V(status != MONO_IMAGE_OK, false);
+ ERR_FAIL_COND_V(stored_assembly == NULL, false);
+ ERR_FAIL_COND_V((*stored_assembly)->get_assembly() != assembly, false);
- MonoImage *assembly_image = mono_assembly_get_image(assembly);
- ERR_FAIL_NULL_V(assembly_image, false);
+ *r_assembly = *stored_assembly;
- const char *path = mono_image_get_filename(assembly_image);
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print(String("Mono: Assembly " + p_name + (p_refonly ? " (refonly)" : "") + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
- *r_assembly = memnew(GDMonoAssembly(p_name, path));
- Error error = (*r_assembly)->wrapper_for_image(assembly_image);
+ return true;
+}
- if (error != OK) {
- memdelete(*r_assembly);
- *r_assembly = NULL;
- ERR_FAIL_V(false);
- }
+APIAssembly::Version APIAssembly::Version::get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, APIAssembly::Type p_api_type) {
+ APIAssembly::Version api_assembly_version;
+
+ const char *nativecalls_name = p_api_type == APIAssembly::API_CORE ?
+ BINDINGS_CLASS_NATIVECALLS :
+ BINDINGS_CLASS_NATIVECALLS_EDITOR;
+
+ GDMonoClass *nativecalls_klass = p_api_assembly->get_class(BINDINGS_NAMESPACE, nativecalls_name);
+
+ if (nativecalls_klass) {
+ GDMonoField *api_hash_field = nativecalls_klass->get_field("godot_api_hash");
+ if (api_hash_field)
+ api_assembly_version.godot_api_hash = GDMonoMarshal::unbox<uint64_t>(api_hash_field->get_value(NULL));
+
+ GDMonoField *binds_ver_field = nativecalls_klass->get_field("bindings_version");
+ if (binds_ver_field)
+ api_assembly_version.bindings_version = GDMonoMarshal::unbox<uint32_t>(binds_ver_field->get_value(NULL));
+
+ GDMonoField *cs_glue_ver_field = nativecalls_klass->get_field("cs_glue_version");
+ if (cs_glue_ver_field)
+ api_assembly_version.cs_glue_version = GDMonoMarshal::unbox<uint32_t>(cs_glue_ver_field->get_value(NULL));
}
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print(String("Mono: Assembly " + p_name + " loaded from path: " + (*r_assembly)->get_path() + "\n").utf8());
+ return api_assembly_version;
+}
- return true;
+String APIAssembly::to_string(APIAssembly::Type p_type) {
+ return p_type == APIAssembly::API_CORE ? "API_CORE" : "API_EDITOR";
}
bool GDMono::_load_corlib_assembly() {
@@ -317,7 +394,7 @@ bool GDMono::_load_corlib_assembly() {
if (corlib_assembly)
return true;
- bool success = _load_assembly("mscorlib", &corlib_assembly);
+ bool success = load_assembly("mscorlib", &corlib_assembly);
if (success)
GDMonoUtils::update_corlib_cache();
@@ -327,13 +404,25 @@ bool GDMono::_load_corlib_assembly() {
bool GDMono::_load_core_api_assembly() {
- if (api_assembly)
+ if (core_api_assembly)
return true;
- bool success = _load_assembly(API_ASSEMBLY_NAME, &api_assembly);
+#ifdef TOOLS_ENABLED
+ if (metadata_is_api_assembly_invalidated(APIAssembly::API_CORE))
+ return false;
+#endif
+
+ bool success = load_assembly(API_ASSEMBLY_NAME, &core_api_assembly);
- if (success)
+ if (success) {
+#ifndef MONO_GLUE_DISABLED
+ APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(core_api_assembly, APIAssembly::API_CORE);
+ core_api_assembly_out_of_sync = GodotSharpBindings::get_core_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+#endif
GDMonoUtils::update_godot_api_cache();
+ }
return success;
}
@@ -344,7 +433,23 @@ bool GDMono::_load_editor_api_assembly() {
if (editor_api_assembly)
return true;
- return _load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+#ifdef TOOLS_ENABLED
+ if (metadata_is_api_assembly_invalidated(APIAssembly::API_EDITOR))
+ return false;
+#endif
+
+ bool success = load_assembly(EDITOR_API_ASSEMBLY_NAME, &editor_api_assembly);
+
+ if (success) {
+#ifndef MONO_GLUE_DISABLED
+ APIAssembly::Version api_assembly_ver = APIAssembly::Version::get_from_loaded_assembly(editor_api_assembly, APIAssembly::API_EDITOR);
+ editor_api_assembly_out_of_sync = GodotSharpBindings::get_editor_api_hash() != api_assembly_ver.godot_api_hash ||
+ GodotSharpBindings::get_bindings_version() != api_assembly_ver.bindings_version ||
+ GodotSharpBindings::get_cs_glue_version() != api_assembly_ver.cs_glue_version;
+#endif
+ }
+
+ return success;
}
#endif
@@ -356,7 +461,7 @@ bool GDMono::_load_editor_tools_assembly() {
_GDMONO_SCOPE_DOMAIN_(tools_domain)
- return _load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
+ return load_assembly(EDITOR_TOOLS_ASSEMBLY_NAME, &editor_tools_assembly);
}
#endif
@@ -365,19 +470,25 @@ bool GDMono::_load_project_assembly() {
if (project_assembly)
return true;
- String project_assembly_name = ProjectSettings::get_singleton()->get("application/config/name");
+ String name = ProjectSettings::get_singleton()->get("application/config/name");
+ if (name.empty()) {
+ name = "UnnamedProject";
+ }
- bool success = _load_assembly(project_assembly_name, &project_assembly);
+ bool success = load_assembly(name, &project_assembly);
- if (success)
+ if (success) {
mono_assembly_set_main(project_assembly->get_assembly());
+ } else {
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
+ }
return success;
}
-bool GDMono::_load_all_script_assemblies() {
+bool GDMono::_load_api_assemblies() {
-#ifndef MONO_GLUE_DISABLED
if (!_load_core_api_assembly()) {
if (OS::get_singleton()->is_stdout_verbose())
OS::get_singleton()->printerr("Mono: Failed to load Core API assembly\n");
@@ -392,20 +503,72 @@ bool GDMono::_load_all_script_assemblies() {
#endif
}
- if (!_load_project_assembly()) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load project assembly\n");
- return false;
+ return true;
+}
+
+#ifdef TOOLS_ENABLED
+String GDMono::_get_api_assembly_metadata_path() {
+
+ return GodotSharpDirs::get_res_metadata_dir().plus_file("api_assemblies.cfg");
+}
+
+void GDMono::metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated) {
+
+ String section = APIAssembly::to_string(p_api_type);
+ String path = _get_api_assembly_metadata_path();
+
+ Ref<ConfigFile> metadata;
+ metadata.instance();
+ metadata->load(path);
+
+ metadata->set_value(section, "invalidated", p_invalidated);
+
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
+ .plus_file(p_api_type == APIAssembly::API_CORE ?
+ API_ASSEMBLY_NAME ".dll" :
+ EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ ERR_FAIL_COND(!FileAccess::exists(assembly_path));
+
+ uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
+
+ metadata->set_value(section, "invalidated_asm_modified_time", String::num_uint64(modified_time));
+
+ String dir = path.get_base_dir();
+ if (!DirAccess::exists(dir)) {
+ DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND(!da);
+ Error err = da->make_dir_recursive(ProjectSettings::get_singleton()->globalize_path(dir));
+ ERR_FAIL_COND(err != OK);
}
- return true;
-#else
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->print("Mono: Glue disbled, ignoring script assemblies\n");
+ Error save_err = metadata->save(path);
+ ERR_FAIL_COND(save_err != OK);
+}
- return true;
-#endif
+bool GDMono::metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type) {
+
+ String section = APIAssembly::to_string(p_api_type);
+
+ Ref<ConfigFile> metadata;
+ metadata.instance();
+ metadata->load(_get_api_assembly_metadata_path());
+
+ String assembly_path = GodotSharpDirs::get_res_assemblies_dir()
+ .plus_file(p_api_type == APIAssembly::API_CORE ?
+ API_ASSEMBLY_NAME ".dll" :
+ EDITOR_API_ASSEMBLY_NAME ".dll");
+
+ if (!FileAccess::exists(assembly_path))
+ return false;
+
+ uint64_t modified_time = FileAccess::get_modified_time(assembly_path);
+
+ uint64_t stored_modified_time = metadata->get_value(section, "invalidated_asm_modified_time", 0);
+
+ return metadata->get_value(section, "invalidated", false) && modified_time <= stored_modified_time;
}
+#endif
Error GDMono::_load_scripts_domain() {
@@ -438,18 +601,25 @@ Error GDMono::_unload_scripts_domain() {
if (mono_domain_get() != root_domain)
mono_domain_set(root_domain, true);
+ mono_gc_collect(mono_gc_max_generation());
+
finalizing_scripts_domain = true;
mono_domain_finalize(scripts_domain, 2000);
finalizing_scripts_domain = false;
+ mono_gc_collect(mono_gc_max_generation());
+
_domain_assemblies_cleanup(mono_domain_get_id(scripts_domain));
- api_assembly = NULL;
+ core_api_assembly = NULL;
project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
#endif
+ core_api_assembly_out_of_sync = false;
+ editor_api_assembly_out_of_sync = false;
+
MonoDomain *domain = scripts_domain;
scripts_domain = NULL;
@@ -504,16 +674,80 @@ Error GDMono::reload_scripts_domain() {
return err;
}
- if (!_load_all_script_assemblies()) {
- if (OS::get_singleton()->is_stdout_verbose())
- OS::get_singleton()->printerr("Mono: Failed to load script assemblies\n");
+#ifndef MONO_GLUE_DISABLED
+ if (!_load_api_assemblies()) {
return ERR_CANT_OPEN;
}
+ if (!core_api_assembly_out_of_sync && !editor_api_assembly_out_of_sync && GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ // Everything is fine with the api assemblies, load the project assembly
+ _load_project_assembly();
+ } else {
+ // The assembly was successfuly loaded, but the full api could not be cached.
+ // This is most likely an outdated assembly loaded because of an invalid version in the metadata,
+ // so we invalidate the version in the metadata and unload the script domain.
+
+ if (core_api_assembly_out_of_sync) {
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ } else if (!GDMonoUtils::mono_cache.godot_api_cache_updated) {
+ ERR_PRINT("Core API assembly is in sync, but the cache update failed");
+ metadata_set_api_assembly_invalidated(APIAssembly::API_CORE, true);
+ }
+
+ if (editor_api_assembly_out_of_sync) {
+ metadata_set_api_assembly_invalidated(APIAssembly::API_EDITOR, true);
+ }
+
+ Error err = _unload_scripts_domain();
+ if (err != OK) {
+ WARN_PRINT("Mono: Failed to unload scripts domain");
+ }
+
+ return ERR_CANT_RESOLVE;
+ }
+
+ if (!_load_project_assembly())
+ return ERR_CANT_OPEN;
+#else
+ if (OS::get_singleton()->is_stdout_verbose())
+ OS::get_singleton()->print("Mono: Glue disabled, ignoring script assemblies\n");
+#endif
+
return OK;
}
#endif
+Error GDMono::finalize_and_unload_domain(MonoDomain *p_domain) {
+
+ CRASH_COND(p_domain == NULL);
+
+ String domain_name = mono_domain_get_friendly_name(p_domain);
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ OS::get_singleton()->print(String("Mono: Unloading domain `" + domain_name + "`...\n").utf8());
+ }
+
+ if (mono_domain_get() != root_domain)
+ mono_domain_set(root_domain, true);
+
+ mono_gc_collect(mono_gc_max_generation());
+ mono_domain_finalize(p_domain, 2000);
+ mono_gc_collect(mono_gc_max_generation());
+
+ _domain_assemblies_cleanup(mono_domain_get_id(p_domain));
+
+ MonoObject *ex = NULL;
+ mono_domain_try_unload(p_domain, &ex);
+
+ if (ex) {
+ ERR_PRINTS("Exception thrown when unloading domain `" + domain_name + "`:");
+ mono_print_unhandled_exception(ex);
+ return FAILED;
+ }
+
+ return OK;
+}
+
GDMonoClass *GDMono::get_class(MonoClass *p_raw_class) {
MonoImage *image = mono_class_get_image(p_raw_class);
@@ -565,8 +799,11 @@ GDMono::GDMono() {
tools_domain = NULL;
#endif
+ core_api_assembly_out_of_sync = false;
+ editor_api_assembly_out_of_sync = false;
+
corlib_assembly = NULL;
- api_assembly = NULL;
+ core_api_assembly = NULL;
project_assembly = NULL;
#ifdef TOOLS_ENABLED
editor_api_assembly = NULL;
@@ -614,6 +851,8 @@ GDMono::~GDMono() {
if (gdmono_log)
memdelete(gdmono_log);
+
+ singleton = NULL;
}
_GodotSharp *_GodotSharp::singleton = NULL;
@@ -683,22 +922,31 @@ bool _GodotSharp::is_domain_loaded() {
return GDMono::get_singleton()->get_scripts_domain() != NULL;
}
-#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
- m_queue.push_back(m_inst); \
- if (queue_empty) { \
- queue_empty = false; \
- call_deferred("_dispose_callback"); \
+#define ENQUEUE_FOR_DISPOSAL(m_queue, m_inst) \
+ m_queue.push_back(m_inst); \
+ if (queue_empty) { \
+ queue_empty = false; \
+ if (!is_finalizing_domain()) { /* call_deferred may not be safe here */ \
+ call_deferred("_dispose_callback"); \
+ } \
}
-void _GodotSharp::queue_dispose(Object *p_object) {
+void _GodotSharp::queue_dispose(MonoObject *p_mono_object, Object *p_object) {
- if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
_dispose_object(p_object);
} else {
#ifndef NO_THREADS
queue_mutex->lock();
#endif
+ // This is our last chance to invoke notification predelete (this is being called from the finalizer)
+ // We must use the MonoObject* passed by the finalizer, because the weak GC handle target returns NULL at this point
+ CSharpInstance *si = CAST_CSHARP_INSTANCE(p_object->get_script_instance());
+ if (si) {
+ si->call_notification_no_check(p_mono_object, Object::NOTIFICATION_PREDELETE);
+ }
+
ENQUEUE_FOR_DISPOSAL(obj_delete_queue, p_object);
#ifndef NO_THREADS
@@ -709,7 +957,7 @@ void _GodotSharp::queue_dispose(Object *p_object) {
void _GodotSharp::queue_dispose(NodePath *p_node_path) {
- if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_node_path);
} else {
#ifndef NO_THREADS
@@ -726,7 +974,7 @@ void _GodotSharp::queue_dispose(NodePath *p_node_path) {
void _GodotSharp::queue_dispose(RID *p_rid) {
- if (Thread::get_main_id() == Thread::get_caller_id() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
+ if (GDMonoUtils::is_main_thread() && !GDMono::get_singleton()->is_finalizing_scripts_domain()) {
memdelete(p_rid);
} else {
#ifndef NO_THREADS
diff --git a/modules/mono/mono_gd/gd_mono.h b/modules/mono/mono_gd/gd_mono.h
index ab96d575e6..5e01152870 100644
--- a/modules/mono/mono_gd/gd_mono.h
+++ b/modules/mono/mono_gd/gd_mono.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_H
#define GD_MONO_H
+#include "core/io/config_file.h"
+
#include "../godotsharp_defs.h"
#include "gd_mono_assembly.h"
#include "gd_mono_log.h"
@@ -38,6 +41,43 @@
#include "../utils/mono_reg_utils.h"
#endif
+namespace APIAssembly {
+enum Type {
+ API_CORE,
+ API_EDITOR
+};
+
+struct Version {
+ uint64_t godot_api_hash;
+ uint32_t bindings_version;
+ uint32_t cs_glue_version;
+
+ bool operator==(const Version &p_other) const {
+ return godot_api_hash == p_other.godot_api_hash &&
+ bindings_version == p_other.bindings_version &&
+ cs_glue_version == p_other.cs_glue_version;
+ }
+
+ Version() :
+ godot_api_hash(0),
+ bindings_version(0),
+ cs_glue_version(0) {
+ }
+
+ Version(uint64_t p_godot_api_hash,
+ uint32_t p_bindings_version,
+ uint32_t p_cs_glue_version) :
+ godot_api_hash(p_godot_api_hash),
+ bindings_version(p_bindings_version),
+ cs_glue_version(p_cs_glue_version) {
+ }
+
+ static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type);
+};
+
+String to_string(Type p_type);
+} // namespace APIAssembly
+
#define SCRIPTS_DOMAIN GDMono::get_singleton()->get_scripts_domain()
#ifdef TOOLS_ENABLED
#define TOOLS_DOMAIN GDMono::get_singleton()->get_tools_domain()
@@ -54,8 +94,11 @@ class GDMono {
MonoDomain *tools_domain;
#endif
+ bool core_api_assembly_out_of_sync;
+ bool editor_api_assembly_out_of_sync;
+
GDMonoAssembly *corlib_assembly;
- GDMonoAssembly *api_assembly;
+ GDMonoAssembly *core_api_assembly;
GDMonoAssembly *project_assembly;
#ifdef TOOLS_ENABLED
GDMonoAssembly *editor_api_assembly;
@@ -74,7 +117,11 @@ class GDMono {
#endif
bool _load_project_assembly();
- bool _load_all_script_assemblies();
+ bool _load_api_assemblies();
+
+#ifdef TOOLS_ENABLED
+ String _get_api_assembly_metadata_path();
+#endif
void _register_internal_calls();
@@ -93,8 +140,6 @@ class GDMono {
void _initialize_and_check_api_hashes();
#endif
- bool _load_assembly(const String &p_name, GDMonoAssembly **r_assembly);
-
GDMonoLog *gdmono_log;
#ifdef WINDOWS_ENABLED
@@ -112,17 +157,16 @@ public:
#endif
#endif
- enum MemberVisibility {
- PRIVATE,
- PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
- INTERNAL, // ASSEMBLY
- PROTECTED, // FAMILY
- PUBLIC
- };
+#ifdef TOOLS_ENABLED
+ void metadata_set_api_assembly_invalidated(APIAssembly::Type p_api_type, bool p_invalidated);
+ bool metadata_is_api_assembly_invalidated(APIAssembly::Type p_api_type);
+#endif
static GDMono *get_singleton() { return singleton; }
+ // Do not use these, unless you know what you're doing
void add_assembly(uint32_t p_domain_id, GDMonoAssembly *p_assembly);
+ GDMonoAssembly **get_loaded_assembly(const String &p_name);
_FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized; }
_FORCE_INLINE_ bool is_finalizing_scripts_domain() const { return finalizing_scripts_domain; }
@@ -133,7 +177,7 @@ public:
#endif
_FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; }
- _FORCE_INLINE_ GDMonoAssembly *get_api_assembly() const { return api_assembly; }
+ _FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly; }
_FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; }
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly; }
@@ -150,6 +194,10 @@ public:
Error reload_scripts_domain();
#endif
+ bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false);
+ bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false);
+ Error finalize_and_unload_domain(MonoDomain *p_domain);
+
void initialize();
GDMono();
@@ -213,7 +261,7 @@ public:
bool is_finalizing_domain();
bool is_domain_loaded();
- void queue_dispose(Object *p_object);
+ void queue_dispose(MonoObject *p_mono_object, Object *p_object);
void queue_dispose(NodePath *p_node_path);
void queue_dispose(RID *p_rid);
diff --git a/modules/mono/mono_gd/gd_mono_assembly.cpp b/modules/mono/mono_gd/gd_mono_assembly.cpp
index a98537b9e1..2ce1b0a9df 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.cpp
+++ b/modules/mono/mono_gd/gd_mono_assembly.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_assembly.h"
#include <mono/metadata/mono-debug.h>
@@ -39,82 +40,171 @@
#include "../godotsharp_dirs.h"
#include "gd_mono_class.h"
-MonoAssembly *gdmono_load_assembly_from(const String &p_name, const String &p_path) {
+bool GDMonoAssembly::no_search = false;
+Vector<String> GDMonoAssembly::search_dirs;
- MonoDomain *domain = mono_domain_get();
+MonoAssembly *GDMonoAssembly::assembly_search_hook(MonoAssemblyName *aname, void *user_data) {
+ return GDMonoAssembly::_search_hook(aname, user_data, false);
+}
- GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
- Error err = assembly->load(domain);
- ERR_FAIL_COND_V(err != OK, NULL);
+MonoAssembly *GDMonoAssembly::assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data) {
+ return GDMonoAssembly::_search_hook(aname, user_data, true);
+}
- GDMono::get_singleton()->add_assembly(mono_domain_get_id(domain), assembly);
+MonoAssembly *GDMonoAssembly::assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+ return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, false);
+}
- return assembly->get_assembly();
+MonoAssembly *GDMonoAssembly::assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+ return GDMonoAssembly::_preload_hook(aname, assemblies_path, user_data, true);
}
-MonoAssembly *gdmono_MonoAssemblyPreLoad(MonoAssemblyName *aname, char **assemblies_path, void *user_data) {
+MonoAssembly *GDMonoAssembly::_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly) {
(void)user_data; // UNUSED
- MonoAssembly *assembly_loaded = mono_assembly_loaded(aname);
- if (assembly_loaded) // Already loaded
- return assembly_loaded;
+ String name = mono_assembly_name_get_name(aname);
+ bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
+
+ if (no_search)
+ return NULL;
+
+ GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
+ if (loaded_asm)
+ return (*loaded_asm)->get_assembly();
- static Vector<String> search_dirs;
+ no_search = true; // Avoid the recursion madness
+
+ String path;
+ GDMonoAssembly *res = NULL;
+
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
+
+ if (has_extension) {
+ path = search_dir.plus_file(name);
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name.get_basename(), path, refonly);
+ break;
+ }
+ } else {
+ path = search_dir.plus_file(name + ".dll");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path, refonly);
+ break;
+ }
+
+ path = search_dir.plus_file(name + ".exe");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path, refonly);
+ break;
+ }
+ }
+ }
+
+ no_search = false;
+
+ return res ? res->get_assembly() : NULL;
+}
+
+MonoAssembly *GDMonoAssembly::_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly) {
+
+ (void)user_data; // UNUSED
if (search_dirs.empty()) {
search_dirs.push_back(GodotSharpDirs::get_res_temp_assemblies_dir());
search_dirs.push_back(GodotSharpDirs::get_res_assemblies_dir());
search_dirs.push_back(OS::get_singleton()->get_resource_dir());
search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir());
+#ifdef GD_MONO_EDITOR_ASSEMBLIES_DIR
+ search_dirs.push_back(OS::get_singleton()->get_executable_path().get_base_dir().plus_file(_MKSTR(GD_MONO_EDITOR_ASSEMBLIES_DIR)).simplify_path());
+#endif
const char *rootdir = mono_assembly_getrootdir();
if (rootdir) {
search_dirs.push_back(String(rootdir).plus_file("mono").plus_file("4.5"));
}
- while (assemblies_path) {
- if (*assemblies_path)
+ if (assemblies_path) {
+ while (*assemblies_path) {
search_dirs.push_back(*assemblies_path);
- ++assemblies_path;
+ ++assemblies_path;
+ }
}
}
String name = mono_assembly_name_get_name(aname);
- bool has_extension = name.ends_with(".dll") || name.ends_with(".exe");
+ bool has_extension = name.ends_with(".dll");
- String path;
+ if (has_extension ? name == "mscorlib.dll" : name == "mscorlib") {
+ GDMonoAssembly **stored_assembly = GDMono::get_singleton()->get_loaded_assembly(has_extension ? name.get_basename() : name);
+ if (stored_assembly)
+ return (*stored_assembly)->get_assembly();
- for (int i = 0; i < search_dirs.size(); i++) {
- const String &search_dir = search_dirs[i];
+ String path;
+ GDMonoAssembly *res = NULL;
- if (has_extension) {
- path = search_dir.plus_file(name);
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name.get_basename(), path);
- } else {
- path = search_dir.plus_file(name + ".dll");
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name, path);
+ for (int i = 0; i < search_dirs.size(); i++) {
+ const String &search_dir = search_dirs[i];
- path = search_dir.plus_file(name + ".exe");
- if (FileAccess::exists(path))
- return gdmono_load_assembly_from(name, path);
+ if (has_extension) {
+ path = search_dir.plus_file(name);
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name.get_basename(), path, refonly);
+ break;
+ }
+ } else {
+ path = search_dir.plus_file(name + ".dll");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path, refonly);
+ break;
+ }
+
+ path = search_dir.plus_file(name + ".exe");
+ if (FileAccess::exists(path)) {
+ res = _load_assembly_from(name, path, refonly);
+ break;
+ }
+ }
}
+
+ return res ? res->get_assembly() : NULL;
}
return NULL;
}
+GDMonoAssembly *GDMonoAssembly::_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly) {
+
+ GDMonoAssembly *assembly = memnew(GDMonoAssembly(p_name, p_path));
+
+ Error err = assembly->load(p_refonly);
+
+ if (err != OK) {
+ memdelete(assembly);
+ ERR_FAIL_V(NULL);
+ }
+
+ MonoDomain *domain = mono_domain_get();
+ GDMono::get_singleton()->add_assembly(domain ? mono_domain_get_id(domain) : 0, assembly);
+
+ return assembly;
+}
+
void GDMonoAssembly::initialize() {
- mono_install_assembly_preload_hook(&gdmono_MonoAssemblyPreLoad, NULL);
+ mono_install_assembly_search_hook(&assembly_search_hook, NULL);
+ mono_install_assembly_refonly_search_hook(&assembly_refonly_search_hook, NULL);
+ mono_install_assembly_preload_hook(&assembly_preload_hook, NULL);
+ mono_install_assembly_refonly_preload_hook(&assembly_refonly_preload_hook, NULL);
}
-Error GDMonoAssembly::load(MonoDomain *p_domain) {
+Error GDMonoAssembly::load(bool p_refonly) {
ERR_FAIL_COND_V(loaded, ERR_FILE_ALREADY_IN_USE);
+ refonly = p_refonly;
+
uint64_t last_modified_time = FileAccess::get_modified_time(path);
Vector<uint8_t> data = FileAccess::get_file_as_array(path);
@@ -126,7 +216,7 @@ Error GDMonoAssembly::load(MonoDomain *p_domain) {
image = mono_image_open_from_data_with_name(
(char *)&data[0], data.size(),
- true, &status, false,
+ true, &status, refonly,
image_filename.utf8().get_data());
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || image == NULL, ERR_FILE_CANT_OPEN);
@@ -149,15 +239,10 @@ no_pdb:
#endif
- assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, false);
+ assembly = mono_assembly_load_from_full(image, image_filename.utf8().get_data(), &status, refonly);
ERR_FAIL_COND_V(status != MONO_IMAGE_OK || assembly == NULL, ERR_FILE_CANT_OPEN);
- if (mono_image_get_entry_point(image)) {
- // TODO should this be removed? do we want to call main? what other effects does this have?
- mono_jit_exec(p_domain, assembly, 0, NULL);
- }
-
loaded = true;
modified_time = last_modified_time;
@@ -286,7 +371,7 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
void *iter = NULL;
while (true) {
- MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_raw(), &iter);
+ MonoClass *raw_nested = mono_class_get_nested_types(current_nested->get_mono_ptr(), &iter);
if (!raw_nested)
break;
@@ -309,12 +394,26 @@ GDMonoClass *GDMonoAssembly::get_object_derived_class(const StringName &p_class)
return match;
}
+GDMonoAssembly *GDMonoAssembly::load_from(const String &p_name, const String &p_path, bool p_refonly) {
+
+ GDMonoAssembly **loaded_asm = GDMono::get_singleton()->get_loaded_assembly(p_name);
+ if (loaded_asm)
+ return *loaded_asm;
+
+ no_search = true;
+ GDMonoAssembly *res = _load_assembly_from(p_name, p_path, p_refonly);
+ no_search = false;
+
+ return res;
+}
+
GDMonoAssembly::GDMonoAssembly(const String &p_name, const String &p_path) {
loaded = false;
gdobject_class_cache_updated = false;
name = p_name;
path = p_path;
+ refonly = false;
modified_time = 0;
assembly = NULL;
image = NULL;
diff --git a/modules/mono/mono_gd/gd_mono_assembly.h b/modules/mono/mono_gd/gd_mono_assembly.h
index 89e091549c..5cf744a5a2 100644
--- a/modules/mono/mono_gd/gd_mono_assembly.h
+++ b/modules/mono/mono_gd/gd_mono_assembly.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_ASSEMBLY_H
#define GD_MONO_ASSEMBLY_H
@@ -70,6 +71,7 @@ class GDMonoAssembly {
MonoAssembly *assembly;
MonoImage *image;
+ bool refonly;
bool loaded;
String name;
@@ -86,14 +88,28 @@ class GDMonoAssembly {
Vector<uint8_t> pdb_data;
#endif
+ static bool no_search;
+ static Vector<String> search_dirs;
+
+ static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data);
+ static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data);
+ static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
+ static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data);
+
+ static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly);
+ static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly);
+
+ static GDMonoAssembly *_load_assembly_from(const String &p_name, const String &p_path, bool p_refonly);
+
friend class GDMono;
static void initialize();
public:
- Error load(MonoDomain *p_domain);
+ Error load(bool p_refonly);
Error wrapper_for_image(MonoImage *p_image);
void unload();
+ _FORCE_INLINE_ bool is_refonly() const { return refonly; }
_FORCE_INLINE_ bool is_loaded() const { return loaded; }
_FORCE_INLINE_ MonoImage *get_image() const { return image; }
_FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; }
@@ -101,11 +117,13 @@ public:
_FORCE_INLINE_ String get_path() const { return path; }
_FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; }
- GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_class);
+ GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name);
GDMonoClass *get_class(MonoClass *p_mono_class);
GDMonoClass *get_object_derived_class(const StringName &p_class);
+ static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly);
+
GDMonoAssembly(const String &p_name, const String &p_path = String());
~GDMonoAssembly();
};
diff --git a/modules/mono/mono_gd/gd_mono_class.cpp b/modules/mono/mono_gd/gd_mono_class.cpp
index 0134ace5d7..66339d7ae6 100644
--- a/modules/mono/mono_gd/gd_mono_class.cpp
+++ b/modules/mono/mono_gd/gd_mono_class.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_class.h"
#include <mono/metadata/attrdefs.h>
@@ -35,7 +36,7 @@
MonoType *GDMonoClass::get_raw_type(GDMonoClass *p_class) {
- return mono_class_get_type(p_class->get_raw());
+ return mono_class_get_type(p_class->get_mono_ptr());
}
bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
@@ -43,6 +44,14 @@ bool GDMonoClass::is_assignable_from(GDMonoClass *p_from) const {
return mono_class_is_assignable_from(mono_class, p_from->mono_class);
}
+String GDMonoClass::get_full_name() const {
+
+ String res = namespace_name;
+ if (res.length())
+ res += ".";
+ return res + class_name;
+}
+
GDMonoClass *GDMonoClass::get_parent_class() {
if (assembly) {
@@ -56,10 +65,29 @@ GDMonoClass *GDMonoClass::get_parent_class() {
return NULL;
}
-bool GDMonoClass::has_method(const StringName &p_name) {
+#ifdef TOOLS_ENABLED
+Vector<MonoClassField *> GDMonoClass::get_enum_fields() {
+
+ bool class_is_enum = mono_class_is_enum(mono_class);
+ ERR_FAIL_COND_V(!class_is_enum, Vector<MonoClassField *>());
+
+ Vector<MonoClassField *> enum_fields;
+
+ void *iter = NULL;
+ MonoClassField *raw_field = NULL;
+ while ((raw_field = mono_class_get_fields(get_mono_ptr(), &iter)) != NULL) {
+ uint32_t field_flags = mono_field_get_flags(raw_field);
- return get_method(p_name) != NULL;
+ // Enums have an instance field named value__ which holds the value of the enum.
+ // Enum constants are static, so we will use this to ignore the value__ field.
+ if (field_flags & MONO_FIELD_ATTR_PUBLIC && field_flags & MONO_FIELD_ATTR_STATIC) {
+ enum_fields.push_back(raw_field);
+ }
+ }
+
+ return enum_fields;
}
+#endif
bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
@@ -73,7 +101,7 @@ bool GDMonoClass::has_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return false;
- return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
}
MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
@@ -88,14 +116,14 @@ MonoObject *GDMonoClass::get_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return NULL;
- return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
}
void GDMonoClass::fetch_attributes() {
ERR_FAIL_COND(attributes != NULL);
- attributes = mono_custom_attrs_from_class(get_raw());
+ attributes = mono_custom_attrs_from_class(get_mono_ptr());
attrs_fetched = true;
}
@@ -108,7 +136,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
void *iter = NULL;
MonoMethod *raw_method = NULL;
- while ((raw_method = mono_class_get_methods(get_raw(), &iter)) != NULL) {
+ while ((raw_method = mono_class_get_methods(get_mono_ptr(), &iter)) != NULL) {
StringName name = mono_method_get_name(raw_method);
GDMonoMethod *method = get_method(raw_method, name);
@@ -192,7 +220,7 @@ void GDMonoClass::fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base
methods_fetched = true;
}
-GDMonoMethod *GDMonoClass::get_method(const StringName &p_name) {
+GDMonoMethod *GDMonoClass::get_fetched_method_unknown_params(const StringName &p_name) {
ERR_FAIL_COND_V(!methods_fetched, NULL);
@@ -206,6 +234,11 @@ GDMonoMethod *GDMonoClass::get_method(const StringName &p_name) {
return NULL;
}
+bool GDMonoClass::has_fetched_method_unknown_params(const StringName &p_name) {
+
+ return get_fetched_method_unknown_params(p_name) != NULL;
+}
+
GDMonoMethod *GDMonoClass::get_method(const StringName &p_name, int p_params_count) {
MethodKey key = MethodKey(p_name, p_params_count);
@@ -270,6 +303,8 @@ GDMonoMethod *GDMonoClass::get_method_with_desc(const String &p_description, boo
MonoMethod *method = mono_method_desc_search_in_class(desc, mono_class);
mono_method_desc_free(desc);
+ ERR_FAIL_COND_V(mono_method_get_class(method) != mono_class, NULL);
+
return get_method(method);
}
@@ -302,7 +337,7 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
void *iter = NULL;
MonoClassField *raw_field = NULL;
- while ((raw_field = mono_class_get_fields(get_raw(), &iter)) != NULL) {
+ while ((raw_field = mono_class_get_fields(mono_class, &iter)) != NULL) {
StringName name = mono_field_get_name(raw_field);
Map<StringName, GDMonoField *>::Element *match = fields.find(name);
@@ -321,6 +356,81 @@ const Vector<GDMonoField *> &GDMonoClass::get_all_fields() {
return fields_list;
}
+GDMonoProperty *GDMonoClass::get_property(const StringName &p_name) {
+
+ Map<StringName, GDMonoProperty *>::Element *result = properties.find(p_name);
+
+ if (result)
+ return result->value();
+
+ if (properties_fetched)
+ return NULL;
+
+ MonoProperty *raw_property = mono_class_get_property_from_name(mono_class, String(p_name).utf8().get_data());
+
+ if (raw_property) {
+ GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this));
+ properties.insert(p_name, property);
+
+ return property;
+ }
+
+ return NULL;
+}
+
+const Vector<GDMonoProperty *> &GDMonoClass::get_all_properties() {
+
+ if (properties_fetched)
+ return properties_list;
+
+ void *iter = NULL;
+ MonoProperty *raw_property = NULL;
+ while ((raw_property = mono_class_get_properties(mono_class, &iter)) != NULL) {
+ StringName name = mono_property_get_name(raw_property);
+
+ Map<StringName, GDMonoProperty *>::Element *match = properties.find(name);
+
+ if (match) {
+ properties_list.push_back(match->get());
+ } else {
+ GDMonoProperty *property = memnew(GDMonoProperty(raw_property, this));
+ properties.insert(name, property);
+ properties_list.push_back(property);
+ }
+ }
+
+ properties_fetched = true;
+
+ return properties_list;
+}
+
+const Vector<GDMonoClass *> &GDMonoClass::get_all_delegates() {
+ if (delegates_fetched)
+ return delegates_list;
+
+ void *iter = NULL;
+ MonoClass *raw_class = NULL;
+ while ((raw_class = mono_class_get_nested_types(mono_class, &iter)) != NULL) {
+ if (mono_class_is_delegate(raw_class)) {
+ StringName name = mono_class_get_name(raw_class);
+
+ Map<StringName, GDMonoClass *>::Element *match = delegates.find(name);
+
+ if (match) {
+ delegates_list.push_back(match->get());
+ } else {
+ GDMonoClass *delegate = memnew(GDMonoClass(mono_class_get_namespace(raw_class), mono_class_get_name(raw_class), raw_class, assembly));
+ delegates.insert(name, delegate);
+ delegates_list.push_back(delegate);
+ }
+ }
+ }
+
+ delegates_fetched = true;
+
+ return delegates_list;
+}
+
GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly) {
namespace_name = p_namespace;
@@ -333,6 +443,8 @@ GDMonoClass::GDMonoClass(const StringName &p_namespace, const StringName &p_name
methods_fetched = false;
fields_fetched = false;
+ properties_fetched = false;
+ delegates_fetched = false;
}
GDMonoClass::~GDMonoClass() {
@@ -345,6 +457,10 @@ GDMonoClass::~GDMonoClass() {
memdelete(E->value());
}
+ for (Map<StringName, GDMonoProperty *>::Element *E = properties.front(); E; E = E->next()) {
+ memdelete(E->value());
+ }
+
{
// Ugly workaround...
// We may have duplicated values, because we redirect snake_case methods to PascalCasel (only Godot API methods).
diff --git a/modules/mono/mono_gd/gd_mono_class.h b/modules/mono/mono_gd/gd_mono_class.h
index 1e72553879..417c138594 100644
--- a/modules/mono/mono_gd/gd_mono_class.h
+++ b/modules/mono/mono_gd/gd_mono_class.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_CLASS_H
#define GD_MONO_CLASS_H
@@ -38,6 +39,7 @@
#include "gd_mono_field.h"
#include "gd_mono_header.h"
#include "gd_mono_method.h"
+#include "gd_mono_property.h"
#include "gd_mono_utils.h"
class GDMonoClass {
@@ -84,6 +86,14 @@ class GDMonoClass {
Map<StringName, GDMonoField *> fields;
Vector<GDMonoField *> fields_list;
+ bool properties_fetched;
+ Map<StringName, GDMonoProperty *> properties;
+ Vector<GDMonoProperty *> properties_list;
+
+ bool delegates_fetched;
+ Map<StringName, GDMonoClass *> delegates;
+ Vector<GDMonoClass *> delegates_list;
+
friend class GDMonoAssembly;
GDMonoClass(const StringName &p_namespace, const StringName &p_name, MonoClass *p_class, GDMonoAssembly *p_assembly);
@@ -95,12 +105,19 @@ public:
_FORCE_INLINE_ StringName get_namespace() const { return namespace_name; }
_FORCE_INLINE_ StringName get_name() const { return class_name; }
- _FORCE_INLINE_ MonoClass *get_raw() const { return mono_class; }
+ _FORCE_INLINE_ MonoClass *get_mono_ptr() const { return mono_class; }
_FORCE_INLINE_ const GDMonoAssembly *get_assembly() const { return assembly; }
+ String get_full_name() const;
+
GDMonoClass *get_parent_class();
- bool has_method(const StringName &p_name);
+#ifdef TOOLS_ENABLED
+ Vector<MonoClassField *> get_enum_fields();
+#endif
+
+ GDMonoMethod *get_fetched_method_unknown_params(const StringName &p_name);
+ bool has_fetched_method_unknown_params(const StringName &p_name);
bool has_attribute(GDMonoClass *p_attr_class);
MonoObject *get_attribute(GDMonoClass *p_attr_class);
@@ -108,16 +125,20 @@ public:
void fetch_attributes();
void fetch_methods_with_godot_api_checks(GDMonoClass *p_native_base);
- GDMonoMethod *get_method(const StringName &p_name);
- GDMonoMethod *get_method(const StringName &p_name, int p_params_count);
+ GDMonoMethod *get_method(const StringName &p_name, int p_params_count = 0);
GDMonoMethod *get_method(MonoMethod *p_raw_method);
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name);
GDMonoMethod *get_method(MonoMethod *p_raw_method, const StringName &p_name, int p_params_count);
- GDMonoMethod *get_method_with_desc(const String &p_description, bool p_includes_namespace);
+ GDMonoMethod *get_method_with_desc(const String &p_description, bool p_include_namespace);
GDMonoField *get_field(const StringName &p_name);
const Vector<GDMonoField *> &get_all_fields();
+ GDMonoProperty *get_property(const StringName &p_name);
+ const Vector<GDMonoProperty *> &get_all_properties();
+
+ const Vector<GDMonoClass *> &get_all_delegates();
+
~GDMonoClass();
};
diff --git a/modules/mono/mono_gd/gd_mono_class_member.h b/modules/mono/mono_gd/gd_mono_class_member.h
new file mode 100644
index 0000000000..008ea0e416
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_class_member.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* gd_mono_class_member.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_CLASS_MEMBER_H
+#define GD_MONO_CLASS_MEMBER_H
+
+#include "gd_mono_header.h"
+
+#include <mono/metadata/object.h>
+
+class GDMonoClassMember {
+public:
+ enum Visibility {
+ PRIVATE,
+ PROTECTED_AND_INTERNAL, // FAM_AND_ASSEM
+ INTERNAL, // ASSEMBLY
+ PROTECTED, // FAMILY
+ PUBLIC
+ };
+
+ enum MemberType {
+ MEMBER_TYPE_FIELD,
+ MEMBER_TYPE_PROPERTY,
+ MEMBER_TYPE_METHOD
+ };
+
+ virtual ~GDMonoClassMember() {}
+
+ virtual MemberType get_member_type() = 0;
+
+ virtual StringName get_name() = 0;
+
+ virtual bool is_static() = 0;
+
+ virtual Visibility get_visibility() = 0;
+
+ virtual bool has_attribute(GDMonoClass *p_attr_class) = 0;
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class) = 0;
+};
+
+#endif // GD_MONO_CLASS_MEMBER_H
diff --git a/modules/mono/mono_gd/gd_mono_field.cpp b/modules/mono/mono_gd/gd_mono_field.cpp
index 0c64380e31..3b91777ed4 100644
--- a/modules/mono/mono_gd/gd_mono_field.cpp
+++ b/modules/mono/mono_gd/gd_mono_field.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_field.h"
#include <mono/metadata/attrdefs.h>
@@ -38,10 +39,10 @@ void GDMonoField::set_value_raw(MonoObject *p_object, void *p_ptr) {
mono_field_set_value(p_object, mono_field, &p_ptr);
}
-void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
+void GDMonoField::set_value_from_variant(MonoObject *p_object, const Variant &p_value) {
#define SET_FROM_STRUCT_AND_BREAK(m_type) \
{ \
- const m_type &val = p_value.operator m_type(); \
+ const m_type &val = p_value.operator ::m_type(); \
MARSHALLED_OUT(m_type, val, raw); \
mono_field_set_value(p_object, mono_field, raw); \
break; \
@@ -51,6 +52,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
{ \
m_type val = p_value.operator m_type(); \
mono_field_set_value(p_object, mono_field, &val); \
+ break; \
}
#define SET_FROM_ARRAY_AND_BREAK(m_type) \
@@ -128,8 +130,8 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
if (tclass == CACHED_CLASS(Transform))
SET_FROM_STRUCT_AND_BREAK(Transform);
- if (tclass == CACHED_CLASS(Rect3))
- SET_FROM_STRUCT_AND_BREAK(Rect3);
+ if (tclass == CACHED_CLASS(AABB))
+ SET_FROM_STRUCT_AND_BREAK(AABB);
if (tclass == CACHED_CLASS(Color))
SET_FROM_STRUCT_AND_BREAK(Color);
@@ -137,6 +139,9 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
if (tclass == CACHED_CLASS(Plane))
SET_FROM_STRUCT_AND_BREAK(Plane);
+ if (mono_class_is_enum(tclass->get_mono_ptr()))
+ SET_FROM_PRIMITIVE(signed int);
+
ERR_EXPLAIN(String() + "Attempted to set the value of a field of unmarshallable type: " + tclass->get_name());
ERR_FAIL();
} break;
@@ -179,19 +184,19 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
// GodotObject
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
break;
}
if (CACHED_CLASS(NodePath) == type_class) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
break;
}
if (CACHED_CLASS(RID) == type_class) {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
break;
}
@@ -200,8 +205,6 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
} break;
case MONO_TYPE_OBJECT: {
- GDMonoClass *type_class = type.type_class;
-
// Variant
switch (p_value.get_type()) {
case Variant::BOOL: {
@@ -227,17 +230,17 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
case Variant::TRANSFORM2D: SET_FROM_STRUCT_AND_BREAK(Transform2D);
case Variant::PLANE: SET_FROM_STRUCT_AND_BREAK(Plane);
case Variant::QUAT: SET_FROM_STRUCT_AND_BREAK(Quat);
- case Variant::RECT3: SET_FROM_STRUCT_AND_BREAK(Rect3);
+ case Variant::AABB: SET_FROM_STRUCT_AND_BREAK(AABB);
case Variant::BASIS: SET_FROM_STRUCT_AND_BREAK(Basis);
case Variant::TRANSFORM: SET_FROM_STRUCT_AND_BREAK(Transform);
case Variant::COLOR: SET_FROM_STRUCT_AND_BREAK(Color);
case Variant::NODE_PATH: {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator NodePath());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::_RID: {
MonoObject *managed = GDMonoUtils::create_managed_from(p_value.operator RID());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::OBJECT: {
MonoObject *managed = GDMonoUtils::unmanaged_get_managed(p_value.operator Object *());
@@ -246,7 +249,7 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
}
case Variant::DICTIONARY: {
MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
} break;
case Variant::ARRAY: SET_FROM_ARRAY_AND_BREAK(Array);
case Variant::POOL_BYTE_ARRAY: SET_FROM_ARRAY_AND_BREAK(PoolByteArray);
@@ -262,9 +265,9 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_raw()) {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) {
MonoObject *managed = GDMonoMarshal::Dictionary_to_mono_object(p_value.operator Dictionary());
- mono_field_set_value(p_object, mono_field, &managed);
+ mono_field_set_value(p_object, mono_field, managed);
break;
}
} break;
@@ -278,17 +281,21 @@ void GDMonoField::set_value(MonoObject *p_object, const Variant &p_value) {
#undef SET_FROM_PRIMITIVE
}
+MonoObject *GDMonoField::get_value(MonoObject *p_object) {
+ return mono_field_get_value_object(mono_domain_get(), mono_field, p_object);
+}
+
bool GDMonoField::get_bool_value(MonoObject *p_object) {
- return UNBOX_BOOLEAN(get_value(p_object));
+ return (bool)GDMonoMarshal::unbox<MonoBoolean>(get_value(p_object));
}
int GDMonoField::get_int_value(MonoObject *p_object) {
- return UNBOX_INT32(get_value(p_object));
+ return GDMonoMarshal::unbox<int32_t>(get_value(p_object));
}
String GDMonoField::get_string_value(MonoObject *p_object) {
MonoObject *val = get_value(p_object);
- return val ? GDMonoMarshal::mono_string_to_godot((MonoString *)val) : String();
+ return GDMonoMarshal::mono_string_to_godot((MonoString *)val);
}
bool GDMonoField::has_attribute(GDMonoClass *p_attr_class) {
@@ -300,7 +307,7 @@ bool GDMonoField::has_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return false;
- return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
}
MonoObject *GDMonoField::get_attribute(GDMonoClass *p_attr_class) {
@@ -312,12 +319,12 @@ MonoObject *GDMonoField::get_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return NULL;
- return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
}
void GDMonoField::fetch_attributes() {
ERR_FAIL_COND(attributes != NULL);
- attributes = mono_custom_attrs_from_field(owner->get_raw(), get_raw());
+ attributes = mono_custom_attrs_from_field(owner->get_mono_ptr(), mono_field);
attrs_fetched = true;
}
@@ -325,26 +332,26 @@ bool GDMonoField::is_static() {
return mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_STATIC;
}
-GDMono::MemberVisibility GDMonoField::get_visibility() {
+GDMonoClassMember::Visibility GDMonoField::get_visibility() {
switch (mono_field_get_flags(mono_field) & MONO_FIELD_ATTR_FIELD_ACCESS_MASK) {
case MONO_FIELD_ATTR_PRIVATE:
- return GDMono::PRIVATE;
+ return GDMonoClassMember::PRIVATE;
case MONO_FIELD_ATTR_FAM_AND_ASSEM:
- return GDMono::PROTECTED_AND_INTERNAL;
+ return GDMonoClassMember::PROTECTED_AND_INTERNAL;
case MONO_FIELD_ATTR_ASSEMBLY:
- return GDMono::INTERNAL;
+ return GDMonoClassMember::INTERNAL;
case MONO_FIELD_ATTR_FAMILY:
- return GDMono::PROTECTED;
+ return GDMonoClassMember::PROTECTED;
case MONO_FIELD_ATTR_PUBLIC:
- return GDMono::PUBLIC;
+ return GDMonoClassMember::PUBLIC;
default:
- ERR_FAIL_V(GDMono::PRIVATE);
+ ERR_FAIL_V(GDMonoClassMember::PRIVATE);
}
}
-GDMonoField::GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner) {
+GDMonoField::GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner) {
owner = p_owner;
- mono_field = p_raw_field;
+ mono_field = p_mono_field;
name = mono_field_get_name(mono_field);
MonoType *field_type = mono_field_get_type(mono_field);
type.type_encoding = mono_type_get_type(field_type);
diff --git a/modules/mono/mono_gd/gd_mono_field.h b/modules/mono/mono_gd/gd_mono_field.h
index b7e1942d71..a6b368c4d6 100644
--- a/modules/mono/mono_gd/gd_mono_field.h
+++ b/modules/mono/mono_gd/gd_mono_field.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,47 +27,49 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GDMONOFIELD_H
#define GDMONOFIELD_H
#include "gd_mono.h"
+#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
-class GDMonoField {
+class GDMonoField : public GDMonoClassMember {
+
GDMonoClass *owner;
MonoClassField *mono_field;
- String name;
+ StringName name;
ManagedType type;
bool attrs_fetched;
MonoCustomAttrInfo *attributes;
public:
- _FORCE_INLINE_ String get_name() const { return name; }
- _FORCE_INLINE_ ManagedType get_type() const { return type; }
+ virtual MemberType get_member_type() { return MEMBER_TYPE_FIELD; }
- _FORCE_INLINE_ MonoClassField *get_raw() const { return mono_field; }
+ virtual StringName get_name() { return name; }
+
+ virtual bool is_static();
+ virtual Visibility get_visibility();
+
+ virtual bool has_attribute(GDMonoClass *p_attr_class);
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ void fetch_attributes();
+
+ _FORCE_INLINE_ ManagedType get_type() const { return type; }
void set_value_raw(MonoObject *p_object, void *p_ptr);
- void set_value(MonoObject *p_object, const Variant &p_value);
+ void set_value_from_variant(MonoObject *p_object, const Variant &p_value);
- _FORCE_INLINE_ MonoObject *get_value(MonoObject *p_object) {
- return mono_field_get_value_object(mono_domain_get(), mono_field, p_object);
- }
+ MonoObject *get_value(MonoObject *p_object);
bool get_bool_value(MonoObject *p_object);
int get_int_value(MonoObject *p_object);
String get_string_value(MonoObject *p_object);
- bool has_attribute(GDMonoClass *p_attr_class);
- MonoObject *get_attribute(GDMonoClass *p_attr_class);
- void fetch_attributes();
-
- bool is_static();
- GDMono::MemberVisibility get_visibility();
-
- GDMonoField(MonoClassField *p_raw_field, GDMonoClass *p_owner);
+ GDMonoField(MonoClassField *p_mono_field, GDMonoClass *p_owner);
~GDMonoField();
};
diff --git a/modules/mono/mono_gd/gd_mono_header.h b/modules/mono/mono_gd/gd_mono_header.h
index 803d394f96..2b5110f0b9 100644
--- a/modules/mono/mono_gd/gd_mono_header.h
+++ b/modules/mono/mono_gd/gd_mono_header.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_HEADER_H
#define GD_MONO_HEADER_H
@@ -34,8 +35,10 @@
class GDMonoAssembly;
class GDMonoClass;
-class GDMonoMethod;
+class GDMonoClassMember;
class GDMonoField;
+class GDMonoProperty;
+class GDMonoMethod;
struct ManagedType {
int type_encoding;
diff --git a/modules/mono/mono_gd/gd_mono_internals.cpp b/modules/mono/mono_gd/gd_mono_internals.cpp
index cfe2148b80..a1a79f957f 100644
--- a/modules/mono/mono_gd/gd_mono_internals.cpp
+++ b/modules/mono/mono_gd/gd_mono_internals.cpp
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* godotsharp_internals.cpp */
+/* gd_mono_internals.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_internals.h"
#include "../csharp_script.h"
@@ -63,4 +64,4 @@ void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
return;
}
-}
+} // namespace GDMonoInternals
diff --git a/modules/mono/mono_gd/gd_mono_internals.h b/modules/mono/mono_gd/gd_mono_internals.h
index 6bdf4a6c46..abec65e7d4 100644
--- a/modules/mono/mono_gd/gd_mono_internals.h
+++ b/modules/mono/mono_gd/gd_mono_internals.h
@@ -1,12 +1,12 @@
/*************************************************************************/
-/* godotsharp_internals.h */
+/* gd_mono_internals.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_INTERNALS_H
#define GD_MONO_INTERNALS_H
diff --git a/modules/mono/mono_gd/gd_mono_log.cpp b/modules/mono/mono_gd/gd_mono_log.cpp
index e473348897..eabea8dc3c 100644
--- a/modules/mono/mono_gd/gd_mono_log.cpp
+++ b/modules/mono/mono_gd/gd_mono_log.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_log.h"
#include <mono/utils/mono-logger.h>
@@ -70,7 +71,9 @@ void gdmono_MonoLogCallback(const char *log_domain, const char *log_level, const
}
if (fatal) {
- ERR_PRINTS("Mono: FALTAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
+ ERR_PRINTS("Mono: FATAL ERROR, ABORTING! Logfile: " + GDMonoLog::get_singleton()->get_log_file_path() + "\n");
+ // If we were to abort without flushing, the log wouldn't get written.
+ f->flush();
abort();
}
}
diff --git a/modules/mono/mono_gd/gd_mono_log.h b/modules/mono/mono_gd/gd_mono_log.h
index 497f1e5317..a7e374858c 100644
--- a/modules/mono/mono_gd/gd_mono_log.h
+++ b/modules/mono/mono_gd/gd_mono_log.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_LOG_H
#define GD_MONO_LOG_H
diff --git a/modules/mono/mono_gd/gd_mono_marshal.cpp b/modules/mono/mono_gd/gd_mono_marshal.cpp
index b5419952de..aa1a8e39c7 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.cpp
+++ b/modules/mono/mono_gd/gd_mono_marshal.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_marshal.h"
#include "gd_mono.h"
@@ -36,16 +37,16 @@ namespace GDMonoMarshal {
#define RETURN_BOXED_STRUCT(m_t, m_var_in) \
{ \
- const m_t &m_in = m_var_in->operator m_t(); \
+ const m_t &m_in = m_var_in->operator ::m_t(); \
MARSHALLED_OUT(m_t, m_in, raw); \
return mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(m_t), raw); \
}
-#define RETURN_UNBOXED_STRUCT(m_t, m_var_in) \
- { \
- float *raw = UNBOX_FLOAT_PTR(m_var_in); \
- MARSHALLED_IN(m_t, raw, ret); \
- return ret; \
+#define RETURN_UNBOXED_STRUCT(m_t, m_var_in) \
+ { \
+ float *raw = (float *)mono_object_unbox(m_var_in); \
+ MARSHALLED_IN(m_t, raw, ret); \
+ return ret; \
}
Variant::Type managed_to_variant_type(const ManagedType &p_type) {
@@ -104,14 +105,17 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
return Variant::TRANSFORM;
- if (tclass == CACHED_CLASS(Rect3))
- return Variant::RECT3;
+ if (tclass == CACHED_CLASS(AABB))
+ return Variant::AABB;
if (tclass == CACHED_CLASS(Color))
return Variant::COLOR;
if (tclass == CACHED_CLASS(Plane))
return Variant::PLANE;
+
+ if (mono_class_is_enum(tclass->get_mono_ptr()))
+ return Variant::INT;
} break;
case MONO_TYPE_ARRAY:
@@ -161,13 +165,16 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type) {
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) {
return Variant::DICTIONARY;
}
} break;
+
+ default: {
+ } break;
}
- // No error, the caller will decide what to do in this case
+ // Unknown
return Variant::NIL;
}
@@ -291,14 +298,19 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
if (tclass == CACHED_CLASS(Transform))
RETURN_BOXED_STRUCT(Transform, p_var);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_BOXED_STRUCT(AABB, p_var);
if (tclass == CACHED_CLASS(Color))
RETURN_BOXED_STRUCT(Color, p_var);
if (tclass == CACHED_CLASS(Plane))
RETURN_BOXED_STRUCT(Plane, p_var);
+
+ if (mono_class_is_enum(tclass->get_mono_ptr())) {
+ int val = p_var->operator signed int();
+ return BOX_ENUM(tclass->get_mono_ptr(), val);
+ }
} break;
case MONO_TYPE_ARRAY:
@@ -383,8 +395,8 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
RETURN_BOXED_STRUCT(Plane, p_var);
case Variant::QUAT:
RETURN_BOXED_STRUCT(Quat, p_var);
- case Variant::RECT3:
- RETURN_BOXED_STRUCT(Rect3, p_var);
+ case Variant::AABB:
+ RETURN_BOXED_STRUCT(AABB, p_var);
case Variant::BASIS:
RETURN_BOXED_STRUCT(Basis, p_var);
case Variant::TRANSFORM:
@@ -421,7 +433,7 @@ MonoObject *variant_to_mono_object(const Variant *p_var, const ManagedType &p_ty
}
break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_mono_ptr()) {
return Dictionary_to_mono_object(p_var->operator Dictionary());
}
} break;
@@ -447,44 +459,41 @@ Variant mono_object_to_variant(MonoObject *p_obj) {
type.type_encoding = mono_type_get_type(raw_type);
type.type_class = tclass;
- return mono_object_to_variant(p_obj, type);
-}
-
-Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
- switch (p_type.type_encoding) {
+ switch (type.type_encoding) {
case MONO_TYPE_BOOLEAN:
- return (bool)UNBOX_BOOLEAN(p_obj);
+ return (bool)unbox<MonoBoolean>(p_obj);
case MONO_TYPE_I1:
- return UNBOX_INT8(p_obj);
+ return unbox<int8_t>(p_obj);
case MONO_TYPE_I2:
- return UNBOX_INT16(p_obj);
+ return unbox<int16_t>(p_obj);
case MONO_TYPE_I4:
- return UNBOX_INT32(p_obj);
+ return unbox<int32_t>(p_obj);
case MONO_TYPE_I8:
- return UNBOX_INT64(p_obj);
+ return unbox<int64_t>(p_obj);
case MONO_TYPE_U1:
- return UNBOX_UINT8(p_obj);
+ return unbox<uint8_t>(p_obj);
case MONO_TYPE_U2:
- return UNBOX_UINT16(p_obj);
+ return unbox<uint16_t>(p_obj);
case MONO_TYPE_U4:
- return UNBOX_UINT32(p_obj);
+ return unbox<uint32_t>(p_obj);
case MONO_TYPE_U8:
- return UNBOX_UINT64(p_obj);
+ return unbox<uint64_t>(p_obj);
case MONO_TYPE_R4:
- return UNBOX_FLOAT(p_obj);
+ return unbox<float>(p_obj);
case MONO_TYPE_R8:
- return UNBOX_DOUBLE(p_obj);
+ return unbox<double>(p_obj);
case MONO_TYPE_STRING: {
- String str = mono_string_to_godot((MonoString *)p_obj);
- return str;
+ if (p_obj == NULL)
+ return Variant(); // NIL
+ return mono_string_to_godot_not_null((MonoString *)p_obj);
} break;
case MONO_TYPE_VALUETYPE: {
- GDMonoClass *tclass = p_type.type_class;
+ GDMonoClass *tclass = type.type_class;
if (tclass == CACHED_CLASS(Vector2))
RETURN_UNBOXED_STRUCT(Vector2, p_obj);
@@ -507,19 +516,22 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
if (tclass == CACHED_CLASS(Transform))
RETURN_UNBOXED_STRUCT(Transform, p_obj);
- if (tclass == CACHED_CLASS(Rect3))
- RETURN_UNBOXED_STRUCT(Rect3, p_obj);
+ if (tclass == CACHED_CLASS(AABB))
+ RETURN_UNBOXED_STRUCT(AABB, p_obj);
if (tclass == CACHED_CLASS(Color))
RETURN_UNBOXED_STRUCT(Color, p_obj);
if (tclass == CACHED_CLASS(Plane))
RETURN_UNBOXED_STRUCT(Plane, p_obj);
+
+ if (mono_class_is_enum(tclass->get_mono_ptr()))
+ return unbox<int32_t>(p_obj);
} break;
case MONO_TYPE_ARRAY:
case MONO_TYPE_SZARRAY: {
- MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(p_type.type_class));
+ MonoArrayType *array_type = mono_type_get_array_type(GDMonoClass::get_raw_type(type.type_class));
if (array_type->eklass == CACHED_CLASS_RAW(MonoObject))
return mono_array_to_Array((MonoArray *)p_obj);
@@ -550,45 +562,34 @@ Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type) {
} break;
case MONO_TYPE_CLASS: {
- GDMonoClass *type_class = p_type.type_class;
+ GDMonoClass *type_class = type.type_class;
// GodotObject
if (CACHED_CLASS(GodotObject)->is_assignable_from(type_class)) {
- GDMonoField *ptr_field = CACHED_FIELD(GodotObject, ptr);
-
- ERR_FAIL_NULL_V(ptr_field, Variant());
-
- void *ptr_to_unmanaged = UNBOX_PTR(ptr_field->get_value(p_obj));
-
- if (!ptr_to_unmanaged) // IntPtr.Zero
- return Variant();
-
- Object *object_ptr = static_cast<Object *>(ptr_to_unmanaged);
-
- if (!object_ptr)
- return Variant();
-
- return object_ptr;
+ Object *ptr = unbox<Object *>(CACHED_FIELD(GodotObject, ptr)->get_value(p_obj));
+ return ptr ? Variant(ptr) : Variant();
}
if (CACHED_CLASS(NodePath) == type_class) {
- return UNBOX_PTR(CACHED_FIELD(NodePath, ptr)->get_value(p_obj));
+ NodePath *ptr = unbox<NodePath *>(CACHED_FIELD(NodePath, ptr)->get_value(p_obj));
+ return ptr ? Variant(*ptr) : Variant();
}
if (CACHED_CLASS(RID) == type_class) {
- return UNBOX_PTR(CACHED_FIELD(RID, ptr)->get_value(p_obj));
+ RID *ptr = unbox<RID *>(CACHED_FIELD(RID, ptr)->get_value(p_obj));
+ return ptr ? Variant(*ptr) : Variant();
}
} break;
case MONO_TYPE_GENERICINST: {
- if (CACHED_RAW_MONO_CLASS(Dictionary) == p_type.type_class->get_raw()) {
+ if (CACHED_RAW_MONO_CLASS(Dictionary) == type.type_class->get_mono_ptr()) {
return mono_object_to_Dictionary(p_obj);
}
} break;
}
ERR_EXPLAIN(String() + "Attempted to convert an unmarshallable managed type to Variant. Name: \'" +
- p_type.type_class->get_name() + "\' Encoding: " + itos(p_type.type_encoding));
+ type.type_class->get_name() + "\' Encoding: " + itos(type.type_encoding));
ERR_FAIL_V(Variant());
}
@@ -597,7 +598,7 @@ MonoArray *Array_to_mono_array(const Array &p_array) {
for (int i = 0; i < p_array.size(); i++) {
MonoObject *boxed = variant_to_mono_object(p_array[i]);
- mono_array_set(ret, MonoObject *, i, boxed);
+ mono_array_setref(ret, i, boxed);
}
return ret;
@@ -716,9 +717,9 @@ MonoArray *PoolColorArray_to_mono_array(const PoolColorArray &p_array) {
real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 4, i);
const Color &elem = p_array[i];
raw[0] = elem.r;
- raw[4] = elem.g;
- raw[8] = elem.b;
- raw[12] = elem.a;
+ raw[1] = elem.g;
+ raw[2] = elem.b;
+ raw[3] = elem.a;
#endif
}
@@ -730,7 +731,7 @@ PoolColorArray mono_array_to_PoolColorArray(MonoArray *p_array) {
int length = mono_array_length(p_array);
for (int i = 0; i < length; i++) {
- real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 4, i);
MARSHALLED_IN(Color, raw_elem, elem);
ret.push_back(elem);
}
@@ -748,7 +749,7 @@ MonoArray *PoolVector2Array_to_mono_array(const PoolVector2Array &p_array) {
real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 2, i);
const Vector2 &elem = p_array[i];
raw[0] = elem.x;
- raw[4] = elem.y;
+ raw[1] = elem.y;
#endif
}
@@ -760,7 +761,7 @@ PoolVector2Array mono_array_to_PoolVector2Array(MonoArray *p_array) {
int length = mono_array_length(p_array);
for (int i = 0; i < length; i++) {
- real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 2, i);
MARSHALLED_IN(Vector2, raw_elem, elem);
ret.push_back(elem);
}
@@ -778,8 +779,8 @@ MonoArray *PoolVector3Array_to_mono_array(const PoolVector3Array &p_array) {
real_t *raw = (real_t *)mono_array_addr_with_size(ret, sizeof(real_t) * 3, i);
const Vector3 &elem = p_array[i];
raw[0] = elem.x;
- raw[4] = elem.y;
- raw[8] = elem.z;
+ raw[1] = elem.y;
+ raw[2] = elem.z;
#endif
}
@@ -791,7 +792,7 @@ PoolVector3Array mono_array_to_PoolVector3Array(MonoArray *p_array) {
int length = mono_array_length(p_array);
for (int i = 0; i < length; i++) {
- real_t *raw_elem = mono_array_get(p_array, real_t *, i);
+ real_t *raw_elem = (real_t *)mono_array_addr_with_size(p_array, sizeof(real_t) * 3, i);
MARSHALLED_IN(Vector3, raw_elem, elem);
ret.push_back(elem);
}
diff --git a/modules/mono/mono_gd/gd_mono_marshal.h b/modules/mono/mono_gd/gd_mono_marshal.h
index 5fbafa0acb..4e28622adb 100644
--- a/modules/mono/mono_gd/gd_mono_marshal.h
+++ b/modules/mono/mono_gd/gd_mono_marshal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GDMONOMARSHAL_H
#define GDMONOMARSHAL_H
@@ -36,21 +37,10 @@
namespace GDMonoMarshal {
-#define UNBOX_CHAR_PTR(x) (char *)mono_object_unbox(x)
-#define UNBOX_FLOAT_PTR(x) (float *)mono_object_unbox(x)
-
-#define UNBOX_DOUBLE(x) *(double *)mono_object_unbox(x)
-#define UNBOX_FLOAT(x) *(float *)mono_object_unbox(x)
-#define UNBOX_INT64(x) *(int64_t *)mono_object_unbox(x)
-#define UNBOX_INT32(x) *(int32_t *)mono_object_unbox(x)
-#define UNBOX_INT16(x) *(int16_t *)mono_object_unbox(x)
-#define UNBOX_INT8(x) *(int8_t *)mono_object_unbox(x)
-#define UNBOX_UINT64(x) *(uint64_t *)mono_object_unbox(x)
-#define UNBOX_UINT32(x) *(uint32_t *)mono_object_unbox(x)
-#define UNBOX_UINT16(x) *(uint16_t *)mono_object_unbox(x)
-#define UNBOX_UINT8(x) *(uint8_t *)mono_object_unbox(x)
-#define UNBOX_BOOLEAN(x) *(MonoBoolean *)mono_object_unbox(x)
-#define UNBOX_PTR(x) mono_object_unbox(x)
+template <typename T>
+T unbox(MonoObject *p_obj) {
+ return *(T *)mono_object_unbox(p_obj);
+}
#define BOX_DOUBLE(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(double), &x)
#define BOX_FLOAT(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(float), &x)
@@ -64,6 +54,7 @@ namespace GDMonoMarshal {
#define BOX_UINT8(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(uint8_t), &x)
#define BOX_BOOLEAN(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(bool), &x)
#define BOX_PTR(x) mono_value_box(mono_domain_get(), CACHED_CLASS_RAW(IntPtr), x)
+#define BOX_ENUM(m_enum_class, x) mono_value_box(mono_domain_get(), m_enum_class, &x)
Variant::Type managed_to_variant_type(const ManagedType &p_type);
@@ -72,13 +63,20 @@ Variant::Type managed_to_variant_type(const ManagedType &p_type);
String mono_to_utf8_string(MonoString *p_mono_string);
String mono_to_utf16_string(MonoString *p_mono_string);
-_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
+_FORCE_INLINE_ String mono_string_to_godot_not_null(MonoString *p_mono_string) {
if (sizeof(CharType) == 2)
return mono_to_utf16_string(p_mono_string);
return mono_to_utf8_string(p_mono_string);
}
+_FORCE_INLINE_ String mono_string_to_godot(MonoString *p_mono_string) {
+ if (p_mono_string == NULL)
+ return String();
+
+ return mono_string_to_godot_not_null(p_mono_string);
+}
+
_FORCE_INLINE_ MonoString *mono_from_utf8_string(const String &p_string) {
return mono_string_new(mono_domain_get(), p_string.utf8().get_data());
}
@@ -104,7 +102,6 @@ _FORCE_INLINE_ MonoObject *variant_to_mono_object(Variant p_var) {
}
Variant mono_object_to_variant(MonoObject *p_obj);
-Variant mono_object_to_variant(MonoObject *p_obj, const ManagedType &p_type);
// Array
@@ -198,19 +195,19 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
// Transform
#define MARSHALLED_OUT_Transform(m_in, m_out) real_t m_out[12] = { \
- m_in.basis[0].x, m_in.basis[0].y, m_in.basis[0].z, \
- m_in.basis[1].x, m_in.basis[1].y, m_in.basis[1].z, \
- m_in.basis[2].x, m_in.basis[2].y, m_in.basis[2].z, \
+ m_in.basis[0].x, m_in.basis[1].x, m_in.basis[2].x, \
+ m_in.basis[0].y, m_in.basis[1].y, m_in.basis[2].y, \
+ m_in.basis[0].z, m_in.basis[1].z, m_in.basis[2].z, \
m_in.origin.x, m_in.origin.y, m_in.origin.z \
};
#define MARSHALLED_IN_Transform(m_in, m_out) Transform m_out( \
- Basis(m_in[0], m_in[1], m_in[2], m_in[3], m_in[4], m_in[5], m_in[6], m_in[7], m_in[8]), \
+ Basis(m_in[0], m_in[3], m_in[6], m_in[1], m_in[4], m_in[7], m_in[2], m_in[5], m_in[8]), \
Vector3(m_in[9], m_in[10], m_in[11]));
-// Rect3
+// AABB
-#define MARSHALLED_OUT_Rect3(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
-#define MARSHALLED_IN_Rect3(m_in, m_out) Rect3 m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
+#define MARSHALLED_OUT_AABB(m_in, m_out) real_t m_out[6] = { m_in.position.x, m_in.position.y, m_in.position.z, m_in.size.x, m_in.size.y, m_in.size.z };
+#define MARSHALLED_IN_AABB(m_in, m_out) AABB m_out(Vector3(m_in[0], m_in[1], m_in[2]), Vector3(m_in[3], m_in[4], m_in[5]));
// Color
@@ -224,6 +221,6 @@ Dictionary mono_object_to_Dictionary(MonoObject *p_dict);
#endif
-} // GDMonoMarshal
+} // namespace GDMonoMarshal
#endif // GDMONOMARSHAL_H
diff --git a/modules/mono/mono_gd/gd_mono_method.cpp b/modules/mono/mono_gd/gd_mono_method.cpp
index 6468e0d3d9..ad52904945 100644
--- a/modules/mono/mono_gd/gd_mono_method.cpp
+++ b/modules/mono/mono_gd/gd_mono_method.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,14 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_method.h"
#include "gd_mono_class.h"
#include "gd_mono_marshal.h"
+#include <mono/metadata/attrdefs.h>
+
void GDMonoMethod::_update_signature() {
// Apparently MonoMethodSignature needs not to be freed.
// mono_method_signature caches the result, we don't need to cache it ourselves.
@@ -41,7 +44,6 @@ void GDMonoMethod::_update_signature() {
}
void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
- is_instance = mono_signature_is_instance(p_method_sig);
params_count = mono_signature_get_param_count(p_method_sig);
MonoType *ret_type = mono_signature_get_return_type(p_method_sig);
@@ -61,15 +63,34 @@ void GDMonoMethod::_update_signature(MonoMethodSignature *p_method_sig) {
param_type.type_encoding = mono_type_get_type(param_raw_type);
- if (param_type.type_encoding != MONO_TYPE_VOID) {
- MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type);
- param_type.type_class = GDMono::get_singleton()->get_class(param_type_class);
- }
+ MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type);
+ param_type.type_class = GDMono::get_singleton()->get_class(param_type_class);
param_types.push_back(param_type);
}
}
+bool GDMonoMethod::is_static() {
+ return mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_STATIC;
+}
+
+GDMonoClassMember::Visibility GDMonoMethod::get_visibility() {
+ switch (mono_method_get_flags(mono_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
+ case MONO_METHOD_ATTR_PRIVATE:
+ return GDMonoClassMember::PRIVATE;
+ case MONO_METHOD_ATTR_FAM_AND_ASSEM:
+ return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ case MONO_METHOD_ATTR_ASSEM:
+ return GDMonoClassMember::INTERNAL;
+ case MONO_METHOD_ATTR_FAMILY:
+ return GDMonoClassMember::PROTECTED;
+ case MONO_METHOD_ATTR_PUBLIC:
+ return GDMonoClassMember::PUBLIC;
+ default:
+ ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ }
+}
+
void *GDMonoMethod::get_thunk() {
return mono_method_get_unmanaged_thunk(mono_method);
}
@@ -83,9 +104,31 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, const Variant **p_params,
mono_array_set(params, MonoObject *, i, boxed_param);
}
- return mono_runtime_invoke_array(mono_method, p_object, params, r_exc);
+ MonoObject *exc = NULL;
+ MonoObject *ret = mono_runtime_invoke_array(mono_method, p_object, params, &exc);
+
+ if (exc) {
+ ret = NULL;
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+
+ return ret;
} else {
- mono_runtime_invoke(mono_method, p_object, NULL, r_exc);
+ MonoObject *exc = NULL;
+ mono_runtime_invoke(mono_method, p_object, NULL, &exc);
+
+ if (exc) {
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+
return NULL;
}
}
@@ -96,7 +139,19 @@ MonoObject *GDMonoMethod::invoke(MonoObject *p_object, MonoObject **r_exc) {
}
MonoObject *GDMonoMethod::invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc) {
- return mono_runtime_invoke(mono_method, p_object, p_params, r_exc);
+ MonoObject *exc = NULL;
+ MonoObject *ret = mono_runtime_invoke(mono_method, p_object, p_params, &exc);
+
+ if (exc) {
+ ret = NULL;
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+
+ return ret;
}
bool GDMonoMethod::has_attribute(GDMonoClass *p_attr_class) {
@@ -108,7 +163,7 @@ bool GDMonoMethod::has_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return false;
- return mono_custom_attrs_has_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
}
MonoObject *GDMonoMethod::get_attribute(GDMonoClass *p_attr_class) {
@@ -120,7 +175,7 @@ MonoObject *GDMonoMethod::get_attribute(GDMonoClass *p_attr_class) {
if (!attributes)
return NULL;
- return mono_custom_attrs_get_attr(attributes, p_attr_class->get_raw());
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
}
void GDMonoMethod::fetch_attributes() {
@@ -174,6 +229,23 @@ String GDMonoMethod::get_signature_desc(bool p_namespaces) const {
return res;
}
+void GDMonoMethod::get_parameter_names(Vector<StringName> &names) const {
+ if (params_count > 0) {
+ const char **_names = memnew_arr(const char *, params_count);
+ mono_method_get_param_names(mono_method, _names);
+ for (int i = 0; i < params_count; ++i) {
+ names.push_back(StringName(_names[i]));
+ }
+ memdelete_arr(_names);
+ }
+}
+
+void GDMonoMethod::get_parameter_types(Vector<ManagedType> &types) const {
+ for (int i = 0; i < param_types.size(); ++i) {
+ types.push_back(param_types[i]);
+ }
+}
+
GDMonoMethod::GDMonoMethod(StringName p_name, MonoMethod *p_method) {
name = p_name;
diff --git a/modules/mono/mono_gd/gd_mono_method.h b/modules/mono/mono_gd/gd_mono_method.h
index ea4bc8e707..a173af83f4 100644
--- a/modules/mono/mono_gd/gd_mono_method.h
+++ b/modules/mono/mono_gd/gd_mono_method.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,17 +27,18 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONO_METHOD_H
#define GD_MONO_METHOD_H
#include "gd_mono.h"
+#include "gd_mono_class_member.h"
#include "gd_mono_header.h"
-class GDMonoMethod {
+class GDMonoMethod : public GDMonoClassMember {
StringName name;
- bool is_instance;
int params_count;
ManagedType return_type;
Vector<ManagedType> param_types;
@@ -53,9 +54,18 @@ class GDMonoMethod {
MonoMethod *mono_method;
public:
- _FORCE_INLINE_ StringName get_name() { return name; }
+ virtual MemberType get_member_type() { return MEMBER_TYPE_METHOD; }
+
+ virtual StringName get_name() { return name; }
+
+ virtual bool is_static();
+
+ virtual Visibility get_visibility();
+
+ virtual bool has_attribute(GDMonoClass *p_attr_class);
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ virtual void fetch_attributes();
- _FORCE_INLINE_ bool is_static() { return !is_instance; }
_FORCE_INLINE_ int get_parameters_count() { return params_count; }
_FORCE_INLINE_ ManagedType get_return_type() { return return_type; }
@@ -65,15 +75,14 @@ public:
MonoObject *invoke(MonoObject *p_object, MonoObject **r_exc = NULL);
MonoObject *invoke_raw(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
- bool has_attribute(GDMonoClass *p_attr_class);
- MonoObject *get_attribute(GDMonoClass *p_attr_class);
- void fetch_attributes();
-
String get_full_name(bool p_signature = false) const;
String get_full_name_no_class() const;
String get_ret_type_full_name() const;
String get_signature_desc(bool p_namespaces = false) const;
+ void get_parameter_names(Vector<StringName> &names) const;
+ void get_parameter_types(Vector<ManagedType> &types) const;
+
GDMonoMethod(StringName p_name, MonoMethod *p_method);
~GDMonoMethod();
};
diff --git a/modules/mono/mono_gd/gd_mono_property.cpp b/modules/mono/mono_gd/gd_mono_property.cpp
new file mode 100644
index 0000000000..0fe527b199
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_property.cpp
@@ -0,0 +1,199 @@
+/*************************************************************************/
+/* gd_mono_property.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "gd_mono_property.h"
+
+#include "gd_mono_class.h"
+#include "gd_mono_marshal.h"
+
+#include <mono/metadata/attrdefs.h>
+
+GDMonoProperty::GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner) {
+ owner = p_owner;
+ mono_property = p_mono_property;
+ name = mono_property_get_name(mono_property);
+
+ MonoMethod *prop_method = mono_property_get_get_method(mono_property);
+
+ if (prop_method) {
+ MonoMethodSignature *getter_sig = mono_method_signature(prop_method);
+
+ MonoType *ret_type = mono_signature_get_return_type(getter_sig);
+
+ type.type_encoding = mono_type_get_type(ret_type);
+ MonoClass *ret_type_class = mono_class_from_mono_type(ret_type);
+ type.type_class = GDMono::get_singleton()->get_class(ret_type_class);
+ } else {
+ prop_method = mono_property_get_set_method(mono_property);
+
+ MonoMethodSignature *setter_sig = mono_method_signature(prop_method);
+
+ void *iter = NULL;
+ MonoType *param_raw_type = mono_signature_get_params(setter_sig, &iter);
+
+ type.type_encoding = mono_type_get_type(param_raw_type);
+ MonoClass *param_type_class = mono_class_from_mono_type(param_raw_type);
+ type.type_class = GDMono::get_singleton()->get_class(param_type_class);
+ }
+
+ attrs_fetched = false;
+ attributes = NULL;
+}
+
+GDMonoProperty::~GDMonoProperty() {
+ if (attributes) {
+ mono_custom_attrs_free(attributes);
+ }
+}
+
+bool GDMonoProperty::is_static() {
+ MonoMethod *prop_method = mono_property_get_get_method(mono_property);
+ if (prop_method == NULL)
+ prop_method = mono_property_get_set_method(mono_property);
+ return mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_STATIC;
+}
+
+GDMonoClassMember::Visibility GDMonoProperty::get_visibility() {
+ MonoMethod *prop_method = mono_property_get_get_method(mono_property);
+ if (prop_method == NULL)
+ prop_method = mono_property_get_set_method(mono_property);
+
+ switch (mono_method_get_flags(prop_method, NULL) & MONO_METHOD_ATTR_ACCESS_MASK) {
+ case MONO_METHOD_ATTR_PRIVATE:
+ return GDMonoClassMember::PRIVATE;
+ case MONO_METHOD_ATTR_FAM_AND_ASSEM:
+ return GDMonoClassMember::PROTECTED_AND_INTERNAL;
+ case MONO_METHOD_ATTR_ASSEM:
+ return GDMonoClassMember::INTERNAL;
+ case MONO_METHOD_ATTR_FAMILY:
+ return GDMonoClassMember::PROTECTED;
+ case MONO_METHOD_ATTR_PUBLIC:
+ return GDMonoClassMember::PUBLIC;
+ default:
+ ERR_FAIL_V(GDMonoClassMember::PRIVATE);
+ }
+}
+
+bool GDMonoProperty::has_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, false);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return false;
+
+ return mono_custom_attrs_has_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+MonoObject *GDMonoProperty::get_attribute(GDMonoClass *p_attr_class) {
+ ERR_FAIL_NULL_V(p_attr_class, NULL);
+
+ if (!attrs_fetched)
+ fetch_attributes();
+
+ if (!attributes)
+ return NULL;
+
+ return mono_custom_attrs_get_attr(attributes, p_attr_class->get_mono_ptr());
+}
+
+void GDMonoProperty::fetch_attributes() {
+ ERR_FAIL_COND(attributes != NULL);
+ attributes = mono_custom_attrs_from_property(owner->get_mono_ptr(), mono_property);
+ attrs_fetched = true;
+}
+
+bool GDMonoProperty::has_getter() {
+ return mono_property_get_get_method(mono_property) != NULL;
+}
+
+bool GDMonoProperty::has_setter() {
+ return mono_property_get_set_method(mono_property) != NULL;
+}
+
+void GDMonoProperty::set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc) {
+ MonoMethod *prop_method = mono_property_get_set_method(mono_property);
+
+ MonoArray *params = mono_array_new(mono_domain_get(), CACHED_CLASS_RAW(MonoObject), 1);
+ mono_array_set(params, MonoObject *, 0, p_value);
+
+ MonoObject *exc = NULL;
+ mono_runtime_invoke_array(prop_method, p_object, params, &exc);
+
+ if (exc) {
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+}
+
+void GDMonoProperty::set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc) {
+ MonoObject *exc = NULL;
+ mono_property_set_value(mono_property, p_object, p_params, &exc);
+
+ if (exc) {
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+}
+
+MonoObject *GDMonoProperty::get_value(MonoObject *p_object, MonoObject **r_exc) {
+ MonoObject *exc = NULL;
+ MonoObject *ret = mono_property_get_value(mono_property, p_object, NULL, &exc);
+
+ if (exc) {
+ ret = NULL;
+ if (r_exc) {
+ *r_exc = exc;
+ } else {
+ GDMonoUtils::print_unhandled_exception(exc);
+ }
+ }
+
+ return ret;
+}
+
+bool GDMonoProperty::get_bool_value(MonoObject *p_object) {
+ return (bool)GDMonoMarshal::unbox<MonoBoolean>(get_value(p_object));
+}
+
+int GDMonoProperty::get_int_value(MonoObject *p_object) {
+ return GDMonoMarshal::unbox<int32_t>(get_value(p_object));
+}
+
+String GDMonoProperty::get_string_value(MonoObject *p_object) {
+ MonoObject *val = get_value(p_object);
+ return GDMonoMarshal::mono_string_to_godot((MonoString *)val);
+}
diff --git a/modules/mono/mono_gd/gd_mono_property.h b/modules/mono/mono_gd/gd_mono_property.h
new file mode 100644
index 0000000000..2a0065e850
--- /dev/null
+++ b/modules/mono/mono_gd/gd_mono_property.h
@@ -0,0 +1,77 @@
+/*************************************************************************/
+/* gd_mono_property.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GD_MONO_PROPERTY_H
+#define GD_MONO_PROPERTY_H
+
+#include "gd_mono.h"
+#include "gd_mono_class_member.h"
+#include "gd_mono_header.h"
+
+class GDMonoProperty : public GDMonoClassMember {
+
+ GDMonoClass *owner;
+ MonoProperty *mono_property;
+
+ StringName name;
+ ManagedType type;
+
+ bool attrs_fetched;
+ MonoCustomAttrInfo *attributes;
+
+public:
+ virtual MemberType get_member_type() { return MEMBER_TYPE_PROPERTY; }
+
+ virtual StringName get_name() { return name; }
+
+ virtual bool is_static();
+ virtual Visibility get_visibility();
+
+ virtual bool has_attribute(GDMonoClass *p_attr_class);
+ virtual MonoObject *get_attribute(GDMonoClass *p_attr_class);
+ void fetch_attributes();
+
+ bool has_getter();
+ bool has_setter();
+
+ _FORCE_INLINE_ ManagedType get_type() const { return type; }
+
+ void set_value(MonoObject *p_object, MonoObject *p_value, MonoObject **r_exc = NULL);
+ void set_value(MonoObject *p_object, void **p_params, MonoObject **r_exc = NULL);
+ MonoObject *get_value(MonoObject *p_object, MonoObject **r_exc = NULL);
+
+ bool get_bool_value(MonoObject *p_object);
+ int get_int_value(MonoObject *p_object);
+ String get_string_value(MonoObject *p_object);
+
+ GDMonoProperty(MonoProperty *p_mono_property, GDMonoClass *p_owner);
+ ~GDMonoProperty();
+};
+
+#endif // GD_MONO_PROPERTY_H
diff --git a/modules/mono/mono_gd/gd_mono_utils.cpp b/modules/mono/mono_gd/gd_mono_utils.cpp
index 5deca8e64d..db136a1313 100644
--- a/modules/mono/mono_gd/gd_mono_utils.cpp
+++ b/modules/mono/mono_gd/gd_mono_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,11 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "gd_mono_utils.h"
#include "os/dir_access.h"
+#include "os/os.h"
#include "project_settings.h"
#include "reference.h"
@@ -42,16 +44,20 @@ namespace GDMonoUtils {
MonoCache mono_cache;
-#define CACHE_AND_CHECK(m_var, m_val) \
- { \
- m_var = m_val; \
- if (!m_var) ERR_PRINT("Mono Cache: Member " #m_var " is null. This is really bad!"); \
+#define CACHE_AND_CHECK(m_var, m_val) \
+ { \
+ m_var = m_val; \
+ if (!m_var) { \
+ ERR_EXPLAIN("Mono Cache: Member " #m_var " is null"); \
+ ERR_FAIL(); \
+ } \
}
#define CACHE_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_class, m_val)
#define CACHE_NS_CLASS_AND_CHECK(m_ns, m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.class_##m_ns##_##m_class, m_val)
#define CACHE_RAW_MONO_CLASS_AND_CHECK(m_class, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.rawclass_##m_class, m_val)
#define CACHE_FIELD_AND_CHECK(m_class, m_field, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.field_##m_class##_##m_field, m_val)
+#define CACHE_METHOD_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.method_##m_class##_##m_method, m_val)
#define CACHE_METHOD_THUNK_AND_CHECK(m_class, m_method, m_val) CACHE_AND_CHECK(GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method, m_val)
void MonoCache::clear_members() {
@@ -71,6 +77,13 @@ void MonoCache::clear_members() {
class_String = NULL;
class_IntPtr = NULL;
+#ifdef DEBUG_ENABLED
+ class_System_Diagnostics_StackTrace = NULL;
+ methodthunk_System_Diagnostics_StackTrace_GetFrames = NULL;
+ method_System_Diagnostics_StackTrace_ctor_bool = NULL;
+ method_System_Diagnostics_StackTrace_ctor_Exception_bool = NULL;
+#endif
+
rawclass_Dictionary = NULL;
class_Vector2 = NULL;
@@ -80,22 +93,28 @@ void MonoCache::clear_members() {
class_Basis = NULL;
class_Quat = NULL;
class_Transform = NULL;
- class_Rect3 = NULL;
+ class_AABB = NULL;
class_Color = NULL;
class_Plane = NULL;
class_NodePath = NULL;
class_RID = NULL;
class_GodotObject = NULL;
+ class_GodotReference = NULL;
class_Node = NULL;
class_Control = NULL;
class_Spatial = NULL;
class_WeakRef = NULL;
class_MarshalUtils = NULL;
+#ifdef DEBUG_ENABLED
+ class_DebuggingUtils = NULL;
+ methodthunk_DebuggingUtils_GetStackFrameInfo = NULL;
+#endif
+
class_ExportAttribute = NULL;
field_ExportAttribute_hint = NULL;
- field_ExportAttribute_hint_string = NULL;
- field_ExportAttribute_usage = NULL;
+ field_ExportAttribute_hintString = NULL;
+ class_SignalAttribute = NULL;
class_ToolAttribute = NULL;
class_RemoteAttribute = NULL;
class_SyncAttribute = NULL;
@@ -111,14 +130,20 @@ void MonoCache::clear_members() {
methodthunk_MarshalUtils_DictionaryToArrays = NULL;
methodthunk_MarshalUtils_ArraysToDictionary = NULL;
- methodthunk_GodotObject__AwaitedSignalCallback = NULL;
+ methodthunk_SignalAwaiter_SignalCallback = NULL;
methodthunk_SignalAwaiter_FailureCallback = NULL;
methodthunk_GodotTaskScheduler_Activate = NULL;
task_scheduler_handle = Ref<MonoGCHandle>();
}
-#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
+void MonoCache::cleanup() {
+
+ corlib_cache_updated = false;
+ godot_api_cache_updated = false;
+}
+
+#define GODOT_API_CLASS(m_class) (GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, #m_class))
void update_corlib_cache() {
@@ -136,6 +161,15 @@ void update_corlib_cache() {
CACHE_CLASS_AND_CHECK(double, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_double_class()));
CACHE_CLASS_AND_CHECK(String, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_string_class()));
CACHE_CLASS_AND_CHECK(IntPtr, GDMono::get_singleton()->get_corlib_assembly()->get_class(mono_get_intptr_class()));
+
+#ifdef DEBUG_ENABLED
+ CACHE_CLASS_AND_CHECK(System_Diagnostics_StackTrace, GDMono::get_singleton()->get_corlib_assembly()->get_class("System.Diagnostics", "StackTrace"));
+ CACHE_METHOD_THUNK_AND_CHECK(System_Diagnostics_StackTrace, GetFrames, (StackTrace_GetFrames)CACHED_CLASS(System_Diagnostics_StackTrace)->get_method("GetFrames")->get_thunk());
+ CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(bool)", true));
+ CACHE_METHOD_AND_CHECK(System_Diagnostics_StackTrace, ctor_Exception_bool, CACHED_CLASS(System_Diagnostics_StackTrace)->get_method_with_desc("System.Diagnostics.StackTrace:.ctor(System.Exception,bool)", true));
+#endif
+
+ mono_cache.corlib_cache_updated = true;
}
void update_godot_api_cache() {
@@ -147,23 +181,28 @@ void update_godot_api_cache() {
CACHE_CLASS_AND_CHECK(Basis, GODOT_API_CLASS(Basis));
CACHE_CLASS_AND_CHECK(Quat, GODOT_API_CLASS(Quat));
CACHE_CLASS_AND_CHECK(Transform, GODOT_API_CLASS(Transform));
- CACHE_CLASS_AND_CHECK(Rect3, GODOT_API_CLASS(Rect3));
+ CACHE_CLASS_AND_CHECK(AABB, GODOT_API_CLASS(AABB));
CACHE_CLASS_AND_CHECK(Color, GODOT_API_CLASS(Color));
CACHE_CLASS_AND_CHECK(Plane, GODOT_API_CLASS(Plane));
CACHE_CLASS_AND_CHECK(NodePath, GODOT_API_CLASS(NodePath));
- CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(NodePath));
+ CACHE_CLASS_AND_CHECK(RID, GODOT_API_CLASS(RID));
CACHE_CLASS_AND_CHECK(GodotObject, GODOT_API_CLASS(Object));
+ CACHE_CLASS_AND_CHECK(GodotReference, GODOT_API_CLASS(Reference));
CACHE_CLASS_AND_CHECK(Node, GODOT_API_CLASS(Node));
CACHE_CLASS_AND_CHECK(Control, GODOT_API_CLASS(Control));
CACHE_CLASS_AND_CHECK(Spatial, GODOT_API_CLASS(Spatial));
CACHE_CLASS_AND_CHECK(WeakRef, GODOT_API_CLASS(WeakRef));
CACHE_CLASS_AND_CHECK(MarshalUtils, GODOT_API_CLASS(MarshalUtils));
+#ifdef DEBUG_ENABLED
+ CACHE_CLASS_AND_CHECK(DebuggingUtils, GODOT_API_CLASS(DebuggingUtils));
+#endif
+
// Attributes
CACHE_CLASS_AND_CHECK(ExportAttribute, GODOT_API_CLASS(ExportAttribute));
CACHE_FIELD_AND_CHECK(ExportAttribute, hint, CACHED_CLASS(ExportAttribute)->get_field("hint"));
- CACHE_FIELD_AND_CHECK(ExportAttribute, hint_string, CACHED_CLASS(ExportAttribute)->get_field("hint_string"));
- CACHE_FIELD_AND_CHECK(ExportAttribute, usage, CACHED_CLASS(ExportAttribute)->get_field("usage"));
+ CACHE_FIELD_AND_CHECK(ExportAttribute, hintString, CACHED_CLASS(ExportAttribute)->get_field("hintString"));
+ CACHE_CLASS_AND_CHECK(SignalAttribute, GODOT_API_CLASS(SignalAttribute));
CACHE_CLASS_AND_CHECK(ToolAttribute, GODOT_API_CLASS(ToolAttribute));
CACHE_CLASS_AND_CHECK(RemoteAttribute, GODOT_API_CLASS(RemoteAttribute));
CACHE_CLASS_AND_CHECK(SyncAttribute, GODOT_API_CLASS(SyncAttribute));
@@ -178,10 +217,14 @@ void update_godot_api_cache() {
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, DictionaryToArrays, (MarshalUtils_DictToArrays)CACHED_CLASS(MarshalUtils)->get_method("DictionaryToArrays", 3)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(MarshalUtils, ArraysToDictionary, (MarshalUtils_ArraysToDict)CACHED_CLASS(MarshalUtils)->get_method("ArraysToDictionary", 2)->get_thunk());
- CACHE_METHOD_THUNK_AND_CHECK(GodotObject, _AwaitedSignalCallback, (GodotObject__AwaitedSignalCallback)CACHED_CLASS(GodotObject)->get_method("_AwaitedSignalCallback", 2)->get_thunk());
+ CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, SignalCallback, (SignalAwaiter_SignalCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("SignalCallback", 1)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(SignalAwaiter, FailureCallback, (SignalAwaiter_FailureCallback)GODOT_API_CLASS(SignalAwaiter)->get_method("FailureCallback", 0)->get_thunk());
CACHE_METHOD_THUNK_AND_CHECK(GodotTaskScheduler, Activate, (GodotTaskScheduler_Activate)GODOT_API_CLASS(GodotTaskScheduler)->get_method("Activate", 0)->get_thunk());
+#ifdef DEBUG_ENABLED
+ CACHE_METHOD_THUNK_AND_CHECK(DebuggingUtils, GetStackFrameInfo, (DebugUtils_StackFrameInfo)GODOT_API_CLASS(DebuggingUtils)->get_method("GetStackFrameInfo", 4)->get_thunk());
+#endif
+
{
/*
* TODO Right now we only support Dictionary<object, object>.
@@ -198,9 +241,11 @@ void update_godot_api_cache() {
CACHE_RAW_MONO_CLASS_AND_CHECK(Dictionary, mono_class_from_mono_type(dict_type));
}
- MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_raw());
+ MonoObject *task_scheduler = mono_object_new(SCRIPTS_DOMAIN, GODOT_API_CLASS(GodotTaskScheduler)->get_mono_ptr());
mono_runtime_object_init(task_scheduler);
mono_cache.task_scheduler_handle = MonoGCHandle::create_strong(task_scheduler);
+
+ mono_cache.godot_api_cache_updated = true;
}
void clear_cache() {
@@ -260,7 +305,7 @@ GDMonoClass *type_get_proxy_class(const StringName &p_type) {
if (class_name[0] == '_')
class_name = class_name.substr(1, class_name.length());
- GDMonoClass *klass = GDMono::get_singleton()->get_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
+ GDMonoClass *klass = GDMono::get_singleton()->get_core_api_assembly()->get_class(BINDINGS_NAMESPACE, class_name);
#ifdef TOOLS_ENABLED
if (!klass) {
@@ -276,7 +321,7 @@ GDMonoClass *get_class_native_base(GDMonoClass *p_class) {
do {
const GDMonoAssembly *assembly = klass->get_assembly();
- if (assembly == GDMono::get_singleton()->get_api_assembly())
+ if (assembly == GDMono::get_singleton()->get_core_api_assembly())
return klass;
#ifdef TOOLS_ENABLED
if (assembly == GDMono::get_singleton()->get_editor_api_assembly())
@@ -298,7 +343,7 @@ MonoObject *create_managed_for_godot_object(GDMonoClass *p_class, const StringNa
ERR_FAIL_V(NULL);
}
- MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_raw());
+ MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, p_class->get_mono_ptr());
ERR_FAIL_NULL_V(mono_object, NULL);
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, p_object);
@@ -364,4 +409,70 @@ String get_exception_name_and_message(MonoObject *p_ex) {
return res;
}
+
+void print_unhandled_exception(MonoObject *p_exc) {
+ print_unhandled_exception(p_exc, false);
}
+
+void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution) {
+ mono_print_unhandled_exception(p_exc);
+#ifdef DEBUG_ENABLED
+ if (!ScriptDebugger::get_singleton())
+ return;
+
+ ScriptLanguage::StackInfo separator;
+ separator.file = "";
+ separator.func = "--- " + RTR("End of inner exception stack trace") + " ---";
+ separator.line = 0;
+
+ Vector<ScriptLanguage::StackInfo> si;
+ String exc_msg = "";
+
+ while (p_exc != NULL) {
+ GDMonoClass *st_klass = CACHED_CLASS(System_Diagnostics_StackTrace);
+ MonoObject *stack_trace = mono_object_new(mono_domain_get(), st_klass->get_mono_ptr());
+
+ MonoBoolean need_file_info = true;
+ void *ctor_args[2] = { p_exc, &need_file_info };
+
+ MonoObject *unexpected_exc = NULL;
+ CACHED_METHOD(System_Diagnostics_StackTrace, ctor_Exception_bool)->invoke_raw(stack_trace, ctor_args, &unexpected_exc);
+
+ if (unexpected_exc != NULL) {
+ mono_print_unhandled_exception(unexpected_exc);
+
+ if (p_recursion_caution) {
+ // Called from CSharpLanguage::get_current_stack_info,
+ // so printing an error here could result in endless recursion
+ OS::get_singleton()->printerr("Mono: Method GDMonoUtils::print_unhandled_exception failed");
+ return;
+ } else {
+ ERR_FAIL();
+ }
+ }
+
+ Vector<ScriptLanguage::StackInfo> _si;
+ if (stack_trace != NULL && !p_recursion_caution) {
+ _si = CSharpLanguage::get_singleton()->stack_trace_get_info(stack_trace);
+ for (int i = _si.size() - 1; i >= 0; i--)
+ si.insert(0, _si[i]);
+ }
+
+ exc_msg += (exc_msg.length() > 0 ? " ---> " : "") + GDMonoUtils::get_exception_name_and_message(p_exc);
+
+ GDMonoProperty *p_prop = GDMono::get_singleton()->get_class(mono_object_get_class(p_exc))->get_property("InnerException");
+ p_exc = p_prop != NULL ? p_prop->get_value(p_exc) : NULL;
+ if (p_exc != NULL)
+ si.insert(0, separator);
+ }
+
+ String file = si.size() ? si[0].file : __FILE__;
+ String func = si.size() ? si[0].func : FUNCTION_STR;
+ int line = si.size() ? si[0].line : __LINE__;
+ String error_msg = "Unhandled exception";
+
+ ScriptDebugger::get_singleton()->send_error(func, file, line, error_msg, exc_msg, ERR_HANDLER_ERROR, si);
+#endif
+}
+
+} // namespace GDMonoUtils
diff --git a/modules/mono/mono_gd/gd_mono_utils.h b/modules/mono/mono_gd/gd_mono_utils.h
index f97f048aa9..1a34180d15 100644
--- a/modules/mono/mono_gd/gd_mono_utils.h
+++ b/modules/mono/mono_gd/gd_mono_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef GD_MONOUTILS_H
#define GD_MONOUTILS_H
@@ -42,16 +43,13 @@ namespace GDMonoUtils {
typedef MonoObject *(*MarshalUtils_DictToArrays)(MonoObject *, MonoArray **, MonoArray **, MonoObject **);
typedef MonoObject *(*MarshalUtils_ArraysToDict)(MonoArray *, MonoArray *, MonoObject **);
-typedef MonoObject *(*GodotObject__AwaitedSignalCallback)(MonoObject *, MonoArray **, MonoObject *, MonoObject **);
+typedef MonoObject *(*SignalAwaiter_SignalCallback)(MonoObject *, MonoArray *, MonoObject **);
typedef MonoObject *(*SignalAwaiter_FailureCallback)(MonoObject *, MonoObject **);
typedef MonoObject *(*GodotTaskScheduler_Activate)(MonoObject *, MonoObject **);
+typedef MonoArray *(*StackTrace_GetFrames)(MonoObject *, MonoObject **);
+typedef void (*DebugUtils_StackFrameInfo)(MonoObject *, MonoString **, int *, MonoString **, MonoObject **);
struct MonoCache {
- // Format for cached classes in the Godot namespace: class_<Class>
- // Macro: CACHED_CLASS(<Class>)
-
- // Format for cached classes in a different namespace: class_<Namespace>_<Class>
- // Macro: CACHED_NS_CLASS(<Namespace>, <Class>)
// -----------------------------------------------
// corlib classes
@@ -72,6 +70,13 @@ struct MonoCache {
GDMonoClass *class_String;
GDMonoClass *class_IntPtr;
+#ifdef DEBUG_ENABLED
+ GDMonoClass *class_System_Diagnostics_StackTrace;
+ StackTrace_GetFrames methodthunk_System_Diagnostics_StackTrace_GetFrames;
+ GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_bool;
+ GDMonoMethod *method_System_Diagnostics_StackTrace_ctor_Exception_bool;
+#endif
+
MonoClass *rawclass_Dictionary;
// -----------------------------------------------
@@ -82,22 +87,28 @@ struct MonoCache {
GDMonoClass *class_Basis;
GDMonoClass *class_Quat;
GDMonoClass *class_Transform;
- GDMonoClass *class_Rect3;
+ GDMonoClass *class_AABB;
GDMonoClass *class_Color;
GDMonoClass *class_Plane;
GDMonoClass *class_NodePath;
GDMonoClass *class_RID;
GDMonoClass *class_GodotObject;
+ GDMonoClass *class_GodotReference;
GDMonoClass *class_Node;
GDMonoClass *class_Control;
GDMonoClass *class_Spatial;
GDMonoClass *class_WeakRef;
GDMonoClass *class_MarshalUtils;
+#ifdef DEBUG_ENABLED
+ GDMonoClass *class_DebuggingUtils;
+ DebugUtils_StackFrameInfo methodthunk_DebuggingUtils_GetStackFrameInfo;
+#endif
+
GDMonoClass *class_ExportAttribute;
GDMonoField *field_ExportAttribute_hint;
- GDMonoField *field_ExportAttribute_hint_string;
- GDMonoField *field_ExportAttribute_usage;
+ GDMonoField *field_ExportAttribute_hintString;
+ GDMonoClass *class_SignalAttribute;
GDMonoClass *class_ToolAttribute;
GDMonoClass *class_RemoteAttribute;
GDMonoClass *class_SyncAttribute;
@@ -113,16 +124,22 @@ struct MonoCache {
MarshalUtils_DictToArrays methodthunk_MarshalUtils_DictionaryToArrays;
MarshalUtils_ArraysToDict methodthunk_MarshalUtils_ArraysToDictionary;
- GodotObject__AwaitedSignalCallback methodthunk_GodotObject__AwaitedSignalCallback;
+ SignalAwaiter_SignalCallback methodthunk_SignalAwaiter_SignalCallback;
SignalAwaiter_FailureCallback methodthunk_SignalAwaiter_FailureCallback;
GodotTaskScheduler_Activate methodthunk_GodotTaskScheduler_Activate;
Ref<MonoGCHandle> task_scheduler_handle;
+ bool corlib_cache_updated;
+ bool godot_api_cache_updated;
+
void clear_members();
- void cleanup() {}
+ void cleanup();
MonoCache() {
+ corlib_cache_updated = false;
+ godot_api_cache_updated = false;
+
clear_members();
}
};
@@ -149,6 +166,10 @@ void attach_current_thread();
void detach_current_thread();
MonoThread *get_current_thread();
+_FORCE_INLINE_ bool is_main_thread() {
+ return mono_domain_get() != NULL && mono_thread_get_main() == mono_thread_current();
+}
+
GDMonoClass *get_object_class(MonoObject *p_object);
GDMonoClass *type_get_proxy_class(const StringName &p_type);
GDMonoClass *get_class_native_base(GDMonoClass *p_class);
@@ -162,15 +183,18 @@ MonoDomain *create_domain(const String &p_friendly_name);
String get_exception_name_and_message(MonoObject *p_ex);
-} // GDMonoUtils
+void print_unhandled_exception(MonoObject *p_exc);
+void print_unhandled_exception(MonoObject *p_exc, bool p_recursion_caution);
+
+} // namespace GDMonoUtils
-#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field("nativeName")->get_value(NULL)))
+#define NATIVE_GDMONOCLASS_NAME(m_class) (GDMonoMarshal::mono_string_to_godot((MonoString *)m_class->get_field(BINDINGS_NATIVE_NAME_FIELD)->get_value(NULL)))
#define CACHED_CLASS(m_class) (GDMonoUtils::mono_cache.class_##m_class)
-#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_raw())
-#define CACHED_NS_CLASS(m_ns, m_class) (GDMonoUtils::mono_cache.class_##m_ns##_##m_class)
+#define CACHED_CLASS_RAW(m_class) (GDMonoUtils::mono_cache.class_##m_class->get_mono_ptr())
#define CACHED_RAW_MONO_CLASS(m_class) (GDMonoUtils::mono_cache.rawclass_##m_class)
#define CACHED_FIELD(m_class, m_field) (GDMonoUtils::mono_cache.field_##m_class##_##m_field)
+#define CACHED_METHOD(m_class, m_method) (GDMonoUtils::mono_cache.method_##m_class##_##m_method)
#define CACHED_METHOD_THUNK(m_class, m_method) (GDMonoUtils::mono_cache.methodthunk_##m_class##_##m_method)
#ifdef REAL_T_IS_DOUBLE
diff --git a/modules/mono/mono_reg_utils.py b/modules/mono/mono_reg_utils.py
index 6f1620ff49..8ddddb3a24 100644
--- a/modules/mono/mono_reg_utils.py
+++ b/modules/mono/mono_reg_utils.py
@@ -1,14 +1,20 @@
import os
+import platform
+
+from compat import decode_utf8
if os.name == 'nt':
- import _winreg as winreg
+ import sys
+ if sys.version_info < (3,):
+ import _winreg as winreg
+ else:
+ import winreg
def _reg_open_key(key, subkey):
try:
return winreg.OpenKey(key, subkey)
- except (WindowsError, EnvironmentError) as e:
- import platform
+ except (WindowsError, OSError):
if platform.architecture()[0] == '32bit':
bitness_sam = winreg.KEY_WOW64_64KEY
else:
@@ -16,39 +22,93 @@ def _reg_open_key(key, subkey):
return winreg.OpenKey(key, subkey, 0, winreg.KEY_READ | bitness_sam)
-def _find_mono_in_reg(subkey):
+def _reg_open_key_bits(key, subkey, bits):
+ sam = winreg.KEY_READ
+
+ if platform.architecture()[0] == '32bit':
+ if bits == '64':
+ # Force 32bit process to search in 64bit registry
+ sam |= winreg.KEY_WOW64_64KEY
+ else:
+ if bits == '32':
+ # Force 64bit process to search in 32bit registry
+ sam |= winreg.KEY_WOW64_32KEY
+
+ return winreg.OpenKey(key, subkey, 0, sam)
+
+
+def _find_mono_in_reg(subkey, bits):
try:
- with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey:
+ with _reg_open_key_bits(winreg.HKEY_LOCAL_MACHINE, subkey, bits) as hKey:
value, regtype = winreg.QueryValueEx(hKey, 'SdkInstallRoot')
return value
- except (WindowsError, EnvironmentError) as e:
+ except (WindowsError, OSError):
return None
-def _find_mono_in_reg_old(subkey):
+
+def _find_mono_in_reg_old(subkey, bits):
try:
- with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey:
+ with _reg_open_key_bits(winreg.HKEY_LOCAL_MACHINE, subkey, bits) as hKey:
default_clr, regtype = winreg.QueryValueEx(hKey, 'DefaultCLR')
if default_clr:
- return _find_mono_in_reg(subkey + '\\' + default_clr)
+ return _find_mono_in_reg(subkey + '\\' + default_clr, bits)
return None
except (WindowsError, EnvironmentError):
return None
-def find_mono_root_dir():
- dir = _find_mono_in_reg(r'SOFTWARE\Mono')
- if dir:
- return dir
- dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono')
- if dir:
- return dir
- return None
+def find_mono_root_dir(bits):
+ root_dir = _find_mono_in_reg(r'SOFTWARE\Mono', bits)
+ if root_dir is not None:
+ return root_dir
+ root_dir = _find_mono_in_reg_old(r'SOFTWARE\Novell\Mono', bits)
+ if root_dir is not None:
+ return root_dir
+ return ''
def find_msbuild_tools_path_reg():
+ import subprocess
+
+ vswhere = os.getenv('PROGRAMFILES(X86)')
+ if not vswhere:
+ vswhere = os.getenv('PROGRAMFILES')
+ vswhere += r'\Microsoft Visual Studio\Installer\vswhere.exe'
+
+ vswhere_args = ['-latest', '-requires', 'Microsoft.Component.MSBuild']
+
try:
- with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, r'SOFTWARE\Microsoft\MSBuild\ToolsVersions\4.0') as hKey:
+ lines = subprocess.check_output([vswhere] + vswhere_args).splitlines()
+
+ for line in lines:
+ parts = decode_utf8(line).split(':', 1)
+
+ if len(parts) < 2 or parts[0] != 'installationPath':
+ continue
+
+ val = parts[1].strip()
+
+ if not val:
+ raise ValueError('Value of `installationPath` entry is empty')
+
+ return os.path.join(val, "MSBuild\\15.0\\Bin")
+
+ raise ValueError('Cannot find `installationPath` entry')
+ except ValueError as e:
+ print('Error reading output from vswhere: ' + e.message)
+ except WindowsError:
+ pass # Fine, vswhere not found
+ except (subprocess.CalledProcessError, OSError):
+ pass
+
+ # Try to find 14.0 in the Registry
+
+ try:
+ subkey = r'SOFTWARE\Microsoft\MSBuild\ToolsVersions\14.0'
+ with _reg_open_key(winreg.HKEY_LOCAL_MACHINE, subkey) as hKey:
value, regtype = winreg.QueryValueEx(hKey, 'MSBuildToolsPath')
return value
- except (WindowsError, EnvironmentError) as e:
- return None
+ except (WindowsError, OSError):
+ return ''
+
+ return ''
diff --git a/modules/mono/register_types.cpp b/modules/mono/register_types.cpp
index 2a84f0d1a6..4410996546 100644
--- a/modules/mono/register_types.cpp
+++ b/modules/mono/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,9 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
-#include "project_settings.h"
+#include "engine.h"
#include "csharp_script.h"
@@ -44,7 +45,8 @@ void register_mono_types() {
_godotsharp = memnew(_GodotSharp);
- ProjectSettings::get_singleton()->add_singleton(ProjectSettings::Singleton("GodotSharp", _GodotSharp::get_singleton()));
+ ClassDB::register_class<_GodotSharp>();
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GodotSharp", _GodotSharp::get_singleton()));
script_language_cs = memnew(CSharpLanguage);
script_language_cs->set_language_index(ScriptServer::get_language_count());
diff --git a/modules/mono/register_types.h b/modules/mono/register_types.h
index 6cf706b944..ab8a7d6463 100644
--- a/modules/mono/register_types.h
+++ b/modules/mono/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_mono_types();
void unregister_mono_types();
diff --git a/modules/mono/signal_awaiter_utils.cpp b/modules/mono/signal_awaiter_utils.cpp
index 012dd119b1..b9d8520ac9 100644
--- a/modules/mono/signal_awaiter_utils.cpp
+++ b/modules/mono/signal_awaiter_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "signal_awaiter_utils.h"
+#include "csharp_script.h"
+#include "mono_gd/gd_mono_class.h"
+#include "mono_gd/gd_mono_marshal.h"
#include "mono_gd/gd_mono_utils.h"
namespace SignalAwaiterUtils {
@@ -40,25 +44,89 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
uint32_t awaiter_handle = MonoGCHandle::make_strong_handle(p_awaiter);
Ref<SignalAwaiterHandle> sa_con = memnew(SignalAwaiterHandle(awaiter_handle));
+#ifdef DEBUG_ENABLED
+ sa_con->set_connection_target(p_target);
+#endif
+
Vector<Variant> binds;
binds.push_back(sa_con);
- Error err = p_source->connect(p_signal, p_target, "_AwaitedSignalCallback", binds, Object::CONNECT_ONESHOT);
+
+ Error err = p_source->connect(p_signal, sa_con.ptr(),
+ CSharpLanguage::get_singleton()->get_string_names()._signal_callback,
+ binds, Object::CONNECT_ONESHOT);
if (err != OK) {
- // set it as completed to prevent it from calling the failure callback when deleted
- // the awaiter will be aware of the failure by checking the returned error
+ // Set it as completed to prevent it from calling the failure callback when released.
+ // The awaiter will be aware of the failure by checking the returned error.
sa_con->set_completed(true);
}
return err;
}
+} // namespace SignalAwaiterUtils
+
+Variant SignalAwaiterHandle::_signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
+
+#ifdef DEBUG_ENABLED
+ if (conn_target_id && !ObjectDB::get_instance(conn_target_id)) {
+ ERR_EXPLAIN("Resumed after await, but class instance is gone");
+ ERR_FAIL_V(Variant());
+ }
+#endif
+
+ if (p_argcount < 1) {
+ r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ Ref<SignalAwaiterHandle> self = *p_args[p_argcount - 1];
+
+ if (self.is_null()) {
+ r_error.error = Variant::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = p_argcount - 1;
+ r_error.expected = Variant::OBJECT;
+ return Variant();
+ }
+
+ set_completed(true);
+
+ int signal_argc = p_argcount - 1;
+ MonoArray *signal_args = mono_array_new(SCRIPTS_DOMAIN, CACHED_CLASS_RAW(MonoObject), signal_argc);
+
+ for (int i = 0; i < signal_argc; i++) {
+ MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(*p_args[i]);
+ mono_array_set(signal_args, MonoObject *, i, boxed);
+ }
+
+ GDMonoUtils::SignalAwaiter_SignalCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, SignalCallback);
+
+ MonoObject *ex = NULL;
+ thunk(get_target(), signal_args, &ex);
+
+ if (ex) {
+ mono_print_unhandled_exception(ex);
+ ERR_FAIL_V(Variant());
+ }
+
+ return Variant();
+}
+
+void SignalAwaiterHandle::_bind_methods() {
+
+ ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "_signal_callback", &SignalAwaiterHandle::_signal_callback, MethodInfo("_signal_callback"));
}
-SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_handle)
- : MonoGCHandle(p_handle) {
+SignalAwaiterHandle::SignalAwaiterHandle(uint32_t p_managed_handle) :
+ MonoGCHandle(p_managed_handle) {
+
+#ifdef DEBUG_ENABLED
+ conn_target_id = 0;
+#endif
}
SignalAwaiterHandle::~SignalAwaiterHandle() {
+
if (!completed) {
GDMonoUtils::SignalAwaiter_FailureCallback thunk = CACHED_METHOD_THUNK(SignalAwaiter, FailureCallback);
diff --git a/modules/mono/signal_awaiter_utils.h b/modules/mono/signal_awaiter_utils.h
index 422ed4754f..a6a205ff8d 100644
--- a/modules/mono/signal_awaiter_utils.h
+++ b/modules/mono/signal_awaiter_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef SIGNAL_AWAITER_UTILS_H
#define SIGNAL_AWAITER_UTILS_H
@@ -40,13 +41,30 @@ Error connect_signal_awaiter(Object *p_source, const String &p_signal, Object *p
class SignalAwaiterHandle : public MonoGCHandle {
+ GDCLASS(SignalAwaiterHandle, MonoGCHandle)
+
bool completed;
+#ifdef DEBUG_ENABLED
+ ObjectID conn_target_id;
+#endif
+
+ Variant _signal_callback(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
+
+protected:
+ static void _bind_methods();
+
public:
_FORCE_INLINE_ bool is_completed() { return completed; }
_FORCE_INLINE_ void set_completed(bool p_completed) { completed = p_completed; }
- SignalAwaiterHandle(uint32_t p_handle);
+#ifdef DEBUG_ENABLED
+ _FORCE_INLINE_ void set_connection_target(Object *p_target) {
+ conn_target_id = p_target->get_instance_id();
+ }
+#endif
+
+ SignalAwaiterHandle(uint32_t p_managed_handle);
~SignalAwaiterHandle();
};
diff --git a/modules/mono/utils/mono_reg_utils.cpp b/modules/mono/utils/mono_reg_utils.cpp
index 2e90b3b716..9bb8da8ac0 100644
--- a/modules/mono/utils/mono_reg_utils.cpp
+++ b/modules/mono/utils/mono_reg_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "mono_reg_utils.h"
#ifdef WINDOWS_ENABLED
diff --git a/modules/mono/utils/mono_reg_utils.h b/modules/mono/utils/mono_reg_utils.h
index 4cc4965acb..edf31f5a07 100644
--- a/modules/mono/utils/mono_reg_utils.h
+++ b/modules/mono/utils/mono_reg_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef MONO_REG_UTILS_H
#define MONO_REG_UTILS_H
@@ -47,7 +48,7 @@ namespace MonoRegUtils {
MonoRegInfo find_mono();
String find_msbuild_tools_path();
-} // MonoRegUtils
+} // namespace MonoRegUtils
#endif // WINDOWS_ENABLED
diff --git a/modules/mono/utils/path_utils.cpp b/modules/mono/utils/path_utils.cpp
index c8581f6122..4b77aeb54e 100644
--- a/modules/mono/utils/path_utils.cpp
+++ b/modules/mono/utils/path_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "path_utils.h"
#include "os/dir_access.h"
@@ -56,9 +57,6 @@ String path_which(const String &p_name) {
for (int i = 0; i < env_path.size(); i++) {
String p = path_join(env_path[i], p_name);
- if (FileAccess::exists(p))
- return p;
-
#ifdef WINDOWS_ENABLED
for (int j = 0; j < exts.size(); j++) {
String p2 = p + exts[j];
@@ -66,6 +64,9 @@ String path_which(const String &p_name) {
if (FileAccess::exists(p2))
return p2;
}
+#else
+ if (FileAccess::exists(p))
+ return p;
#endif
}
diff --git a/modules/mono/utils/path_utils.h b/modules/mono/utils/path_utils.h
index 445604300d..184cacfac7 100644
--- a/modules/mono/utils/path_utils.h
+++ b/modules/mono/utils/path_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef PATH_UTILS_H
#define PATH_UTILS_H
diff --git a/modules/mono/utils/string_utils.cpp b/modules/mono/utils/string_utils.cpp
index de1a60dbd1..8691932f9a 100644
--- a/modules/mono/utils/string_utils.cpp
+++ b/modules/mono/utils/string_utils.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "string_utils.h"
namespace {
@@ -78,7 +79,7 @@ int sfind(const String &p_text, int p_from) {
return -1;
}
-}
+} // namespace
String sformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
if (p_text.length() < 2)
@@ -126,3 +127,32 @@ String sformat(const String &p_text, const Variant &p1, const Variant &p2, const
return new_string;
}
+
+bool is_csharp_keyword(const String &p_name) {
+
+ // Reserved keywords
+
+ return p_name == "abstract" || p_name == "as" || p_name == "base" || p_name == "bool" ||
+ p_name == "break" || p_name == "byte" || p_name == "case" || p_name == "catch" ||
+ p_name == "char" || p_name == "checked" || p_name == "class" || p_name == "const" ||
+ p_name == "continue" || p_name == "decimal" || p_name == "default" || p_name == "delegate" ||
+ p_name == "do" || p_name == "double" || p_name == "else" || p_name == "enum" ||
+ p_name == "event" || p_name == "explicit" || p_name == "extern" || p_name == "false" ||
+ p_name == "finally" || p_name == "fixed" || p_name == "float" || p_name == "for" ||
+ p_name == "forech" || p_name == "goto" || p_name == "if" || p_name == "implicit" ||
+ p_name == "in" || p_name == "int" || p_name == "interface" || p_name == "internal" ||
+ p_name == "is" || p_name == "lock" || p_name == "long" || p_name == "namespace" ||
+ p_name == "new" || p_name == "null" || p_name == "object" || p_name == "operator" ||
+ p_name == "out" || p_name == "override" || p_name == "params" || p_name == "private" ||
+ p_name == "protected" || p_name == "public" || p_name == "readonly" || p_name == "ref" ||
+ p_name == "return" || p_name == "sbyte" || p_name == "sealed" || p_name == "short" ||
+ p_name == "sizeof" || p_name == "stackalloc" || p_name == "static" || p_name == "string" ||
+ p_name == "struct" || p_name == "switch" || p_name == "this" || p_name == "throw" ||
+ p_name == "true" || p_name == "try" || p_name == "typeof" || p_name == "uint" || p_name == "ulong" ||
+ p_name == "unchecked" || p_name == "unsafe" || p_name == "ushort" || p_name == "using" ||
+ p_name == "virtual" || p_name == "volatile" || p_name == "void" || p_name == "while";
+}
+
+String escape_csharp_keyword(const String &p_name) {
+ return is_csharp_keyword(p_name) ? "@" + p_name : p_name;
+}
diff --git a/modules/mono/utils/string_utils.h b/modules/mono/utils/string_utils.h
index 2f2c3c2d89..5dddaee6e8 100644
--- a/modules/mono/utils/string_utils.h
+++ b/modules/mono/utils/string_utils.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef STRING_FORMAT_H
#define STRING_FORMAT_H
@@ -35,4 +36,10 @@
String sformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
+#ifdef TOOLS_ENABLED
+bool is_csharp_keyword(const String &p_name);
+
+String escape_csharp_keyword(const String &p_name);
+#endif
+
#endif // STRING_FORMAT_H
diff --git a/modules/ogg/config.py b/modules/ogg/config.py
index ef5daca05c..5f133eba90 100644
--- a/modules/ogg/config.py
+++ b/modules/ogg/config.py
@@ -1,8 +1,5 @@
-
def can_build(platform):
-# return True
- return False
-
+ return True
def configure(env):
pass
diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp
index 452e6e332a..dba5dcc6e2 100644
--- a/modules/ogg/register_types.cpp
+++ b/modules/ogg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
// Dummy module as libogg is needed by other modules (vorbis, theora, opus, ...)
diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h
index a2a8b7cedc..e82c90de0b 100644
--- a/modules/ogg/register_types.h
+++ b/modules/ogg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_ogg_types();
void unregister_ogg_types();
diff --git a/modules/openssl/SCsub b/modules/openssl/SCsub
deleted file mode 100644
index 84c5e68439..0000000000
--- a/modules/openssl/SCsub
+++ /dev/null
@@ -1,696 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-Import('env_modules')
-
-env_openssl = env_modules.Clone()
-
-# Thirdparty source files
-if env['builtin_openssl']:
- thirdparty_dir = "#thirdparty/openssl/"
-
- thirdparty_sources = [
- "ssl/t1_lib.c",
- "ssl/t1_ext.c",
- "ssl/s3_srvr.c",
- "ssl/t1_enc.c",
- "ssl/t1_meth.c",
- "ssl/s23_clnt.c",
- "ssl/ssl_asn1.c",
- "ssl/tls_srp.c",
- "ssl/kssl.c",
- "ssl/d1_both.c",
- "ssl/t1_clnt.c",
- "ssl/bio_ssl.c",
- "ssl/d1_srtp.c",
- "ssl/t1_reneg.c",
- "ssl/ssl_cert.c",
- "ssl/s3_lib.c",
- "ssl/d1_srvr.c",
- "ssl/s23_meth.c",
- "ssl/ssl_stat.c",
- "ssl/ssl_err.c",
- "ssl/ssl_algs.c",
- "ssl/s3_cbc.c",
- "ssl/d1_clnt.c",
- "ssl/s3_pkt.c",
- "ssl/d1_meth.c",
- "ssl/s3_both.c",
- "ssl/s2_enc.c",
- "ssl/s3_meth.c",
- "ssl/s3_enc.c",
- "ssl/s23_pkt.c",
- "ssl/s2_pkt.c",
- "ssl/d1_pkt.c",
- "ssl/ssl_rsa.c",
- "ssl/s23_srvr.c",
- "ssl/s2_meth.c",
- "ssl/s3_clnt.c",
- "ssl/s23_lib.c",
- "ssl/t1_srvr.c",
- "ssl/ssl_lib.c",
- "ssl/ssl_txt.c",
- "ssl/s2_srvr.c",
- "ssl/ssl_sess.c",
- "ssl/s2_clnt.c",
- "ssl/d1_lib.c",
- "ssl/s2_lib.c",
- "ssl/ssl_err2.c",
- "ssl/ssl_ciph.c",
- "crypto/dsa/dsa_lib.c",
- "crypto/dsa/dsa_pmeth.c",
- "crypto/dsa/dsa_ossl.c",
- "crypto/dsa/dsa_gen.c",
- "crypto/dsa/dsa_asn1.c",
- "crypto/dsa/dsa_prn.c",
- "crypto/dsa/dsa_sign.c",
- "crypto/dsa/dsa_key.c",
- "crypto/dsa/dsa_vrf.c",
- "crypto/dsa/dsa_err.c",
- "crypto/dsa/dsa_ameth.c",
- "crypto/dsa/dsa_depr.c",
- "crypto/x509/x509_lu.c",
- "crypto/x509/x509cset.c",
- "crypto/x509/x509_set.c",
- "crypto/x509/x509_d2.c",
- "crypto/x509/x509_txt.c",
- "crypto/x509/x509rset.c",
- "crypto/x509/by_dir.c",
- "crypto/x509/x509_vpm.c",
- "crypto/x509/x509_vfy.c",
- "crypto/x509/x509_trs.c",
- "crypto/x509/by_file.c",
- "crypto/x509/x509_obj.c",
- "crypto/x509/x509spki.c",
- "crypto/x509/x509_v3.c",
- "crypto/x509/x509_req.c",
- "crypto/x509/x509_att.c",
- "crypto/x509/x_all.c",
- "crypto/x509/x509_ext.c",
- "crypto/x509/x509type.c",
- "crypto/x509/x509_def.c",
- "crypto/x509/x509_err.c",
- "crypto/x509/x509name.c",
- "crypto/x509/x509_r2x.c",
- "crypto/x509/x509_cmp.c",
- "crypto/asn1/x_pkey.c",
- "crypto/asn1/a_gentm.c",
- "crypto/asn1/x_sig.c",
- "crypto/asn1/t_req.c",
- "crypto/asn1/t_pkey.c",
- "crypto/asn1/p8_pkey.c",
- "crypto/asn1/a_i2d_fp.c",
- "crypto/asn1/x_val.c",
- "crypto/asn1/f_string.c",
- "crypto/asn1/p5_pbe.c",
- "crypto/asn1/bio_ndef.c",
- "crypto/asn1/a_bool.c",
- "crypto/asn1/asn1_gen.c",
- "crypto/asn1/x_algor.c",
- "crypto/asn1/bio_asn1.c",
- "crypto/asn1/asn_mime.c",
- "crypto/asn1/t_x509.c",
- "crypto/asn1/a_strex.c",
- "crypto/asn1/x_nx509.c",
- "crypto/asn1/asn1_err.c",
- "crypto/asn1/x_crl.c",
- "crypto/asn1/a_print.c",
- "crypto/asn1/a_type.c",
- "crypto/asn1/tasn_new.c",
- "crypto/asn1/n_pkey.c",
- "crypto/asn1/x_bignum.c",
- "crypto/asn1/asn_pack.c",
- "crypto/asn1/evp_asn1.c",
- "crypto/asn1/t_bitst.c",
- "crypto/asn1/x_req.c",
- "crypto/asn1/a_time.c",
- "crypto/asn1/x_name.c",
- "crypto/asn1/x_pubkey.c",
- "crypto/asn1/tasn_typ.c",
- "crypto/asn1/asn_moid.c",
- "crypto/asn1/a_utctm.c",
- "crypto/asn1/asn1_lib.c",
- "crypto/asn1/x_x509a.c",
- "crypto/asn1/a_set.c",
- "crypto/asn1/t_crl.c",
- "crypto/asn1/p5_pbev2.c",
- "crypto/asn1/tasn_enc.c",
- "crypto/asn1/a_mbstr.c",
- "crypto/asn1/tasn_dec.c",
- "crypto/asn1/x_x509.c",
- "crypto/asn1/a_octet.c",
- "crypto/asn1/x_long.c",
- "crypto/asn1/a_bytes.c",
- "crypto/asn1/t_x509a.c",
- "crypto/asn1/a_enum.c",
- "crypto/asn1/a_int.c",
- "crypto/asn1/tasn_prn.c",
- "crypto/asn1/i2d_pr.c",
- "crypto/asn1/a_utf8.c",
- "crypto/asn1/t_spki.c",
- "crypto/asn1/a_digest.c",
- "crypto/asn1/a_dup.c",
- "crypto/asn1/i2d_pu.c",
- "crypto/asn1/a_verify.c",
- "crypto/asn1/f_enum.c",
- "crypto/asn1/a_sign.c",
- "crypto/asn1/d2i_pr.c",
- "crypto/asn1/asn1_par.c",
- "crypto/asn1/x_spki.c",
- "crypto/asn1/a_d2i_fp.c",
- "crypto/asn1/f_int.c",
- "crypto/asn1/x_exten.c",
- "crypto/asn1/tasn_utl.c",
- "crypto/asn1/nsseq.c",
- "crypto/asn1/a_bitstr.c",
- "crypto/asn1/x_info.c",
- "crypto/asn1/a_strnid.c",
- "crypto/asn1/a_object.c",
- "crypto/asn1/tasn_fre.c",
- "crypto/asn1/d2i_pu.c",
- "crypto/asn1/ameth_lib.c",
- "crypto/asn1/x_attrib.c",
- "crypto/evp/m_sha.c",
- "crypto/evp/e_camellia.c",
- "crypto/evp/e_aes.c",
- "crypto/evp/bio_b64.c",
- "crypto/evp/m_sigver.c",
- "crypto/evp/m_wp.c",
- "crypto/evp/m_sha1.c",
- "crypto/evp/p_seal.c",
- "crypto/evp/c_alld.c",
- "crypto/evp/p5_crpt.c",
- "crypto/evp/e_rc4.c",
- "crypto/evp/m_ecdsa.c",
- "crypto/evp/bio_enc.c",
- "crypto/evp/e_des3.c",
- "crypto/evp/m_null.c",
- "crypto/evp/bio_ok.c",
- "crypto/evp/pmeth_gn.c",
- "crypto/evp/e_rc5.c",
- "crypto/evp/e_rc2.c",
- "crypto/evp/p_dec.c",
- "crypto/evp/p_verify.c",
- "crypto/evp/e_rc4_hmac_md5.c",
- "crypto/evp/pmeth_lib.c",
- "crypto/evp/m_ripemd.c",
- "crypto/evp/m_md5.c",
- "crypto/evp/e_bf.c",
- "crypto/evp/p_enc.c",
- "crypto/evp/m_dss.c",
- "crypto/evp/bio_md.c",
- "crypto/evp/evp_pbe.c",
- "crypto/evp/e_seed.c",
- "crypto/evp/e_cast.c",
- "crypto/evp/p_open.c",
- "crypto/evp/p5_crpt2.c",
- "crypto/evp/m_dss1.c",
- "crypto/evp/names.c",
- "crypto/evp/evp_acnf.c",
- "crypto/evp/e_des.c",
- "crypto/evp/evp_cnf.c",
- "crypto/evp/evp_lib.c",
- "crypto/evp/digest.c",
- "crypto/evp/evp_err.c",
- "crypto/evp/evp_enc.c",
- "crypto/evp/e_old.c",
- "crypto/evp/c_all.c",
- "crypto/evp/m_md2.c",
- "crypto/evp/e_xcbc_d.c",
- "crypto/evp/pmeth_fn.c",
- "crypto/evp/p_lib.c",
- "crypto/evp/evp_key.c",
- "crypto/evp/encode.c",
- "crypto/evp/e_aes_cbc_hmac_sha1.c",
- "crypto/evp/e_aes_cbc_hmac_sha256.c",
- "crypto/evp/m_mdc2.c",
- "crypto/evp/e_null.c",
- "crypto/evp/p_sign.c",
- "crypto/evp/e_idea.c",
- "crypto/evp/c_allc.c",
- "crypto/evp/evp_pkey.c",
- "crypto/evp/m_md4.c",
- "crypto/ex_data.c",
- "crypto/pkcs12/p12_p8e.c",
- "crypto/pkcs12/p12_crt.c",
- "crypto/pkcs12/p12_utl.c",
- "crypto/pkcs12/p12_attr.c",
- "crypto/pkcs12/p12_npas.c",
- "crypto/pkcs12/p12_decr.c",
- "crypto/pkcs12/p12_init.c",
- "crypto/pkcs12/p12_kiss.c",
- "crypto/pkcs12/p12_add.c",
- "crypto/pkcs12/p12_p8d.c",
- "crypto/pkcs12/p12_mutl.c",
- "crypto/pkcs12/p12_crpt.c",
- "crypto/pkcs12/pk12err.c",
- "crypto/pkcs12/p12_asn.c",
- "crypto/pkcs12/p12_key.c",
- "crypto/ecdh/ech_key.c",
- "crypto/ecdh/ech_ossl.c",
- "crypto/ecdh/ech_lib.c",
- "crypto/ecdh/ech_err.c",
- "crypto/ecdh/ech_kdf.c",
- "crypto/o_str.c",
- "crypto/conf/conf_api.c",
- "crypto/conf/conf_err.c",
- "crypto/conf/conf_def.c",
- "crypto/conf/conf_lib.c",
- "crypto/conf/conf_mall.c",
- "crypto/conf/conf_sap.c",
- "crypto/conf/conf_mod.c",
- "crypto/ebcdic.c",
- "crypto/ecdsa/ecs_lib.c",
- "crypto/ecdsa/ecs_asn1.c",
- "crypto/ecdsa/ecs_ossl.c",
- "crypto/ecdsa/ecs_vrf.c",
- "crypto/ecdsa/ecs_sign.c",
- "crypto/ecdsa/ecs_err.c",
- "crypto/dso/dso_win32.c",
- "crypto/dso/dso_lib.c",
- "crypto/dso/dso_dlfcn.c",
- "crypto/dso/dso_dl.c",
- "crypto/dso/dso_beos.c",
- "crypto/dso/dso_null.c",
- "crypto/dso/dso_vms.c",
- "crypto/dso/dso_err.c",
- "crypto/dso/dso_openssl.c",
- "crypto/cryptlib.c",
- "crypto/md5/md5_one.c",
- "crypto/md5/md5_dgst.c",
- "crypto/pkcs7/pkcs7err.c",
- "crypto/pkcs7/pk7_smime.c",
- "crypto/pkcs7/bio_pk7.c",
- "crypto/pkcs7/pk7_mime.c",
- "crypto/pkcs7/pk7_lib.c",
- "crypto/pkcs7/pk7_asn1.c",
- "crypto/pkcs7/pk7_doit.c",
- "crypto/pkcs7/pk7_attr.c",
- "crypto/md4/md4_one.c",
- "crypto/md4/md4_dgst.c",
- "crypto/o_dir.c",
- "crypto/buffer/buf_err.c",
- "crypto/buffer/buf_str.c",
- "crypto/buffer/buffer.c",
- "crypto/cms/cms_lib.c",
- "crypto/cms/cms_io.c",
- "crypto/cms/cms_err.c",
- "crypto/cms/cms_dd.c",
- "crypto/cms/cms_smime.c",
- "crypto/cms/cms_att.c",
- "crypto/cms/cms_pwri.c",
- "crypto/cms/cms_cd.c",
- "crypto/cms/cms_sd.c",
- "crypto/cms/cms_asn1.c",
- "crypto/cms/cms_env.c",
- "crypto/cms/cms_enc.c",
- "crypto/cms/cms_ess.c",
- "crypto/cms/cms_kari.c",
- "crypto/mem_dbg.c",
- "crypto/uid.c",
- "crypto/stack/stack.c",
- "crypto/ec/ec_ameth.c",
- "crypto/ec/ec_err.c",
- "crypto/ec/ec_lib.c",
- "crypto/ec/ec_curve.c",
- "crypto/ec/ec_oct.c",
- "crypto/ec/ec_asn1.c",
- "crypto/ec/ecp_oct.c",
- "crypto/ec/ec_print.c",
- "crypto/ec/ec2_smpl.c",
- "crypto/ec/ecp_nistp224.c",
- "crypto/ec/ec2_oct.c",
- "crypto/ec/eck_prn.c",
- "crypto/ec/ec_key.c",
- "crypto/ec/ecp_nist.c",
- "crypto/ec/ec_check.c",
- "crypto/ec/ecp_smpl.c",
- "crypto/ec/ec2_mult.c",
- "crypto/ec/ecp_mont.c",
- "crypto/ec/ecp_nistp521.c",
- "crypto/ec/ec_mult.c",
- "crypto/ec/ecp_nistputil.c",
- "crypto/ec/ec_pmeth.c",
- "crypto/ec/ec_cvt.c",
- "crypto/ec/ecp_nistp256.c",
- "crypto/krb5/krb5_asn.c",
- "crypto/hmac/hmac.c",
- "crypto/hmac/hm_ameth.c",
- "crypto/hmac/hm_pmeth.c",
- "crypto/comp/c_rle.c",
- "crypto/comp/c_zlib.c",
- "crypto/comp/comp_lib.c",
- "crypto/comp/comp_err.c",
- "crypto/des/fcrypt.c",
- "crypto/des/str2key.c",
- "crypto/des/cbc_cksm.c",
- "crypto/des/des_enc.c",
- "crypto/des/ofb_enc.c",
- "crypto/des/read2pwd.c",
- "crypto/des/ecb3_enc.c",
- "crypto/des/rand_key.c",
- "crypto/des/cfb64ede.c",
- "crypto/des/rpc_enc.c",
- "crypto/des/ofb64ede.c",
- "crypto/des/qud_cksm.c",
- "crypto/des/enc_writ.c",
- "crypto/des/set_key.c",
- "crypto/des/xcbc_enc.c",
- "crypto/des/fcrypt_b.c",
- "crypto/des/ede_cbcm_enc.c",
- "crypto/des/des_old2.c",
- "crypto/des/cfb_enc.c",
- "crypto/des/ecb_enc.c",
- "crypto/des/enc_read.c",
- "crypto/des/des_old.c",
- "crypto/des/ofb64enc.c",
- "crypto/des/pcbc_enc.c",
- "crypto/des/cbc_enc.c",
- "crypto/des/cfb64enc.c",
- "crypto/lhash/lh_stats.c",
- "crypto/lhash/lhash.c",
- "crypto/x509v3/v3_genn.c",
- "crypto/x509v3/pcy_cache.c",
- "crypto/x509v3/v3_sxnet.c",
- "crypto/x509v3/v3_scts.c",
- "crypto/x509v3/v3err.c",
- "crypto/x509v3/v3_conf.c",
- "crypto/x509v3/v3_utl.c",
- "crypto/x509v3/v3_akeya.c",
- "crypto/x509v3/v3_lib.c",
- "crypto/x509v3/pcy_lib.c",
- "crypto/x509v3/v3_cpols.c",
- "crypto/x509v3/v3_ia5.c",
- "crypto/x509v3/v3_bitst.c",
- "crypto/x509v3/v3_skey.c",
- "crypto/x509v3/v3_info.c",
- "crypto/x509v3/v3_asid.c",
- "crypto/x509v3/pcy_tree.c",
- "crypto/x509v3/v3_pcons.c",
- "crypto/x509v3/v3_bcons.c",
- "crypto/x509v3/v3_pku.c",
- "crypto/x509v3/v3_ocsp.c",
- "crypto/x509v3/pcy_map.c",
- "crypto/x509v3/v3_ncons.c",
- "crypto/x509v3/v3_purp.c",
- "crypto/x509v3/v3_enum.c",
- "crypto/x509v3/v3_pmaps.c",
- "crypto/x509v3/pcy_node.c",
- "crypto/x509v3/v3_pcia.c",
- "crypto/x509v3/v3_crld.c",
- "crypto/x509v3/v3_pci.c",
- "crypto/x509v3/v3_akey.c",
- "crypto/x509v3/v3_addr.c",
- "crypto/x509v3/v3_int.c",
- "crypto/x509v3/v3_alt.c",
- "crypto/x509v3/v3_extku.c",
- "crypto/x509v3/v3_prn.c",
- "crypto/x509v3/pcy_data.c",
- "crypto/aes/aes_ofb.c",
- "crypto/aes/aes_ctr.c",
- "crypto/aes/aes_ecb.c",
- "crypto/aes/aes_cfb.c",
- "crypto/aes/aes_wrap.c",
- "crypto/aes/aes_ige.c",
- "crypto/aes/aes_misc.c",
- "crypto/pqueue/pqueue.c",
- "crypto/sha/sha_one.c",
- "crypto/sha/sha_dgst.c",
- "crypto/sha/sha512.c",
- "crypto/sha/sha1_one.c",
- "crypto/sha/sha1dgst.c",
- "crypto/sha/sha256.c",
- "crypto/whrlpool/wp_dgst.c",
- "crypto/objects/obj_xref.c",
- "crypto/objects/o_names.c",
- "crypto/objects/obj_err.c",
- "crypto/objects/obj_dat.c",
- "crypto/objects/obj_lib.c",
- "crypto/mem.c",
- "crypto/fips_ers.c",
- "crypto/o_fips.c",
- "crypto/engine/eng_rdrand.c",
- "crypto/engine/eng_err.c",
- "crypto/engine/tb_ecdsa.c",
- "crypto/engine/tb_rsa.c",
- "crypto/engine/tb_cipher.c",
- "crypto/engine/tb_dsa.c",
- "crypto/engine/eng_lib.c",
- "crypto/engine/tb_asnmth.c",
- "crypto/engine/tb_ecdh.c",
- "crypto/engine/tb_dh.c",
- "crypto/engine/tb_store.c",
- "crypto/engine/eng_init.c",
- "crypto/engine/eng_cnf.c",
- "crypto/engine/eng_all.c",
- "crypto/engine/tb_digest.c",
- "crypto/engine/tb_pkmeth.c",
- "crypto/engine/eng_table.c",
- "crypto/engine/eng_ctrl.c",
- "crypto/engine/eng_list.c",
- "crypto/engine/eng_cryptodev.c",
- "crypto/engine/eng_pkey.c",
- "crypto/engine/tb_rand.c",
- "crypto/engine/eng_openssl.c",
- "crypto/engine/eng_fat.c",
- "crypto/engine/eng_dyn.c",
- "crypto/ts/ts_rsp_verify.c",
- "crypto/ts/ts_req_print.c",
- "crypto/ts/ts_verify_ctx.c",
- "crypto/ts/ts_req_utils.c",
- "crypto/ts/ts_err.c",
- "crypto/ts/ts_rsp_print.c",
- "crypto/ts/ts_rsp_utils.c",
- "crypto/ts/ts_lib.c",
- "crypto/ts/ts_conf.c",
- "crypto/ts/ts_asn1.c",
- "crypto/ts/ts_rsp_sign.c",
- "crypto/ocsp/ocsp_ext.c",
- "crypto/ocsp/ocsp_cl.c",
- "crypto/ocsp/ocsp_ht.c",
- "crypto/ocsp/ocsp_lib.c",
- "crypto/ocsp/ocsp_srv.c",
- "crypto/ocsp/ocsp_vfy.c",
- "crypto/ocsp/ocsp_err.c",
- "crypto/ocsp/ocsp_prn.c",
- "crypto/ocsp/ocsp_asn.c",
- "crypto/bf/bf_cfb64.c",
- "crypto/bf/bf_ecb.c",
- "crypto/bf/bf_enc.c",
- "crypto/bf/bf_skey.c",
- "crypto/bf/bf_ofb64.c",
- "crypto/idea/i_skey.c",
- "crypto/idea/i_ofb64.c",
- "crypto/idea/i_cbc.c",
- "crypto/idea/i_ecb.c",
- "crypto/idea/i_cfb64.c",
- "crypto/cmac/cm_ameth.c",
- "crypto/cmac/cmac.c",
- "crypto/cmac/cm_pmeth.c",
- "crypto/dh/dh_lib.c",
- "crypto/dh/dh_key.c",
- "crypto/dh/dh_asn1.c",
- "crypto/dh/dh_depr.c",
- "crypto/dh/dh_pmeth.c",
- "crypto/dh/dh_prn.c",
- "crypto/dh/dh_gen.c",
- "crypto/dh/dh_ameth.c",
- "crypto/dh/dh_check.c",
- "crypto/dh/dh_err.c",
- "crypto/dh/dh_kdf.c",
- "crypto/dh/dh_rfc5114.c",
- "crypto/modes/ccm128.c",
- "crypto/modes/ofb128.c",
- "crypto/modes/cts128.c",
- "crypto/modes/ctr128.c",
- "crypto/modes/gcm128.c",
- "crypto/modes/cbc128.c",
- "crypto/modes/cfb128.c",
- "crypto/modes/xts128.c",
- "crypto/modes/wrap128.c",
- "crypto/camellia/cmll_cfb.c",
- "crypto/camellia/cmll_ecb.c",
- "crypto/camellia/cmll_utl.c",
- "crypto/camellia/cmll_misc.c",
- "crypto/camellia/cmll_ofb.c",
- "crypto/camellia/cmll_ctr.c",
- "crypto/seed/seed_ecb.c",
- "crypto/seed/seed_cbc.c",
- "crypto/seed/seed.c",
- "crypto/seed/seed_ofb.c",
- "crypto/seed/seed_cfb.c",
- "crypto/txt_db/txt_db.c",
- "crypto/cpt_err.c",
- "crypto/pem/pem_pk8.c",
- "crypto/pem/pem_lib.c",
- "crypto/pem/pem_sign.c",
- "crypto/pem/pem_all.c",
- "crypto/pem/pem_info.c",
- "crypto/pem/pem_pkey.c",
- "crypto/pem/pem_seal.c",
- "crypto/pem/pem_err.c",
- "crypto/pem/pem_xaux.c",
- "crypto/pem/pvkfmt.c",
- "crypto/pem/pem_x509.c",
- "crypto/pem/pem_oth.c",
- "crypto/rand/rand_lib.c",
- "crypto/rand/randfile.c",
- "crypto/rand/rand_os2.c",
- "crypto/rand/rand_unix.c",
- "crypto/rand/rand_nw.c",
- "crypto/rand/md_rand.c",
- "crypto/rand/rand_err.c",
- "crypto/rand/rand_win.c",
- "crypto/rand/rand_egd.c",
- "crypto/cversion.c",
- "crypto/cast/c_ecb.c",
- "crypto/cast/c_skey.c",
- "crypto/cast/c_ofb64.c",
- "crypto/cast/c_enc.c",
- "crypto/cast/c_cfb64.c",
- "crypto/o_time.c",
- "crypto/mdc2/mdc2dgst.c",
- "crypto/mdc2/mdc2_one.c",
- "crypto/rc4/rc4_utl.c",
- "crypto/ui/ui_compat.c",
- "crypto/ui/ui_util.c",
- "crypto/ui/ui_lib.c",
- "crypto/ui/ui_err.c",
- "crypto/ui/ui_openssl.c",
- "crypto/bio/bf_buff.c",
- "crypto/bio/bss_null.c",
- "crypto/bio/bss_acpt.c",
- "crypto/bio/bss_conn.c",
- "crypto/bio/bss_fd.c",
- "crypto/bio/bf_null.c",
- "crypto/bio/bio_err.c",
- "crypto/bio/bss_sock.c",
- "crypto/bio/bss_mem.c",
- "crypto/bio/b_dump.c",
- "crypto/bio/b_print.c",
- "crypto/bio/b_sock.c",
- "crypto/bio/bss_dgram.c",
- "crypto/bio/bf_nbio.c",
- "crypto/bio/bio_lib.c",
- "crypto/bio/bss_file.c",
- "crypto/bio/bss_bio.c",
- "crypto/bio/bss_log.c",
- "crypto/bio/bio_cb.c",
- "crypto/o_init.c",
- "crypto/rc2/rc2_skey.c",
- "crypto/rc2/rc2_cbc.c",
- "crypto/rc2/rc2cfb64.c",
- "crypto/rc2/rc2_ecb.c",
- "crypto/rc2/rc2ofb64.c",
- "crypto/bn/bn_x931p.c",
- "crypto/bn/bn_blind.c",
- "crypto/bn/bn_gf2m.c",
- "crypto/bn/bn_const.c",
- "crypto/bn/bn_sqr.c",
- "crypto/bn/bn_nist.c",
- "crypto/bn/bn_rand.c",
- "crypto/bn/bn_err.c",
- "crypto/bn/bn_div.c",
- "crypto/bn/bn_kron.c",
- "crypto/bn/bn_ctx.c",
- "crypto/bn/bn_shift.c",
- "crypto/bn/bn_mod.c",
- "crypto/bn/bn_exp2.c",
- "crypto/bn/bn_word.c",
- "crypto/bn/bn_add.c",
- "crypto/bn/bn_exp.c",
- "crypto/bn/bn_mont.c",
- "crypto/bn/bn_print.c",
- "crypto/bn/bn_mul.c",
- "crypto/bn/bn_prime.c",
- "crypto/bn/bn_depr.c",
- "crypto/bn/bn_gcd.c",
- "crypto/bn/bn_mpi.c",
- "crypto/bn/bn_sqrt.c",
- "crypto/bn/bn_recp.c",
- "crypto/bn/bn_lib.c",
- "crypto/ripemd/rmd_dgst.c",
- "crypto/ripemd/rmd_one.c",
- "crypto/rsa/rsa_x931.c",
- "crypto/rsa/rsa_depr.c",
- "crypto/rsa/rsa_saos.c",
- "crypto/rsa/rsa_crpt.c",
- "crypto/rsa/rsa_pss.c",
- "crypto/rsa/rsa_oaep.c",
- "crypto/rsa/rsa_null.c",
- "crypto/rsa/rsa_gen.c",
- "crypto/rsa/rsa_prn.c",
- "crypto/rsa/rsa_pmeth.c",
- "crypto/rsa/rsa_asn1.c",
- "crypto/rsa/rsa_ssl.c",
- "crypto/rsa/rsa_ameth.c",
- "crypto/rsa/rsa_pk1.c",
- "crypto/rsa/rsa_err.c",
- "crypto/rsa/rsa_lib.c",
- "crypto/rsa/rsa_none.c",
- "crypto/rsa/rsa_chk.c",
- "crypto/rsa/rsa_eay.c",
- "crypto/rsa/rsa_sign.c",
- "crypto/srp/srp_lib.c",
- "crypto/srp/srp_vfy.c",
- "crypto/err/err.c",
- "crypto/err/err_prn.c",
- "crypto/err/err_all.c",
- "crypto/mem_clr.c",
- "crypto/rc4/rc4_skey.c",
- "crypto/rc4/rc4_enc.c",
- "crypto/camellia/camellia.c",
- "crypto/camellia/cmll_cbc.c",
- #"crypto/aes/aes_x86core.c",
- "crypto/aes/aes_core.c",
- "crypto/aes/aes_cbc.c",
- "crypto/whrlpool/wp_block.c",
- "crypto/bn/bn_asm.c",
- ]
-
- if "platform" in env and env["platform"] == "uwp":
- thirdparty_sources += ['uwp.cpp']
-
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
-
- env_openssl.add_source_files(env.modules_sources, thirdparty_sources)
-
- # FIXME: Clone the environment to make env_openssl and not pollute the modules env
- thirdparty_include_paths = [
- "",
- "crypto",
- "crypto/asn1",
- "crypto/evp",
- "crypto/modes",
- "openssl",
- ]
- env_openssl.Append(CPPPATH=[thirdparty_dir + "/" + dir for dir in thirdparty_include_paths])
-
- env_openssl.Append(CPPFLAGS=["-DOPENSSL_NO_ASM", "-DOPENSSL_THREADS", "-DL_ENDIAN"])
-
- # Workaround for compilation error with GCC/Clang when -Werror is too greedy (GH-4517)
- import os
- import methods
- if not (os.name == "nt" and os.getenv("VCINSTALLDIR")): # not Windows and not MSVC
- env_openssl.Append(CFLAGS=["-Wno-error=implicit-function-declaration"])
-
-
-# Module sources
-env_openssl.add_source_files(env.modules_sources, "*.cpp")
-
-
-# Other thirdparty dependencies
-thirdparty_misc_dir = "#thirdparty/misc/"
-thirdparty_misc_sources = [
- "curl_hostcheck.c",
-]
-thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
-env_openssl.add_source_files(env.modules_sources, thirdparty_misc_sources)
-
-
-# platform/uwp need to know openssl is available, pass to main env
-if "platform" in env and env["platform"] == "uwp":
- env.Append(CPPPATH=[thirdparty_dir])
- env.Append(CPPFLAGS=['-DOPENSSL_ENABLED'])
-
-Export('env')
diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp
deleted file mode 100644
index c19bdc4214..0000000000
--- a/modules/openssl/stream_peer_openssl.cpp
+++ /dev/null
@@ -1,627 +0,0 @@
-/*************************************************************************/
-/* stream_peer_openssl.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "stream_peer_openssl.h"
-
-// Compatibility with OpenSSL 1.1.0.
-#if OPENSSL_VERSION_NUMBER >= 0x10100000L
-#define BIO_set_num(b, n)
-#else
-#define BIO_set_num(b, n) ((b)->num = (n))
-
-#define BIO_set_init(b, i) ((b)->init = (i))
-#define BIO_set_data(b, p) ((b)->ptr = (p))
-#define BIO_get_data(b) ((b)->ptr)
-#endif
-
-//hostname matching code from curl
-
-bool StreamPeerOpenSSL::_match_host_name(const char *name, const char *hostname) {
-
- return Tool_Curl_cert_hostcheck(name, hostname) == CURL_HOST_MATCH;
-}
-
-Error StreamPeerOpenSSL::_match_common_name(const char *hostname, const X509 *server_cert) {
-
- // Find the position of the CN field in the Subject field of the certificate
- int common_name_loc = X509_NAME_get_index_by_NID(X509_get_subject_name((X509 *)server_cert), NID_commonName, -1);
-
- ERR_FAIL_COND_V(common_name_loc < 0, ERR_INVALID_PARAMETER);
-
- // Extract the CN field
- X509_NAME_ENTRY *common_name_entry = X509_NAME_get_entry(X509_get_subject_name((X509 *)server_cert), common_name_loc);
-
- ERR_FAIL_COND_V(common_name_entry == NULL, ERR_INVALID_PARAMETER);
-
- // Convert the CN field to a C string
- ASN1_STRING *common_name_asn1 = X509_NAME_ENTRY_get_data(common_name_entry);
-
- ERR_FAIL_COND_V(common_name_asn1 == NULL, ERR_INVALID_PARAMETER);
-
- char *common_name_str = (char *)ASN1_STRING_data(common_name_asn1);
-
- // Make sure there isn't an embedded NUL character in the CN
- bool malformed_certificate = (size_t)ASN1_STRING_length(common_name_asn1) != strlen(common_name_str);
-
- ERR_FAIL_COND_V(malformed_certificate, ERR_INVALID_PARAMETER);
-
- // Compare expected hostname with the CN
-
- return _match_host_name(common_name_str, hostname) ? OK : FAILED;
-}
-
-/**
-* Tries to find a match for hostname in the certificate's Subject Alternative Name extension.
-*
-*/
-
-Error StreamPeerOpenSSL::_match_subject_alternative_name(const char *hostname, const X509 *server_cert) {
-
- Error result = FAILED;
- int i;
- int san_names_nb = -1;
- STACK_OF(GENERAL_NAME) *san_names = NULL;
-
- // Try to extract the names within the SAN extension from the certificate
- san_names = (STACK_OF(GENERAL_NAME) *)X509_get_ext_d2i((X509 *)server_cert, NID_subject_alt_name, NULL, NULL);
- if (san_names == NULL) {
- return ERR_FILE_NOT_FOUND;
- }
- san_names_nb = sk_GENERAL_NAME_num(san_names);
-
- // Check each name within the extension
- for (i = 0; i < san_names_nb; i++) {
- const GENERAL_NAME *current_name = sk_GENERAL_NAME_value(san_names, i);
-
- if (current_name->type == GEN_DNS) {
- // Current name is a DNS name, let's check it
- char *dns_name = (char *)ASN1_STRING_data(current_name->d.dNSName);
-
- // Make sure there isn't an embedded NUL character in the DNS name
- if ((size_t)ASN1_STRING_length(current_name->d.dNSName) != strlen(dns_name)) {
- result = ERR_INVALID_PARAMETER;
- break;
- } else { // Compare expected hostname with the DNS name
- if (_match_host_name(dns_name, hostname)) {
- result = OK;
- break;
- }
- }
- }
- }
- sk_GENERAL_NAME_pop_free(san_names, GENERAL_NAME_free);
-
- return result;
-}
-
-/* See http://archives.seul.org/libevent/users/Jan-2013/msg00039.html */
-int StreamPeerOpenSSL::_cert_verify_callback(X509_STORE_CTX *x509_ctx, void *arg) {
-
- /* This is the function that OpenSSL would call if we hadn't called
- * SSL_CTX_set_cert_verify_callback(). Therefore, we are "wrapping"
- * the default functionality, rather than replacing it. */
-
- bool base_cert_valid = X509_verify_cert(x509_ctx);
- if (!base_cert_valid) {
- print_line("Cause: " + String(X509_verify_cert_error_string(X509_STORE_CTX_get_error(x509_ctx))));
- ERR_print_errors_fp(stdout);
- }
- X509 *server_cert = X509_STORE_CTX_get_current_cert(x509_ctx);
-
- ERR_FAIL_COND_V(!server_cert, 0);
-
- char cert_str[256];
- X509_NAME_oneline(X509_get_subject_name(server_cert),
- cert_str, sizeof(cert_str));
-
- print_line("CERT STR: " + String(cert_str));
- print_line("VALID: " + itos(base_cert_valid));
-
- if (!base_cert_valid)
- return 0;
-
- StreamPeerOpenSSL *ssl = (StreamPeerOpenSSL *)arg;
-
- if (ssl->validate_hostname) {
-
- Error err = _match_subject_alternative_name(ssl->hostname.utf8().get_data(), server_cert);
-
- if (err == ERR_FILE_NOT_FOUND) {
-
- err = _match_common_name(ssl->hostname.utf8().get_data(), server_cert);
- }
-
- if (err != OK) {
-
- ssl->status = STATUS_ERROR_HOSTNAME_MISMATCH;
- return 0;
- }
- }
-
- return 1;
-}
-
-int StreamPeerOpenSSL::_bio_create(BIO *b) {
- BIO_set_init(b, 1);
- BIO_set_num(b, 0);
- BIO_set_data(b, NULL);
- BIO_clear_flags(b, ~0);
- return 1;
-}
-
-int StreamPeerOpenSSL::_bio_destroy(BIO *b) {
- if (b == NULL)
- return 0;
-
- BIO_set_data(b, NULL); /* sb_tls_remove() will free it */
- BIO_set_init(b, 0);
- BIO_clear_flags(b, ~0);
- return 1;
-}
-
-int StreamPeerOpenSSL::_bio_read(BIO *b, char *buf, int len) {
-
- if (buf == NULL || len <= 0) return 0;
-
- StreamPeerOpenSSL *sp = (StreamPeerOpenSSL *)BIO_get_data(b);
-
- ERR_FAIL_COND_V(sp == NULL, 0);
-
- BIO_clear_retry_flags(b);
- if (sp->use_blocking) {
-
- Error err = sp->base->get_data((uint8_t *)buf, len);
- if (err != OK) {
- return -1;
- }
-
- return len;
- } else {
-
- int got;
- Error err = sp->base->get_partial_data((uint8_t *)buf, len, got);
- if (err != OK) {
- return -1;
- }
- if (got == 0) {
- BIO_set_retry_read(b);
- }
- return got;
- }
-
- //unreachable
- return 0;
-}
-
-int StreamPeerOpenSSL::_bio_write(BIO *b, const char *buf, int len) {
-
- if (buf == NULL || len <= 0) return 0;
-
- StreamPeerOpenSSL *sp = (StreamPeerOpenSSL *)BIO_get_data(b);
-
- ERR_FAIL_COND_V(sp == NULL, 0);
-
- BIO_clear_retry_flags(b);
- if (sp->use_blocking) {
-
- Error err = sp->base->put_data((const uint8_t *)buf, len);
- if (err != OK) {
- return -1;
- }
-
- return len;
- } else {
-
- int sent;
- Error err = sp->base->put_partial_data((const uint8_t *)buf, len, sent);
- if (err != OK) {
- return -1;
- }
- if (sent == 0) {
- BIO_set_retry_write(b);
- }
- return sent;
- }
-
- //unreachable
- return 0;
-}
-
-long StreamPeerOpenSSL::_bio_ctrl(BIO *b, int cmd, long num, void *ptr) {
- if (cmd == BIO_CTRL_FLUSH) {
- /* The OpenSSL library needs this */
- return 1;
- }
- return 0;
-}
-
-int StreamPeerOpenSSL::_bio_gets(BIO *b, char *buf, int len) {
- return -1;
-}
-
-int StreamPeerOpenSSL::_bio_puts(BIO *b, const char *str) {
- return _bio_write(b, str, strlen(str));
-}
-
-#if OPENSSL_VERSION_NUMBER >= 0x10100000L
-BIO_METHOD *StreamPeerOpenSSL::_bio_method = NULL;
-
-BIO_METHOD *StreamPeerOpenSSL::_get_bio_method() {
- if (_bio_method) // already initialized.
- return _bio_method;
-
- /* it's a source/sink BIO */
- _bio_method = BIO_meth_new(100 | 0x400, "streampeer glue");
- BIO_meth_set_write(_bio_method, _bio_write);
- BIO_meth_set_read(_bio_method, _bio_read);
- BIO_meth_set_puts(_bio_method, _bio_puts);
- BIO_meth_set_gets(_bio_method, _bio_gets);
- BIO_meth_set_ctrl(_bio_method, _bio_ctrl);
- BIO_meth_set_create(_bio_method, _bio_create);
- BIO_meth_set_destroy(_bio_method, _bio_destroy);
-
- return _bio_method;
-}
-#else
-BIO_METHOD StreamPeerOpenSSL::_bio_method = {
- /* it's a source/sink BIO */
- (100 | 0x400),
- "streampeer glue",
- _bio_write,
- _bio_read,
- _bio_puts,
- _bio_gets,
- _bio_ctrl,
- _bio_create,
- _bio_destroy
-};
-
-BIO_METHOD *StreamPeerOpenSSL::_get_bio_method() {
- return &_bio_method;
-}
-#endif
-
-Error StreamPeerOpenSSL::connect_to_stream(Ref<StreamPeer> p_base, bool p_validate_certs, const String &p_for_hostname) {
-
- if (connected)
- disconnect_from_stream();
-
- hostname = p_for_hostname;
- status = STATUS_DISCONNECTED;
-
- // Set up a SSL_CTX object, which will tell our BIO object how to do its work
- ctx = SSL_CTX_new(SSLv23_client_method());
- base = p_base;
- validate_certs = p_validate_certs;
- validate_hostname = p_for_hostname != "";
-
- if (p_validate_certs) {
-
- if (certs.size()) {
- //yay for undocumented OpenSSL functions
-
- X509_STORE *store = SSL_CTX_get_cert_store(ctx);
- for (int i = 0; i < certs.size(); i++) {
-
- X509_STORE_add_cert(store, certs[i]);
- }
- }
-
- //used for testing
- //int res = SSL_CTX_load_verify_locations(ctx,"/etc/ssl/certs/ca-certificates.crt",NULL);
- //print_line("verify locations res: "+itos(res));
-
- /* Ask OpenSSL to verify the server certificate. Note that this
- * does NOT include verifying that the hostname is correct.
- * So, by itself, this means anyone with any legitimate
- * CA-issued certificate for any website, can impersonate any
- * other website in the world. This is not good. See "The
- * Most Dangerous Code in the World" article at
- * https://crypto.stanford.edu/~dabo/pubs/abstracts/ssl-client-bugs.html
- */
- SSL_CTX_set_verify(ctx, SSL_VERIFY_PEER, NULL);
- /* This is how we solve the problem mentioned in the previous
- * comment. We "wrap" OpenSSL's validation routine in our
- * own routine, which also validates the hostname by calling
- * the code provided by iSECPartners. Note that even though
- * the "Everything You've Always Wanted to Know About
- * Certificate Validation With OpenSSL (But Were Afraid to
- * Ask)" paper from iSECPartners says very explicitly not to
- * call SSL_CTX_set_cert_verify_callback (at the bottom of
- * page 2), what we're doing here is safe because our
- * cert_verify_callback() calls X509_verify_cert(), which is
- * OpenSSL's built-in routine which would have been called if
- * we hadn't set the callback. Therefore, we're just
- * "wrapping" OpenSSL's routine, not replacing it. */
- SSL_CTX_set_cert_verify_callback(ctx, _cert_verify_callback, this);
-
- //Let the verify_callback catch the verify_depth error so that we get an appropriate error in the logfile. (??)
- SSL_CTX_set_verify_depth(ctx, max_cert_chain_depth + 1);
- }
-
- ssl = SSL_new(ctx);
- bio = BIO_new(_get_bio_method());
- BIO_set_data(bio, this);
- SSL_set_bio(ssl, bio, bio);
-
- if (p_for_hostname != String()) {
- SSL_set_tlsext_host_name(ssl, p_for_hostname.utf8().get_data());
- }
-
- use_blocking = true; // let handshake use blocking
- // Set the SSL to automatically retry on failure.
- SSL_set_mode(ssl, SSL_MODE_AUTO_RETRY);
-
- // Same as before, try to connect.
- int result = SSL_connect(ssl);
-
- print_line("CONNECTION RESULT: " + itos(result));
- if (result < 1) {
- ERR_print_errors_fp(stdout);
- _print_error(result);
- }
-
- X509 *peer = SSL_get_peer_certificate(ssl);
-
- if (peer) {
- bool cert_ok = SSL_get_verify_result(ssl) == X509_V_OK;
- print_line("cert_ok: " + itos(cert_ok));
-
- } else if (validate_certs) {
- status = STATUS_ERROR_NO_CERTIFICATE;
- }
-
- connected = true;
- status = STATUS_CONNECTED;
-
- return OK;
-}
-
-Error StreamPeerOpenSSL::accept_stream(Ref<StreamPeer> p_base) {
-
- return ERR_UNAVAILABLE;
-}
-
-void StreamPeerOpenSSL::_print_error(int err) {
-
- err = SSL_get_error(ssl, err);
- switch (err) {
- case SSL_ERROR_NONE: ERR_PRINT("NO ERROR: The TLS/SSL I/O operation completed"); break;
- case SSL_ERROR_ZERO_RETURN: ERR_PRINT("The TLS/SSL connection has been closed.");
- case SSL_ERROR_WANT_READ:
- case SSL_ERROR_WANT_WRITE:
- ERR_PRINT("The operation did not complete.");
- break;
- case SSL_ERROR_WANT_CONNECT:
- case SSL_ERROR_WANT_ACCEPT:
- ERR_PRINT("The connect/accept operation did not complete");
- break;
- case SSL_ERROR_WANT_X509_LOOKUP:
- ERR_PRINT("The operation did not complete because an application callback set by SSL_CTX_set_client_cert_cb() has asked to be called again.");
- break;
- case SSL_ERROR_SYSCALL:
- ERR_PRINT("Some I/O error occurred. The OpenSSL error queue may contain more information on the error.");
- break;
- case SSL_ERROR_SSL:
- ERR_PRINT("A failure in the SSL library occurred, usually a protocol error.");
- break;
- }
-}
-
-Error StreamPeerOpenSSL::put_data(const uint8_t *p_data, int p_bytes) {
-
- ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
-
- while (p_bytes > 0) {
- int ret = SSL_write(ssl, p_data, p_bytes);
- if (ret <= 0) {
- _print_error(ret);
- disconnect_from_stream();
- return ERR_CONNECTION_ERROR;
- }
- p_data += ret;
- p_bytes -= ret;
- }
-
- return OK;
-}
-
-Error StreamPeerOpenSSL::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
-
- ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
- if (p_bytes == 0)
- return OK;
-
- Error err = put_data(p_data, p_bytes);
- if (err != OK)
- return err;
-
- r_sent = p_bytes;
- return OK;
-}
-
-Error StreamPeerOpenSSL::get_data(uint8_t *p_buffer, int p_bytes) {
-
- ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
-
- while (p_bytes > 0) {
-
- int ret = SSL_read(ssl, p_buffer, p_bytes);
- if (ret <= 0) {
- _print_error(ret);
- disconnect_from_stream();
- return ERR_CONNECTION_ERROR;
- }
- p_buffer += ret;
- p_bytes -= ret;
- }
-
- return OK;
-}
-
-Error StreamPeerOpenSSL::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
-
- ERR_FAIL_COND_V(!connected, ERR_UNCONFIGURED);
- if (p_bytes == 0) {
- r_received = 0;
- return OK;
- }
-
- Error err = get_data(p_buffer, p_bytes);
- if (err != OK)
- return err;
- r_received = p_bytes;
- return OK;
-}
-
-int StreamPeerOpenSSL::get_available_bytes() const {
-
- ERR_FAIL_COND_V(!connected, 0);
-
- return SSL_pending(ssl);
-}
-StreamPeerOpenSSL::StreamPeerOpenSSL() {
-
- ctx = NULL;
- ssl = NULL;
- bio = NULL;
- connected = false;
- use_blocking = true; //might be improved int the future, but for now it always blocks
- max_cert_chain_depth = 9;
- flags = 0;
-}
-
-void StreamPeerOpenSSL::disconnect_from_stream() {
-
- if (!connected)
- return;
- SSL_shutdown(ssl);
- SSL_free(ssl);
- SSL_CTX_free(ctx);
- base = Ref<StreamPeer>();
- connected = false;
- validate_certs = false;
- validate_hostname = false;
- status = STATUS_DISCONNECTED;
-}
-
-StreamPeerOpenSSL::Status StreamPeerOpenSSL::get_status() const {
-
- return status;
-}
-
-StreamPeerOpenSSL::~StreamPeerOpenSSL() {
- disconnect_from_stream();
-}
-
-StreamPeerSSL *StreamPeerOpenSSL::_create_func() {
-
- return memnew(StreamPeerOpenSSL);
-}
-
-Vector<X509 *> StreamPeerOpenSSL::certs;
-
-void StreamPeerOpenSSL::_load_certs(const PoolByteArray &p_array) {
-
- PoolByteArray::Read r = p_array.read();
- BIO *mem = BIO_new(BIO_s_mem());
- BIO_puts(mem, (const char *)r.ptr());
- while (true) {
- X509 *cert = PEM_read_bio_X509(mem, NULL, 0, NULL);
- if (!cert)
- break;
- certs.push_back(cert);
- }
- BIO_free(mem);
-}
-
-void StreamPeerOpenSSL::initialize_ssl() {
-
- available = true;
-
- load_certs_func = _load_certs;
-
- _create = _create_func;
-#if OPENSSL_VERSION_NUMBER < 0x10100000L
- CRYPTO_malloc_init(); // Initialize malloc, free, etc for OpenSSL's use
-#endif
- SSL_library_init(); // Initialize OpenSSL's SSL libraries
- SSL_load_error_strings(); // Load SSL error strings
- ERR_load_BIO_strings(); // Load BIO error strings
- OpenSSL_add_all_algorithms(); // Load all available encryption algorithms
- String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
- ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
- if (certs_path != "") {
-
- FileAccess *f = FileAccess::open(certs_path, FileAccess::READ);
- if (f) {
- PoolByteArray arr;
- int flen = f->get_len();
- arr.resize(flen + 1);
- {
- PoolByteArray::Write w = arr.write();
- f->get_buffer(w.ptr(), flen);
- w[flen] = 0; //end f string
- }
-
- memdelete(f);
-
- _load_certs(arr);
- print_line("Loaded certs from '" + certs_path + "': " + itos(certs.size()));
- }
- }
- String config_path = GLOBAL_DEF("network/ssl/config", "");
- ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/config", PropertyInfo(Variant::STRING, "network/ssl/config", PROPERTY_HINT_FILE, "*.cnf"));
- if (config_path != "") {
-
- Vector<uint8_t> data = FileAccess::get_file_as_array(config_path);
- if (data.size()) {
- data.push_back(0);
- BIO *mem = BIO_new(BIO_s_mem());
- BIO_puts(mem, (const char *)data.ptr());
-
- while (true) {
- X509 *cert = PEM_read_bio_X509(mem, NULL, 0, NULL);
- if (!cert)
- break;
- certs.push_back(cert);
- }
- BIO_free(mem);
- }
- print_line("Loaded certs from '" + certs_path + "': " + itos(certs.size()));
- }
-}
-
-void StreamPeerOpenSSL::finalize_ssl() {
-
- for (int i = 0; i < certs.size(); i++) {
- X509_free(certs[i]);
- }
- certs.clear();
-}
diff --git a/modules/opus/SCsub b/modules/opus/SCsub
index fee06bd267..6f643ef08c 100644
--- a/modules/opus/SCsub
+++ b/modules/opus/SCsub
@@ -3,6 +3,9 @@
Import('env')
Import('env_modules')
+
+stub = True
+
env_opus = env_modules.Clone()
# Thirdparty source files
@@ -212,5 +215,9 @@ if env['builtin_opus']:
if env['builtin_libogg']:
env_opus.Append(CPPPATH=["#thirdparty/libogg"])
-# Module files
-env_opus.add_source_files(env.modules_sources, "*.cpp")
+if not stub:
+ # Module files
+ env_opus.add_source_files(env.modules_sources, "*.cpp")
+else:
+ # Module files
+ env_opus.add_source_files(env.modules_sources, "stub/register_types.cpp")
diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp
index c7748b9b21..8323ff33ac 100644
--- a/modules/opus/audio_stream_opus.cpp
+++ b/modules/opus/audio_stream_opus.cpp
@@ -5,10 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Author: George Marques <george@gmarqu.es> */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,8 +27,13 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_stream_opus.h"
+/**
+ @author George Marques <george@gmarqu.es>
+*/
+
const float AudioStreamPlaybackOpus::osrate = 48000.0f;
int AudioStreamPlaybackOpus::_op_read_func(void *_stream, unsigned char *_ptr, int _nbytes) {
@@ -62,7 +65,7 @@ int AudioStreamPlaybackOpus::_op_seek_func(void *_stream, opus_int64 _offset, in
fa->seek_end(_offset);
} break;
default: {
- ERR_PRINT("BUG, wtf was whence set to?\n");
+ ERR_PRINT("Opus seek function failure: Unexpected value in _whence\n");
}
}
int ret = fa->eof_reached() ? -1 : 0;
@@ -267,7 +270,7 @@ void AudioStreamPlaybackOpus::seek(float p_time) {
frames_mixed = osrate * p_time;
}
-int AudioStreamPlaybackOpus::mix(int16_t *p_bufer, int p_frames) {
+int AudioStreamPlaybackOpus::mix(int16_t *p_buffer, int p_frames) {
if (!playing)
return 0;
@@ -281,7 +284,7 @@ int AudioStreamPlaybackOpus::mix(int16_t *p_bufer, int p_frames) {
break;
}
- int ret = op_read(opus_file, (opus_int16 *)p_bufer, todo * stream_channels, &current_section);
+ int ret = op_read(opus_file, (opus_int16 *)p_buffer, todo * stream_channels, &current_section);
if (ret < 0) {
playing = false;
ERR_EXPLAIN("Error reading Opus File: " + file);
@@ -325,7 +328,7 @@ int AudioStreamPlaybackOpus::mix(int16_t *p_bufer, int p_frames) {
frames_mixed += ret;
- p_bufer += ret * stream_channels;
+ p_buffer += ret * stream_channels;
p_frames -= ret;
}
diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h
index 7b7740a804..3ffdaf2c18 100644
--- a/modules/opus/audio_stream_opus.h
+++ b/modules/opus/audio_stream_opus.h
@@ -5,10 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Author: George Marques <george@gmarqu.es> */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +37,10 @@
#include <opus/opusfile.h>
+/**
+ @author George Marques <george@gmarqu.es>
+*/
+
class AudioStreamPlaybackOpus : public AudioStreamPlayback {
GDCLASS(AudioStreamPlaybackOpus, AudioStreamPlayback)
@@ -107,7 +109,7 @@ public:
virtual int get_minimum_buffer_size() const;
- virtual int mix(int16_t *p_bufer, int p_frames);
+ virtual int mix(int16_t *p_buffer, int p_frames);
AudioStreamPlaybackOpus();
~AudioStreamPlaybackOpus();
diff --git a/modules/opus/config.py b/modules/opus/config.py
index ef5daca05c..60f8d838d6 100644
--- a/modules/opus/config.py
+++ b/modules/opus/config.py
@@ -1,8 +1,13 @@
-
def can_build(platform):
-# return True
- return False
-
+ return True
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "AudioStreamOpus",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp
index a69c8bf9f3..f34555841e 100644
--- a/modules/opus/register_types.cpp
+++ b/modules/opus/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "audio_stream_opus.h"
@@ -34,13 +35,18 @@
static ResourceFormatLoaderAudioStreamOpus *opus_stream_loader = NULL;
void register_opus_types() {
+ // Sorry guys, do not enable this unless you can figure out a way
+ // to get Opus to not do any memory allocation or system calls
+ // in the audio thread.
+ // Currently the implementation even reads files from the audio thread,
+ // and this is not how audio programming works.
- opus_stream_loader = memnew(ResourceFormatLoaderAudioStreamOpus);
- ResourceLoader::add_resource_format_loader(opus_stream_loader);
- ClassDB::register_class<AudioStreamOpus>();
+ //opus_stream_loader = memnew(ResourceFormatLoaderAudioStreamOpus);
+ //ResourceLoader::add_resource_format_loader(opus_stream_loader);
+ //ClassDB::register_class<AudioStreamOpus>();
}
void unregister_opus_types() {
- memdelete(opus_stream_loader);
+ //memdelete(opus_stream_loader);
}
diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h
index 1865b7966e..84335adfc9 100644
--- a/modules/opus/register_types.h
+++ b/modules/opus/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_opus_types();
void unregister_opus_types();
diff --git a/modules/opus/stub/register_types.cpp b/modules/opus/stub/register_types.cpp
new file mode 100644
index 0000000000..fe2bce63ba
--- /dev/null
+++ b/modules/opus/stub/register_types.cpp
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+// Dummy module as libvorbis is needed by other modules (theora ...)
+
+void register_opus_types() {}
+
+void unregister_opus_types() {}
diff --git a/modules/opus/stub/register_types.h b/modules/opus/stub/register_types.h
new file mode 100644
index 0000000000..84335adfc9
--- /dev/null
+++ b/modules/opus/stub/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_opus_types();
+void unregister_opus_types();
diff --git a/modules/pbm/SCsub b/modules/pbm/SCsub
deleted file mode 100644
index fa328be025..0000000000
--- a/modules/pbm/SCsub
+++ /dev/null
@@ -1,8 +0,0 @@
-#!/usr/bin/env python
-
-Import('env')
-Import('env_modules')
-
-env_pbm = env_modules.Clone()
-
-env_pbm.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/pbm/bitmap_loader_pbm.cpp b/modules/pbm/bitmap_loader_pbm.cpp
deleted file mode 100644
index d222935970..0000000000
--- a/modules/pbm/bitmap_loader_pbm.cpp
+++ /dev/null
@@ -1,236 +0,0 @@
-/*************************************************************************/
-/* bitmap_loader_pbm.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "bitmap_loader_pbm.h"
-#include "os/file_access.h"
-#include "scene/resources/bit_mask.h"
-
-static bool _get_token(FileAccessRef &f, uint8_t &saved, PoolVector<uint8_t> &r_token, bool p_binary = false, bool p_single_chunk = false) {
-
- int token_max = r_token.size();
- PoolVector<uint8_t>::Write w;
- if (token_max)
- w = r_token.write();
- int ofs = 0;
- bool lf = false;
-
- while (true) {
-
- uint8_t b;
- if (saved) {
- b = saved;
- saved = 0;
- } else {
- b = f->get_8();
- }
- if (f->eof_reached()) {
- if (ofs) {
- w = PoolVector<uint8_t>::Write();
- r_token.resize(ofs);
- return true;
- } else {
- return false;
- }
- }
-
- if (!ofs && !p_binary && b == '#') {
- //skip comment
- while (b != '\n') {
- if (f->eof_reached()) {
- return false;
- }
-
- b = f->get_8();
- }
-
- lf = true;
-
- } else if (b <= 32 && !(p_binary && (ofs || lf))) {
-
- if (b == '\n') {
- lf = true;
- }
-
- if (ofs && !p_single_chunk) {
- w = PoolVector<uint8_t>::Write();
- r_token.resize(ofs);
- saved = b;
-
- return true;
- }
- } else {
-
- bool resized = false;
- while (ofs >= token_max) {
- if (token_max)
- token_max <<= 1;
- else
- token_max = 1;
- resized = true;
- }
- if (resized) {
- // Note: Certain C++ static analyzers might point out that the following assigment is unnecessary.
- // This is wrong since PoolVector<class T>::Write has an operator= method where the lhs gets updated under certain conditions.
- // See core/dvector.h.
- w = PoolVector<uint8_t>::Write();
- r_token.resize(token_max);
- w = r_token.write();
- }
- w[ofs++] = b;
- }
- }
-
- return false;
-}
-
-static int _get_number_from_token(PoolVector<uint8_t> &r_token) {
-
- int len = r_token.size();
- PoolVector<uint8_t>::Read r = r_token.read();
- return String::to_int((const char *)r.ptr(), len);
-}
-
-RES ResourceFormatPBM::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
-#define _RETURN(m_err) \
- { \
- if (r_error) \
- *r_error = m_err; \
- ERR_FAIL_V(RES()); \
- }
-
- FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
- uint8_t saved = 0;
- if (!f)
- _RETURN(ERR_CANT_OPEN);
-
- PoolVector<uint8_t> token;
-
- if (!_get_token(f, saved, token)) {
- _RETURN(ERR_PARSE_ERROR);
- }
-
- if (token.size() != 2) {
- _RETURN(ERR_FILE_CORRUPT);
- }
- if (token[0] != 'P') {
- _RETURN(ERR_FILE_CORRUPT);
- }
- if (token[1] != '1' && token[1] != '4') {
- _RETURN(ERR_FILE_CORRUPT);
- }
-
- bool bits = token[1] == '4';
-
- if (!_get_token(f, saved, token)) {
- _RETURN(ERR_PARSE_ERROR);
- }
-
- int width = _get_number_from_token(token);
- if (width <= 0) {
- _RETURN(ERR_FILE_CORRUPT);
- }
-
- if (!_get_token(f, saved, token)) {
- _RETURN(ERR_PARSE_ERROR);
- }
-
- int height = _get_number_from_token(token);
- if (height <= 0) {
- _RETURN(ERR_FILE_CORRUPT);
- }
-
- Ref<BitMap> bm;
- bm.instance();
- bm->create(Size2i(width, height));
-
- if (!bits) {
-
- int required_bytes = width * height;
- if (!_get_token(f, saved, token, false, true)) {
- _RETURN(ERR_PARSE_ERROR);
- }
-
- if (token.size() < required_bytes) {
- _RETURN(ERR_FILE_CORRUPT);
- }
-
- PoolVector<uint8_t>::Read r = token.read();
-
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
-
- char num = r[i * width + j];
- bm->set_bit(Point2i(j, i), num == '0');
- }
- }
-
- } else {
- //a single, entire token of bits!
- if (!_get_token(f, saved, token, true)) {
- _RETURN(ERR_PARSE_ERROR);
- }
- int required_bytes = Math::ceil((width * height) / 8.0);
- if (token.size() < required_bytes) {
- _RETURN(ERR_FILE_CORRUPT);
- }
-
- PoolVector<uint8_t>::Read r = token.read();
- int bitwidth = width;
- if (bitwidth % 8)
- bitwidth += 8 - (bitwidth % 8);
-
- for (int i = 0; i < height; i++) {
- for (int j = 0; j < width; j++) {
-
- int ofs = bitwidth * i + j;
-
- uint8_t byte = r[ofs / 8];
- bool bit = (byte >> (7 - (ofs % 8))) & 1;
-
- bm->set_bit(Point2i(j, i), !bit);
- }
- }
- }
-
- return bm;
-}
-
-void ResourceFormatPBM::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("pbm");
-}
-bool ResourceFormatPBM::handles_type(const String &p_type) const {
- return p_type == "BitMap";
-}
-String ResourceFormatPBM::get_resource_type(const String &p_path) const {
-
- if (p_path.get_extension().to_lower() == "pbm")
- return "BitMap";
- return "";
-}
diff --git a/modules/pvr/config.py b/modules/pvr/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/pvr/config.py
+++ b/modules/pvr/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp
index 8fb78d7734..0991828ef2 100644
--- a/modules/pvr/register_types.cpp
+++ b/modules/pvr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "texture_loader_pvr.h"
diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h
index 4db8219b21..d187ab5334 100644
--- a/modules/pvr/register_types.h
+++ b/modules/pvr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_pvr_types();
void unregister_pvr_types();
diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp
index 03592047ad..76c0b969d8 100644
--- a/modules/pvr/texture_loader_pvr.cpp
+++ b/modules/pvr/texture_loader_pvr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "texture_loader_pvr.h"
#include "PvrTcEncoder.h"
#include "RgbaBitmap.h"
@@ -239,11 +240,11 @@ ResourceFormatPVR::ResourceFormatPVR() {
Image::_image_compress_pvrtc2_func = _compress_pvrtc4;
}
-/////////////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////
-//PVRTC decompressor, Based on PVRTC decompressor by IMGTEC.
+ //PVRTC decompressor, Based on PVRTC decompressor by IMGTEC.
-/////////////////////////////////////////////////////////
+ /////////////////////////////////////////////////////////
#define PT_INDEX 2
#define BLK_Y_SIZE 4
diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h
index a51160d902..9369178336 100644
--- a/modules/pvr/texture_loader_pvr.h
+++ b/modules/pvr/texture_loader_pvr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef TEXTURE_LOADER_PVR_H
#define TEXTURE_LOADER_PVR_H
diff --git a/modules/recast/SCsub b/modules/recast/SCsub
index 500c0ec055..530df9a37c 100644
--- a/modules/recast/SCsub
+++ b/modules/recast/SCsub
@@ -24,7 +24,7 @@ if env['builtin_recast']:
env.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/Include"])
- lib = env.Library("recast_builtin", thirdparty_sources)
+ lib = env.add_library("recast_builtin", thirdparty_sources)
env.Append(LIBS=[lib])
# Godot source files
diff --git a/modules/recast/config.py b/modules/recast/config.py
index d42f07b2a9..fc074cf661 100644
--- a/modules/recast/config.py
+++ b/modules/recast/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return platform != "android"
-
def configure(env):
pass
diff --git a/modules/recast/register_types.cpp b/modules/recast/register_types.cpp
index 654ceec373..913857c591 100644
--- a/modules/recast/register_types.cpp
+++ b/modules/recast/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/recast/register_types.h b/modules/recast/register_types.h
index 90587bc11f..aaa32e0cdf 100644
--- a/modules/recast/register_types.h
+++ b/modules/recast/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/SCsub b/modules/regex/SCsub
index 2bab144a28..18b4051afe 100644
--- a/modules/regex/SCsub
+++ b/modules/regex/SCsub
@@ -8,7 +8,7 @@ env_regex.Append(CPPFLAGS=["-DPCRE2_CODE_UNIT_WIDTH=0"])
env_regex.add_source_files(env.modules_sources, "*.cpp")
if env['builtin_pcre2']:
- jit_blacklist = ['javascript']
+ jit_blacklist = ['javascript', 'uwp']
thirdparty_dir = '#thirdparty/pcre2/src/'
thirdparty_flags = ['-DPCRE2_STATIC', '-DHAVE_CONFIG_H']
if 'platform' in env and env['platform'] not in jit_blacklist:
diff --git a/modules/regex/config.py b/modules/regex/config.py
index 5347cfd243..cb2da26738 100644
--- a/modules/regex/config.py
+++ b/modules/regex/config.py
@@ -1,9 +1,14 @@
-#!/usr/bin/env python
-
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "RegEx",
+ "RegExMatch",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/regex/doc_classes/RegEx.xml b/modules/regex/doc_classes/RegEx.xml
new file mode 100644
index 0000000000..75e8903ff8
--- /dev/null
+++ b/modules/regex/doc_classes/RegEx.xml
@@ -0,0 +1,134 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RegEx" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ Class for searching text for patterns using regular expressions.
+ </brief_description>
+ <description>
+ Regular Expression (or regex) is a compact programming language that can be used to recognise strings that follow a specific pattern, such as URLs, email addresses, complete sentences, etc. For instance, a regex of [code]ab[0-9][/code] would find any string that is [code]ab[/code] followed by any number from [code]0[/code] to [code]9[/code]. For a more in-depth look, you can easily find various tutorials and detailed explanations on the Internet.
+ To begin, the RegEx object needs to be compiled with the search pattern using [method compile] before it can be used.
+ [codeblock]
+ var regex = RegEx.new()
+ regex.compile("\\w-(\\d+)")
+ [/codeblock]
+ The search pattern must be escaped first for gdscript before it is escaped for the expression. For example, [code]compile("\\d+")[/code] would be read by RegEx as [code]\d+[/code]. Similarly, [code]compile("\"(?:\\\\.|[^\"])*\"")[/code] would be read as [code]"(?:\\.|[^"])*"[/code]
+ Using [method search] you can find the pattern within the given text. If a pattern is found, [RegExMatch] is returned and you can retrieve details of the results using functions such as [method RegExMatch.get_string] and [method RegExMatch.get_start].
+ [codeblock]
+ var regex = RegEx.new()
+ regex.compile("\\w-(\\d+)")
+ var result = regex.search("abc n-0123")
+ if result:
+ print(result.get_string()) # Would print n-0123
+ [/codeblock]
+ The results of capturing groups [code]()[/code] can be retrieved by passing the group number to the various functions in [RegExMatch]. Group 0 is the default and would always refer to the entire pattern. In the above example, calling [code]result.get_string(1)[/code] would give you [code]0123[/code].
+ This version of RegEx also supports named capturing groups, and the names can be used to retrieve the results. If two or more groups have the same name, the name would only refer to the first one with a match.
+ [codeblock]
+ var regex = RegEx.new()
+ regex.compile("d(?&lt;digit&gt;[0-9]+)|x(?&lt;digit&gt;[0-9a-f]+)")
+ var result = regex.search("the number is x2f")
+ if result:
+ print(result.get_string("digit")) # Would print 2f
+ [/codeblock]
+ If you need to process multiple results, [method search_all] generates a list of all non-overlapping results. This can be combined with a for-loop for convenience.
+ [codeblock]
+ for result in regex.search_all("d01, d03, d0c, x3f and x42"):
+ print(result.get_string("digit"))
+ # Would print 01 03 3f 42
+ # Note that d0c would not match
+ [/codeblock]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="clear">
+ <return type="void">
+ </return>
+ <description>
+ This method resets the state of the object, as it was freshly created. Namely, it unassigns the regular expression of this object.
+ </description>
+ </method>
+ <method name="compile">
+ <return type="int" enum="Error">
+ </return>
+ <argument index="0" name="pattern" type="String">
+ </argument>
+ <description>
+ Compiles and assign the search pattern to use. Returns OK if the compilation is successful. If an error is encountered the details are printed to STDOUT and FAILED is returned.
+ </description>
+ </method>
+ <method name="get_group_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of capturing groups in compiled pattern.
+ </description>
+ </method>
+ <method name="get_names" qualifiers="const">
+ <return type="Array">
+ </return>
+ <description>
+ Returns an array of names of named capturing groups in the compiled pattern. They are ordered by appearance.
+ </description>
+ </method>
+ <method name="get_pattern" qualifiers="const">
+ <return type="String">
+ </return>
+ <description>
+ Returns the original search pattern that was compiled.
+ </description>
+ </method>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ Returns whether this object has a valid search pattern assigned.
+ </description>
+ </method>
+ <method name="search" qualifiers="const">
+ <return type="RegExMatch">
+ </return>
+ <argument index="0" name="subject" type="String">
+ </argument>
+ <argument index="1" name="offset" type="int" default="0">
+ </argument>
+ <argument index="2" name="end" type="int" default="-1">
+ </argument>
+ <description>
+ Searches the text for the compiled pattern. Returns a [RegExMatch] container of the first matching result if found, otherwise null. The region to search within can be specified without modifying where the start and end anchor would be.
+ </description>
+ </method>
+ <method name="search_all" qualifiers="const">
+ <return type="Array">
+ </return>
+ <argument index="0" name="subject" type="String">
+ </argument>
+ <argument index="1" name="offset" type="int" default="0">
+ </argument>
+ <argument index="2" name="end" type="int" default="-1">
+ </argument>
+ <description>
+ Searches the text for the compiled pattern. Returns an array of [RegExMatch] containers for each non-overlapping result. If no results were found an empty array is returned instead. The region to search within can be specified without modifying where the start and end anchor would be.
+ </description>
+ </method>
+ <method name="sub" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="subject" type="String">
+ </argument>
+ <argument index="1" name="replacement" type="String">
+ </argument>
+ <argument index="2" name="all" type="bool" default="false">
+ </argument>
+ <argument index="3" name="offset" type="int" default="0">
+ </argument>
+ <argument index="4" name="end" type="int" default="-1">
+ </argument>
+ <description>
+ Searches the text for the compiled pattern and replaces it with the specified string. Escapes and backreferences such as [code]\1[/code] and [code]\g&lt;name&gt;[/code] expanded and resolved. By default only the first instance is replaced but it can be changed for all instances (global replacement). The region to search within can be specified without modifying where the start and end anchor would be.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/regex/doc_classes/RegExMatch.xml b/modules/regex/doc_classes/RegExMatch.xml
new file mode 100644
index 0000000000..3d070d2786
--- /dev/null
+++ b/modules/regex/doc_classes/RegExMatch.xml
@@ -0,0 +1,65 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="RegExMatch" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ Contains the results of a regex search.
+ </brief_description>
+ <description>
+ Contains the results of a single regex match returned by [method RegEx.search] and [method RegEx.search_all]. It can be used to find the position and range of the match and its capturing groups, and it can extract its sub-string for you.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_end" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="Variant" default="0">
+ </argument>
+ <description>
+ Returns the end position of the match within the source string. The end position of capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
+ Returns -1 if the group did not match or doesn't exist.
+ </description>
+ </method>
+ <method name="get_group_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <description>
+ Returns the number of capturing groups.
+ </description>
+ </method>
+ <method name="get_start" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="Variant" default="0">
+ </argument>
+ <description>
+ Returns the starting position of the match within the source string. The starting position of capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
+ Returns -1 if the group did not match or doesn't exist.
+ </description>
+ </method>
+ <method name="get_string" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="name" type="Variant" default="0">
+ </argument>
+ <description>
+ Returns the substring of the match from the source string. Capturing groups can be retrieved by providing its group number as an integer or its string name (if it's a named group). The default value of 0 refers to the whole pattern.
+ Returns an empty string if the group did not match or doesn't exist.
+ </description>
+ </method>
+ </methods>
+ <members>
+ <member name="names" type="Dictionary" setter="" getter="get_names">
+ A dictionary of named groups and its corresponding group number. Only groups with that were matched are included. If multiple groups have the same name, that name would refer to the first matching one.
+ </member>
+ <member name="strings" type="Array" setter="" getter="get_strings">
+ An [Array] of the match and its capturing groups.
+ </member>
+ <member name="subject" type="String" setter="" getter="get_subject">
+ The source string used with the search pattern to find this matching result.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp
index 00e8ce0f54..6f2bb46fc8 100644
--- a/modules/regex/regex.cpp
+++ b/modules/regex/regex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -156,6 +156,10 @@ void RegExMatch::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_string", "name"), &RegExMatch::get_string, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_start", "name"), &RegExMatch::get_start, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_end", "name"), &RegExMatch::get_end, DEFVAL(0));
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "subject"), "", "get_subject");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "names"), "", "get_names");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "strings"), "", "get_strings");
}
void RegEx::_pattern_info(uint32_t what, void *where) const {
@@ -324,19 +328,39 @@ Ref<RegExMatch> RegEx::search(const String &p_subject, int p_offset, int p_end)
return result;
}
+Array RegEx::search_all(const String &p_subject, int p_offset, int p_end) const {
+
+ int last_end = -1;
+ Array result;
+ Ref<RegExMatch> match = search(p_subject, p_offset, p_end);
+ while (match.is_valid()) {
+ if (last_end == match->get_end(0))
+ break;
+ result.push_back(match);
+ last_end = match->get_end(0);
+ match = search(p_subject, match->get_end(0), p_end);
+ }
+ return result;
+}
+
String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_all, int p_offset, int p_end) const {
ERR_FAIL_COND_V(!is_valid(), String());
- String output;
- output.resize(p_subject.length());
+ // safety_zone is the number of chars we allocate in addition to the number of chars expected in order to
+ // guard against the PCRE API writing one additional \0 at the end. PCRE's API docs are unclear on whether
+ // PCRE understands outlength in pcre2_substitute() as counting an implicit additional terminating char or
+ // not. always allocating one char more than telling PCRE has us on the safe side.
+ const int safety_zone = 1;
+
+ PCRE2_SIZE olength = p_subject.length() + 1; // space for output string and one terminating \0 character
+ Vector<CharType> output;
+ output.resize(olength + safety_zone);
uint32_t flags = PCRE2_SUBSTITUTE_OVERFLOW_LENGTH;
if (p_all)
flags |= PCRE2_SUBSTITUTE_GLOBAL;
- PCRE2_SIZE olength = output.length();
-
PCRE2_SIZE length = p_subject.length();
if (p_end >= 0 && (uint32_t)p_end < length)
length = p_end;
@@ -348,15 +372,15 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a
pcre2_match_context_16 *mctx = pcre2_match_context_create_16(gctx);
PCRE2_SPTR16 s = (PCRE2_SPTR16)p_subject.c_str();
PCRE2_SPTR16 r = (PCRE2_SPTR16)p_replacement.c_str();
- PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.c_str();
+ PCRE2_UCHAR16 *o = (PCRE2_UCHAR16 *)output.ptrw();
pcre2_match_data_16 *match = pcre2_match_data_create_from_pattern_16(c, gctx);
int res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength);
if (res == PCRE2_ERROR_NOMEMORY) {
- output.resize(olength);
- o = (PCRE2_UCHAR16 *)output.c_str();
+ output.resize(olength + safety_zone);
+ o = (PCRE2_UCHAR16 *)output.ptrw();
res = pcre2_substitute_16(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength);
}
@@ -373,15 +397,15 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a
pcre2_match_context_32 *mctx = pcre2_match_context_create_32(gctx);
PCRE2_SPTR32 s = (PCRE2_SPTR32)p_subject.c_str();
PCRE2_SPTR32 r = (PCRE2_SPTR32)p_replacement.c_str();
- PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.c_str();
+ PCRE2_UCHAR32 *o = (PCRE2_UCHAR32 *)output.ptrw();
pcre2_match_data_32 *match = pcre2_match_data_create_from_pattern_32(c, gctx);
int res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength);
if (res == PCRE2_ERROR_NOMEMORY) {
- output.resize(olength);
- o = (PCRE2_UCHAR32 *)output.c_str();
+ output.resize(olength + safety_zone);
+ o = (PCRE2_UCHAR32 *)output.ptrw();
res = pcre2_substitute_32(c, s, length, p_offset, flags, match, mctx, r, p_replacement.length(), o, &olength);
}
@@ -392,7 +416,7 @@ String RegEx::sub(const String &p_subject, const String &p_replacement, bool p_a
return String();
}
- return output;
+ return String(output.ptr(), olength);
}
bool RegEx::is_valid() const {
@@ -489,6 +513,7 @@ void RegEx::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear"), &RegEx::clear);
ClassDB::bind_method(D_METHOD("compile", "pattern"), &RegEx::compile);
ClassDB::bind_method(D_METHOD("search", "subject", "offset", "end"), &RegEx::search, DEFVAL(0), DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("search_all", "subject", "offset", "end"), &RegEx::search_all, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("sub", "subject", "replacement", "all", "offset", "end"), &RegEx::sub, DEFVAL(false), DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("is_valid"), &RegEx::is_valid);
ClassDB::bind_method(D_METHOD("get_pattern"), &RegEx::get_pattern);
diff --git a/modules/regex/regex.h b/modules/regex/regex.h
index bfa9c84042..04ebaf6f9e 100644
--- a/modules/regex/regex.h
+++ b/modules/regex/regex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,6 +88,7 @@ public:
void _init(const String &p_pattern = "");
Ref<RegExMatch> search(const String &p_subject, int p_offset = 0, int p_end = -1) const;
+ Array search_all(const String &p_subject, int p_offset = 0, int p_end = -1) const;
String sub(const String &p_subject, const String &p_replacement, bool p_all = false, int p_offset = 0, int p_end = -1) const;
bool is_valid() const;
diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp
index 7b042aaa52..14eba69ee0 100644
--- a/modules/regex/register_types.cpp
+++ b/modules/regex/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h
index 1624fe18c8..872e5eece5 100644
--- a/modules/regex/register_types.h
+++ b/modules/regex/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/modules/register_module_types.h b/modules/register_module_types.h
index 089055ffa0..f4163418e8 100644
--- a/modules/register_module_types.h
+++ b/modules/register_module_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef REGISTER_MODULE_TYPES_H
#define REGISTER_MODULE_TYPES_H
diff --git a/modules/squish/config.py b/modules/squish/config.py
index 9b7729bda4..97c95999c8 100644
--- a/modules/squish/config.py
+++ b/modules/squish/config.py
@@ -1,8 +1,6 @@
-
def can_build(platform):
return True
-
def configure(env):
# Tools only, disabled for non-tools
# TODO: Find a cleaner way to achieve that
diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp
index 072f18b990..0cf24dd8d8 100644
--- a/modules/squish/image_compress_squish.cpp
+++ b/modules/squish/image_compress_squish.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_compress_squish.h"
#include "print_string.h"
@@ -64,7 +65,7 @@ void image_decompress_squish(Image *p_image) {
} else if (p_image->get_format() == Image::FORMAT_RGTC_RG) {
squish_flags = squish::kBc5;
} else {
- print_line("wtf askd to decompress.. " + itos(p_image->get_format()));
+ print_line("Can't decompress unknown format: " + itos(p_image->get_format()));
ERR_FAIL_COND(true);
return;
}
diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h
index 0dff5a7ce3..c022063fe5 100644
--- a/modules/squish/image_compress_squish.h
+++ b/modules/squish/image_compress_squish.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_COMPRESS_SQUISH_H
#define IMAGE_COMPRESS_SQUISH_H
diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp
index d5aa1d4b71..d4ed676cce 100644
--- a/modules/squish/register_types.cpp
+++ b/modules/squish/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#ifdef TOOLS_ENABLED
diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h
index 0afeeeff3b..00f5c345c4 100644
--- a/modules/squish/register_types.h
+++ b/modules/squish/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifdef TOOLS_ENABLED
void register_squish_types();
void unregister_squish_types();
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
index 27ea310780..18ab616826 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_stream_ogg_vorbis.h"
#include "os/file_access.h"
@@ -42,12 +43,17 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
int todo = p_frames;
- while (todo && active) {
+ int start_buffer = 0;
- int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, (float *)p_buffer, todo * 2);
+ while (todo && active) {
+ float *buffer = (float *)p_buffer;
+ if (start_buffer > 0) {
+ buffer = (buffer + start_buffer * 2);
+ }
+ int mixed = stb_vorbis_get_samples_float_interleaved(ogg_stream, 2, buffer, todo * 2);
if (vorbis_stream->channels == 1 && mixed > 0) {
//mix mono to stereo
- for (int i = 0; i < mixed; i++) {
+ for (int i = start_buffer; i < mixed; i++) {
p_buffer[i].r = p_buffer[i].l;
}
}
@@ -60,11 +66,14 @@ void AudioStreamPlaybackOGGVorbis::_mix_internal(AudioFrame *p_buffer, int p_fra
//loop
seek(vorbis_stream->loop_offset);
loops++;
+ // we still have buffer to fill, start from this element in the next iteration.
+ start_buffer = p_frames - todo;
} else {
- for (int i = mixed; i < p_frames; i++) {
+ for (int i = p_frames - todo; i < p_frames; i++) {
p_buffer[i] = AudioFrame(0, 0);
}
active = false;
+ todo = 0;
}
}
}
@@ -106,7 +115,7 @@ void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
if (!active)
return;
- if (p_time >= get_length()) {
+ if (p_time >= vorbis_stream->get_length()) {
p_time = 0;
}
frames_mixed = uint32_t(vorbis_stream->sample_rate * p_time);
@@ -114,11 +123,6 @@ void AudioStreamPlaybackOGGVorbis::seek(float p_time) {
stb_vorbis_seek(ogg_stream, frames_mixed);
}
-float AudioStreamPlaybackOGGVorbis::get_length() const {
-
- return vorbis_stream->length;
-}
-
AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
if (ogg_alloc.alloc_buffer) {
stb_vorbis_close(ogg_stream);
@@ -129,7 +133,6 @@ AudioStreamPlaybackOGGVorbis::~AudioStreamPlaybackOGGVorbis() {
Ref<AudioStreamPlayback> AudioStreamOGGVorbis::instance_playback() {
Ref<AudioStreamPlaybackOGGVorbis> ovs;
- printf("instance at %p, data %p\n", this, data);
ERR_FAIL_COND_V(data == NULL, ovs);
@@ -157,6 +160,14 @@ String AudioStreamOGGVorbis::get_stream_name() const {
return ""; //return stream_name;
}
+void AudioStreamOGGVorbis::clear_data() {
+ if (data) {
+ AudioServer::get_singleton()->audio_data_free(data);
+ data = NULL;
+ data_len = 0;
+ }
+}
+
void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
int src_data_len = p_data.size();
@@ -202,14 +213,15 @@ void AudioStreamOGGVorbis::set_data(const PoolVector<uint8_t> &p_data) {
length = stb_vorbis_stream_length_in_seconds(ogg_stream);
stb_vorbis_close(ogg_stream);
+ // free any existing data
+ clear_data();
+
data = AudioServer::get_singleton()->audio_data_alloc(src_data_len, src_datar.ptr());
data_len = src_data_len;
break;
}
}
-
- printf("create at %p, data %p\n", this, data);
}
PoolVector<uint8_t> AudioStreamOGGVorbis::get_data() const {
@@ -244,10 +256,15 @@ float AudioStreamOGGVorbis::get_loop_offset() const {
return loop_offset;
}
+float AudioStreamOGGVorbis::get_length() const {
+
+ return length;
+}
+
void AudioStreamOGGVorbis::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_data", "data"), &AudioStreamOGGVorbis::set_data);
- ClassDB::bind_method(D_METHOD("get_data"), &AudioStreamOGGVorbis::get_data);
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &AudioStreamOGGVorbis::set_data);
+ ClassDB::bind_method(D_METHOD("_get_data"), &AudioStreamOGGVorbis::get_data);
ClassDB::bind_method(D_METHOD("set_loop", "enable"), &AudioStreamOGGVorbis::set_loop);
ClassDB::bind_method(D_METHOD("has_loop"), &AudioStreamOGGVorbis::has_loop);
@@ -255,7 +272,7 @@ void AudioStreamOGGVorbis::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_loop_offset", "seconds"), &AudioStreamOGGVorbis::set_loop_offset);
ClassDB::bind_method(D_METHOD("get_loop_offset"), &AudioStreamOGGVorbis::get_loop_offset);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop", "has_loop");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "loop_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_loop_offset", "get_loop_offset");
}
@@ -270,3 +287,7 @@ AudioStreamOGGVorbis::AudioStreamOGGVorbis() {
decode_mem_size = 0;
loop = false;
}
+
+AudioStreamOGGVorbis::~AudioStreamOGGVorbis() {
+ clear_data();
+}
diff --git a/modules/stb_vorbis/audio_stream_ogg_vorbis.h b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
index f4d381897b..d7bc7cc0d7 100644
--- a/modules/stb_vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/stb_vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AUDIO_STREAM_STB_VORBIS_H
#define AUDIO_STREAM_STB_VORBIS_H
@@ -70,8 +71,6 @@ public:
virtual float get_playback_position() const;
virtual void seek(float p_time);
- virtual float get_length() const; //if supported, otherwise return 0
-
AudioStreamPlaybackOGGVorbis() {}
~AudioStreamPlaybackOGGVorbis();
};
@@ -93,6 +92,7 @@ class AudioStreamOGGVorbis : public AudioStream {
float length;
bool loop;
float loop_offset;
+ void clear_data();
protected:
static void _bind_methods();
@@ -110,7 +110,10 @@ public:
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
+ virtual float get_length() const; //if supported, otherwise return 0
+
AudioStreamOGGVorbis();
+ virtual ~AudioStreamOGGVorbis();
};
#endif
diff --git a/modules/stb_vorbis/config.py b/modules/stb_vorbis/config.py
index fb920482f5..defe8d0c94 100644
--- a/modules/stb_vorbis/config.py
+++ b/modules/stb_vorbis/config.py
@@ -1,7 +1,14 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "AudioStreamOGGVorbis",
+ "ResourceImporterOGGVorbis",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
new file mode 100644
index 0000000000..ac95a7197f
--- /dev/null
+++ b/modules/stb_vorbis/doc_classes/AudioStreamOGGVorbis.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="AudioStreamOGGVorbis" inherits="AudioStream" category="Core" version="3.1">
+ <brief_description>
+ OGG Vorbis audio stream driver.
+ </brief_description>
+ <description>
+ OGG Vorbis audio stream driver.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="loop" type="bool" setter="set_loop" getter="has_loop">
+ </member>
+ <member name="loop_offset" type="float" setter="set_loop_offset" getter="get_loop_offset">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
new file mode 100644
index 0000000000..018f4734ec
--- /dev/null
+++ b/modules/stb_vorbis/doc_classes/ResourceImporterOGGVorbis.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ResourceImporterOGGVorbis" inherits="ResourceImporter" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/stb_vorbis/register_types.cpp b/modules/stb_vorbis/register_types.cpp
index abd01e9a14..514ef4c071 100644
--- a/modules/stb_vorbis/register_types.cpp
+++ b/modules/stb_vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "audio_stream_ogg_vorbis.h"
#include "resource_importer_ogg_vorbis.h"
diff --git a/modules/stb_vorbis/register_types.h b/modules/stb_vorbis/register_types.h
index 8e2d5e78f8..142be0efdf 100644
--- a/modules/stb_vorbis/register_types.h
+++ b/modules/stb_vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_stb_vorbis_types();
void unregister_stb_vorbis_types();
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
index 4d28dc027b..c8acdb689a 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "resource_importer_ogg_vorbis.h"
#include "io/resource_saver.h"
@@ -99,6 +100,7 @@ Error ResourceImporterOGGVorbis::import(const String &p_source_file, const Strin
ogg_stream.instance();
ogg_stream->set_data(data);
+ ERR_FAIL_COND_V(!ogg_stream->get_data().size(), ERR_FILE_CORRUPT);
ogg_stream->set_loop(loop);
ogg_stream->set_loop_offset(loop_offset);
diff --git a/modules/stb_vorbis/resource_importer_ogg_vorbis.h b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
index 8134009704..a1847545aa 100644
--- a/modules/stb_vorbis/resource_importer_ogg_vorbis.h
+++ b/modules/stb_vorbis/resource_importer_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef RESOURCEIMPORTEROGGVORBIS_H
#define RESOURCEIMPORTEROGGVORBIS_H
diff --git a/modules/svg/SCsub b/modules/svg/SCsub
index 5be9367808..e12abac8c1 100644
--- a/modules/svg/SCsub
+++ b/modules/svg/SCsub
@@ -12,7 +12,8 @@ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
# env.add_source_files(env.modules_sources, thirdparty_sources)
-lib = env.Library("svg_builtin", thirdparty_sources)
+lib = env.add_library("svg_builtin", thirdparty_sources)
+
# Needs to be appended to arrive after libscene in the linker call,
# but we don't want it to arrive *after* system libs, so manual hack
# LIBS contains first SCons Library objects ("SCons.Node.FS.File object")
diff --git a/modules/svg/config.py b/modules/svg/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/svg/config.py
+++ b/modules/svg/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/svg/image_loader_svg.cpp b/modules/svg/image_loader_svg.cpp
index 9c198ea98e..8ccd229f3d 100644
--- a/modules/svg/image_loader_svg.cpp
+++ b/modules/svg/image_loader_svg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_svg.h"
#include "os/os.h"
diff --git a/modules/svg/image_loader_svg.h b/modules/svg/image_loader_svg.h
index cf44cd8c50..63854da2f6 100644
--- a/modules/svg/image_loader_svg.h
+++ b/modules/svg/image_loader_svg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_SVG_H
#define IMAGE_LOADER_SVG_H
diff --git a/modules/svg/register_types.cpp b/modules/svg/register_types.cpp
index e37239f27a..56426662cd 100644
--- a/modules/svg/register_types.cpp
+++ b/modules/svg/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_svg.h"
diff --git a/modules/svg/register_types.h b/modules/svg/register_types.h
index 49d550e7c9..015c586c6b 100644
--- a/modules/svg/register_types.h
+++ b/modules/svg/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_svg_types();
void unregister_svg_types();
diff --git a/modules/tga/config.py b/modules/tga/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/tga/config.py
+++ b/modules/tga/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/tga/image_loader_tga.cpp b/modules/tga/image_loader_tga.cpp
index d7a1ce7308..7391bed699 100644
--- a/modules/tga/image_loader_tga.cpp
+++ b/modules/tga/image_loader_tga.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_tga.h"
#include "os/os.h"
diff --git a/modules/tga/image_loader_tga.h b/modules/tga/image_loader_tga.h
index 7905ab37a7..c4b10b7f49 100644
--- a/modules/tga/image_loader_tga.h
+++ b/modules/tga/image_loader_tga.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_TGA_H
#define IMAGE_LOADER_TGA_H
diff --git a/modules/tga/register_types.cpp b/modules/tga/register_types.cpp
index 814b21d368..ac1b56af16 100644
--- a/modules/tga/register_types.cpp
+++ b/modules/tga/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_tga.h"
diff --git a/modules/tga/register_types.h b/modules/tga/register_types.h
index 10812981f8..6483f2576e 100644
--- a/modules/tga/register_types.h
+++ b/modules/tga/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_tga_types();
void unregister_tga_types();
diff --git a/modules/thekla_unwrap/SCsub b/modules/thekla_unwrap/SCsub
new file mode 100644
index 0000000000..d23ba10d4c
--- /dev/null
+++ b/modules/thekla_unwrap/SCsub
@@ -0,0 +1,82 @@
+#!/usr/bin/env python
+
+import platform
+
+Import('env')
+Import('env_modules')
+
+env_thekla_unwrap = env_modules.Clone()
+
+# Thirdparty source files
+if env['builtin_thekla_atlas']:
+ thirdparty_dir = "#thirdparty/thekla_atlas/"
+ thirdparty_sources = [
+ "nvcore/Memory.cpp",
+ "nvcore/Debug.cpp",
+ "nvcore/StrLib.cpp",
+ "nvcore/FileSystem.cpp",
+ "nvcore/RadixSort.cpp",
+ "nvmath/Basis.cpp",
+ "nvmath/ConvexHull.cpp",
+ "nvmath/Fitting.cpp",
+ "nvmath/Plane.cpp",
+ "nvmath/ProximityGrid.cpp",
+ "nvmath/Random.cpp",
+ "nvmath/Solver.cpp",
+ "nvmath/Sparse.cpp",
+ "nvmath/TypeSerialization.cpp",
+ "poshlib/posh.c",
+ "nvimage/BitMap.cpp",
+ "nvimage/Image.cpp",
+ "nvmesh/BaseMesh.cpp",
+ "nvmesh/MeshBuilder.cpp",
+ "nvmesh/TriMesh.cpp",
+ "nvmesh/QuadTriMesh.cpp",
+ "nvmesh/MeshTopology.cpp",
+ "nvmesh/halfedge/Edge.cpp",
+ "nvmesh/halfedge/Mesh.cpp",
+ "nvmesh/halfedge/Face.cpp",
+ "nvmesh/halfedge/Vertex.cpp",
+ "nvmesh/geometry/Bounds.cpp",
+ "nvmesh/geometry/Measurements.cpp",
+ "nvmesh/raster/Raster.cpp",
+ "nvmesh/param/Atlas.cpp",
+ "nvmesh/param/AtlasBuilder.cpp",
+ "nvmesh/param/AtlasPacker.cpp",
+ "nvmesh/param/LeastSquaresConformalMap.cpp",
+ "nvmesh/param/OrthogonalProjectionMap.cpp",
+ "nvmesh/param/ParameterizationQuality.cpp",
+ "nvmesh/param/SingleFaceMap.cpp",
+ "nvmesh/param/Util.cpp",
+ "nvmesh/weld/VertexWeld.cpp",
+ "nvmesh/weld/Snap.cpp",
+ "thekla/thekla_atlas.cpp"
+ ]
+ thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+ env_thekla_unwrap.add_source_files(env.modules_sources, thirdparty_sources)
+ env_thekla_unwrap.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "/poshlib", thirdparty_dir + "/nvcore", thirdparty_dir + "/nvmesh"])
+
+ # upstream uses c++11
+ if (not env_thekla_unwrap.msvc):
+ env_thekla_unwrap.Append(CXXFLAGS="-std=c++11")
+
+ if env["platform"] == 'x11':
+ # if not specifically one of the *BSD, then use LINUX as default
+ if platform.system() == "FreeBSD":
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_FREEBSD", "-DPOSH_COMPILER_GCC"])
+ elif platform.system() == "OpenBSD":
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_OPENBSD", "-DPOSH_COMPILER_GCC"])
+ else:
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_LINUX", "-DPOSH_COMPILER_GCC"])
+ elif env["platform"] == 'osx':
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_DARWIN", "-DPOSH_COMPILER_GCC"])
+ elif env["platform"] == 'windows':
+ if env.msvc:
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_WIN32", "-DNV_CC_MSVC", "-DPOSH_COMPILER_MSVC" ])
+ else:
+ env_thekla_unwrap.Append(CCFLAGS=["-DNV_OS_MINGW", "-DNV_CC_GNUC", "-DPOSH_COMPILER_GCC", "-U__STRICT_ANSI__"])
+ env.Append(LIBS=["dbghelp"])
+
+# Godot source files
+env_thekla_unwrap.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/thekla_unwrap/config.py b/modules/thekla_unwrap/config.py
new file mode 100644
index 0000000000..b1ce7d4b91
--- /dev/null
+++ b/modules/thekla_unwrap/config.py
@@ -0,0 +1,7 @@
+def can_build(platform):
+ return platform != "android" and platform != "ios"
+
+def configure(env):
+ if not env['tools']:
+ env['builtin_thekla_atlas'] = False
+ env.disabled_modules.append("thekla_unwrap")
diff --git a/modules/thekla_unwrap/register_types.cpp b/modules/thekla_unwrap/register_types.cpp
new file mode 100644
index 0000000000..c74cbd9d18
--- /dev/null
+++ b/modules/thekla_unwrap/register_types.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+#include "error_macros.h"
+#include "thirdparty/thekla_atlas/thekla/thekla_atlas.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
+
+bool thekla_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) {
+
+ //set up input mesh
+ Thekla::Atlas_Input_Mesh input_mesh;
+ input_mesh.face_array = new Thekla::Atlas_Input_Face[p_index_count / 3];
+ for (int i = 0; i < p_index_count / 3; i++) {
+ input_mesh.face_array[i].vertex_index[0] = p_indices[i * 3 + 0];
+ input_mesh.face_array[i].vertex_index[1] = p_indices[i * 3 + 1];
+ input_mesh.face_array[i].vertex_index[2] = p_indices[i * 3 + 2];
+ //printf("face %i - %i, %i, %i - mat %i\n", i, input_mesh.face_array[i].vertex_index[0], input_mesh.face_array[i].vertex_index[1], input_mesh.face_array[i].vertex_index[2], p_face_materials[i]);
+ input_mesh.face_array[i].material_index = p_face_materials[i];
+ }
+ input_mesh.vertex_array = new Thekla::Atlas_Input_Vertex[p_vertex_count];
+ for (int i = 0; i < p_vertex_count; i++) {
+ input_mesh.vertex_array[i].first_colocal = i; //wtf
+ for (int j = 0; j < 3; j++) {
+ input_mesh.vertex_array[i].position[j] = p_vertices[i * 3 + j];
+ input_mesh.vertex_array[i].normal[j] = p_normals[i * 3 + j];
+ }
+ input_mesh.vertex_array[i].uv[0] = 0;
+ input_mesh.vertex_array[i].uv[1] = 0;
+ //printf("vertex %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].position[0], input_mesh.vertex_array[i].position[1], input_mesh.vertex_array[i].position[2]);
+ //printf("normal %i - %f, %f, %f\n", i, input_mesh.vertex_array[i].normal[0], input_mesh.vertex_array[i].normal[1], input_mesh.vertex_array[i].normal[2]);
+ }
+ input_mesh.face_count = p_index_count / 3;
+ input_mesh.vertex_count = p_vertex_count;
+
+ //set up options
+ Thekla::Atlas_Options options;
+ Thekla::atlas_set_default_options(&options);
+ options.packer_options.witness.packing_quality = 1;
+ options.packer_options.witness.texel_area = 1.0 / p_texel_size;
+ options.packer_options.witness.conservative = false;
+
+ //generate
+ Thekla::Atlas_Error err;
+ Thekla::Atlas_Output_Mesh *output = atlas_generate(&input_mesh, &options, &err);
+
+ delete[] input_mesh.face_array;
+ delete[] input_mesh.vertex_array;
+
+ if (output == NULL) {
+ ERR_PRINT("could not generate atlas output mesh");
+ return false;
+ }
+
+ if (err != Thekla::Atlas_Error_Success) {
+ printf("error with atlas\n");
+ } else {
+ *r_vertex = (int *)malloc(sizeof(int) * output->vertex_count);
+ *r_uv = (float *)malloc(sizeof(float) * output->vertex_count * 3);
+ *r_index = (int *)malloc(sizeof(int) * output->index_count);
+
+ // printf("w: %i, h: %i\n", output->atlas_width, output->atlas_height);
+ for (int i = 0; i < output->vertex_count; i++) {
+ (*r_vertex)[i] = output->vertex_array[i].xref;
+ (*r_uv)[i * 2 + 0] = output->vertex_array[i].uv[0] / output->atlas_width;
+ (*r_uv)[i * 2 + 1] = output->vertex_array[i].uv[1] / output->atlas_height;
+ // printf("uv: %f,%f\n", (*r_uv)[i * 2 + 0], (*r_uv)[i * 2 + 1]);
+ }
+ *r_vertex_count = output->vertex_count;
+
+ for (int i = 0; i < output->index_count; i++) {
+ (*r_index)[i] = output->index_array[i];
+ }
+
+ *r_index_count = output->index_count;
+
+ *r_size_hint_x = output->atlas_height;
+ *r_size_hint_y = output->atlas_width;
+ }
+
+ if (output) {
+ atlas_free(output);
+ }
+
+ return err == Thekla::Atlas_Error_Success;
+}
+
+void register_thekla_unwrap_types() {
+
+ array_mesh_lightmap_unwrap_callback = thekla_mesh_lightmap_unwrap_callback;
+}
+
+void unregister_thekla_unwrap_types() {
+}
diff --git a/modules/thekla_unwrap/register_types.h b/modules/thekla_unwrap/register_types.h
new file mode 100644
index 0000000000..8a0eab9437
--- /dev/null
+++ b/modules/thekla_unwrap/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_thekla_unwrap_types();
+void unregister_thekla_unwrap_types();
diff --git a/modules/theora/config.py b/modules/theora/config.py
index 8eefe81288..34d34f8be2 100644
--- a/modules/theora/config.py
+++ b/modules/theora/config.py
@@ -1,8 +1,14 @@
-
def can_build(platform):
-# return True
- return False
-
+ return True
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "ResourceImporterTheora",
+ "VideoStreamTheora",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/theora/doc_classes/ResourceImporterTheora.xml b/modules/theora/doc_classes/ResourceImporterTheora.xml
new file mode 100644
index 0000000000..5fc40a6eba
--- /dev/null
+++ b/modules/theora/doc_classes/ResourceImporterTheora.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ResourceImporterTheora" inherits="ResourceImporter" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/theora/doc_classes/VideoStreamTheora.xml b/modules/theora/doc_classes/VideoStreamTheora.xml
new file mode 100644
index 0000000000..e7c4727332
--- /dev/null
+++ b/modules/theora/doc_classes/VideoStreamTheora.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VideoStreamTheora" inherits="VideoStream" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_file">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_file">
+ <return type="void">
+ </return>
+ <argument index="0" name="file" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp
index ae6961b3da..9bc5ed903a 100644
--- a/modules/theora/register_types.cpp
+++ b/modules/theora/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,20 +27,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#include "register_types.h"
+#include "resource_importer_theora.h"
#include "video_stream_theora.h"
-static ResourceFormatLoaderVideoStreamTheora *theora_stream_loader = NULL;
-
void register_theora_types() {
- theora_stream_loader = memnew(ResourceFormatLoaderVideoStreamTheora);
- ResourceLoader::add_resource_format_loader(theora_stream_loader);
+#ifdef TOOLS_ENABLED
+ Ref<ResourceImporterTheora> theora_import;
+ theora_import.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(theora_import);
+#endif
ClassDB::register_class<VideoStreamTheora>();
}
void unregister_theora_types() {
-
- memdelete(theora_stream_loader);
}
diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h
index 7011ee44d0..4a81d7743b 100644
--- a/modules/theora/register_types.h
+++ b/modules/theora/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_theora_types();
void unregister_theora_types();
diff --git a/modules/theora/resource_importer_theora.cpp b/modules/theora/resource_importer_theora.cpp
new file mode 100644
index 0000000000..ee9bab74a7
--- /dev/null
+++ b/modules/theora/resource_importer_theora.cpp
@@ -0,0 +1,90 @@
+/*************************************************************************/
+/* resource_importer_theora.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "resource_importer_theora.h"
+
+#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "scene/resources/texture.h"
+
+String ResourceImporterTheora::get_importer_name() const {
+
+ return "Theora";
+}
+
+String ResourceImporterTheora::get_visible_name() const {
+
+ return "Theora";
+}
+void ResourceImporterTheora::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("ogv");
+ p_extensions->push_back("ogm");
+}
+
+String ResourceImporterTheora::get_save_extension() const {
+ return "ogvstr";
+}
+
+String ResourceImporterTheora::get_resource_type() const {
+
+ return "VideoStreamTheora";
+}
+
+bool ResourceImporterTheora::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+
+ return true;
+}
+
+int ResourceImporterTheora::get_preset_count() const {
+ return 0;
+}
+String ResourceImporterTheora::get_preset_name(int p_idx) const {
+
+ return String();
+}
+
+void ResourceImporterTheora::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
+}
+
+Error ResourceImporterTheora::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+
+ VideoStreamTheora *stream = memnew(VideoStreamTheora);
+ stream->set_file(p_source_file);
+
+ Ref<VideoStreamTheora> ogv_stream = Ref<VideoStreamTheora>(stream);
+
+ return ResourceSaver::save(p_save_path + ".ogvstr", ogv_stream);
+}
+
+ResourceImporterTheora::ResourceImporterTheora() {
+}
diff --git a/modules/theora/resource_importer_theora.h b/modules/theora/resource_importer_theora.h
new file mode 100644
index 0000000000..e3c79287ad
--- /dev/null
+++ b/modules/theora/resource_importer_theora.h
@@ -0,0 +1,58 @@
+/*************************************************************************/
+/* resource_importer_theora.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RESOURCEIMPORTEROGGTHEORA_H
+#define RESOURCEIMPORTEROGGTHEORA_H
+
+#include "video_stream_theora.h"
+
+#include "core/io/resource_import.h"
+
+class ResourceImporterTheora : public ResourceImporter {
+ GDCLASS(ResourceImporterTheora, ResourceImporter)
+public:
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
+ virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+
+ ResourceImporterTheora();
+};
+
+#endif // RESOURCEIMPORTEROGGTHEORA_H
diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp
index c75bec31df..58c6d73ab2 100644
--- a/modules/theora/video_stream_theora.cpp
+++ b/modules/theora/video_stream_theora.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "video_stream_theora.h"
#include "os/os.h"
@@ -309,9 +310,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
/* and now we have it all. initialize decoders */
if (theora_p) {
td = th_decode_alloc(&ti, ts);
- printf("Ogg logical stream %lx is Theora %dx%d %.02f fps",
- to.serialno, ti.pic_width, ti.pic_height,
- (double)ti.fps_numerator / ti.fps_denominator);
px_fmt = ti.pixel_fmt;
switch (ti.pixel_fmt) {
case TH_PF_420: printf(" 4:2:0 video\n"); break;
@@ -322,9 +320,6 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
printf(" video\n (UNKNOWN Chroma sampling!)\n");
break;
}
- if (ti.pic_width != ti.frame_width || ti.pic_height != ti.frame_height)
- printf(" Frame content is %dx%d with offset (%d,%d).\n",
- ti.frame_width, ti.frame_height, ti.pic_x, ti.pic_y);
th_decode_ctl(td, TH_DECCTL_GET_PPLEVEL_MAX, &pp_level_max,
sizeof(pp_level_max));
pp_level = 0;
@@ -351,10 +346,7 @@ void VideoStreamPlaybackTheora::set_file(const String &p_file) {
if (vorbis_p) {
vorbis_synthesis_init(&vd, &vi);
vorbis_block_init(&vd, &vb);
- fprintf(stderr, "Ogg logical stream %lx is Vorbis %d channel %ld Hz audio.\n",
- vo.serialno, vi.channels, vi.rate);
//_setup(vi.channels, vi.rate);
-
} else {
/* tear down the partial vorbis setup */
vorbis_info_clear(&vi);
@@ -406,20 +398,19 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
ogg_packet op;
bool no_theora = false;
+ bool buffer_full = false;
- while (vorbis_p) {
+ while (vorbis_p && !audio_done && !buffer_full) {
int ret;
float **pcm;
- bool buffer_full = false;
-
/* if there's pending, decoded audio, grab it */
ret = vorbis_synthesis_pcmout(&vd, &pcm);
if (ret > 0) {
const int AUXBUF_LEN = 4096;
int to_read = ret;
- int16_t aux_buffer[AUXBUF_LEN];
+ float aux_buffer[AUXBUF_LEN];
while (to_read) {
@@ -429,11 +420,7 @@ void VideoStreamPlaybackTheora::update(float p_delta) {
for (int j = 0; j < m; j++) {
for (int i = 0; i < vi.channels; i++) {
-
- int val = Math::fast_ftoi(pcm[i][j] * 32767.f);
- if (val > 32767) val = 32767;
- if (val < -32768) val = -32768;
- aux_buffer[count++] = val;
+ aux_buffer[count++] = pcm[i][j];
}
}
@@ -602,10 +589,9 @@ bool VideoStreamPlaybackTheora::is_playing() const {
void VideoStreamPlaybackTheora::set_paused(bool p_paused) {
paused = p_paused;
- //pau = !p_paused;
};
-bool VideoStreamPlaybackTheora::is_paused(bool p_paused) const {
+bool VideoStreamPlaybackTheora::is_paused() const {
return paused;
};
@@ -733,32 +719,10 @@ VideoStreamPlaybackTheora::~VideoStreamPlaybackTheora() {
memdelete(file);
};
-RES ResourceFormatLoaderVideoStreamTheora::load(const String &p_path, const String &p_original_path, Error *r_error) {
- if (r_error)
- *r_error = ERR_FILE_CANT_OPEN;
+void VideoStreamTheora::_bind_methods() {
- VideoStreamTheora *stream = memnew(VideoStreamTheora);
- stream->set_file(p_path);
-
- if (r_error)
- *r_error = OK;
-
- return Ref<VideoStreamTheora>(stream);
-}
+ ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamTheora::set_file);
+ ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamTheora::get_file);
-void ResourceFormatLoaderVideoStreamTheora::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("ogm");
- p_extensions->push_back("ogv");
-}
-bool ResourceFormatLoaderVideoStreamTheora::handles_type(const String &p_type) const {
- return (p_type == "VideoStream" || p_type == "VideoStreamTheora");
-}
-
-String ResourceFormatLoaderVideoStreamTheora::get_resource_type(const String &p_path) const {
-
- String exl = p_path.get_extension().to_lower();
- if (exl == "ogm" || exl == "ogv")
- return "VideoStreamTheora";
- return "";
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file");
}
diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h
index 484a1a7fb9..4bdbbdae20 100644
--- a/modules/theora/video_stream_theora.h
+++ b/modules/theora/video_stream_theora.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VIDEO_STREAM_THEORA_H
#define VIDEO_STREAM_THEORA_H
@@ -36,6 +37,7 @@
#include "os/thread.h"
#include "ring_buffer.h"
#include "scene/resources/video_stream.h"
+#include "servers/audio_server.h"
#include <theora/theoradec.h>
#include <vorbis/codec.h>
@@ -129,7 +131,7 @@ public:
virtual bool is_playing() const;
virtual void set_paused(bool p_paused);
- virtual bool is_paused(bool p_paused) const;
+ virtual bool is_paused() const;
virtual void set_loop(bool p_enable);
virtual bool has_loop() const;
@@ -161,10 +163,14 @@ public:
class VideoStreamTheora : public VideoStream {
GDCLASS(VideoStreamTheora, VideoStream);
+ RES_BASE_EXTENSION("ogvstr");
String file;
int audio_track;
+protected:
+ static void _bind_methods();
+
public:
Ref<VideoStreamPlayback> instance_playback() {
Ref<VideoStreamPlaybackTheora> pb = memnew(VideoStreamPlaybackTheora);
@@ -174,17 +180,10 @@ public:
}
void set_file(const String &p_file) { file = p_file; }
+ String get_file() { return file; }
void set_audio_track(int p_track) { audio_track = p_track; }
VideoStreamTheora() { audio_track = 0; }
};
-class ResourceFormatLoaderVideoStreamTheora : public ResourceFormatLoader {
-public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
#endif
diff --git a/modules/tinyexr/config.py b/modules/tinyexr/config.py
index 3e16fd725e..e12bb398ce 100644
--- a/modules/tinyexr/config.py
+++ b/modules/tinyexr/config.py
@@ -1,8 +1,6 @@
-
def can_build(platform):
return True
-
def configure(env):
# Tools only, disabled for non-tools
# TODO: Find a cleaner way to achieve that
diff --git a/modules/tinyexr/image_loader_tinyexr.cpp b/modules/tinyexr/image_loader_tinyexr.cpp
index 49a4db237a..0abefe11ee 100644
--- a/modules/tinyexr/image_loader_tinyexr.cpp
+++ b/modules/tinyexr/image_loader_tinyexr.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_tinyexr.h"
#include "os/os.h"
@@ -47,6 +48,11 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
f->close();
+ // Re-implementation of tinyexr's LoadEXRFromMemory using Godot types to store the Image data
+ // and Godot's error codes.
+ // When debugging after updating the thirdparty library, check that we're still in sync with
+ // their API usage in LoadEXRFromMemory.
+
EXRVersion exr_version;
EXRImage exr_image;
EXRHeader exr_header;
@@ -68,6 +74,13 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
return ERR_FILE_CORRUPT;
}
+ // Read HALF channel as FLOAT. (GH-13490)
+ for (int i = 0; i < exr_header.num_channels; i++) {
+ if (exr_header.pixel_types[i] == TINYEXR_PIXELTYPE_HALF) {
+ exr_header.requested_pixel_types[i] = TINYEXR_PIXELTYPE_FLOAT;
+ }
+ }
+
InitEXRImage(&exr_image);
ret = LoadEXRImageFromMemory(&exr_image, &exr_header, w.ptr(), src_image_len, &err);
if (ret != TINYEXR_SUCCESS) {
@@ -95,23 +108,25 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
}
if (idxR == -1) {
- ERR_PRINT("R channel not found");
+ ERR_PRINT("TinyEXR: R channel not found.");
// @todo { free exr_image }
return ERR_FILE_CORRUPT;
}
if (idxG == -1) {
- ERR_PRINT("G channel not found\n")
+ ERR_PRINT("TinyEXR: G channel not found.")
// @todo { free exr_image }
return ERR_FILE_CORRUPT;
}
if (idxB == -1) {
- ERR_PRINT("B channel not found\n")
+ ERR_PRINT("TinyEXR: B channel not found.")
// @todo { free exr_image }
return ERR_FILE_CORRUPT;
}
+ // EXR image data loaded, now parse it into Godot-friendly image data
+
PoolVector<uint8_t> imgdata;
Image::Format format;
@@ -126,7 +141,6 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
}
{
-
PoolVector<uint8_t>::Write wd = imgdata.write();
uint16_t *iw = (uint16_t *)wd.ptr();
@@ -151,11 +165,13 @@ Error ImageLoaderTinyEXR::load_image(Ref<Image> p_image, FileAccess *f, bool p_f
}
}
- print_line("EXR w: " + itos(exr_image.width) + " h:" + itos(exr_image.height) + " format " + Image::get_format_name(format));
p_image->create(exr_image.width, exr_image.height, false, format, imgdata);
w = PoolVector<uint8_t>::Write();
+ FreeEXRHeader(&exr_header);
+ FreeEXRImage(&exr_image);
+
return OK;
}
diff --git a/modules/tinyexr/image_loader_tinyexr.h b/modules/tinyexr/image_loader_tinyexr.h
index 53a81597af..6706e0972a 100644
--- a/modules/tinyexr/image_loader_tinyexr.h
+++ b/modules/tinyexr/image_loader_tinyexr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_TINYEXR_H
#define IMAGE_LOADER_TINYEXR_H
diff --git a/modules/tinyexr/register_types.cpp b/modules/tinyexr/register_types.cpp
index 4bbafbc90a..61217805cf 100644
--- a/modules/tinyexr/register_types.cpp
+++ b/modules/tinyexr/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_tinyexr.h"
diff --git a/modules/tinyexr/register_types.h b/modules/tinyexr/register_types.h
index e866bb7624..70cd0bfbf8 100644
--- a/modules/tinyexr/register_types.h
+++ b/modules/tinyexr/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_tinyexr_types();
void unregister_tinyexr_types();
diff --git a/modules/visual_script/SCsub b/modules/visual_script/SCsub
index 0882406761..96ee911ba0 100644
--- a/modules/visual_script/SCsub
+++ b/modules/visual_script/SCsub
@@ -1,7 +1,10 @@
#!/usr/bin/env python
Import('env')
+Import('env_modules')
-env.add_source_files(env.modules_sources, "*.cpp")
+env_vs = env_modules.Clone()
+
+env_vs.add_source_files(env.modules_sources, "*.cpp")
Export('env')
diff --git a/modules/visual_script/config.py b/modules/visual_script/config.py
index 5698a37295..6b1ce41014 100644
--- a/modules/visual_script/config.py
+++ b/modules/visual_script/config.py
@@ -1,8 +1,57 @@
-
-
def can_build(platform):
return True
-
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "VisualScriptBasicTypeConstant",
+ "VisualScriptBuiltinFunc",
+ "VisualScriptClassConstant",
+ "VisualScriptComment",
+ "VisualScriptCondition",
+ "VisualScriptConstant",
+ "VisualScriptConstructor",
+ "VisualScriptCustomNode",
+ "VisualScriptDeconstruct",
+ "VisualScriptEditor",
+ "VisualScriptEmitSignal",
+ "VisualScriptEngineSingleton",
+ "VisualScriptExpression",
+ "VisualScriptFunctionCall",
+ "VisualScriptFunctionState",
+ "VisualScriptFunction",
+ "VisualScriptGlobalConstant",
+ "VisualScriptIndexGet",
+ "VisualScriptIndexSet",
+ "VisualScriptInputAction",
+ "VisualScriptIterator",
+ "VisualScriptLocalVarSet",
+ "VisualScriptLocalVar",
+ "VisualScriptMathConstant",
+ "VisualScriptNode",
+ "VisualScriptOperator",
+ "VisualScriptPreload",
+ "VisualScriptPropertyGet",
+ "VisualScriptPropertySet",
+ "VisualScriptResourcePath",
+ "VisualScriptReturn",
+ "VisualScriptSceneNode",
+ "VisualScriptSceneTree",
+ "VisualScriptSelect",
+ "VisualScriptSelf",
+ "VisualScriptSequence",
+ "VisualScriptSubCall",
+ "VisualScriptSwitch",
+ "VisualScriptTypeCast",
+ "VisualScriptVariableGet",
+ "VisualScriptVariableSet",
+ "VisualScriptWhile",
+ "VisualScript",
+ "VisualScriptYieldSignal",
+ "VisualScriptYield",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
new file mode 100644
index 0000000000..dab186fb57
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -0,0 +1,512 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScript" inherits="Script" category="Core" version="3.1">
+ <brief_description>
+ A script implemented in the Visual Script programming environment.
+ </brief_description>
+ <description>
+ A script implemented in the Visual Script programming environment. The script extends the functionality of all objects that instance it.
+ [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
+ You are most likely to use this class via the Visual Script editor or when writing plugins for it.
+ </description>
+ <tutorials>
+ http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_custom_signal">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Add a custom signal with the specified name to the VisualScript.
+ </description>
+ </method>
+ <method name="add_function">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Add a function with the specified name to the VisualScript.
+ </description>
+ </method>
+ <method name="add_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <argument index="2" name="node" type="VisualScriptNode">
+ </argument>
+ <argument index="3" name="position" type="Vector2" default="Vector2( 0, 0 )">
+ </argument>
+ <description>
+ Add a node to a function of the VisualScript.
+ </description>
+ </method>
+ <method name="add_variable">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="default_value" type="Variant" default="null">
+ </argument>
+ <argument index="2" name="export" type="bool" default="false">
+ </argument>
+ <description>
+ Add a variable to the VisualScript, optionally giving it a default value or marking it as exported.
+ </description>
+ </method>
+ <method name="custom_signal_add_argument">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="type" type="int" enum="Variant.Type">
+ </argument>
+ <argument index="2" name="argname" type="String">
+ </argument>
+ <argument index="3" name="index" type="int" default="-1">
+ </argument>
+ <description>
+ Add an argument to a custom signal added with [method add_custom_signal].
+ </description>
+ </method>
+ <method name="custom_signal_get_argument_count" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Get the count of a custom signal's arguments.
+ </description>
+ </method>
+ <method name="custom_signal_get_argument_name" qualifiers="const">
+ <return type="String">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <description>
+ Get the name of a custom signal's argument.
+ </description>
+ </method>
+ <method name="custom_signal_get_argument_type" qualifiers="const">
+ <return type="int" enum="Variant.Type">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <description>
+ Get the type of a custom signal's argument.
+ </description>
+ </method>
+ <method name="custom_signal_remove_argument">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <description>
+ Remove a specific custom signal's argument.
+ </description>
+ </method>
+ <method name="custom_signal_set_argument_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <argument index="2" name="argname" type="String">
+ </argument>
+ <description>
+ Rename a custom signal's argument.
+ </description>
+ </method>
+ <method name="custom_signal_set_argument_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <argument index="2" name="type" type="int" enum="Variant.Type">
+ </argument>
+ <description>
+ Change the type of a custom signal's argument.
+ </description>
+ </method>
+ <method name="custom_signal_swap_argument">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="argidx" type="int">
+ </argument>
+ <argument index="2" name="withidx" type="int">
+ </argument>
+ <description>
+ Swap two of the arguments of a custom signal.
+ </description>
+ </method>
+ <method name="data_connect">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ Connect two data ports. The value of [code]from_node[/code]'s [code]from_port[/code] would be fed into [code]to_node[/code]'s [code]to_port[/code].
+ </description>
+ </method>
+ <method name="data_disconnect">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ Disconnect two data ports previously connected with [method data_connect].
+ </description>
+ </method>
+ <method name="get_function_node_id" qualifiers="const">
+ <return type="int">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns the id of a function's entry point node.
+ </description>
+ </method>
+ <method name="get_function_scroll" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns the position of the center of the screen for a given function.
+ </description>
+ </method>
+ <method name="get_node" qualifiers="const">
+ <return type="VisualScriptNode">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ Returns a node given its id and its function.
+ </description>
+ </method>
+ <method name="get_node_position" qualifiers="const">
+ <return type="Vector2">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ Returns a node's position in pixels.
+ </description>
+ </method>
+ <method name="get_variable_default_value" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns the default (initial) value of a variable.
+ </description>
+ </method>
+ <method name="get_variable_export" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns whether a variable is exported.
+ </description>
+ </method>
+ <method name="get_variable_info" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns the info for a given variable as a dictionary. The information includes its name, type, hint and usage.
+ </description>
+ </method>
+ <method name="has_custom_signal" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns whether a signal exists with the specified name.
+ </description>
+ </method>
+ <method name="has_data_connection" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_port" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <argument index="4" name="to_port" type="int">
+ </argument>
+ <description>
+ Returns whether the specified data ports are connected.
+ </description>
+ </method>
+ <method name="has_function" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns whether a function exists with the specified name.
+ </description>
+ </method>
+ <method name="has_node" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ Returns whether a node exists with the given id.
+ </description>
+ </method>
+ <method name="has_sequence_connection" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_output" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <description>
+ Returns whether the specified sequence ports are connected.
+ </description>
+ </method>
+ <method name="has_variable" qualifiers="const">
+ <return type="bool">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Returns whether a variable exists with the specified name.
+ </description>
+ </method>
+ <method name="remove_custom_signal">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Remove a custom signal with the given name.
+ </description>
+ </method>
+ <method name="remove_function">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Remove a specific function and its nodes from the script.
+ </description>
+ </method>
+ <method name="remove_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ Remove a specific node.
+ </description>
+ </method>
+ <method name="remove_variable">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <description>
+ Remove a variable with the given name.
+ </description>
+ </method>
+ <method name="rename_custom_signal">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="new_name" type="String">
+ </argument>
+ <description>
+ Change the name of a custom signal.
+ </description>
+ </method>
+ <method name="rename_function">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="new_name" type="String">
+ </argument>
+ <description>
+ Change the name of a function.
+ </description>
+ </method>
+ <method name="rename_variable">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="new_name" type="String">
+ </argument>
+ <description>
+ Change the name of a variable.
+ </description>
+ </method>
+ <method name="sequence_connect">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_output" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <description>
+ Connect two sequence ports. The execution will flow from of [code]from_node[/code]'s [code]from_output[/code] into [code]to_node[/code].
+ Unlike [method data_connect], there isn't a [code]to_port[/code], since the target node can have only one sequence port.
+ </description>
+ </method>
+ <method name="sequence_disconnect">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="from_node" type="int">
+ </argument>
+ <argument index="2" name="from_output" type="int">
+ </argument>
+ <argument index="3" name="to_node" type="int">
+ </argument>
+ <description>
+ Disconnect two sequence ports previously connected with [method sequence_connect].
+ </description>
+ </method>
+ <method name="set_function_scroll">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="ofs" type="Vector2">
+ </argument>
+ <description>
+ Position the center of the screen for a function.
+ </description>
+ </method>
+ <method name="set_instance_base_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="String">
+ </argument>
+ <description>
+ Set the base type of the script.
+ </description>
+ </method>
+ <method name="set_node_position">
+ <return type="void">
+ </return>
+ <argument index="0" name="func" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <argument index="2" name="position" type="Vector2">
+ </argument>
+ <description>
+ Position a node on the screen.
+ </description>
+ </method>
+ <method name="set_variable_default_value">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ Change the default (initial) value of a variable.
+ </description>
+ </method>
+ <method name="set_variable_export">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="enable" type="bool">
+ </argument>
+ <description>
+ Change whether a variable is exported.
+ </description>
+ </method>
+ <method name="set_variable_info">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="value" type="Dictionary">
+ </argument>
+ <description>
+ Set a variable's info, using the same format as [method get_variable_info].
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="node_ports_changed">
+ <argument index="0" name="function" type="String">
+ </argument>
+ <argument index="1" name="id" type="int">
+ </argument>
+ <description>
+ Emitted when the ports of a node are changed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
new file mode 100644
index 0000000000..793291eca2
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptBasicTypeConstant.xml
@@ -0,0 +1,25 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptBasicTypeConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node representing a constant from the base types.
+ </brief_description>
+ <description>
+ A Visual Script node representing a constant from base types, such as [Vector3.AXIS_X].
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ The type to get the constant from.
+ </member>
+ <member name="constant" type="String" setter="set_basic_type_constant" getter="get_basic_type_constant">
+ The name of the constant to return.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
new file mode 100644
index 0000000000..0929b227d0
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptBuiltinFunc.xml
@@ -0,0 +1,211 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptBuiltinFunc" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node used to call built-in functions.
+ </brief_description>
+ <description>
+ A built-in function used inside a [VisualScript]. It is usually a math function or an utility function.
+ See also [@GDScript], for the same functions in the GDScript language.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="function" type="int" setter="set_func" getter="get_func" enum="VisualScriptBuiltinFunc.BuiltinFunc">
+ The function to be executed.
+ </member>
+ </members>
+ <constants>
+ <constant name="MATH_SIN" value="0" enum="BuiltinFunc">
+ Return the sine of the input.
+ </constant>
+ <constant name="MATH_COS" value="1" enum="BuiltinFunc">
+ Return the cosine of the input.
+ </constant>
+ <constant name="MATH_TAN" value="2" enum="BuiltinFunc">
+ Return the tangent of the input.
+ </constant>
+ <constant name="MATH_SINH" value="3" enum="BuiltinFunc">
+ Return the hyperbolic sine of the input.
+ </constant>
+ <constant name="MATH_COSH" value="4" enum="BuiltinFunc">
+ Return the hyperbolic cosine of the input.
+ </constant>
+ <constant name="MATH_TANH" value="5" enum="BuiltinFunc">
+ Return the hyperbolic tangent of the input.
+ </constant>
+ <constant name="MATH_ASIN" value="6" enum="BuiltinFunc">
+ Return the arc sine of the input.
+ </constant>
+ <constant name="MATH_ACOS" value="7" enum="BuiltinFunc">
+ Return the arc cosine of the input.
+ </constant>
+ <constant name="MATH_ATAN" value="8" enum="BuiltinFunc">
+ Return the arc tangent of the input.
+ </constant>
+ <constant name="MATH_ATAN2" value="9" enum="BuiltinFunc">
+ Return the arc tangent of the input, using the signs of both parameters to determine the exact angle.
+ </constant>
+ <constant name="MATH_SQRT" value="10" enum="BuiltinFunc">
+ Return the square root of the input.
+ </constant>
+ <constant name="MATH_FMOD" value="11" enum="BuiltinFunc">
+ Return the remainder of one input divided by the other, using floating-point numbers.
+ </constant>
+ <constant name="MATH_FPOSMOD" value="12" enum="BuiltinFunc">
+ Return the positive remainder of one input divided by the other, using floating-point numbers.
+ </constant>
+ <constant name="MATH_FLOOR" value="13" enum="BuiltinFunc">
+ Return the input rounded down.
+ </constant>
+ <constant name="MATH_CEIL" value="14" enum="BuiltinFunc">
+ Return the input rounded up.
+ </constant>
+ <constant name="MATH_ROUND" value="15" enum="BuiltinFunc">
+ Return the input rounded to the nearest integer.
+ </constant>
+ <constant name="MATH_ABS" value="16" enum="BuiltinFunc">
+ Return the absolute value of the input.
+ </constant>
+ <constant name="MATH_SIGN" value="17" enum="BuiltinFunc">
+ Return the sign of the input, turning it into 1, -1, or 0. Useful to determine if the input is positive or negative.
+ </constant>
+ <constant name="MATH_POW" value="18" enum="BuiltinFunc">
+ Return the input raised to a given power.
+ </constant>
+ <constant name="MATH_LOG" value="19" enum="BuiltinFunc">
+ Return the natural logarithm of the input. Note that this is not the typical base-10 logarithm function calculators use.
+ </constant>
+ <constant name="MATH_EXP" value="20" enum="BuiltinFunc">
+ Return [b]e[/b] raised to the power of the input. [b]e[/b] sometimes called "Euler's number" is a mathematical constant whose value is approximately 2.71828.
+ </constant>
+ <constant name="MATH_ISNAN" value="21" enum="BuiltinFunc">
+ Return whether the input is NaN (Not a Number) or not. NaN is usually produced by dividing 0 by 0, though other ways exist.
+ </constant>
+ <constant name="MATH_ISINF" value="22" enum="BuiltinFunc">
+ Return whether the input is an infinite floating-point number or not. Infinity is usually produced by dividing a number by 0, though other ways exist.
+ </constant>
+ <constant name="MATH_EASE" value="23" enum="BuiltinFunc">
+ Easing function, based on exponent. 0 is constant, 1 is linear, 0 to 1 is ease-in, 1+ is ease out. Negative values are in-out/out in.
+ </constant>
+ <constant name="MATH_DECIMALS" value="24" enum="BuiltinFunc">
+ Return the number of digit places after the decimal that the first non-zero digit occurs.
+ </constant>
+ <constant name="MATH_STEPIFY" value="25" enum="BuiltinFunc">
+ Return the input snapped to a given step.
+ </constant>
+ <constant name="MATH_LERP" value="26" enum="BuiltinFunc">
+ Return a number linearly interpolated between the first two inputs, based on the third input. Uses the formula [code]a + (a - b) * t[/code].
+ </constant>
+ <constant name="MATH_INVERSE_LERP" value="27" enum="BuiltinFunc">
+ </constant>
+ <constant name="MATH_RANGE_LERP" value="28" enum="BuiltinFunc">
+ </constant>
+ <constant name="MATH_DECTIME" value="29" enum="BuiltinFunc">
+ Return the result of 'value' decreased by 'step' * 'amount'.
+ </constant>
+ <constant name="MATH_RANDOMIZE" value="30" enum="BuiltinFunc">
+ Randomize the seed (or the internal state) of the random number generator. Current implementation reseeds using a number based on time.
+ </constant>
+ <constant name="MATH_RAND" value="31" enum="BuiltinFunc">
+ Return a random 32 bits integer value. To obtain a random value between 0 to N (where N is smaller than 2^32 - 1), you can use it with the remainder function.
+ </constant>
+ <constant name="MATH_RANDF" value="32" enum="BuiltinFunc">
+ Return a random floating-point value between 0 and 1. To obtain a random value between 0 to N, you can use it with multiplication.
+ </constant>
+ <constant name="MATH_RANDOM" value="33" enum="BuiltinFunc">
+ Return a random floating-point value between the two inputs.
+ </constant>
+ <constant name="MATH_SEED" value="34" enum="BuiltinFunc">
+ Set the seed for the random number generator.
+ </constant>
+ <constant name="MATH_RANDSEED" value="35" enum="BuiltinFunc">
+ Return a random value from the given seed, along with the new seed.
+ </constant>
+ <constant name="MATH_DEG2RAD" value="36" enum="BuiltinFunc">
+ Convert the input from degrees to radians.
+ </constant>
+ <constant name="MATH_RAD2DEG" value="37" enum="BuiltinFunc">
+ Convert the input from radians to degrees.
+ </constant>
+ <constant name="MATH_LINEAR2DB" value="38" enum="BuiltinFunc">
+ Convert the input from linear volume to decibel volume.
+ </constant>
+ <constant name="MATH_DB2LINEAR" value="39" enum="BuiltinFunc">
+ Convert the input from decibel volume to linear volume.
+ </constant>
+ <constant name="MATH_POLAR2CARTESIAN" value="40" enum="BuiltinFunc">
+ Converts a 2D point expressed in the polar coordinate system (a distance from the origin [code]r[/code] and an angle [code]th[/code]) to the cartesian coordinate system (x and y axis).
+ </constant>
+ <constant name="MATH_CARTESIAN2POLAR" value="41" enum="BuiltinFunc">
+ Converts a 2D point expressed in the cartesian coordinate system (x and y axis) to the polar coordinate system (a distance from the origin and an angle).
+ </constant>
+ <constant name="MATH_WRAP" value="42" enum="BuiltinFunc">
+ </constant>
+ <constant name="MATH_WRAPF" value="43" enum="BuiltinFunc">
+ </constant>
+ <constant name="LOGIC_MAX" value="44" enum="BuiltinFunc">
+ Return the greater of the two numbers, also known as their maximum.
+ </constant>
+ <constant name="LOGIC_MIN" value="45" enum="BuiltinFunc">
+ Return the lesser of the two numbers, also known as their minimum.
+ </constant>
+ <constant name="LOGIC_CLAMP" value="46" enum="BuiltinFunc">
+ Return the input clamped inside the given range, ensuring the result is never outside it. Equivalent to `min(max(input, range_low), range_high)`
+ </constant>
+ <constant name="LOGIC_NEAREST_PO2" value="47" enum="BuiltinFunc">
+ Return the nearest power of 2 to the input.
+ </constant>
+ <constant name="OBJ_WEAKREF" value="48" enum="BuiltinFunc">
+ Create a [WeakRef] from the input.
+ </constant>
+ <constant name="FUNC_FUNCREF" value="49" enum="BuiltinFunc">
+ Create a [FuncRef] from the input.
+ </constant>
+ <constant name="TYPE_CONVERT" value="50" enum="BuiltinFunc">
+ Convert between types.
+ </constant>
+ <constant name="TYPE_OF" value="51" enum="BuiltinFunc">
+ Return the type of the input as an integer. Check [enum Variant.Type] for the integers that might be returned.
+ </constant>
+ <constant name="TYPE_EXISTS" value="52" enum="BuiltinFunc">
+ Checks if a type is registered in the [ClassDB].
+ </constant>
+ <constant name="TEXT_CHAR" value="53" enum="BuiltinFunc">
+ Return a character with the given ascii value.
+ </constant>
+ <constant name="TEXT_STR" value="54" enum="BuiltinFunc">
+ Convert the input to a string.
+ </constant>
+ <constant name="TEXT_PRINT" value="55" enum="BuiltinFunc">
+ Print the given string to the output window.
+ </constant>
+ <constant name="TEXT_PRINTERR" value="56" enum="BuiltinFunc">
+ Print the given string to the standard error output.
+ </constant>
+ <constant name="TEXT_PRINTRAW" value="57" enum="BuiltinFunc">
+ Print the given string to the standard output, without adding a newline.
+ </constant>
+ <constant name="VAR_TO_STR" value="58" enum="BuiltinFunc">
+ Serialize a [Variant] to a string.
+ </constant>
+ <constant name="STR_TO_VAR" value="59" enum="BuiltinFunc">
+ Deserialize a [Variant] from a string serialized using [VAR_TO_STR].
+ </constant>
+ <constant name="VAR_TO_BYTES" value="60" enum="BuiltinFunc">
+ Serialize a [Variant] to a [PoolByteArray].
+ </constant>
+ <constant name="BYTES_TO_VAR" value="61" enum="BuiltinFunc">
+ Deserialize a [Variant] from a [PoolByteArray] serialized using [VAR_TO_BYTES].
+ </constant>
+ <constant name="COLORN" value="62" enum="BuiltinFunc">
+ Return the [Color] with the given name and alpha ranging from 0 to 1. Note: names are defined in color_names.inc.
+ </constant>
+ <constant name="FUNC_MAX" value="63" enum="BuiltinFunc">
+ The maximum value the [member function] property can have.
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptClassConstant.xml b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
new file mode 100644
index 0000000000..2e3a5b33c0
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptClassConstant.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptClassConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Gets a constant from a given class.
+ </brief_description>
+ <description>
+ This node returns a constant from a given class, such as [@GlobalScope.TYPE_INT]. See the given class' documentation for available constants.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]value[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ The constant's parent class.
+ </member>
+ <member name="constant" type="String" setter="set_class_constant" getter="get_class_constant">
+ The constant to return. See the given class for its available constants.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptComment.xml b/modules/visual_script/doc_classes/VisualScriptComment.xml
new file mode 100644
index 0000000000..a4a890ea8a
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptComment.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptComment" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node used to annotate the script.
+ </brief_description>
+ <description>
+ A Visual Script node used to display annotations in the script, so that code may be documented.
+ Comment nodes can be resized so they encompass a group of nodes.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="description" type="String" setter="set_description" getter="get_description">
+ The text inside the comment node.
+ </member>
+ <member name="size" type="Vector2" setter="set_size" getter="get_size">
+ The comment node's size (in pixels).
+ </member>
+ <member name="title" type="String" setter="set_title" getter="get_title">
+ The comment node's title.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptCondition.xml b/modules/visual_script/doc_classes/VisualScriptCondition.xml
new file mode 100644
index 0000000000..353898c93a
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptCondition.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptCondition" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node which branches the flow.
+ </brief_description>
+ <description>
+ A Visual Script node that checks a [bool] input port. If [code]true[/code] it will exit via the “true” sequence port. If [code]false[/code] it will exit via the "false" sequence port. After exiting either, it exits via the “done” port. Sequence ports may be left disconnected.
+ [b]Input Ports:[/b]
+ - Sequence: [code]if (cond) is[/code]
+ - Data (boolean): [code]cond[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]true[/code]
+ - Sequence: [code]false[/code]
+ - Sequence: [code]done[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstant.xml b/modules/visual_script/doc_classes/VisualScriptConstant.xml
new file mode 100644
index 0000000000..ed633c4135
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptConstant.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Gets a contant's value.
+ </brief_description>
+ <description>
+ This node returns a constant's value.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="type" type="int" setter="set_constant_type" getter="get_constant_type" enum="Variant.Type">
+ The constant's type.
+ </member>
+ <member name="value" type="Variant" setter="set_constant_value" getter="get_constant_value">
+ The constant's value.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptConstructor.xml b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
new file mode 100644
index 0000000000..14c44c6970
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptConstructor.xml
@@ -0,0 +1,45 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptConstructor" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node which calls a base type constructor.
+ </brief_description>
+ <description>
+ A Visual Script node which calls a base type constructor. It can be used for type conversion as well.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_constructor" qualifiers="const">
+ <return type="Dictionary">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="get_constructor_type" qualifiers="const">
+ <return type="int" enum="Variant.Type">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_constructor">
+ <return type="void">
+ </return>
+ <argument index="0" name="constructor" type="Dictionary">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="set_constructor_type">
+ <return type="void">
+ </return>
+ <argument index="0" name="type" type="int" enum="Variant.Type">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptCustomNode.xml b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
new file mode 100644
index 0000000000..b8e77a1b0f
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptCustomNode.xml
@@ -0,0 +1,165 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptCustomNode" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A scripted Visual Script node.
+ </brief_description>
+ <description>
+ A custom Visual Script node which can be scripted in powerful ways.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="_get_caption" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Return the node's title.
+ </description>
+ </method>
+ <method name="_get_category" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Return the node's category.
+ </description>
+ </method>
+ <method name="_get_input_value_port_count" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Return the count of input value ports.
+ </description>
+ </method>
+ <method name="_get_input_value_port_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Return the specified input port's name.
+ </description>
+ </method>
+ <method name="_get_input_value_port_type" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Return the specified input port's type. See the TYPE_* enum in [@GlobalScope].
+ </description>
+ </method>
+ <method name="_get_output_sequence_port_count" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of output [b]sequence[/b] ports.
+ </description>
+ </method>
+ <method name="_get_output_sequence_port_text" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Return the specified [b]sequence[/b] output's name.
+ </description>
+ </method>
+ <method name="_get_output_value_port_count" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Return the amount of output value ports.
+ </description>
+ </method>
+ <method name="_get_output_value_port_name" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Return the specified output's name.
+ </description>
+ </method>
+ <method name="_get_output_value_port_type" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <argument index="0" name="idx" type="int">
+ </argument>
+ <description>
+ Return the specified output's type. See the TYPE_* enum in [@GlobalScope].
+ </description>
+ </method>
+ <method name="_get_text" qualifiers="virtual">
+ <return type="String">
+ </return>
+ <description>
+ Return the custom node's text, which is shown right next to the input [b]sequence[/b] port (if there is none, on the place that is usually taken by it).
+ </description>
+ </method>
+ <method name="_get_working_memory_size" qualifiers="virtual">
+ <return type="int">
+ </return>
+ <description>
+ Return the size of the custom node's working memory. See [method _step] for more details.
+ </description>
+ </method>
+ <method name="_has_input_sequence_port" qualifiers="virtual">
+ <return type="bool">
+ </return>
+ <description>
+ Return whether the custom node has an input [b]sequence[/b] port.
+ </description>
+ </method>
+ <method name="_step" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="inputs" type="Array">
+ </argument>
+ <argument index="1" name="outputs" type="Array">
+ </argument>
+ <argument index="2" name="start_mode" type="int">
+ </argument>
+ <argument index="3" name="working_mem" type="Array">
+ </argument>
+ <description>
+ Execute the custom node's logic, returning the index of the output sequence port to use or a [String] when there is an error.
+
+ The [code]inputs[/code] array contains the values of the input ports.
+ [code]outputs[/code] is an array whose indices should be set to the respective outputs.
+ The [code]start_mode[/code] is usually [code]START_MODE_BEGIN_SEQUENCE[/code], unless you have used the STEP_* constants.
+ [code]working_mem[/code] is an array which can be used to persist information between runs of the custom node.
+
+ When returning, you can mask the returned value with one of the STEP_* constants.
+ </description>
+ </method>
+ </methods>
+ <constants>
+ <constant name="START_MODE_BEGIN_SEQUENCE" value="0" enum="StartMode">
+ The start mode used the first time when [method _step] is called.
+ </constant>
+ <constant name="START_MODE_CONTINUE_SEQUENCE" value="1" enum="StartMode">
+ The start mode used when [method _step] is called after coming back from a STEP_PUSH_STACK_BIT.
+ </constant>
+ <constant name="START_MODE_RESUME_YIELD" value="2" enum="StartMode">
+ The start mode used when [method _step] is called after resuming from STEP_YIELD_BIT.
+ </constant>
+ <constant name="STEP_PUSH_STACK_BIT" value="16777216">
+ Hint used by [method _step] to tell that control should return to it when there is no other node left to execute.
+ This is used by [VisualScriptCondition] to redirect the sequence to the "Done" port after the true/false branch has finished execution.
+ </constant>
+ <constant name="STEP_GO_BACK_BIT" value="33554432">
+ Hint used by [method _step] to tell that control should return back, either hitting a previous STEP_PUSH_STACK_BIT or exiting the function.
+ </constant>
+ <constant name="STEP_NO_ADVANCE_BIT" value="67108864">
+ </constant>
+ <constant name="STEP_EXIT_FUNCTION_BIT" value="134217728">
+ Hint used by [method _step] to tell that control should stop and exit the function.
+ </constant>
+ <constant name="STEP_YIELD_BIT" value="268435456">
+ Hint used by [method _step] to tell that the function should be yielded.
+ Using this requires you to have at least one working memory slot, which is used for the [VisualScriptFunctionState].
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
new file mode 100644
index 0000000000..d3158df357
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node which deconstructs a base type instance into its parts.
+ </brief_description>
+ <description>
+ A Visual Script node which deconstructs a base type instance into its parts.
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
+ The type to deconstruct.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptEditor.xml b/modules/visual_script/doc_classes/VisualScriptEditor.xml
new file mode 100644
index 0000000000..fc49cfc07b
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptEditor.xml
@@ -0,0 +1,46 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptEditor" inherits="Object" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="add_custom_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="category" type="String">
+ </argument>
+ <argument index="2" name="script" type="Script">
+ </argument>
+ <description>
+ Add a custom Visual Script node to the editor. It'll be placed under "Custom Nodes" with the [code]category[/code] as the parameter.
+ </description>
+ </method>
+ <method name="remove_custom_node">
+ <return type="void">
+ </return>
+ <argument index="0" name="name" type="String">
+ </argument>
+ <argument index="1" name="category" type="String">
+ </argument>
+ <description>
+ Remove a custom Visual Script node from the editor. Custom nodes already placed on scripts won't be removed.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="custom_nodes_updated">
+ <description>
+ Emitted when a custom Visual Script node is added or removed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
new file mode 100644
index 0000000000..4bb05525bd
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Emits a specified signal.
+ </brief_description>
+ <description>
+ Emits a specified signal when it is executed.
+ [b]Input Ports:[/b]
+ - Sequence: [code]emit[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="signal" type="String" setter="set_signal" getter="get_signal">
+ The signal to emit.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
new file mode 100644
index 0000000000..93d7ce3516
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptEngineSingleton.xml
@@ -0,0 +1,22 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptEngineSingleton" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ A Visual Script node returning a singleton from [@GlobalScope]
+ </brief_description>
+ <description>
+ A Visual Script node returning a singleton from [@GlobalScope]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="constant" type="String" setter="set_singleton" getter="get_singleton">
+ The singleton's name.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptExpression.xml b/modules/visual_script/doc_classes/VisualScriptExpression.xml
new file mode 100644
index 0000000000..343e83cb55
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptExpression.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptExpression" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunction.xml b/modules/visual_script/doc_classes/VisualScriptFunction.xml
new file mode 100644
index 0000000000..ec8e955cf7
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptFunction.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptFunction" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
new file mode 100644
index 0000000000..f6116cf539
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionCall.xml
@@ -0,0 +1,57 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptFunctionCall" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ </member>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ </member>
+ <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ </member>
+ <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptFunctionCall.CallMode">
+ </member>
+ <member name="function" type="String" setter="set_function" getter="get_function">
+ </member>
+ <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ </member>
+ <member name="rpc_call_mode" type="int" setter="set_rpc_call_mode" getter="get_rpc_call_mode" enum="VisualScriptFunctionCall.RPCCallMode">
+ </member>
+ <member name="singleton" type="String" setter="set_singleton" getter="get_singleton">
+ </member>
+ <member name="use_default_args" type="int" setter="set_use_default_args" getter="get_use_default_args">
+ </member>
+ <member name="validate" type="bool" setter="set_validate" getter="get_validate">
+ </member>
+ </members>
+ <constants>
+ <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_SINGLETON" value="4" enum="CallMode">
+ </constant>
+ <constant name="RPC_DISABLED" value="0" enum="RPCCallMode">
+ </constant>
+ <constant name="RPC_RELIABLE" value="1" enum="RPCCallMode">
+ </constant>
+ <constant name="RPC_UNRELIABLE" value="2" enum="RPCCallMode">
+ </constant>
+ <constant name="RPC_RELIABLE_TO_ID" value="3" enum="RPCCallMode">
+ </constant>
+ <constant name="RPC_UNRELIABLE_TO_ID" value="4" enum="RPCCallMode">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptFunctionState.xml b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
new file mode 100644
index 0000000000..c75dd0cdbc
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptFunctionState.xml
@@ -0,0 +1,41 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptFunctionState" inherits="Reference" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="connect_to_signal">
+ <return type="void">
+ </return>
+ <argument index="0" name="obj" type="Object">
+ </argument>
+ <argument index="1" name="signals" type="String">
+ </argument>
+ <argument index="2" name="args" type="Array">
+ </argument>
+ <description>
+ </description>
+ </method>
+ <method name="is_valid" qualifiers="const">
+ <return type="bool">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="resume">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="args" type="Array" default="null">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
new file mode 100644
index 0000000000..9d43204f02
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptGlobalConstant.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptGlobalConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="constant" type="int" setter="set_global_constant" getter="get_global_constant">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexGet.xml b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
new file mode 100644
index 0000000000..73c1f47e1a
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptIndexGet.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptIndexGet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIndexSet.xml b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
new file mode 100644
index 0000000000..652c29a9ac
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptIndexSet.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptIndexSet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptInputAction.xml b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
new file mode 100644
index 0000000000..ab4c23012b
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptInputAction.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptInputAction" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="action" type="String" setter="set_action_name" getter="get_action_name">
+ </member>
+ <member name="mode" type="int" setter="set_action_mode" getter="get_action_mode" enum="VisualScriptInputAction.Mode">
+ </member>
+ </members>
+ <constants>
+ <constant name="MODE_PRESSED" value="0" enum="Mode">
+ </constant>
+ <constant name="MODE_RELEASED" value="1" enum="Mode">
+ </constant>
+ <constant name="MODE_JUST_PRESSED" value="2" enum="Mode">
+ </constant>
+ <constant name="MODE_JUST_RELEASED" value="3" enum="Mode">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptIterator.xml b/modules/visual_script/doc_classes/VisualScriptIterator.xml
new file mode 100644
index 0000000000..7090621bd7
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptIterator.xml
@@ -0,0 +1,24 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptIterator" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Steps through items in a given input.
+ </brief_description>
+ <description>
+ This node steps through each item in a given input. Input can be any sequence data type, such as an [Array] or [String]. When each item has been processed, execution passed out the [code]exit[/code] Sequence port.
+ [b]Input Ports:[/b]
+ - Sequence: [code]for (elem) in (input)[/code]
+ - Data (variant): [code]input[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]each[/code]
+ - Sequence: [code]exit[/code]
+ - Data (variant): [code]elem[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVar.xml b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
new file mode 100644
index 0000000000..5c8ee6453c
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVar.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptLocalVar" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Gets a local variable's value.
+ </brief_description>
+ <description>
+ Returns a local variable's value. "Var Name" must be supplied, with an optional type.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
+ The local variable's type.
+ </member>
+ <member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
+ The local variable's name.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
new file mode 100644
index 0000000000..f2e6c48907
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptLocalVarSet.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptLocalVarSet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Changes a local variable's value.
+ </brief_description>
+ <description>
+ Changes a local variable's value to the given input. The new value is also provided on an output Data port.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]set[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ - Data (variant): [code]get[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="type" type="int" setter="set_var_type" getter="get_var_type" enum="Variant.Type">
+ The local variable's type.
+ </member>
+ <member name="var_name" type="String" setter="set_var_name" getter="get_var_name">
+ The local variable's name.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptMathConstant.xml b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
new file mode 100644
index 0000000000..df439f8794
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptMathConstant.xml
@@ -0,0 +1,52 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptMathConstant" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Commonly used mathematical constants.
+ </brief_description>
+ <description>
+ Provides common math constants, such as Pi or Euler's constant, on an output Data port.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]get[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="constant" type="int" setter="set_math_constant" getter="get_math_constant" enum="VisualScriptMathConstant.MathConstant">
+ The math constant.
+ </member>
+ </members>
+ <constants>
+ <constant name="MATH_CONSTANT_ONE" value="0" enum="MathConstant">
+ Unity: [code]1[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_PI" value="1" enum="MathConstant">
+ Pi: [code]3.141593[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_HALF_PI" value="2" enum="MathConstant">
+ Pi divided by two: [code]1.570796[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_TAU" value="3" enum="MathConstant">
+ Tau: [code]6.283185[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_E" value="4" enum="MathConstant">
+ Natural log: [code]2.718282[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_SQRT2" value="5" enum="MathConstant">
+ Square root of two: [code]1.414214[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_INF" value="6" enum="MathConstant">
+ Infinity: [code]inf[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_NAN" value="7" enum="MathConstant">
+ Not a number: [code]nan[/code]
+ </constant>
+ <constant name="MATH_CONSTANT_MAX" value="8" enum="MathConstant">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptNode.xml b/modules/visual_script/doc_classes/VisualScriptNode.xml
new file mode 100644
index 0000000000..941a0cd91a
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptNode.xml
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptNode" inherits="Resource" category="Core" version="3.1">
+ <brief_description>
+ A node which is part of a [VisualScript].
+ </brief_description>
+ <description>
+ A node which is part of a [VisualScript]. Not to be confused with [Node], which is a part of a [SceneTree].
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_default_input_value" qualifiers="const">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="port_idx" type="int">
+ </argument>
+ <description>
+ Returns the default value of a given port. The default value is used when nothing is connected to the port.
+ </description>
+ </method>
+ <method name="get_visual_script" qualifiers="const">
+ <return type="VisualScript">
+ </return>
+ <description>
+ Returns the [VisualScript] instance the node is bound to.
+ </description>
+ </method>
+ <method name="ports_changed_notify">
+ <return type="void">
+ </return>
+ <description>
+ Notify that the node's ports have changed. Usually used in conjunction with [VisualScriptCustomNode] .
+ </description>
+ </method>
+ <method name="set_default_input_value">
+ <return type="void">
+ </return>
+ <argument index="0" name="port_idx" type="int">
+ </argument>
+ <argument index="1" name="value" type="Variant">
+ </argument>
+ <description>
+ Change the default value of a given port.
+ </description>
+ </method>
+ </methods>
+ <signals>
+ <signal name="ports_changed">
+ <description>
+ Emitted when the available input/output ports are changed.
+ </description>
+ </signal>
+ </signals>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptOperator.xml b/modules/visual_script/doc_classes/VisualScriptOperator.xml
new file mode 100644
index 0000000000..e60d50c977
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptOperator.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptOperator" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ [b]Input Ports:[/b]
+ - Data (variant): [code]A[/code]
+ - Data (variant): [code]B[/code]
+ [b]Output Ports:[/b]
+ - Data (variant): [code]result[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="operator" type="int" setter="set_operator" getter="get_operator" enum="Variant.Operator">
+ </member>
+ <member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPreload.xml b/modules/visual_script/doc_classes/VisualScriptPreload.xml
new file mode 100644
index 0000000000..5a2886ccac
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptPreload.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptPreload" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Creates a new [Resource] or loads one from the filesystem.
+ </brief_description>
+ <description>
+ Creates a new [Resource] or loads one from the filesystem.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (object): [code]res[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="resource" type="Resource" setter="set_preload" getter="get_preload">
+ The [Resource] to load.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
new file mode 100644
index 0000000000..60cc8fdd4f
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptPropertyGet.xml
@@ -0,0 +1,37 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptPropertyGet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ </member>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ </member>
+ <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ </member>
+ <member name="index" type="String" setter="set_index" getter="get_index">
+ </member>
+ <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ </member>
+ <member name="property" type="String" setter="set_property" getter="get_property">
+ </member>
+ <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertyGet.CallMode">
+ </member>
+ </members>
+ <constants>
+ <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptPropertySet.xml b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
new file mode 100644
index 0000000000..8f29e9d152
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptPropertySet.xml
@@ -0,0 +1,63 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptPropertySet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="assign_op" type="int" setter="set_assign_op" getter="get_assign_op" enum="VisualScriptPropertySet.AssignOp">
+ </member>
+ <member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ </member>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ </member>
+ <member name="basic_type" type="int" setter="set_basic_type" getter="get_basic_type" enum="Variant.Type">
+ </member>
+ <member name="index" type="String" setter="set_index" getter="get_index">
+ </member>
+ <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ </member>
+ <member name="property" type="String" setter="set_property" getter="get_property">
+ </member>
+ <member name="set_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptPropertySet.CallMode">
+ </member>
+ </members>
+ <constants>
+ <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_BASIC_TYPE" value="3" enum="CallMode">
+ </constant>
+ <constant name="ASSIGN_OP_NONE" value="0" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_ADD" value="1" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_SUB" value="2" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_MUL" value="3" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_DIV" value="4" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_MOD" value="5" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_SHIFT_LEFT" value="6" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_SHIFT_RIGHT" value="7" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_BIT_AND" value="8" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_BIT_OR" value="9" enum="AssignOp">
+ </constant>
+ <constant name="ASSIGN_OP_BIT_XOR" value="10" enum="AssignOp">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptResourcePath.xml b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
new file mode 100644
index 0000000000..f6300e03f0
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptResourcePath.xml
@@ -0,0 +1,19 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptResourcePath" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="path" type="String" setter="set_resource_path" getter="get_resource_path">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptReturn.xml b/modules/visual_script/doc_classes/VisualScriptReturn.xml
new file mode 100644
index 0000000000..6095520eff
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptReturn.xml
@@ -0,0 +1,30 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptReturn" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Exits a function and returns an optional value.
+ </brief_description>
+ <description>
+ Ends the execution of a function and returns control to the calling function. Optionally, it can return a [Variant] value.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]result[/code] (optional)
+ [b]Output Ports:[/b]
+ none
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="return_enabled" type="bool" setter="set_enable_return_value" getter="is_return_value_enabled">
+ If [code]true[/code] the [code]return[/code] input port is available.
+ </member>
+ <member name="return_type" type="int" setter="set_return_type" getter="get_return_type" enum="Variant.Type">
+ The return value's data type.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneNode.xml b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
new file mode 100644
index 0000000000..7704eaba04
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSceneNode.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSceneNode" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Node reference.
+ </brief_description>
+ <description>
+ A direct reference to a node.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data: [code]node[/code] (obj)
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="node_path" type="NodePath" setter="set_node_path" getter="get_node_path">
+ The node's path in the scene tree.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSceneTree.xml b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
new file mode 100644
index 0000000000..2c2af9262d
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSceneTree.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSceneTree" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelect.xml b/modules/visual_script/doc_classes/VisualScriptSelect.xml
new file mode 100644
index 0000000000..0731fc77e1
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSelect.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSelect" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Chooses between two input values.
+ </brief_description>
+ <description>
+ Chooses between two input values based on a Boolean condition.
+ [b]Input Ports:[/b]
+ - Data (boolean): [code]cond[/code]
+ - Data (variant): [code]a[/code]
+ - Data (variant): [code]b[/code]
+ [b]Output Ports:[/b]
+ - Data (variant): [code]out[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="type" type="int" setter="set_typed" getter="get_typed" enum="Variant.Type">
+ The input variables' type.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSelf.xml b/modules/visual_script/doc_classes/VisualScriptSelf.xml
new file mode 100644
index 0000000000..61a73e104c
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSelf.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSelf" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Outputs a reference to the current instance.
+ </brief_description>
+ <description>
+ Provides a reference to the node running the visual script.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (object): [code]instance[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSequence.xml b/modules/visual_script/doc_classes/VisualScriptSequence.xml
new file mode 100644
index 0000000000..c71e068045
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSequence.xml
@@ -0,0 +1,28 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSequence" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Executes a series of Sequence ports.
+ </brief_description>
+ <description>
+ Steps through a series of one or more output Sequence ports. The [code]current[/code] data port outputs the currently executing item.
+ [b]Input Ports:[/b]
+ - Sequence: [code]in order[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]1[/code]
+ - Sequence: [code]2 - n[/code] (optional)
+ - Data (int): [code]current[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="steps" type="int" setter="set_steps" getter="get_steps">
+ The number of steps in the sequence.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSubCall.xml b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
new file mode 100644
index 0000000000..46aeebab9c
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSubCall.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSubCall" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="_subcall" qualifiers="virtual">
+ <return type="Variant">
+ </return>
+ <argument index="0" name="arguments" type="Variant">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptSwitch.xml b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
new file mode 100644
index 0000000000..a00811a29b
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptSwitch.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptSwitch" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Branches program flow based on a given input's value.
+ </brief_description>
+ <description>
+ Branches the flow based on an input's value. Use "Case Count" in the Inspector to set the number of branches and each comparison's optional type.
+ [b]Input Ports:[/b]
+ - Sequence: [code]'input' is[/code]
+ - Data (variant): [code]=[/code]
+ - Data (variant): [code]=[/code] (optional)
+ - Data (variant): [code]input[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ - Sequence (optional)
+ - Sequence: [code]done[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptTypeCast.xml b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
new file mode 100644
index 0000000000..0bdc4ce89d
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptTypeCast.xml
@@ -0,0 +1,21 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptTypeCast" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base_script" type="String" setter="set_base_script" getter="get_base_script">
+ </member>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableGet.xml b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
new file mode 100644
index 0000000000..06178a399d
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptVariableGet.xml
@@ -0,0 +1,26 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptVariableGet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Gets a variable's value.
+ </brief_description>
+ <description>
+ Returns a variable's value. "Var Name" must be supplied, with an optional type.
+ [b]Input Ports:[/b]
+ none
+ [b]Output Ports:[/b]
+ - Data (variant): [code]value[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="var_name" type="String" setter="set_variable" getter="get_variable">
+ The variable's name.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptVariableSet.xml b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
new file mode 100644
index 0000000000..5969f25060
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptVariableSet.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptVariableSet" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Changes a variable's value.
+ </brief_description>
+ <description>
+ Changes a variable's value to the given input.
+ [b]Input Ports:[/b]
+ - Sequence
+ - Data (variant): [code]set[/code]
+ [b]Output Ports:[/b]
+ - Sequence
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="var_name" type="String" setter="set_variable" getter="get_variable">
+ The variable's name.
+ </member>
+ </members>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptWhile.xml b/modules/visual_script/doc_classes/VisualScriptWhile.xml
new file mode 100644
index 0000000000..b9e7f6a553
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptWhile.xml
@@ -0,0 +1,23 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptWhile" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ Conditional loop.
+ </brief_description>
+ <description>
+ Loops while a condition is [code]true[/code]. Execution continues out the [code]exit[/code] Sequence port when the loop terminates.
+ [b]Input Ports:[/b]
+ - Sequence: [code]while(cond)[/code]
+ - Data (bool): [code]cond[/code]
+ [b]Output Ports:[/b]
+ - Sequence: [code]repeat[/code]
+ - Sequence: [code]exit[/code]
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYield.xml b/modules/visual_script/doc_classes/VisualScriptYield.xml
new file mode 100644
index 0000000000..c4698f746a
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptYield.xml
@@ -0,0 +1,27 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptYield" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="mode" type="int" setter="set_yield_mode" getter="get_yield_mode" enum="VisualScriptYield.YieldMode">
+ </member>
+ <member name="wait_time" type="float" setter="set_wait_time" getter="get_wait_time">
+ </member>
+ </members>
+ <constants>
+ <constant name="YIELD_FRAME" value="1" enum="YieldMode">
+ </constant>
+ <constant name="YIELD_PHYSICS_FRAME" value="2" enum="YieldMode">
+ </constant>
+ <constant name="YIELD_WAIT" value="3" enum="YieldMode">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
new file mode 100644
index 0000000000..b67e4ab1b8
--- /dev/null
+++ b/modules/visual_script/doc_classes/VisualScriptYieldSignal.xml
@@ -0,0 +1,31 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VisualScriptYieldSignal" inherits="VisualScriptNode" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <members>
+ <member name="base_type" type="String" setter="set_base_type" getter="get_base_type">
+ </member>
+ <member name="call_mode" type="int" setter="set_call_mode" getter="get_call_mode" enum="VisualScriptYieldSignal.CallMode">
+ </member>
+ <member name="node_path" type="NodePath" setter="set_base_path" getter="get_base_path">
+ </member>
+ <member name="signal" type="String" setter="set_signal" getter="get_signal">
+ </member>
+ </members>
+ <constants>
+ <constant name="CALL_MODE_SELF" value="0" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_NODE_PATH" value="1" enum="CallMode">
+ </constant>
+ <constant name="CALL_MODE_INSTANCE" value="2" enum="CallMode">
+ </constant>
+ </constants>
+</class>
diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp
index c50ba17c35..2809cff362 100644
--- a/modules/visual_script/register_types.cpp
+++ b/modules/visual_script/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
+#include "core/engine.h"
#include "io/resource_loader.h"
#include "visual_script.h"
#include "visual_script_builtin_funcs.h"
@@ -40,6 +42,9 @@
#include "visual_script_yield_nodes.h"
VisualScriptLanguage *visual_script_language = NULL;
+#ifdef TOOLS_ENABLED
+static _VisualScriptEditor *vs_editor_singleton = NULL;
+#endif
void register_visual_script_types() {
@@ -49,7 +54,7 @@ void register_visual_script_types() {
ClassDB::register_class<VisualScript>();
ClassDB::register_virtual_class<VisualScriptNode>();
- ClassDB::register_virtual_class<VisualScriptFunctionState>();
+ ClassDB::register_class<VisualScriptFunctionState>();
ClassDB::register_class<VisualScriptFunction>();
ClassDB::register_class<VisualScriptOperator>();
ClassDB::register_class<VisualScriptVariableSet>();
@@ -107,6 +112,10 @@ void register_visual_script_types() {
register_visual_script_expression_node();
#ifdef TOOLS_ENABLED
+ ClassDB::register_class<_VisualScriptEditor>();
+ vs_editor_singleton = memnew(_VisualScriptEditor);
+ Engine::get_singleton()->add_singleton(Engine::Singleton("VisualScriptEditor", _VisualScriptEditor::get_singleton()));
+
VisualScriptEditor::register_editor();
#endif
}
@@ -119,6 +128,9 @@ void unregister_visual_script_types() {
#ifdef TOOLS_ENABLED
VisualScriptEditor::free_clipboard();
+ if (vs_editor_singleton) {
+ memdelete(vs_editor_singleton);
+ }
#endif
if (visual_script_language)
memdelete(visual_script_language);
diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h
index 4fb03bc227..27b3bd649a 100644
--- a/modules/visual_script/register_types.h
+++ b/modules/visual_script/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_visual_script_types();
void unregister_visual_script_types();
diff --git a/modules/visual_script/visual_script.cpp b/modules/visual_script/visual_script.cpp
index 48145495e4..ef680547ca 100644
--- a/modules/visual_script/visual_script.cpp
+++ b/modules/visual_script/visual_script.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script.h"
#include "os/os.h"
@@ -129,7 +130,7 @@ void VisualScriptNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_default_input_values", "values"), &VisualScriptNode::_set_default_input_values);
ClassDB::bind_method(D_METHOD("_get_default_input_values"), &VisualScriptNode::_get_default_input_values);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_default_input_values", "_get_default_input_values");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_default_input_values", "_get_default_input_values");
ADD_SIGNAL(MethodInfo("ports_changed"));
}
@@ -974,11 +975,6 @@ bool VisualScript::is_tool() const {
return false;
}
-String VisualScript::get_node_type() const {
-
- return String();
-}
-
ScriptLanguage *VisualScript::get_language() const {
return VisualScriptLanguage::singleton;
@@ -1323,7 +1319,7 @@ void VisualScript::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_data", "data"), &VisualScript::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &VisualScript::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo("node_ports_changed", PropertyInfo(Variant::STRING, "function"), PropertyInfo(Variant::INT, "id")));
}
@@ -1439,7 +1435,7 @@ void VisualScriptInstance::_dependency_step(VisualScriptNodeInstance *node, int
if (!node->dependencies.empty()) {
int dc = node->dependencies.size();
- VisualScriptNodeInstance **deps = node->dependencies.ptr();
+ VisualScriptNodeInstance **deps = node->dependencies.ptrw();
for (int i = 0; i < dc; i++) {
@@ -1531,7 +1527,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
if (!node->dependencies.empty()) {
int dc = node->dependencies.size();
- VisualScriptNodeInstance **deps = node->dependencies.ptr();
+ VisualScriptNodeInstance **deps = node->dependencies.ptrw();
for (int i = 0; i < dc; i++) {
@@ -1631,7 +1627,7 @@ Variant VisualScriptInstance::_call_internal(const StringName &p_method, void *p
state->flow_stack_pos = flow_stack_pos;
state->stack.resize(p_stack_size);
state->pass = p_pass;
- copymem(state->stack.ptr(), p_stack, p_stack_size);
+ copymem(state->stack.ptrw(), p_stack, p_stack_size);
//step 2, run away, return directly
r_error.error = Variant::CallError::CALL_OK;
@@ -2052,6 +2048,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
function.argument_count = func_node->get_argument_count();
function.max_stack += function.argument_count;
function.flow_stack_size = func_node->is_stack_less() ? 0 : func_node->get_stack_size();
+ max_input_args = MAX(max_input_args, function.argument_count);
}
//multiple passes are required to set up this complex thing..
@@ -2185,7 +2182,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
Ref<VisualScriptNode> node = F->get().node;
VisualScriptNodeInstance *instance = instances[F->key()];
- // conect to default values
+ // connect to default values
for (int i = 0; i < instance->input_port_count; i++) {
if (instance->input_ports[i] == -1) {
@@ -2195,7 +2192,7 @@ void VisualScriptInstance::create(const Ref<VisualScript> &p_script, Object *p_o
}
}
- // conect to trash
+ // connect to trash
for (int i = 0; i < instance->output_port_count; i++) {
if (instance->output_ports[i] == -1) {
instance->output_ports[i] = function.trash_pos; //trash is same for all
@@ -2282,7 +2279,7 @@ Variant VisualScriptFunctionState::_signal_callback(const Variant **p_args, int
*working_mem = args; //arguments go to working mem.
- Variant ret = instance->_call_internal(function, stack.ptr(), stack.size(), node, flow_stack_pos, pass, true, r_error);
+ Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
return ret;
}
@@ -2294,7 +2291,7 @@ void VisualScriptFunctionState::connect_to_signal(Object *p_obj, const String &p
binds.push_back(p_binds[i]);
}
binds.push_back(Ref<VisualScriptFunctionState>(this)); //add myself on the back to avoid dying from unreferencing
- p_obj->connect(p_signal, this, "_signal_callback", binds);
+ p_obj->connect(p_signal, this, "_signal_callback", binds, CONNECT_ONESHOT);
}
bool VisualScriptFunctionState::is_valid() const {
@@ -2324,7 +2321,7 @@ Variant VisualScriptFunctionState::resume(Array p_args) {
*working_mem = p_args; //arguments go to working mem.
- Variant ret = instance->_call_internal(function, stack.ptr(), stack.size(), node, flow_stack_pos, pass, true, r_error);
+ Variant ret = instance->_call_internal(function, stack.ptrw(), stack.size(), node, flow_stack_pos, pass, true, r_error);
function = StringName(); //invalidate
return ret;
}
@@ -2412,6 +2409,10 @@ bool VisualScriptLanguage::has_named_classes() const {
return false;
}
+bool VisualScriptLanguage::supports_builtin_mode() const {
+
+ return true;
+}
int VisualScriptLanguage::find_function(const String &p_function, const String &p_code) const {
return -1;
@@ -2645,6 +2646,11 @@ void VisualScriptLanguage::add_register_func(const String &p_name, VisualScriptN
register_funcs[p_name] = p_func;
}
+void VisualScriptLanguage::remove_register_func(const String &p_name) {
+ ERR_FAIL_COND(!register_funcs.has(p_name));
+ register_funcs.erase(p_name);
+}
+
Ref<VisualScriptNode> VisualScriptLanguage::create_node_from_name(const String &p_name) {
ERR_FAIL_COND_V(!register_funcs.has(p_name), Ref<VisualScriptNode>());
diff --git a/modules/visual_script/visual_script.h b/modules/visual_script/visual_script.h
index 4ae50ee829..69bb522173 100644
--- a/modules/visual_script/visual_script.h
+++ b/modules/visual_script/visual_script.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,9 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VSCRIPT_H
-#define VSCRIPT_H
+
+#ifndef VISUAL_SCRIPT_H
+#define VISUAL_SCRIPT_H
#include "os/thread.h"
#include "script_language.h"
@@ -339,8 +340,6 @@ public:
virtual bool is_tool() const;
- virtual String get_node_type() const;
-
virtual ScriptLanguage *get_language() const;
virtual bool has_script_signal(const StringName &p_signal) const;
@@ -569,6 +568,7 @@ public:
virtual bool validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path = "", List<String> *r_functions = NULL) const;
virtual Script *create_script() const;
virtual bool has_named_classes() const;
+ virtual bool supports_builtin_mode() const;
virtual int find_function(const String &p_function, const String &p_code) const;
virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const;
@@ -601,6 +601,7 @@ public:
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max);
void add_register_func(const String &p_name, VisualScriptNodeRegisterFunc p_func);
+ void remove_register_func(const String &p_name);
Ref<VisualScriptNode> create_node_from_name(const String &p_name);
void get_registered_node_names(List<String> *r_names);
@@ -617,4 +618,4 @@ static Ref<VisualScriptNode> create_node_generic(const String &p_name) {
return node;
}
-#endif // VSCRIPT_H
+#endif // VISUAL_SCRIPT_H
diff --git a/modules/visual_script/visual_script_builtin_funcs.cpp b/modules/visual_script/visual_script_builtin_funcs.cpp
index 972be5f5a4..7f0a42da82 100644
--- a/modules/visual_script/visual_script_builtin_funcs.cpp
+++ b/modules/visual_script/visual_script_builtin_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_builtin_funcs.h"
#include "class_db.h"
@@ -65,6 +66,8 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"decimals",
"stepify",
"lerp",
+ "inverse_lerp",
+ "range_lerp",
"dectime",
"randomize",
"randi",
@@ -76,6 +79,10 @@ const char *VisualScriptBuiltinFunc::func_name[VisualScriptBuiltinFunc::FUNC_MAX
"rad2deg",
"linear2db",
"db2linear",
+ "polar2cartesian",
+ "cartesian2polar",
+ "wrapi",
+ "wrapf",
"max",
"min",
"clamp",
@@ -187,6 +194,8 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case MATH_EASE:
case MATH_STEPIFY:
case MATH_RANDOM:
+ case MATH_POLAR2CARTESIAN:
+ case MATH_CARTESIAN2POLAR:
case LOGIC_MAX:
case LOGIC_MIN:
case FUNC_FUNCREF:
@@ -194,9 +203,14 @@ int VisualScriptBuiltinFunc::get_func_argument_count(BuiltinFunc p_func) {
case COLORN:
return 2;
case MATH_LERP:
+ case MATH_INVERSE_LERP:
case MATH_DECTIME:
+ case MATH_WRAP:
+ case MATH_WRAPF:
case LOGIC_CLAMP:
return 3;
+ case MATH_RANGE_LERP:
+ return 5;
case FUNC_MAX: {
}
}
@@ -243,10 +257,10 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_ASIN:
case MATH_ACOS:
case MATH_ATAN:
- case MATH_ATAN2:
case MATH_SQRT: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
+ case MATH_ATAN2:
case MATH_FMOD:
case MATH_FPOSMOD: {
if (p_idx == 0)
@@ -259,7 +273,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_ROUND:
case MATH_ABS:
case MATH_SIGN: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
@@ -273,7 +287,7 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_EXP:
case MATH_ISNAN:
case MATH_ISINF: {
- return PropertyInfo(Variant::REAL, "num");
+ return PropertyInfo(Variant::REAL, "s");
} break;
case MATH_EASE: {
if (p_idx == 0)
@@ -297,7 +311,26 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
return PropertyInfo(Variant::REAL, "to");
else
return PropertyInfo(Variant::REAL, "weight");
-
+ } break;
+ case MATH_INVERSE_LERP: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "from");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "to");
+ else
+ return PropertyInfo(Variant::REAL, "weight");
+ } break;
+ case MATH_RANGE_LERP: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "value");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "istart");
+ else if (p_idx == 2)
+ return PropertyInfo(Variant::REAL, "istop");
+ else if (p_idx == 3)
+ return PropertyInfo(Variant::REAL, "ostart");
+ else
+ return PropertyInfo(Variant::REAL, "ostop");
} break;
case MATH_DECTIME: {
if (p_idx == 0)
@@ -340,6 +373,34 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
case MATH_DB2LINEAR: {
return PropertyInfo(Variant::REAL, "db");
} break;
+ case MATH_POLAR2CARTESIAN: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "r");
+ else
+ return PropertyInfo(Variant::REAL, "th");
+ } break;
+ case MATH_CARTESIAN2POLAR: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "x");
+ else
+ return PropertyInfo(Variant::REAL, "y");
+ } break;
+ case MATH_WRAP: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::INT, "value");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::INT, "min");
+ else
+ return PropertyInfo(Variant::INT, "max");
+ } break;
+ case MATH_WRAPF: {
+ if (p_idx == 0)
+ return PropertyInfo(Variant::REAL, "value");
+ else if (p_idx == 1)
+ return PropertyInfo(Variant::REAL, "min");
+ else
+ return PropertyInfo(Variant::REAL, "max");
+ } break;
case LOGIC_MAX: {
if (p_idx == 0)
return PropertyInfo(Variant::REAL, "a");
@@ -354,14 +415,14 @@ PropertyInfo VisualScriptBuiltinFunc::get_input_value_port_info(int p_idx) const
} break;
case LOGIC_CLAMP: {
if (p_idx == 0)
- return PropertyInfo(Variant::REAL, "a");
- else if (p_idx == 0) // FIXME: is it ok to test p_idx == 0 twice?
+ return PropertyInfo(Variant::REAL, "value");
+ else if (p_idx == 1)
return PropertyInfo(Variant::REAL, "min");
else
return PropertyInfo(Variant::REAL, "max");
} break;
case LOGIC_NEAREST_PO2: {
- return PropertyInfo(Variant::INT, "num");
+ return PropertyInfo(Variant::INT, "value");
} break;
case OBJ_WEAKREF: {
@@ -495,6 +556,8 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
} break;
case MATH_STEPIFY:
case MATH_LERP:
+ case MATH_INVERSE_LERP:
+ case MATH_RANGE_LERP:
case MATH_DECTIME: {
t = Variant::REAL;
@@ -523,9 +586,17 @@ PropertyInfo VisualScriptBuiltinFunc::get_output_value_port_info(int p_idx) cons
case MATH_DEG2RAD:
case MATH_RAD2DEG:
case MATH_LINEAR2DB:
+ case MATH_WRAPF:
case MATH_DB2LINEAR: {
t = Variant::REAL;
} break;
+ case MATH_POLAR2CARTESIAN:
+ case MATH_CARTESIAN2POLAR: {
+ t = Variant::VECTOR2;
+ } break;
+ case MATH_WRAP: {
+ t = Variant::INT;
+ } break;
case LOGIC_MAX:
case LOGIC_MIN:
case LOGIC_CLAMP: {
@@ -795,6 +866,22 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(2);
*r_return = Math::lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
} break;
+ case VisualScriptBuiltinFunc::MATH_INVERSE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::inverse_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
+ case VisualScriptBuiltinFunc::MATH_RANGE_LERP: {
+
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ VALIDATE_ARG_NUM(3);
+ VALIDATE_ARG_NUM(4);
+ *r_return = Math::range_lerp((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2], (double)*p_inputs[3], (double)*p_inputs[4]);
+ } break;
case VisualScriptBuiltinFunc::MATH_DECTIME: {
VALIDATE_ARG_NUM(0);
@@ -856,6 +943,32 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
*r_return = Math::db2linear((double)*p_inputs[0]);
} break;
+ case VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double r = *p_inputs[0];
+ double th = *p_inputs[1];
+ *r_return = Vector2(r * Math::cos(th), r * Math::sin(th));
+ } break;
+ case VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ double x = *p_inputs[0];
+ double y = *p_inputs[1];
+ *r_return = Vector2(Math::sqrt(x * x + y * y), Math::atan2(y, x));
+ } break;
+ case VisualScriptBuiltinFunc::MATH_WRAP: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::wrapi((int64_t)*p_inputs[0], (int64_t)*p_inputs[1], (int64_t)*p_inputs[2]);
+ } break;
+ case VisualScriptBuiltinFunc::MATH_WRAPF: {
+ VALIDATE_ARG_NUM(0);
+ VALIDATE_ARG_NUM(1);
+ VALIDATE_ARG_NUM(2);
+ *r_return = Math::wrapf((double)*p_inputs[0], (double)*p_inputs[1], (double)*p_inputs[2]);
+ } break;
case VisualScriptBuiltinFunc::LOGIC_MAX: {
if (p_inputs[0]->get_type() == Variant::INT && p_inputs[1]->get_type() == Variant::INT) {
@@ -1031,7 +1144,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
String str = *p_inputs[0];
//str+="\n";
- OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
+ print_error(str);
} break;
case VisualScriptBuiltinFunc::TEXT_PRINTRAW: {
@@ -1203,6 +1316,8 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_DECIMALS);
BIND_ENUM_CONSTANT(MATH_STEPIFY);
BIND_ENUM_CONSTANT(MATH_LERP);
+ BIND_ENUM_CONSTANT(MATH_INVERSE_LERP);
+ BIND_ENUM_CONSTANT(MATH_RANGE_LERP);
BIND_ENUM_CONSTANT(MATH_DECTIME);
BIND_ENUM_CONSTANT(MATH_RANDOMIZE);
BIND_ENUM_CONSTANT(MATH_RAND);
@@ -1214,6 +1329,10 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_RAD2DEG);
BIND_ENUM_CONSTANT(MATH_LINEAR2DB);
BIND_ENUM_CONSTANT(MATH_DB2LINEAR);
+ BIND_ENUM_CONSTANT(MATH_POLAR2CARTESIAN);
+ BIND_ENUM_CONSTANT(MATH_CARTESIAN2POLAR);
+ BIND_ENUM_CONSTANT(MATH_WRAP);
+ BIND_ENUM_CONSTANT(MATH_WRAPF);
BIND_ENUM_CONSTANT(LOGIC_MAX);
BIND_ENUM_CONSTANT(LOGIC_MIN);
BIND_ENUM_CONSTANT(LOGIC_CLAMP);
@@ -1236,6 +1355,11 @@ void VisualScriptBuiltinFunc::_bind_methods() {
BIND_ENUM_CONSTANT(FUNC_MAX);
}
+VisualScriptBuiltinFunc::VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func) {
+
+ this->func = func;
+}
+
VisualScriptBuiltinFunc::VisualScriptBuiltinFunc() {
func = MATH_SIN;
@@ -1244,9 +1368,7 @@ VisualScriptBuiltinFunc::VisualScriptBuiltinFunc() {
template <VisualScriptBuiltinFunc::BuiltinFunc func>
static Ref<VisualScriptNode> create_builtin_func_node(const String &p_name) {
- Ref<VisualScriptBuiltinFunc> node;
- node.instance();
- node->set_func(func);
+ Ref<VisualScriptBuiltinFunc> node = memnew(VisualScriptBuiltinFunc(func));
return node;
}
@@ -1282,6 +1404,8 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/decimals", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECIMALS>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/stepify", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_STEPIFY>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LERP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/inverse_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_INVERSE_LERP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/range_lerp", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANGE_LERP>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/dectime", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DECTIME>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/randomize", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RANDOMIZE>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/rand", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAND>);
@@ -1294,6 +1418,10 @@ void register_visual_script_builtin_func_node() {
VisualScriptLanguage::singleton->add_register_func("functions/built_in/rad2deg", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_RAD2DEG>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/linear2db", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_LINEAR2DB>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/db2linear", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_DB2LINEAR>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/polar2cartesian", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_POLAR2CARTESIAN>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/cartesian2polar", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_CARTESIAN2POLAR>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapi", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAP>);
+ VisualScriptLanguage::singleton->add_register_func("functions/built_in/wrapf", create_builtin_func_node<VisualScriptBuiltinFunc::MATH_WRAPF>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/max", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MAX>);
VisualScriptLanguage::singleton->add_register_func("functions/built_in/min", create_builtin_func_node<VisualScriptBuiltinFunc::LOGIC_MIN>);
diff --git a/modules/visual_script/visual_script_builtin_funcs.h b/modules/visual_script/visual_script_builtin_funcs.h
index 97ab307039..f862d5c26f 100644
--- a/modules/visual_script/visual_script_builtin_funcs.h
+++ b/modules/visual_script/visual_script_builtin_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_SCRIPT_BUILTIN_FUNCS_H
#define VISUAL_SCRIPT_BUILTIN_FUNCS_H
@@ -64,6 +65,8 @@ public:
MATH_DECIMALS,
MATH_STEPIFY,
MATH_LERP,
+ MATH_INVERSE_LERP,
+ MATH_RANGE_LERP,
MATH_DECTIME,
MATH_RANDOMIZE,
MATH_RAND,
@@ -75,6 +78,10 @@ public:
MATH_RAD2DEG,
MATH_LINEAR2DB,
MATH_DB2LINEAR,
+ MATH_POLAR2CARTESIAN,
+ MATH_CARTESIAN2POLAR,
+ MATH_WRAP,
+ MATH_WRAPF,
LOGIC_MAX,
LOGIC_MIN,
LOGIC_CLAMP,
@@ -130,6 +137,7 @@ public:
virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
+ VisualScriptBuiltinFunc(VisualScriptBuiltinFunc::BuiltinFunc func);
VisualScriptBuiltinFunc();
};
diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp
index 47ef0182dc..69503e631c 100644
--- a/modules/visual_script/visual_script_editor.cpp
+++ b/modules/visual_script/visual_script_editor.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_editor.h"
+#include "core/script_language.h"
#include "editor/editor_node.h"
#include "editor/editor_resource_preview.h"
#include "os/input.h"
@@ -227,7 +229,7 @@ protected:
if (String(p_name) == "type") {
- Dictionary dc = d.copy();
+ Dictionary dc = d.duplicate();
dc["type"] = p_value;
undo_redo->create_action(TTR("Set Variable Type"));
undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
@@ -240,7 +242,7 @@ protected:
if (String(p_name) == "hint") {
- Dictionary dc = d.copy();
+ Dictionary dc = d.duplicate();
dc["hint"] = p_value;
undo_redo->create_action(TTR("Set Variable Type"));
undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
@@ -253,7 +255,7 @@ protected:
if (String(p_name) == "hint_string") {
- Dictionary dc = d.copy();
+ Dictionary dc = d.duplicate();
dc["hint_string"] = p_value;
undo_redo->create_action(TTR("Set Variable Type"));
undo_redo->add_do_method(script.ptr(), "set_variable_info", var, dc);
@@ -316,7 +318,8 @@ protected:
}
p_list->push_back(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt));
p_list->push_back(PropertyInfo(script->get_variable_info(var).type, "value", script->get_variable_info(var).hint, script->get_variable_info(var).hint_string, PROPERTY_USAGE_DEFAULT));
- p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,BitFlags,AllFlags,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText"));
+ // Update this when PropertyHint changes
+ p_list->push_back(PropertyInfo(Variant::INT, "hint", PROPERTY_HINT_ENUM, "None,Range,ExpRange,Enum,ExpEasing,Length,SpriteFrame,KeyAccel,Flags,Layers2dRender,Layers2dPhysics,Layer3dRender,Layer3dPhysics,File,Dir,GlobalFile,GlobalDir,ResourceType,MultilineText,ColorNoAlpha,ImageCompressLossy,ImageCompressLossLess,ObjectId,String,NodePathToEditedNode,MethodOfVariantType,MethodOfBaseType,MethodOfInstance,MethodOfScript,PropertyOfVariantType,PropertyOfBaseType,PropertyOfInstance,PropertyOfScript,ObjectTooBig"));
p_list->push_back(PropertyInfo(Variant::STRING, "hint_string"));
p_list->push_back(PropertyInfo(Variant::BOOL, "export"));
}
@@ -348,7 +351,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#c4ec69"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#e3ec69"); break;
case Variant::TRANSFORM: color = Color::html("#f6a86e"); break;
@@ -385,7 +388,7 @@ static Color _color_from_type(Variant::Type p_type, bool dark_theme = true) {
case Variant::TRANSFORM2D: color = Color::html("#96ce1a"); break;
case Variant::PLANE: color = Color::html("#f77070"); break;
case Variant::QUAT: color = Color::html("#ec69a3"); break;
- case Variant::RECT3: color = Color::html("#ee7991"); break;
+ case Variant::AABB: color = Color::html("#ee7991"); break;
case Variant::BASIS: color = Color::html("#b2bb19"); break;
case Variant::TRANSFORM: color = Color::html("#f49047"); break;
@@ -479,33 +482,33 @@ void VisualScriptEditor::_update_graph(int p_only_id) {
select_func_text->hide();
Ref<Texture> type_icons[Variant::VARIANT_MAX] = {
- Control::get_icon("MiniVariant", "EditorIcons"),
- Control::get_icon("MiniBoolean", "EditorIcons"),
- Control::get_icon("MiniInteger", "EditorIcons"),
- Control::get_icon("MiniFloat", "EditorIcons"),
- Control::get_icon("MiniString", "EditorIcons"),
- Control::get_icon("MiniVector2", "EditorIcons"),
- Control::get_icon("MiniRect2", "EditorIcons"),
- Control::get_icon("MiniVector3", "EditorIcons"),
- Control::get_icon("MiniTransform2D", "EditorIcons"),
- Control::get_icon("MiniPlane", "EditorIcons"),
- Control::get_icon("MiniQuat", "EditorIcons"),
- Control::get_icon("MiniAabb", "EditorIcons"),
- Control::get_icon("MiniBasis", "EditorIcons"),
- Control::get_icon("MiniTransform", "EditorIcons"),
- Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniPath", "EditorIcons"),
- Control::get_icon("MiniRid", "EditorIcons"),
+ Control::get_icon("Variant", "EditorIcons"),
+ Control::get_icon("bool", "EditorIcons"),
+ Control::get_icon("int", "EditorIcons"),
+ Control::get_icon("float", "EditorIcons"),
+ Control::get_icon("String", "EditorIcons"),
+ Control::get_icon("Vector2", "EditorIcons"),
+ Control::get_icon("Rect2", "EditorIcons"),
+ Control::get_icon("Vector3", "EditorIcons"),
+ Control::get_icon("Transform2D", "EditorIcons"),
+ Control::get_icon("Plane", "EditorIcons"),
+ Control::get_icon("Quat", "EditorIcons"),
+ Control::get_icon("AABB", "EditorIcons"),
+ Control::get_icon("Basis", "EditorIcons"),
+ Control::get_icon("Transform", "EditorIcons"),
+ Control::get_icon("Color", "EditorIcons"),
+ Control::get_icon("NodePath", "EditorIcons"),
+ Control::get_icon("RID", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniDictionary", "EditorIcons"),
- Control::get_icon("MiniArray", "EditorIcons"),
- Control::get_icon("MiniRawArray", "EditorIcons"),
- Control::get_icon("MiniIntArray", "EditorIcons"),
- Control::get_icon("MiniFloatArray", "EditorIcons"),
- Control::get_icon("MiniStringArray", "EditorIcons"),
- Control::get_icon("MiniVector2Array", "EditorIcons"),
- Control::get_icon("MiniVector3Array", "EditorIcons"),
- Control::get_icon("MiniColorArray", "EditorIcons")
+ Control::get_icon("Dictionary", "EditorIcons"),
+ Control::get_icon("Array", "EditorIcons"),
+ Control::get_icon("PoolByteArray", "EditorIcons"),
+ Control::get_icon("PoolIntArray", "EditorIcons"),
+ Control::get_icon("PoolRealArray", "EditorIcons"),
+ Control::get_icon("PoolStringArray", "EditorIcons"),
+ Control::get_icon("PoolVector2Array", "EditorIcons"),
+ Control::get_icon("PoolVector3Array", "EditorIcons"),
+ Control::get_icon("PoolColorArray", "EditorIcons")
};
Ref<Texture> seq_port = Control::get_icon("VisualShaderPort", "EditorIcons");
@@ -773,33 +776,33 @@ void VisualScriptEditor::_update_members() {
variables->set_custom_color(0, Control::get_color("mono_color", "Editor"));
Ref<Texture> type_icons[Variant::VARIANT_MAX] = {
- Control::get_icon("MiniVariant", "EditorIcons"),
- Control::get_icon("MiniBoolean", "EditorIcons"),
- Control::get_icon("MiniInteger", "EditorIcons"),
- Control::get_icon("MiniFloat", "EditorIcons"),
- Control::get_icon("MiniString", "EditorIcons"),
- Control::get_icon("MiniVector2", "EditorIcons"),
- Control::get_icon("MiniRect2", "EditorIcons"),
- Control::get_icon("MiniVector3", "EditorIcons"),
- Control::get_icon("MiniMatrix32", "EditorIcons"),
- Control::get_icon("MiniPlane", "EditorIcons"),
- Control::get_icon("MiniQuat", "EditorIcons"),
- Control::get_icon("MiniAabb", "EditorIcons"),
- Control::get_icon("MiniMatrix3", "EditorIcons"),
- Control::get_icon("MiniTransform", "EditorIcons"),
- Control::get_icon("MiniColor", "EditorIcons"),
- Control::get_icon("MiniPath", "EditorIcons"),
- Control::get_icon("MiniRid", "EditorIcons"),
+ Control::get_icon("Variant", "EditorIcons"),
+ Control::get_icon("bool", "EditorIcons"),
+ Control::get_icon("int", "EditorIcons"),
+ Control::get_icon("float", "EditorIcons"),
+ Control::get_icon("String", "EditorIcons"),
+ Control::get_icon("Vector2", "EditorIcons"),
+ Control::get_icon("Rect2", "EditorIcons"),
+ Control::get_icon("Vector3", "EditorIcons"),
+ Control::get_icon("Transform2D", "EditorIcons"),
+ Control::get_icon("Plane", "EditorIcons"),
+ Control::get_icon("Quat", "EditorIcons"),
+ Control::get_icon("AABB", "EditorIcons"),
+ Control::get_icon("Basis", "EditorIcons"),
+ Control::get_icon("Transform", "EditorIcons"),
+ Control::get_icon("Color", "EditorIcons"),
+ Control::get_icon("NodePath", "EditorIcons"),
+ Control::get_icon("RID", "EditorIcons"),
Control::get_icon("MiniObject", "EditorIcons"),
- Control::get_icon("MiniDictionary", "EditorIcons"),
- Control::get_icon("MiniArray", "EditorIcons"),
- Control::get_icon("MiniRawArray", "EditorIcons"),
- Control::get_icon("MiniIntArray", "EditorIcons"),
- Control::get_icon("MiniFloatArray", "EditorIcons"),
- Control::get_icon("MiniStringArray", "EditorIcons"),
- Control::get_icon("MiniVector2Array", "EditorIcons"),
- Control::get_icon("MiniVector3Array", "EditorIcons"),
- Control::get_icon("MiniColorArray", "EditorIcons")
+ Control::get_icon("Dictionary", "EditorIcons"),
+ Control::get_icon("Array", "EditorIcons"),
+ Control::get_icon("PoolByteArray", "EditorIcons"),
+ Control::get_icon("PoolIntArray", "EditorIcons"),
+ Control::get_icon("PoolRealArray", "EditorIcons"),
+ Control::get_icon("PoolStringArray", "EditorIcons"),
+ Control::get_icon("PoolVector2Array", "EditorIcons"),
+ Control::get_icon("PoolVector3Array", "EditorIcons"),
+ Control::get_icon("PoolColorArray", "EditorIcons")
};
List<StringName> var_names;
@@ -809,7 +812,7 @@ void VisualScriptEditor::_update_members() {
ti->set_text(0, E->get());
Variant var = script->get_variable_default_value(E->get());
- ti->set_suffix(0, "=" + String(var));
+ ti->set_suffix(0, "= " + String(var));
ti->set_icon(0, type_icons[script->get_variable_info(E->get()).type]);
ti->set_selectable(0, true);
@@ -1305,6 +1308,35 @@ void VisualScriptEditor::_input(const Ref<InputEvent> &p_event) {
}
}
+void VisualScriptEditor::_members_gui_input(const Ref<InputEvent> &p_event) {
+
+ Ref<InputEventKey> key = p_event;
+ if (key.is_valid() && key->is_pressed() && !key->is_echo()) {
+ if (members->has_focus()) {
+ TreeItem *ti = members->get_selected();
+ if (ti) {
+ TreeItem *root = members->get_root();
+ if (ti->get_parent() == root->get_children()) {
+ member_type = MEMBER_FUNCTION;
+ }
+ if (ti->get_parent() == root->get_children()->get_next()) {
+ member_type = MEMBER_VARIABLE;
+ }
+ if (ti->get_parent() == root->get_children()->get_next()->get_next()) {
+ member_type = MEMBER_SIGNAL;
+ }
+ member_name = ti->get_text(0);
+ }
+ if (ED_IS_SHORTCUT("visual_script_editor/delete_selected", p_event)) {
+ _member_option(MEMBER_REMOVE);
+ }
+ if (ED_IS_SHORTCUT("visual_script_editor/edit_member", p_event)) {
+ _member_option(MEMBER_EDIT);
+ }
+ }
+ }
+}
+
Variant VisualScriptEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
if (p_from == nodes) {
@@ -1388,7 +1420,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "obj_property") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Meta to drop a Getter. Hold Shift to drop a generic signature."));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Getter. Hold Shift to drop a generic signature."), find_keycode_name(KEY_META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."));
#endif
@@ -1397,7 +1429,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "nodes") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Meta to drop a simple reference to the node."));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a simple reference to the node."), find_keycode_name(KEY_META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a simple reference to the node."));
#endif
@@ -1406,7 +1438,7 @@ bool VisualScriptEditor::can_drop_data_fw(const Point2 &p_point, const Variant &
if (String(d["type"]) == "visual_script_variable_drag") {
#ifdef OSX_ENABLED
- const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Meta to drop a Variable Setter."));
+ const_cast<VisualScriptEditor *>(this)->_show_hint(vformat(TTR("Hold %s to drop a Variable Setter."), find_keycode_name(KEY_META)));
#else
const_cast<VisualScriptEditor *>(this)->_show_hint(TTR("Hold Ctrl to drop a Variable Setter."));
#endif
@@ -2465,7 +2497,7 @@ VisualScriptNode::TypeGuess VisualScriptEditor::_guess_output_type(int p_port_ac
in_guesses.push_back(g);
}
- return node->guess_output_type(in_guesses.ptr(), p_port_action_output);
+ return node->guess_output_type(in_guesses.ptrw(), p_port_action_output);
}
void VisualScriptEditor::_port_action_menu(int p_option) {
@@ -2764,6 +2796,23 @@ void VisualScriptEditor::_default_value_edited(Node *p_button, int p_id, int p_i
default_value_edit->set_position(Object::cast_to<Control>(p_button)->get_global_position() + Vector2(0, Object::cast_to<Control>(p_button)->get_size().y));
default_value_edit->set_size(Size2(1, 1));
+
+ if (pinfo.type == Variant::NODE_PATH) {
+
+ Node *edited_scene = get_tree()->get_edited_scene_root();
+ Node *script_node = _find_script_node(edited_scene, edited_scene, script);
+
+ if (script_node) {
+ //pick a node relative to the script, IF the script exists
+ pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE;
+ pinfo.hint_string = script_node->get_path();
+ } else {
+ //pick a path relative to edited scene
+ pinfo.hint = PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE;
+ pinfo.hint_string = get_tree()->get_edited_scene_root()->get_path();
+ }
+ }
+
if (default_value_edit->edit(NULL, pinfo.name, pinfo.type, existing, pinfo.hint, pinfo.hint_string)) {
if (pinfo.hint == PROPERTY_HINT_MULTILINE_TEXT)
default_value_edit->popup_centered_ratio();
@@ -3070,7 +3119,7 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_type = MEMBER_FUNCTION;
member_name = ti->get_text(0);
- member_popup->add_icon_item(del_icon, TTR("Remove Function"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -3079,9 +3128,9 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_type = MEMBER_VARIABLE;
member_name = ti->get_text(0);
- member_popup->add_icon_item(edit_icon, TTR("Edit Variable"), MEMBER_EDIT);
+ member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_item(del_icon, TTR("Remove Variable"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -3090,9 +3139,9 @@ void VisualScriptEditor::_member_rmb_selected(const Vector2 &p_pos) {
member_type = MEMBER_SIGNAL;
member_name = ti->get_text(0);
- member_popup->add_icon_item(edit_icon, TTR("Edit Signal"), MEMBER_EDIT);
+ member_popup->add_icon_shortcut(edit_icon, ED_GET_SHORTCUT("visual_script_editor/edit_member"), MEMBER_EDIT);
member_popup->add_separator();
- member_popup->add_icon_item(del_icon, TTR("Remove Signal"), MEMBER_REMOVE);
+ member_popup->add_icon_shortcut(del_icon, ED_GET_SHORTCUT("visual_script_editor/delete_selected"), MEMBER_REMOVE);
member_popup->popup();
return;
}
@@ -3223,6 +3272,7 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("drop_data_fw", &VisualScriptEditor::drop_data_fw);
ClassDB::bind_method("_input", &VisualScriptEditor::_input);
+ ClassDB::bind_method("_members_gui_input", &VisualScriptEditor::_members_gui_input);
ClassDB::bind_method("_on_nodes_delete", &VisualScriptEditor::_on_nodes_delete);
ClassDB::bind_method("_on_nodes_duplicate", &VisualScriptEditor::_on_nodes_duplicate);
@@ -3241,6 +3291,8 @@ void VisualScriptEditor::_bind_methods() {
ClassDB::bind_method("_member_rmb_selected", &VisualScriptEditor::_member_rmb_selected);
ClassDB::bind_method("_member_option", &VisualScriptEditor::_member_option);
+
+ ClassDB::bind_method("_update_available_nodes", &VisualScriptEditor::_update_available_nodes);
}
VisualScriptEditor::VisualScriptEditor() {
@@ -3283,6 +3335,7 @@ VisualScriptEditor::VisualScriptEditor() {
members->connect("button_pressed", this, "_member_button");
members->connect("item_edited", this, "_member_edited");
members->connect("cell_selected", this, "_member_selected", varray(), CONNECT_DEFERRED);
+ members->connect("gui_input", this, "_members_gui_input");
members->set_allow_reselect(true);
members->set_hide_folding(true);
members->set_drag_forwarding(this);
@@ -3425,6 +3478,8 @@ VisualScriptEditor::VisualScriptEditor() {
members->connect("item_rmb_selected", this, "_member_rmb_selected");
members->set_allow_rmb_select(true);
member_popup->connect("id_pressed", this, "_member_option");
+
+ _VisualScriptEditor::get_singleton()->connect("custom_nodes_updated", this, "_update_available_nodes");
}
VisualScriptEditor::~VisualScriptEditor() {
@@ -3454,12 +3509,13 @@ static void register_editor_callback() {
ScriptEditor::register_create_script_editor_function(create_editor);
- ED_SHORTCUT("visual_script_editor/delete_selected", TTR("Delete Selected"));
+ ED_SHORTCUT("visual_script_editor/delete_selected", TTR("Delete Selected"), KEY_DELETE);
ED_SHORTCUT("visual_script_editor/toggle_breakpoint", TTR("Toggle Breakpoint"), KEY_F9);
ED_SHORTCUT("visual_script_editor/find_node_type", TTR("Find Node Type"), KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("visual_script_editor/copy_nodes", TTR("Copy Nodes"), KEY_MASK_CMD + KEY_C);
ED_SHORTCUT("visual_script_editor/cut_nodes", TTR("Cut Nodes"), KEY_MASK_CMD + KEY_X);
ED_SHORTCUT("visual_script_editor/paste_nodes", TTR("Paste Nodes"), KEY_MASK_CMD + KEY_V);
+ ED_SHORTCUT("visual_script_editor/edit_member", TTR("Edit Member"), KEY_MASK_CMD + KEY_E);
}
void VisualScriptEditor::register_editor() {
@@ -3468,4 +3524,42 @@ void VisualScriptEditor::register_editor() {
EditorNode::add_plugin_init_callback(register_editor_callback);
}
+Ref<VisualScriptNode> _VisualScriptEditor::create_node_custom(const String &p_name) {
+
+ Ref<VisualScriptCustomNode> node;
+ node.instance();
+ node->set_script(singleton->custom_nodes[p_name]);
+ return node;
+}
+
+_VisualScriptEditor *_VisualScriptEditor::singleton = NULL;
+Map<String, RefPtr> _VisualScriptEditor::custom_nodes;
+
+_VisualScriptEditor::_VisualScriptEditor() {
+ singleton = this;
+}
+
+_VisualScriptEditor::~_VisualScriptEditor() {
+ custom_nodes.clear();
+}
+
+void _VisualScriptEditor::add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script) {
+ String node_name = "custom/" + p_category + "/" + p_name;
+ custom_nodes.insert(node_name, p_script.get_ref_ptr());
+ VisualScriptLanguage::singleton->add_register_func(node_name, &_VisualScriptEditor::create_node_custom);
+ emit_signal("custom_nodes_updated");
+}
+
+void _VisualScriptEditor::remove_custom_node(const String &p_name, const String &p_category) {
+ String node_name = "custom/" + p_category + "/" + p_name;
+ custom_nodes.erase(node_name);
+ VisualScriptLanguage::singleton->remove_register_func(node_name);
+ emit_signal("custom_nodes_updated");
+}
+
+void _VisualScriptEditor::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_custom_node", "name", "category", "script"), &_VisualScriptEditor::add_custom_node);
+ ClassDB::bind_method(D_METHOD("remove_custom_node", "name", "category"), &_VisualScriptEditor::remove_custom_node);
+ ADD_SIGNAL(MethodInfo("custom_nodes_updated"));
+}
#endif
diff --git a/modules/visual_script/visual_script_editor.h b/modules/visual_script/visual_script_editor.h
index db54d10300..80bbf142d9 100644
--- a/modules/visual_script/visual_script_editor.h
+++ b/modules/visual_script/visual_script_editor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUALSCRIPT_EDITOR_H
#define VISUALSCRIPT_EDITOR_H
@@ -210,6 +211,7 @@ class VisualScriptEditor : public ScriptEditorBase {
String revert_on_drag;
void _input(const Ref<InputEvent> &p_event);
+ void _members_gui_input(const Ref<InputEvent> &p_event);
void _on_nodes_delete();
void _on_nodes_duplicate();
@@ -278,6 +280,29 @@ public:
VisualScriptEditor();
~VisualScriptEditor();
};
+
+// Singleton
+class _VisualScriptEditor : public Object {
+ GDCLASS(_VisualScriptEditor, Object);
+
+ friend class VisualScriptLanguage;
+
+protected:
+ static void _bind_methods();
+ static _VisualScriptEditor *singleton;
+
+ static Map<String, RefPtr> custom_nodes;
+ static Ref<VisualScriptNode> create_node_custom(const String &p_name);
+
+public:
+ static _VisualScriptEditor *get_singleton() { return singleton; }
+
+ void add_custom_node(const String &p_name, const String &p_category, const Ref<Script> &p_script);
+ void remove_custom_node(const String &p_name, const String &p_category);
+
+ _VisualScriptEditor();
+ ~_VisualScriptEditor();
+};
#endif
#endif // VISUALSCRIPT_EDITOR_H
diff --git a/modules/visual_script/visual_script_expression.cpp b/modules/visual_script/visual_script_expression.cpp
index 897e910f20..16de04e4cf 100644
--- a/modules/visual_script/visual_script_expression.cpp
+++ b/modules/visual_script/visual_script_expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_expression.h"
bool VisualScriptExpression::_set(const StringName &p_name, const Variant &p_value) {
@@ -564,6 +565,9 @@ Error VisualScriptExpression::_get_token(Token &r_token) {
} else if (id == "PI") {
r_token.type = TK_CONSTANT;
r_token.value = Math_PI;
+ } else if (id == "TAU") {
+ r_token.type = TK_CONSTANT;
+ r_token.value = Math_TAU;
} else if (id == "INF") {
r_token.type = TK_CONSTANT;
r_token.value = Math_INF;
@@ -1375,7 +1379,7 @@ public:
argp[i] = &arr[i];
}
- r_ret = Variant::construct(constructor->data_type, argp.ptr(), argp.size(), ce);
+ r_ret = Variant::construct(constructor->data_type, (const Variant **)argp.ptr(), argp.size(), ce);
if (ce.error != Variant::CallError::CALL_OK) {
r_error_str = "Invalid arguments to construct '" + Variant::get_type_name(constructor->data_type) + "'.";
@@ -1402,7 +1406,7 @@ public:
argp[i] = &arr[i];
}
- VisualScriptBuiltinFunc::exec_func(bifunc->func, argp.ptr(), &r_ret, ce, r_error_str);
+ VisualScriptBuiltinFunc::exec_func(bifunc->func, (const Variant **)argp.ptr(), &r_ret, ce, r_error_str);
if (ce.error != Variant::CallError::CALL_OK) {
r_error_str = "Builtin Call Failed. " + r_error_str;
@@ -1434,7 +1438,7 @@ public:
argp[i] = &arr[i];
}
- r_ret = base.call(call->method, argp.ptr(), argp.size(), ce);
+ r_ret = base.call(call->method, (const Variant **)argp.ptr(), argp.size(), ce);
if (ce.error != Variant::CallError::CALL_OK) {
r_error_str = "On call to '" + String(call->method) + "':";
diff --git a/modules/visual_script/visual_script_expression.h b/modules/visual_script/visual_script_expression.h
index 2636e79842..1f41e442c5 100644
--- a/modules/visual_script/visual_script_expression.h
+++ b/modules/visual_script/visual_script_expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUALSCRIPTEXPRESSION_H
#define VISUALSCRIPTEXPRESSION_H
diff --git a/modules/visual_script/visual_script_flow_control.cpp b/modules/visual_script/visual_script_flow_control.cpp
index 59d9540239..5c097dfa76 100644
--- a/modules/visual_script/visual_script_flow_control.cpp
+++ b/modules/visual_script/visual_script_flow_control.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_flow_control.h"
#include "io/resource_loader.h"
@@ -732,921 +733,6 @@ VisualScriptSwitch::VisualScriptSwitch() {
}
//////////////////////////////////////////
-////////////////EVENT ACTION FILTER///////////
-//////////////////////////////////////////
-
-#if 0
-int VisualScriptInputFilter::get_output_sequence_port_count() const {
-
- return filters.size();
-}
-
-bool VisualScriptInputFilter::has_input_sequence_port() const {
-
- return true;
-}
-
-int VisualScriptInputFilter::get_input_value_port_count() const {
-
- return 1;
-}
-int VisualScriptInputFilter::get_output_value_port_count() const {
-
- return 1;
-}
-
-String VisualScriptInputFilter::get_output_sequence_port_text(int p_port) const {
-
- String text;
-
- switch (filters[p_port].type) {
- case Ref<InputEvent>::NONE: {
- text = "None";
- } break;
- case Ref<InputEvent>::KEY: {
-
- InputEventKey k = filters[p_port].key;
-
- if (k->get_scancode() == 0 && k.unicode == 0) {
- text = "No Key";
- } else {
- if (k->get_scancode() != 0) {
- text = "KeyCode: " + keycode_get_string(k->get_scancode());
- } else if (k.unicode != 0) {
- text = "Uniode: " + String::chr(k.unicode);
- }
-
- if (k->is_pressed())
- text += ", Pressed";
- else
- text += ", Released";
-
- if (k.echo)
- text += ", Echo";
- if (k->get_alt())
- text = "Alt+" + text;
- if (k->get_shift())
- text = "Shift+" + text;
- if (k->get_control())
- text = "Ctrl+" + text;
- if (k->get_metakey())
- text = "Meta+" + text;
- }
-
- } break;
- case Ref<InputEvent>::MOUSE_MOTION: {
- InputEventMouseMotion mm = filters[p_port].mouse_motion;
- text = "Mouse Motion";
-
- String b = "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
-
- for (int i = 0; i < 7; i++) {
- if (mm->get_button_mask() & (1 << i)) {
- text = b.get_slice(",", i) + "+" + text;
- }
- }
- if (mm->get_alt())
- text = "Alt+" + text;
- if (mm->get_shift())
- text = "Shift+" + text;
- if (mm->get_control())
- text = "Ctrl+" + text;
- if (mm->get_metakey())
- text = "Meta+" + text;
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- InputEventMouseButton mb = filters[p_port].mouse_button;
-
- String b = "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight";
-
- text = b.get_slice(",", mb->get_button_index()) + " Mouse Button";
-
- if (mb->is_pressed())
- text += ", Pressed";
- else
- text += ", Released";
-
- if (mb.doubleclick)
- text += ", DblClick";
- if (mb->get_alt())
- text = "Alt+" + text;
- if (mb->get_shift())
- text = "Shift+" + text;
- if (mb->get_control())
- text = "Ctrl+" + text;
- if (mb->get_metakey())
- text = "Meta+" + text;
-
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- InputEventJoypadMotion jm = filters[p_port].joy_motion;
-
- text = "JoyMotion Axis " + itos(jm.axis >> 1);
- if (jm.axis & 1)
- text += " > " + rtos(jm.axis_value);
- else
- text += " < " + rtos(-jm.axis_value);
-
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
- InputEventJoypadButton jb = filters[p_port].joy_button;
-
- text = "JoyButton " + itos(jb->get_button_index());
- if (jb->is_pressed())
- text += ", Pressed";
- else
- text += ", Released";
- } break;
- case Ref<InputEvent>::SCREEN_TOUCH: {
- InputEventScreenTouch sd = filters[p_port].screen_touch;
-
- text = "Touch Finger " + itos(sd.index);
- if (sd->is_pressed())
- text += ", Pressed";
- else
- text += ", Released";
- } break;
- case Ref<InputEvent>::SCREEN_DRAG: {
- InputEventScreenDrag sd = filters[p_port].screen_drag;
- text = "Drag Finger " + itos(sd.index);
- } break;
- case Ref<InputEvent>::ACTION: {
-
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- int index = 1;
-
- text = "No Action";
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
-
- if (!pi.name.begins_with("input/"))
- continue;
-
- if (filters[p_port].action.action == index) {
- text = "Action " + pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- break;
- }
- index++;
- }
-
- if (filters[p_port].action->is_pressed())
- text += ", Pressed";
- else
- text += ", Released";
-
- } break;
- }
-
- return text + " - " + itos(p_port);
-}
-
-PropertyInfo VisualScriptInputFilter::get_input_value_port_info(int p_idx) const {
-
- return PropertyInfo(Variant::INPUT_EVENT, "event");
-}
-
-PropertyInfo VisualScriptInputFilter::get_output_value_port_info(int p_idx) const {
-
- return PropertyInfo(Variant::INPUT_EVENT, "");
-}
-
-String VisualScriptInputFilter::get_caption() const {
-
- return "InputFilter";
-}
-
-String VisualScriptInputFilter::get_text() const {
-
- return "";
-}
-
-bool VisualScriptInputFilter::_set(const StringName &p_name, const Variant &p_value) {
-
- if (p_name == "filter_count") {
- filters.resize(p_value);
- _change_notify();
- ports_changed_notify();
- return true;
- }
-
- if (String(p_name).begins_with("filter_")) {
-
- int idx = String(p_name).replace_first("filters_", "").get_slice("/", 0).to_int();
-
- ERR_FAIL_INDEX_V(idx, filters.size(), false);
-
- String what = String(p_name).get_slice("/", 1);
-
- if (what == "type") {
- filters[idx] = Ref<InputEvent>();
- filters[idx].type = Ref<InputEvent>::Type(int(p_value));
- if (filters[idx].type == Ref<InputEvent>::JOYPAD_MOTION) {
- filters[idx].joy_motion.axis_value = 0.5; //for threshold
- } else if (filters[idx].type == Ref<InputEvent>::KEY) {
- filters[idx]->is_pressed() = true; //put these as true to make it more user friendly
- } else if (filters[idx].type == Ref<InputEvent>::MOUSE_BUTTON) {
- filters[idx]->is_pressed() = true;
- } else if (filters[idx].type == Ref<InputEvent>::JOYPAD_BUTTON) {
- filters[idx].joy_button->is_pressed() = true;
- } else if (filters[idx].type == Ref<InputEvent>::SCREEN_TOUCH) {
- filters[idx].screen_touch->is_pressed() = true;
- } else if (filters[idx].type == Ref<InputEvent>::ACTION) {
- filters[idx].action->is_pressed() = true;
- }
- _change_notify();
- ports_changed_notify();
-
- return true;
- }
- if (what == "device") {
- filters[idx].device = p_value;
- ports_changed_notify();
- return true;
- }
-
- switch (filters[idx].type) {
-
- case Ref<InputEvent>::KEY: {
-
- if (what == "scancode") {
- String sc = p_value;
- if (sc == String()) {
- filters[idx]->get_scancode() = 0;
- } else {
- filters[idx]->get_scancode() = find_keycode(p_value);
- }
-
- } else if (what == "unicode") {
-
- String uc = p_value;
-
- if (uc == String()) {
- filters[idx].key.unicode = 0;
- } else {
- filters[idx].key.unicode = uc[0];
- }
-
- } else if (what == "pressed") {
-
- filters[idx]->is_pressed() = p_value;
- } else if (what == "echo") {
-
- filters[idx]->is_echo() = p_value;
-
- } else if (what == "mod_alt") {
- filters[idx]->get_alt() = p_value;
-
- } else if (what == "mod_shift") {
- filters[idx]->get_shift() = p_value;
-
- } else if (what == "mod_ctrl") {
- filters[idx]->get_control() = p_value;
-
- } else if (what == "mod_meta") {
- filters[idx]->get_metakey() = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
-
- return true;
- } break;
- case Ref<InputEvent>::MOUSE_MOTION: {
-
- if (what == "button_mask") {
- filters[idx]->get_button_mask() = p_value;
-
- } else if (what == "mod_alt") {
- filters[idx].mouse_motion->get_alt() = p_value;
-
- } else if (what == "mod_shift") {
- filters[idx].mouse_motion->get_shift() = p_value;
-
- } else if (what == "mod_ctrl") {
- filters[idx].mouse_motion->get_control() = p_value;
-
- } else if (what == "mod_meta") {
- filters[idx].mouse_motion->get_metakey() = p_value;
- } else {
- return false;
- }
-
- ports_changed_notify();
- return true;
-
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- if (what == "button_index") {
- filters[idx]->get_button_index() = p_value;
- } else if (what == "pressed") {
- filters[idx]->is_pressed() = p_value;
- } else if (what == "doubleclicked") {
- filters[idx].mouse_button.doubleclick = p_value;
-
- } else if (what == "mod_alt") {
- filters[idx].mouse_button->get_alt() = p_value;
-
- } else if (what == "mod_shift") {
- filters[idx].mouse_button->get_shift() = p_value;
-
- } else if (what == "mod_ctrl") {
- filters[idx].mouse_button->get_control() = p_value;
-
- } else if (what == "mod_meta") {
- filters[idx].mouse_button->get_metakey() = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
- return true;
-
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- if (what == "axis") {
- filters[idx].joy_motion.axis = int(p_value) << 1 | filters[idx].joy_motion.axis;
- } else if (what == "mode") {
- filters[idx].joy_motion.axis |= int(p_value);
- } else if (what == "threshold") {
- filters[idx].joy_motion.axis_value = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
- return true;
-
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
-
- if (what == "button_index") {
- filters[idx].joy_button->get_button_index() = p_value;
- } else if (what == "pressed") {
- filters[idx].joy_button->is_pressed() = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
- return true;
-
- } break;
- case Ref<InputEvent>::SCREEN_TOUCH: {
-
- if (what == "finger_index") {
- filters[idx].screen_touch.index = p_value;
- } else if (what == "pressed") {
- filters[idx].screen_touch->is_pressed() = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
- return true;
- } break;
- case Ref<InputEvent>::SCREEN_DRAG: {
- if (what == "finger_index") {
- filters[idx].screen_drag.index = p_value;
- } else {
- return false;
- }
- ports_changed_notify();
- return true;
- } break;
- case Ref<InputEvent>::ACTION: {
-
- if (what == "action_name") {
-
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- int index = 1;
-
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
-
- if (!pi.name.begins_with("input/"))
- continue;
-
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- if (name == String(p_value)) {
-
- filters[idx].action.action = index;
- ports_changed_notify();
- return true;
- }
-
- index++;
- }
-
- filters[idx].action.action = 0;
- ports_changed_notify();
-
- return false;
-
- } else if (what == "pressed") {
-
- filters[idx].action->is_pressed() = p_value;
- ports_changed_notify();
- return true;
- }
-
- } break;
- }
- }
- return false;
-}
-
-bool VisualScriptInputFilter::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (p_name == "filter_count") {
- r_ret = filters.size();
- return true;
- }
-
- if (String(p_name).begins_with("filter_")) {
-
- int idx = String(p_name).replace_first("filters_", "").get_slice("/", 0).to_int();
-
- ERR_FAIL_INDEX_V(idx, filters.size(), false);
-
- String what = String(p_name).get_slice("/", 1);
-
- if (what == "type") {
- r_ret = filters[idx].type;
- return true;
- }
- if (what == "device") {
- r_ret = filters[idx].device;
- return true;
- }
-
- switch (filters[idx].type) {
-
- case Ref<InputEvent>::KEY: {
-
- if (what == "scancode") {
- if (filters[idx]->get_scancode() == 0)
- r_ret = String();
- else {
-
- r_ret = keycode_get_string(filters[idx]->get_scancode());
- }
-
- } else if (what == "unicode") {
-
- if (filters[idx].key.unicode == 0) {
- r_ret = String();
- } else {
- CharType str[2] = { (CharType)filters[idx].key.unicode, 0 };
- r_ret = String(str);
- }
-
- } else if (what == "pressed") {
-
- r_ret = filters[idx]->is_pressed();
- } else if (what == "echo") {
-
- r_ret = filters[idx]->is_echo();
-
- } else if (what == "mod_alt") {
- r_ret = filters[idx]->get_alt();
-
- } else if (what == "mod_shift") {
- r_ret = filters[idx]->get_shift();
-
- } else if (what == "mod_ctrl") {
- r_ret = filters[idx]->get_control();
-
- } else if (what == "mod_meta") {
- r_ret = filters[idx]->get_metakey();
- } else {
- return false;
- }
-
- return true;
- } break;
- case Ref<InputEvent>::MOUSE_MOTION: {
-
- if (what == "button_mask") {
- r_ret = filters[idx]->get_button_mask();
-
- } else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_motion->get_alt();
-
- } else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_motion->get_shift();
-
- } else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_motion->get_control();
-
- } else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_motion->get_metakey();
- } else {
- return false;
- }
-
- return true;
-
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- if (what == "button_index") {
- r_ret = filters[idx]->get_button_index();
- } else if (what == "pressed") {
- r_ret = filters[idx]->is_pressed();
- } else if (what == "doubleclicked") {
- r_ret = filters[idx].mouse_button.doubleclick;
-
- } else if (what == "mod_alt") {
- r_ret = filters[idx].mouse_button->get_alt();
-
- } else if (what == "mod_shift") {
- r_ret = filters[idx].mouse_button->get_shift();
-
- } else if (what == "mod_ctrl") {
- r_ret = filters[idx].mouse_button->get_control();
-
- } else if (what == "mod_meta") {
- r_ret = filters[idx].mouse_button->get_metakey();
- } else {
- return false;
- }
- return true;
-
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- if (what == "axis_index") {
- r_ret = filters[idx].joy_motion.axis >> 1;
- } else if (what == "mode") {
- r_ret = filters[idx].joy_motion.axis & 1;
- } else if (what == "threshold") {
- r_ret = filters[idx].joy_motion.axis_value;
- } else {
- return false;
- }
- return true;
-
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
-
- if (what == "button_index") {
- r_ret = filters[idx].joy_button->get_button_index();
- } else if (what == "pressed") {
- r_ret = filters[idx].joy_button->is_pressed();
- } else {
- return false;
- }
- return true;
-
- } break;
- case Ref<InputEvent>::SCREEN_TOUCH: {
-
- if (what == "finger_index") {
- r_ret = filters[idx].screen_touch.index;
- } else if (what == "pressed") {
- r_ret = filters[idx].screen_touch->is_pressed();
- } else {
- return false;
- }
- return true;
- } break;
- case Ref<InputEvent>::SCREEN_DRAG: {
- if (what == "finger_index") {
- r_ret = filters[idx].screen_drag.index;
- } else {
- return false;
- }
- return true;
- } break;
- case Ref<InputEvent>::ACTION: {
-
- if (what == "action_name") {
-
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- int index = 1;
-
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
-
- if (!pi.name.begins_with("input/"))
- continue;
-
- if (filters[idx].action.action == index) {
- r_ret = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- return true;
- }
- index++;
- }
-
- r_ret = "None"; //no index
- return false;
-
- } else if (what == "pressed") {
-
- r_ret = filters[idx].action->is_pressed();
- return true;
- }
-
- } break;
- }
- }
- return false;
-}
-
-static const char *event_type_names[Ref<InputEvent>::TYPE_MAX] = {
- "None",
- "Key",
- "MouseMotion",
- "MouseButton",
- "JoypadMotion",
- "JoypadButton",
- "ScreenTouch",
- "ScreenDrag",
- "Action"
-};
-
-void VisualScriptInputFilter::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::INT, "filter_count", PROPERTY_HINT_RANGE, "0,64"));
-
- String et;
- for (int i = 0; i < Ref<InputEvent>::TYPE_MAX; i++) {
- if (i > 0)
- et += ",";
-
- et += event_type_names[i];
- }
-
- String kc;
- String actions;
-
- for (int i = 0; i < filters.size(); i++) {
-
- String base = "filter_" + itos(i) + "/";
- p_list->push_back(PropertyInfo(Variant::INT, base + "type", PROPERTY_HINT_ENUM, et));
- p_list->push_back(PropertyInfo(Variant::INT, base + "device"));
- switch (filters[i].type) {
-
- case Ref<InputEvent>::NONE: {
-
- } break;
- case Ref<InputEvent>::KEY: {
- if (kc == String()) {
- int kcc = keycode_get_count();
- kc = "None";
- for (int i = 0; i < kcc; i++) {
- kc += ",";
- kc += String(keycode_get_name_by_index(i));
- }
- }
- p_list->push_back(PropertyInfo(Variant::STRING, base + "scancode", PROPERTY_HINT_ENUM, kc));
- p_list->push_back(PropertyInfo(Variant::STRING, base + "unicode"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "echo"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_alt"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_shift"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_ctrl"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
-
- } break;
- case Ref<InputEvent>::MOUSE_MOTION: {
- p_list->push_back(PropertyInfo(Variant::INT, base + "button_mask", PROPERTY_HINT_FLAGS, "Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_alt"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_shift"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_ctrl"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
-
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
- p_list->push_back(PropertyInfo(Variant::INT, base + "button_index", PROPERTY_HINT_ENUM, "Any,Left,Right,Middle,WheelUp,WheelDown,WheelLeft,WheelRight"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "doubleclicked"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_alt"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_shift"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_ctrl"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "mod_meta"));
-
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- p_list->push_back(PropertyInfo(Variant::INT, base + "axis_index"));
- p_list->push_back(PropertyInfo(Variant::INT, base + "mode", PROPERTY_HINT_ENUM, "Min,Max"));
- p_list->push_back(PropertyInfo(Variant::REAL, base + "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"));
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
- p_list->push_back(PropertyInfo(Variant::INT, base + "button_index"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
-
- } break;
- case Ref<InputEvent>::SCREEN_TOUCH: {
- p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
-
- } break;
- case Ref<InputEvent>::SCREEN_DRAG: {
- p_list->push_back(PropertyInfo(Variant::INT, base + "finger_index"));
- } break;
- case Ref<InputEvent>::ACTION: {
-
- if (actions == String()) {
-
- actions = "None";
-
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- Vector<String> al;
-
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
-
- if (!pi.name.begins_with("input/"))
- continue;
-
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
-
- al.push_back(name);
- }
-
- for (int i = 0; i < al.size(); i++) {
- actions += ",";
- actions += al[i];
- }
- }
-
- p_list->push_back(PropertyInfo(Variant::STRING, base + "action_name", PROPERTY_HINT_ENUM, actions));
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "pressed"));
-
- } break;
- }
- }
-}
-
-class VisualScriptNodeInstanceInputFilter : public VisualScriptNodeInstance {
-public:
- VisualScriptInstance *instance;
- Vector<Ref<InputEvent>> filters;
-
- //virtual int get_working_memory_size() const { return 0; }
- //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
- //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
-
- virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
-
- if (p_inputs[0]->get_type() != Variant::INPUT_EVENT) {
- r_error_str = "Input value not of type event";
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return 0;
- }
-
- Ref<InputEvent> event = *p_inputs[0];
-
- for (int i = 0; i < filters.size(); i++) {
-
- const Ref<InputEvent> &ie = filters[i];
- if (ie.type != event.type)
- continue;
-
- bool match = false;
-
- switch (ie.type) {
-
- case Ref<InputEvent>::NONE: {
-
- match = true;
- } break;
- case Ref<InputEvent>::KEY: {
-
- InputEventKey k = ie.key;
- InputEventKey k2 = event.key;
-
- if (k->get_scancode() == 0 && k.unicode == 0 && k2->get_scancode() == 0 && k2.unicode == 0) {
- match = true;
-
- } else {
-
- if ((k->get_scancode() != 0 && k->get_scancode() == k2->get_scancode()) || (k.unicode != 0 && k.unicode == k2.unicode)) {
- //key valid
-
- if (
- k->is_pressed() == k2->is_pressed() &&
- k.echo == k2.echo &&
- k.mod == k2.mod) {
- match = true;
- }
- }
- }
-
- } break;
- case Ref<InputEvent>::MOUSE_MOTION: {
- InputEventMouseMotion mm = ie.mouse_motion;
- InputEventMouseMotion mm2 = event.mouse_motion;
-
- if (mm->get_button_mask() == mm2->get_button_mask() &&
- mm.mod == mm2.mod) {
- match = true;
- }
-
- } break;
- case Ref<InputEvent>::MOUSE_BUTTON: {
-
- InputEventMouseButton mb = ie.mouse_button;
- InputEventMouseButton mb2 = event.mouse_button;
-
- if (mb->get_button_index() == mb2->get_button_index() &&
- mb->is_pressed() == mb2->is_pressed() &&
- mb.doubleclick == mb2.doubleclick &&
- mb.mod == mb2.mod) {
- match = true;
- }
-
- } break;
- case Ref<InputEvent>::JOYPAD_MOTION: {
-
- InputEventJoypadMotion jm = ie.joy_motion;
- InputEventJoypadMotion jm2 = event.joy_motion;
-
- int axis = jm.axis >> 1;
-
- if (axis == jm2.axis) {
-
- if (jm.axis & 1) {
- //greater
- if (jm2.axis_value > jm.axis_value) {
- match = true;
- }
- } else {
- //less
- if (jm2.axis_value < -jm.axis_value) {
- match = true;
- }
- }
- }
-
- } break;
- case Ref<InputEvent>::JOYPAD_BUTTON: {
- InputEventJoypadButton jb = ie.joy_button;
- InputEventJoypadButton jb2 = event.joy_button;
-
- if (jb->get_button_index() == jb2->get_button_index() &&
- jb->is_pressed() == jb2->is_pressed()) {
- match = true;
- }
- } break;
- case Ref<InputEvent>::SCREEN_TOUCH: {
- InputEventScreenTouch st = ie.screen_touch;
- InputEventScreenTouch st2 = event.screen_touch;
-
- if (st.index == st2.index &&
- st->is_pressed() == st2->is_pressed()) {
- match = true;
- }
-
- } break;
- case Ref<InputEvent>::SCREEN_DRAG: {
- InputEventScreenDrag sd = ie.screen_drag;
- InputEventScreenDrag sd2 = event.screen_drag;
-
- if (sd.index == sd2.index) {
- match = true;
- }
- } break;
- case Ref<InputEvent>::ACTION: {
-
- InputEventAction ia = ie.action;
- InputEventAction ia2 = event.action;
-
- if (ia.action == ia2.action &&
- ia->is_pressed() == ia2->is_pressed()) {
- match = true;
- }
- } break;
- }
-
- *p_outputs[0] = event;
-
- if (match)
- return i; //go through match output
- }
-
- return STEP_NO_ADVANCE_BIT; //none found, don't advance
- }
-};
-
-VisualScriptNodeInstance *VisualScriptInputFilter::instance(VisualScriptInstance *p_instance) {
-
- VisualScriptNodeInstanceInputFilter *instance = memnew(VisualScriptNodeInstanceInputFilter);
- instance->instance = p_instance;
- instance->filters = filters;
- return instance;
-}
-
-VisualScriptInputFilter::VisualScriptInputFilter() {
-}
-#endif
-//////////////////////////////////////////
////////////////TYPE CAST///////////
//////////////////////////////////////////
diff --git a/modules/visual_script/visual_script_flow_control.h b/modules/visual_script/visual_script_flow_control.h
index 380eb76c45..40809d488a 100644
--- a/modules/visual_script/visual_script_flow_control.h
+++ b/modules/visual_script/visual_script_flow_control.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_SCRIPT_FLOW_CONTROL_H
#define VISUAL_SCRIPT_FLOW_CONTROL_H
@@ -228,40 +229,6 @@ public:
VisualScriptSwitch();
};
-#if 0
-class VisualScriptInputFilter : public VisualScriptNode {
-
- GDCLASS(VisualScriptInputFilter, VisualScriptNode)
-
- Vector<Ref<InputEvent>> filters;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
-public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
-
- virtual String get_output_sequence_port_text(int p_port) const;
-
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
-
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
-
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "flow_control"; }
-
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
-
- VisualScriptInputFilter();
-};
-#endif
-
class VisualScriptTypeCast : public VisualScriptNode {
GDCLASS(VisualScriptTypeCast, VisualScriptNode)
diff --git a/modules/visual_script/visual_script_func_nodes.cpp b/modules/visual_script/visual_script_func_nodes.cpp
index 8d73de9889..187c9b0b9e 100644
--- a/modules/visual_script/visual_script_func_nodes.cpp
+++ b/modules/visual_script/visual_script_func_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,11 +27,12 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_func_nodes.h"
+#include "engine.h"
#include "io/resource_loader.h"
#include "os/os.h"
-#include "project_settings.h"
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "visual_script_nodes.h"
@@ -344,7 +345,7 @@ void VisualScriptFunctionCall::set_singleton(const StringName &p_type) {
return;
singleton = p_type;
- Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
base_type = obj->get_class();
}
@@ -380,7 +381,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
} else if (call_mode == CALL_MODE_SINGLETON) {
- Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
type = obj->get_class();
script = obj->get_script();
@@ -424,7 +425,7 @@ void VisualScriptFunctionCall::_update_method_cache() {
#ifdef DEBUG_METHODS_ENABLED
- method_cache.return_val = mb->get_argument_info(-1);
+ method_cache.return_val = mb->get_return_info();
#endif
if (mb->is_vararg()) {
@@ -545,7 +546,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -565,11 +566,11 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
if (call_mode != CALL_MODE_SINGLETON) {
property.usage = 0;
} else {
- List<ProjectSettings::Singleton> names;
- ProjectSettings::get_singleton()->get_singletons(&names);
+ List<Engine::Singleton> names;
+ Engine::get_singleton()->get_singletons(&names);
property.hint = PROPERTY_HINT_ENUM;
String sl;
- for (List<ProjectSettings::Singleton>::Element *E = names.front(); E; E = E->next()) {
+ for (List<Engine::Singleton>::Element *E = names.front(); E; E = E->next()) {
if (sl != String())
sl += ",";
sl += E->get().name;
@@ -603,7 +604,7 @@ void VisualScriptFunctionCall::_validate_property(PropertyInfo &property) const
property.hint_string = itos(get_visual_script()->get_instance_id());
} else if (call_mode == CALL_MODE_SINGLETON) {
- Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
if (obj) {
property.hint = PROPERTY_HINT_METHOD_OF_INSTANCE;
property.hint_string = itos(obj->get_instance_id());
@@ -738,7 +739,7 @@ void VisualScriptFunctionCall::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "singleton"), "set_singleton", "get_singleton");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_argument_cache", "_get_argument_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "argument_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_argument_cache", "_get_argument_cache");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "function"), "set_function", "get_function"); //when set, if loaded properly, will override argument count.
ADD_PROPERTY(PropertyInfo(Variant::INT, "use_default_args"), "set_use_default_args", "get_use_default_args");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "validate"), "set_validate", "get_validate");
@@ -858,6 +859,8 @@ public:
if (call_mode == VisualScriptFunctionCall::CALL_MODE_INSTANCE) {
if (returns >= 2) {
*p_outputs[1] = v.call(function, p_inputs + 1, input_args, r_error);
+ } else if (returns == 1) {
+ v.call(function, p_inputs + 1, input_args, r_error);
} else {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid returns count for call_mode == CALL_MODE_INSTANCE";
@@ -877,7 +880,7 @@ public:
} break;
case VisualScriptFunctionCall::CALL_MODE_SINGLETON: {
- Object *object = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ Object *object = Engine::get_singleton()->get_singleton_object(singleton);
if (!object) {
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
r_error_str = "Invalid singleton name: '" + String(singleton) + "'";
@@ -1347,7 +1350,7 @@ void VisualScriptPropertySet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -1490,7 +1493,7 @@ void VisualScriptPropertySet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
@@ -2075,7 +2078,7 @@ void VisualScriptPropertyGet::_validate_property(PropertyInfo &property) const {
if (property.name == "base_type") {
if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
}
}
@@ -2214,7 +2217,7 @@ void VisualScriptPropertyGet::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "set_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance,Basic Type"), "set_call_mode", "get_call_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_script", PROPERTY_HINT_FILE, script_ext_hint), "set_base_script", "get_base_script");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_type_cache", "_get_type_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_type_cache", "_get_type_cache");
ADD_PROPERTY(PropertyInfo(Variant::INT, "basic_type", PROPERTY_HINT_ENUM, bt), "set_basic_type", "get_basic_type");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "property"), "set_property", "get_property");
diff --git a/modules/visual_script/visual_script_func_nodes.h b/modules/visual_script/visual_script_func_nodes.h
index a9a0bd083f..0b30eae65a 100644
--- a/modules/visual_script/visual_script_func_nodes.h
+++ b/modules/visual_script/visual_script_func_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_SCRIPT_FUNC_NODES_H
#define VISUAL_SCRIPT_FUNC_NODES_H
diff --git a/modules/visual_script/visual_script_nodes.cpp b/modules/visual_script/visual_script_nodes.cpp
index d96dfebe6c..c5654a5a20 100644
--- a/modules/visual_script/visual_script_nodes.cpp
+++ b/modules/visual_script/visual_script_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,8 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_nodes.h"
+#include "engine.h"
#include "global_constants.h"
#include "os/input.h"
#include "os/os.h"
@@ -389,7 +391,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const {
{ Variant::NIL, Variant::NIL }, //OP_GREATER_EQUAL,
//mathematic
{ Variant::NIL, Variant::NIL }, //OP_ADD,
- { Variant::NIL, Variant::NIL }, //OP_SUBSTRACT,
+ { Variant::NIL, Variant::NIL }, //OP_SUBTRACT,
{ Variant::NIL, Variant::NIL }, //OP_MULTIPLY,
{ Variant::NIL, Variant::NIL }, //OP_DIVIDE,
{ Variant::NIL, Variant::NIL }, //OP_NEGATE,
@@ -423,7 +425,7 @@ PropertyInfo VisualScriptOperator::get_input_value_port_info(int p_idx) const {
}
PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
static const Variant::Type port_types[Variant::OP_MAX] = {
- //comparation
+ //comparison
Variant::BOOL, //OP_EQUAL,
Variant::BOOL, //OP_NOT_EQUAL,
Variant::BOOL, //OP_LESS,
@@ -432,7 +434,7 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
Variant::BOOL, //OP_GREATER_EQUAL,
//mathematic
Variant::NIL, //OP_ADD,
- Variant::NIL, //OP_SUBSTRACT,
+ Variant::NIL, //OP_SUBTRACT,
Variant::NIL, //OP_MULTIPLY,
Variant::NIL, //OP_DIVIDE,
Variant::NIL, //OP_NEGATE,
@@ -464,7 +466,7 @@ PropertyInfo VisualScriptOperator::get_output_value_port_info(int p_idx) const {
}
static const char *op_names[] = {
- //comparation
+ //comparison
"Equal", //OP_EQUAL,
"NotEqual", //OP_NOT_EQUAL,
"Less", //OP_LESS,
@@ -473,7 +475,7 @@ static const char *op_names[] = {
"GreaterEq", //OP_GREATER_EQUAL,
//mathematic
"Add", //OP_ADD,
- "Subtract", //OP_SUBSTRACT,
+ "Subtract", //OP_SUBTRACT,
"Multiply", //OP_MULTIPLY,
"Divide", //OP_DIVIDE,
"Negate", //OP_NEGATE,
@@ -504,7 +506,7 @@ String VisualScriptOperator::get_caption() const {
String VisualScriptOperator::get_text() const {
static const wchar_t *op_names[] = {
- //comparation
+ //comparison
L"A = B", //OP_EQUAL,
L"A \u2260 B", //OP_NOT_EQUAL,
L"A < B", //OP_LESS,
@@ -513,7 +515,7 @@ String VisualScriptOperator::get_text() const {
L"A \u2265 B", //OP_GREATER_EQUAL,
//mathematic
L"A + B", //OP_ADD,
- L"A - B", //OP_SUBSTRACT,
+ L"A - B", //OP_SUBTRACT,
L"A x B", //OP_MULTIPLY,
L"A \u00F7 B", //OP_DIVIDE,
L"\u00AC A", //OP_NEGATE,
@@ -532,6 +534,7 @@ String VisualScriptOperator::get_text() const {
L"A or B", //OP_OR,
L"A xor B", //OP_XOR,
L"not A", //OP_NOT,
+ L"A in B", //OP_IN,
};
return op_names[op];
@@ -1062,9 +1065,9 @@ void VisualScriptConstant::set_constant_type(Variant::Type p_type) {
return;
type = p_type;
- ports_changed_notify();
Variant::CallError ce;
value = Variant::construct(type, NULL, 0, ce);
+ ports_changed_notify();
_change_notify();
}
@@ -1109,7 +1112,7 @@ void VisualScriptConstant::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_constant_type", "get_constant_type");
- ADD_PROPERTY(PropertyInfo(Variant::NIL, "value"), "set_constant_value", "get_constant_value");
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "value", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT | PROPERTY_USAGE_DEFAULT), "set_constant_value", "get_constant_value");
}
class VisualScriptNodeInstanceConstant : public VisualScriptNodeInstance {
@@ -1775,8 +1778,8 @@ VisualScriptBasicTypeConstant::VisualScriptBasicTypeConstant() {
const char *VisualScriptMathConstant::const_name[MATH_CONSTANT_MAX] = {
"One",
"PI",
- "PIx2",
"PI/2",
+ "TAU",
"E",
"Sqrt2",
"INF",
@@ -1786,8 +1789,8 @@ const char *VisualScriptMathConstant::const_name[MATH_CONSTANT_MAX] = {
double VisualScriptMathConstant::const_value[MATH_CONSTANT_MAX] = {
1.0,
Math_PI,
- Math_PI * 2,
Math_PI * 0.5,
+ Math_TAU,
2.71828182845904523536,
Math::sqrt(2.0),
Math_INF,
@@ -1885,8 +1888,8 @@ void VisualScriptMathConstant::_bind_methods() {
BIND_ENUM_CONSTANT(MATH_CONSTANT_ONE);
BIND_ENUM_CONSTANT(MATH_CONSTANT_PI);
- BIND_ENUM_CONSTANT(MATH_CONSTANT_2PI);
BIND_ENUM_CONSTANT(MATH_CONSTANT_HALF_PI);
+ BIND_ENUM_CONSTANT(MATH_CONSTANT_TAU);
BIND_ENUM_CONSTANT(MATH_CONSTANT_E);
BIND_ENUM_CONSTANT(MATH_CONSTANT_SQRT2);
BIND_ENUM_CONSTANT(MATH_CONSTANT_INF);
@@ -1975,13 +1978,13 @@ public:
VisualScriptNodeInstance *VisualScriptEngineSingleton::instance(VisualScriptInstance *p_instance) {
VisualScriptNodeInstanceEngineSingleton *instance = memnew(VisualScriptNodeInstanceEngineSingleton);
- instance->singleton = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ instance->singleton = Engine::get_singleton()->get_singleton_object(singleton);
return instance;
}
VisualScriptEngineSingleton::TypeGuess VisualScriptEngineSingleton::guess_output_type(TypeGuess *p_inputs, int p_output) const {
- Object *obj = ProjectSettings::get_singleton()->get_singleton_object(singleton);
+ Object *obj = Engine::get_singleton()->get_singleton_object(singleton);
TypeGuess tg;
tg.type = Variant::OBJECT;
if (obj) {
@@ -1999,11 +2002,11 @@ void VisualScriptEngineSingleton::_bind_methods() {
String cc;
- List<ProjectSettings::Singleton> singletons;
+ List<Engine::Singleton> singletons;
- ProjectSettings::get_singleton()->get_singletons(&singletons);
+ Engine::get_singleton()->get_singletons(&singletons);
- for (List<ProjectSettings::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
+ for (List<Engine::Singleton>::Element *E = singletons.front(); E; E = E->next()) {
if (E->get().name == "VS" || E->get().name == "PS" || E->get().name == "PS2D" || E->get().name == "AS" || E->get().name == "TS" || E->get().name == "SS" || E->get().name == "SS2D")
continue; //skip these, too simple named
@@ -3104,8 +3107,8 @@ void VisualScriptConstructor::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constructor", "constructor"), &VisualScriptConstructor::set_constructor);
ClassDB::bind_method(D_METHOD("get_constructor"), &VisualScriptConstructor::get_constructor);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_constructor_type", "get_constructor_type");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_constructor", "get_constructor");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor_type", "get_constructor_type");
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "constructor", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_constructor", "get_constructor");
}
VisualScriptConstructor::VisualScriptConstructor() {
@@ -3719,7 +3722,7 @@ void VisualScriptDeconstruct::_bind_methods() {
}
ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, argt), "set_deconstruct_type", "get_deconstruct_type");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_elem_cache", "_get_elem_cache");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "elem_cache", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_elem_cache", "_get_elem_cache");
}
VisualScriptDeconstruct::VisualScriptDeconstruct() {
diff --git a/modules/visual_script/visual_script_nodes.h b/modules/visual_script/visual_script_nodes.h
index 421409b265..a581e81c8c 100644
--- a/modules/visual_script/visual_script_nodes.h
+++ b/modules/visual_script/visual_script_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
@@ -474,8 +475,8 @@ public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
- MATH_CONSTANT_2PI,
MATH_CONSTANT_HALF_PI,
+ MATH_CONSTANT_TAU,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_INF,
diff --git a/modules/visual_script/visual_script_yield_nodes.cpp b/modules/visual_script/visual_script_yield_nodes.cpp
index bc033418ba..a96e8408c0 100644
--- a/modules/visual_script/visual_script_yield_nodes.cpp
+++ b/modules/visual_script/visual_script_yield_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "visual_script_yield_nodes.h"
#include "os/os.h"
@@ -82,7 +83,7 @@ String VisualScriptYield::get_text() const {
switch (yield_mode) {
case YIELD_RETURN: return ""; break;
case YIELD_FRAME: return "Next Frame"; break;
- case YIELD_PHYSICS_FRAME: return "Next Fixed Frame"; break;
+ case YIELD_PHYSICS_FRAME: return "Next Physics Frame"; break;
case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
}
@@ -186,7 +187,7 @@ void VisualScriptYield::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,FixedFrame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
BIND_ENUM_CONSTANT(YIELD_FRAME);
diff --git a/modules/visual_script/visual_script_yield_nodes.h b/modules/visual_script/visual_script_yield_nodes.h
index 4a595a875a..4009240581 100644
--- a/modules/visual_script/visual_script_yield_nodes.h
+++ b/modules/visual_script/visual_script_yield_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef VISUAL_SCRIPT_YIELD_NODES_H
#define VISUAL_SCRIPT_YIELD_NODES_H
diff --git a/modules/vorbis/SCsub b/modules/vorbis/SCsub
index 9d2d0feb92..55a112585b 100644
--- a/modules/vorbis/SCsub
+++ b/modules/vorbis/SCsub
@@ -5,6 +5,8 @@ Import('env_modules')
env_vorbis = env_modules.Clone()
+stub = True
+
# Thirdparty source files
if env['builtin_libvorbis']:
thirdparty_dir = "#thirdparty/libvorbis/"
@@ -45,5 +47,9 @@ if env['builtin_libvorbis']:
if env['builtin_libogg']:
env_vorbis.Append(CPPPATH=["#thirdparty/libogg"])
-# Godot source files
-env_vorbis.add_source_files(env.modules_sources, "*.cpp")
+if not stub:
+ # Module files
+ env_vorbis.add_source_files(env.modules_sources, "*.cpp")
+else:
+ # Module files
+ env_vorbis.add_source_files(env.modules_sources, "stub/register_types.cpp")
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp
index 0afb889199..bae8f7be5f 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.cpp
+++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "audio_stream_ogg_vorbis.h"
size_t AudioStreamPlaybackOGGVorbis::_ov_read_func(void *p_dst, size_t p_data, size_t p_count, void *_f) {
@@ -64,7 +65,7 @@ int AudioStreamPlaybackOGGVorbis::_ov_seek_func(void *_f, ogg_int64_t offs, int
fa->seek_end(offs);
} else {
- ERR_PRINT("BUG, wtf was whence set to?\n");
+ ERR_PRINT("Vorbis seek function failure: Unexpected value in _whence\n");
}
int ret = fa->eof_reached() ? -1 : 0;
//printf("returning %i\n",ret);
@@ -92,7 +93,7 @@ long AudioStreamPlaybackOGGVorbis::_ov_tell_func(void *_f) {
return fa->get_position();
}
-int AudioStreamPlaybackOGGVorbis::mix(int16_t *p_bufer, int p_frames) {
+int AudioStreamPlaybackOGGVorbis::mix(int16_t *p_buffer, int p_frames) {
if (!playing)
return 0;
@@ -106,12 +107,10 @@ int AudioStreamPlaybackOGGVorbis::mix(int16_t *p_bufer, int p_frames) {
break;
}
-//printf("to mix %i - mix me %i bytes\n",to_mix,to_mix*stream_channels*sizeof(int16_t));
-
#ifdef BIG_ENDIAN_ENABLED
- long ret = ov_read(&vf, (char *)p_bufer, todo * stream_channels * sizeof(int16_t), 1, 2, 1, &current_section);
+ long ret = ov_read(&vf, (char *)p_buffer, todo * stream_channels * sizeof(int16_t), 1, 2, 1, &current_section);
#else
- long ret = ov_read(&vf, (char *)p_bufer, todo * stream_channels * sizeof(int16_t), 0, 2, 1, &current_section);
+ long ret = ov_read(&vf, (char *)p_buffer, todo * stream_channels * sizeof(int16_t), 0, 2, 1, &current_section);
#endif
if (ret < 0) {
@@ -162,7 +161,7 @@ int AudioStreamPlaybackOGGVorbis::mix(int16_t *p_bufer, int p_frames) {
frames_mixed += ret;
- p_bufer += ret * stream_channels;
+ p_buffer += ret * stream_channels;
p_frames -= ret;
}
@@ -359,7 +358,7 @@ void AudioStreamPlaybackOGGVorbis::set_paused(bool p_paused) {
paused = p_paused;
}
-bool AudioStreamPlaybackOGGVorbis::is_paused(bool p_paused) const {
+bool AudioStreamPlaybackOGGVorbis::is_paused() const {
return paused;
}
diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h
index 929b2651e9..01de8a3143 100644
--- a/modules/vorbis/audio_stream_ogg_vorbis.h
+++ b/modules/vorbis/audio_stream_ogg_vorbis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef AUDIO_STREAM_OGG_VORBIS_H
#define AUDIO_STREAM_OGG_VORBIS_H
@@ -85,7 +86,7 @@ public:
virtual void set_loop_restart_time(float p_time) { loop_restart_time = p_time; }
virtual void set_paused(bool p_paused);
- virtual bool is_paused(bool p_paused) const;
+ virtual bool is_paused() const;
virtual void set_loop(bool p_enable);
virtual bool has_loop() const;
@@ -103,7 +104,7 @@ public:
virtual int get_mix_rate() const { return stream_srate; }
virtual int get_minimum_buffer_size() const { return 0; }
- virtual int mix(int16_t *p_bufer, int p_frames);
+ virtual int mix(int16_t *p_buffer, int p_frames);
AudioStreamPlaybackOGGVorbis();
~AudioStreamPlaybackOGGVorbis();
diff --git a/modules/vorbis/config.py b/modules/vorbis/config.py
index ef5daca05c..5f133eba90 100644
--- a/modules/vorbis/config.py
+++ b/modules/vorbis/config.py
@@ -1,8 +1,5 @@
-
def can_build(platform):
-# return True
- return False
-
+ return True
def configure(env):
pass
diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp
index 270a58e7fe..0ea1fbe8b2 100644
--- a/modules/vorbis/register_types.cpp
+++ b/modules/vorbis/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "audio_stream_ogg_vorbis.h"
diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h
index db317e9f6a..3885502da2 100644
--- a/modules/vorbis/register_types.h
+++ b/modules/vorbis/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_vorbis_types();
void unregister_vorbis_types();
diff --git a/modules/vorbis/stub/register_types.cpp b/modules/vorbis/stub/register_types.cpp
new file mode 100644
index 0000000000..02ac9518c8
--- /dev/null
+++ b/modules/vorbis/stub/register_types.cpp
@@ -0,0 +1,37 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "register_types.h"
+
+// Dummy module as libvorbis is needed by other modules (theora ...)
+
+void register_vorbis_types() {}
+
+void unregister_vorbis_types() {}
diff --git a/modules/vorbis/stub/register_types.h b/modules/vorbis/stub/register_types.h
new file mode 100644
index 0000000000..3885502da2
--- /dev/null
+++ b/modules/vorbis/stub/register_types.h
@@ -0,0 +1,32 @@
+/*************************************************************************/
+/* register_types.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+void register_vorbis_types();
+void unregister_vorbis_types();
diff --git a/modules/webm/SCsub b/modules/webm/SCsub
index 2f1a28a54c..33561da098 100644
--- a/modules/webm/SCsub
+++ b/modules/webm/SCsub
@@ -18,6 +18,10 @@ thirdparty_libsimplewebm_sources = [thirdparty_libsimplewebm_dir + file for file
env_webm.add_source_files(env.modules_sources, thirdparty_libsimplewebm_sources)
env_webm.Append(CPPPATH=[thirdparty_libsimplewebm_dir, thirdparty_libsimplewebm_dir + "libwebm/"])
+# upstream uses c++11
+if (not env_webm.msvc):
+ env_webm.Append(CCFLAGS="-std=c++11")
+
# also requires libogg, libvorbis and libopus
if env['builtin_libogg']:
env_webm.Append(CPPPATH=["#thirdparty/libogg"])
diff --git a/modules/webm/config.py b/modules/webm/config.py
index ef5daca05c..dcae4447d5 100644
--- a/modules/webm/config.py
+++ b/modules/webm/config.py
@@ -1,8 +1,14 @@
-
def can_build(platform):
-# return True
- return False
-
+ return platform != 'iphone'
def configure(env):
pass
+
+def get_doc_classes():
+ return [
+ "ResourceImporterWebm",
+ "VideoStreamWebm",
+ ]
+
+def get_doc_path():
+ return "doc_classes"
diff --git a/modules/webm/doc_classes/ResourceImporterWebm.xml b/modules/webm/doc_classes/ResourceImporterWebm.xml
new file mode 100644
index 0000000000..0cfab1baf0
--- /dev/null
+++ b/modules/webm/doc_classes/ResourceImporterWebm.xml
@@ -0,0 +1,15 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="ResourceImporterWebm" inherits="ResourceImporter" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/webm/doc_classes/VideoStreamWebm.xml b/modules/webm/doc_classes/VideoStreamWebm.xml
new file mode 100644
index 0000000000..c02a7a8016
--- /dev/null
+++ b/modules/webm/doc_classes/VideoStreamWebm.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="UTF-8" ?>
+<class name="VideoStreamWebm" inherits="VideoStream" category="Core" version="3.1">
+ <brief_description>
+ </brief_description>
+ <description>
+ </description>
+ <tutorials>
+ </tutorials>
+ <demos>
+ </demos>
+ <methods>
+ <method name="get_file">
+ <return type="String">
+ </return>
+ <description>
+ </description>
+ </method>
+ <method name="set_file">
+ <return type="void">
+ </return>
+ <argument index="0" name="file" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
+ </methods>
+ <constants>
+ </constants>
+</class>
diff --git a/modules/webm/libvpx/SCsub b/modules/webm/libvpx/SCsub
index fd8d762a5e..0ebafa022d 100644
--- a/modules/webm/libvpx/SCsub
+++ b/modules/webm/libvpx/SCsub
@@ -254,7 +254,6 @@ env_libvpx = env.Clone()
env_libvpx.Append(CPPPATH=[libvpx_dir])
cpu_bits = env["bits"]
-osx_fat = (env["platform"] == 'osx' and cpu_bits == 'fat')
webm_cpu_x86 = False
webm_cpu_arm = False
if env["platform"] == 'uwp':
@@ -269,11 +268,8 @@ else:
is_android_x86 = (env["platform"] == 'android' and env["android_arch"] == 'x86')
if is_android_x86:
cpu_bits = '32'
- if osx_fat:
- webm_cpu_x86 = True
- else:
- webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
- webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
+ webm_cpu_x86 = not is_x11_or_server_arm and (cpu_bits == '32' or cpu_bits == '64') and (env["platform"] == 'windows' or env["platform"] == 'x11' or env["platform"] == 'osx' or env["platform"] == 'haiku' or is_android_x86 or is_ios_x86)
+ webm_cpu_arm = is_x11_or_server_arm or (not is_ios_x86 and env["platform"] == 'iphone') or (not is_android_x86 and env["platform"] == 'android')
if webm_cpu_x86:
import subprocess
@@ -298,33 +294,27 @@ if webm_cpu_x86:
if not yasm_found:
webm_cpu_x86 = False
- print "YASM is necessary for WebM SIMD optimizations."
+ print("YASM is necessary for WebM SIMD optimizations.")
webm_simd_optimizations = False
if webm_cpu_x86:
- if osx_fat:
- #'osx' platform only: run python script which will compile using 'yasm' command and then merge 32-bit and 64-bit using 'lipo' command
- env_libvpx["AS"] = 'python modules/webm/libvpx/yasm_osx_fat.py'
- env_libvpx["ASFLAGS"] = '-I' + libvpx_dir[1:]
- env_libvpx["ASCOM"] = '$AS $ASFLAGS $TARGET $SOURCES'
+ if env["platform"] == 'windows' or env["platform"] == 'uwp':
+ env_libvpx["ASFORMAT"] = 'win'
+ elif env["platform"] == 'osx' or env["platform"] == "iphone":
+ env_libvpx["ASFORMAT"] = 'macho'
else:
- if env["platform"] == 'windows' or env["platform"] == 'uwp':
- env_libvpx["ASFORMAT"] = 'win'
- elif env["platform"] == 'osx' or env["platform"] == "iphone":
- env_libvpx["ASFORMAT"] = 'macho'
- else:
- env_libvpx["ASFORMAT"] = 'elf'
- env_libvpx["ASFORMAT"] += cpu_bits
-
- env_libvpx["AS"] = 'yasm'
- env_libvpx["ASFLAGS"] = '-I' + libvpx_dir[1:] + ' -f $ASFORMAT -D $ASCPU'
- env_libvpx["ASCOM"] = '$AS $ASFLAGS -o $TARGET $SOURCES'
+ env_libvpx["ASFORMAT"] = 'elf'
+ env_libvpx["ASFORMAT"] += cpu_bits
- if cpu_bits == '32':
- env_libvpx["ASCPU"] = 'X86_32'
- elif cpu_bits == '64':
- env_libvpx["ASCPU"] = 'X86_64'
+ env_libvpx["AS"] = 'yasm'
+ env_libvpx["ASFLAGS"] = '-I' + libvpx_dir[1:] + ' -f $ASFORMAT -D $ASCPU'
+ env_libvpx["ASCOM"] = '$AS $ASFLAGS -o $TARGET $SOURCES'
+
+ if cpu_bits == '32':
+ env_libvpx["ASCPU"] = 'X86_32'
+ elif cpu_bits == '64':
+ env_libvpx["ASCPU"] = 'X86_64'
env_libvpx.Append(CCFLAGS=['-DWEBM_X86ASM'])
@@ -333,7 +323,7 @@ if webm_cpu_x86:
if webm_cpu_arm:
if env["platform"] == 'iphone':
env_libvpx["ASFLAGS"] = '-arch armv7'
- elif env["platform"] == 'android' or env["platform"] == 'x11' or env["platform"] == 'server':
+ elif env["platform"] == 'android' and env["android_arch"] == 'armv7' or env["platform"] == 'x11' or env["platform"] == 'server':
env_libvpx["ASFLAGS"] = '-mfpu=neon'
elif env["platform"] == 'uwp':
env_libvpx["AS"] = 'armasm'
@@ -345,7 +335,7 @@ if webm_cpu_arm:
webm_simd_optimizations = True
if webm_simd_optimizations == False:
- print "WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!"
+ print("WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!")
env_libvpx.add_source_files(env.modules_sources, libvpx_sources)
@@ -375,7 +365,7 @@ if webm_cpu_x86:
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_intrin_x86)
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_x86asm)
- if cpu_bits == '64' or osx_fat:
+ if cpu_bits == '64':
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_x86_64asm)
elif webm_cpu_arm:
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm)
@@ -389,5 +379,5 @@ elif webm_cpu_arm:
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_armasm_ms)
elif env["platform"] == 'iphone':
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_gas_apple)
- else:
+ elif not env["android_arch"] == 'arm64v8':
env_libvpx.add_source_files(env.modules_sources, libvpx_sources_arm_neon_gas)
diff --git a/modules/webm/libvpx/yasm_osx_fat.py b/modules/webm/libvpx/yasm_osx_fat.py
deleted file mode 100644
index 0065e2766c..0000000000
--- a/modules/webm/libvpx/yasm_osx_fat.py
+++ /dev/null
@@ -1,38 +0,0 @@
-#!/usr/bin/env python
-
-import sys
-import os
-
-includes = sys.argv[1]
-output_file = sys.argv[2]
-input_file = sys.argv[3]
-
-can_remove = {}
-
-lipo_command = ''
-
-exit_code = 1
-
-for arch in ['32', '64']:
- if arch == '32' and input_file.endswith('x86_64.asm'):
- can_remove[arch] = False
- else:
- command = 'yasm ' + includes + ' -f macho' + arch + ' -D X86_' + arch + ' -o ' + output_file + '.' + arch + ' ' + input_file
- print(command)
- if os.system(command) == 0:
- lipo_command += output_file + '.' + arch + ' '
- can_remove[arch] = True
- else:
- can_remove[arch] = False
-
-if lipo_command != '':
- lipo_command = 'lipo -create ' + lipo_command + '-output ' + output_file
- print(lipo_command)
- if os.system(lipo_command) == 0:
- exit_code = 0
-
-for arch in ['32', '64']:
- if can_remove[arch]:
- os.remove(output_file + '.' + arch)
-
-sys.exit(exit_code)
diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp
index 892d1b8420..1183dd41f7 100644
--- a/modules/webm/register_types.cpp
+++ b/modules/webm/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,20 +27,20 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "register_types.h"
+#include "register_types.h"
+#include "resource_importer_webm.h"
#include "video_stream_webm.h"
-static ResourceFormatLoaderVideoStreamWebm *webm_stream_loader = NULL;
-
void register_webm_types() {
- webm_stream_loader = memnew(ResourceFormatLoaderVideoStreamWebm);
- ResourceLoader::add_resource_format_loader(webm_stream_loader);
+#ifdef TOOLS_ENABLED
+ Ref<ResourceImporterWebm> webm_import;
+ webm_import.instance();
+ ResourceFormatImporter::get_singleton()->add_importer(webm_import);
+#endif
ClassDB::register_class<VideoStreamWebm>();
}
void unregister_webm_types() {
-
- memdelete(webm_stream_loader);
}
diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h
index 94ff7de739..102da2b0f5 100644
--- a/modules/webm/register_types.h
+++ b/modules/webm/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_webm_types();
void unregister_webm_types();
diff --git a/modules/webm/resource_importer_webm.cpp b/modules/webm/resource_importer_webm.cpp
new file mode 100644
index 0000000000..7124a503e8
--- /dev/null
+++ b/modules/webm/resource_importer_webm.cpp
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* resource_importer_webm.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "resource_importer_webm.h"
+
+#include "io/resource_saver.h"
+#include "os/file_access.h"
+#include "scene/resources/texture.h"
+#include "video_stream_webm.h"
+
+String ResourceImporterWebm::get_importer_name() const {
+
+ return "Webm";
+}
+
+String ResourceImporterWebm::get_visible_name() const {
+
+ return "Webm";
+}
+void ResourceImporterWebm::get_recognized_extensions(List<String> *p_extensions) const {
+
+ p_extensions->push_back("webm");
+}
+
+String ResourceImporterWebm::get_save_extension() const {
+ return "webmstr";
+}
+
+String ResourceImporterWebm::get_resource_type() const {
+
+ return "VideoStreamWebm";
+}
+
+bool ResourceImporterWebm::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
+
+ return true;
+}
+
+int ResourceImporterWebm::get_preset_count() const {
+ return 0;
+}
+String ResourceImporterWebm::get_preset_name(int p_idx) const {
+
+ return String();
+}
+
+void ResourceImporterWebm::get_import_options(List<ImportOption> *r_options, int p_preset) const {
+
+ r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "loop"), true));
+}
+
+Error ResourceImporterWebm::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files) {
+
+ FileAccess *f = FileAccess::open(p_source_file, FileAccess::READ);
+ if (!f) {
+ ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
+ }
+ memdelete(f);
+
+ VideoStreamWebm *stream = memnew(VideoStreamWebm);
+ stream->set_file(p_source_file);
+
+ Ref<VideoStreamWebm> webm_stream = Ref<VideoStreamWebm>(stream);
+
+ return ResourceSaver::save(p_save_path + ".webmstr", webm_stream);
+}
+
+ResourceImporterWebm::ResourceImporterWebm() {
+}
diff --git a/modules/webm/resource_importer_webm.h b/modules/webm/resource_importer_webm.h
new file mode 100644
index 0000000000..d61e6e2a93
--- /dev/null
+++ b/modules/webm/resource_importer_webm.h
@@ -0,0 +1,56 @@
+/*************************************************************************/
+/* resource_importer_webm.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RESOURCEIMPORTERWEBM_H
+#define RESOURCEIMPORTERWEBM_H
+
+#include "io/resource_import.h"
+
+class ResourceImporterWebm : public ResourceImporter {
+ GDCLASS(ResourceImporterWebm, ResourceImporter)
+public:
+ virtual String get_importer_name() const;
+ virtual String get_visible_name() const;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual String get_save_extension() const;
+ virtual String get_resource_type() const;
+
+ virtual int get_preset_count() const;
+ virtual String get_preset_name(int p_idx) const;
+
+ virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
+ virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
+
+ virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = NULL);
+
+ ResourceImporterWebm();
+};
+
+#endif // RESOURCEIMPORTERWEBM_H
diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp
index 2ec6b27471..fac47225bc 100644
--- a/modules/webm/video_stream_webm.cpp
+++ b/modules/webm/video_stream_webm.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "video_stream_webm.h"
#include "OpusVorbisDecoder.hpp"
@@ -35,10 +36,13 @@
#include "mkvparser/mkvparser.h"
#include "os/file_access.h"
+#include "os/os.h"
#include "project_settings.h"
#include "thirdparty/misc/yuv2rgb.h"
+#include "servers/audio_server.h"
+
#include <string.h>
class MkvReader : public mkvparser::IMkvReader {
@@ -47,6 +51,8 @@ public:
MkvReader(const String &p_file) {
file = FileAccess::open(p_file, FileAccess::READ);
+
+ ERR_EXPLAIN("Failed loading resource: '" + p_file + "';");
ERR_FAIL_COND(!file);
}
~MkvReader() {
@@ -87,21 +93,27 @@ private:
/**/
-VideoStreamPlaybackWebm::VideoStreamPlaybackWebm()
- : audio_track(0),
- webm(NULL),
- video(NULL),
- audio(NULL),
- video_frames(NULL), audio_frame(NULL),
- video_frames_pos(0), video_frames_capacity(0),
- num_decoded_samples(0), samples_offset(-1),
- mix_callback(NULL),
- mix_udata(NULL),
- playing(false), paused(false),
- delay_compensation(0.0),
- time(0.0), video_frame_delay(0.0), video_pos(0.0),
- texture(memnew(ImageTexture)),
- pcm(NULL) {}
+VideoStreamPlaybackWebm::VideoStreamPlaybackWebm() :
+ audio_track(0),
+ webm(NULL),
+ video(NULL),
+ audio(NULL),
+ video_frames(NULL),
+ audio_frame(NULL),
+ video_frames_pos(0),
+ video_frames_capacity(0),
+ num_decoded_samples(0),
+ samples_offset(-1),
+ mix_callback(NULL),
+ mix_udata(NULL),
+ playing(false),
+ paused(false),
+ delay_compensation(0.0),
+ time(0.0),
+ video_frame_delay(0.0),
+ video_pos(0.0),
+ texture(memnew(ImageTexture)),
+ pcm(NULL) {}
VideoStreamPlaybackWebm::~VideoStreamPlaybackWebm() {
delete_pointers();
@@ -113,14 +125,14 @@ bool VideoStreamPlaybackWebm::open_file(const String &p_file) {
webm = memnew(WebMDemuxer(new MkvReader(file_name), 0, audio_track));
if (webm->isOpen()) {
- video = memnew(VPXDecoder(*webm, 8)); //TODO: Detect CPU threads
+ video = memnew(VPXDecoder(*webm, OS::get_singleton()->get_processor_count()));
if (video->isOpen()) {
audio = memnew(OpusVorbisDecoder(*webm));
if (audio->isOpen()) {
audio_frame = memnew(WebMFrame);
- pcm = (int16_t *)memalloc(sizeof(int16_t) * audio->getBufferSamples() * webm->getChannels());
+ pcm = (float *)memalloc(sizeof(float) * audio->getBufferSamples() * webm->getChannels());
} else {
memdelete(audio);
@@ -183,7 +195,7 @@ void VideoStreamPlaybackWebm::set_paused(bool p_paused) {
paused = p_paused;
}
-bool VideoStreamPlaybackWebm::is_paused(bool p_paused) const {
+bool VideoStreamPlaybackWebm::is_paused() const {
return paused;
}
@@ -222,11 +234,18 @@ Ref<Texture> VideoStreamPlaybackWebm::get_texture() {
return texture;
}
+
void VideoStreamPlaybackWebm::update(float p_delta) {
if ((!playing || paused) || !video)
return;
+ time += p_delta;
+
+ if (time < video_pos) {
+ return;
+ }
+
bool audio_buffer_full = false;
if (samples_offset > -1) {
@@ -245,13 +264,15 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
}
const bool hasAudio = (audio && mix_callback);
- while ((hasAudio && (!audio_buffer_full || !has_enough_video_frames())) || (!hasAudio && video_frames_pos == 0)) {
+ while ((hasAudio && !audio_buffer_full && !has_enough_video_frames()) ||
+ (!hasAudio && video_frames_pos == 0)) {
- if (hasAudio && !audio_buffer_full && audio_frame->isValid() && audio->getPCMS16(*audio_frame, pcm, num_decoded_samples) && num_decoded_samples > 0) {
+ if (hasAudio && !audio_buffer_full && audio_frame->isValid() &&
+ audio->getPCMF(*audio_frame, pcm, num_decoded_samples) && num_decoded_samples > 0) {
const int mixed = mix_callback(mix_udata, pcm, num_decoded_samples);
- if (mixed != num_decoded_samples) {
+ if (mixed != num_decoded_samples) {
samples_offset = mixed;
audio_buffer_full = true;
}
@@ -273,72 +294,61 @@ void VideoStreamPlaybackWebm::update(float p_delta) {
++video_frames_pos;
};
- const double video_delay = video->getFramesDelay() * video_frame_delay;
-
- bool want_this_frame = false;
- while (video_frames_pos > 0 && !want_this_frame) {
+ bool video_frame_done = false;
+ while (video_frames_pos > 0 && !video_frame_done) {
WebMFrame *video_frame = video_frames[0];
- if (video_frame->time <= time + video_delay) {
-
- if (video->decode(*video_frame)) {
-
- VPXDecoder::IMAGE_ERROR err;
- VPXDecoder::Image image;
- while ((err = video->getImage(image)) != VPXDecoder::NO_FRAME) {
+ // It seems VPXDecoder::decode has to be executed even though we might skip this frame
+ if (video->decode(*video_frame)) {
- want_this_frame = (time - video_frame->time <= video_frame_delay);
+ VPXDecoder::IMAGE_ERROR err;
+ VPXDecoder::Image image;
- if (want_this_frame) {
+ if (should_process(*video_frame)) {
- if (err == VPXDecoder::NO_ERROR && image.w == webm->getWidth() && image.h == webm->getHeight()) {
+ if ((err = video->getImage(image)) != VPXDecoder::NO_FRAME) {
- PoolVector<uint8_t>::Write w = frame_data.write();
- bool converted = false;
+ if (err == VPXDecoder::NO_ERROR && image.w == webm->getWidth() && image.h == webm->getHeight()) {
- if (image.chromaShiftW == 1 && image.chromaShiftH == 1) {
+ PoolVector<uint8_t>::Write w = frame_data.write();
+ bool converted = false;
- yuv420_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
- // libyuv::I420ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
- converted = true;
- } else if (image.chromaShiftW == 1 && image.chromaShiftH == 0) {
+ if (image.chromaShiftW == 1 && image.chromaShiftH == 1) {
- yuv422_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
- // libyuv::I422ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
- converted = true;
- } else if (image.chromaShiftW == 0 && image.chromaShiftH == 0) {
+ yuv420_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
+ // libyuv::I420ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
+ converted = true;
+ } else if (image.chromaShiftW == 1 && image.chromaShiftH == 0) {
- yuv444_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
- // libyuv::I444ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
- converted = true;
- } else if (image.chromaShiftW == 2 && image.chromaShiftH == 0) {
+ yuv422_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
+ // libyuv::I422ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
+ converted = true;
+ } else if (image.chromaShiftW == 0 && image.chromaShiftH == 0) {
- // libyuv::I411ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
- // converted = true;
- }
+ yuv444_2_rgb8888(w.ptr(), image.planes[0], image.planes[2], image.planes[1], image.w, image.h, image.linesize[0], image.linesize[1], image.w << 2, 0);
+ // libyuv::I444ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
+ converted = true;
+ } else if (image.chromaShiftW == 2 && image.chromaShiftH == 0) {
- if (converted)
- texture->set_data(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data)); //Zero copy send to visual server
+ // libyuv::I411ToARGB(image.planes[0], image.linesize[0], image.planes[2], image.linesize[2], image.planes[1], image.linesize[1], w.ptr(), image.w << 2, image.w, image.h);
+ // converted = true;
}
- break;
+ if (converted) {
+ Ref<Image> img = memnew(Image(image.w, image.h, 0, Image::FORMAT_RGBA8, frame_data));
+ texture->set_data(img); //Zero copy send to visual server
+ video_frame_done = true;
+ }
}
}
}
-
- video_frame_delay = video_frame->time - video_pos;
- video_pos = video_frame->time;
-
- memmove(video_frames, video_frames + 1, (--video_frames_pos) * sizeof(void *));
- video_frames[video_frames_pos] = video_frame;
- } else {
-
- break;
}
- }
- time += p_delta;
+ video_pos = video_frame->time;
+ memmove(video_frames, video_frames + 1, (--video_frames_pos) * sizeof(void *));
+ video_frames[video_frames_pos] = video_frame;
+ }
if (video_frames_pos == 0 && webm->isEOS())
stop();
@@ -372,6 +382,11 @@ inline bool VideoStreamPlaybackWebm::has_enough_video_frames() const {
return false;
}
+bool VideoStreamPlaybackWebm::should_process(WebMFrame &video_frame) {
+ const double audio_delay = AudioServer::get_singleton()->get_output_delay();
+ return video_frame.time >= time + audio_delay + delay_compensation;
+}
+
void VideoStreamPlaybackWebm::delete_pointers() {
if (pcm)
@@ -395,36 +410,8 @@ void VideoStreamPlaybackWebm::delete_pointers() {
/**/
-RES ResourceFormatLoaderVideoStreamWebm::load(const String &p_path, const String &p_original_path, Error *r_error) {
-
- Ref<VideoStreamWebm> stream = memnew(VideoStreamWebm);
- stream->set_file(p_path);
- if (r_error)
- *r_error = OK;
- return stream;
-}
-
-void ResourceFormatLoaderVideoStreamWebm::get_recognized_extensions(List<String> *p_extensions) const {
-
- p_extensions->push_back("webm");
-}
-bool ResourceFormatLoaderVideoStreamWebm::handles_type(const String &p_type) const {
-
- return (p_type == "VideoStream" || p_type == "VideoStreamWebm");
-}
-
-String ResourceFormatLoaderVideoStreamWebm::get_resource_type(const String &p_path) const {
-
- const String exl = p_path.get_extension().to_lower();
- if (exl == "webm")
- return "VideoStreamWebm";
- return "";
-}
-
-/**/
-
-VideoStreamWebm::VideoStreamWebm()
- : audio_track(0) {}
+VideoStreamWebm::VideoStreamWebm() :
+ audio_track(0) {}
Ref<VideoStreamPlayback> VideoStreamWebm::instance_playback() {
@@ -439,6 +426,19 @@ void VideoStreamWebm::set_file(const String &p_file) {
file = p_file;
}
+String VideoStreamWebm::get_file() {
+
+ return file;
+}
+
+void VideoStreamWebm::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_file", "file"), &VideoStreamWebm::set_file);
+ ClassDB::bind_method(D_METHOD("get_file"), &VideoStreamWebm::get_file);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "file", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_file", "get_file");
+}
+
void VideoStreamWebm::set_audio_track(int p_track) {
audio_track = p_track;
diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h
index fc0720967a..dde993d154 100644
--- a/modules/webm/video_stream_webm.h
+++ b/modules/webm/video_stream_webm.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,10 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
+#ifndef VIDEO_STREAM_WEBM_H
+#define VIDEO_STREAM_WEBM_H
+
#include "io/resource_loader.h"
#include "scene/resources/video_stream.h"
@@ -60,7 +64,7 @@ class VideoStreamPlaybackWebm : public VideoStreamPlayback {
PoolVector<uint8_t> frame_data;
Ref<ImageTexture> texture;
- int16_t *pcm;
+ float *pcm;
public:
VideoStreamPlaybackWebm();
@@ -74,7 +78,7 @@ public:
virtual bool is_playing() const;
virtual void set_paused(bool p_paused);
- virtual bool is_paused(bool p_paused) const;
+ virtual bool is_paused() const;
virtual void set_loop(bool p_enable);
virtual bool has_loop() const;
@@ -95,6 +99,7 @@ public:
private:
inline bool has_enough_video_frames() const;
+ bool should_process(WebMFrame &video_frame);
void delete_pointers();
};
@@ -103,27 +108,23 @@ private:
class VideoStreamWebm : public VideoStream {
- GDCLASS(VideoStreamWebm, VideoStream)
+ GDCLASS(VideoStreamWebm, VideoStream);
+ RES_BASE_EXTENSION("webmstr");
String file;
int audio_track;
+protected:
+ static void _bind_methods();
+
public:
VideoStreamWebm();
virtual Ref<VideoStreamPlayback> instance_playback();
virtual void set_file(const String &p_file);
+ String get_file();
virtual void set_audio_track(int p_track);
};
-/**/
-
-class ResourceFormatLoaderVideoStreamWebm : public ResourceFormatLoader {
-
-public:
- virtual RES load(const String &p_path, const String &p_original_path, Error *r_error);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
+#endif // VIDEO_STREAM_WEBM_H
diff --git a/modules/webp/SCsub b/modules/webp/SCsub
index f9295fed47..ea7af1bf9e 100644
--- a/modules/webp/SCsub
+++ b/modules/webp/SCsub
@@ -26,9 +26,6 @@ if env['builtin_libwebp']:
"dsp/alpha_processing_neon.c",
"dsp/alpha_processing_sse2.c",
"dsp/alpha_processing_sse41.c",
- "dsp/argb.c",
- "dsp/argb_mips_dsp_r2.c",
- "dsp/argb_sse2.c",
"dsp/cost.c",
"dsp/cost_mips32.c",
"dsp/cost_mips_dsp_r2.c",
@@ -36,6 +33,9 @@ if env['builtin_libwebp']:
"dsp/cpu.c",
"dsp/dec.c",
"dsp/dec_clip_tables.c",
+ "dsp/ssim.c",
+ "dsp/ssim_sse2.c",
+ "dsp/yuv_neon.c",
"dsp/dec_mips32.c",
"dsp/dec_mips_dsp_r2.c",
"dsp/dec_msa.c",
@@ -84,6 +84,7 @@ if env['builtin_libwebp']:
"dsp/yuv_sse2.c",
"enc/alpha_enc.c",
"enc/analysis_enc.c",
+ "enc/backward_references_cost_enc.c",
"enc/backward_references_enc.c",
"enc/config_enc.c",
"enc/cost_enc.c",
@@ -122,10 +123,10 @@ if env['builtin_libwebp']:
"utils/thread_utils.c",
"utils/utils.c",
]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+ thirdparty_sources = [thirdparty_dir + "src/" + file for file in thirdparty_sources]
env_webp.add_source_files(env.modules_sources, thirdparty_sources)
- env_webp.Append(CPPPATH=[thirdparty_dir])
+ env_webp.Append(CPPPATH=[thirdparty_dir, thirdparty_dir + "src/"])
# Godot source files
env_webp.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/webp/config.py b/modules/webp/config.py
index fb920482f5..5f133eba90 100644
--- a/modules/webp/config.py
+++ b/modules/webp/config.py
@@ -1,7 +1,5 @@
-
def can_build(platform):
return True
-
def configure(env):
pass
diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp
index 8fe2db9e27..cdf2d75e96 100644
--- a/modules/webp/image_loader_webp.cpp
+++ b/modules/webp/image_loader_webp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "image_loader_webp.h"
#include "io/marshalls.h"
diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h
index f7ef210458..f051fed4b8 100644
--- a/modules/webp/image_loader_webp.h
+++ b/modules/webp/image_loader_webp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#ifndef IMAGE_LOADER_WEBP_H
#define IMAGE_LOADER_WEBP_H
diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp
index 95e5cd105d..9a2e83c65d 100644
--- a/modules/webp/register_types.cpp
+++ b/modules/webp/register_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,6 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
#include "register_types.h"
#include "image_loader_webp.h"
diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h
index 7ec926c572..711f5be61d 100644
--- a/modules/webp/register_types.h
+++ b/modules/webp/register_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -27,5 +27,6 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
+
void register_webp_types();
void unregister_webp_types();
diff --git a/modules/websocket/SCsub b/modules/websocket/SCsub
new file mode 100644
index 0000000000..b36f1beacd
--- /dev/null
+++ b/modules/websocket/SCsub
@@ -0,0 +1,83 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+# Thirdparty source files
+
+env_lws = env_modules.Clone()
+
+thirdparty_dir = "#thirdparty/lws/"
+helper_dir = "win32helpers/"
+thirdparty_sources = [
+ "client/client.c",
+ "client/client-handshake.c",
+ "client/client-parser.c",
+ "client/ssl-client.c",
+
+ "ext/extension.c",
+ "ext/extension-permessage-deflate.c",
+
+ "server/fops-zip.c",
+ "server/lejp-conf.c",
+ "server/parsers.c",
+ "server/ranges.c",
+ "server/server.c",
+ "server/server-handshake.c",
+ "server/ssl-server.c",
+
+ "misc/base64-decode.c",
+ "misc/lejp.c",
+ "misc/sha-1.c",
+
+ "alloc.c",
+ "context.c",
+ "handshake.c",
+ "header.c",
+ "libwebsockets.c",
+ "output.c",
+ "pollfd.c",
+ "service.c",
+ "ssl.c",
+
+ "mbedtls_wrapper/library/ssl_cert.c",
+ "mbedtls_wrapper/library/ssl_pkey.c",
+ "mbedtls_wrapper/library/ssl_stack.c",
+ "mbedtls_wrapper/library/ssl_methods.c",
+ "mbedtls_wrapper/library/ssl_lib.c",
+ "mbedtls_wrapper/library/ssl_x509.c",
+ "mbedtls_wrapper/platform/ssl_port.c",
+ "mbedtls_wrapper/platform/ssl_pm.c",
+]
+
+if env_lws["platform"] == "android": # Builtin getifaddrs
+ thirdparty_sources += ["misc/getifaddrs.c"]
+
+if env_lws["platform"] == "windows" or env_lws["platform"] == "uwp": # Winsock
+ thirdparty_sources += ["plat/lws-plat-win.c", helper_dir + "getopt.c", helper_dir + "getopt_long.c", helper_dir + "gettimeofday.c"]
+else: # Unix socket
+ thirdparty_sources += ["plat/lws-plat-unix.c"]
+
+
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+if env_lws["platform"] == "javascript": # No need to add third party libraries at all
+ pass
+else:
+ env_lws.add_source_files(env.modules_sources, thirdparty_sources)
+ env_lws.Append(CPPPATH=[thirdparty_dir])
+
+ wrapper_includes = ["#thirdparty/lws/mbedtls_wrapper/include/" + inc for inc in ["internal", "openssl", "platform", ""]]
+ env_lws.Prepend(CPPPATH=wrapper_includes)
+
+ if env['builtin_mbedtls']:
+ mbedtls_includes = "#thirdparty/mbedtls/include"
+ env_lws.Prepend(CPPPATH=[mbedtls_includes])
+
+ if env_lws["platform"] == "windows" or env_lws["platform"] == "uwp":
+ env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir])
+
+ if env_lws["platform"] == "uwp":
+ env_lws.Append(CCFLAGS=["/DLWS_MINGW_SUPPORT"])
+
+env_lws.add_source_files(env.modules_sources, "*.cpp")
diff --git a/modules/openssl/config.py b/modules/websocket/config.py
index fb920482f5..fb920482f5 100644
--- a/modules/openssl/config.py
+++ b/modules/websocket/config.py
diff --git a/modules/websocket/emws_client.cpp b/modules/websocket/emws_client.cpp
new file mode 100644
index 0000000000..38fe520fc1
--- /dev/null
+++ b/modules/websocket/emws_client.cpp
@@ -0,0 +1,224 @@
+/*************************************************************************/
+/* emws_client.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_client.h"
+#include "core/io/ip.h"
+#include "emscripten.h"
+
+extern "C" {
+EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
+ EMWSClient *client = static_cast<EMWSClient *>(obj);
+ client->_is_connecting = false;
+ client->_on_connect(String(proto));
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
+ EMWSClient *client = static_cast<EMWSClient *>(obj);
+
+ static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
+ client->_on_peer_packet();
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
+ EMWSClient *client = static_cast<EMWSClient *>(obj);
+ client->_is_connecting = false;
+ client->_on_error();
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
+ EMWSClient *client = static_cast<EMWSClient *>(obj);
+ client->_is_connecting = false;
+ client->_on_disconnect();
+}
+}
+
+Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
+
+ String str = "ws://";
+ String proto_string = "";
+ int i = 0;
+
+ if (p_ssl)
+ str = "wss://";
+ str += p_host + ":" + itos(p_port) + p_path;
+ for (int i = 0; i < p_protocols.size(); i++) {
+ proto_string += p_protocols[i];
+ proto_string += ",";
+ }
+ if (proto_string == "")
+ proto_string = "binary,";
+
+ proto_string = proto_string.substr(0, proto_string.length() - 1);
+
+ _is_connecting = true;
+ /* clang-format off */
+ int peer_sock = EM_ASM_INT({
+ var socket = new WebSocket(UTF8ToString($1), UTF8ToString($2).split(","));
+ var c_ptr = Module.IDHandler.get($0);
+ socket.binaryType = "arraybuffer";
+
+ // Connection opened
+ socket.addEventListener("open", function (event) {
+ if (!Module.IDHandler.has($0))
+ return; // Godot Object is gone!
+ ccall("_esws_on_connect",
+ "void",
+ ["number", "string"],
+ [c_ptr, socket.protocol]
+ );
+ });
+
+ // Listen for messages
+ socket.addEventListener("message", function (event) {
+ if (!Module.IDHandler.has($0))
+ return; // Godot Object is gone!
+ var buffer;
+ var is_string = 0;
+ if (event.data instanceof ArrayBuffer) {
+
+ buffer = new Uint8Array(event.data);
+
+ } else if (event.data instanceof Blob) {
+
+ alert("Blob type not supported");
+ return;
+
+ } else if (typeof event.data === "string") {
+
+ is_string = 1;
+ var enc = new TextEncoder("utf-8");
+ buffer = new Uint8Array(enc.encode(event.data));
+
+ } else {
+
+ alert("Unknown message type");
+ return;
+
+ }
+ var len = buffer.length*buffer.BYTES_PER_ELEMENT;
+ var out = Module._malloc(len);
+ Module.HEAPU8.set(buffer, out);
+ ccall("_esws_on_message",
+ "void",
+ ["number", "number", "number", "number"],
+ [c_ptr, out, len, is_string]
+ );
+ Module._free(out);
+ });
+
+ socket.addEventListener("error", function (event) {
+ if (!Module.IDHandler.has($0))
+ return; // Godot Object is gone!
+ ccall("_esws_on_error",
+ "void",
+ ["number"],
+ [c_ptr]
+ );
+ });
+
+ socket.addEventListener("close", function (event) {
+ if (!Module.IDHandler.has($0))
+ return; // Godot Object is gone!
+ var was_clean = 0;
+ if (event.was_clean)
+ was_clean = 1;
+ ccall("_esws_on_close",
+ "void",
+ ["number", "number", "string", "number"],
+ [c_ptr, event.code, event.reason, was_clean]
+ );
+ });
+
+ return Module.IDHandler.add(socket);
+ }, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
+ /* clang-format on */
+
+ static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock);
+
+ return OK;
+};
+
+void EMWSClient::poll() {
+}
+
+Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
+
+ return _peer;
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+
+ if (_peer->is_connected_to_host())
+ return CONNECTION_CONNECTED;
+
+ if (_is_connecting)
+ return CONNECTION_CONNECTING;
+
+ return CONNECTION_DISCONNECTED;
+};
+
+void EMWSClient::disconnect_from_host() {
+
+ _peer->close();
+};
+
+IP_Address EMWSClient::get_connected_host() const {
+
+ return IP_Address();
+};
+
+uint16_t EMWSClient::get_connected_port() const {
+
+ return 1025;
+};
+
+EMWSClient::EMWSClient() {
+ _is_connecting = false;
+ _peer = Ref<EMWSPeer>(memnew(EMWSPeer));
+ /* clang-format off */
+ _js_id = EM_ASM_INT({
+ return Module.IDHandler.add($0);
+ }, this);
+ /* clang-format on */
+};
+
+EMWSClient::~EMWSClient() {
+
+ disconnect_from_host();
+ _peer = Ref<EMWSPeer>();
+ /* clang-format off */
+ EM_ASM({
+ Module.IDHandler.remove($0);
+ }, _js_id);
+ /* clang-format on */
+};
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/emws_client.h b/modules/websocket/emws_client.h
new file mode 100644
index 0000000000..8801f37007
--- /dev/null
+++ b/modules/websocket/emws_client.h
@@ -0,0 +1,62 @@
+/*************************************************************************/
+/* emws_client.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EMWSCLIENT_H
+#define EMWSCLIENT_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "emws_peer.h"
+#include "websocket_client.h"
+
+class EMWSClient : public WebSocketClient {
+
+ GDCIIMPL(EMWSClient, WebSocketClient);
+
+private:
+ int _js_id;
+
+public:
+ bool _is_connecting;
+
+ Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+ Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+ void disconnect_from_host();
+ IP_Address get_connected_host() const;
+ uint16_t get_connected_port() const;
+ virtual ConnectionStatus get_connection_status() const;
+ virtual void poll();
+ EMWSClient();
+ ~EMWSClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // EMWSCLIENT_H
diff --git a/modules/websocket/emws_peer.cpp b/modules/websocket/emws_peer.cpp
new file mode 100644
index 0000000000..93665e6428
--- /dev/null
+++ b/modules/websocket/emws_peer.cpp
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* emws_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_peer.h"
+#include "core/io/ip.h"
+
+void EMWSPeer::set_sock(int p_sock) {
+
+ peer_sock = p_sock;
+ in_buffer.clear();
+ queue_count = 0;
+}
+
+void EMWSPeer::set_write_mode(WriteMode p_mode) {
+ write_mode = p_mode;
+}
+
+EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
+ return write_mode;
+}
+
+void EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+
+ if (in_buffer.space_left() < p_size + 5) {
+ ERR_EXPLAIN("Buffer full! Dropping data");
+ ERR_FAIL();
+ }
+
+ uint8_t is_string = p_is_string ? 1 : 0;
+ in_buffer.write((uint8_t *)&p_size, 4);
+ in_buffer.write((uint8_t *)&is_string, 1);
+ in_buffer.write(p_data, p_size);
+ queue_count++;
+}
+
+Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+ int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+
+ /* clang-format off */
+ EM_ASM({
+ var sock = Module.IDHandler.get($0);
+ var bytes_array = new Uint8Array($2);
+ var i = 0;
+
+ for(i=0; i<$2; i++) {
+ bytes_array[i] = getValue($1+i, 'i8');
+ }
+
+ if ($3) {
+ sock.send(bytes_array.buffer);
+ } else {
+ var string = new TextDecoder("utf-8").decode(bytes_array);
+ sock.send(string);
+ }
+ }, peer_sock, p_buffer, p_buffer_size, is_bin);
+ /* clang-format on */
+
+ return OK;
+};
+
+Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+ if (queue_count == 0)
+ return ERR_UNAVAILABLE;
+
+ uint32_t to_read = 0;
+ uint32_t left = 0;
+ uint8_t is_string = 0;
+ r_buffer_size = 0;
+
+ in_buffer.read((uint8_t *)&to_read, 4);
+ --queue_count;
+ left = in_buffer.data_left();
+
+ if (left < to_read + 1) {
+ in_buffer.advance_read(left);
+ return FAILED;
+ }
+
+ in_buffer.read(&is_string, 1);
+ _was_string = is_string == 1;
+ in_buffer.read(packet_buffer, to_read);
+ *r_buffer = packet_buffer;
+ r_buffer_size = to_read;
+
+ return OK;
+};
+
+int EMWSPeer::get_available_packet_count() const {
+
+ return queue_count;
+};
+
+bool EMWSPeer::was_string_packet() const {
+
+ return _was_string;
+};
+
+bool EMWSPeer::is_connected_to_host() const {
+
+ return peer_sock != -1;
+};
+
+void EMWSPeer::close() {
+
+ if (peer_sock != -1) {
+ /* clang-format off */
+ EM_ASM({
+ var sock = Module.IDHandler.get($0);
+ sock.close();
+ Module.IDHandler.remove($0);
+ }, peer_sock);
+ /* clang-format on */
+ }
+ peer_sock = -1;
+ queue_count = 0;
+ in_buffer.clear();
+};
+
+IP_Address EMWSPeer::get_connected_host() const {
+
+ return IP_Address();
+};
+
+uint16_t EMWSPeer::get_connected_port() const {
+
+ return 1025;
+};
+
+EMWSPeer::EMWSPeer() {
+ peer_sock = -1;
+ queue_count = 0;
+ _was_string = false;
+ in_buffer.resize(16);
+ write_mode = WRITE_MODE_BINARY;
+};
+
+EMWSPeer::~EMWSPeer() {
+
+ in_buffer.resize(0);
+ close();
+};
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/emws_peer.h b/modules/websocket/emws_peer.h
new file mode 100644
index 0000000000..a50d1874ba
--- /dev/null
+++ b/modules/websocket/emws_peer.h
@@ -0,0 +1,85 @@
+/*************************************************************************/
+/* emws_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef EMWSPEER_H
+#define EMWSPEER_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "emscripten.h"
+#include "websocket_peer.h"
+
+class EMWSPeer : public WebSocketPeer {
+
+ GDCIIMPL(EMWSPeer, WebSocketPeer);
+
+private:
+ enum {
+ PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
+ };
+
+ int peer_sock;
+ WriteMode write_mode;
+
+ uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+ RingBuffer<uint8_t> in_buffer;
+ int queue_count;
+ bool _was_string;
+
+public:
+ void read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
+ void set_sock(int sock);
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+
+ virtual void close();
+ virtual bool is_connected_to_host() const;
+ virtual IP_Address get_connected_host() const;
+ virtual uint16_t get_connected_port() const;
+
+ virtual WriteMode get_write_mode() const;
+ virtual void set_write_mode(WriteMode p_mode);
+ virtual bool was_string_packet() const;
+
+ void set_wsi(struct lws *wsi);
+ Error read_wsi(void *in, size_t len);
+ Error write_wsi();
+
+ EMWSPeer();
+ ~EMWSPeer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LSWPEER_H
diff --git a/modules/websocket/emws_server.cpp b/modules/websocket/emws_server.cpp
new file mode 100644
index 0000000000..60e9133225
--- /dev/null
+++ b/modules/websocket/emws_server.cpp
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* emws_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_server.h"
+#include "core/os/os.h"
+
+Error EMWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
+
+ return FAILED;
+}
+
+bool EMWSServer::is_listening() const {
+ return false;
+}
+
+void EMWSServer::stop() {
+}
+
+bool EMWSServer::has_peer(int p_id) const {
+ return false;
+}
+
+Ref<WebSocketPeer> EMWSServer::get_peer(int p_id) const {
+ return NULL;
+}
+
+PoolVector<String> EMWSServer::get_protocols() const {
+ PoolVector<String> out;
+
+ return out;
+}
+
+EMWSServer::EMWSServer() {
+}
+
+EMWSServer::~EMWSServer() {
+}
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/pbm/bitmap_loader_pbm.h b/modules/websocket/emws_server.h
index 85d3eadcb9..59f1d76346 100644
--- a/modules/pbm/bitmap_loader_pbm.h
+++ b/modules/websocket/emws_server.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* bitmap_loader_pbm.h */
+/* emws_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,21 +27,32 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BITMAP_LOADER_PBM_H
-#define BITMAP_LOADER_PBM_H
+#ifndef EMWSSERVER_H
+#define EMWSSERVER_H
-#include "io/resource_loader.h"
+#ifdef JAVASCRIPT_ENABLED
-/**
- @author Juan Linietsky <reduzio@gmail.com>
-*/
-class ResourceFormatPBM : public ResourceFormatLoader {
+#include "core/reference.h"
+#include "emws_peer.h"
+#include "websocket_server.h"
+
+class EMWSServer : public WebSocketServer {
+
+ GDCIIMPL(EMWSServer, WebSocketServer);
public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
+ Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+ void stop();
+ bool is_listening() const;
+ bool has_peer(int p_id) const;
+ Ref<WebSocketPeer> get_peer(int p_id) const;
+ virtual void poll();
+ virtual PoolVector<String> get_protocols() const;
+
+ EMWSServer();
+ ~EMWSServer();
};
#endif
+
+#endif // LWSSERVER_H
diff --git a/modules/websocket/lws_client.cpp b/modules/websocket/lws_client.cpp
new file mode 100644
index 0000000000..604b1886ad
--- /dev/null
+++ b/modules/websocket/lws_client.cpp
@@ -0,0 +1,203 @@
+/*************************************************************************/
+/* lws_client.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_client.h"
+#include "core/io/ip.h"
+
+Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
+
+ ERR_FAIL_COND_V(context != NULL, FAILED);
+
+ IP_Address addr;
+
+ if (!p_host.is_valid_ip_address()) {
+ addr = IP::get_singleton()->resolve_hostname(p_host);
+ } else {
+ addr = p_host;
+ }
+
+ ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
+
+ // prepare protocols
+ if (p_protocols.size() == 0) // default to binary protocol
+ p_protocols.append("binary");
+ _lws_make_protocols(this, &LWSClient::_lws_gd_callback, p_protocols, &_lws_ref);
+
+ // init lws client
+ struct lws_context_creation_info info;
+ struct lws_client_connect_info i;
+
+ memset(&i, 0, sizeof i);
+ memset(&info, 0, sizeof info);
+
+ info.port = CONTEXT_PORT_NO_LISTEN;
+ info.protocols = _lws_ref->lws_structs;
+ info.gid = -1;
+ info.uid = -1;
+ //info.ws_ping_pong_interval = 5;
+ info.user = _lws_ref;
+ context = lws_create_context(&info);
+
+ if (context == NULL) {
+ _lws_free_ref(_lws_ref);
+ _lws_ref = NULL;
+ ERR_EXPLAIN("Unable to create lws context");
+ ERR_FAIL_V(FAILED);
+ }
+
+ char abuf[1024];
+ char hbuf[1024];
+ char pbuf[2048];
+ String addr_str = (String)addr;
+ strncpy(abuf, addr_str.ascii().get_data(), 1024);
+ strncpy(hbuf, p_host.utf8().get_data(), 1024);
+ strncpy(pbuf, p_path.utf8().get_data(), 2048);
+
+ i.context = context;
+ i.protocol = _lws_ref->lws_names;
+ i.address = abuf;
+ i.host = hbuf;
+ i.path = pbuf;
+ i.port = p_port;
+ i.ssl_connection = p_ssl;
+
+ lws_client_connect_via_info(&i);
+ return OK;
+};
+
+void LWSClient::poll() {
+
+ _lws_poll();
+}
+
+int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
+
+ Ref<LWSPeer> peer = static_cast<Ref<LWSPeer> >(_peer);
+ LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
+
+ switch (reason) {
+
+ case LWS_CALLBACK_CLIENT_ESTABLISHED:
+ peer->set_wsi(wsi);
+ peer_data->peer_id = 0;
+ peer_data->in_size = 0;
+ peer_data->in_count = 0;
+ peer_data->out_count = 0;
+ peer_data->rbw.resize(16);
+ peer_data->rbr.resize(16);
+ peer_data->force_close = false;
+ _on_connect(lws_get_protocol(wsi)->name);
+ break;
+
+ case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
+ _on_error();
+ destroy_context();
+ return -1; // we should close the connection (would probably happen anyway)
+
+ case LWS_CALLBACK_CLOSED:
+ peer_data->in_count = 0;
+ peer_data->out_count = 0;
+ peer_data->rbw.resize(0);
+ peer_data->rbr.resize(0);
+ peer->close();
+ destroy_context();
+ _on_disconnect();
+ return 0; // we can end here
+
+ case LWS_CALLBACK_CLIENT_RECEIVE:
+ peer->read_wsi(in, len);
+ if (peer->get_available_packet_count() > 0)
+ _on_peer_packet();
+ break;
+
+ case LWS_CALLBACK_CLIENT_WRITEABLE:
+ if (peer_data->force_close)
+ return -1;
+
+ peer->write_wsi();
+ break;
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+Ref<WebSocketPeer> LWSClient::get_peer(int p_peer_id) const {
+
+ return _peer;
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus LWSClient::get_connection_status() const {
+
+ if (context == NULL)
+ return CONNECTION_DISCONNECTED;
+
+ if (_peer->is_connected_to_host())
+ return CONNECTION_CONNECTED;
+
+ return CONNECTION_CONNECTING;
+}
+
+void LWSClient::disconnect_from_host() {
+
+ if (context == NULL)
+ return;
+
+ _peer->close();
+ destroy_context();
+};
+
+IP_Address LWSClient::get_connected_host() const {
+
+ return IP_Address();
+};
+
+uint16_t LWSClient::get_connected_port() const {
+
+ return 1025;
+};
+
+LWSClient::LWSClient() {
+ context = NULL;
+ _lws_ref = NULL;
+ _peer = Ref<LWSPeer>(memnew(LWSPeer));
+};
+
+LWSClient::~LWSClient() {
+
+ invalidate_lws_ref(); // We do not want any more callback
+ disconnect_from_host();
+ _peer = Ref<LWSPeer>();
+};
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/lws_client.h b/modules/websocket/lws_client.h
new file mode 100644
index 0000000000..2e082175df
--- /dev/null
+++ b/modules/websocket/lws_client.h
@@ -0,0 +1,61 @@
+/*************************************************************************/
+/* lws_client.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWSCLIENT_H
+#define LWSCLIENT_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_client.h"
+
+class LWSClient : public WebSocketClient {
+
+ GDCIIMPL(LWSClient, WebSocketClient);
+
+ LWS_HELPER(LWSClient);
+
+public:
+ Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+ Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+ void disconnect_from_host();
+ IP_Address get_connected_host() const;
+ uint16_t get_connected_port() const;
+ virtual ConnectionStatus get_connection_status() const;
+ virtual void poll();
+
+ LWSClient();
+ ~LWSClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSCLIENT_H
diff --git a/modules/websocket/lws_helper.h b/modules/websocket/lws_helper.h
new file mode 100644
index 0000000000..a832d458b6
--- /dev/null
+++ b/modules/websocket/lws_helper.h
@@ -0,0 +1,214 @@
+/*************************************************************************/
+/* lws_helper.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWS_HELPER_H
+#define LWS_HELPER_H
+
+#include "core/io/stream_peer.h"
+#include "core/os/os.h"
+#include "core/reference.h"
+#include "core/ring_buffer.h"
+#include "lws_peer.h"
+
+struct _LWSRef {
+ bool free_context;
+ bool is_polling;
+ bool is_valid;
+ bool is_destroying;
+ void *obj;
+ struct lws_protocols *lws_structs;
+ char *lws_names;
+};
+
+static _LWSRef *_lws_create_ref(void *obj) {
+
+ _LWSRef *out = (_LWSRef *)memalloc(sizeof(_LWSRef));
+ out->is_destroying = false;
+ out->free_context = false;
+ out->is_polling = false;
+ out->obj = obj;
+ out->is_valid = true;
+ out->lws_structs = NULL;
+ out->lws_names = NULL;
+ return out;
+}
+
+static void _lws_free_ref(_LWSRef *ref) {
+ // Free strings and structs
+ memfree(ref->lws_structs);
+ memfree(ref->lws_names);
+ // Free ref
+ memfree(ref);
+}
+
+static bool _lws_destroy(struct lws_context *context, _LWSRef *ref) {
+ if (context == NULL || ref->is_destroying)
+ return false;
+
+ if (ref->is_polling) {
+ ref->free_context = true;
+ return false;
+ }
+
+ ref->is_destroying = true;
+ lws_context_destroy(context);
+ _lws_free_ref(ref);
+ return true;
+}
+
+static bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
+
+ ERR_FAIL_COND_V(context == NULL, false);
+ ERR_FAIL_COND_V(ref == NULL, false);
+
+ ref->is_polling = true;
+ lws_service(context, 0);
+ ref->is_polling = false;
+
+ if (!ref->free_context)
+ return false; // Nothing to do
+
+ bool is_valid = ref->is_valid; // Might have been destroyed by poll
+
+ _lws_destroy(context, ref); // Will destroy context and ref
+
+ return is_valid; // If the object should NULL its context and ref
+}
+
+/*
+ * prepare the protocol_structs to be fed to context
+ * also prepare the protocol string used by the client
+ */
+static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
+ /* the input strings might go away after this call,
+ * we need to copy them. Will clear them when
+ * destroying the context */
+ int i;
+ int len = p_names.size();
+ size_t data_size = sizeof(struct LWSPeer::PeerData);
+ PoolVector<String>::Read pnr = p_names.read();
+
+ /*
+ * This is a reference connecting the object with lws
+ * keep track of status, mallocs, etc.
+ * Must survive as long the context
+ * Must be freed manually when context creation fails.
+ */
+ _LWSRef *ref = _lws_create_ref(p_obj);
+
+ /* LWS protocol structs */
+ ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
+
+ CharString strings = p_names.join(",").ascii();
+ int str_len = strings.length();
+
+ /* Joined string of protocols, double the size: comma separated first, NULL separated last */
+ ref->lws_names = (char *)memalloc((str_len + 1) * 2); /* plus the terminator */
+
+ char *names_ptr = ref->lws_names;
+ struct lws_protocols *structs_ptr = ref->lws_structs;
+
+ copymem(names_ptr, strings.get_data(), str_len);
+ names_ptr[str_len] = '\0'; /* NULL terminator */
+ /* NULL terminated strings to be used in protocol structs */
+ copymem(&names_ptr[str_len + 1], strings.get_data(), str_len);
+ names_ptr[(str_len * 2) + 1] = '\0'; /* NULL terminator */
+ int pos = str_len + 1;
+
+ /* the first protocol is always http-only */
+ structs_ptr[0].name = "http-only";
+ structs_ptr[0].callback = p_callback;
+ structs_ptr[0].per_session_data_size = data_size;
+ structs_ptr[0].rx_buffer_size = 0;
+ /* add user defined protocols */
+ for (i = 0; i < len; i++) {
+ structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
+ structs_ptr[i + 1].callback = p_callback;
+ structs_ptr[i + 1].per_session_data_size = data_size;
+ structs_ptr[i + 1].rx_buffer_size = 0;
+ pos += pnr[i].ascii().length() + 1;
+ names_ptr[pos - 1] = '\0';
+ }
+ /* add protocols terminator */
+ structs_ptr[len + 1].name = NULL;
+ structs_ptr[len + 1].callback = NULL;
+ structs_ptr[len + 1].per_session_data_size = 0;
+ structs_ptr[len + 1].rx_buffer_size = 0;
+
+ *r_lws_ref = ref;
+}
+
+/* clang-format off */
+#define LWS_HELPER(CNAME) \
+protected: \
+ struct _LWSRef *_lws_ref; \
+ struct lws_context *context; \
+ \
+ static int _lws_gd_callback(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) { \
+ \
+ if (wsi == NULL) { \
+ return 0; \
+ } \
+ \
+ struct _LWSRef *ref = (struct _LWSRef *)lws_context_user(lws_get_context(wsi)); \
+ if (!ref->is_valid) \
+ return 0; \
+ CNAME *helper = (CNAME *)ref->obj; \
+ return helper->_handle_cb(wsi, reason, user, in, len); \
+ } \
+ \
+ void invalidate_lws_ref() { \
+ if (_lws_ref != NULL) \
+ _lws_ref->is_valid = false; \
+ } \
+ \
+ void destroy_context() { \
+ if (_lws_destroy(context, _lws_ref)) { \
+ context = NULL; \
+ _lws_ref = NULL; \
+ } \
+ } \
+ \
+public: \
+ virtual int _handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len); \
+ \
+ void _lws_poll() { \
+ ERR_FAIL_COND(context == NULL); \
+ \
+ if (::_lws_poll(context, _lws_ref)) { \
+ context = NULL; \
+ _lws_ref = NULL; \
+ } \
+ } \
+ \
+protected:
+
+ /* clang-format on */
+
+#endif // LWS_HELPER_H
diff --git a/modules/websocket/lws_peer.cpp b/modules/websocket/lws_peer.cpp
new file mode 100644
index 0000000000..fdaa79f9d4
--- /dev/null
+++ b/modules/websocket/lws_peer.cpp
@@ -0,0 +1,200 @@
+/*************************************************************************/
+/* lws_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_peer.h"
+#include "core/io/ip.h"
+
+void LWSPeer::set_wsi(struct lws *p_wsi) {
+ wsi = p_wsi;
+};
+
+void LWSPeer::set_write_mode(WriteMode p_mode) {
+ write_mode = p_mode;
+}
+
+LWSPeer::WriteMode LWSPeer::get_write_mode() const {
+ return write_mode;
+}
+
+Error LWSPeer::read_wsi(void *in, size_t len) {
+
+ ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+ PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
+ uint32_t size = peer_data->in_size;
+ uint8_t is_string = lws_frame_is_binary(wsi) ? 0 : 1;
+
+ if (peer_data->rbr.space_left() < len + 5) {
+ ERR_EXPLAIN("Buffer full! Dropping data");
+ ERR_FAIL_V(FAILED);
+ }
+
+ copymem(&(peer_data->input_buffer[size]), in, len);
+ size += len;
+
+ peer_data->in_size = size;
+ if (lws_is_final_fragment(wsi)) {
+ peer_data->rbr.write((uint8_t *)&size, 4);
+ peer_data->rbr.write((uint8_t *)&is_string, 1);
+ peer_data->rbr.write(peer_data->input_buffer, size);
+ peer_data->in_count++;
+ peer_data->in_size = 0;
+ }
+
+ return OK;
+}
+
+Error LWSPeer::write_wsi() {
+
+ ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+ PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
+ PoolVector<uint8_t> tmp;
+ int left = peer_data->rbw.data_left();
+ uint32_t to_write = 0;
+
+ if (left == 0 || peer_data->out_count == 0)
+ return OK;
+
+ peer_data->rbw.read((uint8_t *)&to_write, 4);
+ peer_data->out_count--;
+
+ if (left < to_write) {
+ peer_data->rbw.advance_read(left);
+ return FAILED;
+ }
+
+ tmp.resize(LWS_PRE + to_write);
+ peer_data->rbw.read(&(tmp.write()[LWS_PRE]), to_write);
+ lws_write(wsi, &(tmp.write()[LWS_PRE]), to_write, (enum lws_write_protocol)write_mode);
+ tmp.resize(0);
+
+ if (peer_data->out_count > 0)
+ lws_callback_on_writable(wsi); // we want to write more!
+
+ return OK;
+}
+
+Error LWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+ ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+ PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
+ peer_data->rbw.write((uint8_t *)&p_buffer_size, 4);
+ peer_data->rbw.write(p_buffer, MIN(p_buffer_size, peer_data->rbw.space_left()));
+ peer_data->out_count++;
+
+ lws_callback_on_writable(wsi); // notify that we want to write
+ return OK;
+};
+
+Error LWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+ ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+ PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
+
+ if (peer_data->in_count == 0)
+ return ERR_UNAVAILABLE;
+
+ uint32_t to_read = 0;
+ uint32_t left = 0;
+ uint8_t is_string = 0;
+ r_buffer_size = 0;
+
+ peer_data->rbr.read((uint8_t *)&to_read, 4);
+ peer_data->in_count--;
+ left = peer_data->rbr.data_left();
+
+ if (left < to_read + 1) {
+ peer_data->rbr.advance_read(left);
+ return FAILED;
+ }
+
+ peer_data->rbr.read(&is_string, 1);
+ peer_data->rbr.read(packet_buffer, to_read);
+ *r_buffer = packet_buffer;
+ r_buffer_size = to_read;
+ _was_string = is_string;
+
+ return OK;
+};
+
+int LWSPeer::get_available_packet_count() const {
+
+ if (!is_connected_to_host())
+ return 0;
+
+ return ((PeerData *)lws_wsi_user(wsi))->in_count;
+};
+
+bool LWSPeer::was_string_packet() const {
+
+ return _was_string;
+};
+
+bool LWSPeer::is_connected_to_host() const {
+
+ return wsi != NULL;
+};
+
+void LWSPeer::close() {
+ if (wsi != NULL) {
+ struct lws *tmp = wsi;
+ PeerData *data = ((PeerData *)lws_wsi_user(wsi));
+ data->force_close = true;
+ wsi = NULL;
+ lws_callback_on_writable(tmp); // notify that we want to disconnect
+ }
+};
+
+IP_Address LWSPeer::get_connected_host() const {
+
+ return IP_Address();
+};
+
+uint16_t LWSPeer::get_connected_port() const {
+
+ return 1025;
+};
+
+LWSPeer::LWSPeer() {
+ wsi = NULL;
+ _was_string = false;
+ write_mode = WRITE_MODE_BINARY;
+};
+
+LWSPeer::~LWSPeer() {
+
+ close();
+};
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/lws_peer.h b/modules/websocket/lws_peer.h
new file mode 100644
index 0000000000..0a62b65d24
--- /dev/null
+++ b/modules/websocket/lws_peer.h
@@ -0,0 +1,92 @@
+/*************************************************************************/
+/* lws_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWSPEER_H
+#define LWSPEER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "libwebsockets.h"
+#include "lws_config.h"
+#include "websocket_peer.h"
+
+class LWSPeer : public WebSocketPeer {
+
+ GDCIIMPL(LWSPeer, WebSocketPeer);
+
+private:
+ enum {
+ PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for the type
+ };
+
+ uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+ struct lws *wsi;
+ WriteMode write_mode;
+ bool _was_string;
+
+public:
+ struct PeerData {
+ uint32_t peer_id;
+ bool force_close;
+ RingBuffer<uint8_t> rbw;
+ RingBuffer<uint8_t> rbr;
+ mutable uint8_t input_buffer[PACKET_BUFFER_SIZE];
+ uint32_t in_size;
+ int in_count;
+ int out_count;
+ };
+
+ virtual int get_available_packet_count() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+ virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+
+ virtual void close();
+ virtual bool is_connected_to_host() const;
+ virtual IP_Address get_connected_host() const;
+ virtual uint16_t get_connected_port() const;
+
+ virtual WriteMode get_write_mode() const;
+ virtual void set_write_mode(WriteMode p_mode);
+ virtual bool was_string_packet() const;
+
+ void set_wsi(struct lws *wsi);
+ Error read_wsi(void *in, size_t len);
+ Error write_wsi();
+
+ LWSPeer();
+ ~LWSPeer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LSWPEER_H
diff --git a/modules/websocket/lws_server.cpp b/modules/websocket/lws_server.cpp
new file mode 100644
index 0000000000..8a47ba557d
--- /dev/null
+++ b/modules/websocket/lws_server.cpp
@@ -0,0 +1,177 @@
+/*************************************************************************/
+/* lws_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_server.h"
+#include "core/os/os.h"
+
+Error LWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
+
+ ERR_FAIL_COND_V(context != NULL, FAILED);
+
+ _is_multiplayer = gd_mp_api;
+
+ struct lws_context_creation_info info;
+ memset(&info, 0, sizeof info);
+
+ if (p_protocols.size() == 0) // default to binary protocol
+ p_protocols.append(String("binary"));
+
+ // Prepare lws protocol structs
+ _lws_make_protocols(this, &LWSServer::_lws_gd_callback, p_protocols, &_lws_ref);
+
+ info.port = p_port;
+ info.user = _lws_ref;
+ info.protocols = _lws_ref->lws_structs;
+ info.gid = -1;
+ info.uid = -1;
+ //info.ws_ping_pong_interval = 5;
+
+ context = lws_create_context(&info);
+
+ if (context == NULL) {
+ _lws_free_ref(_lws_ref);
+ _lws_ref = NULL;
+ ERR_EXPLAIN("Unable to create LWS context");
+ ERR_FAIL_V(FAILED);
+ }
+
+ return OK;
+}
+
+bool LWSServer::is_listening() const {
+ return context != NULL;
+}
+
+int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
+
+ LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
+
+ switch (reason) {
+ case LWS_CALLBACK_HTTP:
+ // no http for now
+ // closing immediately returning -1;
+ return -1;
+
+ case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION:
+ // check header here?
+ break;
+
+ case LWS_CALLBACK_ESTABLISHED: {
+ int32_t id = _gen_unique_id();
+
+ Ref<LWSPeer> peer = Ref<LWSPeer>(memnew(LWSPeer));
+ peer->set_wsi(wsi);
+ _peer_map[id] = peer;
+
+ peer_data->peer_id = id;
+ peer_data->in_size = 0;
+ peer_data->in_count = 0;
+ peer_data->out_count = 0;
+ peer_data->rbw.resize(16);
+ peer_data->rbr.resize(16);
+ peer_data->force_close = false;
+
+ _on_connect(id, lws_get_protocol(wsi)->name);
+ break;
+ }
+
+ case LWS_CALLBACK_CLOSED: {
+ if (peer_data == NULL)
+ return 0;
+ int32_t id = peer_data->peer_id;
+ if (_peer_map.has(id)) {
+ _peer_map[id]->close();
+ _peer_map.erase(id);
+ }
+ peer_data->in_count = 0;
+ peer_data->out_count = 0;
+ peer_data->rbr.resize(0);
+ peer_data->rbw.resize(0);
+ _on_disconnect(id);
+ return 0; // we can end here
+ }
+
+ case LWS_CALLBACK_RECEIVE: {
+ int32_t id = peer_data->peer_id;
+ if (_peer_map.has(id)) {
+ static_cast<Ref<LWSPeer> >(_peer_map[id])->read_wsi(in, len);
+ if (_peer_map[id]->get_available_packet_count() > 0)
+ _on_peer_packet(id);
+ }
+ break;
+ }
+
+ case LWS_CALLBACK_SERVER_WRITEABLE: {
+ if (peer_data->force_close)
+ return -1;
+
+ int id = peer_data->peer_id;
+ if (_peer_map.has(id))
+ static_cast<Ref<LWSPeer> >(_peer_map[id])->write_wsi();
+ break;
+ }
+
+ default:
+ break;
+ }
+
+ return 0;
+}
+
+void LWSServer::stop() {
+ if (context == NULL)
+ return;
+
+ _peer_map.clear();
+ destroy_context();
+ context = NULL;
+}
+
+bool LWSServer::has_peer(int p_id) const {
+ return _peer_map.has(p_id);
+}
+
+Ref<WebSocketPeer> LWSServer::get_peer(int p_id) const {
+ ERR_FAIL_COND_V(!has_peer(p_id), NULL);
+ return _peer_map[p_id];
+}
+
+LWSServer::LWSServer() {
+ context = NULL;
+ _lws_ref = NULL;
+}
+
+LWSServer::~LWSServer() {
+ invalidate_lws_ref(); // we do not want any more callbacks
+ stop();
+}
+
+#endif // JAVASCRIPT_ENABLED
diff --git a/modules/websocket/lws_server.h b/modules/websocket/lws_server.h
new file mode 100644
index 0000000000..5f7ac4850a
--- /dev/null
+++ b/modules/websocket/lws_server.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* lws_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef LWSSERVER_H
+#define LWSSERVER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/reference.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_server.h"
+
+class LWSServer : public WebSocketServer {
+
+ GDCIIMPL(LWSServer, WebSocketServer);
+
+ LWS_HELPER(LWSServer);
+
+private:
+ Map<int, Ref<LWSPeer> > peer_map;
+
+public:
+ Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+ void stop();
+ bool is_listening() const;
+ bool has_peer(int p_id) const;
+ Ref<WebSocketPeer> get_peer(int p_id) const;
+ virtual void poll() { _lws_poll(); }
+
+ LWSServer();
+ ~LWSServer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSSERVER_H
diff --git a/modules/websocket/register_types.cpp b/modules/websocket/register_types.cpp
new file mode 100644
index 0000000000..39d03ff1f0
--- /dev/null
+++ b/modules/websocket/register_types.cpp
@@ -0,0 +1,79 @@
+/*************************************************************************/
+/* register_types.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "register_types.h"
+#include "error_macros.h"
+#ifdef JAVASCRIPT_ENABLED
+#include "emscripten.h"
+#include "emws_client.h"
+#include "emws_peer.h"
+#include "emws_server.h"
+#else
+#include "lws_client.h"
+#include "lws_peer.h"
+#include "lws_server.h"
+#endif
+
+void register_websocket_types() {
+#ifdef JAVASCRIPT_ENABLED
+ EM_ASM({
+ var IDHandler = {};
+ IDHandler["ids"] = {};
+ IDHandler["has"] = function(id) {
+ return IDHandler.ids.hasOwnProperty(id);
+ };
+ IDHandler["add"] = function(obj) {
+ var id = crypto.getRandomValues(new Int32Array(32))[0];
+ IDHandler.ids[id] = obj;
+ return id;
+ };
+ IDHandler["get"] = function(id) {
+ return IDHandler.ids[id];
+ };
+ IDHandler["remove"] = function(id) {
+ delete IDHandler.ids[id];
+ };
+ Module["IDHandler"] = IDHandler;
+ });
+ EMWSPeer::make_default();
+ EMWSClient::make_default();
+ EMWSServer::make_default();
+#else
+ LWSPeer::make_default();
+ LWSClient::make_default();
+ LWSServer::make_default();
+#endif
+
+ ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
+ ClassDB::register_custom_instance_class<WebSocketServer>();
+ ClassDB::register_custom_instance_class<WebSocketClient>();
+ ClassDB::register_custom_instance_class<WebSocketPeer>();
+}
+
+void unregister_websocket_types() {}
diff --git a/modules/pbm/register_types.h b/modules/websocket/register_types.h
index b75eff55d3..010d88789b 100644
--- a/modules/pbm/register_types.h
+++ b/modules/websocket/register_types.h
@@ -27,5 +27,5 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-void register_pbm_types();
-void unregister_pbm_types();
+void register_websocket_types();
+void unregister_websocket_types();
diff --git a/modules/websocket/websocket_client.cpp b/modules/websocket/websocket_client.cpp
new file mode 100644
index 0000000000..f92a386988
--- /dev/null
+++ b/modules/websocket/websocket_client.cpp
@@ -0,0 +1,124 @@
+/*************************************************************************/
+/* websocket_client.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_client.h"
+
+GDCINULL(WebSocketClient);
+
+WebSocketClient::WebSocketClient() {
+}
+
+WebSocketClient::~WebSocketClient() {
+}
+
+Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
+ _is_multiplayer = gd_mp_api;
+
+ String host = p_url;
+ String path = "/";
+ int p_len = -1;
+ int port = 80;
+ bool ssl = false;
+ if (host.begins_with("wss://")) {
+ ssl = true; // we should implement this
+ host = host.substr(6, host.length() - 6);
+ port = 443;
+ } else {
+ ssl = false;
+ if (host.begins_with("ws://"))
+ host = host.substr(5, host.length() - 5);
+ }
+
+ // Path
+ p_len = host.find("/");
+ if (p_len != -1) {
+ path = host.substr(p_len, host.length() - p_len);
+ host = host.substr(0, p_len);
+ }
+
+ // Port
+ p_len = host.find_last(":");
+ if (p_len != -1 && p_len == host.find(":")) {
+ port = host.substr(p_len, host.length() - p_len).to_int();
+ host = host.substr(0, p_len);
+ }
+
+ return connect_to_host(host, path, port, ssl, p_protocols);
+}
+
+bool WebSocketClient::is_server() const {
+
+ return false;
+}
+
+void WebSocketClient::_on_peer_packet() {
+
+ if (_is_multiplayer) {
+ _process_multiplayer(get_peer(1), 1);
+ } else {
+ emit_signal("data_received");
+ }
+}
+
+void WebSocketClient::_on_connect(String p_protocol) {
+
+ if (_is_multiplayer) {
+ // need to wait for ID confirmation...
+ } else {
+ emit_signal("connection_established", p_protocol);
+ }
+}
+
+void WebSocketClient::_on_disconnect() {
+
+ if (_is_multiplayer) {
+ emit_signal("connection_failed");
+ } else {
+ emit_signal("connection_closed");
+ }
+}
+
+void WebSocketClient::_on_error() {
+
+ if (_is_multiplayer) {
+ emit_signal("connection_failed");
+ } else {
+ emit_signal("connection_error");
+ }
+}
+
+void WebSocketClient::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
+
+ ADD_SIGNAL(MethodInfo("data_received"));
+ ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("connection_closed"));
+ ADD_SIGNAL(MethodInfo("connection_error"));
+}
diff --git a/modules/websocket/websocket_client.h b/modules/websocket/websocket_client.h
new file mode 100644
index 0000000000..0e87825222
--- /dev/null
+++ b/modules/websocket/websocket_client.h
@@ -0,0 +1,68 @@
+/*************************************************************************/
+/* websocket_client.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKET_CLIENT_H
+#define WEBSOCKET_CLIENT_H
+
+#include "core/error_list.h"
+#include "websocket_multiplayer.h"
+#include "websocket_peer.h"
+
+class WebSocketClient : public WebSocketMultiplayerPeer {
+
+ GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
+ GDCICLASS(WebSocketClient);
+
+protected:
+ Ref<WebSocketPeer> _peer;
+
+ static void _bind_methods();
+
+public:
+ Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+
+ virtual void poll() = 0;
+ virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
+ virtual void disconnect_from_host() = 0;
+ virtual IP_Address get_connected_host() const = 0;
+ virtual uint16_t get_connected_port() const = 0;
+
+ virtual bool is_server() const;
+ virtual ConnectionStatus get_connection_status() const = 0;
+
+ void _on_peer_packet();
+ void _on_connect(String p_protocol);
+ void _on_disconnect();
+ void _on_error();
+
+ WebSocketClient();
+ ~WebSocketClient();
+};
+
+#endif // WEBSOCKET_CLIENT_H
diff --git a/modules/websocket/websocket_macros.h b/modules/websocket/websocket_macros.h
new file mode 100644
index 0000000000..b5c2159806
--- /dev/null
+++ b/modules/websocket/websocket_macros.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* websocket_macros.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKETMACTOS_H
+#define WEBSOCKETMACTOS_H
+
+/* clang-format off */
+#define GDCICLASS(CNAME) \
+public:\
+ static CNAME *(*_create)();\
+\
+ static Ref<CNAME > create_ref() {\
+\
+ if (!_create)\
+ return Ref<CNAME >();\
+ return Ref<CNAME >(_create());\
+ }\
+\
+ static CNAME *create() {\
+\
+ if (!_create)\
+ return NULL;\
+ return _create();\
+ }\
+protected:\
+
+#define GDCINULL(CNAME) \
+CNAME *(*CNAME::_create)() = NULL;
+
+#define GDCIIMPL(IMPNAME, CNAME) \
+public:\
+ static CNAME *_create() { return memnew(IMPNAME); }\
+ static void make_default() { CNAME::_create = IMPNAME::_create; }\
+protected:\
+/* clang-format on */
+
+#endif // WEBSOCKETMACTOS_H
diff --git a/modules/websocket/websocket_multiplayer.cpp b/modules/websocket/websocket_multiplayer.cpp
new file mode 100644
index 0000000000..8cd4dff38b
--- /dev/null
+++ b/modules/websocket/websocket_multiplayer.cpp
@@ -0,0 +1,361 @@
+/*************************************************************************/
+/* websocket_multiplayer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_multiplayer.h"
+#include "core/os/os.h"
+
+WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
+
+ _is_multiplayer = false;
+ _peer_id = 0;
+ _target_peer = 0;
+ _refusing = false;
+
+ _current_packet.source = 0;
+ _current_packet.destination = 0;
+ _current_packet.size = 0;
+ _current_packet.data = NULL;
+}
+
+WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
+
+ _clear();
+}
+
+int WebSocketMultiplayerPeer::_gen_unique_id() const {
+
+ uint32_t hash = 0;
+
+ while (hash == 0 || hash == 1) {
+
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_ticks_usec());
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_unix_time(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)this), hash); //rely on aslr heap
+ hash = hash_djb2_one_32(
+ (uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
+ hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+ }
+
+ return hash;
+}
+void WebSocketMultiplayerPeer::_clear() {
+
+ _peer_map.clear();
+ if (_current_packet.data != NULL)
+ memfree(_current_packet.data);
+
+ for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
+ memfree(E->get().data);
+ E->get().data = NULL;
+ }
+
+ _incoming_packets.clear();
+}
+
+void WebSocketMultiplayerPeer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
+
+ ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
+}
+
+//
+// PacketPeer
+//
+int WebSocketMultiplayerPeer::get_available_packet_count() const {
+
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ return _incoming_packets.size();
+}
+
+int WebSocketMultiplayerPeer::get_max_packet_size() const {
+
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ return MAX_PACKET_SIZE;
+}
+
+Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+ r_buffer_size = 0;
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ if (_current_packet.data != NULL) {
+ memfree(_current_packet.data);
+ _current_packet.data = NULL;
+ }
+
+ _current_packet = _incoming_packets.front()->get();
+ _incoming_packets.pop_front();
+
+ *r_buffer = _current_packet.data;
+ r_buffer_size = _current_packet.size;
+
+ return OK;
+}
+
+Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+ ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+ PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
+
+ if (is_server()) {
+ return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
+ } else {
+ return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
+ }
+}
+
+//
+// NetworkedMultiplayerPeer
+//
+void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+
+ // Websocket uses TCP, reliable
+}
+
+NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+
+ // Websocket uses TCP, reliable
+ return TRANSFER_MODE_RELIABLE;
+}
+
+void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
+
+ _target_peer = p_target_peer;
+}
+
+int WebSocketMultiplayerPeer::get_packet_peer() const {
+
+ ERR_FAIL_COND_V(!_is_multiplayer, 1);
+ ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
+
+ return _incoming_packets.front()->get().source;
+}
+
+int WebSocketMultiplayerPeer::get_unique_id() const {
+
+ return _peer_id;
+}
+
+void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+
+ _refusing = p_enable;
+}
+
+bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
+
+ return _refusing;
+}
+
+void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
+
+ ERR_FAIL_COND(!p_peer.is_valid());
+ ERR_FAIL_COND(!p_peer->is_connected_to_host());
+
+ PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
+ p_peer->put_packet(&(message.read()[0]), message.size());
+}
+
+PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
+
+ PoolVector<uint8_t> out;
+ out.resize(PROTO_SIZE + p_data_size);
+
+ PoolVector<uint8_t>::Write w = out.write();
+ copymem(&w[0], &p_type, 1);
+ copymem(&w[1], &p_from, 4);
+ copymem(&w[5], &p_to, 4);
+ copymem(&w[PROTO_SIZE], p_data, p_data_size);
+
+ return out;
+}
+
+void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
+
+ // First of all, confirm the ID!
+ _send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
+
+ // Then send the server peer (which will trigger connection_succeded in client)
+ _send_sys(get_peer(p_peer_id), SYS_ADD, 1);
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ uint32_t id = E->key();
+ if (p_peer_id == id)
+ continue; // Skip the newwly added peer (already confirmed)
+
+ // Send new peer to others
+ _send_sys(get_peer(id), SYS_ADD, p_peer_id);
+ // Send others to new peer
+ _send_sys(get_peer(p_peer_id), SYS_ADD, id);
+ }
+}
+
+void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ uint32_t id = E->key();
+ if (p_peer_id != id)
+ _send_sys(get_peer(id), SYS_DEL, p_peer_id);
+ }
+}
+
+void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
+ Packet packet;
+ packet.data = (uint8_t *)memalloc(p_data_size);
+ packet.size = p_data_size;
+ packet.source = p_source;
+ packet.destination = p_dest;
+ copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+ _incoming_packets.push_back(packet);
+ emit_signal("peer_packet", p_source);
+}
+
+Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
+ if (p_to == 1) {
+
+ return OK; // Will not send to self
+
+ } else if (p_to == 0) {
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ if (E->key() != p_from)
+ E->get()->put_packet(p_buffer, p_buffer_size);
+ }
+ return OK; // Sent to all but sender
+
+ } else if (p_to < 0) {
+
+ for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+ if (E->key() != p_from && E->key() != -p_to)
+ E->get()->put_packet(p_buffer, p_buffer_size);
+ }
+ return OK; // Sent to all but sender and excluded
+
+ } else {
+
+ ERR_FAIL_COND_V(p_to == p_from, FAILED);
+
+ return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
+ }
+}
+
+void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
+
+ ERR_FAIL_COND(!p_peer.is_valid());
+
+ const uint8_t *in_buffer;
+ int size = 0;
+ int data_size = 0;
+
+ Error err = p_peer->get_packet(&in_buffer, size);
+
+ ERR_FAIL_COND(err != OK);
+ ERR_FAIL_COND(size < PROTO_SIZE);
+
+ data_size = size - PROTO_SIZE;
+
+ uint8_t type = 0;
+ int32_t from = 0;
+ int32_t to = 0;
+ copymem(&type, in_buffer, 1);
+ copymem(&from, &in_buffer[1], 4);
+ copymem(&to, &in_buffer[5], 4);
+
+ if (is_server()) { // Server can resend
+
+ ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
+ ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
+
+ _server_relay(from, to, in_buffer, size); // Relay if needed
+
+ if (to == 1) { // This is for the server
+
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else if (to == 0) {
+
+ // Broadcast, for us too
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else if (to < 0) {
+
+ // All but one, for us if not excluded
+ if (_peer_id != -p_peer_id)
+ _store_pkt(from, to, in_buffer, data_size);
+
+ } else {
+
+ // Send to specific peer
+ ERR_FAIL_COND(!_peer_map.has(to));
+ get_peer(to)->put_packet(in_buffer, size);
+ }
+
+ } else {
+
+ if (type == SYS_NONE) { // Payload message
+
+ _store_pkt(from, to, in_buffer, data_size);
+ return;
+ }
+
+ // System message
+ ERR_FAIL_COND(data_size < 4);
+ int id = 0;
+ copymem(&id, &in_buffer[PROTO_SIZE], 4);
+
+ switch (type) {
+
+ case SYS_ADD: // Add peer
+ _peer_map[id] = Ref<WebSocketPeer>();
+ emit_signal("peer_connected", id);
+ if (id == 1) // We just connected to the server
+ emit_signal("connection_succeeded");
+ break;
+
+ case SYS_DEL: // Remove peer
+ _peer_map.erase(id);
+ emit_signal("peer_disconnected", id);
+ break;
+ case SYS_ID: // Helo, server assigned ID
+ _peer_id = id;
+ break;
+ default:
+ ERR_EXPLAIN("Invalid multiplayer message");
+ ERR_FAIL();
+ break;
+ }
+ }
+}
diff --git a/modules/websocket/websocket_multiplayer.h b/modules/websocket/websocket_multiplayer.h
new file mode 100644
index 0000000000..e8e795e97f
--- /dev/null
+++ b/modules/websocket/websocket_multiplayer.h
@@ -0,0 +1,110 @@
+/*************************************************************************/
+/* websocket_multiplayer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
+#define WEBSOCKET_MULTIPLAYER_PEER_H
+
+#include "core/error_list.h"
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/list.h"
+#include "websocket_peer.h"
+
+class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
+
+ GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+
+private:
+ PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
+ void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
+ Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
+
+protected:
+ enum {
+ SYS_NONE = 0,
+ SYS_ADD = 1,
+ SYS_DEL = 2,
+ SYS_ID = 3,
+
+ PROTO_SIZE = 9,
+ SYS_PACKET_SIZE = 13,
+ MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer
+ };
+
+ struct Packet {
+ int source;
+ int destination;
+ uint8_t *data;
+ uint32_t size;
+ };
+
+ List<Packet> _incoming_packets;
+ Map<int, Ref<WebSocketPeer> > _peer_map;
+ Packet _current_packet;
+
+ bool _is_multiplayer;
+ int _target_peer;
+ int _peer_id;
+ int _refusing;
+
+ static void _bind_methods();
+
+ void _send_add(int32_t p_peer_id);
+ void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
+ void _send_del(int32_t p_peer_id);
+ int _gen_unique_id() const;
+
+public:
+ /* NetworkedMultiplayerPeer */
+ void set_transfer_mode(TransferMode p_mode);
+ TransferMode get_transfer_mode() const;
+ void set_target_peer(int p_peer_id);
+ int get_packet_peer() const;
+ int get_unique_id() const;
+ virtual bool is_server() const = 0;
+ void set_refuse_new_connections(bool p_enable);
+ bool is_refusing_new_connections() const;
+ virtual ConnectionStatus get_connection_status() const = 0;
+
+ /* PacketPeer */
+ virtual int get_available_packet_count() const;
+ virtual int get_max_packet_size() const;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+
+ /* WebSocketPeer */
+ virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
+
+ void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
+ void _clear();
+
+ WebSocketMultiplayerPeer();
+ ~WebSocketMultiplayerPeer();
+};
+
+#endif // WEBSOCKET_MULTIPLAYER_PEER_H
diff --git a/modules/websocket/websocket_peer.cpp b/modules/websocket/websocket_peer.cpp
new file mode 100644
index 0000000000..a6fbb4481b
--- /dev/null
+++ b/modules/websocket/websocket_peer.cpp
@@ -0,0 +1,49 @@
+/*************************************************************************/
+/* websocket_peer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_peer.h"
+
+GDCINULL(WebSocketPeer);
+
+WebSocketPeer::WebSocketPeer() {
+}
+
+WebSocketPeer::~WebSocketPeer() {
+}
+
+void WebSocketPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
+ ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
+ ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
+ ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
+ ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
+
+ BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
+ BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
+}
diff --git a/modules/websocket/websocket_peer.h b/modules/websocket/websocket_peer.h
new file mode 100644
index 0000000000..f4d8ce3e38
--- /dev/null
+++ b/modules/websocket/websocket_peer.h
@@ -0,0 +1,73 @@
+/*************************************************************************/
+/* websocket_peer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKETPEER_H
+#define WEBSOCKETPEER_H
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "websocket_macros.h"
+
+class WebSocketPeer : public PacketPeer {
+
+ GDCLASS(WebSocketPeer, PacketPeer);
+ GDCICLASS(WebSocketPeer);
+
+public:
+ enum WriteMode {
+ WRITE_MODE_TEXT,
+ WRITE_MODE_BINARY,
+ };
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_available_packet_count() const = 0;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
+ virtual int get_max_packet_size() const = 0;
+
+ virtual WriteMode get_write_mode() const = 0;
+ virtual void set_write_mode(WriteMode p_mode) = 0;
+
+ virtual void close() = 0;
+
+ virtual bool is_connected_to_host() const = 0;
+ virtual IP_Address get_connected_host() const = 0;
+ virtual uint16_t get_connected_port() const = 0;
+ virtual bool was_string_packet() const = 0;
+
+ WebSocketPeer();
+ ~WebSocketPeer();
+};
+
+VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
+#endif // WEBSOCKETPEER_H
diff --git a/modules/websocket/websocket_server.cpp b/modules/websocket/websocket_server.cpp
new file mode 100644
index 0000000000..ba77019f55
--- /dev/null
+++ b/modules/websocket/websocket_server.cpp
@@ -0,0 +1,94 @@
+/*************************************************************************/
+/* websocket_server.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "websocket_server.h"
+
+GDCINULL(WebSocketServer);
+
+WebSocketServer::WebSocketServer() {
+ _peer_id = 1;
+}
+
+WebSocketServer::~WebSocketServer() {
+}
+
+void WebSocketServer::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
+ ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
+ ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
+
+ ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
+ ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+ if (is_listening())
+ return CONNECTION_CONNECTED;
+
+ return CONNECTION_DISCONNECTED;
+};
+
+bool WebSocketServer::is_server() const {
+
+ return true;
+}
+
+void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
+
+ if (_is_multiplayer) {
+ _process_multiplayer(get_peer(p_peer_id), p_peer_id);
+ } else {
+ emit_signal("data_received", p_peer_id);
+ }
+}
+
+void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
+
+ if (_is_multiplayer) {
+ // Send add to clients
+ _send_add(p_peer_id);
+ emit_signal("peer_connected", p_peer_id);
+ } else {
+ emit_signal("client_connected", p_peer_id, p_protocol);
+ }
+}
+
+void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
+
+ if (_is_multiplayer) {
+ // Send delete to clients
+ _send_del(p_peer_id);
+ emit_signal("peer_disconnected", p_peer_id);
+ } else {
+ emit_signal("client_disconnected", p_peer_id);
+ }
+}
diff --git a/modules/websocket/websocket_server.h b/modules/websocket/websocket_server.h
new file mode 100644
index 0000000000..db188811fd
--- /dev/null
+++ b/modules/websocket/websocket_server.h
@@ -0,0 +1,63 @@
+/*************************************************************************/
+/* websocket_server.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef WEBSOCKET_H
+#define WEBSOCKET_H
+
+#include "core/reference.h"
+#include "websocket_multiplayer.h"
+#include "websocket_peer.h"
+
+class WebSocketServer : public WebSocketMultiplayerPeer {
+
+ GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
+ GDCICLASS(WebSocketServer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual void poll() = 0;
+ virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
+ virtual void stop() = 0;
+ virtual bool is_listening() const = 0;
+ virtual bool has_peer(int p_id) const = 0;
+ virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
+ virtual bool is_server() const;
+ ConnectionStatus get_connection_status() const;
+
+ void _on_peer_packet(int32_t p_peer_id);
+ void _on_connect(int32_t p_peer_id, String p_protocol);
+ void _on_disconnect(int32_t p_peer_id);
+
+ WebSocketServer();
+ ~WebSocketServer();
+};
+
+#endif // WEBSOCKET_H