diff options
Diffstat (limited to 'modules')
-rw-r--r-- | modules/csg/csg.cpp | 2 | ||||
-rw-r--r-- | modules/gdnative/gdnative/color.cpp | 4 | ||||
-rw-r--r-- | modules/gdnative/gdnative/vector2.cpp | 4 | ||||
-rw-r--r-- | modules/gdnative/gdnative/vector3.cpp | 4 | ||||
-rw-r--r-- | modules/gdnative/gdnative_api.json | 6 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/color.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector2.h | 2 | ||||
-rw-r--r-- | modules/gdnative/include/gdnative/vector3.h | 2 | ||||
-rw-r--r-- | modules/gdscript/doc_classes/@GDScript.xml | 2 | ||||
-rw-r--r-- | modules/gdscript/gdscript_functions.cpp | 6 | ||||
-rw-r--r-- | modules/gdscript/gdscript_parser.cpp | 18 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs | 28 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs | 4 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs | 6 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs | 20 | ||||
-rw-r--r-- | modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs | 18 |
16 files changed, 78 insertions, 50 deletions
diff --git a/modules/csg/csg.cpp b/modules/csg/csg.cpp index 3f61e2852f..6714db76bb 100644 --- a/modules/csg/csg.cpp +++ b/modules/csg/csg.cpp @@ -50,7 +50,7 @@ inline static Vector2 interpolate_segment_uv(const Vector2 p_segement_points[2], float distance = (p_interpolation_point - p_segement_points[0]).length(); float fraction = distance / segment_length; - return p_uvs[0].linear_interpolate(p_uvs[1], fraction); + return p_uvs[0].lerp(p_uvs[1], fraction); } inline static Vector2 interpolate_triangle_uv(const Vector2 p_vertices[3], const Vector2 p_uvs[3], const Vector2 &p_interpolation_point) { diff --git a/modules/gdnative/gdnative/color.cpp b/modules/gdnative/gdnative/color.cpp index 914d5b03f4..68c83e05a6 100644 --- a/modules/gdnative/gdnative/color.cpp +++ b/modules/gdnative/gdnative/color.cpp @@ -155,11 +155,11 @@ godot_color GDAPI godot_color_contrasted(const godot_color *p_self) { return dest; } -godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { +godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t) { godot_color dest; const Color *self = (const Color *)p_self; const Color *b = (const Color *)p_b; - *((Color *)&dest) = self->linear_interpolate(*b, p_t); + *((Color *)&dest) = self->lerp(*b, p_t); return dest; } diff --git a/modules/gdnative/gdnative/vector2.cpp b/modules/gdnative/gdnative/vector2.cpp index e9e2a8edf8..dc273e7951 100644 --- a/modules/gdnative/gdnative/vector2.cpp +++ b/modules/gdnative/gdnative/vector2.cpp @@ -109,11 +109,11 @@ godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const return self->angle_to_point(*to); } -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { +godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t) { godot_vector2 dest; const Vector2 *self = (const Vector2 *)p_self; const Vector2 *b = (const Vector2 *)p_b; - *((Vector2 *)&dest) = self->linear_interpolate(*b, p_t); + *((Vector2 *)&dest) = self->lerp(*b, p_t); return dest; } diff --git a/modules/gdnative/gdnative/vector3.cpp b/modules/gdnative/gdnative/vector3.cpp index e34a9370a5..bb27ad5a00 100644 --- a/modules/gdnative/gdnative/vector3.cpp +++ b/modules/gdnative/gdnative/vector3.cpp @@ -106,11 +106,11 @@ godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const god return dest; } -godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { +godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t) { godot_vector3 dest; const Vector3 *self = (const Vector3 *)p_self; const Vector3 *b = (const Vector3 *)p_b; - *((Vector3 *)&dest) = self->linear_interpolate(*b, p_t); + *((Vector3 *)&dest) = self->lerp(*b, p_t); return dest; } diff --git a/modules/gdnative/gdnative_api.json b/modules/gdnative/gdnative_api.json index 9473a3d419..d5ab62dc61 100644 --- a/modules/gdnative/gdnative_api.json +++ b/modules/gdnative/gdnative_api.json @@ -586,7 +586,7 @@ ] }, { - "name": "godot_color_linear_interpolate", + "name": "godot_color_lerp", "return_type": "godot_color", "arguments": [ ["const godot_color *", "p_self"], @@ -710,7 +710,7 @@ ] }, { - "name": "godot_vector2_linear_interpolate", + "name": "godot_vector2_lerp", "return_type": "godot_vector2", "arguments": [ ["const godot_vector2 *", "p_self"], @@ -1449,7 +1449,7 @@ ] }, { - "name": "godot_vector3_linear_interpolate", + "name": "godot_vector3_lerp", "return_type": "godot_vector3", "arguments": [ ["const godot_vector3 *", "p_self"], diff --git a/modules/gdnative/include/gdnative/color.h b/modules/gdnative/include/gdnative/color.h index 47c01dbb20..e7737bf8e1 100644 --- a/modules/gdnative/include/gdnative/color.h +++ b/modules/gdnative/include/gdnative/color.h @@ -95,7 +95,7 @@ godot_color GDAPI godot_color_inverted(const godot_color *p_self); godot_color GDAPI godot_color_contrasted(const godot_color *p_self); -godot_color GDAPI godot_color_linear_interpolate(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); +godot_color GDAPI godot_color_lerp(const godot_color *p_self, const godot_color *p_b, const godot_real p_t); godot_color GDAPI godot_color_blend(const godot_color *p_self, const godot_color *p_over); diff --git a/modules/gdnative/include/gdnative/vector2.h b/modules/gdnative/include/gdnative/vector2.h index 15a1a6063b..c11e23a586 100644 --- a/modules/gdnative/include/gdnative/vector2.h +++ b/modules/gdnative/include/gdnative/vector2.h @@ -81,7 +81,7 @@ godot_real GDAPI godot_vector2_angle_to(const godot_vector2 *p_self, const godot godot_real GDAPI godot_vector2_angle_to_point(const godot_vector2 *p_self, const godot_vector2 *p_to); -godot_vector2 GDAPI godot_vector2_linear_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); +godot_vector2 GDAPI godot_vector2_lerp(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_real p_t); godot_vector2 GDAPI godot_vector2_cubic_interpolate(const godot_vector2 *p_self, const godot_vector2 *p_b, const godot_vector2 *p_pre_a, const godot_vector2 *p_post_b, const godot_real p_t); diff --git a/modules/gdnative/include/gdnative/vector3.h b/modules/gdnative/include/gdnative/vector3.h index 1b344590ea..8ebf15b724 100644 --- a/modules/gdnative/include/gdnative/vector3.h +++ b/modules/gdnative/include/gdnative/vector3.h @@ -86,7 +86,7 @@ godot_vector3 GDAPI godot_vector3_snapped(const godot_vector3 *p_self, const god godot_vector3 GDAPI godot_vector3_rotated(const godot_vector3 *p_self, const godot_vector3 *p_axis, const godot_real p_phi); -godot_vector3 GDAPI godot_vector3_linear_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); +godot_vector3 GDAPI godot_vector3_lerp(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_real p_t); godot_vector3 GDAPI godot_vector3_cubic_interpolate(const godot_vector3 *p_self, const godot_vector3 *p_b, const godot_vector3 *p_pre_a, const godot_vector3 *p_post_b, const godot_real p_t); diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 9324691df5..be159b6407 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -568,7 +568,7 @@ <description> Linearly interpolates between two values by a normalized value. This is the opposite of [method inverse_lerp]. If the [code]from[/code] and [code]to[/code] arguments are of type [int] or [float], the return value is a [float]. - If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]linear_interpolate[/code] method). + If both are of the same vector type ([Vector2], [Vector3] or [Color]), the return value will be of the same type ([code]lerp[/code] then calls the vector type's [code]lerp[/code] method). [codeblock] lerp(0, 4, 0.75) # Returns 3.0 lerp(Vector2(1, 5), Vector2(3, 2), 0.5) # Returns Vector2(2, 3.5) diff --git a/modules/gdscript/gdscript_functions.cpp b/modules/gdscript/gdscript_functions.cpp index 9154d6eb89..58161d6f53 100644 --- a/modules/gdscript/gdscript_functions.cpp +++ b/modules/gdscript/gdscript_functions.cpp @@ -362,13 +362,13 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_ const double t = (double)*p_args[2]; switch (p_args[0]->get_type() == p_args[1]->get_type() ? p_args[0]->get_type() : Variant::FLOAT) { case Variant::VECTOR2: { - r_ret = ((Vector2)*p_args[0]).linear_interpolate((Vector2)*p_args[1], t); + r_ret = ((Vector2)*p_args[0]).lerp((Vector2)*p_args[1], t); } break; case Variant::VECTOR3: { - r_ret = (p_args[0]->operator Vector3()).linear_interpolate(p_args[1]->operator Vector3(), t); + r_ret = (p_args[0]->operator Vector3()).lerp(p_args[1]->operator Vector3(), t); } break; case Variant::COLOR: { - r_ret = ((Color)*p_args[0]).linear_interpolate((Color)*p_args[1], t); + r_ret = ((Color)*p_args[0]).lerp((Color)*p_args[1], t); } break; default: { VALIDATE_ARG_NUM(0); diff --git a/modules/gdscript/gdscript_parser.cpp b/modules/gdscript/gdscript_parser.cpp index 411512d631..a37fc579e7 100644 --- a/modules/gdscript/gdscript_parser.cpp +++ b/modules/gdscript/gdscript_parser.cpp @@ -3358,15 +3358,10 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { } if (args.empty() || args.size() > 2) { - _set_error("Wrong number of arguments, expected 1 or 2"); + _set_error("Wrong number of arguments, expected 1 or 2", assert_line); return; } -#ifdef DEBUG_ENABLED - // Mark as safe, let type check mark as unsafe if needed - _mark_line_as_safe(assert_line); - _reduce_node_type(args[0]); -#endif AssertNode *an = alloc_node<AssertNode>(); an->condition = _reduce_expression(args[0], p_static); an->line = assert_line; @@ -3383,7 +3378,7 @@ void GDScriptParser::_parse_block(BlockNode *p_block, bool p_static) { p_block->statements.push_back(an); if (!_end_statement()) { - _set_error("Expected end of statement after \"assert\"."); + _set_error("Expected end of statement after \"assert\".", assert_line); return; } } break; @@ -8133,10 +8128,15 @@ void GDScriptParser::_check_block_types(BlockNode *p_block) { Node *statement = E->get(); switch (statement->type) { case Node::TYPE_NEWLINE: - case Node::TYPE_BREAKPOINT: - case Node::TYPE_ASSERT: { + case Node::TYPE_BREAKPOINT: { // Nothing to do } break; + case Node::TYPE_ASSERT: { + AssertNode *an = static_cast<AssertNode *>(statement); + _mark_line_as_safe(an->line); + _reduce_node_type(an->condition); + _reduce_node_type(an->message); + } break; case Node::TYPE_LOCAL_VAR: { LocalVarNode *lv = static_cast<LocalVarNode *>(statement); lv->datatype = _resolve_type(lv->datatype, lv->line); diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs index 1d1a49945f..facaf74606 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Color.cs @@ -306,16 +306,26 @@ namespace Godot return res; } - public Color LinearInterpolate(Color c, float t) - { - var res = this; - - res.r += t * (c.r - r); - res.g += t * (c.g - g); - res.b += t * (c.b - b); - res.a += t * (c.a - a); + public Color Lerp(Color to, float weight) + { + return new Color + ( + Mathf.Lerp(r, to.r, weight), + Mathf.Lerp(g, to.g, weight), + Mathf.Lerp(b, to.b, weight), + Mathf.Lerp(a, to.a, weight) + ); + } - return res; + public Color Lerp(Color to, Color weight) + { + return new Color + ( + Mathf.Lerp(r, to.r, weight.r), + Mathf.Lerp(g, to.g, weight.g), + Mathf.Lerp(b, to.b, weight.b), + Mathf.Lerp(a, to.a, weight.a) + ); } public uint ToAbgr32() diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs index aa8815d1aa..6a58b90561 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform.cs @@ -104,8 +104,8 @@ namespace Godot Vector3 destinationLocation = transform.origin; var interpolated = new Transform(); - interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.LinearInterpolate(destinationScale, c)); - interpolated.origin = sourceLocation.LinearInterpolate(destinationLocation, c); + interpolated.basis.SetQuatScale(sourceRotation.Slerp(destinationRotation, c).Normalized(), sourceScale.Lerp(destinationScale, c)); + interpolated.origin = sourceLocation.Lerp(destinationLocation, c); return interpolated; } diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs index e72a44809a..3ae96d4922 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Transform2D.cs @@ -172,7 +172,7 @@ namespace Godot if (dot > 0.9995f) { // Linearly interpolate to avoid numerical precision issues - v = v1.LinearInterpolate(v2, c).Normalized(); + v = v1.Lerp(v2, c).Normalized(); } else { @@ -186,8 +186,8 @@ namespace Godot Vector2 p2 = m.origin; // Construct matrix - var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.LinearInterpolate(p2, c)); - Vector2 scale = s1.LinearInterpolate(s2, c); + var res = new Transform2D(Mathf.Atan2(v.y, v.x), p1.Lerp(p2, c)); + Vector2 scale = s1.Lerp(s2, c); res.x *= scale; res.y *= scale; diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs index f7b13198f8..7e4804f9fd 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector2.cs @@ -186,14 +186,22 @@ namespace Godot return x * x + y * y; } - public Vector2 LinearInterpolate(Vector2 b, real_t t) + public Vector2 Lerp(Vector2 to, real_t weight) { - var res = this; - - res.x += t * (b.x - x); - res.y += t * (b.y - y); + return new Vector2 + ( + Mathf.Lerp(x, to.x, weight), + Mathf.Lerp(y, to.y, weight) + ); + } - return res; + public Vector2 Lerp(Vector2 to, Vector2 weight) + { + return new Vector2 + ( + Mathf.Lerp(x, to.x, weight.x), + Mathf.Lerp(y, to.y, weight.y) + ); } public Vector2 MoveToward(Vector2 to, real_t delta) diff --git a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs index a43836e985..b26e17ecba 100644 --- a/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs +++ b/modules/mono/glue/GodotSharp/GodotSharp/Core/Vector3.cs @@ -184,13 +184,23 @@ namespace Godot return x2 + y2 + z2; } - public Vector3 LinearInterpolate(Vector3 b, real_t t) + public Vector3 Lerp(Vector3 to, real_t weight) { return new Vector3 ( - x + t * (b.x - x), - y + t * (b.y - y), - z + t * (b.z - z) + Mathf.Lerp(x, to.x, weight), + Mathf.Lerp(y, to.y, weight), + Mathf.Lerp(z, to.z, weight) + ); + } + + public Vector3 Lerp(Vector3 to, Vector3 weight) + { + return new Vector3 + ( + Mathf.Lerp(x, to.x, weight.x), + Mathf.Lerp(y, to.y, weight.y), + Mathf.Lerp(z, to.z, weight.z) ); } |