diff options
Diffstat (limited to 'modules')
4 files changed, 51 insertions, 0 deletions
diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd new file mode 100644 index 0000000000..b4b2305b8c --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/basic_import_script.gd @@ -0,0 +1,11 @@ +# meta-description: Basic import script template +@tool +extends EditorScenePostImport + + +# Called by the editor when a scene has this script set as the import script in the import tab. +func _post_import(scene: Node) -> Object: + # Modify the contents of the scene upon import. For example, setting up LODs: +# (scene.get_node(^"HighPolyMesh") as MeshInstance3D).draw_distance_end = 5.0 +# (scene.get_node(^"LowPolyMesh") as MeshInstance3D).draw_distance_begin = 5.0 + return scene # Return the modified root node when you're done. diff --git a/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd new file mode 100644 index 0000000000..875afb4fc0 --- /dev/null +++ b/modules/gdscript/editor/script_templates/EditorScenePostImport/no_comments.gd @@ -0,0 +1,7 @@ +# meta-description: Basic import script template (no comments) +@tool +extends EditorScenePostImport + + +func _post_import(scene: Node) -> Object: + return scene diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs new file mode 100644 index 0000000000..0690205d01 --- /dev/null +++ b/modules/mono/editor/script_templates/EditorScenePostImport/basic_import_script.cs @@ -0,0 +1,18 @@ +// meta-description: Basic import script template + +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override Object _PostImport(Node scene) + { + // Modify the contents of the scene upon import. For example, setting up LODs: +// scene.GetNode<MeshInstance3D>("HighPolyMesh").DrawDistanceEnd = 5.0 +// scene.GetNode<MeshInstance3D>("LowPolyMesh").DrawDistanceBegin = 5.0 + return scene // Return the modified root node when you're done. + } +} +#endif diff --git a/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs new file mode 100644 index 0000000000..4e2d9b7088 --- /dev/null +++ b/modules/mono/editor/script_templates/EditorScenePostImport/no_comments.cs @@ -0,0 +1,15 @@ +// meta-description: Basic import script template (no comments) + +#if TOOLS +using _BINDINGS_NAMESPACE_; +using System; + +[Tool] +public partial class _CLASS_ : _BASE_ +{ + public override Object _PostImport(Node scene) + { + return scene + } +} +#endif |