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-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs17
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp48
-rw-r--r--modules/mono/editor/godotsharp_editor.cpp51
3 files changed, 60 insertions, 56 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 4137f5eaef..e7d0486c76 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -18,8 +18,6 @@ namespace GodotSharpTools.Build
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MSBuildPath();
[MethodImpl(MethodImplOptions.InternalCall)]
- private extern static string godot_icall_BuildInstance_get_FrameworkPath();
- [MethodImpl(MethodImplOptions.InternalCall)]
private extern static string godot_icall_BuildInstance_get_MonoWindowsBinDir();
[MethodImpl(MethodImplOptions.InternalCall)]
private extern static bool godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows();
@@ -34,11 +32,6 @@ namespace GodotSharpTools.Build
return msbuildPath;
}
- private static string GetFrameworkPath()
- {
- return godot_icall_BuildInstance_get_FrameworkPath();
- }
-
private static string MonoWindowsBinDir
{
get
@@ -85,11 +78,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
@@ -145,11 +133,6 @@ namespace GodotSharpTools.Build
if (customProperties != null)
customPropertiesList.AddRange(customProperties);
- string frameworkPath = GetFrameworkPath();
-
- if (!string.IsNullOrEmpty(frameworkPath))
- customPropertiesList.Add("FrameworkPathOverride=" + frameworkPath);
-
string compilerArgs = BuildArguments(loggerAssemblyPath, loggerOutputDir, customPropertiesList);
ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs);
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index a040e4a344..5e1c9875f0 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -100,22 +100,24 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (msbuild_tools_path.empty() || !FileAccess::exists(msbuild_tools_path)) {
// Try to search it again if it wasn't found last time or if it was removed from its location
msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
- }
-
- if (msbuild_tools_path.length()) {
- if (!msbuild_tools_path.ends_with("\\"))
- msbuild_tools_path += "\\";
- return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ if (msbuild_tools_path.empty()) {
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Tried with path: " + msbuild_tools_path);
+ return NULL;
+ }
}
- print_verbose("Cannot find executable for '" PROP_NAME_MSBUILD_VS "'. Trying with '" PROP_NAME_MSBUILD_MONO "'...");
- } // FALL THROUGH
+ if (!msbuild_tools_path.ends_with("\\"))
+ msbuild_tools_path += "\\";
+
+ return GDMonoMarshal::mono_string_from_godot(msbuild_tools_path + "MSBuild.exe");
+ } break;
case GodotSharpBuilds::MSBUILD_MONO: {
String msbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("msbuild.bat");
if (!FileAccess::exists(msbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_MSBUILD_MONO "'. Tried with path: " + msbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(msbuild_path);
@@ -124,7 +126,8 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
String xbuild_path = GDMono::get_singleton()->get_mono_reg_info().bin_dir.plus_file("xbuild.bat");
if (!FileAccess::exists(xbuild_path)) {
- WARN_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ ERR_PRINTS("Cannot find executable for '" PROP_NAME_XBUILD "'. Tried with path: " + xbuild_path);
+ return NULL;
}
return GDMonoMarshal::mono_string_from_godot(xbuild_path);
@@ -144,7 +147,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (xbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
return NULL;
}
} else {
@@ -154,7 +157,7 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
}
if (msbuild_path.empty()) {
- WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
+ ERR_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
return NULL;
}
}
@@ -168,22 +171,6 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
#endif
}
-MonoString *godot_icall_BuildInstance_get_FrameworkPath() {
-
-#if defined(WINDOWS_ENABLED)
- const MonoRegInfo &mono_reg_info = GDMono::get_singleton()->get_mono_reg_info();
- if (mono_reg_info.assembly_dir.length()) {
- String framework_path = path_join(mono_reg_info.assembly_dir, "mono", "4.5");
- return GDMonoMarshal::mono_string_from_godot(framework_path);
- }
-
- ERR_EXPLAIN("Cannot find Mono's assemblies directory in the registry");
- ERR_FAIL_V(NULL);
-#else
- return NULL;
-#endif
-}
-
MonoString *godot_icall_BuildInstance_get_MonoWindowsBinDir() {
#if defined(WINDOWS_ENABLED)
@@ -216,7 +203,6 @@ void GodotSharpBuilds::register_internal_calls() {
mono_add_internal_call("GodotSharpTools.Build.BuildSystem::godot_icall_BuildInstance_ExitCallback", (void *)godot_icall_BuildInstance_ExitCallback);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MSBuildPath", (void *)godot_icall_BuildInstance_get_MSBuildPath);
- mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_FrameworkPath", (void *)godot_icall_BuildInstance_get_FrameworkPath);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_MonoWindowsBinDir", (void *)godot_icall_BuildInstance_get_MonoWindowsBinDir);
mono_add_internal_call("GodotSharpTools.Build.BuildInstance::godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows", (void *)godot_icall_BuildInstance_get_UsingMonoMSBuildOnWindows);
}
@@ -459,7 +445,11 @@ GodotSharpBuilds::GodotSharpBuilds() {
// Build tool settings
EditorSettings *ed_settings = EditorSettings::get_singleton();
+#ifdef WINDOWS_ENABLED
+ EDITOR_DEF("mono/builds/build_tool", MSBUILD_VS);
+#else
EDITOR_DEF("mono/builds/build_tool", MSBUILD_MONO);
+#endif
ed_settings->add_property_hint(PropertyInfo(Variant::INT, "mono/builds/build_tool", PROPERTY_HINT_ENUM,
PROP_NAME_MSBUILD_MONO
diff --git a/modules/mono/editor/godotsharp_editor.cpp b/modules/mono/editor/godotsharp_editor.cpp
index ee93229700..17e29fba19 100644
--- a/modules/mono/editor/godotsharp_editor.cpp
+++ b/modules/mono/editor/godotsharp_editor.cpp
@@ -272,19 +272,50 @@ Error GodotSharpEditor::open_in_external_editor(const Ref<Script> &p_script, int
static String vscode_path;
if (vscode_path.empty() || !FileAccess::exists(vscode_path)) {
- static List<String> vscode_name;
- vscode_name.push_back("code");
- vscode_name.push_back("code-oss");
- vscode_name.push_back("vscode");
- vscode_name.push_back("vscode-oss");
- vscode_name.push_back("visual-studio-code");
- vscode_name.push_back("visual-studio-code-oss");
// Try to search it again if it wasn't found last time or if it was removed from its location
- for (int i = 0; i < vscode_name.size(); i++) {
- vscode_path = path_which(vscode_name[i]);
- if (!vscode_path.empty() || FileAccess::exists(vscode_path))
+ bool found = false;
+
+ // TODO: Use initializer lists once C++11 is allowed
+
+ // Try with hint paths
+ static Vector<String> hint_paths;
+#ifdef WINDOWS_ENABLED
+ if (hint_paths.empty()) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles") + "\\Microsoft VS Code\\Code.exe");
+ if (sizeof(size_t) == 8) {
+ hint_paths.push_back(OS::get_singleton()->get_environment("ProgramFiles(x86)") + "\\Microsoft VS Code\\Code.exe");
+ }
+ }
+#endif
+ for (int i = 0; i < hint_paths.size(); i++) {
+ vscode_path = hint_paths[i];
+ if (FileAccess::exists(vscode_path)) {
+ found = true;
break;
+ }
+ }
+
+ if (!found) {
+ static Vector<String> vscode_names;
+ if (vscode_names.empty()) {
+ vscode_names.push_back("code");
+ vscode_names.push_back("code-oss");
+ vscode_names.push_back("vscode");
+ vscode_names.push_back("vscode-oss");
+ vscode_names.push_back("visual-studio-code");
+ vscode_names.push_back("visual-studio-code-oss");
+ }
+ for (int i = 0; i < vscode_names.size(); i++) {
+ vscode_path = path_which(vscode_names[i]);
+ if (!vscode_path.empty()) {
+ found = true;
+ break;
+ }
+ }
}
+
+ if (!found)
+ vscode_path.clear(); // Not found, clear so next time the empty() check is enough
}
List<String> args;