diff options
Diffstat (limited to 'modules')
22 files changed, 283 insertions, 62 deletions
diff --git a/modules/arkit/arkit_interface.mm b/modules/arkit/arkit_interface.mm index 9614f775a5..71642cfc30 100644 --- a/modules/arkit/arkit_interface.mm +++ b/modules/arkit/arkit_interface.mm @@ -37,6 +37,8 @@ #import <ARKit/ARKit.h> #import <UIKit/UIKit.h> +#include <dlfcn.h> + #include "arkit_interface.h" #include "arkit_session_delegate.h" @@ -53,7 +55,10 @@ void ARKitInterface::start_session() { // Ignore this if we're not initialized... if (initialized) { print_line("Starting ARKit session"); - ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfiguration new]; + + Class ARWorldTrackingConfigurationClass = NSClassFromString(@"ARWorldTrackingConfiguration"); + ARWorldTrackingConfiguration *configuration = [ARWorldTrackingConfigurationClass new]; + configuration.lightEstimationEnabled = light_estimation_is_enabled; if (plane_detection_is_enabled) { configuration.planeDetection = ARPlaneDetectionVertical | ARPlaneDetectionHorizontal; @@ -221,7 +226,17 @@ bool ARKitInterface::initialize() { print_line("initializing ARKit"); // create our ar session and delegate - ar_session = [ARSession new]; + Class ARSessionClass = NSClassFromString(@"ARSession"); + if (ARSessionClass == Nil) { + void *arkit_handle = dlopen("/System/Library/Frameworks/ARKit.framework/ARKit", RTLD_NOW); + if (arkit_handle) { + ARSessionClass = NSClassFromString(@"ARSession"); + } else { + print_line("ARKit init failed"); + return false; + } + } + ar_session = [ARSessionClass new]; ar_delegate = [ARKitSessionDelegate new]; ar_delegate.arkit_interface = this; ar_session.delegate = ar_delegate; diff --git a/modules/assimp/editor_scene_importer_assimp.cpp b/modules/assimp/editor_scene_importer_assimp.cpp index 3172d1e592..2cb2a71f1e 100644 --- a/modules/assimp/editor_scene_importer_assimp.cpp +++ b/modules/assimp/editor_scene_importer_assimp.cpp @@ -1319,7 +1319,7 @@ EditorSceneImporterAssimp::create_mesh(ImportState &state, const aiNode *assimp_ RegenerateBoneStack(state); - // Configure indicies + // Configure indices for (uint32_t i = 0; i < assimp_node->mNumMeshes; i++) { int mesh_index = assimp_node->mMeshes[i]; // create list of mesh indexes diff --git a/modules/assimp/import_utils.h b/modules/assimp/import_utils.h index 7b14804ddc..8135b352c6 100644 --- a/modules/assimp/import_utils.h +++ b/modules/assimp/import_utils.h @@ -394,7 +394,9 @@ public: return Ref<Image>(); } else { Ref<Texture> texture = ResourceLoader::load(p_path); + ERR_FAIL_COND_V(texture.is_null(), Ref<Image>()); Ref<Image> image = texture->get_data(); + ERR_FAIL_COND_V(image.is_null(), Ref<Image>()); state.path_to_image_cache.insert(p_path, image); return image; } diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index a787cd3b80..2f6ed5efc0 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -440,6 +440,8 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { if (E->get()) { enet_peer_disconnect_now(E->get(), unique_id); + int *id = (int *)(E->get()->data); + memdelete(id); peers_disconnected = true; } } @@ -455,6 +457,7 @@ void NetworkedMultiplayerENet::close_connection(uint32_t wait_usec) { enet_host_destroy(host); active = false; incoming_packets.clear(); + peer_map.clear(); unique_id = 1; // Server is 1 connection_status = CONNECTION_DISCONNECTED; } @@ -471,10 +474,13 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { // enet_peer_disconnect_now doesn't generate ENET_EVENT_TYPE_DISCONNECT, // notify everyone else, send disconnect signal & remove from peer_map like in poll() + int *id = NULL; for (Map<int, ENetPeer *>::Element *E = peer_map.front(); E; E = E->next()) { - if (E->key() == p_peer) + if (E->key() == p_peer) { + id = (int *)(E->get()->data); continue; + } ENetPacket *packet = enet_packet_create(NULL, 8, ENET_PACKET_FLAG_RELIABLE); encode_uint32(SYSMSG_REMOVE_PEER, &packet->data[0]); @@ -482,6 +488,9 @@ void NetworkedMultiplayerENet::disconnect_peer(int p_peer, bool now) { enet_peer_send(E->get(), SYSCH_CONFIG, packet); } + if (id) + memdelete(id); + emit_signal("peer_disconnected", p_peer); peer_map.erase(p_peer); } else { diff --git a/modules/gdscript/doc_classes/@GDScript.xml b/modules/gdscript/doc_classes/@GDScript.xml index 840971dcf8..a22d18b970 100644 --- a/modules/gdscript/doc_classes/@GDScript.xml +++ b/modules/gdscript/doc_classes/@GDScript.xml @@ -1363,6 +1363,26 @@ Stops the function execution and returns the current suspended state to the calling function. From the caller, call [method GDScriptFunctionState.resume] on the state to resume execution. This invalidates the state. Within the resumed function, [code]yield()[/code] returns whatever was passed to the [code]resume()[/code] function call. If passed an object and a signal, the execution is resumed when the object emits the given signal. In this case, [code]yield()[/code] returns the argument passed to [code]emit_signal()[/code] if the signal takes only one argument, or an array containing all the arguments passed to [code]emit_signal()[/code] if the signal takes multiple arguments. + You can also use [code]yield[/code] to wait for a function to finish: + [codeblock] + func _ready(): + yield(do_something(), "completed") + yield(do_something_else(), "completed") + print("All functions are done!") + + func do_something(): + print("Something is done!") + + func do_something_else(): + print("Something else is done!") + + # prints: + # Something is done! + # Something else is done! + # All functions are done! + [/codeblock] + When yielding on a function, the [code]completed[/code] signal will be emitted automatically when the function returns. It can, therefore, be used as the [code]signal[/code] parameter of the [code]yield[/code] method to resume. + If you are planning on calling the same function within a loop, you should consider using [code]yield(get_tree(), "idle_frame")[/code] also. </description> </method> </methods> diff --git a/modules/gdscript/gdscript_editor.cpp b/modules/gdscript/gdscript_editor.cpp index 1d82735328..280bc37dc0 100644 --- a/modules/gdscript/gdscript_editor.cpp +++ b/modules/gdscript/gdscript_editor.cpp @@ -84,14 +84,17 @@ String GDScriptLanguage::_get_processed_template(const String &p_template, const Ref<Script> GDScriptLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const { String _template = "extends %BASE%\n" "\n" + "\n" "# Declare member variables here. Examples:\n" "# var a%INT_TYPE% = 2\n" "# var b%STRING_TYPE% = \"text\"\n" "\n" + "\n" "# Called when the node enters the scene tree for the first time.\n" "func _ready()%VOID_RETURN%:\n" "%TS%pass # Replace with function body.\n" "\n" + "\n" "# Called every frame. 'delta' is the elapsed time since the previous frame.\n" "#func _process(delta%FLOAT_TYPE%)%VOID_RETURN%:\n" "#%TS%pass\n"; diff --git a/modules/gdscript/language_server/gdscript_workspace.cpp b/modules/gdscript/language_server/gdscript_workspace.cpp index f2c0e7035b..f9a974bad3 100644 --- a/modules/gdscript/language_server/gdscript_workspace.cpp +++ b/modules/gdscript/language_server/gdscript_workspace.cpp @@ -102,9 +102,9 @@ const lsp::DocumentSymbol *GDScriptWorkspace::get_script_symbol(const String &p_ } void GDScriptWorkspace::reload_all_workspace_scripts() { - List<String> pathes; - list_script_files("res://", pathes); - for (List<String>::Element *E = pathes.front(); E; E = E->next()) { + List<String> paths; + list_script_files("res://", paths); + for (List<String>::Element *E = paths.front(); E; E = E->next()) { const String &path = E->get(); Error err; String content = FileAccess::get_file_as_string(path, &err); diff --git a/modules/gdscript/language_server/lsp.hpp b/modules/gdscript/language_server/lsp.hpp index a048af88bb..35471d63d6 100644 --- a/modules/gdscript/language_server/lsp.hpp +++ b/modules/gdscript/language_server/lsp.hpp @@ -1583,7 +1583,7 @@ struct GodotNativeClassInfo { } }; -/** Features not included in the standart lsp specifications */ +/** Features not included in the standard lsp specifications */ struct GodotCapabilities { /** diff --git a/modules/mono/SCsub b/modules/mono/SCsub index a9afa7ccf6..457edfaeed 100644 --- a/modules/mono/SCsub +++ b/modules/mono/SCsub @@ -42,14 +42,14 @@ mono_configure.configure(env, env_mono) if env_mono['tools'] and env_mono['mono_glue']: import build_scripts.api_solution_build as api_solution_build - api_solution_build.build(env_mono) + api_sln_cmd = api_solution_build.build(env_mono) # Build GodotTools if env_mono['tools']: import build_scripts.godot_tools_build as godot_tools_build if env_mono['mono_glue']: - godot_tools_build.build(env_mono) + godot_tools_build.build(env_mono, api_sln_cmd) else: # Building without the glue sources so the Godot API solution may be missing. # GodotTools depends on the Godot API solution. As such, we will only build diff --git a/modules/mono/build_scripts/api_solution_build.py b/modules/mono/build_scripts/api_solution_build.py index 1fe00a3028..be54d0a679 100644 --- a/modules/mono/build_scripts/api_solution_build.py +++ b/modules/mono/build_scripts/api_solution_build.py @@ -55,12 +55,22 @@ def build(env_mono): 'GodotSharpEditor.dll', 'GodotSharpEditor.pdb', 'GodotSharpEditor.xml' ] + depend_cmd = [] + for build_config in ['Debug', 'Release']: output_dir = Dir('#bin').abspath editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', build_config) targets = [os.path.join(editor_api_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, [], build_api_solution, + cmd = env_mono.CommandNoCache(targets, depend_cmd, build_api_solution, module_dir=os.getcwd(), solution_build_config=build_config) env_mono.AlwaysBuild(cmd) + + # Make the Release build of the API solution depend on the Debug build. + # We do this in order to prevent SCons from building them in parallel, + # which can freak out MSBuild. In many cases, one of the builds would + # hang indefinitely requiring a key to be pressed for it to continue. + depend_cmd = cmd + + return depend_cmd diff --git a/modules/mono/build_scripts/godot_tools_build.py b/modules/mono/build_scripts/godot_tools_build.py index 35daa6d307..03aaa925f0 100644 --- a/modules/mono/build_scripts/godot_tools_build.py +++ b/modules/mono/build_scripts/godot_tools_build.py @@ -74,15 +74,11 @@ def build_godot_tools_project_editor(source, target, env): copy_target(str(scons_target)) -def build(env_mono): +def build(env_mono, api_sln_cmd): assert env_mono['tools'] output_dir = Dir('#bin').abspath editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools') - editor_api_dir = os.path.join(output_dir, 'GodotSharp', 'Api', 'Debug') - - source_filenames = ['GodotSharp.dll', 'GodotSharpEditor.dll'] - sources = [os.path.join(editor_api_dir, filename) for filename in source_filenames] target_filenames = [ 'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll', @@ -97,7 +93,7 @@ def build(env_mono): targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames] - cmd = env_mono.CommandNoCache(targets, sources, build_godot_tools, module_dir=os.getcwd()) + cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd()) env_mono.AlwaysBuild(cmd) diff --git a/modules/mono/build_scripts/mono_configure.py b/modules/mono/build_scripts/mono_configure.py index e83c3f19a6..5388061f84 100644 --- a/modules/mono/build_scripts/mono_configure.py +++ b/modules/mono/build_scripts/mono_configure.py @@ -432,6 +432,11 @@ def copy_mono_shared_libs(env, mono_root, target_mono_root_dir): os.makedirs(target_mono_bin_dir) copy(os.path.join(mono_root, 'bin', 'MonoPosixHelper.dll'), target_mono_bin_dir) + + # For newer versions + btls_dll_path = os.path.join(mono_root, 'bin', 'libmono-btls-shared.dll') + if os.path.isfile(btls_dll_path): + copy(btls_dll_path, target_mono_bin_dir) else: target_mono_lib_dir = get_android_out_dir(env) if platform == 'android' else os.path.join(target_mono_root_dir, 'lib') diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs index f65d2a39f4..cf3823fd16 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs @@ -164,12 +164,12 @@ namespace GodotTools.Export Directory.Delete(aotTempDir, recursive: true); // TODO: Just a workaround until the export plugins can be made to abort with errors - if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading + if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading { string lastExportError = maybeLastExportError; maybeLastExportError = null; - GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed"); + GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project"); } } diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj index d0c78d095b..fb2cbabc8e 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj +++ b/modules/mono/editor/GodotTools/GodotTools/GodotTools.csproj @@ -30,6 +30,7 @@ <ConsolePause>false</ConsolePause> </PropertyGroup> <ItemGroup> + <Reference Include="Mono.Posix" /> <Reference Include="System" /> <Reference Include="GodotSharp"> <HintPath>$(GodotSourceRootPath)/bin/GodotSharp/Api/$(GodotApiConfiguration)/GodotSharp.dll</HintPath> diff --git a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs index 21ee85f2a9..1a8c26acd7 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Utils/OS.cs @@ -5,6 +5,7 @@ using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Runtime.CompilerServices; +using Mono.Unix.Native; namespace GodotTools.Utils { @@ -55,21 +56,23 @@ namespace GodotTools.Utils return name.Equals(GetPlatformName(), StringComparison.OrdinalIgnoreCase); } - public static bool IsWindows => IsOS(Names.Windows); - - public static bool IsOSX => IsOS(Names.OSX); - - public static bool IsX11 => IsOS(Names.X11); - - public static bool IsServer => IsOS(Names.Server); - - public static bool IsUWP => IsOS(Names.UWP); - - public static bool IsHaiku => IsOS(Names.Haiku); - - public static bool IsAndroid => IsOS(Names.Android); - - public static bool IsHTML5 => IsOS(Names.HTML5); + private static readonly Lazy<bool> _isWindows = new Lazy<bool>(() => IsOS(Names.Windows)); + private static readonly Lazy<bool> _isOSX = new Lazy<bool>(() => IsOS(Names.OSX)); + private static readonly Lazy<bool> _isX11 = new Lazy<bool>(() => IsOS(Names.X11)); + private static readonly Lazy<bool> _isServer = new Lazy<bool>(() => IsOS(Names.Server)); + private static readonly Lazy<bool> _isUWP = new Lazy<bool>(() => IsOS(Names.UWP)); + private static readonly Lazy<bool> _isHaiku = new Lazy<bool>(() => IsOS(Names.Haiku)); + private static readonly Lazy<bool> _isAndroid = new Lazy<bool>(() => IsOS(Names.Android)); + private static readonly Lazy<bool> _isHTML5 = new Lazy<bool>(() => IsOS(Names.HTML5)); + + public static bool IsWindows => _isWindows.Value; + public static bool IsOSX => _isOSX.Value; + public static bool IsX11 => _isX11.Value; + public static bool IsServer => _isServer.Value; + public static bool IsUWP => _isUWP.Value; + public static bool IsHaiku => _isHaiku.Value; + public static bool IsAndroid => _isAndroid.Value; + public static bool IsHTML5 => _isHTML5.Value; private static bool? _isUnixCache; private static readonly string[] UnixLikePlatforms = {Names.OSX, Names.X11, Names.Server, Names.Haiku, Names.Android}; @@ -88,7 +91,12 @@ namespace GodotTools.Utils public static string PathWhich(string name) { - string[] windowsExts = IsWindows ? Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) : null; + return IsWindows ? PathWhichWindows(name) : PathWhichUnix(name); + } + + private static string PathWhichWindows(string name) + { + string[] windowsExts = Environment.GetEnvironmentVariable("PATHEXT")?.Split(PathSep) ?? new string[] { }; string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep); var searchDirs = new List<string>(); @@ -96,30 +104,34 @@ namespace GodotTools.Utils if (pathDirs != null) searchDirs.AddRange(pathDirs); + string nameExt = Path.GetExtension(name); + bool hasPathExt = string.IsNullOrEmpty(nameExt) || windowsExts.Contains(nameExt, StringComparer.OrdinalIgnoreCase); + searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list - foreach (var dir in searchDirs) - { - string path = Path.Combine(dir, name); - - if (IsWindows && windowsExts != null) - { - foreach (var extension in windowsExts) - { - string pathWithExtension = path + extension; - - if (File.Exists(pathWithExtension)) - return pathWithExtension; - } - } - else - { - if (File.Exists(path)) - return path; - } - } + if (hasPathExt) + return searchDirs.Select(dir => Path.Combine(dir, name)).FirstOrDefault(File.Exists); + + return (from dir in searchDirs + select Path.Combine(dir, name) + into path + from ext in windowsExts + select path + ext).FirstOrDefault(File.Exists); + } + + private static string PathWhichUnix(string name) + { + string[] pathDirs = Environment.GetEnvironmentVariable("PATH")?.Split(PathSep); + + var searchDirs = new List<string>(); + + if (pathDirs != null) + searchDirs.AddRange(pathDirs); + + searchDirs.Add(System.IO.Directory.GetCurrentDirectory()); // last in the list - return null; + return searchDirs.Select(dir => Path.Combine(dir, name)) + .FirstOrDefault(path => File.Exists(path) && Syscall.access(path, AccessModes.X_OK) == 0); } public static void RunProcess(string command, IEnumerable<string> arguments) diff --git a/modules/mono/mono_gd/gd_mono_android.cpp b/modules/mono/mono_gd/gd_mono_android.cpp index 42983e1821..1ee035589d 100644 --- a/modules/mono/mono_gd/gd_mono_android.cpp +++ b/modules/mono/mono_gd/gd_mono_android.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* gd_mono_android.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "gd_mono_android.h" #if defined(ANDROID_ENABLED) diff --git a/modules/mono/mono_gd/gd_mono_android.h b/modules/mono/mono_gd/gd_mono_android.h index 52705fbd2d..72bc799bfd 100644 --- a/modules/mono/mono_gd/gd_mono_android.h +++ b/modules/mono/mono_gd/gd_mono_android.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* gd_mono_android.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef GD_MONO_ANDROID_H #define GD_MONO_ANDROID_H diff --git a/modules/mono/mono_gd/gd_mono_cache.cpp b/modules/mono/mono_gd/gd_mono_cache.cpp index 3422e4ff58..caa1ca9203 100644 --- a/modules/mono/mono_gd/gd_mono_cache.cpp +++ b/modules/mono/mono_gd/gd_mono_cache.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* gd_mono_cache.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "gd_mono_cache.h" #include "gd_mono.h" diff --git a/modules/mono/mono_gd/gd_mono_cache.h b/modules/mono/mono_gd/gd_mono_cache.h index 0ad7fb607c..b21f92cdd8 100644 --- a/modules/mono/mono_gd/gd_mono_cache.h +++ b/modules/mono/mono_gd/gd_mono_cache.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* gd_mono_cache.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef GD_MONO_CACHE_H #define GD_MONO_CACHE_H diff --git a/modules/mono/mono_gd/gd_mono_method_thunk.h b/modules/mono/mono_gd/gd_mono_method_thunk.h index 9fe9e724f2..f8cc736ec3 100644 --- a/modules/mono/mono_gd/gd_mono_method_thunk.h +++ b/modules/mono/mono_gd/gd_mono_method_thunk.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* gd_mono_method_thunk.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef GD_MONO_METHOD_THUNK_H #define GD_MONO_METHOD_THUNK_H diff --git a/modules/regex/SCsub b/modules/regex/SCsub index 1be5af02a5..6238cd3d9f 100644 --- a/modules/regex/SCsub +++ b/modules/regex/SCsub @@ -6,12 +6,10 @@ Import('env_modules') env_regex = env_modules.Clone() if env['builtin_pcre2']: - jit_blacklist = ['javascript', 'uwp'] - thirdparty_dir = '#thirdparty/pcre2/src/' thirdparty_flags = ['PCRE2_STATIC', 'HAVE_CONFIG_H'] - if 'platform' in env and env['platform'] not in jit_blacklist: + if env['builtin_pcre2_with_jit']: thirdparty_flags.append('SUPPORT_JIT') thirdparty_sources = [ diff --git a/modules/visual_script/visual_script_editor.cpp b/modules/visual_script/visual_script_editor.cpp index 6aae2fd15b..b2791cfc8b 100644 --- a/modules/visual_script/visual_script_editor.cpp +++ b/modules/visual_script/visual_script_editor.cpp @@ -1637,7 +1637,7 @@ void VisualScriptEditor::_on_nodes_duplicate() { for (Set<int>::Element *F = to_duplicate.front(); F; F = F->next()) { - // duplicate from the specifc function but place it into the default func as it would lack the connections + // duplicate from the specific function but place it into the default func as it would lack the connections StringName func = _get_function_of_node(F->get()); Ref<VisualScriptNode> node = script->get_node(func, F->get()); @@ -2938,7 +2938,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, if ((to_node_pos.x - from_node_pos.x) < 0) { // to is behind from node if (to_node_pos.x > (from_node_pos.x - to_node_size.x - 240)) - new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of construtor node + padding + new_to_node_pos.x = from_node_pos.x - to_node_size.x - 240; // approx size of constructor node + padding else new_to_node_pos.x = to_node_pos.x; new_to_node_pos.y = to_node_pos.y; @@ -2947,7 +2947,7 @@ void VisualScriptEditor::_graph_connected(const String &p_from, int p_from_slot, } else { // to is ahead of from node if (to_node_pos.x < (from_node_size.x + from_node_pos.x + 240)) - new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of construtor node + padding + new_to_node_pos.x = from_node_size.x + from_node_pos.x + 240; // approx size of constructor node + padding else new_to_node_pos.x = to_node_pos.x; new_to_node_pos.y = to_node_pos.y; |